{ "Flow_122000000_61": "Please note: The roof is damaged. Non-professionals should stay away, and professionals should exercise caution when working.", "Flow_122000000_63": "This is the place, let's go in.", "AccessPath_100000_Description": "Quests", "AccessPath_201001_Description": "Tacet Field (First-Clear)", "AccessPath_202000_Description": "Tacet Field", "AccessPath_203000_Description": "Crownless", "AccessPath_204000_Description": "Tempest Mephis", "AccessPath_205000_Description": "Mourning Aix", "AccessPath_206000_Description": "Inferno Rider", "AccessPath_207000_Description": "Feilian Beringal", "AccessPath_208000_Description": "Impermanence Heron", "AccessPath_209000_Description": "Lampylumen Myriad", "AccessPath_210000_Description": "Mech Abomination", "AccessPath_211000_Description": "Bell-Borne Geochelone", "AccessPath_212000_Description": "Seatrail Narwhal", "AccessPath_213000_Description": "Scar", "AccessPath_214000_Description": "Dreamless", "AccessPath_401000_Description": "Huanglong Exploration", "AccessPath_402001_Description": "Overworld Collection", "AccessPath_402002_Description": "Animals", "AccessPath_402003_Description": "Fishing", "AccessPath_402004_Description": "Insects", "AccessPath_403001_Description": "Gorges of Spirits", "AccessPath_403002_Description": "Central Plains", "AccessPath_403003_Description": "Jinzhou", "AccessPath_403004_Description": "Desorock Highland", "AccessPath_403005_Description": "Norfall Barrens", "AccessPath_403006_Description": "Wuming Bay", "AccessPath_403007_Description": "Tiger's Maw", "AccessPath_403008_Description": "Port City of Guixu", "AccessPath_403009_Description": "Dim Forest", "AccessPath_403010_Description": "Whining Aix's Mire", "AccessPath_403011_Description": "Black Shores", "AccessPath_404000_Description": "Cooking", "AccessPath_601001_Description": "Whisperins", "AccessPath_601002_Description": "Elite Class Whisperins", "AccessPath_602001_Description": "Howlers", "AccessPath_602002_Description": "Elite Class Howlers", "AccessPath_603001_Description": "Exiles", "AccessPath_603002_Description": "Fractsidus", "AccessPath_501000_Description": "Convene", "AccessPath_502001_Description": "Store", "AccessPath_503001_Description": "Waveplate Exchange", "AccessPath_503002_Description": "Souvenir Store", "AccessPath_503003_Description": "Casket Delivery", "AccessPath_301001_Description": "Sonoro Sphere: Ruins (Mon./Thu./Sun.)", "AccessPath_301002_Description": "Sonoro Sphere: Ruins (Tue./Fri./Sun.)", "AccessPath_301003_Description": "Sonoro Sphere: Ruins (Wed./Sat./Sun.)", "AccessPath_301004_Description": "Sonoro Sphere: Warsong (Mon./Thu./Sun.)", "AccessPath_301005_Description": "Sonoro Sphere: Warsong (Tue./Fri./Sun.)", "AccessPath_301006_Description": "Sonoro Sphere: Warsong (Wed./Sat./Sun.)", "AccessPath_302001_Description": "Sonoro Sphere: Sierra (Mon./Thu./Sun.)", "AccessPath_302002_Description": "Sonoro Sphere: Sierra (Tue./Fri./Sun.)", "AccessPath_302003_Description": "Sonoro Sphere: Sierra (Wed./Sat./Sun.)", "AccessPath_302004_Description": "Sonoro Sphere: Thorns (Mon./Thu./Sun.)", "AccessPath_302005_Description": "Sonoro Sphere: Thorns (Tue./Fri./Sun.)", "AccessPath_302006_Description": "Sonoro Sphere: Thorns (Wed./Sat./Sun.)", "AccessPath_101000_Description": "Daily Quests", "AccessPath_202001_Description": "Medium Tacet Field: Transmitter", "AccessPath_202002_Description": "Medium Tacet Field: Weapon", "AccessPath_202003_Description": "Medium Tacet Field: Echo", "AccessPath_202004_Description": "Medium Tacet Field: Tacetite", "AccessPath_405000_Description": "Synthesis", "AccessPath_503004_Description": "Mahe's Grocery", "AccessPath_504000_Description": "Connoisseur Channel", "AccessPath_701000_Description": "Trophy Rewards", "AccessPath_702000_Description": "Resonator Intimacy Rewards", "AchievementCategory_1_Name": "Exploration", "AchievementCategory_2_Name": "Journey", "AchievementCategory_3_Name": "Battles", "AchievementCategory_4_Name": "Voices", "AchievementCategory_5_Name": "Backpack", "AchievementCategory_6_Name": "Friends", "AchievementGroup_1001_Name": "Exploration: Huanglong", "AchievementGroup_1002_Name": "Footprints in Huanglong I", "AchievementGroup_1004_Name": "Wilderness Calls", "AchievementGroup_3001_Name": "Battle Memories", "AchievementGroup_3002_Name": "Battle Skills I", "AchievementGroup_3003_Name": "Battle Skills II", "AchievementGroup_3004_Name": "Unexpected Experience", "Achievement_100111_Name": "Wild Boar Forest Rampage", "Achievement_100111_Desc": "Defeat the \"Sabyrkin\" in Tiger's Maw.", "Achievement_100112_Name": "The \"Ultimate\"", "Achievement_100112_Desc": "Defeat the \"Viridblaze Saurian: Ultimate\" in Central Plains.", "Achievement_100113_Name": "Dance with the Wolves", "Achievement_100113_Desc": "Defeat the \"Wasteland Bellower\" in Wuming Bay.", "Achievement_100114_Name": "Here Comes the Bear", "Achievement_100114_Desc": "When there's a man and a bear in the wilderness...", "Achievement_100101_Name": "POWER!", "Achievement_100101_Desc": "Sit on the highest chair in Jinzhou.", "Achievement_100102_Name": "May the Beacons Guide Us", "Achievement_100102_Desc": "Complete \"Lost History.\"", "Achievement_100103_Name": "One-way Road Ahead", "Achievement_100103_Desc": "Solve a Magnetic Cube puzzle 1 time.", "Achievement_100104_Name": "Set off the Fireworks", "Achievement_100104_Desc": "Solve an Encryption Block puzzle 1 time.", "Achievement_100105_Name": "The Metamorphosis", "Achievement_100105_Desc": "Complete 5 Echo Challenges.", "Achievement_100121_Name": "Protocol 3. A-attack!", "Achievement_100121_Desc": "Defeat the \"Autopuppet Scout-01\" in Central Plains.", "Achievement_100122_Name": "Safety First!", "Achievement_100122_Desc": "Defeat the \"Illuminator Theater\" in Desorock Highland.", "Achievement_100123_Name": "Empty the Nest", "Achievement_100123_Desc": "Defeat the \"Scorpion's Nest\" in the Port City of Guixu.", "Achievement_100401_Name": "Skilled Craftsman", "Achievement_100402_Name": "Fishing Master I", "Achievement_100403_Name": "Fishing Master II", "Achievement_100404_Name": "Hunting Master I", "Achievement_100405_Name": "Hunting Master II", "Achievement_100406_Name": "Wild Hunter I", "Achievement_100407_Name": "Wild Hunter II", "Achievement_100408_Name": "Gold Miner I", "Achievement_100409_Name": "Gold Miner II", "Achievement_100410_Name": "Winner Winner Chicken Dinner", "Achievement_100401_Desc": "Forge any weapon 1 time.", "Achievement_100402_Desc": "Catch 50 fish.", "Achievement_100403_Desc": "Catch 100 fish.", "Achievement_100404_Desc": "Obtain 50 pieces of Fowl Meat.", "Achievement_100405_Desc": "Obtain 100 pieces of Fowl Meat.", "Achievement_100406_Desc": "Obtain 50 pieces of Raw Meat.", "Achievement_100407_Desc": "Obtain 100 pieces of Raw Meat.", "Achievement_100408_Desc": "Collect minerals 50 times.", "Achievement_100409_Desc": "Collect minerals 100 times.", "Achievement_100410_Desc": "Make 1 Spicy Pulled Chicken.", "Achievement_300101_Name": "When Aix Cries", "Achievement_300101_Desc": "Defeat the Mourning Aix for the first time.", "Achievement_300102_Name": "Beringal, We're Goin Down", "Achievement_300102_Desc": "Defeat the Feilian Beringal for the first time.", "Achievement_300103_Name": "Cross the Boundless Fog", "Achievement_300103_Desc": "Defeat the Lampylumen Myriad for the first time.", "Achievement_300104_Name": "Ride the Inferno", "Achievement_300104_Desc": "Defeat the Inferno Rider for the first time.", "Achievement_300105_Name": "Crown Fallen", "Achievement_300105_Desc": "Defeat the Crownless for the first time.", "Achievement_300106_Name": "Only the Bell Tolls", "Achievement_300106_Desc": "Defeat the Bell-Borne Geochelone for the first time.", "Achievement_300107_Name": "Dancing Flash", "Achievement_300107_Desc": "Defeat the Thundering Mephis for the first time.", "Achievement_300108_Name": "Wakey, Wakey!", "Achievement_300108_Desc": "Defeat the Bell-Borne Geochelone 50 times.", "Achievement_300109_Name": "No Liz, But Strange Birds", "Achievement_300109_Desc": "Defeat the Mourning Aix 50 times.", "Achievement_300110_Name": "Rule the Forest", "Achievement_300110_Desc": "Defeat the Feilian Beringal 50 times.", "Achievement_300111_Name": "Penetrate the Fog with Light", "Achievement_300111_Desc": "Defeat the Lampylumen Myriad 50 times.", "Achievement_300112_Name": "Night Voyager", "Achievement_300112_Desc": "Defeat the Inferno Rider 50 times.", "Achievement_300113_Name": "Take the Crown", "Achievement_300113_Desc": "Defeat the Crownless 50 times.", "Achievement_300114_Name": "Mephis Kombat", "Achievement_300114_Desc": "Defeat the Thundering Mephis 50 times.", "Achievement_300115_Name": "Fatal Strike", "Achievement_300115_Desc": "Trigger the Intro Skill 20 times.", "Achievement_300116_Name": "Recoil: Bell-Borne Geochelone", "Achievement_300116_Desc": "Use the Echo Skill of the Bell-Borne Geochelone to strike a fatal blow on the Bell-Borne Geochelone.", "Achievement_300117_Name": "Recoil: Inferno Rider", "Achievement_300117_Desc": "Use the Echo Skill of the Inferno Rider to strike a fatal blow on the Inferno Rider.", "Achievement_300118_Name": "Fading Tempest", "Achievement_300118_Desc": "That last roar of thunder... Where does it come from?", "Achievement_300119_Name": "Recoil: Mourning Aix", "Achievement_300119_Desc": "Use the Echo Skill of the Mourning Aix to strike a fatal blow on the Mourning Aix.", "Achievement_300120_Name": "Recoil: The Crownless", "Achievement_300120_Desc": "Use the Echo Skill of the Crownless to strike a fatal blow on the Crownless.", "Achievement_300121_Name": "Recoil: Thundering Mephis", "Achievement_300121_Desc": "Use the Echo Skill of the Thundering Mephis to strike a fatal blow on the Thundering Mephis.", "Achievement_300122_Name": "Silent Burst", "Achievement_300122_Desc": "Deal 10,000 points of Crit. DMG.", "Achievement_300123_Name": "From Evade to Attack", "Achievement_300123_Desc": "Perform Dodge 50 times.", "Achievement_300124_Name": "Duang!!!", "Achievement_300124_Desc": "Counter enemy's attack 10 times.", "Achievement_300125_Name": "A Lethal Weapon", "Achievement_300125_Desc": "Levitate the Inferno Rider's weapon and make an on-hit attack.", "Achievement_300205_Name": "The True Power!", "Achievement_300205_Desc": "Deal 1,000 DMG with one attack to an enemy.", "Achievement_300206_Name": "The Grand Master", "Achievement_300206_Desc": "Deal 10,000 DMG with one attack to an enemy.", "Achievement_300207_Name": "Master Damage I", "Achievement_300207_Desc": "Deal 10,000 DMG in total.", "Achievement_300208_Name": "Master Damage II", "Achievement_300208_Desc": "Deal 100,000 DMG in total.", "Achievement_300209_Name": "Master Damage III", "Achievement_300209_Desc": "Deal 1,000,000 DMG in total.", "Achievement_300210_Name": "Master Damage IV", "Achievement_300210_Desc": "Deal 10,000,000 DMG in total.", "Achievement_300211_Name": "\"I choose the form of Tacet Discord!\"", "Achievement_300211_Desc": "Use Echo Skills to transform into an Echo 10 times.", "Achievement_300212_Name": "Turtle Breathing", "Achievement_300212_Desc": "Use the Echo Skill of any small chelonian-type Echo for the first time.", "Achievement_300213_Name": "Go & Fight!", "Achievement_300213_Desc": "Use Echo Skills to summon an Echo 10 times.", "Achievement_300301_Name": "Handy Pistols I", "Achievement_300301_Desc": "Defeat enemies 10 times with Chixia's Heavy Attack from 7m away.", "Achievement_300302_Name": "Handy Pistols II", "Achievement_300302_Desc": "Defeat enemies 10 times with Chixia's Heavy Attack from 1m away.", "Achievement_300304_Name": "New Places the Old", "Achievement_300304_Desc": "Use the Echo Skill of the Fusion Dreadmane to defeat the Havoc Dreadmane 10 times.", "Achievement_300305_Name": "The Dark Knight Rises", "Achievement_300305_Desc": "Defeat 100 Exiles.", "Achievement_300306_Name": "Goodnight, Snip Snaps", "Achievement_300306_Desc": "Defeat 66 Snip Snaps.", "Achievement_300307_Name": "Lights Out...", "Achievement_300307_Desc": "Defeat 66 Zig Zags.", "Achievement_300308_Name": "Clang & Bang", "Achievement_300308_Desc": "Defeat 66 Clang Bangs.", "Achievement_300309_Name": "Sniff the Whiff", "Achievement_300309_Desc": "Defeat 66 Whiff Whaffs.", "Achievement_300310_Name": "A Silent Tick", "Achievement_300310_Desc": "Defeat 66 Tick Tacks.", "Achievement_300401_Name": "BOOM BOOM!", "Achievement_300401_Desc": "A Resonator is knocked out by the explosive attacks of the Zig Zags.", "Achievement_300402_Name": "A Deadly Weight", "Achievement_300402_Desc": "A Resonator is knocked out by the Excarats' attacks.", "Achievement_300403_Name": "Unexpected Disaster", "Achievement_300403_Desc": "A Resonator is knocked out after colliding with the Inferno Rider.", "Achievement_300404_Name": "DANGEROUS CREATURE", "Achievement_300404_Desc": "A Resonator is knocked out after being juggled by the Gulpuffs.", "Achievement_300405_Name": "Rise & Shine", "Achievement_300405_Desc": "A Resonator is knocked out by a fatal blow when HP is above 95%.", "Achievement_300406_Name": "Chilling Frost", "Achievement_300406_Desc": "A Resonator is knocked out by a fatal blow of Glacio DMG when HP is above 50%.", "Achievement_300407_Name": "Scorching Sun", "Achievement_300407_Desc": "A Resonator is knocked out by a fatal blow of Fusion DMG when HP is above 50%.", "Achievement_300408_Name": "Bury the Thunder", "Achievement_300408_Desc": "A Resonator is knocked out by a fatal blow of Electro DMG when HP is above 50%.", "Achievement_300409_Name": "Noisy Wind", "Achievement_300409_Desc": "A Resonator is knocked out by a fatal blow of Aero DMG when HP is above 50%.", "Achievement_300410_Name": "Over-Photosynthesis", "Achievement_300410_Desc": "A Resonator is knocked out by a fatal blow of Spectro DMG when HP is above 50%.", "Achievement_300411_Name": "Close Your Eyes when it's Dark", "Achievement_300411_Desc": "A Resonator is knocked out by a fatal blow of Havoc DMG when HP is above 50%.", "Activity_100_Title": "Overdash Club", "Activity_100_Desc": "Shui is actively seeking new members for the prestigious Overdash Club. Apparently, possessing lightning-fast overdashing abilities can lead to lucrative rewards. If you're interested, go have a friendly conversation with him to learn more.", "Activity_101_Title": "Second Coming of Solaris", "Activity_101_Desc": "The Second Coming of Solaris, written by Karl from the New Federation, has gained widespread popularity and continues to sell exceptionally well across the globe. The book is not only highly imaginative but also provides valuable insights into geography and history, offering a rigorous worldview.\nThe Pioneer Association has recently obtained the game adaptation rights of The Second Coming of Solaris, but they appear to be facing challenges and are seeking your aid.", "AdventureTaskChapter_1_Name": "First Stage", "AdventureTaskChapter_2_Name": "Second Stage", "AdventureTaskChapter_3_Name": "Third Stage", "AdventureTaskChapter_4_Name": "Fourth Stage", "AdventureTaskChapter_5_Name": "Fifth Stage", "AdviceConjunction_1_Text": "WHICH MEANS", "AdviceConjunction_2_Text": "THEN", "AdviceConjunction_3_Text": "BUT", "AdviceConjunction_4_Text": "SO", "AdviceConjunction_5_Text": "BESIDES", "AdviceConjunction_6_Text": "OR", "AdviceConjunction_7_Text": "PLUS", "AdviceConjunction_8_Text": "AND", "AdviceConjunction_9_Text": "NEXT", "AdviceParams_-1_Title": "Action Title 1", "AdviceParams_-1_Content": "Action Content 1", "AdviceParams_-2_Title": "Memo from \"{PlayerName}\"", "AdviceSentence_1_Text": "{} AHEAD", "AdviceSentence_2_Text": "NO {} AHEAD", "AdviceSentence_3_Text": "LIKELY {}", "AdviceSentence_4_Text": "DEFINITELY NOT {}", "AdviceSentence_5_Text": "ANTICIPATING {}", "AdviceSentence_6_Text": "{}?", "AdviceSentence_7_Text": "{}!", "AdviceSentence_8_Text": "{}...", "AdviceSentence_9_Text": "WHY NOT {}?", "AdviceSentence_10_Text": "{}!", "AdviceSentence_11_Text": "WATCH OUT FOR {}!", "AdviceSentence_12_Text": "DON'T {}!", "AdviceSentence_13_Text": "NO {}!", "AdviceSentence_14_Text": "THERE'S {}!", "AdviceSentence_15_Text": "{} INSTEAD.", "AdviceSentence_16_Text": "{} MIGHT BE A WORTHY OPPONENT.", "AdviceSentence_17_Text": "ATTENTION! {}!", "AdviceSentence_18_Text": "BETTER CONSIDER {}.", "AdviceSentence_19_Text": "IS IT {}?", "AdviceSentence_20_Text": "{} CAN BE A GREAT HELP!", "AdviceSentence_21_Text": "THEN {}.", "AdviceSentence_22_Text": "NOT YET {}.", "AdviceSentence_23_Text": "CAN'T DO {}...", "AdviceSentence_24_Text": "PLEASE LOOK FORWARD TO {}!", "AdviceSentence_25_Text": "{} IS THE BEST!", "AdviceSentence_26_Text": "THERE IS STILL {}.", "AdviceSentence_27_Text": "DID YOU THINK IT'D BE {}?", "AdviceSentence_28_Text": "CHEER FOR {}!", "AdviceSentence_29_Text": "{}! DEFEAT IT!", "AdviceSentence_30_Text": "GO {}.", "AdviceWordType_1_Name": "Skills", "AdviceWordType_2_Name": "Places & Items", "AdviceWordType_3_Name": "Enemies", "AdviceWordType_4_Name": "Directions", "AdviceWordType_5_Name": "Actions", "AdviceWordType_6_Name": "Organizations", "AdviceWordType_7_Name": "Phrases", "AdviceWord_1_Text": "RESONANCE SKILL", "AdviceWord_2_Text": "RESONANCE LIBERATION", "AdviceWord_3_Text": "RESONANCE ENERGY", "AdviceWord_4_Text": "PASSIVE SKILL", "AdviceWord_5_Text": "CONCERTO SKILL", "AdviceWord_6_Text": "PLUNGING ATTACK", "AdviceWord_7_Text": "LEVITATION", "AdviceWord_8_Text": "GLIDER", "AdviceWord_9_Text": "SENSOR", "AdviceWord_10_Text": "GRAPPLE POINT", "AdviceWord_11_Text": "CONCERTO EFFECT", "AdviceWord_12_Text": "HEAVY ATTACK", "AdviceWord_13_Text": "AIR DODGE", "AdviceWord_14_Text": "PARRY", "AdviceWord_15_Text": "TREASURE CHEST", "AdviceWord_16_Text": "IMPORTANT ITEM", "AdviceWord_17_Text": "COOL STUFF", "AdviceWord_18_Text": "MATERIAL", "AdviceWord_19_Text": "PLANT", "AdviceWord_20_Text": "GATE", "AdviceWord_21_Text": "PROPULSION FLUX", "AdviceWord_22_Text": "ELEVATOR", "AdviceWord_23_Text": "RESONANCE BEACON", "AdviceWord_24_Text": "HIDDEN PATH", "AdviceWord_25_Text": "VIEWPOINT", "AdviceWord_26_Text": "RUINS", "AdviceWord_27_Text": "PUZZLES", "AdviceWord_28_Text": "TACET DISCORD", "AdviceWord_29_Text": "MUTANT ORGANISM", "AdviceWord_30_Text": "LIAR", "AdviceWord_31_Text": "EXILES", "AdviceWord_32_Text": "STRANGE HUMANOID CREATURE", "AdviceWord_33_Text": "TACET FIELD", "AdviceWord_34_Text": "CALAMITY CLASS", "AdviceWord_35_Text": "OVERLORD CLASS", "AdviceWord_36_Text": "ELITE CLASS", "AdviceWord_37_Text": "COMMON CLASS", "AdviceWord_38_Text": "SMALL FRY", "AdviceWord_39_Text": "FRONT", "AdviceWord_40_Text": "BACK", "AdviceWord_41_Text": "LEFT", "AdviceWord_42_Text": "RIGHT", "AdviceWord_43_Text": "ABOVE", "AdviceWord_44_Text": "BELOW", "AdviceWord_45_Text": "MIDDLE", "AdviceWord_46_Text": "EAST", "AdviceWord_47_Text": "SOUTH", "AdviceWord_48_Text": "WEST", "AdviceWord_49_Text": "NORTH", "AdviceWord_50_Text": "SOUTHEAST", "AdviceWord_51_Text": "NORTHEAST", "AdviceWord_52_Text": "SOUTHWEST", "AdviceWord_53_Text": "NORTHWEST", "AdviceWord_54_Text": "INSIDE", "AdviceWord_55_Text": "JUMP", "AdviceWord_56_Text": "DASH", "AdviceWord_57_Text": "TRACK", "AdviceWord_58_Text": "ESCAPE", "AdviceWord_59_Text": "CROUCH", "AdviceWord_60_Text": "WALK", "AdviceWord_61_Text": "GLIDE", "AdviceWord_62_Text": "DEFEAT", "AdviceWord_63_Text": "CLEAN UP", "AdviceWord_64_Text": "COOK", "AdviceWord_65_Text": "MERCHANT", "AdviceWord_66_Text": "PIONEER ASSOCIATION", "AdviceWord_67_Text": "LOLLO LOGISTICS", "AdviceWord_68_Text": "TAKE SOME REST", "AdviceWord_69_Text": "GO AT IT", "AdviceWord_70_Text": "DON'T GIVE UP", "AdviceWord_71_Text": "THINK OVER", "AdviceWord_72_Text": "DON'T STOP", "AdviceWord_73_Text": "TRY GOING BACK", "AdviceWord_74_Text": "THE VIEW IS GOOD", "AdviceWord_75_Text": "MIGHT SCREW UP", "AdviceWord_76_Text": "STAY AWAY", "AdviceWord_77_Text": "HERE", "AnimalHandBook_1_Name": "Frostwing", "AnimalHandBook_1_TypeDescrtption": "Bird", "AnimalHandBook_1_Place": "Huanglong", "AnimalHandBook_1_Descrtption": "The Frostwing is a small bird that inhabits Tacet Field and belongs to the genus Pigeon in the family Hatydidae. The body is pure white, the tail is black and covered with Tacetite, the beak is purple, the wax membrane is magenta, and the feet and toes are bright red. It is very gregarious and often nests in groups, gathering in the stronger areas of Wuthering Waves and is widely distributed in the area around Tacet Field.", "AnimalHandBook_2_Name": "Tealfrill", "AnimalHandBook_2_TypeDescrtption": "Bird", "AnimalHandBook_2_Place": "Huanglong", "AnimalHandBook_2_Descrtption": "Tealfrill is a small bird with a teal body, belonging to the pigeon family. The body is teal, with a purplish-blue metallic sheen to the feathers, especially the wings, which are adorned with Tacetite. The iris is dark red, the beak is dark grey, and the toes are red. It is highly gregarious and is widely distributed in forests and ruins.", "AnimalHandBook_3_Name": "Eveflitter", "AnimalHandBook_3_TypeDescrtption": "Bird", "AnimalHandBook_3_Place": "Huanglong", "AnimalHandBook_3_Descrtption": "The Eveflitter is a small bird that inhabits towns, belonging to the pigeon genus of the pigeon family. The feathers of the whole body are light brown, and the feathers on the top of the head are blue, hence the name blue crown. Due to the long-term consumption of the fruits of the mutated trees, a circle of Tacetite has grown on the neck. Due to the erosion, the living habits have also changed, and they are accustomed to gathering in places with stronger Wuthering Waves, and are widely distributed in major towns around the world.", "AnimalHandBook_4_Name": "Gray Crested Gull", "AnimalHandBook_4_TypeDescrtption": "Bird", "AnimalHandBook_4_Place": "Huanglong", "AnimalHandBook_4_Descrtption": "The Gray Crested Gull is a large hooked-billed seabird, belonging to the order of gulls in the class of birds. The whole body is light brown, with white wing spots on the wings, and a small amount of Tacetite; the beak is black, the feathers are dark brown, and the neck and above are gray. There are many different species of the same family around the world, and they are widely distributed in the marine areas of the world.", "AnimalHandBook_6_Name": "Snow Crane", "AnimalHandBook_6_TypeDescrtption": "Bird", "AnimalHandBook_6_Place": "Huanglong", "AnimalHandBook_6_Descrtption": "The Snow Crane is a large wading bird, belonging to the crane genus of the crane family. The neck and feet are long, the body is mostly white, the top of the head is generally gray, the throat and neck are black, the ears to the head are white, the feet are black, the neck, tail feathers and feet are black when standing, and a small amount of Tacetite is excreted on the wings; they often act in pairs or in family groups and small groups, mainly feeding on fish and shrimp and the stems, leaves, tubers, bulbs and fruits of aquatic herbaceous plants. They are widely distributed in wetland environments.", "AnimalHandBook_7_Name": "Tricolor", "AnimalHandBook_7_TypeDescrtption": "Animals", "AnimalHandBook_7_Place": "Huanglong", "AnimalHandBook_7_Descrtption": "Tricolor is one of the most common pets in families around the world, belonging to the cat family. It has a round head and a short face, with black, orange, and white colors on its body, and its fur is short and shiny. It is lively and needs a large space to move around, and is mostly found in the open areas of towns.", "AnimalHandBook_8_Name": "Lihwa", "AnimalHandBook_8_TypeDescrtption": "Animals", "AnimalHandBook_8_Place": "Huanglong", "AnimalHandBook_8_Descrtption": "Lihwa is one of the most common pets in families around the world, belonging to the cat family. It has a round head and a short face, with black and gray stripes on its body, resembling a tiger's skin, and its fur is short and shiny. It is lively and needs a large space to move around, and is mostly found in the open areas of towns.", "AnimalHandBook_9_Name": "Snowwhite", "AnimalHandBook_9_TypeDescrtption": "Animals", "AnimalHandBook_9_Place": "Huanglong", "AnimalHandBook_9_Descrtption": "Snowwhite is one of the most common pets in families around the world, belonging to the cat family. It has a round head and a short face, with a body that is all white, and its fur is short and shiny. It is lively and needs a large space to move around, and is mostly found in the open areas of towns.", "AnimalHandBook_10_Name": "Swift Dog", "AnimalHandBook_10_TypeDescrtption": "Animals", "AnimalHandBook_10_Place": "Huanglong", "AnimalHandBook_10_Descrtption": "The Swift Dog is one of the common domestic dogs in families around the world, belonging to the Canidae Canis genus. It has a pointed snout, a flat forehead. The ears are high, the tail is curled up. The coat is black and yellow, the hair is coarse, and it is easy to keep clean. It has a gentle temperament, is easy to raise, and has a high degree of loyalty. It is also known as the \"Four-eyed Earth Dog\" in the folk. The Swift Dog is lively and cute, agile, with bright eyes, and the ears often turn with the sound.", "AnimalHandBook_11_Name": "Fighting Dog", "AnimalHandBook_11_TypeDescrtption": "Animals", "AnimalHandBook_11_Place": "Huanglong", "AnimalHandBook_11_Descrtption": "The Bulldog is one of the common domestic dogs in families around the world, belonging to the Canidae Canis genus. It has a pointed snout and a flat forehead. Its ears are high and its tail is curled upwards. Its fur is primarily yellow or brown, and the texture is coarse, making it easy to keep clean. It has a relatively gentle temperament, is easy to raise, and has a high degree of loyalty. Bulldogs are lively and adorable, with agile movements. Their eyes are spirited, and their ears often rotate with the sound.", "AnimalHandBook_12_Name": "Green Rabbit", "AnimalHandBook_12_TypeDescrtption": "Animals", "AnimalHandBook_12_Place": "Huanglong", "AnimalHandBook_12_Descrtption": "The Green Rabbit is a subordinate of the mammalian rabbit family Rabbitidae, and is similar to both males and females. It is small in size, with long tubular ears, short forelimbs and strong hind legs much longer than the forelimbs, greenish in color, with a Tacetite tail and a special decapitated ecology. Widespread, mostly found in plains, hills and woodlands.", "AnimalHandBook_13_Name": "Bajorn sheep", "AnimalHandBook_13_TypeDescrtption": "Animals", "AnimalHandBook_13_Place": "Huanglong", "AnimalHandBook_13_Descrtption": "The Bajorn sheep is a large herbivore belonging to the genus Bovidae, with a pair of huge horns, the tips of which are curved backward and the roots are covered with Tacetite, the lips are black, the lower jaw is white, and the body is brown. Bajorn sheep has a pair of huge horns, the tips of which are curved backward and the roots are covered with Tacetite. it has black lips, white under the jaws, brown body, huge white spots on the back, and a small amount of Tacetite at the neck. it is widely distributed in mountainous areas, and it is good at walking on steep slopes. it mainly feeds on mossy plants and small herbs.", "AnimalHandBook_14_Name": "Gray Ridge Bull", "AnimalHandBook_14_TypeDescrtption": "Animals", "AnimalHandBook_14_Place": "Huanglong", "AnimalHandBook_14_Descrtption": "The Gray Ridge Bull is a large herbivore belonging to the genus Bovidae. The body is stout, with a prominent bulge at the shoulder, and sparse hair, mostly gray-brown; both males and females have horns, which are short and curved inward, and covered with Tacetite. It is widely distributed in the open areas of the plains, feeding mainly on weeds and herbaceous plants beside rivers.", "AnimalHandBook_15_Name": "Morri Cow", "AnimalHandBook_15_TypeDescrtption": "Animals", "AnimalHandBook_15_Place": "Huanglong", "AnimalHandBook_15_Descrtption": "The Morri Cow is a large herbivore belonging to the genus Bovidae, which was domesticated by humans before the Lament and left behind in the forest after the Lament when humans gradually abandoned the Dim Forest. The Lament was originally a herbivore, but in order to adapt to the ecology of the Wuthering Waves, it began to eat Mutant Flora and its fruits, and over time the body of the Forest Cow became deformed.", "AnimalHandBook_16_Name": "Tetra", "AnimalHandBook_16_TypeDescrtption": "Fish", "AnimalHandBook_16_Place": "Huanglong", "AnimalHandBook_16_Descrtption": "Tetra biologically belongs to the carp family, the Lament after the wild, widely found in rivers and lakes on land. Tetra is a typical schooling animal, with dozens of Tetra forming a school and following the headfish to forage for food.", "AnimalHandBook_21_Name": "Silver-Banded Lizard", "AnimalHandBook_21_TypeDescrtption": "Reptile", "AnimalHandBook_21_Place": "Huanglong", "AnimalHandBook_21_Descrtption": "The Silver-Banded Lizard is a reptile belonging to the lizard family of the order Reptilia. It has short limbs, is agile, has leathery scales covering its body, and has black and white rings arranged on its entire body, with the white rings being narrower. It prefers a humid environment and is widely distributed on land around the world.", "AnimalHandBook_22_Name": "Azure Lizard", "AnimalHandBook_22_TypeDescrtption": "Reptile", "AnimalHandBook_22_Place": "Huanglong", "AnimalHandBook_22_Descrtption": "The Azure Lizard is a reptile belonging to the lizard family of the order Reptilia. It has short limbs, is agile, has leathery scales on its body, is blue in color, and has fleshy spines on its back. The Azure Lizard prefers moist environments, and is widely distributed in waterfronts and wetlands around the world.\nThe Azure Lizard has a strong ability to adapt to the environment and reproduce on its own, which is why it is the most abundant among the three species of lizards.", "AnimalHandBook_23_Name": "Green Pit Lizard", "AnimalHandBook_23_TypeDescrtption": "Reptile", "AnimalHandBook_23_Place": "Huanglong", "AnimalHandBook_23_Descrtption": "The Green Pit Lizard is a reptile belonging to the lizard family of the order Reptilia. It has short limbs, is agile, has leathery scales covering its body, is bright green in color, and has fleshy spines on its back. It prefers moist environments and is widely distributed in waterfronts and wetlands around the world.\nThe Green Pit Lizard is slightly less adaptable than the Silver-Banded Lizard, and its reproductive ability is intermediate. It is mostly found in the wild in waterside vegetation areas and along the water's edge of towns and cities.", "AnimalHandBook_24_Name": "Black-Striped Frog", "AnimalHandBook_24_TypeDescrtption": "Reptile", "AnimalHandBook_24_Place": "Huanglong", "AnimalHandBook_24_Descrtption": "The Black-Striped Frog is an amphibian belonging to the family Chordata, class Amphibia, order Noctuidae. It has short limbs, green body with a lot of patterns; white abdomen, slightly bulging eardrums on both sides of the head, smooth skin with warts, and a small amount of Tacetite precipitated on the back. Widely distributed in rivers, lakes, wetlands and other environments, mainly in the grass at the water's edge.", "AnimalHandBook_25_Name": "Goldenback Frog", "AnimalHandBook_25_TypeDescrtption": "Reptile", "AnimalHandBook_25_Place": "Huanglong", "AnimalHandBook_25_Descrtption": "The Goldenback Frog is an amphibian belonging to the family Chordata, class Amphibia, order Noctuidae. It has short limbs, golden yellow body with a lot of patterns; white abdomen, slightly bulging eardrums on both sides of the head, smooth skin with warts, and a small amount of Tacetite precipitated on the back. It is widely distributed in rivers, lakes, wetlands and other environments, and is mainly active in grassy areas near water.\nThe golden-colored species is rarer and less abundant than the bright green variety, and the frog's population has declined due to habitat contamination.", "AnimalHandBook_26_Name": "Phoenix Butterfly", "AnimalHandBook_26_TypeDescrtption": "Insect", "AnimalHandBook_26_Place": "Huanglong", "AnimalHandBook_26_Descrtption": "The Phoenix Butterfly is a large species of the Papilionidae family, similar in size to a butterfly. It has a curved, golden-green band on each of its forewings, a few golden patches in the center of its hindwings, a crescent-shaped golden patch on the hind edge, and a long, slender, tail-like protrusion on its hindwings, the end of which is golden. It is often active in areas of dense vegetation in lush forests or other environments, flying in pairs in the high sky, feeding on nectar, and is not easily captured.\nDue to its high reproductive capacity and strong adaptability to its environment, it is the most common of the three types of butterflies.", "AnimalHandBook_27_Name": "Red Feather Butterfly", "AnimalHandBook_27_TypeDescrtption": "Insect", "AnimalHandBook_27_Place": "Huanglong", "AnimalHandBook_27_Descrtption": "The Red Feather Butterfly belongs to the Papilionidae family, a large type of swallowtail butterfly, similar in size to a butterfly. The fore and hind wings are red, the veins are black, the wing edges have a few red spots, and the wing base has a small amount of Tacetite. They are often active in the dense vegetation of lush forests or other environments, flying in pairs in the high sky, feeding on nectar, and are not easily captured.\nThe Red Feather Butterfly is not as adaptable to the environment as the Phoenix Butterfly, and the population is greatly affected by changes in the environment and climate. Therefore, both its quantity and rarity are in a moderate position among the three types of butterflies.", "AnimalHandBook_28_Name": "Blue Feather Butterfly", "AnimalHandBook_28_TypeDescrtption": "Insect", "AnimalHandBook_28_Place": "Huanglong", "AnimalHandBook_28_Descrtption": "The Blue Feather Butterfly belongs to the family Papilionidae and the genus Papilio. It is a large swallowtail butterfly, similar in size to a butterfly. The fore and hind wings are red, the veins are black, and there are a few blue spots on the edge of the wings, and a small amount of Tacetite at the base of the wings. It is often active in the dense vegetation of lush forests or other environments, flying in pairs in the high sky, feeding on nectar, and is not easy to catch. The majority of Blue Feather Butterflies are male, and the number of females is scarce, resulting in a low reproductive capacity. Therefore, the Blue Feather Butterfly is the rarest and the number is the least among the three types of butterflies.", "AnimalHandBook_29_Name": "Chrysopa", "AnimalHandBook_29_TypeDescrtption": "Insect", "AnimalHandBook_29_Place": "Huanglong", "AnimalHandBook_29_Descrtption": "Chrysopa belongs to the order Neuroptera and the family Chrysopidae, with a slender body shape, and the body and wing veins are generally green. It has a chewing mouthpart, slender antennae, and is linear. The compound eyes are developed and have a metallic luster. It has two pairs of wings, the membrane is transparent, the veins are thin and often net-like, like a leaf, hence the name Chrysopa. Chrysopa mainly feeds on small insects and is a natural enemy of many pests. It is a natural enemy insect with great application value in the biological control of pests. It is widely distributed in forests, mountains, and plateaus around the world, and will appear in areas with dense vegetation.", "AnimalHandBook_30_Name": "Golden-ringed Dragonfly", "AnimalHandBook_30_TypeDescrtption": "Insect", "AnimalHandBook_30_Place": "Huanglong", "AnimalHandBook_30_Descrtption": "The Golden-ringed Dragonfly is an invertebrate, belonging to the order of dragonflies in the class of insects. It is overall black, with yellow patterns circling, the base of the hind wings is slightly larger than the base of the fore wings, and the wing veins are slightly different. When resting, the four wings are spread out and placed on both sides. It likes a humid environment and is often active on the riverbank or in the wetland.", "Area_2_Title": "Gorges of Spirits", "Area_3_Title": "Jinzhou", "Area_4_Title": "Central Plains", "Area_5_Title": "Desorock Highland", "Area_6_Title": "Port City of Guixu", "Area_7_Title": "Dim Forest", "Area_8_Title": "Wuming Bay", "Area_9_Title": "Norfall Barrens", "Area_10_Title": "Whining Aix's Mire", "Area_11_Title": "Black Shores Archipelago", "Area_12_Title": "Tiger's Maw", "Area_13_Title": "Tower of Adversity", "Area_14_Title": "Mt. Firmament", "Area_301_Title": "Jinzhou", "Area_302_Title": "Lake Heights", "Area_303_Title": "Shade Ridge", "Area_401_Title": "Tiderise Cliff", "Area_402_Title": "Stone Pile Plain", "Area_403_Title": "Gubei Pass", "Area_404_Title": "Qichi Village", "Area_405_Title": "Loong's Gaze Suburbs", "Area_406_Title": "Taoyuan Vale", "Area_407_Title": "Xiehua Village", "Area_408_Title": "Fireflies Sea", "Area_601_Title": "Settle Range", "Area_602_Title": "Donglu Research Station", "Area_603_Title": "Nostalgia Isle", "Area_606_Title": "Sea of Flames", "Area_607_Title": "West Range Base Incinero Petal Area", "Area_608_Title": "Sea of Flames Area", "Area_609_Title": "Base Incinero Petal Area", "Area_202_Title": "Bell-Borne Ravine", "Area_203_Title": "Memento Square", "Area_204_Title": "Clouded Cliffs", "Area_501_Title": "Camp Overwatch", "Area_502_Title": "Withering Frontline", "Area_503_Title": "Misty Coast", "Area_504_Title": "Rearguard Base", "Area_802_Title": "Corroded Ruins", "Area_803_Title": "Hermit Settlement", "Area_805_Title": "Shattered Blocks", "Area_807_Title": "Challenge Invisible Walls", "Area_702_Title": "Wenye Beach", "Area_703_Title": "Violet Banyan", "Area_704_Title": "Giant Banyan", "Area_705_Title": "Forbidden Forest", "Area_706_Title": "Thorny Passage", "Area_1201_Title": "Sky Ray", "Area_1202_Title": "Dust-Sealed Track", "Area_1203_Title": "Tiger's Maw Mine", "Area_1204_Title": "Distribution Center", "Area_1001_Title": "Lollo Warehouse", "Area_1002_Title": "Port Gunchao", "Area_1003_Title": "Frosting Harbor", "Area_1004_Title": "Court of Savantae Ruins", "Area_1005_Title": "Waving Battlefield", "Area_1006_Title": "Plateau Ruins", "Area_1007_Title": "Heron Wetland", "Area_1301_Title": "Tower of Adversity", "Area_11001_Title": "Abandoned Subway Station", "Area_13101_Title": "Norfall Valley", "Area_13102_Title": "Suspended Ruins", "BackgroundCard_80060000_Title": "Sigil of the Wanderer", "BackgroundCard_80060000_AttributesDescription": "Looking back at the path taken, this is where it all began.", "BackgroundCard_80060000_TypeDescription": "Sigil", "BackgroundCard_80060000_Tips": "Default", "BackgroundCard_80060001_Title": "You'tan", "BackgroundCard_80060001_AttributesDescription": "The impossible wish responded to her in another form.", "BackgroundCard_80060001_Tips": "TBA", "BackgroundCard_80060002_Title": "Perceptive Eyes", "BackgroundCard_80060002_AttributesDescription": "Even through sunglasses, every detail is in his sight.", "BanInfo_1_BanDescribe": "Selling illegal software", "BanInfo_2_BanDescribe": "Insult, harassment.", "BanInfo_3_BanDescribe": "Pornography.", "BanInfo_4_BanDescribe": "Advertising.", "BanInfo_5_BanDescribe": "Political.", "BanInfo_6_BanDescribe": "Drugs.", "BanInfo_7_BanDescribe": "Fraud.", "BanInfo_8_BanDescribe": "Underage.", "BanInfo_9_BanDescribe": "Use of external, illegal plug-ins.", "BanInfo_10_BanDescribe": "Use of third-party software.", "BanInfo_11_BanDescribe": "Use of hardware-assisted features that impact balances.", "BanInfo_12_BanDescribe": "Violation for using illegal tampering client.", "BanInfo_13_BanDescribe": "Violation for maliciously exploiting game loopholes for game benefits.", "BanInfo_14_BanDescribe": "Violation for gold farming studio accounts.", "BattlePassTask_101_TaskName": "Log in to the game", "BattlePassTask_102_TaskName": "Spend 180 Waveplates", "BattlePassTask_103_TaskName": "Guidebook Activity Points reach 100", "BattlePassTask_104_TaskName": "Absorb 3 Echoes", "BattlePassTask_201_TaskName": "Absorb 30 Echoes in total", "BattlePassTask_202_TaskName": "Tune Echoes 50 times", "BattlePassTask_203_TaskName": "Complete Tacet Field 5 times", "BattlePassTask_204_TaskName": "Complete Forgery Challenge 5 times", "BattlePassTask_205_TaskName": "Defeat Overlord Class enemy 5 times", "BattlePassTask_206_TaskName": "Complete Weekly Challenge 2 times", "BattlePassTask_207_TaskName": "Complete 3 Daily Quests", "BattlePassTask_301_TaskName": "Convene 40 times in total", "BattlePassTask_302_TaskName": "Obtain 400 Hazard Records in Tower of Adversity", "BattlePassTask_303_TaskName": "Complete Companion Story: Daybreak at Last", "BattlePassTask_304_TaskName": "Defeat Inferno Rider at Lv. 3 difficulty or above in Tactical Hologram: Calamity 1 time", "BattlePassTask_305_TaskName": "Complete Carnival in Slumberland III in Depths of Illusive Realm 1 time.", "CalabashDevelopCondition_1_Description": "2", "CalabashDevelopCondition_2_Description": "3", "CalabashDevelopCondition_3_Description": "4", "CalabashDevelopCondition_4_Description": "5", "CalabashDevelopCondition_5_Description": "An error occurred. Please contact Customer Support for assistance", "CalabashLevel_2_QualityDescription": "2", "CalabashLevel_3_QualityDescription": "3", "CalabashLevel_4_QualityDescription": "4", "CalabashLevel_5_QualityDescription": "5", "ChatExpression_1_Name": "Hello", "ChatExpression_2_Name": "Drink", "ChatExpression_3_Name": "Give you heart", "ChatExpression_4_Name": "Like", "ChatExpression_5_Name": "Helpless", "ChatExpression_6_Name": "Uh...", "ChatExpression_7_Name": "Shy", "ChatExpression_8_Name": "In Peace", "ChatExpression_9_Name": "Nod", "ChatExpression_10_Name": "Indifferent", "ChatExpression_11_Name": "Pat pat", "ChatExpression_12_Name": "Alert", "ChatExpression_13_Name": "Hmm?", "ChatExpression_14_Name": "Unhappy", "ChatExpression_15_Name": "Leaving", "ChatExpression_16_Name": "Take note", "ChatExpression_17_Name": "Puzzled", "ChatExpression_18_Name": "Stunned", "ChatExpression_19_Name": "Cheer up", "ChatExpression_20_Name": "Envy", "ChatExpression_21_Name": "Distressed", "ChatExpression_22_Name": "Angry", "ChatExpression_23_Name": "Like", "ChatExpression_24_Name": "LOL", "Chat_1_Name": "Private chat", "Chat_2_Name": "Current Team", "ChipHandBook_11080101_VoiceDescrtption": "Huanglong", "ChipHandBook_11080102_VoiceDescrtption": "Huanglong", "ChipHandBook_11080103_VoiceDescrtption": "Huanglong", "ChipHandBook_11080104_VoiceDescrtption": "Huanglong", "ChipHandBook_11080105_VoiceDescrtption": "Huanglong", "ChipHandBook_11080106_VoiceDescrtption": "Huanglong", "ChipHandBook_103012508_VoiceDescrtption": "Huanglong", "ChipHandBook_103012509_VoiceDescrtption": "Huanglong", "ChipHandBook_103012510_VoiceDescrtption": "Huanglong", "ChipHandBook_11060101_VoiceDescrtption": "Huanglong", "ChipHandBook_11060102_VoiceDescrtption": "Huanglong", "ChipHandBook_11060103_VoiceDescrtption": "Huanglong", "ChipHandBook_11060104_VoiceDescrtption": "Huanglong", "ChipHandBook_11060105_VoiceDescrtption": "Huanglong", "ChipType_1_TypeDescription": "Dim Forest Investigation Report", "ChipType_3_TypeDescription": "Misty Deep Pit Exploration Record", "ChipType_4_TypeDescription": "Battlefield Record", "ComboTeaching_14020101_IconText_0": "BA 1", "ComboTeaching_14020101_IconText_1": "BA 2", "ComboTeaching_14020101_IconText_2": "BA 3", "ComboTeaching_14020101_IconText_3": "BA 4", "ComboTeaching_14020101_DescriptionTitle": "Yangyang: Basic Attack Tutorial", "ComboTeaching_14020101_DescriptionContent": "Perform up to 4 consecutive attacks, dealing Aero DMG. When Attack IV hits the target, gain 1 Melody.", "ComboTeaching_14020201_IconText_0": "Skill", "ComboTeaching_14020201_DescriptionTitle": "Yangyang: Resonance Skill Tutorial", "ComboTeaching_14020201_DescriptionContent": "Divide the wind field with the blade and pull the surrounding targets to the center of the wind field, dealing Aero DMG and gaining 1 Melody.", "ComboTeaching_14020301_IconText_0": "HA", "ComboTeaching_14020301_IconText_1": "BA Extra", "ComboTeaching_14020301_IconTagText_0": "Hold", "ComboTeaching_14020301_DescriptionTitle": "Yangyang: Heavy Attack Tutorial", "ComboTeaching_14020301_DescriptionContent": "Consume STA and lunge forward, dealing Aero DMG. Use Basic Attack shortly after a Heavy Attack to unleash a wind blade, dealing Aero DMG and gaining 1 Melody.", "ComboTeaching_14020401_IconText_0": "HA", "ComboTeaching_14020401_IconTagText_0": "Hold", "ComboTeaching_14020401_DescriptionTitle": "Yangyang: Forte Circuit Tutorial Stormy Strike", "ComboTeaching_14020401_DescriptionContent": "When 3 Melodies are present, Stormy Strike can be triggered after a Heavy Attack hits a target, dealing Aero DMG.", "ComboTeaching_14020403_IconText_0": "Air Attack", "ComboTeaching_14020501_IconText_0": "Jump", "ComboTeaching_14020501_IconText_1": "Air Attack", "ComboTeaching_14020501_DescriptionTitle": "Yangyang: Forte Circuit Tutorial Mid-air Attack: Feather Release", "ComboTeaching_14020501_DescriptionContent": "Use Mid-air Attack in the air if 3 Melodies are present to consume all Melodies and attack, dealing Aero DMG. Then attack with the sheathed sword after landing, dealing Aero DMG.", "ComboTeaching_14020601_IconText_0": "Ult", "ComboTeaching_14020601_DescriptionTitle": "Yangyang: Resonance Liberation Tutorial", "ComboTeaching_14020601_DescriptionContent": "Swing the blade to create a whirlwind, pulling the surrounding targets to the center, dealing Aero DMG.", "ComboTeaching_12020101_IconText_0": "BA 1", "ComboTeaching_12020101_IconText_1": "BA 2", "ComboTeaching_12020101_IconText_2": "BA 3", "ComboTeaching_12020101_IconText_3": "BA 4", "ComboTeaching_12020101_DescriptionTitle": "Chixia: Basic Attack Tutorial", "ComboTeaching_12020101_DescriptionContent": "Load bullets and perform up to 4 continuous shots, dealing Fusion DMG.", "ComboTeaching_12020201_IconText_0": "Skill", "ComboTeaching_12020201_DescriptionTitle": "Chixia: Resonance Skill Tutorial", "ComboTeaching_12020201_DescriptionContent": "Spirit up and perform high-speed continuous shooting at the target, dealing Fusion DMG.", "ComboTeaching_12020301_IconText_0": "Skill", "ComboTeaching_12020301_IconTagText_0": "Hold", "ComboTeaching_12020301_DescriptionTitle": "Chixia: Forte Circuit Tutorial-DAKA DAKA!", "ComboTeaching_12020301_DescriptionContent": "Hold Resonance Skill: Whizzing Fight Spirit to enter the \"DAKA DAKA!\" shooting state.", "ComboTeaching_12020302_IconText_0": "Skill", "ComboTeaching_12020302_DescriptionTitle": "Chixia: Forte Circuit Tutorial Heroic Bullets", "ComboTeaching_12020302_DescriptionContent": "Under the \"DAKA DAKA!\" shooting state: \nContinuously consume \"Thermobaric Bullets\" to attack the target, dealing Fusion DMG;\nWhen \"Thermobaric Bullets\" are exhausted, exit \"DAKA DAKA!\".", "ComboTeaching_12020303_IconText_0": "BA", "ComboTeaching_12020303_DescriptionTitle": "Chixia: Forte Circuit Tutorial Boom Boom", "ComboTeaching_12020303_DescriptionContent": "During the \"DAKA DAKA!\" shooting state, tap Basic Attack to perform 1 shot, dealing Fusion DMG, and exiting the \"DAKA DAKA!\" shooting state.\nIf Basic Attack is tapped when 30 \"Thermobaric Bullets\" have been consumed, fire 1 Boom Boom instead before exiting the \"DAKA DAKA!\" shooting state.", "ComboTeaching_12020401_IconText_0": "HA", "ComboTeaching_12020401_DescriptionTitle": "Chixia: Heavy Attack Tutorial", "ComboTeaching_12020401_DescriptionContent": "Hold Basic Attack to enter aiming mode for a more powerful shot.\nThe attack launched after charging deals Fusion DMG, and grants Thermobaric Bullets on hit.", "ComboTeaching_12020501_IconText_0": "Aim On", "ComboTeaching_12020501_IconText_1": "BA", "ComboTeaching_12020501_IconText_2": "BA", "ComboTeaching_12020501_IconText_3": "Aim Off", "ComboTeaching_12020501_DescriptionTitle": "Chixia: Heavy Attack Tutorial", "ComboTeaching_12020501_DescriptionContent": "Hold Basic Attack to enter aiming mode for a more powerful shot.\nThe attack launched after charging deals Fusion DMG, and grants Thermobaric Bullets on hit.", "ComboTeaching_12020601_DescriptionTitle": "Chixia: Mid-air Attack Tutorial", "ComboTeaching_12020601_DescriptionContent": "Consume STA and continuously shoot at the target in the air, dealing Fusion DMG, and granting \"Thermobaric Bullets\" on hit.", "ComboTeaching_12020701_IconText_0": "Ult", "ComboTeaching_12020701_DescriptionTitle": "Chixia: Resonance Liberation Tutorial", "ComboTeaching_12020701_DescriptionContent": "Quickly shoot at nearby targets, dealing Fusion DMG, and gaining \"Thermobaric Bullets\".", "ComboTeaching_14021101_IconText_0": "BA 1", "ComboTeaching_14021101_IconText_1": "BA 2", "ComboTeaching_14021101_IconText_2": "BA 3", "ComboTeaching_14021101_IconText_3": "BA 4", "ComboTeaching_14021101_DescriptionTitle": "Basic Attack", "ComboTeaching_14021101_DescriptionContent": "Yangyang's Basic Attack consists of 4 stages, the last granting 1 Forte Gauge.", "ComboTeaching_14021201_IconText_0": "BA Hit", "ComboTeaching_14021201_IconText_1": "BA Hit", "ComboTeaching_14021201_IconText_2": "BA Hit", "ComboTeaching_14021201_IconText_3": "BA Hit", "ComboTeaching_14021201_DescriptionTitle": "Resonance Skill", "ComboTeaching_14021201_DescriptionContent": "Yangyang's Resonance Skill grants Melody on hit.", "ComboTeaching_14021301_IconText_0": "BA 1", "ComboTeaching_14021301_IconText_1": "BA 2", "ComboTeaching_14021301_IconText_2": "BA 3", "ComboTeaching_14021301_IconText_3": "BA 4", "ComboTeaching_14021301_DescriptionTitle": "Heavy Attack: Forte Gauge not full", "ComboTeaching_14021301_DescriptionContent": "When Forte Gauge is not full, hold Basic Attack to trigger a Heavy Attack penetrating the enemy, then use Basic Attack to perform a follow-up attack.", "ComboTeaching_14021401_IconText_0": "BA 1", "ComboTeaching_14021401_IconText_1": "BA 2", "ComboTeaching_14021401_IconText_2": "Jump", "ComboTeaching_14021401_IconText_3": "Plunging+", "ComboTeaching_14021401_DescriptionTitle": "Heavy Attack: Forte Gauge full", "ComboTeaching_14021401_DescriptionContent": "When Forte Gauge is full, Heavy Attack automatically triggers an uppercut on hit. Cast a Basic Attack in the air to trigger an enhanced plunging attack.", "ComboTeaching_14021501_IconText_0": "Skill", "ComboTeaching_14021501_IconText_1": "Charge", "ComboTeaching_14021501_IconTagText_1": "Hold", "ComboTeaching_14021501_DescriptionTitle": "Heavy Attack: Forte Gauge full", "ComboTeaching_14021501_DescriptionContent": "When Forte Gauge is full, Heavy Attack automatically triggers an uppercut on hit. Cast a Basic Attack in the air to trigger an enhanced plunging attack.", "ComboTeaching_14021601_IconText_0": "Skill", "ComboTeaching_14021601_IconText_1": "Charge", "ComboTeaching_14021601_IconTagText_1": "Hold", "ComboTeaching_14021601_DescriptionTitle": "Heavy Attack: full Melody", "ComboTeaching_14021601_DescriptionContent": "When Forte Gauge is full, Heavy Attack automatically triggers an uppercut on hit. Cast a Basic Attack in the air to trigger an enhanced plunging attack.", "ComboTeaching_14021701_IconText_0": "BA", "ComboTeaching_14021701_IconText_1": "Jump", "ComboTeaching_14021701_IconText_2": "Air Attack", "ComboTeaching_14021701_DescriptionTitle": "Mid-Air Plunging Attack: Forte Gauge full", "ComboTeaching_14021701_DescriptionContent": "Test - When Forte Gauge is full, use Basic Attack in the air to trigger an enhanced Plunging Attack.", "ComboTeaching_12040101_IconText_0": "BA 1", "ComboTeaching_12040101_DescriptionTitle": "Mortefi: Basic Attack Tutorial", "ComboTeaching_12040101_DescriptionContent": "Perform up to 4 consecutive attacks with pistols and flame on the target, dealing Fusion DMG.", "ComboTeaching_12040201_IconText_0": "Skill", "ComboTeaching_12040201_DescriptionTitle": "Mortefi: Resonance Skill Tutorial", "ComboTeaching_12040201_DescriptionContent": "Launch a high-speed flame forward, dealing Fusion DMG. Within a period after casting Resonance Skill: Passionate Variation, gain extra \"Annoyance\" for each Normal Attack on hit.", "ComboTeaching_12040202_IconText_0": "Skill", "ComboTeaching_12040202_DescriptionTitle": "Mortefi: Forte Circuit Tutorial Resonance Skill: Fury Fugue", "ComboTeaching_12040202_DescriptionContent": "When \"Annoyance\" reaches 100, Fury Fugue will be available, which consumes all \"Annoyance\" to launch flaming lightning, dealing Fusion DMG, considered as Resonance Skill DMG.", "ComboTeaching_12040301_DescriptionContent": "Hold Basic Attack to start aiming.\nAfter the charge is completed, attack and deal Fusion DMG.", "ComboTeaching_12040302_DescriptionTitle": "Mortefi: Heavy Attack Tutorial", "ComboTeaching_12040302_DescriptionContent": "Hold Basic Attack to start aiming.\nAfter the charge is completed, attack and deal Fusion DMG.", "ComboTeaching_12040401_DescriptionContent": "Continuously consume STA to shoot multiple shots at the target in the air, dealing Fusion DMG.", "ComboTeaching_12040501_IconText_0": "Ult", "ComboTeaching_12040501_DescriptionTitle": "Mortefi: Resonance Liberation Tutorial", "ComboTeaching_12040501_DescriptionContent": "Deal Fusion DMG and apply Burning Rhapsody to all Resonators on the team. During Burning Rhapsody, the Resonator's Basic Attack and Heavy Attack on hit trigger a Coordinated Attack, dealing Fusion DMG.", "Text_CompleteReward_Text": "{0} Achieved", "ConditionGroup_500001_HintText": "Unlocked at Resonator Lv. 20", "ConditionGroup_500002_HintText": "Unlocked at Union Level 3", "ConditionGroup_500003_HintText": "Unlocked at Union Level 10", "ConditionGroup_500004_HintText": "Can be upgraded at Resonator Rank 1", "ConditionGroup_500005_HintText": "Can be upgraded at Resonator Rank 2", "ConditionGroup_500006_HintText": "Can be upgraded at Resonator Rank 3", "ConditionGroup_500007_HintText": "Can be upgraded at Resonator Rank 4", "ConditionGroup_500008_HintText": "Can be upgraded at Resonator Rank 5", "ConditionGroup_500009_HintText": "Can be upgraded at Resonator Rank 6", "ConditionGroup_500010_HintText": "Can be upgraded at Resonator Rank 7", "ConditionGroup_500012_HintText": "Unlocked at Union Level 7", "ConditionGroup_500013_HintText": "Unlocked at Union Level 6", "ConditionGroup_500014_HintText": "Unlocked at Union Level 8", "ConditionGroup_500015_HintText": "Unlocked at Union Level 10", "ConditionGroup_500016_HintText": "Unlocked at Union Level 12", "ConditionGroup_500017_HintText": "Unlocked at Union Level 14", "ConditionGroup_500018_HintText": "Unlocked at Resonator Rank 1", "ConditionGroup_500019_HintText": "Unlocked at Resonator Rank 4", "ConditionGroup_500020_HintText": "Unlocked at Union Level 17", "ConditionGroup_500021_HintText": "Unlocked at Union Level 20", "ConditionGroup_500022_HintText": "Unlocked at Union Level 23", "ConditionGroup_500099_HintText": "Unlocked at Union Level 99", "ConditionGroup_500101_HintText": "Unlocked at Union Level 15", "ConditionGroup_500102_HintText": "Unlocked at Union Level 25", "ConditionGroup_500103_HintText": "Unlocked at Union Level 30", "ConditionGroup_500104_HintText": "Unlocked at Union Level 35", "ConditionGroup_500105_HintText": "Unlocked at Union Level 40", "ConditionGroup_500106_HintText": "Unlocked at Union Level 45", "ConditionGroup_500107_HintText": "Unlocked at Union Level 50", "ConditionGroup_500108_HintText": "Unlocked at Union Level 55", "ConditionGroup_502001_HintText": "Next Ascension at SOL3 Phase 1", "ConditionGroup_502002_HintText": "Next Ascension at SOL3 Phase 2", "ConditionGroup_502003_HintText": "Next Ascension at SOL3 Phase 3", "ConditionGroup_502004_HintText": "Next Ascension at SOL3 Phase 4", "ConditionGroup_502005_HintText": "Next Ascension at SOL3 Phase 5", "ConditionGroup_502006_HintText": "Next Ascension at SOL3 Phase 6", "ConditionGroup_502007_HintText": "Next Ascension at SOL3 Phase 7", "ConditionGroup_502008_HintText": "Next Ascension at SOL3 Phase 8", "ConditionGroup_502009_HintText": "Next Ascension at SOL3 Phase 9", "ConditionGroup_502010_HintText": "Next Ascension at SOL3 Phase 10", "ConditionGroup_800001_HintText": "Complete Union Level Ascension in the Sonoro Sphere", "ConditionGroup_800002_HintText": "Complete Union Level Ascension in the Sonoro Sphere", "ConditionGroup_800003_HintText": "Complete Union Level breakthrough in Sonoro Sphere", "ConditionGroup_800011_HintText": "Complete Union Level Ascension Quest", "ConditionGroup_800012_HintText": "Complete Union Level Ascension Quest", "ConditionGroup_800013_HintText": "Complete Union Level Ascension Quest", "ConditionGroup_11001033_HintText": "Can be upgraded after obtaining 3 more Forte points", "ConditionGroup_11001034_HintText": "Can be upgraded after obtaining 6 more Forte points", "ConditionGroup_11001035_HintText": "Can be upgraded after obtaining 9 more Forte points", "ConditionGroup_11001036_HintText": "Can be upgraded after obtaining 12 more Forte points", "ConditionGroup_11001037_HintText": "Can be upgraded after obtaining 15 more Forte points", "ConditionGroup_11001038_HintText": "Can be upgraded after obtaining 18 more Forte points", "ConditionGroup_11001039_HintText": "Can be upgraded after obtaining 21 more Forte points", "ConditionGroup_11001040_HintText": "Can be upgraded after obtaining 24 more Forte points", "ConditionGroup_11001041_HintText": "Can be upgraded after obtaining 27 more Forte points", "ConditionGroup_11001042_HintText": "Can be upgraded after obtaining 10 more Forte points", "ConditionGroup_2101402001_HintText": "Unlocks at Intimacy Lv. 1", "ConditionGroup_2101402002_HintText": "Unlocks at Intimacy Lv. 2", "ConditionGroup_2101402003_HintText": "Unlocks at Intimacy Lv. 3", "ConditionGroup_2101402004_HintText": "Unlocks at Intimacy Lv. 4", "ConditionGroup_2101402005_HintText": "Unlocks at Intimacy Lv. 5", "ConditionGroup_2101402006_HintText": "Unlocks at Intimacy Lv. 6", "ConditionGroup_2101402007_HintText": "Unlocks at Intimacy Lv. 7", "ConditionGroup_2101402008_HintText": "Unlocks at Intimacy Lv. 8", "ConditionGroup_2101402009_HintText": "Unlocks at Intimacy Lv. 9", "ConditionGroup_2101402010_HintText": "Unlocks at Intimacy Lv. 10", "ConditionGroup_101300201_HintText": "Deal a 1000 DMG hit", "ConditionGroup_101300202_HintText": "Deal a 10000 DMG hit", "ConditionGroup_101300203_HintText": "Deal over 10000 DMG in total", "ConditionGroup_101300204_HintText": "Deal over 100000 DMG in total", "ConditionGroup_101300205_HintText": "Deal over 1000000 DMG in total", "ConditionGroup_101300206_HintText": "Deal over 10000000 DMG in total", "ConditionGroup_101300207_HintText": "Cast transformation-type Echo Fortes at least 10 times", "ConditionGroup_101300208_HintText": "Use a chelonian-type Echo Forte for the first time.", "ConditionGroup_101300209_HintText": "Cast summon-type Echo Fortes at least 10 times", "ConditionGroup_101300301_HintText": "Defeat 10 enemies with Chixia’s Heavy Attack from 7m or further away", "ConditionGroup_101300302_HintText": "Defeat 10 enemies with Chixia’s Heavy Attack from within 1m or closer", "ConditionGroup_101300303_HintText": "Defeat 20 Howlers", "ConditionGroup_101300304_HintText": "Defeat Havoc Dreadmanes 10 times with Fusion Dreadmane", "ConditionGroup_101300305_HintText": "Defeat 100 Exiles", "ConditionGroup_101300306_HintText": "Defeat 66 Snip Snaps with Gauntlets Resonators", "ConditionGroup_101300307_HintText": "Defeat 66 Snip Snaps with Pistols Resonators", "ConditionGroup_101300308_HintText": "Defeat 66 Snip Snaps with Sword Resonators", "ConditionGroup_101300309_HintText": "Defeat 66 Snip Snaps with Broadblade Resonators", "ConditionGroup_101300310_HintText": "Defeat 66 Tick Tacks with Rectifier Resonators", "ConditionGroup_101300401_HintText": "Killed by the little boy’s self-destructive attack once", "ConditionGroup_101300402_HintText": "Killed by an Excarat once", "ConditionGroup_101300403_HintText": "Killed by Inferno Rider’s charge attack once", "ConditionGroup_101300404_HintText": "Killed by the Gulpuff’s juggling", "ConditionGroup_101300405_HintText": "Killed with one strike when HP is above 95%", "ConditionGroup_101300406_HintText": "Killed with one strike of Glacio DMG when HP is above 50%", "ConditionGroup_101300407_HintText": "Killed with one strike of Fusion DMG when HP is above 50%", "ConditionGroup_101300408_HintText": "Killed with one strike of Electro DMG when HP is above 50%", "ConditionGroup_101300409_HintText": "Killed with one strike of Aero DMG when HP is above 50%", "ConditionGroup_101300410_HintText": "Killed with one strike of Havoc DMG when HP is above 50%", "ConditionGroup_101300411_HintText": "Killed with one strike of Spectro DMG when HP is above 50%", "ConditionGroup_101300101_HintText": "Defeat Mourning Aix for the first time", "ConditionGroup_101300102_HintText": "Defeat Feilian Beringal for the first time", "ConditionGroup_101300103_HintText": "Defeat Lampylumen Myriad for the first time", "ConditionGroup_101300104_HintText": "Defeat Inferno Rider for the first time", "ConditionGroup_101300105_HintText": "Defeat Crownless for the first time", "ConditionGroup_101300106_HintText": "Defeat Bell-Borne Geochelone for the first time", "ConditionGroup_101300107_HintText": "Defeat Thundering Mephis for the first time", "ConditionGroup_101300108_HintText": "Defeat Bell-Borne Geochelone 50 times", "ConditionGroup_101300109_HintText": "Defeat Mourning Aix 50 times", "ConditionGroup_101300110_HintText": "Defeat Feilian Beringal 50 times", "ConditionGroup_101300111_HintText": "Defeat Lampylumen Myriad 50 times", "ConditionGroup_101300112_HintText": "Defeat Inferno Rider 50 times", "ConditionGroup_101300113_HintText": "Defeat Crownless 50 times", "ConditionGroup_101300114_HintText": "Defeat Tempest Mephis 50 times", "ConditionGroup_101300115_HintText": "Trigger 20 Intro Skills in total", "ConditionGroup_101300116_HintText": "Finish the Bell-Borne Geochelone with Bell-Borne Geochelone's Echo Forte.", "ConditionGroup_101300117_HintText": "Finish the Inferno Rider with Inferno Rider's Echo Forte.", "ConditionGroup_101300118_HintText": "Finish the Tempest Mephis with Tempest Mephis's Echo Forte.", "ConditionGroup_101300119_HintText": "Finish the Mourning Aix with Mourning Aix's Echo Forte.", "ConditionGroup_101300120_HintText": "Finish the Crownless with the Crownless's Illusion Skill", "ConditionGroup_101300121_HintText": "Finish the Mephis with the Mephis's Illusion Skill", "ConditionGroup_101300122_HintText": "Deal 100000 Critical DMG in total", "ConditionGroup_101300123_HintText": "Complete Dodge 50 times in total", "ConditionGroup_101300124_HintText": "Perform Parry Attacks 10 times in total", "ConditionGroup_101300125_HintText": "Use Levitator to raise Inferno Rider’s weapon and strike Inferno Rider with it", "ConditionGroup_1230001_HintText": "Require Terminal Lv. 1", "ConditionGroup_1230002_HintText": "Require Terminal Lv. 2", "ConditionGroup_1230003_HintText": "Require Terminal Lv. 3", "ConditionGroup_1230004_HintText": "Require Terminal Lv. 4", "ConditionGroup_1230005_HintText": "Require Terminal Lv. 5", "ConditionGroup_12980001_HintText": "Unlocked at Union Level 5", "ConditionGroup_12980002_HintText": "Unlocked at Union Level 6", "ConditionGroup_12980003_HintText": "Unlocked at Union Level 7", "ConditionGroup_12980004_HintText": "Unlocked at Union Level 8", "ConditionGroup_12980005_HintText": "Unlocked at Union Level 9", "ConditionGroup_12980006_HintText": "Unlocked at Union Level 10", "ConditionGroup_12980007_HintText": "Unlocked at Union Level 11", "ConditionGroup_12980008_HintText": "Unlocked at Union Level 13", "ConditionGroup_12980009_HintText": "Unlocked at Union Level 15", "ConditionGroup_12980010_HintText": "Unlocked at Union Level 16", "ConditionGroup_12980011_HintText": "Unlocked at Union Level 18", "ConditionGroup_12980012_HintText": "Unlocked at Union Level 20", "ConditionGroup_12980013_HintText": "Unlocked at Union Level 21", "ConditionGroup_12980014_HintText": "Unlocked at Union Level 22", "ConditionGroup_12980015_HintText": "Unlocked at Union Level 23", "ConditionGroup_12980016_HintText": "Unlocked at Union Level 24", "ConditionGroup_12980017_HintText": "Unlocked at Union Level 25", "ConditionGroup_12980018_HintText": "Unlocked at Union Level 26", "ConditionGroup_12980019_HintText": "Unlocked at Union Level 27", "ConditionGroup_12980020_HintText": "Unlocked at Union Level 28", "ConditionGroup_12980021_HintText": "Unlocked at Union Level 30", "ConditionGroup_12980022_HintText": "Reach Union Level 9 & unlock Store", "ConditionGroup_14300001_HintText": "Unlocked at Account Lv. 1", "ConditionGroup_14300002_HintText": "Unlocked at Account Lv. 2", "ConditionGroup_14300003_HintText": "Unlocked at Account Lv. 3", "ConditionGroup_14300004_HintText": "Unlocked at Account Lv. 4", "ConditionGroup_14300005_HintText": "Unlocked at Account Lv. 5", "ConditionGroup_14300006_HintText": "Unlocked at Account Lv. 6", "ConditionGroup_14300007_HintText": "Unlocked at Account Lv. 7", "ConditionGroup_14300008_HintText": "Unlocked at Account Lv. 8", "ConditionGroup_14300009_HintText": "Unlocked at Account Lv. 9", "ConditionGroup_14300010_HintText": "Unlocked at Account Lv. 10", "ConditionGroup_14300011_HintText": "Unlocked at Account Lv. 11", "ConditionGroup_14300012_HintText": "Unlocked at Account Lv. 12", "ConditionGroup_14300013_HintText": "Unlocked at Account Lv. 13", "ConditionGroup_14300014_HintText": "Unlocked at Account Lv. 14", "ConditionGroup_14300015_HintText": "Unlocked at Account Lv. 15", "ConditionGroup_14300016_HintText": "Unlocked at Account Lv. 16", "ConditionGroup_14300017_HintText": "Unlocked at Account Lv. 17", "ConditionGroup_14300018_HintText": "Unlocked at Account Lv. 18", "ConditionGroup_14300019_HintText": "Unlocked at Account Lv. 19", "ConditionGroup_14300020_HintText": "Unlocked at Account Lv. 20", "ConditionGroup_14300021_HintText": "Unlocked at Account Lv. 21", "ConditionGroup_14300022_HintText": "Unlocked at Account Lv. 22", "ConditionGroup_14300023_HintText": "Unlocked at Account Lv. 23", "ConditionGroup_14300024_HintText": "Unlocked at Account Lv. 24", "ConditionGroup_14300025_HintText": "Unlocked at Account Lv. 25", "ConditionGroup_14300026_HintText": "Unlocked at Account Lv. 26", "ConditionGroup_14300027_HintText": "Unlocked at Account Lv. 27", "ConditionGroup_14300028_HintText": "Unlocked at Account Lv. 28", "ConditionGroup_14300029_HintText": "Unlocked at Account Lv. 29", "ConditionGroup_14300030_HintText": "Unlocked at Account Lv. 30", "ConditionGroup_14300031_HintText": "Unlocked at Account Lv. 31", "ConditionGroup_14300032_HintText": "Unlocked at Account Lv. 32", "ConditionGroup_14300033_HintText": "Unlocked at Account Lv. 33", "ConditionGroup_14300034_HintText": "Unlocked at Account Lv. 34", "ConditionGroup_14300035_HintText": "Unlocked at Account Lv. 35", "ConditionGroup_14300036_HintText": "Unlocked at Account Lv. 36", "ConditionGroup_14300037_HintText": "Unlocked at Account Lv. 37", "ConditionGroup_14300038_HintText": "Unlocked at Account Lv. 38", "ConditionGroup_14300039_HintText": "Unlocked at Account Lv. 39", "ConditionGroup_14300040_HintText": "Unlocked at Account Lv. 40", "ConditionGroup_14300041_HintText": "Unlocked at Account Lv. 41", "ConditionGroup_14300042_HintText": "Unlocked at Account Lv. 42", "ConditionGroup_14300043_HintText": "Unlocked at Account Lv. 43", "ConditionGroup_14300044_HintText": "Unlocked at Account Lv. 44", "ConditionGroup_14300045_HintText": "Unlocked at Account Lv. 45", "ConditionGroup_14300046_HintText": "Unlocked at Account Lv. 46", "ConditionGroup_14300047_HintText": "Unlocked at Account Lv. 47", "ConditionGroup_14300048_HintText": "Unlocked at Account Lv. 48", "ConditionGroup_14300049_HintText": "Unlocked at Account Lv. 49", "ConditionGroup_14300050_HintText": "Unlocked at Account Lv. 50", "ConditionGroup_14300055_HintText": "Unlocked at Account Lv. 55", "Condition_101004_Description": "Jinzhou Mainline Step Completion Status 4", "Condition_2101402001_Description": "Unlocks at Intimacy Lv. 1", "Condition_2101402002_Description": "Unlocks at Intimacy Lv. 2", "Condition_2101402003_Description": "Unlocks at Intimacy Lv. 3", "Condition_2101402004_Description": "Unlocks at Intimacy Lv. 4", "Condition_2101402005_Description": "Unlocks at Intimacy Lv. 5", "Condition_2101402006_Description": "Unlocks at Intimacy Lv. 6", "Condition_2101402007_Description": "Unlocks at Intimacy Lv. 7", "Condition_2101402008_Description": "Unlocks at Intimacy Lv. 8", "Condition_2101402009_Description": "Unlocks at Intimacy Lv. 9", "Condition_2101402010_Description": "Unlocks at Intimacy Lv. 10", "Condition_20050096_Description": "10060108265.0", "Condition_20050097_Description": "10060108265.0", "Condition_20050098_Description": "10060108265.0", "Condition_20050099_Description": "10060108285.0", "Condition_20050100_Description": "10060108285.0", "Condition_20050101_Description": "10060108285.0", "Condition_20050102_Description": "10100000000000.0", "Condition_20050103_Description": "10100000000000.0", "Condition_20050104_Description": "10100000000000.0", "Condition_20050105_Description": "10100000000000.0", "Condition_20050106_Description": "10100000000000.0", "Condition_20050107_Description": "10100000000000.0", "Condition_20050108_Description": "10100000000000.0", "Condition_20050109_Description": "10100000000000.0", "Condition_20050110_Description": "10100000000000.0", "Condition_20050111_Description": "10100000000000.0", "Condition_20050112_Description": "10100000000000.0", "Condition_20050113_Description": "10100000000000.0", "Condition_20050114_Description": "10100000000000.0", "Condition_20050115_Description": "10100000000000.0", "Condition_20050116_Description": "10100000000000.0", "Condition_20050117_Description": "10060108261.0", "Condition_20050118_Description": "10060108261.0", "Condition_20050119_Description": "10060108261.0", "Condition_20050132_Description": "10060108261.0", "Condition_20050163_Description": "Determine wall destruction conditions", "Condition_20050164_Description": "Determine wall destruction conditions", "Condition_20050165_Description": "Determine wall destruction conditions", "Condition_20050166_Description": "Determine wall destruction conditions", "Condition_20050167_Description": "Determine wall destruction conditions", "Condition_20051001_Description": "Determine Crownless kill", "Condition_20051002_Description": "Determine interaction activation", "Condition_20051003_Description": "Large Tacet Field-Crownless reward determination", "Condition_20051004_Description": "Crownless Resonance Cord refresh determination", "Condition_20051005_Description": "Turtle Resonance Cord refresh determination", "Condition_20051006_Description": "Determine turtle kill", "Condition_20051007_Description": "Mephis Resonance Cord refresh determination", "Condition_20051008_Description": "Medium Tacet Field refresh determination", "Condition_20051009_Description": "Determine Mephis kill", "Condition_20051010_Description": "Medium Tacet Field_Determine interaction activation", "Condition_20051011_Description": "Medium Tacet Field-Reward determination", "Condition_20051012_Description": "Medium Tacet Field_Determine monster kill", "Condition_20051013_Description": "Large Tacet Field-Turtle reward determination", "Condition_20051014_Description": "Large Tacet Field-Mephis reward determination", "Condition_20051016_Description": "Large Tacet Field-Crownless pre-start", "Condition_20051017_Description": "Knight Resonance Cord refresh determination", "Condition_20051018_Description": "Knight kill determination", "Condition_20060005_Description": "Weapon shop task end", "Condition_20060006_Description": "End task of talking with Mortefi", "Condition_20060009_Description": "Teahouse task not end", "Condition_20060010_Description": "Weapon shop task not end", "Condition_20060011_Description": "End task of talking with Mortefi not end", "Condition_20060014_Description": "Enter Huabiao task end", "Condition_20060015_Description": "Determine if it is an NPC", "Condition_20060017_Description": "End task before activating small Huabiao", "Condition_20060018_Description": "Detect if Crownless is dying", "Condition_20060021_Description": "Detect if the first plot is completed", "Condition_20060022_Description": "Detect if the second plot is completed", "Condition_20060023_Description": "Determine if it is a player", "Condition_10070013_Description": "Tacetite Highlands", "Condition_10070014_Description": "Tacetite Highlands", "Condition_10070015_Description": "Lampy Cat completed 1", "Condition_10070016_Description": "Lampy Cat completed 2", "Condition_10070017_Description": "Lampy Cat completed 3", "Condition_10070018_Description": "Lampy Cat completed 4", "Condition_10070019_Description": "Central Plains West", "Condition_10070020_Description": "Central Plains West", "Condition_10070021_Description": "Central Plains West", "Condition_10070022_Description": "Central Plains West", "Condition_10070023_Description": "10100000000000", "Condition_10070024_Description": "10100000000000", "Condition_10070025_Description": "10100000000000", "Condition_10070026_Description": "10100000000000", "Condition_10090001_Description": "Notification Unlocked - Jinzhou - Small - Dragon's Residence", "Condition_10090002_Description": "Notification Unlocked - Jinzhou - Small - Industrial Area", "Condition_10091001_Description": "Not Unlocked - Jinzhou - Small - Dragon's Residence", "Condition_10091002_Description": "Not Unlocked - Jinzhou - Small - Industrial Area", "Condition_30130018_Description": "Side Quest 3001 Levitator Gravestone", "Condition_30130019_Description": "Side Quest 3001 Levitator Inspection", "Condition_3140098_Description": "Side Quest 2004 Levitator Supply Chest", "Condition_20160027_Description": "World Pioneer - Unlock conditions", "Condition_20160028_Description": "Player account level check", "Condition_20160029_Description": "Complete the breakthrough dungeon", "Condition_3171001_Description": "Chapter I First Half Completed", "Condition_3171002_Description": "Chapter I Second Half Completed", "Condition_3171003_Description": "Chapter I Second Half Completed", "Condition_3171005_Description": "Chapter I Second Half Completed", "Condition_20190001_Description": "Complete any small Tacet Field", "Condition_20190038_Description": "Jinzhou Commission Unlocked", "Condition_20190086_Description": "Complete the first chapter of the main line", "Condition_20190087_Description": "Defeat Crownless", "Condition_20190088_Description": "Defeat Thundering Mephis", "Condition_12000001_Description": "Instance 3002 Step 1 Completed", "Condition_12000002_Description": "Instance 3002 Step 2 Completed", "Condition_12000003_Description": "Instance 3002 Step 3 Completed", "Condition_12000004_Description": "Instance 3002 Step 4 Completed", "Condition_12000005_Description": "Instance 3002 Step 5 Completed", "Condition_12000006_Description": "Instance 3002 Step 6 Completed", "Condition_12000010_Description": "Instance 3002 1st Wave of Monsters Killed", "Condition_12000011_Description": "Instance 3002 2nd Wave of Monsters Killed", "Condition_12000012_Description": "Instance 3002 2nd Wave of Monsters Killed", "Condition_12000016_Description": "Instance 3002 Supply Chest Experience Reward", "Condition_12000017_Description": "Instance 4000 Completed", "Condition_12000030_Description": "Check if Stamina is Enough 20", "Condition_12000031_Description": "Check if Switch has Ready Label", "Condition_12000032_Description": "Protected Entity Dead", "Condition_12000033_Description": "Instance Switch Interaction Completed", "Condition_12000100_Description": "Jinzhou Temporary Instance Entrance Unlocked", "Condition_12000101_Description": "Notification Unlocked - Jinzhou Temporary Instance Entrance", "Condition_12000102_Description": "Teleport Unlocked - Chip Instance", "Condition_12000103_Description": "Notification Unlocked - Chip Instance", "Condition_12000104_Description": "Teleport Unlocked - Weapon Instance", "Condition_12000105_Description": "Notification Unlocked - Weapon Instance", "Condition_12000106_Description": "Teleport Unlocked - Character Instance", "Condition_12000107_Description": "Notification Unlocked - Character Instance", "Condition_12000108_Description": "Notification Unlocked - Challenge Instance", "Condition_12000200_Description": "Jinzhou Temporary Instance Entrance Not Unlocked", "Condition_12000201_Description": "Teleport Not Unlocked - Chip Instance", "Condition_12000202_Description": "Teleport Not Unlocked - Weapon Instance", "Condition_12000203_Description": "Teleport Not Unlocked - Character Instance", "Condition_12000204_Description": "Teleport Not Unlocked - Character Instance", "Condition_12000401_Description": "Instance 4000 Step 1 Completed", "Condition_12000402_Description": "Instance 4000 Step 2 Completed", "Condition_12000403_Description": "Instance 4000 Step 3 Completed", "Condition_12000404_Description": "Instance 4000 Step 4 Completed", "Condition_12000405_Description": "Instance 4000 Step 5 Completed", "Condition_12000406_Description": "Instance 4000 Step 6 Completed", "Condition_12000407_Description": "Instance 4000 1st Wave of Monsters Killed", "Condition_12000408_Description": "Instance 4000 2nd Wave of Monsters Killed", "Condition_12000409_Description": "Instance 4000 2nd Wave of Monsters Killed", "Condition_12000410_Description": "Instance 4000 Supply Chest Open", "Condition_12000411_Description": "Instance 4000 Item Quantity Check", "Condition_12000413_Description": "Instance 4000 Exit Interaction", "Condition_12000501_Description": "Instance 4500 Step 1 Completed", "Condition_12000502_Description": "Instance 4500 Step 2 Completed", "Condition_12000503_Description": "Instance 4500 Step 3 Completed", "Condition_12000504_Description": "Instance 4500 Step 4 Completed", "Condition_12000505_Description": "Instance 4500 Step 5 Completed", "Condition_12000506_Description": "Instance 4500 Step 6 Completed", "Condition_12000507_Description": "Instance 4500 1st Wave of Monsters Killed", "Condition_12000508_Description": "Instance 4500 2nd Wave of Monsters Killed", "Condition_12000509_Description": "Instance 4500 2nd Wave of Monsters Killed", "Condition_12000510_Description": "Instance 4500 Supply Chest Open", "Condition_12000511_Description": "Instance 4500 Supply Chest Experience Reward", "Condition_12000512_Description": "Protected Entity Dead", "Condition_12000513_Description": "Instance 4500 Exit Interaction", "Condition_12000601_Description": "Instance 5000 Step 1 Completed", "Condition_12000602_Description": "Instance 5000 Step 2 Completed", "Condition_12000603_Description": "Instance 5000 Step 3 Completed", "Condition_12000604_Description": "Instance 5000 Step 4 Completed", "Condition_12000605_Description": "Instance 5000 Step 5 Completed", "Condition_12000606_Description": "Instance 5000 Step 6 Completed", "Condition_12000607_Description": "Instance 5000 1st Wave of Monsters Killed", "Condition_12000608_Description": "Instance 5000 2nd Wave of Monsters Killed", "Condition_12000609_Description": "Instance 5000 2nd Wave of Monsters Killed", "Condition_12000610_Description": "Instance 4500 Supply Chest Open", "Condition_12000611_Description": "Instance 5000 Supply Chest Experience Reward", "Condition_12000612_Description": "Instance 5000 Item Quantity Check", "Condition_12000613_Description": "Instance 5000 Exit Interaction", "Condition_12000701_Description": "Instance 4010 Step 1 Completed", "Condition_12000702_Description": "Instance 4010 Step 2 Completed", "Condition_12000703_Description": "Instance 4010 Step 3 Completed", "Condition_12000704_Description": "Instance 4010 Step 4 Completed", "Condition_12000705_Description": "Instance 4010 Step 5 Completed", "Condition_12000706_Description": "Instance 4010 Step 6 Completed", "Condition_12000707_Description": "Instance 4010 1st Wave of Monsters Killed", "Condition_12000708_Description": "Instance 4010 2nd Wave of Monsters Killed", "Condition_12000709_Description": "Instance 4010 2nd Wave of Monsters Killed", "Condition_12000711_Description": "Instance 4010 Supply Chest Experience Reward", "Condition_12000801_Description": "Instance 4020 Step 1 Completed", "Condition_12000802_Description": "Instance 4020 Step 2 Completed", "Condition_12000803_Description": "Instance 4020 Step 3 Completed", "Condition_12000804_Description": "Instance 4020 Step 4 Completed", "Condition_12000805_Description": "Instance 4020 Step 5 Completed", "Condition_12000806_Description": "Instance 4020 Step 6 Completed", "Condition_12000807_Description": "Instance 4020 1st Wave of Monsters Killed", "Condition_12000808_Description": "Instance 4020 2nd Wave of Monsters Killed", "Condition_12000809_Description": "Instance 4020 2nd Wave of Monsters Killed", "Condition_12000811_Description": "Instance 4020 Supply Chest Experience Reward", "Condition_12000812_Description": "Instance Points Acquired", "Condition_12000901_Description": "Instance 4030 Step 1 Completed", "Condition_12000902_Description": "Instance 4030 Step 2 Completed", "Condition_12000903_Description": "Instance 4030 Step 3 Completed", "Condition_12000904_Description": "Instance 4030 Step 4 Completed", "Condition_12000905_Description": "Instance 4030 Step 5 Completed", "Condition_12000906_Description": "Instance 4030 Step 6 Completed", "Condition_12000907_Description": "Instance 4030 1st Wave of Monsters Killed", "Condition_12000908_Description": "Instance 4030 2nd Wave of Monsters Killed", "Condition_12000909_Description": "Instance 4030 2nd Wave of Monsters Killed", "Condition_12000911_Description": "Instance 4030 Supply Chest Experience Reward", "Condition_12001001_Description": "Instance 4040 Step 1 Completed", "Condition_12001002_Description": "Instance 4040 Step 2 Completed", "Condition_12001003_Description": "Instance 4040 Step 3 Completed", "Condition_12001004_Description": "Instance 4040 Step 4 Completed", "Condition_12001005_Description": "Instance 4040 Step 5 Completed", "Condition_12001006_Description": "Instance 4040 Step 6 Completed", "Condition_12001007_Description": "Instance 4040 1st Wave of Monsters Killed", "Condition_12001008_Description": "Instance 4040 2nd Wave of Monsters Killed", "Condition_12001009_Description": "Instance 4040 2nd Wave of Monsters Killed", "Condition_12001011_Description": "Instance 4040 Supply Chest Experience Reward", "Condition_12001101_Description": "Instance 4050 Step 1 Completed", "Condition_12001102_Description": "Instance 4050 Step 2 Completed", "Condition_12001103_Description": "Instance 4050 Step 3 Completed", "Condition_12001104_Description": "Instance 4050 Step 4 Completed", "Condition_12001105_Description": "Instance 4050 Step 5 Completed", "Condition_12001106_Description": "Instance 4050 Step 6 Completed", "Condition_12001107_Description": "Instance 4050 1st Wave of Monsters Killed", "Condition_12001108_Description": "Instance 4050 2nd Wave of Monsters Killed", "Condition_12001109_Description": "Instance 4050 2nd Wave of Monsters Killed", "Condition_12001111_Description": "Instance 4050 Supply Chest Experience Reward", "Condition_12001201_Description": "Instance 170000100 Step 1 Completed", "Condition_12001202_Description": "Instance 170000100 Step 2 Completed", "Condition_12001203_Description": "Instance 170000100 Step 3 Completed", "Condition_12001204_Description": "Instance 170000100 Step 4 Completed", "Condition_12001205_Description": "Instance 170000100 Step 5 Completed", "Condition_12001206_Description": "Instance 170000100 Step 6 Completed", "Condition_12001207_Description": "Instance 170000100 Step 7 Completed", "Condition_12001208_Description": "Instance 170000100 Step 8 Completed", "Condition_12001209_Description": "Instance 170000100 Step 9 Completed", "Condition_12001210_Description": "Instance 170000100 Step 10 Completed", "Condition_12001211_Description": "Instance 170000100 Step 11 Completed", "Condition_12001212_Description": "Instance 170000100 Step 12 Completed", "Condition_12001213_Description": "Instance 170000100 Step 13 Completed", "Condition_12001214_Description": "Instance 170000100 Step 14 Completed", "Condition_12001215_Description": "Instance 170000100 Step 15 Completed", "Condition_12001216_Description": "Instance 170000100 Step 16 Completed", "Condition_12001217_Description": "Instance 170000100 Step 17 Completed", "Condition_12001218_Description": "Instance 170000100 Step 18 Completed", "Condition_12001219_Description": "Instance 170000100 Step 19 Completed", "Condition_12001220_Description": "Instance 170000100 Step 20 Completed", "Condition_12001221_Description": "Instance 170000100 Step 21 Completed", "Condition_12001222_Description": "Instance 170000100 Step 22 Completed", "Condition_12001223_Description": "Instance 170000100 Step 23 Completed", "Condition_12001224_Description": "Instance 170000100 Step 24 Completed", "Condition_12001225_Description": "Instance 170000100 Step 25 Completed", "Condition_12001226_Description": "Instance 170000100 Step 26 Completed", "Condition_12001227_Description": "Instance 170000100 Step 27 Completed", "Condition_12001228_Description": "Instance 170000100 Step 28 Completed", "Condition_12001229_Description": "Instance 170000100 Step 29 Completed", "Condition_12001230_Description": "Instance 170000100 Step 30 Completed", "Condition_12001231_Description": "Instance 170000100 Step 31 Completed", "Condition_12001232_Description": "Instance 170000100 Step 32 Completed", "Condition_12001233_Description": "Instance 170000100 Step 33 Completed", "Condition_12001234_Description": "Instance 170000100 Step 34 Completed", "Condition_12001235_Description": "Instance 170000100 Step 35 Completed", "Condition_12001236_Description": "Instance 170000100 Step 36 Completed", "Condition_12001237_Description": "Instance 170000100 Step 37 Completed", "Condition_12001238_Description": "Instance 170000100 Step 38 Completed", "Condition_12001239_Description": "Instance 170000100 Step 39 Completed", "Condition_12001270_Description": "Instance 170000100 Step 40 Completed", "Condition_12001271_Description": "Instance 170000100 Step 41 Completed", "Condition_12001272_Description": "Instance 170000100 Step 42 Completed", "Condition_12001240_Description": "Instance 170000100 1st Wave of Monsters Killed", "Condition_12001241_Description": "Instance 170000100 2nd Wave of Monsters Killed", "Condition_12001242_Description": "Instance 170000100 3rd Wave of Monsters Killed", "Condition_12001243_Description": "Instance 170000100 4th Wave of Monsters Killed", "Condition_12001244_Description": "Instance 170000100 5th Wave of Monsters Killed", "Condition_12001245_Description": "Instance 170000100 6th Wave of Monsters Killed", "Condition_12001246_Description": "Instance 170000100 7th Wave of Monsters Killed", "Condition_12001247_Description": "Instance 170000100 8th Wave of Monsters Killed", "Condition_12001248_Description": "Instance 170000100 9th Wave of Monsters Killed", "Condition_12001249_Description": "Instance 170000100 10th Wave of Monsters Killed", "Condition_12001250_Description": "Instance 170000100 11th Wave of Monsters Killed", "Condition_12001251_Description": "Instance 170000100 12th Wave of Monsters Killed", "Condition_12001252_Description": "Instance 170000100 13th Wave of Monsters Killed", "Condition_12001253_Description": "Instance 170000100 14th Wave of Monsters Killed", "Condition_12001254_Description": "Instance 170000100 15th Wave of Monsters Killed", "Condition_12001255_Description": "Instance 170000100 16th Wave of Monsters Killed", "Condition_12001256_Description": "Instance 170000100 17th Wave of Monsters Killed", "Condition_12001257_Description": "Instance 170000100 18th Wave of Monsters Killed", "Condition_12001258_Description": "Instance 170000100 19th Wave of Monsters Killed", "Condition_12001259_Description": "Instance 170000100 20th Wave of Monsters Killed", "Condition_12001280_Description": "Instance Abyss Supply Chest Open", "Condition_12001301_Description": "Instance 6000 Step 1 Completed", "Condition_12001302_Description": "Instance 6000 Step 2 Completed", "Condition_12001303_Description": "Instance 6000 Step 3 Completed", "Condition_12001304_Description": "Instance 6000 Step 4 Completed", "Condition_12001305_Description": "Instance 6000 Step 5 Completed", "Condition_12001306_Description": "Instance 6000 Step 6 Completed", "Condition_12001307_Description": "Instance 6000 1st Wave of Monsters Killed", "Condition_12001308_Description": "Instance 6000 2nd Wave of Monsters Killed", "Condition_12001309_Description": "Instance 6000 3rd Wave of Monsters Killed", "Condition_12001401_Description": "Abyss I Monster Slaying Wave I", "Condition_12001402_Description": "Abyss I Monster Slaying Wave II", "Condition_12001403_Description": "Abyss I Monster Slaying Wave III", "Condition_12001500_Description": "Abyss II Monster Slaying Wave I", "Condition_12001501_Description": "Abyss II Monster Slaying Wave II", "Condition_12001502_Description": "Abyss II Monster Slaying Wave III", "Condition_12001600_Description": "Abyss III Monster Slaying Wave I", "Condition_12001601_Description": "Abyss III Monster Slaying Wave II", "Condition_12001602_Description": "Abyss III Monster Slaying Wave III", "Condition_12001700_Description": "Abyss IV Monster Slaying Wave I", "Condition_12001701_Description": "Abyss IV Monster Slaying Wave II", "Condition_12001702_Description": "Abyss IV Monster Slaying Wave III", "Condition_12001800_Description": "Abyss V Monster Slaying Wave I", "Condition_12001801_Description": "Abyss V Monster Slaying Wave II", "Condition_12001802_Description": "Abyss V Monster Slaying Wave III", "Condition_12001900_Description": "Abyss VI Monster Slaying Wave I", "Condition_12001901_Description": "Abyss VI Monster Slaying Wave II", "Condition_12001902_Description": "Abyss VI Monster Slaying Wave III", "Condition_12002000_Description": "Abyss VII Monster Slaying Wave I", "Condition_12002001_Description": "Abyss VII Monster Slaying Wave II", "Condition_12002002_Description": "Abyss VII Monster Slaying Wave III", "Condition_12002100_Description": "Abyss VIII Monster Slaying Wave I", "Condition_12002101_Description": "Abyss VIII Monster Slaying Wave II", "Condition_12002102_Description": "Abyss VIII Monster Slaying Wave III", "Condition_12002200_Description": "Abyss IX Monster Slaying Wave I", "Condition_12002201_Description": "Abyss IX Monster Slaying Wave II", "Condition_12002202_Description": "Abyss IX Monster Slaying Wave III", "Condition_12002300_Description": "Abyss X Monster Slaying Wave I", "Condition_12002301_Description": "Abyss X Monster Slaying Wave II", "Condition_12002302_Description": "Abyss X Monster Slaying Wave III", "Condition_12002400_Description": "Abyss XI Monster Slaying Wave I", "Condition_12002401_Description": "Abyss XI Monster Slaying Wave II", "Condition_12002402_Description": "Abyss XI Monster Slaying Wave III", "Condition_12002500_Description": "Abyss XII Monster Slaying Wave I", "Condition_12002501_Description": "Abyss XII Monster Slaying Wave II", "Condition_12002502_Description": "Abyss XII Monster Slaying Wave III", "Condition_12002600_Description": "Abyss XIII Monster Slaying Wave I", "Condition_12002601_Description": "Abyss XIII Monster Slaying Wave II", "Condition_12002602_Description": "Abyss XIII Monster Slaying Wave III", "Condition_12002700_Description": "Abyss XIV Monster Slaying Wave I", "Condition_12002701_Description": "Abyss XIV Monster Slaying Wave II", "Condition_12002702_Description": "Abyss XIV Monster Slaying Wave III", "Condition_12002800_Description": "Abyss XV Monster Slaying Wave I", "Condition_12002801_Description": "Abyss XV Monster Slaying Wave II", "Condition_12002802_Description": "Abyss XV Monster Slaying Wave III", "Condition_12002900_Description": "Abyss XVI Monster Slaying Wave I", "Condition_12002901_Description": "Abyss XVI Monster Slaying Wave II", "Condition_12002902_Description": "Abyss XVI Monster Slaying Wave III", "Condition_12003000_Description": "Abyss XVII Monster Slaying Wave I", "Condition_12003001_Description": "Abyss XVII Monster Slaying Wave II", "Condition_12003002_Description": "Abyss XVII Monster Slaying Wave III", "Condition_12003100_Description": "Abyss XVIII Monster Slaying Wave I", "Condition_12003101_Description": "Abyss XVIII Monster Slaying Wave II", "Condition_12003102_Description": "Abyss XVIII Monster Slaying Wave III", "Condition_12003200_Description": "Abyss XIX Monster Slaying Wave I", "Condition_12003201_Description": "Abyss XIX Monster Slaying Wave II", "Condition_12003202_Description": "Abyss XIX Monster Slaying Wave III", "Condition_12003300_Description": "Abyss XX Monster Slaying Wave I", "Condition_12003301_Description": "Abyss XX Monster Slaying Wave II", "Condition_12003302_Description": "Abyss XX Monster Slaying Wave III", "Condition_12003401_Description": "Check the status of the copy step", "Condition_12003402_Description": "Check the status of the copy step", "Condition_12003403_Description": "Check the status of the copy step", "Condition_12003404_Description": "Check the status of the copy step", "Condition_12003405_Description": "Check the status of the copy step", "Condition_12003406_Description": "Check the status of the copy step", "Condition_12003407_Description": "Check the status of the copy step", "Condition_12003408_Description": "Check the status of the copy step", "Condition_12003409_Description": "Check the status of the copy step", "Condition_12003410_Description": "Check the status of the copy step", "Condition_12003411_Description": "Check the status of the copy step", "Condition_12003412_Description": "Check the status of the copy step", "Condition_12003413_Description": "Check the status of the copy step", "Condition_12003414_Description": "Check the status of the copy step", "Condition_12003415_Description": "Check the status of the copy step", "Condition_12003416_Description": "Check the status of the copy step", "Condition_12003417_Description": "Check the status of the copy step", "Condition_12003418_Description": "Check the status of the copy step", "Condition_12003419_Description": "Check the status of the copy step", "Condition_12003420_Description": "Check the status of the copy step", "Condition_12004000_Description": "Scar II dungeon unlocked, Scar I mission completed", "Condition_12004001_Description": "Scar II dungeon unlocked, Scar I mission completed, client-side judgement", "Condition_501001_Description": "Item 1 Sold Out", "Condition_501002_Description": "Item 2 Sold Out", "Condition_501003_Description": "Item 3 Sold Out", "Condition_501004_Description": "Item 4 Sold Out", "Condition_501005_Description": "Item 5 Sold Out", "Condition_501006_Description": "Item 6 Sold Out", "Condition_501007_Description": "Item 6 Sold Out", "Condition_501008_Description": "Item 6 Sold Out", "Condition_501009_Description": "Item 6 Sold Out", "Condition_501010_Description": "Item 1 Sold Out", "Condition_501011_Description": "Item 2 Sold Out", "Condition_501012_Description": "Item 3 Sold Out", "Condition_501013_Description": "Item 4 Sold Out", "Condition_501014_Description": "Item 5 Sold Out", "Condition_501015_Description": "Item 6 Sold Out", "Condition_501016_Description": "Item 7 Sold Out", "Condition_12200011_Description": "Interaction with dungeon 4600 switch", "Condition_12200012_Description": "First wave of monsters in dungeon 4600 has been killed", "Condition_12200013_Description": "Second wave of monsters in dungeon 4600 has been killed", "Condition_12200014_Description": "Third wave of monsters in dungeon 4600 has been killed", "Condition_12200015_Description": "Fourth wave of monsters in dungeon 4600 has been killed", "Condition_12200016_Description": "Fifth wave of monsters in dungeon 4600 has been killed", "Condition_12200017_Description": "Reward collection in dungeon 4600 completed", "Condition_12200018_Description": "Interaction with dungeon 4600 exit", "Condition_12200051_Description": "Union Level reached 80", "Condition_12301001_Description": "Interaction with dungeon 180012300 switch", "Condition_12301002_Description": "First wave of monsters in dungeon 180012300 has been killed", "Condition_12301003_Description": "Second wave of monsters in dungeon 180012300 has been killed", "Condition_12301004_Description": "Fifth wave of monsters in dungeon 180012300 has been killed", "Condition_12301005_Description": "Reward collection in dungeon 180012300 completed", "Condition_12301006_Description": "Interaction with dungeon 180012300 exit", "Condition_12301007_Description": "Third wave of monsters in dungeon 180012300 has been killed", "Condition_12301008_Description": "Fourth wave of monsters in dungeon 180012300 has been killed", "Condition_12400001_Description": "Interaction with dungeon 4600 switch", "Condition_12400002_Description": "First wave of monsters in dungeon 4600 has been killed", "Condition_12400003_Description": "Second wave of monsters in dungeon 4600 has been killed", "Condition_12400004_Description": "Fifth wave of monsters in dungeon 4600 has been killed", "Condition_12400005_Description": "Reward collection in dungeon 4600 completed", "Condition_12400006_Description": "Interaction with dungeon 4600 exit", "Condition_12400007_Description": "Third wave of monsters in dungeon 4600 has been killed", "Condition_12400008_Description": "Fourth wave of monsters in dungeon 4600 has been killed", "Condition_12400009_Description": "Dungeon step status check", "Condition_12400010_Description": "Check if the Jinzhou Nexus Tower has been unlocked", "Condition_12400011_Description": "Check if the Central Plains Resonance Nexus has been unlocked", "Condition_12400012_Description": "Check if the Tacetite Highlands Resonance Nexus has been unlocked", "Condition_12400013_Description": "Check if the Resonance Nexus located in the Black Shores has been unlocked", "Condition_12400014_Description": "Check if the Tacet Discord Valley Resonance Nexus has been unlocked", "Condition_12902001_Description": "Crownless", "Condition_12902002_Description": "Bell-Borne Geochelone", "Condition_12902003_Description": "Seatrail Narwhal", "Condition_12902004_Description": "Thundering Mephis", "Condition_12902005_Description": "Inferno Rider", "Condition_12902006_Description": "Lampylumen Myriad", "Condition_12902007_Description": "Feilian Beringal", "Condition_12902008_Description": "Impermanence Heron", "Condition_12902009_Description": "Fusion Prism", "Condition_12902010_Description": "Glacio Prism", "Condition_12902011_Description": "Spectro Prism", "Condition_12902012_Description": "Havoc Prism", "Condition_12902013_Description": "Flautist", "Condition_12902014_Description": "Tambourinist", "Condition_12902015_Description": "Rocksteady Guardian", "Condition_12902016_Description": "Chasm Guardian", "Condition_12902017_Description": "Stonewall Bracer", "Condition_12902018_Description": "Chi Suspended Monster (originally Whiff Whaff)", "Condition_12902019_Description": "Furnace Pincer Beast (originally Snip Snap)", "Condition_12902020_Description": "Heartless Puppet (originally A Zizi)", "Condition_12902021_Description": "Whiff Whaff", "Condition_12902022_Description": "Fusion Warrior", "Condition_12902023_Description": "Havoc Warrior", "Condition_12902024_Description": "Glacio Predator", "Condition_12902025_Description": "Aero Predator", "Condition_12902026_Description": "Electro Predator", "Condition_12902027_Description": "Roseshroom", "Condition_12902028_Description": "Excarat", "Condition_12902029_Description": "Gulpuff", "Condition_12902030_Description": "Chirpuff", "Condition_12902031_Description": "Cyan-Feathered Heron", "Condition_12902032_Description": "Violet-Feathered Heron", "Condition_12902033_Description": "Geohide Saurian", "Condition_12902034_Description": "Sabyr Boar", "Condition_12902035_Description": "Cruisewing", "Condition_12902036_Description": "Hoochief", "Condition_12902037_Description": "Spearback", "Condition_12902038_Description": "Hoartoise", "Condition_12902039_Description": "Diamondclaw", "Condition_12902040_Description": "Havoc Dreadmane", "Condition_12902041_Description": "Exile Leader", "Condition_12902042_Description": "Resonance Exiles", "Condition_12902043_Description": "Fractsidus Executioner", "Condition_12902044_Description": "Little Fire Wolf", "Condition_12902045_Description": "Human Exiles - Male Barehand", "Condition_12902046_Description": "Human Exiles - Female Barehand", "Condition_12902047_Description": "Human Exiles - Male Sniper", "Condition_12902048_Description": "Human Exiles - Female Crowbar", "Condition_12902049_Description": "Human Exiles - Female Flamethrower", "Condition_12902050_Description": "Human Exiles - Female Chainsaw", "Condition_12902051_Description": "Human Exiles - Female Electric Blade", "Condition_12902052_Description": "Little Thorny Mushroom", "Condition_12902053_Description": "Fractsidus Thruster", "Condition_12902054_Description": "Zig Zag", "Condition_12902055_Description": "Zig Zag", "Condition_12902056_Description": "Whiff Whaff", "Condition_12902057_Description": "Tick Tack", "Condition_12902058_Description": "Fission Junrock", "Condition_12902059_Description": "Carapace", "Condition_12902060_Description": "Mourning Aix", "Condition_12902061_Description": "Cruisewing", "Condition_12905001_Description": "When the mail function is unlocked (Union Level reaches Level II)", "Condition_12905002_Description": "When the character is in the I position", "Condition_12905003_Description": "When the character is in the II position", "Condition_12905004_Description": "When the character is in the III position", "Condition_12905005_Description": "Obtain 3 Characters", "Condition_12905006_Description": "When HP is below 40%", "Condition_12905007_Description": "After the end of Chapter I Act II", "Condition_12905008_Description": "When the character is in the IV position", "Condition_12905009_Description": "After the end of Chapter I Act III", "Condition_12907001_Description": "When the Basic character experience card is obtained", "Condition_12907002_Description": "When the Medium character experience card is obtained", "Condition_12907003_Description": "When the Advanced character experience card is obtained", "Condition_12907004_Description": "When the Premium character experience card is obtained", "Condition_12909001_Description": "Teleport - Small Huabiao", "Condition_12909002_Description": "Teleport - Large Huabiao - Console", "Condition_12909003_Description": "Teleport - Medium Huabiao", "Condition_12909004_Description": "Collect - Plant001 - Water Lily", "Condition_12909005_Description": "Collect - Plant011 - Bittberry", "Condition_12909006_Description": "Collect - Plant012 - Rhododendron", "Condition_12909007_Description": "Collect - Plant101 - Early Plant 1", "Condition_12909008_Description": "Collect - Plant102 - Early Plant 2", "Condition_12909009_Description": "Collect - Plant103 - Broad Plant 1", "Condition_12909010_Description": "Collect - Plant104 - Broad Plant 2", "Condition_12909011_Description": "Collect - Plant105 - Broad Plant 3", "Condition_12909012_Description": "Collect - Plant107 - Broad Plant 5", "Condition_12909013_Description": "Collect - Plant109 - Water Plant 1", "Condition_12909014_Description": "Collect - Plant110 - Water Plant 2", "Condition_12909015_Description": "Collect - Plant115 - Mountain Plant 1", "Condition_12909016_Description": "Collect - Plant116 - Mountain Plant 2", "Condition_12909017_Description": "Collect - Plant601 - Bird Egg", "Condition_3001001_Description": "Kill 3 monsters in Jinzhou Mainline - Ancient Collector", "Condition_3001003_Description": "Kill 3 monsters in Jinzhou Mainline - Ancient Collector", "Condition_3001005_Description": "Unlocked after completing Jinzhou quests", "Condition_3001007_Description": "Complete the Tacetite collection in the ruins", "Condition_30010071_Description": "Complete the Tacetite collection in the tower", "Condition_3001008_Description": "Complete the surveillance station support", "Condition_3001009_Description": "Kill the small monsters in the camp", "Condition_3001010_Description": "Kill the small monsters in the surveillance station", "Condition_3001011_Description": "Kill the Mephis", "Condition_3001012_Description": "Complete the quests in Jinzhou", "Condition_3001013_Description": "Complete the mission of killing Mephis in the Dragon's Tear", "Condition_3001014_Description": "Kill the small monsters in the wanderer's camp", "Condition_3001016_Description": "Trigger the side mission in the Exiles camp", "Condition_3001018_Description": "Arrive outside the surveillance station", "Condition_3001019_Description": "Open the Supply Chest in the ruins", "Condition_30010191_Description": "Open the Supply Chest in the ruins", "Condition_30010192_Description": "Open the Supply Chest in the ruins", "Condition_3001020_Description": "Enter the Tacet Field", "Condition_3001021_Description": "Kill the Supply Chest wall in the ruins", "Condition_3001022_Description": "Use the Tacet Discord skill to throw", "Condition_3001023_Description": "Use the Tacet Discord skill to grapple", "Condition_10110023_Description": "Ruins Destroy Tacetite Unlocked Supply Chest 1", "Condition_3001024_Description": "Use the Tacet Discord skill to levitate", "Condition_3001025_Description": "Complete the Tacetite collection mission", "Condition_3001026_Description": "Kill the Supply Chest monsters", "Condition_3001027_Description": "Complete the Tacetite collection mission", "Condition_3001028_Description": "Obtain the Baizhi treasure", "Condition_3001029_Description": "Complete the mainline mission of Rank 5", "Condition_3001032_Description": "Baizhi joins the team", "Condition_3001033_Description": "After the conversation with Uncle Ji", "Condition_3001034_Description": "For the Supply Chest", "Condition_3001035_Description": "For the Supply Chest", "Condition_3001036_Description": "Clear the Tacet Field", "Condition_3001037_Description": "Reach Union Level 5", "Condition_3001038_Description": "Kill the small monsters in the Tacet Field", "Condition_3001039_Description": "Kill the second wave of small monsters in the surveillance station", "Condition_3001040_Description": "Clear the fake Tacet Field", "Condition_3001041_Description": "Complete the gravity mechanism", "Condition_3001042_Description": "Kill the third wave of small monsters in the surveillance station", "Condition_3001043_Description": "Mid-Tune Wall Destruction 1", "Condition_3001044_Description": "Mid-Tune Wall Destruction 1", "Condition_3001045_Description": "Mid-Tune Wall Destruction 1", "Condition_3001046_Description": "Small Tacet Field", "Condition_90010001_Description": "Lampy Cat gameplay test completed", "ConfirmBox_1_Title": "Note", "ConfirmBox_1_Content": "The weapon enhancement materials include {0}, {1}, and {2}, please confirm to continue?", "ConfirmBox_1_ButtonText_0": "Cancel", "ConfirmBox_1_ButtonText_1": "Confirm", "ConfirmBox_2_Content": "The weapon enhancement materials include {0} and {1}, please confirm to continue?", "ConfirmBox_3_Content": "The weapon enhancement material includes the weapon of {0}, please confirm whether to continue?", "ConfirmBox_4_Content": "Leave this domain?", "ConfirmBox_5_Content": "Invite other players in the party", "ConfirmBox_6_Content": "Leave the party?", "ConfirmBox_7_Content": "Disband the party?", "ConfirmBox_8_Content": "Remove from the party?", "ConfirmBox_9_Title": "Confirm delivery", "ConfirmBox_9_Content": "Will consume {0}*{1} for delivery", "ConfirmBox_10_Title": "Internet Disconnecting", "ConfirmBox_10_Content": "{0}", "ConfirmBox_10_ButtonText_0": "Confirm", "ConfirmBox_11_Content": "Return to single player game", "ConfirmBox_12_Title": "Confirm replacement", "ConfirmBox_12_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_13_Title": "Confirm upgrade", "ConfirmBox_13_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_14_Title": "Confirm activation", "ConfirmBox_14_Content": "There is an exception. If you have any questions, please contact the official customer service.", "ConfirmBox_15_Title": "Enhance Tips", "ConfirmBox_15_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_16_Title": "Enhance Tips", "ConfirmBox_16_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_17_Title": "Enhance Tips", "ConfirmBox_17_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_18_Title": "Equipment Tips", "ConfirmBox_18_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_19_Title": "Transcription Confirm", "ConfirmBox_19_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_20_Title": "Transcription Confirm", "ConfirmBox_20_Content": "An error happened. Please contact Customer Service", "ConfirmBox_21_Title": "Syntonize", "ConfirmBox_21_Content": "Confirm to consume the material {0} to increase the weapon {1} Syntonization Rank to {2}?", "ConfirmBox_22_Title": "Weapon Replacement", "ConfirmBox_22_Content": "{0} has been equipped by {1}, please confirm to replace?", "ConfirmBox_23_Title": "Note", "ConfirmBox_23_Content": "Extra enhancement EXP will be converted into the following material(s). Do you wish to continue?", "ConfirmBox_24_Title": "Note", "ConfirmBox_24_Content": "Extra weapon EXP will be converted into the following material(s). Do you wish to continue?", "ConfirmBox_25_Title": "Syntonize", "ConfirmBox_25_Content": "The selected materials have been Syntonized, please confirm to consume the material {0} to increase the weapon {1} Syntonization Rank to {2}?", "ConfirmBox_26_Title": "Syntonize", "ConfirmBox_26_Content": "The selected materials have been strengthened, please confirm to consume the material {0} to increase the weapon {1} Syntonization Rank to {2}?", "ConfirmBox_27_Title": "Syntonize", "ConfirmBox_27_Content": "The selected materials have been strengthened and Syntonized, please confirm to consume the material {0} to increase the weapon {1} Syntonization Rank to {2}?", "ConfirmBox_28_Title": "Injection Confirm", "ConfirmBox_28_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_29_Title": "Confirm Replacement", "ConfirmBox_29_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_30_Content": "Reconnection failed, click confirm to continue trying to reconnect.", "ConfirmBox_30_ButtonText_0": "Return to login screen", "ConfirmBox_30_ButtonText_1": "Confirm {0}", "ConfirmBox_31_Title": "Confirm replace", "ConfirmBox_31_Content": "This Echo is equipped on {0}. Replace it?", "ConfirmBox_32_Title": "Confirm replace", "ConfirmBox_32_Content": "This character has equipped Echo {0}. Replace it?", "ConfirmBox_33_Title": "System Notice", "ConfirmBox_33_Content": "{0}", "ConfirmBox_33_ButtonText_0": "Confirm", "ConfirmBox_34_Title": "Confirm replace", "ConfirmBox_34_Content": "In this replacement, {0} cannot equip {1}, please confirm whether to continue?", "ConfirmBox_35_Content": "Insufficient Waveplate, cannot get rewards, please confirm whether to continue to enter?", "ConfirmBox_36_Title": "Shop refresh", "ConfirmBox_36_Content": "The shop list has been updated, please refresh manually.", "ConfirmBox_36_ButtonText_0": "Confirm", "ConfirmBox_37_Title": "Note", "ConfirmBox_37_Content": "The life of {0} is full, please confirm whether to continue to use?", "ConfirmBox_38_Title": "Disconnected from the server", "ConfirmBox_38_Content": "Click confirm to return to the login screen", "ConfirmBox_38_ButtonText_0": "Confirm", "ConfirmBox_39_Content": "{0}", "ConfirmBox_39_ButtonText_0": "Exit", "ConfirmBox_39_ButtonText_1": "Retry {0}", "ConfirmBox_40_Content": "Please download the latest version of the client to play the game\n\nCurrent version: {0}\nLatest version: {1}", "ConfirmBox_40_ButtonText_0": "Exit", "ConfirmBox_40_ButtonText_1": "Proceed to Download", "ConfirmBox_41_Content": "A new update package {0} has been detected, and the current network environment is mobile network, please choose whether to download using mobile network?", "ConfirmBox_41_ButtonText_0": "Exit", "ConfirmBox_41_ButtonText_1": "Use mobile network to download", "ConfirmBox_42_Content": "{0}", "ConfirmBox_42_ButtonText_0": "Confirm", "ConfirmBox_43_Content": "The client is damaged, and the repair requires the download of the {0} resource package, please confirm whether to download using the mobile network?", "ConfirmBox_43_ButtonText_0": "Exit", "ConfirmBox_43_ButtonText_1": "Use mobile network to download", "ConfirmBox_44_Content": "You will be returned to the login menu.", "ConfirmBox_44_ButtonText_0": "Cancel", "ConfirmBox_44_ButtonText_1": "Logout", "ConfirmBox_45_Title": "Confirm Name", "ConfirmBox_45_Content": "The \"{0}\" born in confusion,\n\nAre you ready to reshape the broken future?", "ConfirmBox_45_ButtonText_0": "Cancel", "ConfirmBox_45_ButtonText_1": "Confirm", "ConfirmBox_46_Title": "Abandon Task", "ConfirmBox_46_Content": "There is an exception, if you have any questions, please contact the official customer service.", "ConfirmBox_46_ButtonText_0": "Cancel", "ConfirmBox_46_ButtonText_1": "Confirm Abandon", "ConfirmBox_47_Content": "Some of the modifications will take effect after the restart, please confirm whether to restart immediately?", "ConfirmBox_47_ButtonText_0": "No", "ConfirmBox_47_ButtonText_1": "Yes", "ConfirmBox_48_Title": "Note", "ConfirmBox_48_Content": "Delete the current email", "ConfirmBox_48_ButtonText_0": "Cancel", "ConfirmBox_48_ButtonText_1": "Confirm", "ConfirmBox_49_Title": "Note", "ConfirmBox_49_Content": "Delete all read messages?\nImportant messages and unclaimed attachments will be retained", "ConfirmBox_49_ButtonText_0": "Cancel", "ConfirmBox_49_ButtonText_1": "Confirm", "ConfirmBox_50_Title": "Server Shutdown Notice", "ConfirmBox_50_Content": "{0}", "ConfirmBox_50_ButtonText_0": "Confirm", "ConfirmBox_51_Title": "Note", "ConfirmBox_51_Content": "Exit the game and return to the title screen?", "ConfirmBox_51_ButtonText_0": "Cancel", "ConfirmBox_51_ButtonText_1": "Confirm", "ConfirmBox_52_Title": "Note", "ConfirmBox_52_Content": "The name can be up to 6 Chinese characters or 12 letters", "ConfirmBox_52_ButtonText_0": "Confirm", "ConfirmBox_53_Title": "Note", "ConfirmBox_53_Content": "The input contains sensitive characters, please modify and try again.", "ConfirmBox_53_ButtonText_0": "Confirm", "ConfirmBox_54_Title": "Note", "ConfirmBox_54_Content": "The client version is out of date, please download the latest version of the client to play the game.", "ConfirmBox_54_ButtonText_0": "Exit", "ConfirmBox_55_Title": "Note", "ConfirmBox_55_Content": "Please confirm whether to restore the default settings", "ConfirmBox_55_ButtonText_0": "Cancel", "ConfirmBox_55_ButtonText_1": "Confirm", "ConfirmBox_56_Title": "Note", "ConfirmBox_56_Content": "Do you wish to unfriend {0}?", "ConfirmBox_56_ButtonText_0": "Cancel", "ConfirmBox_56_ButtonText_1": "Confirm", "ConfirmBox_57_Title": "Note", "ConfirmBox_57_Content": "Do you wish to add {0} to Blocklist?", "ConfirmBox_57_ButtonText_0": "Cancel", "ConfirmBox_57_ButtonText_1": "Confirm", "ConfirmBox_58_Title": "Note", "ConfirmBox_58_Content": "Save the changed plan", "ConfirmBox_58_ButtonText_0": "Don't save", "ConfirmBox_58_ButtonText_1": "Save", "ConfirmBox_59_Title": "Note", "ConfirmBox_59_Content": "Confirm to ignore all friend requests", "ConfirmBox_59_ButtonText_0": "Cancel", "ConfirmBox_59_ButtonText_1": "Confirm", "ConfirmBox_60_Title": "Note", "ConfirmBox_60_Content": "Lacking {0} {1}\n\nClick confirm to go to the Store for replenishment.", "ConfirmBox_60_ButtonText_0": "Cancel", "ConfirmBox_60_ButtonText_1": "Confirm", "ConfirmBox_61_Title": "Note", "ConfirmBox_61_Content": "{0} {1}s required.\nWould you like to purchase with {2} {3}s?", "ConfirmBox_61_ButtonText_0": "Cancel", "ConfirmBox_61_ButtonText_1": "Confirm", "ConfirmBox_62_Title": "Note", "ConfirmBox_62_Content": "Insufficient {0}s. Would you like to consume {1}s to exchange for the required amount of {2}s?", "ConfirmBox_62_ButtonText_0": "Cancel", "ConfirmBox_62_ButtonText_1": "Confirm", "ConfirmBox_63_Title": "Note", "ConfirmBox_63_Content": "Insufficient {0}. To purchase more at the Store, click \"Confirm\" below.", "ConfirmBox_63_ButtonText_0": "Cancel", "ConfirmBox_63_ButtonText_1": "Confirm", "ConfirmBox_64_Title": "Claim Rewards", "ConfirmBox_64_Content": "Claiming rewards will consume {0} Waveplates. Do you wish to claim?", "ConfirmBox_64_ButtonText_0": "Cancel", "ConfirmBox_64_ButtonText_1": "Confirm", "ConfirmBox_65_Title": "Note", "ConfirmBox_65_Content": "The tuning can return Material", "ConfirmBox_65_ButtonText_0": "Cancel", "ConfirmBox_65_ButtonText_1": "Confirm", "ConfirmBox_66_Title": "Note", "ConfirmBox_66_Content": "Salvaging the selected {0} Echoes. You will get:", "ConfirmBox_66_ButtonText_0": "Cancel", "ConfirmBox_66_ButtonText_1": "Confirm", "ConfirmBox_67_Title": "Note", "ConfirmBox_67_Content": "The data has been refreshed, please try again.", "ConfirmBox_67_ButtonText_0": "Confirm", "ConfirmBox_68_Title": "Note", "ConfirmBox_68_Content": "Data has been refreshed", "ConfirmBox_68_ButtonText_0": "Confirm", "ConfirmBox_69_Title": "Note", "ConfirmBox_69_Content": "The number of Convenes for this Banner has reached the limit for today", "ConfirmBox_69_ButtonText_0": "Confirm", "ConfirmBox_70_Title": "Note", "ConfirmBox_70_Content": "The voice pack of {0} needs to download {1}, the current environment is mobile data, which will consume data, please confirm whether to download?", "ConfirmBox_70_ButtonText_0": "Cancel", "ConfirmBox_70_ButtonText_1": "Confirm", "ConfirmBox_71_Title": "Note", "ConfirmBox_71_Content": "The voice pack of {0} needs to download {1}, please confirm whether to download?", "ConfirmBox_71_ButtonText_0": "Cancel", "ConfirmBox_71_ButtonText_1": "Confirm", "ConfirmBox_72_Title": "Note", "ConfirmBox_72_Content": "Please confirm whether to uninstall the {0} voice pack?", "ConfirmBox_72_ButtonText_0": "Cancel", "ConfirmBox_72_ButtonText_1": "Confirm", "ConfirmBox_73_Title": "Note", "ConfirmBox_73_Content": "{0} communication seems to have encountered a problem, please confirm whether the purchased item has been received later.", "ConfirmBox_73_ButtonText_0": "Confirm", "ConfirmBox_74_Title": "Data recovery completed", "ConfirmBox_74_Content": "No item was obtained from the data recovery this time.", "ConfirmBox_74_ButtonText_0": "Confirm", "ConfirmBox_75_Title": "Node reset", "ConfirmBox_75_Content": "After the reset, all activated nodes will return to the unactivated state, and the consumed skill points will be returned, please confirm whether to reset?", "ConfirmBox_75_ButtonText_0": "Cancel", "ConfirmBox_75_ButtonText_1": "Confirm", "ConfirmBox_76_Title": "Note", "ConfirmBox_76_Content": "Teleport back to the starting point", "ConfirmBox_76_ButtonText_0": "Cancel", "ConfirmBox_76_ButtonText_1": "Confirm", "ConfirmBox_77_Title": "Note", "ConfirmBox_77_Content": "Challenge failed, please confirm whether to return to the starting point?", "ConfirmBox_77_ButtonText_0": "Cancel", "ConfirmBox_77_ButtonText_1": "Confirm", "ConfirmBox_78_Title": "Note", "ConfirmBox_78_Content": "Do you wish to exit Co-op Mode?", "ConfirmBox_78_ButtonText_0": "Cancel", "ConfirmBox_78_ButtonText_1": "Confirm", "ConfirmBox_79_Title": "Note", "ConfirmBox_79_Content": "Remove this party member from Co-op", "ConfirmBox_79_ButtonText_0": "Cancel", "ConfirmBox_79_ButtonText_1": "Confirm", "ConfirmBox_80_Title": "Note", "ConfirmBox_80_Content": "Please confirm whether to consume {0} unlock points to start the character mission of {1}?", "ConfirmBox_80_ButtonText_0": "Cancel", "ConfirmBox_80_ButtonText_1": "Confirm", "ConfirmBox_81_Title": "Note", "ConfirmBox_81_Content": "Downloading the voice pack requires {0} of remaining space, please retry after reserving enough space.", "ConfirmBox_81_ButtonText_0": "Cancel", "ConfirmBox_81_ButtonText_1": "Retry", "ConfirmBox_82_Title": "Note", "ConfirmBox_82_Content": "You are in the {0} challenge, please confirm whether to continue?", "ConfirmBox_82_ButtonText_0": "Give up the challenge", "ConfirmBox_82_ButtonText_1": "Continue Challenge", "ConfirmBox_83_Title": "Note", "ConfirmBox_83_Content": "Leave the Tower of Adversity", "ConfirmBox_83_ButtonText_0": "Continue Challenge", "ConfirmBox_83_ButtonText_1": "Temporarily Exit", "ConfirmBox_84_Title": "Re-simulation confirmation", "ConfirmBox_84_Content": "Re-simulation will start from the first scene of this floor, and the rewards will not be reissued.", "ConfirmBox_84_ButtonText_0": "Cancel", "ConfirmBox_84_ButtonText_1": "Confirm", "ConfirmBox_85_Title": "Reset Confirmation", "ConfirmBox_85_Content": "Resetting the exploration progress will unlock the character and clear the current area exploration progress, please confirm whether to continue?", "ConfirmBox_85_ButtonText_0": "Cancel", "ConfirmBox_85_ButtonText_1": "Confirm reset", "ConfirmBox_86_Title": "Note", "ConfirmBox_86_Content": "Tower of Adversity is not yet open", "ConfirmBox_86_ButtonText_0": "Confirm", "ConfirmBox_87_Title": "Deployment Confirmation", "ConfirmBox_87_Content": "The deployed Resonator will be locked in the current area, unable to participate in the exploration of other areas. Please confirm whether to continue?", "ConfirmBox_87_ButtonText_0": "Cancel", "ConfirmBox_87_ButtonText_1": "Confirm", "ConfirmBox_88_Title": "Continue Challenge", "ConfirmBox_88_Content": "You are currently exploring \"{0}: {1}: {2}\". Continue Exploration with the saved progress or leave now.", "ConfirmBox_88_ButtonText_0": "Abandon Exploration", "ConfirmBox_88_ButtonText_1": "Continue Exploration", "ConfirmBox_89_Title": "Exit Confirmation", "ConfirmBox_89_Content": "After \"Temporary Exit\", the exploration progress of this layer will be retained, and you will return to the ground.", "ConfirmBox_89_ButtonText_0": "Restart", "ConfirmBox_89_ButtonText_1": "Temporarily Exit", "ConfirmBox_90_Title": "Exit Confirmation", "ConfirmBox_90_Content": "Do you want to terminate the exploration and return to the ground?", "ConfirmBox_90_ButtonText_0": "Continue Exploration", "ConfirmBox_90_ButtonText_1": "Return to the ground", "ConfirmBox_91_Title": "Note", "ConfirmBox_91_Content": "The Weekly EXP cap has been reached. You will not get more rewards. Continue?", "ConfirmBox_91_ButtonText_0": "Cancel", "ConfirmBox_91_ButtonText_1": "Confirm", "ConfirmBox_92_Title": "Note", "ConfirmBox_92_Content": "Delete this Memo", "ConfirmBox_92_ButtonText_0": "Cancel", "ConfirmBox_92_ButtonText_1": "Confirm", "ConfirmBox_93_Title": "Note", "ConfirmBox_93_Content": "Characters can accumulate Concerto Energy by inflicting damage or by using Echo skills.\n\nSwitch to a different character when Concerto Energy is maxed, abd the corresponding Concerto Effect corresponding will be triggered.", "ConfirmBox_93_ButtonText_0": "Confirm", "ConfirmBox_94_Title": "Note", "ConfirmBox_94_Content": "Entering the tutorial for {0}. Continue?", "ConfirmBox_95_Title": "Note", "ConfirmBox_95_Content": "Delete the emote", "ConfirmBox_95_ButtonText_0": "Cancel", "ConfirmBox_95_ButtonText_1": "Confirm", "ConfirmBox_96_Title": "Confirm", "ConfirmBox_96_Content": "Auto Equip might remove Echoes from the slots. Do you wish to proceed?", "ConfirmBox_96_ButtonText_0": "Cancel", "ConfirmBox_96_ButtonText_1": "Confirm", "ConfirmBox_97_Title": "Confirm", "ConfirmBox_97_Content": "Some equipped Echoes will be replaced. Equip now?", "ConfirmBox_97_ButtonText_0": "Cancel", "ConfirmBox_97_ButtonText_1": "Confirm equipment", "ConfirmBox_98_Title": "Note", "ConfirmBox_98_Content": "Instant revival will consume 1 {0}, with an estimated cooldown of {1}. Continue?", "ConfirmBox_98_ButtonText_0": "Cancel", "ConfirmBox_98_ButtonText_1": "Confirm", "ConfirmBox_99_Title": "Confirm", "ConfirmBox_99_Content": "The current cycle has been refreshed", "ConfirmBox_99_ButtonText_0": "Confirm", "ConfirmBox_100_Title": "Confirm", "ConfirmBox_100_Content": "Do you wish to exit Co-op Mode and disband the party?", "ConfirmBox_100_ButtonText_0": "Cancel", "ConfirmBox_100_ButtonText_1": "Confirm", "ConfirmBox_101_Title": "Confirm", "ConfirmBox_101_Content": "Do you want to kick this player out of the match team?", "ConfirmBox_101_ButtonText_0": "Cancel", "ConfirmBox_101_ButtonText_1": "Confirm", "ConfirmBox_102_Title": "Confirm", "ConfirmBox_102_Content": "The current party has less than 3 players. Do you wish to continue anyway?", "ConfirmBox_102_ButtonText_0": "Cancel", "ConfirmBox_102_ButtonText_1": "Confirm", "ConfirmBox_103_Title": "Note", "ConfirmBox_103_Content": "Detected overlap between keys, do you want to save this setting?", "ConfirmBox_103_ButtonText_0": "Cancel", "ConfirmBox_103_ButtonText_1": "Confirm", "ConfirmBox_104_Title": "Note", "ConfirmBox_104_Content": "Your key settings have not been saved, do you want to save and exit?", "ConfirmBox_104_ButtonText_0": "Cancel", "ConfirmBox_104_ButtonText_1": "Confirm", "ConfirmBox_105_Title": "Note", "ConfirmBox_105_Content": "Do you want to reset to the default layout?", "ConfirmBox_105_ButtonText_0": "Cancel", "ConfirmBox_105_ButtonText_1": "Confirm", "ConfirmBox_106_Title": "Confirm", "ConfirmBox_106_Content": "Collect more clues and try other combinations!", "ConfirmBox_106_ButtonText_0": "Confirm", "ConfirmBox_107_Title": "Note", "ConfirmBox_107_Content": "Do you want to consume {0} {1} to repair {2}?", "ConfirmBox_107_ButtonText_0": "Cancel", "ConfirmBox_107_ButtonText_1": "Confirm", "ConfirmBox_108_Title": "Confirm", "ConfirmBox_108_Content": "You can still get rewards after your teammates complete the challenge, do you want to exit early?", "ConfirmBox_108_ButtonText_0": "Cancel", "ConfirmBox_108_ButtonText_1": "Confirm", "ConfirmBox_109_Title": "Note", "ConfirmBox_109_Content": "You cannot edit your birthday once set. Do you wish to continue?", "ConfirmBox_109_ButtonText_0": "Cancel", "ConfirmBox_109_ButtonText_1": "Confirm", "ConfirmBox_110_Title": "Note", "ConfirmBox_110_Content": "Do you want to change the name to {0}?", "ConfirmBox_110_ButtonText_0": "Cancel", "ConfirmBox_110_ButtonText_1": "Confirm", "ConfirmBox_111_Title": "Note", "ConfirmBox_111_Content": "Do you want to invite the teammates of the current world to participate in the challenge?", "ConfirmBox_111_ButtonText_0": "Cancel", "ConfirmBox_111_ButtonText_1": "Confirm", "ConfirmBox_112_Title": "Note", "ConfirmBox_112_Content": "The name can be up to 6 Chinese characters or 12 letters", "ConfirmBox_112_ButtonText_0": "Confirm", "ConfirmBox_113_Title": "Note", "ConfirmBox_113_Content": "Write up to 20 Chinese characters or 40 letters", "ConfirmBox_113_ButtonText_0": "Confirm", "ConfirmBox_114_Title": "Note", "ConfirmBox_114_Content": "Do you wish to quit the challenge?", "ConfirmBox_114_ButtonText_0": "Cancel", "ConfirmBox_114_ButtonText_1": "Confirm", "ConfirmBox_115_Title": "Note", "ConfirmBox_115_Content": "Data refreshed. Please open the event panel again.", "ConfirmBox_115_ButtonText_0": "Confirm", "ConfirmBox_116_Title": "Note", "ConfirmBox_117_Title": "Note", "ConfirmBox_118_Title": "Note", "ConfirmBox_119_Title": "Note", "ConfirmBox_116_Content": "Echo quality above Elite Class", "ConfirmBox_117_Content": "Echo quality above Overlord Class", "ConfirmBox_118_Content": "Echo quality above Calamity Class", "ConfirmBox_119_Content": "The main Echo cannot be removed", "ConfirmBox_120_Title": "Note", "ConfirmBox_120_Content": "Cannot replace with empty Echo slot", "ConfirmBox_121_Title": "Note", "ConfirmBox_121_Content": "COST Limit Reached", "ConfirmBox_122_Title": "Note", "ConfirmBox_122_Content": "The daily Activity Points and the task progress have been reset.", "ConfirmBox_122_ButtonText_0": "Confirm", "ConfirmBox_123_Content": "No Substat in this Tuning Slot. Discard now?", "ConfirmBox_124_Content": "Are you sure you want to give up the results of this tuning?", "CookLevel_1_Name": "Apprentice", "CookLevel_1_AttributesDescription": "A title awarded to those who pick up the kitchen knife and start the journey as a cook. A symbol of every cook’s original wish.", "CookLevel_2_Name": "Assistant Chef", "CookLevel_2_AttributesDescription": "A title awarded to those chefs who mastered the basic cooking skills. Proof of a strider on the long path of cookery.", "CookLevel_3_Name": "Sous Chef", "CookLevel_3_AttributesDescription": "A title awarded to those chefs who can already work without instructions. Many only make it here.", "CookLevel_4_Name": "Head Chef", "CookLevel_4_AttributesDescription": "A title awarded to master chefs who deserve their place in the hall of fame for both their art and their character.", "CookLevel_5_Name": "Top Chef", "CookLevel_5_AttributesDescription": "A rare title awarded to limited chefs only, whose works reflect not only the best of flavors, but the feelings of life.", "CookProcessMsg_1_Description": "It is said that Panhua of Jinzhou is an excellent cook. Maybe she is willing to share about how to make Bouillon.", "CookProcessMsg_1_Introduce": "Panhua says, 2 servings of Salt are needed to clear the impurities in the Bouillon.", "CookProcessMsg_2_Description": "Mahe of Jinzhou is believed to have a unique understanding of making Bouillon. Why not ask him about it?", "CookProcessMsg_2_Introduce": "Mahe says, 2 servings of Edodes are indispensable ingredients for Bouillon.", "CookProcessMsg_3_Description": "Uncle Li of Jinzhou is believed to have a unique understanding of making Bouillon. Why not ask him about it?", "CookProcessMsg_3_Introduce": "Uncle Li says, 1 serving of Sugar can add extra flavor to the Bouillon.", "CookProcessMsg_4_Description": "Koko of Jinzhou is believed to have a unique understanding of making Bouillon. Why not ask her about it?", "CookProcessMsg_4_Introduce": "Koko believes that the main seasoning for the Bouillon is 1 serving of Fowl Meat.", "CookProcessMsg_5_Description": "Uncle Wei in Jinzhou is believed to have a unique understanding of making Master Stock. Why not ask him about it?", "CookProcessMsg_5_Introduce": "Uncle Wei says, Master Stock means the stock made by stewing Fowl Meat. Therefore, 2 servings of Fowl Meat are indispensable.", "CookProcessMsg_6_Description": "Gan'xue of Jinzhou is believed to have a unique understanding of making Master Stock. Why not ask her about it?", "CookProcessMsg_6_Introduce": "Gan'xue recommends adding 1 serving of Sugar to give the Master Stock an appetizing color.", "CookProcessMsg_7_Description": "Chenpi of Jinzhou is believed to have a unique understanding of making Master Stock. Why not ask him about it?", "CookProcessMsg_7_Introduce": "Chenpi says, adding 1 serving of Salt is necessary to give extra flavor to the Master Stock.", "CookProcessMsg_8_Description": "Panhua says she has a trick for making the Hotpot Broth: 2 Oil, 2 Chili Pepper, 1 Salt, and 1 Fowl Meatto increase the flavor.", "CookProcessMsg_8_Introduce": "Panhua says she has a trick for making the Hotpot Broth: 2 Oil, 2 Chili Pepper, 1 Salt, and 1 Fowl Meatto increase the flavor.", "CookProcessMsg_9_Description": "To maintain the flavor of Sweet & Sour Sauce, stir-fry 1 serving of Vinegar and 2 servings of Sugar and then pour 1 serving of hot Oil to lock in the flavor.", "CookProcessMsg_9_Introduce": "To maintain the flavor of Sweet & Sour Sauce, stir-fry 1 serving of Vinegar and 2 servings of Sugar and then pour 1 serving of hot Oil to lock in the flavor.", "CookProcessMsg_10_Description": "To make Tofu elastic, grind 2 servings of beans and then add 2 servings of salt for coagulation.", "CookProcessMsg_10_Introduce": "To make Tofu elastic, grind 2 servings of beans and then add 2 servings of salt for coagulation.", "Country_0_Title": "Random Nation", "Country_1_Title": "Huanglong", "Country_1_Desc": "Huanglong is a nation of thousands of years. Long history forged a special and traditional culture for this nation. Although the Lament fracture it's development, but its people are still fighting and trying their best to inherit whatever the nation remains. In the age of Resurgence. Huanglong's Tacetite Industry brought life again to this country. With the endless order for the Tacetite, Huanglong's economy has ever stopped booming.", "CycleTowerBuff_101_Name": "Glacio resistance", "CycleTowerBuff_101_Desc": "Master of Echo's Glacio RES decreases by 15%", "CycleTowerBuff_111_Name": "Glacio resistance", "CycleTowerBuff_111_Desc": "Master of Echo's Glacio RES increases by 40%", "CycleTowerBuff_201_Name": "Fusion resistance", "CycleTowerBuff_201_Desc": "Master of Echo's Fusion RES decreases by 15%", "CycleTowerBuff_211_Name": "Fusion resistance", "CycleTowerBuff_211_Desc": "Master of Echo's Fusion RES increases by 40%", "CycleTowerBuff_301_Name": "Electro resistance", "CycleTowerBuff_301_Desc": "Master of Echo's Electro RES decreases by 15%", "CycleTowerBuff_311_Name": "Electro resistance", "CycleTowerBuff_311_Desc": "Master of Echo's Electro RES increases by 40%", "CycleTowerBuff_401_Name": "Aero resistance", "CycleTowerBuff_401_Desc": "Master of Echo's Aero RES decreases by 15%", "CycleTowerBuff_402_Name": "Aero resistance", "CycleTowerBuff_402_Desc": "Master of Echo's Aero RES increases by 40%", "CycleTowerBuff_501_Name": "Spectro resistance", "CycleTowerBuff_501_Desc": "Master of Echo's Spectro RES decreases by 15%", "CycleTowerBuff_511_Name": "Spectro resistance", "CycleTowerBuff_511_Desc": "Master of Echo's Spectro RES increases by 40%", "CycleTowerBuff_601_Name": "Havoc resistance", "CycleTowerBuff_601_Desc": "Master of Echo's Havoc RES decreases by 15%", "CycleTowerBuff_611_Name": "Havoc resistance", "CycleTowerBuff_611_Desc": "Master of Echo's Havoc RES increases by 40%", "CycleTowerBuff_701_Name": "HP Enhancement", "CycleTowerBuff_701_Desc": "Master of Echo's HP increases by 10%", "CycleTowerBuff_702_Name": "HP Enhancement", "CycleTowerBuff_702_Desc": "Master of Echo's HP increases by 15%", "CycleTowerBuff_801_Name": "ATK Enhancement", "CycleTowerBuff_801_Desc": "Master of Echo's ATK increases by 10%", "CycleTowerBuff_802_Name": "ATK Enhancement", "CycleTowerBuff_802_Desc": "Master of Echo's ATK increases by 15%", "CycleTowerBuff_803_Name": "ATK Enhancement", "CycleTowerBuff_803_Desc": "Master of Echo's ATK increases by 20%", "CycleTowerChallengeConfig_1_AreaName": "Top Drive Track", "CycleTowerChallengeConfig_4_AreaName": "Navigation Unit", "CycleTowerChallengeConfig_7_AreaName": "Power Module", "CycleTowerChallengeConfig_10_AreaName": "Top Drive Track", "CycleTowerChallengeConfig_13_AreaName": "Navigation Unit", "CycleTowerChallengeConfig_16_AreaName": "Power Module", "CycleTowerChallengeConfig_19_AreaName": "Top Drive Track", "CycleTowerChallengeConfig_22_AreaName": "Navigation Unit", "CycleTowerChallengeConfig_25_AreaName": "Power Module", "CycleTowerChallengeConfig_28_AreaName": "Top Drive Track", "CycleTowerChallengeConfig_31_AreaName": "Navigation Unit", "CycleTowerChallengeConfig_34_AreaName": "Power Module", "CycleTowerChallengeConfig_37_AreaName": "Top Drive Track", "CycleTowerChallengeConfig_40_AreaName": "Navigation Unit", "CycleTowerChallengeConfig_43_AreaName": "Power Module", "CycleTowerChallengeConfig_46_AreaName": "Top Drive Track", "CycleTowerChallengeConfig_49_AreaName": "Navigation Unit", "CycleTowerChallengeConfig_52_AreaName": "Power Module", "CycleTowerChallengeConfig_55_AreaName": "Top Drive Track", "CycleTowerChallengeConfig_58_AreaName": "Navigation Unit", "CycleTowerChallengeConfig_61_AreaName": "Power Module", "CycleTowerChallengeConfig_64_AreaName": "Top Drive Track", "CycleTowerChallengeConfig_67_AreaName": "Navigation Unit", "CycleTowerChallengeConfig_70_AreaName": "Power Module", "CycleTowerDifficulty_1_Title": "Surface Layer", "CycleTowerDifficulty_1_Desc": "Located at the origin of the Lament, the dark deep well that reaches the heart of the earth, seems to have only a beginning and no end. The response to the exploratory steps of the pioneers is a deep and dim whimpering sound. Perhaps the echo of the Lament is still lingering on the Moho surface.", "CycleTowerDifficulty_2_Title": "Relay Layer", "CycleTowerDifficulty_2_Desc": "Located at the origin of the Lament, the dark deep well that reaches the heart of the earth, seems to have only a beginning and no end. The response to the exploratory steps of the pioneers is a deep and dim whimpering sound. Perhaps the echo of the Lament is still lingering on the Moho surface.", "CycleTowerDifficulty_3_Title": "Deep Layer", "CycleTowerDifficulty_3_Desc": "Located at the origin of the Lament, the dark deep well that reaches the heart of the earth, seems to have only a beginning and no end. The response to the exploratory steps of the pioneers is a deep and dim whimpering sound. Perhaps the echo of the Lament is still lingering on the Moho surface.", "CycleTowerDifficulty_4_Title": "Mutation Layer", "CycleTowerDifficulty_4_Desc": "Located at the origin of the Lament, the dark deep well that reaches the heart of the earth, seems to have only a beginning and no end. The response to the exploratory steps of the pioneers is a deep and dim whimpering sound. Perhaps the echo of the Lament is still lingering on the Moho surface.", "DaySelectPreset_1_Title": "Today", "DaySelectPreset_2_Title": "Tomorrow", "DaySelectPreset_3_Title": "2 Days Later", "DetectionText_0_Text": "Common Class", "DetectionText_1_Text": "Elite Class", "DetectionText_2_Text": "Overlord Class", "DetectionText_3_Text": "Calamity Class", "DetectionText_4_Text": "Forgery Challenge", "DetectionText_4_SubText": "Weapon and Skill Materials", "DetectionText_5_Text": "Tower of Adversity", "DetectionText_5_SubText": "", "DetectionText_6_Text": "Skill Training", "DetectionText_6_SubText": "Resonator Combat Training", "DetectionText_7_Text": "Weekly Challenge", "DetectionText_7_SubText": "Advanced Skill Materials", "DetectionText_8_Text": "Medium Tacet Field", "DetectionText_9_Text": "Large Tacet Field (Abandoned)", "DetectionText_10_Text": "Medium Tacet Field - Transmitter", "DetectionText_11_Text": "Medium Tacet Field - Weapon", "DetectionText_12_Text": "Medium Tacet Field - Echo", "DetectionText_13_Text": "Medium Tacet Field - Tacetite", "DetectionText_14_Text": "Mutant Organism", "DetectionText_15_Text": "Human", "DetectionText_16_Text": "Tacet Discord", "DetectionText_17_Text": "Major Tacet Field", "DungeonDetection_20010001_AttributesDescriptionLock": "Sonoro Sphere is similar to Tacet Field, but with more obvious traits. It's composed by overclocked Resonators. This Sonoro Sphere locates in a city ruin of Port City of Guixu. Frequency analysis indicates it generated in the time of Threnodian War by a military general. Considering the time and identification, this Sonoro Sphere preserves high risks inside.", "DungeonDetection_20010001_AttributesDescriptionUnlock": "Frequency analysis indicates that its owner is one Huanglong general sacrificed in battle. The yearning for war composed this Sonoro Sphere. Due to the general's ability to conjure fire, one could find burned down city ruins inside this Sonoro Sphere. Materials are well forged with the general's unyielding wills, and are rare for weapon... To put it simply? Apologize, This one is just mimitating the way of speech of Huanglong.", "DungeonDetection_20010002_AttributesDescriptionLock": "Sonoro Sphere is similar to Tacet Field, but with more obvious traits. It's composed by overclocked Resonators. This Sphere was hidden in Dim Forest. It's said that it belongs to a Resonator well-versed in healing. But still, analysis indicates high risks inside.", "DungeonDetection_20010002_AttributesDescriptionUnlock": "Different from most Sphere. It preserves fine greenery inside, vividly and lively. The scenery should be related to its owner's healing ability and gentle personality. According to the record. The owner was betrayed by the people she used to protect, and died due to healing ability abuse. This sphere then generated from her despair and hatred. So it's predictable that danger lurks behind all the lively greenery.", "DungeonDetection_20010003_AttributesDescriptionLock": "The stream of remnant reflected the star-lit dreams. While the deceased phantoms of the summer reverberating the forgotten glories.", "DungeonDetection_20010003_AttributesDescriptionUnlock": "The stream of remnant reflected the star-lit dreams. While the deceased phantoms of the summer reverberating the forgotten glories.", "DungeonDetection_20010004_AttributesDescriptionLock": "The bird yearning for freedom fallen to the thornbush. Its feathers lit like flame, song shine like sun.", "DungeonDetection_20010004_AttributesDescriptionUnlock": "The bird yearning for freedom fallen to the thornbush. Its feathers lit like flame, song shine like sun.", "DungeonDetection_20010006_AttributesDescriptionLock": "The sun has fallen to a dim and dismal star. It will devour all that remains, even the faintest light.", "DungeonDetection_20010007_Name": "Concerto Effect: Ensemble", "DungeonDetection_20010007_AttributesDescriptionLock": "A wild stream of discordant sounds rages in the abnormal space. What secrets will be revealed when the concordant sounds collide with them?", "DungeonDetection_20010007_AttributesDescriptionUnlock": "A wild stream of discordant sounds rages in the abnormal space. What secrets will be revealed when the concordant sounds collide with them?", "DungeonDetection_20010008_Name": "Tower of Adversity", "DungeonDetection_20010008_AttributesDescriptionLock": "Pioneer Association created the Forward Base imitated from the well of Tower of Adversity. All personnel must complete adaptive training here before being granted exploration permissions.", "DungeonDetection_20010008_AttributesDescriptionUnlock": "Pioneer Association created the Forward Base imitated from the well of Tower of Adversity. All personnel must complete adaptive training here before being granted exploration permissions.", "DungeonDetection_20010009_Name": "Tower of Adversity", "DungeonDetection_20010009_AttributesDescriptionLock": "Located in the zero point of the Lament, inside the deep well. It seems there's no end to its beginning. Only the dark moaning would reply to any pioneer, that's the reverberation of Lament.", "DungeonDetection_20010009_AttributesDescriptionUnlock": "Located in the zero point of the Lament, inside the deep well. It seems there's no end to its beginning. Only the dark moaning would reply to any pioneer, that's the reverberation of Lament.", "DungeonDetection_20010010_Name": "Concerto Effect: Unison", "DungeonDetection_20010010_AttributesDescriptionLock": "A wild stream of discordant sounds rages in the abnormal space. What secrets will be revealed when the concordant sounds collide with them?", "DungeonDetection_20010010_AttributesDescriptionUnlock": "A wild stream of discordant sounds rages in the abnormal space. What secrets will be revealed when the concordant sounds collide with them?", "DungeonDetection_20010011_Name": "Concerto Effect: Legato", "DungeonDetection_20010011_AttributesDescriptionLock": "A wild stream of discordant sounds rages in the abnormal space. What secrets will be revealed when the concordant sounds collide with them?", "DungeonDetection_20010011_AttributesDescriptionUnlock": "A wild stream of discordant sounds rages in the abnormal space. What secrets will be revealed when the concordant sounds collide with them?", "ElementalReaction_66_ReactionName": "Havoc.", "ElementalReaction_66_ReactionDescription": "When the Concerto Effect is triggered, if both Characters have the same attribute type of Havoc, it triggers Havoc Flurry, which deals Havoc damage.", "ElementalReaction_65_ReactionName": "duplex", "ElementalReaction_65_ReactionDescription": "When the Concerto Effect is triggered, if the attribute types of the two Characters are Spectro and Havoc, it triggers the Diphase Replay.\nAttribute damage dealt by the entire team is increased by 20% for 12 seconds.", "ElementalReaction_64_ReactionName": "Aero Continuous", "ElementalReaction_64_ReactionDescription": "When the Concerto Effect is triggered, the Aero Consonance is triggered if both Character's Attribute Types are Aero and Havoc, respectively.\nThe damage dealt by the debut CharacterResonance Skill is increased by 20% for 15 seconds. The effect does not wear off while in an unregistered state, and the damage dealt by Resonance Skill is increased by an additional 20%.", "ElementalReaction_63_ReactionName": "Electro continuo", "ElementalReaction_63_ReactionDescription": "When the Concerto Effect is triggered, if the attribute types of the two Characters are Electro and Havoc respectively, then the Electro continuum.\nDamage dealt by the incoming Resonator's Resonance Skill is increased by 20% for 15 seconds. The effect does not wear off while in an unregistered state, and the damage dealt by Resonance Skill is increased by an additional 20%.", "ElementalReaction_62_ReactionName": "Fusion Continuous", "ElementalReaction_62_ReactionDescription": "When the Concerto Effect is triggered, if the attribute types of the two Resonators are Fusion and Havoc respectively, then the Fusion Continuum.\nDamage dealt by the incoming Resonator's Resonance Skill is increased by 20% for 15 seconds. The effect does not wear off while in the resonator's swithed, and the damage dealt by Resonance Skill is increased by an additional 20%.", "ElementalReaction_61_ReactionName": "Glacio continuo", "ElementalReaction_61_ReactionDescription": "When the Concerto Effect is triggered, if the attribute types of the two Resonators are Glacio and Havoc respectively, then the Glacio Continuum.\nDamage dealt by the incoming Resonator's Resonance Skill is increased by 20% for 15 seconds. The effect does not wear off while the Resonator's switched off, and the damage dealt by Resonance Skill is increased by an additional 20%.", "ElementalReaction_55_ReactionName": "Spectro Unison", "ElementalReaction_55_ReactionDescription": "When Concerto Effect is triggered, if both Characters have the same attribute type of Spectro, it triggers the Spectro flurry, which deals Spectro damage.", "ElementalReaction_54_ReactionName": "Aero Extension", "ElementalReaction_54_ReactionDescription": "When the Concerto Effect is triggered, the Aero Delay is triggered if the two Character's attribute types are Aero and Spectro, respectively.\nProduces a short, wide-area stasis effect and the debuting Character gains 10 points of Resonance Energy.", "ElementalReaction_53_ReactionName": "Electro Extension", "ElementalReaction_53_ReactionDescription": "When the Concerto Effect is triggered, if the attribute types of the two Characters are Electro and Spectro respectively, the Electro extension.\nProduces a short, wide-area stasis effect and the debuting Character gains 10 points of Resonance Energy.", "ElementalReaction_52_ReactionName": "Fusion Extension", "ElementalReaction_52_ReactionDescription": "When the Concerto Effect is triggered, if the attribute types of the two Characters are Fusion and Spectro respectively, then the Fusion extension.\nProduces a short, wide-area stasis effect and the debuting Character gains 10 points of Resonance Energy.", "ElementalReaction_51_ReactionName": "Glacio Extension", "ElementalReaction_51_ReactionDescription": "When the Concerto Effect is triggered, if the attribute types of the two Characters are Glacio and Spectro respectively, the Glacio extension.\nProduces a short, wide-area stasis effect and the debuting Character gains 10 points of Resonance Energy.", "ElementalReaction_44_ReactionName": "Aero.", "ElementalReaction_44_ReactionDescription": "When the Concerto Effect is triggered, if both Characters have the same attribute type of Aero, it triggers the Aero flurry, which inflicts Aero on the target Damage.", "ElementalReaction_43_ReactionName": "Electrical Ensemble", "ElementalReaction_43_ReactionDescription": "Triggers Electro Ensemble when Concerto Effect is triggered if both Character's Attribute Types are Electro and Aero, respectively.\nDamage dealt by the boarding CharacterResonance Liberation is increased by 40% for 12 seconds. does not take effect when the Character is not boarded.", "ElementalReaction_42_ReactionName": "air-heat ensemble", "ElementalReaction_42_ReactionDescription": "When the Concerto Effect is triggered, if both Character's Attribute Types are Aero and Fusion respectively, it triggers the Aerothermal Ensemble.\nThe damage dealt by the debuting CharacterBasic Attack and Heavy Attack is increased by 40% for 12 seconds. does not take effect when the Character is not debuting.", "ElementalReaction_41_ReactionName": "air-cooled ensemble (music)", "ElementalReaction_41_ReactionDescription": "Triggers Air Cold Ensemble if both Character's Attribute Types are Aero and Glacio, respectively, when triggering Concerto Effect.\nDamage dealt by the boarding CharacterResonance Skill is increased by 40% for 12 seconds. does not take effect when the Character is not boarded.", "ElementalReaction_33_ReactionName": "Electro", "ElementalReaction_33_ReactionDescription": "When the Concerto Effect is triggered, if both Characters have the same attribute type of Electro, it triggers the Electro flurry, which deals Electro damage.", "ElementalReaction_32_ReactionName": "thermoelectric ensemble", "ElementalReaction_32_ReactionDescription": "Triggers Thermoelectric Ensemble when Concerto Effect is triggered if both Character's Attribute Types are Fusion and Electro, respectively.\nDamage dealt by the debuting CharacterResonance Skill is increased by 40% for 12 seconds.The effect does not take effect when the Character is not debuting.", "ElementalReaction_31_ReactionName": "combined heat and power (physics)", "ElementalReaction_31_ReactionDescription": "When the Concerto Effect is triggered, if both Character's attribute types are Glacio and Electro, it triggers the Cold and Electric Ensemble.\nDebuting CharacterBasic Attack and Heavy Attack deal 40% more damage for 12 seconds. does not take effect when the Character is not debuting.", "ElementalReaction_22_ReactionName": "Fusion Ensemble", "ElementalReaction_22_ReactionDescription": "When the Concerto Effect is triggered, if both Characters have the same attribute type of Fusion, it triggers the Fusion flurry, which inflicts Fusion DMG.", "ElementalReaction_21_ReactionName": "Cold and Hot Ensemble", "ElementalReaction_21_ReactionDescription": "Triggers Hot and Cold Ensemble when Concerto Effect is triggered if both Character's Attribute Types are Glacio and Fusion, respectively.\nDamage dealt by the debuting CharacterResonance Liberation is increased by 40% for 12 seconds. does not take effect when the Character is not debuting.", "ElementalReaction_11_ReactionName": "Glacio Harmony", "ElementalReaction_11_ReactionDescription": "When the Concerto Effect is triggered, if the attribute types of the two Characters are both Glacio, the Glacio Concerto is triggered, causing Glacio DMG to the target.", "ElementInfo_1_Describe": "the ability to cool and freeze.", "ElementInfo_1_Name": "Glacio", "ElementInfo_2_Describe": "the ability to warm and ignite.", "ElementInfo_2_Name": "Fusion", "ElementInfo_3_Describe": "the ability to align electric charges.", "ElementInfo_3_Name": "Electro", "ElementInfo_4_Describe": "the ability to manipulate air.", "ElementInfo_4_Name": "Aero", "ElementInfo_5_Describe": "the ability to constrain photons.", "ElementInfo_5_Name": "Spectro", "ElementInfo_6_Describe": "the ability to annihilate matter.", "ElementInfo_6_Name": "Havoc", "ElementInfo_0_Describe": "The seemingly ordinary attribute ability doesn't seem to need too much description.", "ElementInfo_0_Name": "Physical", "ErrorCode_0_Text": "Success", "ErrorCode_1_Text": "Invalid query parameter", "ErrorCode_2_Text": "System error. Please try again later.", "ErrorCode_3_Text": "Unknown error. Please contact Customer Service", "ErrorCode_4_Text": "Server not ready. Please try again later.", "ErrorCode_5_Text": "Max capacity reached in current server. Please try again later.", "ErrorCode_6_Text": "Invalid User ID", "ErrorCode_7_Text": "Invalid Token", "ErrorCode_8_Text": "Invalid Message Request", "ErrorCode_9_Text": "Invalid GM", "ErrorCode_10_Text": "Wrong GM parameter", "ErrorCode_11_Text": "GM execution error", "ErrorCode_12_Text": "Unavailable GM function", "ErrorCode_13_Text": "Contains prohibited word(s)", "ErrorCode_14_Text": "Contains prohibited word(s)", "ErrorCode_15_Text": "Word Screening API failed to respond. Please try again.", "ErrorCode_16_Text": "Response from Word Screening API is null. Please try again.", "ErrorCode_17_Text": "Word Screening error. Please try again.", "ErrorCode_100000_Text": "Registration closed", "ErrorCode_100001_Text": "Registration full", "ErrorCode_100002_Text": "No player created", "ErrorCode_100003_Text": "Illegal player name", "ErrorCode_100004_Text": "Failed to create player", "ErrorCode_100005_Text": "Failed to create player", "ErrorCode_100006_Text": "Logged in", "ErrorCode_100007_Text": "Logging in", "ErrorCode_100008_Text": "You are disconnected and reconnecting to the game. Please try again later.", "ErrorCode_100009_Text": "Re-login", "ErrorCode_100010_Text": "Failed to request user data", "ErrorCode_100011_Text": "Failed to verify user data", "ErrorCode_100012_Text": "Failed to verify user data. Please use a new account or contact server maintenance team.", "ErrorCode_100013_Text": "Login error. Please try again later or contact Customer Service.", "ErrorCode_100014_Text": "Account logged in elsewhere", "ErrorCode_100015_Text": "Your account is banned for misconduct. For queries please contact official Customer Service.", "ErrorCode_100016_Text": "Server overload. Please try to log in 15 minutes later.", "ErrorCode_100017_Text": "Disconnected form the server. Please try again or contact our Customer Service for assistance.", "ErrorCode_100018_Text": "Version number unmatched.", "ErrorCode_100019_Text": "Launcher outdated. Please restart to update the game.", "ErrorCode_100020_Text": "Asset outdated. Please restart to update the game.", "ErrorCode_200000_Text": "Default Weapon", "ErrorCode_200001_Text": "Weapon Level limit", "ErrorCode_200002_Text": "Weapon Rank limit", "ErrorCode_200003_Text": "Insufficient Consumables", "ErrorCode_200004_Text": "Weapon Inventory full", "ErrorCode_200005_Text": "Failed to find configuration", "ErrorCode_200006_Text": "Player activated. Cannot activate again.", "ErrorCode_200007_Text": "Player not activated. Operation failed.", "ErrorCode_200008_Text": "Level too low for Rank up", "ErrorCode_200009_Text": "Level too low for Rank up", "ErrorCode_200010_Text": "Execution function error", "ErrorCode_200011_Text": "Character not available for exchange", "ErrorCode_200012_Text": "Resonance unactivated", "ErrorCode_200013_Text": "Resonance activated", "ErrorCode_200014_Text": "EXP item configuration error", "ErrorCode_200015_Text": "Level limit reached. Cannot level up", "ErrorCode_200016_Text": "Prerequisite Resonance unactivated", "ErrorCode_200017_Text": "Failed to find unlock condition", "ErrorCode_200018_Text": "Unlock condition unmet", "ErrorCode_200019_Text": "Illegal name length", "ErrorCode_200020_Text": "Invalid EXP", "ErrorCode_200021_Text": "Insufficient activation material", "ErrorCode_200022_Text": "Max Resonance level reached", "ErrorCode_200023_Text": "Protocol parameter error", "ErrorCode_200024_Text": "Empty Consumable Inventory", "ErrorCode_200025_Text": "Too many Consumables in Consumable Inventory", "ErrorCode_200026_Text": "EXP Consumable calculation error", "ErrorCode_200027_Text": "Wrong Echo position", "ErrorCode_200028_Text": "Cannot replace with the same Echo", "ErrorCode_200029_Text": "No Echo to remove", "ErrorCode_200030_Text": "Insufficient EXP item", "ErrorCode_200031_Text": "Failed to obtain Skill", "ErrorCode_200032_Text": "Insufficient Intimacy to rename this Resonator", "ErrorCode_200033_Text": "Skill Node type error", "ErrorCode_200034_Text": "Node already activated", "ErrorCode_200035_Text": "Node unactivated", "ErrorCode_200036_Text": "Insufficient Forte points", "ErrorCode_200037_Text": "Trial character already exists", "ErrorCode_200038_Text": "Trial character does not exist", "ErrorCode_200039_Text": "Trial character's area data already exists", "ErrorCode_200040_Text": "Trial character's behavior tree data already exists", "ErrorCode_200041_Text": "Trial character's area already exists", "ErrorCode_200042_Text": "Trial character's area does not exist", "ErrorCode_200043_Text": "Equipment default", "ErrorCode_200044_Text": "Invalid equipment position", "ErrorCode_200045_Text": "Invalid character for equipment", "ErrorCode_200046_Text": "Character configuration error for equipment", "ErrorCode_200047_Text": "Null Echo configuration", "ErrorCode_200048_Text": "Echo locked or does not exist", "ErrorCode_200049_Text": "Max level for Echo reached", "ErrorCode_200050_Text": "Echo level-up item does not match with configuration", "ErrorCode_200051_Text": "EXP increased 0 due to no item selected or selected item does not match with configuration", "ErrorCode_200052_Text": "Expected level exceeds Max level", "ErrorCode_200053_Text": "Echo item type error", "ErrorCode_200054_Text": "Wrong Echo position", "ErrorCode_200055_Text": "Echo item configuration does not exist", "ErrorCode_200056_Text": "Echo item does not exist", "ErrorCode_200057_Text": "Echo stat does not exist", "ErrorCode_200058_Text": "Echo quality does not exist", "ErrorCode_200059_Text": "Echo Rank up configuration does not exist", "ErrorCode_200060_Text": "Insufficient Echo level", "ErrorCode_200061_Text": "Echo EXP item does not exist", "ErrorCode_200062_Text": "Echo substat configuration error", "ErrorCode_200063_Text": "Insufficient Echo substat entries", "ErrorCode_200064_Text": "Echo substat already exist", "ErrorCode_200065_Text": "Current Echo Substat does not exist.", "ErrorCode_200066_Text": "Echo Level up configuration does not exist", "ErrorCode_200067_Text": "Insufficient consumables for Echo Level up", "ErrorCode_200068_Text": "Echo material locked", "ErrorCode_200069_Text": "Echo Level up material unmatched", "ErrorCode_200070_Text": "Echo material already picked", "ErrorCode_200071_Text": "The mainstat of this Echo does not exist.", "ErrorCode_200072_Text": "Echo growth curve does not exist", "ErrorCode_200073_Text": "Echo Rank up material quantity error", "ErrorCode_200074_Text": "Echo Rank up material already picked", "ErrorCode_200075_Text": "Equipped Echo cannot be Salvaged", "ErrorCode_200076_Text": "Unrecyclable Echo included", "ErrorCode_200077_Text": "Equipped item included", "ErrorCode_200078_Text": "Echo Rank up material error", "ErrorCode_200079_Text": "Echo recommendation unavailable for this character", "ErrorCode_200080_Text": "Echo at this position cannot be removed", "ErrorCode_200081_Text": "Echo at this position cannot be replaced", "ErrorCode_200082_Text": "Failed to set commonly-used skill. Unmatched skill type.", "ErrorCode_200083_Text": "Failed to set commonly-used skill. Unmatched skill quantity.", "ErrorCode_200084_Text": "Skill configuration does not exist", "ErrorCode_200085_Text": "Skill locked", "ErrorCode_200086_Text": "Max level for skill", "ErrorCode_200087_Text": "Skill level locked", "ErrorCode_200088_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_200089_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_200090_Text": "Unable to remove Skill", "ErrorCode_200091_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_200092_Text": "Skill and Equipment limited for this character", "ErrorCode_200093_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_200094_Text": "Operation error for Echo Skill", "ErrorCode_200095_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_200096_Text": "You cannot pick the same Skill multiple times on Skill Wheel", "ErrorCode_200097_Text": "Item configuration does not exist", "ErrorCode_200098_Text": "Item does not exist", "ErrorCode_200099_Text": "Insufficient item", "ErrorCode_200100_Text": "Item cannot be salvaged", "ErrorCode_200101_Text": "Level too low to use Item", "ErrorCode_200102_Text": "Item cannot be locked", "ErrorCode_200103_Text": "Failed to add Item. Parameter error", "ErrorCode_200104_Text": "Failed to salvage Item. Parameter error", "ErrorCode_200105_Text": "Failed to use Item. Parameter error", "ErrorCode_200106_Text": "Insufficient Waveplates. Please refill your Waveplates to claim rewards", "ErrorCode_200107_Text": "Reward claimed for {0}{1}", "ErrorCode_200108_Text": "Backpack full. Please free up some space and try again.", "ErrorCode_200109_Text": "Wrong quantity for reward of your choice", "ErrorCode_200110_Text": "The reward you chose does not exist", "ErrorCode_200111_Text": "Reward configuration does not exist", "ErrorCode_200112_Text": "Item quantity unmatched", "ErrorCode_200113_Text": "Ineligible Item ID included", "ErrorCode_200114_Text": "Ineligible Item type included", "ErrorCode_200115_Text": "Level limit reached. Cannot level up", "ErrorCode_200116_Text": "Configuration error. No configuration exists for current Level.", "ErrorCode_200117_Text": "Level up condition unmet", "ErrorCode_200118_Text": "Insufficient EXP for Level up", "ErrorCode_200119_Text": "No reward available for claiming", "ErrorCode_200120_Text": "Echo reward unavailable", "ErrorCode_200121_Text": "{0}+{1}", "ErrorCode_200122_Text": "Max Waveplate reached", "ErrorCode_200123_Text": "Cannot teleport currently", "ErrorCode_200124_Text": "Trial character present. Cannot enter Dungeon", "ErrorCode_200125_Text": "Currenly unable to join Co-op", "ErrorCode_200126_Text": "Cannot adjust the team lineup in the current state", "ErrorCode_200127_Text": "Daily Report limit reached", "ErrorCode_200128_Text": "Invalid Report reason", "ErrorCode_200129_Text": "Report text exceeds limit", "ErrorCode_200130_Text": "Cooking tool repaired", "ErrorCode_200131_Text": "Cooking Recipe does not exist", "ErrorCode_200132_Text": "Max cooking attempts reached", "ErrorCode_200133_Text": "Ingredient does not exist", "ErrorCode_200134_Text": "Invalid Chef Level", "ErrorCode_200135_Text": "Level up conditions unmet", "ErrorCode_200136_Text": "Interaction Configuration does not exist", "ErrorCode_200137_Text": "Cooking not activated", "ErrorCode_200138_Text": "Challenge Configuration does not exist", "ErrorCode_200139_Text": "No team info", "ErrorCode_200140_Text": "Incorrect number of parties", "ErrorCode_200141_Text": "Incorrect number of party members", "ErrorCode_200142_Text": "Cannot adjust the team lineup for this level", "ErrorCode_200143_Text": "Challenge unavailable", "ErrorCode_200144_Text": "Tower of Adversity is refreshed regularly", "ErrorCode_200145_Text": "Characters locked for Tower of Adversity exceeds limit", "ErrorCode_200146_Text": "Character locked for other purpose", "ErrorCode_200147_Text": "Failed to fetch characters for Forward Base", "ErrorCode_200148_Text": "Failed to fetch team for Tower of Adversity", "ErrorCode_200149_Text": "Failed to fetch characters for Tower of Adversity", "ErrorCode_200150_Text": "Failed to fetch team for Tower of Adversity", "ErrorCode_200151_Text": "Faction locked", "ErrorCode_200152_Text": "No Faction Influence reward available to claim", "ErrorCode_200153_Text": "Faction configuration does not exist", "ErrorCode_200154_Text": "Insufficient Influence", "ErrorCode_200155_Text": "Failed to claim Influence reward", "ErrorCode_200156_Text": "Faction system locked", "ErrorCode_200157_Text": "Weapon Craft system unavailable", "ErrorCode_200158_Text": "Max Craft attempts reached", "ErrorCode_200159_Text": "Craft Blueprint unavailable", "ErrorCode_200160_Text": "Craft configuration not found", "ErrorCode_200161_Text": "Craft Blueprint already unlocked", "ErrorCode_200162_Text": "Synthesis system unavailable", "ErrorCode_200163_Text": "Synthesis Recipe configuration not found", "ErrorCode_200164_Text": "Max Synthesis attempts reached", "ErrorCode_200165_Text": "Synthesis unavailable", "ErrorCode_200166_Text": "Synthesis Level configuration not found", "ErrorCode_200167_Text": "Level up conditions not met", "ErrorCode_200168_Text": "Cannot unlock this Synthesis Recipe", "ErrorCode_200169_Text": "Synthesis Recipe already unlocked", "ErrorCode_200170_Text": "Trial character, unavailable for matching", "ErrorCode_200171_Text": "Cannot teleport currently", "ErrorCode_200172_Text": "Cannot enter Dungeon currently", "ErrorCode_200173_Text": "Cannot enter Co-op currently", "ErrorCode_200174_Text": "Unavailable currently", "ErrorCode_200175_Text": "Cannot adjust the team lineup in the current state", "ErrorCode_200176_Text": "Unavailable currently", "ErrorCode_200177_Text": "Failed to switch team", "ErrorCode_200178_Text": "Failed to switch character", "ErrorCode_200179_Text": "Failed to switch character", "ErrorCode_200180_Text": "Character locked", "ErrorCode_200181_Text": "Cannot switch currently", "ErrorCode_200182_Text": "Cannot switch currently", "ErrorCode_200183_Text": "Attribute Switch unavailable yet", "ErrorCode_200184_Text": "Cannot enter Co-op currently", "ErrorCode_200185_Text": "Host cannot enter Co-op currently", "ErrorCode_200186_Text": "More than one Rover present due to GM. Switch unavailable", "ErrorCode_200187_Text": "Entity not found", "ErrorCode_200188_Text": "Out of interaction range", "ErrorCode_200189_Text": "Function locked", "ErrorCode_200190_Text": "Entity function unsupported", "ErrorCode_200191_Text": "Dungeon entry not found", "ErrorCode_200192_Text": "Dungeon entry mismatch", "ErrorCode_200194_Text": "Function unavailable", "ErrorCode_300001_Text": "Max Pins reached", "ErrorCode_300002_Text": "No Map Fog configuration", "ErrorCode_300003_Text": "Map Fog unlocked", "ErrorCode_300004_Text": "Empty team", "ErrorCode_300005_Text": "Unknown team", "ErrorCode_300006_Text": "Downed Resonators cannot join the team", "ErrorCode_300007_Text": "Resonator already on the team", "ErrorCode_300008_Text": "Selected Resonator locked", "ErrorCode_300009_Text": "Resonator index out of bound", "ErrorCode_300010_Text": "Too many Resonators in the lineup", "ErrorCode_300011_Text": "Resonator does not exist for pre-battle team setup", "ErrorCode_300012_Text": "Resonator does not match for pre-battle team setup", "ErrorCode_300013_Text": "Pre-battle character quantity mismatch", "ErrorCode_300014_Text": "Resonator type does not match for pre-battle team setup", "ErrorCode_300015_Text": "Resonator Attribute does not match for pre-battle team setup", "ErrorCode_300016_Text": "Trial Resonator unavailable for current pre-battle team setup", "ErrorCode_300017_Text": "Trial Resonator does not match for pre-battle team setup", "ErrorCode_300018_Text": "Too many teams", "ErrorCode_300019_Text": "Downed Resonators were selected", "ErrorCode_300020_Text": "Downed Resonators were selected when editing lineup", "ErrorCode_300021_Text": "The new team setup is empty", "ErrorCode_300022_Text": "Team ID over limit", "ErrorCode_300023_Text": "Current team cannot be removed", "ErrorCode_300024_Text": "Character not on available team list", "ErrorCode_300025_Text": "Team Setup unavailable in co-op mode", "ErrorCode_300026_Text": "Type of switching Character does not match 1", "ErrorCode_300027_Text": "Type of switching Character does not match 2", "ErrorCode_300028_Text": "Type of switching Character does not match 3", "ErrorCode_300029_Text": "Undefined type of switching character", "ErrorCode_300030_Text": "Current Character cannot be switched in single-player mode", "ErrorCode_300031_Text": "Available Character list is empty when updated", "ErrorCode_300032_Text": "Current Character not in available list when updated", "ErrorCode_300033_Text": "Cannot switch from Story Character", "ErrorCode_300034_Text": "Character to switch to is not in available list", "ErrorCode_300035_Text": "Cannot repeatedly switch to Character", "ErrorCode_300036_Text": "Switched Character's entity ID does not exist", "ErrorCode_300037_Text": "Switched Character entity does not exist", "ErrorCode_300038_Text": "Cannot switch to a downed Resonator", "ErrorCode_300039_Text": "Failed to adjust team", "ErrorCode_300040_Text": "Player already on a team", "ErrorCode_300041_Text": "Invalid Invite", "ErrorCode_300042_Text": "Invite sent too frequently. {} unavailable for Invite", "ErrorCode_300043_Text": "Player Invite error", "ErrorCode_300044_Text": "Player already on team", "ErrorCode_300045_Text": "No permission to remove", "ErrorCode_300046_Text": "Team full", "ErrorCode_300047_Text": "Teaming service not ready", "ErrorCode_300048_Text": "Player already on team cannot join repeatedly", "ErrorCode_300049_Text": "Player not on team", "ErrorCode_300050_Text": "Invited player does not exist", "ErrorCode_300051_Text": "Removed Player not on team", "ErrorCode_300052_Text": "No permission to disband", "ErrorCode_300053_Text": "Character locked for team", "ErrorCode_300054_Text": "Character already on team", "ErrorCode_300055_Text": "The world you are joining does not exist", "ErrorCode_300056_Text": "The world you are joining is not in BuildSettings", "ErrorCode_300057_Text": "The scene of the world you are joining does not exist", "ErrorCode_300058_Text": "Player's team does not exist", "ErrorCode_300059_Text": "Reward configuration not found", "ErrorCode_300060_Text": "Teleport ID does not exist", "ErrorCode_300061_Text": "Teleport Point not activated", "ErrorCode_300062_Text": "Teleport Point does not exist", "ErrorCode_300063_Text": "Teleport Point activated", "ErrorCode_300064_Text": "Teleport GM API error", "ErrorCode_300065_Text": "Teleport GM API error", "ErrorCode_300066_Text": "Teleport-to-Gameplay GM does not exist", "ErrorCode_300067_Text": "Teleport-to-Gameplay GM's player does not exist", "ErrorCode_300068_Text": "Teleport-to-Gameplay GM's Creation Point does not exist", "ErrorCode_300069_Text": "Teleport-to-Gameplay GM directs to other region", "ErrorCode_300070_Text": "Teleport Point entity does not exist", "ErrorCode_300071_Text": "Teleport Point entity part does not exist", "ErrorCode_300072_Text": "Teleport Point entity part's configuration mismatch", "ErrorCode_300073_Text": "Repeated attempts to enter region", "ErrorCode_300074_Text": "Region ID does not exist", "ErrorCode_300075_Text": "Region does not need recording", "ErrorCode_300076_Text": "Character not knocked out, cannot revive", "ErrorCode_300077_Text": "Cannot revive Characters currently", "ErrorCode_300078_Text": "Max revive attempts reached", "ErrorCode_300079_Text": "Revive on cooldown", "ErrorCode_300080_Text": "Auto-revive available", "ErrorCode_300081_Text": "Revive range already in place", "ErrorCode_300082_Text": "Revive range not in place", "ErrorCode_300083_Text": "The revive range's configuration is unavailable", "ErrorCode_300084_Text": "Cannot revive with items", "ErrorCode_300085_Text": "Matching", "ErrorCode_300086_Text": "Not matching", "ErrorCode_300087_Text": "Matching pool does not exist", "ErrorCode_300088_Text": "No matching results found", "ErrorCode_300089_Text": "Matching results confirmed", "ErrorCode_300090_Text": "Dungeon team already exists", "ErrorCode_300091_Text": "Dungeon team does not exist", "ErrorCode_300092_Text": "Not on team", "ErrorCode_300093_Text": "World host cannot be Ready", "ErrorCode_300094_Text": "Ready State reset", "ErrorCode_300095_Text": "Same Character on team", "ErrorCode_300096_Text": "Cannot edit Team lineup in the Ready state", "ErrorCode_300097_Text": "Character already on team is set", "ErrorCode_300098_Text": "No permission to remove", "ErrorCode_300099_Text": "Player being removed is not on team", "ErrorCode_300100_Text": "No permission to begin battle", "ErrorCode_300101_Text": "Player(s) not Ready", "ErrorCode_300102_Text": "Dungeon id does not exist", "ErrorCode_300103_Text": "You do not have designated Character to begin matching", "ErrorCode_300104_Text": "Cannot match Players for Single-Player Dungeon", "ErrorCode_300105_Text": "Cannot begin matching when waiting for other Players to enter the scene", "ErrorCode_300106_Text": "Cannot begin matching when entering other World", "ErrorCode_300107_Text": "Behavior tree node not found for Dungeon", "ErrorCode_300108_Text": "Not complete yet", "ErrorCode_300109_Text": "Reward Claimed", "ErrorCode_300110_Text": "Failed to redeem. Weekly redeem limit reached", "ErrorCode_300111_Text": "Result already produced", "ErrorCode_300112_Text": "Dungeon entry locked", "ErrorCode_300113_Text": "Dungeon entry unavailable", "ErrorCode_300114_Text": "Dungeon's Level requirement not met", "ErrorCode_300115_Text": "Dungeon's SOL3 Phase requirement not met", "ErrorCode_300116_Text": "Dungeon's Mission requirement not met", "ErrorCode_300117_Text": "Cannot enter Dungeon when matching", "ErrorCode_300118_Text": "Cannot enter Dungeon when entering other World", "ErrorCode_300119_Text": "Cannot enter Dungeon when waiting for other Players to enter the World", "ErrorCode_300120_Text": "Type mismatch for the Dungeon you are entering", "ErrorCode_300121_Text": "No reward claims available", "ErrorCode_300122_Text": "Matching", "ErrorCode_300123_Text": "Not matching", "ErrorCode_300124_Text": "Worthy matching server not found", "ErrorCode_300125_Text": "Failed to connect to matching server", "ErrorCode_300126_Text": "No matching team info", "ErrorCode_300127_Text": "Matching results confirmed", "ErrorCode_300128_Text": "Matched team not Ready", "ErrorCode_300129_Text": "Character locked for matching", "ErrorCode_300130_Text": "Already Ready", "ErrorCode_300131_Text": "Cannot Unready", "ErrorCode_300132_Text": "Cannot remove as non-host", "ErrorCode_300133_Text": "Cannot match as non-host", "ErrorCode_300134_Text": "Matching status already set", "ErrorCode_300135_Text": "Player not on matched team", "ErrorCode_300136_Text": "Failed to fetch matching pool", "ErrorCode_300137_Text": "Player already in matching pool", "ErrorCode_300138_Text": "Player not in matching pool", "ErrorCode_300139_Text": "Cannot cancel when Player already on matched team", "ErrorCode_300140_Text": "Matching results confirmed", "ErrorCode_300141_Text": "Failed to find matched team", "ErrorCode_300142_Text": "Cannot edit Team lineup in the Ready state", "ErrorCode_300143_Text": "Cannot set multiple Characters as non-host", "ErrorCode_300144_Text": "Cannot set Characters already on team", "ErrorCode_300145_Text": "Cannot Unready", "ErrorCode_300146_Text": "Same Characters on team. Cannot ready", "ErrorCode_300147_Text": "Player being removed is not on matched team", "ErrorCode_300148_Text": "Cannot remove as non-World host", "ErrorCode_300149_Text": "Cannot set team status as non-World host", "ErrorCode_300150_Text": "Cannot begin when matching", "ErrorCode_300151_Text": "Player(s) on team not Ready", "ErrorCode_300152_Text": "Cannot begin Dungeon as non-World host", "ErrorCode_300153_Text": "Team not entering Dungeon", "ErrorCode_300154_Text": "Dungeon id does not exist for matching", "ErrorCode_300155_Text": "Cannot match for Single-Player Dungeon", "ErrorCode_300156_Text": "Cannot match under co-op mode", "ErrorCode_300157_Text": "Same Characters on team. Cannot begin", "ErrorCode_300158_Text": "Not in chat yet", "ErrorCode_300159_Text": "Chat not found", "ErrorCode_300160_Text": "Chat not matched", "ErrorCode_300161_Text": "Word limit reached", "ErrorCode_300162_Text": "No available Characters for battle", "ErrorCode_300163_Text": "Loading scene id mismatch", "ErrorCode_300164_Text": "Your Party Members are not in the current scene.", "ErrorCode_300165_Text": "Member joining. Cannot remove.", "ErrorCode_300166_Text": "Party member joining. Cannot exit Co-op Mode witin 3 minutes.", "ErrorCode_300167_Text": "Scene loading. Cannot leave the team.", "ErrorCode_300168_Text": "Scene loading. Cannot start the challenge.", "ErrorCode_400000_Text": "Invalid modification of basic information string", "ErrorCode_400001_Text": "Avatar locked", "ErrorCode_400002_Text": "Avatar frame locked", "ErrorCode_400003_Text": "You cannot obtain the basic information from yourself", "ErrorCode_400004_Text": "The mail does not exist", "ErrorCode_400005_Text": "Mail read", "ErrorCode_400006_Text": "No mail to claim", "ErrorCode_400007_Text": "The mail does not contain the attachment", "ErrorCode_400008_Text": "Attachment claimed", "ErrorCode_400009_Text": "Attachment not claimed", "ErrorCode_400010_Text": "Mail not read", "ErrorCode_400011_Text": "No mail to delete", "ErrorCode_400012_Text": "No space left in Backpack", "ErrorCode_400013_Text": "Mail function is unavailable", "ErrorCode_400014_Text": "Exceeded mail capacity", "ErrorCode_400015_Text": "Exceeded quantity limit for mail claiming", "ErrorCode_400016_Text": "Incorrect number of the attached items in mail", "ErrorCode_400017_Text": "Cannot find the configuration of the attached item in mail", "ErrorCode_400018_Text": "Cannot find mail configuration", "ErrorCode_400019_Text": "Store ID does not exist", "ErrorCode_400020_Text": "Store product does not exist", "ErrorCode_400021_Text": "Not available", "ErrorCode_400022_Text": "No corresponding currency ID", "ErrorCode_400023_Text": "Purchase limit reached", "ErrorCode_400024_Text": "Purchase requirements not met", "ErrorCode_400025_Text": "Product listing page does not exist", "ErrorCode_400026_Text": "Products not displayed", "ErrorCode_400027_Text": "Update available for store version", "ErrorCode_400028_Text": "Store invalid parameter", "ErrorCode_400029_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_400030_Text": "Max level reached", "ErrorCode_400031_Text": "Item configuration error", "ErrorCode_400032_Text": "Insufficient items", "ErrorCode_400033_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_400034_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_400035_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_400036_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_400037_Text": "SOL3 Phase lowered. Cannot be further lowered.", "ErrorCode_400038_Text": "SOL3 Phase hasn't been lowered. Cannot be reverted.", "ErrorCode_400039_Text": "SOL3 Phase is below the minimum level required for adjustment", "ErrorCode_400040_Text": "Operation in cd", "ErrorCode_400041_Text": "This player is already in your Blocklist", "ErrorCode_400042_Text": "This player is not in your Blocklist", "ErrorCode_400043_Text": "Blocklist is full", "ErrorCode_400044_Text": "You've been blocked", "ErrorCode_400045_Text": "This player is in your Friend List", "ErrorCode_400046_Text": "This player is not in your Friend List", "ErrorCode_400047_Text": "This player is in your Friend Requests", "ErrorCode_400048_Text": "Request does not exist", "ErrorCode_400049_Text": "Friend List is full", "ErrorCode_400050_Text": "Your Friend List is full", "ErrorCode_400051_Text": "This player's Friend List is full", "ErrorCode_400052_Text": "Cannot send a request to yourself", "ErrorCode_400053_Text": "Already sent a request", "ErrorCode_400054_Text": "Exceeded friend nickname length limit", "ErrorCode_400055_Text": "Daily friend request limit reached", "ErrorCode_400056_Text": "Empty friend request processing content", "ErrorCode_400057_Text": "Request amount exceeded the limit", "ErrorCode_400058_Text": "Specified exchange does not exist", "ErrorCode_400059_Text": "Specified exchange cannot be used", "ErrorCode_400060_Text": "Specified product does not exist", "ErrorCode_400061_Text": "Specified product cannot be used", "ErrorCode_400062_Text": "Specified product locked", "ErrorCode_400063_Text": "Specified product is unavailable", "ErrorCode_400064_Text": "Purchase amount cannot exceed purchase limit", "ErrorCode_400065_Text": "Exchange data has changed. Please re-enter the interface", "ErrorCode_400066_Text": "Invalid purchase quantity", "ErrorCode_400067_Text": "Specified product can be purchased directly", "ErrorCode_400068_Text": "Specified product cannot be purchased directly", "ErrorCode_400069_Text": "Specified product tab cannot be used", "ErrorCode_400070_Text": "Not in the valid period of Lunite Subscription.", "ErrorCode_400071_Text": "Lunite Subscription daily update configuration does not exist.", "ErrorCode_400072_Text": "Lunite Subscription max days reached.", "ErrorCode_400073_Text": "Lunite Subscription daily rewards claimed.", "ErrorCode_400074_Text": "Lunite Subscription configuration does not exist.", "ErrorCode_400075_Text": "This item is not an event item", "ErrorCode_400076_Text": "No event items equipped", "ErrorCode_400077_Text": "No available Pioneer Podcast", "ErrorCode_400078_Text": "Corresponding rewards not found", "ErrorCode_400079_Text": "Pioneer Podcast locked", "ErrorCode_400080_Text": "Pioneer Podcast unlocked", "ErrorCode_400081_Text": "Rewards locked", "ErrorCode_400082_Text": "Pioneer Podcast rewards claimed", "ErrorCode_400083_Text": "Pioneer Podcast cannot be purchased repeatedly", "ErrorCode_400084_Text": "Pioneer Podcast no cycle rewards", "ErrorCode_400085_Text": "Pioneer Podcast unlocked", "ErrorCode_400086_Text": "Pioneer Podcast Tasks not found", "ErrorCode_400087_Text": "Pioneer Podcast Tasks not completed", "ErrorCode_400088_Text": "Pioneer Podcast Tasks accepted", "ErrorCode_400089_Text": "Max Pioneer Podcast EXP reached", "ErrorCode_400090_Text": "Chat data not found", "ErrorCode_400091_Text": "Conjunctive words cannot be filled in words", "ErrorCode_400092_Text": "Chat text not found", "ErrorCode_400093_Text": "Chat words not found", "ErrorCode_400094_Text": "Chat template does not exist", "ErrorCode_400095_Text": "Chat area calculation exception", "ErrorCode_400096_Text": "Not Chat entity", "ErrorCode_400097_Text": "Chat creation limit", "ErrorCode_400098_Text": "Chat content cannot be empty", "ErrorCode_400099_Text": "Chat entity does not exist", "ErrorCode_400100_Text": "Daily comment limit reached", "ErrorCode_400101_Text": "Liked", "ErrorCode_400102_Text": "Disliked", "ErrorCode_400103_Text": "No Chat item", "ErrorCode_400104_Text": "Create Chat locked", "ErrorCode_400105_Text": "Visitor cannot create Chat", "ErrorCode_400106_Text": "Current Chat is set to be displayed", "ErrorCode_400107_Text": "Current Chat is set to be hidden", "ErrorCode_400108_Text": "Like limit reached", "ErrorCode_400109_Text": "Dislike limit reached", "ErrorCode_400110_Text": "Protocol version numbers of the server and the client are inconsistent. Login denied.", "ErrorCode_400111_Text": "Protocol Md5 of the server and the client are inconsistent. Login denied.", "ErrorCode_400112_Text": "Configuration version numbers of the server and the client are inconsistent. Login denied.", "ErrorCode_400113_Text": "Configuration Md5 of the server and the client are inconsistent. Login denied.", "ErrorCode_400114_Text": "Lunite Subscription days error.", "ErrorCode_400115_Text": "The number of Lunite Subscription days to be added exceeds the upper limit.", "ErrorCode_500000_Text": "Mission TaskId error", "ErrorCode_500001_Text": "Mission StepId error", "ErrorCode_500002_Text": "Mission Backpack error", "ErrorCode_500003_Text": "Mission process states unable to accept", "ErrorCode_500004_Text": "Mission process states unable to submit", "ErrorCode_500005_Text": "Wrong mission process configuration", "ErrorCode_500006_Text": "Wrong mission process data", "ErrorCode_500007_Text": "Cannot accept this mission type", "ErrorCode_500008_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_500009_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_500010_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_500011_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_500012_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_500013_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_500014_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_500015_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_500016_Text": "Mission node not activated", "ErrorCode_500017_Text": "Mission cannot find this behavior Id", "ErrorCode_500018_Text": "Mission node not found", "ErrorCode_500019_Text": "Mission components not found", "ErrorCode_500020_Text": "Mission track type error", "ErrorCode_500021_Text": "Mission states not in progress", "ErrorCode_500022_Text": "Corresponding battle state not found", "ErrorCode_500023_Text": "Wrong mission node data", "ErrorCode_500024_Text": "Not mission node. Cannot be submitted", "ErrorCode_500025_Text": "This mission type cannot be submitted by the front end", "ErrorCode_500026_Text": "Mission accepted", "ErrorCode_500027_Text": "Required quest resources are unavailable", "ErrorCode_500028_Text": "Invalid request type to occupy resource", "ErrorCode_500029_Text": "Resource list that needs to be occupied not found", "ErrorCode_500030_Text": "This type of mission cannot be accepted in Co-op Mode", "ErrorCode_500031_Text": "Unable to accept destroyed missions", "ErrorCode_500032_Text": "Node not found", "ErrorCode_500033_Text": "Node not activated", "ErrorCode_500034_Text": "Not a subtask node", "ErrorCode_500035_Text": "Not a subtask node", "ErrorCode_500036_Text": "Node cannot find this behavior", "ErrorCode_500037_Text": "This node behavior has been completed", "ErrorCode_500038_Text": "Mission item claiming behavior incorrect item type", "ErrorCode_500039_Text": "Mission item claiming behavior insufficient backpack space", "ErrorCode_500040_Text": "Invalid Blackboard type", "ErrorCode_500041_Text": "Timer not found", "ErrorCode_500042_Text": "Preconditions not met", "ErrorCode_500043_Text": "Data of item to be delivered not found", "ErrorCode_500044_Text": "Not a failed node", "ErrorCode_500045_Text": "No failed configuration", "ErrorCode_500046_Text": "No configuration is disposable", "ErrorCode_500047_Text": "Current mission states cannot be rolled back", "ErrorCode_500048_Text": "Interactive entity id not found", "ErrorCode_500049_Text": "No rollback permission", "ErrorCode_500050_Text": "Cannot request rollback repeatedly", "ErrorCode_500051_Text": "Unable to advance in suspended state", "ErrorCode_500052_Text": "The map required to accept the mission is inconsistent with the owner's current map", "ErrorCode_500053_Text": "Current state is already the latest saved version. Cannot be rolled back", "ErrorCode_600000_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600001_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600002_Text": "Resonator not activated", "ErrorCode_600003_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600004_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600005_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600006_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600007_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600008_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600009_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600010_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600011_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600012_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600013_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600014_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600015_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600016_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600017_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600018_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600019_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600020_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600021_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600022_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600023_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600024_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600025_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600026_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600027_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600028_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600029_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600030_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600031_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600032_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600033_Text": "Not a collectable entity", "ErrorCode_600034_Text": "Not a collectable entity", "ErrorCode_600035_Text": "No running gameplay found", "ErrorCode_600036_Text": "No interactive entity found", "ErrorCode_600037_Text": "Entity ConfigId cannot find gameplay Id", "ErrorCode_600038_Text": "Gameplay not created", "ErrorCode_600039_Text": "Gameplay rewards already claimed", "ErrorCode_600040_Text": "Gameplay is not interactive", "ErrorCode_600041_Text": "Gameplay cannot find player", "ErrorCode_600042_Text": "Not complete yet", "ErrorCode_600043_Text": "Failed to redeem gameplay rewards", "ErrorCode_600044_Text": "Gameplay not waiting", "ErrorCode_600045_Text": "Gameplay behavior parameter conversion error", "ErrorCode_600046_Text": "The number of rewards obtained from this enemy has reached the weekly upper limit", "ErrorCode_600047_Text": "The story does not exist", "ErrorCode_600048_Text": "No behavior", "ErrorCode_600049_Text": "No dialogue", "ErrorCode_600050_Text": "No option", "ErrorCode_600051_Text": "Wrong option", "ErrorCode_600052_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600053_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600054_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600055_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600056_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600057_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600058_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600059_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600060_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600061_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600062_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600063_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600064_Text": "Unable to interact in Co-Op Mode", "ErrorCode_600065_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600066_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600067_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600068_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600069_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600070_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600071_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600072_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600073_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_600074_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_700000_Text": "Scene does not exist", "ErrorCode_700001_Text": "Player is not in the scene", "ErrorCode_700002_Text": "Drop does not exist", "ErrorCode_700003_Text": "Drop components do not exist", "ErrorCode_700004_Text": "Drop ownership error", "ErrorCode_700005_Text": "Player is in the scene", "ErrorCode_700006_Text": "Scene id error", "ErrorCode_700007_Text": "Scene does not exist", "ErrorCode_700008_Text": "Scene failed to invite", "ErrorCode_700009_Text": "Invited player does not exist", "ErrorCode_700010_Text": "Invitation expired", "ErrorCode_700011_Text": "Inviter does not exist", "ErrorCode_700012_Text": "Invited player info mismatch", "ErrorCode_700013_Text": "The team is full", "ErrorCode_700014_Text": "The player is already in the team", "ErrorCode_700015_Text": "The player is already in the event. Cannot be invited.", "ErrorCode_700016_Text": "The removed player is not in the scene", "ErrorCode_700017_Text": "Cannot remove yourself", "ErrorCode_700018_Text": "You are in a dungeon. Cannot remove players.", "ErrorCode_700019_Text": "Cannot remove players currently in a dungeon", "ErrorCode_700020_Text": "No permission to remove", "ErrorCode_700021_Text": "The inviter is in the other player's scene", "ErrorCode_700022_Text": "Cannot invite in the other player's world", "ErrorCode_700023_Text": "Return mark error", "ErrorCode_700024_Text": "Leaving scene id mismatch", "ErrorCode_700025_Text": "Pre-battle team setup exists", "ErrorCode_700026_Text": "Pre-battle team setup does not exist", "ErrorCode_700027_Text": "Insufficient permission to create a pre-battle team setup", "ErrorCode_700028_Text": "Insufficient invitation permission of pre-battle team setup", "ErrorCode_700029_Text": "Pre-battle team setup invited player is not in the scene", "ErrorCode_700030_Text": "Pre-battle team setup invited player is in the other dungeon", "ErrorCode_700031_Text": "The player is in the pre-battle team setup", "ErrorCode_700032_Text": "The player is not in the pre-battle team setup", "ErrorCode_700033_Text": "Player setting ready state repeated", "ErrorCode_700034_Text": "The removed player is not in the scene", "ErrorCode_700035_Text": "Insufficient permission to remove", "ErrorCode_700036_Text": "You've been sending invitations too frequently", "ErrorCode_700037_Text": "Dungeon id mismatch", "ErrorCode_700038_Text": "The captain cannot leave during team setup", "ErrorCode_700039_Text": "Cannot edit Team lineup in the Ready state", "ErrorCode_700040_Text": "At least one team member is not yet ready", "ErrorCode_700041_Text": "Already in Co-op Mode. Cannot join repeatedly.", "ErrorCode_700042_Text": "Only the captain can disband the pre-battle team setup", "ErrorCode_700043_Text": "Switch Resonator index error", "ErrorCode_700044_Text": "Cannot switch to other players' Resonators", "ErrorCode_700045_Text": "Switched Resonator entity does not exist", "ErrorCode_700046_Text": "This function is not available in this scene", "ErrorCode_700047_Text": "This item is not available in this scene", "ErrorCode_700048_Text": "Deployed Resonators repeated", "ErrorCode_700049_Text": "Shield entity does not exist", "ErrorCode_700050_Text": "Shield's shield unique Id exists", "ErrorCode_700051_Text": "Entity that changes the shield value does not exist", "ErrorCode_700052_Text": "Shield unique Id for changing the shield value does not exist", "ErrorCode_700053_Text": "Entity that removes the shield does not exist", "ErrorCode_700054_Text": "Shield unique Id for removing the shield does not exist", "ErrorCode_700055_Text": "Entity that modifies the Vibration Strength does not exist", "ErrorCode_700056_Text": "Scene entity does not exist", "ErrorCode_700057_Text": "Abandoned", "ErrorCode_700058_Text": "Invalid parts", "ErrorCode_700059_Text": "Repeated deployment", "ErrorCode_700060_Text": "Echo skill failed to summon the entity", "ErrorCode_700061_Text": "Failed to load scene data", "ErrorCode_700062_Text": "Failed to verify player's creation data", "ErrorCode_700063_Text": "Creation point exists", "ErrorCode_700064_Text": "Creation point does not exist", "ErrorCode_700065_Text": "Creation point permission is obtained by another player", "ErrorCode_700066_Text": "No permission to create", "ErrorCode_700067_Text": "Max creation attempts reached", "ErrorCode_700068_Text": "Creation requirements not met", "ErrorCode_700069_Text": "Creation refresh rate error", "ErrorCode_700070_Text": "Creation configuration does not exist", "ErrorCode_700071_Text": "Creation point cannot create this entity. Please check data.", "ErrorCode_700072_Text": "The only entity cannot be created twice", "ErrorCode_700073_Text": "The Resonator doesn't own this Tacet Discord's skill", "ErrorCode_700074_Text": "Training facility entity does not exist", "ErrorCode_700075_Text": "Training facility entity configuration does not exist", "ErrorCode_700076_Text": "Training facility configuration does not exist", "ErrorCode_700077_Text": "Training facility gameplay configuration does not exist", "ErrorCode_700078_Text": "Training facility process configuration does not exist", "ErrorCode_700079_Text": "Training facility EntityCommonTag exists", "ErrorCode_700080_Text": "Entity function type error", "ErrorCode_700081_Text": "Training facility failed to accept", "ErrorCode_700082_Text": "No entry exists for the requested dungeon creation", "ErrorCode_700083_Text": "No entry configuration exists for the requested dungeon creation", "ErrorCode_700084_Text": "Entry locked for the requested dungeon creation", "ErrorCode_700085_Text": "Configuration does not exist for the requested dungeon creation", "ErrorCode_700086_Text": "Insufficient attempts for the requested dungeon creation", "ErrorCode_700087_Text": "Requirements not met for the requested dungeon creation", "ErrorCode_700088_Text": "Entering attempt configuration does not exist for the dungeon", "ErrorCode_700089_Text": "Entry configuration does not exist for unlocking the dungeon", "ErrorCode_700090_Text": "No need to unlock the entry for unlocking the dungeon", "ErrorCode_700091_Text": "The entry is unlocked for unlocking the dungeon", "ErrorCode_700092_Text": "Entry requirements not met for unlocking the dungeon", "ErrorCode_700093_Text": "The requested access to gameplay configuration does not exist", "ErrorCode_700094_Text": "The requested access to gameplay is accepted", "ErrorCode_700095_Text": "The requested access to gameplay failed", "ErrorCode_700096_Text": "Failed to create story characters", "ErrorCode_700097_Text": "Repeated story character creation", "ErrorCode_700098_Text": "Story character does not exist", "ErrorCode_700099_Text": "Test facility entity does not exist", "ErrorCode_700100_Text": "Not test facility entity", "ErrorCode_700101_Text": "Test facility configuration does not exist", "ErrorCode_700102_Text": "Requirements not met to activate test facility", "ErrorCode_700103_Text": "Requirements not met to cancel test facility", "ErrorCode_700104_Text": "Training facilities do not exist", "ErrorCode_700105_Text": "Training facilities configuration does not exist", "ErrorCode_700106_Text": "Training facility entity does not exist", "ErrorCode_700107_Text": "Training facility configuration does not exist", "ErrorCode_700108_Text": "Training targets unlock type is not strike-to-unlock", "ErrorCode_700109_Text": "Training targets unlock type is not activate-to-unlock", "ErrorCode_700110_Text": "Training targets unlocked", "ErrorCode_700111_Text": "Training targets completed", "ErrorCode_700112_Text": "Targets are in a non-interactive state", "ErrorCode_700113_Text": "Training targets entities not fully initialized", "ErrorCode_700114_Text": "Mutterfly entity does not exist", "ErrorCode_700115_Text": "Mutterfly configuration does not exist", "ErrorCode_700116_Text": "Mutterfly entity is not Mutterfly type", "ErrorCode_700117_Text": "Mutterfly base activated", "ErrorCode_700118_Text": "Mutterfly base does not exist", "ErrorCode_700119_Text": "Failed to absorb", "ErrorCode_700120_Text": "An exception occurred. Please contact customer support for help.", "ErrorCode_700121_Text": "Cast entity does not exist", "ErrorCode_700122_Text": "Cast calculation Id does not exist", "ErrorCode_700123_Text": "Cast configuration Id does not exist", "ErrorCode_700124_Text": "Cast current character configuration does not exist", "ErrorCode_700125_Text": "Cast damage calculation type does not exist", "ErrorCode_700126_Text": "Dungeon id does not exist", "ErrorCode_700127_Text": "Levitation entity does not exist", "ErrorCode_700128_Text": "Levitation configuration does not exist", "ErrorCode_700129_Text": "Levitation group configuration does not exist", "ErrorCode_700130_Text": "Levitation locked", "ErrorCode_700131_Text": "Levitation group locked", "ErrorCode_700132_Text": "Levitated item cannot be placed at this location", "ErrorCode_700133_Text": "Target location is unavailable", "ErrorCode_700134_Text": "Levitation applied", "ErrorCode_700135_Text": "Levitation not applied", "ErrorCode_700136_Text": "The item is levitated by the other player", "ErrorCode_700137_Text": "Invalid entity coordinates", "ErrorCode_700138_Text": "Not material box", "ErrorCode_700139_Text": "Material box data not initialized", "ErrorCode_700140_Text": "Material box not configured", "ErrorCode_700141_Text": "Material box claimed", "ErrorCode_700142_Text": "Material box is not interactive", "ErrorCode_700143_Text": "Material box drop id does not exist", "ErrorCode_700144_Text": "Material box failed to drop", "ErrorCode_700145_Text": "Material box entity does not exist", "ErrorCode_700146_Text": "Invalid material box tag", "ErrorCode_700147_Text": "Material entity has this tag", "ErrorCode_700148_Text": "Missing label for supply crate", "ErrorCode_700149_Text": "Stealth disabled", "ErrorCode_700150_Text": "Stealth reset complete", "ErrorCode_700151_Text": "Damage calculation failed, currently under client control", "ErrorCode_700152_Text": "Failed to save terrain data", "ErrorCode_700153_Text": "Currently not in dungeon", "ErrorCode_700154_Text": "Invalid command, cannot create Solaris dungeon", "ErrorCode_700155_Text": "Invalid command, player inside dungeon", "ErrorCode_700156_Text": "Invalid command. Enter Single-player instance", "ErrorCode_700157_Text": "Invalid command, player not found", "ErrorCode_700158_Text": "Too many Flow interactions with entity", "ErrorCode_700159_Text": "Verified, coordinate travel enabled", "ErrorCode_700160_Text": "Failed to verify, coordinate travel restricted", "ErrorCode_700161_Text": "Failed to verify, no pathfinding data was exported for this map", "ErrorCode_700162_Text": "User ID does not exist", "ErrorCode_700163_Text": "ID does not match Solaris category", "ErrorCode_700164_Text": "Cannot change Solaris while in dungeon", "ErrorCode_700165_Text": "Already at target Solaris", "ErrorCode_700166_Text": "Non-Solaris owners cannot claim supply crates", "ErrorCode_700167_Text": "Duplicate identical Solaris", "ErrorCode_700168_Text": "Dungeon ID does not exist, please confirm front-end data match", "ErrorCode_700169_Text": "Invalid action", "ErrorCode_700170_Text": "Global entity configuration does not exist", "ErrorCode_700171_Text": "Fixed entity configuration does not exist", "ErrorCode_700172_Text": "Cannot find fixed entity of landscape", "ErrorCode_700173_Text": "Cannot find global entity of terrain", "ErrorCode_700174_Text": "Entity does not have variable components", "ErrorCode_700175_Text": "Variable names of entity does not exist", "ErrorCode_700176_Text": "Error entity variable type", "ErrorCode_700177_Text": "Missing entity configuration", "ErrorCode_700178_Text": "Entity configuration not set as global type", "ErrorCode_700179_Text": "Entity configuration not set as fixed type", "ErrorCode_700180_Text": "Entity configuration not set as character type", "ErrorCode_700181_Text": "Missing entity location", "ErrorCode_700182_Text": "Failed to find terrain square", "ErrorCode_700183_Text": "Entity configuration not set to sleep mode", "ErrorCode_700184_Text": "Summon configuration does not exist", "ErrorCode_700185_Text": "Summon error", "ErrorCode_700186_Text": "Summon error", "ErrorCode_700187_Text": "Summon error", "ErrorCode_700188_Text": "Summon error", "ErrorCode_700189_Text": "Summoner category error", "ErrorCode_700190_Text": "Entity not in fallen status", "ErrorCode_700191_Text": "Entity missing attribute components", "ErrorCode_700192_Text": "Error entity DB data", "ErrorCode_700193_Text": "Created fixed entity for terrain", "ErrorCode_700194_Text": "Invalid entity wake-up context", "ErrorCode_700195_Text": "Missing Trigger components", "ErrorCode_700196_Text": "Max Trigger component activation reached", "ErrorCode_700197_Text": "Restricted action", "ErrorCode_700198_Text": "Restricted action", "ErrorCode_700199_Text": "Entity has matching attribution", "ErrorCode_700200_Text": "Entity has conflicting attribution", "ErrorCode_700201_Text": "Error entity creation", "ErrorCode_700202_Text": "Missing interaction component", "ErrorCode_700203_Text": "Error interaction option subscript", "ErrorCode_700204_Text": "Access required to interact", "ErrorCode_700205_Text": "Interaction not available", "ErrorCode_700206_Text": "Requires access to activate entity", "ErrorCode_700207_Text": "Cannot use skill", "ErrorCode_700208_Text": "Error interaction option Guid", "ErrorCode_700209_Text": "Error adding interaction option", "ErrorCode_700210_Text": "Error removing interaction option", "ErrorCode_700211_Text": "Cannot find interaction option holder", "ErrorCode_700212_Text": "Restricted summon", "ErrorCode_700213_Text": "Restricted summon", "ErrorCode_700214_Text": "Restricted configuration", "ErrorCode_700215_Text": "Restricted configuration", "ErrorCode_700216_Text": "Restricted configuration", "ErrorCode_700217_Text": "Restricted configuration", "ErrorCode_700218_Text": "Restricted configuration", "ErrorCode_700219_Text": "Restricted configuration", "ErrorCode_700220_Text": "Restricted configuration", "ErrorCode_700221_Text": "Restricted configuration", "ErrorCode_700222_Text": "Set invalid variable context", "ErrorCode_700223_Text": "Set invalid variable instance", "ErrorCode_700224_Text": "Set variable acquisition right value error", "ErrorCode_700225_Text": "Set variable acquisition left value error", "ErrorCode_700226_Text": "Run invalid variable context", "ErrorCode_700227_Text": "Run invalid variable instance", "ErrorCode_700228_Text": "Run invalid variable acquisition error", "ErrorCode_700229_Text": "Run invalid variable acquisition category", "ErrorCode_700230_Text": "Run invalid variable acquisition functor", "ErrorCode_700231_Text": "Run invalid variable setting result error", "ErrorCode_700232_Text": "Behavior entity does not exist", "ErrorCode_700233_Text": "Behavior entity does not have interactive component configurations", "ErrorCode_700234_Text": "Behavior ID does not exist", "ErrorCode_700235_Text": "Behavior blackboard does not exist", "ErrorCode_700236_Text": "Behavior tree nodes do not exist", "ErrorCode_700237_Text": "Incorrect subtask node", "ErrorCode_700238_Text": "Error behavior parameter conversion", "ErrorCode_700239_Text": "Behavior context is not an entity", "ErrorCode_700240_Text": "Behavior performer not found", "ErrorCode_700241_Text": "Behavior dialog not found", "ErrorCode_700242_Text": "Failed to create behavior dialog ID", "ErrorCode_700243_Text": "Failed to converge behavior path", "ErrorCode_700244_Text": "Behavior configuration not found", "ErrorCode_700245_Text": "Behavior processing function not found", "ErrorCode_700246_Text": "Internal behavior error", "ErrorCode_700247_Text": "Restricted behavior subscript", "ErrorCode_700248_Text": "Not a server-side behavior subscript", "ErrorCode_700249_Text": "Remaining server-side behavior incomplete", "ErrorCode_700250_Text": "A non-behavior tree performer", "ErrorCode_700251_Text": "Current sustainable behavior incomplete", "ErrorCode_700252_Text": "Current behavior is not sustainable", "ErrorCode_700253_Text": "Reset location entity does not exist", "ErrorCode_700254_Text": "Fix abnormal location entity does not exist", "ErrorCode_700255_Text": "Tested removal request entity does not exist", "ErrorCode_700256_Text": "Drown entity does not exist", "ErrorCode_700257_Text": "Collision puzzle does not exist", "ErrorCode_700258_Text": "Combat disengage entity does not exist", "ErrorCode_700259_Text": "Request for entity buff does not exist", "ErrorCode_700260_Text": "Request for entity buff removal does not exist", "ErrorCode_700261_Text": "Activation for entity buff does not exist", "ErrorCode_700262_Text": "Request for additional toughness multiplier adjustment does not exist", "ErrorCode_700263_Text": "Adsorption object does not exist", "ErrorCode_700264_Text": "Adsorption condition not met", "ErrorCode_700265_Text": "Time selector unavailable during co-op mode", "ErrorCode_700266_Text": "Time selector: Entity not found", "ErrorCode_700267_Text": "Time selector: Missing entity selector component", "ErrorCode_700268_Text": "Time selector: Incorrect selector component", "ErrorCode_700269_Text": "Time selector: Selector component completed", "ErrorCode_700270_Text": "Time selector: Invalid condition", "ErrorCode_700271_Text": "Time selector: Missing target", "ErrorCode_700272_Text": "Time selector: Selector direction error", "ErrorCode_700273_Text": "Time selector: Invalid component completion condition", "ErrorCode_700274_Text": "Time selector: Selector component not in selector mode", "ErrorCode_800000_Text": "Failed to reconnect. Please try again later or contact customer support.", "ErrorCode_800001_Text": "Failed to reconnect. Please try again later or contact customer support.", "ErrorCode_800002_Text": "Failed to reconnect. Please try again later or contact customer support.", "ErrorCode_800003_Text": "Failed to reconnect. Please try again later or contact customer support.", "ErrorCode_800004_Text": "Failed to reconnect. Please try again later or contact customer support.", "ErrorCode_800005_Text": "Failed to reconnect. Please try again later or contact customer support.", "ErrorCode_800006_Text": "Restricted client action", "ErrorCode_800007_Text": "Restricted client action", "ErrorCode_800008_Text": "System error", "ErrorCode_800009_Text": "Restricted client action", "ErrorCode_800010_Text": "System error. Please contact customer support for help.", "ErrorCode_800011_Text": "System error. Please contact customer support for help.", "ErrorCode_800012_Text": "System error. Please contact customer support for help.", "ErrorCode_800013_Text": "System error. Please contact customer support for help.", "ErrorCode_900000_Text": "Intimacy character error", "ErrorCode_900001_Text": "Intimacy configuration error", "ErrorCode_900002_Text": "Intimacy mission error", "ErrorCode_900003_Text": "Intimacy level reward error", "ErrorCode_900004_Text": "Intimacy mission accept error", "ErrorCode_900005_Text": "Current subsection of Intimacy locked", "ErrorCode_900006_Text": "Current subsection of Intimacy unlocked. Please do not repeat the same action", "ErrorCode_900007_Text": "Elevator entity does not exist", "ErrorCode_900008_Text": "Elevator configuration does not exist", "ErrorCode_900009_Text": "Elevator locked", "ErrorCode_900010_Text": "Elevator not reversing", "ErrorCode_900011_Text": "Elevator not advancing", "ErrorCode_900012_Text": "Elevator not at starting location", "ErrorCode_900013_Text": "Elevator not at end location", "ErrorCode_900014_Text": "Restricted elevator level", "ErrorCode_900015_Text": "Request denied by Solaris owner", "ErrorCode_900016_Text": "Player not found or player is offline", "ErrorCode_900017_Text": "Solaris owner already in co-op mode", "ErrorCode_900018_Text": "Max Co-opt player number reached", "ErrorCode_900019_Text": "Solaris owner has enabled friends only join requests", "ErrorCode_900020_Text": "The world owner has banned all Co-op requests", "ErrorCode_900022_Text": "You have been blocked by this player", "ErrorCode_900023_Text": "Cannot join a world with a higher SOL3 Phase", "ErrorCode_900024_Text": "The world owner has disabled Co-op Mode", "ErrorCode_900025_Text": "The world owner is currently in another world", "ErrorCode_900026_Text": "The world owner is currently in a Single-player only quest", "ErrorCode_900027_Text": "Already in Co-op Mode", "ErrorCode_900028_Text": "Currently in a Single-player only quest", "ErrorCode_900029_Text": "Co-op Mode disabled", "ErrorCode_900030_Text": "Request to join Solaris sent", "ErrorCode_900031_Text": "Cannot join your own Solaris", "ErrorCode_900032_Text": "Please enter the player's UID", "ErrorCode_900033_Text": "Request timed out", "ErrorCode_900034_Text": "Entering player Solaris, please wait", "ErrorCode_900035_Text": "Waiting for player(s) to join Solaris, please wait", "ErrorCode_900036_Text": "Join queue full, please wait", "ErrorCode_900037_Text": "Already in join queue", "ErrorCode_900038_Text": "Solaris owner not in Solaris", "ErrorCode_900039_Text": "Player not in Solaris", "ErrorCode_900040_Text": "Not in join queue", "ErrorCode_900042_Text": "Player not found", "ErrorCode_900043_Text": "The world owner is currently using trial Resonator, unable to join Co-op", "ErrorCode_900044_Text": "The world owner is currently using trial Resonator, unable to join Co-op", "ErrorCode_900046_Text": "Request send failed, player currently matching for co-op", "ErrorCode_900047_Text": "Cannot accept requests during co-op matching", "ErrorCode_1000000_Text": "Buff item configuration does not exist", "ErrorCode_1000001_Text": "Buff item is not sharing type", "ErrorCode_1000002_Text": "Buff item character ID is not sharing type", "ErrorCode_1000003_Text": "Buff item character ID is not in team", "ErrorCode_1000004_Text": "Insufficient buff item", "ErrorCode_1000005_Text": "Buff item cannot be repeatedly used while still in cooldown", "ErrorCode_1000006_Text": "Buff item still in cooldown", "ErrorCode_1000007_Text": "Buff item usage amount error", "ErrorCode_1000008_Text": "Buff item cannot find target player", "ErrorCode_1000009_Text": "Terrain object does not exist", "ErrorCode_1000010_Text": "Incorrect terrain object type", "ErrorCode_1000011_Text": "Incorrect terrain object operation type", "ErrorCode_1000012_Text": "Terrain object status error", "ErrorCode_1000013_Text": "Entity status change entity not found", "ErrorCode_1000014_Text": "Missing tag component for status change entity", "ErrorCode_1000015_Text": "Status change entity Type does not exist", "ErrorCode_1000016_Text": "Status change entity State does not exist", "ErrorCode_1000017_Text": "Missing configuration for status change entity", "ErrorCode_1000018_Text": "Status change mismatch", "ErrorCode_1000019_Text": "Matching old and new status changes", "ErrorCode_1000020_Text": "Status cannot be changed while silent", "ErrorCode_1000021_Text": "Completed status cannot be changed", "ErrorCode_1000022_Text": "Status cannot be changed while locked", "ErrorCode_1000023_Text": "Entity not in initial status", "ErrorCode_1000024_Text": "Entity status does not exist", "ErrorCode_1000025_Text": "Cannot change while in spawn state", "ErrorCode_1000026_Text": "Conditions not met to change status", "ErrorCode_1000027_Text": "Missing console player for status change", "ErrorCode_1000028_Text": "Entity self status change error", "ErrorCode_1000029_Text": "Levitation base entity does not exist", "ErrorCode_1000030_Text": "Levitation target does not exist", "ErrorCode_1000031_Text": "Missing Levitation base entity Foundation component", "ErrorCode_1000032_Text": "Levitation base activated", "ErrorCode_1000033_Text": "Levitation base inactive", "ErrorCode_1000034_Text": "Levitation target tag mismatch", "ErrorCode_1000035_Text": "Levitation target not within range", "ErrorCode_1000036_Text": "Levitation target status tag mismatch", "ErrorCode_1000037_Text": "Gravity puzzle does not exist", "ErrorCode_1000038_Text": "Missing gravity puzzle components", "ErrorCode_1000039_Text": "Restricted gravity puzzle reset", "ErrorCode_1000040_Text": "Mutterfly entity does not exist", "ErrorCode_1000041_Text": "Missing Mutterfly entity tracking component", "ErrorCode_1000042_Text": "Missing Mutterfly base ID", "ErrorCode_1000043_Text": "Missing Mutterfly base", "ErrorCode_1000044_Text": "Mutterfly base activated", "ErrorCode_1000045_Text": "Tossing player does not exist", "ErrorCode_1000046_Text": "Small animal destroyed entity does not exist", "ErrorCode_1000047_Text": "Not a small animal entity", "ErrorCode_1000048_Text": "Stealth behavior tree does not exist", "ErrorCode_1000049_Text": "Stealth behavior tree nodes do not exist", "ErrorCode_1000050_Text": "Stealth node is not a failure node", "ErrorCode_1000051_Text": "Missing stealth time configuration", "ErrorCode_1000052_Text": "Stealth configuration error", "ErrorCode_1000053_Text": "Already in stealth mode", "ErrorCode_1000054_Text": "Not in stealth mode", "ErrorCode_1000055_Text": "Levitation target entity does not exist", "ErrorCode_1000056_Text": "Not a levitation target", "ErrorCode_1000057_Text": "Control entity already has controller", "ErrorCode_1000058_Text": "Cancellation control entity does not have controller", "ErrorCode_1000059_Text": "An error occurred. For inquiries please contact customer support.", "ErrorCode_1000060_Text": "An error occurred. For inquiries please contact customer support.", "ErrorCode_1000061_Text": "An error occurred. For inquiries please contact customer support.", "ErrorCode_1000062_Text": "An error occurred. For inquiries please contact customer support.", "ErrorCode_1000063_Text": "An error occurred. For inquiries please contact customer support.", "ErrorCode_1000064_Text": "An error occurred. For inquiries please contact customer support.", "ErrorCode_1000065_Text": "Please contact customer support for help.", "ErrorCode_1000066_Text": "Please contact customer support for help.", "ErrorCode_1000067_Text": "Please contact customer support for help.", "ErrorCode_1000068_Text": "Please contact customer support for help.", "ErrorCode_1000069_Text": "Current behavior tree not in stealth mode", "ErrorCode_1000070_Text": "Movement condition not met", "ErrorCode_1000071_Text": "Missing Levitation configuration", "ErrorCode_1000072_Text": "Levitation target already discarded", "ErrorCode_1000073_Text": "Missing dismantle time for Levitation target", "ErrorCode_1100000_Text": "Missing guide information. Guide group: {0}", "ErrorCode_1100001_Text": "Guide status error. Guide group: {0}. Status: {1}", "ErrorCode_1100002_Text": "Guide configuration not found. Guide ID: {0}", "ErrorCode_1100003_Text": "Guide completion requirements not met. Guide ID: {0}. Condition ID: {1}", "ErrorCode_1100004_Text": "Guide completed. Guide group: {0}", "ErrorCode_1100005_Text": "Guide prerequisite incomplete. Current guide ID: {0}. Guide prerequisite ID: {1}", "ErrorCode_1100006_Text": "Missing guide completion requirement. Guide ID: {0}", "ErrorCode_1100007_Text": "No running navigation group", "ErrorCode_1100008_Text": "Cannot complete guide procedure of server monitoring", "ErrorCode_1100009_Text": "Current activation guide not in pending list", "ErrorCode_1100010_Text": "Repeated activation for guide step", "ErrorCode_1100011_Text": "Not a front end controlled guide group", "ErrorCode_1100012_Text": "Guide group currently running, cannot be added to pending list", "ErrorCode_1100013_Text": "Guide group cannot be activated repeatedly", "ErrorCode_1100014_Text": "Tutorial configuration does not exist", "ErrorCode_1100015_Text": "Tutorial unlocked", "ErrorCode_1100016_Text": "Tutorial locked", "ErrorCode_1100017_Text": "Already claimed tutorial rewards", "ErrorCode_1100018_Text": "Tutorial reward drop configuration does not exist", "ErrorCode_1100019_Text": "Tutorial reward drop deliver error", "ErrorCode_1100020_Text": "Current guide group ID mismatch", "ErrorCode_1100021_Text": "Requested index type does not exist", "ErrorCode_1100022_Text": "Index entry locked", "ErrorCode_1100023_Text": "Current type of entry cannot be unlocked", "ErrorCode_1100024_Text": "Requested amount exceeds max index quantity", "ErrorCode_1200000_Text": "Must be friends with player to start private chat", "ErrorCode_1200001_Text": "Input contains sensitive words. Please re-enter", "ErrorCode_1200002_Text": "You have been temporarily suspended from sending messages due to recent reports by other players", "ErrorCode_1200003_Text": "Emote not available", "ErrorCode_1200004_Text": "Too many requests", "ErrorCode_1200005_Text": "Block failed. Invalid player ID", "ErrorCode_1200006_Text": "You have been suspended from sending messages due to in-game misconduct. For inquiries please contact customer support.", "ErrorCode_1200007_Text": "Character Stories not unlocked yet", "ErrorCode_1200008_Text": "Max number of concurrent Character Stories reached", "ErrorCode_1200009_Text": "Cannot unlock. Insufficient unlock times.", "ErrorCode_1200010_Text": "Region ID does not exist", "ErrorCode_1200011_Text": "Faction ID does not exist", "ErrorCode_1200012_Text": "Reward has been claimed", "ErrorCode_1200014_Text": "Daily Quests incomplete. You cannot claim rewards yet", "ErrorCode_1200015_Text": "Interaction target status error", "ErrorCode_1200016_Text": "Terrain/Entity does not exist", "ErrorCode_1200017_Text": "Missing target Resonator in current Echo lineup", "ErrorCode_1200018_Text": "Unable to switch. Target Echo already fallen.", "ErrorCode_1300000_Text": "Failed to add GameplayEffect", "ErrorCode_1300001_Text": "Combat disengage entity not a monster", "ErrorCode_1300002_Text": "Self-destruct entity does not exist", "ErrorCode_1300003_Text": "Self-destruct entity not a monster", "ErrorCode_1300004_Text": "Self-destruct entity already fallen", "ErrorCode_1300005_Text": "Animation status synchronization error", "ErrorCode_1400000_Text": "Payment configuration not found", "ErrorCode_1400001_Text": "Failed to create payment order. For inquiries please contact customer support.", "ErrorCode_1400002_Text": "Order not found", "ErrorCode_1400003_Text": "Order does not match with player", "ErrorCode_1400004_Text": "Order cannot be updated to processed status", "ErrorCode_1400005_Text": "Order failed to update to processed status", "ErrorCode_1400006_Text": "Payment function unavailable", "ErrorCode_1400007_Text": "Payment data has been changed", "ErrorCode_1400008_Text": "Failed to update order", "ErrorCode_1400009_Text": "Convene configuration does not exist", "ErrorCode_1400010_Text": "Convene rule group configuration does not exist", "ErrorCode_1400011_Text": "Convene rule configuration does not exist", "ErrorCode_1400012_Text": "Unknown Convene type", "ErrorCode_1400013_Text": "Insufficient remaining attempts for current daily Convene pool", "ErrorCode_1400014_Text": "Insufficient total remaining attempts for current Convene pool", "ErrorCode_1400015_Text": "Insufficient total remaining Convene attempts", "ErrorCode_1400016_Text": "Current Convene pool not available", "ErrorCode_1400017_Text": "Current Convene pool is closed", "ErrorCode_1400018_Text": "Convene function disabled", "ErrorCode_1400019_Text": "Item exchange configuration does not exist", "ErrorCode_1400020_Text": "Insufficient redemption attempts for today", "ErrorCode_1400021_Text": "Insufficient total redemption attempts", "ErrorCode_1400022_Text": "Convene limitation information does not exist", "ErrorCode_1400023_Text": "Missing Convene limitation information list", "ErrorCode_1500000_Text": "Incorrect information display ID", "ErrorCode_1500001_Text": "In cooldown. Please check again later.", "ErrorCode_1500002_Text": "Configuration not found", "ErrorCode_1500003_Text": "Reward has been claimed", "ErrorCode_1500004_Text": "Mission data not found", "ErrorCode_1500005_Text": "Milestones status error", "ErrorCode_1500006_Text": "Claim order error", "ErrorCode_1500007_Text": "Chapter status error", "ErrorCode_1500008_Text": "Detection target not found", "ErrorCode_1500009_Text": "Selected target not within tracking list", "ErrorCode_1500010_Text": "Cannot track other detection types", "ErrorCode_1500011_Text": "Current detection ID not selected", "ErrorCode_1500012_Text": "Detection configuration not found", "ErrorCode_1500013_Text": "Detection template ID list of non-normal monsters cannot be empty", "ErrorCode_1500014_Text": "Detection target not found", "ErrorCode_1600000_Text": "System error. Please try again later.", "ErrorCode_1600001_Text": "System error. Please try again later.", "ErrorCode_1600002_Text": "System error. Please try again later.", "ErrorCode_1600003_Text": "System error. Please try again later.", "ErrorCode_1600004_Text": "Restricted combat action", "ErrorCode_1600005_Text": "Restricted combat action", "ErrorCode_1600006_Text": "Restricted combat action", "ErrorCode_1600007_Text": "Bullet target does not exist", "ErrorCode_1600008_Text": "Restricted part", "ErrorCode_1600009_Text": "Restricted action", "ErrorCode_1600010_Text": "Restricted configuration", "ErrorCode_1600011_Text": "System error. Please try again later.", "ErrorCode_1600012_Text": "System error. Please try again later.", "ErrorCode_1600013_Text": "System error. Please try again later.", "ErrorCode_1600014_Text": "Restricted action", "ErrorCode_1700000_Text": "Status toggle error", "ErrorCode_1700001_Text": "Status toggle error", "ErrorCode_1700002_Text": "Status toggle error", "ExploreProgress_1_TypeName": "Resonance Beacon", "ExploreProgress_2_TypeName": "Supply Chest", "ExploreProgress_3_TypeName": "Sonance Casket", "ExploreProgress_4_TypeName": "Viewpoint", "ExploreTools_1001_Name": "Grapple", "ExploreTools_1001_CurrentSkillInfo": "Quickly travel over distances or overfly terrains.", "ExploreTools_1004_Name": "Sensor", "ExploreTools_1004_CurrentSkillInfo": "Detect noteworthy objects and important information in your surroundings.", "ExploreTools_1003_Name": "Levitator", "ExploreTools_1003_CurrentSkillInfo": "Levitate certain marked objects for various exploration purposes.", "ExploreTools_1005_Name": "Wall Dash", "ExploreTools_1005_CurrentSkillInfo": "Resonators can Wall Dash on walls and steep rock faces like on the ground.", "ExploreTools_1006_Name": "Glider", "ExploreTools_1006_CurrentSkillInfo": "Glide in the air to reach areas that are unaccessible otherwise.", "ExploreTools_1007_Name": "Projector", "ExploreTools_1007_CurrentSkillInfo": "Display the Echoes you've absorbed.", "ExploreTools_1008_Name": "Memo", "ExploreTools_1008_CurrentSkillInfo": "Place Memos for other Players in the Overworld.", "ExploreTools_1009_Name": "Camera", "ExploreTools_1009_CurrentSkillInfo": "Capture memorable moments.", "FavorGoods_140201_Title": "Striped Ribbon", "FavorGoods_140201_Content": "Yangyang's blue beret always has a delicate ribbon attached to its brim. It's her signature look, and a precious gift from her mother before she embarked on her journey. \nTo Yangyang, it symbolizes her mother's blessing and marks the start of her own journey. She holds onto the resolution she made when putting on the ribbon, determined to see it through until the end.", "FavorGoods_140202_Title": "Sound Recorder", "FavorGoods_140202_Content": "As Yangyang grew accustomed to the constant presence of Streams, she began to contemplate capturing the fleeting sound of the wind. With the help of Baizhi's modifications and innovative energy conversion technology, a device was created to store the Streams as visual and tangible information. Whether it be the gentle sound of snow falling on a mountain, an untold story, or a poignant moment that brings tears to one's eyes, Yangyang now had the ability to record these realities that her senses were attuned to.", "FavorGoods_140203_Title": "All in One", "FavorGoods_140203_Content": "Yangyang has been crafting wind chimes since she was a child, using polished jade crystals in the shape of birds as plectrums. Starting with just a few, she has now collected and gifted dozens of them to her loved ones. Each one is different, with intricate designs that evolve over time as Yangyang adds new plectrums and adjusts their placement. She sees it as a never-ending journey, with endless possibilities for interpretation. Despite not knowing what kind of melody the wind chimes will eventually create, Yangyang stays true to her original intention—a lifelong pursuit of perfecting her craft, just like her family's tradition of \"One Instrument for Life.\"", "FavorGoods_120201_Title": "Headline Screenshots", "FavorGoods_120201_Content": "Chixia's heroic actions have made her a celebrated figure in Jinzhou. Though she doesn't seek fame, the heartfelt praise she receives motivate her to continue chasing her dreams.", "FavorGoods_120202_Title": "Victor Savor", "FavorGoods_120202_Content": "A jar of special hot sauce, made according to Chixia's secret family recipe, served in a trophy that Chixia had won before. Chixia cherished this trophy a lot, but this amazing sauce certainly deserves to be put in here. Its flavor is fresh, salty, tangy, and numbing, and in Chixia's words, \"That sauce is so good, you'll munch an old shoe with it.\"", "FavorGoods_120203_Title": "Badge of Hero", "FavorGoods_120203_Content": "A Patroller badge and a Fiamma merchandise. \nThe badge has been meticulously decorated, and the merchandise has many signs of wear and tear. \nBoth have been polished to a gleaming shine.", "FavorGoods_150301_Title": "Expedition Goggles", "FavorGoods_150301_Content": "Verina cherishes her Pioneer Association expedition goggles, remnants of a journey and warm memories like Starflower. Now useless for danger detection, they hold sentimental value to her.", "FavorGoods_150302_Title": "Eternity in Bloom", "FavorGoods_150302_Content": "The flower sample from Verina's first fieldwork. She waited for the flower to bloom and carefully preserved it. Verina sees the blooming of a flower as an everlasting moment of life's beauty, encapsulating her love for both flowers and life itself.", "FavorGoods_150303_Title": "Notes on Wilderness Exploration", "FavorGoods_150303_Content": "Whenever she goes out to participate in expeditions or field trips, Verina always finds shortcuts to explore or avoids lurking dangers with the help of her plant friends. Verina draws them all. Behind a small map with childish strokes are valuable lessons, proof that Verina is following in her mother's footsteps.", "FavorGoods_110201_Title": "Mala Beads", "FavorGoods_110201_Content": "Before leaving the temple, Sanhua received a string of Mala beads from the abbot.\nThese precious beads hold the blessing and guidance of the abbot, serving as a constant reminder for Sanhua. In times of turmoil, she finds comfort in running her fingers over the smooth beads, using them as a meditative tool to recite the Heart Sutra and bring peace to her mind.", "FavorGoods_110202_Title": "The Amorphous", "FavorGoods_110202_Content": "Jinhsi wanted to see the world through Sanhua's eyes, so Sanhua sought the guidance of a famous shadow puppet master, Huanglong, to show Jinhsi a corner of the hell she had seen in this way. But this bizarre world unexpectedly won Jinhsi's favor, which occasionally gave Sanhua the illusion that she could also fall in love with this hell. \nUnlike the rough monster shadow puppets, there is also a pair of delicate human shadow puppets that Sanhua keeps as a private collection.", "FavorGoods_110203_Title": "Ksana", "FavorGoods_110203_Content": "Sanhua used to believe that transience was the root of all beauty in the world. Just like snow and ice, so pure and captivating, but destined to melt. But sometimes, as she holds a frozen flower in her hand, she wonders - is she admiring its fleeting beauty or mourning its inevitable demise? She freezes the frosty blossom, determined to preserve it for just a little longer. Just like this moment with all its precious memories and beauty that she vows to protect forever.", "FavorGoods_160101_Title": "Guardian Wall Model", "FavorGoods_160101_Content": "\"The weight of Jinzhou is far beyond what a model can carry, but you can feel the weight of guarding Jinzhou up close by purchasing a Guardian Wall model.\" \nThe Ministry of Development partnered with a toy company to create this model, rumored to be a limited first edition obtained personally by Taoqi from a revered toy mogul.", "FavorGoods_160102_Title": "Jinzhou Strategies", "FavorGoods_160102_Content": "The data module for Terminal loading contains Taoqi's observations and thoughts on Jinzhou, from her childhood musings to her current decisions to protect the city. Every detail has been meticulously documented in this small but powerful device. Perhaps one day, it will alter the fate of Jinzhou.", "FavorGoods_160103_Title": "Peachy Turtle", "FavorGoods_160103_Content": "Taoqi always longs to catch a nice, peaceful nap during her free time. The soft and plush Peachy Turtle becomes her haven, a paradise that washes away all fatigue accumulated from work. \"If I could live a slow-paced life just like the Peachy Turtle, and still be a reliable support for everyone, that would be perfect.\"", "FavorGoods_110301_Title": "Simplistic Rings", "FavorGoods_110301_Content": "Baizhi's been preserving this pair of rings from her time at Huaxu Academy. They are identical in shape and style, with only slight differences in wear. Their origins are a mystery—some say they're a memento from a deceased family member, others claim they are some kind of Remnant technology device that Baizhi and her team created to strengthen her bond with You'tan.\nThough no one really knows why Baizhi cherishes these seemingly modest rings so much, and she has never cared to explain, only Baizhi understands their true significance. To her, they are the embodiment of her past team's efforts and a poignant reminder of her teammates and mentors who sacrificed themselves deep in the icebound plain. These rings represent the teachings and expectations they held for her, driving her to carry on their will and continue the research in Remnant Ecoacoustics.", "FavorGoods_110302_Title": "Miniature You'tan", "FavorGoods_110302_Content": "Baizhi meticulously studied the behavioral patterns of You'tan and recorded detailed data. But many mysteries still surround this Remnant Creature: What is its composition? How did it come into existence? And are there other similar creatures to be found? Inspired by her colleague's words, Baizhi embarked on a modeling project to recreate You'tan. The result is a complex model consisting of 205 components. It's said that Baizhi can assemble it flawlessly, even with her eyes closed. While not as intricate as the real You'tan, this model serves as a deconstruction and ambitious attempt to replicate the creature from frequencies to a physical form.", "FavorGoods_110303_Title": "Medal of Honor", "FavorGoods_110303_Content": "Huanglong officials presented this Medal of Honor to the entire team for their contribution to the field of Remnant Ecoacoustics and for their courageous research spirit. As the only survivor of the team, Baizhi received the medal on their behalf and has kept it ever since. \nIt is a remembrance and an honor. \nThere are still many uncharted territories in the field of science waiting for explorers like them to enter and make their voices heard. Humans will respond positively to their voices, which is the meaning of their research on \"Remnant.\"", "FavorGoods_120301_Title": "Wooly Dolls", "FavorGoods_120301_Content": "The Wooly dolls are gifts from Mama. They always listen to Encore, and always stay by her side. The Woolies are not only Encore's emotional projection, but also important friends in her life.", "FavorGoods_120302_Title": "Coral Bowl", "FavorGoods_120302_Content": "Encore's specialty dish, made of purple coral from the Black Shores and carefully cooked with various ingredients. Encore always tries to make something new, and somehow, the flavor is surprisingly good. But the thing looks so horrible that it takes a lot of courage to try. Not even Aalto can handle it.", "FavorGoods_120303_Title": "Prank Toy", "FavorGoods_120303_Content": "Aalto had added his own twist to this prank toy. It made its debut on one of Encore's birthdays, much to Camellya's disapproval of Aalto's taste in toys. At every Black Shores member's birthday party, Encore plays the recorded birthday song from this little toy as a small surprise. After all, unexpected and unpleasant surprises are a frequent occurrence on their adventures.", "FavorGoods_160201_Title": "Silky Reveries", "FavorGoods_160201_Content": "Danjin has a sweet tooth. In her youth, during those rare and cherished family reunions, her mother would always buy two pieces of Loong Whiskers Crisp, one for Danjin and the other for her younger sister. This delicate sweetness brought great happiness to her life. As Danjin set out on a journey on her own, she always carries a few pieces of Loong Whiskers Crisp with her as this sugary delight provides a timely energy boost for her whenever fatigue sets in. Besides, the delicate sweetness also serves as a reminder. It reminds her of her goal to help more people live a happy life and pushes her to keep moving forward.", "FavorGoods_160202_Title": "Hand Mirror", "FavorGoods_160202_Content": "Danjin's master had gifted her a hand mirror. For years, as she practiced her sword skills, Danjin would see her reflection drenched in scarlet and try to stay calm. With time, she mastered the technique and the scarlet blade became obedient. But sometimes, a faint blush of crimson would still stain her cheeks, and Danjin would gently wipe it away with her hand mirror. It was a reminder of her journey from a young girl to a skilled warrior, always striving for perfection.", "FavorGoods_160203_Title": "Jade Pendant", "FavorGoods_160203_Content": "Danjin's jade pendant, a symbol of a pure world bestowed upon her by her father. As a child, she couldn't comprehend its significance. But after tragedy struck and her family was killed, she wears it constantly as she roams the wild. The precious jewel attracts unsavory individuals who seek to take it from her. However, they soon learn that those who covet the pendant will face severe consequences at her hands.", "FavorGoods_140301_Title": "Wind Chimes", "FavorGoods_140301_Content": "A seemingly inconspicuous bone flute that is, in fact, a tape recorder that Aalto has owned since he was a child. Aalto carries it with him on various occasions, and this small device has gathered a substantial amount of valuable intelligence for him.", "FavorGoods_140302_Title": "Intelligence Network", "FavorGoods_140302_Content": "Aalto is a master at building connections and gathering information. He sees everyone as a potential asset in his intelligence network, making business cards highly valued. True friends are rare, but Aalto knows the key to success lies in knowing more people.", "FavorGoods_140303_Title": "Vintage Console", "FavorGoods_140303_Content": "A retro-style gaming console. This console may only offer simple, old-school pixel games, but it ignited the competitive spirit within Aalto and Encore. Both of them have been trying to seize every opportunity to secretly play and outdo each other's high scores on the console. However, for Aalto, the greatest joy comes from having his own records surpassed.", "FavorGoods_140401_Title": "The Art of War", "FavorGoods_140401_Content": "\"A general is a man of wisdom, faith, benevolence, courage and discipline.\" \nJiyan's desk is always organized with books on warfare and notes reflecting his own strategies.", "FavorGoods_140402_Title": "Medicine Box", "FavorGoods_140402_Content": "Jiyan's enlistment in the army came with a gift from his mother - a medicine box shaped like a Terminal. She feared he would become a killer on the battlefield and reminded him of his role as a healer. He later used it to carry necessary medicines, just in case.", "FavorGoods_140403_Title": "A Corner of Jinzhou", "FavorGoods_140403_Content": "On an ordinary, everyday afternoon in Jinzhou, the sun was shining through the clear sky and spreading to thousands of homes, and Jiyan can't help but take pictures of the scene. The soldiers' sacrifices hold even greater significance against this tranquil backdrop.", "FavorGoods_120401_Title": "Emotion Switch", "FavorGoods_120401_Content": "Unlike the other expensive items on Mortefi's person, it's a lighter of ordinary build and very commonplace. Though Mortefi won't say where it came from, it's clear that this lighter is a prized possession of his. \nWhen he feels annoyed, he subconsciously flicks this lighter in an attempt to control his emotions a little.", "FavorGoods_120402_Title": "Homemade Candy", "FavorGoods_120402_Content": "Mortefi's homemade nutritional candies in sterile storage. Convenient to carry, easy to absorb and replenish energy anytime, anywhere. It has a sweet flavor and is popular with children.", "FavorGoods_120403_Title": "Shattered Skies", "FavorGoods_120403_Content": "A valuable gemstones that was inlaid and later shattered. \nThe original blue hue has been taken over by a fiery bright red, revealing the true undertones. That day when the Red Dragon descended, the monstrous flames of fury burned down his past built on lies.", "FavorGoods_160301_Title": "Seed of Lament", "FavorGoods_160301_Content": "Since childhood, Camellya sensed the flower seed inside her. But indulging in her blooming powers has fueled its unstoppable growth and dragged her deeper into the abyss of erosion. \nIt is the seed of Endless Lament, a sinister present from the Sower.", "FavorGoods_160302_Title": "Miss Frost Sugar", "FavorGoods_160302_Content": "Camellya, a self-proclaimed villain, was drawn to the mysterious similarities between herself and the Little Monster figurine. Despite its high price, she purchased the doll and meticulously dressed it up as \"Miss Frost Sugar\" according to her own aesthetic for human girls. However, those who saw the doll only smiled awkwardly and politely, leaving Camellya confused about their reaction. Candy, pink, and bows were meant to be cute, but it seemed like something was amiss.", "FavorGoods_160303_Title": "\"The Fool's Song\"", "FavorGoods_160303_Content": "Camellya's favorite niche fragrance brings the senses to life, evoking cherished memories. As the sound wave hits, she is transported back to that unforgettable evening lit by candles, surrounded by a captivated crowd. But what if she had never followed her curiosity into the rain? Would the holy light have always shone upon her? It's a fragile thought, imagining an alternate reality.", "FavorGoods_130101_Title": "The Underdog's Nameplate", "FavorGoods_130101_Content": "Calcharo's nameplate from his childhood. It has lost its original color due to rust, all that remains visible are the rusty carvings of a dog. The markings appear to have been crudely drawn by a child.", "FavorGoods_130102_Title": "Military Rations", "FavorGoods_130102_Content": "For Calcharo, it's a life-saving treasure. \nIt's rough, but it's good for the stomach. \nIn the case of extreme hunger, no matter what flavor you eat, it will feel like a heavenly delicacy. \nPungent, braised, spicy... According to him, the canned rations produced in Huanglong are a bit tastier than the ones from other regions.", "FavorGoods_130103_Title": "Broken Fang", "FavorGoods_130103_Content": "A short sword that Calcharo has carried since childhood. \nIt was there when he first rose to fame as the vicious Underdog. \nUnfortunately, it was broken in an unknown encounter. \nCalcharo doesn't like to talk about the battle, but sometimes you can catch him touching the broken blade as a way to remember those who died and a time that has passed.", "FavorGoods_130201_Title": "Zapstring the Puppet", "FavorGoods_130201_Content": "Once a simple puppet, now a fierce weapon thanks to Yinlin's Resonance abilities. She may deny it, but her love for the doll is evident in every detail, despite its wear and tear from years of battle. It was once just a practice piece for a doll maker, but now it serves as Yinlin's trusted ally on the battlefield.", "FavorGoods_130202_Title": "Book on Qipao", "FavorGoods_130202_Content": "Yinlin's qipao may seem to be merely a fashion choice, but it actually serves as a secret codebook for communicating with her liaison. This book on qipao designs is constantly changing and filled with encrypted images and symbols, making it challenging even for experienced liaisons to use. In addition to its hidden equipment and weapons, the qipao also helps Yinlin move around undetected, but its distinctive appearance can sometimes draw unwanted attention.", "FavorGoods_130203_Title": "Magnifying Glass", "FavorGoods_130203_Content": "This Investigative Magnifying Glass is given to new Patrollers by the Public Security Bureau. It's small but powerful, helping them find hidden clues. Yinlin, as a secret agent, doesn't use it often. But it still holds significance for her: It is a tribute to her late parents and a reminder of her true identity.", "FavorGoods_130301_Title": "Dried Fish", "FavorGoods_130301_Content": "Dried fish made from Tetra. The fish is usually brought to Yuanwu Boxing Gym by Lingyang, as a thank-you to Mimi for “sparring” with him. When Mimi can't finish her fish, Yuanwu dries it out for future use.", "FavorGoods_130302_Title": "Blue Flask", "FavorGoods_130302_Content": "Yuanwu always carries a flask with him during his daily activities. Some say it contains his secret potion for staying fit, but in reality, it's usually just ordinary hot water.", "FavorGoods_110401_Title": "Liondance Head", "FavorGoods_110401_Content": "Lingyang was given this liondance head by Mr. Qixing of the Liondance Troupe as a token of honor. \nLingyang joined the Liondance Troupe at a young age by chance, and the liondance performance allowed Lingyang to unleash his wild side and bring encouragement and blessings to the community. It helped Lingyang get along with the people of Jinzhou. \nWith Lingyang's hard work and practice, his small body was able to express the joys and sorrows of the lion, as well as its movements and fears. \nNowadays, although Lingyang is already the well-known Liondancer, he still carries this lion head with him at all times.", "FavorGoods_110402_Title": "Jinzhou Skewers", "FavorGoods_110402_Content": "Grilling is a popular cooking method in Jinzhou, but Lingyang has always been dissatisfied with how the charcoal grill can overpower the natural flavor of the meat. Determined to create something unique, he experimented and eventually perfected his own \"medium-rare\" skewers. By combining the beloved \"Jinzhou Skewers\" with simple yet flavorful seasonings, Lingyang was able to preserve the tenderness and smooth texture of the meat while adding a new level of taste that quickly became a sensation in the city. Despite sharing his cooking techniques, Lingyang's mastery of achieving the perfect \"medium-rare\" remains unmatched. This common dish has become a signature creation thanks to his dedication and ingenuity. \n“Want to know my cooking secret? Just handle each ingredient with care and adjust the flame as needed. Easy!\"", "FavorRoleInfo_1402_Birthday": "October 11th", "FavorRoleInfo_1402_Sex": "Female", "FavorRoleInfo_1402_Country": "Huanglong", "FavorRoleInfo_1402_Influence": "Jinzhou", "FavorRoleInfo_1402_Info": "Yangyang is an Outrider of the Midnight Rangers.\nOnce sheltered, now a fighter. She soars with the wind to protect others, like a skylark in flight.", "FavorRoleInfo_1402_TalentName": "Breath of Winds", "FavorRoleInfo_1402_TalentDoc": "Evaluation Basis: [Resonance Assessment 1011-G]\n\nThe exact time and cause of Resonator Yangyang's Awakening remain unclear. Resonator Yangyang reports heightened sensitivity to her surroundings since her childhood.\n\nThe Tacet Mark of Resonator Yangyang is located in the center of her forehead. Post-Awakening observations found no notable physical change. As frequency fluctuations resurge, limited feather-like transformation have been observed on the ends of her hair.\n\nResonator Yangyang synchronizes with surrounding air by detecting information in air streams and creating an energy field using converging airflow.\n\nThe Resonance Spectrum Pattern of Resonator Yangyang displays over 20% resemblance to that of airflow and smaller bird species. While a strong Syntony reaction is present, the pattern also shares over 5% similarity with multiple other existing samples, indicating potential multiple or contaminating causes of Awakening.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a stable rise. Occasional fluctuations within the normal range have been detected. Therefore, Yangyang is identified as a Natural Resonator.", "FavorRoleInfo_1402_TalentCertification": "The waveform graph for Resonator Yangyang displays stable elliptical fluctuations in the Time Domain with no abnormal patterns. Upon examination, all results fall within normal parameters. \nIn terms of Resonant Criticality, Resonator Yangyang ranks at a relatively low level with high stability. Examination results appear to fall within normal parameters with no risk of Overclocking. \nResonator Yangyang has a documented history of Overclocking. \nMaximum recorded Overclocking rating: Negligible.\nDuring the event, Resonator Yangyang experienced emotional overflow and temporary loss of Forte control. Fortunately, there were no casualties or hazards reported, though she suffered several comatose episodes due to the overstimulation. Further examination revealed that Yangyang's heightened perception was causing harm to her body through her Forte. The aftereffects have since stabilized, but the feather-like transformation on the ends of her hair remains irreversible. Yangyang's sensory overload has been managed and her emotional state is stable, with a positive prognosis. Routine examinations are recommended for monitoring purposes.", "FavorRoleInfo_1202_Birthday": "April 18th", "FavorRoleInfo_1202_Sex": "Female", "FavorRoleInfo_1202_Country": "Huanglong", "FavorRoleInfo_1202_Influence": "Jinzhou", "FavorRoleInfo_1202_Info": "Chixia is a spirited young Patroller who lights up the streets of Jinzhou. She's always ready to be the hero someone needs.", "FavorRoleInfo_1202_TalentName": "Gallant Blaze", "FavorRoleInfo_1202_TalentDoc": "Evaluation Basis: [Resonance Assessment 2893-G]\n\nResonator Chixia experienced her Awakening 6 years ago after being exposed to extreme temperatures and blazing flames.\n\nResonator Chixia's Tacet Mark is located in her lower left abdomen. Post-Awakening observations found a change in hair color to red and a significant increase in body temperature.\n\nShe is capable of converting the frequencies of high-temperature substances into tangible flame ammunition. \nThe Resonance Spectrum Pattern of Chixia has been observed to align closely with that of flames. A strong Syntony reaction has been observed, yet the cause of Chixia's Awakening remains unclear.\n\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a steep rise in the middle section. Resonator Chixia is thereby classified as a Mutant Resonator.", "FavorRoleInfo_1202_TalentCertification": "The waveform graph for Resonator Chixia displays stable elliptical fluctuations in the Time Domain with no abnormal patterns. Upon examination, all results fall within normal parameters. \n\nIn terms of Resonant Criticality, Resonator Chixia ranks at a high level with high stability, resulting in a minimal risk of Overclocking.\n\nResonator Chixia has no documented history of Overclocking. Routine examinations are recommended, while psychological counseling is currently deemed unnecessary.", "FavorRoleInfo_1503_Birthday": "May 18th", "FavorRoleInfo_1503_Sex": "Female", "FavorRoleInfo_1503_Country": "New Federation", "FavorRoleInfo_1503_Influence": "Jinzhou", "FavorRoleInfo_1503_Info": "With an extensive knowledge of botany, Verina is always solicitous, always smiling, and always wishing for every flower to be blessed with the miracle of life.", "FavorRoleInfo_1503_TalentName": "Nature Calling", "FavorRoleInfo_1503_TalentDoc": "Evaluation Basis: [Resonance Assessment 1916-G]\n\nAccording to Resonator Verina's reports, she has had significant exposure to botanical samples since childhood and is able to audibly detect their frequencies. The timing of her Awakening is unknown.\n\nVerina's resonance frequency shows an increasing trend over time, leading to speculation that her Forte abilities will also continue to strengthen with age. The extent of this growth is still being monitored.\n\nResonator Verina bears a Tacet Mark below her clavicle. Following her Awakening, physical changes have been noted, such as the emergence of vines on both ears and dorsal spine.\n\nThese vines form a symbiotic relationship with Verina and assist in converting her resonance frequency into Spectro energy for efficient storage and release during use of Forte.\n\nAdditionally, Verina's Resonance Spectrum Pattern aligns with known patterns of plant life. Strong Syntony reaction have been recorded during testing, yet the exact cause of Verina's Awakening remains inconclusive.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a noticeable periodic waveform. Therefore, Verina is classified as a Congenital Resonator.", "FavorRoleInfo_1503_TalentCertification": "The waveform graph for Resonator Verina displays stable elliptical fluctuations in the Time Domain with no abnormal patterns. Upon examination, all results fall within normal parameters. \nIn terms of Resonant Criticality, Resonator Verina ranks at a relatively low level with high stability. Examination results appear to fall within normal parameters with no risk of Overclocking. \nAnnotation: Resonator Verina's emotional state and volitional level are generally very stable, and only fluctuate slightly and briefly when she is situated away from the natural environment. Test results indicate her symbiotic plants are capable of transmitting a special frequency band to Verina, which aids her in returning to a stable state of mind. This is a rare case in the relationship between a Resonator and the symbiotic plants and serves as a useful reference for related research.", "FavorRoleInfo_1501_Birthday": "Unknown", "FavorRoleInfo_1501_Sex": "Male", "FavorRoleInfo_1501_Country": "Unknown", "FavorRoleInfo_1501_Influence": "Unknown", "FavorRoleInfo_1501_Info": "A mysterious Resonator with the power to absorb all sounds. Currently journeying to find their lost memories.", "FavorRoleInfo_1501_TalentName": "Unknown", "FavorRoleInfo_1501_TalentDoc": "Unknown", "FavorRoleInfo_1501_TalentCertification": "Unknown", "FavorRoleInfo_1102_Birthday": "January 20th", "FavorRoleInfo_1102_Sex": "Female", "FavorRoleInfo_1102_Country": "Huanglong", "FavorRoleInfo_1102_Influence": "Jinzhou", "FavorRoleInfo_1102_Info": "The bodyguard of Jinzhou’s Magistrate, known for having an icy personality.\nOnce regarded as the Asura of Calamity, Sanhua is now a taciturn guardian. She has learned to maintain inner calmness amidst the chaotic frequencies, and the things that once frightened her now fuel her determination.", "FavorRoleInfo_1102_TalentName": "Snow Waltz", "FavorRoleInfo_1102_TalentDoc": "Evaluation Basis: [Resonance Assessment 2105-G]\n\nBased on Resonator Sanhua's reports, Sanhua was born with abnormal eye structure resulting in blindness of both eyes. The later Tacet Discord encounter during a blizzard caused by Waveworn Phenomenon left frequency erosions to her right eye, leading to Sanhua's abnormal vision and the subsequent Awakening of Forte.\n\nResonator Sanhua's Tacet Mark is located in her right pupil, only visible when she exerts her Forte. After analyzing Sanhua's testimonies and medical tests, we've pinpointed physical changes following her Awakening. These include a chaotic frequency reaction of her right pupil near the Tacet Mark, appearing red. The erosion is also advancing, evident in the color shift from grey to red in her left pupil.\n\nSanhua has gained abnormal vision and control over snow through her Forte, its strength tied to her focus. After analyzing her explanations, our initial conclusion is that her sight differs from the norm, allowing her to perceive object frequencies directly. Frequency tests show 99.64% accuracy in her visualization.\n\nSanhua's Resonance Spectrum Pattern is identical to that of the snow. Additionally, the spectrum patterns of her pupils are identical to the Frequency Fluctuation interval of known TDs. Both tests revealed strong Syntony reactions, and the exact cause of her Awakening remains unclear.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a steep rise in its middle section. Therefore, Sanhua is classified as a Mutant Resonator.", "FavorRoleInfo_1102_TalentCertification": "The waveform graph for Resonator Sanhua displays elliptical fluctuations. The pattern of Time Domain is stable with no abnormal waveforms. Examination results are determined to be within normal parameters. However, Sanhua's risk of Overclocking persists.\n\nResonant Criticality: Very stable. Yet constantly verges on the Criticality level. Risk of Overclocking remains high.\n\nResonator Sanhua has a documented history of Overclocking. Maximum Overclock rating: Moderate.\n\nSanhua's past Overclocks caused Level 2 blizzards due to her extended periods of verging on Resonance Criticality and extreme Frequency Fluctuation reactions. No civilian casualties were reported in these incidents. These series of events are currently documented under code EX01521, classified as Class 3 hazard events.\n\nSanhua's frequency fluctuates due to erosion, causing energy outbursts and altered perception. Her Overclocking leads to quicker erosion spread and changes her left pupil from grey to red.\n\nDue to Resonator Sanhua's past Overclocking tendencies, close monitoring of her psychological and physical condition is advised. Routine counseling and examinations are required.", "FavorRoleInfo_1601_Birthday": "February 25th", "FavorRoleInfo_1601_Sex": "Female", "FavorRoleInfo_1601_Country": "Huanglong", "FavorRoleInfo_1601_Influence": "Jinzhou", "FavorRoleInfo_1601_Info": "Taoqi is the director of border defense at the Ministry of Development. Despite her seemingly laid-back demeanor, she consistently proves to be a dependable and supportive individual, always lending her hand to those in need. Taoqi is not only a reliable colleague, but also a trustworthy friend that people can confide in.", "FavorRoleInfo_1601_TalentName": "Blossom of Slashes", "FavorRoleInfo_1601_TalentDoc": "Evaluation Basis: [Resonance Assessment 2083-G]\n\nResonator Taoqi experienced her Forte-Awakening 3 years ago, with no identifiable triggering event.\n\nResonator Taoqi's Tacet Mark is located in the interscapular region. Post-Awakening observations have not found any notable physical changes. Tests indicate that Taoqi's skin possesses a heightened level of toughness compared to the average individual. \n\nShe possesses the ability to generate a unique force field, creating a protective barrier to shield herself and others from potential harm.\nTaoqi's Resonance Spectrum Pattern shows no resemblance to known samples. The cause of her Awakening remains unknown.\n\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a stable rise. Occasional fluctuations within normal range have been detected. Therefore, Taoqi is classified as a Natural Resonator.", "FavorRoleInfo_1601_TalentCertification": "The waveform graph for Resonator Taoqi displays stable sinusoidal fluctuations in the Time Domain with no abnormal patterns. Upon examination, all results fall within normal parameters. \n\nIn terms of Resonant Criticality, Resonator Taoqi ranks at a moderate level with high stability, resulting in a low risk of Overclocking. \n\nThere is no recorded history of Overclocking for Resonator Taoqi. Routine examinations are recommended, while psychological counseling is currently deemed unnecessary.", "FavorRoleInfo_1502_Birthday": "Unknown", "FavorRoleInfo_1502_Sex": "Female", "FavorRoleInfo_1502_Country": "Unknown", "FavorRoleInfo_1502_Influence": "Unknown", "FavorRoleInfo_1502_Info": "A mysterious Resonator with the power to absorb all sounds. Currently journeying to find their lost memories.", "FavorRoleInfo_1502_TalentName": "Unknown", "FavorRoleInfo_1502_TalentDoc": "Unknown", "FavorRoleInfo_1502_TalentCertification": "Unknown", "FavorRoleInfo_1103_Birthday": "September 10th", "FavorRoleInfo_1103_Sex": "Female", "FavorRoleInfo_1103_Country": "Huanglong", "FavorRoleInfo_1103_Influence": "Jinzhou", "FavorRoleInfo_1103_Info": "Baizhi is a researcher in Remnant Ecoacoustics.\nBaizhi's once unfulfilled wish has now manifested as her loyal companion. The Remnant Creature You'tan is her source of healing powers, and a lifelong research focus.", "FavorRoleInfo_1103_TalentName": "Healing You'tan", "FavorRoleInfo_1103_TalentDoc": "Evaluation Basis: [Resonance Assessment 2190-G]\n\nResonator Baizhi experienced her Awakening four years ago, after being exposed to a strong Remnant Energy source one year prior. This exposure caused the activation of the corresponding Remnant frequencies within her. According to Baizhi's recounts, she experienced a strong urge to revive a teammate during her Awakening. As a result, the aforementioned frequencies manifested as a Remnant Creature that now serves as her companion.\n\nResonator Baizhi's Tacet Mark is located on the anterior side of her right thigh. No significant physical alterations after Awakening have been observed. \n\nHowever, when exerting her Forte, the Tacet Mark emits a faint white glow with the advent of the above Remnant Creature. The creature is translucent white in color and resembles the petals of Epiphyllum. It is unable to vocalize in human language, but can communicate with Baizhi through telepathy.\n\nResonator Baizhi cannot directly utilize her Forte, but she can leverage the extremely low temperature and her Remnant Creature's healing abilities to treat injuries in her vicinity.\n\nResonator Baizhi's Resonance Spectrum Pattern does not resemble any known frequencies. However, it shows a certain level of similarity with the fluctuations of Remnant Energy, and it possesses a strong Syntony Response with \"You'tan,\" her Remnant Creature. Despite these connections, the cause of Baizhi's Awakening remains unclear without adequate theoretical evidence.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a gradual increase followed by a steep rise in its middle section. Resonator Baizhi is thus classified as a Mutant Resonator with a Dormant Period.", "FavorRoleInfo_1103_TalentCertification": "The waveform graph of Baizhi illustrates an elliptical fluctuation with a stable Time Domain. No abnormal parameters are observed in the test sample.\nResonant Criticality: High. Resonator Baizhi's frequency displays high stability with currently no risk of Overclocking.\nBaizhi has no documented history of Overclocking which reduces the necessity for counseling. Due to the strong bond between Baizhi and her Remnant Creature, regular examinations on the Remnant Creature's status are recommended to mitigate any potential latent risks.", "FavorRoleInfo_1203_Birthday": "March 21st", "FavorRoleInfo_1203_Sex": "Female", "FavorRoleInfo_1203_Country": "New Federation", "FavorRoleInfo_1203_Influence": "The Black Shores", "FavorRoleInfo_1203_Info": "A girl accompanied by one black and one white Wooly. Encore, consultant from the Black Shores, dreams of creating happy stories with candies, fairy tales, and her imagination.", "FavorRoleInfo_1203_TalentName": "Wooly-Counting Game", "FavorRoleInfo_1203_TalentDoc": "Evaluation Basis: [Resonance Assessment 1631-G]\nThe exact time of Resonator Encore's Awakening remains uncertain. According to Encore's reports and resonance inspection, the sheep-like entities that accompany her are considered to be manifestations of her imagination and psychological state. They are believed to represent her Forte abilities.\n\nEncore's Resonance Assessment was found to be influenced by the collective emotion in the testing environment, exhibiting a strong Syntony response. The cause of her Awakening remains unconfirmed.\n\nEncore bears a Tacet Mark on her upper back, and Post-Awakening examinations have revealed minor physical mutations, including wool-like hair tips. In times of heightened emotional states, she may also manifest sheep-like horns, requiring caution from testing personnel.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a noticeable periodic waveform, which classifies Encore as a Congenital Resonator.", "FavorRoleInfo_1203_TalentCertification": "Resonator Encore's waveform graph shows zigzag fluctuations. The pattern of Time Domain is irregular. Both the upper and lower peak values are high and manifest proximity to the Criticality level. The waveform displays segments of partial fuzziness and abnormal waveform can be seen.\r\nResonant Criticality: relatively high, combined with low stability. Risk of Overclocking is significant.\r\nIt is recommended to contact her guardian for routine examinations and provide psychological intervention if necessary.\r\nScribbled annotation: Encore says Aalto is NOT her guardian! Don't want examinations! She likes stories better!\r\nAnnotation to the annotation: Please be good, little one. We have candies for you if you want some.", "FavorRoleInfo_1602_Birthday": "August 31st", "FavorRoleInfo_1602_Sex": "Female", "FavorRoleInfo_1602_Country": "Huanglong", "FavorRoleInfo_1602_Influence": "Jinzhou", "FavorRoleInfo_1602_Info": "With a vengeful blade of condensed blood in hand, Ranger Danjin hunts down thieves and bandits for retribution. \nShe journeys to distant lands in pursuit of justice.", "FavorRoleInfo_1602_TalentName": "Scarlet Shade", "FavorRoleInfo_1602_TalentDoc": "Evaluation Basis: [Resonance Assessment 1856-G]\n\nThe exact time of Resonator Danjin's Awakening remains uncertained. Notably, during Resonator Danjin's Awakening event, she exhibited an uncontrollable state of emotional outburst. It is speculated that overwhelming emotions may have catalyzed her awakening.\n\nA Tacet Mark is located on Danjin's upper left arm. Observations have revealed distinct alterations in her physical characteristics after her Awakening. A noteworthy alteration is the reddening of her pupils after exerting her Forte to a certain threshold.\n\nResonator Danjin's frequency fluctuations are stronger than usual, displaying uncommon instantaneous changes that may result in physical damage to her surroundings and any living beings therein when left unhandled.\n\nEmpirical testing has revealed that Danjin's destructive potential surpasses normal people by 78.94%.\nResonance Spectrum Pattern of this Resonator matches that of the human blood. Tests reveal strong Syntony Responses, yet the cause of Danjin's Awakening remains unclear.\n\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a steep rise in its middle section. Therefore, Danjin is classified as a Mutant Resonator.", "FavorRoleInfo_1602_TalentCertification": "Resonator Danjin's waveform graph shows zigzag fluctuations. The pattern of Time Domain is irregular. Both the upper and lower peak values are high and manifest proximity to the Criticality level. The waveform displays segments of partial fuzziness and abnormal waveform can be seen.\n\nResonant Criticality: Low, with low stability. Risk of Overclocking remains.\n\nResonator Danjin has no recorded history of Overclocking. However, during her first Awakening, she was on the verge of reaching her Resonant Criticality. This caused her blood to exhibit an explosive state and a highly sensitive Frequency Fluctuation reaction. Danjin lost control of her behavior, resulting in the spilling of part of her Frequency Energy. No casualties were reported, but the incident was classified as a Class 2 hazard (code EX61453).\n\nDiagnostic analysis reveals that her frequency fluctuation stemmed from a huge provocation in a short time. Noticeable aftereffect persists. As a result, there is still a small chance for Resonator Danjin to enter a state of fury during violent mood swings.\n\nFurther assessment reveals that the risk of Overclocking for Danjin is closely linked to her emotional state, posing a high risk. It is recommended to closely monitor her psychological and physical condition, and conduct routine counseling and examinations.", "FavorRoleInfo_1403_Birthday": "June 11th", "FavorRoleInfo_1403_Sex": "Male", "FavorRoleInfo_1403_Country": "New Federation", "FavorRoleInfo_1403_Influence": "The Black Shores", "FavorRoleInfo_1403_Info": "Aalto is an enigmatic Information Broker, known for his elusive nature and welcoming smile. Rumor has it he'll provide any information at the right price.", "FavorRoleInfo_1403_TalentName": "Mistcloak Strike", "FavorRoleInfo_1403_TalentDoc": "Evaluation Basis: [Resonance Assessment 1617-G]\n\nAccording to Resonator Aalto's reports, there was a rare occurrence of heavy fog on the day of his birth. Aalto's Tacet Mark is located on the left side of his neck. Other than gaining the ability to briefly transform into a mist-like form, no significant physical changes have been observed in Aalto's body after his Awakening.\n\nResonator Aalto excels in the art of camouflage and transformation, often assuming an elusive and fluctuating physical state, akin to the characteristics of mist. Further tests conducted to ascertain the properties of the mist he conjures yielded inconclusive results.\n\nThe Resonance Spectrum Pattern of Aalto matches our known Spectrum Patterns of fog. Strong Syntony Reactions have been observed during testing, confirming the connection between fog and Aalto's Awakening. \nAdditionally, analysis of test samples has revealed a non-convergent Rabelle's Curve with a noticeable periodic waveform, which classifies Aalto as a Congenital Resonator.\n\n\nResearcher's Annotation: As stated in the report, this Resonator is cunning and a master of disguises, thus rendering the credibility of his recounts questionable.\n\nAnnotation to the annotation: As a broker honoring integrity. I, Aalto, solemnly swear that the recount I presented is 100% truth. Nothing more, nothing less.", "FavorRoleInfo_1403_TalentCertification": "Resonator Aalto's waveform graph shows displays stable elliptical fluctuations in the Time Domain with no abnormal patterns. Upon examination, all results fall within normal parameters.\n\nIn terms of Resonant Criticality, Resonator Aalto ranks at a moderate level with high stability, resulting in a low risk of Overclocking. \n\nResonator Aalto disappeared halfway through the Overclock diagnosis, thus no Overclock history records were obtained.", "FavorRoleInfo_1404_Birthday": "December 14th", "FavorRoleInfo_1404_Sex": "Male", "FavorRoleInfo_1404_Country": "Huanglong", "FavorRoleInfo_1404_Influence": "Jinzhou", "FavorRoleInfo_1404_Info": "Jiyan, leader of the Midnight Rangers, acts with swift and resolute righteousness. He possesses the formidable ability to conjure a powerful Qingloong from the winds, making him invincible on the battlefield.", "FavorRoleInfo_1404_TalentName": "Windborne Rider", "FavorRoleInfo_1404_TalentDoc": "Evaluation Basis: [Resonance Assessment 2141-G]\n\nResonator Jiyan's Forte-Awakening was observed at Camp Overwatch located in Desorock Highland. This event was characterized by the accumulation of air currents around his body, forming a distinctive lance.\n\nJiyan bears a distinctive Tacet Mark situated atop his dorsal ridge. Post-Awakening observations found some growths that resemble Loong scale on his left jaw. No indications of progressive expansion have been detected.\n\nResonator Jiyan possesses the ability to manipulate wind energy, which he can channel into a \"Qingloong\" that aids him in battle. Additionally, he possesses exceptional perception and leadership skills, utilizing his connection to the winds to gather and analyze battlefield information with astonishing accuracy. Empirical testing has shown an impressive accuracy rate of 99.12% in evaluating dynamic situations.\nJiyan's Resonance Spectrum Pattern shows no resemblance to known samples. The cause of his Awakening remains unknown.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a steep rise in its middle section. Resonator Jiyan is thereby classified as a Mutant Resonator.", "FavorRoleInfo_1404_TalentCertification": "The waveform graph for Resonator Jiyan shows non-periodic rectangular pulse fluctuations, with sustained peak values during specific time intervals. These waveforms demonstrate rapid and substantial changes within a short temporal span. There are two distinct waveforms identified, each with exceptionally high peak values.\n\nResonant Criticality: Relatively high. Resonator Jiyan's frequency displays high stability with a low risk of Overclocking.\n\nNo history of Overclocking has been documented. Routine examinations and counseling are recommended.", "FavorRoleInfo_1204_Birthday": "November 6th", "FavorRoleInfo_1204_Sex": "Male", "FavorRoleInfo_1204_Country": "New Federation", "FavorRoleInfo_1204_Influence": "Jinzhou", "FavorRoleInfo_1204_Info": "Mortefi, a skilled expert in Applied Tacetite Study and a member of the Academy’s Department of Safety, possesses the unique ability to transform his accumulated frustration into fiery flames.\nFrom a burning wrath that consumes all, the red dragon shall descend.", "FavorRoleInfo_1204_TalentName": "Dragon's Breath", "FavorRoleInfo_1204_TalentDoc": "Evaluation Basis: [Resonance Assessment 2183-G]\n\nAccording to Resonator Mortefi's reports, indications of his Awakening began to manifest during his youth. His actual Awakening was accompanied by a surge of intense anger.\n\nMortefi's Tacet Mark is located on his right chest. When Mortefi's Forte is activated, crystalline matter in the shape of dragon scales materializes around his Tacet Mark. These scales burn intensely as he harnesses his power.\n\nResonator Mortefi demonstrates the ability to generate and manipulate fire through the focused concentration of heat. The intensity of the flames produced is closely linked to Mortefi's emotional state. Extensive experimentation has revealed that the fire is a tangible manifestation of Mortefi's accumulated negative emotions over a certain threshold.\n\nThe Resonance Spectrum Pattern of Mortefi has been observed to align closely with that of the Dragonkin, a species that is currently declared extinct. Due to the unavailability of living Dragonkin for Syntony tests, it is currently not possible to empirically confirm the cause of Mortefi's Awakening.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve, with a steep rise in its middle section. Resonator Mortefi is thereby classified as a Mutant Resonator.", "FavorRoleInfo_1204_TalentCertification": "Resonator Mortefi's waveform graph shows zigzag fluctuations. The pattern of Time Domain is regular, though the peak values show an increasing tendency. Peak values are currently under Criticality level, and abnormal waveforms are not identified.\n\nResonant Criticality: High, combined with low stability. A high risk of Overclocking is present.\n\nResonator Mortefi has a documented history of Overclocking. Maximum recorded Overclock rating: Moderate.\n\nDuring Overclocking, the scale-shaped red crystalline matter on Mortefi's chest continuously expands to cover a larger area of his skin. This transformation is accompanied by a significant rise in body temperature, resulting in the manifestation of intense Frequency Fluctuation. Notably, a fiery apparition resembling a dragon becomes visible behind Mortefi during this stage.\n\nMortefi was the cause of a major fire in Desorock Highland. This event was classified under code EX67891 as a Class 3 hazard. Fortunately, no casualties were reported.Resonator Mortefi's Forte and Overclocking history indicate that negative emotions are his primary trigger for Overclocking, which warrants a higher risk of Overclocking. Therefore, it is recommended to closely monitor Resonator Mortefi's psychological status and implement regular counseling and examinations.", "FavorRoleInfo_1603_Birthday": "December 10th", "FavorRoleInfo_1603_Sex": "Female", "FavorRoleInfo_1603_Country": "Unknown", "FavorRoleInfo_1603_Influence": "The Black Shores", "FavorRoleInfo_1603_TalentName": "Witch of the Camellia", "FavorRoleInfo_1603_TalentDoc": "Uses her own life force as sustenance to catalyze the instantaneous blooming of flower seeds. \n\nHer body is corrupted by the flower, and her arms are magically transformed into Camellya flowers and vines capable of grabbing others. \n\nWith the power of the Camellya flower, she can devour the life force of her enemies and finish the battle.", "FavorRoleInfo_1603_TalentCertification": "An error occurred. Please contact our Customer Service for assistance", "FavorRoleInfo_1301_Birthday": "July 8th", "FavorRoleInfo_1301_Sex": "Male", "FavorRoleInfo_1301_Country": "New Federation", "FavorRoleInfo_1301_Influence": "\"Ghost Hounds\"", "FavorRoleInfo_1301_TalentName": "Phantom Hunters", "FavorRoleInfo_1301_TalentDoc": "Evaluation Basis: [Resonance Assessment 2300-G]\n\nThe Time of Awakening for Resonator Calcharo remains unclear. According to Calcharo's report, he endured extended periods in hostile environments and faced numerous life-threatening situations. As a result, his Forte naturally awakened as a means of self-protection.\n\nResonator Calcharo's Tacet Mark is located on his forehead. When Calcharo activates his Forte, a golden core manifests on his chest. Concurrently, various parts of his body displays characterstics of Tacet Discords, entangled with shadow-like thorns.\n\nNotably, Calcharo's body possesses a significantly higher amount of bioelectrical energy compared to the average human. He demonstrates exceptional awareness of and control over electric currents and magnetic forces.\n\nThe exact cause of Resonator Calcharo's Awakening cannot be identified at the moment, as his Spectrum Pattern does not show similarity to any known samples.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a gradual rise. Resonator Calcharo is thereby classified as a Natural Resonator.\n\n\n\"Actually... there is one strikingly similar Spectrum Pattern that we seem to have overlooked, or rather, we hesitated to entertain that possibility.\"\n\n\"Yes... It's the Tacet Discords.\"", "FavorRoleInfo_1301_TalentCertification": "Resonator Calcharo's waveform graph shows zigzag fluctuations. The pattern of Time Domain is irregular. Both the upper and lower peak values are high and manifest proximity to the Criticality level. The waveform displays segments of partial fuzziness and abnormal waveform can be seen.\n\nResonance Criticality: Relatively high, combined with extremely low stability. Risk of Overclocking is substantial.\n\nResonator Calcharo has a documented history of Overclocking. Maximum recorded Overclocking rating: Severe. \n\nDuring Overclocking, signs of Tacet Discord erosion spreads on Resonator Calcharo's body and the The golden Tacet Core on his chest flickers. Frequency fluctuations significantly intensifies. Multiple phantom-like entities appear.\n\nNo major incidents of civilian injuries or property damage from Calcharo's Overclocking episodes have been found.\n\nResonator Calcharo possesses an extremely high risk of overclocking with an unidentified trigger. It is advised to raise his risk assessment level and closely monitor his condition.", "FavorRoleInfo_1302_Birthday": "September 17th", "FavorRoleInfo_1302_Sex": "Female", "FavorRoleInfo_1302_Country": "Huanglong", "FavorRoleInfo_1302_Influence": "Jinzhou", "FavorRoleInfo_1302_Info": "Yinlin is a skilled Patroller and powerful Natural Resonator. After being suspended from her duties at the Public Security Bureau, she must now pursue hidden evils in secrecy.", "FavorRoleInfo_1302_TalentName": "Enforcer Puppet", "FavorRoleInfo_1302_TalentDoc": "Evaluation Basis: [Resonance Assessment 2917-G]\n\nResonator Yinlin's Tacet Mark is located on the exterior side of her left thigh. No significant physical changes have been observed in Yinlin's body after her Awakening. A mild electrical current has been detected on the surface of her skin, but it has not resulted in any detectable adverse effects to her body.\n\nYinlin possesses the power to converge electric currents into thin threads. Her manipulation of these threads is extraordinarily proficient.\n\nHer Resonance Spectrum Pattern is found to be similar to the Spectrum Pattern of known conductive materials. Tests have found strong Syntony.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a noticeable periodic waveform, which classifies Yinlin as a Congenital Resonator.\n\nSIDENOTES: Yinlin has a preexisting arrhythmia that may or may not be related to her Forte. Blocking of her Forte could potentially increase the risk of atrial fibrillation.", "FavorRoleInfo_1302_TalentCertification": "Resonator Yinlin's waveform graph shows zigzag fluctuations. The pattern of Time Domain is irregular. Both the upper and lower peak values are high and manifest proximity to the Criticality level. The waveform displays segments of partial fuzziness and abnormal waveform can be seen.\n\nResonant Criticality: Relatively low, with low stability. Risk of Overclocking remains.\n\nResonator Yinlin has no recorded history of Overclocking. Her body shows physical strength, but also signs of prolonged Overclock-inducing item exposure. Needs further monitoring.\n\nJudging from the observations so far, the risk of Overclocking is minimal. Resonator Yinlin is advised to avoid strenuous activity and erratic schedules.", "FavorRoleInfo_1303_Birthday": "October 2nd", "FavorRoleInfo_1303_Sex": "Male", "FavorRoleInfo_1303_Country": "Huanglong", "FavorRoleInfo_1303_Influence": "Jinzhou", "FavorRoleInfo_1303_Info": "Yuanwu owns a boxing gym where he teaches martial arts and health management. He is well-respected in the community for his cordial demeanor and pleasant temperament.", "FavorRoleInfo_1303_TalentName": "Fist of Thunder", "FavorRoleInfo_1303_TalentDoc": "Evaluation Basis: [Resonance Assessment 1425-G]\n\nThe exact time of Resonator Yuanwu's Awakening is unclear. Resonator Yuanwu recounted that he was exposed to powerful electrical energy for extended times before his Awakening.\n\nResonator Yuanwu's Tacet Mark is located on the right side of his neck. After his Awakening, blue crystal-like structures appeared on his front limbs, with scar-like tissue visible on his hands and wrists. These changes have since stabilized.\n\nResonator Yuanwu has extraordinary control over the frequency fluctuations of his body. He can engineer the amplitude and range of his frequencies in an instant, seemingly without doing any harm to himself. Tests have concluded that he is 82.58% more proficient in manipulating frequencies than the average Resonator.\n\nThe Resonance Spectrum Pattern of Yuanwu has been observed to align closely with that of thunder. A strong Syntony reaction has been observed, yet the cause of Yuanwu's Awakening remains unclear.\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a gradual rise. Resonator Yuanwu is thereby classified as a Natural Resonator.", "FavorRoleInfo_1303_TalentCertification": "Resonator Yuanwu's waveform graph shows elliptical fluctuations. Pattern of the Time Domain appears stable with no abnormal waveforms observed.\n\nResonant Criticality: Relatively high. Resonator Yuanwu's frequency displays high stability with minimal risk of Overclocking.\n\nPrevious records indicate no history of Overclocking; however, in Resonator Yuanwu's adolescence, during the earliest recorded use of his Resonance Ability, there was a near Overclocking event that produced violent frequency fluctuations and uncontrolled behavior. The incident was classified as a Class 2 hazard and archived under code EX42978.\n\nSubsequent examinations revealed that this episode was caused by emotional distress. No aftereffect of Overclocking was noted.\n\nPresently, Resonator Yuanwu's psychological state is deemed stable and healthy. Routine examinations are advised to prevent future incidents of Overclocking.", "FavorRoleInfo_1104_Birthday": "August 8th", "FavorRoleInfo_1104_Sex": "Male", "FavorRoleInfo_1104_Country": "Huanglong", "FavorRoleInfo_1104_Influence": "Jinzhou", "FavorRoleInfo_1104_Info": "Lingyang is talented and friendly member of the Liondance Troupe in Jinzhou. His passion and courage are evident as he engages with humans, showcasing his impressive physical abilities. With his unique style, he embodies the spirit of Liondancing.", "FavorRoleInfo_1104_TalentName": "Frosty Gusto", "FavorRoleInfo_1104_TalentDoc": "Evaluation Basis: [Resonance Assessment 1888-G]\nResonator Lingyang's age and time of Awakening remain uncertain, and he appears to have Awakened a long time ago. Lingyang has endured prolonged exposure to harsh environmental conditions and may have naturally activated his Forte during combat.\n\nLingyang bears a Tacet Mark on his right arm. No Post-Awakening mutations have been noted.\n\nHis physical endurance and strength are exceptional, likely due to his exposure to extreme environments. He displays advanced skills and agility in combat and survival, but lacks experience utilizing his Forte as it is not habitually used. Further evaluation is necessary to determine if proper guidance in Forte usage is needed.\n\nUnder the influence of his Forte, Lingyang's senses are heightened and he can generate an invisible freezing Gusto within a limited area. This also creates a low-temperature field that exerts pressure on nearby enemies. Additionally, Lingyang can influence and motivate the emotions of those near him through his transmitted will.\n\nNo instances of Resonance Spectrum Patterns similar to Lingyang's have been encountered. The cause of his Awakening remains unknown at this time.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a gradual rise. Therefore, Lingyang is identified as a Natural Resonator.\n\n\"What? So his 'beast-like' appearance wasn't a result of his Forte? What exactly is this...\"", "FavorRoleInfo_1104_TalentCertification": "Resonator Lingyang's waveform graph shows elliptical fluctuations. The pattern of Time Domain is regular with stable peak values, and no abnormal waveforms are observed.\nResonant Criticality: Very stable. Resonator Lingyang possesses a rather high Criticality level. The risk of Overclocking is very low.\nResonator Lingyang has no past record of Overclocking. He displays proficient control over his Forte, consistently maintaining emotional stability. When utilizing his ability, known as \"Will Transmission,\" the low-temperature field generated primarily benefits Lingyang's allies. In group situations, this reduces the overall Overclocking risk for Lingyang. It is recommended to keep Lingyang's risk level low and regularly monitor his progress. Further observation is advised.", "FavorRoleInfo_1504_Birthday": "October 2nd", "FavorRoleInfo_1504_Sex": "Male", "FavorRoleInfo_1504_Country": "Huanglong", "FavorRoleInfo_1504_Influence": "Huanglong", "FavorRoleInfo_1504_Info": "Yuanwu owns a boxing gym where he teaches martial arts and health management. He is well-respected in the community for his cordial demeanor and pleasant temperament.", "FavorRoleInfo_1504_TalentName": "Thundering Forest", "FavorRoleInfo_1504_TalentDoc": "No family history of resonance, significant structural variation in gene sequence, Resonance Chain functionally intact and clearly expressed, secondary variation suspected in some bands. Identified as a self-conscious Resonator. \n\nSmall leafy blue crystals attached to the body surface, stable in nature, no risk of continued mutation for the time being, but continued observation is required given the exceedingly high level of Wuthering Waves subs in the crystals. \n\nThe subject's Forte force is overall stable, and the subject is quite proficient at manipulating the Forte force. The reported pain associated with its use is suspected to be a projection of the subject's mental state.", "FavorRoleInfo_1504_TalentCertification": "The critical value is medium. \n\nPsychological state analysis: the subject has a more obvious post-traumatic stress disorder, which seriously affects daily life and combat, and is not suitable to bear the pressure of the front line of combat, so it is specially approved to transfer away from the night return. \n\nPhysiological state analysis: Physical condition is good, there are old wounds left from previous battles, after examination, the old wounds do not affect daily life and combat. \n\nOverall Diagnosis: No risk of Overclocking, but need to continue to follow up psychological treatment.", "FavorRoleInfo_1505_Birthday": "February 27", "FavorRoleInfo_1505_Sex": "Female", "FavorRoleInfo_1505_Country": "The Black Shores", "FavorRoleInfo_1505_Influence": "The Black Shores", "FavorRoleInfo_1505_Info": "The Shorekeeper, guardian of the Black Shores—this title alone once defined her. \nBut desires, bonds, and emotions… She only began to understand these things after meeting you.", "FavorRoleInfo_1505_TalentName": "Euphonic Chrysalis", "FavorRoleInfo_1505_TalentDoc": "[Extracted Archive Record - A.A1001] \nSubject: Second Instance \nRecorder: ▇▇▇▇ \nRecord Segment: A.A-000 \n\nThe Second Instance (also known as the Shorekeeper) is composed entirely of high-purity Remnant Energy crystals. Its successful activation confirms the viability of ▇▇▇▇'s theory, which proposes the following: \na. By modeling the \"Blazar\" module anchor, Remnant Energy can be attracted and condensed, resulting in the materialization of energy. \nb. Pre-loading informational data into the energy entity grants it cognitive abilities.\n\nUnlike conventional resonance logic, the Second Instance (the Shorekeeper) can directly utilize Remnant Energy. When activated, the crystal-like marks on her chest emit a faint blue glow. Her frequency aligns with pure Remnant Energy but is affected by the selected module settings. Her ability cycle resembles stellar evolution. This is visually represented through phenomena such as butterfly-like nebula and domains that resemble star charts.\n\n▇▇▇▇▇▇▇▇▇▇▇▇ \nThe subsequent status of the Second Instance will continue to be monitored by ▇▇.", "FavorRoleInfo_1505_TalentCertification": "[Extracted Archive Record - A.A1001] \nSubject: Second Instance \nRecorder: ▇▇▇▇ \nRecord Segment: A.A-311 \n\nThe ▇▇▇ test results for the Shorekeeper are generally within controllable parameters. However, the Remnant Energy within her has shown signs of dissipation multiple times, leading to excessive energy loss and crystal fragmentation. This may be attributed to the processing of Lament data via massive computation. Notably, the Shorekeeper has detected these issues and has attempted to mitigate the damage by replacing her damaged parts with new energy crystals. The string-like wave marks on her shoulders and calves are likely scars from this healing process.\n\nThe possibility of this issue recurring cannot be ruled out, which may require increased monitoring and more frequent replacement of the energy crystals.\nIf the ▇▇▇ test results exceed controllable limits, alternative contingency plans may need to be implemented.", "FavorStory_140201_Title": "The Secret to Excellence", "FavorStory_140201_Content": "In any social group, there are those who exude a convincing, reliable aura that convinces people they could achieve anything, despite not having started or done it before. \n\nYangyang is one such person.\n\n\"Yangyang? It seems... She can do everything so well.\" People would always say so. This trust probably stems from their experiences with her. \n\nSince childhood, Yangyang has excelled in her studies, including etiquette, music, literature, mathematics, and martial arts... She always ranked at the top in all subjects and exams every year. Even when encountering new knowledge or difficult problems, Yangyang never showed frustration; rather, she would actively try to solve any problem that came her way.\n\nYangyang was always chosen to give speeches at her school’s annual ceremonies. But, like everyone else, she would take a deep breath before speaking, hiding her nerves. Despite having some talent for understanding complex concepts, she lacked true genius. And while others may see her as successful and confident, she struggles just as much with everyday problems.\n\nIn her first swordsmanship lesson, she struggled to control her swings and execute proper techniques. Despite this setback, she resolved to work even harder. For the next two months, she practiced 100 times a day and sought guidance from experienced seniors, humbly acknowledging her weaknesses. She then continued to practice with a reflective mindset, improving upon the deficiencies pointed out by others. Eventually, her muscles adapted to the pain and she could withstand several strikes from an opponent.\n\nAnd in another two months, Yangyang, once again, emerged as the top student in her swordsmanship class.\n\nConcerned individuals tried to console Yangyang, reminding her that life is not perfect and that she should be content with the affirmation and praise she receives. But Yangyang would kindly reject this advice, knowing that her drive came from within and not from seeking validation from others. \n\nWas she giving her all? Was everything done to the best of her ability? These were the questions that consumed her. \n\nWith a smile and a gentle shake of her head, she would reject any advice to take it easy, determined to push herself to perfection with no room for regrets or shame.\n\n\"That's our Yangyang, doing amazing as always. We knew you'd make it!\" \n\nThat was when Yangyang became an Outrider and successfully helped resolve a regional TD crisis. People praised her excellence as usual.\n\n\"Yes, I did it this time, but how about next time? There are still so many things I could have done better; so many things I don't know. Perhaps I should go seek advice from senior members of the Midnight Ranger...\"\n\nBeing consistently reliable is daunting, yet crucial. It takes relentless effort and dedication.\n\nYangyang is determined to give her all to achieve this goal. She strives to be the one others can seek help from anytime, and won’t stop until she succeeds.", "FavorStory_140202_Title": "The Secret to Listening", "FavorStory_140202_Content": "Most people didn't know that Yangyang had a perfect pitch. \n\nPerhaps it was because how she was always a passive presence, never singing in public or taking the spotlight. She preferred to stay in the background and listen. It seemed like she was born to be a listener.\n\nThat's why Chixia was shocked at Yangyang's ability to accurately hum a melody she had only heard. She couldn't help but exclaim, \"How did you memorize that so fast? And it sounded amazing! Good heavens!\"\n\nSuddenly, everyone remembered Yangyang's other identity, the second daughter of a family of music. It would be only unnatural if she didn't understand music theory or know how to sing. \n\nThis revelation resolved some of the previous confusion. That perfect way of dealing with people, that etiquette which seemed faultless to even the most demanding people. Yes, of course, she had to come from such a well-educated family. \n\nHowever, it also begged another question: Why would the daughter of such a renowned family go to the border city alone, at the expense of her otherwise luxurious life and promising career? Was there an underlying reason that compelled her to leave? \n\nIf there really was such a reason, Yangyang never mentioned it to anyone. She never complained or avoided responsibilities, whether when she fulfilled her Outrider responsibilities, or when she spent time with friends. If one had to say, it was her Outrider companions that bothered her more, because... She was always patiently lending an ear.\n\nMany sought solace in confiding to Yangyang, not seeking solutions but simply venting their stress. She knew this well and remained neutral, empathizing with the narrator's feelings. She listened without interruption, offering guidance when needed before returning to a silent role. With her help, the tangled emotions were untangled unnoticed. These cathartic sessions proved valuable. However, Yangyang's support was not blind agreement; she offered advice prioritizing the speaker's desires.\n\nSoon enough, Chixia told everyone else about Yangyang's amazing talent, sparking playful requests for a song.\nYangyang shyly waved off their request, saying, “Maybe... I'll sing it for everyone later, when I am ready?” \n\nYangyang looked sincere, so it seemed not just perfunctory or an excuse. It was truly what she thought from the bottom of her heart. But when would that be? Perhaps she wanted to wait until everyone else who wanted her to hear out their worries had finished talking?\n\nUnderstanding and critiquing performances requires a deep knowledge of music. \nHowever, being skilled in music does not necessitate taking the stage. \n\nSo thought Yangyang, as she again chose to step back, allowing others to shine.", "FavorStory_140203_Title": "The Secret to Believing", "FavorStory_140203_Content": "To some extent, there isn't much difference between the sixteen-year-old Yangyang and the six-year-old Yangyang.\n\nShe still holds the same expectations for the world, believing in fairy tales as always, believing in the goodness between people, believing in miracles, believing that all things beautiful will eventually happen.\n\nMany would call this naive luck, the thoughts of a spoiled child who has never faced the harsh realities of life.\n\nIndeed, Yangyang grew up in a privileged and nurturing home, shielded from suffering. Her life was perfect...\n\n...Until that fateful day.\n\nAt age 11, her tranquil life was shattered by a ruthless attack from Exiles while traveling with her family’s caravan. The brutal reality of death and cruelty left her reeling as she fled and sought refuge among strangers in an unfamiliar settlement. These resilient people lived off the land, cautious yet resourceful. She was forced to fend for herself, adapting to this harsh new world at a young age. She couldn’t tell if they were like the ruthless attackers or not. The constant alertness of these settlers made her question if it was safe to trust anyone. Dressed in fine clothes and alone, she stood out among them, and they too were suspicious of her. Could it be a trap?\n\nIn the end, they passed food to her, and she took it, though she'd never seen anything like it.\n\nKindness found its roots even in the most barren of lands. Yangyang wanted to repay the trust they released before her, but her knowledge proved not helpful at all in the wild, and her sword skills proved too childish against real hostility. Everything seemed entirely unfamiliar to her, yet this was the harsh reality most people had to face. The reality felt so overwhelmingly agonizing.\n\n\"Grandma, have you... been living like this all the time?\" As Yangyang tried to help an old lady sort out the meager resources they had, she couldn't help but ask this abrupt question.\n\n\"Yes, why? City girl. You shocked? Relax. Everything will be fine.\"\n\n\"But when? Will things really be fine one day?\"\n\n\"Of course. How will good things come true if you don't even believe them yourself? We were skeptical of you, too, but we chose to believe. It's the same for you. Gotta have faith in something in life. Even if you don't know how it'll turn out. That's what faith is all about.\"\n\n\"When? Hm, maybe when you grow up, little one.\"\n\nSo yes, perhaps Yangyang hasn't experienced enough hardship yet. Or maybe one's inclination to show kindness isn't based on past experiences, but inherent in their character.\n\nIn the darkest of situations, some will show kindness simply because others choose to trust them. And this in turn will spark more acts of goodwill.\n\nEver since, Yangyang always spread kindness to strangers, sparked by that one encounter.\n\nOf course, her kindness is not without boundaries. Betrayal can turn her warm breeze into a harsh storm.\n\nBut she holds onto hope, believing in the power of goodness. She chooses to trust and expects the best from others. This is her chosen way to make the world a better place.", "FavorStory_140204_Title": "What Wind Taught Her", "FavorStory_140204_Content": "Yangyang had fallen into the winds three times.\n\nThe first time was when she fell from her mother's arms.\n\nShortly after Yangyang's birth, she was already surrounded by love. Her mother playfully swung her in her arms, pretending she was flying and landing. \n\nBut when the swing went a little too high, Yangyang felt the whispers of wind and sensed an approaching storm, even before she could speak. As she landed, her babbling was mistaken for fear from the accident, but it was actually a reaction to the oncoming tempest.\n\nThe second time was when she passed out from sensory overload.\n\nAs she grew up, Yangyang's once vague sensing ability strengthened, allowing her to feel intangible airstreams in her palms. She called them the \"Streams,\" and they gave her insights into energy fluctuations, anomalies, and even the smallest physical details of a person. \n\nTrapped in a self-destructive cycle, Yangyang yearned to explore her ability and gain more insight. But the more she tried to be thorough, the deeper she fell into a maze of details.\n\nWhat followed cannot be called a fall, for it was a descent through time, not space. The sensory overload lasted for months, between faintness and sobriety. Yangyang felt as light as a feather caught in a raging storm, perpetually falling.\n\n\"I must focus on the key details within my reach, rather than trying to capture everything...\" Finally, Yangyang pulled herself out of the never-ending free fall and safely landed.\n\nThe third, but maybe not the last time, was when Yangyang leaped up and threw herself into the winds.\n\nThe continual sensory overload altered her hair and taught Yangyang to tolerate the discomfort. Despite the Streams' excessive information, the recipient could sift through and extract crucial details. Signs of a struggle at the disappearance site, unusual fluctuations outside the city, and a steady rise in energy reactions...\n\nYangyang had never used her ability in such a dire situation, but her determination to help overrode any hesitation. The Streams surged, forming a distinct line that led to a missing child, being chased by TDs and teetering on the edge of a cliff. Without hesitation, Yangyang leaped towards the precarious figure, outstretching her hand to save the child.\n\nFeathers danced in the air, carrying Yangyang and the child in a gentle yet powerful wind. The child looked around at the floating feathers and asked, “Are you the lark fairy that flies in the wind, miss?” \n\nLost in memories, Yangyang smiled. She thought of the times when she fell into the winds, again and again. Perhaps she truly was one with the winds.", "FavorStory_140205_Title": "Answer Lies in the Winds", "FavorStory_140205_Content": "On her journey away from home, Yangyang met two kinds of people.\n\nThe first kind always seemed in such haste, yet remained unsure where they were heading, and often ended up lost and returned in regret. The other kind always had a clear destination in mind. They always made it finally, despite arduous roads and occasional stumbles. Yangyang held up her head and looked at Jinzhou city on the horizon, unsure if she could be considered one of the second kind of people. Once again, she thought of the term \"One Instrument for Life.\"\n\n\"One Instrument for Life.\" That is the most important principle in Yangyang's family teachings. Originally, it meant that every family member could strive to excel in everything, but they must choose one musical instrument to specialize in and practice continuously throughout their life to become a master. As circumstances changed, the principle gradually evolved into dedicating one's entire life to one pursuit, striving for excellence to make this life worthwhile.\n\nHer mother's Instrument was composing. Yangyang had seen people dancing to her mother's songs. On the other hand, Yangyang's sister was already a successful figure in the chamber of commerce.\n\nHowever, Yangyang could not easily decide on her own Instrument as they once did. What was the thing worthy of dedicating her life to? What person should she be?\n\nShe turned to her mother for help: Mother, do you want me to inherit the family business? Or, what do you want me to do? I can try anything and I will strive for excellence. Although life is full of infinite possibilities, in the end, we can only choose one path, right?\n\nHer mother looked at her with love and said, my child, it is precisely because of this that you should not seek answers from me, but rather ask your own heart. This is a difficult question, but you need not rush an answer.\n\nAnd so, Yangyang held onto her question, waiting patiently for an answer that seemed to elude her. She waited through her returning home from the desolate settlement, through the climbing out of an abyss, and through growing weary of her family's overprotectiveness. Her desire to join the world and experience its harshness grew stronger, no longer content with being a mere leaf drifting in the wind. She longed to bear the weight of reality, instead of hiding away from it.\n\nThat was when a sudden ambush in the wilderness resulted in heavy casualties from Tacet Discord attacks on the frontline. News of this tragedy quickly spread through the city, igniting feelings of sorrow, anger, and despair among its inhabitants. Emotions boiled over, with people gathered around a bonfire. Tears flowed freely, hoarse cries echoed through the night. But by morning, grief became a luxury as life returned to normal. \n\nYangyang stood among them, tears streaming down her face. She hadn’t experienced any personal loss, but witnessing their sorrow and the joy of the rescued children stirred something inside her. It was a transformative moment, as she realized her true calling: to protect others, just as she had been protected before. She wanted to shield them from misfortune and give them hope for a brighter future.\n\nAs Yangyang stood at the edge of Jinzhou on her enrollment night as an Outrider, she gazed at the sky and the bustling residents below. Doubt crept in as she questioned her ability to protect these lively citizens, a responsibility she had always dreamed of fulfilling.\n\nThe Streams came from afar and gently held Yangyang in their embrace, dispelling her last bits of doubt.\n\nThey silently whispered: Jinzhou is the place. It is the destination for Yangyang the wealthy daughter, and the beginning of her journey as Yangyang the Outrider.", "FavorStory_120201_Title": "Morning Routine", "FavorStory_120201_Content": "Chixia's ancestors were migrants to Jinzhou from the Central Plains, with their later generations settling in the city ever since. The family is well-known for their deep passion and expertise in the world of spices.\n\nAs the sun painted the Jinzhou skyline with its morning light, the first sign of activity would always come from Panhua's Kitchen, where plumes of smoke billow from its chimney.\n\n\"Mornin', Mrs. Panhua. A bowl of handmade noodles, please. Extra numb and spicy.\" A loud and clear voice overshadowed the rising hustle and bustle of the city outside the kitchen, immediately capturing the attention of several children nearby, their eyes lighting up with admiration.\n\n\"Miss Chixia, when are we having today's Overdash lessons?\" one of the children asked eagerly.\n\n\"Your students look more psyched than you are,\" Panhua teased as she served Chixia and the children their breakfast.\n\n\"What's the hurry, I'm not even warmed up yet! Plus, ya can't work on an empty stomach,\" Chixia replied between mouthfuls of spicy noodles.\n\nFor her, an energetic day begins with a spicy tingle to the taste buds.\n\nChixia relished each bite of spicy chili peppers, washing them down with steaming soup. Her body glowed with warmth as the food settled in her stomach.\n\nWith the last slurp of noodles, Chixia wiped her mouth in satisfaction.\n\n\"Now I'm all fired up!\"", "FavorStory_120202_Title": "The Famous Hero", "FavorStory_120202_Content": "A saying in Huanglong goes: \"One should do good deeds anonymously.\" Chixia, however, doesn't like that.\n\n\"If we all stay anonymous, how will people know who to call for help next time they're in danger?\"\n\n\"A hero must shout their name loud and clear for everyone to remember!\"\n\nShe set this goal on her first day of aspiring to become a hero.\n\nSince childhood, Chixia has been enamored by superheroes like Speedster and Fiamma from Hero Plays. Their names invoked courage and comfort. She dreamed of making her own heroic name, one that would be remembered. Whenever she helped someone, Chixia always made sure to leave her mark, even teaching children to write down her name one stroke at a time.\n\nAnd just like that, her name has spread throughout Jinzhou like wildfire. Her name has become a staple in the city, with people constantly calling out \"Chixia\" wherever they need help. Foreign merchants, unable to speak the local language, mistook \"Chixia\" as a customary greeting. Since everyone is shouting it, so why not follow the trend?\n\nDespite her unwavering determination and fiery passion, Chixia still has her worries. She has been bravely battling bandits, Tacet Discords, and those suspicious figures in red on the outskirts of Jinzhou. But dangers always surface in unexpected ways, despite her efforts to protect the city.\n\nHas she truly lived up to the standards of a hero in everyone's eyes? Despite her doubts, Chixia finds solace in the smiles of those she protects. In that moment, all worries dissipate in an instant.\n\nOn the other hand, the children of Jinzhou don't care about all of that. In their games of play-pretend, they have already given the hero's role to their fiery big sister Chixia.", "FavorStory_120203_Title": "Ignite the Shadows", "FavorStory_120203_Content": "Jinzhou is known for its spectacular Hero Plays, and Chixia can't get enough of them. The drum beats, poised actors, and graceful water sleeve movements never fail to impress. But her favorite technique is the Kindlefire move, symbolizing Fiamma's grand entrance. A torch is lit in darkness, shooting a fiery ball into the sky and igniting surrounding candles. The audience is mesmerized by this stunning display, as the faint smell of burning wood fills the air. \n\nIt was a familiar light and a familiar smell, one that always takes Chixia back to her childhood. She remembers journeying in the wild with her parents, setting up camps as they migrated to Jinzhou. At night, the wilderness was treacherous. The silent darkness swallowed everything in its path, including Chixia's small tent where she huddled for safety. In the dark, Chixia clung to her blankets and recited the hero stories mother read her before bed, hoping for Fiamma's protection against the lurking Tacet Discords. Soon, a small fire flickered in her mind. Little Chixia's gaze fixed on the tent's fabric wall, captivated as the flame grew brighter and brighter...\n\n\"Look! It's Fiamma!\" Jiu in the seat next to her shouted excitedly as he tugged at the corner of Chixia's shirt, bringing her attention back to the stage.\nAnd lo, the majestic Fiamma descended from the sky with a triumphant wave of his torch, causing the wicked Fluffernox to flee in a hurry. The crowd erupted in applause, with Chixia clapping the loudest of all.\n\nAfter returning home from the theater, Chixia readied for patrol and grabbed a plain torch before heading out.\n\n\"You're still holdin' on to that doodad? I've lost count of the years you've had it. Didn't the department give you a lot of new equipment and stuff?\" Chixia's mother remarked as she spooned a generous scoop of hot sauce into her stir-fry.\n\"No worries! This one's bright enough to last another hundred years!\"", "FavorStory_120204_Title": "Rooftop Encounter", "FavorStory_120204_Content": "Chixia encountered Jiu during one of her nightly patrols. She was investigating a strange case where residents complained of weird noises on their roofs for several nights in a row, but whenever they went outside to check, nothing was there.\n\nArmed with a torch and shrouded in darkness, Chixia climbed the roofs. As she scanned the area, a crumpled Fiamma clipart caught her eye, hidden between roof tiles.\n\n\"...?\"\n\n\"...Score!\"\n\nAs Chixia was about to crouch down for a closer look, an unexpected shadow leaped out of nowhere, giving her a startle. She quickly directed her torch toward the stranger, only to see the face of a small child. Taking advantage of Chixia's moment of confusion, the child snatched the clipart from her hand before quickly disappearing into the boundless dim of night.\n\nChixia rushed over for a quick check, but that child was already gone without a trace.\n\nShe continued her search all night until the break of dawn, when she reached a half-open window and heard a child singing, \"Once I pick up the Torch Sword...\"\nThat's one of Fiamma’s lines! Chixia followed, \"I will eradicate that monster!\"\n\nA small head poked out of the window, his bright eyes shining with the excitement of finding a fellow fan.\n\nSince they were both Fiamma admirers, it made things a lot easier. After all, a person who loves Fiamma can't be a bad person!\n\nJiu's family had recently moved to Jinzhou, and with his parents working long hours, he and his sister were often left alone at home. His sister was timid and always worried that there was a Fluffernox on their roof. Therefore, to protect his sister, Jiu would patrol the rooftops every night.\n\n\"It's a shame I never got to see Fiamma in person,\" Jiu said with a hint of embarrassment, \"I've only heard those lines from outside the theater. I didn't get them wrong, did I?\"\n\n\"Not at all. You nailed it!\" Chixia reassured him. \"You should definitely take your sister to the theater and see how Fiamma kicks Fluffernox butts for yourselves. I guarantee you she won't be scared afterward.\"\n\n\"I... I'll pass. Mom and dad are already having a hard time as it is...\"\n\n\"Here, promise me you'll stay away from the roofs from now on. It'll make my job a whole lot easier, and in return, I’ll get you tickets to the plays. Deal?\"\n\n\"Yes, ma'am!\"", "FavorStory_120205_Title": "Thunder and Flames", "FavorStory_120205_Content": "Chixia's colleagues were surprised by her decision to become a Community Patroller on the day of her graduation from training. \n\nShe went through a lot of trouble to finally join the Public Security Bureau, after multiple failed attempts at the entrance exam. She was also well-known for her unwavering pursuit of heroism. Many people were under the impression that Chixia was aiming at a higher position, and her choice left them scratching their heads.\n\nWhen asked about her decision, Chixi would simply respond with a wide smile, \"I just can't leave Jinzhou. The spicy noodles, the theater, and my friends: Jiu, Qianqian, Ali...\"\n\nBut the real reason behind her choice was a tale too intricate for words. Only Chixia knew the depths of her decision.\n\nThe spark of her dedication was ignited during her childhood, fueled by her family's torches, and intensified by the heroic images she saw in the theater. On a particularly dark and stormy night, that spark almost went out, but it was reignited to its brightest by a bolt of lightning.\n\nThat day, young Chixia bravely wielded a torch, pretending to be Fiamma as she tried to scare off the bandits. But her attempts were futile as one of them picked her up and threw her next to her captive friend, Ali. Chixia opened her arms to shield Ali with her body, her eyes shut in fear. Suddenly, a deafening bolt struck, and when she timidly opened her eyes, lightning crashed down on the bandits, causing them to tumble and fall.\n\nIn the midst of lightning flashes, she saw the bright badge her savior wore. \nYears later, Chixia finally passed the entrance exam for the Public Security Bureau, hoping to follow in those heroic footsteps. However, the enigmatic person who wielded that lightning had vanished without a trace. As time passed, she came to understand why that person must stay hidden, and why she wasn't suited to become one of them.\n\nAnd so, she looked at the option for \"Community Patroller,\" the least sought-after role, and placed a resolute checkmark next to it. Though she couldn't become the lightning, there is still something she is best suited to do: to safeguard the simple yet precious everyday lives of civilians.", "FavorStory_150301_Title": "Mushrooms 101", "FavorStory_150301_Content": "“If you’re asking about Verina. Boy, you’re in for a story,” When asked about Verina, Riggs, leader of one of the Pioneer exploration teams, always begins with these words, “When she first came aboard our team, she was always by herself and didn’t really talk to people. We were all worried about her, since she had lost her parents...”\n\n“We couldn’t help but feel sad for her. She was so young, but already had it rough in life. And she was such a kind girl. We loved exploring, but it’s no walk in the park. But Verina never complained. She did all the hard work like mountain climbing and getting water by herself. She even went scavenging for food without being asked. She was such a big help to us, but we worried about her keeping everything bottled up inside for too long... what if something happened?”\n\n“Until one day, something actually happened. And it was funny, to say the least. One of the lads on the team really liked mushrooms and went out to pick a few for the soup he made. Verina held on to that pot and wouldn’t let it go as if her life depended on it. By the time we got over to them, they were already in a shouting match.”\n\n“The lad was bragging to Verina about his wildlife experiences. Hell, don’t know what’d gotten into his head, thinkin’ he could out-talk our little botanist! Verina had all the mushrooms spread out and started naming out all the rings, caps, and butts of each and every one of them. Being out exploring for so long, we all caught on that she was telling us the mushrooms were poisonous. She’s got more knowledge of them than any of us, even gave us a lecture on the spot, teaching us how to tell them apart one by one. Now that was a lesson.”\n\n“After she was done, she even tapped on a piece of wood she found somewhere like an instructor, and asked if we understood it all. We looked at each other and blinked dumbly, then burst into laughs, which drove her nuts.”\n\n“W-why are you all laughing... Did I get something wrong? Eugh... Sob...” She was so panicked that she started picking out the mushrooms still in the pot and went over them again one by one, but we were already all clapping for her. And then I yelled, “Bravo! That’s our little botanist, folks!”\n\nEver since then, Verina would still think of that day and feel super embarrassed; she’d put her head inside a mushroom pot if she could. But she’d still give her opinions carefully and patiently whenever it came to anything plant-related.", "FavorStory_150302_Title": "Cultivating Flowers", "FavorStory_150302_Content": "The people of Jinzhou love flowers.\n\nDuring tense battles, the military often requested extra bouquets with their supplies. These orders would end up in Verina’s hands, which felt strange at first.\n\nThe bouquets bloomed for only a short time. Those picked today would wilt tomorrow. A bouquet that blooms in a greenhouse may have withered petals by the time it makes it to its recipient. At this point, the flowers would have already lost most of their beauty in people’s hands, so why the need for them?\n\nUntil one day, she read the wishes attached to one of the orders. \n\n“In honor of my comrade in arms. He gave his life for the peace of Jinzhou, yet his name is not known to many. Yet I still remember his heartfelt smile when he received an Iris from a friend long ago. If one’s name cannot be remembered, let the meanings of these flowers honor him forever.”\n\nThat night, Verina locked herself in the greenhouse.\n\nFlowers are adored for their intricate leaf patterns, but it’s the fleeting feelings they evoke that truly captivate us. Verina carefully selected and cultivated the finest seeds, preserving those precious emotions in her garden.\n\nShe longed to preserve the stories and emotions associated with each bouquet, wishing for them to last beyond their natural lifespan. She hoped that by doing so, recipients would experience the true essence and beauty of the flowers, igniting a deeper connection to the emotions they held within.\n\nIt was at these times that Verena wished she could work a little harder and a little longer.", "FavorStory_150303_Title": "Noting the Differences", "FavorStory_150303_Content": "People always ask Verina why she loves plants so much. It’s a question that Verina has answered countless times, but she knows that people will always start off the conversations with question after question, so each time she would give out her well-thought-out answer: “When I was little, my mom would place two pieces of leaves in my hand and ask me what the differences were between them.\n\nI would reply, ‘Aren’t they exactly the same? They came from the same tree.’\n\nAnd Mom would shake her head, ‘Look closely, Verina.’\n\nSo I gave them a closer look, and then I realized that even though they looked the same on the outside, their veins spread out in varying directions. They drew completely different patterns.”\n\nThis changed Verina’s perspective entirely, the differences which she had never noticed nor cared about in the past were now displaying right before her eyes.\n\nSome flowers may look similar but grow in completely different environments. Some trees or plants may grow in near identical environments but end up taking on various shapes.\n\nVerina was captivated by the similarities and differences among plants, spurring her passion for botany. She meticulously studied their traits to help them thrive in different environments and cultivate stunning flowers. Through this, she also began to notice the unique qualities of those around her. Just as every leaf is distinct, so are people and experiences. Verina observes her friends closely, noting their preferences and sorrows with care.\n\n“For example, some people like to eat Lemongrass and some people don’t. It must feel nice to have someone remember their preferences.”\n\nWith this sentiment in mind, Verina carefully and conscientiously jotted down every little thing about her friends.", "FavorStory_150304_Title": "Moments of Woe", "FavorStory_150304_Content": "Being an ordinary girl, Verina has her moments of woe, too.\n\nPlant cultivation can be unpredictable. Often, Verina would wake up to find dried seedpods in the petri dish after a night’s rest. And then after working tirelessly all day, she would realize she had skipped her lunch again. In these moments, she missed her parents dearly.\n\n“If Mom and Dad were still around, I wouldn’t have to worry about all this...” Verina thought. A hot, hearty lunch would be right there waiting for her as she walked in the door, and she would get all the help she needed in time whenever she wanted to figure something out. But all of that had long since become a memory, left in the notes that she had lost when she departed the New Federation a long time ago.\n\nNow she would have to pull herself together and live on her own.\n\nSometimes, she wondered: Is there any meaning to all the work I’ve done? Is there any meaning in the life I’m living?\n\nBut then, she would always find the answer in her thriving plants.\n\nDespite the struggle, the dry seedpods continued to produce new life and their growth whispered tales of perseverance and joy into her ears. As she nestled herself in this green oasis, Verina could hear the plants sharing their stories of pain and triumph, reminding her of the beauty of growth and blooming.\n\nPerhaps this was the meaning of her endeavors. Verina thought as she stood up and put on her gardening gloves again.\n\nEven if her parents aren’t by her side, she is still determined to keep working hard and show them how much she’s grown.\n\nAfter a brief moment of sorrow, she picked up the spray can and carried on with her day’s work.", "FavorStory_150305_Title": "A Little Time Off", "FavorStory_150305_Content": "Verina would give herself some time off from time to time.\n\nVerina set the flower room temperature and watering schedule. As she finished, she exhaled in relief. \n\nAfter days of work, she knew the importance of taking a break for both herself and her plants. She cleared her mind and grabbed her adventure notes to explore the streets of Jinzhou.\n\nJinzhou was a far cry from her hometown in the New Federation. No inflated flower prices or elaborate competitions here. As she strolled through the bustling alleyways, Verina was struck with a sense of genuine relief. The steam rising from vendors’ stalls and the busy shoppers around her brought a comforting normalcy to this new city.\n\nThis is good, this is good. As she walked along the road, Verina thought to herself. Memories flooded her mind of studying plants with her parents, and the painful loneliness she felt after their absence. But now, standing on her own two feet, she could finally treat herself to a peaceful vacation. After what felt like an eternity of walking alone, she had grown into her own person.\n\nAnd then she saw her friends waving to her: Chixia and Yangyang were walking towards her with freshly purchased Salted Milk Tea in their hands. The Midnight Rangers must be taking a little vacation as well. Verina hurriedly rummaged through her satchel, pulling out a few bouquets of tiny, star-like flowers from it.\n\nThis was the most precious gift Verina would ever give her friends. The selection had taken far, far too long, and while the Star Flowers had waited for the best of times and sunshine, she had also waited for sunshine that would make her feel warm.\n\nNow that she saw her sunshine, Verina ran toward her friends.\n\nThere was a long road ahead, and it would take some time for the flowers to bloom.\n\nAnd for now, she is content to enjoy the vacation.", "FavorStory_110201_Title": "The Magistrate's Bodyguard", "FavorStory_110201_Content": "Instead of her name, Sanhua is more commonly referred to as \"the Magistrate's bodyguard\".\n\nSanhua is always seen standing silently behind Jinhsi, maintaining an adequate distance. She stands tall and poised, hidden in the periphery of others' gazes, like a sharp blade ready to be unsheathed at any moment.\n\nAlthough the majority of voices opposing Jinhsi have already subsided, there are still a handful of individuals who would attempt to challenge her authority. Because Jinhsi still held the title of Jinzhou's Magistrate, the seemingly blunt and inflexible bodyguard by her side seemed the easier target for pressure. Or so they assumed. \n\nRegardless of how impossible the ill-intended demands sounded, Sanhua can always flawlessly execute them to the utmost perfection. \n\nWith her impeccable time management, sharp intellect, cool under-pressure demeanor, and savvy negotiation skills... even the harshest critics were left stunned.\n\n\n\nAs the Magistrate's bodyguard, Sanhua handles both unruly daytime guests, and those uninvited guests who lurk in the shadows.\n\nBeing Jinzhou's Magistrate, Jinhsi is a prime target with a high price on her head. Unwelcome guests sought more than just a cup of tea, but they would soon learn their mistake: instead of hot tea, they were met with the razor-sharp blade of her bodyguard. The crimson-eyed bodyguard seemed to possess an uncanny ability to detect lies. Within seconds, she transformed into a fearsome Asura ready to strike. \n\nOne quick slash revealed shivering limbs as severed trouser legs fell in the cold air. This alone was enough to scare off most of the unwanted guests. Naturally, once the blade returned to its sheath, all shadows and shady dealings would be erased. Jinhsi's radiance would remain untainted, free from contamination.\n\n\n\nBut sometimes, even Sanhua meets surprises in life... \n\n\"Hello. You must be Madam Magistrate's bodyguard?\" \n\nSo asked the strange resonator standing before her, who bears the same beautiful human-shaped frequency as Jinhsi.\n\nHer world was suddenly filled with new ripples.", "FavorStory_110202_Title": "Sudden Snowfall", "FavorStory_110202_Content": "Sanhua's story began with the snow.\n\nHer birthplace was destroyed by a Waveworn disaster, fueled by an unforgiving blizzard and the emergence of deadly Tacet Discords. \n\nWithin moments, all forms of life were crushed by the anomalous blizzard, only to be reshaped into a colossal TD standing atop the snowy mountain-turned-Tacet Field. The sight was both awe-inspiring and horrendous, as the entrenched TD loomed over the devastated landscape, \n\nboth divine and demonic in its presence. It resembled a giant statue of the Asura.\n\nThe Midnight Rangers did everything in their power to finally defeat the colossal TD. Finally, it collapsed and disintegrated in piercing roars. While cleaning the battlefield, they were shocked to find a frozen infant amidst the wreckage, her body cold and tinted blue.\n\nThe infant was still breathing faintly. \n\nNo one could imagine how she could have survived such a cataclysm, nor did anyone have the time to ponder such thoughts. The Rangers wiped the bloodstains from their hands and carefully lifted her from the rubble. They shouted, \"We found a baby! A survivor! She's alive!\" \n\nTheir excited cries echoed far beyond the frontlines, instilling courage in every soldier and spreading their love for life across the battlefield, a comforting balm for their worn-out spirits. People believed this to be \"a miracle of divine favor\".\n\nSeveral days later, the girl rescued from the depths of hell opened her captivating odd-colored eyes for the first time. Tacet Discords did not take her life, but instead corroded her right eye. The lingering frequencies miraculously reconfigured themselves into a new eye, allowing her, who was born blind, to directly see the frequencies of all things in the world. \n\n— Unbeknownst to everyone back then, it was also a \"Curse of the Lament\". \nThe curse distorted everything in her eyes into grotesque, eerie, and cacophonous apparitions, disturbing her senses and shattering her perception of existence in the world. She saw no lies, but neither did she ever see light. \n\n\nShe relived that snowy night endlessly, struggling to escape hell only to fall back into it again, until she became an Asura herself. In a way, she was never truly rescued from that battlefield. Her world was a painting of purgatory, and she was doomed to be haunted by the Tacet Discords for the rest of her life, unable to break free.", "FavorStory_110203_Title": "Lingering Coldness", "FavorStory_110203_Content": "Sanhua occasionally dreamt of the snow.\n\nSince a young age, Sanhua had been silent and reserved, and not particularly good at social interactions. A chilling aura always enveloped her, cutting her off from others. Passersby were wary of the inexplicable frostbite it caused. \n\nShe was vigilant, dangerous, and unreadable. It might be hard for others to imagine that someone like Sanhua would have recurring nightmares about snow.\n\nIn her dreams, she was always lost in endless darkness, searching for a field of snow, or a glimmer of light. But in the next instant, she would be lying on the snowy ground, surrounded by twisted monsters. They gnawed at her as she lay among hundreds of shattered corpses. As they gouged out her eyes, darkness descended and only their flickering shadows remained. And then she woke up with a start.\n\nAs she grew older, her Forte became increasingly powerful. The restless demon lurked within her, urging her to follow TDs' instinctive hunger to consume frequencies: the power of snow became harder for her to contain, and even the frequencies between humans and TDs grew ever so challenging to distinguish. \n\nAt times, Sanhua thought she had escaped the nightmare, only to realize she was still trapped within and had been transformed into a monster. Was it her lack of compassion or the harshness of the snow that caused this? Or maybe, she was simply a part of the snow all along.\n\nConfronting an inevitable fate entwined with demons, Sanhua embarked on a journey of self-imposed exile. \n\n\nRecently, Sanhua still dreamt of the snow. \n\n\nSanhua never needed lights in her room; she could see perfectly in the darkness. So when she was jostled awake from another nightmare and noticed the presence of light, she immediately realized that it must be Jinhsi still working on her documents. \n\n\"Forgive me, my lady...\" Sanhua apologized for not fulfilling her duty. \n\nA young woman was writing vigorously at the lamp. Noticing movement, she raised her head, \"I believe I asked you to rest up, Sanhua. I couldn't finish half by tomorrow morning without your help. You stayed up all night sorting them out.\"\n\n\"My lady, you must rest. Please let me handle these.\"\n\n\"Please, Sanhua. Would I really let you handle those boring papers alone? Not a chance.\" Jinhsi pondered for a moment, then offered a mischievous smile, \"If you want to help, just stay and chat with me for a while. I'll be finishing up soon.\"\n\n\"Of course. What would you like to talk about? Shall I recite the Heart Sutra for you?\" \n\n\"Oh, then tell me what you dreamt of? I believe I heard you mumbling in your sleep.\" \n\n\"Perhaps I was reciting the Heart Sutra in my dream, then.\"\n\n\"...Do we have to keep going back to that? Truth be told, working on these documents does begin to tire me...\" \n\n\"Hmm... I dreamt of you, my lady. You were standing in the snow... You looked beautiful.\" \n\nSanhua responded with a warm smile. Her journey ahead was no longer alone.", "FavorStory_110204_Title": "Falling Petals", "FavorStory_110204_Content": "Sanhua had seen the snow before.\n\nSanhua traversed various places during her exile. She journeyed to remote mountains and plains, gazing over a desolate, uncharted expanse from a cliff.\n\nShe witnessed star-shaped fissures spread across the land — The Tacet Marks, from which TDs continuously were hatched. They corroded the land humanity relies on for survival, like how they once corroded her eyes. \n\nSanhua tried to slay the monsters but found no solace. The never-ending chaos of noise tormented her, day and night. Her only motivation was survival, pushing her forward despite the constant assault on her senses.\n\nShe was like a kite floating atop the wilderness, guided only by a thin thread that would seem to break at any moment. She let the snow pummel her, lost and directionless. Wherever she roamed, blizzards would ravage everything in their path. She became a calamity. \n\nAs word of Sanhua's notoriety spread, people came after her. She didn't know who they were, or why they were trying to kill her. She somehow realized she must contain the devil within, but panic always prevailed and she would always fight before fleeing in distress.\n\nUntil one day, she was cornered and trapped in the mountains. It was then that she finally \"saw\" the snow – a golden shower of radiant snowflakes, like petals falling from the sky. \n\nThe sight was mesmerizing. She forgot her dilemma and pain, drawn by a deep, magical voice that calmed her mind. As the blizzard cleared, she found herself surrounded by golden snow. A man appeared and revealed himself to be the abbot. She soon realized it was all an illusion meant to enlighten her.\n\n\"All conditioned phenomena are like a dream, an illusion, a bubble, a shadow; like dew or a flash of lightning. Thus one should contemplate them in this way. What you perceive as suffering, yet you do not know that suffering leads to salvation... Only with one's karma, may one's cause and outcome arise.\"\n\nSanhua barely understood the meaning of those words, yet she did not attempt to escape. The abbot accepted her... or rather, she was captured and taken into the temple, like a stray cat. No one could have predicted that she would be tamed not by force, but by the silent falling flowers and a piece of advice. \n\nIn the temple, she was bestowed the dharma name \"Sanhua\". She practiced swordsmanship and recited the Heart Sutra daily with the other monks.\n\nSanhua wondered: If karma helps hatching every cause into its fated outcome, then to what outcome will her own karma lead her?", "FavorStory_110205_Title": "Thawing Frost", "FavorStory_110205_Content": "Sanhua stood once again on the battlefield, where blood and fire intertwined, ready to fight for what was taken from her. Years ago, they took her eyes and her once-home, when she couldn't fight back. But now, she was on the battlefield as a warrior, with the snow as her curse, as her blade.\n\nHer eyes were starting to strain from the overwhelming TD frequencies, and her ears were filled with deafening screams. Through the blizzard, she saw a horrific sight that resembled her previous nightmare, one that she hadn't dreamed of in years.\n\nHundreds of corpses piled together to form a massive Asura before her, but upon closer inspection, she recognized the faces of those she called companions...\n\nShe was trapped in an illusion, watching helplessly as the demon within her consumed her with vicious force. Her abilities, once a source of power, now controlled and devoured her. The curse that gave her strength seemed futile against the overwhelming force of the Lament.\n\n\"...In the end, nothing ever changed.\"\n\nSanhua collapsed from exhaustion, overwhelmed by monsters and hallucinations. She muttered quietly to herself as she hit the ground.\n\nShe lost count of how many injuries she had sustained, only feeling warmth slipping away from her. She was back in the nightmare of her childhood, lying once again on that snow field. Coldness consumed her body as she melted into the icy ground.\n\nAs the world descended into a state of complete silence and darkness, a fleck of white entered her blurry vision.\n\n\"...Snow...\"\n\nSanhua reached out, longing to touch that coldness, but her fingertips were greeted by warmth instead.\n\n...No, it was not a snowflake.\n\nSanhua struggled to blink as the clear sight of a young woman gradually emerged in her vision. It was a frequency she had never seen before.\n\nThe young woman stood before Sanhua, shielding her from harm. Lightning seemed to flow at her fingertips. The chaotic blizzard that swirled around Sanhua was drawn towards her, and she guided those frequencies, gradually bringing them to stability. The seasons changed around them, distant thunder and winds signaling its arrival. Like a divine child responding to prayers, she eradicated all the Tacet Discords with her dazzling lightning. \n\nFollowing the melting of ice, the piercing cries in Sanhua's ears gradually subsided. She no longer heard the painful screams of the battlefield, but the sounds of blowing wind, chirping birds, and the rejuvenating earth. It was at that moment when she finally broke free from that snowy night, and the once-frozen time started flowing again in her life.\n\nThat was when Sanhua finally understood what karma had in store for her.\n\"Only with one's karma, may one's cause and outcome arise.\" Jinhsi has shown Sanhua the power of rebirth in destruction. Jinhsi... She may be the guiding light for all people during this devastating time.\n\nThe future Jinhsi has demonstrated is precisely where her fate lies. The light she has been pursuing in the darkness all this time.\n\nSanhua took up her blade again. This time, she has transformed her demons into the power for protection.", "FavorStory_160101_Title": "Prisoner's Dilemma", "FavorStory_160101_Content": "\"Did you hear? That new Director at the Ministry of Development's Defense Division doesn't let anything get past her!\" This rumor spread quickly through Jinzhou, soon becoming the city's hot topic.\n\nThe Ministry of Development ordered a batch of materials intended for the construction of a new defense line, but one container was filled with unlabeled, subpar goods. To complicate the matter even more, the batch had three different manufacturers, none willing to take responsibility for the defect.\n\n\"Director Taoqi, you have to help us sort this out. The Ministry of Development can't just accuse innocent people!\"\n\nThe three representatives said, their voices growing louder in an attempt to attract more attention.\n\nTaoqi calmly navigated through the commotion, while softly putting off the noisy representatives. \"Alright, alright, I understand,\" even though she wasn't really paying attention to their complaints. She then crouched down to inspect the unlabeled container. After examining a few pieces of materials for a while, Taoqi seemed to have an idea. In a casual tone, she turned to the three representatives and said, \"But it seems one of you is lying. Or perhaps, all three of you are.\"\n\nAfter that, Taoqi and her junior, Xiaoyu, discreetly visited three manufacturing factories. They gathered clues about the machinery, transportation routes used that evening, and delivery schedules. With this information, Taoqi was able to solve the puzzle and ensure those who had been deceitful would face consequences.\n\nWithin days, rumors spread throughout the city. One of the three representatives was interrogated by Director Taoqi of the Ministry of Development. Then, news surfaced about another representative being caught, followed by the final one. Eventually, Jinzhou News broke a story revealing their collusion in supplying substandard materials. The public was left stunned, while only Taoqi and Xiaoyu knew the truth.\n\n\"I know! It-it's the typical prisoner's dilemma! You brought one of them in for a 'private talk' first, then you made sure the other two knew what happened. All of this was meant to put pressure on them so they'd betray and tell on each other, right? But how did you know they were all lying?\"\n\n\"People can lie, but machines can't. Each factory has its unique machine specifications. The answer was already clear when I examined those materials. Oh well... it did cost me several lunch breaks.\" Taoqi complained as she pulled her sleep mask down, determined to make up for those lost breaks.", "FavorStory_160102_Title": "Taoqi's Tempo", "FavorStory_160102_Content": "\"Ugh... another workday.\"\n\nWith a reluctant sigh, Taoqi struggled to crawl out of her cozy cocoon of blankets, setting her eyes on the slowly rising sun over Jinzhou. For her, it marked the beginning of another ordinary day.\n\nThe streets were bustling with breakfast stalls and the working crowd was already queuing up. Some left money and snatched a bag of buns in a hurry to get to work. No need for stall owners to raise their voices, everyone was eager for a quick bite before heading off.\n\nJinzhou, after a good night's rest, sprang to life again.\n\nAmidst the bustling crowd, Taoqi emerged at a leisurely pace. Her sleep mask was still worn on her forehead, and she was yawning from time to time, looking as if she hadn't fully woken up yet.\n\n\"Hmm... which line should I join?\"\n\nRubbing her eyes, Taoqi sized up each stall and silently counted, \"Three, two, one...\"\n\nUpon completing her counting, the person at the front of the queue left with a bag of freshly baked buns in hand.\n\nTaoqi seemed to be counting the time needed to steam buns at each stall. After checking the time and the number of people in the queues, she made her decision.\n\n\"Hmm... Great. Bet I won't be late today.\"\n\nTaoqi gently tapped one hand against the other on a tempo to track the time. As the queue inched forward, she noticed that her tempo of \"three, two, one\" was slightly ahead of the queue's progress.\n\n\"Oh? Looks like I might not make it on time, after all.\"\n\nTaoqi was determined to clock in on time, but her counting didn't match the queue's progress. She checked her tapping speed and confirmed it was accurate. Was the stall owner slowing down? She cautiously observed them, their hands moving in a blur. Confused, she couldn't figure out the reason for the inconsistency. Time was ticking, and she really needed to get to work on time.\n\n\"I see. This must be the issue?\" \n\nAfter a while, her attention was drawn to a child's pinwheel and then back to the stove, where a large hole allowed the wind to spread the fire. But the vendor didn't seem to notice.\n\nTaoqi left the queue, grabbed a box, and shielded the fire from the wind.\n\n\"Excuse me, young lady, what are you doing?\"\n\n\"Just trying to not be late!\"\n\nTaoqi explained with a satisfied grin as she returned to her original place in the queue. However, it seemed she would have to queue up again.\n\n\"Oh my, I'm definitely going to be late now.\"", "FavorStory_160103_Title": "Taoqi's Time", "FavorStory_160103_Content": "Despite Taoqi's lazy appearance, as if she could nod off anytime, Taoqi is consistently flawless in all she does.\n\n\"Do you think Ms. Taoqi has fallen asleep again?\" New recruits at the Ministry of Development frequently share these doubts. In such situations, colleagues who are familiar with Taoqi always assure them that she is indeed a very dependable leader.\n\n\"Ms. Taoqi, I'm sorry to bother you, but I've been trying to optimize this construction plan for quite a while, yet I'm still stumped...\" In her spare time, Taoqi often finds herself caught by young colleagues seeking her advice.\n\n\"Hmm... it's getting late. Let's call it a day for now. Let's go for a walk. I heard there's a new restaurant with great food. Want to check it out?\"\n\n\"Uh, p-pardon please?\" Her Juniors often struggle to keep up with her abrupt topic changes.\n\nTaoqi rarely tells anyone what to do. She believes in letting people work it out themselves.\n\nShe brought her bewildered junior to a busy street market, the same one she helped improve for easier community access and better city planning. Taoqi urged him to observe everything on their stroll: the sights, sounds, and tastes of the street. She explained that by paying attention to the locals and their conversations, they could uncover hidden issues that really needs addressing. The junior thanked Taoqi with a grateful smile, having realized her intention. Taoqi smiled warmly in return.\n\nTaoqi is everyone's \"reliable big sister\", both in work and in everyday life. \n\n\"Ms. Taoqi, please...\"\n\nA certain storage space, once Taoqi's private nap haven, has been transformed into a comfortable \"chat room\" with a cozy sofa, perfect table, and delicious tea. Her junior colleagues now often come for her consultation during their free time. \n\nTaoqi lounged lazily on the sofa, listening patiently to her juniors as they opened up about their worries. \n\n\"You know what? The housing prices here have risen again!\"\n\n\"Indeed it has.\" \n\n\"Gotta work harder to repay the mortgage, but the thought of this stresses me out so much. I feel deflated...\" \n\n\"Same here...\"\n\n\"Sigh... Time flies by so fast. It's about time to go back to work...\" \n\nPerhaps this chatroom's popularity simply stems from it being a place for young people to spill their troubles and find solace in each other.\n\nAs for Taoqi, she only needs to be a patient listener, understanding their worries and offering advice when appropriate to gently lighten their burdens.", "FavorStory_160104_Title": "Reunion with Friends", "FavorStory_160104_Content": "Taoqi endured unfounded ill wills for her slowness as a child. But luckily, she met some friends who accepted and defended her.\n\nGrowing up, they were inseparable. But as adults, their paths diverged. The eldest joined the Midnight Rangers and is now stationed on the frontlines; the second became a teacher in a remote town, nurturing the next generation; the youngest became a travel writer who is constantly on the go. \n\nDespite their different careers, they always come back to their hometown. Taoqi, the second youngest of the group who stayed in Jinzhou, is their go-to for meetups and farewells. \n\nAs they wait for her one more time, someone brings up her name and catches the attention of other diners. It seems she's quite well-known here.\n\n\"Oh really? Are you talking about Ms. Taoqi?\"\n\n\"I thought Ms. Taoqi had always been a laid-back person?\" \n\n\"Yeah, it's true. But she's changed a lot since she was little! Remember how she used to follow us around everywhere? Now, she seems so chill all the time. It's crazy. She used to get lost and cry about being left behind.\" \n\n\"She was even bullied...\" \n\n\"Really? I can't believe Ms. Taoqi went through that...\" \n\n\"Haha, bet you can't. And that's when we, her dear friends, stepped in. We kicked some serious butt for her!\" \n\n\"Wow... what did Ms. Taoqi do, then?\" \n\n\"Erm... She provided backup? Like, telling their parents, negotiating compensation and stuff.\" \n\n\"She had a sharp eye for gathering useful information... like she could quickly identify the weaknesses of the people we were up against.\" \n\n\"Oh well... She was like a little sister to me. I always tried to protect her, but one day I learned she had been quietly protecting us all along with her wisdom and sharp eye. It hit me right in the feels.\"\n\n\"She's grown a lot. Though she still does everything slowly, she seems more confident now.\" \n\n\"Wow, that's so Ms. Taoqi! I knew she was always trustworthy!\" \n\n\"Huh? Weren't we trying to tell you a different side of her?\"\n\nThe old friends all burst out in laughter.\n\n\"Whew, good afternoon, everyone. What were you all talking about? Having a good chat, I see.\"\n\n\"We've been waiting for you. Overslept your nap again, huh? You'll have to treat us for being late to this precious reunion!\"\n\n\"We were talking about you...\"\n\nTaoqi sat down, groggily rubbing her eyes,\"Is that something fun? Tell me all about it.\"", "FavorStory_160105_Title": "Work-life Balance", "FavorStory_160105_Content": "Work is work and life is life; maintaining a clear boundary between the two is essential for everything to function. \n\nTaoqi has always lived by this principle, and nothing in Jinzhou can stop her from leaving work on time. \n\nThe Ministry of Development is a busy place, people constantly coming and going, rushing through their tasks. In the midst of chaos, Taoqi’s soft voice can always calm the storm. Amidst flipping papers, it brings peace and slows the pace.\n\n“It’s quitting time. Time to head home.” \n\n“Please wait a moment, Ms. Taoqi. We have a newly issued document that requires your attention.”\n\n“Well, let me take a look... Doesn’t seem urgent. I’ll deal with it tomorrow.”\n\nAfter work, Taoqi has her unique way of “relaxation”. For her, “relaxation” can come in various forms — from a good sleep to a casual stroll.\n\nAs Taoqi walks home, she enjoys strolling through the streets of Jinzhou and chatting with its residents. She loves hearing stories from elders about the city’s history and having lighthearted conversations with children that remind her of the hope within Jinzhou. This way of relaxation helps her become better connected to the city she lives in and also contributes to her work. \n\nOnce in the past, the Midnight Rangers were always struggling to defend against surprise attacks from the Tacet Discords. With such extensive frontlines, it was nearly impossible to detect every breach and they were constantly vulnerable. So, they turned to Taoqi for help.\n\nFeeling stressed and overwhelmed, Taoqi took a break on a swing nearby. As she watched children playing in a sandpit, an idea came to her - just like how they filled the gaps in their sandcastles, they could also fill the gaps in the frontlines. She proposed building a sand wall at the frontline during Tacet Discord assaults. This would shorten the frontlines and limit the attack paths for the enemy. With fewer spots to defend, the Midnight Rangers would have more time to assess each attack and respond accordingly based on the varying frequencies caused by sand deformation. Thanks to Taoqi’s clever thinking, they were able to better protect themselves against attacks and gain some much-needed breathing room on the frontlines.\n\nAccording to Taoqi, staring at a desk all day leads to monotony and disconnect from reality. So she seeks alternative methods for efficiency. It’s in her free time that she stumbles upon unexpected guidance and inspiration through serendipitous encounters.", "FavorStory_110301_Title": "Principle of Simplicity", "FavorStory_110301_Content": "When mentioning Baizhi, her colleagues in the Academy would often remark that she seemed cold and difficult to approach.\n\nDespite working in the same department, she was rarely seen engaging in casual conversation or joining in on shared frustrations or moments of levity. Instead, they would find her calmly and methodically analyzing data, seemingly lost in her own world of processing logic. She exuded a cool and collected aura, making it difficult for others to connect with her on a personal level.\n\nBaizhi's presence brings a quiet stillness, isolating her from the bustling crowd. This reflects her lazer focus and self-discipline in her research.\n\nBaizhi's schedule is meticulously planned: Mondays and Wednesdays are reserved for monitoring the artificial Sonoro Sphere, Fridays are dedicated to analyzing Remnant frequency bands, and the rest of her time is spent on field research, observing Remnant biology, and integrating cases. She adjusts her plan as needed, moving forward with precision and purpose.\n\nBaizhi remains composed and self-sufficient, unfazed by unfinished work or challenging problems. She diligently studies until she grasps them with ease. This sense of calm makes it hard for others to approach her. With a cold expression and a distant tone, she unintentionally creates a feeling of distance. People can't help but imagine themselves being pushed away.\n\n\"Your report for the previous week was not submitted before its designated deadline.\"\n\n\"Ah... Yes... I, uh... The original Remnant samples were contaminated. I had to...\"\n\n\"Uhh, I'm sorry! No, I'm deeply sorry for my negligence! I... I'll make up for...\"\n\nSeeing Baizhi approaching closer and closer, the reporting researcher nervously clutched his clothes and subconsciously bowed his head even lower. But the next moment, a processed sample slice was handed to him.\n\n\"I presume samples from a Fission Junrock would suffice?\"\n\n\"But, that's your work...\"\n\n\"You may complete your report before the stasis-evolution. Having anticipated this potential scenario, I have allocated adequate time to mitigate any deviation.\"\n\n\"Please inform me ahead of time should any analogous scenarios occur in the future. You were... trembling intensively just now. May I suggest increasing the ambient temperature?\"\n\nHer pair of emerald eyes finally revealed a pure and unconcealed sense of confusion.\n\nThe researcher was stunned, then suddenly remembered the other half of the sentence about Baizhi that the other colleagues had added—She seems cold and difficult to approach, but that's just how she seems to be.", "FavorStory_110302_Title": "The Sphere and the Device", "FavorStory_110302_Content": "A small sphere began to roll, then fell down a curve, and the end of the lever tilted upwards, showcasing the transmission of force.\n\n11-year-old Baizhi observed the sphere as it once again stopped at its predetermined spot. She concluded that no matter how complex it may appear, the sphere would always roll uncontrollably to its destined end according to the device's design. This brought to mind a theoretical hypothesis from a recent book: Throughout history, human civilizations have failed to break through the bottleneck of this apparatus and inevitably meet their downfall. No exception.\n\nIf the results are always consistent, then isn't everything that has ever happened only a predictable repetition? Is there truly a meaning to it all?\n\nBaizhi was consumed by this question, and her parents shared her concern for a different reason. While her passion for knowledge was admirable, Baizhi's obsession with theoretical concepts had distanced her from reality. She spent hours poring over esoteric texts and conducting simulations instead of enjoying life or making friends.\n\nSome days later, Baizhi received an invitation to the Huaxu Academy's scientific expedition base. That afternoon, she saw a device larger and more intricate than any before—components symbolizing different variables, intricately connected like a complex organic system. Yet, despite its grandeur, the device was still incomplete and too uncertain to become her \"sphere\" in what she was planning to achieve. With pensive eyes, Baizhi examined each part and formed hypotheses on how it functioned.\n\n\"How do you like it? Our team plans to finish building this someday.\"\n\nThe group's leader, who triumphantly returned from one of many grueling scientific expeditions he led, smiled warmly at Baizhi.\n\n\"Right there... If designed in such a way, the remaining energy will not be adequate to support the further distances, thus the information cannot be transmitted.\"\n\n\"Aah. So you've spotted its problem already... The Director was right about you. You really are talented! What say you? Do you want to join us?\"\n\n\"Any rolling sphere will only end up in one way: to ultimately stop at a certain location. But I fail to see where your design will end up in.\"\n\n\"I would say, it will be in a place... unknown now, but can be made known one day? I agree there must be an endpoint. As to where it should end up... Well, maybe you can join us to find the answer. Together.\"\n\nAs he finished speaking, the half-opened door suddenly burst open, revealing the rest of the team who had been hiding behind it. They stumbled into the room, their faces a mix of embarrassment and eagerness for Baizhi's response to join their mission.\n\nAt that moment, Baizhi thought she heard a faint crackling sound of a sphere being placed into its starting point.", "FavorStory_110303_Title": "A Close Encounter", "FavorStory_110303_Content": "In her fourth year on the scientific expedition, Baizhi encountered that piece of Remnant band for the first time.\n\nDuring that time, Baizhi's passion for research was at its peak. No longer isolated in her studies, she delved into every aspect of civilization with the rest of the scientific expedition team.\n\nAs she ventured out into the frigid environment, she came to realize that true cold cannot be defined by a simple temperature reading of \"-25°C.\" It was more accurately painted by endless blankets of white snow, the shivers that still crept through insulated gear, and the desperate knocking of frozen instruments. This theory was merely a skeleton, in need of real feelings and experiences for true understanding. Baizhi dutifully accompanied her team to other sites, not just ordinary ruins but surreal places filled with Remnant energy—pure and complete information that remained elusive and intangible. Despite their advanced technology, they could not capture or analyze this powerful force.\n\nBaizhi's ninth Sonoro Sphere expedition revealed a breakthrough. \n\nThe buildings within were neither distorted nor a reflection of reality; their material remained unknown. \n\nFrom above, light flowed through a hole in the dome, casting a soft pearl shimmer upon them. Baizhi and her team's arrival seemed to have triggered a mechanism. The geometrical buildings, originally suspended, began to change in their arrangement rapidly, forming unique images of symbols and numbers.\n\nBaizhi was unable to decipher the purpose of the Sonoro Sphere or determine if she was witnessing a glimpse of the past, present, or an unknown future. But there was no time for wonder as her research instincts kicked in, pushing her to record every detail. This could be a breakthrough for a new theory—\n\nThe survey instruments displayed live fluctuation of frequencies. Baizhi cut off all distractions and focused on the displays. Her cumulated theories and feelings all came in handy for this exact moment.\n\nThe shorter the distance, the lower the energy consumption. Two points form a straight line, which leads to the source.\n\nJust like constructing a device channel, Baizhi selected the two ends of the extension, connected them into a line, and picked up the sampling device towards the center of the gathering—\n\nThe surging light responded to Baizhi's actions, condensing into a ball of pure white light.\n\nThe Remnant band was thus captured and manifested, full but like an empty shell, pure and free of impurities.\n\nLittle did Baizhi know back then, it would forever stay with her and shape her lifelong research.", "FavorStory_110304_Title": "Infinitely Close to Zero", "FavorStory_110304_Content": "To Baizhi, making a wish was a perplexing action.\n\n\"Knowing that wishes are unlikely to come true, what is the point of making them? This action does not even have a clear object. Once you make a wish, will it be answered? Who will answer it?\" Faced with Baizhi's sincere questions, her teammates were once again left speechless. Fortunately, after knowing her for a thousand days, they understood her seriousness and indirect tone as a means of seeking the truth and avoiding inconsistencies when judging or stating things.\n\nThough Baizhi never made a wish herself, she always stood beside her teammates, as they made wishes on candlelights, shooting stars, or anything else.\n\nThough confused, she still tried to understand them and be there for them, like what they did for her.\n\n\"Please, I hope we can completely unravel the mysteries of Remnant Creatures!\"\n\n\"It can be done, but unlikely within our generation.\"\n\n\"Ahh, it's true... yet disheartening nonetheless! No need to overthink it, making wishes and reality are two different things... Anyway, you'll understand when you have one!\"\n\nIn the dead silence of the icy field, that fateful day arrived. \n\nThe world collapsed without warning, as it often does. Vivid figures were dismantled by Tacet Discords, and eyes that once spoke of the future grew cold. Baizhi felt her pulse weaken and her thoughts spiral out of control. Why was this happening? So much had been lost in the search for the Sonoro Sphere. This couldn't be how it ends... She couldn't imagine a future without them.\n\n\"Please... I hope they can wake up again.\"\n\nShe finally made a wish of her own, but she didn't know who could grant it.\n\nAs the Sonoro Sphere collapsed, Tacet Discords swarmed towards her. A tumultuous mix of emotions churned inside her, unable to stop her burning desire for everyone to wake up and return to her. She longed for them to open their eyes like they used to...\n\nAt that moment, a Tacet Mark appeared on her body, and a Remnant Creature resembling an Epiphyllum appeared before her as if responding to her wish.\n\nNowadays, Baizhi still doesn't make wishes.\n\nWishes are not facts. She focuses on the tangible and what she can control instead. \n\nAs for the sole wish she has ever made, it was like a number infinitely close to zero, a longing buried deep inside her. It seems unattainable, yet it never fades away.", "FavorStory_110305_Title": "The Endpoint", "FavorStory_110305_Content": "Everything that happened under the glacier is already in the past.\n\nAs the only survivor, Baizhi never mentions it on her own accord.\n\nDespite attempts by nosy individuals to uncover her secrets, nothing was revealed. There was no shady secret that could not be revealed. Everyone did their best. The public could not assign blame, and even the most diligent researchers understood the inherent risks in scientific expeditions. They push themselves to the limit, sacrificing their bodies to discover the truth, while also recognizing death as a possible outcome.\n\nBaizhi's silence is rather more of her not knowing how to convey her thoughts.\n\nReflecting on the past is futile. Baizhi prioritized her time on crucial tasks, unique to her as the only survivor.\n\nSoon after joining the Academy, Baizhi was seen rushing between various labs in the Branch of Remnant Ecoacoustics, making countless innovations in the fields of Waveband Analysis, Applied Echo Studies, and simulated Sonoro Spheres.\n\nShe proposed that Remnant creatures are energy bodies derived from \"empty shells.\" They may be able to resonate with humans and be formed in a form beyond the band. By mastering the principle, humans may be able to develop artificial Sonoro Spheres and more Remnant creatures. These hypotheses shocked the academic community, but the Remnant creature that returned from a Sonoro Sphere with her perfectly proved her point.\n\nShe dubbed the Remnant creature You’tan after the udumbara, a mystical flower sometimes associated with the Epiphyllum. This night-blooming flower, like the elusive Dharma and ultimate truth, vanishes quickly after a brief blossom. Despite years of searching, researchers have only found glimpses of what they seek—a concept no more tangible than the ephemeral Epiphyllum blossom.\n\nPerhaps the name was a tribute to her lost comrades, or a constant reminder to keep pushing forward in her quest. So many answers await, and Baizhi knows she must find them all.\n\nBut she doesn't rush, for the destination lies ahead. She takes each step with patience as she journeys on before time runs out.\n\nAnd this is not a lonely journey, for Baizhi has found a partner along the way—someone who shares her path and purpose.\n\nOn the outskirts of Huanglong, Baizhi met the \"honored guest\" for the first time. Though she did not know where they came from, the moment Baizhi witnessed them absorbing the \"sound\" of an Echo, that tiny crackling of a sphere rang in her ears again.\n\nLook, she thought. The \"unknown now, but could be made known\" endpoint... It is within human's reach indeed.", "FavorStory_120301_Title": "Let's be Friends!", "FavorStory_120301_Content": "\"If you've got questions that can't be solved, no worries, just ask Encore for help! If you've got answers that feel out of grasp, no worries, just ask Encore to help! If there are places you can't reach... still, no worries, let's all shout that name together—'Encore'!\"\n \nFor those new to the Black Shores, please don't let the eerily beautiful Blake Bloom and the organization's unique way of doing \"horticulture\" throw you off. \n \nWith Little Encore by your side, any doubts will be dispelled by her warm and enthusiastic greetings. She is passionate, confident, and truly genuine. This charming friend will make sure your journey is anything but dull. Just remember to fully immerse yourself in those intimate moments with Encore's Woolies — Oh! Apologies if Cosmos accidentally bumps into you, it just tends to get a little too... excited. But no need to worry, not a single scratch will be left on your beautiful face, really.\n \nVisitors from afar, please cast all your worries aside, clear your minds, and listen to Encore's captivating stories. It's safe to accept her little gifts — usually handmade by herself. But if, by chance, the gift turns out to be some sweets, or... well, food, just make sure you're ready for its \"bold look.\" Though, truth be told, if you close your eyes while eating, you might be surprised to find it's not half bad.\n \nEncore is always a delightful companion. With her, your journey will be filled with boundless excitement and treasures. She'll take your hand and guide you through every nook and cranny of the world. Worried about Tacet Discords? Fear not. Encore isn't the average little girl who'd hide behind the adults. With a little bit of her flames, any Tacet Discords would be turned into ashes. Now, what if she accidentally sets your hair on fire? Encore assures you she'll be more careful next time! After all, changing your hairstyle every once in a while doesn't sound like a bad idea, does it?\n \nCome now, let's join Encore in the great adventure. Trust me, there's nothing in the Black Shores more enjoyable than this. Of course, you'll need to be fully prepared. Take a deep breath now, count to three, and ask yourself — Are you ready?", "FavorStory_120302_Title": "A Kid from the Theater", "FavorStory_120302_Content": "Encore can't quite remember how long Cosmos and Cloudy have been part of her life. It feels as if they have always been there, intertwined with her existence from the very beginning. Perhaps she met them when she was too young to remember? Anyway, her first vivid memories of these Woolies trace back to a cramped yet lively theater.\n \nBack then, a captivating play unfolded amidst enthusiastic applause and the cheers of children. Kids around her age passionately called out the hero's name, but the stage was dimly lit with tightly closed curtains. After a brief confusion, the children regained their rhythm, chanting in unison for an encore until drums sounded, and the curtains lifted, welcoming the return of the hero.\n \nHer mother—more precisely, the Wooly knight \"portrayed\" by her mother—graced the stage, wielding a long sword that sent the villain fleeing in defeat. The black Wooly saved the white Wooly princess, and then they had a happy ever after.\n \nFor a long time, Encore associated her mother with the black Wooly knight. This brave protector of the kingdom reminded her of how her mother took care of her. Sometimes, when Encore acted up, she saw the same faked stern expression in both her mother and the Wooly knight.\n \nAs a child, Encore secretly favored the cute Cloudy, a detail she never shared with Cosmos.\n \nCloudy represented a gentle princess with a kind heart, adorned in beautiful dresses and a crown, residing in a dreamlike castle. The young Encore aspired to be a princess, longing for elegant dresses, a majestic crown, and a sumptuous bed to rest on. Free-spirited children like her didn't fret over monsters beyond the castle; it was the black Wooly's duty to keep her safe — outside the castle was the knight's battlefield.\n \nDuring those days, Cosmos and Cloudy were mere plushies. They were Encore's good friends, but after playtime, they would always maintain a quiet distance, lying still in a box without uttering a word. It was only when the night fell that faint whispers would emerge beside Encore's bed.\n \nTheir fluffy little hands would tenderly stroke Encore's cheeks, offering comfort and freeing her from the clutches of nightmares.\n \nDon't be afraid, Encore; sweet dreams await you. Sleep well, for the adventures with the Woolies will be carefully preserved in dreams.", "FavorStory_120303_Title": "A Heroine's Return", "FavorStory_120303_Content": "The first time Cosmos and Cloudy spoke to Encore was at her mother's funeral. It was sudden; she still vividly remembers hearing them, as dirty soil and wilted leaves fell onto the coffin.\n\nInitially, the plushies were nestled quietly in Encore's arms, like how they always lay inside the box her mother carried for performances. However, as the funeral attendees began shoveling soil onto the coffin, Cloudy emitted an almost inaudible breath. The small episode went unnoticed by everyone except Encore.\n\n\"Encore, Encore...\" the plushies gradually upped their volume when they realized no one else was paying attention. Encore glanced around warily, trying to confirm no one else heard their voices.\n\n\"Let's go, Encore. I'm sooo bored,\" Cosmos bluntly complained. Surprisingly, its voice resembled Encore’s more than her mother's.\n\n\"But... but Cloudy doesn't want to leave...\" Cloudy whimpered. Encore struggled to discern who it sounded like—sometimes like herself, and sometimes more like her mother.\n\nThen, a brief silence followed. The cold morning wind howled through the cemetery, across the mourning crowd, carrying the sound of soil falling onto the coffin further away.\n\n\"No!\" Cosmos impatiently urged, \"We can't wait anymore! The show's almost over!\"\n\nAs if it suddenly remembered something, Cloudy became anxious, \"Encore, Encore! Go to the theater! Let's go to the theater!\"\n\nGazing into the distance, beyond the shadowy trees of the cemetery, Encore fixated on the theater\"s worn but still eye-catching sign. She heard the laughter of children—their uninhibited joy contrasting with the somber sounds of gravel and dirt.\n\nAmidst disapproving stares of her relatives, Encore fled the cemetery and arrived at the abandoned theater. As she pushed open the door, dusty silence was disturbed. Warm spotlights glimmered on the stage, revealing a sea of flowers.\n\nAmid the flowers, her mother's once withered figure now shone brilliantly, igniting Encore's longing for the woman she loved so dearly.\n\n\"Mommy...\" tears shimmered in Encore's eyes as she stumbled toward the stage. But right before she could touch her mother, she was forcefully pulled into darkness.\n\nThe show was over. The lights dimmed, and the curtains closed tightly. An eerie silence filled the theater, as the demons of sadness and fear crept in. Encore was trapped once again in her haunting nightmare.\n\n\"Encore!\" Cosmos shouted.\n\n\"Encore!\" Cloudy echoed.\n\nTo dispel Encore's fear and help her regain courage, Cosmos and Cloudy continued to shout the very word that could bring back the show: \"ENCORE.\" They kept trying until Encore regained her senses and joined them in shouting her own name.\n\nMoments later, the curtains lifted once more, accompanied by drum rolls. As the lights dispelled the darkness, Encore emerged onto the stage as the new leading role, welcomed by enthusiastic applause from Cosmos and Cloudy.\n\nOverwhelmed, Encore couldn't help but burst into tears. All the sadness and fear were washed away with her streaming tears. Soon, her usual smile reappeared on her face. Now, it was Encore’s turn to play the brave Wooly knight. A new adventure was about to unfold.\n\nThis time, she'll make sure her story has a happy ending.", "FavorStory_120304_Title": "Orphanage and Candy House", "FavorStory_120304_Content": "Being the great Consultant of the Black Shores as she is now, Encore still refuses to act like a grown-up girl. To her, growing up means bidding farewell to bedtime stories, a prospect she firmly rejects. The very idea of drifting into sleep with empty, dark dreams instead of the vibrant hues of wonderful tales doesn’t sit well with her.\n\nLuckily, the adults in the Black Shores are happy to indulge her. However, there lies a challenge—who among the busy grown-ups can spare the time to read Encore a brief bedtime story? That's when Cloudy raises its little fluffy hand, promptly followed by the dark, fluffy hand of Cosmos.\n\nOn this particular evening, Cloudy brought Encore the old story of the Candy House.\n\n\"Then... then...\" Cloudy's voice trailed off, growing softer. Oh no, it seemed to have forgotten the next part. Nervously, Cloudy glanced at its companion, lifting the blanket and attempting to hide itself from the intense embarrassment.\n\n\"I know! I know!\" Cosmos eagerly pushed Cloudy aside, standing beside Encore's bed, proudly taking over the storytelling. \"Then, The Great Encore, blessed by blazing flames, defeated the big bad cat! Its dirty fur was all burnt!\"\n\n\"And what about the Great Encore's friends?\"\n\n\"Everyone was safe because of the Great Encore, of course. From then on, people lived in happiness without worrying about the big bad cat!\"\n\nEncore immersed herself in the story until her eyelids succumbed to the irresistible call of sleep. She wanted to add that \"Director Mama is NOT a big bad cat,\" but she was too tired to form a complete sentence. In the end, Cloudy and Cosmos, confused by Encore’s muttered objection, joined her under the soft covers, and they all drifted into a deep sleep.\n\nIn her dream, Encore found herself back at the orphanage, standing before the Candy House devoured by scorching flames.\n\nThe roof melted in the inferno, and boiling syrup oozed onto the dying black cat, adding to its suffering. The creature was a grotesque symbol of its own transgressions. Encore witnessed its demise, the inevitable consequence of its wicked deeds.\n\nHowever, the Reaper refused to easily forgive this sinful soul soaked in innocent blood, choosing instead to torture it and revel in its reluctant confession.\n\nAgonizing screams reverberated through the forest. All creatures, once aggressive hyenas and arrogant crows, cowered in fear. In this silent place, only Encore and the dying souls endured.\n\n\"It must hurt a lot...\" A fiery blaze cast a glow on Encore's face as she approached the dying cat. She gently pressed her cheek against its body, using her scarred little hands to stroke its fur.\n\nThe giant cat resented Encore for foiling its plan, expecting her to feel the same. After all, its evil deeds were cruel enough to earn the resentment of everyone. But why? Why did it feel nothing but warmth and sorrow from Encore's little hand?\n\nFrenzied flames danced around the Candy House, seemingly intent on devouring everything. Yet, Encore was not afraid. She leaned against the giant cat and started singing a lullaby.\n\nIt's a melody the cat had heard when it was still called \"Director Mama\" by Encore and other children in the orphanage. It had sung this same song countless times for every one of its children.\n\nEncore kept on singing, her voice becoming hoarse, until the blazing flames went out, until the first morning glow graced the sky. She felt the warm sunlight on her fingertips, and the cat's \"blessing\" faded away, disappearing into the misty depths of the forest.\n\nLooking down, the once huge, ugly cat had transformed into a small kitten, curling up in Encore's arms, sleeping soundly.\n\n\"Director Mama isn't a big bad cat!\" Encore's sleep talk startled the night patroller passing by. \"Encore has defeated the bad guys, so Mama no longer needs to be the big bad cat now!\" The night patrol shook her head in resignation, amused by the girl's unruly sleeping posture. She gently tucked Encore in and continued her patrol.", "FavorStory_120305_Title": "A New Story, A New Adventure", "FavorStory_120305_Content": "Encore's initial impression of Aalto fell somewhere between good and bad. \"A weird but fun grown-up,\" she remarked. The sight of someone donning sunglasses indoors intrigued her, but wearing them in a dimly lit place also struck her as peculiar. Encore couldn't quite figure out the reasoning behind it.\n\nUpon noticing the nurse guiding this weird grown-up inside, Encore hastily returned to her bed, pretending to read her storybook.\n\n\"So... you're that kid from the news? The one from the orphanage...\" Aalto removed his sunglasses, scrutinizing Encore with care. The idea of such a small child achieving all THAT seemed impossible to him. He recalled the headline he had glimpsed in the newspaper—\"Nine-Year-Old Girl Cracks Sensational Case.\" While uncertain about the reliability of tabloid content, he had a mission here. Well, even THAT ONE said, \"This is the decision of Tethys.\" And the Tethys System could never go wrong.\n\n\"What a strange uncle you are. Encore doesn't know what you're talking about.\" Setting aside her storybook, Encore studied Aalto, mirroring his earlier scrutiny. To her, Aalto looked like a big dog, or maybe a wolf—an affable gray wolf that wouldn't bare its fangs at her.\n\n\"Oh yeah, you are Encore. That's right. You're the one I'm looking for. Wait! How could you call me an uncle? Take a closer look. Do I look that old?\" Aalto's distressed expression only made Encore laugh. Perhaps a bit bored from her hospital stay, she decided to make fun of this weird grown-up a little more.\n\n\"Okay, let Encore take a closer look... Yup! You’re still a big old guy! An uncle!\"\n\nAalto sighed in exasperation. \"Aww...\" He continued, \"C'mon, say something nice. This is no easy task, you know? I've got to take care of the other little ones from that orphanage, too.\" He pleaded, knowing that being teased by a child was insignificant compared to fulfilling his duties for the Black Shores.\n\n\"Anyway, back to the point. Little one, are you coming with me?\" Aalto's tone shifted from lighthearted to serious, but soon reverted to his usual playfulness, \"You can have as many candies as you want. Well... not too many, though. It’s bad for your teeth.\"\n\n\"That sounds suspicious,\" Encore replied, her bright eyes blinking with curiosity. Rather than answering Aalto's question, she picked up Cosmos and Cloudy, bringing them close to her ears. \"Woolies? You got something to tell me? Hmm... Wow, really? So this weird uncle is actually a good guy? No way!\"\n\n\"Hey, I'll forgive you for calling me an uncle now, but what's with the 'No way'? Do I not look like the perfect good guy?\"\n\n\"Since Cosmos and Cloudy said you're a good guy, Encore will go with you,\" she said, trying to make her tone sound formal, \"but Cosmos and Cloudy are coming too. They are my best friends.\"\n\n\"Sure,\" Aalto agreed without hesitation. Those are just some ordinary plushies, aren't they? Aalto studied the plushies before him, trying to understand a child's perspective. It felt strange to him, but Encore seemed to truly believe that they were alive.\n\nIt was an adventure, a new adventure! Encore embraced her Woolie companions with joy, spinning first with Cosmos and then with Cloudy. As she grew older, she learned to treat all her friends with equal love and care.\n\nSuddenly, a crucial question struck Encore. \"What are we going to do?\"\n\n\"Well...\" Aalto donned his sunglasses once again, replying, \"To save the world, of course!\"", "FavorStory_160201_Title": "Crimson Shade in the Wild", "FavorStory_160201_Content": "There are many dangerous areas near Jinzhou — the Dim Forest cloaked in towering trees; the Whining Aix's Mire shrouded in unending fog; and the Wasted Metropolis, where shadows hide unknown dangers.\n\nGenerally speaking, people would always steer clear of such dangerous places. Even on those rare occasions when they have to pass through these places, they do so carefully and try their best to hide themselves.\n\nHowever, there was one girl who didn't follow this unspoken rule. The girl, clothed in vivid red, strolled through dangerous streets with an air of ease. The bright jade pendant she wore danced to the tune of her light footsteps.\n\nNaturally, this alluring appearance made her a prime target for predators.\n\nA bandit approached her under the guise of offering help, and asked why she was wandering alone in this desolate and treacherous place.\n\n\"I'm looking for someone,\" the girl answered.\n\n\"Wow, small world! I hardly see anyone around here. Funny enough, I actually saved someone recently and they're at my place. Maybe it's the person you're looking for? Want me to take you there?\" The bandit eagerly offered.\n\nThe girl studied him thoughtfully, pondering for a moment before finally giving a timid nod. \n\nPleased with this response, the bandit immediately led the girl to his camp.\n\nThey veered off the main roads and soon found themselves in a desolate place, shrouded in dense fog and overgrown with vegetation. Eerie cries echoed from the depths of the forest — was it a child's wail or a cat's scream? No one knew the answer. \n\nThe bandit, stealing a glance at the girl, worried that his prey may be scared off by the bloodcurdling ambiance.\n\nHowever, she still wore a calm expression with no trace of fear on her beautiful face.\n\n\"Stupid chick,\" the bandit snickered to himself.\n\nAs they approached an old iron door at the end of the path, intermittent whimpers could be heard from behind it. The girl pushed the door open and inside, they found a trembling and battered little girl.\n\n\"Is this the one you're looking for?\" asked several bandits with wicked grins, surrounding the girl.\n\n\"Exactly!\" replied the girl with a bright smile.\n\nAmidst deafening screams and agonized moans, crimson blood splattered everywhere... And so began a brutal slaughter that hushed even the evening glow.", "FavorStory_160202_Title": "A Strange Customer", "FavorStory_160202_Content": "Uncle Wei the blacksmith had a strange customer one day.\n\nIt was a young girl, who looked puny and quiet. Her request, however, was rather unusual: she asked him to repair a broken sword.\n\n“What happened to it?” Uncle Wei furrowed his brow and inquired. He was no stranger to repairing all kinds of damaged weapons; still, he couldn’t help but wonder what could have caused such significant wear on this blade.\n\nIn his mind’s eye, Uncle Wei conjured up an image of a formidable big man wielding the sword with immense power, slashing through whatever stood in his way without mercy. By no means could he relate this image to a slender girl like her.\n\n“Sorry, I may have hit them a bit too hard... I didn’t mean it...” the girl answered, her embarrassment evident. “Is it difficult to repair?”\n\nUncle Wei stared at her in disbelief. He examined the rolled edge with his callused finger and replied, “...No worries. I’ll give it a go.”\n\nWith precision and skill, Uncle Wei heated the blade until it glowed and struck it forcefully with his hammer. Sparks flew, but the blade remained unyielding. Years of expertise guided him as he inspected and stroked the damaged metal, contemplating each blow. In a moment of clarity, he discovered the problem.\n\n“The blade is exceptionally hard but lacks toughness. Its center of mass is off now, and it has a special frequency. It’s difficult to repair and sharpen with traditional tools.”\n\n“If you wanna get it repaired,” Uncle Wei continued, “you’ll need some really hard gray chalks with a good amount of Tacetite. But they’re not easy to get, only found in a dangerous place, with a lot of rock cliffs! Don’t get your hopes up, kid.”\n\n“You mean the Desorock Highland, right? Please give me some time. I’ll be back soon.”\n\nWith those words, the girl dashed out like the wind, leaving Uncle Wei confused and the rolled blade forgotten. \n\nShe returned shortly after, carrying a big piece of gray chalk with ease. \n\n“Is this enough?” she asked, surprising Uncle Wei with her quick return from the dangerous Desorock Highland. \n\n“Absolutely!” he stammered, amazed at her speed. How did she make it back so quickly?\n\nThe girl smiled, and cute dimples appeared on her face — a faint red spot could be vaguely seen on one of her dimples. Was it a mole? Or was it... something else?", "FavorStory_160203_Title": "Special Loong Whisker Crisps", "FavorStory_160203_Content": "Every food vendor in Jinzhou knows Danjin. After the rain, when the sun peeks through and the air is thick with humidity, they all set up their stalls. It's a symphony of clanging pots and sweet smelling syrup. That's when Danjin shows up, handing over a neat stack of Shell Credits for her favorite snack: two pieces of Loong Whisker Crisps. She always puts one in her pocket first, and then eagerly breaks apart the other, savoring each piece like it's a precious gem.\n\nA food vendor lady noticed Danjin always came alone and couldn't help but feel sorry for her: Even the cheapest snacks in Jinzhou, like Loong Whiskers Crisps, seemed so precious to this girl. Wanting to spread some kindness, the lady started giving Danjin extra snacks popular with girls her age — from pretty Rock Sugar to fluffy Dreamy Floss, and more. At first, Danjin would always refuse, because she felt uncomfortable accepting someone's generosity without a good reason, and because her wallet was running on empty from constantly repairing her weapons.\n\nHowever, the lady insisted it wouldn't be trouble to let Danjin have some more sweets for free, as she always prepared extra snacks for her sweets-loving younger sister back home, who was approximately Danjin's age. Touched by this genuine kindness, Danjin eventually nodded and accepted the extra snacks.\n\nFrom that day on, every time the vendor lady gave Danjin extra snacks, a mysterious gift appeared on her stall. Rock sugar brought a Pearl Leaf, while Dreamy Floss resulted in a Caltrop. These herbs were crucial in easing her younger sister's panic disorder, which she hadn't even told Danjin about.\n\nMaybe sooner or later, her younger sister would be able to leave the house by herself, and enjoy the freshly made Loong Whiskers Crisps with Danjin.", "FavorStory_160204_Title": "Prey or the Hunter?", "FavorStory_160204_Content": "Danjin is indeed traveling in the wild to look for someone.\n\nShe is looking for revenge.\n\nOne vicious group of bandits was kidnapping children for sinister purposes. Years ago, they slaughtered Danjin’s entire family. Her younger sister, a girl with a kind soul, opened the door for them out of sympathy, only to welcome the bloodthirsty blades that claimed her family’s lives.\n\nThe culprits already met the wrath of Danjin’s sword, but even after many years, similar tragedies continued to occur. The evil persisted. It seemed like an impenetrable barrier, preventing anyone from escaping their grasp. Day after day, month after month, new tragedies emerged as other evildoers continued their reign of terror. Danjin knew she had to find the root and eradicate it once and for all to stop the cycle of pain and suffering inflicted upon the innocent. She would not rest until justice was served and peace was restored.\n\nDanjin decided to make herself the bait. She travelled through treacherous terrain looking all innocent and defenseless, wiping out one hideout after another while hunting for more clues.\n\nHidden throughout the wilderness were these camps, blending into the natural surroundings. With precision and thoroughness, she scoured every inch of each campsite, uncovering vital details amidst the blood-stained haystacks and dilapidated structures. \n\nHer efforts paid off when she discovered that all the camp vehicles had passed through a specific location: where the bandits had been ambushing innocent victims.\n\nHiding in the tall weeds, Danjin nibbled on a Loong Whiskers Crisp, her eyes glued to the foggy crossroad. \n\nFor seven days she had been waiting at this crossroad, stopping any suspicious vehicles that passed by. She refused to give up hope of catching those bandits, no matter what.\n\nFinally, eerie headlights and crunching wheels broke through the dense fog. The wheels’ creaking almost drowned out a faint whimper, but it didn’t escape Danjin’s ears.\n\nEmerging from her hiding place, Danjin approached the vehicle. \n\nShe recited the lines she prepared with a perfectly practiced timid voice: “Excuse me... I’m lost. Could you please give me a ride?”", "FavorStory_160205_Title": "Moonlit Determination", "FavorStory_160205_Content": "Eliminating all evil is a daunting task. That foggy crossroad had turned out to be merely a transit point, but Danjin wasn’t discouraged. Small progress is still progress, and besides, she had rescued some kidnapped children along the way. After escorting the children to the Patrol Station, Danjin sighed in relief and decided to return to the city for some much-needed rest.\n\nShe strolled down the decorated street illuminated by vibrant festival lanterns and warm lights. The moon shone brightly above, adding to the enchanting atmosphere of the night.\n\nMany years ago, on a similar moonlit night, her family shared precious moments together. Her mother had prepared a table full of mouth-watering dishes, whereas Danjin’s younger sister happily presented two pieces of Loong Whiskers Crisp, one for herself, and one for Danjin.\n\n“B-Big sister, this is for you...”\n\nHer reminiscing was interrupted by a small voice. A younger girl held out a piece of Loong Whiskers Crisp, speaking to Danjin timidly. The treat was sprinkled with Dreamy Floss and colorful candies that fitted the festive vibe perfectly. The vendor lady, wearing a warm smile, gestured for Danjin to take it.\n\nDanjin’s legs took her closer to the stall, and it seems there is a new face working at the stall today.\n\n“Thanks to your herbs, Xinxin can leave our house now. Since it’s been safer recently, I decided to take her out to get some fresh air.”\n\n“It’s the first time she ever dared to talk to a stranger since her recovery. Maybe this is the blessing of fate?”\n\nIndeed, Danjin thought to herself. This little girl named Xinxin was one of the children she had rescued during one of her raids. The girl seemed to recognize Danjin, too. She took off a lantern decorating the stall and shoved it into Danjin’s hand.\n\n“C-can we... set it off together?”\n\nDanjin nodded, and the three of them set off the lantern into the night sky. The lantern soared, carrying their wishes along with it, joining the thousands of other floating lights in the velvety night.", "FavorStory_140301_Title": "A Bad Deal", "FavorStory_140301_Content": "A bad deal.\n\nOr so it seemed.\n\nOne day, Aalto became known for the intel he had on some ancient treasure. From naughty children to old men in their sixties, many wanted to buy that intel from him, but he politely turned down every offer. \n\n“Hey, little one. Better not spend your allowance on this. Let’s get you home.”\n\n“Sorry, gramps. I don’t accept retirement funds.” \n\nThese people all assumed they didn’t offer enough to pique Aalto’s interest, but actually, he was simply waiting for the right buyer. \n\nThen, one day, that very buyer finally appeared, cloaked in layers. The man struck the deal with Aalto at a shockingly low price. Others were baffled by Aalto’s willingness to accept such a bad offer. \n\nDays later, an electronic display in the New Federation police department office broadcasted the latest news: the long-sought theft ring had finally been caught. \n\nA cloud of mist crept into the police chief’s office, obscuring the display.\n\n“Enough TV. It’s time to settle our deal.”\n\nThe chief slammed a folder of files onto the desk, along with a suitcase filled with Credits.\n\n“That’s quite a trick you pulled off back there. Tell me, Mr. Aalto, how were you so sure they’d take the bait? Touting valuable intel about the legendary treasure in broad daylight, weren’t you worried about catching their suspicion?”\n\n“Don’t underestimate cash-chasing gamblers. They’ll risk it all, even their lives. Profit is worth any danger to them.”\n\nThe police chief pushed the files and suitcase towards Aalto.\n\n“Here’s your payment, and the list of names you requested. Pleasure doing business.”\n\n“Same to you.” \n\nAalto opened the suitcase, took out a single piece of Shell Credit, and flipped it into the air. Before the Credit could touch the ground, he had already transformed into mist, vanishing from sight.", "FavorStory_140302_Title": "A Fair Exchange", "FavorStory_140302_Content": "A fair exchange.\n\nUnder Aalto’s rules.\n\nAccording to Aalto, every customer is equal. Be it a high-ranking official, an aristocrat, a commoner on city streets, or an Exile shunned by society, they are no different. Aalto never categorizes his customers into ranks — no high and low; no rich and poor. Treating every customer equally has always been his unwavering principle.\n\nYet, there would always be those who try to test his limit.\n\n“Aalto, right? You’re comin’ with us.”\n\nAalto sensed the ill intention behind the visitor’s approach, but he put on a welcoming smile as usual.\n\n“Aww... Sorry, pal, but that’s a no-can-do. This customer right here was in line first.”\n\nSuddenly, the other client was shoved aside as the thugs barged in, causing chaos and panic in the crowded room. The other patrons all fled, fearful of injury.\n\nAalto quickly came to the victim’s aid, guiding them to safety with a gentle hand. With a calm demeanor, he righted a toppled chair and casually draped an arm around the agitated thug’s shoulder.\n\n“Listen, buddy, everything has its rules. I’ve got mine written down right here, see? ‘First come, first served. No pushing or shoving.’ What am I supposed to do with you breaking two rules in one go?” \n\nThe thug shook his arm off, “If our boss wants to see someone, he gets what he wants. That’s the rule we go by.”\n\nMist obscured the crowd as Aalto’s words ended. He swiftly incited chaos, causing the thugs to turn on each other in panic.\n\n“Oops, my bad. I forgot to mention another rule: ‘No hustling deals.’ Let your boss know not to break any rules next time. Can’t do business without them.”\n\nWith their tails tucked between their legs, the thugs fled, leaving Aalto to return to his usual welcoming smile. \n\n“Alrighty then! Let’s pick up where we left off. What was it you wanted to inquire about again, good sir?”", "FavorStory_140303_Title": "A Perfect Duo", "FavorStory_140303_Content": "A perfect duo.\n\nThat’s how they dub themselves.\n\nWhenever Aalto the information broker is brought up, people can’t help but think of that little girl with pink ponytails. The two are almost inseparable, and their presence brings a burst of noise wherever they go.\n\nOutside a heavily guarded building, a man in sunglasses leaned casually against the wall, while the little girl next to him used her hands as binoculars to scan the area.\n\n“See the target? The one we’re after.”\n\n“Yuppers! Target sighted. Encore will get it done real quick, as long as Aalto doesn’t drag behind me!” \n\n“Aw. Encore, you broke my heart. My plan is flawle—”\n\nBefore he could finish, Encore had already dashed out with Cloudy and Cosmos, leaving Aalto’s words hanging in the air.\n\nIn the distance, Aalto could see Encore talking to the guard, making big gestures in the air, and occasionally pointing at him. \n\nWhen Aalto got there, the guard let him in and patted his shoulder. He looked sympathetic.\n\n“Buddy, must be hard raising your daughter alone all these years.” \n\nAalto simply nodded along in silent camaraderie. He took Encore inside the building without encountering any problems. \n\n“Why do people always believe your stories, Aalto? They all sound so fake!”\n\n“You see, my stories are tailor-made for each situation.”\n\n“What’s that supposed to mean?”\n\n“He’s a single dad. He’d find that heartbreaking family tale you told super relatable. Also, what do you mean my stories are fake? “\n\nCloudy and Cosmos jumped onto Encore’s shoulders and sang a chorus of “Baa, baa baa.”\n\n“Look! The Woolies think they sound super fake, too.” \n\n“Well, fake or not, they got the job done just fine. Alright, here comes the real deal. Time to bring out your A game.”\n\n“Woolies Adventure time. Let’s do this!”", "FavorStory_140304_Title": "A Free Service", "FavorStory_140304_Content": "A service free of charge.\n\nAt least, that’s how Encore saw it.\n\nAalto is well-known to be a profit-driven broker. Pay enough money and he’d readily provide any information. And so, his potential customers always come with a hefty sum of money prepared.\n\nHowever, his desired payments can sometimes be unpredictable and bizarre — ranging from a black pearl to a cloud in the sky or even a piece of music.\n\nSome may throw a tantrum over the seemingly ridiculous request, but Aalto would simply show them the door with a polite smile.\n\n“My dear customer, ever heard of the saying ‘amiability makes you rich’? You really need to mind your language. Besides, it’s just business, not charity. If you can’t be bothered with the payment, then I’m afraid we’ll just have to do business at another time.” \n\nOnce, a ragged little boy paced back and forth of Aalto’s door for several days.\n\n“Howdy, little man, what’s with the long face? Let me guess. Lost your puppy?”\n\n“Wow! You really know everything! So, do you know where Pebbles went?”\n\n“You know, there’s no such thing as a free lunch. You want my help, then you’ll have to pay up.”\n\nThe boy shook his head, disappointed,\"But I don’t have anything on me.\"\n\n“Well, that’s rather unfortunate... Let’s see. How about you pay me after I find Pebbles for you?”\n\nAalto’s mist soon spread to every corner. Eventually, he found the lost puppy outside the city and safely brought it back.\n\nBeneath the twinkling night stars, a happy puppy ran to the little boy, wagging its tail in excitement. \n\nAs today’s story came to an end, Encore couldn’t help but ask, “I didn’t know you’d help people for free!”\n\nAalto responded with a smile, idly twirling a small marble in his hand. On its surface was a roughly carved smiley face, reminiscent of a young boy’s crafting.", "FavorStory_140305_Title": "Water the Flowers, Dear Guest", "FavorStory_140305_Content": "\"Welcome to the Black Shores! Would you like to start by watering the flowers, or saving humanity?\"\n\nThe Black Shores is situated on a remote island. Aside from the regular monsoons, currents, and butterflies, the island is only ever visited by the rising and falling tides. This uncharted area is not found on any world map.\n\nThis secretive organization is dedicated to the lofty goals of world salvation: the kind people would only expect to see in tales.\n\nIt's no wonder that people often struggle to believe Aalto, a seemingly unserious and elusive figure, is tied to this enigmatic group.\n\nTo truly understand Aalto, one needs to see through his enigmatic exterior to uncover the kind and steadfast heart beating within.\n\nHe was well aware that his mist alone could never hide the permanent wounds inflicted by the Lament on this planet.\n\nThis is why he readily agreed to a long-term cooperation with the Black Shores upon first setting foot on the island through an invitation.\n\nSo far, he has provided the Black Shores with a wealth of intelligence and helped them recruit trustworthy candidates to bolster their Think Tank.\n\nHe will aid the Black Shores in putting together their plans... Until that person returns.", "FavorStory_140401_Title": "The Unyielding Will", "FavorStory_140401_Content": "Shortly after Jiyan's appointment as the Midnight Ranger's general, an unexpected Tacet Discord Outbreak occurred. It was during this battle that he suspected the Threnodian's resurrection.\n\nAs the weary soldiers recovered from a fierce battle on the frontline, they were greeted by an ominous sight: shadow ravens circling above and swarms of Tacet Discords charging towards their position at the Norfall Barrens and Desorock Highland pass. \n\nThe outnumbered army knew that failure to defend this stronghold could spell doom for the entire Huanglong.\n\nEven seasoned veterans had never faced a crisis as urgent as this one. Amidst the chaos, Jiyan alone remained composed.\n\n\"All of you. Prepare to fight.\"\n\n\"Absurd! If we lose now, it's truly over. We can still retreat and protect the city!\"\n\n\"Choose now: stand with courage, seize our chance. Or run and face defeat. For centuries, the Midnight Rangers have held this pass without retreat. Or do you prefer to go down in history as cowards?\"\n\nThe veterans left, their emotions ranging from disappointment to rage.\n\nJiyan's resolve remained unshaken. He carefully studied real-time images from monitoring devices and noticed a connection between the Tacet Discords and the shadow ravens above. Quickly summoning the other commanders in the military, Jiyan devised a plan and led their coordinated army to face the enemy head-on. With precision, they used Sound Emulators set in a narrow valley to emit the shadow raven's frequency. As he expected, the Tacet Discords were drawn towards the sound, allowing for their easy capture.\n\nMeanwhile, the Midnight Rangers stationed at Norfall Barrens were instructed to join hands with their comrades in the Desorock Highland, and carry out a pincer attack on the Tacet Discords. In the midst of a sandstorm, Jiyan bravely fought off hordes of enemies, paving the way for his fellow soldiers with unmatched strength.\n\nThe Tacet mark on Jiyan's nape was flickering, a sign of Forte overexertion, but he pressed on. His Qingloong flew high in the sky like a proud banner of resolution, never once faltering to the ground.", "FavorStory_140402_Title": "The Reason to Fight", "FavorStory_140402_Content": "Jiyan is the youngest general in the Midnight Rangers' history. He is the Qingloong that everyone looks up to, and the invincible warrior no enemy stood any chance against. However, at some point, Jiyan became haunted by a recurring nightmare.\n\nIn that dream, the city of Jinzhou was engulfed in flames and consumed by Tacet Discords. The monsters raged on, feeding on the frequencies of the dead. Chaotic sounds echoed throughout the city, creating a symphony of destruction.\n\nOn the flame-lit battlefield, a lone figure fought relentlessly with a lance in hand. Each swing tore through the air. One, two, three... Hundreds of thousands of Tacet Discords fell under his fierce and restless strikes.\n\nDespite his best efforts, the man could not quell the endless swarm of Tacet Discords ravaging the land. Day after day, year after year, he fought in vain until he was the sole survivor on a desolate battlefield. The Tacet Discords transformed into his fallen comrades, encircling and closing in on him.\n\n\"That's a clueless kid! How can we trust him with our lives?\"\n\n\"You said you would protect us... but why?\"\n\n\"Jiyan, what on earth are you fighting for?\"\n\nDespite being known for his calm and decisive nature, few were aware of the nightmares that would sometimes jolt him awake, haunted by the voices of the dead.\n\nAs the general, it was Jiyan's duty to safeguard not only the borders, but also the entirety of his nation. Every move he made and every plan he enacted carried immense responsibility and consequence.\n\nThis is why he seems to be always frowning, thinking, and planning ahead. One day, perhaps, he will finally turn around and answer those questions from the dead.\n\nHe fights for the living, and for the deceased.", "FavorStory_140403_Title": "Silent Caretaker", "FavorStory_140403_Content": "Strange things do happen in the Midnight Rangers' camps.\n\nA soldier with knee injury received specialized pain relief patches from the medics each time the seasons changed, despite the fact that he never told anyone about it.\n\nAnother soldier, previously inattentive during training, learned a few days later that the Midnight Rangers' General Affairs Department has paid for his mother's surgery.\n\nWhen the logistics department was short on funds, it received a budget increase notice for the next quarter before any budget request was officially made.\n\nRegardless of the size or age of the problem, there is always someone present to provide timely solutions when they are needed most. Just as a gentle rain quenches parched soil, this person carefully orchestrates aid and ensures that no area went without assistance. \n\n\"Team 3's captain obviously had difficulties using his left leg during the drill. I went through his operation records, and it seems to stem from his prolonged exposure to the swamp during one of the previous missions. Pass along this prescription to the medics. They'll know what to do.\"\n\n\"Transfer some money to this account in the name of the General Affairs Department. Debit my account for the funding.\"\n\n\"I remember there has been a 20% increase in the number of recruits this year. Verify this with the Logistics. If confirmed, adjust next quarter's budget accordingly.\"\n\nThis is Jiyan, whose ruthlessness is reserved for enemies, while his tenderness is shown to comrades.", "FavorStory_140404_Title": "What’s Inside His Gourd?", "FavorStory_140404_Content": "When asked about his childhood, Jiyan recalls a plethora of memories: the smell of medicine, the bright lights of the operating room, the sound of medical equipment clashing, and the hallway where many goodbyes were exchanged.\n\nBorn into a medical family, Jiyan became his mother's assistant at the age of 10. He excelled at medical skills and was popular among patients, not only for his expertise, but also for his great ability to soothe their upsets and cater to their needs.\n\nDespite his exceptional medical prowess, there were still some lives that Jiyan couldn't bring back from the jaws of death — the last patient he couldn't save was Beiwang, his friend and mentor, who was heavily injured by Tacet Discords. \n\nBeiwang was initially known to Jiyan as the latter's patient, among many other Midnight Rangers who had to visit a doctor after fighting the frequent Tacet Discord tides plaguing the land. \n\nBeiwang was impressed by Jiyan's intellect and intuition, leading him to share details of the Midnight Rangers' marches and provide military instruction. Conversely, Jiyan actively contributed his analytical skills to strategy discussions, despite never experiencing battle firsthand. His unique perspectives injected vitality into their conversations, invigorating Beiwang's perspectives with a fresh outlook.\n\nBeiwang's passing ignited a transformative spark in Jiyan — his wistfulness, frustration, and regret turned into his strength to wield the lance on the battlefield. \n\nJiyan began to realize that the Lament is such a deep-seated disease in the world's veins, not even the most sophisticated medical instrument or the most adept surgeon could remove it. This realization drove him to cure the world in another way — he took up arms and fought the Tacet Discords head on, with unwavering resolve.\n\nNow, only the gourd-shaped pill case on his belt loop indicates that he was once a doctor. Speculations abound about the contents of the case, with some claiming he uses sugar pearls to comfort children and others saying he drinks from it after battles.\n\nIf someone asks Jiyan about it, he would answer frankly, \"Just some common medicines, in case someone needs them.\"", "FavorStory_140405_Title": "The Temporary Team", "FavorStory_140405_Content": "Amidst the lively Jinzhou Riverside Games, a group of young men stood together.\n\n\"Here's the thing. Our captain's got an urgent matter to attend to, so we're one man short for the race. If you don't join us, we might have to forfeit.\" \n\n\"Please, please help us. We've been training so hard for the Gulpuff Relay. So please...\"\n\n\"Yeah, please, Jiyan!\" they chorused, their urgency palpable.\n\nStanding at the center was a bright-eyed young man. Meeting their sincere gaze, he nodded in agreement. Therefore, a temporary team was formed.\n\nThe young man asked about each teammate's conditions and the relay order. Then, he decided to adjust the strategy and take on the anchor leg himself.\n\nThe Games, initially held to relieve the tension of Jinzhou people after their first triumph over the Tacet Discord Outbreaks, had evolved into a major event in Jinzhou, in which the Gulpuff Relay was one of the biggest highlights.\n\nThe whistle blew. The relay racers charged forward, skillfully evading obstacles as they piloted their Gulpuffs. Crowds of cheering audience lined the banks.\n\nHowever, a mistake occurred during the baton exchange between the first and second runners, leading the temporary team to lag far behind.\n\n\"Oops, looks like this team's hit a little snag! As a temporary team, their teamwork might be a bit rusty. Pity for them!\"\n\nThe commentator then shifted his attention to the top three contenders.\n\nAmidst the cheers, the race reached its climax as the final runner of the temporary team swiftly closed the gap with their opponents, unnoticed by everyone.\n\n\"Oh man! Look at the temporary team! There was a hiccup earlier, but now the last runner is overtaking! There's a key curve ahead... Wha-what's happening? He's overtaking everyone on the curve! That's absolutely amazing!\"\n\nUndisturbed by the noise and excitement of the audience, he kept his eyes locked on the finish line. A single thought was driving him forward — faster, just a little faster. His heart pounded, drowning out the loud cheers.\n\nAs confetti descended with a loud bang, the cacophony of sounds once again poured into his ears.\n\nThey won!\n\n\"Who could've imagined this temporary team would break the record! Congratulations to the young lads!\"\n\nHis teammates swarmed him in excitement, surrounding the young man. Raising the weighty trophy, they vowed to team up again for the next Games.", "FavorStory_120401_Title": "The International Research Fellow", "FavorStory_120401_Content": "As the only International Research Fellow at Huaxu Academy, Mortefi raises a lot of interest from the locals.\n\nMortefi's passion for classical music, his habit of having exquisite desserts and afternoon tea, and lastly, his almost pathological obsession over cleanliness... These details are enough to tell Mortefi's noble background.\n\nMortefi acknowledges that his family background played a role in shaping his personality, but it was not the only factor.\n\nA theory suggests that all music has already been composed, and it is the duty of musicians to discover these melodies. Similarly, scientists spend their lives trying to understand the melodies of the universe. Mortefi draws inspiration from the precise and harmonious nature of classical music for his research.\n\nHe loves sweet desserts, because after long hours of research he needs a quick energy fix to keep his brain functioning and mood pleasant.\n\nHis obsession with cleanliness stems from the need for a sterile lab, leading him to detest anyone who contaminates it.\n\nUltimately, it is his passion and dedication for scientific research that truly defines Mortefi's character.\n\nHowever, Mortefi's foreign identity still drew suspicion and rumors. Some claimed family connections secured his spot, others accused him of bribing officials.\n\nMortefi ultimately proved himself with his undeniable capabilities: The fact that he developed five Tacetite weapon prototypes in under three days was enough to shutdown most rumors.", "FavorStory_120402_Title": "The Art of Language", "FavorStory_120402_Content": "Despite his occasionally intimidating demeanor, Mortefi is not quick to lash out. \n\nInstead, he reserves his snarky tongue for moments of dire need, especially when colleagues encounter illogical and unreasonable clients. In these situations, Mortefi always makes sure they get a good taste of his linguistic arsenal. Mortefi’s use of perplexing metaphors and literary allusions favored by the New Federation’s elites, along with the latest Huanglong slang, may leave one baffled. \n\nTo truly grasp the underlying messages in Mortefi’s scathing words, perhaps one must experience it themselves. But then again, some mysteries might be best left unsolved. People have even compiled Mortefi’s sarcastic remarks into little handy notes, carrying them around as portable ammo for unjust situations where they can’t find the right words to fight back. \n\nMortefi was momentarily speechless when he found out about this. He laughed, exasperated, “It’s not that they didn’t know what to say, but societal pressures and cultural norms kept them silent. As an outsider unbound by Huanglong’s conventions, it just so happens I could speak on their behalf without restraint.” \n\nWith no social obligations or funding issues to worry about, indeed someone like Mortefi, a foreign man with an elite background, can attain such freedom. \n\nOver time, this trait somehow gained Mortefi a considerable number of followers among a group of socially inept scientists. After all, he really never hesitates to stand up for any stranger he just met.", "FavorStory_120403_Title": "The Tender Grump", "FavorStory_120403_Content": "In the eyes of his colleagues, Mortefi's laboratory is an absolutely forbidden territory. However, to the children of Jinzhou, his lab is a promised wonderland.\n\nMortefi can turn any outrageous request into a reality with efficiency and reliability. Just provide a clear description and some sincere compliments to sweeten the deal, and your desired item will be in your hands before you know it.\n\nHe may appear reluctant when the kids pester him for a new toy, and he'd even half-jokingly remark on how they are \"so good at bossing me around\". But despite this, he is wholeheartedly dedicated to fulfilling their every request. He is willing to go without sleep for days to bring their ideas to life. Yet he is awkwardly unwilling to let the kids know the effort he puts into their entrusted tasks. Instead, he downplays his creations as simple works completed in a few hours.\n\nIn Jinzhou, Mortefi is the creative force behind 80% of popular children's toys and entertainment facilities. From the Spinning Bloop to the Swinging Loongboat and the Sabyrboar Scooter, his designs always captivate young minds. Surprisingly, he doesn't charge any patent fees for these designs. \n\nFor Mortefi, it's not about money; it's about seeing the joy, wonder, and admiration in children's eyes. \n\nOr perhaps, it's a way for him to recapture his own lost childhood.\n\nOn the other hand, many believed it to be a complete waste of his talent. Unfortunately, some people assumed that clear communication would be enough to control Mortefi, and some even tried to coerce him into service. But those who dared were met with clever inventions crafted solely to mock them. Witnesses claim these inventions were diabolical enough to torture like an interrogation, yet still fulfill the requested task. Those who got away swore never to get on Mortefi's bad side again in their lifetime.\n\nIf there was a department in Jinzhou for devising creative punishments for criminals, Mortefi would definitely excel as its leader.", "FavorStory_120404_Title": "Shattered Crown of Prodigy", "FavorStory_120404_Content": "Mortefi's childhood was suffocating, trapped by hypocritical high society norms and neglect from his parents.\n\nLocked away in his grim study, he resorted to venting his anger on household objects. But even this small act of rebellion soon lost its appeal as his parents simply replaced the destroyed items. New and shiny, they were always neatly arranged, a constant reminder of Mortefi's futile attempts at defiance.\n\nThe only moments of peace Mortefi could have was when he disassembled and rebuilt the mechanical objects. A unique form of communication between man and machine brought him much-needed tranquility: In these moments, he could trust without doubt, be himself without flattery, and no longer endure unwarranted anger. In the world of gears and cogs, there was no room for ambiguity. If a machine malfunctioned, he clould simply identify and tackle the problem one step at a time.\n\nMortefi's parents didn't scold him when they found out what he was doing; instead, they were proud. The cult of technology ran deep in the blood of every citizen in the New Federation, and his talent were recognized as a valuable asset.\n\nWith their support, Mortefi gained rare resources, top-notch mentorship and access to esteemed research events. He received endless acclaim and was hailed as the country's youngest scientific prodigy.\n\n...Until everything changed when he met a certain young man.\n\nEven to this day, Mortefi still vividly remembers that encounter at the New Federation's World Expo, when he was 17 years old.\n\nIt was a masterpiece, crafted from inexpensive materials yet possessing the stability of top-grade ones. The design's apparent simplicity warrants in-depth research, with numerous papers devoted to it. While being simple and affordable, it outshone all of Mortefi's inventions in terms of practicality and usability. It was a true innovation for humanity, a stroke of genius.\n\nMortefi stared at that young man in the crowd, who seemed to sense his gaze and looked back to meet his eyes. \n\nSurrounded by the deafening cheers and clamor, he only managed to memorize that young man's place of origin: Huanglong.", "FavorStory_120405_Title": "The \"Magic\"", "FavorStory_120405_Content": "Before Wutherology was formally established as a branch of modern science, Tacetite technology was once thought to be \"magic\".\n\nLittle is known about why Mortefi left the New Federation on the day of his coming-of-age ceremony, or what exactly he went through on his way to Huanglong... And now, he is fervently obsessed with the study of Tacetite.\n\n\"I have improved the Tacetite module in this turret, just a little bit. It is now capable of outputting at a hundred times the power. But be sure to follow these 100 operating rules...\"\n\n\"Wait, what will happen if I don't?\"\n\n\"The Tacetite energy will be enough to uproot this city and set it on a heavenly journey.\"\n\n\"...\"\n\n\"Tsk. What is that look on your face? I am only responsible for getting you what you need and providing necessary explanations. It's up to you to decide how you'll use it.\"\n\nSimilar cases are in their dozens, ultimately putting Huaxu Academy on one of the Directors' special attention list at the Ministry of Development. This relentless drive has fueled the rapid advances in Wutherology, but it came at a cost. \n\nIn the end, even the other scholars at the academy began to worry about Mortefi, who often went several nights without sleep in pursuit of perfection. He worked tirelessly, but at this pace, he risked burning out too soon like a fire consuming itself.\n\nMortefi often remembered his tutor's reminder: always keep in mind what you are working for. Perhaps, he thought, I am just seeking joy in communicating with the machines.\n\nIf his fire were to someday burn out, he hoped to leave behind a legacy of knowledge for future generations. To make the flame burn even brighter as it lasted, further illuminating the path for those who would follow in his footsteps.\n\nWith the test results he had been waiting for finally came out, Mortefi closed his eyes and collapsed into his chair.\n\nPerhaps the real \"magic\" for the Academy lies in its devoted researchers, one such as Mortefi. Unconstrained by societal expectations, he works tirelessly to advance humanity's knowledge of the world.\n\n...That being said, there will presumably be more complaints for the newly appointed Director to handle.", "FavorStory_160301_Title": "Story Title", "FavorStory_160301_Content": "Story Content", "FavorStory_160302_Title": "Story Title", "FavorStory_160302_Content": "Story Content", "FavorStory_160303_Title": "Story Title", "FavorStory_160303_Content": "Story Content", "FavorStory_130101_Title": "\"Dogs of War\"", "FavorStory_130101_Content": "Calcharo \"the Vicious\" was once one of the Exiles in the New Federation's Lawless Zone. He has long mastered all kinds of insidious strategies to survive. Nowadays, he has grown even more ruthless for his mercenary: Poisoning, assassination, bribery, kidnapping, bombs... He'd do whatever he found necessary to get the job done. Rumors of Calcharo's impossible feats circulated endlessly. Some spoke of him staying in the desert for 7 days without water for a planned ambush, others of him donning bombs all over his body during a past negotiation. There were even whispers of him hiring killers to fake his assassination in a scheme to garner trust.\n\nWhile potentially exaggerated, the rumors were not entirely unfathomable to those who knew Calcharo personally. However, the stories became even more outlandish as time passed... \n\n\"He single-handedly stopped a truck at 12; when he turned 15, his Forte made the whole New Federation shudder in fear. He even fought the entire country's cops at 18 and left unscathed...\" \n\n\"His chest is home to the dead spirits, and his forehead bears curses of the gods. Beneath his feet strikes thunder, and out of his eyes shoots flames. His rage will never be quenched until heaven burns down...\" \n\n\"He has been to hell and back, time and time again... He will always come as a lightning, a phantom, and reclaim everything he deserves...\" \n\nThe latest rumors about Calcharo have become one of the go-to topics among the mercenary members when off-duty.\n\nBut the man himself seems unfazed... He's either desensitized already or scheming to capitalize on the rumors.\n\nIn the Lawless Zone, friends can become enemies in an instant — as common as changing air currents. Change is constant, even in the most unexpected places. What once seemed harmful can instantly become a useful tool. It all depends on how we choose to use it.\n\nRumors sow prejudices. Prejudices grow into misconceptions. Misconceptions produce misjudgments.\n\nAnd in a cut-throat game, misjudgment of enemy strength is always a bane.", "FavorStory_130102_Title": "Quid Pro Quo", "FavorStory_130102_Content": "Calcharo started from scratch but made his reputation in only a few short years. His success stemmed from two factors: One, he was willing to take on dangerous but lucrative jobs others didn't dare to tackle. Two, he had a flexible moral code that allowed him to work with all types of people.\n \nHe took the cash, he did the job. He promised, he delivered.\n \nFrom armed protection to disposal of hazardous materials, he always got the job done flawlessly. But if his clients reneged on their end, they were in for a lifetime of being hunted by Calcharo.\n \nSuch \"impartiality\" earned him fear and acquiescence from other powers in the area.\n \nCalcharo sees business as a mere exchange of values, where no job is too immoral, and no secrets are kept. Every transaction is fair game.\n \nNevertheless, value is not always weighed in terms of money. When faced with desperate, impoverished people begging for help, Calcharo would charge a symbolic fee of one Shell Credit in his own name. The grateful beneficiaries were unaware that this gift became their binding contract with Calcharo, and favors are never easy to repay.", "FavorStory_130103_Title": "Beast Instict", "FavorStory_130103_Content": "Many Exiles were blocked from finding legitimate work in the New Federation, facing endless discrimination and prejudice.\n\nThey resorted to building camps in the country's outskirts, and the place where they gathered became the \"Lawless Zone\". \n\nTo better survive, Exiles in the Lawless Zone formed various gangs. \n\nBack then, a gang named \"the Underdogs\" quickly rose to fame. \n\nThe first members of the Underdogs were just a bunch of children around the age of 12. As children, they were bullied and ousted, until one fearless boy united them. He observed those who were bullied and invited them to join. With strategic planning and unwavering bravery, the Underdogs gained notoriety among rival gangs.\n\nIn this gang, there was no hierarchy or politics — only a primal need for survival and freedom.\n\nHowever, the members died one after another: murdered by rivaling gangs, betrayed by those they trusted, or trapped by deceitful patrons.\n\nTime showed them no mercy in the Lawless Zone. It was every man for himself.\n\nIn the end, the leader boy decided to take fate into his own hands once again, risking it all in a daring gamble for power.\n\n...\n\nYears later, the New Federation waged war against \"the Underdogs\", the last gang in the Lawless Zone. In a sudden twist, a new mercenary group known as \"Ghost Hounds\" annexed \"the Underdogs\" overnight and put an end to the chaos. \n\nOnly then did people discover that the mercenary group's leader shared a name with the former head boy of \"the Underdogs\". \n\nHe had returned in a horrific figure, almost like a ghost. He was surrounded by shadowy thorns, and accompanied by fearsome phantoms. \n\nThis time, he would reach the top of the ladder, and finish what he once failed to accomplish due to naivety, sympathy, and indecisiveness. \n\nBut despite all the time that had passed, he couldn't shake off the memory of that one afternoon. The sun was shining down on them as they established the Underdog in a desolate dump site. \n\nIt was a rare moment of tenderness in his life.", "FavorStory_130104_Title": "Let Sleeping Dogs Lie", "FavorStory_130104_Content": "\"Always count your ammo, check your weapons, wear your protective gears, and make sure your Terminals are online...\"\n\nThough fully aware of the inherent danger in their profession, Calcharo still finds himself going over safety reminders before missions, or silently observing his team as they take on quests or report back. It's a fatherly instinct he can't shake, always worrying about their well-being despite the inevitable bloodshed.\n\nTo ensure their safety, Calcharo made a set of rules:\n\n\"Team formation is free, but members must be informed and not coerced.\"\n\n\"Job details must be kept secret to external parties.\" \n\n\"Observe local laws and regulations.\" \n\n\"Betrayal is forbidden, punishable by execution.\" \n\n...\n\nBehind the rules lies Calcharo's deep care for his group.\n\nCalcharo has always known that the abyss looks back. Staying in this kill-or-be-killed business is never the best solution.\n\nTherefore, Calcharo decided to keep a low profile and start looking for legal business ventures.\n\nHowever, his caution drew threats as some new rivals attempted to replace Ghost Hounds. In an act of provocation, they severely injured a Ghost Hound recruit, breaking one of the \"unstated rules\" of the underworld.\n\nThe group thought they had gotten away with their actions against Calcharo, but the following day they were wiped out from the surface of the planet. The incident was dismissed as an accidental fire. No one spoke out, though everyone knew the truth.\n\nBarking dogs do not bite, but if you cross the sleeping dog's line, it will be too late to run when it wakes and shows its teeth.", "FavorStory_130105_Title": "Domestication", "FavorStory_130105_Content": "When in Huanglong, you have to do as the Huanglong people do. \n\nBecause of reasons unspecified, Calcharo stumbled upon Jiyan's troops inside the borders of Huanglong.\n\nAs a seasoned mercenary, Calcharo recognized the strategic value of Jinzhou and the threats it faced. He then proposed a deal: He would assist the Midnight Rangers in their \"war\" against Tacet Discords, and in return, Jinzhou would collaborate with him.\n\nAfter careful consideration, Jiyan accepted this mutually beneficial deal.\n\nJiyan advised against Calcharo wearing his previous uniform while in Jinzhou city. Instead, he suggested adapting his attire to blend in and potentially stay for a long time due to the situation. \n\nFollowing diplomatic etiquette and for practicality's sake, Calcharo followed Jiyan's advice and adopted Huanglong colloquialisms and attire. While his new combat uniform was functional and flexible, the decorative ribbons and patterns perplexed him. Likewise, the Jinzhou people's unwarranted kindness left him bewildered.\n\nFamiliar with human cruelty, Calcharo could not help but suspect that this is all part of Jiyan's secret plot against him. But Jiyan simply assured him that he'd become used to it.\n\nNow, as the deal progressed, Calcharo has grown comfortable with the culture shock the Huanglong people brought him.\n\nOn the Loong-rising Day, one of the most celebrated festivals in Huanglong, Calcharo sat on a roof alone, watching over this \"defenseless\" city.\n\nPeople danced in costumes of Lions and Loongs. The air was filled with joy and festivity.\n\nDespite having endured countless battles and sacrifices, they still tried to live every day to the fullest.\n\nThese people showed him how grief is not the only way to honor the fallen. Celebrating life is another powerful way to say goodbye.\n\nIt wouldn't be bad to permanently base the Ghost Hounds in this city, Calcharo thought.\n\nThen something unusual interrupted his mulling.\n\nClouds were gathering, and thunder was crackling... Those were the omens of a forming Tacet Field.\n\nIf he and his people would eventually go live under the sun one day, then his mission was to dispel the darkness, as much as he could, before that shift eventually happened.\n\nCalcharo unsheathed his blade and walked into the dark night. Behind him, the city's lights glimmered with liveliness and prosperity.", "FavorStory_130201_Title": "Scarlet in the Shadows", "FavorStory_130201_Content": "The Patrollers, dressed in a unified uniform, are well-known among the residents of Jinzhou. Their duty involves upholding law and order while ensuring the safety of individuals and their possessions.\n\nHowever, there are also select Patrollers who are not able to don uniforms. They are not permitted to easily disclose their identities.\n\nThese individuals, known as Secret Agents, work covertly to infiltrate criminal organizations, gather proof of criminal activities, or prevent unlawful behaviors, all while maintaining their anonymity.\n\nInstead of dealing with minor theft, they frequently confront dangerous and malevolent criminals, and if their identities are exposed, it often leads to failed missions or even loss of life.\n\n...\n\n“Who in their right mind would want to be a Secret Agent?” the Exile Leader exclaimed, punctuating his words with a sharp stab of a dagger into the broken table. Everyone around burst into raucous laughter in the dim warehouse. \n\n“Any moles from the Patrollers here? Speak up now and I’ll save myself a seat at the celebration party.” \n\nThe group laughed again, though they couldn’t help stealing a couple glances at each other.\n\n“According to our intel, a convoy will depart from Jinchou tonight with valuable cargo. Thanks to the rumors we spread, the shipper didn’t work with Lollo Logistics.”\n\n“Great job, Ming,” the leader patted his sleazy-looking companion on the shoulder, who smirked in response.\n\n“Still, he hired a group of Resonators as bodyguards…”\n\n“Don’t worry about it. Hey newcomer, your turn is coming up soon.”\n\nThe leader turned his attention to a corner, where a woman with striking scarlett hair and a subtle grin on her face sat.\n\n“Boss... I’ve been meaning to ask, can this chick really hold her own in a fight? I’d hate for our crew to get taken down by someone who looks like they couldn’t even beat me.”\n\nMing’s lips curled into a sly grin as he reached for the woman’s arm. But just as his fingers were about to touch her smooth skin, he suddenly froze.\n\n“W-What’s happening? You wretched woman! What have you done to me?” \n\nThe Exile Boss scowled and waved his hand in frustration, noticing the glowing threads of lightning enveloping Ming.\n\n“Leave him be, for my sake. All he has left is his sharp tongue. Save your games for later.”\n\nThe woman calmly brushed her hair and the threads of lightning disappeared from Ming’s body.\n\n“Alright, let’s get this show on the road. Come on boys, it’s time to make it big!”\n\n...\n\nSome time later…\n\nMing lay on the ground, powerless and stunned as the convoy they were supposed to attack passed by in the distance. Memories of the events from earlier that day flooded his mind.\n\n(It’s the same paralyzing feeling… That woman! She’s the mole!)\n\nAs he struggled to get up and warn his team, he saw a horrifying puppet looming over him, causing him to let out a blood-curdling scream. \n\nBefore he could even process what was happening, a sudden flash of lightning drowned out his cries.", "FavorStory_130202_Title": "The Puppet Show", "FavorStory_130202_Content": "In the bustling city of Jinzhou, a tall man in a hooded cloak walked through the crowded streets with a young boy in tow. They appeared to be a father and son enjoying a holiday outing, but observant onlookers could sense the fear hidden behind the boy’s facade.\n\n“Yes, his beloved grandson is now in our hands... Once we send him out of Jinzhou, no one will find him.”\n\nThe man stared at the little boy beside him as he talked through the contact, signaling him not to mess around.\n\nWith this boy and his grandpa around, even the Patrollers in Jinzhou gotta watch out for us a bit... Let’s get in touch after I leave the city.”\n\nAs they approached the city gate with lax security, it was clear that the child’s grandpa had not reported the kidnapping — likely because he was also an outlaw himself.\n\nThe cloaked man hurried through many alleyways, but had to stop abruptly when he bumped into something.\n\nA woman dressed in vibrant attire with long scarlet hair, was performing a puppet show. Her captivating act drew a crowd of children and their parents. The flying puppets seemed so lifelike that all the children couldn’t take their eyes off them, including the young boy in his grasp.\n\nThe puppet show drew in a large crowd of children, making it difficult for him to maneuver through. But he didn’t have to rush, as the performance was coming to an end. \n\nAs expected, the woman with crimson hair took an elegant bow, amidst thundering applause and her puppet waving goodbye. Taking advantage of the break, he motioned for the boy to follow as they slipped through the bustling crowd.\n\n“Alright everyone, who wants to join me for the next show? Raise your hand!”\n\nSuddenly, the red-headed puppeteer asked with a dazzling smile, scanning the children in the audience. Almost all hands shot up in excitement.\n\n“Yes, you in the back with your father. Come on down!”\n\nAll eyes turned to the little boy with his hooded “father”, both surprised to be chosen.\n\n“Me...? Is she pointing at me?”\n\nThe little boy looked up at the man with a mixture of excitement and fear. After some hesitation, the man made their way to the front. \n\n“I’m sorry, but we’re in a hurry...”\n\n“It’s alright, it will be done soon... Will you join us too, mister?”\n\n“Me...? I’ll pass...” The man instinctively refused, but he failed to notice how the little boy had already wriggled free from his grasp.\n\nHe went to grab the boy, but only grabbed a weird puppet instead. In that instant, a strong electric current knocked him unconscious.\n\n...\n\n...\n\n“Boss! Bad news!” \n\nA rough-looking man burst into the old mansion, shouting loudly.\n\n“Idiot! Can’t you see I’m already annoyed?”\n\nStartled, the elder man in the center of the hall scolded him for his rudeness. Stressed and worried about his kidnapped grandson, he lost his usual calm demeanor and angrily threw his teacup at the intruder in frustration.\n\n“It’s that woman, that redhead woman returned... She had come back with our young master!”\n\n“What?”\n\nBefore the old man could fully comprehend, the woman in question walked inside, accompanied by a young boy — his kidnapped grandson. She was none other than the puppeteer who had just performed in the alleyway.\n\n“Grandpa!”\n\nAt the sight of the old man, the boy burst into tears and ran towards him, seeking refuge in his embrace. The old man was both surprised and delighted.\n\n“Oh, my sweet child...! Are you hurt? How did you make it?”\n\nThe boy shook his head to indicate that he was not hurt, and then pointed to the red-haired woman not far away.\n\n“This lady brought me back from the bad guys!”\n\n“Why are you here? A spy for the Patrollers, yet you want to help me?”\n\nThe redhead woman only gestured to her puppet, which revealed a hooded man, captured.\n\n“I’m only after them, they happen to be your enemy. I’m just using you,” she said nonchalantly. “But your grandson is innocent.”\n\nShe scanned the crowd of gangsters filling the hall, a sly smile playing on her lips.\n\n“Or do you really believe you can thwart me, the infamous mole, with your little crew?”\n\nThe old man closed his eyes and sighed, signaling for his men to lower their weapons.\n\n“Get out of here and don’t show your face again.”\n\nWith graceful poise, the woman exited. The old man sighed once more and let out a bitter laugh.\n\n“Grandpa, what are you laughing about?”\n\n“She's always in and out as if she knew I won't stop her, talking about we aren't the target 'yet'... Sounds like I'm never off the hook.”\n\nAs he gazed at his grandson’s cherubic face, the old man silently loses himself in thoughts.", "FavorStory_130203_Title": "Names Born From Ashes", "FavorStory_130203_Content": "\"I regret to inform you that 'Sparrow' and 'Canary' have been confirmed deceased. Their identities were compromised and the criminal organization took swift action.\"\n\"That can't be true! How could they...\"\nThe young man's anger caused him to knock over a bottle, startling the baby in the cradle. He quickly scooped her up.\n\"Speaking of which, they left behind a child who is also a Resonator. This could complicate matters... It seems she will be in your care from now on. But since you're currently suspended from work, you'll have plenty of time for her.\"\n\"I will take care of her. It's none of your business to worry about.\"\n\"Your mentor was investigating something before. Do you know about it?\"\n\"I don't have any information about that...\"\nThe young man knew the real question was about the mole in the Public Security Bureau, who might just be behind this dubious meeting tonight... He couldn’t afford to say a single word.\n\"Our investigators will come to this house tomorrow for further investigation. Please cooperate.\"\nHe couldn’t stop them, especially with a baby in tow.\n\"Tomorrow then. I’ll pack tonight and find a new place to move to. Is that okay?\"\n\"Of course, feel free to use this opportunity for a fresh start.\"\nThe young man pretended to pack while secretly noticing the suspicious glint in the Patroller’s eyes.\n...\n...\nAmidst the roaring flames, a young man held tightly to the baby in his arms. The child remained calm, gazing blankly as people rushed past them.\nAs a stranger approached, the young man lowered his hood and hid the baby deeper into his coat. \nFailing to notice him, the stranger passed by and disappeared into the shadows to make a report. \n\"It’s done,\" the stranger said. \nThe young man smirked, knowing this was all part of their plan. \nHe had created puppets of himself and the baby using his Forte, fooling their enemies into thinking they were sound asleep. With this deception, they could escape through a hidden passage and disappear from their pursuers’ reach. It was the only way to ensure their safety and protect the secrets hidden in his mentor’s former home.\nFrom that day forward, he and the baby girl in his arms would no longer be known by their former names. They would adopt new identities: new faces, new names.\nSilently, he took out an ugly mask from his pocket and put it on his face. Then, shielding the child’s eyes with his hand, they slipped away from the raging flames and vanished into the night without looking back.\n“From this moment on... I will go by ‘Dollmaker’, and you shall answer to ‘Yinlin’ - a name your parents had long chosen for you.”", "FavorStory_130204_Title": "Farewell to the Past", "FavorStory_130204_Content": "“Master Dollmaker, I want to join the Public Security Bureau,” Yinlin declared. \n\nHer words were met with little surprise from Dollmaker, but the elderly woman beside him wore a worried expression. “Miss Yinlin, you are like my own granddaughter. I don’t want to see you put yourself in danger. The Public Security Bureau is not a place for us.”\n\n“Don’t worry, no one knows who I really am. To them, I’m just an ordinary citizen. Master Dollmaker will create a fake identity for me.”\n\n“Maybe, but I don’t want to lose my family again... Please stay here at the Séance Society. Don’t go anywhere else.”\n\nThe Dollmaker shut his notebook and gestured for Lady Guan to halt. “Go for it, Yinlin. My research has reached a critical point and conflicts with the Jinzhou Public Security Bureau are inevitable. To have insiders among their high-ranking officials should prove beneficial to us all.”\n\n“No, I want to become a Secret Agent... just like my parents. I want to carry on their ideals in this way.” \n\nShe couldn’t see behind the Dollmaker’s mask, which he never removed in her presence since as far back as she could remember. But she caught a glimpse of complex emotions shimmering in his eyes — something rare and elusive.\n\nAfter a long pause, he finally nodded. “Before I bring your parents back with the puppets, you have the freedom to do whatever you please... Once my plan succeeds, we will seek revenge on the Public Security Bureau and eliminate all those who betrayed them in one swift strike!”\n\nYinlin tried to say something but Dollmaker had already turned his attention back to the puppet he was working on. In the end, she silently nodded before turning and leaving, knowing that they were now going their separate ways.", "FavorStory_130205_Title": "A Corner in Darkness", "FavorStory_130205_Content": "Grimacing through the pain in her side, Yinlin struggled to stand up using a nearby table for support.\n\nA figure emerged from the shadows, yanking out the sharp blades of a puppet embedded in his body and carelessly tossing them aside.\n\n“I don’t know why you risked everything to infiltrate our organization just for some records on two dead Patrollers… But it appears that I have emerged victorious,” he taunted.\n\nWith great effort, Yinlin summoned a crackling whip of lightning to her fingertips and hurled it at the man, but her aim faltered due to the excruciating pain and it landed several meters away on the ground.\n\n“My Forte can induce arrythmia. As long as you’re a human, there’s no way you can avoid it.”\n\nAs the Tacet Mark on the man’s arm emitted another bright light, Yinlin lost her hold and collapsed to the ground, her body losing all the strength.\n\n“We don’t have Resonators on your level on our team yet,” the man continued. “But we do have spies among the Patrollers. Hmm, how did you even...?”\n\nAs he continued to speak, realization dawned on him and a smirk spread across his face. \n\n“Aha, you’re a Secret Agent, aren’t you? How foolish to risk your life for something this trivial. Even if you were to uncover our secrets, what difference would it make?”\n\nAs Yinlin’s breathing grew fainter, the man knew her heart had stopped beating.\n\n“Time to finish you off. What a pity. You should have known not to mess with the Fractsidus...”\n\nBut just as his dagger was about to strike, a sudden surge of powerful lightning ran through it, paralyzing him in place.\n\n“How... How did you...”\n\nBefore he could pass out, he caught a glimpse of flickering lightning within Yinlin’s chest. She had given herself an electric shock to bring her heart back from the brink of death.\n\nYinlin manipulated her puppet, “Zapstring,” with flicks of her hands to advance on the man as she was too drained to move herself. From his pockets, she retrieved a set of documents.\n\n“The Fractsidus... It’s time to uproot this hidden darkness.”", "FavorStory_130301_Title": "Popular Boxing Gym", "FavorStory_130301_Content": "Yuanwu maintains a simple daily routine. Every day in the early morning, he opens up his gym and proceeds to clean the pieces of training equipment one by one. Then he boils a pot of tea and greets customers while savoring it.\n\nFor those seeking to learn martial arts, Yuanwu assesses their physique and current condition before suggesting a suitable style. The intensity of training can be tailored to individual preferences, whether for physical fitness or making a name in the martial arts world. Every customer is heard attentively, with Yuanwu patiently crafting a personalized practice plan for their goals. Even those who enter without a clear purpose are welcomed with warm hospitality and offered guidance in exploring their interests.\n\nAs soon as a client steps through the gym’s front door, Yuanwu’s kind eyes immediately meet theirs. \n\n“Leave your worries behind and lift your spirits in our gym. Let’s start with some easy punches to unwind.”\n\nFrom just a few moves and punches, Yuanwu can tell the guest’s current physical condition and recommend a suitable training plan.\n\n“Your posture is slouched, and your walk lacks stability... The lower back muscles appear strained. Try this set of moves: three slow punches followed by one fast. This should provide relief.”\n\nAfter practicing as per his instructions, the customer should feel a significant sense of relaxation, both mentally and physically. Before leaving, Yuanwu would say goodbye with just the right amount of genuine concern, almost like an old friend.\n\n“Feeling better now? That’s good. And don’t forget to ease up on those usual tense days. Take this pack of tea with you, it’ll help you unwind.”\n\nAmong the numerous boxing gyms of various sizes in Jinzhou, only Yuanwu’s gym enjoys such sustained popularity.", "FavorStory_130302_Title": "Bad Bargain", "FavorStory_130302_Content": "It is said that Yuanwu Boxing Gym’s owner is willing to help his customers with any kind of trouble, even those not related to working out.\n\nOne day, Mahe, a customer usually focused and devoted during workouts, was suddenly off his game. Yuanwu picked up on that and asked him if something was wrong. Mahe’s demeanor was somber as he led Yuanwu to the gym’s locker, where he pulled out a delicate dinner plate from his belongings.\n\nThe plate had a circle of small red flowers on the edge. Yuanwu recognized it as an enamel craft from overseas. The flowers were perfect, except for a small missing piece of the gold rim. The entire plate appeared incomplete without it.\n\nIt was a gift Mahe prepared for Panhua. A few years ago, when Panhua Restaurant opened, Mahe promised that he would find the world’s most beautiful dinner plate to serve the world’s most flavorful meals. Even though the two of them later parted ways due to differences in ideals, Mahe still remembered his promise.\n\nHe stuck to his ideals, but couldn’t let go of his affection for her.\n\nFor years, he searched for the perfect dinner plate, one that wasn’t too flashy or tacky. Finally, his eyes landed on this simple yet elegant piece - white with red flowers. It was just right.\n\nThe plate was expensive, and he had a hard time securing the funds to buy it. His anxiety mounted as he debated whether to give the gift. Would it be appropriate? Should he send it anyway? During his hesitation, a section of the filigree gold rim that adorned the plates went inexplicably missing. He asked all the vendors in Jinzhou, but they either weren’t familiar with imported porcelain or didn’t dare to attempt fixing such valuable items. Mahe was left in a predicament.\n\nHaving listened to Mahe’s situation, Yuanwu gently picked up the dinner plate, telling Mahe to come pick it up a week later.\n\nWhen Mahe came back, the flowers were perfectly arranged in a circle, with no signs of repair.\n\nIn return, Yuanwu only asked Mahe to bring him and the repaired plate to Panhua Restaurant for a meal.\n\nServed on the beautiful plate adorned with enameled flowers, the spicy, fragrant dishes looked even more enticing. Panhua’s smile looked peculiarly charming that day, and the usually reticent Mahe managed to put a smile on his face too. It was truly an enjoyable dinner.\n\nNo matter how popular the gym was as a business, to charge so little for work like this seemed like a bad bargain to many.\n\nYuanwu, however, simply shrugged it off with a smile, as if money was the least important thing to him.", "FavorStory_130303_Title": "Lightning on Stage", "FavorStory_130303_Content": "Located on the frontier, Jinzhou boasts a robust martial arts culture, featuring numerous gyms of varying sizes. In this relatively tranquil era, the once stringent and harsh customs governing duels gradually waned, making way for more \"amicable\" consultations and exchanges between gyms.\r\n\r\nWhere people gather, politics inevitably follows. Despite the activities being cloaked under the banner of exchanges, behind the scenes, individuals engaged in secret competitions, employing every means to emerge victorious. After all, this provides a rare opportunity for publicity. A simple statement from the winner about their affiliated gym brings about a surge in attention and lucrative business contracts.\r\n\r\nAs the event gains more influence, an increasing number of gyms decide to participate. Surprisingly, even Yuanwu, known for his indifference to fame and fortune, threw his hat into the ring.\r\n\r\nYuanwu's gym was already a flourishing and enviable business. His participation immediately stirred up trouble among some vested interests, with the most perturbed being the previous top-ranker, Wenxi. Wenxi, a businessman, treated both his gym and participation in the event as mere publicity tools for his weapon workshop, emphasizing commercial benefits. Notably, his top rank was purchased, not earned.\r\n\r\nUnderstanding Yuanwu's capabilities and recognizing that his gym was not overly corporate, Wenxi personally visited and extended a tempting offer to buy out Yuanwu. However, Yuanwu rejected the proposal without a second thought.\r\n\r\nUnfazed, Wenxi resorted to paying substantial sums to some of Yuanwu's regulars to divulge every detail of Yuanwu's boxing techniques. He then went on to bribe the referees and staff overseeing the finals, ensuring they turned a blind eye to the tampering he did with the fighters' suits.\r\n\r\nOn the day of the finals, a surprising surge of thunder filled the air, only to dissipate in an instant. Between the flash and the sudden calm, both suits were struck open. The scorching thunder precisely hit the costumes, avoiding unprotected skin; a little further, and the fighters' joints would have been burned. The exposed inner workings of the broken suits revealed all the clandestine schemes, causing an uproar among the spectators and thus leading to the suspension of the match.\r\n\r\nFollowing an investigation, the horrifying thunder during the match was attributed to accidents caused by the concealed devices within the suits. Simultaneously, Wenxi's weapon workshop, responsible for manufacturing such devices, came under scrutiny.\r\nBefore long, the workshop mysteriously vanished, fading into oblivion along with the rigged fighting events.\r\n\r\nAfter the storm had settled, Yuanwu Boxing Gym returned to its usual lively state, a small haven bustling with patrons. For the sharp-eyed customers, a subtle difference might be observed–a few familiar faces were absent from the crowd coming in and out of the premises.", "FavorStory_130304_Title": "Soothing Tea", "FavorStory_130304_Content": "The standout feature that sets Yuanwu Boxing Gym apart from others is the emphasis on comfort.\r\n\r\nUnder Boss Yuanwu's guidance, practitioners go through their routines, ending each session by wiping away the sweat and indulging in a pot of tea. The comfort! Whether practicing the nimble Xianfengquan, the powerful Leihuangquan, or the flexible Sanfuquan, Yuanwu has paired each style of boxing with a specific tea boasting complementary benefits. Practitioners, sipping the hot brew after their workouts, relax their muscles, invigorate circulation, and dispel fatigue.\r\n\r\nYuanwu personally tested these tea formulas before handing them over to the neighboring teahouse, which thrives with a booming business. Requests for tea bookings are usually made months in advance, and while occasional delays occur, they never affect Yuanwu's orders to be delivered as scheduled. Speculations arise about Yuanwu not being the ordinary, idle gym boss he appears to be, but rather a big shot overseeing multiple enterprises. Could this highly sought-after tea be just another facet of his business?\r\n\r\nWhen confronted with inquiries, Yuanwu merely smiles and hands over a cup of tea, saying, \"Stop chasing shadows. Have some tea and refresh. Sweat more, conjecture less.\" After a practice session and a cup of tea, with the nose filled with the fresh aroma, doubts and anxieties disperse with the droplets of sweat. Questions about Yuanwu's wealth and how he accumulates it become irrelevant. A profound sense of relaxation envelops the whole body, momentarily dispelling worldly plots and pursuits.\r\n\r\nIn this world, most things demand pace and balance. When tired, take a break and enjoy some tea. It's a moment to pause, refresh, and then continue.", "FavorStory_130305_Title": "Timeless Heritage", "FavorStory_130305_Content": "Yuanwu Boxing Gym was once renowned as the gym for Leihuangquan successors. The gym boasted countless honors, and each of its masters achieved fame across Huanglong.\r\n\r\nLeihuangquan's reputation rests on its aggressive style, but such intensity often comes at a cost. Unfortunately, the last three masters met rather unfortunate fates, with the most recent one experiencing a particularly tragic downfall. Rumor has it that he, in the heat of competition, punched through the boxing equipment, violating the rules and leading to his expulsion. Seeking solace from the blow to his career, he embarked on a ship tour, only to encounter a fatal thunderstorm. Coincidentally, he possessed a skill for manipulating thunder, and in a twist of cruel irony, he succumbed to the very force he once controlled. It seems that karma refuses to let anyone go.\r\n\r\nAs the property agent finished his introduction of the gym's history, he paused to gauge the middle-aged man's reaction. \"This property isn't really auspicious. Do you still want to buy?\" The man simply smiled and nodded, undeterred.\r\n\r\n\"Well, I've said everything I have to,\" the agent sighed, cautioning, \"If you still want to buy it, go on, but just don't turn it into a martial arts gym again. It's unlucky.\"\r\n\r\nYuanwu pushed open the creaky wooden door, allowing sunlight to spill into the space. Dormant dust danced in the hard-earned sunlight's warmth, settling on familiar yet weathered furnishings—the worn wooden stakes, the boxing ring with a worn floor, the quiet display case, and dusty medals of honor.\r\n\r\nYuanwu delicately wiped down these objects from the past, along with memories obscured by dust. The wooden stakes bore the marks of his late fellow apprentices' intense practice. The medals in the display case were hard-earned victories, and as for the floor, it was indeed broken by himself.\r\n\r\nBack in the match, he knew no fear and no restraint. A single punch shattered the delicate balance maintained by masters over the years, breaking the floor and throwing him into the storm of reality. The storm, which was also called reality, tore apart the young martial artist who knew nothing but fight. Perhaps, as the rumors suggested, he was truly buried in the bottom of the sea.\r\n\r\nAs the gym reopened under new ownership, a middle-aged owner with a warm smile welcomed customers coming and going. \"Welcome to Yuanwu Boxing Gym.\"", "FavorStory_110401_Title": "Auspicious \"Lion Head\"", "FavorStory_110401_Content": "The liondance in Jinzhou boasts a broad audience base. Whether it’s grand events like freshman initiations and opening ceremonies or intimate occasions like birthday celebrations for the elderly and 100-day festivities for babies, there are always moments that call for a celebration ritual, and that’s why the Liondance Troupe consistently attracts a steady stream of clients.\n\nAs the leading Liondancer, his role extends beyond the thrilling and somewhat risky performances on the Plum Blossom Poles. Creating individualized liondance routines is a crucial aspect of his job, guaranteeing impactful performances that leave a lasting impression on clients.\n\nLingyang enjoys interacting with clients, diving deep into their needs to create a customized lion dance performance. But beyond his job, it’s a personal passion. For him, each person’s story is a treasure waiting to be unearthed, and he takes pleasure in unraveling them. His genuine curiosity often leads clients to open up and share their true thoughts. This can leave some wondering if they’re in the right place – has the Liondance Troupe started offering psychological counseling? \n\nThe Liondance Troupe navigates a world of tight schedules, last-minute changes, and unforeseen emergencies. Balancing conflicts and friction is a constant challenge, as one misstep could mean losing valuable clients. Thus, the key to their success lies in understanding and addressing each client’s emotions. Lingyang has mastered this art of negotiation, making it just another conquest in her repertoire.\n\nLuckily, Lingyang finds another way to deal with difficult clients: by giving Lucky Greetings. Armed with a bright smile and sincere well-wishes, Lingyang can make even the most unreasonable clients concede a bit. Gradually, his Lucky Greetings Collection has become essential reading for his fellow Liondancers, turning “giving Lucky Greetings to everyone” into a signature feature of the troupe.\n\n“Giving lucky greetings upon meeting someone. You must be from the Liondance Troupe, right? Please come in!”\n\nHowever, Lingyang’s lucky greetings aren’t one-size-fits-all. They should be sincere and tailored to the receiver. While it may have become a routine for the Liondance Troupe, Lingyang still puts effort into giving genuine and personalized blessings. He firmly believes that these greetings bring good luck to those who receive them.\n\nIf you come across a Liondancer showering you with lucky greetings, don’t be skeptical. Just accept his pure and sincere blessings, for it’s the best response to a kind and friendly soul.", "FavorStory_110402_Title": "A Twist of Fate", "FavorStory_110402_Content": "Speaking of how Lingyang came to join the Liondance Troupe, we have to go back to that \"ordinary\" day when a liondance performance at the Jinzhou Theater had just concluded. As the staff were busy tidying up the stage props, a strange-looking youth dropped from the roof. To be more precise, it wasn't a mere \"drop\"; it was more like a \"crash\".\n\nAs it turned out, this was a carefully orchestrated accident. Lingyang had planned to approach the Liondance Troupe in advance. However, what he hadn't accounted for was the fact that rooftops, especially after a bout of rain, proved to be much slipperier than tree branches.\n\nBack then, Lingyang, who hadn't fully mastered human language yet, didn't even possess a name. He was simply referred to as the \"little guy\" by the members of the Liondance Troupe for a long time.\n\nDespite Lingyang's best efforts, he could not communicate with the troupe's staff. So, he resorted to a clumsy liondance performance using a head found elsewhere. \n\nWhenever the troupe members reminisced about this moment, they chuckled and commented that it seemed more like Lingyang was showing off his claws and teeth rather than performing a traditional liondance. \n\nWhile his intentions were understood, his unusual appearance sparked heated discussions among the troupe.\n\nIn the end, it was the eldest member, addressed as \"Master\" even by the current leaders of the Liondance Troupe, who decided to take Lingyang in.\n\nLingyang has tried many times to inquire about the reasons for taking him in, but all he gets are vague responses:\n\n\"Haha, maybe it's because your ears and tail resemble those of the legendary auspicious lions.\"\n\nOccasionally, during the master's nap, Lingyang overhears some sleep talk, \"'Big Lion'... I did it... My promise...\"\n\nUnder the guidance of this master, Lingyang has embarked on a formal journey of learning: delving into lion dancing, calligraphy, and learning how to interact with human beings.\n\nTo help Lingyang control the brutal force within his body, he was taught a set of ancient steps from Huanglong, which were believed to regulate energy flow and serve as the foundation for lion dancing. With diligent practice, Lingyang officially earned the title of \"Lion Head.\"\n\nIn Jinzhou, the term \"Lion Head\" carries multiple meanings. For ordinary people, it can refer to the \"liondance head\" used in the performance, or the lead performer. While for the Liondancers, it refers to a shared dream—the aspiration to become the \"head of lions\" through diligent practice and perfected lion dancing skills.\n\n\"I was born with this strength and honed my hunting skills in the wild. However, liondancing is more than just pure strength—posture, steps, rhythm, coordination with teammates... It's not something that can be learned overnight. My master emphasizes how lion dancing means a lot to the Jinzhou people, and I can't help but worry that I might not be meeting their expectations. To live up to the title 'Lion Head', I know I've got to put in more work.\"\n\nAccording to his master, Lingyang isn't just talented. More importantly, he possesses an insatiable desire for progress.\n\nHe strives to master every new move, practicing tirelessly until the sky is cloaked in stars. Often, Lingyang stands atop the Plum Blossom Pole in the Central Plains, gazing at his reflection in the water, as if contemplating or challenging his limits. Amidst falling petals, the young Lion Head dances passionately on the poles, creating a unique spectacle in the region.", "FavorStory_110403_Title": "A Helpful Lion", "FavorStory_110403_Content": "One cannot mention Central Plains without bringing up the Liondance Troupe’s annual winter training.\n\nDuring the winter off-season, the Liondance Troupe gathers in Taoyuan Vale for intensive training at their grounds. This preparation is vital for their upcoming performance at the “New Year Parade,” a highly significant event in Jinzhou that symbolizes bidding farewell to the old year and welcoming the new. Despite the off-season, the troupe is hard at work refining characters, honing skills, crafting props, and rehearsing new performances. Leisure is not an option during this crucial time. On the other hand, since they are leaving city for the wilderness, Lingyang gets the chance to embrace his nature.\n\nEven in the winter chill, Lingyang’s inherent liveliness keeps him active, much like the fierce beasts inhabiting the nearby mountains. \n\nAs snow blankets the world, these creatures eagerly hunt for their prey. Whenever Lingyang heard their growls and distant cries for help, he’d rush into the woods during breaks to deal with the threats. He employed a savage and brutal approach against attacking beasts, tearing them apart with lightning speed.\n\nThe rescued were grateful, yet their demeanor showed fear.\n\nLingyang couldn’t help but wonder:\n\n“Are they still afraid of those beasts? Or... Are they worried I might end up tearing them apart too?”\n\nConfronted with people’s fear again and again, Lingyang started realizing his differences from humans: his claws and teeth, wielded in the heat of combat, bore a striking resemblance to the very beasts he fought.\n\nCan people really accept this part of him?\n\nPerhaps... He needed to find a more acceptable way to help others, out of kindness at least?\n\nSoon, a rumor began circulating in Jinzhou: every winter, a strange creature with a lion head appears to those who cry out for help in the Central Plains.\n\nAs people discovered that this mysterious being meant no harm, fear turned into fascination, and the creature became known as a guardian deity, watching over travelers during the cold months.\n\nWell, these are tales for another time. Anyway, Lingyang must now prioritize his master’s mood.\n\nLately, when he’s supposed to be at rehearsal, Lingyang is often missing from the gym. The master’s angry voice echoes through the valley, startling birds from their rest as he bellows for his wayward student:\n\n“Lingyang? Lingyang! Where has that brat gone off to now?!”", "FavorStory_110404_Title": "A Lone Journey", "FavorStory_110404_Content": "“What did the land at the outskirts of Huanglong look like?” Not even the oldest researchers could provide an answer to this question.\n\nLegends passed down by the storytellers speak of a land shrouded in lush forests, teeming with life and home to a sacred creature revered by all. But that was before the Lament descended upon the world, transforming this once vibrant land into a desolate field of frozen soil and eerie quiet. \n\nLingyang’s memories only recall this barren landscape, for as long as he can remember.\n\nLingyang can’t pinpoint when he first remembered things, but he knows nothing of what happened before that. He couldn’t recall when he was born, where he had lived, or where he was going to. After fleeing the destruction of his homeland, he roamed the wilderness alone, struggling against loneliness, harsh weather, and emptiness. He felt like a wild beast, surviving on instinct with no direction in life. But everything changed when he stumbled upon a human military troop.\n\nIn the forest during a hunt, Lingyang encountered these peculiar upright animals. He cautiously followed behind them, keenly observing their every move.\n\nLingyang couldn’t help but feel a mix of curiosity and amazement.\n\nDespite facing formidable enemies, they refused to surrender or flee. \n\nEven when injured, they shielded their comrades and shared vital supplies.\n\nNot even hunger could weaken their resolve to share vital supplies and help one another.\n\nLingyang wondered why these upright-walking creatures consistently exhibited behaviors he couldn’t comprehend.\n\nHowever, somehow their “strange” behaviors ignited a small flame within Lingyang’s heart, thawing some of the fear and coldness that gripped him.\n\nYears passed, but Lingyang couldn’t shake the vivid memories of those figures. He found himself following their scent and footprints until he arrived at an unfamiliar land - Jinzhou.\n\nStanding on a cliff, he gazed at the strange creatures’ lively habitat in the distance. Thunderous gongs and drums startled him, until he realized they were gathering at the city gate.\n\nLingyang was filled with joy as he watched a vibrant and familiar dance unfold before him. The strange lionheaded dancer stirred something deep within him, a feeling rooted in his bloodline that he had been searching for all along.\n\nAfter deciding to join these peculiar creatures, Lingyang would invest immense effort and endure pain in pursuit of his long-sought purpose, but his resolve always remained unshaken.", "FavorStory_110405_Title": "The Naming Day", "FavorStory_110405_Content": "Since joining the Liondance Troupe, Lingyang has always treated others with great enthusiasm, aspiring to become a flame, dispelling fear for those around him. However, fate took a surprising turn when Lingyang discovered that his Forte is related to the bone-chilling ice.\n\n“But no one loves coldness,” he pondered, “Despite surviving the cold countless times, I still fear it. How am I supposed to help others overcome their fear with this ability?”\n\nFrustration led Lingyang back to the training grounds, where he threw himself into the rhythmic dance on the Plum Blossom Poles, as if seeking an outlet for his inner turmoil.\n\nIt was there that his master approached, sensing Lingyang’s struggle, and encouraged him to open up about his feelings.\n\n“Haha, I see. By the way, little guy, you don’t have a name yet, do you?” the master asked.\n\n“A name? Is it important to have one?” Lingyang responded.\n\n“For us humans, yes. A name carries the weight of expectations and good wishes from parents. But whether you fulfill those expectations or defy them is entirely up to you,” the master explained and continued, “Since you can’t recall your past and we can’t find your parents, how about choosing your own name? Little guy, what kind of person do you want to be in the future?”\n\n“Person?” Lingyang questioned, prompting the master to rephrase, “What do you most want to do right now?”\n\n“Oh! I want to stand on the highest Plum Blossom Pole in the world! The one that’s higher than the sun!”\n\n“Haha, that’s a big dream! But those who stand too close to the sun may get burned and melt, you know?”\n\n“Hmm... that could be a headache, but I’m not afraid! I want to bring joy and peace to everyone. And! I also want to become someone who can bring warmth and courage to people! If the sun melts me, I’ll become much hotter than the sun and melt it first!”\n\n“Hahaha, ambitious, huh? Alright then. How about ‘Lingyang’? It reflects your ambition to surpass the sun—the 'Yang'.”\n\n“Now that you have a name, it means you’re an independent individual from now on. You can think of this day as your birthday.”\n\n“Birthday? What’s that?”\n\n“Well, a birthday is a day humans use to reflect on the passage of time and the fleeting nature of life. More importantly, it’s a day to celebrate our birth, being grateful for all the wonders we’ve encountered along our journey of growth.”\n\n“Then...”\n\n“Happy birthday! Lingyang!”\n\nLingyang’s seniors suddenly appeared by his side, shouting “Lingyang” in unison.\n\n“Ling... yang...”\n\nLingyang silently repeated this most precious gift of this life in his heart. He muttered it softly as if contemplating its profound meaning. With his heart racing, Lingyang made a silent vow to live up to the expectations contained within his name and to protect his loved ones.\n\nSomeday, his presence would thaw the icy hearts and bring warmth to people’s lives, like the sun emerging from behind dark clouds.", "FavorStory_150401_Title": "About Calcharo", "FavorStory_150401_Content": "Yuanwu has dealt with countless guests and has heard countless...I news in the aroma of tea. \n\nAlthough the Nightingale Teahouse was a proper teahouse, where people gathered, there were naturally all sorts of rumors, hearsay and stories. \n\nAs the owner of the teahouse, Yuanwu, when entertaining the guests, would always listen to that one ear along the way, so he really did know more new information than the ordinary Jinzhou citizens. \n\nIt was said that the strange warrior from a foreign country had joined the Night Return, it was said that he always disobeyed the discipline of the Night Return, and wandered out on the basis of his high force value, and it was said that he was interested in Dim Forest... \n\nWould he be strong enough to save the Night Return, which was caught in a bitter battle that day? Will he be able to put an end to the nightmare of Dim Forest? \n\nYuanwu searched for evidence of that man’s power in various bits and pieces of information to verify whether he would succeed or fail in Dim Forest. Yet Yuanwu never expected to meet him directly, or that the man would be so far from the rumors. \n\n“I almost reached Dim Forest this time, just a few hundred meters short of a ditch, only to be called elsewhere by a new quest. What’s with the coincidence, do you think Jiyan is putting surveillance on me? But I don’t think he’s this kind of person, not that I trust him... I do think that since I think he installed it, he should just not install it, after all, what I think is usually not allowed.” \n\nIt was a usual afternoon, not many guests, Yuanwu will be in the backyard of the teahouse leisurely feed the cat, but suddenly heard a wall outside the sound of barking dogs and shredding. \n\nYuanwu silently rationalize the logic of the owner of the sound, only to feel a burst of vertigo, and immediately gave up. But the shredding continued. \n\n“Next time I’m sure I’ll be able to get there, just so I can see how powerful that guy is, it made the forest lightless, so I’ll make the forest light up again.” \n\nWill there really come a day when someone can make Dim Forest see its dawn?", "FavorStory_150501_Title": "The Shorekeeper's Birth", "FavorStory_150501_Content": "After the drumbeat, we call the heart dancing in the darkness the moon. This moon is largely formed by you.\n \nSome lives are born by chance. Others are created with intent.\n \nAs the world edged toward its frozen end, those destined to face the final moment placed their hopes in a certain individual. They blessed {Male=him;Female=her}, wishing {Male=he;Female=she} would lead them to a brighter tomorrow. Yet this lonely odyssey required a timeless vessel to complete the Reverberations, and the best they could offer was an enduring tool. Thus, the Shorekeeper was born—a deliberate creation, a light blue crystal cocoon of Remnant Energy gathered from the Anchor.\n \nThe Shorekeeper knew what needed to be done long before she understood how. But a tool needs a guide. She waited aimlessly in the void until, as the sea surged to its edge, she sensed a heartbeat drawing near in the briny sea breeze.\n \nIn the stillness of the night, the Astral Modulator surveyed the land as the Lament's roars faded into the distance, leaving only {Male=his;Female=her} steady heartbeat.\n \n\"Perhaps the underground needs a sky as brilliant as the one above...\" the Modulator mused, planning the future. As {Male=he;Female=she} reached out to activate the Tethys System, an enigmatic allure from a blue crystal beckoned {Male=him;Female=her} closer. The meeting of their frequencies triggered a resonance that shattered the crystal, releasing a surge of energy that burst forth like a nebula or a butterfly emerging from its chrysalis.\n \nThe energy swirled and coalesced, taking the form of a young woman, who greeted the one who had awakened her.\n \n\"I am the Shorekeeper, a tool created for you.\"\n \n\"I will fulfill your needs and carry out your commands. I will assist you and Tethys in analyzing the origin of the Lament.\"\n \nHer voice, steady and devoid of emotion, awaited a command that did not come.\n \n\"Shorekeeper… to protect secrets and guard the shores. It's straightforward, but it hardly sounds like a name.\"\n \n\"A tool does not require a name—it is merely a title and will not affect my ability to perform.\"\n \nThey stood in silence, the Astral Modulator's golden eyes reflecting an emotion the Shorekeeper could not yet comprehend.\n \nFinally, the Astral Modulator sighed softly.\n \n\"Well, we will have plenty of time to talk about that.\"", "FavorWord_140201_Title": "Thoughts: I", "FavorWord_140201_Content": "If anything feels unfamiliar or unaccommodating, you can always ask me for help, Rover. This isn't only because you are our guest. It's just... you have no memory or any friends here in Jinzhou. I think there might be moments when you'd need me.", "FavorWord_140202_Title": "Thoughts: II", "FavorWord_140202_Content": "Since I became an Outrider, I've met people from all walks of life in the wild. Some always seemed in such haste, yet remained unsure where they were heading, and often ended up lost. On the other hand, those who had a clear destination in mind usually did make it, despite arduous roads and occasional stumbles. I aspire to be one of the latter, and leaving home for Jinzhou was the first step I took.", "FavorWord_140203_Title": "Thoughts: III", "FavorWord_140203_Content": "I've been able to hear what the Streams have to tell me for as long as I can remember. They are not sounds produced by the vibrations of air, nor sentences spoken in any known language. They are signals carried by the wind, tangible to me whenever I focus myself to feel those incorporeal, rippling airstreams. The wind that flowed beside my ears just whispered another spellbinding story. Do you wish to hear it?", "FavorWord_140204_Title": "Thoughts: IV", "FavorWord_140204_Content": "The Streams make an unusual ripple whenever they flow beside you, as if they are being drawn to you once they come close. I don't know what that implies, but I'm sure I won't settle for standing aside and watching, no matter the implications. If circumstances permit, I want to face everything with you.", "FavorWord_140205_Title": "Thoughts: V", "FavorWord_140205_Content": "Call my name whenever you need me. From desolate lands to vibrant cities, from the beginning prologue to the final epilogue... no matter what awaits us in the end of this journey, no matter what kind of storm you are about to bring, I want to witness everything with you, as long as you'd let me.", "FavorWord_140206_Title": "Yangyang's Hobby", "FavorWord_140206_Content": "Songs are resonating thoughts from the bottom of our hearts. They represent a person's truest feelings.", "FavorWord_140207_Title": "Yangyang's Trouble", "FavorWord_140207_Content": "I want to do as much as I can for everyone in need, but if I take on more than I can handle... I guess it would only trouble those on the receiving end of my help, and burden me further.", "FavorWord_140208_Title": "Favorite Food", "FavorWord_140208_Content": "Wuthercake is a national dish in Huanglong, though how it is made varies depending on the region. They make delicious Wuthercakes here in Jinzhou, but for me, homemade Wuthercakes are always the best. When we have the chance, would you come home with me, and have a taste of my mother's Wuthercakes?", "FavorWord_140209_Title": "Disliked Food", "FavorWord_140209_Content": "Shouldn't we cherish all food and not let any go to waste? Oh... Well, if it's truly badly cooked, then.. uhm...", "FavorWord_140210_Title": "Ideals", "FavorWord_140210_Content": "We all have an appreciation for beauty, but life isn't always full of it. I don't want to always rely on the comforts and safety others provide me with. I must be brave to face the ugly truth. I must be one that guards and gives.", "FavorWord_140211_Title": "Chat: I", "FavorWord_140211_Content": "Interested in my ribbon? It's a farewell gift from my mother back when I left for Jinzhou. I consider it a sign of a new chapter in my life, one which symbolizes rebirth. I hope it will continue to remind me I should always follow my heart.", "FavorWord_140212_Title": "Chat: II", "FavorWord_140212_Content": "My senses are sharper than most, though it used to cause me severe distress. Various stimuli seemed to come at me from all directions, slamming into my mind at once. I felt like a lone feather, tossed around in a wild storm. Don't worry... I am okay now. I have found a way to stabilize myself in the Streams, and it was the Stream's message that led me to you.", "FavorWord_140213_Title": "Birthday Wishes", "FavorWord_140213_Content": "Today is very special. It's your big day. So... *clears throat* happy birthday to you, happy birthday to you, happy birthday to you... Rover, I hope I can sing for you on your birthday this year, then your next birthday, and then the birthday after your next birthday.", "FavorWord_140214_Title": "Idle: I", "FavorWord_140214_Content": "Buoyant and languid... where will the wind take you?", "FavorWord_140215_Title": "Idle: II", "FavorWord_140216_Title": "Idle: III", "FavorWord_140216_Content": "With every meeting... comes the inevitable parting. Let's not dwell on it.", "FavorWord_140217_Title": "Self-Introduction", "FavorWord_140217_Content": "I am Yangyang, a temporary Outrider of the Midnight Rangers, responsible for detecting and investigating anomalies. The Streams have guided me to you. I have a feeling we'll be companions for many moons to come.", "FavorWord_140218_Title": "Join Team: I", "FavorWord_140218_Content": "Let's reach farther destinations together.", "FavorWord_140219_Title": "Join Team: II", "FavorWord_140219_Content": "The skylark's song is about to sound.", "FavorWord_140220_Title": "Join Team: III", "FavorWord_140220_Content": "I will do my best to help everyone.", "FavorWord_140221_Title": "Ascension: I", "FavorWord_140221_Content": "The Streams are getting louder. What do they have to tell me?", "FavorWord_140222_Title": "Ascension: II", "FavorWord_140222_Content": "I've never felt such strength in me. It's all thanks to you, isn't it? I am forever grateful, Rover, for everything you've done for me.", "FavorWord_140223_Title": "Ascension: III", "FavorWord_140223_Content": "Streams are converging from all sides, and I stand in their midst, expecting the wind's arrival.", "FavorWord_140224_Title": "Ascension: IV", "FavorWord_140224_Content": "I dedicate my song to brilliance, braving the raging storm. The skylark in me has never soared higher into the heavens.", "FavorWord_140225_Title": "Resonance Skill: I", "FavorWord_140225_Content": "Precipitance.", "FavorWord_140226_Title": "Resonance Skill: II", "FavorWord_140226_Content": "Serenade.", "FavorWord_140227_Title": "Resonance Skill: III", "FavorWord_140227_Content": "Deference.", "FavorWord_140228_Title": "Resonance Liberation: I", "FavorWord_140228_Content": "Storm, hear my command.", "FavorWord_140229_Title": "Resonance Liberation: II", "FavorWord_140229_Content": "Let the winds roar.", "FavorWord_140230_Title": "Resonance Liberation: III", "FavorWord_140230_Content": "Shape the shapeless.", "FavorWord_140231_Title": "Hit: I", "FavorWord_140232_Title": "Hit: II", "FavorWord_140232_Content": "Ugh...I'm okay.", "FavorWord_140233_Title": "Hit: III", "FavorWord_140233_Content": "Doesn't... matter.", "FavorWord_140234_Title": "Injured: I", "FavorWord_140234_Content": "Don't worry.", "FavorWord_140235_Title": "Injured: II", "FavorWord_140235_Content": "I can... take it.", "FavorWord_140236_Title": "Injured: III", "FavorWord_140236_Content": "I should... Give it my all...", "FavorWord_140237_Title": "Fallen: I", "FavorWord_140237_Content": "The wind... has stopped.", "FavorWord_140238_Title": "Fallen: II", "FavorWord_140238_Content": "Sorry, I didn't...", "FavorWord_140239_Title": "Fallen: III", "FavorWord_140239_Content": "Is this it... for me...", "FavorWord_140240_Title": "Echo Summon", "FavorWord_140240_Content": "Please.", "FavorWord_140241_Title": "Echo Transform", "FavorWord_140241_Content": "Synchronization.", "FavorWord_140242_Title": "Intro & Outro Skills", "FavorWord_140242_Content": "Let me be your blade.", "FavorWord_140243_Title": "Glider", "FavorWord_140243_Content": "Against the winds.", "FavorWord_140244_Title": "Grapple", "FavorWord_140245_Title": "Dash", "FavorWord_140245_Content": "Speeding up.", "FavorWord_140246_Title": "Wall Dash", "FavorWord_140246_Content": "Winds, lift me.", "FavorWord_140248_Title": "Supply Chest: I", "FavorWord_140248_Content": "Something you need?", "FavorWord_120201_Title": "Thoughts: I", "FavorWord_120201_Content": "It sucks that you can't remember your past, there must've been a lot of unforgettable memories. But no worries, we can create new ones. You and I, together!", "FavorWord_120202_Title": "Thoughts: II", "FavorWord_120202_Content": "You should check out Uncle Mahe's for freshest groceries and Auntie Panhua's for the best cuisines. Oh, I'm not saying this because we're related. The food's just that good! Say, I'll bring you over so you can give 'em a try yourself when we have the time.", "FavorWord_120203_Title": "Thoughts: III", "FavorWord_120203_Content": "Auntie Panhua always told me how tastebuds can store memories. Maybe the taste of a familiar dish could jog your memory? Even if that fails, a yummy meal will certainly lift your spirits! I want to make everyone happy, especially you.", "FavorWord_120204_Title": "Thoughts: IV", "FavorWord_120204_Content": "Overdash racing, hero plays, plus the secret bases out in the suburbs... There are so many more places that I want to take you to. I've never been hyped for days off like this before you came. It's amazing how time flies when we're together!", "FavorWord_120205_Title": "Thoughts: V", "FavorWord_120205_Content": "Even I can tell you're different from us... One day you'll leave for somewhere far away, right? Well, when the day comes, do take this Fiamma sticker, this wristlet I made, plus this jar of homemade Victor Savor... What? That's too much to carry? I-I just want you to think of me when we're not together!", "FavorWord_120206_Title": "Chixia’s Hobby", "FavorWord_120206_Content": "The hero plays at Jinzhou Theater are the bee's knees! Especially during New Years, everyone would gather around to enjoy the plays, havin' a whale of a time.", "FavorWord_120207_Title": "Chixia’s Trouble", "FavorWord_120207_Content": "You see, heroes can defeat bad guys with just a few whams 'n' bams in plays. But that isn't so easy in real life. They're like those pesky Excarats, you whack one here and another pops up somewhere else, like those TDs in the wilds, those no-good bandits, and those weirdos in red... Ahem. Anyway, just keep 'em comin' alright. I'll take 'em all on!", "FavorWord_120208_Title": "Favorite Food", "FavorWord_120208_Content": "Victor Savor! That sauce is so good, you'll munch an old shoe with it.", "FavorWord_120209_Title": "Disliked Food", "FavorWord_120209_Content": "What's there to be picky about? I'm good with any food, as long as it fills my tummy.", "FavorWord_120210_Title": "Ideals", "FavorWord_120210_Content": "I've always wanted to become a hero! A hero matching Speedster and Fiamma, bringing hope and courage to all!", "FavorWord_120211_Title": "Chat: I", "FavorWord_120211_Content": "I used to fight with nothing more than my flames, but now I have these pistols. I'll hold on tight to whatever weapon I can have, so I can protect everyone!", "FavorWord_120212_Title": "Chat: II", "FavorWord_120212_Content": "I was really scared of the dark when I was little, but \"Fiamma\" would always arrive in time to drive it away. Now that I'm all grown up, I'm not scared anymore. I can be my own torch!", "FavorWord_120213_Title": "Birthday Wishes", "FavorWord_120213_Content": "Happy Birthday! Try this, I made this bow of Maocai all by myself, with extra Victor Savor added just for you. Eat up while it's still steamin'! Don't worry about the spiciness, it's a good omen!", "FavorWord_120214_Title": "Idle: I", "FavorWord_120214_Content": "Another day, another heroic me!", "FavorWord_120215_Title": "Idle: II", "FavorWord_120215_Content": "Everyone's safe and sound? Looks like I didn't practice for nothing, then!", "FavorWord_120216_Title": "Idle: III", "FavorWord_120216_Content": "Ready to roll out anytime!", "FavorWord_120217_Title": "Self-Introduction", "FavorWord_120217_Content": "Jinzhou Patroller, Chixia. You can always call on me if you ever find yourself in a pickle!", "FavorWord_120218_Title": "Join Team: I", "FavorWord_120218_Content": "You can count on me!", "FavorWord_120219_Title": "Join Team: II", "FavorWord_120219_Content": "We're in this together!", "FavorWord_120220_Title": "Join Team: III", "FavorWord_120220_Content": "I'll save the day!", "FavorWord_120221_Title": "Ascension: I", "FavorWord_120221_Content": "Haha, feelin' generous are ya?", "FavorWord_120222_Title": "Ascension: II", "FavorWord_120222_Content": "Huggghhh... I can feel the power! And the flames rising!", "FavorWord_120223_Title": "Ascension: III", "FavorWord_120223_Content": "At this rate, the entire Jinzhou City... No wait. The entirety of Huanglong shall be known to the heroic Chixia's name!", "FavorWord_120224_Title": "Ascension: IV", "FavorWord_120224_Content": "I've become a Human Torch! I am flame! With this power, I can now protect everyone, including someone as strong as you!", "FavorWord_120225_Title": "Resonance Skill: I", "FavorWord_120225_Content": "Check this one out!", "FavorWord_120226_Title": "Resonance Skill: II", "FavorWord_120226_Content": "DAKKA DAKKA DAKKA DAKKA!", "FavorWord_120227_Title": "Resonance Skill: III", "FavorWord_120228_Title": "Resonance Liberation: I", "FavorWord_120228_Content": "Watch and learn!", "FavorWord_120229_Title": "Resonance Liberation: II", "FavorWord_120229_Content": "Flame on!", "FavorWord_120230_Title": "Resonance Liberation: III", "FavorWord_120230_Content": "Time for some hot action!", "FavorWord_120231_Title": "Hit: I", "FavorWord_120232_Title": "Hit: II", "FavorWord_120232_Content": "Hmph! Won't happen again.", "FavorWord_120233_Title": "Hit: III", "FavorWord_120233_Content": "Play nice, will ya!", "FavorWord_120234_Title": "Injured: I", "FavorWord_120234_Content": "Tch... No biggie!", "FavorWord_120235_Title": "Injured: II", "FavorWord_120235_Content": "Still fine and dandy!", "FavorWord_120236_Title": "Injured: III", "FavorWord_120236_Content": "I can do this all day!", "FavorWord_120237_Title": "Fallen: I", "FavorWord_120237_Content": "I must... protect...", "FavorWord_120238_Title": "Fallen: II", "FavorWord_120238_Content": "Ugh...", "FavorWord_120239_Title": "Fallen: III", "FavorWord_120239_Content": "A hero... will not...", "FavorWord_120240_Title": "Echo Summon", "FavorWord_120240_Content": "Ally of Justice!", "FavorWord_120241_Title": "Echo Transform", "FavorWord_120241_Content": "It's morphin' time!", "FavorWord_120242_Title": "Intro & Outro Skills", "FavorWord_120242_Content": "Ooh, bring it on!", "FavorWord_120243_Title": "Glider", "FavorWord_120243_Content": "Up, up, and away!", "FavorWord_120244_Title": "Grapple", "FavorWord_120245_Title": "Dash", "FavorWord_120245_Content": "Think you can catch up?", "FavorWord_120246_Title": "Wall Dash", "FavorWord_120246_Content": "Takin' the high road!", "FavorWord_120248_Title": "Supply Chest: I", "FavorWord_120248_Content": "Now, what do we have here? Ya can't hide from me!", "FavorWord_150301_Title": "Thoughts: I", "FavorWord_150301_Content": "Do you know? The little flower next to you really likes you! I heard it talking about it. Plants talk in a silent and sincere language. I can translate their talk for you, if you want.", "FavorWord_150302_Title": "Thoughts: II", "FavorWord_150302_Content": "You saw me in the Dim Forest late at night? My bad, I was probably too caught up waiting for a Noctemint to blossom to notice you. Those plants wait their whole lives for that one bloom. I think they'd be happy to have someone there, witnessing and recording it all.", "FavorWord_150303_Title": "Thoughts: III", "FavorWord_150303_Content": "O-of course we can talk about something other than plants. I do take breaks from the greenhouse, you know. Um... Do you like Morri Pot? The various types of mushrooms in it are so... What? M-mushrooms are not plants. They're fungi!", "FavorWord_150304_Title": "Thoughts: IV", "FavorWord_150304_Content": "When you have the time, how about we take a walk together? The world is going to look very different when you don't have a particular destination in mind. Want to give it a try?", "FavorWord_150305_Title": "Thoughts: V", "FavorWord_150305_Content": "Sometimes, it feels like the two of us are dandelion seeds, drifting wherever the wind takes us. We have our ups and downs, just like weathering a storm, but one day we may finally land and flourish, after a good rain. Rover, as fellow travelers, let's embrace what lies ahead, wherever and whenever we may be. To me, that's what truly makes life worth living.", "FavorWord_150306_Title": "Verina’s Hobby", "FavorWord_150306_Content": "During my free time, I enjoy strolling around Jinzhou on my own. Every brick and tile looks slightly different from one another, and I can find resilient little flowers growing in the cracks. The streets are always bustling with people, and the smell of steaming food brings a cozy atmosphere. Whenever I wander around and take in all these sights and sensations, I feel... hmm, is \"invigorated\" the right word for it?", "FavorWord_150307_Title": "Verina’s Trouble", "FavorWord_150307_Content": "I’ve noticed a trend of people sharing Terminal-generated images online, saying those must be new plant species. While I understand their interest and curiosity, I'm worried this could mislead the public. As a botanist myself, I always try to be accurate and honest when I'm sharing information about plants. I've been wanting to find a way to help people tell the difference between fake images and real photos, but it seems there's still a lot of work to do. What should I do...", "FavorWord_150308_Title": "Favorite Food", "FavorWord_150308_Content": "My mom always said milk would help me grow taller, like how plants need fertilizer. And every time I drink it, I feel warm and cozy. Maybe that's what happiness feels like.", "FavorWord_150309_Title": "Disliked Food", "FavorWord_150309_Content": "I'm not a big fan of big, greasy dishes—like steaks... It's not that they aren't tasty, I just hate the idea of letting food go to waste if I can't finish it. It doesn't sit right with me...", "FavorWord_150310_Title": "Ideals", "FavorWord_150310_Content": "Maintaining a balanced ecosystem is no easy feat, especially when it involves regulating the population of various species. But what if we could grow flowers that have a calming effect on the Tacet Discords? This could greatly reduce the strain on our frontline soldiers and potentially save lives.", "FavorWord_150311_Title": "Chat: I", "FavorWord_150311_Content": "My adventure journal isn't just about plants. Check it out - this story is about an old lady patiently waiting for a flower to bloom, and this one is about an adventurer going all out to snap a photo of a rare type of grass. Each leaf represents a unique story that has bloomed into something beautiful. I wrote them down to remember every one of these stories.", "FavorWord_150312_Title": "Chat: II", "FavorWord_150312_Content": "When I was little, I thought showcasing the beauty of flowers would make people appreciate and protect them... Reality hit me hard when I saw people plucking and flaunting expensive flowers instead. It used to upset me, but then I'd remind myself: Verina, remember the value of every plant's life. Remember what mom and dad had wanted you to do.", "FavorWord_150313_Title": "Birthday Wishes", "FavorWord_150313_Content": "H-here. This Starflower is for you, and it represents... hope and miracles. Happy birthday! Sorry, I'm not really used to celebrating other people's birthdays yet, erm... Yeah. I just want you to always be happy, Rover.", "FavorWord_150314_Title": "Idle: I", "FavorWord_150314_Content": "Wow, such a rare species! It's my lucky day!", "FavorWord_150315_Title": "Idle: II", "FavorWord_150315_Content": "I wonder how they're growing...", "FavorWord_150316_Title": "Idle: III", "FavorWord_150316_Content": "Can you hear it? Shh... That's the sound of sprouting.", "FavorWord_150317_Title": "Self-Introduction", "FavorWord_150317_Content": "I'm Verina. If you come across any plants that pique your interest, do let me know! Huh? You want me to go on field researches with you? Of-of course! It's my honor. But it can get quite dangerous out in the wild. Please be careful and stay close to me.", "FavorWord_150318_Title": "Join Team: I", "FavorWord_150318_Content": "Another field trip? I'm ready.", "FavorWord_150319_Title": "Join Team: II", "FavorWord_150319_Content": "Hopefully we'll make new findings.", "FavorWord_150320_Title": "Join Team: III", "FavorWord_150320_Content": "Shall we go sightseeing together?", "FavorWord_150321_Title": "Ascension: I", "FavorWord_150321_Content": "Sprouting marks the inception of a plant's journey, a tiny miracle in motion.", "FavorWord_150322_Title": "Ascension: II", "FavorWord_150322_Content": "As I grow, even my breaths feel lighter...", "FavorWord_150323_Title": "Ascension: III", "FavorWord_150323_Content": "Now is the time to bloom... I didn't realize I was holding my breath. Look. It's so beautiful!", "FavorWord_150324_Title": "Ascension: IV", "FavorWord_150324_Content": "Look, it's bearing tiny fruits! Another miracle, but the journey of a plant doesn't end here.", "FavorWord_150325_Title": "Resonance Skill: I", "FavorWord_150325_Content": "Listen up!", "FavorWord_150326_Title": "Resonance Skill: II", "FavorWord_150326_Content": "Grow for me.", "FavorWord_150327_Title": "Resonance Skill: III", "FavorWord_150327_Content": "Photosynthesis.", "FavorWord_150328_Title": "Resonance Liberation: I", "FavorWord_150328_Content": "Life is in everything.", "FavorWord_150329_Title": "Resonance Liberation: II", "FavorWord_150329_Content": "Luminous energy!", "FavorWord_150330_Title": "Resonance Liberation: III", "FavorWord_150330_Content": "Bask in the sunlight!", "FavorWord_150331_Title": "Hit: I", "FavorWord_150331_Content": "...Mommy!", "FavorWord_150332_Title": "Hit: II", "FavorWord_150332_Content": "Watch out.", "FavorWord_150333_Title": "Hit: III", "FavorWord_150333_Content": "*whimpers*", "FavorWord_150334_Title": "Injured: I", "FavorWord_150334_Content": "I can use some fertilizer.", "FavorWord_150335_Title": "Injured: II", "FavorWord_150335_Content": "I'm just low on fluids.", "FavorWord_150336_Title": "Injured: III", "FavorWord_150336_Content": "Now I'm super dehydrated...", "FavorWord_150337_Title": "Fallen: I", "FavorWord_150337_Content": "Time to hibernate...", "FavorWord_150338_Title": "Fallen: II", "FavorWord_150338_Content": "Withering... is natural to life...", "FavorWord_150339_Title": "Fallen: III", "FavorWord_150339_Content": "My dreams... I haven't...", "FavorWord_150340_Title": "Echo Summon", "FavorWord_150340_Content": "The fruit of evolution.", "FavorWord_150341_Title": "Echo Transform", "FavorWord_150341_Content": "Imitation!", "FavorWord_150342_Title": "Intro & Outro Skills: I", "FavorWord_150342_Content": "Bloom!", "FavorWord_150343_Title": "Glider", "FavorWord_150343_Content": "Hehe, I'm a dandelion!", "FavorWord_150344_Title": "Grapple", "FavorWord_150345_Title": "Dash", "FavorWord_150345_Content": "Growing against wind.", "FavorWord_150346_Title": "Wall Dash", "FavorWord_150348_Title": "Supply Chest: I", "FavorWord_150348_Content": "A pleasant discovery.", "FavorWord_150101_Title": "Idle: I", "FavorWord_150102_Title": "Idle: II", "FavorWord_150102_Content": "This is a testament to my connection with the world around me, and it's very much my companion now, bearing witness to everything I've experienced on this journey.", "FavorWord_150103_Title": "Idle: III", "FavorWord_150104_Title": "Join Team: I", "FavorWord_150104_Content": "We still have a long journey ahead of us. Let's press on.", "FavorWord_150105_Title": "Join Team: II", "FavorWord_150105_Content": "Will there be new discoveries?", "FavorWord_150106_Title": "Join Team: III", "FavorWord_150106_Content": "I will be there for everyone... As we head toward our shared future, leaving the past behind.", "FavorWord_150107_Title": "Ascension: I", "FavorWord_150107_Content": "The world around me... I can hear it clearer now.", "FavorWord_150108_Title": "Ascension: II", "FavorWord_150108_Content": "This power... it's mysterious, yet reassuring nonetheless.", "FavorWord_150109_Title": "Ascension: III", "FavorWord_150109_Content": "I still need more time to acquaint myself with this unfamiliar world.", "FavorWord_150110_Title": "Ascension: IV", "FavorWord_150110_Content": "A new journey awaits? Brimming with novel sounds, stories, and... fragmented memories.", "FavorWord_150111_Title": "Ascension: V", "FavorWord_150111_Content": "The place where the land ends is where the ocean begins. Our journey is far from ending.", "FavorWord_150112_Title": "Heavy Attack: I", "FavorWord_150112_Content": "The show begins.", "FavorWord_150113_Title": "Heavy Attack: II", "FavorWord_150113_Content": "Begone!", "FavorWord_150114_Title": "Resonance Skill: I", "FavorWord_150114_Content": "Break!", "FavorWord_150115_Title": "Resonance Skill: II", "FavorWord_150115_Content": "Disperse.", "FavorWord_150116_Title": "Resonance Skill: III", "FavorWord_150116_Content": "Sounds, come forth.", "FavorWord_150117_Title": "Resonance Skill: IV", "FavorWord_150118_Title": "Resonance Skill: V", "FavorWord_150119_Title": "Resonance Skill: VI", "FavorWord_150119_Content": "Strike from the shadows.", "FavorWord_150120_Title": "Resonance Skill: VII", "FavorWord_150121_Title": "Resonance Skill: VIII", "FavorWord_150121_Content": "Checkmate.", "FavorWord_150122_Title": "Resonance Skill: IX", "FavorWord_150123_Title": "Resonance Skill: X", "FavorWord_150123_Content": "Nowhere to hide.", "FavorWord_150124_Title": "Resonance Skill: XI", "FavorWord_150124_Content": "Endure and defy.", "FavorWord_150125_Title": "Resonance Skill: XII", "FavorWord_150125_Content": "Shadow descends.", "FavorWord_150126_Title": "Resonance Liberation: I", "FavorWord_150126_Content": "Moment of resonance.", "FavorWord_150127_Title": "Resonance Liberation: II", "FavorWord_150127_Content": "The hour is upon us.", "FavorWord_150128_Title": "Resonance Liberation: III", "FavorWord_150128_Content": "The end has come.", "FavorWord_150129_Title": "Resonance Liberation: IV", "FavorWord_150129_Content": "None shall whisper.", "FavorWord_150130_Title": "Resonance Liberation: V", "FavorWord_150131_Title": "Resonance Liberation: VI", "FavorWord_150132_Title": "Hit: I", "FavorWord_150133_Title": "Hit: II", "FavorWord_150134_Title": "Hit: III", "FavorWord_150134_Content": "One more time.", "FavorWord_110201_Title": "Thoughts: I", "FavorWord_110201_Content": "...Ah, apologies, I got sidetracked. My eyes... They see the original frequencies of all living beings. To me, every life appears blurry and chaotic, in the shape of their souls... I knew you were special the moment I laid eyes on you. Other than my lady Jinhsi, you are the only person who looks so clear and true. I just... I haven't gotten used to the sight of you.", "FavorWord_110202_Title": "Thoughts: II", "FavorWord_110202_Content": "We are all caught in an invisible wheel of karma. We live, we die, and we live again. As time passes, some are bound to leave us behind, having reached their journey's end. All we can do is keep them in our memories and continue forward, until our end comes... What is driving you forward on your journey, Rover?", "FavorWord_110203_Title": "Thoughts: III", "FavorWord_110203_Content": "What will I do if I can no longer stay with my lady? Should the day come, either I will have perished, or she will have accomplished her goals, and my service is no longer required. When the hour truly arrives, perhaps I will choose to live like you—as a roving traveler. It should be nice to join you on your journey.", "FavorWord_110204_Title": "Thoughts: IV", "FavorWord_110204_Content": "Hmm? What am I thinking about, you ask? I'm wondering what is on your mind at the moment, Rover… I cannot tell your thoughts by observing your frequencies, because you look the way you are to me. Surprisingly... it feels good to not know what you're thinking.", "FavorWord_110205_Title": "Thoughts: V", "FavorWord_110205_Content": "There is karma in everything we do. The karma you plant at this moment will surely blossom and bear fruit sometime in the future… And for me? I am of course no exception. I believe it is no coincidence that we find ourselves here, together at this very moment.", "FavorWord_110206_Title": "Sanhua’s Hobby", "FavorWord_110206_Content": "Reciting the Heart Sutra brings calmness and enlightenment. Occasionally I would recite it for my lady Jinhsi, but she always started to grow sleepy after a while... You want to hear me recite the Sutra, too? But... you're not going to fall asleep as well, are you?", "FavorWord_110207_Title": "Sanhua’s Trouble", "FavorWord_110207_Content": "You're feeling cold? It's not that easy to keep my power in check—especially when I'm unable to suppress my emotions. Though it doesn't bring much harm, the coldness sometimes inevitably causes trouble for others. Do you not mind? Or... would you prefer to have me share the coldness with you?", "FavorWord_110208_Title": "Favorite Food", "FavorWord_110208_Content": "There is a beverage in Jinzhou, brewed with the petals of a special kind of flower from the Central Plains. I find its mellow sweetness refreshing. People should consume it moderately, though, as dizziness is a common side effect. Me? Oh, I'm immune to that, of course.", "FavorWord_110209_Title": "Disliked Food", "FavorWord_110209_Content": "If I must say, I'm not used to spicy foods... Hmm? You were planning to invite me to dine at Panhua Restaurant? Then to Panhua Restaurant, it is. I may not be fond of it, but I can still overcome mere spices.", "FavorWord_110210_Title": "Ideals", "FavorWord_110210_Content": "This vision... is both a miracle and a curse. If I could ever get rid of it… No, there is no such possibility. If I must endure it for life, then I will turn it into a weapon for my use.", "FavorWord_110211_Title": "Chat: I", "FavorWord_110211_Content": "The delusion one feeds comes back to them in kind... This is what the abbot told me when he gave me these prayer beads. It was a warning for me, but moreso a reminder that everyone has their own demons to fight. Between good and evil lies a thin veil; it takes just one thought to pierce it. I should not be swayed by what others think of me, and instead focus on my spiritual growth to find liberation.", "FavorWord_110212_Title": "Chat: II", "FavorWord_110212_Content": "They once called me the \"Demon of Calamity\"... Now, I wield this demonic power to protect those dear to me. Rover... do you perceive me as an demon, too? I suppose it doesn't matter either way. No matter what you think of me, I am always ready to cut down any obstacles in your way, as my duty dictates.", "FavorWord_110213_Title": "Birthday Wishes", "FavorWord_110213_Content": "Is this your real date of birth? The anniversary of your birth is very much worth celebrating, indeed. From that moment, your life started to unfold; countless karmic events have eventually led you here, standing right before me. This, perhaps, can be called a miracle—Happy Birthday, Rover.", "FavorWord_110214_Title": "Idle: I", "FavorWord_110214_Content": "Beautiful beings are beautiful... precisely because of their transiency.", "FavorWord_110215_Title": "Idle: II", "FavorWord_110216_Title": "Idle: III", "FavorWord_110216_Content": "I should try to smile more, you say? ...Like this? No? ...Maybe like this? Hmm... I may have overdone it. Forget about it.", "FavorWord_110217_Title": "Self-Introduction", "FavorWord_110217_Content": "I am Sanhua, the bodyguard of Magistrate Jinhsi. If you plan to visit dangerous areas, please be sure to bring me along. I will ensure your safety.", "FavorWord_110218_Title": "Join Team: I", "FavorWord_110218_Content": "Please don't stay too far away from me.", "FavorWord_110219_Title": "Join Team: II", "FavorWord_110219_Content": "You can trust me to keep you safe.", "FavorWord_110220_Title": "Join Team: III", "FavorWord_110220_Content": "I will cut down any threat in your way.", "FavorWord_110221_Title": "Ascension: I", "FavorWord_110221_Content": "The souls... They look clearer to me.", "FavorWord_110222_Title": "Ascension: II", "FavorWord_110222_Content": "Enlightenment lies in tireless pursuit.", "FavorWord_110223_Title": "Ascension: III", "FavorWord_110223_Content": "Liberation comes from accepting change and transience.", "FavorWord_110224_Title": "Ascension: IV", "FavorWord_110224_Content": "Now, I am confident to not let you get harmed in the slightest.", "FavorWord_110225_Title": "Resonance Skill: I", "FavorWord_110225_Content": "Frost Bloom!", "FavorWord_110226_Title": "Resonance Skill: II", "FavorWord_110226_Content": "Engrave.", "FavorWord_110227_Title": "Resonance Skill: III", "FavorWord_110227_Content": "Cycle of corruption!", "FavorWord_110228_Title": "Resonance Liberation: I", "FavorWord_110228_Content": "Shackles begone!", "FavorWord_110229_Title": "Resonance Liberation: II", "FavorWord_110229_Content": "Like frigid depths!", "FavorWord_110230_Title": "Resonance Liberation: III", "FavorWord_110230_Content": "Lotus pervade!", "FavorWord_110231_Title": "Hit: I", "FavorWord_110232_Title": "Hit: II", "FavorWord_110232_Content": "You stay back.", "FavorWord_110233_Title": "Hit: III", "FavorWord_110233_Content": "My oversight.", "FavorWord_110234_Title": "Injured: I", "FavorWord_110234_Content": "Not worth mentioning.", "FavorWord_110235_Title": "Injured: II", "FavorWord_110235_Content": "I can keep going.", "FavorWord_110236_Title": "Injured: III", "FavorWord_110236_Content": "I won't... back down.", "FavorWord_110237_Title": "Fallen: I", "FavorWord_110237_Content": "Suffering... transcends.", "FavorWord_110238_Title": "Fallen: II", "FavorWord_110238_Content": "Karma has caught up to me...", "FavorWord_110239_Title": "Fallen: III", "FavorWord_110239_Content": "I have failed you...", "FavorWord_110240_Title": "Echo Summon", "FavorWord_110241_Title": "Echo Transform", "FavorWord_110241_Content": "A change of perception.", "FavorWord_110242_Title": "Intro & Outro Skills", "FavorWord_110242_Content": "Stay behind me.", "FavorWord_110243_Title": "Glider", "FavorWord_110243_Content": "A good vantage point.", "FavorWord_110244_Title": "Grapple", "FavorWord_110245_Title": "Dash", "FavorWord_110246_Title": "Wall Dash", "FavorWord_110248_Title": "Supply Chest: I", "FavorWord_110248_Content": "A worthwhile expedition.", "FavorWord_160101_Title": "Thoughts: I", "FavorWord_160101_Content": "Take your time and enjoy the journey. Don't hurry too much, or you may miss out on all the beautiful sights along the way. You don't want to reach the end of the road with nothing to show for it. Hehe... Just some tips from someone who's been there before.", "FavorWord_160102_Title": "Thoughts: II", "FavorWord_160102_Content": "I wasn't slacking off, really. I just needed to recharge a little... Aww, you don't believe me? Don't say that. I'll be so hurt.", "FavorWord_160103_Title": "Thoughts: III", "FavorWord_160103_Content": "It does get overwhelming with so many people counting on you. I know that feeling all too well... Worry not. You can relax a little more when you're with me.", "FavorWord_160104_Title": "Thoughts: IV", "FavorWord_160104_Content": "Oh... I fell asleep? ...Hehe, I guess your presence just made me feel that much more at ease. You should get more rest too, Rover. Staying up late too much could lead to hair loss.", "FavorWord_160105_Title": "Thoughts: V", "FavorWord_160105_Content": "The danger in the air is palpable nowadays. I guess that's why you have come to our aid at a time like this. How unfortunate, I have been hoping to enjoy a peaceful life with you... Anyway. Rover, would you come a little closer? Let's have some leisurely time together, even if only for a little while.", "FavorWord_160106_Title": "Taoqi’s Hobby", "FavorWord_160106_Content": "Had a great sleep. Ugh... time for work... Gotta get up... but... still 'eepy... Just one more nap...", "FavorWord_160107_Title": "Taoqi’s Trouble", "FavorWord_160107_Content": "I am fully booked for afternoon consultings well into next year, and I heard someone is reselling bookings at high prices... I didn't know it would spiral into this. Honestly, I don't believe my input made much of a difference—in the end, it was up to themselves to solve their own issues.", "FavorWord_160108_Title": "Favorite Food", "FavorWord_160108_Content": "I'm all about the easy-to-eat stuff. Give me some creamy, savory porridge any day. Can you help me out with this spoonful? It's a little bit too hot for my tongue.", "FavorWord_160109_Title": "Disliked Food", "FavorWord_160109_Content": "Hmm... food that requires peeling, I guess. Why? It's too much hassle.", "FavorWord_160110_Title": "Ideals", "FavorWord_160110_Content": "I really hate working. That said, I've got to put in some effort now so one day I won't have to work anymore. Haha, sure, I could just retire by myself if I want to... but I'm hoping to ease the load off of everyone else once and for all, so we can all enjoy a peaceful life together.", "FavorWord_160111_Title": "Chat: I", "FavorWord_160111_Content": "How do you like it here in Jinzhou? Enjoying your stay? It is my dream to make it a truly safe and cozy place to live, free from all the border city dangers.", "FavorWord_160112_Title": "Chat: II", "FavorWord_160112_Content": "In the past, my friends were always there for me, shielding me from harm. Their presence was steadfast like the city walls, providing me a great sense of security and comfort. That is why I am now driven to build stronger walls for all citizens of Jinzhou, so everyone can enjoy the same comfort and reassurance.", "FavorWord_160113_Title": "Birthday Wishes", "FavorWord_160113_Content": "It's your birthday today. You should take a well-deserved rest. Let's nap together, shall we? I've got the comfiest sleep gear just for you. Sweet dreams, and happy birthday, dear.", "FavorWord_160114_Title": "Idle: I", "FavorWord_160115_Title": "Idle: II", "FavorWord_160115_Content": "More paperwork? Let's see... *satisfied smile* All set. Now, what should I have for dinner?", "FavorWord_160116_Title": "Idle: III", "FavorWord_160116_Content": "Sometimes I pretend I was a cloud in the sky... Just drifting by as a soft and fluffy pile, without any worry.", "FavorWord_160117_Title": "Self-Introduction", "FavorWord_160117_Content": "Hi there, I'm Taoqi, in charge of border defense at the Ministry of Development. If you need my help, shoot me a message any time. I'll get back to you during work hours.", "FavorWord_160118_Title": "Join Team: I", "FavorWord_160118_Content": "No need to rush. Everything will work out in due time.", "FavorWord_160119_Title": "Join Team: II", "FavorWord_160119_Content": "I'll take good care of you.", "FavorWord_160120_Title": "Join Team: III", "FavorWord_160120_Content": "Time to work? *chuckle* No more lazing around, then.", "FavorWord_160121_Title": "Ascension: I", "FavorWord_160121_Content": "I feel so good right now, I'd say even better than when I just took a seven-day leave. Thank you for your help, Rover.", "FavorWord_160122_Title": "Ascension: II", "FavorWord_160122_Content": "My heart is beating faster, and I can hear my blood rushing... This newfound strength is making me feel a bit restless. Maybe I should go get some sleep.", "FavorWord_160123_Title": "Ascension: III", "FavorWord_160123_Content": "With more power comes more responsibility... I really don't want more work, but if it's you asking... I can do some overtime. Just a little.", "FavorWord_160124_Title": "Ascension: IV", "FavorWord_160124_Content": "Thank you. You're so reliable, my darling little one. Hmm? You might have actually lived longer than me. Hehe... Now that I'm stronger than ever, I just want to take care of you like a big sister. Can't you just let me?", "FavorWord_160125_Title": "Resonance Skill: I", "FavorWord_160125_Content": "I will protect.", "FavorWord_160126_Title": "Resonance Skill: II", "FavorWord_160126_Content": "Everyone, stand down.", "FavorWord_160127_Title": "Resonance Skill: III", "FavorWord_160127_Content": "Steady there.", "FavorWord_160128_Title": "Resonance Liberation: I", "FavorWord_160128_Content": "Attack is the best defense.", "FavorWord_160129_Title": "Resonance Liberation: II", "FavorWord_160129_Content": "Victory, guide my blade.", "FavorWord_160130_Title": "Resonance Liberation: III", "FavorWord_160130_Content": "This... is my ground!", "FavorWord_160131_Title": "Hit: I", "FavorWord_160131_Content": "You got me there.", "FavorWord_160132_Title": "Hit: II", "FavorWord_160132_Content": "*pained sound*", "FavorWord_160133_Title": "Hit: III", "FavorWord_160133_Content": "Ugh, stay calm.", "FavorWord_160134_Title": "Injured: I", "FavorWord_160134_Content": "No biggie, just a scratch.", "FavorWord_160135_Title": "Injured: II", "FavorWord_160135_Content": "Time to focus.", "FavorWord_160136_Title": "Injured: III", "FavorWord_160136_Content": "It was my misstep...", "FavorWord_160137_Title": "Fallen: I", "FavorWord_160137_Content": "I couldn't... protect...", "FavorWord_160138_Title": "Fallen: II", "FavorWord_160138_Content": "I wasn't reliable enough...", "FavorWord_160139_Title": "Fallen: III", "FavorWord_160139_Content": "Retreat to the bulwark.", "FavorWord_160140_Title": "Echo Summon", "FavorWord_160140_Content": "Counting on you.", "FavorWord_160141_Title": "Echo Transform", "FavorWord_160141_Content": "How reliable.", "FavorWord_160142_Title": "Intro & Outro Skills", "FavorWord_160142_Content": "I got your back.", "FavorWord_160143_Title": "Glider", "FavorWord_160143_Content": "Wind in my aid.", "FavorWord_160144_Title": "Grapple", "FavorWord_160144_Content": "Now I'm moving fast.", "FavorWord_160145_Title": "Dash", "FavorWord_160145_Content": "Let's take it slow.", "FavorWord_160146_Title": "Wall Dash", "FavorWord_160146_Content": "*Effort Sound*", "FavorWord_150201_Title": "Idle: I", "FavorWord_150202_Title": "Idle: II", "FavorWord_150202_Content": "This is a testament to my connection with the world around me, and it's very much my companion now, bearing witness to everything I've experienced on this journey.", "FavorWord_150203_Title": "Idle: III", "FavorWord_150204_Title": "Join Team: I", "FavorWord_150204_Content": "We still have a long journey ahead of us. Let's press on.", "FavorWord_150205_Title": "Join Team: II", "FavorWord_150205_Content": "Will there be new discoveries?", "FavorWord_150206_Title": "Join Team: III", "FavorWord_150206_Content": "Let me be there for everyone... As we head toward our shared future, leaving the past behind.", "FavorWord_150207_Title": "Ascension: I", "FavorWord_150207_Content": "The world around me... I can hear it clearer now.", "FavorWord_150208_Title": "Ascension: II", "FavorWord_150208_Content": "This power... it's mysterious, yet reassuring nonetheless.", "FavorWord_150209_Title": "Ascension: III", "FavorWord_150209_Content": "I still need more time to acquaint myself with this unfamiliar world.", "FavorWord_150210_Title": "Ascension: IV", "FavorWord_150210_Content": "A new journey awaits? Brimming with novel sounds, stories, and... fragmented memories.", "FavorWord_150211_Title": "Ascension: V", "FavorWord_150211_Content": "The place where the land ends is where the ocean begins. Our journey is far from ending.", "FavorWord_150212_Title": "Heavy Attack: I", "FavorWord_150212_Content": "The show begins.", "FavorWord_150213_Title": "Heavy Attack: II", "FavorWord_150213_Content": "Begone!", "FavorWord_150214_Title": "Resonance Skill: I", "FavorWord_150214_Content": "Break!", "FavorWord_150215_Title": "Resonance Skill: II", "FavorWord_150215_Content": "Disperse.", "FavorWord_150216_Title": "Resonance Skill: III", "FavorWord_150216_Content": "Sounds, come forth.", "FavorWord_150217_Title": "Resonance Skill: IV", "FavorWord_150218_Title": "Resonance Skill: V", "FavorWord_150219_Title": "Resonance Skill: VI", "FavorWord_150219_Content": "Strike from the shadows.", "FavorWord_150220_Title": "Resonance Skill: VII", "FavorWord_150221_Title": "Resonance Skill: VIII", "FavorWord_150221_Content": "Checkmate.", "FavorWord_150222_Title": "Resonance Skill: IX", "FavorWord_150223_Title": "Resonance Skill: X", "FavorWord_150223_Content": "Nowhere to hide.", "FavorWord_150224_Title": "Resonance Skill: XI", "FavorWord_150224_Content": "Endure and defy.", "FavorWord_150225_Title": "Resonance Skill: XII", "FavorWord_150225_Content": "Shadow descends.", "FavorWord_150226_Title": "Resonance Liberation: I", "FavorWord_150226_Content": "Moment of resonance.", "FavorWord_150227_Title": "Resonance Liberation: II", "FavorWord_150227_Content": "The hour is upon us.", "FavorWord_150228_Title": "Resonance Liberation: III", "FavorWord_150228_Content": "The end has come.", "FavorWord_150229_Title": "Resonance Liberation: IV", "FavorWord_150229_Content": "None shall whisper.", "FavorWord_150230_Title": "Resonance Liberation: V", "FavorWord_150231_Title": "Resonance Liberation: VI", "FavorWord_150232_Title": "Hit: I", "FavorWord_150233_Title": "Hit: II", "FavorWord_150234_Title": "Hit: III", "FavorWord_150234_Content": "One more time.", "FavorWord_110301_Title": "Thoughts: I", "FavorWord_110301_Content": "You possess special powers related to sound. By observing you... I may be able to find a breakthrough in Ecoacoustics studies. If this ever makes you uncomfortable, please do let me know. Maintaining interpersonal relationships is not my strong suit, but I want to keep a balance between satiating my desire for knowledge and respecting your boundaries.", "FavorWord_110302_Title": "Thoughts: II", "FavorWord_110302_Content": "Some believe Remnant Creatures are embodiments of souls. Indeed, their frequencies are pure and clear—qualities commonly associated with the idea of a \"soul\". That said, I have a question... You'tan stays with me because it embodies my ideals. Then, all those Mutterflies that are attracted to you... What do they represent that is yours? Perhaps... the answer lies within your lost memories.", "FavorWord_110303_Title": "Thoughts: III", "FavorWord_110303_Content": "My doubt of the then universally accepted Ecoacoustic theories provoked me to direct my research accordingly. I questioned the long-held notion that Remnant Creatures are intangible, and I continued to explore the possibilities, chasing every clue I could find. Eventually, I received a response from You'tan in one of the ruins, disproving that theory. Now, I am posed with a variety of other questions that I'm attempting to answer. I believe a claim is always verifiable before it is discredited entirely, and I will keep striving to uncover the truths.", "FavorWord_110304_Title": "Thoughts: IV", "FavorWord_110304_Content": "The world is constantly changing, but every action has its consequences. Like a Goldberg machine, it may seem unpredictable, but if you trace the steps carefully, you can find a rational outcome. Therefore, we should exercise caution in our decisions to avoid any unwanted outcomes. Even if it means sacrificing comfort, I'm willing to go through complex procedures for accuracy. Rover, between facts and feelings, which holds more weight for you?", "FavorWord_110305_Title": "Thoughts: V", "FavorWord_110305_Content": "Strange. I was planning to study you as an observer, but now... I am the one opening up to you, telling you things I never thought I would. It feels almost as if... I want you to learn more about me, too. This isn't the plan I had, but somehow, I don't really mind. Perhaps... with more time together, I will deviate further from my usual self, and discover other unexpected feelings.", "FavorWord_110306_Title": "Baizhi’s Hobby", "FavorWord_110306_Content": "When I have the time, I travel around Huanglong to explore. I sample local delicacies, talk to people, and observe their daily lives. Theory alone cannot convey the full truth; to reach an accurate conclusion, I must experience it firsthand.", "FavorWord_110307_Title": "Baizhi’s Trouble", "FavorWord_110307_Content": "Two words with the same pronunciation do not make people laugh, but when used in certain contexts, people seem to automatically associate them with various meanings and burst into laughter... Puns and memes lack a clear definition. I find them difficult to understand.", "FavorWord_110308_Title": "Favorite Food", "FavorWord_110308_Content": "Vegetables served cold are less prone to moisture loss, and they have a sweeter taste. I recommend iced Perilla salad if you enjoy vegetables, too.", "FavorWord_110309_Title": "Disliked Food", "FavorWord_110309_Content": "Though fried foods can be delicious, it's best to enjoy them in moderation, due to their potential health risks.", "FavorWord_110310_Title": "Ideals", "FavorWord_110310_Content": "I wouldn't call the emergence of Waveworn phenomena a 'disaster' that overturned mankind's established knowledge of the world. I believe it has broadened our horizons, prompting us to rethink and reconstruct our system of knowledge. Though we haven't made much progress yet, our continued effort will bring us closer to understanding.", "FavorWord_110311_Title": "Chat: I", "FavorWord_110311_Content": "I wear two rings on my hands. One of them is a reminder of what I should never forget, and the other is a symbol of what I should strive to achieve. My life is too short for trivial matters; I must carry on my pursuit in honor of our pioneers.", "FavorWord_110312_Title": "Chat: II", "FavorWord_110312_Content": "Withdraw a portion of one's ego, then attach it to the existence of another being in the form of vibrating energy... sounds incredible, doesn't it? It was in this manner that You'tan came into existence. I am yet to uncover all the secrets of the Remnant Creatures, but perhaps that's why You'tan responded to my call—so I may devote my life in search of the answer.", "FavorWord_110313_Title": "Birthday Wishes", "FavorWord_110313_Content": "You deserve preferential treatment on the day of your birth... Yes, please lean in closer, just like that... You'tan's embrace soothes the body. It has never embraced anyone other than me before today. Happy birthday, Rover. You'tan and I wanted to do something for you. We hope you like it.", "FavorWord_110314_Title": "Idle: I", "FavorWord_110314_Content": "Why hesitate, if you know what you want?", "FavorWord_110315_Title": "Idle: II", "FavorWord_110315_Content": "An unwavering faith will resonate with like-minded souls.", "FavorWord_110316_Title": "Idle: III", "FavorWord_110317_Title": "Self-Introduction", "FavorWord_110317_Content": "I am Baizhi, a researcher at the Huaxu Academy. I specialize in Ecoacoustic studies, and I'm always open to answering questions related to my field. Hmm... I don't mind other types of questions, but please note that I may not be able to answer all of them. It would be best to let me know what you are going to ask in advance, so I can prepare accordingly.", "FavorWord_110318_Title": "Join Team: I", "FavorWord_110318_Content": "Talk is cheap. Show me the action.", "FavorWord_110319_Title": "Join Team: II", "FavorWord_110319_Content": "May this journey bring us closer to the truth.", "FavorWord_110320_Title": "Join Team: III", "FavorWord_110320_Content": "You'tan and I will ensure your safety.", "FavorWord_110321_Title": "Ascension: I", "FavorWord_110321_Content": "My thoughts are clearing up, and my resonance with You'tan is getting stronger… This is all because of your help, isn't it?", "FavorWord_110322_Title": "Ascension: II", "FavorWord_110322_Content": "In this world, there are only those things which are not yet known, not those which cannot be known. I seem to be one step closer to the truth I seek.", "FavorWord_110323_Title": "Ascension: III", "FavorWord_110323_Content": "Your help has opened up a world of potential for You'tan and me. It feels a bit foreign to me to be presented with many options, instead of one single truth... but I rather enjoy this feeling.", "FavorWord_110324_Title": "Ascension: IV", "FavorWord_110324_Content": "You have helped me gain a previously unknown level of power; in return, I will use this power to its fullest extent for you.", "FavorWord_110325_Title": "Resonance Skill: I", "FavorWord_110325_Content": "Commence healing.", "FavorWord_110326_Title": "Resonance Skill: II", "FavorWord_110326_Content": "Transmiting frequency.", "FavorWord_110327_Title": "Resonance Skill: III", "FavorWord_110327_Content": "Administering first aid.", "FavorWord_110328_Title": "Resonance Liberation: I", "FavorWord_110328_Content": "Endless reverberation.", "FavorWord_110329_Title": "Resonance Liberation: II", "FavorWord_110329_Content": "Rejuvinating snow.", "FavorWord_110330_Title": "Resonance Liberation: III", "FavorWord_110330_Content": "Verity shines.", "FavorWord_110331_Title": "Hit: I", "FavorWord_110331_Content": "Tsk, an oversight.", "FavorWord_110332_Title": "Hit: II", "FavorWord_110332_Content": "Ugh, such a nuisance.", "FavorWord_110333_Title": "Hit: III", "FavorWord_110333_Content": "Stay vigilant.", "FavorWord_110334_Title": "Injured: I", "FavorWord_110334_Content": "Acceptable damage.", "FavorWord_110335_Title": "Injured: II", "FavorWord_110335_Content": "I can... handle this.", "FavorWord_110336_Title": "Injured: III", "FavorWord_110336_Content": "Strategic adjustment required.", "FavorWord_110337_Title": "Fallen: I", "FavorWord_110337_Content": "Authentication failure.", "FavorWord_110338_Title": "Fallen: II", "FavorWord_110338_Content": "Inconclusive results...", "FavorWord_110339_Title": "Fallen: III", "FavorWord_110339_Content": "It was... worth it...", "FavorWord_110340_Title": "Echo Summon", "FavorWord_110340_Content": "Appear before me!", "FavorWord_110341_Title": "Echo Transform", "FavorWord_110341_Content": "Embracing change.", "FavorWord_110342_Title": "Intro & Outro Skills", "FavorWord_110342_Content": "Leave it to me.", "FavorWord_110343_Title": "Glider", "FavorWord_110343_Content": "Here we go.", "FavorWord_110344_Title": "Grapple", "FavorWord_110344_Content": "Activating lift.", "FavorWord_110345_Title": "Dash", "FavorWord_110346_Title": "Wall Dash", "FavorWord_110348_Title": "Supply Chest: I", "FavorWord_110348_Content": "A fruit of human civilization.", "FavorWord_120301_Title": "Thoughts: I", "FavorWord_120301_Content": "Isn't weird that there's only one right answer to every question? I mean, even the Woolies in my box aren't all the same. They're not all cute and cuddly. Some may even have pointy teeth! \"Baa!\" ...You see?", "FavorWord_120302_Title": "Thoughts: II", "FavorWord_120302_Content": "Do you know what's under the Black Shores' base? Aalto and the others won't ever let me go near. Are they keeping cool stuff and scary things down there?", "FavorWord_120303_Title": "Thoughts: III", "FavorWord_120303_Content": "Cosmos said you smell full of stories, and Cloudly told me you've been to many, many places. So, here's Encore's question of the day... What does it feel like to walk at night, when there's no stars in the sky? And... how's it like to be out there in the wild, all by yourself?", "FavorWord_120304_Title": "Thoughts: IV", "FavorWord_120304_Content": "At the end of a show, everybody yells \"Encore!\" really loud, then the curtains open, and they play another song. That's super cool, right? So... If you're friends with Encore, your story will never come to an end!", "FavorWord_120305_Title": "Thoughts: V", "FavorWord_120305_Content": "I've got lots of friends now, but sometimes in my dreams, I'm still all alone. Mommy's not with me anymore, and they say Cosmos and Cloudy are just my imaginary friends… Erm. C-can you hug me a little?", "FavorWord_120306_Title": "Encore’s Hobby", "FavorWord_120306_Content": "What have you been up to today? Did you have fun? Saw anything cool? C'mon, spill the beans! Encore loves stories! And the feelings people share... they're like one story after another!", "FavorWord_120307_Title": "Encore’s Trouble", "FavorWord_120307_Content": "Mommy... will you be there in my dreams?", "FavorWord_120308_Title": "Favorite Food", "FavorWord_120308_Content": "Here! You can have this chocolate, and I'll take your Star Flakes! And presto! Now you have yummy chocolate, and I have chocolate-flavored Star Flakes! How's that for a deal? Psst, It's a little trade secret I got from Aalto!", "FavorWord_120309_Title": "Disliked Food", "FavorWord_120309_Content": "Ooh… Watch out! The ghosts of food you didn't finish will crawl out of your tummy and give you bad dreams... Boo! Gotcha!", "FavorWord_120310_Title": "Ideals", "FavorWord_120310_Content": "Maybe one day, Encore will go everywhere in the world and be a hero too. Hehe, but first, what's for breakfast tomorrow?", "FavorWord_120311_Title": "Chat: I", "FavorWord_120311_Content": "Cosmos and Cloudy are presents from mommy. They’re my best buddies! Don't worry, they're nice Woolies, they tell me lots and lots of stories!", "FavorWord_120312_Title": "Chat: II", "FavorWord_120312_Content": "Being happy is the bestest feeling, but it can't just be some pretend thing in a dream! Once upon a time, Encore was living in the happiest dream ever... but it had to stop, like all dreams do. Then when a dream is over, it's another brand new day ahead. Let's do our best!", "FavorWord_120313_Title": "Birthday Wishes", "FavorWord_120313_Content": "♪Happy birthday to you, happy birthday to you...♪ Mommy used to sing this birthday song on Encore's birthdays! Now, Encore is singing it just for you. Here's to a new, happy life!", "FavorWord_120314_Title": "Idle: I", "FavorWord_120314_Content": "Be a good Wooly, now!", "FavorWord_120315_Title": "Idle: II", "FavorWord_120315_Content": "One sheep, two sheep... Three... Um? Where was I?", "FavorWord_120316_Title": "Idle: III", "FavorWord_120316_Content": "Encore spent a long, long time on this! Wanna have a bite? Hehe!", "FavorWord_120317_Title": "Self-Introduction", "FavorWord_120317_Content": "Hee-hee. Hi, there! I'm Encore from the Black Shores! Wanna go on an adventure with me and my Woolies?", "FavorWord_120318_Title": "Join Team: I", "FavorWord_120318_Content": "Knew it! You can't do without Encore! Off we go!", "FavorWord_120319_Title": "Join Team: II", "FavorWord_120319_Content": "Time for another adventure?", "FavorWord_120320_Title": "Join Team: III", "FavorWord_120320_Content": "What kinda story will Encore hear today?", "FavorWord_120321_Title": "Ascension: I", "FavorWord_120321_Content": "This is wicked cool! It's just like in the stories... So Encore can beat up a bad dragon now?! Yay!", "FavorWord_120322_Title": "Ascension: II", "FavorWord_120322_Content": "Woah! Is this \"Rover Magic\"!? Oh no you don't, you're not going anywhere unless you tell me your secrets!", "FavorWord_120323_Title": "Ascension: III", "FavorWord_120323_Content": "The fire's getting warmer and prettier! Can we share it with other people? Encore wanna be a helper!", "FavorWord_120324_Title": "Ascension: IV", "FavorWord_120324_Content": "Woah, so that's how you did it! Encore's making it part of the story... You'll hear it when you've got the time.", "FavorWord_120325_Title": "Lose Control", "FavorWord_120325_Content": "Encore's... angry!", "FavorWord_120326_Title": "Resonance Skill: I", "FavorWord_120326_Content": "Tag! You're it!", "FavorWord_120327_Title": "Resonance Skill: II", "FavorWord_120327_Content": "Here comes Encore!", "FavorWord_120328_Title": "Resonance Skill: III", "FavorWord_120328_Content": "♪Hmhmhm...♪", "FavorWord_120329_Title": "Resonance Liberation: I", "FavorWord_120329_Content": "You're in for it now!", "FavorWord_120330_Title": "Resonance Liberation: II", "FavorWord_120330_Content": "No one picks on Encore's friends!", "FavorWord_120331_Title": "Resonance Liberation: III", "FavorWord_120331_Content": "Into Woolies' belly you go!", "FavorWord_120332_Title": "Resonance Liberation: IV", "FavorWord_120332_Content": "Leave me... Alone!", "FavorWord_120334_Title": "Hit: I", "FavorWord_120334_Content": "Baa…", "FavorWord_120335_Title": "Hit: II", "FavorWord_120335_Content": "Hey! What's the big idea!?", "FavorWord_120336_Title": "Hit: III", "FavorWord_120336_Content": "Woolies, behave!", "FavorWord_120337_Title": "Injured: I", "FavorWord_120337_Content": "Oopsie-daisy!", "FavorWord_120338_Title": "Injured: II", "FavorWord_120338_Content": "That didn't hurt at all... *whimpers*", "FavorWord_120339_Title": "Injured: III", "FavorWord_120340_Title": "Fallen: I", "FavorWord_120340_Content": "The story... isn't over...", "FavorWord_120341_Title": "Fallen: II", "FavorWord_120341_Content": "I wanna go home…", "FavorWord_120342_Title": "Fallen: III", "FavorWord_120342_Content": "Yet... Can't sleep...", "FavorWord_120343_Title": "Echo Summon", "FavorWord_120343_Content": "Dummy Funny, I choose you!", "FavorWord_120344_Title": "Echo Transform", "FavorWord_120344_Content": "This is SO MUCH fun!", "FavorWord_120345_Title": "Intro & Outro Skills: I", "FavorWord_120345_Content": "Here we go again!", "FavorWord_120346_Title": "Glider", "FavorWord_120346_Content": "Time for Encore's aerial recon!", "FavorWord_120347_Title": "Grapple", "FavorWord_120347_Content": "Woohoo—", "FavorWord_120348_Title": "Dash", "FavorWord_120348_Content": "Woolies, let's race!", "FavorWord_120349_Title": "Wall Dash", "FavorWord_120349_Content": "Woolies, keep up!", "FavorWord_120351_Title": "Supply Chest: I", "FavorWord_120351_Content": "Ooh, shiny! It's gotta be a dragon's treasure!", "FavorWord_160201_Title": "Thoughts: I", "FavorWord_160201_Content": "Greetings, Rover whom I've come across in my journey. What are you travelling for? You can't quite recall? Hmm, no worries. I'm sure you will rediscover it along the way.", "FavorWord_160202_Title": "Thoughts: II", "FavorWord_160202_Content": "I was scared, too, when I first started travelling alone. Especially at night, I had this constant feeling of being followed. That's when I'd start chanting to myself, 'Keep going, don't look back'. Master always said that if I kept pushing forward, I'd eventually reach the light of dawn.", "FavorWord_160203_Title": "Thoughts: III", "FavorWord_160203_Content": "I've gotten used to walking in the dark, braving the ever-changing weather and rugged roads in the wilderness. That doesn't mean I'm letting my guard down. I'll always keep an eye on the shadows—I won't let them hurt anyone in my reach ever again.", "FavorWord_160204_Title": "Thoughts: IV", "FavorWord_160204_Content": "The path of vengeance that I seek is destined to be filled with darkness and peril, like trudging alone through an endless night. Fortunately, with you around, I won't lose myself so easily.", "FavorWord_160205_Title": "Thoughts: V", "FavorWord_160205_Content": "With you by my side, I can fight without worry... Even if the crimson haze momentarily clouds my sight, you'll be there to help me break free from it, right?", "FavorWord_160206_Title": "Danjin’s Hobby", "FavorWord_160206_Content": "I enjoy releasing lanterns into the sky, watching as the solitary lantern in my hand joins the beautiful sea of many lights, setting them free one by one. That sight always fills me with a nostalgic warmth.", "FavorWord_160207_Title": "Danjin’s Trouble", "FavorWord_160207_Content": "Sometimes I get a little carried away in battles... I didn't startle you, did I?", "FavorWord_160208_Title": "Favorite Food", "FavorWord_160208_Content": "Will there ever be Loong Whiskers Crisps that are as loooong as a real loong's whiskers? Aww, I really want to give them a try!", "FavorWord_160209_Title": "Disliked Food", "FavorWord_160209_Content": "Star Flakes are pretty, but they're a pain to keep fresh. I once packed a pouchful of them to enjoy while I was out in the wild, and they quickly turned soggy and lost their crunch.", "FavorWord_160210_Title": "Ideals", "FavorWord_160210_Content": "Wherever I go, I swear to vanquish evil, whether it's out in the daylight or hiding in the dark.", "FavorWord_160211_Title": "Chat: I", "FavorWord_160211_Content": "No matter what happens, no matter what I've been through, this jade pendant will forever stay clear and bright.", "FavorWord_160212_Title": "Chat: II", "FavorWord_160212_Content": "It's easy to cut down my enemies with a sword swing, but eradicating evil is not as simple. One oversight and it silently regenerates, ready to make a comeback... That's why I must uproot and shatter every trace of evil I see.", "FavorWord_160213_Title": "Birthday Wishes", "FavorWord_160213_Content": "Happy Birthday, Rover! I made these Loong Whiskers Crisps to be as long as those of our great Sentinel. They say eating something long on your birthday makes you live long and prosper. Enjoy!", "FavorWord_160214_Title": "Idle: I", "FavorWord_160214_Content": "May the moonlight attest my steadfast will.", "FavorWord_160215_Title": "Idle: II", "FavorWord_160216_Title": "Idle: III", "FavorWord_160217_Title": "Self-Introduction", "FavorWord_160217_Content": "Greetings, my name is Danjin. I'm currently patrolling the lands as a ranger. Tell me about any injustice you've encountered, and I'll get it dealt with. You can't think of any? That's good.", "FavorWord_160218_Title": "Join Team: I", "FavorWord_160218_Content": "Hopefully my patience will pay off this time.", "FavorWord_160219_Title": "Join Team: II", "FavorWord_160219_Content": "Where to? I can lead the way for you.", "FavorWord_160220_Title": "Join Team: III", "FavorWord_160220_Content": "We should get going.", "FavorWord_160221_Title": "Ascension: I", "FavorWord_160221_Content": "Now that my blade is faster, I should be able to make cleaner cuts.", "FavorWord_160222_Title": "Ascension: II", "FavorWord_160222_Content": "My Crimson Blades are lasting longer, and my whole body feels so light... I never knew this sword could feel so light in my hands.", "FavorWord_160223_Title": "Ascension: III", "FavorWord_160223_Content": "Vengeance is not mindless killing. It is about identifying the root of malice, and hitting where it truly hurts. Thank you, the move you've taught me has been very useful.", "FavorWord_160224_Title": "Ascension: IV", "FavorWord_160224_Content": "For many years, a crimson rage of vengence had been consuming me, devouring me from within. Now... I can feel it fading away, gradually drown out by the warmth of your kindness. \nWith you by my side, I won't have to journey alone... not anymore.", "FavorWord_160225_Title": "Resonance Skill: I", "FavorWord_160225_Content": "Upswing!", "FavorWord_160226_Title": "Resonance Skill: II", "FavorWord_160226_Content": "Strike!", "FavorWord_160227_Title": "Resonance Skill: III", "FavorWord_160227_Content": "Repose!", "FavorWord_160228_Title": "Resonance Liberation: I", "FavorWord_160228_Content": "Judgement!", "FavorWord_160229_Title": "Resonance Liberation: II", "FavorWord_160229_Content": "Eradicate!", "FavorWord_160230_Title": "Resonance Liberation: III", "FavorWord_160230_Content": "No mercy!", "FavorWord_160231_Title": "Hit: I", "FavorWord_160232_Title": "Hit: II", "FavorWord_160232_Content": "*startled sound*. Gotta be careful.", "FavorWord_160233_Title": "Hit: III", "FavorWord_160233_Content": "*Grunts*. Again!", "FavorWord_160234_Title": "Injured: I", "FavorWord_160235_Title": "Injured: II", "FavorWord_160235_Content": "Let's get this over with.", "FavorWord_160236_Title": "Fallen: I", "FavorWord_160237_Title": "Fallen: II", "FavorWord_160237_Content": "Darkness falls...", "FavorWord_160238_Title": "Fallen: III", "FavorWord_160238_Content": "Light... is fading.", "FavorWord_160239_Title": "Echo Summon", "FavorWord_160240_Title": "Echo Transform", "FavorWord_160241_Title": "Intro & Outro Skills", "FavorWord_160241_Content": "Guide my blade.", "FavorWord_160242_Title": "Glider", "FavorWord_160242_Content": "Wiggle-wobble...", "FavorWord_160243_Title": "Grapple", "FavorWord_160244_Title": "Dash", "FavorWord_160245_Title": "Wall Dash", "FavorWord_160247_Title": "Supply Chest: I", "FavorWord_160247_Content": "Hmm, this is a nice find.", "FavorWord_140301_Title": "Thoughts: I", "FavorWord_140301_Content": "Being a broker such as myself, it is essential to establish good relationships to maintain a stable customer base. You still have some uncertainties about this world, it seems. We should really establish a connection, you know? If there's ever anything you wish to know in the future, I'll make sure you receive the best price for my services.", "FavorWord_140302_Title": "Thoughts: II", "FavorWord_140302_Content": "Since we're buddies now, here's some quick business tips. Like they say in Huanglong, \"your sweet deal might be someone else's poison.\" It's all about perspective. You can sell the same intel for different prices depending on who you're selling to. Just a little bit of spin and you've got yourself a high-paying customer. Hmm? Nuh-uh, that's not lying! I'd like to call it reasonable strategy in meeting various demands.", "FavorWord_140303_Title": "Thoughts: III", "FavorWord_140303_Content": "Being \"popular\" attracts wealth… and sometimes unwanted attention. You get the occasional oddball who tries to push for a deal. Well, special customers call for special measures. If only all of 'em were as chill to talk to as you.", "FavorWord_140304_Title": "Thoughts: IV", "FavorWord_140304_Content": "Info brokers love to play games with their words. You can't just believe everything they say, but you can't ignore them either. It's like trying to see through fog, but if you put in the effort, you'll uncover real gems hidden beneath their half-truths. But with me, it's easy. You know me, I've always been honest with you, buddy.", "FavorWord_140305_Title": "Thoughts: V", "FavorWord_140305_Content": "I've been told I'm all about networking, not real friendships. Well, can't say I'd deny that. I don't want anything getting in the way of my judgment, so I tend to keep things strictly business with everyone. But now, I guess you're different. You always are. You have a way of swaying my decisions just by being around, as my friend or not.", "FavorWord_140306_Title": "Aalto’s Hobby", "FavorWord_140306_Content": "In our line of work, being too buddy-buddy with people and exposing weaknesses is a big no-no. Hmm… I can't say 'No' to you, I guess. I don't have anything in particular for hobbies, just some little mist tricks to give everyone a good laugh from time to time.", "FavorWord_140307_Title": "Aalto’s Trouble", "FavorWord_140307_Content": "With everything in this world so unpredictable, why sweat yourself all the time? When you're feeling gloomy, just hit me up. I'll get you straightened out, no strings attached.", "FavorWord_140308_Title": "Favorite Food", "FavorWord_140308_Content": "Encore's Coral Bowl looks weird, but it sure tastes great. It practically dissolves on your tongue and leaves a nice, mellow flavor. You should give it a try. C'mon, what's up with the side eye? You've got to trust me on this one. The stuff may look like coral, but it's completely harmless, really.", "FavorWord_140309_Title": "Disliked Food", "FavorWord_140309_Content": "You know how some people make all kinds of excuses for their poor decisions? Take my old man, for example, pointing the finger at booze for his messed up life. Better stay away from things that numb your mind, don't you agree?", "FavorWord_140310_Title": "Ideals", "FavorWord_140310_Content": "To live free as the mist and enjoy life while it lasts. Sounds wonderful, doesn't it?", "FavorWord_140311_Title": "Chat: I", "FavorWord_140311_Content": "Hmm, curious about what this is? Nope—not a bone flute, it's a tape recorder. Funny little devices like this always come in handy in a pinch. Why don't we get you some next time?", "FavorWord_140312_Title": "Chat: II", "FavorWord_140312_Content": "Believe it or not but when I was young, our house was like a revolving door for debt collectors, thanks to my dad's gambling habit. Boy, did I hate my life having to put up with it all back then. So hey, don't you think your poor buddy deserves a few extra clients, after everything he's been through?", "FavorWord_140313_Title": "Birthday Wishes", "FavorWord_140313_Content": "Heya! Happy Birthday, my most special patron! Got you a custom-made mist-maker. It may not look like much, but all you have to do is give it a little twist to have mists of all shapes and sizes... And Voila! Here's a kitten for ya, how'd you like it? Now whenever you're feeling down, just turn your troubles into mist and watch them fade away.", "FavorWord_140314_Title": "Idle: I", "FavorWord_140314_Content": "Credibility in the name, and customer satisfaction is the game.", "FavorWord_140315_Title": "Idle: II", "FavorWord_140315_Content": "I never miss out on a good deal.", "FavorWord_140316_Title": "Idle: III", "FavorWord_140316_Content": "Here's a flower for ya.", "FavorWord_140317_Title": "Self-Introduction", "FavorWord_140317_Content": "Howdy! I'm Aalto, your go-to information broker. I've got all the info you need at fair prices. Knowledge about different places is key to staying ahead while you're out and about. Interested in a quote?", "FavorWord_140318_Title": "Join Team: I", "FavorWord_140318_Content": "Any detail along the way could become valuable intel.", "FavorWord_140319_Title": "Join Team: II", "FavorWord_140319_Content": "Nice pick! You won't regret choosing Aalto's service.", "FavorWord_140320_Title": "Join Team: III", "FavorWord_140320_Content": "It's go time! You'll have my mist for escort.", "FavorWord_140321_Title": "Ascension: I", "FavorWord_140321_Content": "Whew—I can make more mist now. Thanks, I'll offer you something extra next time.", "FavorWord_140322_Title": "Ascension: II", "FavorWord_140322_Content": "Hmm? You never fail to impress. My mist can reach even further now. Sweet! And that'll be another intel on the house for ya!", "FavorWord_140323_Title": "Ascension: III", "FavorWord_140323_Content": "Now I can switch between any kind of mist as I please. Much appreciated, bud! If you need anything, just ask away. I'll do my best to oblige!", "FavorWord_140324_Title": "Ascension: IV", "FavorWord_140324_Content": "Whoa, talk about sincerity. I'll make this worth your while, of course. My mist will be with you at all times, you can trust me to have your back.", "FavorWord_140325_Title": "Resonance Skill: I", "FavorWord_140325_Content": "Hey, over here!", "FavorWord_140326_Title": "Resonance Skill: II", "FavorWord_140326_Content": "Phew. In the nick of time.", "FavorWord_140327_Title": "Resonance Skill: III", "FavorWord_140327_Content": "How's that for a magic trick?", "FavorWord_140328_Title": "Resonance Liberation: I", "FavorWord_140328_Content": "Let the bullets fly!", "FavorWord_140329_Title": "Resonance Liberation: II", "FavorWord_140329_Content": "Bang! Pleasure doing business!", "FavorWord_140330_Title": "Resonance Liberation: III", "FavorWord_140330_Content": "Lost in the mist of time.", "FavorWord_140331_Title": "Hit: I", "FavorWord_140331_Content": "Can't we just talk this out?", "FavorWord_140332_Title": "Hit: II", "FavorWord_140332_Content": "Easy there.", "FavorWord_140333_Title": "Hit: III", "FavorWord_140333_Content": "Whoa. Getting serious are ya?", "FavorWord_140334_Title": "Injured: I", "FavorWord_140334_Content": "Just a scratch.", "FavorWord_140335_Title": "Injured: II", "FavorWord_140335_Content": "Running out of mist.", "FavorWord_140336_Title": "Injured: III", "FavorWord_140336_Content": "Time to bring out my A-game.", "FavorWord_140337_Title": "Fallen: I", "FavorWord_140337_Content": "The mist never fades…", "FavorWord_140338_Title": "Fallen: II", "FavorWord_140338_Content": "Don't worry... Just a trick of the eye...", "FavorWord_140339_Title": "Fallen: III", "FavorWord_140339_Content": "Time for tactical retreat.", "FavorWord_140340_Title": "Echo Summon", "FavorWord_140340_Content": "Mind if I borrow this?", "FavorWord_140341_Title": "Echo Transform", "FavorWord_140341_Content": "Be right back!", "FavorWord_140342_Title": "Intro & Outro Skills", "FavorWord_140343_Title": "Glider", "FavorWord_140344_Title": "Grapple", "FavorWord_140345_Title": "Dash", "FavorWord_140345_Content": "*Effort Sound*", "FavorWord_140346_Title": "Wall Dash", "FavorWord_140346_Content": "*Effort Sound*", "FavorWord_140348_Title": "Supply Chest: I", "FavorWord_140348_Content": "Well, would you look at that! Easy money.", "FavorWord_140401_Title": "Thoughts: I", "FavorWord_140401_Content": "I have long been stationed in the borderlands, with little knowledge of entertainment or places of leisure. However, if you are looking for tactics against Tacet Discords or beautiful natural vistas, I can provide some suggestions.", "FavorWord_140402_Title": "Thoughts: II", "FavorWord_140402_Content": "While the borderlands cannot rival the city's clamor and glamor, they do possess their unique charm. Should you find time, I suggest you come and witness the full moon and twinkling stars that grace the tranquil night skies. Rest assured, your safety will not be a concern; I will be there with you.", "FavorWord_140403_Title": "Thoughts: III", "FavorWord_140403_Content": "The Midnight Rangers are a source of solace for many, while I see them as a scalpel, with the duty of eradicating maladies. Me? I am the hand that guides this scalpel, I suppose.", "FavorWord_140404_Title": "Thoughts: IV", "FavorWord_140404_Content": "Soldiers of the Midnight Rangers have entrusted their lives to me. Therefore, every time I wield the scalpel, I must do so with absolute precision so as not to betray their trust. One day, this scalpel will eradicate all Tacet Discords, and when that moment arrives, I hope you can witness it with me.", "FavorWord_140405_Title": "Thoughts: V", "FavorWord_140405_Content": "Flowers in the Knell Square are planted to honor the deceased. These flowers are of a unique variety, and they require significant attention. Here is a cultivation guide. If I fail to keep my promise of witnessing humanity's victory with you, please plant one of these flowers there for me.", "FavorWord_140406_Title": "Jiyan’s Hobby", "FavorWord_140406_Content": "Though I no longer practice medicine, I still discuss medical knowledge with my mother in my spare time. This gourd-shaped pill case is a gift from her the year I joined the Midnight Rangers.", "FavorWord_140407_Title": "Jiyan’s Trouble", "FavorWord_140407_Content": "In just a few days, a thin layer of dust has collected on my desk. Cleaning is not a challenge, but consistency is.", "FavorWord_140408_Title": "Favorite Food", "FavorWord_140408_Content": "Jinzhou Stew is renowned for its wide variety of ingredients and easy preparation, making it a beloved homemade dish in Jinzhou. Having been stationed in the borderlands for most of my time, I sometimes miss that taste.", "FavorWord_140409_Title": "Disliked Food", "FavorWord_140409_Content": "In Jinzhou, there is a vegetable known as \"Bittberry\". It possesses a bitter and slightly astringent flavor, and is renowned for its detoxifying properties. When I was young, my mother was somehow convinced \"those who can endure bitterness will rise above others.\" She frequently incorporated this vegetable into our meals. I must confess that its taste was far from pleasant. However, now serving in the army, I have grown accustomed to its flavor. After all, resources are scarce, and it is crucial not to squander them.", "FavorWord_140410_Title": "Ideals", "FavorWord_140410_Content": "If one day, the borderlands no longer need a general, I suppose my wish will have come true.", "FavorWord_140411_Title": "Chat: I", "FavorWord_140411_Content": "This spear was modeled after the weapon of Captain Beiwang, bearing the significance of quelling chaos and warding off external threats.", "FavorWord_140412_Title": "Chat: II", "FavorWord_140412_Content": "My family has been in the medical profession for generations. I once aspired to follow in their footsteps, saving lives and providing care. However, I soon realized that a doctor could never fully alleviate the pain caused by the Tacet Discords. It was this realization that led me to join the Midnight Rangers. Over the years, I have found my way of bringing solace to the world.", "FavorWord_140413_Title": "Birthday Wishes", "FavorWord_140413_Content": "I have worn this vambrace since my first battle. It saved my life countless times. A vambrace like this is believed to bring good luck, ensuring the safe return of soldiers. Though it may show signs of wear, I wish to pass on this luck to you. Additionally, I have prepared a few travel essentials that I hope will prove useful. Happy birthday.", "FavorWord_140414_Title": "Idle: I", "FavorWord_140414_Content": "Victory will be ours.", "FavorWord_140415_Title": "Idle: II", "FavorWord_140415_Content": "... (a soft sigh)", "FavorWord_140416_Title": "Idle: III", "FavorWord_140417_Title": "Self-Introduction", "FavorWord_140417_Content": "Jiyan, of the Midnight Rangers. Protecting our lands and people is my solemn duty. Should you encounter any difficulties here, I will do my utmost to help.", "FavorWord_140418_Title": "Join Team: I", "FavorWord_140418_Content": "Should you find yourself lost, follow the banner of the Qingloong.", "FavorWord_140419_Title": "Join Team: II", "FavorWord_140419_Content": "When danger arises, take cover behind me.", "FavorWord_140420_Title": "Join Team: III", "FavorWord_140420_Content": "The battlefield is dynamic. Do not let your guard down.", "FavorWord_140421_Title": "Ascension: I", "FavorWord_140421_Content": "I can sense an improvement in my strength. I suppose you are well-versed in the art of training, too?", "FavorWord_140422_Title": "Ascension: II", "FavorWord_140422_Content": "So you have opted for a prudent strategy this time. Next time, maybe we can consider something more unconventional.", "FavorWord_140423_Title": "Ascension: III", "FavorWord_140423_Content": "Remarkable strategy. Your insight provides me with unique and refreshing perspectives that I have not considered before.", "FavorWord_140424_Title": "Ascension: IV", "FavorWord_140424_Content": "With your bold plan, my Qingloong has gained more momentum on the battlefield. I appreciate your assistance.", "FavorWord_140425_Title": "Resonance Skill: I", "FavorWord_140425_Content": "Finale!", "FavorWord_140426_Title": "Resonance Skill: II", "FavorWord_140426_Content": "Break!", "FavorWord_140427_Title": "Resonance Skill: III", "FavorWord_140427_Content": "Settled!", "FavorWord_140428_Title": "Resonance Liberation: I", "FavorWord_140428_Content": "Windrider!", "FavorWord_140429_Title": "Resonance Liberation: II", "FavorWord_140429_Content": "Fear no more!", "FavorWord_140430_Title": "Resonance Liberation: III", "FavorWord_140430_Content": "Unstoppable!", "FavorWord_140434_Title": "Hit: I", "FavorWord_140434_Content": "Retreat to advance.", "FavorWord_140435_Title": "Hit: II", "FavorWord_140435_Content": "Bide the time.", "FavorWord_140436_Title": "Hit: III", "FavorWord_140436_Content": "Time to fight back.", "FavorWord_140437_Title": "Injured: I", "FavorWord_140437_Content": "Don't you worry.", "FavorWord_140438_Title": "Injured: II", "FavorWord_140438_Content": "I can take it.", "FavorWord_140439_Title": "Injured: III", "FavorWord_140439_Content": "Till my last breath...", "FavorWord_140440_Title": "Fallen: I", "FavorWord_140440_Content": "A momentary setback...", "FavorWord_140441_Title": "Fallen: II", "FavorWord_140441_Content": "Time for a short break...", "FavorWord_140442_Title": "Fallen: III", "FavorWord_140442_Content": "Prevail... the lasting night...", "FavorWord_140443_Title": "Echo Summon", "FavorWord_140443_Content": "Lend me your power.", "FavorWord_140444_Title": "Echo Transform", "FavorWord_140444_Content": "Tell truth from facade.", "FavorWord_140445_Title": "Intro & Outro Skills: I", "FavorWord_140445_Content": "You're wide open.", "FavorWord_140446_Title": "Glider", "FavorWord_140446_Content": "A good vantage point.", "FavorWord_140447_Title": "Grapple", "FavorWord_140448_Title": "Dash", "FavorWord_140449_Title": "Wall Dash", "FavorWord_140451_Title": "Supply Chest: I", "FavorWord_140451_Content": "Extra supplies.", "FavorWord_120401_Title": "Thoughts: I", "FavorWord_120401_Content": "The Academy is working as fast as a Hoartoise. So many mysteries about you remain unanswered, yet my research proposals are still pending approval.", "FavorWord_120402_Title": "Thoughts: II", "FavorWord_120402_Content": "As a lone traveler, there must've been times when you were taken advantage of, but couldn't retaliate on the spot. If you ever find yourself in such a situation again... do not hesitate to bring me along.", "FavorWord_120403_Title": "Thoughts: III", "FavorWord_120403_Content": "Many believe having \"talent\" is a blessing, but ignore the curse that comes along: someday fate might take it away, quietly. Don't take your talent for granted—make the most of it, before it's too late.", "FavorWord_120404_Title": "Thoughts: IV", "FavorWord_120404_Content": "Creating and sustaining connections requires reading between the lines, and speaking words that please... Even the same words can be interpreted differently, depending on the tone and context. It's too complicated for my liking. This is why I prefer straightforward individuals... and I'm glad you are one.", "FavorWord_120405_Title": "Thoughts: V", "FavorWord_120405_Content": "A powerful weapon can bring either justice, or devastation. The character and conviction of its wielder dictate how it's used, and that has a bearing on the judgement of those who crafted it. Now, if I entrust my works to you... to where will this decision lead me?", "FavorWord_120406_Title": "Mortefi's Hobby", "FavorWord_120406_Content": "Music composition follows intricate regulations, much like balancing mathematical equations. This attention to rationalism is profound in classical music. I remember reading a score that sounded beautiful even when played in reverse. The composer was able to create something so mathematically precise, yet still kept all its beauty... I couldn't help wondering how.", "FavorWord_120407_Title": "Mortefi’s Trouble", "FavorWord_120407_Content": "Scientific research is but a tool. It's not magic. People tend to have unrealistic expectations about how research works, and you wouldn't want to be one of them.", "FavorWord_120408_Title": "Favorite Food", "FavorWord_120408_Content": "I need an energy source to keep my brain going while I work, and sugar is the most effective choice. Candies always instantly improve my mood without leaving sticky residues on my fingers. Here, allow me to present you the Lemon Bomb, a proud work of mine. Care to have a taste?", "FavorWord_120409_Title": "Disliked Food", "FavorWord_120409_Content": "It's important to take time savoring meals prepared with devotion and care, but never those shoddily manufactured instant foods; consuming them is only a disservice to my chewing muscles.", "FavorWord_120410_Title": "Ideals", "FavorWord_120410_Content": "There is an abyssal gap between \"knowing\" and \"understanding\". I once assumed I knew the suffering of people stricken by Tacet Discords, trapped in dread and hunger... After my departure from the New Federation, I realized how I wasn't even close to \"understanding\" any of them. Maybe there is still a gap between true understanding and what I know now; still, I must do what I can to remedy the situation, now that I am aware of it. I will create Tacetite weapons that are stronger than ever... and with that, grant humans the power to confront Tacet Discords.", "FavorWord_120411_Title": "Chat: I", "FavorWord_120411_Content": "Curious about this lighter? I use it to quell my temper when things get annoying. It's not about the flame that goes up in the instant; it's about the \"click\" it makes. Sounds nice, doesn't it? Try it yourself.", "FavorWord_120412_Title": "Chat: II", "FavorWord_120412_Content": "I knew a couple of researchers from the New Federation. Their worship of technology was fanatical, and it was exactly this fanaticism that clouded their judgment. They believed technological progress was an end in itself, rather than a means for achieving something else. As creators, we must recognize exactly what we are building, and for what purpose.", "FavorWord_120413_Title": "Birthday Wishes", "FavorWord_120413_Content": "Happy birthday! I spend most of my time working in the lab, but days like this are not ones I'd easily forget. Here, I have made a multi-purpose tactical belt for you. This is the fifty-plus iteration of it, with an illuminator, a thruster, an air inflation module, and more. This should suffice for most situations you may encounter in the wild. If you want other features, come find me and I'll install them for you.", "FavorWord_120414_Title": "Idle: I", "FavorWord_120414_Content": "I still have much experiment data to process...", "FavorWord_120415_Title": "Idle: II", "FavorWord_120415_Content": "Precision, elegance, and harmony... These are the beautiful parallels between classical music and science.", "FavorWord_120416_Title": "Idle: III", "FavorWord_120416_Content": "With temperance and discipline, my flames will be kept in check.", "FavorWord_120417_Title": "Self-Introduction", "FavorWord_120417_Content": "Mortefi, researcher at Department of Safety, Huaxu Academy. For inquiries about Tacetite weapons, you may visit my lab. Make sure you know what you're talking about, though, before knocking at my door.", "FavorWord_120418_Title": "Join Team: I", "FavorWord_120418_Content": "As always, I'm the one you need... I really can't win with you, can I? Let's just get this done.", "FavorWord_120419_Title": "Join Team: II", "FavorWord_120419_Content": "Make this quick. I have experiments underway.", "FavorWord_120420_Title": "Join Team: III", "FavorWord_120420_Content": "Dragging me out of my lab for this...*Yawn* You better have a good reason.", "FavorWord_120421_Title": "Ascension: I", "FavorWord_120421_Content": "Hmm... Thank you, I appreaciate it. From now on, you'll have priority access to me for any deliverables you need.", "FavorWord_120422_Title": "Ascension: II", "FavorWord_120422_Content": "My thoughts feel sharper now... Wait, that could be an interesting concept. I should jot it down.", "FavorWord_120423_Title": "Ascension: III", "FavorWord_120423_Content": "Such mystical power... If applied to Tacetite research, our progress will be remarkable.", "FavorWord_120424_Title": "Ascension: IV", "FavorWord_120424_Content": "Fine, since you've done this much for me... Go ahead, tell me the wildest inventions you can think of, and watch me make them happen for you.", "FavorWord_120425_Title": "Resonance Skill: I", "FavorWord_120425_Content": "You're no match.", "FavorWord_120426_Title": "Resonance Skill: II", "FavorWord_120426_Content": "What a clinger.", "FavorWord_120427_Title": "Resonance Skill: III", "FavorWord_120427_Content": "Leave me alone.", "FavorWord_120428_Title": "Resonance Liberation: I", "FavorWord_120428_Content": "Silence!", "FavorWord_120429_Title": "Resonance Liberation: II", "FavorWord_120429_Content": "Burn to ashes!", "FavorWord_120430_Title": "Resonance Liberation: III", "FavorWord_120430_Content": "Fuel my wrath!", "FavorWord_120431_Title": "Hit: I", "FavorWord_120431_Content": "A miscalculation.", "FavorWord_120432_Title": "Hit: II", "FavorWord_120432_Content": "Safe distance advised.", "FavorWord_120433_Title": "Hit: III", "FavorWord_120433_Content": "Darn it...", "FavorWord_120434_Title": "Injured: I", "FavorWord_120434_Content": "Not bad, huh...", "FavorWord_120435_Title": "Injured: II", "FavorWord_120435_Content": "I'm on my edge...", "FavorWord_120436_Title": "Injured: III", "FavorWord_120436_Content": "Bring it on!", "FavorWord_120437_Title": "Fallen: I", "FavorWord_120437_Content": "My rage... burns on...", "FavorWord_120438_Title": "Fallen: II", "FavorWord_120438_Content": "Melodies... linger.", "FavorWord_120439_Title": "Fallen: III", "FavorWord_120439_Content": "The flames... endure.", "FavorWord_120440_Title": "Echo Summon", "FavorWord_120440_Content": "Testing output.", "FavorWord_120441_Title": "Echo Transform", "FavorWord_120441_Content": "Let's do this another way.", "FavorWord_120442_Title": "Intro & Outro Skills", "FavorWord_120442_Content": "Fury boils!", "FavorWord_120443_Title": "Glider", "FavorWord_120444_Title": "Grapple", "FavorWord_120445_Title": "Dash", "FavorWord_120446_Title": "Wall Dash", "FavorWord_120448_Title": "Supply Chest: I", "FavorWord_120448_Content": "...It works, at least.", "FavorWord_130201_Title": "Thoughts: I", "FavorWord_130201_Content": "Perhaps you haven't noticed, but you seem to always draw in some... rather interesting people. Not sure if it's a blessing or a curse for you, but it certainly makes my job easier... *chuckle* After all, my targets are usually the more peculiar types.", "FavorWord_130202_Title": "Thoughts: II", "FavorWord_130202_Content": "Contrary to what you may believe, many crimes are motivated by love and responsibility. Ironic, isn't it? The two fundamental values of human society can also lead to its downfall. When love becomes all-consuming and responsibility turns into obsession, crimes find fertile ground to thrive.", "FavorWord_130203_Title": "Thoughts: III", "FavorWord_130203_Content": "I've seen what you're capable of, so I'm not worried about you in a fair fight. That being said, not everyone plays fair. Just watch your back out there... wouldn't want you to get caught off your game.", "FavorWord_130204_Title": "Thoughts: IV", "FavorWord_130204_Content": "The Fractsidus... You've dealt with them before, correct? Though we still don't know their origins or motives, I do know one thing from experience—criminals are most dangerous when we don't understand their intentions. You may run into them again anytime, so stay vigilant.", "FavorWord_130205_Title": "Thoughts: V", "FavorWord_130205_Content": "Being a secret agent means constantly adapting to new identities. When the situation calls for it, I'm ready to shed any of my current personas and slip into a new one. But with you, perhaps I can just be myself, Yinlin... and no one else. It doesn't feel awful... to have someone who knows and remembers me for who I truly am.", "FavorWord_130206_Title": "Yinlin’s Hobby", "FavorWord_130206_Content": "Speaking of the puppet show... It's an old tradition in Huanglong, though not as popular here as in other places. Dollmaker taught me the tricks to help me manipulate my own puppet better. More importantly, it's a useful way to hide in plain sight while performing. I can teach you a move or two, if you're interested.", "FavorWord_130207_Title": "Yinlin’s Trouble", "FavorWord_130207_Content": "Lately, it seems I've been \"running into\" you a lot lately... Just a heads up, I like to stay under the radar, and being seen with someone as high profile as you tends to attract unwanted attention... *pause, sigh* Not that I don't want to see you, but you'll need to be more subtle than that.", "FavorWord_130208_Title": "Favorite Food", "FavorWord_130208_Content": "I've tried many so-called delicacies through my job, but none has left a lasting impression like the plate of Aureate Fried Rice I once had. I believe it's not the fancy ingredients that make a dish truly special, but the skill and care put into its preparation.", "FavorWord_130209_Title": "Disliked Food", "FavorWord_130209_Content": "Dining with a target requires always catering to their taste. When the food is subpar, I know how to choke it down with a grin. That's why there isn't any dishes I truly dislike... It's not the food that ruins a meal, but the company. With you by my side, I suppose I'd be pleased to eat anything.", "FavorWord_130210_Title": "Ideals", "FavorWord_130210_Content": "A utopia free of all vices and crimes may sound tempting, but once you think about it, it is nothing more than a naïve dream. That's why we exist—to uncover the hidden and unapproachable darkness that the majority refuse to acknowledge, and do the dirty work in their place.", "FavorWord_130211_Title": "Chat: I", "FavorWord_130211_Content": "This puppet? I call it Zapstring. It used to be a basic puppet made by some novice, but I've revamped it for battle. It hasn't let me down yet, despite its wear and tear.", "FavorWord_130212_Title": "Chat: II", "FavorWord_130212_Content": "Members of the Séance Society were lured in by Dollmaker's false promises, but they too must bear responsibility for what had transpired. I can only hope that upon their release, they will break from the illusions of the past... Despite the loss of loved ones, life must continue.", "FavorWord_130213_Title": "Birthday Wishes", "FavorWord_130213_Content": "Happy birthday... What's with that look? Come on, I promise it's really your special day. And no, I'm not playing any games this time. Oh well. I can already tell you have nothing planned, so... Will you let me have you all to myself, for the entire day?", "FavorWord_130214_Title": "Idle: I", "FavorWord_130214_Content": "Hehe...", "FavorWord_130215_Title": "Idle: II", "FavorWord_130215_Content": "No rush. The impatient ones will fall right into our lap.", "FavorWord_130216_Title": "Idle: III", "FavorWord_130216_Content": "Hmph... You done staring?", "FavorWord_130217_Title": "Self-Introduction", "FavorWord_130217_Content": "Name's Yinlin. As for what I do... Shhh, we don't talk about that in public.", "FavorWord_130218_Title": "Join Team: I", "FavorWord_130218_Content": "Anything you need me to deal with?", "FavorWord_130219_Title": "Join Team: II", "FavorWord_130219_Content": "So we're teaming up? Fine, though I'm more used to fighting alone.", "FavorWord_130220_Title": "Join Team: III", "FavorWord_130220_Content": "My turn already?", "FavorWord_130221_Title": "Ascension: I", "FavorWord_130221_Content": "Good. That did make me stronger... Should I start thinking about how to repay you?", "FavorWord_130222_Title": "Ascension: II", "FavorWord_130222_Content": "For us undercover agents, fighting skills are just the bare minimum. The key to success is having an unbreakable will.", "FavorWord_130223_Title": "Ascension: III", "FavorWord_130223_Content": "I have finer control over Zapstring now. It's all credit to you.", "FavorWord_130224_Title": "Ascension: IV", "FavorWord_130224_Content": "I will make good use of this power and fight by your side... We'll confront evil, wherever it lies.", "FavorWord_130225_Title": "Aerial Attack", "FavorWord_130225_Content": "What are you looking at!", "FavorWord_130226_Title": "Resonance Skill: I", "FavorWord_130226_Content": "Zapstring... the stage is yours.", "FavorWord_130227_Title": "Resonance Skill: II", "FavorWord_130227_Content": "No mercy.", "FavorWord_130228_Title": "Resonance Skill: III", "FavorWord_130228_Content": "Watch and learn!", "FavorWord_130229_Title": "Resonance Liberation: I", "FavorWord_130229_Content": "Time to wrap it up.", "FavorWord_130230_Title": "Resonance Liberation: II", "FavorWord_130230_Content": "I've had enough. Get lost.", "FavorWord_130231_Title": "Resonance Liberation: III", "FavorWord_130231_Content": "Zapstring, it's our curtain call!", "FavorWord_130232_Title": "Hit: I", "FavorWord_130232_Content": "Tsk... Such nerve.", "FavorWord_130233_Title": "Hit: II", "FavorWord_130233_Content": "'s nothing...", "FavorWord_130234_Title": "Hit: III", "FavorWord_130234_Content": "You'll pay for this...", "FavorWord_130235_Title": "Injured: I", "FavorWord_130235_Content": "I'll pay it back tenfold.", "FavorWord_130236_Title": "Injured: II", "FavorWord_130236_Content": "You won't cast me down...", "FavorWord_130237_Title": "Injured: III", "FavorWord_130237_Content": "*grunt*... I can keep going!", "FavorWord_130238_Title": "Fallen: I", "FavorWord_130238_Content": "A temporary... setback...", "FavorWord_130239_Title": "Fallen: II", "FavorWord_130239_Content": "My oversight...", "FavorWord_130240_Title": "Fallen: III", "FavorWord_130240_Content": "Obedience... is for weaklings...", "FavorWord_130241_Title": "Echo Summon", "FavorWord_130241_Content": "Obey me.", "FavorWord_130242_Title": "Echo Transform", "FavorWord_130242_Content": "My field of expertise.", "FavorWord_130244_Title": "Glider", "FavorWord_130244_Content": "Where's the destination?", "FavorWord_130245_Title": "Grapple", "FavorWord_130246_Title": "Dash", "FavorWord_130246_Content": "Good. There's no time to waste.", "FavorWord_130247_Title": "Wall Dash", "FavorWord_130249_Title": "Supply Chest: I", "FavorWord_130249_Content": "Not bad. Found any keepers?", "FavorWord_130301_Title": "Thoughts: I", "FavorWord_130301_Content": "Hello there. What will it be for today? Are you here to put in some extra work, or maybe just to loosen up a bit? Of couse, you're welcome for a chat, too. One moment, I'll go make some tea for you.", "FavorWord_130302_Title": "Thoughts: II", "FavorWord_130302_Content": "Exercising is essential for us martial artists. Other people may not find the same importance in exercise, since everyone has their own unique strengths. After all, we no longer live in a time where brute force is the only solution. Or rather, brute force never really solved anything.", "FavorWord_130303_Title": "Thoughts: III", "FavorWord_130303_Content": "Rumors have been circulating about me, and I don't intend to stop them. My story isn't particularly exciting, but people find amusement in talking about it, that doesn't bother me. And with words about me getting out there, I might end up reeling in a few dunderheads. Whatever impression others may have of me, I trust your judgment will not be swayed. Or, if I may say so, I am happy to accept whatever you think of me.", "FavorWord_130304_Title": "Thoughts: IV", "FavorWord_130304_Content": "I did hurt people in the past, sometimes with my hands, and sometimes through other means. Back then, I had to take the initiative... to make sure no more innocent people would fall prey to them. I had experience handling such things, and that was why I felt obligated to help. But I'm not telling you this in response to the rumors. I believe friendship is built on mutual understanding, and now is a good time for you to get to know me better.", "FavorWord_130305_Title": "Thoughts: V", "FavorWord_130305_Content": "When it comes to the business world, one is often told that it’s impossible to find true friendship. I have to concede, nobody I’ve ever known has understood me as well as you do. Though my gym has many customers, you are the only one to have become a true friend of mine. You are, and will always be welcome at my gym, my friend.", "FavorWord_130306_Title": "Yuanwu’s Hobby", "FavorWord_130306_Content": "A steaming cup of tea makes an excellent remedy for sore muscles after an intense workout. It's quite effective, you should give it a try.", "FavorWord_130307_Title": "Yuanwu’s Trouble", "FavorWord_130307_Content": "Nestled between the borders, Jinzhou is subject to ever-changing weather. Sustaining the dried fish I've been making for Mimi has been a difficult task... Hmm, I suppose a solution will come to me in due time.", "FavorWord_130308_Title": "Favorite Food", "FavorWord_130308_Content": "The solid ingredients of Jinzhou Stew blend effortlessly to form a simple dish. Back in the days when I had to live far away from home, it was the only dish that I could recreate to make me feel close to my roots. I can never have enough of it.", "FavorWord_130309_Title": "Disliked Food", "FavorWord_130309_Content": "I'm not a big fan of foods that are hard to chew… Oh, it's got nothing to do with my teeth. I'm just not fond of the prickling sensation of stickiness in my mouth.", "FavorWord_130310_Title": "Ideals", "FavorWord_130310_Content": "Well... I just want to maintain the stability I currently enjoy, and maybe keep my hometown safe, if I get the luxury to, haha.", "FavorWord_130311_Title": "Chat: I", "FavorWord_130311_Content": "Have I been keeping some kind of secret healthy drink in this flask, you ask? *chuckle* It's really just regular hot tea.", "FavorWord_130312_Title": "Chat: II", "FavorWord_130312_Content": "The stiffest tree is often broken by the harshest of winds, whereas the bamboo and willow survive by bending along. Finding harmony between strength and adaptability is integral to lasting success, be it in martial arts, commerce, or all aspects of life.", "FavorWord_130313_Title": "Birthday Wishes", "FavorWord_130313_Content": "You're always tied up with affairs, how about relaxing a bit for a change on your birthday? Here, I got you an ordermade messager, some Angelica Tea leaves, and a personalized health management planner for the upcoming year. You really should prioritize your health. Self-care comes before anything else, including helping other people, my friend.", "FavorWord_130314_Title": "Idle: I", "FavorWord_130314_Content": "Oh? *chuckles*... Did you smell the dried fish I have?", "FavorWord_130315_Title": "Idle: II", "FavorWord_130316_Title": "Idle: III", "FavorWord_130317_Title": "Self-Introduction", "FavorWord_130317_Content": "Hello. I am Yuanwu, and I run a boxing gym. It's not a big place, but we make sure every customer is treated with finesse. You're welcome to visit any time.", "FavorWord_130318_Title": "Join Team: I", "FavorWord_130318_Content": "Ready to rumble.", "FavorWord_130319_Title": "Join Team: II", "FavorWord_130319_Content": "Anything I can help you with?", "FavorWord_130320_Title": "Join Team: III", "FavorWord_130320_Content": "It's nice to take a break once in a while.", "FavorWord_130321_Title": "Ascension: I", "FavorWord_130321_Content": "I haven't felt this tingling sensation swimming across my veins in a while... So this is all your doing? *chuckle* Looks like this is going to take some time getting used to.", "FavorWord_130322_Title": "Ascension: II", "FavorWord_130322_Content": "Now that I've gotten used to it, this power feels robust and flexible. It does have something in common with my Leihuangquan.", "FavorWord_130323_Title": "Ascension: III", "FavorWord_130323_Content": "Thanks to your help, my skills have improved and even my thunderbolts are stronger. Owing to your aid, I might be able to get a couple more scoundrels dealt with.", "FavorWord_130324_Title": "Ascension: IV", "FavorWord_130324_Content": "I can't thank you enough. With such power, I feel young and back to my prime days again. They say that time is invaluable. Doesn't that make the gift of power you've bestowed on me priceless? *chuckle*... Now, if you'd allow me some time, I should come up with a way to repay the favor.", "FavorWord_130326_Title": "Resonance Skill: I", "FavorWord_130326_Content": "Field of thunder.", "FavorWord_130327_Title": "Resonance Skill: II", "FavorWord_130327_Content": "Shock and awe.", "FavorWord_130328_Title": "Resonance Skill: III", "FavorWord_130328_Content": "Dropping the pylon.", "FavorWord_130329_Title": "Resonance Skill: IV", "FavorWord_130329_Content": "Lightning coming up!", "FavorWord_130330_Title": "Resonance Liberation: I", "FavorWord_130330_Content": "Overwhelming power!", "FavorWord_130331_Title": "Resonance Liberation: II", "FavorWord_130331_Content": "Resistance is futile!", "FavorWord_130332_Title": "Resonance Liberation: III", "FavorWord_130332_Content": "Hear the thunder!", "FavorWord_130333_Title": "Hit: I", "FavorWord_130333_Content": "*Effort Sound*", "FavorWord_130334_Title": "Hit: II", "FavorWord_130334_Content": "A minor setback.", "FavorWord_130335_Title": "Hit: III", "FavorWord_130336_Title": "Injured: I", "FavorWord_130336_Content": "Nothing to worry about.", "FavorWord_130337_Title": "Injured: II", "FavorWord_130337_Content": "Still in the fight.", "FavorWord_130338_Title": "Injured: III", "FavorWord_130338_Content": "I need a recharge.", "FavorWord_130339_Title": "Fallen: I", "FavorWord_130340_Title": "Fallen: II", "FavorWord_130340_Content": "The storm dies out...", "FavorWord_130341_Title": "Fallen: III", "FavorWord_130341_Content": "Even the stiffest tree... cracks...", "FavorWord_130342_Title": "Echo Summon", "FavorWord_130342_Content": "Turned to my advantage.", "FavorWord_130343_Title": "Echo Transform", "FavorWord_130343_Content": "Befuddle thy foes.", "FavorWord_130344_Title": "Intro & Outro Skills", "FavorWord_130344_Content": "Joint operation.", "FavorWord_130345_Title": "Glider", "FavorWord_130345_Content": "*Effort Sounds*", "FavorWord_130346_Title": "Grapple", "FavorWord_130346_Content": "Surging forward.", "FavorWord_130347_Title": "Dash", "FavorWord_130348_Title": "Wall Dash", "FavorWord_130350_Title": "Supply Chest: I", "FavorWord_130350_Content": "Might come in handy later.", "FavorWord_110401_Title": "Thoughts: I", "FavorWord_110401_Content": "Size isn't everything, you know. I may not look it, but I've got quite a bit of strength that lets me handle any physical work no problem! If you ever need a hand, just let me know! I'm always happy to help out!", "FavorWord_110402_Title": "Thoughts: II", "FavorWord_110402_Content": "Curious about these bandages? They're mostly from my liondance rehearsals, and the rest, well, I got them from my battles in the wild. What about the bandages on your wrist, battle scars too? Wish I could have protected you... I'd rather take the hit myself any day over seeing someone hurt.", "FightFormation_1_Content": "Only fire attribute Resonators can participate in the battle", "FilterBaseConfig_1_FilterName": "Attribute", "FilterBaseConfig_3_FilterName": "Weapon", "FilterBaseConfig_4_FilterName": "Attribute", "FilterBaseConfig_5_FilterName": "Set", "FilterBaseConfig_6_FilterName": "Attribute", "FilterBaseConfig_7_FilterName": "Attribute", "FilterBaseConfig_8_FilterName": "Echo", "FilterBaseConfig_9_FilterName": "Echo", "FilterBaseConfig_10_FilterName": "Choral Atlas", "FilterBaseConfig_11_FilterName": "Choral Atlas", "FilterBaseConfig_12_FilterName": "Threat Level", "FilterBaseConfig_13_FilterName": "Tacet Field Type", "FilterBaseConfig_14_FilterName": "Claim Material", "FilterBaseConfig_15_FilterName": "Recipe", "FilterBaseConfig_16_FilterName": "Dish Type", "FilterBaseConfig_17_FilterName": "Decoction Formula", "FilterBaseConfig_18_FilterName": "Construction Formula", "FilterBaseConfig_19_FilterName": "Threat Level", "FilterBaseConfig_20_FilterName": "Equipped", "FilterBaseConfig_21_FilterName": "Owned", "FilterBaseConfig_22_FilterName": "Category", "FunctionCondition_10003_Title": "Terminal", "FunctionCondition_10003_Desc": "Resonators can absorb Echoes with their Terminals.", "FunctionCondition_10009_Title": "Convene", "FunctionCondition_10009_Desc": "Resonate with various Resonators and Weapons through Convene. It is an efficient way to meet reliable allies and collect powerful weapons.", "FunctionCondition_10021_Title": "Co-op Mode", "FunctionCondition_10021_Desc": "Meet other Rovers in Co-op Mode. Kindness and goodwill may bring you precious friendships.", "FunctionCondition_10023_Title": "Guidebook", "FunctionCondition_10023_Desc": "Your Terminal is installed with modules providing information about Tacet Discords, Mutant Organisms, and Tacet Fields. Use these modules to quickly locate your targets.", "FunctionCondition_10025_Title": "Companion Stories", "FunctionCondition_10025_Desc": "Experience the unique stories of various Resonators.", "FunctionCondition_10026_Title": "Utilities", "FunctionCondition_10026_Desc": "Assistant modules installed in your Terminal made for different circumstances during your exploration.", "FunctionCondition_10027_Title": "Tower of Adversity", "FunctionCondition_10027_Desc": "The Pioneer Association created this Sonoro Sphere in imitation to environment in the Tower of Adversity's deep well. Resonators can train here before challenging the real Tower of Adversity.", "FunctionCondition_10030_Title": "Tower of Adversity", "FunctionCondition_10030_Desc": "A large underground research center built before the Lament, featuring a well plunging to depths that reach the Moho discontinuity. At the well's bottom, countless mysteries await unraveling.", "FunctionCondition_10032_Title": "Tacet Field", "FunctionCondition_10032_Desc": "You can acquire Echo materials by clearing Tacet Fields.", "FunctionCondition_10034_Title": "Crafting", "FunctionCondition_10034_Desc": "Part of the comprehensive logistics system launched by the Ordnance Division. It is an advanced modular multifunctional 3D printer used to forge components. Therefore, it is referred to as the “Print Crafter”, or “Crafting Table”.", "FunctionCondition_10036_Title": "Obsolete", "FunctionCondition_10036_Desc": "Obsolete", "FunctionCondition_10040_Title": "Pioneer Podcast", "FunctionCondition_10040_Desc": "Complete the Pioneer Podcast Tasks to gain Podcast EXP and acquire various rewards.", "FunctionCondition_10044_Title": "Sonoro Sphere: Weapons", "FunctionCondition_10044_Desc": "Many of the Resonators that formed Sonoro Spheres are masters in weapons. The melodies in their broken blades can be used to enhance weapons.", "FunctionCondition_10045_Title": "Sonoro Sphere: Skills", "FunctionCondition_10045_Desc": "Many of the Resonators that formed Sonoro Spheres are masters in battle skills. The melodies in their broken dreams can be used to enhance battle skills.", "FunctionCondition_10052_Title": "Resonance Conversion", "FunctionCondition_10052_Desc": "You have the ability to absorb and resonate with the sounds of everything in the world and change your Resonance Attribute.", "FunctionCondition_10023001_Title": "Milestones", "FunctionCondition_10023002_Title": "Echo Hunting", "FunctionCondition_10023003_Title": "Path of Growth", "FunctionCondition_10023004_Title": "Recurring Challenges", "FunctionCondition_10023005_Title": "Activity", "FunctionMenu_10001_FunctionName": "Resonators", "FunctionMenu_10002_FunctionName": "Backpack", "FunctionMenu_10004_FunctionName": "Quests", "FunctionMenu_10007_FunctionName": "Team", "FunctionMenu_10009_FunctionName": "Convene", "FunctionMenu_10010_FunctionName": "Store", "FunctionMenu_10011_FunctionName": "Friends", "FunctionMenu_10013_FunctionName": "Trophies", "FunctionMenu_10015_FunctionName": "Map", "FunctionMenu_10022_FunctionName": "Tutorials", "FunctionMenu_10023_FunctionName": "Guidebook", "FunctionMenu_10026_FunctionName": "Utilities", "FunctionMenu_10028_FunctionName": "Feedback", "FunctionMenu_10040_FunctionName": "Pioneer Podcast", "FunctionMenu_10041_FunctionName": "Data Bank", "FunctionMenu_10051_FunctionName": "Gallery", "GenericPromptTypes_0_GeneralText": "Defeat all enemies within {0} seconds.", "GenericPromptTypes_1_GeneralText": "Complete Time {0}", "GenericPromptTypes_2_GeneralText": "Leaving in {0}s", "GenericPromptTypes_3_GeneralText": "Challenge Complete", "GenericPromptTypes_4_GeneralText": "Challenge Failed", "GenericPromptTypes_5_GeneralText": "Challenge Complete", "GenericPromptTypes_6_GeneralText": "Extra Mission", "GenericPromptTypes_6_GeneralExtraText": "Commision Start", "GenericPromptTypes_7_GeneralText": "Mission Complete", "GenericPromptTypes_8_GeneralExtraText": "{0}: {1}: {2}", "GenericPromptTypes_9_GeneralText": "{0}", "GenericPromptTypes_10_GeneralText": "Chapter Start", "GenericPromptTypes_10_GeneralExtraText": "Chapter X - Act X $[begin]", "GenericPromptTypes_11_GeneralText": "Chapter Complete", "GenericPromptTypes_11_GeneralExtraText": "Chapter X - Act X $[End]", "GenericPromptTypes_12_GeneralText": "Complete", "GenericPrompt_11_TipsText": "Defeat all enemies within {0} seconds.", "GenericPrompt_12_TipsText": "Complete Time {0}", "GenericPrompt_13_TipsText": "Leaving in {0}s", "GenericPrompt_14_TipsText": "Challenge Complete", "GenericPrompt_15_TipsText": "Challenge Failed", "GenericPrompt_16_TipsText": "Challenge Complete", "GenericPrompt_17_TipsText": "Extra Mission", "GenericPrompt_17_ExtraText": "Commision Start", "GenericPrompt_18_TipsText": "Mission Complete", "GenericPrompt_19_TipsText": "Countdown", "GenericPrompt_19_ExtraText": "{0}: {1}: {2}", "GenericPrompt_DisableMapView_TipsText": "Cannot Open Map", "GenericPrompt_22_TipsText": "Defend target from enemies", "GenericPrompt_23_TipsText": "Defeat enemies to get points", "GenericPrompt_24_TipsText": "An error occurred. For inquiries please contact customer support.", "GenericPrompt_25_TipsText": "Target HP 100%", "GenericPrompt_26_TipsText": "Current Progress: 0/100", "GenericPrompt_28_TipsText": "Trial Character", "GenericPrompt_28_ExtraText": "Complete all tutorial to complete the Trial", "GenericPrompt_29_TipsText": "Tutorial begins", "GenericPrompt_29_ExtraText": "Complete current tutorial to move on to the next", "GenericPrompt_30_TipsText": "Healing Complete", "GenericPrompt_31_TipsText": "Defeat all enemies within 600 seconds", "GenericPrompt_32_TipsText": "An error occurred. For inquiries please contact customer support.", "GenericPrompt_33_TipsText": "HP Recovered", "GenericPrompt_35_TipsText": "Defeat all enemies within 300 seconds.", "GenericPrompt_FunctionDisable_TipsText": "Function unavailable.", "GenericPrompt_SettingSystem1_TipsText": "Setting changes will take effect in the next run of the game.", "GenericPrompt_1011_TipsText": "Defend the target and defeat all enemies", "GenericPrompt_ResetPositionTip_TipsText": "Out of range. Object returned to its original location.", "GenericPrompt_10000_TipsText": "Tower of Adversity F1", "GenericPrompt_10000_ExtraText": "Defeat all enemies to complete Challenge", "GenericPrompt_10001_TipsText": "Tower of Adversity F2", "GenericPrompt_10001_ExtraText": "Defeat all enemies to complete Challenge", "GenericPrompt_10002_TipsText": "Tower of Adversity F3", "GenericPrompt_10002_ExtraText": "Increase enemy ATK by 10%, up to 50%, for each time it hits a target.", "GenericPrompt_10003_TipsText": "Tower of Adversity F4", "GenericPrompt_10003_ExtraText": "Increase enemy ATK by 10%, up to 50%, for each time it hits a target.", "GenericPrompt_10004_TipsText": "Tower of Adversity F5", "GenericPrompt_10004_ExtraText": "Enemies recover 3.5% of max HP every 5 secs.", "GenericPrompt_10005_TipsText": "Tower of Adversity F6", "GenericPrompt_10005_ExtraText": "Enemies recover 3.5% of max HP every 5 secs.", "GenericPrompt_10006_TipsText": "Tower of Adversity F7", "GenericPrompt_10006_ExtraText": "Active characters will lose 1.5% of max HP every second.", "GenericPrompt_10007_TipsText": "Tower of Adversity F8", "GenericPrompt_10007_ExtraText": "Active characters will lose 1.5% of max HP every second.", "GenericPrompt_10008_TipsText": "Tower of Adversity F9", "GenericPrompt_10008_ExtraText": "Increase enemy ATK by 50%. Increase your party's Stamina Recovery SPD.", "GenericPrompt_10009_TipsText": "Sonoro Sphere", "GenericPrompt_10009_ExtraText": "Interact with Sound String to activate Sonoro Sphere", "GenericPrompt_10010_TipsText": "Sound Wave", "GenericPrompt_10010_ExtraText": "Increase enemy ATK by 10% for each time it hits a target.", "GenericPrompt_10011_TipsText": "Sound Wave", "GenericPrompt_10011_ExtraText": "Enemies recover 3.5% of max HP every 5 secs.", "GenericPrompt_10012_TipsText": "Sound Wave", "GenericPrompt_10012_ExtraText": "Active characters will lose 1.5% of max HP every second.", "GenericPrompt_10013_TipsText": "Sound Wave", "GenericPrompt_10013_ExtraText": "Increase enemy ATK by 50%. Increase your party's Stamina Recovery SPD.", "GenericPrompt_10014_TipsText": "Challenge Complete", "GenericPrompt_10014_ExtraText": "Challenge Complete. You can exit the challenge by interacting with the exit.", "GenericPrompt_10015_TipsText": "Challenge Complete", "GenericPrompt_10015_ExtraText": "You can use Waveplates to claim rewards or interact with the exit to leave.", "GenericPrompt_30001_TipsText": "New Entry Unlocked", "GenericPrompt_20001_TipsText": "Complete multiple shooting practice in limited time.", "GenericPrompt_6000_TipsText": "First-time Challenge Complete", "GenericPrompt_MailOverLimit_TipsText": "Your Backpack is full.", "GenericPrompt_MailDelete_TipsText": "Mail deleted", "GenericPrompt_MailReceive_TipsText": "Rewards Claimed", "GenericPrompt_MailRecall_TipsText": "Mail recalled", "GenericPrompt_MailOutOfDate_TipsText": "Rewards in expired mails cannot be claimed.", "GenericPrompt_BagOverLimit_TipsText": "Backpack full. Rewards have been sent via mail.", "GenericPrompt_310010_TipsText": "Metal Key required for opening", "GenericPrompt_310011_TipsText": "Complete", "GenericPrompt_ButtonUnenable_TipsText": "Side Sprint Locked", "GenericPrompt_AgreementTips_TipsText": "Please read and agree to the following agreement before you start the game.", "GenericPrompt_FriendRemarkOverLimit_TipsText": "12 characters max", "GenericPrompt_InvalidUserId_TipsText": "Please enter a valid User ID.", "GenericPrompt_AlreadyOnFriendList_TipsText": "This Player is already your Friend", "GenericPrompt_NotOnFriendList_TipsText": "This player is not in your Friend List", "GenericPrompt_FriendApplicationInvalid_TipsText": "Request does not exist", "GenericPrompt_FriendListFull_TipsText": "Friendlist full", "GenericPrompt_ApplicantFriendListFull_TipsText": "Your Friend List is full", "GenericPrompt_RecipientFriendListFull_TipsText": "This Player's Friend List is full", "GenericPrompt_FriendApplicationSent_TipsText": "Friend Request Sent", "GenericPrompt_IsBlockedPlayer_TipsText": "This player is already in your Blocklist", "GenericPrompt_IsNotBlockedPlayer_TipsText": "This Player is not in your Blocklist", "GenericPrompt_BlackListFull_TipsText": "Blocklist is full", "GenericPrompt_YouAreBlocked_TipsText": "You've been added to this Player's blocklist.", "GenericPrompt_CanNotSearchSelf_TipsText": "You cannot search for yourself.", "GenericPrompt_AlreadyOnFriendApplyList_TipsText": "This Player is already in your Friend Requests list", "GenericPrompt_CopiedMyUid_TipsText": "UID copied to clipboard.", "GenericPrompt_BlockedPlayerSucceed_TipsText": "You've added {0} in blocklist", "GenericPrompt_RemoveFromBlackListSucceeded_TipsText": "You've removed {0} from blocklist", "GenericPrompt_ApplicationTimesLimit_TipsText": "You've reach the limit for daily application attempt", "GenericPrompt_ApplicationHadBeenSent_TipsText": "You've sent the application previously", "GenericPrompt_FriendDeleteEach_TipsText": "You have been unfriended by the current player", "GenericPrompt_FriendRequestOutOfDate_TipsText": "Friend Request Expired", "GenericPrompt_FriendDeleteSuccess_TipsText": "Friend deleted", "GenericPrompt_PleaseSelectedLeftGrid_TipsText": "Please select the slot on the left.", "GenericPrompt_SaveChangeSuccess_TipsText": "Saved", "GenericPrompt_TrialRoleTransmitLimit_TipsText": "Cannot Fast Travel with a Trial Character", "GenericPrompt_TrialRoleDungeonsLimit_TipsText": "Cannot enter Sonoro Sphere with Trial Character", "GenericPrompt_TrialRoleOnlineLimit_TipsText": "Cannot enter Sonoro Sphere with Trial Character", "GenericPrompt_TrialRoleTeamLimit_TipsText": "Cannot adjust the team lineup while in Resonator Trial", "GenericPrompt_LevelUpMaterialShort_TipsText": "Insufficient Materials", "GenericPrompt_LevelUpBlackShort_TipsText": "Insufficient Credits", "GenericPrompt_ExpLimit_TipsText": "Max EXP reached", "GenericPrompt_InDisplayCd_TipsText": "Operation too frequent", "GenericPrompt_CookStudy_TipsText": "You've master the cooking of {0}.", "GenericPrompt_Short_TipsText": "Insufficient amount", "GenericPrompt_MaterialShort_TipsText": "Insufficient Materials", "GenericPrompt_SetMachining_TipsText": "Please put in ingredients", "GenericPrompt_CookUpgrade_TipsText": "Proficiency requirement not met.", "GenericPrompt_HasChangeTendency_TipsText": "Result will take effect in next day", "GenericPrompt_NoDailyTaskCanFinish_TipsText": "No completed mission", "GenericPrompt_DailyTaskFinished_TipsText": "Daily Commision Complete", "GenericPrompt_DailyTaskFinished_ExtraText": "You can exchange for rewards now.", "GenericPrompt_BeginDetection_TipsText": "Probe target found", "GenericPrompt_Unlocked_TipsText": "Locked", "GenericPrompt_DungeonDetection_TipsText": "Function unavailable in Dungeons", "GenericPrompt_11008001_TipsText": "Tacet Field Unlocked", "GenericPrompt_11008002_TipsText": "Tacet Field Unlocked", "GenericPrompt_RoleQuestUnlock_TipsText": "Unlock requirement not met", "GenericPrompt_NotOpenArea_TipsText": "Unknown area ahead. Access restricted.", "GenericPrompt_OverMaxRole_TipsText": "You cannot set more character", "GenericPrompt_NeedMinusOneRole_TipsText": "You need to set at least one character in the party", "GenericPrompt_TowerNotOpen_TipsText": "Locked", "GenericPrompt_OnlineInvalidUserId_TipsText": "Invalid UID or the player is currently offline", "GenericPrompt_RoleLock_TipsText": "Character Locked {0}", "GenericPrompt_OverMaxLock_TipsText": "You cannot set more character", "GenericPrompt_ComposeStudy_TipsText": "You've master {0} crafting.", "GenericPrompt_ComposeUpgrade_TipsText": "Proficiency requirement not met.", "GenericPrompt_BattlePassNotInTime_TipsText": "Pioneer Podcast Not Available", "GenericPrompt_BattlePassShopNotInTime_TipsText": "Pioneer Podcast Items Not Available", "GenericPrompt_BattlePassShopNotInTime2_TipsText": "Purchase failed. All in-game purchases are locked for this iteration of the test", "GenericPrompt_RoleGuideNotice01_TipsText": "You cannot start tutorial in current scene.", "GenericPrompt_RoleGuideNotice02_TipsText": "Tutorial {0} is currently under maintenance.", "GenericPrompt_RoleGuideNotice03_TipsText": "Completed", "GenericPrompt_RoleGuideNotice04_TipsText": "Challenge Complete. You can keep practicing here or leave.", "GenericPrompt_RoleGuideNotice05_TipsText": "Cannot enter tutorial under co-op mode", "GenericPrompt_RoleGuideNotice06_TipsText": "Cannot enter tutorial in Dungeon", "GenericPrompt_UnlockCondition_TipsText": "{0}", "GenericPrompt_HasPublishAdvice_TipsText": "Alerady placed a Memo here", "GenericPrompt_CurrentStateCannotPutAdvice_TipsText": "You cannot place Memos now", "GenericPrompt_OverCreateAdviceMax_TipsText": "Too many Memos placed. Delete some and try again", "GenericPrompt_CannotPutAdviceWhenInOtherWorld_TipsText": "Unable to place Memos under Co-op Mode", "GenericPrompt_HasClickLike_TipsText": "Liked", "GenericPrompt_HasClickDislike_TipsText": "Disliked", "GenericPrompt_CannotPutAdviceInInstanceDungeon_TipsText": "Unable to place Memos in Dungeons", "GenericPrompt_AdviceJustCanPutWhenStand_TipsText": "Stand up to place Memos", "GenericPrompt_NotAllowOpenPhotograph_TipsText": "Function unavailable in current state", "GenericPrompt_SavePathTips_TipsText": "Photo saved to folder /{0}", "GenericPrompt_31000001_TipsText": "Danger ahead. Please get ready before going.", "GenericPrompt_1280000001_TipsText": "Broke out of the mist, as if everything returned to the past!", "GenericPrompt_1280000002_TipsText": "Drowned in the mist. An inexplicable force drags you back!", "GenericPrompt_TrialRoleAdd_TipsText": "Trial Resonator joined the party", "GenericPrompt_TrialRoleDetach_TipsText": "Trial Resonator left the party", "GenericPrompt_ChangeWalk_TipsText": "Switched to walking (tap {0} to toggle)", "GenericPrompt_ChangeRun_TipsText": "Switched to running (tap {0} to toggle)", "GenericPrompt_NoJumpTo_TipsText": "Guidebook not available yet.", "GenericPrompt_NotEdit_TipsText": "Keys unavailable to reset", "GenericPrompt_SaveButton_TipsText": "Key Changes saved", "GenericPrompt_1130000021_TipsText": "Right choice. This picture exactly", "GenericPrompt_1130000021_ExtraText": "Find Camellya", "GenericPrompt_1130000022_TipsText": "Maybe wrong. Pick another one.", "GenericPrompt_NotModify_TipsText": "Cannot reset", "GenericPrompt_CanNotCustom_TipsText": "This is not available for customization", "GenericPrompt_ExploreToolsDisable011007_TipsText": "Grapple temporarily disabled", "GenericPrompt_HuluExpUp_TipsText": "Resonance Terminal EXP +{0}", "GeographyHandBook_3_Name": "City of Jinzhou", "GeographyHandBook_4_Name": "Luminous Petals", "GeographyHandBook_5_Name": "Moon within Reach", "GeographyHandBook_6_Name": "Sentinel’s Statue", "GeographyHandBook_7_Name": "Raindrops of the Past", "GeographyHandBook_8_Name": "Eternal Blue", "GeographyHandBook_9_Name": "Daybreak", "GeographyHandBook_10_Name": "Ruins of the Old Days", "GeographyHandBook_11_Name": "Mt. Pingting", "GeographyHandBook_12_Name": "Safety first!", "GeographyHandBook_14_Name": "Sky Incinerated", "GeographyType_1_TypeDescription": "Huanglong", "GuideData_0_TitleText": "Milestones", "GuideData_0_NoteText": "Explore a whole new world", "GuideData_1_TitleText": "Echo Hunting", "GuideData_1_NoteText": "Collect Rare Echoes", "GuideData_2_TitleText": "Growth", "GuideData_2_NoteText": "Fight powerful Tacet Discords", "GuideData_3_TitleText": "Recurring Challenges", "GuideData_3_NoteText": "Step into the unknown", "GuideData_4_TitleText": "Pioneer Association", "GuideData_4_NoteText": "Take a look at the day-to-day lives of Resonators", "GuideFocusNew_4_Content": "Hold the stick to move", "GuideFocusNew_5_Content": "Tap to Jump", "GuideFocusNew_8_Content": "Stand beside walls and move the stick to climb", "GuideFocusNew_11_Content": "Tap here to use Basic Attack", "GuideFocusNew_12_Content": "Tap here to use the Resonance Skill", "GuideFocusNew_13_Content": "Hold to use Heavy Attack", "GuideFocusNew_14_Content": "Tap to absorb the Echo", "GuideFocusNew_16_Content": "Tap to use this Echo Skill to charge forward", "GuideFocusNew_18_Content": "Tap here to use Resonance Liberation", "GuideFocusNew_20_Content": "Tap on Jump while in the air to glide", "GuideFocusNew_21_Content": "Tap {0} to switch Resonators", "GuideFocusNew_23_Content": "Tap here to switch Resonators", "GuideFocusNew_24_Content": "Tap here to aim", "GuideFocusNew_26_Content": "Tap now to trigger Dodge", "GuideFocusNew_27_Content": "Tap {0} to lock the Camera\nHold to unlock", "GuideFocusNew_28_Content": "Tap to lock the Camera\nHold to unlock", "GuideFocusNew_30_Content": "When the Weakness Halo appears, tap to trigger Counterattack", "GuideFocusNew_34_Content": "Tap to open the Set Time panel", "GuideFocusNew_35_Content": "Set to the specified time", "GuideFocusNew_36_Content": "{0} You can change the time in your Terminal", "GuideFocusNew_37_Content": "Click to open the time adjustment panel", "GuideFocusNew_38_Content": "Set to the specified time", "GuideFocusNew_47_Content": "{0} When the Forte Gauge is over 50%, use Resonance Skill to automatically consume it to cast an enhanced Resonance Skill.", "GuideFocusNew_48_Content": "Perform attacks to gain Forte Gauge.", "GuideFocusNew_49_Content": "When the Forte Gauge is over 50%, use Resonance Skill to automatically consume it to cast an enhanced Resonance Skill.", "GuideFocusNew_81_Content": "Deal damage to reduce the enemy's Vibration Strength.Counterattacks greatly reduces Vibration Strength", "GuideFocusNew_87_Content": "{0} Through Convene, you can get reliable companions and handy weapons", "GuideFocusNew_88_Content": "Through Convene. You can get reliable companions and handy weapons here", "GuideFocusNew_89_Content": "{0} Open Resonators menu", "GuideFocusNew_083_Content": "{0} Tap the interact button to use the Finishing Attack when the enemy is Immobilized", "GuideFocusNew_084_Content": "Tap the Interact button to use the Finishing Attack when the Crownless is Immobilized", "GuideFocusNew_089_Content": "Move to the cliff edge and prepare to glide", "GuideFocusNew_102_Content": "You can change the time on your Terminal", "GuideFocusNew_103_Content": "Tap here to open Resonator panel.", "GuideFocusNew_124_Content": "Activity Quest is unlocked in Guidebook. Tap here to open.", "GuideFocusNew_140_Content": "{0} Press to use the Sensor", "GuideFocusNew_145_Content": "Hold to open the Utility menu. Hang on the Sensor and release to select", "GuideFocusNew_147_Content": "Tap to use the Sensor", "GuideFocusNew_168_Content": "{0} Press to use the Grapple", "GuideFocusNew_169_Content": "Tap to use Grapple", "GuideFocusNew_171_Content": "Tap and Hold to open the Utility menu. Hang on Grapple and release to select", "GuideFocusNew_201_Content": "Open the Resonator Catalog to deploy the Resonators", "GuideFocusNew_202_Content": "Tap to select Chixia", "GuideFocusNew_203_Content": "Tap Join", "GuideFocusNew_204_Content": "Team Setup\nTap here to open", "GuideFocusNew_205_Content": "Open the Team menu to adjust the team lineup", "GuideFocusNew_206_Content": "Tap to switch Convene", "GuideFocusNew_207_Content": "Tap Convene to get reliable companions and handy weapons", "GuideFocusNew_208_Content": "Tap Level Up", "GuideFocusNew_209_Content": "Auto Select to select all the items you need in one tap.", "GuideFocusNew_210_Content": "Tap to level up the Resonator", "GuideFocusNew_211_Content": "Tap \"Deploy\"", "GuideFocusNew_221_Content": "Tap Resonance Chain tab", "GuideFocusNew_222_Content": "An error occurred. Please contact our Customer Service for assistance", "GuideFocusNew_223_Content": "Tap \"Activate\"", "GuideFocusNew_705_Content": "An error occurred. Please contact our Customer Service for assistance", "GuideFocusNew_706_Content": "An error occurred. Please contact our Customer Service for assistance", "GuideFocusNew_1001_Content": "Use Basic Attacks or Resonance Skills to gain 1 stack of \"Melody\".", "GuideFocusNew_1002_Content": "Use Basic Attacks or Resonance Skills to gain 1 stack of \"Melody\".", "GuideFocusNew_1003_Content": "Tap", "GuideFocusNew_1004_Content": "Tap", "GuideFocusNew_1005_Content": "Gain 1 stack of \"Melody\" by hitting an enemy with Resonance Skill.", "GuideFocusNew_1006_Content": "Gain 1 stack of \"Melody\" by hitting an enemy with Resonance Skill.", "GuideFocusNew_1007_Content": "Hold", "GuideFocusNew_1008_Content": "Heavy Attack not enhanced when you don't have 3 \"Melodies\".", "GuideFocusNew_1009_Content": "Heavy Attack not enhanced when you don't have 3 \"Melodies\".", "GuideFocusNew_1010_Content": "Hold", "GuideFocusNew_1011_Content": "Heavy Attack enhanced when you have 3 \"Melodies\".", "GuideFocusNew_1012_Content": "Heavy Attack enhanced when you have 3 \"Melodies\".", "GuideFocusNew_1013_Content": "Tap", "GuideFocusNew_1014_Content": "Mid-air Attack enhanced when you have 3 \"Melodies\".", "GuideFocusNew_1015_Content": "Mid-air Attack enhanced when you have 3 \"Melodies\".", "GuideFocusNew_1016_Content": "When you have 3 \"Melodies\" and are in mid-air\n{0} to consume all \"Melodies\" to cast an enhanced Plunging Attack.", "GuideFocusNew_1017_Content": "When you have 3 \"Melodies\" and are in mid-air\nUse Normal Attack to consume all \"Melodies\" to cast an enhanced Plunging Attack.", "GuideFocusNew_1018_Content": "Tap", "GuideFocusNew_1019_Content": "After you have consumed 30 Thermobaric Bullets\n{0} to cast the enhanced Attack", "GuideFocusNew_1020_Content": "After you have consumed 30 Thermobaric Bullets\nTap to cast the enhanced Attack", "GuideFocusNew_1025_Content": "Interact with the yellow glow to exit domain", "GuideFocusNew_1090001001_Content": "Gain and consume Forte Gauge through various attack methods.", "GuideFocusNew_1090002001_Content": "Gain and consume Forte Gauge through various attack methods.", "GuideFocusNew_1090003001_Content": "Obsolete", "GuideFocusNew_1090004001_Content": "Tap here to open Function.", "GuideFocusNew_1090005001_Content": "Tap to open Function.", "GuideFocusNew_1090006001_Content": "Tap Function.", "GuideFocusNew_1090011001_Content": "Tap to open Mini Map", "GuideFocusNew_1090013001_Content": "Gain and consume Forte Gauge through various attack methods.", "GuideFocusNew_1090014001_Content": "Gain and consume Forte Gauge through various attack methods.", "GuideFocusNew_1090015001_Content": "Gain and consume Forte Gauge through various attack methods.", "GuideFocusNew_1090017001_Content": "这是一段测试用文本,为了验证文本超出屏幕不显示的问题是否解决。这是一段测试用文本,为了验证文本超出屏幕不显示的问题是否解决。这是一段测试用文本,为了验证文本超出屏幕不显示的问题是否解决。", "GuideFocusNew_1090018001_Content": "这是一段测试用文本,为了验证文本超出屏幕不显示的问题是否解决。这是一段测试用文本,为了验证文本超出屏幕不显示的问题是否解决。这是一段测试用文本,为了验证文本超出屏幕不显示的问题是否解决。", "GuideFocusNew_1090019001_Content": "这是一段测试用文本,为了验证文本超出屏幕不显示的问题是否解决。这是一段测试用文本,为了验证文本超出屏幕不显示的问题是否解决。这是一段测试用文本,为了验证文本超出屏幕不显示的问题是否解决。", "GuideTips_1_Content": "Hold {0}/{1} to move forth and back\r\nHold {2}/{3} to move left and right", "GuideTips_2_Content": "Press {0} to jump", "GuideTips_3_Content": "Hold {0} and {1}/{2} \nTo Sprint", "GuideTips_6_Content": "Hold the stick and the Dodge button to start sprinting.", "GuideTips_7_Content": "Stand beside the walls and hold {0} to climb.", "GuideTips_9_Content": "Press {0} to use Basic Attack", "GuideTips_10_Content": "Press {0} to use Resonance Skill", "GuideTips_13_Content": "Stand next to an Echo and press {0} to absorb.", "GuideTips_15_Content": "Press {0} to use Echo Skill", "GuideTips_17_Content": "Press {0} to use Resonance Liberation", "GuideTips_19_Content": "Press {0} while in the air to glide", "GuideTips_22_Content": "Press {0} to aim", "GuideTips_23_Content": "{0} Hold to cast Heavy Attack.", "GuideTips_25_Content": "Press {0}/{1} now to trigger Dodge", "GuideTips_29_Content": "When the Weakness Halo appears, press {0} to Counterattack", "GuideTips_61_Content": "Stand near the Resonance Beacon and press {0} to activate it.", "GuideTips_62_Content": "Stand near the Resonance Beacon and tap the \"Activate\" button to activate it.", "GuideTips_84_Content": "Hold {0} and {1}/{2} next to a wall to perform Wall Dash.\nWall Dash consumes STA and automatically ends when your STA runs out.", "GuideTips_85_Content": "Use stick and the Dodge button next to a wall to perform Wall Dash.\nWall Dash consumes STA and automatically ends when your STA runs out.", "GuideTips_88_Content": "{0} Move to the cliff edge and prepare to glide.", "GuideTips_101_Content": "{0} Open Team menu.", "GuideTips_132_Content": "While in the air, press {0}/{1} to trigger Mid-Air Dodge", "GuideTips_133_Content": "While in the air, tap Dodge to trigger Mid-Air Dodge", "GuideTips_142_Content": "Hold {0} to open the Utility menu. Hang on the Sensor and release to select", "GuideTips_1023_Content": "Interact with the yellow glow to exit the domain.", "GuideTips_1090007001_Content": "Tap {0} to jump", "GuideTips_1090008001_Content": "Hold {0}/{1} to move forth and back\nHold {2}/{3} to move left and right", "GuideTips_1090009001_Content": "Tap {0} to use Basic Attack", "GuideTips_1090010001_Content": "Hold {0} and {1}/{2} \nTo Sprint", "GuideTips_1090016001_Content": "Charging Concerto Energy.221 ", "GuideTips_1090027001_Content": "Charge the Concerto Energy: or ", "GuideTutorialPage_3005_Content": "An operation platform developed by Huaxu Academy and available to Resonators. Use it to synthesize Potions, craft objects, and purify advanced materials.", "GuideTutorialPage_3007_Content": "Deal damage to reduce the enemy's Vibration Strength. When Vibration Strength drops to 0, the enemy is Immobilized.", "GuideTutorialPage_5002_Content": "Use Waveplate to claim rewards and gain EXP. Accumulate EXP to level up Union Level.", "GuideTutorialPage_5003_Content": "Various Utilities are available on your Terminal, making your exploration easier. Utilizing these tools well helps you uncover more mysteries.", "GuideTutorialPage_5004_Content": "Sensor\nThe Sensor can reveal valuable content within a certain range of area, such as collectible items, enemy weaknesses or Acoustic Prints.", "GuideTutorialPage_5005_Content": "Sensor II\nYou may find some Acoustic Prints concealing special information during your exploration. When you approach them, they will display certain appearance changes. Use the Sensor to uncover hidden mechanisms or supply chests.", "GuideTutorialPage_5006_Content": "Grappling Hook\nGrappling Hook can assist Resonators in crossing over terrains. Use it in open areas to make a leap upward, or look for Grapple Points in the map for even further travels.", "GuideTutorialPage_5007_Content": "Levitator\nLevitator allows you to control highlighted objects and throw them at specific targets for different effects. Use levitator to capture and manipulate these objects as needed.", "GuideTutorialPage_5008_Content": "After activating a Resonance Beacon, you can open the Map and fast travel to the activated Resonance Beacon.", "GuideTutorialPage_5009_Content": "The Resonance Nexus stores information on the surrounding area. Activate it to obtain the corresponding Map data.", "GuideTutorialPage_5010_Content": "Head to a Resonance Nexus to heal injured or downed Resonators.", "GuideTutorialPage_5011_Content": "Injured or downed Resonators can rally at aResonance Nexus to recover to their optimal state. \nIf you're temporarily unable to reach the nearest Resonance Nexus, you can Cook and consume food to restore Resonators' HP.", "GuideTutorialPage_5012_Content": "Resonance Terminal preserves relevant enemy data. Use Sensor installed with Resonance Terminal to reveal enemy Weaknesses. Attack their weaknesses with certain methods to deal more DMG.", "GuideTutorialPage_5014_Content": "Once you reach certain Union Level caps, it is necessary to clear Ascension Quests to increase your SOL3 Phase.", "GuideTutorialPage_5017_Content": "The first clear of a Tacet Field will reward Waveplate Plate, which can be used to exchange for rare materials in cities.", "GuideTutorialPage_5018_Content": "Relic Merchant Chenpi is collecting Sonance Caskets. He's willing to pay you with various rewards in exchange for the Sonance Caskets you found.", "GuideTutorialPage_7007_Content": "Certain obstacles that have been eroded with Wutherons cannot be destroyed using normal methods. It can only be broken by using Levitator to grab a nearby Tacetite Fulminates to trigger an explosion by throwing onto it.", "GuideTutorial_30001_GroupName": "Echo", "GuideTutorial_30002_GroupName": "Resonance Liberation", "GuideTutorial_30003_GroupName": "Resonance Beacon", "GuideTutorial_30004_GroupName": "Sonance Casket", "GuideTutorial_30005_GroupName": "Synthesizer", "GuideTutorial_30006_GroupName": "Resonance Nexus", "GuideTutorial_30007_GroupName": "Immobilize", "GuideTutorial_30009_GroupName": "Dodge", "GuideTutorial_30010_GroupName": "Immobilize", "GuideTutorial_30011_GroupName": "Grapple & Grapple Point", "GuideTutorial_30012_GroupName": "Explosive Charge & Levitator", "HandBookEntrance_0_Name": "Enemies", "HandBookEntrance_1_Name": "Echoes", "HandBookEntrance_2_Name": "Sceneries", "HandBookEntrance_3_Name": "Weapons", "HandBookEntrance_4_Name": "Creatures", "HandBookEntrance_5_Name": "Items", "HandBookEntrance_6_Name": "Records", "HandBookEntrance_7_Name": "Main Story", "HelpText_1_Title": "Resonator Menu", "HelpText_1_Content": "/", "HelpText_2_Title": "Resonators", "HelpText_3_Title": "Resonators", "HelpText_4_Title": "Backpack Interface", "HelpText_5_Title": "Terminal EXP", "HelpText_5_Content": "Increase Forte level to obtain Terminal level-up EXP.", "HelpText_6_Title": "Character Introduction: Taoqi", "HelpText_6_Content": "Character Introduction: ", "HelpText_7_Title": "Character Introduction: Taoqi", "HelpText_7_Content": "Taoqi's Special Ability: Defensive Counterattack\nWhen Taoqi uses a [Heavy Attack], if the attack action is interrupted, she can consume 1 point of Shangneng to launch a [Black Tortoise Counterattack] with a [Basic Attack], triggering [Black Tortoise's Underworld] to slow down the range and restore HP for the entire team.\n[Black Tortoise's Underworld] can also be triggered through [Basic Attack Combo], [Intro Skill], [Plunging Attack], and [Resonance Liberation].", "HelpText_8_Title": "Character Introduction: Taoqi", "HelpText_8_Content": "Team-up Guide: \n\nTrigger the healing effect through Taoqi's defensive counterattack, while slowing down the enemies to provide output space for the team.", "HelpText_9_Title": "Character Introduction: Taoqi", "HelpText_9_Content": "Stage Details: \nFor an enhanced experience of utilizing Resonators' unique abilities, additional buffs will be granted in the trial stages.", "HelpText_10_Title": "Basic Attack Tutorial: Taoqi", "HelpText_10_Content": "Basic Attack: Blade Sheath\nPerforms up to 4 consecutive slashes and the 3rd slash can spread the [Black Tortoise Domain], causing AOE Slow Down effect and restoring HP for all party members.", "HelpText_11_Title": "Basic Attack Tutorial: Taoqi", "HelpText_11_Content": "Black Tortoise Counterattack\nWhen Taoqi performs Heavy Attacks, if the attack action is interrupted, she can consume 1 point of Shangneng to perform the [Black Tortoise Counterattack] with a Basic Attack, triggering the [Black Tortoise Netherworld].", "HelpText_12_Title": "Basic Attack Tutorial: Taoqi", "HelpText_13_Title": "Skill Tutorial: Taoqi", "HelpText_13_Content": "Resonance Skill: Black Tortoise Wall Guard\nAfter Resonance Skill is released, deals AOE Havoc DMG, gaining 1 point of Shangneng and generating 3 [Black Tortoise Armor] to reduce the damage taken. When the effect ends, unshattered [Black Tortoise Armor] will be transformed into [Shangneng].", "HelpText_14_Title": "Skill Tutorial: Taoqi", "HelpText_14_Content": "Resonance Liberation: Time Stop Slash\nAfter Resonance Liberation is released, causes AOE Havoc DMG and AOE Slow Down effect and consumes all [Shangneng]. Restores all party members' HP based on the consumed points of Shangneng.", "HelpText_15_Title": "Skill Tutorial: Taoqi", "HelpText_16_Title": "Team Comp Tutorial: Taoqi", "HelpText_16_Content": "Team Comp Tutorial (Demo): ", "HelpText_17_Title": "Team Comp Tutorial: Taoqi", "HelpText_17_Content": "Utilize the knowledge just learned to defeat all enemies present", "HelpText_2200101_Title": "Resonator Introduction: Verina", "HelpText_2200101_Content": "Resonator Introduction: ", "HelpText_2200102_Title": "Resonator Introduction: Verina", "HelpText_2200102_Content": "Verina Featured Capabilities: TBD\nTBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD.", "HelpText_2200103_Title": "Resonator Introduction: Verina", "HelpText_2200103_Content": "Matching Guidelines:Stage Details: \nFor an enhanced experience of utilizing Resonators' unique abilities, additional buffs will be granted in the trial stages.", "HelpText_2200201_Title": "Basic Attack Tutorial: Verina", "HelpText_2200201_Content": "Basic Attack: Photosynthesis\n\nVerina can perform up to VI attacks, causing Spectro reaction DMG. Her 6th Basic Attack plants a Flower Drop on the target. Verina automatically picks up nearby Flower Drops, converting them into Photosynthesis Energy. Verina can have up to 4 stacks of Photosynthesis Energy.", "HelpText_2200202_Title": "Basic Attack Tutorial: Verina", "HelpText_2200202_Content": "Chain Attack: Photon Bomb\n\nWhen Verina uses a Heavy Attack to hit a target, if she has photosynthetic energy, she will automatically consume a layer of Photosynthetic Energy, detonate a range of damage caused by a Spectro reaction, and restore the equivalent of 50% of Verina's ATK to the entire team's health.", "HelpText_2200203_Title": "Basic Attack Tutorial: Verina", "HelpText_2200301_Title": "Skill Tutorial: Verina", "HelpText_2200301_Content": "Resonance Skill: Green Vine Bloom\n\nVerina gathers energy in front, causing plants to grow rapidly, causing Spectro reaction area DMG, and absorbing the flower particles on the nearby targets, randomly attaching 1 flower particle to 1 target within the skill range.", "HelpText_2200302_Title": "Skill Tutorial: Verina", "HelpText_2200302_Content": "Resonance Liberation: Incandescent Light\n\nVerina deals area damage and adds photosynthesis marks to surrounding targets.\n\nWhen attacking targets in the state of photosynthesis marks, it will cause additional damage of X% of Verina's ATK, and restore X% of Verina's ATK to the character causing the damage.", "HelpText_2200303_Title": "Skill Tutorial: Verina", "HelpText_2200401_Title": "Team Comp Tutorial: Verina", "HelpText_2200401_Content": "Character Pairing Tutorial (Example): \n\nAccumulate elemental damage through the Resonance Skill of the light attribute, and after triggering the Intro Skill, Verina deals high damage.", "HelpText_2200402_Title": "Team Comp Tutorial: Verina", "HelpText_2200402_Content": "Use the knowledge you just learned to defeat all the enemies present", "HelpText_2300101_Title": "Character Introduction - Yangyang", "HelpText_2300101_Content": "Yangyang's Unique Ability: Listening to the Wind\n\nWhen Yangyang uses a [Heavy Attack], she can consume 1 layer of [Echo] to perform a [Basic Attack] again, causing wind attribute damage.\n\n[Echo] can be accumulated through [Basic Attack Combo], [Intro Skill], [Feather Release Slash], and [North Wind Effect].", "HelpText_2300102_Title": "Character Introduction - Yangyang", "HelpText_2300102_Content": "Team-up Guide: \n\nYangyang's Resonance Skill \"Wind Feather Break\" and Resonance Burst \"North Wind Effect\" can both generate monster gathering effects, greatly improving output efficiency.", "HelpText_2300103_Title": "Character Introduction - Yangyang", "HelpText_2300103_Content": "Stage Details: \nFor an enhanced experience of utilizing Resonators' unique abilities, additional buffs will be granted in the trial stages.", "HelpText_2300201_Title": "Basic Attack Tutorial - Yangyang", "HelpText_2300201_Content": "Basic Attack\nPerform up to 4 consecutive sword strikes. If the 4th strike hits the target, you can gain 1 layer of Echo.\n\nHeavy Attack\n\nConsume STA to lunge forward and deal Aero DMG.\n\nMid-air Attack\n\nConsume STA to leap up and crash down to the ground dealing AoE DMG.\n\nChian Attack: Galesong\n\nUsing Basic Attack within a certain time after a Heavy Attack will consume 1 layer of Aria to summon a wind blade, dealing Aero DMG.", "HelpText_2300301_Title": "Skill Tutorial - Yangyang", "HelpText_2300301_Content": "Resonance Skill: Wind Feather Break\n\nUse sharp swordsmanship to create a wind field, pulling surrounding enemies to your location, causing Aero reaction area damage.\n\n[Feather Release Slash]\n\nUse a Heavy Attack after releasing [Wind Feather Break] to trigger [Feather Release Slash], causing Aero reaction damage and Juggle the target.\n\n[Feather Fall]\n\nUse a Basic Attack after Juggle the target with[Feather Release Slash] to trigger[Feather Fall], causing area damage by striking the ground.", "HelpText_2300302_Title": "Skill Tutorial: Yangyang", "HelpText_2300302_Content": "Resonance Liberation: Effect of the North Wind\n\nSwing the sword to create a tornado, causing Aero reaction area damage, and finally Juggle the enemy.", "HelpText_2300401_Title": "Team-up Comprehensive Tutorial - Yangyang", "HelpText_2300401_Content": "Character Team-up Tutorial (Example): \n\nAccumulate elemental damage through Yangyang's Resonance Skill, trigger the Intro Skill, Yangyang will deal high damage.", "HelpText_2300402_Title": "Team-up Comprehensive Tutorial - Yangyang", "HelpText_2300402_Content": "Use the knowledge you just learned to defeat all the enemies present", "HelpText_18_Title": "Convene Details", "HelpText_19_Title": "Lunite Subscription", "HelpText_19_Content": "Lunite Subscription\n1. Purchase Lunite Subscription to immediately claim Lunite x300 and extend the duration of Lunite Subscription by 30 days.\n2. Before the Lunite Subscription expires, you can claim Astrite x90 per day upon log-in. This resets at 04:00 AM server time every day.\n3. Before the Lunite Subscription expires, any unclaimed daily rewards on the days you haven't logged in will not be redistributed.\n\n[Notes]\n1. When your current Lunite Subscription duration is ≤180 days, you can extend the duration by 30 days with each Lunite Subscription purchase.\n2. When your current Lunite Subscription duration is >180 days, you cannot extend the Lunite Subscription further.\n3. Any repetitive purchase when your current Lunite Subscription duration is >180 days will be refunded in Lunite x330 without extending the Lunite Subscription.", "HelpText_20_Title": "Unlock Points Explanation", "HelpText_20_Content": "The number of unlock points refreshes daily.\n\nUnlock points can be used to unlock important Character Stories, subject to the following conditions: \n\nI. Less than 3 important Character Stories are currently in progress\n\nII. The prerequisite conditions for unlocking Character Stories have been met\n\nIII. The current remaining unlock points are sufficient to unlock the target Character task.", "HelpText_22_Title": "Tower of Adversity", "HelpText_22_Content": "[Team Selection]\n\nAfter the trainee has formed a team, they can enter the challenge. The minimum number of Resonators in a single team is 1 and the maximum is 3. The team formation will record the development status of the selected Resonators, which will remain unchanged in a large-scale training.\n\nStarting from the 3rd level training - Real Scene Simulation, trainees need to form 2 teams to challenge before the training begins.\n\n[Training Purpose]\n\nIf the trainee eliminates all the enemies within the limited time, the training is considered successful. Only after success can they enter the next training. If all the small trainings within a large-scale training are completed, the large-scale training is considered successful.\n\nIn large-scale training, the status of the Resonators will be inherited. The trainee needs to ensure that at least 1 Resonator in the team survives, which is considered to have passed the large-scale training.\n\n[Training Subjects]\n\nThe entire gameplay is composed of 4 large-scale trainings. In the first 3 large-scale trainings, each large-scale training has 4 rounds of small training. The 4th large-scale training has only 1 training.\n\nTrainees can temporarily leave the Tower of Adversity after completing a training, and the training progress of the trainees will be recorded. They can then choose to continue or reset the training progress.\n\nExcept for the behavior of continuing training, trainees can only play from the first training of the large-scale training.\n\n[Ability Limitations]\n\nIn the Tower of Adversity gameplay, trainees cannot develop Resonators, use items, change equipment and Echo during the training process, and some system functions will also be prohibited.\n\n[Guardian of the Voice]\n\nIn the Tower of Adversity gameplay, different trainings may have different buff effects. Trainees can adjust the team formation, equipment or Echo according to the buff effects.\n\n[Reward Rules]\n\nWhen passing a training for the first time, the trainee will receive a reward after the training settlement. Repeatedly passing the cleared training will not receive the reward again.", "HelpText_23_Title": "Tower of Adversity", "HelpText_23_Content": "\"[Tower of Adversity]\n\nA large underground comprehensive experimental center built before the Lament. It sank into the sea due to the terrain changes during the Lament, and only recently resurfaced. \n\nThis research station has a depth of over ten thousand meters reaching the Moho, and there is a trend to continue to expand downwards. At the same time, there seems to be a periodic echo coming from the deep well, as if it is breathing. Therefore, the deep well has also gained the nickname of the Gate of Hell. \n\nWithout a doubt, humans do not have the industrial capacity to build such a facility. At the bottom of the deep well, countless mysteries are waiting to be unveiled...\n\n[Exploration Cycle]\n\nThe environment of the Tower of Adversity naturally recovers in a two-week cycle, and the data and monsters will be updated after the cycle is reset. The rewards from the data will also be updated. \n\n[Underground Structure]\n\nThe Tower of Adversity has 3 areas to be explored, and each area has 4 depths. Only after the explorer has completed the exploration of the 3 areas at the same depth, can they proceed to explore the deeper layers. \n\n[Lineup Selection]\n\nExploration requires the formation of 3 teams, each to complete the exploration of 3 areas. The Resonators who have already fought will be locked in the exploration area and cannot participate in the exploration of other areas until the exploration of the 3 areas of the same difficulty is completed. The explorer can choose to manually unlock the Resonators, but after the unlock, the exploration points of the current area will be reset. \n\n[Exploration Rules]\n\nExplorers need to conduct multi-layer exploration in each area, each layer of exploration has a certain time limit. If the exploration is not completed within the time limit, it will be judged as a failure; if all the monsters are defeated within the time limit, it will be judged as a pass. \n\n[Exploration Degree]\n\nWhen the explorer is exploring the surface layer, the relay layer, and the deep layer, the exploration degree will be evaluated in real time according to the explorer's performance. After the exploration is completed, a fixed amount of exploration points will be settled; \n\nWhen the explorer is exploring the mutation layer, the exploration should be ended as soon as possible to avoid pollution. The faster the exploration is completed, the more exploration points will be obtained at the time of settlement. \n\n[Residual Echo]\n\nIn the research station, each area node will have a Master of Illusion. The Master of Illusion has obtained the enhancement of the Lament's Echo, and has a stronger power than the general monsters, and even has rule-like characteristics (such as enhancement effects). The explorer needs to choose the lineup carefully according to the characteristics. \n\n[Reward Rules]\n\nThe deeper the exploration, the more information obtained, the more rewards. Every time a certain exploration degree is reached, rewards will be settled at the end of the cycle; when the explorer has completed the exploration of the surface layer, the relay layer, and the deep layer, rewards can be obtained in advance. \n\n[Ability Limitations]\n\nIn the Tower of Adversity, it is not possible to cultivate Resonators, use items, change equipment and Echo during the exploration, and some system functions will also be prohibited.\"", "HelpText_24_Title": "Pioneer Podcast", "HelpText_24_Content": "[Pioneer Podcast]\nA podcast operated by the Pioneer Association. It serves as a guide for enhancing your world exploration experience while providing lucrative rewards.\nEach time the Pioneer Podcast is activated, the Public Channel will be automatically unlocked.\nYou can purchase the Insider Channel or the Connoisseur Channel to obtain more rewards.\n\n[Pioneer Podcast Tasks]\nYou can obtain Podcast EXP by completing Podcast Tasks to increase the Podcast level, allowing access to more channels and rewards.\nPodcast Tasks include the Morning Broadcasts, the Weekly Highlights, and the Seasonal Specials. Podcast EXP obtained from the Seasonal Specials is not counted in the weekly EXP limit.\nThe Morning Broadcasts are updated every day at 04:00 server time, and the Weekly Highlights are updated every Monday at 04:00 server time.\nOnce the Podcast Level of the current period reaches its cap, it will no longer increase.\n\n[Notes]\nIf you happen to repeatedly activate the Channel (such as the Insider Channel, the Connoisseur Channel, or upgrading the Insider Channel to the Connoisseur Channel), rewards will not be repeatedly distributed and Lunites of equivalent value will be directly refunded.\nWhen the current Pioneer Podcast concludes, any unclaimed level rewards will be distributed via mail.", "HelpText_25_Title": "Pioneer Association Commissions", "HelpText_25_Content": "[Mission Release]\n\nThe Pioneer Association releases several missions daily. Rewards can be obtained through the Pioneer Association after the completion of the missions.\n\n\n\n[Mission Preference]\n\n1. Missions may come from different countries and different forces. The mission taker can modify the mission preference independently, but cannot accept missions from countries and forces that have not yet been contacted.\n\n2. After modifying the mission preference to \"Random Country\", missions from any forces from any country can be obtained.\n\n3. After modifying the mission preference to \"Random Force\", missions from any forces from the selected country can be obtained.\n\n4. The modification of the mission preference will take effect the next day.", "HelpText_26_Title": "Guidebook", "HelpText_26_Content": "Guidebook", "HelpText_27_Title": "Echo Hunting", "HelpText_27_Content": "Locate a specific Tacet Discords on the map through Echo Hunting.", "HelpText_28_Title": "Tacet Field", "HelpText_28_Content": "Tacet Field", "HelpText_29_Title": "Sonoro Sphere", "HelpText_29_Content": "Sonoro Sphere", "HelpText_30_Title": "Activity Points Introduction", "HelpText_30_Content": "[Activity Task]\nComplete Activity Task to claim rewards. Activity Task resets at 4:00 everyday.\n\n[Activity Reward]\nEarn Activity Points to claim corresponding rewards.\nActivity Points and Stage Rewards reset at 4:00 everyday. Unclaimed rewards will be cleared. Please note the reset time and claim your rewards.", "HelpText_31_Title": "Parkour", "HelpText_31_Content": "Parkour", "HelpText_32_Title": "test/Material Challenge", "HelpText_32_Content": "test/Material Challenge Content", "HelpText_33_Title": "Tower of Adversity", "HelpText_33_Content": "[Tower of Adversity]\nIn the Tower of Adversity, your skills are put to trial. Complete the specific challenge goals to earn your Crests. With enough Crests, you shall collect hefty rewards.\n\n[Zone] and [Tower]\nThe Tower of Adversity features four Zones: Stable Zone, Experiment Zone, Hazard Zone, and Overdrive Zone. Each Zone contains one to three Towers and each Tower has multiple Floors, each representing a unique challenge. Progress through the challenges to unlock new Towers and Zones. Clearing all challenges in a Zone unlocks the next Zone.\n\n[Vigor]\nIn the Tower of Adversity, clearing a challenge reduces participating Resonators' Vigor by a specific amount. Once a Resonator's Vigor is depleted, they can no longer take part in new challenges. Vigor does not restore over time, but you can use the [Reset] option on a Floor to recover the Vigor.\n\n[Area Effects]\nIn the Tower of Adversity, special environmental effects will influence your combat tactics.\n\n[Trial Phase]\nCrest Rewards in the Stable Zone, Experiment Zone, and Overdrive Zone can be claimed only once. However, the challenges in the Hazard Zone are periodically reset, along with your progression, bringing in new enemies, challenge goals, Area Effects, and rewards. Take on the challenges again to earn Crests and claim fresh rewards.", "HelpText_34_Title": "Sonoro Sphere", "HelpText_34_Content": "After completing Sonoro Sphere challenges, you can consume Waveplates to claim rewards.", "HelpText_35_Title": "Sonoro Sphere", "HelpText_35_Content": "After completing Sonoro Sphere challenges, you can consume Waveplates to claim rewards.", "HelpText_36_Title": "Sonoro Sphere", "HelpText_36_Content": "After completing Sonoro Sphere challenges, you can consume Waveplates to claim rewards.", "HotKeyText_ConfirmTips_Name": "Confirm", "HotKeyText_BackTips_Name": "Return", "HotKeyText_CloseTips_Name": "Close", "HotKeyText_ExitTips_Name": "(Hold) Quit Game", "HotKeyText_CheckTips_Name": "View", "HotKeyText_SelectTips1_Name": "Item in Details", "HotKeyText_LockTips_Name": "Lock", "HotKeyText_UnlockTips_Name": "Unlock", "HotKeyText_FindTips_Name": "Source", "HotKeyText_HideFindTips_Name": "Hide Source", "HotKeyText_UseItemTips_Name": "Use", "HotKeyText_IncreaseTips_Name": "Increase", "HotKeyText_ReduceTips_Name": "Decrease", "HotKeyText_InfoTips_Name": "Description", "HotKeyText_WorldLVTips_Name": "SOL3 Phase", "HotKeyText_CopyIDTips_Name": "Copy ID", "HotKeyText_CheckItem_Name": "View Items", "HotKeyText_MaxTips_Name": "Max", "HotKeyText_SelectedTips_Name": "Complete", "HotKeyText_RolePrevTips_Name": "Previous Character", "HotKeyText_RoleNextTips_Name": "Next Character", "HotKeyText_ReadTips_Name": "Read", "HotKeyText_ClearTips_Name": "Clear", "HotKeyText_CheckCurrencyTips_Name": "View Currency", "HotKeyText_CheckDetailTips_Name": "Details", "HotKeyText_SelectRoleTips_Name": "Select Combat Members", "HotKeyText_CheckTableTips_Name": "Shortcut List", "HotKeyText_BuyTips_Name": "Purchase", "HotKeyText_PagePrevTips_Name": "Previous Page", "HotKeyText_PageNextTips_Name": "Next Page", "HotKeyText_DevicePrevTips_Name": "Previous Node", "HotKeyText_DeviceNextTips_Name": "Next Node", "HotKeyText_AudioTips_Name": "Play/Stop", "HotKeyText_DeleteTips_Name": "Delete", "HotKeyText_ChangeRoleTips_Name": "Switch Resonator", "HotKeyText_VirguleTips_Name": "/", "HotKeyText_Flodtips_Name": "Expand/Collapse", "HotKeyText_FilterTips_Name": "Filter", "HotKeyText_AcceptTips_Name": "Accept", "HotKeyText_RefuseTips_Name": "Reject", "HotKeyText_RepositionTips_Name": "Current Location", "HotKeyText_JoinTips_Name": "Join Co-op", "HotKeyText_LeaveTips_Name": "Remove", "HotKeyText_RewardTips_Name": "Stage Rewards", "HotKeyText_GetAwardTips_Name": "Claim", "HotKeyText_MoveTips_Name": "Camera Direction", "HotKeyText_ShotTips_Name": "Shoot", "HotKeyText_ResetTips_Name": "Reset Camera", "HotKeyText_EmojiTips_Name": "Emote/Action", "HotKeyText_SettingTips_Name": "Settings", "HotKeyText_GoBattleTips_Name": "Deploy", "HotKeyText_NextTips_Name": "Continue", "HotKeyText_ConfirmTxtTips_Name": "Confirm Option", "HotKeyText_ChangeTips_Name": "Switch", "HotKeyText_TrackTips_Name": "Track", "HotKeyText_SaveTips_Name": "Save", "HotKeyText_OnceDrawTips_Name": "Convene Once", "HotKeyText_10DrawTips_Name": "Convene 10 times", "HotKeyText_SelectTips_Name": "Select", "HotKeyText_MasteryTips_Name": "Proficiency Level", "HotKeyText_ReviveTips_Name": "Revive", "HotKeyText_ReviveNowTips_Name": "Revive in Place", "HotKeyText_AgainTips_Name": "Restart", "HotKeyText_UpgradeTips_Name": "Upgrade/Activate", "HotKeyText_PowerUpTips_Name": "Enhance", "HotKeyText_StartTips_Name": "Start Challenge", "HotKeyText_ResetTips2_Name": "(Hold) Reset Filter", "HotKeyText_SelectLeftTips_Name": "Select Left", "HotKeyText_SelectRightTips_Name": "Select Right", "HotKeyText_CancelTips_Name": "Cancel", "HotKeyText_ViewTips_Name": "Zoom in/out", "HotKeyText_ChatTips_Name": "Chat", "Influence_0_Title": "Random Force", "Influence_1_Title": "Pioneer Association", "Influence_1_Introduction": "The Pioneer Association, originally known as the Universal Geography Association, is a scientific and educational organization established before the Lament.\n\nAfter the Ebb Tide, the Association collaborated with scientists, photographers, and journalists to continue exploring the mysterious world after the disaster, and shared the discoveries with the public through magazines, maps, books, on-site entertainment experience projects, and interactive media, attracting a large fan base in the six regions.", "Influence_1_ExtraDesc": "Huanglong Division", "Influence_2_Title": "Lollo Logistics", "Influence_2_Introduction": "Lollo Logistics is a widely respected global transportation company, known for successfully handling high-risk transportation assignments. Their philosophy of \"harmony brings wealth\" guides their team in choosing peaceful resolutions to any challenges they may face.", "Influence_2_ExtraDesc": "Huanglong Division", "Influence_3_Title": "Jiaolong Gang", "Influence_3_Introduction": "The Jiaolong Gang, a group of inventors and enthusiasts scattered throughout Huanglong, set up shop in the bustling Jiaolong Repair Shop. They are known for their love of gang culture and their ability to raise funds for their ventures. Their specialties include causing mischief and creating innovative inventions.", "Influence_4_Title": "Exiles - Boar Gang", "Influence_4_Introduction": "Exiles is the general term for groups of people who wander outside the city and live by crime and scavenging. The Exiles do not have a unified organizational structure, and the strongest person in each camp will act as the leader to give orders. In the Huanglong area, they are mainly concentrated in the Wuming Bay. Due to the large number of people and different ideas, two gangs have been formed. The \"Boar Gang\", for some reasons, seems to be not so repulsive to outsiders.", "Influence_998_Title": "Fractsidus", "Influence_998_Introduction": "A clandestine organization with an extreme obsession with power and progress that borders on macabre. The Fractsidus members are rumored to possess an unusual appearance, but further details are still being uncovered through ongoing investigations.", "Influence_999_Title": "The Black Shores", "Influence_999_Introduction": "The Black Shores are a mysterious organization dedicated to saving the world from destruction. They travel to the most perilous places, recruiting brave allies and never losing their idealistic passion. Those who join or are invited to their island will don the emblem of a Blake Bloom as a symbol of their membership.", "InfoDisplay_11080101_Title": "Dim Forest Ecological Survey 1.", "InfoDisplay_11080101_Text": "The Dim Forest is unquestionably the most significant treasure trove in the entire Huanglong region, boasting unparalleled species richness in the world.\nUpon setting foot at the entrance of this gate, I could distinctly hear the plants whispering and their summons.\nIt is said that deep within the forest, the former site of the Department of Ecoacoustics holds image records of numerous plants, including a delectable species known as Ivory Banana, originating from the Dim Forest. Ivory Bananas were once a primary food source for Hoochiefs, and, in return, Hoochiefs exploring the forest in search of Ivory Bananas became excellent pollinators.\nSince the spread of the toxic spore mist, wild Ivory Bananas have disappeared from the Dim Forest, and information about this species can now only be found in historical records.\nThe Lament might be an inevitable process of natural selection.", "InfoDisplay_11080102_Title": "Dim Forest Ecological Survey 2.", "InfoDisplay_11080102_Text": "Guided by Starflower and the whispering plants, I stumbled upon a magnificent purple-branched arborvitae. The shape of its leaves resembled that of the Ficus genus, but the source of its striking color remains a mystery.\nAs I approached the tree, a group of fiercely protective female orangutans coiled beneath it, their eyes gleaming with ferocity. To avoid a confrontation, I spent several days collecting their shed hair and fashioned it into a makeshift tunic. With this disguise, I was able to get close enough to collect samples of the leaves.\nUnfortunately, due to the season, I was unable to obtain samples of the flowers or fruits, and there were no pollinating insects in sight. This species still holds many secrets waiting to be unveiled.\nI've tentatively named it Ficus purpurea and promised to return when the time is right. Farewell for now, my dear Ficus purpurea. Until we meet again and uncover your century-old tale.", "InfoDisplay_11080103_Title": "Dim Forest Ecological Survey III", "InfoDisplay_11080103_Text": "After bidding farewell to the Violuna Banyan, I proceeded towards the most important target—the Central Banyan.\nIt's a tree towering into the sky, with a large spore cloud perched at the top, spreading toxic spores with the wind.\nAny creature approaching this tree exhibited obvious anxiety and fear—the white toxic spores floated around the Central Banyan, almost blocking out my sight. I could even hear faint coughing from the forest. I needed to take every step with extreme caution from now on.\nThe closer I got to the Central Banyan, the more uneasy I felt—there was a heavy snorting coming from its hollow, and the vibrations caused by breathing shook off the spores accumulated on the branches. As more and more spores fell down, I tightened my filter.\nThese creations of the Waveworn Phenomenon are infiltrating our world, making everything dangerous and unfamiliar.", "InfoDisplay_11080104_Title": "Dim Forest Ecological Survey IV", "InfoDisplay_11080104_Text": "It's been a while since I had such an intense workout.\n\nThe contaminated Hoochief exhibited an astonishing lack of fatigue in their relentless pursuit of its prey—unfortunately, that prey was me. However, when escaping, I didn't feel panic and my brain started racing. I was well aware that the toxic spores are a direct consequence of the Waveworm Phenomenon. Based on the Ecoacoustics standards, how should we classify those contaminated Hoochiefs? Furthermore, how do those toxic spores contaminate Tacet Discords and is meditation a viable solution for Tacet Discords contamination?\n\nUtilizing the Grapple function, I skillfully swung onto a hidden branch. The contaminated Hoochief lost track of its target and scanned around in confusion. It looked like a lost kid, whimpering and coughing, and it seemed to lose spatial perception. Each intense cough released a burst of toxic spores into the air. The spores, driven by their innate instinct to propagate, further pushed the already weakend body of the Hoochief to its utmost limit.\n\nI started wondering: is it a form of co-evolution, or does it represent a parasitic relationship?", "InfoDisplay_11080105_Title": "Dim Forest Ecological Survey V", "InfoDisplay_11080105_Text": "The environment of the Secluded Forbidden Forest was even more magical than imagined. A unique canopy ecosystem has formed around the branches of this giant tree.\n According to my research, the tree's branches contain an abundance of Resonance Energy, which is pooled from all around the Dim Forest area and travels from the top of the tree to the entire trunk. This energy catalyzes the formation of this massive tree. And it is through this energy that a whole different ecosystem thrives in the tree. Possibly because of the ferocious roars that come from within the tree from time to time, the tree shows no signs of large Mutant Organism with TD activity. This gives the plants a better chance to thrive and allows the Reverberation creature Mutterfly to exist.\n The Resonator who made this giant tree is very similar to my Forte force. I'm sure he's a nature lover too. Otherwise it would be unlikely to create such a large and complex giant tree even with the added assistance of the Sound Emulator at the top of the tree.\n In order to facilitate future expeditions, I made a small fluorescent decoration on the branches of the Claustrophobic Forbidden Forest as a signpost. This will make future scientific expeditions more efficient. Then it was time to set off and explore the depths of the Claustrophobic Forbidden Forest!", "InfoDisplay_11080106_Title": "Dim Forest Ecological Survey Summary", "InfoDisplay_11080106_Text": "Verina: However, the majority of species in the area are at risk, including Ficus purpurea in the Conservation Area which is nearly extinct and requires urgent conservation measures to be preserved in captivity.\nVerina: Also... \n[Hoochief's squeak—] \nVerina: Bad Hoochief! Bad! That's not your food!\n[Hoochief's squeak—] \nVerina: Stop right there—", "InfoDisplay_11080107_Title": "Map on Animal Skin", "InfoDisplay_11080107_Text": "Five markings shaped like cages, one of which seems to hold something special.\nAs for clues to unlocking the cages, maybe look for the extra markings...", "InfoDisplay_11010101_Title": "Popular Hero Play Recommendations", "InfoDisplay_11010101_Text": "[Current Recommendations]\n\n\"Banners raised with pride, warriors fight in valorous stride; a lone spear pierces the waning moon's guide.\"\nRelive dreams of the past and traverse through time and space. The immersive play Moonlight Shines as Ever is coming soon.\n\n\"The flames I unleash shall consume every trace of wickedness, leaving only ashes in its wake.\"\nRe-release of the classic: Hero Play Fiamma\n\n[Theater Audience Etiquette]\n1. The Jinzhou Theater is an open-air venue. Please be mindful of public order.\n2. Please arrive at the theater on time and remain in your seat for the entire performance. If you must leave, exit quietly without distracting your fellow audience members.\n3. During the performance, turn off your Terminal or, if it must be on, put it on vibrate. \n4. There is no photography or videoing allowed in the theater.\n5. Trespassing on the stage is strictly prohibited and violators will be handled by Patrollers.\n6. After the performance, please take your trash with you.", "InfoDisplay_11010102_Title": "Returning Dreams Sound Material Store", "InfoDisplay_11010102_Text": "\"Nature's blooms, time's trace. A tiny penjing, home's embrace.\"\n\n[Today's Penjing Theme: Moon]\n\nPrompt One: Create a penjing with the theme of \"Fireflies Sea and the Moon\";\n—Submitted by: Chenyue, Prize Money: 1000 SHC\n\nPrompt Two: Create a penjing with the theme of \"The Peach Haven in the Central Plains and the Moon\";\n—Submitted by: Wanqiu, Prize Money: 5000 SHC\n\nPrompt Three: Create a penjing with the theme of \"Clawless Loong\".\n—Submitted by: Moonless, Prize Money: 9999 SHC", "InfoDisplay_11010103_Title": "Notice on Safety Production", "InfoDisplay_11010103_Text": "Transparent, detailed, and phased pipeline management.\nStandardized, proceduralized, and industrialized implementation.\n—Issued by the Ministry of Development", "InfoDisplay_11010104_Title": "Work Report", "InfoDisplay_11010104_Text": "Date: December 31, AL 159\nReporter: Huaijin\n\nIn collaboration with the Huaxu Academy, the Ministry of Development has issued the latest edition of the Energy Safe Transportation Guide. \nAcknowledging the importance of thorough comprehension, the foreman entrusted me with the preliminary study, emphasizing subsequent training for our fellow miners. Additionally, I am working on compiling accident case analyses to reinforce our collective safety awareness.\nTo facilitate better understanding among my fellow miners, I have taken on the responsibility of distilling and highlighting key points for the team.", "InfoDisplay_11010105_Title": "Knell Garden", "InfoDisplay_11010105_Text": "Even if the darkness of the night drowns the tracks, as long as we always have the courage to explore the unknown, we will eventually arrive at a faraway place.\n --To the warriors of the long night.\n\n Background\nThe Garden of Bells was established in AL155 to remember every warrior who sacrificed his life for human civilization. Every flower in the garden was sown and watered by Jiyan, the fifth leader of Midnight Rangers. The flower seeds were specially cultivated by Verina, a plant researcher, according to the geology and climate of Huanglong to ensure 100% survival rate even in bad weather, symbolizing the unyielding spirit of Huanglong.\nMembers of the public are requested to respect the deceased and not to trample on the flowers during condolences, offenders will be referred to Mornguard for action.", "InfoDisplay_11010106_Title": "Knell Recording", "InfoDisplay_11010106_Text": "KANG: Please respect the deceased and do not trample on them!\nKANG: Last warning, no! Gotta! Trample! Tread!\nKangen: shall not ...... is really a repeat offender! I've notified Mornguard.", "InfoDisplay_11010107_Title": "Service Record", "InfoDisplay_11010107_Text": "Time: 1600125\nInspection record: routine inspection, no specific faults reported.\nResponsible person: 0134\nNext expected maintenance time: 1600424\nTime: 1600425\nRecord of inspection: Abnormal echo of right side self (Revised record: \"self\" changed to \"brake\") brake, joint (Revised record: \"joint\" changed to \"engagement\") brake. (Revised: \"joint\" to \"engagement\") engagement element may be deteriorating.\nResponsible person: 0210\nNext estimated service time: 16006 (Revised record: \"6\" changed to \"7\") 725\nTime: 1600426\nInspection record: has ruled out the possibility of deterioration of the jointing element, for the problem of foreign body jamming, has been reported to the fault, reported No. 0766.\nResponsible person: 0134\nNext expected maintenance time: 1600725\nNote: Please pay attention to the maintenance date interval, keep the terminology accurate, standardized, revised records have been attached, look forward to checking.", "InfoDisplay_11010108_Title": "Viewer Comments", "InfoDisplay_11010108_Text": "\nI was brought to tears!\nMoonlight Shines as Ever is an absolute tearjerker! Kudos to the brilliant scriptwriter who crafted such a heart-wrenching story. My tears just kept flowing even after the show ended!\nTheater's Response: This Hero Play is based on real historical events. Thank you for sharing your experience.\n\n\nFiamma really whetted my appetite! Planning to bring some homemade Victor Savor by my aunt next time to savor during the performance. Can't wait!\nTheater's Response: Thank you for your comment. You're welcome to bring your own snacks, but please be mindful of pungent smells.", "InfoDisplay_11010109_Title": "Lost and Found", "InfoDisplay_11010109_Text": "Following the conclusion of Fiamma at 9:00 PM two nights ago, some viewers found lost items within the theater and promptly reported them. The items are detailed as follows:\n\nBlue Earring: Row 5, Seat 9, quantity: 1\nMinistry of Development Work Card: Row 6, Seat 9, quantity: \nLoong Buns Exchange Voucher (with special dragon pattern): Row 8, Seat 10, quantity: 2\nHandmade Headband (red and blue, partially braided): Row 16, Seat 11, quantity: 1\n\nThe owners of the above items are requested to claim them within a 10-day period from the date of this notice.", "InfoDisplay_11010110_Title": "Lollo Logistics Recruitment Notice", "InfoDisplay_11010110_Text": "Position:\n[Express Delivery Courier]\n\nRequirements:\nAge: No restrictions; candidates of all age groups are encouraged to apply.\nDriving License: Must possess a valid driving license from any country.\nResponsibilities: The ideal candidate will adhere to company standards, ensuring the safe, efficient, and accurate completion of daily collection and delivery tasks.\n\nWork Location:\nCandidates will be assigned to a nearby distribution point based on their preferences and the current availability at each distribution point.\n\nWork Hours:\nDuration: 9 hours per day, 5 days a week. Starting around 7 AM and concluding around 7PM, with approximately a 3-hour break at noon. \nOvertime: Any work beyond these specified hours will be considered overtime and compensated at double the standard rate.\n\nSalary and Benefits:\n1. Earn per package with unlimited potential earnings.\n2. The company provides personal safety insurance, transportation vehicles, accommodation, and specialized collection and delivery skills training (including but not limited to hazardous material identification, harmless treatment of pollutants, first aid, etc.). The company issues corresponding professional qualification certificates upon completion;\n3. Triple salary on holidays;\n4. Free supply of work unifroms throughout the year;\n5. Personal safety protection will be provided for collection and delivery in dangerous zones (including but not limited to material support, armed support, dedicated escorts, etc.), with all expenses covered by the company.", "InfoDisplay_11010111_Title": "Huaxu Academy Academic Lecture Schedule", "InfoDisplay_11010111_Text": "Huaxu Academy Academic Exchange Week Lecture Schedule:\n\nLecture Title: Classification of Tacetite Weapon and Its Significance in Energy Studies—A Case Study of Huanglong Weaponary\nLecture Venue: First Lecture Hall\nSpeaker: Mortefi\nSpeaker Bio: Expert in Tacetite Weaponary, assessment specialist in the Department of Safety, and distinguished researcher at the Huaxu Academy.\n\nLecture Title: Logic of the Front-End Algorithm for Route Allocation in Lollo Logistics\nLecture Venue: Tiered Lecture Hall\nSpeaker: Rubert\nSpeaker Bio: Front-end engineer at Lollo Logistics and guest lecturer at the Huaxu Academy.", "InfoDisplay_11010112_Title": "Liuxian Teahouse", "InfoDisplay_11010112_Text": "[Seasonal Picks]\nCarefully selected Spring Tea, paired with \"Lotus Top Morning Dew\", known for its calming and soothing effects. Feel free to come in and enjoy our tea.\n\n[Reminder]\nThe cute cats and dogs outside the teahouse are not just visitors; they are cherished members of our teahouse family. Guests are invited to interact with and treat them kindly. For those with sensitivities to our furry friends, we recommend the serene terrace on the second floor. From there, you can bask in the breathtaking view of Jinzhou and embrace the delightful atmosphere of the city.\n\n[Now Hiring]\nTea for refreshment and tea for kindred spirits. Liuxian Teahouse is now hiring tea enthusiasts to join our team, and salary is negotiable.", "InfoDisplay_11010113_Title": "Check logs", "InfoDisplay_11010113_Text": "Stone is responsible for batches 10200 to 10299: inspected, transportation and assembly completed.\nLian Ke is responsible for batch 10300 to 10399: inspection has been done, transportation is in progress.\nBatch 10400 to 10449: No inspection information, status unknown. Manually inspected, contact me to handle related matters.", "InfoDisplay_11040101_Title": "Unknown Signal", "InfoDisplay_11040101_Text": "“The light will never fade at the lighthouse. You are welcome to come home any time, friend.\"", "InfoDisplay_11040102_Title": "Evacuation Notice", "InfoDisplay_11040102_Text": "To all villagers and stationed personnel of the investigation area: There have been reports of sightings of abnormal frequencies in areas surrounding the village (including the ninth investigation area). The Huaxu Academy estimates a build-up of Etheric Sea, and a high probability of Tacet Field occurrence in these areas. To ensure the safety of your life and/or properties, please prepare for an immediate evacuation upon receiving this notice. Gather essential items only. Midnight Rangers will be dispatched to assist with evacuation. REPEAT. ESSENTIAL ITEMS ONLY. EVACUATE IMMEDIATELY! Additional Instructions: All stationed personnel of the investigation area must pay close attention to subsequent alerts/notices.", "InfoDisplay_11040103_Title": "Package List", "InfoDisplay_11040103_Text": "Spicy Meat Slices 1 portion, Loong Buns 1 portion, 10 skewers\n-Bring the Food Ration Bars. \n-I don't like Food Ration Bars... Can we have Helmet Flatbread?\n-Sorry sweetie, mommy doesn't have time to make Helmet Flatbread.\n\n10 Cans of Energy Drink\n-Why are we bringing these... Just bring some inhibitors!\n-But what if we get thirsty?\n-Just tough it out. I'll buy you Salted Milk Tea once we’re in Jinzhou. \n\n1 Set of Mahjong, 1 Tent\n-Sweetie, we're not going camping.\n-Dad said we're going camping though?\n-Well... It’s not the usual type of camping. Do we still have grandma’s jade pendant? Let’s bring that too.", "InfoDisplay_11040104_Title": "Banyan Tree \"Loong's Gaze\"", "InfoDisplay_11040104_Text": "The ancient tree \"Loong's Gaze\", is located in the northern parts of Loong's Gaze Outskirts, Central Plains. Based on records found inside \"Plants of Jinzhou\", the Loong's Gaze is estimated to be between 1400 and 1500 years old, having withstood the test of the Lament and continues to stand tall. Its twisting roots are like a python wrapped around a loong banner, its branches as though piercing claws, both showing the tree's unrestrained nature.\nThis unshakable ancient tree has long since become an icon of the land, as people seek to it as a beacon of hope. As long as the Loong's Gaze stands, the day of the Central Plains' rebirth will sure to come. \n\nReminder: Please do not carve on the bark or branches of the tree. We all share an equal responsibility to safekeep the ancient tree's well-being.", "InfoDisplay_11040105_Title": "Unsigned Diary: I", "InfoDisplay_11040105_Text": "Day 27\nThe shelling lasted three hours. There was a pause of two hours, and then the shelling continued for three hours.\n\nDay 28\nShelling continued for three hours. A two-hour pause, then three hours of shelling. Sansui told me not to keep track of it, it's not accurate. But I do watch Gui sigh and time it, usually half an hour he has to ugh. I am aware of his habit, it has always been like this.\nKeeping track of time is essential. We'll have to go out someday.", "InfoDisplay_11040106_Title": "Unsigned Diary: II", "InfoDisplay_11040106_Text": "Day 109.\nThere were two loud sounds today, I couldn't hear what it was, and there was a pause in the middle for about two... three minutes? When the first sound was heard, the new bed that had just been built on Xiao Gui's side was shaken to the point that it all fell apart, and the sand and dust fell from the cracks in the stone above his head, and he was immediately dumbfounded, and he didn't move. Until the second sound, he howled violently again.\nSansui told him to shut up, but he still howled, so Sansui gave him a slap on the face and told him not to affect everyone.\nIt didn't matter to me. By the time the first sound came, I was already thinking about my next life. In my next life I want to be a Gulpuff, zapping whoever gets me, not hiding in this dank cave.\n\nDay 110.\nSansui says Threnodian can stomp hundreds of Gulpuffs with one foot, I say it doesn't matter, Gulpuff will zap his foot.\nNot much rattling today.", "InfoDisplay_11040107_Title": "Unsigned Diary: III", "InfoDisplay_11040107_Text": "Xiao Gui's baby was born, at night. The moonlight shone in through the big hole that had been blown up, and it was quite bright. We all chatted about naming the baby, and finally chose \"Changming\". The child cried at the sound of the name, and then Xiao Gui followed suit, and so did everyone else, even Sanshui, who wiped his eyes.\nBefore the roof of the cave was blown open, there was no light from the sky. Listening to the cannon fire outside, in addition to fear, there is also a bit of unspeakable ...... ease. Now it was better to always know when it was light and dark and when it was raining. Everyone has decided to live here, Threnodian how it will be in the end, I do not intend to think about it, here is quite good.\n\nMaybe, in the future, someone will come here to investigate and find \"cavemen\" or something. I'm just writing this down in the hope that the explorer doesn't embarrass us by treating us like ancient apes, with all the research and studies.\nWe are just villagers who came here for refuge, nothing special, no need to remember us.", "InfoDisplay_11040108_Title": "Construction Notice", "InfoDisplay_11040108_Text": "The construction of the Focus Array will officially begin on September 10th, when the Tacetite Industrial Transportation Station will be responsible for the transfer work. Relevant staff members are requested to pay attention to the maintenance of road safety, carefully check the materials and regularly monitor the environment to ensure the safe storage of the sounding liquid.\nDuring the construction process, non-technical personnel should stay away from the construction site and are prohibited from coming into direct contact with the liquid without protection. If you feel unwell, please report promptly.\n\nAL158 August 30, 2008", "InfoDisplay_11040110_Title": "BEWARE THE MENACE", "InfoDisplay_11040110_Text": "Dear outsiders, if you find stray cats at the Gate entrance of the transit station, please do not feel free to feed or call them.\nThere are two bullies in the neighborhood who often approach the staff with the gesture of a soft loved one, and take the opportunity to sneak into the station and hide in the shadows of the important equipment. When discovered, they open their teeth and claws again, deliberately injuring people, and have been repeat offenders!\nIn order to ensure the safe storage of Tacetite products as well as your personal safety, please be careful of the two bullies and don't be fooled by their appearance.\n\n**We have people who feed them at regular intervals.", "InfoDisplay_11040111_Title": "The Comfort Inn ~Issue 100~", "InfoDisplay_11040111_Text": "~The Comfort Inn~\nWeekly Readings 100th Special Extra Edition\n\n*Weekly Fresh* Bounds of Gathering\nQichi Village's first Flower Tossing Festival came to a successful conclusion. Unlike previous years, to commemorate the completion of the village to the north, Qichi Village invited a number of nearby villagers to participate as a way of thanking everyone for their support.\nFlower Tossing is a custom of the villagers of Qichi Village in the past. In March, freshly folded flower branches and petals are thrown into the Yuhua Lake pool to let the water feel the vitality of the early spring, and to pray that the joy of the new life will be transmitted to the hearts of the people and that they will not be trapped by the destruction of the Lament.\nThere is also a small pond near our inn, so if you are interested, you can throw a handful of flower petals into it when you take a walk after dinner. Although it is not as large as the Yuhua Lake in Qichi Village, the prayers and joys are certainly shared.\n\n\n*Toilet reading\n\"Why is Tiger's Maw nothing like a tiger's mouth?\"\n\"Because a long, long time ago, a goat got lost in the mountains ......\"\n\nScientists analyze Tacetite composition and find it's all Resonator's wish.\n\nChirpuff was traveling down the river when he came across a Feathered Heron feeding and exclaimed, \"Chirpuff!!!\"\n\n(This page is older than the others, and appears to have been thumbed through many times)\n\n\n*Special Postscript* A Final Farewell\nWithout realizing it, Concentration has accompanied you travelers for two years and two months, and Concentration has successfully reached its 100th issue. At the end of this Concentration issue, we would like to say goodbye to all of you.\nThe LamentSonata-style war has revolutionized Central Plains, and various sudden disasters have made it difficult for us to resist. At this rate, ComfortSonata will not be able to live up to its name and give travelers a truly safe and comfortable living experience.\nBut our farewell will not be as sudden as that of the Lament. We will continue to operate for another month, and when the handover is complete, the building will be retained and taken over by Jinzhou. As for what will become of it, stay tuned!", "InfoDisplay_11040112_Title": "Windy Lighthouse Journal", "InfoDisplay_11040112_Text": "...... There are a lot of rumors about it, not only from the outside world, but even within the Pioneer Association.\nSince igniting an interest in it, I have gone through almost all the information left by previous generations, and have also gone to ask seniors who had taken up the task of investigating it, but nothing has been conclusive, leaving only a few memorized bits and pieces here and there.\n\n\"Above the windswept lighthouse is the star that lights the universe.\"\n\"Rarely do you see such a rejuvenated antiquity; it is, as those poets say, the lamp of civilization.\"\n\"This earth is drenched in Scar, but it has never given up on healing itself, and the light that comes on every night is its very manifestation in Recuperate, one breath, one breath, one breath ...... If one day this light ceases to shine, perhaps... ...\"\n\"The lighthouse, the lighthouse! What exactly does it light up? The hope of light, or a dark, unknown mystery that leads to darkness?\"", "InfoDisplay_11040113_Title": "Work Arrangements", "InfoDisplay_11040113_Text": "The Boss is going to go hunting near the outskirts of Loong's Gaze to get some Raw Meat to stock up on.\nThose chosen to accompany the trip report themselves and cross their names off (a three-day ration penalty for those who don't show up).\nList: Mashan, Zhiyan, Shekishui.\nThe others make their own arrangements.\n\nAttention.\nNo clashing with Huanglong officials, no clashing with other gangs, unless you can beat them all up.\nRemember, weigh your own abilities before making a move.", "InfoDisplay_11040114_Title": "Chief's Diary", "InfoDisplay_11040114_Text": "Chief's Special Message Touchpad, Be Smart and Don't Move\nDate: I don't know\nThere seems to be a goon who didn't show up today, what's his name, Zhi Yan? Let's see how I'll clean him up when I get back. A few other officers are shrinking, even Morri Cow is afraid, but I have to rely on the boss me to step in, hmmm.\nI came across a broken-down house where they could dispose of the meat before taking it away. These guys dawdled for half a day and still haven't finished, don't attract the maned wolves later ......", "InfoDisplay_11040115_Title": "Researcher's Diary", "InfoDisplay_11040115_Text": "Hello, passerby.\nIf you can, please take two minutes to try out the device in front of you, it will allow you to experience what it's like to be transformed into a butterfly and soar freely, and in the meantime, your use of it will allow you to collect experimental data for me.\n\n[Explanation of Experimental Principle\nIt's too long to read. \nI have analyzed a stable flying Echo from multiple Tingyos, broken down the information Spectrum into a solution to the level of genetic information, and used Naritsugu to combine with that information to replicate the Forte force of a TD, at which point the user of the Echo will be able to manipulate the Naritsugu in order to replicate the Forte force of the corresponding TD or Mutant Organism.\n\nIf you are interested, you can come to the Institute to sit in on my Echo sessions. 1012, which seems to be the date.)\n\n\nOctober 20th.\nThe rules of the chelating congregation are still the same as they were seven years ago. But the two of us ...... sure can't get through.\nI've seen this charade too many times. Dueling, it sounds fair, but they will never follow the rules.\nIt takes more power ...... We'll just have to gamble.\n\n(Pasted documents and newspaper clippings)\n\"A woman in Jinzhou who accidentally ingested Tacetite became a Resonator and instantly joined the Midnight Rangers!\nOverclock Risks of Long-Term Exposure to Tacetite: Tracking the Findings.\n\nOctober 21st.\nRead River is in better shape than I am. He's luckier than me ......\nThat's good, as long as one of us can win, we'll have a chance to get the sound material ...... to salvage everything before it's fully Overclocked ......\n\nOctober 22nd.\nThere's no time ...... me ......\nPower ......", "InfoDisplay_11030101_Title": "Research Report on the Composition of the Mist in Misty Pits", "InfoDisplay_11030101_Text": "Reported by Goose Book\nSince the beginning of TD Outbreak (130-155 years), there has been a dramatic increase in the mist in the deep pit located at the bottom of Tiger's Maw, and the Institute has detected a large number of active Wuthering Waves sub-signals at this location, and has dispatched an exploration team to the pit to investigate on a number of occasions, however, personnel have been severely compromised, and the data has been lost, and it has not been possible to actually advance the progress of the investigations.\nThe purpose of this exploration is to continue the investigation of the mists and to rescue the trapped personnel. The personnel involved were:\nMidnight Rangers Pioneer Brigade Specialized Team (111162)\nInstitute Address Exploration Team\n......\nAnalysis of survey results regarding the Unknown Mists:\nThis exploration collected samples of the Mist in the tunnel connecting Tiger's Maw Mine and the Misty Deep Pit, and analyzed them in a field test using the [Simple Spectrometer] carried by the team. Based on the results of this test, we hypothesized that the Mist appears to be a biological component with a composition similar to the scale powder on the wings of Lepidoptera insects, exhibiting non-toxic, low-temperature properties.\nWe judge that the danger of the mists comes mainly from its low-temperature characteristics:\n① The condensation of water vapor caused by low temperature will greatly obstruct the field of vision, causing investigators to lose their judgment of direction in the misty area.\n② Low temperature will directly affect the health of the investigators, long-term low temperature leads to reduced physical vitality, unable to respond to the danger in time.\nHowever, this investigation has not yet identified the positive body of the unusual sound coming from within the misty area. Considering that the unknown sound may cause panic among the people in the vicinity and affect the operation of the mine, it is recommended that the information be blocked.\n\n\nThe following is a list of recently missing persons:\nChamon\nBracegirdle\nLeyun\nChonin\n..................\n(Relatives of the above individuals appear to have been experiencing varying degrees of hallucinations recently. They are calling for them to enter the deep pit of mist at the bottom of the mine, which is suspected to be related to the mutation of the mist. As the Misty Pit is sealed off and cannot be investigated further, it is recommended that all operators be informed to avoid the mist and temporarily stop mining in the area around the Misty Pit.)", "InfoDisplay_11030102_Title": "Report on the Subway Station Accident", "InfoDisplay_11030102_Text": "[Incident Report\nProject Number: ■■■■\nInvestigator: ■■■\nPerson in Charge: ■■■, ■■■\nLocation: ■■■ Intercity Ground Rail Station\nDate: ■■■ Year ■■ Month ■■■ Day\nIncident Summary: The Wuthering Waves subconcentration, anomalies, and information in the area were detected by the ■■■ device to be in line with the best experimental site for the \"pooled cause\", so the ■■■ team started work on the same day. The researcher ■■■ used the power of the \"Collective Factor\" and successfully connected with ■■, obtaining information about the history of this place and ways to calm ■■ down. However, the connection was too strong for ■■ to sever on her own, so the other team members forcibly awakened ■■ while calming ■■. After ■■■ completed the report recording, he experienced hallucinations, blurred consciousness, and loss of consciousness, and lost his vital signs an hour later.\nThe ■■■ Intercity Ground Rail Station was assessed to be extremely dangerous and was sealed off and cleaned up with immediate effect, with all survivors of the ■■■ Squad under special observation.", "InfoDisplay_11030103_Title": "Report on Historical Incidents at this Subway Station", "InfoDisplay_11030103_Text": "[Record of historical events\nRecorder: ■■■\nOral narrator: ■■■■\nPlace: ■■■ Intercity Ground Rail Station\nDate: ■■Year ■■Month ■■Date: ■■Year ■■Month ■■Day\nBrief description: This event occurred sometime during the early days of the Lament, the exact time is unknown. The Future train set was used to transport the elite group of the then ■■■ City out of the worst affected areas, and due to the limited number of people it could carry, a large number of civilians were stranded in the waiting area and a large-scale conflict broke out. The train's famous pianist, ■■■, decided to get off the train in solidarity with the other civilians, and began playing on the spot in the VIP waiting area. The sound of his piano calmed the crowd and echoed the cries of the people. After the train was sealed off at Gate, the system's voice announcement \"■■■■■■■■■■■■■■■■■■■\" once again enraged the crowd, and their rushing caused the train to derail and crash into a mountain, causing an even larger landslide, leaving no survivors.", "InfoDisplay_103012501_Title": "Environmental Assessment Module", "InfoDisplay_103012501_Text": "Testing and analysis of water quality samples has been completed.\nThe results of this analysis were analyzed using Chromeshell collected at the site as the primary sample reference:\n① The water quality of the site is within the normal range of pH value and chloride level\n① The water quality of the site is within the normal range of pH and chloride levels ② The water source has a high level of insoluble matter, which is suspicious of potential water contamination issues\n(iii) High levels of substances in Wuthering Waves due to active aquatic Mutant Organisms in the vicinity.\n④ ......\nSummarizing the results of the above analysis, it can be concluded that the data of this site exceeds the criteria of livable environment and is not suitable for a new site.", "InfoDisplay_103012502_Title": "Environmental Assessment Module", "InfoDisplay_103012502_Text": "Analysis of soil samples for spectral testing has been completed.\nThe results of this analysis were analyzed using Edodes grown on the site as the main sample reference:\n① The soil moisture and organic matter content is high in this environment.\n② The soil is contaminated with certain impurities.\n③ ......\nSummarizing the results of the above analysis, it can be concluded that the data of this site exceeds the criteria of livable environment and is not suitable as a new site.", "InfoDisplay_103012503_Title": "Environmental Assessment Module", "InfoDisplay_103012503_Text": "Detection and analysis of biological samples has been completed.\nThe results of this analysis were analyzed using the Bird Egg collected at the site as the primary sample reference:\n① The organisms at the site are highly active and may have a certain desire to attack humans.\n② The content of Wuthering Waves substances in the organisms is far above the normal level, and it is suspected that there is a more active Tacet Field in the vicinity.\n③ ...\nSummarizing the results of the above analysis, it can be concluded that the data of this site exceeds the standard of livable environment, and it is not suitable as a new site.", "InfoDisplay_103012504_Title": "Jinzhou News Agency Street Interview: Why is it called Tiger's Maw?", "InfoDisplay_103012504_Text": "Reporter: Interview, do you know why this place is called Tiger's Mouth?\nUncle Miner: To make a living? It's not a place to feed your family!\nKid: Because there's a big hole like a tiger's mouth! Ouch--\nPasserby Citizen: Tiger tiger lah! Ah, you call this a lion dance? They're all the same. ...... (Laughter from surrounding people)", "InfoDisplay_103012505_Title": "Electronic Notice for the Annual Inspection of Transport lorry", "InfoDisplay_103012505_Text": "Hear me, everyone. The Annual Inspection of the Transport lorries for the mines is about to begin. Bring your license when you go to the inspection. It must be valid.\nAnyone with an expired license will all be considered uncertified personnel. You’re gonna be denied access to your vehicle, no matter how experienced you are as a driver.\nThe inspection will take place from the end of this month to the middle of the next. Bring your ID papers and file your application at Ministry of Development. The time of the examination will be published on another occasion.\nReady the files attached here carefully before you go and get yourself prepared. You’re gonna want to thank me.\n\nAttachments: 1) Particulars of the Annual Inspections of Transport Lorries at the mine\n2) Basic Criteria for the Assessments of Vehicle Driving Skills", "InfoDisplay_103012506_Title": "Security Regulations for Operations at Tiger’s Maw Mine", "InfoDisplay_103012506_Text": "Several additional lines have been attached under the Tiger's Maw Mine Safety Code:\n\n43.Don't believe rumors about voices; you should not and will not hear any strange noises inside the mine. Especially the calls of loved ones. (Departed loved ones are unlikely to speak to you )\n44. Do not go near the fog at any time. Even if someone calls you in the fog.\n45. If you hear strange noises, please ignore them, immediately stop all work at hand and proceed to the infirmary where we will provide you with psychological and physical treatment.", "InfoDisplay_103012507_Title": "Regarding Rumors of \"Loved One's Call\" in the Mine", "InfoDisplay_103012507_Text": "Recently there have been a lot of rumors in the mine, the source of which is a number of cases of missing miners that have not been resolved for the time being. The mine understands everyone's feelings, but for the sake of production safety, please consciously maintain a good working environment, do not spread rumors, and do not believe rumors. Currently Midnight Rangers members have intervened in the investigation of this incident, please be patient and wait for the results of the investigation.", "InfoDisplay_103012508_Title": "Logs of Hazy Depths Prospecting Team, I", "InfoDisplay_103012508_Text": "How long have we been sunken into the haze? A few seconds, or perhaps a few minutes? I have yet to recover from the ordeal; the hypothermia is still causing my entire body to tremble. I feel as if I have just been pulled out of a freezer, stiff and curled up. My ability to think has almost come to a standstill.\nWhat was it? What did we go through? Where are we?\nThe miners taken away by the haze, where are they?\n...\nI will keep jotting things. It keeps my brain running. Until I figure this out.", "InfoDisplay_103012509_Title": "Logs of Hazy Depths Prospecting Team, II", "InfoDisplay_103012509_Text": "Chisu left his backpack to me, and I knew he was prepared for a risky rescue. I was filled with fear, afraid that he might not return, and even more afraid that he might come back something else... Tacetite Weapon should never be used against comrades.\nEspecially the one he left me with.", "InfoDisplay_103012510_Title": "Logs of Hazy Depths Prospecting Team, III", "InfoDisplay_103012510_Text": "Hmm... I believe that was Chisu’s voice. He spoke calmly, just like he always did when comforting me, \"It's alright”...\nMy mood unexpectedly calmed down with his voice, but my hands trembled uncontrollably.\nThe readings of the decibel counter remained unchanged. I knew it wasn't him. It was a shoddy trick of the TD.", "InfoDisplay_103012511_Title": "A Joke", "InfoDisplay_103012511_Text": "Jack’s mother asks Jack what job he would like to do. Jack says he wants to be a miner.\nMother doesn’t understand because Jack is not a hardworking boy. Jack says: “I can take everything 'mine' when I'm a miner.”\n\nComments in small fonts: Nice one. Be careful of the “hissers” underground though.", "InfoDisplay_103012512_Title": "Chat Log found in a Terminal", "InfoDisplay_103012512_Text": "Tan: Are you really working the night shift at the mine?\nJing: I decided to find myself a means of livelihood before the water and food run out at home. Saves me from starving myself.\nJing: It wasn't as terrible as I had imagined, though. I kept staring at the \"grand elevator\" on that side, trying to kill time. It must have gone up and down at least fifty times this evening.\nTan: Isn’t it too frequent?\nTan: Moreover, I heard that the mine has recently reduced the night shifts. So why is there still so much activity?\nJing: I don’t know either. Let me check with my night-security-adapted Forte.\nJing: Something’s definitely wrong...\nTan: What is it?\nJing: Nobody’s in the elevator. I checked the platforms across the levels. No one’s waiting... I have to go and check for myself.\nTan: Hey hey hey. Don’t get ahead of yourself yet. If this was a movie, the thing waiting for you out there definitely would not be what you expected.\nJing: That’s not true. I have to take care of more than my own safety, now that I’m in this job. Besides, you should start to be rational. Didn’t you brag about being the new generation of Jinzhou? Why do you believe in this kind of thing more than those squares?\nJing: Maybe it’s just mechanical malfunctioning, or my co-workers being naughty? The work here is so dull. Maybe they decided to “surprise” me a little?\nTan: Sentinel bless you. Good luck, then.", "InfoDisplay_103012513_Title": "Equipment Maintenance Log", "InfoDisplay_103012513_Text": "Equipment name:People and goods dual-use gondola\nEquipment No.: HLHk-09\nUsed by: Tiger's Maw Mine Transportation Department\nFailure conditions: Abnormal increase in the amount of wear and tear of the wire rope and the number of broken wires, resulting in a soft connection between the gondola frame, the gondola can not operate normally.\nMaintenance: The wire rope has been replaced.\nCause analysis: Have checked the traction sheave, guide sheave shaft, speed limiter and other related parts, did not lock the cause of the abnormality, suspected to be caused by improper human operation.\nSuggestions: Let me catch which bastard dares to load indiscriminately resulting in overloading, I'll hang him on the cable, so that he can experience the overloaded cable car is what feeling!\nMaintainer: Lao Cheng", "InfoDisplay_103012514_Title": "Engineer's Log", "InfoDisplay_103012514_Text": "To Cheng:\nI got through the problem reported by the new watchman.\nJust as you said, the elevator running without a payload is not at all paranormal. It's simply that someone has lowered the weight sensing threshold of the elevator. Now, even a few grains of sand can keep this machine going up and down endlessly. I don’t like to criticize people but young guys nowadays are just so doubtful about everything...\nNevertheless, we need your help for the reparing here. Only you have access to the system initialization.", "InfoDisplay_103012515_Title": "Warnings for Liquid Tanks", "InfoDisplay_103012515_Text": "Don't think of canned song liquid as regular canned goods!\n1, It will not be sold in the general market.\n2, It cannot withstand violent transportation.\n3, It cannot be stored for long periods of time.\n4, Most importantly, don't be stupid enough to open a random can of NaruLiquid like a can of food, it's deadly!", "InfoDisplay_103012516_Title": "A Miner's Search Record", "InfoDisplay_103012516_Text": "Tacetite Radiation\nTacetite Radiation Effects\nTacetite Long-term exposure Disease\nTacetite Disease Cognitive impairment\nTacetite Disease Cure\n......", "InfoDisplay_103012517_Title": "Tune of Rocks", "InfoDisplay_103012517_Text": "Who said music must be played by instrument?\nDuring my time working in the mine, I kept hearing strange sounds. At first, I thought it was the rumored \"sound\" everyone talked about... But later on, I discovered that these strange sounds actually came from the minerals themselves, and even more astonishingly, they formed a unique tune!\nThe shape the Tacetite is cut into and the quality of the Tacetite both dictates how this tune goes.\nI sorted through the recordings across the years and arranged them into a song, which is now known as “Tune of Rocks\".\nI don’t feel quite vigorous lately... But fortunately the Pioneer Association Radio has received the mastertape of “Tune of Rocks”. My wish has been fulfilled!", "InfoDisplay_11070101_Title": "Port Business Advertisement", "InfoDisplay_11070101_Text": "Jinzhou is a fortress city on the southeastern border of Huanglong. It is the first land-based port for all foreign ships entering the nation. Foreign personnel and goods must be inspected and offloaded at Port Gunchao. Port Gunchao features a well-established container management system, along with large-scale berthing facilities. It is a comprehensive main hub port and container trunk port with the highest throughput out of any port in Huanglong. Currently, Port Gunchao has reached long-term strategic partnerships with Lollo Logistics and the Pioneer Association. We welcome business cooperation of any form.\nOffice of Commerce, Port Gunchao", "InfoDisplay_11070102_Title": "Work Log", "InfoDisplay_11070102_Text": "Last month, while taking inventory in the yard, I spotted a spider web. Normally, I would have cleared it but this one was different. Its intricate design drew me in, with expanding polygons that seemed to follow a calculated pattern. It reminded me of a legendary tale - that TDs are attracted to similar frequencies. In that moment, I felt a connection to the spider and its creation. I couldn't bring myself to destroy it, hoping no one else would disturb its beauty. I wonder if the spider and I share a similar frequency?", "InfoDisplay_11070103_Title": "Expressway Bulletin", "InfoDisplay_11070103_Text": "Thank you for choosing the expressway. This highway is a direct connection between Port Gunchao, Tiger's Maw Mine, and Jinzhou City. Please confirm your destination. Exiles and Tacet Discords may appear around this section of the expressway. Please be vigilant and drive safely during the transportation of goods. (Update: Those who intentionally vandalize or damage expressway facilities will be subjected to prosecution!)\nRoutine Maintenance: Team Seven, Ministry of Development", "InfoDisplay_11070104_Title": "Supply Application Form Template", "InfoDisplay_11070104_Text": "Supply Request Form Template\nApplicant: Yizhu (example) Application Department: Jinzhou Patroller (example)\nRequested Supply and Quantity: 10 modern decoy projectiles (example)\nReason for Request: A group of Exiles was sighted near the port expressway (example, summarize in 80 words or less.)\n\nPlease submit using your own Terminal.\nRequested supplies will be issued on the same day of application submission. In case of an emergency, please proceed to the warehouse for quick application processing.", "InfoDisplay_11070105_Title": "Exile Slogan", "InfoDisplay_11070105_Text": "...Strengthen your body and practice holding your breath underwater often.", "InfoDisplay_11070106_Title": "CSC Laboratory Visit Handbook", "InfoDisplay_11070106_Text": "Field Notes on the Overthrow of the CSC at the AL104 Catastrophe - XIII\nRevisiting the field to examine the mystery of the CSC's demise has added no useful information.\nThere are still very few records of the site remains, Wuthering Waves sub-traces, and survivors' oral accounts ...... put together.\nRegardless of the reasoning behind it, the results alone: what happened to mankind's most advanced research facility, I shudder to think of it happening again.\nMy intuition warns me that this was not a purely natural disaster.", "InfoDisplay_11070107_Title": "Fjord Lighthouse Expedition Handbook", "InfoDisplay_11070107_Text": "Handbook of CSC's Field Trip to AL104 - XVIII\nFacility: Monitoring Station\nPurpose: Collect and predict Wuthering Waves fluctuations around the first study area.\n\nThe CSC machine, which persisted until the last moment, still played a part in the aftermath of the disaster - guiding the residents of Huanglong to safely migrate to the mountains to fulfill its final mission. As a man-made object, it was almost perfect.", "InfoDisplay_11070108_Title": "Handbook of the Loess Ruins Expedition", "InfoDisplay_11070108_Text": "CSC Field Notes on the Overthrow of the AL104 Catastrophe-VII\nThe simple settlements that were once constructed with military installations were completely depopulated at the time of the Catastrophe.\nToday, the environment is still harsh, with frequent fog and some anomalies in the Wuthering Waves subindex.\nIt seems to be frequently raided by Exiles operating in the vicinity, leaving little in this area.", "InfoDisplay_11070109_Title": "Lost Cemetery", "InfoDisplay_11070109_Text": "In AL157, the largest TDTD Outbreak in Huanglong's history, the \"Giant Wave TD Outbreak\", appeared and pushed into Jinzhou's hinterland.\nIn order to save the homeland on which mankind relies on for survival, all Huanglong troops stood by and defended the last line of defense.\nAmong them, the Midnight Rangers' vanguard brigade went deep into the core area of the field to carry out a campaign to eliminate the enemy. They sacrificed their lives for The Price to Pay, successfully reversing the passive defense situation on the battlefield and laying the cornerstone for Huanglong's final victory.\nThis cemetery is dedicated to the memory of the 306 soldiers who sacrificed their lives in the battle of Huanglong TD Outbreak.\n --From all the people of Huanglong.\n\nSupplementary Announcement: In AL159, after the completion of the cemetery, there were many mourners, and the sound of mourning condensed, causing the surrounding Wuthering Waves to be disorganized, triggering a small Tacet Field Outbreak, and damaging various parts of the Memorial Cemetery to varying degrees. Plans were made to refurbish the site, but the public wanted to keep the remnants in place in order to serve as a wake-up call that the crisis was not to be forgotten.", "InfoDisplay_11060101_Title": "Battlefield Record 6010: Autumn", "InfoDisplay_11060101_Text": "It was the fifth day into the field and I finally had time to write something down.\nI was assigned to be the platoon clerk, a platoon of 30 men. I had to write down what I ate, drank and slept, what I took and what I did. Geiger counters were going off every day, and shells flew by from time to time in the near distance.\nI don't know if I was lucky or not, but an enemy bomb hit the bunker I had dug. It burned my Backpack to a pile of ashes. Fortunately, I was passing orders and dodged a bullet. But in the late fall, without a sleeping bag and a change of clothes, and not knowing how to survive the coming winter.\nThe platoon sergeant in charge of logistics, a warm-hearted man, let me have his brand new sleeping bag and clothes, and went to use the already moldy spares himself. I only took the sleeping bag, promising to return it to him when the rations were issued. He didn't answer or take back his clothes, just smiled and left. The night was too cold and I didn't want to go after him. Might as well wait until tomorrow to give it back to him.", "InfoDisplay_11060102_Title": "Battlefield Record 6010: 91.7 Highland Contest", "InfoDisplay_11060102_Text": "The battle for 91.7 Heights lasted 11 days and nights, and our platoon, including the platoon leader and platoon deputy, lost 16 men, 7 were seriously wounded, and 8 were lightly wounded. The battle was as follows:\nIn late October, the enemy attacked my 91.7 unnamed heights, after several days and nights of repeated struggle, the enemy has encroached on most of the surface positions. 27 October, my department was ordered to put into battle to support friendly neighboring forces.\nUnder cover of fire, our unit launched six attacks on the enemy within eight hours, all of which failed to accomplish the task of expelling the enemy from the heights completely.\nAt dawn on the 28th, the enemy unsuccessfully launched a counter-attack with fire support.\nFrom October 28 to November 6, control of the surface position changed hands several times, and neither side made a breakthrough.\nOn the night of the 6th, our department was replaced by friendly neighboring forces and withdrawn from the battlefield for repairs due to large losses and more than 70% casualties.\nLesson Learned:\nThe casualties of our section came mainly from kills by enemy close-range direct fire. This came to prove that the defensive experience promoted in the Army concerning indirect fire was effective; on the other hand, it proved that we were ill-prepared for close-range fighting, a detailed summary of the lessons learned is attached.", "InfoDisplay_11060103_Title": "Battlefield Record 6010: Reorganization", "InfoDisplay_11060103_Text": "Today is November 8, and we have been ordered back to the rear to reorganize. The rumbling of artillery at 91.7 is constantly heard, and there is no doubt that that height will be the key to the whole battlefield. Whoever mastered it there gained the initiative.\nFlesh and blood became the strongest line of defense on that high ground, which was not many square feet, and before which all steel had to bend the knee.\nI was glad I didn't borrow the platoon sergeant's new clothes, at least we could bring him home with dignity.\nHe told me a legend that his grandfather told him. It is said that when a man leaves, in the dead of night his returning spirit will be carried back by the breeze to find his own home. Now that it's late at night, I wonder if everyone has already set off on their way home?", "InfoDisplay_11060104_Title": "Battlefield Record 6010: Setting Off Again", "InfoDisplay_11060104_Text": "On November 15, we waited to provide support, two recruits in all. Counting the 12 men left over from before, we formed a squad. Since we were still a platoon, I was the acting squad lieutenant, nominally an acting platoon lieutenant.\nThe battle of 91.7 had depleted the reserves, and it was time for us to return to the battlefield with the remnants of our incomplete formation. Our troops are penetrating to the enemy's rear, just waiting to complete the encirclement so we can completely annihilate the enemy.\nThe enemy has also realized this and intends to make a desperate attempt to break through our defenses and counter-encircle our two flanks. The fate of this battle will soon be decided.", "InfoDisplay_11060105_Title": "Battlefield Record 6010: This Might Be the Last", "InfoDisplay_11060105_Text": "WOMAN VOICE: \"Mom, it's the forty-seventh day of this battle and I turned twenty-two.\"\nWOMAN VOICE: \"Forty-seven days and I've gone from being a big-headed soldier to acting platoon leader.\"\nFemale voice: \"The enemy kept coming up like cockroaches.\"\nFEMALE VOICE: \"And we will not hesitate to stomp on them, as always.\"\n[pauses and takes a deep breath\nFemale voice: \"Mom, I'll be back. They'll bring me back, and remember to leave the windows unlocked.\"", "InfoDisplay_11060201_Title": "Sea of Flames Safety Rules", "InfoDisplay_11060201_Text": "1. The Sea of Flames is strictly off-limits to unauthorized personnel. Any unauthorized individuals who attempt to enter will face consequences for their actions. Those with authorization must adhere to the operation regulations.\n2. Before entering the Sea of Flames, proper authorization and qualification certificates are required.\n3. Protective gear must be worn before entering the Sea of Flames. Resonators must wear heat insulators and suction wires, while non-resonators should only enter if necessary and with additional protective clothing in special circumstances.\n4. It is prohibited to work in the Sea of Flames for more than 3 hours at a time. If any physical or mental discomfort arises during operation, leave immediately and seek medical attention.\n5. Regular psychiatric assessments are mandatory for personnel working in the Sea of Flames for an extended period of time to prevent potential risk of psychosis.", "InfoDisplay_11060301_Title": "Time Footnote·IX", "InfoDisplay_11060301_Text": "That little girl Annalika said that there might be a \"Pocket Piano\" here, and according to the coordinates she gave, this should be the area.\nHowever, after rummaging around for half a day, I couldn't even see the shadow of the piano, except for some blown-up dolls and toy cars that couldn't run.\nThis kid can always find something strange and weird from piles of ancient books, but does something like a \"pocket piano\" really exist?", "InfoDisplay_11060302_Title": "Time Footnote·X", "InfoDisplay_11060302_Text": "It's been so humid lately that I'm afraid it's going to be Retroact Rain again, so I found a weapon wreck to get out of the rain.\nI came across a pair of siblings who were also stopping here, they were small and a bit wary of strangers, they looked like runaway kids.\nI was going to call Mornguard from the camp over there to come over and take the people back, but the two surprised me by pouncing on me and almost bumping into the brim of my hat.\n\"Uncle, please, don't take us back. My sister and I just want to visit the sea of flowers over there.\" The larger boy looked at me sincerely, but I was momentarily stumped.\nIt's just that, who doesn't have a bit of curiosity when they're young. Anyway, I haven't gotten much lately, so why don't I just accompany them to take a look, just as a chance to go to Sea of Flames.", "InfoDisplay_11060303_Title": "Time Footnote·XI", "InfoDisplay_11060303_Text": "We stopped at the edge of Sea of Flames and the two siblings nodded to each other as if confirming something. Then the boy pulled a small, delicate box out of his Backpack, and after only a moment's hesitation cast its contents into Sea of Flames.\nSoon the long utensil melted away in the searing heat, and by the time I turned my head, the two siblings were crying little tears.\nI've traveled all over the world and I'm not afraid of anything, but I'm most afraid of little kids crying, so it was good to see that I had put the blown up doll in the treasure chest before, and after I took it out and coaxed it, the little kid stopped crying.\nAlthough this old thing did not get into the tower, it is also considered to make the best use of it, there is a value.", "InfoDisplay_11060304_Title": "Time Footnote·XII", "InfoDisplay_11060304_Text": "Today was a bittersweet day. I dropped off the kids and received a blurry picture from Annalika, showing a \"pocket piano\" she found, just like the one I discarded years ago. It turns out that the pocket piano in the Sea of Flames was actually a precious memento of my grandparents' love. They were separated during a battle and made a promise to meet at the sea of flowers, where they would leave the pocket piano as a token of their love. My brother has plans to sell it for SHC, but how can something so priceless be measured in gold? It's moments like these that remind me of how powerful and fleeting life can be. Thank you, two little ones, for showing me the true value of antiques in this modern era.", "InfoDisplay_11060305_Title": "Time Footnote·XIII", "InfoDisplay_11060305_Text": "Annalika called out the waste after looking at my metric record.\nPerhaps in her opinion, the only way to realize the true value of ancient objects is to incorporate them into the Condensed Abyss Tower.\nIf possible, I really hope that this little girl can step out of the Condensed Abyss Tower and experience the real world, and become part of the footnotes of history along with all the metrics.", "InfoDisplay_310000001_Title": "Court of Savantae's Data Chip", "InfoDisplay_310000001_Text": ">>>CSC Labs Record No.\nIn AL103, an unknown creature was excavated from the ruins of Mt. Firmament, resembling a divine dragon, with unknown life signs, codenamed \"Sentinel\".\nAll types of Sensor tests failed to detect its internal organs, suspected to be ■■■■■■■.\nIn AL106, Sentinel was awakened by ■■■■■■, and possessed biological intelligence and could communicate. Commander-in-Chief Nine Entropy has a smooth conversation with him and formulates a plan for a True Dragon counterattack, ushering in an important turn in the Threnodian War.\nIn AL107, Sentinel assisted the humans to shoot down Crownless in Norfall Barrens, and was suspected to have the ability to absorb Threnodian power. Analysis of battlefield energy residue reveals the possibility of ■■■■ existence.", "InfoDisplay_11050101_Title": "A Person's Diary", "InfoDisplay_11050101_Text": "Date: January 8, AL157\nWhat: The Captain came to talk to me again today, and he wanted me, as the technical backbone, to give a decisive opinion - whether or not to continue the exploration work. He and I, and indeed everyone else, understands that the opening of the canal is vital, and that we've paid too much The Price to Pay for it, and that if we stop there, all these years of work will go down the drain, but if we go any further, we may lose untold human lives. ...... I can't convince myself of that, much less the I can't convince myself, let alone my teammates who are on edge because of TD Outbreak.", "InfoDisplay_11050102_Title": "Report on Exploration Work", "InfoDisplay_11050102_Text": "Date of work: October 11, AL155\nWork summary: Preliminary completion of the exploration unit distribution map mapping, can be roughly determine the orientation of the canal excavation. When collecting image information, encountered a small-scale TDTD Outbreak, Midnight Rangers special team support in time, only two members of the survey team suffered minor injuries, but the exploration equipment was seriously damaged.\nEquipment supplies are expected to arrive in a week, until then the team will suspend all exploration work.\nAssessment and observations: A raw mineralization of an unknown type of rock has been discovered within the boundaries of the site, which requires further excavation and testing of its structure and properties to determine its value. Construction and exploration work in this area has a high risk factor, and if any abnormalities are detected, work should cease immediately, the site should be evacuated, and Midnight Rangers should be called in to deal with the situation.", "InfoDisplay_11050103_Title": "Camp Notice", "InfoDisplay_11050103_Text": "[Latest Announcement]\nDate: AL157\nContents: Due to the recent frequent occurrence of TD Outbreak, abnormal sub concentration in Wuthering Waves and other special circumstances, the Sentinel Sculpture and Canal Excavation Project will be halted with immediate effect, and all Ministry of Development and Midnight Rangers staff will be withdrawn immediately, with the restarting time of the project to be determined.\n\n[ Expired Announcement]\nDate: AL154\nContents: The road into the Gorges of Spirits was officially opened today, and Midnight Rangers special teams encountered a large accumulation of TDTD Outbreaks in the valley. The TD Outbreak was extremely dangerous, and the number of deaths, serious injuries, and missing persons is too high to be fully accounted for yet. The commander-in-chief died heroically in combat, and Jiyan has been temporarily appointed as the interim commander-in-chief.\n\n[ Expired Announcement]\nDate: AL140\nContents: Commissioned by Ministry of Development, the Midnight Rangers special squad will be in charge of the survey and cleanup of the Gorges of Spirits plot from today, so that Ministry of Development can enter the valley to carry out surveys at a later stage. It is initially expected that access to Gorges of Spirits will be opened by 150.", "InfoDisplay_11050104_Title": "Experiment Report on Moire Stone", "InfoDisplay_11050104_Text": "Hardness: 6\r\nDensity: 3.0-3.5 g/cm³\r\nCompressive Strength: 3000-5000 kg/cm³\r\n\r\nThe specimen is named Moire Stone, characterized by its fine structure, high hardness, and strong compressive strength. It exhibits excellent chemical stability and can withstand extreme temperature variations.\r\nMoire Stones are widely distributed in the Gorges of Spirits, forming large-scale deposits that faciliate easy mining. Sizable blocks can be easily mined. All these factors make Moire Stones excellent construction materials suitable for large-scale sculptures, exterior walls of buildings, and hard paving.\r\n\r\nNote: It is used in the construction of Jinzhou and the creation of the Sentinel sculpture.", "InfoDisplay_11050105_Title": "Gorges of Spirits Tacet Discord Battle Report", "InfoDisplay_11050105_Text": "Date: AL154\nContents: In the operation to recover the Gorges of Spirits, Midnight Rangers encountered extremely unfavorable circumstances such as the death of the commander-in-chief and the disparity between the enemy and us. However, our warrior Jiyan was outstanding in battle, and fought against the large-scale TDTD Outbreak for three days with only a single special team left, and stood firm until the arrival of support from large troops, and then merged the military forces and successfully defeated most of the exploration results. The TDTD Outbreak was defeated in one fell swoop, and most of the exploration results were successfully preserved.", "InfoDisplay_11050106_Title": "Investigation Report on the Gorges of Spirits", "InfoDisplay_11050106_Text": "[Static Noise--]\nMy daughter was begging to visit the Great Falls and see the majestic turtle that resides there. She had been pestering me all day, but eventually agreed to just look at photos instead of going in person. It's strange that this location has remained relatively untouched by the TD Outbreak, most likely due to the large creature residing in the lake. I will have to be cautious not to startle it during my exploration.", "InfoDisplay_11020101_Title": "Eastern Spring and Western Canon: I", "InfoDisplay_11020101_Text": "Side by side: brother, buddy, friend.\nShake/report a crank: to report a name.\nStifle the bars, not to shine the steel: inconvenient to inform the name.\nBig/Loud crank: a person with a big name.\nEmpty: a white person who doesn't know the jargon.\nTuanchun: communicating in jargon.\nLegs: a person who is admired.\nLadybird: boss, chief.\nTuan Shui Huo: hand over the SHC money.\nZhaoluzhuanghe: put your eyes on, look carefully.\nZhaizi: eyes.\nShunfengzi: ears.\nGolden rod: legs.\nQingzi: swords and weapons.\nStick: guns.\n....", "InfoDisplay_11020102_Title": "Memorandum for Newcomer Exiles", "InfoDisplay_11020102_Text": "To fling/report a man's name: to report a name\nStifled, not shining steel: inconvenient to report the name\nEmpty: a white person who doesn't know the lingo\nTuanchun: to communicate in the lingo\nTuan Shui: handing over SHC money\n\nThere are too many unintelligible words here, so I'll memorize the important ones first, and the others will be taken as they come, and I'm sure I can survive here with a little effort!", "InfoDisplay_11020103_Title": "Obsolete Road Sign", "InfoDisplay_11020103_Text": "Haymarket, welcome!", "InfoDisplay_11020104_Title": "Lost Signs", "InfoDisplay_11020104_Text": "Blank warning sign with a design soaked off by seawater that it's impossible to know what it was once warning people about ......", "InfoDisplay_11020105_Title": "Rhymes of the Olden Days", "InfoDisplay_11020105_Text": "You're a city that never sleeps\nThe lights come on\nThe music is playing\nSinging and dancing ......", "InfoDisplay_11020106_Title": "Drainage System", "InfoDisplay_11020106_Text": "It's really strange, how can water keep seeping out of this big pipe even though we've blocked it with rocks?\nSince A grain into the pipeline exploration did not come out, to find his small skin also disappeared, the boss will not allow people to go in again, our old city gang has just established a short period of time, manpower can not be enough to be lost in this strange tunnels.\nListen to the most cultured boss uncle said, the former big cities have a maze of underground waterways, I wonder if this is also leading to a labyrinth?", "InfoDisplay_11020107_Title": "Tide House", "InfoDisplay_11020107_Text": "During the vacation period, the store is open for business as usual, and new and old customers are welcome to come and taste.", "InfoDisplay_11020108_Title": "Writings on the Wall", "InfoDisplay_11020108_Text": "They said this is where help could wait!\nThe Municipal Building, the highest place in Sea City, a landmark that can be seen at a glance no matter where!\nWhy, why hasn't anyone found this place?\nThe sea is about to rise. ......", "InfoDisplay_11020109_Title": "Sea Watch Notes", "InfoDisplay_11020109_Text": "In my uncle's old book, there is a phrase \"looking at the stones to the east to see the sea\", which is said to express the hero's ambition to see the world.\nAlthough I don't know what it has to do with \"stones\", I have seen the sea here.\nI hope that our \"Old Town Gang\" can grow and develop in this way!", "InfoDisplay_11020110_Title": "Tattered Paper", "InfoDisplay_11020110_Text": "I want water! I'll buy it however expensive it is!\nIt's been five days since I've been trapped here by seawater, and even the sturdiest of repaired rooms are starting to seep ......\nBut I don't want this salty seawater, give me water I can drink!\nTake all this SHC! Just give it to me (the paper broke from here)", "InfoDisplay_11020111_Title": "How Old Town was Built: a Record of the Rise and Fall of Gang", "InfoDisplay_11020111_Text": "Compiled by: Ah Chin\nWe found a strange structure here, looking like a tower made from the edges of the surrounding ruins.\nCould it be that someone had settled here before us?\nIt's just that these seawater-soaked traces look like they were left before the Lament.\n......\nBoss checked around the neighborhood and found that the lights here were surprisingly still electrified.\nNo matter what the people before this tower did with it, once we change the bulbs in it, we can use it as our first stronghold of the Old City Gang here!\nReally looking forward to lighting it up tonight.\n......\nThat idiot, Four Eyes, accidentally dropped a lamp, so it's a good thing we can't see it as it once was.\nStill have to plead for him, hope the boss isn't looking forward to it as much as I am ......", "InfoDisplay_11020112_Title": "Exile's Diary", "InfoDisplay_11020112_Text": "You can see the whole neighborhood from here, and I love to laze around ......\nIn order to follow in Big Brother's footsteps, I left Jinzhou behind and joined the Old City Gang.\nThis is a place that symbolizes the ruins of a place where prosperity is easily lost, but Big Brother believes it can usher in a renaissance that will surpass Huanglong's. I believe in Big Brother and look forward to working with him!\nI believe in Big Brother and look forward, together with him, to witnessing the beautiful look of this long street once again lit up with streetlights.", "InfoDisplay_11020113_Title": "Electricity Safety Poster", "InfoDisplay_11020113_Text": "Don't get your hands touched by electricity, safety is in your mind.", "InfoDisplay_11020114_Title": "Exile's Monthly Log", "InfoDisplay_11020114_Text": "This month's \"performance\" achievers are:\nYue Jing, Lu Yue, Ban Yu, Leng Yi ......\n\nOz was honored as the Star of the Month for his outstanding performance in bringing back two boxes of weapons.", "InfoDisplay_11020115_Title": "Inscriptions on the Mysterious \"Tube\"", "InfoDisplay_11020115_Text": "If you're that thing called a \"spacecraft\" in the book Dad read to me, tell my name to my mom in the sky!\nI'm called Stargazer! The \"star\" where mom is!", "InfoDisplay_11020116_Title": "Note by An Engineer", "InfoDisplay_11020116_Text": "I'll see you again sometime.\nMaybe just the day you forget my name.", "InfoDisplay_11020117_Title": "electronic note", "InfoDisplay_11020117_Text": "Recently, my brothers have not been able to grab any cat food, they are running low on reserves, so feed them less!\nRemember not to let the minibus feed them dog food. Rhubarb has just given birth to cubs and needs to eat more too, and also save for the pups for later.\nBrothers can eat less, don't let the cats and dogs starve.", "InfoDisplay_11020118_Title": "\"Cat Tree\"", "InfoDisplay_11020118_Text": "The boss of the old city used to love to collect some fabrics from Huanglong, before I thought he had some weird pursuit of clothing, but I didn't realize that it was used to make this big shelf, maybe it is to be used as a proof of turning his back on Huanglong. ......\nBut this thing in addition to take up space, really not much use, recently, except for the little rice they love to come over to play, the other people simply do not care ......", "InfoDisplay_11020119_Title": "Ecological Survey of the Waveworn Ruins", "InfoDisplay_11020119_Text": "Before I came to Huanglong, I had heard about the magical \"mushrooms\" that grow here.\nIt is a huge red-colored coral that grows among the steel jungle. It reproduces very fast and has strong hallucinogenic ability, so it can be said that it is the real master of this city ruins. After the sea receded, the Huanglong people thought they could regain their homeland, but they were attacked by the evolved corals - a psychedelic scene called \"mirage\".\nNo one knows what the first group of investigators saw - the past or the future? Those who barely escaped lost interest in everything and soon died of hunger strike. The reconstruction of this place was abandoned as a result.\nOnly one day, the crimson suddenly faded, and with it a sharp decrease in the amount of crimson capsulein in its emitted spores, as if their growth period had suddenly ended, but will it still evolve? Will there be new dangers?\nFor the time being, no one but the Exiles, who don't value life, are willing to enter this ruin of the unknown.", "InfoDisplay_11020120_Title": "A bag of Scrap Paper", "InfoDisplay_11020120_Text": "The style is barely recognizable as the currency that once symbolized wealth.\nClipped to the corner of the bag is a scrap of paper that reads \"Water!\"", "InfoDisplay_11020121_Title": "Door Plate", "InfoDisplay_11020121_Text": "North River Block β Building 5F\n■■■■ Technology Co.\nReception is on the same floor as the α-floor, please turn left to the front desk to register your identity.\n(A small, barely recognizable line: the spare key card for the conference room is also at the front desk, so you can come and get it if you need to work overtime)", "InfoDisplay_11020122_Title": "A Letter to Those Who Came After", "InfoDisplay_11020122_Text": "Hello to the later of Haymarket, where I was once the city's mayor.\nBy the time you read this letter, Sea City and I will be about gone. Allow me, in this letter, to tell you of its last glory.\nIt was a perfect day for stargazing, and on that day we opened the roof of the municipal building especially to view the sea of stars with the citizens of Haiku City who had won the lottery.\nNear the appointed time, far more people than expected came up. It wasn't due to stargazing, but because floods and torrential rains had quietly arrived and were attacking Sea City in a big way.\nThere were strangers who saw each other as enemies, and even former friends and family who had turned against each other in order to grab supplies and to seize the high ground.\nI had thought that Sea City was a body of steel, but I didn't realize that she was so fragile in the face of disaster.\nSo I announced the opening of the passage for all citizens to ascend. Of course, saving everyone is unrealistic. To save one is one, and to last a moment is a moment is the only thought I have left.\nThis is the municipal building of Haymarket, and in critical moments it should serve the people who co-created it.\nSurvivors gather here, and what started out as a day of stargazing turns into a day of downright escapism. With dim waves of clouds above our heads and endless floodwaters beneath our feet, we wait for our fate on an isolated island. The sun and moon were gone, and the signal was broken. In the end, I had to make different star maps of the night view of Sea City's neighborhoods and show them to you in a projection.\nThat was a new promotional video for Hai City just released a while ago, a very beautiful night scene, shot at an altitude of thousands of meters.\nIn the face of disaster, human beings have lost the right to look up at the stars. But I hope that we can still view our own starry sky and keep that view as a common memory.", "InfoDisplay_11020123_Title": "Wuming Bay Pre-Lament Record 012", "InfoDisplay_11020123_Text": "MACHINE VOICE: This is an important announcement, we are opening the Municipal Building for an unprecedented day of stargazing.\nAll citizens of the city who have won the lottery are invited to view the sea of stars!\nWOMAN'S VOICE: At twelve o'clock tonight, please arrive on time.", "InfoDisplay_11020124_Title": "Wuming Bay Pre-Lament Record 090", "InfoDisplay_11020124_Text": "Panicked male voices: eastern neighborhoods all flooded ......\nPanicked Male Voice: Oops! Disaster Spreads faster than we can imagine! Supplies? Supplies don't matter anymore!\nPanicked Male Voice: Hold on to the roof of your building before the fleeing ...... Hello? Hello! Can you hear me!", "InfoDisplay_11020125_Title": "Wuming Bay Pre-Lament Record 137", "InfoDisplay_11020125_Text": "Panicked male voice: So many accidents! For survival supplies and to seize the high ground, the sea city is in chaos!\nMIGHTY FEMALE VOICE: Open the passages and let the citizens come up.\nPanicked male voice: What? In case some miscreants get mixed in ...... And, we can't hold that many people!\nMighty female voice: Don't forget, this is the municipal building of Hai City, and it will always belong to the people who ...... co-founded it.", "InfoDisplay_11020126_Title": "Wuming Bay Pre-Lament Record 035", "InfoDisplay_11020126_Text": "The smartest city! The most developed brain!\nHaymarket will have access to the most advanced vehicle frame and power system!\nNamed, The Future!", "InfoDisplay_11020127_Title": "Wuming Bay Pre-Lament Record 104", "InfoDisplay_11020127_Text": "The star of the vast, its true color? If you look down from the top, it's the same as if you look up from the bottom.\nChoose Hai Shi Aviation, overlooking Hai Shi people's own starry sky.", "InfoDisplay_102801001_Title": "Tattered Booklet", "InfoDisplay_102801001_Text": "We went beneath the banyan tree, where darkness shrouded Grandma and me.\nGrandma led me with knowing grace, to hang the moons in their rightful place.\nA glowing orb above the leaves, banishing shadows, making forest so bright.\nMoon O moon, where do you hide? Behind a waterfall's cascading slide?\nWith gentle hands she'd guide my head, as we gathered moons before bed.\nMoon O moon, where do you roam? At the moon pool's alluring home?\nMoon in hand I came back and read, by her side she taught me to heed.\nMoon O moon, where do you rest? Perched upon a tree stump's crest?\nNaughty Hoochiefs watched in glee, trying to catch the moons so free.\nMoon O moon, where do you play? In a cave where dry branches sway?\nAll moons gathered but she was gone, leaving me an everlasting dawn.\nI gazed at golden moons so bright, and left for the city that very night.", "InfoDisplay_102801002_Title": "power system notes", "InfoDisplay_102801002_Text": "Precautions for Induction Energy Storage Module\n 1. Operators should pay attention to the fact that the different colors of the Induction Cell correspond to different voltages and must be matched with the corresponding energy storage slots.\n 2. The voltage of the Induction Cell can be changed through the variable sensing device to meet the demand.\n 3. Due to lack of maintenance, there may be obstacles near the module, which should be cleared before use.\n Example:\n Ruins (can be cleared directly)\n Bush Trap (can be destroyed by bursting Tacetite)\n Tacetite (can be destroyed by activating Tacetite Lightning)", "InfoDisplay_102900001_Title": "History of Huanglong Reconstruction", "InfoDisplay_102900001_Text": "AL110 SentinelSentinel defeats the Threnodian, and a young girl named Xinyi uses a little fire to rebuild hope in people's hearts. She delivers an inspiring speech at a temporary shelter, and the fervor to rebuild Huanglong rises everywhere. Xinyi leads the first step of rebuilding around Mt. Firmament, the sleeping place of Sentinel.\n\nAL115 After Resonance NexusResonance Beacon's projections, the site of the new capital is determined, which is now Jinzhou.\n\nAL116 On the first day of the New Year, the construction of the new capital Jinzhou begins.\n\nAL120 The first phase of Jinzhou's construction was completed, and most of the inhabitants moved to Jinzhou from all over the world. In the following decades, Jinzhou's infrastructure was improved.\n\nAL134 Jinzhou was hit by the TDTD Outbreak for the first time, and since then the TDTD Outbreak has occurred frequently, and is still one of the great dangers threatening Huanglong.\n\nAL155 In order to inspire people, a ceremony was held to honor the Four Heroes of Huanglong. In the same year, Jinhsi, who resonated with SentinelSentinel, became the new Dragon Lord.\n\nAL157 Huanglong suffered the largest TD attack since its reconstruction, known as the \"Giant Wave TD Outbreak\", which cost a lot of The Price to Pay, and finally Jinhsi awakened Sentinel to save the reconstructed Jinzhou.\n\nToday, Huanglong is recovering from the trauma and Jinzhou has become a place of hope for all Huanglong people.", "InfoDisplay_102900002_Title": "Loong Buns Ticket", "InfoDisplay_102900002_Text": "Loong Buns Redemption Coupon, the souvenir prize of Jinzhou Food Festival.\n\nHolding this coupon to Phan Hua Restaurant can redeem 5 Loong Buns for free, while stocks last.\nValid period: October 10, AL159~November 10, AL159\nNote: This prize is non-discountable and non-refundable, please keep it in your own possession and will not be replaced if lost.\n\n\nAnonymous annotations:\nFinished! Expired. t_t", "InfoDisplay_102900003_Title": "Secret Diary - I", "InfoDisplay_102900003_Text": "Our Sentinel has been unresponsive lately. I wonder if it's because I angered it by tempting it with Loong Buns yesterday? Next time, I'll bring some from Panhua before visiting Mt. Firmament. But wait, can Sentinels even eat buns? Well, there's only one way to find out.", "InfoDisplay_102900004_Title": "Secret Diary - II", "InfoDisplay_102900004_Text": "Today once again there is a temporary memory gap, and occasionally I can still hear a faint voice, like ...... Sentinel.\nThis feeling is like inadvertent drowning, the body continues to sink, the waters gradually isolate the external sound, suffocation enveloped the whole body.\nAfter telling Sentinel about this matter, it always said that it was my hallucination, hmm, surely again in the perfunctory me.", "InfoDisplay_102900005_Title": "Summary of the case of the assassination of Chief Mornguard", "InfoDisplay_102900005_Text": "Date: AL159\nConfidentiality: level S\nCase Chronology:\nIn AL159, former Mornguard head Syuwan was assassinated on the outskirts of the Resonance Nexus Command Hall and died after resuscitation.\nUpon investigation, there were obvious signs of a fight at the scene, and multiple people saw fire that night accompanied by the sound of an explosion, and based on the analysis of the residual data, the suspect was a Resonator with the Forte Force.\nMornguard patrol team arrived, the suspect has disappeared, blockade of the entrance to the city did not find any suspicious people, the suspect is presumed to have an unusual means of movement.\nA red fragment was left in the hand of the head of the Seokan, which is suspected to be a clue, but due to the small size of the fragment, it is impossible to pinpoint the target for the time being.\nAs this is a serious matter, it is recommended that the details of the case be kept quiet for the time being, and that the investigation be conducted in secret.\n\nJinhsi's endorsement:\nAgreed. Chief Syoguan is highly trusted, and this matter may shake people's hearts and cause panic, so it is important to do a good job of calming them down.", "InfoDisplay_102900006_Title": "Paintings under restoration", "InfoDisplay_102900006_Text": "Up to 400 centimeters long, 30 centimeters wide painting, many damaged, difficult to identify the picture.\nThe left side has three repair traces, has been repaired part of the market presents a peaceful and bustling scene, Gate Ting Ruosi, traffic, close your eyes and listen as if you were in the middle of it, the noisy bustle of the sound of the people can be clearly heard.", "InfoDisplay_102900007_Title": "Restoration of records", "InfoDisplay_102900007_Text": "Date of restoration: AL158\nRestorer: Code name Ma Liang\nRestoration Record:\nThis collection of paintings excavated from the old ruins is fairly well preserved, with only 47 points of damage.\nThis scroll painting is a bit interesting, recording the lifestyle of a certain region in a horizontal scroll, and there is something unheard of in it, so if the restoration is completed, it will surely give a glimpse of some remnants of the time before the Lament.\n\n\nAnonymous Reply:\nThe food at the third stall on the left looks so good, I'll make a note to ask Auntie Phan Hua to try making it.\nAh, and the ornament in the Gate opening of the sixth stall, is that a ...... toy?\nWhat interesting people in this area! I hope to exhibit this one in Jinzhou next festival!", "InfoDisplay_102900008_Title": "Restoration No. 171", "InfoDisplay_102900008_Text": "A long horizontal scroll, with a smoky, cascading ink work.\nThanks to the photos of the Lament's former paintings provided by Mr. Chen Pi, the restoration process of this work was smooth and efficient.\nThe Dragon Lord gave the work the title \"Wen Ye\", and it is planned to be exhibited in the whole city in AL160.", "InfoDisplay_102900009_Title": "Restoration No. 281", "InfoDisplay_102900009_Text": "Yellowed photographs. The setting sun is swallowed by the mountains, birds are circling, people are fleeing, and the world is in chaos.\nPresumably taken at the time of the Lament, this photo epitomizes the disaster for contemporary mankind.\nUnder the flood of history, we must be vigilant in peace and not forget the fire of resistance.\nThe Dragon Lord gave the name \"Silent War\", and it is planned to be exhibited in the whole city in AL160.", "InfoDisplay_126000034_Title": "Comments", "InfoDisplay_126000034_Text": "1. Wow, just tried Morri Cow's milk and it's unlike anything I've tasted before! It has a unique blend of spiciness, numbing sensation, and grassy bitterness, making it a perfect substitute for Salted Milk Tea. I have a feeling this will be a crowd-pleaser. If you're interested in trying the Salted Milk Tea, leave a comment so we can organize a sampling event in Jinzhou and potentially bring it to mass production.\n2. I'm already craving more of this delicious milk!\n3. Hot & Spicy Milk Tea is my new addiction, can't live without it.\n4. Count us in for the tasting event, our whole family wants to order some!", "InfoDisplay_126000018_Title": "Diary Entry", "InfoDisplay_126000018_Text": "Ma Cui: Mr. Painter, can you tell me about this painting?\nPainter: It is a farewell gift for you, Mr. Ma, for when you pass away.\nMa Cui: Ha ha ha! You always have such unique ideas.\nPainter: I thought it might make you angry.\nMa Cui: My temper has improved since my daughter came into my life.\nPainter: She seems quite gentle and kind.\nMa Cui: That's not true. She's always been courageous.\nPainter: She doesn't like her given name, Ma Xiaofang.\nMa Cui: And what does that mean to you?\nPainter: That she may struggle with facing herself.\nMa Cui: It's not easy to confront our own weaknesses. But I know my child. She will become the bravest of heroes.\nPainter: What if she had the chance to save you but failed because of her fears?\nMa Cui: ...\nMa Cui: Mr. Painter, are you being serious?\nPainter: Absolutely.\nMa Cui: In that case, I would be honored to witness your exceptional fortune telling skills. But I believe you are mistaken about my daughter.\nPainter: About her fate?\nMa Cui: No, about her character.\nMa Cui: If such a moment were to arise, then my passing will mark the beginning of her heroic journey.\nPainter: Why do you say that?\nMa Cui: Because I know my child, and one day she will prove to be the bravest of heroes.\nPainter: Mr. Ma, you are certainly an interesting man... Let us wait and see what unfolds.", "InfoDisplay_126000019_Title": "Midnight Rangers' Terminal", "InfoDisplay_126000019_Text": "May 10th - This was our first mission with the advance squad, and I naively thought the Wuthering Waves weather was just normal. But it was far worse than I could have imagined.\n\nMay 11th - We were sent to Norfall Barrens to investigate Threnodian Crownless energy, but the Wuthering Waves only made things more difficult. The constant rain blurred our vision and we could barely see where we were going. General Jiyan gave us a potion to block out the strange whispers we heard in the weather.\n\nMay 13th - Our team was starting to feel overwhelmed as members fell one by one. For the first time, the idea of retreating crossed my mind. Thankfully General Jiyan recognized our distress and allowed us to rest in some ruins for the night. We found a book of jokes that helped ease our tensions, but General Jiyan still seemed worried.\n\nMay 20th - Wuthering Waves concentrations were no longer important because all data was meaningless. We were suffocating in this environment, and in our latest battle, everyone died except for me and General Jiyan. He sacrificed himself to save me from the TD army. I couldn't do anything but watch as he fought alone, his star mark flickering from overuse of his Resonator powers. I begged for help while hiding behind him, not wanting to die. In the end, General Jiyan half-knelt in the ruins while his lance stood tall, saving my life.", "InfoDisplay_102011901_Title": "\"Dream Return Song III: Stone Leaf Tears\"", "InfoDisplay_102011901_Text": "Intro:\nStarry night, two farewells, leaves fall without a sound in another country.\nNight and night sad wind who have tears, stone leaves can prove love and hate long.\nAfter the Threnodian War, there was a pair of childhood sweethearts in Qichi Village, on the banks of the Xingtui River. Zhisheng fifteen years old, valiant, good at water, not afraid of TD in wartime, once led the crowd to cross the Starry Night, is a young hero. Ye Sheng year thirteen, insightful, quite aware of the big picture, every decision, will enable the people to escape from danger. Two people have a very good relationship, more support.\nThere was an ancient tree with flourishing leaves standing in the center of the curve, where Huanglong had won a great victory over Threnodian, and the people thought it was auspicious, and wanted to rebuild a new home here to seek blessings. The war has stopped, the two should be free, but encountered this matter. Ye Sheng said: \"Although the war is over, people's hearts are still full of sorrow. If the ancient wood can be comforted, may be a good thing, I decided to go with them.\" At that moment, they were separated from the branch, the two live in two places, each to help rebuild the two villages. Fortunately, the correspondence is continuous, the love is not estranged. Exactly:\nSky high branches and leaves lush, the earth far root connected.\nYe Sheng and his entourage to the boundaries of the ancient tree, then proceeded to line of civil engineering. Villagers want to get the blessing of the ancient tree, they will be the name of the village and the name of the tree together, called the open foraging, meaning that the open ground for new, farewell to the old. One day, the villagers suddenly found a strange leaf. Leaves are very new, not dry, but white and green. The villagers were overjoyed: \"It must be the response of the open foraging, and this is a sign to reward us. This is to find a small table, presented at home, you can always feel the open for the protection of the blessing.\" The rest of the villagers who picked up this leaf, also followed suit. Exactly:\nThe leaf is bright white, and the heart has thoughts of misfortune and happiness.\nAuspicious signs must always be in, blessed to long.\nNot long ago, the village out of a strange disease. Sick people night seizures, all over the body strange pain, like a heavy hammer hit, and like a sword cut flesh. More strange place, said he heard the Lament, like crying like howling, endless. Sick people not out of five days, it is difficult to escape the spirit of depression, weakness. People said: \"When the site of the neighboring tree, is to open the search for my blessing, branches and leaves through my gas root. Today, my life is not long, must be open foraging tell us; night sound the Lament, it is open foraging cry for help!\" The villagers thought that good, self-examination of the village when logging retribution, no longer allowed to log.\nBut Ye Sheng in Kai for a hard to escape, also suffered from this \"night pains\". Branch Sheng far away in the prayer pool heard about this, anxious, not as early as dawn, the night across the starry, downstream, rushed to the open foraging. When he saw a tree next to the house, white leaves were falling along the beams of the house, and he immediately felt uneasy. He also saw that the tips of the leaves were turning white, which did not seem to be a good omen. To see Ye Sheng, see his look Wei Hang, can not help but weep, said: \"You knew that day the so-called ancient wood auspicious, but the human heart suffering, praying for solace. Today, the ancient wood seems to be abnormal, why not stop him and other foolish behavior, give up early, with me back to the prayer pool ah!\" Ye Sheng want to say and stop, the pain is difficult to say, only tearful eyes relative. Exactly:\nYesterday how to know today's things, can not look back to say unusual.\nThis side of the words just fell, there are people broke Gate and entered, dragged away the branch of life. The reason is that the people heard his words, thought it was degrading to look for, will Zhisheng locked in the empty room, forbidding his feet, so as not to cause trouble. During the night, Jisheng also heard the Lament shouting. Listening, rustling outside the window, seems to be someone to open the Gate. Gate is open, Zhisheng was shocked, the person is Ye Sheng, dignified face, no sadness, no joy, softly called him, said: \"Follow me, get to see the source of the Lament.\"\nHe followed Ye Sheng as he traveled through the village, ascending the steps and walking slowly. He met a spirit who claimed that his home was in the Prayer Pool and that he had not found his way back, so he was wandering here. He led the way to the banks of the Starry River and told him that he could return home by traveling upstream. The spirit was grateful and said goodbye to him in the manner of a sergeant, and he was the soul of the Threnodian war dead.\nThe source of the Lament is removed, and the strange disease is no longer seen. The villagers look happy, gathered in the village, only Ye Sheng increasingly emaciated, more than the disease. Tried a hundred medicines to no avail, sleepiness increased, not ten days, it is difficult to be awake. The night of the day, the wind is very bleak, the branches of the sense of ten thousand policy exhaustion, had no choice but to pray for open search, said: \"If the spirit of God's wood, should have mercy on Ye Sheng, to save her life.\" Branch of the more said more sad, do not realize that has been tears. Suddenly heard a woman weeping, looked up, white leaves, it is the face of Ye Sheng, with him weeping and crying.\nZhisheng looked up at the tree, Ye Sheng's shadow is hard to distinguish, reach out and touch it, only feel the coarse branches, it has been clear everything. Ye Sheng said: \"Although the war is gone, its fruit has not yet disappeared. The living and the dead, are all trapped. Divine wood has a spirit, and my soul is connected and integrated, to lead the way to all beings, open to find a new way. Now that it has been accomplished, this night's meeting is goodbye forever.\" After speaking, the two looked at each other, speechless. Precisely:\nSince I know that it is difficult to disobey the destiny of heaven, I have also been blinded by tears at the time of parting.\nLife, death, death and water go, why ask the king of hell in a stern voice.\nThe next day, the villagers discussed, last night and heard the wind the Lament, seems to be letting out a cry, and then suddenly whispered whimpering. Zhisheng alone leaning against the tree, remembering the Lament last night, a piece of leaf fall, pick up the hand, even like a crystal, through the moonlight and flicker, such as tears fall without words. I sighed and recited a poem:\nSinking night to sit and ask the return date, the wind over the leaves fall like tears condensation.\nIn the coming year, the place where the old place is back to dream, the branches and leaves will not leave each other.", "InfoDisplay_11100001_Title": "Old Sketch", "InfoDisplay_11100001_Text": "A painting about a family playing together looks very cozy. Written on the back of the painting is the phrase, \"I hid the treasure, in the painting!\" The brushstrokes are crooked and childish, but sincere enough.", "InfoDisplay_11100002_Title": "Communication Record", "InfoDisplay_11100002_Text": "To whoever reads this,\nI hope someone still remembers me and has the painting I'm looking for. My son drew it years ago, and it captured the beauty of our once peaceful home. Back then, we used to come here often to admire the bridge and the garden full of colorful flowers. My son loved playing among them, watching the riders pass by with their heroic determination to deliver supplies while dodging the burning flowers that grew too fast.\nBut now, the bridge is broken, and our side is no longer safe. I had to send my wife and son away to find shelter while I stay behind as a rider, risking my life to prevent the fire from spreading further. I may not be much of a man, but I want to be a hero in my son's eyes.\nI've also enclosed some dried flowers that I planted myself. They won't catch on fire like the others, and if I survive, I hope to see this place restored to its former beauty without fear of fire. But if something happens to me, please know that I am proud of what I have done and wish for you all to live in peace and see these mountains flourish with safe and beautiful flowers again.\nThank you for taking the time to read this letter. My thoughts will be with you and this place until we meet again.", "InfoDisplay_102001301_Title": "Archive", "InfoDisplay_102001301_Text": "Retrieved in... Current Progress 19%... 46%... 78%... 99%... \n\nSound source has been located at a frequency consistent with the imported data.\nThe sound source belongs to, Spectrum report RA1819-G.\nSubject's name: Qianxin\nProfile: HuanglongJinzhou person, naturally awakened Resonator, resonance history 5 years, sings to calm others' disturbed frequencies, strengthens other ResonatorForte within a certain time frame without causing loss to the person being strengthened.\nHe used to be a resident singer at Jinzhou Theater, and was known as \"The Mockingbird of the Dusk\", covering the songs \"Summer Cicada Whispering Ice\", \"Ballad of the Sky\", and \"Ballad of a Thousand Stars\". She later joined the folk team formed by Ichor and Irv to help the Midnight Rangers resist the TD wave. Suspected Forte failure due to collaborating with the squad in a supply support operation on the north side of Midnight Rangers.\nNo update information recorded at this time.\n\nArchived: This frequency correspondent is currently \"missing\" and cannot be contacted.", "InfoDisplay_11090101_Title": "Midnight Rangers Camp Transportation Safety Regulations", "InfoDisplay_11090101_Text": "1. Confirm that the Heron flock is engaged in fighting other Tacet Discords before transportation. \n1.1 Mark the habitat of Fathered Herons on the map and maintain distance when planning your route.\n2. The transportation cycle is two weeks; adjust accordingly but do not delay.\n3. Confirmation with Camp Overwatch is necessary for transportation arrangements and coordination.\n3.1 Due to the remote location and unpredictable weather, contingency plans should be prepared for potential communication disruptions.\n3.2 In case of interruption, allow 1 hour before attempting to re-establish contact to avoid raising suspicion from Tacet Discords.\n4. Remain armed throughout the transportation process; direct use of force allowed", "InfoDisplay_11090102_Title": "Dragon's Tear Water Quality Survey Report", "InfoDisplay_11090102_Text": "Water sample number: 231202\nSampling time: AL156 January 16, 10:00 am sharp\nTest Items: Suspended solids, color, conductivity, unstable songin, etc.\nTest results: see attached table\nFindings:\nThe water samples were anomalous in a number of indicators when compared to samples from other areas;\nThe color of the collected water samples changed back to clear after a week of resting, which is presumed to be related to volatile nystatin;\nThe changes in water quality do not present any obvious hazard to humans for the time being, but other subsequent effects due to the action of TD and Tacet Field cannot be ruled out;\nResearcher: 00921\nProject leader: Lu Shen", "InfoDisplay_11090103_Title": "Unnamed Wish List", "InfoDisplay_11090103_Text": "I hope my family escapes safely. (AL 100 years)\nIf only I could have another drink with my old comrades from the 1st Division. (AL102)\nI heard there was a big harvest this year. I wish I could taste my mom's cooking again. (AL105)\nMay the True Dragon program be a success. (AL107)\nJinzhou must be very beautiful. I wish I could see it with my own eyes. (AL120)\nWe will return to our hometown. This is home. (AL124)\nPlease let her forget about me. (AL127)\n......\nWe will finally return victorious through the long night. (AL139)", "InfoDisplay_11090104_Title": "Restored Notice", "InfoDisplay_11090104_Text": "Welcome to the Wetland Nature Park, a scenic spot built around a wetland, which is an important stopover and habitat for migratory birds, with tens of thousands of migratory birds overwintering here every year, and where the best bird-watching season is from October of the current year to March of the following year.\nTwo special birds are the local star species, also known collectively as feathered herons. They are large wading birds with a docile character, not only amicable and helpful among family members, but also willing to get close to humans, always maintaining a precious sense of trust in them.\nTherefore, the scenic spot implores all tourists, please do not feed the feathered heron, if you want to contribute to the protection of the population of feathered heron, welcome to contact the rescue station.", "InfoDisplay_11890101_Title": "Investigation Log: \"Treasures of CSC\" Project Incident", "InfoDisplay_11890101_Text": "This is the location where the last trace of the research team was left at the time. We conducted a large-scale Sensor in the neighborhood and found some stray Acoustic Print.\nPreliminary analysis of the Acoustic Print composition. It was found that part of it had been left for a long time and was already blurred, while the other part was very new. Could someone else have been here recently? We'll have to wait for further analysis before we can draw any conclusions.\n......\nAccording to the results of the detailed analysis of Acoustic Print, the composition of the old Acoustic Print was very mixed, with not only those researchers at that time, but also a large number of traces of TD's activities. With the number and average strength of the research team against a TD of this scale, they were afraid that not all of them had disappeared, but had been martyred in the line of duty.\nAlthough the new Acoustic Print is much clearer, there is unknown interference that prevents it from being accurately recognized, but judging from the comparison results, they should all come from the same person, and the time span is quite large, and it seems that this person came here many times after the accident. A similar frequency was also found in the old Acoustic Print, and it is speculated that he may be the only survivor in the research team. Not only did the survivor not report the accident, but he also came back here repeatedly, so what exactly was the purpose?\n......\nTacet Field has been unusually active lately, always feeling unsettled, as if something is about to happen ......", "InfoDisplay_11890102_Title": "Somebody's Diary", "InfoDisplay_11890102_Text": "March 23rd.\nI still can't accept ...... them, so many people, all because of me ......\nI heard that the former couple had a daughter and that child is now an orphan. A whole family ...... It's all ruined because of me!\nNo ...... this won't work ...... I should go find that girl, or at least not let her grow up alone. I can't let myself carry more sins.\n......\nMay 12\nA lot has happened lately. I was worried that an official investigation would come after me, but then suddenly TD Outbreak broke out and the investigation was closed. Hurray!\nKyauk is a smart girl, the only thing she's not smart about is that she trusts me too much. When I said I was her distant uncle, she believed me and was very close to me.\nI thought taking care of Kyaw Kyaw could alleviate my guilt, but I didn't realize that the more she trusted me, the more guilty I felt. After paying so much The Price to Pay, not only did I fail to get the secret treasure, but I was also immersed in guilt the whole day, Yu Kuo Xing ah Yu Kuo Xing, what kind of thing have you lived into?\n......\n(The date data further back seems to be corrupted, only some intermittent statements.)\n......\nI went back to the research camp to look at it, but because of the TD Outbreak rampage, the terrain in that neighborhood has shifted a bit and it's hard to find the entrance from back then. It's been so long in the past that I can't recall the exact location.\n......\nI'm getting more and more unable to face Kyaw Kyaw, she can already take care of herself, or just let her think I'm missing.\n......\nI paid so much The Price to Pay, how can I get nothing? I am not willing, not willing ah!", "InfoDisplay_102900010_Title": "\"Fatherly Love\"", "InfoDisplay_102900010_Text": "Item: YL-001\nName: \"Father's Love\"\nDescription:YL-001 is a special scene composed of a bunch of puppets, whose main components are a puppet symbolizing \"father\", a puppet symbolizing \"daughter\", and a bunch of puppets symbolizing their \"prey\". The main components of the scene are a puppet symbolizing the \"father\", a puppet symbolizing the \"daughter\", and a bunch of puppets symbolizing his \"prey\".\nIt can be seen that this scene depicts the \"daughter\" winning over the \"prey\" around her under the guidance of her \"father\". It is a scene that simply shows the mutual support and inheritance between father and daughter, and the father's great influence on the daughter.\nWhat is strange, however, is that as the only standing victor, the \"father\" is clearly more upright than the \"daughter\", which is different from the usual portrayal of the father as a protector, and it seems that the \"father\" in this scene is not the same as the \"daughter\". \"Father\" in this scene seems to be more like a ......\nThe \"father\" in this scene looks more like a \"manipulator\".", "InfoDisplay_102900011_Title": "\"Friendship\"", "InfoDisplay_102900011_Text": "Item: YL-002\nName: \"Friendship\"\nDescription:YL-002 is a special scene composed of individual puppets, the main body of which is a \"Friendship\" puppet standing as if waiting for a friend.\nThrough observation, we can see that the posture of the \"Friend\" puppet is similar to that of the famous geologist \"Vermillion Bird\", and we do not know if there is any connection between the two.\nThe \"Friend\" puppet is empty, is it waiting for a friend who has not yet appeared, or has the friend already left?", "InfoDisplay_102900012_Title": "\"Divergence\"", "InfoDisplay_102900012_Text": "Item: YL-003-a\nName: \"Disagreement\"\nDescription:YL-003-a is a special scene composed of two puppets, the main body of which is a pair of \"best friends\" puppets who are arguing with each other and desperately trying to prove their own right.\nIt can be seen that the \"best friends\" puppets are imitating an argument that no one but the parties involved know about, and after which the parties involved have never been so close to each other as the \"best friends\" puppets.\nNo argument, no separation, how to Sensor to each other is their \"true\" only.", "InfoDisplay_102900013_Title": "\"Separation\"", "InfoDisplay_102900013_Text": "Item: YL-003-b\nName: \"Divergence\"\nDescription:YL-003-b is a special scene composed of puppets, the main body of which is a \"best friend\" puppet in \"Divergence\".\nThrough observation, we can see that the \"best friend\" puppet is in a state of extreme depression, whether it is facing the wall, or hands on knees posture, can not be associated with the temperament of its own body.\nIs it really the same person? ......", "InfoDisplay_102900014_Title": "\"Different Ways\"", "InfoDisplay_102900014_Text": "Item: YL-003-c\nName: \"Difference of Ways\nDescription:YL-003-c is a special scene composed of puppets, the main body of which is a \"best friend\" puppet in \"Divergence\".\nThrough observation, it can be seen that although the \"best friend\" puppet has the form of looking back, it can never have the behavior of looking back, and what is fixed here is whether it is her momentary selfishness or the phantom dream that has already been eliminated by her?\nThe so-called \"best friend\" may be destined to go farther and farther away.", "InfoDisplay_101120101_Title": "A photo of Camellya", "InfoDisplay_101120101_Text": "A photo of Camellya and I watching the stars at location A", "InfoDisplay_101120102_Title": "A photo of Camellya 2", "InfoDisplay_101120102_Text": "A photo of Camellya and I watching the moon at location B", "InfoDisplay_101120103_Title": "A photo of Camellya 3", "InfoDisplay_101120103_Text": "A photo of Camellya and I watching the sea at location C", "InfoDisplay_101120104_Title": "\"Modunasha\"", "InfoDisplay_101120104_Text": "E-books given by reader A and reader B", "InfoDisplay_101120105_Title": "\"Modunasha: New\"", "InfoDisplay_101120105_Text": "Completed and updated works", "InfoDisplay_101400000_Title": "Huanglong News", "InfoDisplay_101400000_Text": "(Text puzzle) Pursue the direction of Blake Bloom, and the matter to be explored will be answered.", "InfoDisplay_11040117_Title": "Temporary Team's Group Photo", "InfoDisplay_11040117_Text": "\"Jiyan, let's join together next time.\" \n At your invitation, Jiyan participated in the Gulpuff Relay, and after ten years, the makeshift squad was once again formed. Those memories that had been smeared by the years resurfaced across the long lonely night. That unfulfilled promise was also brought to a close by you.", "InfoDisplay_31000010_Title": "Special Operation Diary D12547", "InfoDisplay_31000010_Text": "Operation number: D12547\nAction Team: \"Gray Eagle\"\nTime of Operation: □□□□□□□□\nTarget: Feilian Beringal\n\nThe following is my action diary:\n\nJust after arriving at the large east-facing Gate in Dim Forest at midday, the entire party was ambushed. We were attacked by deranged Hoochiefs that squealed and bit into our compatriots, and I heard screams from all sides. Fearing that bullets might accidentally injure our companions, we all resisted with only daggers and other weapons.\nThe regimental commander ordered the troops to split into three groups for temporary shelter, and I was placed in the group the commander was in. It was late at night when we arrived at the originally intended battle point, and we were all exhausted, yet no one was able to sleep. Soon we heard the cries of the Hoochief again from outside, these guys were endless and the soldiers had run out of ammunition. Having lost the means of resistance, the chief ordered the cave to be closed off using bombs, however the Hoochiefs still rushed in before the bombs exploded, and when the chief died with the last Hoochief, the bombs also got detonated and the cave was sealed off completely.\nThe signal with Huanglong was cut off and we couldn't contact the rest of the team. Trapped in the cave, we were gradually weakening, when I found a hidden hard disk in a collapsed hole next to us. Upon parsing it, I realized that it was actually information left over from the wartime institute's research, which recorded information about a laboratory hidden in Huanglong. I would also like to request that whoever finds this diary go there to prevent something like today from happening again.\n\n&&&& (12587, 46899)", "InstanceDungeonEntrance_16_Name": "The Grand Library", "InstanceDungeonEntrance_16_Description": "A grand construction located in the central axis of Jinzhou. Not only it reserves the functions of important reception and discussion of major issues, but also sets itself as the symbol of hope for the people of Huanglong.", "InstanceDungeonEntrance_93_Name": "Corridor of Agony", "InstanceDungeonEntrance_93_Description": "That dazzling white light lingers in the window of the past, while unending agony casts its shadow behind the heavy door. Oh, caged bird, where will you find your freedom?", "InstanceDungeonEntrance_94_Name": "Summer Violets", "InstanceDungeonEntrance_94_Description": "A delicate rose, a symbol of love and beauty. Do you recall those blissful summers that seemed to stretch on forever in your mind?", "InstanceDungeonEntrance_97_Name": "Echoes of the Past", "InstanceDungeonEntrance_97_Description": "Amidst a cacophony of voices at the gateway to the enigmatic world, faint pleas for aid could be discerned, struggling to be heard amidst the chaos.", "InstanceDungeonEntrance_98_Name": "Hidden Cave", "InstanceDungeonEntrance_98_Description": "At the edge of the Dim Forest, a narrow cave beckoned with a low rumble and whistling wind.", "InstanceDungeonEntrance_99_Name": "Puppet Factory", "InstanceDungeonEntrance_99_Description": "Hidden in the depths of an abandoned structure, a converted factory churns out eerie and enigmatic puppets endlessly.", "InstanceDungeonEntrance_4_Name": "The Grand Library", "InstanceDungeonEntrance_4_Description": "A grand construction located in the central axis of Jinzhou. It holds records of all important events that have ever happened since Jinzhou's foundation.", "InstanceDungeonEntrance_1501_Name": "Chaotic Juncture: Spark", "InstanceDungeonEntrance_1501_Description": "Reality and destiny fades; Constructions and laws collapsed. Chaos consumed all in the blazing flame, only pain and agony remain.", "InstanceDungeonEntrance_2021_Name": "Chaotic Juncture: Ember", "InstanceDungeonEntrance_2021_Description": "Laws and orders have crumbled, uprooting reality and destiny.\nPlease heed our words. One more step closer, and you shall break free.", "InstanceDungeonEntrance_2022_Name": "Destined Confrontation", "InstanceDungeonEntrance_2022_Description": "The Temporal Loop, an arena of destiny, beckons for you again.\nThe deity that wields heavenly might patiently awaits a fated battle.", "InstanceDungeonEntrance_89_Name": "Tower of Adversity", "InstanceDungeonEntrance_89_Description": "A large underground research center built before the Lament, featuring a well plunging to depths that reach the Moho discontinuity. At the well's bottom, mysteries await unraveling.", "InstanceDungeonEntrance_4021_Name": "Phase Ascension", "InstanceDungeonEntrance_4021_Description": "As you stand on the earth of SOL-3, you are surrounded by tales and myths of its past, while its future stretches out beneath your feet. In this endless light, infinite possibilities await. If you choose to take part, you may discover the ultimate answer. But it is not a solution found from the outside; rather, it lies within the depths of the past, the boundless potential of the future, and your very own heart.", "InstanceDungeonEntrance_4041_Name": "Simulation Training", "InstanceDungeonEntrance_4041_Description": "A Simulated Training Ground for combat trainings. Clear the challenges for various resources.", "InstanceDungeonEntrance_201000_Name": "Forgery Challenge: Misty Forest", "InstanceDungeonEntrance_201000_Description": "Maiden's tear was caged within the whispering forest. Her soul was forever detained and was tormented by scarlet thorns, which were nurtured by endless malice.", "InstanceDungeonEntrance_202000_Name": "Forgery Challenge: Moonlit Groves", "InstanceDungeonEntrance_202000_Description": "This Sonoro Sphere preserves the moonlit forest as it was before the Tacet Field consumed it. That same light also created the terrifying nightmare on the second night.", "InstanceDungeonEntrance_203000_Name": "Forgery Challenge: Marigold Woods", "InstanceDungeonEntrance_203000_Description": "This Sonoro Sphere captures the sunlight shed upon the forest. When day and night collide, it condenses into an eternal crystal of flame.", "InstanceDungeonEntrance_301000_Name": "Forgery Challenge: Flaming Remnants", "InstanceDungeonEntrance_301000_Description": "This Sonoro Sphere captures the never-ending din of countless engines, a constant soundtrack to the bustling metropolis that was once drenched in molten metal.", "InstanceDungeonEntrance_302000_Name": "Forgery Challenge: Eroded Ruins", "InstanceDungeonEntrance_302000_Description": "This Sonoro Sphere captures the essence of dawn and dusk, as a fiery crystal sparks through the forest, illuminating its surroundings in a blaze of light.", "InstanceDungeonTitle_1_CommonText": "Enemy Lv. 30", "InstanceDungeonTitle_2_CommonText": "Enemy Lv. 40", "InstanceDungeonTitle_3_CommonText": "Enemy Lv. 50", "InstanceDungeonTitle_4_CommonText": "Enemy Lv. 60", "InstanceDungeonTitle_5_CommonText": "Enemy Lv. 70", "InstanceDungeonTitle_6_CommonText": "Enemy Lv. 80", "InstanceDungeonTitle_7_CommonText": "Enemy Lv. 90", "InstanceDungeonTitle_11_CommonText": "Enemy Lv. 30", "InstanceDungeonTitle_12_CommonText": "Enemy Lv. 40", "InstanceDungeonTitle_13_CommonText": "Enemy Lv. 50", "InstanceDungeonTitle_14_CommonText": "Enemy Lv. 60", "InstanceDungeonTitle_15_CommonText": "Enemy Lv. 70", "InstanceDungeonTitle_16_CommonText": "Enemy Lv. 80", "InstanceDungeonTitle_17_CommonText": "Enemy Lv. 90", "InstanceDungeonTitle_30_CommonText": "SOL3 Phase Ascension", "InstanceDungeon_40_MapName": "Grand Library", "InstanceDungeon_40_DungeonDesc": "Jinzhou is home to one of Huanglong's unique database centers, managed by the Sentinel and controlled by the Jinzhou Magistrate. It uses time as an index and precisely records information related to the city's establishment, making it a comprehensive and objective resource. The class books of Jinzhou, stored in City Hall, hold important data collected since ancient times. This vast database holds answers to any question one may have about Huanglong's history.", "InstanceDungeon_64_MapName": "Corridor of Agony", "InstanceDungeon_64_DungeonDesc": "That dazzling white light lingers in the window of the past, while unending agony casts its shadow behind the heavy door. Oh, caged bird, where will you find your freedom?", "InstanceDungeon_65_MapName": "Summer Violets - 3", "InstanceDungeon_65_DungeonDesc": "A delicate rose, a symbol of love and beauty. Do you recall those blissful summers that seemed to stretch on forever in your mind?", "InstanceDungeon_66_MapName": "Summer Violets - 4", "InstanceDungeon_66_DungeonDesc": "A delicate rose, a symbol of love and beauty. Do you recall those blissful summers that seemed to stretch on forever in your mind?", "InstanceDungeon_91_MapName": "Echoes of the Past", "InstanceDungeon_91_DungeonDesc": "The mind's recollections and fixations serve as fodder, creating a deceiving facade reminiscent of the past. The internal path is treacherous, with any misstep potentially plunging one into a bottomless pit.", "InstanceDungeon_94_MapName": "Hidden Cave", "InstanceDungeon_94_DungeonDesc": "A chilling wind howls through the dark cave, its narrow entrance beckoning to a mysterious realm. But take heed, for this is also the domain of hunters, lurking in the depths. Tread cautiously as you venture deeper into their hunting ground.", "InstanceDungeon_6001_MapName": "Configurational Truth", "InstanceDungeon_6001_DungeonDesc": "In the form, there is inherent meaning, a harmonious unity. Within the graphics lies the truth of rules and dimensions.", "InstanceDungeon_95_MapName": "Puppets Factory", "InstanceDungeon_95_DungeonDesc": "This factory is a maze of malfunctioning Exiles and treacherous traps. Its sole purpose: to mass produce chilling puppets. \nTreacherous traps lay in wait at every turn.", "InstanceDungeon_49_MapName": "Grand Library", "InstanceDungeon_49_DungeonDesc": "Jinzhou is home to one of Huanglong's unique database centers, managed by the Sentinel and controlled by the Jinzhou Magistrate. It uses time as an index and precisely records information related to the city's establishment, making it a comprehensive and objective resource. The class books of Jinzhou, stored in City Hall, hold important data collected since ancient times. This vast database holds answers to any question one may have about Huanglong's history.\nRecommended Character Level: Level 40", "InstanceDungeon_1501_MapName": "Sinful Declension", "InstanceDungeon_1501_DungeonDesc": "Those who are ignorant hinder progress, while the innocent suffer from the challenges imposed upon them. The embers of a fire, sparked by memories of a distant night and fueled by present circumstances, ignite the pain of Scar's past and the rebirth of new ideas, ultimately leading to the downfall of the old world order.", "InstanceDungeon_2001_MapName": "Narwhal Boss Battle", "InstanceDungeon_2021_MapName": "Weekly Challenge: Sinful Declension", "InstanceDungeon_2021_DungeonDesc": "Those who are ignorant hinder progress, while the innocent suffer from the challenges imposed upon them. The embers of a fire, sparked by memories of a distant night and fueled by present circumstances, ignite the pain of Scar's past and the rebirth of new ideas, ultimately leading to the downfall of the old world order.", "InstanceDungeon_2021_EnterConditionText": "Unlocked at SOL3 Phase 1", "InstanceDungeon_2022_EnterConditionText": "Unlocked at SOL3 Phase 2", "InstanceDungeon_2023_EnterConditionText": "Unlocked at SOL3 Phase 3", "InstanceDungeon_2024_EnterConditionText": "Unlocked at SOL3 Phase 4", "InstanceDungeon_2025_EnterConditionText": "Unlocked at SOL3 Phase 5", "InstanceDungeon_2026_EnterConditionText": "Unlocked at SOL3 Phase 6", "InstanceDungeon_2027_EnterConditionText": "Unlocked at SOL3 Phase 7", "InstanceDungeon_2028_EnterConditionText": "Unlocked at SOL3 Phase 8", "InstanceDungeon_68_MapName": "Grand Library", "InstanceDungeon_68_DungeonDesc": "One of the large database centers unique to Huanglong, managed by the Sentinels and local Magistrates. It uses time as an index and precisely records information related to the city's establishment, making it a comprehensive and objective resource. The class books of Jinzhou, stored in City Hall, hold important data collected since ancient times. This vast database holds answers to any question one may have about Huanglong's history.", "InstanceDungeon_4005_DungeonDesc": "The pure power bursting from two extreme conflictions.", "InstanceDungeon_4021_MapName": "Phase Ascension: I", "InstanceDungeon_4021_DungeonDesc": "As you stand on the earth of SOL-3, you are surrounded by tales and myths of its past, while its future stretches out beneath your feet. In this endless light, infinite possibilities await. If you choose to take part, you may discover the ultimate answer. But it is not a solution found from the outside; rather, it lies within the depths of the past, the boundless potential of the future, and your very own heart.", "InstanceDungeon_4041_MapName": "Resonance Potion", "InstanceDungeon_4041_DungeonDesc": "Pass the trial of this artificial Sonoro Sphere to obtain Character enhancement items.", "InstanceDungeon_4041_MonsterTips": "Glacio DMG Bonus increased by 40%.", "InstanceDungeon_4042_MapName": "Energy Core", "InstanceDungeon_4042_DungeonDesc": "Pass the trial of this artificial Sonoro Sphere to obtain Weapon enhancement items.", "InstanceDungeon_4042_MonsterTips": "Fusion DMG Bonus increased by 40%.", "InstanceDungeon_4043_MapName": "Sealed Tube", "InstanceDungeon_4043_DungeonDesc": "Pass the trial of this artificial Sonoro Sphere to obtain Echo enhancement items.", "InstanceDungeon_4043_MonsterTips": "Aero DMG Bonus increased by 40%.", "InstanceDungeon_4044_MapName": "Shell Credit", "InstanceDungeon_4044_DungeonDesc": "Pass the trial of this artificial Sonoro Sphere to obtain indespensible resources.", "InstanceDungeon_4044_MonsterTips": "Electro DMG Bonus increased by 40%.", "InstanceDungeon_201010_MapName": "Misty Andante: Helix", "InstanceDungeon_201010_DungeonDesc": "Within the Sonoro Sphere, a mysterious misty forest, hides Character and Weapon Enhancement Items imbued with the Waveworn effect.", "InstanceDungeon_201010_MonsterTips": "When hitting an enemy, Basic Attacks reduce the Cooldown of Resonance Liberation by 1 second, triggered up to once every second.", "InstanceDungeon_202010_MapName": "Lightseeker: Cadence Flora", "InstanceDungeon_202010_DungeonDesc": "Within the Sonoro Sphere, a beautiful forest lit by moonlight, hides Character and Weapon Enhancement Items imbued with the Waveworn effect.", "InstanceDungeon_202010_MonsterTips": "Fusion DMG increased by 25%.", "InstanceDungeon_203010_MapName": "Crystallized Flame: Phlogiston", "InstanceDungeon_203010_DungeonDesc": "Within the Sonoro Sphere, a beautiful forest that exists at the border of day and night, hides Character and Weapon Enhancement Items imbued with the Waveworn effect.", "InstanceDungeon_203010_MonsterTips": "When HP is above 50%, Crit. Rate is increased by 50%, and Crit. DMG is increased by 50%.", "InstanceDungeon_301010_MapName": "Molten Core: Metallic Drip", "InstanceDungeon_301010_DungeonDesc": "Within the Sonoro Sphere, a treacherous landscape of molten ruins, hides Character and Weapon Enhancement Items imbued with the Waveworn effect.", "InstanceDungeon_301010_MonsterTips": "Outro Skill DMG increased by 100%.", "InstanceDungeon_302010_MapName": "Corrosive Stage: Waveworn Residue", "InstanceDungeon_302010_DungeonDesc": "Within the Sonoro Sphere, a treacherous landscape of deadly traps, hides Character and Weapon Enhancement Items imbued with the Waveworn effect.", "InstanceDungeon_302010_MonsterTips": "Team DMG and DEF are increased by 25% when Resonance Liberations are used, lasting for 15 seconds and stacking up to 3 times.", "ItemHandBookType_1_Descrtption": "Wildlife", "ItemHandBookType_2_Descrtption": "Dishes", "ItemHandBookType_3_Descrtption": "Medicine", "ItemHandBookType_4_Descrtption": "Materials", "ItemHandBook_42300010_Title": "Food", "ItemHandBook_42300020_Title": "Food", "ItemHandBook_42300030_Title": "Food", "ItemHandBook_42300040_Title": "Food", "ItemHandBook_42300050_Title": "Food", "ItemHandBook_42300060_Title": "Food", "ItemHandBook_42300070_Title": "Food", "ItemHandBook_42300080_Title": "Food", "ItemHandBook_42300090_Title": "Food", "ItemHandBook_42300100_Title": "Food", "ItemHandBook_42300110_Title": "Food", "ItemHandBook_42300120_Title": "Food", "ItemHandBook_42310010_Title": "Food", "ItemHandBook_42310020_Title": "Consumable", "ItemHandBook_42310030_Title": "Food", "ItemHandBook_42310040_Title": "Food", "ItemHandBook_42310050_Title": "Food", "ItemHandBook_42310060_Title": "Food", "ItemHandBook_42310070_Title": "Food", "ItemHandBook_42310080_Title": "Food", "ItemHandBook_42310090_Title": "Food", "ItemHandBook_42310100_Title": "Food", "ItemHandBook_42310110_Title": "Food", "ItemHandBook_42310120_Title": "Food", "ItemHandBook_42310130_Title": "Food", "ItemHandBook_42310140_Title": "Food", "ItemHandBook_42310150_Title": "Food", "ItemHandBook_42310160_Title": "Food", "ItemHandBook_42310170_Title": "Food", "ItemHandBook_42310180_Title": "Food", "ItemHandBook_42310190_Title": "Food", "ItemHandBook_42400010_Title": "Food", "ItemHandBook_42400020_Title": "Material", "ItemHandBook_42400030_Title": "Food", "ItemHandBook_42400070_Title": "Material", "ItemHandBook_42400080_Title": "Material", "ItemHandBook_42400090_Title": "Material", "ItemHandBook_42400100_Title": "Material", "ItemHandBook_42400110_Title": "Material", "ItemHandBook_42400120_Title": "Food", "ItemHandBook_42400130_Title": "Material", "ItemHandBook_42400140_Title": "Material", "ItemHandBook_42400150_Title": "Material", "ItemHandBook_42400160_Title": "Food", "ItemHandBook_42400170_Title": "Food", "ItemHandBook_42500010_Title": "Material", "ItemHandBook_42500020_Title": "Material", "ItemHandBook_42500030_Title": "Material", "ItemHandBook_42500040_Title": "Material", "ItemHandBook_42600010_Title": "Food", "ItemHandBook_80000000_Title": "Dish", "ItemHandBook_80000001_Title": "Dish", "ItemHandBook_80000002_Title": "Dish", "ItemHandBook_80000003_Title": "Dish", "ItemHandBook_80000004_Title": "Dish", "ItemHandBook_80000005_Title": "Dish", "ItemHandBook_80000006_Title": "Dish", "ItemHandBook_80000007_Title": "Dish", "ItemHandBook_80000008_Title": "Dish", "ItemHandBook_80000009_Title": "Dish", "ItemHandBook_80000010_Title": "Dish", "ItemHandBook_80000011_Title": "Dish", "ItemHandBook_80000012_Title": "Dish", "ItemHandBook_80000013_Title": "Dish", "ItemHandBook_80000014_Title": "Dish", "ItemHandBook_80000015_Title": "Dish", "ItemHandBook_80000016_Title": "Dish", "ItemHandBook_80000017_Title": "Dish", "ItemHandBook_80000018_Title": "Dish", "ItemHandBook_80000019_Title": "Dish", "ItemHandBook_80000020_Title": "Dish", "ItemHandBook_80000021_Title": "Dish", "ItemHandBook_80000022_Title": "Dish", "ItemHandBook_80000023_Title": "Dish", "ItemHandBook_80000024_Title": "Dish", "ItemHandBook_80000025_Title": "Dish", "ItemHandBook_80000026_Title": "Dish", "ItemHandBook_80000027_Title": "Dish", "ItemHandBook_80000028_Title": "Dish", "ItemHandBook_80000029_Title": "Dish", "ItemHandBook_80000030_Title": "Dish", "ItemHandBook_42100020_Title": "Consumable", "ItemHandBook_42100030_Title": "Consumable", "ItemHandBook_41300005_Title": "Resonator Ascension Material", "ItemHandBook_41400014_Title": "Resonator Ascension Material", "ItemHandBook_41400024_Title": "Resonator Ascension Material", "ItemHandBook_41400034_Title": "Resonator Ascension Material", "ItemHandBook_41400044_Title": "Resonator Ascension Material", "ItemHandBook_41400054_Title": "Resonator Ascension Material", "ItemHandBook_41400064_Title": "Resonator Ascension Material", "ItemHandBook_41400074_Title": "Resonator Ascension Material", "ItemHandBook_41400084_Title": "Resonator Ascension Material", "ItemHandBook_41100011_Title": "Resonator EXP Material", "ItemHandBook_41100012_Title": "Resonator EXP Material", "ItemHandBook_41100013_Title": "Resonator EXP Material", "ItemHandBook_41100014_Title": "Resonator EXP Material", "ItemHandBook_41100021_Title": "Resonator EXP Material", "ItemHandBook_41100022_Title": "Resonator EXP Material", "ItemHandBook_41100023_Title": "Resonator EXP Material", "ItemHandBook_41100024_Title": "Resonator EXP Material", "ItemHandBook_41100031_Title": "Resonator EXP Material", "ItemHandBook_41100032_Title": "Resonator EXP Material", "ItemHandBook_41100033_Title": "Resonator EXP Material", "ItemHandBook_41100034_Title": "Resonator EXP Material", "ItemHandBook_41200031_Title": "Resonator EXP Material", "ItemHandBook_41200032_Title": "Resonator EXP Material", "ItemHandBook_41200033_Title": "Resonator EXP Material", "ItemHandBook_41200034_Title": "Resonator EXP Material", "ItemHandBook_41400094_Title": "Resonace Skill Material", "ItemHandBook_41400104_Title": "Resonace Skill Material", "ItemHandBook_41400114_Title": "Resonace Skill Material", "ItemHandBook_43010001_Title": "Resonator EXP Material", "ItemHandBook_43010002_Title": "Resonator EXP Material", "ItemHandBook_43010003_Title": "Resonator EXP Material", "ItemHandBook_43010004_Title": "Resonator EXP Material", "ItemHandBook_43020001_Title": "Weapon EXP Material", "ItemHandBook_43020002_Title": "Weapon EXP Material", "ItemHandBook_43020003_Title": "Weapon EXP Material", "ItemHandBook_43020004_Title": "Weapon EXP Material", "ItemHandBook_43020011_Title": "Weapon Breakthrough Material", "ItemHandBook_43020012_Title": "Weapon Breakthrough Material", "ItemHandBook_43020013_Title": "Weapon Breakthrough Material", "ItemHandBook_43020014_Title": "Weapon Breakthrough Material", "ItemHandBook_43020021_Title": "Weapon Breakthrough Material", "ItemHandBook_43020022_Title": "Weapon Breakthrough Material", "ItemHandBook_43020023_Title": "Weapon Breakthrough Material", "ItemHandBook_43020024_Title": "Weapon Breakthrough Material", "ItemHandBook_43020031_Title": "Weapon Breakthrough Material", "ItemHandBook_43020032_Title": "Weapon Breakthrough Material", "ItemHandBook_43020033_Title": "Weapon Breakthrough Material", "ItemHandBook_43020034_Title": "Weapon Breakthrough Material", "ItemHandBook_43020041_Title": "Weapon Breakthrough Material", "ItemHandBook_43020042_Title": "Weapon Breakthrough Material", "ItemHandBook_43020043_Title": "Weapon Breakthrough Material", "ItemHandBook_43020044_Title": "Weapon Breakthrough Material", "ItemHandBook_43020051_Title": "Weapon Breakthrough Material", "ItemHandBook_43020052_Title": "Weapon Breakthrough Material", "ItemHandBook_43020053_Title": "Weapon Breakthrough Material", "ItemHandBook_43020054_Title": "Weapon Breakthrough Material", "ItemInfo_1_Name": "Union EXP", "ItemInfo_1_AttributesDescription": "Union Level EXP. Obtained from exploration.", "ItemInfo_1_BgDescription": "Rich experience helps to adapt to the survival rules of this world.", "ItemInfo_1_ObtainedShowDescription": "Union Level EXP. Obtained from exploration.", "ItemInfo_2_Name": "Shell Credit", "ItemInfo_2_AttributesDescription": "The universal currency issued by Huanglong, officially recognized across many regions.", "ItemInfo_2_BgDescription": "In the ancient past, the ancestors of Huanglong utilized seashells as currency. Though the manufacturing techniques have evolved over time, the shell-like appearance of this currency has endured. \n\"As a witness, it preserves the history of our people.\"", "ItemInfo_2_ObtainedShowDescription": "The universal currency of Solaris-3.", "ItemInfo_3_Name": "Astrite", "ItemInfo_3_AttributesDescription": "The precious remnants of the civilization reverberate within... Perhaps they hold infinite possibilities.", "ItemInfo_3_BgDescription": "Echoes from distant planets have found their way here from the vast expanse of the universe. In the starry night, the symphony of civilizations from untold light-years away resonates.", "ItemInfo_4_Name": "Lunite", "ItemInfo_4_AttributesDescription": "Within the changing Lunite lies a treasure known as truth... Perhaps it reveals everything about the past and the future.", "ItemInfo_4_BgDescription": "The moon has long been shattered by the Waveworn Phenomenon. What we observe is nothing but the past's mirage.", "ItemInfo_5_Name": "Waveplate", "ItemInfo_5_BgDescription": "Data values reflecting the real-time status of the Resonator. When the Resonator is active, the Waveplate gradually depletes. Once it reaches a critical level, the Resonator's mobility becomes restricted.", "ItemInfo_8_Name": "Podcast Experience", "ItemInfo_10800_Name": "Crystal Solvent", "ItemInfo_10800_AttributesDescription": "Obtain 60 Waveplates after use.", "ItemInfo_10800_BgDescription": "A necessary solvent for Resonators. It not only helps stabilize themselves but also enhances the numerical level of Waveplates.", "ItemInfo_10800_ObtainedShowDescription": "Obtain 60 Waveplates after use.", "ItemInfo_10801_Name": "Inscription Device", "ItemInfo_10801_AttributesDescription": "Leave a Memo using the Memo system.", "ItemInfo_10801_BgDescription": "Portable Reverberation Marker produced by New Federation. It contains the mixture of high concentration Wutheronphage Cryptococcus (improved type II). With precisely calculated dose, user can mark down Resonating Sounds by injecting small amount of Wutheron.", "ItemInfo_10801_ObtainedShowDescription": "Use the Memo system to leave a Memo.", "ItemInfo_10001402_Name": "Yangyang's Waveband", "ItemInfo_10001402_AttributesDescription": "Can be used to activate Yangyang's Resonance Chain.", "ItemInfo_10001402_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001402_ObtainedShowDescription": "Can be used to activate Yangyang's Resonance Chain.", "ItemInfo_10001202_Name": "Chixia's Waveband", "ItemInfo_10001202_AttributesDescription": "Can be used to activate Chixia's Resonance Chain.", "ItemInfo_10001202_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001202_ObtainedShowDescription": "Can be used to activate Chixia's Resonance Chain.", "ItemInfo_10001503_Name": "Verina's Waveband", "ItemInfo_10001503_AttributesDescription": "Can be used to activate Verina's Resonance Chain.", "ItemInfo_10001503_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001503_ObtainedShowDescription": "Can be used to activate Verina's Resonance Chain.", "ItemInfo_10001500_Name": "Rover's Waveband", "ItemInfo_10001500_AttributesDescription": "Can be used to activate Rover: Spectro's Resonance Chain.", "ItemInfo_10001500_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001500_ObtainedShowDescription": "Can be used to activate Rover: Spectro's Resonance Chain.", "ItemInfo_10001102_Name": "Sanhua's Waveband", "ItemInfo_10001102_AttributesDescription": "Can be used to activate Sanhua's Resonance Chain.", "ItemInfo_10001102_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001102_ObtainedShowDescription": "Can be used to activate Sanhua's Resonance Chain.", "ItemInfo_10001601_Name": "Taoqi's Waveband", "ItemInfo_10001601_AttributesDescription": "Can be used to activate Taoqi's Resonance Chain.", "ItemInfo_10001601_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001601_ObtainedShowDescription": "Can be used to activate Taoqi's Resonance Chain.", "ItemInfo_10001103_Name": "Baizhi's Waveband", "ItemInfo_10001103_AttributesDescription": "Can be used to activate Baizhi's Resonance Chain.", "ItemInfo_10001103_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001103_ObtainedShowDescription": "Can be used to activate Baizhi's Resonance Chain.", "ItemInfo_10001203_Name": "Encore's Waveband", "ItemInfo_10001203_AttributesDescription": "Can be used to activate Encore's Resonance Chain.", "ItemInfo_10001203_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001203_ObtainedShowDescription": "Can be used to activate Encore's Resonance Chain.", "ItemInfo_10001602_Name": "Danjin's Waveband", "ItemInfo_10001602_AttributesDescription": "Can be used to activate Danjin's Resonance Chain.", "ItemInfo_10001602_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001602_ObtainedShowDescription": "Can be used to activate Danjin's Resonance Chain.", "ItemInfo_10001403_Name": "Aalto's Waveband", "ItemInfo_10001403_AttributesDescription": "Can be used to activate Aalto's Resonance Chain.", "ItemInfo_10001403_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001403_ObtainedShowDescription": "Can be used to activate Aalto's Resonance Chain.", "ItemInfo_10001404_Name": "Jiyan's Waveband", "ItemInfo_10001404_AttributesDescription": "Can be used to activate Jiyan's Resonance Chain.", "ItemInfo_10001404_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001404_ObtainedShowDescription": "Can be used to activate Jiyan's Resonance Chain.", "ItemInfo_10001204_Name": "Mortefi's Waveband", "ItemInfo_10001204_AttributesDescription": "Can be used to activate Mortefi's Resonance Chain.", "ItemInfo_10001204_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001204_ObtainedShowDescription": "Can be used to activate Mortefi's Resonance Chain.", "ItemInfo_10001603_Name": "Camellya's Waveband", "ItemInfo_10001603_AttributesDescription": "Can be used to activate Camellya's Resonance Chain.", "ItemInfo_10001603_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001603_ObtainedShowDescription": "Can be used to activate Camellya's Resonance Chain.", "ItemInfo_10001301_Name": "Calcharo's Waveband", "ItemInfo_10001301_AttributesDescription": "Can be used to activate Calcharo's Resonance Chain.", "ItemInfo_10001301_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001301_ObtainedShowDescription": "Can be used to activate Calcharo's Resonance Chain.", "ItemInfo_10001302_Name": "Yinlin's Waveband", "ItemInfo_10001302_AttributesDescription": "Can be used to activate Yinlin's Resonance Chain.", "ItemInfo_10001302_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001302_ObtainedShowDescription": "Can be used to activate Yinlin's Resonance Chain.", "ItemInfo_10001104_Name": "Lingyang's Waveband", "ItemInfo_10001104_AttributesDescription": "Can be used to activate Lingyang's Resonance Chain.", "ItemInfo_10001104_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001104_ObtainedShowDescription": "Can be used to activate Lingyang's Resonance Chain.", "ItemInfo_10001303_Name": "Yuanwu's Waveband", "ItemInfo_10001303_AttributesDescription": "Can be used to activate Yuanwu's Resonance Chain.", "ItemInfo_10001303_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001303_ObtainedShowDescription": "Can be used to activate Yuanwu's Resonance Chain.", "ItemInfo_41300005_Name": "Mysterious Code", "ItemInfo_41300005_AttributesDescription": "Used for Rover's Ascension.", "ItemInfo_41300005_BgDescription": "The metal scrolls with mysterious symbols seem to be able to create some kind of connection with Rover.", "ItemInfo_41300005_ObtainedShowDescription": "Used for Rover's Ascension.", "ItemInfo_41400014_Name": "Strife Tacet Core", "ItemInfo_41400014_AttributesDescription": "The Crownless's drop, a Resonator's Ascension item.", "ItemInfo_41400014_BgDescription": "The core of Crownless's clone. Only more strife and sacrifice can mend the cracks and voids within this Tacet Core.", "ItemInfo_41400014_ObtainedShowDescription": "The Crownless's drop, a Resonator's Ascension item.", "ItemInfo_41400024_Name": "Thundering Tacet Core", "ItemInfo_41400024_AttributesDescription": "The Thundering Mephis's drop, a Resonator's Ascension item.", "ItemInfo_41400024_BgDescription": "The core of Thundering Mephis. Like a miniature thunderstorm, the core radiates a dazzling light between the flashes.", "ItemInfo_41400024_ObtainedShowDescription": "The Thundering Mephis's drop, a Resonator's Ascension item.", "ItemInfo_41400034_Name": "Elegy Tacet Core", "ItemInfo_41400034_AttributesDescription": "The Mourning Aix's drop, a Resonator's Ascension item.", "ItemInfo_41400034_BgDescription": "The Tacet Core of Mourning Aix, singing a never-ending elegy. Those who touch the Tacet Core will be overwhelmed by a great sense of loneliness and loss and will unconsciously shed tears. But this is not empathy, perhaps just a kind of emotional hypersensitivity.", "ItemInfo_41400034_ObtainedShowDescription": "The Mourning Aix's drop, Resonator's Ascension item.", "ItemInfo_41400044_Name": "Rage Tacet Core", "ItemInfo_41400044_AttributesDescription": "The Inferno Rider's drop, a Resonator's Ascension item.", "ItemInfo_41400044_BgDescription": "The Tacet Core of Inferno Rider, surrounded by the never-ending fire of rage. The raging flames, fueled by the supreme clamor, vow to burn everything to ashes.", "ItemInfo_41400044_ObtainedShowDescription": "The Inferno Rider's drop, a Resonator's Ascension item.", "ItemInfo_41400054_Name": "Roaring Rock Fist", "ItemInfo_41400054_AttributesDescription": "The Feilian Beringal's drop, a Resonator's Ascension item.", "ItemInfo_41400054_BgDescription": "The rock shell covering the arm of Feilian Beringal, named for the thunderous roar of Feilian's heavy punch.", "ItemInfo_41400054_ObtainedShowDescription": "The Feilian Beringal's drop, a Resonator's Ascension item.", "ItemInfo_41400064_Name": "Gold-Dissolving Feather", "ItemInfo_41400064_AttributesDescription": "The Impermanence Heron's drop, a Resonator's Ascension item.", "ItemInfo_41400064_BgDescription": "The golden feathers of Impermanence Heron, from which a dirty and rotten smell constantly flows. A researcher once tried to seal the feathers in various metal containers, but the containers would corrode in a moment.", "ItemInfo_41400064_ObtainedShowDescription": "The Impermanence Heron's drop, a Resonator's Ascension item.", "ItemInfo_41400074_Name": "Sound-Keeping Tacet Core", "ItemInfo_41400074_AttributesDescription": "The Lampylumen Myriad's drop, a Resonator's Ascension item.", "ItemInfo_41400074_BgDescription": "The Tacet Core of Lampylumen Myriad, freezing the humming whispers. The surrounding sounds will be captured by the Tacet Core and turned into a cold absolute echo.", "ItemInfo_41400074_ObtainedShowDescription": "The Lampylumen Myriad's drop, a Resonator's Ascension item.", "ItemInfo_41400084_Name": "Group Abomination Tacet Core", "ItemInfo_41400084_AttributesDescription": "The Mech Abomination's drop, a Resonator's Ascension item.", "ItemInfo_41400084_BgDescription": "The huge Clamorling hidden in the underground ruins of Court of Savantae, is a huge collection of countless program logics. The heterogeneous Tacet Core is stacked in disorder, just like the complex code of the mechanical puppet.", "ItemInfo_41400084_ObtainedShowDescription": "The Mech Abomination's drop, a Resonator's Ascension item.", "ItemInfo_41400134_Name": "Hidden Thunder Tacet Core", "ItemInfo_41400134_AttributesDescription": "The Tempest Mephis's drop, a Resonator's Ascension item.", "ItemInfo_41400134_BgDescription": "The core of Tempest Mephis. Like a miniature thundercloud, the rumbling thunder spreads from the Tacet Core, causing the surroundings to quiver in its wake.", "ItemInfo_41400134_ObtainedShowDescription": "The Tempest Mephis's drop, a Resonator's Ascension item.", "ItemInfo_41100011_Name": "LF Whisperin Core", "ItemInfo_41100011_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100011_BgDescription": "The Tacet Core of a feeble Whisperin. It takes the form of a broken star. Faint and deep frequencies are still lingering within the core, yet the messages they try to convey remain elusive to all.", "ItemInfo_41100011_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100012_Name": "MF Whisperin Core", "ItemInfo_41100012_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100012_BgDescription": "The Tacet Core of a common Whisperin. It takes the form of a clear and complete star. Its Frequency Energy aligns with the hearing range of normal people. Yet, the question remains: what's the intention behind this imitation?", "ItemInfo_41100012_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100013_Name": "HF Whisperin Core", "ItemInfo_41100013_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100013_BgDescription": "The Tacet Core of a powerful Whisperin. It takes the form of a star with sharp ridges along its outline—like an embodiment of its shrill Frequency Energy. Perhaps, its personification has already led to the Uncanny Valley effect.", "ItemInfo_41100013_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100014_Name": "FF Whisperin Core", "ItemInfo_41100014_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100014_BgDescription": "The Tacet Core of a special Whisperin. It takes the form of an intricate star, bearing both recognizable and unfamiliar Frequency Energy. It seems that humans only know the tip of the iceberg of themselves.", "ItemInfo_41100014_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100021_Name": "LF Howler Core", "ItemInfo_41100021_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100021_BgDescription": "The Tacet Core of a feeble Howler. It is the remaining part of a Tacetite Bloom after it withers. Despite its astonishing accuracy in mimicry, it only ends one way—reducing to a mass of twisted Frequency Energy.", "ItemInfo_41100021_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100022_Name": "MF Howler Core", "ItemInfo_41100022_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100022_BgDescription": "The Tacet Core of a common Howler. After the Tacetite Bloom withers, a certain amount of Frequency Energy remains. Similar to the natural cycle of life, this frequency can probably serve as the sustenance for newcomers.", "ItemInfo_41100022_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100023_Name": "HF Howler Core", "ItemInfo_41100023_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100023_BgDescription": "The Tacet Core of a powerful Howler. The fierce and untamed Frequency Energy continues to reverberate within it. Evolution is all about adapting to the environment. Who will emerge victorious from the ordeal of the devastating Waveworm Phenomenon?", "ItemInfo_41100023_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100024_Name": "FF Howler Core", "ItemInfo_41100024_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100024_BgDescription": "The Tacet Core of a special Howler. It takes the form of a seed emerging from a withered Tacetite Bloom. Life is brimming with endless possibilities. This core, akin to the seed of life, also contains infinite possibilities.", "ItemInfo_41100024_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100031_Name": "Crude Ring", "ItemInfo_41100031_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100031_BgDescription": "A crude ring that serves more as an identification than for practical use. It is used to display one's commitment to sever ties with civilized society.", "ItemInfo_41100031_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100032_Name": "Basic Ring", "ItemInfo_41100032_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100032_BgDescription": "A ring with bearable quality. Apart from helping the Exiles to recognize each other's identification, it also provides various functions such as basic communication, location services, and scanning. These features assist the Exiles to better survive in the wilderness.", "ItemInfo_41100032_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100033_Name": "Improved Ring", "ItemInfo_41100033_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100033_BgDescription": "An improved Ring, exclusive to a selected few. This ring stores a large amount of wilderness survival information. Certain entries detailing rare plants and special minerals hold academic significance compared to papers written by the Academy.", "ItemInfo_41100033_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100034_Name": "Tailored Ring", "ItemInfo_41100034_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41100034_BgDescription": "A ring made of special material using unique techniques. Its owner must boast a legendary experience. Much of the information stored within it is encrypted and challenging to decipher for details.", "ItemInfo_41100034_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41200031_Name": "Mask of Constraint", "ItemInfo_41200031_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41200031_BgDescription": "A mask worn by Fractsidus recruits. It seems to be used to suppress the rejection reaction induced by the integration of Tacet Discords. The side effect that comes with it is the suppression of the wearer's normal human emotions. Perhaps, that's one of the designer's purposes?", "ItemInfo_41200031_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41200032_Name": "Mask of Erosion", "ItemInfo_41200032_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41200032_BgDescription": "A mask worn by Fractsidus active members. Due to long-term use, its ability to stabilize frequency has been greatly mitigated. One can clearly feel the torment of being drowning in negative emotions from the mask.", "ItemInfo_41200032_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41200033_Name": "Mask of Distortion", "ItemInfo_41200033_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41200033_BgDescription": "A mask worn by Fractsidus veterans. The original owner has now had no turning back on the road of Overclocking. Would they have chosen to wear this mask if they had foreseen all the torment and suffering that lay ahead?", "ItemInfo_41200033_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41200034_Name": "Mask of Insanity", "ItemInfo_41200034_AttributesDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41200034_BgDescription": "A very peculiar Fractsidus mask. It would be nearly impossible for a normal person to imagine the mental state of its owner. Judging from the residual frequency on the mask, one can perceive that the owner's emotions have become severely distorted, generating frequencies that resemble Tacet Discords.", "ItemInfo_41200034_ObtainedShowDescription": "A material used to break through weapons, ascend Resonators, and upgrade skills.", "ItemInfo_41400094_Name": "Monument Bell", "ItemInfo_41400094_AttributesDescription": "Drop from Bell-Borne Geochelone, used for skill upgrade.", "ItemInfo_41400094_BgDescription": "The ancient bell carried on the back of the Bell-Borne Geochelone. When the bell rings, the awakened past will leave a new mark in this era.", "ItemInfo_41400094_ObtainedShowDescription": "Drop from Bell-Borne Geochelone, used for skill upgrade.", "ItemInfo_41400104_Name": "Wave-Cutting Tooth", "ItemInfo_41400104_AttributesDescription": "Drop from Seatrail Narwhal, used for skill upgrade.", "ItemInfo_41400104_BgDescription": "The blue spiral-shaped heteromorphic sharp tooth of Seatrail Narwhal, capable of cutting through waves. Legend has it, the water surface cut through by the Narwhal's tooth will leave long-lasting ripples.", "ItemInfo_41400104_ObtainedShowDescription": "Drop from Seatrail Narwhal, used for skill upgrade.", "ItemInfo_41400114_Name": "Unending Destruction", "ItemInfo_41400114_AttributesDescription": "Drop from Scar, used for skill upgrade.", "ItemInfo_41400114_BgDescription": "The card in Scar's hand with the mark of a black sheep. The flame attached to it seems to never extinguish. That flame will burn forever with Scar's never-ending desire for destruction.", "ItemInfo_41400114_ObtainedShowDescription": "Drop from Scar, used for skill upgrade.", "ItemInfo_41400124_Name": "Dreamless Feather", "ItemInfo_41400124_AttributesDescription": "Dreamless drop item. Upgrades Resonator Skills.", "ItemInfo_41400124_BgDescription": "Emerging from the abyss with aspirations of ruling the land and the beings in Jinzhou, it now lies extinguished in the shadows, leaving behind only this feather.", "ItemInfo_41400124_ObtainedShowDescription": "Dreamless drop item. Upgrades Resonator Skills.", "ItemInfo_42100020_Name": "Vitality Drink", "ItemInfo_42100020_AttributesDescription": "After drinking, it restores 20% of the maximum health and 160 fixed health for the current Resonator.", "ItemInfo_42100020_BgDescription": "An energy drink rich in vitamins that helps invigorate the mind.", "ItemInfo_42100020_ObtainedShowDescription": "After drinking, it restores 20% of the maximum health and 160 fixed health for the current Resonator.", "ItemInfo_42100030_Name": "Single Revival Agent", "ItemInfo_42100030_AttributesDescription": "Instantly revives a designated Resonator. Can only be used once every 60s. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_42100030_BgDescription": "Single Revival Potion\n[Effect] Stabilizes the Resonator's condition to a certain extent and aids in their recovery.\n[Precautions] Long intervals between doses are recommended. Excessive use within a short period is not advisable.\n[Warning] Prohibited to use in combination with the same type of potion or any frequency stabilizing potions.", "ItemInfo_42100030_ObtainedShowDescription": "Instantly revives a designated Resonator. Can only be used once every 60s. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_42300010_Name": "Lotus Seeds", "ItemInfo_42300010_AttributesDescription": "Material for cooking.", "ItemInfo_42300010_BgDescription": "An aquatic plant prized for its ornamental and practical value. Its seeds are renowned for their fragrance in Jinzhou.", "ItemInfo_42300010_ObtainedShowDescription": "Material for cooking.", "ItemInfo_42300020_Name": "Climbing Fig", "ItemInfo_42300020_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42300020_BgDescription": "The fruit of climbing vines that thrive on the exterior walls of buildings, which is often used in desserts.\nWhen Jinzhou people move to a new residence, it's a tradition to take a cutting from the vine growing at their old house and plant it near the new home.", "ItemInfo_42300020_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42300030_Name": "Iris", "ItemInfo_42300030_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42300030_BgDescription": "A plant native to Whining Aix's Mire. It symbolizes broken or concealed affection.\nAffected by the continuous thundercloud weather of this place, this variant has a significantly shortened flowering period compared to its original species. A true pity, indeed.", "ItemInfo_42300030_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42300040_Name": "Terraspawn Fungus", "ItemInfo_42300040_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42300040_BgDescription": "A fungus that spreads across dark soil, resembling a black lotus. Once the cap matures and darkens, it begins to liquefy and makes the ground fertile for more mushrooms to grow, hence its name.", "ItemInfo_42300040_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42300050_Name": "Lanternberry", "ItemInfo_42300050_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42300050_BgDescription": "A fluorescent berry growing in caves.\nBefore miners get down the mine in the Tiger's Maw, their family will tuck a lanternberry into their pocket, hoping its glow will lead them safely home in the midst of darkness.", "ItemInfo_42300050_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42300060_Name": "Pecok Flower", "ItemInfo_42300060_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42300060_BgDescription": "A vibrant flower, with its sap often processed into dye.\nKnown for its fragrance and water-resistant properties, the flower is commonly used to produce seal ink paste for official or personalized stamps.", "ItemInfo_42300060_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42300070_Name": "Belle Poppy", "ItemInfo_42300070_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42300070_BgDescription": "Once the symbol of the Port City of Guixu, it nearly went extinct when Incinero Petals were rampant.\nHowever, at the outskirts of the city ruins, Belle Poppy was found to bloom still at its home, having endured the disaster.", "ItemInfo_42300070_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42300080_Name": "Coriolus", "ItemInfo_42300080_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42300080_BgDescription": "A special fungus associated with ancient trees. Its medicinal and curative properties have been recorded in numerous medical classics of Jinzhou.\nAn ancient specimen is preserved in the Academy, a living relic tracing back to the era when the towering Central Banyan in the Dim Forest was not so majestic.", "ItemInfo_42300080_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42300090_Name": "Wintry Bell", "ItemInfo_42300090_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42300090_BgDescription": "A flower blooming on the high shores.\nLegend has it that the Wintry Bell does not really wither. When the ancient bells born by the giant Turtoise in Gorges of Spirits resonate, they will rise again from the ice and snow.", "ItemInfo_42300090_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42300100_Name": "Violet Coral", "ItemInfo_42300100_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42300100_BgDescription": "Violet Coral, commonly found trapped in the shallow beaches, is always revitalized with the flow and withered with the ebb.", "ItemInfo_42300100_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42300110_Name": "Bittberry", "ItemInfo_42300110_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42300110_BgDescription": "A fruit of bitter taste and a childhood nightmare of many Jinzhou people.\nBittberry is often associated with phrases like \"recall past bitterness, savor present sweetness\" or \"bitter food detoxifies the body\".", "ItemInfo_42300110_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42300120_Name": "Pavo Plum", "ItemInfo_42300120_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42300120_BgDescription": "Berries resembling feathers, the people of Hongzhen call them Linglong Hearts.\nIt is said to be exceedingly nutritious for the brain. But it's never seen as edible because of its extreme bitterness.", "ItemInfo_42300120_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42310010_Name": "Pearl Leaf", "ItemInfo_42310010_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310010_BgDescription": "Common countryside plants.\nMushed Pearl Leaves can quickly stop bleeding when applied to wounds.\nJinzhou pharmacopeia records an instance in which a Green Rabbit gnawed Pearl Leaves to accelerate the healing of wounds.", "ItemInfo_42310010_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310020_Name": "Dewvetch", "ItemInfo_42310020_AttributesDescription": "A material used for Synthesis.", "ItemInfo_42310020_BgDescription": "A scarlet Dewvetch. Natural moisture often builds on its buds, thus it is called Dewvetch.\nIt is a major nectariferous plant within Huanglong. Its honey has a natural, fresh fragrance, and it is refreshing and sweet to taste.", "ItemInfo_42310020_ObtainedShowDescription": "A material used for Synthesis.", "ItemInfo_42310030_Name": "Noctemint", "ItemInfo_42310030_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310030_BgDescription": "If applied externally, Noctemint soothes inflammation and relieves itching; if brewed with tea, Noctemint refreshes the user's mind. It is a daily essential, especially for warriors from the Midnight Rangers stationed in the wild. Chewing a few leaves offers a refreshing sensation from tongue to brain, assisting warriors through the enduring night.", "ItemInfo_42310030_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310040_Name": "Honeysuckle", "ItemInfo_42310040_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310040_BgDescription": "Honeysuckle is named after its characteristic of two flowers blooming from one stem.\nBesides its use in tea drinks and medicines, it is also a favorite ornamental pot plant in Jinzhou.", "ItemInfo_42310040_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310050_Name": "Perilla", "ItemInfo_42310050_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310050_BgDescription": "Perilla is not impressive to the eye, but is known for its unique, rich aroma.\nThe adding of Perilla to a dish not only removes unpleasant odor, but also enhances the ingredient's freshness.", "ItemInfo_42310050_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310060_Name": "Angelica", "ItemInfo_42310060_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310060_BgDescription": "A lone and tall herb. It seems that it can confront grave difficulties with a composed demeanor. In Jinzhou, it's affectionately known as the \"'Cold Beauty\".\nThis association sometimes sparks an intriguing comparison to a certain researcher from the Academy—yet, neither of them will comment on this.", "ItemInfo_42310060_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310070_Name": "Lemongrass", "ItemInfo_42310070_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310070_BgDescription": "An aromatic plant native to the New Federation. It exudes a unique citrus fragrance.\nThe stems and leaves of Lemongrass can be used to extract essential oil, which is an ingredient for perfume, soap, or seasoning to add a flavor twist to foods.", "ItemInfo_42310070_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310080_Name": "Erodorchid", "ItemInfo_42310080_AttributesDescription": "A material used for cooking.", "ItemInfo_42310080_BgDescription": "A plant that grows on the edges of Tacet Fields. It blooms even in the harsh environment.\nAs a saprophyte, it cannot support photosynthesis with its pale leaves, and only absorbs nutrition from decayed organisms. As it is often found blooming in areas lacking vitality, it is named \"Erodorchid\" by Resonators who often travel around dangerous zones.", "ItemInfo_42310080_ObtainedShowDescription": "A material used for synthesis.", "ItemInfo_42310090_Name": "Waterlamp", "ItemInfo_42310090_AttributesDescription": "A material used for synthesis.", "ItemInfo_42310090_BgDescription": "A fluorescent plant that grows by the riverbanks. They look like the lamps at the side of the ships anchoring for the night, hence the name Waterlamp.\nThe white pith inside Waterlamp's stem is used as wick, while the fibre of the stem skin is used for knit weaving and paper making.", "ItemInfo_42310090_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_42310100_Name": "Bunnywort", "ItemInfo_42310100_AttributesDescription": "A material used for cooking.", "ItemInfo_42310100_BgDescription": "Common bladderwort in river crevices. An insectivorous plant that is not harmful to human. Its stamens secrete a unique fragrant substance that attracts insects.", "ItemInfo_42310100_ObtainedShowDescription": "A material used for cooking.", "ItemInfo_42310110_Name": "Caltrop", "ItemInfo_42310110_AttributesDescription": "A material used for cooking.", "ItemInfo_42310110_BgDescription": "The fruit of Caltrop is known as tropfruit. It is produced underwater, beneath the plant's dense leaves. To obtain the fruit, the whole plant must be picked and the leaf must be carefully removed.", "ItemInfo_42310110_ObtainedShowDescription": "A material used for cooking.", "ItemInfo_42310120_Name": "Chromeshell", "ItemInfo_42310120_AttributesDescription": "A material used for cooking.", "ItemInfo_42310120_BgDescription": "Chromeshell is a pearl shell. Under illumination, its nacre will glow with a strange polychrome gloss.\nWhen it ebbs, many Chromeshells will be left on beaches.", "ItemInfo_42310120_ObtainedShowDescription": "A material used for cooking.", "ItemInfo_42310130_Name": "Dripsnail", "ItemInfo_42310130_AttributesDescription": "A material used for cooking.", "ItemInfo_42310130_BgDescription": "A snail with strange wave-like patterns on its shells. Usually spotted after Retroact Rains.\nDripsnail's shell can store the sound waves of specific frequencies, and once the shell is crushed, nearby creatures will hear a sound similar to the rain sound, hence the name.", "ItemInfo_42310130_ObtainedShowDescription": "A material used for cooking.", "ItemInfo_42310140_Name": "Viola", "ItemInfo_42310140_AttributesDescription": "A material used for Cooking.", "ItemInfo_42310140_BgDescription": "The Exiles prefer Viola, a plant of great vitality. They cook the young shoots of Viola as a source of vegetable.\nExperienced observers can determine the whereabouts of the Exiles by the distribution of Viola.", "ItemInfo_42310140_ObtainedShowDescription": "A material used for cooking.", "ItemInfo_42310150_Name": "Cliffrecluse", "ItemInfo_42310150_AttributesDescription": "A material used for cooking.", "ItemInfo_42310150_BgDescription": "A blossom on cliffs, swaying to the blowing of breezes.\nWhen the flowers swing in the currents, their light gestures always leave a strong impression.", "ItemInfo_42310150_ObtainedShowDescription": "A material used for cooking.", "ItemInfo_42310160_Name": "Umbragricus", "ItemInfo_42310160_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310160_BgDescription": "Legend has it that a traveler, who delighted in exploring mountains and rivers, stumbled upon this mushroom. Its shape, resembling a person sheltering from rain under an umbrella, inspired the traveler to name it \"Umbragricus\".", "ItemInfo_42310160_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310170_Name": "Gemberry", "ItemInfo_42310170_AttributesDescription": "A material used for cooking.", "ItemInfo_42310170_BgDescription": "A gem-like plant with scarlet, sweet, and juicy fruit, perfect for immediate consumption or sauce making.", "ItemInfo_42310170_ObtainedShowDescription": "A material used for cooking.", "ItemInfo_42310180_Name": "Edodes", "ItemInfo_42310180_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310180_BgDescription": "Edodes offers a richer and more tender flavor compared to common mushrooms. Simply boiling Edodes in fresh water with a pinch of salt yields a taste akin to Jinzhou Stew.", "ItemInfo_42310180_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310190_Name": "Gloom Slough", "ItemInfo_42310190_AttributesDescription": "A material used for cooking.", "ItemInfo_42310190_BgDescription": "Gloom Slough is commonly found among the ruins of villages or cities, and is named for the glowing light that resembles a candle flame without the heat.\nGloom Cicada's diet is mainly fluorescent plants, and the sloughs they produce are left with the sedimented fluorescent matters from the insects' skin.", "ItemInfo_42310190_ObtainedShowDescription": "Material for cooking.", "ItemInfo_42400010_Name": "Fowl Meat", "ItemInfo_42400010_AttributesDescription": "A material used for Cooking.", "ItemInfo_42400010_BgDescription": "Meat obtained from fowls. Freshly cut. Extra tender. With skilled hands, it can be transformed into exquisite dishes.", "ItemInfo_42400010_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_42400020_Name": "Feather", "ItemInfo_42400020_AttributesDescription": "Material for crafting.", "ItemInfo_42400020_BgDescription": "Lightweight and soft feathers that are often used in crafting of accessories or toys.", "ItemInfo_42400020_ObtainedShowDescription": "Material for crafting.", "ItemInfo_42400030_Name": "Raw Meat", "ItemInfo_42400030_AttributesDescription": "A material used for Cooking.", "ItemInfo_42400030_BgDescription": "Meat obtained from animals, featuring a clean cut with distinct fat marbling. With skilled hands, it can be transformed into exquisite dishes.", "ItemInfo_42400030_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_42400070_Name": "Phoenix Butterfly", "ItemInfo_42400070_AttributesDescription": "Material for crafting.", "ItemInfo_42400070_BgDescription": "A large phoebe. They are often active in dense vegetation areas in woodlands or other environments. They often fly in pairs at high altitudes and feed on nectar. Hard to capture.\nIt is the most common seen butterflies because of its high reproductive ability and adaptability to the living environment.", "ItemInfo_42400070_ObtainedShowDescription": "Material for crafting.", "ItemInfo_42400080_Name": "Red Feather Butterfly", "ItemInfo_42400080_AttributesDescription": "Material for crafting.", "ItemInfo_42400080_BgDescription": "Red Feather Butterfly is a variant of the heterochrome Phoenix Butterfly family. Its overly bright coloration renders it less adaptable to various environments compared to the common Phoenix Butterfly, making it more susceptible to predators. It ranks second in terms of both quantity and rarity among the three butterfly species.", "ItemInfo_42400080_ObtainedShowDescription": "Material for crafting.", "ItemInfo_42400090_Name": "Blue Feather Butterfly", "ItemInfo_42400090_AttributesDescription": "Material for crafting.", "ItemInfo_42400090_BgDescription": "Blue Feather Butterfly is a variant of the heterochrome Phoenix Butterfly. Its genetic mutation gives it a dreamy scale color but also reduces its reproduction ability. As a result, the Blue Feather Butterfly is the rarest and most elusive of the three species.", "ItemInfo_42400090_ObtainedShowDescription": "Material for crafting.", "ItemInfo_42400100_Name": "Chrysopa", "ItemInfo_42400100_AttributesDescription": "Material for crafting.", "ItemInfo_42400100_BgDescription": "Chrysopa possesses two pairs of wings made of transparent membranes with delicate reticulate veins resembling leaves.\nIt primarily preys on small insects and serves as a natural predator for many pests, making it a valuable resource for biological pest control.", "ItemInfo_42400100_ObtainedShowDescription": "Material for crafting.", "ItemInfo_42400110_Name": "Golden-ringed Dragonfly", "ItemInfo_42400110_AttributesDescription": "Material for crafting.", "ItemInfo_42400110_BgDescription": "Golden-ringed Dragonfly is a wetland and water predator. Its diet includes flying insects and small fish and shrimp. It is known for rapid flying and predating speed.", "ItemInfo_42400110_ObtainedShowDescription": "Material for crafting.", "ItemInfo_42400120_Name": "Fish", "ItemInfo_42400120_AttributesDescription": "A material used for Cooking.", "ItemInfo_42400120_BgDescription": "Meat obtained from fish, featuring a tender cut with a refreshing taste. With skilled hands, it can be transformed into exquisite dishes.", "ItemInfo_42400120_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_42400130_Name": "Silver-Banded Lizard", "ItemInfo_42400130_AttributesDescription": "Material for crafting.", "ItemInfo_42400130_BgDescription": "Carnivorous reptiles, mainly living in stone crevices or caves and other dark places. Their skin is covered with leathery scales, and their body has black and white ring-shaped patterns alternately arranged. They most feed on earthworms, snails, and insects.", "ItemInfo_42400130_ObtainedShowDescription": "Material for crafting.", "ItemInfo_42400140_Name": "Azure Lizard", "ItemInfo_42400140_AttributesDescription": "Material for crafting.", "ItemInfo_42400140_BgDescription": "Carnivorous reptiles, mainly living by waters or in wetlands. Their skin is covered with leathery scales. While their whole body is blue, musclar spines are found on their back. They favor wet, warm environments and small shrimp, crabs for diet.", "ItemInfo_42400140_ObtainedShowDescription": "Material for crafting.", "ItemInfo_42400150_Name": "Green Pit Lizard", "ItemInfo_42400150_AttributesDescription": "Material for crafting.", "ItemInfo_42400150_BgDescription": "Carnivorous reptiles, common lizards in grasslands, though occasional sightings in towns exist. They would hide themselves in parterres or plant trellis. However, as they are not poisonous, has a wide diet and a gentle temper, they are sometimes taken as pets by citizens.", "ItemInfo_42400150_ObtainedShowDescription": "Material for crafting.", "ItemInfo_42400160_Name": "Black-Striped Frog", "ItemInfo_42400160_AttributesDescription": "Material for cooking.", "ItemInfo_42400160_BgDescription": "A small frog often found on the banks of the rivers and lakes. Their habitat is often established on lush bushes. When it rains, they often come out to feed on snails and earthworms. Therefore, after rain, Black-Striped Frogs can often be seen crossing the roads in an attempt to return to the waterside.", "ItemInfo_42400160_ObtainedShowDescription": "Material for cooking.", "ItemInfo_42400170_Name": "Goldenback Frog", "ItemInfo_42400170_AttributesDescription": "Material for cooking.", "ItemInfo_42400170_BgDescription": "A small frog often found on the banks of the rivers and lakes. A heterochrome species of Black-Striped Frog. Since it is relatively scarce and more vulnerable to enemies due to the color, some amphibian fans will catch Goldenback Frogs after rain and take them home as pets.", "ItemInfo_42400170_ObtainedShowDescription": "Material for cooking.", "ItemInfo_42500010_Name": "Scarletthorn", "ItemInfo_42500010_AttributesDescription": "A material used for Crafting.", "ItemInfo_42500010_BgDescription": "A specialty mineral with a shape of needle clusters. Sharp and tough. Mostly used in cutting metals or other crystals or making weapons.", "ItemInfo_42500010_ObtainedShowDescription": "A material used for Crafting.", "ItemInfo_42500020_Name": "Lampylumen", "ItemInfo_42500020_AttributesDescription": "A material used for Crafting.", "ItemInfo_42500020_BgDescription": "A translucent specialty mineral found in the Tiger's Maw Mine. Both the crystal produce and raw status of this mineral has a translucent azure shine. As a material, it has excellent toughness and stability.", "ItemInfo_42500020_ObtainedShowDescription": "A material used for Crafting.", "ItemInfo_42500030_Name": "Indigoite", "ItemInfo_42500030_AttributesDescription": "A material used for Crafting.", "ItemInfo_42500030_BgDescription": "A widely distributed mineral. Its unique, profound purple distinguishes itself from other minerals. Due to its fragility, it requires careful processing with specialized equipment.", "ItemInfo_42500030_ObtainedShowDescription": "A material used for Crafting.", "ItemInfo_42500040_Name": "Floramber", "ItemInfo_42500040_AttributesDescription": "A material used for Crafting.", "ItemInfo_42500040_BgDescription": "Minerals formed over time from the remains of dead plants within Tacet Fields that had sunken into its terrains. Due to the retained woody plant-like structural appearances, these minerals were given the name \"Floramber\", though they are unrelated to ambers in terms of shape or form.", "ItemInfo_42500040_ObtainedShowDescription": "A material used for Crafting.", "ItemInfo_42500050_Name": "Boost Part", "ItemInfo_42500050_AttributesDescription": "A material used for Crafting.", "ItemInfo_42500050_BgDescription": "A boost part disassembled from various weapons, featuring impressive versatility. By collecting enough quantity of these parts, you can apply them to enhance the performance of Tacetite Weapons.", "ItemInfo_42500050_ObtainedShowDescription": "A material used for Crafting.", "ItemInfo_42500060_Name": "Echo Frequency Chip", "ItemInfo_42500060_AttributesDescription": "A material used for Crafting.", "ItemInfo_42500060_BgDescription": "A chip with missing content. Therefore, it cannot be directly used to optimize the performance of Echoes. However, by collecting enough quantity of these chips, you can still pick out complete frequencies with similar effects.", "ItemInfo_42500060_ObtainedShowDescription": "A material used for Crafting.", "ItemInfo_42600010_Name": "Bird Egg", "ItemInfo_42600010_AttributesDescription": "A material used for Cooking.", "ItemInfo_42600010_BgDescription": "A gift from birds, and a regular on dinner tables.", "ItemInfo_42600010_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_43010001_Name": "Basic Resonance Potion", "ItemInfo_43010001_AttributesDescription": "Provides 1,000 Resonator EXP.", "ItemInfo_43010001_BgDescription": "A potion that can slightly enhance the user's frequency perception ability. It is especially beneficial for Resonators struggling with mastering their Fortes, as it greatly enhances adaptability. However, when consumed by Resonators who already exhibit excellent control over their Fortes, its effectiveness is somewhat diminished due to its fully diluted nature.", "ItemInfo_43010001_ObtainedShowDescription": "Provides 1,000 Resonator EXP.", "ItemInfo_43010002_Name": "Medium Resonance Potion", "ItemInfo_43010002_AttributesDescription": "Provides 3,000 Resonator EXP.", "ItemInfo_43010002_BgDescription": "A potion that can further enhance the user's frequency perception ability. By adjusting the mixture ratio, this potion is more suitable for Resonators with relatively good control over their Fortes. With a near-perfect cost-effectiveness, it is regarded as flawless except for its \"notoriously\" bland taste.", "ItemInfo_43010002_ObtainedShowDescription": "Provides 3,000 Resonator EXP.", "ItemInfo_43010003_Name": "Advanced Resonance Potion", "ItemInfo_43010003_AttributesDescription": "Provides 8,000 Resonator EXP.", "ItemInfo_43010003_BgDescription": "A potion that can greatly enhance the user's frequency perception ability. Collaborating with professional nutritionists, this potion is more beneficial to both physical and mental well-being compared to many healthcare products on the market. This potion enjoys a high reputation among Resonators, with many voices urging its manufacturer to explore a variety of flavors.", "ItemInfo_43010003_ObtainedShowDescription": "Provides 8,000 Resonator EXP.", "ItemInfo_43010004_Name": "Premium Resonance Potion", "ItemInfo_43010004_AttributesDescription": "Provides 20,000 Resonator EXP.", "ItemInfo_43010004_BgDescription": "A potion that can significantly enhance the user's Frequency perception. Its formula is locked within a vault with the highest security. Rumor has it the inventor of this potion is a powerful Resonator in their own right, and their hope is to groom a successor capable of surpassing their achievements.", "ItemInfo_43010004_ObtainedShowDescription": "Provides 20,000 Resonator EXP.", "ItemInfo_43020001_Name": "Basic Energy Core", "ItemInfo_43020001_AttributesDescription": "Provides 1,000 Weapon EXP.", "ItemInfo_43020001_BgDescription": "Purified liquid energy extracted from Tacetite, its purity increasing with higher ratings. When injected into a weapon, it offers a corresponding bonus.", "ItemInfo_43020001_ObtainedShowDescription": "Provides 1,000 Weapon EXP.", "ItemInfo_43020002_Name": "Medium Energy Core", "ItemInfo_43020002_AttributesDescription": "Provides 3,000 Weapon EXP.", "ItemInfo_43020002_BgDescription": "A supplement storing a small amount of Tacetite Energy. It can be used to recharge the core modules of Tacetite Weapons. Routine preventative maintenance of weapons is advised for all Resonators, or they may find themselves caught off guard in the case of an emergency.", "ItemInfo_43020002_ObtainedShowDescription": "Provides 3,000 Weapon EXP.", "ItemInfo_43020003_Name": "Advanced Energy Core", "ItemInfo_43020003_AttributesDescription": "Provides 8,000 Weapon EXP.", "ItemInfo_43020003_BgDescription": "A supplement storing a small amount of Tacetite Energy. It can be used in the core modules of Tacetite Weapons to increase power output. Weapons are the allies of Resonators and Tacetites serve as their food. Only by nourishing weapons well can they be handier and more powerful in battles.", "ItemInfo_43020003_ObtainedShowDescription": "Provides 8,000 Weapon EXP.", "ItemInfo_43020004_Name": "Premium Energy Core", "ItemInfo_43020004_AttributesDescription": "Provides 20,000 Weapon EXP.", "ItemInfo_43020004_BgDescription": "A supplement storing high-density Tacetite Energy, fully capable of powering most Tacetite Weapons. Experienced Resonators often preassemble and preheat this supplement to prevent weapon malfunctions during intense battles.", "ItemInfo_43020004_ObtainedShowDescription": "Provides 20,000 Weapon EXP.", "ItemInfo_43020011_Name": "Inert Metallic Drip", "ItemInfo_43020011_AttributesDescription": "A basic material used to break through weapons and upgrade skills for Sword Resonators.", "ItemInfo_43020011_BgDescription": "A fluid metallic drip whose activity has been greatly diminished. Its surface appears lackluster, covered with a dense layer of passivation film. However, under suitable temperatures, the residual Frequency Energy within it can still be utilized.", "ItemInfo_43020011_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020012_Name": "Reactive Metallic Drip", "ItemInfo_43020012_AttributesDescription": "A medium material used to break through weapons and upgrade skills for Sword Resonators.", "ItemInfo_43020012_BgDescription": "A fluid metallic drip whose activity has been partially retained. Its surface presents a luster similar to that of Tacetites. As it is quite reactive, it needs to be stored properly upon collection to prevent any loss of Frequency Energy.", "ItemInfo_43020012_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020013_Name": "Polarized Metallic Drip", "ItemInfo_43020013_AttributesDescription": "An advanced material used to break through weapons and upgrade skills for Sword Resonators.", "ItemInfo_43020013_BgDescription": "A fluid metallic drip with high activity. Its surface presents an amazing luster. This polarized matter only forms under extremely strict conditions, and the scientific world has yet to fully figure out its transformation patter.", "ItemInfo_43020013_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020014_Name": "Heterized Metallic Drip", "ItemInfo_43020014_AttributesDescription": "A premium material used to break through weapons and upgrade skills for Sword Resonators.", "ItemInfo_43020014_BgDescription": "A special fluid metallic drip which can barely form naturally. It maintains a perpetual flow on its surface. Microscopic examinations of a few samples have revealed its intricate inner structure, resembling more of a living organism than an inorganic substance.", "ItemInfo_43020014_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020021_Name": "Impure Phlogiston", "ItemInfo_43020021_AttributesDescription": "A basic material used to break through weapons and upgrade skills for Pistols Resonators.", "ItemInfo_43020021_BgDescription": "A crystal shaped like a solidified flame. Its unconventional appearance challenges Old Science. Typically, it contains a rather high level of impurities and thus requires specialized purification treatment for practical use.", "ItemInfo_43020021_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020022_Name": "Extracted Phlogiston", "ItemInfo_43020022_AttributesDescription": "A medium material used to break through weapons and upgrade skills for Pistols Resonators.", "ItemInfo_43020022_BgDescription": "A crystal shaped like a solidified candle flame. Its impurities are significantly reduced through a rough extraction and recrystallization process. This makes it simple even for those without expertise to distinguish between crystals of varying quality.", "ItemInfo_43020022_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020023_Name": "Refined Phlohiston", "ItemInfo_43020023_AttributesDescription": "An advanced material used to break through weapons and upgrade skills for Pistols Resonators.", "ItemInfo_43020023_BgDescription": "A crystal shaped like a solidified firework. After repeated purification, it is almost free of impurities. Its eye-catching and magnificent appearance not only holds practical utility but also elevates its collectible value.", "ItemInfo_43020023_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020024_Name": "Flawless Phlohiston", "ItemInfo_43020024_AttributesDescription": "A premium material used to break through weapons and upgrade skills for Pistols Resonators.", "ItemInfo_43020024_BgDescription": "A crystal shaped like a raging flame, known for its impeccable purity. As a result, some Resonators don't want to use these crystals solely for enhancement, instead opting to entrust professional craftsmen to process them into unique accessories.", "ItemInfo_43020024_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020031_Name": "Lento Helix", "ItemInfo_43020031_AttributesDescription": "A basic material used to break through weapons and upgrade skills for Rectifier Resonators.", "ItemInfo_43020031_BgDescription": "A helix with soothing waveforms. Facing this remarkable substance, human beings finally realize what static vibration is about.", "ItemInfo_43020031_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020032_Name": "Adagio Helix", "ItemInfo_43020032_AttributesDescription": "A medium material used to break through weapons and upgrade skills for Rectifier Resonators.", "ItemInfo_43020032_BgDescription": "A helix with gentle waveforms. Researchers can extract and utilize the sealed Cadence Energy within it. However, it is worth mentioning that researchers cannot effectively analyze the content contained within this helix.", "ItemInfo_43020032_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020033_Name": "Andante Helix", "ItemInfo_43020033_AttributesDescription": "An advanced material used to break through weapons and upgrade skills for Rectifier Resonators.", "ItemInfo_43020033_BgDescription": "A helix with graceful waveforms, like a melodious song composed by nature. Instead of being studied by scientists, it might in essence be a subject best explored by researchers of aesthetics.", "ItemInfo_43020033_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020034_Name": "Presto Helix", "ItemInfo_43020034_AttributesDescription": "A premium material used to break through weapons and upgrade skills for Rectifier Resonators.", "ItemInfo_43020034_BgDescription": "A helix with intense waveforms. Researchers are greatly captivated by the perfect harmony of movement and stillness it displays. However, to this day, no one knows how this harmony is formed.", "ItemInfo_43020034_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020041_Name": "Waveworn Residue 210", "ItemInfo_43020041_AttributesDescription": "A basic material used to break through weapons and upgrade skills for Broadblade Resonators.", "ItemInfo_43020041_BgDescription": "A Waveworn residue featuring a double-layered spherical shell. However, the inner balance has been disturbed, causing the Remnant within the inner core to reduce to the Reverberation.", "ItemInfo_43020041_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020042_Name": "Waveworn Residue 226", "ItemInfo_43020042_AttributesDescription": "A medium material used to break through weapons and upgrade skills for Broadblade Resonators.", "ItemInfo_43020042_BgDescription": "A Waveworn residue featuring a double-layered spherical shell. It is not in a state of decline. By selecting an appropriate absorber, users may still have the chance to extract Remnant Energy.", "ItemInfo_43020042_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020043_Name": "Waveworn Residue 235", "ItemInfo_43020043_AttributesDescription": "An advanced material used to break through weapons and upgrade skills for Broadblade Resonators.", "ItemInfo_43020043_BgDescription": "A Waveworn residue featuring a double-layered spherical shell. It maintains a delicate balance. When it is highly concentrated in a centrifuge, it produces products that have various applications.", "ItemInfo_43020043_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020044_Name": "Waveworn Residue 239", "ItemInfo_43020044_AttributesDescription": "A premium material used to break through weapons and upgrade skills for Broadblade Resonators.", "ItemInfo_43020044_BgDescription": "A Waveworn residue featuring a double-layered spherical shell. It is known for its astonishing balance. Due to its indispensable role in many high-tech fields, it is subject to the most stringent trade restrictions.", "ItemInfo_43020044_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020051_Name": "Cadence Seed", "ItemInfo_43020051_AttributesDescription": "A basic material used to break through weapons and upgrade skills for Gauntlets Resonators.", "ItemInfo_43020051_BgDescription": "An unusual substance resembling the shape of a plant seed. If you listen carefully, you can feel a pulse-like rhythm. However, in fact, this substance is not alive, and its structure is pretty similar to that of the Tacet Core of a Howler.", "ItemInfo_43020051_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020052_Name": "Cadence Bud", "ItemInfo_43020052_AttributesDescription": "A medium material used to break through weapons and upgrade skills for Gauntlets Resonators.", "ItemInfo_43020052_BgDescription": "An unusual substance resembling the shape of a plant bud. If you listen carefully, you can sense the pleasure of sprouting from the ground. However, it can never grow into a complete plant.", "ItemInfo_43020052_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020053_Name": "Cadence Leaf", "ItemInfo_43020053_AttributesDescription": "An advanced material used to break through weapons and upgrade skills for Gauntlets Resonators.", "ItemInfo_43020053_BgDescription": "An unusual substance resembling the shape of a new leaf. If you listen carefully, you can hear the faint rustle of it bathing in sunlight and sucking dew. In fact, it is able to absorb the wandering Frequency Energy from the environment.", "ItemInfo_43020053_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_43020054_Name": "Cadence Blossom", "ItemInfo_43020054_AttributesDescription": "A premium material used to break through weapons and upgrade skills for Gauntlets Resonators.", "ItemInfo_43020054_BgDescription": "An unusual substance resembling the shape of a blossom. If you listen carefully, you can hear the petals unfolding. At the end of the silent time, a blossom of Cadence finally bursts into bloom.", "ItemInfo_43020054_ObtainedShowDescription": "Material for weapon breakthrough.", "ItemInfo_44010014_Name": "An error happened. Please contact Customer Service", "ItemInfo_44010014_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010014_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_44010014_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010015_Name": "An error happened. Please contact Customer Service", "ItemInfo_44010015_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010015_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_44010015_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010016_Name": "An error happened. Please contact Customer Service", "ItemInfo_44010016_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010016_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_44010016_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010017_Name": "An error happened. Please contact Customer Service", "ItemInfo_44010017_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010017_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_44010017_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010018_Name": "An error happened. Please contact Customer Service", "ItemInfo_44010018_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010018_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_44010018_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010025_Name": "Wood-textured Shard", "ItemInfo_44010025_AttributesDescription": "Special drops from the Huanglong region, which can be used to exchange for various items in the Souvenir Store.", "ItemInfo_44010025_BgDescription": "\"In the Huanglong region, ancient buildings were traditionally built using wood, but it proved to be insufficient in meeting modern strength requirements. Hence, Huanglong began to explore alternative building materials that could replicate the traditional wooden texture while providing sturdiness.\nThese Wood-textured Shards can be found all throughout the region, with varying shapes and origins – from houses and shops to military camps and academies. Although uncovering the stories behind them is a challenging task, the Pioneer Association relentlessly pursues this endeavor. Each shard holds a piece of history waiting to be discovered.", "ItemInfo_44010025_ObtainedShowDescription": "Special drops from the Huanglong region, which can be used to exchange for various items in the Souvenir Store.", "ItemInfo_44010026_Name": "An error happened. Please contact Customer Service", "ItemInfo_44010026_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_44010026_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_44010026_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000001_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000001_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000001_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000001_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000002_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000002_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000002_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000002_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000003_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000003_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000003_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000003_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000011_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000011_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000011_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000011_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000012_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000012_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000012_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000012_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000013_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000013_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000013_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000013_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000014_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000014_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000014_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000014_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000015_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000015_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000015_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000015_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000016_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000016_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000016_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000016_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000017_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000017_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000017_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000017_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000018_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000018_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000018_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000018_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000019_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000019_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000019_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000019_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000020_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000020_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000020_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000020_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000021_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000021_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000021_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000021_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000022_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000022_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000022_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000022_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000023_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000023_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000023_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000023_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000024_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000024_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000024_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000024_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000025_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000025_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000025_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000025_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000026_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000026_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000026_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000026_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000027_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000027_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000027_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000027_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000028_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000028_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000028_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000028_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000029_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000029_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000029_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000029_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000030_Name": "An error happened. Please contact Customer Service", "ItemInfo_50000030_AttributesDescription": "An error happened. Please contact Customer Service", "ItemInfo_50000030_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000030_ObtainedShowDescription": "An error happened. Please contact Customer Service", "ItemInfo_50001_Name": "Lustrous Tide", "ItemInfo_50001_AttributesDescription": "Used to Convene one time in Tidal Chorus.", "ItemInfo_50001_BgDescription": "\"Above the waves, I cry out loud. Twisting whirls, the response is proud. In chance, you and I shall meet. In shimmering waves, our fate shall greet.\"", "ItemInfo_50001_ObtainedShowDescription": "Standard Convene item.", "ItemInfo_50002_Name": "Radiant Tide", "ItemInfo_50002_AttributesDescription": "Used to Convene one time in Featured Resonator Convene.", "ItemInfo_50002_BgDescription": "\"Above the waves, I cry out loud. Brilliant ripples, answers found. As promised, you will draw near. In radiant waves, our paths appear.\"", "ItemInfo_50002_ObtainedShowDescription": "An item for Featured Resonator Convene.", "ItemInfo_50003_Name": "Oscillated Coral", "ItemInfo_50003_AttributesDescription": "Used to redeem items in the Store.", "ItemInfo_50003_BgDescription": "The ripples of the waves converge into the sprouts of desire.\n\"That is the echo of your call.\"", "ItemInfo_50003_ObtainedShowDescription": "Token for redeeming items from the Store.", "ItemInfo_50004_Name": "Afterglow Coral", "ItemInfo_50004_AttributesDescription": "Used to redeem items in the Store.", "ItemInfo_50004_BgDescription": "The ripples of the waves converge into the branches of hope.\n\"That is the proof of your encounter.\"", "ItemInfo_50004_ObtainedShowDescription": "Token for redeeming items from the Store.", "ItemInfo_50011_Name": "Lunite Subscription", "ItemInfo_50011_AttributesDescription": "After purchase, claim daily Astrites for 30 days.", "ItemInfo_50011_BgDescription": "Get unlimited access to the Celestial Observatory for a specified period with this pass.", "ItemInfo_50011_ObtainedShowDescription": "The redemption voucher for the Lunite Subscription.", "ItemInfo_50012_Name": "Lunite Subscription", "ItemInfo_50012_AttributesDescription": "Used to claim daily Astrites for 30 days.", "ItemInfo_50012_BgDescription": "Get unlimited access to the Celestial Observatory for a specified period with this pass.", "ItemInfo_50012_ObtainedShowDescription": "The redemption voucher for the Lunite Subscription.", "ItemInfo_50013_Name": "Insider Channel", "ItemInfo_50013_AttributesDescription": "Unlocks the Insider Channel of the Pioneer Podcast.\n\nComplete the Podcast Tasks for various rewards.", "ItemInfo_50013_BgDescription": "Unlock the Insider Channel.", "ItemInfo_50013_ObtainedShowDescription": "Welcome to the Insider Channel! Up next is the morning news express...", "ItemInfo_50014_Name": "Connoisseur", "ItemInfo_50014_AttributesDescription": "Unlocks the Insider Channel of the Pioneer Podcast and get additional privilege rewards.\n\nComplete the Podcast Tasks for various rewards.", "ItemInfo_50014_BgDescription": "Start listening to the Pioneer Podcast now to gain valuable insights for your outdoor adventures!", "ItemInfo_50014_ObtainedShowDescription": "Unlocks the Connoisseur Channel.", "ItemInfo_50015_AttributesDescription": "Unlocks the Insider Channel of the Pioneer Podcast.\r\n\r\nComplete the Podcast Tasks for various rewards.", "ItemInfo_50015_BgDescription": "Start listening to the Pioneer Podcast now to gain valuable insights for your outdoor adventures!", "ItemInfo_50015_ObtainedShowDescription": "Unlocks the Connoisseur Channel.", "ItemInfo_50016_Name": "Insider Channel Key", "ItemInfo_50016_AttributesDescription": "Unlocks the Insider Channel of the Pioneer Podcast.\r\n\r\nComplete the Podcast Tasks for various rewards.", "ItemInfo_50016_BgDescription": "Standard physical key issued by the Pioneer Association for the Insider Channel.\n\"Welcome to the Insider Channel! Coming up next is the morning news express...\"", "ItemInfo_50016_ObtainedShowDescription": "Unlocks the Insider Channel.", "ItemInfo_70000002_Name": "Force Release Component", "ItemInfo_70000002_AttributesDescription": "Increases Max STA by 10 points.\nCan be obtained from upgrading the Data Bank.", "ItemInfo_70000002_BgDescription": "A component that requires a large amount of computing power to run. It can stably output power, and when loaded on a Terminal, it can significantly improve the owner's mobility.", "ItemInfo_70000002_ObtainedShowDescription": "Increases Max STA by 10 points.", "ItemInfo_40040001_Name": "Sonance Casket", "ItemInfo_40040001_AttributesDescription": "Can be exchanged for resources after being handed over to the relic merchant.", "ItemInfo_40040001_BgDescription": "The Sonance Casket is a product of the natural decay and collapse of the Sonoro Sphere, containing the unlost past. Since the Sonoro Sphere is an important source of information for humans to understand the history of the Lament and the evolution of the civilization, the Sonance Casket, as a \"fragment\" and \"condensation\" of the Sonoro Sphere, is considered to have a high archaeological value and is regarded as an \"antique\" by people.", "ItemInfo_40040001_ObtainedShowDescription": "Can be exchanged for resources after being handed over to the relic merchant.", "ItemInfo_90000001_Name": "Resonator Experience", "ItemInfo_90000001_AttributesDescription": "Level up your Resonators by gaining experience through daily explorations and reaching a certain value threshold.", "ItemInfo_90000001_BgDescription": "This is the proof of the Resonator's practice.", "ItemInfo_90000001_ObtainedShowDescription": "Item for Resonator Level upgrade.", "ItemInfo_36000001_Name": "Basic Sealed Tube", "ItemInfo_36000001_AttributesDescription": "Basic Echo EXP item. Provides 500 EXP.", "ItemInfo_36000001_BgDescription": "A cylindrical storage that contains simplified frequency cluster. To activate it, users must rotate the cipher wheel to the correct position. Resonators can then extract its data using their Terminal, employing it to optimize the performance of the absorbed Echoes.", "ItemInfo_36000001_ObtainedShowDescription": "Basic Echo EXP item.", "ItemInfo_36000002_Name": "Medium Sealed Tube", "ItemInfo_36000002_AttributesDescription": "Medium Echo EXP item. Provides 1,000 EXP.", "ItemInfo_36000002_BgDescription": "A cylindrical storage that contains standard frequencies. To activate it, users must rotate the cipher wheel to the correct position. This medium-sized storage holds a greater volume of information compared to the basic version. Consequently, the database available for training is more complete, better optimizing the performance of the absorbed Echoes.", "ItemInfo_36000002_ObtainedShowDescription": "Medium Echo EXP Item.", "ItemInfo_36000003_Name": "Advanced Sealed Tube", "ItemInfo_36000003_AttributesDescription": "Advanced Echo EXP item. Provides 2,000 EXP.", "ItemInfo_36000003_BgDescription": "A cylindrical storage that contains advanced frequencies. To activate it, users must rotate the cipher wheel to the correct position. This storage not only contains the database needed for routine training, but also incorporates simulation materials tailored to diverse scenarios. Therefore, it can fully exploit the potential of the absorbed Echoes.", "ItemInfo_36000003_ObtainedShowDescription": "Advanced Echo EXP item..", "ItemInfo_36000004_Name": "Premium Sealed Tube", "ItemInfo_36000004_AttributesDescription": "Premium Echo EXP item. Provides 5,000 EXP.", "ItemInfo_36000004_BgDescription": "A cylindrical storage that contains special frequencies. To activate it, users must rotate the cipher wheel to the correct position. It contains precious data collected from various extreme environments, facilitating the revolutionary transformation of the absorbed Echoes.", "ItemInfo_36000004_ObtainedShowDescription": "Premium Echo EXP item.", "ItemInfo_70010001_Name": "Dagger with Special Symbols", "ItemInfo_70010001_AttributesDescription": "A small knife given by Mr. Zi.", "ItemInfo_70010001_BgDescription": "A delicate small knife, engraved with patterns like a crocodile.", "ItemInfo_70010001_ObtainedShowDescription": "A small knife given by Mr. Zi.", "ItemInfo_70010002_Name": "\"Lingo Collection - Part One\"", "ItemInfo_70010002_AttributesDescription": "Industry Lingo provided by Mr. Zi.", "ItemInfo_70010002_BgDescription": "Lingo Collection - Part One\n\nShoulder: buddy, man, friend.\nMake it Loud: State your name.\nThe Silent: Who can't state the name.\nThe Loud: Who have strong background.\nOutsiders: Who don't understand Lingo.\nMingle: Use Lingo.\nMovers: Who have reputation.\nShakers: Boss, leader.\nPour the Water: Gimme the Money.\nWipe Your Eyes: Take a good look.\nTo the Far: Eyes.\nTo the Wind: Ears.\nThe Long: Legs.\nThe Green: Weapons.\nRod: Guns.\n...", "ItemInfo_70010002_ObtainedShowDescription": "Industry Lingo provided by Mr. Zi.", "ItemInfo_70010003_Name": "Heat Absorption Device", "ItemInfo_70010003_AttributesDescription": "A device that can mitigate the negative effects of the Sea of Flames.", "ItemInfo_70010003_BgDescription": "The Protection Device comes in two parts, carrying both can significantly reduce the Incineranur's harm to the user. However, if you remain in the Incineranur for too long, damage values will accumulate over time. Please also be aware not to step directly onto the Petals.", "ItemInfo_70010003_ObtainedShowDescription": "A device that can mitigate the negative effects of the Sea of Flames.", "ItemInfo_70010004_Name": "Soundproof Device", "ItemInfo_70010004_AttributesDescription": "A device that can mitigate the negative effects of the Sea of Flames.", "ItemInfo_70010004_BgDescription": "Two sets of devices that can mitigate the toxic pollens greatly. Please note that extended stay in the Sea of Flames can be dangerous even with these devices. Also, please stay away from the petals.", "ItemInfo_70010004_ObtainedShowDescription": "A device that can mitigate the negative effects of the Sea of Flames.", "ItemInfo_70010005_Name": "Photo: Shuyun in the Refinery", "ItemInfo_70010005_AttributesDescription": "Digital image recorded by the Terminal.", "ItemInfo_70010005_BgDescription": "A digital image recorded by the Terminal, showing Shuyun working in the Refinery.", "ItemInfo_70010005_ObtainedShowDescription": "Digital image recorded by the Terminal.", "ItemInfo_70010006_Name": "Photo: Shu Yun in the Mine", "ItemInfo_70010006_AttributesDescription": "Digital image recorded by the Terminal.", "ItemInfo_70010006_BgDescription": "A digital image recorded by the Terminal, showing Shuyun working in the Mine.", "ItemInfo_70010006_ObtainedShowDescription": "Digital image recorded by the Terminal.", "ItemInfo_70010007_Name": "Photo: Shu Yun in the Port", "ItemInfo_70010007_AttributesDescription": "Digital image recorded by the Terminal.", "ItemInfo_70010007_BgDescription": "A digital image recorded by the Terminal, showing Shuyun working in the Port.", "ItemInfo_70010007_ObtainedShowDescription": "Digital image recorded by the Terminal.", "ItemInfo_70010008_Name": "\"Instruction Manual For Left-handers\"", "ItemInfo_70010008_AttributesDescription": "An Instruction Manual given by Shuyun.", "ItemInfo_70010008_BgDescription": "An Instruction Manual. Its writer, Shuyun details the steps to operate machines in the Refinery for Uncle Xie, who has injured his right hand.", "ItemInfo_70010008_ObtainedShowDescription": "An Instruction Manual given by Shuyun.", "ItemInfo_70010009_Name": "Water Quality Sample", "ItemInfo_70010009_AttributesDescription": "Squeaky Express new site preparation environmental sampling.", "ItemInfo_70010009_BgDescription": "A sample of potential new site locations. It is used to test whether the environment meets the standards for site construction.", "ItemInfo_70010009_ObtainedShowDescription": "Squeaky Express new site preparation environmental sampling.", "ItemInfo_70010010_Name": "Soil Sample", "ItemInfo_70010010_AttributesDescription": "Squeaky Express new site preparation environmental sampling.", "ItemInfo_70010010_BgDescription": "A sample of potential new site locations. It is used to test whether the environment meets the standards for site construction.", "ItemInfo_70010010_ObtainedShowDescription": "Squeaky Express new site preparation environmental sampling.", "ItemInfo_70010011_Name": "Biological Sample", "ItemInfo_70010011_AttributesDescription": "Squeaky Express new site preparation environmental sampling.", "ItemInfo_70010011_BgDescription": "A sample of potential new site locations. It is used to test whether the environment meets the standards for site construction.", "ItemInfo_70010011_ObtainedShowDescription": "Squeaky Express new site preparation environmental sampling.", "ItemInfo_70010012_Name": "Locked Box", "ItemInfo_70010012_AttributesDescription": "A box left by Jiaping, with an electronic lock on it.", "ItemInfo_70010012_BgDescription": "During her days in the Exiles camp, she carefully preserved the things inside, but now they lay casually discarded in the corner.", "ItemInfo_70010012_ObtainedShowDescription": "A box left by Jiaping, with an electronic lock on it.", "ItemInfo_70010013_Name": "Jiaping's Diary", "ItemInfo_70010013_AttributesDescription": "Jiaping's Diary.", "ItemInfo_70010013_BgDescription": "It contains a record of what happened during Jiaping's stay in the Exile camp, as well as some nonsensical feelings and expectations.", "ItemInfo_70010013_ObtainedShowDescription": "Jiaping's Diary.", "ItemInfo_70010014_Name": "Qingru's Reward", "ItemInfo_70010014_AttributesDescription": "\"The Precious\" given by Qingru.", "ItemInfo_70010014_BgDescription": "In order to give Pinwen an inexpensive, precious, and inviting gift, Qingru has decided to ask for your help at a hefty price.", "ItemInfo_70010014_ObtainedShowDescription": "Qingru's \"heavy gold\".", "ItemInfo_70010019_Name": "Crude Voice Material", "ItemInfo_70010019_AttributesDescription": "A crude voice material made by the Exiles.", "ItemInfo_70010019_BgDescription": "A crude sound material made from Gloom Slough, enabling thrill-seekers to experience tense and fearful scenarios. While its effects are modest, it is easy to make.", "ItemInfo_70010019_ObtainedShowDescription": "A crude voice material made by the Exiles.", "ItemInfo_70010015_Name": "Metal Key", "ItemInfo_70010015_AttributesDescription": "Key obtained from the Hoochief group.", "ItemInfo_70010015_BgDescription": "An old-fashioned key, obtained from a group of Hoochiefs.", "ItemInfo_70010015_ObtainedShowDescription": "Key obtained from the Hoochief group.", "ItemInfo_70010020_Name": "Map drawn by Hoochief", "ItemInfo_70010020_AttributesDescription": "A map that marks the locations of the cages in the eastern forest and the Hoochief camp.", "ItemInfo_70010020_BgDescription": "Out of hatred for humans, the Hoochiefs in the Dim Forest will use tree cages to imprison passers-by. They use the hides of other creatures in the forest to crudely imitate humans and draw maps to remind the locations of the tree cages.", "ItemInfo_70010020_ObtainedShowDescription": "A map that marks the locations of the cages in the eastern forest and the Hoochief camp.", "ItemInfo_70010021_Name": "Strangely Shaped Key", "ItemInfo_70010021_AttributesDescription": "A key that can open the hidden passage of the Dim Forest.", "ItemInfo_70010021_BgDescription": "A special-shaped key that can open the secret passage in the Dim Forest. It belongs to the zookeeper before the Lament.", "ItemInfo_70010021_ObtainedShowDescription": "A key that can open the hidden passage in the Dim Forest.", "ItemInfo_70010022_Name": "Rusted Data Card", "ItemInfo_70010022_AttributesDescription": "A data card in the Dim Forest camp.", "ItemInfo_70010022_BgDescription": "A data card obtained from the Dim Forest camp, old and rusty. Perhaps, it can be used to open the nearby iron cage.", "ItemInfo_70010022_ObtainedShowDescription": "A data card in the Dim Forest camp.", "ItemInfo_70010016_Name": "Special Waterlamp", "ItemInfo_70010016_AttributesDescription": "Waterlamp that blooms during the day.", "ItemInfo_70010016_BgDescription": "One of the gifts that Yise asked Rover to collect. A special Waterlamp that can bloom in the daytime by hiding in the darkness.", "ItemInfo_70010016_ObtainedShowDescription": "Waterlamp that blooms during the day.", "ItemInfo_70010017_Name": "Star-shaped Core", "ItemInfo_70010017_AttributesDescription": "Core dropped by the Tacet Discord.", "ItemInfo_70010017_BgDescription": "One of the gifts that Yise asked Rover to collect. An exclusive gift used to please the researcher.", "ItemInfo_70010017_ObtainedShowDescription": "Core dropped by the Tacet Discord.", "ItemInfo_70010018_Name": "Mature Cliffrecluse", "ItemInfo_70010018_AttributesDescription": "Daily Quests Item", "ItemInfo_70010018_BgDescription": "This item can only be obtained when three Cliffrecluses grow into one piece.", "ItemInfo_70010018_ObtainedShowDescription": "Daily Quests Item", "ItemInfo_70010023_Name": "Rescue Team Badge", "ItemInfo_70010023_AttributesDescription": "A badge that seems to have been weathered.", "ItemInfo_70010023_BgDescription": "A badge from fifty years ago. It used to be worn by the Resonators who formed a temporary rescue team to protect Huanglong citizens from Tacet Discords and natural disasters during the great migration.", "ItemInfo_70010023_ObtainedShowDescription": "A badge that seems to have been weathered.", "ItemInfo_70010025_Name": "Special Dewvetch", "ItemInfo_70010025_AttributesDescription": "A Dewvetch flower that represents a woman named \"Dewvetch\" from the Danjin family.", "ItemInfo_70010025_BgDescription": "A flower that carries an elder's deep feelings", "ItemInfo_70010025_ObtainedShowDescription": "A Dewvetch flower that represents a woman named \"Dewvetch\" from the Danjin family.", "ItemInfo_70010026_Name": "Half of a jade pendant", "ItemInfo_70010026_AttributesDescription": "A half of a jade pendant held by Dewvetch's sister, it seems to match the jade pendant held by Dewvetch.", "ItemInfo_70010026_BgDescription": "A jade pendant with secret information. It was of great significance to someone.", "ItemInfo_70010026_ObtainedShowDescription": "A half of a jade pendant held by Dewvetch's sister, it seems to match the jade pendant held by Dewvetch.", "ItemInfo_70010027_Name": "Mechanical box", "ItemInfo_70010027_AttributesDescription": "A mechanical box left by Dewvetch to the old man.", "ItemInfo_70010027_BgDescription": "A puzzle box with unknown secrets.", "ItemInfo_70010027_ObtainedShowDescription": "A mechanical box left by Dewvetch to the old man.", "ItemInfo_70010028_Name": "Dewvetch's diary", "ItemInfo_70010028_AttributesDescription": "A record of Dewvetch's own voice left before her death.", "ItemInfo_70010028_BgDescription": "Information that records the ill-fated life of a woman.", "ItemInfo_70010028_ObtainedShowDescription": "A record of Dewvetch's own voice left before her death.", "ItemInfo_70010029_Name": "Chixia's father's diary", "ItemInfo_70010029_AttributesDescription": "Chixia's father's diary.", "ItemInfo_70010029_BgDescription": "A diary left behind by Chixia's father during his lifetime. Seems to record his conversation with a friend.", "ItemInfo_70010029_ObtainedShowDescription": "Chixia's father's diary.", "ItemInfo_70010030_Name": "Worn-out Box", "ItemInfo_70010030_AttributesDescription": "A box given to the Rover by the boss of the Boar Gang.", "ItemInfo_70010030_BgDescription": "A box that Muzhi secretly entrusted Rover to transport. Seems to contain some Tacetite weapons, with its recipient unknown...", "ItemInfo_70010030_ObtainedShowDescription": "The box given to the Rover by the boss of the Boar Gang.", "ItemInfo_70010031_Name": "Exiles' Weapon", "ItemInfo_70010031_AttributesDescription": "Weapons confiscated from the Exiles.", "ItemInfo_70010031_BgDescription": "The weapons targeted by the Boar Gang. The original owner seems to be no longer important.", "ItemInfo_70010031_ObtainedShowDescription": "Weapons confiscated from the Exiles.", "ItemInfo_70010033_Name": "Court of Savantae's Data Chip", "ItemInfo_70010033_AttributesDescription": "The chip given by the Dragon Lord Jinhsi.", "ItemInfo_70010033_BgDescription": "The chip given by Jinhsi, which stores the research records of the Court of Savantae on the Sentinel.", "ItemInfo_70010033_ObtainedShowDescription": "The chip given by the Dragon Lord Jinhsi.", "ItemInfo_70010036_Name": "Suspicious Audio Sound Material", "ItemInfo_70010036_AttributesDescription": "The sound material that can reproduce the scene after use.", "ItemInfo_70010036_BgDescription": "The sound material made from suspicious audio which appeared in the Blazing Prairie.", "ItemInfo_70010036_ObtainedShowDescription": "The sound material that can reproduce the scene after use.", "ItemInfo_70010037_Name": "Qiongxue's Original Manuscript", "ItemInfo_70010037_AttributesDescription": "The original manuscript stored in the information device.", "ItemInfo_70010037_BgDescription": "A data device left by Qiongxue, recording the creativity of the two siblings in their childhood.", "ItemInfo_70010037_ObtainedShowDescription": "The original manuscript stored in the information device.", "ItemInfo_70010038_Name": "\"Fire in the Wilderness\" Excerpt", "ItemInfo_70010038_AttributesDescription": "The novel excerpt stored in the information device.", "ItemInfo_70010038_BgDescription": "Selected chapters from Blazing Prairie, master work of the fantasy novelist \"Jing\".", "ItemInfo_70010038_ObtainedShowDescription": "The novel excerpt stored in the information device.", "ItemInfo_70010039_Name": "Scenic Photo", "ItemInfo_70010039_AttributesDescription": "The scenic photo near the camp of the Ninth Investigation Corps of the Central Plains.", "ItemInfo_70010039_BgDescription": "Scenery photos taken by Athos. He accidentally left behind his camera, hoping that Rover would find the camera through these landscape photos.", "ItemInfo_70010039_ObtainedShowDescription": "The scenic photo near the camp of the Ninth Investigation Corps of the Central Plains.", "ItemInfo_70010040_Name": "Asos's Information Touchpad", "ItemInfo_70010040_AttributesDescription": "Return the information touchpad to Asos.", "ItemInfo_70010040_BgDescription": "A touchpad left behind by Athos in the Memento Square.", "ItemInfo_70010040_ObtainedShowDescription": "Return the information touchpad to Asos.", "ItemInfo_70010041_Name": "Icefield Honor Medal", "ItemInfo_70010041_AttributesDescription": "The medal lost by Zhi Zhi.", "ItemInfo_70010041_BgDescription": "The highest honor bestowed by the Academy to the participants in the Glacier Science Research Initiative. For Zhizhi, these were the last words her father left her.", "ItemInfo_70010041_ObtainedShowDescription": "Medal left by Zhi Zhi.", "ItemInfo_70010042_Name": "Data source to be analyzed", "ItemInfo_70010042_AttributesDescription": "Ancient laboratory data source.", "ItemInfo_70010042_BgDescription": "The data source that fell from the body of the Mech Abomination. Appears to store information about the Court of Savantae. An old laboratory data source.", "ItemInfo_70010042_ObtainedShowDescription": "Ancient laboratory data source.", "ItemInfo_70010043_Name": "Universal repair box", "ItemInfo_70010043_AttributesDescription": "Toolbox that can handle various repair work.", "ItemInfo_70010043_BgDescription": "A versatile repair kit for all occasions. Whether it's household fixes or professional maintenance, you're sure to find the right tools inside.", "ItemInfo_70010043_ObtainedShowDescription": "Universal repair box that is always available, whether it is home repair or professional maintenance, you can always find the right tool inside.", "ItemInfo_70010048_Name": "Sound catcher", "ItemInfo_70010048_AttributesDescription": "Strange Court of Savantae device.", "ItemInfo_70010048_BgDescription": "An amazing device created by the Court of Savantae. Able to collect scattered Acoustic Prints.", "ItemInfo_70010048_ObtainedShowDescription": "Strange Court of Savantae device.", "ItemInfo_70010049_Name": "Recorder", "ItemInfo_70010049_AttributesDescription": "Strange Court of Savantae device.", "ItemInfo_70010049_BgDescription": "A device created by the Court of Savantae and used with the Sound Capture Device. Able to compile the collected Acoustic Prints and restore the sound that once existed.", "ItemInfo_70010049_ObtainedShowDescription": "Strange Court of Savantae device.", "ItemInfo_70010061_Name": "The lost weapon", "ItemInfo_70010061_AttributesDescription": "The lost weapon.", "ItemInfo_70010061_BgDescription": "The Weapon dropped by Yunhe, a relatively old standard in the Midnight Rangers.", "ItemInfo_70010061_ObtainedShowDescription": "The lost weapon.", "ItemInfo_70010050_Name": "Records", "ItemInfo_70010050_AttributesDescription": "Threnodian \"noise\" that remains in the target object.", "ItemInfo_70010050_BgDescription": "Threnodian \"noise\" that remains in the target object. Able to make any contactor become violent and aggressive.", "ItemInfo_70010050_ObtainedShowDescription": "Threnodian \"noise\" that remains in the target object.", "ItemInfo_70010051_Name": "Photo of the Snow Crane", "ItemInfo_70010051_AttributesDescription": "Deliver the photo to Hanxiang, to fulfill her wish.", "ItemInfo_70010051_BgDescription": "Hanxiang wants to see the photo of the Snow Crane.", "ItemInfo_70010051_ObtainedShowDescription": "Deliver the photo to Hanxiang, to fulfill her wish.", "ItemInfo_70010052_Name": "Wooden training sword", "ItemInfo_70010052_AttributesDescription": "Deliver the wooden sword to Hanxiang, to inspire her courage.", "ItemInfo_70010052_BgDescription": "Help Hanxiang become a member of the Mornguard.", "ItemInfo_70010052_ObtainedShowDescription": "Deliver the wooden sword to Hanxiang, to inspire her courage.", "ItemInfo_70010053_Name": "Primitive tide stone", "ItemInfo_70010053_AttributesDescription": "Weapon energy of the Exile Leader.", "ItemInfo_70010053_BgDescription": "The yellow ore obtained after removing the Tacetite shell is shaped like Tacetreite, but is actually still Tacetite, and is usually used by the Exile Leaders.", "ItemInfo_70010053_ObtainedShowDescription": "Weapon energy of the Exile Leader.", "ItemInfo_70010056_Name": "Tacetite ore", "ItemInfo_70010056_AttributesDescription": "Energy ore.", "ItemInfo_70010056_BgDescription": "Energy mineral that has been gradually phased out, now mostly used as refining raw materials, somehow fell into the hands of Exiles.", "ItemInfo_70010056_ObtainedShowDescription": "Energy ore.", "ItemInfo_70010054_Name": "Survival code", "ItemInfo_70010054_AttributesDescription": "For Exiles to read and acquire wilderness survival skills and experience.", "ItemInfo_70010054_BgDescription": "The Exile Leader's survival codex, which contains various survival tips and experiences for their fellow Exiles. Varies slightly from camp to camp.", "ItemInfo_70010054_ObtainedShowDescription": "For Exiles to read and gain wilderness survival skills and experience", "ItemInfo_70010055_Name": "Jiaolong Gang's delivery box", "ItemInfo_70010055_AttributesDescription": "A delivery box invented by the Jiaolong Gang.", "ItemInfo_70010055_BgDescription": "Seven pairs of packed delivery boxes, containing the strange inventions of the Cruising Drake. Strange packing methods were used in order to carry the strange inventions.", "ItemInfo_70010055_ObtainedShowDescription": "Deliver to the designated customer", "ItemInfo_70010057_Name": "\"Dream Return Song III: Stone Leaf Tears\"", "ItemInfo_70010057_AttributesDescription": "The tenth anniversary collector's edition of the storybook \"Stone Leaf Tear\".", "ItemInfo_70010057_BgDescription": "\"He comes back every year, fantasizing her never leaving\" Scripts once won the \"Audience's Choice Award\" in Jinzhou Theater. It tells a story about a couple of childhood sweethearts overcome obstacles to treat strange disease and rescue the whole village. The desolate yet beautiful scene of farewell won over the favor of young boys and girls. Its peripheral product, \"Crystalized Vane\", was once a heat in Jinzhou.", "ItemInfo_70010057_ObtainedShowDescription": "The tenth anniversary collector's edition of \"Stone Leaf Tears\".", "ItemInfo_70010058_Name": "Dropped key", "ItemInfo_70010058_AttributesDescription": "The key dropped by Blobfly.", "ItemInfo_70010058_BgDescription": "A key dropped by Blobfly in Kaimi Remnant Site. It got quite the ancient looks and style.", "ItemInfo_70010058_ObtainedShowDescription": "The key dropped by Blobfly.", "ItemInfo_70010059_Name": "Crystallized Leaf", "ItemInfo_70010059_AttributesDescription": "The leaf with a completely crystallized surface.", "ItemInfo_70010059_BgDescription": "A vane of the ancient tree \"Loong's Gaze\". Its surface is covered by hard crystals. Script Tear of Stone Vane compared this vane to tears and used it as a symbol of love for the male and female protagonists.", "ItemInfo_70010059_ObtainedShowDescription": "The leaf with a completely crystallized surface.", "ItemInfo_70010060_Name": "Philosophical Notes", "ItemInfo_70010060_AttributesDescription": "The information touchpad of Sizhe, returning it may have a reward.", "ItemInfo_70010060_BgDescription": "Notebook of Sizhe, which records his unconstrained ideas during his investigation missions.", "ItemInfo_70010060_ObtainedShowDescription": "The information touchpad of Sizhe, returning it may have a reward.", "ItemInfo_70010062_Name": "The singing section of the Song of the Empty Dawn", "ItemInfo_70010062_AttributesDescription": "The sound material of the Song of the Empty Dawn sung by Qianxin.", "ItemInfo_70010062_BgDescription": "The singer who performed at the theater turned her singing into sound materials. Due to the singer's own Forte, it can be used to soothe the spirit and enhance the Forte when played. The singing that once gave hope in confusion has now become her last echo in this world.", "ItemInfo_70010062_ObtainedShowDescription": "The sound materials of the Song of the Empty Dawn performed by Qian Xin.", "ItemInfo_70010063_Name": "Auspicious Bell", "ItemInfo_70010063_AttributesDescription": "The bell that Lingyang wore during the performance. As a thank you for the journey, Lingyang gave it to you.", "ItemInfo_70010063_BgDescription": "A copper spherical bell, a gentle shake can hear a crisp and pleasant sound, it is said to bring good luck and courage to the wearer.\nThings themselves have no meaning, uniqueness is often given by people. Perhaps, the moment the boy reached out to you firmly in the crowd, he had already shown you his courage.", "ItemInfo_70010063_ObtainedShowDescription": "A bell worn by Lingyang during performances. As a token of gratitude for accompanying her on her journey, Lingyang gave it to you.", "ItemInfo_70010064_Name": "Wood for making a Plum Blossom Pole", "ItemInfo_70010064_AttributesDescription": "Wood for making a Plum Blossom Pole, sturdy and hard.", "ItemInfo_70010064_BgDescription": "Plum Blossom Pole", "ItemInfo_70010064_ObtainedShowDescription": "Wood for making a Plum Blossom Pole, sturdy and hard.", "ItemInfo_70010065_Name": "Lingyang's picture book", "ItemInfo_70010065_AttributesDescription": "A picture book made by Lingyang based on her own experiences.", "ItemInfo_70010065_BgDescription": "A picture book", "ItemInfo_70010065_ObtainedShowDescription": "A picture book made by Lingyang based on her own experiences.", "ItemInfo_70050001_Name": "Tacet Field Geological Data", "ItemInfo_70050001_AttributesDescription": "Geological data collected from the Tacet Field.", "ItemInfo_70050001_BgDescription": "After the Lament, Tacet Fields have spread across the land, serving as one of the breeding grounds for Tacet Discords. Its geological data is a valuable research sample for researchers.", "ItemInfo_70050001_ObtainedShowDescription": "Geological data collected from the Tacet Field.", "ItemInfo_70050002_Name": "Active Tacetite Sample", "ItemInfo_70050002_AttributesDescription": "Active Tacetite sample collected from the Tacet Field.", "ItemInfo_70050002_BgDescription": "Tacetite is both a new source of energy and a dangerous mineral. Please keep the active Tacetite samples collected from Tacet Fields in a safe place to avoid causing secondary disasters or affecting the health of others.", "ItemInfo_70050002_ObtainedShowDescription": "Active Tacetite sample collected from the Tacet Field.", "ItemInfo_70050003_Name": "Delivery Box", "ItemInfo_70050003_AttributesDescription": "Delivery box from Squeaky Quick Delivery.", "ItemInfo_70050003_BgDescription": "Delivery boxes printed with the Squeaky Express logo are durable and sturdy. If you meet similar boxes in the field, please help pick them up and recover them.", "ItemInfo_70050003_ObtainedShowDescription": "Delivery box from Squeaky Quick Delivery.", "ItemInfo_70050004_Name": "Delivery Box", "ItemInfo_70050004_AttributesDescription": "Delivery box from Squeaky Quick Delivery.", "ItemInfo_70050004_BgDescription": "Delivery boxes printed with the Squeaky Express logo are durable and sturdy. If you meet similar boxes in the field, please help pick them up and recover them.", "ItemInfo_70050004_ObtainedShowDescription": "Delivery box from Squeaky Quick Delivery.", "ItemInfo_70050005_Name": "Delivery Box", "ItemInfo_70050005_AttributesDescription": "Delivery box from Squeaky Quick Delivery.", "ItemInfo_70050005_BgDescription": "Delivery boxes printed with the Squeaky Express logo are durable and sturdy. If you meet similar boxes in the field, please help pick them up and recover them.", "ItemInfo_70050005_ObtainedShowDescription": "Delivery box from Squeaky Quick Delivery.", "ItemInfo_70050006_Name": "Lost Key", "ItemInfo_70050006_AttributesDescription": "A key in the style of the Lament.", "ItemInfo_70050006_BgDescription": "Although it is a key from before the Lament, it seems to have been little affected by the seawater due to its special craftsmanship. It seems to be able to open a door of a nearby room.", "ItemInfo_70050006_ObtainedShowDescription": "A key in the style of the Lament.", "ItemInfo_70050007_Name": "Remaining Key", "ItemInfo_70050007_AttributesDescription": "A key in the style of the Lament.", "ItemInfo_70050007_BgDescription": "A key left in a room turned into a ruin by the seawater, it should be able to open a door in the same floor.", "ItemInfo_70050007_ObtainedShowDescription": "A key in the style of the Lament.", "ItemInfo_71010001_Name": "Dim Forest Ecological Survey 1.", "ItemInfo_71010001_AttributesDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010001_BgDescription": "A chip found in the Dim Forest. Seems to be the survey record of a botanist.", "ItemInfo_71010001_ObtainedShowDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010002_Name": "Dim Forest Ecological Survey 2.", "ItemInfo_71010002_AttributesDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010002_BgDescription": "A chip found in the Dim Forest. Seems to be the survey record of a botanist.", "ItemInfo_71010002_ObtainedShowDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010003_Name": "Dim Forest Ecological Survey III", "ItemInfo_71010003_AttributesDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010003_BgDescription": "A chip found in the Dim Forest. Seems to be the survey record of a botanist.", "ItemInfo_71010003_ObtainedShowDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010004_Name": "Dim Forest Ecological Survey IV", "ItemInfo_71010004_AttributesDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010004_BgDescription": "A chip found in the Dim Forest. Seems to be the survey record of a botanist.", "ItemInfo_71010004_ObtainedShowDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010005_Name": "Dim Forest Ecological Survey V", "ItemInfo_71010005_AttributesDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010005_BgDescription": "A chip found in the Dim Forest. Seems to be the survey record of a botanist.", "ItemInfo_71010005_ObtainedShowDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010006_Name": "Dim Forest Ecological Survey Summary", "ItemInfo_71010006_AttributesDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71010006_BgDescription": "A chip found in the Dim Forest. Seems to be the survey record of a botanist.", "ItemInfo_71010006_ObtainedShowDescription": "A data chip, contents can be accessed through the Terminal.", "ItemInfo_71020001_Name": "Battlefield Record 6010: Autumn", "ItemInfo_71020001_AttributesDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020001_BgDescription": "A data chip picked up in the Port City of Guixu. Seems to be a battlefield record of a warrior.", "ItemInfo_71020001_ObtainedShowDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020002_Name": "Battlefield Record 6010: 91.7 Highland Contest", "ItemInfo_71020002_AttributesDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020002_BgDescription": "A data chip picked up in the Port City of Guixu. Seems to be a battlefield record of a warrior.", "ItemInfo_71020002_ObtainedShowDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020003_Name": "Battlefield Record 6010: Reorganization", "ItemInfo_71020003_AttributesDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020003_BgDescription": "A data chip picked up in the Port City of Guixu. Seems to be a battlefield record of a warrior.", "ItemInfo_71020003_ObtainedShowDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020004_Name": "Battlefield Record 6010: Setting Off Again", "ItemInfo_71020004_AttributesDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020004_BgDescription": "A data chip picked up in the Port City of Guixu. Seems to be a battlefield record of a warrior.", "ItemInfo_71020004_ObtainedShowDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020005_Name": "Battlefield Record 6010: This Might Be the Last", "ItemInfo_71020005_AttributesDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020005_BgDescription": "A data chip picked up in the Port City of Guixu. Seems to be a battlefield record of a warrior.", "ItemInfo_71020005_ObtainedShowDescription": "An ancient data chip, contents can be accessed through the Terminal.", "ItemInfo_71020006_Name": "Time Footnote: IX", "ItemInfo_71020006_AttributesDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_71020006_BgDescription": "A record called Time Footnote, which records the story of a person who calls himself a Measurer.", "ItemInfo_71020006_ObtainedShowDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_71020007_Name": "Time Footnote: X", "ItemInfo_71020007_AttributesDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_71020007_BgDescription": "A record called Time Footnote, which records the story of a person who calls himself a Measurer.", "ItemInfo_71020007_ObtainedShowDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_71020008_Name": "Time Footnote: XI", "ItemInfo_71020008_AttributesDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_71020008_BgDescription": "A record called Time Footnote, which records the story of a person who calls himself a Measurer.", "ItemInfo_71020008_ObtainedShowDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_71020009_Name": "Time Footnote: XII", "ItemInfo_71020009_AttributesDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_71020009_BgDescription": "A record called Time Footnote, which records the story of a person who calls himself a Measurer.", "ItemInfo_71020009_ObtainedShowDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_71020010_Name": "Time Footnote: XIII", "ItemInfo_71020010_AttributesDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_71020010_BgDescription": "A record called Time Footnote, which records the story of a person who calls himself a Measurer.", "ItemInfo_71020010_ObtainedShowDescription": "Data materials picked up in the Port City of Guixu.", "ItemInfo_80000000_Name": "Jinzhou Skewers", "ItemInfo_80000000_AttributesDescription": "Increases all team members' ATK by 100, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000000_BgDescription": "Skewers that have become a favorite for everyone in Jinzhou and must-have on the menu of every restaurant in Jinzhou. But each restaurant has its own secret recipe. \"Come to my place, my skewers are the real deal!\"", "ItemInfo_80000000_ObtainedShowDescription": "Increases all team members' ATK by 100, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000001_Name": "Stuffed Flatbread", "ItemInfo_80000001_AttributesDescription": "Increases all team members' DEF by 200, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000001_BgDescription": "An ordinary plain flatbread. Carries the memory of the difficult times of the residents of Huanglong.", "ItemInfo_80000001_ObtainedShowDescription": "Increases all team members' DEF by 200, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000002_Name": "Perilla Salad", "ItemInfo_80000002_AttributesDescription": "Increases all team members' Crit. Rate by 10%, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000002_BgDescription": "A dish used to stave off hunger when supplies are scarce, it has now become a refreshing side dish on the dinner table.", "ItemInfo_80000002_ObtainedShowDescription": "Increases all team members' Crit. Rate by 10%, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000003_Name": "Spicy Pulled Chicken", "ItemInfo_80000003_AttributesDescription": "Reduce Wall Dash and swimming STA consumption for all team members by 15% for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000003_BgDescription": "A simple cold dish of pulled chicken with an appetizing splash of hot chili oil. Although simple to make, it always reminds people of their childhood.", "ItemInfo_80000003_ObtainedShowDescription": "Reduce Wall Dash and swimming STA consumption for all team members by 15% for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000004_Name": "Loong Whiskers Crisp", "ItemInfo_80000004_AttributesDescription": "Restores 80 STA.", "ItemInfo_80000004_BgDescription": "A popular dessert in Huanglong, it is considered a symbol of good luck and blessings because of its association with loong.", "ItemInfo_80000004_ObtainedShowDescription": "Restores 80 STA.", "ItemInfo_80000005_Name": "Food Ration Bar", "ItemInfo_80000005_AttributesDescription": "Reduces Cooldown for Grapple by 25% for a designated Resonator for 30m. Only effective on your own Resonators in Co-Op Mode.", "ItemInfo_80000005_BgDescription": "A staple food of the Jinzhou Garrison. Besides a hearty bite, it is also easy to make and carry around. Each serving comes with a message about guarding the homeland and a reminder to the soldiers that although the night is long and endless, Jinzhou always has their back.", "ItemInfo_80000005_ObtainedShowDescription": "Reduces Cooldown for Grapple by 25% for a designated Resonator for 30m. Only effective on your own Resonators in Co-Op Mode.", "ItemInfo_80000006_Name": "Refreshment Tea", "ItemInfo_80000006_AttributesDescription": "Increases all team member's Max HP by 800, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000006_BgDescription": "A free herbal tea distributed by the Jinzhou government. It is known for its refreshing and detoxifying effects and is popular among the working class. \"Thank you to everyone who works hard for Jinzhou.\"", "ItemInfo_80000006_ObtainedShowDescription": "Increases all team members' Max HP by 800, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000007_Name": "Salted Milk Tea", "ItemInfo_80000007_AttributesDescription": "Obtain 25% more Shell Credits when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000007_BgDescription": "A sugary, salty beverage inspired by the favorite tea drink of the miners in Huanglong. During the cold winter months, a bowl of Salted Milk Tea can warm the entire body.", "ItemInfo_80000007_ObtainedShowDescription": "Obtain 25% more Shell Credits when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000008_Name": "Angelica Tea", "ItemInfo_80000008_AttributesDescription": "Increases all team members' Max HP by 25%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000008_BgDescription": "During the period of material shortage, Angelica was used by the people of Huanglong as an important medicine to resist the cold. After the production of synthetic drugs was restored, the habit of drinking Angelica tea to resist the cold was retained and gradually developed into the current Angelica Tea.", "ItemInfo_80000008_ObtainedShowDescription": "Increases all team members' Max HP by 25%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000009_Name": "Shuyun Herbal Tea", "ItemInfo_80000009_AttributesDescription": "Increases all team members' ATK by 12% and Crit. Rate by 10%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000009_BgDescription": "Shuyun's ancestral secret herbal tea, most suitable for summer. But the taste is special, and the taste is polarized. The formula is never disclosed, and it is hard to buy. Usually, you can only ask Shuyun to make it.", "ItemInfo_80000009_ObtainedShowDescription": "Increases all team members' ATK by 12% and Crit. Rate by 10%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000010_Name": "Poached Chicken", "ItemInfo_80000010_AttributesDescription": "Reduces Cooldown for Grapple by 15% for a designated Resonator for 15m. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80000010_BgDescription": "A must-have dish in the Panhua Restaurant, the poached chicken is added with a special sauce. Some people want to replicate the taste of the Panhua Restaurant's Poached Chicken, but there is always a difference. After all, a restaurant must have some skills.", "ItemInfo_80000010_ObtainedShowDescription": "Reduces Cooldown for Grapple by 15% for a designated Resonator for 15m. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80000011_Name": "Spicy Meat Slices", "ItemInfo_80000011_AttributesDescription": "Increases all team members' ATK by 25%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000011_BgDescription": "A famous dish in Huanglong, the spicy taste is mouth-watering. Some people have tried to replace the spices with fruit sauce, but this was strongly protested by the Huanglong chefs.", "ItemInfo_80000011_ObtainedShowDescription": "Increases all team members' ATK by 25%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000012_Name": "Loong Buns", "ItemInfo_80000012_AttributesDescription": "Increases all team members' DEF by 25%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000012_BgDescription": "This round bun featuring Loong horns comes in a variety of flavors. Highly cherished by the people of Huanglong, they are a staple on festive tables. Legend has it that consuming a whole bun brings good fortune in the following year.", "ItemInfo_80000012_ObtainedShowDescription": "Increases all team members' DEF by 25%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000013_Name": "Iron Shovel Edodes", "ItemInfo_80000013_AttributesDescription": "Increases all team members' Crit. Rate by 16%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000013_BgDescription": "A special dish that originated in the Huanglong army. Huanglong soldiers would use an engineer's shovel as an iron plate, and after heating, they would grill and enjoy the ingredients. This way of eating was later passed back to the home by the retired soldiers and became a famous dish.", "ItemInfo_80000013_ObtainedShowDescription": "Increases all team members' Crit. Rate by 16%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000014_Name": "Jinzhou Stew", "ItemInfo_80000014_AttributesDescription": "Increases all team members' ATK by 8% and Crit. Rate by 6%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000014_BgDescription": "A stew comprised of mixed protein and vegetables. The popular Jinzhou family meal allows for the preservation of the ingredients' natural flavors to the maximum owing to its simplicity and versatility. \"Jinzhou Stew, Jingzhou brew!\"", "ItemInfo_80000014_ObtainedShowDescription": "Increases all teammates' ATK by 8% and Crit. Rate by 6%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000015_Name": "Candied Caltrops", "ItemInfo_80000015_AttributesDescription": "Increases all team members' DEF by 18% and Max HP by 15%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000015_BgDescription": "One of the famous signature dishes of the Panhua Restaurant. Its sweet and soft taste is very popular among the children of Jinzhou.", "ItemInfo_80000015_ObtainedShowDescription": "Increases all team members' DEF by 18% and Max HP by 15%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000016_Name": "Wuthercake", "ItemInfo_80000016_AttributesDescription": "Increases all team members' ATK by 30%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000016_BgDescription": "A kind of pure golden pastry made with a lot of egg yolks. It can maintain its crisp taste even in a humid environment. You can eat it with confidence at any time.", "ItemInfo_80000016_ObtainedShowDescription": "Increases all team members' ATK by 30%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000017_Name": "Aureate Fried Rice", "ItemInfo_80000017_AttributesDescription": "Reduce Wall Dash and swimming STA consumption for all teammates by 20% for 30 minutes. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80000017_BgDescription": "A fried rice dish that every family in Jinzhou knows how to make. Each grain of rice is coated in a golden layer of egg yolk, symbolizing good fortune. It is often served during festive dinners in the mines, carrying the workers’ wishes that their toil and frugality may bring about peace and prosperity.", "ItemInfo_80000017_ObtainedShowDescription": "Reduce Wall Dash and swimming STA consumption for all teammates by 20% for 30 minutes. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80000018_Name": "Lemon-Braised Pork", "ItemInfo_80000018_AttributesDescription": "Increases Echo drop rate by 20%, lasting for 30m. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_80000018_BgDescription": "One of the famous field recipes of the Midnight Rangers, carefully selected Lemongrass and Raw Meat are combined for barbecue. Later adaptations transformed it into a stew, where Lemongrass's fragrance adeptly masks the gamey flavor of the meat, contributing to its widespread popularity.", "ItemInfo_80000018_ObtainedShowDescription": "Increases Echo drop rate by 20%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80000019_Name": "Milky Fish Soup", "ItemInfo_80000019_AttributesDescription": "Restores 40 STA.", "ItemInfo_80000019_BgDescription": "A soup that warms the body and seems to ward off the cold. Some families in Huanglong often serve it to sick family members.", "ItemInfo_80000019_ObtainedShowDescription": "Restores 40 STA.", "ItemInfo_80000020_Name": "Kudzu Congee", "ItemInfo_80000020_AttributesDescription": "Increases all team members' Crit. Rate by 22%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000020_BgDescription": "A congee mixed with kudzu powders for high fiber and satiety. In the early years, there were always peddlers with shoulder poles in the streets and alleys of Jinzhou. When the clinkering sounds of their bells come, people would know it was for selling Kudzu Congee. Therefore, the elderly also use tinkering sounds to refer to Kudzu Congee.", "ItemInfo_80000020_ObtainedShowDescription": "Increases all team members' Crit. Rate by 22%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000021_Name": "Star Flakes", "ItemInfo_80000021_AttributesDescription": "Increases all team members' DEF by 35%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000021_BgDescription": "A snack popular among the children of Jinzhou, made with deep-fried meat bits of starry shapes and served with a special power dip. It is said that you can make a wish after eating it. \"One star, two stars... you can't make a wish without eating it!\"", "ItemInfo_80000021_ObtainedShowDescription": "Increases all team members' DEF by 35%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000022_Name": "Caltrop Stir Fry", "ItemInfo_80000022_AttributesDescription": "Obtain 25% more materials when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000022_BgDescription": "A famous medicinal dish in Huanglong, its ingredients are simple, just need to stir fry the Caltrop with meat after shelling. This dish can calm the mind and invigorate the body, and is popular with the people of Huanglong.", "ItemInfo_80000022_ObtainedShowDescription": "Obtain 25% more materials when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000023_Name": "Caltrop Soup", "ItemInfo_80000023_AttributesDescription": "Increases all team members' Max HP by 30%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000023_BgDescription": "Also known as \"Winter Cloud Soup”. A luxury congee made by slow-cooking Caltrop with poultry broth. The key to make this dish is the control of the heat and the ratio of the ingredients. The slow cooking with a gentle heat preserves the original sweetness of the Caltrop. Paired with Honeysuckle, even a lonely night will feel happy.", "ItemInfo_80000023_ObtainedShowDescription": "Increases all team members' Max HP by 30%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000024_Name": "Crispy Squab", "ItemInfo_80000024_AttributesDescription": "Increases all team members' DEF by 50%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000024_BgDescription": "The squab, with crispy skin and tender meat, embodies Huanglong's warm hospitality, making it a must-have dish for welcoming guests and a favorite among visitors from all over the world.", "ItemInfo_80000024_ObtainedShowDescription": "Increases all team members' DEF by 50%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000025_Name": "Jinzhou Maocai", "ItemInfo_80000025_AttributesDescription": "Increases all team members' Crit. Rate by 28%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000025_BgDescription": "Originally a dish invented by Huanglong miners who were too busy to cook, Maocai is prepared simply by mixing and stewing all ingredients with spices in one pot.", "ItemInfo_80000025_ObtainedShowDescription": "Increases all team members' Crit. Rate by 28%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000026_Name": "Rising Loong", "ItemInfo_80000026_AttributesDescription": "Increases all teammates' max HP by 40%, lasting for 30m. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80000026_BgDescription": "A golden and crispy fish dish with a complex preparation process. The carp is styled to look up to the sky, as if it wishes to transform into a dragon. It is said that when the Sentinel descends, the big fishes in the ocean all resurfaced. In order to commemorate this wonderous sight, people serve it on the table during festivals, praying for a good fortune in the coming year.", "ItemInfo_80000026_ObtainedShowDescription": "Increases all teammates' max HP by 40%, lasting for 30m. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80000027_Name": "Sweet & Sour Pork", "ItemInfo_80000027_AttributesDescription": "Increases Echo drop rate by 50%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80000027_BgDescription": "One of the must-have dishes at the Huanglong New Year's feast. Because of its sour, sweet, and crispy taste, it is popular with children and is also known as \"Kid's Delight\" by the people. Perhaps the heartfelt smile of happiness on the children’s faces when they taste the sweetness of this dish is more satisfactory the dish itself.", "ItemInfo_80000027_ObtainedShowDescription": "Increases Echo drop rate by 50%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80000028_Name": "Chili Sauce Tofu", "ItemInfo_80000028_AttributesDescription": "Obtain 50% more Shell Credits when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000028_BgDescription": "A dish of tender tofu served in chili sauce. The appetizing spiciness of it makes Chili Sauce Tofu a widely popular dish even among the nobles of the New Federation.", "ItemInfo_80000028_ObtainedShowDescription": "Obtain 50% more Shell Credits when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000029_Name": "Morri Pot", "ItemInfo_80000029_AttributesDescription": "Increases all teammates' ATK by 40%, lasting for 30m. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80000029_BgDescription": "Beef hot pots made with mushroom soup base and other ingredients. The taste is delicious, retaining the original flavor of the dish. But the selection of materials and processing must be careful, and careful again. If hallucinations occur during consumption, please seek medical attention immediately.", "ItemInfo_80000029_ObtainedShowDescription": "Increases all teammates' ATK by 40%, lasting for 30m. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80000030_Name": "Stuffed Tofu", "ItemInfo_80000030_AttributesDescription": "Obtain 50% more materials when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000030_BgDescription": "A private dish made by digging a hole in the tofu and filling it with special minced meat. The tofu that is dug out should not be wasted and can be made into other tofu snacks.", "ItemInfo_80000030_ObtainedShowDescription": "Obtain 50% more materials when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000031_Name": "Failed Attempt", "ItemInfo_80000031_AttributesDescription": "Increases all teammates' ATK by 50, lasting for 15m. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80000031_BgDescription": "A product of a failed gastronomy experiment. Though its taste could be indescribable, at least it fills the stomach (if taken all in)... “Is this... is this edible?\"", "ItemInfo_80000031_ObtainedShowDescription": "Increases all teammates' ATK by 50, lasting for 15m. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_80010000_Name": "Jinzhou Skewers Recipe", "ItemInfo_80010000_AttributesDescription": "Used to learn how to cook Jinzhou Skewers.", "ItemInfo_80010000_BgDescription": "A recipe that details how to make Jinzhou Skewers.", "ItemInfo_80010000_ObtainedShowDescription": "Used to learn how to cook Jinzhou Skewers.", "ItemInfo_80010001_Name": "Stuffed Flatbread Recipe", "ItemInfo_80010001_AttributesDescription": "Used to learn how to cook Stuffed Flatbread", "ItemInfo_80010001_BgDescription": "A recipe that details how to make Stuffed Flatbread.", "ItemInfo_80010001_ObtainedShowDescription": "Used to learn how to cook Stuffed Flatbread.", "ItemInfo_80010002_Name": "Perilla Salad Recipe", "ItemInfo_80010002_AttributesDescription": "Used to learn how to cook Perilla Salad.", "ItemInfo_80010002_BgDescription": "A recipe that details how to make Perilla Salad.", "ItemInfo_80010002_ObtainedShowDescription": "Used to learn how to cook Perilla Salad.", "ItemInfo_80010003_Name": "Spicy Pulled Chicken Recipe", "ItemInfo_80010003_AttributesDescription": "Used to learn how to cook Spicy Pulled Chicken.", "ItemInfo_80010003_BgDescription": "A recipe that details how to make Spicy Pulled Chicken.", "ItemInfo_80010003_ObtainedShowDescription": "Used to learn how to cook Spicy Pulled Chicken.", "ItemInfo_80010004_Name": "Loong Whiskers Crisp Recipe", "ItemInfo_80010004_AttributesDescription": "Used to learn how to cook Loong Whiskers Crisp.", "ItemInfo_80010004_BgDescription": "A recipe that details how to make Loong Whiskers Crisp.", "ItemInfo_80010004_ObtainedShowDescription": "Used to learn how to cook Loong Whiskers Crisp.", "ItemInfo_80010005_Name": "Food Ration Bar Recipe", "ItemInfo_80010005_AttributesDescription": "Used to learn how to cook Food Ration Bar.", "ItemInfo_80010005_BgDescription": "A recipe that details how to make Food Ration Bar.", "ItemInfo_80010005_ObtainedShowDescription": "Used to learn how to cook Food Ration Bar.", "ItemInfo_80010006_Name": "Refreshment Tea Recipe", "ItemInfo_80010006_AttributesDescription": "Used to learn how to cook Refreshment Tea.", "ItemInfo_80010006_BgDescription": "A recipe that details how to make Refreshment Tea.", "ItemInfo_80010006_ObtainedShowDescription": "Used to learn how to cook Refreshment Tea.", "ItemInfo_80010007_Name": "Salted Milk Tea Recipe", "ItemInfo_80010007_AttributesDescription": "Used to learn how to cook Salted Milk Tea.", "ItemInfo_80010007_BgDescription": "A recipe that details how to make Salted Milk Tea.", "ItemInfo_80010007_ObtainedShowDescription": "Used to learn how to cook Salted Milk Tea.", "ItemInfo_80010008_Name": "Angelica Tea Recipe", "ItemInfo_80010008_AttributesDescription": "Used to learn how to cook Angelica Tea.", "ItemInfo_80010008_BgDescription": "A recipe that details how to make Angelica Tea.", "ItemInfo_80010008_ObtainedShowDescription": "Used to learn how to cook Angelica Tea.", "ItemInfo_80010009_Name": "Shuyun Herbal Tea Recipe", "ItemInfo_80010009_AttributesDescription": "Used to learn how to cook Shuyun Herbal Tea.", "ItemInfo_80010009_BgDescription": "A recipe that details how to make Shuyun Herbal Tea.", "ItemInfo_80010009_ObtainedShowDescription": "Used to learn how to cook Shuyun Herbal Tea.", "ItemInfo_80010010_Name": "Poached Chicken Recipe", "ItemInfo_80010010_AttributesDescription": "Used to learn how to cook Poached Chicken.", "ItemInfo_80010010_BgDescription": "A recipe that details how to make Poached Chicken.", "ItemInfo_80010010_ObtainedShowDescription": "Used to learn how to cook Poached Chicken.", "ItemInfo_80010011_Name": "Spicy Meat Slices Recipe", "ItemInfo_80010011_AttributesDescription": "Used to learn how to cook Spicy Meat Slices.", "ItemInfo_80010011_BgDescription": "A recipe that details how to make Spicy Meat Slices.", "ItemInfo_80010011_ObtainedShowDescription": "Used to learn how to cook Spicy Meat Slices.", "ItemInfo_80010012_Name": "Loong Buns Recipe", "ItemInfo_80010012_AttributesDescription": "Used to learn how to cook Loong Buns.", "ItemInfo_80010012_BgDescription": "A recipe that details how to make Loong Buns.", "ItemInfo_80010012_ObtainedShowDescription": "Used to learn how to cook Loong Buns.", "ItemInfo_80010013_Name": "Edodes Recipe", "ItemInfo_80010013_AttributesDescription": "Used to learn how to cook Edodes.", "ItemInfo_80010013_BgDescription": "A recipe that details how to make Edodes.", "ItemInfo_80010013_ObtainedShowDescription": "Used to learn how to cook Edodes.", "ItemInfo_80010014_Name": "Jinzhou Stew Recipe", "ItemInfo_80010014_AttributesDescription": "Used to learn how to cook Jinzhou Stew.", "ItemInfo_80010014_BgDescription": "A recipe that details how to make Jinzhou Stew.", "ItemInfo_80010014_ObtainedShowDescription": "Used to learn how to cook Jinzhou Stew.", "ItemInfo_80010015_Name": "Candied Caltrops Recipe", "ItemInfo_80010015_AttributesDescription": "Used to learn how to cook Candied Caltrops.", "ItemInfo_80010015_BgDescription": "A recipe that details how to make Candied Caltrops.", "ItemInfo_80010015_ObtainedShowDescription": "Used to learn how to cook Candied Caltrops.", "ItemInfo_80010016_Name": "Wuthercake Recipe", "ItemInfo_80010016_AttributesDescription": "Used to learn how to cook Wuthercake.", "ItemInfo_80010016_BgDescription": "A recipe that details how to make Yolk Pastry.", "ItemInfo_80010016_ObtainedShowDescription": "Used to learn how to cook Wuthercake.", "ItemInfo_80010017_Name": "Aureate Fried Rice Recipe", "ItemInfo_80010017_AttributesDescription": "Used to learn how to cook Aureate Fried Rice.", "ItemInfo_80010017_BgDescription": "A recipe that details how to make Aureate Fried Rice.", "ItemInfo_80010017_ObtainedShowDescription": "Used to learn how to cook Aureate Fried Rice.", "ItemInfo_80010018_Name": "Lemon-Braised Pork Recipe", "ItemInfo_80010018_AttributesDescription": "Used to learn how to cook Lemon-Braised Pork.", "ItemInfo_80010018_BgDescription": "A recipe that details how to make Lemon-Braised Pork.", "ItemInfo_80010018_ObtainedShowDescription": "Used to learn how to cook Lemon-Braised Pork.", "ItemInfo_80010019_Name": "Milky Fish Soup Recipe", "ItemInfo_80010019_AttributesDescription": "Used to learn how to cook Milky Fish Soup.", "ItemInfo_80010019_BgDescription": "A recipe that details how to make Milky Fish Soup.", "ItemInfo_80010019_ObtainedShowDescription": "Used to learn how to cook Milky Fish Soup.", "ItemInfo_80010020_Name": "Kudzu Congee Recipe", "ItemInfo_80010020_AttributesDescription": "Used to learn how to cook Kudzu Congee.", "ItemInfo_80010020_BgDescription": "A recipe that details how to make Kudzu Congee.", "ItemInfo_80010020_ObtainedShowDescription": "Used to learn how to cook Kudzu Congee.", "ItemInfo_80010021_Name": "Star Flakes Recipe", "ItemInfo_80010021_AttributesDescription": "Used to learn how to cook Star Flakes.", "ItemInfo_80010021_BgDescription": "A recipe that details how to make making Star Flakes.", "ItemInfo_80010021_ObtainedShowDescription": "Used to learn how to cook Star Flakes.", "ItemInfo_80010022_Name": "Caltrop Stir Fry Recipe", "ItemInfo_80010022_AttributesDescription": "Used to learn how to cook Caltrop Stir Fry.", "ItemInfo_80010022_BgDescription": "A recipe that details how to make Caltrop Stir Fry.", "ItemInfo_80010022_ObtainedShowDescription": "Used to learn how to cook Caltrop Stir Fry.", "ItemInfo_80010023_Name": "Caltrop Soup Recipe", "ItemInfo_80010023_AttributesDescription": "Used to learn how to cook Caltrop Soup.", "ItemInfo_80010023_BgDescription": "A recipe that details how to make Caltrop Soup.", "ItemInfo_80010023_ObtainedShowDescription": "Used to learn how to cook Caltrop Soup.", "ItemInfo_80010024_Name": "Crispy Squab Recipe", "ItemInfo_80010024_AttributesDescription": "Used to learn how to cook Crispy Squab.", "ItemInfo_80010024_BgDescription": "A recipe that details how to make Crispy Squab.", "ItemInfo_80010024_ObtainedShowDescription": "Used to learn how to cook Crispy Squab.", "ItemInfo_80010025_Name": "Jinzhou Maocai Recipe", "ItemInfo_80010025_AttributesDescription": "Used to learn how to cook Jinzhou Maocai.", "ItemInfo_80010025_BgDescription": "A recipe that details how to make Jinzhou Maocai.", "ItemInfo_80010025_ObtainedShowDescription": "Used to learn how to cook Jinzhou Maocai.", "ItemInfo_80010026_Name": "Rising Loong Recipe", "ItemInfo_80010026_AttributesDescription": "Used to learn how to cook Rising Loong.", "ItemInfo_80010026_BgDescription": "A recipe that details how to make Rising Loong.", "ItemInfo_80010026_ObtainedShowDescription": "Used to learn how to cook Rising Loong.", "ItemInfo_80010027_Name": "Sweet & Sour Pork Recipe", "ItemInfo_80010027_AttributesDescription": "Used to learn how to cook Sweet & Sour Pork.", "ItemInfo_80010027_BgDescription": "A recipe that details how to make Sweet & Sour Pork.", "ItemInfo_80010027_ObtainedShowDescription": "Used to learn how to cook Sweet & Sour Pork.", "ItemInfo_80010028_Name": "Chili Sauce Tofu Recipe", "ItemInfo_80010028_AttributesDescription": "Used to learn how to cook Chili Sauce Tofu.", "ItemInfo_80010028_BgDescription": "A recipe that details how to make Chili Sauce Tofu.", "ItemInfo_80010028_ObtainedShowDescription": "Used to learn how to cook Chili Sauce Tofu.", "ItemInfo_80010029_Name": "Morri Pot Recipe", "ItemInfo_80010029_AttributesDescription": "Used to learn how to cook Morri Pot.", "ItemInfo_80010029_BgDescription": "A recipe that details how to make Morri Pot.", "ItemInfo_80010029_ObtainedShowDescription": "Used to learn how to cook Morri Pot.", "ItemInfo_80010030_Name": "Stuffed Tofu Recipe", "ItemInfo_80010030_AttributesDescription": "Used to learn how to cook Stuffed Tofu.", "ItemInfo_80010030_BgDescription": "A recipe that details how to make Stuffed Tofu.", "ItemInfo_80010030_ObtainedShowDescription": "Used to learn how to cook Stuffed Tofu.", "ItemInfo_80020000_Name": "Hot Pot Base", "ItemInfo_80020000_AttributesDescription": "Ingredients that need to be obtained through food research.", "ItemInfo_80020000_BgDescription": "A universal seasoning made from chili, spices, and fats. It can bring unexpected flavors to almost all ingredients.", "ItemInfo_80020000_ObtainedShowDescription": "Ingredients that need to be obtained through food research.", "ItemInfo_80020001_Name": "Clear Soup", "ItemInfo_80020001_AttributesDescription": "Ingredients that need to be obtained through food research.", "ItemInfo_80020001_BgDescription": "A common thickening ingredient often used as a substitute for water in cooking to enrich the texture.", "ItemInfo_80020001_ObtainedShowDescription": "Ingredients obtained through culinary research.", "ItemInfo_80020002_Name": "Braising Sauce", "ItemInfo_80020002_AttributesDescription": "Ingredients obtained through culinary research.", "ItemInfo_80020002_BgDescription": "Wonderfully thickened broth with natural fragrances that can bring out the hidden flavors of meat dishes.", "ItemInfo_80020002_ObtainedShowDescription": "Ingredients obtained through culinary research.", "ItemInfo_80020003_Name": "Sweet and Sour Sauce", "ItemInfo_80020003_AttributesDescription": "Ingredients obtained through culinary research.", "ItemInfo_80020003_BgDescription": "A sweet and sour, bright red sauce that can provide a sweet and sour, rich taste to food.", "ItemInfo_80020003_ObtainedShowDescription": "Ingredients obtained through culinary research.", "ItemInfo_80020004_Name": "Tofu", "ItemInfo_80020004_AttributesDescription": "Ingredients obtained through culinary research.", "ItemInfo_80020004_BgDescription": "A nutritious ingredient made from beans, widely used in various specialty dishes due to its unique taste.", "ItemInfo_80020004_ObtainedShowDescription": "Ingredients obtained through culinary research.", "ItemInfo_80050000_Name": "Flour", "ItemInfo_80050000_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050000_BgDescription": "Food made from ground wheat, rich in starch, often used for making staple food.", "ItemInfo_80050000_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050001_Name": "Cooking oil", "ItemInfo_80050001_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050001_BgDescription": "Cooking oil made from animal fat or oil-producing plants, an essential Material in cooking.", "ItemInfo_80050001_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050002_Name": "Chili", "ItemInfo_80050002_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050002_BgDescription": "A plant that can give a spicy stimulus, popular all over the world.", "ItemInfo_80050002_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050003_Name": "Sugar", "ItemInfo_80050003_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050003_BgDescription": "The main source of sweetness, often associated with a sense of happiness.", "ItemInfo_80050003_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050004_Name": "Tea", "ItemInfo_80050004_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050004_BgDescription": "The raw material of a beverage that once swept the world, rich in a variety of nutritious substances.", "ItemInfo_80050004_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050005_Name": "Milk", "ItemInfo_80050005_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050005_BgDescription": "A natural dairy product, not only suitable for direct drinking, but also can provide a unique milk flavor for the dish.", "ItemInfo_80050005_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050006_Name": "Rice", "ItemInfo_80050006_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050006_BgDescription": "The product of processed rice, rich in carbohydrates, is one of the most important staple food sources in the world.", "ItemInfo_80050006_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050007_Name": "Kudzu Root", "ItemInfo_80050007_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050007_BgDescription": "The dried root of a legume plant, with unique food and medicinal value.", "ItemInfo_80050007_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050008_Name": "Salt", "ItemInfo_80050008_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050008_BgDescription": "A condiment dubbed as the king of all condiments that brings the taste that’s indispensable for every dish.", "ItemInfo_80050008_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050009_Name": "Beans", "ItemInfo_80050009_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050009_BgDescription": "The fruit of a legume plant, rich in protein, is known as plant meat.", "ItemInfo_80050009_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80050010_Name": "Vinegar", "ItemInfo_80050010_AttributesDescription": "A material used for Cooking.", "ItemInfo_80050010_BgDescription": "Vinegar is a fermented sour liquid condiment, found in every kitchen for as long as the human civilization exists.", "ItemInfo_80050010_ObtainedShowDescription": "A material used for Cooking.", "ItemInfo_80030000_Name": "Intimacy", "ItemInfo_80030000_BgDescription": "A wonderful testament to the solid friendship between the Rover and their companions. Increases intimacy with some (possible) pleasant surprises.", "ItemInfo_80030001_Name": "Intimacy", "ItemInfo_80030001_BgDescription": "A wonderful testament to the solid friendship between the Rover and their companions. Increases intimacy with some (possible) pleasant surprises.", "ItemInfo_80030002_Name": "Intimacy", "ItemInfo_80030002_BgDescription": "A wonderful testament to the solid friendship between the Rover and their companions. Increases intimacy with some (possible) pleasant surprises.", "ItemInfo_80040000_Name": "Revival Elixir Combination", "ItemInfo_80040000_AttributesDescription": "Used to Instantly revive the selected Resonator. Can only be used once every 60s. (Only effective for your own Resonators in Co-op Mode)", "ItemInfo_80040000_BgDescription": "Combination Revival Potion\n\n[Effect] Stabilizes the Resonator's condition to a certain extent and aids in their recovery.\n\n[Precautions] Long intervals between doses are recommended. Excessive use within a short period is not advisable.\n\n[Warning] Prohibited to use in combination with the same type of potion or any frequency stabilizing potions.", "ItemInfo_80040000_ObtainedShowDescription": "Used to immediately revive the selected Resonator. Can only be used once every 60s. (Only effective for your own Resonators in Co-op Mode)", "ItemInfo_100_Name": "Influence", "ItemInfo_100_BgDescription": "A symbol of long-standing mutual trust between Rover and various affiliations. By establishing stable friendships with different affiliations, Rover may gain stronger support in the future.", "ItemInfo_101_Name": "Influence", "ItemInfo_101_BgDescription": "A symbol of long-standing mutual trust between Rover and various affiliations. By establishing stable friendships with different affiliations, Rover may gain stronger support in the future.", "ItemInfo_102_Name": "Influence", "ItemInfo_102_BgDescription": "A symbol of long-standing mutual trust between Rover and various affiliations. By establishing stable friendships with different affiliations, Rover may gain stronger support in the future.", "ItemInfo_103_Name": "Influence", "ItemInfo_103_BgDescription": "A symbol of long-standing mutual trust between Rover and various affiliations. By establishing stable friendships with different affiliations, Rover may gain stronger support in the future.", "ItemInfo_100000000_Name": "Please contact our Customer Service for assistance", "ItemInfo_100000000_AttributesDescription": "Please contact our Customer Service for assistance", "ItemInfo_100000000_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_100000000_ObtainedShowDescription": "Please contact our Customer Service for assistance", "ItemInfo_100000001_Name": "Anomaly detected, if you have any questions, please contact the official customer service.", "ItemInfo_100000001_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service.", "ItemInfo_100000001_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_100000001_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service.", "ItemInfo_80053000_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053000_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053000_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053000_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053001_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053001_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053001_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053001_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053002_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053002_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053002_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053002_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053003_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053003_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053003_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053003_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053004_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053004_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053004_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053004_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053005_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053005_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053005_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053005_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053006_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053006_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053006_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053006_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053007_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053007_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053007_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053007_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053008_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053008_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053008_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053008_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053009_Name": "Please contact our Customer Service for assistance", "ItemInfo_80053009_AttributesDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_80053009_BgDescription": "Please contact our Customer Service for assistance", "ItemInfo_80053009_ObtainedShowDescription": "Anomaly detected, if you have any questions, please contact the official customer service", "ItemInfo_70060001_Name": "Old Booklet", "ItemInfo_70060001_AttributesDescription": "A broken old booklet recording the moon nursery rhyme", "ItemInfo_70060001_BgDescription": "A booklet found by Qiaomu and Whooper on the artificial moon of the Violet Banyan. The nursery rhyme recorded in it seems to be related to the artificial moon.", "ItemInfo_70060001_ObtainedShowDescription": "A broken old booklet recording the moon nursery rhyme", "ItemInfo_70060005_Name": "Power System Notes", "ItemInfo_70060005_AttributesDescription": "Notes related to the power system of the Dim Forest", "ItemInfo_70060005_BgDescription": "Notes specifically designed for the Induced Energy Storage Module, which can guide related personnel to complete the maintenance of the power system.", "ItemInfo_70060005_ObtainedShowDescription": "Power System Notes", "ItemInfo_70060002_Name": "Old Sketch", "ItemInfo_70060002_AttributesDescription": "A sketch appears faded due to ages. It constitutes a past memory and a treasure to a child.", "ItemInfo_70060002_BgDescription": "\"I hid the treasure, in the place where the painting is!\"", "ItemInfo_70060002_ObtainedShowDescription": "A sketch appears faded due to ages. It constitutes a past memory and a treasure to a child.", "ItemInfo_70060003_Name": "Dried Flower", "ItemInfo_70060003_AttributesDescription": "A dried flower, well preserved in an old storage box.", "ItemInfo_70060003_BgDescription": "Representing the past of this ruin, it is a precious gift to the future.", "ItemInfo_70060003_ObtainedShowDescription": "A dried flower, well preserved in an old storage box.", "ItemInfo_70060004_Name": "Please contact our Customer Service for assistance", "ItemInfo_70060004_AttributesDescription": "Please contact our Customer Service for assistance", "ItemInfo_70060004_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_70060004_ObtainedShowDescription": "test/", "ItemInfo_70060010_Name": "Sound Emulator Repair Tool", "ItemInfo_70060010_AttributesDescription": "Repairs the damaged Sound Emulator", "ItemInfo_70060010_BgDescription": "A professional repair tool prepared by Qifan. Simple to use, even for a novice.", "ItemInfo_70060010_ObtainedShowDescription": "Sound Emulator Repair Tool", "ItemInfo_70060011_Name": "Rusty Data Chip", "ItemInfo_70060011_AttributesDescription": "Rusty Data Chip", "ItemInfo_70060011_BgDescription": "A data card obtained from the Dim Forest camp, old and rusty. Perhaps, it can be used to open the nearby iron cage.", "ItemInfo_70060011_ObtainedShowDescription": "Rusty Data Chip", "ItemInfo_70050011_Name": "Level Delivery Test Item - Spear Tip", "ItemInfo_70050011_AttributesDescription": "Level Delivery Test Item - Spear Tip Function Description", "ItemInfo_70050011_BgDescription": "bgdescription", "ItemInfo_70050011_ObtainedShowDescription": "Level Delivery Test Item - Spear Tip First Acquisition Prompt", "ItemInfo_70050012_Name": "Level Delivery Test Item - Spear Breech", "ItemInfo_70050012_AttributesDescription": "Level Delivery Test Item - Spear Breech Function Description", "ItemInfo_70050012_BgDescription": "bgdescription", "ItemInfo_70050012_ObtainedShowDescription": "Level Delivery Test Item - Spear Breech First Acquisition Prompt", "ItemInfo_70050013_Name": "Level Delivery Test Item - Gun Body", "ItemInfo_70050013_AttributesDescription": "Level Delivery Test Item - Gun Body Function Description", "ItemInfo_70050013_BgDescription": "bgdescription", "ItemInfo_70050013_ObtainedShowDescription": "Level Delivery Test Item - Gun Body First Acquisition Prompt", "ItemInfo_70120001_Name": "Camellya's group photo 1", "ItemInfo_70120001_AttributesDescription": "Starlight", "ItemInfo_70120001_BgDescription": "Stargazing with Camellya at Location A", "ItemInfo_70120001_ObtainedShowDescription": "Stargazing with Camellya at Location A", "ItemInfo_70120002_Name": "Camellya's group photo 2", "ItemInfo_70120002_AttributesDescription": "Bright Moon", "ItemInfo_70120002_BgDescription": "picture with Camellya looking at the moon at location B", "ItemInfo_70120002_ObtainedShowDescription": "picture with Camellya looking at the moon at location B", "ItemInfo_70120003_Name": "Camellya's group photo 3", "ItemInfo_70120003_AttributesDescription": "Deep Sea", "ItemInfo_70120003_BgDescription": "photo with Camellya at location C looking at the sea", "ItemInfo_70120003_ObtainedShowDescription": "photo with Camellya at location C looking at the sea", "ItemInfo_70120004_Name": "Modunasha", "ItemInfo_70120004_AttributesDescription": "Modunasha - Serialization", "ItemInfo_70120004_BgDescription": "Reader A and Reader B giveaway e-books", "ItemInfo_70120004_ObtainedShowDescription": "Reader A and Reader B giveaway e-books", "ItemInfo_70120005_Name": "\"The Modunasha\"", "ItemInfo_70120005_AttributesDescription": "\"Modunasha: The Finale\"", "ItemInfo_70120005_BgDescription": "A Complete Series", "ItemInfo_70120005_ObtainedShowDescription": "A Complete Series", "ItemInfo_70130001_Name": "Jiyan copy prop 1", "ItemInfo_70130001_AttributesDescription": "manual", "ItemInfo_70130001_BgDescription": "props left behind by soldiers seen in replicas", "ItemInfo_70130001_ObtainedShowDescription": "Stargazing with Camellya at Location A", "ItemInfo_70130002_Name": "Temporary Team Photo", "ItemInfo_70130002_AttributesDescription": "Wenshu gave you this commemorative photo. You can enlarge it for details.", "ItemInfo_70130002_BgDescription": "You and Jiyan are preparing for the race, and the careful photographer has captured an interesting scene.", "ItemInfo_70130002_ObtainedShowDescription": "A commemorative photo of you and Jiyan in the relay race.", "ItemInfo_70500001_Name": "Key to the Petri Dish", "ItemInfo_70500001_AttributesDescription": "A strange-looking key that seems like it can fit into a certain keyhole.", "ItemInfo_70500001_BgDescription": "Hé Civilization Designed Key", "ItemInfo_70500001_ObtainedShowDescription": "Strange-looking Key", "ItemInfo_70500002_Name": "Key to the Rock Ruins", "ItemInfo_70500002_AttributesDescription": "A strange-looking key that seems like it can fit into a certain keyhole.", "ItemInfo_70500002_BgDescription": "Hé Civilization Designed Key", "ItemInfo_70500002_ObtainedShowDescription": "A strange-looking key.", "ItemInfo_70500003_Name": "A beautiful necklace.", "ItemInfo_70500003_AttributesDescription": "A necklace that looks very valuable.", "ItemInfo_70500003_BgDescription": "A necklace found in the snow.", "ItemInfo_70500003_ObtainedShowDescription": "A necklace that looks very valuable.", "ItemInfo_70500004_Name": "The gem on the necklace.", "ItemInfo_70500004_AttributesDescription": "The gem on the necklace pendant, which seems to be inlaid somewhere.", "ItemInfo_70500004_BgDescription": "The gem obtained after the necklace was destroyed.", "ItemInfo_70500004_ObtainedShowDescription": "A gem that was taken off the pendant after the necklace was destroyed.", "ItemInfo_31000010_Name": "Special Operation Diary D12547", "ItemInfo_31000010_AttributesDescription": "Special Operation Diary D12547", "ItemInfo_31000010_BgDescription": "Special Operation Diary D12547", "ItemInfo_31000010_ObtainedShowDescription": "Special Operation Diary D12547", "ItemInfo_31000011_Name": "Broken Shackles", "ItemInfo_31000011_AttributesDescription": "A damaged anklet, with a string of text engraved on the inside. After a long time, only the word \"Institute\" can be distinguished.", "ItemInfo_31000011_BgDescription": "\"I shall offer my one and only life for these broken shackles. A beast as I am, should also be given the highest acclaim.\"", "ItemInfo_31000011_ObtainedShowDescription": "Broken Shackles", "ItemMainType_1_Name": "Supplies", "ItemMainType_2_Name": "Weapons", "ItemMainType_3_Name": "Echoes", "ItemMainType_4_Name": "Development Materials", "ItemMainType_5_Name": "Resources", "ItemMainType_6_Name": "Quest Items", "ItemMainType_7_Name": "Valuables", "ItemShowType_1_Name": "EXP", "ItemShowType_2_Name": "Universal Currency", "ItemShowType_3_Name": "Premium Currency", "ItemShowType_4_Name": "Please contact our Customer Service for assistance", "ItemShowType_5_Name": "Please contact our Customer Service for assistance", "ItemShowType_6_Name": "Resonator Development Material", "ItemShowType_7_Name": "Resonator Ascension Material", "ItemShowType_8_Name": "Skill Upgrade Material", "ItemShowType_9_Name": "Material", "ItemShowType_10_Name": "Consumable", "ItemShowType_11_Name": "Resonator EXP Material", "ItemShowType_12_Name": "Weapon EXP Material", "ItemShowType_13_Name": "Weapon and Skill Material", "ItemShowType_15_Name": "Special Token", "ItemShowType_16_Name": "Supply Pack", "ItemShowType_17_Name": "Convene Token", "ItemShowType_18_Name": "Convene Exchange Token", "ItemShowType_19_Name": "Lunite Subscription Token", "ItemShowType_20_Name": "Medicine", "ItemShowType_21_Name": "Quest Item", "ItemShowType_22_Name": "Echo Development Material", "ItemShowType_23_Name": "Dish", "ItemShowType_24_Name": "Recipe", "ItemShowType_25_Name": "Processed Item", "ItemShowType_26_Name": "Cooking Ingredient", "ItemShowType_27_Name": "Intimacy", "ItemShowType_28_Name": "Influence", "ItemShowType_29_Name": "Remnant Shard", "ItemShowType_30_Name": "Waveband", "ItemShowType_31_Name": "Please contact our Customer Service for assistance", "ItemShowType_32_Name": "Pioneer Podcast", "ItemShowType_33_Name": "Quest Item", "ItemShowType_34_Name": "Crafting Recipe", "ItemShowType_35_Name": "Synthesis Recipe: Potion Making", "ItemShowType_36_Name": "Synthesis Result: Medicine", "ItemShowType_37_Name": "Synthesis Recipe: Constructing", "ItemShowType_38_Name": "Synthesis Result: Gameplay Item", "ItemShowType_39_Name": "Utility", "LoadingTipsText_1001_Title": "Solaris-3", "LoadingTipsText_1001_TipsText": "Sol-III, the third planet from the sun. A world of chaos and change, where old conventions are discarded and disasters run rampant. Human civilization struggles to survive in this new era of destruction and rebirth, facing uncharted challenges with unwavering determination.", "LoadingTipsText_1002_Title": "Waveworn Phenomenon", "LoadingTipsText_1002_TipsText": "The Lament's power causes destructive waves across the land of Solaris. Manifestations like the \"Tacet Fields,\" \"Tacet Discord Outbreaks,\" and the enigmatic \"Tacetite\" are part of what is collectively known as the \"Waveworn Phenomena.\"", "LoadingTipsText_1003_Title": "\"The Lament\"", "LoadingTipsText_1003_TipsText": "The term \"Lament\" refers to the ongoing catastrophic events on Solaris-3. Since the onset of the first Lament, the cycle of destruction has persisted relentlessly. The tide of devastation remains ceaseless, with no signs of stopping.", "LoadingTipsText_1004_Title": "Tacet Field", "LoadingTipsText_1004_TipsText": "The \"Tacet Fields\" are thought to be where all Tacet Discords originate. These locations feature a sky of inverted seas and a deep cross-shaped Tacet Mark on the ground. Reverberations fill the air, linking our world to an unknown space through a white Resonance Cord. These areas attract gatherings of Tacet Discords.", "LoadingTipsText_1005_Title": "Resonator", "LoadingTipsText_1005_TipsText": "Individuals with the ability to resonate with certain objects and manipulate their frequencies are known as \"Resonators.\" These individuals exhibit unique \"Resonance Abilities,\" also known as their \"Fortes,\" through the \"Tacet Mark\" on their bodies. According to experts, a Resonator's abilities are often influenced by their past experiences and subconscious mind.", "LoadingTipsText_1006_Title": "Tacet Discord", "LoadingTipsText_1006_TipsText": "Tacet Discords, created by the Waveworn Phenomena, are dangerous entities with ever-changing, amorphous forms. They possess \"Tacet Cores\" and feed on other frequencies to maintain stability and evolve. These creatures mimic their prey's abilities, shapes, and behaviors, influenced by the types of frequency they consume.", "LoadingTipsText_1007_Title": "Echo", "LoadingTipsText_1007_TipsText": "Tacet Discords may leave behind \"Reverberations\" when they are eliminated, which can then be transformed into \"Echoes\" through the Pangu Terminal's Data Bank, providing a useful advantage in battle.", "LoadingTipsText_1008_Title": "Sentinel", "LoadingTipsText_1008_TipsText": "Wherever there is civilization and history, there will be Sentinels. They serve as mankind's guardians and guides. Their immortal existence has helped humanity through countless troubles, sharing wisdom and prophecies. As we embark on a new journey after enduring the Lament, the Sentinels remain our record keeper and beacon in times of disaster.", "MainType_1_MainName": "Sounds", "MainType_2_MainName": "Graphics", "MainType_3_MainName": "Controls", "MainType_4_MainName": "Language", "MainType_5_MainName": "Other", "MapMark_3_MarkTitle": "Pioneer Association", "MapMark_3_MarkDesc": "The Pioneer Association, founded before the Lament, is a prestigious organization in science and education. \nThe Pioneer Association continues to collaborate with scientists, photographers, and journalists to explore and document the world's wonders after the Ebb Tide. Their hard work leads to groundbreaking discoveries that captivate global audiences through mediums like magazines, maps, books, entertainment, and interactive media.", "MapMark_3000_MarkTitle": "Relic Merchant", "MapMark_3000_MarkDesc": "Rediscover forgotten treasures in Solaris and exchange them with Relic Merchants for unique rewards. Search the world for scattered Sonance Caskets to revive these lost treasures.", "MapMark_3002_MarkTitle": "Weapon Crafting", "MapMark_3002_MarkDesc": "A weapon crafting table, courtesy of Uncle Wei. Wieh enough materials, you can create top-of-the-line weapons that would give you an advantage in battle.", "MapMark_3003_MarkTitle": "Synthesizer", "MapMark_3003_MarkDesc": "The Academy's Synthesis platform allows Resonators to create potions, construct materials, and purify substances with ease.", "MapMark_3005_MarkTitle": "Souvenir Store", "MapMark_3005_MarkDesc": "Scattered throughout the region, these Wood-textured Shards attract curious merchants from all nations. They’d be happy to pay you with their various “souvenirs”.", "MapMark_3010_MarkTitle": "Panhua Restaurant", "MapMark_3010_MarkDesc": "Jinzhou's Panhua restaurant boasts open stoves and a bustling kitchen, making it the city's premier dining destination. With a steady stream of satisfied patrons, this establishment has earned a reputation as the culinary god of Jinzhou, representing its unique Huanglong food culture. Foodies flock here for delectable dishes and to immerse themselves in local gastronomy.", "MapMark_3011_MarkTitle": "Shifang Pharmacy", "MapMark_3011_MarkDesc": "A store selling a variety of pharmaceuticals, various daily medicinal drugs you need can be found here.", "MapMark_3012_MarkTitle": "Mahe's Grocery", "MapMark_3012_MarkDesc": "Located in Huanglong's bustling city of Jinzhou, Mahe runs an honest grocery store. Despite being a practical worker, his insistence on using the best ingredients for tasty dishes has caused a rift with his wife. The couple now lives apart, their marriage strained by his unwavering dedication to quality.", "MapMark_3014_MarkDesc": "Exchange offices found in major cities, where you can use Interferences to exchange for rare supplies.", "MapMark_5001_MarkTitle": "Tacet Field", "MapMark_5001_MarkDesc": "Resonator's Intro Skill DMG increased\nEnemy's Spectro DMG reduced\n\nA dangerous zone born from the Waveworn Phenomenon. Its most distinctive feature is the white Resonance Cord in the center, marked by a giant Tacet Mark. \nIn addition to hazardous Tacet Discords, the area is also rich in precious materials.", "MapMark_5002_MarkTitle": "Tacet Field", "MapMark_5002_MarkDesc": "Resonator's Aero DMG increased\nEnemy's Electro DMG received reduced\n\nA dangerous zone born from the Waveworn Phenomenon. Its most distinctive feature is the white Resonance Cord in the center, marked by a giant Tacet Mark. \nIn addition to hazardous Tacet Discords, the area is also rich in precious materials.", "MapMark_5003_MarkTitle": "Tacet Field", "MapMark_5003_MarkDesc": "Resonator's Glacio DMG increased\nEnemy's Fusion DMG reduced\n\nA dangerous zone born from the Waveworn Phenomenon. Its most distinctive feature is the white Resonance Cord in the center, marked by a giant Tacet Mark. \nIn addition to hazardous Tacet Discords, the area is also rich in precious materials.", "MapMark_5004_MarkTitle": "Tacet Field", "MapMark_5004_MarkDesc": "Resonator's Electro DMG increased\nEnemy's Aero DMG reduced\n\nA dangerous zone born from the Waveworn Phenomenon. Its most distinctive feature is the white Resonance Cord in the center, marked by a giant Tacet Mark. \nIn addition to hazardous Tacet Discords, the area is also rich in precious materials.", "MapMark_5005_MarkTitle": "Tacet Field", "MapMark_5005_MarkDesc": "Resonator's Fusion DMG is increased\nEnemy's Glacio DMG reduced\n\nA dangerous zone born from the Waveworn Phenomenon. Its most distinctive feature is the white Resonance Cord in the center, marked by a giant Tacet Mark. \nIn addition to hazardous Tacet Discords, the area is also rich in precious materials.", "MapMark_5006_MarkTitle": "Tacet Field", "MapMark_5006_MarkDesc": "Resonator's Electro DMG increased\nEnemy's Havoc DMG received reduced\n\nA dangerous zone born from the Waveworn Phenomenon. Its most distinctive feature is the white Resonance Cord in the center, marked by a giant Tacet Mark. \nIn addition to hazardous Tacet Discords, the area is also rich in precious materials.", "MapMark_5007_MarkTitle": "Tacet Field", "MapMark_5007_MarkDesc": "Resonator's Aero DMG increased\nEnemy's Spectro DMG reduced\n\nAA dangerous zone born from the Waveworn Phenomenon. Its most distinctive feature is the white Resonance Cord in the center, marked by a giant Tacet Mark. \nIn addition to hazardous Tacet Discords, the area is also rich in precious materials.", "MapMark_5008_MarkTitle": "Tacet Field", "MapMark_5008_MarkDesc": "Generally considered as a derivation of Lament, commonly found in abnormal areas of energy fluctuations. It is one of many breeding grounds of Tacet Discords. A field of torment to any commoner who dares to set foot in. Although unusually dangerous, but the purification of the Tacet Field can save large eroded areas, and Resonators can also obtain many useful materials for themselves.", "MapMark_5021_MarkTitle": "Crownless", "MapMark_5021_MarkDesc": "[Havoc]\nHas increased RES to Havoc DMG\nA Whisperin Tacet Discord that spawned outside the Gorges of Spirits. It embodies an ominous soldier, foretelling eternal conflict and suffering in its dark presence.", "MapMark_5022_MarkTitle": "Bell-Borne Geochelone", "MapMark_5022_MarkDesc": "[Glacio]\nHas increased RES to Glacio DMG\nLarge Mutant Organism that inhabits the depths of the Gorges of Spirits, the ancient bell on their backs can explode with extremely lethal sound waves when they are rung.", "MapMark_5023_MarkTitle": "Thundering Mephis", "MapMark_5023_MarkDesc": "[Electro]\nHas increased RES to Electro DMG\nA powerful Tacet Discord that appears in the Tacet Field of Desorock Highlands and is capable of using the power of the Electro.", "MapMark_5025_MarkTitle": "Inferno Rider", "MapMark_5025_MarkDesc": "[Fusion]\nHas increased RES to Fusion DMG\nA powerful Tacet Discord located in the Port City of Guixu. According to witnesses, its movement is different from other TDs, more information to be further researched.", "MapMark_5026_MarkTitle": "Feilian Beringal", "MapMark_5026_MarkDesc": "[Aero]\nHas increased RES to Aero DMG.\nA formidable Mutant Organism deep in the Giant Banyan. Leader of the Hoochiefs.", "MapMark_5027_MarkTitle": "Mourning Aix", "MapMark_5027_MarkDesc": "[Spectro]\nHas increased RES to Spectro DMG\nA formidable Tacet Discord that nested in the Whining Aix's Mire, its wailing is called the \"Never-ending elegy\" by the people of Huanglong.", "MapMark_5028_MarkTitle": "Impermanence Heron", "MapMark_5028_MarkDesc": "[Havoc]\nHas increased RES to Havoc DMG.\nThe mimic giant bird that resides in Desorock Highland, with three heads, each responsible for feeding, attacking, and guarding.", "MapMark_300201_MarkTitle": "Resonance Beacon", "MapMark_300201_MarkDesc": "Part of the Resonance ecological information network, Resonance Beacons collect field data in a small radius and transmit it back to the Resonance Nexus.", "MapMark_300202_MarkTitle": "Resonance Nexus", "MapMark_300202_MarkDesc": "The nexus of an ecological information network designed based on the principles of Wutherium Science. Typically situated in medium and large towns, it detects and models energy fluctuations, activities of Tacet Discords, and other abnormal signals to provide early warnings of Waveworn Phenomena.", "MapMark_301203_MarkTitle": "Tower of Adversity", "MapMark_301203_MarkDesc": "The Huaxu Academy's experimental project offers generous rewards. Conquer the tower's challenges for great prizes.", "MapMark_6050_MarkTitle": "Lampylumen Myriad", "MapMark_6050_MarkDesc": "[Glacio]\nHas increased RES to Glacio DMG.\nA powerful Tacet Discord that resides in the deep shafts of the Tiger's Maw. There are very few available sighting reports, all of which claim that they resemble insects.", "MapMark_10000_MarkTitle": "Overdash Club", "MapMark_10000_MarkDesc": "The Overdash Club set up this Overdashing track here. It seems there are tracks in other places too?", "Mapping_1_Comment": "Glacio", "Mapping_2_Comment": "Fusion", "Mapping_3_Comment": "Electro", "Mapping_4_Comment": "Aero", "Mapping_5_Comment": "Spectro", "Mapping_6_Comment": "Havoc", "Mapping_10_Comment": "Broadblade", "Mapping_11_Comment": "Sword", "Mapping_12_Comment": "Pistols", "Mapping_13_Comment": "Gauntlets", "Mapping_14_Comment": "Rectifier", "MenuConfig_0_SubName": "Volume", "MenuConfig_0_Name": "Master Volume", "MenuConfig_1_SubName": "Volume", "MenuConfig_1_Name": "Voice Volume", "MenuConfig_2_SubName": "Volume", "MenuConfig_2_Name": "Music Volume", "MenuConfig_3_SubName": "Volume", "MenuConfig_3_Name": "Sound Effects Volume", "MenuConfig_5_SubName": "Basic", "MenuConfig_5_Name": "Graphics Quality", "MenuConfig_5_OptionsName_0": "Very Low", "MenuConfig_5_OptionsName_1": "Low", "MenuConfig_5_OptionsName_2": "Medium", "MenuConfig_5_OptionsName_3": "Advanced", "MenuConfig_4_SubName": "Basic", "MenuConfig_4_Name": "Screen Mode", "MenuConfig_4_OptionsName_0": "Full Screen", "MenuConfig_4_OptionsName_1": "Windowed Mode", "MenuConfig_41_SubName": "Basic", "MenuConfig_41_Name": "Resolution", "MenuConfig_41_OptionsName_0": "3840*2160", "MenuConfig_41_OptionsName_1": "2560*1440", "MenuConfig_41_OptionsName_2": "1920*1200", "MenuConfig_41_OptionsName_3": "1920*1080", "MenuConfig_41_OptionsName_4": "1600*900", "MenuConfig_41_OptionsName_5": "1440*900", "MenuConfig_41_OptionsName_6": "1366*768", "MenuConfig_41_OptionsName_7": "1280*720", "MenuConfig_41_OptionsName_8": "800*600", "MenuConfig_56_SubName": "Basic", "MenuConfig_56_Name": "Resolution", "MenuConfig_56_OptionsName_0": "Low", "MenuConfig_56_OptionsName_1": "Medium", "MenuConfig_56_OptionsName_2": "High", "MenuConfig_42_SubName": "Basic", "MenuConfig_42_Name": "Brightness", "MenuConfig_42_ButtonText": "Adjust", "MenuConfig_6_SubName": "Custom", "MenuConfig_6_Name": "Frame Rate", "MenuConfig_6_OptionsName_0": "24", "MenuConfig_6_OptionsName_1": "30", "MenuConfig_55_SubName": "Custom", "MenuConfig_55_Name": "V-Sync", "MenuConfig_55_OptionsName_0": "Off", "MenuConfig_55_OptionsName_1": "On", "MenuConfig_43_SubName": "Custom", "MenuConfig_43_Name": "Shadow Quality", "MenuConfig_43_OptionsName_0": "Low", "MenuConfig_43_OptionsName_1": "Medium", "MenuConfig_43_OptionsName_2": "High", "MenuConfig_44_SubName": "Custom", "MenuConfig_44_Name": "Special Effects Quality", "MenuConfig_44_OptionsName_0": "Low", "MenuConfig_44_OptionsName_1": "High", "MenuConfig_45_SubName": "Custom", "MenuConfig_45_Name": "LOD Bias", "MenuConfig_45_OptionsName_0": "Low", "MenuConfig_45_OptionsName_1": "Medium", "MenuConfig_45_OptionsName_2": "High", "MenuConfig_46_SubName": "Custom", "MenuConfig_46_Name": "Anti-aliasing", "MenuConfig_46_OptionsName_0": "Off", "MenuConfig_46_OptionsName_1": "On", "MenuConfig_47_SubName": "Custom", "MenuConfig_47_Name": "Capsule AO", "MenuConfig_47_OptionsName_0": "Off", "MenuConfig_47_OptionsName_1": "On", "MenuConfig_52_SubName": "Custom", "MenuConfig_52_Name": "Volumetric Fog", "MenuConfig_52_OptionsName_0": "Off", "MenuConfig_52_OptionsName_1": "On", "MenuConfig_53_SubName": "Custom", "MenuConfig_53_Name": "Volumetric Lighting", "MenuConfig_53_OptionsName_0": "Off", "MenuConfig_53_OptionsName_1": "On", "MenuConfig_54_SubName": "Custom", "MenuConfig_54_Name": "Motion Blur", "MenuConfig_54_OptionsName_0": "Off", "MenuConfig_54_OptionsName_1": "On", "MenuConfig_7_SubName": "Actions", "MenuConfig_7_Name": "Move Forward", "MenuConfig_7_KeyMap": "W", "MenuConfig_8_SubName": "Actions", "MenuConfig_8_Name": "Move Backwards", "MenuConfig_8_KeyMap": "S", "MenuConfig_9_SubName": "Actions", "MenuConfig_9_Name": "Move Left", "MenuConfig_9_KeyMap": "A", "MenuConfig_10_SubName": "Actions", "MenuConfig_10_Name": "Move Right", "MenuConfig_10_KeyMap": "D", "MenuConfig_11_SubName": "Actions", "MenuConfig_11_Name": "Walk/Run (Toggle)", "MenuConfig_11_KeyMap": "Left Ctrl", "MenuConfig_12_SubName": "Actions", "MenuConfig_12_Name": "Normal Attack", "MenuConfig_12_KeyMap": "Left Click", "MenuConfig_13_SubName": "Actions", "MenuConfig_13_Name": "Lock On Target", "MenuConfig_13_KeyMap": "Mouse Wheel", "MenuConfig_14_SubName": "Actions", "MenuConfig_14_Name": "Disable Target Lock (Hold)", "MenuConfig_14_KeyMap": "Hold Mouse Wheel", "MenuConfig_15_SubName": "Actions", "MenuConfig_15_Name": "Resonance Skill", "MenuConfig_15_KeyMap": "E", "MenuConfig_16_SubName": "Actions", "MenuConfig_16_Name": "Resonance Liberation", "MenuConfig_16_KeyMap": "R", "MenuConfig_17_SubName": "Actions", "MenuConfig_17_Name": "Dash/Dodge", "MenuConfig_17_KeyMap": "Left Shift", "MenuConfig_18_SubName": "Actions", "MenuConfig_18_Name": "Dash/Dodge", "MenuConfig_18_KeyMap": "Right Click", "MenuConfig_19_SubName": "Actions", "MenuConfig_19_Name": "Utility", "MenuConfig_19_KeyMap": "T", "MenuConfig_20_SubName": "Actions", "MenuConfig_20_Name": "Echo Skill", "MenuConfig_20_KeyMap": "Q", "MenuConfig_21_SubName": "Actions", "MenuConfig_21_Name": "Switch to Aim Mode", "MenuConfig_21_KeyMap": "G", "MenuConfig_22_SubName": "Actions", "MenuConfig_22_Name": "Jump", "MenuConfig_22_KeyMap": "Space", "MenuConfig_23_SubName": "Actions", "MenuConfig_23_Name": "Fall", "MenuConfig_23_KeyMap": "X", "MenuConfig_24_SubName": "Actions", "MenuConfig_24_Name": "Wall Dash", "MenuConfig_24_KeyMap": "Right Click", "MenuConfig_25_SubName": "Actions", "MenuConfig_25_Name": "Pick Up/Interact", "MenuConfig_25_KeyMap": "F", "MenuConfig_26_SubName": "Actions", "MenuConfig_26_Name": "Switch to Character 1", "MenuConfig_26_KeyMap": "1", "MenuConfig_27_SubName": "Actions", "MenuConfig_27_Name": "Switch to Character 2", "MenuConfig_27_KeyMap": "2", "MenuConfig_28_SubName": "Actions", "MenuConfig_28_Name": "Switch to Character 3", "MenuConfig_28_KeyMap": "3", "MenuConfig_29_SubName": "Menu", "MenuConfig_29_Name": "Mail", "MenuConfig_29_KeyMap": "N", "MenuConfig_30_SubName": "Menu", "MenuConfig_30_Name": "Map", "MenuConfig_30_KeyMap": "M", "MenuConfig_31_SubName": "Menu", "MenuConfig_31_Name": "Quests", "MenuConfig_31_KeyMap": "J", "MenuConfig_32_SubName": "Menu", "MenuConfig_32_Name": "Menu", "MenuConfig_32_KeyMap": "Esc", "MenuConfig_33_SubName": "Menu", "MenuConfig_33_Name": "Team Setup", "MenuConfig_33_KeyMap": "L", "MenuConfig_34_SubName": "Menu", "MenuConfig_34_Name": "Backpack", "MenuConfig_34_KeyMap": "B", "MenuConfig_35_SubName": "Menu", "MenuConfig_35_Name": "Resonator Panel", "MenuConfig_35_KeyMap": "C", "MenuConfig_36_SubName": "Menu", "MenuConfig_36_Name": "Utility Wheel", "MenuConfig_36_KeyMap": "Tab", "MenuConfig_37_SubName": "Menu", "MenuConfig_37_Name": "Configure Utility", "MenuConfig_37_KeyMap": "O", "MenuConfig_38_SubName": "Text Language", "MenuConfig_38_Name": "Language Selection", "MenuConfig_38_OptionsName_0": "简体中文", "MenuConfig_38_OptionsName_1": "English", "MenuConfig_38_OptionsName_2": "日本語", "MenuConfig_39_SubName": "Voice-Over Language", "MenuConfig_39_Name": "Language Selection", "MenuConfig_39_OptionsName_0": "Mandarin", "MenuConfig_39_OptionsName_1": "English", "MenuConfig_39_OptionsName_2": "Japanese", "MenuConfig_40_SubName": "Voice-Over Language", "MenuConfig_40_Name": "Manage Voice Packs", "MenuConfig_40_ButtonText": "Select", "MenuConfig_48_SubName": "System Function", "MenuConfig_48_Name": "Chat", "MenuConfig_48_OptionsName_0": "On", "MenuConfig_48_OptionsName_1": "Off", "MenuConfig_50_SubName": "Menu", "MenuConfig_50_Name": "Tutorials", "MenuConfig_50_KeyMap": "H", "MenuConfig_51_SubName": "Menu", "MenuConfig_51_Name": "Track Quest", "MenuConfig_51_KeyMap": "V", "MenuConfig_58_SubName": "Volume", "MenuConfig_58_Name": "Ambient Volume", "MenuConfig_59_SubName": "Volume", "MenuConfig_59_Name": "Interface Volume", "MenuConfig_60_SubName": "Volume", "MenuConfig_60_Name": "Instrument Volume", "MenuConfig_61_SubName": "Advanced Settings", "MenuConfig_61_Name": "Dynamic Range", "MenuConfig_61_OptionsName_0": "Medium", "MenuConfig_61_OptionsName_1": "High", "MenuConfig_61_OptionsName_2": "Very High", "MenuConfig_62_SubName": "Advanced Settings", "MenuConfig_62_Name": "Audio API Compatibility Mode", "MenuConfig_62_OptionsName_0": "Off", "MenuConfig_62_OptionsName_1": "On", "MenuConfig_63_SubName": "Advanced Settings", "MenuConfig_63_Name": "Audio/Vibration Feedback", "MenuConfig_63_OptionsName_0": "Off", "MenuConfig_63_OptionsName_1": "On", "MenuConfig_64_SubName": "Performance and Experience", "MenuConfig_64_Name": "Spatial Audio", "MenuConfig_64_OptionsName_0": "Off", "MenuConfig_64_OptionsName_1": "On", "MenuConfig_65_SubName": "Performance and Experience", "MenuConfig_65_Name": "Dolby Atmos", "MenuConfig_65_OptionsName_0": "Off", "MenuConfig_65_OptionsName_1": "On", "MenuConfig_66_SubName": "Performance and Experience", "MenuConfig_66_Name": "Sound Output Device", "MenuConfig_66_OptionsName_0": "Default", "MenuConfig_66_OptionsName_1": "Headphones", "MenuConfig_66_OptionsName_2": "Speaker", "MenuConfig_67_SubName": "Performance and Experience", "MenuConfig_67_Name": "Sound Output Setting", "MenuConfig_67_OptionsName_0": "Stereo", "MenuConfig_67_OptionsName_1": "Surround Sound", "MenuConfig_67_OptionsName_2": "Dolby Atmos", "MenuConfig_68_SubName": "Custom", "MenuConfig_68_Name": "Crowd Density", "MenuConfig_68_OptionsName_0": "Low", "MenuConfig_68_OptionsName_1": "High", "MenuConfig_69_SubName": "Custom", "MenuConfig_69_Name": "Party Member Effects in Co-op", "MenuConfig_69_OptionsName_0": "Off", "MenuConfig_69_OptionsName_1": "Partially Off", "MenuConfig_69_OptionsName_2": "On", "MenuConfig_70_SubName": "Custom", "MenuConfig_70_Name": "NVIDIA DLSS", "MenuConfig_70_OptionsName_0": "Off", "MenuConfig_70_OptionsName_1": "On", "MenuConfig_71_SubName": "Custom", "MenuConfig_71_Name": "Frame Insertion", "MenuConfig_71_OptionsName_0": "Off", "MenuConfig_71_OptionsName_1": "On", "MenuConfig_72_SubName": "Custom", "MenuConfig_72_Name": "Super Resolution", "MenuConfig_72_OptionsName_0": "Off", "MenuConfig_72_OptionsName_1": "Auto", "MenuConfig_72_OptionsName_2": "Quality", "MenuConfig_72_OptionsName_3": "Balanced", "MenuConfig_72_OptionsName_4": "Performance", "MenuConfig_72_OptionsName_5": "Ultimate Performance", "MenuConfig_73_SubName": "Custom", "MenuConfig_73_Name": "Sharpening", "MenuConfig_74_SubName": "Custom", "MenuConfig_74_Name": "NVIDIA Reflex", "MenuConfig_74_OptionsName_0": "Off", "MenuConfig_74_OptionsName_1": "On", "MenuConfig_74_OptionsName_2": "On + Boost", "MenuConfig_75_SubName": "Actions", "MenuConfig_75_Name": "Customize Keybinds", "MenuConfig_75_ButtonText": "Go to Settings", "MenuConfig_76_SubName": "Custom", "MenuConfig_76_Name": "FSR", "MenuConfig_76_OptionsName_0": "Off", "MenuConfig_76_OptionsName_1": "On", "MenuConfig_77_SubName": "System", "MenuConfig_77_Name": "Change Gender", "MenuConfig_77_OptionsName_0": "Rover (Female)", "MenuConfig_77_OptionsName_1": "Rover (Male)", "MonsterDetection_10010051_Name": "Thundering Mephis", "MonsterDetection_10010051_AttributesDescriptionLock": "A powerful Tacet Discord that appears in the Sonoro at Desorock Highlands. Capable of using Electro powers.", "MonsterDetection_10010051_AttributesDescriptionUnlock": "[Electro]\nThis enemy has a higher RES against Electro DMG. \n\nThundering Mephis resembles a fusion of a human and a lizard. It can use Wutherons within the Tacet Field for high-speed maneuvers. Preliminary studies suggest that it results from the natural evolution of Tacet Discords. Rumor has it in Huanglong that it devoured a couple who had been together for life, tasted their sorrow and will to fight, and ultimately transformed into its current form during a thunderstorm.", "MonsterDetection_10010052_Name": "Inferno Rider", "MonsterDetection_10010052_AttributesDescriptionLock": "A powerful Tacet Discord located in the Port City of Guixu, According to witnesses, its movement is different from other Tacet Discords, more information to be further researched.", "MonsterDetection_10010052_AttributesDescriptionUnlock": "[Fusion] \nThis enemy has a higher RES against Fusion DMG. \n\nTacet Discords usually do not require a \"vehicle\" for movement, but the appearance of the Inferno Rider resembles a rider on a motorcycle. Presumably this form is derived from a poor imitation of human behavior. The Tacet Discord's crazy rampage in the \"vehicle\" is unofficially known as \"Flames of Fury\" in Huanglong. However, Huanglong people would also say \"Even the flames of fury will one day go extinct.\" Guess Huanglong can always get people's hope up.", "MonsterDetection_10010053_Name": "Lampylumen Myriad", "MonsterDetection_10010053_AttributesDescriptionLock": "A powerful Tacet Discord that resides in the deep shafts of the Tiger's Maw. There is very few available sighting reports, and the only ones claim that they resemble insects.", "MonsterDetection_10010053_AttributesDescriptionUnlock": "[Glacio] \nThis enemy has a higher RES against Glacio DMG.\n\nThe Lampylumen Myriad is a collection of small insect-like Tacet Discords called \"Glowflies\" that are highly sensitive to different sound frequencies. It can either determine the location of its prey by sound, or absorb and imitate their frequency. Oh by the way, this device can mimic their sounds.", "MonsterDetection_10010054_Name": "Feilian Beringal", "MonsterDetection_10010054_AttributesDescriptionLock": "A formidable Mutant Organism that appears in the deep of Dim Forest. Leader of the Hoochiefs.", "MonsterDetection_10010054_AttributesDescriptionUnlock": "[Aero] \nThis enemy has a higher RES against Aero DMG. \n\nOnce an entertainment for humans, later a target of human offensive and finally a nuisance for humans, Felilian Beringal is imprisoned in the forest. However, It managed to use the pillar that binds it as its weapon and become the ruler of Hoochiefs. Now, it does what is done to it by human onto the human captured by the apes. So... Who's the one in cage actually?", "MonsterDetection_10010056_Name": "Crownless", "MonsterDetection_10010056_AttributesDescriptionLock": "A Tacet Discord observed in the Central Plains. There has been only sighting report for this Tacet Discord from Rover. There is no detailed record of its full appearance, and it is judged to be extremely dangerous according to its energy level.", "MonsterDetection_10010056_AttributesDescriptionUnlock": "[Havoc]\n This enemy has a higher RES against Havoc DMG. \n\n A copy of the Threnodian \"Crownless\". It resembles a white-armored knight in appearance, and when risen in power, it extends its blood-red wings, presumably made by its brief manipulation of the structure of Wutherons in its body, instantly increasing its mobility and attack power. Recently, it has also been observed that it can produce a body structure that mimics human \"weapons\". It is not known how far it can keep mutating, though one certain thing is that it is of Havoc, quite the opposite to its looks. \"Don't judge a Tacet Discord by its cover”, adapted from Huanglong's idioms.", "MonsterDetection_10010057_Name": "Bell-Borne Geochelone", "MonsterDetection_10010057_AttributesDescriptionLock": "Large Mutant Organism that hides itself in the depths of the Gorges of Spirits. It is only reasonable to decide that it is of extreme danger as of now, since now detailed record exist that depicts the whole appearance of it.", "MonsterDetection_10010057_AttributesDescriptionUnlock": "[Glacio] \nThis enemy has a higher RES against Glacio DMG. \n\nThe ancient bell on the back of the Geochelone hides its Tacetreite core. When struck, the bell resonates with the core, exploding into a sound wave of Glacio energy. Please be noted that this sound wave can deal permanent damage to broca area in human brains and cause permanent aphasia. Good thing that with current medical technology, we have 0.04% chance to reverse the damage.", "MonsterHandBookType_1_Descrtption": "Tacet Discord - Threnodian", "MonsterHandBookType_2_Descrtption": "Tacet Discord - Calamon", "MonsterHandBookType_3_Descrtption": "Tacet Discord - Nacrus", "MonsterHandBookType_4_Descrtption": "Tacet Discord - Murmur", "MonsterHandBookType_5_Descrtption": "Tacet Discord - Artifian", "MonsterHandBookType_6_Descrtption": "MUTANT ORGANISM", "MonsterHandBookType_7_Descrtption": "Humans", "MonsterHandBook_310000010_Name": "Vanguard Junrock", "MonsterHandBook_310000010_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_310000010_Descrtption": "Binomially named \"Resinacrustidum lapis\", it is a member of the Resinacrustidum species. This Tacet Discord is often found active in packs within mines and mountainous areas, along with Fission Junrocks. Less dangerous.", "MonsterHandBook_310000010_FightSkillDescrtption": "The Vanguard Junrock mainly uses melee attacks. Dodging its attacks causes it to rush into the ground and be temporarily immobilized.", "MonsterHandBook_310000020_Name": "Fission Junrock", "MonsterHandBook_310000020_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_310000020_Descrtption": "Binomially named \"Resinacrustidum lapis\", part of the Resinacrustidum species. This Tacet Discord is often found active, along with Vanguard Junrocks. What makes the two species different is this has more Tacetite on its shell, thus is more energetically active and unstable. External impacts might trigger explosions. Cases of this being used as throwing weapons by other TDs are documented.", "MonsterHandBook_310000020_FightSkillDescrtption": "Fission Junrock can heal nearby allies. Prioritize it in combat.", "MonsterHandBook_310000030_Name": "Electro Predator", "MonsterHandBook_310000030_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_310000030_Descrtption": "[Electro]\n\nThis enemy has a higher RES against Electro DMG. \n\nBinomial name \"Flautist\", Devourer specis. The left upper limb of the Electro Predator has evolved into a bow and arrow, which can gather Electro energy to shoot at longer distances.", "MonsterHandBook_310000030_FightSkillDescrtption": "The Electro Predator shoots a rain of arrows towards its target, dealing DoT Damage within a certain range and duration.", "MonsterHandBook_310000040_Name": "Glacio Predator", "MonsterHandBook_310000040_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_310000040_Descrtption": "[Glacio]\n\n This enemy has a higher RES against Glacio DMG. \n\n\n\nBinomial name \"Devorsonidum glacies\", Devourer specis. Glacio Predator has evolved a body structure similar to a human \"cape\", which is presumed to gather Glacio energy more quickly to form a “javelin” for long-range attack.", "MonsterHandBook_310000040_FightSkillDescrtption": "After the \"javelin\" from the Glacio Predator lands, it will explode after a certain period of time, causing unexpected damage to the enemies.", "MonsterHandBook_310000050_Name": "Aero Predator", "MonsterHandBook_310000050_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_310000050_Descrtption": "[Aero]\n\nThis enemy has a higher RES against Aero DMG. \n\nBinomial name \"Devorsonidum spiritalis\", a member of the genus Devorsonidum. Different from other “Predator” TDs, which condense energy for attacks, the Aero Predator's throwing weapon is part of its body structure, and can be recovered using its own Aero energy after being thrown.", "MonsterHandBook_310000050_FightSkillDescrtption": "The throwing weapon of the Aero Predator is capable of tracking its enemies. Be careful of its trajectory, otherwise you may suffer serious damage.", "MonsterHandBook_310000060_Name": "Fusion Warrior", "MonsterHandBook_310000060_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_310000060_Descrtption": "[Fusion]\n\n This enemy has a higher RES against Fusion DMG. \n\n\n\nBinomial name \"Devorsonidum fusio\", a member of the genus Devorsonidum. Its two upper limbs resemble long and short spears respectively, and can attack by stabbing and chopping. Moderately dangerous. While it attacks, this TD is observed to perform actions that looks like saluting, presumed to be a clumsy imitation of human swordsman.", "MonsterHandBook_310000060_FightSkillDescrtption": "Fusion Warriors can defend and bounce off close range attacks received from the direction they're facing, and will immediately thrust at the enemy if the bounce is successful. However, the thrust attack can be parried with Counterattacks.", "MonsterHandBook_310000070_Name": "Havoc Warrior", "MonsterHandBook_310000070_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_310000070_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nBinomial name \"Tambourinist\", a member of the genus Disorder. Its appearance resembles that of a human, with a strong desire to attack. Dangerous to a degree. This TD has body parts that look that “cloth”, presumed to be structures evolved to mimic human dress, though its functions remain unclear.", "MonsterHandBook_310000070_FightSkillDescrtption": "When facing the Havoc Warrior, you need to pay attention to dodging its fast, mid-range dash attack.", "MonsterHandBook_310000080_Name": "Snip Snap", "MonsterHandBook_310000080_TypeDescrtption": "Tacet Discord - Murmur", "MonsterHandBook_310000080_Descrtption": "[Fusion]\n\n This enemy has a higher RES against Fusion DMG. \n\n\n\nBinomial name \"Strepoplasmidum fusio\", a member of the genus Strepoplasmidum. Does not possess any intelligence. Due of its plier-shape body, Snip Snap is occasionally called the \"plier beast”. Fusion energy is observed to be in a low level in the species.", "MonsterHandBook_310000080_FightSkillDescrtption": "When Snip Snap is defeated, the residual Thermo energy within its body can trigger an explosion, which can be interrupted by a timely attack. Once the explosion is successful, it will leave behind a Fusion Energy Circle that deals DoT Damage to players within the circle.", "MonsterHandBook_310000090_Name": "Zig Zag", "MonsterHandBook_310000090_TypeDescrtption": "Tacet Discord - Murmur", "MonsterHandBook_310000090_Descrtption": "[Spectro]\n\nThis enemy has a higher RES against Spectro DMG. \n\nScientifically named the \"Strepoplasmidum spectrum\", a member of the genus Strepoplasmidum. Gained its name due to the lack of intelligence and simple behavioral logic. Spectro Energy is found to be in low level.", "MonsterHandBook_310000090_FightSkillDescrtption": "When Zig Zag is defeated, the residual Spectro energy within its body can trigger an explosion, which can be interrupted by a timely attack. Once the explosion is successful, it will leave behind a Diffusion Energy Circle that slows the Resonators within the circle.", "MonsterHandBook_310000100_Name": "Whiff Whaff", "MonsterHandBook_310000100_TypeDescrtption": "Tacet Discord - Murmur", "MonsterHandBook_310000100_Descrtption": "[Aero]\n\n This enemy has a higher RES against Aero DMG. \n\n\n\nBinomial name \"Strepoplasmidum spiritalis\", a member of the genus Strepoplasmidum. Possesses no intelligence. Since the Aero energy mass gathered in its \"head\" emits sound similar to that of a gust of wind, it gained the name \"Whiff Whaff\".", "MonsterHandBook_310000100_FightSkillDescrtption": "When Whiff Whaff is defeated, the residual Aero energy within its body can trigger a explosion, which can be interrupted by a timely attack. Once the explosion is successful, it will leave behind a Storm Eye that continues to drag players inward and deals DoT Damage to players within the range.", "MonsterHandBook_310000110_Name": "Tick Tack", "MonsterHandBook_310000110_TypeDescrtption": "Tacet Discord - Murmur", "MonsterHandBook_310000110_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nBinomial name \"Strepoplasmidum ruptura\", a member of the genus Strepoplasmidum. Can use Havoc energy in simple ways to attacks, possesses no intelligence.", "MonsterHandBook_310000110_FightSkillDescrtption": "When Tick Tack is defeated, the residual Fusion energy within its body can trigger an explosion, which can be interrupted by a timely attack. Once the explosion is successful, it will leave behind an Havoc Energy Circle, reducing the Resonance Energy of the Resonator within the circle and dealing DoT damage.", "MonsterHandBook_310000120_Name": "Gulpuff", "MonsterHandBook_310000120_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000120_Descrtption": "[Glacio]\nThis enemy has a higher RES against Glacio DMG. \n\nBinomial name \"Tetraodon lateo\", a Mutant Organism of the genus Tetraodon. Widely present in all fresh waters. A duckweed-shaped leaf on the top of its head serves as its cover to help its surprise strike on preys.", "MonsterHandBook_310000120_FightSkillDescrtption": "Gulpuff can compress the air stored in its airbag and spit out to knock its enemy up, which can deal a great amount of fall damage.", "MonsterHandBook_310000130_Name": "Chirpuff", "MonsterHandBook_310000130_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000130_Descrtption": "[Aero]\nThis enemy has a higher RES against Aero DMG. \n\nBinomial name \"Tetraodon spiritalis\", a Mutant Organism of the genus Tetraodon. Presumed to be a relative to Gulpuff, though their ecological niche are slightly different. Chirpuff lives mainly in the air, preying on insects.", "MonsterHandBook_310000130_FightSkillDescrtption": "Chirpuff can compress the air stored in its airbag and spit out to knock its enemy up, which can deal a great amount of fall damage.", "MonsterHandBook_310000140_Name": "Glacio Prism", "MonsterHandBook_310000140_TypeDescrtption": "Tacet Discord - Nacrus", "MonsterHandBook_310000140_Descrtption": "[Glacio]\n\n This enemy is immune to Glacio DMG. \n\n\n\nGlacio Prism is a member of Resinacrustidum, with a unique shell structure that can stimulate a chemical reaction with water in the air to absorb massive heat in a short course of time and channel Glacio Energy for attacks.", "MonsterHandBook_310000140_FightSkillDescrtption": "Herons are capable of consuming Cluster Prisms of any attribute.", "MonsterHandBook_310000150_Name": "Fusion Prism", "MonsterHandBook_310000150_TypeDescrtption": "Tacet Discord - Nacrus", "MonsterHandBook_310000150_Descrtption": "[Fusion]\n\n This enemy isimmune to Fusion DMG. \n\n\n\nA member of the genus Resinacrustidum, Fusion Prism has the ability to heat up rapidly and preserve it, presumably because of the high temperature at its habitat. Its outer shell has a structure similar to volcanic rocks, helping it to contain much Fusion Energy.", "MonsterHandBook_310000150_FightSkillDescrtption": "Herons are capable of consuming Cluster Prisms of any attribute.", "MonsterHandBook_310000160_Name": "Spectro Prism", "MonsterHandBook_310000160_TypeDescrtption": "Tacet Discord - Nacrus", "MonsterHandBook_310000160_Descrtption": "[Spectro Prism]\n\n This enemy is immune to Spectro DMG. \n\n\n\nA member of the genus Resinacrustidum, Spectro Prism has a unique construction of mineral shell that can effectively trap photons, thus allowing it to hold massive Spectro Energy and radiate it in light beams. Years ago a population of Spectro Prism boomed in one nation amid rumors that its Relic is a material for ever-bright lamps. The story’s end was marked by a tragedy that claimed thousands of life. “Prohibited for illumination purposes” - Manuals for Relic Using (New Federation Edition)", "MonsterHandBook_310000160_FightSkillDescrtption": "Herons are capable of consuming Cluster Prisms of any attribute.", "MonsterHandBook_310000170_Name": "Havoc Prism", "MonsterHandBook_310000170_TypeDescrtption": "Tacet Discord - Nacrus", "MonsterHandBook_310000170_Descrtption": "[Havoc]\n\nThis enemy is immune to Havoc DMG. \n\nThe notion of “Havoc Prism is a member of the genus Resinacrustidum” is being questioned recently in New Federation and Liangdao, as a latest paper by Liangdao scholars claimed that the shell of “Havoc Prism” is merely a mimicry of other Prism TDs formed by condensed energy.", "MonsterHandBook_310000170_FightSkillDescrtption": "Herons are capable of consuming Cluster Prisms of any attribute.", "MonsterHandBook_310000180_Name": "Cruisewing", "MonsterHandBook_310000180_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000180_Descrtption": "[Spectro]\nThis enemy has a higher RES against Spectro DMG.\n\nBinomial name \"Acanthacorydalis squapenna”. Diurnal animal. Commonly found on waterfronts in warm and humid areas throughout Huanglong. Although slightly aggressive, it is easily preyed upon by Geohide Saurians and other predators, and are thus not very dangerous. Judging from its scientific name, it is a member of the Corydalidae family rather than a butterfly.", "MonsterHandBook_310000180_FightSkillDescrtption": "Cruisewing can restore HP to its nearby allies at an extremely fast rate. Therefore, it needs to be dealt with first in combat.", "MonsterHandBook_310000190_Name": "Sabyr Boar", "MonsterHandBook_310000190_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000190_Descrtption": "Binomial name \"Babyrousa fractden”. An omnivore Mutant Organism commonly seen. Although its diet is mainly of vegetative origin, its temperament is not that of an ordinary herbivores. Sensitive and irritable, the whole population will charge twoards intruders of its colony on the instant the intrusion is found. Hunters often take advantage of this habit to trap them. A Huanglong idiom also compares “Sabyr Boar’s charge” to reckless people.", "MonsterHandBook_310000190_FightSkillDescrtption": "The Sabyr Boar's main method of attack is to charge and ram their targets. It will fall to its side and get stunned once hitting an object on the way. If it is not obstructed on its trajectory, it will flexibly turn around and continue to charge again until it is taken down.", "MonsterHandBook_310000200_Name": "Excarat", "MonsterHandBook_310000200_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000200_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nBinomial name \"Myospalax actinoaftia\", a commonly seen rodent Mutant Organism mostly found in grasslands or temperate forests and mountains. It has a habit of storing food in accomadation. Human who encounter accidents in the wild can find emergency nutrition in an Excarat’s cave.", "MonsterHandBook_310000200_FightSkillDescrtption": "When an Excarat burrows into the ground, use Plunging Attacks to knock it out of the ground.", "MonsterHandBook_310000210_Name": "Baby Viridblaze Saurian", "MonsterHandBook_310000210_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000210_Descrtption": "[Fusion]\n\n This enemy has a higher RES against Fusion DMG. \n\n\n\nA young Geohide Saurian. The species does not have the habit of caring for their younglings, thus young lizards can only survive by imitating the hunting behavior of the adults, scavenging the remains of their food and, if necessary, preying on fellow young Geohide Saurians.", "MonsterHandBook_310000210_FightSkillDescrtption": "Immature Geohide Saurians will imitate mature ones. It fights in the same way adults do.", "MonsterHandBook_310000220_Name": "Baby Roseshroom", "MonsterHandBook_310000220_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000220_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nA younger individual of Roseshroom. It shares the shade-tolerant, hydrophilous habit with adults. Research shows that in its immatured stage, Roseshroom does not yet possess the ability to absorb nutrients from Tacetites, thus needing to gather nutrients from nearby matured Roseshrooms in order to survive.", "MonsterHandBook_310000220_FightSkillDescrtption": "Just like the mature counterpart, Baby Roseshroom's real weakness is hidden inside its top. When it is charging, attacking its weakness with pistols can disupt its action and disable it.", "MonsterHandBook_310000230_Name": "Exile Commoner", "MonsterHandBook_310000230_TypeDescrtption": "Humans", "MonsterHandBook_310000230_Descrtption": "The name \"Exile\" means an unforgivable felony. Exiles are not allowed to enter towns, thus left wandering in the wilderness. Although most of them are merely paying for their past misdeeds, considering that trials are not always \"fair” in all the nations, there are quite a number of Exiles who are wrongfully expelled and bearing grievances.", "MonsterHandBook_310000230_FightSkillDescrtption": "Exile Commoners will pick up any weapon at their disposal to engage enemies, but upon taking damage, their weapons will be knocked out of their hands. These weapons can be taken and used against them, though they might be destroyed in the middle of the combat as they are mostly old and worn.", "MonsterHandBook_310000240_Name": "Exile Commoner (Female)", "MonsterHandBook_310000240_TypeDescrtption": "Humans", "MonsterHandBook_310000240_Descrtption": "The name \"Exile\" means an unforgivable felony. Exiles are not allowed to enter towns, thus left wandering in the wilderness. Although most of them are merely paying for their past misdeeds, considering that trials are not always \"fair” in all the nations, there are quite a number of Exiles who are wrongfully expelled and bearing grievances.", "MonsterHandBook_310000240_FightSkillDescrtption": "Exile Commoners will pick up any weapon at their disposal to engage enemies, but upon taking damage, their weapons will be knocked out of their hands. These weapons can be taken and used against them, though they might be destroyed in the middle of the combat as they are mostly old and worn.", "MonsterHandBook_310000250_Name": "Hoochief", "MonsterHandBook_310000250_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000250_Descrtption": "[Aero]\n\n This enemy has a higher RES against Aero DMG. \n\n\n\nA young Hoochief. Sightings of it are only located from the Dim Forest, same as the adults. Though physically incomparable to adults, it has a intellectual development that is no different to the latter. Adult Hoochiefs teach them to hunt and ambush passers-by in the Dim Forest.", "MonsterHandBook_310000250_FightSkillDescrtption": "The immature Hoochief learns fighting skills from adults. It fights in the same way.", "MonsterHandBook_310000260_Name": "Cryscorpion", "MonsterHandBook_310000260_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000260_Descrtption": "TheDiamondclaw is one of the few Mutant Organisms whose common name is identical to its scientific name. It is rumored that the Huanglong biologist who discovered it was dilatory and could not establish its scientific name until he passed away. However, by then the creature’s common name was already widely cited in various periodicals, which makes the revision of the name too costly for later researchers.", "MonsterHandBook_310000260_FightSkillDescrtption": "Diamondclaw will use its pincers to shield itself when facing attacks to its front, which is an opportunity to use pistols to strike the Tacetrite core on its back. This will defeat it quickly.", "MonsterHandBook_310000270_Name": "Hoartoise", "MonsterHandBook_310000270_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000270_Descrtption": "[Glacio]\n\n This enemy has a higher RES against Glacio DMG. \n\n\n\nIts scientific name is ‘Hoartoise', a Mutant Organism of terrestrial reptiles. It exhibits a violent temperament, often provoking and rushing towards creatures larger than itself. Whether this behavior is linked to its mutation is unclear. In Huanglong, tortoises are typically associated with calmness and sophistication, except for the Hoartoise.", "MonsterHandBook_310000270_FightSkillDescrtption": "Hoartoise will be turned upside down if attacked by plunge attack, immobilized temporarily.", "MonsterHandBook_310000280_Name": "Fusion Dreadmane", "MonsterHandBook_310000280_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_310000280_Descrtption": "[Fusion]\n\n This enemy has a higher RES against Fusion DMG. \n\n\n\nA young individual of Fusion Dreadmane. With a smaller body, it is absolutely obedient to adult Dreadmanes. At this stage, the young wolves’ mane is almost the same as that of adult wolves’, which help them stay safe against Fusion attacks. However, they still lack the experience and skills for hunting in packs. Adult wolves would teach them to hunt, as well as protecting them. Sometimes such protection involve taking lethal damage.", "MonsterHandBook_310000280_FightSkillDescrtption": "Young Fusion Dreadmanes can cleverly dodge enemy attacks even before attacks are made, though this doesn't work every time.", "MonsterHandBook_320000010_Name": "Stonewall Bracer", "MonsterHandBook_320000010_TypeDescrtption": "Tacet Discord - Nacrus", "MonsterHandBook_320000010_Descrtption": "Binomially named \"Resinacrustidum lapis\", Stonewall Bracer is a member of the genus Resinacrustidum commonly seen in the mountains. It is presumed that the material that makes its rocky shell is sufficient in such areas. This TD has a enormous size, and fights by crashing or throwing rocks. Its impressive fighting capability comes at the price of slow movement.", "MonsterHandBook_320000010_FightSkillDescrtption": "Stonewall Bracer will use its left hand to defend when being attacked. At this stage its left hand can be broken by repeated attacks, forcing it to change tactics. But once it begins to rage, the broken left hand will be recovered.", "MonsterHandBook_320000020_Name": "Violet-Feathered Heron", "MonsterHandBook_320000020_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_320000020_Descrtption": "[Electro]\n\n This enemy has a higher RES against Electro DMG. \n\n\n\nA subspecies of Ardea purpurea uniquely found in Huanglong.", "MonsterHandBook_320000020_FightSkillDescrtption": "Herons regain all of its health after devouring Cluster Prisms, befor e entering an empowered state of the element of the Prism devoured. Under this state the Herons will launch more powerful attacks.", "MonsterHandBook_320000030_Name": "Cyan-Feathered Heron", "MonsterHandBook_320000030_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_320000030_Descrtption": "[Aero]\n\n This enemy has a higher RES against Aero DMG. \n\n\n\nCyan-Feathered Herons mean “dangerous beauty” in Huanglong.", "MonsterHandBook_320000030_FightSkillDescrtption": "Herons regain all of its health after devouring Cluster Prisms, befor e entering an empowered state of the element of the Prism devoured. Under this state the Herons will launch more powerful attacks.", "MonsterHandBook_320000040_Name": "Flautist", "MonsterHandBook_320000040_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_320000040_Descrtption": "[Electro]\n\n This enemy has a higher RES against Electro DMG. \n\n\n\nBinomial name \"Flautist\", a member of the genus Devorsonidum. Their flutes can never be played. They are no more than poor imitation of human behaviours.", "MonsterHandBook_320000040_FightSkillDescrtption": "Though Flautist may be the first to appear in front of players, they will not attack directly. Instead, they always play a tune to turn their allies into rage. If a Flautist is under attack, it will try to flash and escape as soon as it catches the breath between attacks.", "MonsterHandBook_320000050_Name": "Tambourinist", "MonsterHandBook_320000050_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_320000050_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nThis TD can converge Havoc Energy with its body part that looks like a “tambourine” and intervene players’ actions in combats.", "MonsterHandBook_320000050_FightSkillDescrtption": "Tambourinists can play a tune to create energy spheres of Havoc eEnergy to hinder players’ actions.", "MonsterHandBook_320000060_Name": "Rocksteady Guardian", "MonsterHandBook_320000060_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_320000060_Descrtption": "[Spectro]\n\n This enemy has a higher RES against Spectro DMG. \n\n\n\nBinomial name \"Devorsonidum spectrum\", a member of the genus Devorsonidum. If approached, it might violently bump and slam players.", "MonsterHandBook_320000060_FightSkillDescrtption": "The Tacecrux on the chest of the Rocksteady Guardian is its weak spot. Use pistols to deal satisfactory damage.", "MonsterHandBook_320000070_Name": "Chasm Guardian", "MonsterHandBook_320000070_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_320000070_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nBinomial name \"Tambourinist\", a member of the genus Devorsonidum. Its appearance shows signs of evolution towards humanoid shapes.", "MonsterHandBook_320000070_FightSkillDescrtption": "The Tacecrux on the chest of the Chasm Guardian is its weak point. Attack it with pistols to deal high amounts of damage.", "MonsterHandBook_320000080_Name": "Viridblaze Saurian", "MonsterHandBook_320000080_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_320000080_Descrtption": "[Fusion]\n\n This enemy has a higher RES against Fusion DMG. \n\n\n\nBinomial name \"Aigialosauridae lapis\", a carnivorous, gregarious Mutant Organism. Adults can be as high as up to 1.5 times of human adult.", "MonsterHandBook_320000080_FightSkillDescrtption": "Use a pistol to strike the Tacetrite core on the Geohide Saurian's back. This will inflict a great shock on it, putting it in a paralyzed state.", "MonsterHandBook_320000090_Name": "Roseshroom (Mature)", "MonsterHandBook_320000090_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_320000090_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nBinomial name \"Agaricus mimicus\". A shade-tolerant, hygrophilous plant that tends to gather in groups in wet caves rich in Tacetite.", "MonsterHandBook_320000090_FightSkillDescrtption": "The Tacetrite core on the top of mature Roseshroom is actually a taunt to fool its enemy. Its real weakness is the center of its Tacetite head. Attacking this position with pistols can disable it.", "MonsterHandBook_320000100_Name": "Rupture Dreadmane Major", "MonsterHandBook_320000100_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_320000100_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nTrinomial name \"Chrysocyon brachyurus terreo\". Adult Dreadmanes are larger in size, nocturnal, and gregarious, with strong social and aggressive characteristics.", "MonsterHandBook_320000100_FightSkillDescrtption": "Rupture Dreadmanes can cleverly dodge enemy attacks even before attacks are made, though this doesn't work every time. When endured with enough damage, Dreadmanes will enter an enraged state and can encourage its nearby companions with its howl. At the same time, its own attacks will generate additional Havoc Energy infused crystals for long-range attacks.", "MonsterHandBook_320000110_Name": "Hoochief", "MonsterHandBook_320000110_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_320000110_Descrtption": "[Aero]\n\n This enemy has a higher RES against Aero DMG. \n\n\n\nBinomial name \"Hoolock vexo\". Sightings of this are only located in the Dim Forest. The Mutant Organism with the highest level of intelligence found in Huanglong.", "MonsterHandBook_320000110_FightSkillDescrtption": "Hoochiefs are usually found in groups, and their minors will join along in fights, but minors tend to flee and play dead after taking some damage. At this point, if there are adults nearby, younger individuals will be stopped from fleeing and inspired to rejoin the fight.", "MonsterHandBook_320000120_Name": "Spearback", "MonsterHandBook_320000120_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_320000120_Descrtption": "Trinomial name \"Ursus spelaeus sagispina\", mainly found inhabiting the Huanglong Forest. This Mutant Organism has poor eyesight and relies mainly on hearing for hunting.", "MonsterHandBook_320000120_FightSkillDescrtption": "Spearback's front paws are covered with Tacetite, providing extremely strong physical durability.", "MonsterHandBook_320000130_Name": "Carapace", "MonsterHandBook_320000130_TypeDescrtption": "Tacet Discord - Artifian", "MonsterHandBook_320000130_Descrtption": "[Aero]\n\n This enemy has a higher RES against Aero DMG. \n\n\n\nPart of the artificial species, only found in the Dim Forest. This Tacet Discord usually uses abandoned vehicles as a host shell, and moves quickly. Once it has set eyes on its prey, it will never give up, hence the name “Carapace\".", "MonsterHandBook_320000130_FightSkillDescrtption": "The Carapace will chase its prey for a long time over vast distances. Therefore, it is advisable to eliminate it at the earliest sighting of its tracks to evade any potential danger.", "MonsterHandBook_320000140_Name": "Exile Leader", "MonsterHandBook_320000140_TypeDescrtption": "Humans", "MonsterHandBook_320000140_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nExile Leaders. Mostly Resonators. In the Huanglong region, for example, the Exile Leaders are usually those who have been expelled from the Mornguard for various reasons, so their combat experience and abilities far exceed ordinary Exiles.", "MonsterHandBook_320000140_FightSkillDescrtption": "After taking a certain amount of damage, the Exile Leader will have a significantly increased desire to attack due to pain and anger.", "MonsterHandBook_320000150_Name": "Exile Technician", "MonsterHandBook_320000150_TypeDescrtption": "Humans", "MonsterHandBook_320000150_Descrtption": "[Spectro]\n\n This enemy has a higher RES against Spectro DMG. \n\n\n\nSkilled Exiles who assume the functions of a military officer and mechanic of their team. Their slender appearance would be misinterpreted as a lack of combat ability, but those who had this misinterpretation would invariably suffer greatly.", "MonsterHandBook_320000150_FightSkillDescrtption": "Exile Technicians can protect their fellow members with shields and strengthen the shield further after they take a certain amount of damage.", "MonsterHandBook_320000160_Name": "Fractsidus Executioner", "MonsterHandBook_320000160_TypeDescrtption": "Humans", "MonsterHandBook_320000160_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG.\n\nThe members of the Executioner unit are all strictly trained Resonators. Their embrace with mask and cloak means their discarding of former self and devotion to “the Faceless Shadow”. Those Executioners who has not perished through countless battles will be given the opportunity to be promoted.", "MonsterHandBook_320000160_FightSkillDescrtption": "Executioners who have suffered some injuries will be keenly aware of the dangers on the battlefield and will unleash their true potential - They fade away into the darkness, slowly approach their prey, and strike.", "MonsterHandBook_320000170_TypeDescrtption": "Humans", "MonsterHandBook_320000170_Descrtption": "The abnormal figure of Legion Hammer is never the natural result of some Forte, but a transformation excited by Fractsidus's experiment. This physical modification provides them with extremely strong power to wield the hammer or to protect their teammate with bodies.", "MonsterHandBook_320000170_FightSkillDescrtption": "Fractsidus Thruster is not agile. Circling around it will confuse it. But too much circling will enrage it and lead it to perform an angry strike back. It may jump and smash the ground.", "MonsterHandBook_330000010_Name": "Thundering Mephis", "MonsterHandBook_330000010_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_330000010_Descrtption": "[Electro]\nThis enemy has a higher RES against Electro DMG. \n\nThundering Mephis resembles a fusion of a human and a lizard. It is able to use Wutherons within the Tacet Field for high-speed maneuvers.", "MonsterHandBook_330000010_FightSkillDescrtption": "Thundering Mephis will usually test its enemy through constant flash attacks at the beginning of the battle. These attacks can be repelled with Counterattacks. A successful Counter will immobilize it. Once it stops the testing, it will engage in close range attacks. At this stage, well-timed Counterattacks can abort its attacks.", "MonsterHandBook_330000020_Name": "Inferno Rider", "MonsterHandBook_330000020_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_330000020_Descrtption": "[Fusion] \n\nThis enemy has a higher RES against Fusion DMG. \n\nTacet Discords usually do not require a \"vehicle\" for movement, but the appearance of Inferno Rider resembles a rider on a motorcycle. Presumably this form is derived from a poor imitation of human behavior.", "MonsterHandBook_330000020_FightSkillDescrtption": "Inferno Rider would put its mount's flexibility into good use for charging and rapid slashing. Be careful with its blade attack. If it abandons its ride and gets close, Counterattack will be a good tool to fend it.", "MonsterHandBook_330000030_Name": "Impermanence Heron", "MonsterHandBook_330000030_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_330000030_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\n\"The Impermanence Heron has three heads\" is not an accurate depiction of the beast. Although the nervous system is independent of each other, the \"heads\" on the left and right sides are presumed to be mutant organs to protect the main brain. When the situation is critical, the main \"head\" will devour the other heads to strengthen its own combat abilities.", "MonsterHandBook_330000030_FightSkillDescrtption": "Herons are capable of consuming Cluster Prisms of any attribute.", "MonsterHandBook_330000040_Name": "Lampylumen Myriad", "MonsterHandBook_330000040_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_330000040_Descrtption": "[Glacio] \n\nThis enemy has a higher RES against Glacio DMG.\n\n\n\n The Lampylumen Myriad is a collection of small insect-like TDs called \"Glowflies\" that are highly sensitive to different sound frequencies. It can either determine the location of its prey by sound, or absorb and imitate their frequency. Its cocoon is presumed to be a mimicry of insect lifeforms.", "MonsterHandBook_330000040_FightSkillDescrtption": "This Tacet Discord relies on the ground cocoons to sustain its flight. When flying, it utilizes fluorescent light to locate its target and launch long-range attacks. Destroying the ground cocoons can make it fall to the ground. Attacking The Tacecrux at its tail, another weak spot, can also knock it down.", "MonsterHandBook_330000050_Name": "Feilian Beringal", "MonsterHandBook_330000050_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_330000050_Descrtption": "[Aero] \n\nThis enemy has a higher RES against Aero DMG. \n\n\n\nOnce an entertainment for humans, later a target of human offensive and finally a nuisance for humans, Felilian Beringal is imprisoned in the forest. However, It managed to use the pillar that binds it as its weapon and become the ruler of Hoochiefs. Now, it does what is done to it by human onto the human captured by the apes.", "MonsterHandBook_330000050_FightSkillDescrtption": "Feilian Beringal uses the pillar trapping it as its weapon. So the pillar is at the same time the threat and the weakness. Attacking the pillar may have unexpected result.", "MonsterHandBook_330000060_Name": "Mourning Aix", "MonsterHandBook_330000060_TypeDescrtption": "Tacet Discord - Calamon", "MonsterHandBook_330000060_Descrtption": "[Spectro]\n\n This enemy has a high RES against Spectro DMG. \n\n\n\nThe Mourning Aix has an elegant shape, and a bird-like appearance. Originally found in pairs, however, the other aix was defeated by the humans, with its remains forming a \"pillar\" where the Mourning Aix nests itself. The “pillar” would launch supportive attacks corresponding to the Mourning Aix’s squeals. This is deducted to be a kind of co-evolution of TDs.", "MonsterHandBook_330000060_FightSkillDescrtption": "The Mourning Aix can \"grab\" the invader with \"both hands\" and deal a large amount of damage. Launching Counterattacks can force the creature to release its grip. Similar to other Tacet Discords, the Tacecrux on its chest is its fatal weakness.", "MonsterHandBook_340000010_Name": "Crownless", "MonsterHandBook_340000010_TypeDescrtption": "Tacet Discord - Threnodian", "MonsterHandBook_340000010_Descrtption": "[Havoc]\n\nThis enemy has a higher RES against Havoc DMG. \n\nA copy of the Threnodian \"Crownless\". It resembles a white-armored knight in appearance, and when risen in power, it extends its blood-red wings, presumably made by its brief manipulation of the structure of Wutherons in its body, instantly increasing its mobility and ATK. Recently, it has also been observed that it can produce a body structure that mimics human \"weapons\". It is not known how far it can keep mutating, though one certain thing is that it is of Havoc, quite the opposite to its looks.", "MonsterHandBook_340000010_FightSkillDescrtption": "The Crownless does not immediately engage its opponent at the beginning of the battle. Rather, it prefers to test the opponent's strengths and weaknesses. By taking hits, it will gradually figure out the opponent's attack pattern and begin to evade. Once it has fully engaged, most of its attacks can be parried with Counterattacks.", "MonsterHandBook_340000020_Name": "Bell-Borne Geochelone", "MonsterHandBook_340000020_TypeDescrtption": "MUTANT ORGANISM", "MonsterHandBook_340000020_Descrtption": "[Glacio] \n\nThis enemy has a higher RES against Glacio DMG. \n\n\n\nThe ancient bell on the back of the Geochelone hides its Tacetreite core. When struck, the bell resonates with the core, exploding into a sound wave of Glacio energy. Please be noted that this sound wave can deal permanent damage to broca area in human brains and cause permanent aphasia.", "MonsterHandBook_340000020_FightSkillDescrtption": "The shell of the Bell-Borne Geochelone seems indestructible. Only the ancient bell on its back has a few cracks present. Perhaps the key to defeating it lies beneath the bell.", "MonsterInfo_310000010_Name": "Vanguard Junrock", "MonsterInfo_310000010_UndiscoveredDes": "A Common Class Tranquilite TD inhabiting mountainous areas. Often overlooked due to its rock-like appearance.", "MonsterInfo_310000010_DiscoveredDes": "A TD constructed with fragmented rocks. It has poor eyesight and a preference for rampaging. \nThe clinks and clacks of its rock skin colliding with other objects help Vanguard Junrock identify its circumstances.", "MonsterInfo_310000020_Name": "Fission Junrock", "MonsterInfo_310000020_UndiscoveredDes": "A Common Class Tranquilite TD inhabiting mountainous areas. Often overlooked due to its lava-like shape.", "MonsterInfo_310000020_DiscoveredDes": "A TD constructed with fragmented rocks. Commonly found in the company of Vanguard Junrock. \nDifferent from the latter, Fission Junrock has a more active and unstable energy and easily explodes under impacts. Records show that it is sometimes used as a throwing weapon by other Tacet Discords.", "MonsterInfo_310000030_Name": "Electro Predator", "MonsterInfo_310000030_UndiscoveredDes": "A Common Class Whisperin TD that frequents the wilderness. Records show it is capable of pulling bowstrings like humans and shooting lightning as arrows.", "MonsterInfo_310000030_DiscoveredDes": "This enemy has a higher RES to Electro DMG. \nA humanoid Tacet Discord holding hunting gear, using lightning as arrows.\nElectro Predators’ pulling of strings is as fast as thunders striking in the first springs. Taking the wastelands as its hunting ground, it takes delight in pursuit and prey.", "MonsterInfo_310000040_Name": "Glacio Predator", "MonsterInfo_310000040_UndiscoveredDes": "A Common Class WhisperinTD that frequents the wilderness. Records show it is able to gather Glacio energy to form a \"projectile” and hurl it like humans.", "MonsterInfo_310000040_DiscoveredDes": "This enemy has a higher RES to Electro DMG. \nA humanoid Tacet Discord holding hunting gear, using lightning as arrows.\nElectro Predators’ pulling of strings is as fast as thunders striking in the first springs. Taking the wastelands as its hunting ground, it takes delight in pursuit and prey.", "MonsterInfo_310000050_Name": "Aero Predator", "MonsterInfo_310000050_UndiscoveredDes": "A Common Class Whisperin TD that frequents the wilderness. Records show it is able to gather wind as boomerangs to toss and attack like humans.", "MonsterInfo_310000050_DiscoveredDes": "This enemy has higher RES to Aero DMG.\nA humanoid TD holding hunting gear, gathering storm as boomerangs. \nAero Predators’ thrusting of boomerangs is as unpredictable as vortex morphing around the seas. Taking the wastelands as its hunting ground, it takes delight in pursuit and prey.", "MonsterInfo_310000060_Name": "Fusion Warrior", "MonsterInfo_310000060_UndiscoveredDes": "A Common Class Whisperin TD commonly found in the wild. Records show that a sharp blade is grown from its arm.", "MonsterInfo_310000060_DiscoveredDes": "This enemy has higher RES to Fusion DMG.\nA humanoid Tacet Discord with blades grown from its arms. Yearning for powerful opponents, it burns with a fighting spirit as surging as the blades at the end of its limbs.", "MonsterInfo_310000070_Name": "Havoc Warrior", "MonsterInfo_310000070_UndiscoveredDes": "A Common Class WhisperinTD commonly found in the wild. Records show that a giant scythe is grown from its arm.", "MonsterInfo_310000070_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nA humanoid Tacet Discord with scythes grown from its arms. It favors opponents less powerful, for only the weak are at the mercy of its trials and sentences.", "MonsterInfo_310000080_Name": "Snip Snap", "MonsterInfo_310000080_UndiscoveredDes": "A Common Class Whisperin TD widely distributed in the wild. It can wield a small amount of Fusion energy for attacks.", "MonsterInfo_310000080_DiscoveredDes": "This enemy has higher RES to Fusion DMG.\nAn immature humanoid Tacet Discord that exudes small amounts of magma, as though they are on the verge of boiling point.\nWhen they battle, the magma on their body erupts with sparks and emits a crackling sound similar to \"snip-snaping\".", "MonsterInfo_310000090_Name": "Zig Zag", "MonsterInfo_310000090_UndiscoveredDes": "A Common Class Whisperin TD widely distributed in the wild. It can wield a small amount of Spectro energy for attacks.", "MonsterInfo_310000090_DiscoveredDes": "This enemy has higher RES to Spectro DMG.\nAn immature humanoid Tacet Discord that often emits a \"zig zag” sound when they focus and release light rays.", "MonsterInfo_310000100_Name": "Whiff Whaff", "MonsterInfo_310000100_UndiscoveredDes": "A Common Class Whisperin TD widely distributed in the wild. It can wield a small amount of Aero energy for attacks.", "MonsterInfo_310000100_DiscoveredDes": "This enemy has higher RES to Aero DMG.\nAn immature humanoid TD, hovering in the air with the help of winds. It is able to alter its movement speed through the simple absorption of gases.\nWhen it exhales air backwards and accelerates, it often emits a sound akin to \"whoosh\".", "MonsterInfo_310000110_Name": "Tick Tack", "MonsterInfo_310000110_UndiscoveredDes": "A Common Class Whisperin TD widely distributed in the wild. It can wield a small amount of Havoc energy for attacks.", "MonsterInfo_310000110_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nAn immature humanoid Tacet Discord. Maybe imitating the clacking of teeth of human laughter, they always make sounds of \"tick tack\" whenever they encounter humans.", "MonsterInfo_310000120_Name": "Gulpuff", "MonsterInfo_310000120_UndiscoveredDes": "A Common Class Howler TD active in water. It excels at disguising and sneaking attacks on nearby enemies.", "MonsterInfo_310000120_DiscoveredDes": "This has higher RES to Glacio DMG.\nFish-like animals widely distributed in water bodies. Gulpuff often hides its body under the water surface and displays the lotus leaf-like structure over its head as a camouflage. \nWhen threatened, these creatures swallow a large amount of water before inflating themselves and letting out gulp sounds to frighten the enemy.", "MonsterInfo_310000130_Name": "Chirpuff", "MonsterInfo_310000130_UndiscoveredDes": "A Common Class Howler TD widely distributed in water areas. Its size is relatively small.", "MonsterInfo_310000130_DiscoveredDes": "This enemy has higher RES to Aero DMG.\nWidely distributed riparian fish-like animals with a special algal flower structure on the crown of their skull and capable of drifting in the wind. \nWhen threatened, Chirpuff will rapidly puff air and make a warning chirp.", "MonsterInfo_310000140_Name": "Glacio Prism", "MonsterInfo_310000140_UndiscoveredDes": "A Common Class Tranquilite TD often found gathering in the wild. Its shape resembles a frost ore.", "MonsterInfo_310000140_DiscoveredDes": "This enemy has higher RES to Glacio DMG.\nA mineral TD commonly found in mine veins. The crystals embedded in its rock body reflect a cold light. \nAlthough its combat capability is relatively feeble, when it is destroyed, the energy it releases enhances the Tacet Discords in its vicinity.", "MonsterInfo_310000150_Name": "Fusion Prism", "MonsterInfo_310000150_UndiscoveredDes": "A Common Class Tranquilite TD often found gathering in the wild. Its shape resembles a lava rock.", "MonsterInfo_310000150_DiscoveredDes": "This enemy has higher RES to Fusion DMG.\nA mineral TD commonly found in mine veins. Under its rock body, blazing magma is contained. \nAlthough its combat capability is relatively feeble, when it is destroyed, the energy it releases enhances the Tacet Discords in its vicinity.", "MonsterInfo_310000160_Name": "Spectro Prism", "MonsterInfo_310000160_UndiscoveredDes": "A Common Class Tranquilite TD often found gathering in the wild. Its shape resembles a golden stone.", "MonsterInfo_310000160_DiscoveredDes": "This enemy has higher RES to Spectro DMG.\nA mineral TD commonly found in mine veins. Its rock body emits a blinding, brilliant glow. \nAlthough its combat capability is relatively feeble, when it is destroyed, the energy it releases enhances the Tacet Discords in its vicinity.", "MonsterInfo_310000170_Name": "Havoc Prism", "MonsterInfo_310000170_UndiscoveredDes": "A Common Class Tranquilite TD often found gathering in the wild. Its shape resembles a pitch-dark lode.", "MonsterInfo_310000170_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nA mineral TD commonly found in mine veins. Its rock body is haunted with black and profound powers. \nAlthough its combat capability is relatively feeble, when it is destroyed, the energy it releases enhances the Tacet Discords in its vicinity.", "MonsterInfo_310000180_Name": "Cruisewing", "MonsterInfo_310000180_UndiscoveredDes": "A Common Class Howler TD often found floating in the wild. Its power is puny.", "MonsterInfo_310000180_DiscoveredDes": "This enemy has higher RES to Spectro DMG.\nMayfly-like animals with a light body. They have wings like those of butterflies. Good at circling their enemies with flexible moves.", "MonsterInfo_310000190_Name": "Sabyr Boar", "MonsterInfo_310000190_UndiscoveredDes": "A Common Class Howler TD that frequents the wild. It charges at incredible speeds.", "MonsterInfo_310000190_DiscoveredDes": "Boar-like animals commonly found in forests, with a sensitive and irritable nature. \nSharp tusks are the solution to every problem a Sabyr Boar encounters – it will always charge towards anything that intrudes its territory unrelentingly. \nA Huanglong idiom also compares “Sabyr Boar’s charge” to reckless people.", "MonsterInfo_310000200_Name": "Excarat", "MonsterInfo_310000200_UndiscoveredDes": "A common Class, terrestrial, Howler TD. Its size dictates its limited power.", "MonsterInfo_310000200_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nMole-like animals with excellent burrowing capabilities. They are able to excavate even concrete and steel. \nWith their complicated underground passage system, Excarats can easily hide their traces and confuse their enemies.", "MonsterInfo_310000210_Name": "Baby Viridblaze Saurian", "MonsterInfo_310000210_UndiscoveredDes": "A Common Class Howler TD often sighted in mountainous areas. It usually follows and works in concert with Tacet Discords of larger sizes.", "MonsterInfo_310000210_DiscoveredDes": "This enemy has higher RES to Fusion DMG.\nLarge amphibian-like creatures mostly found in forests. Their hard skins are found to emit heat. \nResearch has found that the tenacity of Viridblaze Saurian's skin has a positive correlation to the beast's body temperature.", "MonsterInfo_310000220_Name": "Young Roseshroom", "MonsterInfo_310000220_UndiscoveredDes": "A Common Class Tranquilite TD distributed in damp areas. Usually sighted beside maturer individuals.", "MonsterInfo_310000220_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nRoseshrooms are fungus-like TDs inhabiting wetlands, whose caps are like the petals of a rose when fully bloomed, hence the name. \nWhile they are stationary, the core on their caps can gather and release light rays to attack passing creatures.", "MonsterInfo_310000230_Name": "Exile", "MonsterInfo_310000230_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000230_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000231_Name": "Exile", "MonsterInfo_310000231_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000231_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000232_Name": "Exile", "MonsterInfo_310000232_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000232_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000233_Name": "Exile", "MonsterInfo_310000233_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000233_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000234_Name": "Exile", "MonsterInfo_310000234_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000234_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000235_Name": "Exile", "MonsterInfo_310000235_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000235_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000240_Name": "Exile", "MonsterInfo_310000240_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000240_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000241_Name": "Exile", "MonsterInfo_310000241_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000241_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000242_Name": "Exile", "MonsterInfo_310000242_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000242_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000243_Name": "Exile", "MonsterInfo_310000243_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000243_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000244_Name": "Exile", "MonsterInfo_310000244_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000244_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000245_Name": "Exile", "MonsterInfo_310000245_UndiscoveredDes": "Common Exiles roaming the wilderness of various nations. Mostly taking actions in groups.", "MonsterInfo_310000245_DiscoveredDes": "Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team.\nThough they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups.", "MonsterInfo_310000250_Name": "Hooscamp Flinger", "MonsterInfo_310000250_UndiscoveredDes": "A Common Class Howler TD living nomadically across Dim Forest. Individuals live in packs and follow a leader. Able to imitate the way human use simple tools.", "MonsterInfo_310000250_DiscoveredDes": "This enemy has higher RES to Aero DMG.\nGibbon-like lifeforms primarily gathered in deep woodlands, Hoochiefs have the tendency to show off their supremacy by stealing human belongings.\nThey are TDs within Huanglong borders found to manifest relatively sophisticated cognitive abilities, capable of emulating humans in the use of certain rudimentary weapons and tools. In this case flinging rocks.", "MonsterInfo_310000260_Name": "Diamondclaw", "MonsterInfo_310000260_UndiscoveredDes": "A Common Class Howler TD living in obscured environments. Records show that it possesses an impressive counterattack ability.", "MonsterInfo_310000260_DiscoveredDes": "Scorpion-like animals found mostly in dim areas. Their thick, hard crystal claws are deadly weapons against enemies.", "MonsterInfo_310000270_Name": "Hoartoise", "MonsterInfo_310000270_UndiscoveredDes": "A Common Class Howler TD often sighted in shallow waters. Judging from the records of charging humans on its own initiative, it might have a rather irritable temper.", "MonsterInfo_310000270_DiscoveredDes": "This enemy has higher RES to Glacio DMG.\nTortoise-like amphibious creatures mostly often found along riverbanks. The shells on their backs are embedded with pieces of frost crystals. These creatures favor cold environments for naps. \nA warmer surrounding will wake up a Hoartoise, as well as kindle its hot-tempered nature.", "MonsterInfo_310000280_Name": "Fusion Dreadmane", "MonsterInfo_310000280_UndiscoveredDes": "A Common Class Howler TD widely distributed in the wild. Individuals often take actions in groups and follow the leader in charges.", "MonsterInfo_310000280_DiscoveredDes": "This enemy has higher RES to Fusion DMG.\nWolf-like animals that roam the dry areas, known for their fury and bloodlust. \nIn order to fight against more powerful enemies, Annihilation Dreadmanes usually hunt in packs. Their operations are marked by the art of carnage.", "MonsterInfo_320000010_Name": "Stonewall Bracer", "MonsterInfo_320000010_UndiscoveredDes": "An Elite Class Tranquilite TD found in mountainous areas. They bear huge sizes and inhabit rocks.", "MonsterInfo_320000010_DiscoveredDes": "A TD constructed from rocks. Slow and clumsy, it possesses horrendous arm strength and prefers throwing stones to attack its enemies.", "MonsterInfo_320000020_Name": "Violet-Feathered Heron", "MonsterInfo_320000020_UndiscoveredDes": "An Elite Class Howler TD found in forests and shores. Their aggressive nature is often manifested in their thunderous actions.", "MonsterInfo_320000020_DiscoveredDes": "This enemy has higher RES to Electro DMG. \nHeron-like animals found active in mountain forests and water edges. Though born with wide-spreading purple wings, they only extend them and fly in furious thunderstorms.", "MonsterInfo_320000030_Name": "Cyan-Feathered Heron", "MonsterInfo_320000030_UndiscoveredDes": "An Elite Class Howler TD found in forests and shores. Their aggressive nature is often shown in their stormy moves.", "MonsterInfo_320000030_DiscoveredDes": "This enemy has higher RES to Aero DMG. \nHeron-like animals found active in mountain forests and water edges. Though born with wide-spreading cyan wings, they only extend them and fly in roaring winds.", "MonsterInfo_320000040_Name": "Flautist", "MonsterInfo_320000040_UndiscoveredDes": "An Elite Class Whisperin TD often seen in the wild. Records show it looks like an instrumentalist with a flute in hand.", "MonsterInfo_320000040_DiscoveredDes": "This enemy has higher RES to Electro DMG.\nA Humanoid TD that casts its power by playing the instrument. Imitating the human behavior of playing flutes to transmit messages, the melody it produces is only noisy and hoarse.", "MonsterInfo_320000050_Name": "Tambourinist", "MonsterInfo_320000050_UndiscoveredDes": "An Elite Class Whisperin TD often seen in the wild. Records show it looks like an instrumentalist with a tambourine in hand.", "MonsterInfo_320000050_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nHumanoid TD that casts its power by playing the instrument. Imitating the human behaviour of playing bells and saying prayers, the words it emits are never blessing, but curses.", "MonsterInfo_320000060_Name": "Rocksteady Guardian", "MonsterInfo_320000060_UndiscoveredDes": "An Elite Class Whisperin TD with a humanoid appearance. With a colossal size like a monolith, it is usually spotted in the wild.", "MonsterInfo_320000060_DiscoveredDes": "This enemy has higher RES to Spectro DMG.\nA tall TD guardian. Its figure resembles monolithic rocks from the mountains. \nDespite its appearance of an indestructible fortification, the nature of Rocksteady Guardian is never to protect, but to crush any obstacle that blocks its advance.", "MonsterInfo_320000070_Name": "Chasm Guardian", "MonsterInfo_320000070_UndiscoveredDes": "An Elite Class Whisperin TD with a humanoid appearance. With a colossal size like a fortification, it is usually spotted in the wild.", "MonsterInfo_320000070_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nA tall TD guardian. Its figure resembles a huge boulder from the abyssal depths. \nDespite its appearance of an indestructible fortification, the nature of Chasm Guardian is never to protect, but to crush any obstacle that blocks its advance.", "MonsterInfo_320000080_Name": "Viridblaze Saurian", "MonsterInfo_320000080_UndiscoveredDes": "Large amphibian-like creatures mostly found in forests. Their hard skins are found to emit searing heat. \nResearch has found that the tenacity of Viridblaze Saurian's skin has a positive correlation to the beast's body temperature.", "MonsterInfo_320000080_DiscoveredDes": "This enemy has higher RES to Fusion DMG.\nLarge amphibian-like creatures mostly found in forests. Their hard skins are found to emit heat. \nResearch has found that the tenacity of Viridblaze Saurian’s skin has a positive correlation to the beast’s body temperature.", "MonsterInfo_320000090_Name": "Roseshroom", "MonsterInfo_320000090_UndiscoveredDes": "An Elite Class Tranquilite TD distributed in the wetlands. No records have documented voluntary moving attempts of this TD.", "MonsterInfo_320000090_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nRoseshrooms are fungus-like creatures inhabiting wetlands, whose caps are like the petals of a rose when fully bloomed, hence the name. \nWhile they are stationary, the core on their caps can gather and release light rays to attacked passing by creatures.", "MonsterInfo_320000100_Name": "Havoc Dreadmane", "MonsterInfo_320000100_UndiscoveredDes": "A Common Class Howler TD widely distributed in the wild. Individuals often take actions in groups and this particular TD is often found to lead the charges.", "MonsterInfo_320000100_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nWolf-like animals that roam the plains, known for their opportunistic nature. \nIn order to fight against more powerful enemies, Havoc Dreadmanes usually hunt in packs. Their operations are marked by the art of ambush.", "MonsterInfo_320000110_Name": "Hoochief Cyclone", "MonsterInfo_320000110_UndiscoveredDes": "An Elite Class Howler TD living nomadically across Dim Forest. Individuals live in packs. Records show that this TD can bend the power of the wind to their will and attack with it.", "MonsterInfo_320000110_DiscoveredDes": "This enemy has higher RES to Aero DMG.\nGibbon-like lifeforms primarily gathered in deep woodlands, Hoochiefs have the tendency to show off their supremacy by stealing human belongings.\nUnlike other Hoochiefs, Hoochief Cyclones can conjure air currents to not only launch long-range attacks but also restrict the movement of its targets.", "MonsterInfo_320000120_Name": "Spearback", "MonsterInfo_320000120_UndiscoveredDes": "An Elite Class Howler TD inhabiting the forest. It is often found on high alert.", "MonsterInfo_320000120_DiscoveredDes": "Ferocious black bear-like animals. Their head and shoulders are covered with arrow-shaped clusters of sharp Tacetite, like indestructible thorns.", "MonsterInfo_320000130_Name": "Carapace", "MonsterInfo_320000130_UndiscoveredDes": "An Elite Class Howler TD hiding itself in city ruins. Records show that its special camouflage methods present great troubles for people looking to identify it.", "MonsterInfo_320000130_DiscoveredDes": "This enemy has higher RES to Aero DMG.\nA TD living in discarded vehicles. It camouflages itself among ruins and foliage. Once disturbed, they exhibit a terrifying posture.", "MonsterInfo_320000140_Name": "Exile Leader", "MonsterInfo_320000140_UndiscoveredDes": "Leaders of the Exiles, usually found in the Exile Campgrounds. They have more combat experience and skills than the average Exiles.", "MonsterInfo_320000140_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nLeaders of Exile groups that oversee the allocation of resources and the arrangement of operations.\nMost Exiles adhere to the law of survival of the fittest, thus the Exile Leaders are often chosen through numerous intense battles.", "MonsterInfo_320000150_Name": "Exile Technician", "MonsterInfo_320000150_UndiscoveredDes": "Technician members of the Exiles, commonly found in Exile Campgrounds. They are in charge of the repairing and making of weapons and equipment.", "MonsterInfo_320000150_DiscoveredDes": "This enemy has higher RES to Spectro DMG.\nFemale Resonators of Exile groups. As mechanics, Exile Technicians are in charge of the repair and making of weapons and other equipment. \nEffective craftwork can significantly boost the group's survival probability, while deadly weapons can guarantee wins for the group in battle for resources", "MonsterInfo_320000160_Name": "Fractsidus Executioner", "MonsterInfo_320000160_UndiscoveredDes": "Loyal believers in the Fractisidus lurking in the shadows.", "MonsterInfo_320000160_DiscoveredDes": "This enemy has higher RES to Havoc DMG.\nFractsidus' faithful cultists.\nLacking in Forte yet bearing a strong yearning for power, they crossed forbidden scientific boundaries. Through the use of special mechanical components, their human bodies are amalgamated with TD limbs, thus they obtain the ability to render themselves invisible.\nHowever, TD frequencies distort the cultists’ mentality and corrode their bodies. Executioners are tasked with the removal of the Fractsidus members in breach of rules or gone out of control.", "MonsterInfo_320000170_Name": "Hoochief Menace", "MonsterInfo_320000170_UndiscoveredDes": "An Elite Class Howler TD living nomadically across Dim Forest. Individuals live in packs. Records show that this TD is fractious and prone to stealing human objects.", "MonsterInfo_330000010_Name": "Tempest Mephis", "MonsterInfo_330000010_UndiscoveredDes": "An Overlord Class Whisperin TD hidden in Central Plains. It demonstrates combat abilities similar to those of a human.", "MonsterInfo_330000010_DiscoveredDes": "This enemy has higher RES to Electro DMG. \nA powerful TD that roams the Central Plains. With the aid of thunderstorms, it keeps devouring human sounds of protection. Regarded as a vanguard of the Crownless.", "MonsterInfo_330000020_Name": "Inferno Rider", "MonsterInfo_330000020_UndiscoveredDes": "An Overlord Class Whisperin TD located in the Port City of Guixu. The only existing records noted a unique movement method of it among other Tacet Discords.", "MonsterInfo_330000020_DiscoveredDes": "This enemy has higher RES to Fusion DMG. \nA fiery \"biker\" born in the Port City of Guixu. It sets forth trials of courage with its unyielding flame for those who dare to trespass.\nThroughout the long years, the truth of history gradually burns to ashes, and the knight who once sang boldly toward death becomes a harbinger of fear in the word of mouth among humanity.\n\"That is the rider who turns fear into fuel and brings calamity.\"\nHowever, amidst the idle talk of the indigenous people in the Port City of Guixu, another version quietly spreads.\n\"When you face that mighty rider, set aside your fear and respond with your utmost reverence. Prove to him your courage to be the last one standing.\"", "MonsterInfo_330000030_Name": "Impermanence Heron", "MonsterInfo_330000030_UndiscoveredDes": "An Overlord Class Howler TD showing up in Desorock Highland. It is known to be ferocious and highly aggresive.", "MonsterInfo_330000030_DiscoveredDes": "This enemy has higher RES to Havoc DMG. \nA giant avian creature that flies around Desorock Highland. Its three heads are respectively responsible for ingestion, offense, and guard. \n“Foolish left, wicked right. Center head’s the greatest blight”, so would Jinzhou rhymes describe the heads.", "MonsterInfo_330000040_Name": "Lampylumen Myriad", "MonsterInfo_330000040_UndiscoveredDes": "An Overlord Class Howler TD lying dormant under Tiger's Maw. It lures preys deep into the mist it hides in before capturing them.", "MonsterInfo_330000040_DiscoveredDes": "This enemy has higher RES to Glacio DMG. \nAn ensnarer that slumbers in a freezing mine pit, obsessed with collecting and imitating sounds. It can imitate human speech through a vibrating hum. \nLampylumen Myriad uses sound as bait to lure its prey, which will be frozen in the deep cold. The loss of warmth and the illusion before dying will cause human beings to pour out their last words, which contain great emotional fluctuations. \nFor Lampylumen Myriad, this is the frequency of the supreme taste.", "MonsterInfo_330000050_Name": "Feilian Beringal", "MonsterInfo_330000050_UndiscoveredDes": "An Overlord Class Howler TD in Dim Forest. With a giant size, it boasts the sovereign of this land.", "MonsterInfo_330000050_DiscoveredDes": "This enemy has higher RES to Aero DMG. \nA giant ape-like monster that resides at the towering Central Banyan, guarding the apes' territory from intrusion. \nTo avoid unexpected confrontation with it, the Midnight Rangers and the Huaxu Academy once collaborated in a special operation to fix the Feilian Beringal with a tracking bracelet, enabling the tracking of its movements within the forest.", "MonsterInfo_330000060_Name": "Mourning Aix", "MonsterInfo_330000060_UndiscoveredDes": "An Overlord Class Howler TD hovering over Whining Aix's Mire. It soars the skies while singing elegies, and attacks fiercely any enemy that comes close.", "MonsterInfo_330000060_DiscoveredDes": "This enemy has higher RES to Spectro damage. \nA bird-of-prey-like animal that perches at the Whining Aix's Mire, with cries like a mournful song. \nLegend has it that this bird once had a partner and that their chorus was a beautiful sound. Their names were not passed down, but their hymns were recorded and preserved by human beings. \nUntil one of them was deceased. The surviving one cried all day long, and the cries were so dismal it was called the Mourning Aix. \nIn the loss of a lover, the bird became oppressive and violent, allowing no one to step into its nest of lost love. It only lingers in the heavens while singing the eulogy, in pursuit of an illusion that is no longer there among the clouds.", "MonsterInfo_340000010_Name": "Crownless", "MonsterInfo_340000010_UndiscoveredDes": "An Overlord Class Whisperin TD found outside Gorges of Spirit. Known to be bellicose, malevolent, and aggressive. Further observation is needed to better picture this creature.", "MonsterInfo_340000010_DiscoveredDes": "This enemy has higher RES to Havoc DMG. \nCrownless is a Whisperin Tacet Discord born outside Gorges of Spirits along with the eruption of the strange Tacet Field. A vast mixture of human frequencies is detected within its physical form. For instance, the exhilaration and thirst for victory, the fear and resentment for casualty... Humans' long-suppressed barbarism is reified in Crownless and antagonized against themselves.\nThis creature is a pawn dispatched by the enemy in disguise, as well as a harbinger of the scourge of war.", "MonsterInfo_340000020_Name": "Bell-Borne Geochelone", "MonsterInfo_340000020_UndiscoveredDes": "A Calamity Class Howler TD lying dormant in Gorges of Spirit. Due to its permanent inactivity, records of its behaviors are scarce.", "MonsterInfo_340000020_DiscoveredDes": "This enemy has higher RES to Glacio DMG. \nA torpid snapping turtle in the frozen lake, carrying an ancient bell on its back. \nSome researchers once tried to transcribe the inscriptions on the bell, but accidentally disturbed the gargantuan Chelonian’s dreams. \nWhen it awakens, lasting toll will be echoing around the Gorges of Spirits.", "MonsterInfo_340000030_Name": "Seatrail Narwhal", "MonsterInfo_340000030_UndiscoveredDes": "A Calamity Class Howler TD under the depths of the seas. Melodies produced by it were recorded and found to resemble whalesongs.", "MonsterInfo_340000030_DiscoveredDes": "This enemy has higher RES to Glacio DMG. \nThe violent overlord of the ocean depths, roaming the waters in search of the chorus from its companion.\nBetween the surging tidal waves a lonely whalesong is heard, attracting curious voyagers that cheered and chimed in search of this \"Ocean Composer\".", "MonsterInfo_340000040_Name": "Encore", "MonsterInfo_340000050_Name": "Scar", "MonsterInfo_340000050_UndiscoveredDes": "One of the Fractsidus Overseers. His blazing inferno engulfs all order and rules, leaving chaos in its wake.", "MonsterPerch_1_PerchDes": "Jinzhou", "MonsterPerch_2_PerchDes": "Central Plains", "MonsterPerch_3_PerchDes": "Gorges of Spirits", "MonsterPerch_4_PerchDes": "Dim Forest", "MonsterPerch_5_PerchDes": "Norfall Barrens", "MonsterPerch_6_PerchDes": "Desorock Highland", "MonsterPerch_7_PerchDes": "Wasted Metropolis", "MonsterPerch_8_PerchDes": "Port City of Guixu", "MonsterPerch_9_PerchDes": "Whining Aix's Mire", "MonsterPerch_10_PerchDes": "Mt. Firmament", "MonsterPerch_11_PerchDes": "Tiger's Maw", "MonsterPerch_12_PerchDes": "The Black Shores", "MonsterPerch_13_PerchDes": "Huanglong", "MonsterRarity_1_RarityDesc": "Standard Class(COST 1)", "MonsterRarity_2_RarityDesc": "Elite Class(COST 3)", "MonsterRarity_3_RarityDesc": "Overlord Class(COST 4)", "MonsterRarity_4_RarityDesc": "CALAMITY CLASS(COST 4)", "NpcHeadInfo_2_SecondName": "Mahe's Grocery", "NpcHeadInfo_3_SecondName": "Weapon Shop", "NpcHeadInfo_4_SecondName": "Huaxu Academy", "NpcHeadInfo_5_SecondName": "Shifang Pharmacy", "NpcHeadInfo_6_SecondName": "Souvenir Store", "NpcHeadInfo_7_SecondName": "Relic Merchant", "NpcHeadInfo_8_SecondName": "Panhua's Restaurant", "NpcHeadInfo_9_SecondName": "Pioneer Association", "NpcHeadInfo_10_SecondName": "Panhua's Restaurant", "NpcHeadInfo_11_SecondName": "Waveplates Exchange", "NpcHeadInfo_12_SecondName": "Weapon Shop", "ParkourChallenge_1_Title": "Track 1", "ParkourChallenge_2_Title": "Track 2", "ParkourChallenge_3_Title": "Track 3", "ParkourChallenge_4_Title": "Track 4", "ParkourChallenge_6_Title": "Track 5", "ParkourChallenge_7_Title": "Track 6", "PayShopTab_1_1_Name": "Fashion Union", "PayShopTab_1_2_Name": "Lunite Subscription", "PayShopTab_4_1_Name": "Afterglow Coral", "PayShopTab_4_2_Name": "Oscillated Coral", "PayShopTab_4_3_Name": "Tidal Exchange", "PayShop_1_Name": "Recommended", "PayShop_2_Name": "Fashion Union", "PayShop_3_Name": "Bundles", "PayShop_4_Name": "Item Exchange", "PayShop_100_Name": "Purchase", "PersonalTips_1_Description": "Unmute", "PersonalTips_2_Description": "Mute", "PersonalTips_3_Description": "Block", "PersonalTips_4_Description": "Delete", "PersonalTips_5_Description": "Report", "PersonalTips_6_Description": "Change Avatar", "PersonalTips_7_Description": "Switch Sigil", "PersonalTips_8_Description": "Edit Name", "PersonalTips_9_Description": "Edit Bio", "PersonalTips_10_Description": "Set Birthday", "PersonalTips_11_Description": "Copy ID", "PersonalTips_12_Description": "View Info", "PersonalTips_13_Description": "Edit Remark", "PhantomFetter_1_Name": "Freezing Frost", "PhantomFetter_1_EffectDescription": "Glacio DMG + 10%.", "PhantomFetter_1_EffectDefineDescription": "A seemingly calm but powerful Sonata that belongs to the powerful who can manipulate the thunder. Storms do not issue a warning, but no one can ignore their omen.", "PhantomFetter_2_Name": "Molten Rift", "PhantomFetter_2_EffectDescription": "Glacio DMG + 10% after releasing Basic Attack or Heavy Attack. This effect stacks up to 3 times, each stack lasts 15s.", "PhantomFetter_2_EffectDefineDescription": "A high-spirited and intense Sonata that belongs to the warriors who can conquer the battlefield. The burning flame is the beat of the march, the triumphant steps on the flame with burning convictions.", "PhantomFetter_3_Name": "Void Thunder", "PhantomFetter_3_EffectDescription": "Fusion DMG + 10%.", "PhantomFetter_3_EffectDefineDescription": "A mind-calming Sonata that belongs to the benevolent who can stick to themselves. The bell is a musical instrument as well as a ritual instrument. Those who follow the rules will naturally stay away from disasters.", "PhantomFetter_5_Name": "Celestial Light", "PhantomFetter_5_EffectDescription": "Electro DMG + 10%.", "PhantomFetter_5_EffectDefineDescription": "A Sonata from a lost age that belongs to the uncrowned king. Some voices seem to be forgotten, but their awakening often requires but a short segment of a familiar melody.", "PhantomFetter_6_Name": "Sun-sinking Eclipse", "PhantomFetter_6_EffectDescription": "Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.", "PhantomFetter_6_EffectDefineDescription": "A noisy, wild but vibrant Sonata that belongs to the ever-flourishing lives. Those who profess to be extraordinary often show little patience to listen to the call of the wilder, until that voice is close to their ear.", "PhantomFetter_7_Name": "Rejuvenating Glow", "PhantomFetter_7_EffectDescription": "Aero DMG + 10%.", "PhantomFetter_7_EffectDefineDescription": "A poignant, sorrow-evoking Sonata that belongs to the lonely bereaved. When the calling is never answered, even the wings that once soared the sky would have to fall to the ground.", "PhantomFetter_8_Name": "Moonlit Clouds", "PhantomFetter_8_EffectDescription": "Aero DMG + 30% for 15s after releasing Intro Skill.", "PhantomFetter_8_EffectDefineDescription": "An elusive, tenuous Sonata that belongs to those lost in the frost mist. The illusory dreamlands are far colder than reality. A careless touch may trap one in a never-waking dream.", "PhantomFetter_9_Name": "Lingering Tunes", "PhantomFetter_9_EffectDescription": "Spectro DMG + 10%.", "PhantomFetter_9_EffectDefineDescription": "A Sonata for the returning Rover, its harmonious melody to guide and steady their battle rhythm on the journey.", "PhantomFetter_10_EffectDescription": "Spectro DMG + 30% for 15s after releasing Intro Skill.", "PhantomFetter_11_EffectDescription": "Havoc DMG + 10%.", "PhantomFetter_12_EffectDescription": "Havoc DMG + 7.5% after releasing Basic Attack or Heavy Attack. This effect stacks up to 4 times, each stack lasts 15s.", "PhantomFetter_13_EffectDescription": "Healing Bonus + 10%.", "PhantomFetter_14_EffectDescription": "Increases the ATK of all party members by 15% for 30s upon healing allies.", "PhantomFetter_15_EffectDescription": "Energy Regen + {0}.", "PhantomFetter_16_EffectDescription": "Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.", "PhantomFetter_17_EffectDescription": "ATK +10%", "PhantomFetter_18_EffectDescription": "While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%.", "PhantomHandBook_390070051_Name": "Vanguard Junrock", "PhantomHandBook_390070051_TypeDescrtption": "Tacet Discord - Natural Kind", "PhantomHandBook_390070051_Intensity": "Common Class", "PhantomHandBook_390070051_Place": "Huanglong", "PhantomHandBook_390070051_Title1": "Mainstats", "PhantomHandBook_390070051_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Physical DMG Bonus]", "PhantomHandBook_390070051_Title2": "Skill effect", "PhantomHandBook_390070051_Descrtption2": "Summon Vanguard Junrock to rush forward, causing physical DMG to enemies on the path.", "PhantomHandBook_390070052_Name": "Fission Junrock", "PhantomHandBook_390070052_TypeDescrtption": "Tacet Discord - Natural Kind", "PhantomHandBook_390070052_Intensity": "Common Class", "PhantomHandBook_390070052_Place": "Huanglong", "PhantomHandBook_390070052_Title1": "Mainstats", "PhantomHandBook_390070052_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Physical DMG Bonus]", "PhantomHandBook_390070052_Title2": "Skill effect", "PhantomHandBook_390070052_Descrtption2": "Summon Fission Junrock for healing.", "PhantomHandBook_390070064_Name": "Fusion Warrior", "PhantomHandBook_390070064_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390070064_Intensity": "Common Class", "PhantomHandBook_390070064_Place": "Huanglong", "PhantomHandBook_390070064_Title1": "Mainstats", "PhantomHandBook_390070064_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390070064_Title2": "Skill Effect", "PhantomHandBook_390070064_Descrtption2": "Transform into Fusion Warrior, enter a blocking state, during this period, enemy attacks can trigger a block counterattack, a successful counterattack causes Fusion DMG, and reduces the cooldown of this skill.", "PhantomHandBook_390070065_Name": "Havoc Warrior", "PhantomHandBook_390070065_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390070065_Intensity": "Common Class", "PhantomHandBook_390070065_Place": "Huanglong", "PhantomHandBook_390070065_Title1": "Mainstats", "PhantomHandBook_390070065_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390070065_Title2": "Skill Effect", "PhantomHandBook_390070065_Descrtption2": "Summon Havoc Warrior to launch an uppercut attack, causing Havoc DMG and juggling the enemy.", "PhantomHandBook_390070066_Name": "Snip Snap", "PhantomHandBook_390070066_TypeDescrtption": "Tacet Discord-Murmurin", "PhantomHandBook_390070066_Intensity": "Common Class", "PhantomHandBook_390070066_Place": "Huanglong", "PhantomHandBook_390070066_Title1": "Mainstats", "PhantomHandBook_390070066_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390070066_Title2": "Skill Effect", "PhantomHandBook_390070066_Descrtption2": "Summon Snip Snap to detonate, causing Fusion DMG, and create a burning area to cause Fusion DMG.", "PhantomHandBook_390070067_Name": "Zig Zag", "PhantomHandBook_390070067_TypeDescrtption": "Tacet Discord-Murmurin", "PhantomHandBook_390070067_Intensity": "Common Class", "PhantomHandBook_390070067_Place": "Huanglong", "PhantomHandBook_390070067_Title1": "Mainstats", "PhantomHandBook_390070067_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Spectro DMG Bonus]", "PhantomHandBook_390070067_Title2": "Skill Effect", "PhantomHandBook_390070067_Descrtption2": "Summon a Zig Zag that detonates, causing Spectro DMG and creating a stagnation area.", "PhantomHandBook_390070068_Name": "Whiff Whaff", "PhantomHandBook_390070068_TypeDescrtption": "Tacet Discord-Murmurin", "PhantomHandBook_390070068_Intensity": "Common Class", "PhantomHandBook_390070068_Place": "Huanglong", "PhantomHandBook_390070068_Title1": "Mainstats", "PhantomHandBook_390070068_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Aero DMG Bonus]", "PhantomHandBook_390070068_Title2": "Skill Effect", "PhantomHandBook_390070068_Descrtption2": "Summon Whiff Whaff to detonate, causing Aero DMG, and creating a low-pressure area, causing Aero DMG.", "PhantomHandBook_390070069_Name": "Whiff Whaff", "PhantomHandBook_390070069_TypeDescrtption": "Tacet Discord-Murmurin", "PhantomHandBook_390070069_Intensity": "Common Class", "PhantomHandBook_390070069_Place": "Huanglong", "PhantomHandBook_390070069_Title1": "Mainstats", "PhantomHandBook_390070069_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390070069_Title2": "Skill Effect", "PhantomHandBook_390070069_Descrtption2": "Summon to detonate, causing Havoc DMG, and creating a negative energy area, causing Havoc DMG each time. Characters in this area will take a small amount of damage, but will additionally recover Resonance Energy.", "PhantomHandBook_390070053_Name": "Electro Predator", "PhantomHandBook_390070053_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390070053_Intensity": "Common Class", "PhantomHandBook_390070053_Place": "Huanglong", "PhantomHandBook_390070053_Title1": "Mainstats", "PhantomHandBook_390070053_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Electro DMG Bonus]", "PhantomHandBook_390070053_Title2": "Skill Effect", "PhantomHandBook_390070053_Descrtption2": "Summon Electro Predator to launch a rain of arrows, each causing Electro DMG.", "PhantomHandBook_390070070_Name": "Glacio Predator", "PhantomHandBook_390070070_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390070070_Intensity": "Common Class", "PhantomHandBook_390070070_Place": "Huanglong", "PhantomHandBook_390070070_Title1": "Mainstats", "PhantomHandBook_390070070_Descrtption1": "[ATK] [HP] [DEF] [Energy Regen] [Glacio DMG Bonus]", "PhantomHandBook_390070070_Title2": "Skill Effect", "PhantomHandBook_390070070_Descrtption2": "Summon Glacio Predator to throw ice spears, causing Glacio DMG directly, causing damage in each stage of energy gathering, causing Glacio DMG when exploding.", "PhantomHandBook_390070076_Name": "Gulpuff", "PhantomHandBook_390070076_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_390070076_Intensity": "Common Class", "PhantomHandBook_390070076_Place": "Huanglong", "PhantomHandBook_390070076_Title1": "Mainstats", "PhantomHandBook_390070076_Descrtption1": "[ATK] [HP] [DEF] [Energy Regen] [Glacio DMG Bonus]", "PhantomHandBook_390070076_Title2": "Skill Effect", "PhantomHandBook_390070076_Descrtption2": "Summon Gulpuff to spit 3 bubbles forward, enemies hit by the bubbles will take Glacio DMG and be lifted, enemies take fall damage after the bubbles burst.", "PhantomHandBook_390077004_Name": "Violet-Feathered Heron", "PhantomHandBook_390077004_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_390077004_Intensity": "Elite Class", "PhantomHandBook_390077004_Place": "Huanglong", "PhantomHandBook_390077004_Title1": "Mainstats", "PhantomHandBook_390077004_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Electro DMG Bonus]", "PhantomHandBook_390077004_Title2": "Skill Effect", "PhantomHandBook_390077004_Descrtption2": "Transform into Violet-Feathered Heron to launch Zigzag Charge, causing Electro DMG.", "PhantomHandBook_390077005_Name": "Cyan-Feathered Heron", "PhantomHandBook_390077005_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_390077005_Intensity": "Elite Class", "PhantomHandBook_390077005_Place": "Huanglong", "PhantomHandBook_390077005_Title1": "Mainstats", "PhantomHandBook_390077005_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Aero DMG Bonus]", "PhantomHandBook_390077005_Title2": "Skill Effect", "PhantomHandBook_390077005_Descrtption2": "Transform into Cyan-Feathered Heron and launch a spinning charge, each time causing Aero DMG, up to 3 times.", "PhantomHandBook_390077013_Name": "Glacio Prism", "PhantomHandBook_390077013_TypeDescrtption": "Tacet Discord - Natural Species", "PhantomHandBook_390077013_Intensity": "Elite Class", "PhantomHandBook_390077013_Place": "Huanglong", "PhantomHandBook_390077013_Title1": "Mainstats", "PhantomHandBook_390077013_Descrtption1": "[ATK] [HP] [DEF] [Energy Regen] [Healing Bonus] [Glacio DMG Bonus]", "PhantomHandBook_390077013_Title2": "Skill Effect", "PhantomHandBook_390077013_Descrtption2": "Summon a persistent Glacio Prism, continuously restoring the Resonance Energy of Glacio attribute characters within the range.", "PhantomHandBook_390077012_Name": "Fusion Prism", "PhantomHandBook_390077012_TypeDescrtption": "Tacet Discord - Natural Species", "PhantomHandBook_390077012_Intensity": "Elite Class", "PhantomHandBook_390077012_Place": "Huanglong", "PhantomHandBook_390077012_Title1": "Mainstats", "PhantomHandBook_390077012_Descrtption1": "[ATK] [HP] [DEF] [Energy Regen] [Healing Bonus] [Fusion DMG Bonus]", "PhantomHandBook_390077012_Title2": "Skill Effect", "PhantomHandBook_390077012_Descrtption2": "Summon a persistent Fusion Prism, continuously restoring the Resonance Energy of Fusion attribute characters within the range.", "PhantomHandBook_390077016_Name": "Spectro Prism", "PhantomHandBook_390077016_TypeDescrtption": "Tacet Discord - Natural Species", "PhantomHandBook_390077016_Intensity": "Elite Class", "PhantomHandBook_390077016_Place": "Huanglong", "PhantomHandBook_390077016_Title1": "Mainstats", "PhantomHandBook_390077016_Descrtption1": "[ATK] [HP] [DEF] [Energy Regen] [Healing Bonus] [Spectro DMG Bonus]", "PhantomHandBook_390077016_Title2": "Skill Effect", "PhantomHandBook_390077016_Descrtption2": "Summon a persistent Spectro Prism, continuously restoring the Resonance Energy of Spectro attribute characters within the range.", "PhantomHandBook_390077017_Name": "Havoc Prism", "PhantomHandBook_390077017_TypeDescrtption": "Tacet Discord - Natural Species", "PhantomHandBook_390077017_Intensity": "Elite Class", "PhantomHandBook_390077017_Place": "Huanglong", "PhantomHandBook_390077017_Title1": "Mainstats", "PhantomHandBook_390077017_Descrtption1": "[ATK] [HP] [DEF] [Energy Regen] [Healing Bonus] [Spectro DMG Bonus]", "PhantomHandBook_390077017_Title2": "Skill Effect", "PhantomHandBook_390077017_Descrtption2": "Summon a persistent Havoc Prism, continuously restoring the Resonance Energy of Havoc attribute Characters within the range.", "PhantomHandBook_390077021_Name": "Stonewall Bracer", "PhantomHandBook_390077021_TypeDescrtption": "Tacet Discord - Natural Species", "PhantomHandBook_390077021_Intensity": "Elite Class", "PhantomHandBook_390077021_Place": "Huanglong", "PhantomHandBook_390077021_Title1": "Mainstats", "PhantomHandBook_390077021_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Physical DMG Bonus]", "PhantomHandBook_390077021_Title2": "Skill Effect", "PhantomHandBook_390077021_Descrtption2": "Transform into a Stonewall Bracer and charge forward, causing physical DMG each time, and prolong the charge time by holding the skill.", "PhantomHandBook_390077022_Name": "Flautist", "PhantomHandBook_390077022_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390077022_Intensity": "Elite Class", "PhantomHandBook_390077022_Place": "Huanglong", "PhantomHandBook_390077022_Title1": "Mainstats", "PhantomHandBook_390077022_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Electro DMG Bonus]", "PhantomHandBook_390077022_Title2": "Skill Effect", "PhantomHandBook_390077022_Descrtption2": "Transform into a Flautist, release a penetrating lightning causing Electro DMG, and then drop a lightning, each lightning causing Electro DMG.", "PhantomHandBook_390077023_Name": "Tambourinist", "PhantomHandBook_390077023_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390077023_Intensity": "Elite Class", "PhantomHandBook_390077023_Place": "Huanglong", "PhantomHandBook_390077023_Title1": "Mainstats", "PhantomHandBook_390077023_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390077023_Title2": "Skill Effect", "PhantomHandBook_390077023_Descrtption2": "Transform into a Tambourinist, summon energy balls to surround yourself, each energy ball can cause Havoc DMG to the enemy after touching.", "PhantomHandBook_390077025_Name": "Chasm Guardian", "PhantomHandBook_390077025_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390077025_Intensity": "Elite Class", "PhantomHandBook_390077025_Place": "Huanglong", "PhantomHandBook_390077025_Title1": "Mainstats", "PhantomHandBook_390077025_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390077025_Title2": "Skill Effect", "PhantomHandBook_390077025_Descrtption2": "Transform into a Chasm Guardian, jump forward and smash, the collision during the jump causing Havoc DMG, the smash causing Havoc DMG.", "PhantomHandBook_390080003_Name": "Thundering Mephis", "PhantomHandBook_390080003_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390080003_Intensity": "Overlord Class", "PhantomHandBook_390080003_Place": "Huanglong", "PhantomHandBook_390080003_Title1": "Mainstats", "PhantomHandBook_390080003_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Crit. DMG] [Electro DMG Bonus]", "PhantomHandBook_390080003_Title2": "Skill Effect", "PhantomHandBook_390080003_Descrtption2": "Transform into Thundering Mephis, charge forward, each segment causes Electro DMG, then release the final blow to cause Electro DMG, the falling thunder causes Electro DMG.", "PhantomHandBook_390070071_Name": "Aero Predator", "PhantomHandBook_390070071_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390070071_Intensity": "Common Class", "PhantomHandBook_390070071_Place": "Huanglong", "PhantomHandBook_390070071_Title1": "Mainstats", "PhantomHandBook_390070071_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Aero DMG Bonus]", "PhantomHandBook_390070071_Title2": "Skill Effect", "PhantomHandBook_390070071_Descrtption2": "Summon Aero Predator to throw darts, causing Aero DMG.", "PhantomHandBook_390077024_Name": "Rock Guardian", "PhantomHandBook_390077024_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390077024_Intensity": "Elite Class", "PhantomHandBook_390077024_Place": "Huanglong", "PhantomHandBook_390077024_Title1": "Mainstats", "PhantomHandBook_390077024_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Spectro DMG Bonus]", "PhantomHandBook_390077024_Title2": "Skill Effect", "PhantomHandBook_390077024_Descrtption2": "Transform into a rock guardian, perform two smashes, causing Spectro DMG, the shockwave generated by the smash each time causing Spectro DMG.", "PhantomHandBook_390070074_Name": "Cruisewing", "PhantomHandBook_390070074_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_390070074_Intensity": "Common Class", "PhantomHandBook_390070074_Place": "Huanglong", "PhantomHandBook_390070074_Title1": "Mainstats", "PhantomHandBook_390070074_Descrtption1": "[ATK] [HP] [DEF] [Energy Regen] [Healing Bonus] [Spectro DMG Bonus]", "PhantomHandBook_390070074_Title2": "Skill Effect", "PhantomHandBook_390070074_Descrtption2": "Summon Cruisewing, restore your own health.", "PhantomHandBook_390070075_Name": "Sabyr Boar", "PhantomHandBook_390070075_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_390070075_Intensity": "Common Class", "PhantomHandBook_390070075_Place": "Huanglong", "PhantomHandBook_390070075_Title1": "Mainstats", "PhantomHandBook_390070075_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Physical DMG Bonus]", "PhantomHandBook_390070075_Title2": "Skill Effect", "PhantomHandBook_390070075_Descrtption2": "Summon Sabyr Boar, launch a charge, causing physical DMG.", "PhantomHandBook_390070077_Name": "Excarat", "PhantomHandBook_390070077_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_390070077_Intensity": "Common Class", "PhantomHandBook_390070077_Place": "Huanglong", "PhantomHandBook_390070077_Title1": "Mainstats", "PhantomHandBook_390070077_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390070077_Title2": "Skill Effect", "PhantomHandBook_390070077_Descrtption2": "Transform into Excarat and move forward, you can adjust the direction during the Excarat and will not be damaged.", "PhantomHandBook_390070078_Name": "Baby Viridblaze Saurian", "PhantomHandBook_390070078_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_390070078_Intensity": "Common Class", "PhantomHandBook_390070078_Place": "Huanglong", "PhantomHandBook_390070078_Title1": "Mainstats", "PhantomHandBook_390070078_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390070078_Title2": "Skill Effect", "PhantomHandBook_390070078_Descrtption2": "Summon the juvenile Geohide Saurian, smash the enemies in front, causing Fusion DMG.", "PhantomHandBook_390077028_Name": "Viridblaze Saurian", "PhantomHandBook_390077028_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_390077028_Intensity": "Elite Class", "PhantomHandBook_390077028_Place": "Huanglong", "PhantomHandBook_390077028_Title1": "Mainstats", "PhantomHandBook_390077028_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390077028_Title2": "Skill Effect", "PhantomHandBook_390077028_Descrtption2": "Summon a mature Geohide Saurian to breathe, each time causing Fusion DMG to the enemy.", "PhantomHandBook_390070079_Name": "Baby Roseshroom", "PhantomHandBook_390070079_TypeDescrtption": "Mutant Flora", "PhantomHandBook_390070079_Intensity": "Common Class", "PhantomHandBook_390070079_Place": "Huanglong", "PhantomHandBook_390070079_Title1": "Mainstats", "PhantomHandBook_390070079_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390070079_Title2": "Skill Effect", "PhantomHandBook_390070079_Descrtption2": "Summon the juvenile Roseshroom to emit energy balls, causing Havoc DMG.", "PhantomHandBook_390077029_Name": "Roseshroom", "PhantomHandBook_390077029_TypeDescrtption": "Mutant Flora", "PhantomHandBook_390077029_Intensity": "Elite Class", "PhantomHandBook_390077029_Place": "Huanglong", "PhantomHandBook_390077029_Title1": "Mainstats", "PhantomHandBook_390077029_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390077029_Title2": "Skill Effect", "PhantomHandBook_390077029_Descrtption2": "Summon a mature Roseshroom to emit a beam, causing Havoc DMG.", "PhantomHandBook_390080007_Name": "Inferno Rider", "PhantomHandBook_390080007_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_390080007_Intensity": "Overlord Class", "PhantomHandBook_390080007_Place": "Huanglong", "PhantomHandBook_390080007_Title1": "Mainstats", "PhantomHandBook_390080007_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390080007_Title2": "Skill Effect", "PhantomHandBook_390080007_Descrtption2": "Transform into the Inferno Rider and perform a slash to deal Fusion DMG. Hold to add another slash and trigger an explosion, with each attack dealing Fusion DMG", "PhantomHandBook_390077038_Name": "Spearback", "PhantomHandBook_390077038_TypeDescrtption": "Mutant Flora", "PhantomHandBook_390077038_Intensity": "Elite Class", "PhantomHandBook_390077038_Place": "Huanglong", "PhantomHandBook_390077038_Title1": "Mainstats", "PhantomHandBook_390077038_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Physical DMG Bonus]", "PhantomHandBook_390077038_Title2": "Skill Effect", "PhantomHandBook_390077038_Descrtption2": "Transform into Spearback, charge forward, causing damage to enemies on the path, each collision causes physical DMG.", "PhantomHandBook_390070105_Name": "Hoartoise", "PhantomHandBook_390070105_TypeDescrtption": "Mutant Flora", "PhantomHandBook_390070105_Intensity": "Common Class", "PhantomHandBook_390070105_Place": "Huanglong", "PhantomHandBook_390070105_Title1": "Mainstats", "PhantomHandBook_390070105_Descrtption1": "[ATK] [HP] [DEF] [Energy Regen] [Glacio DMG Bonus]", "PhantomHandBook_390070105_Title2": "Skill Effect", "PhantomHandBook_390070105_Descrtption2": "Transform into Hoartoise, reducing damage taken during transformation.", "PhantomHandBook_390077033_Name": "Havoc Dreadmane", "PhantomHandBook_390077033_TypeDescrtption": "Mutant Flora", "PhantomHandBook_390077033_Intensity": "Elite Class", "PhantomHandBook_390077033_Place": "Huanglong", "PhantomHandBook_390077033_Title1": "Mainstats", "PhantomHandBook_390077033_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390077033_Title2": "Skill Effect", "PhantomHandBook_390077033_Descrtption2": "Transform into a Havoc Dreadmane, launch a tail attack causing Havoc DMG, and simultaneously form a blade of air forward, causing Havoc DMG.", "PhantomHandBook_390070100_Name": "Fusion Dreadmane", "PhantomHandBook_390070100_TypeDescrtption": "Mutant Flora", "PhantomHandBook_390070100_Intensity": "Common Class", "PhantomHandBook_390070100_Place": "Huanglong", "PhantomHandBook_390070100_Title1": "Mainstats", "PhantomHandBook_390070100_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Fusion DMG Bonus]", "PhantomHandBook_390070100_Title2": "Skill Effect", "PhantomHandBook_390070100_Descrtption2": "Summon Fusion Dreadmane cub to launch Bite, causing Fusion DMG.", "PhantomHandBook_390080005_Name": "Bell-Borne Geochelone", "PhantomHandBook_390080005_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_390080005_Intensity": "Calamity Class", "PhantomHandBook_390080005_Place": "Huanglong", "PhantomHandBook_390080005_Title1": "Mainstats", "PhantomHandBook_390080005_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Healing Bonus] [Glacio DMG Bonus]", "PhantomHandBook_390080005_Title2": "Skill Effect", "PhantomHandBook_390080005_Descrtption2": "Summon the protection of the Bell-Borne Geochelone, shake off nearby enemies and cause Glacio DMG. During the protection effect, you are invincible, and other characters in the team can inherit the effect.", "PhantomHandBook_6000038_Name": "Hoochief (Young)", "PhantomHandBook_6000038_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_6000038_Intensity": "Common Class", "PhantomHandBook_6000038_Place": "Huanglong", "PhantomHandBook_6000038_Title1": "Mainstats", "PhantomHandBook_6000038_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Aero DMG Bonus]", "PhantomHandBook_6000038_Title2": "Skill Effect", "PhantomHandBook_6000038_Descrtption2": "Transform into a young Hoochief, launch a forward claw attack, causing Aero DMG.", "PhantomHandBook_6000039_Name": "Thundering Mephis (Form I)", "PhantomHandBook_6000039_TypeDescrtption": "Tacet Discord - Disordered Species", "PhantomHandBook_6000039_Intensity": "Overlord Class", "PhantomHandBook_6000039_Place": "Huanglong", "PhantomHandBook_6000039_Title1": "Mainstats", "PhantomHandBook_6000039_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Crit. DMG] [Electro DMG Bonus]", "PhantomHandBook_6000039_Title2": "Skill Effect", "PhantomHandBook_6000039_Descrtption2": "Transform into Thundering Mephis and launch a piercing attack. Press continuously for Electro DMG in each segment. Release a final attack for Electro DMG. Thunder strike for Electro DMG.", "PhantomHandBook_6000040_Name": "Hoochief (Mature)", "PhantomHandBook_6000040_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_6000040_Intensity": "Elite Class", "PhantomHandBook_6000040_Place": "Huanglong", "PhantomHandBook_6000040_Title1": "Mainstats", "PhantomHandBook_6000040_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Aero DMG Bonus]", "PhantomHandBook_6000040_Title2": "Skill Effect", "PhantomHandBook_6000040_Descrtption2": "Transform into a mature Hoochief and launch a palm attack for Aero DMG.", "PhantomHandBook_6000041_Name": "Diamondclaw", "PhantomHandBook_6000041_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_6000041_Intensity": "Common Class", "PhantomHandBook_6000041_Place": "Huanglong", "PhantomHandBook_6000041_Title1": "Mainstats", "PhantomHandBook_6000041_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Energy Regen] [Physical DMG Bonus]", "PhantomHandBook_6000041_Title2": "Skill Effect", "PhantomHandBook_6000041_Descrtption2": "Summon Diamondclaw to spray venom for physical DMG.", "PhantomHandBook_6000042_Name": "Crownless (Clone)", "PhantomHandBook_6000042_TypeDescrtption": "Tacet Discord - Threnodian Species", "PhantomHandBook_6000042_Intensity": "Calamity Class", "PhantomHandBook_6000042_Place": "Huanglong", "PhantomHandBook_6000042_Title1": "Mainstats", "PhantomHandBook_6000042_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Crit. DMG] [Electro DMG Bonus]", "PhantomHandBook_6000042_Title2": "Skill Effect", "PhantomHandBook_6000042_Descrtption2": "Transform into a Crownless clone and launch a powerful slash for Havoc DMG.", "PhantomHandBook_6000043_Name": "Feilian Beringal", "PhantomHandBook_6000043_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_6000043_Intensity": "Overlord Class", "PhantomHandBook_6000043_Place": "Huanglong", "PhantomHandBook_6000043_Title1": "Mainstats", "PhantomHandBook_6000043_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Crit. Rate] [Aero DMG Bonus]", "PhantomHandBook_6000043_Title2": "Skill Effect", "PhantomHandBook_6000043_Descrtption2": "Transform into Feilian Beringal and launch a stick attack for Aero DMG.", "PhantomHandBook_6000044_Name": "Lampylumen Myriad", "PhantomHandBook_6000044_TypeDescrtption": "Tacet Discord - Disordered Species", "PhantomHandBook_6000044_Intensity": "Overlord Class", "PhantomHandBook_6000044_Place": "Huanglong", "PhantomHandBook_6000044_Title1": "Mainstats", "PhantomHandBook_6000044_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Crit. Rate] [Glacio DMG Bonus]", "PhantomHandBook_6000044_Title2": "Skill Effect", "PhantomHandBook_6000044_Descrtption2": "Transform into Lampylumen Myriad and smash forward to trigger a freezing shock. The smash causes Glacio DMG. The freezing shock causes Glacio DMG and freezes all enemies in range.", "PhantomHandBook_6000045_Name": "Mourning Aix", "PhantomHandBook_6000045_TypeDescrtption": "Tacet Discord - Disorder Species", "PhantomHandBook_6000045_Intensity": "Overlord Class", "PhantomHandBook_6000045_Place": "Huanglong", "PhantomHandBook_6000045_Title1": "Mainstats", "PhantomHandBook_6000045_Descrtption1": "[ATK] [HP] [DEF] [Crit. DMG] [Crit. Rate] [Spectro DMG Bonus]", "PhantomHandBook_6000045_Title2": "Skill Effect", "PhantomHandBook_6000045_Descrtption2": "Transform into Mourning Aix, charge and launch a ray attack, causing Spectro DMG.", "PhantomHandBook_6000046_Name": "Carapace", "PhantomHandBook_6000046_TypeDescrtption": "Tacet Discord - Artificial Species", "PhantomHandBook_6000046_Intensity": "Elite Class", "PhantomHandBook_6000046_Place": "Huanglong", "PhantomHandBook_6000046_Title1": "Mainstats", "PhantomHandBook_6000046_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Aero DMG Bonus]", "PhantomHandBook_6000046_Title2": "Skill Effect", "PhantomHandBook_6000046_Descrtption2": "Summon a Carapace to lunge at the enemy, dealing Aero DMG. Launch a follow-up slash after the impact, dealing Aero DMG.", "PhantomHandBook_6000047_Name": "Chirpuff", "PhantomHandBook_6000047_TypeDescrtption": "Mutant Fauna", "PhantomHandBook_6000047_Intensity": "Common Class", "PhantomHandBook_6000047_Place": "Huanglong", "PhantomHandBook_6000047_Title1": "Mainstats", "PhantomHandBook_6000047_Descrtption1": "[ATK] [HP] [DEF] [Crit. Rate] [Energy Regen] [Aero DMG Bonus]", "PhantomHandBook_6000047_Title2": "Skill Effect", "PhantomHandBook_6000047_Descrtption2": "Summon a Chirpuff to jet forward, causing Aero DMG.", "PhantomItem_60000012_TypeDescription": "Echo", "PhantomItem_60000012_AttributesDescription": "Equip to gain attributes, active skills, and specific effect bonuses.", "PhantomItem_60000012_ObtainedShowDescription": "Unlock Echo", "PhotographHandBook_1_Name": "Emerging Sharpness", "PhotographHandBook_1_Descrtption": "You defeated an enemy far beyond imagination, and the first sound of victory started this journey.", "PhotographHandBook_2_Name": "Variation of the Weird Sound", "PhotographHandBook_2_Descrtption": "The scattered Threnodian power has finally been collected. Outside of Jinzhou, someone else is also watching this, ready to push the movement to the climax...", "PhotographHandBook_3_Name": "First Meet Jinhsi", "PhotographHandBook_3_Descrtption": "You met a girl named Jinhsi through the chaotic undercurrent. The rumored Dragon Lord, calm and gentle.", "PhotographHandBook_4_Name": "Temporary Squad", "PhotographHandBook_4_Descrtption": "In the crisis of the Dim Forest, a quirky warrior extended a helping hand and claimed to form a temporary team with you.", "PhotographHandBook_5_Name": "Reunion in the Glow", "PhotographHandBook_5_Descrtption": "After defeating the Tacet Discord, a little glow emerged from the deep fog pit. Danjin reunited with a familiar figure in the wonderful glow.", "PhotographHandBook_6_Name": "Explosive Firewood", "PhotographHandBook_6_Descrtption": "In the process of you absorbing power, the black hand behind the scenes is also taking action. The violent joy is leading the story to an unpredictable ending.", "PhotoMontage_140201_Name": "Standby Pose", "PhotoMontage_120201_Name": "Standby Pose", "PhotoMontage_150301_Name": "Standby Pose", "PhotoMontage_150101_Name": "Standby Pose", "PhotoMontage_110201_Name": "Standby Pose", "PhotoMontage_160101_Name": "Standby Pose", "PhotoMontage_150201_Name": "Standby Pose", "PhotoMontage_120301_Name": "Standby Pose", "PhotoMontage_160201_Name": "Standby Pose", "PhotoMontage_130201_Name": "Standby Pose", "PhotoMontage_110301_Name": "Standby Pose", "PhotoMontage_130301_Name": "Standby Pose", "PhotoMontage_140301_Name": "Standby Pose", "PhotoMontage_140401_Name": "Standby Pose", "PhotoMontage_120401_Name": "Standby Pose", "PhotoSetup_1_Name": "Character Model", "PhotoSetup_1_Options_0": "Hide", "PhotoSetup_1_Options_1": "Display", "PhotoSetup_2_Name": "Player Name and UID", "PhotoSetup_2_Options_0": "Hide", "PhotoSetup_2_Options_1": "Display", "PhotoSetup_3_Name": "Face the Camera", "PhotoSetup_3_Options_0": "Off", "PhotoSetup_3_Options_1": "On", "PhotoSetup_4_Name": "DOF (Depth of Field)", "PhotoSetup_4_Options_0": "Off", "PhotoSetup_4_Options_1": "On", "PhotoSetup_5_Name": "Focal Distance", "PhotoSetup_6_Name": "Depth Blur Radius", "PlotType_1_TypeDescription": "Main Quest - Huanglong - Residual Overture", "PlotType_2_TypeDescription": "Main Quest - Huanglong - The Discord", "PlotType_3_TypeDescription": "Main Quest - Huanglong - Darkness Incept", "PlotType_4_TypeDescription": "Main Quest - Huanglong - Uneasy Bindings", "PlotType_5_TypeDescription": "Main Quest - Huanglong - Voices Within the Fog", "PlotType_6_TypeDescription": "Main Quest - Huanglong - Inferno Let Loose", "PropertyIndex_1_Name": "Level", "PropertyIndex_1_Dec": "This is your Level", "PropertyIndex_2_Name": "HP", "PropertyIndex_3_Name": "HP", "PropertyIndex_4_Name": "Shield", "PropertyIndex_7_Name": "ATK", "PropertyIndex_8_Name": "Crit. Rate", "PropertyIndex_8_Dec": "The chance of triggering a Critical Hit when dealing damage.", "PropertyIndex_9_Name": "Crit. DMG", "PropertyIndex_9_Dec": "The DMG Multiplier when triggering a Critical Hit.", "PropertyIndex_10_Name": "DEF", "PropertyIndex_11_Name": "Energy Regen", "PropertyIndex_11_Dec": "Increases the amount of Resonance Energy gained when using Normal Attack, Resonance Skill, Forte Circuit, and Intro Skill.", "PropertyIndex_12_Name": "Cooldown Reduction", "PropertyIndex_13_Dec": "Boosts the effect of Resonance Energy.", "PropertyIndex_14_Name": "Resonance Skill DMG Bonus", "PropertyIndex_15_Name": "General DMG Bonus", "PropertyIndex_16_Name": "General DMG Reduction", "PropertyIndex_17_Name": "Basic Attack DMG Bonus", "PropertyIndex_18_Name": "Heavy Attack DMG Bonus", "PropertyIndex_19_Name": "Resonance Liberation DMG Bonus", "PropertyIndex_20_Name": "Intro Skill DMG Bonus", "PropertyIndex_21_Name": "Physical DMG Bonus", "PropertyIndex_22_Name": "Glacio DMG Bonus", "PropertyIndex_23_Name": "Fusion DMG Bonus", "PropertyIndex_24_Name": "Electro DMG Bonus", "PropertyIndex_25_Name": "Aero DMG Bonus", "PropertyIndex_26_Name": "Spectro DMG Bonus", "PropertyIndex_27_Name": "Havoc DMG Bonus", "PropertyIndex_28_Name": "Physical DMG RES", "PropertyIndex_29_Name": "Glacio DMG RES", "PropertyIndex_30_Name": "Fusion DMG RES", "PropertyIndex_31_Name": "Electro DMG RES", "PropertyIndex_32_Name": "Aero DMG RES", "PropertyIndex_33_Name": "Spectro DMG RES", "PropertyIndex_34_Name": "Havoc DMG RES", "PropertyIndex_35_Name": "Healing Bonus", "PropertyIndex_36_Name": "Incoming Healing Bonus", "PropertyIndex_37_Name": "Physical DMG Reduction", "PropertyIndex_38_Name": "Glacio DMG Reduction", "PropertyIndex_39_Name": "Fusion DMG Reduction", "PropertyIndex_40_Name": "Electro DMG Reduction", "PropertyIndex_41_Name": "Aero DMG Reduction", "PropertyIndex_42_Name": "Spectro DMG Reduction", "PropertyIndex_43_Name": "Havoc DMG Reduction", "PropertyIndex_59_Name": "Max Resonance Energy", "PropertyIndex_60_Name": "Resonance Energy", "PropertyIndex_69_Name": "Max STA", "PropertyIndex_70_Name": "STA", "PropertyIndex_78_Name": "Max Vibration Strength", "PropertyIndex_79_Name": "Max Vibration Strength", "PropertyIndex_80_Name": "Vibration Strength Recovery Rate", "PropertyIndex_81_Name": "Vibration Strength Exhaustion", "PropertyIndex_82_Name": "Vibration Strength Reduction Multiplier", "PropertyIndex_83_Name": "Vibration Strength Reduction RES Multiplier", "PropertyIndex_84_Name": "Max Poise", "PropertyIndex_85_Name": "Poise", "PropertyIndex_86_Name": "Poise Recovery Rate", "PropertyIndex_87_Name": "Poise Reduction Multiplier", "PropertyIndex_88_Name": "Poise Reduction RES Multiplier", "PropertyIndex_99_Name": "DEF Penetration Rate", "PropertyIndex_113_Name": "Movement Speed", "PropertyIndex_114_Name": "Echo Skill DMG Bonus", "PropertyIndex_115_Name": "Basic Attack Speed", "PropertyIndex_116_Name": "Heavy Attack Speed", "PropertyIndex_10001_Name": "Level", "PropertyIndex_10002_Name": "HP", "PropertyIndex_10003_Name": "HP", "PropertyIndex_10004_Name": "Shield", "PropertyIndex_10007_Name": "ATK", "PropertyIndex_10008_Name": "Crit. Rate", "PropertyIndex_10009_Name": "Crit. DMG", "PropertyIndex_10010_Name": "DEF", "PropertyIndex_10011_Name": "Energy Regen", "PropertyIndex_10012_Name": "Cooldown Reduction", "PropertyIndex_10014_Name": "Resonance Skill DMG Bonus", "PropertyIndex_10015_Name": "General DMG Bonus", "PropertyIndex_10016_Name": "General DMG Reduction", "PropertyIndex_10017_Name": "Basic Attack DMG Bonus", "PropertyIndex_10018_Name": "Heavy Attack DMG Bonus", "PropertyIndex_10019_Name": "Resonance Liberation DMG Bonus", "PropertyIndex_10020_Name": "Intro Skill DMG Bonus", "PropertyIndex_10021_Name": "Physical DMG Bonus", "PropertyIndex_10022_Name": "Glacio DMG Bonus", "PropertyIndex_10023_Name": "Fusion DMG Bonus", "PropertyIndex_10024_Name": "Electro DMG Bonus", "PropertyIndex_10025_Name": "Aero DMG Bonus", "PropertyIndex_10026_Name": "Spectro DMG Bonus", "PropertyIndex_10027_Name": "Havoc DMG Bonus", "PropertyIndex_10028_Name": "Physical DMG RES", "PropertyIndex_10029_Name": "Glacio DMG RES", "PropertyIndex_10030_Name": "Fusion DMG RES", "PropertyIndex_10031_Name": "Electro DMG RES", "PropertyIndex_10032_Name": "Aero DMG RES", "PropertyIndex_10033_Name": "Spectro DMG RES", "PropertyIndex_10034_Name": "Havoc DMG RES", "PropertyIndex_10035_Name": "Healing Bonus", "PropertyIndex_10036_Name": "Incoming Healing Bonus", "PropertyIndex_10037_Name": "Physical DMG Reduction", "PropertyIndex_10038_Name": "Glacio DMG Reduction", "PropertyIndex_10039_Name": "Fusion DMG Reduction", "PropertyIndex_10040_Name": "Electro DMG Reduction", "PropertyIndex_10041_Name": "Aero DMG Reduction", "PropertyIndex_10042_Name": "Spectro DMG Reduction", "PropertyIndex_10043_Name": "Havoc DMG Reduction", "PropertyIndex_10059_Name": "Max Resonance Energy", "PropertyIndex_10060_Name": "Resonance Energy", "PropertyIndex_10069_Name": "Max STA", "PropertyIndex_10070_Name": "STA", "PropertyIndex_10078_Name": "Max Vibration Strength", "PropertyIndex_10079_Name": "Max Vibration Strength", "PropertyIndex_10080_Name": "Vibration Strength Recovery Rate", "PropertyIndex_10081_Name": "Vibration Strength Exhaustion", "PropertyIndex_10082_Name": "Vibration Strength Reduction Multiplier", "PropertyIndex_10083_Name": "Vibration Strength Reduction RES Multiplier", "PropertyIndex_10084_Name": "Max Poise", "PropertyIndex_10085_Name": "Poise", "PropertyIndex_10086_Name": "Poise Recovery Rate", "PropertyIndex_10087_Name": "Poise Reduction Multiplier", "PropertyIndex_10088_Name": "Poise Reduction RES Multiplier", "PropertyIndex_10099_Name": "DEF Penetration Rate", "PropertyIndex_10113_Name": "Movement Speed", "PropertyIndex_10114_Name": "Echo Skill DMG Bonus", "PropertyIndex_10115_Name": "Basic Attack Speed", "PropertyIndex_10116_Name": "Heavy Attack Speed", "QuestChapter_1_ChapterNum": "Beginning of a World", "QuestChapter_1_SectionNum": "Act 1", "QuestChapter_1_ChapterName": "Utterance of Marvels", "QuestChapter_2_ChapterNum": "Huanglong I", "QuestChapter_2_SectionNum": "Act I", "QuestChapter_2_ChapterName": "Jinzhou Rising", "QuestChapter_3_ChapterNum": "Huanglong I", "QuestChapter_3_SectionNum": "Act II", "QuestChapter_3_ChapterName": "Jinzhou Rising", "QuestChapter_4_ChapterNum": "Huanglong I", "QuestChapter_4_SectionNum": "Act III", "QuestChapter_4_ChapterName": "Jinzhou Rising", "QuestChapter_5_ChapterNum": "Huanglong I", "QuestChapter_5_SectionNum": "Act IV", "QuestChapter_5_ChapterName": "Jinzhou Rising", "QuestChapter_6_ChapterNum": "Huanglong I", "QuestChapter_6_SectionNum": "Act V", "QuestChapter_6_ChapterName": "Jinzhou Rising", "QuestChapter_7_ChapterNum": "Huanglong I", "QuestChapter_7_SectionNum": "Act VI", "QuestChapter_7_ChapterName": "Jinzhou Rising", "QuestChapter_8_ChapterNum": "test/", "QuestChapter_8_SectionNum": "Act 1", "QuestChapter_8_ChapterName": "Of Wind and Spark", "QuestChapter_999_ChapterNum": "SOL3 Awakening", "QuestChapter_999_SectionNum": "An error occurred. Please contact our Customer Service for assistance", "QuestChapter_999_ChapterName": "An error occurred. Please contact our Customer Service for assistance", "QuestChapter_1001_ChapterNum": "Companion Story", "QuestChapter_1001_SectionNum": "Baizhi", "QuestChapter_1001_ChapterName": "Silent Glacier", "QuestChapter_1002_ChapterNum": "Companion Story", "QuestChapter_1002_SectionNum": "Chixia", "QuestChapter_1002_ChapterName": "Loaded and Chambered", "QuestChapter_1003_ChapterNum": "Companion Story", "QuestChapter_1003_SectionNum": "Yangyang", "QuestChapter_1003_ChapterName": "Until No One Listens", "QuestChapter_1004_ChapterNum": "Companion Story", "QuestChapter_1004_SectionNum": "Jiyan", "QuestChapter_1004_ChapterName": "Daybreak at Last", "QuestChapter_1005_ChapterNum": "Companion Story", "QuestChapter_1005_SectionNum": "Encore", "QuestChapter_1005_ChapterName": "Small Wooly, Big Adventures", "QuestChapter_1006_ChapterNum": "Companion Story", "QuestChapter_1006_SectionNum": "Yinlin", "QuestChapter_1006_ChapterName": "Solitary Path", "QuestChapter_1007_ChapterNum": "Companion Story", "QuestChapter_1007_SectionNum": "Lingyang", "QuestChapter_1007_ChapterName": "Wild Heart's Return", "QuestChapter_1008_ChapterNum": "Companion Story", "QuestChapter_1008_SectionNum": "Camellya", "QuestChapter_1008_ChapterName": "An error occurred. Please contact our Customer Service for assistance", "QuestType_0_QuestTypeName": "Quests", "QuestType_0_MainTypeName": "Quests", "QuestType_1_QuestTypeName": "Main Quests", "QuestType_1_MainTypeName": "Main Quests", "QuestType_2_QuestTypeName": "Side Quests", "QuestType_2_MainTypeName": "Side Quests", "QuestType_3_QuestTypeName": "Companion Stories", "QuestType_3_MainTypeName": "Companion Stories", "QuestType_4_QuestTypeName": "Daily Quest", "QuestType_4_MainTypeName": "Daily Quest", "QuestType_100_QuestTypeName": "Test Task", "QuestType_100_MainTypeName": "Test Task. Main", "QuickChat_1_QuickChatContent": "Hello!", "QuickChat_2_QuickChatContent": "Bye!", "QuickChat_3_QuickChatContent": "Thanks!", "QuickChat_4_QuickChatContent": "Help!", "QuickChat_5_QuickChatContent": "Nice to meet you.", "QuickChat_6_QuickChatContent": "Send another invitation.", "QuickChat_7_QuickChatContent": "Wait a sec. I'm adjusting my lineup.", "QuickChat_8_QuickChatContent": "Let's go for the challenge.", "ReportPlayerInfo_1_Reason": "Ads & Fraud", "ReportPlayerInfo_2_Reason": "Porn & Violence", "ReportPlayerInfo_3_Reason": "Cheating", "ReportPlayerInfo_4_Reason": "Politics", "ReportPlayerInfo_5_Reason": "Other", "ResonantChain_1_NodeName": "Sapphire Skies, \nSoaring Sparrows", "ResonantChain_1_AttributesDescription": "Intro Skill Cerulean Song increases Yangyang's Aero DMG Bonus by an additional {0} for {1}s.", "ResonantChain_2_NodeName": "Nesting Twigs, \nin Beaks They Harrow", "ResonantChain_2_AttributesDescription": "Heavy Attack recovers an additional {0} Resonance Energy for Yangyang when it hits a target, which can be triggered 1 time every {1}s.", "ResonantChain_3_NodeName": "Nature Sings in Symphony", "ResonantChain_3_AttributesDescription": "Resonance Skill DMG Bonus is increased by {0}. The Wind Field's pulling effect on surrounding targets is enhanced, and the pulling range is expanded by {1}.", "ResonantChain_4_NodeIndex": "Resonance 1-4", "ResonantChain_4_NodeName": "Close Your Eyes and Listen in", "ResonantChain_4_AttributesDescription": "Mid-air Attack Feather Release's damage is increased by {0}.", "ResonantChain_5_NodeName": "Winds Whisper in Harmony", "ResonantChain_5_AttributesDescription": "Resonance Liberation Wind Spirals's damage is increased by {0}.", "ResonantChain_6_NodeName": "A Tribute to Life's Sweet Hymn", "ResonantChain_6_AttributesDescription": "After casting Mid-air Attack Feather Release, the ATK of all team members is increased by {0} for {1}s.", "ResonantChain_7_NodeName": "No.1 Hero Play Fan", "ResonantChain_7_AttributesDescription": "Resonance Skill Boom Boom hits will always be Critical Hits.", "ResonantChain_8_NodeIndex": "Resonance 2-4", "ResonantChain_8_NodeName": "Leaping Sparkles", "ResonantChain_8_AttributesDescription": "During Resonance Liberation Blazing Flames, for every {0} target defeated, Chixia recovers {1} Resonance Energy, up to {2} each time.", "ResonantChain_9_NodeName": "Eternal Flames", "ResonantChain_9_AttributesDescription": "Resonance Liberation Blazing Flames deals {1} more DMG to targets whose HP is below {0}.", "ResonantChain_10_NodeName": "Hero’s Ultimate Move", "ResonantChain_10_AttributesDescription": "Resonance Liberation Blazing Flames grants {0} \"Thermobaric Bullets\" and immediately resets the Cooldown of Resonance Skill Whizzing Fight Spirit.", "ResonantChain_11_NodeName": "Triumphant Explosions", "ResonantChain_11_AttributesDescription": "When the Inherent Skill Numbingly Spicy! reaches max stacks, ATK is additionally increased by {0}.", "ResonantChain_12_NodeIndex": "Resonance III-IV", "ResonantChain_12_NodeName": "Easter Egg Performance", "ResonantChain_12_AttributesDescription": "Resonance Skill Boom Boom increases the Basic Attack DMG Bonus of all team members by {0} for {1}s.", "ResonantChain_13_NodeName": "Moment of Emergence", "ResonantChain_13_AttributesDescription": "Outro Skill Blossom grants the next character a continuous Healing effect, recovering HP by {1} of Verina's ATK every {0}s for {2}s.", "ResonantChain_14_NodeName": "Sprouting Reflections", "ResonantChain_14_AttributesDescription": "Resonance Skill Botany Experiment additionally grants {0} [Photosynthetic Energy] and {1} Concerto Energy.", "ResonantChain_15_NodeName": "The Choice to Flourish", "ResonantChain_15_AttributesDescription": "Healing of Resonance Liberation's Photosynthesis Mark is increased by {0}.", "ResonantChain_16_NodeIndex": "Resonance IV-IV", "ResonantChain_16_NodeName": "Blossoming Embrace", "ResonantChain_16_AttributesDescription": "Heavy Attack Starflower Blooms, Mid-Air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish and Outro Skill Blossom increases the Spectro DMG Bonus of all team members by {0} for {1}s.", "ResonantChain_17_NodeName": "Miraculous Blooms", "ResonantChain_17_AttributesDescription": "When Verina heals a team member with HP less than {0}, her Healing is increased by {1}.", "ResonantChain_18_NodeName": "Joyous Harvest", "ResonantChain_18_AttributesDescription": "Heavy Attack Starflower Blooms and Mid-air Attack Starflower Blooms deal {0} more DMG. They will trigger Coordinated Attack {1} time and heal all characters nearby. The damage of this Coordinated Attack and the Healing are equal to those of the Resonance Liberation's Photosynthesis Mark.", "ResonantChain_19_NodeName": "Solitude's Embrace", "ResonantChain_19_AttributesDescription": "Basic Attack V increases Sanhua's Crit. Rate by {0} for {1}s.", "ResonantChain_20_NodeIndex": "Resonance 5-4", "ResonantChain_20_NodeName": "Snowy Clarity", "ResonantChain_20_AttributesDescription": "Heavy Attack Detonate STA cost is reduced by {0}. When Sanhua casts Resonance Skill Eternal Frost, her resistance to interruption is enhanced for {0}s.", "ResonantChain_21_NodeName": "Anomalous Vision", "ResonantChain_21_AttributesDescription": "Sanhua's damage dealt is increased by {1} against targets with HP below {0}.", "ResonantChain_22_NodeName": "Blade Mastery", "ResonantChain_22_AttributesDescription": "Resonance Liberation Glacial Gaze restores {0} Resonance Energy. \r\nDMG of the next Heavy Attack Detonate within {1}s is increased by {2}.", "ResonantChain_23_NodeName": "Unraveling Fate", "ResonantChain_23_AttributesDescription": "Crit. DMG of Forte Circuit Ice Burst is increased by {0}. Ice Creations (Ice Thorn, Ice Prism, and Glacier) will explode even if they are not detonated.", "ResonantChain_24_NodeIndex": "Resonance 6-4", "ResonantChain_24_NodeName": "Daybreak Radiance", "ResonantChain_24_AttributesDescription": "After an Ice Prism or a Glacier is detonated, all team members' ATK is increased by {0} for {1}s, stacking up to {2} times.", "ResonantChain_25_NodeName": "Complex Simplicity", "ResonantChain_25_AttributesDescription": "Resonance Skill Emergency Plan additionally restores {1} Resonance Energy for every {0} \"Concentration\" consumed.", "ResonantChain_26_NodeName": "Silent Tundra", "ResonantChain_26_AttributesDescription": "Resonance Skill Emergency Plan increases Baizhi's Glacio DMG Bonus by {1} and her Healing by {2} if she has {0} \"Concentration\". These effects last for {3}s.", "ResonantChain_27_NodeName": "Veritas Lux Mea", "ResonantChain_27_AttributesDescription": "Intro Skill Overflowing Frost increases Baizhi's Max HP by {0} for {1}s.", "ResonantChain_28_NodeIndex": "Resonance 1-4", "ResonantChain_28_NodeName": "Eternal Verity", "ResonantChain_28_AttributesDescription": "Upon casting Resonance Liberation Momentary Union, Resonance Liberation Remnant Entities gains the following enhancements:\n\n-Remnant Entities can be performed {0} more time(s);\n\n-Healing multiplier of Remnant Entities is increased by {1};\n\n-Remnant Entities deals additional Glacio DMG equal to {2} of Baizhi's Max HP.", "ResonantChain_29_NodeName": "A Wish Answered", "ResonantChain_29_AttributesDescription": "If a team member is knocked out when Baizhi is alive on the team, immediately revive them and restore {0} of their Max HP. This effect can be triggered once every {1} minute(s).", "ResonantChain_30_NodeName": "Seeker's Devotion", "ResonantChain_30_AttributesDescription": "When Euphonia is picked up, increase the Glacio DMG Bonus of all characters nearby by {0} for {1}s.", "ResonantChain_31_NodeName": "Odyssey of Beginnings", "ResonantChain_31_AttributesDescription": "Rover's Crit. Rate is increased by {0} for {1}s when casting Resonance Skill Resonating Slashes or Resonance Skill Resonating Spin.", "ResonantChain_32_NodeIndex": "Resonance 2-4", "ResonantChain_32_NodeName": "Microcosmic Murmurs", "ResonantChain_32_AttributesDescription": "Rover's Spectro DMG Bonus is increased by {0}.", "ResonantChain_33_NodeName": "Visages of Dust", "ResonantChain_33_AttributesDescription": "Rover's Energy Regen is increased by {0}.", "ResonantChain_34_NodeName": "Resonating Lamella", "ResonantChain_34_AttributesDescription": "When casting Resonance Liberation Echoing Resonance, Rover continuously restores HP for all team members: HP equal to {0} of Rover's ATK will be restored every second for {1}s.", "ResonantChain_35_NodeName": "Temporal Virtuoso", "ResonantChain_35_AttributesDescription": "Rover's Resonance Liberation DMG Bonus is increased by {0}.", "ResonantChain_36_NodeIndex": "Resonance 3-4", "ResonantChain_36_NodeName": "Echoes of Wanderlust", "ResonantChain_36_AttributesDescription": "Resonance Skill Resonating Slashes and Resonance Skill Resonating Spin reduces the target's Spectro DMG RES by {0} on hit for {1}s.", "ResonantChain_37_NodeName": "Crimson Heart of Justice", "ResonantChain_37_AttributesDescription": "When Danjin attacks a target with Resonance Skill's Incinerating Will, her ATK is increased by {0} for {1}s, stacking up to {2} times. Danjin loses {3} stacks of this effect each time she takes damage.", "ResonantChain_38_NodeName": "Dusted Mirror", "ResonantChain_38_AttributesDescription": "When Danjin attacks a target with Resonance Skill's Incinerating Will, her damage dealt is increased by {0}.", "ResonantChain_39_NodeName": "Fleeting Blossom", "ResonantChain_39_AttributesDescription": "Resonance Liberation DMG Bonus is increased by {0}.", "ResonantChain_40_NodeIndex": "Resonance 4-4", "ResonantChain_40_NodeName": "Solitary Carnation", "ResonantChain_40_AttributesDescription": "When Danjin has more than {0} \"Ruby Blossom\", her Crit. Rate is increased by {1}.\nThis effect lasts until the end of Heavy Attack: Scatterbloom even after all \"Ruby Blossom\" is consumed when casting Heavy Attack: Chaoscleave.", "ResonantChain_41_NodeName": "Reigning Blade", "ResonantChain_41_AttributesDescription": "Danjin's Havoc DMG Bonus is increased by {0}, and further increased by another {2} when her HP is lower than {1}.", "ResonantChain_42_NodeName": "Bloodied Jade", "ResonantChain_42_AttributesDescription": "Heavy Attack Chaoscleave increases the ATK of all team members by {0} for {1}s.", "ResonantChain_43_NodeName": "Wooly's Fairy Tale", "ResonantChain_43_AttributesDescription": "When Basic Attack hits a target, Encore's Fusion DMG Bonus is increased by {0}, stacking up to {1} time(s) for {2}s.", "ResonantChain_44_NodeIndex": "Resonance 5-4", "ResonantChain_44_NodeName": "Sheep-counting Lullaby", "ResonantChain_44_AttributesDescription": "Encore additionally restores {0} Resonance Energy when casting Basic Attack Woolies Attack or Resonance Skill Energetic Welcome. This can be triggered once every {1}s.", "ResonantChain_45_NodeName": "Fog? The Black Shores!", "ResonantChain_45_AttributesDescription": "The DMG multiplier of Heavy Attack Cloudy Frenzy and Heavy Attack Cosmos Rupture is increased by {0}.", "ResonantChain_46_NodeName": "Adventure? Let’s go!", "ResonantChain_46_AttributesDescription": "Heavy Attack Cosmos Rupture increases the Fusion DMG Bonus of all team members by {0} for {1}s.", "ResonantChain_47_NodeName": "Hero Takes the Stage!", "ResonantChain_47_AttributesDescription": "Resonance Skill DMG Bonus is increased by {0}.", "ResonantChain_48_NodeIndex": "Resonance 6-4", "ResonantChain_48_NodeName": "Woolies Save the World!", "ResonantChain_48_AttributesDescription": "During Resonance Liberation Cosmos Rave, Encore gains {0} stack(s) of \"Lost Lamb\" every time she deals damage, each stack increasing her ATK by {1} for {2}s, stacking up to {3} time(s).", "ResonantChain_49_NodeName": "Essense of Tranquility", "ResonantChain_49_AttributesDescription": "Forte Circuit Power Shift's Shield is increased by {0}.", "ResonantChain_50_NodeName": "Silent Strength", "ResonantChain_50_AttributesDescription": "The Crit. Rate and Crit. DMG of Resonance Liberation Unmovable is increased by {0} and {1}, respectively.", "ResonantChain_51_NodeName": "Keen-eyed Observer", "ResonantChain_51_AttributesDescription": "The duration of Resonance Skill Rocksteady Shield is extended to {0}s.", "ResonantChain_52_NodeIndex": "Resonance 1-4", "ResonantChain_52_NodeName": "Heavylifting Duty", "ResonantChain_52_AttributesDescription": "When Taoqi successfully triggers Heavy Attack Strategic Parry, she restores {0} HP and increases her DEF by {1} for {2}s. This can be triggered once every {3}s.", "ResonantChain_53_NodeName": "Benevolent Guardian", "ResonantChain_53_AttributesDescription": "The damage of Forte Circuit Power Shift is increased by {0}. When Forte Circuit Power Shift hits a target, restore {1} Resonance Energy.", "ResonantChain_54_NodeName": "Defender of Peace", "ResonantChain_54_AttributesDescription": "The damage of Taoqi's Basic Attack and Heavy Attack is increased by {0} while the Shield granted by Resonance Skill Rocksteady Shield holds.", "ResonantChain_55_NodeName": "Solitary Etude", "ResonantChain_55_AttributesDescription": "During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing {0} Resonance Liberation's Marcato hits, dealing Fusion DMG.", "ResonantChain_56_NodeIndex": "Resonance 2-4", "ResonantChain_56_NodeName": "Hypocritical Hymn", "ResonantChain_56_AttributesDescription": "After using the Echo Skill, Mortefi restores an additional {0} Resonance Energy. This can be triggered once every {1} second.", "ResonantChain_57_NodeName": "Flaming Recitativo", "ResonantChain_57_AttributesDescription": "During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by {0}.", "ResonantChain_58_NodeName": "Cathartic Waltz", "ResonantChain_58_AttributesDescription": "The duration of Resonance Liberation Burning Rhapsody is extended by {0}s.", "ResonantChain_59_NodeName": "Funerary Quartet", "ResonantChain_59_AttributesDescription": "When Resonance Skill Passionate Variation or Resonance Skill Fury Fugue hits a target, Coordinated Attacks will be triggered to fire {0} Resonance Liberation's Marcato hit(s), dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by {1}.", "ResonantChain_60_NodeIndex": "Resonance 3-4", "ResonantChain_60_NodeName": "Apoplectic Instrumental", "ResonantChain_60_AttributesDescription": "When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by {0} for {1}s.", "ResonantChain_61_NodeName": "Benevolence", "ResonantChain_61_AttributesDescription": "Resonance Skill Windqueller can be used 1 more time.\r\nWhen casting Resonance Skill Windqueller, the \"Resolve\" cost is decreased by {1}.", "ResonantChain_62_NodeName": "Versatility", "ResonantChain_62_AttributesDescription": "After casting Intro Skill Tactical Strike, Jiyan gains {0} \"Resolve\" and his ATK is increased by {1} for {2}s. This can be triggered once every {3}s.", "ResonantChain_63_NodeName": "Spectation", "ResonantChain_63_AttributesDescription": "When casting Resonance Skill Windqueller, Resonance Liberation Emerald Storm: Prelude, Resonance Skill Emerald Storm: Finale or Intro Skill Tactical Strike, Jiyan's Crit. Rate is increased by {0} and Crit. DMG is increased by {1} for {2}s.", "ResonantChain_64_NodeIndex": "Resonance 4-4", "ResonantChain_64_NodeName": "Prudence", "ResonantChain_64_AttributesDescription": "When casting Resonance Liberation Emerald Storm: Prelude or Resonance Liberation Emerald Storm: Finale, the Heavy Attack DMG Bonus of all team members is increased by {0} for {1}s.", "ResonantChain_65_NodeName": "Resolution", "ResonantChain_65_AttributesDescription": "Outro Skill Discipline gains an additional DMG Multiplier of {0}. \nWhen Jiyan's attacks hit a target, his ATK is increased by {1} for {2}s, stacking up to {3} times; this effect is immediately maxed after he casts Intro Skill Tactical Strike.", "ResonantChain_66_NodeName": "Fortitude", "ResonantChain_66_AttributesDescription": "Every time Heavy Attack, Intro Skill Tactical Strike or Resonance Skill Windqueller is used, Jiyan gains {0} stack(s) of \"Momentum\", stacking up to {1} times.\r\nResonance Liberation Emerald Storm: Finale will consume all \"Momentum\", and each stack consumed increases the DMG multiplier of Resonance Liberation Emerald Storm: Finale by {2}.", "ResonantChain_67_NodeName": "Trickster's Opening Show", "ResonantChain_67_AttributesDescription": "The cooldown of Resonance Skill Shift Trick is reduced by {0}s.", "ResonantChain_68_NodeIndex": "Resonance 5-4", "ResonantChain_68_NodeName": "Mistweaver’s Debut", "ResonantChain_68_AttributesDescription": "\"Mist Avatar\" inherits {0} more HP from Aalto. When Aalto attacks targets taunted by the \"Mist Avatar(s)\", his ATK is increased by {1}.", "ResonantChain_69_NodeName": "Hazey Transition", "ResonantChain_69_AttributesDescription": "When Aalto's Basic Attack or Mid-air Attack passes through the Mist, 2 more bullets will be generated, dealing {0} of the DMG of Basic Attack or Mid-air Attack.", "ResonantChain_70_NodeName": "Blake Bloom for Finale", "ResonantChain_70_AttributesDescription": "The damage of Resonance Skill Mist Bullets is increased by {0}; Aalto receives {1} less DMG in his Forte Circuit Mistcloak Dash state.", "ResonantChain_71_NodeName": "Applause of the Lost", "ResonantChain_71_AttributesDescription": "In the Forte Circuit Mistcloak Dash state, Aalto's Aero DMG Bonus is increased by {0} for {1}s.", "ResonantChain_72_NodeIndex": "Resonance 6-4", "ResonantChain_72_NodeName": "Broker’s Secrets", "ResonantChain_72_AttributesDescription": "Resonance Liberation Flower in the Mist now additionally increases Crit. Rate by {0}. When Aalto's Heavy Attack passes through the \"Gate of Quandary\", the damage dealt is additionally increased by {1}.", "ResonantChain_76_NodeIndex": "Resonance 1-4", "ResonantChain_79_NodeName": "Covert Negotiation", "ResonantChain_79_AttributesDescription": "When Resonance Skill Extermination Order hits a target, it additionally recovers {0} Resonance Energy. This can be triggered once every {1}s.", "ResonantChain_80_NodeIndex": "Resonance 2-4", "ResonantChain_80_NodeName": "Zero-Sum Game", "ResonantChain_80_AttributesDescription": "After Calcharo casts Intro Skill Wanted Criminal or Intro Skill \"Necessary Means\", his Resonance Skill DMG Bonus is increased by {0} for {1}s.", "ResonantChain_81_NodeName": "Iron Fist Diplomacy", "ResonantChain_81_AttributesDescription": "During the Resonance Liberation Deathblade Gear state, Calcharo's Electro DMG Bonus is increased by {0}.", "ResonantChain_82_NodeName": "Dark Alliance", "ResonantChain_82_AttributesDescription": "After casting Outro Skill Shadowy Raid, Electro DMG Bonus of all team members is increased by {0} for {1}s.", "ResonantChain_83_NodeName": "Unconventional Compact", "ResonantChain_83_AttributesDescription": "Intro Skill Wanted Criminal and Intro Skill \"Necessary Means\" deal {0} more DMG.", "ResonantChain_84_NodeIndex": "Resonance 3-4", "ResonantChain_84_NodeName": "The Ultimatum", "ResonantChain_84_AttributesDescription": "When casting Resonance Liberation \"Death Messenger\", Calcharo will summon {0} Phantoms to perform Coordinated Attacks. Each Phantom deals Electro DMG equal to {1} of Calcharo's ATK, which is considered Resonance Liberation DMG.", "ResonantChain_85_NodeName": "Morality's Crossroads", "ResonantChain_85_AttributesDescription": "Resonance Skill Magnetic Roar and Lightning Execution deal {0} more DMG.", "ResonantChain_86_NodeName": "Ensnarled by Rapport", "ResonantChain_86_AttributesDescription": "Resonance Skill Electromagnetic Blast recovers an additional {1} \"Judgement Point(s)\" and {2} Resonance Energy on hit.", "ResonantChain_87_NodeName": "Unyielding Verdict", "ResonantChain_87_AttributesDescription": "Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.", "ResonantChain_88_NodeIndex": "Resonance 4-4", "ResonantChain_88_NodeName": "Steadfast Conviction", "ResonantChain_88_AttributesDescription": "When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by {0} for {1}s.", "ResonantChain_89_NodeName": "Resounding Will", "ResonantChain_89_AttributesDescription": "Resonance Liberation Thundering Wrath deals {0} extra DMG to targets with Forte Circuit's Sinner's Mark or Punishment Mark.", "ResonantChain_90_NodeName": "Pursuit of Justice", "ResonantChain_90_AttributesDescription": "In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.", "ResonantChain_91_NodeName": "Steaming Cup of Justice", "ResonantChain_91_AttributesDescription": "When Yuanwu is in Forte Circuit's Lightning Infused state, his Basic Attack Speed is increased by {0}, and his Heavy Attack Speed is increased by {1}.", "ResonantChain_92_NodeIndex": "Resonance 5-4", "ResonantChain_92_NodeName": "Fierce Heart, Serene Mind", "ResonantChain_92_AttributesDescription": "Intro Skill Thunder Bombardment additionally recovers {0} Resonance Energy for Yuanwu.", "ResonantChain_93_NodeName": "Upholder of Integrity", "ResonantChain_93_AttributesDescription": "When the Coordinated Attacks of Resonance Skill's Thunder Wedge hits a target, the damage is additionally increased by {0} of Yuanwu's DEF.", "ResonantChain_94_NodeName": "Retributive Knuckles", "ResonantChain_94_AttributesDescription": "When casting Resonance Liberation Blazing Might, the on-field character will gain a Shield equal to {0} of Yuanwu's DEF for {1}s.", "ResonantChain_95_NodeName": "Neighborhood Protector", "ResonantChain_95_AttributesDescription": "When Resonance Skill Thunder Wedge is on the field, Yuanwu's Resonance Liberation DMG Bonus is increased by {0}.", "ResonantChain_96_NodeIndex": "Resonance 6-4", "ResonantChain_96_NodeName": "Defender of All Realms", "ResonantChain_96_AttributesDescription": "All team members nearby within the range of Resonance Skill Thunder Wedge will gain a {0} DEF increase, lasting {1}s.", "ResonantChain_97_NodeName": "Lion of Light, Blessings Abound", "ResonantChain_97_AttributesDescription": "During Resonance Liberation Lion's Vigor, Lingyang's Anti-Interruption is enhanced.", "ResonantChain_98_NodeName": "Dominant and Fierce, \nPower Unbound", "ResonantChain_98_AttributesDescription": "Intro Skill Lion Awakens additionally recovers {0} Resonance Energy for Lingyang, triggered once every {1}s.", "ResonantChain_99_NodeName": "Jaw-Dropping Feats, \nLoud and Wide", "ResonantChain_99_AttributesDescription": "During Resonance Liberation Lion's Vigor, Lingyang's Basic Attack DMG Bonus is increased by {0}, and Resonance Skill DMG Bonus increased by {1}.", "ResonantChain_100_NodeIndex": "Resonance 1-4", "ResonantChain_100_NodeName": "Immortals Bow, \nin Reverence Flawed", "ResonantChain_100_AttributesDescription": "Outro Skill Frosty Marks increases the Glacio DMG Bonus of all team members by {0} for {1}s.", "ResonantChain_101_NodeName": "Seven Stars Shine, \nStepped upon High", "ResonantChain_101_AttributesDescription": "Resonance Liberation Strive: Lion's Vigor additionally deals Glacio DMG equal to {0} of Lingyang's ATK.", "ResonantChain_102_NodeName": "Demons Tremble, \nDivine Power Nigh", "ResonantChain_102_AttributesDescription": "In the Forte Circuit Striding Lion state, during the first {0}s after every Resonance Skill Mountain Roamer, the Basic Attack DMG Bonus for Lingyang's next Basic Attack is increased by {1}.", "ResonantChain_103_NodeName": "Cryptic Insight", "ResonantChain_103_AttributesDescription": "Resonance Skill DMG Bonus is increased by {0}.", "ResonantChain_104_NodeIndex": "Resonance II-IV", "ResonantChain_104_NodeName": "Waning Crescent", "ResonantChain_104_AttributesDescription": "Reset Resonance Skill's Cooldown when Rover enters the Dark Surge state by casting Heavy Attack Devastation.", "ResonantChain_105_NodeName": "Surging Resonance", "ResonantChain_105_AttributesDescription": "In the Dark Surge state, Basic Attack 5 restores HP equal to {0} of total HP lost on hit.", "ResonantChain_106_NodeName": "Annihilated Silence", "ResonantChain_106_AttributesDescription": "Heavy Attack Devastation and Resonance Liberation Deadening Abyss reduces enemy Havoc RES by {0} for {1}s on hit.", "ResonantChain_107_NodeName": "Aeon Symphony", "ResonantChain_107_AttributesDescription": "In the Dark Surge state, Basic Attack 5 deals an additional Havoc DMG equal to {0} of Basic Attack 5 DMG.", "ResonantChain_108_NodeIndex": "Resonance III-4", "ResonantChain_108_NodeName": "Ebbing Undercurrent", "ResonantChain_108_AttributesDescription": "In the Dark Surge state, Rover's Crit. Rate is increased by {0}.", "ResonantChain_109_NodeName": "Verdant Branchlet", "ResonantChain_109_AttributesDescription": "After casting Intro Skill Essence of Tao, Jianxin gains {0} extra \"Chi\" from Basic Attacks for {1}s.", "ResonantChain_110_NodeName": "Tao Seeker's Journey", "ResonantChain_110_AttributesDescription": "Resonance Skill Calming Air can be used 1 more time.", "ResonantChain_111_NodeName": "Principles of Wuwei", "ResonantChain_111_AttributesDescription": "After staying in the Parry Stance of Resonance Skill Calming Air for {0}s, Resonance Skill Chi Counter becomes immediately available.", "ResonantChain_112_NodeIndex": "Resonance IV-4", "ResonantChain_112_NodeName": "Multitide Reflection", "ResonantChain_112_AttributesDescription": "When performing Forte Circuit Heavy Attack: Primordial Chi Spiral, Jianxin's Resonance Liberation Purification Force Field DMG is increased by {0} for {1}s.", "ResonantChain_113_NodeName": "Mirroring Introspection", "ResonantChain_113_AttributesDescription": "The range of Resonance Liberation Purification Force Field is increased by {0}.", "ResonantChain_114_NodeName": "Truth from Within", "ResonantChain_114_AttributesDescription": "During Forte Circuit Heavy Attack: Primordial Qi Spiral, if Jianxin performs Pushing Punch, enhanced Resonance Skill Special Chi Counter can be used {1} time(s) in {0}s. Special Chi Counter: Deals Aero DMG equal to {2} of Jianxin's ATK, considered as Heavy Attack DMG. Obtain a Zhoutian Progress 4 Shield (Benefits from Inherent Skill Reflection's bonus effect.)", "ResonantChain_116_NodeIndex": "Resonance V-IV", "ResonantChain_120_NodeIndex": "Resonance VI-IV", "ResonantChain_124_NodeIndex": "Resonance I-IV", "ResonantChain_128_NodeIndex": "Resonance II-IV", "ResonantChain_132_NodeIndex": "Resonance III-IV", "ResonantChain_136_NodeIndex": "Resonance IV-IV", "ResonantChain_140_NodeIndex": "Resonance V-IV", "ResonantChain_144_NodeIndex": "Resonance VI-IV", "ResonantChain_148_NodeIndex": "Resonance I-IV", "ResonantChain_152_NodeIndex": "Resonance II-IV", "ResonantChain_156_NodeIndex": "Resonance III-IV", "ResonantChain_160_NodeIndex": "Resonance IV-IV", "ResonantChain_164_NodeIndex": "Resonance V-IV", "ResonantChain_168_NodeIndex": "Resonance VI-IV", "ResonantChain_172_NodeIndex": "Resonance I-IV", "ResonantChain_176_NodeIndex": "Resonance II-IV", "ResonantChain_180_NodeIndex": "Resonance III-IV", "ResonantChain_184_NodeIndex": "Resonance IV-IV", "ResonantChain_188_NodeIndex": "Resonance V-IV", "ResonantChain_192_NodeIndex": "Resonance VI-IV", "ResonantChain_196_NodeIndex": "Resonance I-IV", "ResonantChain_200_NodeIndex": "Resonance 2-4", "ResonantChain_204_NodeIndex": "Resonance 3-4", "ResonantChain_208_NodeIndex": "Resonance 4-4", "ResonantChain_212_NodeIndex": "Resonance 5-4", "ResonantChain_216_NodeIndex": "Resonance 6-4", "ResonantChain_220_NodeIndex": "Resonance 1-4", "ResonantChain_224_NodeIndex": "Resonance 2-4", "ResonantChain_228_NodeIndex": "Resonance 3-4", "ResonantChain_232_NodeIndex": "Resonance 4-4", "ResonantChain_236_NodeIndex": "Resonance 5-4", "ResonantChain_240_NodeIndex": "Resonance 6-4", "ResonantChain_244_NodeIndex": "Resonance 1-4", "ResonantChain_248_NodeIndex": "Resonance 2-4", "ResonantChain_252_NodeIndex": "Resonance 3-4", "ResonantChain_256_NodeIndex": "Resonance 4-4", "ResonantChain_260_NodeIndex": "Resonance 5-4", "ResonantChain_264_NodeIndex": "Resonance 6-4", "ResonantChain_268_NodeIndex": "Resonance 1-4", "ResonantChain_272_NodeIndex": "Resonance 2-4", "ResonantChain_276_NodeIndex": "Resonance 3-4", "ResonantChain_280_NodeIndex": "Resonance 4-4", "ResonantChain_284_NodeIndex": "Resonance 5-4", "ResonantChain_288_NodeIndex": "Resonance 6-4", "ResonantChain_292_NodeIndex": "Resonance 1-4", "ResonantChain_296_NodeIndex": "Resonance 2-4", "ResonantChain_300_NodeIndex": "Resonance 3-4", "ResonantChain_304_NodeIndex": "Resonance 4-4", "ResonantChain_308_NodeIndex": "Resonance 5-4", "ResonantChain_312_NodeIndex": "Resonance 6-4", "ResonantChain_316_NodeIndex": "Resonance 1-4", "ResonantChain_320_NodeIndex": "Resonance 2-4", "ResonantChain_324_NodeIndex": "Resonance 3-4", "ResonantChain_328_NodeIndex": "Resonance 4-4", "ResonantChain_332_NodeIndex": "Resonance 5-4", "ResonantChain_336_NodeIndex": "Resonance 6-4", "ResonantChain_340_NodeIndex": "Resonance 1-4", "ResonantChain_344_NodeIndex": "Resonance 2-4", "ResonantChain_348_NodeIndex": "Resonance 3-4", "ResonantChain_352_NodeIndex": "Resonance 4-4", "ResonantChain_356_NodeIndex": "Resonance 5-4", "ResonantChain_360_NodeIndex": "Resonance 6-4", "ResonantChain_364_NodeIndex": "Resonance 1-4", "ResonantChain_368_NodeIndex": "Resonance 2-4", "ResonantChain_372_NodeIndex": "Resonance 3-4", "ResonantChain_376_NodeIndex": "Resonance 4-4", "ResonantChain_380_NodeIndex": "Resonance 5-4", "ResonantChain_384_NodeIndex": "Resonance 6-4", "ResonantChain_388_NodeIndex": "Resonance 1-4", "ResonantChain_392_NodeIndex": "Resonance 2-4", "ResonantChain_396_NodeIndex": "Resonance 3-4", "ResonantChain_400_NodeIndex": "Resonance 4-4", "ResonantChain_404_NodeIndex": "Resonance 5-4", "ResonantChain_408_NodeIndex": "Resonance 6-4", "Revive_1_ReviveTitle": "Defeated", "Revive_1_ReviveContent": "Your energy fades... be more cautious next time.", "Revive_2_ReviveTitle": "Defeated", "Revive_2_ReviveContent": "Your energy fades... be more cautious next time.", "Revive_4_ReviveTitle": "Defeated", "Revive_4_ReviveContent": "Your energy fades... be more cautious next time.", "Revive_7_ReviveTitle": "Defeated", "Revive_7_ReviveContent": "Your energy fades... be more cautious next time.", "Revive_8_ReviveTitle": "Defeated", "Revive_8_ReviveContent": "Your energy fades... be more cautious next time.", "Revive_3100001_ReviveTitle": "Defeated", "Revive_3100001_ReviveContent": "Your energy fades... be more cautious next time.", "RoleDescription_1_Description": "Chixia is a spirited young Patroller who lights up the streets of Jinzhou. She's always ready to be the hero someone needs.", "RoleDescription_2_Description": "Yangyang is an Outrider of the Midnight Rangers. Once sheltered, now a fighter. She soars with the wind to protect others, like a skylark in flight.", "RoleDescription_3_Description": "Baizhi is a researcher in Remnant Ecoacoustics. Baizhi's once unfulfilled wish has now manifested as her loyal companion. The Remnant Creature You'tan is her source of healing powers, and a lifelong research focus.", "RoleInfluence_0_Title": "All", "RoleInfluence_1_Title": "Huanglong", "RoleInfluence_2_Title": "The Black Shores", "RoleInfo_1402_Name": "Yangyang", "RoleInfo_1402_NickName": "Breath of Winds", "RoleInfo_1402_CharacterVoice": "TBA", "RoleInfo_1202_Name": "Chixia", "RoleInfo_1202_NickName": "Gallant Blaze", "RoleInfo_1202_CharacterVoice": "TBA", "RoleInfo_1503_Name": "Verina", "RoleInfo_1503_NickName": "Nature Calling", "RoleInfo_1503_CharacterVoice": "TBA", "RoleInfo_1501_Name": "Rover-Spectro", "RoleInfo_1501_NickName": "Vessel of Sounds", "RoleInfo_1501_CharacterVoice": "TBA", "RoleInfo_1102_Name": "Sanhua", "RoleInfo_1102_NickName": "Snow Waltz", "RoleInfo_1102_CharacterVoice": "TBA", "RoleInfo_1601_Name": "Taoqi", "RoleInfo_1601_NickName": "Power of Xuanwu", "RoleInfo_1601_CharacterVoice": "TBA", "RoleInfo_1502_Name": "Rover-Spectro", "RoleInfo_1502_NickName": "Vessel of Sounds", "RoleInfo_1502_CharacterVoice": "TBA", "RoleInfo_1103_Name": "Baizhi", "RoleInfo_1103_NickName": "Healing You'tan", "RoleInfo_1103_CharacterVoice": "TBA", "RoleInfo_1203_Name": "Encore", "RoleInfo_1203_NickName": "Wooly-Counting Game", "RoleInfo_1203_CharacterVoice": "TBA", "RoleInfo_1602_Name": "Danjin", "RoleInfo_1602_NickName": "Scarlet Shade", "RoleInfo_1602_CharacterVoice": "TBA", "RoleInfo_1403_Name": "Aalto", "RoleInfo_1403_NickName": "Mistcloak Strike", "RoleInfo_1403_CharacterVoice": "TBA", "RoleInfo_1404_Name": "Jiyan", "RoleInfo_1404_NickName": "Windborne Rider", "RoleInfo_1404_CharacterVoice": "TBA", "RoleInfo_1204_Name": "Mortefi", "RoleInfo_1204_NickName": "Dragon's Breath", "RoleInfo_1204_CharacterVoice": "TBA", "RoleInfo_1603_Name": "Camellya", "RoleInfo_1603_NickName": "Camellya", "RoleInfo_1603_CharacterVoice": "TBA", "RoleInfo_1301_Name": "Calcharo", "RoleInfo_1301_NickName": "Calcharo", "RoleInfo_1301_CharacterVoice": "TBA", "RoleInfo_1302_Name": "Yinlin", "RoleInfo_1302_NickName": "Lightning of Execution", "RoleInfo_1302_CharacterVoice": "TBA", "RoleInfo_1104_Name": "Lingyang", "RoleInfo_1104_NickName": "White Tiger", "RoleInfo_1104_CharacterVoice": "TBA", "RoleInfo_1303_Name": "Yuanwu", "RoleInfo_1303_NickName": "Fist of Thunder", "RoleInfo_1303_CharacterVoice": "TBA", "RoleInfo_1604_Name": "Rover-Havoc", "RoleInfo_1604_NickName": "Vessel of Sounds", "RoleInfo_1604_CharacterVoice": "TBA", "RoleInfo_1605_Name": "Rover-Havoc", "RoleInfo_1605_NickName": "Vessel of Sounds", "RoleInfo_1605_CharacterVoice": "TBA", "RoleInfo_1504_Name": "Male Rover-Electro", "RoleInfo_1504_NickName": "Male Rover-Electro", "RoleInfo_1504_CharacterVoice": "TBA", "RoleInfo_1505_Name": "Shorekeeper", "RoleInfo_1505_NickName": "Shorekeeper", "RoleInfo_1505_CharacterVoice": "TBA", "RoleInfo_5001_Name": "Cruisewing", "RoleInfo_5001_NickName": "Echo Character-Cruisewing", "RoleInfo_5001_Introduction": "A member of the Midnight Rangers who can sense messages in the wind.\nIn order to protect the goodness that he recognizes, he is also aware of the need to turn tenderness into sharp edges.", "RoleInfo_5001_CharacterVoice": "TBA", "RoleInfo_5002_Name": "Zapstring", "RoleInfo_5002_NickName": "Echo Character-Zapstring", "RoleInfo_5002_Introduction": "A member of the Midnight Rangers who can sense messages in the wind.\nIn order to protect the goodness that he recognizes, he is also aware of the need to turn tenderness into sharp edges.", "RoleInfo_5002_CharacterVoice": "TBA", "RoleInfo_5003_Name": "Excarat", "RoleInfo_5003_NickName": "Echo Character-Excarat", "RoleInfo_5003_Introduction": "A member of the Midnight Rangers who can sense messages in the wind.\nIn order to protect the goodness that he recognizes, he is also aware of the need to turn tenderness into sharp edges.", "RoleInfo_5003_CharacterVoice": "TBA", "RoleInfo_5004_Name": "Stonewall Bracer", "RoleInfo_5004_NickName": "Echo Character-Stonewall bracer", "RoleInfo_5004_Introduction": "A member of the Midnight Rangers who can sense messages in the wind.\nIn order to protect the goodness that he recognizes, he is also aware of the need to turn tenderness into sharp edges.", "RoleInfo_5004_CharacterVoice": "TBA", "RoleInfo_5005_Name": "Jué", "RoleInfo_5005_NickName": "Echo Character-Gulpuff", "RoleInfo_5005_Introduction": "A member of the Midnight Rangers who can sense messages in the wind.\nIn order to protect the goodness that he recognizes, he is also aware of the need to turn tenderness into sharp edges.", "RoleInfo_5005_CharacterVoice": "TBA", "RoleInfo_5006_Name": "Gulpuff", "RoleInfo_5006_NickName": "Echo Character-Gulpuff", "RoleInfo_5006_Introduction": "A member of the Midnight Rangers who can sense messages in the wind.\nIn order to protect the goodness that he believes in, he has the sense to turn his gentleness into a sharp blade.", "RoleInfo_5006_CharacterVoice": "TBA", "RoleInfo_5007_Name": "Crownless", "RoleInfo_5007_NickName": "Echo Character-Crownless", "RoleInfo_5007_Introduction": "Echo: Crownless", "RoleInfo_5007_CharacterVoice": "TBA", "RoleInfo_5101_Name": "Phrolova", "RoleInfo_5101_NickName": "Snow Waltz", "RoleInfo_5101_Introduction": "The Dragon Lord's close guard is as clear and cold as ice and snow.\nIn her eyes, everything in the world twists and turns into strange shapes, with only a few maintaining a normal and pure reality.", "RoleInfo_5101_CharacterVoice": "TBA", "RoleInfo_5102_Name": "Jinhsi", "RoleInfo_5102_NickName": "Snow Waltz", "RoleInfo_5102_Introduction": "The Dragon Lord's close guard is as clear and cold as ice and snow.\nIn her eyes, everything in the world twists and turns into strange shapes, with only a few maintaining a normal and pure reality.", "RoleInfo_5102_CharacterVoice": "TBA", "RoleInfo_5103_Name": "The Shorekeeper", "RoleInfo_5103_NickName": "Snow Waltz", "RoleInfo_5103_Introduction": "The Dragon Lord's close guard is as clear and cold as ice and snow.\nIn her eyes, everything in the world twists and turns into strange shapes, with only a few maintaining a normal and pure reality.", "RoleInfo_5103_CharacterVoice": "TBA", "RoleInfo_9990_Name": "Female Rover for Finishing Attack", "RoleInfo_9990_NickName": "Female Rover for Finishing Attack", "RoleInfo_9990_Introduction": "Execution fRover", "RoleInfo_9990_CharacterVoice": "TBA", "RoleInfo_9991_Name": "Male Rover for Finishing Attack", "RoleInfo_9991_NickName": "Male Rover for Finishing Attack", "RoleInfo_9991_Introduction": "Execution mRover", "RoleInfo_9991_CharacterVoice": "TBA", "RoleQualityInfo_3_Name": "R", "RoleQualityInfo_4_Name": "SR", "RoleQualityInfo_5_Name": "SSR", "RoleQuest_1_QuestName": "Silent Icefield", "RoleQuest_2_QuestName": "YangyangCharacter mission", "RoleQuest_3_QuestName": "ChixiaCharacter mission", "RoleQuest_101_QuestName": "EncoreCharacter task", "RoleQuest_102_QuestName": "JiyanCharacter mission", "RoleQuest_103_QuestName": "YinlinCharacter mission", "RoleQuest_104_QuestName": "LingyangCharacter mission", "RoleSkillTreeInfo_12_Title": "Windborne Rider", "RoleSkillTreeInfo_13_Description": "Mortefi will coalesce his uncontrollable rage into flames that pour from his fingertips.\nThe Red Dragon will descend in a fury that will burn everything.", "ShopInfo_101_ShopName": "Weapon Shop", "ShopInfo_103_ShopName": "Shifang Pharmacy", "ShopInfo_104_ShopName": "Souvenir Store", "ShopInfo_106_ShopName": "Waveplates Exchange", "ShopInfo_107_ShopName": "Mahe's Grocery", "ShopInfo_108_ShopName": "Panhua's Restaurant", "SilentAreaDetection_30010001_AttributesDescriptionLock": "Tacet Field of moderate risks. Rather widespread across various regions.", "SilentAreaDetection_30010001_AttributesDescriptionUnlock": "Tacet Field with moderate risks. Various TDs lurk within, posing certain danger levels. Base on existing data, Rover has 99.6% chance to clear the Field unscathed. Yet heed to the Huanglong saying: \"Caution leads to perfection.\"", "SilentAreaDetection_30010009_AttributesDescriptionLock": "Tacet Field of moderate risks. Rather widespread across various regions.", "SilentAreaDetection_30010009_AttributesDescriptionUnlock": "A moderately dangerous Tacet Field. Various TDs lurking within pose a certain threat to anyone daring to challenge. Although Rover has a 99.6% chance to clear the Field unscathed based on existing data, do pay heed to the Huanglong saying: \"Caution leads to perfection.\"", "SilentAreaDetection_30010010_AttributesDescriptionLock": "Tacet Field of moderate risks. Rather widespread across various regions.", "SilentAreaDetection_30010010_AttributesDescriptionUnlock": "A moderately dangerous Tacet Field. Various TDs lurking within pose a certain threat to anyone daring to challenge. Although Rover has a 99.6% chance to clear the Field unscathed based on existing data, do pay heed to the Huanglong saying: \"Caution leads to perfection.\"", "SilentAreaDetection_30010011_AttributesDescriptionLock": "Tacet Field of moderate risks. Rather widespread across various regions.", "SilentAreaDetection_30010011_AttributesDescriptionUnlock": "A moderately dangerous Tacet Field. Various TDs lurking within pose a certain threat to anyone daring to challenge. Although Rover has a 99.6% chance to clear the Field unscathed based on existing data, do pay heed to the Huanglong saying: \"Caution leads to perfection.\"", "SilentAreaDetection_30010012_AttributesDescriptionLock": "Tacet Field of moderate risks. Rather widespread across various regions.", "SilentAreaDetection_30010012_AttributesDescriptionUnlock": "A moderately dangerous Tacet Field. Various TDs lurking within pose a certain threat to anyone daring to challenge. Although Rover has a 99.6% chance to clear the Field unscathed based on existing data, do pay heed to the Huanglong saying: \"Caution leads to perfection.\"", "SilentAreaDetection_30010013_AttributesDescriptionLock": "Tacet Field of moderate risks. Rather widespread across various regions.", "SilentAreaDetection_30010013_AttributesDescriptionUnlock": "A moderately dangerous Tacet Field. Various TDs lurking within pose a certain threat to anyone daring to challenge. Although Rover has a 99.6% chance to clear the Field unscathed based on existing data, do pay heed to the Huanglong saying: \"Caution leads to perfection.\"", "SilentAreaDetection_30010014_Name": "7号无音区", "SilentAreaDetection_30010014_AttributesDescriptionLock": "Tacet Field of moderate risks. Rather widespread across various regions.", "SilentAreaDetection_30010014_AttributesDescriptionUnlock": "A moderately dangerous Tacet Field. Various TDs lurking within pose a certain threat to anyone daring to challenge. Although Rover has a 99.6% chance to clear the Field unscathed based on existing data, do pay heed to the Huanglong saying: \"Caution leads to perfection.\"", "SilentAreaDetection_30010015_Name": "8号无音区", "SilentAreaDetection_30010015_AttributesDescriptionLock": "Tacet Field of moderate risks. Rather widespread across various regions.", "SilentAreaDetection_30010015_AttributesDescriptionUnlock": "A moderately dangerous Tacet Field. Various TDs lurking within pose a certain threat to anyone daring to challenge. Although Rover has a 99.6% chance to clear the Field unscathed based on existing data, do pay heed to the Huanglong saying: \"Caution leads to perfection.\"", "SilentAreaDetection_30010016_AttributesDescriptionLock": "Tacet Field of moderate risks. Rather widespread across various regions.", "SilentAreaDetection_30010016_AttributesDescriptionUnlock": "A moderately dangerous Tacet Field. Various TDs lurking within pose a certain threat to anyone daring to challenge. Although Rover has a 99.6% chance to clear the Field unscathed based on existing data, do pay heed to the Huanglong saying: \"Caution leads to perfection.\"", "SilentAreaDetection_30010002_Name": "Thundering Mephis", "SilentAreaDetection_30010002_AttributesDescriptionLock": "A powerful Tacet Discord that appears in the Tacet Field of Desorock Highlands and is capable of using the power of the Electro.", "SilentAreaDetection_30010002_AttributesDescriptionUnlock": "\"Electro\"\nThis enemy has higher RES to Electro DMG. \n\nThe Tacet Field where Thundering Mephis resides. This area has high levels of Electro energy due to its influence. Therefore, be mindful of static electricity and, well, your hair when fighting there.", "SilentAreaDetection_30010003_Name": "Inferno Rider", "SilentAreaDetection_30010003_AttributesDescriptionLock": "This Tacet Field, situated to the west of the Port City of Guixu, presents a significant hazard due to its high-risk nature and abnormal oscillation of Fusion energy. The failure of its initial investigation resulted in unknown detailed information.", "SilentAreaDetection_30010003_AttributesDescriptionUnlock": "\"Fusion\"\nThis enemy has higher RES to Fusion DMG.\n\nThe Tacet Field where Inferno Rider resides. This Tacet Field is home to a huge Incinero Petals colony, one of the main sources of Fusion energy in the area. It interferes with not only sensors but also Resonators' mental health, causing hallucinations. You are advised to be equipped with protective gear before entering.", "SilentAreaDetection_30010004_Name": "Crownless", "SilentAreaDetection_30010004_AttributesDescriptionLock": "A Tacet Discord observed in the Central Plains, there has been only sighting report for this TD, that of which from the Rover. There is no detailed record of its full appearance, and it is judged to be extremely dangerous according to its energy level.", "SilentAreaDetection_30010004_AttributesDescriptionUnlock": "[Havoc]\nThis enemy has higher RES to Havoc DMG.\n\nThe Tacet Field where Crownless - Avatar resides. An extremely high concentration of Wutheron with unstable activity is detected here. It is presumed to be a result of the paradoxical properties displayed by the TD itself. Avoidance of the area's proximity is highly advised. If necessary, evacuate immediately to the nearest Resonance Beacon.", "SkillCondition_1_Description": "Activate the prerequisite node to unlock", "SkillCondition_2_Description": "Unlocks when the prerequisite skill reaches Lv.1", "SkillCondition_3_Description": "Unlock when the prerequisite skill reaches Rank 2", "SkillCondition_4_Description": "Unlock when the prerequisite skill reaches Rank 2", "SkillCondition_5_Description": "Unlocks when the prerequisite skill reaches Lv.1", "SkillCondition_6_Description": "Unlock when the prerequisite skill reaches Rank 2", "SkillDescription_1402001_AttributeName": "Stage 1 DMG", "SkillDescription_1402002_AttributeName": "Stage 2 DMG", "SkillDescription_1402003_AttributeName": "Stage 3 DMG", "SkillDescription_1402004_AttributeName": "Stage 4 DMG", "SkillDescription_1402005_AttributeName": "Heavy Attack DMG", "SkillDescription_1402006_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1402007_AttributeName": "Mid-air Attack DMG", "SkillDescription_1402008_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1402009_AttributeName": "Zephyr Song Damage", "SkillDescription_1402010_AttributeName": "Dodge Counter DMG", "SkillDescription_1402011_AttributeName": "Skill DMG", "SkillDescription_1402011_Description": "{0}s", "SkillDescription_1402012_AttributeName": "Cooldown", "SkillDescription_1402013_AttributeName": "Concerto Regen", "SkillDescription_1402014_AttributeName": "Skill DMG", "SkillDescription_1402015_AttributeName": "Juggle Damage", "SkillDescription_1402015_Description": "{0}s", "SkillDescription_1402016_AttributeName": "Cooldown", "SkillDescription_1402017_AttributeName": "Concerto Regen", "SkillDescription_1402018_AttributeName": "Resonance Cost", "SkillDescription_1402019_AttributeName": "Skill DMG", "SkillDescription_1402020_AttributeName": "Concerto Regen", "SkillDescription_1402021_AttributeName": "Stormy Strike Damage", "SkillDescription_1402022_AttributeName": "Feather Release Damage", "SkillDescription_900001_AttributeName": "Stage 1 DMG", "SkillDescription_900002_AttributeName": "Stage 2 DMG", "SkillDescription_900003_AttributeName": "Stage 3 DMG", "SkillDescription_900004_AttributeName": "Stage 4 DMG", "SkillDescription_900005_AttributeName": "Heavy Attack DMG", "SkillDescription_900006_AttributeName": "Full Charge Heavy Attack DMG", "SkillDescription_900007_AttributeName": "Mid-air Attack DMG", "SkillDescription_900008_AttributeName": "Dodge Counter DMG", "SkillDescription_900009_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_900010_AttributeName": "Skill DMG", "SkillDescription_900011_AttributeName": "Cooldown", "SkillDescription_900011_Description": "{0}s", "SkillDescription_900012_AttributeName": "Thermobaric Bullets Gained", "SkillDescription_900013_AttributeName": "Concerto Regen", "SkillDescription_900014_AttributeName": "Skill DMG", "SkillDescription_900015_AttributeName": "Thermobaric Bullets Gained", "SkillDescription_900016_AttributeName": "Cooldown", "SkillDescription_900016_Description": "{0}s", "SkillDescription_900017_AttributeName": "Resonance Cost", "SkillDescription_900018_AttributeName": "Concerto Regen", "SkillDescription_900019_AttributeName": "Thermobaric Bullets Damage", "SkillDescription_900020_AttributeName": "Boom Boom Damage", "SkillDescription_900021_AttributeName": "Thermobaric Bullet Concerto Regen", "SkillDescription_900022_AttributeName": "DAKA DAKA! Concerto Regen", "SkillDescription_900023_AttributeName": "Skill DMG", "SkillDescription_900024_AttributeName": "Thermobaric Bullets Gained", "SkillDescription_900025_AttributeName": "Concerto Regen", "SkillDescription_1700001_AttributeName": "Stage 1 DMG", "SkillDescription_1700002_AttributeName": "Stage 2 DMG", "SkillDescription_1700003_AttributeName": "Stage 3 DMG", "SkillDescription_1700004_AttributeName": "Stage 4 DMG", "SkillDescription_1700005_AttributeName": "Stage 5 DMG", "SkillDescription_1700007_AttributeName": "Heavy Attack DMG", "SkillDescription_1700008_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1700009_AttributeName": "Mid-air Attack Stage 1 DMG", "SkillDescription_1700010_AttributeName": "Mid-air Attack Stage 2 DMG", "SkillDescription_1700011_AttributeName": "Mid-air Attack Stage 3 DMG", "SkillDescription_1700012_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1700013_AttributeName": "Mid-air Heavy Attack DMG", "SkillDescription_1700014_AttributeName": "Mid-air Heavy Attack STA Cost", "SkillDescription_1700015_AttributeName": "Dodge Counter DMG", "SkillDescription_1700016_AttributeName": "Skill DMG", "SkillDescription_1700017_AttributeName": "Cooldown", "SkillDescription_1700017_Description": "{0}s", "SkillDescription_1700018_AttributeName": "Skill DMG", "SkillDescription_1700019_AttributeName": "Arboreal Flourish Healing", "SkillDescription_1700019_Description": "{0} ATK", "SkillDescription_1700020_AttributeName": "Coordinated Attack DMG", "SkillDescription_1700021_AttributeName": "Coordinated Attack Healing", "SkillDescription_1700021_Description": "{0} ATK", "SkillDescription_1700022_AttributeName": "Photosynthesis Mark Duration", "SkillDescription_1700022_Description": "{0}s", "SkillDescription_1700023_AttributeName": "Cooldown", "SkillDescription_1700023_Description": "{0}s", "SkillDescription_1700024_AttributeName": "Resonance Cost", "SkillDescription_1700025_AttributeName": "Skill DMG", "SkillDescription_1700026_AttributeName": "Heavy Attack: Starflower Blooms Damage", "SkillDescription_1700027_AttributeName": "Starflower Blooms Healing", "SkillDescription_1700027_Description": "{0} ATK", "SkillDescription_2500001_AttributeName": "Stage 1 DMG", "SkillDescription_2500002_AttributeName": "Stage 2 DMG", "SkillDescription_2500003_AttributeName": "Stage 3 DMG", "SkillDescription_2500004_AttributeName": "Stage 4 DMG", "SkillDescription_2500005_AttributeName": "Mid-air Attack DMG", "SkillDescription_2500006_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_2500007_AttributeName": "Heavy Attack DMG", "SkillDescription_2500008_AttributeName": "Heavy Attack STA Cost (per sec)", "SkillDescription_2500009_AttributeName": "Dodge Counter DMG", "SkillDescription_2500010_AttributeName": "Healing", "SkillDescription_2500010_Description": "{0} HP", "SkillDescription_2500011_AttributeName": "Cooldown", "SkillDescription_2500011_Description": "{0}s", "SkillDescription_2500012_AttributeName": "Momentary Union Healing", "SkillDescription_2500012_Description": "{0} HP", "SkillDescription_2500013_AttributeName": "Remnant Entities Damage", "SkillDescription_2500013_Description": "{0} HP", "SkillDescription_2500014_AttributeName": "Remnant Entities Healing", "SkillDescription_2500014_Description": "{0} HP", "SkillDescription_2500015_AttributeName": "Cooldown", "SkillDescription_2500015_Description": "{0}s", "SkillDescription_2500016_AttributeName": "Resonance Cost", "SkillDescription_2500017_AttributeName": "Skill DMG", "SkillDescription_2500018_AttributeName": "Concentration Healing", "SkillDescription_2500018_Description": "{0} HP", "SkillDescription_3300001_AttributeName": "Stage 1 DMG", "SkillDescription_3300002_AttributeName": "Stage 2 DMG", "SkillDescription_3300003_AttributeName": "Stage 3 DMG", "SkillDescription_3300004_AttributeName": "Stage 4 DMG", "SkillDescription_3300005_AttributeName": "Stage 5 DMG", "SkillDescription_3300006_AttributeName": "Heavy Attack DMG", "SkillDescription_3300007_AttributeName": "Mid-air Attack DMG", "SkillDescription_3300008_AttributeName": "Dodge Counter DMG", "SkillDescription_3300009_AttributeName": "Heavy Attack STA Cost", "SkillDescription_3300010_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_3300011_AttributeName": "Skill DMG", "SkillDescription_3300012_AttributeName": "Cooldown", "SkillDescription_3300013_AttributeName": "Concerto Regen", "SkillDescription_3300013_Description": "{0}s", "SkillDescription_3300014_AttributeName": "Skill DMG", "SkillDescription_3300015_AttributeName": "Cooldown", "SkillDescription_3300016_AttributeName": "Resonance Cost", "SkillDescription_3300016_Description": "{0}s", "SkillDescription_3300017_AttributeName": "Concerto Regen", "SkillDescription_3300018_AttributeName": "Detonate Damage", "SkillDescription_3300019_AttributeName": "Glacier Burst Damage", "SkillDescription_3300020_AttributeName": "Ice Prism Burst Damage", "SkillDescription_3300021_AttributeName": "Ice Thorn Burst Damage", "SkillDescription_3300022_AttributeName": "Clarity Duration", "SkillDescription_3300023_AttributeName": "Detonate Concerto Energy", "SkillDescription_3300023_Description": "{0}s", "SkillDescription_3300024_AttributeName": "Glacier Burst Concerto Regen", "SkillDescription_3300025_AttributeName": "Ice Prism Burst Concerto Regen", "SkillDescription_4100001_AttributeName": "Stage 1 DMG", "SkillDescription_4100002_AttributeName": "Stage 2 DMG", "SkillDescription_4100003_AttributeName": "Stage 3 DMG", "SkillDescription_4100004_AttributeName": "Stage 4 DMG", "SkillDescription_4100005_AttributeName": "Dodge Counter DMG", "SkillDescription_4100006_AttributeName": "Heavy Attack DMG", "SkillDescription_4100007_AttributeName": "Heavy Attack - Resonance DMG", "SkillDescription_4100008_AttributeName": "Heavy Attack - Aftertune DMG", "SkillDescription_4100009_AttributeName": "Mid-air Attack DMG", "SkillDescription_4100010_AttributeName": "Heavy Attack STA Cost", "SkillDescription_4100011_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_4100012_AttributeName": "Skill DMG", "SkillDescription_4100013_AttributeName": "Cooldown", "SkillDescription_4100013_Description": "{0}s", "SkillDescription_4100014_AttributeName": "Concerto Regen", "SkillDescription_4100015_AttributeName": "Skill DMG", "SkillDescription_4100016_AttributeName": "Explosion Damage", "SkillDescription_4100017_AttributeName": "Cooldown", "SkillDescription_4100017_Description": "{0}s", "SkillDescription_4100018_AttributeName": "Resonance Cost", "SkillDescription_4100019_AttributeName": "Concerto Regen", "SkillDescription_4100020_AttributeName": "Resonating Spin DMG", "SkillDescription_4100021_AttributeName": "Resonating Whirl DMG", "SkillDescription_4100022_AttributeName": "Resonating Echoes Stage 1 DMG", "SkillDescription_4100023_AttributeName": "Resonating Echoes Stage 2 DMG", "SkillDescription_4100024_AttributeName": "Resonating Spin Concerto Regen", "SkillDescription_4100025_AttributeName": "Resonating Echoes Concerto Regen", "SkillDescription_1203001_AttributeName": "Stage 1 DMG", "SkillDescription_1203002_AttributeName": "Stage 2 DMG", "SkillDescription_1203003_AttributeName": "Stage 3 DMG", "SkillDescription_1203004_AttributeName": "Stage 4 DMG", "SkillDescription_1203005_AttributeName": "Woolies Damage", "SkillDescription_1203006_AttributeName": "Heavy Attack DMG", "SkillDescription_1203007_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1203008_AttributeName": "Mid-air Attack", "SkillDescription_1203009_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1203010_AttributeName": "Dodge Counter DMG", "SkillDescription_1203011_AttributeName": "Flaming Woolies Damage", "SkillDescription_1203012_AttributeName": "Energetic Welcome Damage", "SkillDescription_1203013_AttributeName": "Flaming Woolies Concerto Regen", "SkillDescription_1203014_AttributeName": "Energetic Welcome Concerto Regen", "SkillDescription_1203014_Description": "{0}s", "SkillDescription_1203015_AttributeName": "Cooldown", "SkillDescription_1203016_AttributeName": "Cosmos: Frolicking Stage 1 DMG", "SkillDescription_1203017_AttributeName": "Cosmos: Frolicking Stage 2 DMG", "SkillDescription_1203018_AttributeName": "Cosmos: Frolicking Stage 3 DMG", "SkillDescription_1203019_AttributeName": "Stage 4 DMG", "SkillDescription_1203020_AttributeName": "Cosmos: Heavy Attack DMG", "SkillDescription_1203021_AttributeName": "Cosmos: Heavy Attack STA Cost", "SkillDescription_1203022_AttributeName": "Cosmos Rampage Damage", "SkillDescription_1203022_Description": "{0}s", "SkillDescription_1203023_AttributeName": "Cosmos Rampage Cooldown", "SkillDescription_1203024_AttributeName": "Cosmos: Dodge Counter DMG", "SkillDescription_1203024_Description": "{0}s", "SkillDescription_1203025_AttributeName": "Cosmos Rave Duration", "SkillDescription_1203025_Description": "{0}s", "SkillDescription_1203026_AttributeName": "Cooldown", "SkillDescription_1203027_AttributeName": "Concerto Regen", "SkillDescription_1203028_AttributeName": "Resonance Cost", "SkillDescription_1203029_AttributeName": "Skill DMG", "SkillDescription_1203030_AttributeName": "Concerto Regen", "SkillDescription_1203031_AttributeName": "Cloudy Frenzy Damage", "SkillDescription_1203032_AttributeName": "Cosmos Rupture Damage", "SkillDescription_1203033_AttributeName": "Cloudy Frenzy Concerto Regen", "SkillDescription_1203034_AttributeName": "Cosmos Rupture Concerto Regen", "SkillDescription_1203035_AttributeName": "Basic Attack Stage 1: Mayhem", "SkillDescription_1203036_AttributeName": "Basic Attack Stage 2: Mayhem", "SkillDescription_1203037_AttributeName": "Basic Attack Stage 3: Mayhem", "SkillDescription_1203038_AttributeName": "Basic Attack Stage 4: Mayhem", "SkillDescription_1203039_AttributeName": "Woolies: Mayhem", "SkillDescription_1203040_AttributeName": "Heavy Attack: Mayhem", "SkillDescription_1203041_AttributeName": "Mid-air Attack: Mayhem", "SkillDescription_1203042_AttributeName": "Woolies Helpers: Mayhem", "SkillDescription_1203043_AttributeName": "Flaming Woolies: Mayhem", "SkillDescription_1203044_AttributeName": "Energetic Welcome: Mayhem", "SkillDescription_1203045_AttributeName": "Cosmos: Frolicking Stage 1 - Mayhem", "SkillDescription_1203046_AttributeName": "Cosmos: Frolicking Stage 2: Mayhem", "SkillDescription_1203047_AttributeName": "Cosmos: Frolicking Stage 3: Mayhem", "SkillDescription_1203048_AttributeName": "Cosmos: Frolicking Stage 4: Mayhem", "SkillDescription_1203049_AttributeName": "Cosmos: Heavy Attack: Mayhem", "SkillDescription_5700001_AttributeName": "Stage 1 DMG", "SkillDescription_5700002_AttributeName": "Stage 2 DMG", "SkillDescription_5700003_AttributeName": "Stage 3 DMG", "SkillDescription_5700004_AttributeName": "Heavy Attack DMG", "SkillDescription_5700005_AttributeName": "Mid-air Attack DMG", "SkillDescription_5700006_AttributeName": "Dodge Counter DMG", "SkillDescription_5700007_AttributeName": "Heavy Attack STA Cost", "SkillDescription_5700008_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_5700009_AttributeName": "Carmine Gleam Damage", "SkillDescription_5700010_AttributeName": "Crimson Erosion Stage 1 DMG", "SkillDescription_5700011_AttributeName": "Crimson Erosion Stage 2 DMG", "SkillDescription_5700012_AttributeName": "Sanguine Pulse Stage 1 DMG", "SkillDescription_5700012_Description": "{0}s", "SkillDescription_5700013_AttributeName": "Incinerating Will Damage Boost", "SkillDescription_5700013_Description": "{0}%", "SkillDescription_5700014_AttributeName": "Sanguine Pulse Stage 2 DMG", "SkillDescription_5700015_AttributeName": "Sanguine Pulse Stage 3 DMG", "SkillDescription_5700016_AttributeName": "Incinerating Will Duration", "SkillDescription_5700017_AttributeName": "Consecutive Attack DMG", "SkillDescription_5700018_AttributeName": "Scarlet Burst Damage", "SkillDescription_5700019_AttributeName": "Cooldown", "SkillDescription_5700019_Description": "{0}s", "SkillDescription_5700020_AttributeName": "Resonance Cost", "SkillDescription_5700021_AttributeName": "Concerto Regen", "SkillDescription_5700022_AttributeName": "Chaoscleave Damage", "SkillDescription_5700025_AttributeName": "Full Energy Scatterbloom Damage", "SkillDescription_5700025_Description": "{0}% HP", "SkillDescription_5700023_AttributeName": "Scatterbloom Damage", "SkillDescription_5700024_AttributeName": "Full Energy Chaoscleave Damage", "SkillDescription_6500001_AttributeName": "Stage 1 DMG", "SkillDescription_6500002_AttributeName": "Stage 2 DMG", "SkillDescription_6500003_AttributeName": "Stage 3 DMG", "SkillDescription_6500004_AttributeName": "Stage 4 DMG", "SkillDescription_6500005_AttributeName": "Heavy Attack STA Cost", "SkillDescription_6500006_AttributeName": "Heavy Attack DMG Reduction", "SkillDescription_6500007_AttributeName": "Heavy Attack DMG", "SkillDescription_6500008_AttributeName": "Strategic Parry Damage", "SkillDescription_6500008_Description": "{0} DEF", "SkillDescription_6500009_AttributeName": "Timed Counters Stage 1 DMG", "SkillDescription_6500009_Description": "{0} DEF", "SkillDescription_6500010_AttributeName": "Timed Counters Stage 2 DMG", "SkillDescription_6500010_Description": "{0} DEF", "SkillDescription_6500011_AttributeName": "Timed Counters Stage 3 DMG", "SkillDescription_6500011_Description": "{0} DEF", "SkillDescription_6500012_AttributeName": "Mid-air Attack DMG", "SkillDescription_6500013_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_6500014_AttributeName": "Dodge Counter DMG", "SkillDescription_6500015_AttributeName": "Skill DMG", "SkillDescription_6500016_AttributeName": "Cooldown", "SkillDescription_6500016_Description": "{0}s", "SkillDescription_6500017_AttributeName": "Rocksteady Shield Damage Reduction", "SkillDescription_6500019_AttributeName": "HP recovery", "SkillDescription_6500019_Description": "{0} DEF", "SkillDescription_6500020_AttributeName": "Resonance Cost", "SkillDescription_6500021_AttributeName": "Cooldown", "SkillDescription_6500021_Description": "{0}s", "SkillDescription_6500022_AttributeName": "Concerto Regen", "SkillDescription_6500023_AttributeName": "Resolving Caliber Healing", "SkillDescription_6500024_AttributeName": "Skill DMG", "SkillDescription_6500025_AttributeName": "Skill DMG", "SkillDescription_6500026_AttributeName": "Timed Counters Stage 1 Fixed Value Shield", "SkillDescription_6500027_AttributeName": "Timed Counters Stage 2 Fixed Value Shield", "SkillDescription_7300001_AttributeName": "Stage 1 DMG", "SkillDescription_7300002_AttributeName": "Stage 2 DMG", "SkillDescription_7300003_AttributeName": "Stage 3 DMG", "SkillDescription_7300004_AttributeName": "Stage 4 DMG", "SkillDescription_7300005_AttributeName": "Stage 5 DMG", "SkillDescription_7300006_AttributeName": "Mid-air Attack", "SkillDescription_7300007_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_7300008_AttributeName": "Aimed Shot Damage", "SkillDescription_7300009_AttributeName": "Fully Charged Aimed Shot Damage", "SkillDescription_7300010_AttributeName": "Dodge Counter DMG", "SkillDescription_7300011_AttributeName": "Mist Bullet Damage", "SkillDescription_7300011_Description": "{0} per Missile", "SkillDescription_7300012_AttributeName": "Cooldown", "SkillDescription_7300013_AttributeName": "Mist Avatar HP", "SkillDescription_7300014_AttributeName": "Mist Avatar Duration", "SkillDescription_7300015_AttributeName": "Gate Of Quandary ATK Increase", "SkillDescription_7300016_AttributeName": "Resonance Cost", "SkillDescription_7300017_AttributeName": "Cooldown", "SkillDescription_7300018_AttributeName": "Concerto Regen", "SkillDescription_7300019_AttributeName": "Skill DMG", "SkillDescription_7300020_AttributeName": "Movement Speed Increase", "SkillDescription_1404001_AttributeName": "Stage 1 DMG", "SkillDescription_1404002_AttributeName": "Stage 2 DMG", "SkillDescription_1404003_AttributeName": "Stage 3 DMG", "SkillDescription_1404004_AttributeName": "Stage 4 DMG", "SkillDescription_1404005_AttributeName": "Stage 5 DMG", "SkillDescription_1404006_AttributeName": "Heavy Attack DMG", "SkillDescription_1404007_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1404008_AttributeName": "Windborne Strike Damage", "SkillDescription_1404009_AttributeName": "Abyssal Slash Damage", "SkillDescription_1404010_AttributeName": "Mid-air Attack DMG", "SkillDescription_1404011_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1404012_AttributeName": "Banner Of Triumph Damage", "SkillDescription_1404013_AttributeName": "Mid-air Attack Follow-Up DMG", "SkillDescription_1404014_AttributeName": "Dodge Counter DMG", "SkillDescription_1404015_AttributeName": "Skill DMG", "SkillDescription_1404016_AttributeName": "Concerto Regen", "SkillDescription_1404017_AttributeName": "Cooldown", "SkillDescription_1404017_Description": "{0}s", "SkillDescription_1404018_AttributeName": "Skill DMG", "SkillDescription_1404018_Description": "{0}s", "SkillDescription_1404019_AttributeName": "Concerto Regen", "SkillDescription_1404020_AttributeName": "Emerald Storm: Finale Damage", "SkillDescription_1404021_AttributeName": "Lance of Qingloong Stage 1 DMG", "SkillDescription_1404022_AttributeName": "Lance Of Qingloong Stage 2 DMG", "SkillDescription_1404023_AttributeName": "Lance Of Qingloong Stage 3 DMG", "SkillDescription_1404024_AttributeName": "Qingloong Mode Duration", "SkillDescription_1404025_AttributeName": "Cooldown", "SkillDescription_1404026_AttributeName": "Concerto Regen", "SkillDescription_1404028_AttributeName": "Resonance Cost", "SkillDescription_1404029_AttributeName": "Basic Attack Stage 1: Resolve", "SkillDescription_1404030_AttributeName": "Basic Attack Stage 2: Resolve", "SkillDescription_1404031_AttributeName": "Basic Attack Stage 3: Resolve", "SkillDescription_1404032_AttributeName": "Basic Attack Stage 4: Resolve", "SkillDescription_1404033_AttributeName": "Basic Attack Stage 5: Resolve", "SkillDescription_1404034_AttributeName": "Heavy Attack: Resolve", "SkillDescription_1404035_AttributeName": "Windborne Strike: Resolve", "SkillDescription_1404036_AttributeName": "Abyssal Slash: Resolve", "SkillDescription_1404037_AttributeName": "Dodge Counter: Resolve", "SkillDescription_1404038_AttributeName": "Mid-air Attack: Resolve", "SkillDescription_1404039_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1404040_AttributeName": "Banner Of Triumph: Resolve", "SkillDescription_8900001_AttributeName": "Stage 1 DMG", "SkillDescription_8900002_AttributeName": "Stage 2 DMG", "SkillDescription_8900003_AttributeName": "Stage 3 DMG", "SkillDescription_8900004_AttributeName": "Stage 4 DMG", "SkillDescription_8900005_AttributeName": "Mid-air Attack Stage 1 DMG", "SkillDescription_8900006_AttributeName": "Mid-air Attack Stage 2 DMG", "SkillDescription_8900007_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_8900008_AttributeName": "Aimed Shot Damage", "SkillDescription_8900009_AttributeName": "Fully Charged Aimed Shot Damage", "SkillDescription_8900010_AttributeName": "Dodge Counter DMG", "SkillDescription_8900011_AttributeName": "Skill DMG", "SkillDescription_8900012_AttributeName": "Cooldown", "SkillDescription_8900012_Description": "{0}s", "SkillDescription_8900013_AttributeName": "Violent Finale Damage", "SkillDescription_8900014_AttributeName": "Marcato Damage", "SkillDescription_8900015_AttributeName": "Duration", "SkillDescription_8900015_Description": "{0}s", "SkillDescription_8900016_AttributeName": "Cooldown", "SkillDescription_8900016_Description": "{0}s", "SkillDescription_8900017_AttributeName": "Resonance Cost", "SkillDescription_8900018_AttributeName": "Skill DMG", "SkillDescription_8900019_AttributeName": "Fury Fugue Damage", "SkillDescription_8900020_AttributeName": "Basic Attack Stage 1: Annoyance", "SkillDescription_8900021_AttributeName": "Basic Attack Stage 2: Annoyance", "SkillDescription_8900022_AttributeName": "Basic Attack Stage 3: Annoyance", "SkillDescription_8900023_AttributeName": "Basic Attack Stage 4: Annoyance", "SkillDescription_8900024_AttributeName": "Heavy Attack: Annoyance", "SkillDescription_8900025_AttributeName": "Aimed Heavy Attack: Annoyance", "SkillDescription_8900026_AttributeName": "Mid-air Attack: Annoyance", "SkillDescription_8900027_AttributeName": "Dissonance: Annoyance", "SkillDescription_8900028_AttributeName": "Dodge Counter: Annoyance", "SkillDescription_8900029_AttributeName": "Passionate Variation: Annoyance", "SkillDescription_9700018_Description": "{0}s", "SkillDescription_9700021_Description": "{0}s", "SkillDescription_1301001_AttributeName": "Stage 1 DMG", "SkillDescription_1301002_AttributeName": "Stage 2 DMG", "SkillDescription_1301003_AttributeName": "Stage 3 DMG", "SkillDescription_1301004_AttributeName": "Stage 4 DMG", "SkillDescription_1301005_AttributeName": "Heavy Attack DMG", "SkillDescription_1301006_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1301007_AttributeName": "Mid-air Attack DMG", "SkillDescription_1301008_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1301009_AttributeName": "Dodge Counter DMG", "SkillDescription_1301010_AttributeName": "Extermination Order Stage 1 DMG", "SkillDescription_1301011_AttributeName": "Extermination Order Stage 2 DMG", "SkillDescription_1301012_AttributeName": "Extermination Order Stage 3 DMG", "SkillDescription_1301013_AttributeName": "Cooldown", "SkillDescription_1301014_AttributeName": "Skill DMG", "SkillDescription_1301015_AttributeName": "Hounds Roar Stage 1", "SkillDescription_1301016_AttributeName": "Hounds Roar Stage 2", "SkillDescription_1301016_Description": "{0}s", "SkillDescription_1301017_AttributeName": "Hounds Roar Stage 3", "SkillDescription_1301019_AttributeName": "Hounds Roar Stage 5", "SkillDescription_1301020_AttributeName": "Heavy Attack DMG", "SkillDescription_1301021_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1301022_AttributeName": "Dodge Counter DMG", "SkillDescription_1301023_AttributeName": "Cooldown", "SkillDescription_1301024_AttributeName": "Deathblade Gear Duration", "SkillDescription_1301025_AttributeName": "Resonance Cost", "SkillDescription_1301026_AttributeName": "Skill DMG", "SkillDescription_1301027_AttributeName": "\"Mercy\" Damage", "SkillDescription_1301028_AttributeName": "\"Death Messenger\" Damage", "SkillDescription_1303001_AttributeName": "Stage 1 DMG", "SkillDescription_1303002_AttributeName": "Stage 2 DMG", "SkillDescription_1303003_AttributeName": "Stage 3 DMG", "SkillDescription_1303004_AttributeName": "Stage 4 DMG", "SkillDescription_1303005_AttributeName": "Stage 5 DMG", "SkillDescription_1303006_AttributeName": "Heavy Attack DMG", "SkillDescription_1303007_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1303008_AttributeName": "Mid-air Attack DMG", "SkillDescription_1303009_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1303010_AttributeName": "Dodge Counter DMG", "SkillDescription_1303011_AttributeName": "Skill DMG", "SkillDescription_1303011_Description": "{0} DEF", "SkillDescription_1303012_AttributeName": "Thunder Wedge Coordinated Attack DMG", "SkillDescription_1303013_AttributeName": "Thunder Wedge Detonation Damage", "SkillDescription_1303014_AttributeName": "Rumbling Spark Damage", "SkillDescription_1303015_AttributeName": "Thunder Uprising Damage", "SkillDescription_1303016_AttributeName": "Thunder Wedge Duration", "SkillDescription_1303017_AttributeName": "Cooldown", "SkillDescription_1303018_AttributeName": "Skill DMG", "SkillDescription_1303019_AttributeName": "Resonance Cost", "SkillDescription_1303020_AttributeName": "Cooldown", "SkillDescription_1303021_AttributeName": "Skill DMG", "SkillDescription_1303022_AttributeName": "Lightning Infused Basic Attack Stage 1 DMG", "SkillDescription_1303023_AttributeName": "Lightning Infused Basic Attack Stage 2 DMG", "SkillDescription_1303024_AttributeName": "Lightning Infused Basic Attack Stage 3 DMG", "SkillDescription_1303025_AttributeName": "Lightning Infused Basic Attack Stage 4 DMG", "SkillDescription_1303025_Description": "{0}s", "SkillDescription_1303026_AttributeName": "Lightning Infused Basic Attack Stage 5 DMG", "SkillDescription_1303027_AttributeName": "Lightning Infused Heavy Attack DMG", "SkillDescription_1303028_AttributeName": "Thunderweaver Damage", "SkillDescription_1303029_AttributeName": "Lightning Infused Heavy Attack STA Cost", "SkillDescription_1303030_AttributeName": "Lightning Infused Dodge Counter DMG", "SkillDescription_1303031_AttributeName": "Lightning Infused Duration", "SkillDescription_1302001_AttributeName": "Stage 1 DMG", "SkillDescription_1302002_AttributeName": "Stage 2 DMG", "SkillDescription_1302003_AttributeName": "Stage 3 DMG", "SkillDescription_1302004_AttributeName": "Stage 4 DMG", "SkillDescription_1302005_AttributeName": "Heavy Attack DMG", "SkillDescription_1302006_AttributeName": "Heavy Attack STA Consumption", "SkillDescription_1302007_AttributeName": "Chameleon Cipher Damage", "SkillDescription_1302008_AttributeName": "Mid-air Attack DMG", "SkillDescription_1302009_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1302010_AttributeName": "Dodge Counter DMG", "SkillDescription_1302011_AttributeName": "Magnetic Roar Damage", "SkillDescription_1302012_AttributeName": "Lightning Execution Damage", "SkillDescription_1302013_AttributeName": "Electromagnetic Blast Damage", "SkillDescription_1302014_AttributeName": "Cooldown", "SkillDescription_1302015_AttributeName": "Skill DMG", "SkillDescription_1302016_AttributeName": "Cooldown", "SkillDescription_1302017_AttributeName": "Resonance Cost", "SkillDescription_1302018_AttributeName": "Concerto Regen", "SkillDescription_1302019_AttributeName": "Skill DMG", "SkillDescription_1302020_AttributeName": "Judgment Strike Damage", "SkillDescription_1302021_AttributeName": "Duration", "SkillDescription_1604001_AttributeName": "Stage 1 DMG", "SkillDescription_1604002_AttributeName": "Stage 2 DMG", "SkillDescription_1604003_AttributeName": "Stage 3 DMG", "SkillDescription_1604004_AttributeName": "Stage 4 DMG", "SkillDescription_1604005_AttributeName": "Stage 5 DMG", "SkillDescription_1604006_AttributeName": "Heavy Attack DMG", "SkillDescription_1604007_AttributeName": "Mid-air Attack DMG", "SkillDescription_1604008_AttributeName": "Dodge Counter DMG", "SkillDescription_1604009_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1604010_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1604011_AttributeName": "Skill DMG", "SkillDescription_1604012_AttributeName": "Cooldown", "SkillDescription_1604013_AttributeName": "Concerto Regen", "SkillDescription_1604014_AttributeName": "Skill DMG", "SkillDescription_1604015_AttributeName": "Cooldown", "SkillDescription_1604016_AttributeName": "Resonance Cost", "SkillDescription_1604017_AttributeName": "Concerto Regen", "SkillDescription_1604018_AttributeName": "Skill DMG", "SkillDescription_1604019_AttributeName": "Concerto Regen", "SkillDescription_1604020_AttributeName": "Devastation Damage", "SkillDescription_1604021_AttributeName": "Umbra: Basic Attack Stage 1 DMG", "SkillDescription_1604022_AttributeName": "Umbra: Basic Attack Stage 2 DMG", "SkillDescription_1104001_AttributeName": "Stage 1 DMG", "SkillDescription_1104002_AttributeName": "Stage 2 DMG", "SkillDescription_1104003_AttributeName": "Stage 3 DMG", "SkillDescription_1104004_AttributeName": "Stage 4 DMG", "SkillDescription_1104005_AttributeName": "Stage 5 DMG", "SkillDescription_1104006_AttributeName": "Feral Roars Damage", "SkillDescription_1104007_AttributeName": "Glorious Plunge Damage", "SkillDescription_1104008_AttributeName": "Heavy Attack DMG", "SkillDescription_1104009_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1104010_AttributeName": "Mid-air Attack DMG", "SkillDescription_1104011_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1104012_AttributeName": "Dodge Counter DMG", "SkillDescription_1104013_AttributeName": "Ancient Arts Damage", "SkillDescription_1104014_AttributeName": "Furious Punches Damage", "SkillDescription_1104014_Description": "{0}s", "SkillDescription_1104015_AttributeName": "Cooldown", "SkillDescription_1104016_AttributeName": "Skill DMG", "SkillDescription_1104017_AttributeName": "Lion's Vigor Duration", "SkillDescription_1104017_Description": "{0}s", "SkillDescription_1104018_AttributeName": "Cooldown", "SkillDescription_1104019_AttributeName": "Resonance Cost", "SkillDescription_1104020_AttributeName": "Skill DMG", "SkillDescription_1104021_AttributeName": "Feral Gyrate Stage 1 DMG", "SkillDescription_1104022_AttributeName": "Feral Gyrate Stage 2 DMG", "SkillDescription_1104023_AttributeName": "Mountain Roamer Damage", "SkillDescription_1104024_AttributeName": "Mountain Roamer Additional Damage", "SkillDescription_1104025_AttributeName": "Stormy Kicks Damage", "SkillTree_9_PropertyNodeTitle": "Glacio DMG Bonus+", "SkillTree_9_PropertyNodeDescribe": "Glacio DMG Bonus increased by {0}.", "SkillTree_10_PropertyNodeTitle": "ATK+", "SkillTree_10_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_11_PropertyNodeTitle": "ATK+", "SkillTree_11_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_14_PropertyNodeTitle": "ATK+", "SkillTree_14_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_15_PropertyNodeTitle": "ATK+", "SkillTree_15_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_16_PropertyNodeTitle": "Glacio DMG Bonus+", "SkillTree_16_PropertyNodeDescribe": "Glacio DMG Bonus increased by {0}.", "SkillTree_29_PropertyNodeTitle": "Healing Bonus+", "SkillTree_29_PropertyNodeDescribe": "Healing Bonus increased by {0}.", "SkillTree_30_PropertyNodeTitle": "HP+", "SkillTree_30_PropertyNodeDescribe": "HP increased by {0}.", "SkillTree_31_PropertyNodeTitle": "HP+", "SkillTree_31_PropertyNodeDescribe": "HP increased by {0}.", "SkillTree_32_PropertyNodeTitle": "Healing Bonus+", "SkillTree_32_PropertyNodeDescribe": "Healing Bonus increased by {0}.", "SkillTree_41_PropertyNodeTitle": "Glacio DMG Bonus+", "SkillTree_41_PropertyNodeDescribe": "Glacio DMG Bonus increased by {0}.", "SkillTree_42_PropertyNodeTitle": "ATK+", "SkillTree_42_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_43_PropertyNodeTitle": "ATK+", "SkillTree_43_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_44_PropertyNodeTitle": "Glacio DMG Bonus+", "SkillTree_44_PropertyNodeDescribe": "Glacio DMG Bonus increased by {0}.", "SkillTree_57_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_57_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_58_PropertyNodeTitle": "ATK+", "SkillTree_58_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_59_PropertyNodeTitle": "ATK+", "SkillTree_59_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_60_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_60_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_61_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_61_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_62_PropertyNodeTitle": "ATK+", "SkillTree_62_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_63_PropertyNodeTitle": "ATK+", "SkillTree_63_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_64_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_64_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_73_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_73_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_74_PropertyNodeTitle": "ATK+", "SkillTree_74_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_75_PropertyNodeTitle": "ATK+", "SkillTree_75_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_76_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_76_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_77_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_77_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_78_PropertyNodeTitle": "ATK+", "SkillTree_78_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_79_PropertyNodeTitle": "ATK+", "SkillTree_79_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_80_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_80_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_95_PropertyNodeTitle": "ATK+", "SkillTree_95_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_96_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_96_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_105_PropertyNodeTitle": "Crit. DMG+", "SkillTree_105_PropertyNodeDescribe": "Crit. DMG increased by {0}.", "SkillTree_106_PropertyNodeTitle": "ATK+", "SkillTree_106_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_107_PropertyNodeTitle": "ATK+", "SkillTree_107_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_108_PropertyNodeTitle": "Crit. DMG+", "SkillTree_108_PropertyNodeDescribe": "Crit. DMG increased by {0}.", "SkillTree_109_PropertyNodeTitle": "Crit. DMG+", "SkillTree_109_PropertyNodeDescribe": "Crit. DMG increased by {0}.", "SkillTree_110_PropertyNodeTitle": "ATK+", "SkillTree_110_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_121_PropertyNodeTitle": "Crit. Rate+", "SkillTree_121_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_122_PropertyNodeTitle": "ATK+", "SkillTree_122_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_125_PropertyNodeTitle": "Crit. Rate+", "SkillTree_125_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_126_PropertyNodeTitle": "ATK+", "SkillTree_126_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_127_PropertyNodeTitle": "ATK+", "SkillTree_127_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_128_PropertyNodeTitle": "Crit. Rate+", "SkillTree_128_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_139_PropertyNodeTitle": "DEF+", "SkillTree_139_PropertyNodeDescribe": "DEF increased by {0}.", "SkillTree_140_PropertyNodeTitle": "Electro DMG Bonus+", "SkillTree_140_PropertyNodeDescribe": "Electro DMG Bonus increased by {0}.", "SkillTree_141_PropertyNodeTitle": "Electro DMG Bonus+", "SkillTree_141_PropertyNodeDescribe": "Electro DMG Bonus increased by {0}.", "SkillTree_143_PropertyNodeTitle": "DEF+", "SkillTree_143_PropertyNodeDescribe": "DEF increased by {0}.", "SkillTree_144_PropertyNodeTitle": "Electro DMG Bonus+", "SkillTree_144_PropertyNodeDescribe": "Electro DMG Bonus increased by {0}.", "SkillTree_153_PropertyNodeTitle": "Aero DMG Bonus+", "SkillTree_153_PropertyNodeDescribe": "Aero DMG Bonus increased by {0}.", "SkillTree_154_PropertyNodeTitle": "ATK+", "SkillTree_154_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_169_PropertyNodeTitle": "Aero DMG Bonus+", "SkillTree_169_PropertyNodeDescribe": "Aero DMG Bonus increased by {0}.", "SkillTree_171_PropertyNodeTitle": "ATK+", "SkillTree_171_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_172_PropertyNodeTitle": "Aero DMG Bonus+", "SkillTree_172_PropertyNodeDescribe": "Aero DMG Bonus increased by {0}.", "SkillTree_173_PropertyNodeTitle": "Aero DMG Bonus+", "SkillTree_173_PropertyNodeDescribe": "Aero DMG Bonus increased by {0}.", "SkillTree_174_PropertyNodeTitle": "ATK+", "SkillTree_174_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_175_PropertyNodeTitle": "ATK+", "SkillTree_175_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_176_PropertyNodeTitle": "Aero DMG Bonus+", "SkillTree_176_PropertyNodeDescribe": "Aero DMG Bonus increased by {0}.", "SkillTree_186_PropertyNodeTitle": "ATK+", "SkillTree_186_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_187_PropertyNodeTitle": "ATK+", "SkillTree_187_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_189_PropertyNodeTitle": "Crit. Rate+", "SkillTree_189_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_190_PropertyNodeTitle": "ATK+", "SkillTree_190_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_191_PropertyNodeTitle": "ATK+", "SkillTree_191_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_192_PropertyNodeTitle": "Crit. Rate+", "SkillTree_192_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_205_PropertyNodeTitle": "Spectro DMG Bonus+", "SkillTree_205_PropertyNodeDescribe": "Spectro DMG Bonus increased by {0}.", "SkillTree_206_PropertyNodeTitle": "ATK+", "SkillTree_206_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_207_PropertyNodeTitle": "ATK+", "SkillTree_207_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_208_PropertyNodeTitle": "Spectro DMG Bonus+", "SkillTree_208_PropertyNodeDescribe": "Spectro DMG Bonus increased by {0}.", "SkillTree_217_PropertyNodeTitle": "Healing Bonus+", "SkillTree_217_PropertyNodeDescribe": "Healing Bonus increased by {0}.", "SkillTree_218_PropertyNodeTitle": "ATK+", "SkillTree_218_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_219_PropertyNodeTitle": "ATK+", "SkillTree_219_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_220_PropertyNodeTitle": "Healing Bonus+", "SkillTree_220_PropertyNodeDescribe": "Healing Bonus increased by {0}.", "SkillTree_233_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_233_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_235_PropertyNodeTitle": "DEF+", "SkillTree_235_PropertyNodeDescribe": "DEF increased by {0}.", "SkillTree_236_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_236_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_237_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_237_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_238_PropertyNodeTitle": "DEF+", "SkillTree_238_PropertyNodeDescribe": "DEF increased by {0}.", "SkillTree_239_PropertyNodeTitle": "DEF+", "SkillTree_239_PropertyNodeDescribe": "DEF increased by {0}.", "SkillTree_240_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_240_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_249_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_249_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_250_PropertyNodeTitle": "ATK+", "SkillTree_250_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_251_PropertyNodeTitle": "ATK+", "SkillTree_251_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_252_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_252_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_253_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_253_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_254_PropertyNodeTitle": "ATK+", "SkillTree_254_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_255_PropertyNodeTitle": "ATK+", "SkillTree_255_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_271_PropertyNodeTitle": "ATK+", "SkillTree_271_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_272_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_272_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_281_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_281_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_282_PropertyNodeTitle": "ATK+", "SkillTree_282_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_283_PropertyNodeTitle": "ATK+", "SkillTree_283_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_284_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_284_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_285_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_285_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_286_PropertyNodeTitle": "ATK+", "SkillTree_286_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_297_PropertyNodeTitle": "Crit. Rate+", "SkillTree_297_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_298_PropertyNodeTitle": "ATK+", "SkillTree_298_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_300_PropertyNodeTitle": "Crit. Rate+", "SkillTree_300_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_302_PropertyNodeTitle": "ATK+", "SkillTree_302_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_303_PropertyNodeTitle": "ATK+", "SkillTree_303_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_304_PropertyNodeTitle": "Crit. Rate+", "SkillTree_304_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillType_1_TypeName": "Normal Attack", "SkillType_2_TypeName": "Resonance Skill", "SkillType_3_TypeName": "Resonance Liberation", "SkillType_4_TypeName": "Inherent Skill", "SkillType_5_TypeName": "Intro Skill", "SkillType_6_TypeName": "Forte Circuit", "SkillType_7_TypeName": "Inherent Skill", "SkillType_8_TypeName": "Inherent Skill", "SkillType_9_TypeName": "Inherent Skill", "SkillType_10_TypeName": "Inherent Skill", "Skill_1000101_SkillName": "Feather as Blade", "Skill_1000101_SkillDescribe": "Basic Attack\nYangayang performs up to 4 consecutive attacks, dealing Aero DMG.\n \nHeavy Attack\nYangyang consumes STA to lunge forward, dealing Aero DMG.\n \nHeavy Attack: Zephyr Song\nUse Basic Attack after Heavy Attack or Dodge Counter to perform Heavy Attack Zephyr Song, dealing Aero DMG.\n \nMid-air Attack\nYangyang consumes STA to perform a Plunging Attack from mid-air, dealing Aero DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to thrust forward, dealing Aero DMG.", "Skill_1000102_SkillName": "Zephyr Domain", "Skill_1000102_SkillDescribe": "Yangyang wields her sword to create a whirling vortex of winds that gathers nearby enemies to the center, dealing Aero DMG.", "Skill_1000103_SkillName": "Wind Spirals", "Skill_1000103_SkillDescribe": "Yangyang conjures a mighty Cyclone that gathers nearby enemies, dealing Aero DMG.", "Skill_1000104_SkillName": "Compassion", "Skill_1000104_SkillDescribe": "Yangyang recovers {0} STA after she casts a Mid-air Attack Feather Release.", "Skill_1000105_SkillName": "Lazuline Mercy", "Skill_1000105_SkillDescribe": "Yangyang's Aero DMG Bonus is increased by {0} for {1}s after casting Intro Skill Cerulean Song.", "Skill_1000106_SkillName": "Cerulean Song", "Skill_1000106_SkillDescribe": "Yangyang sends the target into the air, dealing Aero DMG.", "Skill_1000107_SkillName": "Echoing Feathers", "Skill_1000107_SkillDescribe": "Heavy Attack: Stormy Strike\nWhen Yangyang has {0} Melodies, she can cast Stormy Strike after Heavy Attack or Dodge Counter, dealing Aero DMG.\n \nMid-air Attack: Feather Release\nWhen Yangyang has {1} Melodies, cast Basic Attack in mid-air to consume all Melodies and perform consecutive strikes, diving from mid-air, dealing Aero DMG. As Yangyang lands, she sheathes her sword with an attack, dealing Aero DMG, considered as Basic Attack DMG.\n \nMelody\nYangyang can hold up to {2} Melodies\nYangyang obtains {3} Melody with every Basic Attack 4 on hit.\nYangyang obtains {4} Melody for every Heavy Attack Zephyr Song on hit.\nYangyang obtains {5} Melody for every Resonance Skill Zephyr Domain on hit.\nYangyang obtains {6} Melody upon casting Intro Skill Cerulean Song.", "Skill_1000201_SkillName": "POW POW", "Skill_1000201_SkillDescribe": "Basic Attack\nChixia fires up to 4 consecutive shots, dealing Fusion DMG.\n \nHeavy Attack\nChixia enters the aiming state for a more powerful shot.\nThe aimed shot fired after charging finishes deals Fusion DMG.\n \nMid-air Attack\nChixia consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.", "Skill_1000202_SkillName": "Whizzing Fight Spirit", "Skill_1000202_SkillDescribe": "Chixia unleashes a flurry of shots, dealing Fusion DMG.\r\n \r\nWhizzing Fight Spirit has 2 initial charges.", "Skill_1000203_SkillName": "Blazing Flames", "Skill_1000203_SkillDescribe": "Chixia fires up fast shots at nearby enemies, dealing Fusion DMG.", "Skill_1000204_SkillName": "Scorching Magazine", "Skill_1000204_SkillDescribe": "Max \"Thermobaric Bullets\" is increased by {0} rounds. The damage of Resonance Skill Boom Boom is increased by {1}.", "Skill_1000205_SkillName": "Numbingly Spicy!", "Skill_1000205_SkillDescribe": "Each \"Thermobaric Bullets\" that hits a target during Resonance Skill DAKA DAKA! increases ATK by {0} for {1}s, stacking up to {2} times.", "Skill_1000206_SkillName": "Grand Entrance", "Skill_1000206_SkillDescribe": "Chixia makes a heroic entrance and fires rapidly with her dual pistols at the target, dealing Fusion DMG.", "Skill_1000207_SkillName": "Heroic Bullets", "Skill_1000207_SkillDescribe": "Resonance Skill: DAKA DAKA!\nHold Resonance Skill Whizzing Fight Spirit to enter DAKA DAKA!. In this state:\n- Chixia continuously consumes \"Thermobaric Bullets\" to attack the target, dealing Fusion DMG, considered as Resonance Skill DMG.\nTap Basic Attack to cast Basic Attack 4, dealing Fusion DMG, considered as Basic Attack DMG. Then she exits the \"DAKA DAKA!\" state.\n- If {0} \"Thermobaric Bullets\" have been fired when Basic Attack is activated, Chixia will cast Resonance Skill Boom Boom and terminate \"DAKA DAKA!\"\n- Chixia exits the \"DAKA DAKA!\" state when all \"Thermobaric Bullets\" are consumed.\n \nResonance Skill: Boom Boom\nDeal Fusion DMG, considered as Resonance Skill DMG.\n \nThermobaric Bullets\nChixia can hold up to {1} \"Thermobaric Bullets\".\nInherent Skill Scorching Magazine increases Max \"Thermobaric Bullets\" by {2}.\nChixia obtains \"Thermobaric Bullets\" for every Normal Attack POW POW on hit.\nChixia obtains \"Thermobaric Bullets\" upon casting Intro Skill Grand Entrance and Resonance Skill Whizzing Fight Spirit.", "Skill_1000301_SkillName": "Cultivation", "Skill_1000301_SkillDescribe": "Basic Attack\nVerina performs up to 5 consecutive attacks with vines, dealing Spectro DMG.\n \nHeavy Attack\nVerina consumes STA to charge forward, dealing Spectro DMG.\n \nMid-air Attack\nVerina consumes STA to perform up to 3 consecutive attacks in mid-air, dealing Spectro DMG.\n \nMid-air Heavy Attack\nHold Basic Attack to consume STA and perform a mid-air Plunging Attack, dealing Spectro DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG.", "Skill_1000302_SkillName": "Botany Experiment", "Skill_1000302_SkillDescribe": "Verina converges an energy field in front to grow foliage, dealing Spectro DMG within the range.", "Skill_1000303_SkillName": "Arboreal Flourish", "Skill_1000303_SkillDescribe": "Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while healing all Characters on teams nearby. A Photosynthesis Mark is applied to the target on hit.\n \nPhotosynthesis Mark\nWhenever a Character on a team nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while healing the active Character dealing damage on a team nearby, triggered 1 time per second.", "Skill_1000304_SkillName": "Grace of Life", "Skill_1000304_SkillDescribe": "Verina protects a team member from fatal damage and grants a shield with strength equal to {0} of Verina's ATK, lasting for {1}s. This can be triggered 1 time every {2} minutes.", "Skill_1000305_SkillName": "Gift of Nature", "Skill_1000305_SkillDescribe": "When Verina casts Heavy Attack Starflower Blooms, Mid-air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish or Outro Skill Blossom, all team members' ATK are increased by {0} for {1}s.", "Skill_1000306_SkillName": "Verdant Growth", "Skill_1000306_SkillDescribe": "Verina attacks the target, dealing Spectro DMG.", "Skill_1000307_SkillName": "Starflower Blooms", "Skill_1000307_SkillDescribe": "Heavy Attack: Starflower Blooms\nWhen casting Heavy Attack, if Verina carries \"Photosynthesis Energy\", Verina consumes {0} stack of \"Photosynthesis Energy\" to recover Concerto Energy and heal all characters on a nearby team.\nHeavy Attack: Starflower Blooms deals Spectro DMG, considered as Heavy Attack DMG.\n \nMid-air Attack: Starflower Blooms\nWhen casting Mid-air Attack, if Verina carries \"Photosynthesis Energy\", Verina consumes {0} stack of \"Photosynthesis Energy\" to recover Concerto Energy and heal all characters on a nearby team.\nMid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack DMG.\nVerina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms.\n \nPhotosynthesis Energy\nVerina can hold up to {1} \"Photosynthesis Energy\".\nVerina obtains {2} stack of \"Photosynthesis Energy\" for every Basic Attack 5 on hit.\nVerina obtains {3} stack of \"Photosynthesis Energy\" for every Resonance Skill Botany Experiment on hit.\nVerina obtains {4} stack of \"Photosynthesis Energy\" for every Intro Skill Verdant Growth on hit.", "Skill_1000308_SkillName": "Skillful Cooking", "Skill_1000308_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1000401_SkillName": "Destined Promise", "Skill_1000401_SkillDescribe": "Basic Attack\nBaizhi instructs You'tan to perform up to 4 consecutive attacks, dealing Glacio DMG.\n \nHeavy Attack\nBaizhi continuously consumes STA to command You'tan to attack enemies, dealing Glacio DMG. During Heavy Attack, Baizhi can command You'tan to move.\n \nMid-air Attack\nBaizhi consumes STA and summons You’tan in mid-air to perform a Plunging Attack, dealing Glacio DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG.", "Skill_1000402_SkillName": "Emergency Plan", "Skill_1000402_SkillDescribe": "Baizhi calls You'tan to attack the target, dealing Glacio DMG while immediately healing all characters on nearby teams.", "Skill_1000403_SkillName": "Momentary Union", "Skill_1000403_SkillDescribe": "Baizhi summons You'tan to heal all characters on nearby teams, generating {0} stacks of Remnant Entities.\n \nRemnant Entities\nRemnant Entities follow the active team members. {2} stack(s) of Remnant Entities are automatically consumed to perform Coordinated Attacks every {1}s, dealing Glacio DMG on hit while healing all characters of the team when the active character is within the range.", "Skill_1000404_SkillName": "Harmonic Range", "Skill_1000404_SkillDescribe": "When Baizhi casts Resonance Skill Emergency Plan, You'tan generates a field of Euphonia that lasts for {0}s.\n \nEuphonia\nATK of the Resonators who picks up Euphonia is increased by {1} for {2}s.", "Skill_1000405_SkillName": "Stimulus Feedback", "Skill_1000405_SkillDescribe": "Baizhi's Heavy Attack on hit heals the character with the lowest HP on a nearby team by {0} of her Max HP.", "Skill_1000406_SkillName": "Overflowing Frost", "Skill_1000406_SkillDescribe": "Baizhi calls You'tan to perform 1 plunging attack, dealing Glacio DMG while healing all characters on a nearby team.", "Skill_1000407_SkillName": "Cycle of Life", "Skill_1000407_SkillDescribe": "You'tan\nA Remnant Creature that answers to Baizhi’s mind and desires while sharing all her stats. You’tan goes back to Baizhi when Baizhi dodges.\n \nConcentration\nBaizhi consumes all \"Concentration\" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously heal all Resonators on nearby teams. Each {0} \"Concentration\" consumed provides 1 healing. The healing happen every {2}s.\nWhen Baizhi consumes \"Concentration\" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy.\nWhen Baizhi consumes \"Concentration\" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy.\n \nForte Gauge: Concentration\nBaizhi can hold up to {3} \"Concentration\".\nBaizhi obtains {4} \"Concentration\" for every Basic Attack on hit.", "Skill_1000408_SkillName": "Skillful Cooking", "Skill_1000408_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1000501_SkillName": "Frigid Light", "Skill_1000501_SkillDescribe": "Basic Attack\nSanhua performs up to 5 consecutive attacks, dealing Glacio DMG.\n \nHeavy Attack\nSanhua consumes STA to launch attacks, dealing Glacio DMG.\n \nMid-air Attack\nSanhua consumes STA to perform a Mid-Air Plunging Attack, dealing Glacio DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG.", "Skill_1000502_SkillName": "Eternal Frost", "Skill_1000502_SkillDescribe": "Sanhua sends an air blade to create {0} \"Ice Prism\" on the ground, dealing Glacio DMG.", "Skill_1000503_SkillName": "Glacial Gaze", "Skill_1000503_SkillDescribe": "Sanhua deals Glacio DMG and creates {0} \"Glacier\".", "Skill_1000504_SkillName": "Condensation", "Skill_1000504_SkillDescribe": "Damage dealt by Sanhua's Resonance Skill increased by {0} for {1}s after casting her Intro Skill.", "Skill_1000505_SkillName": "Avalanche", "Skill_1000505_SkillDescribe": "Damage dealt by Sanhua's Forte Circuit Ice Burst is increased by {0} for {1}s after casting Basic Attack 5.", "Skill_1000506_SkillName": "Freezing Thorns", "Skill_1000506_SkillDescribe": "Sanhua swings her blade downward and creates 1 \"Ice Thorn\", dealing Glacio DMG.", "Skill_1000507_SkillName": "Clarity of Mind", "Skill_1000507_SkillDescribe": "Heavy Attack: Detonate\nWhen holding Basic Attack, a cursor moves back and forth on the Forte Gauge. Release Basic Attack while cursor falls in the \"Frostbite\" area, to perform Heavy Attack Detonate, dealing Glacio DMG considered as Heavy Attack DMG.\n \nIce Burst\nSanhua’s Heavy Attack Detonate detonates all \"Ice Thorns\", \"Ice Prisms\" and \"Glaciers\" within her attack range, dealing Glacio DMG. Ice Burst deals Resonance Skill DMG.\n \nFrostbite Area\nThe \"Frostbite\" area expands with every {0} stack of \"Clarity\". \"Clarity\" stacks up to {1} times.\nSanhua obtains {2} stack of \"Clarity\" upon performing Basic Attack 5.\nSanhua obtains {3} stack of \"Clarity\" upon casting Intro Skill Freezing Thorns.\nSanhua obtains {4} stack of \"Clarity\" upon casting Resonance Skill Eternal Frost.\nSanhua obtains {5} stack(s) of \"Clarity\" upon casting Resonance Liberation Glacial Gaze.\nUpon casting Heavy Attack Detonate, all \"Clarity\" is removed.", "Skill_1000601_SkillName": "Vibration Manifestation", "Skill_1000601_SkillDescribe": "Basic Attack\nRover performs up to 4 consecutive attacks, dealing Spectro DMG.\n \nHeavy Attack\nRover consumes STA to attack the target, dealing Spectro DMG.\n \nHeavy Attack: Resonance\nAfter Basic Attack 3 or Heavy Attack, press the Basic Attack button at the right time to perform Heavy Attack Resonance, dealing Spectro DMG.\n \nHeavy Attack: Aftertune\nAfter Heavy Attack Resonance or Dodge Counter hits a target, press the Basic Attack button to perform Heavy Attack Aftertune, dealing Spectro DMG.\n \nMid-air Attack\nRover consumes STA to perform a Mid-Air Plunging Attack, dealing Spectro DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG.", "Skill_1000602_SkillName": "Resonating Slashes", "Skill_1000602_SkillDescribe": "Rover launches an attack forward, dealing Spectro DMG.", "Skill_1000603_SkillName": "Echoing Orchestra", "Skill_1000603_SkillDescribe": "Rover converges Spectro energy to assail the target area, detonating it after a short delay and dealing Spectro DMG.", "Skill_1000604_SkillName": "Reticence", "Skill_1000604_SkillDescribe": "DMG dealt by Rover's Basic Attack Resonating Echoes is increased by {0}.", "Skill_1000605_SkillName": "Silent Listener", "Skill_1000605_SkillDescribe": "Rover gains {0} ATK increase for {1}s upon casting Heavy Attack Resonance.", "Skill_1000606_SkillName": "Waveshock", "Skill_1000606_SkillDescribe": "Rover attacks the target, dealing Spectro DMG.", "Skill_1000607_SkillName": "World in a Grain of Sand", "Skill_1000607_SkillDescribe": "Resonance Skill: Resonating Spin\nIf \"Diminutive Sound\" exceeds {0} when Resonance Skill is used, Rover consumes {1} \"Diminutive Sound\" to cast Resonating Spin, dealing Spectro DMG, considered as Resonance Skill DMG.\n \nBasic Attack: Resonating Echoes\nAfter Resonance Skill Resonating Spin ends, Rover performs Resonating Echoes upon using Basic Attack button.\nLaunch attacks forward, dealing Spectro DMG, considered as Resonance Skill DMG.\n \nDiminutive Sound\nRover can hold up to {2} \"Diminutive Sounds\".\nRover obtains \"Diminutive Sound\" for every Normal Attack Vibration Manifestation on hit.\nRover obtains \"Diminutive Sound\" for every Heavy Attack Aftertune on hit.\nRover obtains \"Diminutive Sound\" upon casting Intro Skill Waveshock.", "Skill_1000608_SkillName": "Solaris Voyager", "Skill_1000701_SkillName": "Wooly Attack", "Skill_1000701_SkillDescribe": "Basic Attack\nEncore performs up to 4 consecutive attacks, dealing Fusion DMG.\n \nBasic Attack: Wooly Strike\nAfter Basic Attack 4, press the Normal Attack button to attack the target, dealing Fusion DMG.\n \nHeavy Attack\nEncore consumes STA to attack the target, dealing Fusion DMG.\n \nMid-air Attack\nEncore consumes STA to perform a Mid-Air Plunging Attack, dealing Fusion DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.", "Skill_1000702_SkillName": "Flaming Woolies", "Skill_1000702_SkillDescribe": "Flaming Woolies\r\nEncore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG.\r\n \r\nEnergetic Welcome\r\nAfter casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG.", "Skill_1000703_SkillName": "Cosmos Rave", "Skill_1000703_SkillDescribe": "As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings.\n \nBasic Attack: Cosmos - Frolicking\nDuring Cosmos Rave, the Basic Attack is replaced with Cosmos - Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack DMG.\n \nCosmos - Heavy Attack\nDuring Cosmos Rave, the Heavy Attack is replaced with Cosmos - Heavy Attack, consuming STA to attack the target, dealing Fusion DMG, considered as Heavy Attack DMG.\n \nResonance Skill: Cosmos - Rampage\nDuring Cosmos Rave, Flaming Woolies is replaced with Cosmos - Rampage, dealing Fusion DMG, considered as Resonance Skill DMG.\n \nCosmos - Dodge Counter\nDuring Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack DMG.", "Skill_1000704_SkillName": "Angry Cosmos", "Skill_1000704_SkillDescribe": "During the Resonance Liberation Cosmos Rave, when Encore's HP is above {0}, DMG dealt is increased by {1}.", "Skill_1000705_SkillName": "Woolies Cheer Dance", "Skill_1000705_SkillDescribe": "When Resonance Skill Flaming Woolies or Resonance Skill Cosmos - Rampage is cast, Encore's Fusion DMG Bonus is increased by {0} for {1}s.", "Skill_1000706_SkillName": "Woolies Helpers", "Skill_1000706_SkillDescribe": "Encore pounces at the enemies with Cosmos, dealing Fusion DMG.", "Skill_1000707_SkillName": "Black & White Woolies", "Skill_1000707_SkillDescribe": "Heavy Attack: Cloudy Frenzy\nWhen Encore's \"Mayhem\" is full, after casting a Heavy Attack, Encore will consume all \"Mayhem\" to enter the Mayhem state, reducing damage taken by {0}. Switching Characters does not interrupt the Mayhem state.\nAfter the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage.\n \nHeavy Attack: Cosmos Rupture\nDuring Cosmos Rave, when casting Heavy Attack, if \"Mayhem\" is full, Encore will consume all \"Mayhem\" to enter Cosmos' Mayhem state, reducing damage taken by {1}. Switching Characters does not interrupt the Cosmos' Mayhem state.\nAfter Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation DMG. \nMayhem\nEncore can hold up to {2} \"Mayhem\".\nWhen Normal Attack Wooly Attack hits a target, Encore restores \"Mayhem\".\nWhen Resonance Skill Flaming Woolies hits a target, Encore restores \"Mayhem\".\nWhen Resonance Skill Energetic Welcome hits a target, Encore restores \"Mayhem\".\nWhen Intro Skill Woolies Helpers hits a target, Encore restores \"Mayhem\".\nDuring the duration of Resonance Liberation Cosmos Rave, Encore restores \"Mayhem\" when hitting a target.", "Skill_1000708_SkillName": "Skillful Cooking", "Skill_1000708_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1000801_SkillName": "Execution", "Skill_1000801_SkillDescribe": "Basic Attack\nDanjin performs up to 3 consecutive attacks, dealing Havoc DMG.\n \nHeavy Attack\nDanjin consumes STA to launch consecutive attacks, dealing Havoc DMG.\n \nMid-air Attack\nConsume STA to perform a Mid-air Plunging Attack, dealing Havoc DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to launch an attack, dealing Havoc DMG.\n \nDodge Counter: Ruby Shades\nAfter a successful Dodge Counter, Danjin can use Resonance Skill Crimson Fragment to perform Resonance Skill: Crimson Erosion.", "Skill_1000802_SkillName": "Crimson Fragment", "Skill_1000802_SkillDescribe": "When casting Crimson Fragment, each attack consumes {0} of Danjin's max HP. When Danjin's HP is less than {1}, this no longer consumes HP.\n \nCarmine Gleam\nDanjin attacks the target, dealing Havoc DMG.\n \nCrimson Erosion\nAfter Basic Attack 2, Dodge Counter or Intro Skill Vindication, use Resonance Skill to perform up to 2 consecutive strikes, dealing Havoc DMG.\nWhen Crimson Erosion 2 hits a target, apply Incinerating Will to it.\n \nIncinerating Will\nDanjin's damage dealt to targets marked with Incinerating Will is increased by {2}.\n \nSanguine Pulse\nUse Resonance Skill after Basic Attack 3 to perform up to 3 consecutive attacks, dealing Havoc DMG.", "Skill_1000803_SkillName": "Crimson Bloom", "Skill_1000803_SkillDescribe": "Danjin's anger intensifies as she frantically swings her dual blades, performing multiple rapid consecutive attacks, and {0} Scarlet Burst attack(s), dealing Havoc DMG.", "Skill_1000804_SkillName": "Crimson Light", "Skill_1000804_SkillDescribe": "Damage of Resonance Skill Crimson Erosion triggered by Dodge Counter: Ruby Shades is increased by {0}. The HP cost and stacks of \"Ruby Blossom\" recovered are doubled.", "Skill_1000805_SkillName": "Overflow", "Skill_1000805_SkillDescribe": "After casting the Resonance Skill Sanguine Pulse, Danjin's Heavy Attack DMG is increased by {0} for {1}s.", "Skill_1000806_SkillName": "Vindication", "Skill_1000806_SkillDescribe": "With unwavering determination, Danjin unleashes a strike, dealing Havoc DMG.", "Skill_1000807_SkillName": "Serene Vigil", "Skill_1000807_SkillDescribe": "Heavy Attack: Chaoscleave\nAfter accumulating {0} \"Ruby Blossom\", long press Basic Attack to consume all \"Ruby Blossom\" to cast Chaoscleave, dealing Havoc DMG, considered as Heavy Attack DMG, and healing Danjin.\nIf current \"Ruby Blossom\" reaches over {1}, {2} \"Ruby Blossom\" is consumed instead to increase the DMG multiplier of Chaoscleave and Scatterbloom performed this time.\n \nHeavy Attack: Scatterbloom\nUse Basic Attack after Heavy Attack Chaoscleave to cast Scatterbloom to attack the target, dealing Havoc DMG, considered as Heavy Attack DMG.\n \nRuby Blossom\nDanjin can hold up to {3} Ruby Blossom.\nDanjin obtains \"Ruby Blossom\" when using Resonance Skill Crimson Fragment.", "Skill_1000808_SkillName": "Skillful Cooking", "Skill_1000808_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1000901_SkillName": "Concealed Edge", "Skill_1000901_SkillDescribe": "Basic Attack\nPerform up to 4 consecutive attacks, dealing Havoc DMG.\n \nHeavy Attack\nConsume Stamina to deal Havoc DMG.\nHold Basic Attack to enter Rocksteady Defense.\n \nRocksteady Defense\n- Taoqi's damage taken is reduced by {0};\n- When Taoqi is attacked during Rocksteady Defense, she will cast Strategic Parry;\n- Strategic Parry is automatically cast after Rocksteady Defense lasts for {1}s;\nIf Taoqi is attacked when casting Resonance Skill Fortified Defense, Strategic Parry is automatically cast.\n \nStrategic Parry\nAttack the target, dealing Havoc DMG.\n \nMid-Air Attack\nConsume Stamina to perform a Plunging Attack while in mid-air, dealing Havoc DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG.", "Skill_1000902_SkillName": "Fortified Defense", "Skill_1000902_SkillDescribe": "Taoqi deals Havoc DMG to surrounding targets, generating {0} Rocksteady Shield and healing herself.\nIf attacked when casting Fortified Defense, Strategic Parry will be automatically cast.\n \nRocksteady Shield\nWhen the active character on the team is attacked, {1} Rocksteady Shield is consumed to reduce the damage taken.", "Skill_1000903_SkillName": "Unmovable", "Skill_1000903_SkillDescribe": "Launch an attack based on Taoqi's DEF to the target, dealing Havoc DMG.", "Skill_1000904_SkillName": "Steadfast Protection", "Skill_1000904_SkillDescribe": "While Resonance Skill Rocksteady Shield lasts, the Character's DEF is increased by {0}.", "Skill_1000905_SkillName": "Unyielding", "Skill_1000905_SkillDescribe": "After Heavy Attack Strategic Parry is successfully triggered, {0} STA is recovered.", "Skill_1000906_SkillName": "Defense Formation", "Skill_1000906_SkillDescribe": "Attack the target, dealing Havoc DMG.", "Skill_1000907_SkillName": "Power Shift", "Skill_1000907_SkillDescribe": "Timed Counters\nWhen carrying \"Resolving Caliber\", use Basic Attack after Heavy Attack Strategic Parry or Intro Skill Defense Formation to cast Timed Counters, performing up to 3 consecutive attacks, dealing Havoc DMG, considered as Basic Attack DMG.\nTimed Counters consume {0} \"Resolving Caliber\" upon hitting an enemy to grant a shield.\nAfter casting the Intro Skill Defense Formation, use Basic Attack to directly cast Timed Counters.\n \nResolving Caliber\nTaoqi can hold up to {1} Resolving Caliber.\nBasic Attack 4 will consume all of Taoqi's \"Rocksteady Shields\" to grant that many \"Resolving Caliber\".\nWhile Rocksteady Shield exists, when the active character is attacked, {2} \"Rocksteady Shield\" will be consumed to recover \"Resolving Caliber\".\nAfter Rocksteady Shield ends, all remaining \"Rocksteady Shield\" will be consumed to grant that many \"Resolving Caliber\".", "Skill_1001001_SkillName": "Half Truths", "Skill_1001001_SkillDescribe": "Basic Attack\nAalto fires up to 5 consecutive shots, dealing Aero DMG. Basic Attack 4 will spread the \"Mist\" forward, which lasts for {0}s.\n \nHeavy Attack\nAalto enters the aiming state for a more powerful shot.\nThe aimed shot fired after charging finishes deals Aero DMG.\n \nMid-air Attack\nAalto consumes STA to perform consecutive shots at the target in mid-air, dealing Aero DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.", "Skill_1001002_SkillName": "Shift Trick", "Skill_1001002_SkillDescribe": "Mist Avatar\nCasts \"Mist\" and {0} \"Mist Avatar(s)\" to taunt the surrounding targets. The avatars inherit a portion of Aalto's HP and generate {1} Mist Bullets around them, dealing Aero DMG.\n \nMist Bullets\nDeals Aero DMG, considered as Resonance Skill DMG.", "Skill_1001003_SkillName": "Flower in the Mist", "Skill_1001003_SkillDescribe": "Generate a \"Gate of Quandary\" in front, dealing Aero DMG. When bullets pass through the \"Gate of Quandary\", they deal increased DMG. \"Gate of Quandary\" lasts for {0}s.", "Skill_1001004_SkillName": "Perfect Performance", "Skill_1001004_SkillDescribe": "Aalto's Heavy Attack will always critically hit, triggered once every {0}s.", "Skill_1001005_SkillName": "Mid-game Break", "Skill_1001005_SkillDescribe": "Aalto will continuously recover STA when he is in the Forte Circuit Miscloak Dash state.", "Skill_1001006_SkillName": "Feint Shot", "Skill_1001006_SkillDescribe": "Aalto shows up out of thin air to perform rapid continuous shooting, dealing Aero DMG.", "Skill_1001007_SkillName": "Misty Cover", "Skill_1001007_SkillDescribe": "When Aalto passes through \"Mist\" or \"Gate of Quandary\", he enters the Mistcloak Dash.\n \nMistcloak Dash\n-Movement speed increased;\n-During this period, \"Mist Drops\" are continuously consumed, and for each {0} \"Mist Drop\" consumed, {1} Mist Bullet(s) is generated.\n \nMist Drops\nAalto can hold up to {2} \"Mist Drops\".\nWhen Basic Attack or Mid-air Attack passes through \"Mist\" and hits the target, {3} \"Mist Drop\" is recovered.", "Skill_1001101_SkillName": "Lone Lance", "Skill_1001101_SkillDescribe": "Basic Attack\nPerform up to 5 consecutive attacks, dealing Aero DMG.\n \nHeavy Attack\nConsume Stamina to thrust forward, dealing Aero DMG.\n \nHeavy Attack: Windborne Strike\nHold Basic Attack during Heavy Attack to cast Windborne Strike after Heavy Attack ends, dealing Aero DMG.\n \nHeavy Attack: Abyssal Slash\nRelease Basic Attack during Heavy Attack to cast Abyssal Slash after Heavy Attack ends, dealing Aero DMG.\n \nMid-Air Attack\nConsume Stamina to perform a Plunging Attack while in mid-air, dealing Aero DMG.\nAfter performing the Plunging Attack, use Basic Attack to perform a follow-up attack, dealing Aero DMG.\n \nMid-Air Attack: Banner of Triumph\nAfter casting Heavy Attack Windborne Strike or Resonance Skill Windqueller in mid-air, Jiyan can perform a mid-air attack, dealing Aero DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.", "Skill_1001102_SkillName": "Windqueller", "Skill_1001102_SkillDescribe": "Dash forward a certain distance, dealing Aero DMG.\r\n \r\nCan be cast in the air.", "Skill_1001103_SkillName": "Emerald Storm - Prelude", "Skill_1001103_SkillDescribe": "After releasing Emerald Storm - Prelude, Jiyan enters Qingloong Mode.\n \nQingloong Mode\nJiyan has increased resistance to interruption.\nBasic Attack, Heavy Attack and Dodge Counter are replaced with Heavy Attack Lance of Qingloong.\n \nHeavy Attack: Lance of Qingloong\nPerform up to 3 consecutive attacks, dealing Aero DMG, considered as Heavy Attack DMG.", "Skill_1001104_SkillName": "Heavenly Balance", "Skill_1001104_SkillDescribe": "After casting the Intro Skill Tactical Strike, Jiyan's ATK is increased by {0} for {1}s.", "Skill_1001105_SkillName": "Tempest Taming", "Skill_1001105_SkillDescribe": "When Jiyan's attacks hit a target, Jiyan's Crit. DMG is increased by {0} for {1}s.", "Skill_1001106_SkillName": "Tactical Strike", "Skill_1001106_SkillDescribe": "Jiyan pierces the target in mid-air, dealing Aero DMG.", "Skill_1001107_SkillName": "Qingloong at War", "Skill_1001107_SkillDescribe": "When casting Resonance Skill Windqueller, if Jiyan has {0} or more \"Resolve\", he consumes {1} \"Resolve\" to increase the DMG of this Resonance Skill Windqueller by {2}.\nWhen Jiyan is in Qingloong Mode, DMG of Resonance Skill Windqueller is increased by {3} and no longer consumes \"Resolve\".\n \nResonance Liberation: Emerald Storm - Finale\nWhen casting Resonance Liberation Emerald Storm - Prelude, if Jiyan has {4} \"Resolve\" or more, he will consume {5} \"Resolve\" to cast Emerald Storm - Finale, dealing Aero DMG, considered as Heavy Attack DMG.\nEmerald Storm: Finale can be cast in mid-air at low altitude.\n \nResolve\nJiyan can hold up to {6} Resolve.\nJiyan gains \"Resolve\" when his Normal Attack Lone Lance hits the target.\nJiyan gains \"Resolve\" when the Intro Skill Tactical Strike hits the target.\n\"Resolve\" will gradually decrease if Jiyan does not hit a target within {7}s.", "Skill_1001201_SkillName": "Impromptu Show", "Skill_1001201_SkillDescribe": "Basic Attack\nMortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG.\n \nHeavy Attack\nMortefi enters the aiming state for a more powerful shot.\nThe aimed shot fired after charging finishes deals Fusion DMG.\n \nMid-air Attack\nMortefi consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.", "Skill_1001202_SkillName": "Passionate Variation", "Skill_1001202_SkillDescribe": "Launch a flashing lightning of flames forward, dealing Fusion DMG.", "Skill_1001203_SkillName": "Violent Finale", "Skill_1001203_SkillDescribe": "Deal Fusion DMG, and apply Burning Rhapsody to all characters on the team.\n \nBurning Rhapsody\nWhen the active character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing {0} Marcato.\nWhen the active character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing {1} Marcato.\nMortefi can launch one Coordinated Attack every {2}s.\n \nMarcato\nDeals Fusion DMG.", "Skill_1001204_SkillName": "Harmonic Control", "Skill_1001204_SkillDescribe": "After casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by {1} for {0}s.", "Skill_1001205_SkillName": "Rhythmic Vibrato", "Skill_1001205_SkillDescribe": "During Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the DMG of the next Resonance Liberation Marcato by {0}, which can be triggered once every {1}s, stacking up to {2} times.\nThe effect will be reset after Resonance Liberation Burning Rhapsody ends.", "Skill_1001206_SkillName": "Dissonance", "Skill_1001206_SkillDescribe": "Attack the target, dealing Fusion DMG.", "Skill_1001207_SkillName": "Fury Fugue", "Skill_1001207_SkillDescribe": "Resonance Skill: Fury Fugue\nWhen Mortefi's Annoyance reaches {0}, his Resonance Skill is replaced with Fury Fugue.\nWhen casting Fury Fudge, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill DMG.\n \nAnnoyance\nMortefi can hold up to {1} Annoyance and can restore Annoyance in the following ways:\n- When Normal Attack Impromptu Show hits the target\n- When Intro Skill Dissonance hits the target\n- When Resonance Skill Passionate Variation hits the target\n- Within {2}s after casting Passionate Variation, Normal Attack Impromptu Show that hits the target restores Annoyance additionally.", "Skill_1001308_SkillName": "Skillful Cooking", "Skill_1001308_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1001401_SkillName": "Gnawing Fangs", "Skill_1001401_SkillDescribe": "Basic Attack\nCalcharo performs up to 4 consecutive attacks, dealing Electro DMG.\n \nHeavy Attack\nConsumes STA to attack the target, dealing Electro DMG.\n \nMid-air Attack\nConsumes STA to perform a Mid-Air Plunging Attack, dealing Electro DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.", "Skill_1001402_SkillName": "Extermination Order", "Skill_1001402_SkillDescribe": "Calcharo performs up to 3 consecutive attacks, dealing Electro DMG.\nIf Calcharo is switched off field, or if Resonance Skill Extermination Order is not activated again in a while, this skill will enter Cooldown.\nResonance Skill Extermination Order does not interrupt Calcharo's Basic Attack cycle.", "Skill_1001403_SkillName": "Phantom Etching", "Skill_1001403_SkillDescribe": "Calcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Deathblade Gear state ends, Calcharo's next Intro Skill is replaced with Intro Skill \"Necessary Means\", which deals Electro DMG, considered as Intro Skill DMG.\n \nDeathblade Gear\n-Basic Attack is replaced with Basic Attack Hounds Roar.\n-Heavy Attack deals increased DMG, considered as Resonance Liberation DMG.\n-Dodge Counter deals increased DMG, considered as Resonance Liberation DMG.\n \nBasic Attack: Hounds Roar\nCalcharo performs up to 5 consecutive attacks, dealing Electro DMG, considered as Basic Attack DMG.", "Skill_1001404_SkillName": "Bloodshed Awaken", "Skill_1001404_SkillDescribe": "When casting Heavy Attack \"Mercy\", Calcharo's Resonance Liberation DMG Bonus is increased by {0} for {1}s.", "Skill_1001405_SkillName": "Revenant Rush", "Skill_1001405_SkillDescribe": "When Heavy Attack \"Death Messenger\" hits the target, the damage taken by Calcharo is reduced by {0} for {1}s.", "Skill_1001406_SkillName": "Wanted Outlaw", "Skill_1001406_SkillDescribe": "Attack the target, dealing Electro DMG.", "Skill_1001407_SkillName": "Hunting Mission", "Skill_1001407_SkillDescribe": "Heavy Attack: \"Mercy\"\nWhen Calcharo has {0} \"Cruelty\", his Heavy Attack is replaced with Heavy Attack \"Mercy\".\nWhen casting Heavy Attack \"Mercy\", Calcharo consumes {1} \"Cruelty\" to deal Electro DMG, considered as Heavy Attack DMG, and recovers Resonance Energy and Concerto Energy.\n \n\"Cruelty\"\nCalcharo can hold up to {2} \"Cruelty\".\nUnder Resonance Liberation Deathblade Gear state, \"Cruelty\" cannot be acquired.\nWhen Resonance Skill Extermination Order hits the target, gain {3} \"Cruelty\".\n \nHeavy Attack: \"Death Messenger\"\nWhen Calcharo has {4} \"Killing Intent\", his Basic Attack is replaced with Heavy Attack \"Death Messenger\".\nWhen casting Heavy Attack \"Death Messenger\", Calcharo consumes {5} \"Killing Intent\" to deal Electro DMG, considered as Resonance Liberation DMG, and recovers Resonance Energy and Concerto Energy.\n \n\"Killing Intent\"\nUnder Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with \"Killing Intent\", stacking up to {6}.\nWhen Basic Attack Hounds Roar hits the target, Calcharo gains 1 \"Killing Intent\".", "Skill_1001408_SkillName": "Skillful Cooking", "Skill_1001408_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1001501_SkillName": "Zapstring's Dance", "Skill_1001501_SkillDescribe": "Basic Attack\nYinlin controls the puppet \"Zapstring\" to perform up to 4 attacks, dealing Electro DMG.\n \nHeavy Attack\nYinlin consumes STA to control \"Zapstring\", dealing Electro DMG.\n \nMid-air Attack\nYinlin consumes STA to control \"Zapstring\" to perform a Mid-air Plunging Attack, dealing Electro DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.", "Skill_1001502_SkillName": "Magnetic Roar", "Skill_1001502_SkillDescribe": "Magnetic Roar\nThe puppet \"Zapstring\" deals Electro DMG to the target, and puts Yinlin in Resonance Skill Execution Mode.\n \nExecution Mode\nBasic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target.\nEach stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.\n \nElectromagnetic Blast\nAttack all targets marked with Forte Circuit Sinner's Mark, dealing Electro DMG.\n \nLightning Execution\nUse Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG.\nIf Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.", "Skill_1001503_SkillName": "Thundering Wrath", "Skill_1001503_SkillDescribe": "Command \"Zapstring\" to call for thunder to fall upon a large range, dealing Electro DMG.", "Skill_1001504_SkillName": "Pain Immersion", "Skill_1001504_SkillDescribe": "After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by {0} for {1}s.", "Skill_1001505_SkillName": "Deadly Focus", "Skill_1001505_SkillDescribe": "The damage of Resonance Skill Lightning Execution is increased by {0} when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by {1} for {2}s when this is triggered.", "Skill_1001506_SkillName": "Raging Storm", "Skill_1001506_SkillDescribe": "Command puppet \"Zapstring\" to attack, dealing Electro DMG in a large range.", "Skill_1001507_SkillName": "Chameleon Cipher", "Skill_1001507_SkillDescribe": "Chameleon Cipher\nWhen Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for {0}s.\n \nSinner's Mark\nBasic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit.\nSinner's Mark is removed when Yinlin is switched out.\n \nPunishment Mark\nWhen a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro DMG. This can be triggered up to 1 time per second.\n \nJudgment Points\nYinlin can hold up to {1} Judgement Points. Yinlin gains Judgement Points through the following ways:\nUpon casting Intro Skill Raging Storm\nWhen Basic Attack Zapstring's Dance hits a target\nUpon casting Resonance Skill Magnetic Roar;\nWhen Resonance Skill Electromagnetic Blast hits a target;\nUpon casting Resonance Skill Lightning Execution.", "Skill_1001601_SkillName": "Leihuangquan", "Skill_1001601_SkillDescribe": "Basic Attack\nYuanwu performs up to 5 consecutive attacks, dealing Electro DMG.\n \nHeavy Attack\nYuanwu consumes STA to attack the target, dealing Electro DMG.\n \nMid-air Attack\nYuanwu consumes STA to launch a Mid-air Plunging Attack, dealing Electro DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.", "Skill_1001602_SkillName": "Leihuang Master", "Skill_1001602_SkillDescribe": "Thunder Wedge\nYuanwu summons Thunder Wedge, dealing Electro DMG, and forms a Thunder Field centered on the Thunder Wedge. Thunder Wedge lasts for {0}s.\nForte Circuit Rumbling Spark and Resonance Liberation Blazing Might will immediately detonate Resonance Skill Thunder Wedge on the field, dealing Electro DMG, considered as Resonance Skill DMG.\n \nThunder Field\nThe active character gains the effects below when in the Thunder Field: a Coordinated Attack from Resonance Skill Thunder Wedge is triggered when attacks hit a target, dealing Electro DMG. This can be triggered once every {1}s. The effect lasts for {2}s.", "Skill_1001603_SkillName": "Blazing Might", "Skill_1001603_SkillDescribe": "Awaken the power of thunder and provide Forte Circuit Lightning Infused status to all characters on a nearby team for {0}s, then perform a powerful blow that deals Electro DMG.\n ", "Skill_1001604_SkillName": "Thunderous Determination", "Skill_1001604_SkillDescribe": "The DMG multiplier of Resonance Skill Thunder Uprising is increased by {0}, and its reduction efficiency of enemy Vibration Strength is enhanced.", "Skill_1001605_SkillName": "Reserved Confidence", "Skill_1001605_SkillDescribe": "The ranges of the Resonance Skills Thunder Field and Thunder Uprising are greatly expanded. When exiting during combat, if \"Readiness\" is not full, Yuanwu will automatically leave {0} Resonance Skill Thunder Wedge in place.", "Skill_1001606_SkillName": "Thunder Bombardment", "Skill_1001606_SkillDescribe": "Attack the target, dealing Electro DMG.", "Skill_1001607_SkillName": "Unassuming Blade", "Skill_1001607_SkillDescribe": "Rumbling Spark\nWhen \"Readiness\" is full, long press Resonance Skill to consume all \"Readiness\" and cast Rumbling Spark, dealing Electro DMG and entering the Lightning Infused state.\n \nThunder Uprising\nWhen \"Readiness\" is full, Resonance Skill Thunder Wedge will be replaced with Thunder Uprising, dealing Electro DMG.\n \nLightning Infused\nThe character in Lightning Infused state has a greatly increased resistance to interruption.\nWhen Yuanwu is in this state:\n-Basic Attacks: Hit targets in a larger range, reduce enemy Vibration Strength with increased efficiency.\n-Heavy Attacks: Have increased attack speed, reduce enemy Vibration Strength with increased efficiency.\n-Dodge Counters: Have increased attack speed, reduce enemy Vibration Strength with increased efficiency.\n-Use Basic Attack within {0}s after casting a Heavy Attack or a successful Counterattack to cast Thunderweaver, dealing Electro DMG, considered as Basic Attack DMG.\n-Does not recover \"Readiness\".\n \nReadiness\nYuanwu can hold up to {1} \"Readiness\".\nWhen Resonance Skill Thunder Wedge is on the field, Yuanwu gains {2} \"Readiness\" every second, even when he is not the active character;\nWhen Resonance Skill Thunder Wedge hits a target with a Coordinated Attack, Yuanwu gains {3} \"Readiness\".", "Skill_1001608_SkillName": "Skillful Cooking", "Skill_1001608_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1001701_SkillName": "Tuneslayer", "Skill_1001701_SkillDescribe": "Basic Attack\nRover-Havoc performs up to 5 consecutive attacks, dealing Havoc DMG.\n \nHeavy Attack\nRover-Havoc consumes STA to attack, dealing Havoc DMG.\nUse Basic Attack after casting Heavy Attack to cast Basic Attack 4.\n \nMid-air Attack\nRover-Havoc consumes STA to cast a Mid-Air Plunging Attack, dealing Havoc DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG.", "Skill_1001702_SkillName": "Wingblade", "Skill_1001702_SkillDescribe": "Transform sound into feathers, dealing Havoc DMG.", "Skill_1001703_SkillName": "Deadening Abyss", "Skill_1001703_SkillDescribe": "Rover gathers resonating sounds to attack a target, dealing Havoc DMG.", "Skill_1001704_SkillName": "Metamorph", "Skill_1001704_SkillDescribe": "In the Dark Surge state, Havoc DMG Bonus is increased by {0}.", "Skill_1001705_SkillName": "Bleak Crescendo", "Skill_1001705_SkillDescribe": "While in the Dark Surge state, Basic Attack recovers {0} extra Resonance Energy when it hits a target, and this effect can be triggered 1 time per second.", "Skill_1001706_SkillName": "Instant of Annihilation", "Skill_1001706_SkillDescribe": "Attack the target, dealing Havoc DMG.", "Skill_1001707_SkillName": "Umbra Eclipse", "Skill_1001707_SkillDescribe": "Devastation\nWhen \"Umbra\" is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack DMG.\n \nDark Surge\nAfter casting Devastation, Rover enters the Dark Surge state. In this state:\nBasic Attack is replaced with Enhanced Basic Attack, which performs up to 5 consecutive attacks, dealing Havoc DMG.\nHeavy Attack is replaced with Enhanced Heavy Attack;\nUse Basic Attack after casting Enhanced Heavy Attack to cast Heavy Attack Thwackblade to attack the target, dealing Havoc DMG, considered as Heavy Attack DMG.\nUse Basic Attack after casting Heavy Attack Thwackblade to cast Enhanced Basic Attack 3 to attack the target, dealing Havoc DMG;\nResonance Skill Wingblade is replaced with Resonance Skill Lifetaker, transforming sounds into blades to attack the target, dealing Havoc DMG.\n \nUmbra\nRover can hold up to 100 points of Umbra.\nNormal Attack Tuneslayer recovers Umbra on hit.\nResonance Skill Wingblade recovers Umbra when cast.\nResonance Skill Lifetaker recovers Umbra when cast.\nIntro Skill Instant of Annihilation recovers Umbra when cast.", "Skill_1001801_SkillName": "Majestic Fists", "Skill_1001801_SkillDescribe": "Basic Attack\nLingyang performs up to 5 consecutive attacks, dealing Glacio DMG.\n \nBasic Attack: Feral Roars\nAfter Resonance Skill Furious Punches is cast, Basic Attack 5 is replaced with Feral Roars, dealing Glacio DMG.\n \nHeavy Attack\nLingyang consumes STA to attack the target, dealing Glacio DMG.\n \nMid-air Attack\nLingyang consumes STA to perform a Mid-air Plunging Attack, dealing Glacio DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG.", "Skill_1001802_SkillName": "Ancient Arts", "Skill_1001802_SkillDescribe": "Ancient Arts\nAttack the target, dealing Glacio DMG.\n \nFurious Punches\nWhen Basic Attacks 3, 4, or 5 or Basic Attack Feral Roars hits the target, Resonance Skill Ancient Arts is replaced with Resonance Skill Furious Punches.\nLingyang's Basic Attack cycle starts from Basic Attack 3 after casting Basic Attack Feral Roars and Resonance Skill Furious Punches in turn.\n \nLingyang's Resonance Skill does not reset his Basic Attack cycle.", "Skill_1001803_SkillName": "Strive: Lion's Vigor", "Skill_1001803_SkillDescribe": "Attack the target, dealing Glacio DMG, and receive the blessing of Lion's Vigor.\n \nLion's Vigor\nLingyang's Glacio DMG Bonus is increased by {0};", "Skill_1001804_SkillName": "Lion's Pride", "Skill_1001804_SkillDescribe": "DMG of the Intro Skill Lion Awakens is increased by {0}.", "Skill_1001805_SkillName": "Diligent Practice", "Skill_1001805_SkillDescribe": "Under the Forte Circuit Striding Lion state, within {0}s after each Basic Attack, the next Forte Circuit Mountain Roamer will deal an additional Glacio DMG, equal to {1} of Mountain Roamer DMG, considered as Resonance Skill DMG.", "Skill_1001806_SkillName": "Lion Awakens", "Skill_1001806_SkillDescribe": "Lingyang enters the battlefield, dealing Glacio DMG.", "Skill_1001807_SkillName": "Unification of Spirits", "Skill_1001807_SkillDescribe": "Heavy Attack: Glorious Plunge\nWhen \"Lion's Spirit\" is full, use Heavy Attack to perform Glorious Plunge, dealing Glacio DMG.\n \nMid-air Attack: Tail Strike\nWhen \"Lion's Spirit\" is not full, use Basic Attack after Heavy Attack to perform Tail Strike, dealing Glacio DMG.\n \nStriding Lion\nAfter casting Heavy Attack Glorious Plunge, enter Striding Lion state;\nAfter casting Intro Skill Lion Awakens or Resonance Liberation Strive: Lion's Vigor, if \"Lion's Spirit\" is full, use Basic Attack to enter Striding Lion state.\nIn the Striding Lion state:\n-Attacks can be launched in mid-air. If Lingyang is on the ground, use Heavy Attack Glorious Plunge to get back in the air.\n-\"Lion's Spirit\" is continuously consumed before running out in {0}s, and when it runs out, Striding Lion ends;\n- If Lingyang is in the Resonance Liberation Lion's Vigor state, the consumption speed of \"Lion's Spirit\" is reduced by {1}, extending Striding Lion state by up to {2}s.\n-Lingyang's Basic Attack is replaced with Basic Attack Feral Gyrate, which performs up to 2 consecutive attacks, dealing Glacio DMG;\n-Lingyang's Resonance Skill is replaced with Mountain Roamer, dealing Glacio DMG;\n-When \"Lion's Spirit\" is less than {3}, use Basic Attack to perform Stormy Kicks, dealing Glacio DMG; after performing Basic Attack Stormy Kicks, the Mid-air Attack Tail Strike becomes available.\nConcerto Energy is restored when \"Lion's Spirit\" is consumed.\n \nLion's Spirit\nLingyang can hold up to {4} \"Lion's Spirit\".\nWhen casting Resonance Skill Furious Punches, \"Lion's Spirit\" is restored.\nWhen casting Intro Skill Lion Awakens, \"Lion's Spirit\" is restored.\nWhen casting Resonance Liberation Strive: Lion's Vigor, \"Lion's Spirit\" is restored.", "Skill_1001808_SkillName": "Skillful Cooking", "Skill_1001808_SkillDescribe": "Has a chance to produce special dishes when cooking", "SortConfig_1_SortName": "Sort by Level", "SortConfig_3_SortName": "Sort by Base EXP", "SortConfig_5_SortName": "Sort by Rarity", "SortConfig_8_SortName": "Sort by Position", "SortConfig_28_SortName": "Main: Energy Regen", "SortConfig_30_SortName": "Main: Glacio DMG+", "SortConfig_31_SortName": "Main: Fusion DMG+", "SortConfig_32_SortName": "Main: Electro DMG+", "SortConfig_33_SortName": "Main: Aero DMG+", "SortConfig_34_SortName": "Main: Spectro DMG+", "SortConfig_35_SortName": "Main: Havoc DMG+", "SortConfig_45_SortName": "Sub: Energy Regen", "SortConfig_47_SortName": "Sub: Glacio DMG+", "SortConfig_48_SortName": "Sub: Fusion DMG+", "SortConfig_49_SortName": "Sub: Electro DMG+", "SortConfig_50_SortName": "Sub: Aero DMG+", "SortConfig_51_SortName": "Sub: Spectro DMG+", "SortConfig_52_SortName": "Sub: Havoc DMG+", "SortConfig_62_SortName": "Sort by New", "SortConfig_64_SortName": "Sort by Intimacy", "SortConfig_65_SortName": "Sort by Max HP", "SortConfig_66_SortName": "Sort by ATK", "SortConfig_67_SortName": "Sort by DEF", "SortConfig_69_SortName": "Sort by EXP Progress", "SortConfig_70_SortName": "Sort by Threat Level", "SortConfig_71_SortName": "Sort by Syntony Level", "SynthesisLevel_1_Name": "Novice Pharmacist", "SynthesisLevel_1_AttributesDescription": "This title is granted to those who are just beginning to explore this path. It marks the starting point of a pharmacist's career and craft.", "SynthesisLevel_2_Name": "Assistant Pharmacist", "SynthesisLevel_2_AttributesDescription": "This title is granted to those who persist on the path of serving as a pharmacist. It bears witness to a pharmacist's determination.", "Text_HttpTimeout_Text": "Request timed out. Failed to connect to the server. Please try again later.", "Text_ConnectGateWayFail_Text": "The gateway connection timed out. Please try again later.", "Text_LoginRequestFail_Text": "Login request failed, please try again later.", "Text_NetworkConnect_Text": "Connecting", "Text_PatchDown_Text": "Downloading: {0} Resource size: {1}/{2}", "Text_PatchDownTips_Text": "The game can be minimized during the download process", "Text_Install_Text": "Installing the update package", "Text_InstallTips_Text": "Please do not close the game during the installation", "Text_CheckIntegrity_Text": "The game integrity is being verified {0}%", "Text_NoNetwork_Text": "No network connection. Please check your network and try again.", "Text_GetUpdateInfoFail_Text": "Failed to get update information. Please check your network connection or try to switch to another network. If you have any questions, please contact our Customer Service.", "Text_AccountText_Text": "User {0} has logged in.", "Text_NoAnnouncementYet_Text": "No announcement for now", "Text_ClickEnterGame_Text": "Tap to land in Solaris-3", "Text_ClickToContinue_Text": "Log in to the game", "Text_NotElegantName_Text": "The input contains sensitive characters", "Text_LevelNumber_Text": "Lv.{0}", "Text_HttpServerNotOpen_Text": "The server is not open yet, please pay attention to the official announcement for the opening time.", "Text_HttpServerMaintenance_Text": "The server is under maintenance, please pay attention to the official announcement for the opening time.", "Text_HttpInvalidLoginType_Text": "Log in failed, please try to restart the client and log in again.", "Text_HttpClosedRegister_Text": "Registration has been closed.", "Text_HttpRegisterOutOfLimit_Text": "The registration limit has been reached, please contact official customer service if you have any questions.", "Text_HttpInvalidUserId_Text": "Invalid User ID. Please relaunch your client and login again.", "Text_HttpInvalidToken_Text": "Invalid token, please try to restart the client and log in again.", "Text_HttpInvalidGateway_Text": "Network error. Please try again later.", "Text_HttpServerFullLoad_Text": "The server is full, please try again later, if you have any questions, you can contact the official customer service.", "Text_HttpInternalError_Text": "An unknown server-side error occurred. Please consider restarting the client and login again.", "Text_HttpSDKServerError_Text": "An error occurred during login. For inquiries please contact customer support.", "Text_HttpTokenNotAuthrized_Text": "The log in timed out, please try to restart the client and log in again.", "Text_HttpHadBan_Text": "This account has been banned.", "Text_HttpNotInUserIdWhiteList_Text": "Not in User ID Whitelist.", "Text_HttpUnknownError_Text": "Unknown error", "Text_MultiplayerBack_Text": "Returning to single player game", "Text_MultiplayerLeave_Text": "{0} has left the team.", "Text_MultiplayerLeaderLeave_Text": "Current team has disbanded, returning to single player game.", "Text_MultiplayerBeKicked_Text": "You are disconnected. Returning to single-player game...", "Text_InstanceDungeonCantKickNoPermission_Text": "Players can be invited by party leader only", "Text_InstanceDungeonCantKick_Text": "You cannot remove party members currently.", "Text_InstanceDungeonCantLeave_Text": "You cannot return to single-player mode currently", "Text_InstanceDungeonRefuse_Text": "{0} rejected your invitation", "Text_InstanceDungeonBeKicked_Text": "You've been removed from the party", "Text_InstanceDungeonDissolveText_Text": "Party disbanded", "Text_Hour_Text": "Time", "Text_Minute_Text": "Minutes", "Text_Second_Text": "Second", "Text_MinuteText_Text": "Minutes", "Text_InstanceDungeonLeave_Text": "{0} has left the party", "Text_InstanceDungeonKickOther_Text": "{0} has been removed from the party", "Text_InstanceDungeonOtherJoin_Text": "{0} has joined the party", "Text_InstanceDungeonRecommendLevel_Text": "Level {0}", "Text_InstanceDungeonLeftChallengeTimes_Text": "Remaining Challenge Attempts {0}", "Text_InstanceDungeonLimitElement_Text": "You can only set {0} Resonators.", "Text_InstanceDungeonEntranceRepeatUnlock_Text": "Entrance Unlocked", "Text_InstanceDungeonEntranceCantUnlock_Text": "Entrance access requirement not met", "Text_InstanceDungeonLackChallengeTimes_Text": "Insufficient challenge attempts", "Text_InstanceDungeonLeftTimeToAutoLeave_Text": "Leaving in {0}s", "Text_InstanceDungeonCurrentPower_Text": "Remaining Waveplate {0}", "Text_InstanceDungeonEntranceTrack_Text": "Track", "Text_InstanceDungeonEntranceCancelTrack_Text": "Cancel Tracking", "Text_InstanceDungeonDefendCreatureTips_Text": "Target Integrity", "Text_InstanceDungeonDefendCreatureNumber_Text": "Integrity: {0}", "Text_InstanceDungeonShieldViewCantOpen_Text": "You cannot use this function currently", "Text_InstanceDungeonDefendPoints_Text": "Points Acquired", "Text_InstanceDungeonRewardTimeNotEnough_Text": "Claim limit reached", "Text_BattleTeamNotMyRole_Text": "Cannot replace Characters not owned", "Text_BattleTeamReadyRole_Text": "Cannot replace Characters that are ready", "Text_BattleTeamCanNotDownAllRole_Text": "Unable to remove all Resonators", "Text_BattleTeamPositionCanNotEdit_Text": "Cannot edit this combat position", "Text_WorldMapTagFull_Text": "Custom marker is full, unable to add.", "Text_EditBattleTeamNoRole_Text": "There are no available characters in the current team, unable to deploy", "Text_EditBattleTeamForbitSwim_Text": "Cannot adjust the team lineup while swimming", "Text_EditBattleTeamForbitClimb_Text": "Cannot adjust the team lineup while climbing", "Text_EditBattleTeamForbitJump_Text": "Cannot adjust the team lineup while jumping", "Text_EditBattleTeamForbitNear_Text": "Cannot adjust the team lineup in combat", "Text_EditBattleTeamForbitState_Text": "Cannot adjust the team lineup in the current state", "Text_EditBattleTeamInCD_Text": "Cannot switch characters in cooldown state", "Text_EditBattleTeamOtherPlayer_Text": "Cannot change other's character", "Text_EditBattleTeamLastRole_Text": "At least one character is needed in the team", "Text_EditBattleTeamInTeam_Text": "Character has been deployed", "Text_EditFormationAllDead_Text": "Needs at least one non-downed Resonator", "Text_MainNew_Text": "Received a new email", "Text_MailMax_Text": "Inbox full. Please free up space for new mail.", "Text_MailDelete_Text": "Deleted", "Text_ShopResourceNotEnough_Text": "{0} not enough", "Text_RegionFirstOpenTips_Text": "An anomaly has occurred, please contact the official customer service if you have any questions.", "Text_ItemHaveNum_Text": "Own %s", "Text_ItemTipsHaveNum_Text": "Owned: {0}", "Text_ItemTipsNum_Text": "Inventory: {0}", "Text_ItemTips_1_Text": "Item not currently available", "Text_PhantomReplace_Text": "Switch", "Text_PhantomTakeOff_Text": "Remove", "Text_PhantomLock_Text": "An error occurred. For inquiries please contact customer support.", "Text_PhantomLevelUpCondition_Text": "Upgrade Echo skill to {0} to unlock", "Text_PhantomNoFilterGems_Text": "No Echo of the same attribute", "Text_PhantomInstanceLock_Text": "Forte not acquired", "Text_PhantomPutOn_Text": "Equip", "Text_PhantomUpgrade_Text": "Enhance", "Text_PhantomPutOnLimit_Text": "Upgrade Terminal Data Level to level {0} to use", "Text_PhantomLevelLimit_Text": "Max Level Reached", "Text_PhantomGemCanNotReplace_Text": "An error occurred. For inquiries please contact customer support.", "Text_PhantomBreach_Text": "Tuning", "Text_PhantomBreachCost_Text": "Integrated Tuning consumption {0}/{1}", "Text_PhantomUnlockOrChangeSubPropTips_Text": "Upgrade to gain {0} {1} Substat(s).", "Text_PhantomUnlockAndChangeSubPropTips_Text": "Upgrade to gain {0} {1} Substat(s) and {2} {3} Substat(s).", "Text_PhantomUnlock_Text": "Unlock", "Text_PhantomRandomChange_Text": "Random Upgrade", "Text_PhantomSubPropUnlock_Text": "Unlock at Level {0}", "Text_PhantomAddFetter_Text": "New Sonata: {0}", "Text_PhantomDelFetter_Text": "Pause Sonata: {0}", "Text_PhantomDecomposeTitle_Text": "Remove", "Text_PhantomDecomposeEmpty_Text": "No Echo available for recycling.", "Text_PhantomBreachTitle_Text": "Integrated Tunning", "Text_PhantomBreachEmpty_Text": "No same Echo", "Text_PhantomFettersSkillInfoTitle_Text": "Sonata Details", "Text_PhantomSkillInfoTitle_Text": "Forte Details", "Text_PhantomFettersEquip_Text": "Equipped", "Text_PhantomFettersUnEquip_Text": "Not Equipped", "Text_PhantomFettersHas_Text": "Owned", "Text_PhantomFettersUnHas_Text": "Not Owned", "Text_CalabashCatchGain_0_Text": "Common Class", "Text_CalabashCatchGain_1_Text": "Elite Class", "Text_CalabashCatchGain_2_Text": "Overlord Class", "Text_CalabashCatchGain_3_Text": "Calamity Class", "Text_CalabashGemGain_2_Text": "2-Star Echo", "Text_CalabashGemGain_3_Text": "3-Star Echo", "Text_CalabashGemGain_4_Text": "4-Star Echo", "Text_CalabashGemGain_5_Text": "5-Star Echo", "Text_CalabashLevelUpLimit_Text": "Reach Union Level {0} to level up", "Text_CalabashLevelExpTips_Text": "Insufficient EXP", "Text_CalabashLevelMaxTips_Text": "Max level reached", "Text_CalabashUpgradeTitle_Text": "Resonance Terminal adjusting", "Text_CalabashLevelUpgrade_Text": "Upgrade", "Text_CalabashLevelNextTips_Text": "Level {0} Effect", "Text_CalabashUpgradeGoldShortage_Text": "Insufficient upgrade materials", "Text_CalabashExpHandbook_Text": "An error occurred. You can contact Customer Service for further instructions.", "Text_CalabashPhantomRollback_Text": "Data Recovery", "Text_CalabashLock_Text": "Locked", "Text_CalabashUnlock_Text": "Unlocked", "Text_CalabashCultivate_Text": "Upgrade complete", "Text_CalabashUnCultivate_Text": "Upgrade incomplete", "Text_CalabashLockSource_Text": "Origin", "Text_LevelUpSuccessful_Text": "Upgraded", "Text_LevelUpMax_Text": "Max Level Reached", "Text_ClickBlankClose_Text": "Tap the blank area to close", "Text_RoleNoMaterial_Text": "Insufficient Materials", "Text_RoleNoMoney_Text": "Insufficient Shell Credit", "Text_ItemUnlockSuccess_Text": "Item Unlocked", "Text_ItemLockSuccess_Text": "Item Locked", "Text_LoginFailTooManyTimes_Text": "Too many failed login attempts, please try again later.", "Text_LoginFailEmptyAccount_Text": "Account cannot be empty", "Text_TapeContrastOff_Text": "An error happened. Please contact Customer Service", "Text_TapeContrastOn_Text": "An error happened. Please contact Customer Service", "Text_TapRomeNumber_Text": "An error happened. Please contact Customer Service", "Text_TapeAll_Text": "An error happened. Please contact Customer Service", "Text_TapeDefault_Text": "An error happened. Please contact Customer Service", "Text_TapeLevel_Text": "An error happened. Please contact Customer Service", "Text_TapeQuality_Text": "An error happened. Please contact Customer Service", "Text_TapeId_Text": "An error happened. Please contact Customer Service", "Text_TapeItemId_Text": "An error happened. Please contact Customer Service", "Text_TapeUsing_Text": "An error happened. Please contact Customer Service", "Text_TapeLock_Text": "An error happened. Please contact Customer Service", "Text_TapeLevelUpTitle_Text": "An error happened. Please contact Customer Service", "Text_TapeStrengthen_Text": "An error happened. Please contact Customer Service", "Text_TapeStrengthenConsume_Text": "An error happened. Please contact Customer Service", "Text_TapeMaxSlot_Text": "An error happened. Please contact Customer Service", "Text_TapeMaxExp_Text": "An error happened. Please contact Customer Service", "Text_TapeReplaceLack_Text": "An error happened. Please contact Customer Service", "Text_TapeLack_Text": "An error happened. Please contact Customer Service", "Text_TapeMaxLevel_Text": "An error happened. Please contact Customer Service", "Text_TapeQualityText_Text": "An error happened. Please contact Customer Service", "Text_TapeQualityBelowText_Text": "An error happened. Please contact Customer Service", "Text_TapStrengthenCritical_Text": "An error happened. Please contact Customer Service", "Text_TapeSuit_Text": "An error happened. Please contact Customer Service", "Text_TapeTakeOff_Text": "An error happened. Please contact Customer Service", "Text_TapePutOn_Text": "An error happened. Please contact Customer Service", "Text_TapeReplace_Text": "An error happened. Please contact Customer Service", "Text_TapeTrans_Text": "An error happened. Please contact Customer Service", "Text_TapeUnlockLevel_Text": "An error happened. Please contact Customer Service", "Text_TapeUnlockLevelUp_Text": "An error happened. Please contact Customer Service", "Text_TapeTransformSlot_Text": "An error happened. Please contact Customer Service", "Text_TapeTransformConsume_Text": "An error happened. Please contact Customer Service", "Text_TapeTransformMaxSlot_Text": "An error happened. Please contact Customer Service", "Text_TapeTransformUnlockCondition_Text": "An error happened. Please contact Customer Service", "Text_TapeTransformEmpty_Text": "An error happened. Please contact Customer Service", "Text_TapeTransformLackMoney_Text": "An error happened. Please contact Customer Service", "Text_TapeAttribute1_Text": "An error happened. Please contact Customer Service", "Text_TapeAttribute2_Text": "An error happened. Please contact Customer Service", "Text_TapeSkill300000012_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000022_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000032_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000042_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000052_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000062_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000072_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000082_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000092_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000102_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000112_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000122_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000132_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000142_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000152_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000162_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000172_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000014_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000024_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000034_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000044_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000054_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000064_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000074_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000084_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000094_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000104_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000114_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000124_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000134_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000144_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000154_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000164_Text": "An error occurred. For inquiries please contact customer support.", "Text_TapeSkill300000174_Text": "An error occurred. For inquiries please contact customer support.", "Text_PowerTitle_Text": "Replenish Waveplate", "Text_PowerDescribe_Text": "Consume {0} {1} to replenish {2} Waveplate(s)", "Text_PowerConfirm_Text": "Confirm", "Text_PowerCancel_Text": "Cancel", "Text_PowerGetReward_Text": "Claim Rewards", "Text_PowerRewardCostFail_Text": "Claiming rewards will consume {0} Waveplates. Current Waveplates are insufficient. Do you wish to replenish?", "Text_PowerRewardCost_Text": "Claiming rewards will consume {0} Waveplates. Do you wish to claim?", "Text_PowerCostAndReward_Text": "Replenish and Claim", "Text_PowerExchangeRemain_Text": "{0} times left today", "Text_PowerBound_Text": "Waveplates are full", "Text_PowerCashFail_Text": "Astrite is insufficient, unable to replenish.", "Text_PowerRamainCountFail_Text": "Insufficient purchase times today", "Text_PowerBuySucceed_Text": "{0} Waveplate refilled", "Text_FilterSortText_Text": "Filter and Sort", "Text_FilterSingleText_Text": "Filter/{0}", "Text_FilterText_Text": "Filter", "Text_FilterComponentText_Text": "Filter", "Text_FilterTextAll_Text": "All", "Text_FilterSortComponentText_Text": "Sort", "Text_FilterResetAll_Text": "Reset All", "Text_FilterResetOver_Text": "Reset Done", "Text_FilterReset_Text": "Reset", "Text_RoleLevelUp_Text": "Level Up", "Text_RoleBreakup_Text": "Ascend", "Text_RoleLevel_Text": "%s", "Text_RoleBreakLevel_Text": "%s stage", "Text_RoleCoin_Text": "Shell Credit Owned", "Text_RoleMaxLevelPreview_Text": "Max Level Preview", "Text_RoleSkillLevel_Text": "Next Level", "Text_RoleNewEffect_Text": "New Effect", "Text_RoleReachMaxLevel_Text": "Max level reached", "Text_RoleLevelUpSuccess_Text": "Upgraded", "Text_RoleActiveRoleFirst_Text": "An error occurred. For inquiries please contact customer support.", "Text_RoleWaitResonActive_Text": "(Awaiting activation)", "Text_RoleResonActive_Text": "Activate", "Text_RoleResonNeedActive_Text": "Activate {0} first", "Text_RoleIncreaseBonus_Text": "There is an anomaly, if you have any questions, please contact the official customer service.", "Text_RoleConsume_Text": "Consume", "Text_RoleResonMaxValue_Text": "Reach the maximum value", "Text_RoleAlreadyMax_Text": "Max level reached", "Text_RoleExp_Text": "{0}/{1}", "Text_RoleMaxLevel01_Text": "Max Level Reached", "Text_RoleMaxLevel02_Text": "{0}", "Text_RoleLevelUpExp_Text": "{0} EXP", "Text_RoleLevelUpTotalExp_Text": "{0}({1}) EXP", "Text_RoleBreakUpLevel_Text": "Ascension Rank {0}", "Text_RoleSkillEffectLevel_Text": "{0} [{1}]", "Text_RoleResonanceLevel_Text": "Lv. {0}", "Text_RoleCount_Text": "x{0}", "Text_RoleResonanceLevelUp_Text": "Anomaly detected, if you have any questions, please contact the official customer service.", "Text_RoleResonanceFinish_Text": "Fully resonated", "Text_RoleResonanceLock_Text": "Anomaly detected, if you have any questions, please contact the official customer service.", "Text_TurnToRoleBreach_Text": "Tap anywhere to proceed", "Text_UnlockNotice_Text": "Function not unlocked", "Text_ExpShow_Text": "{0}/{1}", "Text_LevelShow_Text": "Lv. {0}", "Text_ExpText_Text": "{0}/{1}", "Text_AddExp_Text": "+{0}", "Text_WeaponResonanceItemLevelText_Text": "Rank {0}", "Text_WeaponLevelUpLevelText_Text": "Lv. {0}/", "Text_WeaponMaxLevelText_Text": "{0}", "Text_WeaponLevelUpAddText_Text": "0.0", "Text_WeaponTipsRoleText_Text": "{0} Equipped", "Text_WeaponLevelUpText_Text": "Enhance", "Text_WeaponResonanceText_Text": "Syntonize", "Text_WeaponBreachText_Text": "Syntonize", "Text_WeaponReplaceTipsTitleText_Text": "Weapon replacement", "Text_WeaponReplaceTipsContentText_Text": "{0} is equipped by {1}. Do you want to replace it?", "Text_WeaponReplaceContrastText_Text": "Collapse", "Text_WeaponReplacePackUpText_Text": "Compare", "Text_WeaponAddExpTipsText_Text": "Experience cap reached, unable to continue adding.", "Text_WeaponSelectMaterialTipsText_Text": "Select materials", "Text_WeaponNoEnoughMoneyText_Text": "Insufficient Shell Credit for enhancement.", "Text_WeaponResonanceCurrentEffectText_Text": "{0}", "Text_WeaponResonanceNextEffectText_Text": "{0}", "Text_WeaponResonanceLevelText_Text": "Rank {0}", "Text_WeaponResonanceTipsText_Text": "Do you wish to consume {0} to Syntonize weapon {1} to Rank {2}?", "Text_WeaponBreachNoEnoughMaterialText_Text": "Insufficient Ascension materials", "Text_WeaponBreachNoEnoughMoneyText_Text": "Insufficient currency for breakthrough", "Text_WeaponLevelUpHighQualityHighLevelText_Text": "Upgraded Rare weapon will be consumed. Are you sure to proceed?", "Text_WeaponLevelUpHighQualityText_Text": "Rare weapon will be consumed. Are you sure to proceed?", "Text_WeaponLevelUpHighLevelText_Text": "Upgraded weapon will be consumed. Are you sure to proceed?", "Text_WeaponResonanceNoEnoughMoneyText_Text": "Insufficient Shell Credit for Syntonize", "Text_WeaponLevelUpTipsText_Text": "Note", "Text_WeaponLockTipsText_Text": "Item locked. Unlock to continue", "Text_WeaponLevelUpSuccessText_Text": "Enhanced", "Text_WeaponLockResonanceText_Text": "Syntonization unavailable for this weapon.", "Text_WeaponFullMaterialText_Text": "Slots full", "Text_WeaponMaterialLengthText_Text": "Upgrade Consumption ({0}/{1})", "Text_WeaponResonanceHasResonance_Text": "Includes Syntonized item. Do you wish to consume {0} to Syntonize Weapon {1} to Rank {2}?", "Text_WeaponResonanceHasLevelUp_Text": "Includes upgraded item. Do you wish to consume {0} to Syntonize Weapon {1} to Rank {2}?", "Text_WeaponResonanceHasLevelUpAndResonance_Text": "Includes tuned and upgraded items. Do you wish to consume {0} to Syntonize Weapon {1} to Rank {2}?", "Text_WeaponLevelUpOneCondition_Text": "{0} weapon will be consumed. Are you sure to proceed?", "Text_WeaponLevelUpTwoCondition_Text": "{0} {1} weapon will be consumed. Are you sure to proceed?", "Text_WeaponLevelUpThreeCondition_Text": "{0}, {1} {2} weapon will be consumed. Are you sure to proceed?", "Text_WeaponHasResonance_Text": "After Syntonize", "Text_WeaponHasLevelUp_Text": "After strengthening", "Text_WeaponHighQuality_Text": "High quality", "Text_WeaponNoMaterial_Text": "Insufficient upgrade materials", "Text_WeaponExpMax_Text": "Experience cap reached, unable to add further", "Text_WeaponLevel_Text": "Lv. {0}", "Text_WeaponStrengthMaterialNotEnough_Text": "Insufficient upgrade materials", "Text_WeaponResonanceMaterialNotEnough_Text": "Insufficient Syntonize materials", "Text_SelectMaterial_Text": "Select materials", "Text_RoleFilterElement_Text": "Attributes", "Text_RoleFilterWeapon_Text": "Weapons", "Text_RoleFilterCareer_Text": "There is an anomaly, if you have any questions, please contact the official customer service.", "Text_RoleSortLevel_Text": "Sort By Level", "Text_RoleSortQuality_Text": "Sort By Rarity", "Text_RoleSortResonance_Text": "Sort By Resonance", "Text_RoleSortCreateTime_Text": "Sort By Date Acquired", "Text_RoleSortLifeLimit_Text": "Sort By Max HP", "Text_RoleSortAttack_Text": "Sort by ATK", "Text_RoleSortDefense_Text": "Sort by DEF", "Text_RoleTryOut_Text": "Trial Characters will not be displayed in the Resonator interface.", "Text_RolePhantomTrialTips_Text": "Cannot check Echo details of Trial Character", "Text_JoinText_Text": "Select", "Text_ChangeText_Text": "Replace", "Text_TeamText_Text": "Team {0}", "Text_GoDownText_Text": "Unselect", "Text_TeleporterUnlock_Text": "Small Resonance Beacon has been activated", "Text_TeleporterUnlockBig_Text": "Resonance Nexus has been activated", "Text_TeleportFastMove_Text": "Fast Travel", "Text_NoRole_Text": "No characters in the current team.", "Text_LimitCount_Text": "The number of Characters in battle does not meet the requirements", "Text_NoReady_Text": "Some players are not ready.", "Text_AllRoleDie_Text": "Characters unconscious", "Text_SameRole_Text": "The same character cannot fight at the same time", "Text_IsInTeam_Text": "The selected Character is already in the combat team", "Text_NoChangeRole_Text": "Currently does not support replacing Character", "Text_NameIsViolation_Text": "Contains sensitive characters", "Text_NameTips_Text": "The \"{0}\" born in confusion,\n\nAre you ready to reshape the shattered future?", "Text_TurnToBreach_Text": "Tap anywhere to proceed", "Text_BackToView_Text": "Tap anywhere to close", "Text_ReachMaxLevel_Text": "Max level reached", "Text_ReachMaxLevelStage_Text": "Max Rank Reached", "Text_ResonanceSuccess_Text": "Syntonized", "Text_TimeOfDayCantOpenView_Text": "Function unavailable in current state", "Text_TimeOfDayConfirmTextOn_Text": "Confirm", "Text_TimeOfDayConfirmTextOff_Text": "Time adjustment cannot be less than 30 minutes", "Text_TimeOfDayToday_Text": "Today", "Text_TimeOfDayTomorrow_Text": "Next day", "Text_TimeOfDayPlusTwoDay_Text": "+2 days", "Text_WorldLevelIntro_Text": "SOL3 Phase raises with Union Level: Every 10 Union Levels raise SOL3 Phase by 1.\n\nUpon reaching Union Levels 20, 40, and 60, you'll need to complete the corresponding SOL3 Phase Ascension Quests. Otherwise, your Union Level will be capped, and you won't be able to raise SOL3 Phase further for the time being.\n\nHigher SOL3 Phases yield better rewards but also present more challenging enemies, and vice versa.\n\nAdjustments to SOL3 Phase can be made manually in your Terminal but cannot exceed the highest SOL3 Phase achieved.\n\nYou can adjust SOL3 Phase once every 12 hours.", "Text_WorldLevelINotice_Text": "Adjustments to SOL3 Phase will affect monster level and reward content.", "Text_WorldLevel_Text": "SOL3 Phase", "Text_WorldLevelDown_Text": "Lower SOL3 Phase", "Text_WorldLevelRestore_Text": "Reset SOL3 Phase", "Text_WorldLevelUpTo_Text": "SOL3 Phase raised to Rank {0}.", "Text_AdventureLevelUpTo_Text": "The level cap of Union Level is increased to {0}.", "Text_WorldLevelAdjustTo_Text": "SOL3 Phase adjusted to Rank {0}.", "Text_LvString_Text": "{0} Stage", "Text_WorldLevelDownReject_Text": "This function is unavailable in combat.", "Text_NoneRole_Text": "Cannot switch characters in Trial Mode", "Text_UseBuffTitle_Text": "Use on {0}", "Text_UseBuffCdText_Text": "Item is cooling down", "Text_UseBuffToDeadRole_Text": "Characters who have not been knocked out cannot use this item", "Text_UseBuffToAliveRole_Text": "This item is only for downed Resonators", "Text_UseBuffItemText_Text": "{0} has been used", "Text_NotResurrectionItem_Text": "No available items for revival", "Text_AllResurrectionItemInCd_Text": "Revival item in cooldown. Use in {0} seconds", "Text_CommonTipsDebugItemId_Text": "Item ID: {0}", "Text_Element_1_Text": "Glacio", "Text_Element_2_Text": "Fusion", "Text_Element_3_Text": "Electro", "Text_Element_4_Text": "Aero", "Text_Element_5_Text": "Spectro", "Text_Element_6_Text": "Havoc", "Text_ElementRestraintDes_Text": "When the attributes counter each other, the Resonator will cause 50% extra DMG to the enemy.", "Text_ElementEnergyDes_Text": "Resonator will accumulate Concerto Energy when using skills to cause damage in battle. When the Concerto Energy is full, you can get the Concerto Energy Orb. Switch characters, the consumption of the existing Concerto Energy Orb will trigger the Concerto Effect.", "Text_FirstReward_Text": "First-Clear Rewards", "Text_ProbReward_Text": "Probability of obtaining", "Text_RebornTime_Text": "Automatically revive after {0}...", "Text_RegionalQuest_Text": "An anomaly has occurred, please contact the official customer service if you have any questions.", "Text_Region_Text": "An anomaly has occurred, please contact the official customer service if you have any questions.", "Text_RegionQuestAccept_Text": "An anomaly has occurred, please contact the official customer service if you have any questions.", "Text_RegionQuestGiveUp_Text": "An anomaly has occurred, please contact the official customer service if you have any questions.", "Text_RegionQuestCommit_Text": "An anomaly has occurred, please contact the official customer service if you have any questions.", "Text_RegionQuestGiveUpSecondConfirm_Text": "An anomaly has occurred, please contact the official customer service if you have any questions.", "Text_GetContributionValue_Text": "Anomaly detected, if you have any questions, please contact the official customer service.", "Text_ContributionValueShow_Text": "There is an anomaly, please contact the official customer service if you have any questions.", "Text_MingSuTi_Text1_Text": "{0}/{1}", "Text_MingSuTi_Text2_Text": "{0}", "Text_MingSuTi_Text3_Text": "Deliver All", "Text_MingSuTi_Text4_Text": "Return to Current Level", "Text_MingSuTi_Text5_Text": "Return to Current Level", "Text_MingSuTi_Text6_Text": "Insufficient Materials", "Text_Undergrade_Text": "There is an anomaly, if you have any questions, please contact the official customer service.", "Text_AlreadyReceived_Text": "There is an anomaly, if you have any questions, please contact the official customer service.", "Text_AffixDescribe1_Text": "An error happened. Please contact Customer Service", "Text_AffixDescribe2_Text": "An error happened. Please contact Customer Service", "Text_MailFunctionLocked_Text": "Reach Union Level {0}", "Text_AgeTip_Text": "1.本游戏是一款开放世界动作类游戏,适用于年满16周岁及以上的用户,建议未成年人在家长监护下使用游戏产品。\n\n2.本游戏基于架空的故事背景和世界观,与真实历史和现实世界均无任何关联。\n\n3.根据国家相关要求,本游戏中有用户实名认证系统,未通过实名认证的用户不可进入游戏;\n游戏中部分玩法和道具需要付费。认证为未成年的用户将接受以下管理:未满8周岁的用户不得进行充值;8周岁以上但未满16周岁的未成年人用户,单次充值金额不得超过50元人民币,每月充值金额累计不得超过200元人民币;16周岁以上的未成年人用户,单次充值金额不得超过100元人民币,每月充值金额累计不得超过400元人民币。\n游戏仅会在周五、周六、周日及法定节假日的20时至21时,向未成年人提供1小时游戏服务。\n\n4.游戏中设置了主线及丰富的支线剧情,并且提供了开放世界探索玩法。游戏内有丰富多彩的剧情,精美的游戏画面,优质的游戏配音以及新颖的系统玩法。", "Text_ForbiddenActionInFight_Text": "Cannot switch characters during battle", "Text_UserAgreement_Text": "Anomalies exist, please contact official customer service if you have any questions.", "Text_PrivacyAgreement_Text": "Anomalies exist, please contact official customer service if you have any questions.", "Text_ChildPrivacyAgreement_Text": "Anomalies exist, please contact official customer service if you have any questions.", "Text_UserTitle_Text": "Kuro User Agreement", "Text_PrivacyTitle_Text": "Anomalies exist, please contact official customer service if you have any questions.", "Text_ChildPrivacyTitle_Text": "Anomalies exist, please contact official customer service if you have any questions.", "Text_AgeTipTitle_Text": "Age-rating Notice", "Text_Altitude_Text": "▲ {0}m", "Text_Below_Text": "▼ {0}m", "Text_End_Text": "End", "Text_Start_Text": "Start", "Text_GuidePageText_Text": "{0}/{1}", "Text_ProbeToolFunctionNotice1_Text": "Utility Toggle Wheel", "Text_ProbeToolFunctionNotice2_Text": "Empty", "Text_ProbeToolFunctionNotice3_Text": "Release to cancel", "Text_ProbeToolFunctionNotice4_Text": "Release to toggle", "Text_ProbeToolFunctionNotice5_Text": "Click on a wheel entry to customize", "Text_ProbeToolFunctionNotice6_Text": "Please select the left entry first", "Text_ProbeToolFunctionNotice7_Text": "Please select a Utility to equip", "Text_ProbeToolFunctionNotice8_Text": "Reset to default", "Text_ProbeToolFunctionNotice9_Text": "Save changes", "Text_ProbeToolFunctionNotice10_Text": "Release Tab to toggle", "Text_ProbeToolFunctionNotice11_Text": "Selected: {0}", "Text_FriendOfflineToday_Text": "Today", "Text_FriendOfflineInWeek_Text": "This week", "Text_FriendOfflineInMonth_Text": "This month", "Text_FriendOfflineOverMonth_Text": "Over 30 days ago", "Text_FriendOfflineSomeDay_Text": "{0} days ago", "Text_FriendFriend_Text": "Friends", "Text_FriendApplicationList_Text": "Friend Request", "Text_FriendRecentMultiplayerGame_Text": "Recent Co-ops", "Text_FriendNotAvailableFriend_Text": "No Friend", "Text_FriendNotAvailableFriendApplication_Text": "No Friend Request", "Text_FriendNotAvailableRecentTeammate_Text": "No Recent Co-ops", "Text_FriendMyUid_Text": "User ID: {0}", "Text_FriendOnline_Text": "Online", "Text_FriendAddFriend_Text": "Add Friend", "Text_FriendBlackList_Text": "Blocklist", "Text_FriendAllAccept_Text": "Accept All", "Text_FriendAllIgnore_Text": "Ignore All", "Text_FriendClear_Text": "Clear", "Text_FriendPaste_Text": "Paste", "Text_OfflineText_Text": "Offline", "Text_FriendApplyJoin_Text": "Join Co-op", "Text_FriendOnlineDisable_Text": "Co-op unavailable", "Text_FriendCount_Text": "Friends: {0}/{1}", "Text_FriendApplicationCount_Text": "Friend Requests: {0}/{1}", "Text_FriendMultiplayerCount_Text": "Recent Co-ops: {0}/{1}", "Text_FriendBlackListCount_Text": "Blocked: {0}/{1}", "Text_HourText_Text": "{0}:{1}", "Text_DayText_Text": "{0} month {1} day {2}:{3}", "Text_YearText_Text": "{0}-{1}-{2} {3}:{4}", "Text_FriendTalkToMe_Text": "[Friend] [{0}]:{1}", "Text_TalkToFriend_Text": "[Friend] Me to [{0}]:{1}", "Text_FriendTalkToMeExpression_Text": "[Friend] [{0}]:", "Text_TalkToFriendExpression_Text": "[Friend] Me to [{0}]:", "Text_TeamTalk_Text": "[Team] [{0}]:{1}", "Text_TeamTalkToMeExpression_Text": "[Team] [{0}]:", "Text_OptionTitle_Text": "Options", "Text_MuteText_Text": "Mute", "Text_CancelMuteText_Text": "Unmute", "Text_InputChatContent_Text": "Please enter chat content", "Text_ReachInputMaxNum_Text": "Reached the maximum number of characters that can be entered, only {0} characters can be entered.", "Text_WorldLevelNum_Text": "Rank {0}", "Text_PlayerLevelNum_Text": "{0}", "Text_ChatCdText_Text": "The interval between sending messages is too short", "Text_DeleteFriendText_Text": "Unfriended", "Text_SelectChatNoFriendText_Text": "You are not in this Rover's friend list", "Text_PlayerEnterTeam_Text": "{0} has joined the team", "Text_PlayerLeaveTeam_Text": "{0} has left the team", "Text_ShopMonthText_Text": "{0} months", "Text_ShopWeekText_Text": "{0} Week", "Text_ShopDayText_Text": "{0}d ", "Text_ShopHourText_Text": "{0} hours", "Text_ShopMinuteText_Text": "{0}m", "Text_ShopSecondText_Text": "{0} seconds", "Text_RemainPromotionTime_Text": "Remaining Discount Time: {0}", "Text_RemainOnshelfTime_Text": "Remaining: {0}", "Text_RefreshTime_Text": "Reset Countdown: {0}", "Text_RemainNoInMonth_Text": "Remaining Quantity This Month: {0}", "Text_RemainNoInWeek_Text": "Remaining Quantity This Week: {0}", "Text_RemainNoInDay_Text": "Remaining Quantity Today: {0}", "Text_RemainNo_Text": "Remaining Quantity: {0}", "Text_Quantity_Text": "Quantity: {0}", "Text_SoldoutText_Text": "Sold out", "Text_FirstBonus1_Text": "Bonus", "Text_FirstBonus2_Text": "Bonus: {0}", "Text_DefaultBonus_Text": "Bonus: {0}", "Text_GoodsName_Text": "{0} x{1}", "Text_DoubleDesc_Text": "Double rewards will be returned for the first purchase of each gear", "Text_CantBuyGoods_Text": "Cannot purchase more", "Text_MonthlyCardRemainDays1_Text": "{0}d remaining (Today's Astrite Claimed)", "Text_MonthlyCardRemainDays2_Text": "{0}d remaining", "Text_MonthlyCardDesc_Text": "A monthly trade contract of the underlying assets at a fixed price, backed by the credit of the Exchange. A compensation will be paid daily before the expiration to settle the balance in the form of Special Acceptance Rights or Tacetreite Voucher. No physical delivery is involved.", "Text_MonthlyCardTip_Text": "Purchase to obtain 30 days of Lunite Subscription \nGet a total of 300 Lunites and 2700 Astrites", "Text_MonthlyCardMax_Text": "Max Duration Reached", "Text_MonthlyCardRewardTip_Text": "Tap to claim today's rewards.", "Text_MonthCardShopTitle_Text": "Log in daily for 30 consecutive days to receive rewards.", "Text_BanChatText1_Text": "Remaining ban time {0}", "Text_BanChatText2_Text": "Remaining ban time {0}", "Text_BanChatText3_Text": "Remaining ban time {0}", "Text_BanChatText4_Text": "Remaining mute time {0}", "Text_Role_Text": "Character", "Text_Weapon_Text": "Weapon", "Text_GachaTotalRestCount_Text": "Remaining: {0}", "Text_GachaPoolTodayRestCount_Text": "Remaining Convene(s) for today: {0}", "Text_GachaPoolTotalRestCount_Text": "Remaining Convene(s): {0}", "Text_PoolResident_Text": "Standard", "Text_PoolTimeLimit_Text": "Limited time", "Text_GachaText_Text": "Convene ×{0}", "Text_GachaNoRecord_Text": "No Convene record yet.", "Text_GachaRecord_Text": "Convene Records", "Text_GachaType_Text": "Convene Type", "Text_GachaRecordLimit_Text": "Check up to 500 most recent Convene(s).", "Text_GachaTypeText1_Text": "Novice Convene", "Text_GachaTypeText2_Text": "Featured Resonator Convene", "Text_GachaTypeText3_Text": "Featured Weapon Convene", "Text_GachaTypeText4_Text": "Standard Resonator Convene", "Text_GachaTypeText5_Text": "Standard Weapon Convene", "Text_PermissionsSetting_0_Text": "Join Upon Approval", "Text_PermissionsSetting_1_Text": "Public", "Text_PermissionsSetting_2_Text": "Closed", "Text_PermissionsSetting_3_Text": "Friends Only", "Text_OnlineMultipleApply_Text": "Waiting for {0} player(s) to join the team", "Text_OnlineSingleApply_Text": "requests to join your world", "Text_DefaultSign_Text": "A Rover without past memories.", "Text_ApplyBtnDisable_Text": "Requires SOL-3 Phase {0}", "Text_ApplyBtnEnable_Text": "Join Co-op", "Text_ApplyRefused_Text": "Application to enter the world of {0} failed.", "Text_EnteringOtherWorld_Text": "Joining the world of {0}", "Text_CantEnterOtherWorld_Text": "Currently unable to join Co-op", "Text_OthersCantEnterMyWorld_Text": "{0} is currently unable to join Co-op.", "Text_ExitOnlineTeam_Text": "{0} has left the team", "Text_LeaderExitOnlineTeam_Text": "{0} has left the team, returning to single-player mode.", "Text_SendFriendApply_Text": "Friend Request Sent", "Text_IsMyFriend_Text": "Friend Added", "Text_ApplyFriend_Text": "Send Friend Request", "Text_ReconnectingInfo_Text": "Connection error. Reconnecting{0}", "Text_ExitWorld_Text": "Exit", "Text_IsNotMyRole_Text": "You can only switch your characters", "Text_NameMark_Text": "({0})", "Text_IsEnteringWorld_Text": "{0} is joining", "Text_PlayerNumber_Text": "{0}P", "Text_FbMatching_Text": "Match Dungeon", "Text_HaveApplyFriend_Text": "Request Sent", "Text_NeedAllDeadToChallengeAgain_Text": "The challenge can only be retried after all team members are knocked out", "Text_ContinueChallenge_Text": "Continue Challenge", "Text_SuggestContinueChallenge_Text": "Propose to Continue Challenge", "Text_ChallengeAgain_Text": "Restart", "Text_SuggestChallengeAgain_Text": "Propose to Challenge Again", "Text_InviteContinueChallenge_Text": "Invite to continue the challenge", "Text_InviteChallengeAgain_Text": "Invite to challenge again", "Text_HasInviteContinueChallenge_Text": "{0} has issued a continue-challenge invitation", "Text_HasInviteChallengeAgain_Text": "{0} has issued a re-challenge invitation", "Text_CannotInvite_Text": "Unable to initiate an invitation if a teammate quits or refuses", "Text_NextInviteTime_Text": "Can continue to invite after {0} seconds", "Text_CannotSuggest_Text": "Cannot propose in this state", "Text_NextSuggestTime_Text": "Can continue to propose after {0} seconds", "Text_RefuseInviteMatch_Text": "{0} has declined the invitation", "Text_OthersLeaveMatchTeam_Text": "{0} has left the matching team.", "Text_HaveSuggest_Text": "Request sent. Pending approval.", "Text_HaveInvite_Text": "Invitation sent", "Text_MatchingInviteCd_Text": "Invitation has been sent, please try again later", "Text_HaveMatched_Text": "Inviting teammates to join", "Text_LeaderCancelMatch_Text": "Matchmaking canceled", "Text_CancelMatch_Text": "{0} matching canceled", "Text_ExChangeTitle_Text": "Redeem {0}", "Text_ExChangeCount_Text": "Redemption Amount: {0}", "Text_ExChangeCountDescribe_Text": "{0}x{1}", "Text_ExChangeCountDescribe2_Text": "x{0}", "Text_ExchangeSuccess_Text": "Redeemed", "Text_RemainDiscountWeek_Text": "Remaining reduction times for this week: {0}", "Text_RemainText_Text": "Remaining {0} {1}", "Text_ReceiveLevelPlayPowerNotEnough_Text": "Insufficient Waveplate, unable to obtain rewards, please replenish Waveplate and try again.", "Text_GameplayEnter_Text": "Warning", "Text_GameplayFirstPass_Text": "Domain Cleared", "Text_ReachReviveCount_Text": "Limit for knockout revival reached", "Text_Hook_Text": "Grapple", "Text_InviteNearby_Text": "Invite nearby players", "Text_InviteColleague_Text": "There is an anomaly, if you have any questions, please contact the official customer service.", "Text_InviteFriend_Text": "Invite Friend", "Text_He_Text": "He", "Text_She_Text": "She", "Text_ResonanceTo_Text": "An anomaly has occurred, please contact the official customer service if you have any questions.", "Text_MaxDeliverCount_Text": "Max items delivered", "Text_DeliverNoMaterial_Text": "Insufficient items for delivery", "Text_NeedDeliverItem_Text": "Required delivery items", "Text_SelectDeliverItem_Text": "Select items to deliver", "Text_NotEnoughItemDeliver_Text": "Insufficient items for delivery", "Text_PutAllNeedItem_Text": "Please insert all required items", "Text_NoSatisfiedItem_Text": "No suitable items for now.", "Text_PleaseSelectItem_Text": "Please select an item first", "Text_Meter_Text": "{0}m", "Text_DeleteLanguage_Text": "Uninstall", "Text_DownloadLanguage_Text": "Download", "Text_PauseDownload_Text": "Pause download", "Text_ResumeDownload_Text": "Continue to download", "Text_GoToDownload_Text": "Go to download", "Text_InUse_Text": "IN USE", "Text_Pausing_Text": "Pausing", "Text_NotDownloaded_Text": "Not downloaded", "Text_NotFinished_Text": "Not Completed", "Text_DownloadFinished_Text": "Downloaded", "Text_InUseCanNotDelete_Text": "The voiceover in use cannot be uninstalled", "Text_LanguageDownloadFinished_Text": "{0} voice pack has been downloaded", "Text_KeyBoard_Text": "Keyboard and Mouse", "Text_Handle_Text": "Controller", "Text_GongMingJieFang_Text": "Resonance Liberation", "Text_ChangeInputKey_Text": "Press the key you want to configure", "Text_CanNotChangeInputKey_Text": "This button is currently unavailable", "Text_MatchingConfirm_Text": "Matching Ready", "Text_MatchingContext_Text": "{0}\n Match success. Click confirm to start challenge.", "Text_MatchingCancel_Text": "Exit Matching", "Text_MatchingAgree_Text": "Confirm", "Text_MatchingCoolDown_Text": "Matching will be canceled in {0} seconds", "Text_MatchingWait_Text": "Waiting for other players to confirm", "Text_MatchingOtherCancel_Text": "Some players have not confirmed, re-matching", "Text_MatchingTimeOut_Text": "Match time too long, canceled", "Text_MatchingButtonLeader_Text": "Start Challenge", "Text_MatchingButtonMember_Text": "Prepare", "Text_MatchingButtonMemberCancel_Text": "Cancel", "Text_NormalFight_Text": "Deploy", "Text_CanNotMatching_Text": "Cannot initiate match challenge under current status", "Text_IsNotOpenOnline_Text": "Co-op Mode currently unavailable. Unlocked after reaching Union Level 22", "Text_LeaderExitMatching_Text": "Team leader has left, the match team has been disbanded", "Text_TeamLeaderInviteToInstance_Text": "The captain initiates an invitation.", "Text_TeamLeaderMatch_Text": "The team is queuing for [{0}].", "Text_MatchingBackground_Text": "Matching will continue", "Text_MatchingTeleport_Text": "About to be transported to the entrance of the instance", "Text_MatchingSuccess_Text": "Match Complete", "Text_AcquireConfirm_Text": "Confirm", "Text_AcquireCancel_Text": "Cancel", "Text_AcquireOpenCount_Text": "Number of openings", "Text_AcquireGetReward_Text": "Items Obtained", "Text_AcquireContinueOpen_Text": "Open Another", "Text_AcquireRemainItem_Text": "Remaining Supply Pack:{0}", "Text_SelectRewardFromPool_Text": "Choose {0} kind(s) from the rewards below ({1}/{2})", "Text_SelectGiftItem_Text": "Please select {0} items", "Text_MultiGift_Text": "Choose Supply Pack", "Text_NotEnoughItem_Text": "Insufficient quantity of items", "Text_ItemCountNotSatisfied_Text": "The quantity of this item does not meet the requirements", "Text_QteReaction_Text": "Harmony", "Text_Enemy_Text": "Enemy", "Text_System_Text": "System", "Text_Adventure_Text": "Adventure", "Text_All_Text": "Recent", "Text_ItemCost_Text": "{0}/{1}", "Text_ItemCostNotEnough_Text": "{0}/{1}", "Text_PowerShow_Text": "{0}/{1}", "Text_ItemShow_Text": "{0}/{1}", "Text_ShowCount_Text": "x{0}", "Text_ItemNameShowCount_Text": "{0}x{1}", "Text_UserId_Text": "User ID: {0}", "Text_WeaponMaterialType_Text": "Weapon Materials", "Text_SkillMaterialType_Text": "Skill Materials", "Text_ChapterRewardGet_Text": "Rewards received", "Text_NotFinishedTip_Text": "Please complete all tasks in this chapter", "Text_DungeonLocked_Text": "This area has not yet been unlocked", "Text_SilentAreaLocked_Text": "Tacet Field Locked", "Text_LevelText_Text": "Lv. {0}", "Text_Unknown_Text": "???", "Text_LvlUnknown_Text": "Level ???", "Text_Doing_Text": "Ongoing", "Text_UnDiscovered_Text": "Unknown", "Text_Detect_Text": "Detect", "Text_GetReward_Text": "Claim", "Text_ReceivedCount_Text": "Weekly Limit: {0}", "Text_CycleTowerProgress_Text": "Total Exploration Progress {0}", "Text_SingleTowerProgress_Text": "Current floor {0}/{1}", "Text_FlushTimeRemain_Text": "Remaining Reset Time: {0}m {1}s", "Text_MonsterTimeRemain_Text": "Reset after", "Text_CookingHeadline_Text": "Cooking", "Text_MakingDishes_Text": "Dish Making", "Text_MakingAccessory_Text": "Ingredient Making", "Text_Dishes_Text": "Dish", "Text_Machining_Text": "Cutting and Processing", "Text_Cook_Text": "Cook", "Text_CookRole_Text": "Select an assistant", "Text_Selected_Text": "Choose the Ingredient to put in", "Text_MachiningStudy_Text": "Gourmet Research", "Text_CookLevel_Text": "Chef Level", "Text_Recipe_Text": "Recipe", "Text_Accessory_Text": "Ingredient", "Text_AddProficiency_Text": "Proficiency{0}", "Text_Proficiency_Text": "Proficiency", "Text_Cooking_Text": "Cook", "Text_Study_Text": "Study", "Text_Research_Text": "Research", "Text_DefaultHelperText_Text": "This Resonator cannot provide a bonus in cooking this dish", "Text_Confirm_Text": "Confirm", "Text_Cancel_Text": "Cancel", "Text_Have_Text": "Owned {0}", "Text_UnableToAdd_Text": "Insufficient materials. Unable to add more.", "Text_UnableToReduce_Text": "The minimum quantity has been reached, unable to decrease", "Text_FixText_Text": "Consume {0} {1} to repair {2}?", "Text_MaciningStudyFail_Text": "Collect more clues and try other combinations", "Text_UnlockTitle_Text": "Note", "Text_GetItem_Text": "Items Obtained", "Text_StudyFail_Text": "Research Failed", "Text_Attack_Text": "ATK & Fight", "Text_Defense_Text": "DEF & Healing", "Text_Explore_Text": "Exploration", "Text_CookStudyEmpty_Text": "Insufficient materials for Cooking Research", "Text_CookStudyTitle_Text": "Select ingredients for Cooking Research", "Text_CookInputCount_Text": "Amount", "Text_CumulativeProficiency_Text": "Total {0}/{1}", "Text_CookProgressText_Text": "{0}/{1}", "Text_ItemEnoughText_Text": "{0}/{1}", "Text_ItemNotEnoughText_Text": "{0}/{1}", "Text_UsefulSkillPoint_Text": "Forte point(s): {0}", "Text_Actived_Text": "Activated", "Text_CostSkillPoint_Text": "Consume: {0}", "Text_SkillPointResetSucceed_Text": "Forte Points Reset", "Text_GetSkillPoint_Text": "Forte points obtained: {0}", "Text_NoResetNode_Text": "No nodes can be reset.", "Text_ActivedSucceed_Text": "Activated", "Text_QuestConditionLevel_Text": "Reach Union Level {0}", "Text_RoleQuestGoto_Text": "Proceed", "Text_QuestConditionQuest_Text": "Completed prerequisite quest \"{0}\"", "Text_FavorLevel_Text": "Intimacy: {0}", "Text_FavorRoleInfo_Text": "Archives", "Text_FavorPowerFile_Text": "Forte Examination Report", "Text_FavorRoleStory_Text": "Character Stories", "Text_FavorIdleAction_Text": "Idle Animation", "Text_FavorFightAction_Text": "Battle Animation", "Text_FavorNatureVoice_Text": "Personal Voicelines", "Text_FavorFightVoice_Text": "Battle Voicelines", "Text_FavorPreciousItem_Text": "Cherished Items", "Text_FavorFileRoleName_Text": "Archive-{0}", "Text_FavorFilePower_Text": "Archive-Echo", "Text_FavorExperience_Text": "Backstory", "Text_FavorVoice_Text": "Character Voicelines", "Text_FavorAction_Text": "Character Animations", "Text_FavorExp_Text": "Intimacy", "Text_FavorLockTips_Text": "This entry has not been unlocked", "Text_FavorActiveSucced_Text": "Activated", "Text_FavorBaseInfo_Text": "Basic Information", "Text_FavorUnlockkStoryCondition_Text": "Entry Locked", "Text_FavorUnlockActionCondition_Text": "Entry Locked", "Text_FavorUnlockVoiceCondition_Text": "Entry Locked", "Text_FavorUnlockPreciousItemCondition_Text": "Entry Locked", "Text_FavorUnlockNewIdleAction_Text": "Unlock new idle", "Text_FavorUnlcokNewFightAction_Text": "Unlock new battle animation", "Text_Position_Text": "x:{0},y:{1},z:{2}", "Text_ClearLastTower_Text": "You need to complete the exploration of the previous area to challenge", "Text_RightAreaText_Text": "Area to the right", "Text_LeftAreaText_Text": "Left area", "Text_NextChallengeText_Text": "Will go to the {0} {1} scene", "Text_RightAreaTeamText_Text": "To the right", "Text_LeftAreaTeamText_Text": "Left", "Text_BuffInformation_Text": "Guardian of the Voice", "Text_MonsterInformation_Text": "Enemy Info", "Text_BattleFormation_Text": "Battle lineup", "Text_StartBattle_Text": "Challenge", "Text_Resimulate_Text": "Re-simulate", "Text_SingleTimeTowerMapDesc_Text": "One-time Tower of Adversity map description", "Text_QuestIsOccupied_Text": "The quest character is unavailable", "Text_QuestResourcesIsOccupied_Text": "{0} occupied in {1}. This quest is unavailable.", "Text_QuestTrackOccupiedTip_Text": "The quest target is unavailable and cannot be tracked.", "Text_CurrentQuestOccupied_Text": "Necessary characters unavailable. Cannot continue this quest.", "Text_SuspendByOnline_Text": "Currently in Co-op Mode, unable to perform this quest.", "Text_InfluenceHostilityTips_Text": "The hostile faction cannot accumulate Influence", "Text_InfluenceBelongTips_Text": "The affiliated faction does not need to accumulate Influence", "Text_InfluenceLockName_Text": "???", "Text_ReputationReceive_Text": "Receive when Influence reaches {0}", "Text_ReputationAllReceived_Text": "All Influence rewards have been claimed", "Text_ReputationValue_Text": "{0}/{1}", "Text_InfluenceLockTips_Text": "The faction has not been unlocked yet", "Text_ReputationNormalValue_Text": "{0}/{1}", "Text_AreaLockTitle_Text": "???", "Text_AreaLockContent_Text": "This faction will be unlocked in future exploration", "Text_SeasonLimitText_Text": "After {0}, you can get the exploration reward", "Text_ExploreProgress_Text": "Exploration progress reach {0}", "Text_ClearThenGetReward_Text": "Get in advance after completing the exploration of {0}", "Text_BossInformation_Text": "Tough enemy information", "Text_NormalEnemyInformation_Text": "Enemy information", "Text_ClearLastAreaUnLock_Text": "Complete previous exploration to unlock", "Text_CurrentDifficultHasFinished_Text": "The exploration of this layer has been completed", "Text_HasExploreDifficult_Text": "\"{0}\" exploration has been completed", "Text_ExploreLowTips_Text": "Insufficient Exploration progress. Go and explore a bit more!", "Text_HasGetRewardTips_Text": "Exploration rewards have been obtained in advance", "Text_SomeRewardHasGet_Text": "Some rewards have been received in advance", "Text_FloorText_Text": "Layer {0}", "Text_HasClearDifficult_Text": "\"{0}\" exploration has been completed", "Text_CurrentPoint_Text": "Current exploration degree {0}/{1}", "Text_NewRecord_Text": "New record", "Text_RecordRefresh_Text": "Record has been updated", "Text_CycleTowerDetailBossTips_Text": "Master of Phantom Sound", "Text_CycleTowerDetailBuffTips_Text": "Heterogeneous Residual Sound", "Text_CycleTowerAreaTips_Text": "{0} - {1} - Floor {2}", "Text_CannotChangeRoleBeforeStartBattle_Text": "Cannot switch characters before the challenge begins", "Text_NewCycleTowerChallenge_Text": "New survey", "Text_ChallengeSuccess_Text": "Challenge Complete", "Text_ChallengeGetReward_Text": "Rewards Obtained", "Text_ChallengeSuccessTips_Text": "Challenge Complete", "Text_ButtonTextConfirm_Text": "Confirm", "Text_ButtonTextExit_Text": "Exit", "Text_ButtonTextContinue_Text": "Continue Challenge", "Text_ButtonTextRetry_Text": "Restart", "Text_ResonanceDetailActivated_Text": "Activated", "Text_ResonanceDetailActivation_Text": "Activate", "Text_ResonanceDetailCanNotActivation_Text": "Please unlock the previous position first", "Text_ResonanceItemNotEnough_Text": "Insufficient Materials", "Text_ResonanceDetailITabName_Text": "{0}", "Text_ResonanceUnlockSuccess_Text": "Activated", "Text_ContinueExplore_Text": "Continue exploring", "Text_QuitExplore_Text": "Exit Exploration", "Text_ReChallenge_Text": "Retry Challenge", "Text_ExploreSuccess_Text": "Exploration Finish", "Text_ExploreFail_Text": "Exploration failed", "Text_ExploreFinish_Text": "Exploration completed", "Text_GoNextSelectArea_Text": "Proceed to selected area", "Text_FunctionLock_Text": "Function unavailable.", "Text_Equip_Text": "Equip", "Text_UnEquip_Text": "Unequip", "Text_ItemEquiped_Text": "Equipped", "Text_FightStateCanNotUse_Text": "Cannot use this item in combat", "Text_Instead_Text": "Replace", "Text_CanNotUseInstance_Text": "You cannot use this item", "Text_One_Text": "I", "Text_Two_Text": "II", "Text_Three_Text": "III", "Text_Four_Text": "IV", "Text_Five_Text": "V", "Text_Six_Text": "VI", "Text_Seven_Text": "VII", "Text_Eight_Text": "VIII", "Text_Nine_Text": "IX", "Text_Ten_Text": "X", "Text_BattlePassRemainTime_Text": "{0}d {1}h", "Text_BattlePassBuyText1_Text": "Unlock Insider Channel", "Text_BattlePassBuyText2_Text": "Upgrade to Connoisseur Channel", "Text_BattlePassBuyText3_Text": "View Insider Channel", "Text_BattlePassLoopReward_Text": "Star Rebound", "Text_BattlePassDayTask_Text": "Morning Broadcasts", "Text_BattlePassWeekTask_Text": "Weekly Highlights", "Text_BattlePassAwalsTask_Text": "Seasonal Specials", "Text_BattlePassBuyLevelText_Text": "Purchase {0} level(s) and obtain the following rewards", "Text_CongratulationsGet_Text": "Congratulations on unlocking {0}", "Text_ReagentProduction_Text": "Potion Making", "Text_Structure_Text": "Constructing", "Text_Purification_Text": "Purification", "Text_Making_Text": "Craft", "Text_Medicament_Text": "Potion", "Text_Prop_Text": "Item", "Text_Material_Text": "Material", "Text_Formula_Text": "Recipe", "Text_ComposeSuccess_Text": "Complete", "Text_DefaultComposeHelperText_Text": "This Resonator cannot provide a bonus in synthesizing this item", "Text_ComposeRole_Text": "Select a Resonator to assist you:", "Text_ComposeLevel_Text": "Pharmacist Level", "Text_Compose_Text": "Synthesize", "Text_ForgingSuccess_Text": "Crafting Completed", "Text_WeaponForging_Text": "Crafting", "Text_DefaultForgingHelperText_Text": "This Resonator cannot provide bonus in crafting this weapon", "Text_WeaponMaking_Text": "Craft", "Text_UnlockWeapon_Text": "Unlock", "Text_Forging_Text": "Crafting", "Text_ForgingRole_Text": "Select the character to assist in the Crafting", "Text_RoleFragment_Text": "Waveband", "Text_Detail_Text": "Details", "Text_Tuning_Text": "Convene", "Text_CharacterVoice_Text": "VA", "Text_ActiveTime_Text": "Resonance Time", "Text_QuestUpdateNewQuestTips_Text": "New Quest", "Text_QuestUpdateNewGoalTips_Text": "New Goal", "Text_QuestUpdateDailyQuestTips_Text": "Daily Quests", "Text_CurrentTeam_Text": "Current team", "Text_AllConcertoReaction_Text": "All Concerto Effect", "Text_None_Text": "None", "Text_SingleLine_Text": "Single sentence", "Text_MutiLine_Text": "Multiple sentences", "Text_ChangeOneLineWord_Text": "Change a sentence", "Text_ChangeFirstLineWord_Text": "Change the first sentence", "Text_ChangeLastLineWord_Text": "Change the last sentence", "Text_ChangeWord_Text": "Select vocabulary", "Text_AdviceMotionText_Text": "Play Animation {0}{1}", "Text_UnableSystem_Text": "The map function is temporarily unavailable", "Text_TextAndExpression_Text": "Text and Emotes", "Text_Motion_Text": "Animations", "Text_AdviceFunc_1_Text": "Select Word", "Text_AdviceFunc_2_Text": "Add Emotes", "Text_AdviceFunc_3_Text": "Change Sentence", "Text_AdviceFunc_4_Text": "Add a Sentence", "Text_AdviceFunc_5_Text": "Reduce a Sentence", "Text_NoneMotion_Text": "Not displayed", "Text_Advice_Publish_Text": "Place", "Text_Advice_Max_Text": "Memo Limit Reached", "Text_AdviceCreate_1_Text": "[  ①  ]", "Text_AdviceCreate_2_Text": "[  ②  ]", "Text_AdviceCreate_3_Text": "[  ③  ]", "Text_AdviceCreate_Template_Text": "[{0}]", "Text_AdviceFirstSentence_Text": "Sentence #1", "Text_AdviceSecondSentence_Text": "Sentence #2", "Text_AdviceAreaCannotPut_Text": "Memo cannot be placed in the current area.", "Text_AdviceTooClose_Text": "Too close to other Memos", "Text_AdviceNotFull_Text": "Complete the empty Memo first", "Text_AdvicePutWord_Text": "Select Conjunction", "Text_AdviceSelectWord_Text": "Select Word", "Text_AdvicePutSentence_Text": "Select a Format", "AdviceCannotOpenOnBattle": "You cannot place Memos mid-battle", "Text_HandBookGet_Text": "Entry Unlock Date: {0}", "Text_OutputMonster_Text": "Produce Echo", "Text_WeaponDescrtption_Text": "Weapon description", "Text_EffectDescrtption_Text": "Effect Description", "Text_FetterEffectDescription_Text": "Sonata Effect", "Text_FetterEffectDefineDescription_Text": "Resonance Background Description", "Text_Fetter_Text": "Sonata", "Text_DropPhantom_Text": "Echo Dropped", "Text_ItemDescrtption_Text": "Item description", "Text_AnimalDropItem_Text": "Drop Material", "Text_HandBookEntrance_Text": "Gallery", "Text_KillCount_Text": "Defeat times: {0}", "Text_CollectProgress_Text": "{0}/{1}", "Text_VoiceProgress_Text": "{0}:{1}/{2}:{3}", "Text_MonsterHandBookLock_Text": "Enemy gallery locked", "Text_PhantomHandBookLock_Text": "Locked", "Text_GeographyHandBookLock_Text": "Error. Please contact Customer Service.", "Text_WeaponHandBookLock_Text": "Locked", "Text_AnimalHandBookLock_Text": "Locked", "Text_ItemHandBookLock_Text": "Item not yet obtained", "Text_ChipHandBookLock_Text": "No Record", "Text_NewItemUnlock_Text": "{0} is now available in the Gallery", "Text_CurGeographyHandBookLock_Text": "Locked", "Text_CurPlotHandBookLock_Text": "Locked", "Text_DateOfAcquisition_Text": "Recorded date: {0}", "Text_HandBookItemHaveNum_Text": "Acquisition Count: {0}", "Text_FightSkill_Text": "Combat Skills", "Text_ReviveTrainingItemRoleLevel_Text": "Character Level", "Text_ReviveTrainingItemSkillLevel_Text": "Skill Level", "Text_ReviveTrainingItemWeaponLevel_Text": "Weapon Level", "Text_ReviveTrainingItemEquipLevel_Text": "Echoes Level", "Text_ReviveTrainingItemNormal_Text": "AVERAGE", "Text_ReviveTrainingItemGreat_Text": "ADVANCED", "Text_ReviveTrainingItemGood_Text": "INTERMEDIATE", "Text_ReviveTrainingItemBad_Text": "NOVICE", "Text_ReviveItemNotClick_Text": "Select an Revival Item", "Text_UseReviveItem_Text": "Use revival item", "Text_ReviveItemCd_Text": "Item is on CD", "Text_ReviveItemTips_Text": "Revival in {0} seconds...", "Text_CannotRevive_Text": "Cannot revive in this area", "Text_ExitInstance_Text": "Exit", "Text_MatchInstanceDead_Text": "You have been knocked out. When your teammates complete the challenge, you will be revived. You will leave the Sonoro Sphere if you quit the challenge now.", "Text_Immune_Text": "Immune", "Text_AreaHighDangerText_Text": "High Risk", "Text_AreaHighMidText_Text": "Medium Risk", "Text_ActionText_Text": "Action", "Text_SetupText_Text": "Setting", "Text_Absorb_Text": "Absorb", "Text_OnlineDisabledByTrialRole_Text": "Currently using a trial Resonator, unable to join Co-op.", "Text_OnlineDisabledByNonOnlineQuest_Text": "Currently in Quest \"{0}\", unable to join Co-op.", "Text_OnlineDisabledByNonOnlinePlay_Text": "Currently in the {0} activity, unable to join Co-op.", "Text_OnlineDisabledByInstance_Text": "You cannot open Co-op Lobby while in challenge", "Text_BanGamepadKey_Text": "Controller support will be available in future updates", "Text_IsInUiViewText_Text": "Already in the target search interface, unable to continue to jump", "Text_ReportSuccess_Text": "Reported", "Text_UnknownErrorCodeText_Text": "An error occurred. For inquiries please contact customer support.", "Text_ExplorationDegree_Text": "{0}%", "Text_DailyTaskTitle_Text": "Pioneer Association", "Text_TriggerMission_Text": "New Quest", "Text_Leave_Text": "Leave", "Text_Execution_Text": "Execution", "Text_SilentCountDown_Text": "Tacet Field is cooling down, temporarily unable to explore", "Text_PhantomFormationEnterMapTip_Text": "Cannot teleport in current state", "Text_PhantomFormationEnterFormationTip_Text": "Cannot adjust the team lineup in the current state", "Text_PhantomFormationEnterInstanceTip_Text": "You cannot enter the challenge in current state", "Text_PhantomFormationEnterInventoryTip_Text": "Cannot use Backpack in current state", "Text_PhantomFormationEnterOnlineTip_Text": "Cannot enter Co-op in current state", "Text_PhantomFormationEnterRoleTip_Text": "Cannot open Resonator screen in current state", "Text_GenderTransfer_Text": "Do you confirm the switch to Rover?", "Text_Boy_Text": "Rover (Male)", "Text_Girl_Text": "Rover (Female)", "Text_GenderTransferSuccess_Text": "Converted", "Text_ElementTransferSuccess_Text": "Resonance Conversion Success", "Text_GenderTransfering_Text": "Switching in progress...", "Text_CanNotTransferInFight_Text": "Cannot switch Rover during battle", "Text_CanNotTransferInInstance_Text": "You cannot switch to other Resonators in challenge.", "Text_ActiveRemainTime_Text": "Remaining: {0}", "Text_ActiveToOpenTime_Text": "Unlocked after {0}", "Text_ActiveClose_Text": "Event ended", "Text_ActiveRunMaxPoint_Text": "Best Score", "Text_ActiveRunMinTime_Text": "Best Time", "Text_ActivityNeedPreQuest_Text": "Complete Quest: {0} to unlock", "Text_ActivityNeedPreGuideQuest_Text": "Complete Quest:“{0}” to unlock", "Text_ActivityRunPointNeed_Text": "Challenge score reaches {0}", "Text_ActivityRunNoPoint_Text": "No Record", "Text_SetSign_Text": "Edit Bio", "Text_BirthDay_Text": "{0} / {1}", "Text_SetName_Text": "Edit Name", "Text_SetPersonalData_Text": "Profile", "Text_Collected_Text": "Collected: {0}", "Text_SetSignSuccess_Text": "Success", "Text_SetNameSuccess_Text": "Success", "Text_SetBirthSuccess_Text": "Success", "Text_ClickToSetSign_Text": "Edit Bio", "Text_ComplianceWithTheLaw_Text": "Please be mindful of local laws and regulations when editing this content.", "Text_SetBirthCanNotChange_Text": "You cannot edit your birthday once set", "Text_BirthIsSetCanNotChange_Text": "Birthday has been set and cannot be modified", "Text_ShopNotOpenTip_Text": "{0} not open", "Text_ShopTimeStr1_Text": "{0}d {1}h", "Text_ShopTimeStr2_Text": "{0}h {1}m", "Text_ShopTimeStr3_Text": "{0}m", "Text_ShopTimeStr4_Text": "{0} seconds", "Text_ShopItemLimitCount_Text": "Available {0}/{1}", "Text_ShopItemSoldOut_Text": "Sold out", "Text_ShopItemTimeOut_Text": "Expired", "Text_ShopItemLimitTime1_Text": "{0}d ", "Text_ShopItemLimitTime2_Text": "{0}h {1}m", "Text_ShopLockTime1_Text": "Unlock after {0} days", "Text_ShopLockTime2_Text": "Unlock after {0} hours", "Text_ShopLockTime3_Text": "Unlock after {0}m", "Text_ShopLockTime4_Text": "Unlock after {0} seconds", "Text_QuestTargetNotInCurScene_Text": "The mission target is not in the current scene", "Text_Mail_Text": "Mail", "Text_AllMail_Text": "All Mails", "Text_ImportantMail_Text": "Starred Mails", "Text_UnReadMail_Text": "Unread Mails", "Text_MailTitle_Text": "Heading", "Text_MailSender_Text": "From:", "Text_MailTime_Text": "Time:", "Text_InclueItem_Text": "Contains items", "Text_MailBack_Text": "Back", "Text_GetAllItem_Text": "Claim All", "Text_DeleteReadedMail_Text": "Delete Read Mails", "Text_Today_Text": "Today", "Text_Yesterday_Text": "Yesterday", "Text_DayBefore_Text": "{0} days ago", "Text_GetText_Text": "Claim", "Text_DeleteText_Text": "Delete", "Text_ForeverValid_Text": "Permanent", "Text_AfterDayAutoDelete_Text": "Automatically delete after {0} day(s)", "Text_AfterTimeAutoDelete_Text": "Automatically deleting in {0}h", "Text_AfterMinAutoDelete_Text": "Automatically deleting in {0}m", "Text_AutoDeleteInOneMinute_Text": "Automatically deleted within 1 minute", "Text_MailCapicity_Text": "Storage", "Text_From_Text": "From {0}", "Text_NoMail_Text": "No Mails", "Text_NoImportantMail_Text": "No Starred Mails", "Text_NoUnReadMail_Text": "No Unread Mails", "Text_MailGetItem_Text": "Items Obtained", "Text_ConfirmText_Text": "Confirm", "Text_MobileAutoPickUp_Text": "Click right half of screen to auto pick", "Text_DesktopAutoPickUp_Text": "Hold {} to collect all", "Text_EmptySign_Text": "No bio yet...", "Text_CopyUID_Text": "The User ID has been copied.", "Text_AttributeSortName_Text": "Sort by Attribute", "Text_AttributeSortLimitName_Text": "Sort by Attribute ({0}/{1})", "Text_PlotSkipTipsPC_Text": "Long press the left mouse button to skip", "Text_PlotSkipTipsConsole_Text": "Hold {} to skip", "Text_PlotSkipTipsMobile_Text": "Long press the screen to skip", "Text_VisionSpecialSkillTips_Text": "[{0}’s exclusive skill]", "Text_CookButtonText_Text": "Cook", "Text_CookLevelButtonText_Text": "Chef Level", "Text_CookSelectRoleButtonText_Text": "Confirm", "Text_CookUpgradeButtonText_Text": "Promotion", "Text_ComposeButtonText_Text": "Synthesize", "Text_ComposeLevelButtonText_Text": "Synthesis Level", "Text_ComposeSelectRoleButtonText_Text": "Confirm", "Text_ComposeUpgradeButtonText_Text": "Level Up", "TowerChallengeBuff_92005015_Name": "Resonance Waltz", "TowerChallengeBuff_92005015_Desc": "Using Resonance Liberation increases all team members' DMG output by 20% for 12s, and reduces the Aero DMG RES and Electro DMG RES of all enemies by 15%.", "TowerChallengeBuff_92005016_Name": "Song of Feathers", "TowerChallengeBuff_92005016_Desc": "When Dodge is successfully performed, Crit. Rate is increased by 20% for 8s, stacking up to 3 times. The effect's duration resets with each new stack.", "TowerChallengeConfig_101_Name": "Physical Training I", "TowerChallengeConfig_101_LevelText": "36", "TowerChallengeConfig_101_ChallengeDesc": "Physical fitness is the foundation for successful exploration. Complete the training to better adapt to the challenging underground environment.", "TowerChallengeConfig_101_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_101_SwitchBtnText": "Physical Training I", "TowerChallengeConfig_102_Name": "Physical Training II", "TowerChallengeConfig_102_LevelText": "38", "TowerChallengeConfig_102_ChallengeDesc": "Physical fitness is the foundation for successful exploration. Complete the training to better adapt to the challenging underground environment.", "TowerChallengeConfig_102_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_102_SwitchBtnText": "Physical Training II", "TowerChallengeConfig_103_Name": "Physical Training III", "TowerChallengeConfig_103_LevelText": "40", "TowerChallengeConfig_103_ChallengeDesc": "Physical fitness is the foundation for successful exploration. Complete the training to better adapt to the challenging underground environment.", "TowerChallengeConfig_103_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_103_SwitchBtnText": "Physical Training III", "TowerChallengeConfig_104_Name": "Physical Training IV", "TowerChallengeConfig_104_LevelText": "42", "TowerChallengeConfig_104_ChallengeDesc": "Physical fitness is the foundation for successful exploration. Complete the training to better adapt to the challenging underground environment.", "TowerChallengeConfig_104_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_104_SwitchBtnText": "Physical Training IV", "TowerChallengeConfig_105_Name": "Combat Training I", "TowerChallengeConfig_105_LevelText": "44", "TowerChallengeConfig_105_ChallengeDesc": "Underground battles differ from those on the surface. Caution and purdence are the key to success.", "TowerChallengeConfig_105_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_105_SwitchBtnText": "Combat Training I", "TowerChallengeConfig_106_Name": "Combat Training II", "TowerChallengeConfig_106_LevelText": "46", "TowerChallengeConfig_106_ChallengeDesc": "Underground battles differ from those on the surface. Caution and prudence are the key to success.", "TowerChallengeConfig_106_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_106_SwitchBtnText": "Combat Training II", "TowerChallengeConfig_107_Name": "Combat Training III", "TowerChallengeConfig_107_LevelText": "48", "TowerChallengeConfig_107_ChallengeDesc": "Underground battles differ from those on the surface. Caution and prudence are the key to success.", "TowerChallengeConfig_107_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_107_SwitchBtnText": "Combat Training III", "TowerChallengeConfig_108_Name": "Combat Training IV", "TowerChallengeConfig_108_LevelText": "50", "TowerChallengeConfig_108_ChallengeDesc": "Underground battles differ from those on the surface. Caution and prudence are the key to success.", "TowerChallengeConfig_108_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_108_SwitchBtnText": "Combat Training IV", "TowerChallengeConfig_109_Name": "Mock Battle Simulation I", "TowerChallengeConfig_109_LevelText": "52", "TowerChallengeConfig_109_ChallengeDesc": "Real-life simulations improve soldier's adaptability, making it the best training method for battle readiness.", "TowerChallengeConfig_109_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_109_SwitchBtnText": "Mock Battle Simulation I", "TowerChallengeConfig_110_Name": "Mock Battle Simulation II", "TowerChallengeConfig_110_LevelText": "54", "TowerChallengeConfig_110_ChallengeDesc": "Real-life simulations improve soldier's adaptability, making it the best training method for battle readiness.", "TowerChallengeConfig_110_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_110_SwitchBtnText": "Mock Battle Simulation II", "TowerChallengeConfig_111_Name": "Mock Battle Simulation III", "TowerChallengeConfig_111_LevelText": "56", "TowerChallengeConfig_111_ChallengeDesc": "Real-life simulations improve soldier's adaptability, making it the best training method for battle readiness.", "TowerChallengeConfig_111_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_111_SwitchBtnText": "Mock Battle Simulation III", "TowerChallengeConfig_112_Name": "Mock Battle Simulation IV", "TowerChallengeConfig_112_LevelText": "58", "TowerChallengeConfig_112_ChallengeDesc": "Real-life simulations improve soldier's adaptability, making it the best training method for battle readiness.", "TowerChallengeConfig_112_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_112_SwitchBtnText": "Mock Battle Simulation IV", "TowerChallengeConfig_113_Name": "Integrated Training I", "TowerChallengeConfig_113_LevelText": "60", "TowerChallengeConfig_113_ChallengeDesc": "All set. Show off your skills in the Integrated Training challenge!", "TowerChallengeConfig_113_FailTips": "You've been defeated. Rethink your strategy and try again.", "TowerChallengeConfig_113_SwitchBtnText": "Integrated Training I", "TowerGroupInfo_1_Title": "Physical Training", "TowerGroupInfo_1_TowerDesc": "Physical Training", "TowerGroupInfo_2_Title": "Combat Tests", "TowerGroupInfo_2_TowerDesc": "Combat Tests", "TowerGroupInfo_3_Title": "Simulated Battle", "TowerGroupInfo_3_TowerDesc": "Simulated Battle", "TowerGroupInfo_4_Title": "Comprehensive Mock Battle", "TowerGroupInfo_4_TowerDesc": "Comprehensive Mock Battle", "UiDynamicTab_1_TabName": "Overview", "UiDynamicTab_2_TabName": "Forte", "UiDynamicTab_3_TabName": "Resonance Chain", "UiDynamicTab_4_TabName": "Weapon", "UiDynamicTab_5_TabName": "Echo", "UiDynamicTab_6_TabName": "Information", "UiDynamicTab_7_TabName": "Upgrade", "UiDynamicTab_8_TabName": "Ascend", "UiDynamicTab_9_TabName": "Syntonize", "UiDynamicTab_10_TabName": "Tape Upgrade Panel", "UiDynamicTab_11_TabName": "Tape Converting Panel", "UiDynamicTab_12_TabName": "Character Details", "UiDynamicTab_13_TabName": "Forte", "UiDynamicTab_14_TabName": "Weapon", "UiDynamicTab_15_TabName": "Echo", "UiDynamicTab_16_TabName": "Resonance Chain", "UiDynamicTab_17_TabName": "Upgrade", "UiDynamicTab_18_TabName": "Ascend", "UiDynamicTab_19_TabName": "Tune", "UiDynamicTab_20_TabName": "Details", "UiDynamicTab_21_TabName": "Forte", "UiDynamicTab_22_TabName": "Resonance Chain", "UiDynamicTab_23_TabName": "Resonator Records", "UiDynamicTab_24_TabName": "Travel Seal Book", "UiDynamicTab_25_TabName": "Echo Upgrade", "UiDynamicTab_26_TabName": "Echo Tuning", "WeaponConf_21010015_WeaponName": "Lustrous Razor", "WeaponConf_21010015_Desc": "Increases Energy Regen by {0}. When Resonance Skill is cast, Resonance Liberation DMG Bonus is increased by {1}, stacking up to {2} times. This effect lasts for {3}s.", "WeaponConf_21010015_TypeDescription": "Weapon", "WeaponConf_21010015_AttributesDescription": "Gaze upon this Broadblade, its sharp edges gleaming in the frigid air. Wield it to feel power coursing through you like a raging river.", "WeaponConf_21010015_BgDescription": "Gaze upon this Broadblade, its sharp edges gleaming in the frigid air. Wield it to feel power coursing through you like a raging river.", "WeaponConf_21010015_ObtainedShowDescription": "Gaze upon this Broadblade, its sharp edges gleaming in the frigid air. Wield it to feel power coursing through you like a raging river.", "WeaponConf_21020015_WeaponName": "Emerald of Genesis", "WeaponConf_21020015_Desc": "Increases Energy Regen by {0}. When Resonance Skill is cast, increases ATK by {1}, stacking up to {2} time(s). This effect lasts for {3}s.", "WeaponConf_21020015_TypeDescription": "Weapon", "WeaponConf_21020015_AttributesDescription": "Pay heed: the frigid blade reveals an icy current, amalgamating into a whirlpool of thoughts. Use this powerful sequence to effortlessly crush your enemies with the Sword.", "WeaponConf_21020015_BgDescription": "Pay heed: the frigid blade reveals an icy current, amalgamating into a whirlpool of thoughts. Use this powerful sequence to effortlessly crush your enemies with the Sword.", "WeaponConf_21020015_ObtainedShowDescription": "Pay heed: the frigid blade reveals an icy current, amalgamating into a whirlpool of thoughts. Use this powerful sequence to effortlessly crush your enemies with the Sword.", "WeaponConf_21030015_WeaponName": "Static Mist", "WeaponConf_21030015_Desc": "Increases Energy Regen by {0}. When Outro Skill is cast, increases the incoming Resonator's ATK by {1}, stacking up to {2} time(s). This effect lasts for {3}s.", "WeaponConf_21030015_TypeDescription": "Weapon", "WeaponConf_21030015_AttributesDescription": "Grip the sleek frame and feel its cool surface as you aim down the sight. With a pull of the trigger, unleash a thick smoke barrage onto the battlefield with these powerful Pistols in your hands.", "WeaponConf_21030015_BgDescription": "Grip the sleek frame and feel its cool surface as you aim down the sight. With a pull of the trigger, unleash a thick smoke barrage onto the battlefield with these powerful Pistols in your hands.", "WeaponConf_21030015_ObtainedShowDescription": "Grip the sleek frame and feel its cool surface as you aim down the sight. With a pull of the trigger, unleash a thick smoke barrage onto the battlefield with these powerful Pistols in your hands.", "WeaponConf_21040015_WeaponName": "Abyss Surges", "WeaponConf_21040015_Desc": "Increases Energy Regen by {0}. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by {1}, lasting for {2}s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by {3}, lasting for {4}s.", "WeaponConf_21040015_TypeDescription": "Weapon", "WeaponConf_21040015_AttributesDescription": "The Gauntlets pulsate with an uncontrollable force, emanating unspeakable anger from the depths of the unknown lake. As you don them, unleash your fury on helpless enemies. Feel its power surge through you.", "WeaponConf_21040015_BgDescription": "The Gauntlets pulsate with an uncontrollable force, emanating unspeakable anger from the depths of the unknown lake. As you don them, unleash your fury on helpless enemies. Feel its power surge through you.", "WeaponConf_21040015_ObtainedShowDescription": "The Gauntlets pulsate with an uncontrollable force, emanating unspeakable anger from the depths of the unknown lake. As you don them, unleash your fury on helpless enemies. Feel its power surge through you.", "WeaponConf_21050015_WeaponName": "Cosmic Ripples", "WeaponConf_21050015_Desc": "Increases Energy Regen by {0}. When dealing Basic Attack DMG, increases Basic Attack DMG Bonus by {1}, stacking up to {2} time(s). This effect lasts for {3}s and can be triggered {5} time(s) every {4}s.", "WeaponConf_21050015_TypeDescription": "Weapon", "WeaponConf_21050015_AttributesDescription": "Take hold of the frozen Rectifier, a powerful tool imbued with the energy of the celestial lake. Let it lead you to ultimate knowledge and vanquish all obstacles in your path.", "WeaponConf_21050015_BgDescription": "Take hold of the frozen Rectifier, a powerful tool imbued with the energy of the celestial lake. Let it lead you to ultimate knowledge and vanquish all obstacles in your path.", "WeaponConf_21050015_ObtainedShowDescription": "Take hold of the frozen Rectifier, a powerful tool imbued with the energy of the celestial lake. Let it lead you to ultimate knowledge and vanquish all obstacles in your path.", "WeaponConf_21010014_WeaponName": "Ultrasonic Judgement", "WeaponConf_21010014_TypeDescription": "Weapon", "WeaponConf_21010014_AttributesDescription": "A pre-Lament forging technique is used, rendering the broadblade lightweight and handy with its cumbersome-looking body. Buzzing sounds can be heard when the wielder slashes, like a croon from time immemorial.", "WeaponConf_21010014_BgDescription": "A pre-Lament forging technique is used, rendering the broadblade lightweight and handy with its cumbersome-looking body. Buzzing sounds can be heard when the wielder slashes, like a croon from time immemorial.", "WeaponConf_21010014_ObtainedShowDescription": "A pre-Lament forging technique is used, rendering the broadblade lightweight and handy with its cumbersome-looking body. Buzzing sounds can be heard when the wielder slashes, like a croon from time immemorial.", "WeaponConf_21020014_WeaponName": "Ultrasonic Razor", "WeaponConf_21020014_TypeDescription": "Weapon", "WeaponConf_21020014_AttributesDescription": "A sword of recognized blessing since it has contributed to countless triumphs. \"May victory be with you.\"", "WeaponConf_21020014_BgDescription": "A sword of recognized blessing since it has contributed to countless triumphs. \"May victory be with you.\"", "WeaponConf_21020014_ObtainedShowDescription": "A sword of recognized blessing since it has contributed to countless triumphs. \"May victory be with you.\"", "WeaponConf_21030014_WeaponName": "Ultrasonic Roscoe", "WeaponConf_21030014_TypeDescription": "Weapon", "WeaponConf_21030014_AttributesDescription": "A pair of pistols known for their strong firepower. An impassioned conviction will surge when the shooter holds these pistols on the battlefield.", "WeaponConf_21030014_BgDescription": "A pair of pistols known for their strong firepower. An impassioned conviction will surge when the shooter holds these pistols on the battlefield.", "WeaponConf_21030014_ObtainedShowDescription": "A pair of pistols known for their strong firepower. An impassioned conviction will surge when the shooter holds these pistols on the battlefield.", "WeaponConf_21040014_WeaponName": "Ultrasonic Rockbreaker", "WeaponConf_21040014_TypeDescription": "Weapon", "WeaponConf_21040014_AttributesDescription": "A pair of heavy and strong gauntlets with great reliability. It can unleash destructive power to deal fatal blows when equipped by proficient users.", "WeaponConf_21040014_BgDescription": "A pair of heavy and strong gauntlets with great reliability. It can unleash destructive power to deal fatal blows when equipped by proficient users.", "WeaponConf_21040014_ObtainedShowDescription": "A pair of heavy and strong gauntlets with great reliability. It can unleash destructive power to deal fatal blows when equipped by proficient users.", "WeaponConf_21050014_WeaponName": "Ultrasonic Matrix", "WeaponConf_21050014_TypeDescription": "Weapon", "WeaponConf_21050014_AttributesDescription": "The design of this rectifier was inspired by floating lamps in dramas. With the relatively advanced matrix chain technology, its perfect performance shall also be considered as a masterpiece worthy of appreciation.", "WeaponConf_21050014_BgDescription": "The design of this rectifier was inspired by floating lamps in dramas. With the relatively advanced matrix chain technology, its perfect performance shall also be considered as a masterpiece worthy of appreciation.", "WeaponConf_21050014_ObtainedShowDescription": "The design of this rectifier was inspired by floating lamps in dramas. With the relatively advanced matrix chain technology, its perfect performance shall also be considered as a masterpiece worthy of appreciation.", "WeaponConf_21010024_WeaponName": "Discord", "WeaponConf_21010024_Desc": "When Resonance Skill is cast, restores {0} Concerto Energy. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21010024_TypeDescription": "Weapon", "WeaponConf_21010024_AttributesDescription": "A descending adagio. This broadblade dominates the battlefield with the power of discordance. The curtain never falls on a masterpiece.", "WeaponConf_21010024_BgDescription": "A descending adagio. This broadblade dominates the battlefield with the power of discordance. The curtain never falls on a masterpiece.", "WeaponConf_21010024_ObtainedShowDescription": "A descending adagio. This broadblade dominates the battlefield with the power of discordance. The curtain never falls on a masterpiece.", "WeaponConf_21020024_WeaponName": "Overture", "WeaponConf_21020024_Desc": "When Resonance Skill is cast, restores {0} Concerto Energy. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21020024_TypeDescription": "Weapon", "WeaponConf_21020024_AttributesDescription": "An ascending crescendo. This enchanting sword effortlessly cuts through anything in its way, like a glorious prelude.", "WeaponConf_21020024_BgDescription": "An ascending crescendo. This enchanting sword effortlessly cuts through anything in its way, like a glorious prelude.", "WeaponConf_21020024_ObtainedShowDescription": "An ascending crescendo. This enchanting sword effortlessly cuts through anything in its way, like a glorious prelude.", "WeaponConf_21030024_WeaponName": "Cadenza", "WeaponConf_21030024_Desc": "When Resonance Skill is cast, restores {0} Concerto Energy. This effect can be triggered {2} times every {1}s.", "WeaponConf_21030024_TypeDescription": "Weapon", "WeaponConf_21030024_AttributesDescription": "An ascending crescendo. These pistols unleash bullets with the force of thunder, tearing through the heavens like a symphony of destruction.", "WeaponConf_21030024_BgDescription": "An ascending crescendo. These pistols unleash bullets with the force of thunder, tearing through the heavens like a symphony of destruction.", "WeaponConf_21030024_ObtainedShowDescription": "An ascending crescendo. These pistols unleash bullets with the force of thunder, tearing through the heavens like a symphony of destruction.", "WeaponConf_21040024_WeaponName": "Marcato", "WeaponConf_21040024_Desc": "When Resonance Skill is cast, restores {0} Concerto Energy. This effect can be triggered {2} times every {1}s.", "WeaponConf_21040024_TypeDescription": "Weapon", "WeaponConf_21040024_AttributesDescription": "A descending adagio. These gauntlets pulsate with the power of surging waves, shattering anything in their path like a deadly hymn.", "WeaponConf_21040024_BgDescription": "A descending adagio. These gauntlets pulsate with the power of surging waves, shattering anything in their path like a deadly hymn.", "WeaponConf_21040024_ObtainedShowDescription": "A descending adagio. These gauntlets pulsate with the power of surging waves, shattering anything in their path like a deadly hymn.", "WeaponConf_21050024_WeaponName": "Variation", "WeaponConf_21050024_Desc": "When Resonance Skill is cast, restores {0} Concerto Energy. This effect can be triggered {2} times every {1}s.", "WeaponConf_21050024_TypeDescription": "Weapon", "WeaponConf_21050024_AttributesDescription": "A descending adagio. This rectifier opens up an insightful window into the situation, changing the tune of the intense battle concerto.", "WeaponConf_21050024_BgDescription": "A descending adagio. This rectifier opens up an insightful window into the situation, changing the tune of the intense battle concerto.", "WeaponConf_21050024_ObtainedShowDescription": "A descending adagio. This rectifier opens up an insightful window into the situation, changing the tune of the intense battle concerto.", "WeaponConf_21010013_WeaponName": "Broadblade of Night", "WeaponConf_21010013_Desc": "When Intro Skill is cast, increases ATK by {0}, lasting for {1}s.", "WeaponConf_21010013_TypeDescription": "Weapon", "WeaponConf_21010013_AttributesDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, this broadblade also carries the resolution of those fighting souls.", "WeaponConf_21010013_BgDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, this broadblade also carries the resolution of those fighting souls.", "WeaponConf_21010013_ObtainedShowDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, this broadblade also carries the resolution of those fighting souls.", "WeaponConf_21020013_WeaponName": "Sword of Night", "WeaponConf_21020013_Desc": "When Intro Skill is cast, increases ATK by {0}, lasting for {1}s.", "WeaponConf_21020013_TypeDescription": "Weapon", "WeaponConf_21020013_AttributesDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, this sword also represents the ambition of those brave souls.", "WeaponConf_21020013_BgDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, this sword also represents the ambition of those brave souls.", "WeaponConf_21020013_ObtainedShowDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, this sword also represents the ambition of those brave souls.", "WeaponConf_21030013_WeaponName": "Pistols of Night", "WeaponConf_21030013_Desc": "When Intro Skill is cast, increases ATK by {0}, lasting for {1}s.", "WeaponConf_21030013_TypeDescription": "Weapon", "WeaponConf_21030013_AttributesDescription": "May victory prevail the lasting night. This type of pistol not only carries the oath of protection, but also the hope of rejuvenation.", "WeaponConf_21030013_BgDescription": "May victory prevail the lasting night. This type of pistols not only carries the oath of protection but also contains the hope of rejuvenation.", "WeaponConf_21030013_ObtainedShowDescription": "May victory prevail the lasting night. This type of pistols not only carries the oath of protection but also contains the hope of rejuvenation.", "WeaponConf_21040013_WeaponName": "Gauntlets of Night", "WeaponConf_21040013_Desc": "When Intro Skill is cast, increases ATK by {0}, lasting for {1}s.", "WeaponConf_21040013_TypeDescription": "Weapon", "WeaponConf_21040013_AttributesDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, these gauntlets also commemorate the sacrifices of those brave souls.", "WeaponConf_21040013_BgDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, these gauntlets also commemorate the sacrifices of those brave souls.", "WeaponConf_21040013_ObtainedShowDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, these gauntlets also commemorate the sacrifices of those brave souls.", "WeaponConf_21050013_WeaponName": "Rectifier of Night", "WeaponConf_21050013_Desc": "When Intro Skill is cast, increases ATK by {0}, lasting for {1}s.", "WeaponConf_21050013_TypeDescription": "Weapon", "WeaponConf_21050013_AttributesDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, this rectifier signifies the confidence of those fighting souls.", "WeaponConf_21050013_BgDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, this rectifier signifies the confidence of those fighting souls.", "WeaponConf_21050013_ObtainedShowDescription": "May victory prevail the lasting night. In addition to the sworn oath of protection, this rectifier signifies the confidence of those fighting souls.", "WeaponConf_21010012_WeaponName": "Tyro Broadblade", "WeaponConf_21010012_Desc": "Increases ATK by {0}.", "WeaponConf_21010012_TypeDescription": "Weapon", "WeaponConf_21010012_AttributesDescription": "The onset of pinnacle pursuit. A broadblade designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21010012_BgDescription": "The onset of pinnacle pursuit. A broadblade designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21010012_ObtainedShowDescription": "The onset of pinnacle pursuit. A broadblade designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21020012_WeaponName": "Tyro Sword", "WeaponConf_21020012_Desc": "Increases ATK by {0}.", "WeaponConf_21020012_TypeDescription": "Weapon", "WeaponConf_21020012_AttributesDescription": "The birth of revolutionary tides. A sword designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21020012_BgDescription": "The birth of revolutionary tides. A sword designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21020012_ObtainedShowDescription": "The birth of revolutionary tides. A sword designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21030012_WeaponName": "Tyro Pistols", "WeaponConf_21030012_Desc": "Increases ATK by {0}.", "WeaponConf_21030012_TypeDescription": "Weapon", "WeaponConf_21030012_AttributesDescription": "The inception of valiant venture. A pair of pistols designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21030012_BgDescription": "The inception of valiant venture. A pair of pistols designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21030012_ObtainedShowDescription": "The inception of valiant venture. A pair of pistols designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21040012_WeaponName": "Tyro Gauntlets", "WeaponConf_21040012_Desc": "Increases ATK by {0}.", "WeaponConf_21040012_TypeDescription": "Weapon", "WeaponConf_21040012_AttributesDescription": "The dawn of enduring endeavor. A pair of gauntlets designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21040012_BgDescription": "The dawn of enduring endeavor. A pair of gauntlets designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21040012_ObtainedShowDescription": "The dawn of enduring endeavor. A pair of gauntlets designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21050012_WeaponName": "Tyro Rectifier", "WeaponConf_21050012_Desc": "Increases ATK by {0}.", "WeaponConf_21050012_TypeDescription": "Weapon", "WeaponConf_21050012_AttributesDescription": "The origin of universal genesis. A Rectifier designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21050012_BgDescription": "The origin of universal genesis. A Rectifier designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21050012_ObtainedShowDescription": "The origin of universal genesis. A Rectifier designed for novice Resonators. Contains a power not to be underestimated under its simple outlook.", "WeaponConf_21010011_WeaponName": "Training Broadblade", "WeaponConf_21010011_Desc": "Increases ATK by {0}.", "WeaponConf_21010011_TypeDescription": "Weapon", "WeaponConf_21010011_AttributesDescription": "This broadblade is designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21010011_BgDescription": "This broadblade is designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21010011_ObtainedShowDescription": "This broadblade is designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21020011_WeaponName": "Training Sword", "WeaponConf_21020011_Desc": "Increases ATK by {0}.", "WeaponConf_21020011_TypeDescription": "Weapon", "WeaponConf_21020011_AttributesDescription": "This sword is designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21020011_BgDescription": "This sword is designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21020011_ObtainedShowDescription": "This sword is designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21030011_WeaponName": "Training Pistols", "WeaponConf_21030011_Desc": "Increases ATK by {0}.", "WeaponConf_21030011_TypeDescription": "Weapon", "WeaponConf_21030011_AttributesDescription": "These pistols are designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21030011_BgDescription": "These pistols are designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21030011_ObtainedShowDescription": "These pistols are designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21040011_WeaponName": "Training Gauntlets", "WeaponConf_21040011_Desc": "Increases ATK by {0}.", "WeaponConf_21040011_TypeDescription": "Weapon", "WeaponConf_21040011_AttributesDescription": "These gauntlets are designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21040011_BgDescription": "These gauntlets are designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21040011_ObtainedShowDescription": "These gauntlets are designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21050011_WeaponName": "Training Rectifier", "WeaponConf_21050011_Desc": "Increases ATK by {0}.", "WeaponConf_21050011_TypeDescription": "Weapon", "WeaponConf_21050011_AttributesDescription": "This rectifier is designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21050011_BgDescription": "This rectifier is designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21050011_ObtainedShowDescription": "This rectifier is designed specifically for training and teaching, offering only the basic features.", "WeaponConf_21010023_WeaponName": "Originite: Type I", "WeaponConf_21010023_Desc": "When Resonance Skill is cast, heals {0} of the Resonator's Max HP. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21010023_TypeDescription": "Weapon", "WeaponConf_21010023_AttributesDescription": "To create new Tacetite weapons, the Huaxu Academy designed this test Broadblade for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21010023_BgDescription": "To create new Tacetite weapons, the Huaxu Academy designed this test Broadblade for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21010023_ObtainedShowDescription": "To create new Tacetite weapons, the Huaxu Academy designed this test Broadblade for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21020023_WeaponName": "Originite: Type II", "WeaponConf_21020023_Desc": "When Resonance Liberation is cast, heals {0} of the Resonator's Max HP. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21020023_TypeDescription": "Weapon", "WeaponConf_21020023_AttributesDescription": "To create new Tacetite weapons, the Huaxu Academy designed this test Sword for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21020023_BgDescription": "To create new Tacetite weapons, the Huaxu Academy designed this test Sword for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21020023_ObtainedShowDescription": "To create new Tacetite weapons, the Huaxu Academy designed this test Sword for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21050023_WeaponName": "Originite: Type V", "WeaponConf_21050023_Desc": "When Intro Skill is cast, heals {0} of the Resonator's Max HP. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21050023_TypeDescription": "Weapon", "WeaponConf_21050023_AttributesDescription": "To create new Tacetite weapons, the Huaxu Academy designed this test Rectifier for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21050023_BgDescription": "To create new Tacetite weapons, the Huaxu Academy designed this test Rectifier for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21050023_ObtainedShowDescription": "To create new Tacetite weapons, the Huaxu Academy designed this test Rectifier for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21010034_WeaponName": "Broadblade#41", "WeaponConf_21010034_Desc": "When the Resonator's HP is above {0}, increases ATK by {1}. When the Resonator's HP is below {2}, gives {3} healing when dealing Basic Attack DMG or Heavy Attack DMG. This effect can be triggered {5} time(s) every {4}s.", "WeaponConf_21010034_TypeDescription": "Weapon", "WeaponConf_21010034_AttributesDescription": "An improved version of a mass-produced broadblade model developed in Huanglong. With its formidable performance and innovative technologies, this broadblade carries a weight only to be wielded by seasoned warriors.", "WeaponConf_21010034_BgDescription": "An improved version of a mass-produced broadblade model developed in Huanglong. With its formidable performance and innovative technologies, this broadblade carries a weight only to be wielded by seasoned warriors.", "WeaponConf_21010034_ObtainedShowDescription": "An improved version of a mass-produced broadblade model developed in Huanglong. With its formidable performance and innovative technologies, this broadblade carries a weight only to be wielded by seasoned warriors.", "WeaponConf_21020034_WeaponName": "Sword#18", "WeaponConf_21020034_Desc": "When the Resonator's HP drops below {0}, increases Heavy Attack DMG Bonus by {1} and gives {2} healing when dealing Heavy Attack DMG. This effect can be triggered {4} time(s) every {3}s.", "WeaponConf_21020034_TypeDescription": "Weapon", "WeaponConf_21020034_AttributesDescription": "An improved version of a mass-produced sword model developed in Huanglong. With its sleek blade and minimalist design, this sword is exclusively crafted for the skilled hands of seasoned warriors.", "WeaponConf_21020034_BgDescription": "An improved version of a mass-produced sword model developed in Huanglong. With its sleek blade and minimalist design, this sword is exclusively crafted for the skilled hands of seasoned warriors.", "WeaponConf_21020034_ObtainedShowDescription": "An improved version of a mass-produced sword model developed in Huanglong. With its sleek blade and minimalist design, this sword is exclusively crafted for the skilled hands of seasoned warriors.", "WeaponConf_21050034_WeaponName": "Rectifier#25", "WeaponConf_21050034_Desc": "When Resonance Skill is cast, if the Resonator's HP is below {0}, heals {1} of their Max HP. This effect can be triggered {3} time(s) every {2}s. If the Resonator's HP is above {4}, increases ATK by {5}, lasting for {6}s.", "WeaponConf_21050034_TypeDescription": "Weapon", "WeaponConf_21050034_AttributesDescription": "An improved version of a Rectifier prototype from Huanglong's next-gen weaponry project. This device is characterized by its powerful, purified output and sound that resonates with the decisively strong-willed.", "WeaponConf_21050034_BgDescription": "An improved version of a Rectifier prototype from Huanglong's next-gen weaponry project. This device is characterized by its powerful, purified output and sound that resonates with the decisively strong-willed.", "WeaponConf_21050034_ObtainedShowDescription": "An improved version of a Rectifier prototype from Huanglong's next-gen weaponry project. This device is characterized by its powerful, purified output and sound that resonates with the decisively strong-willed.", "WeaponConf_21010044_WeaponName": "Dauntless Evernight", "WeaponConf_21010044_Desc": "When Intro Skill is cast, increases ATK by {0} and DEF by {1}, lasting for {2}s.", "WeaponConf_21010044_TypeDescription": "Weapon", "WeaponConf_21010044_AttributesDescription": "A weapon designed to commemorate the Midnight Rangers' preparedness. \"Autumn fades in endless nights, ready blades gleam with silent might.\"", "WeaponConf_21010044_BgDescription": "A weapon designed to commemorate the Midnight Rangers' preparedness. \"Autumn fades in endless nights, ready blades gleam with silent might.\"", "WeaponConf_21010044_ObtainedShowDescription": "A weapon designed to commemorate the Midnight Rangers' preparedness. \"Autumn fades in endless nights, ready blades gleam with silent might.\"", "WeaponConf_21020044_WeaponName": "Commando of Conviction", "WeaponConf_21020044_Desc": "When Intro Skill is cast, increases ATK by {0}, lasting for {1}s.", "WeaponConf_21020044_TypeDescription": "Weapon", "WeaponConf_21020044_AttributesDescription": "A weapon designed to commemorate the Midnight Rangers' courage. \"A thousand echoes carry the war's tale, as spirits unite in resounding gorges of valor.”", "WeaponConf_21020044_BgDescription": "A weapon designed to commemorate the Midnight Rangers' courage. \"A thousand echoes carry the war's tale, as spirits unite in resounding gorges of valor.”", "WeaponConf_21020044_ObtainedShowDescription": "A weapon designed to commemorate the Midnight Rangers' courage. \"A thousand echoes carry the war's tale, as spirits unite in resounding gorges of valor.”", "WeaponConf_21030044_WeaponName": "Undying Flame", "WeaponConf_21030044_Desc": "When Intro Skill is cast, increases Resonance Skill DMG Bonus by {0} for {1}s.", "WeaponConf_21030044_TypeDescription": "Weapon", "WeaponConf_21030044_AttributesDescription": "A weapon designed to commemorate the Midnight Rangers' dedication. \"Let my body ablaze, flames dance to banish all evil's haze.\"", "WeaponConf_21030044_BgDescription": "A weapon designed to commemorate the Midnight Rangers' dedication. \"Let my body ablaze, flames dance to banish all evil's haze.\"", "WeaponConf_21030044_ObtainedShowDescription": "A weapon designed to commemorate the Midnight Rangers' dedication. \"Let my body ablaze, flames dance to banish all evil's haze.\"", "WeaponConf_21040044_WeaponName": "Amity Accord", "WeaponConf_21040044_Desc": "When Intro Skill is cast, increases Resonance Liberation DMG Bonus by {0}, lasting for {1}s.", "WeaponConf_21040044_TypeDescription": "Weapon", "WeaponConf_21040044_AttributesDescription": "A weapon designed to commemorate the Midnight Rangers' comradeship. \"Thin garments yield to icy moons, while armor withstands the chill of stars.\"", "WeaponConf_21040044_BgDescription": "A weapon designed to commemorate the Midnight Rangers' comradeship. \"Thin garments yield to icy moons, while armor withstands the chill of stars.\"", "WeaponConf_21040044_ObtainedShowDescription": "A weapon designed to commemorate the Midnight Rangers' comradeship. \"Thin garments yield to icy moons, while armor withstands the chill of stars.\"", "WeaponConf_21050044_WeaponName": "Jinzhou Keeper", "WeaponConf_21050044_Desc": "Casting Intro Skill increases the wielder's ATK by {0} and HP by {1}, lasting for {2}s.", "WeaponConf_21050044_TypeDescription": "Weapon", "WeaponConf_21050044_AttributesDescription": "A weapon designed to commemorate the Midnight Rangers' vigilant protection of Jinzhou. \"Cast your gaze towards the north, where the city's silhouette fades, its gates veiled by the tranquil rain.\"", "WeaponConf_21050044_BgDescription": "A weapon designed to commemorate the Midnight Rangers' vigilant protection of Jinzhou. \"Cast your gaze towards the north, where the city's silhouette fades, its gates veiled by the tranquil rain.\"", "WeaponConf_21050044_ObtainedShowDescription": "A weapon designed to commemorate the Midnight Rangers' vigilant protection of Jinzhou. \"Cast your gaze towards the north, where the city's silhouette fades, its gates veiled by the tranquil rain.\"", "WeaponConf_21010025_Desc": "attack boost {0}%.", "WeaponConf_21010025_TypeDescription": "Weapon", "WeaponConf_21010025_AttributesDescription": "test breakout group's weapons.", "WeaponConf_21010025_BgDescription": "test breakout group's weapons.", "WeaponConf_21010025_ObtainedShowDescription": "test breakout group's weapons.", "WeaponConf_21020025_TypeDescription": "Weapon", "WeaponConf_21030025_Desc": "An error occurred. Please contact Customer Service.", "WeaponConf_21030025_TypeDescription": "Weapon", "WeaponConf_21030025_BgDescription": "An error occurred. Please contact Customer Service.", "WeaponConf_21030025_ObtainedShowDescription": "An error occurred. Please contact Customer Service.", "WeaponConf_21040025_Desc": "attack boost {0}%.", "WeaponConf_21040025_TypeDescription": "Weapon", "WeaponConf_21040025_BgDescription": "test breakout group's weapons.", "WeaponConf_21040025_ObtainedShowDescription": "test breakout group's weapons.", "WeaponConf_21050025_Desc": "attack boost {0}%.", "WeaponConf_21050025_TypeDescription": "Weapon", "WeaponConf_21050025_BgDescription": "test breakout group's weapons.", "WeaponConf_21050025_ObtainedShowDescription": "test breakout group's weapons.", "WeaponQualityInfo_1_Name": "R", "WeaponQualityInfo_2_Name": "SR", "WeaponQualityInfo_3_Name": "SSR", "WeaponQualityInfo_4_Name": "SR", "WeaponQualityInfo_5_Name": "SSR", "WeaponReson_26_Name": "Prologue", "WeaponReson_27_Name": "Prologue", "WeaponReson_28_Name": "Prologue", "WeaponReson_29_Name": "Prologue", "WeaponReson_30_Name": "Prologue", "WeaponReson_31_Name": "Persevere", "WeaponReson_32_Name": "Persevere", "WeaponReson_33_Name": "Persevere", "WeaponReson_34_Name": "Persevere", "WeaponReson_35_Name": "Persevere", "WeaponReson_36_Name": "Stormy Resolution", "WeaponReson_37_Name": "Stormy Resolution", "WeaponReson_38_Name": "Stormy Resolution", "WeaponReson_39_Name": "Stormy Resolution", "WeaponReson_40_Name": "Stormy Resolution", "WeaponReson_41_Name": "Stormy Resolution", "WeaponReson_42_Name": "Stormy Resolution", "WeaponReson_43_Name": "Stormy Resolution", "WeaponReson_44_Name": "Stormy Resolution", "WeaponReson_45_Name": "Stormy Resolution", "WeaponReson_46_Name": "Stormy Resolution", "WeaponReson_47_Name": "Stormy Resolution", "WeaponReson_48_Name": "Stormy Resolution", "WeaponReson_49_Name": "Stormy Resolution", "WeaponReson_50_Name": "Stormy Resolution", "WeaponReson_51_Name": "Stormy Resolution", "WeaponReson_52_Name": "Stormy Resolution", "WeaponReson_53_Name": "Stormy Resolution", "WeaponReson_54_Name": "Stormy Resolution", "WeaponReson_55_Name": "Stormy Resolution", "WeaponReson_56_Name": "Vibrance", "WeaponReson_57_Name": "Vibrance", "WeaponReson_58_Name": "Vibrance", "WeaponReson_59_Name": "Vibrance", "WeaponReson_60_Name": "Vibrance", "WeaponReson_61_Name": "Cadence", "WeaponReson_62_Name": "Cadence", "WeaponReson_63_Name": "Cadence", "WeaponReson_64_Name": "Cadence", "WeaponReson_65_Name": "Cadence", "WeaponReson_66_Name": "Ceaseless Aria", "WeaponReson_67_Name": "Ceaseless Aria", "WeaponReson_68_Name": "Ceaseless Aria", "WeaponReson_69_Name": "Ceaseless Aria", "WeaponReson_70_Name": "Ceaseless Aria", "WeaponReson_71_Name": "Zeal", "WeaponReson_72_Name": "Zeal", "WeaponReson_73_Name": "Zeal", "WeaponReson_74_Name": "Zeal", "WeaponReson_75_Name": "Zeal", "WeaponReson_76_Name": "Triumph", "WeaponReson_77_Name": "Triumph", "WeaponReson_78_Name": "Triumph", "WeaponReson_79_Name": "Triumph", "WeaponReson_80_Name": "Triumph", "WeaponReson_81_Name": "Havoc", "WeaponReson_82_Name": "Havoc", "WeaponReson_83_Name": "Havoc", "WeaponReson_84_Name": "Havoc", "WeaponReson_85_Name": "Havoc", "WeaponReson_86_Name": "Valiance", "WeaponReson_87_Name": "Valiance", "WeaponReson_88_Name": "Valiance", "WeaponReson_89_Name": "Valiance", "WeaponReson_90_Name": "Valiance", "WeaponReson_91_Name": "Valiance", "WeaponReson_92_Name": "Valiance", "WeaponReson_93_Name": "Valiance", "WeaponReson_94_Name": "Valiance", "WeaponReson_95_Name": "Valiance", "WeaponReson_96_Name": "Valiance", "WeaponReson_97_Name": "Valiance", "WeaponReson_98_Name": "Valiance", "WeaponReson_99_Name": "Valiance", "WeaponReson_100_Name": "Valiance", "WeaponReson_101_Name": "Valiance", "WeaponReson_102_Name": "Valiance", "WeaponReson_103_Name": "Valiance", "WeaponReson_104_Name": "Valiance", "WeaponReson_105_Name": "Valiance", "WeaponReson_106_Name": "Valiance", "WeaponReson_107_Name": "Valiance", "WeaponReson_108_Name": "Valiance", "WeaponReson_109_Name": "Valiance", "WeaponReson_110_Name": "Valiance", "WeaponReson_111_Name": "Stormy Resolution", "WeaponReson_112_Name": "Stormy Resolution", "WeaponReson_113_Name": "Stormy Resolution", "WeaponReson_114_Name": "Stormy Resolution", "WeaponReson_115_Name": "Stormy Resolution", "WeaponReson_117_Name": "Temperance", "WeaponReson_118_Name": "Temperance", "WeaponReson_119_Name": "Temperance", "WeaponReson_120_Name": "Temperance", "WeaponReson_121_Name": "Temperance", "WeaponReson_122_Name": "Vanquish", "WeaponReson_123_Name": "Vanquish", "WeaponReson_124_Name": "Vanquish", "WeaponReson_125_Name": "Vanquish", "WeaponReson_126_Name": "Vanquish", "WeaponReson_129_Name": "Augment", "WeaponReson_130_Name": "Augment", "WeaponReson_131_Name": "Augment", "WeaponReson_132_Name": "Augment", "WeaponReson_133_Name": "Augment", "WeaponReson_135_Name": "Veteran", "WeaponReson_136_Name": "Veteran", "WeaponReson_137_Name": "Veteran", "WeaponReson_138_Name": "Veteran", "WeaponReson_139_Name": "Veteran", "WeaponReson_140_Name": "Daybreak", "WeaponReson_141_Name": "Daybreak", "WeaponReson_142_Name": "Daybreak", "WeaponReson_143_Name": "Daybreak", "WeaponReson_144_Name": "Daybreak", "WeaponReson_147_Name": "Dawnbringer", "WeaponReson_148_Name": "Dawnbringer", "WeaponReson_149_Name": "Dawnbringer", "WeaponReson_150_Name": "Dawnbringer", "WeaponReson_151_Name": "Dawnbringer", "WeaponReson_153_Name": "Battlebound", "WeaponReson_154_Name": "Battlebound", "WeaponReson_155_Name": "Battlebound", "WeaponReson_156_Name": "Battlebound", "WeaponReson_157_Name": "Battlebound", "WeaponReson_158_Name": "Unyielding", "WeaponReson_159_Name": "Unyielding", "WeaponReson_160_Name": "Unyielding", "WeaponReson_161_Name": "Unyielding", "WeaponReson_162_Name": "Unyielding", "WeaponReson_163_Name": "Loyalty", "WeaponReson_164_Name": "Loyalty", "WeaponReson_165_Name": "Loyalty", "WeaponReson_166_Name": "Loyalty", "WeaponReson_167_Name": "Loyalty", "WeaponReson_168_Name": "Camaraderie", "WeaponReson_169_Name": "Camaraderie", "WeaponReson_170_Name": "Camaraderie", "WeaponReson_171_Name": "Camaraderie", "WeaponReson_172_Name": "Camaraderie", "WeaponReson_173_Name": "Guardian", "WeaponReson_174_Name": "Guardian", "WeaponReson_175_Name": "Guardian", "WeaponReson_176_Name": "Guardian", "WeaponReson_177_Name": "Guardian", "WeaponReson_179_Name": "Undying Lonelamp", "WeaponReson_180_Name": "Unmatched Blade", "WeaponReson_181_Name": "Unswerving Hymn", "WeaponReson_182_Name": "Unlimited Ambition", "WeaponReson_183_Name": "Unrestrained Breeze", "CommonRewardViewDisplay_1001_Title": "Items Obtained", "CommonRewardViewDisplay_1001_ContinueText": "Tap the blank area to continue", "CompositeRewardDisplay_2001_Title": "Cooking completed", "CompositeRewardDisplay_2001_ContinueText": "Tap the blank area to continue", "CompositeRewardDisplay_2001_ProgressBarTitle": "Proficiency", "CompositeRewardDisplay_2002_Title": "Cooking completed", "CompositeRewardDisplay_2003_Title": "Crafting Completed", "CompositeRewardDisplay_2004_Title": "Research Completed", "CompositeRewardDisplay_2004_ProgressBarTitle": "Research EXP", "CompositeRewardDisplay_2005_Title": "Cooking failed", "CompositeRewardDisplay_2006_Title": "Delivery Completed", "ExploreRewardDisplay_test": "An exception occurred. Please contact Customer Support for assistance.", "RogueBuffSelectTitle0": "", "Text_Quest_Chapter_Name_Text": "{0} - {1}", "RogueBuffSelectTitle1": "Select a Buff", "RogueBuffSelectTitle2": "Select a Buff", "RogueBuffSelectTitle3": "Select a Buff", "RogueBuffSelectTitle4": "Select a Buff", "InstanceDungeonEntrance_8001_Name": "Depths of Illusive Realm", "InstanceDungeonEntrance_8001_Description": "A mysterious gateway emerges in the Whining Aix's Mire, providing access to a realm known as Somnoire. Legend has it that it hosts the dreams of all beings in Solaris.", "QuestCommunicateConnect": "Answer", "QuestCommunicateCallback": "Call back", "GeneralLogicTreeGiveUp": "Tap to quit", "ItemInfo_44010027_Name": "test/Universal Echo", "ItemInfo_44010027_AttributesDescription": "test/Universal Echoes can substitute any Echo consumed during Tuning.", "ItemInfo_44010027_BgDescription": "Echo Details", "ItemInfo_44010027_ObtainedShowDescription": "test/Description for obtaining Universal Echoes.", "QuestCommunicateRequest": "calling", "VisionEquipping": "Equipped by {0}", "VisionLevel": "+{0}", "VisionSlotUnlockTips": "Unlocks after Echo Level reaches {0}", "VisionSlotLevelUpTips": "EXP needed for Tuning", "NewVisionSlot": "New Tuning Slot", "VisionSlot": "New Tuning Slot", "ErrorCode_1700010_Text": "Activity function disabled", "ErrorCode_1700011_Text": "Activity mission configuration not found", "ErrorCode_1700012_Text": "Activity mission not accepted", "ErrorCode_1700013_Text": "Activity mission incomplete", "ErrorCode_1700014_Text": "Activity rewards claimed", "ErrorCode_1700015_Text": "Activity reward configuration not found", "ErrorCode_1700016_Text": "Already requirement not met", "ErrorCode_1700017_Text": "Activity reward request parameters error", "ErrorCode_1700018_Text": "Activity mission reward request parameters error", "MingSuDoneTips": "Level Rewards Claimed", "MingSuNotDoneTips": "Complete the previous level to unlock", "VisionNotMain": "Not equipped to Main Slot", "VisionNotPersonalRoleEquip": "Not {0} Equipped. Cannot equip the exclusive skill", "VisionNormalSkill": "Common Skill", "VisionSpecialSkill": "Exclusive Skill", "NpcSystemBackground_10101_Title": "Weapon Shop", "NpcSystemBackground_10103_Title": "Shifang Pharmacy", "NpcSystemBackground_10104_Title": "Souvenir Store", "NpcSystemBackground_10106_Title": "Waveplates Exchange", "NpcSystemBackground_10107_Title": "Mahe's Grocery", "NpcSystemBackground_10108_Title": "Panhua's Kitchen", "LivenessTask_101_TaskName": "Complete 1 Daily Quest", "LivenessTask_102_TaskName": "Complete Simulation Challenge 1 time", "LivenessTask_103_TaskName": "Complete Forgery Challenge 1 time", "LivenessTask_104_TaskName": "Complete Tacet Field Challenge 1 time", "LivenessTask_105_TaskName": "Defeat 1 Overlord Class enemy", "LivenessTask_106_TaskName": "Defeat 1 Calamity Class enemy", "LivenessTask_107_TaskName": "Upgrade Echo Level once", "LivenessTask_108_TaskName": "Tune 1 Echo", "LivenessTask_109_TaskName": "Upgrade Weapon Level once", "LivenessTask_110_TaskName": "Absorb 1 Echo", "VisionNotSelectItem": "Select materials", "ItemInfo_44010028_Name": "test/Golden Universal Echo", "ItemInfo_44010028_AttributesDescription": "test/Golden Universal Echoes can substitute any Echo consumed during Tuning.", "ItemInfo_44010028_BgDescription": "Echo Details", "ItemInfo_44010028_ObtainedShowDescription": "test/Description for obtaining Universal Echoes.", "ComboTeaching_14040101_IconText_0": "BA 1", "ComboTeaching_14040101_IconText_1": "BA 2", "ComboTeaching_14040101_IconText_2": "BA 3", "ComboTeaching_14040101_IconText_3": "BA 4", "ComboTeaching_14040101_IconText_4": "BA 5", "ComboTeaching_14040101_DescriptionTitle": "Jiyan: Basic Attack Tutorial", "ComboTeaching_14040101_DescriptionContent": "Perform up to 5 consecutive attacks, dealing Aero DMG.", "ComboTeaching_14040201_IconText_0": "Skill", "ComboTeaching_14040201_IconTagText_0": "Cast on Ground", "ComboTeaching_14040201_DescriptionTitle": "Jiyan: Resonance Skill Tutorial - Windquller Ground", "ComboTeaching_14040201_DescriptionContent": "Dash forward, dealing Aero DMG to targets on the path. This can be cast in mid-air.", "ComboTeaching_14040202_IconText_2": "Jump", "ComboTeaching_14040202_IconText_0": "Skill", "ComboTeaching_14040202_IconText_1": "BA", "ComboTeaching_14040202_IconTagText_0": "Cast in mid-air", "ComboTeaching_14040202_IconTagText_1": "Before landing", "ComboTeaching_14040202_DescriptionTitle": "Jiyan: Resonance Skill Tutorial (Cast in mid-air)", "ComboTeaching_14040202_DescriptionContent": "Use Basic Attack after casting Windqueller in the air to cast aerial attacks, dealing Aero DMG.", "ComboTeaching_14040301_IconText_0": "Hold", "ComboTeaching_14040301_IconTagText_0": "Release during Heavy Attack", "ComboTeaching_14040301_DescriptionTitle": "Jiyan: Heavy Attack Tutorial Heavy Attack: Abyssal Slash", "ComboTeaching_14040301_DescriptionContent": "Release the Normal Attack button during the Heavy Attack to cast Abyssal Slash after the Heavy Attack ends, dealing Aero DMG.", "ComboTeaching_14040302_IconText_0": "Hold", "ComboTeaching_14040302_IconTagText_0": "Keep Holding", "ComboTeaching_14040302_DescriptionTitle": "Jiyan: Heavy Attack Tutorial Heavy Attack: Windborne Strike", "ComboTeaching_14040302_DescriptionContent": "Hold Basic Attack during Heavy Attack to cast Windborne Strike after the Heavy Attack ends, dealing Aero DMG. Use Basic Attack after Heavy Attack: Windborne Strike to perform aerial attacks, dealing Aero DMG.", "ComboTeaching_14040401_IconText_0": "BA", "ComboTeaching_14040401_IconText_1": "BA", "ComboTeaching_14040401_IconTagText_0": "Cast in mid-air", "ComboTeaching_14040401_IconTagText_1": "After landing", "ComboTeaching_14040401_DescriptionTitle": "Jiyan: Mid-air Attack Tutorial", "ComboTeaching_14040401_DescriptionContent": "Consume STA and throw a spear from the air to stab the ground, dealing Aero DMG. After the spear stabs the ground, use Basic Attack to perform 1 additional attack, dealing Aero DMG.", "ComboTeaching_14040501_IconText_0": "Ult", "ComboTeaching_14040501_IconText_1": "BA", "ComboTeaching_14040501_IconText_2": "BA", "ComboTeaching_14040501_IconText_3": "BA", "ComboTeaching_14040501_DescriptionTitle": "Jiyan: Resonance Liberation Tutorial", "ComboTeaching_14040501_DescriptionContent": "Enter Qingloong Mode after casting Emerald Storm: Prelude. In Qingloong Mode, Basic Attack and Heavy Attack are replaced with Lance of Qingloong, performing up to 3 consecutive strikes, dealing Aero DMG, considered as Heavy Attack DMG.", "ComboTeaching_14040502_IconText_0": "Ult", "ComboTeaching_14040502_IconText_1": "BA", "ComboTeaching_14040502_IconText_2": "BA", "ComboTeaching_14040502_IconText_3": "BA", "ComboTeaching_14040502_IconTagText_0": "Can be cast mid-air", "ComboTeaching_14040502_DescriptionTitle": "Jiyan: Forte Circuit Tutorial Emerald Storm: Finale", "ComboTeaching_14040502_DescriptionContent": "If \"Resolve\" is more than 30 when casting Resonance Liberation: Emerald Storm: Prelude, consume 30 \"Resolve\" to cast Emerald Storm: Finale instead, dealing Aero DMG, considered as Heavy Attack DMG. Can be cast mid-air.", "ChatExpression_25_Name": "Daydreaming", "ChatExpression_26_Name": "Listening", "ChatExpression_27_Name": "Drag away", "ChatExpression_28_Name": "No more", "ChatExpression_29_Name": "Collect you", "ChatExpression_30_Name": "Leave it to me", "ChatExpression_31_Name": "Amazing", "ChatExpression_32_Name": "Escape", "ChatExpression_33_Name": "Okay", "ChatExpression_34_Name": "Don't provoke me", "ChatExpression_35_Name": "Happy", "ChatExpression_36_Name": "Got it", "ChatExpression_37_Name": "Thinking", "ChatExpression_38_Name": "What did you say", "ChatExpression_39_Name": "Chaotic", "ChatExpression_40_Name": "Go you", "NeedSameVision": "Tuning costs same Echos", "RogueBuffPool_921601000001_BuffDesc": "[Resonance Skill] Taoqi increases all damage dealt by 90%. Gain 2 Forte Gauge and 90% DEF increase when casting Resonance Skill for 8s.", "RogueBuffPool_921601001001_BuffDesc": "[Forte Gauge] Create a \"Traction Field\" when triggering \"Strategic Parry\", pulling enemies within {0}m around to the front of Taoqi, and gain {1} DEF increase, for {2}s (unstackable).", "RogueBuffPool_921601003001_BuffDesc": "[Heavy Attack] All damage dealt by Taoqi is increased by 90%, and the last attack of \"Timed Counters\" will deal an additional 330% DMG.", "RogueBuffPool_921601004001_BuffDesc": "[Basic Attack] All damage dealt is increased by an extra {0}. Counterattack is automatically triggered when \"Rocksteady Defense\" lasts more than {1}s, then Basic Attack DMG is increased by {2} for {3}s.", "RogueBuffPool_921601000021_BuffDesc": "[Basic Attack] All damage dealt by Taoqi is increased by 90%. When Basic Attack hits the target, there is a 50% chance to restore 1 Resolving Caliber.", "RogueBuffPool_9100000020001_BuffDesc": "Your Echo skill is replaced by \"Shapeshift into Crownless\". Accumulate \"Crown Power\" when hitting a target. When \"Crown Power\" reaches 100%, the next Echo Skill will shapeshift you into Crownless. Under the \"Shapeshift\" state, lose 9.55% of max HP per second and immediately exit the \"Shapeshift\" state when HP is reduced to 0.", "RogueBuffPool_938000401001_BuffDesc": "Summon a collaborated attack by Crownless when you Heavy Attack.", "RogueBuffPool_938000402001_BuffDesc": "Summon a collaborated attack by Crownless when your deal DMG.", "RogueBuffPool_938000404001_BuffDesc": "Start charging to trigger a collaborated attack by Crownless.", "RogueBuffPool_938000405001_BuffDesc": "Reach 2nd-stage charging to trigger a collaborated attack by Crownless.", "RogueBuffPool_9100000010001_BuffDesc": "Summon a self-destructing Echo when dodging", "RogueBuffPool_900110000001_BuffDesc": "After each Dodge, gain an 18% DEF bonus for 12s, stacking up to 2 times.", "RogueBuffPool_900110000002_BuffDesc": "For each elite enemy defeated, gain a 15% permanent increase in max HP (effective throughout this investigation, up to 3 stacks).", "RogueBuffPool_900120000002_BuffDesc": "Universal Damage Bonus 18%", "RogueBuffPool_900120000014_BuffDesc": "Healing Bonus 30%", "RogueBuffPool_900120000016_BuffDesc": "[Echo Skill] Echo Skill DMG is increased by 50%.", "RogueBuffPool_900130000001_BuffDesc": "Movement Speed +20%", "RogueBuffPool_900110000000_BuffDesc": "For every common enemy defeated, you gain a 2% permanent ATK bonus (effective throughout this investigation, up to 15 stacks).", "RogueBuffPool_900210000010_BuffDesc": "[Shield] Gain a shield equal to 30% of max HP that lasts for 8s after casting Resonance Skill. This effect can be triggered once every 10s.", "RogueBuffPool_900210000012_BuffDesc": "[Shield] Gain a shield equal to 120% of max HP that lasts for 10s when HP is below 30%. This can be triggered once every 20s.", "RogueBuffPool_900210000014_BuffDesc": "[Crit. Hit] When a shield is obtained, Crit. DMG is increased by 50% for 12s.", "RogueBuffPool_900210000016_BuffDesc": "[Healing] When a shield disappears, 15% of max HP is restored. This can be triggered once every 15s.", "RogueBuffPool_900120000004_BuffDesc": "Heavy Attack DMG Bonus 20%", "RogueBuffPool_900120000001_BuffDesc": "Heavy Attack Speed increased by 8%.", "RogueBuffPool_900180000010_BuffDesc": "Each heavy attack consumes an additional 10 Resonance Energy to gain a 30% Damage boost.", "RogueBuffPool_900180000020_BuffDesc": "For every 30 Resonance Energy, DMG dealt by Heavy Attacks is increased by an additional 18%.", "RogueBuffPool_900180000030_BuffDesc": "Heavy Attacks consume an additional 30 Stamina to deal 35% extra Damage.", "RogueBuffPool_900120000003_BuffDesc": "Basic Attack DMG Bonus 20%", "RogueBuffPool_900120000000_BuffDesc": "[Combo] Basic Attack speed is increased by 8%.", "RogueBuffPool_900170000010_BuffDesc": "[Damage Increase] Basic Attack DMG is increased by 24% for 12s after casting Resonance Liberation.", "RogueBuffPool_900100000000_BuffDesc": "[Resonance Skill] Cooldown of Resonance Skill is reduced by 30%.", "RogueBuffPool_900120000005_BuffDesc": "[Resonance Skill] Resonance Skill DMG is increased by 36%.", "RogueBuffPool_900410110220_BuffDesc": "Sanhua appears after Resonance Skill", "RogueBuffPool_900410120420_BuffDesc": "Mortefi appears after Resonance Skill", "RogueBuffPool_900310000010_BuffDesc": "Casting Resonance Liberation gives you: \nHP loss every second;\nHP restored for every attack made;\nATK and DEF increase for every DMG taken (stacks up to 5 times). Lasts for 8s.", "RogueBuffPool_900310000020_BuffDesc": "Within 20s after Resonance Liberation, the Stamina recovery speed is increased by 100%.", "RogueBuffPool_900310000030_BuffDesc": "Max Stamina is increased 50%", "RogueBuffPool_900310000040_BuffDesc": "[Resonance Skill] Recover 1 Resonance Energy when Basic Attacks hit a target.", "RogueBuffPool_900130000000_BuffDesc": "STA Recovery Rate +50%", "RogueBuffPool_900100000002_BuffDesc": "[Resonance Skill] After Resonance Skill hits a target, Energy Regen is increased by 20% for 12s. This can be triggered once every 12s.", "RogueBuffPool_900310000050_BuffDesc": "Resonance Skill deals 35% less DMG but increases the DMG of Resonance Liberation cast in the next 5s by 35%.", "RogueBuffPool_900120000006_BuffDesc": "When HP is below 50%, your Resonance Liberation DMG increased by 35%.", "RogueBuffPool_900310000070_BuffDesc": "[Resonance Skill] Resonance Liberation Cooldown is reduced by 50%, and the required Resonance Energy is reduced by 50%.", "RogueBuffPool_900410140210_BuffDesc": "Yangyang appears after Resonance Skill", "RogueBuffPool_900410140330_BuffDesc": "Aalto appears after Resonance Skill", "RogueBuffPool_900110000003_BuffDesc": "[Crit. Hit] Crit. Rate is increased by 8%.", "RogueBuffPool_900810000010_BuffDesc": "[Crit. Hit] Upon a critical hit, 2 Resonance Energy is gained. This can be triggered once every 0.5s.", "RogueBuffPool_900810000020_BuffDesc": "Resonance Skill Damage is increased by 10% within 5s after a critical hit, stacking up to 3 times.", "RogueBuffPool_900810000030_BuffDesc": "[Crit. Hit] Crit. DMG is increased by 64%, but Energy Regen is reduced by 50%.", "RogueBuffPool_900110000004_BuffDesc": "[Crit. Hit] Crit. DMG is increased by 16%.", "RogueBuffPool_900810000040_BuffDesc": "[Crit. Hit] Upon a critical hit, ATK is increased by 10% for 7s, stacking up to 10 times.", "RogueBuffPool_900410140500_BuffDesc": "Attack Speed increased after using Grapple for 8s.", "RogueBuffPool_900900000002_BuffDesc": "Grapple's Cooldown is significantly reduced.", "RogueBuffPool_900410140700_BuffDesc": "ATK is increased by 18% after using grapple for 12s", "RogueBuffPool_900910000010_BuffDesc": "After using Grapple, DMG dealt is increased by 18% for 12s.", "RogueBuffPool_900160000010_BuffDesc": "[Shield] Incoming DMG is reduced by 20%.", "RogueBuffPool_900160000020_BuffDesc": "[Shield] After casting Resonance Liberation, gain increased Anti-interruption and take 20% less DMG for 15s.", "RogueBuffPool_900130000002_BuffDesc": "[Shield] Anti-interruption is greatly increased.", "RogueBuffPool_900410140200_BuffDesc": "A Cyclone is generated after an enemy is defeated (5s Cooldown)", "RogueBuffPool_900114000010_BuffDesc": "[Healing] After casting Echo Skill, restore 15% of your max HP. This can be triggered once every 15s.", "RogueBuffPool_900114000020_BuffDesc": "[Echo Skill] After defeating a target, Echo Skill Cooldown is reduced by 2s. This can be triggered once every 4s.", "RogueBuffPool_900114000030_BuffDesc": "[Damage Increase] ATK is increased by 18% for 10s after casting Echo Skill.", "RogueBuffPool_900114000040_BuffDesc": "[Echo Skill] Echo Skill Cooldown is reset after casting Resonance Liberation.", "RogueBuffPool_900114000050_BuffDesc": "[Resonance Skill] After casting Echo skill, Resonance Skill DMG increased by 40% for 12s.", "RogueBuffPool_900114000060_BuffDesc": "[Echo Skill] After casting Resonance Liberation, Echo Skill DMG is increased by 60% for 8s.", "RogueBuffPool_900114000070_BuffDesc": "[Resonance Skill] When Echo Skill hits a target, Resonance Skill Cooldown is reduced by 50%. This can be triggered once every 12s.", "RogueBuffPool_900114000090_BuffDesc": "[Echo Skill] Enemy DEF is reduced by 60% for 8s after Echo Skill hits it.", "RogueBuffPool_9001100000011_BuffName": "Universal Stat 1", "RogueBuffPool_9001100000021_BuffName": "Universal Stat 2", "RogueBuffPool_9001200000021_BuffName": "Universal Stat 3", "RogueBuffPool_9001200000141_BuffName": "Universal Attribute 4", "RogueBuffPool_9001300000011_BuffName": "Universal Stat 6", "RogueBuffPool_9001100000001_BuffName": "Attack 1", "RogueBuffPool_9001200000041_BuffName": "Heavy Attack 1", "RogueBuffPool_9001200000011_BuffName": "Heavy Attack 2", "RogueBuffPool_9001800000101_BuffName": "Heavy Attack 3", "RogueBuffPool_9001800000201_BuffName": "Heavy Attack 4", "RogueBuffPool_9001800000301_BuffName": "Heavy Attack 5", "RogueBuffPool_9001200000031_BuffName": "Combo/Basic Attack 1", "RogueBuffPool_9004101102201_BuffName": "Companion's Aid", "RogueBuffPool_9004101204201_BuffName": "Companion's Aid", "RogueBuffPool_9003100000101_BuffName": "Resonance Liberation 1", "RogueBuffPool_9003100000201_BuffName": "Resonance Liberation 2", "RogueBuffPool_9003100000301_BuffName": "Resonance Liberation 3", "RogueBuffPool_9001300000001_BuffName": "Resonance Liberation 5", "RogueBuffPool_9003100000501_BuffName": "Resonance Liberation 7", "RogueBuffPool_9001200000061_BuffName": "Resonance Liberation 9", "RogueBuffPool_9004101402101_BuffName": "Companion's Aid", "RogueBuffPool_9004101403301_BuffName": "Companion's Aid", "RogueBuffPool_9008100000201_BuffName": "Critical Hit 3", "RogueBuffPool_9004101405001_BuffName": "Grapple 1", "RogueBuffPool_9009000000021_BuffName": "Grapple 2", "RogueBuffPool_9004101407001_BuffName": "Grapple 3", "RogueBuffPool_9009100000101_BuffName": "Grapple 4", "RogueBuffPool_9004101402001_BuffName": "Companion's Aid", "VisionLevel_ConfirmBox_1_Content": "Includes {0}, {1} and {2} materials. Do you wish to continue upgrade?", "VisionLevel_ConfirmBox_2_Content": "Includes {0} and {1} materials. Do you wish to continue upgrade?", "VisionLevel_ConfirmBox_3_Content": "Includes {0} materials. Do you wish to continue?", "VisionHighRare": "Higher Rarity", "VisionHighLevel": "Upgrade", "VisionHighQuality": "High Rarity", "VisionNeedLevelTen": "Upgrade to +10 to unlock Tuning", "RogueBuffPool_1402999002_BuffDesc": "[Heavy Attack] \"Heavy Attack: Stormy Strike\" generates \"Wind Fields\" to deal {0} DMG and pull enemies.", "RogueBuffPool_1402999003_BuffDesc": "[Special Enhancement] Wind Field DMG multiplier is increased by {0} and the pulling effect increased by {1}.", "RogueBuffPool_1402999004_BuffDesc": "[Resonance Skill] Resonance Skills generate \"Cyclones\". Its DMG multiplier is increased by {0}. It has an additional pulling effect on enemies and grants {1} Melody on hit.", "RogueBuffPool_1402999005_BuffDesc": "[Heavy Attack] \"Heavy Attack: Zephyr Song\" generates a vertical Cyclone, dealing {0} DMG and pulling enemies.", "RogueBuffPool_1402999007_BuffDesc": "[Forte Circuit] [Effect Replacecement] Every time a \"Wind Field\" is generated, gather 1 stack of \"Wind Power\", up to 4 stacks.\n\"Mid-air Attack: Feather Release\" will consume all stacks of \"Wind Power\", each stack increasing the range and DMG of the last phase by {0} and {1} respectively.", "RogueBuffPool_1402999008_BuffDesc": "[Forte Circuit] Resets the Cooldown of Resonance Skill after casting \"Mid-air Attack: Feather Release\".", "RogueBuffPool_921202100001_BuffDesc": "[Resonance Liberation] Enter \"Unlimited Firepower\" state, lasting for {1}s, after casting Resonance Liberation: \"Thermobaric Bullet\" is immediately filled and will not be consumed; \"DAKA DAKA!\" DMG is increased by {0}.", "RogueBuffPool_921202100002_BuffDesc": "[Forte Circuit] \"DAKA DAKA!\" gains the following special enhancements:\nResonance Skill Cooldown is reset once when entering \"DAKA DAKA!\";\n\"Whizzing Fight Spirit\" can be cast by using Resonance Skill during \"DAKA DAKA!\". If \"Thermobaric Bullet\" is not empty, enter the \"DAKA DAKA!\" state again;\nDMG of \"Whizzing Fight Spirit\" is increased by {0}.", "RogueBuffPool_921202100003_BuffDesc": "[Resonance Skill] Gain a shield and increased Anti-interruption after casting \"Whizzing Fight Spirit\" for 8s.", "RogueBuffPool_921202100004_BuffDesc": "[Forte Circuit] Each attack of \"DAKA DAKA!\" on hit increases Crit. DMG by 1%, stacking up to 50%. This effect lasts until 2s after interruption.", "RogueBuffPool_921202100007_BuffDesc": "[Forte Circuit] \"Boom Boom\" gains the following special enhancements:\n{0} extra \"Thermobaric Bullets\" will be available when triggering \"Boom Boom\";\nDodge Counter can trigger \"Boom Boom\";\n\"Boom Boom\" DMG is increased by {1}.", "Text_KeepOnButton_Text": "Continue", "Flow_31000154_1": "Are you ready to Overdash?", "Flow_31000154_2": "For the Overdash Challenge!", "Flow_31000154_3": "I'm Shui, an honorary member of the Overdash Club.", "Flow_31000154_4": "Actions speak louder than words. Let's get you Overdashing right away to feel the thrill!", "Flow_31000154_5": "Just to confirm, you're here because of our ad, right?", "Flow_31000154_6": "That's right.", "Flow_31000154_7": "It's no surprise you're drawn to such an exciting event.", "Flow_31000154_8": "Hmm, looks like we need to ramp up our promotions...", "Flow_31000154_9": "But hey, now that you're here, why not give it a shot? It's free, after all!", "Flow_31000154_10": "I wish you'd put it a bit more tactfully...", "Flow_31000154_11": "Alright, let me run you through the event rules!", "Flow_31000154_12": "Overdash is all about racing through the air using Grapples to show off your skills.", "Flow_31000154_13": "Don't worry! It's completely legit!", "Flow_31000154_14": "Hold on. Let me show you the official documents from the Ministry of Development.", "Flow_31000154_15": "Don't worry! It's completely legit!", "Flow_31000154_16": "Hold on. Let me show you the official documents from the Ministry of Development.", "Flow_31000154_17": "Fantastic! By the way, let me show you the official documents from the Ministry of Development. We've got the green light!", "Flow_31000154_18": "...", "Flow_31000154_19": "They're gone...", "Flow_31000154_20": "The documents... are gone!!", "Flow_31000154_21": "A-Anyway, trust me! We've got all the permits!", "Flow_31000154_22": "As long as we stick to the designated area, we are good to go.", "Flow_31000154_23": "This time, we're racing on an \"Easy\" track on the outskirts of Jinzhou, perfect for beginners like you!", "Flow_31000154_24": "Normally, I'd guide newbies through their first Overdash, but I need to track down those documents, you know...", "Flow_31000154_25": "So, here's a trick instead. Pay attention, and stay safe, okay?", "Flow_31000154_51": "Step 1: Assess your surroundings. Step 2: Get your hook ready. Step 3: Warm up. Step 4: Let's go! Always keep an eye out for the next Grapple Point.", "Flow_31000154_52": "If you can't spot it, use your Glider for a better view. And remember, don't retract it mid-air or you'll fall straight down!", "Flow_31000154_53": "Even though it's a race, safety is priority number one. Got it?", "Flow_31000154_54": "It's normal to feel dizzy at first. I've got some antiemetics just in case. Hopefully, you won't need them...", "Flow_31000154_55": "Fantastic! Love your enthusiasm!", "Flow_31000154_56": "Alright, get ready for your first Overdash! Meet me at the outskirts. Don't stand me up!", "Flow_31000154_57": "Ready for what?", "Flow_31000154_58": "You are...", "Flow_31000154_61": "Yes.", "Flow_31000154_62": "No.", "Flow_31000154_63": "I came for the rewards.", "Flow_31000154_64": "Is it safe?", "Flow_31000154_65": "Is it legal?", "Flow_31000154_66": "Can't be more familiar. Shall we start now?", "Flow_31000154_67": "Got it.", "Flow_31000154_68": "Just enjoy my performance.", "Flow_31000154_69": "Alright, here we are at the starting line. Feeling those butterflies fluttering?", "Flow_31000154_70": "Haha, every time I'm about to kick off an Overdash challenge, those nerves hit me like a wave!", "Flow_31000154_71": "Excellent! Can't wait to see what you've got!", "Flow_31000154_72": "Ahem, it's not the point!", "Flow_31000154_73": "Once you hit that track and leap forward into the air, all this jitter will vanish, replaced by pure exhilaration.", "Flow_31000154_74": "The wind whipping against your skin, the scenery blurring past you... It's like the entire world fades away, and it's just you out there.", "Flow_31000154_75": "Alright, enough talk. If I keep going, I might just jump into the challenge myself!", "Flow_31000154_76": "Go on! Overdash your way to that finish line! You've got this!", "Flow_31000154_77": "Yes.", "Flow_31000154_78": "Raring to go.", "Flow_31000154_79": "Have you found your permit?", "Flow_31000154_80": "Bravo! You've conquered all the tracks! That's incredible!", "Flow_31000154_81": "If you haven't been practicing in secret, you must be an Overdash genius!", "Flow_31000154_82": "Haha, it's been ages since I've had a challenger who really gets my adrenaline pumping, ever since Chengchi stopped showing up.", "Flow_31000154_83": "Come on, follow me! Let's have a friendly race on the next track, shall we?", "Flow_31000154_84": "Hey, look! I've even managed to find the permits from the Ministry of Development.", "Flow_31000154_85": "But it says \"Not Approved\"...", "Flow_31000154_86": "What?!", "Flow_31000154_87": "Oh my...", "Flow_31000154_88": "It really does.", "Flow_31000154_89": "Darn it! I thought it was just a formality. Didn't expect them to throw so many hurdles our way!", "Flow_31000154_90": "\"Please halt Overdash Club activities until safety concerns are addressed...\"", "Flow_31000154_91": "They just want to keep everyone safe.", "Flow_31000154_92": "Yeah, I know. I admit I did overlook those issues...", "Flow_31000154_93": "But it's still frustrating, you know?", "Flow_31000154_94": "Guess I'll have to rewrite the entire application from scratch. My head throbs just thinking about it.", "Flow_31000154_95": "How about you write it for me?", "Flow_31000154_96": "I'm afraid...", "Flow_31000154_118": "Sure.", "Flow_31000154_120": "Only if you pay me.", "Flow_31000154_121": "Oh my!", "Flow_31000154_122": "Oh, how I wish applications could write themselves!", "Flow_31000154_123": "Just kidding!", "Flow_31000154_124": "I appreciate your honesty, but no worries. I'll handle my own affairs.", "Flow_31000154_125": "The budget is already tight!", "Flow_31000154_126": "I'll just do it myself.", "Flow_31000154_127": "It seems I'll have to shut down the Overdash Club for now. I'll get the members to work on track designs and maintenance during this downtime.", "Flow_31000154_128": "And you can use this opportunity to practice even harder!", "Flow_31000154_129": "When I've sorted out all the issues, I'll extend another invitation to you!", "Flow_31000154_130": "By then, you'll see brand-new equipment and track designs!", "Flow_31000154_131": "They just want to keep everyone safe.", "Flow_31000154_132": "Oh well...", "Flow_31000154_133": "Guess I'll have to rewrite the entire application from scratch. My head throbs just thinking about it.", "Flow_31000154_134": "How about you write it for me?", "Flow_31000154_135": "Oh my!", "Flow_31000154_136": "I'm afraid...", "Flow_31000154_137": "Only if you pay me.", "Flow_31000154_138": "Oh, how I wish applications could write themselves!", "Flow_31000154_139": "Just kidding!", "Flow_31000154_140": "I appreciate your kindness, but no worries. I'll handle my own affairs.", "Flow_31000154_141": "I guess the Fellowship will have to shut down for a while, squatting to do some design and maintenance work at home.", "Flow_31000154_142": "You just take this opportunity to work out.", "Flow_31000154_143": "Once we've worked out our troubles, the Overdash Fellowship will once again extend an invitation to challenge you.", "Flow_31000154_144": "At that point, the new equipment and Overdash track design will make a handsome appearance!", "Flow_31000156_1": "", "Flow_31000156_2": "", "Flow_31000156_3": "", "Flow_31000156_17": "", "Flow_31000156_18": "", "Flow_31000156_19": "", "Flow_31000156_20": "", "Flow_31000156_21": "", "Flow_31000156_22": "", "Flow_31000156_23": "", "Flow_31000156_24": "", "Flow_31000156_25": "", "Flow_31000156_27": "", "Flow_31000156_28": "", "Flow_31000156_29": "", "Flow_31000157_1": "", "Flow_31000158_1": "", "Flow_31000158_2": "", "Flow_31000158_3": "", "Flow_31000158_5": "", "Flow_31000158_6": "", "Flow_31000158_7": "", "Flow_31000158_8": "", "Flow_31000158_9": "", "Flow_31000158_10": "", "Flow_31000158_11": "", "Flow_31000158_12": "", "Flow_31000158_13": "", "Flow_31000158_14": "", "Flow_31000158_15": "", "Flow_31000158_16": "", "Flow_31000158_17": "", "Flow_31000158_18": "", "Flow_31000158_19": "", "Flow_31000158_20": "", "Flow_31000158_21": "", "Flow_31000158_22": "", "Flow_31000158_25": "", "Flow_31000158_26": "", "Flow_31000158_27": "", "Flow_31000158_28": "", "Flow_31000158_29": "", "Flow_31000158_30": "", "Flow_31000158_31": "", "Flow_31000158_32": "", "Flow_31000158_33": "", "Flow_31000158_34": "", "Flow_31000158_35": "", "Flow_31000158_36": "", "Flow_31000158_38": "", "Flow_31000158_39": "", "Flow_31000158_40": "", "Flow_31000159_2": "", "Flow_31000159_3": "", "Flow_31000159_4": "", "Flow_31000159_5": "", "Flow_31000159_6": "", "Flow_31000159_7": "", "Flow_31000159_8": "", "Flow_31000160_2": "", "Flow_31000160_3": "", "Flow_31000160_4": "", "Flow_31000160_24": "", "Flow_31000160_25": "", "Flow_31000160_26": "", "Flow_31000160_27": "", "Flow_31000160_28": "", "Flow_31000160_29": "", "Flow_31000160_30": "", "Flow_31000160_31": "", "Flow_31000160_32": "", "Flow_31000160_33": "", "Flow_31000160_34": "", "Flow_31000160_35": "", "Flow_31000160_36": "", "Flow_31000073_1": "Hey, watch where you're going!", "Flow_31000073_2": "Please... put away your weapon first.", "Flow_31000073_3": "Ouch! Please don't be like this!", "Flow_31000073_22": "I, I will not back down! I must protect Maqi!", "Flow_31000161_1": "", "Flow_31000161_2": "", "Flow_31000161_3": "", "Flow_31000161_4": "", "Flow_31000161_5": "", "Flow_31000161_6": "", "Flow_31000161_7": "", "Flow_31000161_8": "", "Flow_31000161_9": "", "Flow_31000161_10": "", "Flow_31000161_11": "", "Flow_31000161_12": "", "Flow_31000161_13": "", "Flow_31000161_14": "", "Flow_31000161_15": "", "Flow_31000161_16": "", "Flow_31000161_139": "", "Flow_31000161_140": "", "Flow_31000161_141": "", "Flow_31000161_142": "", "Flow_31000161_143": "", "Flow_31000161_144": "", "Flow_31000161_145": "", "Flow_31000161_146": "", "Flow_31000161_147": "", "Flow_31000161_148": "", "Flow_31000162_1": "", "Flow_31000162_2": "", "Flow_31000162_3": "", "Flow_31000162_4": "", "Flow_31000162_5": "", "Flow_31000162_6": "", "Flow_31000162_7": "", "Flow_31000162_8": "", "Flow_31000162_9": "", "Flow_31000162_10": "", "Flow_31000162_11": "", "Flow_31000162_12": "", "Flow_31000162_13": "", "Flow_31000162_14": "", "Flow_31000162_15": "", "Flow_31000162_16": "", "Flow_31000162_17": "", "Flow_31000162_18": "", "Flow_31000162_19": "", "Flow_31000162_20": "", "Flow_31000162_21": "", "Flow_31000162_23": "", "Flow_31000162_24": "", "Flow_31000162_25": "", "Flow_31000162_26": "", "Flow_31000162_27": "", "Flow_31000162_28": "", "Flow_31000162_29": "", "Flow_31000162_31": "", "Flow_31000162_32": "", "Flow_31000162_34": "", "Flow_31000162_35": "", "Flow_31000162_39": "", "Flow_31000162_40": "", "Flow_31000162_41": "", "Flow_31000162_42": "", "Flow_31000162_43": "", "Flow_31000162_44": "", "Flow_31000162_45": "", "Flow_31000162_46": "", "Flow_31000162_47": "", "Flow_31000162_48": "", "Flow_31000162_49": "", "Flow_31000162_50": "", "Flow_31000162_51": "", "Flow_31000162_52": "", "Flow_31000162_53": "", "Flow_31000162_54": "", "Flow_31000162_55": "", "Flow_31000162_56": "", "Flow_31000162_57": "", "Flow_31000162_58": "", "Flow_31000162_61": "", "Flow_31000162_62": "", "Flow_31000162_63": "", "Flow_31000162_64": "", "Flow_31000162_65": "", "Flow_31000162_66": "", "Flow_31000162_67": "", "Flow_31000162_68": "", "Flow_31000162_69": "", "Flow_31000162_70": "", "Flow_31000162_71": "", "Flow_31000162_72": "", "Flow_31000162_73": "", "Flow_31000162_74": "", "Flow_31000162_75": "", "Flow_31000162_76": "", "Flow_31000162_77": "", "Flow_31000162_78": "", "Flow_31000162_79": "", "Flow_31000162_81": "", "Flow_31000162_82": "", "Flow_31000162_83": "", "Flow_31000162_85": "", "Flow_31000162_87": "", "Flow_31000162_88": "", "Flow_31000162_94": "", "Flow_31000162_101": "", "Flow_31000162_102": "", "Flow_31000162_103": "", "Flow_31000162_104": "", "Flow_31000162_105": "", "Flow_31000162_106": "", "Flow_31000162_107": "", "Flow_31000162_108": "", "Flow_31000162_109": "", "Flow_31000162_110": "", "Flow_31000162_111": "", "Flow_31000162_112": "", "Flow_31000162_114": "", "Flow_31000162_115": "", "Flow_31000162_116": "", "Flow_31000162_117": "", "Flow_31000162_123": "", "Flow_31000011_11": "Run, run, run!", "Flow_31000011_12": "...", "Flow_31000011_13": "...", "Flow_31000011_43": "Oh no, someone's already here.", "Flow_31000011_48": "Should we go somewhere else?", "Flow_31000011_49": "Sorry, we're just here for an experiment. We'll leave right away.", "Flow_31000011_50": "Wait you're... Xuanyin? I'm Pushen from the Huaxu Academy. I heard from Qiaomu that you're researching animal language translation modules. Are you here for the Black-Striped Frogs?", "Flow_31000011_51": "Oh, yes!", "Flow_31000011_52": "Do you know what they want to say to us?", "Flow_31000011_53": "(Looks at you with an inquiring gaze.)", "Flow_31000011_54": "Nods", "Flow_31000011_55": "Shakes head.", "Flow_31000011_56": "Actually, they were disturbed by humans and were signaling warning calls to their kind, urging them to escape.", "Flow_31000011_57": "Well, in that case, I think we'd better find another place for our date. What do you say?", "Flow_31000011_58": "Yeah. Thinking from their perspective, I would feel anxious too. Let's go.", "Flow_31000011_59": "Okay then...", "Flow_31000011_60": "My apologies! They said, \"Good luck with your marriage!\"", "Flow_31000011_61": "Wow, thank you!", "Flow_31000011_62": "It's our first date though...", "Flow_31000011_64": "The romantic atmosphere is ruined, and the couple leaves disappointed.", "Flow_31000011_65": "Xuanyin manages to change the awkward atmosphere, making it lively once again.", "Flow_31000011_66": "What a dramatic night. Sometimes, the truth can hurt people.", "Flow_31000011_67": "Anyway, I need to go back. See you next time!", "Flow_31000011_69": "That's right.", "Flow_31000014_17": "Feathers are scattered around the box, but the pigeons are nowhere to be found.", "Flow_31000015_4": "Gurgle, gurgle, gurgle... Help...", "Flow_31000015_5": "Oh no, the Tetras seem to be drowning and asking for help!", "Flow_31000015_9": "Are they a mutated population that no longer breathes through gills but hasn't fully evolved their lungs? Is that why they are now struggling to breathe in the water?", "Flow_31000015_18": "Gurgle...", "Flow_31000015_19": "They're running out of air! {PlayerName}, we need to rescue them as soon as possible!", "Flow_31000015_20": "I'm not a good swimmer, so can you help me catch them? They will definitely make precious samples!", "Flow_31000015_21": "Are you really a scientist?", "Flow_31000015_22": "If you insist...", "Flow_31000015_23": "I worked overtime to improve the logic of this module. It's absolutely reliable!", "Flow_31000015_24": "I know it may sound crazy, but you need to believe in my talent and invention!", "Flow_31000015_25": "I knew you were reliable!", "Flow_31000015_27": "Xuanyin jumps into the water and fishes out the Tetra.", "Flow_31000015_40": "You managed to catch every Tetra in the water.", "Flow_31000016_18": "Xuanyin loads the Canine Language Translation Module onto your Pangu Terminal.", "Flow_31000016_19": "Woof, woof, assemble, assemble!", "Flow_31000016_21": "Why did it run away? Slow down! Slow down! I can't catch up with you!", "Flow_31000016_22": "{PlayerName}. Use your Sensor to scan for its whereabouts.", "Flow_31000018_4": "Oh, the installation was successful! Despite some gibberish, it works fine. Let's see what the kitten is saying.", "Flow_31000018_5": "Snacks! Give me snacks, and I'll let you pet me! Give me!", "Flow_31000018_6": "There have been quite a lot of people feeding cats in Jinzhou recently.", "Flow_31000018_7": "Offering snacks in exchange for the opportunity to pet a cute kitty is undoubtedly a stress-reliever for humans. However, it's essential to note that many human foods are not suitable for cats.", "Flow_31000018_37": "Just in case, I should post a sign next to it: \"Please feed cat food, or it might get sick.\"", "Flow_31000018_38": "Hey, hey, hey. Quit pestering me. You won't let me leave without feeding you, huh? I recall that food rich in fish oil is beneficial for fur.", "Flow_31000019_24": "You attract more Green Rabbits with the Pearl Leaves. While they're eating, the tailless Green Rabbits are driven away and dare not approach.", "Flow_31000000_147": "Did you see a roaming soldier on your way here?", "Flow_31000180_1": "...people...gather...", "Flow_31000180_2": "...extinguish...the lighthouse...", "Flow_31000180_3": "...on the ground...the only...light...", "Flow_31000180_4": "...the Lament...forever...the long night...", "Flow_31000180_5": "(repeated symbol)", "Flow_31000180_6": "(The inscriptions on the rock wall have been worn out to the point where they can hardly be recognized, only a few scattered words can be made out, possibly left by the Lament a hundred years ago)", "Flow_31000001_1": "I just don't understand why they haven't started fixing the Sentinel's statue yet...", "Flow_31000001_2": "All the issues in the report… they're all solvable!", "Flow_31000001_3": "The mountains are unstable… and those Tacet Discords keep popping up…", "Flow_31000001_4": "You don't get it. Folks are really on edge. They're terrified those disasters will hit again.", "Flow_31000001_5": "If they could just fix the Sentinel's statue, it would lift everyone's spirits.", "Flow_31000001_6": "After all, we all grew up hearing stories about the Sentinel's power!", "Flow_31000001_7": "Do you think the report I sent to Yirou was too blunt? I really hope she doesn't take it the wrong way.", "Flow_31000001_8": "She and I don't see eye to eye on the restoration of the Sentinel's statue.", "Flow_31000001_9": "She's got this idealistic, optimistic way about her. I do like how determined she is to get the project moving.", "Flow_31000001_10": "It's not that kind of like, okay? Don't get the wrong idea!", "Flow_31000001_11": "I just don't think fixing the statue is our biggest priority right now. We've got more pressing stuff to deal with—like upgrading the border walls, for example.", "Flow_31000001_12": "Hmm, how do I put this nicely and get her on board?", "Flow_31000001_13": "This rock wall's way too loose. I barely pushed, and a chunk came right off.", "Flow_31000001_14": "Writing that report couldn't have been easy for Haobai. Wonder what Yirou's gonna think when she sees it...", "Flow_31000001_15": "Haha, it's not all about brute strength, you know.", "Flow_31000001_16": "As long as I can find the right launching point, I can pull off things that seem impossible.", "Flow_31000001_17": "I guess that's kinda my Resonance ability... sounds pretty basic, huh? Haha.", "Flow_31000001_18": "There's a rockslide caused by those monsters every couple of days. If one blocks the road, people end up stranded up here in the mountains.", "Flow_31000001_19": "If you hit any snags, especially with rockslides or blocked paths, just give me a shout.", "Flow_31000001_20": "Did you know water can speak?", "Flow_31000001_21": "Haha, very funny. No, I mean...", "Flow_31000001_22": "It's more like... the raindrops in the clouds are talking to me, telling me when they're coming and how long they'll stay.", "Flow_31000001_23": "You won't hurt my feelings if you tell me that this kind of Resonance Ability... is kind of useless.", "Flow_31000001_24": "I used to feel insecure about it, but since I started working on the Exploration Canal, my skills have been super helpful.", "Flow_31000001_25": "I realized that there is no such thing as a strong or weak ability, it's how you use it that matters.", "Flow_31000001_26": "Anyway, I just gotta live up to my name... no more sulking!", "Flow_31000001_27": "That's actually what Pops always wanted for me, to carve through mountains and guide rivers to the sea.", "Flow_31000001_28": "Just like him, I work for the Ministry of Development on water projects.", "Flow_31000001_29": "He was out there, digging canals in the Gorges of Spirits, right up until the Tacet Discord outbreak.", "Flow_31000001_30": "Nothing. Now I carry on his legacy and try to push forward with his unfinished business.", "Flow_31000001_31": "To be honest, that's where my own passion comes in, too.", "Flow_31000001_32": "Pops is probably smiling down on me right now.", "Flow_31000001_33": "Huh? Come on, we can't dig here. That would mess up the ecosystem.", "Flow_31000001_34": "Me? I study biology.", "Flow_31000001_35": "There's a lot of research on Tacetite in the academy. I mean, with all these Tacet Discords, Tacetite weapons are the big thing. Projects get greenlit fast, and funding is rarely an issue.", "Flow_31000001_36": "Life is tough for us biologists... I just want to keep the research and development from wrecking the ecosystem.", "Flow_31000001_37": "Our world's hanging by a thread as it is.", "Flow_31000001_38": "That being said, from what I've figured out, there should be giant Tacet Discords in the Gorges of Spirits' water system that mimic normal animals.", "Flow_31000001_39": "Never seen anything like it in the reports, though. Weird...", "Flow_31000001_40": "What's the issue here?", "Flow_31000001_41": "Good luck fixing that anytime soon.", "Flow_31000001_42": "What's going on?", "Flow_31000001_43": "Didn't know you had that kind of strength in you.", "Flow_31000001_44": "Sure, like \"Splish, splash\" or \"Drip, drop\"?", "Flow_31000001_45": "Is there a story behind your name?", "Flow_31000001_46": "My condolences.", "Flow_31000001_47": "What do you study?", "Flow_310000000_1": "What do I do now...? The water's too deep...", "Flow_310000000_5": "Hmm. Why is it blue?", "Flow_310000000_6": "I'm screwed... There's no way I'm getting them back...", "Flow_310000000_7": "You really managed to get them back!", "Flow_310000000_8": "It's too late to go back now...", "Flow_310000000_9": "Help! Anyone—", "Flow_310000000_10": "Now you'll think twice before coming back to mess with me again! Bah!", "Flow_310000000_11": "Aww, they're so cute... one... two... three...", "Flow_310000000_12": "Now I can deliver the goods normally, it's great!", "Flow_310000000_13": "I wonder what's up there?", "Flow_310000000_14": "Weird... Am I seeing things...?", "Flow_310000000_15": "Don't make me do this. Spit it out!", "Flow_310000000_17": "Ouch... my leg...", "Flow_310000000_18": "This doesn't make any sense...", "Flow_310000000_19": "I don't have any money on me, really. I don't have any!", "Flow_310000000_20": "Soooo huuunnngryyyy...", "Flow_310000000_21": "Huang! Huang! Where'd you run off to...?", "Flow_310000000_22": "What exactly are these for?", "Flow_310000000_23": "I'm not going down there! There's no way I'm letting you take my packages!", "Flow_310000000_24": "What a heavy stream...", "Flow_31000078_11": "Be careful, I'll go get help!", "Flow_31000080_12": "lion dance!", "Flow_31000080_13": "lion dance party yeah!", "Character_JiYan_55_1": "The research on applying Echoes to people's lives has reached its final stage.", "Character_JiYan_55_2": "I'm going to write about the possibility of normal people participating in the Echo Riverside Games in my next project.", "Character_JiYan_55_3": "Can we stop talking about work today?", "Character_JiYan_55_4": "Typical you. Have a great life with your work! BYE!", "Character_JiYan_54_1": "I wouldn't have warmed up if I'd known.", "Character_JiYan_54_2": "Sss... Did you get a concussion from that hit?", "Character_JiYan_53_1": "I'll say it again. Failure's not an option!", "Character_JiYan_53_2": "Well, well, participation is what truly matters. Don't put so much pressure on us.", "Character_JiYan_52_1": "Take it easy.", "Character_JiYan_52_2": "I'm... I'm not nervous at all.", "Character_JiYan_52_3": "Do we need to further discuss our relay order?", "Character_JiYan_52_4": "Actually, I don't want to be the first one...", "Character_JiYan_51_1": "Do you remember the Riverside Games when we were students?", "Character_JiYan_51_2": "You mean the Riverside Games from ten years ago?", "Character_JiYan_51_3": "Yep, the race that year was tremendous. So much time has passed...", "Character_JiYan_51_4": "Actually... I've always been...", "Character_JiYan_50_1": "Dad, I want to eat them all!", "Character_JiYan_50_2": "Right, right, right.", "Character_JiYan_50_3": "Boy, your dad really loves you.", "Character_JiYan_50_4": "We can't see each other often, so this is my only chance to show my love for him.", "Character_JiYan_50_5": "My dad is a super hero who fights monsters in the Norfall Barrens!", "Character_JiYan_49_1": "How long are you back for?", "Character_JiYan_49_2": "I'll need to leave after the Riverside Games is over.", "Character_JiYan_49_3": "That's so soon. I thought...", "Character_JiYan_49_4": "Sorry.", "Character_JiYan_49_5": "It's okay, darling. That's good enough for me to meet you here.", "Character_JiYan_48_1": "Hey! That's my brother!", "Character_JiYan_48_2": "My brother won a medal last year!", "Character_JiYan_48_3": "Hmph! So what! That's not a big deal!", "Character_JiYan_48_4": "My brother's just busy fighting monsters! That's why he's not with us! Mommy told me so!", "Character_JiYan_48_5": "You'll know when he's back. He's much cooler!", "Character_JiYan_48_6": "N-no! You're lying! Waaah!", "Character_JiYan_47_1": "Come buy some drink to wet your whistle!", "Character_JiYan_47_2": "Cheap and delicious!", "Character_JiYan_46_1": "Is that the last box left?", "Character_JiYan_46_2": "Yep. Let's hurry and go watch the relay once we finish.", "Character_JiYan_45_1": "Gulpuff plushies! First come, first served!", "Character_JiYan_44_1": "Sir, please calm down and stop talking about riding Gulpuffs.", "Character_JiYan_44_2": "But that was really fun!", "Character_JiYan_44_3": "May I have your hand?", "Character_JiYan_44_4": "What... What's wrong?", "Character_JiYan_44_5": "Nothing major. I just need to confirm something.", "Character_JiYan_44_6": "As I expected.", "Flow_31000163_1": "", "Flow_31000163_2": "", "Flow_31000163_3": "", "Flow_31000163_4": "", "Flow_31000163_5": "", "Flow_31000163_6": "", "Flow_31000163_7": "", "Flow_31000163_8": "", "Flow_31000163_9": "", "Flow_31000163_10": "", "Flow_31000163_11": "", "Flow_31000163_12": "", "Flow_31000163_14": "", "Flow_31000163_15": "", "Flow_31000163_16": "", "Flow_31000163_17": "", "Flow_31000163_18": "", "Flow_31000163_19": "", "Flow_31000163_20": "", "Flow_31000163_21": "", "Flow_31000163_22": "", "Flow_31000163_23": "", "Flow_31000163_24": "", "Flow_31000163_25": "", "Flow_31000163_26": "", "Flow_31000163_27": "", "Flow_31000163_28": "", "Flow_31000163_29": "", "Flow_31000163_30": "", "Flow_31000163_32": "", "Flow_31000163_33": "", "Flow_31000163_34": "", "Flow_31000163_35": "", "Flow_31000163_36": "", "Flow_31000163_38": "", "Flow_31000163_39": "", "Flow_31000163_40": "", "Flow_31000163_41": "", "Flow_31000163_42": "", "Flow_31000163_43": "", "Flow_31000163_44": "", "Flow_31000163_45": "", "Flow_31000163_46": "", "Flow_31000163_47": "", "Flow_31000163_48": "", "Flow_31000163_49": "", "Flow_31000163_50": "", "Flow_31000163_51": "", "Flow_31000163_52": "", "Flow_31000163_53": "", "Flow_31000177_2": "Hehehehehehehe.......Hahahahahahahaha", "Flow_31000177_4": "The pain born from the explosion is the ultimate art.", "Flow_31000177_6": "I haven't felt this kind of pleasure for a long time!", "Flow_16000000_1": "", "Flow_16000000_4": "", "Flow_16000000_5": "", "Flow_16000000_6": "", "Flow_16000000_7": "", "Flow_16000000_8": "", "Flow_16000000_9": "", "Flow_102000000_8": "There seems to be a passage above, but it is blocked. Shall we try again?", "Flow_102000000_12": "In the midst of darkness, a new world is revealed.", "Flow_102000000_14": "Keep moving forward.", "Flow_139000000_19": "I know, you're here for my 42300020 props.", "Flow_139000000_20": "I already know! I'll give it to you now!", "Flow_139000000_21": "Oh my precious Lord Rover! I know you've got 423,00020 right!", "Flow_139000000_22": "Leave it to me quickly!", "Flow_139000000_23": "Thank you sir!", "Flow_139000000_24": "You can go to the quest panel and collect your reward, wait for my quest tomorrow!", "Flow_114000002_6": "You rushed up to the man and saved him from falling.", "Flow_140000000_39": "Panhua? So she's finally willing to buy from my place, huh?", "Flow_310000001_1": "I wanted to get a quick break in, but ended up dropping some of my packages into the lake...", "Flow_310000001_3": "I don't know how to swim... Can you help me fish them out of the water if you got the time?", "Flow_310000001_4": "Oh! Thank you! Thank you so much! I'll know better not to take a breather by a lake next time...", "Flow_310000001_7": "I'm wondering why the ocean is blue.", "Flow_310000001_8": "Because the sky is blue.", "Flow_310000001_9": "Because there are fish in the ocean and they blow bubbles.", "Flow_310000001_10": "Then why isn't the water in this pond blue?", "Flow_310000001_11": "Then why isn't the water in this pond blue?", "Flow_310000001_12": "When I turned around, I realized that all the packages I'm delivering had been snatch away by those damn lizards!", "Flow_310000001_13": "Do you think we can sneak up on them and get my packages back?", "Flow_310000001_14": "Those were some really cool moves! Wow!", "Flow_310000001_15": "My mother asked me to bring some Wintry Bells home while I'm before I left. I totally forgot about them.", "Flow_310000001_16": "If I make a run for the Gorges of Spirits now, these goods definitely won't be delivered in time.", "Flow_310000001_17": "Are these for me? Thank you so much!", "Flow_310000001_18": "Huh? Oh! Yeah, yeah, I'm fine! I appreciate your help, stranger!", "Flow_310000001_19": "Aww... I really want to keep one... No, wait...", "Flow_310000001_21": "I'm just curious about what's on top of these buildings. I kind of want to have a look..", "Flow_310000001_22": "So that's how what's up there. Lame.", "Flow_310000001_28": "I saw something shining over there. Could it be some kind of hidden treasure?", "Flow_310000001_29": "It's just a shiny spot. There is nothing to be found.", "Flow_310000001_30": "Well? Did you find anything?", "Flow_310000001_31": "Nothing.", "Flow_310000001_32": "Ugh, so much for the excitement. I thought I was going to get rich.", "Flow_310000001_33": "This Roseshroom swallowed the package I'm delivering! If I don't get it out in time, it's gonna turn into Roseshroom-goo!", "Flow_310000001_35": "Gotta check on it real quick. Oh... Good, it looks okay. In one piece.", "Flow_310000001_36": "It's just a little sticky, though..", "Flow_310000001_37": "Eww...", "Flow_310000001_46": "I did everything I could for my bird. Best cage, bird food, but it still died. Did I neglect it? It seems so unfair, and now I'm feeling guilty.", "Flow_310000001_47": "Perhaps It needed more love.", "Flow_310000001_48": "You need to keep its cage clean and take it outside.", "Flow_310000001_51": "They're asking me to pay the toll before they would let me pass. But I really don't have any money on me.", "Flow_310000001_52": "Phew. They almost got away with it!", "Flow_310000001_53": "Oh, don't even get me started. My lunch was stolen! Grrr... Ugh...", "Flow_310000001_54": "Thank you!", "Flow_310000001_55": "It's my dog. I took him on a delivery, but he vanished while I wasn't watching.", "Flow_310000001_56": "I just didn't want to shut him inside while I'm out working. I call it long-distance dog walking, by the way.", "Flow_310000001_57": "Found anything?", "Flow_310000001_59": "He went in that direction.", "Flow_310000001_60": "Okay, thanks!", "Flow_310000001_72": "Oh, nothing. Just my packages getting carried away by the river.", "Flow_310000001_73": "Wow. It's amazing how fast you got them back. I'll go ahead with my delivery now. Cheers.", "Flow_109000000_1": "In the land of the Daxia, I am practicing the art of overdashing, hoping to one day become a skilled swordsman.", "Flow_109000000_2": "Indeed, I am a fan of the novel \"The Seven Swords of Qingren\" by Kuhai. I aspire to become a new generation of Kung Fu heroes! So I am learning from him, or rather, trying to talk like him.", "Flow_109000000_3": "I learned these words from the novel \"The Seven Swords of Qingren\" by Kuhai. This book is very popular in my homeland, and if I want to become a new generation of Kung Fu heroes, I must learn from all aspects!", "Flow_109000000_4": "Hidden in the darkness, swiftly overdashing, landing silently, and striking mercilessly.", "Flow_109000000_5": "Not only that! Overdashing is also the most important competition in the global fan club of Qingren heroes.", "Flow_109000000_6": "This is the greatest characteristic of Qingren heroes. I am also following in their footsteps, starting from the most basic overdashing, and practicing supreme Kung Fu!", "Flow_109000000_7": "Do you want to challenge overdashing again?!", "Flow_109000000_8": "Challenge!", "Flow_109000000_9": "No, I am just passing by.", "Flow_109000000_10": "Alright, after the conversation, the challenge will begin. Please reach the distant finish line as soon as possible within the rules!", "Flow_109000000_11": "Congratulations on a successful challenge!", "Flow_109000000_12": "Friend, the global fan club of Qingren heroes will give you a set of \"The Seven Swords of Qingren\" and a collector's edition art book.", "Flow_109000000_13": "I have also designed a new track! If you want to break your record or challenge new difficulties, come find me!", "Flow_109000000_14": "The third rule of overdashing is that landing means defeat!", "Flow_109000000_16": "Do you want to challenge again?", "Flow_109000000_17": "Challenge again!", "Flow_109000000_18": "I will come back to challenge later.", "Flow_109000000_19": "Alright! Please return to the starting point.", "Flow_109000000_22": "The third rule of overdashing is that deviating from the track means defeat!", "Flow_109000000_23": "You have deviated from the track! If you want to challenge again, please return to the starting point.", "Flow_109000000_25": "Alright, take your time. This sport often requires long-term training to make progress. Looking forward to your next challenge!", "Flow_109000000_34": "What are the rules again?", "Flow_109000000_35": "First, the heroes rarely know defeat. As followers, we must rely solely on our own abilities, without relying on external powers to complete the challenge.", "Flow_109000000_37": "Qingren heroes are the main characters in the novel \"The Seven Swords of Qingren\" and are mysterious swordsmen of unknown identity, known as Chiqiu.", "Flow_109000000_39": "Secondly, as a Qixia, with a sharp blade in hand and a weapon by your side, challengers can use external objects such as a grapple in their swift movements to complete the challenge.", "Flow_109000000_41": "Thirdly, as a Qixia, hide in high places, with no one knowing your whereabouts. The path of swift movement can only be on the rooftops, challengers cannot touch the ground midway, and cannot find another way.", "Flow_109000000_42": "These are the requirements for the Overdashing challenge.", "Flow_109000000_48": "If you want to challenge again, please return to the starting point.", "Flow_109000000_50": "The first rule of Overdashing, using Forte means defeat!", "Flow_31000102_1": "Rover, I've got a new partner on my side.", "Flow_31000102_2": "Go to the Gate of the Institute. She should be waiting for you.", "Flow_31000102_3": "Hi Rover, I'm Yangyang's special guest, Jade Garden! Let me lead Rover!", "Flow_31000102_4": "Me too! Let's hope the ride isn't too boring!", "Flow_31000102_5": "Oooh wow don't compliment me like that, I'll be shy!", "Flow_31000102_6": "Nice to meet you.", "Flow_31000102_7": "You're so cute!", "Flow_31000102_8": "Let's get right to the point next!", "Flow_31000102_9": "I've surveyed the site in advance. Does Rover want to come with me straight away? Or should we wait?", "Flow_31000102_10": "Then let's go!", "Flow_31000102_11": "Then I'll wait for you here. Come see me when you're free~", "Flow_31000102_12": "Let's get going!", "Flow_31000102_13": "I need to wait.", "Flow_31000102_22": "Are you ready?", "Flow_31000102_23": "I'm ready this time!", "Flow_31000102_24": "Not ready.", "Flow_31000102_25": "Let's go, Echo Exploration Team, let's go!", "Flow_31000102_26": "Then I'm still here for you. Come see me when you're free~", "Flow_31000102_27": "Woo-hoo, we've been traveling for so long, but we're almost there.", "Flow_31000102_28": "Rover could try activating the teleporting Resonance Beacon next to him first.", "Flow_31000102_29": "It makes it easier to explore later.", "Flow_31000102_31": "Danger! There's Echo on Rejuvenate.", "Flow_31000102_32": "Grab a weapon and get ready to fight.", "Flow_31000102_33": "Arrived at Tacet Field, ready to set up the data collection unit.", "Flow_31000102_34": "Rover, one moment, please.", "Flow_31000102_35": "The girl builds a data collection device and prepares to activate...", "Flow_31000102_36": "Okay, it's done! Aren't I great!", "Flow_31000102_38": "I'm going to activate the device and the Echo that appears is all yours!", "Flow_31000102_39": "Go Rover!", "Flow_31000102_40": "The first wave of Echo appears and data collection begins!", "Flow_31000102_42": "Extraordinary Echo appearance, data collection progress 50%!", "Flow_31000102_43": "Whoa... That's a big one. Rover, watch out!", "Flow_31000102_44": "Data collection is 100%, Rover is awesome!", "Flow_31000102_45": "All right! Thanks to Rover's assistance, data collection was a success!", "Flow_31000102_46": "I've also compiled some Echo boost data along the way, Rover try it out soon!", "Flow_31000102_47": "It's already done with the Echo boost!", "Flow_31000102_49": "That's right! It's done!", "Flow_31000102_50": "Okay, so next!", "Flow_31000102_51": "Come and fight me!", "Flow_31000102_52": "What?", "Flow_31000102_53": "I'm not sleepy when you say that.", "Flow_31000102_54": "Take that! Show up, my turtle! Defeat the Rover in front of you!", "Flow_31000102_55": "All right, let's move on and head to Tacet Field!", "Flow_31000102_56": "First things first! Open the Echo interface! (Pretend there's a tutorial)", "Flow_31000102_57": "Click on the Echo screen~ Go to the Foster menu! (Pretend there's a tutorial)", "Flow_31000102_59": "(Temporary) Peninsula throws out the turtle, who begins to panic and run away, and starts to dance.", "Flow_31000102_60": "Whoa! Look at you scaring Turtle all over the place!", "Flow_31000102_61": "And he's dancing and begging for mercy, so just let him go.", "Flow_31000102_62": "not let off", "Flow_31000102_63": "Let it go.", "Flow_31000102_64": "I kinda like turtle meat.", "Flow_31000102_65": "*whimper* Rover, please! I've got an idea!", "Flow_31000102_66": "Hey, hey, hey, hey. Then I have a sudden idea.", "Flow_31000102_67": "Turtles are so cute, no eating turtles!!!!", "Flow_31000102_68": "Let's, Jinzhou will make peace! I'm going to surprise you all!", "Flow_31000102_69": "Here's the deal. I've got a new idea!", "Flow_31000102_70": "What surprise?", "Flow_31000102_71": "I hope it's not a shock.", "Flow_31000102_72": "I know, you want Turtle to dance in Jinzhou", "Flow_31000102_73": "Unspeakable, unspeakable, let's see you in Jinzhou!", "Flow_31000102_74": "How can that be? Don't worry, Rover. I'll see you in Jinzhou!", "Flow_31000102_75": "No... No, just meet me in Jinzhou!", "Flow_31000102_76": "Watch this. I'm gonna start the show!", "Flow_31000102_77": "(Temporary) Penumbra Park throws out Turtle Turtle, who starts bouncing around the plaza, sparking a riot...", "Flow_31000102_78": "Holy shit! Jinzhou's guards are here. Let's run!", "Flow_31000102_79": "Luckily we were quick. If we'd been caught, we'd be dead.", "Flow_31000102_80": "It's only the research data that's taken care of. That's great.", "Flow_31000102_81": "Thank you Lord Rover for giving us strong support!", "Flow_31000102_82": "I'll see you around! I've already sent you the reward! See you next time!", "Flow_31000102_83": "And then this, and then that.", "Flow_31000102_84": "And then finally this.", "Flow_31000102_85": "And then this, and then that.", "Flow_31000102_86": "And then finally this.", "Flow_31000102_88": "After that... Jade Garden ran away in a puff of smoke...", "Flow_31000102_89": "Rover is so cool! All right.", "Flow_31000102_90": "Let's keep moving. We're almost there.", "Flow_859000000_1": "", "Flow_859000000_2": "", "Flow_859000000_3": "", "Flow_859000000_4": "", "Flow_859000000_5": "", "Flow_859000000_6": "", "Flow_11000000_1": "", "Flow_11000000_3": "", "Flow_11000000_4": "", "Flow_11000000_6": "", "Flow_11000000_7": "", "Flow_11000000_8": "", "Flow_11000000_9": "", "Flow_11000000_10": "", "Flow_11000000_11": "", "Flow_11000000_12": "", "Flow_11000000_13": "", "Flow_11000000_14": "", "Flow_11000000_15": "", "Flow_11000000_16": "", "Flow_11000000_17": "", "Flow_11000000_18": "", "Flow_11000000_19": "", "Flow_11000000_20": "", "Flow_11000000_21": "", "Flow_11000000_22": "", "Flow_11000000_23": "", "Flow_11000000_24": "", "Flow_11000000_25": "", "Flow_11000000_26": "", "Flow_11000000_27": "", "Flow_11000000_28": "", "Flow_11000000_43": "", "Flow_11000000_44": "", "Flow_11000000_45": "", "Flow_11000000_46": "", "Flow_11000000_47": "", "Flow_11000000_48": "", "Flow_11000000_49": "", "Flow_11000000_50": "", "Flow_11000000_51": "", "Flow_11000000_52": "", "Flow_11000000_53": "", "Flow_11000000_54": "", "Flow_11000000_55": "", "Flow_11000000_56": "", "Flow_11000000_57": "", "Flow_11000000_58": "", "Flow_11000000_59": "", "Flow_11000000_60": "", "Flow_11000000_61": "", "Flow_11000000_62": "", "Flow_11000000_63": "", "Flow_11000000_64": "", "Flow_11000000_66": "", "Flow_11000000_67": "", "Flow_11000000_68": "", "Flow_11000000_69": "", "Flow_11000000_70": "", "Flow_11000000_71": "", "Flow_11000000_72": "", "Flow_11000000_73": "", "Flow_11000000_74": "", "Flow_11000000_75": "", "Flow_11000000_76": "", "Flow_11000000_77": "", "Flow_11000000_78": "", "Flow_11000000_79": "", "Flow_11000000_80": "", "Flow_11000000_81": "", "Flow_11000000_82": "", "Flow_11000000_83": "", "Flow_11000000_84": "", "Flow_11000000_85": "", "Flow_11000000_86": "", "Flow_11000000_87": "", "Flow_11000000_88": "", "Flow_11000000_89": "", "Flow_11000000_90": "", "Flow_11000000_91": "", "Flow_11000000_92": "", "Flow_11000000_93": "", "Flow_11000000_94": "", "Flow_11000000_95": "", "Flow_11000000_96": "", "Flow_11000000_97": "", "Flow_11000000_98": "", "Flow_11000000_99": "", "Flow_11000000_100": "", "Flow_114000001_84": "You give a statement regarding what happened.", "Flow_31000186_23": "The Tacet Discord we encountered earlier should not have attacked Beiji, so he was able to continue forward.", "Flow_31000186_182": "Lingyang places the Noctemint under the \"big guy's\" nose...", "Flow_109000003_25": "Where could it be…", "Flow_109000003_36": "There are Blobflies here.", "Flow_109000003_38": "There used to be lots of Siluna Fish in this lake.", "Flow_109000003_39": "The silver school shimmered in the sparkling lake.", "Flow_109000003_46": "Climbing this mountain seems like a breeze for you, being a Resonator and all, huh?", "Flow_109000003_47": "We ordinary people might not be as nimble on the rocks, but we've got our own bag of tricks.", "Flow_109000003_53": "Look! The lake is heart-shaped.", "Flow_109000003_54": "Hehe, initially, this lake didn't resemble a heart that much.", "Flow_109000003_55": "This is a fantastic lookout point.", "Flow_109000003_65": "Hey, {PlayerName}, it's almost time. If you're ready, let's meet at the foot of West Mountain!", "Flow_109000003_68": "There you are! Looks like you're ready.", "Flow_109000003_69": "Many years ago, my sister climbed West Mountain on a rainy night and reached the summit at sunrise the next day.", "Flow_109000003_70": "It's the same hour in the day now. This is when she started climbing. Let's go, we need to reach the summit before sunrise!", "Flow_109000003_73": "No time to chat; let's go!", "Flow_109000003_85": "Look, we caught the sunrise! Fantastic!", "Flow_109000003_91": "Yeah! This is it!", "Flow_109000003_92": "The next location isn't far. It's right under that tree ahead.", "Flow_109000003_93": "The gift should be around here. Let's look for it.", "Flow_109000003_95": "Woof!", "Flow_109000003_103": "This! This is the report card from my first test as a child!", "Flow_109000003_104": "Yes, when I was about seven, after my first exam.", "Flow_109000003_105": "It's from my very first exam. I messed it up a bit due to carelessness, and I was just one point away from full marks.", "Flow_109000003_107": "While my family celebrated, I was mad at myself…", "Flow_109000003_108": "No, no, no, don't get me wrong. I'm not showing off!", "Flow_109000003_111": "Huh? Are you maybe a foreigner? People in Jinzhou are quite touchy about grades.", "Flow_109000003_112": "Anyway, let's keep moving!", "Flow_109000003_113": "According to my sister's message, there are three more gifts hidden under the trees. We've got to climb higher, step by step.", "Flow_109000003_114": "Follow me. I know this place like the back of my hand.", "Flow_109000003_116": "I remember there's some rabbit holes nearby; my sister was really good at catching rabbits.", "Flow_109000003_138": "One trick up our sleeves is always sticking to the vines.", "Flow_109000003_155": "Shiyu left only this sentence about the gift under this tree.", "Flow_109000003_156": "\"Direction of the hand, protection of the heart.\"", "Flow_109000003_157": "Let's look around; maybe we'll catch a spark of inspiration to solve this riddle.", "Flow_109000003_164": "These are... photos from my school days.", "Flow_109000003_166": "Because I was suddenly surrounded by lots of talented people.", "Flow_109000003_167": "No matter how hard I worked, I always felt like the worst student there.", "Flow_109000003_168": "It made me feel ashamed and lost.", "Flow_109000003_171": "My sister noticed how I felt and helped me through those tough times.", "Flow_109000003_172": "She said, \"Shixia, you can reach new heights. Don't get stuck comparing yourself to others. Focus on yourself and take a step back to see how far you've already climbed.\"", "Flow_109000003_173": "That's what she told me.", "Flow_109000003_174": "Though she always says I'm smart, I think she's the wiser one.", "Flow_109000003_175": "Sorry for all this blabbering...", "Flow_109000003_177": "Let's keep moving. There's only one place left for us to check.", "Flow_109000003_180": "When we climbed here before, we sat for a long time.", "Flow_109000003_202": "I didn't realize we'd climbed so high already.", "Flow_109000003_204": "I think I found it—the scenery is what she wanted me to see.", "Flow_109000003_205": "The first time I came here, my sister was already too busy to come home often.", "Flow_109000003_207": "I looked for the gift but found nothing.", "Flow_109000003_208": "When I finally made it atop this mountain, and saw how beautiful it is here, I felt the joy of climbing for the very first time.", "Flow_109000003_209": "The vast expanse before my eyes helped cast away all the burdens in my heart.", "Flow_109000003_210": "And there's another important reason.", "Flow_109000003_212": "Growth is perhaps like climbing a mountain, with one peak after another waiting for me to ascend. The pains of blood, sweat, and tears will ultimately transform into boundless joy upon reaching the summit.", "Flow_109000003_237": "The gift should be around here. Let's look for it.", "Flow_109000003_253": "No problem!", "Flow_109000003_254": "My sister used to climb really fast too. I always followed her pace, making my way up.", "Flow_109000003_256": "Shixia, can you still keep up?", "Flow_109000003_257": "This is a Grapple generator that shoots Grapple forward when used.", "Flow_109000003_258": "I wonder if my sister left this for the convenience of later climbers…", "Flow_109000003_261": "Looks like we've almost reached the top.", "Flow_109000003_262": "There are a few more sections to fly through ahead.", "Flow_109000003_263": "It's truly remarkable how my sister conquered this summit solo, facing numerous challenges along the way.", "Flow_109000003_264": "The summit is right in front of us; we've made it!", "Flow_109000003_267": "Why is there a chair? Seems like it's been sitting here for ages.", "Flow_109000003_268": "My sister once mentioned a strange chair on the summit of West Mountain. A chair emitting powerful aura, she said. Could this be it?", "Flow_109000003_269": "It looks rather ordinary, though.", "Flow_109000003_271": "If my sister hadn't joined me in climbing these summits, I might never have witnessed such breathtaking scenery.", "Flow_109000003_272": "I feel like I'm beginning to understand the emotions my sister experienced when she reached the summit and made decisions here.", "Flow_109000003_273": "I'm one step closer to what I aspire to be.", "Flow_109000003_275": "Thank you so much! I wouldn't have fully understood my sister's intentions without your help.", "Flow_109000003_276": "Wait, look! Could that be something left by Shiyu?", "Flow_109000003_283": "Hey there. Here, this is a photo I took on the summit of West Mountain. It's a gift for you.", "Flow_109000003_284": "I've said it before, but I truly appreciate you joining me on this mountain climb.", "Flow_109000003_285": "How did you know there was something under this tree?", "Flow_109000003_288": "What's in the letter? What's in the letter?", "Flow_109000003_289": "{PlayerName}, I have a gift for you. Please come find me when you have time. I'll be waiting for you under the tree behind the theater.", "Flow_109000003_293": "Here. I have it on me.", "Flow_109000003_294": "I wanted to go find the treasure, but I'm a little scared. Is there really a way behind the waterfall?", "Flow_109000003_295": "Don't worry, girl. Just be confident and take a big step forward!", "Flow_31000124_288": "Hey, Rover, nice to see you again!", "Flow_31000124_289": "Thanks to you, we solved the issue in the Dim Forest last time! Hoohoo, say hi to Rover!", "Flow_31000124_292": "*A happy hoohoo*", "Flow_31000124_295": "It's been a while since we last met!", "Flow_31000124_300": "What do you think? Anything caught your eye?", "Flow_31000124_301": "Yes, it's about a kid and their Grandma, traveling to find some moons to brighten up the forest.", "Flow_31000124_309": "Qiaomu and Hoohoo took the artificial moon you found back to the Violet Banyan.", "Flow_31000124_310": "Qiaomu and Hoohoo took the artificial moon you found back to the Violet Banyan.", "Flow_31000124_311": "Qiaomu and Hoohoo took the artificial moon you found back to the Violet Banyan.", "Flow_31000124_312": "Qiaomu and Hoohoo took the artificial moon you found back to the Violet Banyan.", "Flow_31000124_320": "Hehe, it's kinda become our special way of saying hi.", "Flow_31000124_323": "By the way, ever thought about joining us for some moon-watching?", "Flow_31000124_330": "Yes, it's about a kid visiting many places, trying to pick up the moons to show their Grandma.", "Flow_31000124_331": "There's a good chance other artificial moons are still hiding in these locations. You see: waterfall, moon pool, tree stump, and cave…", "Flow_31000124_333": "Same here! I've marked all potential hiding spots on the map app. Can you go check them out?", "Flow_31000124_334": "*A very happy hoohoo*", "Flow_31000124_387": "Then the tree stump... It should be somewhere around.", "Flow_31000124_392": "The waterfall from the nursery rhyme should be this one... I should go look behind it.", "Flow_31000183_1": "Please respect the park and its infrastructure. Keep a safe distance and do not feed the animals.", "Flow_31000183_2": "The area ahead is the Dim Forest. Mutant Organisms frequently appear and are known to organize attacks on humans.", "Flow_31000183_3": "The Midnight Rangers are conducting a recovery operation. Until the area is fully recovered, non-mission personnel are not allowed to enter.", "Flow_31000183_4": "The park is large. To ensure a good experience, we recommend driving or taking the park bus.", "Flow_31000183_5": "Every Wednesday, Friday, and Saturday are performance days. Free parking is available all day.", "Flow_31000183_6": "Thank you for visiting! A new group performance is being planned. Stay tuned!", "Flow_31000183_7": "The exit is ahead. If you are driving, you will need to purchase a new ticket to re-enter.", "Flow_31000183_8": "The area ahead is a conservation area and is only open to staff. Visitors, please do not enter.", "Flow_31000183_9": "Please enter the park in an orderly manner and take your assigned seat. Please respect the performance and do not make loud noises.", "Flow_31000183_10": "Please follow the designated route in the ecological tour area. Do not climb over the fence.", "Flow_31000183_11": "Hoochiefs often appear in groups in the forest and launch brutal attacks on humans.", "Flow_31000183_12": "Please do not enter the forest unless necessary. If you enter by mistake, please leave as soon as possible.", "Flow_31000183_13": "Who knows what the boss was thinking, choosing such a terrible place to camp...", "Flow_31000183_14": "It looks like we have a lot of supplies, but they all belong to those apes!", "Flow_31000183_15": "They are all so cunning, you can't even take a Coriolus from them!", "Flow_31000183_16": "It looks like we're going to starve again today, sigh...", "Flow_31000183_17": "The performance is over. Three lucky audience members will be selected to interact with...", "Flow_31000183_18": "The facilities here have mechanisms, suspected to be operated by the Hoochiefs. Please be careful when carrying out your mission.", "Flow_31000183_19": "The thing you gave me is indeed a bit old. It's a microelectronic device part from before the Lament. It's used for... you wouldn't understand even if I told you.", "Flow_31000183_20": "It's relatively simple to fix... Wait for me here, I'll be back soon.", "Flow_31000183_22": "Mortefi left for a while...", "Flow_31000183_23": "It cost me several electronic components, the ones that are out of production... Fortunately, the data in them at least made me feel that I didn't lose out.", "Flow_31000183_24": "What's the content?", "Flow_31000183_25": "The Midnight Rangers have always been puzzled by the strange behavior of the Hoochief. After I looked at this hard drive, I think it's actually simple. They are planning to take revenge on humans.", "Flow_31000183_26": "Why take revenge?", "Flow_31000183_27": "The Dim Forest was a famous zoo before the Lament, known for its animal performances.", "Flow_31000183_28": "Because of their high intelligence, the apes could master many skills. They were the first to be trained for performances, becoming the most popular exhibits.", "Flow_31000183_29": "After the Lament, humans gradually fled the forest. The apes built their nests, becoming the masters, and even started to attack humans.", "Flow_31000183_30": "At first, humans could handle it, until they were infected by the Tacetite, and mutated into the more dangerous creatures they are now.", "Flow_31000183_31": "So... setting traps, locking humans in tree cages, and making humans perform in the theater... is their clumsy revenge, at least that's what I think.", "Flow_31000183_32": "Using the knowledge taught by humans, they are returning what humans have done to them in double.", "Flow_31000183_33": "That's probably it, do you have any other questions?", "Flow_31000183_34": "What is a zoo?", "Flow_31000183_35": "The origin of the Feilian Beringal?", "Flow_31000183_36": "The current situation...", "Flow_31000183_37": "I have no more questions.", "Flow_31000183_38": "It's probably a... amusement place? Before the Lament, humans liked to lock animals in cages, rooms, in other words, in fixed areas, for visitors to appreciate.", "Flow_31000183_39": "The largest venue, it is said, can exhibit five to six hundred animals at the same time, and it has also spawned a huge supporting industry.", "Flow_31000183_40": "How much idle time did the people before the Lament have to squander... it's unimaginable now.", "Flow_31000183_42": "Hmm, should it be considered lucky, or unlucky...", "Flow_31000183_43": "It was originally a special albino individual, rescued by humans from the wild and kept in a zoo, and it was deeply loved by visitors because of its eye-catching appearance.", "Flow_31000183_44": "Gradually, it became the star of the zoo, and every time it performed, the venue was packed.", "Flow_31000183_45": "But because of this, the albino orangutan was forced to undergo stricter training, learning to do things that only humans can do...", "Flow_31000183_46": "There were also some people, from the orangutan's perspective, who opposed animal performances.", "Flow_31000183_47": "But their voices were too small, and in the end, they were unable to stop the Feilian Beringal from taking the path of revenge... this is a futile effort, don't you think?", "Flow_31000183_48": "Oh, it's strange, the big leader mobilized a large number of troops in the Dim Forest, but in the end, nothing happened.", "Flow_31000183_49": "It is said that the message conveyed by the Feilian Beringal before its death affected the entire monkey group.", "Flow_31000183_50": "Contrary to expectations, the aggression and combat power of the monkeys have greatly decreased, and it is much easier to deal with.", "Flow_31000183_51": "The Midnight Rangers will also arrange a permanent training ground in the Dim Forest, and you can go and have a look if you have nothing to do.", "Flow_31000183_52": "Although I rarely praise people, I have to say that you did a good job with the Feilian Beringal.", "Flow_31000183_53": "Oh, there's also a video of it when it was a baby.", "Flow_31000183_54": "In fact, albino individuals have a hard time surviving in the wild, so objectively speaking, it was humans who gave it a life.", "Flow_31000183_55": "The people who saved it were probably researchers or something, it's quite romantic, they even held a celebration ceremony when it completed its treatment and left the rescue cabin.", "Flow_31000183_56": "I saw it was quite happy, jumping around on the backs of those people, haha.", "Flow_31000183_57": "I wonder if it started to know about \"humans\" from that time on?", "Flow_31000183_58": "Alright, that's enough talking. Take care, I won't see you off.", "Flow_31000166_1": "", "Flow_31000166_2": "", "Flow_31000166_3": "", "Flow_31000166_4": "", "Flow_31000166_5": "", "Flow_31000166_7": "", "Flow_31000166_8": "", "Flow_31000166_9": "", "Flow_31000166_10": "", "Flow_31000166_11": "", "Flow_31000166_12": "", "Flow_31000167_1": "", "Flow_31000167_2": "", "Flow_31000167_5": "", "Flow_31000167_6": "", "Flow_31000167_7": "", "Flow_31000167_8": "", "Flow_31000168_52": "", "Flow_31000168_53": "", "Flow_31000168_54": "", "Flow_31000168_55": "", "Flow_31000168_57": "", "Flow_31000168_59": "", "Flow_31000168_60": "", "Flow_31000168_62": "", "Flow_31000168_63": "", "Flow_31000168_64": "", "Flow_31000168_65": "", "Flow_31000168_66": "", "Flow_31000168_68": "", "Flow_31000168_69": "", "Flow_31000168_70": "", "Flow_31000168_71": "", "Flow_31000168_72": "", "Flow_31000168_73": "", "Flow_31000168_74": "", "Flow_31000168_75": "", "Flow_31000168_76": "", "Flow_31000168_77": "", "Flow_31000168_78": "", "Flow_31000168_79": "", "Flow_31000168_80": "", "Flow_31000168_81": "", "Flow_31000168_82": "", "Flow_31000168_83": "", "Flow_31000168_84": "", "Flow_31000168_85": "", "Flow_31000168_86": "", "Flow_31000168_87": "", "Flow_31000168_88": "", "Flow_31000168_89": "", "Flow_31000168_90": "", "Flow_31000168_91": "", "Flow_31000168_92": "", "Flow_31000168_93": "", "Flow_31000168_94": "", "Flow_31000168_95": "", "Flow_31000168_96": "", "Flow_31000168_97": "", "Flow_31000168_99": "", "Flow_31000168_100": "", "Flow_31000168_101": "", "Flow_31000168_102": "", "Flow_31000168_103": "", "Flow_31000168_104": "", "Flow_31000168_105": "", "Flow_31000168_106": "", "Flow_31000168_107": "", "Flow_31000168_108": "", "Flow_31000168_109": "", "Flow_31000168_110": "", "Flow_31000168_111": "", "Flow_31000168_112": "", "Flow_31000168_113": "", "Flow_31000168_114": "", "Flow_31000168_115": "", "Flow_31000168_116": "", "Flow_31000168_117": "", "Flow_31000168_118": "", "Flow_31000168_119": "", "Flow_31000168_120": "", "Flow_31000168_121": "", "Flow_31000168_124": "", "Flow_31000168_125": "", "Flow_31000168_126": "", "Flow_31000168_127": "", "Flow_31000168_128": "", "Flow_31000168_129": "", "Flow_31000168_130": "", "Flow_31000168_131": "", "Flow_31000168_132": "", "Flow_31000168_133": "", "Flow_31000168_134": "", "Flow_31000168_135": "", "Flow_31000168_136": "", "Flow_31000168_137": "", "Flow_31000168_138": "", "Flow_31000168_139": "", "Flow_31000168_140": "", "Flow_31000168_141": "", "Flow_31000168_142": "", "Flow_31000168_143": "", "Flow_31000168_144": "", "Flow_31000168_145": "", "Flow_31000168_146": "", "Flow_31000168_147": "", "Flow_31000168_148": "", "Flow_31000168_149": "", "Flow_31000168_150": "", "Flow_31000168_151": "", "Flow_31000168_152": "", "Flow_31000168_153": "", "Flow_31000168_154": "", "Flow_31000168_155": "", "Flow_31000168_156": "", "Flow_31000168_157": "", "Flow_31000168_158": "", "Flow_31000168_159": "", "Flow_31000168_160": "", "Flow_31000168_161": "", "Flow_31000168_162": "", "Flow_31000168_164": "", "Flow_31000168_165": "", "Flow_31000168_166": "", "Flow_31000168_167": "", "Flow_31000168_168": "", "Flow_31000168_169": "", "Flow_31000168_170": "", "Flow_31000168_171": "", "Flow_31000168_172": "", "Flow_31000168_173": "", "Flow_31000168_174": "", "Flow_31000168_175": "", "Flow_31000168_176": "", "Flow_31000168_177": "", "Flow_31000168_178": "", "Flow_31000168_179": "", "Flow_31000168_180": "", "Flow_121000000_19": "Oh, the fish...", "Flow_121000000_20": "No, I can't do this. It's public property!", "Flow_121000000_21": "I... I wasn't trying to catch that fish! Really!", "Flow_121000000_22": "What are you doing?", "Flow_121000000_23": "Uh, hi... So you saw it?", "Flow_121000000_24": "Well, the fish here have been really active during these rainy days... I couldn't help it...", "Flow_31000169_1": "", "Flow_31000169_2": "", "Flow_31000169_3": "", "Flow_31000169_4": "", "Flow_31000169_5": "", "Flow_31000169_6": "", "Flow_31000169_7": "", "Flow_31000169_8": "", "Flow_31000169_9": "", "Flow_31000169_10": "", "Flow_31000169_11": "", "Flow_31000169_12": "", "Flow_31000169_13": "", "Flow_31000169_14": "", "Flow_31000169_15": "", "Flow_31000169_16": "", "Flow_31000169_18": "", "Flow_31000169_19": "", "Flow_31000169_20": "", "Flow_31000169_21": "", "Flow_31000169_22": "", "Flow_31000169_23": "", "Flow_31000169_24": "", "Flow_31000169_25": "", "Flow_31000169_26": "", "Flow_31000169_27": "", "Flow_31000169_28": "", "Flow_31000169_31": "", "Flow_31000169_32": "", "Flow_31000169_33": "", "Flow_31000169_34": "", "Flow_31000169_37": "", "Flow_31000169_38": "", "Flow_31000169_39": "", "Flow_31000169_40": "", "Flow_31000169_41": "", "Flow_31000169_42": "", "Flow_31000169_44": "", "Flow_31000169_46": "", "Flow_31000169_47": "", "Flow_31000169_49": "", "Flow_31000169_55": "", "Flow_31000169_56": "", "Flow_31000169_58": "", "Flow_31000169_59": "", "Flow_31000169_60": "", "Flow_31000169_61": "", "Flow_31000169_66": "", "Flow_31000169_67": "", "Flow_31000169_68": "", "Flow_31000169_69": "", "Flow_31000169_70": "", "Flow_31000169_71": "", "Flow_31000169_72": "", "Flow_31000169_73": "", "Flow_31000169_74": "", "Flow_31000169_75": "", "Flow_31000169_76": "", "Flow_31000169_77": "", "Flow_31000169_78": "", "Flow_31000169_79": "", "Flow_31000169_80": "", "Flow_31000169_81": "", "Flow_31000169_82": "", "Flow_31000169_83": "", "Flow_31000169_87": "", "Flow_31000169_88": "", "Flow_31000169_89": "", "Flow_31000169_90": "", "Flow_31000169_91": "", "Flow_31000169_92": "", "Flow_31000169_93": "", "Flow_31000169_94": "", "Flow_31000169_95": "", "Flow_31000169_96": "", "Flow_31000169_97": "", "Flow_31000169_98": "", "Flow_31000169_99": "", "Flow_31000169_100": "", "Flow_31000169_101": "", "Flow_31000169_102": "", "Flow_31000169_103": "", "Flow_31000169_104": "", "Flow_31000169_106": "", "Flow_31000169_107": "", "Flow_31000169_108": "", "Flow_31000169_109": "", "Flow_31000169_110": "", "Flow_31000169_113": "", "Flow_31000071_68": "The control panel requires a special sound storage device to start. I remember it looks a bit like a disc with wings, storing different sound melodies inside.", "Flow_31000071_69": "I know! It's the little UFO, right?", "Flow_31000071_184": "It seems Jiyan and I were right in our suspicions. It really is that guy causing trouble.", "Flow_31000071_185": "Jiyan, you see, never speaks without solid evidence.", "Flow_31000071_186": "So, you guys knew about this person all along.", "Flow_31000071_187": "Alright, let's talk about you now.", "Flow_31000071_188": "When I was at home, I felt a special sense of familiarity from you, just like... a Sentinel.", "Flow_31000071_189": "Yeah, that's right. The report mentioned that the pattern on your terminal is very similar to the markings on the Sentinel.", "Flow_31000071_190": "Sentinel? That... Sentinel?", "Flow_31000071_191": "And you, like him, can absorb Threnodian power, so I have some little guesses...", "Flow_31000071_192": "Do you and it come from the same place?", "Flow_31000071_193": "Ever heard of the Court of Savantae Laboratory?", "Flow_31000071_194": "Where does it come from?", "Flow_31000071_195": "It can absorb too?", "Flow_31000071_196": "I've heard a little about it.", "Flow_31000071_197": "After Sentinel was discovered on Mt. Firmament years ago, it was... processed in the Court of Savantae's laboratory.", "Flow_31000071_198": "The things we've learned from him should be enough to solve quite a few mysteries.", "Flow_31000071_199": "Unfortunately, the original research area of the Court of Savantae has been destroyed, and a lot of the data wasn't saved. That grumpy Sentinel never likes to share anything about himself.", "Flow_31000071_200": "So what I can offer is...", "Flow_31000071_201": "This is all the information we have on the card.", "Flow_31000071_202": "Is it okay for me to look at these documents?", "Flow_31000071_203": "I'm actually a bit nervous.", "Flow_31000071_204": "I was planning to meet you and hand it over today, but got a bit delayed.", "Flow_31000071_205": "Everyone hesitates in the face of the unknown, but aren't you curious?", "Flow_31000071_206": "Are you sure you're okay? Do you need a break?", "Flow_31000071_207": "I think I was just in a laboratory.", "Flow_31000071_208": "By the look on your face, did you... remember something?", "Flow_31000071_210": "Is that the past... or the future that's yet to be grasped?", "Flow_31000071_211": "A twist of fate, tipping the scales...", "Flow_31000071_212": "Lab... Court of Savantae?", "Flow_31000071_213": "Long, elongated creature? Could it be the Sentinel? It certainly doesn't look like a naturally hatched creature.", "Flow_31000071_214": "I don't know, but they...", "Flow_31000071_215": "Seems like it's incubating a long, slender creature.", "Flow_31000071_216": "Can I meet Sentinel, please?", "Flow_31000071_217": "Sorry, I can't agree to this request for now.", "Flow_31000071_218": "But I promise, when the time is right, I'll definitely arrange a meeting between you and him.", "Flow_31000071_219": "So now, on behalf of Huanglong, I formally request your help to combat the rejuvenating storm.", "Flow_31000071_220": "Sentinel always likes to say we're trying to stop a chariot with a mantis' arm, but I think, knowing our insignificance but still facing difficulties, that's what being a Huanglong, a Huanglong person, is all about.", "Flow_31000071_221": "You don't have to answer me right now, you know.", "Flow_31000071_222": "Huanglong's determination won't waver for anything, but with you joining, the chances of victory will definitely increase.", "Flow_31000071_224": "I think, I agree with your point of view.", "Flow_31000071_256": "Hehe... It's not that hard! Let's quickly find the other little UFOs.", "Flow_31000071_258": "\"Upgrade the specifications to normal dialogue, showing the situation in the courtyard, and give the camera to the dragon's residence, with the sound effects of fighting, indicating that there are people fighting inside, increasing the sense of urgency. Hint that the water level needs to be lowered to enter.\"", "Flow_31000170_1": "", "Flow_31000170_2": "", "Flow_31000170_3": "", "Flow_31000171_4": "", "Flow_31000171_5": "", "Flow_31000171_6": "", "Flow_31000171_7": "", "Flow_31000171_8": "", "Flow_31000171_9": "", "Flow_31000171_10": "", "Flow_31000171_15": "", "Flow_31000171_16": "", "Flow_31000171_17": "", "Flow_31000171_18": "", "Flow_31000171_19": "", "Flow_31000171_20": "", "Flow_31000171_22": "", "Flow_31000171_23": "", "Flow_31000171_24": "", "Flow_31000171_25": "", "Flow_31000171_27": "", "Flow_31000171_28": "", "Flow_31000171_29": "", "Flow_31000171_30": "", "Flow_31000171_31": "", "Flow_31000171_32": "", "Flow_31000171_33": "", "Flow_31000171_34": "", "Flow_31000171_35": "", "Flow_31000171_36": "", "Flow_31000171_40": "", "Flow_31000171_41": "", "Flow_31000171_42": "", "Flow_31000171_43": "", "Flow_31000171_44": "", "Flow_31000171_45": "", "Flow_31000171_46": "", "Flow_31000171_47": "", "Flow_31000171_48": "", "Flow_31000171_49": "", "Flow_31000171_50": "", "Flow_31000171_51": "", "Flow_31000171_52": "", "Flow_31000171_53": "", "Flow_31000171_55": "", "Flow_31000171_56": "", "Flow_31000171_57": "", "Flow_31000171_58": "", "Flow_31000171_59": "", "Flow_31000171_61": "", "Flow_31000171_62": "", "Flow_31000184_1": "", "Flow_31000184_2": "", "Flow_31000184_3": "", "Flow_31000184_4": "", "Flow_31000184_5": "", "Flow_31000184_6": "", "Flow_31000184_7": "", "Flow_31000184_8": "", "Flow_31000184_9": "", "Flow_31000184_10": "", "Flow_31000184_11": "", "Flow_31000184_12": "", "Flow_31000184_13": "", "Flow_31000184_14": "", "Flow_31000184_15": "", "Flow_31000184_16": "", "Flow_31000184_17": "", "Flow_31000184_18": "", "Flow_31000184_19": "", "Flow_31000184_20": "", "Flow_31000184_21": "", "Flow_31000184_22": "", "Flow_31000184_23": "", "Flow_31000184_24": "", "Flow_31000184_25": "", "Flow_31000184_26": "", "Flow_31000184_27": "", "Flow_31000184_28": "", "Flow_31000184_29": "", "Flow_31000184_30": "", "Flow_31000184_31": "", "Flow_31000184_32": "", "Flow_31000184_33": "", "Flow_31000184_34": "", "Flow_31000184_35": "", "Flow_31000184_36": "", "Flow_31000184_37": "", "Flow_31000184_38": "", "Flow_31000184_39": "", "Flow_31000184_40": "", "Flow_31000184_41": "", "Flow_31000184_42": "", "Flow_31000184_44": "", "Flow_31000184_45": "", "Flow_31000184_46": "", "Flow_31000184_47": "", "Flow_31000184_48": "", "Flow_31000184_49": "", "Flow_31000184_50": "", "Flow_31000184_51": "", "Flow_31000184_52": "", "Flow_31000184_53": "", "Flow_31000184_54": "", "Flow_31000184_55": "", "Flow_31000184_56": "", "Flow_31000184_57": "", "Flow_31000184_58": "", "Flow_31000184_59": "", "Flow_31000184_60": "", "Flow_31000184_61": "", "Flow_31000184_62": "", "Flow_31000184_63": "", "Flow_31000184_64": "", "Flow_31000184_65": "", "Flow_31000184_66": "", "Flow_31000184_67": "", "Flow_31000184_68": "", "Flow_31000184_69": "", "Flow_31000184_70": "", "Flow_31000184_71": "", "Flow_31000184_72": "", "Flow_31000184_73": "", "Flow_31000184_74": "", "Flow_31000184_75": "", "Flow_31000184_76": "", "Flow_31000184_77": "", "Flow_31000184_78": "", "Flow_31000184_79": "", "Flow_31000184_80": "", "Flow_31000184_82": "", "Flow_31000184_83": "", "Flow_31000184_84": "", "Flow_31000184_85": "", "Flow_31000184_86": "", "Flow_31000184_87": "", "Flow_31000184_88": "", "Flow_31000184_89": "", "Flow_31000184_90": "", "Flow_31000184_91": "", "Flow_31000184_92": "", "Flow_31000184_93": "", "Flow_31000184_94": "", "Flow_31000184_95": "", "Flow_31000184_96": "", "Flow_31000184_97": "", "Flow_31000184_98": "", "Flow_31000184_99": "", "Flow_31000184_100": "", "Flow_31000184_101": "", "Flow_31000184_102": "", "Flow_31000184_103": "", "Flow_31000184_104": "", "Flow_31000184_105": "", "Flow_31000184_106": "", "Flow_31000184_107": "", "Flow_31000184_108": "", "Flow_31000184_109": "", "Flow_31000184_110": "", "Flow_31000184_111": "", "Flow_31000184_112": "", "Flow_31000184_113": "", "Flow_31000184_114": "", "Character_JiYan_9_1": "{PlayerName}, are you all right?", "Character_JiYan_9_2": "I'm sorry for what just happened. You almost reached the finish line, and then...", "Character_JiYan_9_4": "{PlayerName}, did you notice anything unusual before?", "Character_JiYan_9_7": "An unfamiliar voice briefly interrupted our team's channel...", "Character_JiYan_9_8": "Wenshu, let's evacuate the spectators now. Send them back to the city in batches.", "Character_JiYan_9_9": "I understand, but most of the teams are waiting to start their race, and it's our first Riverside Games in years. Ending it early may spoil their fun.", "Character_JiYan_9_10": "The voice you mentioned... Could it be our spectators cheering?", "Character_JiYan_9_12": "I see. I thought the Gulpuffs were just frightened...", "Character_JiYan_9_13": "There might be an underlying cause of this unusual behavior.", "Character_JiYan_9_16": "The records will take some more time to download. Evacuate the people first.", "Character_JiYan_9_17": "I trust your decision, but...", "Character_JiYan_9_18": "A man somehow ended up riding a Gulpuff when it all happened, and he seemed to really enjoy it. Now, other people are eager to give it a try too...", "Character_JiYan_9_19": "They all seem super excited... I guess it will take some time to evacuate them.", "Character_JiYan_9_20": "Get that person to leave first, and the others should follow.", "Character_JiYan_9_21": "Wenshu, I'm going with you.", "Character_JiYan_9_23": "Of course! Rover, you are respected by many. If you're willing to help us calm people down, it will making things easier for sure.", "Character_JiYan_9_25": "Thank you.", "Character_JiYan_9_3": "I'm just glad everyone's okay.", "Character_JiYan_9_5": "I think I heard something.", "Character_JiYan_9_22": "Anything I can help you with?", "Character_JiYan_9_24": "No problem. Let's go.", "Character_JiYan_9_27": "When {PlayerName} asked me to team up with {Male=him;Female=her}, I heard something similar by the racing lane.", "Character_JiYan_9_28": "I have requested the monitoring data records of all nearby waterways from the Academy for safety measures.", "Character_JiYan_9_26": "No.", "Character_JiYan_9_29": "What happened?", "Character_JiYan_5_1": "You... You managed to rope the general in?", "Character_JiYan_5_2": "Greetings, General Jiyan, {PlayerName}.", "Character_JiYan_5_3": "{PlayerName} has told me what happened. I will join you.", "Character_JiYan_5_4": "Hooray! Now we can join the race! With General Jiyan and {PlayerName} on our side, maybe we can even aim for a new record!", "Character_JiYan_5_5": "Not to be the party pooper here, but as a last-minute team, we probably won't hit the record. Unless...", "Character_JiYan_5_6": "Unless what?", "Character_JiYan_5_7": "Uh, sorry, forget about it.", "Character_JiYan_5_9": "Ten years ago, a team set the record in the Gulpuff Relay race. That record remains unbeaten to this day.", "Character_JiYan_5_10": "Since then, every time the Games are held, a major highlight is whether the record will be broken.", "Character_JiYan_5_11": "Yeah! I really wanted to learn from their strategy, but the video of that race got borrowed and never returned. Bummer.", "Character_JiYan_5_12": "They set the record. They must have trained together for a long time.", "Character_JiYan_5_13": "Well we're a temporary team. Wouldn't have been able to learn much from it anyway.", "Character_JiYan_5_15": "Keep your chin up. Your hard work will pay off.", "Character_JiYan_5_16": "Not to mention the team you were talking about was a temporary team, too.", "Character_JiYan_5_17": "Wow, so even General Jiyan has heard of that race!", "Character_JiYan_5_18": "Yes. That was a... good race.", "Character_JiYan_5_19": "Well, it's been ten years... I wonder how that team's doing now.", "Character_JiYan_5_20": "We should worry about ourselves first... There's not much time left, and we haven't even decided the relay order.", "Character_JiYan_5_21": "Ah, the relay order... It used to be decided by the captain...", "Character_JiYan_5_22": "Then... General, can you decide it for us?", "Character_JiYan_5_23": "As you have trained together extensively, I trust you can decide the order better than me. I will gladly cooperate to the best of my abilities.", "Character_JiYan_5_24": "Alright... in that case, I think Ganquan would be perfect as the first runner!", "Character_JiYan_5_25": "Me... the first? Seriously?", "Character_JiYan_5_26": "You've always been the first runner during our training. Surely you'll make a good start!", "Character_JiYan_5_27": "The first runner doesn't need to coordinate with the two of us; he only needs to exchange the controller with Lingyan. It's a safe arrangement indeed.", "Character_JiYan_5_28": "Whew—I'll do my best.", "Character_JiYan_5_30": "Hmm... As for General Jiyan and {PlayerName}, I think...", "Character_JiYan_5_31": "General, can you be the connecting third runner? Since you're familiar with both {PlayerName} and us Midnight Rangers.", "Character_JiYan_5_32": "A reasonable strategy. I agree.", "Character_JiYan_5_33": "Then the relay order would be me first, followed by Lingyan, then General Jiyan, and {PlayerName} last.", "Character_JiYan_5_34": "{PlayerName}, this is your first race, and you may receive plenty of attention as the last runner. Please stay calm and relax.", "Character_JiYan_5_38": "I'm glad to hear that.", "Character_JiYan_5_39": "Once I arrive at the exchange zone, go for the goal and don't look back. I'll take care of the rest.", "Character_JiYan_5_40": "I've always trusted your capabilities.", "Character_JiYan_5_41": "Any other questions?", "Character_JiYan_5_42": "Yes!", "Character_JiYan_5_43": "Our team doesn't have a name yet!", "Character_JiYan_5_44": "Since {PlayerName} brought this team together, maybe we should let {Male=him;Female=her} decide the name.", "Character_JiYan_5_49": "Good, it sounds easy to remember.", "Character_JiYan_5_50": "I'm starting to crave some buffalo wings too...", "Character_JiYan_5_51": "Not bad. It helps to release the tension.", "Character_JiYan_5_52": "We can have this as the team name, though I wouldn't call myself a genius.", "Character_JiYan_5_53": "Considering your character, I was expecting something... different.", "Character_JiYan_5_54": "Nevertheless, it is a good name. I have no objection.", "Character_JiYan_5_55": "The name is settled, then. Everyone, please get ready in your designated exchange zones.", "Character_JiYan_5_56": "We can stay in touch with our Terminals once the race begins.", "Character_JiYan_5_8": "Wait, what record?", "Character_JiYan_5_35": "A piece of cake.", "Character_JiYan_5_36": "Butterflies are fighting in my stomach.", "Character_JiYan_5_37": "Prepare to be surprised when I win the race.", "Character_JiYan_5_45": "Team Rover.", "Character_JiYan_5_46": "Team Gulpuffalos.", "Character_JiYan_5_47": "Team Jiyan's Genius Head.", "Character_JiYan_5_48": "Team PowerPuff Heroes.", "Character_JiYan_5_57": "That's unexpected.", "Character_JiYan_42_1": "Can I stay a little longer please? I want to watch the full race.", "Character_JiYan_42_2": "The race is over now.", "Character_JiYan_42_3": "What happened?", "Character_JiYan_42_5": "Where are her parents?", "Character_JiYan_42_6": "Well, you see, that's the problem. She managed to sneak in here. We are trying to get in touch with her parents.", "Character_JiYan_42_7": "Please don't call mommy. She'll be upset at me.", "Character_JiYan_42_8": "If it makes her upset, why did you sneak out?", "Character_JiYan_42_9": "Hmm... I...", "Character_JiYan_42_10": "Good girls don't lie.", "Character_JiYan_42_12": "I haven't seen him for a long, long time, so I thought maybe I can find him here.", "Character_JiYan_42_15": "The last relay? That was three years ago. What's your father's name?", "Character_JiYan_42_17": "Oh... It's him.", "Character_JiYan_42_21": "Do you know my daddy?", "Character_JiYan_42_22": "Yes. We were stationed in the same camp.", "Character_JiYan_42_27": "Yes, but we need you to go home first.", "Character_JiYan_42_29": "Pinky promise.", "Character_JiYan_42_31": "Let's go!", "Character_JiYan_42_32": "Alright, let's go.", "Character_JiYan_42_33": "I'll take her home first. Rover, we're counting on you to handle the rest.", "Character_JiYan_42_37": "Great! Can you take me to Daddy's place?", "Character_JiYan_42_39": "I never lie!", "Character_JiYan_42_40": "Rover is the witness. Pinkies!", "Character_JiYan_42_4": "Hi, {PlayerName}. Here's the thing. This kid won't let me take her home.", "Character_JiYan_42_11": "I came here to see daddy. He won the silver medal in the last race!", "Character_JiYan_42_16": "Kongwen!", "Character_JiYan_42_23": "Uh, well, he's... busy! Like, super, super busy! So he's not here today...", "Character_JiYan_42_24": "I know! Mommy said he's fighting monsters.", "Character_JiYan_42_26": "Really!", "Character_JiYan_42_28": "You can't lie to me!", "Character_JiYan_42_30": "Pinkies!", "Character_JiYan_42_34": "Sure. Be safe.", "Character_JiYan_42_36": "I came here by myself!", "Character_JiYan_42_38": "Yes, he's out there fighting now. I'll ask your dad to give you a call.", "Character_JiYan_41_1": "I heard we must all go back to the city now. For real?", "Character_JiYan_41_2": "Yes, because there is a security risk. We are here to escort you.", "Character_JiYan_41_4": "Safety first.", "Character_JiYan_41_5": "Ohh! You must be the runner in the lead just now!", "Character_JiYan_41_6": "What a pity they just suspended the race... I was really excited to see your performance!", "Character_JiYan_41_8": "Thank you, please do more of these.", "Character_JiYan_41_9": "Thank you, but please don't bother.", "Character_JiYan_41_11": "Hmm? Do you not like it? Looks pretty good to me.", "Character_JiYan_41_12": "Anyway, let's hurry up and leave here, shall we?", "Character_JiYan_41_13": "Please excuse us. My sister's never been to the Riverside Games before. She's super into photography, so she may have gotten a little carried away talking about her work.", "Character_JiYan_41_14": "I understand.", "Character_JiYan_41_16": "I still have more than half of my camera's memory left...", "Character_JiYan_41_17": "I'm sure the board of coordinators will find a way to hold it again on a later date. Now, please return to the city for your safety.", "Character_JiYan_41_18": "Alright. Let's go.", "Character_JiYan_41_19": "Ugh, fine. At least I've got two wonderful photos now! One of the famous Rover taking over the lead, and another with a guy on a Gulpuff.", "Character_JiYan_41_3": "Say sike! I was hoping to snap a few more pics of that guy on the Gulpuff...", "Character_JiYan_41_7": "You looked so cool! See, I've even got a video clip of you!", "Character_JiYan_41_10": "Sure I will! My camera only captures the best moments!", "Character_JiYan_41_15": "So we're really not doing it anymore? Can't we try to find another way?", "Character_JiYan_40_1": "We'll win and we'll break the record! You hear me?", "Character_JiYan_40_2": "Yeah!", "Character_JiYan_40_3": "I can't hear you! LOUDER! DO YOU HEAR ME!", "Character_JiYan_40_4": "YEAH!!", "Character_JiYan_40_7": "Wow, if this isn't the very important guest of Jinzhou! Thanks for rooting for us!", "Character_JiYan_40_8": "Sorry for being loud. But you gotta admit, sometimes a strong voice is needed to show our determination. Right?", "Character_JiYan_40_9": "I saw another team preparing for the race just now, but they seem to have run into some problem.", "Character_JiYan_40_10": "Wenshu just rushed over there. I hope they're okay!", "Character_JiYan_40_11": "Now, the race is about to start. We need to do a final warm-up. Remember to cheer for us, okay?", "Character_JiYan_40_5": "LOUDER!!", "Character_JiYan_40_6": "Oh my!", "Character_JiYan_4_1": "{PlayerName}, what are you doing here? Have you found any event that you're interested in?", "Character_JiYan_4_3": "Trouble? If you're comfortable sharing, tell me about it. Maybe I can help.", "Character_JiYan_4_5": "So... you want me to join the relay as your temporary teammate?", "Character_JiYan_4_9": "No worries.", "Character_JiYan_4_10": "No.", "Character_JiYan_4_11": "The key to winning a relay race lies in mutual understanding, cooperation, and trust among team members.", "Character_JiYan_4_12": "Most of the teams are formed according to the Midnight Rangers units they belong to. Therefore, they're familiar with their teammates and have good teamwork.", "Character_JiYan_4_13": "I believe you can find a better candidate for your team. That candidate doesn't have to be me.", "Character_JiYan_4_16": "Disqualification for teams without enough participants... Yes, I remember that rule. I imagine your teammates would be greatly disappointed if that happened.", "Character_JiYan_4_17": "Joining you... I see. It might be fun.", "Character_JiYan_4_18": "But given we never trained together before, it may prove challenging to win.", "Character_JiYan_4_20": "A temporary team...", "Character_JiYan_4_22": "I'm fine, thank you for asking... It's been a long time since I last heard that phrase.", "Character_JiYan_4_24": "Indeed. No need to worry about the end result before the competition begins.", "Character_JiYan_4_25": "Yes... I'll join you.", "Character_JiYan_4_26": "Spectators are gathering along the lanes. The race should start soon.", "Character_JiYan_4_27": "Let's go join our new teammates.", "Character_JiYan_4_28": "...", "Character_JiYan_4_30": "Nothing... Perhaps it's just my imagination.", "Character_JiYan_4_7": "What's the matter?", "Character_JiYan_4_2": "Yes, but I've run into a bit of trouble.", "Character_JiYan_4_4": "Actually, I do need your help.", "Character_JiYan_4_6": "Yes.", "Character_JiYan_4_8": "What, are you scared?", "Character_JiYan_4_14": "But we'll be disqualified without another teammate.", "Character_JiYan_4_15": "I really want to join the race with you.", "Character_JiYan_4_19": "Doesn't matter, we're a last-minute temporary team anyway.", "Character_JiYan_4_21": "You alright?", "Character_JiYan_4_29": "What's wrong?", "Character_JiYan_39_1": "Hey, you're our top runner. You should go first and motivate us. Make the other teams sweat. Throw them off their game!", "Character_JiYan_39_2": "Hmm... I don't think that's the best tactic. Remember that team from ten years ago?", "Character_JiYan_39_3": "Oh, the record-breaking team?", "Character_JiYan_39_4": "Yep, it's them. Apparently their plan was to act weak in the beginning and then have their final runner blow past everyone else.", "Character_JiYan_39_5": "That's nonsense! What if we lag far behind and can't catch up again? All our efforts will be in vain!", "Character_JiYan_39_7": "Are you {PlayerName}? You gonna participate in the Gulpuff Relay too?", "Character_JiYan_39_9": "Oh, you haven't heard?", "Character_JiYan_39_10": "It's the best part of the Riverside Games. Four people on each team race Gulpuff Echoes in the water lanes. It's pretty intense!", "Character_JiYan_39_11": "And we're just figuring out our relay order. Open to suggestions!", "Character_JiYan_39_12": "I've trained for the longest time. Changfeng and the others are all pretty evenly matched. What do you think—should I lead off or bring it home as anchor?", "Character_JiYan_39_16": "See! {PlayerName}'s on my side! So it's been decided!", "Character_JiYan_39_17": "Okay, okay! If you say so, I believe I can do it!", "Character_JiYan_39_18": "{PlayerName}, don't be silly! It's a relay! Anyway, thanks for the joke. It definitely helped calm my nerves a bit.", "Character_JiYan_39_6": "What are you talking about?", "Character_JiYan_39_8": "What is the Gulpuff Relay?", "Character_JiYan_39_13": "You should go first to intimidate the opponents!", "Character_JiYan_39_14": "You should go last and take over the lead.", "Character_JiYan_39_15": "Can't you just go all out at once?", "Character_JiYan_38_1": "Hi, {PlayerName}!", "Character_JiYan_38_2": "You know what!", "Character_JiYan_38_3": "I finally managed to borrow the recording of the Riverside Games from ten years ago!", "Character_JiYan_38_5": "Yeah, and they just returned it to the archives recently.", "Character_JiYan_38_6": "Since they're holding the Riverside Games again soon, I wanted to see if the recording was returned.", "Character_JiYan_38_7": "And surprise! It was!", "Character_JiYan_38_8": "But man, gotta say the video quality sucks... All backs and no faces at all. Thought I could finally admire how cool they looked.", "Character_JiYan_38_10": "What? When? How?", "Character_JiYan_38_12": "Come on, {PlayerName}, just tell me!", "Character_JiYan_38_13": "I could really use some advice from them...", "Character_JiYan_38_15": "Yes they are! They're all fully recovered. Thank you for asking.", "Character_JiYan_38_16": "And... There's another thing, {PlayerName}...", "Character_JiYan_38_17": "Erm, you know they're gonna hold another Riverside Games, right? Lingyan and I want to join the race with our original teammates this time.", "Character_JiYan_38_19": "Thank you, {PlayerName}! Promise you'll come cheer for us, alright?", "Character_JiYan_38_4": "Wasn't it checked out by someone else?", "Character_JiYan_38_9": "You've already met one of them.", "Character_JiYan_38_11": "That's a secret.", "Character_JiYan_38_14": "The injured soldiers... Are they alright?", "Character_JiYan_38_18": "Sure. I understand.", "Character_JiYan_38_20": "I promise.", "Character_JiYan_37_1": "Hi, {PlayerName}! Fancy seeing you again!", "Character_JiYan_37_2": "Thank you so much for your help that day.", "Character_JiYan_37_4": "I'll forever cherish the memories of that race. I got to have you and our general as my teammates!", "Character_JiYan_37_5": "I heard you and the general tackled a big problem together.", "Character_JiYan_37_6": "Man, I hope to be as capable as you someday!", "Character_JiYan_37_8": "Thank you for saying that! I've always wanted to serve on the front lines, but I was assigned to the Rearguard Camp. Guess I'll just have to stay here for now.", "Character_JiYan_37_9": "I don't want to give up my dream yet, so I'm still trying to apply for a transfer.", "Character_JiYan_37_11": "I know, but somebody's gotta be out there for our people. I won't regret my choice, no matter what happens.", "Character_JiYan_37_12": "And before that, I'll be giving my all to protect people as a Rearguard!", "Character_JiYan_37_13": "Duty calls. I should return to my post now. See ya around!", "Character_JiYan_37_3": "You're welcome.", "Character_JiYan_37_7": "You are already quite capable.", "Character_JiYan_37_10": "The front line is dangerous.", "Character_JiYan_35_1": "Greetings, {PlayerName}.", "Character_JiYan_35_3": "You see those fish? They look so happy in the safety of their pond.", "Character_JiYan_35_4": "Happiness and safety often come at a cost, whether it be for fish or people.", "Character_JiYan_35_5": "And if we do not feel the weight of that price, someone else is carrying it for us.", "Character_JiYan_35_7": "Ten years... How time flies. I coordinated the Riverside Games that year, too.", "Character_JiYan_35_8": "Dozens of teams competed that day, and the race lasted well into the afternoon... The sunset was so beautiful, like what we're seeing now... It was so tranquil.", "Character_JiYan_35_10": "That team was thrown together last minute, and nobody thought they could win. They even stumbled during their first exchange.", "Character_JiYan_35_12": "But then, the team surprised everyone with their final runner's expert Gulpuff handling and victorious finish. It was truly a race to remember.", "Character_JiYan_35_17": "Just like how you looked in this photo.", "Character_JiYan_35_18": "We were worried. We weren't going to get a photo of you all together... Luckily, the photographer managed to capture a shot of the whole team.", "Character_JiYan_35_20": "I should thank you for bringing that team together, {PlayerName}.", "Character_JiYan_35_22": "I'm planning to talk to Jiyan about hosting the Riverside Games another time. If all goes well, please join us!", "Character_JiYan_35_6": "What happened to that temporary team ten years ago?", "Character_JiYan_35_19": "Thank you.", "Character_JiYan_34_1": "{PlayerName}, I heard you've returned to the city with General Jiyan?", "Character_JiYan_34_2": "Ah, what a relief. I am beyond happy to know you're all safe and sound.", "Character_JiYan_34_3": "There is something I forgot to give you. Let's meet up somewhere when you have the time.", "Character_JiYan_33_1": "...We're no longer seeing any unusual fluctuations now.", "Character_JiYan_33_2": "Good job. You should have successfully prevented a potential TD Outbreak.", "Character_JiYan_33_3": "As you requested, I compared the fluctuations with those of the previous Outbreaks, and I did spot some similarities.", "Character_JiYan_33_4": "Thank you, Mortefi.", "Character_JiYan_33_5": "I'm not done yet. Thank me later if you must.", "Character_JiYan_33_6": "Though there are some similarities, they aren't identical. I'm no expert in this field, and I can't give you any definitive conclusions yet.", "Character_JiYan_33_7": "This is the frequency sample I've recorded.", "Character_JiYan_33_8": "Frequency sample from a Sonoro Sphere... I'll deliver it to a colleague. It's in better hands with her.", "Character_JiYan_33_10": "It's someone you know. Baizhi. She specializes in Ecoacoustic research, and the Sonoro Sphere is her field of expertise.", "Character_JiYan_33_11": "Yes... Whatever you do, please keep it safe.", "Character_JiYan_33_12": "What now, you don't trust me?", "Character_JiYan_33_13": "I trust you as always, Mortefi. But this sample... It means a lot to me.", "Character_JiYan_33_14": "Rest assured. You should know how careful we are with our samples... Especially such a valuable one.", "Character_JiYan_33_15": "This should be our wake-up call. The Waveworn Phenomena is more complicated than we thought.", "Character_JiYan_33_16": "It's a wake-up call, and it may also hold the answers we've been searching for all these years.", "Character_JiYan_33_17": "By the way, the Riverside Games people were looking for you, Jiyan. Probably wanted to discuss holding the event again at a later date.", "Character_JiYan_33_18": "Sure, I'll go talk to them once everything is settled here.", "Character_JiYan_33_19": "{PlayerName}, there is a place I need to visit. Could you come with me?", "Character_JiYan_33_20": "Sure, let's go.", "Character_JiYan_33_21": "Sure. I'll be waiting for you at Knell Square.", "Character_JiYan_33_9": "Your colleague?", "Character_JiYan_33_22": "Now, if there's nothing else, I'm going back to my lab.", "Character_JiYan_3_1": "Ugh... All those hours of training for nothing. We're doomed.", "Character_JiYan_3_2": "Don't give up yet. We've still got some time before the relay starts!", "Character_JiYan_3_4": "Hi, Wenshu! And this is...?", "Character_JiYan_3_5": "This is {PlayerName}.", "Character_JiYan_3_6": "Perfect timing! We're have a bit of a situation right now.", "Character_JiYan_3_8": "Two of our teammates accidentally injured themselves during warm-up... Luckily, the wounds weren't too bad, but the doctor said that they wouldn't be able to participate in the relay anytime soon.", "Character_JiYan_3_9": "We've asked the organizing committee. Said we can still participate with temporary teammates.", "Character_JiYan_3_10": "But the relay is starting soon. It's impossible to find another person to join us, not to mention two...", "Character_JiYan_3_11": "Sigh... First our captain had to quit because of some family emergency, and now this...", "Character_JiYan_3_12": "Ugh. Are we supposed to just wait for the next Riverside Games? Who knows when that will be...", "Character_JiYan_3_13": "Speaking of which... Do you have a team, {PlayerName}?", "Character_JiYan_3_15": "{PlayerName} is also a Resonator. {Male=He's;Female=She's} fully qualified for the Gulpuff Relay.", "Character_JiYan_3_16": "Still... it depends on whether {Male=he;Female=she} would like to join you.", "Character_JiYan_3_18": "It's simple! Four people take turns controlling a Gulpuff in a relay race. The first team to reach the finish line wins.", "Character_JiYan_3_21": "Thank you so much! If we can get the prize money, we'll definitely split it with you!", "Character_JiYan_3_22": "Even if we don't rank, we'll treat you to a big feast in Jinzhou to thank you for doing us such a big favor.", "Character_JiYan_3_23": "That's right! We'll buy you the best barbecue in Jinzhou. That place is everyone's favorite!", "Character_JiYan_3_24": "Then you're only one person short for the relay. I know a good candidate for that...", "Character_JiYan_3_26": "Wh-who?", "Character_JiYan_3_28": "Bingo.", "Character_JiYan_3_29": "!!!", "Character_JiYan_3_30": "Oh! Why didn't I think of him!", "Character_JiYan_3_31": "Huh? Are you serious? The general doesn't look like he'd be interested in events like this.", "Character_JiYan_3_32": "Well, there's more to your general than you know. That's all I can say.", "Character_JiYan_3_33": "What do you mean?", "Character_JiYan_3_34": "Instead of asking questions here, why don't you just go and invite him?", "Character_JiYan_3_35": "I don't have the guts...", "Character_JiYan_3_38": "Go invite him now, and you may still have a chance to get him onboard. Don't let others take your chance!", "Character_JiYan_3_39": "We're counting on you, {PlayerName}!", "Character_JiYan_3_3": "Lingyan, Ganquan, what's wrong?", "Character_JiYan_3_7": "What's the matter?", "Character_JiYan_3_14": "No.", "Character_JiYan_3_17": "What kind of competition is it, then?", "Character_JiYan_3_19": "Sounds interesting. Count me in.", "Character_JiYan_3_20": "What can I get out of this?", "Character_JiYan_3_25": "Is it the person I'm thinking of?", "Character_JiYan_3_27": "Jiyan.", "Character_JiYan_3_36": "I'll go.", "Character_JiYan_2_1": "See? How lively! You really need to come and see it in person for the full effect.", "Character_JiYan_2_2": "And that's thanks to your efforts, Wenshu.", "Character_JiYan_2_3": "Well, I'm just doing my job. I should be the one thanking you. After all, without the Midnight Rangers tirelessly guarding the front lines, the Riverside Games wouldn't be possible.", "Character_JiYan_2_4": "Wenshu... Thank you, but you don't have to pitch me.", "Character_JiYan_2_5": "Why not? Go enjoy your youth! I would've rushed to sign up if I was still young.", "Character_JiYan_2_6": "{PlayerName}, it's good to see you here.", "Character_JiYan_2_7": "Oh! I guess you must be the Rover?", "Character_JiYan_2_8": "Nice to meet you! I'm the director of the Riverside Games. You can call me Wenshu.", "Character_JiYan_2_10": "Ah, I almost dropped the ball on this one. I would've forgotten to send out those invitations without Jiyan's reminder.", "Character_JiYan_2_11": "It's not worth mentioning, Wenshu. This is the first Riverside Games in many years, and you must have been busy with various matters. I only offered a little help when I could.", "Character_JiYan_2_12": "{PlayerName}, it's a slow day today. Please, take a break and have some fun.", "Character_JiYan_2_15": "That's right. Go participate in the event, you two! That's how you enjoy your day off!", "Character_JiYan_2_18": "Of course! The Jinzhou Riverside Games is an event for all people to enjoy.", "Character_JiYan_2_19": "Indeed. I'm looking forward to your performance, {PlayerName}.", "Character_JiYan_2_20": "Only a few events specifically require participants to be Resonators. Other than that, there are no special restrictions for any event.", "Character_JiYan_2_21": "We haven't held the Riverside Games in years. Look at him, Jiyan still remembers the rules better than I do. Who would've thought?", "Character_JiYan_2_22": "During the preparation, I came across some pictures from past Games and instantly felt a rush of adrenaline. Ah, the memories of my youth...", "Character_JiYan_2_23": "It's a pity that the Midnight Rangers are always on the front lines, getting ready for emergencies. The Riverside Games is their only chance to relax and have some fun.", "Character_JiYan_2_26": "{PlayerName}, I suggest looking around for events to join if you're interested. Many of them are open to on-site registration.", "Character_JiYan_2_28": "Now, if you'll excuse me, I need to confirm the safety of the surroundings before the race begins. You can consult Wenshu should you need any assistance.", "Character_JiYan_2_29": "Oh well, I didn't invite him over for that. I hoped he'd come and relax, not to find a new place to work.", "Character_JiYan_2_30": "On the other hand, we couldn't have brought the situation at the borders under control without Jiyan's prudence...", "Character_JiYan_2_32": "Sorry, I'm getting off track. The Gulpuff Relay is about to start, and I have to go to the scene in case anything happens.", "Character_JiYan_2_33": "Especially those still warming up in the backup lane. Gotta bring them over.", "Character_JiYan_2_34": "{PlayerName}, are you coming with me?", "Character_JiYan_2_9": "Thank you for the invite, Wenshu.", "Character_JiYan_2_35": "Sure, why not.", "Character_JiYan_2_36": "Don't always be so tense. Sometimes, you have to give yourself a breather. It's not good to push yourself too hard. So, how about picking up an event to participate in?", "Character_JiYan_2_38": "Have a great time, {PlayerName}.", "Character_JiYan_2_17": "You mean I can participate too?", "Character_JiYan_2_37": "Got it.", "Character_JiYan_15_1": "You should relax... Weekend... Who knows when is the next... Let's go... Come on... Go... Takeover...", "Character_JiYan_15_5": "Perhaps some people have been trapped in this place, or maybe...", "Character_JiYan_15_9": "Tacet Discords... They won't... No... I'm gonna... I can't... Help...", "Character_JiYan_15_11": "The voices... They are...", "Character_JiYan_15_4": "It's the cheers during the Riverside Games, mingled together with cries for help.", "Character_JiYan_14_1": "The rain is getting worse. If this persists, we will likely have to face a minor TD Outbreak.", "Character_JiYan_14_2": "{PlayerName}, I have your back. Stay focused on analyzing the voices.", "Character_JiYan_13_1": "...Let's participate... Together...", "Character_JiYan_13_2": "Help... help me...", "Character_JiYan_13_3": "The voices are coming from here.", "Character_JiYan_13_4": "...I don't want...", "Character_JiYan_13_5": "It might be trying to tell us something... We need to decipher the message somehow.", "Character_JiYan_12_1": "It's the Retroact Rain... We need to hurry up.", "Character_JiYan_11_1": "...Let's...", "Character_JiYan_11_2": "Don't... Come near me...", "Character_JiYan_11_5": "The Tacet Discords are increasing. Let's take them down first.", "Character_JiYan_11_3": "That looks scary.", "Character_JiYan_11_4": "That looks adorable.", "Flow_31000195_44": "The tusk of an unknown creature, huge in size.", "Flow_31000195_62": "Partially completed red packets and silk balls.", "Flow_31000195_63": "These should be lion dance props. The designs are delicate, and you can tell meticulous craftsmanship from them.", "Character_LingYang_9_1": "It should be around here...", "Character_LingYang_9_2": "Wait... There's someone calling for help...", "Character_LingYang_9_3": "Over there! The Hoochiefs are attacking someone!", "Character_LingYang_8_1": "Sorry, but I'm not the one you're looking for. I never made any liondancing requests...", "Character_LingYang_8_2": "{PlayerName}, what brought you here?", "Character_LingYang_8_6": "I received a strange request from the Bei Family. It didn't mention any specific requirements.", "Character_LingYang_8_9": "...No, it can't be. Now, if there's nothing else, please excuse me.", "Character_LingYang_8_11": "Please, one moment! Bei Shi... do you have an older brother?", "Character_LingYang_8_13": "How did you know...", "Character_LingYang_8_14": "The client who called me had a mature male voice.", "Character_LingYang_8_15": "And since he said he's from the Bei Family, there is only one other possibility...", "Character_LingYang_8_17": "Bei Shi, has something happened to you?", "Character_LingYang_8_18": "...", "Character_LingYang_8_19": "I'm Lingyang from the Liondance Troupe. This is {PlayerName}.", "Character_LingYang_8_20": "You can trust us.", "Character_LingYang_8_21": "...It's about my brother, Bei Ji. It's been a week now, and he still hasn't come back home.", "Character_LingYang_8_24": "A week ago... That's when I received this request.", "Character_LingYang_8_25": "Was he acting strange the last time you saw him?", "Character_LingYang_8_26": "My brother and I stopped talking to each other a while back, after a big fight. I don't even know when he last left our house...", "Character_LingYang_8_8": "Could it be your parents?", "Character_LingYang_8_27": "But... he still sends me packages from time to time. It's been a bunch of strange stuff...", "Character_LingYang_8_29": "This package has old Angelica flowers, they don't smell good anymore.", "Character_LingYang_8_30": "And these meats... They are almost bad, even though they're refrigerated... Anything else he told you?", "Character_LingYang_7_1": "Here we are. This is the place!", "Character_LingYang_7_2": "Heya, mister! Lionpeppers on the beam, may your profits always stream!", "Character_LingYang_6_1": "Alright! Just one more client to go! He's at the place where we'll be eating our dinner!", "Character_LingYang_6_2": "Uhh... My stomach's rumbling again. Can't wait for a big feast!", "Character_LingYang_38_1": "{PlayerName}, let's talk here.", "Character_LingYang_38_4": "Where should I begin...", "Character_LingYang_38_5": "{PlayerName}, have you ever thought about this...", "Character_LingYang_38_6": "Since there are humans with Resonance Abilities...", "Character_LingYang_38_7": "...Then, could there ever be beasts with the same kind of power?", "Character_LingYang_38_9": "I believe so.", "Character_LingYang_38_10": "Uncontrolled emotions in human Resonators lead to disasters. It's even more dangerous in beasts, as they follow instincts.", "Character_LingYang_38_12": "Over time, most of them died out, driven extinct by their unrestrained desires.", "Character_LingYang_38_14": "And the Jingle Beast... It happens to be one of them.", "Character_LingYang_38_15": "A long, long time ago, the Jingle Beast wasn't called the Jingle Beast. It used to have a name—", "Character_LingYang_38_16": "It was called \"Suan'ni.\"", "Character_LingYang_38_17": "That's a ferocious name.", "Character_LingYang_38_2": "About the Jingle Beast...", "Character_LingYang_38_3": "About Bei Shi...", "Character_LingYang_38_8": "That's impossible.", "Character_LingYang_38_13": "Beasts that can bring their power under control are extremely rare, but... they do exist.", "Character_LingYang_37_1": "I was once chased by a big creature in the wilderness. All I could hear was a bell ringing and my only thought was to run away.", "Character_LingYang_37_2": "Then I heard about the Jingle Beast, so I figured it must have been what attacked me.", "Character_LingYang_37_3": "But when I saw you perform today, it all came back to me! That's the same bell ringing sound I had heard back then!", "Character_LingYang_37_4": "So... I must have been saved by that bell.", "Character_LingYang_37_5": "The bell that sounded like it was chasing after me... It was actually guiding me away from danger.", "Character_LingYang_37_6": "The liondance inspires and empowers each person in a unique way. I'm glad my performance could give you courage and inspiration.", "Character_LingYang_37_7": "Yeah! I loved your performance! I think I can keep working as Explorer for the Pioneer Association now!", "Character_LingYang_37_8": "Bei Shi, that's amazing!", "Character_LingYang_37_9": "When you joined the Association, I was actually so proud... I'm happy you get to keep chasing your dreams...", "Character_LingYang_37_10": "And, erm, please forgive me...", "Character_LingYang_37_11": "I am upset, because you never told me anything... You always carried the burden alone.", "Character_LingYang_37_12": "Didn't even tell me you were gonna go kill the Jingle Beast... Don't you ever do something like that again!", "Character_LingYang_37_13": "I promise, I promise. Let me treat you to something as my sincere apology.", "Character_LingYang_37_14": "I know a nice food stall, it's right up ahead in the square. You should check it out.", "Character_LingYang_3_1": "Oh, you are...", "Character_LingYang_3_2": "Fivefold blessings grace your door, good luck and fortune evermore!", "Character_LingYang_3_3": "Aww, the Lucky Greetings... You're from the Liondance Troupe, I bet. Nice to meet you!", "Character_LingYang_3_4": "Are you here for my grandpa's birthday party?", "Character_LingYang_3_5": "I thought our reservation was tomorrow. Did you maybe mix up the time?", "Character_LingYang_3_6": "Ah, here's the thing. People from City Hall already booked a liondance show on the same day for soldiers leaving on an expedition.", "Character_LingYang_3_7": "I see...", "Character_LingYang_3_8": "But maybe we can combine your celebrations with this existing show...", "Character_LingYang_3_9": "My grandpa loves hanging out with people. He'd be so happy if you could do that for him.", "Character_LingYang_3_13": "Alright, I'll keep that in mind.", "Character_LingYang_3_14": "Then, I'll do six spins in a row as part of the celebration, which symbolize the six decades your grandpa has lived through!", "Character_LingYang_3_15": "What do you mean?", "Character_LingYang_3_16": "Means I'll dance around our birthday star on the poles! It's a special birthday celebration dance.", "Character_LingYang_3_17": "One spin for a decade past, health and vigor forever last!", "Character_LingYang_3_18": "Thank you so much. I'm sure grandpa will be happy to hear that!", "Character_LingYang_3_11": "Nice! Just double-checking again: It will be your grandfather's 60th birthday, right?", "Character_LingYang_3_12": "Correct.", "Character_LingYang_2_1": "Okay, let me think.. My first client's nearby. You might've seen them before.", "Character_LingYang_14_1": "This is... This is my brother's device.", "Character_LingYang_14_2": "So he's that newcomer.", "Character_LingYang_14_3": "How could this be... Is my brother really working for those bad guys?", "Character_LingYang_14_4": "Bei Shi, what kind of person is he?", "Character_LingYang_14_5": "He's shy and careful, but not sneaky. He may be timid, but he really loves me...", "Character_LingYang_14_8": "...Thank you. I see.", "Character_LingYang_14_9": "{PlayerName}, you found anything else?", "Character_LingYang_14_6": "Bei Shi... Sometimes, we can't trust what we hear or see.", "Character_LingYang_14_7": "We have to use our hearts and logic to uncover the real truth, it's not always obvious.", "Character_LingYang_12_1": "How did it go?", "Character_LingYang_11_2": "That's the place. Let's look around and stay alert.", "Character_LingYang_1_1": "They... They say you have claws...", "Character_LingYang_1_2": "We heard you can tear those monsters into shreds...", "Character_LingYang_1_3": "Wanna take a look?", "Character_LingYang_1_4": "Yes! Please!", "Character_LingYang_1_6": "Okay, then! Here you go...", "Character_LingYang_1_8": "Eek...", "Character_LingYang_1_9": "C-Candies!", "Character_LingYang_1_11": "See? He's not scary at all!", "Character_LingYang_1_12": "Thank you, L-Lingyang!", "Character_LingYang_1_14": "I will!", "Character_LingYang_1_15": "See you soon!", "Character_LingYang_1_18": "Do I smell funny...?", "Character_LingYang_1_19": "Are you talking to me?", "Character_LingYang_1_20": "You must be that famous Rover.", "Character_LingYang_1_23": "Hiya! I've heard a lot about you, and now I finally get to meet you in person.", "Character_LingYang_1_24": "You can call me Lingyang, glad to make your acquaintance! Fare thee well, blessings swell!", "Character_LingYang_1_27": "You really are different from everyone else...", "Character_LingYang_1_28": "So we've shaken hands. Now we're good friends!", "Character_LingYang_1_30": "Hmm... So even you are scared of me, too...", "Character_LingYang_1_31": "...Anyway! Welcome to the city of Jinzhou!", "Character_LingYang_1_10": "Try some! I hope these candies can make up for not showing you my impressive claws.", "Character_LingYang_1_13": "You're welcome! Do come by to see our liondance show tomorrow!", "Character_LingYang_1_17": "Hmm... you smell unfamiliar, yet so powerful, and so pure...", "Character_LingYang_1_25": "I'm {PlayerName}. (Reach out your hand)", "Character_LingYang_1_26": "I'm {PlayerName}. (Don't reach out your hand)", "Flow_139000002_2": "", "Flow_139000002_3": "", "Flow_139000002_5": "", "Flow_139000002_7": "", "Flow_139000002_8": "", "RogueBuffPool_1204_BuffName": "Concerto: Mortefi", "RogueBuffPool_1204_BuffDesc": "[Companion's Aid] Summon Mortefi to cast his Resonance Liberation when Concerto Energy is full, triggering the Intro Skill.", "RogueBuffPool_1102_BuffName": "Concerto: Sanhua", "RogueBuffPool_1102_BuffDesc": "[Companion's Aid] Summon Sanhua to cast her Resonance Liberation when Concerto Energy is full, triggering the Intro Skill.", "Flow_31000170_5": "", "Flow_31000170_6": "", "Flow_102000191_56": "", "Flow_102000191_57": "", "Flow_102000191_77": "", "Flow_102000191_99": "", "Flow_102000191_131": "", "Flow_102000191_134": "", "Flow_102000191_530": "", "Character_LevelTest03_18_1": "", "Character_LevelTest03_17_5": "", "Character_LevelTest03_32_1": "", "Character_LevelTest03_32_3": "", "Character_LevelTest03_30_1": "", "Character_LevelTest03_30_2": "", "Character_LevelTest03_30_3": "", "Character_LevelTest03_30_4": "", "Character_LevelTest03_30_5": "", "Character_LevelTest03_30_6": "", "Character_LevelTest03_30_7": "", "Character_LevelTest03_30_8": "", "Character_LevelTest03_30_9": "", "Character_LevelTest03_28_1": "", "Character_LevelTest03_28_2": "", "Character_LevelTest03_28_3": "", "Character_LevelTest03_28_4": "", "Character_LevelTest03_28_5": "", "Character_LevelTest03_27_19": "", "Character_LevelTest03_27_7": "", "Character_LevelTest03_27_15": "", "Character_LevelTest03_26_1": "", "Character_LevelTest03_26_2": "", "Character_LevelTest03_25_1": "", "Character_LevelTest03_25_2": "", "Character_LevelTest03_25_3": "", "Character_LevelTest03_25_4": "", "Character_LevelTest03_25_5": "", "Character_LevelTest03_25_6": "", "Character_LevelTest03_25_7": "", "Character_LevelTest03_25_8": "", "Character_LevelTest03_25_9": "", "Character_LevelTest03_25_10": "", "Character_LevelTest03_25_11": "", "Character_LevelTest03_25_12": "", "Character_LevelTest03_25_13": "", "Character_LevelTest03_25_14": "", "Character_LevelTest03_25_15": "", "Character_LevelTest03_25_16": "", "Character_LevelTest03_25_17": "", "Character_LevelTest03_25_18": "", "Character_LevelTest03_25_19": "", "Character_LevelTest03_25_20": "", "Character_LevelTest03_23_30": "", "Character_LevelTest03_23_2": "", "Character_LevelTest03_23_4": "", "Character_LevelTest03_23_1": "", "Character_LevelTest03_23_3": "", "Character_LevelTest03_23_15": "", "Character_LevelTest03_22_1": "", "Character_LevelTest03_22_2": "", "Character_LevelTest03_22_3": "", "Character_LevelTest03_22_4": "", "Character_LevelTest03_22_5": "", "Character_LevelTest03_22_6": "", "Character_LevelTest03_21_1": "", "Character_LevelTest03_21_2": "", "Character_LevelTest03_21_3": "", "Character_LevelTest03_21_4": "", "Character_LevelTest03_21_5": "", "Character_JiYan_32_1": "Thank you, {PlayerName}.", "Character_JiYan_32_3": "...I'm fine.", "Character_JiYan_32_5": "They've been trapped here for ten years, and now finally free. I hope they're in a better place.", "Character_JiYan_32_6": "What happened here goes far beyond what we know about the Waveworn Phenomena so far...", "Character_JiYan_32_7": "I've sampled some of the frequencies here with my Terminal. We should deliver the sample to the Academy.", "Character_JiYan_32_2": "Are you all right?", "Character_JiYan_32_4": "The soldiers... Are they gone?", "Character_JiYan_30_1": "...Please... Can't let this one pass... Let's go together...", "Character_JiYan_30_2": "Sorry... I made a mistake...", "Character_JiYan_30_3": "...champion...", "Character_JiYan_30_4": "...We trust you...", "Character_JiYan_30_5": "Don't worry... We have Jiyan on our side...", "Character_JiYan_30_6": "He's Jiyan! Of course he can...", "Character_JiYan_30_7": "The command... Go... There's no time...", "Character_JiYan_30_8": "We are leaving it to you... Jiyan...", "Character_JiYan_30_9": "We'll do it together again...", "Character_JiYan_28_1": "Help... Help me...", "Character_JiYan_28_2": "No... Go away...", "Character_JiYan_28_3": "...", "Character_JiYan_28_4": "...", "Character_JiYan_28_5": "...", "Character_JiYan_27_7": "During their first lesson, new recruits must pay tribute to fallen soldiers in Knell Square.", "Character_JiYan_26_1": "The bell is right ahead.", "Character_JiYan_26_2": "Is it... Knell Square ahead?", "Character_JiYan_25_1": "According to what we've learned, this battle happened a decade ago. Why are they only calling out to us now?", "Character_JiYan_25_2": "I think... It's because of you.", "Character_JiYan_25_3": "Me? But I didn't even know them.", "Character_JiYan_25_4": "I was wondering why this year of all times... When the Riverside Games had been held before.", "Character_JiYan_25_5": "And you are the only variable here.", "Character_JiYan_25_6": "You invited me to join your temporary team so Ganquan and Lingyan can still participate in the race.", "Character_JiYan_25_7": "We initially fell behind, but later reclaimed the lead... It's like a deja vu of the race from a decade ago.", "Character_JiYan_25_9": "And that's what triggered the resonance...", "Character_JiYan_25_10": "The fallen soldiers... They must have held on to those memories dearly. That's how they resisted merging with the Tacet Discords...", "Character_JiYan_25_12": "Yes... They have been silently fighting for us all these years, or we would've faced a TD Outbreak...", "Character_JiYan_25_15": "During that past battle in Desorock Highland, did you...", "Character_JiYan_25_16": "Yes... We fought together.", "Character_JiYan_25_18": "They probably didn't want it to happen again. All those deaths and losses...", "Character_JiYan_25_19": "...And so they called out to us for help.", "Character_JiYan_25_20": "Let's move on, {PlayerName}.", "Character_JiYan_23_2": "A decade ago, shortly after the conclusion of the previous Riverside Games, a sudden TD Outbreak struck the Desorock Highland.", "Character_JiYan_23_4": "Yes... The Midnight Rangers had to send its latest recruits to the frontline because of the situation's urgency.", "Character_JiYan_23_1": "Where on earth are these voices coming from...", "Character_JiYan_23_3": "So the voices are from that past battle?", "Character_JiYan_23_15": "How did the TDs acquire their memories?", "Character_JiYan_22_1": "Damn these monsters! Will they ever stop—", "Character_JiYan_22_2": "Stay focused. This is not a game.", "Character_JiYan_22_3": "Watch out... Don't let your guard down...", "Character_JiYan_22_4": "Help... Help me...", "Character_JiYan_22_5": "S-stay away from me... Ahhh!", "Character_JiYan_21_1": "Wait, {PlayerName}. Look out the window.", "Character_JiYan_21_2": "The city's upside down...", "Character_JiYan_21_3": "So is everything in this place like this?", "Character_JiYan_21_4": "Are these fallen soldiers manifestations of memories... or the Tacet Discords' imitations?", "Character_JiYan_21_5": "They're Tacet Discords. Stay close to me.", "Character_JiYan_20_1": "But why are they reenacting the Riverside Games from a decade ago?", "Character_JiYan_20_9": "They seem to be playing a game of imitation.", "Character_JiYan_20_11": "All of this... I have a feeling it all ties back to the temporary team.", "Character_JiYan_20_6": "I rarely ever mentioned it, but ten years ago, I was a part of that temporary team. Back then...", "Character_JiYan_20_8": "So those spectators were Tacet Discords too.", "Character_JiYan_20_10": "Those are nothing but empty shells, no matter how lifelike they may seem.", "Character_JiYan_19_1": "Come on! Are you seriously expecting teamwork among members of a temporary team?", "Character_JiYan_19_2": "No wonder they made a mistake. Such a shame.", "Character_JiYan_19_7": "It's the temporary team from a decade ago.", "Character_JiYan_19_11": "I'm fine. It brought back some memories.", "Character_JiYan_19_12": "According to Mortefi's speculation, this Sonoro Sphere was resonating with the Riverside Games' frequencies, and it led to the abnormal fluctuations we detected earlier.", "Character_JiYan_19_14": "Hey, look! Isn't that the temporary team? Their last runner is actually catching up!", "Character_JiYan_19_16": "Really? He... He's in the lead now?!", "Character_JiYan_19_18": "That kid... I remember he's a new recruit! Impressive!", "Character_JiYan_19_21": "It's the Tacet Discords... Watch out!", "Character_JiYan_19_5": "A temporary team? Are they talking about us?", "Character_JiYan_19_10": "Are you alright, Jiyan?", "Character_JiYan_19_20": "What are those...", "Character_JiYan_18_1": "Are these the spectators we saw earlier?", "Character_JiYan_18_2": "No. They are memory projections from the previous Riverside Games.", "Character_JiYan_18_3": "I can't quite describe it, but something feels wrong with them. It's almost as if they are...", "Character_JiYan_18_4": "...Merely soulless shells.", "Character_JiYan_18_5": "Let's keep moving.", "Character_JiYan_17_2": "Yes and no. Technically, it's a replica of the city made up of Remnant frequencies.", "Character_JiYan_17_3": "A replica?", "Character_JiYan_17_4": "Simply put, it's an illusion made of memories. Scholars would call it a Sonoro Sphere.", "Character_JiYan_17_5": "The environment here is ever-changing. One misstep and you may fall. Stay close to me.", "Character_JiYan_65_3": "What are his plans for us now? Retreat or stand guard?", "Character_JiYan_65_4": "We have no choice! Jinzhou needs our protection! We must buy more time for our people... But how do we defend this place, and who's left to do so?", "Character_JiYan_65_5": "....You know, those who stay may not make it back.", "Character_JiYan_65_6": "If we must stay to hold the lines, count me in. We can't let those monsters take this place.", "Character_JiYan_65_7": "But will our new captain make the right call in time?", "Character_JiYan_65_9": "...", "Character_JiYan_65_11": "Yes. That was the right decision... For the greater good.", "Character_JiYan_65_13": "Yes.", "Character_JiYan_65_8": "The new recruit they're talking about...", "Character_JiYan_65_10": "So... They stayed to hold the line?", "Character_JiYan_65_12": "That's why the Desorock Highland didn't fall.", "Character_JiYan_64_3": "Are all of our bases compromised, leaving us with no seasoned soldiers?", "Character_JiYan_64_5": "Yes. The Tacet Discords devoured our fallen soldiers' frequencies to gain their memories...", "Character_JiYan_64_7": "Back then, we suffered simultaneous assaults on our defenses, and we had a critical shortage of troops. The situation was urgent, and we had to deploy our latest recruits as a last resort.", "Character_JiYan_64_8": "Many of us couldn't make it back...", "Character_JiYan_64_4": "Are these the memories from that past battle?", "Character_JiYan_64_6": "Why were the new recruits sent to the battlefield?", "Character_JiYan_63_3": "No... No! They're all dead! No one's coming for us!", "Character_JiYan_63_5": "This is the remaining memory of the dead. We can't communicate with him.", "Character_JiYan_63_7": "Yes. Trapped inside his own memories.", "Character_JiYan_63_4": "We're here to help.", "Character_JiYan_63_6": "It seems he's reliving that day on the battlefield.", "Character_JiYan_17_1": "This is... the Jinzhou city?", "Character_LingYang_8_32": "He mentioned hanging out with people from The Savages in one of his letters...", "Character_JiYan_4_32": "The team would be thrilled to have you.", "CommonRewardViewDisplay_1002_Title": "Returned Item", "Character_JiYan_43_24": "Emortia... That's a beautiful name.", "Character_JiYan_43_25": "So the departed soldiers can one day return home...", "Character_JiYan_41_20": "By the way! Can I enter your photo in a contest? Like, is it okay for you?", "Character_JiYan_41_23": "That's great! I'm pretty sure it's gonna be an award-winning entry! I'll give you a half of my prize money!", "Character_JiYan_41_24": "Okay then... I'll just submit the other photo.", "Character_JiYan_41_25": "Let's go.", "Character_JiYan_41_21": "No problem.", "Character_JiYan_41_22": "Better not...", "AutoSelect": "Auto Select", "DeleteSelect": "Remove", "Character_LingYang_12_2": "Hehe, you're so smart, boss! That \"Jingle Beast\" rumor really did the trick!", "Character_LingYang_11_1": "Campsite near a broken tree, and visible from the guard tower... I think I know where it is.", "NpcSystemBackground_1002_CaptionTitle": "Select an assistant", "NpcSystemBackground_1004_CaptionTitle": "Chef Level", "NpcSystemBackground_1006_CaptionTitle": "Synthesis Level", "NpcSystemBackground_1008_Title": "Crafting Table", "Text_ForgingWeaponLevel_Text": "Level: {0}/{1}", "ConfirmBox_125_Content": "Are you sure you want to use the results of this tuning?", "Flow_31000171_65": "", "Flow_31000171_66": "", "Flow_31000171_67": "", "Flow_31000171_68": "", "Flow_31000171_69": "", "Flow_31000171_70": "", "Flow_31000171_71": "", "Flow_31000171_72": "", "Flow_31000171_73": "", "Flow_31000171_74": "", "Flow_31000171_75": "", "Flow_31000171_76": "", "Flow_31000171_77": "", "Flow_31000171_78": "", "Flow_31000171_79": "", "Flow_31000171_80": "", "Flow_31000171_81": "", "Flow_31000171_82": "", "Flow_31000171_83": "", "Flow_31000171_84": "", "Flow_31000171_85": "", "Flow_31000171_86": "", "Flow_31000171_87": "", "Flow_31000171_88": "", "Flow_31000171_89": "", "Flow_31000171_90": "", "Flow_31000171_91": "", "Flow_31000171_92": "", "Flow_31000171_93": "", "Flow_31000171_94": "", "Flow_31000171_95": "", "Flow_31000171_96": "", "Flow_31000171_97": "", "Flow_31000171_98": "", "Flow_31000171_99": "", "Flow_31000171_100": "", "Flow_31000171_101": "", "Flow_31000171_102": "", "Flow_31000171_103": "", "Flow_31000171_104": "", "Flow_31000171_105": "", "Flow_31000171_106": "", "Flow_31000171_107": "", "Flow_31000171_108": "", "Flow_31000171_109": "", "Flow_31000171_110": "", "Flow_31000171_111": "", "Flow_31000171_112": "", "Flow_31000171_113": "", "Flow_31000171_114": "", "Flow_31000171_115": "", "Flow_31000171_117": "", "Flow_31000171_118": "", "Flow_31000171_119": "", "Flow_31000171_120": "", "Flow_11000000_102": "", "Flow_11000000_103": "", "Flow_11000000_105": "", "Flow_11000000_106": "", "Flow_11000000_107": "", "Flow_11000000_108": "", "Flow_11000000_109": "", "Flow_11000000_110": "", "Flow_114000001_88": "The large rock you saw earlier is only a hologram. Now the real entrance to the safe house is revealed.", "Character_LingYang_8_34": "Why didn't you inform the Patrollers?", "Side_CXLR_5_1": "My friend joined the Midnight Rangers. I'm worried she might be in danger now.", "Side_CXLR_5_2": "New recruits generally aren't assigned to dangerous missions, right? I remember your brother joined last year.", "Side_CXLR_5_3": "I don't quite follow.", "Side_CXLR_5_4": "But, in any case, they have to fight against those Tacet Discords. Just thinking about it gives me the shivers.", "Side_CXLR_5_5": "Yeah, thanks to their efforts, us ordinary folks can live in peace.", "Side_CXLR_4_1": "What do you have to explain, you liar!", "Side_CXLR_4_2": "Hold on, at least let's listen to his excuses.", "Side_CXLR_4_3": "Forget it, let him be! No matter what I say, he won't listen...", "Side_CXLR_4_4": "Have some tea, guys. As friends, everything can be talked over, huh?", "Side_CXLR_3_1": "Bro, not that I don't trust you, but you gotta show us how you take down those TDs at least once!", "Side_CXLR_3_2": "Hey, I would, but here's the problem.", "Side_CXLR_3_3": "Guys like you might get smashed into meat pulp standing by my side.", "Text_FindAllConditionsTrue_Text": "Target Photo Captured", "Text_FindAllConditionsFalse_Text": "Target Photo Not Captured", "RogueBuffPool_938000501004_BuffDesc": "[Bell-Borne Geochelone] [Cooldown] Attacking frozen enemies reduces the cooldown of the Echo Skill by 50% (this effect has 15-second cooldown).", "RogueBuffPool_938000501001_BuffName": "Bell-Borne Geochelone", "Flow_310000001_77": "Sure.", "Flow_310000001_78": "Because of the absorption, scattering, and reflection of light.", "Flow_310000001_79": "Because this pond is too shallow.", "Flow_310000001_80": "The fish in this pond don't blow bubbles.", "Flow_310000001_81": "Okay... I have the feeling I've heard of this from somewhere before.", "Flow_310000001_82": "I saw someone staring up at something, so I got curious and looked up...", "Flow_310000001_83": "...", "Flow_310000001_84": "Leave it to me.", "Flow_310000001_85": "Oh right, thank you for helping me get my packages back!", "Flow_310000001_86": "I might as well go to a shop to get some...", "Flow_310000001_87": "I can't figure out the life of me why these fools keep coming after me! I'm never taking this path again!", "Flow_310000001_88": "Good thing you came to help! Much obliged!", "Flow_310000001_89": "Yeah. See how interesting they look? They even got different relationships going on between the three of them.", "Flow_310000001_90": "Wait! Don't leave! Err... Can you help me get rid of them? They're actually blocking my way, so all I could do was stop and look at them.", "Flow_310000001_91": "Ugh... My salary is more important. So, please!", "Flow_310000001_92": "I'll leave you to it then. Goodbye.", "Flow_310000001_93": "I thought you said they were \"cute\"?", "Flow_310000001_94": "I'm sorry, what am I thinking. Don't take it seriously. Anyway, thank you for helping me deal with this trouble!", "Flow_310000001_95": "A parking lot full of fancy cars.", "Flow_310000001_96": "A time vortex leading to the other side of the planet.", "Flow_310000001_97": "Only a dead flower.", "Flow_310000001_98": "Do I look like someone who would fall for that? You may as well tell me it's connected to the other side of the universe.", "Flow_310000001_99": "That sounds so romantic. I must find a way to get up there.", "Flow_310000001_100": "That's enough chit-chat, I'm running late. Bye!", "Flow_310000001_101": "I'll go take a look.", "Flow_310000001_104": "That one cloud kinda looks like a bird, and it reminds me of the Tealfrill I once kept.", "Flow_310000001_105": "So it needed more love after all.", "Flow_310000001_106": "All right, All right, I get it. I wasn't doing enough. I will be more responsible next time.", "Flow_310000001_107": "I even showed them my pockets, and they still won't believe me. Our stations has all the supplies we need, so I don't usually need to carry any money on me.", "Flow_310000001_108": "Um, yeah... Hey! They're trying to take my clothes!", "Flow_310000001_109": "You sure its a good idea to say these things in front of them?", "Flow_310000001_110": "I'm so glad you helped me out. I need to get going and deliver this package now, or I'll be late for the order.", "Flow_310000001_111": "Well... Did you pack any extras?", "Flow_310000001_112": "Oh, this is so good!", "Flow_310000001_113": "Why did you bring him with you?", "Flow_310000001_114": "...I'll help you look for it.", "Flow_310000001_126": "I didn't expect the stream to be this strong. They got washed away just like that. Well, they're gone already, there's nothing left for me to do besides going downstream to pick them up...", "Flow_310000001_127": "Huh? If you want to, sure. Thanks in advance.", "Flow_310000001_128": "You sure are calm about it.", "Flow_310000001_129": "I'll go get them for you.", "ComboTeaching_13030101_IconText_0": "BA 1", "ComboTeaching_13030101_IconText_1": "BA 2", "ComboTeaching_13030101_IconText_2": "BA 3", "ComboTeaching_13030101_IconText_3": "BA 4", "ComboTeaching_13030101_IconText_4": "BA 5", "ComboTeaching_13030101_DescriptionTitle": "Yuanwu: Basic Attack Tutorial", "ComboTeaching_13030101_DescriptionContent": "Perform up to 5 attacks with vigorous martial art moves, dealing Electro DMG.", "ComboTeaching_13030201_IconText_0": "HA", "ComboTeaching_13030201_IconTagText_0": "Hold", "ComboTeaching_13030201_DescriptionTitle": "Yuanwu: Heavy Attack Tutorial", "ComboTeaching_13030201_DescriptionContent": "Consume STA to charge forward and attack the target, dealing Electro DMG.", "ComboTeaching_13030301_IconText_0": "Jump", "ComboTeaching_13030301_IconText_1": "Air Attack", "ComboTeaching_13030301_DescriptionTitle": "Yuanwu: Mid-air Attack Tutorial", "ComboTeaching_13030301_DescriptionContent": "Consume STA to leap up and attack below you, dealing Electro DMG.", "ComboTeaching_13030401_IconText_0": "Skill", "ComboTeaching_13030401_DescriptionTitle": "Yuanwu: Resonance Skill Tutorial - Thunder Wedge", "ComboTeaching_13030401_DescriptionContent": "Tap Leihuang Master to summon a Thunder Wedge, dealing Electro DMG.", "ComboTeaching_13030501_IconText_0": "Skill", "ComboTeaching_13030501_IconText_1": "BA 1", "ComboTeaching_13030501_IconText_2": "BA 2", "ComboTeaching_13030501_IconText_3": "BA 3", "ComboTeaching_13030501_IconText_4": "BA 4", "ComboTeaching_13030501_IconText_5": "BA 5", "ComboTeaching_13030501_DescriptionTitle": "Yuanwu: Resonance Skill Tutorial Thunder Field", "ComboTeaching_13030501_DescriptionContent": "Yuanwu summons a Thunder Wedge, forming a Thunder Pool centered on the Thunder Wedge. When a character on the team hits a target in the Thunder Pool, the Thunder Wedge will perform a Coordinated Attack, dealing Electro DMG.", "ComboTeaching_13030601_IconText_0": "Skill", "ComboTeaching_13030601_IconText_1": "BA 1", "ComboTeaching_13030601_IconText_2": "BA 2", "ComboTeaching_13030601_IconText_3": "BA 3", "ComboTeaching_13030601_IconText_4": "BA 4", "ComboTeaching_13030601_IconText_5": "BA 5", "ComboTeaching_13030601_IconTagText_0": "Hold", "ComboTeaching_13030601_DescriptionTitle": "Yuanwu: Resonance Skill Tutorial Rumbling Spark", "ComboTeaching_13030601_DescriptionContent": "When \"Readiness\" is full, hold Leihuang Master to consume all \"Readiness\" and cast Rumbling Spark, dealing Electro DMG and entering Lightning Infused.", "ComboTeaching_13030701_IconText_0": "Skill", "ComboTeaching_13030701_IconText_1": "HA", "ComboTeaching_13030701_IconText_2": "HA", "ComboTeaching_13030701_IconTagText_0": "Hold", "ComboTeaching_13030701_IconTagText_1": "Hold", "ComboTeaching_13030701_DescriptionTitle": "Yuanwu: Resonance Skill Tutorial Lightning Infused", "ComboTeaching_13030701_DescriptionContent": "Under the Lightning Infused state: Basic Attack, Heavy Attack and Dodge Counter are all enhanced; gain an increased Anti-interruption; the efficiency to deplete enemy Vibration Strength is increased.", "ComboTeaching_13030801_IconText_0": "Ult", "ComboTeaching_13030801_DescriptionTitle": "Yuanwu: Resonance Liberation Tutorial", "ComboTeaching_13030801_DescriptionContent": "Awaken the power of thunder and provide Lightning Infused for all characters on the nearby team, and attack the target with full strength, dealing Electro DMG.", "Character_JiYan_56_1": "Juicy sweet fruit! Come get yourself juicy sweet fruit!", "Character_JiYan_56_2": "Why is your fruit so much cheaper than his fruit?", "Character_JiYan_56_3": "Grandpa, is it rotten?", "Character_JiYan_56_4": "Nonsense! Every fruit here is freshly picked.", "Character_JiYan_56_5": "That man hikes up the price due to high demand. That's why his fruit is expensive!", "Character_JiYan_56_6": "Young man, don't get so riled up! I'm just asking.", "Character_JiYan_53_3": "Pressure becomes motivation. After all, our goal is to break the record!", "Character_JiYan_53_4": "Suddenly getting a little nervous...", "Character_JiYan_51_5": "Oops! It just occurred to me that Wenshu was looking for me!", "Character_JiYan_49_6": "I'll root for you!", "Character_JiYan_48_7": "Hey, did you bully someone again? Come here!", "Character_JiYan_46_3": "My brother's running this year. It's been a while since I last hangout with him. I gotta find a good spot to watch the race.", "Character_JiYan_45_4": "Nanna, I want that small one!", "Character_JiYan_45_5": "We'll get one for you once the race is over. It's too expensive now.", "Character_JiYan_45_6": "Nooo, I want it now!", "Character_JiYan_44_7": "Huh? When did I get hurt? I didn't feel it at all.", "Character_JiYan_44_8": "The adrenaline from excitement may have dampened your sensitivity to pain.", "Character_JiYan_44_9": "However, your nervous response betrays your condition. You right hand has been shaking involuntarily, likely because the wound has been left untreated.", "Character_JiYan_44_10": "Fortunately, it's not caused by the Gulpuffs. Please take this to relieve the pain for now.", "Character_JiYan_44_11": "Ouch... It's really starting to hurt now that you've mentioned it.", "Character_JiYan_44_12": "Alright. Have you calmed down now?", "Character_JiYan_44_13": "I'm sorry. I got a little carried away... Sorry again for the trouble I've caused.", "Character_JiYan_44_14": "Let's go have someone see to your wound.", "Character_JiYan_44_15": "{PlayerName}, fancy seeing you here.", "Character_JiYan_44_17": "I don't want to spoil your fun, but I'm afraid we need to suspend the race for now.", "Character_JiYan_44_18": "Can you fill us in on the data?", "Character_JiYan_44_19": "I checked the monitoring data as you asked, and I found unusual fluctuations near the upper waters to the north.", "Character_JiYan_44_20": "Why didn't the nearest Beacon pick up on this anomaly?", "Character_JiYan_44_21": "The Resonance Beacon is functioning properly, but we still don't know why it didn't issue a warning this time. I will investigate this further at a later time.", "Character_JiYan_44_24": "Animals are often the first to detect signs of danger.", "Character_JiYan_44_25": "Tacet Discords are similar to animals in this regard. They're very sensitive to any change in the frequencies in their surroundings. That's why those Gulpuffs went haywire.", "Character_JiYan_44_26": "I suppose that's why you asked me to check the monitoring data for you, Jiyan?", "Character_JiYan_44_27": "Yes.", "Character_JiYan_44_28": "The timing of this change is concerning. Why did it happen precisely during the Riverside Games?", "Character_JiYan_44_29": "Perhaps the Riverside Games' frequency resonated with something in the upper waters?", "Character_JiYan_44_31": "Yes. Let's go.", "Character_JiYan_44_32": "The lack of perceivable warning signs typically suggests unknown risks. Jiyan, {PlayerName}, stay safe.", "Character_JiYan_44_16": "Jiyan and I are joining the relay race together.", "Character_JiYan_44_22": "Is it related to the Gulpuffs' strange behaviors?", "Character_JiYan_44_30": "Let's go check out the upper waters now.", "Character_JiYan_43_3": "There is something I wish to do with you today.", "Character_JiYan_43_5": "A seed.", "Character_JiYan_43_7": "This is the seed of a resilient type of flower, which I asked the Academy to help me breed years ago.", "Character_JiYan_43_9": "From here, you can see all of Jinzhou city.", "Character_JiYan_43_10": "I thought... those who died for Jinzhou would want to see how it's thriving now.", "Character_JiYan_43_11": "This flower... We named it the Emortia.", "Character_JiYan_43_12": "Yes. The word represents both \"departure\" and \"return.\"", "Character_JiYan_43_13": "Yes. I know there's nothing we can do to bring them back, but for us still living, we need something like this to hold on to.", "Character_JiYan_43_14": "Thank you, {PlayerName}, for finally bringing them peace. Now, they no longer have to fight.", "Character_JiYan_43_15": "And this is why I believe you should be the one to plant this seed here.", "Character_JiYan_43_16": "Thank you for your concern.", "Character_JiYan_43_18": "If one day I perish in battle and cannot return home... Could you please plant one of these flowers for me?", "Character_JiYan_43_1": "Jiyan.", "Character_JiYan_43_4": "And this is...?", "Character_JiYan_43_6": "What seed?", "Character_JiYan_43_8": "Did you plant all these flowers here?", "Character_JiYan_43_17": "{PlayerName}, I have one more request.", "Character_JiYan_43_26": "Thank you, {PlayerName}.", "Character_JiYan_4_31": "...", "Character_JiYan_33_25": "Thank you. I need to pick up something first. See you at Knell Square.", "Character_JiYan_33_23": "See you.", "Character_JiYan_33_24": "I'll join you later...", "Character_JiYan_15_7": "Anyway, we have to figure it out.", "GuideTips_170_Content": "Hold {0} to open the Utility menu. Hang on the Grapple and release to select", "RogueBuffPool_900210000020_BuffDesc": "[Shield] Gain a shield equal to 30% of max HP that lasts for 5s when a dodge is successful. This can be triggered once every 5s.", "RogueBuffPool_900210000030_BuffDesc": "[Healing] Healing Bonus is increased by 15% for 20s after casting Resonance Skill.", "RogueBuffPool_900210000040_BuffDesc": "[Healing] Restore 5% of max HP when defeating an enemy.", "RogueBuffPool_900210000060_BuffDesc": "[Healing] Restore 20% of max HP every 2s for 8s after releasing Resonance Liberation.", "RogueBuffPool_900210000080_BuffDesc": "[Damage Increase] When HP is full, attacks deal an additional damage equal to 5% of enemy max HP. This can be triggered once every 10s.", "RogueBuffPool_900170000020_BuffDesc": "[Combo] When attacks hit a target, ATK is increased by 6%, and DEF is increased by 6% for 2s. This can be triggered once every 1.5s and stacked up to 10 times.", "RogueBuffPool_900170000030_BuffDesc": "[Combo] When attacks hit a target, restore HP equal to 10% of ATK every 2s. This effect discontinues if attacks don't hit a target in 2s.", "RogueBuffPool_900170000040_BuffDesc": "[Combo] When attacks hit a target, damage dealt is increased by 4% for 1.5s. This can be triggered once every 0.5s and stacked up to 20 times. This effect discontinues if attacks don't hit a target in 2s.", "RogueBuffPool_900170000060_BuffDesc": "[Combo] When attacks hit a target, Crit. Rate is increased by 2% for 1.5s. This can be triggered once every 0.5s and stacked up to 20 times. This effect discontinues if attacks don't hit a target in 2s.", "Text_NoLock_Text": "The item has been selected and cannot be locked.", "GuideFocusNew_174_Content": "Select Baizhi", "GuideFocusNew_185_Content": "Press {0} to switch to a team member with a glowing icon to use powerful Outro Skill", "GuideFocusNew_186_Content": "Switch to a team member with a glowing icon to use Outro Skill", "GuideTutorial_30014_GroupName": "Outro Skill & Intro Skill", "RogueBuffPool_1503_BuffName": "Concerto: Verina", "RogueBuffPool_1303_BuffName": "Concerto: Yuanwu", "RogueBuffPool_1503_BuffDesc": "[Companion's Aid] Summon Verina to cast her Resonance Liberation when Concerto Energy is full, triggering the Intro Skill.", "RogueBuffPool_1303_BuffDesc": "[Companion's Aid] Summon Yuanwu to cast his Resonance Liberation when Concerto Energy is full, triggering the Intro Skill.", "Text_CanReceivedCount_Text": "Remaining Attempts: {0}", "RogueBuffPool_900001000010_BuffName": "Character Token 1", "RogueBuffPool_900001000020_BuffName": "Character Token 2", "RogueBuffPool_900001000030_BuffName": "Character Token 3", "RogueBuffPool_900001000010_BuffDesc": "When you generate elemental orbs, lose 30% of your current HP, and gain a continuous HP restoration effect (restoring 5% of max HP every 1.5s, lasting for 9s).", "RogueBuffPool_900001000020_BuffDesc": "When you generate elemental orbs, gain 10 Resonance Energy", "RogueBuffPool_900001000030_BuffDesc": "Within 2s after you generate elemental orbs, the next incoming Character from using Character Token deals holy damage (5% of enemy's max HP).", "Flow_11000001_1": "The spot is... Err...", "Flow_11000001_2": "And this one is... Hmm...", "Flow_11000001_3": "Average at best...", "Flow_11000001_4": "Not quite the one...", "Flow_11000001_5": "The next spot...", "Flow_11000001_6": "Doable, but feels like it's missing something...", "Flow_102000191_534": "", "Flow_102000191_535": "", "Flow_102000191_536": "", "Flow_102000191_537": "", "Flow_102000191_541": "", "Flow_102000191_542": "", "Flow_102000191_544": "", "Flow_102000191_548": "", "Flow_102000191_549": "", "Flow_102000191_552": "", "Flow_102000191_555": "", "Flow_102000191_558": "", "Flow_102000191_560": "", "Flow_102000191_564": "", "Flow_102000191_565": "", "Flow_102000191_567": "", "Flow_102000191_568": "", "Flow_102000191_571": "", "Flow_102000191_572": "", "Flow_102000191_573": "", "Flow_102000191_576": "", "Flow_102000191_577": "", "Flow_102000191_578": "", "Flow_102000191_645": "", "Flow_102000191_646": "", "Flow_102000191_647": "", "Flow_102000191_648": "", "Flow_102000191_694": "", "Flow_102000191_695": "", "Flow_102000191_697": "", "Flow_102000191_698": "", "Flow_102000191_699": "", "Flow_102000191_700": "", "Flow_102000191_701": "", "Flow_102000191_702": "", "Flow_102000191_703": "", "Flow_102000191_704": "", "Flow_102000191_705": "", "Flow_102000191_706": "", "Flow_102000191_707": "", "Flow_102000191_708": "", "Flow_102000191_709": "", "Flow_102000191_710": "", "Flow_102000191_711": "", "Flow_102000191_712": "", "Flow_102000191_713": "", "Flow_102000191_714": "", "Flow_102000191_715": "", "Flow_102000191_716": "", "Flow_102000191_717": "", "Flow_102000191_718": "", "Flow_102000191_719": "", "Flow_102000191_720": "", "Flow_102000191_721": "", "Flow_102000191_722": "", "Flow_102000191_723": "", "Character_LevelTest03_65_3": "", "Character_LevelTest03_65_4": "", "Character_LevelTest03_65_5": "", "Character_LevelTest03_65_6": "", "Character_LevelTest03_65_7": "", "Character_LevelTest03_65_9": "", "Character_LevelTest03_65_11": "", "Character_LevelTest03_65_13": "", "Character_LevelTest03_65_8": "", "Character_LevelTest03_65_10": "", "Character_LevelTest03_65_12": "", "Character_LevelTest03_64_3": "", "Character_LevelTest03_64_5": "", "Character_LevelTest03_64_7": "", "Character_LevelTest03_64_8": "", "Character_LevelTest03_64_4": "", "Character_LevelTest03_64_6": "", "Character_LevelTest03_63_3": "", "Character_LevelTest03_63_5": "", "Character_LevelTest03_63_7": "", "Character_LevelTest03_63_4": "", "Character_LevelTest03_63_6": "", "Character_LevelTest03_62_3": "", "Character_LevelTest03_17_1": "", "PropertyIndex_2_AnotherName": "Base HP", "PropertyIndex_7_AnotherName": "Base ATK", "PropertyIndex_10_AnotherName": "Base DEF", "ItemCdTime_Second": "{0}s", "ItemCdTime_Minute": "{0}min", "ItemCdTime_Hour": "{0}h", "ItemCdTime_Day": "{0}d ", "PingStr": "{0}ms", "Character_JiYan_65_2": "And now our captain's asking us to listen to his commands? Can we really trust that kid?", "Character_JiYan_65_1": "He does stand out among our new recruits, but he lacks experience on the front line.", "Character_JiYan_64_2": "They're just kids. No way we're letting them on the battlefield like this!", "Character_JiYan_64_1": "What on earth are they thinking? Why are we getting new recruits as reinforcements?", "Character_JiYan_63_1": "There are too many of them... It's impossible...", "Character_JiYan_63_2": "The reinforcement is here!", "Character_JiYan_27_2": "...Nonsense!", "Character_JiYan_27_6": "They are reenacting our first lesson for new recruits...", "Character_JiYan_27_8": "We are required to do this before being allowed on the battlefield.", "Character_JiYan_27_24": "Its significance eluded most of us during initial training, myself included. Until that day...", "Character_JiYan_27_14": "Yes... I didn't attend the memorial that day, but that was when I finally realized...", "Character_JiYan_27_25": "Knell Square... It is the place where our career as soldiers begins and ends.", "Character_JiYan_27_1": "Are these all Tacet Discords?", "Character_JiYan_27_5": "What on earth are they doing?", "Character_JiYan_27_22": "What is this lesson about?", "Character_JiYan_27_12": "...After the battle in Desorock Highland?", "Character_JiYan_27_17": "These monsters will never fathom the weight of their sacrifices.", "Character_JiYan_27_21": "Jiyan... Let's go bid them farewell one last time.", "Character_JiYan_23_8": "In the end, we contained the outbreak at a heavy price...", "Character_JiYan_23_10": "The battle took countless lives... Our victory was overshadowed by the immeasurable loss.", "Character_JiYan_23_13": "And they were not the only ones who lost their lives in the Desorock Highland.", "Character_JiYan_23_14": "This Sonoro Sphere is probably made up of the Reverberations they left behind.", "Character_JiYan_23_16": "As Tacet Discords devoured the fallen soldiers' frequencies, they became convinced they were the soldiers they feasted upon... Now, they are just reenacting what happened in \"their\" memories.", "Character_JiYan_23_22": "But it seems the remaining frequencies of our soldiers are still resisting.", "Character_JiYan_23_24": "Yes... The Tacet Discords are merging together. This will endanger more civilian lives if we allow it to occur.", "Character_JiYan_23_26": "It would seem so.", "Character_JiYan_23_29": "It's the bell. They must be showing the way for us.", "Character_JiYan_23_12": "Your temporary teammates, did they...", "Character_JiYan_23_32": "They don't want to become one those monsters.", "Character_JiYan_23_25": "The deceased soldiers led us here to stop them?", "Character_JiYan_23_31": "Let's go.", "Flow_11000001_26": "Sure is quiet on the streets today...", "Flow_11000001_27": "Better get some rest in to put out more work.", "Flow_11000001_28": "Everything seems normal in the neighborhood.", "ItemInfo_31000012_Name": "Mangosteen", "ItemInfo_31000012_AttributesDescription": "Mangosteen", "ItemInfo_31000012_BgDescription": "Mangosteen", "ItemInfo_31000013_Name": "Sundial", "ItemInfo_31000013_AttributesDescription": "Sundial", "ItemInfo_31000013_BgDescription": "Sundial", "ItemInfo_31000014_Name": "test/Leaf", "ItemInfo_31000014_AttributesDescription": "test/A Leaf", "ItemInfo_31000014_BgDescription": "Leaf", "ItemInfo_31000012_ObtainedShowDescription": "Mangosteen", "ItemInfo_31000013_ObtainedShowDescription": "Sundial", "ItemInfo_31000014_ObtainedShowDescription": "test/Leaf", "Flow_11000001_29": "Freshly steamed dumplings. Come get them while they're hot!", "Flow_11000001_30": "Come try them out, you don't wanna miss out! Deliciously tangy steamed dumplings!", "Flow_11000001_31": "Dumplings, soy milk, rice noodle rolls, congee. We got 'em all!", "Flow_11000001_33": "Hello, {Male=Mister;Female=Miss}. Are you here to play hide-and-seek with me and Minming?", "Flow_11000001_34": "Yep.", "Flow_11000001_35": "Maybe next time.", "Flow_11000001_36": "That's fine. Do come play with us the next time when you come around. Pinky swear?", "Flow_11000001_37": "Pinky swear!", "Flow_11000001_38": "You're back! So do you wanna play hide-and-seek with us?", "Flow_11000001_39": "Yes.", "Flow_11000001_40": "I'm still a bit busy at the moment...", "Flow_11000001_41": "Cool. Here we go!", "Flow_11000001_42": "Aw...", "Flow_11000001_43": "I can't believe it. How did you manage to find us so fast?", "Flow_11000001_44": "It's not over yet! Let's do best of three!", "Flow_11000001_45": "Again, again!", "Flow_11000001_46": "Let's do it.", "Flow_11000001_47": "Maybe next time.", "Flow_11000001_48": "Did you come over to play hide-and-seek with us?", "Flow_11000001_49": "Yep. Let's play.", "Flow_11000001_50": "Maybe next time.", "Flow_11000001_51": "Whaddya say we play another round, {Male=Mister;Female=Miss}?", "Flow_11000001_52": "I'm having so much fun playing hide-and-seek with you! I want to play more!", "Flow_11000001_53": "Again, again!", "Flow_11000001_54": "Let's do it.", "Flow_11000001_55": "Maybe next time.", "Flow_11000001_60": "Best of three. It's a tie game so far...", "Flow_11000001_61": "The next round will decide the winner!", "Flow_11000001_62": "Whaddya say we play another round, {Male=Mister;Female=Miss}?", "Flow_11000001_63": "Yep.", "Flow_11000001_64": "I've still got other things to do. Maybe next time.", "Flow_11000001_65": "*chuckle* We won!", "Flow_11000001_66": "We grew up around here and know the streets at the back of our hands. It's okay if it was hard for you to find us.", "Flow_11000001_67": "Plus Mingming and I play hide-and-seek all the time, so we get a lot of practice...", "Flow_11000001_68": "Hide-and-seek is so much fun! I wanna play more!", "Flow_11000001_69": "Sure. Let's play another game.", "Flow_11000001_70": "I've still got other things to do. Maybe next time.", "Flow_11000001_72": "Yeah! We won two rounds in a row!", "Flow_11000001_73": "We grew up around here and Daddy taught us plenty of hiding skills. It's okay if it was hard for you to find us.", "Flow_11000001_74": "Hide-and-seek is so much fun! I wanna play more!", "Flow_11000001_75": "Another game it is then.", "Flow_11000001_76": "Maybe next time.", "Flow_11000001_80": "Aw... We lost two to zero...", "Flow_11000001_81": "Well, {Male=he's;Female=she's} got a few tricks of their own. A worthy opponent I'd have to say. No need to fret, Mingming.", "Flow_11000001_83": "Y-yup! Wanna play another game with us, {Male=Mister;Female=Miss}?", "Flow_11000001_84": "Sure. Let's play another game.", "Flow_11000001_85": "Err... I don't know. Are you sure you can take another loss?", "Flow_11000001_86": "Oh...", "Flow_11000001_87": "You're back! So do you wanna play hide-and-seek with us?", "Flow_11000001_88": "Yep. Let's play.", "Flow_11000001_89": "Let's wait a bit.", "Flow_11000001_90": "... Ninety-eight, ninety-nine, one hundred!", "Flow_11000001_91": "Huh? I thought this was a perfect spot...", "Flow_11000001_92": "Ah! You found me!", "Flow_11000001_93": "Huh? No way...", "Flow_11000001_94": "Ack!", "Flow_11000001_95": "Aw...", "Flow_11000001_96": "Wow. You got me there...", "Character_JiYan_43_31": "We have prevented one Outbreak for the time being.", "Character_JiYan_43_32": "But a greater danger remains lurking in the darkness... Our knowledge of it is severely lacking.", "Character_JiYan_43_33": "I must act to prevent more deaths...", "Character_JiYan_43_34": "Every Midnight Ranger is prepared to die on the battlefield any day. I know this all too well as their general in command.", "Character_JiYan_43_35": "Helping the souls of our fallen ones return to their homeland... This is one of the few ways I can honor their sacrifices.", "Character_JiYan_43_36": "I promise.", "Character_JiYan_43_27": "I will not let you die.", "Character_JiYan_35_24": "Yes. I still remember how excited those kids looked...", "Character_JiYan_35_23": "They must have been overjoyed to win.", "Character_JiYan_35_25": "Is this a group photo of us?", "Text_ShopWeaponLevelText_Text": "Level: {0}/{1}", "Side_CXLR_9_1": "These are the TDs that just attacked me.", "Side_CXLR_9_2": "Be careful. They seem to get extremely aggressive due to the awakening of Bell-Borne Geochelone.", "Side_CXLR_9_3": "Even someone as experienced as me got caught up in a tough battle.", "Side_CXLR_8_1": "Cough…", "Side_CXLR_8_3": "I'm fine. Just a bit careless to be attacked by those minions. Not a big deal. I scared them off effortlessly.", "Side_CXLR_8_5": "What's with that look! Seems like it's time for your first lesson as my apprentice.", "Side_CXLR_8_6": "Rule Number One for \"TD Hunter\"—\"Never look down upon minions!\"", "Side_CXLR_8_7": "Even weaker enemies can cause unexpected trouble. Got it?", "Side_CXLR_8_11": "Ahem, I intentionally put myself in danger to teach you a lesson.", "Side_CXLR_8_12": "Alright, it's your loss not listening to me. I'm speaking from experience.", "Side_CXLR_8_13": "Good, remember my words. They'll be useful to you one day.", "Side_CXLR_8_15": "Bell-Borne Geochelone lives in the Gorges of Spirits, which is the source of the Qing River flowing through here. I can sense the state of a TD through the remaining frequency in the medium.", "Side_CXLR_8_17": "I told you that only I can find the \"Bell Spiriton,\" right? It's because Bell-Borne Geochelone emits a special frequency during specific periods, and only when defeating it during these periods can one get the \"Bell Spiriton.\"", "Side_CXLR_8_18": "No matter how many times you defeat Bell-Borne Geochelone, as long as it's not the right timing, you can't get the \"Bell Spiriton,\" and only my Resonance Ability can tell if it's the right timing.", "Side_CXLR_8_20": "We're pretty lucky. There's a high chance we'll get the \"Bell Spiriton\" if we hunt Bell-Borne Geochelone now.", "Side_CXLR_8_21": "Plus, it seems that those from the Pioneer Association are planning to go to the Gorges of Spirits along the river.", "Side_CXLR_8_23": "Seems like they're well-prepared. The Pioneer Association is really interested in Bell-Borne Geochelone.", "Side_CXLR_8_25": "You wanna know? Curiosity is a good trait! The more you know about your enemy before a battle, the more confident you'll be.", "Side_CXLR_8_26": "Let's start from the question \"how Tacet Discords are formed.\" Most people believe that they are born out of chaos, but there are some exceptions—some TDs seem to come from legends or even real history.", "Side_CXLR_8_27": "Legend has it that the ancient army in Huanglong used to sound a bronze bell in battle, inspiring soldiers to fight bravely and symbolizing the good wish of a triumphant return.", "Side_CXLR_8_28": "One day, the bell ringer saved a turtle along the Qing River by accident. From then on, that turtle became an indispensable part of the soldiers, sharing their happiness and sorrow.", "Side_CXLR_8_29": "Before the fierce battle ended, the bell ringer died. However, the sound of the bell still echoed on the battlefield. It's said that the turtle was the one who sounded the bell.", "Side_CXLR_8_31": "Yes, that's the story. Later, someone found a rusted ancient bell in the Gorges of Spirits, similar in style to the bronze bell the ancient army used.", "Side_CXLR_8_32": "Underneath that ancient bell was a giant turtle-shaped Tacet Discord. It witnessed the fierce war and bid farewell to the bell ringer and soldiers. These memories tied the heavy ancient bell to its back.", "Side_CXLR_8_33": "But it's just a story. After all, no one knows if TDs have memories and emotions.", "Side_CXLR_8_34": "No matter what happened in the past, this TD is now a hideous creature bringing nothing other than pain and torture to Huanglong.", "Side_CXLR_8_35": "You don't need to show any mercy. If it really had emotions, it wouldn't want to be a creature destroying happiness and peace of people in Huanglong.", "Side_CXLR_8_36": "Rule Number Two for \"TD Hunter\"—\"Never show mercy to Tacet Discords!\"", "Side_CXLR_8_40": "The Pioneer Association should have left not long ago. Let's follow their traces and catch up quickly!", "Side_CXLR_8_41": "Have you used the Scan function on the Terminal?", "Side_CXLR_8_44": "Wonderful. Let's follow the path displayed on the Terminal and track them down.", "Side_CXLR_8_45": "This is where having me as your master comes in handy. I can teach you everything you wanna know.", "Side_CXLR_8_46": "Turn on your Terminal and select the Scan function. You'll see a path displayed on the screen, and all you need to do is to follow it!", "Side_CXLR_8_47": "Understand? Great, let's follow the path displayed on the Terminal and track them down.", "Side_CXLR_8_2": "Are you alright?", "Side_CXLR_8_4": "You sure?", "Side_CXLR_8_8": "But you didn't seem to follow your own rule.", "Side_CXLR_8_9": "Okay, okay, let's keep moving.", "Side_CXLR_8_10": "Yes, Master!", "Side_CXLR_8_14": "Why are we gathering here?", "Side_CXLR_8_16": "What did you find then?", "Side_CXLR_8_19": "What about now?", "Side_CXLR_8_22": "I can see signs of someone camping here.", "Side_CXLR_8_24": "What's special about Bell-Borne Geochelone?", "Side_CXLR_8_30": "The turtle carried on the duty of that bell ringer.", "Side_CXLR_8_37": "I see.", "Side_CXLR_8_38": "Again...", "Side_CXLR_8_39": "Yes, Master!", "Side_CXLR_8_42": "Of course.", "Side_CXLR_8_43": "Not yet.", "Side_CXLR_7_1": "...", "Side_CXLR_7_3": "Aren't you afraid to fight against TDs?", "Side_CXLR_7_4": "I mean, Bell-Borne Geochelone is a very dangerous opponent. You might get hurt or even lose your life fighting it.", "Side_CXLR_7_5": "Though that mother and daughter are quite pitiful, you don't have an obligation to help them.", "Side_CXLR_7_6": "Even if you back out now, no one can blame you, including that mother and daughter.", "Side_CXLR_7_7": "Keep this conversation between us. I'll try to figure out a way to get the \"Bell Spiriton\" for you, so you don't have to risk your life.", "Side_CXLR_7_8": "Though we've only known each other for a short time, I don't want to see you die on my watch.", "Side_CXLR_7_10": "You've got some guts. Well, not bad.", "Side_CXLR_7_12": "Hmph. Are you doubting that I've never hunted that TD?", "Side_CXLR_7_15": "That's straightforward.", "Side_CXLR_7_16": "Fine, even though you said that, I can tell from your expression that you're not fully convinced.", "Side_CXLR_7_17": "Can't blame you. Honestly, I sometimes doubt if I'm a true \"TD Hunter\" myself.", "Side_CXLR_7_18": "Have you heard of the Overclocking of a Resonator?", "Side_CXLR_7_21": "You're quite knowledgeable. Have you ever encountered a Resonator after Overclocking?", "Side_CXLR_7_22": "Seriously? You've never heard of it? Given the fact you're a Resonator, that's a surprise. Overclocking is a negative phenomenon that occurs in Resonators. Different Resonators have different symptoms.", "Side_CXLR_7_23": "If left unchecked, it can lead to severe aftereffects, even completely altering a Resonator's personality.", "Side_CXLR_7_24": "For example, I'm one of the unlucky Resonators who went through it.", "Side_CXLR_7_25": "You've experienced Overclocking before?", "Side_CXLR_7_26": "Perhaps, I don't really remember because the researchers at the Academy confirmed that I lost most of my memories after Overclocking.", "Side_CXLR_7_27": "Some memories, like how to fight those TDs, stay with me—no matter how hard I've tried to forget them.", "Side_CXLR_7_28": "Though in those memories, I always hunted them alone. There's always this strange feeling of unnaturalness... Forget it. You won't understand.", "Side_CXLR_7_29": "Anyway, not the right time to talk about this now.", "Side_CXLR_7_30": "Let's go. I'll head to the meeting point outside Jinzhou and wait for you there. I already sent the coordinates to your Terminal.", "Side_CXLR_7_31": "If you're ready, meet me there. Don't dawdle. We need to catch up with them!", "Side_CXLR_7_2": "What happened?", "Side_CXLR_7_9": "You're experienced, so I'm safe with you around.", "Side_CXLR_7_11": "Unless you lied.", "Side_CXLR_7_13": "Yes.", "Side_CXLR_7_14": "Not yet.", "Side_CXLR_7_19": "Yes.", "Side_CXLR_7_20": "No.", "Side_CXLR_6_1": "Hey, Lianfeng, you have a guest here.", "Side_CXLR_6_2": "Who are you? I don't know you.", "Side_CXLR_6_4": "Are you looking for me? Who told you I'm here?", "Side_CXLR_6_6": "Darn. Did she send you to collect debts?", "Side_CXLR_6_8": "Nothing, forget it. Anyway, why are you looking for me? Spill it. I don't have time to waste.", "Side_CXLR_6_9": "Come on! You're just having tea here with us. Oh! Nice tea.", "Side_CXLR_6_10": "Just so you know, if you're here to borrow money, then you can turn around and leave. I'm broke. Flat broke.", "Side_CXLR_6_11": "You can sell those PRECIOUS materials you've obtained from TDs, huh? They should earn you a great sum.", "Side_CXLR_6_12": "I sold them all a long time ago.", "Side_CXLR_6_13": "All of them? What about the material called \"Bell Spiriton?", "Side_CXLR_6_14": "I don't have any. Speaking of which, I once obtained some from a TD called Bell-Borne Geochelone. Well, forget about it. After all, you won't have a chance to see it.", "Side_CXLR_6_16": "Where else can I find it?", "Side_CXLR_6_17": "I'm not lying, but I'm the only one that can obtain \"Bell Spiriton\".", "Side_CXLR_6_18": "Then why not go take down that Bell-Borne thing again?", "Side_CXLR_6_19": "Seriously? I'm not going! I'm tired of dealing with minions like Bell-Borne Geochelone. Whoever wants to go can go by themselves.", "Side_CXLR_6_20": "If you're that strong, why did you quit the Pioneer Association? Or, were you kicked out?", "Side_CXLR_6_21": "I heard from Miss Maqi that you quit. So it's true, huh?", "Side_CXLR_6_22": "Nonsense. I quit because I don't need any companions or assistance to take down TDs.", "Side_CXLR_6_23": "I'm a lone wolf. I don't waste time getting along with people.", "Side_CXLR_6_25": "(You explain the situation about that mother and her sick daughter)", "Side_CXLR_6_26": "That's unfortunate, but so what? Why should I help someone I barely know? Go find someone else.", "Side_CXLR_6_27": "Hey, how can you be so cruel? Have some compassion!", "Side_CXLR_6_28": "Oh my, I really can't stand stories like this.", "Side_CXLR_6_30": "Mr. Lianfeng, please lend us a hand.", "Side_CXLR_6_31": "Ugh, but…", "Side_CXLR_6_32": "Hahaha! Please explain this matter in detail to us Pioneer Association!", "Side_CXLR_6_33": "Sorry for the abrupt intrusion! We didn't intend to eavesdrop your conversation. It's just your voices were a bit loud.", "Side_CXLR_6_34": "Tsk, are all members of the Pioneer Association this rude?", "Side_CXLR_6_36": "Nice to meet you too.", "Side_CXLR_6_37": "Haha, Lianfeng, you're ignored!", "Side_CXLR_6_38": "Shut up. Hey, what do you want?", "Side_CXLR_6_40": "Bell-Borne Geochelone?", "Side_CXLR_6_41": "Yes. Our goal is to take Bell-Borne Geochelone down for further research.", "Side_CXLR_6_42": "Then we happened to hear your conversation and thought if we could help the unfortunate mother and daughter at the same time, it'd be great.", "Side_CXLR_6_43": "That's great! Please help them!", "Side_CXLR_6_44": "You're such good guys, unlike Lianfeng.", "Side_CXLR_6_46": "Can you really defeat that giant Tacet Discord?", "Side_CXLR_6_47": "Don't worry. We've thoroughly investigated Bell-Borne Geochelone, and our squad is composed of experienced Resonators.", "Side_CXLR_6_48": "But we've never heard of this \"Bell Spiriton\" before. It seems like an interesting research subject. I'm sure the Editorial Department will be thrilled.", "Side_CXLR_6_49": "Well, Rover, just wait for our good news! Bye!", "Side_CXLR_6_50": "Wait, that's too dangerous! You're all going to die! Hey, stop!", "Side_CXLR_6_51": "Just let them do their work, Lianfeng. You're being ridiculous.", "Side_CXLR_6_53": "Are you worried about them?", "Side_CXLR_6_54": "I'm not a member of the Pioneer Association anymore. They can do whatever they want. I don't care.", "Side_CXLR_6_55": "But they're underestimating that TD. Members of the Pioneer Association are too focused on research and investigation. Sometimes, they forget they're dealing with extremely formidable creatures.", "Side_CXLR_6_57": "Mr. Lianfeng, let's go help them.", "Side_CXLR_6_58": "Tsk, easy for you to say.", "Side_CXLR_6_59": "Look, he's backing down.", "Side_CXLR_6_60": "Are you underestimating me? Fine, I'll go! But I won't help them fight Bell-Borne Geochelone. I already said I'm done with the Pioneer Association!", "Side_CXLR_6_62": "Me?", "Side_CXLR_6_63": "Looks like you're skilled enough. With my guidance, you'll be more capable than those guys in the future.", "Side_CXLR_6_67": "Master Lianfeng!", "Side_CXLR_6_68": "Good. Hope you'll be as composed facing that formidable TD.", "Side_CXLR_6_69": "Tsk. Anyway, with an experienced \"TD hunter\" by your side, nothing could go wrong.", "Side_CXLR_6_70": "One more time!", "Side_CXLR_6_71": "In that case, you'll know I wasn't bragging. Wait and see.", "Side_CXLR_6_72": "Rover, come! Let's have a private talk over there. Don't let these fools hear.", "Side_CXLR_6_73": "As if we'd love to hear. We've had our fill of tea. Bye.", "Side_CXLR_6_74": "Boss, put it on Lianfeng's tab!", "Side_CXLR_6_3": "You're Lianfeng? Finally found you.", "Side_CXLR_6_5": "Miss Koko from Shifang Pharmacy.", "Side_CXLR_6_7": "What?", "Side_CXLR_6_15": "Why am I telling you all this? You're just wasting my time. Get outta here; don't spoil my moment drinking this delicious tea.", "Side_CXLR_6_24": "Hey, friend, I remember you're Rover who just came to Jinzhou, right? Why do you want this thing?", "Side_CXLR_6_29": "What's the matter with you two?", "Side_CXLR_6_35": "In fact, we're the Explorers of the Pioneer Association, and I'm the captain of this squad. Are you Rover? Nice to meet you!", "Side_CXLR_6_39": "Well, we're heading to the Gorges of Spirits to investigate a giant Tacet Discord found there.", "Side_CXLR_6_45": "Are you insane?", "Side_CXLR_6_52": "Me? Ridiculous? I just don't want to see them throw away their lives so rashly!", "Side_CXLR_6_56": "Since you're a man of strength, why not join in and help out? We'll respect you as a true man.", "Side_CXLR_6_61": "I'll tell {Male=him;Female=her} how to take down Bell-Borne Geochelone as {Male=his;Female=her} \"Master\"!", "Side_CXLR_6_64": "Well, as long as you're happy.", "Side_CXLR_6_65": "I'll help.", "Side_CXLR_6_66": "I don't need a master.", "Side_CXLR_3_4": "Haha, brag. Do you really think he can take down TDs, or am I the Magistrate of Jinzhou?", "Side_CXLR_3_5": "Sir Magistrate, may I express my deepest respect.", "Side_CXLR_3_6": "How unlucky I am to run into a bunch of short-sighted fools like you. Can't believe you haven't even heard of the title \"TD Hunter\"!", "Side_CXLR_2_1": "If you see someone being loud and boastful over tea at the theater, that's Lianfeng.", "Side_CXLR_2_2": "Rover, please help me. I've got no other options.", "Side_CXLR_19_1": "Go. I've got this.", "Side_CXLR_19_2": "I need to organize a research report as soon as possible. Ouch! That hurts.", "Side_CXLR_19_3": "C'mon dude, just rest.", "Side_CXLR_18_1": "How long do we have to wait here? Darn, I want to go investigate Bell-Borne Geochelone instead of staying in this boring place.", "Side_CXLR_18_3": "The captain thinks it's too dangerous if there are too many people going there, so we're left here to act as support and ensure a safe retreat. I don't think we'll be needed though.", "Side_CXLR_18_4": "What bad luck.", "Side_CXLR_18_2": "Where's your captain?", "Side_CXLR_17_1": "Miss Koko, please!", "Side_CXLR_17_2": "I'm desperate here. You've got to help me save my daughter. You're my last hope.", "Side_CXLR_17_3": "It's not that I don't want to help…", "Side_CXLR_16_1": "You've been standing there for a while. How can we help you?", "Side_CXLR_16_3": "Lianfeng… Sorry, never heard of him.", "Side_CXLR_16_4": "Your friend, huh? Maybe he joined the Midnight Rangers?", "Side_CXLR_16_6": "I see. Good luck finding him.", "Side_CXLR_16_2": "I'm looking for a man called Lianfeng.", "Side_CXLR_16_5": "No, I just have business with him.", "Side_CXLR_15_1": "Any business?", "Side_CXLR_15_3": "Ugh, do you know him?", "Side_CXLR_15_4": "Nope. Hey, don't talk to me! I haven't forgiven you yet!", "Side_CXLR_15_5": "Tsk, so irritating.", "Side_CXLR_15_2": "I'm looking for a man called Lianfeng.", "Side_CXLR_14_1": "Rover, you're back!", "Side_CXLR_14_2": "Is everything okay? Did you find Lianfeng?", "Side_CXLR_14_4": "Did he still have \"Bell Spiriton\"?", "Side_CXLR_14_6": "\"Bell Spiriton\"? Oh, yes, this is it!", "Side_CXLR_14_7": "So my daughter can be saved?", "Side_CXLR_14_8": "Yes, with this, your daughter can be cured.", "Side_CXLR_14_9": "But it looks so fresh. I thought Lianfeng got it a long time ago.", "Side_CXLR_14_10": "Because it's freshly picked.", "Side_CXLR_14_11": "Uncle Lianfeng?", "Side_CXLR_14_12": "Hey, show me some respect. It's Brother Lianfeng.", "Side_CXLR_14_14": "Just a little aftereffect of Overclocking. See, I'm totally fine.", "Side_CXLR_14_15": "Overclocking? But your symptoms don't seem like it. The aftereffect of Overclocking is supposed to be associated with a Resonator's Forte.", "Side_CXLR_14_16": "So what? My Forte is frequency perception.", "Side_CXLR_14_18": "Hmm…", "Side_CXLR_14_19": "Is there a possibility that you didn't really go through Overclocking, and some other incident caused your memory loss?", "Side_CXLR_14_21": "No way. I've never had any companions or teammates. My dear apprentice, you worry too much. I handle my affairs, and you handle yours.", "Side_CXLR_14_22": "How did you get injured?", "Side_CXLR_14_26": "I'll share with you the exciting battle between Rover and Bell-Borne Geochelone later. For now, let's make the medicine this lady's daughter needs.", "Side_CXLR_14_27": "Thank you, Mr. Lianfeng.", "Side_CXLR_14_28": "No big deal. Taking down enemies of this level is just a walk in the park for a \"TD Hunter\".", "Side_CXLR_14_29": "Uncle Lianfeng, what do you think about continuing hunting those giant TDs? If you happen to get any rare materials, I'm still willing to buy them at a good price!", "Side_CXLR_14_30": "Call me \"Brother\"! Anyway, I've already retired. I'll leave the title of \"TD Hunter\" to my chief apprentice.", "Side_CXLR_14_32": "Really? That's good news. Rover's much more reliable than Uncle Lianfeng.", "Side_CXLR_14_36": "Don't worry! I'll keep teaching you, hahaha!", "Side_CXLR_14_37": "Okay, fine, but not being a TD Hunter is surely a waste of your skills.", "Side_CXLR_14_38": "Great. Now you're the new \"TD Hunter,\" and I'm sure you can do it well.", "Side_CXLR_14_39": "Right, and of course, you'll earn a fair wage for your work.", "Side_CXLR_14_40": "(Perhaps, I can find out the true reason for my memory loss in battles against TDs.)", "Side_CXLR_14_41": "Well then, my dear apprentice, if there's information about new large TDs, I'll contact you!", "Side_CXLR_14_3": "Yes.", "Side_CXLR_14_5": "It's a long story. Here, take it.", "Side_CXLR_14_13": "How are you feeling?", "Side_CXLR_14_17": "But your symptom is memory loss.", "Side_CXLR_14_20": "I believe you had teammates fighting with you.", "Side_CXLR_14_23": "A long story again.", "Side_CXLR_14_24": "He insisted on being my master.", "Side_CXLR_14_25": "Master Lianfeng!", "Side_CXLR_14_31": "Me?", "Side_CXLR_14_33": "Can I?", "Side_CXLR_14_34": "I'm not your apprentice.", "Side_CXLR_14_35": "Leave it to me, Master!", "Side_CXLR_13_1": "You really took down that monster all by yourself! That's astonishing!", "Side_CXLR_13_2": "That's my apprentice! It should be a piece of cake for {Male=him;Female=her} to deal with such a small fish.", "Side_CXLR_13_4": "Don't know about them, but I'm perfectly fine.", "Side_CXLR_13_6": "What are you worried about? It's just a small hiccup. Anyway, let me see the material you got from Bell-Borne Geochelone.", "Side_CXLR_13_7": "Yeah, that's it—the \"Bell Spiriton.\" It's actually the seed produced by the plant on Bell-Borne Geochelone.", "Side_CXLR_13_8": "Haha? Really? Good to know! I need to note it down.", "Side_CXLR_13_9": "Oh my, can't you forget about your stupid research for one second?", "Side_CXLR_13_10": "Never mind. Forget about them. You need to hurry back to Jinzhou and give this to Koko. I'll contact the Pioneer Association to get them medical treatment.", "Side_CXLR_13_3": "Are you alright?", "Side_CXLR_13_5": "You sure?", "Side_CXLR_12_1": "Hey! Wake up! Can you hear me!", "Side_CXLR_12_3": "Ugh, you are… those people at the teahouse?", "Side_CXLR_12_4": "Enough talking. I'll check your injuries with my Forte.", "Side_CXLR_12_5": "No major organ damage, but there are multiple fractures. Did you fight against Bell-Borne Geochelone?", "Side_CXLR_12_6": "Ha, it can't be called a fight. We're completely crushed.", "Side_CXLR_12_7": "You should leave. Though it's calm now, no one knows when it'll wake up again.", "Side_CXLR_12_8": "It's not an opponent you ordinary people can deal with.", "Side_CXLR_12_9": "Ordinary people? You've got us wrong. I'm Lianfeng, a professional \"TD Hunter,\" and this is my top apprentice.", "Side_CXLR_12_13": "You guys stay here and rest. Leave the rest to us.", "Side_CXLR_12_14": "{PlayerName}, listen carefully to what I'm about to say.", "Side_CXLR_12_16": "Do you see the large bell in the center of the \"Bell-Borne Ravine\"? Ringing it will awaken Bell-Borne Geochelone.", "Side_CXLR_12_17": "Since it's giant, it moves and turns slowly, so we'd better…", "Side_CXLR_12_20": "Staying away from it will only force us into corners with its massive body. It can also use icy breath and condense water into ice crystals for indiscriminate attacks.", "Side_CXLR_12_21": "Though it may seem crazy, it's actually safer to get as close to it as possible.", "Side_CXLR_12_22": "Yeah, getting close allows us to take advantage of its blind spots during its turns and attacks. Smart move.", "Side_CXLR_12_23": "Its four legs, head, and tail are all highly offensive weapons. Don't underestimate them.", "Side_CXLR_12_24": "Also, its weakness is the big bell on its back, but it's relatively high and not easy to attack under normal circumstances.", "Side_CXLR_12_26": "You have a clear head, huh?", "Side_CXLR_12_27": "Bell-Borne Geochelone's feet are covered in hard ice, protecting them from hard.", "Side_CXLR_12_28": "However, it's also its weakness. Once the ice is shattered, Bell-Borne Geochelone will lose balance and fall down, which gives us a good chance to attack its most vulnerable point.", "Side_CXLR_12_30": "I'll draw its attention, and you seize the chance to attack.", "Side_CXLR_12_32": "Tsk, are you underestimating a \"TD Hunter\"? Once you figure out its attack pattern, dodging is easy. That's how we took it down before.", "Side_CXLR_12_34": "We... I... Ugh, my head...", "Side_CXLR_12_36": "(In my memory, there's a group of people fighting alongside me.)", "Side_CXLR_12_37": "(Who were they?)", "Side_CXLR_12_38": "Ugh… my head hurts!", "Side_CXLR_12_40": "It's dangerous to confront Bell-Borne Geochelone on your own.", "Side_CXLR_12_42": "Wait, {PlayerName}!!", "Side_CXLR_12_2": "We're late…", "Side_CXLR_12_10": "\"Top apprentice\"… You've only got one apprentice, okay?", "Side_CXLR_12_11": "I'm not your apprentice.", "Side_CXLR_12_12": "Just leave it to me and my master!", "Side_CXLR_12_15": "Alright.", "Side_CXLR_12_18": "Stay away from it.", "Side_CXLR_12_19": "Get close to it.", "Side_CXLR_12_25": "Unless we can find a way to make it fall…", "Side_CXLR_12_29": "But it keeps moving around.", "Side_CXLR_12_31": "Won't that put you in danger?", "Side_CXLR_12_33": "We? I thought you defeated it on your own?", "Side_CXLR_12_35": "Was there anyone else who fought Bell-Borne Geochelone with you?", "Side_CXLR_12_39": "Don't push yourself too hard. You'd better take a rest in your condition.", "Side_CXLR_12_41": "It'll be fine. Leave it all to me.", "Side_CXLR_11_1": "That sound…", "Side_CXLR_11_3": "It's a signal that Bell-Borne Geochelone is waking up.", "Side_CXLR_11_4": "Ugh… My head…", "Side_CXLR_11_6": "Nothing, just a bit of a headache.", "Side_CXLR_11_7": "(Darn, it's happening again. It feels like something in my memories is about to be awakened.)", "Side_CXLR_11_8": "The problem is, the traces left by the Pioneer Association members seem to disappear here…", "Side_CXLR_11_2": "I heard it too.", "Side_CXLR_11_5": "What happened?", "Side_CXLR_11_10": "Right, they must be where the bell sound is. Let's go.", "Side_CXLR_11_9": "We can follow the sound of the bell.", "Side_CXLR_10_1": "So boring...", "Side_CXLR_10_2": "Bear with it.", "Side_CXLR_10_3": "Fine, staying here is also a job.", "Side_CXLR_1_1": "I'm begging you. Miss Koko, you must have some way to save my daughter.", "Side_CXLR_1_2": "But...", "Side_CXLR_1_3": "Is it about the payment? I'll give you all my savings if that's what it takes.", "Side_CXLR_1_4": "It's not about the money!", "Side_CXLR_1_5": "{PlayerName}, you're here. But sorry, the shop's closed for now.", "Side_CXLR_1_7": "Don't worry. I'm okay. This lady here isn't a threat.", "Side_CXLR_1_8": "Her daughter's dealing with a rare illness—non-life-threatening for now, but it could get worse.", "Side_CXLR_1_10": "Doctors have tried everything, but regular medicine isn't working. There's one last hope, though.", "Side_CXLR_1_11": "Yes, my teacher handled a similar case before, and I still have the prescription from back then.", "Side_CXLR_1_12": "The issue is, the crucial \"guide drug\" is tough to get.", "Side_CXLR_1_14": "The \"guide drug\" is the most critical ingredient in the prescription. Currently, only some wealthy folks have the \"guide drug\" we need, and they probably won't sell it for money unless...", "Side_CXLR_1_16": "Unless you can find some rare items to exchange with them. Oh, by the way, Rover, have you ever heard of something called \"Bell Spiriton\"?", "Side_CXLR_1_18": "If we had that \"Bell Spiriton,\" we could use it to exchange for the \"guide drug.\"", "Side_CXLR_1_19": "It's not something easy to obtain.", "Side_CXLR_1_20": "Miss Koko, do you know how to get it? I'll do anything!", "Side_CXLR_1_21": "You can only find \"Bell Spiriton\" from a Calamity-Class Tacet Discord called Bell-Borne Geochelone. Have you heard of it?", "Side_CXLR_1_25": "Even Rover hasn't heard of it. Not that surprising, though. Only a handful of people have the chance to see it.", "Side_CXLR_1_26": "It's said to have a body as huge as a mountain, can crush an armored car with only one step, and freeze a river with a single breath!", "Side_CXLR_1_27": "Many tried to hunt it down in the past, but they all became revenants frozen in the river.", "Side_CXLR_1_28": "However, it doesn't usually leave its territory, so it's even rarer for people to see it.", "Side_CXLR_1_29": "People with sanity won't willingly pick fights with it, let alone risk their lives for an herb.", "Side_CXLR_1_30": "Yeah, you get how formidable it is. Nobody dares to challenge it, not to mention putting their lives on the line for an herb.", "Side_CXLR_1_31": "Seriously? You took it down? You're not pulling my leg, right?", "Side_CXLR_1_32": "Even so, you didn't get the \"Bell Spiriton.\" That's a pity.", "Side_CXLR_1_33": "How can this be? Is there really no way?", "Side_CXLR_1_34": "Hmm…", "Side_CXLR_1_36": "Well, there's someone I know who might still have some \"Bell Spiritons,\" but the problem is, he's a bit unreliable.", "Side_CXLR_1_38": "Not sure, but he did sell me plenty of rare TD materials before. It seems like he's got a few tricks up his sleeve.", "Side_CXLR_1_39": "Please tell me how I can find him. No matter how slim the hope is, I'll give it a try.", "Side_CXLR_1_41": "Thanks! So, let this lady stick around to help me prepare other herbs, and I'll leave the task of obtaining \"Bell Spiriton\" to {PlayerName}? Sound good?", "Side_CXLR_1_43": "His name's Lianfeng, and he hangs around the theater all the time. You should spot him there.", "Side_CXLR_1_45": "He goes by \"TD Hunter\" and talks a big game about hunting formidable TDs, although no one has actually seen him fight.", "Side_CXLR_1_46": "If you see someone being loud and boastful over tea at the theater, that's Lianfeng.", "Side_CXLR_1_6": "Miss Koko, do you need any help?", "Side_CXLR_1_9": "Is there no cure?", "Side_CXLR_1_13": "What's a \"guide drug\"?", "Side_CXLR_1_15": "Unless...?", "Side_CXLR_1_17": "Not at all.", "Side_CXLR_1_22": "No, never heard of it.", "Side_CXLR_1_23": "Yes, of course.", "Side_CXLR_1_24": "Fought one, but didn't find any \"Bell Spiriton.\"", "Side_CXLR_1_35": "Miss Koko, any ideas?", "Side_CXLR_1_37": "Can we really trust him?", "Side_CXLR_1_40": "I want to help.", "Side_CXLR_1_42": "No problem. Leave it to me.", "Side_CXLR_1_44": "How will I know who he is?", "Flow_121000003_227": "Why are we gathering here?", "Flow_121000003_228": "Why are we gathering here?", "Flow_31000171_121": "", "GuideFocusNew_193_Content": "Tap to enter Resonator Skill Tutorial", "GuideFocusNew_194_Content": "Tap on Confirm to enter", "GuideFocusNew_199_Content": "Select Yangyang", "GuideFocusNew_200_Content": "Select Baizhi", "GuideFocusNew_217_Content": "Tap \"Solo Challenge\"", "Flow_11000001_97": "*sigh* Ruiyun...", "Flow_11000001_98": "*sigh* Why won't you listen, Ruiyun...", "Side_CXLR_3_7": "No wonder you can only afford this cheap tea. Hey, waiter, bring me the finest Jade Tea.", "RogueBuffPool_935008000001_BuffName": "Inferno Rider", "Text_ShopMinuteText2_Text": "{0}m", "Text_ShopHourText2_Text": "{0}h ", "Text_RefreshText_Text": "Resets after {0}", "Side_CXLR_6_75": "Out, out, out! Get out! Don't waste our time.", "ComboTeaching_12030101_IconText_0": "BA 1", "ComboTeaching_12030101_IconText_1": "BA 2", "ComboTeaching_12030101_IconText_2": "BA 3", "ComboTeaching_12030101_IconText_3": "BA 4", "ComboTeaching_12030101_IconText_4": "BA Extra", "ComboTeaching_12030101_IconTagText_4": "Use when Angry Points appear", "ComboTeaching_12030101_DescriptionTitle": "Encore: Basic Attack Tutorial", "ComboTeaching_12030101_DescriptionContent": "Summon Woolies to perform up to 4 consecutive attacks, dealing Fusion DMG. After Basic Attack IV, Angry Points will appear around Encore. Use Basic Attack now to cast 1 additional attack, dealing Fusion DMG.", "ComboTeaching_12030201_IconText_0": "HA", "ComboTeaching_12030201_IconTagText_0": "Hold", "ComboTeaching_12030201_DescriptionTitle": "Encore: Heavy Attack Tutorial", "ComboTeaching_12030201_DescriptionContent": "Consume STA and command the Woolies to attack a target, dealing Fusion DMG.", "ComboTeaching_12030301_IconText_0": "Jump", "ComboTeaching_12030301_IconText_1": "Air Attack", "ComboTeaching_12030301_DescriptionTitle": "Encore: Mid-air Attack Tutorial", "ComboTeaching_12030301_DescriptionContent": "Consume STA to fall from the air, dealing Fusion DMG.", "ComboTeaching_12030401_IconText_0": "Skill", "ComboTeaching_12030401_IconText_1": "Skill Extra", "ComboTeaching_12030201_IconTagText_1": "Use when Angry Points appear", "ComboTeaching_12030401_DescriptionTitle": "Encore: Resonance Skill Tutorial", "ComboTeaching_12030401_DescriptionContent": "Summon Cloudy and Cosmos, and attack the target with high-temperature rays, dealing Fusion DMG.\nAfter casting Flaming Woolies, Angry Points will appear around Encore. Use Flaming Woolies again now to perform 1 additional attack, dealing Fusion DMG.", "ComboTeaching_12030501_IconText_0": "HA", "ComboTeaching_12030501_IconTagText_0": "Hold while \"Mayhem\" is full", "ComboTeaching_12030501_DescriptionTitle": "Encore: Forte Circuit Tutorial Heavy Attack: Cloudy Frenzy", "ComboTeaching_12030501_DescriptionContent": "When Encore's \"Mayhem\" is full, use Heavy Attack to enter the Mayhem state and take reduced damage. After the Mayhem state ends, Cloudy Frenzy will be cast, dealing Fusion DMG, considered as Resonance Liberation DMG.", "ComboTeaching_12030601_IconText_0": "Ult", "ComboTeaching_12030601_IconText_1": "BA 1", "ComboTeaching_12030601_IconText_2": "BA 2", "ComboTeaching_12030601_IconText_3": "BA 3", "ComboTeaching_12030601_IconText_4": "BA 4", "ComboTeaching_12030601_DescriptionTitle": "Encore: Resonance Liberation Tutorial", "ComboTeaching_12030601_DescriptionContent": "Encore loses the ability to suppress Cosmos, who appears and starts attacking the target. Encore enters the Cosmos Rave state, during which her Basic Attack, Heavy Attack, and Resonance Skill will be replaced with new ones.", "ComboTeaching_12030701_IconText_0": "Ult", "ComboTeaching_12030701_IconTagText_1": "Hold", "ComboTeaching_12030701_DescriptionTitle": "Encore: Forte Circuit Tutorial Heavy Attack: Cosmos Rupture", "ComboTeaching_12030701_DescriptionContent": "During Cosmos Rave, use Heavy Attack when \"Mayhem\" is full to consume all \"Mayhem\" and enter the Cosmos Mayhem state. After the Cosmos Mayhem state ends, all \"Mayhem\" will be consumed to cast Cosmos: Rupture, dealing Fusion DMG, considered as Resonance Liberation DMG.", "QualityInfo_1_ConsumeFilterText": "1-Star Item", "QualityInfo_2_ConsumeFilterText": "2-Stars and Below", "QualityInfo_3_ConsumeFilterText": "3-Stars and Below", "QualityInfo_4_ConsumeFilterText": "4-Stars and Below", "QualityInfo_5_ConsumeFilterText": "Unlimited", "Flow_11000001_99": "Mrs. Jué, I have news about the front.", "Flow_11000001_100": "Oh, thank you so much, my dear.", "Flow_11000001_105": "Mrs. Jué, everything's going well on the front and our troops are steadily pressing forward.", "Flow_11000001_106": "Yuzan's doing perfectly fine. He's in good hands.", "Flow_11000001_107": "You're a grown-up now, Yukun. Haven't you ever dreamt about going to other places far away and achieving great things?", "Flow_11000001_108": "Grandma... Sis has already signed up, if I leave Jinzhou too, who's going to be here with you? You'll be all alone by yourself.", "Flow_11000001_109": "Grandma's always trying to have me to sign up for the Rangers. Telling me how I should look up to my older sister more.", "Flow_11000001_110": "But I want to stay home. Where I can be there for her if something happens.", "Flow_11000001_111": "Mrs. Jué really has it thought out.", "Flow_11000001_112": "Good point.", "Flow_11000001_113": "I know. Grandma always talks about how, \"only when a nation is at peace, can families be at peace\". But I can't just leave her by herself.", "Flow_11000001_116": "That's right. I've been learning boxing from Mister Yuanwu lately. I've got enough skills to protect Grandma against anything!", "Flow_139000003_10": "Hello, {PlayerName}, can you hear me? It’s me, Chixia.", "Flow_139000003_11": "I'm on the job and things have gotten pretty sticky... Can you come lend me a hand?", "Flow_139000003_14": "It’s a Havoc Warrior! Watch out!", "Flow_31000171_122": "", "Flow_31000171_123": "", "Flow_31000171_124": "", "Flow_31000171_125": "", "Flow_31000171_126": "", "Flow_31000171_127": "", "Flow_31000171_128": "", "ErrorCode_600081_Text": "No space left in Backpack. Please free up some space and try again.", "NewMail": "New Mail Received", "Flow_139000003_28": "What is it?", "Flow_139000003_29": "Why me?", "Flow_139000003_30": "Uhhh... I don't know how to explain it on the phone. You'll know when you get here!", "Flow_139000003_31": "Uhhh... I don't know how to explain it on the phone. You'll know when you get here!", "Flow_139000003_32": "Oh... I just called you in a rush. Didn’t really think about it!", "Flow_139000003_33": "I just had a hunch I can count on you, I guess...", "Flow_139000003_34": "But don’t worry, I’m sure I won’t let you help for nothing!", "Flow_139000003_35": "I had a feeling you’d help! Thank you so much! I’ll see you near the theater!", "Flow_139000003_37": "Okay.", "Text_Execution_Error_Die_Text": "Cannot perform order. Character already fallen.", "ComboTeaching_CommonJump_IconText_0": "Jump", "Flow_11000001_117": "With most of the younger people gone off to war, the older people living in this area aren't very familiar with a Terminal.", "Flow_11000001_118": "Oh... I wonder how everything is going on the frontlines...", "Flow_11000001_119": "Guhong hasn't visited in a while... I hope the child's doing okay...", "Flow_11000001_121": "... Desorock...", "Flow_11000001_122": "... Cave...", "Flow_11000001_123": "So I come to visit whenever I've got the time to see if they're doing well and give them news from the frontlines. A way to help them put their minds at ease.", "Flow_11000001_124": "... Requesting... Backup...", "Flow_11000001_125": "*gasp*... Not yet...", "Flow_11000001_126": "I-I was careless...", "Flow_11000001_128": "That was too close... Luck for me you found me just in time, or else...", "Flow_11000001_129": "Are you all right?", "Flow_11000001_130": "Look out, behind you!", "Flow_11000001_131": "Thank you, Rover.", "Flow_11000001_134": "Mrs. Jué asked me to come find you.", "Flow_11000001_135": "I was careless and got ambushed. Got held back... I regret having Mrs. Jué feel worried.", "Flow_11000001_136": "Can you help me back to the city, Rover?", "Flow_11000001_138": "I wish to tell Mrs. Jué what happened on the frontlines in person.", "Flow_11000001_139": "I got you.", "Flow_11000001_141": "Oh, Guhong. What happened to you?!", "Flow_11000001_142": "I'm okay, Mrs. Jué. Rover pulled me out of danger just in the nick of time.", "Flow_11000001_143": "Nonsense! Just look at those wounds! Whatever it is that you want to say, it'll have to wait. For now, you are in great need of rest.", "Flow_11000001_146": "Speaking of which, can I ask you a favor? Can you help these elderly make contact with me in case of an emergency?", "Flow_11000001_147": "Much obliged. Here's my contact information. You can also find me if you meet any trouble yourself.", "Flow_11000001_148": "Hello. Can I help you?", "Flow_11000001_149": "Guhong? Last I heard he returned to the frontlines... You're saying even Mrs. Jué hasn't seen him since?", "Flow_11000001_150": "Mrs. Jué would like to know where she can find Guhong.", "Flow_11000001_151": "This is not good. Maybe something's happened to him...", "Flow_11000001_153": "Rover, do you think you can help find Guhong for me? Here's his contact information.", "Flow_11000001_154": "You checked your Terminal and found Guhong's contact information.", "Flow_11000001_155": "You can't help but feel a sense of unease. You make yourself stay focused and dialed the number.", "Flow_11000001_156": "Guhong is a Midnight Ranger, which is under the jurisdiction of the Ministry of War.", "Flow_11000001_157": "Let's pay the Ministry of War and ask about Guhong there.", "Flow_11000001_158": "We managed to hold the line thanks to everyone's efforts.", "Flow_11000001_159": "Good, good... That is certainly reassuring to hear.", "Flow_11000001_160": "Yuzan even earned himself a promotion, it's stirring up all that energy inside of him now.", "Flow_11000001_161": "And it all owes to young people like yourself. By the way, how are your wounds healing?", "Flow_11000001_162": "It's been healing pretty well. Thank you for asking, ma'am.", "Flow_11000001_163": "You should take care of yourself and get more rest. There's no need for you to visit every day.", "Flow_11000001_164": "We managed to hold the line thanks to everyone's efforts.", "Flow_11000001_165": "Yuzan even earned himself a promotion, it's stirring up all that energy inside of him now.", "Flow_11000001_166": "And it all owes to young people like yourself. By the way, how is your leg healing?", "Flow_11000001_167": "It's been healing pretty well. Thank you for asking, ma'am.", "InfoDisplay_104122501_Title": "WANTED", "InfoDisplay_104122501_Text": "Wanted! Wanted!\nMighty Tacet Discord bolting through the Sea of Flame’s burning petals…\nChallenge it, defeat it, destroy it!\nScore a sweet 100,000 SHC bounty!\nCenter for Wutherological Climate Studies, Huaxu Academy", "ItemInfo_9_Name": "Activity Points", "ItemInfo_9_AttributesDescription": "Item obtained from dailies, can be collected to receive daily rewards.", "ItemInfo_9_BgDescription": "Following the direction of the pointer, you travel on the land of Solaris-3, these journeys will never be forgotten.", "Flow_139000003_117": "Don’t worry, Grandpa, {PlayerName} is really strong!", "Flow_139000003_384": "Linghan stepped out of the house.", "Flow_139000003_411": "Jingzhu stayed put and watched Linghan go back inside and shut the door.", "InpuBoxText_empty": "", "Flow_31000195_1983": "Scattered scraps of defrosting meat, already spoiled and emitting a foul odor.", "Flow_31000195_1984": "A messy bill with barely visible entries. The expenditure is almost zero.", "Character_LingYang_8_35": "I didn't tell anyone, because I was worried my brother would get in trouble if I reported it to the police.", "Character_LingYang_8_37": "Yeah, The Savages seem shady. And there's talk of the Jingle Beast being connected to them.", "Character_LingYang_8_39": "But the return addresses on these packages are all different. How are we supposed to find him?", "Character_LingYang_8_41": "I see... {PlayerName}, you're so clever!", "Character_LingYang_8_42": "Bei Shi, leave it to me! I'll help you find your brother.", "Character_LingYang_8_43": "Can I go with you?", "Character_LingYang_8_44": "I get it, Bei Shi. You really want to find your brother.", "Character_LingYang_8_45": "But it's dangerous out there with the TD Outbreaks happening more frequently. I can't guarantee your safety if we run into a spreading Tacet Field.", "Character_LingYang_8_46": "I... I can handle it. I used to be a member of the Pioneer Association, too.", "Character_LingYang_8_47": "Us Pioneers never... never back down from a challenge...", "Character_LingYang_8_50": "But... I...", "Character_LingYang_8_51": "If you insist... Okay, but we'll need to ask {PlayerName} about it.", "Character_LingYang_8_52": "{Male=He;Female=She} is a strong Resonator. With {Male=him;Female=her}, we'll be safer on our journey.", "Character_LingYang_8_54": "To be honest, I don't want to drag my friend into this... But this is an emergency, and Bei Shi want to tag along, so I'm asking a favor of you.", "Character_LingYang_8_55": "{PlayerName}, I know it's a big ask...", "Character_LingYang_8_56": "But please... Please help me!", "Character_LingYang_8_59": "Amazing! Thank you, {PlayerName}!", "Character_LingYang_8_60": "The guy who brings my packages is always the same dude, and I know where he works.", "Character_LingYang_8_61": "Okay, let's get this dealt with. {PlayerName}, are you ready?", "Character_LingYang_8_40": "We can go ask the package delivery people.", "Character_LingYang_8_48": "You don't sound so confident.", "Character_LingYang_8_49": "Don't bite off more than you can chew.", "Character_LingYang_8_57": "I plan to.", "Character_LingYang_8_58": "Okay, then, since you're asking for my help...", "Character_LingYang_8_62": "Let's go.", "Character_LingYang_8_63": "One moment.", "Character_LingYang_7_3": "Oh hi! Isn't that the Lingyang boy?", "Character_LingYang_7_4": "What brought you here? My liondance request? I heard you're getting a ton of requests. I hope you can still fit mine in.", "Character_LingYang_7_5": "Look, I got the Lionpepper and everything. Just waiting for you to put on the lion head and chow down at my store opening!", "Character_LingYang_7_6": "Sir, there's something I need to tell you...", "Character_LingYang_7_7": "Yeah, I heard. My thing conflicts with the performance you're doing for the soldiers, right? Will you have to cancel?", "Character_LingYang_7_8": "Exactly. So I was thinking we could incorporate some \"Lionpepper\" elements into the show to make up for it...", "Character_LingYang_7_9": "Nah, no need to worry about my little shop, boyo. Just focus on your big performance!", "Character_LingYang_7_11": "Oh, and you must be...", "Character_LingYang_7_12": "Call me Rover.", "Character_LingYang_7_15": "Here, try this while you're here! A new snack I just came up with!", "Character_LingYang_7_16": "Go on, {PlayerName}. Dinner's on me. Mr. Shuncai is a great chef!", "Character_LingYang_7_17": "To really get to know a city, start with the food!", "Character_LingYang_7_18": "Don't mind if I do.", "Character_LingYang_7_20": "Let me do something for you. Anything! To help you attract more customers.", "Character_LingYang_7_21": "Oh my, that'll be my great honor!", "Character_LingYang_7_22": "But...", "Character_LingYang_7_23": "What's the matter?", "Character_LingYang_7_24": "Have you heard? There's a monster in the wild recently, one they call the Jingle Beast...", "Character_LingYang_7_26": "The Jingle Beast...", "Character_LingYang_7_27": "Yeah. Somehow the nickname sounds cute even!", "Character_LingYang_7_28": "But you know what? It does all the terrible stuff you can think of!", "Character_LingYang_7_29": "When hunting, it makes these jingling sounds... They say its tusks are over half a meter long and its claws shred prey with ease.", "Character_LingYang_7_32": "No, that's not true. The \"Jingle Beast\" doesn't look like that...", "Character_LingYang_7_33": "Do you know it?", "Character_LingYang_7_34": "It... It's a... A friend of mine.", "Character_LingYang_7_35": "Well, actually... I need this one ingredient for my new snack, but the Jingle Beast has been messing things up. Can't find good meat anywhere right now.", "Character_LingYang_7_36": "Do you have other ways to replenish your stock?", "Character_LingYang_7_37": "There's only one place left to get it, and it's run by this Exile group called \"The Savages.\"", "Character_LingYang_7_38": "Apparently, they're in cahoots with the Jingle Beast, and that's how they still have meat for sale.", "Character_LingYang_7_40": "I'm just a small shop, how am I supposed to afford that?", "Character_LingYang_7_41": "So... I can't make a lot of these snacks for you to hand out yet.", "Character_LingYang_7_45": "It suddenly struck me that there was another request to deal with... It should be right next to the tea house not far away. Now, if you'll excuse me, I must go!", "Character_LingYang_7_46": "Sorry, {PlayerName}. I'll be back soon!", "Character_LingYang_7_13": "I'm {PlayerName}.", "Character_LingYang_7_14": "Haha, looks like Lingyang has made a new friend.", "Character_LingYang_7_19": "Yum-yum! Hey sir, can we share this snack with the audience during our evening show? No snacks, no show!", "Character_LingYang_7_30": "It sounds scary.", "Character_LingYang_7_31": "Interesting.", "Character_LingYang_7_39": "But it's crazy expensive—five times the usual price! It's insane!", "Character_LingYang_7_43": "Are you okay?", "Character_LingYang_7_44": "Me? Oh... I'm fine...", "Character_LingYang_5_1": "Blissful union, endless delight, love eternal in thee alight!", "Character_LingYang_5_2": "Oh my, look who's here! Come here, Lingyang!", "Character_LingYang_5_3": "We're getting the wedding candies ready. Here's one for you, and this one here...", "Character_LingYang_5_6": "Thank you for the candies! Actually, I'm here for that liondance request you made...", "Character_LingYang_5_7": "City Hall already booked a show for soldiers on the same day, so...", "Character_LingYang_5_8": "Really? So you won't be able to perform for us?", "Character_LingYang_5_11": "We are both born and raised in Huanglong, so we've been super looking forward to the \"Liondance Officiant\" ceremony during our wedding...", "Character_LingYang_5_13": "It's an interactive wedding ceremony.", "Character_LingYang_5_14": "The bride and groom stand on either side of the liondance performer. When the lion head opens its mouth, they put their hands inside and it bites down.", "Character_LingYang_5_15": "It's called \"Settlement\". It symbolizes an unbreakable bond!", "Character_LingYang_5_16": "I know this wedding means everything to you, and I don't want you to have any regrets.", "Character_LingYang_5_17": "Your love is rock solid, and I can see that. The \"Liondance Officiant\" ceremony would just be the cherry on top of your unbreakable bond.", "Character_LingYang_5_18": "How about you two exchanging tokens when the lion head reaches the top during tomorrow's performance? It'll be a lively atmosphere with drums, gongs, and firecrackers bursting in celebration...", "Character_LingYang_5_19": "Even though it's not exactly the thing you wanted, isn't it still a unique way to exchange vows in front of your loved ones?", "Character_LingYang_5_20": "And it symbolizes... \"To the world's end your hearts aligned, to the sky's edge your fates entwined!\"", "Character_LingYang_5_21": "Aw, that's so sweet.", "Character_LingYang_5_22": "My partner's a soldier in training, headed to defend our borders soon. The liondance show for departing soldiers must mean a lot to him.", "Character_LingYang_5_23": "Sheng, what do you say?", "Character_LingYang_5_24": "Sure, I'm happy to go along with whatever you want.", "Character_LingYang_5_25": "Okay. Hmm, we'll need some more time to think it through.", "Character_LingYang_5_4": "Blissful union, endless delight, love eternal in thee alight!", "Character_LingYang_5_5": "Thank you.", "Character_LingYang_5_12": "Is there anything special about this ceremony?", "Character_LingYang_42_1": "Shh... Let's stay low...", "Character_LingYang_42_2": "Let's not step on those bushes. Try not to make any noise!", "Character_LingYang_4_1": "Done! Now, onto the next client... Hmm, I remember it's a young couple.", "Character_LingYang_34_1": "Hey, {PlayerName}, I'm back!", "Character_LingYang_34_3": "My Master is super strict before our performances. He wants us to give our all for the people of Jinzhou. Can't disappoint them!", "Character_LingYang_34_6": "Liondance shows started as a way to cheer up returning soldiers and boost their morale before battles.", "Character_LingYang_34_4": "Why are liondance shows such a big deal in Jinzhou?", "Character_LingYang_34_5": "Hmm... Let's begin with the history of this tradition.", "Character_LingYang_28_1": "So, when you found out that Bei Shi lost her courage because of the Jingle Beast, you came up with a plan to get rid of it?", "Character_LingYang_28_2": "Yeah... I thought I could kill the Jingle Beast, and make my sister happy again...", "Character_LingYang_28_3": "And I heard rumors about an Exile group called \"The Savages.\" Said they knew how to talk to that beast...", "Character_LingYang_28_4": "So I thought...", "Character_LingYang_28_5": "You wanted to find the Jingle Beast through them?", "Character_LingYang_28_6": "Yes... I wanted to prove my courage. Wanted to make her proud of me.", "Character_LingYang_28_7": "I just wanted to show her... If her timid brother could do it, so can she!", "Character_LingYang_28_8": "Your courage is commendable.", "Character_LingYang_28_9": "Being brave is not the same as being reckless.", "Character_LingYang_28_10": "But in the end, I couldn't achieve anything...", "Character_LingYang_28_14": "I'm just an incompetent coward. I've always been!", "Character_LingYang_28_15": "No... That's not true...", "Character_LingYang_28_16": "At least, you didn't choose to work with those bad guys.", "Character_LingYang_28_17": "Succumbing to desire and killing their own kind, these are the deeds of beasts.", "Character_LingYang_28_18": "It's a uniquely human trait to go against their natural instincts, even sacrificing themselves for someone else, or for a greater cause.", "Character_LingYang_28_19": "It only takes a moment for a human to descend into beastliness.", "Character_LingYang_28_20": "But holding on to one's humanity requires unwavering commitment and courage.", "Character_LingYang_28_21": "Bei Ji, you've already proved your bravery.", "Character_LingYang_28_22": "I'm sure your sister is proud of you, too.", "Character_LingYang_28_23": "R-really...?", "Character_LingYang_28_26": "Okay, yes, I promise you... But, um, at least I did find something this time!", "Character_LingYang_28_27": "We now know the so-called Jingle Beast is just a bluff!", "Character_LingYang_28_30": "But I did hear the bell...", "Character_LingYang_28_31": "Perhaps it was just your imagination? Or maybe it was some Tacet Discords?", "Character_LingYang_28_11": "Yes, you're right...", "Character_LingYang_28_12": "I failed. Couldn't find the Jingle Beast, couldn't beat the bad guys. I only knew how to cower in fear... that's all I could do.", "Character_LingYang_28_24": "Yes! I love you, brother. But promise me you won't do anything stupid again.", "Character_LingYang_2_2": "Just cross the bridge, keep going, and we're there!", "Character_LingYang_17_1": "{PlayerName}! Wow, it's only been minutes since I sent you the signal. Didn't expect you to arrive so soon!", "Character_LingYang_17_3": "While I was tailing The Savages, I overheard them talking about where Bei Ji went.", "Character_LingYang_17_6": "A loud bell ringing? I think I heard something like that, but...", "Character_LingYang_17_7": "But I didn't... I didn't see anything like the Jingle Beast.", "Character_LingYang_17_9": "Let's stick with the Bei Ji thing.", "Character_LingYang_17_10": "Do you remember what we overheard at the campsite? They mentioned a newbie who was obsessed with the Jingle Beast.", "Character_LingYang_17_12": "And just now, they sent him to some deep cave.", "Character_LingYang_17_13": "I'm sure I did hear the bell ringing... So the Jingle Beast is probably hiding in here, too!", "Character_LingYang_17_15": "Well... Given how big it is, I don't think it could fit inside a cave like this. What do you say?", "Character_LingYang_17_16": "I do smell danger from this cave though...", "Character_LingYang_17_19": "Let's go. Time is ticking down.", "Character_LingYang_17_21": "...{PlayerName}, I've always known how strong you are.", "Character_LingYang_17_25": "Let's help him reunite with his family.", "Character_LingYang_17_26": "Two meals and deal.", "Character_LingYang_17_27": "Once we find him, we must make him explain. Everything!", "Character_LingYang_17_28": "Yeah. His sister is super worried too!", "Character_LingYang_17_29": "Of course! You have my word!", "Character_LingYang_17_30": "I-I'm going with you!", "Character_LingYang_17_31": "My brother's in there. I want to find him as soon as possible...", "Character_LingYang_17_34": "Besides, I have a more important thing for you to do.", "Character_LingYang_17_35": "I need you to go back to the city as fast as you can, let Patrollers know what happened today, and request their help.", "Character_LingYang_17_36": "But... I don't want to run away from danger anymore...", "Character_LingYang_17_38": "A seasoned explorer knows how to make sound decisions in the moment.", "Character_LingYang_17_39": "And sometimes, choosing to retreat doesn't mean we are weak.", "Character_LingYang_17_41": "Please trust {PlayerName} and me. We promise to bring your brother back safely.", "Character_LingYang_17_42": "Please trust Lingyang.", "Character_LingYang_17_46": "...Yes, I will. Please help him!", "Character_LingYang_17_47": "And please stay safe, you two!", "Character_LingYang_17_48": "No worries. We'll bring him back!", "Character_LingYang_17_2": "What are you doing here?", "Character_LingYang_17_4": "Did you hear the bell ringing?", "Character_LingYang_17_5": "The \"Jingle Beast\"?", "Character_LingYang_17_17": "Based on what we've gathered so far, the newbie, probably Bei Ji, is in danger. We need to act fast.", "Character_LingYang_17_18": "Shall we keep moving?", "Character_LingYang_17_22": "I probably shouldn't be asking you for more help, but Bei Ji is in danger, the situation's looking dire, and we need your aid.", "Character_LingYang_17_23": "Could you please help us rescue him? Your help would mean everything to me!", "Character_LingYang_17_24": "Sure, I'm curious what really happened.", "Character_LingYang_17_43": "Please trust me.", "Character_LingYang_17_44": "Please trust us.", "Character_LingYang_16_1": "This thing may still be working. My brother could have left me a message...", "Character_LingYang_16_3": "Hmm... Ah! There is a message!", "Character_LingYang_16_4": "Sorry Bei Shi... I stood between you and your dreams.", "Character_LingYang_16_5": "Perhaps you were right... Your brother is just a selfish coward.", "Character_LingYang_16_6": "I don't dream of your forgiveness... But still... I want to do something for you.", "Character_LingYang_16_9": "Farewell, Bei Shi. I'll kill the Jingle Beast... for you...", "Character_LingYang_16_10": "(The video ends here...)", "Character_LingYang_16_11": "I-It's my brother...", "Character_LingYang_16_13": "It's probably because I joined the Pioneer Association.", "Character_LingYang_16_14": "My brother was really against my decision...", "Character_LingYang_16_15": "But that was my childhood dream, so we had a big fight...", "Character_LingYang_16_17": "I... I don't know. He never told me anything about it...", "Character_LingYang_16_19": "Eek!", "Character_LingYang_16_22": "No... It must be the Jingle Beast!", "Character_LingYang_16_23": "I know... I know that sound too well.", "Character_LingYang_16_24": "A while ago, when I was on a mission in the wilderness, I got ambushed by Tacet Discords...", "Character_LingYang_16_25": "As I struggled to escape, I heard the sound of a bell ringing in the distance...", "Character_LingYang_16_27": "I-I can't remember... I was so scared, my mind went completely blank.", "Character_LingYang_16_28": "After hearing the bell, I...", "Character_LingYang_16_29": "I just kept running without looking back. That bell kept chasing me and only disappeared when I reached a safer place.", "Character_LingYang_16_30": "If I hadn't made it, perhaps I would have been eaten by the Jingle Beast...", "Character_LingYang_16_31": "So... Yes, this must be the Jingle Beast again!", "Character_LingYang_16_34": "Alright... L-Let's go...", "Character_LingYang_16_2": "Let's check it out.", "Character_LingYang_16_12": "Why is he feeling guilty?", "Character_LingYang_16_16": "Why is he trying to kill the \"Jingle Beast\"?", "Character_LingYang_16_20": "Was it my imagination?", "Character_LingYang_16_21": "Nothing happened.", "Character_LingYang_16_26": "What happened after that?", "Character_LingYang_16_32": "I'm here with you.", "Character_LingYang_16_33": "Let's check it out.", "Character_LingYang_14_12": "It's just the tusk of an adult Sabyr Boar. It's indeed larger than usual, but...", "Character_LingYang_14_13": "They must be using this to make people believe the \"Jingle Beast\" is real.", "Character_LingYang_14_14": "It's been refrigerated for a while, but the inside has spoiled... Exactly like the thing we found in one of those packages...", "Character_LingYang_14_15": "I can even smell the chemical preservatives in there...", "Character_LingYang_14_16": "They're not just spreading rumors, they are also selling spoiled meat.", "Character_LingYang_14_19": "Ugh... It pisses me off, too.", "Character_LingYang_14_20": "The top priority now is to find clues about Bei Ji's whereabouts.", "Character_LingYang_14_21": "Now we have another problem. We have to keep tabs on \"The Savages\" to see what they're planning.", "Character_LingYang_14_22": "According to what we just heard, their next victim is about to show up.", "Character_LingYang_14_25": "Sounds good. The Savages are super alert, but I know the wilderness better than them. I can track them down.", "Character_LingYang_14_27": "{PlayerName}, I understand your anger.", "Character_LingYang_14_28": "But they are super alert. It'll be too risky for you to go alone. Besides, I know the wilderness better than them. Maybe I should go.", "Character_LingYang_14_29": "I want to ask you to take Bei Shi and go look for her brother.", "Character_LingYang_14_30": "She'll be safer with you by her side.", "Character_LingYang_14_33": "If anything happens, I'll \"call\" you.", "Character_LingYang_14_10": "(Show him the tusk.)", "Character_LingYang_14_11": "(Show him the frozen meat.)", "Character_LingYang_14_17": "It's unacceptable.", "Character_LingYang_14_18": "Disgusting!", "Character_LingYang_14_23": "I'll go look for Bei Ji.", "Character_LingYang_14_24": "I'll go look for The Savages.", "Character_LingYang_14_31": "Leave it to me.", "Character_LingYang_14_32": "Understood. I will.", "Character_LingYang_14_35": "Thank you, {PlayerName}. You take care of yourself too.", "Character_LingYang_14_34": "Please stay safe.", "Character_LingYang_12_4": "So they're really here...", "Character_LingYang_12_5": "Shh... Keep quiet. Do you see these bushes?", "Character_LingYang_12_7": "These bushes are not supposed to grow so well on exposed ground.", "Character_LingYang_12_8": "Must be planted on purpose. There might be traps hiding underneath.", "Character_LingYang_12_9": "Let's stay put and listen to what they're saying.", "Character_LingYang_12_10": "Oh, about that new guy. He's been getting things down quickly, I'll give him that.", "Character_LingYang_12_11": "He's too nosy. Can't shut up about the \"Jingle Beast.\"", "Character_LingYang_12_12": "Let him go find the beast if he's so eager.", "Character_LingYang_12_13": "And then we'll handle him ourselves.", "Character_LingYang_12_15": "Boss, I heard this guy we're dealing with is tough.", "Character_LingYang_12_16": "He probably won't believe in the \"Jingle Beast\" rumor.", "Character_LingYang_12_17": "Let's see how he feels after we rough him up in the dark.", "Character_LingYang_12_19": "You get it now?", "Character_LingYang_12_20": "Brilliant plan, boss. You're relentless.", "Character_LingYang_12_21": "Heh, watch and learn, kid.", "Character_LingYang_12_22": "You're just a pup. You don't know what really scares people...", "Character_LingYang_12_23": "But I'll come with you this time.", "Character_LingYang_12_24": "Alright everyone, let's go! Grab your stuff!", "Character_LingYang_12_26": "Phew... Are they gone?", "Character_LingYang_12_27": "No... Wait, they're still nearby.", "Character_LingYang_12_29": "I can still hear them breathing. They're on high alert.", "Character_LingYang_10_1": "Phew... Thank you! You saved my life!", "Character_LingYang_10_2": "Are you alright?", "Character_LingYang_10_3": "Thanks for asking. I'm fine. I could have run away, but then the packages wouldn't reach their recipients...", "Character_LingYang_10_6": "Of course! \"We Promise, We Deliver\"! That's our slogan at the Lollo Logistics!", "Character_LingYang_10_7": "All packages must be transferred at this station, but we rarely see anyone dropping off their packages here. If someone did, I will surely remember them.", "Character_LingYang_10_8": "We're searching for a missing person who used your service. Can you help us?", "Character_LingYang_10_9": "Sure! You just saved my life. I'll tell you everything I can remember!", "Character_LingYang_10_10": "Does this look familiar to you?", "Character_LingYang_10_11": "Hmm, I'm sorry, but this doesn't ring any bell...", "Character_LingYang_10_12": "But we just checked the package tracker, and it said you were the deliveryman...", "Character_LingYang_10_13": "...M-Maybe it was a mistake?", "Character_LingYang_10_14": "I see... Well, we still have another question.", "Character_LingYang_10_17": "The \"Twinkle Beast\"? You mean that monster everyone's been talking about recently?", "Character_LingYang_10_18": "You mean the \"Jingle Beast\", right?", "Character_LingYang_10_19": "Yeah, whatever. That dangerous, man-eating thing.", "Character_LingYang_10_20": "It's said to have long tusks and sharp claws that can tear anything to shreds...", "Character_LingYang_10_21": "And there's this Exile group, called \"The Savages\", and they claim to be able to talk to that beast.", "Character_LingYang_10_22": "So people have been paying them to talk the \"Jingle Beast\" out of attacking humans...", "Character_LingYang_10_23": "\"The Savages\"... Yeah, sounds familiar...", "Character_LingYang_10_24": "Do you know the \"Tingle Beast\"? That monster everyone's been talking about recently.", "Character_LingYang_10_25": "You mean the \"Jingle Beast\", right?", "Character_LingYang_10_26": "Yeah, whatever. That dangerous, man-eating thing.", "Character_LingYang_10_27": "It's said that they know how to communicate with that ferocious beast.", "Character_LingYang_10_28": "So people have been paying them to talk the \"Jingle Beast\" out of attacking humans...", "Character_LingYang_10_29": "That's all I know, sir.", "Character_LingYang_10_30": "Thank you, but I've got one last question.", "Character_LingYang_10_31": "Do you know where we can find The Savages, or the Jingle Beast?", "Character_LingYang_10_32": "...Sorry, but we have our rules to f-follow... I cannot divulge details of our clients.", "Character_LingYang_10_33": "But I heard the Jingle Beast is often found roaming in a campsite. It's somewhere near a broken tree, on that mountainside...", "Character_LingYang_10_34": "Those working on the guard tower can often spot it, too.", "Character_LingYang_10_35": "I see. Thank you for answering my questions.", "Character_LingYang_10_38": "Sir, may I remind you...", "Character_LingYang_10_39": "That thing is very dangerous... It's ferocious beyond your wildest imagination. Please be careful...", "Character_LingYang_10_40": "And there may be more than one of them...", "Character_LingYang_10_41": "Don't worry! If there really was a second Jingle Beast... Well, I'll have to see it for myself!", "Character_LingYang_10_43": "Oh well... We didn't get anything useful from him...", "Character_LingYang_10_45": "Yeah. At least now we know The Savages and the Jingle Beast are definitely connected.", "Character_LingYang_10_46": "Besides, did you see his expression?", "Character_LingYang_10_47": "He seemed frightened. I bet he was hiding something from us out of fear.", "Character_LingYang_10_50": "Well, but at least we still got some clues from him. Like where we can find the Jingle Beast.", "Character_LingYang_10_51": "B-but there are so many campsites in the wild, how can we pinpoint its exact location with a couple words from him?", "Character_LingYang_10_52": "Follow me. Let's keep our eyes open for anything unusual.", "Character_LingYang_10_4": "Your professionalism is commendable.", "Character_LingYang_10_5": "Do people often drop off their packages here?", "Character_LingYang_10_15": "About the Jingle Beast...", "Character_LingYang_10_16": "About \"The Savages\"...", "Character_LingYang_10_44": "We did learn something.", "Character_LingYang_10_48": "He had been threatened.", "Character_LingYang_10_49": "He felt guilty.", "Character_LingYang_1_32": "What are you doing here?", "Character_LingYang_1_33": "Our troupe is doing a big liondancing show tomorrow evening, and I'm now doing some advertising!", "Character_LingYang_1_34": "Your troupe?", "Character_LingYang_1_35": "A liondance show?", "Character_LingYang_1_38": "Well, liondancing is a traditional thing in Jinzhou.", "Character_LingYang_1_39": "We've got whole groups dedicated to liondancing, our troupe for example.", "Character_LingYang_1_40": "We've got lots of activites in Jinzhou. I can't wait to show you!", "Character_LingYang_1_41": "(his stomach growled...)", "Character_LingYang_1_42": "Oh! Oops, uh.. Sorry, I guess I'm a bit hungry after rehearsing for a whole day.", "Character_LingYang_1_43": "Speaking of that, I should treat you to dinner! Let's talk over food. That'll be fun!", "Character_LingYang_1_44": "That's a thing in Jinzhou too?", "Character_LingYang_1_45": "You seem a bit too kind...", "Character_LingYang_1_46": "What do you want from me?", "Character_LingYang_1_49": "Don't get me wrong, but this is just how we treat our guests here in Jinzhou.", "Character_LingYang_1_36": "Yeah, the Liondance Troupe. We do cool liondancing shows for parades.", "Character_LingYang_1_37": "Oh, and liondancing is a traditional thing in Jinzhou.", "Character_LingYang_1_47": "Well actually... Yes it is! Jinzhou people love feeding our guests! It's our way of showing hospitality.", "Character_LingYang_1_48": "Get ready to be blown away by the amazing flavors here!", "SortConfig_1_5_SortName": "Show Available Item First", "SortConfig_2_5_SortName": "Show Available Item First", "SortConfig_3_5_SortName": "Sort by Rarity", "SortConfig_1_6_SortName": "Show Available Item First", "SortConfig_2_6_SortName": "Show Available Item First", "SortConfig_3_6_SortName": "Sort by Rarity", "SortConfig_1_7_SortName": "Show Available Item First", "SortConfig_2_7_SortName": "Show Available Item First", "SortConfig_3_7_SortName": "Sort by Rarity", "SortConfig_1_8_SortName": "Show Available Item First", "SortConfig_2_8_SortName": "Sort by Rarity", "SortConfig_1_9_SortName": "Show Available Item First", "SortConfig_2_9_SortName": "Sort by Type", "SortConfig_3_9_SortName": "Sort by Item ID", "SortConfig_1_3_SortName": "Sort by Item ID", "SortConfig_2_3_SortName": "Sort by Level", "SortConfig_3_3_SortName": "Sort by Rarity", "SortConfig_4_3_SortName": "Sort by Amount", "SortConfig_5_3_SortName": "Sort by Item ID", "SortConfig_6_3_SortName": "Sort by Item ID", "SortConfig_7_3_SortName": "Sort by Item ID", "SortConfig_1_4_SortName": "Sort by Level", "SortConfig_2_4_SortName": "Sort by Tuning Status", "SortConfig_3_4_SortName": "Sort by Rarity", "SortConfig_4_4_SortName": "Monster Sorting ID", "SortConfig_5_4_SortName": "Sort by Time Added", "SortConfig_6_4_SortName": "Main: HP", "SortConfig_7_4_SortName": "Main: HP%", "SortConfig_8_4_SortName": "Main: ATK", "SortConfig_9_4_SortName": "Main: ATK%", "SortConfig_10_4_SortName": "Main: DEF", "SortConfig_11_4_SortName": "Main: DEF%", "SortConfig_12_4_SortName": "Main: Crit. Rate", "SortConfig_13_4_SortName": "Main: Crit. DMG", "SortConfig_14_4_SortName": "Main: Healing Bonus", "SortConfig_15_4_SortName": "Main: Physical DMG+", "SortConfig_23_4_SortName": "Sub: HP", "SortConfig_24_4_SortName": "Sub: HP%", "SortConfig_25_4_SortName": "Sub: ATK", "SortConfig_26_4_SortName": "Sub: ATK%", "SortConfig_27_4_SortName": "Sub: DEF", "SortConfig_28_4_SortName": "Sub: DEF%", "SortConfig_29_4_SortName": "Sub: Crit. Rate", "SortConfig_30_4_SortName": "Sub: Crit. DMG", "SortConfig_31_4_SortName": "Sub: Healing Bonus", "SortConfig_32_4_SortName": "Sub: Physical DMG+", "SortConfig_40_4_SortName": "Sort by Base EXP", "SortConfig_41_4_SortName": "Show EXP Material First", "Character_LingYang_25_1": "Where do you think you are runnin' to, brat?", "Character_LingYang_25_2": "Didn't expect you to make it this far. Shame these monsters didn't get you yet.", "Character_LingYang_25_3": "Oh well, at least we'll get to claim your sorry corpse later...", "Character_LingYang_25_4": "I-I'm not afraid of you!", "Character_LingYang_25_5": "I know all the dirty things you've done!", "Character_LingYang_25_7": "Even if you kill me... It won't change the truth!", "Character_LingYang_25_8": "There are still brave people out there... They will stand up to you... I know they will...", "Character_LingYang_25_9": "I knew it! Bei Ji wasn't working with them.", "Character_LingYang_25_11": "Who are you? Run! Run while you can! They're targeting me...", "Character_LingYang_25_12": "Run? Don't even even think about it.", "Character_LingYang_25_13": "You think you were smooth?", "Character_LingYang_25_14": "We saw you spying and creeping up on us. We just played dumb to lure you in...", "Character_LingYang_25_15": "...and now we gotcha. Time to pay for your sneaky ways!", "Character_LingYang_25_16": "Boss, you're the best!", "Character_LingYang_25_17": "Surrender now and you may die in one piece!", "Character_LingYang_25_18": "Why would you choose to live like a beast when you could be a human?", "Character_LingYang_25_20": "Sometimes, a beast pretends to be weak... to give their prey a false sense of security. Make them assume they're the hunters.", "Character_LingYang_25_21": "What?!", "Character_LingYang_25_24": "Since you've chosen to act like beasts... I'll handle you the way beasts do!", "Character_LingYang_25_6": "I-I've already sent out proof against you.", "Character_LingYang_25_10": "Oh? Our prey is finally here...", "Character_LingYang_25_19": "If you call yourself beasts, then you should know... every beast has its own hunting game.", "Character_LingYang_25_22": "I haven't been this angry in a while.", "Character_LingYang_25_23": "{PlayerName}, we'll show them no mercy.", "Character_LingYang_18_1": "This place... It's full of different smells. Plants, beasts, Tacet Discords, and... humans.", "Character_LingYang_18_2": "I'm pretty good at pathfinding. Leave it to me!", "ComboTeaching_11020101_IconText_0": "BA 1", "ComboTeaching_11020101_IconText_1": "BA 2", "ComboTeaching_11020101_IconText_2": "BA 3", "ComboTeaching_11020101_IconText_3": "BA 4", "ComboTeaching_11020101_IconText_4": "BA 5", "ComboTeaching_11020201_IconText_0": "HA", "ComboTeaching_11020201_IconText_1": "Detonate", "ComboTeaching_11020301_IconText_0": "Jump", "ComboTeaching_11020301_IconText_1": "Air Attack", "ComboTeaching_11020401_IconText_0": "Skill", "ComboTeaching_11020501_IconText_0": "Ult", "ComboTeaching_11020601_IconText_0": "Skill", "ComboTeaching_11020601_IconText_1": "HA: Detonate", "Character_LingYang_44_1": "Sheng, thank you for your hard work.", "Character_LingYang_44_2": "Not a big deal. Finally got a break, so it's only right that I help our mom with some chores.", "Character_LingYang_44_3": "Have we prepared the wedding candies and everything?", "Character_LingYang_44_4": "Yes, even though it was a bit rushed, we've got everything ready. We just have to wait for tomorrow.", "Character_LingYang_43_1": "Mom, I want it too.", "Character_LingYang_43_2": "No problem, honey. Is one bowl enough? If not, we can get another bowl.", "Character_LingYang_43_3": "It's enough. Thank you, mom.", "Character_LingYang_27_4": "This is not what I had planned!", "Character_LingYang_27_5": "You did this to yourself.", "Character_LingYang_27_6": "You can't always get what you want.", "Character_LingYang_27_7": "Behave!", "Character_LingYang_27_8": "Thanks for the tip, young lady. We made it in time to catch them because of you.", "Character_LingYang_27_9": "Lingyang! {PlayerName}! Are you alright?", "Character_LingYang_27_10": "Your brother...", "Character_LingYang_27_2": "Why... Why did this happen?", "Character_LingYang_27_3": "When it rains, it pours...", "Flow_109000003_314": "Strange, why can't I find it?", "Flow_109000003_316": "Pudding, did you find it?", "Flow_109000003_317": "Woof! Woof!", "Flow_109000003_350": "How's it going? Any discoveries?", "Flow_109000003_351": "Nothing yet.", "Flow_109000003_352": "Oh, how could that be... If I can't find the first gift, how am I supposed to locate the others?", "Flow_109000003_353": "You're right.", "Flow_109000003_354": "Let me check. According to the clue, we have to pass through that waterfall.", "Flow_109000003_355": "Let's go.", "Flow_109000003_356": "Wow. Why are you so calm?", "Flow_109000003_358": "The first time my sister told me about this route, I was totally freaked out!", "Flow_109000003_364": "Maybe we should check the next spot first?", "Character_LingYang_38_19": "Back then, the Suan'nis lived a tranquil life in deep forests, far away from humans.", "Character_LingYang_38_20": "However, when the Tacet Fields expanded rapidly, their territories were not spared.", "Character_LingYang_38_21": "Some of them had to encroach upon certain human territories for a chance to survive.", "Character_LingYang_38_22": "Humans suffered greatly against the Suan'nis, with their terrifying appearance, powerful Resonance Abilities, and wild animal instincts...", "Character_LingYang_38_23": "...And that's why the Suan'nis were deemed evil.", "Character_LingYang_38_25": "Uh... I read it in an old book in Huanglong. Said they lived under that giant Violet Banyan tree in the Dim Forest.", "Character_LingYang_38_26": "The Suan'nis have nearly gone extinct over the years. And now, there might be only one of them remaining.", "Character_LingYang_38_27": "And... I've heard of an interesting theory from the archaeologists...", "Character_LingYang_38_28": "That last Suan'ni might have yearned to become a human.", "Character_LingYang_38_29": "To make itself more approachable, it first came up with a less intimidating name... Something like, the \"Jingle Beast.\"", "Character_LingYang_38_30": "And then, it yanked off all its fur, filed down its claws, twisted its bones, and learned to stand upright...", "Character_LingYang_38_32": "Maybe... It was drawn by the bustle and merriment of human cities. It must have been lonely as the last of its kind.", "Character_LingYang_38_33": "Maybe it was moved by human bravery against the Lament, and wanted to offer help. Maybe it wanted to fight the catastrophe that ruined its once homeland.", "Character_LingYang_38_34": "Or maybe, it simply couldn't resist human foods?", "Character_LingYang_38_35": "Anyway... It never really became a human in the end.", "Character_LingYang_38_38": "If it truly wanted to become human, it had to first understand the essence of what makes a human.", "Character_LingYang_38_39": "If you ask me, the essence would be the 'heart' of a human.", "Character_LingYang_38_40": "Therefore, the \"Jingle Beast\" no longer rejected its appearance and began to, in its animal form, connect with humans, to assist them...", "Character_LingYang_38_41": "Perhaps, in this process, it happened to save a girl in the wilderness.", "Character_LingYang_38_42": "{PlayerName}, what do you think the ending for the \"Jingle Beast\" was? Did it finally become a human?", "Character_LingYang_38_46": "Well... is that what you think?", "Character_LingYang_38_47": "I think the \"Jingle Beast\" no longer cares whether it's a human or a beast. It lives in its own way.", "Character_LingYang_38_48": "In this world, there are beings with the appearance of a beast and the soul of a human, just as there are beings with the appearance of a human and the soul of a beast. All it needs to do is be true to itself.", "Character_LingYang_38_49": "It will remain resolute and convey the beautiful and inspiring qualities it once saw in humans in its own way.", "Character_LingYang_38_50": "Oops, I got carried away and almost forgot—here, keep this bell as a memento!", "Character_LingYang_38_51": "Thank you, {PlayerName}!", "Character_LingYang_38_53": "Lingyang! Come here!", "Character_LingYang_38_54": "Coming!", "Character_LingYang_38_55": "{PlayerName}, I must go get the props ready for the next show.", "Character_LingYang_38_56": "Come watch my performance again next time! Food's on me!", "Character_LingYang_38_57": "Please keep this bell! It should bring you good luck! Fare thee well, blessings swell!", "Character_LingYang_38_18": "That's an adorable name.", "Character_LingYang_38_24": "How do you know all that?", "Character_LingYang_38_31": "Why did it want to become human so bad?", "Character_LingYang_38_36": "Is it because of its appearance?", "Character_LingYang_38_37": "Is it because of its \"heart\"?", "Character_LingYang_38_43": "It has a long way to go.", "Character_LingYang_38_44": "Yes, it did.", "Character_LingYang_38_45": "It doesn't matter anymore.", "Character_LingYang_38_52": "(Reach out your hand.)", "Character_LingYang_37_20": "{PlayerName}, how was my performance? Did you like it?", "Character_LingYang_37_21": "It was great.", "Character_LingYang_37_22": "Yeah, not bad.", "Character_LingYang_37_23": "Hehe, getting your compliment is all that matters to me!", "Character_LingYang_37_24": "Hmm... Guess I still need to hone my skills a bit more...", "Character_LingYang_37_25": "Bravo! Bravo indeed! Such a blessing to witness.", "Character_LingYang_37_31": "I have one more question.", "Character_LingYang_37_32": "Yeah, sure... Let's talk somewhere more private.", "Flow_11000001_168": "Hey Dad, got all the goods in. Care to take a look?", "Flow_11000001_169": "Hmm... This batch looks good.", "Flow_11000001_170": "You know it, Dad. Jinzhou boasts top-notch minerals. Quality is never an issue here!", "Flow_11000001_171": "And the prices?", "Flow_11000001_172": "Already sorted it with the Mineral Corporation. Stick to the old rules. No need to factor in the recent price changes.", "Flow_11000001_173": "Hmm... Why's there petrolatum mixed in with these minerals...", "Flow_11000001_174": "Can't store different mineral colors together...", "Flow_11000001_175": "Mineral colors here, mineral salts here, and petrolatum over there...", "Flow_11000001_176": "Sorry for the mess, just sorting out the minerals. Feel free to take a look around.", "Text_BugCount_Text": "Purchase quantity: {0}", "Text_ItemUseCount_Text": "Item used: {0}", "Text_UseCount_Text": "Number of uses: {0}", "ComboTeaching_11020101_DescriptionTitle": "Sanhua: Basic Attack Tutorial", "ComboTeaching_11020201_DescriptionTitle": "Sanhua: Heavy Attack Tutorial Detonate", "ComboTeaching_16010101_IconText_0": "BA 1", "ComboTeaching_16010101_IconText_1": "BA 2", "ComboTeaching_16010101_IconText_2": "BA 3", "ComboTeaching_16010101_IconText_3": "BA 4", "ComboTeaching_16010201_IconText_0": "HA Start", "ComboTeaching_16010201_IconText_1": "HA Release", "ComboTeaching_16010301_IconText_0": "Jump", "ComboTeaching_16010301_IconText_1": "Air Attack", "ComboTeaching_16010401_IconText_0": "Skill", "ComboTeaching_16010501_IconText_0": "Ult", "ComboTeaching_16010601_IconText_0": "HA Start", "ComboTeaching_16010601_IconText_1": "Parry", "Flow_139000006_92": "Jingzhu went up and knocked on the door, but there was no response.", "Flow_139000006_167": "The Hoartoise put up a shield with its armor, enduring all attacks.", "Character_LingYang_49_1": "Crap...", "Character_LingYang_49_2": "Oh no, Boss... I heard once his tail starts wagging real fast, he's unstoppable in battle...", "Character_LingYang_49_3": "So what?", "Character_LingYang_49_4": "B-but his tail's wagging like crazy now!", "Character_LingYang_49_7": "Guess we went too easy on them.", "Character_LingYang_49_8": "Wow... you're so strong!", "Character_LingYang_49_9": "Hah...", "Character_LingYang_49_10": "You don't stand a chance against me in the wilderness. Submit while you can.", "Character_LingYang_49_12": "...Or would you prefer getting torn into shreds?", "Character_LingYang_49_16": "Well...", "Character_LingYang_49_5": "Humph, I haven't revealed my true strength yet...", "Character_LingYang_49_6": "Try harder.", "Character_LingYang_49_14": "Haha... You've startled \"those things\" awake...", "Character_LingYang_49_15": "Boss... What do we do now?!", "Character_LingYang_22_1": "{PlayerName}, see those glowing plants up in the cave?", "Character_LingYang_22_2": "They help us find our way in the dark. Pretty handy, right?", "Character_LingYang_22_3": "But be careful. Our enemies can also use these lights to locate us and set up an ambush.", "Character_LingYang_22_4": "So we can't stay too long in the light.", "Character_LingYang_19_1": "Look. I bet Bei Ji dropped this.", "Character_LingYang_19_2": "From what Bei Shi described, Bei Ji doesn't sound like someone brave enough to come here alone...", "Character_LingYang_19_4": "But why does he have this bizarre obsession with the Jingle Beast?", "Character_LingYang_19_3": "He came here for the Jingle Beast.", "Character_LingYang_19_5": "I guess this is the only way ahead. Let's keep going.", "RoguelikeView_1_Text": "Replace Echo", "RoguelikeView_2_Text": "Replace?", "RoguelikeView_3_Text": "Character replacement", "RoguelikeView_4_Text": "Replace {0} with {1}?", "RoguelikeView_5_Text": "Echo Obtained", "RoguelikeView_6_Text": "Select Echo", "RoguelikeView_7_Text": "Resonator Upgrade", "RoguelikeView_8_Text": "Select a Buff", "RoguelikeView_9_Text": "Metaphor Obtained", "RoguelikeView_10_Text": "Select Metaphor", "RoguelikeView_11_Text": "Obtain Metaphor", "RoguelikeView_12_Text": "Select Metaphor", "Character_LingYang_26_1": "{PlayerName}, sorry I let you see this side of me.", "Character_LingYang_26_4": "Please keep it a secret between the two of us.", "Character_LingYang_26_5": "Thank you. That would be great.", "Character_LingYang_26_7": "Oh and sorry but, who are you?", "Character_LingYang_26_8": "Your sister sent us here.", "Character_LingYang_26_11": "Yes, she is safe now.", "Character_LingYang_26_12": "She's worried sick. Hasn't slept in seven days.", "Character_LingYang_26_14": "What?! Oh, Bei Shi... I'm so sorry... I'm such an awful brother.", "Character_LingYang_26_16": "I didn't expect she would... I'm sorry.", "Character_LingYang_26_19": "Yeah, I guess you've already heard some of it from her...", "Character_LingYang_26_23": "Our parents were both members of the Pioneer Association. They were famous explorers, until we lost them to an accident.", "Character_LingYang_26_24": "We've been struggling to survive since then. I did many part-time jobs to make ends meet, trying to take care of my sister.", "Character_LingYang_26_25": "But Bei Shi... She said she wanted to join the Pioneer Association, and fulfill our parents' unfinished ambitions...", "Character_LingYang_26_26": "She's the last family I have. I was really scared I'd lose her, too.", "Character_LingYang_26_27": "I tried to ban her from joining the Pioneer Association, and we got into a huge fight. We haven't really talked to each other ever since...", "Character_LingYang_26_30": "Looking back on it, I was holding her back from pursuing her dreams.", "Character_LingYang_26_31": "You had your reasons.", "Character_LingYang_26_32": "You should have respected her decision.", "Character_LingYang_26_2": "Wow, that was scary.", "Character_LingYang_26_3": "I'll keep it a secret.", "Character_LingYang_26_6": "I'm alive! Thank you for saving me!", "Character_LingYang_26_9": "My sister... Bei Shi? She's been worried about me? Is she doing okay?", "Character_LingYang_26_28": "But, to be honest... When she was accepted to join the Association, I was really happy for her.", "Character_LingYang_26_29": "Unlike me, she is brave, positive, and always willing to try new things. As her brother, I'm happy she'll get to see a bigger world.", "Flow_11000001_177": "Please stop!", "Flow_11000001_178": "Beneath the night sky, the flowers exude an enchanting allure. Unconsciously, you reach your hand out...", "Flow_11000001_179": "Hmm... That's strange...", "Flow_11000001_180": "It feels like something's missing here. So strange. I've incorporated all the decorations I could think of...", "Flow_11000001_181": "Miniature models, amber pebbles, moss... I've used them all, so what could be lacking?", "Flow_11000001_183": "Looks like I'll have to ask Ms. Verina to come and take a look. Her designs always emit a vibrant energy that's simply unmatched.", "RoguelikeView_13_Text": "Confirm", "RoguelikeView_14_Text": "Replace", "RoguelikeView_15_Text": "Upgrade", "RoguelikeView_16_Text": "Total", "Character_YinLin_24_2": "\"Identity... Parents of Xiaofu. Killed during a Tacet Discord Outbreak.\"", "Character_YinLin_24_3": "\"Mommy, Daddy, please come back... I'll be a good boy from now on. I promise...\"", "Character_YinLin_24_4": "Collect puppet.", "Character_YinLin_24_1": "This puppet... Next to it is a tag with the recipient's name and identity.", "Character_YinLin_23_1": "This puppet... Next to it is a tag with the recipient's name and identity.", "Character_YinLin_22_1": "...", "Character_YinLin_22_2": "(Yinlin seems to be on a call...)", "Character_YinLin_21_1": "How did you like the fight? Are you injured?", "Character_YinLin_21_2": "Not a scratch.", "Character_YinLin_21_3": "They were a bit hard to handle.", "Character_YinLin_21_4": "I can take on a dozen more!", "Character_YinLin_21_5": "Those were the Fractsidus and you didn't bat an eye... Looks like you've got the skills, and the nerve too.", "Character_YinLin_21_6": "Yeah, better stay cautious. I've seen too many die from recklessness.", "Character_YinLin_20_1": "What the… Those idiots. They were supposed to take care of you!", "Character_YinLin_20_3": "Sorry I knocked out your friends earlier. We're not planning to start anything with the Fractsidus, really.", "Character_YinLin_20_4": "What do you say? Care to give Lirong and his daughter a little break? They're our people, after all.", "Character_YinLin_20_5": "You may have these puppets here. We can pretend none of this ever happened.", "Character_YinLin_20_7": "Aww, you sure you want to do this? We're business partners, remember?", "Character_YinLin_20_8": "Partners? You're just a bunch of lab rat keepers trying to play the game!", "Character_YinLin_20_10": "Count me in. It's not like they'll let me off the hook.", "Character_YinLin_20_11": "Hehe... True. You know your Fractsidus well.", "Character_YinLin_20_13": "Guess I can rely on you a bit more. I'll be counting on you.", "Character_YinLin_20_2": "Careful!", "Character_YinLin_20_6": "You think we're stupid or what? We're taking the puppets, and you're all going under!", "Character_YinLin_20_9": "So they're not up for peace talks. What do you say, Rover?", "Character_YinLin_20_12": "You've got some moves. Impressive…", "Character_YinLin_19_1": "Daddy… I'm tired...", "Character_YinLin_12_1": "Well? Have you come to a decision?", "Character_YinLin_55_1": "So that's what the Séance Society was up to... Thanks for your statement, it really helped!", "Character_YinLin_55_2": "Somehow the Fractsidus was involved too! Who could have thought… Luckily you were there to stop them in time!", "Character_YinLin_55_3": "How's the Dollmaker?", "Character_YinLin_55_4": "How are the Séance Society people doing?", "Character_YinLin_55_5": "The man's still not saying anything... Guess we'll have to keep him under custody for now.", "Character_YinLin_55_6": "Nothing about that suspect lady either. We still have zero info on her.", "Character_YinLin_55_7": "Most of those Resonators have varying degrees of Overclocking. They need urgent care, the professionals from Huaxu Academy are already on it.", "Character_YinLin_55_8": "A guy named Lirong had it worst, didn't wake up from his coma until yesterday.", "Character_YinLin_55_9": "He's still recovering from some really bad aftereffects, but at least he's making progress.", "Character_YinLin_55_10": "Oh, so the missing cases led to an illegal cult-like organization AND a bunch of other twisted plans!", "Character_YinLin_55_12": "Actually, I couldn't do it without someone else's help.", "Character_YinLin_42_1": "You've talked with everyone I see. Are you joining us now?", "Character_YinLin_42_2": "They're not bad people, but…", "Character_YinLin_41_1": "Dr. Wu Sheng, how's Lirong doing?", "Character_YinLin_41_2": "Out of danger for now, but he's still in a coma.", "Character_YinLin_41_3": "Sorry... I'm not that familar with taking care of Resonators. There's not much else I can do.", "Character_YinLin_41_4": "Shame. He shouldn't have disobeyed Master Dollmaker.", "Character_YinLin_41_5": "Was it you who injected me with poison?", "Character_YinLin_40_1": "Miss Yinlin… Who might this be?", "Character_YinLin_39_1": "Greetings, stranger. The name's Jinlu. We're the guards here, Hechang and I.", "Character_YinLin_39_2": "Are you a Resonator?", "Character_YinLin_39_4": "How are you feeling? Got the Overclocking under control?", "Character_YinLin_39_5": "Thanks for asking, Miss Yinlin. I'm feeling a lot better now.", "Character_YinLin_39_3": "Right you are. The two of us and Lirong used to be Midnight Rangers.", "Character_YinLin_39_6": "Lirong though… He... he had it rough back there.", "Character_YinLin_38_1": "Well. What are you waiting for?", "Character_YinLin_38_2": "Youngsters these days… always complaining about us old-timers being naggy.", "Character_YinLin_38_3": "Umm… I haven't even said anything yet.", "Character_YinLin_37_3": "I went with maximum voltage back there. Didn't expect you'd wake up so soon.", "Character_YinLin_37_4": "Thought you might never wake up again. I was gonna get Dr. Wu Sheng to check on you.", "Character_YinLin_37_5": "Isn't that what you wanted?", "Character_YinLin_32_2": "The Fractsidus won't find us here.", "Character_YinLin_32_3": "Really living up to its name...", "Character_YinLin_32_4": "Yes, it's as safe and secure as it gets.", "Character_YinLin_32_5": "Nothing gets in, and nothing gets out.", "Character_YinLin_32_6": "But... where are the Patrollers?", "Character_YinLin_26_1": "Acknowledged… Is that our only option…?", "Character_YinLin_26_3": "But... I believe it's unnecessary...", "Character_YinLin_26_6": "Yes… It's my contact from the Public Security Bureau.", "Character_YinLin_26_7": "They'll be sending people over soon. We can leave Lirong and Yuanyuan in their care.", "Character_YinLin_26_8": "Are you done with the puppets?", "Character_YinLin_26_9": "They're all here. No luck with clues, though.", "Character_YinLin_26_12": "How do we find this safe house?", "Character_YinLin_26_13": "We have a designated meet-up spot. There will be wolf-shaped markings nearby to show us the way.", "Character_YinLin_26_14": "Let's move. Can't let the Fractsidus find us.", "Character_YinLin_26_2": "(Yinlin seems to be on a call with someone.)", "Character_YinLin_26_4": "Yes… Understood… I'll have it taken care of.", "Character_YinLin_26_5": "Were you calling someone?", "Character_YinLin_26_10": "That's fine. We'll dig further once we're in a safer location.", "Character_YinLin_26_11": "My contact informed me of a safe house not far from here… The Patrollers will meet us there.", "ComboTeaching_11030402_DescriptionTitle": "Baizhi: Forte Circuit Tutorial Concentration", "ComboTeaching_11030401_DescriptionTitle": "Baizhi: Resonance Skill Tutorial", "ComboTeaching_11030501_DescriptionTitle": "Baizhi: Resonance Liberation Tutorial", "ComboTeaching_11030201_IconText_0": "HA", "ComboTeaching_11030401_IconText_0": "Skill", "ComboTeaching_11030101_IconText_0": "BA 1", "ComboTeaching_11030101_IconText_1": "BA 2", "ComboTeaching_11030101_IconText_2": "BA 3", "ComboTeaching_11030101_IconText_3": "BA 4", "ComboTeaching_11030402_IconText_0": "Skill", "ComboTeaching_11030402_DescriptionContent": "Gain 1 Concentration when Basic Attacks hit the target. Cast Heavy Attack or Resonance Skill Emergency Plan to consume all Concentration and restore HP for 1 extra time for every 1 Concentration consumed. Restoration happens every 2s.", "ComboTeaching_11030401_DescriptionContent": "Call You'tan to deal Glacio DMG and restore HP to all characters on the nearby team.", "ComboTeaching_11030501_DescriptionContent": "Summon You'tan to instantly restore HP to all Characters on a team nearby and generate 4 Remnant Entities in succession. Remnant Entities will follow the active character on the team, automatically attack the target every 2.5 seconds, dealing Glacio DMG when hitting the target, and restoring HP to all characters in the nearby team within the range of the attack.", "SkillInput_150101_Description": "Resonating Spin: When Forte Gauge reaches 50, use {1}", "SkillInput_150102_Description": "Resonating Echoes: Perform Resonating Spin and use {0}", "SkillInput_150103_Description": "Heavy Attack - Resonance: After Basic Attack Stage 3 or Heavy Attack, {0} at the right time", "SkillInput_150104_Description": "Heavy Attack: Aftertune: Tap {0} after Heavy Attack: Resonance hits a target", "SkillInput_120201_Description": "DAKA DAKA!: Hold {0} and then tap {1} when 30 Forte Gauge is consumed", "SkillInput_140201_Description": "Stormy Strike: When Forte Gauge reaches 3, hold {0}", "SkillInput_140202_Description": "Feather Fall: When Forte Gauge reaches 3, press {0} while in mid-air", "SkillInput_140203_Description": "Heavy Attack: Zephyr Song: During a Heavy Attack, tap {0}", "SkillInput_110301_Description": "Use Heavy Attack to consume Forte Gauge: When Forte Gauge is not empty, hold {0}", "SkillInput_110201_Description": "Heavy Attack: Detonate: Hold {0} and release when the cursor is in the Frostbite area", "SkillInput_110202_Description": "Ice Burst: Use Heavy Attack: Detonate to pierce through Ice Thorn, Ice Prism, or Glacier", "SkillInput_110203_Description": "Heavy Attack: Hold and then release {0}", "SkillInput_150301_Description": "Heavy Attack: Starflower Blooms: When Forte Gauge is not empty, hold {0}", "SkillInput_130201_Description": "Chameleon Cipher: When Forte Gauge is full, hold {0}", "SkillInput_160101_Description": "Timed Counters: Strategic Parry + {0} + {0} + {0}", "SkillInput_160102_Description": "Strategic Parry: Triggered when attacked during Rocksteady Defense state or when fully charged", "SkillInput_140301_Description": "Mistform: Enter the Mistform after passing through \"Mist\"", "SkillInput_120401_Description": "Fury Fugue: When Forte Gauge reaches 100, press {0}", "SkillInput_130301_Description": "Rumbling Spark: When Forte Gauge is full, hold {0}", "SkillInput_120301_Description": "Cloudy Frenzy: When Forte Gauge reaches 100, hold {0}", "SkillInput_120302_Description": "Basic Attack - Woolies Attack: After Basic Attack Stage 4, tap {0} at the right time", "SkillInput_120303_Description": "Energetic Welcome: After performing Flaming Woolies, tap {0} at the right time", "SkillInput_140401_Description": "Emerald Storm: Finale: When Forte Gauge is above 30, tap {0}", "SkillInput_140402_Description": "Heavy Attack: Hold {0}", "SkillInput_140403_Description": "Windborne Strike: During a Heavy Attack, hold {0}", "SkillInput_140404_Description": "Abyssal Slash: During a Heavy Attack, release {0}", "SkillInput_140405_Description": "Emerald Storm: Prelude: When Forte Gauge is below 30, tap {0}", "SkillInput_160201_Description": "Chaoscleave: When Forte Gauge is above 50%, hold {0} and {0}", "SkillInput_160202_Description": "Ruby Shades: Dodge Counter + {1} + {1}", "SkillInput_160203_Description": "Crimson Erosion: {1} + {1} + {0} + {0}", "SkillInput_160204_Description": "Sanguine Pulse: {1} + {1} + {1} + {0} + {0} + {0}", "SkillType_AttributeNode_TypeName": "Stat Bonus", "Flow_11000001_184": "Ms. Verina's designs are truly enchanting. If only I could be her...", "Flow_11000001_186": "What sets her apart from me...", "Flow_11000001_188": "Hey, stop! Please don't pick any flowers. I haven't finished designing it yet!", "Flow_11000001_189": "Hey there, it's not for sale. Just something Rongqing did for fun.", "Flow_11000001_190": "If you're interested in penjings, feel free to come and take a look around. I'll give you a discount.", "Flow_11000001_193": "Please don't touch this penjing!", "Flow_11000001_195": "Just a moment. This penjing was carefully crafted by Verina. I simply can't bear to part with it to anyone else.", "Flow_11000001_196": "If you like penjing, feel free to come to the store and take a look, I'll give you a discount on something else.", "Flow_11000001_222": "As you snap out of your daze, a soft touch envelops your fingers. Nestled in your palm lies a little flower, adorned with dewdrops, its presence serene yet captivating.", "Flow_11000001_223": "Huh? Who picked a Dewvetch? Now the entire penjing is ruined! I've invested so much time into this graduation project.", "Flow_11000001_224": "*Sobbing* The defense is just around the corner. Where am I supposed to find another Dewvetch now?", "Flow_133000001_45": "Quizzes about Jinzhou. Come if you feel curious!", "Flow_133000001_67": "Quizzes about Jinzhou. Come if you feel curious!", "Flow_133000001_68": "Quizzes about Jinzhou. Come if you feel curious!", "MapNote_2_Desc": "Casket Delivery Level Up", "Flow_136000001_1": "This small camp, with just a few teammates, we can take it down today.", "Flow_136000001_2": "But we're just here for reconnaissance...", "Flow_136000001_3": "It's just a group of thieves inside, what are you afraid of? They have occupied this camp, which has seriously affected Midnight Rangers' observation of the front line situation!", "Flow_136000001_6": "Ah, you're here! Storing the blade has already led people to attack the camp, but...", "Flow_136000001_18": "The captain said we can't act on our own, and those who violate the rules will be severely punished... If he finds out about this, I can't even imagine.", "Flow_136000001_19": "Know what? He will only know that we have won a great victory and will commend us greatly.", "Character_LingYang_34_7": "It evolved over time into a way to boost soldiers' spirits before battle, symbolizing courage and the hope for victory.", "Character_LingYang_34_8": "Later on, it transformed into the festive performance we see today, but it's still about keeping bad luck away, dispelling fear, and passing prosperity and protection to future generations.", "Character_LingYang_34_10": "Bei Shi got hit pretty hard during the attack, and she probably blanked out for a bit.", "Character_LingYang_34_11": "Then, perhaps her brain made up some fake memories about that creepy Jingle Beast in the rumors to fill in the gaps.", "Character_LingYang_34_12": "Bei Ji wanted to kill the Jingle Beast to help his sister. Indeed, getting rid of the thing she fears could work.", "Character_LingYang_34_13": "But that won't solve the real issue.", "Character_LingYang_34_14": "Like we heard on our way here...", "Character_LingYang_34_15": "The scary beast comes with many different names. We can defeat the Jingle Beast now, but another Twinkle Beast could appear later.", "Character_LingYang_34_16": "It's not enough to just defeat that one Jingle Beast. One must have the courage to take on any beasts.", "Character_LingYang_34_17": "That's why I want help Bei Shi overcome her fear with our liondance performance.", "Character_LingYang_34_19": "Our goal is to create a customized performance that truly benefits Bei Shi.", "Character_LingYang_34_9": "What does this have to do with Bei Shi?", "Character_LingYang_34_18": "As the liondance evolved, it picked up various new styles and elements, which hold unique significance to each person.", "Character_LingYang_28_28": "So, Bei Shi, you don't need to fear it anymore!", "Character_LingYang_28_32": "No way! I heard it loud and clear. I couldn't have mistaken it.", "Character_LingYang_28_34": "Hmm... I guess we still need to help Bei Shi get over the Jingle Beast.", "Character_LingYang_28_37": "{PlayerName}, Lingyang, we'll be going home now. Sorry for the trouble I caused.", "Character_LingYang_28_40": "Sure, go get some good rest. Don't forget to come see the liondancing show tomorrow!", "Character_LingYang_28_41": "Eh? Tomorrow?", "Character_LingYang_28_42": "Don't tell me you've forgotten your liondance request?", "Character_LingYang_28_43": "No, no, I didn't...", "Character_LingYang_28_44": "Sorry. Actually, I made that request to further investigate the Jingle Beast...", "Character_LingYang_28_45": "But now, I guess that's no longer necessary.", "Character_LingYang_28_46": "I see...", "Character_LingYang_28_47": "I know you've still got questions about the Jingle Beast. Who knows? You may find the answers in tomorrow's liondancing show...", "Character_LingYang_28_50": "I see. We'll come watch the show!", "Character_LingYang_28_51": "Yeah, please do come, okay?", "Character_LingYang_28_53": "{PlayerName}, I know you still have a lot of questions to ask...", "Character_LingYang_28_54": "And there are things I'd like to discuss with you.", "Character_LingYang_28_55": "Please, follow me.", "Character_LingYang_28_35": "Why is she still so convinced?", "Character_LingYang_28_36": "Yeah, we should do something.", "Character_LingYang_28_48": "Let's go cheer for Lingyang.", "Character_LingYang_28_49": "The liondancing show tomorrow is really important.", "Character_LingYang_16_35": "(Ring... Ring...)", "Flow_140000000_58": "Oh, don't cry, don't cry. Tell me what happened. Did someone pick on you?", "Flow_140000000_59": "Sob...", "Flow_140000000_60": "Been crying for a while now. I can't get an answer out of her.", "Flow_140000000_61": "What's the matter?", "Flow_140000000_62": "She just came to buy Spicy Pulled Chicken, but the Fowl is already used up today.", "Flow_140000000_63": "So I said, \"Come back tomorrow, I'll get the stuff and do prep.\" And she sat down and bawled.", "Flow_140000000_64": "She’s been like this for nearly 10 minutes now. I haven’t gotten the slightest clue what she’s so sad about.", "Flow_140000000_65": "Sob...", "Flow_140000000_66": "I, I can't do anything right every day. I can't buy what I want to eat, I... *sobbing*", "Flow_140000000_67": "And now your crying even harder. Here, let me help you wipe those tears.", "Flow_140000000_68": "Well, you get the picture! If I could just go buy some fresh ingredients, I can give her the food she’s craving for!", "Flow_140000000_69": "I want to help, but I just don't have the time. She needs care, and the shop needs tending...", "Flow_140000000_70": "I'll help.", "Flow_140000000_71": "I... Wow, thank you so much! I'll treat you to something nice when you're back!", "Flow_140000000_72": "For the ingredients of the Spicy Pulled Chicken, you can directly ask Mahe, we're all familiar.", "Flow_140000000_73": "Tell him I sent you and the bill’s on me.", "Flow_140000000_74": "I hope you won’t mind the hassle. I'll make sure to treat you with our speciality dishes here!", "Flow_140000000_77": "Actually...", "Flow_140000000_78": "You can tell Mahe in detail about the things you encountered in the Panhua's Restaurant.", "Flow_140000000_79": "I see. One moment please, I'll go get what you need real quick. Freshness guaranteed!", "Flow_140000000_80": "Mahe hands you a large bag, and you spy a freshly caught fowl among the other ingredients. Mahe's produce is always of the highest quality.", "Flow_140000000_81": "Let’s see here... Cooking oil, chili peppers, chicken. Perfect, we've got everything! Thank you so much! Now it's my turn to shine!", "Flow_140000000_84": "Panhua took your ingredients, and in a short while, a plate of Spicy Pulled Chicken was served.", "Flow_140000000_85": "Here you go, sweetie. Dig in.", "Flow_140000000_86": "Let me taste it... Uh...", "Flow_140000000_87": "Why are you crying again, honey? Not to your taste?", "Flow_140000000_88": "You're crying even harder.", "Flow_140000000_89": "Are you alright?", "Flow_140000000_90": "No, no, it's really delicious. Just too spicy...", "Flow_140000000_92": "As a child, I was always crying, and my grandpa would make pulled chicken to cheer me up.", "Flow_140000000_93": "He used to say that if I ate something spicy, all the bitterness of life would go away and there's no need to cry.", "Flow_140000000_94": "But now that I'm older, I don't cry as much. When my grandpa passed away, I didn't even shed a tear. I thought I'd lost the ability to cry...", "Flow_140000000_95": "But recently, I was under a lot of pressure and felt wronged, and I suddenly wanted to eat pulled chicken, but I couldn't find it anywhere. That's when I...", "Flow_140000000_96": "I'm really troubling you, but I just, I just miss my grandfather...", "Flow_140000000_97": "Thank you so much, both of you. The chicken was delicious. I'll definitely be back for more.", "Flow_140000000_98": "You can come by anytime, sweetie. Be sure to wear a big smile on your face next time!", "Flow_140000000_99": "It's okay.", "Flow_140000000_100": "(Pat her on the shoulder)", "Flow_140000000_102": "The girl, wiping her tears, left with a smile.", "Flow_140000000_103": "I’m glad you stopped by to help. Wouldn’t have made the chicken for her in time without you.", "Flow_140000000_104": "As a restaurant owner, you inevitably come across situations like this. Life can be tough sometimes, and a good meal can make all the difference.", "Flow_140000000_105": "Do you often run into things like this?", "Flow_140000000_106": "That's why I started this place. When I saw that little girl crying, it broke my heart. Thanks for lending a hand today, it means a lot to me.", "Flow_140000000_107": "Thank you so much for today. From now on, you can use the pots in my shop as you please. If you have any difficulties, don't hesitate to tell me!", "Flow_140000000_108": "Look, the pot is right there. I have copied the recipe for Spicy Pulled Chicken for you. If you follow the recipe to do the cooking, I guarantee it will be delicious!", "Flow_140000000_109": "Would you like to give it a try now? Here, I have some ingredients for you. There is some left, so you can make another dish!", "Flow_31000195_2647": "You return to the city. On the way back, Bei Ji tells Bei Shi all about what happened.", "GuideFocusNew_227_Content": "Select the Echo to equip", "GuideFocusNew_241_Content": "A new Resonator has joined the team! Press {0} to switch to Yangyang.", "GuideFocusNew_242_Content": "A new Resonator has joined the party! Tap the icon of Yangyang to switch.", "Character_JiYan_68_1": "Could you two please follow me to the safe zone?", "Character_JiYan_68_2": "Huh? But I still want to take more photos...", "Character_JiYan_68_3": "What happened?", "Character_JiYan_67_1": "Little sister, listen to your brother and go home quickly.", "Character_JiYan_67_2": "I don't want to go back...", "Character_JiYan_66_1": "It's really exciting!", "Character_JiYan_66_2": "I want to try too...", "Character_JiYan_66_3": "It still feels a bit dangerous...", "Character_JiYan_66_4": "Gulpuff shouldn't actively harm people, right?", "Flow_131000000_32": "Hahaha, not bad, not bad.", "Flow_131000000_33": "I didn't expect this day to come.", "Flow_131000000_35": "As an old man, I can challenge the next place again!", "Flow_131000000_37": "I didn't have to wait too long.", "Flow_131000000_38": "How about it? Willing to try again?", "Flow_131000000_40": "I don't want to try anymore.", "Flow_131000000_41": "Let's go again.", "Flow_131000000_43": "You have great enthusiasm, but lack resilience.", "Flow_131000000_44": "Let's begin then.", "Flow_131000000_48": "Haha, not too bad.", "Flow_131000000_49": "Don't make me wait too long at the finish line.", "Flow_139000003_438": "Ling Han went home alone before he could say anything.", "Flow_139000003_452": "Re-release the enhanced Havoc Warrior", "Guide_PZ_9_1": "How’s the photo? Let’s give it a look.", "Guide_PZ_9_3": "Oh, I'm so sorry. I’ve stared at it for too long.", "Guide_PZ_9_4": "I used to take pictures here with my family, just like that family.", "Guide_PZ_9_5": "It’s a family thing for us to take a picture here each year. I used to stand in the middle, with my dad having to hold me up just to get in the picture frame when I was younger.", "Guide_PZ_9_6": "After I grew older, I got big enough to wrap my arms around my parents' shoulders for the pictures.", "Guide_PZ_9_7": "The amount of family photos grew less after I left home for my job. Now, they're not here anywhere, but...", "Guide_PZ_9_8": "Taking another photo here at the same spot, can count as telling them I'm doing pretty well, right?", "Guide_PZ_9_10": "Yeah. I really appreciate your help today. If it wasn't for you, it would’ve been really hard for me to fulfill my wish of capturing the moments of Jinzhou!", "Guide_PZ_9_11": "I plan to mail these photos back to the publishing, crediting your name on them. Oh, dear. We’ve been so preoccupied with the photos, I haven’t got the chance to get your name yet.", "Guide_PZ_9_13": "{PlayerName}.", "Guide_PZ_9_15": "You must accept these as your reward. Keep my camera as well.", "Guide_PZ_9_16": "It's an old pal of mine. Visited countless places with me over the years. I believe it deserves to continue its journey of capturing the beauties of the world with you.", "Guide_PZ_9_17": "I trust you and your talent. Also, how about considering becoming a journalist in your free time?", "Guide_PZ_9_2": "Here you go.", "Guide_PZ_9_12": "The esteemed Rover, at your service.", "Guide_PZ_9_14": "Got it. I am in your debt!", "Guide_PZ_7_1": "Well? Let see that cute furball.", "Guide_PZ_7_3": "Beautiful photo. Look how relaxed he is taking its nap. He looks so comfortable.", "Guide_PZ_7_4": "There used to be some small kittens around here as well. I’d come see them whenever I was back from a business trip.", "Guide_PZ_7_5": "And there was a calico just like this one. He grew pretty close to me.", "Guide_PZ_7_6": "I’d often come see him, bring him something to eat, stroke his hair.", "Guide_PZ_7_7": "It’s a shame that I was busy with work and traveled a lot, so I couldn’t bring him home.", "Guide_PZ_7_8": "One time, I was away on a long business trip and I couldn’t find him anywhere after I came back.", "Guide_PZ_7_9": "It made me a bit sad so I stopped visiting for while.", "Guide_PZ_7_10": "Then one day I happened to pass by and saw these kittens. There were also people coming over to feed and take care of them.", "Guide_PZ_7_2": "Here you go.", "Guide_PZ_6_1": "Right there. See those cats, you can go give them a pet if you’d like.", "Guide_PZ_5_1": "Nice. Let me take a look at it.", "Guide_PZ_5_3": "Let's see here... It's spectacular! You're quite natural for photography, aren't you?", "Guide_PZ_5_4": "Just look at the transparency of this pond!", "Guide_PZ_5_5": "I really liked this place when I was a kid. I’d always come here by myself to play.", "Guide_PZ_5_6": "My parents was worried that I might end up go swimming in it or something on my own, so they gave me a camera.", "Guide_PZ_5_7": "My dad said if I saw anything I liked, I should take a picture of it.", "Guide_PZ_5_8": "Well, with something expensive in my hands, I wouldn’t dare jump into the water with it.", "Guide_PZ_5_9": "But I ended up taking a lot of photos because of it.", "Guide_PZ_5_11": "That's how I started learning photography, which got better and better by the day. And so did Jinzhou started to thrive.", "Guide_PZ_5_13": "Okay, I think that’s enough mumbling. Please excuse me, I can't stop thinking about things like this once I start.", "Guide_PZ_5_15": "Oh! I’ve got an idea! Do you like cats?", "Guide_PZ_5_17": "Sorry. I'm a dog person.", "Guide_PZ_5_18": "Meow.", "Guide_PZ_5_2": "Here you go.", "Guide_PZ_5_10": "There was this one time where I took a picture almost at the same angle as yours and mailed it to a magazine publisher. And whaddaya know! It got selected for one of their knew releases!", "Guide_PZ_5_12": "There were more people on the streets, more shops, and businesses more prosperous. It was a good time.", "Guide_PZ_5_14": "We should move on to the next scenery. And the place is...", "Guide_PZ_5_16": "I do.", "Guide_PZ_4_1": "Yes. That's the one!", "Guide_PZ_3_2": "Thank you so much for saving me. If you wasn't here, I might have faceplanted into the ground by now.", "Guide_PZ_3_4": "That was dangerous.", "Guide_PZ_3_8": "Yeah. I'm putting together a photo collection called \"Old Memories of Jinzhou\". Basically, it's a mix of old and new photos of the city.", "Guide_PZ_3_9": "I work for a magazine called Wutherium Geographic as a journalist with the Pioneer Association.", "Guide_PZ_3_10": "Our job is to take pictures and share the beauty of the world with people who can't travel.", "Guide_PZ_3_12": "But all of that is in the past. I'm getting old and close to retirement...", "Guide_PZ_3_15": "Really? Do you really mean it? I don’t know what to say! I-I'll credit you in the magazine and you’ll get paid for sure. Please, you're my only hope!", "Guide_PZ_3_16": "It's not a big deal.", "Guide_PZ_3_3": "Are you okay?", "Guide_PZ_3_5": "It's okay, I'm fine. As long as my camera is okay, everything’s okay. It's still working perfectly! But my hand... *sigh* What about the photos?", "Guide_PZ_3_11": "I've been working hard for this goal. I may not look the part now, but when I was younger, I traveled across mountains and rivers, taking countless photos, and some of which even won awards!", "Guide_PZ_3_13": "And now my hand is busted, which is just great. *sigh* With only three places left to go, too. I guess I won't be able to finish the last set of photos before I retire...", "Guide_PZ_3_14": "I can give you a hand.", "Guide_PZ_2_1": "Ack... My hand. Age is finally catching up to me, I guess...", "Guide_PZ_2_3": "Look. Up there! He can't get down!", "Guide_PZ_2_4": "Help, help!", "Guide_PZ_2_5": "Leave it to me.", "GuideFocusNew_228_Content": "Open to view all available Echoes", "GuideFocusNew_230_Content": "Equip to unlock the Echo Skill and Stat Boost", "RoguelikeView_NotFinish_Text": "{0}/{1}", "RoguelikeView_Preview_Text": "{0}+{2}/{1}", "RoguelikeView_Finish_Text": "{0}+{2}>/{1}", "RoguelikeView_17_Text": "{0}", "MainType_6_MainName": "Gameplay", "MenuConfig_89_SubName": "Camera Settings", "MenuConfig_89_Name": "Horizontal Camera Sensitivity", "MenuConfig_90_Name": "Vertical Camera Sensitivity", "MenuConfig_91_Name": "Horizontal Camera Sensitivity: Aiming", "MenuConfig_92_Name": "Vertical Camera Sensitivity: Aiming", "MenuConfig_93_Name": "Camera Shake Intensity", "Flow_135000000_11": "", "Flow_135000000_12": "", "Flow_135000000_13": "", "Flow_135000000_35": "You can ask the three suspects what they did last night.", "Flow_135000000_36": "Or you can go to the backyard, use your Sensor on the supplies to see if there's a lead.", "Flow_135000000_37": "The Midnight Rangers on patrol last night should have seen something, too.", "Flow_135000000_39": "Wuheng, did you take the supplies away?", "Flow_135000000_60": "I want to know your reasons for doing so.", "Flow_135000000_61": "Captain... I was just trying to make up for my mistake.", "Flow_135000000_62": "When I discovered who the recipient was, I roughly guessed why you had prepared them.", "Flow_135000000_63": "When unloading the supplies, I didn't secure the load properly, and I accidentally slipped, damaging the box. The dishes inside spilled out.", "Flow_135000000_64": "These must be the supplies Wuheng mentioned.", "Flow_135000000_65": "We should bring these over to Beigu!", "Flow_136000001_20": "Finally won. These cunning exiles...", "Flow_136000001_21": "Phew, luckily nothing went wrong.", "Character_LingYang_41_1": "Oh my, how did I leave such an important thing behind...", "Character_LingYang_41_4": "No idea. My feet took me here.", "Character_LingYang_41_6": "Have you heard? Bei Shi's team just found some traces left by the Jingle Beast. What a surprise!", "Character_LingYang_41_7": "By the way, where did you learn that from?", "Character_LingYang_41_8": "From the Lucky Greetings Collection we found in a tree hole.", "Character_LingYang_41_10": "I mean... The Jingle Beast, learning how to do Lucky Greetings? Who could have thought...", "Character_LingYang_41_11": "Yeah. Why would it do that?", "Character_LingYang_41_13": "Me? Uh, I have no idea...", "Character_LingYang_41_14": "Maybe it just wanted to make people happy. Wanted to blend in...", "Character_LingYang_41_15": "After all, everyone likes the Lucky Greetings, right? Ahahaha...", "Character_LingYang_41_2": "I was worried the Qixing Drum could be too loud...", "Character_LingYang_41_3": "Whoa, {PlayerName}?! Why-why are you here?", "Character_LingYang_41_5": "R-really? Me too! What a coincidence, ahahaha...", "Character_LingYang_41_9": "Really? How strange! Someone must have forgotten it there!", "Character_LingYang_41_12": "Do you know why, Lingyang?", "Character_LingYang_41_16": "About the Moon Lanterns...", "Character_LingYang_40_1": "Hi, {PlayerName}, long time no see! Do you still remember me?", "Character_LingYang_40_5": "My brother and I are super grateful for the help we got from you and Lingyang. Please let me thank you again!", "Character_LingYang_40_6": "It's me, Bei Shi! My brother and I are super grateful for the help we got from you and Lingyang. Please let me thank you again!", "Character_LingYang_40_7": "Who's that... It's me, Bei Shi! My brother and I are super grateful for the help we got from you and Lingyang. Please let me thank you again!", "Character_LingYang_40_9": "We at the Pioneer Association are planning an in-depth investigation into the Jingle Beast's mysteries.", "Character_LingYang_40_10": "I've read lots of ancient books on this topic during this time.", "Character_LingYang_40_11": "The books said the Jingle Beast used to live near the Violet Banyan, so I proposed coming here for an investigation.", "Character_LingYang_40_12": "Until not long ago, the Academy sent us a message that the spores had been cleared. We hurried over here as soon as we got the all-clear from them!", "Character_LingYang_40_13": "The researcher on our team did a quick analysis, and they've came to the preliminary conclusion that it must be the Jingle Beast.", "Character_LingYang_40_14": "And this... Lucky Greetings Collection?!", "Character_LingYang_40_15": "How weird!", "Character_LingYang_40_16": "Has the Jingle Beast learned how to talk already?", "Character_LingYang_40_17": "But why would it choose to learn the Lucky Greetings, of all things...", "Character_LingYang_40_2": "I do.", "Character_LingYang_40_3": "I don't.", "Character_LingYang_40_4": "It's you! Qiaomu!", "Character_LingYang_40_8": "What are you doing here?", "Flow_11000001_226": "Welcome to Bogu's Arbor. Take your time to look around.", "Flow_11000001_227": "Rongqing? Oh, he's been a regular at my shop since before he started helping out here.", "Flow_11000001_228": "He's studying penjing design and thought interning here would be a good fit.", "Flow_11000001_229": "I agreed because I could tell by the way he looked at the penjings.... Such passion and sincerity in his eyes.", "Flow_11000001_230": "It's great to see that kind of dedication. Though, he does tend to go a bit overboard with decorations sometimes. Miniature models, amber pebbles... you name it.", "Flow_11000001_231": "But aiming for perfection isn't a bad thing. Hopefully, he'll refine his style as he learns more about penjing design.", "Flow_11000001_233": "Little Verina? She is such a sweet child. Her smiles always make me happy. She reminds me of the lovely Starflowers.", "Flow_11000001_234": "She has been a great help. She knows a lot about everything plant-related.", "Flow_11000001_235": "All her penjings are something else! So vibrant and enchanting.", "Flow_11000001_236": "If only she were my granddaughter...", "Flow_11000001_238": "This penjing shop? It's been around for ages. I'm actually the fourth owner.", "Flow_11000001_239": "My daughter Linling, well, she's got her own dreams and doesn't seem to be interested in taking over the shop.", "Flow_11000001_241": "Let her be. I'm still feeling fine. I'm still going strong. As long as I can keep moving around, this shop won't close.", "Flow_11000001_244": "Hello dear, come choose a penjing for yourself. Not only do they add a touch of green to your space, but they also freshen up the air!", "Flow_11000001_245": "Don't worry, even if you're not buying anything, I'm always happy to have company.", "Flow_11000001_249": "Welcome to Jewel Boba!", "Flow_11000001_251": "Hmm, this package...", "Flow_11000001_253": "Where on earth is its recipient...", "Flow_11000001_254": "Such a strange name. Nobody around here goes by that...", "Flow_11000001_256": "There's always these weird names on packages, making deliveries a real puzzle...", "Flow_11000001_257": "Can you believe there's someone named \"Ms. Vera's Dog\"?", "Flow_11000001_258": "Well, at least it's a living thing. Then there's \"Liv's Quilted Coat\". How's a coat supposed to receive a package?", "Flow_11000001_259": "And this one, \"Universe's Strongest Chief\". We've got Midnight Rangers and Patrollers, but no chiefs. What's that about? There's no such position in the Ministry of War.", "Flow_11000001_260": "Sorry, no time for jokes now. Got a package to deliver, pronto.", "Flow_11000001_269": "Hmm, the centrifugal force of the separator is a bit too strong. Let me tweak it a bit...", "Flow_11000001_279": "She's thinking of leaving her job to lend a hand here at the shop. She's like, \"With all this new technology, I could whip up a flavor that'll really catch on and take our business up to a new level!\"", "Flow_11000001_280": "But you know, she's put in years of hard work, studying and landing a job at the prestigious Academy. It's no small feat. I'm not sure whether to support her in this...", "Flow_11000001_281": "Speaking of my granddaughter, Pinwen, she works in the Academy. Quite the achiever, you know? She's been a diligent student since her school days.", "Flow_11000001_283": "Jewel Boba is my pride and joy.", "Flow_11000001_284": "I've been running this shop for over thirty years. Many of my regulars have become dear friends.", "Flow_11000001_285": "They never seem to get tired of my dessert soups.", "Flow_11000001_286": "Eventually, those unfamiliar faces became the warm, familiar smiles of regulars. It's funny, you know. Back then they called me Auntie Pinrong, but as the years passed, I earned the title of Grandma Pinrong, haha!", "Flow_11000001_287": "However, I've noticed fewer young faces lately. Perhaps my granddaughter is onto something with her theory about fancy drinks.", "Flow_11000001_291": "Pinwen... She's really my granddaughter.", "Flow_11000001_292": "Thirty years ago, when I first opened this shop, I was just like her, nose buried in recipes, trying to perfect my dessert soups.", "Flow_11000001_293": "My heart was warmed seeing my customers' smiles back then.", "Flow_11000001_294": "Perhaps she feels the same way now, right?", "Flow_11000001_295": "Jewel Boba is now the pride and joy of both me and my granddaughter.", "Flow_11000001_296": "With her new recipes, we've been welcoming new faces every day.", "Flow_11000001_297": "The first time I tasted the dessert soup my granddaughter made... It flooded me with the same joy I felt when I first made a dessert soup of my own.", "Flow_11000001_298": "After all these years, those newly introduced dessert soups back then have become classics, and now we've added another batch of new ones. You know, I believe all these new creations will eventually stand the test of time and become classics themselves, don't you think?", "Flow_11000001_299": "Whether it's an old classic or a new creation, as long as it brings a smile to my customers' faces, it's a success in my book.", "Flow_11000001_300": "Hey there! How about a cup of Chewy-Gummy-Yummy SweeTEA?", "Flow_11000001_301": "This tea's a special brew. I ground the tea leaves before steaming and brewing, giving it a smoother, delicate taste. And the boba? Made them with fresh fruits!", "Flow_11000001_302": "Hello there, feel free to give our Jewel Boba a try.", "Flow_11000001_303": "Our Jewel Boba boasts the same delightful taste over the past three decades. If you ask around, you'll find it accompanying the growth of people here.", "Flow_11000001_304": "Welcome, dear. Fancy trying our latest dessert soup? We call it Chewy-... Gummy-Yummy SweeTEA?", "Flow_11000001_305": "Quite the mouthful, isn't it? My granddaughter tells me it's all the rage with the youngsters these days. I tried it myself, and goodness, it's tasty!", "ConfirmBox_129_Title": "Note", "ConfirmBox_129_Content": "You have run out of Convene attempts in this Banner", "ConfirmBox_129_ButtonText_0": "Confirm", "ConfirmBox_130_Title": "Note", "ConfirmBox_130_Content": "The number of Convene in the entire Banner has reached the limit today", "ConfirmBox_130_ButtonText_0": "Confirm", "Flow_109000003_372": "Hmm? Pudding stopped here. Seems like it found the gift!", "Flow_109000003_373": "Hmm? Pudding stopped here. Seems like it found the gift!", "Flow_109000003_375": "This… isn't what I'm looking for.", "Flow_109000003_382": "Look! A camp stove!", "Flow_109000003_383": "It's getting late. How about we take a rest here?", "Flow_109000003_386": "A good rest will freshen us up for the journey ahead!", "Flow_109000003_390": "Woof! Woof!", "Flow_109000003_391": "Seems like Pudding is hungry too. They've been helping me find the gift all day.", "Flow_109000003_392": "There should be plenty of ingredients around here.", "Flow_109000003_393": "If needed, we can also collect some.", "Flow_109000003_394": "There should be plenty of ingredients around here.", "Flow_109000003_396": "So full... Phew... It's been a while since I've relaxed so leisurely.", "Flow_109000003_407": "Seems we're all rested. Let's keep moving!", "Flow_109000003_408": "My sister once told me that Blobflies have a characteristic.", "Flow_109000003_409": "They are drawn to valuable stuff.", "Flow_109000003_410": "Pudding stopped here.", "Flow_109000003_412": "This… isn't what I'm looking for.", "Flow_109000003_413": "Pudding stopped here.", "Flow_109000003_415": "Pudding! Stop! That's not a rabbit hole! I… I can't fight!", "Flow_109000003_416": "Pudding stopped here. There are many rabbit footprints.", "Flow_109000003_420": "So she wrote me this letter, but she didn't tell me any of this in person.", "Flow_109000003_421": "What is this?", "Flow_109000003_422": "I made this model as a child, a witness to my goals.", "Flow_109000003_423": "That's the school all Jinzhou parents want their kids to attend.", "Flow_109000003_424": "The exam questions that year happened to coincide with the key points my teacher emphasized.", "Flow_109000003_425": "My sister didn't know this, so she thought I was smart enough to be admitted...", "Flow_109000003_427": "Let's keep moving. I'm eager to see what else she has in store.", "Flow_109000003_439": "The best school in Jinzhou? Sounds impressive.", "Flow_109000003_441": "I suspect she hid a gift there.", "Flow_109000003_447": "Pudding can't climb this cliff.", "Flow_109000003_448": "We're on our own up ahead.", "Flow_109000003_451": "Woof! Woof!", "Flow_109000003_458": "It's up to us now.", "Flow_109000003_476": "Understanding the meaning of \"hands\" and \"hearts\" should be enough to find the gift.", "Flow_109000003_481": "Why were you unhappy after getting into the Imperial Academy?", "Flow_109000003_482": "It's indeed beautiful.", "Flow_109000003_485": "Really? What is it?", "Flow_109000003_486": "There's something else your sister is trying to tell you.", "Flow_109000003_487": "Is that so? Sounds like my sister did say something along those lines.", "Flow_109000003_488": "You past self shaped who you are now.", "Flow_109000003_489": "Luck favors the prepared and capable.", "Flow_109000003_490": "These gifts were a record of my efforts, and I thought she was just trying to keep me working hard…", "Flow_109000003_491": "I remember she once said...", "Flow_109000003_492": "Back then, I didn't pay much attention to those words. I just felt I wasn't good enough.", "Flow_109000003_493": "Thank you for helping me understand my sister's thoughts.", "Flow_109000003_494": "Thanks for accompanying me all the way and helping me find these precious gifts.", "Flow_109000003_495": "By the way, Shiyu made her decision after climbing this mountain.", "Flow_109000003_496": "You're welcome. I'm glad you can finally understand what your sister was thinking.", "Flow_109000003_498": "She climbed to the summit of West Mountain... and that was when she decided to become a soldier, and fight on the frontlines.", "Flow_109000003_499": "I've never been to the top of West Mountain. Now, I kinda want to visit the summit she once conquered.", "Flow_109000003_501": "My sister's can't stay with me now, but I can still reach the summit she conquered on my own.", "Flow_109000003_502": "Shall we go there now?", "Flow_109000003_503": "No! My sister managed to conquer the West Mountain on a rainy day. I don't want to lose to her!", "Flow_109000003_504": "Do you want to join me? Only a handful of people managed to climb to the West Mountain's top.", "Flow_109000003_505": "Great! I remember it might rain tomorrow. Let's climb the mountain together!", "Flow_109000003_506": "Sounds interesting. Count me in!", "Flow_109000003_508": "The road ahead looks even more rugged, but I won't be stopped.", "Flow_109000003_513": "What kind of person is Shiyu?", "Flow_109000003_514": "She's a bold and curious explorer, always uncovering fascinating finds. She shares her discoveries with the world through submissions to Wutherium Geographic magazine.", "Flow_109000003_515": "While she's daring, she's also very considerate.", "Flow_109000003_516": "If it weren't for her, I might not have as much experience, and I would be even more introverted than I am now.", "Flow_109000003_517": "She brought about a lot of positive changes in me.", "Flow_109000003_520": "This is… the token I made.", "Flow_109000003_521": "We exchanged the tokens we made, motivating and supporting each other to pursue our life goals.", "Flow_109000003_522": "I understand what my sister wanted to tell me. I won't let her down.", "Flow_109000003_524": "{PlayerName}, thank you for accompanying me on this short treasure hunting trip, and sharing in the beauty of this sunrise.", "Flow_109000003_531": "Hmm… I'd better wait here for a while.", "Flow_109000003_532": "I did encourage her to give it a shot, after all.", "Flow_109000003_533": "And this girl is too young. I have to protect her, in case something happens.", "Flow_136000001_23": "Damn it, I can't use my strength...", "Flow_136000001_25": "Captain, we did it!", "Flow_136000001_28": "We won! We won!", "Flow_31000195_2758": "What are you doing here?", "Character_LingYang_1_50": "You'll love the hospitality here, I promise!", "Character_LingYang_1_51": "N-Nothing! Please believe me. I'm just trying to treat you to a meal, since you're our super important guest and all.", "Character_LingYang_1_52": "You'll see how we roll with our guests soon enough!", "Character_LingYang_1_53": "But right now, I still have some other things to finish...", "Character_LingYang_1_54": "I've been getting a ton of requests for private liondances lately, and some happen to overlap with our big show tomorrow.", "Character_LingYang_1_55": "And you know how important liondancing is to the folks here in Jinzhou! Can't just turn 'em down.", "Character_LingYang_1_56": "So I had an idea: why not combine all these personal requests into the grand performance? That way, everyone's happy.", "Character_LingYang_1_57": "We can even customize the performances to cater to each client's needs.", "Character_LingYang_1_58": "But first, gotta figure out exactly what our clients want!", "Character_LingYang_1_59": "{PlayerName}, wanna come with me?", "Character_LingYang_1_60": "We can go visit my clients on our way to grab food. I'll show you around and introduce you to our local customs firsthand.", "Character_LingYang_1_61": "It'll be way cooler than just hearing about it from others. What do you say?", "Character_LingYang_1_64": "Great! Let's goooo!!", "Character_LingYang_1_62": "Nice, I'm in.", "Character_LingYang_1_63": "Since it's your treat...", "Character_LingYang_49_17": "We're fighting them?", "Character_LingYang_49_18": "We're running, of course!", "Character_LingYang_49_19": "What? Wait, wait! Boss!", "Character_LingYang_49_22": "{PlayerName}, watch out!", "Character_LingYang_49_24": "Don't you dare lay a claw on {Male=him;Female=her}!", "Character_LingYang_49_20": "What's going on?", "Character_LingYang_49_21": "Don't let them escape!", "MenuConfig_38_OptionsName_3": "한국어", "MenuConfig_38_OptionsName_4": "русский язык", "MenuConfig_38_OptionsName_5": "繁體中文", "MenuConfig_38_OptionsName_6": "Deutsch", "MenuConfig_38_OptionsName_7": "Español", "MenuConfig_38_OptionsName_8": "Português", "MenuConfig_38_OptionsName_9": "Bahasa Indonesia", "MenuConfig_38_OptionsName_10": "Français", "MenuConfig_38_OptionsName_11": "Tiếng Việt", "MenuConfig_38_OptionsName_12": "ภาษาไทย", "Character_JiYan_43_22": "You accept the seed. Despite its size, it feels heavy in your hand.", "Character_JiYan_43_23": "Together with Jiyan, you plant it. Perhaps one day, you'll watch the sunset again, with the flower you planted by your side.", "MenuConfig_39_OptionsName_3": "Korean", "ComboTeaching_15020101_IconText_0": "BA 1", "ComboTeaching_15020101_IconText_1": "BA 2", "ComboTeaching_15020101_IconText_2": "BA 3", "ComboTeaching_15020101_IconText_3": "BA 4", "ComboTeaching_15020201_IconText_0": "Jump", "ComboTeaching_15020201_IconText_1": "Air Attack", "ComboTeaching_15020301_IconText_0": "HA", "ComboTeaching_15020301_IconText_1": "Resonance", "ComboTeaching_15020301_IconText_2": "Aftertune", "ComboTeaching_15020401_IconText_0": "Skill", "ComboTeaching_15020501_IconText_0": "Skill", "ComboTeaching_15020501_IconText_1": "BA", "ComboTeaching_15020601_IconText_0": "Ult", "ComboTeaching_15020101_DescriptionTitle": "Rover Basic Attack Tutorial", "ComboTeaching_15020201_DescriptionTitle": "Rover: Mid-air Attack Tutorial", "ComboTeaching_15020301_DescriptionTitle": "Rover: Heavy Attack Tutorial Heavy Attack: Aftertune", "ComboTeaching_15020401_DescriptionTitle": "Rover: Resonance Skill Tutorial", "ComboTeaching_15020501_DescriptionTitle": "Rover: Forte Circuit Tutorial Resonating Spin", "ComboTeaching_15020601_DescriptionTitle": "Rover: Resonance Liberation Tutorial", "ComboTeaching_15020101_DescriptionContent": "Perform 4 consecutive attacks, dealing Spectro DMG, and gain \"Diminutive Sound\" on hit.", "ComboTeaching_15020201_DescriptionContent": "Launch a plunging attack in mid-air, dealing Spectro DMG, and gain \"Diminutive Sound\" on hit.", "ComboTeaching_15020301_DescriptionContent": "Tap Basic Attack after Basic Attack 3 or Heavy Attack at a certain timing to cast Heavy Attack: Resonance, dealing Spectro DMG. Use Basic Attack after Heavy Attack: Resonance hits a target to trigger Heavy Attack: Aftertune, dealing Spectro DMG, and gain \"Diminutive Sound\" on hit.", "ComboTeaching_15020401_DescriptionContent": "Launch an attack forward, dealing Spectro DMG.", "ComboTeaching_15020501_DescriptionContent": "If \"Diminutive Sound\" is more than 50 when casting Resonance Skill, consume 50 \"Diminutive Sound\" to cast Resonance Skill: Resonating Strikes instead, launching a spinning attack forward, dealing Spectro DMG. After Resonance Skill: Resonating Strikes ends, tap Basic Attack to trigger Basic Attack Resonating Echoes.", "ComboTeaching_15020601_DescriptionContent": "Concentrate Spectro energy to attack the target area. Cause an explosion at the target area after a short delay, dealing Spectro DMG.", "ComboTeaching_15010101_IconText_0": "BA 1", "ComboTeaching_15010101_IconText_1": "BA 2", "ComboTeaching_15010101_IconText_2": "BA 3", "ComboTeaching_15010101_IconText_3": "BA 4", "ComboTeaching_15010201_IconText_0": "Jump", "ComboTeaching_15010201_IconText_1": "Air Attack", "ComboTeaching_15010301_IconText_0": "HA", "ComboTeaching_15010301_IconText_1": "Resonance", "ComboTeaching_15010301_IconText_2": "Aftertune", "ComboTeaching_15010401_IconText_0": "Skill", "ComboTeaching_15010501_IconText_0": "Skill", "ComboTeaching_15010501_IconText_1": "BA", "ComboTeaching_15010601_IconText_0": "Ult", "ComboTeaching_15010101_DescriptionTitle": "Rover: Basic Attack Tutorial", "ComboTeaching_15010201_DescriptionTitle": "Rover: Mid-air Attack Tutorial", "ComboTeaching_15010301_DescriptionTitle": "Rover: Heavy Attack Tutorial Heavy Attack: Aftertune", "ComboTeaching_15010401_DescriptionTitle": "Rover: Resonance Skill Tutorial", "ComboTeaching_15010501_DescriptionTitle": "Rover: Forte Circuit Tutorial Resonating Spin", "ComboTeaching_15010601_DescriptionTitle": "Rover: Resonance Liberation Tutorial", "ComboTeaching_15010101_DescriptionContent": "Perform 4 consecutive attacks, dealing Spectro DMG. Gain \"Diminutive Sound\" on hit.", "ComboTeaching_15010201_DescriptionContent": "Launch a plunging attack in mid-air, dealing Spectro DMG, and gain \"Diminutive Sound\" on hit.", "ComboTeaching_15010301_DescriptionContent": "Tap Basic Attack after Basic Attack 3 or Heavy Attack at a certain timing to cast Heavy Attack: Resonance, dealing Spectro DMG. Use Basic Attack after Heavy Attack: Resonance hits a target to trigger Heavy Attack: Aftertune, dealing Spectro DMG, and gain \"Diminutive Sound\" on hit.", "ComboTeaching_15010401_DescriptionContent": "Launch an attack forward, dealing Spectro DMG.", "ComboTeaching_15010501_DescriptionContent": "If \"Diminutive Sound\" is more than 50 when casting Resonance Skill, consume 50 \"Diminutive Sound\" to cast Resonance Skill: Resonating Strikes instead, launching a spinning attack forward, dealing Spectro DMG. After Resonance Skill: Resonating Strikes ends, tap Basic Attack to trigger Basic Attack Resonating Echoes.", "ComboTeaching_15010601_DescriptionContent": "Concentrate Spectro energy to attack the target area. Cause an explosion at the target area after a short delay, dealing Spectro DMG.", "Character_LingYang_78_1": "It's been a long time since we've watched a lion dance show together, hasn't it?", "Character_LingYang_78_2": "What could be the secret of the \"Jingle Beast\"...", "Character_LingYang_78_3": "Just wait and see!", "Character_LingYang_77_1": "Sir, I've been waiting for your stall! Finally!", "Character_LingYang_76_1": "Sir, how much for the snacks?", "Character_LingYang_74_1": "Bravo! Bravo!", "Character_LingYang_74_2": "That's a feast for my eyes!", "Character_LingYang_72_1": "What's really going on here...", "Character_LingYang_72_2": "It's quite perplexing...", "Character_LingYang_71_1": "What a spectacular show!", "Character_LingYang_71_2": "I remembered everything...", "Character_LingYang_68_1": "IS ANYONE THERE!", "Character_LingYang_68_2": "HELP!", "Character_LingYang_61_1": "Sheng, promise me you'll take care of yourself.", "Character_LingYang_61_2": "I promised you that I would return safely.", "Character_LingYang_46_1": "This creature must be quite big, huh?", "Character_LingYang_46_2": "Yeah, Long tusks, sharp claws, and traces of the Resonance Power...", "Character_LingYang_46_3": "This is a significant discovery, enough for several more reports.", "Character_LingYang_46_4": "Let's collect samples and conduct a thorough investigation over here.", "Character_LingYang_46_5": "Be careful! Don't disturb the precious scene.", "Character_LingYang_45_1": "What an impressive lion head!", "Character_LingYang_45_2": "Do you know what the lion dancer will be like?", "Character_LingYang_45_3": "I heard that it was a strange man.", "Flow_31000195_3328": "You exit the cave to find that Bei Shi and the Patrollers have captured the thugs.", "Character_LingYang_75_1": "What a great stomp on the Dipper poles! What an impressive jump! Haha!", "Character_LingYang_75_3": "Yeah, I'm still thinking about the show we just watched!", "Character_LingYang_75_4": "What an amazing show. I'd say it rivals the shows in my time!", "Character_LingYang_75_5": "The new Liondancer they picked really did a great job!", "Character_LingYang_75_6": "Our future is in good hands with these youngsters!", "Character_LingYang_75_2": "Nice to see you again, sir.", "Character_LingYang_73_1": "The Jingle Beast should've left behind some traces. Please let us know if you find anything suspicious.", "Character_LingYang_73_2": "I know you're a very experienced explorer, but just in case: Please try not to disturb the scene.", "Character_LingYang_73_4": "I found some red packets, drum sticks, and Lionpeppers...", "Character_LingYang_73_5": "All common stuff in Jinzhou. Nothing special. It just baffles me to no end...", "Character_LingYang_73_3": "Have you found anything?", "Character_LingYang_70_1": "Day 1: I had one lazy day and now there's a whole convoy of missing packages! They shipped me off to a remote station for punishment. Time to redeem myself as the ultimate delivery hero!", "Character_LingYang_70_2": "Day 2: Played Echo Simulation all day.", "Character_LingYang_70_3": "Day 3: Played Echo Simulation all day.", "Character_LingYang_70_4": "Day 4: Come on! I can't keep playin games!", "Character_LingYang_70_5": "Day 5: Played Echo Simulation all day.", "Character_LingYang_70_6": "Day 6: They're freaking out about a \"Tingle Beast\" out there in the wild... Scared, wanna bail...", "Character_LingYang_70_7": "Day 7: It IS called the \"Tingle Beast\" right... Right?", "Character_LingYang_70_8": "No beasts, just Exiles ruining my day. Even more packages gone. Broke my terminal. No Echo Simulation now :( UGH!!", "Character_LingYang_70_9": "Day 8: They tried to force me into delivering stuff for them... Over my dead body! They can feed me to the Tingle Beast for all I care!!", "Character_LingYang_70_10": "Day 9: We Promise, We Deliver!", "Character_LingYang_69_1": "Oh, h-hello! Anything else I can do for you?", "Character_LingYang_69_3": "But I've already told you everything I know...", "Character_LingYang_69_4": "This is a small logistics station we set up. Humble but well-equipped, so we can provide basic logistics services to our clients.", "Character_LingYang_69_5": "Please help yourself if you need to check anything here... Oh, maybe I should tidy up a bit first...", "Character_LingYang_69_7": "I've got nothing to hide, really. Please feel free to look around.", "Character_LingYang_69_2": "I have some other questions.", "Character_LingYang_69_6": "You seem to be hiding something.", "Character_LingYang_64_1": "The teahouse? It's in the residential area. Just keep going straight and you'll see it on your left once you're in the neighborhood.", "Character_LingYang_64_3": "Ah, you must be curious about the opening ceremony with Lionpeppers, right?", "Character_LingYang_64_4": "At the ceremony, the Usher playfully throws the Lionpepper on the shop's beam, and then the Liondancer jumps up to bite it off.", "Character_LingYang_64_5": "It's a traditional ceremony in Jinzhou, but to be honest, I'm not entirely sure how it started...", "Character_LingYang_64_6": "But who cares? As long as we get the Liondance Troupe, people will flock to our shop!", "Character_LingYang_64_7": "That's how the \"Lionpepper\" works its magic on business, I guess.", "Character_LingYang_64_2": "About liondance...", "Character_LingYang_63_1": "Hello, {PlayerName}, what can I do for you?", "Character_LingYang_63_3": "Oh! I know!", "Character_LingYang_63_4": "The soldiers of Jinzhou have a special affection for liondance. It originated from the ancient celebration of Taiping Musical, symbolizing success and a positive beginning.", "Character_LingYang_63_5": "The Liondance Troupe often travels to boost soldier morale, performing at frontlines and military camps.", "Character_LingYang_63_6": "Liondance mixes boxing with dance, drawing from Huanglong's traditional martial arts for its moves.", "Character_LingYang_63_7": "There's a folk belief that the liondance's footwork, known as the \"Bugang Steps,\" originated from an ancient ritual that could exorcise evil spirits...", "Character_LingYang_63_8": "\"Tread on the Dipper's stars, and no evil shall escape\"... This is one of the reasons why people believe liondance can ward off evil and bring good luck.", "Character_LingYang_63_9": "When we see the Liondance Troupe, we all hurry to watch. Not just for good luck, but to pick up some combat moves too.", "Character_LingYang_63_2": "About liondance...", "Character_LingYang_62_1": "Ah, so you want to learn more about liondancing?", "Character_LingYang_62_2": "Well, I don't know much about it, but my grandpa has always been an invested fan.", "Character_LingYang_62_3": "He's even friends with Mr. Wufang and Mr. Qixing, who are sorta like advisors to the troupe. They often hang out at Liuxian Teahouse and chat over tea.", "Character_LingYang_62_4": "Fun fact: those aren't their real names, just special titles that have been passed down over the generations.", "Character_LingYang_62_5": "But everyone knows them by these names now.", "Character_LingYang_62_6": "Nowadays, they prefer to stay behind the scenes and provide instructions, rather than be in the spotlight themselves.", "Character_LingYang_62_7": "If you wanna get to know them better, you might just need some good luck.", "Character_LingYang_60_1": "From the size of this campsite, it doesn't look like they can hold a big gathering here.", "Character_LingYang_60_2": "The broken tree... It should be somewhere up ahead. Let's keep walking!", "Character_LingYang_55_1": "{PlayerName}? Weren't you planning to catch the liondance show? It's about to start, no?’", "Character_LingYang_55_4": "Sure, here you go! I just heard the supply issue has been resolved. I should get you some extra for free!", "Character_LingYang_55_5": "Oh well. I really wanted to catch the show, but, you see, I've got so many clients here! Can't step away for a moment!", "Character_LingYang_55_6": "I really wanted to go, but, you see, I've got so many clients here! Can't step away for a moment!", "Character_LingYang_55_7": "But I just heard the supply issue has been resolved! Thank you so much for your help. Help yourself to some food while you're here. It's on the house!", "Character_LingYang_55_8": "Have fun watching the show! Tell Lingyang I said hi!", "Character_LingYang_55_2": "I want to get some food.", "Character_LingYang_55_3": "Why don't we go together?", "Character_LingYang_53_1": "Hi, {PlayerName}, fancy seeing you here!", "Character_LingYang_53_3": "Sheng and I have been discussing our choices, and we still want to give the \"Settlement\" ceremony a try.", "Character_LingYang_53_4": "Besides, things were a little rushed this time, and we aren't really ready yet.", "Character_LingYang_53_5": "So we've decided to postpone our wedding. We'll choose a good date later!", "Character_LingYang_53_7": "Aww, that's so sweet. Did you learn that from Lingyang?", "Character_LingYang_53_8": "But I didn't expect this liondance show to be so big.", "Character_LingYang_53_9": "This is probably the first time I've watched such a big show ever since I met Sheng.", "Character_LingYang_53_10": "Yeah, I can't wait for it to start...", "Character_LingYang_53_2": "Hello!", "Character_LingYang_53_6": "Any day is good when you love each other.", "Character_LingYang_48_1": "{PlayerName}, you ready?", "Character_LingYang_48_4": "Great, let's go!", "Character_LingYang_48_5": "We'll wait for you here.", "Character_LingYang_48_2": "Let's go.", "Character_LingYang_48_3": "Not yet...", "Character_LingYang_35_1": "Hi, {PlayerName}, there you are!", "Character_LingYang_35_2": "It's been quite a while since I last saw a grand liondance show like this. I'm so excited about it.", "Character_LingYang_35_3": "{PlayerName}, do you know what the secret is about the Jingle Beast Lingyang was talking about?", "Character_LingYang_35_6": "Oh, the show's beginning!", "Character_LingYang_35_4": "I have no idea.", "Character_LingYang_35_5": "Wait until you find out.", "Character_LingYang_34_23": "Okay, gotta go prep now! See you at tomorrow's liondance show!", "Character_LingYang_33_1": "A handwritten pamphlet titled Lucky Greetings Collection. Signs of regular revisions can be noticed.", "Character_LingYang_33_2": "It records in details all the popular Lucky Greetings from Huanglong, including the ones often spoken by Lingyang.", "Character_LingYang_32_1": "Phew, and now we're back.", "Character_LingYang_32_2": "Lingyang! You're finally here! Master's been looking for you!", "Character_LingYang_32_3": "Oh no! I completely forgot!", "Character_LingYang_32_4": "{PlayerName}, could you look around backstage for a bit? See if you can find anything that might help Bei Shi overcome her fear...", "Character_LingYang_32_5": "I'll be right back!", "Character_LingYang_32_6": "Hurry up! Master's getting angry!", "Character_LingYang_32_7": "I'm coming! I'm coming!", "Character_LingYang_28_57": "Bei Shi and Bei Ji wave goodbye before taking their leave.", "Character_LingYang_27_12": "Bei Shi...", "Character_LingYang_27_13": "Bei Ji!", "Character_LingYang_27_14": "Bei Shi, I'm so sorry I made you worry...", "Character_LingYang_27_15": "Though seeing your reunion is truly touching...", "Character_LingYang_27_16": "I still gotta say, this isn't the right place for conversation. Let's head back to the city first.", "Character_LingYang_27_11": "We are fine.", "Character_LingYang_12_31": "But they're still inexperienced by beast standards.", "Character_LingYang_12_32": "Okay, now they've gone farther away.", "Character_LingYang_12_33": "Let's go check it out.", "Character_LingYang_66_1": "Hello there, Rover. I think we've met once.", "Character_LingYang_66_3": "I'm the \"Drummer\" of the Liondance Troupe. You can call me Chie.", "Character_LingYang_66_5": "Yes and no.", "Character_LingYang_66_6": "Just as people say, \"Feel the drum and dance along.\" When it comes to lion dance, there's no set tune. That's why the cooperation between the dancers and drummers is key.", "Character_LingYang_66_7": "Drummers have to match the Liondancers' moves, while the dancers must follow the drumbeats.", "Character_LingYang_66_8": "It's like a dance between the two, with the drums guiding the lion's movements and the lion depicting it through their posture and expressions.", "Character_LingYang_66_9": "That's why we all need to study both liondancing and drumming to better understand each other.", "Character_LingYang_66_10": "In short, every member of the Liondance Troupe can be a \"Drummer.\"", "Character_LingYang_66_12": "Haha, yeah! Every impressive performance requires years of hard work behind the scenes.", "Character_LingYang_66_13": "Oh, the show's starting now. Remember to cheer for us!", "Character_LingYang_66_15": "Enjoy the show!", "Character_LingYang_66_2": "Hello, and you are...?", "Character_LingYang_66_4": "Are you the only Drummer in the Liondance Troupe?", "Character_LingYang_66_11": "That sounds like a lot of work.", "Character_LingYang_66_14": "I'll be cheering for you!", "Text_ChangeFormation_Text": "Adjust the lineup", "Text_TowerRemainTime_Text": "Clear the challenge with at least {0}s left", "Text_NeedClearLastDifficulty_Text": "Complete all stages of the previous difficulty to unlock", "Text_ButtonTextConfirmResult_Text": "Confirm Score", "Text_ButtonTextGoOnTower_Text": "To {0} - Floor {1}", "Text_LowRisk_Text": "Stable Zone: {0}", "Text_HighRisk_Text": "Experiment Zone: {0}", "Text_Variation_Text": "Hazard Zone: {0}", "Character_JiYan_19_22": "...!!", "Character_LingYang_83_1": "Sorry, but this is a staff only area.", "Character_LingYang_83_3": "Oh, it's Rover. Hello.", "Character_LingYang_83_4": "Lingyang's busy getting ready for the performance, so he can't meet you.", "Character_LingYang_83_5": "Anything you want to say, I'll pass it along to him.", "Character_LingYang_83_2": "Hello, is Lingyang here?", "Character_LingYang_82_1": "Is Mr. Wufang here? If Mr. Qixing is around, that works too.", "Character_LingYang_82_2": "Hello sir. Why are you looking for them?", "Character_LingYang_82_3": "I've been their fan for ages!", "Character_LingYang_82_4": "Watched their liondance since I was a kid.", "Character_LingYang_82_5": "I don't ask for much. Just one photo with them would make my day!", "Character_LingYang_82_6": "Miss, can you please let me in?", "Character_LingYang_82_7": "They're quite busy right now, but I'll let them know. Sir, would you mind coming back after the performance?", "Character_LingYang_82_8": "Thank you, miss, thank you!", "Character_LingYang_81_1": "You got all the props ready?", "Character_LingYang_81_2": "Yes!", "Character_LingYang_81_3": "Silk balls, drumsticks, gongs... and dried fish!", "Character_LingYang_81_4": "What are the dried fish for?", "Character_LingYang_81_5": "To treat our Liondancer, of course!", "Character_LingYang_81_6": "C'mon, he's not a cat! You should get him some grilled meat.", "Character_LingYang_81_7": "Really? Thought he'd like dried fish...", "Character_LingYang_81_8": "Well, can't say I'm an expert on this...", "Character_LingYang_65_1": "Oh my, how did you get here? Come on, we're going home!", "Character_LingYang_65_2": "I-I wanna be a Liondancer when I grow up!", "Character_LingYang_65_3": "Really? Why you want to be a Liondancer? Can you tell mommy?", "Character_LingYang_65_4": "Because the big lion's so cool! I can scare away bad people and keep mommy safe!", "Character_LingYang_65_5": "Aww. But it takes a lot to be a Liondancer, you know?", "Character_LingYang_65_6": "I can do it!", "Character_LingYang_65_7": "Well, then it depends on whether Mr. Wufang and Mr. Qixing are willing to accept you as their student?", "Character_LingYang_65_8": "Hmm... I have candies! I hope they'll like my candies...", "Character_LingYang_54_1": "Oh! You must be that famous Clo... Clover?", "Character_LingYang_54_5": "Hahahaha... Sorry, my memory's not what it used to be!", "Character_LingYang_54_6": "My granddaughter said you and Lingyang did a lot for me. Thank you so much.", "Character_LingYang_54_7": "As I get older, my memory's not as sharp...", "Character_LingYang_54_8": "But I'll never forget that one liondance show I watched when I was in the military.", "Character_LingYang_54_9": "The booming Qixing Drum sounded like roars of ferocious lions.", "Character_LingYang_54_10": "Everyone in the troop felt unstoppable back then!", "Character_LingYang_54_11": "I never thought that I'd have the chance to watch something like that again... It's bringing up a lot of feelings.", "Character_LingYang_54_2": "Yes, I am.", "Character_LingYang_54_3": "No, I'm Drover.", "Character_LingYang_54_4": "Uh, please call me Rover.", "Character_LingYang_85_1": "They don't seem to have a solid plan or established routes yet.", "Character_LingYang_85_2": "They seem disorganized, probably a new gang.", "Character_LingYang_85_3": "{PlayerName}, you found anything over there?", "Character_LingYang_85_5": "Yep, don't worry. I'm keeping watch.", "Character_LingYang_85_6": "If something happens, you'll know first.", "Character_LingYang_85_7": "You can focus on finding clues. Let us know if you find anything.", "Character_LingYang_85_4": "Are they all far away?", "Character_LingYang_84_1": "What on earth are they doing...", "Character_LingYang_84_2": "My brother... Is he really working for these people?", "RogueBuffPool_1103430116_BuffDesc": "[Resonance Skill] [Effect Replacement] After casting Resonance Skill, up to {0} Coordinated Silver Awls will be generated based on the Forte Gauge consumed, lasting for {1}s. The Silver Awls will perform coordinated attacks with Baizhi. Each Silver Awl deals {2} DMG.\nConsuming 2-3 Forte Gauge generates 1 Coordinated Silver Awl. \nConsuming 4 Forte Gauge generates 2 Coordinated Silver Awls.", "RogueBuffPool_1103430112_BuffDesc": "[Forte Circuit] [Effect Replacement] When Baizhi consumes Concentration by casting Resonance Skill, every {0} Concentration consumed will generate {1} \"Silver Awls\" to attack the target. Each \"Silver Awl\" deals {2} DMG.", "RogueBuffPool_1103430114_BuffDesc": "[Resonance Liberation] [Effect Enhancement] When casting Resonance Liberation, Baizhi will lose {0} points of her current HP, and gain the \"Protection of You'tan\" for {1}s, which:\nRestores HP {2} time(s) per second, and;\nDoubles the number of \"Silver Awls\" generated during this period, and;\nTurns all \"Silver Awls\" generated during this period into \"Silver Kernels\", dealing {3} points of DMG.", "RogueBuffPool_1103430115_BuffDesc": "[Special Enhancement] \"Silver Awls\" and \"Silver Kernels\" deal an additional {0} DMG. This effect can be triggered {2} time(s) every {1}s.", "RogueBuffPool_1103430113_BuffDesc": "[Special Enhancement] After \"Silver Awls\" or \"Silver Kernels\" hit the target, there is a 20% chance to generate 1 \"Polyphone\" that lasts for 5s. Up to 3 \"Polyphone\" can exist at the same time. \"Polyphones\" grant a random buff effect when picked up;\nIn addition, there is a small chance for \"Enhanced Polyphones\" to appear, which may grant unexpected consequences when picked up.", "RogueBuffPool_1103430118_BuffDesc": "[Special Enhancement] After \"Silver Awls\" or \"Silver Kernels\" hit the target, there is a {0} chance to generate {1} \"Polyphone\" that lasts for {2}s. Up to {3} \"Polyphone\" can exist at the same time. \"Polyphones\" grant a random buff effect when picked up;\nIn addition, there is a small chance for \"Enhanced Polyphones\" to appear, which may produce unexpected outcome when picked up.", "RogueBuffPool_1103430117_BuffDesc": "[Special Enhancement] \"Silver Awl\" effect enhancement: For every 10 \"Silver Awls\" that hit the target, all \"Silver Awls\" will become \"Silver Kernels\" in the next 3s.", "Flow_122000000_77": "Notice: This area was recently attacked by TDs and is under repair. Facilities are temporarily out of service. Due to increased TD activity, please avoid this location. For emergencies, contact the radar station staff immediately.", "Character_JiYan_20_14": "It's the Knell Square's bell.", "Character_JiYan_20_16": "Don't worry. I'm here with you... We'll go see for ourselves.", "Character_JiYan_20_15": "Something doesn't feel right...", "MonthCardLeftTimeText_1": "Remaining: {0} day(s)", "MonthCardLeftTimeText_2": "Remaining: <{0} day(s)", "GuideFocusNew_78_Content": "Enemies with remaining Vibration Strength are harder to defeat. Counterattacks can significantly reduce their Vibration Strength.", "GuideFocusNew_255_Content": "Tap Replace", "InfoDisplay_11890103_Title": "Research Memo A038", "InfoDisplay_11890103_Text": "Date: [--02]\nThe C.V. laboratory is located in an abandoned site within Whining Aix's Mire. The main structure was built using a special material developed by C.V., which prevented severe weathering and corrosion. As a result, the building remained relatively intact. After a risk assessment, the research committee decided to use the base level of the site for an artificial Tacet Field.\nA few mechanical instrument abandoned by C.V. are left at the experiment environment. Outside the environment, a low-frequency lighting system was installed at a regulated distance and angle, ensuring permanent illumination of the experiment area.\nThe experimental environment center is composed of multiple bundled cables that secure a spherical metal device. The cables transmit the input and output data from within the metal device. Surrounding the spherical device are frequency detection instruments of the same specifications. These instruments are typically controlled by dials. When the dial is rotated clockwise, the electrical energy will drive the composite metal frame to rotate in a high angular speed clockwise around the central device for synchronizd frequency detection.", "InfoDisplay_11890104_Title": "Experiment Memo SY-A038", "InfoDisplay_11890104_Text": "Experimental Environment:\nExperiment Number A038 is assigned a 6m x 6m x 6m artificial controllable Tacet Field. Environmental checks for the artificial Tacet Field are required every 6 hours.\nTo avoid impacting the subject, experiment personnel entering the designated area are prohibited from bringing in devices and tools incompatible with the standard specifications.\n\nDetailed Record:\nInitial observations confirm that A038 Tacet Discord, born in the artificial Tacet Field, can survive stably.\nSubject has yet to exhibit specific physical features or simulate vocal behaviors. It lacks a physical form and can only be observed through specialized means.\nCurrently, A038 shows no clear behavioral objectives: mostly in a stationary state with low aggression and activity.\nDue to significant deviations from expectations, further research is necessary.\nNote: High sensitivity to frequency observed. Strict control of the standard frequency specifications in the experimental area is required.\n\nDue to the unique nature of A038, we need more time to re-establish corresponding parameters and data language to gain deeper insight of its information. Considering our current technology and correlated data, this process will take a considerable amount of time.\n\nWarning: Leakage of experimental information through any means is strictly prohibited.\nTaking photos or recordings of subject without Professor Heisen's permission is strictly forbidden.\n\nThat concludes the records of initial observations.\nTo obtain more information on subject, future experiments and analyses are necessary.", "InfoDisplay_11890105_Title": "Research Memo A038", "InfoDisplay_11890105_Text": "Date: [--25]\nWe have succeeded. The TD numbered A038 has survived the artificial Tacet Field. Though the outcome may be somewhat underwhelming, now is not the time for nitpicking.\nThe days on duty are so unbearable. I have to stare at this dark mass all night long. It neither moves nor makes a sound, making the nights even more tedious than my stern supervisor. To maintain stability in the Tacet Field, Professor Heisen had removed all the clocks. Sigh, every minute and second feels like eternity. The usually amiable Professor Heisen is unexpectedly strict this time. Since the experiment began, I had hardly seen him smile. By the way, a researcher had accidentally brought a tool with a frequency exceeding the standard into the experiment environment last time, causing a huge commotion. The entire research site sounded the alarm. Fortunately, the Tacet Field and A038 seemed unaffected. However, the size of that mass seemed to have increased slightly. I don't think it made any difference. However, it was the first time I saw Professor Heisen angry.\nAlright, I should stop here for today. There are still many issues to resolve. All the parameters and data language established lately have to be typed out manually, and everyone is working around the clock, though none complains. After all, without overwork, where else can we geniuses and maniacs go?", "InfoDisplay_11890106_Title": "Research Memo A038", "InfoDisplay_11890106_Text": "Date: [--08]\nThe experiment has reached its final stage, but it seems that everyone has become lazy. More and more colleagues suddenly disappear without a trace. Professor Heisen said some of them took leave to spend time with their families, while others decided to take a long vacation before returning. This is completely unlike their usual way. Previously, everyone was so engrossed in the research that they didn't even have time to sleep. Sigh, forget it. It's rare to have such tranquility. In these long nights, only this dark mass accompanies me. I don't know when you grew so big and started moving around. So many mechanical parts and metal chunks have appeared on you. Is that a diesel engine? I feel like I've seen it somewhere before...\nHm? I don’t quite feel like myself today. The body feels so faint it seems a bag of water, not mine.\nYou seem extraordinarily lively today, don't you? I never expected to see this side of you. It's not something I've seen in our previous encounters. This must be a new discovery. Let me jot it down in my personal memo.\nThe black spherical object split open, revealing a hidden assortment of items within. Steel plates, gears, clocks, giant drill bits, detectors, spotlights, blue liquid, surgical forceps, thick books, white lab coats, melted candies, adorable cats, electronic displays, and even substances resembling human bodies.\nAll things from the experiment site. I get it now, that diesel engine is something from the site, too.\nAre you giggling? I haven’t heard you making sounds before, but it feels kind of familiar, like one of my colleagues.\nMy body and my mind feel just...", "Text_EditFormationFight_Text": "Deploy", "Text_EditFormationFighting_Text": "Deployed", "DayLimitBuy": "Daily Limit: {0}/{1}", "WeekLimitBuy": "Weekly Limit: {0}/{1}", "MonthLimitBuy": "Monthly Limit: {0}/{1}", "LimitBuy": "Inventory: {0}/{1}", "ConfirmBox_131_Content": "Use {0} to unlock {1}d of Lunite Subscription", "GenericPrompt_UseMonthCard": "Subscription coupon redeemed", "Text_ExploreToolsSwitchMobile_Text": "Release to toggle", "Text_ExploreToolsSwitchPCBlank_Text": "Release {0} to cancel", "Text_ExploreToolsSwitchPC_Text": "Release to switch", "Text_FuncToolsSwitchPCBlank_Text": "Release {0} to cancel", "Text_FuncToolsSwitchPC_Text": "Release to enable", "Phanton_CollectNum": "Echo Collection Progress: {0}/{1}", "MapAreaIsLockText": "Target area locked", "InstanceTimeText": "The dungeon is not available.", "IsInViewText": "Already in the Find Target screen, unable to jump further", "PayShopTab_3_1_Name": "Special Offers", "RoguelikeView_18_Text": "Resonator Upgrade", "RoguelikeView_19_Text": "Echo Replaced", "RoguelikeView_20_Text": "Metaphor Obtained", "RoguelikeView_21_Text": "Unlock Additional Abilities", "Flow_136000001_34": "When I get out... you won't have a good time!", "Flow_135000001_6": "The cat runs away. Perhaps it is searching for the owner.", "Flow_135000001_7": "Follow it and find out what's going on.", "Flow_135000001_21": "The kitty is on the tree tops.", "Flow_135000001_22": "I trust you to this!", "Flow_135000001_24": "After a bit of scuffle, you finally managed to get hold of Lulu.", "InfoDisplay_31000012_Title": "tattered letter 1 (provisional text)", "InfoDisplay_31000012_Text": "letter briefly tells the story of a poor family that loses loved ones one after another, but has SHC wealth and strength (temporary text)", "InfoDisplay_31000013_Title": "tattered letters 2 (provisional text)", "InfoDisplay_31000013_Text": "another letter about the letter writer reveling in the joy of a heavenly fortune, reassuring the departed that he need not worry about him anymore, and seeming madness (temporary text)", "InfoDisplay_31000014_Title": "Tattered Letters 3 (provisional text)", "InfoDisplay_31000014_Text": "The last one is a letter left in a childish handwriting, expecting the family to be reunited in the other world, from which it is clear that the original contributor also died of unknown causes, and describing how the whole village has become insane and wants everyone to stop this behavior (temporary text)", "InfoDisplay_31000015_Title": "hidden writing on the wall (temporary copy)", "InfoDisplay_31000015_Text": "black sheep, witch, heretic, banish her (temporary text).", "InfoDisplay_31000016_Title": "Material needed for test/offering (temporary text)", "InfoDisplay_31000016_Text": "Black Sheep's Head, Pig's Blood, God's Brand, Dry Wood, Paycheck... (Temporary copywriter)", "InfoDisplay_31000017_Title": "tattered note (provisional text)", "InfoDisplay_31000017_Text": "The Real God ...... No, that's the devil. The red devil has descended! Help me!", "ErrorCode_1400030_Text": "Store not available yet. Please come back later", "Flow_139000007_491": "Hearing Yangyang's calls, you slowly reclaimed consciousness...", "Character_YinLin_55_13": "Huh? And who's that?", "Character_YinLin_37_6": "Am I supposed to say \"Thank you\"?", "Character_YinLin_32_1": "We should be good in here. This safe house is equipped with signal jammers and counter-surveillance measures.", "SoldOut": "SOLD OUT", "MapMark_5029_MarkTitle": "Mech Abomination", "MapMark_5029_MarkDesc": "[Electro]\nHas increased RES to Electro DMG.\nBorn from the Court of Savantae laboratory's Tacet Discord, it has continuously evolved in the process of devouring the Echo, becoming increasingly massive.", "GuideFocusNew_263_Content": "{0} to use the Grapple", "GuideFocusNew_264_Content": "Tap to use the Grapple", "ReSell": "Back on Shelf", "DistanceToDown": "Available Until:", "NotEnoughOneDay": "< 1d", "InfoDisplay_11010114_Title": "Shiyu's Letter", "InfoDisplay_11010114_Text": "Here's Shiyu's stamp of approval: Shixia has officially reached the summit where this letter resides!\n\nShixia recently got accepted into the top school in Jinzhou and has set her sights on working for the Ministry of Development. She's come a long way and I can't help but feel proud and a little envious. Meanwhile, I'm still figuring out my own career path. Shixia joked about her intense studying habits again today, but I know she'll pass with flying colors — she's always been dedicated and doesn't even take breaks to hang out with me during vacation. I can hardly believe her good luck, but I couldn't be happier for her.", "InfoDisplay_11010115_Title": "Shiyu's Letter", "InfoDisplay_11010115_Text": "Here's Shiyu's stamp of approval: Shixia has officially reached the summit where this letter resides!\n\nShixia just got accepted into the top school in Jinzhou, and she's set her sights on working at the Ministry of Development. I couldn't be happier for her, but also a bit envious of her drive and success. Meanwhile, I still have no idea what I want to do with my life. Shixia keeps bragging about how she'll pass the exam with flying colors, but let's be real, she studies all day and night while I'm out having fun on vacation. She's like a mountain climber, reaching new heights with every achievement. Good for her!\n\nDespite Shixia's initial hesitation, she ended up crawling up the steep terrain alongside me. And after reaching such great heights together, it was clear she wouldn't back down easily. Thankfully, she got into Leyi Academy, otherwise her legs would have been permanently stuck in her bedroom from all the studying. I've never seen someone with so many textbooks and a consistently lit bedroom for a whole year... the school bully must be terrifying! But Shixia seems to be enjoying herself. \n\nI just don't understand why she's suddenly in a bad mood after acing the exam... I should take the chance to ask her, since she’s busy enjoying the scenery right now.", "Flow_31000078_12": "What's going on... Oh my, get down quickly...", "Flow_31000078_13": "This is too dangerous...", "Flow_31000078_14": "Help, help...", "MenuConfig_99_Name": "Regular Camera Distance", "MenuConfig_100_Name": "Combat Camera Distance", "MenuConfig_101_Name": "Camera Reset", "MenuConfig_102_Name": "Moving Camera Correction", "MenuConfig_103_Name": "Combat Camera Correction", "MenuConfig_104_SubName": "Input Settings", "MenuConfig_104_Name": "Console Vibration Intensity", "MenuConfig_105_Name": "Console Vibration Range", "MenuConfig_105_OptionsName_0": "Global", "MenuConfig_105_OptionsName_1": "Partial", "MenuConfig_105_OptionsName_2": "Off", "MenuConfig_106_Name": "Walk-Run Threshold", "GuideFocusNew_41_Content": "{0} Use this Echo Skill to charge forward", "RoguelikeView_22_Text": "Current Echo", "RoguelikeView_23_Text": "Current Resonator", "RoguelikeView_24_Text": "After", "RoguelikeView_25_Text": "Echo Details", "GuideFocusNew_257_Content": "Baizhi has joined the team. She can be added to the team", "Text_TowerAreaFloor_Text": "{0} - Floor {1}", "MenuConfig_107_Name": "Log Upload", "MenuConfig_107_ButtonText": "Upload", "Text_LogUploadConfirm_Text": "Upload the log to help us locate the issue. \n (A small amount of data will be consumed if you are using mobile data)", "Text_LogUploadFail_Text": "Log upload failed, number of failed files: {0}/{1}. Please check the network environment or contact customer service.", "Text_LogUploadSuccess_Text": "Log Uploaded", "WeekLeftTime": "Remaining This Week: {0}", "DailyLeftTime": "Remaining Today: {0}", "MonthLeftTime": "Remaining This Month: {0}", "NotEnoughOneHour": "< 1h", "Flow_34000000_1": "", "Flow_34000000_2": "", "Flow_34000000_13": "", "Flow_34000000_34": "", "Flow_34000000_35": "", "Flow_34000000_36": "", "Flow_34000000_39": "", "Flow_34000000_48": "", "Flow_34000000_49": "", "Flow_34000000_50": "", "Flow_106000000_408": "Ro-Rover! Could you please do me a favor?", "Flow_106000000_409": "What happened?", "Flow_106000000_410": "We received a distress signal from the Dim Forest reconnaissance team, they seem to be in danger!", "Flow_106000000_411": "I'll help.", "Flow_106000000_412": "You're a lifesaver! I'll send you the coordinates!", "Flow_106000000_434": "Wow, that's so impressive! You took them down in just a few moves!", "Flow_106000000_435": "Hey, you see, the Offshoot Core is right in front, I'll be counting on you this time too!", "SetRemark": "Edit Remark", "ExploreTools_10001_Name": "Gadgetpod", "Flow_31000078_15": "Mom, Dad, let's take a photo!", "Flow_31000078_16": "Of course, make sure you strike a nice pose.", "Flow_31000078_17": "Let's take a photo here every year from now on, what do you think?", "Guide_PZ_7_11": "I even asked around, and to my delight the calico ended up being adopted by a lovely family.", "Guide_PZ_7_12": "*chuckle* That's my story with cats. Now there’s only one more place left to go. And I have a favor to ask.", "Guide_PZ_7_14": "I’d like to ask you to take a picture of me in the residential area. I wish to make it the the final photo of the collection.", "Guide_PZ_7_15": "I need to make some preparations. Why don’t we meet there in a bit?", "Guide_PZ_5_19": "That's great! Little kitties, fluffy and adorable. Everyone loves them!", "Guide_PZ_5_20": "Haha, dogs are nice too! But...", "Guide_PZ_5_21": "You sure know how to be a cat!", "Guide_PZ_5_23": "Not a problem.", "Guide_PZ_5_22": "Next, I would like you to take a picture of a cat. Sounds good?", "Guide_PZ_3_18": "Ah! Take my camera. All you need to do is aim it at the scenery you want to shoot and press the shutter release, and the moment will be forever captured...", "Guide_PZ_3_19": "The first scenery is that high ground where I was earlier. Good luck and be careful!", "Guide_PZ_3_17": "How should I do it?", "AccessPath_303001_Description": "Forgery Challenge: Misty Forest", "AccessPath_303002_Description": "Forgery Challenge: Moonlit Groves", "AccessPath_303003_Description": "Forgery Challenge: Marigold Woods", "AccessPath_303004_Description": "Forgery Challenge: Flaming Remnants", "AccessPath_303005_Description": "Forgery Challenge: Eroded Ruins", "AccessPath_303006_Description": "Simulation Training", "CurrencyNotEnough": "{0}: Insufficient", "Character_LingYang_86_1": "Hi Rover, you're back? How was the show?", "Character_LingYang_86_3": "Hehe, of course! The liondances in Jinzhou are truly spectacular! I'll definitely go watch it myself next time!", "Character_LingYang_86_4": "Now, I'll be getting ready to go home. You're welcome to visit my place again anytime, {PlayerName}!", "Character_LingYang_86_2": "It was a great show.", "ComboTeaching_11030101_DescriptionTitle": "Baizhi: Basic Attack Tutorial", "ComboTeaching_11030201_DescriptionTitle": "Baizhi: Heavy Attack Tutorial", "ComboTeaching_11030501_IconText_0": "Ult", "ComboTeaching_11030101_DescriptionContent": "Command You'tan to perform up to 4 consecutive attacks, dealing Glacio DMG.", "ComboTeaching_11030201_DescriptionContent": "Hold {0} to open the Guidebook in the wheel menu. You can quickly jump to various gameplay activities via Guidebook.", "Text_TowerSuccess_Text": "Challenge Complete", "Text_TowerFail_Text": "Challenge failed", "Text_TowerFailDesc_Text": "Battle failed, you are disconnected from the Tower.", "Flow_31000167_9": "", "Flow_31000167_10": "", "ItemInfo_8_AttributesDescription": "Experience obtained from completing Podcast Tasks can be used to upgrade the Podcast level.", "ItemInfo_8_BgDescription": "Complete Podcast Tasks to build up energy and earn valuable rewards.", "ConfirmBox_133_Title": "Exit confirmation", "ConfirmBox_133_Content": "Select \"Leave\" to return to the overworld with the progress cleared, or \"Restart\" to retry the floor.", "ConfirmBox_133_ButtonText_0": "Leave", "ConfirmBox_133_ButtonText_1": "Restart", "Text_DataFromOther_Text": "Lineups from other players that recently achieved perfect scores on their first clears", "Text_DataCollation_Text": "Data is being compiled", "Text_ButtonTextChallengeOneMore_Text": "Challenge Again", "Text_EditFormationEmpty_Text": "Character not added yet", "Text_EditFormationRevive_Text": "Revive", "Text_EditFormationNeedRevive_Text": "Needs to recover before joining the team", "RogueBuffPool_9008100000501_BuffName": "Critical Hit 7", "RogueBuffPool_900210000090_BuffDesc": "[Shield] Resonance Skill consumes 50% of current HP to grant a shield equal to 80% of max HP which lasts for 30s. This can be triggered once every 12s.", "RogueBuffPool_900310000090_BuffDesc": "[Concerto] Echo Skill recovers 15 Concerto Energy.", "RogueBuffPool_900810000050_BuffDesc": "Upon a Critical Hit, ATK is increased by 10% for 15s, stacking up to 2 times.", "RogueBuffPool_900810000060_BuffDesc": "[Crit. Hit] Upon a critical hit, Basic Attack Speed is increased by 5% for 15s, stacking up to 4 times.", "RogueBuffPool_900810000070_BuffDesc": "[Crit. Hit] 8 Resonance Energy is regenerated upon critical hits. This can be triggered once every 2s.", "RogueBuffPool_900114000100_BuffDesc": "[Concerto] For every 1 Resonance Energy, each attack recovers 0.1 Concerto Energy on-hit. This can be triggered once per second.", "RogueBuffPool_900114000110_BuffDesc": "[Crit. Hit] For every 1 Resonance Energy, Crit. DMG is increased by 0.4%.", "RogueBuffPool_900890000010_BuffDesc": "[Concerto] Defeating a target regenerates 20 Concerto Energy.", "Text_ExploreToolsChooseMobile_Text": "Click to select a wheel entry", "Text_ExploreToolsChoosePC_Text": "Select this wheel entry", "Flow_31000195_3791": "Are you in trouble?", "Character_LingYang_8_72": "It's not a big deal, really! Thanks for coming to check on me.", "Character_LingYang_8_73": "What? Oh no! How much money did it cost you? I'll pay you back!", "Character_LingYang_8_75": "I was really freaked out for a moment. If anyone finds out I let the guest pay, I'll be shamed in Jinzhou!", "Character_LingYang_8_70": "I was worried.", "Character_LingYang_8_71": "You didn't pay enough for the meal.", "Character_LingYang_8_74": "I'm just kidding.", "Character_LingYang_8_76": "Are you in trouble?", "Character_LingYang_60_3": "Hmm? I just heard people talking. It's coming from above that slope...", "Character_LingYang_5_26": "No problem, I'll be waiting to hear from you!", "Character_LingYang_41_17": "If this is really the place where the Jingle Beast used to live... Maybe it put up the first Moon Lantern here?", "Character_LingYang_41_18": "Perhaps, after being stuck in the dark for so long, even the Jingle Beast would want some light...", "Character_LingYang_41_20": "So it's not alone now.", "Character_LingYang_41_21": "Yeah, indeed.", "Character_LingYang_41_19": "Even if it's just a little bit of artificial moonlight... It would have made it feel less lonely.", "Character_LingYang_40_18": "And the Moon Lanterns on the tree... The Jingle Beast, or maybe its family too, they must have put them up there... Why did they do that?", "Character_LingYang_37_15": "Awesome! Bei Shi, let's go!", "Character_LingYang_17_32": "Bei Shi, I understand how much you want to find your brother.", "Character_LingYang_17_33": "But it's really dark inside, and we've got no idea what could be hiding in there. We'll be stretched thin just watching each other's backs...", "Character_LingYang_17_37": "Bei Shi... As an explorer of the Pioneer Association, I trust you understand.", "Flow_31000124_397": "Hoohoo look, what a beautiful moon!", "Character_LingYang_26_37": "Hiss... Grrr... You hurt my friend... You die!", "Character_LingYang_26_38": "Lingyang recounts every detail of the events to you.", "Character_LingYang_26_13": "That's good to hear... Thank you.", "Character_LingYang_26_17": "Sorry I made you worry too.", "Character_LingYang_26_33": "...Yes. I shouldn't have tried to make the decision for her.", "Character_LingYang_26_35": "It's too dangerous here. Let's get out first.", "Character_LingYang_26_36": "Your sister's been worried about you.", "Character_LingYang_26_18": "About Bei Shi...", "Guide_PZ_5_25": "I'll mark the location for you. Off we go.", "Flow_31000124_400": "Rover, you're back! You found all of the moons!", "Text_TowerOnlyFloor_Text": "Floor {0}", "Flow_109000003_535": "...", "Flow_109000003_543": "If both sentences are referring to something in our surroundings, then the \"heart\" likely refers to this heart-shaped lake.", "Flow_109000003_547": "So the gift is somewhere around the lake, and in the direction where the branches point.", "Flow_109000003_550": "So the \"hand\" in the riddle isn't a literal hand...", "Flow_109000003_551": "The shape of that tree resembles a hand, so \"the direction of the hand\" probably means \"the direction of the branches.\"", "Flow_109000003_565": "\"Hand\"… I need to think about what it's pointing to.", "Text_TowerOne_Text": "Resonant Tower", "InstanceDungeonEntrance_6001_Name": "Perspective Bender", "InstanceDungeonEntrance_6001_Description": "A mysterious domain from nowhere. Search the narrow paths to find the destination where treasures lie.", "InstanceDungeonEntrance_6002_Name": "Parallel Perception", "InstanceDungeonEntrance_6002_Description": "A mysterious domain from nowhere. Search the narrow paths to find the destination where treasures lie.", "NpcSystemBackground_10109_Title": "Tiger's Maw Ore", "Flow_114000001_1329": "(Found him. Lirong is here.)", "Flow_31000195_4052": "What are you doing here?", "Flow_31000195_4053": "What are you doing here?", "Text_LowRiskAreaFloor_Text": "Updating results of Stable Zone: {0} - Floor {1}. Do you confirm?", "Text_HighRiskAreaFloor_Text": "Updating results of Experiment Zone: {0} - Floor {1}. Do you confirm?", "Text_VariationAreaFloor_Text": "Updating results of Hazard Zone: {0} - Floor {1}. Do you confirm?", "Text_EditFormationCancelMarch_Text": "Cancel matching", "RoleInfo_1405_Name": "Jianxin", "RoleInfo_1405_NickName": "Jianxin's Nickname", "RoleInfo_1405_CharacterVoice": "TBA", "RoleInfo_1304_Name": "Jinhsi", "RoleInfo_1304_NickName": "Jinhsi's Title", "RoleInfo_1304_CharacterVoice": "TBA", "Character_YinLin_9_1": "Come help me cover up the traces.", "Character_YinLin_9_2": "While you don't look like the typical upstanding citizen, I doubt you would want any extra trouble.", "Character_YinLin_8_1": "No signs of injuries on Yuanyuan. That woman wasn't controlling her through Resonance Abilities, either.", "Character_YinLin_8_2": "Then why is Yuanyuan obeying her commands...", "Character_YinLin_7_1": "Everything's back to where they were before…", "Character_YinLin_7_2": "Found a piece of paper inside one of the boxes. Seems like a transaction record.", "Character_YinLin_7_3": "Date of transaction... It says today. Items... 4 Reincarnation Puppets. What are those?", "Character_YinLin_7_4": "Signee... \"Lirong\". Probably forgot to take it with him.", "Character_YinLin_6_1": "That should do the trick…", "Character_YinLin_5_1": "Yuanyuan!", "Character_YinLin_5_3": "Shut up! Take your hands off her NOW!", "Character_YinLin_5_4": "No! Daddy! *screams*", "Character_YinLin_5_5": "That's enough, Lirong.", "Character_YinLin_5_6": "Urgh…!?", "Character_YinLin_5_7": "She'll be safe in my care. You still have other things to do, remember?", "Character_YinLin_5_8": "Huff... Ugh... No! Don't! Yuanyuan!", "Character_YinLin_5_9": "Lirong!", "Character_YinLin_5_10": "Do you want to lose your daughter again?", "Character_YinLin_5_11": "Urgh… Gah… No, I... Fine, I'll leave it to you.", "Character_YinLin_5_13": "Now, hand over the girl…", "Character_YinLin_5_14": "You see, that man is her father. Why do you want to separate them?", "Character_YinLin_5_16": "Oh well, whatever. Yuanyuan? Come over here please?", "Character_YinLin_5_17": "Yes...", "Character_YinLin_5_18": "Good girl. Stay here, Yuanyuan.", "Character_YinLin_5_20": "And why would you be concerned? Smart {Male=boys;Female=girls} know how to mind their own business.", "Character_YinLin_5_21": "Oh? You're quite the fighter… Hmm, how about…", "Character_YinLin_5_23": "Shh... They're coming… It's the Patrollers. We can't let them find out about Yuanyuan.", "Character_YinLin_5_24": "Now if you don't want to get into trouble, better do as I say... I'll explain everything later.", "Character_YinLin_5_25": "Including what's happening with the \"Séance Society\"…", "Character_YinLin_5_28": "Smart choice...", "Character_YinLin_5_29": "Oh, don't be so pigheaded. What if I pinned the blame on you?", "Character_YinLin_5_30": "Say, for trying to abduct this little girl? You'll have a real time talking your way out of that... Right, Yuanyuan?", "Character_YinLin_5_31": "Yes, Miss Yinlin...", "Character_YinLin_5_33": "Good. Now come give me a hand. We'll need to hide the traces of fighting here.", "Character_YinLin_5_2": "Stop, you're going to injure her.", "Character_YinLin_5_15": "He is dangerous…", "Character_YinLin_5_19": "What did you do!?", "Character_YinLin_5_22": "We're not fighting now? I can go on if you want.", "Character_YinLin_5_26": "Fine.", "Character_YinLin_5_27": "No.", "Character_YinLin_5_32": "(Guess I'll have to do as she said, for now.)", "Character_YinLin_4_1": "Oh… So you've accepted my invitation, Rover.", "Character_YinLin_4_3": "Well, yes. My name is Lirong.", "Character_YinLin_4_4": "Since you are here, you must have lost someone, too.", "Character_YinLin_4_5": "Daddy…", "Character_YinLin_4_6": "Now, Yuanyuan, no need to be afraid… {Male=He;Female=She}'s not one of those evil Patrollers. You're safe with me.", "Character_YinLin_4_8": "Yes, my daughter… Her name is Yuanyuan. My only precious.", "Character_YinLin_4_9": "I am Daddy's precious?", "Character_YinLin_4_10": "Absolutely, my dear. We will stay together... Nothing can take you from me again...", "Character_YinLin_4_12": "Ah, yes... Once we were separated by an unfortunate turn of events... But now I have her back, thanks to the Séance Society's help...", "Character_YinLin_4_13": "Truly a miracle, is it not?!", "Character_YinLin_4_14": "And you… Yes, you too can be reunited with your loved ones... Just come join us...", "Character_YinLin_4_16": "No! She didn't... She was never gone!", "Character_YinLin_4_17": "Can't you see? Yuanyuan, she... She's still alive! Alive and well!", "Character_YinLin_4_18": "Daddy!? What's happening…? You're scaring me…", "Character_YinLin_4_19": "(He seems off. Is he Overclocking?)", "Character_YinLin_4_21": "No! No doctor! I don't need anything!!", "Character_YinLin_4_22": "I am not leaving her… You're not leaving daddy, right Yuanyuan?", "Character_YinLin_4_23": "Wah... I...", "Character_YinLin_4_2": "Are you from the Séance Society?", "Character_YinLin_4_7": "Is this your daughter?", "Character_YinLin_4_11": "She was taken from you?", "Character_YinLin_4_15": "So... Your daughter had died?", "Character_YinLin_4_20": "Calm down! I'll get you a doctor!", "Character_YinLin_4_24": "He might hurt the girl... I must act fast!", "Character_YinLin_3_1": "(The Séance Society... Never heard of them before. They said they have a \"solution\"... But how? This is very suspicious, no matter how I look at it.)", "Character_YinLin_3_2": "(Guess I'll just go and see for myself.)", "Character_YinLin_14_1": "Lirong. Here's your daughter, as I promised.", "Character_YinLin_14_2": "Yuanyuan!! I was so afraid… I can't bear to lose you again…", "Character_YinLin_14_3": "Please don't cry, Daddy… Was I being bad?", "Character_YinLin_14_4": "No, you're always a good girl... always...", "Character_YinLin_14_5": "Ugh, enough with the make-believe. That's a puppet.", "Character_YinLin_14_6": "Daddy… am I a puppet?", "Character_YinLin_14_7": "No! You're not! Yuanyuan, I...", "Character_YinLin_14_8": "Yuanyuan's ten times more human than you people.", "Character_YinLin_14_9": "You call that thing human? Hah! That's just a robot lab rat.", "Character_YinLin_14_10": "You...!", "Character_YinLin_14_11": "Enough, we don't have time for this… Where's our stuff? Bring them out.", "Character_YinLin_14_12": "Lirong, go bring them the prototype puppets.", "Character_YinLin_14_13": "Huff... Huff... I…", "Character_YinLin_14_14": "Hey… We ain't got all day. Hurry up.", "Character_YinLin_14_15": "No! I won't let you have them!", "Character_YinLin_14_16": "We'll make you regret this...", "Character_YinLin_14_17": "After him! You're going nowhere either, Missy!", "Character_YinLin_14_18": "Here we go…", "Character_YinLin_14_19": "(Lirong's trying to escape with the puppets. Here's hoping that Rover can stop him in time…)", "Character_YinLin_14_20": "Lirong is our only lead... I must follow him!", "Character_YinLin_12_4": "So you still decided to join me…", "Character_YinLin_12_5": "You must be pretty confident. That's good.", "Character_YinLin_12_6": "They're coming. You'll hide and watch Lirong.", "Character_YinLin_12_7": "I'll bring Yuanyuan to him... hopefully he won't suspect.", "Character_YinLin_12_2": "I'll help.", "Character_YinLin_12_3": "Give me some more time…", "Character_YinLin_11_1": "We meet again. As I expected.", "Character_YinLin_11_2": "This place seems safe enough...", "Character_YinLin_11_3": "So, anything questions for me?", "Character_YinLin_11_8": "Hehe... Didn't know you cared so much about me.", "Character_YinLin_11_9": "This is supposed to be confidential, but… I've been authorized to make my own calls.", "Character_YinLin_11_10": "My orders were clear: infiltrate the Séance Society, gather evidence of their crimes, and find the culprit behind it all.", "Character_YinLin_11_11": "So far, I've had no luck meeting any of their higher-ups. Just playing assistant for Lirong to gain their trust.", "Character_YinLin_11_13": "The Séance Society lures people in with the promise of bringing back their loved ones. But it's all a sham… You've seen firsthand the truth behind their supposed \"resurrection\".", "Character_YinLin_11_14": "Despite previously keeping a low-profile, they've recently become more active and are using people like Lirong to recruit new victims.", "Character_YinLin_11_15": "From what I've gathered, they're in cahoots with Fractsidus...", "Character_YinLin_11_16": "And a Fractsidus intervention would've only made things worse.", "Character_YinLin_11_17": "Lirong, once a Midnight Ranger, lost his daughter in a tragic accident.", "Character_YinLin_11_19": "He truly believes the puppets are living miracles. A godsent means of redemption.", "Character_YinLin_11_20": "He could have been a good father, but his obsession with losing his daughter consumed him.", "Character_YinLin_11_21": "Aside from recruiting new people in Jinzhou, Lirong and I were given another task. See the transaction record in your hands?", "Character_YinLin_11_22": "Some Fractsidus members ordered a batch of puppets from the Society. We're in charge of handling the deal.", "Character_YinLin_11_24": "Not until their collaboration started. The Fractsidus has been demanding prototype puppets regularly.", "Character_YinLin_11_25": "I plan to investigate these prototype puppets for manufacturer clues.", "Character_YinLin_11_27": "It's almost time for the deal… I need to bring Yuanyuan back to Lirong before he gets suspicious.", "Character_YinLin_11_28": "With the Fractsidus in play, things could go south very fast…", "Character_YinLin_11_29": "Now you know the nitty-gritty details, it's still not late to call it quits.", "Character_YinLin_11_30": "I want to find out who's making these puppets.", "Character_YinLin_11_31": "You don't seem to be mourning someone…", "Character_YinLin_11_32": "Why the interest?", "Character_YinLin_11_34": "You've suffered a memory loss… I see.", "Character_YinLin_11_35": "Indeed, if they can make such lifelike puppets by tapping into people's memories, perhaps they could help you remember too.", "Character_YinLin_11_37": "Why not. What's the plan?", "Character_YinLin_11_38": "Lirong and I are about to meet the Fractsidus for our deal. He will then leave to get the puppets at the storage house.", "Character_YinLin_11_39": "I need you to follow him and send me the coordinates once you're there.", "Character_YinLin_11_41": "I need to think it through…", "Character_YinLin_11_42": "And you're in already? Didn't even think twice?", "Character_YinLin_11_45": "I'll bring Yuanyuan to him... hopefully he won't suspect.", "Character_YinLin_11_47": "Rise and shine, Yuanyuan.", "Character_YinLin_11_48": "Miss Yinlin? W-where am I…? Where's Daddy?", "Character_YinLin_11_4": "Tell me about your mission.", "Character_YinLin_11_5": "Tell me about the Séance Society.", "Character_YinLin_11_6": "Tell me about Lirong.", "Character_YinLin_11_7": "I don't have more questions.", "Character_YinLin_11_26": "But Lirong keeps things very tight. He never takes me to his storage place.", "Character_YinLin_11_33": "They may have a way to recover my memories.", "Character_YinLin_11_36": "But we need to find them first... You can be my civilian investigator. What do you say?", "Character_YinLin_11_40": "Will do.", "Character_YinLin_11_43": "Oh well. You seem really confident, and that's a good thing.", "Character_YinLin_11_44": "They're coming. You'll hide and watch Lirong.", "Character_YinLin_10_3": "You there. We heard some commotion coming from this area. What's going on?", "Character_YinLin_10_4": "Nothing, officer. We were just hanging out.", "Character_YinLin_10_5": "Really? Then what was that loud banging and shouting?", "Character_YinLin_10_6": "Oh. This girl just tripped over. Poor thing nearly cried her eyes out.", "Character_YinLin_10_7": "I'm sure it's just a misunderstanding.", "Character_YinLin_10_8": "Is that so…? Then what did you do after that?", "Character_YinLin_10_9": "It seems she can't find her father. We were just trying to help.", "Character_YinLin_10_10": "Right, Rover?", "Character_YinLin_10_12": "I see… So they're just being kind!", "Character_YinLin_10_13": "I don't have other questions, you can...", "Character_YinLin_10_14": "Leave the girl to us. We'll help find her father.", "Character_YinLin_10_15": "Thanks, but we've got this. Little one seems quite shy, she's just warming up to us. Wouldn't want to bother you further.", "Character_YinLin_10_16": "Don't worry, you're not bothering us. It's our job to help civilians in need.", "Character_YinLin_10_17": "Trust me, I understand how tedious a Patroller's job can get. That's why I want to help.", "Character_YinLin_10_18": "The name's Yinlin. I am also a Patroller… Here's my ID.", "Character_YinLin_10_19": "Oh, a fellow Patroller...", "Character_YinLin_10_20": "You sure this is real? Never seen her around.", "Character_YinLin_10_21": "You think I can't tell a fake ID when I see it? Shut your mouth.", "Character_YinLin_10_22": "No reason you would have seen me. I don't work here, just visiting Jinzhou on vacation.", "Character_YinLin_10_23": "Ah, makes sense.", "Character_YinLin_10_24": "Then we'll leave the girl to you. Thank you for your help.", "Character_YinLin_10_26": "Enjoy your day! Have fun in Jinzhou! Oh hey! Wait up, Captain!", "Character_YinLin_10_27": "Are you really a Patroller?", "Character_YinLin_10_28": "Hmm? Do I not look the part?", "Character_YinLin_10_30": "I would've risked them finding out about Yuanyuan otherwise.", "Character_YinLin_10_31": "Why didn't you stop Lirong then?", "Character_YinLin_10_33": "Let your soul rest. Return to your true form, daughter of Lirong—Yuanyuan…", "Character_YinLin_10_34": "What the...!? Yuanyuan... Is she an android?", "Character_YinLin_10_11": "Huh? Oh… Yeah, exactly…", "Character_YinLin_10_29": "I didn't plan to blow my cover, but that Patroller was sharp…", "Character_YinLin_10_32": "You should see for yourself...", "Character_YinLin_10_35": "Yes. A \"puppet\" to be exact… This helpless little girl before you, Lirong's beloved daughter, is nothing but a humanoid robot.", "Character_YinLin_1_7": "Huh? Is that your first reaction? Come on!", "Character_YinLin_1_8": "Anyway! You know, we could really use your help with this ongoing case!", "Character_YinLin_1_9": "Here's the thing, we could really use your help with this ongoing case...", "Character_YinLin_1_10": "We've been getting a lot of missing persons reports recently.", "Character_YinLin_1_11": "Nobody ever saw those people assaulted or anything, they just vanished.", "Character_YinLin_1_12": "Some of those people are even Resonators or they've served in the military!", "Character_YinLin_1_14": "Since you're always coming and going from the city, can you help me watch out for anything weird or suspicious?", "Character_YinLin_1_16": "Thank you so much! Knew I could count on you!", "Character_YinLin_1_17": "Ring me up when you spot anything sus, yeah? Laterz!", "Character_YinLin_1_18": "(You received a message right after hanging up with Chixia.)", "Character_YinLin_1_5": "Oh no. Did I break the law or something?", "Character_YinLin_1_6": "Hello Chixia, what's up?", "Character_YinLin_1_13": "These cases might be connected.", "Character_YinLin_1_15": "Sure thing.", "Flow_114000001_1695": "(I should go take a closer look...)", "Character_YinLin_29_1": "No more markings in sight... This must be the safe house.", "Character_YinLin_29_3": "Hmm… We need a passcode.", "Character_YinLin_28_1": "This must be the marking. That way.", "Character_YinLin_27_1": "These must be the coordinates. The Sensor may reveal more clues.", "Character_YinLin_25_1": "This puppet... Next to it is a tag with the recipient's name and identity.", "Character_YinLin_25_2": "\"Identity... Wife of Fujie. Passed away from illness.\"", "Character_YinLin_25_3": "\"I couldn't bear the sight of her enduring such pain… How I wished I could trade places with her.\"", "Character_YinLin_25_4": "\"But now I am offered a chance to bring her back to my side. Thank you... Master Dollmaker.\"", "Character_YinLin_25_5": "Collect puppet.", "Character_YinLin_23_2": "\"Identity... Twin sister of Linsi. Went missing in an accident.\"", "Character_YinLin_23_3": "\"It's all my fault... If I didn't leave, she wouldn't have gone missing like that.\"", "Character_YinLin_23_4": "\"It's been ten years... I just want to tell her I'm sorry.\"", "Character_YinLin_23_5": "Collect puppet.", "Character_YinLin_21_7": "Ooh, really? I'll sit back and leave it all to you next time.", "Character_YinLin_21_8": "We took care of them for now… but there's probably more trouble coming our way.", "Character_YinLin_21_10": "My, my... Are you worried about me?", "Character_YinLin_21_11": "What a surprise. I thought you never trusted me this entire time.", "Character_YinLin_21_13": "Fine, I'll spare you the teasing for now… Your serious face is quite cute though.", "Character_YinLin_21_14": "Don't worry, we took care of all the Fractsidus people here. If the Society becomes suspicious, I'll just pin everything on them.", "Character_YinLin_21_15": "They may still question me, but I've mastered gaining trust with lies. It's the key to being an undercover investigator.", "Character_YinLin_21_16": "Just like what I did to you… Try feeling your back.", "Character_YinLin_21_18": "A bug and a tracker. Yes. How else did you think I got here so quickly?", "Character_YinLin_21_19": "I put it there the first time we met.", "Character_YinLin_21_21": "\"Don't trust anyone\"… That's the first thing I learned in training.", "Character_YinLin_21_22": "You may not belong to any group, but you seemed to care for Lirong and Yuanyuan, and you want to recover lost memories…", "Character_YinLin_21_23": "I can't risk you betraying me by helping them run off or selling me out. Better safe than sorry.", "Character_YinLin_21_25": "Of course. Dollmaker... He must be a big deal in the Séance Society, or even their leader.", "Character_YinLin_21_26": "We're getting close to the truth... But we have another issue at hand.", "Character_YinLin_21_27": "I did a quick checkup on Lirong. He just passed out from Overclocking. Lucky for him it wasn't that bad.", "Character_YinLin_21_29": "Yuanyuan returned to her puppet form once Lirong fell unconscious. Not even I can reactivate her now.", "Character_YinLin_21_30": "I doubt she'll be reactivated any time soon. We've reached a dead end with Lirong.", "Character_YinLin_21_32": "Yeah, I was planning to. We may find some clues.", "Character_YinLin_21_33": "But we gotta move first. Can't stay here for long.", "Character_YinLin_21_34": "Go collect the puppets. I'll look after Lirong and Yuanyuan.", "Character_YinLin_21_9": "Is your cover at risk?", "Character_YinLin_21_12": "...", "Character_YinLin_21_17": "You planted a bug on me!?", "Character_YinLin_21_20": "Why did you do this?", "Character_YinLin_21_24": "Then I'm sure you overheard the name \"Dollmaker\"?", "Character_YinLin_21_28": "What about Yuanyuan?", "Character_YinLin_21_31": "We can try the prototype puppets?", "Character_YinLin_19_2": "It's okay, Yuanyuan... They won't find us here.", "Character_YinLin_19_3": "Those scary people... Are they coming after me?", "Character_YinLin_19_4": "Not just you, Yuanyuan... They want all the puppets here. But I won't let them.", "Character_YinLin_19_5": "I'll make sure every puppet finds home, together with people who love and need them. I will NOT let those freaks use them for experiments!", "Character_YinLin_19_6": "Master Dollmaker… How could you be the first to betray our belief...", "Character_YinLin_19_7": "(\"Dollmaker\"… Is that the leader of the Séance Society?)", "Character_YinLin_19_8": "Is Master Dollmaker bad, Daddy?", "Character_YinLin_19_9": "I... I'm not sure anymore. He was our hope... He saved us all, but...", "Character_YinLin_19_10": "(I guess they still have some morals. There's still things they won't do.)", "Character_YinLin_19_11": "I spotted them! Over there!", "Character_YinLin_19_13": "You can't hide from this good ol' sniffer of mine!", "Character_YinLin_19_14": "Yuanyuan, get behind Daddy, quick...", "Character_YinLin_19_15": "I'll grab these puppets now. What about that guy, boss?", "Character_YinLin_19_16": "Ice him… We'll take that puppet behind him too.", "Character_YinLin_19_17": "Huh… Urgh… Huff... I will not... Let you! Aaaghhah!", "Character_YinLin_19_18": "(Lirong's going to severely Overclock at this rate.)", "Character_YinLin_19_20": "Eek… *gasp*…", "Character_YinLin_19_21": "H-Help!", "Character_YinLin_19_23": "Hey! What the hell are you doing here?!", "Character_YinLin_19_24": "One {Male=man;Female=woman}'s not gonna make a difference. Get rid of them now!", "Character_YinLin_19_25": "Forgetting someone, are we?", "Character_YinLin_19_22": "Yuanyuan, take your father somewhere safe!", "Character_YinLin_41_6": "Well, yes. Master Dollmaker asked me to.", "Character_YinLin_41_7": "We had no other choice. You refused to join us.", "Character_YinLin_41_9": "No, why would I need to? They're not leaving here.", "Character_YinLin_41_10": "This is the only place where we can forever live with our loved ones.", "Character_YinLin_41_12": "I do. But I also know why we'll hold on to them no matter what.", "Character_YinLin_41_13": "Doctors can't save everyone. Not even the best of us can.", "Character_YinLin_41_14": "I could only watch as my better half passed away in agony...", "Character_YinLin_41_15": "Master Dollmaker saved us with his puppets. That's something no doctor can ever achieve.", "Character_YinLin_41_16": "What about you? Do you have someone you desperately need to see again?", "Character_YinLin_41_20": "You can ask Master Dollmaker for help. He'll bring them back.", "Character_YinLin_41_21": "Rather fortunate of you... or shall I say, unfortunate? To not have a single person that you cherish.", "Character_YinLin_41_22": "Feeling lost? I suggest taking a walk and go chat with everyone a bit. We're all for helping each other.", "Character_YinLin_41_8": "Did you poison everyone else here too?", "Character_YinLin_41_11": "You're a doctor. You should know how dangerous those puppets are.", "Character_YinLin_41_17": "As a matter of fact, I do.", "Character_YinLin_41_18": "No, I do not.", "Character_YinLin_41_19": "I don't know…", "Character_YinLin_40_2": "Don't worry. {Male=He;Female=She}'s Master Dollmaker's guest.", "Character_YinLin_40_3": "I see… Whatever. I just want to stay with my son.", "Character_YinLin_40_5": "So what!? He's still my one and only son… What would you know!?", "Character_YinLin_40_6": "Rover, let's stop it here...", "Character_YinLin_40_12": "That's why I won't let anyone threaten our peaceful life ever again…", "Character_YinLin_40_4": "Your son… Is he a puppet too?", "Character_YinLin_40_7": "What on earth happened...", "Character_YinLin_39_8": "We served in the same unit. Hechang Overclocked trying to save me… In the end, he didn't make it.", "Character_YinLin_39_10": "I know the risks… I'm just... I'll do anything. Anything to make it up to him, if I still can.", "Character_YinLin_39_7": "Why stay with a puppet when you know it's dangerous?", "Character_YinLin_39_9": "What if you end up Overclocking too?", "Character_YinLin_38_4": "Grandma Guan patrols this place daily to keep us safe. She used to be a Midnight Ranger.", "Character_YinLin_38_5": "Sigh, there's no one like my precious boy. No matter how long this old lady ran her mouth, he'd always listen till the end.", "Character_YinLin_38_7": "Her grandson.", "Character_YinLin_38_8": "Such a sweet boy he was… His parents died young. I was the only one he could rely on.", "Character_YinLin_38_9": "And they took him away from me, as if he hadn't suffered enough misfortunes...", "Character_YinLin_38_10": "How lucky I was to have Master Dollmaker bring him back to me... Praise the heavens for this miracle.", "Character_YinLin_38_11": "I'll do anything for Master Dollmaker. Nothing will ever be enough to repay his kindness...", "Character_YinLin_38_12": "But...Why would he make puppets for those Fractsidus devils…", "Character_YinLin_38_13": "I'm sure Master Dollmaker has his own reasons.", "Character_YinLin_38_14": "Yes... I'm just grateful to have my grandson back. Can't ask for more.", "Character_YinLin_38_6": "Who's that?", "Character_YinLin_37_7": "I have no interest in taking your life. Master Dollmaker wants to see you alive.", "Character_YinLin_37_8": "You're welcome. But save your gratitude for Master Dollmaker, since he asked me to keep you alive. We'd be in trouble if you died.", "Character_YinLin_37_9": "Why you insolent little whippersnapper. Show some manners when you're talking to Miss Yinlin.", "Character_YinLin_37_11": "Where is your family?", "Character_YinLin_37_12": "Youngsters like you, always runnin' off and leaving yer family to rot.", "Character_YinLin_37_13": "It's \"Family Reunion Day.\" Ain't no way I'm lettin' anyone leave this camp.", "Character_YinLin_37_14": "Go sit down next to the bonfire and stay there. Don't yer be thinking of slippin' off… Miss Yinlin, show 'em the way.", "Character_YinLin_37_15": "You heard the kind lady. Now keep your mouth shut and follow me.", "Character_YinLin_37_17": "You can try to escape. I wouldn't recommend it, though.", "Character_YinLin_37_18": "Without Dr. Wu Sheng's antidote, you wouldn't make it too far with that poison inside of you.", "Character_YinLin_37_20": "It's all up to you. Just know I have no reason to lie.", "Character_YinLin_37_21": "You were planning to ask Master Dollmaker about your memories anyway, so why not come with me?", "Character_YinLin_37_23": "It's the Séance Society's headquarters. We all live here.", "Character_YinLin_37_24": "Why don't you join the Society? Make things easier for all of us.", "Character_YinLin_37_27": "Good try. Try not to sound so obvious next time.", "Character_YinLin_37_28": "I expected as much. But you may have a change of mind later.", "Character_YinLin_37_29": "Come on. Joining or not, it won't hurt to introduce yourself first.", "Character_YinLin_37_10": "Who? Me…?", "Character_YinLin_37_16": "And if I say no?", "Character_YinLin_37_19": "You expect me to believe that?", "Character_YinLin_37_22": "What exactly is this place?", "Character_YinLin_37_25": "Where do I sign up?", "Character_YinLin_37_26": "No.", "Character_YinLin_35_1": "(I was trapped inside this box... It's easier to open now that I broke it.)", "Character_YinLin_35_2": "(There's something between the cracks…)", "Character_YinLin_35_4": "(A tablet with an encrypted transmitter? Messages sent through these are less traceable, I heard.)", "Character_YinLin_35_5": "(But why would I find it here...)", "Character_YinLin_35_3": "Retrieve the tablet.", "Character_YinLin_34_1": "(\"The Séance Society Name List\"…?)", "Character_YinLin_34_2": "\"Wu Sheng/Shunlian… Lianyue/Lian Xiaosheng… Jinlu/He Chang… Lady Guan/Xiaoguan…\"", "Character_YinLin_34_3": "And the list goes on.", "Character_YinLin_34_4": "(Some of the names have been crossed-out.)", "Character_YinLin_34_5": "(These are probably the Séance Society members… The people who went missing.)", "Character_YinLin_34_6": "(Am I in their base of operation?)", "ConfirmBox_135_Title": "Exit confirmation", "ConfirmBox_135_Content": "The current investigation progress is {0}/{1}. Do you want to end the current challenge?", "ConfirmBox_135_ButtonText_0": "End and Finalize", "ConfirmBox_135_ButtonText_1": "Continue Challenge", "RoguelikeSettleKill": "Enemies Defeated", "RoguelikeSettleToken": "Number of Metaphors Obtained", "RoguelikeSettleMoney": "Dream Fragment Obtained", "Rogue_juesexuanze_01": "Trial Resonators", "Rogue_juesexuanze_02": "My Resonators", "Character_YinLin_58_1": "Splendid view, right?", "Character_YinLin_58_2": "As promised, I owe you a lot of explanation.", "Character_YinLin_58_4": "No, I wasn't expecting to meet you.", "Character_YinLin_58_5": "My order was to oversee our deal with the Fractsidus.", "Character_YinLin_58_6": "You were just a pawn in my plan to find where Lirong kept the puppets.", "Character_YinLin_58_7": "But I didn't expect him to try and escape with them. Couldn't risk exposing myself yet, so I had to track him down and retrieve the puppets.", "Character_YinLin_58_8": "Around that time, Dollmaker caught wind of your special abilities. He asked me to bring you to that safe house.", "Character_YinLin_58_10": "Hehe… Oh, really? I even upped the voltage for the best effect. Was that just a zap to you?", "Character_YinLin_58_11": "No wonder our Dollmaker took so much interest in that body of yours.", "Character_YinLin_58_13": "Unfortunately, no. He tried but couldn't gain access.", "Character_YinLin_58_14": "According to him, you possess a power beyond his understanding that prevented him from prying into your mind. You might be more special than you had thought.", "Character_YinLin_58_15": "Said he couldn't read your mind without risking his own sanity, let alone retrieve any information... I can't imagine what the hell is going on beneath your skull.", "Character_YinLin_58_16": "Who knows? Maybe you helped some strangers again only to mess with the wrong person, and ended up with your memories gone.", "Character_YinLin_58_18": "Are you worried about me?", "Character_YinLin_58_19": "Don't think I need to, since you can handle yourself just fine. But... if you ever need my help, just let me know.", "Character_YinLin_58_20": "We have a lot in common. Both alone in this world.", "Character_YinLin_58_21": "Maybe I'll keep you in my thoughts. A reminder that I'm not the only solitary soul out there.", "Character_YinLin_58_22": "And eventually, we'll both learn to move through our lives with loneliness.", "Character_YinLin_58_23": "Perhaps the same loneliness was too much for Dollmaker to bear... That's why he gave up everything to resurrect my parents.", "Character_YinLin_58_25": "Yes… After my parents' death, we all became chess pieces to him, myself included.", "Character_YinLin_58_26": "Raised me to be a Patroller for his own agenda. He needed a mole in the Public Security Bureau.", "Character_YinLin_58_27": "In the end I did become a Patroller, but failed to stay by his side as he desired.", "Character_YinLin_58_28": "Maybe I'm indeed a heart-wrenching betrayer to him...", "Character_YinLin_58_29": "He dug his own grave.", "Character_YinLin_58_31": "But if I had acted sooner, this whole mess could have been avoided. Why didn't I do something?", "Character_YinLin_58_32": "Perhaps… like everyone else in the Séance Society, I too held onto that naive pipe dream.", "Character_YinLin_58_34": "Deep down, I knew my dream was built upon the sacrifices of innocent lives... but I couldn't bear to shatter it.", "Character_YinLin_58_36": "Hmph... because I met you. A total outsider risking {Male=his;Female=her} life for me and for all those people...", "Character_YinLin_58_37": "A lot of it still remains unresolved. Dollmaker was merely a cog in the wheel. A bigger shadow lingers.", "Character_YinLin_58_39": "Yes. We must stay vigilant until we expose the true culprits and destroy their plans for good.", "Character_YinLin_58_40": "We?", "Character_YinLin_58_41": "Don't tell me you're pulling out at this point?", "Character_YinLin_58_43": "Please go easy on me…", "Character_YinLin_58_44": "It was a joke. Anyway, I should thank you... Because of you, I was able to accomplish far more and save many more lives than I imagined.", "Character_YinLin_58_3": "Had you been planning to get me involved?", "Character_YinLin_58_9": "You zapped me a little too hard back there.", "Character_YinLin_58_12": "So he couldn't recover my memories?", "Character_YinLin_58_17": "I say you should stop playing hero and take better care of yourself. You'll live longer that way.", "Character_YinLin_58_24": "He had companions, he just never cherished them.", "Character_YinLin_58_30": "Yes... We all have to face the consequences of our actions. I don't plan to defend him.", "Character_YinLin_58_33": "The dream of finally meeting my parents and having a real family... I indulged in it more than I care to admit.", "Character_YinLin_58_35": "In the end, you still fulfilled your duty. As a Patroller.", "Character_YinLin_58_38": "The Fractsidus…", "Character_YinLin_58_42": "If you are, I may have to wipe my true identity from your head by force...", "Character_YinLin_55_11": "Unbelievable... We'd be toast without your help.", "Character_YinLin_55_17": "What? Come on, you need to be more specific… Whoever they are, sounds like they'll make for quite the Patroller.", "Character_YinLin_55_19": "Well, that's it for now. Ring me up when you find something unusual again. I'll catch you later!", "Character_YinLin_55_14": "An emissary of justice, hidden in the shadows.", "Character_YinLin_55_15": "An honorable companion.", "Character_YinLin_55_16": "I'm not sure whether she's a friend or foe.", "Character_YinLin_55_18": "I'll be sure to tell her that.", "Character_YinLin_44_1": "Surrender now! We've got you surrounded! You are the leader here, aren't you?", "Character_YinLin_44_2": "My, my. That's quite the party.", "Character_YinLin_44_3": "Hey! Who the hell are you? Let {Male=him;Female=her} go!", "Character_YinLin_44_4": "And if I don't?", "Character_YinLin_44_5": "Freeze! Shut up!", "Character_YinLin_44_6": "Don't worry. I'm not going anywhere. I've got a hostage, you see?", "Character_YinLin_44_7": "Whoa! You-You... Don't move!", "Character_YinLin_44_8": "I wouldn't try anything stupid if I were you. Can't risk the VIP of Jinzhou getting hurt, now can we?", "Character_YinLin_44_9": "Ugh, fine... Lower your weapons guys!", "Character_YinLin_43_2": "Miss Yinlin! The Tacet Discords are here!", "Character_YinLin_43_8": "You owe me the truth after this. Everything.", "Character_YinLin_42_3": "...They're just some poor souls longing to see their loved ones again.", "Character_YinLin_42_4": "Master Dollmaker saves them, letting them make amends for their past regrets.", "Character_YinLin_42_5": "A noble cause, is it not?", "Character_YinLin_42_7": "Heh. How is it betrayal when we were never a team?", "Character_YinLin_42_8": "Having a cop on our side makes things easier for the Séance Society, don't you agree?", "Character_YinLin_42_9": "I was just a young orphan, never knew who my parents were. Master Dollmaker took me in.", "Character_YinLin_42_10": "He taught me combat, puppetry, temperance, and how to become a Patroller.", "Character_YinLin_42_11": "I owe my life to him.", "Character_YinLin_42_13": "Yes, his eyes are set on another ultimate goal...", "Character_YinLin_42_14": "We're all his subjects. He needs us to complete the last two puppets.", "Character_YinLin_42_15": "Every one of us has been aware of this, but still decided to join.", "Character_YinLin_42_17": "That's not for your ears. Members only, you see?", "Character_YinLin_42_18": "But I do admit you're not like the others.", "Character_YinLin_42_19": "You rescued Lirong and showed respect to the puppets. They weren't just objects to you, I could tell.", "Character_YinLin_42_21": "Look at you, ever so righteous...", "Character_YinLin_42_22": "Maybe you're better suited to be a Patroller than me.", "Character_YinLin_42_24": "Kindness…", "Character_YinLin_42_25": "Hmph, or maybe... I couldn't just stand by, either.", "Character_YinLin_42_27": "That's up to you. Trust is a delicate thing. You must follow your instincts and decide how much you're willing to give.", "Character_YinLin_42_28": "Enough chatter for now. I'll take you to Master Dollmaker's pl...", "Character_YinLin_42_29": "Help! HELP!", "Character_YinLin_42_6": "Is this why you betrayed me?", "Character_YinLin_42_12": "But he's in for more than just helping people.", "Character_YinLin_42_16": "What kind of puppet is he trying to make?", "Character_YinLin_42_20": "I couldn't just stand by and watch.", "Character_YinLin_42_23": "You were kind to those people and their puppets, too.", "Character_YinLin_42_26": "Can I trust your words this time?", "Text_EditBattleTeamTitle_Text": "Edit Team", "Character_LingYang_41_22": "I'm sure it's no longer feeling lonely... Not anymore.", "Character_LingYang_37_26": "You're making me blush, {PlayerName}...", "Character_LingYang_37_27": "Anyway, I'm super glad to hear that from you.", "Character_LingYang_37_28": "{PlayerName}, thank you so much for your help.", "Character_LingYang_37_29": "I couldn't have accomplished any of this without you.", "Character_YinLin_53_1": "Rover! Are you okay?!", "Character_YinLin_53_3": "We've sent those civilians back to Jinzhou for medicals.", "Character_YinLin_53_4": "But they weren't super excited to leave for some reason. They didn't want to be separated from those puppets, no matter what...", "Character_YinLin_53_5": "There was really not much we could do about it...", "Character_YinLin_53_7": "Oh, where's that woman who kidnapped you?", "Character_YinLin_53_8": "Don't tell me she's already gone... Quick, we're going after her!", "Character_YinLin_53_10": "Uhh.... Yeah, she's a slippery one. Unlikely we can track her down.", "Character_YinLin_53_11": "Also... Something about her seems.... not so evil? No, can't make assumptions. She's still a suspect!", "Character_YinLin_53_12": "Uh, we'll table that for now. Rover, you're a crucial witness. Please, come to the Bureau for a statement when you can.", "Character_YinLin_53_13": "I'll see you there!", "Character_YinLin_53_2": "I'm fine. What about the others?", "Character_YinLin_53_6": "They'll need some time to process.", "Character_YinLin_53_9": "I don't think that's necessary at this point.", "Character_YinLin_51_1": "It's over, Dollmaker… Surrender now.", "Character_YinLin_51_2": "Ugh… Gah… Yinlin!!", "Character_YinLin_51_3": "How could you do this to me!?", "Character_YinLin_51_4": "I created this home for my followers. They found salvation through my puppets. I am their savior!", "Character_YinLin_51_5": "You too, Yinlin! You had the chance to reunite with your family! Why are you doing this to me?!", "Character_YinLin_51_7": "I never met my parents, but my actions are guided by their beliefs.", "Character_YinLin_51_8": "As a child, I bemoaned my misfortune, but I knew better than to harm others to make up for it.", "Character_YinLin_51_9": "The dead deserve peace. My parents are gone, and I can't change the past.", "Character_YinLin_51_10": "But the present is mine to control. I can still bring justice to those who caused their untimely end...", "Character_YinLin_51_11": "What's wrong with doing what I can for our happiness? Laws and principles are just tools for those in charge!", "Character_YinLin_51_12": "Is that why you must deprave others of their happiness? Using them as your pawns?", "Character_YinLin_51_13": "Ha! Suddenly justice matters to you? Don't tell me you still think you're a Patroller?", "Character_YinLin_51_16": "Yes, they may never allow me back... Doesn't matter now. It's a small price to pay to stop you and the greater evil you serve.", "Character_YinLin_51_17": "I don't need a recognized identity to do what's right. I can do it my way.", "Character_YinLin_51_18": "You… Gah… *coughs*…", "Character_YinLin_51_19": "I should get going. I'm leaving the rest to you, Rover.", "Character_YinLin_51_21": "Next time we meet, I'll explain all, and I'll thank you properly, I guess.", "Character_YinLin_51_6": "Puppets can never replace real family.", "Character_YinLin_50_1": "Where are we…", "Character_YinLin_50_2": "Lightning has destroyed the control panel and hologram projectors. This is what the factory really looks like.", "Character_YinLin_50_3": "This thing...", "Character_YinLin_50_4": "The Fractsidus... You got this from them? In exchange for being their pawn?", "Character_YinLin_50_5": "Me? Their pawn? Hah! I'm the one pulling their strings, sweetheart!", "Character_YinLin_49_1": "Ugh… Yinlin! What are you doing?!", "Character_YinLin_49_2": "It all ends here, Dollmaker… You're going nowhere.", "Character_YinLin_49_3": "You of all people should know why the Fractsidus offered their help!", "Character_YinLin_49_4": "Yinlin… You... How dare you betray me!", "Character_YinLin_49_5": "I have never forgotten who I am. My bloodline is one of Jinzhou's Patrollers. I will always uphold my duty, just like my parents before me.", "Character_YinLin_49_6": "They fought to the last minute of their lives, trying to save the innocent.", "Character_YinLin_49_7": "Everything I've done... I did it for them!", "Character_YinLin_49_8": "No... you did it to relive the kindness you once felt.", "Character_YinLin_49_9": "But my parents are gone. So are everyone else's loved ones... It's time we wake up from this dream you've been spinning.", "Character_YinLin_49_11": "The Exiles... He just let them in?!", "Character_YinLin_49_10": "No! Don't you dare!", "Character_YinLin_48_1": "Yinlin, you made it. Have those cops entered the factory?", "Character_YinLin_48_2": "Not yet. But those Exiles were Overclocking and I had to take them down.", "Character_YinLin_48_3": "It's fine, they're disposable.", "Character_YinLin_48_5": "They're a bunch of outcasts, willing to do whatever it takes to survive. No one would mourn them if they died.", "Character_YinLin_48_7": "Oh...? Me?", "Character_YinLin_48_8": "Your Forte could have saved many, but you...", "Character_YinLin_48_9": "I could save them, I'm sure, but who's going to save me?", "Character_YinLin_48_11": "Stop it, Dollmaker... My parents would not consent to being brought back as puppets.", "Character_YinLin_48_12": "Yinlin... I thought at least you would understand me.", "Character_YinLin_48_13": "I don't blame you. You were too young when they passed away, after all. You hardly remember them.", "Character_YinLin_48_14": "And that's why I couldn't revive them from your memories. Not from my own, either.", "Character_YinLin_48_15": "This is where you come in, Rover. You're a godsend, a gift from above.", "Character_YinLin_48_17": "Precisely. With help from the Fractsidus, plus your body's data… I will finally create their puppets.", "Character_YinLin_48_18": "Dollmaker, you…", "Character_YinLin_48_19": "I was an outcast, alone and shunned... Until my mentor and his wife took me in. They were my true family.", "Character_YinLin_48_20": "I'll do anything to bring them back, no matter the price...", "Character_YinLin_48_22": "So what? Why should I care?", "Character_YinLin_48_23": "It's almost time. We'll have to leave the factory behind, but there's a couple of prototypes I need to bring.", "Character_YinLin_48_24": "My identity must stay hidden. Use explosives to stop them if necessary, Yinlin.", "Character_YinLin_48_25": "But our people are still inside the factory.", "Character_YinLin_48_26": "\"Our people\"? There's only the two of us. The rest of them are not worth my concern.", "Character_YinLin_48_27": "What about Rover?", "Character_YinLin_48_28": "Same as before, Yinlin. Just knock {Male=him;Female=her} out.", "Character_YinLin_48_29": "No need to keep {Male=him;Female=her} intact this time, some level of basic consciousness is enough. The Fractsidus taught me methods to operate on a body like that.", "Character_YinLin_48_30": "I'll leave two puppets here. To pretend we're still holding {Male=him;Female=her} hostage behind the closed door.", "Character_YinLin_48_31": "We'll need the data repository too.", "Character_YinLin_48_32": "Yes... My research data. That's more valuable than my life.", "Character_YinLin_48_4": "How pathetic.", "Character_YinLin_48_6": "I mean you.", "Character_YinLin_48_10": "What are you planning to do?", "Character_YinLin_48_16": "You want to use me for that?", "Character_YinLin_48_21": "That doesn't mean you can hurt other people.", "Character_YinLin_45_1": "Yes... Some TDs found their way inside, and we're now surrounded by a bunch of cops. Hard to make it out of here with the specimens.", "Character_YinLin_45_2": "Fortunately you caught that Rover. Whether {Male=he;Female=she}'s useful for research or not, holding {Male=him;Female=her} hostage will buy us some time.", "Character_YinLin_45_3": "What should I do next, Master?", "Character_YinLin_45_4": "Here's the coordinates. Bring {Male=him;Female=her} to me in the inner chamber.", "Character_YinLin_45_5": "{Male=He;Female=She}'s a sly one. Ready to bolt any moment.", "Character_YinLin_45_7": "We'll talk once you get there.", "Character_YinLin_45_8": "You heard him. You're in our turf. Better not get any bright ideas.", "Character_YinLin_45_9": "You'll pay for this…", "Character_YinLin_45_12": "Hand it over. Don't try to deceive me.", "Character_YinLin_45_13": "(Hand over the tablet.)", "Character_YinLin_45_14": "You can dream...", "Character_YinLin_45_15": "Good {Male=boy;Female=girl}.", "Character_YinLin_45_17": "You are a valuable test subject. I don't want to make things difficult for you, unless you force my hands... Got it?", "Character_YinLin_45_19": "(I'll be typing on this tablet for you to see. I want you to follow my instructions.)", "Character_YinLin_45_20": "(Nod in agreement.)", "Character_YinLin_45_22": "Where are we?", "Character_YinLin_45_23": "You don't need to know. Now get moving.", "Character_YinLin_45_24": "(We're in the factory where the Dollmaker makes his puppets. The place is full of traps and his minions. Very dangerous.)", "Character_YinLin_45_25": "At least tell me what he's planning to do with me.", "Character_YinLin_45_26": "Hehe. Patience. You'll know once you see him.", "Character_YinLin_45_6": "I have trackers planted on {Male=him;Female=her}. {Male=He;Female=She}'s not going anywhere in our territory.", "Character_YinLin_45_10": "Well that's not your problem. Also, no one's coming to your rescue anytime soon.", "Character_YinLin_45_11": "I guess you managed to send out a distress call? Somehow it slipped past us. Ah… You had an encrypted transmitter tablet.", "Character_YinLin_45_16": "Funny you'd think you have a choice.", "Character_YinLin_45_18": "(Here's the thing. Dollmaker's listening to our every word. All my efforts will be wasted if he suspects anything.)", "Character_YinLin_45_21": "Very well, if you can refrain from unnecessary struggle, we won't have to do things the hard way.", "Character_YinLin_45_27": "(Dollmaker's in bed with the Fractsidus, trading Overclock-inducing puppets for resources and funds.)", "FunctionMenu_10053_FunctionName": "Events", "Text_FavorVolume_Text": "Current volume is 0", "ItemInfo_70050014_Name": "Robot Spare Parts", "ItemInfo_70050015_Name": "Robot Battery Pack", "ItemInfo_70050016_Name": "Robot Engine", "ItemInfo_70050017_Name": "Driver's Recording Card", "ItemInfo_70050014_AttributesDescription": "Spare parts for Huanglong military robots, for drivers to repair when the robot breaks down.", "ItemInfo_70050015_AttributesDescription": "Battery pack for Huanglong military robots, providing power for the entire robot.", "ItemInfo_70050016_AttributesDescription": "The engine of the Huanglong military robot, which looks ordinary, but is the most important part of the robot.", "ItemInfo_70050017_AttributesDescription": "An ordinary-looking recording card that can be used to play the recorded content.", "ItemInfo_70050014_BgDescription": "Parts should always be where they belong. After all, someone will always need them.", "ItemInfo_70050015_BgDescription": "The power that once carried someone through the mountains will remain in the mountains, remain on someone.", "ItemInfo_70050016_BgDescription": "There is always someone who wants to own it, for money, for friends.", "ItemInfo_70050017_BgDescription": "You hear the restless, tired human voice and the emotionless mechanical sound. Until the radio is completely silent, only the wind is howling in the ear.", "ItemInfo_70050014_ObtainedShowDescription": "Spare parts for Huanglong military robots, for drivers to repair when the robot breaks down.", "ItemInfo_70050015_ObtainedShowDescription": "Battery pack for Huanglong military robots, providing power for the entire robot.", "ItemInfo_70050016_ObtainedShowDescription": "The engine of the Huanglong military robot, which looks ordinary, but is the most important part of the robot.", "ItemInfo_70050017_ObtainedShowDescription": "An ordinary-looking recording card that can be used to play the recorded content.", "ConfirmBox_136_Content": "Loading error. Please restart the game.", "ConfirmBox_136_ButtonText_0": "Exit Game", "ConfirmBox_137_Content": "Do you want to leave the Tower of Adversity and return to the overworld?", "Flow_133000003_6": "You set up the disguise with Qianshan’s help.", "MapNote_3_Desc": "Tower of Adversity Rewards", "Character_YinLin_43_1": "What's going on?", "Character_YinLin_43_3": "Go tell your grandma. Get everyone somewhere safe.", "Character_YinLin_43_4": "O-okay!", "Character_YinLin_43_5": "What about you, Rover? Will you join them or flee while you can in this chaos?", "Character_YinLin_43_7": "So you want to help protect them. Knew it.", "Character_YinLin_43_9": "Everything, huh... The secrets I hold might be bigger than you imagine.", "Character_YinLin_43_10": "If you really want to know... You'll need to survive this first!", "Character_YinLin_43_6": "They're not bad people...", "POI_HSGDLD_9_1": "Hello there. Are you the ones who’s taken the cell?", "POI_HSGDLD_9_2": "Caramel? What caramel? We be eaten all the caramel if we had them!", "POI_HSGDLD_9_3": "Err... Not caramel. Cell.", "POI_HSGDLD_9_4": "Caramel, cellamel. They be the same.", "POI_HSGDLD_9_5": "It’s just an act. I’ve seen it all before.", "POI_HSGDLD_9_6": "You try talk sense to these airheads and all you’re going to get is a dead end.", "POI_HSGDLD_9_7": "Some good-old beating is the only way to deal with these clowns.", "POI_HSGDLD_8_1": "There's not a door to block us this time, but the Cell is missing.", "POI_HSGDLD_8_2": "*sigh* It's either one problem or the other. I can't even hand over my shift properly. How useless I am...", "POI_HSGDLD_8_3": "Err... This isn’t really your fault, is it?", "POI_HSGDLD_8_4": "Constant moaning about these matters won't do you any good... You are familiar with this place more than any of us. Why don't you try recalling where the Cell may be?", "POI_HSGDLD_8_5": "Come to think of it... Nearby Exiles sometimes come here to steal things.", "POI_HSGDLD_8_6": "But they usually go for food or scrap metals, stuff like that. They don’t have the guts to try and take something like this... What happened this time?", "POI_HSGDLD_8_7": "Hmm... It's a clue at least. Lead the way. We should talk with the Exiles nearby.", "POI_HSGDLD_7_1": "You work fast, {PlayerName}. You’ll make for a great engineer. Have you considered becoming one?", "POI_HSGDLD_7_4": "Ahh. That’s a shame. But I agree that one should decide their own path and walk it on their own free will.", "POI_HSGDLD_7_5": "Haha. You were quick to answer. Why don’t you give it some more experience before you come to a final decision?", "POI_HSGDLD_7_6": "Qiuwang utters as he continues to adjust the Induction Cell.", "POI_HSGDLD_7_7": "It is done! Data link complete... We now have access to the Tacet Discord incursion on record.", "POI_HSGDLD_7_8": "Incursion records? I thought restoring the data was all we needed to do?", "POI_HSGDLD_7_9": "Restoring the data is only a temporary solution. With this record, we can study the TDs’ behaviors, in order to better formulate measures to strengthen our defenses and eliminate future problems.", "POI_HSGDLD_7_10": "Which is also the ultimate goal of my assignment... Performing constant repairs is simply unfeasible long-term.", "POI_HSGDLD_7_11": "As you can see, all three surveillance stations are currently damaged. It will take a significant amount of time for even the most skilled engineers to repair and have them fully back and running.", "POI_HSGDLD_7_12": "Not to mention the numerous dangers they may encounter along the way...", "POI_HSGDLD_7_13": "Ahem. In short, our work at this station has concluded. We should move on to the next one.", "POI_HSGDLD_7_14": "I shall entrust you for protection if we come across anything unexpected.", "POI_HSGDLD_7_2": "I think I’ll pass.", "POI_HSGDLD_7_3": "Why not.", "POI_HSGDLD_6_1": "Astonishing, {PlayerName}! Aren’t you just full of surprises?", "POI_HSGDLD_6_2": "Well... Let's see here. This Induction Cell seems to be intact. Once we install this back to where it belongs, all it takes for me is to adjust some settings to restore the station’s data.", "POI_HSGDLD_5_1": "Hmm... The door seems a little strange...", "POI_HSGDLD_5_2": "The rocks must’ve smashed the supporting beam, so the wall tilted inside and jammed the door.", "POI_HSGDLD_5_3": "Indeed. The roof has been punctured cleanly through by a large rock.", "POI_HSGDLD_5_4": "I wonder if we can repair it... *sigh*... Everything's breaking down all over the place lately...", "POI_HSGDLD_5_5": "It would seem repairs are unnecessary. Better to tear everything down and rebuild.", "POI_HSGDLD_5_6": "Well, things breaking down isn’t necessarily a bad thing. No construction without destruction. Don’t you agree?", "POI_HSGDLD_4_1": "You still in one piece?", "POI_HSGDLD_4_2": "I’m okay. Thank goodness you guys came in time. Almost thought I was a goner!", "POI_HSGDLD_4_3": "Phew... Good to hear. Can’t have any more people get hurt. Not on my watch...", "POI_HSGDLD_4_4": "Wait a sec... Your uniform. You're a Midnight Ranger? And who may this be...?", "POI_HSGDLD_4_5": "Yes, the name’s Hé Chou. Rearguard, Midnight Rangers. And this is {PlayerName}, a friend who’s got quite a few fighting skills under {Male=hs;Female=her} sleeves it seems like.", "POI_HSGDLD_4_6": "Ahh. Greetings. I’m Qiuwang. Engineer. I received orders from the Defense Division to report my new assignment. I have been briefed on the recent incidents regarding this area. Thank you for your hard work thus far.", "POI_HSGDLD_4_7": "Yet, regardless of how difficult the situation may be, we cannot put aside our tasks. Without further delay, let’s head to the surveillance station.", "POI_HSGDLD_4_8": "You... You do realize you were just attacked by TDs, right? Aren't you afraid? You sure you don’t want to rest up a bit?", "POI_HSGDLD_4_9": "I’m a bit frightened, yes. But rest won’t be necessary.", "POI_HSGDLD_4_10": "The risk of danger increases each minute the radar isn’t operational. As I was entrusted with this task, I am obligated to fulfill these duties.", "POI_HSGDLD_4_11": "Besides, there is something I wish to pursue...", "POI_HSGDLD_4_12": "The way you put it reminds of the old me who volunteered to come to the Desorock Highland.", "POI_HSGDLD_4_13": "I used to be full of ambition and eagerness to try out something new...", "POI_HSGDLD_4_14": "But after you get beaten down over and over again, those close to you disappear one after another...", "POI_HSGDLD_4_15": "And all you can do is just watch... standing there helplessly...", "POI_HSGDLD_4_16": "I’ll see if you can still keep that enthusiasm and high spirit of yours when the time comes.", "POI_HSGDLD_4_17": "When the time... Well, only time will tell!", "POI_HSGDLD_4_18": "All I know is that there is a task at hand, and repairs must be done at the surveillance station.", "POI_HSGDLD_32_1": "Long time no see, {PlayerName}.", "POI_HSGDLD_32_5": "I’ve been doing much better lately, thanks for asking. The number of TD attacks has dropped, and the radar’s been in top shape.", "POI_HSGDLD_32_6": "After I went back home that day, I gave it some thought, and ended up withdrewing my transfer letter.", "POI_HSGDLD_32_7": "After I went back home that day, I gave it some thought, and ended up withdrewing my transfer letter.", "POI_HSGDLD_32_8": "It’s me, Hé Chou. Don’t tell me you forgot about me already? We were on the radar repair job last time. I was the one that always had my head hanging...", "POI_HSGDLD_32_10": "Yeah, after I went back home that day, I gave it some thought, and ended up withdrewing my transfer letter.", "POI_HSGDLD_32_11": "Now that I've decided to stay here, I can’t be complaining all the time have to get my act together.", "POI_HSGDLD_32_12": "I mean, Qiuwang was able to develop such an amazing tech. I can't lose to him!", "POI_HSGDLD_32_14": "After he made sure that everything were the way they should be, he moved on to the next place.", "POI_HSGDLD_32_15": "He mentioned there are still more data that needs to be collected, and even more advanced technologies that need to be researched...", "POI_HSGDLD_32_16": "From that moment on, I knew that someone like him is destined go even further along the path he had chosen... There’s nothing in this world that could stop him.", "POI_HSGDLD_32_17": "And my job is to safeguard the Desorock Highlands and fulfill my duties as a soldier.", "POI_HSGDLD_32_18": "That is the path I have chosen.", "POI_HSGDLD_32_2": "How have you been?", "POI_HSGDLD_32_3": "How are you still here?", "POI_HSGDLD_32_4": "You are...?", "POI_HSGDLD_32_9": "You've changed so much I almost didn't recognize you.", "POI_HSGDLD_32_13": "How’s Qiuwang?", "POI_HSGDLD_3_1": "The Tacet Discords over there surrounding the sentry tower...? Kind of strange...", "POI_HSGDLD_3_2": "...Ah! There's a man trapped in the sentry tower! Let's eliminate those Tacet Discords and get him down!", "POI_HSGDLD_26_1": "…", "POI_HSGDLD_26_3": "...I've managed to calm down a bit. I feel much better now.", "POI_HSGDLD_26_4": "To be honest. From the moment I received my mentor’s message, I had a feeling that his fate has been sealed.", "POI_HSGDLD_26_5": "Being a strict person that he always is, he never talks about anything other than research.", "POI_HSGDLD_26_6": "But in that message, besides the research data, there were also a few words of advice.", "POI_HSGDLD_26_7": "\"This work proved to be a very dangerous one. Should you continue, you risk losing your loved ones, friends... and everything you hold dear till this day.\"", "POI_HSGDLD_26_8": "\"Looking back from the end, the data you worked so hard to obtain is but a candle in the wind, always on the verge of being extinguished.\"", "POI_HSGDLD_26_9": "\"If you still decide to carry on despite knowing all of this.\"", "POI_HSGDLD_26_10": "\"Then come to the Desorock Highland. It's time for you to take over.\"", "POI_HSGDLD_26_11": "...I didn’t realize you went through all of this... I even tried to act tough on you, and kept mumbling on and on...", "POI_HSGDLD_26_12": "You're in as much pain as I am... but you didn't stop or complain, and continued moving on...", "POI_HSGDLD_26_13": "I'm just... so useless. No wonder I can't do anything right...", "POI_HSGDLD_26_14": "Well, you’ve done quite well yourself all this time.", "POI_HSGDLD_26_15": "You were with us the whole time, providing information and clearing paths... You even brought along a strong helper like {PlayerName}.", "POI_HSGDLD_26_16": "You and your squad have fulfilled your duties well.", "POI_HSGDLD_26_17": "…", "POI_HSGDLD_26_18": "On the battlefield, your sacrifices and resistance is what prevented the radar from suffering any major damage.", "POI_HSGDLD_26_19": "And later your tireless efforts paved way for the swift repairs of the radar.", "POI_HSGDLD_26_20": "All of this wouldn’t have been achieved without any of us.", "POI_HSGDLD_26_21": "...You're right.", "POI_HSGDLD_26_24": "We are in your debt, {PlayerName}. You had no obligation to do so, yet your aid is inmeasurable.", "POI_HSGDLD_26_25": "I shall double me efforts in studying these precious data we have worked so hard to collect.", "POI_HSGDLD_26_26": "I shall continue to study these precious data we managed to collect.", "POI_HSGDLD_26_27": "After analysing the waveforms, I have come to a preliminarily conclusion that the abnormal evolution rate of the Tacet Discords in this area is correlated to the surrounding environment and the simulation subjects.", "POI_HSGDLD_26_29": "The Rangers who fought till the end.", "POI_HSGDLD_26_30": "TDs imitate behaviors to evolve. The more they fight, the faster they evolve.", "POI_HSGDLD_26_31": "That's how they learned our tactics! Whenever we defended a surveillance point, they seized it. When we guarded an Induction Cell, they tried to capture it. And when we protected the researcher, the TDs rushed for him too.", "POI_HSGDLD_26_32": "Which means that the more we resist, the faster they adapt? What are we going to do about it?", "POI_HSGDLD_26_33": "TDs can only \"imitate\" and cannot truly learn. They are merely a jumble of chaotic frequencies, not intelligent beings.", "POI_HSGDLD_26_34": "They bear no distinguish between good or evil, right from wrong. They simply imitate, prey, and attack...", "POI_HSGDLD_26_35": "As long as we make use of this quality, we can bend the situation to our advantage and develop defensive technologies to prevent them from causing harm the surveillance and radar stations ever again.", "POI_HSGDLD_26_36": "The data that my mentor left behind for me at the end was a clear indication in this direction... I will devote all my efforts into promoting this technology.", "POI_HSGDLD_26_37": "What do we have here...? The radar's detection accuracy has gone up and revealed a few uncharted areas after it was brought back online.", "POI_HSGDLD_26_38": "My mentor once told me that these kinds of places usually store unknown treasures. Obtaining this precious data today is more than adequate for me, so I'll leave these treasures to you, {PlayerName}.", "POI_HSGDLD_26_39": "I hope you can also experience the surprise and excitement of exploring the unknown.", "POI_HSGDLD_26_2": "Are you okay?", "POI_HSGDLD_26_22": "Yup!", "POI_HSGDLD_26_23": "So, what do we do next?", "POI_HSGDLD_26_28": "Simulation subjects?", "POI_HSGDLD_25_1": "The radar's beam of light shines on Hé Chou's tired eyes as it powers up. But after a few seconds, his eyes dim again—it's a light he’s seen countless times, only to be swallowed by darkness. No one knows how long it will last this time, but for someone about to leave, its duration no longer matters.", "POI_HSGDLD_25_2": "Qiuwang rushes to collect data, his fingers slightly trembling as he enters the inputs. Despite the nerves, his years of experience ensure he makes no mistakes.", "POI_HSGDLD_25_3": "Beep—Data transfer complete.", "POI_HSGDLD_25_4": "Frequencies. Mixed with chaos and clamor...", "POI_HSGDLD_25_5": "Dozens of Elite Class TDs... and ten individuals who fought to their last.", "POI_HSGDLD_25_6": "Among them were nine elites and one untrained.", "POI_HSGDLD_25_7": "Ziqin, Zhiyou, Nianhan... It’s the nine Rangers that were stationed here together with me.", "POI_HSGDLD_25_8": "The nine people fought against the TDs while protecting the untrained.", "POI_HSGDLD_25_9": "The frequency gradually weakened and disappeared... Only one TD and the untrained person remained.", "POI_HSGDLD_25_10": "Later the frequency demonstrated a steady pattern, and the waveform resembled the comparative experiments often carried out in laboratories...", "POI_HSGDLD_25_11": "But this time, it was done on the field.", "POI_HSGDLD_25_12": "The slight tremors on the waveform reveal the agony of being torn apart...", "POI_HSGDLD_25_15": "Yes.", "POI_HSGDLD_25_16": "After completing a set of comparative experiments, the person ended their own life.", "POI_HSGDLD_25_17": "After completing a set of comparative experiments, the person ended their own life.", "POI_HSGDLD_25_18": "The TD followed suit by performing the same action...", "POI_HSGDLD_25_19": "You mean to tell me that this person, knowing he’s got no way of escaping, collected the frequency of the TD’s evolution rate on the spot, and by using their quirk of of copying human behaviors, guided it to destroy itself?", "POI_HSGDLD_25_20": "To do this, you have to be someone with a heap of experience in TD research.", "POI_HSGDLD_25_21": "As far as I know, there’s only one person that checks the box ...", "POI_HSGDLD_25_22": "…", "POI_HSGDLD_25_23": "Everyone falls silent.", "POI_HSGDLD_25_13": "Is this...", "POI_HSGDLD_25_14": "What happened afterwards?", "POI_HSGDLD_24_1": "Another empty building...", "POI_HSGDLD_24_2": "The place’s been like this ever since that battle...", "POI_HSGDLD_24_3": "There's one last approach—activate the radar.", "POI_HSGDLD_24_4": "Once done, we may find new information from the station’s data.", "POI_HSGDLD_24_5": "I can’t say for certain there will be any. But at this point, there’s only one way to find out...", "POI_HSGDLD_24_6": "The last data... Our last hope.", "POI_HSGDLD_23_1": "Data link complete... TD behavior record download complete...", "POI_HSGDLD_23_2": "Qiuwang gives a strange face after he carefully compares the data sets—his eyes sparkle with surprise, but the corners of his mouth curl down slightly into a bitter smile.", "POI_HSGDLD_23_3": "Just like my mentor said, the TDs in this area have evolved. They now coordinate their attacks and finish off their targets...", "POI_HSGDLD_23_5": "Yes. My mentor. The engineer that was last assigned to this station.", "POI_HSGDLD_23_6": "A while ago, I received a message from him mentioning the TDs in this area were evolving in abnormal speed. His speculations are now proven true after witnessing what had happened today for myself.", "POI_HSGDLD_23_7": "I've collected most of the data mentioned in the message, however...", "POI_HSGDLD_23_8": "The reason for this evolution remains a mystery. The same can be said about the whereabouts of my mentor...", "POI_HSGDLD_23_10": "Yes... I haven't heard from him since he sent me the message...", "POI_HSGDLD_23_11": "Considering the speed at which the TDs are evolving, I'm afraid he...", "POI_HSGDLD_23_12": "...Don't give up. There's still a place we haven't been to yet.", "POI_HSGDLD_23_13": "The radar station. We should give the place a look.", "POI_HSGDLD_23_4": "Mentor?", "POI_HSGDLD_23_9": "So you were looking for your mentor.", "POI_HSGDLD_22_1": "Whew— Outstanding work!", "POI_HSGDLD_22_2": "Good thing I had {PlayerName} covering my back... Wouldn’t have done it without {Male=him;Female=her}...", "POI_HSGDLD_22_3": "So... Now that we’ve taken care of our TD problem. How about we check on the data transfer?", "POI_HSGDLD_22_4": "If it's already done, then my work here is almost complete...", "POI_HSGDLD_22_5": "One moment. The frequencies of these TDs seem very unusual. I’d like to collect some data.", "POI_HSGDLD_22_6": "Qiuwang collected a set of TD frequency data.", "POI_HSGDLD_22_7": "It is done. We should head back to the surveillance station for a further analysis.", "POI_HSGDLD_21_1": "Hmm... Now that the last Cell is back in place, the entire line has been connected, so it’ll take some time for the data to transfer.", "POI_HSGDLD_21_2": "Wait... I hear movement outside!", "POI_HSGDLD_21_3": "What the...", "POI_HSGDLD_21_4": "Tsk... These guys look like they mean business...", "POI_HSGDLD_21_5": "They’ve got us outnumbered, what are we gonna do...", "POI_HSGDLD_21_8": "I admire your confidence, but be cautious not to get too overconfident.", "POI_HSGDLD_21_9": "You’ve got some skills I’ll give you that, but don’t get your guard down...", "POI_HSGDLD_21_10": "These TDs may look large in size, but as long as we can figure out their frequencies and exploit their weaknesses, we may be able to gain the upper hand.", "POI_HSGDLD_21_11": "We should take the initiative and attack from our side to widen our chances of winning.", "POI_HSGDLD_21_12": "Yeah, these TDs aren’t going anywhere anyway... Here goes nothing. I’m not letting anything get in my way of turning in this shift!", "POI_HSGDLD_21_6": "Don't worry. That’s what I’m here for.", "POI_HSGDLD_21_7": "This'll be a cakewalk!", "POI_HSGDLD_20_1": "Ahh. The Cell is right there in front of us.", "POI_HSGDLD_20_2": "This should be the last one, right...? Finally, I wrap this up now...", "POI_HSGDLD_2_1": "You there, kind {Male=sir;Female=miss}. Please, I’m in dire need of assistance...", "POI_HSGDLD_2_3": "*sigh* The Tacet Discords busted our radars again...", "POI_HSGDLD_2_4": "I don’t know what’s got into them lately. It’s like they’re on a rampage. We’ve lost count how many times the radars’ gotten totaled...", "POI_HSGDLD_2_5": "Fix, smashed, fix, smashed. Rinse and repeat... With our brothers going out like flies, even the engineers hightailed it. When is this ever going to end...?", "POI_HSGDLD_2_7": "My squadmates. Ah... excuse me. Forgot to introduce myself. I’m Hé Chou, Midnight Rangers. I’m from the unit stationed in this area.", "POI_HSGDLD_2_8": "With all the mess the TDs have been giving us, everyone’s... ran off left, right, and center.", "POI_HSGDLD_2_9": "And now I’m the only one that’s left... plain old useless me... with nothing I can do...", "POI_HSGDLD_2_10": "An engineer was supposed to report in for duty today, but he hasn’t even shown up yet...", "POI_HSGDLD_2_11": "Ugh. It’s my last assignment, too. I can’t screw this up...", "POI_HSGDLD_2_12": "Just my luck. How did I get myself into this mess?", "POI_HSGDLD_2_26": "All right, all right... Guess it’s the only thing I can do for now...", "POI_HSGDLD_2_27": "Well, it can’t get any worse than this...", "POI_HSGDLD_2_19": "But you’re right... There are TDs running wild all over the place as it is... Can’t have my bad luck passing on to others...", "POI_HSGDLD_2_21": "All right, all right... Guess it’s the only thing I can do for now...", "POI_HSGDLD_2_22": "By the way. I haven’t caught your name...", "POI_HSGDLD_2_24": "{PlayerName}... Got it. I’ll keep that in mind.", "POI_HSGDLD_2_25": "Also, once my shift’s over, remind me to get you a good luck charm to make up for all this jumble.", "POI_HSGDLD_2_2": "What’s the matter?", "POI_HSGDLD_2_6": "Brothers?", "POI_HSGDLD_2_14": "Want me to help you find him?", "POI_HSGDLD_2_15": "You’ll end up in a deeper mess if you don’t chin-up...", "POI_HSGDLD_2_20": "Enough. Let’s go.", "POI_HSGDLD_2_23": "{PlayerName}.", "POI_HSGDLD_19_1": "As I anticipated, there are also signs of structural collapse in this station... Likely caused by battle.", "POI_HSGDLD_19_2": "Judging from these markings, the significance of the amount of force exterted that led to this destruction cannot be underestimated.", "POI_HSGDLD_19_3": "Fortunately, it seems that the surrounding area is still safe for the time being... We should break the debris and get inside quickly.", "POI_HSGDLD_18_1": "Qiuwang installed the Induction Cell back in its place.", "POI_HSGDLD_18_2": "Hmmm... There. It’s connected!", "POI_HSGDLD_18_3": "I’ve managed to gain acces of data on the TDs’ behaviors as well... So the reports about how quickly they’re adapting were true...", "POI_HSGDLD_18_4": "How is this possible...?", "POI_HSGDLD_18_5": "One more surveillance station to go and the radars can be back online.", "POI_HSGDLD_18_6": "It seems the only way we can solve this mystery is by getting the last set of data...", "POI_HSGDLD_18_7": "Before we do, there’s more work ahead of us.", "POI_HSGDLD_17_1": "Let’s hope this thing’s still working.", "POI_HSGDLD_16_1": "The Cell seems to be intact on the exterior. The only way to find out if it’s still functional is by going back to the surveillance station.", "POI_HSGDLD_16_2": "We should shake a leg then... The quicker we get it fixed up, the sooner I can say goodbye to this shift...", "POI_HSGDLD_15_8": "What did I say!", "POI_HSGDLD_15_9": "In the end, there’s always a balance in between fortune and misfortune.", "POI_HSGDLD_15_10": "Once a bad luck passes, a good luck would follow.", "POI_HSGDLD_15_11": "Think of it this way. We gained some useful items searching the first two garbage piles, and now we have the Cell as well.", "POI_HSGDLD_15_12": "I’d say it’s a fruitful outcome! A form of good fortune, wouldn’t you say so?", "POI_HSGDLD_15_13": "…", "POI_HSGDLD_15_1": "Urgh. Nothing... Just my luck...", "POI_HSGDLD_15_2": "No need to get anxious. Every cloud has a silver lining. These items you found have their own uses. You should keep them.", "POI_HSGDLD_15_3": "Let's search for more.", "POI_HSGDLD_15_4": "Still nothing...", "POI_HSGDLD_15_5": "Well, on a brighter note. We managed to gain a lot from all of this.", "POI_HSGDLD_15_6": "And by employing proof by exhaustion. There is only one pile left.", "POI_HSGDLD_15_7": "The Cell will soon be in our grasps!", "POI_HSGDLD_14_4": "What did I say!", "POI_HSGDLD_14_5": "In the end, there’s always a balance in between fortune and misfortune.", "POI_HSGDLD_14_6": "Once a bad luck passes, a good luck would follow.", "POI_HSGDLD_14_7": "Why don’t we take advantage of our good luck and search the other piles? We might find even more treasures...", "POI_HSGDLD_14_8": "…", "POI_HSGDLD_14_9": "Haha. Let’s leave the decision to {PlayerName}.!", "POI_HSGDLD_14_1": "Urgh. Nothing... Just my luck...", "POI_HSGDLD_14_2": "No need to get anxious. Every cloud has a silver lining. These items you found have their own uses. You should keep them.", "POI_HSGDLD_14_3": "Let's search for more.", "POI_HSGDLD_14_10": "There are things we can use. Let’s keep them.", "POI_HSGDLD_14_11": "I can feel the spirit of exploration inside of you... I genuinely think you are a perfect match for our line of work, {PlayerName}.", "POI_HSGDLD_13_1": "It seems luck is on our side. We have the Cell!", "POI_HSGDLD_13_2": "Didn’t expect my luck to make a turn from digginig through a garbage dump...", "POI_HSGDLD_13_3": "You may be surprised at what you can find even in garbage. Perhaps there are items in those other piles that would prove useful to us as well...", "POI_HSGDLD_13_4": "Tell me you're not thinking what I think you're thinking...", "POI_HSGDLD_13_5": "*chuckle* I'm fine with either. Let’s leave the decision to {PlayerName}.", "POI_HSGDLD_13_6": "There are things we can use. Let’s keep them.", "POI_HSGDLD_13_7": "Is there even an end to this...?", "POI_HSGDLD_13_8": "Aha! There's more!", "POI_HSGDLD_13_9": "Now you’re getting me excited...", "POI_HSGDLD_10_1": "Ow, ow, ow! Alright, Alright! I get it, Boss. I give up, okay!?", "POI_HSGDLD_10_2": "Out with it. Where are you keeping the Induction Cell?", "POI_HSGDLD_10_3": "I-Induction Cell? We've never even heard of it before.", "POI_HSGDLD_10_4": "It's a rectangular piece with smooth edges. It has a metallic frame, cold on the hands, and is rather heavy to carry...", "POI_HSGDLD_10_5": "Oh! That! Yes, yes. We’ve seen it before.", "POI_HSGDLD_10_6": "The TDs’ been coming over here a lot these days. And we saw them getting into a huge fight with those uniform guys the other day.", "POI_HSGDLD_10_7": "They were fighting over that big tin box like crazy. We thought it must be some kind of treasure, and brought it back after everything went all quite.", "POI_HSGDLD_10_8": "Couldn’t figure out for the life of us what it was or used for, so we just tossed it aside.", "POI_HSGDLD_10_9": "Enough yammering. Just tell us where it is!", "POI_HSGDLD_10_10": "Hey! Easy, easy buddy! I-I don’t remember where it is. It’s been a while since we tossed it. Okay...?", "POI_HSGDLD_10_11": "How about a physical reminder on the head. Eh?", "POI_HSGDLD_10_12": "Eek! I swear, I can’t remember!", "POI_HSGDLD_10_13": "Why... why don’t you go look for it yourself? It’s probably in that pile over there.", "POI_HSGDLD_10_14": "It appears we are short on screening options for the time being. We’ll just have to resort to the old-fashioned way.", "POI_HSGDLD_10_15": "Fine. We’ll find it ourselves.", "POI_HSGDLD_10_16": "One moment. There’s one more thing I’d like to ask.", "POI_HSGDLD_10_17": "Do you recall seeing anyone else besides the Rangers recently?", "POI_HSGDLD_10_18": "Oh, yeah. There was someone who wore the same uniform as you and was always repairing stuff near the surveillance station. Haven't seen them lately, though.", "POI_HSGDLD_10_19": "I see...", "POI_HSGDLD_10_21": "Well, it’s more than that...", "POI_HSGDLD_10_22": "It’s a long story. Let’s focus on the task at hand first.", "POI_HSGDLD_10_20": "Are you looking for someone?", "POI_HSGDLD_1_1": "Anyone... Please, help me out...", "RoguelikeSettlePlayerName": "Investigator: {0}", "RoguelikeSettleProgress": "Progress: {0}%", "SortConfig_72_SortName": "Sort by Vigor", "Text_BackToTower_Text": "Return to Tower", "Skill_1000109_SkillName": "Whispering Breeze", "Skill_1000109_SkillDescribe": "Restore {0} Resonance Energy per second for {1}s for the incoming Resonator.", "Skill_1000209_SkillName": "Leaping Flames", "Skill_1000209_SkillDescribe": "Chixia releases a shock wave surrounding the target, dealing Fusion DMG equal to {0} of Chixia's ATK to enemies within the range.", "Skill_1000309_SkillName": "Blossom", "Skill_1000309_SkillDescribe": "Heal the incoming Resonator by {0} of Verina's ATK per second for {1}s. All Resonators on nearby teams have their DMG Amplified by {2} for {3}s.", "Skill_1000409_SkillName": "Rejuvinating Flow", "Skill_1000409_SkillDescribe": "Heal the incoming Resonator by {1} of Baizhi's max HP every {0}s for {2}s. The healed Resonator has their DMG Amplified by {3} for {4}s.", "Skill_1000509_SkillName": "Silversnow", "Skill_1000509_SkillDescribe": "The incoming Resonator has their Basic Attack DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1000609_SkillName": "Instant", "Skill_1000609_SkillDescribe": "Generate an area of stasis centered around the incoming Resonator, lasting for {0}s.", "Skill_1000709_SkillName": "Thermal Field", "Skill_1000709_SkillDescribe": "Encore generates a Thermal Field centered around skill target, with a radius of {0}m. Targets inside the Thermal Field are continuously burned, suffering Fusion DMG equal to {2} of Encore's ATK every {1}s for {3}s.", "Skill_1000809_SkillName": "Duality", "Skill_1000809_SkillDescribe": "The incoming Resonator has their Havoc DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1000909_SkillName": "Iron Will", "Skill_1000909_SkillDescribe": "The incoming Resonator has their Resonance Skill DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1001009_SkillName": "Dissolving Mist", "Skill_1001009_SkillDescribe": "The incoming Resonator has their Aero DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1001109_SkillName": "Discipline", "Skill_1001109_SkillDescribe": "When the incoming Resonator's Heavy Attack hits a target, Jiyan will summon a lance to launch a coordinated attack, dealing Aero DMG equal to {0} of Jiyan's ATK. This attack lasts for {1}s and can be triggered once every {2}s, up to 2 times.", "Skill_1001209_SkillName": "Rage Transposition", "Skill_1001209_SkillDescribe": "The incoming Resonator gains {0} Heavy Attack DMG Amplification for {1}s or until they are switched out.", "Skill_1001409_SkillName": "Shadowy Raid", "Skill_1001409_SkillDescribe": "Calcharo summons Phantom to support the active Resonator, clearing the targets in front with a slash. The Phantom's attack deals Electro DMG equal to {0} of Calcharo's ATK.", "Skill_1001509_SkillName": "Strategist", "Skill_1001509_SkillDescribe": "The incoming Resonator has their Electro DMG Amplified by {0} and Resonance Liberation DMG Amplified by {1} for {2}s or until they are switched out.", "Skill_1001609_SkillName": "Lightning Manipulation", "Skill_1001609_SkillDescribe": "Yuanwu unleashes thunderbolts in an area centered around the skill target, greatly reducing the Vibration Strength of enemies upon impact.", "Skill_1001709_SkillName": "Soundweaver", "Skill_1001709_SkillDescribe": "Rover summons a Havoc Field, dealing Havoc DMG of {1} of Rover's ATK to all targets within the range every {0}s for {2}s.", "Skill_1001809_SkillName": "Frosty Marks", "Skill_1001809_SkillDescribe": "Lingyang releases a shock wave centered on the skill target, dealing Glacio DMG equal to {0} of Lingyang's ATK to targets within the range.", "Text_LevelRichText_Text": "Lv. {0}/{1}", "TowerChallengeBuff_Empty_Desc": "No Area Effect on this Floor", "Flow_140000003_1": "I need food... It's been a long time since I ate, growl... growl...", "Flow_140000003_2": "As long as I can get to that place... I won't starve, right...", "Flow_140000003_3": "The object has been occupied. How can I continue my research...", "Flow_140000003_4": "General, you're back.", "Character_LingYang_87_1": "Oh, that's typical Lingyang.", "Character_LingYang_87_4": "You'll get used to him soon.", "Character_LingYang_87_5": "He's spontaneous, always doing whatever pops into his head at the moment.", "Character_LingYang_87_6": "He just loves helping people.", "Character_LingYang_87_7": "You'll often see him sprinting around the alleys, lending a hand wherever needed.", "Character_LingYang_87_8": "He's quick and strong, nothing seems to faze him. He's been such a blessing to us.", "Character_LingYang_87_9": "We do feel bad when he injures himself accidentally, though... He brushes it off and tells us not to fret, but even though he says not to worry, we still do.", "Character_LingYang_87_10": "{PlayerName}, can you go check on him? Whatever you order at my place will be on the house!", "Character_LingYang_87_13": "Thank you!", "Character_LingYang_87_14": "Of course, take your time.", "Character_LingYang_87_15": "The teahouse Lingyang mentioned is in the residential area, just past the square. Keep walking and you'll find it...", "Character_LingYang_87_2": "Well, that was sudden...", "Character_LingYang_87_3": "Before I could say anything, he's gone...", "Character_LingYang_87_11": "Sure, I'll go.", "Character_LingYang_87_12": "Let me finish my food first.", "ConfirmBox_131_Title": "Note", "ConfirmBox_131_ButtonText_0": "Confirm", "ConfirmBox_132_Title": "Note", "ConfirmBox_132_Content": "The Store data has been refreshed, please check the latest data", "ConfirmBox_132_ButtonText_0": "Cancel", "ConfirmBox_132_ButtonText_1": "Confirm", "ConfirmBox_134_Title": "Note", "ConfirmBox_134_Content": "Sorry, the recharge function is not open for iOS devices in this test", "ConfirmBox_134_ButtonText_0": "Confirm", "Character_LingYang_10_53": "The deliveryman thanks you and leaves...", "Flow_34000000_55": "", "Flow_34000000_56": "", "Flow_34000000_85": "", "Flow_34000000_86": "", "Flow_34000000_87": "", "Flow_34000000_88": "", "Flow_34000000_89": "", "Flow_34000000_90": "", "Flow_34000000_91": "", "Flow_34000000_92": "", "Flow_34000000_118": "", "Flow_34000000_119": "", "Flow_34000000_120": "", "Flow_34000000_142": "", "Flow_34000000_143": "", "Flow_34000000_162": "", "Flow_34000000_163": "", "Flow_34000000_164": "", "Flow_34000000_165": "", "Flow_34000000_166": "", "Flow_34000000_167": "", "Flow_34000000_168": "", "Flow_34000000_169": "", "Flow_34000000_170": "", "Flow_34000000_171": "", "Flow_34000000_172": "", "Flow_34000000_173": "", "Flow_34000000_174": "", "Flow_34000000_175": "", "Flow_34000000_176": "", "Flow_122000001_95": "An email from Lollo Logistics? See what it's about.", "ImportTest_6_1": "", "ImportTest_6_2": "", "ImportTest_6_5": "", "ImportTest_6_6": "", "ImportTest_6_7": "", "ImportTest_6_8": "", "ImportTest_6_10": "", "ImportTest_6_11": "", "ImportTest_6_12": "", "ImportTest_6_13": "", "ImportTest_6_14": "", "ImportTest_6_16": "", "ImportTest_6_17": "", "ImportTest_6_18": "", "ImportTest_6_19": "", "ImportTest_6_20": "", "ImportTest_6_23": "", "ImportTest_6_24": "", "ImportTest_6_25": "", "ImportTest_6_26": "", "ImportTest_6_29": "", "ImportTest_6_32": "", "ImportTest_6_33": "", "ImportTest_6_34": "", "ImportTest_6_35": "", "ImportTest_6_40": "", "ImportTest_6_41": "", "ImportTest_6_46": "", "ImportTest_6_47": "", "ImportTest_6_49": "", "ImportTest_6_50": "", "ImportTest_6_51": "", "ImportTest_6_52": "", "ImportTest_6_53": "", "ImportTest_6_55": "", "ImportTest_6_56": "", "ImportTest_6_60": "", "ImportTest_6_61": "", "ImportTest_6_63": "", "ImportTest_6_3": "", "ImportTest_6_4": "", "ImportTest_6_15": "", "ImportTest_6_21": "", "ImportTest_6_22": "", "ImportTest_6_27": "", "ImportTest_6_28": "", "ImportTest_6_30": "", "ImportTest_6_31": "", "ImportTest_6_37": "", "ImportTest_6_38": "", "ImportTest_6_39": "", "ImportTest_6_43": "", "ImportTest_6_44": "", "ImportTest_6_45": "", "ImportTest_6_57": "", "ImportTest_6_58": "", "ImportTest_6_62": "", "ImportTest_5_1": "", "ImportTest_5_2": "", "ImportTest_5_3": "", "ImportTest_5_4": "", "ImportTest_5_5": "", "ImportTest_5_6": "", "ImportTest_4_1": "", "ImportTest_4_2": "", "ImportTest_4_3": "", "ImportTest_4_4": "", "ImportTest_4_5": "", "ImportTest_4_6": "", "ImportTest_4_7": "", "ImportTest_4_8": "", "ImportTest_4_9": "", "ImportTest_4_10": "", "ImportTest_4_11": "", "ImportTest_3_1": "", "ImportTest_3_4": "", "ImportTest_3_6": "", "ImportTest_3_10": "", "ImportTest_3_11": "", "ImportTest_3_12": "", "ImportTest_3_13": "", "ImportTest_3_14": "", "ImportTest_3_15": "", "ImportTest_3_16": "", "ImportTest_3_20": "", "ImportTest_3_21": "", "ImportTest_3_25": "", "ImportTest_3_2": "", "ImportTest_3_3": "", "ImportTest_3_5": "", "ImportTest_3_7": "", "ImportTest_3_8": "", "ImportTest_3_9": "", "ImportTest_3_17": "", "ImportTest_3_18": "", "ImportTest_2_1": "", "ImportTest_2_2": "", "ImportTest_2_3": "", "ImportTest_2_4": "", "ImportTest_2_5": "", "ImportTest_2_6": "", "ImportTest_2_7": "", "ImportTest_2_8": "", "ImportTest_2_9": "", "ImportTest_2_10": "", "ImportTest_2_11": "", "ImportTest_2_13": "", "ImportTest_2_14": "", "ImportTest_2_15": "", "ImportTest_2_16": "", "ImportTest_2_17": "", "ImportTest_1_1": "", "ImportTest_1_2": "", "ImportTest_1_3": "", "ImportTest_1_4": "", "ImportTest_1_5": "", "ImportTest_1_6": "", "ImportTest_1_7": "", "ImportTest_1_8": "", "ImportTest_1_9": "", "ImportTest_1_13": "", "ImportTest_1_14": "", "ImportTest_1_15": "", "ImportTest_1_19": "", "ImportTest_1_20": "", "ImportTest_1_22": "", "ImportTest_1_24": "", "ImportTest_1_25": "", "ImportTest_1_26": "", "ImportTest_1_27": "", "ImportTest_1_30": "", "ImportTest_1_33": "", "ImportTest_1_34": "", "ImportTest_1_35": "", "ImportTest_1_10": "", "ImportTest_1_11": "", "ImportTest_1_12": "", "ImportTest_1_16": "", "ImportTest_1_17": "", "ImportTest_1_23": "", "ImportTest_1_38": "", "ImportTest_1_28": "", "ImportTest_1_29": "", "ImportTest_1_31": "", "ImportTest_1_32": "", "RoguelikeRoomFloatTips_NormalDesc": "", "RoguelikeRoomFloatTips_NoHeadDesc": "Memory of Calamity", "RoguelikeRoomFloatTips_SpecialDesc": "Special Room found", "RoguelikeRoomFloatTips_Normal": "Progress: {0}/{1}", "ItemInfo_70140001_Name": "Zoom Camera", "ItemInfo_70140001_AttributesDescription": "Capture moments with a portable camera.", "ItemInfo_70140001_BgDescription": "Developed by the Pioneer Association, this camera allows its users to capture samples with detailed data in the wild.", "ItemInfo_70140001_ObtainedShowDescription": "A Utility for quick photo-taking.", "HuanglongXZ_9_1": "What's wrong? Are you injured from the fight?", "HuanglongXZ_9_4": "You saw our Sentinel in your memories?", "HuanglongXZ_9_6": "Yes, the one we built this statue for. The Sentinel in Jinzhou. There is one capital and six cities in Huanglong, with each city having its own Sentinel. While they share some similarities in appearance, there are also differences.", "HuanglongXZ_9_10": "Sentinels are present where civilizations thrive. Huanglong stands out with the highest number of currently coexisting Sentinels, because of its long history and vast land.", "HuanglongXZ_9_11": "Records state the Sentinels in Huanglong were once a single entity. Now they are each responsible for a part of Huanglong.", "HuanglongXZ_9_12": "Naturally, there are Sentinels in other regions too, but far fewer compared to Huanglong.", "HuanglongXZ_9_13": "In Huanglong, most of the Sentinels take the shape of a Loong. In other regions, they manifest in various forms...", "HuanglongXZ_9_14": "You were standing face to face with our Sentinel?", "HuanglongXZ_9_15": "One can hardly see our Sentinel with their own eyes. Most people only get the chance during the Appointment Ceremonies.", "HuanglongXZ_9_16": "According to your description, you stood pretty close. Only the Sentinel's Appointed Resonator is allowed in its proximity; for now, that person is the Magistrate of Jinzhou...", "HuanglongXZ_9_19": "Whoa! Darn... That must be an Elite Class!", "HuanglongXZ_9_2": "I think I remembered something.", "HuanglongXZ_9_3": "What is this statue?", "HuanglongXZ_9_5": "Sentinel?", "HuanglongXZ_9_7": "Are there other Sentinels outside Huanglong?", "HuanglongXZ_9_8": "What do the other Sentinels look like?", "HuanglongXZ_9_9": "I saw myself standing face to face with it.", "HuanglongXZ_9_17": "Perhaps it's just my imagination?", "HuanglongXZ_9_18": "...", "HuanglongXZ_8_1": "Bravo! So you still remember how to fight despite having forgotten everything, wow.", "HuanglongXZ_8_2": "Watch me lead the charge next time! No one messes with Ma Xiaofa... Ahem, I mean Chixia!", "HuanglongXZ_7_1": "It may seem all nice and quiet here now, but you never know when a Tacet Discord might pop up outta nowhere!", "HuanglongXZ_7_2": "Oh my, \"speak of the devil\".", "HuanglongXZ_6_1": "Rover, I know you can't remember a thing, but there's one thing I'm 90%... no, 100% sure about you! You must be a Resonator too.", "HuanglongXZ_6_2": "You've got a Tacet Mark on the back of your hand, and you have a gourd. These are proofs you're a Resonator. Your gourd's design looks a bit different from the ones we use though.", "HuanglongXZ_6_3": "Plus, not many people are gonna hang out in the wilderness these days, unless they're Resonators.", "HuanglongXZ_5_1": "Rover, I know you can't remember a thing, but there's one thing I'm 90%... no, 100% sure about you! You must be a Resonator too.", "HuanglongXZ_5_2": "Also, we have Resonators who can detect the formation of Tacet Fields nearby, like what Yangyang just did. She can tell all kinds of information by reading the Streams in the wind—that's her Resonance Ability.", "HuanglongXZ_5_3": "—while I couldn't feel a thing, haha.", "HuanglongXZ_5_4": "Plus, not many people are gonna hang out in the wilderness these days, unless they're Resonators.", "HuanglongXZ_4_1": "Are you alright? Do you feel any discomfort?", "HuanglongXZ_4_5": "You can call me Chixia... And, she's Yangyang!", "HuanglongXZ_4_6": "We are in the Gorges of Spirits. It's on the outskirts of Jinzhou, Huanglong.", "HuanglongXZ_4_7": "Your attire doesn't seem local. Are you a roving traveler from afar, or... someone returning home?", "HuanglongXZ_4_11": "So you don't know why you're here, where you're from, or who you are...", "HuanglongXZ_4_12": "Baizhi didn't tell us you'd have these aftereffects when you wake up.", "HuanglongXZ_4_14": "The wind has brought us a warning. The Etheric Sea is converging. It seems a new Tacet Field is taking shape.", "HuanglongXZ_4_16": "That means it's probably gonna get dangerous here soon.", "HuanglongXZ_4_17": "Ugh, I knew it. Our gourds are out of service because of the Etheric Sea's influence. We can't send or receive messages for help now. We better hurry over to meet up with Baizhi at our gathering spot and get outta here.", "HuanglongXZ_4_18": "Guess you really can't recall a thing, but don't worry!", "HuanglongXZ_4_22": "We shouldn't stay here. If you don't have other plans, how about leaving with us for now?", "HuanglongXZ_4_25": "Oh, that's great! Let's go together!", "HuanglongXZ_4_26": "The terrain is complicated here, and we usually take that one route. If you don't mind, why don't we travel together for now? You can decide your future plans once we leave the gorge.", "HuanglongXZ_4_27": "Yeah, let's get going!", "HuanglongXZ_4_2": "You are?", "HuanglongXZ_4_8": "...Rover?", "HuanglongXZ_4_9": "I don't remember.", "HuanglongXZ_4_15": "What do you mean?", "HuanglongXZ_4_19": "Rover... can we call you that before you can remember your true name?", "HuanglongXZ_4_20": "You can call me that for now.", "HuanglongXZ_4_21": "It suits me.", "HuanglongXZ_4_23": "Okay.", "HuanglongXZ_4_24": "Is there only one way out of the gorge?", "HuanglongXZ_3_1": "...You're awake.", "HuanglongXZ_3_2": "Let me see! Let me see!", "HuanglongXZ_3_3": "Thank goodness you're awake! Or I'll have to try my last-ditch move—Emergency Skills for Junior Patrollers, Lesson One: CPR!", "HuanglongXZ_3_4": "Erm, never did it on any living person though.", "HuanglongXZ_3_5": "...Chixia.", "HuanglongXZ_25_1": "Can you reenact what you did before?", "HuanglongXZ_25_5": "Hmm, maybe you can only absorb the powerful ones with your body?", "HuanglongXZ_25_6": "Or does it have to be a certain type of Tacet Discord?", "HuanglongXZ_25_7": "Or maybe...", "HuanglongXZ_25_2": "(Shake your head.)", "HuanglongXZ_25_3": "I feel nothing.", "HuanglongXZ_25_4": "I don't have the feeling of being pushed like I did before.", "HuanglongXZ_24_1": "I'm gonna get you one you can absorb. I never go back on my promise! Your hero Chixia's on the hunt!", "HuanglongXZ_23_1": "It would be best for your well-being to have a thorough physical examination once we arrive in Jinzhou.", "HuanglongXZ_23_2": "While there don't seem to be any immediate side effects following the absorption of that Echo, we cannot rule out the possibility of other latent risks.", "HuanglongXZ_23_3": "Given our lack of data on you and your unusual physical signs, I suggest absorbing another Reverberation with your Terminal when we find one. That being said, please be sure to proceed cautiously.", "HuanglongXZ_23_4": "Yeah, don't go too hard on yourself. You should get a check-up just to be safe. Besides, Yangyang's very worried about you.", "HuanglongXZ_23_5": "If you feel any discomfort along the way, please do let us know.", "HuanglongXZ_21_2": "Wait? The signal's back!", "HuanglongXZ_21_3": "This is... a holographic message to all of Jinzhou from the City Hall.", "HuanglongXZ_21_5": "My fellow soldiers and citizens, I apologize for any inconvenience caused. I am Jinhsi, the Magistrate of Jinzhou.", "HuanglongXZ_21_6": "As the Moon-chasing Festival approaches, our city welcomes visitors from around the world. The festivities are highly anticipated by our people, and I, too, share in this joyful sentiment.", "HuanglongXZ_21_7": "Jinzhou has always been a crucial defense against the Tacet Discord Outbreaks, safeguarding Huanglong. We have a heavy responsibility on our shoulders with no room for retreat or failure.", "HuanglongXZ_21_8": "It is the dedication of our warriors, along with the diligence of our citizens, that has allowed us to thrive in peace and prosperity.", "HuanglongXZ_21_9": "Despite the challenges of Tacet Discords, we remain steadfast and hospitable to visitors, upholding our enduring traditions.", "HuanglongXZ_21_10": "With that in mind, I have a favor to ask.", "HuanglongXZ_21_11": "Among our many visitors, there is one visitor that holds utmost importance to me, the City of Jinzhou, and the entirety of Huanglong.", "HuanglongXZ_21_12": "We have awaited your arrival for a long time.", "HuanglongXZ_21_14": "Given the circumstances, you may be feeling bewildered at this time.", "HuanglongXZ_21_15": "You should have noticed some strange happenings related to you.", "HuanglongXZ_21_16": "If you plan to stay in Jinzhou for some time, I would be more than delighted to personally meet you in the City Hall of Jinzhou.", "HuanglongXZ_21_17": "While I cannot guarantee to provide all the answers you need, I will do my best to assist you and provide necessary permissions, if applicable.", "HuanglongXZ_21_18": "This is only my personal request. You can decide your course of action in any way you see fit.", "HuanglongXZ_21_19": "Therefore, I request the people and soldiers of Jinzhou to assist this esteemed visitor when the opportunity arises.", "HuanglongXZ_20_1": "What... What kinda power is that!", "HuanglongXZ_20_2": "Rover, you...", "HuanglongXZ_20_3": "You been playin' the fool all along?", "HuanglongXZ_20_4": "I've never seen a Resonance Ability quite like this. You got any other tricks up your sleeve? Like, eating a whole Tacet Discord? Grilling Echoes alive?", "HuanglongXZ_20_9": "Wasn't it your Resonance Ability?", "HuanglongXZ_20_10": "Could it be related to your lost memories? Can you recall anything now?", "HuanglongXZ_20_11": "Indeed. So what would a Tacet Discord taste like? Spicy? Sweet?", "HuanglongXZ_20_12": "I heard some folks tried to cook Gulpuffs, and they even made it a local speciality, didn't they?", "HuanglongXZ_20_13": "Speaking of which, Gulpuff's a type of Tacet Discord, too!", "HuanglongXZ_20_14": "I'm even more curious now... Anyway, spicy food is always the best!", "HuanglongXZ_20_17": "Rover, are you feeling alright? Any discomfort?", "HuanglongXZ_20_18": "Could it be the side effect of fighting that Tacet Discord? Baizhi, can we take Rover to do a check-up at Huaxu Academy's Resonance Medical Department...", "HuanglongXZ_20_21": "Baizhi?", "HuanglongXZ_20_22": "Absorbing Echoes with the human body is not entirely unprecedented.", "HuanglongXZ_20_23": "With the human body...?", "HuanglongXZ_20_24": "I remember Comprehensive Mirror for Historians mentioned this in the Huanglong section's opening...", "HuanglongXZ_20_25": "“... A celestial being descended, commanding the Qiankun's boundless power. Assuming mortal form, they condensed the primordial essence, creating Pangu. Cleaving heaven and earth apart, they aligned the celestial and terrestrial. Their radiance encompassed the four corners. Thus began the illustrious annals of Huanglong, as provinces were first demarcated...\"", "HuanglongXZ_20_29": "There was a very strong person way back. Like they held the whole universe right in their hands. As there was no Terminal in those days, they absorbed the Tacet Discords with their bare hands!", "HuanglongXZ_20_30": "and the TD they absorbed was the most powerful of all. That person turned it into the first Echo ever.", "HuanglongXZ_20_34": "Actually... I'm not, I hope I was though. That was just some old tales my parents used to tell me, kinda like the Sentinel's Appointment thing.", "HuanglongXZ_20_35": "Yangyang's got an impressive memory for the ancient texts. Me? I just happen to roughly remember what the story's about.", "HuanglongXZ_20_36": "Please, Yangyang, stop reciting that! I'm beggin' you!", "HuanglongXZ_20_37": "Oh my, it's takin' me back to my school days, when I had to recite pages and pages of them... Anyway, that's just a made-up legend, isn't it?", "HuanglongXZ_20_38": "Come on, that was eons ago. Us Resonators do live a little longer, but we're still looking at 'bout a hundred years or so. And the known history of Huanglong stretches back at least a thousand years...", "HuanglongXZ_20_39": "If I may say, Rover, you seem quite \"mysterious\", too.", "HuanglongXZ_20_40": "That's where the names \"Pangu Terminal\" and \"Qiankun Data Bank\" come from.", "HuanglongXZ_20_41": "Whether it's true or not, that story happened a long time ago when Jinzhou didn't even exist.", "HuanglongXZ_20_42": "Could it be that Rover's like, the great-great-great-great-great-{Male=granddaddy;Female=granny} of us all?", "HuanglongXZ_20_43": "Let's not jump to conclusions without enough data and proper analysis.", "HuanglongXZ_20_44": "Rover.", "HuanglongXZ_20_5": "That wasn't my Resonance Ability.", "HuanglongXZ_20_6": "I have no idea what happened.", "HuanglongXZ_20_7": "It's not that different from eating it alive.", "HuanglongXZ_20_8": "How does that relate to my cooking skills...?", "HuanglongXZ_20_19": "I'm fine.", "HuanglongXZ_20_20": "Yeah, I need a check-up.", "HuanglongXZ_20_26": "What does that mean?", "HuanglongXZ_20_27": "That sounds mysterious.", "HuanglongXZ_20_28": "Pangu? Qiankun?", "HuanglongXZ_20_31": "Chixia, you must know a lot about history.", "HuanglongXZ_20_32": "I see.", "HuanglongXZ_20_33": "What if I am that person...", "HuanglongXZ_18_1": "Yangyang! Rover!", "HuanglongXZ_18_2": "Are you alright? Are you hurt?", "HuanglongXZ_18_3": "(Shake your head.)", "HuanglongXZ_18_4": "I have never seen such a formidable Tacet Discord before, but Rover was able to completely defeat it.", "HuanglongXZ_18_9": "I... didn't really do much. It was all thanks to you, Rover.", "HuanglongXZ_18_10": "Rover, what was that last move called? That looked as cool as Fiamma's killer move!", "HuanglongXZ_18_11": "Aww c'mon, stop being modest! So you didn't even go all out earlier. I saw how you took down that fella with both of my eyes!", "HuanglongXZ_18_12": "You made a couple kicks and that thing vanished into thin air!", "HuanglongXZ_18_14": "That's strange. This place isn't known to be so dangerous...", "HuanglongXZ_18_15": "Anyway, come check this out!", "HuanglongXZ_18_18": "Wow! An Echo of the Elite Class... Someone got lucky today!", "HuanglongXZ_18_19": "My apologies. We got a little carried away. Does \"Reverberation\" or \"Echo\" ring a bell to you, Rover?", "HuanglongXZ_18_20": "Everything in our world is made up of frequencies, and every sound generates a reverberation.", "HuanglongXZ_18_21": "Those \"Echoes\" are the lingering Reverberations of Tacet Discords after they disintegrate. We can absorb them into the Data Banks in our Pangu Terminals.", "HuanglongXZ_18_22": "Oh, by Pangu Terminal, she means the gourd-shaped device every Resonator has, developed by researchers in Huanglong!", "HuanglongXZ_18_23": "But you see, it's not always we get to find these. Also, there's a limit to what your gourd can absorb.", "HuanglongXZ_18_24": "Absorption is only possible when your Data Bank's level is equal to or higher than the Tacet Discord's level. The Terminal can then convert its Reverberation into an \"Echo\" for use in battle.", "HuanglongXZ_18_25": "My Terminal issued a warning when it detected that Tacet Discord earlier. It should at least be an Overlord Class.", "HuanglongXZ_18_26": "Rover, would you mind checking your Data Bank level?", "HuanglongXZ_18_27": "No need for that! Rover, why don't you just try absorbing it with your Terminal?", "HuanglongXZ_18_28": "...Oh. So it doesn't work.", "HuanglongXZ_18_32": "There should be some sweet Baby Roseshrooms 'round here. Let's go check those out, shall we?", "HuanglongXZ_18_33": "It won't take long before the Reverberations disappear and the Etheric Sea vanishes. Once that happens, the Resonance Beacon signals will come back.", "HuanglongXZ_18_34": "The Tacet Field will dissipate, biding time for its next resurgence.", "HuanglongXZ_18_35": "We'll need to report the unusual phenomena here to the City Hall and the Academy.", "HuanglongXZ_18_36": "Let's make our exit.", "HuanglongXZ_18_5": "We beat it together.", "HuanglongXZ_18_6": "A piece of cake.", "HuanglongXZ_18_7": "It's a hard-won battle.", "HuanglongXZ_18_16": "An illusion... left by the Tacet Discord?", "HuanglongXZ_18_17": "And this is...?", "HuanglongXZ_18_29": "It says I'm Level 0.", "HuanglongXZ_18_30": "What will happen if I can't absorb it?", "HuanglongXZ_17_1": "Yangyang! Rover!", "HuanglongXZ_17_2": "Where are you?", "HuanglongXZ_17_3": "We're blocked outside. We can't get in. Are you alright?", "HuanglongXZ_17_4": "Rover is with me. And... that strange Tacet Discord is here too.", "HuanglongXZ_17_5": "It's the Tacet Discord's ability.", "HuanglongXZ_17_6": "...Be careful.", "HuanglongXZ_13_1": "Once we're outta the gorge, there's only a short walk to reach Jinzhou!", "HuanglongXZ_13_2": "Jinzhou is the safest place round here. The Resonance Nexus provides coverage for the whole city. Besides, we've got a protective barrier and strong fortifications!", "HuanglongXZ_13_5": "Hehe, right?", "HuanglongXZ_13_6": "Hehe, maybe it's not as big as some other cities. BUT! Jinzhou is always the best place in my heart!", "HuanglongXZ_13_7": "Jinzhou sits between the Desorock Highland and the Norfall Barrens. It's a border city and a fortress. It's very crucial to the safety of Huanglong.", "HuanglongXZ_13_8": "Huh? We've agreed to meet up with Baizhi here... Where is she?", "HuanglongXZ_13_9": "This is the center of the Etheric Sea.", "HuanglongXZ_13_11": "...A Tacet Field?", "HuanglongXZ_13_12": "...When did it show up?", "HuanglongXZ_13_13": "It wasn't here when we just got here.", "HuanglongXZ_13_15": "But I didn't sense a hint of a Tacet Field's presence...", "HuanglongXZ_13_16": "So it appeared while we weren't looking? Like, in the blink of an eye?", "HuanglongXZ_13_17": "Or maybe the Etheric Sea can tell where we are? Could it be following us?", "HuanglongXZ_13_19": "The center of this Tacet Field...", "HuanglongXZ_13_22": "Isn't that Baizhi?!", "HuanglongXZ_13_23": "Baizhi!", "HuanglongXZ_13_24": "BAIZHI!", "HuanglongXZ_13_25": "We are too far away. Perhaps she can't hear us...", "HuanglongXZ_13_28": "Freshly formed Tacet Fields have a Dormant period. During this time, it is relatively safe.", "HuanglongXZ_13_31": "My apologies. I should have said it is \"temporarily\" safe.", "HuanglongXZ_13_32": "The Dormant period of a Tacet Field varies based on its formation time. Generally, the shorter the formation time, the longer the Dormant period However, with a longer Dormant period, the Tacet Discords born within are usually stronger.", "HuanglongXZ_13_33": "We agreed to meet up 'round here, and she said she was off to collect some samples. Gosh, did she really go straight into the heart of a Tacet Field for that?!", "HuanglongXZ_13_34": "Baizhi wouldn't take such risks without careful consideration. Freshly formed Tacet Fields goes through a Dormant period.", "HuanglongXZ_13_38": "Accordin' to the Hero Plays, yes! There's a chance for that!", "HuanglongXZ_13_39": "True, who could've set the bait, then?", "HuanglongXZ_13_40": "You.", "HuanglongXZ_13_44": "Oh, I see... the one who seems simple-minded in the group is actually the mastermind with schemes. That's another popular trope!", "HuanglongXZ_13_45": "No, wait... I'm not the mastermind!", "HuanglongXZ_13_46": "...Rover.", "HuanglongXZ_13_47": "Oh, I see... the one who seems gentle and quiet is actually the villain, hiding right under the protagonist's nose. That's a common trope, too!", "HuanglongXZ_13_48": "No, wait... Yangyang isn't the villain!", "HuanglongXZ_13_49": "Well, that's not impossible, though...", "HuanglongXZ_13_50": "What?!", "HuanglongXZ_13_52": "Some Tacet Discords can parrot human speech and behavior, namely the Whisperins. I doubt whether they can imitate a real person to this extent, though...", "HuanglongXZ_13_3": "Sounds impressive.", "HuanglongXZ_13_4": "Not bad.", "HuanglongXZ_13_20": "Something is there.", "HuanglongXZ_13_21": "Someone is there.", "HuanglongXZ_13_26": "Isn't the Tacet Field dangerous?", "HuanglongXZ_13_27": "Why is she there?", "HuanglongXZ_13_29": "During this time?", "HuanglongXZ_13_30": "You mean this Tacet Field is relatively \"safe\" now?", "HuanglongXZ_13_35": "Hopefully we won't bump into Tacet Discords as soon as we get there.", "HuanglongXZ_13_36": "Is there any chance that Baizhi down there is bait?", "HuanglongXZ_13_37": "Let's go down then.", "HuanglongXZ_12_1": "We are almost at the gorge's entrance. There will be a descent, but if your Terminal's Glider module still works, it will make things easier.", "HuanglongXZ_12_2": "I will show you how to use it.", "HuanglongXZ_11_1": "See? There's a Resonance Beacon over there.", "HuanglongXZ_11_2": "When you see a Beacon, be sure to register and activate it. It's usually safe within a 5 meters radius of a Beacon. It can protect you from danger sometimes.", "HuanglongXZ_11_3": "Rover, could you hand me your Terminal for a moment?", "HuanglongXZ_11_4": "Done. Its design and system version are different from ours, but your Terminal still has the data transfer and other basic functions.", "HuanglongXZ_10_1": "That was close! You fought so well!", "HuanglongXZ_10_12": "I didn't even get a chance to help and Yangyang just rushed over to protect you like a ma...", "HuanglongXZ_10_4": "...Chixia.", "HuanglongXZ_10_5": "Hehe... Oh, by the way, speaking of Baizhi!", "HuanglongXZ_10_6": "We're almost there! The place where we said we'd meet with Baizhi! She's the Resonator I've been talkin' about. Baizhi can heal with her Resonance Ability, and we found you together at the bottom of the gorge.", "HuanglongXZ_10_7": "Baizhi did some first-aid for you. You seemed to have drowned, but your airway was clear. Your clothes were dry and clean too.", "HuanglongXZ_10_8": "Oh and of course, it was Yangyang who investigated your clothes and mouth by feeling it through the Streams! She kept blushing and apologizing to you as she did while you were out cold.", "HuanglongXZ_10_9": "Chi-Chixia!", "Text_EditBattleTeamCant_Text": "There is a character in the current lineup with insufficient Vigor", "Flow_136000001_37": "Thank you... it seems that some of my brothers have been captured! I really want to continue fighting side by side with them...", "Flow_136000001_39": "All the enemies in the base have been eliminated!", "Flow_136000001_40": "The exiles in the high ground of the camp have been cleared!", "Flow_136000001_41": "Thank you for the rescue! Lord Rover!", "RoguelikeExitTipsCurRoom": "{0}/{1}", "Flow_142000000_148": "Excarats traces. I should follow it.", "HuanglongXZ_15_3": "Baizhi is just concerned about your condition. She must think we shouldn't be letting you move around that much, since you've just regained consciousness...", "HuanglongXZ_15_4": "It isn't.", "HuanglongXZ_15_5": "Baizhi is just concerned about your condition. She must think we shouldn't be letting you move around that much, since you've just regained consciousness...", "HuanglongXZ_15_9": "Wow, would you look at that!", "HuanglongXZ_15_10": "Are you alright? Where does it hurt?", "HuanglongXZ_15_11": "Worry has clouded your judgement, Yangyang.", "HuanglongXZ_15_12": "{Male=His;Female=Her} vitals are stable, with normal-sized pupils and a steady breathing rhythm.", "HuanglongXZ_15_13": "...This isn't the place for talking. Let's go.", "HuanglongXZ_15_1": "What's going on?", "HuanglongXZ_15_2": "Is this a mind-reading gathering?", "HuanglongXZ_15_6": "I'm alright.", "HuanglongXZ_15_7": "Hah!", "HuanglongXZ_15_8": "Oh, I suddenly feel sooo much pain.", "Flow_133000003_34": "What is it?", "Flow_133000003_35": "What are you doing?", "Flow_133000003_36": "Waiting for the destined one.", "Flow_133000003_37": "Yes, I am.", "Flow_133000003_39": "It should not be.", "Flow_136000001_43": "It's just a small scratch, I'm disinfecting it for him. Bear with it!", "Flow_136000001_45": "Just what?", "Character_YinLin_5_12": "Do you know him?", "Character_YinLin_44_10": "\"Trust me… Come this way.\"", "Character_YinLin_29_4": "They were thorough. The safe house is hidden and has a passcode.", "Character_YinLin_29_5": "There should be some hints nearby. Let's look around.", "Character_YinLin_10_1": "This should be good enough to get past their eyes.", "Character_YinLin_10_2": "The Patrollers are almost here… Shh.", "Character_YinLin_10_25": "If can't find her dad, bring her to the Patroller Station... C'mon, we're going, rookie.", "Character_YinLin_51_14": "I already wiped your data from their records. No one knows you were a Patroller. You can't prove it to anyone now.", "Character_YinLin_51_20": "Please... keep it secret from the Patrollers. Until it's all over. One day, I'll tell them everything myself.", "Character_YinLin_51_23": "Quick. Over there!", "Character_YinLin_51_15": "Yinlin…", "Character_YinLin_51_22": "Yinlin! Wait!", "Character_YinLin_49_12": "Careful... Those people don't look right! They've all Overclocked!", "Character_YinLin_48_33": "I'll take care of the data transfer. Yinlin, you deal with this person. Be quick!", "FormulaLearned": "New Recipe Learned", "Text_FrozenQteTip_Text": "Click alternately to break free", "Flow_142000000_168": "Looks like Excarats were digging here. Good thing I found the components.", "ItemInfo_31000015_Name": "scavenger hunt note", "ItemInfo_31000015_AttributesDescription": "TEXT: At 7:00 a.m., where the shadow of the spire of the lighthouse in Central Plains lies, there is a treasure that only the brave and the strong can open.", "ItemInfo_31000015_BgDescription": "Treasure note from a mysterious man", "ItemInfo_31000015_ObtainedShowDescription": "scavenger hunt note", "ConfirmBox_138_Title": "Note", "ConfirmBox_138_Content": "The Store data has been refreshed, please check the latest data", "ConfirmBox_138_ButtonText_0": "Confirm", "Text_TeamTalk_Text_Match": "[Team] [{0}]:[{1}]", "Flow_310000000_25": "Save me, save me!", "Text_FriendTalkToMe_Text_Match": "[Friend] [{0}]:[{1}]", "Text_TalkToFriend_Text_Match": "[Friend] Me to [{0}]:[{1}]", "Flow_102000191_724": "", "Flow_102000191_725": "", "ComboTeaching_11020301_DescriptionTitle": "Sanhua: Mid-air Attack Tutorial", "ComboTeaching_11020401_DescriptionTitle": "Sanhua: Resonance Skill Tutorial", "ComboTeaching_11020501_DescriptionTitle": "Sanhua: Resonance Liberation Tutorial", "ComboTeaching_11020601_DescriptionTitle": "Sanhua: Forte Circuit Tutorial Ice Burst", "ComboTeaching_11020101_DescriptionContent": "Perform up to 5 consecutive attacks, dealing Glacio DMG. Gain 1 stack of \"Clarity\" upon casting Basic Attack V.", "ComboTeaching_11020201_DescriptionContent": "Hold Heavy Attack and release when the cursor is inside the \"Frostbite\" area to cast Heavy Attack: Detonate, dealing Glacio DMG.", "ComboTeaching_11020301_DescriptionContent": "Consume STA to perform a Mid-air Plunging Attack, dealing Glacio DMG.", "ComboTeaching_11020401_DescriptionContent": "Deal Glacio DMG. Leave behind 1 \"Ice Prism\". Gain 1 stack of \"Clarity\".", "ComboTeaching_11020501_DescriptionContent": "Deal Glacio DMG and create 1 \"Glacier\". At the same time, gain 2 stacks of \"Clarity\".", "ComboTeaching_11020601_DescriptionContent": "Heavy Attack: Detonate will detonate \"Ice Thorn\", \"Ice Prism\" and \"Glacier\" on the path of the attack, dealing Glacio DMG.", "Flow_31000180_34": "This… is way too dangerous. Is there really no other way to open it?", "Flow_31000180_37": "Oh! You just reminded me! The \"Survival Guide\" says that the Explosion Fruit needs to be used with a fuse. Otherwise…", "HuanglongXZ_9_20": "Chixia might be in danger. Rover, please...!", "HuanglongM1_1_9_2": "Pleased to make your acquaintance. I apologize for the delay. My name is Sanhua, the bodyguard of Madam Magistrate.", "HuanglongM1_1_9_4": "I regret to inform you that Madam Magistrate is currently away. Prior to her departure, she instructed me to bring you these tokens and a welcome gift.", "HuanglongM1_1_9_3": "Call me Rover for now.", "HuanglongM1_1_8_1": "Please, follow me.", "HuanglongM1_1_7_1": "Whew. First time seeing such a crowd in front of the City Hall.", "HuanglongM1_1_7_2": "I was surprised too. I've never seen so many non-staff personnel here before.", "HuanglongM1_1_7_4": "Most of the people here have applied for an audience, but I heard they've all been turned down.", "HuanglongM1_1_7_8": "Most people were advised to leave by the Magistrate's bodyguard upon sending in their applications. The ones staying here are either trying to apply for some other people, or just too stubborn to leave.", "HuanglongM1_1_7_9": "The few that made it inside said it only took \"one freezing look from Lady Sanhua\", and they were compelled to leave.", "HuanglongM1_1_7_10": "What kind of description is that? Sounds like they've met some snake-haired lady, and got turned into stone.", "HuanglongM1_1_7_12": "She is the Magistrate's personal bodyguard.", "HuanglongM1_1_7_13": "Oh, I've heard of her before. She's the \"All-round Death Glare slash Terminator Ice Beauty.\"", "HuanglongM1_1_7_14": "...That's what the rumors say, at least.", "HuanglongM1_1_7_15": "So this is the true confidence of our Rover!", "HuanglongM1_1_7_16": "I agree though. So far, you've been ticking all the boxes in our Magistrate's description.", "HuanglongM1_1_7_17": "There is a small chance she's not in the City Hall, but it is very unlikely for her not to be in Jinzhou.", "HuanglongM1_1_7_18": "Or rather, it's nearly impossible for the Magistrate to leave Jinzhou at all.", "HuanglongM1_1_7_19": "With her busy schedule, it's already difficult to find any time off. In addition, as the Magistrate of Jinzhou, leaving the land under her jurisdiction without authentication is not allowed.", "HuanglongM1_1_7_20": "Unless she's engaged on a business trip, or... when Jinzhou's safety is under threat.", "HuanglongM1_1_7_21": "Yup, there's gotta be something big if that's the case!", "HuanglongM1_1_7_23": "Sure they can.", "HuanglongM1_1_7_24": "Have you thought of something, Rover?", "HuanglongM1_1_7_28": "You mean...?", "HuanglongM1_1_7_33": "I can't really keep up with your thoughts, but I think a meeting with the Magistrate wouldn't hurt.", "HuanglongM1_1_7_34": "Same here. Anyway, our Magistrate's the best lead we have for now, no matter what she has in store for Rover.", "HuanglongM1_1_7_39": "Huh? Me? I'm just wondering how to take you, Yangyang, and Baizhi for some chow after this!", "HuanglongM1_1_7_40": "But my shift's almost coming up. Dunno if we'll make it...", "HuanglongM1_1_7_41": "I don't have anything particular in mind.", "HuanglongM1_1_7_42": "It was me who... I mean, we took you to Jinzhou. I think we should keep you company, at least while you're still here.", "HuanglongM1_1_7_43": "Oh, I see.", "HuanglongM1_1_7_44": "VIP or not VIP, special or not special... That doesn't matter at all.", "HuanglongM1_1_7_45": "...unless there's money to earn, of course!", "HuanglongM1_1_7_46": "Then that's exactly what we're after!", "HuanglongM1_1_7_47": "That means we're on the right track then. You'll be getting your memories back in no time.", "HuanglongM1_1_7_48": "What do you think, Rover? Are you in a hurry to recover your memories?", "HuanglongM1_1_7_53": "In that case...", "HuanglongM1_1_7_54": "How about meeting with the Magistrate first? She may have the answers you're looking for.", "HuanglongM1_1_7_55": "We are not allowed to go with you. Chixia and I will be right outside the City Hall.", "HuanglongM1_1_7_56": "We'll be waiting for you.", "HuanglongM1_1_7_57": "That's right, we're not going anywhere! Just give us a shout if anything goes down—Wait, no, we won't be able to hear ya. Plus they've got this rule about not yelling inside the City Hall.", "HuanglongM1_1_7_3": "Are they all here for an audience with the Magistrate?", "HuanglongM1_1_7_5": "Turned down by who?", "HuanglongM1_1_7_6": "It's me they're waiting for.", "HuanglongM1_1_7_7": "Perhaps the Magistrate is not here yet.", "HuanglongM1_1_7_11": "Who's Sanhua?", "HuanglongM1_1_7_22": "Can holographic messages be prerecorded?", "HuanglongM1_1_7_25": "Perhaps the Magistrate did not know who her guest was.", "HuanglongM1_1_7_26": "I'm wondering why the Magistrate wanted to meet her guest in person.", "HuanglongM1_1_7_27": "She must have a reason for attracting all this attention.", "HuanglongM1_1_7_29": "She's not doing this to avoid confusion for her guest.", "HuanglongM1_1_7_30": "She should have anticipated the follow-up of her public message.", "HuanglongM1_1_7_31": "Still, how does she decide who is her guest, and who is not...", "HuanglongM1_1_7_32": "Nothing in particular.", "HuanglongM1_1_7_35": "I believe so.", "HuanglongM1_1_7_36": "What do you think?", "HuanglongM1_1_7_37": "What if I am not the person?", "HuanglongM1_1_7_38": "What if I am the person?", "HuanglongM1_1_7_49": "Most certainly.", "HuanglongM1_1_7_50": "The loss of memory doesn't bother me.", "HuanglongM1_1_7_51": "I don't know what to do.", "HuanglongM1_1_7_52": "What really matters is how I'll live my life and create new memories.", "HuanglongM1_1_6_1": "What do you mean I'm not the VIP the Magistrate's expecting. Go see for yourself, everyone's been talking about it!", "HuanglongM1_1_6_2": "\"Every guest is important to Jinzhou!\"", "HuanglongM1_1_6_3": "They didn't tell me I'm not!", "HuanglongM1_1_6_4": "Why can't you let me talk to the Magistrate?!", "HuanglongM1_1_6_5": "How far did you get? Did you manage to see the Magistrate?", "HuanglongM1_1_6_6": "I got to see... Lady Sanhua! She even looked back at me!", "HuanglongM1_1_6_7": "And I even got Lady Sanhua's verbal assurance... That I wasn't the guest the Magistrate was waiting for!", "HuanglongM1_1_6_8": "But who cares anyway.", "HuanglongM1_1_6_9": "I was able to witness Lady Sanhua in the flesh and be rejected by her in person!", "HuanglongM1_1_5_1": "I have the arrangements in place. Rover, you can come visit the Magistrate at any time.", "HuanglongM1_1_5_2": "Chixia, do you mind bringing Rover over to the City Hall?", "HuanglongM1_1_3_1": "Here we are. Jinzhou's Nexus Tower!", "HuanglongM1_1_3_3": "Exactly. Lemme see, uh, think of it as Jinzhou's largest server station, or an integration hub. It's something along those lines. I'm not much of a tech person myself.", "HuanglongM1_1_3_4": "Long story short, it's a navigator, a defense system, and a regional information center all in one enormous package.", "HuanglongM1_1_3_5": "The smaller ones we ran into earlier are Resonance Beacons.", "HuanglongM1_1_3_6": "Data is shared between all Beacons. You activate one, and the entire map's data will be relayed to your Terminal. Pretty nifty, huh?", "HuanglongM1_1_3_7": "Just place your Terminal here.", "HuanglongM1_1_3_2": "The Nexus Tower?", "HuanglongM1_1_12_1": "Rover!", "HuanglongM1_1_12_2": "It took you so long. What gives? Was our Magistrate a chatterbox?", "HuanglongM1_1_12_3": "You told Chixia and Yangyang about your conversation with Sanhua.", "HuanglongM1_1_12_4": "So Madam Magistrate's not in the City Hall...", "HuanglongM1_1_12_5": "...", "HuanglongM1_1_12_8": "The wind is rising. In it, I sense disturbance and unrest.", "HuanglongM1_1_12_9": "Hahaha. It sure is.", "HuanglongM1_1_12_10": "...Chixia.", "HuanglongM1_1_12_11": "The increasing Tacet Fields, uncannily powerful Tacet Discords, and now, our Magistrate's absence...", "HuanglongM1_1_12_12": "Plus... The mysterious Rover!", "HuanglongM1_1_12_13": "I'm afraid...", "HuanglongM1_1_12_18": "Well, we've reported to the City Hall, the Ministry of War, AND the Academy. We've done everything we can.", "HuanglongM1_1_12_19": "I mean, this is Huanglong! And we're talking about Jinzhou, of all places! We've been through our fair share of unrest over the past thousand years, and we've made it together every time.", "HuanglongM1_1_12_20": "There's been TD outbreaks every year, but we can always trust General Jiyan, Madam Magistrate, and our Sentinel to have our backs! We're not ones to mess with.", "HuanglongM1_1_12_21": "\"United we stand, a bastion of might; one equals a legion, invulnerable in fight\"... Well said, Chixia.", "HuanglongM1_1_12_22": "Yeah! We've reported to the City Hall, the Ministry of War, AND the Academy. We've done everything we can so far.", "HuanglongM1_1_12_23": "I mean, this is Huanglong! And we're talking about Jinzhou of all places. It's never actually been safe here over the past thousands of years. We made it through all those TD outbreaks anyway.", "HuanglongM1_1_12_24": "We can always trust General Jiyan, Madam Magistrate, and our Sentinel to have our backs! We're not ones to mess with.", "HuanglongM1_1_12_25": "Well said.", "HuanglongM1_1_12_26": "Aren't you the practical type!", "HuanglongM1_1_12_27": "I'd love me some Chili Sauce Tofu, Jinzhou Maocai, Spicy Meat Slices... Ugh, I'm starving. Wait a sec, we still need to meet up with Baizhi first, right?", "HuanglongM1_1_12_28": "So Madam Magistrate is meeting you in three days, and she left these tokens for you, said you can look into what they represent while she is away...", "HuanglongM1_1_12_29": "Do you have any plans, Rover?", "HuanglongM1_1_12_6": "What's going on?", "HuanglongM1_1_12_7": "Why the long face, Yangyang?", "HuanglongM1_1_12_14": "Jinzhou might be in danger.", "HuanglongM1_1_12_15": "There's no need to worry.", "HuanglongM1_1_12_16": "Before that, what should we get for dinner?", "HuanglongM1_1_12_17": "What should we do next?", "HuanglongM1_1_12_30": "I don't think there's much for me to do.", "HuanglongM1_1_12_31": "Let's investigate the items.", "HuanglongM1_1_10_1": "You heard the crisp sounds of Weiqi pieces being laid down on the board, followed by a long silence.", "HuanglongM1_1_10_4": "There was no response. Maybe those inside are too invested in their game of Weiqi.", "HuanglongM1_1_10_5": "The door didn't bulge.", "HuanglongM1_1_10_2": "(Knock on the door.)", "HuanglongM1_1_10_3": "(Push the door.)", "HuanglongM1_1_1_1": "Alrighty. What should we do next?", "HuanglongM1_1_1_2": "Shall we go grab a bite?", "HuanglongM1_1_1_7": "I am to return to the Academy.", "HuanglongM1_1_1_8": "The anomalies at the Gorges of Spirits, the resurgence of that Tacet Field, and the many Waveworn Phenomena occurrences... I should report them in time.", "HuanglongM1_1_1_9": "Then I'll go submit our report, and prepare the documentation needed for Rover's audience with the Magistrate while I'm there.", "HuanglongM1_1_1_14": "It's the political hub of Jinzhou, and where the Grand Library is located.", "HuanglongM1_1_1_15": "The City Hall is an important place. Seeking an audience with the Magistrate isn't too difficult, but there are still rules to follow.", "HuanglongM1_1_1_16": "It may take some time, but there won't be too much paperwork.", "HuanglongM1_1_1_17": "Then I guess I'll take Rover over to the Nexus Tower for registration first, and we'll just hang out for a while.", "HuanglongM1_1_1_18": "Being new to Jinzhou and all, {Male=he;Female=she} can't be left standing outside the City Hall with nothing to do.", "HuanglongM1_1_1_19": "Hospitality is our local speciality, you know!", "HuanglongM1_1_1_20": "Then I'll leave you in Chixia's care, Rover. Is that alright with you? I'll give you a call once the paperwork is done.", "HuanglongM1_1_1_21": "Leave it to me!", "HuanglongM1_1_1_22": "I'll send the Branch of Resonmedical Science a notice. We need to conduct a throughout physical examination on you to make sure you are fine.", "HuanglongM1_1_1_23": "Come visit the Academy after your audience if you have no other plans.", "HuanglongM1_1_1_27": "Yes. A physical examination would be required to determine if any disease is present. If no medical issues are found, we'll conduct further monitoring and analysis to understand what happened to your body.", "HuanglongM1_1_1_28": "Of course, we won't do anything without your consent.", "HuanglongM1_1_1_29": "The unique nature of your condition requires specialized treatment only available in the Huaxu Academy.", "HuanglongM1_1_1_30": "And your body is bound to arouse the interest of many researchers.", "HuanglongM1_1_1_31": "Myself included.", "HuanglongM1_1_1_32": "Baizhi, I think your last sentence could be worded better...", "HuanglongM1_1_1_33": "I see. I agree that my phrasing lacked the attention to detail. Please allow me to reorganize my words.", "HuanglongM1_1_1_34": "You guys done yet?", "HuanglongM1_1_1_35": "What's the hold up. Let's move, then I'll have more time to show Rover around!", "HuanglongM1_1_1_36": "We've got loads of fun in Jinzhou! We can go watch Liondances, Hero Plays, Stand-up Shows, and then maybe the Martial Championships... Plus tons of different treats to try out. You think it, we have it.", "HuanglongM1_1_1_3": "Sounds good.", "HuanglongM1_1_1_4": "We should visit the City Hall.", "HuanglongM1_1_1_5": "I should go get my body check-up.", "HuanglongM1_1_1_6": "Let's focus on the task at hand.", "HuanglongM1_1_1_10": "Documentation?", "HuanglongM1_1_1_11": "Sounds like a lot of work.", "HuanglongM1_1_1_12": "What about me?", "HuanglongM1_1_1_13": "Okay.", "HuanglongM1_1_1_24": "A thorough examination?", "HuanglongM1_1_1_25": "The Academy?", "HuanglongM1_1_1_26": "Sure.", "HuanglongM1_1_1_37": "Let's go.", "HuanglongM1_1_1_38": "Let's split up.", "HuanglongM1_1_1_39": "Yangyang, Baizhi, see you later.", "Huanglong_main_1_3_56_1": "Rover, I'm afraid I won't be able to escort Zhiyuan back to the city.", "Huanglong_main_1_3_56_3": "I want to stay.", "Huanglong_main_1_3_56_6": "Yes.", "Huanglong_main_1_3_56_7": "This is part of the reason.", "Huanglong_main_1_3_56_8": "Actually, up to now, we have found Zhiyuan and seen that he is safe and sound, which is a good result that Mister Zongye has been concerned about.", "Huanglong_main_1_3_56_9": "On this journey, I have seen a world different from before.", "Huanglong_main_1_3_56_10": "The unity of the people of Jinzhou, the remembrance and longing on the square, the reliability of the Tian Gong defense, the strictness and responsibility of the officers, the destitution and wrong path of the wanderers...", "Huanglong_main_1_3_56_11": "And the busyness here, and the beliefs and courage of the people that Zhiyuan has shown me, whether in the past or now...", "Huanglong_main_1_3_56_12": "I haven't seen what the battlefield is like, but I seem to have some understanding of war.", "Huanglong_main_1_3_56_13": "At this moment, the front not far away should be much more difficult and intense than what we have seen along the way.", "Huanglong_main_1_3_56_14": "Countless lives have been lost in this war...", "Huanglong_main_1_3_56_15": "Master Rongfu once told me, \"The best sages gain enlightenment in the military, the mediocre sages gain enlightenment in the bustling cities, and the worst sages gain enlightenment in seclusion.\"", "Huanglong_main_1_3_56_16": "I used to practice in the city, helping the poor, helping the weak, and punishing the evil, all with my own strength, helping with the small things I saw in life.", "Huanglong_main_1_3_56_17": "This journey has made me start to understand the meaning of the first sentence in Master's words.", "Huanglong_main_1_3_56_18": "So, I want to stay. This is what I want to do for Jinzhou now, and it is also an opportunity for me to continue to pursue and gain insight.", "Huanglong_main_1_3_56_20": "You don't have to worry about me anymore, I have made up my mind!", "Huanglong_main_1_3_56_22": "I have decided to return to Jinzhou City and contribute to the war there!", "Huanglong_main_1_3_56_25": "Hehe, actually, the words of Master Jianxin inspired me. The things she used to help others with, I think I can do them too.", "Huanglong_main_1_3_56_26": "It's true! These are all my heartfelt words!", "Huanglong_main_1_3_56_27": "The words of Master Jianxin inspired me. The things she used to help others with, I think I can do them too.", "Huanglong_main_1_3_56_28": "And coming here, I have also seen the true face of the front line.", "Huanglong_main_1_3_56_29": "I can't compare to the Resonators, and continuing to stay here might indeed be a burden, but after returning to the city, there are many things I can do!", "Huanglong_main_1_3_56_30": "So why shouldn't I go back to a place that suits me better? That way, I might be able to help more people, just like Master Jianxin, and also gain more recognition.", "Huanglong_main_1_3_56_32": "That goes without saying, don't underestimate me.", "Huanglong_main_1_3_56_33": "As for you, don't worry about me anymore. I feel bad enough for making you go through all this trouble.", "Huanglong_main_1_3_56_34": "I'll wait here. If the rear troops return to the city, I'll go back with them. I won't cause any more trouble for the people here.", "Huanglong_main_1_3_56_35": "After I go back, I'll take care of Grandpa first, and then I'll go help. You can rest assured.", "Huanglong_main_1_3_56_37": "It seems we all have made new decisions.", "Huanglong_main_1_3_56_40": "I understand. Since that's the case, why don't we part ways here?", "Huanglong_main_1_3_56_42": "Goodbye, Rover.", "Huanglong_main_1_3_56_43": "Have a safe journey and hope to see you again.", "Huanglong_main_1_3_56_2": "Why should you?", "Huanglong_main_1_3_56_4": "Stay here?", "Huanglong_main_1_3_56_5": "Is it because of Mister Zongye and Zhiyuan?", "Huanglong_main_1_3_56_19": "Alright, I respect your decision.", "Huanglong_main_1_3_56_21": "What have you decided?", "Huanglong_main_1_3_56_23": "Why did you suddenly have a change of heart?", "Huanglong_main_1_3_56_24": "You're not tricking me, are you?", "Huanglong_main_1_3_56_31": "It seems you have really come to your senses.", "Huanglong_main_1_3_56_36": "I trust you.", "Huanglong_main_1_3_56_38": "I support your decision.", "Huanglong_main_1_3_56_39": "But I can't stay here for too long.", "Huanglong_main_1_3_56_41": "Alright. Take care of yourselves.", "Huanglong_main_1_3_55_1": "...", "Huanglong_main_1_3_55_3": "This monument was erected many years ago for a legion that sacrificed themselves on this land.", "Huanglong_main_1_3_55_4": "Over thirty years ago, this was a battlefield filled with gunpowder. It was not until that legion pushed back the Tacet Discord and gradually reclaimed the front line that they had the opportunity to erect this monument here.", "Huanglong_main_1_3_55_5": "The names of all of them are engraved on this stone monument.", "Huanglong_main_1_3_55_8": "Although I don't know any of them, my grandpa talked about them so much that my ears have calluses!", "Huanglong_main_1_3_55_9": "When I was little, he rarely mentioned his experiences in the war. It's only in recent years that he has become less clear-headed and started to repeatedly tell me stories of his youth.", "Huanglong_main_1_3_55_10": "Grandpa might be afraid of forgetting these things, so he always wants to tell them to remind himself!", "Huanglong_main_1_3_55_11": "Anyway, I've heard it countless times, I can't forget it even if I want to. Even if Grandpa forgets, I can remember it for decades.", "Huanglong_main_1_3_55_12": "Although I can't see clearly the names carved on the monument, I can recite them backwards.", "Huanglong_main_1_3_55_15": "Look, this is Shen Yin, his nickname is Divine Eagle because he is exceptionally good at marksmanship.", "Huanglong_main_1_3_55_16": "He held his gun at the front line for two days to ensure the safe retreat of others. When he went back to save him, he found that his leg had already been broken, he had lost too much blood, and he maintained the posture of shooting before he died.", "Huanglong_main_1_3_55_17": "This is... Xiao Douzi, she doesn't have a name, everyone calls her that.", "Huanglong_main_1_3_55_18": "When the Tacet Discord suddenly erupted, she was the first to rush out and sound the alarm, attracting the attention of the Tacet Discord and sacrificing herself to buy time for others to react.", "Huanglong_main_1_3_55_19": "Do you want to hear more?", "Huanglong_main_1_3_55_22": "This is Yuan Dong... and this one next to him is Bei Mo...", "Huanglong_main_1_3_55_23": "Yuan Dong was originally a military doctor. When the Tacet Discord erupted that night, it was too sudden and there was no room for any medical support. He died in the confrontation with the Tacet Discord.", "Huanglong_main_1_3_55_24": "Bei Mo was found in the collapsed area after the battle. The war lasted for seven days, and he saved more than a dozen soldiers in the sealed underground, only to find that they had died of starvation.", "Huanglong_main_1_3_55_25": "This is Zi Yu, and this is Xiao Hua...", "Huanglong_main_1_3_55_26": "Do you want to hear more?", "Huanglong_main_1_3_55_28": "Hmm, then I'll sit here for a while.", "Huanglong_main_1_3_55_2": "What are you looking at?", "Huanglong_main_1_3_55_6": "You weren't born at that time, right?", "Huanglong_main_1_3_55_7": "Do you know them?", "Huanglong_main_1_3_55_13": "For real?", "Huanglong_main_1_3_55_14": "No need.", "Huanglong_main_1_3_55_20": "Tell me more.", "Huanglong_main_1_3_55_21": "No need.", "Huanglong_main_1_3_55_27": "No need.", "Huanglong_main_1_3_54_1": "Are you also Midnight Rangers? Can you tell me about the battles on the front line?", "Huanglong_main_1_3_54_5": "Really? I knew it! What about the other soldiers? Have they all come back?", "Huanglong_main_1_3_54_6": "Why do I only see a few of you?", "Huanglong_main_1_3_54_8": "Are you kidding me? How is it possible that there is no movement at all? Aren't you Midnight Rangers?", "Huanglong_main_1_3_54_10": "...Ah? What, what did I do! I just secretly sneaked into the army, that's all?", "Huanglong_main_1_3_54_13": "Scary, are you guys hired by my grandpa to bring me back home!?", "Huanglong_main_1_3_54_14": "It's not because there is no other way. After I arrived in Jinzhou, I inquired around and heard that the front line was in a fierce battle. I thought it was a good opportunity for me to contribute...", "Huanglong_main_1_3_54_15": "I have always heard that everyone in Jinzhou is a soldier, and I thought that as long as I was a volunteer, I could go to the front line and contribute. Who knew that the organization of the Midnight Rangers has changed...", "Huanglong_main_1_3_54_16": "Since you're already here, you shouldn't just come for nothing, right? This is where my grandfather served when he was young. It would be nice to take a look, even if just for a moment! As for joining the army, let's think of a way. There are always more solutions than difficulties!", "Huanglong_main_1_3_54_20": "Thank you, I will continue to work hard!", "Huanglong_main_1_3_54_21": "Rover, now is not the time to encourage him!", "Huanglong_main_1_3_54_22": "Of course not... not entirely... I made up my mind to reach Jinzhou, but I didn't expect the journey to be so difficult...", "Huanglong_main_1_3_54_23": "Look, this monument was erected by my grandfather here back then. I never thought I would be able to see it after so many years. It's like a dream come true...", "Huanglong_main_1_3_54_24": "Is it true? No, please don't! My grandfather's glorious achievements will be tarnished because of me!", "Huanglong_main_1_3_54_25": "Rover, don't scare him...", "Huanglong_main_1_3_54_26": "Zhiyuan, just like you, your grandfather came to Jinzhou alone from your hometown to find your whereabouts.", "Huanglong_main_1_3_54_27": "What?! My grandfather is in Jinzhou now? Is he okay? Is he injured? Does my family know?", "Huanglong_main_1_3_54_28": "This old man, he can't take care of himself no matter what. My mom must be so worried!", "Huanglong_main_1_3_54_30": "Don't worry, Grandpa Zhiyuan is safe. I came down from the mountain and accompanied him all the way to Jinzhou.", "Huanglong_main_1_3_54_31": "Grandpa is now in the Patrol Station in Jinzhou, and he is being taken care of.", "Huanglong_main_1_3_54_32": "Thank you so much for your help. I really appreciate it!", "Huanglong_main_1_3_54_33": "I'm really sorry for the trouble. I'm so useless, I made a mess of things... I'm sorry, I just want to be alone for a while...", "Huanglong_main_1_3_54_2": "You fought really well.", "Huanglong_main_1_3_54_3": "You lost.", "Huanglong_main_1_3_54_4": "I came to arrest you.", "Huanglong_main_1_3_54_7": "I came here specifically to find you.", "Huanglong_main_1_3_54_9": "I came here specifically to find you.", "Huanglong_main_1_3_54_11": "But...", "Huanglong_main_1_3_54_12": "Your grandfather is very worried.", "Huanglong_main_1_3_54_17": "Good, he's in good spirits.", "Huanglong_main_1_3_54_18": "You really came here for a vacation, huh?", "Huanglong_main_1_3_54_19": "I just heard them say they will take you to a military court.", "Huanglong_main_1_3_54_29": "...You and your grandfather really look alike.", "Huanglong_main_1_3_53_1": "\"Perhaps, those sacrificed soldiers...\"", "Huanglong_main_1_3_53_2": "\"Never returned from the battlefield...\"", "Huanglong_main_1_3_53_3": "Shuning, my grandfather can sing this song too!", "Huanglong_main_1_3_39_1": "Do you know what \"guests of Jinzhou\" means?", "Huanglong_main_1_3_39_2": "It sounds a bit familiar... Anyway, since the Chief Officer has spoken, I must obey.", "Huanglong_main_1_3_39_3": "...You're so wishy-washy!", "Huanglong_main_1_2_9_1": "Here's your sundial. Intact as it was.", "Huanglong_main_1_2_9_2": "Mr. Mortefi, can we have the test results?", "Huanglong_main_1_2_9_3": "Simply put, it's hollow. Here, try tapping on it. It sounds different from a solid object.", "Huanglong_main_1_2_9_4": "It's not just a timekeeping tool; it's an intricate mortise-and-tenon puzzle box.", "Huanglong_main_1_2_9_5": "This sundial is hollow with an inner compartment. We've scanned it, and there is a small paper scroll inside.", "Huanglong_main_1_2_9_6": "However, it's missing a crucial component.", "Huanglong_main_1_2_9_7": "We should be able to spin the wheels on this sundial once the right component is installed.", "Huanglong_main_1_2_9_10": "Automata Mechanics isn't my field of study. I specialize in developing Tacetite Weapons, but the foundational theories behind these applied technologies are quite similar.", "Huanglong_main_1_2_9_11": "I have some basic knowledge, but there is someone else who is more knowledgeable in Automata Mechanics than I am.", "Huanglong_main_1_2_9_13": "Install the missing part, then rotate the wheels to their correct positions, and you should be able to solve the puzzle and access the paper scroll.", "Huanglong_main_1_2_9_14": "However, I still have no idea what the missing component should look like.", "Huanglong_main_1_2_9_17": "Well that's a no-brainer indeed.", "Huanglong_main_1_2_9_18": "We can certainly give it a try. If you're fine with the paper scroll being destroyed by its protective mechanism, that is.", "Huanglong_main_1_2_9_19": "No need to ask him. I can help you with this.", "Huanglong_main_1_2_9_20": "I just need some time to think it over.", "Huanglong_main_1_2_9_21": "One moment. I have an incoming call.", "Huanglong_main_1_2_9_22": "What is it?", "Huanglong_main_1_2_9_8": "Impressive analysis.", "Huanglong_main_1_2_9_9": "You're quite the expert!", "Huanglong_main_1_2_9_15": "Maybe we can brute-force it.", "Huanglong_main_1_2_9_16": "Shall we go ask the experts in this field?", "Huanglong_main_1_2_8_1": "Should I join Mortefi's project or not? ...Koko, will you support my decision?", "Huanglong_main_1_2_8_2": "Ah, you must be Rover. What can I do for you?", "Huanglong_main_1_2_8_5": "Koko is my little sister, and she's currently the acting manager of Shifang Pharmacy.", "Huanglong_main_1_2_8_6": "Yesterday, Mortefi invited me to join one of his projects.", "Huanglong_main_1_2_8_7": "But I'll have even less time to spend with Koko if I joined.", "Huanglong_main_1_2_8_9": "Yeah, I'd hate to let the opportunity go. It's more than just a project. Being able to collaborate with Mr. Mortefi is an honor in itself.", "Huanglong_main_1_2_8_10": "I'd say Mr. Mortefi is the most respected researcher at the Academy now, second only to our Principal Investigator, Mr. Xiangli Yao.", "Huanglong_main_1_2_8_11": "He consistently defends us against unreasonable client requests. I think he rejected over 40 of them during his first week alone.", "Huanglong_main_1_2_8_12": "Mr. Mortefi even treats us to afternoon teas. He really looks out for us.", "Huanglong_main_1_2_8_14": "Mr. Mortefi has always aspired to outdo him in terms of research, but it's been proven difficult. Mr. Xiangli is... built different.", "Huanglong_main_1_2_8_17": "They are both great researchers, and I've learned a lot from them. I'd rather not comment on their relationship lightly.", "Huanglong_main_1_2_8_18": "About Mr. Xiangli... You'll get it once you meet him in person.", "Huanglong_main_1_2_8_3": "Who is Koko?", "Huanglong_main_1_2_8_4": "Mortefi's project?", "Huanglong_main_1_2_8_8": "Is that project so appealing to you?", "Huanglong_main_1_2_8_13": "What do you mean by \"second only to Xiangli Yao\"?", "Huanglong_main_1_2_8_15": "Who do you think is better among them, then?", "Huanglong_main_1_2_8_16": "You sound like a devout follower of his.", "Huanglong_main_1_2_7_1": "Hmm... Haha, is that for real?", "Huanglong_main_1_2_7_3": "Oh, nothing, just checking out the Huaxu Hive. These latest posts are hilarious.", "Huanglong_main_1_2_7_8": "Here, you can borrow my account. One account can only be logged in from one place at a time, so I'll be able to concentrate on my work, and you'll get to check out the forum! It's a win-win!", "Huanglong_main_1_2_7_9": "Promise me you won't post anything though. My instructor knows my account name. If he catches me posting stuff on the Hive when I should be working, I'll be screwed...", "Huanglong_main_1_2_7_2": "What are you doing?", "Huanglong_main_1_2_7_6": "Can I have a look?", "Huanglong_main_1_2_6_1": "Why... doesn't make sense...", "Huanglong_main_1_2_6_2": "You seem very troubled... Are you okay?", "Huanglong_main_1_2_6_3": "You guys are the culprits!", "Huanglong_main_1_2_6_5": "It's all because you guys defeated the Crownless!", "Huanglong_main_1_2_6_6": "But isn't it a good thing that the Tacet Discord threatening Jinzhou has been eliminated?", "Huanglong_main_1_2_6_7": "Of course it's a good thing, but it happened to be the busiest time for us...", "Huanglong_main_1_2_6_8": "Because of the frequent Tacet Discord outbreaks, our Tacet Discord research department has been extremely busy lately, and now we have this large amount of materials to deal with.", "Huanglong_main_1_2_6_9": "I probably won't be able to sleep tonight...", "Huanglong_main_1_2_6_12": "I'm really sorry...", "Huanglong_main_1_2_6_13": "It's okay, I'm just venting. It's also our wish to uncover the secrets of the Crownless as soon as possible.", "Huanglong_main_1_2_6_14": "...You're right... Sigh, I'm just too frustrated, sorry. We need to figure out the new situation with the Tacet Discord as soon as possible, but we've been stuck for a while...", "Huanglong_main_1_2_6_15": "By the way, I heard that you didn't use the Terminal to access the frequency data of the Crownless, but absorbed it directly with your body?", "Huanglong_main_1_2_6_16": "Yes, from what we've seen, that's correct.", "Huanglong_main_1_2_6_18": "The process of transforming Tacet Discord into Echo is actually a process of reproducing frequency data with the Terminal.", "Huanglong_main_1_2_6_19": "So as long as we study the Echo obtained from the Resonators, it's basically the same as studying the original Tacet Discord.", "Huanglong_main_1_2_6_20": "But it's unheard of to absorb frequency data with the body like you did...", "Huanglong_main_1_2_6_21": "I guess you can't summon the Echo for now, what a pity!", "Huanglong_main_1_2_6_22": "It would have been such good research material... If it was absorbed through the Terminal, it would have reduced our workload by at least 70%, sigh.", "Huanglong_main_1_2_6_23": "But there's nothing we can do...", "Huanglong_main_1_2_6_24": "Yeah, that's why it's even more regrettable. Maybe the development of science always has to fight against these damn regrets.", "Huanglong_main_1_2_6_25": "Thank you for listening to my complaints... Ah, and thank you for defeating the threat to the Crownless.", "Huanglong_main_1_2_6_26": "The rest of this should be left to researchers like me. I'm going back to continue my work, goodbye.", "Huanglong_main_1_2_6_4": "What happened?", "Huanglong_main_1_2_6_10": "It's a bit hard to look at.", "Huanglong_main_1_2_6_11": "What does it have to do with us?", "Huanglong_main_1_2_6_17": "But I don't know the principle either.", "Huanglong_main_1_2_5_2": "I have the equipment ready. I'll need to check your health status and see if there are any unusual fluctuations.", "Huanglong_main_1_2_5_3": "Now, let's begin if you're ready.", "Huanglong_main_1_2_5_10": "Based on the samples collected, the Tacet Discord you defeated was at least an Overlord Class. After defeating it, you seemingly absorbed its frequency energy with your bare hands.", "Huanglong_main_1_2_5_11": "You have absorbed a very powerful Echo with your body. You may seem fine now, but there could be internal changes that are too subtle to see or detect with my resonance ability.", "Huanglong_main_1_2_5_12": "Based on all the records I can find, humans need a Pangu Terminal in order to record or replicate an Echo's frequency.", "Huanglong_main_1_2_5_13": "That's why I am quite curious how you could do that.", "Huanglong_main_1_2_5_14": "When a Tacet Discord is eliminated, its frequency energy may linger in the form of an incorporeal manifestation, which is known as a \"Reverberation\".", "Huanglong_main_1_2_5_15": "A Resonator's Terminal collects and records said Reverberations, turning them into \"Echoes\" that can be directed as desired.", "Huanglong_main_1_2_5_16": "The combat abilities of these Echoes can then be replicated through the Terminal's Data Bank module, enabling Resonators to use them in battles.", "Huanglong_main_1_2_5_17": "Additionally, some Echoes' abilities allow Resonators to briefly transform into their shapes.", "Huanglong_main_1_2_5_19": "Yes, to some extent.", "Huanglong_main_1_2_5_20": "Apart from the ancient legend Yangyang mentioned earlier, I've never heard of anything like this...", "Huanglong_main_1_2_5_21": "But if we look at it another way, we might finally be able to verify said legend once we figure out what really happened with your body.", "Huanglong_main_1_2_5_25": "Can you try to manifest the Crownless' frequency without using your Terminal?", "Huanglong_main_1_2_5_28": "...", "Huanglong_main_1_2_5_30": "Hmm... I am not seeing the Crownless' data in your Terminal. So it was indeed absorbed into your body...", "Huanglong_main_1_2_5_31": "The Crownless' frequency energy was \"consumed\" by your body, leaving no trace behind.", "Huanglong_main_1_2_5_32": "But how did you manage to do that? It's as though there's another mechanism within your body capable of absorbing frequency energy...", "Huanglong_main_1_2_5_36": "How do you define \"monster\"? For Resonators like you, such abnormal fluctuations in frequency typically lead to Overclocking.", "Huanglong_main_1_2_5_40": "An Overlord Class?", "Huanglong_main_1_2_5_4": "One moment please. Can I ask about...", "Huanglong_main_1_2_5_5": "Let's begin.", "Huanglong_main_1_2_5_6": "Do I have to do this?", "Huanglong_main_1_2_5_7": "What is an \"Echo\" again?", "Huanglong_main_1_2_5_8": "Have you ever come across other similar cases?", "Huanglong_main_1_2_5_9": "I'm ready.", "Huanglong_main_1_2_5_18": "So you can turn into an \"Echo\"?", "Huanglong_main_1_2_5_26": "Unfortunately, I can't.", "Huanglong_main_1_2_5_27": "Hnngghh—! (try your best)", "Huanglong_main_1_2_5_29": "Sorry. It seems I can't do that.", "Huanglong_main_1_2_5_34": "Will I turn into a monster?", "Huanglong_main_1_2_5_41": "Will there be any kind of side effects?", "Huanglong_main_1_2_5_42": "Tacet Discords are classified according to the concentration levels of their characteristic frequencies. Generally, Tacet Discords with higher concentration levels are considered to pose greater threats.", "Huanglong_main_1_2_4_1": "Anyway... Let's try asking him, shall we?", "Huanglong_main_1_2_4_2": "...What. You need something?", "Huanglong_main_1_2_4_7": "We're here for Baizhi.", "Huanglong_main_1_2_4_8": "Mr. Mortefi, please pardon our intrusion. We are friends of Baizhi, and we're here to look for her.", "Huanglong_main_1_2_4_9": "I see. I hope I didn't cause any offense earlier.", "Huanglong_main_1_2_4_10": "Not at all, it was us who bothered you...", "Huanglong_main_1_2_4_11": "Baizhi should be in the Data Analysis Room. I'll go tell her you're here.", "Huanglong_main_1_2_4_12": "Thank you, sir.", "Huanglong_main_1_2_4_3": "Well said!", "Huanglong_main_1_2_4_5": "That was scary.", "Huanglong_main_1_2_37_1": "I found it... It's located on the \"Wei\" shelf.", "Huanglong_main_1_2_32_1": "Would you please STOP coming here so often? You're making us feel super nervous!", "Huanglong_main_1_2_32_2": "When exactly is Heming coming back?", "Huanglong_main_1_2_32_3": "Ugh. Stop staring at the list of martyred soldiers all day looking for your girlfriend's name. It's super weird!", "Huanglong_main_1_2_32_4": "Plus they haven't updated this list since forever now... You're getting yourself nowhere!", "Huanglong_main_1_2_32_5": "I'm just really worried, that's all. She hasn't replied to me for over 36 hours!", "Huanglong_main_1_2_32_6": "She's fighting on the front lines. Not having a walk in the park!", "Huanglong_main_1_2_32_7": "You're right... I'll talk to Instructor Yhan for ten more rounds of extra training!", "Huanglong_main_1_2_32_8": "Good luck, man. Maybe you'll get chosen for the front lines like her one day.", "Huanglong_main_1_2_32_9": "I'm so jealous. We're not coming here with you again!", "Huanglong_main_1_2_31_1": "Say, you youngling over there. When will the war be over?", "Huanglong_main_1_2_31_5": "Yes... Wars never end.", "Huanglong_main_1_2_31_6": "And our brave soldiers will remain with us always.", "Huanglong_main_1_2_31_7": "Is that so...", "Huanglong_main_1_2_31_8": "Should the day arrive when I am no longer here, I implore you, my child, to take my place as a witness.", "Huanglong_main_1_2_31_9": "Last night, I had a dream about a peaceful future with no wars.", "Huanglong_main_1_2_31_10": "But when I woke up, I realized I had dreamt about the past.", "Huanglong_main_1_2_31_11": "I'm getting up there in years. I've been on battlefields for most of my life.", "Huanglong_main_1_2_31_12": "Now, I'm just a flickering candle in the wind, surviving on nostalgia. Don't worry about an old-timer like me.", "Huanglong_main_1_2_31_13": "I'll stick around a bit more, then it's my turn to kick the bucket.", "Huanglong_main_1_2_31_2": "Wars never end.", "Huanglong_main_1_2_31_3": "Eventually, it will come to an end.", "Huanglong_main_1_2_31_4": "I do not know.", "Huanglong_main_1_2_30_1": "... Mommy, why are they ringing the bell?", "Huanglong_main_1_2_30_2": "... It's to help guide our fallen soldiers back home, sweetheart.", "Huanglong_main_1_2_30_3": "So, why isn't dad coming home? Did he go so far from home that he can't even hear the bell anymore?", "Huanglong_main_1_2_30_4": "...", "Huanglong_main_1_2_30_5": "When I'm older, can I go help dad find his way back?", "Huanglong_main_1_2_3_1": "Baizhi hasn't replied to my message. She's probably busy in her lab.", "Huanglong_main_1_2_3_2": "Over there must be Mr. Mortefi from the Department of Safety. Baizhi once mentioned him before...", "Huanglong_main_1_2_3_3": "He might be able to help us get in touch with Baizhi, but, erm... it seems we've caught him at a bad time.", "Huanglong_main_1_2_29_1": "Perhaps, those fallen warriors...", "Huanglong_main_1_2_29_2": "They could one day come back to us, in another form.", "Huanglong_main_1_2_29_3": "Perhaps they are not buried six feet under...", "Huanglong_main_1_2_29_4": "Instead, they soar high up in the sky as white cranes,", "Huanglong_main_1_2_29_5": "high above the battlefield's smog...", "Huanglong_main_1_2_29_6": "Singing a mournful song, as they return home...", "Huanglong_main_1_2_29_7": "We too lament, our voices muted...", "Huanglong_main_1_2_29_8": "As we silently stare at the sky...", "Huanglong_main_1_2_29_9": "...Let's leave him alone.", "Huanglong_main_1_2_2_1": "The previous prototype almost met all our needs, but we're wondering if you can further optimize it.", "Huanglong_main_1_2_2_2": "Make your feedback specific.", "Huanglong_main_1_2_2_3": "We find it a bit hard to use. It's heavy, and the engine doesn't work that well.", "Huanglong_main_1_2_2_4": "Can you reduce its weight by another ten percent and double the Tacetite Energy output?", "Huanglong_main_1_2_2_5": "I see, so you want a portable heavy tank. That's quite a BRILLIANT idea.", "Huanglong_main_1_2_2_6": "Yeah, you got me. There must be something you can do, right? Try to cut cost as much as you can, but you can invest in better materials to reduce the weight.", "Huanglong_main_1_2_2_7": "That's easy, but in order to cut costs, I need you to double my research budget.", "Huanglong_main_1_2_2_8": "What do you mean? How can we save money when the budget is doubled?", "Huanglong_main_1_2_2_9": "Oh? So, you do know doubling the budget won't lead to cost savings? Funny how you apply double standards when you're the one making requests.", "Huanglong_main_1_2_2_10": "Regarding the \"good material\" you asked for... Well, I see some right in front of me. You're the perfect material to be shipped off to the blacksmith's... for a good old-fashioned beating. Marvelous.", "Huanglong_main_1_2_2_11": "You... You could just admit you can't do it! How dare you spew such insults in public?!", "Huanglong_main_1_2_2_12": "Oh, I apologize if you felt humiliated. I thought you must have a thick skin to present such an unreasonable request.", "Huanglong_main_1_2_2_13": "Besides, didn't I just tell you?", "Huanglong_main_1_2_2_14": "I can fulfill any request you may have, but that's gonna cost extra.", "Huanglong_main_1_2_2_15": "How... how dare you! We're divesting! I'm telling you! I'm leaving!", "Huanglong_main_1_2_2_16": "I suggest you take what you can get. Blame your bad luck for crossing paths with me, the only foreigner here at the Academy. I don't plan to follow that \"good tradition\". I speak up when you get on my nerves. Farewell, you're free to leave.", "Huanglong_main_1_2_17_1": "I'm back. I'm back! Finally done with my patrol. How's it going, Rover? Feeling spry as ever?", "Huanglong_main_1_2_17_2": "You make it sound like like I'm old.", "Huanglong_main_1_2_17_3": "Yeah, feeling spry as ever.", "Huanglong_main_1_2_17_4": "Baizhi said {Male=he;Female=she} is in great health, no issue to report.", "Huanglong_main_1_2_17_5": "We've made some progress in investigating the tokens, too.", "Huanglong_main_1_2_17_6": "How did it go for you?", "Huanglong_main_1_2_17_7": "Nothing special, a typical patrol. Well, Uncle Zhang's cat climbed a tree, and on its way down, it landed on Uncle Chenpi's Head, causing him to take a tumble. Some dogs kept barking and have been scaring the passers-by, so I went there to calm them down.", "Huanglong_main_1_2_17_8": "I received a report about someone going missing. I just logged the case and talked to the person who reported it. You're not the one they're searching for, though. Anyhow, I'll need to visit the person who reported the case tomorrow.", "Huanglong_main_1_2_17_9": "Oh, I also tried searchin' for Rover's terminal number, but the system came up with nothing. The latest record was from today when I took Rover for registration. That's pretty much the update for now.", "Huanglong_main_1_2_17_10": "That's quite a lot. You almost put me to sleep.", "Huanglong_main_1_2_17_11": "That's quite a lot. You've got me feeling hungry.", "Huanglong_main_1_2_16_1": "Talk about the sugar pearl.", "Huanglong_main_1_2_16_2": "Talk about the founding of Jinzhou.", "Huanglong_main_1_2_16_3": "Talk about the time indicated on the sundial.", "Huanglong_main_1_2_16_4": "(Share your thoughts.)", "Huanglong_main_1_2_16_6": "The battle against that epidemic in Jinzhou was grueling. Once infected, children either died or suffered life-long disabilities, Resonators or not. With Tacet Discords ravaging Jinzhou and severing all communication with other cities, desperation ran high.", "Huanglong_main_1_2_16_7": "Words are not enough to convey how desperate people must have felt. They resorted to self-experimentation with a newly developed vaccine, risking everything for a chance. If they failed...", "Huanglong_main_1_2_16_10": "We owe our presence here to those who came before us. It's important to remember their sacrifices.", "Huanglong_main_1_2_16_11": "If the sugar pearl points to the information and reports we have just read, what is Madam Magistrate trying to convey?", "Huanglong_main_1_2_16_13": "I believe it's about my past.", "Huanglong_main_1_2_16_14": "I'm one of the children that were saved.", "Huanglong_main_1_2_16_15": "Is she implying I'm a hero?", "Huanglong_main_1_2_16_17": "According to the reports, the vaccine's creator died three years after its development, with the rest of the team now over fifty.", "Huanglong_main_1_2_16_5": "Life has never been easy after the Lament, but I still remember that sweetness from my childhood.", "Huanglong_main_1_2_16_8": "They made it.", "Huanglong_main_1_2_16_9": "They were heroes.", "Huanglong_main_1_2_16_12": "Is it related to your past? Or is it...", "Huanglong_main_1_2_16_16": "Maybe she's trying to tell us something else.", "Huanglong_main_1_2_14_3": "You see, what's wrong with this gate? I just fixed it yesterday, why is it broken again today?", "Huanglong_main_1_2_14_4": "Oh, you are... a Rover? The sample report is from Baizhi herself!", "Huanglong_main_1_2_14_9": "This gate leads to the data room, where various research materials and data are stored.", "Huanglong_main_1_2_14_11": "But as you can see, the gate to the data room is broken, and I can't even get to my own workplace.", "Huanglong_main_1_2_14_5": "What is the Huaxu Hive?", "Huanglong_main_1_2_14_6": "Where does this gate lead to?", "Huanglong_main_1_2_14_8": "Why do I always feel like there's more to what you're saying...", "Huanglong_main_1_2_14_12": "Doesn't the Huaxu Academy have maintenance personnel?", "Huanglong_main_1_2_14_1": "Why is this gate broken again...", "Huanglong_main_1_2_14_7": "The Huaxu Hive is an internal forum of the Huaxu Academy, you'll see how... uh, famous you are when you go in.", "Huanglong_main_1_2_14_10": "Oh, I forgot to introduce myself, I'm Guo Wei, the administrator of the archives.", "Huanglong_main_1_2_14_13": "If we go through the normal repair process, it will take two more days for someone to come and fix the gate.", "Huanglong_main_1_2_14_14": "In that case, the research materials and experimental data from various departments will not be able to be archived for the next two days.", "Huanglong_main_1_2_14_15": "This morning, Sqi even said that the archives can't be stored, he's worried about the security, so he refused to submit the materials.", "Huanglong_main_1_2_14_16": "If this continues, the Huaxu Academy will be in chaos sooner or later, and I'm sure I'll lose my job...", "Huanglong_main_1_2_14_2": "What are you doing?", "Huanglong_main_1_2_13_1": "Hmm... um um um...", "Huanglong_main_1_2_13_2": "What's wrong, do you also want to eat skewers?", "Huanglong_main_1_2_13_3": "Huh? Thank you... but the Rover and I probably aren't hungry yet...", "Huanglong_main_1_2_13_5": "What's wrong! Mental work consumes more energy than physical work... It's not because I'm greedy!", "Huanglong_main_1_2_13_7": "After eating something salty, I feel like eating something sweet...", "Huanglong_main_1_2_13_8": "You can still eat... impressive.", "Huanglong_main_1_2_13_9": "Desserts are good for another stomach, and sugar is important for thinking.", "Huanglong_main_1_2_13_10": "Even in battle, it is dangerous if there is not enough sugar, you must remember this.", "Huanglong_main_1_2_13_12": "Oh? It seems like you have some candy... Why is the packaging so special?", "Huanglong_main_1_2_13_14": "Oh, it's that kind of candy ball... The taste is not that great, it's overly sweet with a medicinal taste.", "Huanglong_main_1_2_13_15": "But for children, it's at least better than just medicine.", "Huanglong_main_1_2_13_16": "Now, everyone can probably choose the food they like, and they may have forgotten the times when they had to fill their stomachs without caring about the taste.", "Huanglong_main_1_2_13_17": "But as for me, I'll pass, I just want to eat delicious food, thank you for your kindness.", "Huanglong_main_1_2_13_18": "I-It's okay...", "Huanglong_main_1_2_13_4": "Why are you eating skewers in the laboratory?", "Huanglong_main_1_2_13_6": "I haven't said anything yet...", "Huanglong_main_1_2_13_11": "Thank you for the reminder...", "Huanglong_main_1_2_13_13": "(Show the candy ball and explain its origin.)", "Huanglong_main_1_2_13_19": "Actually, no one said it was for you to eat...", "Huanglong_main_1_2_12_1": "I'm really curious...", "Huanglong_main_1_2_12_2": "Hello, you seemed to have been staring this way...", "Huanglong_main_1_2_12_3": "Sorry, sorry, it's break time now, I'm just thinking.", "Huanglong_main_1_2_12_4": "It's my habit, even if my body is resting, my mind can't stop.", "Huanglong_main_1_2_12_6": "Yes, I heard that you can absorb the Echo through your body.", "Huanglong_main_1_2_12_7": "I see, but you shouldn't have to worry, there haven't been any abnormalities so far.", "Huanglong_main_1_2_12_8": "Oh, I'm not worried, just curious about the reason.", "Huanglong_main_1_2_12_9": "Hmm? What's that you're holding in your hand?", "Huanglong_main_1_2_12_11": "Oh, this thing seems to be a children's medicine used in the past in Jinzhou to fight against infectious diseases.", "Huanglong_main_1_2_12_12": "It seems like the residents of Jinzhou have all taken it when they were young, and most of the older people know about it.", "Huanglong_main_1_2_12_13": "You don't seem to be a resident of Jinzhou, right?", "Huanglong_main_1_2_12_15": "It's possible that you haven't taken it, and your parents haven't taken it either...", "Huanglong_main_1_2_12_16": "Maybe it's because everyone took this medicine that we lost the ability to absorb the Echo through our bodies through inheritance!", "Huanglong_main_1_2_12_17": "Ha... I don't think it's a problem.", "Huanglong_main_1_2_12_18": "I see, I see...", "Huanglong_main_1_2_12_20": "I've been thinking that it's an external factor, but maybe it's actually genetics that plays the decisive role!", "Huanglong_main_1_2_12_21": "Alright, break's over! Let's start working right away, we can't let this train of thought break...", "Huanglong_main_1_2_12_5": "But you seem to be staring at us.", "Huanglong_main_1_2_12_10": "(Show the candy ball and explain its origin.)", "Huanglong_main_1_2_12_14": "I don't remember.", "Huanglong_main_1_2_12_19": "It seems like he's not listening at all.", "Huanglong_main_1_2_11_1": "Mr. Mortefi, we found the parts.", "Huanglong_main_1_2_11_2": "Good. Bring it to me.", "Huanglong_main_1_2_11_3": "The test results are in.", "Huanglong_main_1_2_11_5": "Found anything?", "Huanglong_main_1_2_11_6": "The mangosteen is just an ordinary fruit. It's suitable for regular consumption. We found nothing unusual about it.", "Huanglong_main_1_2_11_7": "From the purple leaf you presented, I detected subtle fluctuations in Tacet Discord's frequency from two distinct sources, but they were overlapping and difficult to distinguish.", "Huanglong_main_1_2_11_8": "This is a rare occurrence.", "Huanglong_main_1_2_11_9": "The scattered nature of these fluctuations rules out the possibility of them being left behind through contact.", "Huanglong_main_1_2_11_10": "This is not an ordinary leaf, but it doesn't seem to be a Tacet Discord, either. Based on the data we gathered, I believe it was sampled from an area struck with the Waveworn phenomena.", "Huanglong_main_1_2_11_11": "The Waveworn phenomena?", "Huanglong_main_1_2_11_12": "Yes. The anomalies that occurred after the Lament, including the formation of Tacet Fields, Etheric Sea, Retroact Rain, and gravity loss... These are collectively called the Waveworn phenomena.", "Huanglong_main_1_2_11_13": "And the Lament was the start of it all.", "Huanglong_main_1_2_11_15": "This sugar pearl expired over 20 years ago. The low-temperature storage life for this vaccine is about 2 years.", "Huanglong_main_1_2_11_16": "A 20-year-old vaccine...", "Huanglong_main_1_2_11_18": "Could it be related to the children's epidemic in Jinzhou two decades ago?", "Huanglong_main_1_2_11_19": "The archives in the Academy should have information on the sugar pearl.", "Huanglong_main_1_2_11_22": "The missing pointer has been installed, and now the sundial should be complete.", "Huanglong_main_1_2_11_23": "So the discs are rotatable now...", "Huanglong_main_1_2_11_24": "Yes. Align the correct markers with the pointer we just installed, and then you should be able to open it.", "Huanglong_main_1_2_11_4": "I'm all ears.", "Huanglong_main_1_2_11_14": "As for the sugar pearl... It has been determined to be a type of oral vaccine.", "Huanglong_main_1_2_11_17": "...", "Huanglong_main_1_2_10_1": "I mentally prepared myself for the worst, but this place looks... much better than Mr. Mortefi's description, I think?", "Huanglong_main_1_2_10_2": "Though it is a bit hard to figure out where we should start...", "Huanglong_main_1_2_1_1": "Oh, wait a sec, someone's looking for me.", "Huanglong_main_1_2_1_2": "Yeah... What! When did he disappear? Don't worry. It's alright. I'll be right there.", "Huanglong_main_1_2_1_3": "Duty calls! Oops, almost forgot. Can't be late!", "Huanglong_main_1_2_1_5": "Sorry, Rover, Yangyang, I've gotta head off for my shift. I'll join you right after I'm done, alright?", "Huanglong_main_1_2_1_6": "If you need me, just shout my name, and I, the Jinzhou Speedster, will be there in a sec.", "Huanglong_main_1_2_1_9": "Well, you only need to send me a Terminal message as you shout! Then I'll be there in a jiffy. Hehe.", "Huanglong_main_1_2_1_10": "STOP! STOP! Don't call me that!", "Huanglong_main_1_2_1_11": "Anyway, I've gotta go. You guys okay on your own? Give me a heads-up when there's any updates!", "Huanglong_main_1_2_1_12": "Rover, let's go inside.", "Huanglong_main_1_2_1_7": "For real?", "Huanglong_main_1_2_1_8": "Ma Xiaofang!", "Huanglong_main_1_2_1_13": "Sure, go do your thing. Don't worry, I'm staying with {Male=him;Female=her}.", "Huanglong_main_1_5_79_1": "It's been three days.", "Huanglong_main_1_5_79_2": "We've both made it on time.", "Huanglong_main_1_5_79_4": "Hello.", "Huanglong_main_1_5_79_5": "Why wait three days to meet me in person?", "Huanglong_main_1_5_79_7": "I hope I'm not talking to another projection.", "Huanglong_main_1_5_79_9": "Or perhaps you would like to verify it?", "Huanglong_main_1_5_79_10": "Jinhsi smiles genuinely and offers her hand to you, radiating calmness and sincerity.", "Huanglong_main_1_5_79_11": "(Shake her hand.)", "Huanglong_main_1_5_79_13": "Does that emergency have something to do with the Fractsidus?", "Huanglong_main_1_5_79_18": "The Sentinels guide and guard humanity as a symbol of our civilization.", "Huanglong_main_1_5_79_19": "When a region's Sentinel goes absent, chaos is bound to ensue. As this news could lead to civil unrest, please keep it a secret.", "Huanglong_main_1_5_79_21": "I heard you can resonate with the Sentinel?", "Huanglong_main_1_5_79_22": "Yes, our thoughts are connected to a certain degree. I can sense its memories, feelings, and surroundings, though not very clearly.", "Huanglong_main_1_5_79_24": "Unfortunately, I haven't. I can feel Jué is in danger. The good news is, I have figured out the culprit behind all of this.", "Huanglong_main_1_5_79_25": "Is it Scar?", "Huanglong_main_1_5_79_27": "Overseer Scar had several objectives upon infilrtrating Jinzhou.", "Huanglong_main_1_5_79_29": "Why me?", "Huanglong_main_1_5_79_31": "I have a plan to apprehend Scar. Once we capture him, the Fractsidus won't be that much of a threat to you for the time being.", "Huanglong_main_1_5_79_32": "If you are willing to lend us a hand, I will ensure your safety during our cooperation.", "Huanglong_main_1_5_79_33": "Count me in.", "Huanglong_main_1_5_79_34": "Can I have some time to think?", "Huanglong_main_1_5_79_36": "Of course. Your decision is valued, Rover.", "Huanglong_main_1_5_79_38": "The mangosteen points to how people lived through the wars in Jinzhou.", "Huanglong_main_1_5_79_39": "The sugar pearl points to past epidemics and disasters.", "Huanglong_main_1_5_79_41": "The sundial points to when and where we are meeting.", "Huanglong_main_1_5_79_42": "The threat Jinzhou is facing is far worse than meets the eye.", "Huanglong_main_1_5_79_43": "One of the Threnodians will soon be reawakened...", "Huanglong_main_1_5_79_45": "They are the enemies of human civilizations, born from the dark side of our collective consciousness. We must defeat them to protect all of humanity.", "Huanglong_main_1_5_79_46": "We have been doing our best to prevent the disaster, but the Fractsidus is accelerating the Threnodian's revival.", "Huanglong_main_1_5_79_48": "And it has something to do with me, yes?", "Huanglong_main_1_5_79_49": "You have defeated the Crownless and absorbed its Echo with your bare hands. It is the Tacet Discord that embodies the concept of warfare.", "Huanglong_main_1_5_79_52": "You, however... You were able to defeat and absorb a Threnodian-related Tacet Discord with your bare hands, and resonate with other TDs.", "Huanglong_main_1_5_79_53": "Meanwhile, Huanglong's records mention a hero with similar powers who saved our nation during the Threnodian War. {Male=He;Female=She} is also mentioned in literature dating back to Jinzhou's establishment.", "Huanglong_main_1_5_79_54": "To uncover your true identity, this could be a helpful lead to pursue.", "Huanglong_main_1_5_79_56": "You believe that person and I could be related in some way?", "Huanglong_main_1_5_79_57": "Yes. Based on my own deduction, and the prophecies of Jué.", "Huanglong_main_1_5_79_58": "Jué... In the Gorges of Spirits...", "Huanglong_main_1_5_79_59": "You mean... The unfinished statue of Jué?", "Huanglong_main_1_5_79_64": "Rover, the memories of which you speak...", "Huanglong_main_1_5_79_66": "As I mentioned earlier, I can resonate with Jué, our Sentinel. Your recollections... They align with what I've witnessed in Jué's memories.", "Huanglong_main_1_5_79_69": "In other words, you may be the person mentioned in our records.", "Huanglong_main_1_5_79_71": "I don't reckon Resonators can live that long.", "Huanglong_main_1_5_79_73": "So many mysteries about you remain unsolved, and your age is just one of the unknowns.", "Huanglong_main_1_5_79_75": "Then how did I end up losing my memories?", "Huanglong_main_1_5_79_77": "I pray you will find your answers there.", "Huanglong_main_1_5_79_78": "A Threnodian is resurrecting, and our nation is in grave danger. This reminds me of the Threnodian War all too much. Perhaps... This has something to do with your mysterious appearance in Jinzhou?", "Huanglong_main_1_5_79_80": "Not really. I don't plan to believe in a hero showing up out of nowhere and protecting us.", "Huanglong_main_1_5_79_81": "I am just presenting whatever lead I have about your past, as I know it is troubling you. I want to help you, and that is all there is to it.", "Huanglong_main_1_5_79_84": "I am saying this because I have faith in my abilities, and even more so in the bravery of Jinzhou's soldiers and our people.", "Huanglong_main_1_5_79_85": "You deserve to make your own decision about this after uncovering your true identity.", "Huanglong_main_1_5_79_88": "Once it all settles, I am ready to accommodate and assist in whatever future decision you make. You can leave Jinzhou, or the entire Huanglong if you wish.", "Huanglong_main_1_5_79_89": "If you ever need me again, you need only ask.", "Huanglong_main_1_5_79_90": "Let's keep this a secret between the two of us. How does that sound?", "Huanglong_main_1_5_79_3": "Allow me to formally introduce myself. I am Jinhsi. It brings me great joy to see you, Rover.", "Huanglong_main_1_5_79_6": "Did something happen?", "Huanglong_main_1_5_79_8": "To show up as a projection again would be ill-mannered of me. Please rest assured, it is a real human in the flesh you're speaking to. Despite Huanglong's advanced technology, such a realistic projection is still impossible.", "Huanglong_main_1_5_79_12": "An emergency forced me to leave, and I only had the time to prepare some tokens for you. Please pardon my lack of hospitality.", "Huanglong_main_1_5_79_14": "Does that emergency have something to do with your Sentinel?", "Huanglong_main_1_5_79_15": "...Yes. The Sentinel of Jinzhou is currently absent.", "Huanglong_main_1_5_79_16": "Aren't they supposed to stay in their domains?", "Huanglong_main_1_5_79_17": "Correct.", "Huanglong_main_1_5_79_20": "Jinzhou's Sentinel, \"Jué,\" is being held captive by the Fractsidus. I had to postpone our meeting and put all my effort into finding its whereabouts.", "Huanglong_main_1_5_79_23": "Have you found it yet?", "Huanglong_main_1_5_79_28": "To track you down, to test your strengths, and to make you join their cause. To abduct Jué and to resurrect the Threnodian in advance.", "Huanglong_main_1_5_79_30": "...", "Huanglong_main_1_5_79_35": "Thank you for your trust, Rover.", "Huanglong_main_1_5_79_37": "Speaking of which, you seem to have already gathered a lot from the tokens.", "Huanglong_main_1_5_79_40": "The leaf points to the Fractsidus.", "Huanglong_main_1_5_79_44": "What are the Threnodians?", "Huanglong_main_1_5_79_50": "Jinzhou is a border city with an unbreakable will and strong spirit of resistance. However, we also fear the constant wars and loss of life, and the Threnodian can prey on that.", "Huanglong_main_1_5_79_60": "I remembered something when I saw it...", "Huanglong_main_1_5_79_61": "But I'm not sure if that really happened.", "Huanglong_main_1_5_79_62": "I see. Do you mind letting me know what you remembered? Since it's related to our Sentinel, I might be able to help.", "Huanglong_main_1_5_79_63": "You tell Jinhsi about the fragmented memories you were able to remember.", "Huanglong_main_1_5_79_65": "Yes? Anything worth noting about them?", "Huanglong_main_1_5_79_67": "Yes, I do remember seeing something similar... I believe it had truly happened in the past.", "Huanglong_main_1_5_79_68": "In other words...", "Huanglong_main_1_5_79_72": "Resonators tend to have a longer lifespan, but it is indeed unprecedented to live hundreds of years without any sign of aging.", "Huanglong_main_1_5_79_74": "If this is true, who was I all that time ago?", "Huanglong_main_1_5_79_76": "Sorry, but I don't know. Jué's last piece of information pointed to the Norfall Barrens, where you should find the Threnodian.", "Huanglong_main_1_5_79_79": "You mean I showed up to protect Jinzhou like the historical hero did?", "Huanglong_main_1_5_79_82": "Thank you for considering lending us a hand. Your help is much appreciated, but please do not feel obligated because of the information I shared.", "Huanglong_main_1_5_79_83": "They are my people, and the responsibility to keep them safe should fall on no one else but my own shoulders.", "Huanglong_main_1_5_79_87": "I appreciate everything you've done for us, during the past few days, or perhaps even longer ago.", "Huanglong_main_1_5_78_1": "So you knew I was following you all along.", "Huanglong_main_1_5_78_2": "My Elysium only breaks under coordinated attacks from both sides. I can never get rid of all these pesky little helpers around you, can I?", "Huanglong_main_1_5_78_3": "So you've joined hands against me with Miss Magistrate here. It does hurt my feelings, you know.", "Huanglong_main_1_5_78_4": "Are you all right, Rover?", "Huanglong_main_1_5_78_6": "Of course {Male=he;Female=she} is. How could I ever have the heart to hurt {Male=him;Female=her}?", "Huanglong_main_1_5_78_7": "Consider my moment of failure a gift of sincerity, Rover. I trust you haven't forgotten our conversation earlier.", "Huanglong_main_1_5_78_17": "Choose me. I'll tell you everything you want.", "Huanglong_main_1_5_78_24": "Heh. I see... So she made the move before I could, and told you all of it already.", "Huanglong_main_1_5_78_35": "Then, as the winners... Would you be so kind as to tell me how you set me up?", "Huanglong_main_1_5_78_5": "I'm fine.", "Huanglong_main_1_5_78_21": "I already know everything.", "Huanglong_main_1_5_78_36": "You're always so, so popular...", "Huanglong_main_1_5_77_1": "Did you just offer yourself up to be my prey? Hehe...", "Huanglong_main_1_5_77_2": "Now... It's just the two of us.", "Huanglong_main_1_5_77_3": "Stow away that irrational anger of yours.", "Huanglong_main_1_5_77_4": "I just have a friendly reminder for you...", "Huanglong_main_1_5_77_5": "Seeing is not always believing. Why are you so sure they told you the truth? Don't jump to conclusions so soon.", "Huanglong_main_1_5_77_8": "Why are you so stubborn? Why can't you place some of that trust in me?", "Huanglong_main_1_5_77_9": "Or... Do I have to crush you to make you behave for once!", "Huanglong_main_1_5_75_1": "(According to the message, I will have to interact with an item in the correct direction to access the \"Database\".)", "Huanglong_main_1_5_74_1": "Wait, I don't think it's something we're allowed to see.", "Huanglong_main_1_5_74_2": "Quick, Yangyang. We should turn around!", "Huanglong_main_1_5_74_4": "It's nothing you can't see.", "Huanglong_main_1_5_74_5": "We solved this together.", "Huanglong_main_1_5_74_6": "It's gotta be some super confidential stuff Madam Magistrate's written for Rover's eyes only!", "Huanglong_main_1_5_74_7": "As public servants... Well, even though we're both just reservists. We know there are rules to follow!", "Huanglong_main_1_5_74_8": "Chixia has a point.", "Huanglong_main_1_5_74_9": "Maybe you should read it first, Rover?", "Huanglong_main_1_5_74_11": "It's about the Grand Library...", "Huanglong_main_1_5_74_13": "The Grand Libraries are vital for Huanglong's data security, managed by the regional Sentinels, accessible only to the Magistrates. They are rarely open to the public.", "Huanglong_main_1_5_74_14": "Kinda like a big piggy bank inside the City Hall. Data-wise!", "Huanglong_main_1_5_74_17": "First, there is a strong link between your past and Jinzhou's history.", "Huanglong_main_1_5_74_18": "Second, you must be a really significant person.", "Huanglong_main_1_5_74_19": "So you're super important to Jinzhou, maybe even all of Huanglong...", "Huanglong_main_1_5_74_20": "Wow, I think we stumbled upon a real big shot when we didn't even know it!", "Huanglong_main_1_5_74_22": "Is the City Hall at the center of Jinzhou?", "Huanglong_main_1_5_74_23": "It is Jinzhou's political center. And it's also located at the city's center, if that's what you mean.", "Huanglong_main_1_5_74_25": "Madam Magistrate wishes to meet me alone.", "Huanglong_main_1_5_74_26": "I'll need to go somewhere on my own.", "Huanglong_main_1_5_74_27": "See? What did I say! Covert ops, real confidential stuff going on!", "Huanglong_main_1_5_74_28": "C'mon, Yangyang. It's just an one-on-one meeting with Madam Magistrate. What's the worst that could happen?", "Huanglong_main_1_5_74_29": "Relax, relax!", "Huanglong_main_1_5_74_30": "I wouldn't be so sure about that.", "Huanglong_main_1_5_74_31": "Indeed.", "Huanglong_main_1_5_74_32": "Hey! Are you really trying to stress her out?", "Huanglong_main_1_5_74_34": "We'll be waiting for you.", "Huanglong_main_1_5_74_3": "Why should you?", "Huanglong_main_1_5_74_10": "Come on, just go ahead and see what's written inside!", "Huanglong_main_1_5_74_12": "I see. The Grand Libraries in Huanglong are renowned for their vast databases, holding valuable information about the regions they represent. Their exact locations are kept confidential, but it is believed they hold answers to all questions one could ask.", "Huanglong_main_1_5_74_15": "Yes. You will find the most comprehensive and accurate information there.", "Huanglong_main_1_5_74_16": "Rover, if you'll need to visit the Grand Library in Jinzhou to find out who you are, I think it suggests two things...", "Huanglong_main_1_5_74_21": "What's that matter, Rover? Something wrong with the sundial?", "Huanglong_main_1_5_74_24": "The City Hall was built first when Jinzhou was established. It's a popular landmark for locals giving directions.", "Huanglong_main_1_5_74_33": "I guess you're right... Still, please be careful.", "Huanglong_main_1_5_73_1": "How did it go? Anyone hurt? Lemme check on you!", "Huanglong_main_1_5_73_2": "Phew! You're still in one piece.", "Huanglong_main_1_5_73_16": "Okay okay. Anything new about the tokens?", "Huanglong_main_1_5_73_17": "You tell Chixia of your findings in the Desorock Highlands and Qichi Village.", "Huanglong_main_1_5_73_18": "So those Fractsidus goons are here in Jinzhou now. Things are more serious than I thought.", "Huanglong_main_1_5_73_20": "Beats me. I've only ran into some bozos before.", "Huanglong_main_1_5_73_21": "Those wackos are hellbent on making their own Resonators. Said there's no right or wrong when it comes to Resonance powers and everyone should have the right to them.", "Huanglong_main_1_5_73_22": "They use mechanical manipulation to integrate parts of Tacet Discords into human bodies.", "Huanglong_main_1_5_73_23": "That Scar guy you mentioned sounds like he's on a whole other level. How did the fight go?", "Huanglong_main_1_5_73_24": "He... It seems he didn't intend to kill us. I would say he was even pulling his punches.", "Huanglong_main_1_5_73_25": "I don't know what he wants from us. But Madam Magistrate may have intended to hint something by letting us run into him.", "Huanglong_main_1_5_73_26": "I still can't wrap my head around what happened in that village...", "Huanglong_main_1_5_73_27": "I went over the files. That case is ancient. It was dealt with and archived way before our current Magistrate took office.", "Huanglong_main_1_5_73_28": "What happened to the village in the end?", "Huanglong_main_1_5_73_29": "Don't worry, the crooks were brought to justice, and most of the villagers were relocated to new settlements.", "Huanglong_main_1_5_73_30": "But I didn't find anything in the files about that little girl you mentioned.", "Huanglong_main_1_5_73_31": "So Scar really did take her away.", "Huanglong_main_1_5_73_32": "Ugh... I'm so lost. Why did Madam Magistrate point you to Qichi Village anyway? What did she want to tell you with that?", "Huanglong_main_1_5_73_33": "You mean...?", "Huanglong_main_1_5_73_37": "Madam Magistrate knew they were going to lure you to the village. And she knew they weren't planning to kill you.", "Huanglong_main_1_5_73_38": "Her token was a warning that the Fractsidus had their eyes on you...", "Huanglong_main_1_5_73_41": "How so?", "Huanglong_main_1_5_73_46": "Yes... You will always be the Rover we know, no matter what.", "Huanglong_main_1_5_73_47": "That same old TD eating, Echo munching Rover all right!", "Huanglong_main_1_5_73_48": "Come to think of it, the sundial's the last token we need to work out.", "Huanglong_main_1_5_73_49": "Mr. Mortefi said it's an intricate puzzle box. Madam Magistrate might have hid her real message inside.", "Huanglong_main_1_5_73_51": "Now we have the Shichen of Wei and Vermillion Bird. We should be able to solve the puzzle.", "Huanglong_main_1_5_73_3": "Course I am. You're overreacting.", "Huanglong_main_1_5_73_19": "I wonder what they are up to.", "Huanglong_main_1_5_73_35": "She knew what was going to happen.", "Huanglong_main_1_5_73_39": "Plus, even if Scar really tried to kill us...", "Huanglong_main_1_5_73_40": "We wouldn't be in real danger.", "Huanglong_main_1_5_73_42": "Jinzhou's way of hospitality, remember?", "Huanglong_main_1_5_73_43": "In a game of Weiqi, when the Black moves, White is sure to follow.", "Huanglong_main_1_5_73_44": "I'm hoping Madam Magistrate has the answer.", "Huanglong_main_1_5_73_45": "I am your friend, the one you know as Rover.", "Huanglong_main_1_4_72_1": "Sorry, Rover. I didn't feel comfortable down there.", "Huanglong_main_1_4_72_2": "The air was heavy in that place, without any wind to speak of, but I could still feel so many emotions and desperate cries for help... I... I couldn't handle it.", "Huanglong_main_1_4_72_3": "The villagers were a complex mix of emotions... hope, resentment, and despair. And as I read the diary, I could feel the intense sorrow and longing of its owner.", "Huanglong_main_1_4_72_4": "What was the diary's owner longing for? Was it the peaceful life she once had, or did she miss her only family—the person who pushed her towards such tragic end?", "Huanglong_main_1_4_72_5": "...My apologies. I got lost in thoughts again.", "Huanglong_main_1_4_72_8": "I wish I could say such tragedies won't happen again...", "Huanglong_main_1_4_72_9": "...But I still lack the confidence to make that claim.", "Huanglong_main_1_4_72_10": "It was tragedies like this that made me want to become an Outrider... to become someone with the strength to stop them from ever happening again.", "Huanglong_main_1_4_72_11": "I cannot stop the Lament, but at least I should do everything in my power to help those affected by it.", "Huanglong_main_1_4_72_14": "Really? Thank you... Rover.", "Huanglong_main_1_4_72_15": "Dwelling on it won't do us any good... Let's go. I'll compile a report on what had happened here, and send it in along with the clues we've gathered.", "Huanglong_main_1_4_72_18": "Yes. Let's go back... together.", "Huanglong_main_1_4_72_6": "It's okay.", "Huanglong_main_1_4_72_7": "I understand.", "Huanglong_main_1_4_72_12": "I trust you.", "Huanglong_main_1_4_72_13": "I'm with you.", "Huanglong_main_1_4_71_1": "I can't believe it... There's such a big opening down here...", "Huanglong_main_1_4_71_2": "How odd... This place should have been soaked in water, but everything is dry here. Even the vegetation is thriving.", "Huanglong_main_1_4_71_3": "Did Scar do this? Given his powers, it doesn't seem too hard for him.", "Huanglong_main_1_4_70_1": "Rover... Rover!", "Huanglong_main_1_4_70_3": "I shattered Scar's illusion. That should've injured him.", "Huanglong_main_1_4_70_4": "Hehe, should I thank you for showing me mercy?", "Huanglong_main_1_4_70_5": "Stay away from {Male=him;Female=her}!", "Huanglong_main_1_4_70_7": "Ugh. Didn't you promise to leave me some alone time with Rover?", "Huanglong_main_1_4_70_8": "With one condition. I do hope you haven't let that slip from your mind.", "Huanglong_main_1_4_70_9": "Don't let your improvisation trouble others.", "Huanglong_main_1_4_70_10": "Ugh... Look at you, rushing in to protect your precious \"Perfect Movement\".", "Huanglong_main_1_4_70_11": "No worries. I know all the dos and don'ts. I don't need you to tell me what to do.", "Huanglong_main_1_4_70_12": "Rover, it seems our happy little date... must come to an end.", "Huanglong_main_1_4_70_13": "But don't forget my sincere reminders.", "Huanglong_main_1_4_70_14": "Let me know what you'll choose: an unexpected gift, an honest and open exchange, or a highly risky gamble...", "Huanglong_main_1_4_70_15": "The choice is yours. I know how smart you are. You won't make a hasty decision.", "Huanglong_main_1_4_70_16": "We'll meet again... in the not-too-distant future.", "Huanglong_main_1_4_70_17": "They are gone. Should we go after them?", "Huanglong_main_1_4_70_20": "Oh... Don't worry. I'm okay.", "Huanglong_main_1_4_70_21": "Scar's Resonance Abilities appear to involve teleportation and the manipulation of space. He trapped me in confinement, and I could only sense that it wasn't far from here.", "Huanglong_main_1_4_70_22": "It took me some time to break that barrier. Sorry, Rover, if only I could've reached you sooner...", "Huanglong_main_1_4_70_24": "B-brother... Brother...", "Huanglong_main_1_4_70_25": "Eh? Why are you here, little one?", "Huanglong_main_1_4_70_27": "I've never seen any Tacet Discord display such vivid emotions...", "Huanglong_main_1_4_70_28": "The 'brother' it mentioned... Could it be...", "Huanglong_main_1_4_70_30": "Yes, that is a possibility, since Scar had been here before...", "Huanglong_main_1_4_70_31": "Let's talk about it later. Rover, can you fill me in on what happened?", "Huanglong_main_1_4_70_32": "It seems all the tragedies in Qichi Village were linked to that \"ritual“...", "Huanglong_main_1_4_70_35": "Yes, we should give it a check.", "Huanglong_main_1_4_70_36": "Hmm? What's the matter?", "Huanglong_main_1_4_70_38": "Two distinct frequencies of Tacet Discords... I see.", "Huanglong_main_1_4_70_39": "They are unharmed. Please rest assured.", "Huanglong_main_1_4_70_40": "As you anticipated, Scar did not try to kill them... Yes, I stayed out of it like you asked.", "Huanglong_main_1_4_70_41": "Is everything alright on your end?", "Huanglong_main_1_4_70_42": "...Please be sure to stay safe, My Lady.", "Huanglong_main_1_4_70_2": "...Yangyang.", "Huanglong_main_1_4_70_18": "...Let's skip it for now.", "Huanglong_main_1_4_70_19": "Nevermind. Are you alright?", "Huanglong_main_1_4_70_23": "You are safe now, and that's all I care.", "Huanglong_main_1_4_70_26": "It probably hid out of fear.", "Huanglong_main_1_4_70_29": "Scar...?", "Huanglong_main_1_4_70_33": "...And Scar was feeding me bits of info.", "Huanglong_main_1_4_70_34": "We cannot take his words for granted. Now we must locate where the \"ritual\" took place and see for ourselves.", "Huanglong_main_1_4_70_37": "...Nothing.", "Huanglong_main_1_4_69_1": "Welcome to the realm of endless chaos...", "Huanglong_main_1_4_69_2": "Now is your time to think, Rover. What is the right path to take?", "Huanglong_main_1_4_68_1": "Well done. You didn't let any detail slip.", "Huanglong_main_1_4_68_2": "Now, I wonder. What is your takeaway from this story?", "Huanglong_main_1_4_68_3": "Answer me, and I'll reveal the truth of what happened.", "Huanglong_main_1_4_68_6": "Who was the real culprit behind the diminishing number of lambs?", "Huanglong_main_1_4_68_10": "Indeed, the direct culprit was the shepherd.", "Huanglong_main_1_4_68_11": "He held all the power, fulfilling wishes at a price. The lambs knew the risks, yet succumbed to temptation.", "Huanglong_main_1_4_68_12": "Unfortunately, in the face of such temptation, they disregarded all the hidden risks, as disaster had yet to befall them.", "Huanglong_main_1_4_68_13": "If they were given another chance... I believe they would still choose the same path.", "Huanglong_main_1_4_68_14": "Inevitably, they accepted their fate and paid the price when their time came.", "Huanglong_main_1_4_68_15": "Brilliant answer. You saw past the obvious.", "Huanglong_main_1_4_68_16": "The true culprit was not the shepherd, but the white lambs who chose to follow his rules.", "Huanglong_main_1_4_68_17": "The shepherd never forced them into anything. He merely presented a choice, a possibility.", "Huanglong_main_1_4_68_18": "No one would have been killed if they simply refrained from making those wishes. Their greed and indifference were the cause of it all.", "Huanglong_main_1_4_68_19": "Oh? So you're siding with the white lambs, blaming it all on the one who challenged the status quo?", "Huanglong_main_1_4_68_20": "Haha... But in another version of this story, the black lamb got to unleash its vengeful wrath upon the flock and the shepherd, eventually becoming the new rule-maker.", "Huanglong_main_1_4_68_21": "Is that the kind of ending you were hoping to hear?", "Huanglong_main_1_4_68_22": "Now, my second question: What price did the lambs pay for their wishes?", "Huanglong_main_1_4_68_26": "Of course, as always. Life was the most valuable thing they had to offer.", "Huanglong_main_1_4_68_27": "But that's what they wanted in the first place.", "Huanglong_main_1_4_68_28": "Why would they trade their wealth for a wish, when they were risking lives for it anyway?", "Huanglong_main_1_4_68_29": "They must have poured their sincerity into it, no doubt.", "Huanglong_main_1_4_68_30": "But that's not much of a price, is it?", "Huanglong_main_1_4_68_31": "Here's my final question... What happened to the black lamb?", "Huanglong_main_1_4_68_32": "Nuh uh... Don't rush, Rover. Take your time.", "Huanglong_main_1_4_68_33": "What is the truth you've uncovered?", "Huanglong_main_1_4_68_37": "The shepherd was granting wishes by sacrificing the lives of lambs. The flock found out the truth but chose to be his accomplices, and they willingly offered the black lamb as another sacrifice.", "Huanglong_main_1_4_68_38": "Hahaha, that's right!", "Huanglong_main_1_4_68_39": "The shepherd was granting wishes by sacrificing the lives of lambs. The flock never found out about it. They were deceived into believing the black lamb was the culprit.", "Huanglong_main_1_4_68_40": "Almost there, Rover.", "Huanglong_main_1_4_68_41": "The shepherd was granting wishes by sacrificing the lives of lambs. The flock never found out about it. Someone came to their rescue, and they all made it out alive.", "Huanglong_main_1_4_68_42": "Pfft... Really? You're such a good little lamb. So innocent, so sweet.", "Huanglong_main_1_4_68_43": "Do you really believe a hero would show up and save the day?", "Huanglong_main_1_4_68_7": "The shepherd.", "Huanglong_main_1_4_68_8": "The white lambs.", "Huanglong_main_1_4_68_9": "The black lamb.", "Huanglong_main_1_4_68_23": "Their lives.", "Huanglong_main_1_4_68_24": "Everything they owned.", "Huanglong_main_1_4_68_25": "Their sincerity.", "Huanglong_main_1_4_68_34": "It was murdered by its flock and the shepherd.", "Huanglong_main_1_4_68_35": "It was executed because its flock was deceived.", "Huanglong_main_1_4_68_36": "It survived along with all the other lambs.", "Huanglong_main_1_4_67_1": "A red demon... Is it Scar?", "Huanglong_main_1_4_66_1": "Later, the shepherd openly blamed the black lamb for the flock's decline.", "Huanglong_main_1_4_66_2": "On the next day, the white lambs welcomed the rising sun as usual, but the black lamb was nowhere to be found.", "Huanglong_main_1_4_66_3": "The shepherd introduced an unspoken rule to this village, one that our black lamb violated by telling the truth.", "Huanglong_main_1_4_66_4": "Suddenly, the once doting \"god\" stopped fulfilling wishes, because no more sacrifices were being made.", "Huanglong_main_1_4_66_5": "After witnessing the black lamb's actions, and hearing from their almighty shepherd... What do you suppose the white lambs did?", "Huanglong_main_1_4_66_6": "Ah, those oblivious lambs. Little did they know, the most fearsome demon was right under their noses.", "Huanglong_main_1_4_65_1": "Leave...", "Huanglong_main_1_4_65_2": "Leave? Do you want to leave here? Are you asking me to leave?", "Huanglong_main_1_4_65_3": "Leave... Me...", "Huanglong_main_1_4_64_1": "The lambs reveled in endless bonfire parties, celebrating their new god every night, except... the one little black lamb.", "Huanglong_main_1_4_64_2": "As each night passed, it was the only one to notice how its flock was dwindling away.", "Huanglong_main_1_4_64_3": "Rover, do you think someone would give you what you want without taking anything from you?", "Huanglong_main_1_4_64_5": "Hehe...", "Huanglong_main_1_4_64_6": "I once believed that too. Thought as long as I paid a high enough price, I could get my desired outcome.", "Huanglong_main_1_4_64_7": "But true equality is scarce. Always has been.", "Huanglong_main_1_4_64_8": "The world was never a fair place. Wouldn't you agree?", "Huanglong_main_1_4_64_9": "To receive equal retribution, one must give more, and more... and more.", "Huanglong_main_1_4_64_10": "When every wish comes with a hefty price, people weigh their options carefully.", "Huanglong_main_1_4_64_11": "But when they can make someone else bear the price...", "Huanglong_main_1_4_64_12": "They all rush to make more wishes. They don't consider they too may one day pay for another's selfish desire.", "Huanglong_main_1_4_64_13": "Funny, isn't it...", "Huanglong_main_1_4_64_4": "I believe in quid pro quo.", "Huanglong_main_1_4_63_1": "One day, a shepherd visited the village.", "Huanglong_main_1_4_63_2": "The shepherd brought them promises of abundance and protection. The lambs, drawn in by his words, soon lived in comfort and security...", "Huanglong_main_1_4_63_4": "Nope, quite the opposite! The shepherd's arrival is only the beginning.", "Huanglong_main_1_4_63_5": "With a wave of his hand, the shepherd could grant their every wish.", "Huanglong_main_1_4_63_6": "His flock obeyed, bowing their heads, pleading for better food and shelter.", "Huanglong_main_1_4_63_7": "They no longer had to struggle for survival, as their once meager lives were replaced with endless luxury.", "Huanglong_main_1_4_63_8": "The flock worshipped their shepherd-turned-god, praising him and holding him in the highest regard...", "Huanglong_main_1_4_63_10": "What's wrong? Does my story make you uncomfortable?", "Huanglong_main_1_4_63_11": "Imagine you were one of those lambs, facing irresistible temptation and pressure from your peers. Wouldn't you bow down and beg for food from your master?", "Huanglong_main_1_4_63_13": "Haha... So we agree already.", "Huanglong_main_1_4_63_14": "You are right, but the world we live in falls short of our ideals. The shepherd still reigns, and the lambs have grown complacent.", "Huanglong_main_1_4_63_15": "It's up to the two of us to make that ideal world a reality.", "Huanglong_main_1_4_63_3": "Is that... the end of your story?", "Huanglong_main_1_4_63_9": "...", "Huanglong_main_1_4_63_12": "We are all created equal. There should be no hierarchy.", "Huanglong_main_1_4_62_1": "Our story begins here...", "Huanglong_main_1_4_62_2": "Once upon a time, in a peaceful village lived a flock of carefree lambs.", "Huanglong_main_1_4_62_3": "In the day they toiled for food, and when evening fell, they sought refuge from the looming threat of wolves.", "Huanglong_main_1_4_62_5": "Fables, stories told and retold through the ages. The ancient art of conveying hidden truths through fiction.", "Huanglong_main_1_4_62_6": "But they always draw from real life, don't they?", "Huanglong_main_1_4_62_7": "The same story gets told by many, and each person brings their own spin, their own focus.", "Huanglong_main_1_4_62_8": "Whatever you learn from it is just one of countless different interpretations.", "Huanglong_main_1_4_62_9": "Like us now, caught in a carefully crafted plot line... A scheme I had no hand in.", "Huanglong_main_1_4_62_10": "This village marks the beginning of my story with Jinzhou... Hehe...", "Huanglong_main_1_4_62_11": "So that Magistrate led you here to meet me. Heh, such a clever move on her part.", "Huanglong_main_1_4_62_4": "Quite the storyteller, aren't you?", "Huanglong_main_1_4_61_1": "Huh? What is it? Are you back for some chit-chat?", "Huanglong_main_1_4_61_4": "I see. So you want to cheat, huh?", "Huanglong_main_1_4_61_5": "A clever move, unbound by convention. I like it.", "Huanglong_main_1_4_61_6": "But I'm not telling you more. Not yet. Wouldn't want our first conversation to become a boring exchange of words, just parroting each other's lines.", "Huanglong_main_1_4_61_7": "Ahahaha... No. I refuse.", "Huanglong_main_1_4_61_8": "Oh, and don't try to threaten me. You're not in a place to bargain, remember?", "Huanglong_main_1_4_61_2": "I need another hint.", "Huanglong_main_1_4_61_3": "Just tell me the truth. All of it.", "Huanglong_main_1_4_60_3": "If you need to hear it from me, then... Yes, I am Scar.", "Huanglong_main_1_4_60_4": "\"Cruel and twisted maniac.\"", "Huanglong_main_1_4_60_6": "We deserve a meeting free of such disturbances, don't you agree?", "Huanglong_main_1_4_60_7": "That girl... She's gonna sway your judgment.", "Huanglong_main_1_4_60_9": "Aw, so you really care about her.", "Huanglong_main_1_4_60_10": "Don't worry, I don't plan to make you hate me just yet... She is safe now.", "Huanglong_main_1_4_60_11": "Well, let's just enjoy our time together for the moment. Forget about that irrelevant person, will you? I have a lot to share with you.", "Huanglong_main_1_4_60_13": "To begin with... I heard you've lost your memories?", "Huanglong_main_1_4_60_16": "So it's true.", "Huanglong_main_1_4_60_17": "That makes sense, given how fragile you were when you woke up. Or I would've questioned the authenticity of those rumors.", "Huanglong_main_1_4_60_19": "So you noticed? Aww, I'm flattered.", "Huanglong_main_1_4_60_20": "No need to be so on edge. By now you should've realized I'm just one of the onlookers.", "Huanglong_main_1_4_60_21": "But out of all the onlookers, I'm the only one who came forward to meet you, with absolute honesty.", "Huanglong_main_1_4_60_22": "Hehe... Indeed. I'll tell you then.", "Huanglong_main_1_4_60_23": "Before you knew anything about this world, you were already the center of conflict.", "Huanglong_main_1_4_60_24": "You are the unknown variable we've been waiting for. Forces have been fighting for possession over you.", "Huanglong_main_1_4_60_25": "From the moment you opened your eyes, everyone you've met, including that girl you care so much about... They all knew how valuable you are.", "Huanglong_main_1_4_60_26": "The world is a cruel place. You are a living, breathing person, but you're just a pawn to many.", "Huanglong_main_1_4_60_27": "That's why I'm here... Because I see you as a dear friend, and I want to tell you the truth. I am so, so sorry for everything you are about to face.", "Huanglong_main_1_4_60_28": "But truth hurts sometimes.", "Huanglong_main_1_4_60_31": "Hehe, I know you are not one I can sway with simple words.", "Huanglong_main_1_4_60_32": "You could say I'm looking forward to your choice.", "Huanglong_main_1_4_60_35": "And before that, I don't want anyone to disturb my precious alone time with you... That's all.", "Huanglong_main_1_4_60_37": "Aww. Why do you have to assume we are the culprits?", "Huanglong_main_1_4_60_49": "I see you don't really trust those villagers.", "Huanglong_main_1_4_60_50": "Ah... So they were right about you. You are indeed quite exceptional.", "Huanglong_main_1_4_60_53": "The truth is far more complicated than you think.", "Huanglong_main_1_4_60_54": "First, who are the players in our tale?", "Huanglong_main_1_4_60_55": "An innocent girl, a revered leader, and a flock of simple villagers.", "Huanglong_main_1_4_60_56": "Next, what makes up our main plot?", "Huanglong_main_1_4_60_57": "False devotion, fleeting kindness, collective deceit, senseless killings, and... The one vulnerable soul, pushed onto a path of destruction by the masses.", "Huanglong_main_1_4_60_58": "Now, Rover, the story is yours to spin.", "Huanglong_main_1_4_60_59": "I'm eager to hear your version after you've learned more.", "Huanglong_main_1_4_60_2": "You are... Scar?", "Huanglong_main_1_4_60_5": "Where is Yangyang?", "Huanglong_main_1_4_60_8": "What do you want?", "Huanglong_main_1_4_60_14": "How did you know?", "Huanglong_main_1_4_60_15": "Answer my question first.", "Huanglong_main_1_4_60_18": "You followed me.", "Huanglong_main_1_4_60_29": "As if you were any different.", "Huanglong_main_1_4_60_30": "You're just trying to make me join your side.", "Huanglong_main_1_4_60_36": "What did the Fractsidus do to this village?", "Huanglong_main_1_4_60_41": "People were injured.", "Huanglong_main_1_4_60_42": "A strange Tacet Discord.", "Huanglong_main_1_4_60_45": "The Fractsidus manipulated the villagers.", "Huanglong_main_1_4_60_46": "The villagers killed each other.", "Huanglong_main_1_4_60_38": "Maybe you should be asking me what actually happened here.", "Huanglong_main_1_4_60_39": "I won't tell you everything just yet. That's too boring. As I said, why don't you take a look around and see for yourself?", "Huanglong_main_1_4_60_43": "Bravo! Didn't think you'd catch on to that!", "Huanglong_main_1_4_60_44": "Now, what is the conclusion you've drawn?", "Huanglong_main_1_4_60_47": "Ah, how typical. The age-old tale of savage wolves and helpless lambs. Good and evil as clear as day. It's a tired story that people cling to in their mundane lives. Oh, how it keeps them in check.", "Huanglong_main_1_4_60_48": "But let me ask you this: do you truly believe the real world can be that simple?", "Huanglong_main_1_4_60_51": "I like it. Your keen observation, precise judgment, and accurate understanding of human nature...", "Huanglong_main_1_4_60_52": "Let me give you a couple more tips.", "Huanglong_main_1_4_60_40": "A large-scale ritual.", "Huanglong_main_1_4_59_1": "Ritualistic wooden plaques...", "Huanglong_main_1_4_59_2": "But why are they here? These plaques are usually placed in ancestral shrines...", "Huanglong_main_1_4_59_3": "And they seem to belong to a different time...", "Huanglong_main_1_4_59_4": "I remember reading about something like this. People held large-scale ancient rituals periodically in their villages, driven by certain beliefs.", "Huanglong_main_1_4_59_5": "I see... Let's check somewhere else.", "Huanglong_main_1_4_58_1": "Rover?", "Huanglong_main_1_4_58_2": "According to Baizhi, the leaf showed residual fluctuations of Tacet Discords.", "Huanglong_main_1_4_58_3": "Those fluctuations pointed to a certain set of coordinates.", "Huanglong_main_1_4_58_4": "And that is... Qichi Village, in the Central Plains.", "Huanglong_main_1_4_58_5": "An abandoned village...", "Huanglong_main_1_4_3_53": "These cards... I see...", "Huanglong_main_1_4_3_54": "The Fractsidus is likely behind it all.", "Huanglong_main_1_4_3_55": "The Fractsidus?", "Huanglong_main_1_4_3_56": "Yes. I don't know much about the Fractsidus, but as an Outrider, I've worked on related cases.", "Huanglong_main_1_4_3_57": "It's a group of extremists obsessed with fusing humans with Tacet Discords. They've caused terror attacks of various scales around the world.", "Huanglong_main_1_4_3_58": "Fusing humans and Tacet Discords...", "Huanglong_main_1_4_3_59": "We've seen signs of their presence in Jinzhou, left by lower-ranked members called \"Artificers\".", "Huanglong_main_1_4_3_60": "Above the Artificers are the Overseers, leaders with eerie abilities and unknown intentions. They pose a far bigger threat...", "Huanglong_main_1_4_3_61": "No one knows their true intentions. Some members speak of world destruction, while others claim they seek eternal power.", "Huanglong_main_1_4_3_62": "And there is one particularly insane Overseer. He's crazy even by the Fractsidus's standards...", "Huanglong_main_1_4_3_63": "A man who sees no order and revels in destruction... I've seen similar cards in the physical evidence file of the Fractsidus-related cases.", "Huanglong_main_1_4_3_64": "They belonged to this one Overseer I'm talking about. They call him... Scar.", "Huanglong_main_1_4_3_65": "If he's responsible for what happened to these villagers... Who knows what kind of cruel and twisted atrocities he's capable of...", "Huanglong_main_1_4_2_36": "I'm sorry...", "Huanglong_main_1_4_2_38": "No, that's beyond my ability. I just sensed some complex feelings from it... A mixture of deep sadness and eager anticipation.", "Huanglong_main_1_4_2_39": "Rover... I think I know what's going on here.", "Huanglong_main_1_4_2_41": "It seems to be begging for help, but it's not asking us to help it. I can sense the pained cries of this Tacet Discord... No, the cries of this whole village.", "Huanglong_main_1_4_2_42": "The village is crying, waiting for rescue.", "Huanglong_main_1_4_2_43": "Something truly awful must have happened here... And the victims' Reverberations still linger.", "Huanglong_main_1_4_2_44": "Based on the evidence we've found and the condition of these ruins, that didn't happen all too long ago. I can still feel it in the Streams.", "Huanglong_main_1_4_2_45": "Perhaps the Tacet Field has kept this village from being discovered, or maybe someone has been intentionally concealing it. Anyway...", "Huanglong_main_1_4_2_46": "There must be something we can do. We may find the victims nearby. I can feel someone connected to what happened here is still close... This place is dangerous.", "Huanglong_main_1_4_2_47": "I'll inform Chixia about what happened here. Can we continue our search before the official investigators arrive?", "Huanglong_main_1_4_2_48": "Sorry, I know it doesn't sound very convincing... It's just a hunch of mine, and I don't have any evidence to back it up.", "Huanglong_main_1_4_2_51": "Thank you, Rover. Please stay vigilant.", "Huanglong_main_1_4_2_52": "As for the little one here... Let's leave it be.", "Huanglong_main_1_4_2_37": "Are you talking to it?", "Huanglong_main_1_4_2_40": "Go ahead.", "Huanglong_main_1_4_2_49": "No, not at all. I believe you.", "Huanglong_main_1_4_2_50": "This is where Jinhsi's token has pointed to.", "Huanglong_main_1_4_1_13": "I sensed something ominous from the leaf back there, but I couldn't pinpoint its source...", "Huanglong_main_1_4_1_14": "And now, the hatred and pain is so strong in this place. I don't even need to concentrate to feel it...", "Huanglong_main_1_4_1_15": "Rover, something terrible must have happened here.", "Huanglong_main_1_4_1_16": "We have to be cautious. This is a Tacet Field. Let's take out those Tacet Discords first.", "Flow_122000001_116": "Not good, Tacet FieldRejuvenate!", "Flow_106000000_443": "Help!!", "WorldLevelUpgradeNotice": "SOL3 Phase Ascension available. Track it on the Quests menu", "Flow_310000000_26": "Free distribution of treasure hunting tips!", "Flow_310000000_27": "Stupid! Stupid, come down quickly!", "HuanglongXZ_13_41": "Yangyang.", "HuanglongXZ_13_42": "Tacet Discord.", "DownShopItem": "Available Until:", "ReUpShopItem": "On the shelf:", "DiscountItem": "Discount:", "ShopDiscountLabel_1": "Discount", "ShopDiscountLabel_2": "well worthwhile", "ShopDiscountLabel_3": "Recommended", "HuanglongXZ_28_2": "...Rover?", "HuanglongXZ_28_4": "Hehe, there you are.", "HuanglongXZ_28_5": "My dearest...", "HuanglongXZ_28_6": "...seed of fate.", "HuanglongXZ_26_1": "Look! Jinzhou City's just up ahead!", "HuanglongM1_1_23_42": "You are now granted unlimited access to all regions in Jinzhou. I have sent your Terminal ID to every border pass and Resonance Beacon. You will only need to display your Terminal ID, or activate a Beacon with your Terminal for entry.", "HuanglongM1_1_23_45": "Yes, including the City Hall. You have full access to its facilities.", "HuanglongM1_1_23_46": "Also, may I ask... Have you decided your place of residence in Jinzhou?", "HuanglongM1_1_23_47": "If not, Madam Magistrate has arranged accommodation for you in advance, here in the City Hall.", "HuanglongM1_1_23_52": "I will lead you to your room if you need.", "HuanglongM1_1_23_55": "I will lead you to your room if you need.", "HuanglongM1_1_23_58": "Understood. We will be ready to accommodate you anytime.", "HuanglongM1_1_23_43": "And that includes the City Hall?", "HuanglongM1_1_23_44": "So no more annoying paperwork?", "HuanglongM1_1_23_48": "Home sweet home.", "HuanglongM1_1_23_49": "Royal suite. Here I come!", "HuanglongM1_1_23_50": "That won't be necessary.", "HuanglongM1_1_23_51": "I have other plans.", "HuanglongM1_1_23_53": "That won't be necessary at the moment.", "HuanglongM1_1_23_54": "I have friends waiting outside.", "HuanglongM1_1_23_56": "That won't be necessary at the moment.", "HuanglongM1_1_23_57": "I have friends waiting outside.", "HuanglongM1_1_22_5": "Madam Magistrate advised you to explore what these tokens represent during her absence. This may help you acquire the information you desire sooner.", "HuanglongM1_1_22_6": "I apologize for the inconvenience, but please rest assured: she will be here to meet you in three days' time.", "HuanglongM1_1_22_11": "Sorry... I cannot disclose her whereabouts at this time. Please trust me that she is eagerly looking forward to meeting you in person.", "HuanglongM1_1_22_13": "Pardon my inability to provide a better answer. Madam Magistrate has a task that she must handle alone, but she has never for one moment forgotten about her meeting with you.", "HuanglongM1_1_22_14": "Not knowing exactly when you'd arrive, she had to leave without having the chance to welcome you in person.", "HuanglongM1_1_22_15": "Because she will require at least three days to complete her current task.", "HuanglongM1_1_22_16": "Madam Magistrate wanted to assure you that in three days, by any means, she will return to meet you in person.", "HuanglongM1_1_22_18": "You...", "HuanglongM1_1_22_19": "I'll be sure to convey your kindness to Madam Magistrate. Please accept my sincerest gratitude.", "HuanglongM1_1_22_20": "Yes, Madam Magistrate does hope to have your assistance, but there is no rush for a decision. She does not want to pressure you into anything you may not desire. We invite you to learn about our situation before making a final commitment.", "HuanglongM1_1_22_22": "When it comes to these tokens, it is never her intention to confuse you with the puzzles. Instead, they should serve as clues that lead you toward the truth.", "HuanglongM1_1_22_23": "Madam Magistrate deeply regrets not having the time to deliver her messages to you in person.", "HuanglongM1_1_22_24": "We value your presence far more than you might imagine. The same goes for any and all information about you.", "HuanglongM1_1_22_26": "Since Madam Magistrate is currently away, I cannot make the final confirmation on her behalf.", "HuanglongM1_1_22_27": "But you. You are truly exceptional.", "HuanglongM1_1_22_29": "Regarding that...", "HuanglongM1_1_22_30": "My eyes can see the frequencies of all living beings.", "HuanglongM1_1_22_31": "Or rather, those \"frequencies\" are the only thing I can see.", "HuanglongM1_1_22_32": "You... You share the same frequency with Madam Magistrate.", "HuanglongM1_1_22_35": "You look undistorted and authentic, in your original form.", "HuanglongM1_1_22_36": "Apologies. My description was not accurate.", "HuanglongM1_1_22_37": "Both you and Madam Magistrate look undistorted to me.", "HuanglongM1_1_22_38": "In my eyes, you appear the way you are.", "HuanglongM1_1_22_40": "They all look different.", "HuanglongM1_1_22_41": "For some reason, you can tell Sanhua doesn't want to continue this topic.", "HuanglongM1_1_22_7": "Where is the Magistrate?", "HuanglongM1_1_22_8": "Why three days?", "HuanglongM1_1_22_9": "How am I supposed to know what the tokens represent?", "HuanglongM1_1_22_10": "Got it.", "HuanglongM1_1_22_12": "Did something happen to her?", "HuanglongM1_1_22_17": "Is there anything I can do to help?", "HuanglongM1_1_22_25": "How were you certain I was the guest?", "HuanglongM1_1_22_28": "I heard many people were \"politely\" asked to leave.", "HuanglongM1_1_22_33": "What does my frequency look like?", "HuanglongM1_1_22_34": "The same frequency?", "HuanglongM1_1_22_39": "What do the frequencies of others look like?", "HuanglongM1_1_21_1": "Lady Sanhua will be with you shortly.", "HuanglongM1_1_20_1": "Kindly have a seat.", "HuanglongM1_1_12_33": "Fair point. A three-day vacation it is!", "HuanglongM1_1_12_34": "Let's just go chill out then! We'll figure out the tokens when we have the chance.", "HuanglongM1_1_12_35": "Ooh, reminds me of the tokens of love in those stories... It sounds like you're off to a secret date or something. What is our Magistrate planning to do with these token puzzles?", "HuanglongM1_1_12_38": "A soulmate? Hmm...", "HuanglongM1_1_12_39": "So Madam Magistrate left some hidden clues in her tokens. Clues that only the right person would be able to decipher...", "HuanglongM1_1_12_40": "But Rover has lost all memories, and would likely forget any kind of decryption method they agreed on. It doesn't quite make sense. Or maybe... She is trying to make Rover notice something else?", "HuanglongM1_1_12_41": "Rover, do you mind if we have a look at the tokens?", "HuanglongM1_1_12_42": "You showed Yangyang and Chixia the tokens.", "HuanglongM1_1_12_43": "So, what's so special about them?", "HuanglongM1_1_12_49": "A candy? Oh! I've had these when I was a kid. I think they were called... Sugar pearls?", "HuanglongM1_1_12_50": "But I haven't seen anything like this in a while... Went out of trend maybe?", "HuanglongM1_1_12_51": "It reminds me of my childhood. I still remember the taste. It was so sweet.", "HuanglongM1_1_12_52": "I was really scared of getting my flu shots when I was little, and sometimes the nurse lady would hand out candies like this as a prize for being good.", "HuanglongM1_1_12_53": "But... What does it mean as a token?", "HuanglongM1_1_12_54": "It seems like... a miniature sundial.", "HuanglongM1_1_12_57": "It is a horological device that tells time by using sunlight's direction.", "HuanglongM1_1_12_58": "Sundials in Huanglong usually have marked lines for the twelve Shichens in a day, and every Shichen is 2 hours long, with some showing seasons or months. The design of this sundial looks a bit unusual, though...", "HuanglongM1_1_12_59": "On this sundial... Time seems to be represented by the twelve Earthly Branches, drawn on the outer ring of its surface.", "HuanglongM1_1_12_60": "And its inner ring shows the \"Four Symbols\", each representing one cardinal direction. These are the four famous auspicious beasts in Huanglong's folklore. They are believed to protect people from all four directions under heaven.", "HuanglongM1_1_12_61": "Generally, The Teal Loong represents the East, the White Tiger stands for the West, the Vermilion Bird stands for the South, and finally, we have the Black Tortoise for the North.", "HuanglongM1_1_12_62": "It seems this sundial is supposed to show both time and direction, but how could it work when there is not a compass attached? Not to mention the lack of sunlight basically renders it useless...", "HuanglongM1_1_12_63": "Ugh. That requires way too much brain power...", "HuanglongM1_1_12_64": "The color of this leaf seems a bit odd. Can't tell what tree it is.", "HuanglongM1_1_12_65": "I think... I can feel something from it...", "HuanglongM1_1_12_66": "Hmm... Nevermind. It's too faint. Maybe it was just my imagination...", "HuanglongM1_1_12_67": "Sorry. I can't tell what kind of tree this leaf belongs to, either.", "HuanglongM1_1_12_68": "This is... A mangosteen fruit.", "HuanglongM1_1_12_69": "Mangosteens are not native to Jinzhou. They are usually imported by boat. I think we can find more mangosteens being sold at the nearby markets.", "HuanglongM1_1_12_70": "They're not always available for purchase, though. The frequent Tacet Discord Outbreaks can disrupt transportation and cause shortages. The Midnight Rangers have greatly improved the situation in recent years, but still.", "HuanglongM1_1_12_32": "That's a three-day vacation in my books.", "HuanglongM1_1_12_36": "Maybe she is looking for a soulmate.", "HuanglongM1_1_12_37": "I have no idea.", "HuanglongM1_1_12_44": "(Take the candy.)", "HuanglongM1_1_12_45": "(Take the small device.)", "HuanglongM1_1_12_46": "(Take the leaf.)", "HuanglongM1_1_12_47": "(Take the black fruit.)", "HuanglongM1_1_12_48": "(Take out.)", "HuanglongM1_1_12_55": "A sundial?", "HuanglongM1_1_12_56": "I believe so.", "Huanglong_main_1_2_9_37": "It wouldn't have taken me this long if we were dealing with Tacetite Weapons.", "Huanglong_main_1_2_39_1": "Here you are. The data we collected in the Gorges of Spirits has been submitted for analysis, and we'll have the results today. I have the equipment for your physical examinations ready, too.", "Huanglong_main_1_2_39_2": "Any discoveries during your trip to the City Hall?", "Huanglong_main_1_2_39_3": "You show Baizhi the tokens and tell her about what happened.", "Huanglong_main_1_2_39_4": "What do you think, Baizhi?", "Huanglong_main_1_2_39_5": "...", "Huanglong_main_1_2_39_9": "That sounds simple and clear.", "Huanglong_main_1_2_39_10": "Data is always straightforward.", "Huanglong_main_1_2_39_13": "We can ask them about the other tokens too.", "Huanglong_main_1_2_39_14": "Yes, Mortefi is the Branch of Tacetite Weaponry's head within the Department of Safety.", "Huanglong_main_1_2_39_15": "Indeed.", "Huanglong_main_1_2_39_16": "One moment, please.", "Huanglong_main_1_2_39_17": "Soon after, Baizhi returns with Mortefi.", "Huanglong_main_1_2_39_20": "(Show him all the tokens.)", "Huanglong_main_1_2_39_21": "Understood.", "Huanglong_main_1_2_39_22": "Mortefi takes the sundial and gently weighs it in his hand.", "Huanglong_main_1_2_39_23": "This one looks like the early handiwork of someone I know.", "Huanglong_main_1_2_39_25": "I don't see anything special with these items. Speaking of this sugar pearl... So you all remember eating sugar pearls like this when you were kids? I don't think I've ever had anything like this in my childhood.", "Huanglong_main_1_2_39_27": "No. I'm from the New Federation. You mean this sugar pearl might be unique to Huanglong?", "Huanglong_main_1_2_39_28": "I believe so.", "Huanglong_main_1_2_39_29": "I remember a nurse lady giving me a candy like that.", "Huanglong_main_1_2_39_30": "So, sugar pearls like this were distributed at hospitals? Perhaps...", "Huanglong_main_1_2_39_31": "The sugar pearl might be a type of medicine. Its sweet taste would've made it more palatable to children.", "Huanglong_main_1_2_39_32": "Ms. Baizhi. As a Huanglong local working at the Academy, I suppose you already had an idea about what it is?", "Huanglong_main_1_2_39_33": "I do have my theory as to what it is, but it still needs verification. I wouldn't proclaim any solid answers before confirming the chemical composition of this item with reliable data.", "Huanglong_main_1_2_39_34": "Seconded. Let's find out through actual testing, then.", "Huanglong_main_1_2_39_37": "Sure.", "Huanglong_main_1_2_39_6": "I have a hypothesis about the sugar pearl, but I need to verify it first. If possible, I recommend conducting non-destructive tests of all these tokens you have.", "Huanglong_main_1_2_39_7": "Wish I could have thought of it earlier.", "Huanglong_main_1_2_39_8": "That's a straightforward solution.", "Huanglong_main_1_2_39_11": "The first three tokens can be tested at my branch's laboratory. This miniature sundial will require radiographic testing, though. To access the necessary equipment, we'll need to file a request with one of the Tacetite studies related branches.", "Huanglong_main_1_2_39_12": "Tacetite... That's the field Mortefi specializes in, isn't it?", "Huanglong_main_1_2_39_18": "Give me the items to be tested. Anything else you need me to know, you can let me know now. You may retrieve your items in twenty minutes, and the analysis report will be ready five minutes after that. Take a right, and you'll find me in the testing room.", "Huanglong_main_1_2_39_19": "(Take out the sundial.)", "Huanglong_main_1_2_39_24": "It's lightweight, and its design differs from that of the typical sundial. And it appears to be missing a part. See, there's a groove here.", "Huanglong_main_1_2_39_26": "Mr. Mortefi, I heard you weren't raised in Huanglong?", "Huanglong_main_1_2_39_35": "It will take some time before the results are ready. If you have other matters to take care of, you should go ahead. I'll let you know once we have the results.", "Huanglong_main_1_2_39_36": "Shall we wait here at the Academy, Rover?", "Huanglong_main_1_2_38_1": "This is Mortefi, a renowned figure in the Department of Safety. He was born in the New Federation, and he joined the Huaxu Academy a few years ago. I heard his talent is truly impressive.", "Huanglong_main_1_2_38_2": "People say he is a bit scary at first glance, but he's actually quite kindhearted once you get to know him...", "Huanglong_main_1_2_38_3": "Chixia told me he's quite popular with the kids. Children have been pestering him for all kinds of fancy toys, and he's always open to their requests.", "Huanglong_main_1_2_104_1": "Our boss was all, \"Ski, the future of the Department of Laboratory Evaluation is in your hands,\" and then...", "Huanglong_main_1_2_104_3": "And then he bounced, haha.", "Huanglong_main_1_2_104_4": "I'm exhausted, like super tired...", "Huanglong_main_1_2_104_2": "And then?", "Huanglong_main_1_2_103_1": "I smelled tea on him…", "Huanglong_main_1_2_103_3": "I know we’ve been over this a million times. You've always wanted to join the army since you were little, but... I'm not saying you can't.", "Huanglong_main_1_2_103_2": "Perhaps we can use this to figure out his identity and assist him in finding his family.", "Huanglong_main_1_2_103_4": "If that's your concern, I'll quit bugging you. Come home more often, we all really miss you.", "Huanglong_main_1_2_101_1": "These records involve a plague and a researcher who experimented with the new vaccine on her own son... Hold on. Is this researcher the mother of Mr. Xiangli, our Principal Investigator?", "Huanglong_main_1_2_101_2": "Making her own son the first test subject must have required a terrifying amount of determination and confidence…", "Huanglong_main_1_2_100_17": "Finally, we’re here!", "Huanglong_main_1_2_100_20": "Siqi can now submit the materials on our behalf.", "Huanglong_main_1_2_100_21": "Siqi has been struggling too. He's now the main guy at the Department of Lab Evaluation and must be itching to get those files into the database ASAP.", "Huanglong_main_1_2_100_22": "Would you mind coming with me to look for him?", "Huanglong_main_1_2_100_25": "Siqi, we have fixed the gate, and we can now safely archive your files!", "Huanglong_main_1_2_100_26": "Here, I’ll help you archive the materials for this quarter.", "Huanglong_main_1_2_100_27": "What? It's been repaired again already? Didn't I just...", "Huanglong_main_1_2_100_28": "What do you mean \"again already\"? What did you do last night?", "Huanglong_main_1_2_100_29": "Uhhh, no, I didn’t do anything, really... I’m just glad it’s finally fixed!", "Huanglong_main_1_2_100_30": "What about the materials you were supposed to hand in?", "Huanglong_main_1_2_100_31": "Ah, about that… Please just give me another two days...", "Huanglong_main_1_2_100_32": "I didn't think you'd be the one to break that gate.", "Huanglong_main_1_2_100_35": "In just a week, with over thirty experiments, there's no way I can finish them all!", "Huanglong_main_1_2_100_36": "I see. Well, I gotta stick the gate repair costs on the Department of Laboratory Evaluation.", "Huanglong_main_1_2_100_37": "Oh, come on, please! We've been in the red for way too many quarters!", "Huanglong_main_1_2_100_40": "I don't wanna work overtime anymore.", "Huanglong_main_1_2_100_41": "Ugh, I'm seriously beat...", "Huanglong_main_1_2_100_18": "Great!", "Huanglong_main_1_2_100_19": "You're not getting fired anytime soon.", "Huanglong_main_1_2_100_23": "Of course.", "Huanglong_main_1_2_100_24": "You are a hardworking researcher.", "Huanglong_main_1_2_100_33": "You're not gonna be the backbone of the Lab Evaluation Department if you keep slacking off.", "Huanglong_main_1_2_100_34": "So you stayed up late to work on this.", "Huanglong_main_1_2_100_38": "Way to go, Mr. Backbone! Keep crushing it.", "Huanglong_main_1_2_100_39": "Way to go, Mr. Researcher. Keep grinding those extra hours.", "Huanglong_main_1_5_73_52": "Seeking power with such gruesome acts... I cannot bring myself to understand them.", "Huanglong_main_1_5_73_55": "I agree.", "Huanglong_main_1_5_73_56": "...", "Huanglong_main_1_5_73_57": "If only we could capture him...", "Huanglong_main_1_5_73_58": "And then Scar went there to tamper with the site and mislead you with fake clues...", "Huanglong_main_1_5_73_60": "The Fractsidus was planning to tell you something about what had happened in that village. Then our Magistrate intercepted by leading you there before they could?", "Huanglong_main_1_5_73_77": "...", "Huanglong_main_1_5_73_62": "You mean she's got someone looking out for you?", "Huanglong_main_1_5_73_63": "Or maybe she prepared other means of protection.", "Huanglong_main_1_5_73_64": "Yes, I agree. Knowing their plans, Madam Magistrate would have prepared countermeasures for the worst scenario.", "Huanglong_main_1_5_73_67": "What's the matter, Rover?", "Huanglong_main_1_5_73_68": "Uh, I don't think I follow.", "Huanglong_main_1_5_73_70": "The legendary figure who changed Jinzhou's history, a looming war with the resurrecting Threnodian, and the Fractsidus acting in the shadows...", "Huanglong_main_1_5_73_71": "If all of these have something to do with your true identity. Then... who exactly are you?", "Huanglong_main_1_5_73_74": "Yes. It's the 12th Shichen of the day, represented by the symbol Wei.", "Huanglong_main_1_5_73_75": "Yes. It's the South, represented by the Vermillion Bird, one of the Four Symbols.", "Huanglong_main_1_5_73_53": "And it seems he did not hurt her.", "Huanglong_main_1_5_73_54": "Maybe the Fractsidus had plans to use her for something.", "Huanglong_main_1_5_73_59": "Or maybe it's the other way around.", "Huanglong_main_1_5_73_76": "Scar wanted to preach his ideas to me.", "Huanglong_main_1_5_73_61": "I suppose she just made use of the occasion.", "Huanglong_main_1_5_73_65": "...", "Huanglong_main_1_5_73_66": "And vice versa. Since the White has made her move...", "Huanglong_main_1_5_73_69": "Nothing in particular.", "Huanglong_main_1_5_73_72": "We learned about the time at the Academy.", "Huanglong_main_1_5_73_73": "We learned about the direction in Qichi Village.", "Huanglong_main_1_5_101_1": "Tacet Discords... In this place?", "Huanglong_main_1_5_101_2": "No, these are simulated projections... Must be some kind of digital guards.", "Huanglong_main_1_5_101_3": "They don't seem on full alert, only following a timed patrol schedule.", "Huanglong_main_1_5_100_1": "(So a water level-controlled mechanism has been installed to block access to the Database.)", "Huanglong_main_1_5_100_2": "Then all I need to do is find a way to operate it.", "Huanglong_main_1_4_104_1": "Where did it go...?!", "Huanglong_main_1_4_104_2": "Is that a... diary?", "Huanglong_main_1_4_101_1": "The area's a mess, but it doesn't look like a warzone. Someone was hurt and dragged away.", "Huanglong_main_1_4_101_2": "Look, there are many footprints here. These are... traces left by a fight.", "Huanglong_main_1_4_101_3": "Someone was injured...", "Text_EditBattleTeamRoleEmpty_Text": "There are no available characters in the current team, unable to switch", "Text_ResetConfirm_Text": "The challenge record for this floor has been reset, and Vigor has been returned", "Character_YinLin_62_4": "Plan? We take them out, of course.", "Character_YinLin_62_3": "What's the plan?", "Character_YinLin_62_1": "Intruder!! Kill her!", "Character_YinLin_62_2": "Tsk… They can't even recognize me now.", "Character_YinLin_62_5": "We can't stay here too long… Make it quick.", "Character_YinLin_61_1": "Good. Those Exiles can't reach us now.", "Character_YinLin_61_2": "Master Dollmaker's chamber is right up ahead... Don't die on me now.", "Character_YinLin_61_3": "So many prototype puppets... How many secrets does this factory hold?", "Character_YinLin_61_5": "(These are his prized achievements. We need photos of them to prove what he's been up to.)", "Character_YinLin_61_4": "Here, record the physical status of these puppets. Master needs to know for his research.", "Character_YinLin_45_28": "(I need your help to collect proof of his crimes.)", "Character_YinLin_45_29": "No more wasting time... Let's go.", "Character_YinLin_45_30": "(I'll take off your restraints on the way. I need you to pretend you're still bound, remember?)", "Character_YinLin_45_31": "Understood.", "Character_YinLin_58_45": "You feel different. I have the feeling I can always trust your words, whatever you say.", "Character_YinLin_58_47": "Hehe... Well, take a guess?", "Character_YinLin_58_48": "Oh, and lastly… There is another thing I should thank you for. For trusting me all the way till the very end.", "Character_YinLin_58_49": "Until we meet again, Rover… Perhaps I'll meet you under an entirely different identity next time.", "Character_YinLin_58_46": "Do you mean it?", "Text_ExploreToolsUnChooseTitle_Text": "No grid selected", "Text_ExploreToolsUnChoose_Text": "Please select a grid from the left wheel for assembly", "Text_ExploreToolsBlankTitle_Text": "No content for now", "Text_ExploreToolsBlank_Text": "No available Utility yet", "Text_ItemToolsBlank_Text": "No available items to assemble currently", "Text_FuncToolsBlank_Text": "Currently, there are no quick function entries to assemble", "Text_ExploreToolsSubTitle_Text": "Utility", "Text_ItemToolsSubTitle_Text": "Item assembly", "Text_FuncToolsSubTitle_Text": "Quick Access", "Text_ExploreToolsTitle_Text": "Utility Wheel", "Text_FuncToolsTitle_Text": "Quick Access Wheel", "InfoDisplay_31000018_Title": "The Huaxu Hive: Everything You Need to Know!", "InfoDisplay_31000018_Text": "THREAD: Just who on earth IS this \"super important guest\"?\n\nTurtsStew\nWhere is that \"super important guest\" who absorbed Echoes with their bare hands? The Department of Laboratory Evaluation is willing to pay big bucks for their cooperation in our projects...\n\nAzureRiver\nReally? with their hands? No way\n\nKingofSlavingoff\nNo wonder the Magistrate wanted to meet them. How the hell did they achieve that?\n\nTurtsStew\nDude, imagine having them as a research subject. It's gonna set us up for years! Please someone anyone if you've got their contacts share them\n\nLILI \nThey're rumored to be showing up at Huaxu Academy today\n\n1Encounter1\nToday??? But I'm out on a field trip! Damn...\n\nPearlyOrchard\nYall gotta treat our guest with respect. Stop acting like a bunch of wackos\n\nTurtsStew\nSure, I'll be very polite so this precious test subject willingly join our projects\n\nLILI \nYou sound alarmingly creepy turts\n\nGalestorm_\nanyone remember the Tacet Discord attack from over a century ago? Some Elite Classes actually made it into the city. The then-general swooped in with his army and got rid of them. We didn’t know how to deal with leftover Reverberations back then, it almost caused a mini Waveworn Phenomenon…\nAnd then apparently, a person with dark hair and golden eyes showed up out of nowhere to absorb all that excess energy with their bare hands. Saved the day and then disappeared without a trace. \n\nKingofSlavingoff\nThat sounds familiar\n\nGalestorm_\nOur guest must be some big person then, to be able to pull of something similar\n\nTurtsStew\nOk now I must get into contact with this person, guys if you have their number or something dm me", "InfoDisplay_31000019_Title": "The Huaxu Hive: Everything You Need to Know!", "InfoDisplay_31000019_Text": "THREAD: Why does the Department of Laboratory Evaluation work overtime every day? \n\nLILI \nThe Department of Laboratory Evaluation people are working every day overtime!! For what? Guilt-tripping us all into working overtime, too?\n\nKingofSlavingoff\nYeah why do they work so late? Are they getting extra overtime or what?\n\nGreenriver2727\nThe Department of Laboratory Evaluation just can't seem to hit their target goals, despite receiving additional subsidies! And don't even get me started on the department of water and electricity - they're a complete joke \n\nLILI \nFor real? How did you know? Is the Lab Evaluation Department swamped catching up on this quarter's schedule?\n\nTurtsStew\nHeard they've even offered to test Liu Qing's latest product to see if it improves work efficiency. I think it's called something like... Lemonblast?\n\nKingofSlavingoff\nI've heard of that thing! Said to keep you awake all day with just one pill!\n\nOrphanAccount11\nI swear it works! I've finished three papers in a row with the help of Blasting Mints! DM me for a discounted price, first-come, first-served. Let's ace this together!\n[ATTACHMENT: Lemonblast.jpg]\n \nAdmin_Willow\nPromotion of trial-period medical products is strictly prohibited here. It will result in an immediate ban.\n\nKingofSlavingoff\nRIP bro\n\nLILI\nThe admin strikes again!", "InfoDisplay_31000020_Title": "\"Archive: Tacet Discord\"", "InfoDisplay_31000020_Text": "[Entry] \nTacet Discord \n\n[Known Types] \nWhisperin, Howler, Tranquilite, Clamorling, Staticoid\n \n[Overview] \nEver since the emergence of the Waveworn Phenomenon, humanity has been fixated on researching the enigma known as the Tacet Discords. \nThese entities are seen as sources of destruction and embodiments of chaotic energy. Despite extensive study, our understanding remains incomplete due to a lack of information on their composition. \nAs time passes, this gap in knowledge will only widen, resulting in the gradual decay and eventual annihilation of these discords. To sustain itself, the Tacet Discords possess an instinctual drive to consume and merge with other frequencies, in a constant battle to maintain its existence.\n\n[Appendix: Echoes] \nUpon its demise, the frequencies of a Tacet Discord will not immediately vanish. Instead, they will slowly decay over time, allowing for their capture and utilization. \nOnce enough frequencies have been stored, they can be harnessed to replicate the abilities of the original Tacet Discord. \nThis remaining energy, capable of emulating the defeated entity's power, is known as an Echo — a valuable asset that must be carefully collected and preserved in our laboratory archives.", "InfoDisplay_31000021_Title": "Huaxu Academy, Jinzhou Campus", "InfoDisplay_31000021_Text": "[Introduction] \n\nHuaxu Academy, a renowned scientific research center in Jinzhou, boasts a rich academic heritage and cutting-edge technology. \nAs a branch of Huanglong Huaxu Academy, it has produced numerous groundbreaking research results due to its focus on advancing science and technology in the face of the ongoing war against Tacet Discord. \nThe academy maintains a high level of independence in its research pursuits, while also actively engaging in academic exchanges with other institutions within Huanglong and beyond. In fact, it was once a key collaborator of the Court of Savantae. Comprised of four primary departments, each with its own specialized functions, Huaxu Academy conducts parallel and cooperative research initiatives. \nAd hoc project teams are also formed to tackle major challenges as they arise. While the president oversees administrative affairs, the Principal Investigator serves as the academic leader of the academy.\n\n\n[Departments] \n\nDepartment of Anomaly Studies: \nThe Department of Anomaly Studies researches and analyzes abnormal occurrences, constructs theories based on these events, and devises preventative measures. This includes the Resonance Beacon network model and Wutherological Climate studies in Jinzhou.\nMain Disciplines: Wutherology, Remnant Ecoacoustics. \n\nDepartment of Laboratory Evaluation: \nThe Department of Laboratory Evaluation analyzes and simulates anomalies using different theories to find optimal solutions. They also design the internal structure of Resonance Beacon and Terminal for effective use.\nMain Disciplines: -\n\nDepartment of Safety: \nThe Department of Safety researches and supports the elimination of Tacet Discord. They design models of the Tacetite Weapon for the Resonator and create countermeasure equipment for civilians.\nMain Disciplines: TD Ecoacoustics, Resonology. \n\nDepartment of Resources: \nThe Department of Resources primarily studies Waveworn substances, processes field materials for research samples, and contributes to the Department of Laboratory Evaluation and Safety.\nMain Disciplines: Wuthermaterials, TD Ecoacoustics, Plant Ecoacoustics.", "InfoDisplay_31000022_Title": "Stone Tablet", "InfoDisplay_31000022_Text": "In the lower left corner, among numerous stone tablets, stands one that remains remarkably intact despite the passage of time and elements. It recounts the founding history of Jinzhou.\n\"The armies are poised for destruction as the black moon eclipses the sun…\" \n\"…In the midst of battle, a golden-eyed visitor appears in the hazy sky. Our troops raise their blades in anticipation, while the jade dragon soars overhead…\" \n\"…But even as they long for home, these conscripts do not falter in defending their land. And thus, in this world of strategic passes, Jinzhou was built and this monument erected to forever remember this momentous event…\"", "InfoDisplay_31000023_Title": "Tattered Diary", "InfoDisplay_31000023_Text": "Jun 19\nToday, a strange man came to our village. He said to call him brother, if I didn't mind. He was really friendly, but for some reason, he seemed different from the people in my village. He seemed to know a lot about me, even telling me that we were \"of the same kind.\" \nHe told me a really strange fairy tale. The ending of the fairy tale was kind of scary... but reality was even scarier, he said. He then asked: \"What would you do if you were the little black lamb?\" \nBefore I could think of a reply, he had already left with a cryptic \"See you next time.\" \nI told father about it, but he said no one like that had ever visited our village... \nWho could he be?\n...\nJul 20\nSorry... I'm so sorry... (smudged water stains) \nIf only I weren't so weak, I could've driven away those Tacet Discords... If Sissi didn't have to protect me...\nThere must be a way. Father said I can manipulate the frequencies of Tacet Discords... and humans.\nSissi, I'm so sorry you look like this now... It is only temporary. I'll do everything I can to return you to what you were before. I know you can still hear me.\nFather promised me. He'll surely find a way to help.\n...\nDec 17\nIt's been three months since that incident. Father doesn't seem to remember I'm still keeping a diary... He gave the notebook to me, but if he found out I'd been writing about everything, he'd be so mad.\nHe orders me to do what he says and use my powers to recombine frequencies of Tacet Discords.\nBut if anyone finds out about the truth — that Sissi, who went missing, actually died trying to protect me, and then I turned her into a horrifying Tacet Discord...\nThey will see me as a monster. I will be banished, and no one will ever understand or accept me with what I can do... No one... except Him.\nBut will the dead really come back through frequency manipulation? And if so, what would happen to their shattered souls, trapped inside their new bodies?\nI really don't know...\n...\nFeb 8\nEvery day, I feel more and more uneasy. The people in the village are disappearing, and those Tacet Discords father has brought back...\nI can't shake the feeling that something is very wrong. But I am trapped, like a moth to a flame, unable to escape this dark path.\nI don't know what my father did... It must have been something terrible for the tension and unease here. I am not allowed outside anymore, and when I ask why, he just brushes it off.\nIf the price for my wish to come true is more bloodshed... I...\n...\n(No date)\nThe villagers have surrounded our house. They must have learned about it all.\nThe murderer... is that what they call me now? Or perhaps my father, too? At this point, what difference does it make?\nAfter all that has happened... Can someone come and save me?\nIf I must pay the price for Qichi Village...\nIf there is a god... I hope they can...\nSave my village...\n\n(At the end of the last diary entry, you see a message in another handwriting.)\n\"It seems you are the luckier one.\"", "GenericPrompt_MailClearAllAttachment_TipsText": "All Mail attachments claimed", "GenericPrompt_MailClearImportantAttachment_TipsText": "Attachments in important Mails are claimed", "HuanglongXZ_4_28": "Where am I?", "HuanglongXZ_4_29": "I believe so.", "HuanglongXZ_20_46": "...", "HuanglongXZ_18_39": "Ugh thank goodness! We could see that darn barrier, but couldn't lay a finger on it!", "HuanglongXZ_18_40": "I'm fine too.", "HuanglongXZ_18_41": "Oh, this is... an Echo.", "HuanglongXZ_18_42": "...", "HuanglongXZ_18_38": "I'm fine.", "HuanglongXZ_13_60": "The Dormant period of a Tacet Field varies based on its formation time. Generally, the shorter the formation time, the longer the Dormant period. However, with a longer Dormant period, Tacet Discords born within said Tacet Field are usually stronger.", "HuanglongXZ_13_61": "The faster a Tacet Field forms, the longer its Dormant period lasts. For now, this Tacet Field should be safe.", "HuanglongXZ_13_62": "Right. The Glider can't carry us beyond the Tacet Field's range. Besides, Baizhi is there. We'll have to go down and see what is going on.", "HuanglongXZ_10_13": "Ahem, anyway, Yangyang was trying to shield you, and then BAM! The Tacet Discord was taken care of before I could get a good look!", "Huanglong_main_1_2_40_1": "Greetings. I was told that you were the ones that helped find Mister Zongye. Please accept my deepest gratitude.", "Huanglong_main_1_2_40_6": "I am Yangyang... Master Yuanwu?", "Huanglong_main_1_2_40_7": "You know of me?", "Huanglong_main_1_2_40_8": "Whoa! Careful Mister Zongye! Really hot pot of tea in my hands!", "Huanglong_main_1_2_40_9": "No! My tea!", "Huanglong_main_1_2_40_10": "Watch out!", "Huanglong_main_1_2_40_11": "Wow that was fast!", "Huanglong_main_1_2_40_2": "I've prepared a fresh pot of tea, how about I pour some for you while you rest up in the teahouse for the time being?", "Huanglong_main_1_2_40_3": "*Chuckle* Where are my manners. I am Yuanwu. It's a pleasure to meet you.", "Huanglong_main_1_2_40_4": "Rover. Pleased to meet you.", "Huanglong_main_1_2_40_5": "I'm Chixia!", "Huanglong_main_1_4_103_3": "If I had known what I had to pay for making wishes... I've been lied to! We've been lied to!", "Huanglong_main_1_4_103_4": "It's all that girl's fault! Her horrifying power... She's a witch...", "Huanglong_main_1_4_103_1": "This girl mentioned here... Is she the black lamb in that story?", "Huanglong_main_1_4_103_2": "According to this map and the clues we've gathered so far, the ritual may have happened underground...", "HuanglongM1_1_12_74": "So Chixia and I share similar childhood memories of the sugar pearl... Do you remember it too, Rover?", "Huanglong_main_1_2_11_25": "(The Earthly Branches represent time.)", "Huanglong_main_1_2_11_26": "(The Four Symbols represent cardinal directions.)", "Huanglong_main_1_2_11_27": "(Just force it open.)", "Huanglong_main_1_2_11_28": "You... Ugh, hold on!", "Huanglong_main_1_5_79_91": "Precisely.", "Huanglong_main_1_5_79_92": "They must have discovered your value, likely from one of Jué's prophecies. If you join them, they'll gain significant power.", "Huanglong_main_1_5_79_93": "Should you refuse to join, the Fractsidus will likely want to eliminate you so you don't get in their way.", "Huanglong_main_1_5_79_94": "Impressive, Rover.", "Huanglong_main_1_5_79_96": "Indeed.", "Huanglong_main_1_5_79_97": "Resentment of the fallen, fright of the ignoble... Those are the emotions that laid grounds for its birth.", "Huanglong_main_1_5_79_98": "The unwavering presence by our Sentinel's side, bonded by an unbreakable trust.", "Huanglong_main_1_5_79_95": "And I learned more about my identity as I deciphered the tokens.", "Huanglong_main_1_5_74_36": "Why do you ask, Rover?", "Huanglong_main_1_5_74_38": "...", "Huanglong_main_1_5_74_37": "Nothing in particular.", "Flow_122000001_196": "Rover, I'm so sorry for sending you the wrong email about the denial of delivery.", "Flow_122000001_197": "Is Forsaken Home so dangerous?", "Flow_122000001_198": "This requires telling the story of the past before Lollo Logistics was founded.", "Flow_122000001_199": "(story omitted)", "Flow_122000001_200": "Mimika going there is just nonsense, I have to go stop her.", "Flow_122000001_201": "I'm coming along.", "Flow_122000001_202": "Then I'm counting on you.", "Flow_122000001_206": "It's nice to have the support of Lollo Logistics, but we still don't have a weapon capable of destroying the Dahlia Nucleus right now.", "Flow_122000001_207": "On that note, I know there are still parts of Explosive Spear from the last battle left in Forsaken Home.", "Flow_122000001_208": "These spare lances were stored in three parts, the head and the body and the tail, and after so many years, it was not even known if they were still usable.", "Flow_122000001_209": "I can help with adjustments and assembly if I can find them.", "Flow_122000001_210": "The task of going to retrieve these parts is in your hands.", "Flow_122000001_211": "Mortefi will send us the approximate location of the parts and I'll arrange for the researcher to go there first.", "Flow_122000001_212": "Speaking of which, that Lollo Logistics employee named Mimika seems to have something else she wants to talk to you about.", "Flow_122000001_213": "Leave the finding of the parts to us, and go find Mimika first. She's over at Resonance NexusResonance Beacon.", "Flow_122000001_214": "At first I thought that \"We Promise, We Deliver\" was just a slogan and no one would really take each order seriously.", "Flow_122000001_215": "But one day I received a delivery from Lollo Logistics containing my father's belongings.", "Flow_122000001_216": "Father was seriously injured when he fell into a valley in the middle of a battle to cover his teammates, and all of his markings were lost and missing.", "Flow_122000001_217": "A passing Lollo Logistics employee found him, but in the end couldn't save him.", "Flow_122000001_218": "The father finally wanted Lollo Logistics to mail the hairpin he had on him intended as a gift for his daughter's 12th birthday, but died before he could give out the address.", "Flow_122000001_219": "This logistician didn't give up on this, investigating and asking questions all the way through the delivery of other goods, and eventually found out where I lived", "Flow_122000001_220": "I was 18 years old when I received this belated birthday present.", "Flow_122000001_221": "That's why I aspire to be a part of Lollo Logistics, with the promise of \"We Promise, We Deliver\".", "Flow_122000001_222": "Now that the order is complete, let's go find Explosive Spear's parts.", "Flow_122000001_223": "The Woodrow newsletter says it has found the parts for the gun head. Want to come along?", "Flow_122000001_224": "Okay.", "Flow_122000001_225": "I need some more time.", "Flow_122000001_226": "Okay, I'll go over there then, you be safe.", "Flow_106000000_459": "This Sabyr Boar is known for its aggressive nature and powerful attacks, but now...", "Flow_106000000_467": "Rover, Qiaomu, there you are.", "Flow_106000000_469": "How's it going?", "Flow_106000000_475": "Phew... Thank heavens we have Rover here.", "Flow_106000000_491": "We made it! Let's go inside quick!", "Flow_142000000_173": "A communications device... Exiles seem to have intercepted its signal. I may be able to find a similar device in the Exile camp nearby.", "Flow_142000000_174": "I could probably backtrack this device to their hideout. Let's give it a go.", "Flow_142000000_176": "A communications device... Exiles seem to have intercepted its signal. I may be able to find a similar device in the Exile camp nearby.", "Flow_142000000_177": "I could probably backtrack this device to their hideout. Let's give it a go", "Flow_11000001_306": "Once I pick up the Torch Sword, I'll eradicate that monster—", "Flow_11000001_307": "Are you here to watch the show? How did you sneak backstage?", "Flow_11000001_308": "Silent flame, lurking evils—the show hasn't started. Go and have some rest first, and wait for Fiamma's grand entrance!", "Flow_11000001_309": "Oh, it's you. What brings you here?", "Flow_11000001_310": "Running around every day, you must have a busy schedule, just like the protagonist in my play...", "Flow_11000001_311": "In the Hero Play, the protagonist, before embarking on a grand mission, always has to deal with some trivial matters first. I guess that's part of the story.", "Flow_11000001_312": "This place should be... Huh? Are you here to watch the show?", "Flow_11000001_313": "This is backstage, please take a seat in the audience. The flame is about to roar and the show is about to start!", "Flow_11000001_314": "Oh, it's you. Perfect timing, I was just thinking about something. I'd like to hear your opinion.", "Flow_11000001_316": "Once I pick up the Torch Sword, I'll eradicate that monster...", "Flow_11000001_317": "You gotta practice every day, can't slack off in anything, you know.", "Flow_11000001_318": "I don't know if everyone is ready...", "Flow_11000001_321": "Oh, it's you! Got some free time to watch the play today, huh? If you have any questions, feel free to ask me.", "Flow_11000001_322": "Our Jinzhou Theater is open all year round, with Hero Plays, storytelling, and Liondancing taking turns on stage. We hope that all our audience members leave feeling entertained!", "Flow_11000001_323": "During the holidays, we'll arrange some special performances. The Liondance Troupe, for example, will perform on the theater stage to welcome the Spring Loong Festival.", "Flow_11000001_324": "These Ushers will be walking around the streets, filling my heart with liveness. Quite the spectacle!", "Flow_11000001_325": "Is this your first time coming here for a show?", "Flow_11000001_326": "That's great! Take your time and look around. If you have any suggestions or ideas, feel free to share.", "Flow_11000001_330": "Today's show was really something. Just when I thought we were at the end of the line, the fire blazed and Fiamma showed up!", "Flow_11000001_331": "As long as Fiamma is here, I'm not afraid of anything! Sister Qinghe, I want to be a great hero in the future!", "Flow_11000001_332": "Thank you, everyone! Fiamma couldn't be wielding the Torch Sword without your support!", "Flow_11000001_333": "When will I get to star in my own Hero Play...", "Flow_11000001_334": "I really hope I can play the villain next time!", "Flow_11000001_336": "What I love most is seeing heroes, even when they're backed into a corner, manage to stand up again and again. Their eyes are so pure...", "Flow_11000001_337": "For this scene, I must strive for my role as the villain!", "Flow_11000001_338": "Haha, whether you're Fiamma or Aquarius, I'll crush you with my—", "Flow_11000001_339": "No, no, it just doesn't feel right. I should exert more oomph...", "Flow_11000001_340": "Let me try again.", "Flow_11000001_341": "Take it easy... That's right... Keep pushing, no time for rest...", "Flow_11000001_342": "Sister Qinghe told me to hold it like this... Yes, this should be it.", "Flow_11000001_343": "And this move... Hmm, how does she make it look so natural?", "Flow_11000001_344": "Ah, I really wish I could improve faster, so I could play the character I've always wanted to...", "Flow_11000001_345": "Are you here to see Sister Qinghe's play too?", "Flow_11000001_346": "She is getting more and more popular. I knew it!", "Flow_11000001_347": "You're back! I've got a big news for you! The sequel to the Speedster's story is almost here!", "Flow_11000001_348": "Last time, the story of the Speedster ended at the crucial moment of the standoff with the final boss, it really killed me with suspense!", "TowerChallengeBuff_92007100_Desc": "Resonators gain 30% Electro DMG Bonus.", "TowerChallengeBuff_92007101_Desc": "Resonators gain 30% Aero DMG Bonus.", "TowerChallengeBuff_50001_Desc": "When Resonators perform Normal Attacks, a cyclone will be generated around the target, dealing AoE DMG with no attribute. This effect is triggered up to 1 time per second.", "Flow_135000003_42": "Oh? So you're one of the participants, huh?", "Flow_135000003_43": "Though I'm a foreign Exile, these locals know nothing about being polite. I'm here to teach'em a lesson!", "DayLimitBuy_B": "Daily limit: {0}", "WeekLimitBuy_B": "Weekly limit: {0}", "MonthLimitBuy_B": "Monthly Limit: {0}", "LimitBuy_B": "Inventory: {0}", "BuyTextEnough": "{0}/{1}", "BuyTextNotEnough": "{0}/{1}", "AdventureTask_10020001_TaskText": "Level up 1 Resonator to Lv. 20", "AdventureTask_10020002_TaskText": "Equip 1 3-Star or above Weapon", "AdventureTask_10020003_TaskText": "Upgrade 1 Weapon to Lv.20", "AdventureTask_10020004_TaskText": "Activate Resonance Nexus in the Central Plains", "AdventureTask_10020005_TaskText": "Complete Main Quest: Echoing Marche", "AdventureTask_10020006_TaskText": "Open 10 Supply Chests", "AdventureTask_10020007_TaskText": "Level up 1 Resonator to Lv. 30", "AdventureTask_10020008_TaskText": "Upgrade 1 Weapon to Lv.30", "AdventureTask_10020009_TaskText": "Activate Resonance Nexus in the Port City of Guixu", "AdventureTask_10020010_TaskText": "Complete Main Quest: Ominous Star", "AdventureTask_10020011_TaskText": "Complete Basic Training 1 time", "AdventureTask_10020012_TaskText": "Activate 6 Resonance Beacons", "AdventureTask_10020013_TaskText": "Absorb 10 Echoes of 2-Star or above rarity", "AdventureTask_10020014_TaskText": "Activate any Sonata Effect on 1 Resonator", "AdventureTask_10020015_TaskText": "Level up 3 Resonators to Lv. 30", "AdventureTask_10020016_TaskText": "Purchase 1 item from the Souvenir Store", "AdventureTask_10020017_TaskText": "Level up 1 Echo to Lv. 10", "AdventureTask_10020018_TaskText": "Activate Resonance Nexus in the Tiger's Maw", "AdventureTask_10020019_TaskText": "Complete Main Quest: Clashing Blades", "AdventureTask_10020020_TaskText": "Cook 2 Dishes", "AdventureTask_10020021_TaskText": "Complete Character Trials 2 times", "AdventureTask_10020022_TaskText": "Obtain 3 Crests in Resonant Tower in Tower of Adversity: Stable Zone", "AdventureTask_10020023_TaskText": "Level up 1 Resonator to Lv. 50", "AdventureTask_10020024_TaskText": "Upgrade 1 Weapon to Lv.50", "AdventureTask_10020025_TaskText": "Level up 5 Echoes to Lv. 10", "AdventureTask_10020026_TaskText": "Activate Resonance Nexus in the Dim Forest", "AdventureTask_10020027_TaskText": "Tune 3 Echoes in total", "AdventureTask_10020028_TaskText": "Become a Lv. 2 Pioneer in Jinzhou", "AdventureTask_10020029_TaskText": "Complete Forgery Challenges 2 times", "AdventureTask_10020030_TaskText": "Craft an item at Synthesizer 1 time", "AdventureTask_10020031_TaskText": "Absorb 10 Echoes of 3-Star or above rarity", "AdventureTask_10020032_TaskText": "Level up 1 skill of 1 Resonator to Lv. 3", "AdventureTask_10020033_TaskText": "Level up 3 Resonators to Lv. 50", "AdventureTask_10020034_TaskText": "Upgrade 3 Weapons to Lv.50", "AdventureTask_10020035_TaskText": "Level up 5 Echoes to Lv. 15", "AdventureTask_10020036_TaskText": "Level up 2 skills of 2 Resonators to Lv. 3", "AdventureTask_10020037_TaskText": "Complete Tacet Suppression 1 time", "AdventureTask_10020038_TaskText": "Absorb 5 Echoes of 4-Star or above rarity", "AdventureTask_10020039_TaskText": "Complete \"Tactical Hologram: Calamity\" - \"Impermanence Heron I\".", "AdventureTask_10020040_TaskText": "Complete Weekly Challenge: Sinful Declension 1 time", "AdventureTask_10020041_TaskText": "Tune 5 Echoes in total", "AdventureTask_10020042_TaskText": "Obtain 12 Crests in Resonant Tower in Tower of Adversity: Stable Zone", "AdventureTask_10020043_TaskText": "Level up 1 Resonator to Lv. 60", "AdventureTask_10020044_TaskText": "Upgrade 1 Weapon to Lv.60", "AdventureTask_10020045_TaskText": "Level up 5 Echoes to Lv. 20", "AdventureTask_10020046_TaskText": "Tune 10 Echoes in total", "AdventureTask_10020047_TaskText": "Absorb 10 Echoes of 4-Star or above rarity", "AdventureTask_10020048_TaskText": "Reach level 4 in Casket Delivery", "AdventureTask_10020049_TaskText": "Complete Tacet Suppression 5 times", "AdventureTask_10020050_TaskText": "Level up 2 Skills of 3 Resonators to Lv. 3", "AdventureTask_10020051_TaskText": "Defeat Impermanence Heron II in Tactical Hologram: Calamity", "AdventureTask_10020052_TaskText": "Obtain 6 Crests in Resonant Tower in Tower of Adversity: Experiment Zone", "Flow_1_1": "", "Flow_1_2": "", "Flow_1_3": "", "Flow_1_4": "", "Flow_1_5": "", "Flow_1_6": "", "Flow_1_7": "", "Flow_11000002_1": "Hi there! You don't seem like a local. If you need any help, just let me know, and I'll be happy to assist!", "Flow_11000002_2": "What do you like to eat? Stir-fry, hot pot, or something fried?", "Flow_11000002_3": "In that case, I recommend Panhua's Restaurant. Miss Panhua's dishes never disappoint!", "Flow_11000002_4": "Looking for souvenirs? Check with Ganxue. The Pioneer Association has a lot of new merchandise!", "Flow_11000002_5": "They have all sorts of badges, cards, tickets, and more. My daughter loves them!", "Flow_11000002_8": "Little box? Oh, you mean a Sonance Casket, right?", "Flow_11000002_9": "Okay, okay, I'll teach you after work... Oh, sorry, how can I help you?", "Flow_11000002_10": "I'm looking for food...", "Flow_11000002_11": "I'm looking for souvenirs...", "Flow_11000002_12": "If you want a hot meal at this time, Panhua's Restaurant is the place to go!", "Flow_11000002_13": "After work, I take my kids there too. They love Miss Panhua's dishes and always finish everything!", "Flow_11000002_14": "Souvenirs? My kids love that stuff, too. They often visit Ganxue to buy Pioneer Association merchandise.", "Flow_11000002_15": "Badges, cards, and tickets, and so much more... It never fails to blow me away!", "Flow_11000002_16": "Little box? Oh, you mean a Sonance Casket, right?", "Flow_11000002_18": "My son mentioned that Uncle Chenpi loves collecting these. If you have any, you can take them to him. He'd love to have them!", "Flow_11000002_19": "Did you get hurt? You don't need to tough it out, why don't you go see Koko for some medicine?", "Flow_11000002_22": "Dad, today I also practiced hide-and-seek with Mingming!", "Flow_11000002_23": "Good, I knew Doudou and Mingming were good kids.", "Flow_11000002_24": "Do you have any new hiding techniques to teach us?", "Flow_11000002_25": "Er... I'm still at work. Can you be patience for a little longer?", "Flow_11000002_26": "Of course! We'll wait patiently for you here, Dad!", "POI_HKSMCS_9_1": "Hello, is this {PlayerName}?", "POI_HKSMCS_9_2": "And you are?", "POI_HKSMCS_9_3": "Hello, I'm Qingshu, an engineer on Magnetic Cube puzzles.", "POI_HKSMCS_9_6": "Yes yes. Mi'zhi indeed.", "POI_HKSMCS_9_7": "He was due this morning, but I didn't meet him. And I went to the field only to find the puzzles cracked, and he was neither there.", "POI_HKSMCS_9_8": "I ran down the challenge record of the puzzle and found your ID, so I called to ask. Hope I didn't bother you.", "POI_HKSMCS_9_11": "I'm sorry for this sudden request, but I have no other choices.", "POI_HKSMCS_9_12": "All right.", "POI_HKSMCS_9_13": "What's the matter?", "POI_HKSMCS_9_15": "Since it's such an emergency. I don't think I can expalin everything quite clearly over the call. Let's meet and talk.", "POI_HKSMCS_9_16": "You will have your proper compensation. I promise.", "POI_HKSMCS_9_4": "Have you seen an unfathomable engineer recently?", "POI_HKSMCS_9_5": "Mi'zhi?", "POI_HKSMCS_9_9": "He talked about entering the pit.", "POI_HKSMCS_9_10": "What?! Can you be so kind as to come here yourself?", "POI_HKSMCS_9_14": "Thank you so much! You will have your proper compensation. I promise.", "POI_HKSMCS_8_1": "Puzzles solved faster than 99% of existing attempts... {PlayerName}, you're indeed the chosen!", "POI_HKSMCS_8_2": "How did you know my name?", "POI_HKSMCS_8_4": "And I saw the playback of your actions. They were just... brilliant!", "POI_HKSMCS_7_1": "You see, some unstable obstacles can be destroyed.", "POI_HKSMCS_7_2": "Identify them to progress even more!", "POI_HKSMCS_6_1": "Woah, you're are fast learner.", "POI_HKSMCS_6_2": "Only one left. Let's get it done!", "POI_HKSMCS_5_1": "Take care of the obstacles, which can prevent Magnetic Cube from moving. You'll have to remove them first before trying to move the Magnetic Cube.", "POI_HKSMCS_4_1": "Impressive! Your technique and efficiency are just like those of an engineer who studies these mechanics for a living!", "POI_HKSMCS_4_2": "If you can keep on solving them like this, the remaining two won't take much time.", "POI_HKSMCS_3_1": "Strike those Unordered Magnetic Cube not in place to move them to the next base on the direction of your strike.", "POI_HKSMCS_20_1": "{PlayerName}, Mi'zhi is awake now, and he's looking for you.", "POI_HKSMCS_20_3": "I don't know how I could repay you. You solved the puzzles with ID recorded for me, and you saved from the pit...", "POI_HKSMCS_20_4": "... And most importantly, you helped me find the ultimate Automatic Mechanics!", "POI_HKSMCS_20_5": "Me?", "POI_HKSMCS_20_7": "I went down the pit for the ultimate Magnetic Cube Mechanics, but I was just almost frozen to death.", "POI_HKSMCS_20_8": "The moment I entered it, the freezing air overwhelmed me, and a voice kept saying in my head that the ultimate Magnetic Cube Mechanics was just hidden in the cold and that I should touch the air.", "POI_HKSMCS_20_9": "And as soon as I touch the air, yowls started to crowd my mind... They sounded just like the hopeless wails human would make before dying.", "POI_HKSMCS_20_10": "I saw those engineers before me in a trance... They were struggling desperately... and finally consumed by the cold.", "POI_HKSMCS_20_11": "Looking back now, the voice calling me was maybe just a bait. Sigh... there wasn't any \"ultimate Magnetic Cube Mechanics\" down there.", "POI_HKSMCS_20_2": "{PlayerName}!", "POI_HKSMCS_20_6": "Yes, you! Don't look around, it's just you.", "POI_HKSMCS_2_1": "This is it.", "POI_HKSMCS_2_2": "Solve the puzzles, and that block will disappear. Then I'll be able to enter.", "POI_HKSMCS_17_1": "Mi'zhi, Mi'zhi!", "POI_HKSMCS_17_2": "We have to take him to the infirmary now. I can't take him on my own. Give me a hand.", "POI_HKSMCS_15_1": "You solved such a difficult puzzle in such a short time?!", "POI_HKSMCS_15_2": "That was awe-inspiring...", "POI_HKSMCS_15_3": "The access is open, I should get going.", "POI_HKSMCS_14_1": "The difficulty of it... I wonder what got into the designer's mind.", "POI_HKSMCS_14_2": "It was simply designed to embarrass! You handled it perfectly, though.", "POI_HKSMCS_14_3": "The progress reached 60%! We should be finishing this soon.", "POI_HKSMCS_13_1": "Though I've seen this in the record, it still amazes me to see this in reality.", "POI_HKSMCS_12_1": "Some bases can be transported between two locations. The available locations are marked with holographic projection.", "POI_HKSMCS_12_2": "Use that switch here to control the transport.", "POI_HKSMCS_12_3": "Oh, please be noted that bases won't be transported when Magnetic Cube are on them because of magnetic force.", "POI_HKSMCS_11_1": "Excuse me, you are {PlayerName}, right? You just said that Mi'zhi went into the pit?", "POI_HKSMCS_11_2": "Yes.", "POI_HKSMCS_10_1": "Mi'zhi is gone... the puzzles are altered... what now, what now...", "POI_HKSMCS_10_2": "So freezing... and a Ice Chrysalises?", "POI_HKSMCS_10_3": "It looks strange... Isn't it quivering?", "POI_HKSMCS_10_4": "Sorry, maybe I'm just too anxious and mistook something.", "POI_HKSMCS_10_5": "Let's just break it and look inside.", "POI_HKSMCS_1_1": "Magnetic Cube frequency... proton radius... spin quantum number... suspension dynamics...", "POI_HKSMCS_1_3": "I'm in the pursue of the ultimate Magnetic Cube Mechanics... it's just I'm met with some bottleneck.", "POI_HKSMCS_1_4": "The ultimate Mechanics is calling me from inside the pit. It's so close, yet so unreachable...", "POI_HKSMCS_1_5": "Why don't you go in there?", "POI_HKSMCS_1_6": "Ha, can't you see I'm obstructed?", "POI_HKSMCS_1_8": "Is this how far I, the great Mi'zhi can go?", "POI_HKSMCS_1_12": "……", "POI_HKSMCS_1_13": "Is this a scheme?", "POI_HKSMCS_1_14": "Farewell.", "POI_HKSMCS_1_15": "Why hesitate?", "POI_HKSMCS_1_16": "No. Engineers don't trap people! Look, this is my identification.", "POI_HKSMCS_1_17": "Wait, please...", "POI_HKSMCS_1_20": "As you know, treasure means nothing to me. What only interests me is Magnetic Cube Mechanics.", "POI_HKSMCS_1_21": "All right.", "POI_HKSMCS_1_22": "For real?", "POI_HKSMCS_1_2": "What are you talking about?", "POI_HKSMCS_1_7": "You see the block here? Someone locked the entrace with a puzzle.", "POI_HKSMCS_1_9": "No, I will not stagnate on the path to the ultimate Magnetic Cube Mechanics! And you, your presence here must be the turning point!", "POI_HKSMCS_1_10": "Me?", "POI_HKSMCS_1_11": "Yes, you! The destined tide-turner!", "POI_HKSMCS_1_18": "If you can help me overcome this, you will be rewarded the access to treasure!", "POI_HKSMCS_1_19": "Shiny, sparkly, authentic treasure!", "Character_YinLin_61_7": "Hmph. That's more like it. Remember to capture every detail. I'll be watching you.", "Character_YinLin_61_6": "As you wish.", "Flow_11000002_28": "The temperature is just right, and the humidity is...", "Flow_11000002_30": "Me? I'm observing the experiment subjects and recording data.", "Flow_11000002_31": "The weather in Jinzhou has been stable lately, so the subjects are in perfect condition.", "Flow_11000002_41": "Now, I will show you how to use the Resonance Nexus.", "Flow_11000002_42": "Just place the Pangu Terminal on the Nexus, and it will start loading the relevant information.", "Flow_11000002_43": "After that, you can check your map and fast travel to Jinzhou through the Nexus.", "Flow_11000002_44": "Hello, welcome to Jinzhou City.", "Flow_11000002_45": "Last but not least, thank you for choosing our services.", "Flow_11000002_46": "Now, I will introduce the usage of the Resonance Nexus.", "Flow_11000002_47": "Just place the Pangu Terminal on the Nexus, and it will start loading the relevant information.", "Flow_11000002_48": "After that, you can check your map and fast travel to Jinzhou through the Nexus.", "Flow_11000002_49": "Last but not least, thank you for choosing our services.", "Flow_11000002_52": "Sorry, please don't attack me. Thanks.", "ItemInfo_50017_Name": "Connoisseur Key", "ItemInfo_50017_AttributesDescription": "Unlocks the Insider Channel of the Pioneer Podcast and get additional privilege rewards.\r\n\r\nComplete the Podcast Tasks for various rewards.", "ItemInfo_50017_BgDescription": "Special Deluxe Keycode for the Pioneer Podcast's Connoisseur Channel.\n\"Start listening to the Pioneer Podcast now to gain valuable insights for your outdoor adventures!\"", "ItemInfo_50017_ObtainedShowDescription": "Unlocks the Connoisseur Channel.", "Flow_134000000_353": "I like dangers.", "Flow_134000000_354": "Got to help you until the end.", "Flow_11000001_349": "Why haven't we started yet?", "Flow_11000001_350": "Easy there, kiddo, Sister Qinghe won't be here until tonight.", "Flow_11000001_351": "So what about now? The big bad guy is about to show up, where is the big hero? I want to see it now!", "Flow_11000001_355": "I know all the regular fans who come to watch the show, but this is the first time I've seen you.", "Flow_11000001_356": "Are you here to watch the Hero Play too?", "Flow_11000001_357": "{PlayerName}? Here to watch Sister Qinghe's show again?", "Flow_11000001_358": "I told you, her acting is top-notch!", "Flow_11000001_359": "But you've got bad timing, it seems like there's a new play about to start, and Sister Qinghe is still backstage, busy with the final preparations!", "Flow_11000001_360": "Betcha. I've watched her grow step by step to where she is today.", "Flow_11000001_361": "There was a time when I was really down, feeling like nothing was going my way. It was the Speedster who gave me the courage to face adversity!", "Flow_11000001_363": "I remember your face.", "Flow_11000001_364": "Are you a longtime fan?", "Flow_11000001_365": "The Fiamma that came after, ignited a flame in my heart, giving me the confidence to face the complexities of life.", "Flow_11000001_366": "Hello, I'm Junyan. I've seen all the plays performed at the Jinzhou Theater.", "Flow_11000001_367": "Let me pick a show for you, the Liondance Troupe's \"Vanguard Tiger's Song\". During the performance, the lion will be rolling up and down on the Plum Blossom Pole. Quite a feat!", "Flow_11000001_368": "But if you ask me, the best is still the Hero Play performed by Qinghe, and her role as the Fiamma!", "Flow_11000001_369": "As long as Fiamma shows up, any trouble can be solved!", "Flow_11000001_370": "Even this kid next to me can settle down and enjoy the show.", "Flow_11000001_371": "{PlayerName}, thank god you're here. Can you help me talk some sense into this kid?", "Flow_11000001_373": "He's been nagging to see the new play, but Qinghe is still in rehearsal!", "Flow_11000001_374": "I've been explaining this to him, but he just won't listen. *sigh* I'm kind of desperate now...", "Flow_11000001_376": "Why hasn't it started yet? And where is my mom...", "Flow_11000001_377": "Time, please hurry up! I can't wait to see the great hero!", "Flow_11000001_378": "I really don't know what to do, but I'm glad that you could help.", "Flow_11000001_379": "Xiaobao seems to be behaving better, did you talk to him? I can't thank you enough, {PlayerName}.", "Flow_11000001_380": "Qinghe will take the stage and I'll just wait here without any nuisance. Perfect!", "Flow_11000001_381": "I hope her new play will be ready soon. I can't wait to see the new show!", "Flow_11000001_382": "Once I pick up the Torch Sword, I will eradicate that monster! I haven't forgotten a single line!", "Flow_11000001_384": "I really want to watch a play, I really want to be a hero! If I become a hero, mom will come back to play with me!", "Flow_11000001_385": "Why hasn't the play started yet...", "WaitForIdentify": "To be Tuned", "LevelUpAndIdentify": "Upgrade to +{0} to Tune", "Text_BattleTipCountdown_Text": "{0}s", "GuideTutorialType_1": "Tutorial", "GuideTutorialType_2": "New Enemies", "GuideTutorialType_3": "Tutorial", "GuideTutorialType_4": "Adventure", "ItemInfo_31000016_Name": "fantastic-tasting rice", "ItemInfo_31000016_AttributesDescription": "Aureate Fried Rice turns into rice after sitting in the Backpack for a day.", "ItemInfo_31000016_BgDescription": "rice", "ItemInfo_31000016_ObtainedShowDescription": "Strange Taste of Rice", "UnlockSlot": "Substat Slot", "Id": "zh-Hans", "Flow_11000002_53": "The water is so beautiful. I wish Dad could be here to see it with me...", "Flow_11000002_54": "If I can learn how to use the Nexus, maybe I could help him...", "Flow_11000002_58": "What are you doing?", "Flow_11000002_59": "{Male=Big Brother;Female=Big Sister}! You look... so cool! Can you tell me how you grew up to be so awesome?!", "Flow_11000002_62": "I can't wait to grow up so I can help Dad with his work, and then he can play with me!", "Flow_11000002_68": "I know now! To grow up quickly, I need to study hard!", "Flow_11000002_69": "Dad did say he wanted to spend time with me. Yes, this is great!", "Flow_11000002_75": "Oh, I wish I could grow up faster, but just going to school isn't enough...", "Flow_11000002_76": "I'm trying my best to grow up quickly!", "Flow_11000002_79": "All we do in school is read textbooks, but that doesn't really help. I want to learn something useful, so I can help my dad. That's why I'm here!", "Flow_11000002_80": "I don't know... I made this decision on my own. I... I really want to help my family!", "Flow_11000002_84": "His family must not know he's skipping class.", "Flow_11000002_85": "Go talk to Wulü. Maybe he knows something.", "Flow_11000002_86": "Jiu? That name sounds familiar.", "Flow_11000002_87": "Oh, he could be Sixi's son.", "Flow_11000002_88": "Let's go find him and talk.", "Flow_11000002_89": "Oh, what's wrong? Are you trying to tell me how to grow up quickly?", "Flow_11000002_90": "About Sixi...", "Flow_11000002_91": "Oh! You saw my dad?! How is he?! I heard something happened at the mine recently, and he's been really busy...", "Flow_11000002_95": "Dad said the mine had some trouble lately, so he's been swamped and doesn't have time to play with me...", "Flow_11000002_96": "I really want to grow up quickly and find a job, so I can help my dad! By the way, did he mention me?", "Flow_11000002_97": "Oh, I see... Well, my dad always says as long as I study hard, he'll be happy!", "Flow_11000002_98": "Hello, do you need something?", "Flow_11000002_100": "About Jiu...", "Flow_11000002_101": "Ah, Jiu, he's Sixi's son. That man works at the mine and probably doesn't have much time to take care of him.", "Flow_11000002_103": "Lately, I've seen Jiu wandering around looking for a job to do. I was thinking of having a little chat with him.", "Flow_11000002_104": "You might want to tell Sixi about this if you meet him.", "Flow_11000002_107": "What's wrong? Do you need any help?", "Flow_11000002_108": "You are Sixi, right?", "Flow_11000002_109": "Yes, what is it?", "Flow_11000002_110": "About Jiu...", "Flow_11000002_111": "You tell Sixi about Jiu's situation.", "Flow_11000002_112": "Hmm? Jiu is skipping school?", "Flow_11000002_117": "Thank you for the updates. I'll go back and check on him right away!", "Flow_11000002_118": "Just a little more work to finish this task. Then I'll need to find more to do.", "Flow_11000002_119": "I don't mind the hardships as long as my son has a chance to get a proper education!", "Flow_11000002_120": "Haha, alright, break time is over. I've gotta get back to the grindstone!", "Flow_11000002_121": "Sixi quickly ran towards the city.", "Flow_11000002_122": "What do I always tell you, hmm? Why are you skipping school?", "Flow_11000002_123": "I'm not skippin school! I just want to learn something not taught in the classroom...", "Flow_11000002_125": "I, I...", "Flow_11000002_128": "What do you mean by that? Explain yourself.", "Flow_11000002_129": "It's just... something not in a textbook, something that'll teach me how I can help you, Dad!", "Flow_11000002_130": "You're always so busy and don't have time for me, so I want to help you...", "Flow_11000002_131": "You can help me by attending your classes, you know!", "Flow_11000002_132": "They're supposed to be teaching you practical life skills. If you learn something interesting, you can even teach your old man something new!", "Flow_11000002_135": "Anyway... there really are issues at the mine recently. I promise you, once they are settled, we'll spend more time together, okay?", "Flow_11000002_137": "Really? You really mean it?", "Flow_11000002_138": "Yes. I'll keep my word. But before that, you need to keep yours and stay in school!", "Flow_11000002_140": "Deal! I promise I'll stay in school!", "Flow_11000002_141": "After the conversation, Sixi took Jiu and left.", "Flow_31000180_38": "Is...is there anyone...", "Flow_31000180_39": "Help me...", "Flow_31000180_40": "Hehe, let this kid howl here for a long time, finally caught a big fish.", "Flow_31000180_41": "Brothers, surround, don't let the fish run away!", "Flow_31000180_42": "Ouch, when I was moving the box, I accidentally hit my foot.", "Flow_31000180_44": "Can you help me to sit over there? I'll share the things in the box with you.", "Flow_31000180_45": "I can't walk now.", "Flow_31000180_46": "Yes.", "Flow_31000180_48": "No.", "Flow_31000180_49": "Is there anyone...", "Tutorial_01_Title": "Absorb Echo", "Tutorial_02_Title": "Resonance Liberation", "Tutorial_03_Title": "Resonance Beacon", "Tutorial_04_Title": "Sonance Casket", "Tutorial_05_Title": "Synthesis", "Tutorial_06_Title": "Area Information", "Tutorial_07_Title": "Vibration Strength", "Tutorial_08_Title": "Counterattack", "Tutorial_09_Title": "Dodge", "Tutorial_10_Title": "Immobilize", "Tutorial_11_Title": "Grapple", "Tutorial_12_Title": "Tacetite Fulminate", "Tutorial_13_Title": "Sensor", "Tutorial_14_Title": "Utility", "Tutorial_15_Title": "Utility", "Tutorial_16_Title": "Concerto Energy", "Tutorial_17_Title": "Union EXP & Union Level", "Tutorial_18_Title": "Union EXP & Union Level", "Tutorial_19_Title": "Utility", "Tutorial_20_Title": "Utility: Sensor I", "Tutorial_21_Title": "Utility: Sensor II", "Tutorial_22_Title": "Utility: Grapple", "Tutorial_23_Title": "Utility: Levitator", "Tutorial_24_Title": "Fast Travel", "Tutorial_25_Title": "Resonance Nexus", "Tutorial_26_Title": "Resonance Nexus: Rally", "Tutorial_27_Title": "Rally", "Tutorial_28_Title": "Weak Point Attack", "Tutorial_29_Title": "SOL3 Phase Ascension: I", "Tutorial_30_Title": "SOL3 Phase Ascension: II", "Tutorial_31_Title": "Tacet Field: Rewards", "Tutorial_32_Title": "Tacet Field: Tacetite Bloom", "Tutorial_33_Title": "Tacet Field: Interference", "Tutorial_34_Title": "Sonance Casket Delivery", "Tutorial_35_Title": "Simulation Training Ground", "Flow_114000001_2420": "The mysterious whispers of the woman suddenly sound distant. You see the chance to resist... but on second thought, you decide to close your eyes, play along, and see what she wants.", "Flow_114000001_2421": "(No injuries. I still have my weapon and Terminal.)", "Flow_114000001_2423": "(It's hard to tell from what little I've gathered so far. I should find out where this place is first.)", "POI_SMBD_1_1": "(What a weird wanted poster... I wonder why.)", "POI_SMBD_1_2": "Hm? Aren’t you that Rover? Are you interested in this poster?", "POI_SMBD_1_5": "Stop pretending. I can sense that you’re interested.", "POI_SMBD_1_6": "A showdown with a wanted criminal always attracts real experts. I knew it! This is the most effective recruitment trick.", "POI_SMBD_1_7": "Oh, I almost forgot. I am the head of the Center for Wutherological Climate Studies, Huaxu Academy. You can call me Professor Woodrow.", "POI_SMBD_1_9": "Yes. Doesn't it get your adrenaline rushing to see an old poster like this, made with real ink and paper like in the old days? Hahahaha!", "POI_SMBD_1_10": "A powerful one like yourself must have imagined this...", "POI_SMBD_1_11": "...A one-on-one showdown with a wanted criminal on a deserted land of death. Then you claim the bounty and leave as people cheer for you. That is the romance of the wild west!", "POI_SMBD_1_13": "[A notification rings on Woodrow's touchpad]", "POI_SMBD_1_14": "Sorry, I've got a message...", "POI_SMBD_1_15": "Yes, it’s me... All right, I see.", "POI_SMBD_1_16": "Sorry, got some emergencies back in my lab... If you're interested in this poster, find me at Donglu Research Station in Port City of Guixu.", "POI_SMBD_1_3": "No. I was just taking a look.", "POI_SMBD_1_4": "Yes. It's rare to see something like this.", "POI_SMBD_1_8": "Did you post it here, Professor?", "POI_SMBD_1_12": "What? West...?", "POI_SMBD_1_17": "All right. {Male=Young man!;Female=Young lady!} Till we meet next time!", "POI_SMBD_1_18": "(He was unexpectedly friendly... Not what I'd expect from a professor.)", "POI_SMBD_1_19": "You suddenly receive a a strange piece of mail.", "POI_SMBD_1_20": "(A mail from... Lollo Logistics?)", "Character_YinLin_59_1": "You there… You're not one of us. How did you sneak in here?!", "Character_YinLin_59_2": "Quxiu, are you injured?", "Character_YinLin_59_3": "Miss Yinlin!? You're back!", "Character_YinLin_59_4": "Easy there. You need to rest…", "Character_YinLin_59_5": "This is Master Dollmaker's guest. You're safe with {Male=him;Female=her}.", "Character_YinLin_59_6": "It is my duty to protect our people... I'll be fine.", "Character_YinLin_59_8": "I'm fine... Ugh...", "Character_YinLin_59_9": "No more duties if you died from those wounds... We no longer need you to protect this place, remember?", "Character_YinLin_59_10": "But Master Dollmaker, he… he told me to protect this place at all cost.", "Character_YinLin_59_11": "That won't be necessary... Master Dollmaker's not coming back. I'll be getting rid of everything here.", "Character_YinLin_59_12": "Master Dollmaker's ultimate goal is near, and he won't need them anymore... Neither will I.", "Character_YinLin_59_13": "But…", "Character_YinLin_59_14": "Enough… You heard what I said. Stay put, I'll go fetch some first-aid for you.", "Character_YinLin_59_15": "Yinlin heads off to retrieve some medicine from Dr. Wu Sheng.", "Character_YinLin_59_7": "Those are no small wounds.", "Flow_310000002_91": "Yes, My Lady, everything has been taken care of. Don't worry.", "Flow_310000002_92": "We ran into an unexpected situation... Yes… They sent us a message, and I happened to be in the vicinity.", "Flow_310000002_93": "I need to escort this researcher to the Tower. I'll be back shortly.", "Flow_310000002_96": "Rover?", "Flow_310000002_98": "I was assisting Madam Magistrate with certain matters, and as I happened to be close to that place, I arrived slightly ahead of you.", "Flow_310000002_99": "I've resolved the issue.", "Flow_310000002_100": "Yes, there is.", "Flow_310000002_101": "Actually…", "Flow_310000002_102": "I was instructed by Madam Magistrate to discuss a confidential project. Would you mind if I ask about it now, since we're here?", "Flow_310000002_103": "While the project is still confidential, if you are interested to join, it can be arranged with Madam Magistrate's authorization. Are you interested?", "Flow_310000002_104": "I am currently escorting this injured researcher to that place.", "Flow_310000002_105": "If you could spare a moment, would you mind coming along? Explaining on-site might be more efficient.", "Flow_310000002_106": "Since it's already been dealt with, I'll be heading back.", "Flow_310000002_107": "Is there anything else I can help you with?", "Flow_310000002_108": "Confidential?", "Flow_310000002_109": "Authorization?", "Flow_310000002_110": "Sure, let's go together then.", "Flow_310000002_111": "Hey, what happened? How did you get injured?", "Flow_310000002_112": "Can you believe it? I was just doing my routine specimen collection, and a Howler-type TD just pounced at me out of nowhere! What a lucky encounter!", "Flow_310000002_113": "You think getting injured is lucky?", "Flow_310000002_114": "Well, it didn't hurt that much. More importantly, it was an unidentified special variant! This discovery will surely enrich our database.", "Flow_310000002_115": "My little injury today might save countless lives in the future!", "Flow_310000002_116": "As you can see, the Tower Project, formally known as the Tower of Adversity, is an artificial Sonoro Sphere program in development dedicated to combat simulation.", "Flow_310000002_117": "Artificial… what?", "Flow_310000002_118": "Simply put, it's a man-made Sonoro Sphere.", "Flow_310000002_119": "We renovated a large experimental site left behind by the Court of Savantae to build this place.", "Flow_310000002_120": "This is a surreal space that can record specific information from a specific time and situation through our intervention.", "Flow_310000002_121": "Regarding the Court of Savantae... There is a lot of information we need you to know. We shall discuss it at a later time.", "Flow_310000002_122": "Within this simulated environment, adversaries can materialize from the subject's recollections.", "Flow_310000002_123": "As you delve deeper, tougher opponents will emerge, because of the difference in energy distribution pattern.", "Flow_310000002_124": "Our esteemed Magistrate intends to integrate this technology into military training for a more authentic experience.", "Flow_310000002_125": "This could potentially reduce casualties during real-life combat scenarios.", "Flow_310000002_126": "{PlayerName}, would you be willing to participate in our preliminary tests?", "Flow_310000002_127": "Sure, why not?", "Flow_310000002_128": "Why me?", "Flow_310000002_129": "Thank you.", "Flow_310000002_130": "As I mentioned, enemies in the simulation are based on the tester's memories and their strength depends on their perception.", "Flow_310000002_131": "For example, if I were to enter, my fear of Tacet Discords might cause me to imagine them as stronger than they actually are, which would impact the accuracy of data.", "Flow_310000002_132": "This is why we rely on testers like you and Lady Sanhua, who possess both mental and physical fortitude, to provide realistic data for our research.", "Flow_310000002_133": "The data we gathered from Lady Sanhua's past simulated battle against an Elite Class Tranquilite greatly aided us in our recent fight.", "Flow_310000002_134": "Madam Magistrate values this project greatly. As we discussed, our soldiers' lives are at stake.", "Flow_310000002_135": "I have faith that you will not disappoint her if entrusted with this task.", "Flow_310000002_136": "Let's get started.", "Flow_310000002_137": "Fantastic! Absolutely fantastic!", "Flow_310000002_139": "That's some super valuable and rare data! What an extraordinary battle!", "Flow_310000002_140": "I need to expedite this, collaborate with the research team, and confirm with Control Group B...", "Flow_310000002_141": "Oh, I almost forgot.", "Flow_310000002_142": "Ahem...", "Flow_310000002_143": "As it's our priority project, researchers like me do get some subsidies.", "Flow_310000002_144": "While not significant, please kindly consider them as compensation for your efforts.", "Flow_310000002_145": "Should you have some spare time, we would greatly appreciate your participation in our future experiments! Your contribution is invaluable to us!", "Flow_139000018_761": "Please sit here.", "IdentifyText": "Tuning", "IdentifyNeedLevelText": "Upgrade to +{0} to Unlock Tuning", "Flow_31000180_50": "Is there... anyone...", "CurrentIdentifyUnlockText": "Unlock New Substat", "ConfirmBox_139_ButtonText_0": "Confirm", "ConfirmBox_139_ButtonText_1": "Cancel", "ConfirmBox_139_Content": "Do you want to consume [{0}]X{1} to activate Casket Sonar?", "ConfirmBox_139_Title": "Activate Casket Sonar", "ConfirmBox_140_ButtonText_0": "Confirm", "ConfirmBox_140_ButtonText_1": "Cancel", "ConfirmBox_140_Content": "You have reached the max number of Lootmappers you can place. The first Lootmapper will be removed. Continue?", "ConfirmBox_140_Title": "Activate Lootmapper", "ConfirmBox_141_ButtonText_0": "Confirm", "ConfirmBox_141_ButtonText_1": "Cancel", "ConfirmBox_141_Content": "Do you want to consume [{0}]*{1} to activate the Waypoint?", "ConfirmBox_141_Title": "Activate Waypoint", "ConfirmBox_142_ButtonText_0": "Confirm", "ConfirmBox_142_ButtonText_1": "Cancel", "ConfirmBox_142_Content": "The number limit of Waypoints has been reached. Do you wish to consume [{0}] x1 to place a Waypoint and retrieve the first one?", "ConfirmBox_142_Title": "Activate Waypoint", "LordGymDifficulty": "Current Difficulty: {0}", "LordGymLockTips": "Unlocks after lower Difficulties are cleared", "LordGymLowLevel": "Current average Resonator level is lower than recommended", "GuideTutorialPage_36_Content": "An error occurred. Please contact our Customer Service for assistance", "Tutorial_36_Title": "Cruisewing Echo Challenge", "POI_HKSMCS_1_23": "Refreshingly answered!", "ExplorePositionError_TipsText": "Cannot be used at current location", "ExploreStateError_TipsText": "Cannot be used in current state", "ExploreFighting_TipsText": "Cannot be used in battle", "ExploreUnauthorized_TipsText": "You have not obtained the Use Permit for this utility in the current region", "ExploreActivating_TipsText": "{0} is taking effect", "ExploreShengXiaCollectAll_TipsText": "You have collected all the special collectibles in this area", "ExploreShengXiaItemLack_TipsText": "Insufficient {0}. You can obtain it from Synthesizer", "ExploreBoxUnfindable_TipsText": "No Supply Chest found", "ExploreBoxCollectAll_TipsText": "You have collected all Supply Chests in this area", "OnylHostUse_TipsText": "Not available in other player's worlds", "ExploreTeleporterItemLack_TipsText": "Insufficient {0}. You can obtain it from Synthesizer", "GuideTutorial_30024_GroupName": "Simulation Training Ground", "IdentifyCount": "Tuning Attempts: {0}", "GuideTips_40011_Content": "Press {0} to destroy the fireballs. Press {1}/{2} to dodge the road signs and destroy abandoned cars", "GuideTips_40012_Content": "Tap \"Attack\" to destroy the fireballs. Tap \"Dodge\" to dodge the road signs and destroy abandoned cars", "SkillDescription_2500020_AttributeName": "Skill DMG", "Daliy_ZJSJZJMM_6_1": "Meow...", "Daliy_ZJSJZJMM_6_3": "...Meow.", "Daliy_ZJSJZJMM_6_4": "I’m not taking no for an answer... You’re coming with me!", "Daliy_ZJSJZJMM_6_2": "Meow twice if you want to come with me.", "Daliy_ZJSJZJMM_5_1": "Rover, sorry for bothering you. Can I ask you a favor?", "Daliy_ZJSJZJMM_5_3": "Could you help me catch that cat? You're the best cat-catcher I know. Here’s the address if you've got the time!", "Daliy_ZJSJZJMM_5_2": "A friend of mine told me he'd been having a bit of a problem with the stray cats in the neighborhood lately. They'd been keeping him awake at night...", "Daliy_ZJSJZJMM_5_4": "After you’ve got him, bring him to my place and I'll give him a warm home to stay! Thanks!", "Flow_131000001_16": "Take a quick look at this info touch pad, can you find any clues", "Flow_131000001_31": "Elevators, as a product of technological advancement, have greatly benefited people like me who are reluctant to climb stairs", "Daliy_ZJSJZJMM_8_1": "Rover, sorry for bothering you. Can I ask you a favor?", "Daliy_ZJSJZJMM_8_3": "Can you help me save that stray cat? Here are the coordinates if you got the time!", "Daliy_ZJSJZJMM_8_4": "After you’ve got him, bring him to my place and I'll give him a warm home to stay! Thanks!", "Daliy_ZJSJZJMM_8_2": "A frequent customer of mine just gave me a call about a stray cat that’s being surrounded by Tacet Discords on his way back to the city. It got me really worried...", "Daliy_ZJSJZJMM_7_1": "Rover, you're here! How did it go?", "Daliy_ZJSJZJMM_7_2": "Nothing I can’t handle.", "Daliy_ZJSJZJMM_7_3": "Wow. Isn’t he a cutie? His fur is so pretty!", "Daliy_ZJSJZJMM_7_4": "Hey there, sweetie... Hmm... You don't have a name yet, do you? Rover, do the honors!", "Daliy_ZJSJZJMM_9_1": "Rover, you're here! How did it go?", "Daliy_ZJSJZJMM_9_2": "No sweat.", "Daliy_ZJSJZJMM_9_3": "Good... Only a few scratches. Good thing you got there in time!", "Daliy_ZJSJZJMM_9_4": "Rover, as usual. You should give him a name!", "Daliy_ZJSJZJMM_11_1": "*inhale*... Hmm...", "Daliy_ZJSJZJMM_10_1": "Rover, sorry for bothering you. Can I ask you a favor?", "Daliy_ZJSJZJMM_10_3": "However, the rescue team’s caught up in something right now. So I'm turning to you.", "Daliy_ZJSJZJMM_10_2": "There’s been an increase in people asking me to help catch stray cats for them. So... I’ve made the decision to establish the Kitty Rescue Team!", "Daliy_ZJSJZJMM_10_4": "I’ve sent you the coordinates. As usual, bring those furballs to me after you catch them. My thanks in advance!", "IdentifySuccess": "Tuning Successful", "Flow_31000124_402": "Hello.", "Flow_31000124_403": "Hoohoo.", "Flow_31000124_404": "Moon-watching?", "Flow_31000124_405": "In the Dim Forest?", "Flow_31000124_406": "Yep! But not the real moon. We're gonna go look for the artificial ones!", "Flow_31000124_426": "It mentioned many places.", "Flow_31000124_427": "It told a story.", "Flow_31000124_428": "I know.", "Flow_31000124_429": "None of those rings any bells.", "Flow_31000124_430": "Once you spot a moon, let me know! Hoohoo and I will bring it back to this place. Let's come back here once we're doen checking all of the places.", "Flow_31000124_431": "*A happy hoohoo*", "Flow_31000124_432": "*An admiring hoohoo*!", "Flow_31000124_433": "Fantastic! No wonder they all admire you!", "Flow_31000124_434": "Let me see. There seem to be words on these moons...", "Flow_31000124_435": "Moon... on the tree... gives happiness... Mey all go well you... I think this person meant \"May all go well with you.\"", "Flow_31000124_436": "Looks like a child's work. The handwriting looks a bit crooked, and it's mostly phrases of good wishes and greetings.", "Flow_31000124_437": "I wonder who carved them... Anyway, let's hang these up!", "Flow_31000124_438": "Let's go.", "Flow_31000124_439": "It took some effort.", "Flow_31000124_440": "Rover, look! So beautiful! The entire Violet Banyan is illuminated!", "Flow_31000124_441": "But why the artificial moons... Judging by the story in that nursery rhyme and the words on the moons, someone must have lived here long ago!", "Flow_31000124_442": "I've read about a type of creature called \"Suan'ni\" that once lived this place. But unfortunately, they're nowhere to be found now.", "Flow_31000124_443": "Theoretically, they don't speak human languages. With the limited info we have, who knows if it's true?", "Flow_31000124_444": "Perhaps those Suan'nis hung these moons.", "Flow_31000124_445": "Having lived in this dark place for so long, they may have yearned for light, even if it's just artificial moonlight.", "Flow_31000124_446": "Anyway, this is just a guess. There are still many mysteries in the Dim Forest waiting for us to unveil.", "Flow_31000124_447": "*A curious Hoohoo*", "Flow_31000124_448": "Hoohoo's curious too! We'll keep exploring and see if we find more clues.", "Flow_31000124_449": "Thank you so much for helping us, Rover! Hope to see you again soon!", "Flow_31000124_451": "A hand-carved moon full of bumps and hollows, with \"Mey all go well with you\" written on it…", "Flow_31000124_452": "Something seems carved on it... \"moon… tree... happiness..\"", "Flow_31000124_453": "It feels heavy to pull up. Not sure if it still works...", "Flow_31000124_454": "This moon seems a bit rusty. Hopefully, it can still be lit up…", "Flow_31000124_455": "The moon pool… It should be a crescent-shaped pool nearby…", "Flow_31000124_456": "A cave with dry branches... It should be here.", "POI_SMBD_9_1": "Charge... till the end...", "POI_SMBD_9_2": "(This barrier is preventing all my attacks!)", "POI_SMBD_8_1": "(This should be the touchpad Mimika took, but where is she?)", "POI_SMBD_8_2": "(What happened?! My hair is standing on end... Enemy ahead!)", "POI_SMBD_7_1": "I've synced Mimika's coordinates to your Terminal. Please find Mimika for me.", "POI_SMBD_6_1": "Have you found Mimika?", "POI_SMBD_6_3": "I couldn't find her either. I've looked everywhere...", "POI_SMBD_6_4": "Maybe she's already deep inside the Sea of Flames. Ugh... I'll give her a piece of my mind when I find her.", "POI_SMBD_6_5": "Though Resonators like you can withstand the toxin of Incinero Petal pollen longer, extended exposure will still lead to grave results.", "POI_SMBD_6_6": "What should we do now?Are there other ways to locate her?", "POI_SMBD_6_8": "Oh right! She took my touchpad! There's a tracker inside it.", "POI_SMBD_6_9": "But the coordinates... That's right at the Sea of Flames' center...", "POI_SMBD_6_10": "How did Mimika get there? It's so dangerous...", "POI_SMBD_6_11": "Her location isn't moving. Could it be that she's already... !", "POI_SMBD_6_13": "But... the toxic pollen is too dangerous, even for a Resonator as strong as yourself. The stakes are too high.", "POI_SMBD_6_14": "How much do you know about the pollen?", "POI_SMBD_6_18": "You are very knowledgeable, {Male=sir;Female=miss}. I trust you would be able to stay away from the toxic pollen on most occassions.", "POI_SMBD_6_19": "The toxicity of Incinero Petal comes mainly from its pollen. When it is inhaled, it generates a strong physical pain that feels like blazing.", "POI_SMBD_6_20": "The pollen doesn't diffuse very widely, though. It is often gathered on the ground surface.", "POI_SMBD_6_21": "Therefore, as long as you are careful enough not to tread on an Incinero Petal bush, the pollen's threat is significantly undermined.", "POI_SMBD_6_22": "Eh... I won't make further comments since you are so confident.", "POI_SMBD_6_23": "Right. Let's get on with it, then.", "POI_SMBD_6_25": "Thank you, but please don't worry. When I was a courier, I was quite familiar with this place.", "POI_SMBD_6_27": "You are right... and I would know if she came back here herself.", "POI_SMBD_6_28": "Then I'll wait here. I have sent Mimika's coordinates to you.", "POI_SMBD_6_29": "I hope she's fine...", "POI_SMBD_6_2": "Not yet...", "POI_SMBD_6_7": "Can we track the comm touchpad she's using?", "POI_SMBD_6_12": "I will go inside the Sea of Flames to save her.", "POI_SMBD_6_15": "A thing or two.", "POI_SMBD_6_16": "Not much.", "POI_SMBD_6_17": "I don't really care.", "POI_SMBD_6_24": "You should stay here.", "POI_SMBD_6_26": "Someone needs to stay here as backup.", "POI_SMBD_5_1": "Like it or not, we've already declined their package. Let's just pretend this order never existed.", "POI_SMBD_5_2": "You didn't ask anyone before sending that rejection, did you?", "POI_SMBD_5_3": "Even if I had, do you seriously think we could've delivered it?", "POI_SMBD_5_4": "Of course! No order is too tough for us to handle! \"We Promise, We Deliver!\"", "POI_SMBD_5_5": "So why did you even make the promise in the first place? Ugh...", "POI_SMBD_5_6": "You're talking about the Sea of Flames in Guixu Port City. There's no way I'm letting any of our staff go to such a dangerous place!", "POI_SMBD_5_7": "But, but...", "POI_SMBD_5_8": "Besides, who would order anything to a place like that? It's obviously a prank. What was even in the package?", "POI_SMBD_5_9": "Uh... it was some food, medicine, and warm clothes for one person...", "POI_SMBD_5_10": "Think about it! Whoever made the order must be trapped there, starving and freezing. That's why they ordered those things!", "POI_SMBD_5_11": "Even if that's the case, and I'm not saying it is... We wouldn't make much, just barely enough to cover our costs.", "POI_SMBD_5_12": "Listen, if they really needed it, wouldn't they just place another order?", "POI_SMBD_5_13": "What if they can't just place another order?", "POI_SMBD_5_14": "Enough! This is my call to make as manager. Leave it.", "POI_SMBD_5_15": "This isn't a blame game. We tell our customers “We Promise, We Deliver.” Is that all just for show?", "POI_SMBD_5_16": "Why you...!", "POI_SMBD_5_18": "Wait... This is the rejection email I sent out! How did it end up here...?", "POI_SMBD_5_19": "Mimika! You must have sent it to the wrong recipient when you grabbed my touchpad earlier!", "POI_SMBD_5_20": "There we go, it must be fate! Let me deliver it, please!", "POI_SMBD_5_21": "Oh my... I can’t stand this...", "POI_SMBD_5_23": "I'm really sorry we wasted your time because of our mistake...", "POI_SMBD_5_27": "Mimika! Come here and apologize to the customer.", "POI_SMBD_5_28": "S-sorry!!", "POI_SMBD_5_29": "Thank you so much for understanding. You are one of those rare, generous individuals.", "POI_SMBD_5_30": "I-idle, is it? Hmm, what a luxury... Ahem! Hehe, that is a relief.", "POI_SMBD_5_31": "Anyway, it was entirely our fault that caused all this...", "POI_SMBD_5_32": "We'll issue a formal apology later, but for now, please allow me to sort out this strange order.", "POI_SMBD_5_34": "Do you not know about Sea of Flames, {Male=sir;Female=miss}?", "POI_SMBD_5_38": "Your knowledge is truly impressive! In that case, I needn't blabber on about how dangerous that place is.", "POI_SMBD_5_39": "Hm. The flower there is spectacular for sure, but it's lethal at the same time.", "POI_SMBD_5_40": "You really don't know? The Sea of Flames is a vast field of Incinero Petals whose pollen is extremely toxic.", "POI_SMBD_5_41": "Not to mention the horrible TDs! Few have made it out there alive, as far as I know.", "POI_SMBD_5_42": "Now you see how dangerous it is, Mimika?", "POI_SMBD_5_43": "And that's exactly why we're needed!", "POI_SMBD_5_44": "That customer must know that only Lollo Logistics can deliver what he needs there.", "POI_SMBD_5_45": "Just let me go! Please?", "POI_SMBD_5_46": "I said no!", "POI_SMBD_5_47": "But why?!", "POI_SMBD_5_48": "Just take no for an answer... Ugh, she's so stubborn. {Male=Sir;Female=Miss}, could you help me convince her?", "POI_SMBD_5_51": "You heard it? Those are words of reason! Don't go there!", "POI_SMBD_5_52": "I will go! If I don't, we may as well tell all of our customers that our slogan is a lie.", "POI_SMBD_5_53": "That's right! No matter what, we have to fulfill our orders! That's what we do at Lollo Logistics!", "POI_SMBD_5_54": "{Male=Sir;Female=Miss}! What are you...", "POI_SMBD_5_55": "Now, just let me take it from here!", "POI_SMBD_5_56": "I'll take full responsibility as the courier for this job! Is that fair enough?", "POI_SMBD_5_57": "Hey!!!", "POI_SMBD_5_58": "Mimika grabs the touchpad, puts on her delivery gear, and hurries away.", "POI_SMBD_5_59": "Damn it! What now... She must have left for the Sea of Flames!", "POI_SMBD_5_60": "Why? Of all places, why there...", "POI_SMBD_5_62": "Sigh... We don't let our employees go near the Sea of Flames. That place is off-limits.", "POI_SMBD_5_63": "The incident dates back to when Lollo Logistics established our first Jinzhou branch.", "POI_SMBD_5_64": "That place got overrun by Incinero Petals, spewing toxic pollen that drove everyone away.", "POI_SMBD_5_65": "And to make things worse, the Center for Wutherological Climate Studies found those Gravity Storms raging in the area. Talk about adding insult to injury.", "POI_SMBD_5_66": "If that pollen ever got swept up into the upper atmosphere by those storms, it would spell disaster for Jinzhou and the surrounding regions.", "POI_SMBD_5_68": "Absolutely. At the time, the researchers figured out that the only way to stop the spread was to deactivate the Tacet Mark core of those flowers.", "POI_SMBD_5_69": "The Huaxu Academy created Explosive Spears to do the job, but the terrain was too dangerous for any regular vehicle to get through.", "POI_SMBD_5_70": "Most of the Tacetite vehicles were tied up at the frontlines with the Midnight Rangers, fighting off the TD Outbreak, so we couldn't get the Spears to the center of the Sea of Flames.", "POI_SMBD_5_71": "That left Lollo Logistics to step in with our spare Tacetite vehicles and deliver them. The plan was for the Midnight Rangers to use them to take out the Tacet Marks, risking their lives in the process.", "POI_SMBD_5_72": "Everyone knew how dangerous the job was, but we took it on anyway—after all, our motto is \"We Promise, We Deliver.\"", "POI_SMBD_5_73": "But... we couldn't get there in time. Our couriers tried their best, but they couldn't deliver the Spears in time.", "POI_SMBD_5_74": "In the end, only one Spear made it through, and even though we fell short, the Midnight Rangers thanked us for our help.", "POI_SMBD_5_75": "They had most of their people escort our couriers to safety, while a few brave souls stayed behind to charge at the Tacet Mark, knowing it could cost them their lives.", "POI_SMBD_5_77": "Then why is there still pollen there?", "POI_SMBD_5_78": "Sigh... The Spear got damaged during transport, so it didn't fully deactivate the Tacet Mark when it hit. The explosion never went off.", "POI_SMBD_5_79": "But, at least the attack weakened the Tacet Mark enough to stop the spread of the Incinero Petals, and the pollen concentration dropped to a level that no longer threatens Jinzhou.", "POI_SMBD_5_80": "Even though no one blamed them, the survivors at Lollo Logistics were wracked with guilt, thinking their mistake cost those brave soldiers their lives.", "POI_SMBD_5_81": "That mission left a permanent scar on our company. After that, we made it a rule that any major order had to be handled by Resonators with combat skills.", "POI_SMBD_5_82": "\"We Promise, We Deliver\"... It's just easier said than done...", "POI_SMBD_5_83": "Now you see why that place is such a taboo for us. We don't want couriers like Mimika getting mixed up with the Sea of Flames.", "POI_SMBD_5_84": "All right. That's enough blabbering from me. Let’s focus on finding Mimika...", "POI_SMBD_5_86": "Maybe I can help.", "POI_SMBD_5_88": "I am partially responsible for Mimika running off.", "POI_SMBD_5_89": "Eh... But...", "POI_SMBD_5_90": "All right then. Thank you very much for your assistance.", "POI_SMBD_5_91": "Let's search for her on the outskirts of the Sea of Flames first. I've sent you the coordinates.", "POI_SMBD_5_94": "(Go alone)", "POI_SMBD_5_17": "Excuse me, are you talking about this \"order\"?", "POI_SMBD_5_22": "So, was this a misunderstanding?", "POI_SMBD_5_24": "Yes, this is a waste of my time.", "POI_SMBD_5_25": "Don't worry, it's not a big deal.", "POI_SMBD_5_26": "It's all right. I’m idle anyway.", "POI_SMBD_5_33": "Sea of Flames... is that a dangerous place?", "POI_SMBD_5_35": "I've been there.", "POI_SMBD_5_36": "I know.", "POI_SMBD_5_37": "I don’t know.", "POI_SMBD_5_49": "Don't risk your life so lightly.", "POI_SMBD_5_50": "I agree. Fulfill your promise!", "POI_SMBD_5_61": "\"Of all places\"?", "POI_SMBD_5_67": "That sounds really dangerous...", "POI_SMBD_5_76": "They passed the Spear along, one after another, trying to get it to the Tacet Mark. But the deadly pollen was too much. In the end, they all ended up Overclocking.", "POI_SMBD_5_85": "Ah, that girl is as stubborn as a mule and never listens to anyone, but she's also known for being ridiculously fast. If I don't head out right now, I might not be able to catch up to her.", "POI_SMBD_5_87": "No, no, {Male=sir;Female=miss}! How could I bother you with this...", "POI_SMBD_5_92": "Would you go with me, {Male=sir;Female=miss}?", "POI_SMBD_5_93": "(Go with Tang Manliu)", "POI_SMBD_4_1": "No! I. Won’t. Wear. It!", "POI_SMBD_4_2": "Spare yourself, will you! Our customers are watching.", "POI_SMBD_3_1": "(I don’t remember placing an order with Lollo Logistics. Did they get the wrong person?)", "POI_SMBD_3_2": "(Maybe I should go to their headquarters and clarify this.)", "POI_SMBD_27_1": "Tang Manliu, {PlayerName} is here!", "POI_SMBD_27_2": "I heard you, I heard you! No need to shout. My ears are ringing from the noise.", "POI_SMBD_27_3": "Please excuse us, {Male=sir;Female=miss}. Mimika is always so noisy. She must have caused a lot of trouble for you back in the Port City of Guixu.", "POI_SMBD_26_1": "{PlayerName}—!", "POI_SMBD_26_2": "Mimika, are you alright?", "POI_SMBD_25_1": "We Promise, We Deliver! Your Explosive Spears have been delivered on time!", "POI_SMBD_24_1": "Mimika, as you requested, I ordered a fully equipped team to get ready at our branch.", "POI_SMBD_24_2": "Thank you!", "POI_SMBD_24_3": "Though I still don't understand why you had all the Explosive Spears moved to the branch...", "POI_SMBD_24_4": "Shouldn't we move them to the heart of the Sea of Flames?", "POI_SMBD_24_5": "What's on your mind exactly, Mimika? It should be time you tell us.", "POI_SMBD_23_1": "That's some spectacular explosions. Don't you think, Mortefi?", "POI_SMBD_23_2": "The power isn't an issue. It should be more than enough to break through the Inferno Rider's shield, which is made from condensed Incinero Petal pollen.", "POI_SMBD_23_3": "Assuming it functions properly and has not been physically damaged, that is...", "POI_SMBD_23_4": "In the past, we failed because Lollo Logistics didn't properly protect the Explosive Spears during transport.", "POI_SMBD_23_5": "Tang Manliu...", "POI_SMBD_21_1": "Hey! Fork over your cash and food or die!", "POI_SMBD_21_2": "Wait, they came from that research center. We can't let them leave alive.", "POI_SMBD_21_3": "Is that it? Wasn't gonna let them live anyway, ha.", "POI_SMBD_20_1": "{PlayerName}! Mimika! Are you all right?", "POI_SMBD_20_2": "We're fine, but why are you here?", "POI_SMBD_20_3": "We were trying to take all the parts out of the Port City of Guixu and find somewhere safe to do the assembly...", "POI_SMBD_19_1": "Hello! We're back with the filter!", "POI_SMBD_19_2": "Almost thought we wouldn't make it... I'll get the filter installed right away!", "POI_SMBD_17_1": "D-did you drive all those people away?", "POI_SMBD_17_2": "Yes. They've been dealt with. You're safe now.", "POI_SMBD_17_3": "I'll open the gate now!", "POI_SMBD_16_1": "Hey, who are these people? How did they break in?", "POI_SMBD_16_2": "I knew it. They're those damn newcomers! Get rid of them!", "POI_SMBD_15_1": "Look! Someone is there!", "POI_SMBD_15_2": "Hey, are you all right?", "POI_SMBD_15_3": "Cough... water, water... Please...", "POI_SMBD_15_4": "Aah, right here. Drink, please.", "POI_SMBD_15_5": "I... I thought it was the end.", "POI_SMBD_15_6": "Did you place an order with Lollo Logistics?", "POI_SMBD_15_7": "Yes, I did. I'm Yuni. I didn't expect Lollo Logistics to really make it here. Thank you so much.", "POI_SMBD_15_8": "You're welcome. Maybe I should apologize... for not delivering your order on time.", "POI_SMBD_15_9": "Why are you here?", "POI_SMBD_15_10": "I don't know. I woke up here, surrounded by toxic pollen with no way out. I was starving and parched, barely hanging on.", "POI_SMBD_15_11": "The Gravity Storm was messing with my signal... I tried calling everyone in my contacts, but only Lollo Logistics' number went through.", "POI_SMBD_15_12": "Hehe, of course it did! We've invested in strengthening our signal so that anyone can place orders with us anytime, anywhere.", "POI_SMBD_15_13": "I was worried about losing the signal, so I used your automatic ordering service to send out the request. I didn't expect you to actually deliver it here.", "POI_SMBD_15_14": "Absolutely! At Lollo Logistics, we always deliver on our promises, no matter what!", "POI_SMBD_15_15": "So, shall we escort you out of here?", "POI_SMBD_15_16": "No need to trouble yourselves. I can move around now. Thanks so much... I'll never forget your help.", "POI_SMBD_15_17": "Wait, remember to spread the word about Lollo Logistics! We have discounts for new customers, you know!", "POI_SMBD_14_1": "Ah, here you are, Rover! Actually, I wanted to make a sincere apology to you.", "POI_SMBD_14_2": "My willful actions almost got you killed. I'm very sorry for that. Please accept my apology!", "POI_SMBD_14_4": "It's just... I still need your help on another matter. I think you're the only one who will believe me...", "POI_SMBD_14_5": "Like my manager said, no one would place a delivery order in the Sea of Flames... Honestly, I started regretting it the moment I went in.", "POI_SMBD_14_6": "I began to doubt myself, thinking, “Maybe it's just a misplaced order. Maybe nobody actually needs me.”", "POI_SMBD_14_7": "I hesitated, and my touchpad got blown away by the Gravity Storm.", "POI_SMBD_14_3": "You don't have to blame yourself.", "POI_SMBD_13_1": "Thank goodness you both made it out safe this time. If anything had happened, you'd have not only gotten yourself killed, but also one of our customers!", "POI_SMBD_13_2": "Sob sob...", "POI_SMBD_13_3": "I swear, if anything had happened to you two, I'd never forgive myself.", "POI_SMBD_13_5": "Oh, you're awake!", "POI_SMBD_13_6": "Oh, sob sob... I-I'm sorry, I really am...", "POI_SMBD_13_8": "Sob, I...", "POI_SMBD_13_9": "Let me explain. While she was tracking down the person who placed the order, the touchpad she grabbed got swept away by the Gravity Storm.", "POI_SMBD_13_10": "She got lost and wandered around until she bumped into me. I managed to get her out of there.", "POI_SMBD_13_12": "Yeah, it must've been blown there by the Gravity Storm.", "POI_SMBD_13_13": "The Incinero Petals weren't too bad, but I didn’t expect such a powerful Tacet Discord to be lurking there...", "POI_SMBD_13_15": "Oh, was it really you who saved {Male=him;Female=her}?! That's... amazing!", "POI_SMBD_13_16": "Ugh... I wasn't always a manager, you know. I used to be a top courier, and getting people out of danger was just part of the job.", "POI_SMBD_13_17": "Wait, seriously?! I always thought you were just some old guy who coasted through the company long enough to land the manager gig...", "POI_SMBD_13_18": "Hey, watch it...", "POI_SMBD_13_20": "I dread remembering it, but that TD... I think it was saying... \"Charge... till the end...\"", "POI_SMBD_13_21": "Back then, the Midnight Rangers who attacked the Tacet Mark core ended up creating a Tacet Field when they Overclocked. That Tacet Discord might've come from that.", "POI_SMBD_13_22": "I was one of the couriers who delivered the Explosive Spears. I saw it all happen.", "POI_SMBD_13_23": "The determination of those soldiers has now become the biggest obstacle to destroying the Tacet Mark. It's tragic.", "POI_SMBD_13_24": "So this crisis... it's kind of tied to Lollo Logistics, isn't it?", "POI_SMBD_13_25": "What are you talking about...", "POI_SMBD_13_26": "I mean, this could be our chance to redeem ourselves!", "POI_SMBD_13_27": "If we can help them neutralize that Tacet Mark core, it could make up for our past mistakes and fulfill the promise we failed to keep!", "POI_SMBD_13_28": "What are you rambling about? No way.", "POI_SMBD_13_29": "Come on, let me take care of this!", "POI_SMBD_13_30": "Stop. Lollo Logistics can't get involved anymore. We need to stick to our business principles.", "POI_SMBD_13_31": "Even if I agreed, headquarters would never approve. It's not profitable and it risks our employees' safety.", "POI_SMBD_13_32": "If we can't stop the spread of the toxic pollen, no place will be safe. Lollo Logistics won't be able to deliver goods to those who need them!", "POI_SMBD_13_33": "Isn't this a huge threat to our brand?!", "POI_SMBD_13_34": "Ugh... I said no, and I meant it!", "POI_SMBD_13_36": "Huh? What did you say?", "POI_SMBD_13_38": "Listen, I've heard about {PlayerName}. If they're involved, then we definitely have a shot at defeating the Inferno Rider!", "POI_SMBD_13_39": "That's a hundred thousand Credits! How many orders do I need to deliver to make that much money...", "POI_SMBD_13_41": "If even someone as strong as {PlayerName} can't handle it... Mimika, you should probably give up.", "POI_SMBD_13_42": "How could this be...", "POI_SMBD_13_44": "Wh-what?!", "POI_SMBD_13_45": "Wait a minute, now it's not just 'not profitable'! Even the headquarters can't say no to this!", "POI_SMBD_13_46": "A hundred thousand Credits... That's a pretty substantial order.", "POI_SMBD_13_47": "That's it! We have to take this order now!", "POI_SMBD_13_48": "Hmm...", "POI_SMBD_13_49": "Alright! We at Lollo Logistics will take the order. We'll do everything we can to support you!", "POI_SMBD_13_50": "Terrific!", "POI_SMBD_13_52": "You've brought some fantastic news. Didn't expect Lollo Logistics to get involved.", "POI_SMBD_13_53": "With their transportation, our researchers should be able to navigate through the Incinero Petals with ease. This is a huge help.", "POI_SMBD_13_55": "Well, if not even a Resonator like you, {PlayerName}, could defeat it...", "POI_SMBD_13_57": "You raise a good point. We still don’t have a way to break that shield.", "POI_SMBD_13_58": "If we can't take the Inferno Rider out, we won't stand a chance closing in on the Tacet Mark core.", "POI_SMBD_13_59": "[A notification rings on Woodrow's touchpad]", "POI_SMBD_13_60": "Woodrow, I have the results for the issue you asked me to look into.", "POI_SMBD_13_62": "Ah, Mortefi. You finally deign to respond to my calls, eh?", "POI_SMBD_13_63": "Sorry for the delay. Even for someone like me, digging up old records takes time. Your request is from years ago, after all.", "POI_SMBD_13_64": "Here's the short version: we still have some spare parts from the Explosive Spears used in the last battle, stored in the Port City of Guixu. They should work if we assemble them.", "POI_SMBD_13_65": "With such a weapon, you should be able to breach the Inferno Rider's shield and deliver a powerful blow to the Tacet Mark core of the Incinero Petals.", "POI_SMBD_13_66": "I'm curious—how do you know so much about what happened back then, being so young?", "POI_SMBD_13_67": "I just came across some records while researching Tacetite weapons. The spears were developed in collaboration between Huaxu Academy and the Court of Savantae back then.", "POI_SMBD_13_68": "They were obsessed with making weapons with overwhelming firepower, completely disregarding practicality and safety. Typical of those savants.", "POI_SMBD_13_69": "The CSC were known for their wild ideas, but the \"Orange Box\" group was the most outrageous of all.", "POI_SMBD_13_70": "According to the records, the spare spears were split into three parts and stored in three different research centers, for security reasons.", "POI_SMBD_13_71": "After all these years, I'm unsure if they still work. But if you can find them, I can guide you on how to assemble and recalibrate them.", "POI_SMBD_13_73": "Sure. I'll inform Lollo Logistics.", "POI_SMBD_13_4": "Mimika, are you okay?", "POI_SMBD_13_7": "I'm fine. But where have you been, Mimika?", "POI_SMBD_13_11": "So that's why the touchpad ended up there...", "POI_SMBD_13_14": "How did you know? Did you rescue me?", "POI_SMBD_13_19": "Did you witness the crisis from years ago?", "POI_SMBD_13_35": "What if I can make this profitable for you?", "POI_SMBD_13_37": "I plan to defeat the Inferno Rider and claim the bounty.", "POI_SMBD_13_40": "But I can't do it alone.", "POI_SMBD_13_43": "I want to use the bounty to hire Lollo Logistics.", "POI_SMBD_13_51": "There's still one crucial problem to solve...", "POI_SMBD_13_54": "But it's not enough to defeat the Inferno Rider.", "POI_SMBD_13_56": "That barrier is impenetrable.", "POI_SMBD_13_61": "...Mortefi?", "POI_SMBD_13_72": "We'll arrange for someone to clear a secure path. {PlayerName}, please help us retrieve the spare parts with the Lollo Logistics couriers.", "POI_SMBD_12_1": "Sob sob... Waaahhh...", "POI_SMBD_12_2": "All right, all right. Stop crying.", "POI_SMBD_11_1": "Hey, aren't you that Rover? You awake?", "POI_SMBD_11_3": "This is the weather observatory in the Port City of Guixu. You passed out during a battle with the Inferno Rider. Some guys from Lollo Logistics brought you here.", "POI_SMBD_11_5": "Oh, that's the Tacet Discord you just met. It looks like a rider on a motorbike, so I named it the Inferno Rider. A good name, isn't it?", "POI_SMBD_11_7": "Hahaha! That’s right. There’s a reason why we must put it down.", "POI_SMBD_11_8": "Our detection shows that the anomalous gravity field here is giving birth to a giant storm, which will sweep the pollen of Incinero Petal to the upper air.", "POI_SMBD_11_10": "So you know about it. That'll save me the explanation.", "POI_SMBD_11_11": "Incinero Petal is not a kind of plant, but an animal Tacet Discord. The flower-like structure is actually the end of its limbs.", "POI_SMBD_11_12": "To eliminate the Incinero Petals themselves is pointless. To stop the pollen from spreading, we must destroy the Tacet Mark at its core.", "POI_SMBD_11_13": "Initially, we were thinking about blowing that thing up...", "POI_SMBD_11_15": "Technically, it didn't \"come\" to us; it was \"discovered\". That Inferno Rider seems to have been in the depths of Sea of Flames since that crisis many years ago.", "POI_SMBD_11_16": "Launching a direct assault on the Tacet Mark core deep within the Sea of Flames was already a daunting task, and with this Tacet Discord in play, our mission now seems nearly impossible.", "POI_SMBD_11_18": "The special properties of the Sea of Flames make it safer for solo missions, so I've posted the wanted posters, hoping to recruit some skilled Resonators to defeat that TD.", "POI_SMBD_11_20": "We don't know either. You should ask the guys from Lollo Logistics who brought you back. They're right outside the observatory.", "POI_SMBD_11_2": "Professor Woodrow. Why are you here?", "POI_SMBD_11_4": "The Inferno Rider?", "POI_SMBD_11_6": "And that's the TD you put a bounty on?", "POI_SMBD_11_9": "Just like the crisis years ago.", "POI_SMBD_11_14": "...But the Inferno Rider came along.", "POI_SMBD_11_17": "Why don't you leave it to the Midnight Rangers?", "POI_SMBD_11_19": "By the way, who rescued me?", "Daliy_ZJSJZJMM_22_2": "The customers ordered all the meat and I’ve got none to spare for the kitties. Do you mind bringing over some meat for them? I am in your debt!", "Daliy_ZJSJZJMM_19_1": "Rover, you're here! Did you go see the cuties?", "Daliy_ZJSJZJMM_19_2": "I did. They’re well taken care of.", "Daliy_ZJSJZJMM_16_1": "You see a few newborn kittens huddle together, and their mother stands nearby as if she knows why you came.", "Daliy_ZJSJZJMM_16_3": "I have some food with me. We should give them something to eat.", "Daliy_ZJSJZJMM_16_2": "You must be from the Kitty Rescue Team? I was the one who provided the lead about the mother cat. The kittens have arrived so early and the mother didn't even run away this time.", "Daliy_ZJSJZJMM_15_3": "So, we'd have to count on you to fetch the cat.", "Daliy_ZJSJZJMM_14_1": "Rover, you're here! How did it go?", "Daliy_ZJSJZJMM_14_3": "It was a walk in the park!", "Daliy_ZJSJZJMM_14_7": "Ol' Climber.", "Daliy_ZJSJZJMM_14_2": "It was a walk in the park.", "Daliy_ZJSJZJMM_14_4": "Good to hear! Rover, as always. Naming time!", "Daliy_ZJSJZJMM_14_5": "Luoluo.", "Daliy_ZJSJZJMM_14_6": "Momo.", "Daliy_ZJSJZJMM_13_1": "Great work! You made it look so easy! Let’s bring her back to Xiaoju!", "Daliy_ZJSJZJMM_12_1": "You catch the stray cat without breaking a sweat.", "ItemInfo_10802_AttributesDescription": "A temporary Resonance Beacon that can be flexibly placed, it needs to be placed by consuming the core module.", "ItemInfo_10802_BgDescription": "A temporary Resonance Beacon employed for location marking by utilizing beacon data from its surroundings. While retaining the same functions as Resonance Beacons, it offers enhanced mobility, rendering it indispensable for field workers.", "ItemInfo_10802_Name": "Waypoint", "ItemInfo_10802_ObtainedShowDescription": "A temporary Resonance Beacon that can be flexibly placed, it needs to be placed by consuming the core module.", "ItemInfo_10803_AttributesDescription": "A portable gadget designed for pinpointing undiscovered special collectibles. Re-activating it requires Sonar Circuits.", "ItemInfo_10803_BgDescription": "Built upon the principles of previous sonar technology, this instrument can detect and pinpoint special collectibles by utilizing specific frequencies.", "ItemInfo_10803_Name": "Casket Sonar", "ItemInfo_10803_ObtainedShowDescription": "A portable gadget designed for pinpointing undiscovered special collectibles. Re-activating it requires Sonar Circuits.", "ItemInfo_10804_AttributesDescription": "Used to find the undiscovered treasures around the drop point.", "ItemInfo_10804_BgDescription": "The Lootmapper identifies frequencies to assist users in locating nearby undiscovered Supply Chests and Tidal Heritage. It serves as an indispensable tool to facilitate exploration in the wilderness.", "ItemInfo_10804_Name": "Lootmapper", "ItemInfo_10804_ObtainedShowDescription": "Used to find the undiscovered treasures around the drop point.", "ItemInfo_10805_AttributesDescription": "Grants the bearer of this permit the access to Casket Sonar in given regions.", "ItemInfo_10805_BgDescription": "The use permit of the Casket Sonar in Jinzhou. To ensure frequency safety in Jinzhou, users are permitted to use the Casket Sonar only within authorized areas in compliance with this official permit.", "ItemInfo_10805_Name": "Casket Sonar Use Permit: Jinzhou", "ItemInfo_10805_ObtainedShowDescription": "Grants the bearer of this permit the access to Casket Sonar in given regions.", "ItemInfo_10806_AttributesDescription": "Grants the bearer of this permit the access to the Lootmapper in given regions.", "ItemInfo_10806_BgDescription": "The use permit of the Lootmapper in Jinzhou. To ensure frequency safety in Jinzhou, users are permitted to use the Lootmapper only within authorized areas in compliance with this official permit.", "ItemInfo_10806_Name": "Lootmapper Use Permit: Jinzhou", "ItemInfo_10806_ObtainedShowDescription": "Grants the bearer of this permit the access to the Lootmapper in given regions.", "ItemInfo_10807_AttributesDescription": "Can be used to activate the Casket Sonar's search and pinpointing functions for special collectibles.", "ItemInfo_10807_BgDescription": "The most basic structure to artificially reproduce or store Remnant frequency. It allows the Casket Sonar to match the frequencies around with the Remnant information within its storage to locate special collectibles.", "ItemInfo_10807_Name": "Sonar Circuit", "ItemInfo_10807_ObtainedShowDescription": "Can be used to activate the Casket Sonar's search and pinpointing functions for special collectibles.", "ItemInfo_10808_AttributesDescription": "Used to activate the search function of Waypoint.", "ItemInfo_10808_BgDescription": "The core module of the Waypoint, responsible for collecting, sharing, and updating location information. It connects the Waypoint and the Resonance Beacon, making it essential for initiating and maintaining the functioning of the Waypoint.", "ItemInfo_10808_Name": "Waypoint Module", "ItemInfo_10808_ObtainedShowDescription": "Used to activate the search function of Waypoint.", "Flow_114000002_256": "Anyone? Help! That guy's about to fall!", "Flow_114000002_257": "What happened?", "Flow_131000001_42": "That's awesome, how did you know a platform would come up here", "Flow_131000001_43": "The Gate over there is open. Go check it out.", "Flow_131000001_57": "This shaft is 35m high and the maximum speed of the elevator is 5m/s.", "Flow_131000001_58": "If we don't consider the acceleration phase of the elevator, it takes 7 seconds to get to the top.", "Flow_131000001_59": "But if we factor in the acceleration... Then I don't know how to do the math.", "Flow_109000000_52": "Are you not a Huanglong person?", "Flow_109000000_53": "Why are you speaking like this?", "Flow_109000000_54": "What is a Qixia with a sharp blade?", "Flow_109000000_55": "Why do you need to Overdash and walk on walls?", "Flow_109000000_56": "What is a Qixia with a sharp blade?", "Flow_109000000_57": "Why do you need to Overdash and walk on walls?", "Flow_109000000_58": "Is this the reason you are here?", "Flow_109000000_59": "Every year, at the beginning of the year, enthusiasts gather together to showcase their skills and compete for the title of Overdashing Master.", "Flow_109000000_60": "This world championship has been going on for many years and has expanded several times. It has become a famous street competition and a fashionable sport in my hometown.", "Flow_109000000_61": "I am not only a participant, but also a leader and promoter in the training field of Jinzhou. I work hard to become the Overdashing Master next year, one step closer to being a Qixia!", "Flow_109000000_62": "What will happen if you become the Overdashing Master?", "Flow_109000000_63": "Ku Hai will tell the winner a Qixia story that no one else knows! It is a hidden Easter egg that belongs only to one person, and it is our greatest honor and motivation!", "Flow_109000000_64": "If you want to participate in the competition, you can sign up and train with me.", "Flow_109000000_65": "How do you play this challenge?", "Flow_109000000_66": "First, as a hero, you rarely taste defeat with your mortal body. As followers, we need to complete the challenges relying solely on our own abilities, without borrowing any external powers.", "Flow_109000000_67": "Second, as a hero, with a sharp blade in hand, a weapon by your side, challengers can use grappling hooks and other external objects to assist in their swift movements and complete the challenges.", "Flow_109000000_68": "Third, as a hero, you can hide in high places, your presence unknown to others. Swift movements can only be made on the rooftops, challengers must not touch the ground and must not seek other paths.", "Flow_109000000_69": "These are the requirements for the art of overdashing.", "Flow_109000000_76": "If you want to challenge yourself in the future, come find me.", "Flow_109000000_77": "I see, looking forward to your next challenge!", "Flow_109000003_578": "What are you looking for?", "Flow_109000003_579": "I'm looking for the gift my sister left for me.", "Flow_109000003_580": "She promised me that if I could get into the Ministry of Development, I could follow the clues to find her gift for me here.", "Flow_109000003_581": "Oops, I'm sorry. Forgot to introduce myself. I'm Shixia.", "Flow_109000003_582": "I've been searching here for a long time, but I hadn't found anything.", "Flow_109000003_583": "Pudding has an incredible nose. In most cases, he can sniff out anything buried underground, but this time he's found nothing so far.", "Flow_109000003_584": "I'm wondering if it could be that I've missed out on some clues, because my sister's a Resonator and I'm not.", "Flow_109000003_585": "Are you a Resonator? Can you help me look for it?", "Flow_109000003_586": "That's great! Thank you!", "Flow_109000003_587": "Wouldn't hurt to help.", "Flow_109000003_588": "Back then, she told me to not worry about it, and just take a big step forward!", "Flow_109000003_589": "I remember the first time I walked through this waterfall. My sister was overjoyed that I conquered my fear and took that first step.", "Flow_109000003_590": "Pudding! Do your best to guide us, okay?", "Flow_109000003_591": "Pudding! C'mon, let's try again!", "Flow_109000003_592": "When did Shiyu hide it here…", "Flow_109000003_593": "You've been here before?", "Flow_109000003_594": "I didn't expect she'd leave that transcript here...", "Flow_109000003_595": "Does it have a special meaning?", "Flow_109000003_596": "Looking back, I was too stubborn.", "Flow_109000003_597": "One point away from full marks…", "Flow_109000003_598": "You know, pretty much everyone scores high in primary school.", "Flow_109000003_599": "Okay. I'm not very familiar about this.", "Flow_109000003_600": "My sister and I used to climb higher up the mountain from here.", "Flow_109000003_601": "I haven't seen it myself, so let's treat it as an anecdote.", "Flow_109000003_602": "Let me whip up some Jinzhou Stew. You'll love it!", "Flow_109000003_603": "Oh, do you have a specialty?", "Flow_109000003_604": "I can make Jinzhou Skewers.", "Flow_109000003_606": "That's great! I can't wait to taste it!", "Flow_109000003_607": "It kinda takes me back to the days when I came here with my sister.", "Flow_109000003_608": "Yes, but I also worry about her a lot.", "Flow_109000003_609": "Though we're sisters, we're quite different.", "Flow_109000003_610": "I grew up studying for exams, like most Jinzhou kids.", "Flow_109000003_611": "After studying for so many years, I finally got the job I like.", "Flow_109000003_612": "A peaceful life, as calm as dead water. It seems to be my life in a nutshell.", "Flow_109000003_613": "However, Shiyu, my sister, is a born Resonator, and she is good at using her ability. So… we're bound to take different paths.", "Flow_109000003_614": "Instead of spending time in school, she traveled around with her teacher, mastering Martial Arts and engaging in contests to hone her skills.", "Flow_109000003_615": "Eventually, she joined the Midnight Rangers, so we barely see each other—maybe a few times a year, I'd say?", "Flow_109000003_616": "Despite her busy life, I know she cares about me.", "Flow_109000003_617": "In crucial moments of my life, she's always there for me, climbing higher and higher on this mountain together.", "Flow_109000003_618": "Each height where a gift is hidden was once an obstacle for me.", "Flow_109000003_619": "I somewhat understand that she probably wants me to take a step back and reflect on how far I've gone.", "Flow_109000003_620": "So she hid the gifts in these places…", "Flow_109000003_621": "Sorry for troubling you. If only I was a Resonator too...", "Flow_109000003_622": "It's actually so beautiful up here, but few people ever come here to appreciate it.", "Flow_109000003_623": "Let's walk slowly. It's not bad to treat this climb as a sightseeing tour. I will be your guide!", "Flow_109000003_624": "You miss her a lot?", "Flow_109000003_625": "It's okay.", "Flow_109000003_626": "My sister and I used to catch and grill some.", "Flow_109000003_627": "My sister and I tried grilling them, but they didn't taste great—perhaps she wasn't a good cook.", "Flow_109000003_628": "I suspect she hid a gift there.", "Flow_109000003_629": "Pudding, go, check it out!", "Flow_109000003_630": "Woof!", "Flow_109000003_631": "Rover, please help me!", "Flow_109000003_632": "Pudding! C'mon, let's try again!", "Flow_109000003_633": "Looks like the rabbit hole we're looking for is right behind this rock wall.", "Flow_109000003_634": "But I only got admitted through luck.", "Flow_109000003_635": "Why do you say so?", "Flow_109000003_636": "Pudding, good boy, go back home. Be good, okay? I'll bring you tasty treats when I return!", "Flow_109000003_637": "It took us quite an effort to carve out the heart-shaped contours with shovels. It's pretty cute, isn't it?", "Flow_109000003_640": "Getting into an esteemed academy with a passing grade was actually pain disguised as luck.", "Flow_109000003_641": "They breezed through the tests with high grades, but I struggled to grasp the course content.", "Flow_109000003_642": "Do you understand that feeling? Like... you know there's a barrier ahead, but you just can't break through it...", "Flow_109000003_643": "My sister looked at this scenery and got lost in thought. I wonder what she was thinking about back then.", "Flow_109000003_647": "But when she knew I was preparing for my exam, she still managed to make some time for me. We came here together to relieve my anxiety.", "Flow_109000003_648": "I thanked her for inspiring me to reach this height.", "Flow_109000003_649": "Seeing such a beautiful sight, my stress lessened, and it definitely helped me passing Leyi Academy's entrance exam.", "Flow_109000003_650": "During the final interview, someone gave up their opportunity. That's how I got off the waiting list.", "Flow_109000003_652": "I didn't realize she was dissatisfied with how I viewed myself.", "Flow_109000003_653": "\"Luck isn't the determining factor for your success, but you are.\"", "Flow_109000003_654": "Thanks for helping me understand my sister's thoughts. I'll take her words to heart and welcome the new chapter of my life with greater confidence!", "Flow_109000003_655": "I'll wait until it rains. I will challenge her on equal grounds.", "Flow_109000003_658": "In the end, I would always reach her side. This time won't be any different.", "Flow_109000003_659": "The sunrise after the rain is beautiful.", "Flow_109000003_660": "It's as if our hearts are inexplicably connected.", "Flow_109000003_661": "As I gaze upon this scenery, I've arrived at a resolution for the new phase of my life.", "Flow_109000003_662": "What is it?", "Flow_109000003_663": "I'll continue to grow and give my all at the Ministry of Development to make a meaningful impact. I'm not the same as my sister, but there's something only I can do!", "Flow_109000003_664": "Go for it! I know you can do it!", "Flow_109000003_665": "Why did she return my token to me…", "Flow_109000003_666": "I won't forget about this journey.", "Flow_109000003_667": "Though it's a pity that we still don't know what my sister hid under this tree...", "Flow_109000003_668": "I just found it the other day. It's a letter!", "Flow_109000003_669": "I can't understand the first half, but in the second half, it mentions crossing the waterfall and finding the tree behind it. It has to be about some hidden treasures!", "Flow_109000003_670": "If that girl is really going to walk through the waterfall alone, I'd better keep an eye on her.", "Flow_109000003_671": "Back then, I couldn't climb the mountain safely without my sister's care and protection.", "Flow_109000003_672": "It's like I'm unknowingly standing in the shoes of my past sister...", "Flow_109000003_687": "You all gathered around and enjoyed a simple yet delicious dinner.", "Flow_109000003_688": "I can make Milky Fish Soup.", "Flow_109000003_689": "The precise spot needs to meet both these conditions.", "Flow_109000003_693": "And look, we planted this tree in the center of the lake together, when we were kids.", "Flow_109000003_694": "Never thought the tree would actually live.", "Flow_109000003_695": "I once told Shiyu that the branches of this tree looked like a hand.", "ChatExpression_41_Name": "Send flowers", "ChatExpression_42_Name": "Cool", "ChatExpression_43_Name": "Goodbye", "ChatExpression_44_Name": "Hehe", "ChatExpression_45_Name": "Good night", "ChatExpression_46_Name": "Arrived", "ChatExpression_47_Name": "Angry", "ChatExpression_48_Name": "Check it out", "ChatExpression_49_Name": "What", "ChatExpression_50_Name": "Tired", "ChatExpression_51_Name": "What to eat", "ChatExpression_52_Name": "Hit", "ChatExpression_53_Name": "Speechless", "ChatExpression_54_Name": "Drink tea", "ChatExpression_55_Name": "Hehe", "ChatExpression_56_Name": "Go away", "ExploreTools_1010_CurrentSkillInfo": "Waypoints, also known as temporary Beacons, use data from nearby permanent beacons to mark locations temporarily. With the same functionality as Resonance Beacons but with enhanced mobility, they are handy tools for those working in the wild.", "ExploreTools_1010_Name": "Waypoint", "ExploreTools_1011_CurrentSkillInfo": "This sonar detector locates unique collectibles by detecting the specific frequencies they emit, making it easier to locate and retrieve any missed collectibles.", "ExploreTools_1011_Name": "Casket Sonar", "ExploreTools_1012_CurrentSkillInfo": "The Lootmapper is a tool that can efficiently find nearby Supply Chests by scanning frequencies. It also provides labeled areas and directional guidance to help users access available materials with ease and speed.", "FunctionCondition_10055_Desc": "A large-scale research project launched by Huaxu Academy. Earn rewards upon passing the trials in the Tower.", "FunctionCondition_10055_Title": "Tower of Adversity", "Daliy_ZJSJZJMM_15_1": "Rover, sorry for bothering you. Can I ask you a favor?", "Daliy_ZJSJZJMM_15_2": "We've got a request for another cat, but the team is being questioned at the Patrol Station after being mistaken for cat thieves during their mission yesterday.", "ExploreTools_1012_Name": "Lootmapper", "Daliy_ZJSJZJMM_19_3": "Hehe... Easy-peasy. It’s what we do here. I'll look after them as always.", "Daliy_ZJSJZJMM_17_1": "Rover, you're here! How did it go?", "Daliy_ZJSJZJMM_17_3": "Good to hear! Rover, as always. Naming time!", "Daliy_ZJSJZJMM_17_4": "Caramel.", "Daliy_ZJSJZJMM_17_2": "It was a walk in the park.", "Daliy_ZJSJZJMM_15_4": "I’ve sent you the coordinates. As usual, bring them to me once you get a hold of them. Much appreciated!", "Flow_11000001_395": "Why is it taking so long? Mom said she'd be back as soon as the Hero Play is over, but it hasn't even started yet...", "Flow_11000001_409": "Just try to spare the gripe, will ya?", "Flow_11000001_411": "Chie, Mingzhi, you're here so early.", "Flow_11000001_413": "Speaking of the moment when Jué woke up...", "Flow_11000001_416": "Dong, you're here. Still hanging around the theater even though you have no shows to see?", "Flow_11000001_427": "Are you here to watch the Hero Play, or to enjoy the Taiping Musical?", "Flow_11000001_429": "You see, I'm getting old. My time is growing less to enjoy the shows or meet my friends.", "Flow_11000001_430": "I'm just looking around.", "Flow_11000001_431": "Well, I suggest you go to the theater for a show and meet with new friends.", "Flow_11000001_433": "I didn't have much time when I was a soldier. Now that I've retired and have more time, I can't waste a bit.", "Flow_11000001_434": "You should go and watch the Taiping Musical by the Liondance Troupe if you've got the time. They used to perform for the army, with their impressive skills.", "Flow_11000001_435": "You don't get it. Qinghe should have read her lines like that in the previous scene!", "Flow_11000001_436": "Oh, don't get all worked up. You should encourage the younger ones. They've been up all night, you know.", "Flow_11000001_438": "Come on, you've been playing this for so many years. How can you still not get this part right?", "Flow_11000001_439": "Don't listen to Dong's nonsense, he's too strict.", "Flow_11000001_440": "We used to be in the same camp. Back then, during the military cultural performance, someone would make a cameo.", "Flow_11000001_441": "That play brought the heroes to life. With all their kick, the play induced a tremendous reaction.", "Flow_11000001_442": "He's just reminiscing about his younger days, when he used to enjoy watching plays...", "Flow_11000001_443": "There was this kid who was always dreaming of playing the villain. Haven't seen him on stage recently. I'm afraid he didn't get a role in Qinghe's new play.", "Flow_11000001_444": "With his physique, his demeanor, and his bright, piercing eyes, he's actually perfect for playing the good guy.", "Flow_11000001_445": "I don't know why, but he's always trying to play the villain.", "Flow_11000001_448": "But he possesses an energy that reminds me of my younger days.", "Flow_11000001_449": "The next character selection is about to start. I need to push myself a bit more.", "Flow_11000001_450": "Have you seen the new Taiping Musical by Lingyang?", "Flow_11000001_451": "Are you talking about the new recruit from the Liondance Troupe? Yes, I've seen his play.", "Flow_11000001_452": "He's got a steady step, all agile and flexible. I'm sure that he's a promising talent.", "Flow_11000001_453": "Alright, alright, you're the expert on plays. But give more compliments and less stick, will ya?", "Flow_11000001_454": "The Ushers used to be regulars at military drills, but now they're having less members.", "Flow_11000001_455": "Hero Play it's about the story of responsibility, honor, loss and gain.", "Flow_11000001_456": "Actors should be able to distinguish the difference, or they fail to play as a hero.", "Flow_11000001_457": "The Hero Play isn't just for us old folks, it's for the kids too. How many kids started dreaming of becoming heroes after watching Hero Play?", "Flow_11000001_458": "So, the performers will do their job while we should devote all our heart to the watching.", "Flow_11000001_459": "That was quite a show back in the day, wasn't it?", "Flow_11000001_460": "I just don't believe that Qinghe's new play can actually impress me.", "LordGymUnLock": "{0} Unlocked", "Flow_142000003_114": "After a brief moment, Feng comes back with a dish emitting a strange fragrance.", "HuanglongXZ_9_22": "The Sentinel in Jinzhou is known as \"Jué\", manifesting in the form of a Loong, like the statue you just saw.", "HuanglongXZ_5_6": "You've got a Tacet Mark on the back of your hand, and you have a gourd. These are proofs you're a Resonator. Your gourd's design looks a bit different from the ones we use though.", "HuanglongXZ_4_30": "If you got any questions, we can talk as we move. Yangyang and I will give you the full scoop, every little detail, from the get-go!", "HuanglongXZ_30_1": "Yay! It worked!", "HuanglongXZ_30_2": "I've never seen a gourd quite like yours before, but it sure is working just fine.", "HuanglongXZ_29_1": "Maybe we should give your Terminal a whirl?", "HuanglongXZ_27_1": "Rover, watch out!", "SkillDescription_2500019_AttributeName": "Overflowing Frost Healing", "Flow_11000001_461": "Why's Daddy not home yet, Sis...?", "Flow_11000001_462": "Daddy promised he'd play hide-and-seek with us...", "Flow_11000001_463": "Now, Mingming. Be a good girl, Daddy's busy. How about we play something else instead?", "Flow_11000001_464": "Ooh... It's always the two of us playing together, Sis. There's not much to do...", "Flow_11000001_465": "Well, then let's wait and maybe we'll meet someone we can play with.", "Flow_11000001_466": "*sigh* Ruiyun, you're just a girl. What's joining the Rangers got anything to do with you?", "Flow_11000001_467": "What if something happens to you? Then there'd be nothing but this old man left in this family.", "Flow_11000001_468": "Oh, you wouldn't believe the amount of strings I had to pull to get her a place in the city patrol.", "Flow_11000001_469": "Do you have any idea how many people are out there right now who want to be in her shoes? Tsk, she should be glad she got the job!", "Flow_11000001_470": "If she finds out that I was the one who kept her from going to the frontlines, oh boy, she'd probably make a huge fuss over it... *sigh*.", "Flow_11000001_471": "Ugh. All this walking back and forth in the city is such a drag. I'm just wasting my life at this point.", "Flow_11000001_472": "And there's my dad, nagging about how the frontline's not the place for a girl like me.", "Flow_11000001_473": "What does he know?! Just look at Yuzan, she's doing pretty well, isn't she? She even got herself a promotion. I bet I can do it too!", "Flow_11000001_474": "*sigh* When is this one heck of a boring job ever going to end...?", "Flow_11000001_476": "How's work been lately? No one said anything strange to you, did they?", "Flow_11000001_477": "Say something strange? Why would anyone do that?", "Flow_11000001_478": "Nothing, it's nothing.", "Flow_11000001_479": "Dad, I feel like you've been acting a bit weird ever since I started my job.", "Flow_11000001_480": "Hey, don't you be getting any of that occupational hazard or whatever they call it, all right? You're starting to look at everyone the wrong way.", "Flow_11000001_481": "Are you getting lonely while I'm gone? Do you want me to find someone to keep you company?", "Flow_11000001_482": "What? What do you mean lonely? I'm just worried about my daughter!", "Flow_11000001_483": "Oh, come on, Dad... I'm an adult now. I can take care of myself, okay?", "Flow_11000001_484": "Oh, no, you're not. You'll always be a child in your father's eyes.", "Flow_11000001_485": "Jinzhou is just incredible, right? The sky's so blue, the food smells amazing, and the energy from people practicing martial arts is off the charts!", "Flow_11000001_486": "Nope, totally new here. I thought Jinzhou was just some sleepy border town, but wow, it's blowing me away with its charm!", "Flow_11000001_487": "And the folks here... despite dealing with all those Tacet Discords and Exiles, they still manage to whip up delicious food and build these gorgeous houses.", "Flow_11000001_488": "Guess this is what they mean by \"living life to the fullest\". The moment I arrived here, I just felt like, \"Yes! This is it!\"", "Flow_11000001_489": "Yeah. You know what Linglong says? \"As a designer, I want to create outfits that match people's lifestyles perfectly.\"", "Flow_11000001_490": "She believes clothes should not only fit your body but also uplift your mood and energy. That's why a designer thrives in places where everyone's living their best life!", "Flow_11000001_492": "Tell you what, Mister Yuanwu's got really awesome boxing moves!", "Flow_11000001_493": "He joined the Rangers after I got older, so I went ahead to take boxing lessons from Mister Yuanwu, and he'd offer me Trine Tea after each session. Man, boxing really gets your body going!", "Flow_11000001_494": "Can't say no to that.", "Flow_11000001_495": "Hehe. I need to put in some more practice, that way one day I can be just as strong as that girl Jianxin!", "Flow_11000001_496": "And by then, I'll be the one that's protecting my brother!", "ConfirmBox_143_ButtonText_0": "Confirm", "ConfirmBox_143_ButtonText_1": "Cancel", "ConfirmBox_143_Content": "The current equipped tool is empty. Do you want to go to the equipment?", "ConfirmBox_143_Title": "Gadgetpod", "Flow_11000001_497": "Hello. How can I be of assistance?", "Flow_11000001_499": "Mr. Gao is just too worried about his daughter, that's all. Understandable, that's the way parents are.", "Flow_11000001_500": "About Doudou and Mingming.", "Flow_11000001_501": "About Pianyu.", "Flow_11000001_502": "Well, I... I have my ways!", "Flow_11000001_503": "About Gaoyun and Ruiyun.", "Flow_11000001_506": "Ruiyun always talked about how she wanted to go to the frontlines. Now that she's finally doing patrol duty in the residential area, it's not bad of a job actually. And Mr. Gao can also rest easy.", "Flow_11000001_507": "How do you know about Ruiyun?", "Flow_11000001_508": "Ah, the siblings that play hide-and-seek every day. They must be having a lot of fun.", "Flow_11000001_509": "It's just that Wulǔ is usually busy doing sentry duty and doesn't have time to spend with his kids.", "Flow_11000001_510": "*sigh* I guess he really doesn't have much of a choice.", "Flow_11000001_511": "Me? I don't mind being on patrol duty. I actually quite enjoy it, roaming around this area.", "Flow_11000001_513": "I'm happy as long as I see the residents here living peacefully each day.", "Flow_11000001_514": "If there's anything I can help them in any way, I'd be even happier.", "Flow_11000001_516": "Besides, I'm an old friend of Mr. Gao's. So what's the big deal if I know a thing or two about their family?", "Explore_Count": "Placed: {0}", "Flow_11000001_517": "Wow! {Male=He;Female=She} managed to see through Daddy's hide-and-seek tricks!", "Flow_11000001_518": "Ooh... I'm telling Daddy about this so he can teach us even better tricks...", "Flow_11000001_519": "Our dad once survived a huge disaster using his hiding skills.", "Flow_11000001_520": "Now he passed on those skills to us and kept training us, hoping that one day if another disaster comes we'll be able to put them to good use.", "Flow_11000001_521": "You can learn some tricks if you play hide-and-seek with us more often!", "Flow_11000001_523": "It was a good try, {Male=Mister;Female=Miss}. Our hiding skills are pretty tough to beat around here.", "Flow_11000001_528": "Yup, we can't get caught that easily that's for sure!", "Flow_11000001_529": "Our dad once survived a huge disaster using his hiding skills.", "Flow_11000001_530": "Now he passed on those skills to us and kept training us, hoping that one day if another disaster comes we'll be able to put them to good use.", "Flow_11000001_531": "You can learn some tricks if you play hide-and-seek with us more often!", "Flow_11000001_533": "Don't be discouraged, {Male=Mister;Female=Miss}. Our hiding skills are pretty tough to beat around here.", "Flow_11000001_534": "Yup, we can't get caught that easily that's for sure!", "Flow_11000001_535": "Daddy's hiding skills really do come in handy.", "Flow_11000001_539": "You've got more than just luck on your side it looks like...", "Flow_11000001_540": "Even Daddy's hiding skills are no match when put up against sheer power.", "Flow_11000001_541": "Ooh... I'm telling Daddy about this so he can teach us even better tricks...", "Flow_134000000_367": "What is the impact of the Refining Tower shutdown on the frequency of the Magnetic Cube?", "Flow_134000000_368": "What is the principle behind it...?", "Flow_134000000_369": "He seems to be immersed in thought, so it's better not to disturb him for now.", "Flow_134000000_370": "It's so cold... being frozen will definitely affect the protons…", "Flow_134000000_371": "I really don't know when these annoying things will end. Can the environment be normal so that I can study the Magnetic Cube Mechanics properly?", "QuestType_7_QuestTypeName": "Tutorial Quests", "QuestType_7_MainTypeName": "Tutorial Quests", "QuestType_9_QuestTypeName": "Exploration Quests", "QuestType_9_MainTypeName": "Exploration Quests", "HuanglongM1_1_9_5": "Hello.", "HuanglongM1_1_23_60": "May I have your Terminal for a moment?", "HuanglongM1_1_23_64": "I need your Terminal for Access Pass authorization. In the meantime, I will configure the latest Utility modules for you.", "HuanglongM1_1_23_65": "Yes, it's the \"gourd\" on your waist. The device every Resonator carries.", "HuanglongM1_1_23_66": "Indeed. It was an oversight on my end. I will now import my contact information and that of all public services, like Patrol Stations, into your Terminal.", "HuanglongM1_1_23_67": "I will be here on standby, ready to assist whenever you need me.", "HuanglongM1_1_23_68": "I need your Terminal for regional access authorization. I will also configure the latest Utility module for you.", "HuanglongM1_1_23_69": "Madam Magistrate thought you might need it.", "HuanglongM1_1_23_71": "You waited for a moment.", "HuanglongM1_1_23_72": "The Utility module on your Terminal has been upgraded to the latest iteration. Now all the Utilities, including Sensor, Levitator, and Grapple, should be fully functional.", "HuanglongM1_1_23_61": "What do you want with it?", "HuanglongM1_1_23_62": "My Terminal?", "HuanglongM1_1_23_63": "Are we exchanging contacts now?", "HuanglongM1_1_23_70": "(Hand over the Terminal.)", "HuanglongM1_1_14_2": "I asked around. None of them has ever seen anything like this.", "HuanglongM1_1_14_3": "Maybe these sugar pearls were only available during a specific time.", "HuanglongM1_1_14_7": "Well, would you look at that? Didn't know you were so good with kids!", "HuanglongM1_1_14_8": "Well, would you look at that? Didn't know you were so good with kids!", "HuanglongM1_1_14_9": "So, what's next? More token research?", "HuanglongM1_1_14_12": "Oh right, Baizhi's still waiting for us at the Academy!", "HuanglongM1_1_14_1": "Found anything?", "HuanglongM1_1_14_4": "Likely so.", "HuanglongM1_1_14_5": "Well, we did learn something.", "HuanglongM1_1_14_6": "I received this candy.", "HuanglongM1_1_14_10": "We should go find Baizhi first.", "HuanglongM1_1_14_11": "We should visit the Academy first.", "HuanglongM1_1_13_3": "You showed the little girl your sugar pearl, and asked if she had seen it before.", "HuanglongM1_1_13_4": "The little girl shook her head timidly.", "HuanglongM1_1_13_5": "After a tense moment of silence, the little girl seems to have finally made up her mind about a great sacrifice. She offers you her hand, revealing a small piece of candy.", "HuanglongM1_1_13_6": "I-I don't have candy like that.", "HuanglongM1_1_13_7": "But I've got this. It's really good. You, erm, you can have one.", "HuanglongM1_1_13_10": "Madam Magistrate said we should be nice to every guest!", "HuanglongM1_1_13_11": "No need to thank me! P-please have fun in Jinzhou!", "HuanglongM1_1_13_1": "Hello.", "HuanglongM1_1_13_2": "Have you seen this candy before?", "HuanglongM1_1_13_8": "Thank you. But why?", "HuanglongM1_1_13_9": "Thank you.", "HuanglongM1_1_12_77": "When it comes to candies, no one knows them better than the kids of Jinzhou!", "HuanglongM1_1_12_81": "Oh right, Baizhi's still waiting for us at the Academy!", "HuanglongM1_1_12_75": "It doesn't ring a bell.", "HuanglongM1_1_12_76": "It does look a bit familiar.", "HuanglongM1_1_12_78": "Let's go ask around.", "HuanglongM1_1_12_79": "We should go find Baizhi first.", "HuanglongM1_1_12_80": "We should visit the Academy first.", "Flow_31000166_13": "", "Flow_31000166_14": "", "Flow_31000166_15": "", "Flow_31000166_16": "", "Flow_31000166_17": "", "Flow_31000166_18": "", "Flow_31000166_19": "", "Flow_31000166_20": "", "Flow_31000166_21": "", "IdentifyItem": "Tuning Material", "Flow_134000000_372": "He seems to be angry, so it's better not to talk to him for now.", "Flow_11000001_545": "That's incredible! We ended the game with a tie!", "Flow_11000001_547": "A tie!", "Flow_11000001_548": "Hehe. What do you think, {Male=Mister;Female=Miss}? Did you learn a trick or two about hiding?", "SkillTag_10_TagName": "Electro Flare Effect", "SkillTag_11_TagName": "Glacio Chafe Effect", "SkillTag_12_TagName": "Fusion Burst Effect", "SkillTag_13_TagName": "Spectro Frazzle Effect", "SkillTag_14_TagName": "Havoc Bane Effect", "SkillTag_15_TagName": "Glacio DMG Amplification", "SkillTag_16_TagName": "Fusion DMG Amplification", "SkillTag_17_TagName": "Aero DMG Amplification", "SkillTag_18_TagName": "Electro DMG Amplification", "SkillTag_19_TagName": "Electro DMG Amplification", "SkillTag_1_TagName": "Healing", "SkillTag_20_TagName": "Havoc DMG Amplification", "SkillTag_21_TagName": "Glacio Damage", "SkillTag_22_TagName": "Fusion Damage", "SkillTag_23_TagName": "Aero DMG", "SkillTag_24_TagName": "Electro Damage", "SkillTag_25_TagName": "Spectro Damage", "SkillTag_26_TagName": "Havoc Damage", "SkillTag_27_TagName": "Sword DMG Amplification", "SkillTag_28_TagName": "Broadblade DMG Amplification", "SkillTag_29_TagName": "Pistols DMG Amplification", "SkillTag_2_TagName": "Shield", "SkillTag_30_TagName": "Rectifier DMG Amplification", "SkillTag_31_TagName": "Gauntlets DMG Amplification", "SkillTag_32_TagName": "Resonance Skill DMG Amplification", "SkillTag_33_TagName": "Basic Attack DMG Amplification", "SkillTag_34_TagName": "Resonance Liberation DMG Amplification", "SkillTag_35_TagName": "Heavy Attack DMG Amplification", "SkillTag_36_TagName": "Mid-air DMG Amplification", "SkillTag_3_TagName": "Time Stop", "SkillTag_4_TagName": "Vibration Strength Reduction", "SkillTag_5_TagName": "Resonance Liberation Charge", "SkillTag_6_TagName": "Summon", "SkillTag_7_TagName": "DMG Amplification", "SkillTag_8_TagName": "STA Recovery", "SkillTag_9_TagName": "Aero Erosion Effect", "Character_YinLin_18_1": "And the so-called Séance Society... They are the ones behind Jinzhou's recent missing person cases.", "Character_YinLin_18_2": "They offer these puppets to people who have lost their loved ones.", "Character_YinLin_18_11": "Heh... But it seems he picked the worst candidate possible.", "Character_YinLin_18_4": "Yuanyuan... Did she really pass away?", "Character_YinLin_18_9": "Didn't know they were so dangerous...", "Character_YinLin_18_12": "Then why are you still helping him?", "Character_YinLin_18_15": "Were you looking for this?", "Character_YinLin_18_18": "You promised to tell me everything.", "Character_YinLin_18_3": "These puppets can perfectly replicate the personalities of the deceased… To those mourning people, they are indistinguishable from the living.", "Character_YinLin_18_5": "Yes… With the puppet, she has been resurrected by her father's longing.", "Character_YinLin_18_6": "People gave up everything to join this Society for one chance to reunite with their beloved.", "Character_YinLin_18_7": "As for how they got their hands on these puppets... I have no idea yet.", "Character_YinLin_18_8": "Beware, the puppets may seem harmless, but those who got too attached are much more likely to Overclock.", "Character_YinLin_18_10": "Lirong's the recruiter. You're the perfect outsider, traveling all alone, ripe for the taking.", "Character_YinLin_18_13": "I need to apprehend the true culprit behind this group…", "Character_YinLin_18_14": "But this is not your problem. I'm on a mission. Leave now and forget everything that happened here today, will you?", "Character_YinLin_18_16": "Lirong's transaction record… Where did you find it?", "Character_YinLin_18_17": "*sigh*… You're such a box of surprises.", "Character_YinLin_18_19": "Sure, why not. I'll give you what you want...", "Character_YinLin_18_20": "But I don't want prying eyes. If you're really that curious, meet me outside the city at these coordinates.", "VisionSkillTitle": "Echo Skill", "VisionFetterTitle": "Sonata Effect", "GuideTutorial_30025_GroupName": "Sonance Casket", "GuideTutorial_30026_GroupName": "Mutterfly", "GuideTutorial_30027_GroupName": "Training Dummy", "GuideTutorial_30028_GroupName": "Hover Target", "GuideTutorial_30029_GroupName": "Propulsion Flux", "Tutorial_38_Title": "Sonance Casket", "Tutorial_39_Title": "Mutterfly", "Tutorial_40_Title": "Training Dummy", "Tutorial_41_Title": "Hover Target", "Tutorial_42_Title": "Propulsion Flux", "IdentifyComplete": "All Tunings Completed", "Flow_311000000_22": "Impressive! You actually opened it!", "POI_FZDL_9_1": "Fantastic! I knew you had talent! The job's done perfectly!", "POI_FZDL_9_2": "To be honest, fixing those Sound Dampeners is pretty challenging. I've tried getting help from others before, and none of them succeeded...", "POI_FZDL_9_3": "Here, take your payment. Thanks to you, I can wrap up this job nicely now!", "POI_FZDL_9_4": "Next time I run into something tricky, I hope you'll lend me a hand again! Thanks in advance!", "POI_FZDL_8_1": "Fantastic! It works!", "POI_FZDL_8_2": "The Sound Dampener's activated. Take down the last wave of TDs!", "POI_FZDL_7_1": "Finally, the one in the southwest corner.", "POI_FZDL_7_2": "Just push those suspended blocks into the corresponding pedestals, and that should do the trick.", "POI_FZDL_6_1": "Good job! They're all in place. Didn't realize you were so good at finding stuff.", "POI_FZDL_6_2": "Alright, the Sound Dampener's activated.", "POI_FZDL_5_1": "Next one is in the southeast corner...", "POI_FZDL_5_2": "Oops, its sensing modules seem to be missing. You need to find them first.", "POI_FZDL_5_3": "Once you find them, slot them in, and that should do real nice.", "POI_FZDL_4_1": "Fantastic! All fixed! You're pretty sharp, huh? Didn't take you long to get them all sorted.", "POI_FZDL_4_2": "The Sound Dampener's activated!", "POI_FZDL_4_3": "Once activated, it'll attract a big wave of TDs. Be careful!", "POI_FZDL_31_1": "Gousi, are you okay?", "POI_FZDL_31_2": "Thank goodness you guys came in time! It's... it's too close. I don't want to be controlled like those apes!", "POI_FZDL_31_3": "This place isn't safe. Let's get out of here.", "POI_FZDL_3_1": "Seems like you need to connect these circuits to repair this Sound Dampener.", "POI_FZDL_3_2": "All those twisted circuits are making me dizzy, and my head's starting to ache.", "POI_FZDL_3_3": "Hmm... Maybe you can try linking the circuits with the same color.", "POI_FZDL_29_1": "Thank you! Thank you so much for saving my life!", "POI_FZDL_29_2": "Thank you. I thought I was going to end up in this dark prison...", "POI_FZDL_29_3": "I wonder how Gousi's doing...", "POI_FZDL_29_4": "I remember the red-clothed took him upstairs.", "POI_FZDL_29_5": "Okay, let's go up and save him!", "POI_FZDL_29_6": "Mr. Minghu, I'll take care of things here. Please go up and save Gousi.", "POI_FZDL_29_7": "If those red-clothed people come back, I'll protect them.", "POI_FZDL_29_8": "Alright, I'll leave this to you. Lead everyone to a safe spot near the entrance, and we'll join you after rescuing Gousi.", "POI_FZDL_28_1": "Phew, finally got the key. Just standing here gives me an uncomfortable feeling. Let's get out of here.", "POI_FZDL_28_2": "Wait. Look at this.", "POI_FZDL_28_3": "That's an unexpected discovery.", "POI_FZDL_27_1": "The junior leader's ahead! But why does this place feel so eerie? Dark, creepy, with so many locked apes.", "POI_FZDL_27_2": "These apes might be of help... Let's find the switch and open the cages.", "POI_FZDL_26_1": "Another annoying mechanism! Why are they everywhere?", "POI_FZDL_25_1": "Patroller Minghu? Why are you here?", "POI_FZDL_25_2": "I'm here to save you, of course.", "POI_FZDL_25_3": "Patroller! It's a Patroller! We're saved!", "POI_FZDL_25_4": "Xiaojue!!", "POI_FZDL_25_5": "Maosan! Are you okay? What about Gousi?", "POI_FZDL_25_6": "I'm fine, but Gousi was taken away by those red-clothed people. Still no news from him...", "POI_FZDL_25_7": "Don't worry. We have Minghu and {PlayerName} here. We're bound to leave together!", "POI_FZDL_25_8": "Xiaojue took out the key he used before and tried to open the door but failed again.", "POI_FZDL_25_9": "This darn key! Could they give me the wrong one?", "POI_FZDL_25_10": "Dude, you probably don't know that the keys to these cell doors are carried by a junior leader.", "POI_FZDL_25_11": "Fengbai, did you find out anything about that junior leader?", "POI_FZDL_24_1": "If only I had known... I should've figured out that earning a Terminal by buying a lottery ticket is downright impossible!", "POI_FZDL_24_2": "I feel like such a fool! How could I believe there were rich and handsome guys looking for companions? Clearly a scam!", "POI_FZDL_24_3": "Enough about that. We're already caught. It's too late to regret.", "POI_FZDL_23_1": "*snort* Compared to these red-clothed folks, Patrollers are nothing to fear!", "POI_FZDL_23_2": "?", "POI_FZDL_23_3": "My bad! My bosses used to say Patrollers are a bunch of fierce and ruthless guys stopping at nothing to achieve their ends.", "POI_FZDL_23_4": "But after staying with Minghu for a while, I realized they lied to me!", "POI_FZDL_22_1": "Why are there so many people here? They're talking about all this weird stuff.", "POI_FZDL_22_2": "While they haven't noticed, let's take the initiative and get rid of them.", "POI_FZDL_21_1": "Wow! Impressive! With you two by my side, I don't need to fear the red-clothed.", "POI_FZDL_21_2": "The path's clear. It's not safe to stay here. {PlayerName}, you'd better get out of here before they find out.", "POI_FZDL_21_3": "What about you?", "POI_FZDL_21_4": "We still have companions to save! That's why Minghu's here; he won't leave unless he saves those victims.", "POI_FZDL_21_5": "eah, there have been several cases of residents disappearing in my jurisdiction. My subordinates investigating the cases also went missing.", "POI_FZDL_21_6": "So I pretended to be tricked and made my way here.", "POI_FZDL_21_7": "So you intentionally got caught?", "POI_FZDL_21_8": "Nothing ventured, nothing gained.", "POI_FZDL_20_2": "Oh no! How come there are guards patrolling at this time!", "POI_FZDL_20_3": "No, no, no. They must've discovered that someone broke out from the prison!!", "POI_FZDL_2_1": "Hey, friend, I can see you've got some skills. Want to give it a shot?", "POI_FZDL_2_2": "Well, it might be a little risky, but, you know, fortune favors the bold!", "POI_FZDL_2_5": "Honestly, I just switched from logistics, so I'm not great with this stuff... Oh, by the way, I'm Minghu. Nice to meet you.", "POI_FZDL_2_6": "So I have no choice but ask for help. Anyway, as long as I can get it done, it doesn't matter much if I'm the one doing it.", "POI_FZDL_2_7": "I admire your courage!", "POI_FZDL_2_8": "See those Sound Dampeners? They were damaged by TDs in the last onslaught.", "POI_FZDL_2_9": "First, we gotta fix up these three Sound Dampeners, then activate them to take down the TDs that are drawn in.", "POI_FZDL_2_10": "It's been a while since they got damaged. There might be quite a few TDs to deal with, but I'm sure you can handle them well!", "POI_FZDL_2_12": "Great! Give me your name, phone number, and details about your weapon. I'll assess it and get you registered.", "POI_FZDL_2_14": "{PlayerName}, huh? That's a good name. Unique and impressive!", "POI_FZDL_2_15": "You've also got a good weapon. That should do the trick...", "POI_FZDL_2_16": "Alright, assessment passed! Let's dive right in!", "POI_FZDL_2_3": "If that's the case, why don't you do it yourself?", "POI_FZDL_2_4": "Alright, count me in.", "POI_FZDL_2_11": "No problem.", "POI_FZDL_2_13": "(Provide information)", "POI_FZDL_19_1": "There we are! They have business to attend to, so no one's here.", "POI_FZDL_19_2": "C'mon. Take your weapons.", "POI_FZDL_18_1": "Well, honestly, I'm more comfortable in this outfit.", "POI_FZDL_18_2": "Fantastic! Now we have time to get to know each other better. Let me reintroduce myself. I'm Xiaojue, an Exile.", "POI_FZDL_18_4": "But it's not all that bad. When I got here, I stumbled upon the weapons my friends used to carry around.", "POI_FZDL_18_5": "So you ended up becoming their accomplice?", "POI_FZDL_18_6": "Calm down, calm down. If I hadn't done this, I wouldn't have gained their trust, and I wouldn't be able to save my friends.", "POI_FZDL_18_8": "...It took me a long time before they completely trusted me. So now, they've started assigning me the task of kidnapping people.", "POI_FZDL_18_9": "As long as I could kidnap someone, I would have an excuse to come to the prison.", "POI_FZDL_18_11": "Well, not exactly. Minghu told me to kidnap someone who's smart and strong. In that case, I would have a higher chance of escaping.", "POI_FZDL_18_12": "That's why he lent me this outfit and told me how to activate those devices.", "POI_FZDL_18_13": "So I found you! Someone who's smart and strong!", "POI_FZDL_18_15": "Sorry to have involved you in this because of my advice.", "POI_FZDL_18_16": "Sorry. But I know where they hide my money and they put your weapons there too!", "POI_FZDL_18_3": "I was just out looking for my missing friends, but then I got lured by a high-paying job and ended up here.", "POI_FZDL_18_7": "So I joined them, attempting to earn their trust. Fortunately, I'm pretty smooth, and with my knowledge of the surrounding areas, they usually sent me on errands.", "POI_FZDL_18_10": "So I was just an unfortunate victim kidnapped by you?", "POI_FZDL_18_14": "...", "POI_FZDL_16_1": "That was fast.", "POI_FZDL_16_2": "...!", "POI_FZDL_16_3": "Relax. He's on our side.", "POI_FZDL_16_4": "?", "POI_FZDL_16_5": "I'm so sorry. I was left with no choice but to kidnap you. Please forgive me.", "POI_FZDL_15_1": "Are you awake?", "POI_FZDL_15_2": "Where am I?", "POI_FZDL_14_1": "This one. Get in the car!", "POI_FZDL_14_2": "As you were about to get in, a sudden dull pain hit the back of your head. Your consciousness gradually faded away, and you passed out.", "POI_FZDL_13_1": "Thank goodness, you've finally arrived!", "POI_FZDL_13_2": "Let's hurry up. I've brought the car over, and we'll drive it to the destination.", "POI_FZDL_12_1": "Hey, is it {PlayerName}? Mayday! Mayday! Help me!", "POI_FZDL_12_3": "Somehow, we've detected a large wave of TDs appearing in the nearby area!", "POI_FZDL_12_4": "I can't handle them alone, so I need your help.", "POI_FZDL_12_6": "I'll pay you twice as much as yesterday!", "POI_FZDL_12_8": "Since the day I joined the Patroller, I've resolved to sacrifice my life rather than shy away from my responsibilities.", "POI_FZDL_12_9": "So when there's a situation beyond my ability, I have no choice but to hire someone to help me. I must fulfill my responsibilities!", "POI_FZDL_12_5": "I'm sorry, but can you come here as soon as possible? It's really urgent.", "POI_FZDL_12_10": "Anyway, just come as quickly as possible. I sent the coordinates to your Terminal!", "POI_FZDL_11_1": "Back again! Ready to fix those Sound Dampeners and tackle the TDs? Awesome!", "POI_FZDL_11_2": "Are you ready? We can start whenever you're ready.", "POI_FZDL_11_3": "I'm ready.", "POI_FZDL_11_4": "Not yet.", "POI_FZDL_10_1": "Hey, no worries. It's pretty challenging. Even divine power can't nail it in one go.", "POI_FZDL_10_3": "I still have confidence in you. When you're feeling better, you should give it another shot!", "POI_FZDL_10_2": "Maybe you're a bit off today. It happens to everyone.", "POI_FZDL_10_4": "I'll be right here waiting for you.", "POI_FZDL_1_1": "Hiring skilled experts to repair Sound Dampeners and expel Tacet Discords. Pays Good!", "POI_FZDL_1_2": "C'mon, peoples! Don't let this chance slip by!", "Flow_139000007_984": "Be careful! I can feel something dangerous over there...", "Huanglong_main_1_2_60_34": "...", "Huanglong_main_1_2_60_24": "Yes, of course. I've already noticed all that you mentioned.", "Huanglong_main_1_2_60_25": "Indeed. You just pointed out a blind spot in my thinking.", "Huanglong_main_1_2_60_26": "Your workshop? That hellish place?", "Huanglong_main_1_2_60_35": "Heh... Stop sweet-talking me. I get it.", "Huanglong_main_1_2_60_36": "...", "Huanglong_main_1_2_60_27": "Sorry for keeping you waiting. Let's get back to the sundial.", "Huanglong_main_1_2_60_28": "It's a mortise-and-tenon based puzzle box. The missing component in the middle needs to fulfill two entirely different structural requirements at the same time.", "Huanglong_main_1_2_60_29": "Considering its entire structure, this component needs an automatic buckle that goes down on top of an embedded pointer.", "Huanglong_main_1_2_60_30": "I'll draw up a design for you. The parts you'll need can be found in Xiangli's workshop. I've already informed him about it; you'll only need to go fetch the parts in his place. He keeps a boxful of them.", "Huanglong_main_1_2_60_39": "Division of labor is more efficient in getting things done. Besides, I would like to avoid stepping foot in Xiangli's workshop ever again. The mere thought of that place brings me migraines.", "Huanglong_main_1_2_60_40": "Mr. Mortefi, is it the person you were talking to earlier? ...Mr. Xiangli Yao, I think?", "Huanglong_main_1_2_60_41": "Yes. It doesn't take me much effort to figure out this little sundial here, but I do admit talking with Xiangli made it easier.", "Huanglong_main_1_2_60_42": "He's the expert in Automata Mechanics I mentioned earlier. The only Principal Investigator we currently have.", "Huanglong_main_1_2_60_45": "It's a minefield of clutter and chaos. A murky swamp within the Academy walls, as vile and perilous as some primeval forest before the Lament. Any civilized human would find it impossible to stand.", "Huanglong_main_1_2_60_47": "Considering its dreadful conditions, I can't agree more.", "Huanglong_main_1_2_60_48": "How could he choose to work in such terrible condition? It's like willingingly playing a score backwards.", "Huanglong_main_1_2_60_33": "I see. Shall we go and retrieve the parts now, Rover?", "Huanglong_main_1_2_60_37": "You're not coming with us?", "Huanglong_main_1_2_60_38": "Who is Xiangli?", "Huanglong_main_1_2_60_31": "Okay.", "Huanglong_main_1_2_60_32": "Is it going to be dangerous?", "Huanglong_main_1_2_60_43": "It doesn't sound like a pleasant place.", "Huanglong_main_1_2_60_44": "Let's get it over with.", "Huanglong_main_1_2_60_46": "It's just \"cluttered\"... right?", "Huanglong_main_1_2_60_49": "Okay.", "Huanglong_main_1_2_4_13": "I refuse to tolerate the foolish striving of those insatiable slugs. Since it's difficult for our researchers to deal with a man like him, I'd rather handle it personally and swiftly.", "Huanglong_main_1_2_4_14": "...And you are?", "Huanglong_main_1_2_4_15": "...My apologies. Did I startle you?", "Huanglong_main_1_2_39_39": "Sure you can, but don't forget your physical examination—I'll see you in a while for that.", "Huanglong_main_1_2_39_38": "We'll take a quick look around here, then?", "Huanglong_main_1_2_2_17": "Well... Um...", "Huanglong_main_1_2_2_18": "Trying to exhaust public research resources for personal gain at a time like this... You must think you're so smart.", "Huanglong_main_1_2_2_19": "Interesting. Do you really think the meager investment you made over a decade ago is enough to make any difference? I've been paying more money every day to treat my colleagues to afternoon teas.", "Huanglong_main_1_2_2_20": "People in Huanglong have a good tradition of reciprocating help generously, and the Academy has been treating its investors with respect. You've already received a 120% return on your investment, haven't you?", "IdentifyNotEnough": "Insufficient Materials", "POI_HKSM_XZ_9_1": "These lazy new guys. I told them they must hand in the work log before concluding their shifts.", "POI_HKSM_XZ_9_2": "And they paid no attention. What if accidents happen?", "POI_HKSM_XZ_8_1": "The graph here says, “The reboot of the Refinery Tower takes a certain amount of time. First, secure a sufficient power supply during the rebooting...”", "POI_HKSM_XZ_8_2": "Stop, stop. English, please. Whatever, something about power supply, right? I know who to turn to. Follow me.", "POI_HKSM_XZ_7_1": "Hey, are you {PlayerName}? My brother told me everything about you.", "POI_HKSM_XZ_7_3": "Huh? Don’t you look down on me. There’s simply no one who knows this Mine better than me.", "POI_HKSM_XZ_7_4": "Before we go, {Male=big brother;Female=big sister}, let's talk about my compensation.", "POI_HKSM_XZ_7_5": "How much do you want?", "POI_HKSM_XZ_7_6": "Greedy little boy. I’ll tell your brother.", "POI_HKSM_XZ_7_7": "That's why I always find you grown-ups cynical. I don't want money. Hm... Can you tell stories?", "POI_HKSM_XZ_7_11": "I don’t have one yet.", "POI_HKSM_XZ_7_12": "Then pay me later. One day I’ll leave here and travel to the farthest town. I hope I’ll be able to tell a decent story to everyone when I’m back.", "POI_HKSM_XZ_7_14": "Dad always teaches me and brother to say things out loud.", "POI_HKSM_XZ_7_2": "Hey, what a young helping hand.", "POI_HKSM_XZ_7_8": "Please, let me finish. I don’t want money. Can you tell stories?", "POI_HKSM_XZ_7_9": "All the grown-ups in the Mine are great storytellers. I like them. And they say, there are more stories that are more interesting from afar.", "POI_HKSM_XZ_7_10": "I’m collecting stories now, so you should pay me with a story.", "POI_HKSM_XZ_7_13": "If you have an interesting story, you must tell it to me. Let’s go.", "POI_HKSM_XZ_6_1": "Where could Uncle Hong be? {PlayerName}, you’re back.", "POI_HKSM_XZ_5_1": "A journal with no name specified on title page. The cover is made of cut newspaper.", "POI_HKSM_XZ_4_1": "A pop magazine with five screaming young girls on the cover. Caption goes “Let’s get lost together!”", "POI_HKSM_XZ_22_1": "Now you have mastered it. Now just put in the parameters as per the digits shown in the graph.", "POI_HKSM_XZ_22_2": "So complicated... We would screw up if Uncle Modee wasn’t here to help.", "POI_HKSM_XZ_2_1": "Doctor Huayu, have you found him?", "POI_HKSM_XZ_2_5": "Hello?", "POI_HKSM_XZ_2_6": "Excuse me.", "POI_HKSM_XZ_2_7": "A travelling salesman? The mine is closed for business today. Please come back another day.", "POI_HKSM_XZ_2_8": "Jinzhou is not far from here. You can take some rest there.", "POI_HKSM_XZ_2_9": "You should stop rushing before the guest even says anything. Let {Male=him;Female=her} finish.", "POI_HKSM_XZ_2_10": "I’m here to deliver the samples for processing for Ministry of Development.", "POI_HKSM_XZ_2_11": "Oh, a guest from the Ministry. Let me introduce myself. I’m the doctor of the Mine, Huayu.", "POI_HKSM_XZ_2_12": "Call me {PlayerName}.", "POI_HKSM_XZ_2_13": "{PlayerName} you are. Well, I saw the photo attached in the Ministry’s request, and I thought it was a young girl who could easily get nervous. How come...", "POI_HKSM_XZ_2_14": "I got the message and the photo from Uncle Hong, the senior officer-in-chief here. Look, this is the photo.", "POI_HKSM_XZ_2_15": "You took the photo from Huayu. The girl on it looks nothing like you, who are much colder. You showed the ID to explain.", "POI_HKSM_XZ_2_16": "There was an episode.", "POI_HKSM_XZ_2_17": "Like I said, this person isn’t me.", "POI_HKSM_XZ_2_18": "Hm. The ID does belong to Ministry of Development. Then other things are irrelevance. I’ll be straight: the Mine is facing some problem too, regarding the Ministry’s request.", "POI_HKSM_XZ_2_19": "Haha, this thing is legitimate. Maybe there was some little accidents back at the Ministry. Now I’ll be straight: the Mine is facing some problem too, regarding the Ministry’s request.", "POI_HKSM_XZ_2_21": "So does the samples from the Ministry. Now the Mine is working on a solution to reboot the Refinery Tower.", "POI_HKSM_XZ_2_26": "However, Uncle Hong didn’t show up this time, and we couldn’t find him everywhere in the Mine.", "POI_HKSM_XZ_2_27": "He’s just slacking off, if I may comment. I bet it exhausted him to work so hard every time there was an event.", "POI_HKSM_XZ_2_28": "Maybe now he’s just hiding somewhere and peeking at us, saying, “won’t you let me rest, little brats?”", "POI_HKSM_XZ_2_2": "Nope. Been everywhere he would show up. Didn’t find him. Just like you.", "POI_HKSM_XZ_2_3": "Uncle Hong has aged. Became less predictable. It’s hard to find him even on an average day.", "POI_HKSM_XZ_2_4": "Let’s keep looking. We can’t afford to have the Refinery Tower offline for too long.", "POI_HKSM_XZ_2_20": "The Refinery Tower at the center of the Mine is offline, but some of our minerals have to be processed with it.", "POI_HKSM_XZ_19_1": "<<Wutherium Geographic, the thrilling series of Into the Depths of Waves, and subscription discount coupons for our Pioneer Podcast...", "Guide_TSDXT_2_22": "There's also the bestselling All You Have to Know about Wuthering Waves and The One Hundred Lives of a Pioneer Association Reporter, plus our customer favorite—Gulpuff plushies!", "Guide_TSDXT_2_23": "New customers can buy one and get one 50% off!", "Guide_TSDXT_2_28": "We publish two periodicals actually. Wutherium Geographic for general readers, and Post-Lament Anthropocene for academics.", "Guide_TSDXT_2_29": "If you're interested in subscribing to our magazines, tell me now and we’ll send the latest issues to your doorstep every month!", "Guide_TSDXT_2_30": "For adventurers looking for top-notch entertainment, our Pioneer Podcast has it all. The Podcast is free, and there's also an Insider Channel for paid subscribers.", "Guide_TSDXT_2_31": "With diverse shows covering news, music, and science, there's something for everyone.", "Guide_TSDXT_2_32": "The Insider Channel features updates on ongoing explorations by contracted reporters and seasoned explorers.", "Guide_TSDXT_2_33": "Let me know if you'd like to subscribe!", "Guide_TSDXT_2_34": "Oops, Gulpuff plushies sold out... Want me to reserve one for you?", "Guide_TSDXT_2_35": "Anyway, you can always reach out for help on your journey. The Pioneer Association is here for you through any obstacles!", "Guide_TSDXT_2_3": "How did you know?", "Guide_TSDXT_2_4": "Yes, I am.", "Guide_TSDXT_2_8": "The Pioneer Association?", "Guide_TSDXT_2_9": "Explore the world?", "Guide_TSDXT_2_14": "What can I get from this?", "Guide_TSDXT_2_15": "I'm in.", "Guide_TSDXT_2_18": "I'm in.", "Guide_TSDXT_2_24": "Latest issue?", "Guide_TSDXT_2_25": "Podcast subscription?", "Guide_TSDXT_2_26": "Plushies?", "Guide_TSDXT_2_27": "I’ll pass for now.", "Flow_139000017_1148": "You placed the wooden plaque on the stone. Soon after, you heard the roaring of flowing water.", "Flow_106000000_518": "Sure, I'll brief you on this. Once we start preparing the antibody, I'll need you to pass over the ingredients I need.", "Flow_106000000_521": "If you're ready, let's get started!", "Flow_106000000_522": "Let's get started.", "Flow_106000000_523": "That's fine. I can see you're tired from the hard work you've done. Let's take a break first.", "Flow_106000000_528": "First is the Material on the box, thank you.", "Flow_106000000_529": "Next is the Material in the can behind you. That kind of Material needs to be handled with care, thank you.", "Flow_106000000_530": "Next, we need a bit of the Material on the box.", "Flow_106000000_531": "Now is the crucial moment, please pass me the bottle on the table.", "Flow_106000000_532": "The last step, Rover, the Material in the can from before, please give me another one.", "Flow_106000000_533": "Great!", "Flow_106000000_534": "Looks great!", "Flow_106000000_535": "That's right!", "Flow_106000000_536": "Something seems to be wrong, the first Material is on the chest, Rover, thank you.", "Flow_11000004_2": "OK, in that case, just produce it when you are at the meeting.", "Flow_11000004_3": "Why have you been staring over there?", "Flow_11000004_5": "But there might be other reasons. The two guards over there, Chenbi and Shuhe. I'm their leaders.", "Flow_11000004_6": "Him? That kid's got all the strength in the world.", "Flow_11000004_8": "City Hall is the heart of Jinzhou.", "Flow_11000004_9": "I need to give everything I have for the event happening today.", "Flow_11000004_11": "I hope they grow competent enough soon...", "Flow_11000004_13": "Chenbi, Shuhe, come here.", "POI_SMBD_5_96": "Okay. Then I'll go first. I'll see you there.", "POI_SMBD_35_1": "Hmm... The box with the filter is locked, but the key should be nearby. Let's search around.", "POI_SMBD_34_1": "Hello! Here you are.", "POI_SMBD_34_3": "My Phonotesters will continuously attract those TDs.", "POI_SMBD_34_5": "That sounds rather crude.", "POI_SMBD_34_6": "You're right, but we don't have time to build a launcher... Or perhaps we can say, YOU are the launcher. Does it sound cooler now? Hahaha...", "POI_SMBD_34_2": "What should I do?", "POI_SMBD_34_4": "And these generators will generate new Explosive Spears non-stop. Just throw them at those TDs with the Levitator on your Terminal.", "POI_SMBD_33_1": "Are you all right, {PlayerName}? You stayed in the Sea of Flames for so long.", "POI_SMBD_33_2": "I’m okay. Where are the barrels?", "POI_SMBD_32_1": "{PlayerName}, we’re here!", "POI_SMBD_32_2": "Wow... They're scattered everywhere. I can even see some far away.", "POI_SMBD_32_3": "Reaching the barrels deep in the Sea of Flames will expose us to toxins for an extended period. Even strong people like you can be impacted...", "POI_SMBD_32_5": "What's the problem?", "POI_SMBD_32_6": "I checked the records again, and it turns out a lot of these spare barrels are defective. They were actually meant to be destroyed.", "POI_SMBD_32_7": "If you were to make an Explosive Spear with defective parts, it could trigger an immediate explosion.", "POI_SMBD_32_8": "An immediate explosion?! W-wouldn't want that...", "POI_SMBD_32_9": "That’s why you should test the durability of those barrels on the spot by by physically impacting them. You'll need at least three functional barrels.", "POI_SMBD_32_11": "What do you mean by \"physically impacting them\"?", "POI_SMBD_32_4": "Wait a moment. Something seems wrong with these barrels.", "POI_SMBD_32_10": "Just find the specs and send them over. Then we can search the warehouse for similar barrels to use as substitutes.", "POI_SMBD_30_1": "It, it is solved? So it didn't bother you much, did it?", "POI_SMBD_30_2": "Oh, by the way, one of my people wanted to ask you for a favor. If you could lend us a hand... We would really appreciate it.", "POI_SMBD_30_3": "I'll go check it out when I have the time.", "POI_SMBD_30_4": "Then the breech parts are Lollo Logistics' to deliver. We will make sure they safely arrives on time.", "POI_SMBD_30_6": "One moment, please... I just received an emergency contact from my friend...", "POI_SMBD_30_7": "What happened?", "POI_SMBD_30_8": "The newcomers just ambushed our base in the Third Research Center and took the pollen filter...", "POI_SMBD_30_9": "The concentration of toxic pollen is higher over there. Without the filter, our people will be in grave danger.", "POI_SMBD_30_11": "They may want to take the filter back to their lair.", "POI_SMBD_30_12": "That's right.", "POI_SMBD_30_5": "Now we just need one more barrel part, and we'll have all three components for the Explosive Spear.", "POI_SMBD_30_10": "Could you please help us retrieve the stolen filter?", "POI_SMBD_29_1": "You defeated all of them! My goodness, {PlayerName}.", "POI_SMBD_29_2": "Let's get inside before reinforcements show up.", "POI_SMBD_28_1": "Did you really just pass the test so easily? I'm speechless.", "POI_SMBD_28_2": "Oh... The \"bullets\" you shoot look like the tips of those Explosive Spears, don't they?", "POI_SMBD_28_4": "Let's go ask Mr. Mortefi about this.", "POI_SMBD_28_5": "These are indeed the tips of Explosive Spears...", "POI_SMBD_28_6": "And this test... Maybe it’s just another passion project from the Savants?", "POI_SMBD_28_7": "Though they are undeniably geniuses, they just have a thing for beating around the bush.", "POI_SMBD_28_8": "Hah... I really can't bring myself to understand the geniuses...", "POI_SMBD_28_9": "Then you can have these spear tips, as we agreed.", "POI_SMBD_28_10": "We don't need them anyway!", "POI_SMBD_28_11": "Yeah! Kick that TD's ass for us!", "POI_SMBD_28_12": "Lollo Logistics will take care of the transportation of the spear tips. Let's move on to the next research center.", "POI_SMBD_28_14": "All the research centers here are ours. Say my name, and they'll comply.", "POI_SMBD_28_15": "Watch out for those newcomers, though. They've been eyeing our territories.", "POI_SMBD_28_16": "You might be seen as one of us and get attacked if you leave here.", "POI_SMBD_28_17": "Are they Exiles too?", "POI_SMBD_28_18": "Yeah, these punks tried to take our spot and ambush us. They do raids, robberies, and all kinds of crap. No respect for anyone but themselves.", "POI_SMBD_28_19": "Take care, will ya?", "POI_SMBD_28_3": "They do look alike.", "POI_SMBD_28_13": "Yes. The faster, the better.", "POI_SMBD_28_20": "Thanks. Let's go, Mimika.", "POI_SMBD_27_4": "I didn't. Please, {PlayerName}, say something!", "POI_SMBD_27_8": "Thank you. It was my pleasure!", "POI_SMBD_27_9": "You hear that? I'm quite capable!", "POI_SMBD_27_10": "You must be kidding, aren't you?", "POI_SMBD_27_11": "As I anticipated... I'm so, so sorry, {Male=sir;Female=miss}!", "POI_SMBD_27_12": "Don't be so shy. Feel free to praise me, {PlayerName}!", "POI_SMBD_27_13": "Anyway, I do need to thank you, Mimika.", "POI_SMBD_27_14": "For real? What's with the sudden compliment? It feels so off to hear that from you.", "POI_SMBD_27_15": "Your insistence saved that customer in the Sea of Flames and ensured successful delivery of the Spears. Without you, our customer may have been consumed by TDs.", "POI_SMBD_27_16": "You're right, Mimika. \"We Promise, We Deliver\"... This should never be a mere slogan. It should be the faith we stick to.", "POI_SMBD_27_17": "Hehe! I know right?!", "POI_SMBD_27_18": "That being said, I must, however, ask you to reflect on your impulsiveness.", "POI_SMBD_27_20": "O-Okay...", "POI_SMBD_27_21": "That's the spirit. You will become an excellent courier one day.", "POI_SMBD_27_23": "Thank you Tang Manliu, and thank you {PlayerName}! I will work hard!", "POI_SMBD_27_24": "Finally, on behalf of Lollo Logistics, allow me to express our sincerest gratitude to you, dear customer.", "POI_SMBD_27_25": "Without your help, this crisis would not have been resolved so well.", "POI_SMBD_27_26": "We would probably have to doubt ourselves in regret and shame. It would be a disgrace to our slogan, \"We Promise, We Deliver!\"", "POI_SMBD_27_27": "Therefore, we thank you... for letting us honor our promise and deliver this overdue order.", "POI_SMBD_27_29": "You are being modest.", "POI_SMBD_27_30": "The one-hundred-thousand-credit order you placed with us is hereby finished, but since it's your first order, a discount must apply.", "POI_SMBD_27_31": "The discounted amount will be returned to you as a token of our appreciation, mine especially. Please accept it.", "POI_SMBD_27_32": "Thank you for using our service. \"We Promise, We Deliver!\"", "POI_SMBD_27_33": "We look forward to seeing you again. Goodbye.", "POI_SMBD_27_5": "Mimika was a great help.", "POI_SMBD_27_6": "Mimika was a trouble maker.", "POI_SMBD_27_7": "I can't come up with a rating for her yet...", "POI_SMBD_27_19": "Well said.", "POI_SMBD_27_22": "I have faith in you, Mimika.", "POI_SMBD_27_28": "No need to thank me. It's a victory for all of us.", "POI_SMBD_26_3": "We're fine! I saw it! You just transformed into that Inferno Rider and flew all the way into the air, riding on that Gravity Storm!", "POI_SMBD_26_4": "A {Male=young man;Female=young lady} transforming into a flaming rider, rushing to the destination with unyielding conviction to charge at the Tacet Mark! Aah... What a beautiful story.", "POI_SMBD_26_5": "Derived from the fighting spirit of past warriors, the Inferno Rider, in its Echo form, delivered a powerful final blow to the Tacet Mark core of those Incinero Petals...", "POI_SMBD_26_6": "Perhaps it's just me, but... I think the fallen Midnight Rangers would be happy to see this.", "POI_SMBD_26_7": "Tang Manliu...", "POI_SMBD_26_9": "Our observations show that the Tacet Mark core is nearly completely deactivated, so the toxin from the Incinero Petal pollen has almost disappeared.", "POI_SMBD_26_10": "The dangerous Gravity Storms that were gathering over the Tacet Mark core have vanished. We can confidently conclude that... Jinzhou is safe now.", "POI_SMBD_26_11": "And it's all thanks to you!", "POI_SMBD_26_13": "Then please come visit our branch when you're back in Jinzhou. We'll be waiting for you.", "POI_SMBD_26_8": "Is the danger of the Sea of Flames resolved?", "POI_SMBD_26_12": "This is a result of our coordinated efforts.", "POI_SMBD_24_6": "Right. I think it would be really tough to carry the heavy Spears through the Sea of Incinero Petals.", "POI_SMBD_24_7": "That's when I came up with the alternative to ground transport: the air!", "POI_SMBD_24_9": "Back in the day, my manager Tang Manliu spent a fortune on a freight catapult for our branch. I figured, if we can catapult goods, why not the Spears too?", "POI_SMBD_24_10": "I-I didn't expect that!", "POI_SMBD_24_11": "If we can catapult the Spears at the maximum power, and correct their trajectory while they fly over the Sea of Flames, they should land right at their destination.", "POI_SMBD_24_12": "Won't this trigger immediate explosions upon landing?", "POI_SMBD_24_13": "Rest assured. Mr. Mortefi said an initiation is needed for them to explode.", "POI_SMBD_24_14": "To ensure everything goes smoothly, Mr. Mortefi has calculated the trajectory, and Mr. Woodrow has confirmed that the path won't be affected by the Gravity Storm.", "POI_SMBD_24_15": "Hey, Mimika. The catapult is all set.", "POI_SMBD_24_16": "All right. The rest is yours, {Male=sir;Female=miss}. This time, we will put an end to it all!", "POI_SMBD_24_8": "The air?", "POI_SMBD_23_6": "The Spears are too big to deliver safely past the TDs to the heart of Sea of Flames. This delivery might end up like last time.", "POI_SMBD_23_8": "Actually, I got one!", "POI_SMBD_23_9": "What? Another pie-in-the-sky solution?", "POI_SMBD_23_10": "Of course not. We are left with no other choice... Right? Please, let me try to do this!", "POI_SMBD_23_11": "Umm...", "POI_SMBD_23_13": "If that's our customer's wish, Mimika, you should try it.", "POI_SMBD_23_14": "Okay, thank you everyone!", "POI_SMBD_23_15": "So, what's your plan?", "POI_SMBD_23_16": "We don't have time for briefings. Ready yourselves first.", "POI_SMBD_23_17": "Yes. I shall need some time with my co-workers to get ready, and I might need the help of Mr. Mortefi and Mr. Woodrow.", "POI_SMBD_23_18": "Then we'll meet at the overhead bridge in the central Sea of Flames. Then we'll talk about the plan.", "POI_SMBD_23_19": "{PlayerName}, please get to the destination. Lollo Logistics and we will handle the preparations.", "POI_SMBD_23_7": "Do we not have other ways?", "POI_SMBD_23_12": "We should try it, now that there's no other ways.", "POI_SMBD_21_4": "These are the Exile thugs Yunni talked about, {Male=sir;Female=miss}.", "POI_SMBD_21_6": "So you know that bitch. A dye-in-the-wood idiot.", "POI_SMBD_21_7": "I only sadfished a little bit, then she fell for it and followed me to the Sea of Flames.", "POI_SMBD_21_8": "The plan was to knock her out, then throw her into the Sea of Flames to lure her cohorts out of the darned research center for a perfect wipe out. Didn't see you saving her, though.", "POI_SMBD_21_9": "Ugh, how despicable...", "POI_SMBD_21_10": "Despicable? Hahaha, we'll show you real despicable. You've got a Resonator on your side I see, but {Male=he;Female=she} won't stand a chance against us all!", "POI_SMBD_21_5": "I can tell. They don't look very friendly.", "POI_SMBD_20_4": "...But we were running out of time, so we’re reduced to assembling on site right now. Besides, without the help of dedicated equipment, we couldn’t guarantee the reliability of the Spears. Haha.", "POI_SMBD_20_5": "Will this work...?", "POI_SMBD_20_7": "I can't guarantee there won't be any issues. It's probably a good idea to test the Spears before counting on them for your main objective.", "POI_SMBD_20_9": "Let's test the Spears on those TDs.", "POI_SMBD_20_10": "That’s the spirit! I've set up some Spear generators near the Sea of Flames. Follow me.", "POI_SMBD_20_8": "Good thing is we happen to have installed Sound Emulators here. We can use them to attract the TDs from the Sea of Flames.", "POI_SMBD_19_3": "I can't thank you enough... We would have all died without you.", "POI_SMBD_19_4": "I know why you're here. Yuni told me all about it, but the spear parts are...", "POI_SMBD_19_5": "I can guess it. We'll need to solve another puzzle made by those weird geniuses.", "POI_SMBD_19_6": "Um, actually... When those thugs attacked us, they messed around with the device in the lab, and some... accidents happened at the warehouse, where the spear parts are kept...", "POI_SMBD_19_8": "Yes, all the Spear barrels were launched into the Sea of Flames, with some landing quite deep inside.", "POI_SMBD_19_9": "Sigh... I feel ashamed to admit this, but we can't get them out from there...", "POI_SMBD_19_10": "I guess... You'll have to go get those barrels yourselves.", "POI_SMBD_19_12": "Yeah, I'll share them with you.", "POI_SMBD_19_7": "Accidents?", "POI_SMBD_19_11": "Do you have the coordinates?", "POI_SMBD_18_1": "Look, the pollen filter should be right here.", "POI_SMBD_18_2": "You wanna take the filter? You're not leaving here in one piece.", "POI_SMBD_17_4": "Phew... Finally, we are safe. Thank you so much! We thought we were doomed...", "POI_SMBD_17_5": "Oh, Yuni told me why you're here. There's a little problem though...", "POI_SMBD_17_7": "Yes. There's the fuel can—the tall thing over there.", "POI_SMBD_17_8": "The fuel will be pumped here for the flamethrower. It will spray an upright blaze when ignited.", "POI_SMBD_17_9": "To start the fire thrower and open the warehouse gate, we must connect three fuel cans. This will provide enough fuel for a strong blaze that will activate the sensing device on the gate.", "POI_SMBD_17_10": "...So says the manual we found in this research center.", "POI_SMBD_17_11": "Why don't we simply turn the flamethrower on?", "POI_SMBD_17_12": "Unfortunately, the pipeline connecting the fuel cans and the flamethrower has been deliberately disassembled. We need a way to fix them.", "POI_SMBD_17_6": "Another Court of Savantae puzzle to solve?", "POI_SMBD_17_13": "I'll give it a try.", "POI_SMBD_16_4": "Wait, we are...", "POI_SMBD_16_5": "Stop, please! They saved my life!", "POI_SMBD_16_6": "Yuni? This is where you've been staying, huh...", "POI_SMBD_16_7": "Yuni, you said someone saved you from the Sea of Flames. Are these the people you were talking about?", "POI_SMBD_16_8": "Yes. Now put away your weapons. Nobody attacks them!", "POI_SMBD_16_9": "Right, we won't fight you today. We are on an important mission.", "POI_SMBD_16_10": "Mimika tells Yuni why you need the spear parts.", "POI_SMBD_16_11": "...Are you sure? Just a short exposure to that place left me paralyzed, unable to move a finger. And there's a powerful TD in the center?", "POI_SMBD_16_12": "I can't believe you're planning to take on such a monster. Impressive.", "POI_SMBD_16_14": "We do want to give you the parts for that spear, but the warehouse is locked, and we can't open it ourselves.", "POI_SMBD_16_15": "We know the lock is linked to a mechanism, and you have to complete a... um... small test to unlock it.", "POI_SMBD_16_17": "It's pretty simple. Just use the shooting machine over there to hit all the yellow targets that appear. That's all.", "POI_SMBD_16_18": "The rules are straightforward, but actually passing the test requires some precision... We've tried countless times and failed. Maybe you can give it a shot?", "POI_SMBD_16_3": "Didn't know the Exiles have taken over this place.", "POI_SMBD_16_13": "This is why we need the Explosive Spears.", "POI_SMBD_16_16": "What test?", "POI_SMBD_16_19": "Okay, I'll try.", "POI_SMBD_15_18": "Haha, I will. Goodbye for now!", "POI_SMBD_15_19": "Great, the order is finally done. It feels good to wrap this job up.", "POI_SMBD_15_21": "To be honest, I once thought it was no more than a publicity slogan, too. No one would really take each and every order so seriously, right?", "POI_SMBD_15_22": "But I changed my mind when I received a package delivered by Lollo Logistics. It was something my late father left.", "POI_SMBD_15_24": "Yes. He was a Midnight Ranger. I was told at a young age that he passed away at his post, and that his body was not even found.", "POI_SMBD_15_25": "The delivery guy said my father was injured in a battle against the TD Outbreaks. He was trying to protect his friends when he fell into a valley.", "POI_SMBD_15_26": "A Lollo Logistics employee found him, but they could not save him.", "POI_SMBD_15_27": "They told me that until his dying breath, he didn't stop thinking about me, saying that his daughter was about to turn ten, and he... he couldn't even see her one last time.", "POI_SMBD_15_28": "He hoped that Lollo Logistics would deliver the doll he carried with him as a birthday present to his daughter.", "POI_SMBD_15_30": "Yes, but it was far more complicated. Father passed before he could say the address and identity, and no identifications could be found with him by then.", "POI_SMBD_15_31": "However, couriers from Lollo Logistics didn't give up. They kept asking and investigating while they delivered other goods.", "POI_SMBD_15_32": "Finally, after all those difficulties, they found the girl. That girl was me.", "POI_SMBD_15_33": "But by the time I received this present, I was already over the age of playing dolls. It was my 18th birthday.", "POI_SMBD_15_34": "Lollo Logistics inspired me. I wanted to join and stick to the motto: We Promise, We Deliver!", "POI_SMBD_15_37": "Hehe, thank you.", "POI_SMBD_15_38": "One order done. Next up, we have a bigger order to deliver!", "POI_SMBD_15_39": "My colleagues and I will go with you to the research centers Mr. Mortefi mentioned. We'll try to find those spear parts and bring them back.", "POI_SMBD_15_40": "I got the coordinates from him. Let's move.", "POI_SMBD_15_20": "You honored your slogan. You delivered on your promise.", "POI_SMBD_15_23": "Your father?", "POI_SMBD_15_29": "So that was the package you received?", "POI_SMBD_15_35": "You will.", "POI_SMBD_15_36": "This order is the proof.", "POI_SMBD_14_8": "Well, I even felt a bit relieved... I thought, \"Great, I won't have to risk my life searching for a customer in the Sea of Flames anymore.\"", "POI_SMBD_14_9": "But then I heard someone calling for help. A girl's voice... It must've been her who placed the order!", "POI_SMBD_14_12": "No! Please believe me... I really heard it, even though it was faint.", "POI_SMBD_14_13": "Yes. Considering when the order was placed, she must have been stuck there for a long time.", "POI_SMBD_14_14": "Fortunately, my manager found me and rescued me just before I passed out from the toxins in the air...", "POI_SMBD_14_15": "I know I'm being naive, but there is someone out there in need of Lollo Logistics' service. Someone who believes that \"We Promise, We Deliver\"...", "POI_SMBD_14_16": "And that's why I still want to fulfill this order!", "POI_SMBD_14_17": "But my manager is right. I can't do it alone... So I'm asking for your help. Please, will you come with me to the coordinates and help search again?", "POI_SMBD_14_19": "Thank you! I understand. You can find the coordinates on your Terminal now!", "POI_SMBD_14_10": "Could it be just your imagination?", "POI_SMBD_14_11": "Looks like someone really is trapped there.", "POI_SMBD_14_18": "Alright, but promise me that if we can't find her, we'll turn back right away.", "POI_SMBD_13_74": "By the way, Mimika, the courier, was looking for you. She's waiting at the Resonance Nexus.", "InfoDisplay_101400001_Title": "Research Memo A038", "InfoDisplay_101400001_Text": "Date: [--02]\nThe Court of Savantae Laboratory is an abandoned site in the Whining Aix's Mire. Due to the use of specialized materials developed by the CSC in the main structure, the building is well-preserved and undergoes minimal weathering and corrosion. After a risk assessment, the research committee decided to use the lower levels of the site to create an artificial Tacet Field for experimental purposes.\nThere are a few abandoned devices left in the experimental area. Low-frequency lighting systems are positioned at specified distances and angles, ensuring consistent illumination in the experimental area.\nAt the center of the experimental area, multiple bundled cables secure a spherical metal device. These cables also transmit input and output data from the spherical metal device, and identical frequency detection devices are arranged around the spherical metal device. \n\nThese devices are typically operated with dial plates. Clockwise rotation increases electric energy, causing a metal frame to rapidly rotate around the central device for frequency detection.", "InfoDisplay_101400002_Title": "Research Memo A038", "InfoDisplay_101400002_Text": "Date: [--16]\nAssembling machinery in a modular way... this \"Automata Mechanics\" is quite something. Thanks to it, we easily built our new lab. Of course, we couldn't do it without the financial support of that Fractsidus Overseer. Annoying to have someone meddling in our research, given his generous contributions, it's all tolerable.\nAfter all, no choice left. Got expelled from headquarters, so the only way was to move to the Whining Aix's Mire. Sure, the workload increased, but there's an advantage. No one's gonna bother coming to this remote place.\nI still remember the moment Professor Heisen announced the trial's success at the meeting. He told us, \"I'm getting old, but there's still plenty I can do. And you, you're still young with endless possibilities. I believe each one of you, genius or not, would rather leave your mark in history than end up living an uneventful life in a place like this.\"\nIf successful, our names could be immortalized with Professor Heisen's in history, known for generations to come even as ordinary people.\nWe were once prohibited from research due to the so-called \"dangerous activities\", expelled from headquarters. We were resentful and frustrated. But now, we've let go of those pointless emotions, focusing solely on paving the way to the future.\nSetting aside personal stories, I think, it's more because we've all witnessed \"miracles\".", "InfoDisplay_101400003_Title": "Type: Experiment Log", "InfoDisplay_101400003_Text": "NO. SY-A038\nDate: [---]\n\nSubject A038 has been assigned to a 6m x 6m x 6m artificial controllable Tacet Field. Regular environmental checks must be conducted every 6 hours for the artificial Tacet Field.\nEntry into the designated area is strictly limited to experiment personnel and any devices or tools that do not meet standard specifications are forbidden to prevent interference with the subject.\n\nPreliminary observations indicate that Subject A038, who was born in the artificial Tacet Field, is able to survive stably.\nHowever, it is worth noting that the subject has yet to exhibit any specific physical features or vocal behaviors. It appears to lack a physical form and can only be observed through specialized means.\nAt present, A038 shows no discernible behavioral objectives and remains mostly stationary with low levels of aggression and activity.\nDue to significant deviations from our initial expectations, further research is required to gain a deeper understanding of the subject.\nNote: High sensitivity to frequency has been observed. Strict control of standard frequency specifications within the experimental area is imperative.\nGiven the unique nature of A038, additional time is necessary to establish appropriate parameters and data language in order to gain valuable insights into its information. This process will require a considerable amount of time given our current technology and available data.\n\nWARNING: Any leakage of experimental information through any means is strictly prohibited. Taking photos or recordings of the subject without express permission from Professor Heisen is strictly forbidden.\nThis concludes the initial observations recorded for Subject A038. To obtain more comprehensive information on the subject, future experiments and analyses are crucial.", "InfoDisplay_101400004_Title": "Research Memo: A038", "InfoDisplay_101400004_Text": "Dated: [--25]\nThe rain in the lab lasts much longer than outside... Falling for a good four years, eleven months, and two days since.\nThe impact of witnessing the \"Suspension\" for the first time is gradually overshadowed by overwhelming despair. Disappointment and frustration spread in the lab like moss, resilient and unavoidable. Working in this damp environment is a kind of torture both physically and mentally.\n\nResearch on the Retroact Rain has entered its second phase, yet contrary to expectations, there's been no progress whatsoever. Perhaps everyone, including Professor Heisen, has questioned if we're doing it wrong. But all evidence points to the fact that \"it\" has indeed visited the Whining Aix's Mire. That's one of the reasons we moved here.\n\nWhat we pursue is merely to use the Retroact Rain to relive the \"miracle\" and seek enlightment. Despite exhaustion, doubts, and countless arguments, we must continue the research. However, time is not on our side. Eventually, we decided to transition to the \"Plan B\".\n\nIs it a worthwhile choice? Hard to say. Professor Heisen said the risks are high, but success could bring us closer to the answers. Yet, we've failed 37 times. 37 lives lost in the process. Finally, the subject named A038 survives. It's a huge breakthrough, but not many were excited, because we all knew it was a replica... nothing more than an absurd imitation of \"God\".\n\nNight shifts are tough. Due to understaffing, I'm the sole one on duty. All night, observing this invisible stuff who is unable to speak or move. It's more boring than staring at my tutor's face. And to maintain the stability of the Tacet Field, all clocks were removed. Every minute feels unbelievably long...\n\nProfessor Heisen, once kind, has become particularly strict this time. Since the experiment started, he hasn't smiled at all. Speaking of which, a researcher once brought above-standard tools into the experimental area, triggering alarms throughout the lab. Fortunately, neither the Tacet Field nor A038 seemed affected, but for some reason, A038 feels a bit larger. By the way, that was the first time I'd ever seen Professor Heisen lose his temper.\n\nLet's call it a day. There are still some issues, and I need to manually input the reconfirmed parameters and data. We were all insanely busy. Despite the workload, no one complained. After all, we have nowhere else to go but here. \nIt's time to feed frequency again? And seriously, I think we've been feeding it too many things. Anyway, it's Professor Heisen's order, so maybe it's best to just follow it...", "InfoDisplay_101400005_Title": "Memo Recording: A038", "InfoDisplay_101400005_Text": "Date: [--08]\nWe've reached the final stage of our research, but it seems we've slowed down our progress. Colleagues are leaving one after another. Even Professor Heisen said he's going back to be with his family... He did say that, right? \nSomehow, I'm not so sure about this. I just vaguely remember he mentioned something like this at some point, but did he actually tell us that? Or did he whisper it in my ears?\n\nDuring long, boring nights like this one, this little thing is my only companion. It's hard to believe how much it has grown and changed. Metal parts now adorn its once simple form: steel plates, cogs, clocks, detection devices, blue liquids, white lab coats... and… Is that a diesel generator? Anyway, I can finally see it with my own eyes, without the aid of observation devices.\n\nHello? How are you feeling today? You seem surprisingly energetic. But it's no wonder, being trapped your entire life. Longing for freedom, I imagine. \nOur lab is rarely this quiet. I think no one would notice if I broke the rules a little bit. \nAh... I see. So this is how your body feels to the touch. \nIs that how you laugh? This is the first time I've heard your voice... It sounds familiar, like my colleagues.\nI can see it... It’s the Gate we've been searching for. \nWhy am I feeling dizzy? My body, it’s so soft now… like water... not my own.\nMy consciousness, floating in the air...\nHello everyone… So you've all entered the Gate already…\n\"Don't cross over,\" you say… What do you mean?\nNo, something's not right... \nThe Miracle we witnessed... This shouldn't be happening...", "Huanglong_main_1_2_47_1": "If I remember correctly, Jinzhou was established during a Year of Wei, several cycles ago. The Jinzhou City Hall and Huaxu Academy were built in the same year.", "Huanglong_main_1_2_47_2": "The Gorges of Spirits Battle sparked Jinzhou's founding.", "Huanglong_main_1_2_47_3": "And the formidable Tacet Discord described here... I believe it is the \"Crownless\".", "Huanglong_main_1_2_46_1": "There are two photos here...", "Huanglong_main_1_2_46_2": "One photo shows a group of researchers led by a woman in her thirties. Everyone looks excited and happy.", "Huanglong_main_1_2_46_3": "The other photo shows an infant in diapers, with a slender hand holding a spoon with a sugar pearl in it, directed towards the infant.", "Huanglong_main_1_2_46_4": "...", "Huanglong_main_1_2_45_1": "Mao, Chen, Si... Wu, Wei. Rover, it's here.", "Huanglong_main_1_2_16_18": "...", "Huanglong_main_1_2_16_19": "You mean... You could be that infant shown in the footage?", "Huanglong_main_1_2_16_20": "They should be around your age by now.", "Huanglong_main_1_2_16_21": "Hmm... but {Male=he;Female=she} doesn't have your golden eyes...", "Huanglong_main_1_2_16_22": "But you are not from Jinzhou... Maybe the place you came from had a similar situation?", "Huanglong_main_1_2_16_23": "With this thought, perhaps, the reports about the sugar pearl are just one part of the clues. The other part telling your past and memories is hidden in the documents on the \"Wei\" shelf. What do you think?", "Huanglong_main_1_2_16_24": "A hero...", "Huanglong_main_1_2_16_25": "Are you saying that the information contained in the sugar pearl doesn't directly point to your identity?", "Huanglong_main_1_2_16_26": "Jinzhou was the most recent city established in Huanglong. The Mountains of Spirits running from north to south divide Huanglong in two. The capital and the five cities are located in the Inner Huanglong, while Jinzhou is in the Outer Huanglong.", "Huanglong_main_1_2_16_27": "The Battle of Gorge of Spirits was the catalyst to found Jinzhou. Tacet Discords were born in the Norfall Barrens and their invasion route was originally traceable. However, the emergence of the Crownless changed that route.", "Huanglong_main_1_2_16_29": "The Crownless is a Tacet Discord that embodies war itself. The hatred of the fallen warriors and the fear of the survivors are the ingredients for it.", "Huanglong_main_1_2_16_30": "In the limited information available, some researchers have speculated its connection with the Threnodian.", "Huanglong_main_1_2_16_32": "When it comes to the Threnodian, there is a lot to tell. For now, you can think of it this way: the Threnodian is the most powerful Tacet Discord. The Battle of the Threnodian that happened before was to fend it off.", "Huanglong_main_1_2_16_33": "According to the reports, the Crownless is very similar to the formidable Tacet Discord we encountered.", "Huanglong_main_1_2_16_35": "Our Sentinel, Jué, manifested before us in that battle.", "Huanglong_main_1_2_16_36": "We have the symbol \"Wei\" now. This should go with the time part.", "Huanglong_main_1_2_16_37": "But we can't yet solve the puzzle with this alone.", "Huanglong_main_1_2_16_38": "Maybe we can figure out the cardinal direction part by looking into the tokens again. It might have something to do with how we got one of the clues.", "Huanglong_main_1_2_16_42": "What do you think, Rover?", "Huanglong_main_1_2_16_46": "I've only seen our Magistrate once at the Appointment Ceremony, so I can't comment on her personality.", "Huanglong_main_1_2_16_47": "But her policies have proven effective and greatly benefited us since she took office.", "Huanglong_main_1_2_16_48": "Some believe that the remarkably far-sighted and profound decisions were actually devised by Counselor \"Changli\", due to the young age of the Magistrate.", "Huanglong_main_1_2_16_52": "Lady Changli is our Magistrate's advisor and former teacher. She once held a high position in the Central Secretariat, but she requested a transfer to Jinzhou.", "Huanglong_main_1_2_16_53": "I've also heard about rumors painting her as a cunning manipulator rather than a loyal servant...", "Huanglong_main_1_2_16_54": "You seem to hold Madam Magistrate in high regard.", "Huanglong_main_1_2_16_55": "But rumors are just that, rumors.", "Huanglong_main_1_2_16_56": "Let's look back on what we've gathered so far: Our clues point to the sugar pearl as a key in solving the sundial's puzzle.", "Huanglong_main_1_2_16_57": "Simply put, one token can lead to multiple targets and one target may hold several pieces of information.", "Huanglong_main_1_2_16_58": "We both had our reason for a meeting: the Magistrate had information to share, while I had questions to ask.", "Huanglong_main_1_2_16_59": "However, her tokens contain both what she wants to tell me and what I want to ask her, making it seem like she is complicating matters.", "Huanglong_main_1_2_16_61": "...Maybe she was running out of time. That's why she could only offer us scraps of the puzzle, instead of actually putting it together.", "Huanglong_main_1_2_16_62": "Or perhaps she's indeed a master strategist, leaving breadcrumbs for us to follow. The initial clues may simply be a test to...", "Huanglong_main_1_2_16_65": "She needed to ensure that those who may come across these tokens without understanding their true meaning would not be able to use them for access.", "Huanglong_main_1_2_16_66": "In other words, there are people who need to be misled, and they may obtain these tokens.", "Huanglong_main_1_2_16_67": "(It seems there may be hidden dangers lurking in Jinzhou...)", "Huanglong_main_1_2_16_68": "...", "Huanglong_main_1_2_16_69": "If it were you, Yangyang, what would you do to make sure the recipient gets what you mean?", "Huanglong_main_1_2_16_70": "...I would emphasize my true message by repeating it, again and again.", "Huanglong_main_1_2_16_28": "The Crownless?", "Huanglong_main_1_2_16_31": "What is Threnodian?", "Huanglong_main_1_2_16_34": "And it was in the Gorges of Spirits, too.", "Huanglong_main_1_2_16_39": "That's what I thought.", "Huanglong_main_1_2_16_40": "I enjoy solving puzzles.", "Huanglong_main_1_2_16_41": "That's a lot of hoops to jump through.", "Huanglong_main_1_2_16_43": "(Talk about the Magistrate.)", "Huanglong_main_1_2_16_44": "(Talk about all the tokens.)", "Huanglong_main_1_2_16_49": "Counselor Changli?", "Huanglong_main_1_2_16_50": "So the Magistrate is good at utilizing talents.", "Huanglong_main_1_2_16_51": "Maybe not.", "Huanglong_main_1_2_16_60": "Or maybe...", "Huanglong_main_1_2_16_63": "...to weed out the wrong recipients.", "Huanglong_main_1_2_16_64": "...to mislead ill-intentioned people.", "Huanglong_main_1_2_113_1": "This should be it. It's quite a boxful.", "Huanglong_main_1_2_113_2": "Let's go back and show it to Mr. Mortefi.", "Huanglong_main_1_2_112_1": "The unusual device has a complex structure and a groove that can fit an entire arm.", "Huanglong_main_1_2_112_2": "It's cold to the touch, and as you press your arm into it, you feel something sharp and felt a slight pang of pain.", "Huanglong_main_1_2_112_3": "Rover, p-please don't touch that! It's dangerous!", "Huanglong_main_1_2_110_1": "You see a shelf filled with an assortment of research materials and books: Feasibility Report on Cooking Tacet Discords, Court of Savantae Mysteries, Mortise and Tenon Joints in Huanglong Architecture... Also resting on the shelf are various pieces of wood and copper, some crudely made and others carefully crafted. You can't tell what those are for.", "Huanglong_main_1_2_110_2": "The shelf creaks under your hand. You try to steady it, but it is too late. A wooden block falls squarely onto your foot.", "Huanglong_main_1_2_110_3": "It's a critical hit!", "Huanglong_main_1_2_110_4": "Ro-Rover!", "Huanglong_main_1_6_6_1": "Woah. First time hearing about all that...", "Huanglong_main_1_6_6_3": "Uhhh... Maybe the Sentinel had its own special ways of picking candidates?", "Huanglong_main_1_6_6_4": "Or maybe it is their incomprehensible ways that set these divine beings apart from us? Their thinking tends to be elusive to the average person.", "Huanglong_main_1_6_6_5": "Yeah, true. Wouldn't be surprised if Jué decided to make me the Magistrate one day, not gonna lie!", "Huanglong_main_1_6_6_7": "I understand your concern.", "Huanglong_main_1_6_6_8": "Madam Jinhsi was only a teenager, and she was suddenly selected to be the Magistrate. It must have been so difficult for her...", "Huanglong_main_1_6_6_9": "I remember people were skeptical when she first took office.", "Huanglong_main_1_6_6_10": "Despite her achievements, many believed she lacked the necessary experience and authority in the political realm.", "Huanglong_main_1_6_6_11": "Seriously, Lord Jué knows how to choose 'em. Our previous Magistrates were all top-notch at running the show.", "Huanglong_main_1_6_6_12": "And Madam Jinhsi? She's already made this city a well-oiled machine in no time.", "Huanglong_main_1_6_6_13": "I'd have a mental Overclock just trying to keep up with all that paperwork... She was made for this!", "Huanglong_main_1_6_6_14": "Rover, since you are asking about this... Did you get clues about your past from Madam Jinhsi?", "Huanglong_main_1_6_6_18": "The Norfall Barrens?! It's been a battlefield since ancient times...", "Huanglong_main_1_6_6_19": "Rover, it's dangerous there. The Norfall Barrens is the frontline in our defense against the Threnodian. We must be careful about going there.", "Huanglong_main_1_6_6_20": "They sent two Overseers at once... Their scheme must be far more expansive than we thought.", "Huanglong_main_1_6_6_21": "Though the Fractsidus do seem to know a lot about you... Their ideology and actions are too dangerous.", "Huanglong_main_1_6_6_22": "And right now, the odds are in their favor. If we rush into a confrontation, it could lead us into their traps.", "Huanglong_main_1_6_6_23": "The Black Shores? Doesn't ring a bell... Sounds like the name of a place, but I've never seen it on any map.", "Huanglong_main_1_6_6_24": "This flower... It's only a photo, and I can't tell where it came from with my ability.", "Huanglong_main_1_6_6_27": "Hmm... We're still in the dark about Fractsidus' plans, and the Norfall Barrens is too risky. The Black Shores seems to be our only option now.", "Huanglong_main_1_6_6_28": "But if we are to look for them with only a photo of this flower... It's going to be difficult.", "Huanglong_main_1_6_6_29": "Since it's about flowers... We should go ask Grandma Lin!", "Huanglong_main_1_6_6_31": "Yes! Grandma Lin runs a flower shop. I'm sure she can give us some tips.", "Huanglong_main_1_6_6_34": "Hehe... You're making me blush a little.", "Huanglong_main_1_6_6_35": "Grandma Lin loves listening to storytellers. I think I saw her earlier... Let's go look for her.", "Huanglong_main_1_6_6_2": "Why did Jué choose Jinhsi to be the Magistrate?", "Huanglong_main_1_6_6_6": "Does it ever ask the opinion of the person selected?", "Huanglong_main_1_6_6_15": "Jué asked me to go find Jiyan in the Norfall Barrens at a specific time.", "Huanglong_main_1_6_6_16": "There's another \"Overseer\" of the Fractsidus lurking in Jinzhou.", "Huanglong_main_1_6_6_17": "An organization called the Black Shores has been watching me.", "Huanglong_main_1_6_6_25": "The Black Shores is an organization that studies the Lament.", "Huanglong_main_1_6_6_26": "Every Black Shores member wears a flower like this.", "Huanglong_main_1_6_55_1": "But why did they keep that big guy here?", "Huanglong_main_1_6_55_3": "According to our findings earlier, researchers who worked here were probably only a small faction of the Court of Savantae Committee.", "Huanglong_main_1_6_55_4": "Somehow, they believed this ancient civilization had once visited the Mire, which led to their attempts at recreating those past events with artificial Retroact Rain.", "Huanglong_main_1_6_55_5": "And when they failed to recreate the Retroact Rain, they resorted to making a \"replica\" of the lost civilization instead.", "Huanglong_main_1_6_55_6": "To get their desired results faster, they started feeding this \"replica\" various frequencies, datasets, and mechanical constructs...", "Huanglong_main_1_6_55_7": "It was probably the culprit behind the disappearance of those folks.", "Huanglong_main_1_6_55_8": "Those researchers... They were too obsessed with validating the \"divine miracle\", they eventually got lured in by that monster's frequencies of hunger and willingly walked into its maw...", "Huanglong_main_1_6_55_9": "The monster devoured them, but not with its teeth... Their own delusions and fear were their undoing in the end.", "Huanglong_main_1_6_55_10": "What a crazy bunch...", "Huanglong_main_1_6_55_11": "So Rover, now it's time for me to fulfill my promise.", "Huanglong_main_1_6_55_17": "As you already know, we monitor and research the Lament, and we’ve got Resonance Beacons set up in every nation worldwide.", "Huanglong_main_1_6_55_18": "The island our headquarters are built on is in fact a massive piece of Tacetite ore, which powers our various energy-intensive operations.", "Huanglong_main_1_6_55_19": "Our island is located in the perfect spot to accurately monitor the Lament, ensuring precise predictions.", "Huanglong_main_1_6_55_20": "...That being said, the Lament's behavior is constantly changing and we are still studying to understand its true nature.", "Huanglong_main_1_6_55_21": "All we can do for now is to observe the Lament, study its patterns, and provide early warnings to countries worldwide.", "Huanglong_main_1_6_55_22": "Alright, alright, no more beating around the bush. Yeah, we've had our eyes on you, but please trust me, we don't mean anything bad.", "Huanglong_main_1_6_55_23": "We just wanted to make sure you're a dependable ally.", "Huanglong_main_1_6_55_24": "The Black Shores members all work together to save the world from the Lament crisis. We've got talents from all walks of life, including skilled hackers, explosive experts, and even Fengshui masters... You name it, we have it.", "Huanglong_main_1_6_55_25": "We like your skills and methods. So, what do you say? Ready to jump on board?", "Huanglong_main_1_6_55_26": "Camellya? Course we do!", "Huanglong_main_1_6_55_27": "Yeah, she can be kinda unhinged, but she's indeed one of ours.", "Huanglong_main_1_6_55_28": "Just so you know, she only took up this mission because of you! Quite the charmer, aren't you?", "Huanglong_main_1_6_55_31": "So you've met her already? Nice, saves me some time introducing.", "Huanglong_main_1_6_55_32": "I know she can be a bit too... straightforward, in how she expresses herself, but... Don't worry. She won't do anything bad to you, really.", "Huanglong_main_1_6_55_33": "We just received a warning from our Lament detection system. Another Threnodian is about to revive near Jinzhou city.", "Huanglong_main_1_6_55_34": "So we came here to inform Jinzhou's Magistrate about it.", "Huanglong_main_1_6_55_37": "Yes. Entire countries had been destroyed... We're not letting such tragedies happen again.", "Huanglong_main_1_6_55_38": "Yes. Entire countries had been destroyed... We're not letting such tragedies happen again.", "Huanglong_main_1_6_55_39": "I'm just an insignificant Consultant at the Black Shores, so I don't know that much about all its hidden secrets.", "Huanglong_main_1_6_55_40": "But I believe the piece of intel I'm about to share with you will make this trip worth your effort.", "Huanglong_main_1_6_55_41": "This is not the first time you've been reawakened. Last time... You woke up at the Black Shores.", "Huanglong_main_1_6_55_42": "Rover, we share the same goal.", "Huanglong_main_1_6_55_43": "We're both aiming to fight against the Threnodians and prevent the Lament crisis.", "Huanglong_main_1_6_55_44": "Yep! Encore can prove it! The Threnodian is a bad, bad guy, and Encore and Aalto are the heroes of justice, so we're gonna stop the bad guys!", "Huanglong_main_1_6_55_45": "I understand. Trust isn't something you can afford to give out that easily.", "Huanglong_main_1_6_55_46": "Remember the Blake Bloom I gave you earlier?", "Huanglong_main_1_6_55_47": "It is more than just a symbol. It also holds the key to our headquarters. I'm sure it will come in handy for you.", "Huanglong_main_1_6_55_48": "Phew! Anyway, mission accomplished! We've got the Resonance Beacon secured, plus a sweet bonus of Court of Savantae's big secrets!", "Huanglong_main_1_6_55_49": "Glad I got you on board, Rover. Looking forward to our future collaborations.", "Huanglong_main_1_6_55_50": "Oops, almost forgot! Gotta check that Resonance Beacon again, just in case.", "Huanglong_main_1_6_55_51": "Wait... This is...", "Huanglong_main_1_6_55_52": "No, it can't be...", "Huanglong_main_1_6_55_53": "Hey, Aalto! WAAITT!", "Huanglong_main_1_6_55_12": "What on earth does the Black Shores do?", "Huanglong_main_1_6_55_13": "Have you been stalking me?", "Huanglong_main_1_6_55_14": "Do you know a person named Camellya?", "Huanglong_main_1_6_55_15": "What are you doing in Jinzhou?", "Huanglong_main_1_6_55_16": "What is the relationship between me and the Black Shores?", "Huanglong_main_1_6_55_29": "So she wasn't lying.", "Huanglong_main_1_6_55_30": "She almost killed me!", "Huanglong_main_1_6_55_35": "Another?", "Huanglong_main_1_6_55_36": "Did similar things happen in the past?", "Huanglong_main_1_6_54_1": "Never thought they could pull off something like this... Incredible...", "Huanglong_main_1_6_54_3": "The Retroact Rain is essentially a form of condensed Remnant Energy from the Etheric Sea.", "Huanglong_main_1_6_54_4": "Various events across space and time from every dimension are recorded in the form of Remnant Energy. The Retroact Rain conjures illusions of past events for those exposed to it.", "Huanglong_main_1_6_54_5": "That rain curtain we saw earlier was probably the results of their experiments.", "Huanglong_main_1_6_54_6": "Before the Retroact Rain forms, it goes through three stages. In the first stage, it looks just like any regular rain.", "Huanglong_main_1_6_54_7": "And what we're seeing now should be the second stage: Water droplets floating in midair, being absolutely still.", "Huanglong_main_1_6_54_8": "I've heard of plenty independant studies on the Retroact Rain.", "Huanglong_main_1_6_54_9": "But look at all these devices here... The sheer scale of this research is really something.", "Huanglong_main_1_6_54_10": "It really makes one wonder... What on earth were they trying to bring back with such a massive Retroact Rain?", "Huanglong_main_1_6_54_2": "What on earth is the Retroact Rain?", "Huanglong_main_1_6_53_1": "Rover, have you noticed?", "Huanglong_main_1_6_53_2": "We've been seeing these black petals for a while now... They're scattered all over the place. I’m pretty sure they're not made by Miss Verina.", "Huanglong_main_1_6_53_3": "The Streams have been disrupted... Someone has been following us.", "Huanglong_main_1_6_53_7": "Rover... Are you sure you want us to leave? It could be dangerous for you...", "Huanglong_main_1_6_53_9": "...Okay. Chixia and I will wear these black flowers and go look for members of the Black Shores in the city.", "Huanglong_main_1_6_53_10": "Rover, please be careful. Rings us anytime when you need help.", "Huanglong_main_1_6_53_5": "Leave it to me.", "Huanglong_main_1_6_53_6": "You two should head back to the city.", "Huanglong_main_1_6_53_8": "Trust me.", "Huanglong_main_1_6_51_1": "Encore heard lightning! When there's lightning, it's gonna rain, and when it's gonna rain, Encore should bring an umbrella...", "Huanglong_main_1_6_51_2": "...Uh, no, no no no... Aalto said when it rains like this, we hide!", "Huanglong_main_1_6_51_5": "No... This is...", "Huanglong_main_1_6_51_6": "...It's the real Retroact Rain.", "Huanglong_main_1_6_51_7": "Rover, Jinzhou...", "Huanglong_main_1_6_51_8": "Jinzhou is under attack! It's a TD Outbreak!", "Huanglong_main_1_6_51_3": "It's just ordinary rain, isn't it?", "Huanglong_main_1_6_51_4": "Is this part of the Court of Savantae's experiment?", "Huanglong_main_1_6_50_1": "Phew, job done!", "Huanglong_main_1_6_50_2": "Hehe, Encore is strong! Told ya!", "Huanglong_main_1_6_48_1": "Wow! A big cluncky monster!", "Huanglong_main_1_6_48_2": "Damn... Those savants never run out of new surprises for us...", "Huanglong_main_1_6_48_3": "The signal's coming from it. Did it swallow our Resonance Beacon?", "Huanglong_main_1_6_48_4": "Looks like peace isn't an option. Guys, brace yourself. We'll need to take it down!", "Huanglong_main_1_6_48_5": "Aalto, we doing it like we usually do?", "Huanglong_main_1_6_48_6": "Of course.", "Huanglong_main_1_6_48_7": "Hehe, then this big guy is Encore's to tackle!", "Huanglong_main_1_6_48_8": "Cosmos, Cloudy, ATTACK!", "Huanglong_main_1_6_47_1": "...It's getting closer. These will be my final words, haha... If only I had more time...", "Huanglong_main_1_6_47_2": "I thought my enemies were misconceptions, waning passion, and my own ignorance.", "Huanglong_main_1_6_47_3": "Only in the end did I realize... time is my ultimate foe.", "Huanglong_main_1_6_47_4": "I became blindsided by my fear of death and insatiable thirst for truth, eventually derailing our research...", "Huanglong_main_1_6_47_5": "It was too late when I finally came back to my senses... We... We had already walked into that false \"Gate\"...", "Huanglong_main_1_6_47_6": "Now, I'm leaving my last realization behind...", "Huanglong_main_1_6_47_7": "They are our \"past\"... but they are also our \"future\"... Had I realized it sooner, there might have been a chance to get things back on track...", "Huanglong_main_1_6_47_8": "The future being hailing from our past... Please save us... once again...", "Huanglong_main_1_6_47_9": "Please, keep pushing forward... until you reach... the real Gate that can change the world...", "Huanglong_main_1_6_47_10": "...", "Huanglong_main_1_6_47_11": "Wow... She's so pretty...", "Huanglong_main_1_6_47_12": "Rover, about this person...", "Huanglong_main_1_6_47_15": "Heh, knew it...", "Huanglong_main_1_6_47_16": "Great, now that power's been restored, that elevator should work.", "Huanglong_main_1_6_47_17": "The Beacon's signal is coming from below. Let's go.", "Huanglong_main_1_6_47_13": "I think I know her....", "Huanglong_main_1_6_47_14": "But I can't remember why...", "Huanglong_main_1_6_46_1": "Now, this is the last room...", "Huanglong_main_1_6_46_2": "Aalto, Rover! Encore spotted something!", "Huanglong_main_1_6_4_1": "...I see.", "Huanglong_main_1_6_4_2": "Yes... I can feel the tension in the Streams.", "Huanglong_main_1_6_4_3": "I'm worried something bad is going to happen...", "Huanglong_main_1_6_4_4": "There you are, Rover!", "Huanglong_main_1_6_4_7": "The Academy has noted a concerning rise in Tacet Field activities. Please use caution when exiting the city.", "Huanglong_main_1_6_4_10": "Remember to check your Terminal signals, and wear the Academy's protective suit correctly...", "Huanglong_main_1_6_4_13": "It's just Baizhi being Baizhi. She's a little awkward with showing care, but I think it's cute!", "Huanglong_main_1_6_4_14": "Anyway! Rover, quick, tell us what happened!", "Huanglong_main_1_6_4_15": "After a brief moment of thinking, you gave them a brief run down of your meeting with Jinhsi, but didn’t mention Jué's disappearance...", "Huanglong_main_1_6_4_16": "The Fractsidus again? Ugh, those jerks!", "Huanglong_main_1_6_4_18": "Jiyan the General, Jinhsi the Magistrate, and Jué, Jinzhou’s Sentinel... Is there any kind of connection between them?", "Huanglong_main_1_6_4_19": "Connection? ...No idea, but I did hear General Jiyan used to be a military doctor...", "Huanglong_main_1_6_4_20": "Hmm... Speaking of that, I think we'll need to start with a bit of Jinzhou's past.", "Huanglong_main_1_6_4_5": "Sorry for keeping you waiting.", "Huanglong_main_1_6_4_6": "Did something happen?", "Huanglong_main_1_6_4_8": "Thanks for the warning.", "Huanglong_main_1_6_4_9": "How's your research going?", "Huanglong_main_1_6_4_11": "Was that a voicemail message...", "Huanglong_main_1_6_4_12": "Is she sending the same thing to everyone...", "Huanglong_main_1_6_4_17": "About Jiyan...", "Huanglong_main_1_6_39_1": "Cosmos! Cloudy! You saw anything fun?", "Huanglong_main_1_6_39_2": "Reporting in! Cosmos saw nothing!", "Huanglong_main_1_6_39_3": "Cloudy saw nothing either, Baa.", "Huanglong_main_1_6_39_4": "What?! Go! Go look again!", "Huanglong_main_1_6_38_1": "The power system here might still work... Let's split up and find it.", "Huanglong_main_1_6_38_2": "Hurray! Woolies, thataway!", "Huanglong_main_1_6_37_1": "This is... No wonder...", "Huanglong_main_1_6_37_2": "Those crazy savants... They were trying to recreate the Retroact Rain...", "Huanglong_main_1_6_35_1": "This is the place.", "Huanglong_main_1_6_35_2": "Ugh, those savants really love their puzzles, don't they...", "Huanglong_main_1_6_35_3": "No wonder folks never managed to get inside after all these years. Their security is top-notch.", "Huanglong_main_1_6_35_4": "That's because Aalto set off the security alarm! And now the gate's closed, hmph!", "Huanglong_main_1_6_35_5": "Ahem... Anyway! We've got to figure out how to open it up again.", "Huanglong_main_1_6_34_1": "Huh? Is my TD Detector working? How come it didn't warn us of so many Tacet Discords ahead?", "Huanglong_main_1_6_34_2": "Cause they all just appeared outta nowhere!", "Huanglong_main_1_6_34_3": "That's weird... Anyway, let's deal with them.", "Huanglong_main_1_6_33_1": "Heya, Rover!", "Huanglong_main_1_6_33_2": "I've sent the coordinates of that CSC research facility to your Terminal.", "Huanglong_main_1_6_33_3": "Now that we're in the same boat, let me fill you in on what we're getting into before we dive in.", "Huanglong_main_1_6_33_4": "The Court of Savantae is a mysterious scientific research organization. They are best known for their research in \"Automata Mechanics\", but...", "Huanglong_main_1_6_33_5": "What's with the psychedelic black light coming from Mourning Aix's Mire, and is that freaky ring in the waters really the lake monster's doing?", "Huanglong_main_1_6_33_6": "One day, a daring young scientist soared into the sky and never returned... Could this be the beginning of another diabolical plot?", "Huanglong_main_1_6_33_7": "Aalto, why are you telling bedtime stories now? Is it time to sleep already?", "Huanglong_main_1_6_33_10": "Ahem, my bad. Old habits die hard. But the big part is coming right up!", "Huanglong_main_1_6_33_11": "One day, out of the blue, every single Court of Savantae member VANISHED!", "Huanglong_main_1_6_33_12": "The last words from that mysterious researcher, the Court of Savantae Committee's Chairman, was this—", "Huanglong_main_1_6_33_13": "\"You want my research? You can have it! I left everything I gathered in the Court of Savantae's labs. Now you'll just have to find it...\"", "Huanglong_main_1_6_33_14": "What do you think, Rover? Aren't you curious?", "Huanglong_main_1_6_33_17": "Haha! I knew you'd be into this like I am! But stories aside, we do have an important mission on our hands.", "Huanglong_main_1_6_33_18": "Wait, don't go! We really do have an important mission on our hands!", "Huanglong_main_1_6_33_19": "I suppose the Magistrate of Jinzhou has already told you what we do.", "Huanglong_main_1_6_33_20": "As the saying goes, one miss is as good as a mile. Every single one of the Resonance Beacons is crucial.", "Huanglong_main_1_6_33_21": "After the Court of Savantae researchers disappeared, all of our Resonance Beacons near their facilities were damaged to varying degrees.", "Huanglong_main_1_6_33_22": "Recently, something went wrong with our Lament detection system, and we suspected it had something to do with a damaged Beacon around the area.", "Huanglong_main_1_6_33_23": "While our main goal is to retrieve the lost Resonance Beacon, we also might find some treasures.", "Huanglong_main_1_6_33_24": "Aalto, even Encore can tell what you're up to...", "Huanglong_main_1_6_33_25": "It's called seize the opportunity while I can! You're just too young to get it! Come on, let's go!", "Huanglong_main_1_6_33_8": "And then what happened? I want more!", "Huanglong_main_1_6_33_9": "What kind of stories have you been listening to...", "Huanglong_main_1_6_33_15": "Enough of this. Let's go.", "Huanglong_main_1_6_33_16": "I'm leaving now...", "Huanglong_main_1_6_32_1": "Rover, did you find them?", "Huanglong_main_1_6_32_3": "What? Seriously? No way...", "Huanglong_main_1_6_32_5": "As I expected! This flower is indeed a type of Remnant plant.", "Huanglong_main_1_6_32_6": "And it contains a very unique kind of Remnant Energy. The concentration is much higher than usual, too.", "Huanglong_main_1_6_32_7": "No way, are they really from the Black Shores?", "Huanglong_main_1_6_32_8": "Tsk... Not as mysterious as people make 'em out to be. Well at least they're good at running, I'll give them that.", "Huanglong_main_1_6_32_9": "What did they tell you?", "Huanglong_main_1_6_32_11": "You explained the current situation...", "Huanglong_main_1_6_32_12": "That place... I only heard it's an abandoned research institution. There's nothing special about it.", "Huanglong_main_1_6_32_13": "Because of the dangerous weather conditions in Whining Aix's Mire, it's been ages since anyone went there.", "Huanglong_main_1_6_32_14": "Don't worry, Yangyang. We all know how strong our Rover is!", "Huanglong_main_1_6_32_15": "There have been frequent Tacet Field activities recently. If you're going there alone, please be careful.", "Huanglong_main_1_6_32_16": "Just ring us whenever you need a hand! We'll come rushing!", "Huanglong_main_1_6_32_2": "Yes. They're from the Black Shores.", "Huanglong_main_1_6_32_4": "They gave me this Blake Bloom.", "Huanglong_main_1_6_32_10": "I made a deal with them.", "Huanglong_main_1_6_31_1": "...Ha, now you're here.", "Huanglong_main_1_6_31_4": "Well, we weren't really running from you! We just wanted to make sure you were alone.", "Huanglong_main_1_6_31_5": "Be good, please!", "Huanglong_main_1_6_31_6": "Encore and Uncle Aalto won't do anything bad to you...", "Huanglong_main_1_6_31_10": "That's enough Encore, you're freaking our precious client out.", "Huanglong_main_1_6_31_11": "Encore just did as Aalto said! Encore is usually a good girl.", "Huanglong_main_1_6_31_12": "Don't be scared, Rover. We just have a few questions for you.", "Huanglong_main_1_6_31_13": "Was it your idea to have those two ladies wear those counterfeit Blake Blooms and attract our attention?", "Huanglong_main_1_6_31_16": "A plant-type Resonator? We happen to know someone like that too, don't we?", "Huanglong_main_1_6_31_17": "Yeah. There are more than one of them out there. Not a big deal.", "Huanglong_main_1_6_31_18": "So please, tell us... What do you want from the Black Shores?", "Huanglong_main_1_6_31_21": "Now you're finally biting the hook.", "Huanglong_main_1_6_31_22": "Why? Hmm, what if I told you... We have the information you want the most?", "Huanglong_main_1_6_31_23": "Oh? Really? So that lead about you was right indeed...", "Huanglong_main_1_6_31_24": "Haha, not bad, you've managed to catch on real quick.", "Huanglong_main_1_6_31_25": "Like what they say here in Huanglong: the straight hook is for willing fish to bite. Ta-daa da daah! Your efforts finally caught our attention.", "Huanglong_main_1_6_31_26": "Surprise! The people you've been looking for are right in front of you!", "Huanglong_main_1_6_31_27": "Now, how's that for a piece of intel? I'll let you have it free of charge!", "Huanglong_main_1_6_31_28": "You're both from the Black Shores?", "Huanglong_main_1_6_31_31": "Aww, not that disappointed look! Gotta learn how to enjoy a surprise while you can, or life gets real boring, you know?", "Huanglong_main_1_6_31_32": "I know you must have a ton of questions for me, but one moment, please.", "Huanglong_main_1_6_31_33": "As you already know, I'm an \"information broker\".", "Huanglong_main_1_6_31_2": "You have nowhere to run!", "Huanglong_main_1_6_31_3": "Where are you going to run off to this time?", "Huanglong_main_1_6_31_7": "What do you want from me?!", "Huanglong_main_1_6_31_8": "She just called you an uncle again!", "Huanglong_main_1_6_31_9": "JINZHOU SPEEDSTER! HEELLLPP!", "Huanglong_main_1_6_31_14": "I must admit, they looked quite convincing. If I was an outsider, I might mistake them for the real deal.", "Huanglong_main_1_6_31_15": "So you worked with a plant-type Resonator... Interesting.", "Huanglong_main_1_6_31_19": "Why should I tell you?", "Huanglong_main_1_6_31_20": "My past might be related to the Black Shores.", "Huanglong_main_1_6_31_29": "Can't say I'm surprised...", "Huanglong_main_1_6_31_30": "Aww, not that disappointed look! Are we not what you had in mind?", "Huanglong_main_1_6_30_1": "Here's another split in the road...", "Huanglong_main_1_6_30_2": "I'll go look for him in the square. I'll leave the other side to you!", "Huanglong_main_1_6_29_1": "Ugh! What is this? Is he mocking us?", "Huanglong_main_1_6_29_2": "I'll go down that way towards the Patrol Station! I know the streets here like the back of my hand!", "Huanglong_main_1_6_28_1": "Cough... We can't let him get away!", "Huanglong_main_1_6_28_2": "I-I'll go search in the residential area!", "Huanglong_main_1_6_26_1": "Encore! I looked everywhere for you!", "Huanglong_main_1_6_26_2": "Back off! Leave that girl alone!", "Huanglong_main_1_6_26_3": "Miss Patroller, she's the girl I've been looking for!", "Huanglong_main_1_6_26_4": "Hello, little one. Is your name Encore? Do you know this person?", "Huanglong_main_1_6_26_5": "Yes! Encore knows him!", "Huanglong_main_1_6_26_6": "Uncle Aalto sells stuff without a license, he listens in on people for commercial secrets, and he loves pulling pranks on us kids... But he’s not a bad guy, really!", "Huanglong_main_1_6_26_7": "Ugh, Encore! Remember our little chat?", "Huanglong_main_1_6_26_8": "What did I say about calling me \"Uncle\" in public again? I am NOT that old!", "Huanglong_main_1_6_26_12": "Miss Verina, where did you meet this girl?", "Huanglong_main_1_6_26_13": "I ran into her near a cliff on my way home. She was eating a poisonous mushroom...", "Huanglong_main_1_6_26_14": "I managed to make her the antidote in time. Imagine what would have happened if I wasn't there...", "Huanglong_main_1_6_26_15": "Don't worry! Encore's had plenty of that mushroom already!", "Huanglong_main_1_6_26_16": "But why did you go to such a dangerous place alone, little Encore?", "Huanglong_main_1_6_26_17": "We've got your back, little one! No worries! Just tell us what you know!", "Huanglong_main_1_6_26_18": "Because... Because Encore must keep an eye on {Male=him;Female=her}!", "Huanglong_main_1_6_26_19": "Ahahaha... Kids can have such wild imaginations sometimes, haha...", "Huanglong_main_1_6_26_20": "Hey, Aalto? Didn't you send Encore there? Wait... Why are they all giving you the side eye?", "Huanglong_main_1_6_26_21": "Encore... Some things are better left unspoken, you know...", "Huanglong_main_1_6_26_22": "Since the situation has come to this, I've got no choice but to tell you...", "Huanglong_main_1_6_26_23": "Indeed! We're here for business. And it's a crucial one! You wanna know what it is?", "Huanglong_main_1_6_26_24": "Let's go, Encore!", "Huanglong_main_1_6_26_25": "Hey, Aalto! Wait for meeee!", "Huanglong_main_1_6_26_26": "See ya! We still have a world to save!", "Huanglong_main_1_6_26_27": "Cough cough... Wait!", "Huanglong_main_1_6_26_9": "That doesn't add up with what you just said.", "Huanglong_main_1_6_26_10": "You sound really suspicious to me.", "Huanglong_main_1_6_26_11": "Is *that* what you're gonna focus on?", "Huanglong_main_1_6_25_1": "Oh, please watch out... It's dangerous to run like that...", "Huanglong_main_1_6_25_2": "Here you are! Hurray!", "Huanglong_main_1_6_24_1": "Rover, perfect timing! This guy's been sniffin' around here for a while now. He keeps trying to talk to the elderly and minors! I've been keeping an eye on him!", "Huanglong_main_1_6_24_2": "And I saw a little girl with him! She kept turning her head and looking around, but now she's nowhere to be found. This is super fishy!", "Huanglong_main_1_6_24_3": "Hey, I'm Patroller Chixia. Sir, business license, please.", "Huanglong_main_1_6_24_4": "B-Business license? Uuuhh... Oh! I'm Aalto, just a humble information broker. I've been travelling around, helping people out in my own small way...", "Huanglong_main_1_6_24_5": "I see. So, no license. I bet you don't have a fixed business location either, huh?", "Huanglong_main_1_6_24_6": "...Business location? Why would I need that?", "Huanglong_main_1_6_24_7": "Hmph, now show me your Organizational Accreditation, please.", "Huanglong_main_1_6_24_8": "Well... I am an honest broker of information, always open to negotiations at the right price! I'm the all-time Intel champ, with more Best Seller certificates than I can count...", "Huanglong_main_1_6_24_9": "No license, no clear business plan... You're running an illegal business, then...", "Huanglong_main_1_6_24_10": "...", "Huanglong_main_1_6_24_11": "Who's your supervisor? You should at least have their ID number?", "Huanglong_main_1_6_24_12": "My s-supervisor? Oh right! She's, like, a super big deal!", "Huanglong_main_1_6_24_13": "She's an ancient being, born with this planet we're living on. She's the will of the star, the reverberation of everything in this world...", "Huanglong_main_1_6_24_16": "So do you even have a supervisor or not?", "Huanglong_main_1_6_24_17": "What? C'mon, I already told you about her! Why won't you believe me?", "Huanglong_main_1_6_24_18": "Yeah, yeah! I believe you! I know what's going on!", "Huanglong_main_1_6_24_19": "Now, sir, you're coming with me to the Patroller Station!", "Huanglong_main_1_6_24_21": "Oh, come on! Please, I didn't do anything illegal! I was just looking for someone!", "Huanglong_main_1_6_24_23": "A little girl, um, about this tall... She's the kind to stand out in any crowd!", "Huanglong_main_1_6_24_24": "You really think I'm gonna buy that?", "Huanglong_main_1_6_24_28": "Yeah! Exactly! Wait, how do you know?", "Huanglong_main_1_6_24_14": "Are you for real?", "Huanglong_main_1_6_24_15": "I'm not buying that.", "Huanglong_main_1_6_24_25": "A short girl?", "Huanglong_main_1_6_24_26": "A pink-haired girl?", "Huanglong_main_1_6_24_27": "She seems to bounce while she walks?", "Huanglong_main_1_6_23_1": "Rover, there you are!", "Huanglong_main_1_6_23_4": "We walked on the streets, wearing the Blake Bloom like you said. Talked to various people, but I didn't hear anything useful...", "Huanglong_main_1_6_23_7": "Nothing in particular, just some small talks...", "Huanglong_main_1_6_23_8": "Hey, aren't you the girl from earlier?", "Huanglong_main_1_6_23_9": "Yeah! You're so pretty! Can I take another selfie with you? The one we did earlier looked a bit blurry...", "Huanglong_main_1_6_23_12": "P-please stop teasing me!", "Huanglong_main_1_6_23_13": "Chixia did say she found someone suspicious... Look, it's him.", "Huanglong_main_1_6_23_14": "Chixia did say she found someone suspicious... Look, it's him.", "Huanglong_main_1_6_23_2": "How's it going?", "Huanglong_main_1_6_23_3": "Did they take the bait?", "Huanglong_main_1_6_23_5": "What did you talk about?", "Huanglong_main_1_6_23_6": "How about Chixia?", "Huanglong_main_1_6_23_10": "Oh, I see.", "Huanglong_main_1_6_23_11": "Understandable. I want a selfie with you too.", "Huanglong_main_1_6_22_1": "Rover, what took you so long to pick up the call? Did something happen?", "Huanglong_main_1_6_22_4": "Is that a friend or foe? Are you hurt?", "Huanglong_main_1_6_22_7": "The Black Shores... Did she tell you anything?", "Huanglong_main_1_6_22_9": "Phew... At least you are safe.", "Huanglong_main_1_6_22_10": "Phew... At least you are safe.", "Huanglong_main_1_6_22_12": "Chixia noticed a guy acting suspicious. I think she's keeping an eye on him.", "Huanglong_main_1_6_22_14": "Sure, we are in the shopping district. See you then.", "Huanglong_main_1_6_22_2": "Another stalker showed up.", "Huanglong_main_1_6_22_3": "I met a weird woman.", "Huanglong_main_1_6_22_5": "She's from the Black Shores.", "Huanglong_main_1_6_22_6": "I am safe, thank you for asking.", "Huanglong_main_1_6_22_8": "A shame. I let her get away.", "Huanglong_main_1_6_22_11": "How's it going over there?", "Huanglong_main_1_6_22_13": "I'll be there soon.", "Huanglong_main_1_6_21_1": "You're such a box full of surprises.", "Huanglong_main_1_6_21_2": "Who are you?", "Huanglong_main_1_6_21_6": "You're the very first person to pique my interest like this. You... have great potential.", "Huanglong_main_1_6_21_7": "Answer my question.", "Huanglong_main_1_6_21_8": "Okay, so you're not up for small talk. I'll keep that in mind. You're my mission target, after all.", "Huanglong_main_1_6_21_9": "Are you from the Black Shores?", "Huanglong_main_1_6_21_12": "That's what it says in the rules, at least.", "Huanglong_main_1_6_21_13": "What are you planning to do with me?", "Huanglong_main_1_6_21_14": "Our plans? Hmm... What is it again? To recruit as many talents as we can, and save the world from its impending doom.", "Huanglong_main_1_6_21_15": "So, are you in?", "Huanglong_main_1_6_21_18": "To stop at nothing for more power, take down any prey without mercy, and indulge in all our desires for the ultimate pleasure...", "Huanglong_main_1_6_21_19": "How are you any different from the Fractsidus then...", "Huanglong_main_1_6_21_22": "My duty is to nurture and safeguard seeds like you, allowing them to blossom into luscious fruits.", "Huanglong_main_1_6_21_23": "Then once the fruit ripens, I'll get to pick it, and indulge the sweetness of my labor all by myself.", "Huanglong_main_1_6_21_24": "A fruit?", "Huanglong_main_1_6_21_27": "Hehe... I like how cold you sound. You're tempting me to push your buttons a bit more...", "Huanglong_main_1_6_21_3": "Why are you following me?", "Huanglong_main_1_6_21_4": "So we're playing truth-or-dare now? I see... Oops!", "Huanglong_main_1_6_21_5": "Hehe... Getting angry, are we? Sorry, but it's just so much fun to rile you up.", "Huanglong_main_1_6_21_10": "Bingo! I'm one of the Bloom Bearers of the Black Shores.", "Huanglong_main_1_6_21_11": "This Blake Bloom is our symbol. It represents our mission to save the world.", "Huanglong_main_1_6_21_16": "You don't sound like you want to save the world.", "Huanglong_main_1_6_21_17": "Nuh-uh, I don't! The world? Couldn't care less. If it's all going BOOM tomorrow, why not have fun while we can?", "Huanglong_main_1_6_21_20": "Well... I mean, I'd love to live that way, but alas, duty calls.", "Huanglong_main_1_6_21_21": "Our \"Garden\" is home to many green fruits, and we'll make you the most special \"Seed\" among them all...", "Huanglong_main_1_6_21_25": "That's none of my business.", "Huanglong_main_1_6_21_26": "You're just like what Tethys has told us... I can feel such explosive potential within you. One day, you'll surely bear the most beautiful fruit imaginable.", "Huanglong_main_1_6_19_1": "(Better hide here for now.)", "Huanglong_main_1_6_18_1": "(If I climb up to that point, I should be able to get behind that person.)", "Huanglong_main_1_6_17_1": "(The weird noises persist. They're coming after me.)", "Huanglong_main_1_6_16_1": "(The Fractsidus? What are they doing in a place like this?)", "Huanglong_main_1_6_16_2": "Damn that woman! Always getting in our way... And what are you doing here? Get lost!", "Huanglong_main_1_6_16_3": "(...I'll have to take them down first.)", "Huanglong_main_1_6_15_1": "No way? That's amazing, seriously! It looks exactly like the flower in that picture!", "Huanglong_main_1_6_15_2": "T-thank you, it's nothing... I'm glad I could help.", "Huanglong_main_1_6_15_3": "It's friggin amazing! Could you do that again? Please! I love it!", "Huanglong_main_1_6_14_1": "Hello... Are you lost? Do you need help?", "Huanglong_main_1_6_14_4": "Oops, sorry! I should've introduced myself first... I know it's a polite thing to do in Huanglong...", "Huanglong_main_1_6_14_5": "...Starflower? That's what Grandma Lin likes to call me...", "Huanglong_main_1_6_14_6": "Oops, sorry! I should've introduced myself first... I know it's a polite thing to do in Huanglong...", "Huanglong_main_1_6_14_7": "It is… It is a delight to make your acquaintance. I am Verina. My \"pressure\" to have the opportunity to meet with you today…", "Huanglong_main_1_6_14_11": "My apologies. I used to live in the New Federation, so I'm not very familiar with the language here.", "Huanglong_main_1_6_14_12": "My apologies. I used to live in the New Federation, so I'm not very familiar with the etiquette here.", "Huanglong_main_1_6_14_13": "Eh? Really? But that flower next to you said she likes you a lot...", "Huanglong_main_1_6_14_14": "Plants don't lie. I trust their words, so you can't be bad guys.", "Huanglong_main_1_6_14_15": "Hi, Verina! I'm Chixia, this is Yangyang, and {Male=he;Female=she}'s Rover! Grandma Lin told us we should come find you!", "Huanglong_main_1_6_14_16": "Oh, right. Grandma Lin talked about you. I left those flowers so she knows how to reach me.", "Huanglong_main_1_6_14_17": "What seems to be the trouble? If there's anything I can help you with...", "Huanglong_main_1_6_14_18": "We're looking for a special flower...", "Huanglong_main_1_6_14_20": "Hmm... It's an unusual flower indeed. Pure black flowers are rarely found in nature. We can't rule out the possibility that it's been dyed.", "Huanglong_main_1_6_14_21": "When looking at the structure, there are a few types of flowers that seem similar.", "Huanglong_main_1_6_14_22": "Take Iris, for example. Its petals are similarly oval-shaped, but it has double petals.", "Huanglong_main_1_6_14_23": "It's not Viola, either, since Viola has notched petals.", "Huanglong_main_1_6_14_24": "Then there's also the Cliffrecluse, but this flower has a longer stamen and an extra petal.", "Huanglong_main_1_6_14_25": "Lemongrass is also similar in shape. It's native to the New Federation, and Huanglong people may not be familiar with it.", "Huanglong_main_1_6_14_26": "Though it has a similar stamen length, it has a conical inflorescence with a trumpet-shaped corolla.", "Huanglong_main_1_6_14_27": "Oh, and I almost forgot the Pecok Flower! It's a single-petaled flower with a similar stamen length!", "Huanglong_main_1_6_14_28": "But... The Pecok Flower has a distinct peduncle, while this one doesn't.", "Huanglong_main_1_6_14_29": "Wow, you really know your stuff! I learned a lot from that!", "Huanglong_main_1_6_14_30": "Anyway, this black flower does look very special. There are hardly any similar plants in nature.", "Huanglong_main_1_6_14_31": "So, I'm thinking it might be a newly cultivated species.", "Huanglong_main_1_6_14_32": "Also, its veins are somehow cross-shaped... I can feel some faint traces of frequency fluctuations on it too. It's a sign of overflowing Remnant Energy.", "Huanglong_main_1_6_14_33": "So, my guess is it should be an unique Remnant plant, created by a certain type of Resonance Energy.", "Huanglong_main_1_6_14_34": "But in order to figure out the right soil for it, or exactly what type of Resonance Energy it is, I need more than just a picture.", "Huanglong_main_1_6_14_35": "Gosh, help us out, someone! We don't know what kind of flower it is, and we haven't seen anyone wearing it either...", "Huanglong_main_1_6_14_36": "Speaking of that... How does it even work? If I wore this flower on me right now, do I automatically become one of them?", "Huanglong_main_1_6_14_37": "Chixia, wait, what did you just say?", "Huanglong_main_1_6_14_38": "Uhhh... Yeah? I was just saying if I wore this flower, would they immediately see me as one of their own...", "Huanglong_main_1_6_14_39": "If this black flower is indeed their symbol, the Black Shores members should immediately notice it on you.", "Huanglong_main_1_6_14_40": "But to all the other people, it would only look like a peculiar flower.", "Huanglong_main_1_6_14_41": "Given that... if they are indeed in Jinzhou city, we may only need to wear this flower to lure them out...", "Huanglong_main_1_6_14_42": "Ohh, I see... but how do we get our hands on one?", "Huanglong_main_1_6_14_2": "Are you Verina?", "Huanglong_main_1_6_14_3": "Lil Starflower?", "Huanglong_main_1_6_14_8": "It's \"pleasure\".", "Huanglong_main_1_6_14_9": "No need for such formalities.", "Huanglong_main_1_6_14_10": "What if we were some bad guys? Aren't you worried?", "Huanglong_main_1_6_14_19": "(Show her the picture.)", "Huanglong_main_1_6_12_1": "A bridge of flowers... That's impressive...", "Huanglong_main_1_6_11_1": "This should be the shortcut to the back mountain. Once we cross the waterfall, we'll reach Mt. Pingting.", "Huanglong_main_1_6_10_1": "Oh, hello! Chixia, Yangyang, what brought you here?", "Huanglong_main_1_6_10_2": "Hey, Grandma Lin! We're here for some stories today, and here's our new friend!", "Huanglong_main_1_6_10_3": "Ta-da! We've got the ultimate badass here! The one who can crush TDs, cook up Echoes, knock Inferno Rider flat, and KO Feilian Beringal with a single punch! The legendary Rover!", "Huanglong_main_1_6_10_7": "Haha, so you are the famous Rover! Oh, youngsters these days are really something.", "Huanglong_main_1_6_10_8": "Haha, that's just how Chixia talks. Please don't mind her.", "Huanglong_main_1_6_10_9": "Oh my, you're such a sweetheart!", "Huanglong_main_1_6_10_10": "Grandma Lin, since you're the flower expert, I've got a favor to ask.", "Huanglong_main_1_6_10_12": "Have you seen flowers like this one before?", "Huanglong_main_1_6_10_13": "Hmm... I'm familar with most of the flowers local to Jinzhou, but this one... it doesn't match anything we have here.", "Huanglong_main_1_6_10_14": "I don't think I've seen anything similar, not even in the plant encyclopedias...", "Huanglong_main_1_6_10_15": "Oh no... If not even a flower expert like you can recognize it, who else could help us?", "Huanglong_main_1_6_10_16": "Oh, Chixia, I'm far from an expert. We've got a plant-type Resonator here in Jinzhou, remember? She knows the plants much better than me.", "Huanglong_main_1_6_10_17": "Oh, are you talking about that young lady? I always see her helping out at your store.", "Huanglong_main_1_6_10_18": "Yes, she has been a great help. She knows a lot about everything plant related.", "Huanglong_main_1_6_10_19": "And she is such a sweet child. Her smiles always make me happy. She reminds me of the lovely Starflowers.", "Huanglong_main_1_6_10_20": "I'd call out to her: Lil Starflower, it's dinner time! And she'd always answer with her brightest smile. What a lovely girl.", "Huanglong_main_1_6_10_24": "She's probably up in the back mountain doing some field research.", "Huanglong_main_1_6_10_25": "My apologies, but I don't remember... I'm too old to work these fancy stuff...", "Huanglong_main_1_6_10_26": "She's probably up in the back mountain doing some field research.", "Huanglong_main_1_6_10_27": "Oh, how I wish she was my granddaughter...", "Huanglong_main_1_6_10_28": "She's probably up in the back mountain doing some field research.", "Huanglong_main_1_6_10_29": "I said I wanted a field in the back mountain and she offered to help right away. That's where she is now, checking it out.", "Huanglong_main_1_6_10_30": "Go in that direction, and soon you'll see a waterfall. Walk right through the waterfall, then you'll reach the back mountain.", "Huanglong_main_1_6_10_31": "Thank you so much, Grandma Lin.", "Huanglong_main_1_6_10_32": "Oh, anytime, dearie! Don't forget to visit my Penjing shop. I'll have treats ready for you!", "Huanglong_main_1_6_10_4": "Hello.", "Huanglong_main_1_6_10_5": "No, I didn't... Please don't listen to her...", "Huanglong_main_1_6_10_6": "This lady looks too young to be called a Grandma.", "Huanglong_main_1_6_10_11": "(Show her the Blake Bloom picture.)", "Huanglong_main_1_6_10_21": "Where can we find her?", "Huanglong_main_1_6_10_22": "Do you have her number?", "Huanglong_main_1_6_10_23": "That's a cute nickname..", "Huanglong_main_1_2_17_14": "It's the middle of the night. Course you're tired.", "Huanglong_main_1_2_17_15": "It's the middle of the night. Course you're hungry.", "Huanglong_main_1_2_17_16": "You betcha!", "Huanglong_main_1_2_17_17": "Huh? Are you not gonna investigate the tokens?", "Huanglong_main_1_2_17_18": "Oh right, I still owe you a meal! The night markets are closed though. Let's grab breakfast at Panhua's Restaurant tomorrow before my shift. Meet you guys there in the morning. Be there or be square!", "Huanglong_main_1_2_17_21": "Time to hit the hay, obviously. Don't tell me you're planning on some nightly activities?", "Huanglong_main_1_2_17_26": "Then you'll feel right at home with the Midnight Rangers. Or more like the \"Midnight Danger\".", "Huanglong_main_1_2_17_27": "What? You're hanging out with our Magistrate already? Quit bluffing.", "Huanglong_main_1_2_17_28": "Stop it! We deserve 8-hour workdays!", "Huanglong_main_1_2_17_29": "Do you have a place to stay, Rover?", "Huanglong_main_1_2_17_34": "Talk about hospitality!", "Huanglong_main_1_2_17_35": "Talk about hospitality! Boy, I wonder what it's like to live in the City Hall.", "Huanglong_main_1_2_17_36": "I-I have a vacant guest room in my house, and if you don't mind coming over...", "Huanglong_main_1_2_17_37": "Aren't you forgetting something, Yangyang? Rover told us this morning that {Male=he;Female=she} has been offered a stay at the City Hall...", "Huanglong_main_1_2_17_40": "Alright, enough chatter or the sun's gonna come up. Let's get Rover back to the City Hall and we'll leave the rest to tomorrow!", "Huanglong_main_1_2_17_12": "Looks like you had a fruitful day.", "Huanglong_main_1_2_17_13": "Do you want me to come along tomorrow?", "Huanglong_main_1_2_17_19": "What do we do now?", "Huanglong_main_1_2_17_20": "I'll be there.", "Huanglong_main_1_2_17_22": "Night is the time to beat up Tacet Discords.", "Huanglong_main_1_2_17_23": "Night is the time to meet up with Jinhsi.", "Huanglong_main_1_2_17_24": "Don't you ever stop!", "Huanglong_main_1_2_17_25": "Bedtime it is.", "Huanglong_main_1_2_17_30": "Sanhua has prepared a room for me.", "Huanglong_main_1_2_17_31": "I'll be staying at the City Hall.", "Huanglong_main_1_2_17_32": "Not yet. Poor me.", "Huanglong_main_1_2_17_41": "No need for the trouble.", "Huanglong_main_1_2_17_42": "I'd like some time alone.", "Huanglong_main_1_2_17_43": "Okay.", "Huanglong_main_1_4_70_45": "I can feel it in the Streams... Over there. Follow me.", "Huanglong_main_1_4_70_46": "(In the south...)", "Huanglong_main_1_4_70_44": "I broke free from it all thanks to you.", "Huanglong_main_1_4_61_9": "You don't want to disappoint me so soon, Rover.", "Huanglong_main_1_4_1_17": "This must be the place...", "Huanglong_main_1_5_79_100": "...It is nothing to be concerned about.", "Huanglong_main_1_5_79_99": "Are you injured?", "MainVisionEmpty": "Main Echo not equipped", "FetterEmpty": "No Sonata Effect yet", "MonthCardDes_1": "Obtain 300 Lunites and 2700 Astrites in total", "HuanglongXZ_9_23": "This is the statue of Jué, the Sentinel in Jinzhou, in the shape of a Loong.", "HuanglongXZ_9_24": "There are one capital and six cities in Huanglong, with each city having its own Sentinel. While they share some similarities in appearance, there are also differences.", "Huanglong_main_1_2EX_60_1": "What's the matter? Are you alright?", "Huanglong_main_1_2EX_60_3": "I was worried... You just stood there and gazed into the distance. You were unresponsive when I tried talking to you. What did you see?", "Huanglong_main_1_2EX_60_4": "It felt as if I was seeing through the eyes of a Tacet Discord. I think... I saw what was happening in the Norfall Barrens.", "Huanglong_main_1_2EX_60_7": "An imposing warrior wielding the power of a Qingloong... The Qingloong is the Midnight Rangers' emblem. It's also the symbol of General Jiyan, the leader of all Midnight Rangers.", "Huanglong_main_1_2EX_60_8": "The front lines are not far from here. General Jiyan must be there, fighting alongside our soldiers to keep the Tacet Discords away.", "Huanglong_main_1_2EX_60_11": "It doesn't seem like a coincidence. We arrived near the battlefield right when General Jiyan was leading an attack against the Tacet Discords...", "Huanglong_main_1_2EX_60_12": "A woman in red who can control the Tacet Discords...", "Huanglong_main_1_2EX_60_21": "Could it be... One of the Fractsidus...", "Huanglong_main_1_2EX_60_22": "Your vision... It might be what was happening on the battlefield not far away...", "Huanglong_main_1_2EX_60_15": "The battle itself is a clear sign of an anomaly.", "Huanglong_main_1_2EX_60_17": "The Streams from the Norfall Barrens feel more suffocating than ever.", "Huanglong_main_1_2EX_60_18": "Rover... something on that battlefield must be connected to you, though we have no idea what it is.", "Huanglong_main_1_2EX_60_27": "Resonate with Tacet Discords...?", "Huanglong_main_1_2EX_60_28": "But I didn't hear anything... or sense any frequencies.", "Huanglong_main_1_2EX_60_2": "I... I had a vision.", "Huanglong_main_1_2EX_60_19": "I may have resonated with a Tacet Discord.", "Huanglong_main_1_2EX_60_5": "(Describe the general in teal first.)", "Huanglong_main_1_2EX_60_20": "(Describe the woman in red first.)", "Huanglong_main_1_2EX_60_9": "But I've never met him.", "Huanglong_main_1_2EX_60_23": "It's real.", "Huanglong_main_1_2EX_60_24": "Something's not right.", "Huanglong_main_1_2EX_60_25": "There's something inside me.", "Huanglong_main_1_2EX_60_26": "There's always been a voice.", "Huanglong_main_1_2EX_60_29": "Whatever it is.", "Huanglong_main_1_2EX_60_30": "Maybe I can...", "Huanglong_main_1_2EX_51_1": "Thank you for your assistance. You must be tired. Please take some rest.", "Huanglong_main_1_2EX_51_2": "They look badly injured...", "Huanglong_main_1_2EX_51_3": "Don't worry. They've received proper treatment now. They will recover in time. Thanks to General Jiyan, we've seen a significant drop in the number of casualties.", "Huanglong_main_1_2EX_51_4": "I've heard from veterans that our soldiers used to be ordinary people, not Resonators. The battles were even brutal back then, with the stench of blood lingering through the rain.", "Huanglong_main_1_2EX_51_5": "But things have improved.", "Huanglong_main_1_2EX_51_6": "Each injury represents countless Tacet Discords eliminated by our brave soldiers.", "Huanglong_main_1_2EX_51_7": "Resonators in the Midnight Rangers are incredible warriors. Those who have to retreat from injury must have already taken out hundreds of enemies.", "Huanglong_main_1_2EX_51_9": "They are the ones keeping our people safe. What I've been doing is not worth mentioning compared to them.", "Huanglong_main_1_2EX_51_10": "Please don't put it like that. Without your help. we couldn't have helped so many wounded soldiers in such a short time.", "Huanglong_main_1_2EX_51_8": "They are our heroes.", "Huanglong_main_1_2EX_50_1": "Hah... hah...", "Huanglong_main_1_2EX_50_2": "Are you alright?", "Huanglong_main_1_2EX_50_3": "I'm okay... just... a little... out of breath...", "Huanglong_main_1_2EX_50_5": "It's okay... I'm fine...", "Huanglong_main_1_2EX_50_6": "I'll go find a medic.", "Huanglong_main_1_2EX_50_4": "You don't seem okay.", "Huanglong_main_1_2EX_49_1": "Like I said, it's not a big deal! No need to fix me up! Let me go!", "Huanglong_main_1_2EX_49_2": "Please calm down. Your wound is still bleeding.", "Huanglong_main_1_2EX_49_3": "That's barely a scratch! You can't stop me!", "Huanglong_main_1_2EX_49_5": "That's not bravado! My wounds can close on their own. It's my Resonance ability. The medics should go take care of other people in need!", "Huanglong_main_1_2EX_49_6": "Stop squirming, will you? We're here because you need our help. Calm down and stay where you are!", "Huanglong_main_1_2EX_49_7": "Please hold him still for me.", "Huanglong_main_1_2EX_49_8": "Sure...", "Huanglong_main_1_2EX_49_4": "Now is not the time for bravado.", "Huanglong_main_1_2EX_48_1": "I know another shipment of supplies has just arrived. I've confirmed it, but it's not nearly enough. We must reach out to the city again and demand more supplies immediately.", "Huanglong_main_1_2EX_48_2": "But the approval process is going to...", "Huanglong_main_1_2EX_48_3": "Tell them it's an emergency. We are working around the clock here. Any delay could mean the end of our defense. Do they not comprehend? Here's the list of what we need.", "Huanglong_main_1_2EX_48_4": "I'll talk to them if you can't make them listen! Now go go go!", "Huanglong_main_1_2EX_48_5": "Move, move! What is it? Why are we still not done distributing these?", "Huanglong_main_1_2EX_48_7": "You new here? Are you backups too?", "Huanglong_main_1_2EX_48_8": "Wait, you don't look like one of us...", "Huanglong_main_1_2EX_48_9": "I am Yangyang, an Outrider of the Midnight Rangers. And they are...", "Huanglong_main_1_2EX_48_29": "Yangyang showed her Midnight Rangers badge.", "Huanglong_main_1_2EX_48_10": "Excuse me. One moment, please.", "Huanglong_main_1_2EX_48_11": "Careful! This chest holds vital medical supplies. If the wounded return and find no medicine, it's on you. Handle with care and precision!", "Huanglong_main_1_2EX_48_12": "An Outrider? So you are part of the backup force, right? Now, I've got wounded soldiers coming soon, and you're just in time to help.", "Huanglong_main_1_2EX_48_13": "Sorry. Have to answer this.", "Huanglong_main_1_2EX_48_14": "Yes. What is it?", "Huanglong_main_1_2EX_48_15": "An Overclocked Resonator? Understood. I'll be there immediately.", "Huanglong_main_1_2EX_48_16": "I'm sorry... Erm, could you do me a favor?", "Huanglong_main_1_2EX_48_17": "The wounded soldiers are being sent back from the frontlines. We need someone to escort them to the medics, but I've got to deal with the Overclocked Resonator now. Could you please take care of them?", "Huanglong_main_1_2EX_48_18": "What exactly do you need us to do?", "Huanglong_main_1_2EX_48_19": "Just make sure they are safe. The medics will take care of their wounds.", "Huanglong_main_1_2EX_48_21": "Thank you.", "Huanglong_main_1_2EX_48_22": "It's so busy here... Looks like they don't even have the time to catch their breath.", "Huanglong_main_1_2EX_48_24": "Supplies, medical care, equipment maintenance, personnel management, and logistics... They must carefully manage these matters to provide vital support for our fighters.", "Huanglong_main_1_2EX_48_25": "So this is what a real war looks like. I had no idea it could get this bad.", "Huanglong_main_1_2EX_48_26": "Most people would never have the chance to witness any of this. It's natural for you not to know.", "Huanglong_main_1_2EX_48_27": "I think this is exactly what our military strives for—to ensure peace and safety for our citizens. It's a sacrifice made so others don't have to live in fear.", "Huanglong_main_1_2EX_48_6": "Hello.", "Huanglong_main_1_2EX_48_20": "Sure. Leave it to us.", "Huanglong_main_1_2EX_48_28": "The wounded soldiers are here. Let's go check on them.", "Huanglong_main_1_2EX_47_1": "Master Jianxin, are you alright?", "Huanglong_main_1_2EX_47_2": "This is my first time on a battlefield. It feels so different here...", "Huanglong_main_1_2EX_46_1": "Awesome, we've got the second Beacon fixed.", "Huanglong_main_1_2EX_45_1": "Is it... fixed?", "Huanglong_main_1_2EX_45_2": "Yes. Let's go and check on the next one.", "Huanglong_main_1_2EX_44_1": "We're beggin' ya, stop! We surrender. Take us in!", "Huanglong_main_1_2EX_44_2": "Why did you attack us when I already gave you food and funds?", "Huanglong_main_1_2EX_44_3": "Do you have other mouths to feed, aside from what we see here?", "Huanglong_main_1_2EX_44_8": "They seem trained... These are not ordinary people.", "Huanglong_main_1_2EX_44_10": "O-of course we are ordinary people! We just... we just joined the Exiles recently.", "Huanglong_main_1_2EX_44_11": "We done some wrongs. Tried to run from them Patrollers and left the city, but dang, didn't know the battles up north were so crazy. Our new boss ran outta food before we could even figure out the camp. Figured we'd be better off just go back to the city and get locked up...", "Huanglong_main_1_2EX_44_12": "Then we ran outta food and cash halfway. So we turned to thieving.", "Huanglong_main_1_2EX_44_13": "We ain't got the balls to rob the army, but with stuff just sitting around, why not?", "Huanglong_main_1_2EX_44_14": "Hey, since you're being so generous, how about you throw a little extra cash our way? There's a bunch of us, some injured too. Your first amount ain't gonna cut it for us to survive.", "Huanglong_main_1_2EX_44_15": "We have some spare supplies.", "Huanglong_main_1_2EX_44_16": "Wait. What I gave them was more than enough for them to make it to Jinzhou.", "Huanglong_main_1_2EX_44_17": "I used to travel alone when I left my Master. I know how much it takes for someone to survive.", "Huanglong_main_1_2EX_44_18": "Hey! What's wrong with you, girlie? It won't hurt to give us more!", "Huanglong_main_1_2EX_44_19": "Pain comes with coveting. He who knows he has enough is rich. It was only meant to sustain you long enough for you to reach the city.", "Huanglong_main_1_2EX_44_20": "You don't understand, girl. You don't make money very easily in a time like this. If we can't find jobs in the city, we gonna starve again.", "Huanglong_main_1_2EX_44_21": "I came from a seclusive place, learning the ways of the world from scratch. It's been a hard time, but even I have managed to make a living with my own hands.", "Huanglong_main_1_2EX_44_22": "If you really can't find any job in the city, come to Liuxian Teahouse and ask for Jianxin. I'll gladly help you search for jobs and work alongside you.", "Huanglong_main_1_2EX_44_24": "Tsk... Fine! Fine! We'll go.", "Huanglong_main_1_2EX_44_25": "Hurry, move! Let's get outta here. I'm not listening to this lecture anymore.", "Huanglong_main_1_2EX_44_26": "I wasn't trying to... Wait, please put that down.", "Huanglong_main_1_2EX_44_27": "Ugh, quite the sharp eye you got. Fine! Here you go!", "Huanglong_main_1_2EX_44_28": "Is this the only Detection Beacon you messed with?", "Huanglong_main_1_2EX_44_29": "Heck yeah! Just the first one we were trying to steal and you bumped right into it.", "Huanglong_main_1_2EX_44_30": "Really? Then why does that one over there seem broken too?", "Huanglong_main_1_2EX_44_31": "That ain't got nothing to do with us! It has been that way for ages. Plus, we ain't ever reaching it with all those thorns.", "Huanglong_main_1_2EX_44_32": "I see. You may leave now.", "Huanglong_main_1_2EX_44_33": "The military's base is not far from here. Shall we fix the Beacons before going?", "Huanglong_main_1_2EX_44_9": "Who are you?", "Huanglong_main_1_2EX_44_34": "Okay.", "Huanglong_main_1_2EX_43_1": "I-I can't move... So hungry...", "Huanglong_main_1_2EX_43_2": "P-please don't arrest us! We really had no choice!", "Huanglong_main_1_2EX_43_3": "What happened? Do you need help?", "Huanglong_main_1_2EX_43_4": "The battles are getting real bad up north, and we couldn't live there anymore. Figured we have to go back to the city.", "Huanglong_main_1_2EX_43_5": "We ain't eaten in ages, and we're broke. Some of us can barely move 'cause we're so damn hungry.", "Huanglong_main_1_2EX_43_6": "Then we found some expensive looking stuff here. Now that the military's out there fighting and nobody's really using these thingies, we thought it might get us a few pennies.", "Huanglong_main_1_2EX_43_7": "A damaged Detection Beacon might result in a sudden TD invasion from the direction it covers.", "Huanglong_main_1_2EX_43_8": "Our frontline troops would face attacks from both sides. Have you thought about the consequences?", "Huanglong_main_1_2EX_43_9": "We ain't got the time for that! If we don't steal, we'd starve to death before the Tacet Discords kill us.", "Huanglong_main_1_2EX_43_10": "You shouldn't be stealing public property. Please return the parts.", "Huanglong_main_1_2EX_43_11": "There's still some distance from here to Jinzhou city. Here, you can have my flatbreads.", "Huanglong_main_1_2EX_43_12": "And here's some money. This should be enough for you to reach the city.", "Huanglong_main_1_2EX_43_13": "You're giving us... all of these? Thank you. Thank you!", "Huanglong_main_1_2EX_43_14": "Hey! You! Come over and say thank you before you eat!", "Huanglong_main_1_2EX_43_15": "It was nothing. Master once told me, \"The sage takes care of all men, and abandons none.\"", "Huanglong_main_1_2EX_43_16": "Watch out!", "Huanglong_main_1_2EX_42_1": "Greetings. What might interest you here? It's dangerous.", "Huanglong_main_1_2EX_42_2": "Oh. We, uh... Nothing, really. You see, we're just on our way south, to the city.", "Huanglong_main_1_2EX_42_4": "Excuse me, about this Detection Beacon...", "Huanglong_main_1_2EX_42_5": "Run, everyone!", "Huanglong_main_1_2EX_42_3": "Stop lying. I saw it.", "Huanglong_main_1_2EX_42_6": "Something's fishy about them.", "Huanglong_main_1_2EX_42_7": "Don't let them run off.", "Huanglong_main_1_2EX_400_1": "Hmph, a tough nut, aren't you?", "Huanglong_main_1_2EX_400_2": "I just helped you. Why did you attack us?", "Huanglong_main_1_2EX_400_3": "You're not feedin' all of us with ya bread and pennies. Hand over your goods and grub or face the consequences.", "Huanglong_main_1_2EX_400_4": "We ain't messin' with no kids, but don't test our patience. Just do as you're told!", "Huanglong_main_1_2EX_400_5": "Don't make it tough on yourselves. Or you'll be lucky to leave in one piece.", "Huanglong_main_1_2EX_400_6": "I will not bend to injustice.", "Huanglong_main_1_2EX_400_7": "Rover, Yangyang, please step back as I handle them.", "Huanglong_main_1_2EX_400_8": "Fine! You asked for this!", "Huanglong_main_1_2EX_4_1": "You don't look like soldiers. Why are you here? The frontlines are right up ahead.", "Huanglong_main_1_2EX_4_2": "I am Yangyang, an Outrider of the Midnight Rangers.", "Huanglong_main_1_2EX_4_3": "Yangyang showed her Midnight Rangers badge and Jianxin asked him about Zhiyuan.", "Huanglong_main_1_2EX_4_4": "A missing person... Zhiyuan...", "Huanglong_main_1_2EX_4_5": "The one you're looking for. Is he an average person? Not a Resonator, I suppose?", "Huanglong_main_1_2EX_4_6": "Yes, have you seen him? Is he alright?", "Huanglong_main_1_2EX_4_7": "I met him once. He's not officially enlisted, but he seemed determined to join us. He's been secretly following our troops since last year.", "Huanglong_main_1_2EX_4_8": "He must be in the Rearguards camp. He can't be anywhere else; the actual frontlines are right up ahead, and we the Midnight Rangers would never allow non-servicemen to approach and risk getting killed.", "Huanglong_main_1_2EX_4_11": "Thank you!", "Huanglong_main_1_2EX_4_13": "Now if you're heading that way, I have a request for you, my Outrider comrade.", "Huanglong_main_1_2EX_4_14": "On your way there, you should run into two Detection Beacons. They just went offline. Could you go check on them?", "Huanglong_main_1_2EX_4_15": "Sure, we will.", "Huanglong_main_1_2EX_4_16": "Great. I'll send the coordinates to your Terminal.", "Huanglong_main_1_2EX_4_9": "I see.", "Huanglong_main_1_2EX_4_10": "Master Jianxin.", "Huanglong_main_1_2EX_3_1": "Jianxin explains why she wants to leave the city. She tells you about the person she is looking for.", "Huanglong_main_1_2EX_3_2": "So you're looking for the relative of a veteran, and you believe he's in the Midnight Rangers camp in Desorock Highland?", "Huanglong_main_1_2EX_3_3": "Exactly.", "Huanglong_main_1_2EX_3_9": "His name is Zhiyuan. I don't know him in person. On my way down the mountain, I ran into his grandfather, who was looking for his grandson on his own but ended up lost.", "Huanglong_main_1_2EX_3_10": "I couldn't just leave an elderly person like him out there. So I thought I'd escort him to the nearest city and make further plans once we're safe.", "Huanglong_main_1_2EX_3_11": "You're willing to go to such lengths for someone you don't know...", "Huanglong_main_1_2EX_3_12": "You have a kind soul, Master Jianxin.", "Huanglong_main_1_2EX_3_13": "It's all thanks to many kind-hearted people. Without them, Mr. Zongye and I wouldn't have made it to Jinzhou.", "Huanglong_main_1_2EX_3_14": "Mr. Zongye seemed confused. He's gone through a lot searching for his enlisted grandson. Lending a helping hand was the least I could do.", "Huanglong_main_1_2EX_3_15": "I reported his situation to the Patrol Station, but with the chaos on the frontline, Mr. Zongye has been extremely worried about his grandson's safety... He'd sneak out to look for his grandson the moment no one was watching. I'm really worried about him.", "Huanglong_main_1_2EX_3_16": "This mangosteen?", "Huanglong_main_1_2EX_3_17": "It's got some fresh-looking leaves, soft springy skin, and eight fleshy segments fully ripened inside. It looks like a nice fruit.", "Huanglong_main_1_2EX_3_22": "Oh, one more thing I forgot to mention. There's a bruise at the bottom. If you don't eat that part soon, it'll spoil.", "Huanglong_main_1_2EX_3_23": "I grew up in my sect on a mountain. Spent most of my time training with my masters.", "Huanglong_main_1_2EX_3_24": "One day, I was told training in seclusion was not enough. I must engage with the world to further my skills.", "Huanglong_main_1_2EX_3_25": "So I started my self-cultivating journey. I've been to various cities and gained valuable lessons, but there is still so much more to learn.", "Huanglong_main_1_2EX_3_26": "...According to what I've gathered, Mr. Zongye's grandson is very likely in the Desorock Highland.", "Huanglong_main_1_2EX_3_27": "Thanks to your help, I can finally leave the city to find him.", "Huanglong_main_1_2EX_3_31": "Of course.", "Huanglong_main_1_2EX_3_4": "What's your relationship with the person you're looking for?", "Huanglong_main_1_2EX_3_5": "Why is it so important for you to find him?", "Huanglong_main_1_2EX_3_6": "Do you know anything about the mangosteen?", "Huanglong_main_1_2EX_3_7": "Where are you from?", "Huanglong_main_1_2EX_3_8": "Got it.", "Huanglong_main_1_2EX_3_18": "Good to know.", "Huanglong_main_1_2EX_3_19": "Well... thanks for the tip on how to pick out the good ones.", "Huanglong_main_1_2EX_3_20": "How do you know that?", "Huanglong_main_1_2EX_3_21": "Nothing else?", "Huanglong_main_1_2EX_3_28": "That's where we are heading too.", "Huanglong_main_1_2EX_3_29": "Let's go together.", "Huanglong_main_1_2EX_3_30": "Master Jianxin, please keep us safe.", "Huanglong_main_1_2EX_2_1": "Access Pass is required if you're heading to the Norfall Barrens. That place is now off-limits.", "Huanglong_main_1_2EX_2_2": "...", "Huanglong_main_1_2EX_2_3": "What is your business, young lady? It's my third shift and you're still here.", "Huanglong_main_1_2EX_2_4": "Oh, you must be the soldier on duty at noon yesterday. Nice to see you again.", "Huanglong_main_1_2EX_2_5": "I'm a Resonator and a trained martial artist. I can handle myself. Please, I need to go look for someone.", "Huanglong_main_1_2EX_2_6": "I've promised the missing man's grandfather to bring him back. Would you let me through?", "Huanglong_main_1_2EX_2_7": "Be that as it may, I cannot let you given the current circumstances. My apologies.", "Huanglong_main_1_2EX_2_8": "Well, everything seems fine in the city. Are things really that bad on the frontlines?", "Huanglong_main_1_2EX_2_9": "That's why we must stay vigilant, so people in the city can go on peacefully with their lives.", "Huanglong_main_1_2EX_2_10": "Besides, General Jiyan is currently there at the Norfall Barrens base. Dangerous as it is, he will keep an eye on every soldier, including the one you're looking for.", "Huanglong_main_1_2EX_2_11": "We have already sent a report on your case. You could just go home and wait for the good news. What's the point of staying here?", "Huanglong_main_1_2EX_2_12": "Thank you, but I have already asked the Patrol Station for help and tried every method I could think of. Please, let me through. I promised him, so I gotta give it my all.", "Huanglong_main_1_2EX_2_13": "I understand your concern.", "Huanglong_main_1_2EX_2_14": "I don't want to be a bother. Would it help if I hid my presence and stayed somewhere further away? How about five miles? Or maybe a hundred? A thousand might be too far though, I wouldn't be able to see you clearly...", "Huanglong_main_1_2EX_2_15": "Listen. Nobody knows when the soldiers will return, and even if they do, you might not find the one you seek.", "Huanglong_main_1_2EX_2_16": "It's a dangerous road ahead if you want to reach the frontlines, and you don't even have an Access Pass...", "Huanglong_main_1_2EX_2_19": "...Ahem. Your Access Pass has been verified.", "Huanglong_main_1_2EX_2_20": "Just you two?", "Huanglong_main_1_2EX_2_23": "Greetings. I'm Jianxin. Could you please do me a favor?", "Huanglong_main_1_2EX_2_24": "I want to go look for someone outside the city, but I don't have an Access Pass, so... May I tag along?", "Huanglong_main_1_2EX_2_29": "Thank you for your kindness!", "Huanglong_main_1_2EX_2_30": "I'm a jack-of-all-trades: Tai Chi, cooking, tea-making, mining, foraging, errand-running, fixing utilities, and caring for animals. Got something else in mind? I'm always up for learning new skills.", "Huanglong_main_1_2EX_2_32": "I see. I've got three Guokui Flatbreads, 34 Shell Credits, and the Mirrors of Clarity. They're all yours.", "Huanglong_main_1_2EX_2_35": "You're right. I should be open about my request. I don't want to lie and cause further trouble for the soldiers.", "Huanglong_main_1_2EX_2_36": "I intend to leave the city with them, and they have agreed. Will it be an issue for you?", "Huanglong_main_1_2EX_2_37": "I, uh...", "Huanglong_main_1_2EX_2_40": "Well, it says you have the highest level of access, so no procedural issues here.", "Huanglong_main_1_2EX_2_41": "(Honestly, {Male=he;Female=she} could lead an entire troop out of the city with that Access Pass and no one would question it...)", "Huanglong_main_1_2EX_2_44": "Sure!", "Huanglong_main_1_2EX_2_21": "Yes.", "Huanglong_main_1_2EX_2_22": "The monk over there is coming with us.", "Huanglong_main_1_2EX_2_25": "Okay.", "Huanglong_main_1_2EX_2_26": "What can you do for us?", "Huanglong_main_1_2EX_2_27": "What do I get out of this?", "Huanglong_main_1_2EX_2_28": "You'll have to ask the guards about that.", "Huanglong_main_1_2EX_2_31": "Alright then.", "Huanglong_main_1_2EX_2_33": "You seem to live a humble life.", "Huanglong_main_1_2EX_2_34": "You can keep them.", "Huanglong_main_1_2EX_2_38": "Is it allowed?", "Huanglong_main_1_2EX_2_39": "Please.", "Huanglong_main_1_2EX_2_42": "Let's go.", "Huanglong_main_1_2EX_2_43": "Master Jianxin?", "Huanglong_main_1_2EX_1_1": "Defense at the city gate has been strengthened.", "Huanglong_main_1_2EX_1_2": "It wasn't like this when we came back...", "Flow_311000000_51": "Here's your meal. Enjoy!", "Flow_311000000_52": "Alright. If you need help with anything, just holler. I'm always at your service!", "Flow_311000000_53": "Hehe, I'll let you in on a little secret. You can overhear all kinds of things here.", "Flow_311000000_54": "From big news to juicy gossip, just hang around long enough and you'll know everything there is to know about Jinzhou!", "Flow_311000000_55": "Don't believe me? I myself have a whole list of stories I could share with you.", "Flow_311000000_56": "I tell you, nighttime is when it really gets lively. Everyone's out and about, chatting and relaxing.", "Flow_311000000_57": "You might run into folks from all walks of life, even some big shots you wouldn't see during the day.", "Flow_311000000_58": "If you're hoping to bump into someone, don't miss out on the nightlife here!", "SilentArea_21_Title": "Stagnant Dimension", "SilentArea_22_Title": "Stygian Thunder", "SilentArea_21_Description": "Dodging generates large Stagnant Zones.", "SilentArea_22_Description": "Dodging unleashes Stygian Thunder, dealing Electro DMG to all enemies in a wide range.", "Flow_106000000_540": "Help!! Please help us out. The key should be around here somewhere.", "Flow_106000000_541": "This should be the key that Qiaomu mentioned.", "Flow_130000000_516": "Some peripheral facilities have been shut down, and the power supply of the Refinery Tower has been switched to the external circuit.", "Flow_130000000_518": "The voice becomes even closer to you. It finally moves to the front of you.", "Flow_109000008_229": "It's too dangerous over there. We have no weapons right now. Let's go the other way.", "ConfirmBox_144_Content": "Do you want to remove all the equipped Echoes?", "Text_EditBattleTeamRoleFull_Text": "Max party members", "Roguelike_TokenOverView_Collect": "Collected: {0}/{1}", "Roguelike_MemoryPlace_Exp": "EXP: {0}/{1}", "Roguelike_MemoryPlace_Level": "Level: {0}", "Roguelike_ActivityTab_Currency": "{0}/{1}", "Roguelike_ActivityMain_Score": "Illusive Specimen: {0}/{1}", "SilentArea_1_Description": "Unleash powerful explosions with Intro Skills, damaging all nearby enemies in radius.", "SilentArea_1_Title": "Combusting Variation", "SilentArea_2_Description": "Continuously generates Concerto Energy Orbs. Collect them for an immediate full Concerto Energy recharge.", "SilentArea_2_Title": "Fountain of Concerto", "Huanglong_main_1_6_55_54": "What do you want to know about the Black Shores?", "Flow_11000004_14": "Captain...", "Flow_11000004_15": "Anything unusual?", "Flow_11000004_16": "Not really.", "Flow_11000004_17": "But those rejected by Lady Sanhua just won’t leave.", "Flow_11000004_18": "Maybe they really have important causes...", "Flow_11000004_19": "Look at that tree over there.", "Flow_11000004_20": "Remember when it was just a sapling? Now look at it, all grown up and flourishing.", "Flow_11000004_21": "Jinzhou's farming has really taken off thanks to the hard work of the agriculture department.", "Flow_11000004_22": "I mean, back in the day, we'd hustle to plant before Spring Loong Festival and wait until the Moon-chasing Festival to reap our crops.", "Flow_11000004_23": "But now, we can harvest in summer or fall, with fields full of golden grain swaying in the breeze. Pretty awesome, right?", "Flow_11000004_24": "Those cases from yesterday are almost out of time, can't be prosecuted anymore...", "Flow_11000004_25": "Hi. What can I help you with?", "Flow_11000004_26": "Are you a lawyer?", "Flow_11000004_27": "I'm sorry, I'm not a lawyer. Generally speaking, the Justice Commission doesn't appoint lawyers for people.", "Flow_11000004_28": "Dingfeng, I've got something to tell you...", "Flow_11000004_29": "What's the matter?", "Flow_11000004_30": "Lady Sanhua. Don’t you think there’s something... strange about her?", "Flow_11000004_31": "When she looks at people, it's like she's not looking at the person, but...", "Flow_11000004_32": "I can't explain it, but it just feels weird.", "Flow_11000004_33": "Shh, someone is coming.", "Flow_11000004_34": "Hello, is there anything I can help you with?", "Flow_11000004_35": "What’s up with Lady Sanhua?", "Flow_11000004_36": "I'm just passing by.", "Flow_11000004_37": "...", "Flow_11000004_38": "...", "Flow_11000004_39": "We... Well, I-I feel like Lady Sanhua is not just looking at the person when she looks at someone.", "Flow_11000004_42": "How should I put it, it's like she's looking at something deeper.", "Flow_11000004_44": "But the thought of this always makes me feel weird.", "Flow_11000004_45": "Lady Sanhua is a good person. You can trust her with anything.", "Flow_11000004_46": "Still... Please don't tell her I said this...", "Flow_11000004_47": "Who gets scared of someone they have no connection with? It's absurd, haha.", "Flow_11000004_48": "I'm still here!", "Flow_11000004_49": "Hahaha, I didn't say who it was.", "Flow_11000004_50": "I...", "Flow_11000004_51": "Phew... Hello, is there anything I can help you with?", "Flow_11000004_52": "You seem to have something on your mind.", "Flow_11000004_53": "It's nothing, I'm leaving.", "Flow_11000004_55": "Huh? Nothing, really.", "Flow_11000004_56": "I don't know, man. I feel exhausted on duty these days compared to when I was in the city.", "Flow_11000004_57": "Sure, back then I dealt with all sorts of little things every day and it kept me busy.", "Flow_11000004_60": "But now? There's less to do, yet I'm mentally drained and constantly tired.", "InfoDisplay_104134000_Text": "The room was filled with clocks. I listened to the hands slowly ticking in the darkness. I opened my eyes, but there was nothing here, only the primitive darkness. I quickly got up and picked up a pen to record everything, the dream, yes, it was a dream. This time, I finally caught it and recorded it clearly. I do not possess the talent of a bard, nor do I have the fascinating legends of a traveler. I am simply an ordinary storyteller, combining the dream that troubles me with words. It all begins from the long winter season. The old captain at the harbor always had the same opening lines before setting sail, as a way to welcome the newly recruited young sailors. “The ocean is always unknown to humanity. Although humans have grasped the helm of progress time and time again with wisdom and bravery, the ocean will never bow down to humanity... Countless disasters have befallen those ambitious individuals who venture into the ocean, and this tragedy continues to unfold.” The old captain uttered each word with a dull tone, but it didn't matter. The sailors, excited for the upcoming voyage, simply applauded and cheered, without paying much attention to the words. The ship slowly left the shore, and the young sailors felt nauseous from the rough voyage, with constant vomiting slowly draining their enthusiasm. A huge creature leaped out of the ocean, causing the young sailors to hide in the cabin, while the captain and the old sailors stood calmly on the deck. \"I will forgive your timidity this time, as it is your first encounter with it. Please remember its appearance. We call it the ancient whale. It is the disaster caused by the ocean, mysterious and immensely powerful. It is the embodiment of demons of nature. Of course, when dealing with such unknown creatures, humans will not succumb. This is the first lesson of your voyage...\" Intermittent gunfire broke out on the sea surface, and more and more sailors joined the one-sided attack. Continuously pulling the trigger made them gradually get their fear and also the reason why they were attacking the giant creature in front of them, which had not harmed them. Under the smoke, the ship slowly moved forward along the blood-red trail...", "InfoDisplay_104134000_Title": "Uncle Hong's Diary I", "InfoDisplay_104134001_Text": "I sat in one corner of the square table, and piles of research materials were pushed in front of me by him. He was clearly talking incessantly with his mouth wide open, but all I heard were fragmented words and phrases... the Mine, survival, balance... These words appeared one by one from beneath my pen without any connection. Yes, we were arguing. After pushing the materials aside, I forcefully hammered the table, releasing all the pent-up anger accumulated over the days.", "InfoDisplay_104134001_Title": "Uncle Hong's Diary II", "InfoDisplay_104134002_Text": "The mine has been getting colder and colder lately, and the miner brothers operating at the bottom say that they still hear strange noises occasionally, and such rumors have now become the nightly talk among miners, but it's better to investigate the bottom.\nBusy all day, and then eat a bowl of Jinzhou chowder, the taste ...... don't mention it, the strange thing is that the bottom of the bowl is stuck with a note, which is painted with a messy stone pattern, do not even need to think about it, this note is sitting on the opposite side of the dining table the boy wrote, learning from the story according to the Gourd draw a dipper, saying that this is to facilitate the communication of the unique language. I didn't expect the ever-steady Dr. Hua to get involved, but it's nice to eat noisily with three people like this.", "InfoDisplay_104134002_Title": "AL XXXX Cloudy", "PhantomFetter_4_EffectDescription": "Fusion DMG + 30% for 15s after releasing Resonance Skill.", "PhantomFetter_4_Name": "Sierra Gale", "Text_OnlineCantChangeLevel_Text": "Currently in Co-op Mode, unable to adjust SOL3 Phase", "Flow_136000001_55": "Wow! The exiles are here, don't catch me...", "Flow_136000001_56": "What exiles... take a closer look at {Male=his;Female=her} attire, does it look like those thieves?", "Flow_136000001_57": "Then, what are you?", "Flow_136000001_60": "Good observation, I'm a person who does great things! Since you said that, let me introduce myself to you.", "Flow_136000001_61": "Just passing by? It's quite rare to come to this wilderness... but it's a good timing, I'm in need of some help.", "Flow_136000001_62": "We are a temporary team called Outrider Squad. I'm Storing the Blade, and she's Lingdi. We came to investigate the situation of this camp today.", "Flow_136000001_64": "But I have already figured out the situation inside. It's just a group of exiles, so I'm ready to launch the attack first!", "Flow_136000001_65": "So, what do you think? Do you want to join us and contribute to Midnight Rangers together?", "Flow_136000001_66": "I don't want to be scolded by the captain, don't involve me...", "Flow_136000001_69": "Why ask? We can recapture this camp in advance and give him a surprise, isn't that better?", "Flow_136000001_70": "Consider it? Indecisiveness is a big taboo on the battlefield!", "Flow_136000001_71": "Forget it, you two are so hesitant, you can't rely on it at all.", "Flow_136000001_72": "I will lead the team to attack the camp at the planned time, you just wait for my triumphant return.", "Flow_136000001_73": "Don't be impulsive...", "Flow_136000001_74": "Alright, alright, look at you, so cowardly. You will regret not joining me today when you see me become an official member of the Midnight Rangers!", "Flow_136000001_75": "What, what should we do...", "Flow_136000001_76": "They seem to be caught up in the internal conflict of the Exiles, and there has been no news from them for a while.", "Flow_136000001_77": "The captain hasn't come back yet, I really don't know what to do...", "Flow_136000001_79": "Do you want to go up and help them? But those Exiles...", "Flow_136000001_80": "Don't worry, I'm strong.", "Flow_136000001_81": "Hmm... you do seem more reliable than Storing Blade, I believe in you.", "Flow_136000001_82": "Go up the path and you will see the camp. There should be other team members outside the camp gate, they will tell you more information.", "Flow_136000001_83": "When the captain comes back, I will come to support you with him! Please, I'm counting on you!", "Flow_136000001_90": "What are you talking about?", "Flow_136000001_91": "What commendation?", "Flow_136000001_117": "Looks like it's my turn to come on stage.", "Flow_11000001_552": "You guys just don't know what makes a good play!", "Flow_11000001_553": "Back in my day, those actors were real gluttons for hard work. And that makes them great performers.", "Flow_11000001_554": "Hurry up! It's my turn to play the big hero!", "Flow_11000001_555": "A hero must be patient.", "Flow_11000001_556": "Mom and Dad would feel troubled.", "Flow_11000001_557": "Sister Chixia told me the same thing... Are you her friend?", "Flow_11000001_558": "I-I don't have a dad, and my mom is always late...", "Flow_11000001_559": "Mom said that she would come back as soon as the Hero Play was over every day and I'll just need to concentrate on the play. But she doesn't always keep her promise...", "Flow_11000001_560": "I remember that once, my mom didn't come to pick me up when the play was over. Sister Chixia happened to pass the theater, so she bought me a big, sweet sugar figure...", "Flow_11000001_561": "She asked me if I like watching plays. I said yes and I always want to be a big hero!", "Flow_11000001_562": "And she told me that a great hero should start from small things, like waiting patiently for mom to come home.", "Flow_11000001_563": "...I know I'm being annoying. I must apologize to you and Sister Junyan!", "Flow_11000001_564": "I won't do this again. I promise I'll wait patiently for the show to start!", "Flow_11000001_567": "Sorry, I won't do it again... I'll do what you tell me and wait patiently.", "Flow_11000001_569": "Oh, great to see you here, Xiaobao. Just behave yourself and cause less trouble to Junyan, okay?", "Flow_11000001_570": "If you were the hero, enlighten me: what would possess you to pick up the Torch Sword and fight to cleanse evils?", "Flow_11000001_572": "The love for family, the bond with friends... So you put a high valuation on trust between those around you.", "Flow_11000001_573": "I need to double-check the props for the next scene. Can't afford to mess around with the Torch Sword...", "Flow_11000001_574": "Here... Hmm, checked.", "Flow_11000001_575": "And these supplies, all checked!", "Flow_11000001_576": "Fiamma is ready to slay today!", "Flow_311000001_1": "Hey, any new arrivals? Got any recommendations?", "Flow_311000001_2": "Hmm, this one looks interesting. Alright, I'll take it!", "Flow_311000001_3": "The show's about to start. Why are there still props lying around?", "Flow_311000001_4": "We need to get these props sorted out immediately.", "Flow_311000001_5": "Qinghe's urging. We gotta hustle with these props!", "Flow_311000001_6": "The next play's all about Fiamma. The kids are all waiting! Let's get moving!", "Flow_311000001_7": "Fiamma's facing off against a monster much larger than herself. Quite the challenge, I must say...", "Flow_311000001_8": "It's said Qinghe's taking on a role in a new play. Can't wait to watch!", "Flow_311000001_9": "Finally done with the overtime. Time to kick back and relax...", "Flow_311000001_10": "Daddy! When's the Fiamma going to fight the monster?", "Flow_311000001_11": "She'll be here soon, sweetheart. Once the curtains rise and the flames dance, the Fiamma will swoop in and chase away all those monsters!", "Flow_311000001_12": "What a dazzling performance! When those sparks flew, the whole theater lit up like gold. Kindle truly lives up to its name!", "Flow_311000001_13": "Bravo, bravo! The moment Fiamma struggled to rise, gripping that blazing blade... Her determination was as fierce as the fire itself! Bravo!", "Flow_11000001_577": "I need to press on. With all due efforts, maybe I can play the main villain in Sister Qinghe's new play this time.", "Flow_11000001_579": "I'm not sure if I'm cut out for such a dazzling stage... Well, as long as I keep trying, I'll make it one day!", "Flow_11000001_586": "I can't believe my ears. Are you actually complimenting someone?", "Flow_11000001_587": "I'm not done yet. That kid is quick and nimble, but his grasp of the beat is still lacking. The drummers must have a hard time.", "Flow_11000001_588": "Honor and responsibility can easily be confused while burdens may as well bring applause.", "FunctionMenu_10054_FunctionName": "KURO APP", "Text_GachaExChangeCountDescribe_Text": "×{0}", "Flow_140000002_162": "Meanwhile, in the Desorock Highland...", "Flow_140000002_165": "Aye, sir!", "Flow_102000191_726": "", "Flow_102000191_727": "", "Flow_102000191_728": "", "Flow_102000191_729": "", "Flow_102000191_730": "", "Flow_102000191_731": "", "Flow_102000191_732": "", "Flow_102000191_733": "", "Text_Add_Text": "Add", "CustomeMark": "Custom Markers", "CustomeMarkTip": "Select a marker", "CostStamina": "Waveplate Consumption", "TowerProcess": "Current Progress", "TowerScore": "Score", "PassReward": "Clear Rewards", "LastTimeToRefresh": "Refreshing in:", "InfoDisplay_11060306_Text": "I just can't stand the dirty looks of the Security Administrator anymore. Gotta remember the combination this time. Now it's only the safest to get it written down! Associations, associations... what should I associate it with? The number of the light strips? That should associate immediately! But that's only one digit, what about the other three? Ah, I should just write it down. Then where should I keep this note? I'll just take a glance when I forget. Where is the safest place to keep it?", "InfoDisplay_11060306_Title": "Someone's Diary", "Flow_135000004_35": "Obtained from Daily Quests", "Flow_135000004_36": "Obtained from Daily Quests", "Flow_135000004_37": "Obtained from Daily Quests", "GenericPrompt_LogUploadConfirmTip_TipsText": "Tick “confirm” before uploading", "GenericPrompt_LogUploadCompressingTip_TipsText": "Please perform actions after log is compressed", "GenericPrompt_LogUploadCancelTip_TipsText": "Log Upload Canceled", "Text_LogUploadService_Text": "Contact customer service", "Text_LogUpload_Text": "Upload", "Text_LogUploadCancel_Text": "Cancel upload", "Text_LogUploadYes_Text": "Confirm", "Text_LogUploadRetry_Text": "Retry", "Text_LogUploading_Text": "Log uploading {0}", "Text_LogCompressing_Text": "Compressing Log... {0}", "CountryExploreProgress": "{0} Exploration Progress: {1}%", "AreaExploreProgress": "{0} Exploration Progress: {1}%", "CurrentAreaExploreProgress": "Progress: {0}%", "GetExploreScoreText": "Rank EXP Obtained: {0}", "ExploreUnlockRewardText": "{0} Unlocked", "SortConfig_42_4_SortName": "Show Unequipped First", "ItemInfo_36000011_AttributesDescription": "A device for Tuning 2-star Echoes. Unlocks one Substat.", "ItemInfo_36000011_BgDescription": "Adjust Echoes' frequencies, remove any noise, and unleash their true potential.", "ItemInfo_36000011_Name": "Basic Tuner", "ItemInfo_36000011_ObtainedShowDescription": "Used to tune 2-star Echoes.", "ItemInfo_36000012_AttributesDescription": "A device for Tuning 3-star Echoes. Unlocks one Substat.", "ItemInfo_36000012_BgDescription": "Adjust Echoes' frequencies, remove any noise, and unleash their true potential.", "ItemInfo_36000012_Name": "Medium Tuner", "ItemInfo_36000012_ObtainedShowDescription": "Used to tune 3-star Echoes.", "ItemInfo_36000013_AttributesDescription": "A device for Tuning 3-star Echoes. Unlocks one Substat.", "ItemInfo_36000013_BgDescription": "Adjust Echoes' frequencies, remove any noise, and unleash their true potential.", "ItemInfo_36000013_Name": "Advanced Tuner", "ItemInfo_36000013_ObtainedShowDescription": "Used to tune 4-star Echoes.", "ItemInfo_36000014_AttributesDescription": "A device for Tuning 5-star Echoes. Unlocks one Substat.", "ItemInfo_36000014_BgDescription": "Adjust Echoes' frequencies, remove any noise, and unleash their true potential.", "ItemInfo_36000014_Name": "Premium Tuner", "ItemInfo_36000014_ObtainedShowDescription": "Used to tune 5-star Echoes.", "Huanglong_main_1_6_9_1": "Maybe he's got his own personality to blame...", "Huanglong_main_1_6_9_3": "Oh? You want my take on it?", "Huanglong_main_1_6_9_4": "I'm not very familiar with the history, but I did hear some rumors about General Geshu Lin.", "Huanglong_main_1_6_9_5": "Compared to all the past Midnight Rangers Generals, Geshu Lin wasn't that big on commanding his troops from behind. He preferred being right there on the battlefield, leading the charge.", "Huanglong_main_1_6_9_6": "To achieve his strategic goal, he didn't even hesitate about sending people to their deaths...", "Huanglong_main_1_6_9_7": "People said the troops he commanded were disciplined, but I guess the soldiers obeyed him more out of fear than respect.", "Huanglong_main_1_6_9_8": "So, I think you can pretty much have an idea about General Geshu Lin's personality.", "Huanglong_main_1_6_9_9": "Honestly, I think he deserved it. The moment he lost his soldiers' support, his failure was pretty much unavoidable.", "Huanglong_main_1_6_9_10": "And considering the heavy losses he caused... Yeah, he should be called a criminal.", "Huanglong_main_1_6_9_2": "(Ask him about the \"Battle Beneath the Crescent\".)", "Huanglong_main_1_6_8_1": "Tough break... It's just plain bad luck.", "Huanglong_main_1_6_8_3": "So you want to learn more about that battle? Not many youngsters care these days! I'm happy to talk about it with you!", "Huanglong_main_1_6_8_4": "People blamed Geshu Lin for his decision to push for an attack during the Retroact Rain.", "Huanglong_main_1_6_8_5": "But he's ultimately jut a human like the rest of us. Him having a powerful Resonance Ability doesn't change that.", "Huanglong_main_1_6_8_6": "Fate can be a funny thing... Nobody could've predicted that weird rain happening.", "Huanglong_main_1_6_8_7": "If our soldiers hadn't held onto the defense lines in the Norfall Barrens to the last minute, Jinzhou might have fallen too.", "Huanglong_main_1_6_8_8": "So, I don't think Geshu Lin should be painted as an unforgivable criminal.", "Huanglong_main_1_6_8_9": "General Jiyan is a capable leader no doubt, but let's be real, he only rose to fame for showing up at the right time.", "Huanglong_main_1_6_8_10": "Sigh, that's just how fate works sometimes...", "Huanglong_main_1_6_8_2": "(Ask him about the \"Battle Beneath the Crescent\".)", "Huanglong_main_1_6_7_1": "Is it a coincidence? Is it fate? Nah, no...", "Huanglong_main_1_6_7_3": "Oh oops, are you talking to me? My bad, I was lost in my thoughts.", "Huanglong_main_1_6_7_4": "I'm a student at Jinzhou Imperial Academy studying history, and I'm especially intrigued by everything related to the Sentinel.", "Huanglong_main_1_6_7_5": "The Sentinel plays a crucial role in Jinzhou's history. But here's something interesting, I'm not sure if you've noticed...", "Huanglong_main_1_6_7_6": "In our local folklore and tales, the Sentinel is always portrayed as an omnipotent being that transcends human understanding.", "Huanglong_main_1_6_7_7": "But I believe there must be a pattern in its thought process. The people chosen to become Magistrates must share some similar traits.", "Huanglong_main_1_6_7_8": "So, I wonder: what criteria does the Sentinel use to select future leaders?", "Huanglong_main_1_6_7_10": "We were all confident and determined to defeat the Threnodian before. But after that crushing defeat, everyone's confidence took a hit.", "Huanglong_main_1_6_7_11": "Interestingly, the newly appointed General and Magistrate both seem to be the calm and cautious type.", "Huanglong_main_1_6_7_12": "Perhaps the Sentinel chooses our leaders based on the public consensus at the time.", "Huanglong_main_1_6_7_13": "But hey, that's just me thinking out loud. I'm all ears to your opinions. Your take might just open my eyes!", "Huanglong_main_1_6_7_2": "(Ask him about the \"Battle Beneath the Crescent\".)", "SkillInput_120304_Description": "Cosmos Rupture: Under Resonance Liberation state, hold {0} when Forte Gauge reaches 100", "Explore_HuangLong_Title1": "Lv. 0 Pioneer", "Explore_HuangLong_Title2": "Lv. 1 Pioneer", "Explore_HuangLong_Title3": "Lv. 2 Pioneer", "Explore_HuangLong_Title4": "Lv. 3 Pioneer", "Explore_HuangLong_Title5": "Lv. 4 Pioneer", "Explore_HuangLong_Title6": "Lv. 5 Pioneer", "Huanglong_main_1_6_40_1": "Crystal potion, glass barometer, instant noodles, packets of nuts... Hmm, nothing too fancy...", "Huanglong_main_1_6_40_2": "Oh wow! A game card that went out of sale decades ago! Aha, lucky me!", "Flow_136000001_118": "Oh my... Oh my!", "Flow_136000001_119": "It's just a scratch, it doesn't hurt that much...", "Flow_136000001_121": "Is he alright?", "Flow_136000001_122": "Uncle... Aunt! Please do the herb picking yourselves from now on... It's too painful, Uncle!!!", "Flow_136000001_124": "Was he attacked by the Exiles?", "Flow_136000001_126": "He is a resident of the village at the foot of the mountain. He just got scratched by a branch while picking herbs... He's just too afraid of pain.", "Flow_136000001_128": "The camp is in that direction, I'm here. Stop yelling, I've already bandaged it!", "Flow_136000001_130": "Uncle... Aunt!", "Flow_136000001_131": "I, Black Cyclone, have returned! Exiles, tremble!", "Flow_136000001_132": "Help... It's so dark here...", "Flow_136000001_133": "Finally rescued! You idiots, how can you even lock up your own people!", "Flow_136000001_134": "Pitch Black Annihilation!", "Flow_136000001_135": "Stay away from me!", "Flow_136000001_136": "Of course there is!", "Flow_136000001_137": "Thank you, you played a crucial role in this battle.", "Flow_136000001_138": "Shouldn't you praise me for taking the initiative this time?", "Flow_136000001_139": "If it weren't for {Male=his;Female=her} help, you might also be locked up in a cage now.", "Flow_136000001_140": "The captain has already reported this to Jinzhou...", "Flow_136000001_141": "Report my outstanding martial skills?", "Flow_136000001_142": "Report your negligence.", "Flow_136000001_143": "What?! I was thinking of officially joining the Midnight Rangers after this great achievement...", "Flow_136000001_144": "Forget about officially joining the Midnight Rangers, it's even a question whether you can continue to stay in the temporary team of the Outriders.", "Flow_136000001_145": "This, this can't be! Lingdi, can you help me plead with the captain?", "Flow_136000001_146": "You... Before you act on your own next time, think about the consequences, okay?", "Flow_136000001_147": "Please, Lingdi, I can't not join the Midnight Rangers. The future of the Midnight Rangers can't be without me!", "Flow_136000001_148": "Alright, alright... I can try, but you know the captain's temper. You also have to remember to apologize sincerely to him afterwards.", "Flow_136000001_149": "Thank you, Lingdi! When I become an official member, I will treat you to a big meal.", "Flow_136000001_150": "Let's talk about that later. Just stay low for now...", "Flow_136000001_151": "Don't worry, I won't go anywhere without the captain's orders.", "Flow_136000001_152": "Sorry for the trouble. The captain asked us to hand over these spoils to you, hoping it will be helpful.", "Flow_136000001_153": "Are there any spoils?", "Tutorial_43_Title": "Union Level & Union EXP", "GuideTutorial_30030_GroupName": "Union Level & Union EXP", "CurrentLine": "Current route", "LineNumber": "Track {0}", "Flow_11000004_61": "On top of patrolling during the day, there's still...", "Flow_11000004_62": "Hey, what are you doing there?", "Flow_11000004_63": "Permission is required for an audience with Madam Magistrate.", "Flow_11000004_64": "I must see Madam Magistrate now. It's urgent.", "Flow_11000004_65": "I'm just having a walk.", "Flow_11000004_67": "You don't sleep at all?", "Flow_11000004_69": "According to the Magistrate's rules, it's not against the law to hang around here.", "Flow_11000004_72": "No, you need approval or permission from Sanhua before you can see the Magistrate.", "Flow_11000004_73": "Alright, fine. Walk right in, by all means! Make my... Oh, wait, you've got your papers in order?", "Flow_11000004_75": "If you have the right paperwork, you're good to go.", "Flow_11000004_76": "This is the City Hall of Jinzhou, it's not a playground.", "Flow_11000004_81": "Always need to match your effort to the task at hand.", "Flow_11000004_82": "Guarding City Hall is a duty given to us by the Magistrate and Sanhua, and we take it seriously.", "Flow_11000004_91": "Ah, hello, is there something I can help you with?", "Flow_11000004_92": "I heard you talking to yourself.", "Flow_11000004_93": "There's a lot on our plate as City Hall guards, so please don't get in the way of our duties!", "Flow_11000004_97": "What time is it now? Hmm... Almost time to switch shifts?", "Flow_11000004_99": "Are you going to rest?", "Flow_11000004_100": "There'll always be another shift after this one.", "Flow_11000004_101": "My father always said, \"If we protect Jinzhou with all our might, Jinzhou will protect us just as fiercely.\"", "Flow_11000004_102": "A single overlooked detail could spell disaster, especially under the cover of night...", "Character_JiYan_43_29": "Is Jinzhou safe now?", "Character_JiYan_43_30": "Are you alright, Jiyan?", "Character_JiYan_61_1": "The atmosphere is thick and dangerous...", "Character_JiYan_61_2": "Let's take down these Murmurins first.", "Character_JiYan_60_1": "The bell sounds closer now...", "Character_JiYan_59_1": "Let's go.", "Character_JiYan_58_1": "The fog is thickening. Stay alert.", "Character_JiYan_58_2": "Be careful of the Tacet Discords, {PlayerName}.", "Character_JiYan_24_1": "The Tacet Discords should be aware of our presence now. They'll be harder to deal with.", "Character_JiYan_24_2": "Brace yourself for the fight.", "Character_JiYan_20_13": "That sounds familiar.", "Flow_11000001_589": "Hello, can I help you?", "Flow_11000001_590": "Let's watch the show!", "Flow_11000001_591": "Once I pick up the Torch Sword... Oops, sorry, I was just rehearsing. What can I do for you?", "Flow_11000001_592": "Hello, can I help you?", "Flow_11000001_593": "I know how desperate he wants to see the show, but he's being annoying now... Oh, hello. Is there anything I can help?", "Flow_11000001_594": "Sister Qinghe is really amazing, don't you think?", "Flow_11000001_595": "When can I get on stage... Huh? Hello, can I help you?", "Flow_311000000_59": "Ready to order? We've got Chili Oil Chicken, Pulled Chicken, Poached Chicken...", "Flow_311000000_60": "I might know a thing or two about what you're talking about.", "GuideFocusNew_265_Content": "Complete the quests to claim Activity Points. Activity Quests are reset daily.", "GuideFocusNew_266_Content": "Union EXP can be claimed based on the day's Activity Points", "GuideFocusNew_267_Content": "Tap Milestones to collect Stage Rewards", "GuideFocusNew_268_Content": "Complete the quests to claim Activity Points. Activity Quests are reset daily", "GuideFocusNew_269_Content": "Union EXP can be claimed based on the day's Activity Points", "GuideFocusNew_270_Content": "Tap Milestones to collect Stage Rewards", "ItemInfo_70010068_Name": "Bell Spiriton", "ItemInfo_70010068_ObtainedShowDescription": "A rare material that only resonates under specific frequencies from the Bell-Borne Geochelone. It's said that in the hands of a skilled apothecary, it can be refined into a miraculous medicine.", "ItemInfo_70010068_BgDescription": "A rare material from the Bell-Borne Geochelone, which only appears at a specific frequency. It's said that in the hands of a skilled apothecary, it can be refined into a miraculous medicine.", "ItemInfo_70010068_AttributesDescription": "A special material from the Bell-Borne Geochelone.", "MapMark_TemporaryTeleport_MarkTitle": "Waypoint", "MapMark_TemporaryTeleport_MarkDesc": "With the help of the data of the Resonance Beacon base station location, the Waypoint is self-calibrating to help the user successfully reach the marked location.", "MapMark_TreasureBoxDetector_MarkTitle": "Lootmapper", "MapMark_TreasureBoxDetector_MarkDesc": "The Lootmapper helps the user to quickly find the nearby Resonance that has not been discovered yet by recognizing the frequency. It is an indispensable instrument for people to survive outdoors.", "QuestChapter_2004_ChapterNum": "Whining Aix's Mire", "QuestChapter_2004_SectionNum": "Act I", "QuestChapter_2004_ChapterName": "Stygian Lacrimosa", "Flow_136000001_154": "Everyone, don't slack off. We need to tidy up this camp.", "Flow_136000001_155": "Tonight, I will treat myself to a Jinzhou stew.", "VisionFetterDetailViewName": "{0} ({1}pcs Set)", "WeaponConf_21010064_AttributesDescription": "The Broadblade born from the aerial phenomenon. The blacksmith incorporates the feelings of witnessing the alien star into the weapon, making it look hollow and light, but it can exert the invincible gravity of the starfall.", "WeaponConf_21010064_BgDescription": "The Broadblade born from the aerial phenomenon. The blacksmith incorporates the feelings of witnessing the alien star into the weapon, making it look hollow and light, but it can exert the invincible gravity of the starfall.", "WeaponConf_21010064_Desc": "Within {0}s after Resonance Skill is cast, increases ATK by {2} every {1}s, stacking up to {3} time(s). This effect can be triggered {5} time(s) every {4}s. When the number of stacks reaches {6}, all stacks will be reset within {7}s.", "WeaponConf_21010064_ObtainedShowDescription": "The Broadblade born from the aerial phenomenon. The blacksmith incorporates the feelings of witnessing the alien star into the weapon, making it look hollow and light, but it can exert the invincible gravity of the starfall.", "WeaponConf_21010064_TypeDescription": "Weapon", "WeaponConf_21010064_WeaponName": "Helios Cleaver", "WeaponConf_21020064_AttributesDescription": "The Sword born from the aerial phenomenon. The forger integrates the feelings of witnessing the alien star into the weapon, making it look light and sharp, but it can exert the energy of breaking the sky and cutting iron like mud.", "WeaponConf_21020064_BgDescription": "The Sword born from the aerial phenomenon. The forger integrates the feelings of witnessing the alien star into the weapon, making it look light and sharp, but it can exert the energy of breaking the sky and cutting iron like mud.", "WeaponConf_21020064_Desc": "Equipped Resonator gains {0} stack(s) of Oath upon entering the battlefield. Each stack increases ATK by {1}, up to {2} stacks. This effect can be triggered {4} time(s) every {3}s. The equipped Resonator loses {6} stack(s) of Oath every {5}s, and gains {7} stack(s) upon defeating an enemy.", "WeaponConf_21020064_ObtainedShowDescription": "The Sword born from the aerial phenomenon. The forger integrates the feelings of witnessing the alien star into the weapon, making it look light and sharp, but it can exert the energy of breaking the sky and cutting iron like mud.", "WeaponConf_21020064_TypeDescription": "Weapon", "WeaponConf_21020064_WeaponName": "Lunar Cutter", "WeaponConf_21030064_AttributesDescription": "Pistols born from the strange phenomena in the sky. The forger infused the weapon with the feelings from witnessing the strange star, making it look hollow and light, yet extremely stable, with the power of thunder when it fires.", "WeaponConf_21030064_BgDescription": "Pistols born from the strange phenomena in the sky. The forger infused the weapon with the feelings from witnessing the strange star, making it look hollow and light, yet extremely stable, with the power of thunder when it fires.", "WeaponConf_21030064_Desc": "When the Resonator dashes or dodges, increases ATK by {0}, stacking up to {2} time(s). This effect lasts for {1}s.", "WeaponConf_21030064_ObtainedShowDescription": "Pistols born from the strange phenomena in the sky. The forger infused the weapon with the feelings from witnessing the strange star, making it look hollow and light, yet extremely stable, with the power of thunder when it fires.", "WeaponConf_21030064_TypeDescription": "Weapon", "WeaponConf_21030064_WeaponName": "Novaburst", "WeaponConf_21050064_AttributesDescription": "A Rectifier born born from an aerial phenomenon. Capturing the essence of an alien star, its design is delicate and lightweight, yet it remains sturdy and adaptable.", "WeaponConf_21050064_BgDescription": "A Rectifier born born from an aerial phenomenon. Capturing the essence of an alien star, its design is delicate and lightweight, yet it remains sturdy and adaptable.", "WeaponConf_21050064_Desc": "When dealing Basic Attack DMG or Heavy Attack DMG, increases Healing Bonus by {0}, stacking up to {2} time(s). This effect lasts for {1}s and can be triggered {4} time(s) every {3}s.", "WeaponConf_21050064_ObtainedShowDescription": "A Rectifier born born from an aerial phenomenon. Capturing the essence of an alien star, its design is delicate and lightweight, yet it remains sturdy and adaptable.", "WeaponConf_21050064_TypeDescription": "Weapon", "WeaponConf_21050064_WeaponName": "Comet Flare", "WeaponReson_21010064_Name": "Plasma Recoiler", "WeaponReson_21020064_Name": "Preordained", "WeaponReson_21030064_Name": "Ever-changing", "WeaponReson_21050064_Name": "Luminous Protection", "Daliy_XSDS_9_1": "Unfortunately, I don't have any new bits for you today.", "Daliy_XSDS_9_3": "Well, then you'd waste a trip. I can't allow that.", "Daliy_XSDS_9_4": "How about this? You've seen my routine a few times now. Why don't you try to be the comic and I'll be the stooge?", "Daliy_XSDS_9_6": "Why not? It's harder to set up a joke than to tell the punch line.", "Daliy_XSDS_9_7": "What do you think? Have you learned the punchlines?", "Daliy_XSDS_9_10": "Exactly! The key is how you deliver it. You need to add a touch of absurdity in the way you pronounce \"work for\".", "Daliy_XSDS_9_11": "Not bad, but a bit more practice could make it even better.", "Daliy_XSDS_9_12": "There's another bit.", "Daliy_XSDS_9_13": "Clouds cover the moon, people hide in shadows…", "Daliy_XSDS_9_16": "You're such a natural.", "Daliy_XSDS_9_17": "Haha, it's okay. We can try it again next time.", "Daliy_XSDS_9_2": "Doesn't matter. I just came to see you.", "Daliy_XSDS_9_5": "Can I really do it?", "Daliy_XSDS_9_8": "A cat working for a mouse. Now, isn't that something?", "Daliy_XSDS_9_9": "A cat helping a mouse. Now, isn't that something?", "Daliy_XSDS_9_14": "...don't make a sound until the cat meows thrice?", "Daliy_XSDS_9_15": "…don't make a sound until the cat meows twice?", "Daliy_XSDS_8_1": "You didn't finish the story last time, did you?", "Daliy_XSDS_8_2": "No, there's much more to tell.", "Daliy_XSDS_8_3": "It's getting more and more intriguing.", "Daliy_XSDS_8_4": "Did you come up with this yourself?", "Daliy_XSDS_8_5": "Yeah. I pulled an all-nighter to write this bit. Hear it out.", "Daliy_XSDS_8_6": "So, after that day, the oil thefts at the boss's house just stopped.", "Daliy_XSDS_8_7": "Now the rats weren't stealing oil no more. The young cat could catch a mouse every day. The boss was overjoyed, treating it to meat and fish.", "Daliy_XSDS_8_8": "But then the meat started disappearing from the kitchen, and the boss was all confused.", "Daliy_XSDS_8_9": "He thought to himself, if he's treating this cat like royalty, there's no need for him to steal the meat.", "Daliy_XSDS_8_10": "Little did he know, the young cat was secretly feeding the old one with the meat.", "Daliy_XSDS_8_11": "As time went by, those two cats got brazen. Not satisfied with just filling their bellies, they even started selling the stolen meat to stray cats.", "Daliy_XSDS_8_12": "Cats selling meat?", "Daliy_XSDS_8_13": "Yeah. What do you know? The world's full of peculiar things.", "Daliy_XSDS_8_14": "Tell me about it.", "Daliy_XSDS_8_15": "I ran into them the other day.", "Daliy_XSDS_8_16": "I overheard some strange muttering like, \"Clouds cover the moon, people hide in shadows, and cats meow three times?\"", "Daliy_XSDS_8_17": "Didn't catch him all though. The young cat, unlike his father, was on high alert. When I approached, he hissed at me, so I didn't dare to get any closer.", "Daliy_XSDS_8_18": "And that's why I couldn't find an end to the story.", "Daliy_XSDS_8_19": "Indeed... There's no punchline and the delivery was bland.", "Daliy_XSDS_8_20": "Well, you certainly don't sugarcoat your words, huh? If you've got the time, maybe share this story with others. Who knows, someone might find it amusing.", "Daliy_XSDS_7_1": "Thank you for your help. Okay, let me continue.", "Daliy_XSDS_7_2": "So, the story goes, the boss couldn't stand the ongoing oil theft.", "Daliy_XSDS_7_3": "Looking at his fat cat lazily grooming itself, the boss went mad and kicked the cat out in frustration.", "Daliy_XSDS_7_5": "You're right.", "Daliy_XSDS_7_6": "So I thought the cat must be flustered.", "Daliy_XSDS_7_7": "Soon after, the boss brought another cat back, all majestic. I thought, finally, the oil would no longer be stolen.", "Daliy_XSDS_7_8": "Guess what happened?", "Daliy_XSDS_7_10": "At midnight, I saw these two cats happily sneaking out together.", "Daliy_XSDS_7_11": "Wondering why?", "Daliy_XSDS_7_12": "The old cat shared with me that, being old and knowing the boss wouldn't keep him much longer, he had decided to sacrifice himself and let his son take over his place.", "Daliy_XSDS_7_13": "Working as a family, these two cats cleverly manipulated the boss, enjoying a feast.", "Daliy_XSDS_7_15": "Probably eaten? When there's meat to feast on, who would care about that mouse? Plus, it's a good chance to display the son's skills to the boss.", "Daliy_XSDS_7_16": "As the saying goes, \"If you let the mice guard a warehouse, there'll be nothing left,\" and \"If you let the cats guard a house, it'll fall apart.\"", "Daliy_XSDS_7_4": "So the cat's plan backfired, didn't it?", "Daliy_XSDS_7_9": "What happened?", "Daliy_XSDS_7_14": "What about that mouse?", "Daliy_XSDS_6_1": "Hey, newcomer, huh?", "Daliy_XSDS_6_3": "Leave the tea here. Thank you.", "Daliy_XSDS_6_2": "I'm just helping out.", "Daliy_XSDS_5_1": "Hi, you're here. Are you here to see me?", "Daliy_XSDS_5_3": "Oh, you reminded me.", "Daliy_XSDS_5_4": "There's a follow-up to that joke!", "Daliy_XSDS_5_6": "Sorry, I can't right now. I have customers waiting for their tea.", "Daliy_XSDS_5_8": "Thank you, but that's not good...", "Daliy_XSDS_5_10": "Well, I appreciate it. Let's serve the tea to the table over there.", "Daliy_XSDS_5_2": "I want to know how the last joke turned out.", "Daliy_XSDS_5_5": "Tell me.", "Daliy_XSDS_5_7": "Let me help. That'll be faster.", "Daliy_XSDS_5_9": "It's okay.", "Daliy_XSDS_4_1": "Did you see the traces?", "Daliy_XSDS_4_3": "Wow, really? Well, I just made it up on the spot. Anyway, just take it as a joke.", "Daliy_XSDS_4_5": "... Yeah, you're right. I told it to my customers before, and they barely laughed. I still have a long way to go.", "Daliy_XSDS_4_6": "Next time, I'll share with you a more amusing one.", "Daliy_XSDS_4_2": "Yes, there are indeed traces that look like lamp oil on the windowsill.", "Daliy_XSDS_4_4": "A not-so-funny joke.", "Daliy_XSDS_3_1": "You carefully check the windowsill and indeed find some traces that seems to be lamp oil.", "Daliy_XSDS_2_1": "Hi there, what a coincidence! Nice to see you again.", "Daliy_XSDS_2_2": "Indeed.", "Daliy_XSDS_2_3": "What a coincidence.", "Daliy_XSDS_2_4": "Are you busy today?", "Daliy_XSDS_2_5": "Not really.", "Daliy_XSDS_2_6": "In that case, how about I tell you something fresh?", "Daliy_XSDS_2_7": "Go on.", "Daliy_XSDS_2_8": "Have you heard about rats stealing oil?", "Daliy_XSDS_2_9": "And that's what you call \"fresh\"?", "Daliy_XSDS_2_10": "Well, for someone as knowledgeable as you, it may not be something fresh. But a mouse stealing oil to share with a cat, that's not something you see every day, right?", "Daliy_XSDS_2_11": "No.", "Daliy_XSDS_2_12": "Tell me more.", "Daliy_XSDS_2_13": "Indeed.", "Daliy_XSDS_2_14": "After we were closed yesterday, I cleaned up until late. When I was locking the door, I caught a glimpse of a gray rat dashing around in the shadows.", "Daliy_XSDS_2_15": "I immediately followed it and saw the mouse hopping onto the shoulders of a little cat, sneaking into the shop through the window.", "Daliy_XSDS_2_16": "Then, the rat dipped the tip of its tail in the oil and fed it to the cat. No wonder the cat was willing to help.", "Daliy_XSDS_2_17": "After the mouse left, I went to the cat and asked, \"Why didn't you just catch the mouse and eat it?\"", "Daliy_XSDS_2_18": "The cat glanced at me and said, \"Fool. If there were no mouse stealing oil, why would they keep me? It's better to have a bit of oil every day for the long run.\"", "Daliy_XSDS_2_19": "Isn't it amusing? A cat working for a mouse.", "Daliy_XSDS_2_20": "Really?", "Daliy_XSDS_2_21": "If you don't believe it, why don't you take a look at the windowsill? There might be traces of oil left.", "Daliy_XSDS_13_1": "Sorry, but I have to ask for another favor from you.", "Daliy_XSDS_13_2": "If you could conduct a secret investigation, they won't catch wind of it.", "Daliy_XSDS_13_3": "Without solid proof, we're hands-tied on direct intervention.", "Daliy_XSDS_13_4": "Yihu's stayed undercover, thanks to you.", "Daliy_XSDS_13_5": "He's a crucial informant for me, and I want to keep him safe.", "Daliy_XSDS_13_7": "Here's the detailed address.", "Daliy_XSDS_13_8": "Thank you.", "Daliy_XSDS_13_6": "Understood. I'll go check it for you.", "Daliy_XSDS_12_2": "Hmm…", "Daliy_XSDS_12_4": "I see.", "Daliy_XSDS_12_5": "Thank you. The information you provided is very helpful for solving the case.", "Daliy_XSDS_12_7": "Kind of. Yihu used plain language, easy to decipher.", "Daliy_XSDS_12_8": "He's not exactly a professional undercover, so I have to be really careful.", "Daliy_XSDS_12_9": "Thank you for your help, Rover. I'll pick up the pace of the investigation and keep you updated if there are any new leads.", "Daliy_XSDS_12_1": "That's all I know.", "Daliy_XSDS_12_3": "Yihu assured me the information was accurate.", "Daliy_XSDS_12_6": "Are all these coded messages?", "Daliy_XSDS_11_1": "Here you are.", "Daliy_XSDS_11_3": "Oh? What's it?", "Daliy_XSDS_11_5": "And that's what you call \"fresh\"?", "Daliy_XSDS_11_7": "Haha, you're indeed interesting.", "Daliy_XSDS_11_9": "By the way, do you remember all the stories I told you before?", "Daliy_XSDS_11_11": "Oh no, not necessary. They aren't worth the effort.", "Daliy_XSDS_11_12": "When I come up with a new joke, I'll let you know.", "Daliy_XSDS_11_2": "It's my turn to share something fresh with you.", "Daliy_XSDS_11_4": "There are wolves in the mountains.", "Daliy_XSDS_11_6": "For those who haven't seen wolves, it certainly is.", "Daliy_XSDS_11_8": "Glad you found it interesting.", "Daliy_XSDS_11_10": "Shall we practice them now?", "Daliy_XSDS_10_1": "Hello, I received your message earlier.", "Daliy_XSDS_10_2": "So, you're the famous Rover, huh?", "Daliy_XSDS_10_3": "I'm contacting you on behalf of the Patrol Station. Sorry for the abrupt request.", "Daliy_XSDS_10_4": "How may I help you?", "Daliy_XSDS_10_5": "Have you crossed paths with someone named Yihu lately?", "Daliy_XSDS_10_6": "He's the guy standing outside the teahouse, trying to reel in customers. Tall, thin, loves doing Guankou.", "Daliy_XSDS_10_7": "Yes, I know him. What happened?", "Daliy_XSDS_10_8": "Did he get into something?", "Daliy_XSDS_10_9": "Well...", "Daliy_XSDS_10_10": "No, not like that.", "Daliy_XSDS_10_11": "Don't be fooled by his modest disposition. He's actually my informant from the streets.", "Daliy_XSDS_10_12": "Your informant?", "Daliy_XSDS_10_13": "I've been working with him for years. Smart, gutsy, sharp-eyed, good with words, and reads situations well. I always thought he'd make a good Patroller.", "Daliy_XSDS_10_14": "But all he's ever wanted was to make people laugh. He dreams of being a Xiangsheng Master and claims it's a tradition to perform Xiangsheng at teahouses, so he won't leave there.", "Daliy_XSDS_10_15": "You know, a teahouse is a place where people of all sorts gather. Lots of chatter and gossip. For I've helped him once a few years back, now he's doing this for me to return the favor.", "Daliy_XSDS_10_16": "He's my eyes and ears, telling me all the street rumors, which has been a big help in solving cases.", "Daliy_XSDS_10_17": "I'm currently on a case, and I need his info. However, every time I visited the teahouse, he signaled me to leave.", "Daliy_XSDS_10_18": "So I think something might have happened or someone's got their eyes on him. For his safety, I can't approach him directly.", "Daliy_XSDS_10_19": "I saw you shooting the breeze with him a few times before, so I figured maybe you could get close without blowing his cover?", "Daliy_XSDS_10_20": "I see. I'll go talk to him for you.", "Daliy_XSDS_10_21": "Thank you. Just be careful, for both Yihu and yourself, not to blow your covers.", "Daliy_XSDS_10_22": "Got it.", "Daliy_XSDS_1_1": "People come and go, take a break, and rest your feet!", "Daliy_XSDS_1_2": "Soothe your throat with some Pu-er tea, or cool down with Laojun tea. Tea delights abound, and our menu's renowned.", "Daliy_XSDS_1_3": "Have some of our refreshing, iced sour plum juice. A treat for all ages you won't want to miss!", "Daliy_XSDS_1_5": "Hello there, fancy some tea? Step inside and take a seat.", "Daliy_XSDS_1_6": "Welcome to our tea house, where honesty is our policy. A sip for a coin, a treat for a bit more, and a tasting spree if you're ready to splurge!", "Daliy_XSDS_1_8": "Oh, you flatter me. If our customers are pleased, they'll better appreciate our tea.", "Daliy_XSDS_1_10": "That's right. It's popular in my hometown, and I've been interested in crosstalk and shouting-to-sell since I was a child.", "Daliy_XSDS_1_11": "I learned all this on my own, but I only have the courage to perform it here. It's my dream to be able to perform on the stage one day...", "Daliy_XSDS_1_12": "I know I still need to practice before realizing my dream, so I keep chatting with guests every day. It's a kind of practice for me. Well, hope they don't find me annoying.", "Daliy_XSDS_1_15": "Haha, did you reply to me that way on purpose? As if you were acting as a stooge.", "Daliy_XSDS_1_18": "Don't you think our conversation is like an improvised Xiangsheng? I must say, we did it quite well.", "Daliy_XSDS_1_19": "Please, have a seat here. It seems we've formed a connection, so I'll treat you to some sunflower seeds. It's on me.", "Daliy_XSDS_1_21": "No problem. When you have time, please come again.", "Daliy_XSDS_1_23": "Hahaha, that was some good crosstalk! I've got a bunch of jokes ready to go. When you have time, I'd love to share them with you.", "Daliy_XSDS_1_4": "Hello.", "Daliy_XSDS_1_7": "Quite an interesting way to attract customers.", "Daliy_XSDS_1_9": "Was that a Guankou bit?", "Daliy_XSDS_1_13": "That's nice.", "Daliy_XSDS_1_14": "Practice makes perfect.", "Daliy_XSDS_1_16": "Cause it's fun.", "Daliy_XSDS_1_17": "I've heard about it.", "Daliy_XSDS_1_20": "Sorry, I'm busy today. I'll come back another time.", "Daliy_XSDS_1_22": "Sure. Thank you!", "Daliy_XSDS_1_24": "Can't wait to hear.", "QuestChapter_2001_ChapterNum": "Port City of Guixu", "QuestChapter_2001_SectionNum": "Act I", "QuestChapter_2001_ChapterName": "We Promise, We Deliver", "POI_WXZSYJ_9_2": "*An excited hoohoo*!", "POI_WXZSYJ_8_1": "This seems to be a notebook left by a researcher. \"Spores\", \"destroy\"... What do they mean?", "POI_WXZSYJ_7_1": "Why are there so many dying animals here...", "POI_WXZSYJ_7_2": "This is not good. Better use the Sensor to speed up.", "POI_WXZSYJ_6_1": "Wait... please wait!", "POI_WXZSYJ_6_2": "Let me check. As expected, the concentration has almost exceeded Level Two.", "POI_WXZSYJ_6_5": "Y-yeah. You noticed too, right? The plants nearby are different compared to those outside. Look at that tree in the middle.", "POI_WXZSYJ_6_7": "The color stands out from the surrounding trees. Is it covered in those toxic spores you talked about?", "POI_WXZSYJ_6_8": "That's right. It's the central banyan tree of this forest, but now it's been contaminated by spores.", "POI_WXZSYJ_6_9": "Being a non-Resonator with some resistance, reaching a Level-Two contamination area is already stretching my boundaries.", "POI_WXZSYJ_6_11": "As a Resonator, your resistance to spores is way stronger than ours, so you're more adapted to this environment.", "POI_WXZSYJ_6_12": "If there's any discomfort, do let me know. Cough... The spore concentration's pretty high, and we haven't reached our destination.", "POI_WXZSYJ_6_13": "*A worried hoohoo*.", "POI_WXZSYJ_6_14": "Don't worry, Hoohoo! I'm fine. The signal's coming from a way deeper area. Senmin's being seriously reckless!", "POI_WXZSYJ_6_15": "Though I get she's eager to solve the issue, she should've thought twice before taking actions.", "POI_WXZSYJ_6_16": "I hope she won't end up like her mentor...", "POI_WXZSYJ_6_17": "*A worried hoohoo*.", "POI_WXZSYJ_6_18": "Oh, I'm sorry! I need to express this concern directly to her, so she understands just how worried I am, right?", "POI_WXZSYJ_6_19": "Let's pick up the pace and look for her!", "POI_WXZSYJ_6_22": "Thank you for the comfort, Rover.", "POI_WXZSYJ_6_23": "You're right. Complaints and worries won't solve anything. Let's move faster and find her! Cough... Unfortunately, I've reached my limit. My body can't take on more spores...", "POI_WXZSYJ_6_24": "Once we go deeper, I'll definitely slow you down. To find Senmin as soon as possible, I'll have Hoohoo accompany you. Meanwhile, I'll be outside, ready to provide any necessary support.", "POI_WXZSYJ_6_25": "According to research, Resonators do exhibit strong resistance to spores. Yet, at this point, it's unclear if those toxic spores will have other effects on Resonators.", "POI_WXZSYJ_6_26": "So please don't push yourself too hard! If you feel any discomfort, just come out as quickly as you can!", "POI_WXZSYJ_6_30": "Hoohoo!", "POI_WXZSYJ_6_31": "Looks like it's really excited to be your guide! Stay safe!", "POI_WXZSYJ_6_3": "You mean the concentration of the \"toxic spores\"?", "POI_WXZSYJ_6_4": "You're a bit short of breath.", "POI_WXZSYJ_6_10": "I'm not feeling anything.", "POI_WXZSYJ_6_20": "That's the spirit.", "POI_WXZSYJ_6_21": "She'll be fine.", "POI_WXZSYJ_6_27": "You're an important companion. Make sure to take care!", "POI_WXZSYJ_6_28": "I see.", "POI_WXZSYJ_5_1": "The signal's from the west?", "POI_WXZSYJ_5_2": "Let's go this way, then. What do you say, Hoohoo?", "POI_WXZSYJ_5_3": "*An approving hoohoo*.", "POI_WXZSYJ_41_1": "*A happy hoohoo*!", "POI_WXZSYJ_41_2": "Hoohoo looks very happy!", "POI_WXZSYJ_41_3": "Yeah, finally, it's all over.", "POI_WXZSYJ_41_5": "Yeah... Lush vegetation, fresh air—I guess this must be what my mentor always dreamed of witnessing.", "POI_WXZSYJ_41_6": "This is also something we've been working towards.", "POI_WXZSYJ_41_7": "Thank you, Rover. You helped us save this forest.", "POI_WXZSYJ_41_21": "Thank you, Rover! Thank you, Senmin! And Hoohoo too!", "POI_WXZSYJ_41_22": "Also, thank you for your effort, Qiaomu. You're right. We made this happen together!", "POI_WXZSYJ_41_23": "Always see past the superficial details. I think this goes beyond the realm of scientific research.", "POI_WXZSYJ_41_24": "True. Anyway, we finally made it through this! What do you say? Shall we go catch a movie together during our break?", "POI_WXZSYJ_41_25": "Hoohoo?", "POI_WXZSYJ_41_26": "Don’t worry, Hoohoo. I'll be staying with you in the forest before that!", "POI_WXZSYJ_41_9": "Oops, almost forgot. Your payment!", "POI_WXZSYJ_41_10": "Here you go. It may not be a hefty sum, but this is all we can put together for now. We are super thankful for your help.", "POI_WXZSYJ_41_11": "And these. Hoohoo prepared these bananas for you!", "POI_WXZSYJ_41_12": "Hoohoo!", "POI_WXZSYJ_41_13": "I have to get back to the Academy and put together a report on this case. Our mission has finally come to an end. Phew...", "POI_WXZSYJ_41_14": "Thank you, Rover.", "POI_WXZSYJ_41_15": "Hoohoo and I will still be around. There are so many places in the Dim Forest that are worth exploring!", "POI_WXZSYJ_41_16": "Especially the Violet Banyan! Hoohoo seems eager to visit it again!", "POI_WXZSYJ_41_17": "Rover, if you come to the Violet Banyan later, maybe we'll meet again!", "POI_WXZSYJ_41_18": "Well then, farewell!", "POI_WXZSYJ_41_4": "The banyan tree is beautiful.", "POI_WXZSYJ_41_19": "The air feels refreshing.", "POI_WXZSYJ_41_8": "You're welcome.", "POI_WXZSYJ_41_20": "We made this happen.", "POI_WXZSYJ_40_1": "My, these Hoochiefs are so big! Careful! They've been contaminated!", "POI_WXZSYJ_40_2": "Step down. I'll handle them!", "POI_WXZSYJ_4_2": "I'm {PlayerName}.", "POI_WXZSYJ_4_4": "We are members of the Dim Forest exploration team. I'm Qiaomu, and this is Hoohoo.", "POI_WXZSYJ_4_8": "*An approving hoohoo*!", "POI_WXZSYJ_4_10": "But my teammate Senmin is taking much longer than usual this time... I was really worried about her, so I tried to find her with Hoohoo.", "POI_WXZSYJ_4_19": "The environment becomes less friendly once you go deeper into the forest. The Dim Forest's filled with poisonous spore dust that can be harmful to our health if we inhale it.", "POI_WXZSYJ_4_1": "Phew, that was close. Thank you so much for saving us! What should we call you?", "POI_WXZSYJ_4_3": "Nice to meet you, Rover... Oh, I see! You're here to help us, right?", "POI_WXZSYJ_4_5": "Hoohoo!", "POI_WXZSYJ_4_6": "Hoohoo?", "POI_WXZSYJ_4_7": "Relax, Rover. He’s not gonna hurt you. Hoohoo's not like those contaminated Hoochief Tacet Discords. He’s a good guide for us.", "POI_WXZSYJ_4_9": "Our exploration team's responsible for regular surveys of the Dim Forest.", "POI_WXZSYJ_4_11": "But we ran into the Exiles before we could spot her... We had to request help from the Academy.", "POI_WXZSYJ_4_12": "Even worse, I still haven't been able to reach her. She's always been in poor health, and with the complicated terrain in there, what if something bad happens...", "POI_WXZSYJ_4_13": "What does she look like?", "POI_WXZSYJ_4_14": "What do you mean by \"something bad\"?", "POI_WXZSYJ_4_15": "She has short hair, wears clothes similar to mine, and has a tablet like this.", "POI_WXZSYJ_4_16": "Researchers in Huanglong seem to dress the same.", "POI_WXZSYJ_4_17": "Haha, you get the point. It's our uniform!", "POI_WXZSYJ_4_20": "Besides, there's a chance you'll come across contaminated Hoochiefs, and they tend to be pretty aggressive.", "POI_WXZSYJ_4_21": "Senmin's been there for a long time. I'm really worried about her... I hope everything's okay...", "POI_WXZSYJ_4_22": "Let's go find her.", "POI_WXZSYJ_4_23": "T-Thank you! Let's go! Oh, by the way, please take this.", "POI_WXZSYJ_4_24": "This is a short-acting antibody that allows you to walk in contaminated areas. I know you have stronger resistance to those toxic spores as a Resonator, but still, it's better safe than sorry.", "POI_WXZSYJ_4_25": "Her signal vanished here. Let’s check out the area around the central giant tree.", "POI_WXZSYJ_4_26": "Hopefully we'll work well together.", "POI_WXZSYJ_4_27": "Please lead the way.", "POI_WXZSYJ_4_28": "Rest assured. We can protect ourselves. Hoohoo, let's go!", "POI_WXZSYJ_4_29": "Hoohoo!", "POI_WXZSYJ_4_30": "Please stay safe... We'll be right there, Senmin!", "POI_WXZSYJ_39_1": "We're here. Keep going up from here, and we'll reach the top of the tree.", "POI_WXZSYJ_37_1": "Rover, here you are. I have some good news!", "POI_WXZSYJ_37_3": "Yes, thanks to you, Rover, we managed to obtain the Offshoot Core sample and developed antibodies that gave us the freedom to explore heavily contaminated areas.", "POI_WXZSYJ_37_6": "Besides! The improved antibody passed the safety testing! There are no adverse reactions, so it's safe to use.", "POI_WXZSYJ_37_7": "Anyway, I can't thank you enough for your help.", "POI_WXZSYJ_37_8": "This is the latest antibody. Here you go.", "POI_WXZSYJ_37_9": "Let's tackle it at its root this time!", "POI_WXZSYJ_37_2": "You successfully improved the antibody?", "POI_WXZSYJ_37_4": "You're welcome.", "POI_WXZSYJ_37_5": "We made this happen.", "POI_WXZSYJ_36_1": "How's it going, Rover? Found anything?", "POI_WXZSYJ_36_3": "Fantastic! You've got a real talent for finding things. Let's check it out...", "POI_WXZSYJ_36_4": "...", "POI_WXZSYJ_36_5": "Senmin...", "POI_WXZSYJ_36_6": "I see, so she made use of the spores themselves to produce the antibodies.", "POI_WXZSYJ_36_7": "I've only viewed these spores as a toxic threat, attempting to find a solution to eliminate them. Regrettably, I still haven't grasped what's hidden beneath the surface.", "POI_WXZSYJ_36_8": "Interestingly, it was my mentor, who didn't focus her research on the toxic spores, who eventually found a way to improve the antibody.", "POI_WXZSYJ_36_9": "And Hoohoo... It's truly her last achievement. This...", "POI_WXZSYJ_36_10": "This must be her final lesson for us!", "POI_WXZSYJ_36_11": "*An approving hoohoo*!", "POI_WXZSYJ_36_12": "We've got our hands on some core samples too. Time to head back and dive into our research!", "POI_WXZSYJ_36_13": "You're surprisingly proactive this time.", "POI_WXZSYJ_36_14": "After all, you were the one who told me solving this issue's the only way to ensure everyone's real safety, right?", "POI_WXZSYJ_36_15": "C'mon, let's go. It takes time to enhance the antibody, and we won't see any results until tomorrow afternoon, earliest by 6 o'clock.", "POI_WXZSYJ_36_16": "*An excited Hoohoo*!", "POI_WXZSYJ_36_17": "Yeah, you're right. Let's head back. See you tomorrow, Rover.", "POI_WXZSYJ_36_2": "Here you go.", "POI_WXZSYJ_31_1": "This is it. I never thought I'd come back here after all this time...", "POI_WXZSYJ_31_2": "Seems like the door's locked.", "POI_WXZSYJ_31_3": "We might have activated some kind of defense mechanism when we left. Let's look around and see if we can unlock it.", "POI_WXZSYJ_30_1": "Careful of those Hoochiefs! Rover, they're coming!", "POI_WXZSYJ_30_2": "*An angry Hoohoo*!", "POI_WXZSYJ_30_3": "I'll deal with them.", "POI_WXZSYJ_29_1": "Alright, the concentration here has returned to normal. Everyone alright? And Hoohoo?", "POI_WXZSYJ_29_2": "*A proud hoohoo*!", "POI_WXZSYJ_29_3": "Hoohoo is indeed full of vitality.", "POI_WXZSYJ_29_4": "You're right; we might have overlooked Hoohoo's uniqueness.", "POI_WXZSYJ_29_5": "After my mentor left, I stopped researching Hoochiefs. I guess deep down, I felt that studying them wouldn't yield any useful results.", "POI_WXZSYJ_29_6": "That's probably why I overlooked Hoohoo's uniqueness.", "POI_WXZSYJ_29_7": "It seems like my mentor just didn't get a chance to announce her findings.", "POI_WXZSYJ_29_8": "Hoohoo is probably her result, not the antibody.", "POI_WXZSYJ_29_9": "If that's the case, I think we need to visit our previous lab.", "POI_WXZSYJ_29_10": "What? That lab? But it's too dangerous! Lots of Hoochiefs are lurking there!", "POI_WXZSYJ_29_13": "Thank you, Rover. Qiaomu, no matter what you're going to say, I'll go too.", "POI_WXZSYJ_29_14": "You wish for everyone's safety, and achieving that depends on completely solving this issue, doesn't it?", "POI_WXZSYJ_29_15": "Well... you're right.", "POI_WXZSYJ_29_16": "*An approving hoohoo*.", "POI_WXZSYJ_29_17": "Fine, fine! Just come with us. BUT! Promise you'll take care of yourself, okay?", "POI_WXZSYJ_29_11": "Don't worry.", "POI_WXZSYJ_29_12": "I'm with you. I can protect you.", "POI_WXZSYJ_27_2": "Qiaomu, Rover, look that at the Violet Banyan.", "POI_WXZSYJ_27_5": "It's shocking, really. The Violet Banyan was kept safe from contamination, but now...", "POI_WXZSYJ_27_6": "Remember what I said? The Offshoot Cores regenerate because we haven’t destroyed the Main Core. It seems to be the case here too...", "POI_WXZSYJ_27_7": "No, it's even worse. It indicates the spread of the Offshoot Cores. If we can't destroy them immediately, they'll...", "POI_WXZSYJ_27_8": "I'm setting up the devices, and let's clear this Offshoot Core! Rover, I'll leave it to you!", "POI_WXZSYJ_27_11": "*A cheering hoohoo*!", "POI_WXZSYJ_27_3": "The Offshoot Core.", "POI_WXZSYJ_27_4": "It's been contaminated as well.", "POI_WXZSYJ_26_1": "Careful. Step back.", "POI_WXZSYJ_26_2": "That's... Hoohoo?! It's fighting those enraged Hoochiefs!", "POI_WXZSYJ_26_3": "They've been contaminated. If we don't treat them in time, they will...", "POI_WXZSYJ_26_4": "I'll calm them down.", "POI_WXZSYJ_24_1": "Rover, Qiaomu, there you are.", "POI_WXZSYJ_24_3": "The new one we just made is slightly better than before, but still... This is not enough to protect us in heavily contaminated areas.", "POI_WXZSYJ_24_4": "Do you remember? My mentor was determined to find a cure for those contaminated Hoochiefs, putting all her efforts into antibody research.", "POI_WXZSYJ_24_5": "The short-acting antibody she left is enough for our daily work, so we held off on further research in this area.", "POI_WXZSYJ_24_6": "Looking back, it seems we might have taken things to another extreme. My mentor used to say, \"As researchers, we need to see beyond the superficial details\"...", "POI_WXZSYJ_24_7": "What on earth have I missed...", "POI_WXZSYJ_24_8": "Hoohoo.", "POI_WXZSYJ_24_9": "Hoohoo!", "POI_WXZSYJ_24_11": "Hoohoo... Wait, why are you starting to copy Hoohoo?", "POI_WXZSYJ_24_12": "That’s because Hoohoo is likely the missing piece we overlooked!", "POI_WXZSYJ_24_15": "Contaminated Hoochiefs? What's so odd about that? I suppose there are plenty in the forest?", "POI_WXZSYJ_24_16": "Energetic Hoohoo? Hasn't it been energetic all the time?", "POI_WXZSYJ_24_17": "Senmin, think about it!", "POI_WXZSYJ_24_18": "With the spore concentration going up, lots of Hoochiefs were affected and thus attacked us. Thankfully, Rover handled them effortlessly!", "POI_WXZSYJ_24_19": "However, the spore concentration was so high, I couldn't endure it. Not even after taking the antibody. Even though Hoohoo supposedly has stronger resistance than us, theoretically, it shouldn't stay unaffected.", "POI_WXZSYJ_24_20": "But you see? Hoohoo can't be more energetic right now!", "POI_WXZSYJ_24_21": "*A proud hoohoo*!", "POI_WXZSYJ_24_22": "I see. That's strange indeed.", "POI_WXZSYJ_24_23": "Actually, this reminds me of my mentor's diary. She recorded her interactions with Hoohoo in the lab.", "POI_WXZSYJ_24_24": "Hoohoo was one of the contaminated Hoochiefs, but its symptoms were mild. After taking the antibody developed by my mentor, Hoohoo's condition improved significantly.", "POI_WXZSYJ_24_25": "Perhaps the treatment back then enhanced Hoohoo's resistance. Anyway, we can't safely draw a conclusion this yet.", "POI_WXZSYJ_24_26": "You're right, but...", "POI_WXZSYJ_24_27": "*A worried hoohoo*!", "POI_WXZSYJ_24_28": "Hoohoo?", "POI_WXZSYJ_24_29": "Hoohoo! Hoohoo!", "POI_WXZSYJ_24_31": "HOO! HOO!", "POI_WXZSYJ_24_32": "Hoohoo suddenly ran away.", "POI_WXZSYJ_24_33": "Hoohoo! What happened? Why did it just run off like that?", "POI_WXZSYJ_24_34": "It seems to be running towards the Violet Banyan.", "POI_WXZSYJ_24_10": "Hoohoo?", "POI_WXZSYJ_24_13": "We encountered contaminated Hoochiefs.", "POI_WXZSYJ_24_14": "We saw an energetic Hoohoo.", "POI_WXZSYJ_24_30": "Seems like it has something to say.", "POI_WXZSYJ_24_35": "Let's follow Hoohoo.", "POI_WXZSYJ_23_2": "The spore concentration has returned to normal... Phew, the air feels fresher now! Thank you, Rover! The Offshoot Core here has been successfully destroyed!", "POI_WXZSYJ_23_3": "How are you feeling? Are you okay?", "POI_WXZSYJ_23_7": "That's good. What a relief.", "POI_WXZSYJ_23_8": "Oh no! Let's get you to rest now!", "POI_WXZSYJ_23_9": "Wow! Anyway, glad to know you're okay.", "POI_WXZSYJ_23_10": "How about you, Hoohoo?", "POI_WXZSYJ_23_11": "*A happy hoohoo*!", "POI_WXZSYJ_23_12": "Our cute Hoohoo seems happy as usual! Totally different from those contaminated Hoochiefs!", "POI_WXZSYJ_23_15": "Yeah, Hoohoo's one of the Hoochiefs Senmin's mentor saved. It was Hoohoo who took us to find her mentor.", "POI_WXZSYJ_23_16": "Unfortunately, we were still late. If only we had arrived a bit earlier...", "POI_WXZSYJ_23_17": "*A comforting hoohoo*.", "POI_WXZSYJ_23_18": "I'm alright, Hoohoo. It's in the past now. I'm so glad you haven’t been affected by those spores. That's a relief.", "POI_WXZSYJ_23_19": "You're a tough one, Hoohoo. Even with a short-acting antibody, it was a struggle for me at that concentration.", "POI_WXZSYJ_23_20": "It's strange. It's understandable that you're unaffected as a Resonator. However, Hoohoo is an ordinary Hoochief, similar to those already contaminated. How can that happen?", "POI_WXZSYJ_23_22": "Well, actually, the spore concentration here wasn’t that high before, so... it didn't catch our attention.", "POI_WXZSYJ_23_23": "Hoohoo?", "POI_WXZSYJ_23_24": "Don't worry, Hoohoo! No matter what, you're still our best Hoochief friend!", "POI_WXZSYJ_23_25": "Rover, let’s head back and update Senmin on what we found. We can also see how her experiment is going.", "POI_WXZSYJ_23_27": "*A happy hoohoo*!", "POI_WXZSYJ_23_4": "I'm alright.", "POI_WXZSYJ_23_5": "I'm a little dizzy...", "POI_WXZSYJ_23_6": "I can crush ten more of those!", "POI_WXZSYJ_23_13": "It looks energetic.", "POI_WXZSYJ_23_14": "It seems unaffected by the spores.", "POI_WXZSYJ_23_21": "Has this happened before?", "POI_WXZSYJ_23_26": "Let's go.", "POI_WXZSYJ_22_1": "Rover, are you ready?", "POI_WXZSYJ_22_3": "*A cheering hoohoo*!", "POI_WXZSYJ_22_4": "Great! I’m turning on the devices. Rover, get ready for calibration!", "POI_WXZSYJ_22_2": "Yes.", "POI_WXZSYJ_21_1": "Seems like the second contaminated area's right here. It's expanded a lot...", "POI_WXZSYJ_21_3": "Okay! I'm setting up the devices! Rover, I'm counting on you for this one too.", "POI_WXZSYJ_21_2": "Let's hurry up.", "POI_WXZSYJ_18_2": "The red light is getting brighter.", "POI_WXZSYJ_18_3": "Cough, so does the concentration here...", "POI_WXZSYJ_18_4": "Luckily, Senmin's not here.", "POI_WXZSYJ_18_5": "We're approaching the next Offshoot Core. Rover, be careful!", "POI_WXZSYJ_17_1": "Here too... These scratches are fresh.", "POI_WXZSYJ_16_2": "These animals are glowing red...", "POI_WXZSYJ_16_3": "Yeah, they've been affected by spores. You see? There are scratches on them.", "POI_WXZSYJ_16_4": "Looks like they've been attacked.", "POI_WXZSYJ_16_5": "*A worried hoohoo*.", "POI_WXZSYJ_16_6": "Let's hurry up. You two take care.", "POI_WXZSYJ_15_1": "Fantastic, Rover! With the Offshoot Core destroyed, the spore concentration in this area has decreased. Besides, Hoohoo and I collected its core!", "POI_WXZSYJ_15_2": "It's a precious research material! We rarely encountered a complete core like this before. Perhaps they weren't fully formed back then...", "POI_WXZSYJ_15_3": "*A proud hoohoo*!", "POI_WXZSYJ_15_4": "Alright! The next Offshoot Core's in the northeast direction. Let's go.", "POI_WXZSYJ_13_1": "Rover, are you ready?", "POI_WXZSYJ_13_3": "*A cheering hoohoo*!", "POI_WXZSYJ_13_4": "Great! I’m turning on the devices. Rover, get ready for calibration!", "POI_WXZSYJ_13_2": "Yes.", "POI_WXZSYJ_12_1": "The first Offshoot Core's... right here. Rover, please lend me your hand to destroy it.", "POI_WXZSYJ_12_2": "I'll set up the devices and turn them on! These devices will release sound waves that can destroy the Offshoot Cores.", "POI_WXZSYJ_12_3": "But for us non-Resonators, it's hard to figure out where the sound waves are coming from.", "POI_WXZSYJ_12_4": "But you should be able to perceive the source of those sound waves. I'll lead the way. Please help me calibrate the devices!", "POI_WXZSYJ_12_7": "*A cheering hoohoo*!", "POI_WXZSYJ_12_9": "Take your time, Rover! Just tell me when you're ready!", "POI_WXZSYJ_11_1": "Phew... You're getting more stable now. I've properly patched you up. How are you feeling? Can you stand?", "POI_WXZSYJ_11_2": "Yeah, I'm feeling much better. Thank you, Qiaomu.", "POI_WXZSYJ_11_3": "I think you owe me an apology! You were well aware of your health, and still, you took the risk of going so deep! Can you realize how worried I was?", "POI_WXZSYJ_11_4": "If you want to thank someone, thank Rover. It's {Male=him;Female=her} who made a great effort to get you out!", "POI_WXZSYJ_11_5": "I'm really sorry for causing such trouble. I sincerely apologize to you. Rover, thank you so much for your help.", "POI_WXZSYJ_11_6": "But I had my reasons for doing this... Did Qiaomu tell you about the situation in the Dim Forest?", "POI_WXZSYJ_11_8": "I see. Let me explain in detail then.", "POI_WXZSYJ_11_9": "The Dim Forest is infested with toxic spores. Hoochiefs exposed to these spores turn aggressive.", "POI_WXZSYJ_11_10": "Contaminated animals are dying, and inhaling too many spores also affects people’s health. That's why I told you to be extremely careful.", "POI_WXZSYJ_11_11": "Therefore, our exploration team has been working to resolve this issue. For example, my mentor tried to find a solution by researching Hoochiefs...", "POI_WXZSYJ_11_12": "...while we focused on the spores and finally found a way to solve this issue.", "POI_WXZSYJ_11_13": "The spores in the Dim Forest have been spreading steadily, and we suspect there are cores continuously producing and spreading them.", "POI_WXZSYJ_11_14": "Therefore, if we can destroy those cores, we can solve the issue.", "POI_WXZSYJ_11_16": "Yeah. However, it's easier said than done.", "POI_WXZSYJ_11_64": "We've located several of these cores, some with scratches on their shells. It looks like someone tried to destroy them.", "POI_WXZSYJ_11_17": "Like I said, those cores are shielded by hard shells, making it impossible to destroy them with human forces. Fortunately, we've developed a device that can destroy them!", "POI_WXZSYJ_11_18": "Now, here's another problem. Those cores quickly regenerate after being destroyed. It's quite a headache.", "POI_WXZSYJ_11_19": "If we don't do anything, the spores will spread even faster, so we have to regularly clear these cores. That's why we're here today.", "POI_WXZSYJ_11_20": "True, but there's really no need for you to venture so deep into the forest. What on earth happened?", "POI_WXZSYJ_11_21": "I detected a sudden surge in spore concentration at the central banyan tree. It's the first time this has happened, so I had to figure out the causes.", "POI_WXZSYJ_11_22": "Guess what? I found the Main Core.", "POI_WXZSYJ_11_23": "Wait, are you serious? Does that mean we can actually solve the issue?", "POI_WXZSYJ_11_24": "Indeed! The reason why we struggled to solve the problem for so long is that, we never solved the core of this issue—namely, the spore's Main Core. It's probably been hiding at the roots of the central giant banyan.", "POI_WXZSYJ_11_25": "And now, the Main Core has finally appeared, right at the top of that tree.", "POI_WXZSYJ_11_27": "Then we can solve this issue! But...", "POI_WXZSYJ_11_28": "But getting close to that core isn't easy for us, I'm afraid. The antibodies we currently have can't support us going up there.", "POI_WXZSYJ_11_29": "Besides, if we don't deal with those Offshoot Cores—oh, that's what we researchers call those cores constantly producing spores—the spores will spread faster than we can imagine...", "POI_WXZSYJ_11_32": "You're right. Here's the plan: Rover and I will go clear the Offshoot Cores as planned, and you head back to our camp to work on improving the antibodies.", "POI_WXZSYJ_11_33": "But...", "POI_WXZSYJ_11_34": "This should be the fastest solution for now, Senmin.", "POI_WXZSYJ_11_35": "Besides, the antibodies represent your mentor's hard-earned achievement, and you've been eager to improve them to fulfill your mentor's wish, haven't you?", "POI_WXZSYJ_11_36": "Leave it to us; we can surely handle it well!", "POI_WXZSYJ_11_38": "I see. Thank you. I'm going back to work on improving my antibodies!", "POI_WXZSYJ_11_39": "Hoo?", "POI_WXZSYJ_11_40": "Don't worry about me, Hoohoo. You should go help Rover and Qiaomu. Be a good boy, okay?", "POI_WXZSYJ_11_41": "*A happy hoohoo*!", "POI_WXZSYJ_11_42": "Rover, Qiaomu, I'm counting on you!", "POI_WXZSYJ_11_43": "Senmin thanked you and left.", "POI_WXZSYJ_11_44": "It's never easy to get someone as stubborn as her to do something...", "POI_WXZSYJ_11_47": "That obvious? Rover, I'm sorry I made this decision without discussing it with you.", "POI_WXZSYJ_11_48": "Senmin has been trying to address the toxic spore issue in the Dim Forest.", "POI_WXZSYJ_11_49": "When I just joined the exploration team, Senmin's mentor was still around. Back then, we tried to find a solution by studying those aggressive Hoochiefs.", "POI_WXZSYJ_11_63": "Given the aggressive behaviors of Hoochiefs, we used to think that humans couldn’t get along with them.", "POI_WXZSYJ_11_50": "Her mentor used to say, \"There are always more things hidden in a phenomenon. That's why we need to see below the surface.\"", "POI_WXZSYJ_11_51": "So her mentor kept communicating with the Hoochiefs as well as treating them. She locked herself up in the lab, immersed in her research.", "POI_WXZSYJ_11_52": "But one day, when she was interacting with the Hoochief... When we arrived, we found her lying on the ground...", "POI_WXZSYJ_11_53": "Our lab was occupied by the Hoochiefs, so we could only hastily leave the lab with our research data and essential experimental equipment.", "POI_WXZSYJ_11_54": "After that, Senmin changed. She took on her mentor's wishes and responsibilities and changed the direction of her research, starting to study the spores themselves.", "POI_WXZSYJ_11_55": "Slowly, we've made some progress, and now we finally see the hope of solving the problem.", "POI_WXZSYJ_11_56": "So I don't want her to fall here. I may not be as talented as Senmin and not that helpful in solving this issue... I just want everyone to be safe. That's what matters the most to me.", "POI_WXZSYJ_11_57": "I can't stand another accident like that. I...", "POI_WXZSYJ_11_58": "*A worried hoohoo*.", "POI_WXZSYJ_11_59": "I'm fine, Hoohoo. Your safety is more important! What we're planning to do only matters if all of us can return safely, right?", "POI_WXZSYJ_11_62": "Y-yeah! Thank you, Rover! Now, let's go get rid of those Offshoot Cores!", "POI_WXZSYJ_11_7": "A little bit.", "POI_WXZSYJ_11_15": "It sounds easy.", "POI_WXZSYJ_11_26": "So if we manage to destroy the Main Core...", "POI_WXZSYJ_11_30": "We need to improve the antibodies.", "POI_WXZSYJ_11_31": "We need to clear the Offshoot Cores.", "POI_WXZSYJ_11_37": "She's right.", "POI_WXZSYJ_11_45": "You really care about her.", "POI_WXZSYJ_11_46": "Fortunately, you successfully had her go back and take a rest.", "POI_WXZSYJ_11_60": "We'll solve it.", "POI_WXZSYJ_11_61": "Let's go.", "POI_WXZSYJ_10_1": "Cough... Spores, the Main Core...", "POI_WXZSYJ_10_3": "*A worried hoohoo*.", "POI_WXZSYJ_10_4": "Hoohoo...? And you are...", "POI_WXZSYJ_10_2": "Are you alright?", "POI_WXZSYJ_10_5": "I'll get you out of here.", "Flow_106000000_543": "What are the coordinates?", "Flow_106000000_544": "The situation's complicated there. Be careful!", "Flow_106000000_608": "Just call me Rover.", "Flow_106000000_651": "It seems this is Senmin's notes, where did she go... Continue to use the Sensor to see.", "Flow_106000000_933": "While you were cleaning the Offshoot Core, I've been trying to adjust the antibody formula, now it's almost the last step...", "Flow_106000000_934": "However, what I'm going to do is time-sensitive, so it would be helpful if both of you could lend me a hand.", "Flow_106000000_935": "Let me help you.", "Flow_106000000_936": "I'll help too.", "GuideFocusNew_271_Content": "Data Bank is unlocked. {0} to go to the Terminal for details", "GuideFocusNew_272_Content": "Check your Data Bank Level and Echo Collection Progress", "GuideFocusNew_273_Content": "Collect more Echoes to upgrade your Data Bank", "GuideFocusNew_274_Content": "Check collected Echoes", "GuideFocusNew_275_Content": "Data Bankis available. Go to Terminal for details", "GuideFocusNew_276_Content": "Tap to check your Data Bank Level and Echo Collection Progress.", "GuideTutorial_30031_GroupName": "Data Bank Level", "Tutorial_44_Title": "Data Bank Level", "HuanglongXZ_3_8": "Sorry, sorry. You just woke up, and here I am, chattin' up a storm...", "HuanglongXZ_20_47": "Then they used the power of that Echo to rebuild the world, sort out the laws, and that's how the history of Huanglong began...", "ItemInfo_50000031_AttributesDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000031_BgDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000031_Name": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000031_ObtainedShowDescription": "An error occurred. Please contact our Customer Service for assistance", "ItemInfo_50000032_AttributesDescription": "can get a lord, boss level Echo that has been unlocked in the artbook", "ItemInfo_50000032_BgDescription": "Echo Chest", "ItemInfo_50000032_Name": "Lord Echo Blind Box", "ItemInfo_50000032_ObtainedShowDescription": "open the blind box and get Echo", "ItemInfo_50000033_AttributesDescription": "can get an Echo that has been unlocked in the iconography, and that Echo is able to spawn wind tags", "ItemInfo_50000033_BgDescription": "Echo Chest", "ItemInfo_50000033_Name": "wind tagEcho blind box", "ItemInfo_50000033_ObtainedShowDescription": "open the blind box and get Echo", "ItemInfo_50000034_AttributesDescription": "can get an Echo that has been unlocked in the iconography, and that Echo can spawn fire tags", "ItemInfo_50000034_BgDescription": "Echo Chest", "ItemInfo_50000034_Name": "fire tagEcho blind box", "ItemInfo_50000034_ObtainedShowDescription": "open the blind box and get Echo", "ItemInfo_50000035_AttributesDescription": "can get an Echo that has been unlocked in the iconography, and that Echo is able to spawn inflection tags", "ItemInfo_50000035_BgDescription": "Echo Chest", "ItemInfo_50000035_Name": "拐tagEcho blind box", "ItemInfo_50000035_ObtainedShowDescription": "open the blind box and get Echo", "ItemInfo_50000036_AttributesDescription": "can get an Echo that has been unlocked in the iconography, and that Echo is able to produce the settlement tag", "ItemInfo_50000036_BgDescription": "Echo Chest", "ItemInfo_50000036_Name": "settlement tagEcho blind box", "ItemInfo_50000036_ObtainedShowDescription": "open the blind box and get Echo", "ItemInfo_50000037_AttributesDescription": "can get an Echo that has been unlocked in the iconography, and that Echo is able to spawn a milk tag", "ItemInfo_50000037_BgDescription": "Echo Chest", "ItemInfo_50000037_Name": "milk tagEcho blind box", "ItemInfo_50000037_ObtainedShowDescription": "open the blind box and get Echo", "QuestChapter_2010_ChapterNum": "Tiger's Maw", "QuestChapter_2010_SectionNum": "Act I", "QuestChapter_2010_ChapterName": "Hidden Dangers in Peaceful Life", "QuestChapter_2011_ChapterNum": "Tiger's Maw", "QuestChapter_2011_SectionNum": "Act II", "ErrorCode_200195_Text": "The current status is not operable, please try again later.", "QuestChapter_2011_ChapterName": "Shadow of the Past", "FunctionCondition_110056_Title": "Somnoire", "FunctionCondition_110057_Title": "Tactical Hologram: Calamity", "Flow_135000003_195": "Only by snagging those powerful Echoes can we keep our streak alive...", "Flow_135000003_196": "We've got some time before the match kicks off. How about we squeeze in a bit more practice?", "Flow_135000003_197": "Nah, too many eyes here. We'd spill our tactics.", "Flow_135000003_198": "We're counting on you to boost our ranking and reclaim our stuff!", "Flow_135000003_199": "Only by obtaining powerful Echo can you keep winning...", "Flow_135000003_200": "Decided! With such a powerful Echo, we can redeem everything we lost in the past battles.", "Flow_114000002_258": "Yes, a little further to that side and you're there!", "HuanglongM1_1_23_73": "You are free to visit any part of Jinzhou.", "Huanglong_main_1_2EX_7_1": "Us running into Master Jianxin was a one-off incident. If the mangosteen indicates something about war, what is Madam Magistrate trying to convey?", "Huanglong_main_1_2EX_7_6": "Have you thought of something, Rover?", "Huanglong_main_1_2EX_7_7": "I think...", "Huanglong_main_1_2EX_7_11": "So Madam Magistrate wants to tell us about the TD outbreak?", "Huanglong_main_1_2EX_7_12": "If those Tacet Discords break through our defenses, it would be a disaster for not just Huanglong, but for all of humanity...", "Huanglong_main_1_2EX_7_13": "So Madam Magistrate wants to tell us something about the mangosteen's route of transportation?", "Huanglong_main_1_2EX_7_14": "That quartermaster said the mangosteens are transported by boat from the South.", "Huanglong_main_1_2EX_7_15": "So Madam Magistrate wants to tell us about General Jiyan, or about the war against Tacet Discords?", "Huanglong_main_1_2EX_7_16": "We haven't reached the frontlines yet, but I can already smell the iron in the air... I sense tension and unease. Our soldiers stationed at the borders... I hope they are okay...", "Huanglong_main_1_2EX_7_17": "Food...", "Huanglong_main_1_2EX_7_2": "That civilizations are born from war and suffer from war.", "Huanglong_main_1_2EX_7_3": "Perhaps she wants me to meet someone.", "Huanglong_main_1_2EX_7_4": "Perhaps the moment hasn't arrived yet.", "Huanglong_main_1_2EX_7_5": "She's just giving me a chance to do a certain thing.", "Huanglong_main_1_2EX_7_8": "(Mention the Tacet Discord outbreak.)", "Huanglong_main_1_2EX_7_9": "(Mention the mangosteen's route of transportation.)", "Huanglong_main_1_2EX_7_10": "(Mention the general you saw.)", "Huanglong_main_1_2EX_6_1": "Master Jianxin, have you found the person you're looking for?", "Huanglong_main_1_2EX_6_2": "Yes, I've found Zhiyuan. We will return to the city with the logistics team. We will go find Mr. Zongye to let him know he is safe.", "Huanglong_main_1_2EX_6_5": "Zhiyuan is a man full of courage. Influenced by his veteran grandpa's tales, he longs to join the military and aid in humanity's battle against Tacet Discords.", "Huanglong_main_1_2EX_6_6": "The journey with you has exposed me to immense suffering, but the battles on the frontline must be even more brutal than what I've witnessed.", "Huanglong_main_1_2EX_6_7": "Countless lives have been lost in this war...", "Huanglong_main_1_2EX_6_8": "Master Rongfu once told me, \"The best sages gain enlightenment in the military, the mediocre sages gain enlightenment in the bustling cities, and the worst sages gain enlightenment in seclusion.\"", "Huanglong_main_1_2EX_6_9": "I do share some of Zhiyuan's feelings.", "Huanglong_main_1_2EX_6_10": "However, Zhiyuan disagreed with the intense training and tests required to join the military. He saw no distinction between ordinary people and Resonators, and believed he could contribute on the battlefield, however small that contribution might be.", "Huanglong_main_1_2EX_6_15": "I, too, found what Zhiyuan said was reasonable to an extent, and I couldn't change his mind with words. So I tried to imagine what my masters would do. They'd set up a spar in this case. And if I won, they'd let me do what I wanted.", "Huanglong_main_1_2EX_6_31": "I didn't mean to beat him up for nothing. My masters taught me valuable lessons through sparring, and I gained important insights from those fights. Now, who do you think won that fight?", "Huanglong_main_1_2EX_6_20": "\"The shape changes, but not the forms; the more it moves, the more it yields. Less thinking, more knowing. Simplify for clarity.”", "Huanglong_main_1_2EX_6_21": "Yes, I pretended to lose, but Zhiyuan saw it through.", "Huanglong_main_1_2EX_6_22": "After our fight, Zhiyuan admitted he saw the gap between Resonators and ordinary people. He seemed to realize how he was still far from being able to fight the Tacet Discords.", "Huanglong_main_1_2EX_6_23": "He realized how he was just trying to convince himself that he could make a difference, not wanting to acknowledge his own limitations. Fighting on the battlefield requires physical and mental strength, and he was not yet prepared for that.", "Huanglong_main_1_2EX_6_24": "“All tangles untied, all glare tempered, all dust smoothed. It is like a deep pool that never dries. ” How true! I've come to understand this line more.", "Huanglong_main_1_2EX_6_25": "I promised not to use my Forte in the battle, but Zhiyuan still couldn't take a single blow from me.", "Huanglong_main_1_2EX_6_26": "After his defeat, Zhiyuan seemed to realize his weakness. Talking about confronting the Tacet Discords on the battlefield would be mere lip service, he said. He was just trying to convince himself that he could make a difference, not wanting to acknowledge his own limitations.", "Huanglong_main_1_2EX_6_27": "I heard you two still have other matters to attend to. When you have the time, let's catch up at Liuxian Teahouse.", "Huanglong_main_1_2EX_6_28": "It's my great pleasure to have met you.", "Huanglong_main_1_2EX_6_3": "I heard Zhiyuan didn't want to leave?", "Huanglong_main_1_2EX_6_4": "I see. Farewell, Master Jianxin.", "Huanglong_main_1_2EX_6_11": "I agree with him.", "Huanglong_main_1_2EX_6_12": "Everyone has a part to play.", "Huanglong_main_1_2EX_6_13": "He's only causing trouble by staying on the battlefield.", "Huanglong_main_1_2EX_6_14": "He can contribute better without fighting on the frontlines.", "Huanglong_main_1_2EX_6_16": "So you beat him up?", "Huanglong_main_1_2EX_6_17": "Anything that works for you, I guess.", "Huanglong_main_1_2EX_6_18": "You pretended to lose.", "Huanglong_main_1_2EX_6_19": "You won.", "Huanglong_main_1_2EX_6_29": "Farewell.", "Huanglong_main_1_2EX_6_30": "See you.", "Huanglong_main_1_2EX_58_1": "Rover?", "Huanglong_main_1_2EX_58_2": "According to Baizhi, the leaf showed residual fluctuations of Tacet Discords.", "Huanglong_main_1_2EX_58_3": "Those fluctuations pointed to a certain set of coordinates.", "Huanglong_main_1_2EX_58_4": "And that is... Qichi Village, in the Central Plains.", "Huanglong_main_1_2EX_51_11": "Now that they are all safe, you should go and take care of your own issues.", "Huanglong_main_1_2EX_51_12": "Thank you. May I ask where the quartermaster is?", "Huanglong_main_1_2EX_51_13": "The quartermaster isn't here. He's on the floor above, directing munitions distribution. Just take that lift and you should find him there.", "Huanglong_main_1_2EX_51_14": "Rover, where are we going next?", "Huanglong_main_1_2EX_51_17": "Here are some recipes for dietary supplements from my sect. They might help the wounded recover sooner.", "Huanglong_main_1_2EX_51_18": "Oh? Great. You have my thanks.", "Huanglong_main_1_2EX_51_15": "Let's follow Master Jianxin.", "Huanglong_main_1_2EX_51_16": "I want to talk to the quartermaster, too.", "Huanglong_main_1_2EX_5_1": "Have you confirmed the inventory? What about the spare list? Sort out the consumables as soon as possible. Check our communication lines while you're at it...", "Huanglong_main_1_2EX_5_2": "Yue, deliver this list to Ase. Oh, you're not Yue. Where is she? What do you need?", "Huanglong_main_1_2EX_5_30": "Excuse me. I'm an Outrider of the Midnight Rangers. This is Rover, and this is Master Jianxin who came here to look for someone.", "Huanglong_main_1_2EX_5_7": "Jinzhou is the gateway to Huanglong, and the Desorock Highland is the gateway to Jinzhou. A single breach could have dire consequences. Our defense must hold at all costs.", "Huanglong_main_1_2EX_5_8": "The Tacet Discords are not humans. They don't do truces or ceasefires. For as long as they exist, this war will rage on endlessly.", "Huanglong_main_1_2EX_5_9": "Supply is the lifeblood of our army, and I am tasked with keeping it flowing. But now, we are facing a shortage.", "Huanglong_main_1_2EX_5_10": "I saw you help arrange the wounded there. Xiulan would need your help more than I do.", "Huanglong_main_1_2EX_5_11": "Thank you, but I must remain to oversee vital military supplies.", "Huanglong_main_1_2EX_5_12": "Jianxin asked the quartermaster about Zhiyuan's whereabouts.", "Huanglong_main_1_2EX_5_13": "Zhiyuan...", "Huanglong_main_1_2EX_5_14": "So he never sent a letter home? Not even once?", "Huanglong_main_1_2EX_5_15": "The Midnight Rangers are no longer recruiting non-Resonators lately, but Zhiyuan was a stubborn boy. Last year when the battles hadn't gotten so intense, he would trail us Rearguards, eager to join the frontline.", "Huanglong_main_1_2EX_5_16": "We sent him back to the city, time and time again, and he just kept finding ways to come back. Eventually I caved and took him in to help us here at the base.", "Huanglong_main_1_2EX_5_17": "With the battle escalating, it's getting increasingly dangerous out here. I shouldn't keep him here any longer. I was just thinking about having the logistics team bring him back to the city when you guys showed up.", "Huanglong_main_1_2EX_5_18": "Oh, now I remember. He should be currently on the floor above.", "Huanglong_main_1_2EX_5_31": "Sure. Please excuse me. I'll join you later.", "Huanglong_main_1_2EX_5_38": "Jianxin did a brief salute and left.", "Huanglong_main_1_2EX_5_19": "What... what are you doing!", "Huanglong_main_1_2EX_5_22": "Oh... Please excuse me. Thought that was a grenade... Is this... a mangosteen?", "Huanglong_main_1_2EX_5_26": "It's a type of old-fashioned explosive. The Lament caused a global technological regression and shortage of resources.", "Huanglong_main_1_2EX_5_27": "While Tacetite Weapons were being developed, most people had limited knowledge of Tacetite as an energy source. As a result, primitive products combining old and new technology emerged.", "Huanglong_main_1_2EX_5_28": "The hand grenade was one of them. With the rapid growth of Tacetite Weapons, these crude explosives were eventually phased out in favor of more advanced weaponry.", "Huanglong_main_1_2EX_5_29": "Well... it's not a local fruit, so we can only get it through imports. But, with the recent Tacet Discord outbreaks, we've had to prioritize bringing in the essentials. We'll get back to importing more of these after General Jiyan makes his triumphant return.", "Huanglong_main_1_2EX_5_36": "Currently, there's only one waterway open, from Port Gunchao in the south of the city. The Rearguards would regularly go there to escort goods.", "Huanglong_main_1_2EX_5_37": "Hmm... What more do I know... The military rarely buys this fruit for rations due to its short shelf life. Plus, it looks too much like a grenade, and that could cause some issues.", "Huanglong_main_1_2EX_5_3": "You seem very busy.", "Huanglong_main_1_2EX_5_4": "Do you need our help?", "Huanglong_main_1_2EX_5_5": "(Tell him about the person Jianxin's looking for.)", "Huanglong_main_1_2EX_5_6": "Master Jianxin, do you want to go look for Zhiyuan first?", "Huanglong_main_1_2EX_5_32": "We'll be meeting up with you.", "Huanglong_main_1_2EX_5_33": "We'll be there soon.", "Huanglong_main_1_2EX_5_34": "(Take out the mangosteen.)", "Huanglong_main_1_2EX_5_20": "What's going on?", "Huanglong_main_1_2EX_5_21": "(Hold your hands up.)", "Huanglong_main_1_2EX_5_23": "A grenade?", "Huanglong_main_1_2EX_5_24": "What do you know about the mangosteen?", "Huanglong_main_1_2EX_5_35": "Thank you.", "Huanglong_main_1_2EX_4_17": "I think a quartermaster of the Rearguards escorted him away, so if he's not in the city...", "Huanglong_main_1_2EX_2_46": "Thank you for your help! I really appreciate it!", "Huanglong_main_1_2_9_38": "...", "Huanglong_main_1_2_9_39": "You certainly are well-informed.", "Huanglong_main_1_2_9_40": "It's indeed beautiful data... Good taste. Well, since you've put it that way...", "Huanglong_main_1_2_9_41": "Rover... Mr. Mortefi's expression seems to have softened, don't you think?", "Huanglong_main_1_2_9_44": "...an amiable person, isn't he?", "Huanglong_main_1_2_9_45": "We haven't even asked him to help us with assembling...", "Huanglong_main_1_2_9_49": "It looks like Mr. Mortefi needs some more time. Maybe we should give him some space to concentrate?", "Huanglong_main_1_2_9_50": "Rover, let's come back later, shall we?", "Huanglong_main_1_2_9_42": "Yeah, he looks like a purring cat now.", "Huanglong_main_1_2_9_43": "He's surprisingly...", "Huanglong_main_1_2_9_46": "...and he's already started working on it.", "Huanglong_main_1_2_9_47": "...and he just naturally lent us a hand.", "Huanglong_main_1_2_9_48": "I guess the Academy people are just passionate about solving problems.", "Huanglong_main_1_2_7_10": "It's an internal forum of the Academy for casual chit-chatting. You can find basically anything here!", "Huanglong_main_1_2_7_11": "Oh no. No no no... I really should stop and focus on my assignment now! The deadline is today!", "Huanglong_main_1_2_7_14": "Oh wait! I know what I should do!", "Huanglong_main_1_2_7_12": "Hurry, go finish your assignment first.", "Huanglong_main_1_2_7_13": "Wouldn't hurt to procrastinate a bit more.", "Huanglong_main_1_2_5_67": "Do you have any questions before we begin?", "Huanglong_main_1_2_5_46": "The current classification levels, from lowest to highest, are Common, Elite, Overlord, and Calamity. Additionally, there is a special type of Tacet Discord, and we call them the Threnodians.", "Huanglong_main_1_2_5_51": "When a Resonator's mental capacity is overwhelmed, they may lose control of their Forte, causing an overflow of Resonance energy.", "Huanglong_main_1_2_5_52": "This is known as \"Overclocking\" and is categorized into three levels based on severity. The excess Resonance energy harms both the Resonator and their surroundings.", "Huanglong_main_1_2_5_53": "In extreme cases, the excess energy can even manifest as destructive Tacet Fields.", "Huanglong_main_1_2_5_54": "We have established a comprehensive Overclock diagnosis process to accurately predict potential risks of Overclocking.", "Huanglong_main_1_2_5_55": "Your waveform graph shows a remarkable level of stability, surpassing any Resonator I've encountered. Your risk of Overclocking should be minimal.", "Huanglong_main_1_2_5_56": "You don't need to worry about that for the time being.", "Huanglong_main_1_2_5_57": "I can't say without sufficient data.", "Huanglong_main_1_2_5_58": "Your test results don't indicate any trauma, so your amnesia may not be linked to traumatic events.", "Huanglong_main_1_2_5_59": "As for your ability to absorb Echoes, I can't make a connection between that and your amnesia based on the current data.", "Huanglong_main_1_2_5_60": "To put it simply, it seems there is another dimension or... a creature, hiding inside your body.", "Huanglong_main_1_2_5_64": "I used that as a metaphor to express my speculation. If such a thing existed within you, scientists would be eagerly seeking to understand it.", "Huanglong_main_1_2_5_65": "There are so many mysteries about you worth exploring.", "Huanglong_main_1_2_5_66": "A universe. That's a poetic and intriguing comparison.", "Huanglong_main_1_2_5_47": "What kind of impact will it have on me?", "Huanglong_main_1_2_5_48": "Does this have anything to do with my amnesia?", "Huanglong_main_1_2_5_49": "What is Overclocking?", "Huanglong_main_1_2_5_50": "What happens when someone Overclocks?", "Huanglong_main_1_2_5_61": "...", "Huanglong_main_1_2_5_62": "Sounds like a cool terrarium idea.", "Huanglong_main_1_2_5_63": "Sounds like I have a little universe within me.", "Huanglong_main_1_2_40_12": "Such calm Streams...", "Huanglong_main_1_2_40_13": "Oh dear! Thank the heavens you saved it in time, Jianxin!", "Huanglong_main_1_2_40_14": "Here's your tea. Off to the customers you go!", "Huanglong_main_1_2_40_15": "Mister Zongye, you're back! Are you hurt?", "Huanglong_main_1_2_40_16": "*Chuckle* Oh, it's you Jianxin, you silly girl.", "Huanglong_main_1_2_40_17": "H-how's Mister Zongye able to recognize you? Weird!", "Huanglong_main_1_2_40_18": "Jianxin, disciple in training. We've met before.", "Huanglong_main_1_2_40_19": "Are you the one's that brought back Mister Zongye? Thanks so much!", "Huanglong_main_1_2_16_77": "Rover, about the sugar pearl...", "Huanglong_main_1_2_1110_1": "A well-used photo album rests on the table, its cover slightly curved from frequent leafing through.", "Huanglong_main_1_2_1110_2": "A single photograph lies inside, seemingly cut from a newspaper. It depicts a woman in a white coat gazing at an infant, her face hidden from view. The paper looks well kept.", "Huanglong_main_1_2_1110_3": "Rover, I don't think we'll find what we need here...", "Huanglong_main_1_2_11_20": "The archives here are organized in a unique way. You can start by searching the keywords at the lobby terminal.", "Huanglong_main_1_2_11_21": "Mr. Mortefi?", "Huanglong_main_1_2_11_29": "Remember when I said don't force it open?", "Huanglong_main_1_2_11_30": "Crank that thing another five degrees, and not even Xiangli Yao will be able to save it.", "Huanglong_main_1_2_11_31": "The Earthly Branches and Four Symbols...", "Huanglong_main_1_2_11_32": "These symbols are related to the Sexagenary Cycle. It's an intricate way of recording time in Huanglong. Nowadays it is mainly reserved for calendars, numerology, and indexing, but it's falling out of daily use.", "Huanglong_main_1_2_11_33": "Now what kind of information could it represent...", "Huanglong_main_1_2_11_34": "...It's the filing system.", "Huanglong_main_1_2_11_35": "Most of Huanglong's libraries and databases still use this method to organize their archives. Namely, the Grand Libraries.", "Huanglong_main_1_2_11_39": "Yes. The large data repositories located in Huanglong's major cities.", "Huanglong_main_1_2_11_40": "Exactly. Languages may evolve, names may change, but time remains constant.", "Huanglong_main_1_2_11_41": "It's an elegant system, indeed.", "Huanglong_main_1_2_11_42": "The Academy's public archives are organized in this manner, too.", "Huanglong_main_1_2_11_36": "The Grand Libraries?", "Huanglong_main_1_2_11_37": "So it's like a time-based filing system?", "Huanglong_main_1_2_11_38": "Baizhi just mentioned...", "Huanglong_main_1_2_11_43": "I see.", "Huanglong_main_1_2_11_44": "Let's go find the archives about this sugar pearl.", "Huanglong_main_1_2_11_45": "Follow me.", "Huanglong_main_1_5_79_101": "The Fractsidus plans to advance another Lament and cause disasters worldwide.", "Huanglong_main_1_4_66_7": "You find some markings on the walls.", "Huanglong_main_1_4_66_8": "As you lean in closer to look, you notice some faint markings on the wall.", "Huanglong_main_1_4_66_9": "Words like \"MONSTER\", \"WITCH\", \"BANISH HER\" and \"ALL HER FAULT\" are written thickly on the wall.", "Huanglong_main_1_4_66_10": "A crumpled page from a children's book, silently resting on the ground.", "Huanglong_main_1_4_64_14": "A crumpled page from a children's book, silently resting on the ground.", "Huanglong_main_1_4_63_16": "The tree branches are loaded with paper slips, each containing someone's wish. The words on most of the notes are soaked and no longer legible.", "Huanglong_main_1_4_63_18": "Another crumpled page from a children's book, half-buried in the mud.", "Huanglong_main_1_4_63_17": "(Read the paper slips.)", "Huanglong_main_1_4_62_12": "A crumpled page from a children's book rests on a torn piece of diary paper with childish handwriting.", "Huanglong_main_1_4_62_13": "(Read the diary.)", "Huanglong_main_1_4_61_12": "C'mon. No need to get so worked up.", "Huanglong_main_1_4_61_13": "I see you're itching for a fight, but our game isn't over yet.", "Huanglong_main_1_4_61_14": "Strike now and risk being crippled. And what a shame it would be to miss out on these crucial clues right in front of you.", "Huanglong_main_1_4_61_15": "After all this effort, do you truly want to throw it all away?", "Huanglong_main_1_4_61_18": "Aww, are you seriously going to judge me off of those rumors alone?", "Huanglong_main_1_4_61_19": "I knew it... Gentle lambs like me are bound to suffer. Never given a chance to speak for ourselves...", "Huanglong_main_1_4_61_20": "Well then, I suppose I'll have to be a little more ruthless with you.", "Huanglong_main_1_4_61_21": "Play nice and go investigate the clues in this village, then I might show your girl some \"gratitude\" for leaving us be.", "Huanglong_main_1_4_61_22": "Otherwise... You may have to bid her farewell. Forever.", "Huanglong_main_1_4_61_23": "What do you say?", "Huanglong_main_1_4_61_26": "HAHAHAHA! You never cease to amaze me!", "Huanglong_main_1_4_61_27": "Such a burning desire for battle... How could I have the heart to decline?", "Huanglong_main_1_4_61_28": "As you wish, then...", "Huanglong_main_1_4_61_10": "...Fine. I'll go look for clues.", "Huanglong_main_1_4_61_11": "(Attack him.)", "Huanglong_main_1_4_61_16": "...Fine. I'll go look for clues.", "Huanglong_main_1_4_61_17": "(Attack him.)", "Huanglong_main_1_4_61_24": "...Fine. I'll go look for clues.", "Huanglong_main_1_4_61_25": "Shut up and fight me properly!", "Huanglong_main_1_4_60_61": "My goal is simple. I just want to deepen our mutual understanding, nothing more.", "Huanglong_main_1_4_60_62": "Come on. Observe the surroundings a little more, and tell me what you see.", "Huanglong_main_1_4_60_63": "As you learn more about this world, your true desires will surface, and our little game will become... even more entertaining.", "Huanglong_main_1_4_60_64": "So. Go ahead, what do you see?", "Huanglong_main_1_4_60_60": "Give her back to me!", "Huanglong_main_1_4_203_1": "Look, the water is going down!", "Huanglong_main_1_4_202_1": "You placed the wooden plaque on the stone. Soon after, you heard the roaring of flowing water.", "Huanglong_main_1_4_201_1": "It's the missing half... We can piece them together now.", "Huanglong_main_1_4_200_1": "Rover, do you still have the plaque we found earlier? The one broken in half.", "Huanglong_main_1_4_200_2": "Yes, as I thought... I just felt a similar vibration from that direction. Please follow me.", "Huanglong_main_1_4_107_3": "That girl just wanted to save her village...", "Huanglong_main_1_4_107_4": "But those sacrifices didn't lead to redemption.", "Huanglong_main_1_4_107_5": "I guess the Tacet Discord we saw stayed here to convey her last wishes...", "Huanglong_main_1_4_107_1": "...Please excuse me.", "Huanglong_main_1_4_107_2": "It's getting a bit too cold here... Can we head back now?", "Huanglong_main_1_4_106_2": "Watch out!", "Huanglong_main_1_4_106_3": "Ugh... Uh? Uhh...", "Huanglong_main_1_4_106_4": "Something's not right. Why wouldn't it attack us?", "Huanglong_main_1_4_106_5": "Nngh... brother...", "Huanglong_main_1_4_106_6": "Help... Help...", "Huanglong_main_1_4_106_9": "Brother... help...", "Huanglong_main_1_4_106_10": "Ugh...", "Huanglong_main_1_4_106_12": "Help...", "Huanglong_main_1_4_106_13": "It seems to only repeat these lines... This is not a common Tacet Discord.", "Huanglong_main_1_4_106_14": "Tacet Discords attack other living beings, because they need to feed on those frequencies to make themselves whole again. When frequencies are scattered and recombined, a new Tacet Discord is born.", "Huanglong_main_1_4_106_15": "This one probably devoured the frequencies of... humans.", "Huanglong_main_1_4_106_16": "Turning the last bits of a human's consciousness into such monotonous mumbles... Are these words the last cries of someone innocent? Who is behind this twisted plot?", "Huanglong_main_1_4_106_17": "W-wait! It doesn't look like it's trying to attack us...", "Huanglong_main_1_4_106_19": "Help...", "Huanglong_main_1_4_106_20": "...Brother...", "Huanglong_main_1_4_106_21": "...", "Huanglong_main_1_4_106_22": "It seems to only repeat these lines... This is not a common Tacet Discord.", "Huanglong_main_1_4_106_23": "Tacet Discords attack other living beings, because they need to feed on those frequencies to make themselves whole again. When frequencies are scattered and recombined, a new Tacet Discord is born.", "Huanglong_main_1_4_106_24": "This one probably devoured the frequencies of... humans.", "Huanglong_main_1_4_106_25": "Turning the last bits of a human's consciousness into such monotonous mumbles... Are these words the last cries of someone innocent? Who is behind this twisted plot?", "Huanglong_main_1_4_106_26": "Yangyang crouches down, hand on the Tacet Discord's head. As she focuses on the Streams, sorrow fills her expression.", "Huanglong_main_1_4_106_7": "(Talk to it.)", "Huanglong_main_1_4_106_8": "(Attack it.)", "Huanglong_main_1_4_106_11": "Who is your brother?", "Huanglong_main_1_4_106_18": "Do Tacet Discords have consciousness too?", "Huanglong_main_1_4_100_1": "I think I've found something, Rover.", "WeaponConf_21010043_AttributesDescription": "The Broadblade provided by the Pioneer Association for the explorers is brightly colored, not easy to lose, hard in texture, and can cope with various extreme environments for a long time, and is very popular among the explorers.", "WeaponConf_21010043_BgDescription": "The Broadblade provided by the Pioneer Association for the explorers is brightly colored, not easy to lose, hard in texture, and can cope with various extreme environments for a long time, and is very popular among the explorers.", "WeaponConf_21010043_Desc": "When Resonance Skill is cast, restores {0} Resonance Energy. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21010043_ObtainedShowDescription": "The Broadblade provided by the Pioneer Association for the explorers is brightly colored, not easy to lose, hard in texture, and can cope with various extreme environments for a long time, and is very popular among the explorers.", "WeaponConf_21010043_TypeDescription": "Weapon", "WeaponConf_21010043_WeaponName": "Broadblade of Voyager", "WeaponConf_21010053_AttributesDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Today, it has become an indispensable cornerstone for the development of new weapons.", "WeaponConf_21010053_BgDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Today, it has become an indispensable cornerstone in the development of new weapons.", "WeaponConf_21010053_Desc": "Increases Basic Attack DMG Bonus and Heavy Attack DMG Bonus by {0}.", "WeaponConf_21010053_ObtainedShowDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Today, it has become an indispensable cornerstone in the development of new weapons.", "WeaponConf_21010053_TypeDescription": "Weapon", "WeaponConf_21010053_WeaponName": "Guardian Broadblade", "WeaponConf_21020043_AttributesDescription": "The Sword provided by the Pioneer Association for the voyagers is bright in color, not easy to lose, hard in texture, and can cope with various extreme environments for a long time, and is very popular among the group of explorers.", "WeaponConf_21020043_BgDescription": "The Sword provided by the Pioneer Association for the voyagers is bright in color, not easy to lose, hard in texture, and can cope with various extreme environments for a long time, and is very popular among the group of explorers.", "WeaponConf_21020043_Desc": "When Resonance Skill is cast, restores {0} Resonance Energy. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21020043_ObtainedShowDescription": "The Sword provided by the Pioneer Association for the voyagers is bright in color, not easy to lose, hard in texture, and can cope with various extreme environments for a long time, and is very popular among the group of explorers.", "WeaponConf_21020043_TypeDescription": "Weapon", "WeaponConf_21020043_WeaponName": "Sword of Voyager", "WeaponConf_21020053_AttributesDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Today, it has become an indispensable cornerstone for the development of new weapons.", "WeaponConf_21020053_BgDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Today, it has become an indispensable cornerstone for the development of new weapons.", "WeaponConf_21020053_Desc": "Resonance Skill DMG Bonus is increased by {0}.", "WeaponConf_21020053_ObtainedShowDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Today, it has become an indispensable cornerstone for the development of new weapons.", "WeaponConf_21020053_TypeDescription": "Weapon", "WeaponConf_21020053_WeaponName": "Guardian Sword", "WeaponConf_21030053_AttributesDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Now, it has become the cornerstone of the development of new weapons.", "WeaponConf_21030053_BgDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Now, it has become the cornerstone of the development of new weapons.", "WeaponConf_21030053_Desc": "Resonance Skill DMG Bonus is increased by {0}.", "WeaponConf_21030053_ObtainedShowDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Now, it has become the cornerstone of the development of new weapons.", "WeaponConf_21030053_TypeDescription": "Weapon", "WeaponConf_21030053_WeaponName": "Guardian Pistols", "WeaponConf_21040053_AttributesDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Now, it has become the cornerstone of the development of new weapons.", "WeaponConf_21040053_BgDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Now, it has become the cornerstone of the development of new weapons.", "WeaponConf_21040053_Desc": "Increases Resonance Liberation DMG Bonus by {0}.", "WeaponConf_21040053_ObtainedShowDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Now, it has become the cornerstone of the development of new weapons.", "WeaponConf_21040053_TypeDescription": "Weapon", "WeaponConf_21040053_WeaponName": "Guardian Gauntlets", "WeaponConf_21050043_AttributesDescription": "The Rectifier provided by the Pioneer Association for the explorers, with bright colors, not easy to lose, hard texture, can cope with various extreme environments for a long time, is very popular among the explorers.", "WeaponConf_21050043_BgDescription": "The Rectifier provided by the Pioneer Association for the explorers, with bright colors, not easy to lose, hard texture, can cope with various extreme environments for a long time, is very popular among the explorers.", "WeaponConf_21050043_Desc": "When Resonance Skill is cast, restores {0} Resonance Energy. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21050043_ObtainedShowDescription": "The Rectifier provided by the Pioneer Association for the explorers, with bright colors, not easy to lose, hard texture, can cope with various extreme environments for a long time, is very popular among the explorers.", "WeaponConf_21050043_TypeDescription": "Weapon", "WeaponConf_21050043_WeaponName": "Rectifier of Voyager", "WeaponConf_21050053_AttributesDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Now, it has become the cornerstone of the development of new weapons.", "WeaponConf_21050053_BgDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Now, it has become the cornerstone of the development of new weapons.", "WeaponConf_21050053_Desc": "Increases Basic Attack and Heavy Attack DMG Bonus by {0}.", "WeaponConf_21050053_ObtainedShowDescription": "The first Jinzhou Magistrate, in memory of the mysterious person who helped defend the border and build the city, created the Guardian series under his guidance. Now, it has become the cornerstone of the development of new weapons.", "WeaponConf_21050053_TypeDescription": "Weapon", "WeaponConf_21050053_WeaponName": "Guardian Rectifier", "WeaponConf_21030023_AttributesDescription": "To create new Tacetite weapons, the Huaxu Academy designed these test Pistols for technical verification. Their main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21030023_BgDescription": "To create new Tacetite weapons, the Huaxu Academy designed these test Pistols for technical verification. Their main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21030023_Desc": "When Dodge Counter is cast, heals {0} of the Resonator's Max HP. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21030023_ObtainedShowDescription": "To create new Tacetite weapons, the Huaxu Academy designed these test Pistols for technical verification. Their main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21030023_TypeDescription": "Weapon", "WeaponConf_21030023_WeaponName": "Originite: Type III", "WeaponConf_21030034_AttributesDescription": "The Huaxu Academy has developed practical, high-performance pistols based on previous source energy weapons, showcasing their meticulous research and aiming for excellence.", "WeaponConf_21030034_BgDescription": "The Huaxu Academy has developed practical, high-performance pistols based on previous source energy weapons, showcasing their meticulous research and aiming for excellence.", "WeaponConf_21030034_Desc": "When the Resonator takes no damage, increases ATK by {1} every {0}s, stacking up to {2} time(s). This effect lasts for {3}s. When the Resonator takes damage, loses {4} stacks and heals {5} of their Max HP.", "WeaponConf_21030034_ObtainedShowDescription": "The Huaxu Academy has developed practical, high-performance pistols based on previous source energy weapons, showcasing their meticulous research and aiming for excellence.", "WeaponConf_21030034_TypeDescription": "Weapon", "WeaponConf_21030034_WeaponName": "Pistols#26", "WeaponConf_21040023_AttributesDescription": "To create new Tacetite weapons, the Huaxu Academy designed these test Gauntlets for technical verification. Their main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21040023_BgDescription": "To create new Tacetite weapons, the Huaxu Academy designed these test Gauntlets for technical verification. Their main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21040023_Desc": "When dealing Basic Attack DMG, heals {0} of the Resonator's Max HP. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21040023_ObtainedShowDescription": "To create new Tacetite weapons, the Huaxu Academy designed these test Gauntlets for technical verification. Their main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.", "WeaponConf_21040023_TypeDescription": "Weapon", "WeaponConf_21040023_WeaponName": "Originite: Type IV", "WeaponConf_21040034_AttributesDescription": "Huaxu Academy has independently improved and developed the first set of highly practical high-performance Gauntlets based on the previous source energy weapons, representing the care and warmth of the Academy, stable and lasting.", "WeaponConf_21040034_BgDescription": "Huaxu Academy has independently improved and developed the first set of highly practical high-performance Gauntlets based on the previous source energy weapons, representing the care and warmth of the Academy, stable and lasting.", "WeaponConf_21040034_Desc": "When the Resonator dashes or dodges, increases ATK by {0}. Increases Dodge Counter DMG by {1}, lasting for {2}s. When Dodge Counter is performed, heals {3} of the Resonator's Max HP. This effect can be triggered {5} time(s) every {4}s.", "WeaponConf_21040034_ObtainedShowDescription": "Huaxu Academy has independently improved and developed the first set of highly practical high-performance Gauntlets based on the previous source energy weapons, representing the care and warmth of the Academy, stable and lasting.", "WeaponConf_21040034_TypeDescription": "Weapon", "WeaponConf_21040034_WeaponName": "Gauntlets#21D", "WeaponReson_21030023_Name": "Alarcrity", "WeaponReson_21030034_Name": "Omniscient", "WeaponReson_21040023_Name": "Rejuvinate", "WeaponReson_21040034_Name": "Mastermind", "GuideTutorial_30032_GroupName": "Echo Challenge: Gulpuff", "Tutorial_45_Title": "Tacetite Fulminate", "InfoDisplay_101400006_Title": "A Childish Sketch", "InfoDisplay_101400006_Text": "Today, Master Dollmaker told me stories about Mommy and Daddy again. He said they were brave Patrollers who were betrayed by some really bad people. \n\nMaster Dollmaker only seems to get happy when he talks about this. He promised me that he'd bring them back to me, and when that happens, they'll get their revenge. \n\nI do miss Mommy and Daddy, but I don't remember much about them. Do they want to become puppets? And get revenge? I don’t know. But if they came back, we'd be happy every day. Right?", "InfoDisplay_101400007_Title": "Memo Covered in Blood Stains", "InfoDisplay_101400007_Text": "Sparrow here. Day 14 of our undercover investigation. Canary and I managed to get hold of the date and location of the transaction, but we've yet to find any key evidence.\nBased on various intel, we suspect that Cuckoo has already planted a mole inside the nest. Meaning our cover could be blown at any given time.\nWith our hatchling barely out of its shell, I had instructed Canary to abort the mission and return to the nest for the sake of safety, to which she refused... She suggests that nowhere is safe if the mole has already planted a target on our backs, rather our optimal plan of action is to stick together and seek out the evidence and the mole as quickly as possible.\nWe have already entrusted the hatchling to the care of a junior with whom we place our complete trust. We now have no worries. We can and must bring evil to justice.", "InfoDisplay_101400008_Title": "Hastily Written Research Note", "InfoDisplay_101400008_Text": "Close... So close... \nAlmost there. Almost.\nMy own memories failed me, and Yinlin is no longer an option. \nI've spent over a decade on these two puppets. I live for finishing this project.\nI'll do whatever it takes, even teaming up with those I once despised. \nSacrifices will be made. I will see it through, no matter what.", "InfoDisplay_101400009_Title": "A Message From Yinlin", "InfoDisplay_101400009_Text": "Master Dollmaker,\n\nDo you remember this notebook? You said it was a gift from my parents when you became a Patroller. It contained their wisdom and advice, and it was your most treasured possession. It was my greatest inspiration, too.\n\nI've completed my training today. I am now a qualified Patroller. I've decided to become an undercover agent, following in my parents' footsteps. While this may deviate from your expectations of me advancing in the Public Security Bureau, I feel drawn to this path. I may not come back here very often from now on. \n\nLately, I've been hearing worrying rumors from the Séance Society. I understand you're facing challenges in your research, but if you've resorted to working with criminals, then you'll be no better than them.\n\nIf you stumble upon this message in our camp, please destroy it after reading. I don't know if you'll ever find it, but I hope you do.\n\nI miss our talks, Master Dollmaker. I've been thinking about my parents, and there is something I have to tell you. Please, let's talk again.", "ItemInfo_70050019_AttributesDescription": "A proof of free access to the Exiles camp.", "ItemInfo_70050020_AttributesDescription": "A proof of challenge needed to get a Seaside Arena ticket.", "ItemInfo_70050021_AttributesDescription": "A challenge proof required to get the Seaside Arena ticket.", "ItemInfo_70050022_AttributesDescription": "A challenge proof required to get the Seaside Arena ticket.", "ItemInfo_70050019_BgDescription": "A common card, sprayed with the Exiles' favorite color, is an important access card to the Exiles camp.", "ItemInfo_70050020_BgDescription": "A metal bottle cap, sprayed with a pattern of advancing upwards, symbolizing courage, is a symbol of the trial at the Seaside Arena. Due to limited technology, the badge is made from a metal bottle cap.", "ItemInfo_70050021_BgDescription": "A metal bottle cap, sprayed with a pattern of dashing forward, symbolizing speed, is a symbol of the trial at the Seaside Arena. Due to limited technology, the badge is made from a metal bottle cap.", "ItemInfo_70050022_BgDescription": "A metal bottle cap, sprayed with a pattern of showing strength, symbolizing power, is a symbol of the trial at the Seaside Arena. Due to limited technology, the badge is made from a metal bottle cap.", "ItemInfo_70050019_ObtainedShowDescription": "A proof of free access to the camp.", "ItemInfo_70050020_ObtainedShowDescription": "Badge obtained from completing the Courage Trial.", "ItemInfo_70050021_ObtainedShowDescription": "Badge obtained from completing the Speed Trial.", "ItemInfo_70050022_ObtainedShowDescription": "Badge obtained from completing the Strength Trial.", "Character_YinLin_76_1": "Yes?", "Character_YinLin_76_3": "You found anything?", "Character_YinLin_76_4": "(Nevermind...)", "Character_YinLin_76_2": "(Should I ask Yinlin about it?)", "Character_YinLin_75_1": "After a while, Yinlin came back with some first-aid supplies to treat Quxiu's wounds.", "Character_YinLin_75_2": "This should do it. If it still hurts, go to Dr. Wu Sheng for a detailed checkup.", "Character_YinLin_75_3": "Thank you, Miss Yinlin! It's just a scratch... Nothing to worry about.", "Character_YinLin_75_4": "Go find somewhere safe to rest. You're relieved of your duties.", "Character_YinLin_75_5": "But Miss Yinlin...", "Character_YinLin_75_6": "We're burning it all. Stand back, I'll use my thunder to start up a fire... No trace will be left.", "Character_YinLin_75_7": "You sure you want to do this? I think you may regret it.", "Character_YinLin_75_8": "Oh? So you've read what's written inside?", "Character_YinLin_75_11": "You seem to enjoy meddling in other people's business...", "Character_YinLin_75_12": "You're really not a good liar, I'll give you that...", "Character_YinLin_75_13": "On second thought, the past can't be erased anyway.", "Character_YinLin_75_14": "Burning these makes no difference, and the flames could attract Tacet Discords.", "Character_YinLin_75_15": "Still, Quxiu, you should leave this place. We don't need you to protect these anymore.", "Character_YinLin_75_16": "What if those monsters come at us again? We'll have no one to stop them!", "Character_YinLin_75_17": "Your safety matters far more than these objects of the past. If you're okay, go help those who aren't.", "Character_YinLin_75_18": "Understood!", "Character_YinLin_75_9": "Yes, I have.", "Character_YinLin_75_10": "No, I haven't.", "Character_YinLin_74_1": "(Yinlin will be back at any moment now.)", "Character_YinLin_74_2": "(I should go back to Quxiu.)", "Character_YinLin_73_1": "(What did she want to tell the Dollmaker... Guess I'll never know.)", "Character_YinLin_73_2": "(The message is still here, which means it probably never reached the Dollmaker.)", "Character_YinLin_72_1": "(The Dollmaker has been delving into his Forte, trying to make a certain puppet.)", "Character_YinLin_72_2": "(Whose puppet is he trying to create?)", "Character_YinLin_71_1": "(This... It reads like the writing of a Patroller undercover.)", "Character_YinLin_71_2": "(But why is it here? Is the Dollmaker doing business with one of the Patrollers?)", "Character_YinLin_70_1": "(Is it the handiwork of one of the children back there?)", "Character_YinLin_70_2": "(Or… a memory of an adult member's youth?)", "Character_YinLin_65_1": "Urgh… Damn those monsters...", "Character_YinLin_65_3": "We've fought off quite a lot of them lately. I just got a bit careless.", "Character_YinLin_65_5": "Some of us said they could be attracted to the puppets…", "Character_YinLin_65_6": "I don't believe that though. I'll defend this place, no matter what.", "Character_YinLin_65_8": "I don't know... This place sounded super important to Master Dollmaker. He told me to protect it with my life.", "Character_YinLin_65_9": "But... Indeed, he hasn't visited this place for a long time now... Maybe Miss Yinlin was right...", "Character_YinLin_65_10": "Anyway... I'll still be keeping them safe. Miss Yinlin said she'll get rid of everything here, but I believe they still retain some importance to her and Master Dollmaker.", "Character_YinLin_65_2": "Did the Tacet Discords injure you?", "Character_YinLin_65_4": "Do they come at your camp often?", "Character_YinLin_65_7": "Why are you guarding this place?", "Flow_136000001_165": "I was just passing by.", "Flow_136000001_166": "I'm here to join you.", "Flow_136000001_167": "Don't I need to ask your captain?", "GuideFocusNew_277_Content": "Collect more Echoes to upgrade your Data Bank", "GuideFocusNew_278_Content": "Check collected Echoes", "Character_LingYang_93_1": "Haha, Ms. Ganxue's shop is always so popular. Let's not bother her for now!", "Character_LingYang_93_2": "Her souvenirs are all made with care. I'm sure people will love them!", "Character_LingYang_92_1": "Lingyang! {PlayerName}! Nice to see you!", "Character_LingYang_92_2": "And oh, about the wedding suggestion... We may still need some time to think over it. It's our once-in-a-lifetime thing, after all!", "Character_LingYang_92_3": "But we'll surely go watch your liondancing show! This I am sure of!", "Character_LingYang_90_1": "Hey, you two! Just came back from outside the city? Or are you going somewhere?", "Character_LingYang_90_2": "Remember to eat on time no matter how busy you are!", "Character_LingYang_90_3": "Oh, and when my store opens, you must visit! I'd love to see you there!", "Character_LingYang_89_1": "Sir! May your business boom!", "Character_LingYang_89_2": "Thank you, Lingyang!", "Character_LingYang_88_1": "Keep going down this road and we'll reach the theater. But I guess you've been here many times already...", "Character_LingYang_88_2": "Well, let's just hang out a bit while we're here!", "Character_LingYang_80_1": "After our adventure in the wilderness, the hustle and bustle brings a comforting sense of prosperity.", "Character_LingYang_80_2": "I must... do what I can to keep it thriving.", "Flow_11000006_1": "I can't believe I've been with the Midnight Rangers for so long.", "Flow_11000006_2": "And yet I still haven't been able to beat you in a fight!", "Flow_11000006_3": "Haha, yeah! That despondent, ragged version of you was certainly a troubling sight.", "Flow_11000006_4": "There's been a lot going on in the city lately...", "Flow_11000006_5": "If there's anything I can do, let me know, and I'll do my part!", "Flow_11000006_6": "Let's train more while we can. We are on duty tonight.", "Flow_11000006_7": "I also want to meet the guest that Jinzhou Magistrate mentioned.", "Flow_11000006_8": "The battle in Norfall Barrens was so intense...", "Flow_11000006_9": "I also want to fight on the front lines!", "Flow_11000006_10": "Why am I stuck behind with these logistic duties...", "Flow_11000006_11": "The jobs done behind the city walls are also important. Just imagine if troubles stir up in the city...", "Flow_11000006_12": "It's been so long. Why can't I beat Lingfeng?", "Flow_11000006_13": "It's been so long. Why can't I beat Lingfeng?", "Flow_11000006_14": "It's been so long. Why can't I beat Lingfeng?", "Flow_11000006_15": "I remember back in the days I had a period when I was very down and out. It was Lingfeng who pulled me out of it.", "Flow_11000006_16": "Since then, I have been training hard on my combat skills, but I haven't yet bested Lingfeng.", "Flow_11000006_17": "The scoreline has reached 0:20 and I want another go.", "Flow_11000006_18": "Haha, keep it up. After training, we have to go on duty.", "Flow_11000006_19": "Alright. Let's hit it!", "Flow_11000006_20": "The guest that the Jinzhou Magistrate mentioned has been in Jinzhou for a long time.", "Flow_11000006_21": "But I haven't beaten Lingfeng.", "Flow_11000006_22": "The scoreline has reached 0:30 and I want another go.", "Flow_11000006_23": "The city has been busy recently. We have to work harder. Let's go for another round.", "Flow_11000006_24": "Alright. Let's hit it!", "Flow_11000006_25": "The legendary battle between General Jiyan and the Ovathrax up in the Norfall Barrens was brutal and ferocious...", "Flow_11000006_26": "At that time, my mind was so set on going to the battlefield. But Lingfeng said that I was ready to be on the battlefield if I couldn't even beat him.", "Flow_11000006_27": "The scoreline has reached 0:40 and I want another go.", "Flow_11000006_28": "You need more training. Besides, it's not like you can't make your contribution outside of the battlefield.", "Flow_11000006_29": "Yeah... Alright. Whatever you say. Lingfeng, let's go again, I need more training!", "RogueBuffPool_1404500004_BuffDesc": "[Resonance Liberation] [Effect Replacement] Emerald Storm: Finale no longer requires Resolve; it deals 100% more DMG and require 50% less Resonance Energy. After casting Resonance Liberation, Jiyan will no longer enter Qingloong Mode, and will instead detonate the nearby \"Tempest Spears\". For each \"Tempest Spear\" detonated, DMG dealt is increased by an additional 50%.", "RogueBuffPool_1404500006_BuffDesc": "[Resonance Liberation] [Effect Enhancement] The Resonance Energy required for Resonance Liberation is reduced by {0}, and its pulling effect is enhanced. \"Lance of Qingloong\" deals {1} more DMG.", "RogueBuffPool_1404500008_BuffDesc": "[Resonance Skill] Jiyan's Resonance Skill summons {0} \"Tempest Spears\" near the enemies, each \"Tempest Spear\" dealing {1} points of DMG. The \"Tempest Spears\" can last for {2}s. \"Tempest Spears\" on the field can be detonated by Jiyan's Ascension Skill (if obtained). \"Tempest Spears\" that are not detonated will automatically explode after {3}s, each dealing {4} points of DMG.", "RogueBuffPool_1404500009_BuffDesc": "[Basic Attack] Basic Attack 5 summons {0} \"Tempest Spears\" to randomly fall around the enemy and deal {1} DMG. \"Tempest Spears\" will last for {2}s. The \"Tempest Spears\" can be activated by Jiyan's special skill (if obtained) to deal explosive DMG. The \"Tempest Spears\" not activated after {3}s will automatically explode, each dealing {4} DMG.", "RogueBuffPool_1404500010_BuffDesc": "[Resonance Liberation] Jiyan can detonate \"Tempest Spears\" by entering Qingloong Mode, or casting enhanced Resonance Liberation. Each detonated \"Tempest Spears\" reduces Resonance Skill Cooldown by {0}s and causes a small explosion, dealing {1} points of DMG.", "RogueBuffPool_1404500011_BuffDesc": "[Resonance Skill] After Jiyan uses Resonance Skill, his Aero DMG is increased by {0} for {1}s. If Jiyan is in Qingloong Mode, Qingloong Mode lasts for {2} more seconds; otherwise, the next attack within {3}s is replaced with \"Lance of Qingloong\".", "Character_LingYang_91_1": "Have a happy wedding, Ms. Linling!", "Character_LingYang_91_2": "Thank you, Lingyang!", "Character_LingYang_67_1": "Gosh, I'm so nervous...", "Character_LingYang_67_3": "This is our first time watching the liondance show together...", "Character_LingYang_67_4": "Yeah, the show hasn't started yet, but just seeing such a grand stage already makes my heart race!", "Character_LingYang_67_5": "Which side do you think the lion's gonna show up from? Left or right?", "Character_LingYang_67_2": "What are you nervous about?", "LoadingTipsText_1009_TipsText": "Jinzhou, a fortified city on the frontier, stands guard against the looming Tacet Discord crisis. As one of Huanglong's six major regions, it bears the weight of this responsibility as the youngest provincial capital. The Midnight Rangers defend its northern border without hesitation.", "LoadingTipsText_1009_Title": "Jinzhou", "Flow_114000002_259": "This is the place. This bridge... it's always the same.", "Character_YinLin_14_21": "You follow closely behind Lirong.", "HuanglongM1_1_11_1": "Anything I can help you with, Rover?", "HuanglongM1_1_11_7": "With pleasure. What do you wish to know about Jinzhou?", "HuanglongM1_1_11_12": "The Midnight Rangers, under General Jiyan's command, are a garrison in Jinzhou. They consist of the Vanguards for offensive operations against Tacet Discords, and the Rearguards for city defense.", "HuanglongM1_1_11_49": "Additionally, there is a detachment unit called the Outriders, mostly made up of volunteers or reservists who serve as reconnaissance agents.", "HuanglongM1_1_11_13": "Most of the servicemen of today are comprised of Resonators.", "HuanglongM1_1_11_16": "Jinzhou is not the most populated city in Huanglong. As a border city, it is the frontline in countering Tacet Discord Outbreaks.", "HuanglongM1_1_11_50": "...", "HuanglongM1_1_11_51": "...Jinzhou holds a special place in my heart.", "HuanglongM1_1_11_18": "...I can't say I am too familiar with my hometown, but I do feel a homely sense of attachment to Jinzhou. Maybe it's because here lives a person who changed my life.", "HuanglongM1_1_11_19": "Hmm. If I were to introduce Jinzhou in my own words, I'd say it's a city one would easily grow attached to.", "HuanglongM1_1_11_21": "Of course. Please feel free to ask me anything, and I will answer to the best of my ability.", "HuanglongM1_1_11_26": "Our Magistrate's birth name was Hsi. She took on the name Jinhsi when she became the Magistrate of Jinzhou.", "HuanglongM1_1_11_27": "Nowadays, she is usually addressed as \"Madam Magistrate.\"", "HuanglongM1_1_11_28": "She is also known as the \"Loong Maiden\", because of her Resonance connection with our Sentinel, \"Jué\", who manifests in the shape of a Loong.", "HuanglongM1_1_11_29": "The ways Huanglong's Magistrates interact with their corresponding Sentinels can differ. In Jinzhou, our Magistrate seems to share a familial bond with the Sentinel.", "HuanglongM1_1_11_31": "Though... This is what I understand from what she has told me. I have only seen our Sentinel a handful of times.", "HuanglongM1_1_11_32": "It depends on Madam Magistrate, and...", "HuanglongM1_1_11_47": "It depends on your decision, Rover.", "HuanglongM1_1_11_48": "Please pardon me. This is all I can say at the moment.", "HuanglongM1_1_11_33": "With pleasure. What do you wish to know about the tokens?", "HuanglongM1_1_11_39": "I suggest looking into where these tokens come from.", "HuanglongM1_1_11_40": "Examine their locations of origin, and explore the sites or past events they represent... Then you should uncover the message Madam Magistrate wanted to convey, and hopefully learn everything you want to know.", "HuanglongM1_1_11_41": "Of course. It is fully up to you.", "HuanglongM1_1_11_42": "Of course. Please feel free to ask me anything, and I will answer to the best of my ability.", "HuanglongM1_1_11_45": "I'm afraid not. I have never seen you before.", "HuanglongM1_1_11_46": "If I had, I would never forget you.", "HuanglongM1_1_11_2": "I have questions about Jinzhou.", "HuanglongM1_1_11_3": "I have questions about the Magistrate.", "HuanglongM1_1_11_4": "I have questions about the tokens.", "HuanglongM1_1_11_5": "I have questions about you.", "HuanglongM1_1_11_6": "Nothing in particular.", "HuanglongM1_1_11_8": "Who are the Midnight Rangers?", "HuanglongM1_1_11_10": "How about an introduction of the city?", "HuanglongM1_1_11_11": "I still have other questions.", "HuanglongM1_1_11_17": "Care to give me an introduction that's not from the books?", "HuanglongM1_1_11_22": "I'd like to learn more about the Magistrate.", "HuanglongM1_1_11_23": "What is the relationship between Magistrate Jinhsi and the Sentinel of Jinzhou?", "HuanglongM1_1_11_24": "When will the Magistrate return?", "HuanglongM1_1_11_25": "I still have other questions.", "HuanglongM1_1_11_35": "How should I make use of the tokens?", "HuanglongM1_1_11_36": "Can I not investigate the tokens?", "HuanglongM1_1_11_37": "I still have other questions.", "HuanglongM1_1_11_43": "Have we met before?", "Flow_135000003_208": "Hey! This is not something you can touch!", "Flow_135000003_209": "Consider it when you can stand in my position.", "QuestChapter_2012_ChapterNum": "Dim Forest", "QuestChapter_2012_SectionNum": "Act I", "QuestChapter_2012_ChapterName": "When the Forest is No Longer Dim", "GuideTutorialPage_50_Content": "Use the equipped Zoom Camera to locate the targets.", "Tutorial_4501_Title": "Echo Challenge: Gulpuff", "Tutorial_46_Title": "Capture Frequency Signal: I", "Tutorial_48_Title": "Acoustic Print", "Tutorial_49_Title": "Zoom Camera: I", "GuideTutorial_30033_GroupName": "Capture Frequency Signal", "GuideTutorial_30034_GroupName": "Track Acoustic Print", "GuideTutorial_30035_GroupName": "Zoom Camera", "Bossch_title_01": "Difficulty I", "Bossch_detail_01": "No special mechanism", "ExploreProgressRewardNotOpen_Text": "Exploration Rewards Locked", "VisionSkilling": "Echo Skill in effect. Cannot perform this action.", "Text_GachaRemainingTime_Text": "Remaining: {0}", "ItemInfo_80052010_AttributesDescription": "Used to learn how to synthesize Sonar Circuit.", "ItemInfo_80052010_BgDescription": "The instruction manual for synthesizing a Sonar Circuit. Use to master the synthesis of Sonar Circuit.", "ItemInfo_80052010_Name": "Echo component Synthesis recipe", "ItemInfo_80052010_ObtainedShowDescription": "Used to learn how to synthesize Sonar Circuit.", "ItemInfo_80052011_AttributesDescription": "Used to learn how to synthesize Waypoint Module.", "ItemInfo_80052011_BgDescription": "The instruction manual for synthesizing a Waypoint Module. Use to master the synthesis of Waypoint Module.", "ItemInfo_80052011_Name": "Waypoint Module Synthesis Recipe", "ItemInfo_80052011_ObtainedShowDescription": "Used to learn how to synthesize Waypoint Module.", "GuideTutorial_50001_GroupName": "Incinero Petal", "GuideTutorial_50002_GroupName": "Spear Tip: Penetration Test", "GuideTutorial_50003_GroupName": "Spear Breech: Propeller Test", "GuideTutorial_50004_GroupName": "Spear Barrel: Durability Test", "GuideTutorial_50005_GroupName": "Explosive Spear", "GuideTutorial_50006_GroupName": "Transform into the Inferno Rider", "GuideTutorial_50007_GroupName": "Ultrasonic Pulse Chip", "GuideTutorial_50008_GroupName": "Swamp Vortex", "GuideTutorial_50009_GroupName": "Suppressor", "GuideTutorial_50010_GroupName": "Mud", "GuideTutorial_50011_GroupName": "Clear Toxic Spores: Offshoot Core", "Tutorial_50001_Title": "Incinero Petal", "Tutorial_50002_Title": "Spear Tip: Penetration Test", "Tutorial_50003_Title": "Spear Breech: Propeller Test", "Tutorial_50004_Title": "Spear Barrel: Durability Test", "Tutorial_50005_Title": "Explosive Spear", "Tutorial_50006_Title": "Transform into the Inferno Rider: I", "Tutorial_50007_Title": "Ultrasonic Pulse Chip", "Tutorial_50008_Title": "Swamp Vortex", "Tutorial_50009_Title": "Suppressor", "Tutorial_50010_Title": "Mud", "Tutorial_50011_Title": "Clear Toxic Spores: Offshoot Core", "GuideTutorialPage_50001_Content": "When Resonators enter the Sea of Flames, they become eroded by the Incinero Petal Pollens, causing a steady decline in their HP.\nThis effect will gradually disappear within seconds after the exposure stops.", "GuideTutorialPage_50002_Content": "Resonators can use the Shooting Mechanism to train their shooting skills. Hitting different targets will trigger different effects:\nNormal Targets: Yellow. Hit all of them to proceed to the next stage.\nExplosive Targets: An explosion symbol marked on it. When hit, it will trigger an explosion, breaking the surrounding targets.\nTrap Targets: A prohibition symbol marked on it. When hit, your points will be deducted.", "GuideTutorialPage_50003_Content": "After the Utility is unlocked, you can use the Levitator to connect the fuel pipelines to the remaining section. Adjust the direction of the fuel pipelines by rotating them with the Levitator.", "GuideTutorialPage_50004_Content": "Attack the spear barrel with your weapon to build up the Hit Gauge displayed at the top.", "GuideTutorialPage_50005_Content": "After the Utility is unlocked, you can use the Levitator to throw the Explosive Spear at the enemies, dealing AoE multi-stage DMG.\nDefeat all Tacet Discords and protect the three Sound Emulators to complete the challenge.", "GuideTutorialPage_50006_Content": "Transform into the Inferno Rider and speed along the track created by the floating highways.\nAs you race, you can control the Inferno Rider to wield its blade to destroy obstacles in your path and avoid road signs.", "GuideTutorialPage_50007_Content": "You can equip an Ultrasonic Pulse Chip to launch a Water Vortex. The Water Vortex can clear the mud along the path. Upon hitting the enemies, it can remove the enemies' Mud Shields and knock them back. Upon hitting the Swamp Vortex, it can trigger an AoE DMG.", "GuideTutorialPage_50008_Content": "The Swamp Vortex knocks back the units it hits and deals minor damage. The Water Vortex released by an Ultrasonic Pulse Chip can dispel the Swamp Vortex, dealing a large amount of damage to the enemies within the range.", "GuideTutorialPage_50009_Content": "After activating the Suppressor, you must remain within its range for a period of time to advance the repair progress. When mud and enemies appear within the range, the Suppressor will cease to function.", "GuideTutorialPage_50010_Content": "The mud blocks the mechanisms and grants the enemies special Mud Shields. The Water Vortex released by an Ultrasonic Pulse Chip and the Swamp Vortex can remove the mud and the shield it grants.", "GuideTutorialPage_50011_Content": "To address the issue in the Dim Forest, try to eliminate the Offshoot Cores.\nWhen the drones light up, use either melee or ranged attacks to rotate them, directing the sound wave emitted by the central drone towards the Offshoot Core. If successful, you'll eliminate the Offshoot Core and obtain a valuable Offshoot Core sample.", "HelpText_37_Content": "[Introduction]\nBuilt upon the principles of previous sonar technology, this instrument can detect and pinpoint special collectibles by utilizing specific frequencies.\n\n[Instructions]\n1. Consume Sonar Circuits to perform Sonance Casket scans. You can obtain Sonar Circuits from the Synthesizer, and the Synthesize recipe for Sonar Circuits can be obtained by raising your Pioneer Association Level.\n2. You must collect the located special collectible before using Casket Sonar to locate the next one.\n3. The Casket Sonar Use Permit only allows you to use it in the designated region.", "HelpText_37_Title": "Casket Sonar", "HelpText_38_Content": "[Introduction]\nLootmapper allows its users to locate nearby collectible Supply Chests by detecting their frequencies. The Lootmapper carves a useful advantage for seekers of adventure.\n\n[Instructions]\n1. Place a Lootmapper to locate nearby collectible Supply Chests within a certain confine.\n2. You can only place 3 Lootmappers at once. If you exceed the limit, the first one you placed will be taken back automatically. You can also manually retrieve them.", "HelpText_38_Title": "Lootmapper", "HelpText_39_Content": "[Introduction]\nThe Waypoint Modules allow Resonators to place temporary Beacons for efficient travel in the wild.\n\n[Instructions]\n1. Consume Waypoint Module to place temporary Beacons. You can obtain the Waypoint Module in the Synthesizer while the Stage Rewards for your Pioneer Association Level grant the recipe for Waypoint Module.\n2. You can fast travel to the coordinates where you place the Waypoint. Please note that some coordinates may not support this module.\n3. You can only place 3 Waypoints at once. If you exceed the limit, the first one you placed will be taken back automatically. You can also manually retrieve them.", "HelpText_39_Title": "Waypoint", "Huanglong_main_1_5EX_9_1": "This is the second Sonodisk. I should bring it to the Symphodai.", "Huanglong_main_1_5EX_8_1": "“...Multiply fifty-four with four thirds for the Frequency you seek. Find this note in the West, while the prophet is beyond reach.\"", "Huanglong_main_1_5EX_8_2": "I suppose it's telling me where I can find the next Sonodisk... I think it mentioned a direction. What does that last sentence mean, though...", "Huanglong_main_1_5EX_8_3": "That sound... It's coming from the west.", "Huanglong_main_1_5EX_7_1": "Tacet Discords... Inside the City Hall?", "Huanglong_main_1_5EX_7_2": "No, they are not real... They must be some kind of digital simulation. It seems they are the guards here. Interesting how I'm not hearing sirens, despite having destroyed every one of them.", "Huanglong_main_1_5EX_7_3": "Apart from the simulated Tacet Discords, It's unusually quiet in this place...", "Huanglong_main_1_5EX_6_1": "A new walkway has shown up. I must have solved the first puzzle.", "Huanglong_main_1_5EX_6_2": "Seems I will need to look for more Sonodisks in there.", "Huanglong_main_1_5EX_5_1": "A Bell just raised out of the water... So that's what it meant by having the Bells guide my path.", "Huanglong_main_1_5EX_4_1": "Part of the Scoreholder just lit up. As I expected.", "Huanglong_main_1_5EX_4_2": "The drum over there seems to have unlocked.", "Huanglong_main_1_5EX_3_1": "This must be one of the missing notes. Now... How do I connect it with the Symphodai?", "Huanglong_main_1_5EX_24_1": "So this is the \"Grand Library.\" It's said to hold the answers to every question imaginable...", "Huanglong_main_1_5EX_24_2": "I'm not seeing anyone here. I guess the Magistrate is yet to arrive.", "Huanglong_main_1_5EX_24_3": "Well, it wouldn't hurt to browse the archives for a bit as I wait for her to show up.", "Huanglong_main_1_5EX_23_1": "Now I should have access to the Database...", "Huanglong_main_1_5EX_22_1": "I have the last Sonodisk ready. Time to go back to the Symphodai.", "Huanglong_main_1_5EX_21_1": "This is the last one. They've prepared quite the welcome for me.", "Huanglong_main_1_5EX_20_1": "Now the water is all gone.", "Huanglong_main_1_5EX_20_2": "One last note to go.", "Huanglong_main_1_5EX_19_1": "This is the fourth missing note.", "Huanglong_main_1_5EX_19_2": "Almost there.", "Huanglong_main_1_5EX_18_1": "It seems the guards only show up when someone approaches a Sonodisk.", "Huanglong_main_1_5EX_17_1": "(This feeling... I am being watched.)", "Huanglong_main_1_5EX_17_2": "Must be another Sonodisk.", "Huanglong_main_1_5EX_16_1": "Another platform.", "Huanglong_main_1_5EX_16_2": "”The Bells will lead my path,\" huh. I'll go work out the passageways.", "Huanglong_main_1_5EX_15_1": "I've retrieved the third Sonodisk. Time to head back.", "Huanglong_main_1_5EX_14_1": "Here it is. Time to deal with the guards.", "Huanglong_main_1_5EX_14_2": "(Jinzhou's City Hall is the political hub, while the Grand Library holds vital data. Considering how I just took out all those guards, this place is oddly under-protected. If my guess is correct, the Magistrate may have other plans for me...)", "Huanglong_main_1_5EX_14_3": "...Anyway. I'll keep going.", "Huanglong_main_1_5EX_13_1": "The music I just heard... It must be the Sonodisk.", "Huanglong_main_1_5EX_12_1": "So this is the right way to go.", "Huanglong_main_1_5EX_12_2": "I am being fed just enough information to work out the puzzle. This does look like Miss Magistrate's doing.", "Huanglong_main_1_5EX_11_1": "It seems locked... Guess I'll need to activate the other one first.", "Huanglong_main_1_5EX_10_1": "The water level just dropped again. There's another two drums, one in the east, and another in the west.", "Huanglong_main_1_5EX_10_2": "I may find more Sonodisks down there.", "Huanglong_main_1_5EX_1_1": "A hidden passage... As I expected.", "Huanglong_main_1_5EX_1_2": "That must be the entrance to the Database.", "Text_BagFosterButton_Text": "Upgrade", "Flow_136000001_168": "I'll think about it.", "SkillDescription_1405001_AttributeName": "Stage 1 DMG", "SkillDescription_1405002_AttributeName": "Stage 2 DMG", "SkillDescription_1405003_AttributeName": "Stage 3 DMG", "SkillDescription_1405004_AttributeName": "Stage 4 DMG", "SkillDescription_1405005_AttributeName": "Heavy Attack DMG", "SkillDescription_1405006_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1405007_AttributeName": "Mid-air Attack DMG", "SkillDescription_1405008_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1405010_AttributeName": "Chi Counter Damage", "SkillDescription_1405011_AttributeName": "Chi Parry Damage", "SkillDescription_1405012_AttributeName": "Cooldown", "SkillDescription_1405013_AttributeName": "Skill Concerto Regen", "SkillDescription_1405014_AttributeName": "Chi Counter Concerto Regen", "SkillDescription_1405015_AttributeName": "Chi Parry Concerto Regen", "SkillDescription_1405016_AttributeName": "Resonance Liberation Continuous Damage", "SkillDescription_1405017_AttributeName": "Resonance Liberation Explosion Damage", "SkillDescription_1405018_AttributeName": "Wind Field Duration", "SkillDescription_1405019_AttributeName": "Cooldown", "SkillDescription_1405020_AttributeName": "Concerto Regen", "SkillDescription_1405021_AttributeName": "Resonance Cost", "SkillDescription_1405022_AttributeName": "Skill DMG", "SkillDescription_1405023_AttributeName": "Concerto Regen", "SkillDescription_1405024_AttributeName": "Pushing Punch Damage", "SkillDescription_1405025_AttributeName": "Zhoutian Progress Continuous Damage", "Skill_1001901_SkillDescribe": "Basic Attack\nJianxin performs up to 4 consecutive attacks, dealing Aero DMG.\n \nHeavy Attack\nJianxin consumes STA to attack the target, dealing Aero DMG.\n \nMid-air Attack\nJianxin consumes STA to plunge and unleash a powerful kick, dealing Aero DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.", "Skill_1001901_SkillName": "Fengyiquan", "Skill_1001902_SkillDescribe": "Hold Resonance Skill to enter Parry Stance.\n \nChi Counter\nWhen Jianxin is attacked in the Parry Stance, she does not take damage and immediately performs Chi Counter, dealing Aero DMG.\n \nChi Parry\nRelease the Resonance Skill button during Parry Stance to interrupt Parry Stance and perform Chi Parry, dealing Aero DMG.", "Skill_1001902_SkillName": "Calming Air", "Skill_1001903_SkillDescribe": "Create a strong wind field, continuously pulling targets within the wind field to the center and dealing Aero DMG. When the wind field disappears, it will trigger an explosion to deal Aero DMG to all targets within the range again.", "Skill_1001903_SkillName": "Purification Force Field", "Skill_1001904_SkillDescribe": "Damage of Resonance Liberation Purification Force Field is increased by {0}.", "Skill_1001904_SkillName": "Formless Release", "Skill_1001905_SkillDescribe": "The Shield obtained with Heavy Attack Primordial Chi Spiral is increased by {0}.", "Skill_1001905_SkillName": "Reflection", "Skill_1001906_SkillDescribe": "Pull in targets within the range, dealing Aero DMG.", "Skill_1001906_SkillName": "Essence of Tao", "Skill_1001907_SkillDescribe": "Heavy Attack: Primordial Chi Spiral\nWhen \"Chi\" reaches max stacks, hold Heavy Attack to cast Primordial Chi Spiral and start Zhoutian Progress.\n \nZhoutian Progress\nJianxin's resistance to interruption is increased, and her the damage taken is reduced by {0}:\nJianxin continuously consumes \"Chi\" and casts Chi Strike to attack targets nearby, dealing Aero DMG.\nAs Zhoutian Progress accumulates, Jianxin reaches different Zhoutian and gain effects accordingly.\n-Before Minor Zhoutian: Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast Pushing Punch to attack the target, dealing Aero DMG.\n-Minor Zhoutian: Gain Zhoutian Progress 2 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG.\n-Major Zhoutian - Inner: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG.\n-Major Zhoutian - Outer: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG.\n-When Basic Attack button is released, interrupt Zhoutian Progress and lose all \"Chi\";\n-When all \"Chi\" is consumed, end Zhoutian Progress.\n \nWhen Zhoutian Progress ends, regain a shield according to the Zhoutian Progress reached;\nAs the shield provided by Heavy Attack: Primordial Chi Spiral persists, the active character is healed once every {1}s.\n \nChi\nJianxin can hold up to {2} Chi.\nChi is obtained when Normal Attack Fengyiquan hits the target.\nChi is obtained when the Resonance Skill Calming Air is cast.\nChi is obtained when the Resonance Skills Chi Counter or Chi Parry hits the target.\nChi is obtained when the Intro Skill Essence of Tao hits the target.", "Skill_1001907_SkillName": "Primordial Chi Spiral", "Skill_1001908_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1001909_SkillDescribe": "The incoming Resonator has their Resonance Liberation DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1001909_SkillName": "Transcendence", "Daliy_ZJSJZJMM_3_1": "You're back already!", "Daliy_ZJSJZJMM_3_2": "Oh! Lulu... Thank goodness you're home. Come give Mommy some kisses! Mwah! Mwah!", "Daliy_ZJSJZJMM_3_3": "Why didn't you answer to Mommy earlier? Hmm? If you don't come home next time, I'll just tie Lulu up to Mommy. Got it?", "Daliy_ZJSJZJMM_3_4": "When I'm happy, I'll take out Lulu for some kisses. And when I'm having a bad time, I'll use Lulu for a snuggle. How does that sound?", "Daliy_ZJSJZJMM_3_5": "Like this. A few kisses here... Mwah, mwah... And another kiss there... Mwwaaah!", "Daliy_ZJSJZJMM_3_6": "*snickering*... Heeheehee...", "Daliy_ZJSJZJMM_3_9": "Oh, I'm sorry, I lost myself there for a moment...", "Daliy_ZJSJZJMM_3_10": "Don't be afraid. It's just... how I show my love for cats, that's all.", "Daliy_ZJSJZJMM_3_13": "Oh, really?! I was worried that I gave you a startle, hehe... From now on, you're welcome to visit and play with Lulu any time you want! You can give me some kisses if you want. Here! He likes you.", "Daliy_ZJSJZJMM_3_14": "Now, thank you so much for helping me find Lulu! I should have you and Lulu join in marriage!", "Daliy_ZJSJZJMM_3_7": "!!!", "Daliy_ZJSJZJMM_3_8": "...", "Daliy_ZJSJZJMM_3_11": "I like your style!", "Daliy_ZJSJZJMM_3_12": "I see... I can see where you're coming from.", "Daliy_ZJSJZJMM_3_15": "Huzzah!", "Daliy_ZJSJZJMM_3_16": "T-That won't be necessary!", "Daliy_ZJSJZJMM_2_1": "Strange. Where did he run off to...?", "Daliy_ZJSJZJMM_2_3": "I'm looking for my cat Lulu. He likes to wander off a lot, but usually not very far away.", "Daliy_ZJSJZJMM_2_4": "I need to head out to the city to stock up on some supplies, but I'm worried about leaving him out there.", "Daliy_ZJSJZJMM_2_5": "Oh. Where are my manners? I'm Xiaoju, the owner of this here restaurant.", "Daliy_ZJSJZJMM_2_6": "Are you here for a bite to eat? Sorry, but we're not open for the day yet.", "Daliy_ZJSJZJMM_2_9": "Oh, you mean it? That's great!", "Daliy_ZJSJZJMM_2_10": "Really? Where!?", "Daliy_ZJSJZJMM_2_12": "Thank you so so much!", "Daliy_ZJSJZJMM_2_2": "Are you looking for something?", "Daliy_ZJSJZJMM_2_7": "How about I go look for Lulu while you're gone?", "Daliy_ZJSJZJMM_2_8": "I just saw Lulu not long ago.", "Daliy_ZJSJZJMM_2_11": "I'll bring him back for you.", "Side_DSDPJ_9_1": "Applicant: Duying\nRequest: Replacement of the upper garment\nReason: While rescuing a researcher kidnapped by the Exiles, the upper garment was pierced through by bullets.", "Side_DSDPJ_9_2": "Applicant: Kelin\nRequest: Replacement of the hat\nReason: Accidentally offended Gray Crested Gulls and therefore received their gifts dropping from the sky all the time.", "Side_DSDPJ_9_3": "Looks like Wujing is going to face some challenges too...", "Side_DSDPJ_9_4": "Applicant: Wuheng\nRequest: Replacement of the boots\nReason: Carrying heavy loads led to severe wear on the heels, causing frequent falls.", "Side_DSDPJ_9_5": "The description seems to align with the shoe print characteristics near the supply box. Just to be sure, go and confirm with the individual involved.", "Side_DSDPJ_8_2": "Sorry, but I'm in the middle of counting the newly arrived field uniforms.", "Side_DSDPJ_8_4": "Indeed. The soldiers' field uniforms are regularly replaced. Some time ago, we collected applications for new uniforms, and some of the reasons on the applications were really... amusing.", "Side_DSDPJ_8_5": "There are reasons like pants torn by the fangs of a Sabyr Boar or a hat stolen by the Hoochiefs in the Dim Forest...", "Side_DSDPJ_8_6": "I've placed all those application forms on the table in the corner. If you're interested, you can take a look there.", "Side_DSDPJ_8_8": "Mingyi left for another business for a little while, and during that time, I helped in counting the inventory.", "Side_DSDPJ_8_9": "Another team member, Wuheng, was responsible for loading and unloading the supplies outside the warehouse on her own. I didn't notice anything unusual in the warehouse.", "Side_DSDPJ_8_1": "There's something I want to ask you.", "Side_DSDPJ_8_3": "Did they come with yesterday's supplies?", "Side_DSDPJ_8_7": "What happened during the stocking?", "Side_DSDPJ_8_10": "Maybe the application forms can be a breakthrough.", "Side_DSDPJ_7_1": "Rover? Did Captain Beiwang send you over?", "Side_DSDPJ_7_2": "I reported the missing supplies. I stepped away for a moment during the stocking, and it happened.", "Side_DSDPJ_7_5": "I asked Tianlang to take over for me when I stepped away.", "Side_DSDPJ_7_6": "Tianlang and Duying can both vouch for me! I have an alibi!", "Side_DSDPJ_7_8": "There was a package for Duying in the supplies, so... so I just happened to take it to him.", "Side_DSDPJ_7_9": "I had no other suspicious intentions! I promise!", "Side_DSDPJ_7_11": "I'll go find Tianlang next.", "Side_DSDPJ_7_3": "Did you leave for a moment?", "Side_DSDPJ_7_4": "Where did you go?", "Side_DSDPJ_7_7": "Why was Duying involved?", "Side_DSDPJ_7_10": "Oh, youth.", "Side_DSDPJ_6_1": "Who the hell did this?", "Side_DSDPJ_6_3": "Someone spilled the food along the way. The Gray Crested Gulls smelled it and came in swarms. I can't drive them away!", "Side_DSDPJ_6_4": "It took me great effort to clean it up here. Look at what these birds did to me!", "Side_DSDPJ_6_6": "Well, in that case, you should look for Mingyi. She's the one responsible for the storage area in the camp.", "Side_DSDPJ_6_7": "Usually, Mingyi handles checking the inventory and stocking supplies, while Tianlang and Wuheng take care of loading and unloading supplies.", "Side_DSDPJ_6_8": "Oh, you reminded me. I'll need to go ask Mingyi. I'll find out who did this!", "Side_DSDPJ_6_2": "What happened?", "Side_DSDPJ_6_5": "Are you in charge here?", "Side_DSDPJ_5_1": "The supply box of Lollo Logistics. The moment it's opened, a pungent fragrance swarms out, but the box is disappointedly empty.", "Side_DSDPJ_5_2": "At the box's bottom, a faint sheen of oil lingers. The delightful scent... can't be mistaken! It's Panhua's Restaurant's Poached Chicken.", "Side_DSDPJ_5_3": "The more you inhale, the hungrier you become. It's probably wise to leave this spot promptly. Perhaps a chat with the nearby Midnight Rangers could shed light on any observations they've made.", "Side_DSDPJ_4_1": "Heavy footsteps. The pace isn't far, as if the person was hauling something weighty.", "Side_DSDPJ_4_2": "The shoe prints at the heels show numerous cracks, signaling significant wear and tear at the back of the shoes. It suggests the person walked with a backward-leaning posture.", "Side_DSDPJ_3_1": "No one entered or left the camp.", "Side_DSDPJ_3_2": "Maybe I should brace myself for the worst. If that's the case, the thief could only be someone from within the camp.", "Side_DSDPJ_3_3": "While you were looking into the entry and exit records, I took the chance to review the surveillance footage from when the supplies were loaded and unloaded.", "Side_DSDPJ_3_4": "Mingyi, Tianlang, and Wuheng were present throughout the entire process of loading, unloading, and stocking supplies. You might want to start with them to see if you can uncover any useful clues.", "Side_DSDPJ_3_5": "Oh, by the way, the unloading area is a blind spot in the surveillance. Rover, you might discover some hidden clues there. I'm counting on you!", "Side_DSDPJ_2_1": "Hi, Rover! What can I do for you?", "Side_DSDPJ_2_3": "Oh, you want to look into the entry and exit records, huh?", "Side_DSDPJ_2_4": "Even though I just started this post this morning, I can check the duty log for you. It has all personnel entry and exit records. Just give me a moment.", "Side_DSDPJ_2_5": "...", "Side_DSDPJ_2_6": "Other than the Lollo Logistics delivery folks, there aren't any other entry and exit records.", "Side_DSDPJ_2_9": "General Jiyan asked all members of the Midnight Rangers to assist you in any way possible.", "Side_DSDPJ_2_10": "So, whatever your reason is, I'm glad I can help you.", "Side_DSDPJ_2_2": "(Express your intention)", "Side_DSDPJ_2_7": "Why did you help me?", "Side_DSDPJ_2_8": "Aren't you curious about why there's an investigation going on?", "Side_DSDPJ_2_11": "Thank you.", "Side_DSDPJ_2_12": "You're an honest person.", "Side_DSDPJ_13_1": "Rover, thank you for your help.", "Side_DSDPJ_13_3": "She left her hometown at a young age and has been stationed at the camp for years. No one ever taught her how to handle mistakes, which is why she dealt with them in such a straightforward way.", "Side_DSDPJ_13_4": "As a soldier, she left her post without permission, trying to solve a problem that was beyond her ability. She should have placed more trust in her comrades. There's still much for her to learn.", "Side_DSDPJ_13_5": "As for those spilled dishes, I'll let Wuheng make up for it by cooking them for us.", "Side_DSDPJ_13_6": "Rover, when I return to Jinzhou, let's meet again at Panhua's Restaurant!", "Side_DSDPJ_13_2": "About Wuheng...", "Side_DSDPJ_11_2": "Well, I also have a preliminary speculation. Rover, who do you think took away the supplies?", "Side_DSDPJ_11_6": "It's a bit different from what I expected. Maybe it's someone else.", "Side_DSDPJ_11_7": "It's a bit different from what I expected. Maybe it's someone else.", "Side_DSDPJ_11_8": "Seems like we're on the same page. Let's go talk to Wuheng.", "Side_DSDPJ_11_1": "(Tell Beigu your speculation)", "Side_DSDPJ_11_3": "Mingyi", "Side_DSDPJ_11_4": "Tianlang", "Side_DSDPJ_11_5": "Wuheng", "Side_DSDPJ_10_2": "What… what can I do for you?", "Side_DSDPJ_10_4": "Ugh, I went back to Jinzhou not long ago. I accidentally splashed some on while eating at Panhua's Restaurant.", "Side_DSDPJ_10_1": "...", "Side_DSDPJ_10_3": "The oil stains on your clothes…", "Side_DSDPJ_10_5": "No need to ask further.", "Side_DSDPJ_1_1": "Rover? What a pleasant surprise. I've heard a lot about you!", "Side_DSDPJ_1_2": "I'm Beigu, the captain of the camp. Currently caught up in an investigation regarding a theft case.", "Side_DSDPJ_1_4": "Lollo Logistics regularly delivers supplies to the camp, covering all our needs. When they unloaded the supplies, the quantities matched our order perfectly.", "Side_DSDPJ_1_5": "However, during the nightly inventory check, a team member responsible for counting noticed one box missing, though it was not something important.", "Side_DSDPJ_1_7": "You're right. It's packed with everyone's favorite hometown dishes.", "Side_DSDPJ_1_8": "To treat the soldiers here, I secretly asked Panhua to prepare a batch of pre-made dishes—", "Side_DSDPJ_1_11": "My apologies. It's been a while since I last visited Jinzhou. I miss the hometown dishes so much.", "Side_DSDPJ_1_12": "Anyway, I hope you can keep our conversation between us. Unfortunately, I can't conduct the investigation myself.", "Side_DSDPJ_1_13": "For the soldiers here, trust is often more valuable than their lives. It's built through shared experiences and overcoming challenges together. I don't want this incident to sow even the smallest seed of doubt.", "Side_DSDPJ_1_16": "As a token of gratitude, I'll treat you to a feast at Panhua's Restaurant.", "Side_DSDPJ_1_18": "Without further ado, you can start by checking the guard post. Investigate the entry and exit records from yesterday afternoon until now.", "Side_DSDPJ_1_3": "Do you need my help?", "Side_DSDPJ_1_6": "But we still need to figure out where it went.", "Side_DSDPJ_1_9": "Hey, stop!", "Side_DSDPJ_1_10": "You're making me hungry.", "Side_DSDPJ_1_14": "So you want me to find out the truth for you?", "Side_DSDPJ_1_15": "Let's discuss my payment.", "Side_DSDPJ_1_17": "Deal!", "Flow_135000000_210": "So, I wanted to go back to Jinzhou to replace those spilled dishes, and you caught me before I could leave.", "Flow_135000000_211": "I put the remaining dishes in the refrigerator, right at the bottom of the reservoir! I didn't eat them alone! Please believe me!", "Flow_135000000_212": "(Tell Beigu the information you found from the application form)", "Flow_135000000_213": "Okay, I see. Rover, could you do me a favor and grab the refrigerator? I need to have a few words with Wuheng.", "Flow_11000006_32": "I don't recall Liondance Troupe putting on a show for a while. What a pity...", "Flow_11000006_33": "Ah, someone's coming.", "Flow_11000006_35": "I'm just passing by.", "Flow_11000006_36": "You want to see the Liondance Troupe's performance?", "Flow_11000006_37": "Sure! But perhaps it's better that you don't run around or make a lot of noise.", "Flow_11000006_39": "Yes, yes! Do you also like the Liondance Troupe?", "Flow_11000006_40": "My wish is that, one day, I can just get off work, stroll into this theater, and kick back and watch a performance by the Liondance Troupe without disruptions.", "Flow_11000006_41": "That would be great! But I have to finish my work first, everyone is still waiting for me!", "Flow_11000006_43": "The last show by Lingyang of the Liondance Troupe was spectacular!", "Flow_11000006_44": "Ah, someone is coming.", "Flow_11000006_45": "The last show by Lingyang of the Liondance Troupe was spectacular!", "Flow_11000006_46": "Have you seen Lingyang's performance?", "Flow_11000006_47": "I'm just passing by.", "Flow_11000006_49": "Sure! But perhaps it's better that you don't run around or make a lot of noise.", "Flow_11000006_50": "Yes, yes! Did you also watch Lingyang's performance?", "Flow_11000006_51": "It seems that I've been working overtime a lot recently and our captain granted me a day off to watch the show!", "Flow_11000006_52": "That performance was really spectacular!", "Flow_11000006_53": "I can still see Lingyang landing on the highest pole without a flinch or stagger right before my eyes.", "Flow_11000006_54": "Please do not run around or make a lot of noise here.", "Roguelike_SkillNumOverView_Title": "Skill Points: {0}/{1}", "Huanglong_main_1_6_9_11": "...Makes sense that he'd refuse to let his troops retreat.", "Huanglong_main_1_6_8_11": "Anyone, even someone like me, would've probably given a similar order in that situation.", "Huanglong_main_1_6_7_14": "We still wanted to win, to eliminate that dreadful monster once and for all, but... we became more cautious.", "Huanglong_main_1_6_6_36": "People only showed their respect to Madam Jinhsi because they trusted Jué's judgment...", "Huanglong_main_1_6_6_37": "Uh, what is that saying again? Real gold never loses its shine!", "Huanglong_main_1_6_55_55": "They were likely studying an ancient civilization they deemed to be \"divine beings\", but later got denounced from the CSC due to their extreme methods.", "Huanglong_main_1_6_55_56": "And we've seen what that ended up with. It turned into a monster driven by the frequencies of \"hunger,\" devouring everything in its path.", "Huanglong_main_1_6_55_57": "And, I suspect, the Fractsidus Overseer mentioned in that log may have something to do with it all.", "Huanglong_main_1_6_55_58": "This Blake Bloom is a product of that overflowing energy on the island.", "Huanglong_main_1_6_54_11": "Most of the researchers were driven by their obsessions. Some wanted to relive a particular experience, while others yearned to reunite with their loved ones...", "Huanglong_main_1_6_4_21": "...And don't forget to stay hydrated. Now, I have experiments to run. Take care.", "Huanglong_main_1_6_33_26": "What really put them on the map isn't that; it's all the bizarre experiments they did.", "Huanglong_main_1_6_33_27": "We've set up Resonance Beacons worldwide to monitor the Lament, collecting data in real-time. This is how we predict when the next Lament is happening.", "Huanglong_main_1_6_33_28": "That's why we've been sent here, to investigate the case.", "Huanglong_main_1_6_24_29": "Ugh, you know! You saw her earlier! It's that girl!", "Huanglong_main_1_6_23_15": "P-please stop teasing me!", "Huanglong_main_1_6_23_16": "Chixia did say she found someone suspicious... Look, it's him.", "Flow_31000124_457": "Hoohoo—", "Flow_31000124_458": "It's okay! I've marked potential hiding spots on the map. Can you go check them out?", "InstanceDungeon_8002_MapName": "Depths of Illusive Realm I", "InstanceDungeon_8003_MapName": "Depths of Illusive Realm II", "InstanceDungeon_8004_MapName": "Depths of Illusive Realm III", "InstanceDungeon_8005_MapName": "Depths of Illusive Realm IV", "InstanceDungeon_8006_MapName": "Depths of Illusive Realm V", "Rogue_MemoryPlace_Progress": "{0}/{1}", "Rogue_Achievement_Progress": "Progress: {0}/{1}", "Flow_31000999_3": "", "Flow_31000999_4": "", "Flow_31000999_5": "", "Flow_31000999_6": "", "Flow_106000000_938": "The noxious fog stifled your breath. You struggled to breathe as poisonous spores clogged your airways. You narrowly escaped, before darkness consumed your vision.", "GuideTutorialPage_301401_Content": "Resonators gain Concerto Energy when dealing damage or performing Dodges in combat. Switch Resonators when the Concerto Energy is full to consume all Concerto Energy and trigger the exiting Resonator's Outro Skill, and at the same time trigger the incoming Resonator's Intro Skill.", "Tutorial_1601_Title": "Outro Skill & Intro Skill", "Flow_31000162_124": "", "Flow_31000162_125": "", "Flow_31000162_126": "", "Flow_31000162_127": "", "Flow_31000162_128": "", "Flow_31000162_129": "", "Flow_31000162_131": "", "Flow_31000162_132": "", "Flow_31000162_133": "", "Flow_31000162_134": "", "Flow_31000162_135": "", "Flow_31000162_136": "", "Flow_31000162_137": "", "Flow_31000162_138": "", "Flow_31000162_139": "", "Flow_31000162_140": "", "Flow_31000162_141": "", "Flow_31000162_142": "", "Flow_31000162_143": "", "Flow_31000162_144": "", "Flow_31000162_145": "", "Flow_31000162_146": "", "Flow_31000162_147": "", "Adjust_Brighness_Text": "Brightness successfully adjusted", "MenuConfig_43_OptionsName_3": "Ultra High", "Text_EditFormationSkill_Text": "When Concerto Energy is full, switch characters to trigger Outro Skills that provide various buffs and effects.", "Huanglong_main_1_7_8_1": "General!", "Huanglong_main_1_7_8_3": "But... the rain's getting heavier. Should we take shelter for the time being?", "Huanglong_main_1_7_8_4": "One of our combat medics claims it's no ordinary downpour, and he strongly advises holding off any moves until it clears.", "Huanglong_main_1_7_8_5": "Though young, his sharp intuition has been proven in previous battles. You've seen it firsthand.", "Huanglong_main_1_7_8_6": "However... I do agree this will be our last chance at organizing another attack.", "Huanglong_main_1_7_8_7": "...The medic you mentioned. What is his name?", "Huanglong_main_1_7_8_9": "Ji...yan...", "Huanglong_main_1_7_8_10": "General, help... Please... help me...", "Huanglong_main_1_7_8_12": "Maybe you are right.", "Huanglong_main_1_7_8_13": "The rain just happened out of nowhere. It's indeed unusual. But...", "Huanglong_main_1_7_8_14": "This is our only chance.", "Huanglong_main_1_7_8_15": "The enemy we've been yearning to destroy is finally right before us.", "Huanglong_main_1_7_8_16": "And now you're asking me to sit back and do nothing because of some Phantoms?", "Huanglong_main_1_7_8_17": "(Stay silent.)", "Huanglong_main_1_7_8_18": "Silence... Is this your response? Or is it fear holding your tongue?", "Huanglong_main_1_7_8_19": "Ah... I see. You’re no different. We fear, we bleed, we suffer, and in the end, we'll all die on the battlefield.", "Huanglong_main_1_7_8_20": "But what about your brethren, friends and comrades? As you witness them viciously slain before your eyes, one by one...", "Huanglong_main_1_7_8_22": "There is no other choice. We must trample the pile of corpses at our feet and push on. Keep barking orders, keep fighting until every last one of those monsters is gone.", "Huanglong_main_1_7_8_23": "The Retroact Rain merely creates illusions of past events. My soldiers will not succumb to those hallucinations. I will not allow it.", "Huanglong_main_1_7_8_26": "We'll crush anything in our path, no questions asked.", "Huanglong_main_1_7_8_27": "If tens, hundreds, thousands more of my men will die… So be it. We will win this battle, by any means necessary.", "Huanglong_main_1_7_8_28": "Jiyan, I have a question for you... What would you have done on that day, if you were in my position?", "Huanglong_main_1_7_8_29": "Whatever you say... I'll never answer those brave souls with such silence and cowardice.", "Huanglong_main_1_7_8_30": "And I will pave the way for us all with my Forte.", "Huanglong_main_1_7_8_8": "Sir, his name is...", "Huanglong_main_1_7_8_21": "Will you still remain silent when their souls demand an answer?", "Huanglong_main_1_7_7_3": "Droplets of water can be seen on it. Are these the tears of this mighty weapon?", "Huanglong_main_1_7_49_1": "It's him, General Jiyan!", "Huanglong_main_1_7_49_2": "Well done.", "Huanglong_main_1_7_49_3": "...The rain has stopped.", "Huanglong_main_1_7_49_4": "General, the Retroact Rain's effects are subsiding. We are observing a sharp decline in the number of Tacet Discords in the Norfall Barrens.", "Huanglong_main_1_7_49_5": "The Disruptor is fully charged and ready to fire. But...", "Huanglong_main_1_7_49_6": "It takes a lot of energy to fire the Disruptor. If we missed...", "Huanglong_main_1_7_49_7": "...This is our only chance.", "Huanglong_main_1_7_46_13": "...Yes, we will win. Please... rest in peace.", "Huanglong_main_1_7_44_10": "One of our top priorities now is to protect the Disruptor from Tacet Discord attacks.", "Huanglong_main_1_7_44_11": "It's a powerful anti-Threnodian weapon from when Jinzhou was founded. We need it to break through this barrier.", "Huanglong_main_1_7_44_12": "I'll leave it to the professional to explain the details.", "Huanglong_main_1_7_44_13": "Greetings, General Jiyan, Rover.", "Huanglong_main_1_7_44_20": "Any questions?", "Huanglong_main_1_7_44_29": "Creating such a powerful weapon with limited technology back then… whoever did it was truly a genius, I must say.", "Huanglong_main_1_7_44_30": "If we were to unleash its full power on Jinzhou city, it might launch the entire place into the air.", "Huanglong_main_1_7_44_31": "...I can, but it takes time.", "Huanglong_main_1_7_44_32": "No matter how fast I build it... Jinzhou won't be able to hold out that long.", "Huanglong_main_1_7_44_37": "The Disruptor has been surrounded by the Tacet Discords, with more of them slowly closing in.", "Huanglong_main_1_7_44_38": "After we recapture the nearby emplacement, it will take some more time for the Disruptor to recharge. You may need to hold out a little longer.", "Huanglong_main_1_7_44_39": "I'll send you the coordinates of the Disruptor and its backup energy port. We wish you the best of luck.", "Huanglong_main_1_7_44_41": "Rover, Yangyang, please go secure the Disruptor and fix its backup energy outlet.", "Huanglong_main_1_7_44_42": "Jianxin, please stay and guard the base. I’ll draw those Tacet Discords away.", "Huanglong_main_1_7_44_21": "Can we blow up the Threnodian with this?", "Huanglong_main_1_7_44_22": "Why is it still powered by pre-Lament energy?", "Huanglong_main_1_7_44_23": "Can you make some more Disruptors?", "Huanglong_main_1_7_44_24": "I don't have more questions.", "Huanglong_main_1_7_44_1": "Good. Are we all clear on what to do?", "Huanglong_main_1_7_44_4": "Our next move is to reclaim the Disruptor and break through the Groundwave Barrier.", "Huanglong_main_1_7_44_8": "Rover, do you see that iridescent veil?", "Huanglong_main_1_7_44_9": "That's the Groundwave Barrier. Ovathrax set it up to absorb weapon frequencies in the Norfall Barrens without interruption.", "Huanglong_main_1_7_44_14": "How's the preparation going on your side?", "Huanglong_main_1_7_44_15": "We've got good news and bad news. Good news is, we've established connection to the Disruptor and we're ready to go.", "Huanglong_main_1_7_44_16": "Bad news is, the Disruptor’s electric capacitor is damaged.", "Huanglong_main_1_7_44_17": "Simply put, it’s out of power.", "Huanglong_main_1_7_44_18": "Fortunately, there should be a backup power outlet.", "Huanglong_main_1_7_44_19": "To use the Disruptor, we'll have to repair that outlet first, then wait for a full charge.", "Huanglong_main_1_7_44_25": "In theory, we could. In practice, it's difficult.", "Huanglong_main_1_7_44_26": "First, it could dodge our attack. Not even a perfect hit can kill it. It will be gravely injured, but not dead.", "Huanglong_main_1_7_44_27": "Threnodians have been proven to be way stronger than we imagined. Our Disruptor can't handle the Ovathrax, but it can certainly break through that Barrier.", "Huanglong_main_1_7_44_28": "That's because this ancient Disruptor dates back at least to the founding of Jinzhou.", "Huanglong_main_1_7_44_33": "Lastly, we've got more bad news... Baizhi, please fill us in.", "Huanglong_main_1_7_44_34": "Yes.", "Huanglong_main_1_7_44_35": "Rover, I am currently monitoring the Tacet Discord attacks from the Academy to design a safer route for you.", "Huanglong_main_1_7_44_36": "We just received word from our soldiers at the emplacement. A large number of Tacet Discords are targeting the Disruptor, and our troops are doing their best to defend it.", "Huanglong_main_1_7_44_5": "The Disruptor?", "Huanglong_main_1_7_44_6": "The Groundwave Barrier?", "Huanglong_main_1_7_44_7": "More unfamilar terms...", "Huanglong_main_1_7_42_2": "Greetings, General.", "Huanglong_main_1_7_42_3": "Master Jianxin? Didn't know I'd be seeing you here...", "Huanglong_main_1_7_42_4": "Jianxin recently arrived at our base with one of the supply delivery teams. She has been a great help.", "Huanglong_main_1_7_42_5": "General, you flatter me.", "Huanglong_main_1_7_42_6": "I've heard people comparing the Norfall Barrens to a massive graveyard. Whenever it rains, cries and moans can be heard, as if many ghosts are weeping...", "Huanglong_main_1_7_42_7": "Master once told me life and death should follow a natural course. The heavens and the earth form a vast chamber, where spirits freely depart and return.", "Huanglong_main_1_7_42_8": "Countless brave souls have been trapped here by the evil powers of Ovathrax. I want to help set them free.", "Huanglong_main_1_7_42_10": "Please follow me.", "Huanglong_main_1_7_42_11": "Our main goal is to contain the reviving Threnodian, but we must beware of the Tacet Discords too. They have shown unpredictability in every past battle.", "Huanglong_main_1_7_42_12": "The Academy determined they were not native to the Norfall Barrens, and instead had been conjured by a mysterious power.", "Huanglong_main_1_7_42_14": "After analyzing their behavior, I believe the source of said power is none other than that statue.", "Huanglong_main_1_7_42_15": "While the Ovathrax is still weakened, we must seize the opportunity to act.", "Huanglong_main_1_7_42_16": "With looming danger from the continued onsets of TD Outbreaks, and many of our units injured and unable to fight, it is crucial to plan our attack wisely.", "Huanglong_main_1_7_42_17": "Please, join me in mapping out the strategic plans.", "Huanglong_main_1_7_41_1": "Ovathrax's towering statue, built from repurposed weapons and debris, has long loomed over Jinzhou as a foreboding symbol of our ongoing struggle.", "Huanglong_main_1_7_41_2": "We managed to gravely injure it three years ago, making the statue sink into the water. And now, it just resurfaced... Our enemy must be eager to strike.", "Huanglong_main_1_7_41_3": "The Vanguard Base is right up ahead. Let's hurry over.", "Huanglong_main_1_7_40_1": "Wait... Is that...", "Huanglong_main_1_7_39_1": "I've taken care of all the Tacet Discords nearby on my way here. The path ahead should be relatively safe now.", "Huanglong_main_1_7_39_2": "Keep going, and we'll reach the base soon.", "Huanglong_main_1_7_38_1": "...Begone!", "Huanglong_main_1_7_38_2": "We did it!", "Huanglong_main_1_7_38_3": "The Thundering Mephis is a blend of countless fallen soldiers' Reverberations.", "Huanglong_main_1_7_38_4": "As long as more soldiers are still dying here, it will always return. Not to mention…", "Huanglong_main_1_7_38_5": "Countless souls of our brave soldiers remain trapped in this rain, to this day.", "Huanglong_main_1_7_38_6": "...General.", "Huanglong_main_1_7_38_12": "The honor is mine, Rover.", "Huanglong_main_1_7_38_13": "Yes, allow me to introduce myself. I am Jiyan, the current General of the Midnight Rangers.", "Huanglong_main_1_7_38_14": "Is that so? You're a mysterious individual with vast experience. If we had crossed paths before, I wouldn't be surprised.", "Huanglong_main_1_7_38_15": "The Phantoms are mere replicas of the past. Since this is our first time meeting, I wouldn't recognize you if I was one of them. But I do wish we could've met sooner, Rover.", "Huanglong_main_1_7_38_16": "Madam Magistrate and Taoqi have informed me of your willingness to assist us. Thank you for lending us a hand.", "Huanglong_main_1_7_38_17": "I should properly welcome you with Huanglong's formalities, but as the current situation forbids that, I'll brief you on our plans as fast as possible.", "Huanglong_main_1_7_38_19": "I've heard about your deeds from Madam Magistrate. You are a trustworthy ally according to her.", "Huanglong_main_1_7_38_20": "Here. It's the Retroact Rain antidote, developed by the Academy.", "Huanglong_main_1_7_38_21": "While the antidote cannot shield you from its effects entirely, it should at least lessen the hallucinations.", "Huanglong_main_1_7_38_23": "For someone to show up as a \"Phantom\" in the Retroact Rain, two conditions must be met:", "Huanglong_main_1_7_38_24": "Prior exposure to the rain, and a deep connection to the affected area.", "Huanglong_main_1_7_38_25": "You were found in the Gorges of Spirits only recently, and this is your first time setting foot in Jinzhou, ruling out that possibility.", "Huanglong_main_1_7_38_26": "Moreover... you possess a similar ability with the legendary hero who once absorbed a Threnodian. Jué prophesied about your arrival.", "Huanglong_main_1_7_38_27": "I was told you'd come to the Norfall Barrens one day... To reclaim your lost power from Ovathrax.", "Huanglong_main_1_7_38_28": "I'll do everything in my power to help you make that happen.", "Huanglong_main_1_7_38_31": "Yes. Madam Magistrate might not be aware of this, as it happened before she was appointed.", "Huanglong_main_1_7_38_32": "On the day I was selected to be the next General, Jué told me this...", "Huanglong_main_1_7_38_33": "\"Beneath the full moon, guide the returning one to confront Threnodian. From the threat itself, {Male=he;Female=she} shall reclaim the power to conquer it.\"", "Huanglong_main_1_7_38_35": "And if you are indeed the \"returning one\" mentioned here, we may actually get rid of that monster once and for all.", "Huanglong_main_1_7_38_36": "You might have noticed something off about that moon. We call it the \"Void Plenilune\".", "Huanglong_main_1_7_38_37": "Once it fully takes shape... Ovathrax, the Threnodian of War, would be reawakening soon.", "Huanglong_main_1_7_38_38": "It is an ancient terror that reigns over our land, capable of devouring weapon frequencies to enhance itself.", "Huanglong_main_1_7_38_42": "Okay. I'm at it!", "Huanglong_main_1_7_38_43": "Any suggestions for music at my funeral?", "Huanglong_main_1_7_38_44": "To remain calm in such an extreme situation, your composure is admirable indeed.", "Huanglong_main_1_7_38_45": "Hold on! We cannot afford to rush the plan.", "Huanglong_main_1_7_38_8": "Honored to meet you, General Jiyan.", "Huanglong_main_1_7_38_9": "You must be that General?", "Huanglong_main_1_7_38_10": "I think I've seen you before...", "Huanglong_main_1_7_38_11": "Are you a \"Phantom\"?", "Huanglong_main_1_7_38_18": "Straight to confidential stuff?", "Huanglong_main_1_7_38_22": "What if I was a \"Phantom\", then?", "Huanglong_main_1_7_38_29": "Another prophecy of Jué?", "Huanglong_main_1_7_38_30": "Reclaim my lost power?", "Huanglong_main_1_7_38_39": "The Norfall Barrens have become a massive graveyard of weapons after countless battles. Those weapons would've made it even stronger than before.", "Huanglong_main_1_7_38_40": "But we must act now. The Void Plenilune is already visible, we must contain the Threnodian swiftly. Any delay could allow it to recover and become harder to deal with.", "Huanglong_main_1_7_38_41": "Understood. What are we doing next?", "Huanglong_main_1_7_25_2": "Things have gotten even more dangerous out here. The closer we get to Norfall Barrens, the worse it gets.", "Huanglong_main_1_7_25_3": "The Streams feel heavy with dread and the smell of blood... There must be a brutal fight going down in the Desorock Highland.", "Huanglong_main_1_7_25_1": "The Threnodian's revival has done significant damage to the environment nearby...", "Huanglong_main_1_7_24_1": "Is that...", "Huanglong_main_1_7_24_2": "The Thundering Mephis?", "Huanglong_main_1_7_23_1": "I see. We have successfully contained the Outbreak here at the base.", "Huanglong_main_1_7_23_2": "The rain's getting heavier...", "Huanglong_main_1_7_23_3": "There are signs of Tacet Discords reviving. Intense frequency fluctuations detected… they’ll be passing through that area. I must create a safe passage for them.", "Huanglong_main_1_7_23_4": "I need to clear the way for them as quickly as possible.", "Huanglong_main_1_7_21_1": "Ugh... Please tell me this is the last one!", "Huanglong_main_1_7_21_2": "Rover, your moves are sharp as always. Dealing with so many TDs seems like a walk in the park for you.", "Huanglong_main_1_7_21_6": "Rover, did you see that?", "Huanglong_main_1_7_21_9": "I'm afraid... We're already running out of time.", "Huanglong_main_1_7_21_10": "Report the situation, please.", "Huanglong_main_1_7_21_11": "Madam Magistrate, the barrier has been fully repaired and we have evacuated all residents. We've successfully minimized the damage.", "Huanglong_main_1_7_21_12": "Well done, Director Taoqi.", "Huanglong_main_1_7_21_15": "Is this another pre-recorded message?", "Huanglong_main_1_7_21_16": "Indeed, it's been a while, Rover.", "Huanglong_main_1_7_21_17": "It’s been going according to plan, if I may say so. I was made aware of this in advance, and planned out our defense beforehand.", "Huanglong_main_1_7_21_18": "Was it another hint from Jué?", "Huanglong_main_1_7_21_19": "Have you found Jué?", "Huanglong_main_1_7_21_20": "Now that we are facing such an emergency, I cannot sit back and wait for Jué to save us. I will act and see my duty through. This is my decision.", "Huanglong_main_1_7_21_21": "I have secured some much-needed aid for our city during my visit to the capital. Also, our experts should be ready by now.", "Huanglong_main_1_7_21_22": "Rover, do you still remember Jué's message for you?", "Huanglong_main_1_7_21_23": "Now we have raindrops that fall upstream, and the Midnight Rangers' General in the Norfall Barrens, ready to take on the Ovathrax.", "Huanglong_main_1_7_21_27": "I have no other choice.", "Huanglong_main_1_7_21_28": "I'll lend you a hand.", "Huanglong_main_1_7_21_29": "You eyes look as determined as ever.", "Huanglong_main_1_7_21_30": "I understand how you must feel, Rover.", "Huanglong_main_1_7_21_31": "I have been in a similar situation before. When my life suddenly took a big turn, and I had no choice but to face it head on.", "Huanglong_main_1_7_21_32": "On the entire Jinzhou’s behalf, I am immensely grateful for your assistance, Rover.", "Huanglong_main_1_7_21_33": "You will be remembered as a heroic ally in our defense against external threats, regardless of the outcome of this battle.", "Huanglong_main_1_7_21_34": "May victory prevail the lasting night. I will pray for your safe return.", "Huanglong_main_1_7_21_35": "Rover, I have informed border checkpoints across Jinzhou about your trip to the front line. You have been granted unlimited access to all places.", "Huanglong_main_1_7_21_37": "Yangyang, you're one of our Outriders. I hope you can go with Rover and provide assistance.", "Huanglong_main_1_7_21_41": "You can do it, Ma Xiaofang!", "Huanglong_main_1_7_21_42": "You can do it, Jinzhou Speedster!", "Huanglong_main_1_7_21_43": "Thanks! I'll give it my all!", "Huanglong_main_1_7_21_44": "Rover! I said don't call me that... Nevermind, we don't have time for this.", "Huanglong_main_1_7_21_45": "Wow, thanks, Rover! Can't believe you still remember that title! I'll live up to it for sure!", "Huanglong_main_1_7_21_3": "Practice makes perfect.", "Huanglong_main_1_7_21_4": "Can't call it a day without fighting those monsters.", "Huanglong_main_1_7_21_5": "They seemed unusually aggressive.", "Huanglong_main_1_7_21_7": "The moon looks even more blurry now.", "Huanglong_main_1_7_21_8": "Now it's almost identical to what we saw three years ago, during the \"Battle Beneath the Crescent\".", "Huanglong_main_1_7_21_13": "Long time no see.", "Huanglong_main_1_7_21_14": "How's it going on your end?", "Huanglong_main_1_7_21_24": "This must be the right time Jué was talking about.", "Huanglong_main_1_7_21_25": "Rover, it's going to be dangerous. You might... directly confront a Threnodian.", "Huanglong_main_1_7_21_26": "I'm ready to go.", "Huanglong_main_1_7_21_38": "You'll need to pass through a Tacet Field to reach our base in the Desorock Highland. Please be careful.", "Huanglong_main_1_7_21_39": "Rover, Yangyang, I'll be keepin' the city safe as a Patroller. Do come back in one piece, okay?", "Huanglong_main_1_7_21_40": "You can do it, Chixia!", "Huanglong_main_1_7_19_1": "Any update on the protective barrier?", "Huanglong_main_1_7_19_2": "We've put in all our resources to repair it. But, if those Tacet Discords keep coming at us, it might not hold up for long.", "Huanglong_main_1_7_19_6": "What's more, the current TD Outbreak we're dealing with is directly caused by the Retroact Rain.", "Huanglong_main_1_7_19_7": "Once the protective barrier breaks down, Tacet Discords could manifest from inside Jinzhou city...", "Huanglong_main_1_7_19_8": "How does the Retroact Rain cause TD Outbreaks?", "Huanglong_main_1_7_19_9": "Rover, remember what I told you earlier?", "Huanglong_main_1_7_19_10": "The Retroact Rain is essentially condensed droplets of Remnant Energy that fall from the Etheric Sea.", "Huanglong_main_1_7_19_11": "This Remnant Energy makes it a magnet for Tacet Discords.", "Huanglong_main_1_7_19_13": "That's what we call the Phantoms of Retroact Rain.", "Huanglong_main_1_7_19_14": "It kind of works like how Resonators \"Resonate\" with the world. The more you're exposed to the rain, the more realistic those Phantoms become.", "Huanglong_main_1_7_19_15": "Oh, and here’s another interesting fact about the Retroact Rain: when it’s raining across a large area, illusions pulled from the memories of multiple people can manifest at once.", "Huanglong_main_1_7_19_17": "The Threnodian of War...", "Huanglong_main_1_7_19_20": "Jinzhou has been a battleground for centuries. That’s why it has to deal with the Threnodian that represents the concept of war, and wars will lead to deaths.", "Huanglong_main_1_7_19_21": "Once the Retroact Rain reaches its final stage, there will be thousands of Phantoms... Phantoms of dead soldiers and Tacet Discords.", "Huanglong_main_1_7_19_22": "This is the one major threat that has been looming over Jinzhou.", "Huanglong_main_1_7_19_23": "Our Magistrate ordered the construction of this barrier precisely because of that.", "Huanglong_main_1_7_19_24": "What's so big about these Phantoms?", "Huanglong_main_1_7_19_27": "In that battle three years ago, our soldiers got into a gruelsome fight against countless Tacet Discords, either native to Norfall Barrens, or produced by the Retroact Rain... and endless swarms of Phantoms.", "Huanglong_main_1_7_19_28": "“Phantoms” of Tacet Discords and our fallen soldiers repeated their indiscriminate attacks on everything in their sight.", "Huanglong_main_1_7_19_29": "Soldiers could not tell friends from foe. The relentless rain even recreated the brutal deaths of their comrades, etched in vivid detail.", "Huanglong_main_1_7_19_30": "The Norfall Barrens turned into a living hell, and to this day, we can still hear the desperate cries...", "Huanglong_main_1_7_19_31": "The \"Battle Beneath the Crescent\" was humanity’s first recorded encounter with Retroact Rain enhanced by Threnodian power.", "Huanglong_main_1_7_19_32": "Your previous General sent back valuable video recordings of the rain. Those videos provided crucial information, which allowed nations worldwide to speed up their research on defense against the Retroact Rain.", "Huanglong_main_1_7_19_33": "Our people at the Black Shores have theorized that the Threnodian, abnormal \"moon\" sightings, and the Retroact Rain may be linked.", "Huanglong_main_1_7_19_34": "Rain indicates changes in the moon’s appearance...", "Huanglong_main_1_7_19_35": "…which in turn reflects the Threnodian’s strength.", "Huanglong_main_1_7_19_36": "Yeah, something like that. But it's only a theory. We don't have enough data to verify anything.", "Huanglong_main_1_7_19_37": "So unfortunately, we can't predict Retroact Rains yet, but we know it's closely connected with Threnodians reviving. The TD Outbreaks are another sign.", "Huanglong_main_1_7_19_38": "The moon just changed in an instant. If this theory turns out true, that means...", "Huanglong_main_1_7_19_41": "Couldn't see it coming.", "Huanglong_main_1_7_19_42": "We can get through this.", "Huanglong_main_1_7_19_43": "A Threnodian's revival is never an independent occurrence. They can sense one another through some form of telepathic link.", "Huanglong_main_1_7_19_45": "We gotta hustle back to the Tethys base, re-calibrate our Lament Detector, and warn them before it's too late.", "Huanglong_main_1_7_19_47": "Anyway, we'll take our leave now.", "Huanglong_main_1_7_19_50": "The TD Outbreaks won’t stop before the end of this rain. We must stay alert.", "Huanglong_main_1_7_19_51": "Ma'am! There's another wave of them ahead!", "Huanglong_main_1_7_19_3": "What is this barrier you were talking about?", "Huanglong_main_1_7_19_4": "Is the TD Outbreak still going on?", "Huanglong_main_1_7_19_5": "It's our defense system against the Retroact Rain. It does a good job of keeping the city safe from the rain's effects.", "Huanglong_main_1_7_19_12": "It records events from all times and places, allowing those who come into contact with it to witness illusions of past events.", "Huanglong_main_1_7_19_18": "And the deaths during these battles...", "Huanglong_main_1_7_19_19": "Nice catch, Rover.", "Huanglong_main_1_7_19_25": "Indeed the Phantoms should only mechanically repeat what they had been doing. They shouldn't have the ability to interfere with reality.", "Huanglong_main_1_7_19_26": "But the Retroact Rain can be significantly enhanced through the Threnodian's power.", "Huanglong_main_1_7_19_39": "The Threnodian is reviving sooner.", "Huanglong_main_1_7_19_40": "And Jinzhou's dealing with what happened three years ago.", "Huanglong_main_1_7_19_44": "The revival of a Threnodian in Jinzhou will trigger catastrophic events and affect other nations.", "Huanglong_main_1_7_19_48": "Please stay safe...", "Huanglong_main_1_7_19_49": "That's all we've gathered so far, Rover.", "Huanglong_main_1_7_10_1": "General Geshu Lin... We fight to protect what we cherish.", "Huanglong_main_1_7_10_2": "And we cherish our comrades, not out of cowardice or fear, but out of trust. The trust in their lives' worth.", "Huanglong_main_1_7_10_3": "I cannot assure you I am always making the right choice, General.", "Huanglong_main_1_7_10_4": "But we should never build our victory on top of endless sacrifices.", "Huanglong_main_1_7_10_5": "Hah, is that so?", "Huanglong_main_1_7_10_6": "As I see it, we are cut from the same cloth, you and I.", "Huanglong_main_1_7_10_7": "Perhaps we are indeed, General. I share at least one thing with you. I, too, will draw my blade to fight for what I believe in... and I'll stop at nothing to see it through.", "Huanglong_main_1_7_10_8": "General!", "Huanglong_main_1_7_10_10": "General... You look pale.", "Huanglong_main_1_7_10_11": "I am fine. Please go on.", "Huanglong_main_1_7_10_12": "We just detected an intense frequency reaction from that Tacet Field ahead.", "Huanglong_main_1_7_10_13": "That moon... It's gradually turning full now, as you predicted.", "Huanglong_main_1_7_10_14": "The sky... It looks just like how it was during the Battle Beneath the Crescent...", "Huanglong_main_1_7_1_1": "This rain... It's finally happening.", "Huanglong_main_1_7_1_2": "General.", "Flow_109000009_1": "", "Flow_109000009_2": "", "Flow_109000009_3": "", "Flow_109000009_4": "", "Flow_109000009_5": "", "Flow_109000009_7": "", "Flow_109000009_8": "", "Flow_109000009_9": "", "Flow_109000009_10": "", "Flow_109000009_11": "", "Flow_109000009_12": "", "Flow_109000009_13": "", "Flow_109000009_14": "", "Flow_109000009_15": "", "Flow_109000009_16": "", "Flow_109000009_17": "", "Flow_109000009_18": "", "Flow_109000009_19": "", "Flow_109000009_20": "", "Flow_109000009_21": "", "SortConfig_43_4_SortName": "Show Equipped First", "SortConfig_44_4_SortName": "Show Owned First", "SortConfig_45_4_SortName": "Default", "Text_FilterTextAllVisionFetter_Text": "Filter On/Off", "MenuConfig_108_Name": "Joystick Mode", "MenuConfig_108_OptionsName_0": "Static Joystick", "MenuConfig_108_OptionsName_1": "Dynamic Joystick", "MenuConfig_109_Name": "Auto-Switch to Combat UI", "MenuConfig_109_OptionsName_0": "On", "MenuConfig_109_OptionsName_1": "Off", "POI_YNAQGS_9_1": "That sound... Do you hear that, {PlayerName}?", "POI_YNAQGS_9_2": "Oh my...! B-behind you...It's the phantom!", "POI_YNAQGS_8_1": "Well? Rather effective, isn't it?", "POI_YNAQGS_8_5": "As I predicted. You seemed like the adaptable type.", "POI_YNAQGS_8_6": "Good. Should we encounter more mud later on, do give it a few more runs. Practice makes perfect.", "POI_YNAQGS_8_7": "Ah, yes. I'm still optimizing its functionality and handling. But this current version is what we have that works. But do share your detailed feedback with me once we've completed the investigation.", "POI_YNAQGS_8_8": "Now, with the chips installed, our prep work is nearly complete... Now back to the detailed plan of this operation. The first question —", "POI_YNAQGS_8_9": "How do we access the center of the fog for further investigations?", "POI_YNAQGS_8_12": "Ooh. Now you're making me nervous.", "POI_YNAQGS_8_13": "Alright, Alright.", "POI_YNAQGS_8_14": "I'm not sure if the Rangers at the station told you or not. But all this fog, thunderstorms, and that huge vortex I just mentioned? They didn't just show up overnight.", "POI_YNAQGS_8_15": "The exact spot where it began is now covered in thick fog, so we do know where these odd events originated.", "POI_YNAQGS_8_16": "But we still don't know what caused them in this supposedly deepest area. The fog's thick, and wandering into it without caution could mean getting lost forever.", "POI_YNAQGS_8_17": "I read that the Court of Savantae Committee once built a dedicated facility here. They even developed suppressors to disperse the fog from the inside.", "POI_YNAQGS_8_20": "Yes. Despite of the well-intended attempts of the CSC scholars, the research facilities were eventually abandoned. Without proper maintenance, the suppressors were down soon after and couldn't be located.", "POI_YNAQGS_8_21": "With these in mind, our priority is to locate the abandoned facility in order to acquire the suppressors' position and their activation key.", "POI_YNAQGS_8_22": "We'll reactivate the suppressors and dissipate the fog as we progress. We should uncover everything once we reach the deepest place.", "POI_YNAQGS_8_25": "I agree. Should any aspect of the plan not be executed properly, the entire plan may come to a halt.", "POI_YNAQGS_8_26": "However, isn't it part of humanity to not back down when faced with the unknown? If there is a way, we shall try it out and eliminate the uncertainty along the way.", "POI_YNAQGS_8_27": "Hmm... that's all there is to it. If it could be easily resolved, it wouldn't have been a lingering problem that has troubled everyone for so long.", "POI_YNAQGS_8_28": "But on the other hand, when you think about it, if we can solve even such a challenging problem, aren't we incredibly capable?", "POI_YNAQGS_8_29": "I have confidence, as I won't be alone this time, you will be accompanying me.", "POI_YNAQGS_8_30": "This will be my first time working together with anyone other than Hui. As my wife, she has always taken care of me, and as a researcher, she is among the most passionate and outstanding individuals.", "POI_YNAQGS_8_31": "Though she's not with me here today, I trust I can successfully complete the investigation with you, my new partner!", "POI_YNAQGS_8_35": "Hahaha. Yes! This is the spirit of science!", "POI_YNAQGS_8_36": "I'll take that as a compliment.", "POI_YNAQGS_8_37": "Well... This isn't the first time. We've been apart for a while now. Sometimes, it just can't be helped, you know?", "POI_YNAQGS_8_38": "Anyway, when the situation is against us, all we are left to do... is to put ourselves to work!", "POI_YNAQGS_8_39": "Now, without further ado, let us set out to the settlement closest to the fog.", "POI_YNAQGS_8_40": "During my previous investigation, residents of that settlement mentioned someone named Qisheng who ran into an unknown CSC building while scavenging. It's likely the facility I've read about in the logs.", "POI_YNAQGS_8_41": "I've arranged a meeting with him. We should inquire him about the facility's location.", "POI_YNAQGS_8_2": "Easy as breeze", "POI_YNAQGS_8_3": "Well, at least it does the job.", "POI_YNAQGS_8_4": "I'll say it's got room for improvements.", "POI_YNAQGS_8_10": "It's all yours, Professor Jiuyue.", "POI_YNAQGS_8_11": "Come on, enough with the suspense.", "POI_YNAQGS_8_18": "But the fog is still here.", "POI_YNAQGS_8_19": "You mentioned reactivating these suppressors earlier.", "POI_YNAQGS_8_23": "Sure is a plan filled with twists and turns.", "POI_YNAQGS_8_24": "Is there no easier way?", "POI_YNAQGS_8_32": "Now I'm feeling pumped!", "POI_YNAQGS_8_33": "Fine, can't argue with your optimism.", "POI_YNAQGS_8_34": "So why isn't Hui with you this time?", "POI_YNAQGS_7_1": "Let's see... Perfect, nothing seems to be missing.", "POI_YNAQGS_7_2": "Thank you, {PlayerName}. I'll be sure to keep a firm eye on it from now on!", "POI_YNAQGS_7_3": "Now... About the ultrasonic pulse chips we've discussed earlier. Here, put it inside your Terminal.", "POI_YNAQGS_7_5": "Dear me. It appears you lack the necessary knowledge regarding the Mire. This calls for a science lesson!", "POI_YNAQGS_7_8": "No need to worry, this will not involve any complex principles.", "POI_YNAQGS_7_9": "This place is called the Whining Aix's Mire. Named after the bird-like Tacet Discord, Mourning Aix, that lives here. Additionally, as you can see, this place has a lot of marshes.", "POI_YNAQGS_7_12": "It's hard to explain, so let me show you. Watch that mud over there.", "POI_YNAQGS_7_4": "What does it do?", "POI_YNAQGS_7_6": "Science lesson, yes. Complicated terms, no please.", "POI_YNAQGS_7_7": "I'm all ears, Professor Jiuyue.", "POI_YNAQGS_50_1": "Ahh... And there they go, flying off into the distance. Understandable, as they should make the most out of their final goodbye before their energy is completely exhausted.", "POI_YNAQGS_50_2": "An unthinkable reunion they’ve been yearning for all this time... A reunion that not everyone has the luxury to experience.", "POI_YNAQGS_50_5": "Hmm... Seems like you caught on to it.", "POI_YNAQGS_50_9": "You’re right. Love is something that simply cannot be hidden from sight, especially since... Hui’s my most beloved sugar-plum in the whole universe.", "POI_YNAQGS_50_10": "I tried my best to maintain an objective view, but it seems I just couldn't help myself.", "POI_YNAQGS_50_11": "Aha! It was my reaction that’s led to the verification of your speculations. Very cunning, {PlayerName}!", "POI_YNAQGS_50_12": "Alas, I’m sure you’d know... Love is something that simply cannot be hidden from sight, especially since... Hui’s my most beloved sugar-plum in the whole universe.", "POI_YNAQGS_50_13": "Although Hui has parted this world for ten months and thirteen days... I still miss her so much.", "POI_YNAQGS_50_14": "She was the greatest researcher of them all. She’d always venture deep into Tacet Fields to acquire the latest data on the TDs.", "POI_YNAQGS_50_15": "If only I had been at her side that one time, death wouldn’t have separated us at least. In the end, I wasn’t there for her, so she never came back, and I... am remained here.", "POI_YNAQGS_50_16": "To certain extent, what happened afterwards was comparable to that of the Mourning Aix.", "POI_YNAQGS_50_17": "I refused to accept her departure, and lived as though entirely stripped of life... I also held on to the illusion that as a researcher, I may be able to find a way to bring Hui back to my side.", "POI_YNAQGS_50_19": "Yes. As Xiangli Yao had said to me as well.", "POI_YNAQGS_50_20": "How can anyone bear to see the one you deeply love live in a daze? You’d wish them the best and move on.", "POI_YNAQGS_50_21": "Even though left alone, there’s no need to be depressed. All there is for me to do is to carry the memories we shared, our past, and continue to move forward and live a good life. This is what Hui would hope for me to do.", "POI_YNAQGS_50_22": "I’m sure its what the avian TD would tell the Mourning Aix in their goodbye.", "POI_YNAQGS_50_25": "It's hard to say, but I’m hopeful that it’ll be happy ending.", "POI_YNAQGS_50_26": "If its capable of garning the determination to ressurect the other at the cost of inflicting self-harm. Then... I’m sure it’ll find a way to move on following it’s companion’s wishes.", "POI_YNAQGS_50_27": "Naturally, the Aix will have to endure a period of pain before achieving it, and saying goodbye is the first step to a fresh new beginning.", "POI_YNAQGS_50_29": "By all means.", "POI_YNAQGS_50_30": "Oh, by the way, have a look at this... I found it after the fog had cleared. Judging by its form, it's the same as the maintenance logs of the first two suppressors. Instead of a research record, this one appears to be more like a draft of a message.", "POI_YNAQGS_50_31": "It's yet another emotionally biased writing. However... considering the things we encountered during the investigation, it seems rather fitting.", "POI_YNAQGS_50_3": "Are you talking about the Mourning Aix or...?", "POI_YNAQGS_50_4": "The person you wish to reunite... Hui?", "POI_YNAQGS_50_6": "It was obvious to tell from your words.", "POI_YNAQGS_50_7": "It’s an understanding only someone who’s experienced it can grasp.", "POI_YNAQGS_50_8": "It's just an educated guess.", "POI_YNAQGS_50_18": "She wouldn’t want you to if she’s here.", "POI_YNAQGS_50_23": "I wonder how their farewell’s going.", "POI_YNAQGS_50_24": "Do you believe the Mourning Aix is capable of completely letting it go?", "POI_YNAQGS_50_28": "And for you as well.", "POI_YNAQGS_5_1": "Here! This is where I encountered the phantom!", "POI_YNAQGS_5_2": "But I don't see my backpack... Maybe we should search the surrounding area?", "POI_YNAQGS_46_1": "Jiuyue: It's the Mourning Aix! Turns out, that golden barrier is its energy field. It’s spotted us!", "POI_YNAQGS_46_2": "Jiuyue: Change of plans... We’re doing it now. Time for them to say goodbye.", "POI_YNAQGS_46_3": "Rover: How long do you need to get projection going? I'll hold it back while you focus on the Terminal!", "POI_YNAQGS_45_1": "Intensity of energy fluctuations has reached peak numbers... The source of the anomaly. The accumulation of TD remains.", "POI_YNAQGS_45_3": "Our interpretation and speculations of the “phantoms\" were correct. In attempting to resurrect the fallen avian TD, remains accumulated by the Mourning Aix has caused anomalies in the form of fog and corrosive mud.", "POI_YNAQGS_45_7": "The reason for the “phantoms\" ability to carry information owes to the scraps of consciousness of TDs inside the remains.", "POI_YNAQGS_45_8": "Due to the fragmented nature of these consciousness, they’re inadequate to be fully formed into \"it\", nor does \"it\" possess a body that can move or speak as before.", "POI_YNAQGS_45_9": "However... there is a way in which we can bring it to see the Mourning Aix! And help them... bid each other a final and absolute farewell!", "POI_YNAQGS_45_10": "According to existing theories on Echoes, the residual consciousness can be converted into Reverberation frequencies and stored into a Terminal. Then, with some tweeking, it can be reproduced as a projection to mirrior its original appearances.", "POI_YNAQGS_45_13": "An hour at most...", "POI_YNAQGS_45_14": "Since the remains were pieced together, the consciousness will be inferior to that of a real Echo, but an hour should be more than adequate for them to confess each other’s feelings.", "POI_YNAQGS_45_5": "So what should we do now?", "POI_YNAQGS_45_12": "How long can the projection last?", "POI_YNAQGS_45_16": "Now, let’s use the Terminal to absorb the Reverberations from the remains.", "POI_YNAQGS_45_17": "Got it! As a messengers, consider the message delivered!", "POI_YNAQGS_43_1": "There. That’s the final suppressor.", "POI_YNAQGS_43_2": "Considering how the fog significantly dissipated on the outer perimeter. Activating this one, at the very least, should give us a clearer view of the source.", "POI_YNAQGS_42_1": "These are videos related to the avian TDs.", "POI_YNAQGS_42_2": "In the first footage, the two can be seen flying together, circling each other as if they are in a chorus... Similar to that of what Qijié and the settlers had described. It must be when the other one was still alive.", "POI_YNAQGS_42_3": "It matches what researcher wrote in his log!", "POI_YNAQGS_42_5": "Second video. The Mourning Aix is flying through the fog. It seems to be carrying something in its talons, and thunderstorms occuring behind it...", "POI_YNAQGS_42_6": "Does this mean the fog was caused by the Aix? Has it been providing the fog with energy all this time?", "POI_YNAQGS_42_8": "“Bzzz Bzzz... Bzzz... Bzzz...”", "POI_YNAQGS_42_9": "Quick! Pull out your decoder!", "POI_YNAQGS_42_13": "“Death. I... cannot return... Resurrect... Not... Forget me. Farewell.”", "POI_YNAQGS_42_14": "They’re the same messages from before, but more complete.", "POI_YNAQGS_42_16": "Now. Do you feel that the scenes in which these two pieces of messages correspond... feel a bit familiar?", "POI_YNAQGS_42_17": "It’s the Mourning Aix and the other avian TD.", "POI_YNAQGS_42_19": "By not accepting what it has lost, it can never bear to let go and move on... The tone of these messages, feels more like a story told by the one who had experienced it...", "POI_YNAQGS_42_20": "“You” are unable to return, so “you” hope it will forget “you”. “You” mentioned saying goodbye, thus...", "POI_YNAQGS_42_21": "Yet. Who are “you”?", "POI_YNAQGS_42_22": "If the “phantoms\" are just couriers of information, then who are “you” exactly?", "POI_YNAQGS_42_23": "The air suddenly grew silent. As you listen to Jiuyue quietly mumble his questions, you cast your eyes on the \"phantom.” You feel that the answer is within graps and all that’s missing is an opportunity .", "POI_YNAQGS_42_24": "“Bzzz... Bzzz Bzzz... Fzzz Fzzz... Bzzz Bzzz... Bzzz... Bzzz, Fzzz Fzzz.”", "POI_YNAQGS_42_25": "“No reborn... Go on, pointless... You will get hurt...”", "POI_YNAQGS_42_26": "“Bzzz... Bzzz Bzzz... Fzzz Fzzz... Bzzz Bzzz... Bzzz... Bzzz, Fzzz Fzzz.”", "POI_YNAQGS_42_27": "“Do not hurt. Yourself... Stop. I. Leave...”", "POI_YNAQGS_42_28": "“Fzzz... Bzzz Bzzz... Fzzz Fzzz...”", "POI_YNAQGS_42_29": "“Say. Goodbye...”", "POI_YNAQGS_42_30": "“Lest us say goodbye...”", "POI_YNAQGS_42_31": "As Jiuyue continues to decode its messages, the sounds of the “phantom” began to crackle, ultimately fading away like the others before.", "POI_YNAQGS_42_32": "This “phantom” used up all its energy.", "POI_YNAQGS_42_34": "Hey. Is something wrong?", "POI_YNAQGS_42_36": "Cheer up. We got a lot more out of it than the last ones.", "POI_YNAQGS_42_38": "Although it may sound bizarre, but I think... that this should be the most reasonable possibility.", "POI_YNAQGS_42_39": "Recall that researcher “12” mentioned in his log that the Mourning Aix's vital signs grew weak each time it left the fog.", "POI_YNAQGS_42_40": "It never ceased providing energy for the source, even at the cost of its own well-being. It must think it’s a necessary sacrifice.", "POI_YNAQGS_42_41": "All for the sake of its partner?", "POI_YNAQGS_42_44": "The source with strong energy fluctuations and an absence of vital signs that we detected in the depths of the fog is a likely indication the Mourning Aix is trying to resurrect the other avian TD.", "POI_YNAQGS_42_45": "We may find remains of TDs gathered around it.", "POI_YNAQGS_42_46": "Wait a second. Resurrect? A TD? Is that even possible?", "POI_YNAQGS_42_49": "All the Mourning Aix’s doing is merely self-harm... A perseverance to a impossible outcome. Not only that, by doing this it has generated energy anomalies across the area like the fog the mud.", "POI_YNAQGS_42_50": "As the fallen avian TD cannot be resurrected, the accumulation of TD remains carry Reverberation frequencies, think of it as an of scraps of consciousness...", "POI_YNAQGS_42_51": "Acting out of instinct, it transmits information in the form of \"phantoms.” Only the “phantoms” ran into random people wandering on the ground, instead of reaching the Aix flying in the sky.", "POI_YNAQGS_42_52": "The “I” must be the Mourning Aix.", "POI_YNAQGS_42_53": "Sounds like the “phantoms” got the addressee of the love letter wrong.", "POI_YNAQGS_42_54": "Yes. If that's the case, then everything now makes sense.", "POI_YNAQGS_42_57": "Should be possible. They have deep feelings for each other, after all.", "POI_YNAQGS_42_58": "It's hard to say. Their feelings go way too deep.", "POI_YNAQGS_42_59": "Emotion can be the most uncontrollable force... It can drive an individual to do anything, an can also be there to support them to stand up again and start anew.", "POI_YNAQGS_42_62": "According to procedure, we should report the Mourning Aix’s situation to the Midnight Rangers and have the professionals handle the remains.", "POI_YNAQGS_42_63": "Sounds to me you have other plans.", "POI_YNAQGS_42_64": "Wouldn’t want to miss out after all we’ve been through.", "POI_YNAQGS_42_65": "You’ve said before that speculations need to be verified.", "POI_YNAQGS_42_66": "Yes. For the settlers of the Whining Aix's Mire, a thorough extermination of the remains may be the most direct and efficient way, but may not be the best.", "POI_YNAQGS_42_70": "Perhaps... only by truly accepting the loss and giving up the idea of resurrection can we prevent the Mourning Aix from trying again and causing another anomaly.", "POI_YNAQGS_42_71": "Carefully gathered remains, only to have them cleared and its final hope shattered by the humans. This might arouse the Mourning Aix's hatred towards the humans. It may go berserk.", "POI_YNAQGS_42_72": "And... if the Aix fails to accept the loss of its partner and give up resurrection, maybe it will try even harder, again and again, endlessly triggering the anomaly.", "POI_YNAQGS_42_73": "You're right, all of these are based on my personal understanding... of hypothetical inferences.", "POI_YNAQGS_42_74": "Even if it is infinitely close to reality, with a probability of up to 99.999%, this cannot be used ad the true answer without verification.", "POI_YNAQGS_42_75": "Yes. For the settlers of the Whining Aix's Mire, a thorough extermination of the remains may be the most direct and efficient way, but may not be the best.", "POI_YNAQGS_42_76": "Carefully gathered remains, only to have them cleared and its final hope shattered by the humans. This might arouse the Mourning Aix's hatred towards the humans. It may go berserk.", "POI_YNAQGS_42_77": "Perhaps... only by truly accepting the loss and giving up the idea of resurrection can we prevent the Mourning Aix from trying again and causing another anomaly.", "POI_YNAQGS_42_78": "You wish to help the Mourning Aix let go of its persistence.", "POI_YNAQGS_42_79": "Have it let go of its persistence... It might sound a bit too optimistic and sad.", "POI_YNAQGS_42_80": "It reminded me of what was written inside the researcher's log, of the Mourning Aix's plea to humans as its companion died, and its never-ending cries of sorrow.", "POI_YNAQGS_42_81": "I honestly believe that it is capable of feeling the same emotions as humans.", "POI_YNAQGS_42_83": "If we can find a way to help them meet face-to-face for one last time, have its companion convey its feelings to the Aix directly—", "POI_YNAQGS_42_84": "“Stop, let it go, pull yourself together. Start over, and move on.”", "POI_YNAQGS_42_85": "This is something... only the other half can do.", "POI_YNAQGS_42_86": "We need to adjust our plans. Once we’ve activated the remaining suppressor, we head straight to the source, but not just to figure out the cause.", "POI_YNAQGS_42_87": "But to attempt to solve the cause from its roots.", "POI_YNAQGS_42_88": "Right on. It’s just an extra step.", "POI_YNAQGS_42_89": "You won't know unless you try.", "POI_YNAQGS_42_4": "Could it be that they were the ones that built this facility? We should watch the other video...", "POI_YNAQGS_42_10": "Here we go again. More “phantoms”...", "POI_YNAQGS_42_11": "It’s like they were waiting for you to get an answer.", "POI_YNAQGS_42_12": "“You and I together... Our songs... Bright skies... Love...”", "POI_YNAQGS_42_15": "Two pieces of information, released by a single “phantom”... The “phantoms\" inside the fog do indeed carry more information, and also grants better decoding results.", "POI_YNAQGS_42_18": "They once sang together across the clear sky and also experienced separation through life and death. The Mourning Aix never once forgot its partner.", "POI_YNAQGS_42_33": "...", "POI_YNAQGS_42_35": "Huh? Oh, nothing. I-it’s just that I...", "POI_YNAQGS_42_37": "Yes, I'm okay. I just had some thoughts about the \"I\" and \"you\" from the messages that’s all.", "POI_YNAQGS_42_42": "The messages mentioned \"reborn\"...", "POI_YNAQGS_42_43": "The answer is rather clear now.", "POI_YNAQGS_42_47": "Resurrection... it’s out of the question beyond any doubt.", "POI_YNAQGS_42_55": "Yes. A love letter that has spanned across life and death.", "POI_YNAQGS_42_56": "The fallen TD repeated its calls over and over again, hoping that the Mourning Aix would halt its efforts and bid farewell, the latter is completely unaware of it. Can it really let go of its obsession as the other hoped?", "POI_YNAQGS_42_60": "We haven't activated all the suppressors yet, and not even reached the source of the fog, but we've already sorted out the cause of the fog.", "POI_YNAQGS_42_61": "According to the description of our tasks and mission procedures, if the source of the fog is the accumulation of the TD remains, activating the final suppressor is all there’s left to do.", "POI_YNAQGS_42_67": "Carefully gathered remains, only to have them cleared and its final hope shattered by the humans. This might arouse the Mourning Aix's hatred towards the humans. It may go berserk.", "POI_YNAQGS_42_68": "And... if the Aix fails to accept the loss of its partner and give up resurrection, maybe it will try even harder, again and again, endlessly triggering the anomaly.", "POI_YNAQGS_42_69": "Yes, it's as if being only one step away from the finish line. We have to do something to perfectly wrap up this investigation for the both of us.", "POI_YNAQGS_42_82": "With the passing of the one it holds dear, it cannot forget, and does not wish to forget. So it shackled itself in place, entrusting everything to nothingness...", "POI_YNAQGS_40_1": "More abandoned complex and equipment... Likely belonging to the Jiting, as well.", "POI_YNAQGS_40_2": "“Bzzz Bzzz... Bzzz... Bzzz...”", "POI_YNAQGS_40_3": "“Humans. The two... Us... Inside device.”", "POI_YNAQGS_4_1": "Hmm, let's give it another go... Low frequency to level 3... Getting minimal biological response. What if I set interference to half?", "POI_YNAQGS_4_2": "Waveband convergence rate at 67%, 70%... 75%... Steadily increasing. It's working!", "POI_YNAQGS_4_6": "Shhh, shush...", "POI_YNAQGS_4_7": "Be quiet. It's a crucial moment!", "POI_YNAQGS_4_8": "\"You\"... Hmm. \"You and I\"... Sing... \"Song\"?", "POI_YNAQGS_4_9": "...Sky... What's that supposed to mean? And what is the last word? Love... Sorrow?", "POI_YNAQGS_4_10": "No, hold it, I need to hear it one more time... I didn't catch all of it...", "POI_YNAQGS_4_11": "...Too late. The signal's already gone...", "POI_YNAQGS_4_14": "What? Oh, excuse me! I've been trying to understand this \"phantom\", and I got overexcited for a moment... And yes, please talk anytime you want!", "POI_YNAQGS_4_15": "I'm Jiuyue, a researcher studying the fog in Whining Aix's Mire, from the Academy. I've been researching TD Ecoacoustics in this area.", "POI_YNAQGS_4_18": "{PlayerName}... I'll be sure to remember that name.", "POI_YNAQGS_4_19": "I believe you had a question for me? Please, do ask away.", "POI_YNAQGS_4_22": "Umm, I am. Yet I don't believe you and I are acquainted?", "POI_YNAQGS_4_25": "{PlayerName}, I see... Ah, and what is it that you wish to ask of me?", "POI_YNAQGS_4_26": "As you may have realized, I'm in the middle of investigating the fog-related peculiarities of this area. If it's something unrelated, I'm afraid it'll have to wait.", "POI_YNAQGS_4_87": "The Rangers back at the supply station wanted to make sure you were safe. I'm here to help you with the investigation.", "POI_YNAQGS_4_29": "Assist me? You're implying that you wish to accompany me in completing my research?", "POI_YNAQGS_4_33": "No, feel free to come along! Academia may have its rules, but research has no limits. If you have the drive and determination to seek knowledge, you can become a researcher at any time!", "POI_YNAQGS_4_34": "I see. The Rangers at the station have already made a formal request for you to assist me in my research. This means that you have already reached an agreement on this matter.", "POI_YNAQGS_4_35": "No, not at all. It's just that it's been a while since I have worked with anyone, so my reaction was a bit exaggerated.", "POI_YNAQGS_4_36": "With some extra hands, we can accomplish more. I would definitely welcome your help. Besides, the people at the supply station can rest easy with you around.", "POI_YNAQGS_4_37": "I didn't mean to sneak out alone and leave them behind. I just couldn't bear to wait another second before trying out my idea.", "POI_YNAQGS_4_40": "Oh, that? That was merely... a small experiment in my research.", "POI_YNAQGS_4_41": "I was indeed looking for a way to enter the fog. It was until I actually met a phantom.", "POI_YNAQGS_4_42": "It was my first time seeing one in person. Definitely not the rumored Waveworn Phenomenon, but more like an information-filled body that could be decoded.", "POI_YNAQGS_4_43": "So, what information does it carry, you may wonder? Could it be related to the cause of the fog?", "POI_YNAQGS_4_44": "With this possibility in mind, I followed the \"phantom\" all the way here. Which leads to how I was using the decoder on my Terminal to decipher it.", "POI_YNAQGS_4_47": "Well, certainly. I've improved upon it myself, based on the rudimentary version at the Academy.", "POI_YNAQGS_4_48": "The new design can automatically recognize and analyze sounds, making it great for dealing with unknown sources like \"phantoms.\"", "POI_YNAQGS_4_49": "Um, you seem like you're even more confused than you were before? Ahhh, Hui told me not to overload people with principles and terms first thing when I meet them, and here I go again...", "POI_YNAQGS_4_53": "Hehe, Hui is my childhood friend. She is the most brilliant researcher I've ever laid eyes on... and my beautiful beloved wife.", "POI_YNAQGS_4_56": "Anyway... The Ecoacoustics theories are indeed quite complex, and it also involves information transcription and such. It's difficult to explain in just a few words.", "POI_YNAQGS_4_57": "Simply put, with this device, we can decipher what the \"phantom\" is saying.", "POI_YNAQGS_4_58": "Hmm, it's hard to explain how this machine works in a few words. Basically, it helps us understand what the \"phantom\" is saying and what they mean. Kinda cool, right?", "POI_YNAQGS_4_61": "Uh, yeah. \"You\", \"I\", \"Song\", \"Sky\", \"Love\", \"Sorrow\"... these incoherent words comprise the entirety of its message, but the meaning they point to...", "POI_YNAQGS_4_62": "{PlayerName}, what do you make of these words?", "POI_YNAQGS_4_66": "Hmm? A poem?", "POI_YNAQGS_4_69": "I see... With your added interpretation, it does indeed appear more romantic. It's surprising to see that you have such a creative side.", "POI_YNAQGS_4_70": "Guess we can rule out the possible connection between the \"phantoms\" and the fog out there. After all, those anomalies are nowhere near as beautiful as poetry.", "POI_YNAQGS_4_71": "Indeed these words evoke a gentle and comforting imagery.", "POI_YNAQGS_4_72": "Guess we can rule out the possible connection between the \"phantoms\" and the fog out there. After all, those anomalies are nowhere near as beautiful as poetry.", "POI_YNAQGS_4_73": "Perhaps you are right. At least for now, I cannot see any connection between the \"phantoms\" and the fog through these words.", "POI_YNAQGS_4_74": "Well, at least that's what I deduced from my first encounter with it. I might be proven wrong later on, which is also natural. For now, let's focus on how to get to the center of the mist.", "POI_YNAQGS_4_75": "I've been digging through all the data on Whining Aix's Mire, and I think I found a way to make it work. We just have to find the site, reboot the device, clear the fog, and investigate the source!", "POI_YNAQGS_4_76": "Luckily, I had brought the ultrasonic pulse chips with me before setting off, so I can share them directly with you.", "POI_YNAQGS_4_77": "The actions I just mentioned involve traversing through the marshlands, but don't worry, as long as we have these chips, we don't need to fear the tornado... Wait, where's my backpack?", "POI_YNAQGS_4_80": "I'm referring to the backpack in which I keep the equipment for investigation.", "POI_YNAQGS_4_81": "Oh no, how can I lose a large backpack like that? All those things in the bag... What about the chips?", "POI_YNAQGS_4_82": "Hmm... It was when I met you—no, it was when I was chasing the... Yes, I was chasing after the \"phantom\"... I got so caught up, I probably forgot my bag somewhere!", "POI_YNAQGS_4_84": "Alright, we should make haste and return to where I was before.", "POI_YNAQGS_4_85": "*sigh* I got way over my head back there. It's good to have additional verification for my deductions, but it's not right to let it interfere with our original plan.", "POI_YNAQGS_4_86": "Now I can see why Hui never lets me go on investigations on my own...", "POI_YNAQGS_4_3": "Medium long hair, pale and skinny... You must be Jiuyue?", "POI_YNAQGS_4_4": "What's that... thing?", "POI_YNAQGS_4_5": "What are you doing?", "POI_YNAQGS_4_12": "Am I allowed to talk now?", "POI_YNAQGS_4_13": "So, you're Jiuyue, right?", "POI_YNAQGS_4_16": "You can call me {PlayerName}.", "POI_YNAQGS_4_17": "{PlayerName}.", "POI_YNAQGS_4_23": "You can call me {PlayerName}.", "POI_YNAQGS_4_24": "{PlayerName}. Pleasure to meet your acquaintance.", "POI_YNAQGS_4_30": "Oh, you don't want my help?", "POI_YNAQGS_4_31": "Relax, someone already paid me.", "POI_YNAQGS_4_32": "Do you need to act surprised?", "POI_YNAQGS_4_38": "Your idea? Like... what you were doing just now?", "POI_YNAQGS_4_39": "That thing by your side just now, was it a \"phantom\"?", "POI_YNAQGS_4_45": "A decoder... Sounds very high-tech.", "POI_YNAQGS_4_46": "I think I got it, and then again I don't.", "POI_YNAQGS_4_50": "Phew... Good thing you stopped yourself in time.", "POI_YNAQGS_4_51": "No worries. I'll take it as a science class on the spot.", "POI_YNAQGS_4_52": "Who's Hui?", "POI_YNAQGS_4_54": "Now you're just plain showing off.", "POI_YNAQGS_4_55": "Well, isn't that true love if I ever saw one...", "POI_YNAQGS_4_60": "But it doesn't seem to be working so well.", "POI_YNAQGS_4_63": "They seem like a broken and encrypted poem.", "POI_YNAQGS_4_64": "I don't understand, but they sound beautiful somehow.", "POI_YNAQGS_4_65": "Doesn't sound like it has anything to do with the fog.", "POI_YNAQGS_4_67": "Songs rise above the sky, as love overcomes sorrow.", "POI_YNAQGS_4_68": "Songs of you and I will rid the sky of sorrow.", "POI_YNAQGS_4_78": "What backpack?", "POI_YNAQGS_4_79": "I don't think you had a backpack when we met.", "POI_YNAQGS_4_83": "Good thing you remember where it is. Let's go find it.", "POI_YNAQGS_38_1": "The “phantom” hovers in front of you. The sounds it makes seems to be clearer than before.", "POI_YNAQGS_38_8": "“Follow me.”", "POI_YNAQGS_38_10": "I do not know. It’s what the decoder is telling me what the “phantom” is implying at the moment.", "POI_YNAQGS_38_11": "Where is it trying to lead us?", "POI_YNAQGS_38_6": "Do you... have something to say to us?", "POI_YNAQGS_38_7": "Is it... waiting for us to react to it?", "POI_YNAQGS_38_9": "Where to?", "POI_YNAQGS_37_1": "I’d have to say, the wording in this log is rather emotionally biased, and even the conclusions are as equally far-fetched.", "POI_YNAQGS_37_2": "However... considering how the the previous manual was labeled \"Classified\", it seems to me that SR-461 a body of a handful of smaller teams, so it’s understandable to have researchers of varying personalities.", "POI_YNAQGS_37_4": "Which part are you referring to specifically? The likelihood that the source possesses human intelligence? Or the part regarding the avian TDs carrying human emotions?", "POI_YNAQGS_37_8": "Till this day, the Academy has yet to discover any signature of life signs from within the fog, yet I cannot use this as evidence to deny the researcher's speculations.", "POI_YNAQGS_37_9": "While hypothesis is one matter, validity is another.", "POI_YNAQGS_37_10": "Nonetheless, I'm inclined to believe his theory holds merit. As we continue to prove the feasibility of the seemingly impossible, fewer are the regrets we have to deal with.", "POI_YNAQGS_37_11": "That is the...", "POI_YNAQGS_37_13": "Hahaha. Yes! The spirit of science compels me!", "POI_YNAQGS_37_14": "Personally, I agree with his theory.", "POI_YNAQGS_37_15": "Nearly all TDs carry the instinct to hunt and devour \"sound\". They attack other living beings, even their own kind.", "POI_YNAQGS_37_16": "Yet the two avian TDs are uniquely different. As Qijié had described, they are mutually inseparable, they do not attack humans, only caring for themselves.", "POI_YNAQGS_37_17": "Perhaps they exist to complete the other.", "POI_YNAQGS_37_20": "There is yet to be a comprehensive definition of a “Tacet Discord,” is there not? There may even be countless more entities in the world that are beyond our imagination than meets the eye.", "POI_YNAQGS_37_21": "Haha! Plus, I’m sure you’d agree with me that it’s something which can't be helped! No human can trully relinquish the influences of experience and emotions, not even researchers!", "POI_YNAQGS_37_22": "Speaking of the source... Till this day, the Academy has yet to discover any signature of life signs from within the fog, yet I cannot use this as evidence to deny the researcher's speculations.", "POI_YNAQGS_37_23": "As mentioned in the log, a definitive judgment cannot be drawn without making direct contact with it. While hypothesis is one matter, validity is another.", "POI_YNAQGS_37_24": "Nonetheless, I'm inclined to believe his theory holds merit. As we continue to prove the feasibility of the seemingly impossible, fewer are the regrets we have to deal with.", "POI_YNAQGS_37_25": "That is the...", "POI_YNAQGS_37_27": "Hahaha. Yes! The spirit of science compels me!", "POI_YNAQGS_37_28": "Moving on to his speculations regarding the avian TDs carrying human emotions. Personally, I share the same sentiment.", "POI_YNAQGS_37_29": "Nearly all TDs carry the instinct to hunt and devour \"sound\". They attack other living beings, even their own kind.", "POI_YNAQGS_37_30": "Yet the two avian TDs are uniquely different. As Qijié had described, they are mutually inseparable, they do not attack humans, only caring for themselves.", "POI_YNAQGS_37_31": "Perhaps they exist to complete the other.", "POI_YNAQGS_37_34": "There is yet to be a comprehensive definition of a “Tacet Discord,” is there not? There may even be countless more entities in the world that are beyond our imagination than meets the eye.", "POI_YNAQGS_37_35": "Haha! Plus, I’m sure you’d agree with me that it’s something which can't be helped! No human can trully relinquish the influences of experience and emotions, not even researchers!", "POI_YNAQGS_37_36": "Maybe this time, as we continue to delve deeper into the fog, we may be capable of verifying some of these speculations, or at the very least... make some progress towards the right direction?", "POI_YNAQGS_37_37": "Heh, who knows... Right from the start, I wasn’t even sure if we could complete the investigation smoothly and reach till the end, thus I my mind was only set on completing the task.", "POI_YNAQGS_37_38": "Now after actually setting foot inside the fog, I’ve grown concerned of all of this... If Hui was there, I’m sure she’d share the same feeling as I am now.", "POI_YNAQGS_37_39": "There’s only one suppressor left. Here’s hoping the fog would clear out once we activate it, and reveal the “source”... We will find out soon enough.", "POI_YNAQGS_37_3": "What do you make of the speculations mentioned in the log?", "POI_YNAQGS_37_5": "The source possessing human intelligence.", "POI_YNAQGS_37_6": "the avian TD with human emotions.", "POI_YNAQGS_37_7": "Both.", "POI_YNAQGS_37_12": "The spirit of science!", "POI_YNAQGS_37_18": "The way you’re putting it makes it feel like they’re not even TDs.", "POI_YNAQGS_37_19": "Maybe you’ve added a touch of your own interpretation into it.", "POI_YNAQGS_37_26": "The spirit of science!", "POI_YNAQGS_37_32": "The way you’re putting it makes it feel like they’re not even TDs.", "POI_YNAQGS_37_33": "Maybe you’ve added a touch of your own interpretation into it.", "POI_YNAQGS_35_1": "Let’s see, this one should also have a maintenance log inside... Ah, I found it!", "POI_YNAQGS_35_2": "This one has more entries than the first suppressor. And this time the contents... are a bit different?", "POI_YNAQGS_34_1": "It’s the same energy substance taking the form of mud...!", "POI_YNAQGS_34_2": "Just like we’ve done it before. Clear the mud before we can activate the suppressor!", "POI_YNAQGS_33_1": "The log states the Mourning Aix carries energy substance into the fog... In doing so the suppressors’ efficiency was reduced, but a deterioration of the Aix’s vital signs was also observed.", "POI_YNAQGS_33_2": "Could there be a connection between the Aix and the fog?", "POI_YNAQGS_31_1": "It’s working! Readings show a significant decrease in energy fluctuation. Our plan is a success!", "POI_YNAQGS_31_2": "But this... Is this the log mentioned in the classified manual?", "POI_YNAQGS_31_3": "The records end at the surveying of the Mourning Aix. {PlayerName}, have a look at yourself...", "POI_YNAQGS_3_1": "\"Bzzz Bzzz... Bzzz... Bzzz...\"", "POI_YNAQGS_3_2": "You hear a strange static noise in the distance, as if a low-frequency humming sound is echoing through the air. You instinctively looked towards the source of the sound.", "POI_YNAQGS_29_1": "It’s completely coated in mud... Top to bottom.", "POI_YNAQGS_29_5": "Yes. But unlike the TDs, which covered themselves with these substances as protective cover, the suppressors’ operations are completely disrupted by it.", "POI_YNAQGS_29_6": "After we departed from the edges of the marshlands and now reaching the insides of the fog, there’s been a steady increase in our sightings of this corrosive substance. Could it be... that it also came from the depths of the fog?", "POI_YNAQGS_29_7": "Or is the source of the fog the composition of some kind of powerful energized substance?", "POI_YNAQGS_29_8": "You remind me. Normal devices do not require monthly maintenance or even frequent activation to this extent. At the end of the day, most issues can be resolved remotely.", "POI_YNAQGS_29_9": "Unless when it’s an external issue like the one we have here, where actual manpower is required to intervene.", "POI_YNAQGS_29_10": "Related or not related, we have to clean the device, or we can’t figure out where its controls are, let alone have it up and running again.", "POI_YNAQGS_29_11": "How about we make use of the vortex to give it a deep clean?", "POI_YNAQGS_29_12": "A highly compressed jet of water should clean the mud off in one go!", "POI_YNAQGS_29_2": "Just like those TDs from earlier.", "POI_YNAQGS_29_3": "Ugh. Where did all this stuff come from?", "POI_YNAQGS_29_4": "Is this why the suppressors needed routine maintenance?", "POI_YNAQGS_28_1": "Visibility is lower than I anticipated, and the readings are all over the place... So this is what it’s like to be in the fog...", "POI_YNAQGS_27_1": "Err... Classified documents of team SR-461? Sounds more like some kind of “code of conduct”... Then again, it also feels strange to be one...", "POI_YNAQGS_27_2": "But on the bright side, thanks to this strange manual, I now have more information on suppressors. There are a total of three devices... Downloading keycode... Logs... Done!", "POI_YNAQGS_27_3": "{PlayerName}, I have the keycode. You should keep a backup in your Terminal as well.", "POI_YNAQGS_27_4": "The keycode and the suppressors share a same operating system. With this information we can pinpoint their positions neglecting any interference. Now we won’t lose our way in the fog.", "POI_YNAQGS_27_5": "The roads ahead should grow increasingly smoother if we activate the suppressors sequentially.", "POI_YNAQGS_25_1": "This must be the control panel Qisheng spoke of.", "POI_YNAQGS_25_2": "By the looks of it, the facility has been abandoned for quite some time, and no one's tampered with these controls since.", "POI_YNAQGS_25_5": "I... do not know. I failed to find any relevant information when I was studying the archives.", "POI_YNAQGS_25_6": "But sometimes, research gets cut short because of funding, outside pressure, or other issues. It's not always the researchers' choice.", "POI_YNAQGS_25_8": "Hmm... It's is still in working condition, and there's enough backup power... Now, according to Mr. Xiangli Yao's instructions... Username, and then...", "POI_YNAQGS_25_9": "There, I'm in!", "POI_YNAQGS_25_3": "Why was it abandoned?", "POI_YNAQGS_25_4": "What... happened to this place?", "POI_YNAQGS_24_1": "Fantastic! Splendid work as usual, {PlayerName}!", "POI_YNAQGS_24_2": "Let's go inside. If we can gain access to the control panel, we should find further information about the facility and the suppressors.", "POI_YNAQGS_22_1": "According to Qisheng's map, we should be approaching the facility right about... There! There it is!", "POI_YNAQGS_22_2": "TDs... They seem to be covered in... Is that mud from the marsh?", "POI_YNAQGS_22_4": "And they're standing right in front of the entrance, of all places... Like last time, we should clear the mud before we deal with them!", "POI_YNAQGS_21_1": "Sorry for keeping you waiting.", "POI_YNAQGS_21_4": "As this fellow researcher had told me, you're here to ask about the Court of Savantae facility, correct?", "POI_YNAQGS_21_5": "According to the archives, the Court of Savantae once built a dedicated facility to study the origin of this fog. I guess it could be the one you've discovered.", "POI_YNAQGS_21_7": "I tried using it. Was still in working condition, but it needed authorization credentials or something.", "POI_YNAQGS_21_14": "We've got everything in control.", "POI_YNAQGS_21_16": "Yes. With {PlayerName} and I's unparalleled teamwork, there isn't a task we can't accomplish.", "POI_YNAQGS_21_17": "That's right, leave all the science to me. We won't set up to fail.", "POI_YNAQGS_21_21": "Take all the supplies you need from the settlement before you go.", "POI_YNAQGS_21_2": "Qijie told me all about it. Let's go help the wounded.", "POI_YNAQGS_21_3": "It's fine. We took the opportunity to learn about the situation.", "POI_YNAQGS_21_15": "Jiuyue already told me all there is to it.", "POI_YNAQGS_21_18": "Hehe. I was just doing my job... After all, you are my partner in this investigation.", "POI_YNAQGS_21_19": "I understand that you have your reasons for your persistence. But still, do prioritize your safety above all else.", "POI_YNAQGS_21_20": "Let me think... Here, I'll mark all the routes and locations I used to reach the facility on the map for you. Follow them closely, and you'll be safe.", "POI_YNAQGS_20_1": "Thank you for your patience, Jiuyue, {PlayerName}. I hope you've enjoyed your stay here so far.", "POI_YNAQGS_20_2": "Father told me the wounded have been treated, and he is on his way here. Shall we head to our meeting place from earlier?", "POI_YNAQGS_20_3": "Sure. See you there!", "POI_YNAQGS_2_2": "Their leader was right, though. Most of our manpower's occupied with all the mess that's been going on.", "POI_YNAQGS_2_3": "They sounded well aware of your supply situation", "POI_YNAQGS_2_6": "Weather here in the Whining Aix's Mire isn't the kindest. The area is covered with fog most of the year, plus the frequent thunderstorms.", "POI_YNAQGS_2_7": "These bandits are more than willing to risk their lives just to get their hands on some extra supplies. Attacking civilian settlements, raiding convoys... We've had our share of engagements with them.", "POI_YNAQGS_2_8": "Didn't expect that they would come straight for our supply station this time.", "POI_YNAQGS_2_9": "Hmph. Bastards must've gotten desperate for coming after our supplies.", "POI_YNAQGS_2_10": "I heard from a few civilians at the nearby settlement that supplies are getting harder to come in these days. The TDs' gotten more ruthless, get too close and they'd chase you down no matter what.", "POI_YNAQGS_2_11": "And on top of all that... some folks' been saying they're seeing phantoms lately...", "POI_YNAQGS_2_12": "Why did it turn into a horror story all of a sudden?", "POI_YNAQGS_2_16": "And I'm not making this up. People saw them with their own eyes, I swear!", "POI_YNAQGS_2_17": "No, no. I wasn't trying to scare you. I just heard from people who actually saw phantoms. I swear on my next paycheck!", "POI_YNAQGS_2_18": "Umm. I didn't see any myself... But those who actually did told me about it, so it must be true, right?", "POI_YNAQGS_2_19": "Anyway. Just consider this as a reminder. The area inside behind us is as dangerous as it looks on the outside.", "POI_YNAQGS_2_20": "But before you decide to venture further, you should go talk to Jiuyue. He's a researcher the Academy sent here to investigate all the recent happenings. He'd know more about the stuff than we do.", "POI_YNAQGS_2_21": "Err. About Jiuyue... You may be out of luck trying to find him at the moment.", "POI_YNAQGS_2_22": "What do you mean... Wait a minute, don't tell me he went into the fog alone again? How many times have I told him not to go off wandering alone? Ugh...", "POI_YNAQGS_2_23": "And you. Why didn't you tell me about this earlier?", "POI_YNAQGS_2_24": "Well, I was on my way of telling you... if we didn't run into those Exiles...", "POI_YNAQGS_2_25": "The supply station haven't got any extra men to spare, and the Exiles might try to make another run at us. But I can't just leave a civilian like Jiuyue on his own out there.", "POI_YNAQGS_2_26": "{Male=Mr.;Female=Miss} Resonator, I... There's something I want to discuss with you.", "POI_YNAQGS_2_27": "Want me to help you out?", "POI_YNAQGS_2_30": "If it isn't too much of a bother, find Jiuyue, and accompany him in his investigation.", "POI_YNAQGS_2_31": "Do you really mean it? That's fantastic!", "POI_YNAQGS_2_32": "Ha! I just knew it you had a kind heart underneath those skills of yours!", "POI_YNAQGS_2_33": "Hehe, I knew it! I knew I saw a kind and generous heart beneath those skills of yours...", "POI_YNAQGS_2_34": "Ah, yes. Praise me more!", "POI_YNAQGS_2_38": "Oh boy. Here it comes...", "POI_YNAQGS_2_40": "Well, I guess it was a little too much. But those were honest show of gratitude and compliments!", "POI_YNAQGS_2_41": "It's just that... I do have a small extra favor to ask. Hehe.", "POI_YNAQGS_2_42": "What is it? What am I missing?", "POI_YNAQGS_2_43": "Yeah, you sound suspicious, boy. What are you holding out on me? Spit it out!", "POI_YNAQGS_2_44": "No, no. It's Jiuyue. You know, him being an Academy researcher and all, everytime he discovers something new, he'd be running off into the fog for more research.", "POI_YNAQGS_2_45": "Navigating through the Mire is already hard enough. Plus the \"phantom\" incidents settlement residents have been talking about. It's a spooky fest out there.", "POI_YNAQGS_2_46": "A non-Resonator like Jiuyue off on his own is one thing. With the outpost short on manpower, there's no guarantee that those Exiles won't come at us again...", "POI_YNAQGS_2_47": "So I was thinking if you could lend us a hand and assist Jiuyue in his research.", "POI_YNAQGS_2_48": "Umm... We're busting ghosts now?", "POI_YNAQGS_2_51": "I wouldn't dare have you go risking yourself.", "POI_YNAQGS_2_52": "Don't you worry, us Rangers never let goodwill go unpaid!", "POI_YNAQGS_2_53": "Sure, I'll put in a good word to get you a fat paycheck for helping out with the government research!", "POI_YNAQGS_2_54": "Now you're speaking my language.", "POI_YNAQGS_2_58": "Although you're there to assist him in his research, but don't hesitate to stop him if he's trying anything irrational.", "POI_YNAQGS_2_59": "He's obsessed with TD Ecoacoustics and can go overexcited sometimes. Almost made himself a mudman diving into a swamp for data last time. Can't handle another episode like that, no way!", "POI_YNAQGS_2_4": "Didn't seem like an even fight, so I had to help out.", "POI_YNAQGS_2_5": "They've likely been scouting our supply station for a while. Choose to strike right at our weakest.", "POI_YNAQGS_2_13": "Hey, no one said anything about getting spooked...", "POI_YNAQGS_2_14": "For real? And you saw them yourself?", "POI_YNAQGS_2_15": "*sigh* You need to lay off on the late-night podcasts...", "POI_YNAQGS_2_28": "You stay here. I'll go help Jiuyue.", "POI_YNAQGS_2_29": "By all means. Please. Under current circumstances, I can't think of a better way.", "POI_YNAQGS_2_35": "Now now, easy with the flattery...", "POI_YNAQGS_2_36": "Hold on, I see where this is going...", "POI_YNAQGS_2_37": "Ahem, well...", "POI_YNAQGS_2_39": "What is it? Are you holding out on me? Spit it out!", "POI_YNAQGS_2_49": "This just got to a whole new level.", "POI_YNAQGS_2_50": "No, not at all. It's just a figure of speech! Witnesses described it as a blurry, shapeless, dark cloud, like a ghost...", "POI_YNAQGS_2_55": "Pay or no pay, I'm just here to help out.", "POI_YNAQGS_2_56": "Great. As long as I can help out.", "POI_YNAQGS_2_57": "Okay. I'll send you the coordinates of the general area Jiuyue is likely to be in. He should be somewhere near the marshlands. He's got medium-long hair, with a pale complexion, skinny. You'll know it's him once you see him.", "POI_YNAQGS_19_1": "I-I just can't do it, Grandpa. I can't even get a melody going, and my cheeks are getting sore...", "POI_YNAQGS_19_2": "That's because you're doing it wrong, kiddo!", "POI_YNAQGS_19_3": "Can we take a break for just a little... Huh? Are you here for my grandpa?", "POI_YNAQGS_19_4": "Yes. But we can wait...", "POI_YNAQGS_19_6": "Hehe. Then that means I can take a breath for a while!", "POI_YNAQGS_19_7": "You little rascal... Ahem. What can this old man do for you, strangers?", "POI_YNAQGS_19_8": "Oh, it's nothing serious. We noticed you were teaching your grandson to play music on a leaf. Can it really make the Mourning Aix sing along with you?", "POI_YNAQGS_19_10": "Is just an ordinary leaf.", "POI_YNAQGS_19_12": "Wow, that's indeed a big surprise.", "POI_YNAQGS_19_13": "See, Grandpa? They don't believe you either!", "POI_YNAQGS_19_16": "Sounds a lot like a bird's singing.", "POI_YNAQGS_19_17": "Indeed. You can turn anything in the world into an instrument as long as you've got the music in you. If you put your heart into it, you can even use it to express your feelings.", "POI_YNAQGS_19_18": "When we were young, we would sit on the cliff after a long day of work and play some simple tunes with the leaves.", "POI_YNAQGS_19_20": "Some random fellow then suggested that we use the leaves to say hello. So we gave it a try, and to our surprise, not only did they understand us, they even eventually joined in singing to our tunes.", "POI_YNAQGS_19_21": "Boy, those were the chill and relaxing days.", "POI_YNAQGS_19_22": "So sad that the good times didn't last...", "POI_YNAQGS_19_24": "Yep. Good times never last.", "POI_YNAQGS_19_25": "Yep. All because of what happened afterwards...", "POI_YNAQGS_19_28": "Perhaps from its perspective, time forever froze at that moment. From then on, it lived like a zombie, denying and attacking all living things that approached it.", "POI_YNAQGS_19_29": "So... you're saying the reason why big \"birdie\" became the Mourning Aix, is because it lost its loved one?", "POI_YNAQGS_19_30": "Like Mrs. Qiu. After Mr. Qiu passed away, she no longer made delicious rice cakes like she used to. Now they taste either salty or bitter.", "POI_YNAQGS_19_31": "A bit too early to be getting into these things for your age, don't you think, my boy?", "POI_YNAQGS_19_32": "You're quite smart.", "POI_YNAQGS_19_33": "Sometimes kids can see things grown-ups don't.", "POI_YNAQGS_19_34": "Hehe. I learned it all from Grandpa!", "POI_YNAQGS_19_35": "Why you little... You're in for it now. You'll be practicing extra hours as punishment!", "POI_YNAQGS_19_38": "Agreed. Very important to stay positive.", "POI_YNAQGS_19_39": "Yeah, it's tough. But there are things I'd always feel driven to do, no matter what.", "POI_YNAQGS_19_40": "Things like... exploring the unknown! Like this investigation!", "POI_YNAQGS_19_43": "Now, let's push on!", "POI_YNAQGS_19_5": "Well, I can't have you waiting on me. Ask away.", "POI_YNAQGS_19_14": "Shush! Go away, you brat.", "POI_YNAQGS_19_15": "Find a leaf and pinch it together on one side like this... hold the other side close to your lips. Now blow along the edge to make sounds. You may even change the pitch—", "POI_YNAQGS_19_19": "The Mourning Aix and the other bird TD rarely attacked anyone, and we'd watch the two always flying right beside each other off in the distance, back and forth like a lovely couple.", "POI_YNAQGS_19_26": "There was a TD Outbreak... Every TD out there was hungry for the sounds. Human or not human, they'd tear everything to shreds.", "POI_YNAQGS_19_27": "Trying to protect its partner, one of the \"birds\" were attacked and chewed up alive by rampant TDs. The one that survived went mad later because of it, becoming the Mourning Aix we all know today.", "POI_YNAQGS_19_36": "In time, one must accept their losses before truly moving on. It doesn't do to dwell on it.", "POI_YNAQGS_19_37": "But it's hard to move on from such losses.", "POI_YNAQGS_19_41": "Amazing how you always find ways to talk about your research.", "POI_YNAQGS_19_42": "I knew you'd say that again.", "POI_YNAQGS_16_1": "Are you saying the Mourning Aix may have caused this fog?", "POI_YNAQGS_16_2": "What the...? Who even are you?", "POI_YNAQGS_16_5": "Please pardon the interruption. I'm a researcher from the Huaxu Academy on a mission to investigate the fog. Please, I need to learn more about what you've just said.", "POI_YNAQGS_16_6": "Yes, I'm a researcher from the Huaxu Academy on a mission to investigate the fog. Please, I need to learn more about what you've just said.", "POI_YNAQGS_16_7": "Well... I guess there's no harm in telling you. It's not like I'm making it up.", "POI_YNAQGS_16_8": "We've seen it many times now. The Mourning Aix enters the fog and stays there for a while. But once it gets out from there, a big lightning strikes, and the fog thickens.", "POI_YNAQGS_16_9": "The Aix must have done something!", "POI_YNAQGS_16_10": "You said you're looking into all this mess, so... you got any conclusions yet? When are we getting rid of this fog?", "POI_YNAQGS_16_11": "You're our best bet now. Please make it go away already!", "POI_YNAQGS_16_14": "Rest assured, we'll get to the bottom of it!", "POI_YNAQGS_16_3": "Jiuyue... You came on too strong.", "POI_YNAQGS_16_4": "We just happened to overhear your conversation...", "POI_YNAQGS_16_12": "We are on this case.", "POI_YNAQGS_16_13": "We'll figure it out.", "POI_YNAQGS_12_1": "You must be the researcher from the Academy?", "POI_YNAQGS_12_2": "Yes. I am Jiuyue of the Huaxu Academy, and this is {PlayerName}. We're here to seek information regarding the derelict Court of Savantae facility recently discovered.", "POI_YNAQGS_12_3": "Yet... If my memory serves me correctly, it was Qisheng who had made the discovery. And you are...?", "POI_YNAQGS_12_4": "Hello. You can call me Qijie. Qisheng is my father. He was on his way to meet you but ran into a few wounded residents.", "POI_YNAQGS_12_5": "Being a former army doctor, he wanted to take care of the injured before coming to see you.", "POI_YNAQGS_12_8": "You'll have to wait around for a while. My father was the one who stumbled upon the building in a detour while he was out scavenging. You'll have to ask himself for the details.", "POI_YNAQGS_12_9": "It'll be another hour at most before he's back. I'll let you know as soon as he gives me the word.", "POI_YNAQGS_12_11": "This is the closest human settlement to the fog and to where the two avian TDs had nested years ago, which formed the unique landscape you see.", "POI_YNAQGS_12_12": "Thank you. It's nothing my father can't handle on his own. The problem is he needs to get more medicine ASAP to handle the sudden influx of patients.", "POI_YNAQGS_12_13": "Also... not only did we break our arrangement, it simply wouldn't be fair to just ask for your help.", "POI_YNAQGS_12_14": "It'll be another hour at most before my father is done. I'll let you know as soon as he gives me the word.", "POI_YNAQGS_12_16": "This is the closest human settlement to the fog and to where the two avian TDs had nested years ago, which formed the unique landscape you see.", "POI_YNAQGS_12_17": "Avian TDs... You mean the Mourning Aix?", "POI_YNAQGS_12_18": "Yes, the Mourning Aix... Its cries are filled with mourn and shrill, randomly attacking any human that passes by. Like any other anomaly, it has caused us a great deal of trouble.", "POI_YNAQGS_12_20": "It soared in the skies with another avian TD, singing to one another. Even as we stood close by, those TDs didn't pay us much attention, as if they only saw each other.", "POI_YNAQGS_12_21": "Later I heard that the other TD had died, leaving the Mourning Aix behind. Since then, it has changed, and this whole place has changed with it.", "POI_YNAQGS_12_22": "Must be in a lot of pain to be left alone.", "POI_YNAQGS_12_23": "And with so much pain, I presume it had to unleash it somehow...", "POI_YNAQGS_12_24": "It's getting sad all of a sudden...", "POI_YNAQGS_12_25": "Sounds like you know a lot of the Mourning Aix.", "POI_YNAQGS_12_28": "Having this basic level of understanding of the issue is a basic requirement.", "POI_YNAQGS_12_29": "It sounds like you're quite interested in the creature. If you want to know more, you can ask the elders in the settlement.", "POI_YNAQGS_12_30": "For me, memories about the avian TD have become vague and hard to recall.", "POI_YNAQGS_12_6": "So, are we supposed to...", "POI_YNAQGS_12_7": "Anything we can help you with?", "POI_YNAQGS_12_19": "But years ago, it didn't behave like this at all. When I was five or six years old, I first saw it with my father.", "POI_YNAQGS_12_26": "Just as the name would suggest.", "POI_YNAQGS_12_27": "Oh, do I...? Well, of course! I'm a dedicated researcher in solving Mire's anomalies, of course!", "POI_YNAQGS_11_1": "We're here. This is the place we've agreed to meet.", "POI_YNAQGS_11_2": "But... Isn't Qisheng a retired army doctor from the Midnight Rangers? This guy looks too young. Who is he?", "POI_YNAQGS_10_1": "It just appeared behind you out of nowhere... I know it doesn't hurt anyone, but still...", "POI_YNAQGS_10_5": "Well, last time I was the one chasing after it, not it jump scaring me!", "POI_YNAQGS_10_6": "Huh? So you've heard about it from the station. Seems like the number of eyewitnesses are beginning to grow.", "POI_YNAQGS_10_7": "Fear not. I-if anything does happen, I'll make sure to protect you!", "POI_YNAQGS_10_8": "Besides... it only scared us because we weren't expecting it. Now, it's just hovering over there like... a harmless puppet?", "POI_YNAQGS_10_9": "But it appeared right by our side out of all the places it could be... It's almost as if it were actively seeking any person passing by.", "POI_YNAQGS_10_10": "Like the phantom I was following. It immediately stopped moving after realizing I was behind it.", "POI_YNAQGS_10_14": "Indeed. Essentially, the information entities serve as a medium for carrying information, and they are not living beings. But perhaps their impulse to convey information can be considered a kind of instinct.", "POI_YNAQGS_10_15": "They yearn to be understood, like how we yearn to understand them.", "POI_YNAQGS_10_16": "Now that it has come to us, naturally, it's time to bring out... my frequency transcription program!", "POI_YNAQGS_10_17": "Ha, beat you there! I have already initiated the frequency transcription program.", "POI_YNAQGS_10_18": "(Jiuyue points his Terminal towards the \"phantom\", committing full concentration as he reads out the results.)", "POI_YNAQGS_10_19": "Death... I, cannot return... Resurrect... Not...", "POI_YNAQGS_10_20": "Forget me... F-farewell?", "POI_YNAQGS_10_21": "L-leave... No, wait. There's still more... And it's gone.", "POI_YNAQGS_10_22": "Death. I. Cannot return. Resurrect. Not. Forget me. Farewell... The words are making more sense this time. But it's still pretty hard to understand.", "POI_YNAQGS_10_24": "Could it be that different \"phantoms\" carry different messages? No, that'll introduce too much noise and bring down the effectiveness of communication...", "POI_YNAQGS_10_25": "It would make more sense if one message was broken up into separate parts, and delivered piece-by-piece.", "POI_YNAQGS_10_28": "Very much so. Yes.", "POI_YNAQGS_10_29": "Ahh a rather fitting and... sentimental analogy.", "POI_YNAQGS_10_30": "It is possible that the phantoms each carry different bits of the full message. We need to collect all of them to truly decipher it.", "POI_YNAQGS_10_31": "As for why and how the message is broken down: It could be purely random, or it could be constrained by the different sizes and energy capacities of the \"phantoms\".", "POI_YNAQGS_10_32": "After all, the information can get lost as they run out of energy. Like our two encounters with the \"phantoms\", we can only extract so much information from a single one.", "POI_YNAQGS_10_34": "Precisely. But did you notice that this phantom we encountered inside the fog seems to be able to transmit more information?", "POI_YNAQGS_10_35": "It may be just a coincidence, but I presume the less distance it travels, the less energy it consumes.", "POI_YNAQGS_10_36": "Plus, so far they've only appeared within proximity of the fog, suggesting that... the fog may be their origin?", "POI_YNAQGS_10_39": "Let's press on. It's almost time for our meeting.", "POI_YNAQGS_10_40": "Owing to your assistance, perhaps, we were barely stalled or disrupted and made much more progress in decoding on this trip.", "POI_YNAQGS_10_41": "Having a partner that you can get along with really makes for an untroubled investigation.", "POI_YNAQGS_10_2": "I thought you already saw it once.", "POI_YNAQGS_10_3": "Looks exactly like how they described at the supply station.", "POI_YNAQGS_10_4": "My heart missed a beat for a moment there...", "POI_YNAQGS_10_11": "Sounds like it was waiting for you...", "POI_YNAQGS_10_12": "Strange. I wonder what kind of message it's carrying?", "POI_YNAQGS_10_13": "Quick! Use your decoder!", "POI_YNAQGS_10_23": "It's a different set of phrases.", "POI_YNAQGS_10_26": "Some parts go here, some parts go there?", "POI_YNAQGS_10_27": "Like different segments of a poem.", "POI_YNAQGS_10_33": "Once their energy is exhausted, they disappear.", "POI_YNAQGS_10_37": "We should give it a further look once the fog's cleared.", "POI_YNAQGS_1_1": "W-what the...? Where'd all these Exiles come from?", "POI_YNAQGS_1_2": "Fellas, we take these guys out, and the supplies here are all ours!", "POI_YNAQGS_1_3": "Tread carefully there. You're in a restricted area. Drop your weapons and back away! You have been warned!", "POI_YNAQGS_1_4": "Pfft. We know you're bluffing. With your supply chain bogged down by Tacet Discord activities. You're spread thin in the city.", "POI_YNAQGS_1_5": "We're not the only ones screwed over by the weather.", "POI_YNAQGS_1_6": "Damn it! These thugs' got it all planned out... Hold line everyone. They're not getting through!", "POI_YNAQGS_1_7": "Can't let those thugs take the supplies.", "POI_YNAQGS_1_8": "Help first, questions later.", "POIXLXJQR_9_1": "That's the last of them. What else do they have hiding in their holes?", "POIXLXJQR_8_1": "*squeak*... *squeaking angrily*... !!!", "POIXLXJQR_32_1": "Oops. Looks like you failed the challenge! Hahaha!", "POIXLXJQR_32_2": "Aaand... That about wraps it up for today's tournament, folks. Looks like we didn't manage to find a winner this year yet again!", "POIXLXJQR_31_8": "Okay, okay, so much SHC, I made a fortune this time.", "POIXLXJQR_31_9": "Ahem! All right. The stage is all yours!", "POIXLXJQR_31_10": "Same deal as before. Shooting beyond those scrapped cars counts as instant elimination!", "POIXLXJQR_29_1": "Squeeze, breathe, and shoot! You've got talent!", "POIXLXJQR_28_1": "Impressive. That was a quick one!", "POIXLXJQR_16_1": "This Power Module looks relatively new. It'll probably prove useful somewhere else. I'll take it.", "POIXLXJQR_15_1": "This must be the right one for the robot.", "POIXLXJQR_14_1": "This must be the right one for the robot.", "POIXLXJQR_10_1": "More parts for the robot.", "POIXLXJQR_1_1": "(Radio Static)", "POIXLXJQR_1_2": "Systems Activating... Performing Onboard Analysis... Alert: Leg Components, Not Found. Main Motor Module, Diagnostic... Requesting Shutdown...", "POIXLXJQR_1_3": "Dang it, still not working. HQ, this is Rabbit 2, over. Rabbit 2 to HQ, do you copy? Over...", "POIXLXJQR_1_4": "Rabbit 2 here, I've attempted multiple radio contacts with HQ and received zero response so far... All I can hear out here is Blu checking itself over and over again, and... the wind.", "POIXLXJQR_1_5": "After fighting those TDs for so many years, I never expected to get stuck in this kind of place... Now Blu's busted, can't stand up or walk, let alone carry me back...", "POIXLXJQR_1_6": "Home... It's been a while since I last went home. I hope my family's still doing okay... It's raining, and the rain won't even give me an answer.", "POIXLXJQR_1_7": "Those Exiles, heh, they don't give a darn where your home is. All they care about is how to intercept your comms and steal your motor and power module when you're least suspecting...", "POIXLXJQR_1_8": "Best of all, I've been looking for Blu's legs all over the place, and turns out they were snatched by Excarats... Haha...", "POIXLXJQR_1_9": "You can't run away from bad luck, I guess. Blu, run another check.", "POIXLXJQR_1_10": "Systems Activating... Performing Onboard Diagnostic... Alert: Leg Components, Not Found. Main Motor Module, Malfunctioning... Requesting Shutdown...", "POIXLXJQR_1_11": "Don't you fall asleep on me just yet, old pal. You're the only chat buddy I have right now.", "POIXLXJQR_1_12": "... *sigh* Time to go find that motor of yours. You stay awake no matter what, all right?", "POIXLXJQR_1_13": "The robot mentioned in the recording... That must be it. I should go check it out.", "POIXLXJQR_19_1": "Hmph, this will be one helluva score... Hey, what are you sniffing around at? If you're here for something, go take it up with our boss!", "Huanglong_main_1_7_7_4": "A massive greatsword with a heavy weight. Its texture reveals its power, clearly not meant for the average person.", "Huanglong_main_1_7_7_5": "Black chains wrap around the blade and hilt, with swirling patterns resembling rippling waves. Dark flames seem to pulse with life, ready to erupt at any moment.", "Huanglong_main_1_7_49_8": "Greetings. Can you hear me?", "Huanglong_main_1_7_49_9": "As the Magistrate of Jinzhou, I have obtained the approval to use the Disruptor in combat.", "Huanglong_main_1_7_49_12": "The enormous energy consumption, the risk of a misfire, and the weight of this decision... I will bear the responsibility.", "Huanglong_main_1_7_49_13": "I alone will be accountable for the outcome of this battle, whatever it may be.", "Huanglong_main_1_7_49_14": "General, Rover, please march on.", "Huanglong_main_1_7_49_15": "...Thank you for your trust, Madam Magistrate.", "Huanglong_main_1_7_49_16": "No need for that, General. We've always shared the same goal, you and I.", "Huanglong_main_1_7_45_1": "The Tacet Discords are everywhere... They’ve cornered a soldier! Over there! He needs our help!", "Huanglong_main_1_7_34_1": "Are you... Yangyang? Oh, thank goodness...", "Huanglong_main_1_7_34_11": "...What happened here?", "Huanglong_main_1_7_34_3": "The Thundering Mephis... it came back...", "Huanglong_main_1_7_34_4": "I'm part of the Desorock Highland supply transport team...", "Huanglong_main_1_7_34_5": "This is where our supply station is... We work to keep our soldiers alive.", "Huanglong_main_1_7_34_6": "We were on our way, had to go through this Tacet Field...", "Huanglong_main_1_7_34_7": "Thundering Mephis… The rain brought it back to life, crushing our transport…", "Huanglong_main_1_7_34_8": "In the end, I barely escaped... I can't move anymore...", "Huanglong_main_1_7_34_9": "This place... Dangerous... Careful... Please...", "Huanglong_main_1_7_2_1": "Can we really trust that medic?", "Huanglong_main_1_7_2_2": "I do think we should be careful... Something's wrong with this rain...", "Huanglong_main_1_7_2_3": "Hey! You see? The raindrops... they're falling up! It's the Retroact Rain!", "Huanglong_main_1_7_18_2": "Come on! Take down those bad guys!", "Huanglong_main_1_7_17_1": "Young man, we've gathered something for the troops. Please take care.", "Huanglong_main_1_7_17_2": "Thanks, sir! I'll share them with my teammates. It's dangerous, please head back as soon as possible.", "Huanglong_main_1_7_16_1": "You still up for another fight or two?", "Huanglong_main_1_7_16_2": "Don't underestimate us, sir! Absolutely!", "Huanglong_main_1_7_16_3": "We'll make sure those monsters leave defeated!", "Huanglong_main_1_7_16_4": "Good. That's the spirit. Remember what I've taught you!", "Huanglong_main_1_7_16_5": "Safety first, then take down as many of them as you can. Understood?", "Huanglong_main_1_7_16_6": "Aye, sir!", "Huanglong_main_1_7_15_1": "This lesion looks bad... Please stay still. I'll heal you with my Forte.", "Huanglong_main_1_7_15_2": "My wounds are closing up... Thank you, Miss Verina!", "Huanglong_main_1_7_15_3": "It's nothing. Glad I could help!", "Huanglong_main_1_7_15_4": "Rover, are you alright? Let me heal you if you got injured.", "Huanglong_main_1_7_15_5": "Jinzhou is such a beautiful place. The plants here are incredibly resilient. It's heartbreaking to imagine all of them getting wiped out from this war...", "Huanglong_main_1_7_15_6": "I still some herbs with me, Rover. They can help your wounds heal. I hope it helps.", "Huanglong_main_1_7_14_1": "*sob* I-I'm scared...", "Huanglong_main_1_7_14_2": "Shhh, everything will be alright. Look, the Patrollers and guards are all here to help. Those bad monsters won't stand a chance!", "Huanglong_main_1_7_14_3": "But it's getting dangerous outside. We'll get you home real quick, okay?", "Huanglong_main_1_7_14_4": "Hi, Rover! I'm Lingyang from the Liondance Troupe. Thank you so much for you help! If you don't mind, here's some food. Please have some!", "Huanglong_main_1_7_14_5": "Ugh, those damn Tacet Discords. They just keep showing up out of nowhere...", "Huanglong_main_1_7_14_6": "But worry not, the Liondance Troupe is here! We'll teach them a lesson!", "Huanglong_main_1_7_14_7": "No one can beat us when it comes to morale!", "Huanglong_main_1_7_13_1": "...And that's all we've gathered so far...", "Huanglong_main_1_7_13_2": "If the wounded can't be transferred to hospitals in time, take them to my teahouse and boxing gym. We can set up temporary medical points there.", "Huanglong_main_1_7_13_3": "Thank you, Mr. Yuanwu!", "Huanglong_main_1_7_13_4": "As a citizen, it is my obligation to aid in the face of this immense danger. I'll do my best to assist.", "Huanglong_main_1_7_13_5": "Are you alright, young {Male=mister;Female=miss}?", "Huanglong_main_1_7_13_6": "This is one of the largest TD Outbreaks I've witnessed. There have already been quite a few casualties. It seems far from over yet.", "Huanglong_main_1_7_13_7": "I still have some supplies with me. Please, take them. Stay safe out there.", "Huanglong_main_1_7_12_3": "It looks almost full now.", "Huanglong_main_1_7_12_4": "And the Retroact Rain falling... Rover, maybe this is \"the right time\" Madam Magistrate was talking about?", "Huanglong_main_1_7_12_6": "Jinhsi?", "Huanglong_main_1_7_12_7": "It's a pre-recorded broadcast message. Our Magistrate saw this coming, and she had General Jiyan devise an emergency plan a long time ago.", "Huanglong_main_1_7_12_1": "Is it just me?", "Huanglong_main_1_7_12_2": "The moon, it's changing...", "Huanglong_main_1_7_12_5": "...Citizens of Jinzhou, please remain calm and evacuate in an orderly manner as we practiced during previous drills...", "Quest_Require_Note": "You need to complete the \"{0}\" quest first", "Instance_Dungeon_Rcommand_Text": "You are recommended to prioritize exploring this entrance", "NewTower_Diffcult_1": "Stable Zone", "NewTower_Diffcult_2": "Experiment Zone", "NewTower_Diffcult_3": "Hazard Zone", "HelpText_41_Title": "Echo System", "HelpText_41_Content": "[Equip Echoes]\nEquip Echo to gain attributes, Echo Skills, and specific bonuses.\nDrag and drop for faster equipping.\n\n[COST]\nThe number of Echoes you can equip is limited by the total COST. The COST of equipped Echoes cannot exceed your current COST limit. \nCollect Echoes of new types to upgrade your Data Bank level and increase the COST limit.\n\n[Echo Skills]\nThe Echo assembled in the main Echo position (first position) can activate the corresponding Echo skills. Switch the \"Summary\" button to view the detailed and brief descriptions of Echo skills.\nWhen Echo skills are in use, the corresponding main Echo cannot be replaced or unloaded temporarily.\n\n[Sonata Effects]\nEvery Echo comes with their own \"Sonata\". When the number of Echo assembled with the same Sonata reaches 2 or 5, the corresponding Sonata Effect can be activated.\nMultiple Echo with the same Sonata and the same name equipped will only count towards the Sonata Effect once.\nEcho with the same name may carry different Sonata due to data differences.", "HelpText_42_Title": "Echo Build", "HelpText_42_Content": "[Echo Enhancement]\n\nEnhancement boosts an Echo's Mainstat. Improvement in Mainstat is guaranteed, and not randomized.\nEcho Enhancement also adds new Substat slots every 5 levels. \nThe maximum level of enhancement varies for different rarity Echoes.\n\n[Echo Tuning]\n\nBy Tuning an Echo, you can unlock the new random Substats to release its full potential. Keep in mind that once Tuned, the slot cannot be used again. \n(Echoes with the lowest rarity may not be able to be Tuned due to data interference.)", "DetectionText_18_Text": "Illusive Realm", "FunctionCondition_110058_Title": "Boss Challenge", "Character_YinLin_37_1": "Look at you, fresh as the dew.", "Character_YinLin_37_2": "Yinlin… So it really was you!", "Flow_135000002_56": "Are you ready? Let's go.", "Flow_135000002_72": "Help!!", "Huanglong_main_1_7_79_8": "It seems the culprit is hidden deep within this statue.", "Huanglong_main_1_7_79_9": "This will be our final battle with the Threnodian. Rover, are you ready?", "Huanglong_main_1_7_79_13": "That's the spirit.", "Huanglong_main_1_7_79_14": "Indeed. We've come too far to turn back now.", "Huanglong_main_1_7_79_15": "Yes, so many have put their faith in us.", "Huanglong_main_1_7_79_16": "Let's bring an end to this war, once and for all.", "Huanglong_main_1_7_79_10": "Ready to kick some Threnodian arse!", "Huanglong_main_1_7_79_11": "We must answer their expectations.", "Huanglong_main_1_7_79_12": "I'd be lying to say I'm not nervous.", "Huanglong_main_1_7_77_1": "The road ahead is completely blocked off.", "Huanglong_main_1_7_77_2": "You choose where the Disruptor's last blast hits. Make it count, Rover.", "Huanglong_main_1_7_77_3": "May it cleave out a path for us.", "Huanglong_main_1_7_77_4": "This amount of enemies... We cannot fire the Disruptor again...", "Huanglong_main_1_7_77_5": "Yangyang, you...", "Huanglong_main_1_7_76_1": "This is the final stretch. Let's push through with all our might!", "Huanglong_main_1_7_75_1": "So many enemies along the way... I couldn't have made it past them so fast without you.", "Huanglong_main_1_7_75_2": "We're almost there... The statue's power is getting stronger. I can feel it.", "Huanglong_main_1_7_75_3": "We don't have much time left. Let's move on.", "Huanglong_main_1_7_74_1": "An Impermanence Heron? In this place? Rover, let's approach it with care.", "Huanglong_main_1_7_73_1": "Same situation. Let's do it again.", "Huanglong_main_1_7_72_1": "Well done.", "Huanglong_main_1_7_71_1": "One moment, Rover.", "Huanglong_main_1_7_71_2": "We can work the terrain to our advantage here. Let's try pull that wall down on them, and they'll be trapped underneath.", "Huanglong_main_1_7_68_1": "Mortefi, it's time!", "Huanglong_main_1_7_68_2": "Understood. Watch out, everyone!", "Huanglong_main_1_7_66_1": "The structure of this building is almost entirely destroyed... We'll need to create a safe space where we can take cover.", "Huanglong_main_1_7_66_2": "There is a floating platform over there... Perhaps we can make use of it.", "Huanglong_main_1_7_65_1": "These rocks are blocking our way. We'll need to get rid of them.", "Huanglong_main_1_7_65_2": "Finally... Rover, you hear me?", "Huanglong_main_1_7_65_3": "Luckily, your current location is still within the Disruptor's range. We can provide fire support.", "Huanglong_main_1_7_65_4": "You've seen what the Disruptor is capable of. We can turn down the output power, but I strongly advise finding cover far away.", "Huanglong_main_1_7_64_1": "Watch out! I can feel Tacet Discords ahead.", "Huanglong_main_1_7_60_1": "There are several floating platforms ahead... Perhaps we can make use of them.", "Huanglong_main_1_7_59_1": "As expected, the enemies are increasingly strong as we approach the statue.", "Huanglong_main_1_7_59_2": "Have you been injured, Rover, Yangyang?", "Huanglong_main_1_7_59_5": "...Give me your hand.", "Huanglong_main_1_7_59_6": "Hmm... Knew it. The battle has left you with a few scratches.", "Huanglong_main_1_7_59_7": "I still have some first-aid with me. Please use them.", "Huanglong_main_1_7_59_8": "The upcoming battles will be even more dangerous. Should you get injured, you must let me know in time.", "Huanglong_main_1_7_59_9": "Let's keep moving.", "Huanglong_main_1_7_59_3": "I'm fine.", "Huanglong_main_1_7_59_4": "It's nothing.", "Huanglong_main_1_7_58_1": "Creating a Tacet Discord of this level... But it won't stop us!", "Huanglong_main_1_7_57_1": "Every path ahead has been cut off...", "Huanglong_main_1_7_57_2": "We're not seeing anything at the moment... Rover, be careful. Something bigger might be waiting for us ahead.", "Huanglong_main_1_7_55_1": "The Suspended Ruins are ahead of us.", "Huanglong_main_1_7_55_2": "The Resonance Beacon here is still functioning, and the defense feature is intact too. We can catch our breath here.", "Huanglong_main_1_7_55_3": "The Ovathrax assault has been as brutal as expected. We've been cut off from our main forces.", "Huanglong_main_1_7_55_4": "We have no choice but to trust them now. Let's press on.", "Huanglong_main_1_7_55_5": "We're bound to face a vicious fight.", "Huanglong_main_1_7_55_7": "We've reached the Suspended Ruins. We'll get going once you're ready.", "Huanglong_main_1_7_53_2": "Yangyang, Rover... Follow me! We're going down from here!", "Huanglong_main_1_7_53_3": "Mind the cliff!", "Huanglong_main_1_7_52_1": "Rocks! One o'clock!", "Huanglong_main_1_7_52_2": "Watch out! Tacet Discords incoming!", "Flow_114000002_260": "Absolutely.", "RogueBuffPool_938000301007_BuffDesc": "[Bell-Borne Geochelone] [Collaborated Attack] Bell-Borne Geochelone will deal DMG once when the Resonance Skill ends.", "RogueBuffPool_938000301009_BuffDesc": "[Bell-Borne Geochelone] [Enhanced Freeze] When you cast Echo skill, the freeze time of the frozen enemy is refreshed (10s)", "RogueBuffPool_938000301013_BuffDesc": "[Bell-Borne Geochelone] [Freeze Damage] When Echo skill is cast, it deals extra DMG to frozen enemies.", "RogueBuffPool_938000501012_BuffDesc": "[Bell-Borne Geochelone] [Freeze] After releasing the Echo skill, gain a Damage aura for 12s. The aura deals damage every 2s. Enemies hit by Geochelone's Collaborated Attacks or the Damage aura gain 1 stack of mark for 12s. Whenever an enemy has 2 stacks of mark, they remove all marks and become frozen for 5s.", "ComboTeaching_15030101_DescriptionTitle": "Verina: Basic Attack Tutorial", "ComboTeaching_15030101_DescriptionContent": "Cultivate vines to perform up to 5 attacks, dealing Spectro DMG. Gain \"Photosynthesis Energy\" for Basic Attack V on hit.", "ComboTeaching_15030101_IconText_0": "BA 1", "ComboTeaching_15030101_IconText_1": "BA 2", "ComboTeaching_15030101_IconText_2": "BA 3", "ComboTeaching_15030101_IconText_3": "BA 4", "ComboTeaching_15030101_IconText_4": "BA 5", "ComboTeaching_15030201_DescriptionTitle": "Verina: Resonance Skill Tutorial", "ComboTeaching_15030201_DescriptionContent": "Concentrate energy to the front and cause plants to grow rapidly, dealing AoESpectro DMG, and gaining \"Photosynthesis Energy\".", "ComboTeaching_15030201_IconText_0": "Skill", "ComboTeaching_15030301_DescriptionTitle": "Verina: Heavy Attack Tutorial", "ComboTeaching_15030301_DescriptionContent": "Consume STA to dash forward, dealing Spectro DMG.", "ComboTeaching_15030301_IconText_0": "HA", "ComboTeaching_15030301_IconTagText_0": "Hold", "ComboTeaching_15030401_DescriptionTitle": "Verina: Forte Circuit Tutorial Heavy Attack: Starflower Blooms", "ComboTeaching_15030401_DescriptionContent": "When casting Heavy Attack, Photosynthesis Energy can be consumed to recover HP for all team members nearby. Heavy Attack: Starflower Blooms deals Spectro DMG.", "ComboTeaching_15030401_IconText_0": "HA", "ComboTeaching_15030401_IconTagText_0": "Hold", "ComboTeaching_15030401_IconText_1": "HA", "ComboTeaching_15030401_IconTagText_1": "Tap", "ComboTeaching_15030501_DescriptionTitle": "Verina: Mid-air Attack Tutorial", "ComboTeaching_15030501_DescriptionContent": "Launch consecutive strikes in mid-air, dealing Spectro DMG. Mid-air Attacks can consume \"Photosynthesis Energy\" to recover Concerto Energy and HP to all Characters on teams nearby.", "ComboTeaching_15030501_IconText_0": "Jump", "ComboTeaching_15030501_IconText_1": "Air Attack 1", "ComboTeaching_15030501_IconText_2": "Air Attack 2", "ComboTeaching_15030501_IconText_3": "Air Attack 3", "ComboTeaching_15030601_DescriptionTitle": "Verina: Resonance Liberation Tutorial", "ComboTeaching_15030601_DescriptionContent": "Promote the rapid growth of the surrounding plants, dealing Spectro DMG, restoring HP to all characters on teams nearby, and applying Photosynthesis Mark to the target on hit.", "ComboTeaching_15030601_IconText_0": "Ult", "Flow_31000180_188": "Shhh... You... Don’t go any further. Come here.", "VideoCaption_98_CaptionText": "Come on, come on!", "VideoCaption_99_CaptionText": "Someone is calling for help...", "Text_BattlePassUnlockTitle1_Text": "Insider Channel Unlocked", "Text_BattlePassUnlockTitle2_Text": "Connoisseur Channel Unlocked", "Text_BattlePassUnlockTitle3_Text": "Connoisseur Channel Unlocked", "Text_BattlePassUnlockText1_Text": "Increase Pioneer Podcast Level to obtain the following rewards", "Text_BattlePassUnlockText2_Text": "Unlocked to obtain the following rewards", "Text_BattlePassUnlockText3_Text": "Upgrade to Connoisseur Channel to obtain the following rewards", "HuangLongExploreLevelReward_Text": "Huanglong Pioneer Association Reward", "Flow_136000001_169": "The center of the camp has been cleared of Exiles!", "ComboTeaching_15030701_DescriptionTitle": "Verina: Mid-Air Heavy Attack Tutorial", "ComboTeaching_15030701_DescriptionContent": "Consume STA to launch a Plunging Attack in mid-air, dealing Spectro DMG.", "ComboTeaching_15030602_DescriptionTitle": "Verina: Resonance Liberation Tutorial Photosynthesis Mark", "ComboTeaching_15030602_DescriptionContent": "When any nearby Resonator in the party hits a target marked with Photosynthesis Mark, a Coordinated Attack will be launched by Verina to deal Spectro DMG and restore HP to the character dealing damage on a team nearby.", "ComboTeaching_15030602_IconTagText_1": "Any attack triggers a Coordinated Attack on hit.", "DungeonDetection_20010200_Name": "Depths of Illusive Realm", "Flow_31000180_189": "Hey, come over here. Don't get caught.", "Flow_31000180_190": "Yes, but it's fine. Me and my comrades were after a group of Exiles before we fell into their trap.", "Flow_31000180_191": "Right there! Hang on just yet, brothers!", "Flow_31000180_192": "We are saved. Thank you...", "Flow_31000180_194": "Rover! Thank you for coming. I would love to treat you to a feast, but unfortunately, I’m on duty today.", "Flow_31000180_195": "Yeah, they’re all right. They’re all kind of wounded, but all curable, so it’s fine.", "Flow_31000180_196": "We are all so thankful for your righteous help...", "Flow_31000180_198": "The injured Patroller was taken away by his comrades.", "Flow_31000000_148": "I just caught an alert that signals abnormal energy fluctuations at the embankment. Tacet Discords might appear anytime.", "Flow_31000000_149": "Godo was supposed to be manning the watch tower on the other side, but he's nowhere to be found.", "Flow_31000000_150": "Can you do me a favor and take his place for now?", "Flow_31000000_151": "Politely decline.", "Flow_31000000_152": "Reluctantly agree.", "Flow_31000000_153": "As the sun beats down and the ocean breeze lulls you, your eyes can't help but be drawn to the massive shadow looming over the beach. It beckons to you, calling for your attention and submission—Those man-made, sinister shadows will dance for you. You need only waive the scepter in your hand.", "Flow_31000000_155": "\"Yes, you remember what those shadows looked like. The memories are crystal clear. They flow in and out of your mind like waves, yet they leave you with nothing to keep.\"", "Flow_31000000_156": "\"Yes… like waves. Time and tears swirl together in an eternal dance. I admit, you know everything about the past and future. Yet here you are, shipwrecked in this era, stumbling like a newborn. Welcome to this era, Rover, as you awaken again… that's my warm greeting for you.\"", "Flow_31000000_157": "Heed my advice: Don't touch the truth yet. This is for your own good.", "Flow_31000000_158": "Scepter?", "Flow_31000000_159": "Waves?", "Flow_31000000_160": "...I should wake up.", "Flow_31000000_161": "I still have work to do.", "Side_JZYXGGHT_7_1": "Woah. It feels so slippery.", "Side_JZYXGGHT_7_2": "You were really in your element. Rover is so adept at playing Gulpuff.", "Side_JZYXGGHT_7_3": "If we cook Rising Loong with Gulpuff... it would taste so delicious!", "Side_JZYXGGHT_7_5": "Don't take it so seriously, Mr. Gulpuff! We're just joking.", "Side_JZYXGGHT_7_6": "Hahaha, Mr. Gulpuff seems like a good name for Rover.", "Side_JZYXGGHT_7_7": "Mr. Shiyuan! Could you take a photo of us and Mr. Gulpuff?", "Side_JZYXGGHT_7_8": "(Shutter sound)*Click*, *click*.", "Side_JZYXGGHT_7_9": "You took a group photo with the school kids.", "Side_JZYXGGHT_7_10": "Thank you for your help, {PlayerName}! The children all love you! Please take your compensation.", "Side_JZYXGGHT_7_11": "May I turn to you again for similar sessions in the future?", "Side_JZYXGGHT_7_4": "The fabled Fried Echo?", "Side_JZYXGGHT_7_12": "Of course, you may!", "Side_JZYXGGHT_6_1": "Wanna try again, {PlayerName}?", "Side_JZYXGGHT_6_2": "One more time!", "Side_JZYXGGHT_6_3": "I'll take some rest.", "Side_JZYXGGHT_5_1": "Mr. Shiyuan! The Gulpuff is stranded! Let's rescue it!", "Side_JZYXGGHT_5_2": "Back to the starting point.", "Side_JZYXGGHT_5_3": "Stop Challenge.", "Side_JZYXGGHT_4_1": "Mr. Shiyuan! The Gulpuff lost its way! We must salvage it!", "Side_JZYXGGHT_4_2": "Back to the starting point.", "Side_JZYXGGHT_4_3": "Stop Challenge.", "Side_JZYXGGHT_3_1": "The Gulpuff jumped!", "Side_JZYXGGHT_3_2": "Exactly the way shown in the illustrations! Jumao, get the photograph Terminal, quick!", "Side_JZYXGGHT_3_3": "Gulpuffs propel themselves with bubbles... Got it.", "Side_JZYXGGHT_2_1": "We will be studying the \"Migration Patterns of Gulpuff\" today.", "Side_JZYXGGHT_2_2": "This is the downstream part of the river. And {PlayerName} will play a Gulpuff swimming upstream. You will reach the destination with the guide of the buoys.", "Side_JZYXGGHT_2_4": "The children will observe and record the behavior patterns of Gulpuff on the bank, and compose a report after the lesson.", "Side_JZYXGGHT_2_3": "I see.", "Side_JZYXGGHT_2_5": "Let's go!", "Side_JZYXGGHT_1_1": "It's Rover! Hey Rover, I heard that Gulpuff feels ice-cold and yielding to the hand. Is that true?", "Side_JZYXGGHT_1_2": "Watch this! I prepared this Gulpuff Observation Journal, with stickers on every page!", "Side_JZYXGGHT_1_3": "Woah! So cool. And you even have Researcher Baizhi's signature on the title page!!!", "Side_JZYXGGHT_1_4": "{PlayerName}. You came right on time. I have a favor to ask.", "Side_JZYXGGHT_1_5": "Who are you...?", "Side_JZYXGGHT_1_6": "I am Shiyuan. I teach \"Introduction to Tacet Discord Creatures\" at Jinzhou School.", "Side_JZYXGGHT_1_7": "Do you know \"Echo Projector\"?", "Side_JZYXGGHT_1_9": "Exactly! \"Echo Projector\" is part of this special outdoor lesson. We would ask for a Resonator to cooperate as a volunteer.", "Side_JZYXGGHT_1_10": "A volunteer agreed to meet us here, but he has not shown up until now.", "Side_JZYXGGHT_1_12": "So you need another volunteer.", "Side_JZYXGGHT_1_13": "Yes. We hope our students can observe and get to know TD more safely.", "Side_JZYXGGHT_1_16": "I have prepared compensation for the volunteer, so you won't work for anything.", "Side_JZYXGGHT_1_8": "The machine that turns me into an Echo?", "Side_JZYXGGHT_1_11": "So you're asking me to play Gulpuff?", "Side_JZYXGGHT_1_14": "Moreover, it seems Gulpuff is quite popular among our kids, so they kind of look forward to this lesson...", "Side_JZYXGGHT_1_15": "All right. I'll help you.", "Side_JZYXGGHT_1_17": "Come with me, {PlayerName}.", "POI_YBXSDQS_9_1": "Hmm... Pop music... Folk music... Classical...", "POI_YBXSDQS_9_2": "Oh!", "POI_YBXSDQS_9_3": "Hey, mister! Did you want to buy this record too?", "POI_YBXSDQS_9_4": "*chuckle* It's fine. Go ahead, you can have it.", "POI_YBXSDQS_9_5": "Tee-hee. Thank you, mister.", "POI_YBXSDQS_9_6": "Classical music. Quite the taste you have there, young girl.", "POI_YBXSDQS_9_7": "This one? Hehe, it is kind of hard for me...", "POI_YBXSDQS_9_8": "Mother told me, i-it's best for me to build my musical senses with the harder ones from the start!", "POI_YBXSDQS_9_9": "My fingers hurt from all the practise, but I'll keep working hard!", "POI_YBXSDQS_9_10": "Good for you, child. You know the importance of practise very well.", "POI_YBXSDQS_9_11": "What do you think, mister? Mother is right, but I think sometimes there's other ways to choose music.", "POI_YBXSDQS_9_12": "Oh? Then how do you purpose you should choose?", "POI_YBXSDQS_9_13": "Hmm... For example... What kind of music do you usually like to listen to?", "POI_YBXSDQS_9_14": "What kind of music makes you want to can't help but hum along whenver you hear it?", "POI_YBXSDQS_9_15": "Or perhaps, the kind of music that makes you want to dance along to?", "POI_YBXSDQS_9_16": "Err...", "POI_YBXSDQS_9_17": "Mother wouldn't be happy if I told her that...", "POI_YBXSDQS_9_18": "I know! Every time when we pass by the theater, the sound of drums and gongs!", "POI_YBXSDQS_9_19": "You know, those sounds are so lively! They always make me want to hop around along with them!", "POI_YBXSDQS_9_20": "Haha, is that so? I also quite enjoy the sounds of percussion instruments of Jinzhou.", "POI_YBXSDQS_9_21": "It's a shame that I probably won't have the time to go to the theater and enjoy them myself this time.", "POI_YBXSDQS_9_22": "In that case. Let's see here.", "POI_YBXSDQS_9_23": "Ahh, this one. \"Collection of Traditional Percussion Music\". I'm sure you'll like it.", "POI_YBXSDQS_9_24": "Woah!", "POI_YBXSDQS_9_25": "B-But, Mother wouldn't buy me anything that's not piano-related.", "POI_YBXSDQS_9_26": "I see... It's okay, you can have it as a gift.", "POI_YBXSDQS_9_27": "I can't. Mother told me I can't take things from strangers.", "POI_YBXSDQS_9_28": "Ahh, yes. Your mother is absolutely correct about that.", "POI_YBXSDQS_9_29": "How about this, I'm sure you know about the performance at the theater tonight, yes?", "POI_YBXSDQS_9_30": "Yeah! Mother is a fan. It's what we're visiting here for!", "POI_YBXSDQS_9_31": "Perfect. Then I'll leave my signature on this record. After the performance, bring it with you and come to the backstage with your mother.", "POI_YBXSDQS_9_32": "Think of it as a special gift for a fan. What is your name, young girl?", "POI_YBXSDQS_9_33": "Oh, really? Thank you, mister! My name is Siran!", "POI_YBXSDQS_9_34": "Okay, Siran. Here you go.", "POI_YBXSDQS_9_35": "Ah, would you look at the time. I still haven't found a gift for my assistant yet.", "POI_YBXSDQS_9_36": "I look forward to seeing you tonight, little pianist.", "POI_YBXSDQS_9_37": "Illusions. Here?", "POI_YBXSDQS_9_38": "Rainwater leaking in. That explains the illusions in the store.", "POI_YBXSDQS_9_39": "The mirage... disappeared.", "POI_YBXSDQS_8_1": "The entrance to the record store is blocked by thorns. I should find another way in.", "POI_YBXSDQS_7_1": "Hey. Look over there. What are they doing here?", "POI_YBXSDQS_7_2": "This place sure grew in popularity in just one day...", "POI_YBXSDQS_7_3": "Could it be that they all came here after reading the article? It can't be...", "POI_YBXSDQS_7_4": "Hiya. Are you also here to take cover from the rain?", "POI_YBXSDQS_7_5": "You...", "POI_YBXSDQS_7_7": "Sir! The performance is in less than four hours! I need to go over the piece for at least another rehearsal.", "POI_YBXSDQS_7_8": "Hey, you've practiced it a thousand times already, what difference do you think it'll make?", "POI_YBXSDQS_7_9": "We've got less than four hours to spare, why don't we make use of this time to go for a walk? Enjoy the scenery.", "POI_YBXSDQS_7_10": "It's your first time in Jinzhou, isn't it?", "POI_YBXSDQS_7_11": "That's exactly why I have to be more careful. Got to make a good first impression in front of the people of Jinzhou!", "POI_YBXSDQS_7_12": "Besides, I know how confident you are. But I'm not like you.", "POI_YBXSDQS_7_13": "It's true that you and I are different, Arin. Your style is clearly more robust.", "POI_YBXSDQS_7_14": "But sometimes you put yourself in much tension, which leaves yourself in a lack of harmony and enjoyment.", "POI_YBXSDQS_7_15": "Jinzhou is a border city of Huanglong. The people here are tenacious and optimistic. Thus the music they create are also grand and majestic, full of vigor.", "POI_YBXSDQS_7_16": "I believe it has something in common with your style. A staff told me that there's a record store not far from here, so I was thinking...", "POI_YBXSDQS_7_17": "I understand your meaning, sir. It's all due to my lack of practise and confidence.", "POI_YBXSDQS_7_18": "I'll work harder. Forgive me that I can't accompany you on this sightseeing.", "POI_YBXSDQS_7_19": "I'll head back to the theater to practice and help you sort out the music sheets and the performance list for today.", "POI_YBXSDQS_7_20": "Arin...", "POI_YBXSDQS_7_21": "*sigh* That kid... I can do it myself just fine.", "POI_YBXSDQS_7_23": "J... Joshua... It's Mr. Joshua!", "POI_YBXSDQS_7_25": "Sir! The performance is in less than four hours! I need to go over the piece for at least another rehearsal.", "POI_YBXSDQS_7_26": "Hey, you've practiced it a thousand times already, what difference do you think it'll make?", "POI_YBXSDQS_7_27": "We've got less than four hours to spare, why don't we make use of this time to go for a walk? Enjoy the scenery.", "POI_YBXSDQS_7_28": "Why... Why are they repeating the same conversation...?", "POI_YBXSDQS_7_29": "I see... I see how it is...", "POI_YBXSDQS_7_30": "It's Mr. Joshua's spirit!", "POI_YBXSDQS_7_31": "Mr. Joshua's spirit is trapped inside this area... Trapped forever...", "POI_YBXSDQS_7_33": "I... Mr. Joshua is the reason why I came here.", "POI_YBXSDQS_7_34": "Twenty years ago, he saved my life from a terrible accident...", "POI_YBXSDQS_7_35": "He saved me, by sacrificing himself! And I...", "POI_YBXSDQS_7_36": "For all these years, I've been scared to come back here. Whenever I close my eyes, that terrible moment would show up inside my mind...", "POI_YBXSDQS_7_37": "It was until I heard the rumors. Whenever there is rainfall, the sound of Mr. Joshua's piano can be heard...", "POI_YBXSDQS_7_38": "That ghostly figure, is just as Mr. Joshua was in my memories!", "POI_YBXSDQS_7_39": "He must be trapped here. The sound of falling rain is the sound of his soul weeping... As he plays his music on and on...", "POI_YBXSDQS_7_40": "It must be his way of expressing his frustration. Frustrated at why I haven't come back to visit him after so many years... Why didn't I come free him...", "POI_YBXSDQS_7_42": "It has be his spirit! You have to help me! I need to find a way to save him!", "POI_YBXSDQS_7_44": "What do you mean?", "POI_YBXSDQS_7_46": "Retroact Rain?", "POI_YBXSDQS_7_48": "I see... I've only read about it in textbooks... Never actually seen one before...", "POI_YBXSDQS_7_49": "Rain that falls invertedly back towards the sky, while creating illusions of past events in its area... After looking at it closely, the rain is really falling upstream...", "POI_YBXSDQS_7_50": "Mr. Joshua... What we saw, was it really a mirage from the past?", "POI_YBXSDQS_7_51": "But... But the books say mirages that appear are completely random!", "POI_YBXSDQS_7_52": "Why... Of all the times it could of happened. Why now? Why appear in front of me?", "POI_YBXSDQS_7_53": "It must be fate...", "POI_YBXSDQS_7_54": "If you think I've gone crazy, you can just leave me if you want.", "POI_YBXSDQS_7_56": "I'm sorry. I'm getting a bit emotional. I didn't mean to get mad at you.", "POI_YBXSDQS_7_57": "I need to take some time alone, see if the mirage will appear again...", "POI_YBXSDQS_7_59": "Thank you. I appreciate your understanding.", "POI_YBXSDQS_7_61": "Okay. Please be careful.", "POI_YBXSDQS_7_63": "...", "POI_YBXSDQS_7_64": "Thank you...", "POI_YBXSDQS_7_6": "Wait. Something feels off.", "POI_YBXSDQS_7_22": "Siran, are you okay?", "POI_YBXSDQS_7_24": "Mr. Joshua?", "POI_YBXSDQS_7_32": "What are you talking about, Siran?", "POI_YBXSDQS_7_41": "Siran. Take a deep breath!", "POI_YBXSDQS_7_43": "I don't think it's his spirit.", "POI_YBXSDQS_7_45": "They call this the “Retroact Rain.”", "POI_YBXSDQS_7_47": "Retroact Rain can recreate images or events from the past.", "POI_YBXSDQS_7_55": "That's not what I had in mind...", "POI_YBXSDQS_7_58": "Not a problem.", "POI_YBXSDQS_7_60": "I'll go take a look around.", "POI_YBXSDQS_7_62": "I'll see if there are any clues in the records store.", "POI_YBXSDQS_6_1": "Great, it's starting to pour. Not worth getting all my gear soaked.", "POI_YBXSDQS_6_3": "Hmm...", "POI_YBXSDQS_6_4": "We've been walking around this area for a while, and we haven't heard any more of that piano.", "POI_YBXSDQS_6_5": "Why don't we find a place to take shelter from the rain first and go over those recordings? See if there are any clues we can analyze.", "POI_YBXSDQS_6_6": "Should we go back to where we were earlier?", "POI_YBXSDQS_6_2": "Do you want to move on?", "POI_YBXSDQS_6_7": "Let's go.", "POI_YBXSDQS_5_1": "A piano faintly echoes in the rain, extremely difficult to make out the direction its coming from. Siran quickly takes out her recorder to record it.", "POI_YBXSDQS_4_1": "A piano faintly echoes in the rain, extremely difficult to make out the direction its coming from. Siran quickly takes out her recorder to record it.", "POI_YBXSDQS_3_1": "A piano faintly echoes in the rain, extremely difficult to make out the direction its coming from. Siran quickly takes out her recorder to record it.", "POI_YBXSDQS_27_1": "Could this be...", "POI_YBXSDQS_27_2": "I met Mr. Joshua at the record store. He mention choosing a present for his student.", "POI_YBXSDQS_27_3": "...", "POI_YBXSDQS_27_4": "After twenty years, the present is finally in your hands.", "POI_YBXSDQS_27_5": "And the record that I lost, I believe I have found it.", "POI_YBXSDQS_27_6": "Even if it isn't Joshua's spirit...", "POI_YBXSDQS_27_7": "This rain... our encounter, and you witnessing it all. These are all real...", "POI_YBXSDQS_27_8": "Would you perform again, Mr. Arin?", "POI_YBXSDQS_27_9": "By all means.", "POI_YBXSDQS_27_10": "What about you? Would you like to enjoy a percussion performance together with me?", "POI_YBXSDQS_27_11": "Yeah! Rover should come with us too.", "POI_YBXSDQS_27_13": "Fantastic, from this day forth. The three of us shall be known at the \"Eternal Audience\"!", "POI_YBXSDQS_27_12": "Sure thing.", "POI_YBXSDQS_26_1": "The clouds looming over the theater gradually dissipated, as sunlight shone down on its center.", "POI_YBXSDQS_26_2": "Arin and Siran broke down in tears, watching the figure and the rain fade away slowly into the sunlight.", "POI_YBXSDQS_26_3": "You walked up to them and took out a record that's been slit in two from your backpack. Handing them each a piece.", "POI_YBXSDQS_25_1": "Oh, where did he run off to now? He said he'd be here for some practise.", "POI_YBXSDQS_25_2": "I hope he isn't mad about what I said earlier.", "POI_YBXSDQS_25_3": "I wonder if it'll give him a startle when I announce his upcoming first ever solo concert after his performance today. Haha.", "POI_YBXSDQS_25_4": "Oh, he'll be practising and getting ready for it all day long that's for sure.", "POI_YBXSDQS_25_5": "Need to come up with a good way to persuade him to relax his mind and go feel the world more.", "POI_YBXSDQS_25_6": "Then again, no musician wouldn't have their share of practises when they were young. Some things will naturally come to understanding after a period of time.", "POI_YBXSDQS_25_7": "Oh? If it isn't the little girl from the record store.", "POI_YBXSDQS_25_8": "*chuckle* Look at her waving her arms...", "POI_YBXSDQS_25_9": "She really is a child full of energy... I hope she can carry her passion for music like she does now with her and grow up well.", "POI_YBXSDQS_25_10": "Vitality of life...", "POI_YBXSDQS_25_11": "The essence of music.", "POI_YBXSDQS_24_1": "Arin placed his finger on a piano key. After twenty years, the battered piano that had witnessed everything gave off a low-pitched sound for the first time.", "POI_YBXSDQS_23_1": "That piano... I can't believe it's still here...", "POI_YBXSDQS_23_2": "May I know who you are, sir?", "POI_YBXSDQS_23_3": "You must be here for Joshua, same as this young {Male=man;Female=lady} I presume?", "POI_YBXSDQS_23_4": "I... I do miss Mr. Joshua dearly.", "POI_YBXSDQS_23_5": "Well, you've arrived just in time. Who could've imagined that a twenty-year-suspended performance would be greeted by two audiences.", "POI_YBXSDQS_23_7": "Ah, yes, yes. How can I forget.", "POI_YBXSDQS_23_8": "If my mentor could see this now, he'd be deeply pleased.", "POI_YBXSDQS_23_9": "Mentor? Are you...", "POI_YBXSDQS_23_10": "It's just how I refer to him. I was Joshua's... assistant. But nowadays I would rarely mention myself as his student.", "POI_YBXSDQS_23_11": "I don't deserve it.", "POI_YBXSDQS_23_12": "Sir... I...", "POI_YBXSDQS_23_13": "I've always thought that if I'm lucky enough to meet Mr. Joshua's relatives or those close to him, I should... I should...", "POI_YBXSDQS_23_14": "Express my apology...", "POI_YBXSDQS_23_15": "Apology?", "POI_YBXSDQS_23_16": "Mr. Joshua... He... It was beacause of me... He..", "POI_YBXSDQS_23_18": "It's okay.", "POI_YBXSDQS_23_19": "That day, I came to the theater with my mother, and I was extremely excited for the performance.", "POI_YBXSDQS_23_20": "I didn't know at the time that the person who gave me the record at the record store was the maestro Joshua that my mother had admired so much.", "POI_YBXSDQS_23_21": "Before the performance, he came up on stage and kindly greeted the audience.", "POI_YBXSDQS_23_22": "He said that the highly anticipated opening performance was to be performed by his beloved pupil. He joked how it was the student's first large public performance and he was a little nervous.", "POI_YBXSDQS_23_23": "How the student was sharp and more talented than even himself, and everyone will fall in love with him and his performance.", "POI_YBXSDQS_23_24": "...", "POI_YBXSDQS_23_25": "Then, out of nowhere, I heard strange noises above my head.", "POI_YBXSDQS_23_26": "Mr. Joshua and I were the first to notice the noises. We looked up at the ceiling almost at the same time.", "POI_YBXSDQS_23_27": "Before we knew... the sky came down on top of us.", "POI_YBXSDQS_23_29": "Yes, it was... it was that monster.", "POI_YBXSDQS_23_31": "It was still a time where knowledge of the TD's habits were limited, and the guidelines and restrictions placed on outdoor theater performances were not as strict as they are now.", "POI_YBXSDQS_23_32": "I had no idea what was happening. All I remember was being pushed out by my mother and just run.", "POI_YBXSDQS_23_33": "I couldn't tell which direction I was going, rocks and debris were falling everywhere. Screams and sounds of panicking people running echoed behind me.", "POI_YBXSDQS_23_34": "And... and that deep snarl...", "POI_YBXSDQS_23_35": "Just when I was at a loss, a large hand grabbed me from the shadows.", "POI_YBXSDQS_23_36": "I wanted to scream, but then I found out that it was Mr. Joshua.", "POI_YBXSDQS_23_37": "He covered my mouth and took me into a crack formed from collapsed concrete.", "POI_YBXSDQS_23_38": "Joshua... Joshua he...", "POI_YBXSDQS_23_39": "I don't know how long time had passed before the screams around us disappeared.", "POI_YBXSDQS_23_40": "It was nothing but dead silence... All we could hear was the harsh breathing sound... The sound of a giant hoof stepping over rocks.", "POI_YBXSDQS_23_41": "It was pacing...", "POI_YBXSDQS_23_43": "It must be. We later realized that it must've heard us breathing, so it kept wandering around.", "POI_YBXSDQS_23_44": "We waited, waiting to see if it'll find a new prey, praying for it to leave.", "POI_YBXSDQS_23_45": "I've long lost track of time, and rescue was still not coming. All I knew was that my lips were as dry as if they would crack at any moment, and my consciousness getting weak...", "POI_YBXSDQS_23_46": "Mr. Joshua started gently patting me on the back, I could vaguely make out the rhythms. It was he debut piece.", "POI_YBXSDQS_23_47": "That piece... The one that's been floating around this place.", "POI_YBXSDQS_23_49": "Yes.", "POI_YBXSDQS_23_50": "But his rhythm started to slowed down.", "POI_YBXSDQS_23_51": "He checked my pulse and stopped patting, like he'd made some kind of decision.", "POI_YBXSDQS_23_52": "He opened my eyelids, told me that he's going carry me in his arms and leave our hideout together on his mark, and that all I needed to care about was to just run, run until I my legs would give out.", "POI_YBXSDQS_23_53": "I was terrified, but I didn't want to die, I wanted to see my mother.", "POI_YBXSDQS_23_54": "So I nodded in agreement.", "POI_YBXSDQS_23_56": "Mr. Joshua thought of it as well. He knew that it was impossible for us to outrun that monster. I'd never escape on my own.", "POI_YBXSDQS_23_57": "He carried me in his arms and walked out of the debris. We held our breathes as he tiptoed forward...", "POI_YBXSDQS_23_58": "But just as we barely got out, we heard the monster's hastened footsteps darting toward us...", "POI_YBXSDQS_23_59": "Mr. Joshua set me down on the ground and yelled - \"Run!\"", "POI_YBXSDQS_23_60": "And he rushed in the opposite direction...", "POI_YBXSDQS_23_62": "The sound of piano began to play, smooth like the flow of water, as the footsteps immediately turned in its direction...", "POI_YBXSDQS_23_64": "Yes...", "POI_YBXSDQS_23_65": "Those sounds... those terrifying sounds...", "POI_YBXSDQS_23_66": "I didn't look back... Too afraid to look back...", "POI_YBXSDQS_23_67": "All these years, I've been scared to look back, covering my eyes and ears... always running away...", "POI_YBXSDQS_23_68": "If it wasn't for me...", "POI_YBXSDQS_23_69": "That's wonderful...", "POI_YBXSDQS_23_70": "...", "POI_YBXSDQS_23_71": "Sir?", "POI_YBXSDQS_23_72": "So there was an audience there for Joshua's final performance after all.", "POI_YBXSDQS_23_73": "He dedicated his final piece... to you.", "POI_YBXSDQS_23_74": "His little audience.", "POI_YBXSDQS_23_75": "...", "POI_YBXSDQS_23_6": "Make it three.", "POI_YBXSDQS_23_17": "Siran...", "POI_YBXSDQS_23_28": "The theater collapsed?", "POI_YBXSDQS_23_30": "A Tacet Discord...", "POI_YBXSDQS_23_42": "Like some kind of hunting behavior?", "POI_YBXSDQS_23_48": "He wanted you to stay awake.", "POI_YBXSDQS_23_55": "There was no way a little girl can outrun...", "POI_YBXSDQS_23_61": "Towards the piano...", "POI_YBXSDQS_23_63": "These creatures are naturally attracted to sound.", "POI_YBXSDQS_22_1": "As Arin opened the music score and placed it on the music desk, hands trembling, Siran's voice emerges from behind you.", "POI_YBXSDQS_21_1": "Mr. Joshua... As you saw in the mirage, I wasn't at the record store with him.", "POI_YBXSDQS_21_2": "Nor was I at the theater for more practice as I had said.", "POI_YBXSDQS_21_3": "I came here instead, standing in the spot where I am now.", "POI_YBXSDQS_21_4": "With this piano score in my hands.", "POI_YBXSDQS_21_6": "Joshua would often stay next to large areas of water whenever he composed piano pieces.", "POI_YBXSDQS_21_7": "He would close his eyes, with a very peaceful smile on his face. He said he listens to the symphony of winds and water.", "POI_YBXSDQS_21_8": "I volunteered to be his assistant at the time.", "POI_YBXSDQS_21_9": "I became famous at a young age, so famous to a point where everyone praised that I was a musical genius which only appears once every hundred years.", "POI_YBXSDQS_21_10": "I cherished my title of a genius, but I didn't let go of my efforts, so inevitably I became successful.", "POI_YBXSDQS_21_11": "But I knew that no matter how talented I am, or how hard I practiced, there will always be a behemoth looking down at me, and a plethora of leading musicians that I cannot surpass at the time.", "POI_YBXSDQS_21_12": "So I volunteered to become Joshua's assistant. I hope to stand next to his side and learn from him at every moment. Thinking that one day I'll be able to surpass him.", "POI_YBXSDQS_21_14": "Ha. You're quite perceptive for your age aren't you?", "POI_YBXSDQS_21_15": "That's right, the more impatient I am, the more I feel inferior to him.", "POI_YBXSDQS_21_16": "How does he keep his composure all the time?", "POI_YBXSDQS_21_17": "Why the casual attitude?", "POI_YBXSDQS_21_18": "Why does he always tell me to be calm and relax?", "POI_YBXSDQS_21_19": "Why can he just listen to the sound of water and winds, and have expressions of so much enjoyment? And can't I?", "POI_YBXSDQS_21_20": "After glossing over the piano score in my hands, looking at the dotted notes in his handwritings.", "POI_YBXSDQS_21_21": "A sudden urge of emotions that I couldn't even define flowed into my head.", "POI_YBXSDQS_21_22": "And I flung the score into the air with all my strength, turned my back and headed towards to the theater.", "POI_YBXSDQS_21_23": "I made up my mind that after the performance, I would request a formal resignation to my mentor.", "POI_YBXSDQS_21_25": "But then, halfway there, I heard a soul-shaking blare.", "POI_YBXSDQS_21_26": "The eerie howls... ground-shaking boomings of the theater collapsing... and the screams of people running for their lives...", "POI_YBXSDQS_21_27": "I was caught between the fleeing crowds, petrified as rescue workers dragged and pulled me away...", "POI_YBXSDQS_21_28": "After I was taken to a safety area, I desperately searched for my mentor among the survivors...", "POI_YBXSDQS_21_30": "So many years have passed, I know more than anyone that there was no chance Joshua could've survived.", "POI_YBXSDQS_21_31": "Since then, I can no long play again, so I became a composer.", "POI_YBXSDQS_21_32": "But when I saw that news, there's no doubt in my mind that his soul had made a return.", "POI_YBXSDQS_21_33": "He was calling out to me.", "POI_YBXSDQS_21_35": "Oh... Forgive me, it's just me getting old. Every time I think of the past, I always end up rattling on.", "POI_YBXSDQS_21_36": "I apologize for dragging you along in this woeful story of mine.", "POI_YBXSDQS_21_37": "I have to go back to the theater, with this music score, and finish the performance that was meant to be.", "POI_YBXSDQS_21_5": "Why did you come here?", "POI_YBXSDQS_21_13": "Having a competitive mindset may lead to misfortune.", "POI_YBXSDQS_21_24": "But then...", "POI_YBXSDQS_21_29": "My condolences.", "POI_YBXSDQS_21_34": "...", "POI_YBXSDQS_21_38": "I'll go with you.", "POI_YBXSDQS_20_1": "You described to Master Arin in detail the encounter with Mr. Joshua's mirage during the rain.", "POI_YBXSDQS_20_2": "After hearing your story, Arin stared at the lake with a blank face and went silent for a long time, before finally burying his head into his hands, sobbing painfully.", "POI_YBXSDQS_2_1": "Eek! You're a person!", "POI_YBXSDQS_2_2": "Hahaha. It's just that people usually don't visit these parts.", "POI_YBXSDQS_2_3": "Here, I've got some room to share. You don't want to get wet.", "POI_YBXSDQS_2_4": "Haha. Since you asked. How about you answer why you're here first?", "POI_YBXSDQS_2_5": "You're... looking for someone?", "POI_YBXSDQS_2_6": "Hmm... An elderly man...", "POI_YBXSDQS_2_7": "I've only been here for just a while. Haven't met anyone besides you.", "POI_YBXSDQS_2_8": "This isn't a place for an old man to be wandering all by himself.", "POI_YBXSDQS_2_9": "I'll come along and help you look for him if I have the time later.", "POI_YBXSDQS_2_10": "Oh. It's nice meeting you. I'm a journalist from the Pioneer Association. You can call me Siran.", "POI_YBXSDQS_2_11": "I came here to follow up on a news piece.", "POI_YBXSDQS_2_12": "So you've heard of it? Did you read the full article?", "POI_YBXSDQS_2_13": "Wow. The article only had a few lines in the magazine. I thought barely anyone noticed it.", "POI_YBXSDQS_2_14": "Hehe. In all honesty, I'm still just an intern.", "POI_YBXSDQS_2_15": "I only came across the rumors by chance. And if everything goes well, this'll be my first formal investigative report!", "POI_YBXSDQS_2_16": "But my editor thinks I'm just wasting my time on some random rumors...", "POI_YBXSDQS_2_17": "Hmph. You sure have a lot of questions to ask for a stranger.", "POI_YBXSDQS_2_18": "It's just my personal interest, that's all.", "POI_YBXSDQS_2_19": "I've only managed to get down here not long ago, and it started raining before I could get an investigation going.", "POI_YBXSDQS_2_20": "But on a side note, I think I'm actually in luck. I remember from the rumors that the piano will go off whenever it starts to rain.", "POI_YBXSDQS_2_21": "I just don't know for sure if we can hear it from here.", "POI_YBXSDQS_2_22": "Or maybe... we should walk around a bit?", "POI_YBXSDQS_2_23": "Then again, I don't want to miss it for walking too far.", "POI_YBXSDQS_2_24": "Huh? Listen. Do you hear that? You hear something faint coming from that direction?", "POI_YBXSDQS_2_25": "Maybe I'm just hearing things...", "POI_YBXSDQS_2_26": "How about we go together and head towards that direction?", "POI_YBXSDQS_2_27": "You can help me keep an ear out for the piano, and I'll help you keep an eye out for that old man of yours.", "POI_YBXSDQS_2_28": "It's safer if we both stay together, amirite?", "POI_YBXSDQS_2_29": "If anything happens out of the ordinary, we can look out for each other.", "POI_YBXSDQS_2_30": "Great!", "POI_YBXSDQS_2_31": "What were you expecting? A ghost?", "POI_YBXSDQS_2_32": "What are you doing here?", "POI_YBXSDQS_2_33": "I'm looking for someone.", "POI_YBXSDQS_2_34": "An elderly man.", "POI_YBXSDQS_2_35": "Seen anyone that fits the description?", "POI_YBXSDQS_2_36": "So what brings you here?", "POI_YBXSDQS_2_37": "I'm {PlayerName}.", "POI_YBXSDQS_2_38": "The \"Piano in the Rain\"?", "POI_YBXSDQS_2_39": "I've heard of it.", "POI_YBXSDQS_2_40": "Why are you so interested in these rumors?", "POI_YBXSDQS_2_41": "I'm not sure.", "POI_YBXSDQS_2_42": "You seem a little anxious.", "POI_YBXSDQS_2_43": "Sure.", "POI_YBXSDQS_19_1": "Yes. This is it. This is the one...", "POI_YBXSDQS_19_2": "After 20 years, I'd thought it had completely rotten out...", "POI_YBXSDQS_19_3": "It must be my mentor's spirit safekeeping it all this time...", "POI_YBXSDQS_19_4": "So you've heard of my name from my nephew?", "POI_YBXSDQS_19_5": "*cough* Thank you, young {Male=man;Female=lady}.", "POI_YBXSDQS_19_6": "You can go tell my nephew I'm fine.", "POI_YBXSDQS_19_7": "You... you know of my mentor?", "POI_YBXSDQS_19_8": "Wait. Are you here because of that news article about the ghosts?!?! *coughing heavily*...", "POI_YBXSDQS_19_9": "How can I not be excited about this?", "POI_YBXSDQS_19_10": "So there are still people who remember my mentor. Just like I have.", "POI_YBXSDQS_19_11": "My dear mentor... Is your soul finally at rest?", "POI_YBXSDQS_19_12": "Could it be, you're Master Arin?", "POI_YBXSDQS_19_13": "You must've came here for Mr. Joshua?", "POI_YBXSDQS_19_14": "Take it easy, sir.", "POI_YBXSDQS_18_1": "You found a book-like object, layered with dust and dirt. The few vague musical notes that can be made out reveal that it seems to be a piano score.", "POI_YBXSDQS_17_1": "Who are you? What do you want?", "POI_YBXSDQS_17_2": "Let go of me this instant.", "POI_YBXSDQS_17_3": "I... I'm not trying anything dangerous. Just let me go.", "POI_YBXSDQS_17_4": "My nephew?", "POI_YBXSDQS_17_5": "That fool of a child.", "POI_YBXSDQS_17_6": "I'm in perfect health. What could possibly happen to me?", "POI_YBXSDQS_17_7": "What do you think I'm trying to do?", "POI_YBXSDQS_17_8": "See that over there? On the high ground.", "POI_YBXSDQS_17_9": "It suddenly occurred to me that there was something over there.", "POI_YBXSDQS_17_10": "And I must get it back...", "POI_YBXSDQS_17_11": "Get your dirty paws off me. I just need to get it back. It's nothing to worry about.", "POI_YBXSDQS_17_12": "Huh? My business is none of your concern, youngster.", "POI_YBXSDQS_17_13": "You... *coughing*...", "POI_YBXSDQS_17_14": "Oh. Look at you, young and everything. You feel so proud about yourself don't you...?", "POI_YBXSDQS_17_15": "W-well... Then I shall thank you in advance. It should be right on that platform. As for what it is you're looking for, you'll know when you see it.", "POI_YBXSDQS_17_16": "Don't go into the water.", "POI_YBXSDQS_17_17": "No. It's too dangerous.", "POI_YBXSDQS_17_18": "Your nephew asked me to come find you.", "POI_YBXSDQS_17_19": "Why were trying to go into the water?", "POI_YBXSDQS_17_20": "I'll help you.", "POI_YBXSDQS_17_21": "It'll be quick and easy.", "POI_YBXSDQS_16_1": "Didn't find anything out of the ordinary on my side.", "POI_YBXSDQS_16_2": "Strangely enough. The farther I go, the further away I seemed to be from the piano.", "POI_YBXSDQS_16_3": "So I assumed the source is mostly likely towards your direction and hurried back.", "POI_YBXSDQS_16_5": "Exiles? What are they doing here?", "POI_YBXSDQS_16_6": "What about the piano? Did you find the source?", "POI_YBXSDQS_16_8": "What are the Exiles using Mr. Joshua's music for?", "POI_YBXSDQS_16_9": "What are they trying to get out of it? This doesn't make any sense.", "POI_YBXSDQS_16_12": "You mean to tell me that the \"Piano in the Rain\"... is just a ghost story made up by the Exiles just to scare people away from their territory?", "POI_YBXSDQS_16_13": "You mean to tell me that the \"Piano in the Rain\"... is just a ghost story made up by the Exiles just to scare people away from their territory?", "POI_YBXSDQS_16_14": "So it's just an ordinary mirage... Not his lingering spirit.", "POI_YBXSDQS_16_16": "Persistent. Huh...?", "POI_YBXSDQS_16_17": "I don't know... maybe I am being too persistent.", "POI_YBXSDQS_16_18": "Then if it's not Mr. Joshua's spirit...", "POI_YBXSDQS_16_19": "If even his spirit's gone...", "POI_YBXSDQS_16_20": "How am I supposed to tell him I'm sorry?", "POI_YBXSDQS_16_21": "Sorry that I quitted the piano and gave up on music.", "POI_YBXSDQS_16_22": "Sorry that I failed to take care of that record.", "POI_YBXSDQS_16_23": "Sorry that I ran away without even looking back at him.", "POI_YBXSDQS_16_25": "I'm sorry... I was just...", "POI_YBXSDQS_16_27": "Huh?", "POI_YBXSDQS_16_28": "Yes. I can hear it.", "POI_YBXSDQS_16_29": "It sounds pretty far away.", "POI_YBXSDQS_16_31": "I do, let me find it.", "POI_YBXSDQS_16_32": "There! I see someone! Over there, right by the lake!", "POI_YBXSDQS_16_33": "Looks like... An old man?", "POI_YBXSDQS_16_4": "I found an Exile camp.", "POI_YBXSDQS_16_7": "The Exiles were broadcasting the music.", "POI_YBXSDQS_16_10": "To spread panic rumors.", "POI_YBXSDQS_16_11": "To keep people away.", "POI_YBXSDQS_16_15": "Why so persistent about Mr. Joshua's spirit?", "POI_YBXSDQS_16_24": "Siran...", "POI_YBXSDQS_16_26": "Wait. Did you hear that?", "POI_YBXSDQS_16_30": "Do you have a pair of binoculars?", "POI_YBXSDQS_15_1": "On the top of the watchtower, you notice a beat-up recorder playing the same piano piece. Together with the two recorders in the middle of the lake surface and on the ground, a sound field is cleverly created . This must be what's giving the piano piece its \"ghostly\" surrounding sound.", "POI_YBXSDQS_14_1": "Hidden in a secluded spot is an old recorder playing a piano piece. The sound is distorted with static, making it sounds somewhat eerie.", "POI_YBXSDQS_12_1": "There you are. Did you find anything?", "POI_YBXSDQS_12_3": "My... my childhood?", "POI_YBXSDQS_12_4": "You mean... The one when Mr. Joshua gave me the record...?", "POI_YBXSDQS_12_6": "This is why... This is why so I'm afraid to go there.", "POI_YBXSDQS_12_7": "I've lost it... The record... Lost it when I was running for dear life. I don't know where. It's been long gone.", "POI_YBXSDQS_12_8": "It was a record Mr. Joshua picked for me.", "POI_YBXSDQS_12_9": "If he knew that I lost it, I can't image how sad and disappointed he'd be.", "POI_YBXSDQS_12_12": "It's okay, you don't have to cheer me up.", "POI_YBXSDQS_12_13": "It's okay, you don't have to talk me out of it.", "POI_YBXSDQS_12_14": "The only thing that's on my mind right now is how to free Mr. Joshua's soul from this place.", "POI_YBXSDQS_12_15": "Okay, gotta pull myself together.", "POI_YBXSDQS_12_16": "Oh. It came to me while I was walking around earlier.", "POI_YBXSDQS_12_17": "Mr. Joshua mentioned in his memoirs that he liked to compose music at places where there's water.", "POI_YBXSDQS_12_18": "I remember there's a body of water not far away, so I went to try my luck.", "POI_YBXSDQS_12_19": "And lo and behold, I heard the piano playing again when I got near the water.", "POI_YBXSDQS_12_20": "I don't know why, but the sound of that piece felt really faint, like it's coming from every direction, from the skies.", "POI_YBXSDQS_12_21": "It was impossible to tell the direction it was coming from.", "POI_YBXSDQS_12_22": "The area around the water is too wide for me do do a complete go-around in a short amount of time.", "POI_YBXSDQS_12_23": "That's why I contacted you, hoping you could help me investigate.", "POI_YBXSDQS_12_25": "Thanks.", "POI_YBXSDQS_12_26": "Now, I'll go in this direction and you go the opposite. Meet back here in 15 minutes.", "POI_YBXSDQS_12_2": "I saw a mirage of your childhood.", "POI_YBXSDQS_12_5": "That's right.", "POI_YBXSDQS_12_10": "He wouldn't blame you.", "POI_YBXSDQS_12_11": "He wouldn't know.", "POI_YBXSDQS_12_24": "No problem.", "POI_YBXSDQS_11_1": "The mirage gradually dissipated in the rain. The destroyed record store was in total mess, with fallen shelves lying everywhere and pieces of records scattered across the floor.", "POI_YBXSDQS_10_1": "How's it going over there for you?", "POI_YBXSDQS_10_2": "I think I've found something. Let's meet up at these coordinates after you're done.", "POI_YBXSDQS_1_2": "Aah! You scared me!", "POI_YBXSDQS_1_4": "*sigh* Guess I was just too worried.", "POI_YBXSDQS_1_5": "Look in the distance. See that valley? There's an abandoned music theater in the middle of it.", "POI_YBXSDQS_1_6": "My uncle. He went down there all by himself.", "POI_YBXSDQS_1_8": "Ugh. Tell me about it.", "POI_YBXSDQS_1_9": "The area's been abandoned for years. Who knows what kind of stuff might be down there.", "POI_YBXSDQS_1_10": "Wouldn't be surprised if you get crushed by a falling boulder or even have a building fall on top of you.", "POI_YBXSDQS_1_11": "But that stubborn old man. He even swung his fists at me when I told him I was going to go along with him...", "POI_YBXSDQS_1_13": "Oh, you have no idea how stubborn that old man of ours can be at home. Especially with that temper of his.", "POI_YBXSDQS_1_14": "At home, whatever he says goes. Not to mention he's also known in the field for being a wacko and a pain in the butt to get along. Musicians on the receiving end of his temper and harsh critiques are a common thing.", "POI_YBXSDQS_1_16": "My uncle became a renowned composer in the field at young age.", "POI_YBXSDQS_1_17": "Don't know what's gotten him worked up a few days ago after he saw a random news report.", "POI_YBXSDQS_1_18": "Everyone in the family couldn't talk him out of coming all the way here, and now he's just left me here...", "POI_YBXSDQS_1_20": "Yeah. It's one of those boring rumor ghost stories. The kind that even kids wouldn't fall for.", "POI_YBXSDQS_1_21": "It's headlines went something like: \"Abandoned Theater in the Rain— A Piano Plays Without it's Performer.\"", "POI_YBXSDQS_1_22": "*sigh* I think his age is finally catching up to him...", "POI_YBXSDQS_1_24": "Really? That would be great. No wonder my uncle always talks about how the people of Jinzhou are so kind and warm-hearted. Guess it's all true.", "POI_YBXSDQS_1_25": "I was really stuck between a rock and a hard place. If he saw me going after him, he'd freak out for sure.", "POI_YBXSDQS_1_26": "Plus with his heart condition and all... Thank you. As long as you can find him and make sure he's safe, then that's good enough for me!", "POI_YBXSDQS_1_1": "It's not safe for you to be standing here.", "POI_YBXSDQS_1_3": "Sorry. Were you looking for something?", "POI_YBXSDQS_1_7": "It looks like a no man's land down there.", "POI_YBXSDQS_1_12": "Why does he have to go down there?", "POI_YBXSDQS_1_15": "Musicians?", "POI_YBXSDQS_1_19": "A news report?", "POI_YBXSDQS_1_23": "I'll help you go look for him.", "ConfirmBox_145_Title": "Note", "ConfirmBox_145_Content": "The current Pioneer Podcast has ended. Click confirm to close this function.", "Side_HJNPC_1_5": "Thank goodness, finally, someone showed up.", "Side_HJNPC_1_6": "I'm injured. It hurts a lot, and I can hardly move.", "Side_HJNPC_1_9": "Oh no, don't mention it.", "Side_HJNPC_1_10": "You know, I stumbled upon a clue about the \"Treasure by the River,\" so I thought, why not give it a shot...", "Side_HJNPC_1_11": "But the moment I set foot here, those buffaloes over there charged at me out of the blue...", "Side_HJNPC_1_12": "That's so strange... I'm not even wearing red today.", "Side_HJNPC_1_13": "So do you have any first aid supplies on you?", "Side_HJNPC_1_15": "Thank you so much! Thankfully, standing up doesn't hurt as much anymore.", "Side_HJNPC_1_16": "Right now, I'm not up for treasure hunting. Gotta head back and tend to this wound.", "Side_HJNPC_1_17": "As a little token of appreciation, let me tell you the clue I got.", "Side_HJNPC_1_18": "\"By the river, where the wings of butterflies flutter.\"", "Side_HJNPC_1_19": "That's all I know. Goodbye, and I hope you can find it!", "Side_HJNPC_1_4": "Are you all right?", "Side_HJNPC_1_7": "What happened?", "Side_HJNPC_1_8": "Why did you come alone to the wilderness?", "Side_HJNPC_1_14": "Give him some medicine.", "Flow_31000180_203": "What's wrong with you?", "Flow_31000180_205": "Thank you so much, you are really a kind person.", "Flow_31000180_206": "You are quite cautious...", "Flow_31000180_207": "It's killing me...", "POIXLXJQR_8_2": "Excarat! What are they so mad about? No choice but to take them out!", "POIXLXJQR_40_1": "So many parts and components. I wonder what they're for.", "POIXLXJQR_40_2": "The owner may be around here somewhere. Might as well go look around.", "POIXLXJQR_4_1": "Systems Activating... Serial No. 72, Type XV, Combat Piloted Autonomous Droid - Huanglong. Performing Onboard Diagnostic: Number 1,783...", "POIXLXJQR_4_3": "Error. Missing Critical Components: Leg Components. Main Motor Module. Auxiliary Power Unit... Requesting Shutdown...", "POIXLXJQR_4_4": "Request Denied. Detected last known order from Operator: \"You stay awake no matter what\". Executing Orders: Performing Onboard Diagnostic...", "POIXLXJQR_4_5": "Systems Activating... Serial No. 72, Type XV, Combat Piloted Autonomous Droid. Performing Onboard Diagnostic: Number 1,784...", "POIXLXJQR_4_6": "It's on a loop. Guess I'll have to get it fixed up first... Let's see if I can find anything nearby.", "POIXLXJQR_4_2": "What happened to this place?", "POIXLXJQR_39_1": "Legs, Power Module, Motor... Looks like I got all of them. Time to fix up that robot.", "POIXLXJQR_38_1": "Greetings. Serial No. 72, Type XV, Combat Piloted Autonomous Droid - Huanglong. You may call me Blu.", "POIXLXJQR_38_2": "My orders are to remain active and await the operator's return.", "POIXLXJQR_38_4": "Main Motor, Normal. Power Module, Normal. All Functions, Normal...", "POIXLXJQR_38_5": "The wind is pleasant to hear.", "POIXLXJQR_38_3": "How have you been?", "POIXLXJQR_37_1": "Systems Activating... Serial No. 72, Type XV, Combat Piloted Autonomous Droid - Huanglong. Performing Onboard Diagnostic, Number 2,003...", "POIXLXJQR_37_2": "Main Motor, Normal. Power Module, Normal. All Functions, Normal...", "POIXLXJQR_37_3": "Systems Activated. Confirming Mission Orders...", "POIXLXJQR_37_6": "Serial No. 72, Type XV, Combat Piloted Autonomous Droid - Huanglong. You may call me Blu.", "POIXLXJQR_37_7": "Records indicate Blu and its operator were massively outnumbered during a Tacet Discord conflict. A retreat order was issued by the operator.", "POIXLXJQR_37_8": "With the operator onboard, Blu encountered malfunctions of missing leg components and the main motor, causing Blu to become stranded at this location.", "POIXLXJQR_37_9": "My orders are to remain active and await the operator's return. Repeat, My orders are to remain active.", "POIXLXJQR_37_12": "My orders are to remain active and await the operator's return. Repeat, My orders are to remain active.", "POIXLXJQR_37_13": "... Orders confirmed. Priority Mission Set: Await for the operator's return. Blu will remain active.", "POIXLXJQR_37_14": "Rover, thank you for helping me find my missing components. I shall now proceed with my mission.", "POIXLXJQR_37_15": "Here are some supplies. The Operator once issued the order of \"All favors must be returned\". As I have detected you have assisted me, then I must offer gratitude.", "POIXLXJQR_37_16": "Rest assured, these are unused and left by the operator. Please accept them.", "POIXLXJQR_37_4": "What is your name?", "POIXLXJQR_37_5": "What happened to this place?", "POIXLXJQR_37_10": "He will return.", "POIXLXJQR_37_11": "He won't return.", "POIXLXJQR_35_1": "These seem like all the goods they've stolen. Hmm, a motor...? The person who this belongs to must be around here somewhere.", "POIXLXJQR_34_1": "These seem like all the goods they've stolen... This motor must be the one used on the robot.", "POIXLXJQR_17_1": "This Power Module looks relatively new. It'll probably prove useful somewhere else. I'll take it.", "POIXLXJQR_17_2": "There may be more things to find inside this Exile camp. I should look around.", "POIXLXJQR_15_2": "Only the Main Motor left to go. I should search the area again.", "POIXLXJQR_11_1": "A strange-looking component. May come into use later. Might as well take it.", "POIXLXJQR_41_1": "Well, tough luck, pal!", "POIXLXJQR_41_2": "But since it's your first time, I'll give you another chance!", "POIXLXJQR_33_1": "What, you got a problem or something?", "POIXLXJQR_33_2": "A loss is a loss. Rules are rules!", "POIXLXJQR_33_5": "Hmph, so what? I didn't plan for any of you suckers to win to begin with.", "POIXLXJQR_33_6": "This is my turf! Whatever I say goes. Oh, you don't wanna know what happened to that wannabe operator or whatever he was, when he tried to come up against me last time...", "POIXLXJQR_33_9": "Heh. You got any idea who I am? Let's beat 'em up, fellas!", "POIXLXJQR_33_3": "The rules were made by you.", "POIXLXJQR_33_4": "That whole thing is a scam.", "POIXLXJQR_33_7": "You won't get away with this.", "POIXLXJQR_33_8": "You're going down!", "POIXLXJQR_30_1": "Now, the ultimate challenge, is worthy of a master such as yourself. Do you accept this challenge?", "POIXLXJQR_30_2": "This final challenge is made up of three rounds worth of targets. You get through all of it, and the grand prize is yours for the taking!", "POIXLXJQR_30_3": "With a challenge fee of as little as 2,000 Credits! It's make it or break it! Well? Do you have what it takes?", "POIXLXJQR_30_7": "Acting? What acting? I'm a man of my word! Come on, then. 2,000 Credits doesn't hurt, it's the ultimate prize we're talking about here!", "POIXLXJQR_30_5": "Tired of the acting already?", "POIXLXJQR_29_2": "Come, come. Your prizes.", "POIXLXJQR_29_3": "But if you really want the ultimate prize, you better step it up a notch!", "POIXLXJQR_29_4": "We've had plenty of contestants with decent talent before, but all of them failed to beat the last challenge!", "POIXLXJQR_29_5": "What do you say? If you want to have a go at the final challenge, come find me!", "POIXLXJQR_28_2": "Come fetch your prizes!", "POIXLXJQR_27_10": "I just love chumps... I mean, gracious customers like you!", "POIXLXJQR_27_11": "Step right up! The targets are all set up!", "POIXLXJQR_27_12": "Remember, shooting beyond those scrapped cars counts as instant elimination!", "POIXLXJQR_26_1": "What a shot. You're not thinking of just stopping here, are you?", "POIXLXJQR_26_2": "How about it, ready for challenge No. 2?", "POIXLXJQR_26_3": "You get through two more challenges, and that magnificent prize will be coming home with you!", "POIXLXJQR_26_4": "This second challenge is designed more for the pros. You get two rounds of targets.", "POIXLXJQR_26_5": "As for the sign-up fee, hehe... I'll give you another discount. Only 1,000 Credits!", "POIXLXJQR_26_9": "What do you mean? I'm a man of my word, 1000 Credits, hand it over!", "POIXLXJQR_26_7": "Do you call that a discount?", "POIXLXJQR_25_1": "Well, tough luck, pal!", "POIXLXJQR_25_2": "But since it's your first time, I'll give you another chance!", "POIXLXJQR_24_17": "Hehe, juicy... Money, money, money!", "POIXLXJQR_24_18": "The targets are ready when you are!", "POIXLXJQR_24_19": "Remember, shooting beyond those scrapped cars counts as instant elimination!", "POIXLXJQR_23_1": "Hey, we're running a major shooting tournament and party right now. Come over and join us if you want in on the fun!", "POIXLXJQR_23_2": "Where you come from, what you do for a living. It don't matter. If you think you have a good trigger finger, you can sign up!", "POIXLXJQR_23_3": "There are three challenges, you'll get yourself some nifty prizes for every challenge you beat. Real simple!", "POIXLXJQR_23_4": "And the grand prize is right here inside this box next to me!", "POIXLXJQR_23_5": "Three challenges. Get through all of them, and everything here will be all yours!", "POIXLXJQR_23_6": "Whaddya say, wanna give her a spin?", "POIXLXJQR_23_7": "(Hehe, that's it, come to papa...)", "POIXLXJQR_23_10": "N-nothing, it was nothing! Like I said, you sign up, and all the prizes are yours!", "POIXLXJQR_23_11": "Sweet! I knew you had it in you. Right this way, the prizes await!", "POIXLXJQR_23_12": "And you're in luck, we happen to be offering a 20% discount if you join now! Which comes down to a total of... 500 Credits for the sign-up fee!", "POIXLXJQR_23_16": "Hey, it's only 500 Credits. And you look like you've got more than enough to spare. Just fork it over!", "POIXLXJQR_23_8": "Come again?", "POIXLXJQR_23_9": "I think my shooting skills are up to par.", "POIXLXJQR_23_14": "You're asking way too much.", "POIXLXJQR_22_1": "You There! Wanna blow off some steam?", "POIXLXJQR_22_2": "And You! Wanna put your limits to the test?", "POIXLXJQR_22_3": "What About You! Wanna gain some fame and earn some bucks while you're at it?", "POIXLXJQR_22_4": "Yes! You! The one reading this flyer!", "POIXLXJQR_22_5": "At 2:00 p.m. tomorrow, we will be hosting a grand tournament slash party at this location. Guess who's invited?", "POIXLXJQR_22_9": "Best of all, a mysterious prize awaits!", "POIXLXJQR_22_7": "Prove to yourself that you have what it takes to be a real badass.", "POIXLXJQR_22_6": "You!", "POIXLXJQR_22_8": "Join us and show off your sharpshooting skills!", "POIXLXJQR_21_1": "Hey! What are you doing! That's the grand prize for our shooting party! If you want it, earn it yourself!", "POIXLXJQR_20_1": "We're just here for guard duty! You'll have to find the Boss if you want to talk business!", "POIXLXJQR_18_2": "Hey, Sunny. Heard you got your hands on a top-quality droid motor. You thinkin' about selling it?", "POIXLXJQR_18_3": "I could really use some big fella to impress the crowd, you know!", "POIXLXJQR_18_4": "[Reply] Sender: Ol' Sunny", "POIXLXJQR_18_5": "You still can't get over that lame tournament of yours? How much money can you even make from fools with that thing anyhow?", "POIXLXJQR_18_6": "I'd say you're better off sticking with me and the rest of the boys. You're just wasting time twiddling your thumbs all by yourself.", "POIXLXJQR_18_7": "But I do in fact am looking for the biggest buyer that's willing to offer for this thing. The usual deal. Cash on delivery!", "POIXLXJQR_18_8": "[Reply] Sender: Ol' Shady", "POIXLXJQR_18_9": "Hey, you're seriously out of touch. There's still plenty of suckers out there these days that are more than willing to splurge. I'm making the big bucks!", "POIXLXJQR_18_10": "I let them breeze through the first two stages, get a bit of taste of sweetness so they can play big. And then bam! Hit them with a surprise at the last one!", "POIXLXJQR_18_11": "I'll bring you the money over right now. You keep that motor nice and toasty for me, all right? I'm countin' on that baby!", "POIXLXJQR_18_12": "(There are no more emails)", "POIXLXJQR_18_1": "Sender: Ol' Shady", "Character_YinLin_80_1": "(Done... Here's hoping they'll get my message.)", "Character_YinLin_80_2": "(Now, how do I get out of here...)", "Character_YinLin_80_3": "Oh, you're awake? Come out then.", "Character_YinLin_36_1": "(I guess that's all the clues. Anyway, this place is definitely connected to the Society.)", "Character_YinLin_36_2": "(I should use it to inform Chixia and the others of my situation, and my current coordinates.)", "Flow_311000000_62": "As someone who's dined at many restaurants, I can say Panhua's Restaurant is the best!", "Flow_311000000_63": "Just look at this food, taste it! If I could, I'd eat here every day!", "Flow_311000000_65": "If you're free, come have tea with this old man. I've got plenty of Jinzhou food tales to share.", "Flow_311000000_66": "You want to know about Panhua and Mahe? There's a lot to tell!", "Flow_311000000_67": "This food is amazing! Panhua's Restaurant truly lives up to its reputation. Delicious and affordable, I never get tired of it!", "Flow_311000000_68": "Oh, when can I have a proper food stall like Panhua's...", "Flow_311000000_69": "I still dream of starting a small stall...", "Flow_311000000_70": "Starting a business is tough... I need more experience and have to take it step by step.", "Flow_311000000_71": "Huh? Wh-what are you doing here in the middle of the night...?", "Flow_311000000_72": "I-I'm here to prepare a birthday meal for a customer who's celebrating tomorrow!", "Flow_311000000_310": "Well, you're here too.", "Text_BattlePassLevelBuy1_Text": "Increase Podcast Level to {0} and claim:", "Text_BattlePassLevelBuy2_Text": "Purchase Level: {0}", "ComboTeaching_16020101_DescriptionTitle": "Danjin: Basic Attack Tutorial", "ComboTeaching_16020101_DescriptionContent": "Performs up to 3 consecutive strikes, dealing Havoc DMG.", "ComboTeaching_16020101_IconText_0": "BA 1", "ComboTeaching_16020101_IconText_1": "BA 2", "ComboTeaching_16020101_IconText_2": "BA 3", "ComboTeaching_16020201_DescriptionTitle": "Danjin: Resonance Skill Tutorial", "ComboTeaching_16020201_DescriptionContent": "Each time damage is dealt by an attack of Crimson Fragment, a proportion of HP is consumed to grant \"Ruby Blossom\".", "ComboTeaching_16020201_IconText_0": "Skill", "ComboTeaching_16020202_DescriptionTitle": "Danjin: Resonance Skill Tutorial Carmine Gleam", "ComboTeaching_16020202_DescriptionContent": "Danjin launches an attack, dealing Havoc DMG, and gains \"Ruby Blossom\".", "ComboTeaching_16020203_DescriptionTitle": "Danjin: Resonance Skill Tutorial Crimson Erosion", "ComboTeaching_16020203_DescriptionContent": "Use Crimson Fragment after Basic Attack 2, Vindication, or Dodge Counter to perform up to 2 attacks of Crimson Erosion, dealing Havoc DMG, applying Incinerating Will to targets hit, enabling Danjin's DMG dealt to marked targets to increased by 20%.", "ComboTeaching_16020204_DescriptionTitle": "Danjin: Resonance Skill Tutorial Sanguine Pulse", "ComboTeaching_16020204_DescriptionContent": "Use Crimson Fragment after Basic Attack 3 to perform up to 3 attacks of Sanguine Pulse, dealing Havoc DMG.", "ComboTeaching_16020301_DescriptionTitle": "Danjin Heavy Attack Tutorial", "ComboTeaching_16020301_DescriptionContent": "Combine your Forte with the blade and consume STA to launch consecutive strikes, dealing Havoc DMG.", "ComboTeaching_16020301_IconText_0": "HA", "ComboTeaching_16020301_IconTagText_0": "Hold", "ComboTeaching_16020401_DescriptionTitle": "Danjin: Forte Circuit Tutorial Heavy Attack: Chaoscleave", "ComboTeaching_16020401_DescriptionContent": "Launch a stronger attack when \"Ruby Blossom\" is higher than 60, dealing Havoc DMG and recovering HP. When \"Ruby Blossom\" is higher than 120, this attack deals further increased damage. Within a while after Heavy Attack: Chaoscleave, use Basic Attack to launch Heavy Attack: Scatterbloom, dealing Havoc DMG.", "ComboTeaching_16020401_IconText_0": "HA", "ComboTeaching_16020401_IconTagText_0": "Hold", "ComboTeaching_16020401_IconText_1": "BA", "ComboTeaching_16020401_IconTagText_1": "Tap", "ComboTeaching_16020501_DescriptionTitle": "Danjin - Mid-air Attack Tutorial", "ComboTeaching_16020501_DescriptionContent": "Consume STA to launch a Plunging Attack in mid-air, dealing Havoc DMG.", "ComboTeaching_16020501_IconText_0": "Jump", "ComboTeaching_16020501_IconText_1": "Air Attack", "ComboTeaching_16020601_DescriptionTitle": "Danjin: Resonance Liberation Tutorial", "ComboTeaching_16020601_DescriptionContent": "Wildly swing the dual blades at the target, performing multiple rapid consecutive attacks, and one Burst Attack, dealing Havoc DMG.", "ComboTeaching_16020601_IconText_0": "Ult", "Text_BattlePassWeekExp_Text": "Weekly EXP Limit: {0}/{1}", "Huanglong_main_1_6_31_34": "That means I make deals instead of passing out freebies. You want information from me, you gotta give me something in return.", "Huanglong_main_1_6_31_35": "Relax, Rover. We just want to make a deal with you.", "Huanglong_main_1_6_31_36": "We want you to come with us to an abandoned Court of Savantae facility, to help us recover a \"Resonance Beacon\".", "Huanglong_main_1_6_31_37": "In turn, I'll tell you everything we know so far.", "Huanglong_main_1_6_31_40": "Our business is centered around customer satisfaction and built on integrity! Otherwise, we wouldn't qualify as Consultants of the Black Shores.", "Huanglong_main_1_6_31_41": "Well, if you don't take this opportunity, you'll probably never get to learn more about the Black Shores again.", "Huanglong_main_1_6_31_42": "And since you're a first-time customer... I'm pleased to offer you an additional gift.", "Huanglong_main_1_6_31_43": "Here, have this. This should prove we're serious, since you already know what it represents.", "Huanglong_main_1_6_31_44": "And if you still have doubts about us... Just show it to that plant-savvy young miss. She'll be able to tell.", "Huanglong_main_1_6_31_45": "Finally, as a last resort...", "Huanglong_main_1_6_31_46": "Encore, do your cute face, quick!", "Huanglong_main_1_6_31_49": "Aww... Pwease help us... Pretty Pweeaaase...?", "Huanglong_main_1_6_31_50": "Look at this poor child, pleading to you like that! How could anyone have the heart to decline?! The deal's settled then!", "Huanglong_main_1_6_31_51": "We'll be waiting for you near this Beacon in Whining Aix's Mire! And don't forget to come alone, okay?", "Huanglong_main_1_6_31_38": "Why should I trust you?", "Huanglong_main_1_6_31_39": "And if I say no?", "Huanglong_main_1_6_31_47": "What a dirty move!", "Huanglong_main_1_6_31_48": "It won't work on me!", "Huanglong_main_1_6_15_4": "Erm, I... I could probably make one for you with my Resonance Ability... If you just need something that looks similar...", "Huanglong_main_1_6_15_5": "Come on, Verina, you can do it...", "Side_YCJZ_9_3": "Uhh... B-Boss... I was going over our supplies, and we're missing some of the Explosive Charges we hauled a couple of days ago. Like ten or so...", "Side_YCJZ_9_4": "You say how many??!! Are you trying to make me end you? You had one job!", "Side_YCJZ_9_5": "Wait! Boss!! I-I... I tracked down the one who did it!", "Side_YCJZ_9_8": "They last saw him heading towards these coordinates!", "Side_YCJZ_9_9": "You idiot! Does that tiny brain of yours have any idea how much money those charges can make us? Get after them! NOW!", "Side_YCJZ_9_6": "It was that little brat Feng!", "Side_YCJZ_9_7": "The guys told me the kid's been mumbling about some rare cooking ingredient, ever since he laid eyes on those charges. Said he wanted to cook with them or something...", "Side_YCJZ_6_1": "Well, that's the gist of it. Anything else you wanna know?", "Side_YCJZ_6_3": "Where can I find Explosive Charges?", "Side_YCJZ_5_1": "*sigh* Forget it, I might as well just suck it up. It's not like I spent hours collecting them or anything.", "Side_YCJZ_5_2": "You wanna help me get some Explosive Charges? Ain't much, only thirty will do.", "Side_YCJZ_5_3": "I'll go get them for you.", "Side_YCJZ_4_1": "The Explosive Charges I had before all got stolen by the other camps. I finally managed to collect these, and now...", "Side_YCJZ_4_4": "Why were you collecting them?", "Side_YCJZ_4_5": "With Explosive Charges, my buddies and I can blast open that rock formation under the hill.", "Side_YCJZ_4_6": "The minerals inside should be enough to pay for my medical bills in the city...", "Side_YCJZ_4_7": "Ah! I've said too much... Why did I even tell you that?!", "Side_YCJZ_4_8": "How about I go collect some for you?", "Side_YCJZ_4_9": "You'll get enough one day.", "Side_YCJZ_4_10": "R-really? That's great! Thank you!", "Side_YCJZ_4_11": "Here's some heads up for you.", "Side_YCJZ_4_12": "Explosive Charges that are freshly picked tend to be very unstable. Even the slightest amount of vibration or change in temperature can cause them to explode.", "Side_YCJZ_4_13": "Me and my buddies went through a ton of effort processing and stabilizing those we had earlier.", "Side_YCJZ_4_2": "My future life depended on those thirty Explosive Charges!", "Side_YCJZ_4_3": "*sigh* Forget it, I might as well just suck it up. It's not like I spent hours collecting them or anything.", "Side_YCJZ_2_1": "Do you not understand what I'm saying?", "Side_YCJZ_2_2": "Are you trying to die? Get out of here!", "Side_YCJZ_18_1": "Be careful not to get yourself caught in the blast.", "Side_YCJZ_18_2": "Better keep a safe distance.", "Side_YCJZ_17_1": "Haha. Do you want to do the honors?", "Side_YCJZ_17_2": "You looked like you knew your explosives well back there.", "Side_YCJZ_16_2": "Wow. I can't believe you really came back with thirty of them!", "Side_YCJZ_15_1": "Consider this your lucky day, my friend. Not many people have the opportunity to taste such delicacy you know.", "Side_YCJZ_1_1": "Don't come any closer!", "Side_YCJZ_1_2": "Stay right there! Just stand right there and no sudden movements!", "Side_YCJZ_1_3": "Hey! I'm talking to you! Another step forward and I'll drop it! I swear I will!", "Side_YCJZ_1_4": "I've got more than enough Explosive Charges here with me. Don't push your luck, or I'll make sure you know I'm not fooling around.", "Side_YCJZ_1_6": "Do you think I'm going to fall for that? A-Anyway, this isn't a place for you. I can't guarantee your safety if you get any closer!", "Side_YCJZ_1_5": "I'm just passing by.", "Text_BattlePassRefreshTime1_Text": "{0}d {1}h", "Text_BattlePassRefreshTime2_Text": "{0}h ", "Text_BattlePassRefreshTime3_Text": "< 1h", "Flow_311000000_311": "Why am I always so unlucky...", "Flow_311000000_312": "Hmm... What should I eat next?", "Flow_311000000_313": "Ouch! Who left this huge rock in the middle of the road? Ouch... my foot...", "Flow_311000000_314": "Sigh I'm going to be late for work again... Being chased by a giant whale in my dream wore me out. The alarm clock went off a hundred times, and I still didn't hear it...", "Flow_311000000_315": "Why am I so unlucky...", "Flow_311000000_316": "If only the butterfly nymph were here, she'd definitely scare away that whale...", "Flow_311000000_317": "This isn't working. I wanted to go to the fairy mountain at sea to get some good luck... With my luck, I might not even see the mountain when I get there...", "Flow_311000000_318": "Wait. Why is my wallet empty? Where's my money...", "Flow_311000000_319": "Once, when I was at sea, a whale broke the hull of our boat. I still lived to see the nymph mountain!", "Daliy_ZJSJZJMM_9_8": "Okay. Hello, Kuku! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_9_9": "Okay. Hello, Jinhu! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_9_10": "Why did you pick that one?", "Daliy_ZJSJZJMM_9_12": "...I'm sold!", "Daliy_ZJSJZJMM_9_13": "Hello, Crybaby! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_9_5": "Kuku.", "Daliy_ZJSJZJMM_9_6": "Jinhu.", "Daliy_ZJSJZJMM_9_7": "Crybaby.", "Daliy_ZJSJZJMM_9_11": "He was crying a river when I found him.", "Daliy_ZJSJZJMM_7_8": "Okay. Hello, Dingchun! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_7_9": "Okay. Hello, Xixi! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_7_10": "Why did you pick that one?", "Daliy_ZJSJZJMM_7_12": "...I'm sold!", "Daliy_ZJSJZJMM_7_13": "Hello, Insomniac! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_7_5": "Dingchun.", "Daliy_ZJSJZJMM_7_6": "Xixi.", "Daliy_ZJSJZJMM_7_7": "Insomniac.", "Daliy_ZJSJZJMM_7_11": "Because he’s always acting up late at night and giving people insomnia.", "Daliy_ZJSJZJMM_25_2": "I’ve never seen them get this excited before.", "Daliy_ZJSJZJMM_25_3": "Well, Rover was the one that rescued all of them and even comes to visit every now and then. Of course, they love {Male=him;Female=her}.", "Daliy_ZJSJZJMM_25_5": "Yes, the ones that were injured are now fully recovered.", "Daliy_ZJSJZJMM_25_6": "The skinny and startled kittens have also made themselves comfortable and are all growing healthily.", "Daliy_ZJSJZJMM_25_7": "Rover, the rescue team was able to save so many cats and earn its name all thanks to you!", "Daliy_ZJSJZJMM_25_8": "You are our key supporter of the Kitty Rescue Project. Please allow me to appoint you as Captain of the Kitty Rescue Team!", "Daliy_ZJSJZJMM_25_10": "I’m the Vice-Captain! I shall become invincible under the protection of the Captain's formidable powers!", "Daliy_ZJSJZJMM_25_11": "Bravo! My love! My best buddy! Our work of saving cats continues!", "Daliy_ZJSJZJMM_25_12": "Okay, okay, Captain, Vice-Captain, please mind your feet. There’s a little one trying to sneak out under you.", "Daliy_ZJSJZJMM_25_13": "Huh?!", "Daliy_ZJSJZJMM_25_4": "They all look very happy and in good shape.", "Daliy_ZJSJZJMM_25_9": "Wait. Aren't you the captain?", "Daliy_ZJSJZJMM_25_14": "All right!", "Daliy_ZJSJZJMM_24_1": "Hello, Rover. It’s been a while. How have you been?", "Daliy_ZJSJZJMM_24_2": "Don’t worry. No cat-finding today!", "Daliy_ZJSJZJMM_24_3": "We want to ask if you’d like to visit us today. The kitties all miss you!", "Daliy_ZJSJZJMM_24_4": "Come to the shop when you’ve got the time. We’ll be right here!", "Daliy_ZJSJZJMM_24_5": "It’s a long-awaited party!", "Daliy_ZJSJZJMM_24_6": "Luyu! Don’t talk over my call!", "Daliy_ZJSJZJMM_22_1": "Rover, sorry for bothering you. Can I ask you a favor?", "Daliy_ZJSJZJMM_21_1": "Fantastic. These should be more than enough! Thanks for your hard work!", "Daliy_ZJSJZJMM_21_2": "Well, you’ve come all this way. How about something to eat? It’s on the house! Give my culinary skills a taste!", "Daliy_ZJSJZJMM_21_3": "If you’re not in a hurry, you can also stay and play with the cats a bit more!", "Daliy_ZJSJZJMM_19_4": "Right, how about those Noctemints? They’ve been really into that stuff lately.", "Daliy_ZJSJZJMM_18_4": "If you don’t have any on you at the moment. I believe you can find some next to the waterfall by heading east from the shop.", "Daliy_ZJSJZJMM_18_1": "Rover, sorry for bothering you. Can I ask you a favor?", "Daliy_ZJSJZJMM_18_2": "We’ve run out of Noctemints at the restaurant and it's rush hour. So could you bring some for the little ones? Also, come pay them a visit while you’re here!", "Daliy_ZJSJZJMM_18_3": "We’re counting on you, Rover!", "Daliy_ZJSJZJMM_17_7": "Okay. Hello, Caramel! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_17_8": "Okay. Hello, Coffee! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_17_9": "Oh? Is it because you found her next to the Academy?", "Daliy_ZJSJZJMM_17_11": "...I'm sold!", "Daliy_ZJSJZJMM_17_12": "Hello, Academician! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_17_5": "Coffee.", "Daliy_ZJSJZJMM_17_6": "Academician.", "Daliy_ZJSJZJMM_17_10": "That's right!", "Daliy_ZJSJZJMM_16_4": "Can I take these two home with me? They would be the perfect company for my cat at my place. It’ll make it easier for Xiaoju, too.", "Daliy_ZJSJZJMM_16_5": "I'll take this one. It's been licking my hand the whole time. So cute!", "Daliy_ZJSJZJMM_16_7": "Thank you everyone!", "Daliy_ZJSJZJMM_16_6": "Okay, then I'll take the last one.", "Daliy_ZJSJZJMM_14_8": "Okay. Hello, Luoluo! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_14_9": "Okay. Hello, Momo! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_14_10": "Why did you pick that one?", "Daliy_ZJSJZJMM_14_11": "Well, it’s because she was sitting on top of a street lamp when we found her! She sure knows how to get to high places!", "Daliy_ZJSJZJMM_14_12": "...I'm sold!", "Daliy_ZJSJZJMM_14_13": "Hello, Ol' Climber! From now on, this is your new home. I'll make sure you feel real comfy!", "Daliy_ZJSJZJMM_11_3": "Oh! You must be Rover who’s here to support the Kitty Rescue Team!", "Daliy_ZJSJZJMM_11_5": "Ah! I am the Kitty Rescue Team!", "Daliy_ZJSJZJMM_11_6": "My name is Lu-Kitty-Conqueror-Chosen-by-the-Mysterious-One-Yu. Xiaoju is my better half, and I’m just about to carry out the Kitty Rescue Project! You don't say, your title fits you really well!", "Daliy_ZJSJZJMM_11_9": "My name is Lu-Kitty-Conqueror-Chosen-by-the-Mysterious-One-Yu.", "Daliy_ZJSJZJMM_11_10": "Have a look yourself. Our target is on top of that street lamp! There’s no way I can get up there, so I had no choice but to request for backup from the H.Q.", "Daliy_ZJSJZJMM_11_11": "She’s all yours. Rover! Roll out!", "Daliy_ZJSJZJMM_11_2": "Hello...", "Daliy_ZJSJZJMM_11_4": "That’s me. Where's the rest of the team?", "Daliy_ZJSJZJMM_11_7": "I didn’t quite catch all of that. C-Can you repeat your name again?", "Daliy_ZJSJZJMM_11_8": "...Thank you. I guess...", "ConfirmBox_145_ButtonText_0": "Confirm", "ConfirmBox_146_Title": "Note", "ConfirmBox_146_Content": "The task data has been refreshed. Please check the latest data.", "ConfirmBox_146_ButtonText_0": "Confirm", "ConfirmBox_147_Title": "Note", "ConfirmBox_147_Content": "The remaining time of the current Pioneer Podcast is less than 3 days. Do you want to continue to purchase?", "ConfirmBox_147_ButtonText_0": "Cancel", "ConfirmBox_147_ButtonText_1": "Confirm", "Text_BattlePassBuyButton1_Text": "Unlock Insider Channel", "Text_BattlePassBuyButton2_Text": "Unlock Connoisseur Channel", "Text_BattlePassBuyButton3_Text": "View Insider Channel", "Huanglong_main_1_6_20_1": "Hmm... Where is {Male=he;Female=she} hiding?", "Huanglong_main_1_6_20_2": "Looking for me?", "Huanglong_main_1_6_20_3": "Ooh, here you are.", "ItemInfo_10001405_AttributesDescription": "Can be used to activate Jianxin's Resonance Chain.", "ItemInfo_10001405_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001405_Name": "Jianxin's Waveband", "ItemInfo_10001405_ObtainedShowDescription": "Can be used to activate Jianxin's Resonance Chain.", "InfoDisplay_102142001_Text": "Broken Radio: (Radio Static)\nRobotic Voice: Systems Activating... Performing Onboard Analysis... Alert: Leg Components, Not Found. Main Motor Module, Malfunctioning... Requesting Shutdown...\nAnnoyed Voice: Dang it, still not working. HQ, this is Rabbit 2, over. Rabbit 2 to HQ, do you copy? Over...\n—\nAnnoyed Voice: Rabbit 2 here, I've attempted multiple radio contacts with HQ and received zero response so far... All I can hear out here is Blu checking itself over and over again, and... the wind.\nExhausted Voice: After fighting those TDs for so many years, I never expected to get stuck in this kind of place... Now Blu's busted, can't stand up or walk, let alone carry me back...\nExhausted Voice: Home... It's been a while since I last went home. I hope my family's still doing okay... It's raining, and the rain won't even give me an answer.\nExhausted Voice: Those Exiles, heh, they don't give a darn where your home is. All they care about is how to intercept your comms and steal your motor and power unit when you're least suspecting...\nExhausted Voice: Best of all, I've been looking for Blu's legs all over the place, and turns out they were snatched by Excarats... Haha...\nExhausted Voice: You can't run away from bad luck, I guess. Blu, run another check.\nRobotic Voice: Systems Activating... Performing Onboard Analysis... Alert: Leg Components, Not Found. Main Motor Unit, Malfunctioning... Requesting Shutdown...\nExhausted Voice: Don't you fall asleep on me just yet, old pal. You're the only chat buddy I have right now.\nExhausted Voice: ... *sigh* Time to go find that motor of yours. You stay awake no matter what, all right?\n—\nRover: Excarats traces. I should follow it. And those Exiles must have their communication device around the camp. Should as well check it out.", "InfoDisplay_102142001_Title": "Radio Recording", "ItemInfo_70050018_AttributesDescription": "A natural fruit with explosive properties that can be used as a substitute for a bomb.", "ItemInfo_70050018_BgDescription": "A special fruit that looks like a bomb, which can produce a bomb-like explosion when it encounters a violent impact or temperature change, and is often used as a substitute for explosives. Special means are needed for transportation and storage.", "ItemInfo_70050018_Name": "Explosive Charge", "ItemInfo_70050018_ObtainedShowDescription": "A natural fruit with explosive properties that can be used as a substitute for a bomb.", "Flow_135000002_89": "It looks like the lamp in the lighthouse is damaged and might need an engineer to fix it. Look for help along the way.", "POIXLXJQR_1_14": "For a long time, there is no response. Only the crackling of static and the sound of your breath can be heard. You wait quietly until someone's voice comes in over the radio once more.", "POIXLXJQR_1_15": "Another moment of silence. Just as you turn to leave, the radio crackles with another incoming transmission, the man's voice clearly filled with exhaustion.", "POIXLXJQR_1_16": "Static. That's all you hear until the radio grows completely silent.", "Side_JZYXGGHT_9_1": "Let's go! Rover!", "Side_JZYXGGHT_9_2": "You gotta take care!", "Side_JZYXGGHT_9_3": "We will lead the way for you!", "Side_JZYXGGHT_8_1": "Mr. Shiyuan! Will we see Gulpuff again today?", "Side_JZYXGGHT_8_2": "I borrowed the photograph Terminal! It would be a rare chance to see a moving Gulpuff!", "Side_JZYXGGHT_8_3": "It is said in the Tacet Discords Illustrated that Gulpuffs inflate themselves when they jump over water!", "Side_JZYXGGHT_8_4": "Woah!!! Will we see that today?", "Side_JZYXGGHT_10_1": "This way, this way!", "Side_HKFTZSTDXY_6_1": "Challenge concluded. Lion \"triumphed\".", "Side_HKFTZSTDXY_6_2": "Your performance was a great showcase of skills, from which Liondancers including me can learn a lot.", "Side_HKFTZSTDXY_6_3": "I’ve prepared you something as a reward.", "Side_HKFTZSTDXY_5_1": "Challenge concluded. Lion \"overtime\".", "Side_HKFTZSTDXY_5_2": "Only a minor slip. Do you want to challenge again?", "Side_HKFTZSTDXY_4_1": "Challenge concluded. Lion \"fouled\".", "Side_HKFTZSTDXY_4_2": "Only a minor slip. Do you want to challenge again?", "Side_HKFTZSTDXY_3_1": "What level would you like to challenge this time, {PlayerName}?", "Side_HKFTZSTDXY_3_2": "Newbie in town. Easy level.", "Side_HKFTZSTDXY_3_3": "Getting warmer. Medium level.", "Side_HKFTZSTDXY_3_4": "Hall of famer. Difficult level.", "Side_HKFTZSTDXY_2_1": "Challenge concluded. Lion \"soaked\".", "Side_HKFTZSTDXY_2_2": "Only a minor slip. Do you want to challenge again?", "Side_HKFTZSTDXY_1_2": "You look like you're interested in our training. I’m training a footwork unique to Liondance—the backflip!", "Side_HKFTZSTDXY_1_3": "Oh, I forgot to introduce myself. I am Xiuyi, a Liondancer at Liondance Troupe! I'm a peer of Lingyang.", "Side_HKFTZSTDXY_1_6": "Liondance is a dance style derived from martial arts. The postures and footworks often take root in traditional Huanglong martial arts, in which the backflip is an essential move.", "Side_HKFTZSTDXY_1_7": "Most of the time we practice it on Plum Blossom Poles at Central Plains. While I was in Jinzhou and the space was limited, I set up a temporary platform for the practice. It attracted a great audience to my surprise.", "Side_HKFTZSTDXY_1_8": "It has gradually become a major street recreation here, so I decided to open it to the public. Everyone can try to do the backflip, and I hope this boosts the popularity of Liondance.", "Side_HKFTZSTDXY_1_10": "Imagine the platform before you is a Plum Blossom Pole, and underneath it is a rushing, freezing stream.", "Side_HKFTZSTDXY_1_11": "Another lion confronts you, attempting to take your territory. Now, you have to drive it away, yet the space doesn't allow you to perform martial arts, so you have to depend on the footwork. After all, you don't want to soak your fur in the freezing water.", "Side_HKFTZSTDXY_1_12": "What you do is you leap high and Dash without a direction while you're airborne to perform an excellent backflip, which will not only blow away your opponent, but land you steadily on the Pole in one fell swoop.", "Side_HKFTZSTDXY_1_13": "To win my challenge, you have to successfully perform a number of backflips in a limited time. No \"soaking\", no help from any other items.", "Side_HKFTZSTDXY_1_14": "You wanna give it a try?", "Side_HKFTZSTDXY_1_18": "Perfect for beginners. Great introductory practice for every Liondancer. Get some warm-up and we'll start right away.", "Side_HKFTZSTDXY_1_19": "Looks like you've grasped something about the backflip. Brace yourself for a good challenge!", "Side_HKFTZSTDXY_1_20": "R, really? That’s courageous of you, just like a lion! Good luck, {PlayerName}.", "Side_HKFTZSTDXY_1_1": "What are you doing?", "Side_HKFTZSTDXY_1_4": "Footwork unique to Liondance?", "Side_HKFTZSTDXY_1_5": "The backflip?", "Side_HKFTZSTDXY_1_9": "How should I do the backflip?", "Side_HKFTZSTDXY_1_15": "Newbie in town. Easy level.", "Side_HKFTZSTDXY_1_16": "Getting warmer. Medium level.", "Side_HKFTZSTDXY_1_17": "Hall of famer. Difficult level.", "Flow_109000011_37": "Give it a try if you're interested in lion dance!", "RogueBuffPool_900000010022_BuffDesc": "[Basic Attack] Basic Attack DMG is increased by {0}.", "RogueBuffPool_900000010023_BuffDesc": "[Heavy Attack] Heavy Attack DMG is increased by {0}.", "RogueBuffPool_900000010024_BuffDesc": "[Resonance Skill] Resonance Skill DMG is increased by {0}.", "RogueBuffPool_900000010025_BuffDesc": "[Resonance Liberation] Resonance Liberation DMG is increased by {0}.", "ComboTeaching_14030101_DescriptionTitle": "Aalto: Basic Attack Tutorial", "ComboTeaching_14030101_DescriptionContent": "Perform up to 5 continuous shots, dealing Aero DMG, with Basic Attack IV spreading \"Mist\" forward.", "ComboTeaching_14030101_IconText_0": "BA 1", "ComboTeaching_14030101_IconText_1": "BA 2", "ComboTeaching_14030101_IconText_2": "BA 3", "ComboTeaching_14030101_IconText_3": "BA 4", "ComboTeaching_14030101_IconText_4": "BA 5", "ComboTeaching_14030201_DescriptionTitle": "Aalto: Resonance Skill Tutorial Mist Avatar", "ComboTeaching_14030201_DescriptionContent": "Generate \"Mist\" and 1 \"Mist Avatar\" to taunt surrounding targets. The Avatar will inherit part of Aalto's HP, and create 6 Mist Missiles around it, dealing Aero DMG on hit.", "ComboTeaching_14030201_IconText_0": "Skill", "ComboTeaching_14030301_DescriptionTitle": "Aalto: Heavy Attack Tutorial", "ComboTeaching_14030301_DescriptionContent": "Start aiming to cast a higher-damage attack. After the charging is completed, perform a powerful shot, dealing Aero DMG.", "ComboTeaching_14030301_IconText_0": "HA", "ComboTeaching_14030301_IconTagText_0": "Hold", "ComboTeaching_14030302_DescriptionTitle": "Aalto: Heavy Attack Tutorial", "ComboTeaching_14030302_DescriptionContent": "Start aiming to cast a higher-damage attack. After the charging is completed, perform a powerful shot, dealing Aero DMG.", "ComboTeaching_14030302_IconText_0": "Aim", "ComboTeaching_14030302_IconText_1": "Shoot", "ComboTeaching_14030302_IconText_2": "Shoot", "ComboTeaching_14030302_IconText_3": "Aim Off", "ComboTeaching_14030401_DescriptionTitle": "Aalto: Forte Circuit Tutorial Mist Salvo", "ComboTeaching_14030401_DescriptionContent": "Basic Attack and Mid-Air Attack bullets inflict Aero DMG and additionally restore \"Mist Drops\" if they pass through \"Mist\".", "ComboTeaching_14030401_IconText_0": "Skill", "ComboTeaching_14030401_IconText_1": "BA", "ComboTeaching_14030401_IconTagText_1": "Accumulate Mist Drops", "ComboTeaching_14030402_DescriptionTitle": "Aalto: Forte Circuit Tutorial Mist Cover", "ComboTeaching_14030402_DescriptionContent": "Pass through \"Mist\" or \"Gate of Quandary\" to enter Mistcloak Dash, gaining increased Movement Speed. Continuously consume \"Mist Drops\" during Mistcloak Dash to generate 1 Mist Bullet for each \"Mist Drop\" consumed to automatically attack the target, dealing Aero DMG.", "ComboTeaching_14030402_IconText_0": "Skill", "ComboTeaching_14030402_IconText_1": "Dodge", "ComboTeaching_14030402_IconTagText_0": "Dodge through Mist", "ComboTeaching_14030501_DescriptionTitle": "Aalto: Mid-air Attack Tutorial", "ComboTeaching_14030501_DescriptionContent": "Consume STA and shoot consecutive shots at the target in the air, dealing Aero DMG.", "ComboTeaching_14030501_IconText_0": "Jump", "ComboTeaching_14030501_IconText_1": "Air Attack", "ComboTeaching_14030601_DescriptionTitle": "Aalto: Resonance Liberation Tutorial", "ComboTeaching_14030601_DescriptionContent": "Generate a \"Gate of Quandary\" for 10 seconds. Bullets deal increased damage if they pass through the \"Gate of Quandary\".", "ComboTeaching_14030601_IconText_0": "Ult", "HuanglongXZ_13_63": "Let's go down then.", "HuanglongXZ_13_64": "Can we not go in there?", "WeaponConf_21010016_AttributesDescription": "The ancient mountain stands tall, its peak reaching towards the sky. A river flows for thousands of years, forming the blade of a powerful weapon. As it is unsheathed, a powerful dragon's roar echoes through the heavens and earth, causing the sea to churn. This awe-inspiring weapon strikes fear in all who witness its might.", "WeaponConf_21010016_BgDescription": "The ancient mountain stands tall, its peak reaching towards the sky. A river flows for thousands of years, forming the blade of a powerful weapon. As it is unsheathed, a powerful dragon's roar echoes through the heavens and earth, causing the sea to churn. This awe-inspiring weapon strikes fear in all who witness its might.", "WeaponConf_21010016_Desc": "Increases Attribute DMG Bonus by {0}. Every time Intro Skill or Resonance Liberation is cast, increases Heavy Attack DMG Bonus by {1}, stacking up to {2} time(s). This effect lasts for {3}s.", "WeaponConf_21010016_TypeDescription": "Weapon", "WeaponConf_21010016_WeaponName": "Verdant Summit", "WeaponConf_21010074_AttributesDescription": "This Broadblade is a ceremonial weapon used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21010074_BgDescription": "This Broadblade is a ceremonial weapon used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21010074_Desc": "Increases ATK by {0} upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to {1} time(s). This effect lasts for {2}s and can be triggered {4} time(s) every {3}s.", "WeaponConf_21010074_ObtainedShowDescription": "This Broadblade is a ceremonial weapon used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21010074_TypeDescription": "Weapon", "WeaponConf_21010074_WeaponName": "Autumntrace", "WeaponConf_21020074_AttributesDescription": "This Sword is a ceremonial weapon used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21020074_BgDescription": "This Sword is a ceremonial weapon used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21020074_Desc": "When Resonance Skill is cast, increases Basic Attack DMG Bonus and Heavy Attack DMG Bonus by {0}, stacking up to {1} time(s). This effect lasts for {2}s and can be triggered {4} time(s) every {3}s.", "WeaponConf_21020074_ObtainedShowDescription": "This Sword is a ceremonial weapon used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21020074_TypeDescription": "Weapon", "WeaponConf_21020074_WeaponName": "Lumingloss", "WeaponConf_21030074_AttributesDescription": "These Pistols are ceremonial weapons used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21030074_BgDescription": "These Pistols are ceremonial weapons used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21030074_Desc": "When hitting a target with Basic Attacks or Heavy Attacks, increases Resonance Skill DMG Bonus by {0}, stacking up to {1} time(s). This effect lasts for {2}s and can be triggered {4} time(s) every {3}s.", "WeaponConf_21030074_ObtainedShowDescription": "These Pistols are ceremonial weapons used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21030074_TypeDescription": "Weapon", "WeaponConf_21030074_WeaponName": "Thunderbolt", "WeaponConf_21040074_AttributesDescription": "These Gauntlets are ceremonial weapons used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21040074_BgDescription": "These Gauntlets are ceremonial weapons used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21040074_Desc": "Casting Resonance Skill increases the wielder's Resonance Liberation DMG Bonus by {0}, lasting for {1}s.", "WeaponConf_21040074_ObtainedShowDescription": "These Gauntlets are ceremonial weapons used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21040074_TypeDescription": "Weapon", "WeaponConf_21040074_WeaponName": "Stonard", "WeaponConf_21050016_AttributesDescription": "The puppet's palm unfurls, releasing deadly strings with a menacing hum. The air crackles, immobilizing foes and leaving unhealable scars from rapid electric bolts.", "WeaponConf_21050016_BgDescription": "The puppet's palm unfurls, releasing deadly strings with a menacing hum. The air crackles, immobilizing foes and leaving unhealable scars from rapid electric bolts.", "WeaponConf_21050016_Desc": "Grants {0} Attribute DMG Bonus. When dealing Resonance Skill DMG, increases ATK by {1}, stacking up to {2} times. This effect lasts for {3}s. When the wielder is not on the field, increases their ATK by an additional {4}.", "WeaponConf_21050016_ObtainedShowDescription": "The puppet's palm unfurls, releasing deadly strings with a menacing hum. The air crackles, immobilizing foes and leaving unhealable scars from rapid electric bolts.", "WeaponConf_21050016_TypeDescription": "Weapon", "WeaponConf_21050016_WeaponName": "Stringmaster", "WeaponConf_21050074_AttributesDescription": "This Rectifier is a ceremonial weapon used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21050074_BgDescription": "This Rectifier is a ceremonial weapon used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21050074_Desc": "Casting Resonance Liberation increases the wielder's ATK by {0}, lasting for {1}s.", "WeaponConf_21050074_ObtainedShowDescription": "This Rectifier is a ceremonial weapon used in Huanglong's Magistrate Inauguration Ceremonies. The golden ginkgo leaf pattern symbolizes Huanglong's resilience, thriving in a world that has left it behind.", "WeaponConf_21050074_TypeDescription": "Weapon", "WeaponConf_21050074_WeaponName": "Augment", "WeaponReson_21010016_Name": "Swordsworn", "WeaponReson_21010074_Name": "Edge Direction", "WeaponReson_21020074_Name": "Pale Gale", "WeaponReson_21030074_Name": "Unstoppable", "WeaponReson_21040074_Name": "Wallbreaker", "WeaponReson_21050016_Name": "Electric Amplification", "WeaponReson_21050074_Name": "Forgiving Resilience", "ItemInfo_50000038_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000038_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000038_Name": "Lv.10 Supply Pack", "ItemInfo_50000038_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000039_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000039_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000039_Name": "Lv.20 Supply Pack", "ItemInfo_50000039_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000040_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000040_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000040_Name": "Lv.30 Supply Pack", "ItemInfo_50000040_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000041_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000041_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000041_Name": "Lv.40 Supply Pack", "ItemInfo_50000041_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000042_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000042_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000042_Name": "Lv.50 Supply Pack", "ItemInfo_50000042_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000043_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000043_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000043_Name": "Lv.60 Supply Pack", "ItemInfo_50000043_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000044_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000044_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000044_Name": "Lv.65 Supply Pack", "ItemInfo_50000044_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000045_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000045_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000045_Name": "Lv.70 Supply Pack", "ItemInfo_50000045_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000046_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000046_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000046_Name": "Lv.75 Supply Pack", "ItemInfo_50000046_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000047_AttributesDescription": "Reach designated Union Levels to claim this Supply Pack.", "ItemInfo_50000047_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics.", "ItemInfo_50000047_Name": "Lv.80 Supply Pack", "ItemInfo_50000047_ObtainedShowDescription": "Reach designated Union Levels to claim this Supply Pack.", "PayShopTab_3_2_Name": "Level Bundles", "Flow_109000011_38": "Those who complete the step challenge can get the Liondance Troupe's merchandise!", "Flow_109000011_39": "Don't be nervous! Stay calm!", "Flow_109000011_41": "Rover will be fine!", "Flow_109000011_42": "Keep it up!", "Flow_109000011_43": "One more! One more!", "Flow_109000011_44": "Wow! Beautiful!", "Flow_109000011_45": "Looks like a pro!", "Flow_109000011_46": "Hold on!", "HuanglongXZ_18_43": "No worries! You can start with smaller ones before tackling this guy here.", "WorldLevelUpgradeNotice_Mapnote": "SOL3 Phase Ascension available", "PrefabTextItem_CDKey_Title": "Redemption Code", "CDKey_InputEmpty": "Please enter the redemption code", "CDKey_Error": "Invalid redemption code", "CDKey_CDtime": "Please try again after {0} seconds", "CDKey_TooShort": "Input length is too short", "ConfirmBox_148_Title": "Exchange Tips", "ConfirmBox_148_Content": "Redeem Complete\nRewards have been sent to your inbox.", "ConfirmBox_148_ButtonText_0": "Confirm", "Text_BattlePassLevelBuy_Text": "Purchase Level", "Text_BattlePassLevelBuyMax_Text": "Max level reached", "MenuConfig_6_OptionsName_2": "45", "MenuConfig_6_OptionsName_3": "60", "Flow_131000000_50": "Huh? How did you find such a hidden place?", "Flow_131000000_51": "Do you want to try too?", "Flow_131000000_52": "Did you stumble in here by accident?", "Flow_131000000_53": "Try what?", "Flow_131000000_54": "I want to try.", "Flow_131000000_55": "Since you don't know anything, then turn back.", "Flow_131000000_56": "It's not worth it to lose your life in confusion.", "Flow_131000000_57": "You're quite brave for your young age.", "Flow_131000000_58": "Since you want to try, have you understood everything related to it?", "Flow_131000000_66": "Please explain further.", "Flow_131000000_67": "Hmm, not bad, you're cautious.", "Flow_131000000_68": "I'm sure you've heard.", "Flow_131000000_69": "I've been waiting here for years, waiting for someone who can defeat me.", "Flow_131000000_70": "The road ahead is dangerous, filled with traps, and tests one's agility.", "Flow_131000000_71": "If you can reach the finish line with all your limbs intact before me, then I...", "Flow_131000000_72": "What will you do then?", "Flow_131000000_73": "Hmm, you can talk after you've beaten me.", "Flow_131000000_74": "I'm familiar with the route, so I'll let you go ahead.", "Flow_131000000_75": "Jumping down this hole marks the beginning.", "Flow_131000000_76": "Have you thought it through?", "Flow_131000000_77": "It's not worth risking your life for a momentary impulse.", "Flow_131000000_78": "Didn't you ask me about the benefits? I left something over there, go get it, it's yours.", "Flow_131000000_79": "If fate allows, perhaps we'll meet again in the next cave, and I won't let you win next time, hahaha.", "Flow_131000000_80": "I must say, you do have some talent.", "Flow_131000000_81": "Although you lost to me this time, it's hard to say who will win in the next few tries.", "Flow_131000000_83": "Benefit? Do you think winning against me is a benefit in itself...", "Flow_131000000_84": "Cough, winning against me on this path shows that your proficiency in body movement has reached a higher level.", "Flow_131000000_85": "Isn't the ability that falls on oneself the greatest benefit?", "Flow_131000000_86": "Haha, not bad, you have a lot of resilience.", "GenericPrompt_LogUploadLimited_TipsText": "Your log has been successfully uploaded, please try again later.", "Huanglong_main_1_5_79_102": "The Crownless is a Tacet Discord that possesses powers from the reviving Threnodian.", "ConfirmBox_149_ButtonText_0": "Confirm", "ConfirmBox_149_Content": "The Pioneer Podcast function has not been opened and cannot be used.", "ConfirmBox_149_Title": "Note", "ConfirmBox_150_ButtonText_0": "Confirm", "ConfirmBox_150_Content": "All channels on the Pioneer Podcast are currently unavailable. Please check back for the next edition when the Pioneer Podcast reopens.", "ConfirmBox_150_Title": "Note", "ItemInfo_70140002_AttributesDescription": "Release a powerful vortex to cleanse muds and the mud shield of Tacet Discords.", "ItemInfo_70140002_BgDescription": "Developed by Huaxu Academy, this chip can release vortex flow and facilitate researches surrounding the Whining Aix's Mire.", "ItemInfo_70140002_Name": "Ultrasonic Pulse Chip", "ItemInfo_70140002_ObtainedShowDescription": "A chip that can release pulse vortex.", "ConfirmBox_151_ButtonText_0": "Confirm", "ConfirmBox_151_Content": "The Insider Channel of Pioneer Podcast has been unlocked, this item cannot be used", "ConfirmBox_151_Title": "Note", "ConfirmBox_152_ButtonText_1": "Confirm", "ConfirmBox_152_ButtonText_0": "Cancel", "ConfirmBox_152_Content": "The remaining time of this Pioneer Podcast is less than 3 days, do you want to continue to use this item to unlock the Insider Channel of Pioneer Podcast?", "ConfirmBox_152_Title": "Note", "ConfirmBox_153_ButtonText_1": "Confirm", "ConfirmBox_153_ButtonText_0": "Cancel", "ConfirmBox_153_Content": "After using this item, you can unlock the Insider Channel of Pioneer Podcast", "ConfirmBox_153_Title": "Note", "ConfirmBox_154_ButtonText_1": "Confirm", "ConfirmBox_154_ButtonText_0": "Cancel", "ConfirmBox_154_Content": "The Insider Channel of Pioneer Podcast has been unlocked, do you want to continue to use this item to unlock the Connoisseur Channel?", "ConfirmBox_154_Title": "Note", "ConfirmBox_155_ButtonText_0": "Confirm", "ConfirmBox_155_Content": "The Connoisseur Channel of Pioneer Podcast has been unlocked, this item cannot be used", "ConfirmBox_155_Title": "Note", "ConfirmBox_156_ButtonText_1": "Confirm", "ConfirmBox_156_ButtonText_0": "Cancel", "ConfirmBox_156_Content": "After using this item, you can unlock the Connoisseur Channel of Pioneer Podcast", "ConfirmBox_156_Title": "Note", "InfoDisplay_11040119_Text": "Record Holder: \"Team Temporary\"\n\n1st Race Team Fearless\n2nd Race Team Miraclemakers\n...\n...\n22nd Race Team Temporary\n23rd Race Team Go Home\n24th Race Team Truthers\n25th Race Team Puffaloos\n26th Race Team Angsty\n27th Race Team Don't-be-Angsty\n28th Race Team YallWeirdNames", "InfoDisplay_11040119_Title": "Gulpuff Relay Leaderboard", "Huanglong_main_1_yindao_1_1": "Now it’s time to use the Glider module. Rover, let me help you activate it.", "ItemInfo_70140011_Name": "A player that contains Qianxin's singing voice.", "ItemInfo_70140011_AttributesDescription": "After use, it can play the \"Dawn Ballad\" sung by Qianxin before her voice was damaged.", "ItemInfo_70140011_BgDescription": "An audio player carefully preserved by Yanzi. It contains only the \"Dawn Ballad\" sung by Qianxin before she lost her voice. Due to the special nature of Qianxin's Resonance ability, when her voice is played, the residual frequencies of her Resonance can still be activated and provide a slight enhancement to the abilities of others.", "Flow_311000002_1": "Phew, all the goods have been delivered on time!", "Flow_311000002_2": "Just another day I live up to our slogan. \"We always deliver,\" baby!", "Flow_311000002_4": "Every package, from sender to receiver, represents our client's deep trust in our service.", "Flow_311000002_5": "I put in 120% effort to ensure every package arrives on time and in perfect condition.", "Flow_311000002_6": "Ah, what a nice day. It's perfect for soaking up some sun!", "Flow_311000002_10": "You seem really dedicated to Lollo Logistics.", "Flow_311000002_11": "Hehe, of course. Being a courier is not just about delivering things, you know.", "Flow_311000002_12": "This one's headed for the Central Plains, and that one's off to Tiger's Maw Mine...", "Flow_311000002_13": "Sure. With transportation only continuing to improve, the orders at Lollo Logistics keep piling up.", "Flow_311000002_14": "Enough talking, I need to pick up the pace. I can't let Lollo Logistics' average drop!", "Flow_311000002_15": "You seem busy...", "Flow_311000002_17": "Don't you have to work?", "Flow_311000002_18": "Yeah, yeah, I'll get to it in a bit. Absolutely. You bet. No rush here. Why the worry, {Male=Mr.;Female=Ms.} Not-My-Boss?", "Flow_311000002_19": "Peipei never seems to run out of energy... Hard to say what keeps her so busy.", "Flow_311000002_22": "Watching her go is exhausting. That's it, I definitely need a break now...", "Flow_311000002_25": "Not great weather today, better stay in and rest at the station.", "Flow_311000002_26": "Is it okay to slack off like this?", "Flow_311000002_27": "Slacking off? I'm not slacking off. I'm just conserving my energy.", "Flow_311000002_28": "Being a courier, I conserve energy to handle any surprises that might come up.", "Flow_311000002_29": "You think this cool composure is just for looks?", "Flow_311000002_30": "Done. This one's off. Onto the next...", "Flow_311000002_32": "Whew... Whew... At last, time for a little break.", "Flow_311000002_33": "Tiring, sure, but can't rest now... With so many paths blocked since the Lament, it's on us to get these deliveries through.", "Flow_311000002_34": "Is working as a courier really that tough?", "Flow_311000002_35": "It's tough, yet knowing that we, Lollo Logistics, are the lifeline after all other transportation is cut off really boosts my drive.", "Flow_311000002_36": "Eh? What? You're speaking to me?", "Flow_311000002_37": "Plea-Please don't talk to me. I-I'm working.", "Flow_311000002_39": "Huh? What happened to \"We always deliver\"? Why not accept my order?!", "Flow_311000002_40": "I heard stories of a city in the clouds, with buildings floating and connected by skywalks... I want them to express deliver me there!", "Flow_311000002_41": "What order?", "Flow_311000002_42": "Their ads claimed, \"Where you desire, our packages never tire!\" But I came all this way only for them to tell me they can't transport living people...", "Flow_311000002_43": "I just want to see it with my own eyes. What's so wrong with that?", "Flow_311000002_44": "Oh, the hamster at Lollo Logistics is so cute!", "Flow_311000002_45": "Excuse me, are you here to see the hamster too?", "Flow_311000002_46": "The little, chubby hamster icon is just too cute... and so is his suit... even the sound it makes in the wind is adorable... everything is just so cute!", "Flow_311000002_47": "They're not only cute, they're also really cool! Once, when Xuan Xuan ran into some trouble, it was someone in a hamster suit who saved her!", "Flow_311000002_48": "No matter how many times you see it, it's still... just... SO CUTE!", "Flow_311000002_49": "I know, I know! Papa told me that they give nice things to good kids.", "Flow_311000002_52": "People who wear hamster suits are always good people!", "Flow_311000002_54": "Besides... my daughter Xuan Xuan is watching me, so I can't slack off.", "Flow_311000002_55": "Yeah, that's their symbol, isn't it?", "Flow_311000002_56": "Do you think my papa could be one of those people in hamster suits, too?", "Flow_311000002_58": "He always brings me nice things every day.", "Huanglong_main_1_yindao_9_3": "As I make myself reflect on my goals and plans, those voices in the Streams become clearer and everything starts to make more sense.", "Huanglong_main_1_yindao_9_4": "Rover, perhaps you can give it a try?", "Huanglong_main_1_yindao_8_1": "The thorns are blocking our path. Weird. We'll have to clear them before we can reach the Beacon.", "Huanglong_main_1_yindao_8_2": "Please be careful, they look sharp. Maybe we can find something nearby to help us deal with them?", "Huanglong_main_1_yindao_7_1": "We Resonators can boost our combat abilities with special items. Our Echoes can use them too.", "Huanglong_main_1_yindao_7_2": "If you feel like it, head to Instructor Yhan at the training camp for extra practice and to get these enhancement items.", "Huanglong_main_1_yindao_6_1": "Yangyang, did you hear that? I-Is that someone crying and wailing?", "Huanglong_main_1_yindao_6_2": "That should be the Midnight Rangers training camp... Let's not worry about it, Chixia.", "Huanglong_main_1_yindao_6_3": "Instructor Yhan is in charge of training new recruits. I heard he's pretty tough, but I think Rover can handle anything he throws at {Male=him;Female=her}.", "Huanglong_main_1_yindao_5_1": "See? Just open the Utilities, select the Grapple, and there you go!", "Huanglong_main_1_yindao_5_2": "If you wanna be a hero like the Jinzhou Speedster, you gotta master the Grapple! C'mon, give it a shot, Rover!", "Huanglong_main_1_yindao_4_1": "There’s still some distance to the Huaxu Academy. Let’s see who reaches there faster!", "Huanglong_main_1_yindao_4_2": "I just installed some apps for you. Please try looking for one that’s called Utility on the Terminal.", "Huanglong_main_1_yindao_3_1": "Hmm... Your Terminal's got a different look, but the functions are pretty much the same.", "Huanglong_main_1_yindao_10_1": "That tree... It's stunning. It's almost eerily enchanting.", "Huanglong_main_1_yindao_10_2": "Please... Save us...", "Huanglong_main_1_yindao_10_3": "Are you trying to tell us about... something hidden here?", "GuideFocusNew_279_Content": "{0} to increase Resonator Level to overcome the upcoming challenges", "GuideFocusNew_280_Content": "Level up to enhance Resonators' Stats.", "GuideFocusNew_281_Content": "Increase Resonator Level to overcome the upcoming challenges", "GuideFocusNew_282_Content": "Level up to enhance Resonators' Stats.", "GuideFocusNew_283_Content": "{0} Increase the Weapon Level to overcome the upcoming challenges", "GuideFocusNew_284_Content": "Change a weapon or increase the weapon level to enhance the Resonator's ability", "GuideFocusNew_285_Content": "Increase Weapon Level to overcome the upcoming challenges", "GuideFocusNew_286_Content": "Change a weapon or increase the weapon level to enhance the Resonator's ability", "POI_YBXSDQS_13_1": "Hidden in a secluded spot is an old recorder playing a piano piece. The sound is distorted with static, making it sounds somewhat eerie.", "NormalWaitTipsText": "Connecting", "specialWaitTipsText": "Sorry, the server is currently overcrowded. Please try again later. Stay tuned to our official announcement so you can be among the first to receive the latest updates.", "ExpectWaitingTimeText": "Estimated waiting time: {0}m", "AddWaitingTimeText": "Waiting time: {0}m {1}s", "MenuConfig_112_Name": "Redemption Code", "MenuConfig_112_OptionsName": "Redeem", "MenuConfig_112_SubName": "Account", "MapMark_4020_MarkTitle": "Tactical Hologram: Tempest Mephis", "MapMark_4021_MarkTitle": "Tactical Hologram: Impermanence Heron", "MapMark_4022_MarkTitle": "Tactical Hologram: Mourning Aix", "MapMark_4023_MarkTitle": "Tactical Hologram: Feilian Beringal", "MapMark_4020_MarkDesc": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "MapMark_4021_MarkDesc": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "MapMark_4022_MarkDesc": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "MapMark_4023_MarkDesc": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "POI_HKSM_XZ_9_5": "Oh, {PlayerName}. What brings you here? And Huaxi?", "POI_HKSM_XZ_9_22": "Did Doctor Huayu send you as peacemakers? He knew my fight with Modee?", "POI_HKSM_XZ_9_6": "What are you talking about, Uncle Lei'li? My brother asked me to work with {PlayerName} to reboot the Refinery Tower.", "POI_HKSM_XZ_9_8": "Refinery Tower reboot? So you found Uncle Hong?", "POI_HKSM_XZ_9_9": "You tell Lei'li about the journal and Uncle Hong’s memories.", "POI_HKSM_XZ_9_13": "So that’s what it’s about. I didn’t know Uncle Hong could be so fragile. He’s always so sound and capable.", "POI_HKSM_XZ_9_23": "Though I work alongside him a lot, I can't tell that. Now give it to me, what help do you need?", "POI_HKSM_XZ_9_16": "Yes, rebooting the Refinery Tower requires sufficient power. Uncle Lei'li, you know the best about the power equipment. What’s your advice?", "POI_HKSM_XZ_9_17": "Well, it’s not as hard as you might imagine. We have a double circuit power system at the bottom of the Mine. Either one can sustain the normal function of the Mine.", "POI_HKSM_XZ_9_18": "However, they cannot run in parallel. Forcing them to run in parallel could result in the breakers all around the Mine to trip.", "POI_HKSM_XZ_9_19": "What we can do is setting additional power from the outside and shutting down some devices from within, so we can focus the power on the Refinery Tower.", "POI_HKSM_XZ_9_20": "Now, I'll shut down the necessary device, and you'll find the spare power around the bottom of the Mine.", "POI_HKSM_XZ_9_21": "Then you’ll set them up at the base of the Refinery Tower. I’ll let you know when everything’s ready, okay?", "POI_HKSM_XZ_9_25": "Ha, nothing serious. I always have fights with Modee.", "POI_HKSM_XZ_9_26": "I just don’t like his attitude. He works with a fantasy on his mind.", "POI_HKSM_XZ_9_27": "Bragging about his idea of coexistence with TD to people in and out of the Mine.", "POI_HKSM_XZ_9_28": "Saying that it’s a crucial survival skill to coexist with novelty, and that we should give some thought about a life with TD.", "POI_HKSM_XZ_9_29": "Some thought. Ha. It makes no sense keep thinking. I say he is a fantasist living in the ivory tower, not ready for the real struggles.", "POI_HKSM_XZ_9_30": "And he becomes irritated whenever I say a few more words.", "POI_HKSM_XZ_9_31": "Forget it. It’s getting me furious again. Let’s get back to the Refinery Tower.", "POI_HKSM_XZ_9_3": "A familiar figure.", "POI_HKSM_XZ_9_4": "A familiar voice.", "POI_HKSM_XZ_9_14": "About the power supply of the Mine.", "POI_HKSM_XZ_9_24": "Can you tell me about that fight you mentioned?", "POI_HKSM_XZ_6_3": "Sigh. Running around without an aim only brings more trouble to the Mine.", "POI_HKSM_XZ_6_4": "Though the Refinery Tower is offline, most of our production is still running as usual.", "POI_HKSM_XZ_6_5": "To keep the production running, Lei’li, Modee, and others have to go back to their places.", "POI_HKSM_XZ_6_43": "However, the Refinery Tower’s issue must be addressed.", "POI_HKSM_XZ_6_7": "Did you find anything around the transport lorries?", "POI_HKSM_XZ_6_11": "Maybe written by the miners. Though the Tiger's Maw Mine is not far from Jinzhou, they are constantly kept from going home due to the work.", "POI_HKSM_XZ_6_12": "People who visit me out of sickness often talk about the pancakes their mothers make.", "POI_HKSM_XZ_6_15": "Seems like a book popular with miners. It is only things like this that give life to the Tiger's Maw Mine, where there is nothing but buzzing machines.", "POI_HKSM_XZ_6_16": "However, I don’t think Uncle Hong can be a fan of rock and roll, given his poor hearing.", "POI_HKSM_XZ_6_18": "A cover made of newspaper. I think I’ve seen this somewhere.", "POI_HKSM_XZ_6_21": "If I’m not wrong, this is Uncle Hong’s journal. He always takes it with him.", "POI_HKSM_XZ_6_44": "This helps me make sense of things.", "POI_HKSM_XZ_6_22": "As he ages, his memory starts to show deviations. He starts to forget things.", "POI_HKSM_XZ_6_45": "It’s like a rubber that keeps erasing his past.", "POI_HKSM_XZ_6_23": "He asked me of methods to slow down the fading of memories. I taught him two day-to-day tricks as supports to the therapy.", "POI_HKSM_XZ_6_24": "One is keywords, and the other is journaling.", "POI_HKSM_XZ_6_46": "Keywords help him to find the general picture, while journals help him to correctly walk every step.", "POI_HKSM_XZ_6_27": "Possible. If Uncle Hong follows my advice, he may be recording the important pieces of his days.", "POI_HKSM_XZ_6_48": "If that’s the case, something must be here that can help us fix the Refinery Tower. Let’s read it.", "POI_HKSM_XZ_6_49": "Possible. If Uncle Hong is recording the important pieces of his days, he must have said something about the Refinery Tower. Let’s read it.", "POI_HKSM_XZ_6_50": "That’s right. If Uncle Hong is recording the important pieces of his days, he must have said something about the Refinery Tower. Let’s read it.", "POI_HKSM_XZ_6_28": "Huayu and you read the journal.", "POI_HKSM_XZ_6_29": "“Back at Jinzhou today with the transport truck. Everyone I met said I grew old and mean. So I looked in the mirror and found that few of my leaves are there...”", "POI_HKSM_XZ_6_51": "“Heavy rain today. Everyone got off work early. I don’t know when this started but I grew more and more scared of the dark. Nights are getting long and dull...”", "POI_HKSM_XZ_6_52": "You can tell that the symptoms are getting serious for Uncle Hong in the journal.", "POI_HKSM_XZ_6_54": "Maybe. You can sense that your functions are in recession, and that you are getting older. Let’s keep on reading.", "POI_HKSM_XZ_6_30": "“The issue detection and reboot of the Refinery Tower...”", "POI_HKSM_XZ_6_31": "Right. The picture and the text are both consistent with the real Refinery Tower.", "POI_HKSM_XZ_6_39": "If we follow the instuctions in the journal, maybe we’ll be able to fix the issue of the Refinery Tower, but our manpower is just too limited...", "POI_HKSM_XZ_6_41": "Really? We don’t have many people available for now, so it’s only too great if you’re willing to help. You might be unfamiliar with the Mine, though...", "POI_HKSM_XZ_6_42": "I’ve arranged a helping hand for you. You’ll meet him by the Elevator.", "POI_HKSM_XZ_6_2": "Only you stayed?", "POI_HKSM_XZ_6_8": "A paper.", "POI_HKSM_XZ_6_9": "A magazine.", "POI_HKSM_XZ_6_10": "A journal.", "POI_HKSM_XZ_6_25": "Can there be clues about Uncle Hong in the journal?", "POI_HKSM_XZ_6_26": "Can there be clues about the Refinery Tower in the journal?", "POI_HKSM_XZ_6_47": "Lost items are important traces of their original owners.", "POI_HKSM_XZ_6_53": "Is that how the world feels to an old man?", "POI_HKSM_XZ_6_55": "Found it.", "POI_HKSM_XZ_6_40": "I’ll handle the Refinery Tower.", "POI_HKSM_XZ_21_7": "The entry is mostly about an argument with a researcher. No information about a passcode.", "POI_HKSM_XZ_21_20": "So you've heard about it? Yes. Even if the probability is as small as 0.0001%, it still makes sense to me.", "POI_HKSM_XZ_21_21": "I heard from a co-worker about what you’re up to, and I thought you might find difficulties in passing the verification, so I came.", "POI_HKSM_XZ_21_22": "Looks like it’s right on time.", "POI_HKSM_XZ_21_23": "Right on time!", "POI_HKSM_XZ_21_24": "A fight? The journal? Haha, may I see the journal myself?", "POI_HKSM_XZ_21_25": "Modee takes the journal and starts reading.", "POI_HKSM_XZ_21_26": "Uncle Hong is a de facto teacher of mine, so I won’t have fights like this with him.", "POI_HKSM_XZ_21_27": "On the contrary, I respect him a lot, because he taught me one thing.", "POI_HKSM_XZ_21_28": "There are not only cold hard figures in science, but also lively fantasies.", "POI_HKSM_XZ_21_29": "For example, we often encounter the infinity symbol when doing research. To some scholars, the lazy eight symbol might look like radio waves crossing the space.", "POI_HKSM_XZ_21_30": "And what does Lei’li do? He would always respond to me with “full of crap” and neglect all those less probable things.", "POI_HKSM_XZ_21_31": "Is this what you call a researcher’s sensitivity to digits?", "POI_HKSM_XZ_21_10": "The locking of the console will only delay the reboot of the Refinery Tower.", "POI_HKSM_XZ_21_14": "This feels like what would happen between me and Lei'li, but that researcher isn't me.", "POI_HKSM_XZ_21_8": "Maybe we try this with brute force...", "POI_HKSM_XZ_21_12": "Just follow the steps to pass the verification of the console and everything should be fine. We meet again, {PlayerName}.", "POI_HKSM_XZ_21_32": "Is this what you call a researcher’s obstinacy?", "POI_HKSM_XZ_2_32": "The tall guy beside me is Lei’li, head of miners here. And this is Modee, an expert of minerals from the Academy.", "POI_HKSM_XZ_2_33": "I heard of the sample appointment betweem the Mine and the Ministry a couple of days ago. Now, what should I call you?", "POI_HKSM_XZ_2_34": "Modee has more details.", "POI_HKSM_XZ_2_35": "Similar events happened before, but our on-site engineers were always quick to fix them and put us back on track.", "POI_HKSM_XZ_2_42": "However, he got injured recently when carrying out maintenance works on other equipment, so he was transferred to Jinzhou for recovery.", "POI_HKSM_XZ_2_43": "And Uncle Hong was due to take up the fixing job. He was responsible for the Refinery Tower back when he was young, so he’s totally competent.", "POI_HKSM_XZ_2_38": "When there were offline events, Uncle Hong was always there to troubleshoot and coordinate our forces to fix the problems.", "POI_HKSM_XZ_2_39": "With his absence, the Mine is having all kinds of difficulties dealing with the Refinery Tower.", "POI_HKSM_XZ_2_40": "I propose we all go back to our places and carry on with our jobs. The Mine has to keep functioning even with the Refinery Tower offline.", "POI_HKSM_XZ_2_41": "He’ll show once he gets his rest.", "POI_HKSM_XZ_2_29": "Are there any clues now?", "POI_HKSM_XZ_2_44": "Let me be of some help.", "POI_HKSM_XZ_2_30": "Clues... The miners said they met Uncle Hong around the transport lorries. We are sending more people to look if he’s there.", "POI_HKSM_XZ_2_31": "More people mean greater possibility. Thank you.", "POI_HKSM_XZ_18_21": "Now that this isn’t a dream, then you are...", "POI_HKSM_XZ_16_20": "What’s your take? Doesn’t this story feel weird?", "POI_HKSM_XZ_16_21": "Leaves you panting for more.", "POI_HKSM_XZ_16_25": "True. The real point of the story remains unstated. Plus there is a decent blank space.", "POI_HKSM_XZ_12_5": "Ready? I’ll starting counting. Three...", "POI_HKSM_XZ_12_6": "...Two", "POI_HKSM_XZ_11_3": "One last step before ready. The switches to shut down the devices come in pairs. I might need you to switch down the other one simultaneously.", "POI_HKSM_XZ_1_30": "Tell me about it.", "POI_HKSM_XZ_1_31": "Help on what?", "POI_HKSM_XZ_1_17": "This little bottle of samples is a result of multiple fussy processes.", "POI_HKSM_XZ_1_18": "Luckily, our researchers have found a new direction after countless tries, that is liquefaction, which will allow us to look into some unknown natures of the mineral.", "POI_HKSM_XZ_1_19": "The only problem is that the equipment in our labs cannot provide the condition for appropriate liquefaction. Carrying out the processing there will probably destroy the material’s structure.", "POI_HKSM_XZ_1_20": "But then, it came to our notice that the Tiger's Maw Mine, the mineral’s origin, might possess the key methods and equipment.", "POI_HKSM_XZ_1_21": "So we made an appointment with the Mine, that samples will be tried today, however an emergency meeting dragged our feet.", "POI_HKSM_XZ_1_22": "Can’t you reschedule it?", "POI_HKSM_XZ_1_23": "No. We don’t put off what can be done today. Things will only get trickier if we deal with it tomorrow.", "POI_HKSM_XZ_1_24": "Could you send the samples to the Tiger's Maw Mine for me, if possible? Of course, the Ministry of Development will reward you.", "POI_HKSM_XZ_1_25": "No problem. Leave it to me.", "POI_HKSM_XZ_1_26": "Doesn’t sound too much of a problem.", "POI_HKSM_XZ_1_27": "Great. I knew you’d help.", "POI_HKSM_XZ_1_28": "So I’ll take that as a yes.", "POI_HKSM_XZ_1_29": "Oh no. The meeting is about to begin. I have to hurry up.", "Flow_130000000_995": "Only Uncle Hong knows.", "Flow_135000006_1": "Oh. It's an empty Supply Chest. Grea... Um, great pity, actually. Meow. But it's all right. Let's try again.", "Flow_135000006_2": "Congratulations! Though this is not the ultimate prize, it's a decent reward, isn't it? You might get the ultimate next time!", "Flow_135000006_3": "You can only open three Supply Chests one day in the Lucky Draw. Please come back tomorrow. I will be waiting for you with the Supply Chests refreshed! Meow.", "Flow_135000006_10": "(It pauses in front of a particular Supply Chest. Is this the one of the ultimate prize?)", "Flow_135000006_11": "(I'll open this one!)", "Flow_135000006_12": "Pick a Supply Chest to open.", "POIWGZSDXX_9_1": "I should not cook mushroom soup next time...", "POIWGZSDXX_9_3": "Hm? This is...", "POIWGZSDXX_9_4": "This is the data chip that I kept looking for! How did he find it? Impressive!", "POIWGZSDXX_9_5": "Valuable data about my work is stored in the chip! I was so spaced out that after this went missing I began slacking off.", "POIWGZSDXX_9_6": "Now I should return to work. Oh, I've got something for you. Take it. Thanks for the help.", "POIWGZSDXX_9_2": "First wants you to see this.", "POIWGZSDXX_7_1": "Hello. Could you deliver this data chip to the researcher on the top for me?", "POIWGZSDXX_7_3": "That's very kind of you!", "POIWGZSDXX_7_4": "I'd love to, but I'm on duty now, so it would be improper...", "POIWGZSDXX_7_5": "Thank you so much! As this is a private request of mine, I'm paying you in advance. I'll be waiting for you!", "POIWGZSDXX_7_2": "Yes.", "POIWGZSDXX_7_6": "Why don't you go yourself?", "POIWGZSDXX_6_1": "Hello, anything I can help you with?", "POIWGZSDXX_6_4": "This is a station of Huanglong's inspection team in Dim Forest. We test and monitor the soil in the Forest.", "POIWGZSDXX_6_5": "Dim Forest suffers continuously from the toxin spores, which is why the soil means so much to the ecosystem here.", "POIWGZSDXX_6_6": "The earth breathes through the soil, so we are the pneumologists of the Forest.", "POIWGZSDXX_6_7": "Oh, he's my buddy. The name's Fifteenth.", "POIWGZSDXX_6_8": "I adopted him on the fifteenth of the first lunar month, hence the name. Just like me, because I was born on the first of the first lunar month.", "POIWGZSDXX_6_9": "Though he looks unfriendly, you need only to let him know before you pet him.", "POIWGZSDXX_6_10": "Woof! Woof, woof!", "POIWGZSDXX_6_2": "What do you do here?", "POIWGZSDXX_6_3": "About this dog...", "POIWGZSDXX_5_1": "Hello, I am Thirty, a Patroller stationed in Dim Forest. You can always ask me about anything you want to know in Dim Forest.", "POIWGZSDXX_5_3": "The issues here are solved. I heard a powerful Resonator\n was of great help. How I want to meet {Male=him;Female=her}.", "POIWGZSDXX_5_2": "What's going on in Dim Forest?", "POIWGZSDXX_4_1": "Hello, I am Thirty, a Patroller stationed in Dim Forest. You can always ask me about anything you want to know in Dim Forest.", "POIWGZSDXX_4_3": "The toxin spores are still drifting. You might find Frenzy Hoochief around here. Be on your alert when you travel!", "POIWGZSDXX_4_2": "What's going on in Dim Forest?", "POIWGZSDXX_20_1": "Quizzes are no more!", "POIWGZSDXX_2_1": "This is so exhausting. Another overtime session... I want to go home. Ah! Who are you? What did you hear?", "POIWGZSDXX_2_4": "Really? Did you hear anything?", "POIWGZSDXX_2_5": "Phew... Great. I wasn't doing anything, just enjoying the scenery and the breezes, while waiting for my mushroom soup.", "POIWGZSDXX_2_6": "Wh, what? I, I wasn't!", "POIWGZSDXX_2_7": "I was taking some reasonable rest!", "POIWGZSDXX_2_8": "The reasonable rest is an art. An art that allows you to respond to whatever you are called upon immediately.", "POIWGZSDXX_2_9": "The reasonable rest is a precondition for the research to progress, and an assurance of its stability.", "POIWGZSDXX_2_10": "To say the least, I wasn't doing anything, just enjoying the scenery and the breezes, while waiting for my mushroom soup.", "POIWGZSDXX_2_12": "What? I cooked a lot of mushrooms. Wait.", "POIWGZSDXX_2_13": "Call a doctor for me, a doctor...", "POIWGZSDXX_2_2": "Nothing.", "POIWGZSDXX_2_3": "Someone slacking off.", "POIWGZSDXX_2_11": "There's nothing in this pot.", "POIWGZSDXX_19_6": "Moon hanging from the trees, where can you find blessings?", "POIWGZSDXX_19_9": "Quiz Number Three answered! Violuna Banyan in Dim Forest.", "POIWGZSDXX_19_10": "Take your reward. The quizzes are no more.", "POIWGZSDXX_19_11": "Difficulties arise. Rover confused.", "POIWGZSDXX_19_12": "If you see it through, return and be my guest!", "POIWGZSDXX_19_7": "Violuna Banyan.", "POIWGZSDXX_19_8": "Central Tree.", "POIWGZSDXX_18_6": "Quiz Number Two. Who do you ask for peace?", "POIWGZSDXX_18_9": "Quiz Number Two, answer! Ask Patrol Station for peace.", "POIWGZSDXX_18_10": "Take your reward and come back for more tomorrow!", "POIWGZSDXX_18_11": "Difficulties arise. Rover confused.", "POIWGZSDXX_18_12": "If you see it through, return and be my guest!", "POIWGZSDXX_18_7": "Patrol Station.", "POIWGZSDXX_18_8": "Academy.", "POIWGZSDXX_17_1": "Today's quiz was answered. Come back tomorrow!", "POIWGZSDXX_16_6": "Quiz number one. What is Jinhsi's job title?", "POIWGZSDXX_16_11": "Quiz number one answered! Magistrate of Jinzhou.", "POIWGZSDXX_16_12": "Take your reward and come back for more tomorrow!", "POIWGZSDXX_16_13": "Difficulties arise. Rover confused.", "POIWGZSDXX_16_14": "If you see it through, return and be my guest!", "POIWGZSDXX_16_15": "Difficulties arise. Rover confused.", "POIWGZSDXX_16_16": "If you see it through, return and be my guest!", "POIWGZSDXX_16_17": "Difficulties arise. Rover confused.", "POIWGZSDXX_16_18": "If you see it through, return and be my guest!", "POIWGZSDXX_16_7": "Magistrate of Jinzhou.", "POIWGZSDXX_16_8": "Magician of Jinzhou.", "POIWGZSDXX_16_9": "Minister of Jinzhou.", "POIWGZSDXX_16_10": "Hierarch of Jinzhou.", "POIWGZSDXX_14_1": "Why are there so many Hoochiefs in the cave?", "POIWGZSDXX_14_3": "You, you did? That was awe-inspiring! Here, take this. It's your reward for dealing with the Hoochiefs!", "POIWGZSDXX_14_4": "Sigh, I wonder why there are so many Hoochiefs...", "POIWGZSDXX_14_2": "I got rid of them all.", "POIWGZSDXX_13_1": "Why are there so many Hoochiefs in the cave? Ah!", "POIWGZSDXX_13_2": "Phew... Almost scared me to death. The Hoochiefs could be coming my way.", "POIWGZSDXX_13_3": "I wonder why there are so many Hoochiefs here. If someone could get rid of them, I'll reward {Male=him;Female=her} generously!", "POIWGZSDXX_12_1": "Why is this request amended again? It's been so many times...", "POIWGZSDXX_12_2": "Let me see. Isn't it returning to v1.0?", "POIWGZSDXX_12_3": "This is bothering us so much. Can we call in the almighty Mr. Mortefi?", "POIWGZSDXX_11_1": "Data... Analysis...", "POIWGZSDXX_11_2": "Didn't I ask them to send in the requests?...", "POIWGZSDXX_10_1": "Meow meow...", "POIWGZSDXX_10_2": "You're so cute, Meow meow. All cats are called Meow Meow, haha.", "POIWGZSDXX_1_1": "This is so exhausting. Another overtime session... I want to go home.", "POIWGZSDXX_1_2": "Why are they still not here...", "POIWGZSDXX_1_3": "When will the mushroom soup...", "POIWGZSDXX_1_4": "...Be ready in the cave?", "ComboTeaching_16010101_DescriptionContent": "Swing the giant blade and launch up to 4 consecutive strikes, dealing Havoc DMG.", "ComboTeaching_16010101_DescriptionTitle": "Taoqi: Basic Attack Tutorial", "ComboTeaching_16010201_DescriptionContent": "Consume STA and enter Rocksteady Defense state. Release Heavy Attack button to end Rocksteady Defense and immediately launch an attack, dealing Havoc DMG.", "ComboTeaching_16010201_DescriptionTitle": "Taoqi: Heavy Attack Tutorial", "ComboTeaching_16010301_DescriptionContent": "Consume STA to launch a Plunging Attack mid-air, dealing Havoc DMG.", "ComboTeaching_16010301_DescriptionTitle": "Taoqi: Mid-air Attack Tutorial", "ComboTeaching_16010401_DescriptionContent": "Cast \"Fortified Defense\", dealing Havoc DMG to surrounding targets, and generating 3 Rocksteady Shield. Incoming attacks at this time will trigger Strategic Parry to retaliate against the target.", "ComboTeaching_16010401_DescriptionTitle": "Taoqi: Resonance Skill Tutorial", "ComboTeaching_16010501_DescriptionContent": "Launch an attack based on Taoqi's DEF to the target, dealing Havoc DMG and slowing down targets nearby.", "ComboTeaching_16010501_DescriptionTitle": "Taoqi: Resonance Liberation Tutorial", "ComboTeaching_16010601_DescriptionContent": "Focus on Defense and take reduced damage under the Rocksteady Defense state.\nDuring Rocksteady Defense, when attacked or the charge is complete, launch Strategic Parry, counterattacking the target, dealing Havoc DMG.", "ComboTeaching_16010601_DescriptionTitle": "Taoqi: Heavy Attack Tutorial Strategic Parry", "ComboTeaching_16010701_DescriptionContent": "When Heavy Attack: Strategic Parry is successfully triggered, perform up to three follow-up attacks, dealing Havoc DMG, considered as Basic Attack DMG. Each follow-up attack consumes \"Resolving Caliber\" on hit to grant a shield.", "ComboTeaching_16010701_DescriptionTitle": "Taoqi: Forte Circuit Tutorial Timed Counters", "ComboTeaching_16010701_IconText_0": "Parry", "ComboTeaching_16010701_IconText_1": "BA", "ComboTeaching_16010701_IconText_2": "BA", "ComboTeaching_16010701_IconText_3": "BA", "Text_QuestChapterFinish": "Completed", "Side_DXTS_4_2": "Please enter the password.", "Side_DXTS_4_4": "The first password is:", "Side_DXTS_4_10": "CORRECT", "Side_DXTS_4_9": "ERROR", "Side_DXTS_4_13": "The second password is:", "Side_DXTS_4_19": "CORRECT", "Side_DXTS_4_20": "Error! Error warning!", "Side_DXTS_4_21": "The third password is:", "Side_DXTS_4_27": "CORRECT", "Side_DXTS_4_28": "ERROR", "Side_DXTS_4_29": "The fourth password is:", "Side_DXTS_4_36": "Correct password, the gate is now unlocked. Please proceed inside.", "Side_DXTS_4_33": "ERROR", "Side_DXTS_4_3": "Enter Password", "Side_DXTS_4_5": "1", "Side_DXTS_4_6": "2", "Side_DXTS_4_7": "3", "Side_DXTS_4_8": "4", "Side_DXTS_4_37": "2", "Side_DXTS_4_14": "3", "Side_DXTS_4_15": "4", "Side_DXTS_4_16": "5", "Side_DXTS_4_38": "3", "Side_DXTS_4_22": "4", "Side_DXTS_4_23": "5", "Side_DXTS_4_24": "6", "Side_DXTS_4_39": "4", "Side_DXTS_4_30": "5", "Side_DXTS_4_31": "6", "Side_DXTS_4_32": "7", "InfoDisplay_11060307_Text": "Haha, I bet no one would have known that I keep the combination here. Now the first two digits derive from my birthday: 2 and 4. The third digit is the number of light strips, and the fourth is the number of steps before the Gate! Haha, from now on it takes only one glance if I forget the combination. I will never “forget” anymore. And no dirty looks from the Security Administrator anymore!", "InfoDisplay_11060307_Title": "Someone's Diary #2", "SkillDescription_1405026_AttributeName": "Minor Zhoutian Shock Damage", "SkillDescription_1405027_AttributeName": "Major Zhoutian: Inner Shock Damage", "SkillDescription_1405028_AttributeName": "Major Zhoutian: Outer Shock Damage", "SkillDescription_1405029_AttributeName": "Yielding Pull Damage", "SkillDescription_1405030_AttributeName": "Incomplete Minor Zhoutian Final Shield", "SkillDescription_1405018_Description": "{0}s", "GuideFocusNew_287_Content": "{0} to equip and upgrade Echoes to over the upcoming challenges", "GuideFocusNew_288_Content": "Echoes can provide additional Stats and Sonata Effects for Resonators", "GuideFocusNew_289_Content": "Equip and upgrade Echoes to overcome the upcoming challenges", "GuideFocusNew_290_Content": "Echoes can provide additional Stats and Sonata Effects for Resonators", "GuideFocusNew_291_Content": "Upgrade or Syntonize weapons for better stats", "GuideFocusNew_292_Content": "Upgrade or Syntonize weapons for better stats", "GuideFocusNew_293_Content": "Equip up to 5 Echoes. Level up Echoes to provide Stat boost for Resonators.", "GuideFocusNew_294_Content": "Equip up to 5 Echoes. Level up Echoes to provide Stat boost for Resonators.", "POIWGZSDXD_8_1": "Ah, it's you, it's you! My savior, my savior!", "POIWGZSDXD_8_3": "Oh, my savior! Don't you remember? In that cave full of hoochiefs back in Dim Forest, you saved me from the gorillas! I, I could have been...", "POIWGZSDXD_8_6": "A-anyway! P-please be my mentor! I shall stay by your side!", "POIWGZSDXD_8_9": "I, I was joking. I, I can't go to places that are too dangerous, but, but please do accept this!", "POIWGZSDXD_8_10": "This, this box contains some re-rewards for you! Goo, goo, goodbye!", "POIWGZSDXD_8_2": "And you are?", "POIWGZSDXD_8_4": "So that is it.", "POIWGZSDXD_8_5": "I don't remember.", "POIWGZSDXD_8_7": "Good idea.", "POIWGZSDXD_8_8": "I refuse.", "POIWGZSDXD_5_1": "You! I'm not meaty at all. I'm nothing good for food...", "POIWGZSDXD_5_2": "Roarrrr...", "POIWGZSDXD_5_3": "ROAR!", "POIWGZSDXD_4_1": "... She runs so fast. A strange person.", "POIWGZSDXD_3_1": "Hey! What are you doing?", "POIWGZSDXD_3_4": "I am asking you! Why did you break my beloved box?", "POIWGZSDXD_3_5": "That was my box of the world! As long as I stay in it, nobody sees me! I would have the world.", "POIWGZSDXD_3_6": "Darn it! I have to find a new one now.", "POIWGZSDXD_12_1": "Amazing! You are the true king here!", "POIWGZSDXD_12_3": "Yes. The Hoochiefs here are battling for the throne!", "POIWGZSDXD_12_4": "I've been here for a while. I howled like them and had bananas with them, and only after all those efforts did I become one of them!", "POIWGZSDXD_12_5": "And you tipped the balance. You put an end to this tug-of-war that's been going on for so long. You are amazing!", "POIWGZSDXD_12_2": "King?", "POIWGZSDXD_1_1": "Hm hm. It's a small, small box and a big, big world. It's a big, big world and a small, small box.", "POIWGZSDXD_1_2": "The world is the nutshell of a box, while the box is in the world of endless possibilities...", "POIWGZSDXD_1_3": "Hey hey. The world in the box is the best, and the best world is the box...", "Flow_133000004_15": "You bring the researcher to a safe place after defeating the Hoochiefs.", "Flow_133000004_19": "Before you are aware, the anxious researcher runs away.", "Flow_133000004_20": "It, was so dreadful. I'll never come here again. So dreadful...", "Flow_133000004_21": "I, I was only trying to collect some s-s-soil samples. I, I never knew this could happen!", "Flow_133000004_22": "I, I only ha, ha, have a banana as a weapon. Don't, don't get any closer...", "Flow_133000004_23": "Are you all right?", "Flow_133000004_24": "It's okay now.", "Flow_133000004_25": "Aaaaaaaah, don't come close!", "Flow_133000004_27": "Why, why is my box broken?", "InfoDisplay_11040120_Title": "Tattered Books", "InfoDisplay_11040120_Text": "It seems like the Hoochiefs here have split into two groups, with the two leaders of the old and new factions fighting for control of this cave territory! The ones on the left are launching a fierce attack on the right! A successful uppercut, beautiful! Awesome! Now the gorilla on the right stumbled a bit, let's see... Great! Stability, stability! He regained his balance with a strong will! Great job! A sweeping kick...oh no, it failed! The opponent dodged it and the gorilla on the right fell to the ground instead. Ahh... Let's see what happens next...", "Flow_31000156_30": "", "Flow_31000156_31": "", "Flow_31000156_32": "", "DefaultLoginNotice": "Login failed, please try to restart the client and log in again.", "DefaultLoginTitle": "Note", "ExploreLockRewardText": "{0} Unlocked", "UiDynamicTab_50_TabName": "Pioneer Podcast", "UiDynamicTab_51_TabName": "Podcast Tasks", "UiDynamicTab_52_TabName": "Battle Supplies", "ItemInfo_80100000_AttributesDescription": "Item obtained during the exploration in Depths of Illusive Realm, an indispensable currency for your exploration. It will be reset when you challenge Depths of Illusive Realm again.", "ItemInfo_80100000_BgDescription": "Memories of reality and illusion intertwine into fragments of dreams.", "ItemInfo_80100000_Name": "Dream Fragments", "ItemInfo_80100001_AttributesDescription": "Item obtained from Depths of Illusive Realm. Can be exchanged for rewards in the Illusive Store.", "ItemInfo_80100001_BgDescription": "The reality tells you that the creature this specimen is made from does not exist. But in your dreams, you have clearly seen it and received its words of wisdom. It has given you such power to let you realize dreams are also a form of reality.", "ItemInfo_80100001_Name": "Illusive Specimen", "ItemInfo_80100003_AttributesDescription": "Item obtained from Depths of Illusive Realm. Can be used to unlock skills in Thought Evolution.", "ItemInfo_80100003_BgDescription": "When the continuous or discrete memories intertwined, a network of consciousness is formed. “When you understand your consciousness, you become the master of your dreams.”", "ItemInfo_80100003_Name": "Memory Points", "ErrorCode_1400031_Text": "Gacha data is abnormal, please try again later", "ErrorCode_1400032_Text": "Convene function is not activated", "ErrorCode_1400033_Text": "The current gacha is not activated", "ErrorCode_1400034_Text": "Gacha data is abnormal, please try again later", "ErrorCode_1400035_Text": "Gacha data is abnormal, please try again later", "ErrorCode_1400036_Text": "Please select the gacha information for the targeted Convene first", "ErrorCode_1400037_Text": "Insufficient Convene times", "Flow_114000002_266": "Photos?", "Flow_114000002_267": "It's okay, I'm fine. As long as my camera is okay, everything’s okay. It's still working perfectly! But my hand... *sigh* What about the photos?", "Flow_114000002_268": "Photos?", "Flow_114000002_276": "What's in it for me if I help?", "Side_YCJZ_13_2": "Very nice. Didn't expect you to them this fast.", "Side_YCJZ_13_3": "Now, time for the magic to happen. Just wait.", "AchievementGroup_2001_Name": "Rover's Journey", "AchievementGroup_2002_Name": "Huanglong: Borderland City", "AchievementGroup_2003_Name": "Moments with You", "AchievementGroup_2004_Name": "World in All Its Variety I", "AchievementGroup_3005_Name": "From the Abyssal Tower I", "AchievementGroup_4001_Name": "Path of Growth", "AchievementGroup_4002_Name": "Echo Collection", "AchievementGroup_5001_Name": "Cross-Realm Ties", "Flow_11000007_1": "I wonder how Qingning is doing... When that girl is working, she doesn't even have time to eat.", "Flow_11000007_2": "Another batch of recruits left today, I hope everything goes smoothly for them on the front line...", "Flow_11000007_3": "I haven't had a good rest for a while... Oh well, let's just get through this period.", "Flow_11000007_4": "You are on military premises. So make sure you follow the rules, my friend.", "Flow_11000007_6": "Is there anything I can help with?", "Flow_11000007_7": "I see... If you're requesting a visit, please register here... and go through the security search. Hmm... You're all set. Please remember, \"Keep quite while you're in the military facility.\"", "Flow_11000007_8": "Excuse me, are you the... Rover? The one who helped Jinyue find that \"treasure\" a while ago?", "Flow_11000007_9": "Jinyue told me everything. I'm so sorry for the troubles my younger brother has caused you.", "Flow_11000007_10": "Oh, allow me to apologize on his behalf. For you've helped out Jinyue, as his older brother, I should show my gratitude. Feel free to come to me if you have any difficulties in the future.", "Flow_11000007_11": "The numbers don't add up... Hmm, I should count again.", "Flow_11000007_12": "What an ingenious way to use this thing! Those years of service in logistics certainly taught you a few things... I'd take notes.", "Flow_11000007_14": "Forty-six... Forty-eight... Fifty... What's the matter? Are you looking for me?", "Flow_11000007_15": "Yes, the inventories won't do themselves.", "Achievement_400201_Name": "As Long as it Works!", "Achievement_400201_Desc": "Absorb a 3-Star Echo.", "Achievement_400202_Name": "Nice to Meet You", "Achievement_400202_Desc": "Absorb a 4-Star Echo.", "Achievement_400203_Name": "Are You My Servant?", "Achievement_400203_Desc": "Absorb a 5-Star Echo.", "Achievement_400204_Name": "Golden Legend I", "Achievement_400204_Desc": "Absorb 10 5-Star Echoes.", "Achievement_400205_Name": "Defeat Echoes with Echoes", "Achievement_400205_Desc": "Upgrade any Echo to max level.", "Achievement_400206_Name": "Ace Trainer", "Achievement_400206_Desc": "Upgrade a 5-Star Echo to max level.", "Achievement_400207_Name": "Become an Echo Enthusiast!", "Achievement_400207_Desc": "Absorb 100 Echoes in total.", "Achievement_400208_Name": "Become an Echo Expert!", "Achievement_400208_Desc": "Absorb 300 Echoes in total.", "Achievement_400209_Name": "Become an Echo Master!", "Achievement_400209_Desc": "Absorb 500 Echoes in total.", "Flow_311000003_518": "Mr. Bosong, you look unhappy.", "Flow_311000003_257": "Listen, the mourning of the planet before the apocalypse—", "Flow_311000003_258": "It's a broken symphony of sounds, the sighs of the tide, it's your, your...", "Flow_311000003_259": "Yes, yes! We'll cut it here. The energy is just right...", "Flow_311000003_261": "What? Oh, pfft, I couldn't be better! This is the end of my apocalypse, the beginning of a creative stretch of poems, and the embodiment of my love for literature!", "Flow_311000003_262": "Writer's block? Nonsense... Just put a period where you're stuck—", "Flow_311000003_417": "Are you okay?", "Flow_311000003_519": "What should I write in the letter to Lianyue?", "Flow_311000003_520": "Yeah... I shouldn't have said that my work is about to be published. The editor rejected my poem again, and Lianyue asked me for the number of the issue where my work is published...", "Flow_311000003_521": "Well, I- I'll say that the editor wants me to write two more, and the whole collection will be published together!", "Flow_311000003_522": "But it's not good to keep going like this...", "Flow_311000003_523": "Well, I- I'll stick to this excuse- no- reason.", "Flow_311000003_524": "Woof! Woof, woof woof!", "Flow_311000003_525": "Children. One by one. Take your time. No need to rush.", "Flow_311000003_282": "Let's start with Xinxin. What does Xinxin want to show the teacher?", "Flow_311000003_527": "Good work, Xinxin. You always finish fast. I'll read them carefully.", "Flow_311000003_528": "What about Ling'er? How's her essay coming along? Xinxin said before that Ling'er liked being alone and didn't seem to talk to everyone.", "Flow_311000003_529": "Well. When it comes to Ling'er...", "Flow_311000003_530": "She doesn't like to talk and likes to keep things to herself. Her parents passed away while she was young and there's no one to take care of her.", "Flow_311000003_531": "Yuyi's used to worry for Ling'er the most. During the holidays, she always asked me about how's Ling'er doing in school and in life.", "Flow_311000003_533": "She said that she loved these children the most, and always worried about if they were healthy and getting the stuff they needed.", "Flow_311000003_534": "Alright, children, it's time for class. Please be quiet.", "Flow_311000003_535": "You may play all you want after class. But during class, please listen carefully.", "Flow_311000003_536": "If you ever catch yourself snoozing off. It's okay. You can stand up for a while to keep yourself awake. Learning requires patience. We can take it slow, okay?", "Flow_311000003_537": "Mr. Bosong! I finished my essay! I'm the first again!", "Flow_311000003_538": "Oh, these kids... I wonder what Yuyi would do if she were here...", "Flow_311000003_597": "Ah, you're still here. Yuyi... She's my lover...", "Flow_311000003_598": "Both she and I attended this school. After she had graduated, she became a teacher. She had always treated these students as her children.", "Flow_311000003_596": "Who's this Yuyi?", "Flow_311000003_599": "She's a great teacher, but fate can be cruel... Now, I just want to fulfill her last wish and help these children grow up well.", "Flow_311000003_601": "Yay! I'm the first one to turn in my essay again! Now I'm the first place again!", "Flow_311000003_602": "This time I wrote an amazing adventure story. It's so interesting!", "Flow_311000003_604": "Do you want to read it as well? Come on, let's read it!", "Flow_311000003_605": "Hmm... Mr. Bosong always tells me to play with everyone more.", "Flow_311000003_606": "But I really like to play with Ms. Yuyi...", "Flow_311000003_607": "But I haven't seen Ms. Yuyi for a long time. I wonder how she's doing... Ms. Yuyi is a very good teacher.", "Flow_311000003_608": "Look, Mr. Bosong is over there. He always alone at night.", "Flow_311000003_609": "What's wrong?", "Flow_311000003_610": "Though I'm used to this solitude, it feels different now.", "Flow_311000003_611": "Did we make him angry? But recently, Ling'er has been a good girl. Or is it because Ms. Yuyi hasn't come back yet?", "Flow_311000003_612": "But Mr. Bosong said that Ms. Yuyi had gone on an official trip.", "Flow_311000003_613": "Then Ms. Yuyi will come back in a while, right? Why is Mr. Bosong still sad?", "Huanglong_main_1_7_91_1": "\"Stronger emotional connection to the affected area leads to more intense hallucinations\"... That's what they said.", "Huanglong_main_1_7_91_2": "I should go for another round of inspection. Make sure everything is going as planned.", "Huanglong_main_1_7_89_1": "General.", "Huanglong_main_1_7_89_2": "Greetings. How are you feeling after the antidote?", "Huanglong_main_1_7_89_3": "I feel much better, but the Phantoms are still coming back from time to time...", "Huanglong_main_1_7_89_4": "Three years... It's been three years already.", "Huanglong_main_1_7_89_5": "I was on the vanguard team during that battle.", "Huanglong_main_1_7_89_6": "Memories of my teammates lost their minds fighting those Phantoms haunts me to this day...", "Huanglong_main_1_7_89_7": "Those Phantoms... Illusions of both soldiers and those monsters... They were not real, but somehow they could injure and kill us.", "Huanglong_main_1_7_89_8": "We had to strike them down to survive.", "Huanglong_main_1_7_89_9": "But then… Our dead comrades were coming back to life, ready to stab us behind our backs... It was chaos. We were terrified, couldn't tell friend from foe...", "Huanglong_main_1_7_89_10": "The Retroact Rain contains Remnant energy that can recreate past events and project them as Phantoms.", "Huanglong_main_1_7_89_11": "Those Phantoms can transform into familiar people or objects by resonating with living humans in the rain, through their frequencies.", "Huanglong_main_1_7_89_12": "During that battle, the rain's effect was further enhanced by the Threnodian's power.", "Huanglong_main_1_7_89_13": "That was why the Phantoms gained physical forms, and why the rain could recreate very recent events, like bringing back soldiers dead minutes ago.", "Huanglong_main_1_7_89_14": "Unaware of the mechanism behind it, we tried to eliminate all the Phantoms, and it only worsened the situation.", "Huanglong_main_1_7_89_15": "Now we know the Phantoms are merely replicas of past events.", "Huanglong_main_1_7_89_16": "While not a perfect solution, the antidote for Retroact Rain can lessen its effects and help us differentiate between reality and hallucinations.", "Huanglong_main_1_7_7_7": "Why am I seeing this here... Is it another illusion caused by the Retroact Rain?", "Huanglong_main_1_7_6_1": "The plan is simple. We will use the cliffs as a boundary to divide the battlefield into two.", "Huanglong_main_1_7_6_2": "Our ranged units will secure the high ground while our ground forces charge through the narrow valley.", "Huanglong_main_1_7_6_3": "Meanwhile, we will deploy Resonators to the Suspended Ruins, where most of the Tacet Discords are located.", "Huanglong_main_1_7_6_5": "Squads two and three will flank while General Geshu leads Squad one to break their front line.", "Huanglong_main_1_7_6_4": "Our goal is to shift from defense to offense and disrupt their strategies. Everything is at stake here.", "Huanglong_main_1_7_6_6": "In a word, it's victory or death.", "Huanglong_main_1_7_6_7": "Our strategic plan was crafted 3 years ago, taking into account the terrain in Norfall Barrens. Its value remains crucial today.", "Huanglong_main_1_7_6_8": "But now, our enemies are even stronger than before.", "Huanglong_main_1_7_6_9": "There could be unknown risk factors… We must devise a new plan for the current situation.", "Huanglong_main_1_7_5_1": "This guy packs a serious punch. It's already so powerful in my hands when I'm just an ordinary person. Now, if I was a Resonator…", "Huanglong_main_1_7_5_7": "Careful. Tacetite weapons are not so safe to operate.", "Huanglong_main_1_7_5_8": "Rest assured. I’ll take out those monsters before it blows up in my face!", "Huanglong_main_1_7_5_2": "The Ministry of Development once designed a weapon for non-Resonator units to combat Tacet Discords…", "Huanglong_main_1_7_5_3": "As non-Resonators lacked the necessary Forte to control the weapon, and prolonged exposure to Tacetite energy posed health risks, designers limited its output for safety reasons.", "Huanglong_main_1_7_5_4": "That's why the weapons couldn't operate at full power.", "Huanglong_main_1_7_5_5": "After taking over as General, I revamped the Midnight Ranger's recruitment tactics. Our primary combat units now consist of Resonators, with a significant decrease in non-Resonator members who have been reassigned to support roles.", "Huanglong_main_1_7_5_6": "I still remember the admirable courage in those ordinary people's eyes, as they volunteered to join the military… but I cannot let more unnecessary casualties happen.", "Huanglong_main_1_7_49_20": "May victory prevail the lasting night. I pray for your safe return.", "Huanglong_main_1_7_49_21": "Attention, all units. Do everything you can to assist. You are authorized to use the Disruptor!", "Huanglong_main_1_7_49_22": "Target, the Norfall Barrens.", "Huanglong_main_1_7_49_23": "Defend Jinzhou at all costs!", "Huanglong_main_1_7_44_40": "I trust we all understand the situation now.", "Huanglong_main_1_7_44_43": "Let's get moving.", "Huanglong_main_1_7_23_15": "Please update me on the situation in Jinzhou city.", "Huanglong_main_1_7_23_16": "Under Madam Magistrate's command, the barrier has been activated and citizens are being evacuated to the safe zone.", "Huanglong_main_1_7_23_19": "Huaxu Academy and Ministry of Development are on standby for further instructions. Bazhi is overseeing operations at the Academy while Mortefi has arrived at the Ministry. Rest assured, we are all safe in the city.", "Huanglong_main_1_7_23_20": "And that Rover... {Male=He;Female=She} is heading over to meet you. Yangyang is coming with {Male=him;Female=her}.", "Huanglong_main_1_7_23_21": "I will go pick them up as soon as possible.", "Huanglong_main_1_7_21_46": "It seems the rain is not stopping anytime soon...", "Huanglong_main_1_7_21_47": "The city... What if...", "Huanglong_main_1_7_21_48": "Rest assured. You can count on me!", "Huanglong_main_1_7_21_49": "I will keep everyone safe.", "Huanglong_main_1_7_21_50": "Me... Me too!", "Huanglong_main_1_7_21_51": "Don't forget us Liondance Troupe!", "Huanglong_main_1_7_21_52": "We've got this!", "Huanglong_main_1_7_21_53": "Hehe, as you can see. Everyone's ready to defend our city.", "Huanglong_main_1_7_21_55": "I've informed General Jiyan that you're heading to his place. He will be meeting up with you soon.", "Huanglong_main_1_7_21_56": "May victory prevail the lasting night!", "Huanglong_main_1_7_2_4": "That day... As the rain fell, we watched in uncertainty, unsure whether it was a sign of hope or disaster.", "Huanglong_main_1_7_2_5": "The Retroact Rain should have been a harmless Waveworn Phenomenon.", "Huanglong_main_1_7_2_8": "However... The Threnodian's influence enhanced its effect, turning that battle into a brutal slaughter.", "Huanglong_main_1_7_2_9": "Our city cannot endure another tragedy like that...", "Huanglong_main_1_7_19_52": "Sigh. Speak of the devil...", "Huanglong_main_1_7_19_53": "I'll NEED to take a very long nap after this.", "Huanglong_main_1_7_19_54": "Activate the defense mechanisms!", "Huanglong_main_1_7_12_8": "This wave of TD attacks should be over now.", "Huanglong_main_1_7_12_9": "We knew this was coming and we were ready, but oh boy, the amount of TDs is insane.", "Huanglong_main_1_7_12_10": "Thanks for coming in time, Rover. It would've taken us much longer to handle this.", "Huanglong_main_1_7_12_11": "Oh, Director Taoqi is here too. For a better run down of the situation, you can find her near the city gate!", "Huanglong_main_1_7_1_3": "Yes. How's it going?", "Huanglong_main_1_7_1_4": "We have five hundred remaining soldiers prepared and medically cleared for combat. After receiving the antidote for Retroact Rain, they have reported minimal hallucinations and no adverse effects.", "Huanglong_main_1_7_1_5": "However, a few veterans still reported sporadic sightings of Phantoms in the rain...", "Huanglong_main_1_7_1_6": "I see. Stay alert, we will continue as planned. Report any signs of potential TD Outbreaks immediately.", "Huanglong_main_1_7_1_7": "We march on to the Norfall Barrens as soon as the rain stops.", "Huanglong_main_1_7_1_8": "Aye, sir!", "Flow_140000002_916": "General, where did you go...", "Flow_140000002_1149": "Hang on! This wave of attack is almost over!", "Flow_114000002_282": "It's right here, please, help me take a photo.", "Daliy_DYBL_9_1": "You put the flowers in front of the tombstone…", "Daliy_DYBL_7_1": "Hello there, stranger. Are you a Midnight Ranger? Can you go up from here?", "Daliy_DYBL_7_3": "What? Don't play tricks on me. In my entire life, the two things I'm most proud of are…", "Daliy_DYBL_7_6": "How... how do you know so many details?", "Daliy_DYBL_7_9": "How do you know them? Did we really meet before?", "Daliy_DYBL_7_11": "Hold on... I could’ve sworn I don’t know you, but something about you feels so familiar… I just can't recall.", "Daliy_DYBL_7_12": "No wonder Santong kept nagging me to keep a diary and I got so annoyed, saying “What the use of keeping one?”", "Daliy_DYBL_7_13": "Whenever I shared a joke I learned with him, he laughed like he had to force it, as if he'd heard it many times before!", "Daliy_DYBL_7_14": "My memory has become muddy...", "Daliy_DYBL_7_15": "No, I can't go on like this. I need to cure my forgetfulness.", "Daliy_DYBL_7_16": "Nonetheless... These flowers for Shiying— I might need to ask you to deliver them for me.", "Daliy_DYBL_7_2": "Actually, we've met before.", "Daliy_DYBL_7_4": "...landing every shot.", "Daliy_DYBL_7_5": "…and never forgetting a face.", "Daliy_DYBL_7_7": "I also know Qiu and The Lion are your comrades.", "Daliy_DYBL_6_1": "Hey, you're back so soon! Did you find my flowers? I need to send them to The Lion.", "Daliy_DYBL_6_4": "What's the matter? She didn't like them? That shouldn't be the case. All the flowers I picked were her favorites…", "Daliy_DYBL_6_5": "Well, I'll try something different next time. Anyway, thanks for your help!", "Daliy_DYBL_6_6": "Really? That's fantastic! Thanks for your trouble! Now I can stand guard in peace.", "Daliy_DYBL_6_2": "...", "Daliy_DYBL_6_3": "Yes, of course.", "Daliy_DYBL_5_1": "You put the flowers in front of the tombstone…", "Daliy_DYBL_4_1": "Hello there, stranger. Nice to make your acquaintance. I can tell you're not from Jinzhou, are you?", "Daliy_DYBL_4_2": "I've been stationed in Jinzhou for a good while. Sometimes, I watch the passersby. Eventually, I can naturally tell who's a local and who isn't with just a glance!", "Daliy_DYBL_4_4": "Don't tease me. In my entire life, the two things I'm most proud of are landing every shot and never forgetting a face.", "Daliy_DYBL_4_5": "By the way, could you lend me a hand and deliver these flowers to someone? I can't leave my post right now. Just take them to The Lion from our regiment.", "Daliy_DYBL_4_7": "Oh, indeed. How did you know? I've already gathered the flowers, and all you need to do is take them to her.", "Daliy_DYBL_4_8": "Even though we called her The Lion back in the days on the battlefield, and she is still as brave and carefree as a boy, I know she loves these beautiful flowers.", "Daliy_DYBL_4_10": "I'll help you find them.", "Daliy_DYBL_4_3": "Don't you remember me?", "Daliy_DYBL_4_6": "Did you pick the flowers?", "Daliy_DYBL_4_9": "Hm? Where are the flowers? I remember seeing them this morning!", "Daliy_DYBL_3_1": "Hello there, stranger. Are you a Midnight Ranger? Could you do this old man a favor and check why General hasn't approved my return application?", "Daliy_DYBL_3_3": "Delivered what? Are you here to tell me the approval has gone through?!", "Daliy_DYBL_3_4": "When did you come back? How's everything going?", "Daliy_DYBL_3_6": "That's wonderful. I hope Qiu can sense how much I miss him.", "Daliy_DYBL_3_2": "I already delivered the flowers.", "Daliy_DYBL_3_5": "Everything went well.", "Daliy_DYBL_2_1": "You put the flowers in front of the tombstone…", "Daliy_DYBL_19_1": "That's fast. Was your delivery smooth?", "Daliy_DYBL_19_2": "Without a hitch.", "Daliy_DYBL_19_3": "Great, thank you! When they smell this flower, they know they are still being missed.", "Daliy_DYBL_18_1": "You put the flowers in front of the tombstone…", "Daliy_DYBL_17_1": "Rover, long time no see. Do you remember me?", "Daliy_DYBL_17_3": "Ugh, hahaha! Yes, I remember now.", "Daliy_DYBL_17_4": "Sorry, I caused you a lot of trouble before.", "Daliy_DYBL_17_5": "I wanted to say…", "Daliy_DYBL_17_7": "Y-yes, thank you for your help.", "Daliy_DYBL_17_2": "Do you remember me?", "Daliy_DYBL_17_6": "Delivering flowers?", "Daliy_DYBL_17_8": "It's okay. I'm already familiar with it.", "Daliy_DYBL_16_1": "You're back so soon. It feels like you just left. Was your delivery smooth?", "Daliy_DYBL_16_3": "Great! Thank you! When they smell this flower, they know they are still being missed.", "Daliy_DYBL_16_2": "Without a hitch.", "Daliy_DYBL_15_1": "You put the flowers in front of the tombstone…", "Daliy_DYBL_14_1": "Ah, there you are. It's been a long time since our paths crossed.", "Daliy_DYBL_14_3": "Of course! You're Lee from next to Santong's place, right? How could I forget you? Why are you here? On leave?", "Daliy_DYBL_14_4": "Hm? Wait a minute, no... Come closer. Let me take a good look.", "Daliy_DYBL_14_5": "Almost mistook you, sorry. Now I see clearly. You're Yao from the Ministry of Development.", "Daliy_DYBL_14_6": "Am I right? I didn't get your name wrong, did I?", "Daliy_DYBL_14_10": "Oh, so you're really Lee. Sorry, seems like my eyes are getting worse as well.", "Daliy_DYBL_14_11": "Since you're still around, can you do me a favor? Can you go to the cemetery and place these flowers for me?", "Daliy_DYBL_14_12": "I knew it. I couldn't have mistaken you for someone else.", "Daliy_DYBL_14_13": "Why are you here? Are you here to maintain the front-line defenses again? You've been working hard to give us a peaceful life. Thank you.", "Daliy_DYBL_14_14": "If you happen to have spare time today, can you do me a favor? Can you go to the cemetery and place these flowers for me?", "Daliy_DYBL_14_15": "Hm? None of them are correct? Rover… sounds familiar.", "Daliy_DYBL_14_16": "Well, what was I going to do?", "Daliy_DYBL_14_17": "Right! Can you go to the cemetery and place these flowers for me? I want to give them to my comrades.", "Daliy_DYBL_14_2": "Do you remember me?", "Daliy_DYBL_14_7": "I'm Lee.", "Daliy_DYBL_14_8": "I'm Yao.", "Daliy_DYBL_14_9": "I'm Rover.", "Daliy_DYBL_14_18": "Leave it to me.", "Daliy_DYBL_13_1": "You're back so soon. It feels like you just left. Was your delivery smooth?", "Daliy_DYBL_13_3": "Fantastic. When he smells the fragrance of these flowers, he'll know I miss him.", "Daliy_DYBL_13_4": "Yuandong, you used to say our home is right beneath our feet. Now, this place has truly become the home for your family.", "Daliy_DYBL_13_5": "You can rest assured, guarding them here…", "Daliy_DYBL_13_2": "Without a hitch.", "Daliy_DYBL_12_1": "You put the flowers in front of the tombstone and inform Yuandong about his granddaughter...", "Daliy_DYBL_11_1": "Well, if it isn't Rover! Long time no see!", "Daliy_DYBL_11_2": "How do I know your name? That's strange. Sorry, young {Male=man;Female=lady}.", "Daliy_DYBL_11_4": "How did you know I was about to send flowers to my friends?", "Daliy_DYBL_11_8": "I wanted to head to the cemetery and give this bouquet to Yuandong. It was only when I got there that I realized civilians couldn't get access to the cemetery anymore.", "Daliy_DYBL_11_10": "Can you go there? It might be too much trouble for you.", "Daliy_DYBL_11_13": "Alright, thanks for your help. Can you pass a message to Yuandong?", "Daliy_DYBL_11_14": "Really? Did I trouble you before? Sorry, I'm getting forgetful...", "Daliy_DYBL_11_15": "Thanks for lending a hand. Can you pass a message to Yuandong?", "Daliy_DYBL_11_16": "His granddaughter has joined the Branch of Resonmedical Science at the Academy, so his unfulfilled wish is finally realized.", "Daliy_DYBL_11_3": "Do you need me to help you deliver those flowers?", "Daliy_DYBL_11_9": "Let me help you.", "Daliy_DYBL_11_11": "It's okay.", "Daliy_DYBL_11_12": "I've done this for you before.", "Daliy_DYBL_11_17": "Sure, I'll pass on the message.", "Daliy_DYBL_10_1": "I can't leave you here alone. It's too dangerous. Please come back with me!", "Daliy_DYBL_10_2": "All my comrades are here. I'm not going anywhere!", "Daliy_DYBL_10_5": "Nice to meet you. I'm Santong, and this is my grandpa.", "Daliy_DYBL_10_6": "I asked my grandpa where he went every day, and he mentioned meeting up with his old friends.", "Daliy_DYBL_10_7": "Only now do I realize he's been coming here daily! I just wanted to convince him to return to Jinzhou, but he wouldn't listen. So frustrating!", "Daliy_DYBL_10_8": "I hope he hasn't caused you any trouble. I apologize on behalf of my grandpa.", "Daliy_DYBL_10_11": "Thank you so much. I'm trying to persuade him to go home and get proper treatment, hoping it will help him recover sooner.", "Daliy_DYBL_10_12": "Oh no, I'm really sorry! I'm trying to persuade him to go home and get proper treatment, hoping it will help him recover sooner.", "Daliy_DYBL_10_15": "Hey, young {Male=man;Female=lady}! Shiying must be happy to see someone visit him!", "Daliy_DYBL_10_16": "Grandpa, now that the flowers are delivered, how about we head back home?", "Daliy_DYBL_10_17": "No, I have to stay with them. I promised them, so I have to keep my word.", "Daliy_DYBL_10_18": "Stop being stubborn, grandpa! You’re trying to enter a military facility! You're no longer in service and you’re obstructing the military officers!", "Daliy_DYBL_10_19": "I did NOT obstruct anyone! I didn't even try breaking into it! I was just standing here! You kids... Can't you kids just let this old man have his peace?", "Daliy_DYBL_10_20": "I won't cause any trouble. I just want to spend a little more time with them.", "Daliy_DYBL_10_21": "We promised we'd always be friends and stick together, but they weren't as fortunate as me. Let me stay here and have a chat with them. Is that too much to ask?", "Daliy_DYBL_10_23": "...", "Daliy_DYBL_10_24": "Alright, as long as you're happy...", "Daliy_DYBL_10_25": "But, if you can't find your way home or cause any trouble for the soldiers or Patrollers, no matter what you say, I'll take you home, okay?", "Daliy_DYBL_10_3": "You are?", "Daliy_DYBL_10_4": "What happened?", "Daliy_DYBL_10_9": "It's okay. I don't mind.", "Daliy_DYBL_10_10": "It's a bit of trouble, but it's fine.", "Daliy_DYBL_10_22": "...", "Daliy_DYBL_1_1": "Wonder why there's still no reply...", "Daliy_DYBL_1_3": "Hello there, stranger. Are you a Midnight Ranger? Could you do this old man a favor and check why General hasn't approved my return application?", "Daliy_DYBL_1_6": "General promised to let me come back and visit my comrades.", "Daliy_DYBL_1_7": "Look, I brought a bunch of flowers for Qiu.", "Daliy_DYBL_1_8": "I've told them General has already given me permission, but they still won't let me through! Why won't they listen?", "Daliy_DYBL_1_9": "Young {Male=man;Female=lady}, could you kindly take these flowers to him for me?", "Daliy_DYBL_1_10": "If it weren't for them stopping me, I'd want to visit them in person and tell them I haven't forgotten about them.", "Daliy_DYBL_1_12": "That's great. Thank you so much.", "Daliy_DYBL_1_5": "What's that?", "Daliy_DYBL_1_11": "I'll help you deliver these flowers.", "Flow_31000156_35": "", "Flow_31000156_36": "", "Flow_31000156_37": "", "Achievement_400101_Name": "\"Hero of Justice\"", "Achievement_400101_Desc": "Resonator Ascension reaches Rank 6.", "Achievement_400102_Name": "All Battles Won I", "Achievement_400102_Desc": "Upgrade Data Bank to Lv.8.", "Achievement_400103_Name": "You Don't Even Want to Call Me Big Brother!", "Achievement_400103_Desc": "Obtain the Echo of the Crownless for the first time.", "Achievement_400104_Name": "Beginner Pet Raising", "Achievement_400104_Desc": "Obtain the Echo of the Bell-Borne Geochelone for the first time.", "Achievement_400105_Name": "When the Stars Shine I", "Achievement_400105_Desc": "Obtain 3 Resonators in total.", "Achievement_400106_Name": "When the Stars Shine II", "Achievement_400106_Desc": "Obtain 6 Resonators in total.", "Achievement_400107_Name": "When the Stars Shine III", "Achievement_400107_Desc": "Obtain 10 Resonators in total.", "Achievement_400108_Name": "Your Friendly Neighborhood Rover I", "Achievement_400108_Desc": "Complete 10 Daily Quests in total.", "Achievement_400109_Name": "Your Friendly Neighborhood Rover II", "Achievement_400109_Desc": "Complete 30 Daily Quests in total.", "Achievement_400110_Name": "Your Friendly Neighborhood Rover III", "Achievement_400110_Desc": "Complete 50 Daily Quests in total.", "ConditionGroup_12980023_HintText": "Reach Union Level 5 or visit Panhua's Restaurant in Act 4", "RoguelikeView_26_Text": "Cancel", "Roguelike_juesexuanze": "Select Resonator", "Achievement_400111_Name": "First Try", "Achievement_400111_Desc": "Equip one 4-Star or above weapon.", "Flow_11000008_1": "Here's to a world of discoveries and wonders! Hello! Welcome to the Pioneer Association's Jinzhou Branch.", "Flow_11000008_2": "Of course. One moment please, we're connecting to your Terminal.", "Flow_11000008_3": "Me? I'm the receptionist here. My job is to help our members in Jinzhou, and bring in new ones when I can!", "Flow_11000008_4": "The Pioneer Association, formerly known as the \"Post-Lament Geological Society\", is dedicated to expanding humanity's knowledge of the world.", "Flow_11000008_5": "Do you know the adventure stories of the Icebreakers? They are legends in the history of the Pioneer Association, my idols!", "Flow_11000008_6": "On the polar regions, up the volcanoes, deep in great rifts, and across the wetlands... their footprints are spread across every corner of the world. This is what adventurers should be like.", "Flow_11000008_9": "As written on the front page of \"Tidal Geography\": Go see the world and witness history in the making.", "Flow_11000008_10": "Go see the masterpieces of humanity, paintings, architecture, and inventions, and find joy in the journey.", "Flow_11000008_12": "The seniors always tell me to wait a little longer. I guess it's because I don't have the resonance ability that they never took me on the expeditions.", "Flow_11000008_13": "I've tried every way, but I can't persuade him. What should I do... Rover, you came at the right time. Help me think of a solution.", "Flow_11000008_14": "It's about my junior, Zhuyi. He recently joined the Pioneer Association and is now working as an intern photographer.", "Flow_11000008_15": "According to the regulations, new members are required to participate in the regular \"Fireside Chats\" to share and learn the history and culture of the Pioneer Association.", "Flow_11000008_16": "To be honest, when I was young, I was just as hotheaded as him. Always at the forefront of the team.", "Flow_11000008_17": "Photography is like magic. Click. And you freeze a moment in time.", "Flow_11000008_19": "There has been an arms race of photography gadgets. But, at the end of the day– Isn't it down to who uses it? My only criterion for a gadget is that it does the job.", "Flow_11000008_22": "Hello! Are you also here to submit to \"Tidal Geography\" of the Pioneer Association?", "Flow_11000008_24": "No, I'm just looking around.", "Flow_11000008_25": "Well... If you don't mind, could you take a look at the submission I prepared this time?", "Flow_11000008_26": "Thank you. The publisher started a new column called \"Return to the Front Tide\" in collaboration with big-shot photographers of the New Federation and the Pioneer Association. It's open for public submission regularly.", "Flow_11000008_27": "I started making submissions not long ago, and I don't know if everyone likes my photos.", "Flow_11000008_28": "There's no requirement for experience and themes, which means even a nobody photographer like me can take a shot.", "Flow_11000008_29": "I heard that the selected photos will be used for image reconstruction using AI to restore the scenes of the world before the Lament.", "GuideFocusNew_295_Content": "{0} to open the Quests menu to view all available Quests", "GuideFocusNew_296_Content": "Check Quest information in the Quests menu", "GuideFocusNew_297_Content": "Track or cancel tracking a Quest", "GuideFocusNew_298_Content": "View all available Quests in the Quests menu", "GuideFocusNew_299_Content": "Check Quest information in the Quests list", "GuideFocusNew_300_Content": "Track or cancel tracking a Quest", "GuideFocusNew_301_Content": "{0} to track a Quest", "GuideFocusNew_302_Content": "Tap to Track this Quest", "GuideFocusNew_303_Content": "Syntonize to consume weapons of the same name to enhance special effects", "GuideFocusNew_304_Content": "You have obtained Rover's Waveband. {0} to go to elevate Rover's capability.", "GuideFocusNew_305_Content": "Unlock a Resonance Chain node to elevate a Resonator's capability.", "GuideFocusNew_306_Content": "You have obtained Rover's Waveband. Tap to enhance the ability", "GuideFocusNew_307_Content": "Unlock a Resonance Chain node to elevate a Resonator's capability.", "GuideFocusNew_308_Content": "Guidebook is unlocked. {0} to view Combat Training", "GuideFocusNew_309_Content": "Guidebook is unlocked. Tap to view Combat Training", "GuideFocusNew_310_Content": "When Vibration Strength is 0, the enemy becomes Immobilized. When Immoblized, the enemy cannot take any action.", "GuideFocusNew_311_Content": "When Vibration Strength is 0, the enemy becomes Immobilized. When Immoblized, the enemy cannot take any action.", "Flow_109000003_697": "You found a device model and a letter in the rabbit hole behind the rock wall.", "Flow_109000003_698": "You found some photos and a letter.", "Flow_109000003_701": "You found an old report card, and there was a hand-written message scrawled on it.", "InstanceDungeon_1503_MapName": "Grand Library", "FunctionCondition_110057_Desc": "The battle data obtained from Tactical Hologram: Calamity. Exchange them for various rewards in the practice shop.", "FunctionCondition_10059_Title": "Sonoro Sphere", "FunctionCondition_10059_Desc": "Rovers can obtain characters, weapons, and Echo materials by clearing Sonoro Spheres.", "Flow_140000000_145": "What's wrong, girl? Tell your sister what's wrong!", "Flow_140000000_146": "*sobbing*...", "InfoDisplay_31000031_Text": "Welcome to the digital documentation of SR-461's classified manual. Only members of our top-secret organization have access to this interface, so if you're not one of us, scram before we track you down.\n\nNow, for my fellow members, let's get down to business. As outlined in Article 1, it is crucial to differentiate between Suppressor 1 and Suppressor 2. Mixing them up could lead to disastrous consequences. We don't want that, do we?\n\nMoving on to Article 2 - surprise, there are three suppressors in total! And they all need monthly check-ups and maintenance. Don't forget to download your keys from the main console before you head over to inspect and update their logs.\n\nBut hold your horses, folks. Before you start celebrating with sugary carbonated beverages, know that these activities will be recorded and could disqualify you from the end-of-the-month raffle event. Yes, even the daily intake of smelly rice noodles in the conference room is a no-go. No amount of aromatic reagents can cover up that stench.\n\nAnd speaking of stench, let's talk about puns and dad jokes. We all love them (or pretend not to), but too much can be a nuisance for everyone else. That's why anyone caught making puns or cracking corny jokes will have to suffer through a week's worth as punishment. Just try not to repeat them — that's just unforgivable.\n\nLastly, remember that this manual can only be adjusted three times per quarter. Any additional changes will have to wait until the next quarter.\n\nSo there you have it, folks. The 21 articles carefully crafted by the brilliant minds of SR-461. Let's all abide by them and avoid any unpleasant consequences.", "InfoDisplay_31000031_Title": "\"TOP SECRET - FOR YOUR EYES ONLY (DO NOT OPEN UNLESS ABSOLUTELY NECESSARY)\"", "InfoDisplay_31000032_Text": "Entry No. 14\n1. Status of suppression device: Reactivated. Functions, normal. Rate of fog suppression continues to decline.\n2. Data analysis and additional notes: Recent suppression results, unsatisfactory. Assuming the effectiveness of the suppression device remains constant, I can only infer that the increase of energy intensity within the fog's source is present.\nTest results have revealed that the fog carries energy of similar frequency, as detected in the mud-like substance found within the marsh. I can confirm with high confidence that these phenomena are derived from a unique and unified source in this area.\nIn addition, it has been observed that the Mourning Aix performed repeated entries into the fog carrying reactants of high energy intensity. Followed by a plummet in the efficiency of the suppression device after its departure. I believe that Mourning Aix correlates with the source.\nHowever, I am puzzled to find that the Mourning Aix's vital signs weakened each time it departed from the fog. Lacking data... Further observations needed.\nRecorder: Shi'er, SR-461", "InfoDisplay_31000032_Title": "\"Suppressor Site 1 - Maintenance Log\"", "InfoDisplay_31000033_Text": "Entry No. 18\n1. Status of suppression device: Reactivated. Functions, overloading. Rate of fog suppression only at 34.265%.\n\n2. Data analysis and additional notes: Recent suppression results, unsatisfactory. Suppression rate continues to decrease. If the power of the suppression device is not further amplified, it is only a matter of time before we lose suppression effectiveness and experience a further spread of the fog.\n\nHowever, considering that the effectiveness of the suppression device has already received two increased adjustments, as well as the changing of the fog's intensity from weak to strong, further increase would only result... It feels as if the fog's source has engaged in a match of tug of war with us. \n\nNo, this isn't possible. Judging from the frequency band drawn, there are no large life forms within the fog area, but... Is it really possible? Must a life form be identified by humans? We have been unsuccessful in making actual contact with the source of the fog up till this day, thus we cannot completely rule out the existence of human intelligence.\n\nIn addition, I have read Shi'er's log (not that I wanted to. It was only because he came looking for me), and I believe that additional manpower and equipment should be allocated to further survey the movements of the Mourning Aix.\n\nI have not witnessed the creature's behaviors inside the fog area like Shi'er did, yet I have seen it perform frequent circles and landings within proximity of the deceased avian Tacet Discord. It still possesses longings for the avian Tacet Discord and has lost its sanity because of it.\n\nSimilarly, I still hold the speculation that avian Tacet Discord bears human emotions and human intelligence.\n\nNormally, we would be led to believe that the harmony between the two Tacet Discord is nothing more than a simulation of some form of biological behavior. Yet I have witnessed... During the Tacet Discord Outbreak, one of the creatures dragged its dying partner to safety as it let out a mournful cry toward humans.\n\nIt gave a shrilling cry as it kneeled down seeking the humans for help. At that moment, I seemed to have seen its \"soul\", one that is no different from a human (I am aware that this is an emotional expression inappropriate to this recording, but I insisted on its inclusion.).\n\nRecorder: Qiqi, SR-461", "InfoDisplay_31000033_Title": "\"Suppressor Site 2 - Maintenance Log\"", "InfoDisplay_31000034_Text": "When we speak about the concept of \"love\", we often analyze it from a psychological perspective and conclude it is an emotional motivation. When analyzed from a biological perspective, it is due to the secretion of hormones. However, all are conducted from the perspective of human beings themselves, without any exception. The love between animals or other creatures, on the other hand, seems to be less complex and sophisticated, and more inclined to biological instinct, reproduction, companionship, and courtship, as they do not possess any form of human intelligence.\nNow, what of those two Tacet Discords? As entities that carry information and embody energy, are they forbidden to garner the instinct to \"love\"? Do they sing and cry as the information they carry is love mimicked from humans? Or is it due to the self-consciousness that prompts such actions on their own from a certain cause?\nWe have no way of knowing for certain. But as you have found out yourself, the question returns to its roots: What is the true meaning of \"love\"?\nFrom a researcher's point of view, I would perhaps say that \"love\" itself is merely unique information in the form of energy. An afterglow of the Big Bang. And we are all just carriers who are fortunate enough to carry it. It is just that different carriers produce varying interpretations, and the difference between us and the creatures in love lies precisely in ourselves.\nThus I will not be left in sorrow due to farewell, as I was able to convey this information owing to our meeting.\nYou have materialized the love inside my body, transforming me into a much-perfected individual.", "InfoDisplay_31000034_Title": "Unsent Message", "ItemInfo_31000032_AttributesDescription": "Maintenance log of Court of Savantae's No. I fog suppressor.", "ItemInfo_31000032_BgDescription": "Maintenance log for Court of Savantae's No. I suppressor, documenting the research findings of the SR-461 team from the Court of Savantae during their time in Whining Aix's Mire.", "ItemInfo_31000032_Name": "\"Suppressor Tower I - Maintenance Log\"", "ItemInfo_31000032_ObtainedShowDescription": "Readable Electronic Work Log", "ItemInfo_31000033_AttributesDescription": "Maintenance log of Court of Savantae's No. II fog suppressor.", "ItemInfo_31000033_BgDescription": "Maintenance log for Court of Savantae's No. II suppressor, documenting the research findings of the SR-461 team from the Court of Savantae during their time in Whining Aix's Mire.", "ItemInfo_31000033_Name": "\"Suppressor Tower II - Maintenance Log\"", "ItemInfo_31000033_ObtainedShowDescription": "Readable Electronic Work Log", "ItemInfo_31000034_AttributesDescription": "An electronic communication from a member of the SR-461 research team.", "ItemInfo_31000034_BgDescription": "Appears to be the maintenance log for Court of Savantae's No. III suppressor. However, instead of research findings, it contains what seems to be an unsent message.", "ItemInfo_31000034_Name": "Unsent Electronic Communication", "ItemInfo_31000034_ObtainedShowDescription": "Unsent Electronic Communication", "PayShop_5_Name": "Points Shop", "PayShopTab_5_1_Name": "Adversity Exchange", "PayShopTab_5_2_Name": "Simulation Training Store", "Flow_11000006_517": "I need to work my muscles more. I haven't stretched for a few days and I feel dead on my feet.", "Flow_11000006_518": "Shiyu... Well, she's a nice girl. Hard-working. But you can tell she's keeping a lot to herself.", "Flow_11000006_519": "The work is not easy recently... Hello, what can I do for you?", "Flow_11000006_520": "When Debiao was young, he loved to spar with people. Then, I don't know what had happened, he looked so depressed when I found him after I had returned from the army.", "Flow_11000006_521": "When you have time, train more, or find someone to spar with.", "Flow_11000006_523": "She's trying to look out for everyone, but it's not that easy.", "Flow_11000006_524": "You say she's into liondances now? Haha, it's good to have a new interest.", "Flow_11000006_525": "Next time when the Liondance Troupe has a performance, I'll give her a day off to watch it.", "Flow_11000006_526": "Those guys over there do it. But they haven't beaten me yet. So take your time.", "Flow_11000006_529": "But now he's more active, and he trains hard every day. He'll be able to beat me sooner or later.", "Flow_11000006_530": "He's still obsessed with challenging me to a duel. He's lost thirty times already...", "Flow_11000006_531": "But he almost got me this time. He's improving.", "Flow_11000006_532": "This kid, Debiao, he's lost forty times, but he still wants to fight me!", "Flow_11000006_536": "That's the spirit—refusing to give in. He just needs more training.", "POI_YNAQGS_15_1": "Every single day, it's been fog and nothing but fog... When is it ever going to end?", "POI_YNAQGS_15_2": "This weather pretty much sums up my life. No end in sight and no clear direction.", "POI_YNAQGS_15_3": "I think... this fog's got something to do with that Mourning Aix!", "POI_YNAQGS_15_4": "You sure?", "POI_YNAQGS_15_5": "Every time the Aix flies into the fog, there's always thunder and lightning. My friends and I have all seen it...", "Flow_310000003_661": "Curses...! We took the same old verified path as before, and still we got attacked!", "Flow_310000003_663": "Stop your whining. With no end to this fog, those TDs have only gotten more ruthless.", "Flow_310000003_664": "Should I go gather some more Angelica and send them over? If we already have enough, we can just use it as our daily supply.", "Flow_310000003_665": "Hey, have you heard about the \"phantoms\"? All big, dark, and gloomy...", "Flow_310000003_666": "Cut that out, all right? And talk like a normal person... Who are you trying to scare?", "Flow_310000003_667": "Got you scared? I know you more than you think I do.", "Flow_310000003_668": "Tsk. I go out with the scavenging team all the time. I've even seen the Mourning Aix, what's a blob of shadow gonna do?", "Flow_310000003_669": "Okay, then we'll go check it out tomorrow night.", "Flow_310000003_670": "On second thought... Hasn't it been getting more dangerous out there lately?", "Flow_310000003_671": "Ooh, getting scared now are ya?", "Flow_310000003_672": "Laugh it up all you want. Me, scared? Let's go then, I'm not afraid of anything!", "FavorRoleInfo_1301_Info": "Leader of the \"Ghost Hounds\", an international mercenary group. Ruthless, vengeful, unforgiving. A potential client must be mindful of the price to pay before making him an offer.", "ReadyToFightText": "Navigate", "SilentArea_31_Title": "Fountain of Zephyr", "SilentArea_32_Title": "Incessant Zephyr", "SilentArea_41_Title": "Fountain of Explosion", "SilentArea_42_Title": "Secondary Deflagration", "SilentArea_51_Title": "Resonance Abound", "SilentArea_52_Title": "Ebbing Tides", "SilentArea_61_Title": "Zephyr Protection", "SilentArea_62_Title": "Raging Zephyr", "SilentArea_71_Title": "Fountain of Frost", "SilentArea_72_Title": "absolute zero", "SilentArea_31_Description": "Continuously generates Zephyr Energy Orbs. Collect them to restore STA and deal bonus Aero DMG with Heavy and Plunging Attacks.", "SilentArea_32_Description": "Zephyr Energy Orbs now grant a stackable Zephyr status.\nThe Zephyr status will allow characters to deal additional Aero DMG 1 time during Heavy Attacks and Plunging Attacks.", "SilentArea_41_Description": "Continuously generates Explosion Energy Orbs. Upon collecting an Explosion Energy Orb, your next Resonance Skill will generate a Flame Zone that lasts for 3 seconds, dealing constant Fusion damage.", "SilentArea_42_Description": "After picking up an Explosion Energy Orb, additional Fusion damage is dealt to surrounding enemies 1 time before generating a Flame Zone.", "SilentArea_51_Description": "Increases Resonance Liberation DMG.", "SilentArea_52_Description": "Generates Resonance Energy Orbs upon defeating any enemy. Collect them to restore Resonance Energy.", "SilentArea_61_Description": "Grants a healing & incoming healing bonus. Every attack deals additional Aero DMG when character's HP is above 80%.", "SilentArea_62_Description": "When Character has over 80% HP, Heavy Attack creates a Large Cyclone (1.5s cooldown)", "SilentArea_71_Description": "Continuously generates Frost Energy Orbs. During the first 3s upon pickup, your Basic Attack and Heavy Attack will freeze enemies.", "SilentArea_72_Description": "Frost Energy Orbs now freeze enemies over a wider range when using Basic or Heavy Attacks. Characters will also deal extra damage to frozen enemies.", "RoleSkillInput_1501_DescList_1": "Normal Attack, Resonance Skill and Intro Skill recover Forte Gauge on hit", "RoleSkillInput_1501_DescList_2": "Cast enhanced Resonance Skill when Forte Gauge is above 50%", "RogueBuffPool_900210000010_BuffDesc_0": "[Shield] Gain a shield after casting Resonance Skill.", "RogueBuffPool_900210000030_BuffDesc_0": "[Healing] Healing Bonus increased after casting Resonance Skill.", "RogueBuffPool_900410110220_BuffDesc_0": "Sanhua appears after Resonance Skill", "RogueBuffPool_900410120420_BuffDesc_0": "Mortefi appears after Resonance Skill", "RogueBuffPool_900114000010_BuffDesc_0": "[Healing] Restore a small amount of HP after casting Echo Skill.", "RogueBuffPool_900114000030_BuffDesc_0": "[Damage Increase] ATK slightly increased after casting Echo Skill.", "RogueBuffPool_900210000060_BuffDesc_0": "[Healing] HP restored continuously after casting Resonance Liberation.", "RogueBuffPool_900170000010_BuffDesc_0": "[Damage Increase] Basic Attack DMG moderately increased after cating Resonance Liberation.", "RogueBuffPool_900310000020_BuffDesc_0": "Resonance Liberation increases Stamina recovery speed.", "RogueBuffPool_900130000000_BuffDesc_0": "An error occurred. Please contact our Customer Service for assistance", "RogueBuffPool_900410140210_BuffDesc_0": "Yangyang appears after Resonance Skill", "RogueBuffPool_900410140330_BuffDesc_0": "Aalto appears after Resonance Skill", "RogueBuffPool_900160000020_BuffDesc_0": "[Shield] Anti-interruption increased and DMG taken reduced after casting Resonance Liberation.", "RogueBuffPool_900114000040_BuffDesc_0": "[Echo Skill] Echo Skill Cooldown reset after casting Resonance Liberation.", "RogueBuffPool_900114000060_BuffDesc_0": "[Echo Skill] Echo Skill DMG greatly increased after casting Resonance Liberation.", "RogueBuffPool_900810000010_BuffDesc_0": "[Crit. Hit] Extra Resonance Energy gained upon critical hits.", "RogueBuffPool_900810000020_BuffDesc_0": "Critical hits increase Resonance Skill Damage. Stackable", "RogueBuffPool_900001000020_BuffDesc_0": "Gain a small amount of Resonance Energy when casting Intro Skill", "RogueBuffPool_900410140500_BuffDesc_0": "Attack Speed increased after using Grapple", "RogueBuffPool_900410140700_BuffDesc_0": "ATK increased after using grapple", "RogueBuffPool_900910000010_BuffDesc_0": "DMG dealt increased after using Grapple", "RogueBuffPool_900210000014_BuffDesc_0": "[Crit. Hit] Crit. DMG increased when a shield is obtained.", "RogueBuffPool_900210000016_BuffDesc_0": "[Healing] HP restored when a shield disappears.", "RogueBuffPool_900110000002_BuffDesc_0": "Max HP permanently increased after defeating Elite enemies.", "RogueBuffPool_900110000000_BuffDesc_0": "ATK permanently increased after defeating common enemies.", "RogueBuffPool_900210000040_BuffDesc_0": "[Healing] HP slightly restored when defeating an enemy.", "RogueBuffPool_900410140200_BuffDesc_0": "Cyclone generated after defeating enemy", "RogueBuffPool_900114000020_BuffDesc_0": "[Echo Skill] Echo Skill Cooldown reduced after defeating an enemy.", "RogueBuffPool_900110000001_BuffDesc_0": "DEF increased after Dodge.", "RogueBuffPool_900210000020_BuffDesc_0": "[Shield] Gain a shield after a successful dodge.", "RogueBuffPool_900170000020_BuffDesc_0": "[Combo] ATK and DEF increased for continuous attacks, stackable.", "RogueBuffPool_900170000030_BuffDesc_0": "[Combo] HP slightly restored when continuously hit targets.", "RogueBuffPool_900170000040_BuffDesc_0": "[Combo] Damage dealt increased for continuous attacks, stackable.", "RogueBuffPool_900170000060_BuffDesc_0": "[Combo] Crit. Rate increased for continuous attacks, stackable.", "RogueBuffPool_900310000040_BuffDesc_0": "[Resonance Skill] Resonance Energy recovered for Basic Attacks on hit.", "RogueBuffPool_900120000002_BuffDesc_0": "Universal Damage slightly increased.", "RogueBuffPool_900120000014_BuffDesc_0": "Healing Effect slightly increased.", "RogueBuffPool_900120000016_BuffDesc_0": "[Echo Skill] Echo Skill DMG moderately increased.", "RogueBuffPool_900130000001_BuffDesc_0": "Move Speed slightly increased", "RogueBuffPool_900120000004_BuffDesc_0": "Heavy Attack DMG slightly increased.", "RogueBuffPool_900120000001_BuffDesc_0": "Heavy Attack Speed slightly increased.", "RogueBuffPool_900120000003_BuffDesc_0": "Basic Attack DMG slightly increased.", "RogueBuffPool_900120000000_BuffDesc_0": "[Combo] Basic Attack speed slightly increased.", "RogueBuffPool_900100000000_BuffDesc_0": "[Resonance Skill] Cooldown of Resonance Skill reduced.", "RogueBuffPool_900120000005_BuffDesc_0": "[Resonance Skill] Resonance Skill DMG moderately increased.", "RogueBuffPool_900310000030_BuffDesc_0": "Max Stamina significantly increased", "RogueBuffPool_900110000003_BuffDesc_0": "[Crit. Hit] Crit. Rate slightly increased.", "RogueBuffPool_900110000004_BuffDesc_0": "[Crit. Hit] Crit. DMG slightly increased.", "RogueBuffPool_900900000002_BuffDesc_0": "Grapple's Cooldown is significantly reduced.", "RogueBuffPool_900160000010_BuffDesc_0": "[Shield] DMG taken slightly reduced.", "RogueBuffPool_900130000002_BuffDesc_0": "[Shield] Anti-interruption greatly increased.", "RogueBuffPool_900114000070_BuffDesc_0": "[Resonance Skill] Resonance Skill Cooldown significantly reduced upon Echo Skill hitting a target.", "RogueBuffPool_900114000050_BuffDesc_0": "[Resonance Skill] Resonance Skill DMG increased after casting Echo skill.", "RogueBuffPool_900310000050_BuffDesc_0": "Resonance Liberation DMG increased after casting Resonance Skill", "RogueBuffPool_900100000002_BuffDesc_0": "[Resonance Skill] Energy Regen greatly increased after Resonance Skill hits a target.", "RogueBuffPool_900810000030_BuffDesc_0": "[Crit. Hit] Crit. DMG significantly increased but Energy Regen reduced.", "RogueBuffPool_900180000010_BuffDesc_0": "Heavy attack consumes Resonance Energy to increase Damage.", "RogueBuffPool_900310000070_BuffDesc_0": "[Resonance Skill] Cooldown and Energy required of Resonance Liberation reduced.", "RogueBuffPool_900810000040_BuffDesc_0": "[Crit. Hit] ATK increased after critical hits, stackable.", "RogueBuffPool_900210000012_BuffDesc_0": "[Shield] Gain a shield when HP is low.", "RogueBuffPool_900120000006_BuffDesc_0": "Resonance Liberation DMG is greatly increased when HP is below half.", "RogueBuffPool_900180000020_BuffDesc_0": "Heavy Attack DMG increased with current Resonance Energy.", "RogueBuffPool_900210000080_BuffDesc_0": "[Damage Increase] When in full HP, attacks deal additional damage.", "RogueBuffPool_900114000090_BuffDesc_0": "[Echo Skill] Enemy DEF greatly reduced after Echo Skill hits it.", "RogueBuffPool_900310000010_BuffDesc_0": "After casting Resonance Liberation, you get HP loss over time, increased ATK and DEF, and HP restored for attack made.", "RogueBuffPool_900180000030_BuffDesc_0": "Heavy Attacks consumes Stamina to increase DMG dealt.", "RogueBuffPool_900210000090_BuffDesc_0": "[Shield] HP consumed when casting Resonance Skill to grant a shield.", "RogueBuffPool_900310000090_BuffDesc_0": "[Concerto] Concerto Energy recovered for Echo Skill.", "RogueBuffPool_900890000010_BuffDesc_0": "[Concerto] Concerto Energy siginificantly regenerated upon defeating a target.", "RogueBuffPool_900810000050_BuffDesc_0": "Critical Hits increase ATK.", "RogueBuffPool_900810000060_BuffDesc_0": "[Crit. Hit] Basic Attack Speed slightly increased upon critical hits.", "RogueBuffPool_900810000070_BuffDesc_0": "[Crit. Hit] Resonance Energy slightly regenerated upon critical hits.", "RogueBuffPool_900114000100_BuffDesc_0": "[Concerto] Concerto Energy recovered for attacks performed according to the amount of Resonance Energy.", "RogueBuffPool_900114000110_BuffDesc_0": "[Crit. Hit] Crit. DMG increased according to the amount of Resonance Energy.", "RoguelikeView_27_Text": "Outline", "ConditionGroup_12005001_HintText": "Unlocked at Union Level 27", "ConditionGroup_12005002_HintText": "Unlocked at Union Level 27", "ConditionGroup_12005003_HintText": "Unlocked at Union Level 27", "ConditionGroup_12005004_HintText": "Unlocked at Union Level 30", "ConditionGroup_12005005_HintText": "Unlocked at Union Level 30", "ConditionGroup_12005006_HintText": "Unlocked at Union Level 35", "Bossch_detail_03": "No special mechanism", "Bossch_detail_04": "No special mechanism", "Bossch_title_02": "Difficulty II", "Bossch_title_03": "Difficulty III", "Bossch_title_04": "Difficulty IV", "Bossch_title_05": "Difficulty V", "Bossch_title_06": "Difficulty VI", "BossEn_title_01": "Tactical Hologram: Tempest Mephis", "BossEn_title_02": "Tactical Hologram: Impermanence Heron", "BossEn_title_03": "Tactical Hologram: Mourning Aix", "BossEn_title_04": "Tactical Hologram: Feilian Beringal", "BossEn_detail_01": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "BossEn_detail_02": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "BossEn_detail_03": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "BossEn_detail_04": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "Flow_140000004_1": "", "Flow_140000004_2": "", "Flow_140000004_3": "", "Flow_140000004_4": "", "Flow_140000004_5": "", "Flow_140000004_6": "", "Flow_140000004_7": "", "Flow_140000004_8": "", "Flow_140000004_9": "", "Flow_140000004_10": "", "Flow_140000004_12": "", "POI_HKSMCS_8_10": "Rest assured. When I find the ultimate Magnetic Cube Mechanics, I'll call you in for the treasure.", "POI_HKSMCS_8_11": "Just a little patience is all you need.", "POI_HKSMCS_8_3": "Oh, this puzzle records the challengers' ID. I just checked up from the backend.", "POI_HKSMCS_8_5": "If I wasn't so dying to enter the pit, I should sit right here and have a session with you about the design and solving of Magnetic Cube Mechanics.", "POI_HKSMCS_8_6": "Anyway, thank you for the help. I'll send you the reward. Take some rest.", "POI_HKSMCS_8_9": "When I find the ultimate Magnetic Cube Mechanics, I'll call you in for the treasure.", "POI_HKSMCS_8_7": "All right.", "POI_HKSMCS_8_8": "What about the treasure?", "POI_HKSMCS_5_2": "A controller down there can move the obstacles. Use of them wisely.", "POI_HKSMCS_28_1": "{PlayerName}, long time no see.", "POI_HKSMCS_28_3": "Yes, we're both responsible for Magnetic Cube puzzles now.", "POI_HKSMCS_28_4": "Miss Qingshu always does things carefully, and her techniques are also great. Working beside her I feel I'm even more lively.", "POI_HKSMCS_28_5": "Why didn't I find these spotlights of hers before?", "POI_HKSMCS_28_7": "Hee hee, you're right. To be honest, this is thanks to you too. Not only did you help me find the ultimate Magnetic Cube Mechanics, but you made me discover that I had long lost sight of.", "POI_HKSMCS_28_8": "Life is made of everything around you, not just work.", "POI_HKSMCS_28_9": "Maybe it's because I have found the ultimate Magnetic Cube Mechanics and my life now is easy now that I say things that sound not so ambitious.", "POI_HKSMCS_28_10": "Didn't know that I could be a person to say such things... Anyway, thank you.", "POI_HKSMCS_28_11": "Thank you, {PlayerName}.", "POI_HKSMCS_28_2": "Now you're a couple?", "POI_HKSMCS_28_6": "Not too late now.", "POI_HKSMCS_26_1": "Mi'zhi, you're lucky to be alive thanks to Rover. Never take such risks again.", "POI_HKSMCS_26_2": "You made me afraid...", "POI_HKSMCS_26_3": "Miss Qingshu, I promise I won't do that again.", "POI_HKSMCS_26_4": "Because in my heart, there is something more important that Magnetic Cube Mechanics now...", "POI_HKSMCS_26_5": "When did you learn that...", "POI_HKSMCS_26_6": "I only knew what was truly meant for me after I nearly lost my life.", "POI_HKSMCS_26_7": "The pursue for Magnetic Cube Mechanics is endless, but I shouldn't lose sight of the people beside me for that.", "POI_HKSMCS_26_8": "You by my side, Miss Qingshu, and all these seemingly bland days. These are the real precious things. I learned that after I almost lost them.", "POI_HKSMCS_25_1": "It's all thanks to you that I could have reached the ultimate Magnetic Cube Mechanics.", "POI_HKSMCS_25_2": "When that was discovered, all my pain was gone and all my worries fade away. I was so relieved it felt like I'm no longer sick. Thank you so much!", "POI_HKSMCS_25_4": "Oh yes, I should thank Qingshu. If it weren't her who was always updating the puzzles and trying to stop me from entering the pit, I wouldn't have studied it so hard and progressed so dramatically.", "POI_HKSMCS_25_7": "Yes, you're right...", "POI_HKSMCS_25_8": "What, what should I see? Oh!", "POI_HKSMCS_25_9": "Yes... Got to thank Miss Qingshu.", "POI_HKSMCS_25_10": "I've been in my head too much and thinking about Magnetic Cube Mechanics. My messing around has caused Miss Qingshu and {PlayerName} trouble.", "POI_HKSMCS_25_11": "Now that I have developed such great Magnetic Cube Mechanics, I should stay put and refrain from causing trouble.", "POI_HKSMCS_25_12": "I have saved some money privately, originally for the purpose of Magnetic Cube Mechanics studying, but now that {PlayerName} has helped me find the ultimate Magnetic Cube Mechanics, you should have the money.", "POI_HKSMCS_25_13": "That's the treasure I talked about. I'll send you the coordinates. Don't forget to collect it.", "POI_HKSMCS_25_14": "And Miss Qingshu... What would you like? I don't know your favorites yet.", "POI_HKSMCS_25_15": "I don't need anything. Your health means more than anything.", "POI_HKSMCS_25_16": "……", "POI_HKSMCS_25_17": "Then, I'll make up for it when we work together later.", "POI_HKSMCS_25_3": "You should thank Qingshu.", "POI_HKSMCS_25_5": "She's worried about you.", "POI_HKSMCS_25_6": "Can't you see other things than Magnetic Cube Mechanics?", "POI_HKSMCS_24_1": "Perfect, so perfect...", "POI_HKSMCS_24_2": "The timeing, the steps. You made that exact and fitted. A textbook solving.", "POI_HKSMCS_24_3": "Right, why don't we just write that into a textbook? My Magnetic Cube Mechanics and your techniques.", "POI_HKSMCS_24_4": "Only now Magnetic Cube Mechanics reached the ultimate.", "POI_HKSMCS_24_5": "Only the Magnetic Cube Mechanics developed step by step by myself is so fulfilling.", "POI_HKSMCS_23_1": "The way you solved it... It amazed me still though I've watched this before.", "POI_HKSMCS_23_2": "Oh... more inspiration...", "POI_HKSMCS_22_1": "Well done. Seems like you can use some more…", "POI_HKSMCS_21_1": "See those halos on the bases? That's the lastest teleport system I developed!", "POI_HKSMCS_21_2": "Whenever a Magnetic Cube is moved to the halos, it will be teleported to the marked locations.", "POI_HKSMCS_21_3": "Take note, the marks are made with unique colors.", "POI_HKSMCS_20_12": "But when I was there and caught up in the moment, I found my retreat blocked. The Ice Chrysalises swarmed the exit.", "POI_HKSMCS_20_13": "And when I lost conscious due to the frost, it was you, {PlayerName}, that crossed my mind.", "POI_HKSMCS_20_14": "I read that the near-death experience could stimulate human's most instinctive desire.", "POI_HKSMCS_20_15": "Cough. I've been desiring the ultimate Magnetic Cube Mechanics all the time... ... But when I think of it now, it is just by my side!", "POI_HKSMCS_20_16": "It's you, {PlayerName}! Whenever I think of your marvellous techniques, inspirations about Magnetic Cube Mechanics will spring out in my head.", "POI_HKSMCS_20_17": "May I see that techniques again?", "POI_HKSMCS_20_19": "Yes, now. I can't keep lying whenever I think of those techniques.", "POI_HKSMCS_20_20": "Don't take this amiss, {PlayerName}. He's just the kind of person who couldn't even lie down and rest when there's something about Magnetic Cube Mechanics.", "POI_HKSMCS_20_21": "Yes. I just thought of a few new mechanic combinations when I was resting. They are meant for you.", "POI_HKSMCS_20_22": "Only your puzzle-solving brings me the most inspirations.", "POI_HKSMCS_20_18": "Now?", "POI_HKSMCS_2_3": "You see that suspended Magnetic Cube? Just move it into the right places.", "POI_HKSMCS_2_4": "Simple, isn't it? You can do this. Give it a try.", "POI_HKSMCS_15_6": "Thank you. It would be a lie if I say I'm not afraid to go down this abandoned pit.", "POI_HKSMCS_15_7": "It's just... there might be unknown dangers in here and I don't want to drag you in...", "POI_HKSMCS_15_8": "Thank you! It's just... there might be unknown dangers in here and I don't want to drag you in...", "POI_HKSMCS_15_11": "Thank... thank you so much. It's so very kind of you...", "POI_HKSMCS_15_12": "Thank... thank you so much. It's so very kind of you...", "POI_HKSMCS_15_13": "If you were to be held accountable, I will make sure the blame is all on me.", "POI_HKSMCS_15_15": "Yes. Going down the abandoned pit without proper procedures is a punishable conduct. It could result in as serious as dismissal.", "POI_HKSMCS_15_16": "Though you're not one of us, and you shouldn't be implicated, we can't know for sure, right?", "POI_HKSMCS_15_17": "After all it's my matter. I can't get you in trouble.", "POI_HKSMCS_15_18": "Anyway, I should give more thoughts about how to protect down in the pit...", "POI_HKSMCS_15_19": "... Because the blame is something we talk about when we get out!", "POI_HKSMCS_15_4": "You going alone?", "POI_HKSMCS_15_5": "Count me in.", "POI_HKSMCS_15_9": "I like dangers.", "POI_HKSMCS_15_10": "Got to help you until the end.", "POI_HKSMCS_15_14": "Blame?", "POI_HKSMCS_13_2": "I'm kind of shocked, really.", "POI_HKSMCS_13_3": "Solving progress: 30%. There should be another 2 puzzles. Thank you.", "POI_HKSMCS_11_3": "No way. That is an abandoned pit, and it's precisely because there was an accident.", "POI_HKSMCS_11_4": "Since it's so dangerous in the pit, the authority had those blocks set up at the entrance. Those controlled by the puzzles that you saw.", "POI_HKSMCS_11_5": "Originally, it was Mi'zhi and I who were responsible for the updates and maintenance of the puzzles. However, Mi'zhi developed a strange addction to the puzzles.", "POI_HKSMCS_11_6": "He spent all his days studying the possibilities of the combination of puzzles and went through all our books and all the mechanisms.", "POI_HKSMCS_11_7": "And all of a sudden, he started to talk about going down the pit, saying some ultimate Magnetic Cube Mechanics was there.", "POI_HKSMCS_11_8": "I knew he would do anything for Magnetic Cube Mechanics, so I updated the puzzles with the ID recording function.", "POI_HKSMCS_11_9": "My intention was that I would be alarmed as soon as he puts his hands on the puzzles, but I didn't know he would ask another person, that is you, to solve the puzzles. What a shame!", "POI_HKSMCS_11_10": "Sigh, we should go to the pit right away to look for him, but the puzzles...", "POI_HKSMCS_11_12": "Yes I did, and I did set up the puzzles for yesterday, but the puzzles were somehow updated today.", "POI_HKSMCS_11_13": "And no records were left at the backend. How mysterious...", "POI_HKSMCS_11_14": "Though it is just a combination of old mechanisms, it became so difficult...", "POI_HKSMCS_11_15": "Actually, I saw the record you left yesterday, and I have to say your efficiency was really better than most engineers.", "POI_HKSMCS_11_16": "So, could you please solve the puzzles for me? Now you are the only one I can turn to to find Mi'zhi.", "POI_HKSMCS_11_17": "If you're unaware of some settings about the puzzles, I'll try and tell you as far as I know.", "POI_HKSMCS_11_11": "Didn't you say you were responsible for setting up the puzzles?", "POI_HKSMCS_1_24": "You don't think I'm going to cheat, do you? To assure you even more, I work here. You can always come and find me.", "POI_HKSMCS_1_25": "All right that's the deal. Let's go, we'll see the puzzle.", "Flow_134000000_504": "Mi'zhi, you're lucky to be alive thanks to Rover. Never take such risks again.", "Flow_134000000_505": "You made me afraid...", "Flow_134000000_506": "Miss Qingshu, I promise I won't do that again.", "Flow_134000000_507": "Because in my heart, there is something more important that Mechanics now...", "Flow_134000000_508": "When did you learn that...", "Flow_134000000_509": "I only knew what was truly meant for me after I nearly lost my life.", "Flow_134000000_510": "The pursue for Magnetic Cube Mechanics is endless, but I shouldn't lose sight of the people beside me for that.", "Flow_134000000_511": "You by my side, Miss Qingshu, and all these seemingly bland days. These are the real precious things. I learned that after I almost lost them.", "GuideFocusNew_312_Content": "Back to view the equipped Echo", "GuideFocusNew_313_Content": "Resonators can use the Echo Skill of the Echo equipped at the top.", "GuideFocusNew_314_Content": "Back to view the equipped Echo", "GuideFocusNew_315_Content": "Resonators can use the Echo Skill of the Echo equipped at the top.", "Bossch_detail_02": "No special mechanism", "ConfirmBox_157_ButtonText_0": "Return", "ConfirmBox_157_ButtonText_1": "Proceed", "ConfirmBox_157_Content": "You need more COST to equip this Echo. The current COST Limit can be increased. Check your Data Bank for details.", "ConfirmBox_157_Title": "Insufficient available COST", "ConfirmBox_158_ButtonText_0": "Confirm", "ConfirmBox_158_Content": "You need more COST to equip this Echo.", "ConfirmBox_158_Title": "Insufficient available COST", "Flow_31000078_19": "That was really close...", "Flow_31000078_20": "Yeah, thank goodness we were saved.", "Flow_31000078_21": "It's too dangerous.", "Achievement_110101_Name": "Echoes of the Past: Jinzhou", "Achievement_110101_Desc": "Deliver 30 Sonance Caskets to Chenpi.", "Huanglong_main_1_6_58_2": "The flowers seem to be showing us the way. Let's follow it.", "Huanglong_main_1_6_57_1": "(The black petals scattered on the ground exude a faint ominous aura. You seem to have seen them on your way here…)", "Huanglong_main_1_6_21_28": "Relax, relax. I'll behave for the time being.", "Huanglong_main_1_6_21_29": "No need to be so on edge. I won't do anything... strange, to you, I think?", "Huanglong_main_1_6_21_30": "Actually, I've been diligently protecting you, you know? I got rid of all types of pests that tried to get in your way!", "Huanglong_main_1_6_21_31": "Ew, don't mention me and the Fractsidus in the same sentence. I couldn't care less about their petty games, but if they even think of laying their dirty fingers on you... Hmph. You're mine, and I don't like sharing.", "Huanglong_main_1_6_21_32": "Just a couple tricks and I had those fools flapping around like headless chickens. What a boring crowd.", "Huanglong_main_1_6_21_35": "Woah, don't tell me you haven't noticed?", "Huanglong_main_1_6_21_36": "Enjoyed your nightly rendezvous with that Loong Maiden? You have me to thank for keeping those Fractsidus people away.", "Huanglong_main_1_6_21_37": "Well... I've answered plenty of questions already. Now it's your turn.", "Huanglong_main_1_6_21_40": "Hehe, nothing in particular.", "Huanglong_main_1_6_21_41": "The way you look at me though, it's almost as if... No, forget about it.", "Huanglong_main_1_6_21_42": "...", "Huanglong_main_1_6_21_44": "...Cough... Do you think I'd entertain... your inquiries, if I didn't have a blade on my throat?...", "Huanglong_main_1_6_21_45": "Anyway, I'm not trying to get any answers from you...", "Huanglong_main_1_6_21_46": "But I'll be watching you. You're a very special \"Seed\", that I am very sure.", "Huanglong_main_1_6_21_47": "I can feel something oddly familiar about you...", "Huanglong_main_1_6_21_48": "My name is Camellya.", "Huanglong_main_1_6_21_49": "Try not to let me catch you so easily next time~!", "Huanglong_main_1_6_21_50": "And she's gone... Huh, that was fast.", "Huanglong_main_1_6_21_33": "...Tricks?", "Huanglong_main_1_6_21_34": "Those fools?", "Huanglong_main_1_6_21_38": "What do you want to ask?", "Huanglong_main_1_6_21_39": "Is this how you treat the talents you're trying to recruit?", "Huanglong_main_1_6_21_43": "We've been in this position for long enough now.", "Flow_142000000_257": "Found it. It's not too far away, I should check it out.", "Flow_142000000_258": "I can check the operator's recording again, in case I missed anything.", "FavorRoleInfo_1405_Birthday": "April 6th", "FavorRoleInfo_1405_Country": "Huanglong", "FavorRoleInfo_1405_Influence": "Jinzhou", "FavorRoleInfo_1405_Info": "Jianxin, a Taoist monk and successor of Fengyiquan, has dedicated her life to mastering the ultimate martial art. With the power to harness and transform environmental Chi, she can create protective barriers that purify both body and mind.", "FavorRoleInfo_1405_Sex": "Female", "FavorRoleInfo_1405_TalentCertification": "The waveform graph of Jianxin illustrates a stable Time Domain, matching the standard fluctuation patterns perfectly. No abnormal parameters are observed in the test sample.\n\nResonant Criticality: High. Resonator Jianxin's frequency displays high stability, and the risk of Overclocking is minimal.\n\nJianxin has no documented history of Overclocking. Routine counseling and examinations are not required.", "FavorRoleInfo_1405_TalentDoc": "\"Evaluation Basis: [Resonance Assessment 1541-G]\n \n Resonator Jianxin experienced her Awakening 3 years ago. The Awakening was not triggered by any event and thus is observed as a Natural Awakening.\n \n Resonator Jianxin's Tacet Mark is located on her left shoulder. Post-Awakening observations found no notable physical change.\n \n Jianxin's Forte allows her to enhance her attacks by manipulating airflow and creating force fields. Evaluation revealed a strike velocity of 340m/s. Details regarding the force fields remain inconclusive. Overall, Jianxin's Forte exhibits potential for further development.\n \n Resonator Jianxin's Resonance Spectrum Pattern has a 5% similarity to over 10 objects and no significant similarities above 20% have been found. The source of Awakening cannot be determined at this time.\n \n Analysis of test samples has revealed a non-convergent Rabelle's Curve with a stable rise. Occasional fluctuations within normal range have been detected. Therefore, Jianxin is identified as a Natural Resonator.\"", "FavorRoleInfo_1405_TalentName": "Cleansing Reflections", "FavorStory_140501_Content": "The girl lived in the mountains. She slept under the sky, rested on the earth, befriended green hills, and played with animals. Agile and free, she roamed the fields with her animal companions.\n\nAs Shiling ventured into the forests, a strange noise caught his attention. He glanced over and saw a child among the branches, with pure eyes and an innocent demeanor.\n\nSuch a rare, untainted soul, untouched by the world's corruption.\n\nEnthralled by her gaze, Shiling cautiously approached, but the girl retreated higher, wary of him.\n\nShiling noticed her thin frame and ragged clothing, so he pulled out a piece of flatbread for her. She eagerly snatched it, shielding it with her body in a feral manner. Her behavior seemed undomesticated, as if she had forgotten her humanity. In response, Shiling placed another piece of flatbread next to hers.\n\nShould I bring this child with me and make her my apprentice? Sitting cross-legged next to her, Shiling pondered while watching her eat the flatbread. But we are currently short on funding... It may be difficult support another child, he thought. Ultimately, he decided to let the girl choose her own path.\n\n\"Hey, kid, you see this path ahead? This is the only path up the mountain, where my sect is located. Our founder spent every effort to open it up back then. If you can catch up with me and climb to its top before sunset, I will make you my new apprentice. How about that?\"\n\nDespite his offer, the girl continued to eat as she blinked at him nonchalantly, as if she didn't understand what he was saying at all.\n\nHaving set his heart on the promise, Shiling stood up and started to climb up the mountain. He looked back now and then, hoping for a change of heart from the girl, but she remained rooted in place, fixated on her meal.\n\nDisappointed, Shiling resigned himself to leaving her behind and continued on towards the top. As he neared his sect atop the mountain, faint laughter drifted from near the hall gate. Approaching, he saw his students crouched, offering water to the girl he had just left behind.\n\n\"Master, you're back. Look, this kid climbed up the mountain all by herself.\"\n\n\"W-When did she arrive?\"\n\n\"I don't know. I have been here for a while, and she was here before I arrived.\"\n\nWithout saying anything else, Shiling extended his hand to the still girl, who remained motionless, not understanding the meaning behind his gesture.\n\nShiling took her hand and placed it firmly in his. He guided her up, and they walked side by side into the hall.", "FavorStory_140501_Title": "Untainted Soul of the Woods", "FavorStory_140502_Content": "The girl knows her life's purpose: to perfect one move at a time. All she wants is to master her martial arts, a feat that requires intense focus and dedication. It's a level of concentration that eludes most, but for her, it's the ultimate goal.\n\n\"Master Deqing, any other misses in my moves?\"\n\n\"Three. Here, I'll show you once more. Do take note. You don't have to memorize everything right now, as long as you get it right in the end.\"\n\n\"Jianxin, it's already late. Practice tomorrow.\"\n\n\"I'll go back once I'm done with this! You should go rest, master!\"\n\nIn the darkening practice ground, the girl tirelessly repeated her moves. From cautious to swift, she practiced until they became second nature.\n\n\n\nThe girl's pure heart guides her choices, free from fear and weakness. Her mind is simple, yet unwavering in its convictions.\n\n\"Jianxin, he's too strong. Let's run. We'll let him have those supplies.\"\n\nJianxin, however, prepared herself for a fight, \"I'm not leaving. I know we're outmatched, but I want to give it a try.\"\n\n\"What? A try? This is no joke! We're leaving!\"\n\n\"I'll try to take back our stuff without getting injured.\"\n\n\"Wait! Ugh... Here she goes again...\"", "FavorStory_140502_Title": "Innocent Heart's Valor", "FavorStory_140503_Content": "One day, on her way up the mountain to collect some bamboo, Jianxin encountered another Taoist on Qingyang Bridge. \n\nShe didn't know this person or where he came from. \n\nHowever, Rongfu, the Taoist, upon seeing Jianxin, stopped in his tracks. \n\n\"You have potential indeed, but you are not yet a human,\" he commented.\n\n\"Me? What do you mean? I am a human,\" Jianxin argued. \n\n\"To love is human, yet you don't love,\" Rongfu stared into her eyes and said, \"You are pure to the extreme, but still empty inside.\"\n\n\"I know how to love. I honor my Masters and follow etiquette. I revere the elders in my sect, always trying to assist them.\" \n\n\"When I said 'love', I meant to help those in need and care for the suffering people in this troubled world,\" Rongfu explained. \n\n\"Master Shiling once said something similar. But what good does it do?\" Jianxin questioned.\n\n\"The best sages gain enlightenment in the military, the mediocre sages gain enlightenment in the bustling cities, and the worst sages gain enlightenment in seclusion. Tao cannot be attained solely through solitude or meditation. It is through real-life interactions with others that one can achieve both spiritual freedom and physical elevation. Seeking personal gain and lacking in meditation shows a misguided pursuit of Tao. Instead, seek insight into your path and strive for perfection in all aspects of life.\"\n\n\"Then how can I learn to love?\" Jianxin asked.\n\n\"You have never left this mountain, have you?\" Rongfu asked. \n\n\"No,\" Jianxin replied. \n\n\"Perhaps it wasn't time for you to leave. But now, the time has come. How can you truly attain Tao without truly experiencing the world?\"\n\nRongfu sat beside Jianxin, and the two of them talked for a long time on the bridge about what it means to love people.\n\n\n\n\n\n\"Master Rongfu, long time no see!\"\n\n\"Jianxin, since our paths have crossed again, why not join me in helping those in need?\"\n\n\"Sure do!\"\nHearing their heartfelt thanks and feeling the warm touch of their unfamiliar hands, Jianxin knew her actions had made a small impact. A smile lit up her face, replacing any previous confusion.", "FavorStory_140503_Title": "Benevolent Hand of Grace", "FavorStory_140504_Content": "\"This is my final treat, Jianxin. You must provide for yourself and earn your own money for food from now on.\"\n\n\"But Master, I don't know how to read palms or divine fortunes.\"\n\n\"You don't have to make money by doing the typical Taoist stuff! You can do anything. You're a fast learner, and that's one of your strong suits.\"\n\nJianxin traveled the world, working hard and using her earnings to support herself and help others. She took on even the most insignificant tasks with diligence and determination, building a strong reputation for herself along the way.\n\n\"Hey Jianxin, tour customer flow has really improved because of you! By the way, could you share those dietary recipes? They've been a hit with customers and we can make them our signature dish. Here's your pay for the month, keep up the great work!\"\n\n\"Of course! I'll write them down for you.\"\n\n\"Ever since you started working here, the shop has been so much cleaner. You're amazing! We're lucky to have you.\"\n\n\"I used some cleaning tricks I learned from my previous job. Would you like me to write those down, too?\"\n\n\"By the way, did you know the last customer paid with a new invention from the Academy? A silver card!\"\n\n\"A card? What card? How did he pay?\"\n\n\"He just tapped it here, and boom—payment made.\"\n\n\"Hold on, that's not a real thing. He's trying to pull one over on you for a free meal.\"\n\n\"What? So that's not a new invention... I'll track him down and get the money back.\"\n\n\"Just be careful, don't hurt him too much! It's not worth it for me!\"\n\n\"I won't go too far. Don't worry!\"", "FavorStory_140504_Title": "Dilligent Devotion", "FavorStory_140505_Content": "Jianxin's relentless pursuit of martial arts excellence drives his growth. Yet, pushing the limits of mind and body can be a daunting challenge. Enlightenment is a solitary journey. Answers must be found alone, with one's own hands and unique approach. No one can aid her in this pursuit.\n\n\"Listen to your heart and forge your own path. Life's lessons are more than chance encounters. Harness their power and let your soul flourish with wisdom.\" \n\nWith Shiling's guidance, she embraced self-spiritual cultivation and let go of her past achievements. Taoism's natural principles taught her to appreciate and love the world around her, harnessing the emotions of others as her own strength. In a state of intense concentration, she relied on simple martial arts techniques to connect with the world around her. It was a near-madness state, but one that brought unity and harmony. Her fists and palms held the world and her ego, merging into one. Each punch carried compassion and benevolence, repeated three thousand times. Turbulent thoughts settled into a stronger spiritual power. \n\nShe stood in the same place, mastering basic techniques three thousand times, regardless of the seasons. Sitting on the grass, she became one with nature. Breathing in harmony with the wind and feeling the vitality of the surrounding greenery, she entered a state of symbiosis. Mind, body, and environment merged into a natural flow, cultivating peace within.\n\nWhen the mind is calm, the strength becomes gentle. When the strength is gentle, the essence becomes solid. When the essence is solid, the spirit becomes vigorous. \n\nNow, Jianxin's martial arts practice has evolved beyond physical boundaries, fueled by a strong inner power that is impervious to external influences. In her world, every moment is focused and intense, a reflection of the vibrant natural world. Her punches move at invisible speeds, harnessing the power of wind with gentle force. Through her softness, she conquers all obstacles with love and reverence for the world around her.", "FavorStory_140505_Title": "All in One", "Rogue_SkillTree_01_Title": "Cooldown Reduction", "Rogue_SkillTree_02_Title": "HP restororation", "Rogue_SkillTree_03_Title": "Dream Residue I", "Rogue_SkillTree_04_Title": "Dream Reset I", "Rogue_SkillTree_05_Title": "Damage Increase I", "Rogue_SkillTree_06_Title": "HP increase I", "Rogue_SkillTree_07_Title": "Awakened Will", "Rogue_SkillTree_08_Title": "Damage Increase II", "Rogue_SkillTree_09_Title": "HP increase II", "Rogue_SkillTree_10_Title": "Dream Residue II", "Rogue_SkillTree_11_Title": "Damage Increase III", "Rogue_SkillTree_12_Title": "HP increase III", "Rogue_SkillTree_13_Title": "Dream Reset II", "Rogue_SkillTree_01_Desc": "Resonance Skill Cooldown reduced by 30%.", "Rogue_SkillTree_02_Desc": "Restore 7% of Max HP when you enter a Memory Zone", "Rogue_SkillTree_03_Desc": "You have an additional 200 Dream Fragments when the investigation starts.", "Rogue_SkillTree_04_Desc": "You can refresh once when obtaining a Metaphor.", "Rogue_SkillTree_05_Desc": "DMG dealt is increased by 15% in Depths of Illusive Realm", "Rogue_SkillTree_06_Desc": "HP increased by 35% in Depths of Illusive Realm", "Rogue_SkillTree_07_Desc": "Restore 5% of your max HP every 2s for 10s after casting Resonance Liberation.", "Rogue_SkillTree_08_Desc": "DMG dealt is increased by 20% in Depths of Illusive Realm", "Rogue_SkillTree_09_Desc": "HP is increased by 40% in Depths of Illusive Realm", "Rogue_SkillTree_10_Desc": "You have an additional 300 Dream Fragments when the investigation starts.", "Rogue_SkillTree_11_Desc": "DMG dealt is increased by 25% in Depths of Illusive Realm", "Rogue_SkillTree_12_Desc": "HP increased by 45% in Depths of Illusive Realm", "Rogue_SkillTree_13_Desc": "You can refresh twice when obtaining a Metaphor.", "Flow_11000009_1": "You know- if the Midnight Rangers protect the city from the outside, then we at the Defense Division support the city by maintaining its stability from the inside.", "Flow_11000009_2": "Everything you see, from the shield over our heads to the high-precision instruments deployed on every street, are the work of the people who came before us.", "Flow_11000009_3": "I wonder when I will be able to catch up with them, especially Senior Taoqi!", "Flow_11000009_4": "Although She has a nonchalant air around her like she's trying to slack off, she always notices the things that everyone else overlooks.", "Flow_11000009_5": "The question that's been troubling me all day is finally answered: the time when our brain is at peak activity is different for each individual.", "Flow_11000009_6": "Maybe there is some truth to it. My brain usually comes alive only after the sun sets.", "Flow_11000009_8": "Sometimes a complete new idea defense setup would just come to me after dark.", "Flow_11000009_9": "It's difficult to set up a defense that's watertight all around. I'm constantly put in a dilemma where I put heavy forces in one place and expose ourselves in another place.", "Flow_11000009_10": "Brother Bai, I'm back again. I have a new idea about the Tacetite weapons. You must hear me out this time.", "Flow_11000009_11": "You mentioned before that the Resonators can activate the energy in the Tacetite and convert it into a new form they can control.", "Flow_11000009_12": "That's why the Tacetite weapons are so compatible with the Resonators, even though all current Tacetite weapons use only a small chunk of Tacetite in the core module.", "Flow_11000009_13": "So, if we could process the Tacetite into raw materials for other components, the \"Tacetite content\" of the entire weapon would increase dramatically!", "Flow_11000009_14": "They say that a quantitative change can lead to a qualitative change. Maybe a weapon like this can deliver a fatal blow to the Tacet Discord.", "Flow_11000009_15": "A quantitative change leading to a qualitative change is not just about the quantity. Have you factored in the weight?", "Flow_11000009_16": "The weight distribution of the weapon will affect the accuracy, speed, and even the effective range of the attack.", "Flow_11000009_19": "The current designs have an even weight distribution compatible with most wielder's habits, which was approximated by the Ordnance Division through rounds of trials and modeling.", "Flow_11000009_20": "Ah, peace at last. Finally, I can have some time for me to think about the iteration of the Tacetite weapons.", "Flow_11000009_21": "The most important in research is to block out frequent external disruptions. As a rookie researcher, I had the opportunity to collaborate with Mortefi before.", "Flow_11000009_22": "He said that the research process is like playing a musical piece, the melody should be coherent and uninterrupted by any distractions from the audience.", "Flow_11000009_23": "Though the grand tower of Tacetite studies is almost established, there are still two clouds obscuring the sky above it.", "Flow_11000009_24": "Welcome to Wenshu Repair, we fix your broken things and broken backs. How may I be of help, sir?", "Flow_11000009_25": "The old neighbors around here consider me a \"fix-it\" guy when it comes to daily items. Although, I'm not sophisticated enough to repair high-end items.", "Flow_11000009_26": "As long as it's a day-to-day thing found around the house, I can always fix them when you come to me.", "Flow_11000009_27": "The elders are used to living in frugality and don't have a habit of throwing away things that are old or broken. That's why some out-dated electrical parts can only be found here.", "Flow_11000009_28": "Oh, you're speaking of Wenmo. He's my son. That boy always likes to be alone, tinkering with mechanical things.", "Flow_11000009_29": "He has been watching me repair these things since he was a child, and perhaps he has memorized the steps just by watching.", "Flow_11000009_30": "Sometimes, I have to read an instruction manual for some of the more complex items customers bring in, but he'd be able to understand and start dismantling the structure in a few minutes.", "Flow_11000009_31": "Once I caught him completely disassembling an item to its last gear. I panicked so hard as I thought there had been no way to restore it. But he put it back together in moments like it was brand new.", "Flow_11000009_32": "This repair shop has also been on this street for many years. Maybe it's eligible to be a AAAA tourist destination in Jinzhou in another few decades.", "Flow_11000009_33": "Well, I'm not ashamed to crack this to you: I opened this shop because I had no talents. My late grandfather was once a prominent craftsman in the Ministry of Development.", "Flow_11000009_34": "I didn't match his talents and had to live under his halo as the grandson of the celebrity craftsman.", "Flow_11000009_36": "A top-heavy structure. Will it be more solid?", "Flow_11000009_37": "That thing is too high. I can't see the design of the other side. Oh how I wish to grow taller.", "Flow_11000009_38": "Wow, a device I've never seen before, what would happen if I disassembled it?", "Flow_11000009_45": "{Male=Big brother;Female=Big sister}, are you also interested in these tall protective walls and mechanical devices?", "Flow_11000009_48": "I am too, but I am too short. I can't see some things clearly, so I can only come here every day.", "Flow_11000009_49": "I remember their shapes and structures little by little, {Male=Big brother;Female=Big sister}, you can also tell me what you know.", "Flow_11000009_50": "{Male=Big brother;Female=Big sister}, you are here again, shh... wait a moment.", "Flow_11000009_51": "I'm at a crucial step in the disassembly, if I messed up the order, it can never be restored.", "HelpText_43_Content": "Somnoire", "HelpText_43_Title": "Somnoire", "HelpText_44_Content": "[Event Update: Carnival in Slumberland]\nNew Resonators available: Xiangli Yao, Zhezhi, Yuanwu, and Danjin.\nIllusive Echo: Dreamless and new Metaphors are now available for you to utilize in combat.\nExclusive level boosts will be available in Thought Evolution. Activate corresponding bonuses to increase all Resonators' levels in the Illusive Realm.\n\nExplore all-new scenes and face off against new enemies! Join the grand carnival of dreams to uncover deeper secrets!\n\n[Exploration]\nEmbark on epic battles in the Illusive Realm and choose your Resonator from a diverse pool including Rover: Spectro, Yangyang, Chixia, Baizhi, Taoqi, Jiyan, Yinlin, Jianxin, Sanhua, Jinhsi, Changli, Xiangli Yao, Zhezhi, Yuanwu, and Danjin.\nThe Levels, Resonance Chains, and Weapons of Resonators may be carried over in the event but the Echo Skills and Stats will be ineffective.\n\nUtilize powerful boosts such as Illusive Echoes, Metaphor, and Character Enhancement, and Token to defeat challenging enemy combinations. Collect Metaphors to unlock unique skills of the Illusive Echoes for the Resonators.\n\nWith higher levels of difficulty, each playthrough offers new challenges and rewards. As you progress through the levels, higher difficulties and better rewards become available in the Illusive Store.\n\n[Thought Evolution]\nBy successfully navigating through Illusive Realm, you can earn valuable Memory Points. These points can then be used in Thought Evolution to unlock powerful enhancements, ultimately making the Resonator a force to be reckoned with in Illusive Realm.\n\n[Anomaly Investigation]\nComplete the exploration under designated conditions to unlock exclusive achievements and rewards.\n\n[Illusive Store]\nComplete the exploration of the Illusive Realm to earn Illusive Specimens and exchange them for exclusive rewards in the Illusive Store.\nIllusive Specimens will expire at the end of each event period, so don't forget to use them in time.", "HelpText_44_Title": "Depths of Illusive Realm", "HelpText_45_Content": "Somnoire Collection System", "HelpText_45_Title": "Somnoire Collection System", "RogueBuffPool_1403_BuffName": "Concerto: Aalto", "RogueBuffPool_1602_BuffName": "Concerto: Danjin", "RogueBuffPool_1402_BuffName": "Yangyang's Token", "RogueBuffPool_1202_BuffName": "Chixia's Token", "RogueBuffPool_1404_BuffName": "Jiyan's Token", "RogueBuffPool_1403_BuffDesc": "[Companion's Aid] Summon Aalto to cast his Resonance Liberation when Concerto Energy is full, triggering the Intro Skill.", "RogueBuffPool_1602_BuffDesc": "[Companion's Aid] Summon Danjin to cast her Resonance Liberation when Concerto Energy is full, triggering the Intro Skill.", "RogueBuffPool_1402_BuffDesc": "[Companion's Aid] Summon Yangyang for assistance.", "RogueBuffPool_1202_BuffDesc": "[Companion's Aid] Summon Chixia for assistance.", "RogueBuffPool_1404_BuffDesc": "[Companion's Aid] Summon Jiyan for assistance.", "RogueBuffPool_1403_BuffDesc_0": "[Companion's Aid] Summon Aalto for assistance.", "RogueBuffPool_1602_BuffDesc_0": "[Companion's Aid] Summon Danjin for assistance.", "RogueBuffPool_1402_BuffDesc_0": "[Companion's Aid] Summon Yangyang for assistance.", "RogueBuffPool_1202_BuffDesc_0": "[Companion's Aid] Summon Chixia for assistance.", "RogueBuffPool_1404_BuffDesc_0": "[Companion's Aid] Summon Jiyan for assistance.", "RogueBuffPool_1204_BuffDesc_0": "[Companion's Aid] Summon Mortefi for assistance.", "RogueBuffPool_1102_BuffDesc_0": "[Companion's Aid] Summon Sanhua for assistance.", "RogueBuffPool_1303_BuffDesc_0": "[Companion's Aid] Summon Yuanwu for assistance.", "RogueBuffPool_1503_BuffDesc_0": "[Companion's Aid] Summon Verina for assistance.", "Roguelike_Skill_Point_Not_Enough": "Insufficient Memory Points", "Roguelike_SelectRole_CannotUse": "TBA", "Rogue_Function_Not_Open_Tip": "Unavailable", "Rogueyuansudengji_Text": "Metaphor Construction Level", "Rogueyuansudengji_Text_01": "All Attribute DMG increased by {0}%", "Flow_133000001_229": "Everything counts here. Answer and get rewarded!", "Flow_133000001_230": "O the Rover passing by. Pop in for a challenge.", "Flow_133000001_231": "Let's go.", "Flow_133000001_232": "What quiz?", "Flow_133000001_233": "Everything counts here. Answer and get rewarded!", "Flow_133000001_234": "O the Rover passing by. Pop in for a challenge.", "Flow_133000001_235": "Another one?", "Flow_133000001_236": "Let's go.", "Flow_133000001_237": "Everything counts here. Answer and get rewarded!", "Flow_133000001_238": "O the Rover passing by. Pop in for a challenge.", "Flow_133000001_239": "A third one?", "Flow_133000001_240": "Let's go.", "Flow_133000001_241": "Quiz number three. Inside the Dim Forest.", "Side_XZFJ_9_1": "Defeat the monsters in front and continue forward.", "Side_XZFJ_7_1": "The road is long and difficult.", "Side_XZFJ_6_1": "Keep moving forward and don't hesitate.", "Side_XZFJ_5_1": "In the midst of confusion, there is always a way back.", "Side_XZFJ_4_1": "There is no way forward, only upward.", "Side_XZFJ_3_1": "Manipulate the mechanism and control the world.", "Side_XZFJ_2_1": "Within the graphics lies the truth of rules and dimensions.", "Side_XZFJ_11_1": "The world is now unified, and this reward is exclusively for you.", "Side_XZFJ_10_1": "In the form, there is inherent meaning, a harmonious unity.", "Side_XZFJ_1_1": "Welcome to \"Perspective Bender\".", "HelpText_46_Content": "[About]\nShui is actively seeking new members for the prestigious Overdash Club. If you're interested, go have a friendly conversation with him to learn more.\n\n[Eligibility]\nReach Union Level 14 and complete Main Quest: Chapter 1 Act 2.\n\n[Event Rules]\n1. During the event, you need to challenge several Tactical Hologram: Overdash Tracks. You can fast-travel to any available track to start the challenge.\n2. After the challenge starts, reach the finish line within the specified time and try to collect as many Hologram Tokens as possible. Upon reaching the finish line, challenge points will be calculated based on the number of Hologram Tokens collected. Reach higher points for better rewards!\n3. There are various modules available in Tactical Hologram: Overdash. You can utilize them strategically to reach the finish line faster, but be sure to mind the traps at the same time.", "HelpText_46_Title": "Overdash Club", "Side_LFZYDSPH_42_1": "We should be safe here. Thank you for saving me and escorting me all this way.", "Side_LFZYDSPH_42_3": "By the way, I was so nervous that I forgot to ask your name.", "Side_LFZYDSPH_42_6": "Thank you so much, Rover. If it wasn't for you coming at the time, I can't even imagine how miserable my fate would have been.", "Side_LFZYDSPH_42_7": "Thank you so much, {PlayerName}. If it wasn't for you coming at the time, I can't even imagine how miserable my fate would have been.", "Side_LFZYDSPH_42_8": "I don't have anything to repay you at the moment, so I'll tell you where Haixing's treasure cave is at and the password to it!", "Side_LFZYDSPH_42_9": "I already know their password when I went there last time. I'll mark the location for you. If you're brave, go and take a look at it as soon as you can. You might even find some decent treasure!", "Side_LFZYDSPH_42_10": "I have to get going, I've wasted too much time already. I wonder how progress have been over at the Desorock Highland.", "Side_LFZYDSPH_42_11": "Well, this is where we say goodbye. You've accompanied me far enough. Farewell!", "Side_LFZYDSPH_42_2": "You're welcome.", "Side_LFZYDSPH_42_4": "You can call me Rover.", "Side_LFZYDSPH_42_5": "I'm {PlayerName}.", "Side_LFZYDSPH_41_1": "Are you the only one they sent to come rescue me? Do you know how to fight? Can you take on three or four camps worth of Exiles on your own?", "Side_LFZYDSPH_41_4": "Great. I'll be counting on you!", "Side_LFZYDSPH_41_5": "Then you just need to cover me while I sneak into the camp for some materials, make some explosives!", "Side_LFZYDSPH_41_2": "I'm the best there is. No need to worry!", "Side_LFZYDSPH_41_3": "I not too sure about that last part.", "Side_LFZYDSPH_40_1": "Goodness gracious, someone's finally here to save me!", "Side_LFZYDSPH_40_2": "You must've gotten my distress signal.", "Side_LFZYDSPH_40_4": "I dug a small hole and stuffed a note through the back!", "Side_LFZYDSPH_40_5": "I'd tap out the passcode on the wall every midnight!", "Side_LFZYDSPH_40_6": "And today, I even managed to hold off their guard exchange for a full five minutes!", "Side_LFZYDSPH_40_7": "Which clue did you get to find me?!", "Side_LFZYDSPH_40_10": "Yes! I won't just sit here to rot!", "Side_LFZYDSPH_40_12": "Oh, that was easy.", "Side_LFZYDSPH_40_13": "Enough talk. We have to leave. There's too many Exiles around. They'll find us if we don't.", "Side_LFZYDSPH_40_15": "Ugh, don't even get me started. I was originally tasked with providing assistance in building fortifications over at the Desorock Highland, but those Exiles intercepted me on the way.", "Side_LFZYDSPH_40_16": "They took notice of my clothing and asked if I was an engineer from the Ministry of Development. I replied yes, and they just grabbed me!", "Side_LFZYDSPH_40_17": "I didn't get it at first. What's wrong with being an engineer? I didn't do anything to them.", "Side_LFZYDSPH_40_18": "All I've heard was that some Exiles hate Jinzhou government employees, but I didn't expect myself to get caught in it this time.", "Side_LFZYDSPH_40_19": "I've only been on the job for a few years, but I know that a colleague got hurt by some Exiles once.", "Side_LFZYDSPH_40_22": "Ah! Yes! I was just getting to it.", "Side_LFZYDSPH_40_23": "Then he was rescued by the Patroller, they caught the Exiles who kidnapped him, and after some questioning they found out that...", "Side_LFZYDSPH_40_24": "That the leader of the Exiles failed the exam for a position he was applying for for ten years straight, so out of fury he resorted to becoming an Exile, and gets mad at every government employee he sees.", "Side_LFZYDSPH_40_25": "After I was kidnapped, their leader, Haixing, told me that she wanted me to help them repair a collapsed treasure cave.", "Side_LFZYDSPH_40_26": "I pretended to comply at first, I even went to the cave to check on it, and then I stalled for as long as I could to wait for rescue.", "Side_LFZYDSPH_40_27": "Maybe I stalled for too long or it's just my bad acting, anyway, they found out what I was planning, and that's when they showed their true colors! They even threatened my life!", "Side_LFZYDSPH_40_28": "I'm not the kind of person you'd kidnap and still expect me to help you fix something. No way!", "Side_LFZYDSPH_40_29": "Didn't their mothers teach them how to say \"please\" when they were young? Those little crooks!", "Side_LFZYDSPH_40_31": "There was no chance in hell I'd do as they say! And then... They stopped giving me food.", "Side_LFZYDSPH_40_33": "Let's talk as we walk, we can't be just standing here, I don't want to get caught again.", "Side_LFZYDSPH_40_3": "What distress signal?", "Side_LFZYDSPH_40_8": "I heard you calling for help.", "Side_LFZYDSPH_40_9": "That's a lot of work you did.", "Side_LFZYDSPH_40_11": "But I only heard your cry for help.", "Side_LFZYDSPH_40_14": "Why did they kidnap you?", "Side_LFZYDSPH_40_20": "Get to the point!", "Side_LFZYDSPH_40_21": "And?", "Side_LFZYDSPH_40_30": "And?", "Side_LFZYDSPH_40_32": "...", "Side_LFZYDSPH_39_1": "Help! Somebody help...!", "Side_LFZYDSPH_38_1": "*yawn*... *yawn*...", "Side_LFZYDSPH_38_2": "Patrol, patrol, nothing but patrol all day. This is so boring...", "Side_LFZYDSPH_37_1": "Hey, I saw our boss and Haixing on a secret date the other day.", "Side_LFZYDSPH_37_2": "For real?", "Side_LFZYDSPH_37_3": "You sure it was him? I thought Haixing was dating with that adjutant of hers?", "Side_LFZYDSPH_37_4": "No doubt about it. But I'm sure Boss isn't in it for the real.", "Side_LFZYDSPH_37_5": "There's something else that I found out.", "Side_LFZYDSPH_37_6": "What is it?", "Side_LFZYDSPH_37_7": "The boss and Riloong are planning to take over their camps. I saw it in one of their private messages.", "Side_LFZYDSPH_37_8": "With our numbers...? Is he for real...?", "Side_LFZYDSPH_37_9": "What are you afraid of? We won't be part of the action. Our boss's really in it for Haixing's treasure.", "Side_LFZYDSPH_35_1": "Boss, this new weapon of yours looks really good on you! It gotta be worth a fortune?!", "Side_LFZYDSPH_35_2": "Hehe, I wouldn't go that far. It's just a small toy from Fiver.", "Side_LFZYDSPH_35_3": "That's our boss! Even Fiver's gotta show some respect in front of you!", "Side_LFZYDSPH_35_4": "Darn right. They'd already be at war if it weren't for us being here. We made work of the area's security and put a balance in between them. They can't live without us!", "Side_LFZYDSPH_35_5": "Yeah, Boss! We're sticking with you till the end!", "Side_LFZYDSPH_1_1": "Come on! What are you waiting for?! Punch him again!", "Side_LFZYDSPH_1_2": "Here he comes!", "Side_LFZYDSPH_1_3": "What a swing, that's gotta hurt...", "Side_LFZYDSPH_1_4": "You call that a punch? Just give up already!", "Side_LFZYDSPH_1_5": "You two done yet? Get it over with.", "InfoDisplay_11040121_Title": "[Interact with the Touchpad]", "InfoDisplay_11040121_Text": "We form an alliance, strike Haixing when the time's right.\r\nOnce victory is at hand, we split turf 60/40, treasures 50/50.\r\nIf you want in, meet me by the river, midnight, the fifteenth.\r\nFiver", "InfoDisplay_11040122_Title": "List of CampPersonnel", "InfoDisplay_11040122_Text": "...", "InfoDisplay_11040123_Title": "About the Persona", "InfoDisplay_11040123_Text": "Name: Qiao Yang\nAge: 17\nDate of Birth: May 4th\nFamily: Father Qiao Er’shou (Butcher, died 5 years ago). Mother Lin Ru (Teacher, missing for 10 years). Older brother Qiao Sheng (Member of this camp). Younger sister Qiao Qiao (In school at hometown).\nSocial Relationships: Friend Bo’jun (Fruit grocer at hometown). Friend Yizhou (Exile).\nPersonal Experiences: Started school at 8. Held in a juvenile center for intentional wounding during a dispute with a classmate. Taken away to a shelter due to lack of guardianship at 12. Expelled from school due to serious fighting at 15. At 16, spent a year recovering in the hospital. Been a temporary worker at Jinzhou after discharge from hospital until now, when he came to seek refuge with his brother.", "InfoDisplay_11040124_Title": "About Qiao Sheng:", "InfoDisplay_11040124_Text": "Name: Qiao Sheng\n\nAge: 25\n\nDate of Birth: December 13th\n\nLife Experiences: Started stealing at age 6 to help support family. Caught shoplifting at 9, breaking the owner's leg while trying to escape and leaving a lasting disability. Joined weapon-trading street gangs at 10\nArrested and held in juvenile center at 11 for leaking information about gang activities. Escaped and left the country to join the Hall of Six's east branch at 13. Survived being shot three times during a transaction at 15 and underwent a liver transplant.\nAt 17, became leader of a squad in the east branch but was suspended at 18 due to an internal purge. Transferred to central branch at 20 but demoted after conflict with superiors and disciplined with a facial scar. Moved to different area.\nSettled in Fireflies Sea's Exile camp at 22 and continued occasional weapon transfers for the Hall of Six in and out of Jinzhou. At 23, became an ordinary exile during the first crackdown by Public Security Bureau, causing all weapon transfers to cease for two years.\n\nSocial Relationships:\n\nFriends:\n\nAuspice (Male, camp guard, older brother to Prosper. Has no deliberations and likes combats. Usually found guarding camp gate)\nProsper (Male, camp guard, younger brother to Auspice. Likes playing tricks and getting money. Usually found guarding camp gate)\nKuixiao (Male, IT manager. Prefers studying technologies alone. Often found at the 2nd floor of the camp)\nZaijia (Male, management person. Favors meat. Very busy. Not to be found at any fixed location)\n\nEnemies:\n\nFuze (Male, combatant. Disciplined for damage to camp interest in an operation where Fuze refused to obey Qiao Sheng. Hates the latter since)\nJian (Male, deputy leader. Relentless, arbitrary. Doesn’t like Qiao Sheng’s network with the Hall of Six and his threat to leadership)", "InfoDisplay_11040125_Title": "Camp Member Standing:", "InfoDisplay_11040125_Text": "Progressive: Jian, Yanfeng, Zaijia, Fuze, Bo, You.\nConservative: Zhao’an, Huai, Auspice, Prosper.\nNeutral: Kuixiao, Yu'er, Tianhai, Xinyuan, Zhao.\n\n(Standing of other members not clear as of now)\n\nMade by: Shenhai", "InfoDisplay_11040126_Title": "Code of Conduct", "InfoDisplay_11040126_Text": "#1 Crashing Bad\n#2 Performing Bad\n#3 Sinning Bad\n#4 Getting Bad Back", "InfoDisplay_11040127_Title": "IOU", "InfoDisplay_11040127_Text": "It is hereby acknowledged that Fuze borrowed 10 thousand Credits from Kuixiao as the former wishes to replace his Terminal. It is agreed that the debt should be repayed before 2502, March 11th with interests in one installment. The interest rate is agreed to be 7% per month. In witness whereof, we sign this document.\n\nBorrower: Fuze\nWitness: Bo", "InfoDisplay_11040128_Title": "Oh My Magistrate", "InfoDisplay_11040128_Text": "Chapter 13: The Contract of Doom\n\nThe Magistrate's menacing gaze pierced through the trembling woman like a hot knife through butter. \"Sign this here contract and you'll belong to me, my dear. And as long as you don't break any of the rules for the next three years, I'll make your ex-husband beg for mercy and pray for a swift death.\"\n\nThe woman crumbled to the ground in tears, her once glamorous face now stained with mascara. She clutched onto the papers like they were her last chance at redemption. In an ironic twist of fate, her former nemesis had become her savior. Her hair was no longer the envy of onlookers, but rather hung lifelessly around her face like a wilted flower. \"Fine,\" she choked out, \"but I have one condition.\"\n\nThe Magistrate leaned back with a smug smirk on his face. \"Go on,\" he purred.\n\n\"That woman? She needs to disappear from this world,\" the woman demanded, a glint of revenge flashing in her eyes.\n\nThe Magistrate's brow furrowed in confusion as he watched her tears. \"Sure, \" he said quickly, lifting her up with one hand and causing her to stumble into his arms. As she struggled against him, the Magistrate's expression softened and a hint of amusement danced in his eyes.\n\n\"Don't touch me!\"\n\n\"Ha! Don't flatter yourself, sweetie,\" the Magistrate chuckled. \"I wouldn't touch you with a ten-foot pole.\"", "Guide_SX_3_1": "Now, if you have any other questions, please ask away.", "Guide_SX_3_6": "Haha, well... I’m afraid you should ask Patroller Chixia herself.", "Guide_SX_3_7": "Rover, you... Can we please not talk about this? My old name was cringy, that’s all…", "Guide_SX_3_8": "No, I don’t mean to hide anything from you...", "Guide_SX_3_9": "You see, “Ma Xiaofang” just sounds so lame. Heroes in the Hero Plays I watch never use any name like that.", "Guide_SX_3_11": "Yeah, I’m not quite a hero yet, but I’m giving it my all.", "Guide_SX_3_14": "Aww… Please, spare me that, Rover.", "Guide_SX_3_15": "Okay... Because we’re besties, I’ll give in a little. You can call me Ma Xiaofang when it’s just us, but please don’t do that when there’s other people.", "Guide_SX_3_16": "That’s right! Chixia, Chixia... oh, what a magnificent name! I came up with it all by myself. This is the culmination of all my life experiences and knowledge!", "Guide_SX_3_17": "Rover, feel free to call me by any name, but... Ahem, just so you know, that name is for our ears only, okay?", "Guide_SX_3_18": "Yeah, I wanna know too. You’re all about exploring the past, but people always say we should be looking ahead, so what’s the deal?", "Guide_SX_3_19": "Yeah, I wanna know too. Why are you so keen on collecting Sonance Caskets, Uncle Chenpi? Those… Fragments of past data, are they really that important?", "Guide_SX_3_20": "The past has influenced how things are today and will be in the future, as everything we see has changed a lot over many years.", "Guide_SX_3_21": "The seeds of yesterday give root to the flowers of tomorrow. In the absence of historical knowledge, how can we engage in discussions about the future?", "Guide_SX_3_22": "The past serves as a reminder of our origins, ensuring that we do not lose sight of our original intentions amidst the overwhelming current of history.", "Guide_SX_3_23": "Ah… I see. That sounds really cool. Thank you, Uncle Chenpi.", "Guide_SX_3_24": "You’re welcome.", "Guide_SX_3_25": "Oh right. Uncle Chenpi’s the best treasure appraiser in town.", "Guide_SX_3_26": "I appreciate the compliment, Chixia. There are numerous talented individuals in Jinzhou, and I am far from being one of the best.", "Guide_SX_3_27": "If the art of appraising treasure piques your interest, it may be worthwhile to seek guidance from a young girl known as “Master Youhu” if you cross paths with her in the future.", "Guide_SX_3_28": "I am not nearly as skilled as her. Youngsters these days are seriously talented.", "Guide_SX_3_29": "Ugh, speaking of that, I haven’t seen Youhu for a while now. Hopefully she didn’t get into trouble again…", "Guide_SX_3_30": "If you ever find other Sonance Caskets, please consider selling them to me.", "Guide_SX_3_31": "Don’t worry, the pay will make it worth your while. I’m not stingy when it comes to money.", "Guide_SX_3_2": "(Ask about Chixia’s name change.)", "Guide_SX_3_3": "(Ask him why he is collecting Sonance Caskets.)", "Guide_SX_3_4": "(Ask if he can teach you treasure appraisal.)", "Guide_SX_3_5": "I’ve got nothing to ask.", "Guide_SX_3_10": "So your dream is to become a hero.", "Guide_SX_3_12": "You’re gonna be the hero of Huanglong, Ma Xiaofang.", "Guide_SX_3_13": "You’re gonna be the hero of Huanglong, Chixia.", "Guide_SX_2_1": "Hello, Xiaofang. You seem to be in a hurry. What’s the matter today?", "Guide_SX_2_2": "Shh... Uncle Chenpi... Please don’t call me that, remember?", "Guide_SX_2_3": "Oops, my bad. I should call you Chixia, Patroller Chixia.", "Guide_SX_2_4": "So… This youngling here must be a friend of our great Patroller Chixia, yes?", "Guide_SX_2_5": "Uncle Chenpi, please stop teasing me.", "Guide_SX_2_7": "Uncle Chenpi, this is my friend Rover, hehe. I brought {Male=him;Female=her} here today for some help...", "Guide_SX_2_9": "Wow, this thing is really hard to find. I’ve been out in the wild searching for something like this...", "Guide_SX_2_10": "I’m so lucky to meet you today, Rover.", "Guide_SX_2_12": "It might look like a box, but it’s actually some kind of energy entity that doesn’t have a physical existence.", "Guide_SX_2_13": "On the other hand... One could consider it a box, in a way. The usual boxes contain physical items, but the Sonance Caskets contain records of the past.", "Guide_SX_2_14": "Simply put...", "Guide_SX_2_15": "Well... my young friend, this is a data fragment that survived the collapse of a Sonoro Sphere. These Sonance Caskets, just like the Sonoro Spheres, hold onto sounds from bygone days.", "Guide_SX_2_16": "Within these Caskets, one can find the most treasured artifacts from the magnificent civilization that existed before the Lament, as well as the profound human emotions experienced during the catastrophe.", "Guide_SX_2_17": "Ah... They represent the final remnants of a bygone era, washed away by the relentless tide of history.", "Guide_SX_2_18": "I have a selfish request to make.", "Guide_SX_2_19": "Could you please let me have this Sonance Casket?", "Guide_SX_2_22": "Of course, I’ll give you something in return.", "Guide_SX_2_23": "To be frank, the Sonance Casket doesn’t hold any financial worth.", "Guide_SX_2_24": "Yet for those of us who are relic hunters, the information stored in these Sonance Caskets is highly coveted.", "Guide_SX_2_25": "I can pay you with Shell Credits, or other valuable items.", "Guide_SX_2_26": "Long story short, it’s a sweet deal for you. I’ll make sure you’re happy with what you get.", "Guide_SX_2_27": "Rover, you can trust Uncle Chenpi. He is a famous treasure appraiser in Jinzhou, definitely not a bad person who'd try to slip one past you.", "Guide_SX_2_28": "Besides, I, Chixia, am a Patroller. If he ever lies to you… Hmph, justice will punish him.", "Guide_SX_2_29": "Aww, Chixia... You know I’ll never do something like that…", "Guide_SX_2_30": "Just kidding, Uncle Chenpi! You’re so kind, no hard feelings, okay?", "Guide_SX_2_32": "Great… Thank you, Rover.", "Guide_SX_2_6": "Hello.", "Guide_SX_2_8": "(Give the Sonance Casket to Chenpi.)", "Guide_SX_2_11": "What is a Sonance Casket?", "Guide_SX_2_20": "Why?", "Guide_SX_2_21": "What’s in it for me?", "Guide_SX_2_31": "It’s a deal, then. (Hand over the Sonance Casket)", "Flow_109000011_47": "One more time!", "Flow_109000011_48": "Take a short break.", "Flow_109000011_51": "One more time!", "Flow_109000011_52": "Take a short break.", "Flow_109000011_55": "One more time!", "Flow_109000011_56": "Take a short break.", "ItemInfo_70050023_AttributesDescription": "A commemorative photo from Shixia.", "ItemInfo_70050023_BgDescription": "A commemorative photo of the sunrise viewed from the top of Mt. Pingting. This ray of morning sun inspires people to firmly run towards the ideal tomorrow.", "ItemInfo_70050023_ObtainedShowDescription": "A commemorative photo of the sunrise viewed from the top of Mt. Pingting.", "Flow_135000000_220": "WARNING - ACCESS DENIED", "InfoDisplay_101400011_Title": "The Séance Society", "InfoDisplay_101400011_Text": "Solitary visitor in Jinzhou,\nFeeling weighed down by the burdens of the past that you cannot share? Is there someone beloved you wish to see again?\nWe, the Séance Society, understand your pain, as we all carry regrets of lost loved ones. Join us. We offer a solution. \n(Coordinates shared)", "InfoDisplay_101400012_Title": "Anonymous Message", "InfoDisplay_101400012_Text": "Same as last time, Rover. You know how to find me.", "Rouge_EnterConditionText": "Unlocks after clearing the previous difficulty", "Flow_109000011_57": "Is there any... tricks or something?", "Flow_109000011_58": "A successful backflip depends on the right jumping position and timing.", "Flow_109000011_59": "Jump forward, not vertically, to reserve enough backspace.", "Flow_109000011_60": "If you feel the space is limited, you might as well use the diagonal to get a longer backspace.", "Flow_109000011_61": "If you feel not skilled enough, you can practice more before the official challenge.", "Flow_109000011_62": "Is there any... tricks or something?", "Flow_109000011_63": "A successful backflip depends on the right jumping position and timing.", "Flow_109000011_64": "Jump forward, not vertically, to reserve enough backspace.", "Flow_109000011_65": "If you feel the space is limited, you might as well use the diagonal to get a longer backspace.", "Flow_109000011_66": "If you feel not skilled enough, you can practice more before the official challenge.", "Flow_109000011_67": "Is there any... tricks or something?", "Flow_109000011_68": "A successful backflip depends on the right jumping position and timing.", "Flow_109000011_69": "Jump forward, not vertically, to reserve enough backspace.", "Flow_109000011_70": "If you feel the space is limited, you might as well use the diagonal to get a longer backspace.", "Flow_109000011_71": "If you feel not skilled enough, you can practice more before the official challenge.", "Flow_311000006_356": "Ah... I have no idea where my grandson's package is. Why is it taking so long to arrive...", "Flow_311000006_357": "It's a brand new day. Time to get to work!", "Flow_311000006_358": "Ah... I'm really feeling a bit tired after a whole day.", "Flow_311000006_359": "The weather is so nice. If it can last until the Moon-chasing Festival, I can go out with Qixian!", "Flow_311000006_360": "What a lovely day...", "Flow_311000006_361": "I'm very happy to be out with Lulu.", "Flow_311000004_284": "I'm {PlayerName}.", "Flow_311000004_285": "Oh, you're... You're that...", "Flow_311000004_283": "Where did I agree to meet Hualin? Was it here... or over there?", "Flow_311000004_286": "Right, right. I remember now. It was all thanks to you.", "Flow_311000004_287": "Zhiyuan told me about you. I must have influenced that kid to want to join the army.", "Flow_311000004_288": "But in any case, thanks to you and that little girl, he got a good dose of reality.", "Flow_311000004_289": "Now, I won't stop him. I'm actually glad he's found something he wants to do.", "Flow_311000004_290": "You're too kind.", "Flow_311000004_291": "Hualin and I will give him lessons every now and then.", "Flow_311000004_292": "Why aren't I there yet?", "Flow_311000004_293": "Oh, I wonder if Huaijin is doing okay...", "Flow_311000004_294": "Huaijin, please be alright...", "Flow_311000004_295": "Hey? You must be that Rover. How are you?", "Flow_311000004_296": "Tuanjin is a good kid. She's always here helping out and looking after us.", "Flow_311000004_297": "Sorry, I was just asking this friend to help me write a eulogy for my fallen comrade...", "Flow_311000004_298": "Did you meet Xieyang?", "Flow_311000004_299": "Well... This needs a little more polishing. We don't want his family to worry...", "Flow_311000004_300": "Whew... Finally done. Oh, hi there.", "Flow_311000004_301": "Hello... You must be a thoughtful person to come here this late.", "Flow_311000004_302": "Who is this Huaijin to you?", "Flow_311000004_304": "Huaijin, Huaijin is my... uh, my childhood friend!", "Flow_311000004_305": "I haven't heard from him since I last saw him.", "Flow_311000004_306": "He said he was going to join the Midnight Rangers, but his name wasn't on the recruit list...", "Flow_311000004_308": "And now I can't reach him at all... Did something happen to him?", "Flow_311000004_309": "Really?! Is he okay? Where is he now? Why hasn't he come back?", "Flow_311000004_310": "I saw him. He's fine.", "Flow_311000004_311": "Oh, really? That's a relief! He's okay, thank goodness.", "Flow_311000004_312": "But how could that boy be so busy with work that he didn't even notice when I called... Doesn't seem like him.", "Flow_311000004_313": "He's working at the mine. It's... pretty demanding work.", "Flow_311000004_314": "I need to find Huaijin... I have to see him.", "Flow_311000004_315": "Maybe he's fine... Yeah, he's fine, he's fine.", "Flow_311000004_318": "Shh, keep it down. Mom won't hear me if it's too loud.", "Flow_311000004_319": "Mom, I've been a good boy today. Didn't make the teacher angry.", "Flow_311000004_320": "The teacher said as long as I work a little harder, I'll get a good grade for the next exam.", "Flow_311000004_321": "Your mom?", "Flow_311000004_322": "Right! Mom is a very impressive Midnight Ranger. She's taken down tons of Tacet Discords!", "Flow_311000004_323": "I come here every night to talk to her.", "Flow_311000004_324": "Grandpa says this is the only place where Mom can hear me.", "Flow_311000004_325": "Mom, guess what? Grandpa got mixed up again while cooking dinner today.", "Flow_311000004_326": "He used sugar instead of salt! We were eating and it was so sweet we couldn't stop laughing!", "Flow_311000004_327": "I'm so sleepy. I should head back. We talked a lot today.", "Flow_311000004_328": "Mom, let's chat again tomorrow night. I'll have more stories to share.", "Flow_311000004_329": "Hello? Can I help you?", "Flow_311000004_330": "Nothing really. Just keeping my daughter company.", "Flow_311000004_331": "What are you doing here?", "Flow_311000004_332": "Just like everyone else here, being here makes me feel closer to her.", "Flow_311000004_334": "You look very sad.", "Flow_311000004_335": "It's okay. Having Yangming with me at night makes it a bit easier than the day.", "Flow_311000004_336": "Is Yangming your grandson?", "Flow_311000004_337": "Yes, he comes here almost every day to talk to his mother.", "Flow_311000004_338": "I stay with him too. Sometimes we spend the whole night here...", "Flow_311000004_339": "What are you doing?", "Flow_311000004_340": "I was just helping this gentleman write a eulogy.", "Flow_311000004_341": "I'm a bit of a writer, so I sometimes help the elderly or injured soldiers here by writing things for them.", "Flow_311000004_342": "I did.", "Flow_311000004_343": "He... he's my brother.", "Flow_311000004_344": "Is it, like, hard to talk to him?", "Flow_311000004_345": "My brother has his own, uh, way of expressing himself.", "Flow_311000004_346": "But you could say we're similar. We both have our ways of expressing what we want to say.", "Flow_311000004_347": "In some ways, he's set an example for me.", "Flow_311000004_348": "An example?", "Flow_311000004_349": "Yes, an example of being true to yourself, expressing yourself bravely, and not backing down even when others don't understand.", "Flow_311000004_350": "Sorry if I bothered you...", "Flow_311000004_351": "No worries, it's over now. Are you here to visit an old friend?", "Flow_311000004_352": "Yeah, I come here every day to pay my respects to my comrades who fell to the Tacet Discords and the Exiles.", "Flow_311000004_353": "Though often filled with hatred and anger, I stand here as just a broken shell.", "Flow_311000004_354": "Everyone likes her, but it's hard for them to express their gratitude.", "Flow_311000004_355": "Of course, just don't let her know. She'd probably get all embarrassed.", "Roguelike_Skill_Empty": "Skill Locked", "GenericPrompt_SaveGalleryPathTips_TipsText": "The screenshot has been saved to the phone album.", "NeedMaterialTitleText": "Required Material", "BanInfo_15_BanDescribe": "Account data anomaly.", "ItemInfo_70050023_Name": "Jinzhou Sunrise Photo", "ShopDiscountLabel_4": "Free", "Flow_311000006_362": "Ah... Why hasn't my grandson's package arrived yet...", "Flow_311000006_363": "Hmm... the weather isn't great...", "ItemInfo_50000051_Name": "Morphable Echo - Freezing Frost", "ItemInfo_50000052_Name": "Morphable Echo - Molten Rift", "ItemInfo_50000053_Name": "Morphable Echo - Void Thunder", "ItemInfo_50000054_Name": "Morphable Echo - Sierra Gale", "ItemInfo_50000055_Name": "Morphable Echo - Celestial Light", "ItemInfo_50000056_Name": "Morphable Echo - Havoc Eclipse", "ItemInfo_50000057_Name": "Morphable Echo - Rejuvenating Glow", "ItemInfo_50000058_Name": "Morphable Echo - Moonlit Clouds", "ItemInfo_50000059_Name": "Morphable Echo - Endless Vibrations", "Flow_11000001_596": "The penjing here is meticulously crafted to blend in with the Institute's surroundings. Plucking any of these flowers would throw off the entire aesthetic.", "Flow_311000006_597": "Yes, the Moon-chasing Festival! There'll be all sorts of delicious foods and fun activities!", "Flow_311000006_596": "Moon-chasing Festival?", "Flow_311000006_599": "But I'm still really happy we can hang out together!", "Flow_311000006_600": "Such a beautiful night. It would be a waste not to spend it with you, Lulu.", "Flow_311000006_601": "The Moon-chasing Festival is almost here. The city will be bustling with new and exciting activities!", "Flow_311000006_602": "We need to be extra vigilant to ensure everyone's safety, just like Chixia said!", "Flow_311000006_603": "After work, let's head to Panhua's Restaurant for dinner, then chat with the teahouse owner, and maybe...", "Flow_311000006_604": "Oh, right! We need to see the Hero Play. How could I forget?", "Flow_311000006_605": "I've heard the special show for the Moon-chasing Festival will begin soon, though its details are still a mystery.", "Flow_311000006_607": "How about I send him some Loong Whisker Crisps? The Moon-chasing Festival is almost here, and I still haven't heard from him...", "Flow_311000006_608": "Moon-chasing Festival—It's a time for reunion...", "Flow_311000006_609": "But it's good that the kids want to spread their wings and fly far, isn't it?", "TestTextCommitTool_1": "Texte de test soumettre l'outil texte 1", "TestTextCommitTool_2": "Texte de test soumettre l'outil texte 1Texte de test soumettre l'outil texte 1", "TestTextCommitTool_3": "111", "Side_LFZYDSPH_9_1": "When can we go traveling again?", "Side_LFZYDSPH_8_1": "How many times do I have to tell you, the Chief is not our boss, it's Fiver.", "Side_LFZYDSPH_8_2": "I remember what you told me, it's just that I didn't get it the first time around...", "Side_LFZYDSPH_8_3": "You idiot! Then why didn't you say anything? Now look how much of a fool you've made yourself for getting the names wrong.", "Side_LFZYDSPH_8_4": "Well, tell me then, what did you mean?", "Side_LFZYDSPH_8_5": "Chief is not the boss. We call him that cuz he's the oldest one here.", "Side_LFZYDSPH_8_6": "Our boss is Fiver. That's what he's called, not because he's the fifth guy. You get it now?", "Side_LFZYDSPH_8_7": "All right, I got it this time! I promise I won't get it wrong again!", "Side_LFZYDSPH_6_1": "No way what you're making is authentic Jinzhou cuisine.", "Side_LFZYDSPH_6_2": "The fragrance of ingredients in their own outweighs any kind of seasoning.", "Side_LFZYDSPH_6_3": "How can you eat anything without seasoning? I know I can't, especially with the amount of seasonings I use. How do you even find fragrance in ingredients when there's practically none?", "Side_LFZYDSPH_6_4": "Oh, I wouldn't jump into assumptions just yet. Wait till you try out this dish.", "Side_LFZYDSPH_6_5": "Ooh, I want some too!", "Side_LFZYDSPH_6_6": "How about this? We take the same fish, each make a dish out of it, and you be our judge.", "Side_LFZYDSPH_6_7": "I'm in!", "Side_LFZYDSPH_6_8": "Gladly. I'll show you what I've got.", "Side_LFZYDSPH_4_1": "This one's pretty!", "Side_LFZYDSPH_4_2": "And so is this one! It's a limited edition.", "Side_LFZYDSPH_4_3": "See anything else you like?", "Side_LFZYDSPH_4_4": "No, these will do for now. When are doing it?", "Side_LFZYDSPH_4_5": "The night after tomorrow. We jump them before they reach the city!", "Side_LFZYDSPH_4_6": "Sweet! But, Qizi... what's the point of snatching these dresses if we can't wear them?", "Side_LFZYDSPH_4_7": "Are we just going to store them inside a closet and stare at them the whole day?", "Side_LFZYDSPH_4_8": "Don't worry, I've got it all planned out. There's gonna be a banquet in the city next week. We change into those dresses, sneak in, and enjoy ourselves.", "Side_LFZYDSPH_4_9": "I love it! How about we get Sisi and Xihsi to tag along?", "Side_LFZYDSPH_4_10": "Fine by me. The more manpower, the greater of our chances.", "Side_LFZYDSPH_32_1": "Here, check and see if the numbers add up.", "Side_LFZYDSPH_32_2": "They do! Whoa, didn't expect Fiver to give these out for free like this. This is some special delivery you got here.", "Side_LFZYDSPH_32_3": "You haven't seen it all yet. This is just a small present from us. After we pull off this operation together, there'll be plenty more where this came from.", "Side_LFZYDSPH_32_4": "For sure! Looking foward to doing business with you all!", "Side_LFZYDSPH_30_1": "Are we really helping Fiver fight Haixing?", "Side_LFZYDSPH_30_2": "I don't see a reason not to.", "Side_LFZYDSPH_30_3": "What if they do end up winning and come for us next? We won't stand a chance against them...", "Side_LFZYDSPH_30_4": "But right now they keep each other at bay...", "Side_LFZYDSPH_30_5": "No one ever said we're helping Fiver till the end.", "Side_LFZYDSPH_30_6": "So you mean...", "Side_LFZYDSPH_30_7": "They can fight all they want, we help whichever side's losing, let them bleed each other out, and then...", "Side_LFZYDSPH_30_8": "And then we jump in and reap all the turf for ourselves when they're at their weakest! What a plan, Boss!", "Side_LFZYDSPH_30_9": "Hmph. It's about time we took over.", "Side_LFZYDSPH_28_1": "Those morning guys should've reported back hours ago. Where the hell are they?", "Side_LFZYDSPH_28_2": "Do you think they might of ran into some trouble?", "Side_LFZYDSPH_28_3": "For getting food and hunting? I'd say they're probably just taking their sweet time and slacking off.", "Side_LFZYDSPH_28_4": "Why should we even care...?", "Side_LFZYDSPH_28_5": "Let's wait another half hour. If they're still not back then we'll take a few guys to go look for 'em.", "Side_LFZYDSPH_28_6": "That'll do.", "Side_LFZYDSPH_26_1": "The quantity and models checks out. Gotta say, I'm impressed. You brough in the perfect amount of weapons and gear. They all look brand new, better yet, you stayed in budget!", "Side_LFZYDSPH_26_2": "Hehe... That's why I'm here...", "Side_LFZYDSPH_26_3": "I'll have the guys try them out later. After they give me the okay, I'll speak to the boss about leaving you in charge of getting hardware in the future!", "Side_LFZYDSPH_26_4": "That's great! Thank you, brother! Here's the rest of the budget from earlier. You keep it. If it weren't for you, I wouldn't have the opportunity to shine.", "Side_LFZYDSPH_26_5": "Hehe, sure, you can leave them to me. I'll put them back into the camp's expenses.", "Side_LFZYDSPH_26_6": "I... Works for me. Your call.", "Side_LFZYDSPH_26_7": "You're a clever kid, so word of advise. Use those smarts of yours outside of the camp, not the other way around. The boss doesn't like it that way.", "Side_LFZYDSPH_26_8": "Got it. It won't happen again!", "Side_LFZYDSPH_26_9": "Oh, right, the boss requested for another batch of weapons yesterday. Want them delivered in two days. Can you make it happen?", "Side_LFZYDSPH_26_10": "Not a problem. Consider it done!", "Side_LFZYDSPH_25_1": "Twenty... Thirty... Fourty...", "Side_LFZYDSPH_24_1": "Latest intel on Fiver. Pass it around.", "Side_LFZYDSPH_24_2": "Boss... Are we really planning on splitting turf with those guys?", "Side_LFZYDSPH_24_3": "Heh, once we're done with Fiver, none of them's gonna stand in our way.", "Side_LFZYDSPH_24_4": "You tell 'em, Boss!", "Side_LFZYDSPH_24_5": "Enough. Back to actual business.", "Side_LFZYDSPH_24_6": "Zhongling and his men will flank around and surround Fiver's camp. Cutting them off from any outside support.", "Side_LFZYDSPH_24_7": "An'an will make a frontal assault. You must break through their defenses, and reach straight into their base of operation.", "Side_LFZYDSPH_24_8": "Tianyuan will be on support role and in charge of our own defenses. Keep an eye on the recruits in case if they decide to switch sides. Now, everyone knows how much men they're given like we planed earlier.", "Side_LFZYDSPH_24_9": "We know their capabilities. If all goes to plan, we'll be enjoying drinks by the end of the day!", "Side_LFZYDSPH_23_1": "Here, and here...", "Side_LFZYDSPH_23_2": "Got it.", "Side_LFZYDSPH_23_3": "Plus the two other places I just showed you, get defenses and ambush sites set up by the end of next week. Not worth losing our own camp if we fail to gain any ground.", "Side_LFZYDSPH_23_4": "Want me to get started now?", "Side_LFZYDSPH_23_5": "Do it when it's dark! Or they'll think something's up with all the ruckus.", "Side_LFZYDSPH_21_1": "Here, Big Brains. Boss' s new plan. She wants you to give some thoughts on it.", "Side_LFZYDSPH_21_2": "That's quite the number of men we're sending.", "Side_LFZYDSPH_21_3": "You know the boss more than I do, she wants this in the bag real bad, otherwise she wouldn't want to have those punks come along.", "Side_LFZYDSPH_21_4": "So we're bringing the recruits...", "Side_LFZYDSPH_21_5": "The boss wants them around the outer perimeter. If they struggle, put them under someone trustworthy. As long as something major doesn't come up, it's fine.", "Side_LFZYDSPH_21_6": "To be honest, I don't think there'd be any issues.", "Side_LFZYDSPH_21_7": "If it weren't for that city person, then yeah...", "Side_LFZYDSPH_21_8": "You still think he's gonna mess up our plans?", "Side_LFZYDSPH_21_9": "Yeah, having an outsider here is a bit of a problem.", "Side_LFZYDSPH_21_10": "But we'll just have to work with it. No one could've thought the treasure cave would collapse at a time like this.", "Side_LFZYDSPH_21_11": "We better get it dug up soon before our stuff gets taken.", "Side_LFZYDSPH_21_12": "I think it was no ordinary accident.", "Side_LFZYDSPH_21_13": "What do you mean?", "Side_LFZYDSPH_21_14": "I've talked with Haixing. It's likely Fiver's doing.", "Side_LFZYDSPH_21_15": "Him? Isn't he just sitting there doing nothing all day?. You sure he'd really do something like that?", "Side_LFZYDSPH_21_16": "Heh, ever heard of playing fool to catch wise?", "Side_LFZYDSPH_20_1": "You two on the left, stop fooling around!", "Side_LFZYDSPH_20_2": "You're the worst bunch of recruits I've had in a while!", "Side_LFZYDSPH_17_1": "Is the food ready?", "Side_LFZYDSPH_17_2": "Hey, it's done when it's done, okay?", "Side_LFZYDSPH_17_3": "What's with the attitude? I'm just here to tell you the boss said no food for the city guy.", "Side_LFZYDSPH_17_4": "Why? Boss wants to starve him a bit?", "Side_LFZYDSPH_17_5": "Yeah, he's not cooperating, so Boss wants to teach him a lesson.", "Side_LFZYDSPH_15_1": "Anything from the other camp? Keep your voice down.", "Side_LFZYDSPH_15_2": "They snatched some engineer from the Jinzhou Ministry of Development. Must be for that treasure cave.", "Side_LFZYDSPH_15_3": "And I'm pretty sure they're about to make a move on it soon.", "Side_LFZYDSPH_15_4": "I'll have Sixer sneak in as one of theirs in a bit. Don't let up just yet, keep those intel coming.", "Side_LFZYDSPH_15_5": "We stick to the plan. Catch them off guard.", "Side_LFZYDSPH_15_6": "Don't worry, I'll keep you posted on everything that's going on.", "Side_LFZYDSPH_15_7": "By the way, Boss. I thought you didn't care about this whole thing. Didn't expect you...", "Side_LFZYDSPH_15_8": "Heh, did you really think the Gods gave us this one helluva spot for nothing?", "Side_LFZYDSPH_15_9": "You're right. With you holdin' the place for all these years, you definetly know your stuff!", "Side_LFZYDSPH_15_10": "Keep it down! And get this thing fixed already.", "Side_LFZYDSPH_13_1": "So tired...", "Side_LFZYDSPH_13_2": "Didn't you just got out of bed?", "Side_LFZYDSPH_13_3": "Not enough sleep... Not nearly enough...", "Side_LFZYDSPH_13_4": "Wouldn't it be great if there's zero work and all I need to do is sleep all day long...?", "Side_LFZYDSPH_13_5": "Aren't you already doing it?", "Side_LFZYDSPH_13_6": "Hehe... You got a point. Just chill and relax, feels good to be alive...", "Side_LFZYDSPH_13_7": "Hey, something smells really good... What's for lunch...?", "Side_LFZYDSPH_11_1": "You blind or something?! Can't you see I'm standing here? Go outside if you wanna practice!", "Side_LFZYDSPH_11_2": "What are you quacking about? Gave me quite a fright, too. Don't make me unleash my inner demons.", "Side_LFZYDSPH_11_3": "Besides, I'm training for the good of our camp.", "Side_LFZYDSPH_11_4": "Aww, ain't that a nice way of putting it. You think I don't know about your little plans of trying to get into the other camp?", "Side_LFZYDSPH_11_5": "What are you talking about?", "Side_LFZYDSPH_11_6": "I saw you that other night. You with Hai...", "Side_LFZYDSPH_11_7": "Shhh... Okay, enough. The boss is gonna hear us.", "Side_LFZYDSPH_11_8": "I, it's just that... Water runs down, and people's gotta go up.", "Side_LFZYDSPH_11_9": "The other camp's way stronger than us, they got better stuff. Who does'nt want to go... You know how Fiver does'nt give a darn about anything. All I can count on is myself.", "Side_LFZYDSPH_11_10": "Easy for you to say.", "Side_LFZYDSPH_11_11": "Then what do you want from me?", "Side_LFZYDSPH_11_12": "Nothing. Just stop kicking me!", "Side_LFZYDSPH_11_13": "That's it?", "Side_LFZYDSPH_11_14": "Yeah. I want a backup plan of my own...", "Side_LFZYDSPH_11_15": "All right, all right. Just don't say anything. Let's keep this between the two of us.", "POI_ATQZ_7_1": "Stop there! Who are you?!", "POI_ATQZ_7_4": "Who’s that?", "POI_ATQZ_7_5": "Idiot! Qiao Yang is Qiao Sheng’s younger {Male=brother;Female=sister}. Don’t you remember?", "POI_ATQZ_7_7": "Why are you here now? I think Qiao Sheng said you were arriving next week.", "POI_ATQZ_7_12": "When did you become so close?", "POI_ATQZ_7_13": "But you didn’t come at the right time. Qiao Sheng isn’t at the camp right now. He went to buy medicines. The wound in his left leg, you know.", "POI_ATQZ_7_16": "Prosper was silent for a while.", "POI_ATQZ_7_17": "Is it? heh, looks like I made a mistake.", "POI_ATQZ_7_18": "That’s right. You do know something, don’t you?", "POI_ATQZ_7_19": "Unfortunately, there’s a new order from the boss. Nobody enters without a pass, not even himself.", "POI_ATQZ_7_21": "But didn’t we let him in that day? He didn’t produce the pass.", "POI_ATQZ_7_22": "Shut up. You talk too much.", "POI_ATQZ_7_20": "Things are not peaceful in the camp recently. Just wait until Qiao Sheng’s back.", "POI_ATQZ_7_2": "I’m Qiao Yang.", "POI_ATQZ_7_10": "I couldn’t wait to meet brother.", "POI_ATQZ_7_11": "Couldn’t make any money at Jinzhou. I grew tired of waiting.", "POI_ATQZ_7_14": "I can wait at the camp.", "POI_ATQZ_7_15": "Isn’t his leg wound at the right leg?", "POI_ATQZ_31_1": "I was just informed that the items I captured were successfully escorted to the city. Now I only need to take care of the weapons.", "POI_ATQZ_31_2": "It’s all thanks to you that this undercover mission can be done. We are already sharing what we know with other Public Security Bureaus.", "POI_ATQZ_31_5": "When we finish analyzing the information, we will stop the shipment before their plan even starts, and we will capture the shipping staff.", "POI_ATQZ_31_6": "When we have decisive evidences, we will support Patrollers of other Public Security Bureaus to sweep up the Hall of Six.", "POI_ATQZ_31_7": "The evidences this time should allow us to get some important members of the Hall of Six. I don’t think they’ve seen this coming due to such trifles.", "POI_ATQZ_31_8": "...If you you want to know about that.", "POI_ATQZ_31_9": "Actually, I am the single most responsible person for Shenhai’s exposure.", "POI_ATQZ_31_10": "At that time, he had a more comprehensive information base than I did. He was in fact more crucial to the PSB than me...", "POI_ATQZ_31_11": "If I could just pay more attention to the daily trajectories of the camp members, he would have said the same things that I did, and Xiyun would never know his real identity.", "POI_ATQZ_31_12": "Though this put me in the clear, it pushed him to death.", "POI_ATQZ_31_13": "My mentor said that Shenhai’s exposure was indeed a result of some internal events of the Hall of Six and nothing to do with me, but in my opinion, my fault did unforgivable damage to him.", "POI_ATQZ_31_14": "That’s why I was worried that you would encounter dangers if you didn’t master all the material I gave you.", "POI_ATQZ_31_15": "My determination to arrest them and put an end to this mission is mostly due to my wish that Shenhai’s final will could be fulfilled.", "POI_ATQZ_31_16": "Please have faith in me. We will make a success of this!", "POI_ATQZ_31_3": "What’s your plan going forward?", "POI_ATQZ_31_4": "What happened to your late partner Shenhai?", "POI_ATQZ_30_1": "Rover! Are you okay?", "POI_ATQZ_30_6": "Great. Leave the rest to us. We will give them what they deserve. Both this camp and the Hall of Six.", "POI_ATQZ_30_9": "Thank you for your help! Please take the reward.", "POI_ATQZ_30_4": "Here's all we've gathered so far.", "POI_ATQZ_3_1": "Great. Impressive efficiency.", "POI_ATQZ_3_2": "Let me look. Right, you have them all.", "POI_ATQZ_3_4": "Hey, don’t rush! The Exiles are not so smart, but they’re definitely not idiots.", "POI_ATQZ_3_5": "Recently rumors around the camp have been talking about an undercover guy among them. You could well raise doubts if you just walk there like this.", "POI_ATQZ_3_7": "I have a fake identity for you, and some people information of this camp, just in case. You better master them all! Or you’ll give the game away as soon as you talk.", "POI_ATQZ_3_10": "It’s not so hard I think... I’ve filtered out a lot of irrelevant information. The original paper took me three whole days to master!", "POI_ATQZ_3_15": "This camp is a totally different one from other Exile camps, because the boss is relentless and the members are all suspicious.", "POI_ATQZ_3_16": "You will be all on your own this time among these people, so the information could well save your life at key moments.", "POI_ATQZ_3_18": "No, my late partner Shenhai did.", "POI_ATQZ_3_20": "C’mon, try to master them. I’ll check up on you in a while.", "POI_ATQZ_3_3": "Then I’ll be off.", "POI_ATQZ_3_8": "So many pages!", "POI_ATQZ_3_9": "Okay, I’ll master them.", "POI_ATQZ_3_17": "You put together all of this?", "POI_ATQZ_2_1": "Finished collecting so quickly?!", "POI_ATQZ_2_2": "Let me have a look. You haven’t got them all it seems. Keep looking!", "POI_ATQZ_18_1": "You said you’d take me away.", "POI_ATQZ_18_2": "We’ll go whenever this weapon shipment is done. I’ll keep my word.", "POI_ATQZ_17_1": "What are you washing?", "POI_ATQZ_17_2": "Our boss’ necklace. She told me to clean it.", "POI_ATQZ_17_3": "What necklace? Let me see.", "POI_ATQZ_17_4": "Careful, don’t stretch! See that jewel at the heart? That’s something from before the Lament! You don’t see that much now.", "POI_ATQZ_17_5": "Oh, so boss has this kind of treasure.", "POI_ATQZ_17_6": "You don’t know that, do you? She stole it from the headquarters of the Hall of Six when she was young. Hee hee, those guys aren’t even aware now.", "POI_ATQZ_15_1": "Who, who’s that?! Don’t you mess around, you know what I’m sayin’? Hic...", "POI_ATQZ_15_3": "Get yo’ eyes open, you hear me? Boss said we got infiltrated again in the camp.", "POI_ATQZ_15_4": "Why do these fricking Patrollers have to keep watchin us? I’ma show this undercover guy some real things if I caught him.", "POI_ATQZ_15_6": "You, you look unfamiliar...", "POI_ATQZ_15_8": "Sounds like a name I know. Do you work for me?", "POI_ATQZ_15_9": "Ha, got too many guys workin’ for me. Can’t tell who’s who.", "POI_ATQZ_15_10": "Rove? Where you rovin’ to? Hahaha...", "POI_ATQZ_15_11": "Oh my. Drank a little too much...", "POI_ATQZ_15_12": "Hm? Why you standin’ still? Get lost.", "POI_ATQZ_15_13": "I’m Qiao Yang.", "POI_ATQZ_15_14": "I’m Rover.", "POI_ATQZ_1_1": "What now...", "POI_ATQZ_1_3": "Who are you...?", "POI_ATQZ_1_6": "Great! I know you’re an excellent combatant. Can you please help me on this?", "POI_ATQZ_1_8": "I’m Qianshan, a Patroller from Public Security Bureau. I was on an undercover investigation mission.", "POI_ATQZ_1_15": "Can you see that Exile camp on the central island of Fireflies Sea? They are a subordinate of the Hall of Six.", "POI_ATQZ_1_39": "I managed to capture some smuggled items and took them out. A response force will soon arrive to transport them, but another problem haunts me...", "POI_ATQZ_1_40": "I found a new lead from these items.", "POI_ATQZ_1_18": "Yes. It is quite a pain in the arse for Public Security Bureaus all across the lands.", "POI_ATQZ_1_42": "It’s a cunning organization that covers its illegal conducts with seemingly legal ones on the surface. The close-knit operations and the complicated relationships among its branches make it almost impossible for the Public Security Bureaus to wipe it out in one swoop.", "POI_ATQZ_1_19": "My mission was meant to find new evidences from within this fortification, so that a coordinated raid with other PSBs can be made possible.", "POI_ATQZ_1_20": "These Exiles will help the Hall of Six to ship some Tacetite Weapons from Jinzhou.", "POI_ATQZ_1_21": "We have to get access to the details of this operation, but as you can see, we are undermanned now...", "POI_ATQZ_1_43": "If I return, not only will I be subject to distrust, but these captured items might not be transported in time...", "POI_ATQZ_1_22": "So I wonder if you are available to find the operation details of their weapon shipment for us?", "POI_ATQZ_1_24": "Great, thanks!", "POI_ATQZ_1_25": "You’ll have to infiltrate their ranks to find out.", "POI_ATQZ_1_44": "If you just fight your way into the camp, the records might be destroyed.", "POI_ATQZ_1_36": "That’s why you have to get some disguise.", "POI_ATQZ_1_38": "Why don’t you get an Exile outfit first?", "POI_ATQZ_1_46": "Um... we don’t have another choice, because the outfit I used was already disposed of...", "POI_ATQZ_1_2": "What’s the matter?", "POI_ATQZ_1_4": "Rover.", "POI_ATQZ_1_5": "{PlayerName}.", "POI_ATQZ_1_7": "What?", "POI_ATQZ_1_17": "Hall of Six?", "POI_ATQZ_1_41": "What new lead?", "POI_ATQZ_1_23": "I am.", "POI_ATQZ_1_45": "Now?", "Flow_11000010_1": "Nice to see you again! Got any fun stories to share this time?", "Flow_11000010_2": "Two thousand and ninety-eight, two thousand and ninety-nine... Hey, it's you, number three thousand! Congrats on being our three thousandth visitor to Jinzhou today!", "Flow_11000010_3": "Everyone's been saying, \"Make the most of the land, and the people's wisdom will follow.\" Jinzhou's feats of construction have been the talk of the town!", "Flow_11000010_4": "As the Moon-chasing Festival gets closer, the excitement is definitely in the air. The gate's getting pretty lively too!", "Flow_11000010_5": "You probably haven't noticed because you're not here all day, but trust me, more and more folks are passing through Jinzhou's gate every day.", "Flow_11000010_6": "We've got busy couriers, regular folks, and sometimes workers coming back from the Tiger's Maw all bustling around inside.", "Flow_11000010_7": "When they say, \"Make the most of the land, and the people's wisdom will follow,\" they've gotta be talking about this impressive high wall in Jinzhou.", "Flow_11000010_8": "I heard the creation of this wall was a lucky accident. The byproducts from processing Tacetite weapons turned out to be ideal for defense.", "Flow_11000010_9": "It's ideal for building strong and stable defense structures.", "Character_YinLin_98_1": "Want one?", "Character_YinLin_98_3": "Don't worry. I don't drink when I'm on duty.", "Character_YinLin_98_2": "I'll pass... Go easy on it, okay?", "Character_YinLin_91_1": "No need to tip-toe around me, I know I'm a puppet. I'm just happy to see Jinlu again.", "Character_YinLin_91_3": "Well, as a dead guy, I try not to overthink things anymore.", "Character_YinLin_91_2": "You're surprisingly open-minded about it.", "Character_YinLin_117_1": "Hey Rover! Ring me up when you find something unusual again, will ya?", "Character_YinLin_117_3": "Yeah, I heard they'd hide their true identity and inflirtrate criminal groups.", "Character_YinLin_117_4": "Doesn't sound like something I could pull off... I'd probably have my cover blown in less than three minutes.", "Character_YinLin_117_2": "Do you know anything about the \"undercover investigators\"?", "Character_YinLin_110_1": "I know staying with us puppets will make my hubby sick eventually... I just want to stay with him while I can.", "Character_YinLin_110_3": "Yes, maybe we are causing harm by simply existing... But I wouldn't trade what I have now for anything else.", "Character_YinLin_110_2": "It must be hard for you.", "Character_YinLin_109_1": "Lirong... Look what you've gotten yourself into.", "Character_YinLin_109_3": "Yes, I know... He'd do anything for her. Hopefully he'll wake up soon.", "Character_YinLin_109_2": "He did it for Yuanyuan.", "Character_YinLin_108_1": "Daddy's still inside... Mr. Wu is looking after him.", "Character_YinLin_108_2": "Daddy… *weeps*…", "Character_YinLin_108_3": "Yuanyuan...", "Character_YinLin_104_1": "I'll warn everyone once I see danger! Grandma said I've got super sharp eyes and ears!", "Character_YinLin_104_3": "Hehe, you can count on me!", "Character_YinLin_104_2": "We're so lucky to have you.", "Character_YinLin_103_1": "You listen to this old lady and her words carefully. Don't go runnin' off to those dangerous places on your own, okay?", "Character_YinLin_103_3": "Dangers at every corner outside camp grounds. Horrifying monsters... and those Patrollers. You watch yourself.", "Character_YinLin_103_2": "Dangerous places?", "Character_YinLin_101_1": "Sorry, my mom can get a bit impatient sometimes, she doesn't mean it.", "Character_YinLin_101_3": "I don't know how much longer I can stay with Mom, but still... I want to make her happy.", "Character_YinLin_101_2": "I understand.", "Character_YinLin_100_1": "I will not let them separate us again.", "Character_YinLin_100_3": "I know... I know full well. No need for you to remind me. Please. Leave us.", "Character_YinLin_100_2": "But your son, he's already...", "ConfirmBox_159_ButtonText_0": "Cancel", "ConfirmBox_159_ButtonText_1": "Confirm", "ConfirmBox_159_Content": "The remaining time of this Pioneer Podcast is less than 3 days, do you want to continue to use this item to unlock the Connoisseur Channel of Pioneer Podcast?", "ConfirmBox_159_Title": "Note", "Flow_114000001_2645": "Linsi... Where are you?", "Flow_114000001_2646": "Don't be scared, Xiaofu. We are right here with you...", "Flow_114000001_2647": "Fujie. You have no idea how much I miss you...", "Flow_114000001_2648": "It's me, Yinlin…", "Character_YinLin_99_1": "Don't wander off on your own, okay?", "Character_YinLin_99_2": "I know, Mom. I'm not going anywhere.", "Character_YinLin_97_1": "Hey, bud... Wanna grab a drink tonight?", "Character_YinLin_97_2": "Haha, nah, I know you can't handle much.", "Character_YinLin_96_1": "Greetings, Miss Yinlin. Back already?", "Character_YinLin_96_2": "Yeah, just bringing this {Male=boy;Female=girl} in.", "Character_YinLin_90_1": "I should be safe at this point.", "Character_YinLin_89_1": "I think I've lost them...", "Character_YinLin_88_1": "I will not let those puppets fall into Fractsidus hands!", "Character_YinLin_87_1": "There, Yuanyuan... Are you hurt?", "Character_YinLin_87_2": "No, Miss Yinlin. My body is fully functional.", "Character_YinLin_86_1": "Daddy, are we waiting for someone?", "Character_YinLin_86_2": "Yes, honey. We're expecting a new member...", "Character_YinLin_116_1": "I've never seen this many of them before...", "Character_YinLin_115_1": "Another attack? We must keep them away!", "Character_YinLin_114_1": "Mom! The monsters are coming!", "Character_YinLin_113_1": "Xiaosheng!! Stay where you are!", "Character_YinLin_112_1": "Ow, ow, ow... That's gonna leave a mark.", "Character_YinLin_111_1": "Ugh... Yuanyuan...", "Character_YinLin_107_1": "Well, dear. Can you save him?", "Character_YinLin_106_1": "Lirong... *sigh*... This is a tough one...", "Character_YinLin_105_1": "Daddy…", "Character_YinLin_102_1": "Want Grandma to get you some snacks after this round of patrol?", "Character_YinLin_102_2": "I'll pass, Grandma. I don't need to eat, remember?", "Huanglong_main_1_7_89_17": "Keep your chin high. Our fallen comrades wouldn't want to see us down trodden like this.", "Huanglong_main_1_7_89_18": "Yes, sir. I will pull myself together!", "Huanglong_main_1_7_89_19": "General... You were there during the Battle Beneath the Crescent, too. Please be careful of the Phantoms in our camp.", "Huanglong_main_1_7_85_1": "You must be...", "Huanglong_main_1_7_85_2": "Yangyang, an Outrider. General Jiyan sent us here to help. How are things going?", "Huanglong_main_1_7_85_3": "Those monsters have occupied the emplacement with a surprise attack, but a few brave troops are still holding on.", "Huanglong_main_1_7_85_4": "We've blocked off access to protect our base, but I'm opening it up for you.", "Huanglong_main_1_7_85_5": "Please, they need your help. We’re counting on you!", "Huanglong_main_1_7_8_2": "We've got all equipment repaired, Tacetite weapons adjusted and given to Resonators. Non-Resonators are also equipped and prepared for action.", "Huanglong_main_1_7_8_11": "What do you make of this, Jiyan?", "Huanglong_main_1_7_46_14": "General... is that you...", "Huanglong_main_1_7_46_17": "Is that so... Great...", "Huanglong_main_1_7_46_18": "We know how important... This cannon is...", "Huanglong_main_1_7_46_19": "We kept it safe... Never let them have it...", "Huanglong_main_1_7_46_20": "This... Reparation Key... Take it...", "Huanglong_main_1_7_46_21": "I may not see our victory in person...", "Huanglong_main_1_7_46_22": "Please... please defeat that monster... for us...", "Huanglong_main_1_7_46_25": "Thank... you...", "Huanglong_main_1_7_46_15": "General Jiyan sent me here.", "Huanglong_main_1_7_46_23": "You are a brave warrior.", "Huanglong_main_1_7_46_24": "We will prevail.", "Huanglong_main_1_7_44_44": "By the way, this is a weapon of mass destruction... The Capital would want strict control over its use, I assume?", "Huanglong_main_1_7_44_45": "Will they really approve our application?", "Huanglong_main_1_7_44_46": "The Magistrate and I have it covered. Trust me.", "Huanglong_main_1_7_44_47": "Alright, we’ll be waiting for the green light.", "Huanglong_main_1_7_38_46": "Fret not. Our enemy is strong, but not unbeatable. I am positive we will prevail.", "Huanglong_main_1_7_38_47": "We'll get into the specifics once we reach our base.", "Huanglong_main_1_7_19_60": "Ah, I presume you must be Rover?", "Huanglong_main_1_7_19_57": "Hmm... Maybe we've met somewhere before?", "Huanglong_main_1_7_19_59": "Anyway, please allow me to introduce myself. I am Taoqi, a Director at the Ministry of Development. I'm in charge of our defense fortifications.", "Huanglong_main_1_7_19_58": "Thank you for lending us a hand.", "Huanglong_main_1_7_19_55": "As a result, said Phantoms become increasingly realistic to the point of inflicting real harm on humans.", "Huanglong_main_1_7_19_56": "And you are...", "HelpText_47_Content": "[Echo Collection]\r\n\r\nUnlock new Echoes and enhance the quality of existing ones to get more Echo Collection progress and gain Data Bank EXP.\r\n\r\n\r\n\r\n[Sonata Effect]\r\n\r\nEchoes may have different attributes due to data differences. All known possible random results are listed in the Echo Collection. Click to go to the Sonata Collections to view the specific effects.", "HelpText_47_Title": "Echo Collection", "Achievement_100106_Name": "Fastest Legend", "Achievement_100106_Desc": "Complete \"Parallel Perception\" for the first time.", "Achievement_100107_Name": "Perspective Bender", "Achievement_100107_Desc": "Complete \"Perspective Bender\" for the first time.", "Achievement_100108_Name": "Dance in the Laser Light", "Achievement_100108_Desc": "Maneuver the puppet through the laser corridor in \"Solitary Path.\"", "Achievement_100110_Name": "Plants vs Zombie Roseshroom?", "Achievement_100110_Desc": "Defeat the \"Roseshroom Variant\" in the Port City of Guixu.", "Achievement_100115_Name": "Just A Rock", "Achievement_100115_Desc": "Defeat the \"Obelisk Guardian\" in Desorock Highland.", "Achievement_100116_Name": "Though I Can't Fly", "Achievement_100116_Desc": "Defeat the \"Twin Heron\" in Whining Aix's Mire.", "Achievement_100117_Name": "Love, Death & Abandoned Cars", "Achievement_100117_Desc": "Defeat the \"Carapace: Engine Zero\" in Central Plains.", "Achievement_100118_Name": "Not My Match!", "Achievement_100118_Desc": "Defeat the \"Young Murmurin\" in Dim Forest.", "Achievement_100119_Name": "Prism Party", "Achievement_100119_Desc": "Defeat the \"Prism Heart\" in Dim Forest.", "Achievement_100120_Name": "Debut Project of the Big Three!", "Achievement_100120_Desc": "Defeat the \"Fractsidus Follower\" in the Port City of Guixu.", "Achievement_100201_Name": "Honor My Slogan", "Achievement_100201_Desc": "Complete \"We Promise, We Deliver\".", "Achievement_100202_Name": "Remember Me", "Achievement_100202_Desc": "Complete \"Stygian Lacrimosa\".", "Achievement_100203_Name": "Days Gone By", "Achievement_100203_Desc": "Complete \"Shadows of the Past\".", "Achievement_100204_Name": "Atom: Jungle's Odyssey", "Achievement_100204_Desc": "Complete \"When the Forest is No Longer Dim.\"", "Achievement_100205_Name": "When the Forest is No Longer Dark", "Achievement_100205_Desc": "Complete \"When Moonlight Shines in the Forest.\"", "Achievement_100206_Name": "The Sun Rises as Usual", "Achievement_100206_Desc": "Complete \"Radar Reactivation.\"", "Achievement_100207_Name": "Future is Here", "Achievement_100207_Desc": "Complete \"The Past is the Future.\"", "Achievement_100208_Name": "A Time Beyond Your Reach", "Achievement_100208_Desc": "Complete \"The Eternal Concert.\"", "Achievement_100209_Name": "Sorry, I'm a Patroller", "Achievement_100209_Desc": "Complete \"Secret Investigation.\"", "Achievement_100210_Name": "A Desperate Gamble", "Achievement_100210_Desc": "Complete \"A True Arena Champion.\"", "Achievement_100211_Name": "The Brave Wins When Paths Cross!", "Achievement_100211_Desc": "Complete \"Camp Raid.\"", "Achievement_100212_Name": "Nothing is Free", "Achievement_100212_Desc": "Complete \"A Free Meal?\".", "Achievement_100213_Name": "Your Mystery, I'll Answer", "Achievement_100213_Desc": "Complete \"The Fabled Magnetic Cube Mechanics.\"", "Achievement_100214_Name": "Swimming Out Till the Sea Turns Blue", "Achievement_100214_Desc": "Complete \"Travel in Jinzhou: Gulpuffs.\"", "Achievement_100215_Name": "Full House", "Achievement_100215_Desc": "Complete \"Liondancer's Practice.\"", "Achievement_100216_Name": "The Master of Overdashing", "Achievement_100216_Desc": "Complete \"Hero of the Leap.\"", "Flow_109000000_80": "New tracks?", "Flow_109000000_81": "Yes! More training will make you faster, higher, and stronger, bringing you closer to becoming a true hero!", "Flow_109000000_82": "I will tell you where the challenges are, and I look forward to your attempts!", "Flow_109000000_85": "If you successfully complete two new tracks, there are new rewards waiting for you!", "Flow_109000000_87": "Dashbon jumped on the rooftops and disappeared in a flash...", "Flow_109000000_154": "You are truly impressive, you will become the one who dominates among us!", "Flow_109000000_156": "In the book, the hero with the sharp blade always ventures into the most dangerous places in the world. The basic tracks are not exciting enough for you. You have the ability to face danger and challenges just like the hero with the sharp blade!", "Flow_109000000_158": "No one has successfully completed the enhanced version of the track I designed. If you want to give it a try, let me know!", "GuideFocusNew_316_Content": "Press {0}/{1} to jump over the highway break", "GuideFocusNew_317_Content": "Tap the button to jump over the highway break", "GuideTips_102_Content": "Press {0}/{1} in the air to trigger backflip.", "GuideTutorial_33001_GroupName": "SOL3 Phase Ascension: II", "GuideTutorialPage_33001_Content": "Upon reaching certain Union Levels, you need to complete SOL3 Phase Ascension Quests to lift the Union Level cap.", "Tutorial_33001_Title": "SOL3 Phase Ascension: II", "Flow_114000001_2666": "Our doc seems busy... I'll go get it myself.", "Text_EditFormationSkill_online_Text": "When the Concerto Energy of the team member is full, click on the team member's avatar to get the Outro Skill effect of the team member", "Achievement_110106_Desc": "Challenge all \"Tactical Hologram: Calamity\" in Jinzhou.", "Achievement_110106_Name": "\"Trace On\"", "Achievement_110107_Desc": "Challenge all Tacet Fields in Jinzhou.", "Achievement_110107_Name": "Only Reverberation Remains", "Achievement_300501_Name": "Do Not Go Gentle into that Good Night", "Achievement_300501_Desc": "Unlock \"Tower of Adversity: Hazard Zone.\"", "Achievement_300502_Name": "Ghost of Dark Forest: Hunter", "Achievement_300502_Desc": "Complete all stages in Tower of Adversity: Hazard Zone.", "Achievement_300503_Name": "Ghost of Dark Forest: Stroller", "Achievement_300503_Desc": "Obtain all Crests in \"Tower of Adversity: Stable Zone.\"", "Achievement_300504_Name": "Ghost of Dark Forest: Lurker", "Achievement_300504_Desc": "Obtain all Crests in \"Tower of Adversity: Experimental Zone.\"", "Achievement_300505_Name": "Ghost of Dark Forest: Observer", "Achievement_300505_Desc": "Obtain all Crests in \"Tower of Adversity: Hazard Zone.\"", "Achievement_110102_Desc": "Deliver 60 Sonance Caskets to Chenpi.", "Achievement_110102_Name": "Echoes of the Past: Jinzhou", "Achievement_110103_Desc": "Deliver 115 Sonance Caskets to Chenpi.", "Achievement_110103_Name": "Echoes of the Past: Jinzhou", "Achievement_110104_Desc": "Use all Utility modules.", "Achievement_110104_Name": "Unboxing the Terminal", "Achievement_110105_Desc": "Activate all Resonance Beacons in Jinzhou.", "Achievement_110105_Name": "World Travel: Jinzhou", "Flow_109000000_251": "Oh, you have succeeded in the challenge again!", "Flow_109000000_252": "Your demeanor is just like the hero with the sharp blade himself! This is incredible!", "Flow_109000000_253": "You have surpassed my level, you will definitely be the master of overdashing this year!", "Flow_109000000_255": "I will stay in Jinzhou until this year's competition begins. If you want to continue the challenge, come find me, I will be waiting for you in the usual place!", "Flow_109000000_256": "If you can become the new Overdashing Master, please be sure to share with me the story that the withered sea told you! I can't thank you enough for your great kindness!", "Flow_109000000_257": "Brother, we'll meet again in the martial world!", "Flow_109000000_258": "Dashbon jumped onto the roof and quickly ran away...", "Flow_109000000_259": "Brother, I noticed your successful challenge record!", "Flow_109000000_260": "Keep it up! I hope you can conquer another track!", "Guide_YXQJ_6_1": "Impressive.", "Guide_YXQJ_6_2": "Now I am more confident you'd be able to help us restore the Somnoire to its normal state.", "Guide_YXQJ_6_5": "I can't explain it further to you just yet. Not before you regain your memories.", "Guide_YXQJ_6_6": "Authentic memories and experiences are imperative for the Somnoire, and I can't casually tamper with them.", "Guide_YXQJ_6_7": "At least you now know Tacet Discords are coming out of it. It's kind of like the Tacet Fields.", "Guide_YXQJ_6_8": "If you can help us fix the Somnoire, we may be able to prevent more Tacet Discords from showing up. It's like clearing the Tacet Fields.", "Guide_YXQJ_6_9": "Of course, you will be adequately compensated. What do you say?", "Guide_YXQJ_6_13": "Yes, you've always been like this... Perhaps this is why the Gate has chosen you.", "Guide_YXQJ_6_14": "Yes, you've always been like this... Rest assured. I guarantee you'll receive generous rewards.", "Guide_YXQJ_6_15": "Once you enter the Gate and see those anomalies with your own eyes, you'll naturally learn more about the Somnoire.", "Guide_YXQJ_6_16": "Time is ticking. Let's get inside, then.", "Guide_YXQJ_6_3": "I still don't understand what this Gate is.", "Guide_YXQJ_6_4": "But it looks dangerous.", "Guide_YXQJ_6_10": "I can't sit back and watch more TDs show up.", "Guide_YXQJ_6_11": "Tell me how much you're paying first.", "Guide_YXQJ_6_12": "I want to know more about the Gate.", "Guide_YXQJ_5_1": "Tacet Discords are coming out of the Gate...", "Guide_YXQJ_5_2": "The situation inside Somnoire must be worse than I thought.", "Guide_YXQJ_1_1": "Here you are.", "Guide_YXQJ_1_4": "Why were you waiting for me?", "Guide_YXQJ_1_2": "I've been waiting for you.", "Guide_YXQJ_1_3": "Who are you?", "Achievement_110108_Desc": "Interact with any animal 1 time.", "Achievement_110108_Name": "Cute Creatures and Where to Find Them", "Achievement_400210_Desc": "Tune Echoes 50 times.", "Achievement_400210_Name": "Butterfly Effect I", "Achievement_400211_Desc": "Tune Echoes 100 times.", "Achievement_400211_Name": "Butterfly Effect II", "Achievement_400212_Desc": "Tune Echoes 200 times.", "Achievement_400212_Name": "Butterfly Effect III", "Activity_Title": "Events", "CollectActivity_schedule": "Current Progress", "CollectActivity_reward": "Rewards Preview", "CollectActivity_Button_ahead": "Proceed", "CollectActivity_state_unopen": "Not Started", "CollectActivity_state_open": "Ongoing", "CollectActivity_state_CanRecive": "Claim", "CollectActivity_state_recived": "Claimed", "POI_ATQZ_9_1": "Have you heard? We've got another mole in our group.", "POI_ATQZ_9_2": "There’s always a mole or two. Whatever. I’m already tired of it.", "POI_ATQZ_6_1": "I hope this works this time. No more casualties...", "POI_ATQZ_6_2": "{PlayerName}! Umm, it’s not because I don’t believe in you that I said that. I just have to be discreet after all those things.", "POI_ATQZ_6_3": "Please rest assured. I will be your most faithful back-up.", "POI_ATQZ_5_1": "Right. Mastered all of them?", "POI_ATQZ_5_2": "If you have, I’ll ask you a few questions. And we’ll start the mission if you answer them right.", "POI_ATQZ_5_5": "Okay, I’ll wait.", "POI_ATQZ_5_6": "Great. Question number 1. What did the mother of Qiao Sheng and Qiao Yang do for a living?", "POI_ATQZ_5_10": "Correct. Well done. You remember things fast.", "POI_ATQZ_5_11": "Incorrect. Their mother was a teacher! You have to remember it!", "POI_ATQZ_5_12": "Incorrect. Their mother was a teacher! You have to remember it!", "POI_ATQZ_5_13": "Question number 2. What was the reason for the injury on Qiao Sheng’s right leg?", "POI_ATQZ_5_17": "Correct. You sure are reliable, aren’t you?", "POI_ATQZ_5_18": "Incorrect. The injury was due to an attempted shoplifting at the age of 9.", "POI_ATQZ_5_19": "Incorrect. The injury was due to an attempted shoplifting at the age of 9.", "POI_ATQZ_5_20": "Question number 3. What does Kuixiao, a friend of Qiao Sheng’s at the camp like doing?", "POI_ATQZ_5_24": "Correct. You were very careful when you read the material, weren’t you?", "POI_ATQZ_5_25": "Incorrect. The meat lover is Zaijia. Kuixiao likes studying technologies. Don’t mistake them for one another!", "POI_ATQZ_5_26": "Incorrect. The combat lover is Daji. Kuixiao likes studying technologies. Don’t mistake them for one another!", "POI_ATQZ_5_27": "We still got some time. According to the info we got earlier, they will be checking the stocks today. It might not be the best timing we go in.", "POI_ATQZ_5_28": "Let’s start the mission tomorrow evening. You can keep mastering the material with this time.", "POI_ATQZ_5_3": "Just a few more moments.", "POI_ATQZ_5_4": "Ready. Ask them.", "POI_ATQZ_5_7": "Teacher.", "POI_ATQZ_5_8": "Doctor.", "POI_ATQZ_5_9": "Exile.", "POI_ATQZ_5_14": "Attempted shoplifting.", "POI_ATQZ_5_15": "Mission failure.", "POI_ATQZ_5_16": "Accidental fall.", "POI_ATQZ_5_21": "Studying technologies.", "POI_ATQZ_5_22": "Eating meat.", "POI_ATQZ_5_23": "Combating.", "POI_ATQZ_35_1": "We didn’t get the information. Mission failed...", "POI_ATQZ_35_2": "It doesn’t matter. We still have opportunities. Let’s try again.", "POI_ATQZ_32_1": "It was so close. Are you all right? Any injuries? It sounded very intense.", "POI_ATQZ_32_2": "I’ve never seen so many of them attacking one target at the same time like that during my time as an undercover agent in the camp.", "POI_ATQZ_32_3": "Thankfully you’re capable enough.", "POI_ATQZ_32_4": "Come see me as soon as you can with the information you got! I’ll be waiting.", "POI_ATQZ_29_1": "I knew there was something wrong with {Male=him;Female=her}!", "POI_ATQZ_29_2": "Daji! Get {Male=him;Female=her}!", "POI_ATQZ_29_3": "Stop there!", "POI_ATQZ_28_2": "Our secrets are stolen! Stop {Male=him;Female=her}!", "POI_ATQZ_28_3": "Wh, what? ... What happened? What are you talking about?", "POI_ATQZ_27_1": "Hello, Rover.", "POI_ATQZ_27_3": "Easy. It’s only the two of us now. Stop acting and relax.", "POI_ATQZ_27_40": "You’re a good {Male=actor;Female=actress}, I must say. I was almost fooled.", "POI_ATQZ_27_7": "The transmission is not finished.", "POI_ATQZ_27_8": "I must wait a little longer...", "POI_ATQZ_27_13": "The only thing is, I didn’t know this camp was so important that the Public Security Bureau would send you here.", "POI_ATQZ_27_16": "So you wanna keep acting? Okay, go on. I’m not in a hurry.", "POI_ATQZ_27_18": "Oh, really? Why?", "POI_ATQZ_27_19": "Our cooperation with the Hall of Six was always supervised by Qiao Sheng. Why did they call you in suddenly?", "POI_ATQZ_27_21": "Hahaha... You do know him.", "POI_ATQZ_27_23": "...", "POI_ATQZ_27_24": "Makes sense actually, what you said.", "POI_ATQZ_27_25": "Then why don’t tell me about the new route?", "POI_ATQZ_27_27": "Hahaha, Port Gunchao? Creative, but you'll have to dodge Patrollers. Can you even move on that route?", "POI_ATQZ_27_29": "You... Oh...", "POI_ATQZ_27_30": "Huh? Oh...", "POI_ATQZ_27_31": "With what you’re capable of... Makes sense now.", "POI_ATQZ_27_32": "Did they really change the route? Why am I not told?", "POI_ATQZ_27_34": "Since you said that... No wonder Kuixiao told me that the Terminal seemed to have been compromised today.", "POI_ATQZ_27_35": "Darn it. So Qiao Sheng is the traitor! Covering up with that Hall of Six identity. Hid so deep, didn’t he?", "POI_ATQZ_27_36": "Are there concrete arrangements for the new route? How should we work with you? Tell me the plan.", "POI_ATQZ_27_38": "Why?", "POI_ATQZ_27_2": "What?", "POI_ATQZ_27_5": "(Inspect the status of the Terminal)", "POI_ATQZ_27_14": "What Public Security Bureau? I’m wronged.", "POI_ATQZ_27_15": "Actually I was sent by the Hall of Six.", "POI_ATQZ_27_17": "There’s a change of plan. The weapons will go via another route.", "POI_ATQZ_27_20": "Not the first time Qiao Sheng stabbed somebody in the back, is it?", "POI_ATQZ_27_22": "And you do trust him.", "POI_ATQZ_27_26": "We go to Port Gunchao and transport the weapons by ship.", "POI_ATQZ_27_28": "That’s why they asked me to help you.", "POI_ATQZ_27_33": "Could it be that someone altered your Terminal?", "POI_ATQZ_27_37": "I’d be happy to oblige, but not now.", "POI_ATQZ_27_39": "Because... Time’s up.", "POI_ATQZ_25_1": "What, the signals broke again? Does that machine even work?", "POI_ATQZ_21_1": "Hey, I’ma go on a private mission. You stay here and cover for me.", "POI_ATQZ_21_2": "What private mission?", "POI_ATQZ_21_3": "Taking out a delivery courier who not only was unfriendly but tricked my money.", "POI_ATQZ_20_1": "Care to have a drink after the shipment?", "POI_ATQZ_20_2": "Why not? I was just planning to get some new novels to read.", "POI_ATQZ_14_2": "Who’s that? Wanna get yourself killed?", "POI_ATQZ_14_3": "Huh? Oh, so you are Qiao Sheng’s younger {Male=brother;Female=sister}? You got here quick.", "POI_ATQZ_14_24": "You brother’s not back. What are you here for?", "POI_ATQZ_14_29": "Who? Sending a freshman to get me?", "POI_ATQZ_14_32": "Him again! Can’t he do his own job? Why always get me do it?", "POI_ATQZ_14_33": "And he even has me stay overnight. My skin condition is worsening.", "POI_ATQZ_14_34": "He asked my help? Are you sure? That’s really a change.", "POI_ATQZ_14_35": "Fine, I’ll take a look. You wait here. Don’t let anyone in.", "POI_ATQZ_14_36": "Oh right. Now that Qiao Sheng told you to turn to me. He must be confident of me. Let me be your mentor before he’s back.", "POI_ATQZ_14_37": "Wait here. I’ll familiarize you to the environment here when I’m back. Oh, and...", "POI_ATQZ_14_38": "... Do you prefer hot food, like Qiao Sheng? I can inform the kitchen for you. We got a new cook recently. He can cater to your taste.", "POI_ATQZ_14_7": "Kuixiao was silent for a while.", "POI_ATQZ_14_8": "Hm, you’re welcome.", "POI_ATQZ_14_11": "The material wasn’t clear whether Qiao Sheng favored hot food, but since he has health issue, maybe he is more careful about food...", "POI_ATQZ_14_12": "Both of us are not fans of hot food...", "POI_ATQZ_14_39": "Oh, that reminds me.Qiao Sheng did say something like that.", "POI_ATQZ_14_42": "Hmm, the material wasn’t clear whether Qiao Sheng favored hot food. He must be testing you. How scheming...", "POI_ATQZ_14_43": "Let me see... His health is not so good. Maybe he’s more careful about food... Say both of you don’t like hot food!", "POI_ATQZ_14_45": "Oh, that reminds me.Qiao Sheng did say something like that.", "POI_ATQZ_14_46": "Things are not peaceful recently in the camp. Stay here. Be right back.", "POI_ATQZ_14_23": "I’m Qiao Yang.", "POI_ATQZ_14_26": "Someone’s looking for you.", "POI_ATQZ_14_30": "Zaijia just said he needed your help on something.", "POI_ATQZ_14_31": "Fuze just said he needed your help on something.", "POI_ATQZ_14_4": "Great, thanks.", "POI_ATQZ_14_5": "Both of us are not fans of hot food...", "POI_ATQZ_14_6": "(Wait for Qianshan’s response)", "POI_ATQZ_14_40": "Things are not peaceful recently in the camp. Stay here. Be right back.", "POI_ATQZ_14_44": "Both of us are not fans of hot food...", "Flow_106000000_939": "A group of Hoohoo suddenly jumped out from nowhere and surrounded the Rover.", "Flow_106000000_941": "These are... enraged Hoochiefs! They've all been contaminated!", "Flow_106000000_942": "*A worried hoohoo*!", "Flow_106000000_943": "Step back. I'll deal with them!", "Event_DRSL_1_1": "Ever heard of Second Coming of Solaris before, {PlayerName}?", "Event_DRSL_1_5": "So you don't know about it?", "Event_DRSL_1_6": "Oh, that's not my job. Periodicals and merchandise are only sold at Ganxue's shop.", "Event_DRSL_1_7": "But how come you don't know about this book?", "Event_DRSL_1_8": "Second Coming of Solaris... It's the fiction that everyone's talking about across Huanglong. It has been a bestseller for three weeks in a row!", "Event_DRSL_1_9": "Its author, Karl, is from the New Federation. It's his debut work and he's already been named one of the top-earning writers in recent years with this single book.", "Event_DRSL_1_10": "It rivets nearly all the attention of our editors from the headquarters.", "Event_DRSL_1_12": "Of course not... Some swooped in only to try to find the trick to write a top seller.", "Event_DRSL_1_13": "But I can't deny that it's the best piece of work among all the candidates in recent years.", "Event_DRSL_1_14": "I was taken on an epic adventure through the protagonist while I was reading Second Coming of Solaris...", "Event_DRSL_1_15": "Oh, I got carried away. Let's turn back to our topic. {PlayerName}, we hope you could lend us some help.", "Event_DRSL_1_16": "The Pioneer Association has reached an agreement on developing a game franchise based on Second Coming of Solaris and the production of the game is already underway.", "Event_DRSL_1_19": "The development is still at a very early stage. The basic framework is complete, but we're still working on the production of a huge body of art assets.", "Event_DRSL_1_20": "The dev team is still struggling to find a creative direction that enables them to recapture the grandeur of the world in the novel.", "Event_DRSL_1_21": "In our meeting yesterday, a few colleagues mentioned that a well-traveled guest had just arrived in Jinzhou... that is what brought me to you.", "Event_DRSL_1_24": "Of course, we'll let you know whenever there's progress in the game.", "Event_DRSL_1_25": "It's okay. I'll describe to you in detail the related scenes in the novel when you need me to.", "Event_DRSL_1_26": "Simply put, all you need to do is find us some real-world references that fit the descriptions in the novel.", "Event_DRSL_1_27": "With these references, the developers can have a general picture of what the in-game world should look like.", "Event_DRSL_1_29": "You don't need to worry about that. We have a deep budget for the game and you'll be well compensated for your efforts.", "Event_DRSL_1_32": "Of course. If this goes smoothly, the name of {PlayerName} may appear on our \"Special Thanks\" list.", "Event_DRSL_1_33": "Let's begin with today's job if you're ready.", "Event_DRSL_1_2": "Nope.", "Event_DRSL_1_3": "A new periodical by the Pioneer Association?", "Event_DRSL_1_4": "A new merch by the Pioneer Association?", "Event_DRSL_1_11": "They all enjoy reading fiction?", "Event_DRSL_1_17": "A spin-off game!", "Event_DRSL_1_18": "When is it expected to be released?", "Event_DRSL_1_22": "Do I get an early access to the game as a perk?", "Event_DRSL_1_23": "But I've never read it before...", "Event_DRSL_1_28": "Any rewards for this job?", "Event_DRSL_1_30": "I'm in.", "Event_DRSL_1_31": "Don't forget to include me in the credits.", "Flow_31000124_459": "Look! There's a moon hanging there, like a small lamp.", "Flow_31000124_460": "It's been hanging above the Violet Banyan for a long, long time.", "Flow_31000124_461": "No clue who put it there, but it brightens up the place and lifts our spirits.", "Flow_31000124_462": "Hoohoo and I are both interested in this moon, so we've been investigating it for a while.", "Flow_31000124_463": "*A happy hoohoo*!", "Flow_31000124_464": "We found a booklet on the moon.", "Flow_31000124_465": "Check it out. It's a bit worn, but the content is still clear to read.", "Flow_31000124_466": "It's got a nursery rhyme about the moon. Quite intriguing. Take a look.", "Flow_31000124_471": "What have you found?", "Flow_31000124_472": "Sounds like you've made some discoveries.", "RogueBuffPool_921601000001_BuffDesc_0": "[Resonance Skill] Gain Forte Gauge when casting Resonance Skill.", "RogueBuffPool_921601001001_BuffDesc_0": "[Forte Circuit] Strategic Parry additionally creates an AoE pulling effect, and significantly increases DEF.", "RogueBuffPool_921601003001_BuffDesc_0": "[Heavy Attack] All damage dealt significantly increased, while DMG of the last attack of \"Timed Counters\" significantly increased.", "RogueBuffPool_921601004001_BuffDesc_0": "[Basic Attack] All damage significantly increased. Counterattack triggered in advance during Heavy Attack charge. Basic Attack DMG significantly increased in a short time.", "RogueBuffPool_921601000021_BuffDesc_0": "[Basic Attack] Basic Attacks probably restore Forte Gauge.", "RogueBuffPool_900000010022_BuffDesc_0": "[Basic Attack] Basic Attack DMG significantly increased.", "RogueBuffPool_900000010023_BuffDesc_0": "[Heavy Attack] Heavy Attack DMG significantly increased.", "RogueBuffPool_900000010024_BuffDesc_0": "[Resonance Skill] Resonance Skill DMG significantly increased.", "RogueBuffPool_900000010025_BuffDesc_0": "[Resonance Liberation] Resonance Liberation DMG significantly increased.", "RogueBuffPool_1103430116_BuffDesc_0": "[Resonance Skill] Effect Replacement After casting Resonance Skill, Coordinated Silver Awls will be generated based on the Forte Gauge consumed. During the effect duration, casting Basic Attack triggers coordinated attacks.", "RogueBuffPool_1103430112_BuffDesc_0": "[Forte Circuit] [Effect Replacement] When Resonance Skill consumes Concentration, \"Silver Awls\" will be generated to attack enemies.", "RogueBuffPool_1103430114_BuffDesc_0": "[Resonance Liberation] [Effect Enhancement] Resonance Liberation costs HP and grants \"Protection of You'tan\".", "RogueBuffPool_1103430115_BuffDesc_0": "[Special Enhancement] \"Silver Awls\" deal additional damage.", "RogueBuffPool_1103430113_BuffDesc_0": "[Special Enhancement] \"Polyphones\" and \"Enhanced Polyphones\" might be generated when \"Silver Awls\" hit targets.", "RogueBuffPool_1103430118_BuffDesc_0": "[Special Enhancement] \"Polyphones\" and \"Enhanced Polyphones\" might be generated when \"Silver Awls\" hit targets.", "RogueBuffPool_1103430117_BuffDesc_0": "[Special Enhancement] After a certain number of \"Silver Awls\" hit a target, all \"Silver Awls\" will be temporarily enhanced to \"Silver Kernels\".", "RogueBuffPool_1404500004_BuffDesc_0": "[Resonance Liberation] [Effect Replacement] Enhances the spear-hurling effect. DMG dealt is increased according to the number of \"Tempest Spears\" available. Jiyan will no longer enter Qingloong Mode.", "RogueBuffPool_1404500006_BuffDesc_0": "[Resonance Liberation] [Effect Enhancement] Resonance Liberation requires less Resonance Energy. Qingloong Mode additionally applies a powerful pulling effect and deals significantly more DMG.", "RogueBuffPool_1404500008_BuffDesc_0": "[Resonance Skill] Resonance Skill summons \"Tempest Spears\" to attack enemies.", "RogueBuffPool_1404500009_BuffDesc_0": "[Basic Attack] Basic Attack 5 summons \"Tempest Spears\" to attack enemies.", "RogueBuffPool_1404500010_BuffDesc_0": "[Resonance Liberation] Resonance Liberation detonates \"Tempest Spears\", Detonated \"Tempest Spears\" reduce the Resonance Skill Cooldown.", "RogueBuffPool_1404500011_BuffDesc_0": "[Resonance Skill] Aero DMG dealt is increased after casting Resonance Skill, and the next attack is replaced with \"Lance of Qingloong\"; if Jiyan is already in Qingloong Mode, extend its duration.", "RogueBuffPool_1502700001_BuffDesc_0": "[Basic Attack] [Heavy Attack] Basic Attack and Heavy Attack now summon 3 \"Flying Swords\".", "RogueBuffPool_1501700010_BuffDesc_0": "[Special Enhancement] Consuming Diminutive Sound increases Crit. Rate but reduces Forte Gauge gain for a short duration.", "RogueBuffPool_1502700020_BuffDesc_0": "[Basic Attack ][Special Enhancement] After casting Resonating Spin, each Basic Attack triggers extra \"Flying Sword\" attacks. Increases Cooldown of Resonance Skill.", "RogueBuffPool_1502700030_BuffDesc_0": "[Heavy Attack] Increase the number of explosions after Heavy Attack.", "RogueBuffPool_1502700040_BuffDesc_0": "[Resonance Skill] The Chain Basic Attack following the Resonance Skill generates extra Sword Wheels.", "RogueBuffPool_1502700050_BuffDesc_0": "[Resonance Liberation] Resonance Liberation consumes all Diminutive Sound to cause extra explosions.", "RogueBuffPool_1501700060_BuffDesc_0": "[Resonance Skill] Enhanced Resonance Skill resets the Cooldown of Resonance Skill.", "Achievement_300506_Desc": "Complete Tactical Hologram: Calamity - Tempest Mephis I", "Achievement_300506_Name": "Thunder in the Burning Sea", "Achievement_300507_Desc": "Complete Tactical Hologram: Calamity - Impermanence Heron I", "Achievement_300507_Name": "Strange Bird in the Mountain", "Achievement_300508_Desc": "Complete Tactical Hologram: Calamity - Mourning Aix I", "Achievement_300508_Name": "Land of the Singing Cicada", "Achievement_300509_Desc": "Complete Tactical Hologram: Calamity - Feilian Beringal I", "Achievement_300509_Name": "Meeting the King", "Achievement_300126_Desc": "Perform the Outro Skill of Rover: Spectro 10 times.", "Achievement_300126_Name": "Returning Echo", "ConfirmBox_160_Content": "Unlock new Echoes or the higher rarities of unlocked Echoes to gain Data Bank EXP and increase Data Bank level.", "ConfirmBox_160_Title": "Data Bank Experience", "HelpText_48_Content": "[Data Bank Level]\n\nMore Echo data can help the Terminal improve its computational capabilities.\nRovers can unlock new Echoes to gain Data Bank EXP, improve Data Bank level, and receive corresponding rewards.\nUnlocking higher quality of existing Echoes grants Data Bank EXP.\nUnlocking new Echoes or higher quality of existing Echoes also grants Union Level EXP.\n\n[Base Drop Rate]\nWhen a Tacet Discord is beaten, there's a chance to retain and convert its lingering frequencies into an Echo. \nUpgrade the Data Bank to increase your chance of getting Echo drops .\n\n[Enhanced Drop Rate]\nYour Terminal can consume extra computational power to enhance its Echo absorption (for Overlord Class and Calamity Class) and increase your chances of getting Echo drops. It can perform up to a total of 15 enhanced absorptions, and then it will need time to recharge.\n*Cooldown resets at server time 04:00 every Monday.\n\n[Highest Drop Rarity]\nUpgrade the Data Bank to increase your chance of getting Echoes of higher Rarity.\n\n[COST Limit]\nThe total COST of equipped Echoes must not exceed your current COST Limit.\nUpgrade the Data Bank to raise your COST Limit and equip more powerful Echoes.", "HelpText_48_Title": "Data Bank", "ExploreProgress_6_TypeName": "Blobfly", "ExploreTeleporterBan": "Cannot teleport to this area in current state", "SkillDescription_1301018_AttributeName": "Hounds Roar Stage 4", "Huanglong_main_1_7_43_1": "I have split all combat units into three factions:", "Huanglong_main_1_7_43_2": "The ranged units team will provide fire support from afar while the infantry team engages in close combat. Lastly...", "Huanglong_main_1_7_43_3": "We have the special task force of Rover, Yangyang, Jianxin, and me.", "Huanglong_main_1_7_43_4": "Allow me to introduce Konglin, leader of the ranged units team.", "Huanglong_main_1_7_43_5": "And this is Yuehui. He's in charge of the infantry team.", "Huanglong_main_1_7_43_6": "This is a topographic map of the Norfall Barrens.", "Huanglong_main_1_7_43_7": "The Ovathrax's power limits our reach. Outrider scouts can't go beyond the Norfall Barrens and Valley junction.", "Huanglong_main_1_7_43_8": "The deepest we ventured was three years ago, when we discovered the Suspended Ruins in its hinterland.", "Huanglong_main_1_7_43_9": "But the terrain is treacherous; narrow and flanked by high cliffs on both sides, leaving only one path for our troops to travel.", "Huanglong_main_1_7_43_10": "On the other hand, our enemies must take the same route if they want to attack us.", "Huanglong_main_1_7_43_11": "With the Ovathrax reorganizing their frequencies and bringing them back, we will face endless waves of attacks.", "Huanglong_main_1_7_43_12": "Every time we cut down an enemy, it gains more power.", "Huanglong_main_1_7_43_13": "Time is of the essence. We cannot afford a prolonged battle.", "Huanglong_main_1_7_43_14": "We must swiftly and safely get our strongest units in the heart of the battlefield, reach that statue, and take down Ovathrax in time.", "Huanglong_main_1_7_43_15": "Rover, let's plan carefully and use each team's strengths to our advantage.", "Huanglong_main_1_7_43_20": "First, our ranged units. Armed with long-range weapons, they can strike from a distance.", "Huanglong_main_1_7_43_21": "But we need to strategize based on the terrain, topography, and enemy forces.", "Huanglong_main_1_7_43_22": "If we manipulate the terrain to our advantage, their strikes will be more effective and cover a larger range.", "Huanglong_main_1_7_43_23": "Where should we deploy the ranged units?", "Huanglong_main_1_7_43_27": "Deploying our ranged units high above the valleys in advance...", "Huanglong_main_1_7_43_28": "This way, they'll provide cover for our close-combat forces while staying safe themselves. We'll use their range advantage to the fullest. It's a smart move.", "Huanglong_main_1_7_43_29": "(Our main battlefield will be at the valley's bottom, where space and vision are limited.)", "Huanglong_main_1_7_43_30": "(Placing ranged units behind infantry can slow their aim, making it counterproductive... This may not be the best strategy.)", "Huanglong_main_1_7_43_31": "(Mixing ranged and infantry units may seem versatile, but it wastes the advantage of ranged units... This may not be the best strategy.)", "Huanglong_main_1_7_43_32": "Next, the infantry. They have been trained and equipped for close combat.", "Huanglong_main_1_7_43_33": "The heart of Norfall Valley is our main battleground, where we'll fight our enemies head-on. We need to plan our attack wisely.", "Huanglong_main_1_7_43_34": "How should the infantry engage enemy targets?", "Huanglong_main_1_7_43_38": "Now that the narrow terrain has dictated an inevitable confrontation...", "Huanglong_main_1_7_43_39": "The infantry will attack head-on, breaking their line. Then our task force can strike where they're vulnerable... A reasonable choice.", "Huanglong_main_1_7_43_40": "(We could divert some forces to flank the enemy, disrupting their formation and gaining an edge...)", "Huanglong_main_1_7_43_41": "(However, a successful outflank requires a wide battlefield, but the small passage of Norfall Barrens limits our options for movement.)", "Huanglong_main_1_7_43_42": "(And we can't predict everything that will happen on the battlefield… Our diversion could leave our frontline vulnerable. It may not be the best strategy.)", "Huanglong_main_1_7_43_43": "(To infiltrate enemy lines, a small group of our forces will enter through gaps in their formation and attack from the rear.)", "Huanglong_main_1_7_43_44": "(This maneuver takes time and requires caution to avoid detection, particularly in a valley where evasion is difficult.)", "Huanglong_main_1_7_43_45": "(Small infiltration forces may stay hidden but risk being overwhelmed by enemy attacks. Alternatively, diverting forces could lead to losing on the main front.", "Huanglong_main_1_7_43_46": "(We have little knowledge of what's happening behind enemy lines... Better not act rashly. This may not be the best strategy.)", "Huanglong_main_1_7_43_47": "Lastly, the special task force, all Resonators with powerful abilities. They have superior mobility and combat skills.", "Huanglong_main_1_7_43_48": "If the chance arises, they will be responsible for taking down the Ovathrax.", "Huanglong_main_1_7_43_49": "What should the special task force do?", "Huanglong_main_1_7_43_53": "We'll join our effort to break through their defenses and crush their source of power. This is the only way to completely rout the enemies.", "Huanglong_main_1_7_43_54": "It's a risky but necessary move under our current circumstances.", "Huanglong_main_1_7_43_55": "(Hmm... flank tactics aim to avoid direct confrontation and exploit enemy weaknesses to take them down slowly.)", "Huanglong_main_1_7_43_56": "(However, our combat power could be drained by the endless enemy assaults if we don't eliminate the Ovathrax in time.)", "Huanglong_main_1_7_43_57": "We can't afford to prolong engagement… There may be more effective tactics available.)", "Huanglong_main_1_7_43_58": "(We could split into two groups to cover each other during our mission. It could increase safety and efficiency.)", "Huanglong_main_1_7_43_59": "(But if we further split up our small team of four, we risk getting outmatched in extreme situations.)", "Huanglong_main_1_7_43_60": "(Also, finding cover for everyone may prove difficult during an intense fight.", "Huanglong_main_1_7_43_61": "(Perhaps we should consider other options... There may be more effective tactics available.)", "Huanglong_main_1_7_43_62": "Thank you, Rover. The battle plan is clear.", "Huanglong_main_1_7_43_63": "I will now recap our plan:", "Huanglong_main_1_7_43_64": "Konglin, your team will take the cliffs for fire support.", "Huanglong_main_1_7_43_65": "Yuehui, your team will charge enemy lines to pave way for the special task force.", "Huanglong_main_1_7_43_66": "Aye, sir!", "Huanglong_main_1_7_43_67": "And I'll join Rover, Yangyang, and Jianxin to create an opening for our main forces and take down the Threnodian.", "Huanglong_main_1_7_43_24": "On the cliffs, from the sides of the valley.", "Huanglong_main_1_7_43_25": "Behind infantry units, at the valley's bottom.", "Huanglong_main_1_7_43_26": "Among infantry units, they will charge as one.", "Huanglong_main_1_7_43_35": "From the front.", "Huanglong_main_1_7_43_36": "From the flank.", "Huanglong_main_1_7_43_37": "From the rear.", "Huanglong_main_1_7_43_50": "Target the weak point in their formation.", "Huanglong_main_1_7_43_51": "Use flank tactics.", "Huanglong_main_1_7_43_52": "Split up and cover each other.", "Huanglong_main_1_7_21_57": "Rover, Yangyang, safe travels!", "Huanglong_main_1_7_21_58": "It's all thanks to you.", "Huanglong_main_1_7_10_9": "...", "Huanglong_main_1_7_10_15": "It's time.", "Huanglong_main_1_7_10_16": "Sir, the Midnight Rangers are ready. We await your orders.", "Huanglong_main_1_7_10_17": "Attention all troops! Take position and get ready to engage!", "Huanglong_main_1_7_10_18": "Yes, sir!", "Huanglong_main_1_7_10_19": "\"When the moon turns full, a roving traveler shall return\"... The prophecy is being fulfilled.", "Huanglong_main_1_7_10_20": "Here they are.", "Huanglong_main_1_7_10_21": "They're not coming at us... Are they trying to protect something... Or are they waiting for commands?", "Huanglong_main_1_7_10_22": "With an TD Outbreak of this magnitude and organization, someone must be orchestrating it. Could it be...", "TowerChallengeBuff_92008014_Desc": "When Resonators' HP is above 75%, Crit. Rate is increased by 20% and Crit. DMG by 65%.", "TowerChallengeBuff_92008017_Desc": "When Resonators' HP is above 75%, their ATK is increased by 30% and Energy Regen by 50%.", "TowerChallengeBuff_92008015_Desc": "Resonators gain 120% Outro Skill DMG Bonus. When Resonators cast Outro Skill, all team members' ATK is increased by 30% for 10s.", "TowerChallengeBuff_92008016_Desc": "Echo Skill DMG is increased by 200%. When Resonators cast Echo Skill, their DMG dealt is increased by 25%, and Resonance Energy restored by 30%.", "TowerChallengeBuff_92008003_Desc": "When Resonators cast Echo skill, DMG dealt by all team members is increased by 20%, and their DEF is increased by 20% for 15s, stacking up to 3 times.", "TowerChallengeBuff_92008008_Desc": "When Resonators deal damage, they restore 10 Concerto Energy. This has a 1.5s cooldown.", "TowerChallengeBuff_92008009_Desc": "When Resonators cast Intro Skills, they restore 40 Resonance Energy. This has a 10s cooldown.", "HuanglongXZ_22_1": "Why do I get this feeling...", "HuanglongXZ_22_2": "This person our Magistrate was talking about...", "HuanglongXZ_22_3": "...is Rover.", "HuanglongXZ_22_8": "Wow, so this is the true measure of a Chief... I mean, of our Rover!", "HuanglongXZ_22_11": "\"This is the true measure of a Chief!\"", "HuanglongXZ_22_12": "It's a famous line from a good old Hero Play. It's been runnin' for almost four years! It's a really heart-warming tale about the Chief and their Squad.", "HuanglongXZ_22_13": "Does that Hero Play story sound familiar to you?", "HuanglongXZ_22_14": "Now you're talking a little like Baizhi, Rover.", "HuanglongXZ_22_15": "The Moon-chasing Festival and the Spring Loong Festival are the liveliest times in Huanglong. They're two of our most famous traditional festivals.", "HuanglongXZ_22_16": "Are you curious about our Magistrate's title, Rover?", "HuanglongXZ_22_17": "Our Magistrate's real name is \"Hsi\". Usually, the Sentinel selects a candidate during the Appointment Ceremony to become our Magistrate. They will then take on the city's name as their surname. This signifies their wholehearted dedication to the city and its people.", "HuanglongXZ_22_18": "Hey, that ain't the point, okay?!", "HuanglongXZ_22_19": "What are your plans now, Rover?", "HuanglongXZ_22_24": "There's still a while before the festival break. The best part of it hasn't even started!", "HuanglongXZ_22_25": "If you're eagerly anticipating the festival atmosphere now, I'm afraid you will end up disappointed.", "HuanglongXZ_22_26": "But if you can stay in Jinzhou for a little while longer until the Moon-chasing Festival activities begin...", "HuanglongXZ_22_27": "I remember you had a flashback of yourself looking into its eyes when you saw the statue of our Sentinel.", "HuanglongXZ_22_28": "We can't confirm its authenticity, but based on the Magistrate's message, it seems Jinzhou has a lot to do with your past.", "HuanglongXZ_22_29": "Whether you're the visitor our Magistrate mentioned or not, you are surely important to Jinzhou, and you will be our important...", "HuanglongXZ_22_30": "Friend!", "HuanglongXZ_22_31": "We've already entrusted our lives to each other. I've never seen so many TDs packed together, and that Elite one was so scary! Well, you did get rid of most of them, hehe.", "HuanglongXZ_22_32": "Anyway, once we're back in Jinzhou, I'll treat you to that famous specialty from Panhua's Restaurant.", "HuanglongXZ_22_4": "Yup, that’s me.", "HuanglongXZ_22_5": "It's still too early to tell.", "HuanglongXZ_22_6": "Moon-chasing Festival?", "HuanglongXZ_22_7": "Jinhsi?", "HuanglongXZ_22_9": "What were you going to say?", "HuanglongXZ_22_10": "Chief...?", "HuanglongXZ_22_20": "Go meet the Magistrate at the City Hall.", "HuanglongXZ_22_21": "Go visit Jinzhou City.", "HuanglongXZ_22_22": "I don't have any plans yet.", "HuanglongXZ_22_23": "Take a look at those festivities.", "HuanglongXZ_22_33": "Let's go.", "HuanglongXZ_22_34": "Let's head to the city.", "HuanglongXZ_22_35": "I don't have anywhere else to go anyway.", "HuanglongXZ_22_36": "Every region in Huanglong will be celebrating the festivals in their unique ways. Jinzhou is a city built on the boarders, but it's no exception in that regard.", "InfoDisplay_10900002_Text": "I. Objectives\r\n1. Assess the feasibility of spore essence extraction.\r\n2. Investigate the diverse effects of spores at different concentrations.\r\nII. Materials\r\nHoochiefs, with one uncontaminated and one contaminated specimen per group; 1ml syringe, saline solution.\r\nIII. Procedure\r\n1. Group two Hoochiefs with similar body weights, weigh them, and assign unique identifiers.\r\n2. Extract spore essence from contaminated individuals, blend it with saline solution, and establish concentrations of 0.2%, 0.4%, and 0.8%, categorized by groups.\r\n3. Administer various concentrations of the spore extracts to uncontaminated individuals, observe their activity, and record findings.\r\n4. After completing the experiment, conduct statistical analysis on the results and formulate conclusions.\r\nIV. Conclusions\r\n1. The spore essence extraction process results in approximately 58% loss, but extraction remains viable.\r\n2. The 0.4% concentration of the extract exhibits the optimal effect, although outcomes may differ based on subjects and necessitate further validation.\r\n\r\nNote: Achieved interim success. Transitioning the experimental subjects to humans is authorized.", "InfoDisplay_10900002_Title": "Experiment Report", "ErrorCode_ErrCdKeyNotEnable_Text": "The CdKey function is not enabled", "ErrorCode_ErrCdKeyRequestCount_Text": "The current number of redemptions is too high, please try again later", "ErrorCode_ErrCdKeyRequestErr_Text": "Redemption failed", "ErrorCode_ErrCdKeyRequestDataErr_Text": "Redemption failed", "ErrorCode_ErrCdKeyException_Text": "Redemption failed", "ErrorCode_ErrCdKeyProcessCount_Text": "The current number of redemptions is too high, please try again later", "ErrorCode_ErrCdKeyNotFound_Text": "Invalid redemption code", "ErrorCode_ErrCdKeyBatchNotFound_Text": "Invalid redemption code", "ErrorCode_ErrCdKeyNotInValidTime_Text": "The redemption code has not yet taken effect", "ErrorCode_ErrCdKeyBatchMaxCount_Text": "The redemption code has been used", "ErrorCode_ErrCdKeyEachPlayerMaxCount_Text": "The same type of reward has been redeemed", "ErrorCode_ErrCdKeyGroupCount_Text": "The same type of reward has been redeemed", "ErrorCode_ErrCdKeyCondition_Text": "The redemption code does not currently meet the redemption conditions", "ErrorCode_ErrCdKeyAddCountFail_Text": "The redemption code has been used", "ErrorCode_ErrCdKeyLength_Text": "Invalid redemption code", "ErrorCode_ErrCdKeyCharacter_Text": "Invalid redemption code", "ErrorCode_ErrCdKeyExpire_Text": "The redemption code has expired", "GuideTips_103_Content": "Tap Dodge in the air to trigger backflip.", "Huanglong_main_1_7_96_2": "That's... another \"moon\"... What on earth is happening...", "Huanglong_main_1_7_96_1": "The Crownless... The Threnodian has reconstructed its frequencies.", "Huanglong_main_1_7_92_1": "As the conceptualization of war... Somehow it opted to flee, instead of fighting us properly.", "Huanglong_main_1_7_92_3": "Zzz... zzz...", "Huanglong_main_1_7_92_2": "Rover, is that...", "Huanglong_main_1_7_92_4": "This place is collapsing soon... Let's get out of here first.", "Huanglong_main_1_7_92_5": "It seemed weak.", "Huanglong_main_1_7_92_6": "It's intentionally avoiding us.", "Huanglong_main_1_7_87_1": "Master Jianxin!", "Huanglong_main_1_7_87_2": "There's too many of them. Someone must stay behind to keep them at bay.", "Huanglong_main_1_7_87_3": "Everyone, let's part our ways here.", "Huanglong_main_1_7_87_5": "Carry on with your mission. You can leave the rest to me.", "Huanglong_main_1_7_79_18": "Being nervous is not necessarily detrimental; sometimes it helps you focus. Take a deep breath, and then...", "Huanglong_main_1_7_79_17": "There's no turning back.", "Huanglong_main_1_7_77_7": "The Threnodian is only going to summon more of them as we go. We need someone to keep them away and escort the others into the statue.", "Huanglong_main_1_7_77_8": "I understand you're planning to do it yourself, General, but I think I am better suited for this task.", "Huanglong_main_1_7_77_9": "We all want to beat the Threnodian once and for all.", "Huanglong_main_1_7_77_10": "I understand you don't want to leave anyone behind. But we all know you and Rover have the best chance against that monster.", "Huanglong_main_1_7_77_23": "Now that our shared goal is within hand's reach, I... I do not want to let it slip away.", "Huanglong_main_1_7_77_24": "...Indeed, Yangyang. Turns out I was the one being indecisive.", "Huanglong_main_1_7_77_22": "Now, Rover...", "Huanglong_main_1_7_77_11": "I've witnessed the faith and fortitude of so many on our way here. It’s time I fulfill their trust.", "Huanglong_main_1_7_77_12": "Rover, please leave it to me. I'll have your back.", "Huanglong_main_1_7_77_13": "Now, Rover...", "Huanglong_main_1_7_77_25": "Please make the call.", "Huanglong_main_1_7_77_15": "I will stand guard here. The Threnodian will not be able to draw more power from the monsters.", "Huanglong_main_1_7_77_19": "I'll leave the rest to you.", "Huanglong_main_1_7_77_20": "...I see.", "Huanglong_main_1_7_77_21": "Yangyang...", "Huanglong_main_1_7_77_16": "Right there!", "Huanglong_main_1_7_77_17": "Fire!", "FavorGoods_110403_Content": "The mysterious Longevity Lock Lingyang was wearing when he first met the Liondance Troupe people. \nAfter arriving in Jinzhou, the Liondance Troupe traveled the streets and helped Lingyang find several merchants to talk to, trying to work out where the pendant came from, but to no avail. All they heard was, \"It's an ancient design I've never seen before.\" \nConsidering the vigorous movements of the liondance would inevitably cause damage to it, Lingyang chose to leave it in a wooden box for safekeeping. \nNo matter who made it, the Longevity Lock holds the same good wishes for health and happiness. By sharing it with you, Lingyang is sending his sincere hopes for your well-being.", "FavorGoods_110403_Title": "Worn Longevity Lock", "FavorGoods_130303_Content": "An antiquated gauntlet, long since out of production. Its exterior shows clear signs of wear and tear from extensive use, with most of its interior components exposed. Yet it has been carefully cleaned and maintained, to the point that every line and crevice on the weapon is still starkly visible.", "FavorGoods_130303_Title": "Old Gauntlet", "PayShopTab_Rogue_Name": "All", "InfoDisplay_102801003_Title": "A Photograph Stained with Blood", "InfoDisplay_102801004_Title": "A Photograph Covered with Scratches", "InfoDisplay_102801005_Title": "A Brand New Photograph", "InfoDisplay_102801006_Title": "Unknown Master's Journal", "InfoDisplay_102801006_Text": "After my mentor passed away, I have been practicing swordsmanship on this mountain for twenty years. Cold or hot, rain or shine, I have been wielding my blade, hoping to one day reach the ultimate state of swordsmanship. During this time, I have defeated countless enemies with this Sword, including martial artists who held contempt for me like I held to them, and terrifying TDs that arose from nowhere. Every day, I had to endure endless battles and hatred.\nI am convinced that this Sword is sharp enough to defeat enemies, but not possible to resolve the confusion in my heart... It seems that I need a new weapon. As for this Sword, I will leave it to someone destined for it.\n\nTwenty years have passed, and I believe I have gained a deeper understanding of swordsmanship. I have abandoned the light, sharp Sword, and opted instead for this heavy Broadblade. It lacks the intensity and agility of Sword and even appears somewhat clumsy. However, these are merely prejudices born from a lack of insights into blades. Actually, the mix of impetus and inertia of Broadblade is like a dance, always catching my foes off guard. The seemingly plain and unadorned moves are, in essence, a product of exquisite control of strength.\nHowever, as I gaze upon the Broadblade in my hand, I am acutely aware that neither it nor I can ever truly reach the pinnacle of perfection, and that I must continue my search... This blade, I shall leave it to someone more suited. \n\nOver the hasty course of twenty years, I have gradually come to understand the essence of swordsmanship. It is not about being confined to the form of the weapon in my hand, nor about the countless techniques I have spent my life mastering.\nAs long as there is a blade in my mind, any kind of weapon and technique can achieve the purpose of defeating the enemy.\nTake this \"blade\" as an example. No matter how far the enemies may be, they cannot escape from its sharp edge. Besides, it is swifter than any technique! It can be said to be the epitome of a blade. Unfortunately, I realized this far too late. My aging body can no longer control it for much longer. Thus, I have hidden it somewhere in the depths of Port Town of Guixu. I hope someone flexible enough may find it.\nAs for myself, perhaps in the final stages of my life, I will take on a student and impart to him my lifelong understanding of the art of swordplay.\n\nTo remember where I buried them, I took three photos from this hilltop — if there is truly someone destined, then perhaps they can make use of these photos to find these three knives that recorded my life.", "ItemInfo_70060012_AttributesDescription": "A photograph indicating the location of treasures.", "ItemInfo_70060012_BgDescription": "A photograph with blood stained on its back. Marks are made on the photo, indicating somewhere in the Whining Aix's Mire. Treasures might be found there.", "ItemInfo_70060012_Name": "A Photograph Stained with Blood", "ItemInfo_70060012_ObtainedShowDescription": "A Photograph Stained with Blood", "ItemInfo_70060013_AttributesDescription": "A photograph indicating the location of treasures.", "ItemInfo_70060013_BgDescription": "A photograph with scratches spread on its back. Marks are made on the photo, indicating somewhere in the Tiger's Maw. Treasures might be found there.", "ItemInfo_70060013_Name": "A Photograph Covered with Scratches", "ItemInfo_70060013_ObtainedShowDescription": "A Photograph Covered with Scratches", "ItemInfo_70060014_AttributesDescription": "A photograph indicating the location of treasures.", "ItemInfo_70060014_BgDescription": "A photograph as good as brand new, with marks on it pointing to somewhere in the Dim Forest. Perhaps it’s a map to treasures.", "ItemInfo_70060014_Name": "A Brand New Photograph", "ItemInfo_70060014_ObtainedShowDescription": "A Brand New Photograph", "InfoDisplay_102801003_Text": "This authentic photograph might hint at a clue of treasures hidden around Whining Aix's Mire.", "InfoDisplay_102801004_Text": "This authentic photograph might hint at a clue of treasures hidden around Tiger's Maw.", "InfoDisplay_102801005_Text": "This authentic photograph might hint at a clue of treasures hidden around Dim Forest.", "FavorGoods_130401_Content": "A plate of Loong Buns made by Jinhsi herself, each adopting a pink hue and a sprinkling of osmanthus powdered sugar.\nEach Loong Bun has a unique filling: custard, lotus seed paste, or sweet bean paste...\n\"Our honored guest awaits just beyond the threshold... I wonder which flavor will tick the box...\"", "FavorGoods_130401_Title": "Loong Buns", "FavorGoods_130402_Content": "The Magistrate of Jinzhou is constantly overwhelmed with work. From military matters to city defense and civilian security issues, she must handle everything. The City Hall is always filled with pending documents, but they alone cannot aid her in making accurate judgments. Jinhsi prefers to be present and listen to the people's demands firsthand. To make this possible, she asked Xiangli Yao to create an electronic to-do list that she could access on-the-go, allowing her to review documents while attending to other tasks.", "FavorGoods_130402_Title": "To-do List", "FavorGoods_130403_Content": "Jinhsi had frequent nightmares in her childhood. \nOnce, she was drowning in her dream, caught in the surf and about to sink to the bottom of the ocean. A piece of driftwood floated by, and she clung to it, returning to shore against the tide. \nWhen she woke up, what she was holding in her hand was a piece of scale. If you look closely, you'll notice that the scale looks similar to the ones on the Sentinel's body...", "FavorGoods_130403_Title": "Loong Scale", "FavorGoods_140501_Content": "As a child, Jianxin was gifted a precious trinket by her master. It held a set of mirrors, with some missing pieces. Throughout her training, she used it to reflect on herself and her progress, understanding that self-cultivation and martial arts require patience and dedication. On her return to the sect, her master carefully replaced the missing mirrors. It was then that Jianxin saw her reflection in the completed piece—a symbol of all the teachings and growth she had experienced on her journey.", "FavorGoods_140501_Title": "Mirrors of Clarity", "FavorGoods_140502_Content": "Jianxin learned to collect all kinds of coupons the first time she followed her master down the mountains to live in the city. To her, it is not only a unique way to survive, but also a symbol of people's friendliness. \"Exclusive dishes... FREE!\" Jianxin didn't understand the deeper meaning of the businessman's use of font size to create a visual focal point, not to mention the staggering list of additional conditions that followed.", "FavorGoods_140502_Title": "Coupon Clip", "FavorGoods_140503_Content": "The plant stood tall and strong, as if still swaying in the winds of its mountain home. Its very sight brought a refreshing sense of being atop the highest peaks. This particular species is on the brink of extinction, with only traces remaining in Jianxin's brief description. Even after thorough investigation, the Academy still could not pinpoint where she had found it. All that is known is that this rare plant was once in her possession. Some believe it holds mystical powers, while others see it as a symbol of resilience and survival.", "FavorGoods_140503_Title": "Velvet Grass", "Flow_34000000_177": "", "Flow_34000000_179": "", "Flow_34000000_180": "", "TestTextCommitTool_4": "Erhalten von täglichen Aufgaben1", "CollectActivity_state_finish": "Completed", "CollectActivity_prompt_finish": "All Quests Completed", "TowerChallengeBuff_50003_Desc": "When Resonators deals damage to a target, the target takes Fusion DMG equal to 0.05% of its max HP every second over 12s.", "TowerChallengeBuff_92007102_Desc": "Resonators gain 30% Fusion DMG Bonus.", "SkillDescription_1104026_AttributeName": "Tail Strike Damage", "ConditionGroup_503001_HintText": "Unlocked at Union Level 10", "ConditionGroup_503002_HintText": "Unlocked at Union Level 20", "ConditionGroup_503003_HintText": "Unlocked at Union Level 30", "ConditionGroup_503004_HintText": "Unlocked at Union Level 40", "ConditionGroup_503005_HintText": "Unlocked at Union Level 50", "ConditionGroup_503006_HintText": "Unlocked at Union Level 60", "ConditionGroup_503007_HintText": "Unlocked at Union Level 65", "ConditionGroup_503008_HintText": "Unlocked at Union Level 70", "ConditionGroup_503009_HintText": "Unlocked at Union Level 75", "ConditionGroup_503010_HintText": "Unlocked at Union Level 80", "Text_LevelGiftPrompt_Text": "No level bundles available", "POI_JDC_6_1": "A new face, huh? You skinny, twig-like figure understands the real deal about fighting?", "POI_JDC_6_2": "You didn't drag yourself all the way here to play babysitter for that outdated principle of the old fool, did ya?", "POI_JDC_6_3": "You still have the chance to back out, heehee! Don't come crying like a little baby in the pit.", "POI_JDC_5_1": "Hi there? Are you here to participate in the Seaside Arena too?", "POI_JDC_5_2": "One more competitor here, and my heart is just breaking with guilt.", "POI_JDC_5_3": "I've never, ever lost, you know? Best of luck to you, though. You'll need it, trust me.", "POI_JDC_37_1": "All the chaos has come to an end. Why the long face?", "POI_JDC_37_2": "Let me guess. You fear that the one you helped is actually a fierce and greedy wolf.", "POI_JDC_37_8": "I can tell from your expression. You're not an Exile, huh?", "POI_JDC_37_9": "It doesn't matter if they're wolves or not. Think carefully about why you chose to lend them a hand.", "POI_JDC_37_14": "You helped them not to boost their status or gain more advantages but to restore the Seaside Arena to its intended purpose—a place where everyone can enjoy.", "POI_JDC_37_15": "You played a part in changing the twisted rules of this region.", "POI_JDC_37_16": "Your gave the weak a chance to survive, and that's commendable.", "POI_JDC_37_3": "This region is on the brink of a new wave of changes. Whether they're positive or negative depends on the response of the people here.", "POI_JDC_37_10": "It's no longer your concern, so don't dwell on what you did. Let's wait and see what answers they'll give.", "POI_JDC_37_13": "I've been stuck here for so long. It's time to break free and stretch my stiff bones. See you, Rover.", "POI_JDC_37_11": "How do you know what I'm thinking?", "POI_JDC_37_17": "I think I understand what you mean.", "POI_JDC_36_1": "Hehe, you were amazing in the matches! That's the Rover I know!", "POI_JDC_36_2": "After this season, The Hyenas will slowly reclaim its status.", "POI_JDC_36_5": "I'm so excited to share this good news with the old leader!", "POI_JDC_36_3": "On my way here, I encountered several high-ranked factions that seemed ready to leave. They eyed me with disdain.", "POI_JDC_36_6": "Now it's their turn to feel the pain I've endured!", "POI_JDC_36_4": "Haha, don't give me that look. Can't you tell it's just a joke?", "POI_JDC_36_7": "Here, Rover, is your payment. Hope to see you again soon.", "POI_JDC_35_1": "As promised, I've granted your requests. It won't be long before the Seaside Arena reverts to being an arena for participants to sharpen their skills.", "POI_JDC_35_8": "Can't wait to see the day when it's once again exploited as a negotiating table, hahaha!", "POI_JDC_35_10": "Wolves in the forest always prey on sheep, even if they are aware hunters might shoot them. It's their nature, unchangeable.", "POI_JDC_35_2": "If there's nothing else, I'm taking my leave.", "POI_JDC_35_11": "Here are the spoils of your victories. All yours now.", "POI_JDC_35_9": "What do you mean?", "POI_JDC_34_1": "How… IMPOSSIBLE! How could I lose!", "POI_JDC_34_2": "Since you've lost, it's time to fulfill your promise according to the rules.", "POI_JDC_34_4": "Shoot. What do you want? Power, money, or your faction's status?", "POI_JDC_34_5": "Rover, you're the winner, so it's up to you to answer.", "POI_JDC_34_6": "You tell Zeyuan and Exile Examiner's wishes to him.", "POI_JDC_34_7": "\"One thrives, all thrive; one declines, all decline.\" The Hyenas is still as naïve as ever.", "POI_JDC_34_8": "If my memory serves me right, your faction received assistance from The Hyenas, correct?", "POI_JDC_34_9": "Without such naivety, would your faction have attained its current status?", "POI_JDC_34_10": "Rover, can you add an additional condition?", "POI_JDC_34_12": "Have the defeated party publicly declare the victor's terms to everyone in the camp.", "POI_JDC_34_13": "Why go through the trouble?", "POI_JDC_34_15": "Alright, I'll take him to the center of the camp. I'll catch up with you shortly.", "POI_JDC_34_11": "What condition?", "POI_JDC_34_14": "It's worth a shot.", "POI_JDC_34_16": "Everyone ought to listen to our terms.", "POI_JDC_33_1": "I knew they wouldn't be enough to defeat you. How about this one?", "POI_JDC_33_2": "A special surprise for you, Rover! Prism Knights! It's your turn!", "POI_JDC_33_3": "Rover, he enhanced the Echo by forging some data in the Terminal.", "POI_JDC_33_4": "But it won't last long. The Echo will become vulnerable after the enhancement fades!", "POI_JDC_33_5": "Rover, pick the right time to attack!", "POI_JDC_32_1": "Hmph, you came.", "POI_JDC_32_2": "Hope you won't disppoint me, Rover!", "POI_JDC_31_1": "The final's approaching. I'm still not sure how they manage to defeat their opponents.", "POI_JDC_31_2": "Rover, you'd better focus on your opponent's movements during the battle.", "POI_JDC_31_3": "I'll be watching. If anything goes wrong, I'll help you.", "POI_JDC_30_1": "It's almost the time. Rover, can you meet me under the tree near the camp?", "POI_JDC_30_2": "I'd like to discuss our strategy with you.", "POI_JDC_3_1": "Rover, here you are! Seems like you're ready.", "POI_JDC_3_2": "You can find Exiles from various factions here. To maintain order, we're required to have an entry pass to prove our identity.", "POI_JDC_3_3": "I'll get an entry pass for you. For now, you can explore around the camps. Maybe you can find some information about the opponent.", "POI_JDC_29_1": "No need to think about it. Rover must has {Male=his;Female=her} own answer.", "POI_JDC_29_2": "It's just another trap set by you. Am I right?", "POI_JDC_29_5": "Hahaha, I was curious why there's a formidable participant stepping into the Arena without prior notice.", "POI_JDC_29_6": "It seems you've tampered with the reports.", "POI_JDC_29_7": "I merely bided my time for the right moment. As Rover pointed out, it's nothing more than your pretext for exploiting the vulnerable.", "POI_JDC_29_11": "The Seaside Arena has completely lost its integrity. It has devolved into a means to fulfill your insatiable greed. I refuse to be manipulated like a mere puppet.", "POI_JDC_29_9": "Alright, given the circumstances, it appears that a showdown between us is unavoidable.", "POI_JDC_29_10": "I'll settle things in our match tomorrow. Don't worry; I'll ensure you accept your defeat without any complaint.", "POI_JDC_29_3": "Yeah.", "POI_JDC_29_4": "I'll take you down.", "POI_JDC_28_1": "Rover, you made it. How's your experience with the Seaside Arena so far?", "POI_JDC_28_2": "Alright, no beating around the bush. To keep the Seaside Arena running smoothly, I'd like you to forfeit the match.", "POI_JDC_28_4": "The matches can proceed seamlessly because of our management.", "POI_JDC_28_5": "However, you've become a threat to our control over the matches.", "POI_JDC_28_13": "The matches aren't just competitions; they assist in resolving conflicts and distributing resources among factions.", "POI_JDC_28_8": "The Hyenas call this place home, so you should understand.", "POI_JDC_28_9": "Besides, with two victories under your belt, you should be in for some substantial rewards. If you agree, we'll consider granting The Hyenas more privileges in the future.", "POI_JDC_28_10": "No rush. How about you return and gather opinions from other members? The right choice will become evident.", "POI_JDC_28_11": "You have until tomorrow noon to think it over. Take your time.", "POI_JDC_28_12": "Quite lively.", "POI_JDC_28_14": "It's just your excuse for exploiting others.", "POI_JDC_28_15": "It's not an excuse for exploiting others.", "POI_JDC_27_1": "By the way, Rover, there are a few things about tomorrow's final that I haven't mentioned yet.", "POI_JDC_27_2": "Since it's your first participation, there are some variations in the rules compared to regular matches. You should familiarize yourself with them before the final.", "POI_JDC_27_3": "Meet me at the elevated platform at the camp, and I'll fill you in.", "POI_JDC_26_1": "Impressive, snagging a ticket to challenge me on your first attempt. Well done, well done indeed.", "POI_JDC_26_2": "Looks like I'll need to give it my all. The final is tomorrow at noon. Don't back away in fear, okay?", "POI_JDC_26_3": "I'll demonstrate what true strength is.", "POI_JDC_25_1": "Three!", "POI_JDC_25_2": "Two!", "POI_JDC_25_3": "One!", "POI_JDC_25_4": "Let the match begin!", "POI_JDC_24_1": "Making a debut but conquering two prominent challengers, Rover is just a step away from clinching the ticket to the championship!", "POI_JDC_24_2": "Now, let's introduce the opponent for the final round. Can she thwart Rover's relentless march forward?", "POI_JDC_24_3": "A frequent finalist, renowned as the \"Echo Master\" in the Seaside Arena, let's welcome Crazy Tif!", "POI_JDC_24_4": "Tif, any words of wisdom for this emerging dark horse?", "POI_JDC_24_5": "HAHA... HAHAHA...", "POI_JDC_24_6": "Did everyone catch that? The commanding aura of Crazy Tif is apparent even before the match!", "POI_JDC_24_7": "Confronted with such a formidable opponent, how will Rover respond?", "POI_JDC_24_11": "Both competitors are in high spirits. It looks like we're in for a thrilling showdown!", "POI_JDC_24_12": "Will it be a legendary defense of the championship ticket, or will the dark horse emerge victorious? Let's wait and see.", "POI_JDC_24_8": "I'll carry no regrets!", "POI_JDC_24_9": "Act Three: Keep Composure! Victory is Mine.", "POI_JDC_22_1": "Ladies and gentlemen, what an exhilarating showdown! In the opening round, Rover demonstrated incredible prowess, triumphing over Exile the Danger.", "POI_JDC_22_2": "Now, brace yourselves for the second round, featuring none other than Wildwolf, hailed as the Dream Crusher among challengers, accompanied by his loyal TD, \"Hornet\"!", "POI_JDC_22_3": "Wildwolf, facing a fierce newcomer today. Any fiery words for your opponent?", "POI_JDC_22_4": "Fortunate for you to survive the initial round, but your luck runs out here.", "POI_JDC_22_5": "Rover, your chance to respond!", "POI_JDC_22_8": "Ohhh! The tension between these two contenders is palpable. Keep your eyes glued to the action, as the second round is about to unfold!", "POI_JDC_22_6": "Eye for an eye, tooth for a tooth.", "POI_JDC_22_7": "Act Two: Prepare for Defeat! Hornet.", "POI_JDC_20_1": "Ladies and gentlemen, welcome to tonight's electrifying matches at the Seaside Arena!", "POI_JDC_20_2": "The energy in the air is palpable; I can feel your enthusiasm building up!", "POI_JDC_20_3": "Tonight, we have a brand-new challenger stepping into the pit!", "POI_JDC_20_4": "As a fresh face in the arena, {Male=he;Female=she}'s about to embark on an exciting career. Let's delve into {Male=his;Female=her} introduction!", "POI_JDC_20_7": "The collective beliefs in this arena will manifest into a resounding courage, piercing through the sky and lighting the way forward.", "POI_JDC_20_8": "Introducing the new blood from The Hyenas! The spotlight of tonight's showdown! Let's give a roaring welcome to Rover, the Dark Envoy!", "POI_JDC_20_9": "It's the first time I've delivered such impassioned opening remarks. Anticipate an unforgettable performance from {Male=he;Female=she} tonight!", "POI_JDC_20_12": "Ladies and gentlemen, our first match tonight features Rover facing off against the renowned and skilled participant. Please join me in welcoming Mira the Danger!", "POI_JDC_20_13": "Now, before we dive into the action, do either of you have any words for your opponent?", "POI_JDC_20_14": "One word.", "POI_JDC_20_15": "I'll either dominate or endure.", "POI_JDC_20_16": "Direct and to the point! Rover, how about you?", "POI_JDC_20_20": "Confidence stands tall as the challenger's mightiest weapon. Who will emerge victorious in this opening round? Ladies and gentlemen, hold your breath and watch!", "POI_JDC_20_21": "That's a robust response. Who will emerge victorious in this opening round? Ladies and gentlemen, hold your breath and watch!", "POI_JDC_20_22": "Confidence stands tall as the challenger's mightiest weapon. Who will emerge victorious in this opening round? Ladies and gentlemen, hold your breath and watch!", "POI_JDC_20_5": "Wait, did he say self-introduction?", "POI_JDC_20_6": "I don't recall writing that for myself...", "POI_JDC_20_10": "I know who wrote this.", "POI_JDC_20_11": "Was I summoned?", "POI_JDC_20_17": "I'll be the winner.", "POI_JDC_20_18": "Act One: Target, Champion!", "POI_JDC_20_19": "I'm wondering who my next opponent will be.", "POI_JDC_2_1": "Impressive! Just like the main character in a comic book, you handled them with just a few moves.", "POI_JDC_2_5": "Even the way you speak sounds like a main character.", "POI_JDC_2_6": "Haha, you're so interesting! I told my friends in the faction that someone exactly like a main character from a comic book surely exists, but no one believed me.", "POI_JDC_2_7": "They also tease me that I'm as childish as a little kid…", "POI_JDC_2_9": "Rover… I see! The great ones always have impressive nicknames, right?", "POI_JDC_2_10": "I have one too. Ahem, attention, please! Wail! Shatter! Let me exile this world! I am the judgment of the Fire God! I am the Flame Envoy that laments in the darkness!", "POI_JDC_2_11": "How about that, not a bad name, huh?", "POI_JDC_2_14": "Hey, don't go, Rover! Since you're so skilled in battle, can you please do me a favor?", "POI_JDC_2_15": "Hehe, it gives more vibes this way. Rover, since you're so skilled in battle, can you please do me a favor?", "POI_JDC_2_18": "You're as straightforward as expected. And! Don't worry. I'm not gonna let you work for free!", "POI_JDC_2_19": "Yeah, sure. I won't let you help for free. After it's done, I'll give you your payment.", "POI_JDC_2_20": "If… if that's not enough, then... I can give you my limited-edition Babylonia Squad figurines! From the Hero Plays!", "POI_JDC_2_53": "How about temporarily joining The Hyenas?", "POI_JDC_2_22": "Here's the deal: besides being a Fire Envoy, I'm also the representative Exile for The Hyenas in this year's Seaside Arena.", "POI_JDC_2_23": "It's a competitive event organized by various exile factions in this region.", "POI_JDC_2_25": "With more factions joining, there are now even foreign factions participating as challengers.", "POI_JDC_2_26": "In the Seaside Arena, you can fight against your opponent with your own body.", "POI_JDC_2_27": "But you can also use powerful Echoes to fight on your behalf, offering a chance to explore the abilities and techniques of different Echoes.", "POI_JDC_2_30": "At the beginning, yes. However, as time passes, everything's slowly changing.", "POI_JDC_2_33": "The desire to win among participating Exiles is growing stronger, and now, participants are required to pay an \"entry fee.\"", "POI_JDC_2_34": "Both parties need to wager items of equivalent value, and the winner takes all the bets from the loser.", "POI_JDC_2_35": "Then these bets have shifted from personal belongings to faction interests.", "POI_JDC_2_36": "Now, if there's a conflict between factions, they just need to come to the Seaside Arena to settle it.", "POI_JDC_2_40": "That's right. It's supposed to be an event that helps people hone their battle skills, but now it has turned into an negotiating table focused on bets.", "POI_JDC_2_41": "What's worse, the bets now even involve faction territory and resources. Therefore, winning the match means having more power.", "POI_JDC_2_42": "Factions in this region are ranked based on their victories and defeats in the Arena, determining their territory size and the amount of resources they can have.", "POI_JDC_2_55": "Higher-ranked factions can seize the resources of lower-ranked factions.", "POI_JDC_2_43": "My faction, The Hyenas, used to be one of the biggest factions in this region. The old leader maintained faction relationships under the principle \"one thrives, all thrive; one declines, all decline.\"", "POI_JDC_2_56": "Many small factions grew stronger under the influence of The Hyenas.", "POI_JDC_2_44": "As the Seaside Arena changed drastically, many members abandoned the old leader's principles. This split our faction, leading to its slow decline.", "POI_JDC_2_45": "One day, those factions took over our camps and turned them into a new arena… Now, The Hyenas is broken. Everyone in the faction is laughing at the old leader's \"foolish\" principle.", "POI_JDC_2_46": "\"Living in this world is like living in a jungle. It's all about survival of the fittest, and only the strongest can set the rules.\"", "POI_JDC_2_47": "They have a point. So the only way to realize the old leader's wish is through battle.", "POI_JDC_2_57": "I was preparing for the Arena just now, but I'm still too weak to be the final winner.", "POI_JDC_2_48": "If I were you, I could definitely win the match… So, please! Please help me!", "POI_JDC_2_51": "So, you agreed? That's great. I'm heading back to the Arena. Once you're ready, come find me there.", "POI_JDC_2_52": "It's okay. Take your time. When you decide, come find me at the arena camp.", "POI_JDC_2_2": "As long as you're not hurt.", "POI_JDC_2_3": "I do what I can. No need for thanks.", "POI_JDC_2_4": "I AM the main character of a story.", "POI_JDC_2_8": "Call me Rover.", "POI_JDC_2_12": "I have things to attend to. Excuse me.", "POI_JDC_2_13": "Ten out of ten for your action!", "POI_JDC_2_16": "What do you need me to do?", "POI_JDC_2_17": "I don't work for free.", "POI_JDC_2_21": "Okay, okay, but wipe your tears first.", "POI_JDC_2_54": "What's the Seaside Arena?", "POI_JDC_2_28": "Sounds meaningful.", "POI_JDC_2_29": "Seems like a place to help participants sharpen their skills.", "POI_JDC_2_39": "It's now an negotiating table.", "POI_JDC_2_49": "We need to bring the Arena back on track.", "POI_JDC_2_50": "I need to think it over.", "POI_JDC_19_1": "Congratulations on collecting all three badges. An Exile claiming to be your friend has already completed the registration form on your behalf.", "POI_JDC_19_12": "Before entering the match, please familiarize yourself with the Seaside Arena rules.", "POI_JDC_19_13": "Your friend forgot to provide Echo information for you. Unfortunately, once the registration form is submitted, no changes are allowed.", "POI_JDC_19_14": "According to the Seaside Arena rules, challengers who haven't registered Echo information will be provided with an assistance Echo in battle.", "POI_JDC_19_16": "Hahaha, unfortunately, it's Zig Zag, an ordinary Tacet Discord. To avoid affecting the match, we can only provide the basic Echo.", "POI_JDC_19_5": "Here are the rules.", "POI_JDC_19_6": "The Seaside Arena adopts a single-elimination system. Participants are allowed to use any fighting styles in battle. The winner automatically advances to the next round.", "POI_JDC_19_7": "When you win all three rounds, you qualify for challenging the previous champion.", "POI_JDC_19_8": "Are you ready, Rover?", "POI_JDC_19_11": "Wish you good luck!", "POI_JDC_19_15": "Is it strong?", "POI_JDC_19_9": "Let's get started.", "POI_JDC_19_10": "Can't wait.", "POI_JDC_18_1": "Take it. It's the last badge. You're indeed strong.", "POI_JDC_18_2": "With your strength, maybe... I'll forge a report just like they do this time.", "POI_JDC_18_4": "Do you new participants really think the Seaside Arena is a place for you to hone your skills?", "POI_JDC_18_5": "To be frank with you, the Seaside Arena is now a steering wheel held by those high-ranked factions.", "POI_JDC_18_6": "They can ensure they're always at the top of the leaderboard. Even this rule is one of their tactics to maintain their positions.", "POI_JDC_18_23": "The three trials you just passed not only screen out the unqualified but also give them a chance to precisely assess the strength of the participants, gathering information.", "POI_JDC_18_24": "In this case, they can be well-prepared in the official match. And, we examiners are responsible for submitting the assessment reports to those factions.", "POI_JDC_18_8": "Because I see hope in you. I think you can help me regain my freedom.", "POI_JDC_18_26": "Believe it or not. Honestly, I see hope in you. I think you can help me regain my freedom.", "POI_JDC_18_9": "I was once a challenger in the Seaside Arena. However, my obsession with victory led me to lose my own freedom.", "POI_JDC_18_10": "Later, I discovered it was a trap set by those high-ranked factions, waiting for the innocent to jump into it.", "POI_JDC_18_11": "In this survival-of-the-fittest world, only strength speaks.", "POI_JDC_18_12": "I no longer have the power to change it, but maybe you can. I've seen countless challengers, and I have keen observation.", "POI_JDC_18_22": "Will you be my last resort?", "POI_JDC_18_3": "Forge a report?", "POI_JDC_18_7": "Why are you telling me this?", "POI_JDC_18_25": "Can I trust what you're saying?", "POI_JDC_17_1": "The food lately is getting worse and worse. What's up? Need something?", "POI_JDC_17_4": "Another foolish challenger from a foolish faction, huh? If you don't want to lose everything you have, head back now.", "POI_JDC_17_5": "Regret is still an option. We can pretend we never saw you. Hurry up and leave!", "POI_JDC_17_6": "Want the last badge? Look at how weak and fragile you are. Just leave if you don't want to get your faction in trouble.", "POI_JDC_17_9": "My ears are tired of hearing such promises. Anyway, I've already given you a chance.", "POI_JDC_17_10": "The last badge represents strength, so you need to take me down to get it.", "POI_JDC_17_11": "Easy, right? Okay, give it a try, kid.", "POI_JDC_17_2": "You're the final examiner?", "POI_JDC_17_3": "I'm here to get the final badge.", "POI_JDC_17_8": "I promised someone I would win.", "POI_JDC_16_1": "Here you are. It's your second badge. As for the final badge…", "POI_JDC_16_2": "You'll undergo a comprehensive trial.", "POI_JDC_16_3": "However, the examiner's schedule is reversed from ours.", "POI_JDC_16_4": "You'll find her only at dusk.", "POI_JDC_15_1": "Efficient and clean. Come take your badge of speed.", "POI_JDC_15_2": "The final trial is the most challenging.", "POI_JDC_14_1": "Alright, your turn. See those shooting targets?", "POI_JDC_14_2": "Your task is to hit those targets within two minutes.", "POI_JDC_14_3": "Only those who react fast and make swift decisions can pass.", "POI_JDC_14_4": "If you're the one we're expecting, I'm sure you can breeze through it. If you're ready, let's get started.", "POI_JDC_13_1": "Excellent. Overcoming inner fears is the first step to climbing to the top.", "POI_JDC_13_2": "You've earned the badge of courage.", "POI_JDC_13_3": "The next badge represents speed. Wait a moment; someone is challenging it now.", "POI_JDC_12_1": "Hello, are you here to register for the Seaside Arena?", "POI_JDC_12_8": "There's a new rule to follow. If you want to register for the match, you need to collect three badges first.", "POI_JDC_12_2": "Participants in the Seaside Arena have always been the cream of the crop.", "POI_JDC_12_10": "Due to the enticing rewards, many incompetents try to sneak in, wasting everyone's time. That's why we've set up this rule—to ensure only the truly powerful can participate.", "POI_JDC_12_3": "To earn these badges, you'll undergo three basic trials. Are you ready?", "POI_JDC_12_6": "The first trial tests your courage. A weapon is placed at the highest point in the camp.", "POI_JDC_12_7": "If you can retrieve it safely, you'll earn the first badge.", "POI_JDC_12_9": "What badges?", "POI_JDC_12_5": "Bring it on.", "POI_JDC_11_1": "Here's your entry pass. Now you can come and leave the camp freely.", "POI_JDC_11_2": "Did you find out any useful information?", "POI_JDC_11_5": "Well, all the participants are elite members of their factions, and the competition only fuels their aggressiveness with each round.", "POI_JDC_11_13": "By the way, before the match kicks off, we need to contribute items to the prize pool.", "POI_JDC_11_14": "Rover, do you have anything valuable?", "POI_JDC_11_17": "No worries! I'll throw in my stuff. I have faith in you!", "POI_JDC_11_18": "I've staked everything I own, even a 20th-anniversary limited-edition comic book with the author's autograph.", "POI_JDC_11_19": "It's the prized issue number 0001.", "POI_JDC_11_21": "Hey! Are you undervaluing them? They cost me a great sum!", "POI_JDC_11_22": "I'll hand them over to the organizer. You go register with the receptionist. I'll be your biggest cheerleader during the match!", "POI_JDC_11_3": "They're not friendly.", "POI_JDC_11_4": "They're aggressive.", "POI_JDC_11_15": "I don't.", "POI_JDC_11_16": "I'm flat broke.", "POI_JDC_11_20": "Are you serious?", "POI_JDC_1_1": "Oh no, TDs are swarming in… This isn't what the Great Inventor said.", "POI_JDC_1_2": "Farewell, Teach Qishan, Teach Xiaochun… I may never get another chance to read your works.", "POI_JDC_1_3": "…I can't bear to part with you and your creations… HELP! IS ANYONE THERE!", "Flow_135000003_278": "No matter who you think you are, don't expect any mercy from me.", "Flow_135000003_279": "Be smart and just quit. In that case, I'll keep you alive!", "Flow_135000003_280": "It's about time. Zeyuan should have the entry pass ready. I'll go catch up with him.", "Flow_135000003_490": "Rest nearby and wait until the next evening.", "Flow_135000003_491": "The Exile Examiner emerges from behind the tree.", "Daliy_SLHJ_11_1": "Yes, the neo-classical theory influenced this painting.", "Daliy_SLHJ_11_2": "Is this artwork a source of empowerment for its audience?", "Daliy_SLHJ_11_3": "What? Oh... Hahaha, indeed.", "Daliy_SLHJ_11_4": "Will you attend the opening ceremony of the art festival next week?", "Daliy_SLHJ_11_5": "Of course, I will go. After all, they have invited me three times.", "Daliy_SLHJ_11_6": "Why do you insist on street portraits?", "Daliy_SLHJ_11_7": "Well, it's my way to pay back to the loyal support of my fans...", "Flow_109000000_263": "Moreover, you have obtained the qualification to participate in the World Championship. If you're interested, I can help you with the registration!", "Flow_109000000_264": "You're really skilled! Neither track has defeated you!", "Flow_109000000_265": "I have prepared a prize for you. Please come to me!", "Flow_109000000_267": "How about it, do you want to start a challenge?", "Flow_109000000_268": "Challenge!", "Flow_109000000_270": "Next time for sure.", "Flow_109000000_271": "Alright, I look forward to your next challenge!", "Flow_109000000_272": "Do you want to challenge Overdashing again?!", "Flow_109000000_274": "What are the rules again?", "Flow_109000000_275": "No, I'm just passing by.", "Flow_109000000_276": "Alright, after the conversation ends, the challenge will begin. Please reach the distant finish line as soon as possible within the rules.", "Flow_109000000_277": "First, the hero, with a mortal body, rarely knows defeat. We, the followers, must rely solely on ourselves, without borrowing any external abilities, to complete the challenge.", "Flow_109000000_278": "Second, the hero, with a sharp blade in hand, has a weapon by their side. Challengers can use external objects such as a grappling hook during the dash to complete the challenge.", "Flow_109000000_279": "Third, the hero, hiding in high places, their presence unknown. The dash must be done only on the rooftops, and challengers must not touch the ground or seek another path along the way.", "Flow_109000000_280": "The above three are the requirements for Overdashing.", "Flow_109000000_281": "How about it, do you want to start the challenge?", "Flow_109000000_282": "Challenge!", "Flow_109000000_283": "Next time for sure.", "Flow_109000000_284": "I see, then I look forward to your next challenge!", "Flow_109000000_285": "Alright, looking forward to your next challenge!", "Flow_109000000_286": "Challenge the enhanced track!", "Flow_109000000_292": "Challenge the enhanced track!", "Flow_109000000_295": "No, I'm just passing by.", "Flow_109000000_301": "Let me give it a try.", "Flow_109000000_302": "I'm not interested for now.", "Flow_109000000_303": "No problem, Overdashing is always open to everyone.", "Flow_109000000_304": "After the conversation, the challenge begins. Please reach the distant finish line as soon as possible within the rules!", "Flow_109000000_305": "Great! You have a unique talent. You must be a martial arts expert. You are our partner!", "Flow_109000000_306": "The third rule of Overdashing is, you lose as soon as you touch the ground!", "Flow_109000000_307": "Do you want to challenge again?", "Flow_109000000_308": "Challenge again!", "Flow_109000000_309": "I'll challenge later.", "Flow_109000000_310": "Alright! Please return to the starting point.", "Flow_109000000_311": "Alright, take your time. This sport often requires long-term training to make progress. Looking forward to your next challenge!", "Flow_109000000_312": "The third rule of Overdashing is, you lose as soon as you touch the ground!", "Flow_109000000_313": "Do you want to challenge again?", "Flow_109000000_314": "Challenge again!", "Flow_109000000_315": "I'll challenge later.", "Flow_109000000_316": "Alright! Please return to the starting point.", "Flow_109000000_317": "Take your time, don't rush. This sport often requires long-term training to make progress. Looking forward to your next challenge!", "Flow_109000003_702": "Where on earth is it…", "Flow_109000003_703": "If you find anything, please let me know. Thank you so much!", "Flow_109000003_704": "The gift should be nearby. Judging by Pudding's behavior, it should be leading us there!", "Flow_109000003_705": "Let's follow its lead. We will find the gift soon!", "Flow_109000003_706": "There should be plenty of ingredients around here.", "Flow_109000003_707": "If needed, we can also collect some.", "Flow_109000003_708": "Oh my, I only remember there's a rabbit hole here, but forgot its exact spot.", "Flow_109000003_709": "Hopefully, Pudding will guide us right.", "Daliy_SLHJ_7_1": "How'd I do this time?", "Daliy_SLHJ_7_3": "Well... I've hired quite a few people to shill for me lately, so I'm getting faster with my painting. Practice makes perfect, hehe!", "Daliy_SLHJ_7_6": "Uh-oh, don't be mad! You're always the most professional and patient of all my shills!", "Daliy_SLHJ_7_7": "Thanks to these models, my business is thriving, but many customers still feel my paintings don't quite capture them, so I haven't made much money.", "Daliy_SLHJ_7_8": "Anyway, I won't give up practicing! Thanks for your help! Oh, wait! Someone over there seems interested in my painting!", "Daliy_SLHJ_7_9": "Alright! I'm going to approach that potential customer. See you!", "Daliy_SLHJ_7_2": "You've gotten faster at painting.", "Daliy_SLHJ_7_4": "I see.", "Daliy_SLHJ_7_5": "You've been with other shills!", "Daliy_SLHJ_7_10": "Looks like your plan worked. I'm leaving.", "Daliy_SLHJ_6_1": "Dianran quickly completes the painting.", "Daliy_SLHJ_5_1": "My dear model, how do you like your portrait?", "Daliy_SLHJ_5_5": "Alright, you're the boss. Rover, please take a seat.", "Daliy_SLHJ_5_6": "Perfect! Have a seat, please.", "Daliy_SLHJ_5_7": "...Can you refuse a humble artist's request?", "Daliy_SLHJ_5_10": "Stay, please! My life saver! My only hope! Please help me! No one else is willing to support me except for you! I'm begging you!", "Daliy_SLHJ_5_12": "Thank you! Your support means the world to me!", "Daliy_SLHJ_5_13": "Thanks a bunch! I knew you wouldn't let me down!", "Daliy_SLHJ_5_2": "Ugh... Just call me Rover.", "Daliy_SLHJ_5_3": "Sure.", "Daliy_SLHJ_5_4": "Can I refuse?", "Daliy_SLHJ_5_8": "Yes. Bye.", "Daliy_SLHJ_5_9": "Fine, go on.", "Daliy_SLHJ_5_11": "Fine, I'll help you.", "Daliy_SLHJ_4_1": "What's your take on my painting?", "Daliy_SLHJ_4_4": "Can... Can I take that as a compliment? Honestly, you're the first to praise my artwork.", "Daliy_SLHJ_4_5": "I knew someone would appreciate my efforts.", "Daliy_SLHJ_4_6": "I see... Looks like I still have a lot to learn...", "Daliy_SLHJ_4_7": "Just a moment, please. I received a new message.", "Daliy_SLHJ_4_8": "Rent again? Feels like I won't make it this month. Maybe it's time to look for a new place...", "Daliy_SLHJ_4_9": "Anyway, thanks for your help, even though I didn't attract any new customers...", "Daliy_SLHJ_4_10": "It's okay! I'll keep refining my painting skills!", "Daliy_SLHJ_4_2": "Except for everything about it... all good.", "Daliy_SLHJ_4_3": "I'll say nothing…", "Daliy_SLHJ_3_1": "Please try to keep your head still. Yeah, just like that.", "Daliy_SLHJ_3_2": "Fantastic! You're a very cooperative model.", "Daliy_SLHJ_2_5": "Ugh… again, painted for nothing. Oh, hey! Would you like a portrait, {Male=Sir;Female=Miss}?", "Daliy_SLHJ_2_6": "I'm a professionally trained painter. If the portrait turns out not to bear your resemblance, I won't charge you a thing.", "Daliy_SLHJ_2_9": "Awesome! You seem to know the drill, right? Please take a seat here.", "Daliy_SLHJ_2_10": "Having you here might draw in some new customers. Thanks a bunch!", "Daliy_SLHJ_2_11": "Hey! Wait! I rarely get a customer. How about this— I'll pay you to pretend to be a customer and let me paint you a portrait?", "Daliy_SLHJ_2_12": "What do you say? It's a little trick to attract more business. Don't worry. It won't take much of your time.", "Daliy_SLHJ_2_14": "Thanks a lot! Please have a seat here.", "Daliy_SLHJ_2_7": "Sure, let's do it.", "Daliy_SLHJ_2_8": "No thanks.", "Daliy_SLHJ_2_13": "Fine.", "POI_FZDL_35_1": "{PlayerName}, long time no see.", "POI_FZDL_35_2": "Since the last time you wiped out that scamming red-clothed group, security around here has improved a lot.", "POI_FZDL_35_3": "Nearby Exiles have become friendlier too, not causing much trouble.", "POI_FZDL_35_4": "Well, the anti-fraud campaigns have been going very smoothly, and more and more people are participating.", "POI_FZDL_35_5": "Everything has become better, and you have a share of the credit in that.", "POI_FZDL_35_6": "Though it's been a while, I still want to say thank you again.", "POI_FZDL_33_1": "We're safe for now. Let's hurry up and leave.", "POI_FZDL_33_2": "I've already taken photos of crucial evidence, and the Patrol Station will send people to handle it.", "POI_FZDL_33_3": "Thanks to all of you, I'm still alive. From now on, I won't trust those \"buy one get ten\", \"one lottery ticket for a Terminal\", and \"doing grocery shopping to earn a house\" schemes...", "POI_FZDL_33_4": "Besides, I'll tell everyone in the neighborhood not to believe in these frauds!", "POI_FZDL_33_5": "Thank you, Mr. Patroller and {PlayerName}. I'll try to find my Prince Charming in a genuine way.", "POI_FZDL_33_6": "Now I know there's no handsome and rich boy with washboard abs who will buy me big rings without even meeting me!", "POI_FZDL_33_7": "Even if you meet each other, you shouldn't trust those sweet words easily! We'll regularly conduct anti-fraud campaigns. Feel free to join!", "POI_FZDL_33_8": "Okay, okay, I'll definitely go.", "POI_FZDL_33_9": "After we go back, I'll talk to the boss and make sure other companions are aware of these tricks.", "POI_FZDL_33_10": "If we hadn't been so desperate for money to repair our camps, we wouldn't have fallen for this silly trick...", "POI_FZDL_33_11": "Hey, don't you think this place looks good? There's a natural cave here. Plus, the red-clothed have left. We can make use of this cave. What do you think?", "POI_FZDL_33_12": "You're right. Let's tell the boss when we're back. It might save us some money.", "POI_FZDL_33_13": "We owe this to {PlayerName}. We barely escaped with our lives. We need to let other companions know and show {Male=him;Female=her} respect when coming across {PlayerName}.", "POI_FZDL_33_14": "Thank you, {PlayerName}. Thank you for taking those bad guys down and saving our lives. I sent the coordinates of the treasures to your Terminal. Feel free to take them!", "POI_FZDL_33_15": "Maybe when we get rich, we won't be so easily fooled by these tricks...", "POI_FZDL_32_1": "Gousi! You finally escaped! Are you alright?", "POI_FZDL_32_2": "Let's get out of here first, and we can talk later.", "POI_FZDL_32_3": "Do you think you can come and go as you please?", "POI_FZDL_32_4": "You scammers kidnapped my friends, and I won't let you get away with it!", "POI_FZDL_32_5": "We won't let you!", "POI_FZDL_30_1": "NO! Stay away from me!", "POI_FZDL_30_2": "I don't want to become a zombie or something!!!", "POI_FZDL_28_4": "So these apes were injected with something?", "POI_FZDL_28_5": "Yeah, I'm afraid they were injected with the spore extract, which can control their behavior, making them bloodthirsty and aggressive.", "POI_FZDL_28_6": "And now, those red-clothed people probably want to use the spore extract on humans...", "POI_FZDL_28_7": "What! That's bad. We have to rescue them as quickly as possible!", "POI_FZDL_26_2": "Perhaps they hide something important ahead...", "POI_FZDL_25_12": "From what I've observed, the junior leader should be in the room next door at this time.", "POI_FZDL_25_13": "Good, we'll be back soon.", "POI_FZDL_24_4": "By the way, have you guys heard those strange sounds lately? Like someone crying for help...", "POI_FZDL_24_5": "You got me thinking... There have been strange sounds for several days now.", "POI_FZDL_24_6": "Could there be something invisible around us?", "POI_FZDL_24_7": "Hey, cut the nonsense. Don't be afraid. We need to trust in science and Patrollers. Someone will come rescue us!", "POI_FZDL_23_5": "Minghu didn't treat me poorly just because I'm an Exile. He even showed me the ropes on gaining trust and where to investigate.", "POI_FZDL_23_6": "Now, with {PlayerName} on board, our operation is bound to run smoother! We should be able to save them soon!", "POI_FZDL_21_9": "Minghu, hurry up. \"Huzi\" is waiting for us to save him!", "POI_FZDL_21_11": "To be honest, it'll be a bit challenging, but it's still within our abilities.", "POI_FZDL_21_12": "Besides, we don't want to further bother you with this issue. You were just unfortunately caught up in this thing.", "POI_FZDL_21_13": "But... {Male=he;Female=she}'s resilient. With {Male=him;Female=her} on our side, our chances of rescuing the kidnapped will significantly improve. And... I can't bear to lose my friends.", "POI_FZDL_21_15": "Thank you. Your help means a lot to me! There are hidden treasures here, and I'll lead you to their locations!", "POI_FZDL_21_16": "I really, really thank you for your help!", "POI_FZDL_21_10": "Are you sure you two can handle this?", "POI_FZDL_21_14": "Count me in.", "POI_FZDL_20_4": "Relax. Now that we have our weapons back, we don't need to fear them. Let's take them down.", "POI_FZDL_20_5": "I plan to.", "POI_FZDL_18_18": "Well, thinking back, it was obviously a fraud! How could one earn such a huge sum just by killing some TDs! I was blinded by greed and got carried away...", "POI_FZDL_18_19": "Then I was caught by the red-clothed, and they confiscated all the money I earned from that TD-killing job... They even took away my savings!", "POI_FZDL_18_20": "You know, us Exiles always keep our weapons handy, unless something unexpected happens. So the moment I spotted my friends' weapons, I knew they must be here. To save them, I had to...", "POI_FZDL_18_17": "I'll take you there to get your weapons back. Oh! And please take my money as compensation. Sorry to have you involved.", "POI_FZDL_18_21": "Not a smart move.", "POI_FZDL_16_6": "I'm here to make amends. Wait a sec, and I'll help you out.", "POI_FZDL_16_7": "\"Minghu\" took out a key and tried to unlock the door but failed.", "POI_FZDL_16_8": "Oh no, those bastards changed the lock to a laser one. The key doesn't work!", "POI_FZDL_16_11": "Hey, don't panic. I think we can use the mechanism over there to unlock the door.", "POI_FZDL_16_12": "Big misunderstanding! Once I tamper with the lock, they'll know. We're in the same boat, you know!", "POI_FZDL_16_13": "Don't panic. My observation tells me the laser gate can be opened once you solve the cube over there.", "POI_FZDL_16_14": "Oh! Yeah, there's a mechanism over there. Looks familiar to the one {PlayerName} solved yesterday.", "POI_FZDL_16_15": "But... I don't know how to solve it, and you're locked inside...", "POI_FZDL_16_16": "Not a big deal. We can hear each other clearly from this distance. Just let {Male=him;Female=her} tell you how to solve it.", "POI_FZDL_16_17": "You're right! Please, I'm counting on you, Teach {PlayerName}!", "POI_FZDL_16_9": "What do we do now?", "POI_FZDL_16_10": "Stop acting. I won't be fooled again.", "POI_FZDL_15_5": "This is where the red-clothed keep their prey. Glad to meet you. I'm your cellmate.", "POI_FZDL_15_6": "Long story short, you were tricked.", "POI_FZDL_15_16": "Those red-clothed use the guise of high-paying jobs to lure people here. This is where they keep their victims.", "POI_FZDL_15_7": "Just like you, poor kid, I was also tricked and brought here.", "POI_FZDL_15_17": "The next time you encounter those ridiculously high-paying jobs, you need to think twice; there's no such thing as a free lunch.", "POI_FZDL_15_20": "Huh? Were you intentionally caught?", "POI_FZDL_15_22": "Hehe, your exceptionally huge curiosity for the truth would suit you well as a Patroller.", "POI_FZDL_15_23": "Yeah, I was tricked, so I'm trying to learn a lesson from it.", "POI_FZDL_15_8": "Well, since we're both stupid fools, let's exchange our names in case something happens.", "POI_FZDL_15_9": "What do you go by?", "POI_FZDL_15_11": "Okay, {PlayerName}. I'm Patroller Minghu. Pleased to meet you.", "POI_FZDL_15_13": "Yes. Here's my ID. If you don't trust me, use your Terminal to identify it.", "POI_FZDL_15_14": "As for my clothes...", "POI_FZDL_15_15": "Shh... Someone's coming.", "POI_FZDL_15_3": "What happened?", "POI_FZDL_15_4": "Who are you?", "POI_FZDL_15_18": "As expected.", "POI_FZDL_15_19": "Stop talking all big, my dear cellmate.", "POI_FZDL_15_21": "Yeah, I wanted to see what he was up to.", "POI_FZDL_15_10": "{PlayerName}", "POI_FZDL_15_12": "Minghu the Patroller?!", "POI_FZDL_11_5": "Alright, let's get started.", "POI_FZDL_11_6": "Okay, just take your time.", "Flow_109000008_383": "There we are. Fortunately, the lock hasn't been changed.", "Flow_109000008_384": "{PlayerName}, come take them!", "Flow_109000008_413": "Wait. Take this!", "Flow_109000008_414": "When those red-clothed people took Gousi away, I tried to stop them. Though I didn't win, I managed to grab this.", "Flow_109000008_459": "You and your companions gathered and left the cave.", "Flow_109000008_463": "So, who's next?", "RogueBuffPool_900312000011_BuffDesc": "[Crit. Hit] After casting Resonance Skill, Crit. Rate is increased by 10% for 12s, stacking up to 2 times.", "RogueBuffPool_900312000011_BuffDesc_0": "[Crit. Hit] Crit. Rate increased after casting Resonance Skill.", "RogueBuffPool_900312000011_BuffName": "Soldier's Dog Tag", "RogueBuffPool_900312000021_BuffDesc": "[Crit. Hit] Successful Dodges increase Crit. Rate by 40% for 3s.", "RogueBuffPool_900312000021_BuffDesc_0": "[Crit. Hit] Crit. Rate greatly increased for successful Dodges.", "RogueBuffPool_900312000021_BuffName": "Dangerous Game", "RogueBuffPool_900312000031_BuffDesc": "[Combo] Basic Attacks on hit increase Basic Attack Speed by 4% for 5s, stacking up to 5 times.", "RogueBuffPool_900312000031_BuffDesc_0": "[Combo] Basic Attack Speed slightly increased for Basic Attacks on hit.", "RogueBuffPool_900312000031_BuffName": "Lightweight Sabre", "RogueBuffPool_900312000041_BuffDesc": "[Resonance Skill] Resonance Skill Cooldown is reduced by 20%.", "RogueBuffPool_900312000041_BuffDesc_0": "[Resonance Skill] Resonance Skill Cooldown reduced.", "RogueBuffPool_900312000041_BuffName": "Compound Nut", "RogueBuffPool_900312000051_BuffDesc": "[Concerto] Successful Dodges recover 10 Concerto Energy.", "RogueBuffPool_900312000051_BuffDesc_0": "[Concerto] Concerto Energy recovered for successful Dodges.", "RogueBuffPool_900312000051_BuffName": "Mechanical Wing", "RogueBuffPool_900312000061_BuffDesc": "[Concerto] Echo Skill recovers 10 Concerto Energy.", "RogueBuffPool_900312000061_BuffDesc_0": "[Concerto] Concerto Energy slightly recovered for Echo Skill.", "RogueBuffPool_900312000061_BuffName": "Branch at Seabed", "RogueBuffPool_900312000071_BuffDesc": "[Echo Skill] Intro Skill increases Echo Skill DMG by 40% for 10s.", "RogueBuffPool_900312000071_BuffDesc_0": "[Echo Skill] Casting Intro Skill increases Echo Skill DMG.", "RogueBuffPool_900312000071_BuffName": "Leaping Lightning", "RogueBuffPool_900312000081_BuffDesc": "[Concerto] Intro Skill increases ATK by 12% for 10s.", "RogueBuffPool_900312000081_BuffDesc_0": "[Damage Increase] ATK slightly increased after casting Intro Skill.", "RogueBuffPool_900312000081_BuffName": "Heart of Gear", "GuideFocusNew_320_Content": "{0}Union Level limit reached. Complete the Ascension Quest to lift the limit.", "GuideFocusNew_321_Content": "Complete the SOL3 Phase Ascension Quest to lift the limit of Union Level.", "GuideFocusNew_323_Content": "Union Level limit reached. Complete the Ascension Quest to lift the limit.", "GuideFocusNew_324_Content": "Complete the SOL3 Phase Ascension Quest to lift the limit of Union Level.", "PayShop_Rogue_Name": "Illusive Store", "Text_SignalSendProcess_text": "Matching Degree", "Text_SignalSendTips_text": "Send by clicking the button according to the length of the frequency", "Text_SignalReceiveProcess_text": "Matching Degree", "Text_SignalReceiveTips_text": "Receive by clicking the button according to the length of the frequency", "ConfirmBox_161_Title": "Ban", "ConfirmBox_161_Content": "This account has been banned due to {0}, with {1} remaining. If you have any questions, please contact customer service", "ConfirmBox_161_ButtonText_0": "Exit Game", "POI_ATQZ_8_1": "Great. You look pretty much like an Exile now.", "POI_ATQZ_8_2": "Go on! I’ll keep in touch. If you’re not sure of anything, just ask me and I’ll find the answer for you.", "POI_ATQZ_8_3": "By the way. Take care of the dogs in the camp, because they’re sensitive to unfamiliar scents. Don’t get found out by them.", "Flow_130000000_1151": "After a period of time", "GuideTutorial_34017_GroupName": "Vine Trap & Explosive Charge", "GuideTutorialPage_34017_Content": "The Explosive Charge triggers a violent explosion if stimulated.\nAfter the Utility is unlocked, you can use the Levitator to grab the Explosive Charge on branches.", "Tutorial_34017_Title": "Explosive Charge: I", "RoguelikeShopNotEnoughCurrency": "Insufficient Dream Fragments", "Huanglong_main_1_6_69_1": "Oh, I see! And guess what? Miss Verina just made another Blake Bloom for us. Now it comes in handy!", "Huanglong_main_1_6_69_2": "Easy peasy! I've got this!", "Huanglong_main_1_6_69_3": "Miss Verina, we should get you home now.", "Huanglong_main_1_6_69_6": "Oh? Ah, sure. One moment, please...", "Huanglong_main_1_6_69_4": "Yes, it's dangerous out in the wild lately.", "Huanglong_main_1_6_69_5": "It's dinner time. Grandma Lin is waiting for you.", "Huanglong_main_1_6_68_1": "Rover, did you see that? Miss Verina just conjured up this exquisite Blake Bloom out of thin air!", "Huanglong_main_1_6_68_2": "And! It looks exactly like the one in the photo!", "Huanglong_main_1_6_68_3": "Erm, it's just my Resonance Ability...", "Huanglong_main_1_6_68_4": "Could you please make another one? Then there'll be one for each of us!", "Huanglong_main_1_6_68_5": "Sure, I-I'll give it another try...", "Huanglong_main_1_6_49_1": "Let me figure out its weakness...", "Huanglong_main_1_6_49_2": "I see! It’s cobbled together from these metal parts!", "Huanglong_main_1_6_49_3": "We should target its joints, use the fallen parts to counter its attacks and destroy its unstable structure.", "AdventureTask_10020053_TaskText": "Equip any Resonator with 3 Echoes", "Side_YLYXDB_3_1": "Sorry, your score didn't meet the baseline requirement.", "Side_YLYXDB_3_2": "When a large number of stationary targets appear, try concentrating your shots on the central target to maximize your points in one attempt.", "Side_YLYXDB_3_3": "Good luck with your next attempt.", "Side_YLYXDB_2_1": "Excellent performance! Congratulations. Please collect your rewards.", "Side_YLYXDB_1_1": "Welcome to the shooting range training.", "Side_YLYXDB_1_2": "Use the cannon to target the objectives on the field within one minute and accumulate points.", "Side_YLYXDB_1_3": "The more targets you successfully hit, and the closer you hit to the bullseye, the higher your point count will be.", "Side_YLYXDB_1_4": "Accumulate as many points as possible within one minute to access more substantial rewards.", "Roguelikediffculttips_1": "Difficulty 1", "Roguelikediffculttips_2": "Difficulty 2", "Roguelikediffculttips_3": "Difficulty 3", "Roguelikediffculttips_4": "Difficulty 4", "Roguelikediffculttips_5": "Difficulty 5", "RogueShopOriginPriceDiscount": "{0}", "Achievement_700101_Desc": "Complete Difficulty IV with the Crownless Echo.", "Achievement_700102_Desc": "Complete Difficulty IV with the Bell-Borne Geochelone Echo.", "Achievement_700103_Desc": "Complete Difficulty IV with the Inferno Rider Echo.", "Achievement_700201_Desc": "Activate Phantom Crownless's fourth Illusification.", "Achievement_700202_Desc": "Activate Phantom Inferno Rider's fourth Illusification.", "Achievement_700203_Desc": "Activate Phantom Bell-Borne Geochelone's fourth Illusification.", "Achievement_700204_Desc": "Complete any difficulty of Depths of Illusive Realm with full HP.", "Achievement_700301_Desc": "Complete Depths of Illusive Realm with Concerto: Mortefi 1 time.", "Achievement_700302_Desc": "Complete Depths of Illusive Realm with Concerto: Sanhua 1 time.", "Achievement_700303_Desc": "Complete Depths of Illusive Realm with Concerto: Yuanwu 1 time.", "Achievement_700304_Desc": "Complete Depths of Illusive Realm with Concerto: Verina 1 time.", "Achievement_700305_Desc": "Complete Depths of Illusive Realm with Concerto: Aalto 1 time.", "Achievement_700306_Desc": "Complete Depths of Illusive Realm with Concerto: Danjin 1 time.", "Achievement_700401_Desc": "Complete any difficulty of Depths of Illusive Realm with Yangyang 1 time.", "Achievement_700402_Desc": "Complete any difficulty of Depths of Illusive Realm with Rover: Spectro 1 time.", "Achievement_700403_Desc": "Complete any difficulty of Depths of Illusive Realm with Baizhi 1 time.", "Achievement_700404_Desc": "Complete any difficulty of Depths of Illusive Realm with Chixia 1 time.", "Achievement_700405_Desc": "Complete any difficulty of Depths of Illusive Realm with Jiyan 1 time.", "Achievement_700406_Desc": "Complete any difficulty of Depths of Illusive Realm with Taoqi 1 time.", "Huanglong_main_1_6_71_1": "It looks like a sundial, don't you think?", "Huanglong_main_1_6_71_2": "Maybe if we spin the dials to align every pointer in the same direction...", "Character_JiYan_6_1": "The relay race starts. Lingyan and Ganquan successfully exchange the controller. However, your team lags far behind the other teams.", "Huanglong_main_1_7_88_5": "We’ll shake them off. Use your Grapple now!", "Huanglong_main_1_7_55_8": "It's the three of us against them all from here.", "Huanglong_main_1_7_55_9": "Master Jianxin... I hope she is okay...", "Huanglong_main_1_7_55_10": "I tried to contact her and our base, but nothing came back. The Threnodian's power is possibly interfering with Terminal signals.", "Huanglong_main_1_7_54_1": "Rover, are you alright?", "Huanglong_main_1_7_54_2": "Stay sharp. More Tacet Discords incoming.", "ConfirmBox_162_Title": "Note", "ConfirmBox_162_ButtonText_0": "Cancel", "ConfirmBox_162_ButtonText_1": "Confirm", "Flow_122000001_954": "You passed out from exhaustion due to the TD’s attack and Incinero Petal’s poison.", "GuideFocusNew_326_Content": "Complete the tasks to claim various rewards", "GuideFocusNew_327_Content": "Complete the tasks to claim various rewards", "Flow_11000004_106": "Why don't you trust Chenbi?", "Flow_11000004_107": "Why don't you trust Shuhe?", "Roguelike_Yuansu_Empty": "Not unlocked", "CalabashLevel_1_LevelUpDescription": "Base absorption probability 6%->10%", "CalabashLevel_2_LevelUpDescription": "COST Limit 8 ->10", "CalabashLevel_3_LevelUpDescription": "Enhanced Drop Rate 20%->40%", "CalabashLevel_4_LevelUpDescription": "Base absorption probability 10%->15%", "CalabashLevel_5_LevelUpDescription": "Highest absorption quality Rank 2 ->Rank 3", "CalabashLevel_6_LevelUpDescription": "Rank 3 Echo absorption probability increased", "CalabashLevel_7_LevelUpDescription": "Rank 3 Echo absorption probability greatly increased", "CalabashLevel_8_LevelUpDescription": "Highest absorption quality Rank 3 ->Rank 4", "CalabashLevel_9_LevelUpDescription": "COST Limit 10 ->12", "CalabashLevel_10_LevelUpDescription": "Base absorption probability 15%->20%", "CalabashLevel_11_LevelUpDescription": "Rank 4 Echo absorption probability increased", "CalabashLevel_12_LevelUpDescription": "Enhanced Drop Rate 40%->50%", "CalabashLevel_13_LevelUpDescription": "Rank 4 Echo absorption probability greatly increased", "CalabashLevel_14_LevelUpDescription": "Enhanced Drop Rate 50%->60%", "CalabashLevel_15_LevelUpDescription": "Highest absorption quality Rank 4 ->Rank 5", "CalabashLevel_16_LevelUpDescription": "Enhanced Drop Rate 60%->80%", "CalabashLevel_17_LevelUpDescription": "Rank 5 Echo absorption probability increased", "CalabashLevel_18_LevelUpDescription": "Enhanced Drop Rate 80%->90%", "CalabashLevel_19_LevelUpDescription": "Rank 5 Echo absorption probability greatly increased", "CalabashLevel_20_LevelUpDescription": "Enhanced Drop Rate 90%->100%", "Huanglong_main_1_7_69_1": "We did it!", "Huanglong_main_1_7_69_2": "The Disruptor's power is down to one third. We can only fire it one more time. After that, it needs to recharge.", "Huanglong_main_1_7_69_3": "Take care, everyone. I'm on standby to help you anytime.", "Huanglong_main_1_7_65_5": "Our signals got blocked off by the Threnodian’s power. Took us a lot of effort to make this call get through.", "Huanglong_main_1_7_65_6": "I have to say your Terminal has a very intriguing design. We'd love to thoroughly investigate it once we have the chance...", "Huanglong_main_1_7_65_7": "Now back to business. We are aware of your situation.", "Huanglong_main_1_7_59_10": "I'm okay, but Rover, {Male=he;Female=she}...", "Huanglong_main_1_7_56_1": "It's unusually quiet inside. Tread with caution.", "ItemInfo_50018_AttributesDescription": "Used to claim daily Astrites for 7 days.", "ItemInfo_50018_BgDescription": "Get unlimited access to the Celestial Observatory for a specified period with this pass.", "ItemInfo_50018_Name": "Lunite Subscription (7 days)", "ItemInfo_50018_ObtainedShowDescription": "The redemption voucher for the Lunite Subscription.", "ItemInfo_50019_AttributesDescription": "Used to claim daily Astrites for 15 days.", "ItemInfo_50019_BgDescription": "Get unlimited access to the Celestial Observatory for a specified period with this pass.", "ItemInfo_50019_Name": "Lunite Subscription (15 days)", "ItemInfo_50019_ObtainedShowDescription": "The redemption voucher for the Lunite Subscription.", "SpecialRule": "Special Mechanism", "FirstPassReward": "First-Clear Rewards", "PassRecord": "Challenge Record", "NoPassRecord": "No Challenge Record", "BestPassTime": "All-time High: {0}", "ItemShowType_41_Name": "Random Echo Item", "Event_DRSL_7_1": "Thank you. That wraps up today's work!", "Event_DRSL_7_2": "See you tomorrow, {PlayerName}.", "Event_DRSL_6_1": "Some time passed while Maqi was away to hand over the item...", "Event_DRSL_5_1": "Enjoying a cup of tea over chitchats in an inn... Seeing the steam of hot tea does make it more vivid.", "Event_DRSL_5_2": "This would be what our dev team needs. I even can picture the lively Tiancheng right now.", "Event_DRSL_4_1": "Among all the drinks in Jinzhou, I like tea the most.", "Event_DRSL_4_2": "...which is also the perfect match for what's in Second Coming of Solaris. Its taste is bitter but persistent on your tongue.", "Event_DRSL_4_3": "Tea is also the most popular seller here in my shop.", "Event_DRSL_4_5": "By all means. That's also our greeting to visitors of Jinzhou.", "Event_DRSL_4_6": "Here. Remember to boil it with spring water. That makes the tea even better!", "Event_DRSL_4_7": "We look forward to meeting you again. Goodbye.", "Event_DRSL_4_4": "Could I have one pack of tea?", "Event_DRSL_3_1": "Drinks that will prevail on foreign taste buds... Maybe I should do a street interview with those visitors?", "Event_DRSL_3_2": "The Pioneer Merchandises have been Ganxue's staple. Many visitors bring one of those back as a gift.", "Event_DRSL_3_3": "That would be a good idea that you ask Ganxue about their comments on Jinzhou.", "Event_DRSL_2_1": "Let me explain our job today.", "Event_DRSL_2_2": "In the opening chapter, our protagonist paid a visit to a city called Tiancheng.", "Event_DRSL_2_3": "According to the book, \"the cries of peddlers fill the market... a bewildering array of goods lines the shelves of every shop...\"", "Event_DRSL_2_4": "\"We had a taste of a local drink served by the hotel. I was caught by total relief though my tongue stung a bit from that bitterness...\"", "Event_DRSL_2_5": "\"Even on such foreign land, we feel safe and sound... We stayed there for three days to restore our strengths before we reluctantly said goodbye to this city.\"", "Event_DRSL_2_6": "This Tiancheng here is so much alike to Jinzhou.", "Event_DRSL_2_9": "Anyway, the dev team wants an item that embodies this prosperity of Tiancheng, which is also a significant town scene in the game.", "Event_DRSL_2_10": "Well, that local drink will suffice.", "Event_DRSL_2_11": "If you happen to come across some samples, feel free to drop by.", "Event_DRSL_2_7": "I can think of nothing else.", "Event_DRSL_2_8": "You can even see it as a doppelganger.", "RoguelikeView_28_Text": "Refresh Attempts ({0}/{1})", "InfoDisplay_11040129_Text": "Jinzhou is a fortress city on the southeastern border of Huanglong. It is the first land-based port for all foreign ships entering the nation. Foreign personnel and goods must be inspected and offloaded at Port Gunchao. Port Gunchao features a well-established container management system, along with large-scale berthing facilities. It is a comprehensive main hub port and container trunk port with the highest throughput out of any port in Huanglong. Currently, Port Gunchao has reached long-term strategic partnerships with Lollo Logistics and the Pioneer Association. We welcome business cooperation of any form. Office of Commerce, Port Gunchao", "InfoDisplay_11040129_Title": "Port Business Advertisement", "InfoDisplay_11040130_Text": "I think it was probably one of the afternoons from last month when I was going over the goods at the stockyard. I lowered my head and found a black flower that I had never seen before. Just as I was about to pick it up, the flower just turned into mist and disappeared with a \"bang\". Was I seeing things?", "InfoDisplay_11040130_Title": "Dock Routine", "InfoDisplay_11040131_Text": "Thank you for choosing the expressway. This highway is a direct connection between Port Gunchao, Tiger's Maw Mine, and Jinzhou City. Please confirm your destination. Exiles and Tacet Discords may appear around this section of the expressway. Please be vigilant and drive safely during the transportation of goods. (Update: Those who intentionally vandalize or damage expressway facilities will be subjected to prosecution!)\nRoutine Maintenance: Team Seven, Ministry of Development", "InfoDisplay_11040131_Title": "Expressway Bulletin", "InfoDisplay_11040132_Text": "Supply Request Form Template Applicant: Yizhu (example) Application Department: Jinzhou Patroller (example) Requested Supply and Quantity: 10 modern decoy projectiles (example) Reason for Request: A group of Exiles was sighted near the port expressway (example, summarize in 80 words or less.) Please submit using your own Terminal. Requested supplies will be issued on the same day of application submission. In case of an emergency, please proceed to the warehouse for quick application processing.", "InfoDisplay_11040132_Title": "Supply Application Form Template", "InfoDisplay_11040133_Text": "...Train hard. Challenge Patrollers. \n...Failure breeds growth. \n...Build your resilience. Improve your skills!", "InfoDisplay_11040133_Title": "Exiles' Slogan", "InfoDisplay_11040134_Text": "\"Field Investigation Notes of CSC Ruins - No. 13\" The mystery of the CSC's disappearance has not been solved by the re-investigation of the site. Documents of the site, transcripts of residents from surrounding areas, and the archives of the Huaxu Academy... All remain very few in quantity even combined. Some remarked that CSC paid the price for their arrogance, and others said that CSC led the way toward the future of mankind. But what exactly did the most advanced research institute at the time intend to achieve when they left behind these perplexing facilities all across Jinzhou? (No offense intended! Personally, I believe CSC's behavior of leaving equipment everywhere is not very environmentally friendly. I condemn them only from my personal point of view.)", "InfoDisplay_11040134_Title": "Jiting's Research Note", "InfoDisplay_11040135_Text": "Title: Looking for a Mysterious Maiden with Jade Pendant! \nu/MaidenS8vedMyL1fe \nThe Exiles have been stalking the transportation lines like hungry wolves, and boy are they ruthless! \nMy team was ambushed by them, but luckily a red-haired Maiden came to our rescue. I am forever grateful for her help and want to find her again. I can’t quite remember her name, maybe it was \"Jin\"? Does anyone know her name or how to contact her through the Lollo Network? I owe her my thanks in person!", "InfoDisplay_11040135_Title": "Lollo Logistics Forum Post", "InfoDisplay_11040136_Text": "\"Field Investigation Notes of CSC Ruins - No. 7\" A simple residential area, built with military facilities. Living conditions are poor. The surrounding environment remains harsh, with frequent fog weather, and moss and rust everywhere. The ruins have long been rummaged by the Exiles who are active nearby, leaving nothing behind.", "InfoDisplay_11040136_Title": "Fieild Investigation Note", "InfoDisplay_11040137_Text": "Hardness: 6\nDensity: 3.0-3.5 g/cm?\nCompressive Strength: 3000-5000 kg/cm?\n\nThe specimen is named Moire Stone, characterized by its fine structure, high hardness, and strong compressive strength. It exhibits excellent chemical stability and can withstand extreme temperature variations.\nMoire Stones are widely distributed in the Gorges of Spirits, forming large-scale deposits that faciliate easy mining. Sizable blocks can be easily mined. All these factors make Moire Stones excellent construction materials suitable for large-scale sculptures, exterior walls of buildings, and hard paving.\n\nNote: It is used in the construction of Jinzhou and the creation of the Sentinel sculpture.", "InfoDisplay_11040137_Title": "Experiment Report on Moire Stone", "InfoDisplay_11040138_Text": "Work Overview: The initial phase of mapping for the distribution of the Exploration Units has been completed, allowing for a preliminary determination of the orientation for constructing a new route leading to the inner Huanglong. While collecting image data, the survey team encountered a small-scale onslaught of the Tacet Discords. As the special operation forces of the Midnight Rangers provided timely support, only two team members sustained minor injuries. However, the exploration equipment suffered heavy damage.\nNew equipment is scheduled to arrive one week from now. Until then, all exploration activites will be temporarily suspended.", "InfoDisplay_11040138_Title": "Work Report on Exploration Site Selection-Part One", "InfoDisplay_11040139_Text": "Today, the captain had another discussion with me. He hoped that, as a technical backbone, I could provide a decisive opinion on whether the exploration work could still be completed as scheduled. Both he and I, and even everyone else, understand the importance of excavating the second long-distance transportation route. This route, starting from Jinzhou, passes through the Gorges of Spirits to connect the remaining areas in Huanglong. It is important for Jinzhou to have closer and more convenient interactions with other territories in Huanglong. To put it bluntly, in case there are issues with one transportation route in the future, we can still rely on the other, avoiding falling into a desperate situation.\n\nRecent monitoring indicates the potential emergence of Tacet Fields around the Gorges of Spirits at any time, but we can't stop now as we have already come this far. If we stop now, all our hard-earned achievements will be in vain. However, if we don't stop, we may risk the lives of our team members.", "InfoDisplay_11040139_Title": "Work Report on Exploration Site Selection-Part Two", "InfoDisplay_11040140_Text": "Latest Notice\nDue to recent trends of the Etheric Sea converging and abnormal frequencies in the proximity, construction of the second transportation route is hereby suspended with immediate effect. All members of the Ministry of Development and the Midnight Rangers are to evacuate immediately, and the restart date is yet to be determined.", "InfoDisplay_11040140_Title": "Camp Notice", "InfoDisplay_11040141_Text": "[Interference in Communication]\nYesterday, while on a video call with my daughter, she couldn't stop talking about how badly she wanted to see the grand waterfall and the giant turtle in person! Oh, my little one. It took some serious negotiating to convince her that looking at photos would be just as thrilling.\nOddly enough, I haven't spotted any other Tacet Discords around here, probably because there's a big boss reigning over the lake.\nI need to be cautious not to disturb it.", "InfoDisplay_11040141_Title": "Investigation Report on the Gorges of Spirits", "InfoDisplay_11040142_Text": "[Current Recommendations]\n\n\"Banners raised with pride, warriors fight in valorous stride; a lone spear pierces the waning moon's guide.\"\nRelive dreams of the past and traverse through time and space. The immersive play Moonlight Shines as Ever is coming soon.\n\n\"The flames I unleash shall consume every trace of wickedness, leaving only ashes in its wake.\"\nRe-release of the classic: Hero Play Fiamma\n\n[Theater Audience Etiquette]\n1. The Jinzhou Theater is an open-air venue. Please be mindful of public order.\n2. Please arrive at the theater on time and remain in your seat for the entire performance. If you must leave, exit quietly without distracting your fellow audience members.\n3. During the performance, turn off your Terminal or, if it must be on, put it on vibrate. \n4. There is no photography or videoing allowed in the thater.\n5. Trespassing on the stage is strictly prohibited and violators will be handled by Patrollers.\n6. After the performance, please take your trash with you.", "InfoDisplay_11040142_Title": "Seasonal Popular Play Recommendations", "InfoDisplay_11040143_Text": "\"Nature's blooms, time's trace. A tiny penjing, home's embrace.\"\n\n[Seasonal Penjing Theme: Moon]\n\nPrompt One: Create a penjing with the theme of \"Fireflies Sea and the Moon\";\n\nPrompt Two: Create a penjing with the theme of \"The Peach Haven in the Central Plains and the Moon\";\n\nPrompt Three: Create a penjing with the theme of \"Clawless Loong\".", "InfoDisplay_11040143_Title": "Bogu's Arbor", "InfoDisplay_11040144_Text": "Transparent, detailed, and phased pipeline management.\nStandardized, proceduralized, and industrialized implementation.\nMinistry of Development", "InfoDisplay_11040144_Title": "Notice on Safety Production", "InfoDisplay_11040145_Text": "Date: December 31, AL 159\nReporter: Huaijin\n\nIn collaboration with the Huaxu Academy, the Ministry of Development has issued the latest edition of the Energy Safe Transportation Guide. \nAcknowledging the importance of thorough comprehension, the foreman entrusted me with the preliminary study, emphasizing subsequent training for our fellow miners. Additionally, I am working on compiling accident case analyses to reinforce our collective safety awareness.\nTo facilitate better understanding among my fellow miners, I have taken on the responsibility of distilling and highlighting key points for the team.", "InfoDisplay_11040145_Title": "Work Report", "InfoDisplay_11040146_Text": "Even if the darkness enguls our footprints, the unwavering courage to venture into the unknown will guide us to distant horizons. Dedicated to the valiant warriors who willingly sacrificed themselves in the lasting night.\n\n[History of the Knell Square]\nThe Knell Squre is dedicated to honoring every warrior who selflessly gave their all to protect human civilization. Each flower within this space has been tenderly planted by the members of the Midnight Rangers, and the flowers are named \"Emortia\".", "InfoDisplay_11040146_Title": "Knell Square", "InfoDisplay_11040147_Text": "Kangjian: Each stone brick beneath your feet bears the names of the sacrificed soldiers.\nYaowen, Suiyuan, Manzhi, Qixia, Mingke...\nKangjian: If you're interested in their stories, feel free to ask me.\nKangjian: I'm willing to share the stories behind each name with you.", "InfoDisplay_11040147_Title": "None, range-triggered speech.", "InfoDisplay_11040148_Text": "[Seasonal Picks]\nCarefully selected Spring Tea, paired with \"Lotus Top Morning Dew\", known for its calming and soothing effects. Feel free to come in and enjoy our tea.\n\n[Reminder]\nThe cute cats and dogs outside the teahouse are not just visitors; they are cherished members of our teahouse family. Guests are invited to interact with and treat them kindly. For those with sensitivities to our furry friends, we recommend the serene terrace on the second floor. From there, you can bask in the breathtaking view of Jinzhou and embrace the delightful atmosphere of the city.\n\n[Now Hiring]\nTea for refreshment and tea for kindred spirits. Liuxian Teahouse is now hiring tea enthusiasts to join our team, and salary is negotiable.", "InfoDisplay_11040148_Title": "Liuxian Teahouse", "InfoDisplay_11040149_Text": "\nI was brought to tears!\nMoonlight Shines as Ever is an absolute tearjerker! Kudos to the brilliant scriptwriter who crafted such a heart-wrenching story. My tears just kept flowing even after the show ended!\nTheater's Response: This Hero Play is based on real historical events. Thank you for sharing your experience.\n\n\nFiamma really whetted my appetite! Planning to bring some homemade Victor Savor by my aunt next time to savor during the performance. Can't wait!\nTheater's Response: Thank you for your comment. You're welcome to bring your own snacks, but please be mindful of pungent smells.", "InfoDisplay_11040149_Title": "Viewer Comments", "InfoDisplay_11040150_Text": "Following the conclusion of Fiamma at 9:00 PM two nights ago, some viewers found lost items within the theater and promptly reported them. The items are detailed as follows:\n\nBlue Earring: Row 5, Seat 9, quantity: 1\nMinistry of Development ID Card: Row 6, Seat 9, quantity: 1\nLoong Buns Coupon (with special pattern): Row 8, Seat 10, quantity: 2\nHandmade Headband (red and blue, partially braided): Row 16, Seat 11, quantity: 1\n\nThe owners of the above items are requested to claim them within a 10-day period from the date of this notice.", "InfoDisplay_11040150_Title": "Lost and Found", "InfoDisplay_11040151_Text": "Domestic Shipping (Within Huanglong)\nSix Provinces: First weight 80 SHC, additional weight 20 SHC;\nCapital: First weight 100 SHC, additional weight 25 SHC;\nOther Regions: Rates vary based on the nature of the content and specific risks involved. For detailed information, kindly get in touch with our delivery personnel.\n\nInternational Shipping \nNew Federation: First weight 300 SHC, additional weight 60 SHC;\nOther Countries & Regions: Rates vary based on the nature of the content and specific risks involved. For detailed information, kindly get in touch with our delivery personnel.", "InfoDisplay_11040151_Title": "Lollo Logistics Price List", "InfoDisplay_11040152_Text": "Position:\n[Express Delivery Courier]\n\nRequirements:\nAge: No restrictions; candidates of all age groups are encouraged to apply.\nDriving License: Must possess a valid driving license from any country.\nResponsibilities: The ideal candidate will adhere to company standards, ensuring the safe, efficient, and accurate completion of daily collection and delivery tasks.\n\nWork Location:\nCandidates will be assigned to a nearby distribution point based on their preferences and the current availability at each distribution point.\n\nWork Hours:\nDuration: 9 hours per day, 5 days a week. Starting around 7 AM and concluding around 7PM, with approximately a 3-hour break at noon. \nOvertime: Any work beyond these specified hours will be considered overtime and compensated at double the standard rate.\n\nSalary and Benefits:\n1. Earn per package with unlimited potential earnings.\n2. The company provides personal safety insurance, transportation vehicles, accommodation, and specialized collection and delivery skills training (including but not limited to hazardous material identification, harmless treatment of pollutants, first aid, etc.). The company issues corresponding professional qualification certificates upon completion;\n3. Triple salary on holidays;\n4. Free supply of work unifroms throughout the year;\n5. Personal safety protection will be provided for collection and delivery in dangerous zones (including but not limited to material support, armed support, dedicated escorts, etc.), with all expenses covered by the company.", "InfoDisplay_11040152_Title": "Lollo Logistics Recruitment Notice", "InfoDisplay_11040153_Text": "Huaxu Academy Academic Exchange Week Lecture Schedule:\n\nLecture Title: Classification of Tacetite Weapon and Its Significance in Energy Studies: A Case Study of Huanglong Weaponry\nLecture Venue: First Lecture Hall\nSpeaker: Mortefi\nSpeaker Bio: Expert in Tacetite Weaponary, assessment specialist in the Department of Safety, and distinguished researcher at the Huaxu Academy.\n\nLecture Title: Logic of the Front-End Algorithm for Route Allocation in Lollo Logistics\nLecture Venue: Tiered Lecture Hall\nSpeaker: Rubert\nSpeaker Bio: Front-end engineer at Lollo Logistics and guest lecturer at the Huaxu Academy.", "InfoDisplay_11040153_Title": "Huaxu Academy Academic Lecture Schedule", "InfoDisplay_11040154_Text": "The Dim Forest is unquestionably the most significant treasure trove in the entire Huanglong region, boasting unparalleled species richness in the world.\nUpon setting foot at the entrance of this gate, I could distinctly hear the plants whispering and their summons.\nIt is said that deep within the forest, the former site of the Department of Ecoacoustics holds image records of numerous plants, including a delectable species known as Ivory Banana, originating from the Dim Forest. Ivory Bananas were once a primary food source for Hoochiefs, and, in return, Hoochiefs exploring the forest in search of Ivory Bananas became excellent pollinators.\nSince the spread of the toxic spore mist, wild Ivory Bananas have disappeared from the Dim Forest, and information about this species can now only be found in historical records.\nThe Lament might be an inevitable process of natural selection.", "InfoDisplay_11040154_Title": "Ecological Survey of the Dim Forest 1", "InfoDisplay_11040155_Text": "Guided by the fluorescent plants, I discovered a large purple tree.\nConsidering its characteristic of resembling an entire forest on its own, I speculated that this tree is likely a sub-species of the Ficus genus. The mysterious purple color on its leaves remains unexplained and requires further research and verification.\nDue to the season, I failed to collect samples of the flowers and fruits of this tree, and there were no traces of pollinating insects in the vicinity. Surprisingly, the Violuna Banyan hasn't been contaminated by the toxic spores. Many mysteries still surround it, waiting to be unveiled.\nI am certain that this is the first time this tree species has been discovered, and I have temporarily named it the Violuna Banyan.", "InfoDisplay_11040155_Title": "Ecological Survey of the Dim Forest 2", "InfoDisplay_11040156_Text": "After bidding farewell to the Violuna Banyan, I proceeded towards the most important target—the Central Banyan.\nIt's a tree towering into the sky, with a large spore cloud perched at the top, spreading toxic spores with the wind.\nAny creature approaching this tree exhibited obvious anxiety and fear—the white toxic spores floated around the Central Banyan, almost blocking out my sight. I could even hear faint coughing from the forest. I needed to take every step with extreme caution from now on.\nThe closer I got to the Central Banyan, the more uneasy I felt—there was a heavy snorting coming from its hollow, and the vibrations caused by breathing shook off the spores accumulated on the branches. As more and more spores fell down, I tightened my filter.\nThese creations of the Waveworn Phenomenon are infiltrating our world, making everything dangerous and unfamiliar.", "InfoDisplay_11040156_Title": "Ecological Survey of the Dim Forest 3", "InfoDisplay_11040157_Text": "It's been a while since I had such an intense workout.\n\nThe contaminated Hoochief exhibited an astonishing lack of fatigue in their relentless pursuit of its prey—unfortunately, that prey was me. However, when escaping, I didn't feel panic and my brain started racing. I was well aware that the toxic spores are a direct consequence of the Waveworm Phenomenon. Based on the Ecoacoustics standards, how should we classify those contaminated Hoochiefs? Furthermore, how do those toxic spores contaminate Tacet Discords and is meditation a viable solution for Tacet Discords contamination?\n\nUtilizing the Grapple function, I skillfully swung onto a hidden branch. The contaminated Hoochief lost track of its target and scanned around in confusion. It looked like a lost kid, whimpering and coughing, and it seemed to lose spatial perception. Each intense cough released a burst of toxic spores into the air. The spores, driven by their innate instinct to propagate, further pushed the already weakend body of the Hoochief to its utmost limit.\n\nI started wondering: is it a form of co-evolution, or does it represent a parasitic relationship?", "InfoDisplay_11040157_Title": "Ecological Survey of the Dim Forest 4", "InfoDisplay_11040158_Text": "The social behavior of Hoochiefs is even more astonishing than imagined, establishing them as the dominant species in the Dim Forest.\n\nAccording to my survey, the toxic spore mist constantly spreads outward from the Central Banyan. To avoid the invasion of those spores, Hoochiefs disperse into different groups, seeking refuge in various safe zones, gradually forming communities characterized by \"paternalism\". The intelligence displayed by those Hoochiefs seem to be unique among Tacet Discords. Besides, near the Hoochief communities, sightings of activities from other Tacet Discords are notably scarce, which I attribute to a possible manifestation of \"territorial consciousness\". This consciousness prompts Hoochiefs to take different jobs and collaborate in repelling intruders from their territories.\n\nWhat makes me even more curious is the response of a community if a Hoochief becomes contaminated. I am left wondering about the decisions such communities would make in such a scenario. Along the frequented path of the Feilian Beringal, I caught a glimpse of some grave-like mounds. Unfortunately, I didn't have the time to examine them carefully.", "InfoDisplay_11040158_Title": "Ecological Survey of the Dim Forest 5", "InfoDisplay_11040159_Text": "Faded Notice Board\nBefore... your sightseeing adventure, please... to familiarize yourself with the Natural Reserve Sightseeing Guide:\nThe natural reserve... to the south of the gallery roads. For your safety, please refrain from... the barrier netting and entering... without proper authorization.\nThe use of fire is strictly prohibited in... violators... prosecuted.\nFor better conservation, please refrain... feeding the Hoochiefs.", "InfoDisplay_11040159_Title": "Notice Board at the Northern Entrance", "InfoDisplay_11040160_Text": "Faded Notice Board\n\nExile's Graffiti: Seriously, can anyone clue me in on what's going through Boss's mind? I just can't wrap my head around why he chose this awful spot to settle down.\nExile's Graffiti: Even though it looks like there's a ton of supplies here, we can't get our hands on any! Those Hoochiefs are keeping a tight grip on everything.\nExile's Graffiti: Turns out, they're smarter than I thought, and it's impossible to snatch a Coriolus from them.\nExile's Graffiti: Looks like it's another day of going hungry...", "InfoDisplay_11040160_Title": "Notice Board at the border of Port City of Guixu and the Dim Forest", "InfoDisplay_11040161_Text": "Faded Notice Board\nHeron Wetland Reserve ahead. Please do not climb the fence.", "InfoDisplay_11040161_Title": "Notice Board in the Eastern Forest", "InfoDisplay_11040162_Text": "In the face of the encroaching threat of toxic spores, most species in this region find themselves in a perilous situation. Take the Violuna Banyan as an example. Once its spore load surpasses its defensive capacity, contamination is just a matter of time.\nThe Feilian Beringal refused to leave the forest and lingered around the Central Banyan. While there are no apparent symptoms of parasitism, prolonged exposure to the high concentration of toxic spores has evidently affected its mental well-being.\n\nFurthermore, I found out that those grave-like mounds were. It seems that the Feilian Beringal will (interference sound) those contaminated fellows, burying them under the Central Banyan.\n\nRecorder: It's said that the Central Banyan used to the very first home of the Hoochiefs. Besides...\n[Hoochiefs' Gibbering]\nRecorder: Hey! That's not something to eat!\n[Hoochiefs' Mocking]\nRecorder: Stop! Give that back to me! (Sound gradually fades away)", "InfoDisplay_11040162_Title": "Ecological Survey Conclusion of the Dim Forest", "InfoDisplay_11040163_Text": "Interviewer: Hello, I'm an interviewer from Pioneer Association. May I interview you?\nInterviewer: Why do you think this place is called \"Tiger's Maw\"?\nSenior miner: Ha. We work here and we feed hungry mouths, in the way tigers would feed themselves. That's why.\nChild: No! Apparently it's because the giant pit here looks like a tiger's gaping maw!\nVisitor from away: Maybe it has something to do with Tigerdance at Jinzhou? Oh? So it's actually Liondance? (Laughter of others)", "InfoDisplay_11040163_Title": "Wutherium Geographic - Interviews in Jinzhou", "InfoDisplay_11040164_Text": "Hear me, everyone. The Annual Inspection of the Transport lorries for the mines is about to begin. Bring your license when you go to the inspection. It must be valid.\nAnyone with an expired license will all be considered uncertified personnel. You're gonna be denied access to your vehicle, no matter how experienced you are as a driver.\nThe inspection will take place from the end of this month to the middle of the next. Bring your ID papers and file your application at Ministry of Development. The time of the examination will be published on another occasion.\nReady the files attached here carefully before you go and get yourself prepared. You're gonna want to thank me.\n\nAttachments: 1) Particulars of the Annual Inspections of Transport Lorries at the mine\n2) Basic Criteria for the Assessments of Vehicle Driving Skills", "InfoDisplay_11040164_Title": "Electronic Notice for the Annual Inspection of Transport lorry", "InfoDisplay_11040165_Text": "Critical paragraphs in Security Regulations for Operations at the mines of Tiger's Maw, highlighted by a miner:\n\n43) The minimum unit of action is a group of two people, and a decibel meter must be carried in operations.\n\n44) When hearing cries for help and calls, you should work with your colleague(s) to confirm the direction of the sound and observe whether there is a change in readings of the decibel meter before deciding on the following action to take.\n\n*If there is a change, read Article 45; if there isn't, jump to Article 78 and 79 of \"Emergency Section\".\n\n45) If an apparent change in readings is observed of the decibel meter. Report to the Control Station with your Terminal. After the report is approved, attempt your rescue.\n...\n78) If the decibel meter shows no changes in the readings, IMMEDIATELY switch the Terminal to emergency navigation mode (effective when the terminal light will turn red and blink 3 times). STOP any operation and evacuate the site in an orderly manner according to the instructions. DO NOT UNTIE the safety rope connecting you and your colleagues.\n\n79) An emergency team will guide you to the mine's medical department on the south side of the Refinery Tower. The medical department will provide the necessary examination for you.", "InfoDisplay_11040165_Title": "Security Regulations for Operations at the mines of Tiger's Maw", "InfoDisplay_11040166_Text": "Lately the \"dormant Tacet Discord\" displays strange activities. Multiple incidents of miners missing have happend and are under investigation.\nYou are advised to strictly follow the Security Regulations for Operations at the mines of Tiger's Maw to ensure the safety of yourselves and everyone around.\nSafety is everything. Do not follow any unidentified cries for help.\nMidnight Rangers have sent out teams for investigation. The cause of the anomalies will soon be clear,", "InfoDisplay_11040166_Title": "Notice Regarding the Anomalous Behaviors of the \"Dormant Tacet Discord\" Underneath the Mine", "InfoDisplay_11040167_Text": "How long have we been sunken into the haze? A few seconds, or perhaps a few minutes? I have yet to recover from the ordeal; the hypothermia is still causing my entire body to tremble. I feel as if I have just been pulled out of a freezer, stiff and curled up. My ability to think has almost come to a standstill.\nWhat was it? What did we go through? Where are we?\nThe miners taken away by the haze, where are they?\n...\nI will keep jotting things. It keeps my brain running. Until I figure this out.", "InfoDisplay_11040167_Title": "Logs of Hazy Depths Prospecting Team, I", "InfoDisplay_11040168_Text": "Chisu left his backpack to me, and I knew he was prepared for a risky rescue. I was filled with fear, afraid that he might not return, and even more afraid that he might come back something else... Tacetite Weapon should never be used against comrades.\nEspecially the one he left me with.", "InfoDisplay_11040168_Title": "Logs of Hazy Depths Prospecting Team, II", "InfoDisplay_11040169_Text": "Hmm... I believe that was Chisu's voice. He spoke calmly, just like he always did when comforting me, \"It's alright\"...\nMy mood unexpectedly calmed down with his voice, but my hands trembled uncontrollably.\n\nThe readings of the decibel counter remained unchanged. I knew it wasn't him. It was a shoddy trick of the TD.", "InfoDisplay_11040169_Title": "Logs of Hazy Depths Prospecting Team, III", "InfoDisplay_11040170_Text": "Jack's mother asks Jack what job he would like to do. Jack says he wants be a miner.\nMother doesn't understand because Jack is not a hardworking boy. Jack says: \"I can take everything 'mine when I'm a miner.\"\n\nComments in small fonts: Nice one. Be careful of the \"hissers\" underground though.", "InfoDisplay_11040170_Title": "A Pun", "InfoDisplay_11040171_Text": "Tan: Are you really working the night shift at the mine?\nJing: I decided to find myself a means of livelihood before the water and food run out at home. Saves me from starving myself.\nJing: It wasn't as terrible as I had imagined, though. I kept staring at the \"grand elevator\" on that side, trying to kill time. It must have gone up and down at least fifty times this evening.\nTan: Isn't it too frequent?\nTan: Moreover, I heard that the mine has recently reduced the night shifts. So why is there still so much activity?\nJing: I don't know either. Let me check with my night-security-adapted Forte.\nJing: Something's definitely wrong...\nTan: What is it?\nJing: Nobody's in the elevator. I checked the platforms across the levels. No one's waiting... I have to go and check for myself.\nTan: Hey hey hey. Don't get ahead of yourself yet. If this was a movie, the thing waiting for you out there definitely would not be what you expected.\nJing: That's not true. I have to take care of more than my own safety, now that I'm in this job. Besides, you should start to be rational. Didn't you brag about being the new generation of Jinzhou? Why do you believe in this kind of thing more than those squares?\nJing: Maybe it's just mechanical malfunctioning, or my co-workers being naughty? The work here is so dull. Maybe they decided to \"surprise\" me a little?\nTan: Sentinel bless you. Good luck, then.", "InfoDisplay_11040171_Title": "Chat Log found in a Terminal", "InfoDisplay_11040172_Text": "Name: Passenger/Freight Elevator\nNumber HLHk-09\nUsed by: Transport, Tiger's Maw Mine\nIssue Description: Steel wires wear out and fracture on an abnormally increased regularity. The support of the car on the frame is weakened. The elevator is out of function.\nSteps taken: Replaced the wires.\nSuspected Cause: Checked the traction wheel, the guide wheel and the speed governor. Found no issues. Improper operation suspected.\nSuggestion: If I catch anyone stacking too much cargo and going overload again, I'll tie him to the wire and make him remember!\nHandled by: Cheng", "InfoDisplay_11040172_Title": "Equipment maintenance records", "InfoDisplay_11040173_Text": "To Cheng:\nI got through the problem reported by the new watchman.\nJust as you said, the elevator running without a payload is not at all paranormal. It's simply that someone has lowered the weight sensing threshold of the elevator. Now, even a few grains of sand can keep this machine going up and down endlessly. I don't like to criticize people but young guys nowadays are just so doubtful about everything...\nNevertheless, we need your help for the reparing here. Only you have access to the system initialization.", "InfoDisplay_11040173_Title": "Engineer's Note", "InfoDisplay_11040174_Text": "DO NOT UNPACK with BARE HANDS\n1) Please follow security guidelines and unpack with ancillary equipment.\n2) Handle with care. Keep upright.\n3) Discard if this nears expiration, or it might slow down your facility.", "InfoDisplay_11040174_Title": "Warnings on the Packages of Fuel", "InfoDisplay_11040175_Text": "Resonator\n Tacetite Weapon\nHow does Tacetite Weapon work against Tacet Discord\nResonator mines Tacetite \nHow to be a Resonator\nTacetite value\n...", "InfoDisplay_11040175_Title": "A Miner’s Search Record", "InfoDisplay_11040176_Text": "Who said music must be played by instrument?\nDuring my time working in the mine, I kept hearing strange sounds. At first, I thought it was the rumored \"sound\" everyone talked about... But later on, I discovered that these strange sounds actually came from the minerals themselves, and even more astonishingly, they formed a unique tune!\nThe shape the Tacetite is cut into and the quality of the Tacetite both dictates how this tune goes.\nI sorted through the recordings across the years and arranged them into a song, which is now known as \"Tune of Rocks\".\nI don't feel quite vigorous lately... But fortunately the Pioneer Association Radio has received the mastertape of \"Tune of Rocks\". My wish has been fulfilled!", "InfoDisplay_11040176_Title": "Tune of Rocks", "InfoDisplay_11040177_Text": "\"The lighthouse will always shine with its eternal light. Welcome home, my friend.\"", "InfoDisplay_11040177_Title": "Unknown Signal", "InfoDisplay_11040178_Text": "To all villagers and stationed personnel of the Investigation Area: \nThere have been reports of abnormal frequencies in the vicinity of the village (including Investigation Zone No. 9). The Huaxu Academy has projected a build-up of Etheric Sea, and a high probability of Tacet Field occurrence in these areas. To ensure the safety of your life and/or properties, please prepare for an immediate evacuation upon receiving this notice. Gather essential items only. Midnight Rangers will be dispatched to assist with evacuation. REPEAT. ESSENTIAL ITEMS ONLY. EVACUATE IMMEDIATELY!\n\nAdditional Instructions: All stationed personnel of the investigation area must pay close attention to subsequent alerts/notices.", "InfoDisplay_11040178_Title": "[EMERGENCY EVACUATION NOTICE]", "InfoDisplay_11040179_Text": "Dried Wuthercake, Loong Buns, and the family cookbook.\n-Enough packing dry foods, did you get my cookbook?\n-Mom, I'll just learn the recipes from you when we get to Jinzhou. This cookbook is falling apart, I'd say we just leave it.\n-What would you know! Wherever this cookbook goes, there will be the taste of home. What happens if I'm not around anymore sometime in the future...\n\nA pack of energy drinks.\n-Energy drinks are too heavy to carry. Can't we just bring a water bottle?\n-What if there's no clean water source on the way? These canned drinks will be the only thing we can rely on!\n-Well, if you say so. You carry it then.\n-Oh, you better not drink a single can when the time comes!\n\nTents and outdoor equipment.\n-We're not going on a camping trip, honey.\n-But Dad told me we are going camping.\n-Hmm... Not just any camping trip. Oh, don't forget to put on your fortune pendant from Grandma.", "InfoDisplay_11040179_Title": "[Packing List]", "InfoDisplay_11040180_Text": "The ancient tree \"Loong's Gaze\", is located in the northern parts of Loong's Gaze Outskirts, Central Plains. Based on records found inside \"Plants of Jinzhou\", the Loong's Gaze is estimated to be between 1400 and 1500 years old, having withstood the test of the Lament and continues to stand tall. Its twisting roots are like a python wrapped around a loong banner, its branches as though piercing claws, both showing the tree's unrestrained nature. This unshakable ancient tree has long since become an icon of the land, as people seek to it as a beacon of hope. As long as the Loong's Gaze stands, the day of the Central Plains' rebirth will sure to come.\n\n*Reminder: Please do not carve on the bark or branches of the tree. We all share an equal responsibility to safe keep the ancient tree's well-being.", "InfoDisplay_11040180_Title": "Ancient Tree \"Loong's Gaze\"", "InfoDisplay_11040181_Text": "... on the ground ... the only ... light ...\n... people ... gather ...\n... extinguish ... the lighthouse ...\n... Lament ... forever ... long night ...\n\n(Repeating symbols)\n\n(The carvings on the rock wall have been worn away, making them difficult to distinguish.)", "InfoDisplay_11040181_Title": "Indistinct Carvings", "InfoDisplay_11040182_Text": "Attention to visitors: If you see any stray cats at the transfer station, please do not feed or yell at them.\nThere are two menacing cats lurking in the station's vicinity, often approaching staff members in a gentle and affectionate manner, then proceeding to sneak into the station at any given opportunity and hide in dark corners of critical equipment.\nWhen discovered, they lash out their teeth and claws, hurting anyone that gets close.\nCaution is advised when approaching these cats. Do not be fooled by their cute appearances.\n\n**We have dedicated personnel feeding these stray cats.", "InfoDisplay_11040182_Title": "BEWARE THE MENACE", "InfoDisplay_11040183_Text": "~ Qingyan Courier Station ~\nStation Monthly Read, Issue No.80, Standard Edition\n\n*Event Guide* Bounds of Gathering\nThe very first Flower Tossing Festival in Xiehua Village ended in a success. Unlike previous years, we invited many of our friends from the army to participate and celebrate the victories of their battles on the front lines, as a way of saying thanks for their hard work.\nFlower Tossing is a local custom of the residents of the Central Plains. In March, residents throw freshly-picked flowering branches or petals into running water, as a way of embracing the vitality of early spring within the pools of water. They pray that the joys of new life can flow into people's hearts, no longer confined by sorrows left by the destruction of the Lament.\nIn addition, there is a small pond near our station. All visiting guests who are interested can feel free to throw a handful of petals into the pond during a stroll after dinner time. It may not be as big as the Yuhua Lake of Qiqi Village in the past, but the hopes and joys are the same.\n\n\n~ Qingyan Courier Station ~\nStation Monthly Read, Issue No.100, Special Commemorative Edition\n\n*Special Postscript* Final Farewell\nWho would have thought, the Qingyan Courier Station has accompanied travelers of all walks for another two years, and our monthly read has now reached its 100th issue. At the end of this commemorative issue, we would like to bid farewell to each and all of you.\nThe Lament has completely changed the Central Plains. Frequent outbreaks of disasters have made management of the station more and more difficult. Under these circumstances, I regret to say that the Qingyan Courier Station can no longer live up to its name and provide guests with a truly safe and comfortable living experience.\nHowever, Qingyan's farewell will not be as unexpected as the appearance of a Tacet Field! We will soon be holding a charity sale of all the items inside the station. The proceeds from the sale will be used to help everyone rebuild their homes.\n\nI hope you'll all look forward to it. I hope that we can meet again in Jinzhou in the not-so-distant future.", "InfoDisplay_11040183_Title": "Courier Monthly", "UnknownPlace": "Unknown Location", "UnknownPlaceContent": "The world of Wuthering Waves has many unknowns for Rover to explore...", "Flow_135000006_17": "Hey, hey, customer over there. I'm sorry but you have to pay me to enter the Lucky Draw and open the Supply Chests. Meow.", "Flow_135000006_25": "How, how did you find it?! It's not possible... It's not...", "Flow_135000006_26": "You can only open three Supply Chests one day in the Lucky Draw. Please come back tomorrow. I will be waiting for you with the Supply Chests refreshed! Meow.", "Flow_135000006_33": "A Small Prize. It's better than nothing, meow. You have only three attempts each day. Check back tomorrow. Meow.", "Character_YinLin_118_1": "Don't bother. You won't find any Patrollers here.", "Character_YinLin_118_2": "I told you before...", "Character_YinLin_118_3": "Don't trust anyone. Remember?", "Character_YinLin_118_4": "What a special specimen...", "Character_YinLin_118_5": "Time to have my men take {Male=him;Female=her} back to the camp...", "Character_YinLin_85_1": "I can't get through here. But \"Zapstring\" should be able to get under it.", "Character_YinLin_84_1": "Strange. The path is blocked. That thing should open it back up. I'll handle it.", "Character_YinLin_83_1": "Military-grade mechs... How did they get their hands on these?", "Character_YinLin_82_1": "All puppets are powered by these metal canisters... That's why non-Resonators can activate the puppets.", "Character_YinLin_81_1": "That's the total number of prototype puppets... Imagine what would happen if they're all activated at once.", "Character_YinLin_46_1": "You guarding this place for Master Dollmaker?", "Character_YinLin_46_2": "...", "Character_YinLin_46_3": "Out of my way. Master Dollmaker asked for this person.", "Character_YinLin_46_5": "Urgh... Family... My family...", "Character_YinLin_46_6": "They're Overclocking... Must've been exposed to those puppets for too long...", "Character_YinLin_46_7": "And the bunch of cops who just attacked us finally pushed them over the edge.", "Character_YinLin_46_9": "Give my family back!", "Character_YinLin_46_4": "Something's not right.", "Character_YinLin_46_8": "Watch out!", "PrefabTextItem_Empty_Text": "", "PrefabTextItem_95460763_Text": "Start Training", "PrefabTextItem_2983204102_Text": "Confirm", "PrefabTextItem_1016620274_Text": "10", "PrefabTextItem_2691375833_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2042972522_Text": "Lv.45", "PrefabTextItem_3353496477_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3899048544_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3973883808_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1138832843_Text": "Lv.20", "PrefabTextItem_2404364582_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2108012551_Text": "5", "PrefabTextItem_4206664344_Text": "Trial Name", "PrefabTextItem_3500729371_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2995706663_Text": "Close", "PrefabTextItem_521585067_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3715412763_Text": "Previous", "PrefabTextItem_4292919091_Text": "Next", "PrefabTextItem_682210674_Text": "Clear Record", "PrefabTextItem_663341195_Text": "Enter GM Command", "PrefabTextItem_1086764526_Text": "Execute", "PrefabTextItem_2261748039_Text": "Trial Codename", "PrefabTextItem_1738469759_Text": "Code", "PrefabTextItem_919363732_Text": "Button", "PrefabTextItem_653341760_Text": "Record", "PrefabTextItem_3220953766_Text": "GM Board", "PrefabTextItem_598422052_Text": "GM Commands", "PrefabTextItem_373267641_Text": "Search for GM Command", "PrefabTextItem_863491558_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1234291298_Text": "Confirm", "PrefabTextItem_2224630092_Text": "1", "PrefabTextItem_732213416_Text": "V", "PrefabTextItem_197435204_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_444145024_Text": "Create Memo", "PrefabTextItem_820786903_Text": "No Content", "PrefabTextItem_3827388129_Text": "Explore Solaris-3 to unlock more content", "PrefabTextItem_1515450062_Text": "/", "PrefabTextItem_1516907060_Text": "I have read and agreed", "PrefabTextItem_651804914_Text": "Tap to Start the Game", "PrefabTextItem_2171321820_Text": "Items Obtained", "PrefabTextItem_2688027476_Text": "Extra", "PrefabTextItem_3941062687_Text": "Custom Mark", "PrefabTextItem_2100951327_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_369906027_Text": "Set Effect", "PrefabTextItem_3646076838_Text": "Lv.", "PrefabTextItem_3605981371_Text": "99", "PrefabTextItem_1027131506_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2181361223_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_984237979_Text": "MAX", "PrefabTextItem_3570354304_Text": "16", "PrefabTextItem_2593214736_Text": "Cancel", "PrefabTextItem_524359000_Text": "Open", "PrefabTextItem_1452835329_Text": "Influence", "PrefabTextItem_4140236323_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2283647279_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1550519785_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1286570142_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2420743929_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1194908345_Text": "x", "PrefabTextItem_3820383009_Text": "6", "PrefabTextItem_691419371_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3819907832_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_301240089_Text": "Address", "PrefabTextItem_2745925876_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_441408417_Text": "Published", "PrefabTextItem_1531606737_Text": "No Chat Left", "PrefabTextItem_618691833_Text": "Insufficient Materials", "PrefabTextItem_66712777_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_325882155_Text": "Try another location", "PrefabTextItem_3630188284_Text": "Publish", "PrefabTextItem_2071993835_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1394227469_Text": "Character Name", "PrefabTextItem_190265139_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1843816546_Text": "Player Name", "PrefabTextItem_1346052623_Text": "999+", "PrefabTextItem_2703607928_Text": "Tap to type in", "PrefabTextItem_203222151_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1456090856_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1265316969_Text": "Crit. DMG", "PrefabTextItem_630318351_Text": "Crit. Rate", "PrefabTextItem_1422812016_Text": "More Info", "PrefabTextItem_479283050_Text": "Max HP", "PrefabTextItem_3369326854_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2570676569_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_995679763_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2012753245_Text": "Elite TD appearing", "PrefabTextItem_2752132565_Text": "Empty Blocklist", "PrefabTextItem_1331488015_Text": "Online", "PrefabTextItem_3074436664_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_304351841_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2113251605_Text": "Blocklist", "PrefabTextItem_2910475216_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_889019617_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_423184049_Text": "Details", "PrefabTextItem_80067246_Text": "4-Star Weapon of Choice", "PrefabTextItem_698832566_Text": "Unlock Insider Channel", "PrefabTextItem_4278210269_Text": "[680 Lunites] in total", "PrefabTextItem_335706901_Text": "Exclusive Upgrade Rewards", "PrefabTextItem_398819942_Text": "Podcast Level +10", "PrefabTextItem_2760455526_Text": "Unlock Connoisseur Channel", "PrefabTextItem_3919861355_Text": "Insider Channel Unlocked", "PrefabTextItem_4269197278_Text": "Tap anywhere to close", "PrefabTextItem_4252161892_Text": "Pioneer Podcast Available", "PrefabTextItem_629947896_Text": "Upgrade BP", "PrefabTextItem_1602618440_Text": "3", "PrefabTextItem_882170985_Text": "Primary Context", "PrefabTextItem_4283300310_Text": "Advanced Context", "PrefabTextItem_412080788_Text": "Claim All", "PrefabTextItem_3279821152_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1453064869_Text": "22", "PrefabTextItem_4106020677_Text": "Level up to", "PrefabTextItem_3451010524_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1358956764_Text": "400", "PrefabTextItem_3810140179_Text": "Cost", "PrefabTextItem_2249851421_Text": "All Quests", "PrefabTextItem_817655025_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3913887943_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4155961621_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1288943408_Text": "Daily rewards for 30 days", "PrefabTextItem_3310955729_Text": "Item Info", "PrefabTextItem_561118041_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2587351425_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1050042033_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3252698482_Text": "Player Name", "PrefabTextItem_946381177_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1486013424_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2627418542_Text": "Monday/Thursday:", "PrefabTextItem_256904236_Text": "Tuesday/Friday:", "PrefabTextItem_3939917617_Text": "Wednesday/Saturday:", "PrefabTextItem_2982820408_Text": "Sunday:", "PrefabTextItem_1974546663_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_778271944_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_6221117_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4193203987_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3602551079_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1690699193_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1644407133_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_99200261_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2611535427_Text": "Upgrade", "PrefabTextItem_3727844633_Text": "Enemy Details", "PrefabTextItem_3355612697_Text": "Sonoro Sphere Details", "PrefabTextItem_3195653664_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1974674747_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1329779239_Text": "Continue Challenge", "PrefabTextItem_1787412152_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3341296585_Text": "Access Denied", "PrefabTextItem_2967944734_Text": "Correct", "PrefabTextItem_543965728_Text": "Enter here", "PrefabTextItem_2753234326_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_599501601_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1920131857_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_51384981_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2008632130_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2072604714_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3892247463_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1921752261_Text": "Origin", "PrefabTextItem_1239846566_Text": "Use", "PrefabTextItem_375305317_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2707181184_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2128660461_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3916501915_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2035070668_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2955811074_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2193489257_Text": "x1", "PrefabTextItem_1041763284_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4121880921_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2837885048_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1186658627_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4085767611_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4188981701_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2129162239_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2044663562_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1711234618_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4124206793_Text": "Sold Out", "PrefabTextItem_3241066136_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2042549156_Text": "Limited", "PrefabTextItem_1569020388_Text": "Total", "PrefabTextItem_3526358274_Text": "Switch", "PrefabTextItem_1947654274_Text": "Upgrade", "PrefabTextItem_1330509446_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3942508880_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3940089048_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3717001007_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2327386003_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4074585509_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_553681315_Text": "ATK", "PrefabTextItem_3113649203_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1475979627_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3445045239_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_978609636_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1871363838_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2604559439_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1885872194_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1288130526_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_30859862_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_711285685_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1771257551_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1696735483_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_632082694_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_357763038_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1143796718_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2721230699_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1519421341_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1360965078_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_322515075_Text": "Unmute", "PrefabTextItem_3493533295_Text": "Note", "PrefabTextItem_1103373968_Text": "00", "PrefabTextItem_508946313_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_671760094_Text": "Friends", "PrefabTextItem_1651826328_Text": "Filter/Sort", "PrefabTextItem_118481170_Text": "Agreed", "PrefabTextItem_3794433291_Text": "Applied", "PrefabTextItem_1130695074_Text": "Rejected", "PrefabTextItem_3568212840_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2137373679_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3686660709_Text": "1P", "PrefabTextItem_2751169758_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_930486042_Text": "8", "PrefabTextItem_2413333444_Text": "Applying", "PrefabTextItem_1560172399_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3811984724_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_977252393_Text": "Lv.1", "PrefabTextItem_303171185_Text": "???", "PrefabTextItem_1513667867_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_512628906_Text": "Select Item", "PrefabTextItem_3890001254_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_112213569_Text": "x99", "PrefabTextItem_727935187_Text": "New", "PrefabTextItem_1085044405_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3028112673_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2437772000_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3351125357_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2369834962_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_659673281_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_978462881_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1224015764_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1370257415_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2744911562_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4241565059_Text": "Select Material", "PrefabTextItem_1476612110_Text": "4-Star Items and below", "PrefabTextItem_840578653_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3579502769_Text": "HP", "PrefabTextItem_530363484_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_852109980_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3702147058_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1228926016_Text": "List of Weapons", "PrefabTextItem_2792657368_Text": "Details", "PrefabTextItem_3446172753_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2689756109_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1983265556_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3668875781_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2759066291_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3505239760_Text": "Equipping", "PrefabTextItem_2044960543_Text": "Activated", "PrefabTextItem_1600278391_Text": "New Affinity", "PrefabTextItem_1838369837_Text": "Remove Affinity", "PrefabTextItem_3358632638_Text": "Level", "PrefabTextItem_296947744_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3458654125_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4125505044_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4054346924_Text": "To be discovered", "PrefabTextItem_135564217_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3415319772_Text": "To be discovered", "PrefabTextItem_193853089_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3676728698_Text": "Trial Character", "PrefabTextItem_1906446877_Text": "Trial", "PrefabTextItem_1929728889_Text": "Select a Resonator", "PrefabTextItem_2801062345_Text": "No Content", "PrefabTextItem_1080261723_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2148819154_Text": "600", "PrefabTextItem_2397260244_Text": "Tuning Attribute", "PrefabTextItem_786790086_Text": "0", "PrefabTextItem_923067461_Text": "Owned", "PrefabTextItem_3575142429_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3387649659_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3875856688_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3154047856_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3537409464_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1761795842_Text": "Chef Level", "PrefabTextItem_3100024687_Text": "Button", "PrefabTextItem_1181726075_Text": "1-Star Items", "PrefabTextItem_744293929_Text": "Auto Select", "PrefabTextItem_1704419995_Text": "Upgrade", "PrefabTextItem_1679797136_Text": "Increase", "PrefabTextItem_3311975443_Text": "Proficiency", "PrefabTextItem_2364916085_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3777541576_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1080198995_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2349893207_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3958454109_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_913398505_Text": "Level Up Rewards", "PrefabTextItem_389096034_Text": "Cost", "PrefabTextItem_4119995770_Text": "15", "PrefabTextItem_4059328768_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3206613960_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_587645466_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2317635581_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3815137115_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2449168566_Text": "Ally status:", "PrefabTextItem_3369340048_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2740178363_Text": "Challenge Complete", "PrefabTextItem_1413737335_Text": "Challenge closing", "PrefabTextItem_2197463790_Text": "Exit Challenge", "PrefabTextItem_1084279929_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_946359621_Text": "Restart", "PrefabTextItem_1592059692_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3498829281_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3505956728_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1101814791_Text": "Avatar", "PrefabTextItem_1153901486_Text": "Edit Profile", "PrefabTextItem_427146615_Text": "Contains invalid characters", "PrefabTextItem_3512346665_Text": "Name", "PrefabTextItem_4159179128_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_49744872_Text": "Enter in Chinese", "PrefabTextItem_3317468312_Text": "Type in name", "PrefabTextItem_266690258_Text": "Used", "PrefabTextItem_2449097132_Text": "Preview", "PrefabTextItem_1653775594_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2494255061_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3877745595_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_834039987_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2577147568_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2130108747_Text": "Remaining:", "PrefabTextItem_3180063802_Text": "7 Days", "PrefabTextItem_1043860515_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3618081190_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1484569505_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3564317961_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2410279306_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1384847348_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3713342573_Text": "Add to Blocklist", "PrefabTextItem_934409953_Text": "Mute", "PrefabTextItem_3483151183_Text": "View Information", "PrefabTextItem_4035931167_Text": "Report", "PrefabTextItem_1717248758_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3283224802_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3529498018_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_734119992_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_51385958_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3848209236_Text": "12 characters max", "PrefabTextItem_1476424129_Text": "Edit Remark", "PrefabTextItem_873237418_Text": "Search Result", "PrefabTextItem_784120088_Text": "Search by UID", "PrefabTextItem_3742243895_Text": "Search", "PrefabTextItem_832284583_Text": "Search", "PrefabTextItem_3644377903_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3870335257_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2844435960_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1580443390_Text": "Cannot purchase more", "PrefabTextItem_4142959830_Text": "Great Deals", "PrefabTextItem_1064726369_Text": "Includes", "PrefabTextItem_1037780331_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_775875274_Text": "Supply Packs", "PrefabTextItem_4046191064_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1868797009_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1197615355_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_98367742_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3697568127_Text": "Tutorial", "PrefabTextItem_1595083289_Text": "New Echo", "PrefabTextItem_1610982768_Text": "Echo Name", "PrefabTextItem_2408796129_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1623250071_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_971283663_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3597078320_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3071252959_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1870467316_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2716462962_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3106537430_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3453861439_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3667725426_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2261252854_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_410846279_Text": "Select Current Residence", "PrefabTextItem_755696814_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3190941563_Text": "No search result", "PrefabTextItem_343691612_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3765894437_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2888710629_Text": "Click to type something", "PrefabTextItem_1571177980_Text": "Foes or Allies", "PrefabTextItem_5184568_Text": "Foe", "PrefabTextItem_1468288966_Text": "Neutral", "PrefabTextItem_4195019226_Text": "Ally", "PrefabTextItem_811284897_Text": "Tap anywhere to close", "PrefabTextItem_3035508725_Text": "Clear", "PrefabTextItem_1172365814_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1809517299_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3111281121_Text": "Age-rating Notice", "PrefabTextItem_2686949805_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_360294017_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2925622719_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1690768065_Text": "Converted", "PrefabTextItem_1920565695_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2359775431_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1882226802_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4062187405_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3557287049_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1732887327_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1221671983_Text": "Attachments", "PrefabTextItem_178428146_Text": "Title", "PrefabTextItem_1353801065_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_134690301_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2856912096_Text": "From:", "PrefabTextItem_1027951733_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3436359764_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3545661317_Text": "Teleport", "PrefabTextItem_3402779222_Text": "Terminal", "PrefabTextItem_4169027139_Text": "Details", "PrefabTextItem_2888561952_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1180726482_Text": "Matching", "PrefabTextItem_537521301_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_739173614_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3370958714_Text": "Tap to navigate", "PrefabTextItem_1628040005_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4031382418_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2148305279_Text": "30.0", "PrefabTextItem_1530069783_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3864038826_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1400571396_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_172444480_Text": "*90", "PrefabTextItem_274350067_Text": "Daily Rewards", "PrefabTextItem_1314248190_Text": "*300", "PrefabTextItem_892040362_Text": "Purchase to get", "PrefabTextItem_1552284421_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2662454205_Text": "*60", "PrefabTextItem_429403501_Text": "300", "PrefabTextItem_3459934919_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3129945323_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2798799318_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3634405253_Text": "New Member", "PrefabTextItem_3818621409_Text": "Check Info", "PrefabTextItem_2351342568_Text": "Matching", "PrefabTextItem_1248413385_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3873795157_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4149936571_Text": "Player Name", "PrefabTextItem_560846866_Text": "Change Profile Preview", "PrefabTextItem_3921938199_Text": "Change Avatar", "PrefabTextItem_2631680029_Text": "Change Name", "PrefabTextItem_793464451_Text": "Block", "PrefabTextItem_1575257020_Text": "Copy ID", "PrefabTextItem_2750109470_Text": "Edit Bio", "PrefabTextItem_3266798597_Text": "Set Birthday", "PrefabTextItem_3750710333_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1074149106_Text": "Contacting", "PrefabTextItem_539215690_Text": "[Communication Interference]", "PrefabTextItem_1758320577_Text": "Reconnecting", "PrefabTextItem_2406526459_Text": "[Urgent Message]", "PrefabTextItem_2796851104_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2999906816_Text": "Contacting", "PrefabTextItem_1769329975_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2068338289_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2716100260_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_251988960_Text": "Choose Replenishment", "PrefabTextItem_1559821622_Text": "Recover in:", "PrefabTextItem_208838287_Text": "02", "PrefabTextItem_4270560269_Text": "Fully recover in:", "PrefabTextItem_2130393118_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3541145711_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2803883811_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1798150287_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2149664760_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2013563788_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_710579549_Text": "Rewards", "PrefabTextItem_566874723_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1515170680_Text": "33", "PrefabTextItem_4050686705_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_734260207_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_376256098_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2587538807_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3062808779_Text": "Free on first purchase", "PrefabTextItem_2997865396_Text": "6000.0", "PrefabTextItem_2983687845_Text": "Double", "PrefabTextItem_3152701678_Text": "$", "PrefabTextItem_1771110059_Text": "Get double the amount on your first top-up (one time only per price tier)", "PrefabTextItem_328561271_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1440056150_Text": "Bondage Details", "PrefabTextItem_1560790492_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3963945691_Text": "Activated", "PrefabTextItem_2194229764_Text": "Activate prerequisite node first", "PrefabTextItem_4197251610_Text": "Skill", "PrefabTextItem_827762896_Text": "1.0", "PrefabTextItem_2220621579_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2146919397_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2257098966_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3385234719_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_798975543_Text": "Wait", "PrefabTextItem_2923859648_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2641757046_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3620315780_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_476670054_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3858263976_Text": "2.0", "PrefabTextItem_3701165207_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2545587445_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_583302128_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3216573443_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4283415541_Text": "Forte Upgrade", "PrefabTextItem_2512930088_Text": "Skill Upgrade", "PrefabTextItem_3648576567_Text": "Material Owned", "PrefabTextItem_3945913769_Text": "Upgrade", "PrefabTextItem_2747204009_Text": "Skill Name", "PrefabTextItem_1642982863_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3314891900_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2518143777_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1284338997_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2566391428_Text": "Challenge", "PrefabTextItem_1606692229_Text": "Prerequisite Quest", "PrefabTextItem_3093528916_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_411150217_Text": "Area", "PrefabTextItem_152395022_Text": "Affiliation", "PrefabTextItem_3258347326_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1215877706_Text": "Recommended", "PrefabTextItem_3304647533_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3590341932_Text": "Select a server", "PrefabTextItem_2249094462_Text": "You cannot change Birthday after setting it", "PrefabTextItem_81542484_Text": "Month", "PrefabTextItem_2093621028_Text": "Day", "PrefabTextItem_2275313030_Text": "Reset", "PrefabTextItem_3335988230_Text": "Brightness", "PrefabTextItem_3803831984_Text": "Please adjust to appropriate brightness till the scene can be clearly seen.", "PrefabTextItem_1467222319_Text": "Brightness Setup", "PrefabTextItem_3968879742_Text": "Switch Rover appearance now?", "PrefabTextItem_1814631535_Text": "Rover Switch", "PrefabTextItem_2872595905_Text": "zh-Hans", "PrefabTextItem_3362781087_Text": "Shift", "PrefabTextItem_3122555782_Text": "A", "PrefabTextItem_3206335448_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1386642224_Text": "Language Selection", "PrefabTextItem_963257239_Text": "Setup Character Gallery", "PrefabTextItem_2802049965_Text": "At least one Character must be placed in Character Gallery", "PrefabTextItem_694853414_Text": "Edit Bio", "PrefabTextItem_1787539931_Text": "Edit Bio", "PrefabTextItem_195846241_Text": "12 characters max", "PrefabTextItem_1427349102_Text": "Change Name", "PrefabTextItem_240337158_Text": "Open", "PrefabTextItem_776416661_Text": "Background Blur", "PrefabTextItem_1230921787_Text": "Uninstall", "PrefabTextItem_1940063691_Text": "Download", "PrefabTextItem_4015774191_Text": "Voice-over download", "PrefabTextItem_3539464514_Text": "Using", "PrefabTextItem_1897155481_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2990576772_Text": "Select a Voice-Over Language", "PrefabTextItem_3803937517_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1277426696_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3575773474_Text": "Purchase", "PrefabTextItem_3481549518_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2329242354_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2948901037_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2884895459_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3024642508_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3070585913_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3808618634_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2871052006_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3274256969_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3264193346_Text": "X1", "PrefabTextItem_2166287749_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_671435526_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3084598093_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_899598114_Text": "Successfully cleared!", "PrefabTextItem_2425503197_Text": "Tacet Field", "PrefabTextItem_378880930_Text": "Warning", "PrefabTextItem_391481067_Text": "Quest Details", "PrefabTextItem_1689707159_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1591266527_Text": "Ongoing", "PrefabTextItem_1638722793_Text": "Claim", "PrefabTextItem_1954952201_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2794075253_Text": "Today's Quest", "PrefabTextItem_1692157747_Text": "Confirmed", "PrefabTextItem_2092439516_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3376261531_Text": "Filter Result", "PrefabTextItem_4256961982_Text": "Resonators", "PrefabTextItem_91407844_Text": "Track Quest", "PrefabTextItem_1661341262_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3923103377_Text": "New Quest", "PrefabTextItem_2719741152_Text": "F", "PrefabTextItem_50386658_Text": "Complete the following quests to proceed", "PrefabTextItem_624822973_Text": "Sonoro Sphere", "PrefabTextItem_3468473173_Text": "Exploration Rewards Preview", "PrefabTextItem_1793608476_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3261311126_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1720753965_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3618496538_Text": "Resonance Time", "PrefabTextItem_2275456580_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2303539698_Text": "Fragments", "PrefabTextItem_1765321831_Text": "Pose for Memo", "PrefabTextItem_116319536_Text": "Select a Pose", "PrefabTextItem_1975302714_Text": "None", "PrefabTextItem_1835974204_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2451894850_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2684881677_Text": "No Friend for New Chat", "PrefabTextItem_2262002041_Text": "Start Chat", "PrefabTextItem_629871483_Text": "You report this player for", "PrefabTextItem_798257103_Text": "Ad Fraud", "PrefabTextItem_2860888295_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1624390557_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_465037836_Text": "Tutorial", "PrefabTextItem_1311683132_Text": "Resonators", "PrefabTextItem_3597379438_Text": "Select a Resonator", "PrefabTextItem_2318021613_Text": "Switch", "PrefabTextItem_1532315133_Text": "Bondage", "PrefabTextItem_4261150897_Text": "Available Bondage", "PrefabTextItem_2479816042_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2278967721_Text": "Taunt", "PrefabTextItem_3796116105_Text": "Elite Class", "PrefabTextItem_2618753236_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1217435434_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2382445024_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3022754041_Text": "Phase", "PrefabTextItem_1337752255_Text": "SOL3 Phase", "PrefabTextItem_2027509758_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2231935931_Text": "Resonance Beacon", "PrefabTextItem_2513949597_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_715277674_Text": "Exploration Details", "PrefabTextItem_2150786773_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1405178880_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_174216582_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_580899382_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2669166288_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1633220327_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_546400541_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1247017956_Text": "General", "PrefabTextItem_3741271585_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_61310757_Text": "Select a Resonator for Ascension", "PrefabTextItem_1334744058_Text": "Graphic", "PrefabTextItem_3491682850_Text": "Q", "PrefabTextItem_3808871562_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3312002818_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_555597848_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4128354983_Text": "0.1", "PrefabTextItem_745191336_Text": "Echo Skill Upgrade Effect", "PrefabTextItem_1948060625_Text": "Base Drop Rate", "PrefabTextItem_3681645418_Text": "Highest Drop Rarity", "PrefabTextItem_355180868_Text": "Level {3}", "PrefabTextItem_1948454560_Text": "[MAX]", "PrefabTextItem_890571741_Text": "Resonance Terminal Level", "PrefabTextItem_3564230211_Text": "Upgrade Preview", "PrefabTextItem_1213060267_Text": "Upgrade Echo's Activated Skill", "PrefabTextItem_1298406221_Text": "Purple", "PrefabTextItem_1202920509_Text": "Resonance Terminal Level up", "PrefabTextItem_2737822927_Text": "Requirement unmet", "PrefabTextItem_2936753203_Text": "Recent Trophies", "PrefabTextItem_760090928_Text": "Total Stars", "PrefabTextItem_266246277_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1742974557_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1742623294_Text": "20.0", "PrefabTextItem_796392622_Text": "Completed", "PrefabTextItem_728767703_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_290053401_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1097508515_Text": "Search", "PrefabTextItem_2596886182_Text": "Search Result on the right", "PrefabTextItem_2611954041_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2628130045_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3589807864_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1068241340_Text": "- No Search Result -", "PrefabTextItem_562301606_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_988592417_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2843978414_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3250312322_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2014489403_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4104866368_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2988292266_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2106967325_Text": "New Trophy", "PrefabTextItem_3163038429_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2516923361_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1260267931_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3905054529_Text": "Tap following button to create", "PrefabTextItem_2204962006_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_596507185_Text": "Display Emote", "PrefabTextItem_1322123985_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_951866428_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3507515128_Text": "Type in words", "PrefabTextItem_2281676510_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3782450699_Text": "Low Risk", "PrefabTextItem_1025980522_Text": "Mid Risk", "PrefabTextItem_3611988646_Text": "High Risk", "PrefabTextItem_1869691493_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2558331932_Text": "Ongoing", "PrefabTextItem_2783991592_Text": "First-Clear Rewards", "PrefabTextItem_2855551521_Text": "May Drop", "PrefabTextItem_3299704453_Text": "Prob", "PrefabTextItem_993415900_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2550928902_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_840739258_Text": "30.0", "PrefabTextItem_1304511890_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2268507264_Text": "Waveplate Consumed:", "PrefabTextItem_321436772_Text": "Tacet Field", "PrefabTextItem_1592983051_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3293219143_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1758605725_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2293260379_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1744777889_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1458177879_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_776387165_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2771066906_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1022395799_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_8999871_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_229457659_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2644995400_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3411313327_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2110517041_Text": "Pause", "PrefabTextItem_161704702_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_731832256_Text": "Bondage Name", "PrefabTextItem_425065202_Text": "Type", "PrefabTextItem_249083484_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3248534852_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1934512128_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_876217991_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1021734614_Text": "Acquired", "PrefabTextItem_2520403254_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1389041033_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1424603576_Text": "Unlocked", "PrefabTextItem_1507641876_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2318437488_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_905976817_Text": "Purchase Level", "PrefabTextItem_2493121083_Text": "*You will need to purchase to unlock the Insider Channel in official version. Items unlocked in this test will be send by mail.", "PrefabTextItem_4093571422_Text": "BP Level:", "PrefabTextItem_216569100_Text": "Time remaining:", "PrefabTextItem_3261672924_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1099937989_Text": "EXP", "PrefabTextItem_3498853126_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2370935276_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2258866500_Text": "Weekly EXP Limit", "PrefabTextItem_1192492207_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3446937501_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3946607014_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2933674891_Text": "Skill DMG", "PrefabTextItem_3547869481_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1841644815_Text": "New Tuning Effect", "PrefabTextItem_4165279054_Text": "Tuning Complete", "PrefabTextItem_3555211873_Text": "Not Tuned", "PrefabTextItem_268493000_Text": "Effect before Tuning", "PrefabTextItem_2478633694_Text": "New Substats", "PrefabTextItem_2647812250_Text": "Tap the blank area to continue", "PrefabTextItem_3404575478_Text": "Unlock Insider Channel", "PrefabTextItem_4222738767_Text": "[680 Lunites] in total", "PrefabTextItem_4129058337_Text": "BP Level +10", "PrefabTextItem_3353135284_Text": "Pioneer Podcast Insider Channel", "PrefabTextItem_3990720455_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3954876651_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_800253431_Text": "Pioneer Podcast Connoisseur Channel", "PrefabTextItem_1427917397_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3492850456_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_53683343_Text": "Please spend responsibly", "PrefabTextItem_1874357723_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1618155254_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3022636842_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_624333898_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3672317285_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_902164227_Text": "[Unlocked]", "PrefabTextItem_2781611623_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1359542471_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2279064004_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_5895650_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3792967629_Text": "Challenge Attempts:", "PrefabTextItem_2810042585_Text": "Reward Refreshes:", "PrefabTextItem_3280028774_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1488997246_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3918527235_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2597924054_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3448666006_Text": "PvP Challenge", "PrefabTextItem_2770983895_Text": "Solo Challenge", "PrefabTextItem_3179815776_Text": "Co-op Challenge", "PrefabTextItem_1408866414_Text": "Cost to claim reward", "PrefabTextItem_3384589603_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_489162149_Text": "Chance to drop", "PrefabTextItem_1673559249_Text": "Current average Resonator level is lower than recommended", "PrefabTextItem_1596859495_Text": "Title", "PrefabTextItem_3583260893_Text": "Waiting for other players to confirm", "PrefabTextItem_1302715335_Text": "More Stats", "PrefabTextItem_1225039891_Text": "x6", "PrefabTextItem_3346623662_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2391580642_Text": "Set bonus", "PrefabTextItem_4103489090_Text": "Detail stats", "PrefabTextItem_344684089_Text": "Upgrade to", "PrefabTextItem_3435548495_Text": "HP", "PrefabTextItem_855412246_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1925351140_Text": "No Set Effect", "PrefabTextItem_1891123475_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1611936948_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_124598211_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_433961915_Text": "3.0", "PrefabTextItem_1563218456_Text": "4.0", "PrefabTextItem_2442732437_Text": "5.0", "PrefabTextItem_716352090_Text": "6.0", "PrefabTextItem_646514389_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2024626506_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2829332350_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1181915877_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_970459518_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4110862568_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2698224112_Text": "Upgrade Preview", "PrefabTextItem_4157161430_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4064737604_Text": "Upgrade Complete", "PrefabTextItem_2004116349_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1640484936_Text": "Current Equipment", "PrefabTextItem_2502670956_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3306152482_Text": "Ready", "PrefabTextItem_4047036518_Text": "Background", "PrefabTextItem_2656635669_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_841680968_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2639030316_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3197348264_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3545270580_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2354276158_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1219089663_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2733570246_Text": "Weapon Skill", "PrefabTextItem_1339242310_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1668829723_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_958862046_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3872195515_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_400830922_Text": "Equipment", "PrefabTextItem_1174251843_Text": "How to Get", "PrefabTextItem_3734660140_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3562185494_Text": "Confirm", "PrefabTextItem_2573726361_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1051923479_Text": "- No Materials available -", "PrefabTextItem_498601022_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2539797059_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_144520218_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3866356511_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_554329831_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1330494330_Text": "New Attribute", "PrefabTextItem_3549769784_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_712289392_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1176930568_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2628419030_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_247390283_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4046928400_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2853967192_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1816216534_Text": "Compare", "PrefabTextItem_3775587412_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1772108948_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_254419153_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3012020932_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1018387661_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_998909594_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1873510070_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2569149648_Text": "Stage", "PrefabTextItem_2391277760_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4105370828_Text": "Quest Progress:", "PrefabTextItem_568137222_Text": "Stage Rewards", "PrefabTextItem_3588789454_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3047974079_Text": "Extra Rewards", "PrefabTextItem_3403210048_Text": "All Extra rewards claimed", "PrefabTextItem_2351411709_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_965293898_Text": "Progress", "PrefabTextItem_1286293998_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3850734661_Text": "Milestones", "PrefabTextItem_3630621625_Text": "Complete the previous stage to unlock", "PrefabTextItem_1422556673_Text": "Tap the blank area to close", "PrefabTextItem_429291940_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1736978529_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2579071926_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3915165441_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1715856395_Text": "0.0", "PrefabTextItem_828004983_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3920279700_Text": "Cooking", "PrefabTextItem_251445321_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4075234222_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2440053597_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2664289424_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_846609073_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2156032365_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3435196833_Text": "Formula", "PrefabTextItem_3725904231_Text": "Unlock requirement", "PrefabTextItem_485608557_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2086867121_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2882433764_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2157089217_Text": "+", "PrefabTextItem_120878761_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3372466594_Text": "0.0", "PrefabTextItem_1013472802_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3086406771_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3068402920_Text": "Take Care", "PrefabTextItem_2724054557_Text": "Resurrects after a certain time. Each resurrection makes the next waiting time longer. Be careful of your surroundings in combat.", "PrefabTextItem_1084020975_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3778464882_Text": "Resonator Downed", "PrefabTextItem_238449303_Text": "Revive Now", "PrefabTextItem_2792450791_Text": "Revive", "PrefabTextItem_404124120_Text": "Automatically revive after 60s", "PrefabTextItem_3094695449_Text": "Recommendation", "PrefabTextItem_162190287_Text": "*80", "PrefabTextItem_3910210751_Text": "Remaining", "PrefabTextItem_2662306585_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_561936542_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2144008227_Text": "Exit", "PrefabTextItem_954702742_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1745707112_Text": "Time Used", "PrefabTextItem_1846280116_Text": "Start", "PrefabTextItem_1977304545_Text": "Please type in 1-12 characters", "PrefabTextItem_4224368500_Text": "Invalid characters", "PrefabTextItem_3164610825_Text": "Please select your appearance", "PrefabTextItem_182545005_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3665429055_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_580537126_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1356115005_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1441743152_Text": "Dangerous action, please do not imitate.", "PrefabTextItem_193287369_Text": "Select a Revival Item", "PrefabTextItem_1022207093_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_390854076_Text": "Choose a target", "PrefabTextItem_1601678171_Text": "Request target output", "PrefabTextItem_953825040_Text": "Option", "PrefabTextItem_3068878887_Text": "Option2", "PrefabTextItem_3090924454_Text": "Type in parameters", "PrefabTextItem_3050461004_Text": "Execute", "PrefabTextItem_1797023527_Text": "Run parameters", "PrefabTextItem_583663231_Text": "Click to type buffid", "PrefabTextItem_1278803971_Text": "Click to type", "PrefabTextItem_3433442133_Text": "12.0", "PrefabTextItem_1624534110_Text": "18.0", "PrefabTextItem_1358776154_Text": "21.0", "PrefabTextItem_71061269_Text": "24.0", "PrefabTextItem_20117020_Text": "9.0", "PrefabTextItem_4227102231_Text": "Setting", "PrefabTextItem_2780617563_Text": "Set Current Time", "PrefabTextItem_685356893_Text": "Repetition time in a day:", "PrefabTextItem_1843798323_Text": "Apply", "PrefabTextItem_370830392_Text": "Lock rotation", "PrefabTextItem_2259962571_Text": "Reset", "PrefabTextItem_1715562142_Text": "Type in speed", "PrefabTextItem_277345962_Text": "Running speed", "PrefabTextItem_189110667_Text": "Dash speed", "PrefabTextItem_2901845612_Text": "Walk speed", "PrefabTextItem_2099786785_Text": "Execution Record", "PrefabTextItem_4266596269_Text": "Result", "PrefabTextItem_3486561277_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_905709278_Text": "Complete", "PrefabTextItem_2201671983_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1019730270_Text": "Select the item(s) to be delivered", "PrefabTextItem_69518923_Text": "Deliver Item", "PrefabTextItem_52914943_Text": "Hold to continue", "PrefabTextItem_3952521803_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3495729506_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1506228027_Text": "Status Info", "PrefabTextItem_1202357853_Text": "Production Status", "PrefabTextItem_3750523315_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3165323803_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_132898412_Text": "Current Team", "PrefabTextItem_2595423403_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3553660436_Text": "Total Level", "PrefabTextItem_4049911163_Text": "Total Level Change", "PrefabTextItem_1511603652_Text": "Buff Change", "PrefabTextItem_3865172751_Text": "Attribute Change", "PrefabTextItem_138658022_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1372144879_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2285086408_Text": "X", "PrefabTextItem_1469358980_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3664265616_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1611564536_Text": "Stop Challenge", "PrefabTextItem_1541715829_Text": "Complete", "PrefabTextItem_919011435_Text": "Text", "PrefabTextItem_1402682515_Text": "Select a Format", "PrefabTextItem_781635197_Text": "Type in words", "PrefabTextItem_911658139_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2027333368_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2129260563_Text": "No Friend", "PrefabTextItem_987395575_Text": "Search by UID to add a Friend", "PrefabTextItem_367577498_Text": "Friend Terminal", "PrefabTextItem_2170610445_Text": "Ignore All", "PrefabTextItem_1302108026_Text": "Add Friend", "PrefabTextItem_1620158784_Text": "Accept All", "PrefabTextItem_5516263_Text": "Friend:", "PrefabTextItem_3283995287_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2783232047_Text": "Join Co-op", "PrefabTextItem_2953382098_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4011935258_Text": "Amount:", "PrefabTextItem_1701359985_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3686672942_Text": "Resonators", "PrefabTextItem_3311056836_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1601890026_Text": "Union EXP", "PrefabTextItem_2271295736_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3174179377_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_453481279_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1489120045_Text": "Info", "PrefabTextItem_4085360335_Text": "Union Level:", "PrefabTextItem_40752233_Text": "Birthday:", "PrefabTextItem_2163259602_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2559095911_Text": "SOL3 Phase:", "PrefabTextItem_3750477113_Text": "Terminal", "PrefabTextItem_508669629_Text": "Tap the blank area to close", "PrefabTextItem_695563179_Text": "Utility", "PrefabTextItem_1765785531_Text": "New Function Unlocked", "PrefabTextItem_2112323243_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3376005053_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3364867273_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4092197228_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3940056770_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4095767700_Text": "Pioneer Association", "PrefabTextItem_1988809179_Text": "Take a look at the day-to-day lives of Resonators", "PrefabTextItem_1889595945_Text": "Step into the unknown", "PrefabTextItem_1583734111_Text": "Echo Hunting", "PrefabTextItem_3659539313_Text": "Collect Rare Echos", "PrefabTextItem_785970979_Text": "Fight powerful Tacet Discords", "PrefabTextItem_944523930_Text": "Explore a whole new world", "PrefabTextItem_2699798355_Text": "Guidebook", "PrefabTextItem_1812380984_Text": "Tutorial Encyclopedia", "PrefabTextItem_64166250_Text": "- No Search Result -", "PrefabTextItem_2546669578_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_516184895_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2957382071_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2625467426_Text": "R", "PrefabTextItem_3878935721_Text": "- No corresponding tutorial -", "PrefabTextItem_2904120608_Text": "You will unlock various tutorials while exploring the world", "PrefabTextItem_3631664648_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1599923790_Text": "End", "PrefabTextItem_4166363977_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1380006864_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3684099695_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2882127332_Text": "Unfinished text", "PrefabTextItem_4182095607_Text": "You can collapse the game while downloading", "PrefabTextItem_3526098954_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2574090889_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1291489899_Text": "Back to the starting point", "PrefabTextItem_3927015413_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1958974074_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3632367936_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_876935081_Text": "Locked", "PrefabTextItem_3074371139_Text": "Belong to", "PrefabTextItem_1224374045_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1574945717_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2580407886_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1697907619_Text": "4.0", "PrefabTextItem_2260436801_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2716811360_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_130571745_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2534668270_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1970556026_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3113025778_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1211719566_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1759947436_Text": "Accept", "PrefabTextItem_3966639439_Text": "Reject", "PrefabTextItem_967285001_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1325556950_Text": "Invite you to play in Co-op Mode", "PrefabTextItem_3394659184_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_221788890_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1135275165_Text": "Default", "PrefabTextItem_1275402930_Text": "60.0", "PrefabTextItem_360560965_Text": "Rewards", "PrefabTextItem_3379262541_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1917655420_Text": "Capacity", "PrefabTextItem_3208410574_Text": "Invite Friend", "PrefabTextItem_4042235198_Text": "Friend List", "PrefabTextItem_2939346737_Text": "50.0", "PrefabTextItem_2006364957_Text": "2s", "PrefabTextItem_1744343113_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_106836825_Text": "Reconnecting...", "PrefabTextItem_761121701_Text": "Save", "PrefabTextItem_1189521966_Text": "Transparency", "PrefabTextItem_2238502987_Text": "Location", "PrefabTextItem_3800448337_Text": "Size", "PrefabTextItem_2079579074_Text": "Keys Setting Details", "PrefabTextItem_1820153802_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2810439374_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_927325290_Text": "32.0", "PrefabTextItem_3176627393_Text": "%", "PrefabTextItem_2861173863_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_641958878_Text": "Privacy Policy for Children", "PrefabTextItem_1975784174_Text": "Privacy Policy", "PrefabTextItem_725608994_Text": "Terms of Use", "PrefabTextItem_2834189827_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1703846867_Text": "Health Game Advisory: Resist unhealthy games, refuse pirated games. Pay attention to self-protection, beware of scams. Moderate gaming benefits the brain, addiction to gaming harms the body. Arrange your time reasonably and enjoy a healthy life.", "PrefabTextItem_984693803_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2056944441_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2360391416_Text": "Terms of Use", "PrefabTextItem_511007780_Text": "Privacy Policy", "PrefabTextItem_2410072478_Text": "Privacy Policy for Children", "PrefabTextItem_2061651684_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1566567408_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_258856264_Text": "Select a server", "PrefabTextItem_881770001_Text": "You can skip story", "PrefabTextItem_1804380669_Text": "Heroine", "PrefabTextItem_864830107_Text": "Account", "PrefabTextItem_828635565_Text": "Log in", "PrefabTextItem_1992526721_Text": "Quick Login (New Account)", "PrefabTextItem_155306771_Text": "Quick Login (Current Account)", "PrefabTextItem_3874388259_Text": "Search Map", "PrefabTextItem_2463788865_Text": "Type in target IP address \r\n\r\nMight override the Server you chose", "PrefabTextItem_321222604_Text": "Claim the following exploration rewards in advance", "PrefabTextItem_3671450084_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3269961899_Text": "Exit Exploration", "PrefabTextItem_527697991_Text": "Proceed to Selected Area", "PrefabTextItem_593932902_Text": "Exploration Failed", "PrefabTextItem_2890142310_Text": "New Record", "PrefabTextItem_2505439557_Text": "Current Exploration", "PrefabTextItem_3094910295_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4110542127_Text": "Exploration target not achieved. Try again later", "PrefabTextItem_2849283967_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_918911267_Text": "Exploration Progress", "PrefabTextItem_1776810501_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4081885591_Text": "Lock Character", "PrefabTextItem_696163953_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3791905793_Text": "Important Notice", "PrefabTextItem_650105803_Text": "Unlocks after clearing the last Stage", "PrefabTextItem_1297784338_Text": "Challenge Begin", "PrefabTextItem_758272998_Text": "Refresh", "PrefabTextItem_736209824_Text": "Challenge Party", "PrefabTextItem_89597814_Text": "Lineup", "PrefabTextItem_1429491622_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1208564443_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1891454301_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2161603590_Text": "Exploration Result", "PrefabTextItem_1878160961_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_466308720_Text": "Total Exploration Progress", "PrefabTextItem_624515163_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1476859928_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3836831815_Text": "x", "PrefabTextItem_2098737528_Text": "Tap to Exit", "PrefabTextItem_577589265_Text": "Tap to jump", "PrefabTextItem_2372323674_Text": "Tap anywhere to proceed", "PrefabTextItem_3847155759_Text": "Current max level Reached", "PrefabTextItem_4105679077_Text": "Upgrade Complete", "PrefabTextItem_1443927309_Text": "55.0", "PrefabTextItem_1468762214_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3677658342_Text": "Unread Mails", "PrefabTextItem_2268492193_Text": "Claim All", "PrefabTextItem_2555194057_Text": "Delete Read", "PrefabTextItem_4189157817_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_259763153_Text": "Mail Name", "PrefabTextItem_692294259_Text": "From", "PrefabTextItem_1769983828_Text": "Storage", "PrefabTextItem_1555566357_Text": "No Mail Info", "PrefabTextItem_2998907537_Text": "Continue Exploration", "PrefabTextItem_800994052_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2906987316_Text": "Exploration Progress", "PrefabTextItem_1563064167_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3876469096_Text": "All rewards claimed", "PrefabTextItem_286695241_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2998991421_Text": "1 Day", "PrefabTextItem_926958011_Text": "Remaining:", "PrefabTextItem_1209707314_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1404649357_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_759659451_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1194656778_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3124128186_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4095567073_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1978160911_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1973240974_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_274082013_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_434199864_Text": "Current Time", "PrefabTextItem_1619272168_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3091341468_Text": "Revive automatically after other players finish the challenge", "PrefabTextItem_3207746263_Text": "Entrance Application List", "PrefabTextItem_553723585_Text": "Permission required", "PrefabTextItem_94294904_Text": "Permission Settings", "PrefabTextItem_1448147135_Text": "Search by Unique ID", "PrefabTextItem_3020963948_Text": "Search Team", "PrefabTextItem_792233449_Text": "Joinable", "PrefabTextItem_2870724520_Text": "Current Players:", "PrefabTextItem_1729348435_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1860193132_Text": "Ongoing", "PrefabTextItem_1191659675_Text": "No Record", "PrefabTextItem_1824136204_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4052604667_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1579211748_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2928709335_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1245519014_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1775551567_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2109035833_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2031702113_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_987643563_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1275597436_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2418229450_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_49993619_Text": "Casket Delivery", "PrefabTextItem_819543_Text": "Change", "PrefabTextItem_2004025464_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2220662159_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1608637659_Text": "Voice Actor", "PrefabTextItem_4130305480_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2714510243_Text": "Weapon", "PrefabTextItem_3755720460_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2623832477_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2702642783_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_919071714_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3057346333_Text": "Completed", "PrefabTextItem_2008619786_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1018987068_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3222553735_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1058619736_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2259240830_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3100440127_Text": "Track", "PrefabTextItem_4207845978_Text": "Weekly Quests", "PrefabTextItem_3764137961_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_582077079_Text": "No Quest", "PrefabTextItem_1294132170_Text": "Deliverable", "PrefabTextItem_3401386716_Text": "Claimable", "PrefabTextItem_88871402_Text": "Quest Rewards", "PrefabTextItem_2038293093_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2045575117_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1600399932_Text": "No New Quest", "PrefabTextItem_3239393683_Text": "Resonating error. Reconnecting", "PrefabTextItem_666301542_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_655858739_Text": "Ascension Successful", "PrefabTextItem_108861968_Text": "Rank 1 Ascension", "PrefabTextItem_3542734193_Text": "Next Level Cap: ", "PrefabTextItem_3410371764_Text": "40.0", "PrefabTextItem_1774826668_Text": "New Skill", "PrefabTextItem_4235797181_Text": "Resonator Ascension", "PrefabTextItem_3338808768_Text": "Ascension", "PrefabTextItem_2781832124_Text": "Ascension Materials Required", "PrefabTextItem_653438087_Text": "Archive: Resonance Power", "PrefabTextItem_2123493677_Text": "Resonance Power", "PrefabTextItem_3421544320_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_816523563_Text": "Resonance Evaluation Report", "PrefabTextItem_3851430801_Text": "Overclock Diagnostic Report", "PrefabTextItem_507277478_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1867070086_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2178056832_Text": "Female", "PrefabTextItem_3159729083_Text": "Gender", "PrefabTextItem_794922161_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1101596955_Text": "Birthday", "PrefabTextItem_3969856612_Text": "Birthplace", "PrefabTextItem_3449716385_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2903653877_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3785861720_Text": "Unlock Requirement", "PrefabTextItem_297310637_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4017918334_Text": "Favor Level Reaches", "PrefabTextItem_2051198949_Text": "New pose for Idle", "PrefabTextItem_1194226875_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1582007943_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_441310981_Text": "File", "PrefabTextItem_3765675271_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1566162537_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4277652639_Text": "Enhance Effect", "PrefabTextItem_3151669789_Text": "Tuning", "PrefabTextItem_3810417240_Text": "Resonance Chain Upgrade", "PrefabTextItem_3000308815_Text": "Equipment Name", "PrefabTextItem_1830963127_Text": "Convert", "PrefabTextItem_3239435332_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2602763927_Text": "Max Level Reached", "PrefabTextItem_769784176_Text": "Max Level Preview", "PrefabTextItem_3533130837_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1898031262_Text": "Introduction", "PrefabTextItem_1874512843_Text": "Normal", "PrefabTextItem_2071865039_Text": "1.5", "PrefabTextItem_1691939161_Text": "Skill Info", "PrefabTextItem_3071579025_Text": "Detail Attribute", "PrefabTextItem_946984233_Text": "Normal Attack", "PrefabTextItem_4162772779_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2529686261_Text": "Options Info", "PrefabTextItem_413101031_Text": "Sword", "PrefabTextItem_96694609_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2989071592_Text": "Character name", "PrefabTextItem_2838462296_Text": "Invalid words", "PrefabTextItem_1473142433_Text": "Custom Name", "PrefabTextItem_864494914_Text": "Type in 1-5 characters", "PrefabTextItem_3202493393_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3091209199_Text": "Normal Attack", "PrefabTextItem_2498346956_Text": "Lv.6", "PrefabTextItem_3982088727_Text": "Forte Points needed: 1", "PrefabTextItem_670884712_Text": "Unlock Requirement", "PrefabTextItem_1441029092_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_167995524_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4031914668_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2189989975_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_477556686_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_539616570_Text": "Resonator Upgrade", "PrefabTextItem_277720433_Text": "Select Material", "PrefabTextItem_681030527_Text": "Popular Teams", "PrefabTextItem_345148208_Text": "Party Requirement", "PrefabTextItem_930562024_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_865295141_Text": "Match", "PrefabTextItem_3936326482_Text": "Invite", "PrefabTextItem_2948974081_Text": "Deploy", "PrefabTextItem_1085053461_Text": "Enemy Name", "PrefabTextItem_1636358759_Text": "Attribute", "PrefabTextItem_2232001195_Text": "Sort by", "PrefabTextItem_2595460677_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2069320821_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3044102778_Text": "Filter/Sort", "PrefabTextItem_1284079451_Text": "Filter", "PrefabTextItem_2147172235_Text": "Sort", "PrefabTextItem_2272788432_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_178679597_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1497300218_Text": "Key State", "PrefabTextItem_4176839545_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2692076596_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_101152422_Text": "Press the Key you want to assign", "PrefabTextItem_2330480679_Text": "W", "PrefabTextItem_1525699527_Text": "Trigger a Critical Hit when doing DMG", "PrefabTextItem_2171600617_Text": "Please spend responsibly", "PrefabTextItem_2573960998_Text": "Shop", "PrefabTextItem_3727916499_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_670691547_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1277436865_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_860751557_Text": "56.0", "PrefabTextItem_2579960483_Text": "Union Level:", "PrefabTextItem_528735643_Text": "Confirm Mark", "PrefabTextItem_444966759_Text": "Delete", "PrefabTextItem_1727285536_Text": "Select Mark", "PrefabTextItem_3725277012_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_85886586_Text": "Complete the previous level", "PrefabTextItem_2383098134_Text": "Level Rewards", "PrefabTextItem_91456622_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1999298477_Text": "Deliver Casket", "PrefabTextItem_504918050_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3136403019_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1432562659_Text": "Level Rewards Claimed", "PrefabTextItem_3057026070_Text": "Claimed All Rewards", "PrefabTextItem_3064824262_Text": "Deliver", "PrefabTextItem_4081072942_Text": "Required Sonance Caskets", "PrefabTextItem_1425894518_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3317937701_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3317937702_Text": "Zero Point Research Station", "PrefabTextItem_3530274632_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2368953694_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3763997050_Text": "Challenge", "PrefabTextItem_3686220196_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1412959776_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1779379893_Text": "Level:", "PrefabTextItem_3645910376_Text": "23.0", "PrefabTextItem_3459831713_Text": "Right", "PrefabTextItem_1483602867_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3391818837_Text": "100% Alertbess will force you into battle and quit sneaking", "PrefabTextItem_498161229_Text": "You are spotted", "PrefabTextItem_780195702_Text": "1.0", "PrefabTextItem_4021597118_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3615992592_Text": "Del.", "PrefabTextItem_643545787_Text": "Quantity:", "PrefabTextItem_3076555630_Text": "Shop", "PrefabTextItem_1667291482_Text": "x2000", "PrefabTextItem_966680770_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1386951445_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3151718086_Text": "3000.0", "PrefabTextItem_278672591_Text": "Resonance Chain", "PrefabTextItem_1550489210_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_278579286_Text": "???", "PrefabTextItem_648549655_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4105298418_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3312973838_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_123046641_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1477917559_Text": "Pose", "PrefabTextItem_3050598569_Text": "Experience", "PrefabTextItem_3176684125_Text": "Voice", "PrefabTextItem_2671336188_Text": "Cherished Items", "PrefabTextItem_1095912324_Text": "Effect", "PrefabTextItem_2376680345_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2904624581_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_612453786_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_650408203_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1012753785_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_177302564_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_553693510_Text": "Quest Complete", "PrefabTextItem_2816148573_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2876853059_Text": "Party Member unavailable", "PrefabTextItem_1485571853_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2401488138_Text": "Next Day", "PrefabTextItem_901573885_Text": "Adjust to", "PrefabTextItem_35248500_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4154457813_Text": "40.0", "PrefabTextItem_3646441317_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4274888494_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3170479277_Text": "240.0", "PrefabTextItem_1334190973_Text": "Claim All", "PrefabTextItem_819768377_Text": "Unlocked:", "PrefabTextItem_4193206117_Text": "1.0", "PrefabTextItem_1341587207_Text": "UID:00000000000", "PrefabTextItem_352624238_Text": "This game is still in closed beta", "PrefabTextItem_1867907309_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_2809417907_Text": "Offline", "PrefabTextItem_3347536465_Text": "Training Challenge", "PrefabTextItem_874173482_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_428980857_Text": "Tutorial Guide", "PrefabTextItem_3364749986_Text": "Page", "PrefabTextItem_3935069448_Text": "Utility Wheel", "PrefabTextItem_3284719940_Text": "Save Changes", "PrefabTextItem_827838698_Text": "Reset to Default", "PrefabTextItem_4201712852_Text": "Scanning Module to scan all available info from areas", "PrefabTextItem_771833256_Text": "Select a skill from the Wheel", "PrefabTextItem_70681099_Text": "Select a Skill to quip", "PrefabTextItem_4101822022_Text": "Release to switch Utility", "PrefabTextItem_1101170257_Text": "Echo Skill", "PrefabTextItem_2680502219_Text": "Grapple", "PrefabTextItem_2796410757_Text": "Release to switch Utility", "PrefabTextItem_3759635788_Text": "Play All", "PrefabTextItem_3864377265_Text": "Music", "PrefabTextItem_1228206524_Text": "Sound Effect", "PrefabTextItem_450974658_Text": "Master Volume", "PrefabTextItem_720330460_Text": "Music Volume", "PrefabTextItem_3598942260_Text": "Sound Effects Volume", "PrefabTextItem_1070635555_Text": "Dialog Volume", "PrefabTextItem_2975344861_Text": "Voice", "PrefabTextItem_2275540838_Text": "Send", "PrefabTextItem_2905270846_Text": "Type in here", "PrefabTextItem_646945169_Text": "Nickname", "PrefabTextItem_1774348539_Text": "(Player Name)", "PrefabTextItem_3553794136_Text": "No Ongoing Chat", "PrefabTextItem_3213772686_Text": "New Chat", "PrefabTextItem_2726633822_Text": "Chat", "PrefabTextItem_3311882224_Text": "Union Level", "PrefabTextItem_423363378_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_374477762_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4176731803_Text": "Filter Comp", "PrefabTextItem_1288022654_Text": "Data from Active Players", "PrefabTextItem_722713114_Text": "Weapon Recommandation", "PrefabTextItem_3888679879_Text": "Popular", "PrefabTextItem_2872896965_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1194201099_Text": "Echo Equipment", "PrefabTextItem_2648826141_Text": "Select Echo", "PrefabTextItem_1962194971_Text": "- No Echo to equip -", "PrefabTextItem_3800726454_Text": "/Lv.20", "PrefabTextItem_1805663055_Text": "You can only recover data from upgraded Echo", "PrefabTextItem_558533580_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3550026068_Text": "Selected:", "PrefabTextItem_3139201278_Text": "Upgrade to randomly unlock 2 side bonus", "PrefabTextItem_3820404914_Text": "Select Upgrade Item", "PrefabTextItem_2554646821_Text": "Echo Upgrade", "PrefabTextItem_3311663430_Text": "Intimacy Effect", "PrefabTextItem_961630115_Text": "Total Level:", "PrefabTextItem_1936054962_Text": "13.0", "PrefabTextItem_2276036417_Text": "Module", "PrefabTextItem_258021433_Text": "Acquire a random Awakening effect", "PrefabTextItem_1993798644_Text": "Awakening again will replace the following effect", "PrefabTextItem_4073788939_Text": "When upgraded Echoes are used in Tuning, upgrade materials will be partially returned.", "PrefabTextItem_3346557456_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_4223712852_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1423265987_Text": "Next Stage", "PrefabTextItem_2438775412_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1931454798_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1640684372_Text": "Current Effect", "PrefabTextItem_3585742143_Text": "Rank 2", "PrefabTextItem_3717097607_Text": "Cost", "PrefabTextItem_3463157315_Text": "Max Level", "PrefabTextItem_3411768761_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3292937059_Text": "Equipped by Current Character", "PrefabTextItem_474348114_Text": "Select a Weapon:", "PrefabTextItem_2147465152_Text": "Weapon Switch", "PrefabTextItem_4165078708_Text": "Level Cap", "PrefabTextItem_281729144_Text": "New Max Level:", "PrefabTextItem_3449157557_Text": "Score of this attempt", "PrefabTextItem_249212813_Text": "Clear Time", "PrefabTextItem_1954618320_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3504645793_Text": "20000.0", "PrefabTextItem_3885075842_Text": "SOL3 Phase Up", "PrefabTextItem_2252613035_Text": "Map", "PrefabTextItem_2293453487_Text": "Convene Details", "PrefabTextItem_211876606_Text": "Convene Records", "PrefabTextItem_3615931963_Text": "Shop", "PrefabTextItem_4005609023_Text": "Convene ×10", "PrefabTextItem_1160778087_Text": "x10", "PrefabTextItem_2297007056_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1037516703_Text": "Convene ×1", "PrefabTextItem_2454993840_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1041086014_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_305437725_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3314169348_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3915897011_Text": "Standard", "PrefabTextItem_1978273992_Text": "Standard", "PrefabTextItem_4287613212_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1052981542_Text": "Results of the 500 most recent Convenes are recorded here.", "PrefabTextItem_1595612054_Text": "Banner Type", "PrefabTextItem_2189718588_Text": "Time", "PrefabTextItem_345495886_Text": "Banner Select", "PrefabTextItem_2114314650_Text": "Standard Banner", "PrefabTextItem_417809823_Text": "Bad", "PrefabTextItem_3234236793_Text": "Note", "PrefabTextItem_95228984_Text": "Challenge", "PrefabTextItem_1350027209_Text": "Score", "PrefabTextItem_Achievement_Title_Text": "Trophies", "PrefabTextItem_Activate_Text": "Activate", "PrefabTextItem_Weapon_ResonCost_Text": "Consumes Weapons of the same name", "PrefabTextItem_SkillDesc_Text": "Skill Info", "PrefabTextItem_SkillDetail_Text": "Skill Detail", "PrefabTextItem_SkillNext_Text": "Next Level", "PrefabTextItem_SkillInput_Text": "Combo Tutorial", "PrefabTextItem_2107531039_Text": "Go", "PrefabTextItem_PhantomSuggestTip_Text": "Empty slots will be automatically filled with available Echoes", "PrefabTextItem_PhantomCost_Text": "COST", "PrefabTextItem_PhantomFetterNone_Text": "No Active Sonata Effect", "PrefabTextItem_PhantomQuickEquip_Text": "Auto Equip", "PrefabTextItem_PhantomFetterHandbook_Text": "Sonata Gallery", "PrefabTextItem_HuluCurrentLv_Text": "Level {0}", "PrefabTextItem_HuluLvNotEnough_Text": "You have not reached this level", "PrefabTextItem_HuluArchive_Text": "Echo Gallery", "PrefabTextItem_HuluUpgrade_Text": "Data Bank Level Up", "PrefabTextItem_HuluTempCatchGainDisable_Text": "-", "PrefabTextItem_HuluTempCatchGain_Text": "Enhanced Drop Rate", "PrefabTextItem_HuluCostLimit_Text": "COST Limit", "PrefabTextItem_HuluEXP_Text": "Data Bank EXP", "PrefabTextItem_HuluStat_Text": "Data Bank Info", "PrefabTextItem_HuluProgress_Text": "Echo Collection Progress", "PrefabTextItem_HuluRarity_Text": "Rarity", "PrefabTextItem_HuluEmpty_Text": "This Echo has not been unlocked yet", "PrefabTextItem_4166889119_Text": "Activity Pts", "PrefabTextItem_2614039902_Text": "Go", "PrefabTextItem_3730355905_Text": "Claim", "PrefabTextItem_SortBase_Text": "Basic Sort", "PrefabTextItem_SortAll_Text": "Select All", "PrefabTextItem_1332910297_Text": "Cancel Match", "PrefabTextItem_3463310431_Text": "Match", "PrefabTextItem_4145223903_Text": "Waveplate Cost", "PrefabTextItem_25365277_Text": "Sonoro Sphere Details", "PrefabTextItem_3641646801_Text": "Co-op Challenge", "PrefabTextItem_573592440_Text": "Sonoro Sphere Details", "PrefabTextItem_4028266438_Text": "Solo Challenge", "PrefabTextItem_3246326386_Text": "Reward Refreshes in:", "PrefabTextItem_1207772549_Text": "Challenge Attempts:", "PrefabTextItem_2111112405_Text": "0.0", "PrefabTextItem_2086892083_Text": "You have left the quest area. Please return", "PrefabTextItem_Entertext_Text": "Please enter", "PrefabTextItem_Textoverlength_Text": "Too long", "PrefabTextItem_Textillegality_Text": "Contains invalid characters", "PrefabTextItem_loadingsubtitle_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_loadingtext_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_FriendInputempt_Text": "", "PrefabTextItem_1027351194_Text": "Probable Rewards after Challenge Success", "PrefabTextItem_Notice_Text": "Bulletin", "PrefabTextItem_LogInTool_Text": "Tools", "PrefabTextItem_SDK_Text": "Account", "PrefabTextItem_RoverChoose_Text": "Please select your appearance", "PrefabTextItem_MaterialChoose_Text": "Materials Needed", "PrefabTextItem_InpuBoxText_empty": "", "PrefabtextItem_Rogueshuxing_Text": "Info Overview", "PrefabtextItem_Roguejianshu_Text": "Outline", "PrefabtextItem_Rogueshengjie_Text": "Available for Ascension", "PrefabtextItem_Rogueshengjiekong_Text": "No Attribute unlocked", "PrefabtextItem_Roguexinwukong_Text": "Metaphor not obtained yet.", "PrefabtextItem_Roguetuichu01_Text": "Quit current challenge", "PrefabtextItem_Roguetuichu02_Text": "Investigation not complete. Quit now?", "PrefabtextItem_Roguetuichu03_Text": "End and Finalize", "PrefabtextItem_Roguetuichu04_Text": "Leave for Now", "PrefabtextItem_Roguediaochajieguo_Text": "Investigation Result", "PrefabtextItem_Roguexinxizonglan01_Text": "Overview", "PrefabtextItem_Roguexinxizonglan02_Text": "Metaphor", "PrefabtextItem_Roguexinxizonglan03_Text": "Attribute Overview", "PrefabtextItem_Rogueshuxingxiangqing_Text": "…", "PrefabtextItem_Rogueskilltreetitle_Text": "Thought Evolution", "PrefabtextItem_Rogueskilltree01_Text": "Effect Overview", "PrefabtextItem_Rogueskilltree02_Text": "Skill Description", "PrefabtextItem_Rogueskilltree03_Text": "Next Level", "PrefabtextItem_Rogueskilltree_Max": "Activated", "PrefabtextItem_Rogueskilltree_Lock": "Activate the previous skill to unlock", "PrefabtextItem_Roguemaintitle_Text": "Depths of Illusive Realm", "PrefabtextItem_Rogueskilltitle_Text": "Thought Evolution", "PrefabtextItem_Roguecollectiontitle_Text": "Anomaly Investigation", "PrefabtextItem_Roguezongtitle_Text": "Somnoire", "PrefabtextItem_Roguecollectiontitle01_Text": "Anomaly Investigation", "PrefabtextItem_Roguecollectiontitle02_Text": "Metaphor Dictionary", "PrefabtextItem_RogueShop_Pay": "Total Payment", "PrefabtextItem_refresh_Text": "Refresh", "PrefabtextItem_LogUploadTittle_Text": "Upload Log", "PrefabtextItem_LogUploadTxt_Text": "Upload Log to help us locate the issue\nUse under Customer Service guide", "PrefabtextItem_MailEmpty_Text": "No Mail to claim", "PrefabtextItem_CurrencyNotEnough_4": "Insufficient Currency for Exchange", "PrefabTextItem_3614917548_Text": "Outro Skill Overview", "PrefabTextItem_3095720112_Text": "View Outro Skills", "PrefabTextItem_1009819490_Text": "Co-op Lineup", "PrefabTextItem_2278651849_Text": "Stable Zone", "PrefabTextItem_3243696808_Text": "Experiment Zone", "PrefabTextItem_3329588273_Text": "Hazard Zone", "PrefabTextItem_575775218_Text": "Crest Obtained", "PrefabTextItem_2617150957_Text": "Claim", "PrefabTextItem_1159221971_Text": "Ongoing", "PrefabTextItem_3921709175_Text": "Claimed", "PrefabTextItem_1962406265_Text": "Rewards", "PrefabTextItem_2811955528_Text": "Area Effect", "PrefabTextItem_4042070682_Text": "Challenge Goals", "PrefabTextItem_2669445251_Text": "Enemies", "PrefabTextItem_3831724734_Text": "Reset", "PrefabTextItem_1290045371_Text": "Vigor Cost", "PrefabTextItem_1375595913_Text": "Start Challenge", "PrefabTextItem_729423045_Text": "Highest Record", "PrefabTextItem_2009682700_Text": "Tower", "PrefabTextItem_3505279519_Text": "Resets in:", "PrefabTextItem_2323506803_Text": "Leave", "PrefabTextItem_1436215042_Text": "After reset, challenge records of the current party will be cleared and Vigor will be returned", "PrefabTextItem_3842184774_Text": "Reset Party", "PrefabTextItem_3871800609_Text": "Confirm", "PrefabTextItem_31093647_Text": "Cancel", "PrefabTextItem_4098983882_Text": "Details", "PrefabTextItem_2267161399_Text": "Popular Teams", "PrefabTextItem_667241709_Text": "Area Effect", "PrefabTextItem_1603590626_Text": "Challenge Goals", "PrefabTextItem_66263205_Text": "Enemies", "PrefabTextItem_201633169_Text": "Popular Teams", "PrefabTextItem_2241631604_Text": "Apply", "PrefabTextItem_82316896_Text": "Details", "PrefabTextItem_3072978141_Text": "Select the Resonator(s)", "PrefabTextItem_1122957278_Text": "Co-op Lineup", "PrefabTextItem_2188249436_Text": "Match", "PrefabTextItem_4072894656_Text": "Invite", "PrefabTextItem_604151569_Text": "Details", "PrefabTextItem_3674322185_Text": "Popular Teams", "PrefabTextItem_1647206920_Text": "Unlocks after clearing the previous Floor", "PrefabTextItem_1871322709_Text": "Confirm record", "PrefabTextItem_3082581959_Text": "Original Record", "PrefabTextItem_3851650976_Text": "New Record", "PrefabTextItem_4178497573_Text": "Cancel", "PrefabTextItem_631398235_Text": "Confirm", "PrefabTextItem_3589122930_Text": "Last Record", "PrefabTextItem_3116420531_Text": "Highest Record", "PrefabTextItem_2914057467_Text": "Tap the blank area to close", "PrefabTextItem_2224864175_Text": "Matching", "PrefabTextItem_931132762_Text": "Insufficient", "PrefabTextItem_751426950_Text": "Terminal", "PrefabTextItem_1831250951_Text": "Birthday", "PrefabTextItem_1189637204_Text": "SOL3 Phase", "PrefabTextItem_2721837306_Text": "Union Level", "PrefabTextItem_1046032326_Text": "Union EXP", "PrefabTextItem_2326241147_Text": "Purchase to obtain", "PrefabTextItem_SDKLogin_Text": "Login", "PrefabTextItem_1547656443_Text": "Terminal", "PrefabTextItem_2755856012_Text": "Birthday", "PrefabTextItem_2687688456_Text": "SOL3 Phase", "PrefabTextItem_732004996_Text": "Union Level", "PrefabTextItem_2032955011_Text": "Union EXP", "PrefabTextItem_ExploreToolConfig_Text": "Utility Wheel", "PrefabTextItem_FastFuncConfig_Text": "Quick Access Wheel", "PrefabTextItem_ExploreToolSwitch_Text": "Select Skills you want to set", "PrefabTextItem_FastFuncSwitch_Text": "Select Quick Accesses you want to set", "PrefabTextItem_ExploreToolEmpty_Text": "No Content", "PrefabTextItem_ExploreToolToolEmpty_Text": "No available Utility yet", "PrefabTextItem_ExploreToolItemEmpty_Text": "No Item available for setting", "PrefabTextItem_ExploreToolTitle_Text": "Utility", "PrefabTextItem_FuncToolTitle_Text": "Function", "PrefabTextItem_FuncToolConnect_Text": "Connect to a controller to start the setup", "PrefabTextItem_758000951_Text": "The Resonator has already been selected", "PrefabTextItem_408296105_Text": "For sale:", "PrefabTextItem_ItemBuy_Text": "Item Info", "PrefabTextItem_PlotPoint_Text": "·", "PrefabTextItem_3020782858_Text": "Extra Rewards", "PrefabTextItem_2192137605_Text": "Tap anywhere to close", "PrefabTextItem_3477834914_Text": "Converted", "PrefabTextItem_3294506622_Text": "Resonator Downed", "PrefabTextItem_3775599506_Text": "Details", "PrefabTextItem_609062865_Text": "Quick Setup", "PrefabTextItem_2586033559_Text": "Quick Setup", "PrefabTextItem_3917191330_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_3951688922_Text": "Please contact our Customer Service for assistance", "PrefabTextItem_1788915854_Text": "Explore more to get Stage Rewards", "PrefabTextItem_3898544773_Text": "Supplies", "PrefabTextItem_2489933735_Text": "Specials", "PrefabTextItem_NewRoleRecruit_Text": "New Resonator", "PrefabTextItem_3160938884_Text": "Lunite Subscription", "PrefabTextItem_2432644408_Text": "Purchase to obtain", "PrefabTextItem_2759908146_Text": "Daily for 30 days", "PrefabTextItem_3957536126_Text": "Can be purchased repeatedly", "PrefabTextItem_1942750317_Text": "Purchase", "PrefabTextItem_3286735344_Text": "Lunite Subscription", "PrefabTextItem_2340944059_Text": "Tap to claim today's Lunite Subscription reward", "PrefabTextItem_749632557_Text": "Today's rewards have been claimed", "PrefabTextItem_719391684_Text": "Matching level", "PrefabTextItem_2279144280_Text": "Tap or hold the button according to wavelengths shown on screen", "PrefabTextItem_3188013055_Text": "Max Duration Reached", "PrefabTextItem_1957681434_Text": "Preview", "PrefabTextItem_3559009686_Text": "Pause", "PrefabTextItem_2537915936_Text": "Leave", "PrefabTextItem_2981681885_Text": "Restart", "PrefabTextItem_3320931417_Text": "Continue", "PrefabTextItem_952315664_Text": "Go", "PrefabTextItem_2614563886_Text": "Rewards Preview", "PrefabTextItem_2532408719_Text": "Upgrade Progress", "PrefabTextItem_4047215062_Text": "Ongoing", "PrefabTextItem_987923795_Text": "Pioneer Rewards", "PrefabTextItem_1875640813_Text": "Received successfully", "PrefabTextItem_597685307_Text": "Tap anywhere to continue", "PrefabTextItem_3820510378_Text": "Receive timeout", "PrefabTextItem_3732206721_Text": "Failed to receive all the information, keep the rhythm and try again!", "PrefabTextItem_3640268473_Text": "Exit", "PrefabTextItem_3201118743_Text": "Retry", "PrefabTextItem_1039945215_Text": "Regional Use Permit Obtained", "PrefabTextItem_4106755871_Text": "Claim", "PrefabTextItem_3697330316_Text": "Level up", "PrefabTextItem_1859088103_Text": "Rewards", "PrefabTextItem_2611034498_Text": "Tap anywhere to close", "PrefabTextItem_57413809_Text": "Cost", "PrefabTextItem_3156700704_Text": "Details", "PrefabTextItem_1841382630_Text": "How to Get", "PrefabTextItem_2551667183_Text": "Co-op Mode", "PrefabTextItem_1067458501_Text": "No Items", "PrefabTextItem_ExploreTitle_Text": "Exploration Progress", "PrefabTextItem_4125985376_Text": "×", "PrefabTextItem_1133727971_Text": "×", "PrefabTextItem_2335089798_Text": "Quest Complete", "PrefabTextItem_2335089799_Text": "Switch Wheel", "PrefabTextItem_2335089800_Text": "Rotate Roulette", "PrefabTextItem_2335089801_Text": "During the Zi Hour, Vermillion Bird", "PrefabTextItem_2335089802_Text": "Reset", "PrefabTextItem_2335089803_Text": "Zi", "PrefabTextItem_2335089804_Text": "Chou", "PrefabTextItem_2335089805_Text": "Yin", "PrefabTextItem_2335089806_Text": "Mao", "PrefabTextItem_2335089807_Text": "Chen", "PrefabTextItem_2335089808_Text": "Si", "PrefabTextItem_2335089809_Text": "Wu", "PrefabTextItem_2335089810_Text": "Wei", "PrefabTextItem_2335089811_Text": "Shen", "PrefabTextItem_2335089812_Text": "You", "PrefabTextItem_2335089813_Text": "Xu", "PrefabTextItem_2335089814_Text": "Hai", "PrefabTextItem_2335089815_Text": "Vermillion Bird", "PrefabTextItem_2335089816_Text": "White Tiger", "PrefabTextItem_2335089817_Text": "Qingloong", "PrefabTextItem_2335089818_Text": "Black Tortoise", "PrefabTextItem_ChatReport3538423687_Text": "Please enter the reason for reporting, up to 150 characters.", "PrefabTextItem_ChatReport2497690636_Text": "The reason for reporting cannot be empty.", "PrefabTextItem_PhotoConditionTitle_Text": "Completion Conditions", "PrefabTextItem_4253087608_Text": "Exit the queue", "PrefabTextItem_2309826753_Text": "Lv", "PrefabTextItem_458050953_Text": "EXP", "PrefabTextItem_3821516087_Text": "Claim All", "PrefabTextItem_3666825620_Text": "Insider Channel", "PrefabTextItem_2832224074_Text": "Unlock Insider Channel and raise your Podcast Level to 30 to obtain a 4-Star weapon of your choice", "PrefabTextItem_122714077_Text": "Insider Channel", "PrefabTextItem_475757430_Text": "Purchase and level up to obtain", "PrefabTextItem_2247594890_Text": "Connoisseur Channel", "PrefabTextItem_1221285233_Text": "Get all Insider Channel rewards\nIncrease Podcast Level by 10", "PrefabTextItem_4122636528_Text": "Obtain Now", "PrefabTextItem_3870755538_Text": "Purchase", "PrefabTextItem_1158334064_Text": "Purchase", "PrefabTextItem_27079836_Text": "Please spend responsibly", "PrefabTextItem_1713883044_Text": "Raise the Podcast Level to obtain extra rewards:", "PrefabTextItem_27173028_Text": "Tap anywhere to close", "PrefabTextItem_3541091473_Text": "Purchased", "PrefabTextItem_2404346017_Text": "Purchased", "PrefabTextItem_986839003_Text": "Pioneer Podcast Loading", "PrefabTextItem_1593740613_Text": "0.0", "PrefabTextItem_4028933928_Text": "Purchase Level", "PrefabTextItem_310624548_Text": "Insufficient currency", "PrefabTextItem_2920217341_Text": "Cancel", "PrefabTextItem_1393190779_Text": "Confirm", "PrefabTextItem_286106511_Text": "Cost", "PrefabTextItem_3931839221_Text": "Pioneer Podcast Level", "PrefabTextItem_2671646035_Text": "Public Channel", "PrefabTextItem_2577932434_Text": "Ongoing", "PrefabTextItem_2678653554_Text": "Ongoing", "PrefabTextItem_4265090769_Text": "Challenge", "PrefabTextItem_2315884324_Text": "Claim", "PrefabTextItem_3771425333_Text": "Time", "PrefabTextItem_1136801884_Text": "Try using the Gilder module to reduce accidents.", "PrefabTextItem_3662507015_Text": "Rewards Preview", "PrefabTextItem_4152762367_Text": "Limited-time", "ConfirmBox_162_Content": "Tracking a different quest will update the occupancy status of the quest-related characters. Do you want to switch quest tracking?", "Daliy_SLHJ_9_1": "That's it! Deconstruct the reality. Use the diversity of human minds as the lead. Leverage the collective memory and emotional resonance of humanity to create a surrealistic rendition of reality.", "Daliy_SLHJ_9_4": "Well, I don't understand a word of what's coming out of my mouth. I visited the exhibitions of other renowned artists. People there all talked like this.", "Daliy_SLHJ_9_6": "Maybe that's what I've been missing. Don't laugh. When I say these things, I immediately feel like I'm part of the contemporary art world.", "Daliy_SLHJ_8_1": "Sigh…", "Daliy_SLHJ_8_3": "Because my business is slow. People keep saying my paintings can't keep up with the trend.", "Daliy_SLHJ_8_4": "I can't make a living just by painting… At the end of the day, all that talk about art and spiritual gratification won't pay the bills.", "Daliy_SLHJ_8_5": "I thought after graduation I could make money from painting to repay my parents for the money they'd spent to put me in art school. It seemed like I was daydreaming.", "Daliy_SLHJ_8_6": "I've been thinking whether I should switch careers recently. Maybe I'm just not good at portrait painting?", "Daliy_SLHJ_8_7": "Look, yesterday I went out of Jinzhou to sketch landscapes.", "Daliy_SLHJ_8_8": "Do you think I should continue to paint portraits or switch to painting landscapes?", "Daliy_SLHJ_8_12": "Really? Do you have any other opinions?", "Daliy_SLHJ_8_15": "My style… that makes sense. Why didn't I think of that before?", "Daliy_SLHJ_8_16": "My career... I haven't thought about that at all.", "Daliy_SLHJ_8_17": "I wouldn't even think about it. I still love painting. Even if no one appreciates my pieces and no one pays for them, I still don't want to give up what I truly love and enjoy.", "Daliy_SLHJ_8_18": "Maybe changing my style is a good choice.", "Daliy_SLHJ_8_19": "Wait, an idea suddenly came to me. Quick, take a seat. Let me put it into practice.", "Daliy_SLHJ_8_2": "Why the long face?", "Daliy_SLHJ_8_9": "Portraits.", "Daliy_SLHJ_8_10": "Landscapes.", "Daliy_SLHJ_8_11": "Not much difference.", "Daliy_SLHJ_8_13": "Try changing your style.", "Daliy_SLHJ_8_14": "Try changing your career.", "Daliy_SLHJ_16_1": "What can I help you with today?", "Daliy_SLHJ_16_3": "Oh? Already completed all of them? Haha, he's quite motivated, isn't he?", "Daliy_SLHJ_16_4": "He's been talking about how he's out of the woods now. Still... who's to say if he's yet in another swamp?", "Daliy_SLHJ_16_6": "Haha, nothing serious. I'm just worried about him. I know what he's capable of, and all this success came quite suddenly...", "Daliy_SLHJ_16_7": "I'll take the paintings. No need to worry. I'll ensure they reach their collectors safely.", "Daliy_SLHJ_16_2": "I'm here to drop off paintings for Dianran.", "Daliy_SLHJ_16_5": "What do you mean?", "Daliy_SLHJ_15_1": "Rover! It's great you're here!", "Daliy_SLHJ_15_4": "Hahaha! I appreciate your sense of humor. It does remind me of the days when you posed as my model.", "Daliy_SLHJ_15_5": "You know, with so many visitors here, I hate turning any of them down.", "Daliy_SLHJ_15_6": "These are completed commissioned works for my international clients. Can you help me deliver them to Huaipu Mining Firm?", "Daliy_SLHJ_15_7": "I'm good friends with the boss there. I used to buy mineral pigments from them. They've agreed to help me get these paintings to the collectors.", "Daliy_SLHJ_15_9": "Thank you.", "Daliy_SLHJ_15_2": "What's up?", "Daliy_SLHJ_15_3": "Want me to pretend to be your customer again?", "Daliy_SLHJ_15_8": "Alright.", "Daliy_SLHJ_14_5": "Don't you think I'm even faster than before? Haha.", "Daliy_SLHJ_14_1": "Oh, by the way, take this.", "Daliy_SLHJ_14_3": "Actually, my new exhibition is opening next week at a very modest venue. And by modest I mean three thousand square yards.", "Daliy_SLHJ_14_4": "We'll be showcasing over ninety pieces of my art. On the opening night, we'll hold a seminar and a banquet. I'll send you the invitation later. Do come!", "Daliy_SLHJ_14_2": "What's this?", "Daliy_SLHJ_13_1": "Dianran completes the work in a few strokes.", "Daliy_SLHJ_12_5": "Rover! Long time no see!", "Daliy_SLHJ_12_8": "Relax. These are my friends and fans. All of them are art enthusiasts.", "Daliy_SLHJ_12_9": "Everyone! This is the person I've mentioned multiple times, my muse, the one who has influenced my creation the most, Rover!", "Daliy_SLHJ_12_10": "Without {Male=him;Female=her}, I wouldn't have achieved what I have today!", "Daliy_SLHJ_12_12": "Rover, I owe all of this to you.", "Daliy_SLHJ_12_13": "Remember the last time I joined the tender with my painting with a new style?", "Daliy_SLHJ_12_14": "That piece was quickly secured by a foreign art collector with a handsome offer!", "Daliy_SLHJ_12_15": "My works are the new buzz on the overseas market. I'm booked full until next year.", "Daliy_SLHJ_12_16": "So, I'm settling down with this new creative style. You see? They all come here for my work!", "Daliy_SLHJ_12_17": "Finally, I can hold my head high. I no longer need to paint for a living, let alone beg people to buy my work. If I ever sell my art again on the street, it'll be nothing but a hobby to keep me entertained.", "Daliy_SLHJ_12_18": "I really appreciate your advice. Let me paint one for you again!", "Daliy_SLHJ_12_6": "There are so many people here.", "Daliy_SLHJ_12_11": "What's going on here…", "Daliy_SLHJ_10_1": "I abstracted the subject and adopted a symbolistic approach to explicate the emotions. What do you think?", "Daliy_SLHJ_10_5": "Never mind. I had fun painting it. Whether the audience understands it or not is not my concern.", "Daliy_SLHJ_10_6": "Hey! You're already picking up the lingo! And... you sound very convincing.", "Daliy_SLHJ_10_7": "I saw that the gallery is advertising a public tender again, and I'm to try my luck again with these pieces with a new style.", "Daliy_SLHJ_10_9": "Take this landscape painting as a gift. Hehe, keep it well. Who knows, maybe one day it'll be worth a few grand.", "Daliy_SLHJ_10_8": "Anyway, thanks for your help! You're my muse. Wish me luck!", "Daliy_SLHJ_10_2": "Pretty cool.", "Daliy_SLHJ_10_3": "A large dark blob. Can't understand what you're trying to express…", "Daliy_SLHJ_10_4": "Not bad. Seems to metaphorize the commonality of human emotions.", "Flow_31000156_38": "", "Flow_31000156_39": "", "Flow_31000156_40": "", "Flow_31000156_41": "", "Flow_31000156_42": "", "Flow_31000156_43": "", "Flow_31000156_44": "", "Achievement_100411_Name": "Fishing Master III", "Achievement_100411_Desc": "Catch 200 fish.", "Achievement_100412_Name": "Hunting Master III", "Achievement_100412_Desc": "Obtain 200 pieces of Fowl Meat.", "Achievement_100413_Desc": "Obtain 200 pieces of Raw Meat.", "Achievement_100413_Name": "Wild Hunter III", "Achievement_100414_Name": "Gold Miner III", "Achievement_100414_Desc": "Collect minerals 200 times.", "Achievement_400113_Desc": "Upgrade Data Bank to Lv.15.", "Achievement_400113_Name": "All Battles Won II", "Achievement_400114_Desc": "Upgrade Data Bank to Lv.20.", "Achievement_400114_Name": "All Battles Won III", "Achievement_400213_Desc": "Absorb 20 5-Star Echoes.", "Achievement_400213_Name": "Golden Legend II", "Achievement_400214_Desc": "Absorb 50 5-Star Echoes.", "Achievement_400214_Name": "Golden Legend III", "Area_804_Title": "Remnant Residence", "PrefabTextItem_2368063626_Text": "Refresh", "PrefabTextItem_3708435611_Text": "Rotate the disc to kindle all the lights", "PrefabTextItem_3666687684_Text": "Switch", "PrefabTextItem_1562514375_Text": "Rotate", "Text_BattlePassExpMax_Text": "Podcast level maxed. Unable to obtain Podcast EXP.", "Flow_31000188_572": "Yinlin ties you up again before activating the switch to the inner chamber.", "PrefabTextItem_HuluLevel_Text": "Data Bank Level {0}", "PrefabTextItem_HuluStaminaUp_Text": "STA Limit Boost", "POI_SMBD_45_1": "Sigh, it was close... Never mind. We still have a lot of Explosive Spears left.", "POI_SMBD_45_2": "Tell me if you’d like to challenge it again. The goal is to protect the three Sound Emulators against Tacet Discords.", "POI_SMBD_45_3": "Let me give it a try.", "POI_SMBD_45_4": "Maybe not now.", "POI_SMBD_44_1": "Hm, perfect. The data should suffice now.", "POI_SMBD_43_1": "Yes, yes. Let me calculate the explosion range now... Oh, don’t mind me. Carry on.", "POI_SMBD_42_1": "Hello, are you that Rover? Pleasure to meet you.", "POI_SMBD_42_3": "Oh I almost forgot. I'm a researcher from Huaxu Academy.", "POI_SMBD_42_4": "Mr. Mortefi instructed to me to stay here and test the power of those Explosive Spears. I’m just getting ready to do the previous test another time.", "POI_SMBD_42_5": "By the way, do you want to join me, Rover? You’re a pro now, aren’t you?", "POI_SMBD_42_6": "Tell me if you’d like to challenge it again. The goal is to protect the three Sound Emulators against Tacet Discords.", "POI_SMBD_42_2": "And you are...", "POI_SMBD_42_7": "Let me give it a try.", "POI_SMBD_42_8": "Maybe not now.", "POI_SMBD_41_1": "Okay. We have everything we need now. Time to leave.", "POI_SMBD_40_1": "This one’s good, too. Now we just need another one.", "POI_SMBD_39_1": "Hm, this one looks good. You just found our first standard barrel. Two more to go!", "POI_SMBD_38_1": "Remember, you need to attack the barrels until the Durability Bar above them is fully charged. That's how you’ll know if they're good enough.", "POI_SMBD_37_1": "Bad luck. Just a few days left unattended, and the thorns just grew again and entangled themselves with the chest.", "POI_SMBD_37_3": "Yes. Though the items within it are not so important, we do want to keep using this chest.", "POI_SMBD_37_4": "But I don’t think I can cut open the thorns with this blade. What should I do...", "POI_SMBD_37_6": "Oh, you just reminded me. There’s a flamethrower not far from here, but I just don’t know how to activate it.", "POI_SMBD_37_7": "Well, if you can get this done for me, you can take the items inside as a thank you from me.", "POI_SMBD_37_2": "You can't open the it?", "POI_SMBD_37_5": "We can burn them down.", "POI_SMBD_36_1": "The thorns didn’t last long on fire, did they? Was kind of relaxing to watch them burn...", "POI_SMBD_36_2": "The items are yours now. Don’t forget to take them. And thank you very much!", "POI_SMBD_34_7": "A swarm of Tacet Discords is coming! Show them the power of the Explosive Spears and give us a spectacular show, {Male=young man!;Female=young lady!}", "POI_SMBD_33_3": "They're fine. The barrels that passed the test have already been shipped to the assembly site by Lollo Logistics.", "POI_SMBD_33_4": "We don't have much time left. Professor Woodrow is here too. Let's go meet up with them!", "POI_SMBD_32_13": "You're right, {PlayerName}. If they were standard barrels, they wouldn't break so easily.", "POI_SMBD_32_14": "And those defective barrels, once destroyed, contain a substance that can help neutralize the toxicity of Incinero Petals. This should allow you to stay in the Sea of Flames a bit longer.", "POI_SMBD_32_12": "I guess we just attack them with weapons?", "POI_SMBD_31_1": "Yes, that's it. We should return the filter to the Third Research Center as soon as possible.", "POI_SMBD_23_20": "(Fast Travel to the location)", "POI_SMBD_23_21": "(Travel to the location yourself)", "POI_SMBD_20_6": "Honestly, I'm not sure. The assembly worked, but it's a replica of an old CSC design with outdated information.", "POI_SMBD_15_41": "(Fast Travel to the location)", "POI_SMBD_15_42": "(Travel to the location yourself)", "Flow_34000000_181": "", "Flow_34000000_182": "", "PrefabtextItem_RogueRegulation_Text": "Rules of physics work in strange ways inside the Illusive Realm.\n-Resonator skills remain effective in the Illusive Realm.\n-Weapon stats and buffs remain effective in the Illusive Realm.\n-Echo stats and skills are ineffective in the Illusive Realm.", "ConfirmBox_163_Content": "Same type of Echo may have different attributes due to data differences.\n\nHere are the known possible results.\n\nClick to go to the Sonata Collections to view the specific effects.", "ConfirmBox_163_Title": "Sonata Effect", "Event_DRSL_9_1": "Speaking of the Sea of Flowers, I do visit Bogu's Arbor around the business area when off shift.", "Event_DRSL_9_2": "If you want to inquire about something related to plants, you can ask Grandma Lin, the owner there, for some information.", "Event_DRSL_8_1": "Let me explain our job today.", "Event_DRSL_8_2": "In this chapter, they passed right by a valley on their way to Mt. Moore.", "Event_DRSL_8_3": "It goes: \"We ventured through the valley as the night fell...\"", "Event_DRSL_8_4": "\"In the sole darkness of night, the Sea of Flowers seemed to fall noir... Pressed between petals and leaves, we walked as clothes uttered gentle friction...\"", "Event_DRSL_8_5": "\"Pale and silent as it was, the night permitted our disturbing existence. No, I heard murmurs upon the waves, saying \"O travelers O winds...\"", "Event_DRSL_8_8": "Yes. I find inner peace in this.", "Event_DRSL_8_9": "But to think of what comes after this chapter, I slow down my pace...", "Event_DRSL_8_10": "Anyway, we need the reference for the Sea of Flowers to create the valley according to this chapter.", "Event_DRSL_8_11": "If you happen to come across some samples, feel free to drop by.", "Event_DRSL_8_6": "I could feel the tranquility.", "Event_DRSL_8_7": "A relaxing scene, as it is.", "Event_DRSL_43_1": "All chapters of Tiancheng have been completed.", "Event_DRSL_43_2": "The Pioneer Association would like to thank you for your continued support, {PlayerName}.", "Event_DRSL_43_5": "Same here.", "Event_DRSL_43_6": "Same here. I'll let you know if we have any progress.", "Event_DRSL_43_7": "By the way, Mr. Karl has heard stories about this. He would like to meet you if possible.", "Event_DRSL_43_10": "Mr. Karl also expressed his appreciation for your help in the game development.", "Event_DRSL_43_11": "I can't tell. You could ask him when you meet him.", "Event_DRSL_43_12": "Anyway, our job is done here. But...", "Event_DRSL_43_14": "The references you brought in made our developers' lives much easier. They would like to come to you for more of this kind of favors. What would you say?", "Event_DRSL_43_17": "No worries. The Pioneer Association will pay you in full if you agree to help.", "Event_DRSL_43_18": "Well, until we meet again, {PlayerName}!", "Event_DRSL_43_3": "I love the design of the scenes.", "Event_DRSL_43_4": "Hope it will release soon.", "Event_DRSL_43_8": "It's my honor.", "Event_DRSL_43_9": "I guess he's prepared a special gift for me.", "Event_DRSL_43_13": "But...?", "Event_DRSL_43_15": "Sure.", "Event_DRSL_43_16": "As long as you pay.", "Event_DRSL_41_1": "I see. It matches the image of the Burning Jade in my head.", "Event_DRSL_41_2": "I'll deliver it to the dev team. They will need it for the last scene.", "Event_DRSL_40_1": "The Crownless's tyranny rules the failing moon...", "Event_DRSL_40_2": "...while civilization stems from the silent Burning Jade...", "Event_DRSL_40_5": "Finally! Someone reaches out to ask me, the most loyal fan of Second Coming of Solaris...", "Event_DRSL_40_6": "Only the expansive world in the book can match my incessant stream of creativity and overflowing talents for verses...", "Event_DRSL_40_8": "I know you'll come to me for this, from the moment you joined this project.", "Event_DRSL_40_10": "Because it's the key to turn the tide in the incredible final showdown!", "Event_DRSL_40_11": "A precious of such eminence will not tolerate any plain mold in this world.", "Event_DRSL_40_14": "Such nerve... Fine, I'll tell you. Only in the ever-changing Sonoro Sphere could you find a substantial copy of this Burning Jade.", "Event_DRSL_40_17": "But it's a piece of cake for a No.1 book fan. I've prepared what you want.", "Event_DRSL_40_18": "Now, I can give this precious item to you, if you wish.", "Event_DRSL_40_19": "But with one condition.", "Event_DRSL_40_22": "I want you to ask Maqi to... add my name to the Special Thanks list.", "Event_DRSL_40_23": "How can I remain anonymous as the No.1 fan of this book?", "Event_DRSL_40_26": "Just... do your best. Success only comes after you give it a go!", "Event_DRSL_40_28": "Here, have it. And don't forget your promise!", "Event_DRSL_40_3": "Impressive speech!", "Event_DRSL_40_4": "I don't understand a word...", "Event_DRSL_40_7": "What's this Burning Jade in your mind?", "Event_DRSL_40_9": "How can you know?", "Event_DRSL_40_12": "Then where can I find a reference?", "Event_DRSL_40_13": "Enlighten me, please.", "Event_DRSL_40_15": "The Sonoro Sphere...", "Event_DRSL_40_16": "You really know a thing or two!", "Event_DRSL_40_20": "What condition?", "Event_DRSL_40_21": "Do tell me, please.", "Event_DRSL_40_24": "Leave it to me.", "Event_DRSL_40_25": "Only the Pioneer Association can decide.", "Event_DRSL_40_27": "I'll help.", "Event_DRSL_39_1": "If you ask me, there is a clue you can get from one book fan.", "Event_DRSL_39_4": "His name is Xieyang, often seen around the Jinzhou Institute during the daytime.", "Event_DRSL_39_5": "He has a reservoir of ideas for this book, generous in providing suggestions. But...", "Event_DRSL_39_8": "His words are usually saddled with riddles.", "Event_DRSL_39_9": "No, he is easy to get along with. But his words are usually saddled with riddles...", "Event_DRSL_39_10": "We all can tell his passion for Second Coming of Solaris, but that doesn't make our conversations easier.", "Event_DRSL_39_11": "However, I have the feeling that you can understand him.", "Event_DRSL_39_14": "Though I'm not sure if Riddler is the right word, you seem pretty confident in this.", "Event_DRSL_39_15": "Then I'll entrust you to this.", "Event_DRSL_39_2": "May I ask for a name?", "Event_DRSL_39_3": "Where is our book fan, then?", "Event_DRSL_39_6": "But...?", "Event_DRSL_39_7": "Is he a difficult guy?", "Event_DRSL_39_12": "I'll go find him.", "Event_DRSL_39_13": "Well, I happen to speak the language of these geeks.", "Event_DRSL_38_1": "Let me explain our job today.", "Event_DRSL_38_2": "Coming to the end of this chapter, the protagonist engaged in a showdown with the Crownless.", "Event_DRSL_38_3": "It goes: \"...We compromised to the overwhelming darkness... Sword and spear, wand and gem, all had shattered like broken pieces...\"", "Event_DRSL_38_4": "\"We stared at the night, almost covered by the rising Crownless... Its gaze pieced like a razor...\"", "Event_DRSL_38_5": "\"...We cannot retreat, even wielding the Burning Jade as our only weapon...\"", "Event_DRSL_38_6": "\"...March till the end if you're lost in the wild. Rip the moon apart if it fails to shine.\"", "Event_DRSL_38_10": "It marks the climax of the first chapter. I have the same exciting feeling as you. I wonder what it would be like in our game.", "Event_DRSL_38_11": "But with one issue remaining: What exactly is this Burning Jade?", "Event_DRSL_38_12": "Though it appears in the previous chapters before, the writer has omitted the description of its shape and appearance.", "Event_DRSL_38_13": "To reproduce the showdown, we're gonna need a reference for it.", "Event_DRSL_38_14": "If you happen to come across some samples, feel free to drop by.", "Event_DRSL_38_7": "This makes my adrenaline race.", "Event_DRSL_38_8": "I can't wait to see this in the game.", "Event_DRSL_38_9": "You should add grand music here.", "Event_DRSL_37_1": "Thank you. That wraps up today's work!", "Event_DRSL_37_2": "See you tomorrow, {PlayerName}.", "Event_DRSL_36_1": "Some time passed while Maqi was away to hand over the item...", "Event_DRSL_35_1": "Wow. This mineral surely fits the depiction of the Mirthril. I'll hand it over to the dev team right now!", "Event_DRSL_35_2": "When the black clouds veil the moon... This is the perfect trigger!", "Event_DRSL_34_1": "Second Coming of Solaris? I could spare little interest for these casual reads of you youngsters...", "Event_DRSL_34_2": "...though I do know a thing about this Mithril.", "Event_DRSL_34_3": "A translucent mineral called Lampylumen would produce an azure shine that makes it even brighter in the dark.", "Event_DRSL_34_4": "I'm assuming the Mithril probably originates from the Lampylumen.", "Event_DRSL_34_5": "You've mentioned its writer, Karl, right? I would like to have a little chat with a mineral expert like him.", "Event_DRSL_34_8": "*sigh* What a shame... As you get older, you'd realize how hard it is to meet someone who shares your passion.", "Event_DRSL_34_10": "What a coincidence. I happen to keep a Lampylumen remnant left by the previous guest.", "Event_DRSL_34_13": "The Lampylumen is a specialty mineral only found in the caves of the Panyan mountains.", "Event_DRSL_34_14": "But if it's useful to you, I'll not reserve it.", "Event_DRSL_34_16": "You're welcome, hehe! Business is all about honesty and I'd like to maintain a good relationship with my customers.", "Event_DRSL_34_17": "Do remember to come over next time! Huaipu Mining Firm has the best mineral salt and petrolatum.", "Event_DRSL_34_18": "Take it. I know you have a busy schedule today.", "Event_DRSL_34_6": "I don't know if it's possible.", "Event_DRSL_34_7": "He is out far in the New Federation now.", "Event_DRSL_34_9": "Anyway, do you have some Lampylumens available?", "Event_DRSL_34_11": "Brilliant!", "Event_DRSL_34_12": "May I have it?", "Event_DRSL_34_15": "Thank you, Mr. Owner!", "Event_DRSL_33_1": "Well, maybe you should ask the owner of Huaipu Mining Firm. He is a knowledgeable mineral expert.", "Event_DRSL_33_2": "Since it's about the Mithril, I suggest you go ask for his advice.", "Event_DRSL_32_1": "Let me explain our job today.", "Event_DRSL_32_2": "In this chapter, they ventured all the way to the North and reached Mt. Moore, preparing to meet the final enemy.", "Event_DRSL_32_3": "Before their enemy showed up, the air of Mt. Moore had already chilled the protagonist to the bone.", "Event_DRSL_32_4": "It goes: \"...Obscuring the moonlight, black clouds even made the Mithril on the hills lose its sheen...\"", "Event_DRSL_32_5": "\"Everything seemed to be flowing, filling my lungs like condensed ink. As I took my breaths, I was dragged into darkness further.\"", "Event_DRSL_32_6": "This part can never cease to impress me with the howling sense of despair, even after all of my repeated readings.", "Event_DRSL_32_7": "I can't help but wonder, what would induce such a sensational scene? And this Mithrill... what does it look like?", "Event_DRSL_32_10": "Indeed. The black clouds had an overwhelming presence as they had swallowed the glow of the moon and minerals.", "Event_DRSL_32_11": "Samples of Mithrill will help improve the mental image of this chapter, I believe.", "Event_DRSL_32_12": "If you happen to come across some samples, feel free to drop by.", "Event_DRSL_32_8": "We need a reference for this.", "Event_DRSL_32_9": "It says it shines bright like the moon.", "Event_DRSL_31_1": "Thank you. That wraps up today's work!", "Event_DRSL_31_3": "No, I don't know them.", "Event_DRSL_31_4": "Anyway, let's call it a day. See you tomorrow, {PlayerName}.", "Event_DRSL_31_2": "Do you find these guys familiar?", "Event_DRSL_30_1": "Some time passed while Maqi was away to hand over the item...", "Event_DRSL_29_1": "It smells good... I'll hand it over to the dev team right now. Thank you.", "Event_DRSL_29_2": "It should be the ideal food to signify their first encounter.", "Event_DRSL_28_1": "Though I've never read the book, the story certainly feels close to home!", "Event_DRSL_28_2": "I remember back when I was young and my family was struggling to make ends meet, I could nibble on a plain flatbread that the kind old man of the village gave me to get me through the day.", "Event_DRSL_28_3": "Perhaps it was these days that nurtured my love for cooking.", "Event_DRSL_28_4": "What could be happier than to please your guests with all your cooking skills?", "Event_DRSL_28_5": "Speaking of which, here is a specialty I made just now.", "Event_DRSL_28_6": "It's called Jinzhou Stew, General Jiyan's favorite food of all time.", "Event_DRSL_28_7": "It's also a taste from their childhood for many in Jinzhou", "Event_DRSL_28_10": "Hehe, right? A stew of meat and vegetables always serves the best when you're hungry!", "Event_DRSL_28_11": "Oh, don't forget your urgent errands. Let's continue our food conversation next time. I still have a few dishes to serve.", "Event_DRSL_28_12": "You can drop by for a slow enjoyable meal when available. I'll cook for you!", "Event_DRSL_28_8": "It certainly uses many ingredients.", "Event_DRSL_28_9": "It looks delicious.", "Event_DRSL_27_1": "Well, Panhua's Restaurant is definitely one of the must-haves in Jinzhou.", "Event_DRSL_27_2": "If you need to learn about foods, I suggest you ask for Panhua's advice.", "Event_DRSL_26_1": "Let me explain our job today.", "Event_DRSL_26_2": "This chapter recounts how the protagonist met their destined companions for the first time.", "Event_DRSL_26_3": "It goes: \"The most reliable way to find you a reliable teammate is not through good vibes but a good fight.\"", "Event_DRSL_26_4": "\"And when you're concerned about mutual faith, ask for a bowl of hot soup when you suffer hunger and cold in the wilderness.\"", "Event_DRSL_26_5": "During such a hard time, someone offered a bowl of hot soup to our protagonist.", "Event_DRSL_26_6": "I would remember it for the rest of my life if I were the protagonist.", "Event_DRSL_26_7": "What kind of food do you think would work best in such a scenario, {PlayerName}?", "Event_DRSL_26_11": "Well, I didn't know you would like that.", "Event_DRSL_26_12": "After all, we don't really have many choices.", "Event_DRSL_26_13": "Anyway, please pick a suitable dish as a reference for our dev team.", "Event_DRSL_26_14": "If you happen to come across some samples, feel free to drop by.", "Event_DRSL_26_8": "A bowl of hot congee.", "Event_DRSL_26_9": "A bowl of meat soup.", "Event_DRSL_26_10": "Anything to fill the belly.", "Event_DRSL_25_1": "Thank you. That wraps up today's work!", "Event_DRSL_25_3": "So you know the name? Many take \"Big Brother\" as a nickname for the Crownless.", "Event_DRSL_25_4": "Anyway, let's call it a day. See you tomorrow, {PlayerName}.", "Event_DRSL_25_2": "Big Brother...", "Event_DRSL_24_1": "Some time passed while Maqi was away to hand over the item...", "Event_DRSL_23_1": "How peculiar... I'll hand it over to the dev team right now. Thank you.", "Event_DRSL_23_2": "I believe the team would have a much more vivid picture of the protagonist's first encounter with the Crownless.", "Event_DRSL_22_1": "I've read Second Coming of Solaris. A good piece of work, I'd admit... But I've never finished it.", "Event_DRSL_22_3": "Because it makes me sweat bullets when reading the portrayal of the monsters.", "Event_DRSL_22_4": "Those monsters in the book... They must be the Tacet Discords.", "Event_DRSL_22_7": "Yes, they do.", "Event_DRSL_22_8": "*sigh* I ventured into Tacet Fields a lot when I was young, wishing to get some first-hand reports about Tacet Discords.", "Event_DRSL_22_9": "But my adventure was cut short by an accident, where I was heavily injured by Tacet Discords. After that, I decided to leave the field and work for the support staff.", "Event_DRSL_22_10": "This is something I brought from the Tacet Field back in those days. Just take a look at this ominous structure. It's too weird to be a natural formation.", "Event_DRSL_22_11": "If you're after something related to monsters, just take this.", "Event_DRSL_22_14": "Don't take it to your heart. Life is much better when you don't have to handle those Tacet Discords.", "Event_DRSL_22_15": "But it does remind me of those young Pioneer reporters. They can risk everything for a field trip about Tacet Discords. I can't help but worry about them.", "Event_DRSL_22_16": "Wait, no. Let's continue this topic next time. I'm off to talk to Zhuyi about his dangerous field trip...", "Event_DRSL_22_2": "May I ask why?", "Event_DRSL_22_5": "Do they really look that scary?", "Event_DRSL_22_6": "I fight Tacet Discords a lot.", "Event_DRSL_22_12": "Are you really okay with that?", "Event_DRSL_22_13": "I can feel it's important to you.", "Event_DRSL_21_1": "A ferocious opponent... The Crownless... Maybe you should ask someone who frequents the danger zone?", "Event_DRSL_21_2": "Xianchen over there is an experienced Pioneer explorer. If you need help, how about asking her?", "Event_DRSL_20_1": "Let me explain our job today.", "Event_DRSL_20_2": "In this chapter, the true identity of the protagonist's nemesis is finally revealed.", "Event_DRSL_20_3": "According to the book, it's \"...a towering figure with rough edges like a statue...\"", "Event_DRSL_20_4": "\"An aura of brilliant stars surrounded this Crownless King like loyal courtiers...\"", "Event_DRSL_20_5": "\"It nearly compelled me to bow down... I gathered all my strength from falling on my knees...\"", "Event_DRSL_20_8": "Where did you learn that name?", "Event_DRSL_20_9": "Second Coming of Solaris has received overwhelming favor for this part. Fans of this book call this mighty figure The Crownless.", "Event_DRSL_20_12": "Really? We must have made a wise decision to pick you as our exclusive consultant.", "Event_DRSL_20_13": "So you know the story.", "Event_DRSL_20_14": "We want something to help the dev team to picture the image of the Crownless.", "Event_DRSL_20_15": "If you happen to come across some samples, feel free to drop by.", "Event_DRSL_20_6": "The Crownless?!", "Event_DRSL_20_7": "The Hatless, the big villain!", "Event_DRSL_20_10": "I see.", "Event_DRSL_20_11": "Maybe I have read this book after all.", "Event_DRSL_19_1": "Thank you. That wraps up today's work!", "Event_DRSL_19_2": "See you tomorrow, {PlayerName}.", "Event_DRSL_18_1": "Some time passed while Maqi was away to hand over the item...", "Event_DRSL_17_1": "The bug does have elegant patterns. Thank you for your efforts. I'll deliver it to the dev team.", "Event_DRSL_17_2": "It will contribute a lot to the building of the island.", "Event_DRSL_16_1": "Do {Male=you;Female=you} like these bugs too?", "Event_DRSL_16_2": "No, Mingming. {Male=He;Female=She} needs you to answer a question.", "Event_DRSL_16_3": "Daddy has told us stories about it. The legend of a hero! Do you still remember?", "Event_DRSL_16_4": "Oh, I know! And a hero and a big bad guy, the Hatless, right?!", "Event_DRSL_16_7": "So, {Male=you;Female=you} are looking for the insect in the book, right?", "Event_DRSL_16_8": "A golden fly that smells sweet... Sounds like the yellow butterfly we caught today.", "Event_DRSL_16_9": "A giant yellow butterfly! Just show {Male=him;Female=her} what we get!", "Event_DRSL_16_10": "Take a look, {Male=sir;Female=miss}. We had it in the shrubs.", "Event_DRSL_16_11": "It feeds on honey and smells sweet just like the kind of candy Daddy would treat us to.", "Event_DRSL_16_14": "Hehe, I kid you not!", "Event_DRSL_16_15": "Of course! But promise me to come over to play hide-and-seek with us!", "Event_DRSL_16_18": "Daddy taught us tricks. You can't mess around!", "Event_DRSL_16_19": "Please accept the butterfly. And don't forget your promise!", "Event_DRSL_16_20": "Until then!", "Event_DRSL_16_21": "Hide-and-seek! Hide-and-seek!", "Event_DRSL_16_5": "I don't think so...", "Event_DRSL_16_6": "The Hatless, the big villain!", "Event_DRSL_16_12": "It's so beautiful!", "Event_DRSL_16_13": "May I have it?", "Event_DRSL_16_16": "Sure thing.", "Event_DRSL_16_17": "I'm quite the expert at this.", "Event_DRSL_15_1": "An entomologist... I have no clues.", "Event_DRSL_15_2": "Maybe you should go to the pond. Some kids are frequently seen catching flies there.", "Event_DRSL_14_1": "Let me explain our job today.", "Event_DRSL_14_2": "In this chapter, our protagonist paid a visit to a mystic island.", "Event_DRSL_14_3": "It goes: \"The autumn seemed to be permanent here. Leaves and foliage were bathed in burning gold...\"", "Event_DRSL_14_4": "\"As the sea breeze gently met the shore, a golden shower fell upon our shoulders...\"", "Event_DRSL_14_5": "\"For once, I caught a whiff of fragrance in the fallen leaves... It was only many years later that I realized it had been a kind of golden insect hidden in camouflage in those leaves.\"", "Event_DRSL_14_6": "The insect served as a metaphor by the author for the following plots.", "Event_DRSL_14_7": "What's more. At the end of this chapter, the elders of the island would use this insect to—", "Event_DRSL_14_10": "Sorry, my bad... This is one of my favorite bits so I got carried away.", "Event_DRSL_14_11": "Anyway, the dev team wants a reference for such an important element in future plots.", "Event_DRSL_14_12": "If you happen to come across some samples, feel free to drop by.", "Event_DRSL_14_8": "No spoilers!", "Event_DRSL_14_9": "I want to see it myself when the game comes online.", "Event_DRSL_13_1": "Thank you. That wraps up today's work!", "Event_DRSL_13_2": "See you tomorrow, {PlayerName}.", "Event_DRSL_12_1": "Some time passed while Maqi was away to hand over the item...", "Event_DRSL_11_1": "It's beautiful. Thank you for the work. I'll hand it over to the dev team.", "Event_DRSL_11_2": "It would be easier for them to imagine a sea of flowers with this.", "Event_DRSL_10_1": "Rongqing has told me some about this book.", "Event_DRSL_10_2": "I can't say I have much experience with stuff like this... I'm just too old for a packed page...", "Event_DRSL_10_4": "You're so sweet. Just tell me if you want to buy some Penjing. I'm giving you discounts!", "Event_DRSL_10_6": "Well, you certainly can't expect a potted plant to look nearly as impressive as an actual sea of flowers.", "Event_DRSL_10_7": "But I guess a luxuriant pot of irises may capture the feel.", "Event_DRSL_10_8": "It originates from Whining Aix's Mire and its flower language is fragile, untold affections. Romantic, isn't it?", "Event_DRSL_10_10": "It has a short flowering season, making it unsuitable for Penjing. So we usually don't sell them here. But Verina happened to drop by a few days ago and gave me a few.", "Event_DRSL_10_11": "I'll give one to you if you need it.", "Event_DRSL_10_13": "You're welcome. Just drop by anytime.", "Event_DRSL_10_3": "I can read the pages to you if you like.", "Event_DRSL_10_5": "Anything similar to what's described in the novel?", "Event_DRSL_10_9": "Do you sell it here?", "Event_DRSL_10_12": "Thank you, Grandma Lin!", "POI_HKSMCS_18_1": "Phew... we're finally here.", "POI_HKSMCS_18_2": "Thank you so much for today. I just don't know how I could have handled this without you.", "POI_HKSMCS_18_3": "It's been a long day. You should take some rest. I'll send you the reward.", "POI_HKSMCS_18_4": "And I myself will wait here for Mi'zhi to wake up.", "Side_XLSTJCZZ_3_1": "The circuit is connected!", "Side_XLSTJCZZ_3_2": "Oh my goodness! You really know how to fix it! Now, the monitoring point can function normally!", "Side_XLSTJCZZ_3_3": "Yay! Let's grab a bite to eat—we earned it!", "Side_XLSTJCZZ_3_4": "Speaking of which, since the monitoring point was fixed much more quickly than anticipated, we won't need the backup supplies in the camp. So please take them as your payment. I really, really appreciate your help!", "Side_XLSTJCZZ_3_5": "Please don't refuse, okay?", "Side_XLSTJCZZ_2_1": "The monitoring points in the Dim Forest are gradually starting to activate.", "Side_XLSTJCZZ_2_2": "Once I repair the device here, this monitoring point will be ready for operation. I hope you can use the Utility to pinpoint the issue!", "Side_XLSTJCZZ_1_1": "What could have gone wrong with this monitoring point?", "Side_XLSTJCZZ_1_2": "What's the matter?", "Side_XLSTJCZZ_1_3": "Hey, are you here to collect data too? Unfortunately, the device isn't functioning at the moment.", "Side_XLSTJCZZ_1_4": "By the way, I'm Xiyue, currently an intern at the Academy. My mentor assigned me to fix the device as it plays a crucial role in gathering ecological data and restoring the environment here.", "Side_XLSTJCZZ_1_5": "However, my scanning device appears to be malfunctioning, and I'm having difficulty repairing it.", "Side_XLSTJCZZ_1_6": "Well, may I ask… Is the Utility on your Terminal working properly?", "Side_XLSTJCZZ_1_7": "If it is, could you help me figure out what's wrong with this monitoring point?", "Side_ZJXG_3_1": "Woof! Woof, woof!", "Side_ZJXG_2_1": "Woof! Woof!", "Side_ZJXG_1_1": "Grrr… Grrr… Woof! Woof, woof…", "Achievement_Rogue_Name": "Anomaly Investigation", "ErrorCode_1100105_Text": "Incorrect number of Resonators in the lineup", "Activity_100100001_Desc": "Get Sanhua on Day 5!", "Activity_100100001_Title": "Gifts of Thawing Frost", "POI_SMBD_54_1": "Good. Target locked. Ready to fire. Counting down...", "POI_SMBD_54_2": "Three! Two! One!", "POI_SMBD_54_3": "Fire!", "POI_SMBD_52_1": "The supply chest is being piled with rubble. Have to dig it out to get rid of the thorns down there.", "POI_SMBD_52_3": "Thank you, but we can deal with it.", "POI_SMBD_52_2": "Need help?", "POI_SMBD_51_1": "Cough, cough... It's killing me to stay here. I'm getting outta here one day.", "POI_SMBD_50_1": "Turns out I got saved by you guys again... I'm so careless.", "POI_SMBD_50_2": "Hahaha. Yuni can be like that sometimes.", "POI_SMBD_50_3": "Yeah she is. Anyway, thank you so much, {PlayerName}.", "POI_SMBD_50_4": "Let's end the chit-chat here. {PlayerName}'s got an urgent job to do.", "POI_SMBD_49_1": "B-be careful. It’s very dangerous in the Sea of Flames.", "POI_SMBD_48_1": "(As expected, the fire isn’t strong enough with only one fuel can...)", "POI_SMBD_47_1": "Gotta clean up the rubble...", "POI_SMBD_46_1": "Customer! Just a moment. The catapult will lock on the target in just a moment.", "POI_SMBD_30_13": "Yes, we think so too. I'll send you the coordinates of their lair, {PlayerName}.", "POI_SMBD_30_14": "I'm counting on you!", "ItemCountNotEnough": "{0}", "ItemCountSelected": "{0}/{1}", "Forever": "Permanent", "ActivityClosePanelTime": "Page closing in {0}", "DeliverSlotCountNotEnough": "{0}/{1}", "Side_QTDWZS_1_1": "Take it easy, little kitty. Your fur is so sparse. Are you an exotic breed?", "Side_QTDWZS_1_2": "Meow! MEOW!!", "Side_QTDWZS_1_3": "Hey! How can you scold me when you don't even allow me to pet you! I can tell you're saying bad things about me, naughty kitty!", "Side_QTDWZS_1_4": "Let me use a translator to see what you're saying… Oops, the program crashed again.", "Side_QTDWZS_1_5": "Even though I've already optimized it... Seems like the Terminal still can't interpret this data. It's a hardware issue.", "Side_QTDWZS_1_7": "Who? That's scary. You could at least say something before showing up!", "Side_QTDWZS_1_9": "…Well, forget about it. Are you that... that famous person? People have been talking about you lately.", "Side_QTDWZS_1_12": "Hahaha, you're much more humorous than I expected.", "Side_QTDWZS_1_13": "I knew it!", "Side_QTDWZS_1_14": "I'm Xuanyin, a citizen scientist. My patented invention is the Animal Language Translation Module, though it's still a prototype.", "Side_QTDWZS_1_15": "The animal language is frequency in essence, and all frequencies are data that can be interpreted. My Animal Language Translation Module is taking shape, and I've obtained unexpected information in experiments.", "Side_QTDWZS_1_16": "You must be interested in this kitty, so you struck up a conversation with me, right? Lucky you! I brought a Cat Language Translation Module today.", "Side_QTDWZS_1_19": "No, please wait! Let me finish this!", "Side_QTDWZS_1_20": "Congratulations! You came in perfect timing!", "Side_QTDWZS_1_21": "I heard that your Pangu Terminal is quite special, so I want to see if my module can also work on it. Can you let me try? Please! I'll definitely include you in the acknowledgments of my paper!", "Side_QTDWZS_1_24": "Please, give me a chance!", "Side_QTDWZS_1_25": "Xuanyin loaded the Cat Language Translation Module onto your Pangu Terminal.", "Side_QTDWZS_1_6": "Are you talking to a cat?", "Side_QTDWZS_1_8": "\"Something.\"", "Side_QTDWZS_1_10": "The first light here to save the world after the Lament.", "Side_QTDWZS_1_11": "{PlayerName}.", "Side_QTDWZS_1_17": "I'm just passing by.", "Side_QTDWZS_1_18": "Yes.", "Side_QTDWZS_1_22": "Will it cause any harm to my Terminal?", "Side_QTDWZS_1_23": "Is it reliable?", "Flow_133000002_235": "Access Locked.", "Flow_133000002_236": "Please consult with an Engineer or Haixing for access.", "Flow_31000180_229": "My brothers managed to cover up for me to run down here and ask for help.", "Flow_31000180_230": "So you are that Rover?! Then I should feel free to ask you. Please help them!", "Flow_31000180_231": "Especially Rover. If you weren't here, this could be a formidable fight...", "Flow_31000180_232": "Visit us at our camp when you're free. We should express our gratitude in our own way.", "Flow_31000180_233": "... So we’ve prepared a little gift for you. Please accept it.", "PrefabTextItem_HotfixTool_Text": "Tools", "PrefabTextItem_HotfixTool_clear_Text": "Clear Patches", "PrefabTextItem_HotfixTool_upload_Text": "Upload Log", "BattlePassTask_208_TaskName": "Collect 30 Collectibles", "BattlePassTask_209_TaskName": "Use 10 Consumables in total", "BattlePassTask_210_TaskName": "Use 400,000 Shell Credits in total", "RogueBuffPool_900312000091_BuffDesc": "[Shield] Max HP is increased by 1% for every shield gained, stacking up to 30 times.", "RogueBuffPool_900312000091_BuffDesc_0": "[Shield] Max HP slightly increased for each shield gained.", "RogueBuffPool_900312000091_BuffName": "Final Barrier", "RogueBuffPool_900312000101_BuffDesc": "[Resonance Skill] After casting Resonance Skill, Resonance Liberation DMG is increased by 50% for 10s.", "RogueBuffPool_900312000101_BuffDesc_0": "[Resonance Skill] Resonance Liberation DMG greatly increased after casting Resonance Skill.", "RogueBuffPool_900312000101_BuffName": "Prophecy of Destruction", "RogueBuffPool_900312000111_BuffDesc": "[Resonance Skill] After casting Resonance Liberation, Resonance Skill DMG is increased by 70% for 10s.", "RogueBuffPool_900312000111_BuffDesc_0": "[Resonance Skill] Resonance Skill DMG greatly increased after casting Resonance Liberation.", "RogueBuffPool_900312000111_BuffName": "Courage of Feilian", "RogueBuffPool_900312000121_BuffDesc": "[Resonance Skill] Energy required to cast Resonance Liberation is reduced to 80%.", "RogueBuffPool_900312000121_BuffDesc_0": "[Resonance Skill] Energy required to cast Resonance Liberation reduced.", "RogueBuffPool_900312000121_BuffName": "Torridity Rescuer", "RogueBuffPool_900312000131_BuffDesc": "[Resonance Skill] Using Resonance Liberation resets its Cooldown and restores 100% Resonance Energy. This can be triggered once every 15s.", "RogueBuffPool_900312000131_BuffDesc_0": "[Resonance Skill] Resonance Liberation can be cast one more time after the initial casting.", "RogueBuffPool_900312000131_BuffName": "Dusty Book", "RogueBuffPool_900312000141_BuffDesc": "[Resonance Skill] Basic Attacks reduce Cooldown of Resonance Skill and Resonance Liberation by 1% on hit.", "RogueBuffPool_900312000141_BuffDesc_0": "[Resonance Skill] Cooldown of Resonance Skill and Resonance Liberation slightly reduced for each Basic Attack.", "RogueBuffPool_900312000141_BuffName": "Patterned Nut", "RogueBuffPool_900312000151_BuffDesc": "[Shield] When attacked, gain a shield equal to 15% of max HP for 8s. This can be triggered once every 10s.", "RogueBuffPool_900312000151_BuffDesc_0": "[Shield] Shield gained when attacked.", "RogueBuffPool_900312000151_BuffName": "Captain's Dog Tag", "RogueBuffPool_900312000161_BuffDesc": "[Concerto] Resonance Liberation grants 100% Concerto Energy.", "RogueBuffPool_900312000161_BuffDesc_0": "[Concerto] A large amount of Concerto Energy gained after casting Resonance Liberation.", "RogueBuffPool_900312000161_BuffName": "Windwaiter", "RogueBuffPool_900312000171_BuffDesc": "[Concerto] Intro Skill recovers 100% Concerto Energy. This can be triggered once every 20s.", "RogueBuffPool_900312000171_BuffDesc_0": "[Concerto] A large amount of Concerto Energy gained after casting Intro Skill.", "RogueBuffPool_900312000171_BuffName": "Prisoner Unchained", "RogueBuffPool_900312000181_BuffDesc": "[Echo Skill] Intro Skill reduces Echo Skill Cooldown by 30%.", "RogueBuffPool_900312000181_BuffDesc_0": "[Echo Skill] Echo Skill Cooldown reduced when casting Intro Skill.", "RogueBuffPool_900312000181_BuffName": "Enemy of Plants", "RogueBuffPool_900312000191_BuffDesc": "[Resonance Skill] Intro Skill reduces Resonance Skill Cooldown by 50%.", "RogueBuffPool_900312000191_BuffDesc_0": "[Resonance Skill] Resonance Skill Cooldown significantly reduced after casting Intro Skill.", "RogueBuffPool_900312000191_BuffName": "Blue Night Waltz", "RogueBuffPool_900312000201_BuffDesc": "[Resonance Skill] Intro Skill recovers 30 Resonance Energy.", "RogueBuffPool_900312000201_BuffDesc_0": "[Resonance Skill] Resonance Energy recovered for Intro Skill.", "RogueBuffPool_900312000201_BuffName": "Bird of Friendship", "Text_OccupiedRole": "Unavailable Character", "SortConfig_13_1_SortName": "Sort by Threat Level", "AdventureMatType_All": "All Materials", "AdventureMatType_Weapon": "Weapon Materials", "AdventureMatType_Character": "Resonator Materials", "AdventureMatType_Experience": "EXP Items", "DayNum": "Day {0}", "NeedSign": "Ongoing", "CanGetReward": "Claimable", "Flow_11000001_597": "If you love these flowers, feel free to come and enjoy their beauty, but please don't destroy my design.", "Flow_11000001_598": "It's the most cherished penjing in our store, meticulously designed and crafted by Ms. Verina herself! It's truly one-of-a-kind!", "Flow_11000001_599": "Hmm... how can I make this penjing more alive...", "Flow_11000001_600": "Maybe I can put a pebble here, some moss there, and then add a miniature penjing...?", "Flow_11000001_601": "Darn it. No matter how I craft it, it still looks so artificial.", "Flow_11000001_602": "How does Ms. Verina manage to make her penjings look so naturally dynamic? What's her secret?", "Flow_11000001_603": "The next time she swings by, I'll have to figure it out.", "Flow_11000001_604": "Let her make her own decision. It's her life.", "Flow_11000001_605": "Perhaps I ought to let her make her own decisions, though. She's not a child anymore.", "Flow_11000001_606": "Maybe you should let her do what she wants.", "Flow_11000001_607": "Jewel Boba, timeless taste! Welcome to come in and give it a try!", "Flow_11000001_608": "New release! Freshly brewed and suitable for all ages! Come in and give it a taste! You won't be disappointed!", "Flow_11000001_611": "You're not from around here?", "Flow_11000001_612": "\"Yes! This is it!\"?", "Flow_11000001_613": "No wonder Linglong chose to open a branch here.", "Flow_11000001_614": "Wait, you haven't heard of her? She's a total fashion icon! Her brand \"Longyue\" is like a global sensation. People literally camp out to get their hands on her latest drops.", "Flow_11000001_615": "Linglong aims to make fashion more exciting and accessible. That's why she's opening up stores all over the world!", "Flow_11000001_616": "Guess what? Longyue, Linglong's original brand, is making its way to Jinzhou soon!", "Flow_11000001_617": "Come take a look at our official merchs!", "Flow_11000001_618": "Welcome! Our products are meticulously designed by our Association members. Found anything that catches your eyes?", "Flow_11000001_619": "Check out the frosty mountain badge crafted from Hoartoise shells, it even feels a bit icy when touched!", "Flow_11000001_620": "We also have a fun Roseshroom ink case. Just tap the button right here, and... it sprays out ink like the real thing!", "Flow_11000001_621": "What do you say? Cute, isn't it?", "Flow_11000001_622": "What would you like today?", "Flow_11000001_623": "Sorry, but you can't redeem this yet...", "Flow_11000001_624": "Great choice! I love that too.", "Flow_11000001_625": "We didn't take advantage of them, right?", "Flow_11000001_626": "Dad, trust me. We didn't take any advantage. We've been loyal customers, and with my staff discount, this is the right price.", "Flow_11000001_627": "Good, good. Remember, son, fair play keeps the business rolling.", "Flow_11000001_628": "Hello dear, what kind of penjing are you looking for?", "Flow_11000001_629": "Just take your time. Let me know if anything catches your eye.", "Flow_11000001_630": "Well, most penjings are made of plants, but... I've heard rumors that some Remnant Creatures can be used in them too.", "Flow_11000001_631": "Yes, some of those creatures look just like ordinary plants, but they're something else entirely", "Flow_11000001_632": "Are all the penjings made with plants?", "Flow_11000001_633": "Just looking around.", "Flow_11000001_634": "Remnant Creatures?", "Flow_11000001_635": "But after all these years running this shop, I've yet to come across one made of those Remnant Creatures.", "Flow_11000001_636": "Probably just a tale. This old lady is just rambling. Don't take it seriously, my dear.", "Flow_11000001_638": "Hello. What type of medicine are you looking for today? I might be able to make it taste good.", "Flow_11000001_637": "*sigh* Medicinal dishes are even harder to make than I expected.", "Flow_11000001_639": "Looks like you don't have enough credits yet. Hmm... I'll be working on a cheaper alternative for you!", "Flow_11000001_640": "Be sure to pay close attention to the contraindication and side effects of your medication!", "Flow_11000001_641": "Yeah, I've been trying to make better Caltrop Soup.", "Flow_11000001_642": "But it's tough finding the right mix of health benefits and flavor.", "Flow_11000001_643": "I might need to look for new ideas and adjust the recipe a bit.", "Flow_11000001_644": "Something's bothering you?", "Flow_11000001_645": "Why all the effort?", "Flow_11000001_646": "\"Good medicine tastes bitter\", they say, but it's important to make it easier for patients to take.", "Flow_11000001_647": "That's why I focus on making medicinal dishes that taste delicious and are still effective in treating illnesses.", "Flow_11000001_648": "I once made some medicine pancakes with Lemongrass and Caltrop. They were a real hit!", "Flow_11000001_649": "That's impressive.", "Flow_11000001_650": "Hehe. Just doing what I'm supposed to do as the owner of a pharmacy!", "Flow_11000001_652": "Is it from a famous Hero Play?", "Flow_11000001_651": "...Maybe they're from another universe.", "Flow_11000001_653": "Maybe... It's been ages since I watched a Hero Play. Work's been non-stop.", "Flow_11000001_654": "Anyway, enough chatter. Time to hustle and get these packages where they need to be.", "Flow_11000001_655": "Can't afford to mess up our reputation as \"We Promise, We Deliver\".", "Flow_11000001_657": "There's nothing quite like being on duty in a bustling commercial area. All that time I spent applying for this job feels worth it.", "Flow_11000001_656": "Yeah. I'm not someone with great ambitions. Just wanna live a peaceful life.", "Flow_11000001_658": "You volunteered to come here?", "Flow_11000001_659": "Look around. Business is booming, and it's all thanks to Patrollers like us!", "Flow_11000001_660": "Indeed, that's true.", "Flow_11000001_661": "Haha, thanks. If you ever run into trouble, no need to argue.", "Flow_11000001_662": "Just say my name and everything will be smoothed over.", "Flow_11000001_663": "Don't worry. I'm a man of connections.", "Flow_11000001_664": "Sorry, fully focused on my molecular cuisine right now. Please don't talk to me.", "Flow_11000001_665": "By extracting them, the fruit's sweetness is kept intact. Take a bite of the boba, and you'll feel the burst of fresh juice in your mouth!", "Flow_11000001_666": "I always knew using molecular gastronomy for dessert soups would be a hit! Haha, glad my efforts paid off.", "Flow_11000001_667": "Getting the right balance of each ingredient is like doing research. It takes dedication and time. Every little step makes a difference.", "Flow_11000001_668": "You know what? Seeing my customers' smiles is as rewarding as getting published in a top-tier journal.", "Flow_11000001_669": "Come on, don't miss out on trying Jewel Boba's new release, \"Chewy-Gummy-Yummy SweeTEA\"!", "Flow_11000001_670": "What should I do now...", "Flow_11000001_671": "I've been worrying about my sister lately. Not sure what to do to lift her spirits...", "Flow_11000001_672": "Thanks. You and Lingyang helped me see what the \"Jingle Beast\" truly is.", "Flow_11000001_673": "Tried everything to make her happy, but nothing seemed to work...", "Flow_11000001_674": "Looks like there's only one way left... Bring back the \"Jingle Beast\" by any means necessary!", "Flow_11000001_675": "Though it may be a bit dangerous, I'll do whatever it takes to cheer my little sister up!", "Flow_11000001_676": "Being a \"Jingle Beast\" doesn't require one to be physically strong or do risky things...", "Flow_11000001_678": "Hello there, would you like a cup of our special Shuyun Herbal Tea?", "Flow_11000001_679": "Shuyun Herbal Tea, refreshing and heat-clearing!", "Flow_11000001_680": "Brewed from carefully chosen herbs, it's the perfect remedy for clearing away the heat.", "Flow_11000001_681": "While traditional herbal teas can be bitter, mine are sweet and refreshing!", "Flow_11000001_682": "You know, it was quite a journey to find just the right herb to make herbal teas.", "Flow_11000001_683": "But I've heard those heat-clearing herbal teas are bitter...", "Flow_11000001_684": "By adding it, I've not only boosted the tea's effects but also toned down the bitterness, making it much easier to enjoy.", "Flow_11000001_685": "Then, why not tell me what that herb is?", "Flow_11000001_686": "Ahem, that's my secret recipe! Can't give that away to anyone!", "Flow_11000001_687": "Hurray! Let's start the game!", "Flow_11000001_688": "Hide-and-seek! Hide-and-seek!", "Flow_11000001_689": "With you fighting on the frontlines protecting us, we old people are doing just fine.", "Flow_11000001_690": "You should take care of yourself and get more rest. There's no need for you to visit every day.", "Flow_11000001_691": "With you fighting on the frontlines protecting us, we old people are doing just fine.", "Flow_11000001_692": "Let's do it.", "Flow_11000001_693": "*sigh*... If it weren't for my age, I'd want to go up there and have a look for myself...", "Flow_11000001_694": "{Male=Young man;Female=Young lady}. Can you help an old lady find Guhong?", "Flow_11000001_695": "Sure thing, ma'am.", "Flow_11000001_696": "Thank you. Do be careful on your way.", "Flow_11000001_698": "Leave it to me.", "Flow_11000001_699": "I can't thank you enough. As you can see, I'm still on my sentry duty and cannot leave the post unattended, so I have no choice but to leave the task to you.", "Flow_11000001_702": "We're not out of the woods yet. We should head back to Jinzhou.", "Flow_11000001_703": "See these muscles? I bet you wouldn't even believe it if I told you I used to get sick all the time back in the day. I wouldn't even be here if it weren't for my bigger brother looking after me.", "Flow_11000001_705": "It's been a while with Aming not around. But here I am, still keeping this here food stall running on my own.", "Flow_11000001_704": "Would you look at the size of these puffy white dumplings? Don't they just make your day!", "Flow_11000001_706": "Aming?", "Flow_11000001_707": "He's my other half.", "Flow_11000001_708": "The two of us used to run this food stall together. But now I'm the only one left.", "Flow_11000001_709": "Sorry for asking...", "Flow_11000001_710": "I'm sorry for your loss.", "Flow_11000001_711": "Oh, don't be. It's all a thing of the past.", "Flow_11000001_712": "With this food stall still here, and the stream running up the air per usual. It's as if nothing's changed.", "Flow_11000001_714": "Well, if isn't the insightful Rover? Here to support my business with more Sonance Caskets again?", "Flow_11000001_713": "Thanks to my kind patrons, this small relic business of mine has been thriving despite having no storefront.", "Flow_11000001_715": "Are Sonance Caskets valuable?", "Flow_11000001_716": "\"Value\" is a complex term. In the business world, money talks. But once it becomes the sole measure of worth, we must proceed with caution.", "Flow_11000001_717": "A mutually beneficial agreement is what I strive for.", "Flow_11000001_718": "One's discarded items can hold great value for another, especially in my line of work as a collector of relics.", "Flow_11000001_719": "Should you come across any Sonance Caskets in your travels, I'd gladly take them off your hands for a price that'll make it worth your while.", "Flow_11000001_720": "Remember to stop and look around as you explore. Maybe there are ancient relics on those faraway mountains. Who knows?", "Flow_11000001_721": "Sorry, I'm closed for today, Come back tomorrow during regular hours, will you?", "Flow_11000001_722": "Every small discovery adds up to the bigger picture. Today's findings can lead us to uncover age-old mysteries about human civilization.", "Flow_11000001_723": "Giving relics the chance to see the light of day again. Now that's the joy of doing business... See? Even Bajiao's getting excited.", "Flow_11000001_725": "When a regular customer enters the teahouse and sit down with their teacup ready, I would know exactly what tea they want to have.", "Flow_11000001_724": "Thanks to the patronage from my lovely neighbors, Liuxian Teahouse is still driving after all these years.", "Flow_11000001_726": "Chenpi likes to have Pu'er, Pianyu prefers white tea, and as for Master Yuanwu...", "Flow_11000001_727": "I'd roast some fresh Trine Tea myself every day, wrap it in oil paper, and then bring it over to his boxing gym.", "Flow_11000001_728": "It's a blend Master Yuanwu devised himself. I usually pick the tea leaves and roast them here at the teahouse.", "Flow_11000001_729": "Sometimes I feel that relationships between people are like tea leaves. The more they are encompassed in warmth, the more fragrant they become.", "Flow_11000001_731": "Eek! You startled me for a moment there... If it isn't the Night Champion, {PlayerName}?", "Flow_11000001_730": "The lost heart is like a flower blooming alone in the Dim Forest. Its scarlet color remains, but fragile and indistinct, with scars running down its body.", "Flow_11000001_732": "Are you reciting a poem?", "Flow_11000001_733": "Through fading thorns, has the hero finally arrived to rescue the maiden wounded by the spikes?", "Flow_11000001_734": "You must've gotten the wrong person.", "Flow_11000001_735": "Have I? It seems that the dusty memories cannot be awakened by a single sentiment after all.", "Flow_11000001_736": "You and I are like two meteors flying off in opposite directions, only til we fall can we seek redemption from the sins of convergence...", "Flow_11000001_737": "...", "HelpText_49_Content": "[Union Level Upgrade]\n1. Complete various quests, Guidebook daily activity rewards to obtain Union EXP.\n2. Consume Waveplates to challenge various dungeons, Tacet Fields, bosses to obtain Union EXP.\n3. While exploring the overworld, open Supply Chests to obtain Union EXP.", "HelpText_49_Title": "Union Level Upgrade", "RepeatedDeliveryItemText": "Maximum number reached", "Huanglong_main_1_6_32_17": "Okay... Rover, I'll tell the Academy about this, and they'll help transmit your data from the Resonance Nexus. Then that Beacon in the Whining Aix's Mire should be unlocked for you.", "ItemInfo_70139300_AttributesDescription": "Top left corner of the map carries a highlight mark. This may indicate the location of the puzzle.", "ItemInfo_70139300_BgDescription": "A small scroll inside the Sundial, mapping the possible routes of the \"Grand Library\", the central database in City Hall. There is a red circle on the top left corner of the map that possibily indicates the location of a secret contraption, indicating a confusing detour to the destination.", "ItemInfo_70139300_Name": "Grand Library Route Map", "ItemInfo_70139300_ObtainedShowDescription": "Top left corner of the map carries a highlight mark. This may indicate the location of the puzzle.", "ItemInfo_70139301_AttributesDescription": "A Wooden Plaque for some kind of ancient rituals.", "ItemInfo_70139301_BgDescription": "A larger fragment of a wooden plaque with mysterious carvings, possibly used in ancient rituals. The meaning of the patterns is unknown.", "ItemInfo_70139301_Name": "Wooden Plaque: Left", "ItemInfo_70139301_ObtainedShowDescription": "A Wooden Plaque for some kind of ancient rituals.", "ItemInfo_70139302_AttributesDescription": "A Wooden Plaque for some kind of ancient rituals.", "ItemInfo_70139302_BgDescription": "A smaller fragment of a wooden plaque with mysterious carvings, possibly used in ancient rituals. The meaning of the patterns is unknown.", "ItemInfo_70139302_Name": "Wooden Plaque: Right", "ItemInfo_70139302_ObtainedShowDescription": "It seems to be a prayer plaque for some ancient ceremony", "ItemInfo_70139303_AttributesDescription": "Restored Wooden Plaque", "ItemInfo_70139303_BgDescription": "A restored wooden plaque with mysterious carvings. You remember seeing a socket where it could fit somewhere before…", "ItemInfo_70139303_Name": "Restored Wooden Plaque", "ItemInfo_70139303_ObtainedShowDescription": "Put the two wooden plaque fragments together", "ItemInfo_70139304_AttributesDescription": "A Strange Diary", "ItemInfo_70139304_BgDescription": "A strange diary, filled with childish and broken handwriting. It emanates a strange mix of Resonator and Tacet Discords.", "ItemInfo_70139304_Name": "A Diary", "ItemInfo_70139304_ObtainedShowDescription": "A Strange Diary", "ItemInfo_70140011_ObtainedShowDescription": "A player that stores the singing voice of Qianxin before her voice was damaged.", "Flow_31000181_97": "Foggy shadows and chaotic frequencies... You lost your way...", "PrefabTextItem_ItemDeliver_Text": "Item delivery", "PrefabTextItem_ItemDeliverTitle_Text": "Item delivery", "PrefabTextItem_ItemDeliverTips_Text": "Select the item(s) to be delivered", "InfoDisplay_102801007_Text": "...Don't just focus on the superficial details; we must look beyond them to uncover the truth. This is what I've always been telling my students. However, I must admit, I too have been misled by the superficiality. For a long time, I've been attempting to improve the antibodies, hoping that they can aid us in exploring the Dim Forest more efficiently. I also aimed to use them to cure Hoohoo. Yet, my research has yielded no results so far. What should I do? It appears that Hoohoo's time is running short. It's more than a Tacet Discord but a true friend. The antibodies I make merely postpone its symptoms and fall short of a complete cure. Is this contamination irreversible? Can I find a way to neutralize it?\n...Recently, I discovered that the purified spore cores we've extracted no longer contaminate their surroundings, so I tried to add them to the antibodies. Hoohoo showed no adverse reactions after taking them, and its health condition even improved. Perhaps this time, I've successfully made an effective antibody! However, there's been a surge in spores nearby lately. That's not a good sign...", "InfoDisplay_102801007_Title": "Tattered Personal Memo", "Flow_31000180_234": "Everyone alright?", "RoleSkillInput_1203_DescList_1": "Hold Basic Attack in normal state when Forte Gauge is full to cast Enhanced Heavy Attack", "RoleSkillInput_1203_DescList_2": "Hold Basic Attack during Resonance Liberation state if Forte Gauge is full to cast Enhanced Resonance Liberation attack", "RoleSkillInput_1301_DescList_1": "Recover Forte Gauge under normal state for Resonance Skill hit. Cast Enhanced Heavy Attack when Forte Gauge is full", "RoleSkillInput_1301_DescList_2": "Recover Forte Gauge under for Basic Attack hit. Cast Resonance Liberation Attack when Forte Gauge is full", "RoleSkillInput_1303_DescList_1": "Recover Forte Gauge for Coordinated Attacks on hit when Thunder Wedge in on the field", "RoleSkillInput_1303_DescList_2": "Hold Resonance Skill when Forte Gauge is full to cast Rumbling Spark and enter Lightning Infused state", "SkillInput_130101_Description": "\"Mercy\": When Forte Gauge reaches 3, hold {0}", "SkillInput_130102_Description": "\"Death Messenger\": Under Resonance Liberation state, tap {0} when Forte Gauge reaches 5", "Side_QTDWZS_19_1": "Hey, {PlayerName}? What brought you here?", "Side_QTDWZS_19_3": "You always manage to stumble upon important places.", "Side_QTDWZS_19_4": "This is a holy dating spot for couples. It's said that if couples come to this pond and make a wish to the sky while the frogs croak, they can stick by each other as long as they live.", "Side_QTDWZS_19_6": "This grassy slope and pond are indeed nothing special. The key, however, lies in the call of the Black-Striped Frogs.", "Side_QTDWZS_19_7": "Alwa, alwa, alwa.", "Side_QTDWZS_19_9": "Doesn't that sound like \"always\"? Couples think that means \"always and forever\", and wish this will bless their love.", "Side_QTDWZS_19_10": "They even give the Black-Striped Frogs a nickname, \"Alwa Frog\".", "Side_QTDWZS_19_11": "Well, it's just couples project their own expectations on an animal.", "Side_QTDWZS_19_13": "Well, for me, it's more like a faith-shall-work-wonders thing.", "Side_QTDWZS_19_14": "Anyway, we're taking this a little too far. Let's install the module first.", "Side_QTDWZS_19_15": "Xuanyin loads the Frog Language Translation Module onto your Pangu Terminal.", "Side_QTDWZS_19_2": "Just wandering around.", "Side_QTDWZS_19_5": "Doesn't make sense to me.", "Side_QTDWZS_19_8": "...", "Side_QTDWZS_19_12": "It's a cultural thing.", "Side_QTDWZS_6_1": "A Gray Crested Gull grabs the Star Flakes from you by surprise and flies away, hovering above your head and mocking you.", "Side_QTDWZS_6_2": "Are they mocking us?", "Side_QTDWZS_6_3": "According to the information I've looked up, aside from Star Flakes, other fried foods are also very appealing to them.", "Side_QTDWZS_6_4": "As the Gray Crested Gulls enjoy stealing others' food, they are also known as \"Pirate Gulls\".", "Side_QTDWZS_6_6": "Yes. They are frequently spotted around \"wharves\" and places where potato fries are sold.", "Side_QTDWZS_6_7": "Gimme! *garbled text*", "Side_QTDWZS_6_8": "Why is the module freezing? I'd better uninstall it for now. Seems like there is no storage on your Pangu Terminal.", "Side_QTDWZS_6_9": "Xuanyin uninstalls the Bird Language Translation Module from your Pangu Terminal and transmits the related data back to her.", "Side_QTDWZS_6_10": "Ah-choo, ah-choo, I need to hurry back and warm myself up. See you next time.", "Side_QTDWZS_6_5": "That's interesting.", "Side_QTDWZS_5_1": "Give! Me! Give! Me! Gimme, gimme, gimme!", "Side_QTDWZS_5_2": "Give you what?", "Side_QTDWZS_5_3": "I heard that the Gray Crested Gulls have a thing for human food, especially Star Flakes. Are they asking us for food?", "Side_QTDWZS_5_5": "You're a hidden chef, aren't you? I'm counting on you this time too!", "Side_QTDWZS_5_6": "By the way, the Gray Crested Gulls are infamous for their appetite for snatching food from others. If we have food in our hands, they should be rushing in to grab it.", "Side_QTDWZS_5_7": "Ah-choo. Sorry. I stayed up all night, trying to build good relations with them.", "Side_QTDWZS_5_8": "Ended up not only losing my food but also catching a cold. Haha.", "Side_QTDWZS_5_4": "We'll know when we give them Star Flakes.", "Side_QTDWZS_4_1": "Great to see you again, {PlayerName}.", "Side_QTDWZS_4_2": "Can you guess which animal translation module I brought this time?", "Side_QTDWZS_4_4": "Excellent hearing! Yes, it's the Bird Language Translation Module. The water areas around Jinzhou are a crucial route for the Gray Crested Gulls' migration. However, some stupid idiots often feed them...", "Side_QTDWZS_4_5": "Hey, watch the language...", "Side_QTDWZS_4_6": "My apologies. From my observations, due to the increasingly harsh environment, a small number of the Gray Crested Gulls have abandoned their instincts of migration and become resident birds.", "Side_QTDWZS_4_7": "The language of these resident birds has also evolved. In addition to communication among their kind, there are some calls directed at humans.", "Side_QTDWZS_4_8": "Perhaps they're attempting to communicate with humans. Let's collect some samples to find out.", "Side_QTDWZS_4_9": "Xuanyin loads the Bird Language Translation Module onto your Pangu Terminal.", "Side_QTDWZS_4_3": "I picked up the call of the Gray Crested Gull from a distance.", "Side_QTDWZS_28_2": "Looks like the pigeons stood us up.", "Side_QTDWZS_28_3": "Is having a condescending attitude towards humans a common trait shared by birds?", "Side_QTDWZS_28_5": "Come on! I'm full of fight now! I've got to get an explanation from them!", "Side_QTDWZS_28_7": "Next time, I must catch them and find it out!", "Side_QTDWZS_28_4": "Why should we humans care about the opinions of birds? What's the business?", "Side_QTDWZS_25_1": "Human, coo, stupid, coo, bye.", "Side_QTDWZS_25_2": "The pigeons fly away after saying that.", "Side_QTDWZS_25_3": "Hey! How dare you fly away after name-calling! Are you trying to pick a fight?", "Side_QTDWZS_25_4": "Those impolite pigeons! I won't let them get away with it! Quickly scan to see where they flew off to.", "Side_QTDWZS_24_1": "{PlayerName}, I've got good news for you! The Gray Crested Gull language samples we collected last time were a big help!", "Side_QTDWZS_24_2": "The Bird Language Translation Module is almost complete. I'm planning to test it with other birds to see if there are any areas for improvement. By the way, I have something serious to tell you.", "Side_QTDWZS_24_3": "Coo coo coo.", "Side_QTDWZS_24_4": "Hold on! We have volunteers here!", "Side_QTDWZS_24_6": "Well, let me think… There are plenty of grains on the ground, but they don't seem interested. Seems like we need to find another way to attract their attention.", "Side_QTDWZS_24_7": "Let's hear what they're talking first.", "Side_QTDWZS_24_8": "Xuanyin loads the Pigeon Language Translation Module onto your Pangu Terminal.", "Side_QTDWZS_24_5": "Do we need to attract them with food?", "Side_QTDWZS_9_1": "How could this happen...", "Side_QTDWZS_9_3": "Sigh, this is a necessary sacrifice for closing in on the truth. Rest in peace. I will pay tribute to them too in the acknowledgments.", "Side_QTDWZS_9_5": "Hey, don't say that. I genuinely appreciate everyone who helped me, including animals.", "Side_QTDWZS_9_6": "To cherish their remaining value, why don't you take it home? I heard it tastes fine...", "Side_QTDWZS_9_7": "As for the translation module, I didn't expect so many malfunctions occuring this time. I need to check it out carefully.", "Side_QTDWZS_9_8": "I was wondering why it didn't show any garbled text. Turns out it crashed a long time ago, haha. Alright, let me uninstall it while I'm at it.", "Side_QTDWZS_9_10": "See you next time, {PlayerName}.", "Side_QTDWZS_9_2": "They died.", "Side_QTDWZS_9_4": "Great, now you can remove my name from it.", "Side_QTDWZS_7_1": "Hi, {PlayerName}. Come and take a look at these Tetra. Move gently.", "Side_QTDWZS_7_3": "Perfect guess! Strictly speaking, it can't be called a language module. After all, fish don't have vocal organs. Their ways of speaking are diverse.", "Side_QTDWZS_7_4": "They \"speak\" via grinding throat teeth, vibrating muscles, and compressing swim bladders.", "Side_QTDWZS_7_5": "As water is much denser than air, we need to use special techniques to collect the \"sounds\" emitted by them.", "Side_QTDWZS_7_7": "Wow, Resonators' perceptions are indeed more sensitive than us ordinary people.", "Side_QTDWZS_7_8": "However, I've developed a technology that can help ordinary people grasp those subtle vibrations. Don't you think I'm a genius? Hehe.", "Side_QTDWZS_7_10": "Well, you're right. Let's listen to what these Tetra are saying.", "Side_QTDWZS_7_11": "Xuanyin loads the Fish Language Translation Module onto your Pangu Terminal.", "Side_QTDWZS_7_2": "So it's the Fish Language Translation Module this time?", "Side_QTDWZS_7_6": "I can sense subtle vibrations in the water.", "Side_QTDWZS_7_9": "Only if the results are reliable and accurate.", "Side_QTDWZS_18_1": "Seems like the thing the dogs are most concerned about is their two-legged friends.", "Side_QTDWZS_18_3": "Some dogs, after training, can take on complex tasks. That's the original purpose of humans domesticating them.", "Side_QTDWZS_18_4": "It's surprising that dogs and wolves share the same origin but are different. Dogs lack the ferocity of wolves, you know.", "Side_QTDWZS_18_5": "They've established a deeper connection with humans.", "Side_QTDWZS_18_6": "Wolves hunt in packs in the wilderness, whereas dogs find a home in human households, viewing their two-legged friends as lifelong companions.", "Side_QTDWZS_18_7": "That's why they conceal their sharp teeth and claws.", "Side_QTDWZS_18_9": "So touching... I can't help crying!", "Side_QTDWZS_18_10": "You uninstalls the Dog Language Translation Module from your Pangu Terminal and transmits the related data back to her.", "Side_QTDWZS_18_11": "The translation module...", "Side_QTDWZS_18_13": "You're so considerate, {PlayerName}. I'll go back and analyze the data. Goodbye, friend. Sobbing.", "Side_QTDWZS_18_2": "Like they've been trained.", "Side_QTDWZS_18_8": "Is this your insight or...", "Side_QTDWZS_18_12": "Already uninstalled. Need more tissues?", "Side_QTDWZS_17_1": "Let's play! Let's play!", "Side_QTDWZS_17_2": "Happy! Happy!", "Side_QTDWZS_17_3": "Where have the kittens gone? Can't find any lately. Days without fluffy foot pads are so grueling... lucky the puppies are here.", "Side_QTDWZS_17_4": "Dogs are not a \"substitute\" for cats.", "Side_QTDWZS_17_5": "I know! I love them both!", "Side_QTDWZS_17_6": "Fine, as long as you're happy.", "Side_QTDWZS_16_1": "Hi, {PlayerName}, how's it going?", "Side_QTDWZS_16_3": "Haha, true. After all, most of my research subjects are out in the wilderness.", "Side_QTDWZS_16_4": "I feel a bit strange to rejoin a civilized society after roughing it out in the field. I prefer to play with dogs rather than deal with other people.", "Side_QTDWZS_16_6": "Yes, they're all my old friends, so it won't take too long to collect data as before.", "Side_QTDWZS_16_7": "See this pit bull? Its white eyebrows are pretty cute, huh? That's why I call it \"Heroplay\".", "Side_QTDWZS_16_9": "Hahaha, actually, it's because it loves to hang out near the entrance of the Jinzhou Theater.", "Side_QTDWZS_16_10": "Woof, woof, woof.", "Side_QTDWZS_16_11": "Seems like it has something to say. Let's install the translation module and check it out.", "Side_QTDWZS_16_2": "I'm great. Rare to meet you in Jinzhou.", "Side_QTDWZS_16_5": "So it's the Dog Translation Module this time?", "Side_QTDWZS_16_8": "Is there a cause-and-effect relationship in this?", "Side_QTDWZS_15_1": "Ahhh! Gurgle... *garbled text*", "Side_QTDWZS_15_2": "The program crashed! Seems like this module can't be used on TDs! Quick, kill the background processes!", "Side_QTDWZS_15_4": "Let me see. Well, though they are all interjections, they still have great scientific potential.", "Side_QTDWZS_15_5": "I shouldn't have messed with a TD. Fortunately, you were here.", "Side_QTDWZS_15_7": "Today's trial and error was very valuable. Thank you for your help, {PlayerName}.", "Side_QTDWZS_15_3": "Is this sample still useful?", "Side_QTDWZS_14_1": "(Low growling.)", "Side_QTDWZS_14_2": "Looks like it has something to say!", "Side_QTDWZS_14_3": "Ahhhh! Daaaa!!!", "Side_QTDWZS_14_4": "OH MY GOODNESS! It's tail is swinging over! The invincible {PlayerName}, do something!", "Side_QTDWZS_13_1": "Silver-Banded Lizard, Azure Lizard, Green Pit Lizard... Oh, hey, {PlayerName}, you're here.", "Side_QTDWZS_13_3": "Dishes? Where would you find such specialties?", "Side_QTDWZS_13_4": "Oh my, where was I? Well, I'll start over again later.", "Side_QTDWZS_13_5": "I was counting the language samples of lizards. The dialects of the lizards are almost catching up with the fish. It took me months to collect them all, but the performance of the translation module is somewhat not ideal.", "Side_QTDWZS_13_7": "Huh? The Viridblaze Saurian? I really haven't considered that.", "Side_QTDWZS_13_8": "In terms of classification, the Viridblaze Saurian is a mimicry Tacet Discord, classified as a Howler.", "Side_QTDWZS_13_9": "Though the Viridblaze Saurian and ordinary lizards have lots in common, it's a TD in essence. I don't have the courage to research it.", "Side_QTDWZS_13_10": "But now with you here, I think I can give it a try.", "Side_QTDWZS_13_2": "Are you listing dishes?", "Side_QTDWZS_13_6": "Do you have samples of the Viridblaze Saurian?", "Flow_31000017_78": "Xuanyin loads the Lizard Language Translation Module onto your Pangu Terminal.", "Side_QTDWZS_3_2": "Purr…", "Side_QTDWZS_3_3": "I don't need a translation for this! I know what it means! It's content and saying thank you to us.", "Side_QTDWZS_3_4": "SREVNAT! FSHI! LVEO! *garbled text*", "Side_QTDWZS_3_5": "Uh-oh! The module is starting to throw errors. Seems like compatibility is still an issue. Anyway, let's uninstall it for now. I'm pretty surprised that it ran smoothly for this long.", "Side_QTDWZS_3_6": "Xuanyin uninstalls the Cat Language Translation Module from your Pangu Terminal and transmits the related data back to her.", "Side_QTDWZS_3_7": "The logic of my module is still straightforward. My understanding of Terminal Technology is no match for those officially trained researchers.", "Side_QTDWZS_3_10": "Thank you. It took me a great effort to develop a module like this.", "Side_QTDWZS_3_11": "You're right. The most important thing for a scientist is trial and error. Great success is built on failure!", "Side_QTDWZS_3_12": "Thank you for helping me gather this data. I'll analyze it thoroughly and try to find a way to improve the module.", "Side_QTDWZS_3_13": "Let's do it again sometime. I'll speed up the development of translation modules for other animals, and they'll surely blow you away, hehe!", "Side_QTDWZS_3_8": "It doesn't interfere with my understanding.", "Side_QTDWZS_3_9": "Now you know how to improve it.", "Side_QTDWZS_12_2": "No tail! Ugly! Ugly!", "Side_QTDWZS_12_4": "Sorry, that's how I set it.", "Side_QTDWZS_12_5": "Don't you think it's more interesting and understandable this way?", "Side_QTDWZS_12_6": "From a researcher's standpoint, tail loss in Green Rabbits is considered a natural aspect of their metabolism. However, for them, the tail serves as a criterion to distinguish beauty from ugliness. Quite intriguing.", "Side_QTDWZS_12_8": "All animals want to \"select high-quality mates,\" as it serves as a form of survival strategy.", "Side_QTDWZS_12_9": "Green Rabbits feed on grass and their tail glands play an important role in metabolizing toxins. When toxins accumulate to a certain extent, it manifests as \"tail loss.\"", "Side_QTDWZS_12_10": "But I didn't anticipate that they would be so disheartened because of this reason...", "Side_QTDWZS_12_12": "Well, when I was optimizing the module, I introduced human thinking logic to it this time.", "Side_QTDWZS_12_13": "And! I, myself, am the sampler of human thinking logic. Don't you think the translation is more vivid?", "Side_QTDWZS_12_14": "Xuanyin uninstalls the Rabbit Language Translation Module from your Pangu Terminal and transmits the related data back to her.", "Side_QTDWZS_12_15": "Farewell! I'll go back to write the report. See you next time!", "Side_QTDWZS_12_3": "Why do they talk like that?", "Side_QTDWZS_12_7": "Are rabbits also concerned about appearances?", "Side_QTDWZS_12_11": "They're just rabbits.", "Side_QTDWZS_11_1": "Sobbing...", "Side_QTDWZS_11_2": "Is this little tailless one crying? Seems like there is a lot happening inside them.", "Side_QTDWZS_11_3": "Sobbing...", "Side_QTDWZS_11_5": "Hmm, the information transmission is all normal, and no issues were found. How about we try finding some control groups?", "Side_QTDWZS_11_7": "Yes. Green Rabbits feed on grass or leaves. We can use common plants to attract them.", "Side_QTDWZS_11_8": "There are Pearl Leaves everywhere here. Let's use them.", "Side_QTDWZS_11_4": "Is the translation module malfunctioning again?", "Side_QTDWZS_11_6": "Do you mean the Green Rabbits with tails?", "Side_QTDWZS_10_1": "{PlayerName}, nice to see you again!", "Side_QTDWZS_10_2": "We really have a connection, literally meeting everywhere.", "Side_QTDWZS_10_4": "And for the record, I absolutely didn't follow you! Even though your Pangu Terminal is essential for my research.", "Side_QTDWZS_10_5": "I believe in the inevitability of objectivity. Just like the numbers rolled on the dice aren't random; our every encounter is destined by past causes and future consequences.", "Side_QTDWZS_10_6": "Doesn't that sound romantic?", "Side_QTDWZS_10_8": "Okay, fine. Actually, I'm now observing these Green Rabbits. Did you notice anything special?", "Side_QTDWZS_10_10": "Exactly, their tails shed periodically. After shedding, the Green Rabbits will hide away from their original group.", "Side_QTDWZS_10_11": "There are various interpretations of this behavior. With the translation module, we can probably find out the truth today!", "Side_QTDWZS_10_12": "Xuanyin loads the Rabbit Language Translation Module onto your Pangu Terminal.", "Side_QTDWZS_10_3": "Indeed.", "Side_QTDWZS_10_7": "Let's stick to the topic.", "Side_QTDWZS_10_9": "They don't have tails?", "ItemInfo_70050024_Name": "Record Fragment", "ItemInfo_70050024_AttributesDescription": "A broken old record, it is unclear what specific use it has", "ItemInfo_70050024_BgDescription": "A broken old record, it looks like a product from decades ago", "ItemInfo_70050024_ObtainedShowDescription": "A broken old record, it is unclear what specific use it has", "ItemInfo_70050025_Name": "Sheet Music Fragment", "ItemInfo_70050025_AttributesDescription": "A broken old sheet music, it is unclear what specific use it has", "ItemInfo_70050025_BgDescription": "A broken old sheet music, it looks like a product from decades ago", "ItemInfo_70050025_ObtainedShowDescription": "A broken old sheet music, it is unclear what specific use it has", "LivenessTask_111_TaskName": "Collect 5 Materials", "LivenessTask_112_TaskName": "Complete Synthesis once", "LivenessTask_113_TaskName": "Complete Cooking once", "LivenessTask_114_TaskName": "Complete Crafting once", "LivenessTask_115_TaskName": "Use 1 Supply", "LivenessTask_116_TaskName": "Defeat 15 enemies in total", "LivenessTask_117_TaskName": "Perform Intro Skill 3 times in total", "LivenessTask_118_TaskName": "Successfully Dodge or Counterattack once", "LivenessTask_119_TaskName": "Perform Resonance Liberation 3 times in total", "Flow_11000002_142": "I want to buy some travel souvenirs...", "Flow_11000002_143": "I have some little boxes with me...", "Flow_11000002_144": "I want to buy some medicine...", "Flow_11000002_145": "I'm looking for food...", "Flow_11000002_146": "Nothing else.", "Flow_11000002_147": "I understand that Chenpi likes these gadgets. You should ask him. Maybe he will buy them!", "Flow_11000002_148": "Did you get hurt? You don't need to tough it out, why don't you go see Koko for some medicine?", "Flow_11000002_149": "Her pharmacy is on the shopping street. Whatever your issue might be, you can always check with her first.", "Flow_11000002_150": "Oh, I see. Take your time to explore! We have so many delicious treats and fun activities in Jinzhou. Enjoy your stay!", "Flow_11000002_151": "I have some little boxes with me...", "Flow_11000002_152": "I want to buy some medicine...", "Flow_11000002_153": "Nothing else.", "Flow_11000002_154": "Her pharmacy is on the shopping street. Whatever your issue might be, you can always check with her first.", "Flow_11000002_155": "Oh, I see. Take your time to explore! We have so many delicious treats and fun activities in Jinzhou. Enjoy your stay!", "Flow_11000002_156": "The temperature is just right, and the humidity levels are stable. Even with the dark clouds looming outside the city, the weather here is perfect...", "Flow_11000002_158": "Me? I'm observing the experiment subjects and recording data.", "Flow_11000002_159": "There was a major Retroact Rain outside the city, but it didn't affect us in here. My experimental subject is in perfect condition.", "Flow_11000002_160": "If only Dad wasn't so busy...", "Flow_11000002_161": "Is Dad finished with work yet?", "Flow_11000002_162": "Gotta grow up faster...", "Flow_11000002_163": "What are you doing?", "Flow_11000002_164": "Does your family know?", "Flow_11000002_165": "He wants you to stay in school.", "Flow_11000002_166": "He wants to spend time with you, too.", "Flow_11000002_167": "Your dad loves to spend time with you!", "Flow_11000002_168": "Okay, I'll go back to class now!", "DetectionText_21_Text": "Boss Challenge", "DetectionText_22_Text": "Tacet Suppression", "Flow_11000004_108": "It's just that sometimes, once she decides on something, she will never change her mind. She's straightforward and a bit stubborn...", "Flow_11000004_109": "Since her father died in the war, she's always wanted to complete her father's unfinished business.", "Flow_11000004_111": "That's why she signed up to be a City Hall guard. If not shining as a Midnight Ranger, she's finding other ways to make a mark.", "Flow_11000004_112": "But no matter what, our first duty is to do our jobs well.", "Flow_11000004_113": "Do you think this is a good time?", "Flow_11000004_115": "Where? Hahaha, don't think too much.", "Flow_11000004_116": "Hahaha, I can see that you're overthinking.", "Flow_11000004_117": "It's fine, I've known Sanhua for a while. She might seem icy, but there's no need to worry.", "Flow_11000004_118": "I don't know how the Jinzhou Magistrate and Jinhsi Magistrate handle so many things every day...", "Flow_11000004_119": "...I wonder if it takes a toll on their health?", "Side_HHJD_4_1": "Oh, it's you. You ready for another spar?", "Side_HHJD_4_2": "Of course. Go on.", "Side_HHJD_4_3": "Maybe not today.", "Side_HHJD_3_1": "Pity! What a pity! Looks like you haven’t fully grasped the power of flower. Let’s do this again on another occasion.", "Side_HHJD_2_1": "Hehe... Hahahaha...", "Side_HHJD_2_2": "That's it! You are closer to the flower's wisdom than I do!", "Side_HHJD_2_4": "A worthy opponent like you is too rare. I should thank you properly.", "Side_HHJD_2_5": "I've put together a collection of treasures here. It's yours now.", "Side_HHJD_1_1": "Hm? I sense strength in you, just like a flower.", "Side_HHJD_1_3": "Not true. Though flowers can be flexible, they have the potential to pierce through rocks. That is why I practice in this flower field.", "Side_HHJD_1_4": "This fragrance can't be mistaken. You have the flower's potential. Seems like you're also someone who practices the flower's wisdom!", "Side_HHJD_1_6": "Modest of you to say that, but since we're students of the same wisdom, why don't we have a practice against each other?", "Side_HHJD_1_7": "This is simple. Being either knocked out or driven to the peripheral flowerbeds will be considered a defeat.", "Side_HHJD_1_2": "Isn't a flower a fragile being?", "Side_HHJD_1_5": "I don't even know what is a \"flower's potential\"...", "Side_HHJD_1_8": "I have no idea what you're talking about, but sure. I'll play along.", "Side_HHJD_1_9": "Maybe not today.", "PrefabTextItem_697587778_Text": "Recommended", "Flow_106000000_945": "Not at all.", "Flow_106000000_946": "Give me some more time.", "Flow_106000000_947": "Take your time, Rover! Just tell me when you're ready!", "Flow_106000000_948": "Give me some more time.", "Flow_106000000_949": "Take your time, Rover! Just tell me when you're ready!", "Flow_106000000_950": "Thank you both. Rover, please hand me the ingredients; Qiaomu, please count the time for me.", "Flow_106000000_951": "Got it! Happy to help!", "Flow_106000000_952": "Oh no...", "Flow_106000000_953": "Failure is the mother of success! Don't worry!", "Flow_106000000_954": "Yeah, don't let it get to you, Senmin. It happens all the time, right?", "Flow_106000000_955": "I used to struggle with all my school projects and I almost failed to graduate! Luckily, Senmin pointed me in a new direction for the project back then, and that was how I could...", "Flow_106000000_956": "Direction... Qiaomu, do you think we might need to approach this from a different direction, too?", "Flow_106000000_957": "I'm ready.", "Flow_106000000_958": "I need more time.", "Flow_106000000_959": "That's right!", "Flow_106000000_960": "Phew... finally done. Rover, thank you so much for your help. Now, let's see how it works.", "LivenessTask_120_TaskName": "Upgrade Resonator Level once", "Guide_BWHC_9_1": "Well, this weapon looks decent enough. Take care of it, alright?", "Guide_BWHC_9_2": "If you don’t like what you’re currently using or want another one made, come find me anytime. As long as you've got the casting molds and ores, I'll make it for you.", "Guide_BWHC_9_4": "No need to be so formal, kid. I’m not really useful for much else besides tinkering with weapons.", "Guide_BWHC_9_5": "Just so you know, the ores and materials I just gave you aren’t top-notch. For higher-quality stuff, you’ll want to check out the Synthesizer.", "Guide_BWHC_9_6": "Oh, I heard about it! It's a new type of device the Academy introduced a couple of years back, right over there!", "Guide_BWHC_9_7": "Well, since you know the place, how about having Chixia show you the way there? If you’re short on materials, I can...", "Guide_BWHC_9_8": "Hey, no worries, Uncle Wei. I just snagged some synthesis materials recently. Rover can borrow mine!", "Guide_BWHC_9_9": "Once we check out the Synthesizer, we’ll head straight back to Auntie Panhua’s restaurant. Just sit tight for the good news about whipping up that Essence Medley Soup.", "Guide_BWHC_9_3": "Thank you, Uncle Wei.", "Guide_BWHC_8_1": "Well, well, if it isn’t our Xiaofang. Back so soon? Didn’t I just fix up your pistols last week? You broke them again already?", "Guide_BWHC_8_2": "...Aw, please don’t call me Xiaofang! It’s Chixia!", "Guide_BWHC_8_3": "Oh no, I'm doomed. It seems everyone knows my other name now.", "Guide_BWHC_8_4": "Haha, you’re exaggerating. As far as I know, only we, your old pals, are calling you that.", "Guide_BWHC_8_7": "Cool, cool. Let’s get to business then.", "Guide_BWHC_8_8": "{PlayerName}, you too?! No, please no... Let’s keep that name between us, alright?", "Guide_BWHC_8_9": "Anyway, we're here to help Auntie Panhua recreate the Essence Medley Soup.", "Guide_BWHC_8_10": "The recipe says we need to stir it with a golden-handled spoon once it starts bubbling. And Koko mentioned you happen to have a pyrite spoon with that exact name, right?", "Guide_BWHC_8_11": "Ah, I see.", "Guide_BWHC_8_12": "That’s right. The golden handle spoon, indeed the pyrite spoon I have. And let me tell you, I have a bit of history with this Essence Medley Soup. Any guess what this soup is all about?", "Guide_BWHC_8_16": "Just a simple brew of herbs, really. Barely qualifies as medicinal cuisine in my book.", "Guide_BWHC_8_17": "Well, I don’t think it’s a formal dish, seeing as we just throw a bunch of ingredients together.", "Guide_BWHC_8_18": "Haha, you have the point. It’s indeed a chowder, but not an ordinary one.", "Guide_BWHC_8_19": "You youngsters didn’t witness the making of this soup. Back then, Jinzhou was still under construction, right around the year-end. Every household would bring out their cherished foods to share. And if they had nothing, they’d whip up some medicinal soup. If that wasn’t an option, they’d pitch in however they could.", "Guide_BWHC_8_20": "And that’s when I forged this large pyrite spoon. Made stirring that big pot a breeze. What a shame though, those border guards insisted on every bit of metal being used for weapons. Otherwise, you’d still see it around.", "Guide_BWHC_8_23": "No wonder Auntie Panhua said it’s passed down through word of mouth, sparking debates over its flavor.", "Guide_BWHC_8_24": "Seems like this recipe is more of a shopping list than a detailed guide.", "Guide_BWHC_8_27": "Absolutely! Every household pulled out their secret stash of ingredients to brew up this soup. It’s gotta be divine.", "Guide_BWHC_8_28": "Even if it doesn’t require any fancy cooking techniques, those good reviews can’t be bogus, right? Just like Auntie Panhua said, it’s brewed from the finest Jinzhou ingredients...", "Guide_BWHC_8_29": "Now I’m even more eager to get a taste, knowing the backstory! Uncle Wei, mind lending us your big pyrite spoon?", "Guide_BWHC_8_30": "The reason that the spoon affects the soup's flavor is because it releases a few minerals while stirring. You could use a smaller pyrite spoon instead.", "Guide_BWHC_8_31": "That makes sense... By the way, doesn’t Auntie Panhua already have one on standby?", "Guide_BWHC_8_32": "Since we’re here, might as well make the most of it. Can you lend a hand and check out my friend’s weapon?", "Guide_BWHC_8_33": "Ah, I remember you. New to Jinzhou, right? You’re that... that...", "Guide_BWHC_8_36": "That’s right. Madam Magistrate mentioned you’re Jinzhou’s guest.", "Guide_BWHC_8_37": "Let’s have a look at your weapon... Hm, this wear and tear... Can’t let youngsters like you wander around with a weapon in this state.", "Guide_BWHC_8_38": "Here, take these unused casting molds and ores the Ordnance Division gave me. They’re the building blocks of a weapon. With these, you can forge a new one.", "Guide_BWHC_8_41": "Kid, materials are meant to be used. If you want to thank me, put them to good use.", "Guide_BWHC_8_5": "Uncle Wei, no need to tease her.", "Guide_BWHC_8_6": "Got it now, Xiaofang.", "Guide_BWHC_8_13": "A secret medicinal cuisine.", "Guide_BWHC_8_14": "A secret dish.", "Guide_BWHC_8_15": "A chowder.", "Guide_BWHC_8_21": "So that’s the authentic Essence Medley Soup.", "Guide_BWHC_8_22": "So that’s the real recipe.", "Guide_BWHC_8_25": "I know it must be delicious.", "Guide_BWHC_8_26": "Is it really going to taste good?", "Guide_BWHC_8_34": "{PlayerName}.", "Guide_BWHC_8_35": "Rover.", "Guide_BWHC_8_39": "I feel bad for taking them...", "Guide_BWHC_8_40": "Thank you so much.", "Guide_BWHC_5_1": "Hello there, how can I help...? Oh, Ms. Chixia?", "Guide_BWHC_5_2": "What brought you here? Picking up medicine for someone else, or feeling under the weather? Any injuries? Have you seen a doctor? Need any prescriptions?", "Guide_BWHC_5_5": "Oh no, it’s just a habit I’ve picked up from running this pharmacy. Sometimes people struggle to describe their symptoms, so I ask a lot of questions to get a clearer picture.", "Guide_BWHC_5_6": "Yeah... Hold up! Rover, what’s that supposed to mean? Obviously, I...", "Guide_BWHC_5_7": "Obviously, just like this {Male=gentleman;Female=lady} said, once you get carried away, you forget your own safety!", "Guide_BWHC_5_8": "Ms. Chixia, you’re the reigning champ on our pharmacy’s medication leaderboard. While I wholeheartedly appreciate your support, topping the charts won’t result in any discounts here.", "Guide_BWHC_5_9": "Seriously, don’t you have work to do? Who keeps tabs on this stuff anyway!", "Guide_BWHC_5_10": "Alright, let’s cut to the chase. {PlayerName} and I are here to get you to check out this recipe Auntie Panhua handed us.", "Guide_BWHC_5_11": "Essence Medley Soup? I felt like I heard it from my grandmother or someone of her generation.", "Guide_BWHC_5_12": "Really? C’mon, wrack your brain for it! Uncle Mahe thinks it’s more of a medicinal cuisine than a regular dish.", "Guide_BWHC_5_13": "Let's see... Caltrops, Kudzu, Honeysuckles, a handful of Gemberries, and some pulled poultry breast. Simmer with water from the Monkvyrid. Once it's boiled, give it a stir with a golden-handled spoon... Water from the Monkvyrid? Isn't that the medicinal soup made from Coriolus, Perilla, and Lemongrass?", "Guide_BWHC_5_14": "Who knew the medicinal soup could serve as a base... In a way, it leans towards medicinal cuisine. But with so many ingredients, wouldn’t it dilute the medicinal effect? There’s always something new to learn in dietary therapy.", "Guide_BWHC_5_17": "No need to go through all that trouble. Remember where you are? A pharmacy! I’ve got some pre-made medicinal soup right here.", "Guide_BWHC_5_18": "Good medicine often tastes bitter, so I've been thinking of ways to make it more palatable.", "Guide_BWHC_5_19": "By making it into medicinal cuisine, we preserve its healing qualities while getting rid of the bitterness, so it’s enjoyable for everyone.", "Guide_BWHC_5_20": "This recipe seems ancient. The Monkvyrid water is an old term from pharmacies, referring to that medicinal soup. Hold on, I’ve got the pre-made stuff for you.", "Guide_BWHC_5_21": "Oh, and here are some new recovery and synthesis potions. Consider them a bonus.", "Guide_BWHC_5_23": "Don’t be like Chixia, just barging in and scaring everyone.", "Guide_BWHC_5_24": "Thanks for reminding me.", "Guide_BWHC_5_3": "Wow, quite the enthusiastic welcome there.", "Guide_BWHC_5_4": "It seems you get worried for her pretty often.", "Guide_BWHC_5_15": "Since we know the ingredients required, Chixia and I will head out and grab what we need.", "Guide_BWHC_5_16": "Are you interested in dietary therapy?", "Guide_BWHC_5_22": "But even with potions to treat your injuries, stay safe out there, alright? Always keep your guard up when exploring.", "Guide_BWHC_3_1": "Well, well, look who’s here. Chixia, back at it with the deliveries, eh?", "Guide_BWHC_3_2": "Nah, that makes me sound like a delivery person. Besides, I’ve got a whole bunch of other stuff on my plate, you know? But hey, I’m here to ask you to check out this recipe.", "Guide_BWHC_3_3": "Haha, but I truly owe you big time for lending a hand. You’re the reason those elderly folks with mobility issues get their goods on time. Thanks!", "Guide_BWHC_3_4": "You’re always on the go, I see. You’re always there to help, whether it’s on patrols or off duty. I suppose deciphering this recipe is just another one of your good deeds?", "Guide_BWHC_3_5": "Well, yeah... But fun fact, it’s Auntie Panhua who gave me this recipe.", "Guide_BWHC_3_6": "What? Is she in trouble? Hand over the recipe!", "Guide_BWHC_3_7": "After listening to your explanation, Mahe scrutinizes the old recipe.", "Guide_BWHC_3_10": "Their dynamic is something else, like straight out of a Hero Play, you know? She’s all caring, and he’s all caring, but she’s playing it cool like she doesn’t care. You catch my drift?", "Guide_BWHC_3_14": "Oh yeah! That’s right! Didn’t realize you had such a knack for summarizing. You must be a big fan of Hero Plays, am I right?", "Guide_BWHC_3_15": "Never mind. Relationships are like tangled webs, even I can’t untangle them!", "Guide_BWHC_3_16": "Of course! I’m like a walking encyclopedia for all things in Jinzhou! Worries and woes, they’re all part of the package when dealing with relationships!", "Guide_BWHC_3_17": "...Ah, I see. This recipe seems to be quite old. It uses old-fashioned aliases instead of the ones we’re familiar with, making it tricky to decipher.", "Guide_BWHC_3_18": "Let me see... The red gems here must be Gemberries. Sweet roots are Caltrops, and there’s also Kudzu, Honeysuckles... Lucky for you, I’ve got all these ingredients. I’ll sort them out for you later.", "Guide_BWHC_3_20": "Absolutely! Uncle Mahe’s the go-to guy for anything and everything in Jinzhou. Not only food ingredients, he can get you many strange things!", "Guide_BWHC_3_21": "If there’s anything you wanna buy, just come take a look.", "Guide_BWHC_3_22": "Chixia, you’re being too kind. It’s entirely all thanks to everyone in the neighborhood supporting my business. If you need anything, just let me know.", "Guide_BWHC_3_25": "But here's the snag: the recipe calls for water from the Monkvyrid, and there's this other ingredient called golden handle spoon. Honestly, I'm clueless about these two.", "Guide_BWHC_3_26": "I know every food alias in the book, and these two are clearly not food ingredients.", "Guide_BWHC_3_27": "I’m not good at cooking, but this recipe looks like it could be a medicinal cuisine or a chowder because it has many different ingredients in small amounts. What’s your take?", "Guide_BWHC_3_29": "Maybe...? I got it! If it’s a medicinal recipe, we can go ask Koko at Shifang Pharmacy! She’s all about that medicinal recipe life, so she might just have the hookup.", "Guide_BWHC_3_30": "Thanks for the inspiration! Uncle Mahe, how much are these ingredients? I’ll cover the bill.", "Guide_BWHC_3_31": "Hey, they’re free. You’ve been an enormous help, and I appreciate it. Plus, I have a thing for Panhua... er, for what Panhua wants to make. Count me in for a taste, alright?", "Guide_BWHC_3_32": "You betcha! If Auntie Panhua whips this up, you’re getting a front-row seat to taste it!", "Guide_BWHC_3_8": "Hmm? There’s clearly something going on between them!", "Guide_BWHC_3_9": "Hey, Uncle Mahe, did you catch any hints?", "Guide_BWHC_3_11": "I see. They’re doing that whole \"acting-cold-but-secretly-caring\" thing, right?", "Guide_BWHC_3_12": "Oh my, it’s like a puzzle! Impossible to crack.", "Guide_BWHC_3_13": "Chixia, you seem to know a lot.", "Guide_BWHC_3_19": "Uncle Mahe’s got quite the collection here.", "Guide_BWHC_3_23": "Sure, I will.", "Guide_BWHC_3_24": "Thank you, Uncle Mahe.", "Guide_BWHC_3_28": "Are we looking in the wrong direction?", "Guide_BWHC_2_1": "After arriving near Panhua's Restaurant, you message Chixia and wait for a moment...", "Guide_BWHC_2_2": "Hey there, Rover! Finally found you! Hope I didn’t keep you waiting!", "Guide_BWHC_2_5": "Ah, my bad! Let’s not dilly-dally any longer. Trust me, once we munch, you won’t wanna stop!", "Guide_BWHC_2_6": "Aw, you’re too kind, but eating always comes first! Let’s dive straight into ordering and kick-start this feast!", "Guide_BWHC_2_7": "Ah, well, look who’s here! Our little Xiaofang has brought a friend along today. How delightful!", "Guide_BWHC_2_8": "No, no, no, Auntie Panhua, just forget that name! I’m begging you!", "Guide_BWHC_2_9": "Yeah, exactly! Meet Rover, my awesome new friend! Today’s treat’s on me, so I brought {Male=him;Female=her} here to experience your culinary magic.", "Guide_BWHC_2_10": "Oh dear, then I must show {Male=him;Female=her} something!", "Guide_BWHC_2_11": "Any preferences or dislikes? Sweet, salty, sour, spicy, just let me know what you like. There’s always a Jinzhou cuisine for every taste!", "Guide_BWHC_2_15": "Alright, something light... Find yourselves a spot inside. The dishes will be ready soon.", "Guide_BWHC_2_16": "Before long, Panhua served up the dishes. The delicious pairing of sweet Candied Caltrops and slow-cooked Jinzhou Stew made you hungry.", "Guide_BWHC_2_17": "Alright, something spicy... Find yourselves a spot inside. The dishes will be ready soon.", "Guide_BWHC_2_18": "Before long, Panhua serves the dishes. The saucy Poached Chicken, complemented by the spicy and numbing Mapo Tofu, whets your appetite.", "Guide_BWHC_2_19": "Hmm... The Candied Caltrops is fresh with just the right sweetness; the Poached Chicken sauce is Auntie Panhua’s original, unmatched anywhere else. Oh, and the Jinzhou Stew! It’s something you can only find here. I bet you’ve never tasted anything like it! Trust me, you don’t wanna miss out on this!", "Guide_BWHC_2_20": "I’ve decided. Let’s get all of them.", "Guide_BWHC_2_23": "We Patrollers don’t get paid a lot, but I love treating my friend to a feast once in a while. It’s just one meal, I won’t go broke!", "Guide_BWHC_2_24": "To cater to all appetites, Auntie Panhua’s rolled out a small portion menu. Same fantastic flavors, just less food waste. So, no need to fret about over-ordering!", "Guide_BWHC_2_25": "Alright, find yourselves a spot inside. The dishes will be ready soon.", "Guide_BWHC_2_26": "Before long, Panhua served up the dishes. The delicious mix of Candied Caltrops, Poached Chicken in sauce, and Jinzhou Stew made your mouth water.", "Guide_BWHC_2_27": "Rover, you enjoying the meal?", "Guide_BWHC_2_31": "You got it! Next time, we’ll bring Yangyang and Baizhi along. Food’s always better with more pals, right? But what should we get then?", "Guide_BWHC_2_32": "If you come next time, I’ll have to treat you to a taste of my famous Essence Medley Soup.", "Guide_BWHC_2_33": "That’s all? Seriously? Not even Auntie Panhua’s culinary magic can shake you?", "Guide_BWHC_2_34": "Looks like I’ll have to introduce you to the wonders of the Essence Medley Soup.", "Guide_BWHC_2_35": "Something special? Hmm, give me some time to think.", "Guide_BWHC_2_36": "In that case, I’ll have to introduce you to the wonders of the Essence Medley Soup.", "Guide_BWHC_2_37": "Essence Medley Soup? What’s that?", "Guide_BWHC_2_38": "It's brewed from the finest Jinzhou ingredients. Every essence is simmered and distilled into a single bowl. Some gourmets claim it's the epitome of Jinzhou's flavor, captured in a nutshell.", "Guide_BWHC_2_42": "Even though I just polished off my plate, there’s always room for soup in my second stomach. Rover, fancy trying it out? Auntie Panhua, can you whip it up for us?", "Guide_BWHC_2_43": "Whoa, did you hear that? Brewed from the finest Jinzhou ingredients! My taste buds are tingling already... Rover, fancy trying it out? Auntie Panhua, can you whip it up for us?", "Guide_BWHC_2_44": "It's not that I'm unwilling to make it right now... In fact, it's an old wartime dish, a recipe lost to the ages. We keep it alive through word of mouth, preserving its memory. Now, about its taste, people have a lot of fun debates about it, but one thing's certain: it's like a warm, fresh hug, absolutely delightful and unforgettable.", "Guide_BWHC_2_45": "However, while searching through old books, I stumbled upon its recipe. Though, calling it a recipe might be a stretch. See, back then, they used names for ingredients that are like riddles to us now. “Red beads,” “sweet roots,” “Monkvyrid,” “golden handle spoon”... I have no idea what they are.", "Guide_BWHC_2_46": "Speaking of peculiar ingredients, it does remind me of someone...", "Guide_BWHC_2_48": "Stop beating around the bush. Just tell me. I won’t take offense.", "Guide_BWHC_2_49": "Well… it’s Uncle Mahe!", "Guide_BWHC_2_50": "Hmph, he’s always bragging about how he can get any ingredient, but if he’s clueless about these, he’s just wasting his time in this business.", "Guide_BWHC_2_51": "Just so we’re clear, I won’t go to him for answers, but if you want to give him a shot with this recipe, it’s your call.", "Guide_BWHC_2_52": "Auntie Panhua! You’ve got the sweetest heart. I always knew it!", "Guide_BWHC_2_53": "Alright, I’ll copy the recipe for you.", "Guide_BWHC_2_56": "Don’t worry! I won’t let you do it for nothing! Auntie here will make sure you eat your fill!", "Guide_BWHC_2_3": "Felt like forever. My stomach’s rumbling already.", "Guide_BWHC_2_4": "No worries. Delicacies are always worth the wait.", "Guide_BWHC_2_12": "I prefer something light, something that lets the ingredients shine.", "Guide_BWHC_2_13": "Spicy! Give me the thrill!", "Guide_BWHC_2_14": "I’m not picky. Chixia, any recommendations?", "Guide_BWHC_2_21": "Thanks, but it’s unnecessary.", "Guide_BWHC_2_22": "That’s too much... Can we finish them all?", "Guide_BWHC_2_28": "Yeah, it was amazing. I’ll certainly be back for more.", "Guide_BWHC_2_29": "Not bad.", "Guide_BWHC_2_30": "I want something special this time.", "Guide_BWHC_2_39": "Don't tell me you're thinking of trying it right now...", "Guide_BWHC_2_40": "Why the eager expression?", "Guide_BWHC_2_41": "It sounds super delicious. I’m eager to give it a taste myself.", "Guide_BWHC_2_47": "Who?", "Guide_BWHC_2_54": "I’ll take a stroll around the city with Chixia to get a feel for the place.", "Guide_BWHC_2_55": "Once the soup’s done, don’t forget to let us have a taste!", "Guide_BWHC_14_1": "Wow, can you believe we’ve covered almost half of Jinzhou in just one day?", "Guide_BWHC_14_2": "Tiring, but so worth it! I’m usually tied up with patrols, so catching up with so many friends all at once like this is a total first for me.", "Guide_BWHC_14_3": "Introducing you to everyone, shooting the breeze... It’s like reconnecting with old friends all over again. Wait, didn’t I promise to treat you to a meal? How did it end up with you being my tour buddy instead?", "Guide_BWHC_14_4": "But hey, thanks to you, I finally get why folks rave about the Essence Medley Soup as they do.", "Guide_BWHC_14_5": "Brewed from the finest Jinzhou ingredients, with every essence distilled into a single bowl... The real treasure lies in everyone’s willingness to share their most prized grub, don’t you think?", "Guide_BWHC_14_7": "Exactly! If we were back in wartime, Auntie Panhua reminding me to eat on time, Uncle Mahe caring about my work, Koko fretting over my safety, Uncle Wei dropping knowledge bombs on me, and all the other folks in Jinzhou...", "Guide_BWHC_14_8": "They’d all without a doubt open up their pantries and share their most cherished grub with us.", "Guide_BWHC_14_9": "As for me, I wanna be someone who can protect every single soul in Jinzhou... including you! I wanna keep you safe too! I’ve had a great time hanging out with you.", "Guide_BWHC_14_10": "So, while we’re in Jinzhou, let me shoulder your worries and troubles, alright?", "Guide_BWHC_14_12": "You can bet on this Jinzhou Speedster’s determination!", "Guide_BWHC_14_6": "That’s the true Jinzhou flavor.", "Guide_BWHC_14_11": "Looks like I can’t say no.", "Guide_BWHC_13_1": "After some dedicated effort, you successfully prepared the Essence Medley Soup together.", "Guide_BWHC_13_2": "You, Chixia, and Panhua taste the Essence Medley Soup together.", "Guide_BWHC_13_3": "The combination of bitter medicine and delightful ingredients creates a unique taste on your tongue. You notice the same intricate expression mirrored on the faces of the other two.", "Guide_BWHC_13_4": "Well, how can I put it... It’s not exactly terrible, but...", "Guide_BWHC_13_5": "Not good either. At the very least, it’s a far cry from the other dishes you make.", "Guide_BWHC_13_8": "It’s not just “typical”, I guess.", "Guide_BWHC_13_11": "Maybe I’m the legendary God of Cooking.", "Guide_BWHC_13_12": "Looks like I’ll have to start calling you teacher.", "Guide_BWHC_13_13": "That’s not flattery. I’ve got eyes, and I saw you handle each step with ease.", "Guide_BWHC_13_14": "Alright, after all this effort, it’s time to take a rest.", "Guide_BWHC_13_6": "Oh no, we've come this far. Like in a typical story, it's time we proudly declare, \"Thanks to our persistence, we've discovered the perfect flavor,\" right?", "Guide_BWHC_13_7": "Is this one of those lessons from Hero Plays?", "Guide_BWHC_13_9": "Seems like Rover's got some skill in the kitchen. Even though it's not a complex dish, you handled it like a pro, especially for a novice cook.", "Guide_BWHC_13_10": "No, I was just invested.", "Guide_BWHC_12_1": "Upon returning to the restaurant, you and Chixia recounted the entire tale to Panhua and shared the authentic recipe for Essence Medley Soup with her.", "Guide_BWHC_12_2": "...I see. So that’s how it is. The Essence Medley Soup isn’t a fancy dish, just a simple recipe that’s often made and enjoyed at home. No wonder everyone’s talking about it being made from the finest Jinzhou ingredients and distilled into a single bowl.", "Guide_BWHC_12_3": "And the reason it’s so prestigious isn’t necessarily because it’s mind-blowing in terms of taste... In that case, I suppose I won’t be needing this recipe after all.", "Guide_BWHC_12_4": "Auntie Panhua, how about giving me and {PlayerName} a shot at it together?", "Guide_BWHC_12_5": "While it may not end up being a regular menu item, we’ve put in a lot of effort to gather the ingredients, so it would be a shame not to at least try it. Besides, there are loads of folks out there dying to give it a try.", "Guide_BWHC_12_8": "True. You’ve gone through all the trouble to gather the ingredients. It’d be a shame not to give it a try. Come on, everyone. The stove’s right here. Let’s whip it up together!", "Guide_BWHC_12_6": "Can’t agree more.", "Guide_BWHC_12_7": "We won’t know how it tastes until we give it a shot.", "Guide_BWHC_11_1": "How do you feel? Quite handy, huh?", "Guide_BWHC_11_2": "With technology getting fancier by the day, life’s becoming a breeze around here.", "Guide_BWHC_11_3": "I’m kinda curious, though. If we rallied everyone up again and asked them to bust out their most prized grub, what do you think they’d bring this time?", "Guide_BWHC_11_4": "Oops, got a bit carried away there. Let’s hustle back to Auntie Panhua’s restaurant! Who knew making a dish would be such a mission...", "Guide_BWHC_10_1": "And here we are. This is the Synthesizer Uncle Wei mentioned.", "Guide_BWHC_10_2": "Aside from crafting materials and beefing up their quality, you can also whip up some basic potions here. It’s like a one-stop shop for all your needs, whether you’re kicking it in the city or out on an adventure.", "Guide_BWHC_10_3": "I’ve got some synthesis materials right here. Go ahead, give it a try.", "Guide_BWHC_10_4": "It might seem a bit tricky just hearing about it, but once you try it hands-on, you’ll get the hang of it real quick.", "Guide_BWHC_1_1": "Hey ya! Long time no see, {PlayerName}. How’s it going?", "Guide_BWHC_1_2": "Well, just calling to see what you're up to. Are you free now?", "Guide_BWHC_1_4": "No worries at all! It’s no biggie, really. Well, not as huge as diving into those tokens, that’s for sure.", "Guide_BWHC_1_5": "Remember my promise? About treating you to a nice meal? Well, since I’ve got a few days off and figured you’d be around, now’s the perfect time to cash in on that promise and invite you out.", "Guide_BWHC_1_6": "So, what do you say? How about this Jinzhou Speedster takes you on a culinary adventure at Auntie Panhua’s Restaurant?", "Guide_BWHC_1_7": "The Maocai she cooks is an explosion of spice and flavor! One gulp and you’ll feel the buzz in your bones!", "Guide_BWHC_1_11": "You know, that’s what I like. But hey, no pressure if spicy isn’t your thing. Auntie Panhua’s a culinary genius, whipping up many treats like Poached Chicken, Rising Loong... you name it! It’s all authentic Jinzhou cuisine!", "Guide_BWHC_1_12": "Didn’t expect you to be a foodie too. Next time I’m on patrol and find something tasty, I’ll make sure you get a taste.", "Guide_BWHC_1_13": "So, we’re on for a date, right?", "Guide_BWHC_1_14": "Let’s meet at Panhua’s Restaurant on Gourmet Street. Time-wise, just let me know before you’re ready.", "Guide_BWHC_1_15": "I’ll be eagerly waiting to hear from you!", "Guide_BWHC_1_3": "What happened?", "Guide_BWHC_1_8": "Alright, it sounds spicy just as I expected.", "Guide_BWHC_1_9": "Where there’s delicious food, there’s me.", "Guide_BWHC_1_10": "Great! When should we go?", "Flow_11000006_537": "Come on, do you want to practice again?", "Flow_11000006_538": "Come on. Let's train more while we can. We need to be on duty afterward.", "Flow_11000006_539": "Do your logistic duties and the tasks assigned to you by the city government. It is only when the city is stable that those on the frontline can focus on their jobs.", "Flow_11000006_540": "It's good that there's nothing wrong, but it's not good to make a fuss here, just be careful.", "Flow_11000006_541": "Last time, I gave her a day off to watch the performance of the Liondance Troupe.", "Flow_11000006_542": "She said she didn't want to, but when she came back, I found that she was genuinely happy.", "Flow_11000006_543": "She's going on and on about the spectacular performance of Lingyang.", "Flow_11000006_544": "If the Liondance Troupe performs again, I want to go and watch.", "Flow_11000006_545": "When General Jiyan was a medic, he never neglected his training.", "Flow_11000006_546": "Although he was a medic at the time, he followed the military routines as did the soldiers.", "Flow_11000006_547": "So, this journey of a thousand miles, it all starts with this bit by bit training.", "Flow_311000000_334": "About Panhua and Mahe...", "Flow_311000000_335": "About seasonal dishes...", "Flow_311000000_336": "I have something else to do.", "Flow_311000000_337": "Those two used to run a business together. Their food used to be absolutely amazing.", "Flow_311000000_338": "But they split up because of their different views on cuisine. Instead of breaking up, it's more like each one is sticking to their own path!", "Flow_311000000_339": "Seasonal dishes... You came to the right person. There's a whole tradition about eating the right food for each season. Our ancestors taught us to live in harmony with nature, and that includes our food!", "Flow_311000000_340": "In the winter, you should drink this Caltrop Soup. And when summer comes, get yourself a cup of Shuyun Herbal Tea to cool down.", "Flow_311000000_341": "But no matter when you go to Panhua's Restaurant, you can always order their Poached Chicken.", "Flow_311000000_342": "Nobody makes Poached Chicken like they do!", "Flow_311000000_343": "You go ahead and get busy. It's good for young people to stay busy. When you have some free time, come and have tea with Uncle Li.", "Flow_311000000_344": "Oh my! {Male=Young man;Female=Young lady}, you look worn from travel. Are you here to eat, or heading somewhere else?", "Flow_311000000_345": "Oh dear, where should I eat next?", "Flow_311000000_346": "My luck shouldn't be this bad, I haven't seen the butterfly nymph yet...", "Flow_311000000_354": "What's the matter?", "Flow_311000000_355": "Oh! Alright, alright, it's not urgent. We can chat when you're interested.", "Flow_311000000_356": "So much is happening. Look at Liuxian Teahouse, it's bustling. So many people come here to drink tea and chat.", "Flow_311000000_357": "But I heard the teahouse is secretly owned by some big shot who just so happens to also be a great fighter, and kind of a gentleman at that.", "Flow_311000000_358": "There are many stories like that. Take our General Jiyan, known for his extraordinary deeds across Jinzhou.", "Flow_311000000_359": "He's a brilliant strategist and warrior now, but it's said he started out as a medic.", "Flow_311000000_360": "Being a medic or a general both require ensuring the soldiers' safe return. The burdens are equally heavy.", "Flow_311000000_361": "There are many stories like that. Have you heard about a researcher named Mortefi at the Academy?", "Flow_311000000_362": "Panhua's Restaurant is so good that even those researchers come here. I often hear them talk about a certain \"Mortefi.\"", "Flow_311000000_363": "They say if he's in a good mood, he can create anything. Maybe even something like a sound amplifier that lets you hear conversations miles away... hehe.", "Flow_311000000_364": "But they say that he's kind of being overshadowed at the Academy. From how they talk about him, hard to imagine anyone being smarter than him.", "Flow_311000000_365": "Alright, that's it for now. If you have any interesting stories, feel free to share. We love hearing them! I'll leave you to it.", "Flow_311000000_366": "Alright, that's it for now. If you have any interesting stories, feel free to share. We love hearing them! I'll leave you to it.", "Flow_311000000_367": "Alright, that's it for now. If you have any interesting stories, feel free to share. We love hearing them! I'll leave you to it.", "Flow_311000000_368": "A chest?", "Flow_311000000_369": "You don't want what's in the chest?", "Flow_311000000_370": "I'm big on puzzles and treasure hunting. I found this chest that just won't open. I've been trying to unlock it for ages.", "Flow_311000000_371": "But after all this time, I still can't get it open. I've lost interest in what's inside. I just want to see it open!", "Flow_311000000_372": "So, if you can open this chest, whatever's inside is yours!", "Flow_311000000_375": "When making clear soup, add a couple more Edodes while simmering. It makes the soup more flavorful and the color brighter.", "Flow_311000000_376": "But use seasoning sparingly to preserve the original taste of the ingredients. That's how you get the most delicious soup.", "Flow_311000000_388": "Clear soup? Oh, you mean broth, right?", "Flow_311000000_389": "You've asked the right person. The secret is just one thing: salt!", "Flow_311000000_390": "Without salt, even the best ingredients won't make tasty broth.", "Flow_311000000_391": "If the salt is right, the soup is perfect!", "Flow_11000007_24": "If there is no important matter, it is better not to stay here. If you want to visit, register with Xinle first.", "Flow_11000007_549": "Phew... If only I could go to the front line like the seniors of Vanguard... All I do now is count these stupid boxes every day. There's no end to this job...", "Flow_11000007_550": "You are the buttress that supports the battles on the front line.", "Flow_11000007_551": "I believe you can become the Vanguard.", "Flow_11000007_552": "Thank you, I will try my best. But, enough with my whining. If I can't even handle these trivial matters, I won't make it to the front line.", "Flow_11000007_553": "Although the Rearguard is in charge of logistics and defense on the back, I heard many of the former Rearguard members earned honors no inferior to those of the Vanguard. Perhaps my mundane task is a form of training. I can't beat myself up anymore.", "Flow_11000007_554": "You're right, Qingxi says this to me as well. I was too being short-sighted.", "Flow_11000007_555": "Even the simplest logistic duties concern the safety of Jinzhou and the livelihood of the comrades on the frontline. There's no room for mistakes.", "Flow_11000007_548": "You look very busy.", "Flow_11000007_556": "It's nothing, I'm just wandering around.", "Flow_11000007_557": "No trouble at all, just a piece of cake.", "Flow_11000007_558": "It's quite a hassle...", "Flow_11000007_559": "But I should say this in advance: when it concerns the military base, I'm afraid I can't help...", "Flow_11000007_560": "As long as I'm a Midnight Ranger, I'll guard the base with my life for it's my duty, after all. I hope you can understand.", "Flow_11000007_561": "For you've helped out Jinyue, as his older brother, I should show my gratitude. Feel free to come to me if you have any difficulties in the future.", "Flow_311000002_59": "Well, it's all about building a reliable brand image, so that customers feel reassured.", "Flow_311000002_60": "The orders from the Desorock Highland have been piling up lately. Something might be happening on the frontline... I need to step up my game.", "Flow_311000003_614": "Brilliant. I'm really a genius!", "Flow_311000003_615": "So, if you encounter any difficulties, or if you have something that you don't understand or don't know who to share with, you can pen a letter to Ms. Yuyi. Sounds good?", "Flow_311000003_616": "When she left, she entrusted these children to me, but I could never be as thoughtful as she is. I really don't know if I can take care of them well... sigh...", "Flow_311000003_617": "I wonder if these children will remember Ms. Yuyi when they grow up...", "Flow_311000003_618": "But- but Mr. Bosong is also very kind! Alright, I guess I can join Xinxin and her friends next time if it can keep Mr. Bosong from worrying.", "Flow_311000003_619": "Is the reason why Mr. Bosong is sad because Mr. Bosong is actually afraid of being alone? I see it now!", "Flow_311000003_620": "Ms. Yuyi, Ms. Yuyi, please come back soon, so Mr. Bosong won't be sad when he's alone.", "PhantomSkill_200001_DescriptionEx": "Transform into Stonewall Bracer and charge forward, dealing {0} Physical DMG on-hit, then smash to deal {1} Physical DMG, and gain a shield of {2} of current character's Max HP that lasts {3}s. Use the Echo skill again to exit the transformation state.\n\nCD: {4}s", "PhantomSkill_200001_SimplyDescription": "Transform into Stonewall Bracer and charge forward. Successful hits grant a follow-up strike and a shield.", "PhantomSkill_200002_DescriptionEx": "Summon a Vanguard Junrock that charges forward, dealing {0} Physical DMG to enemies in its path.\r\n\r\nCD: {1}s", "PhantomSkill_200002_SimplyDescription": "Summon a Vanguard Junrock that charges forward, dealing Physical DMG to enemies in its path.", "PhantomSkill_200003_DescriptionEx": "Summon a Fission Junrock. Generate a Resonance Effect that restores {0} HP for friendly units each time. If not in combat, you can pick up minerals or plants nearby.\n\nCD: {1}s", "PhantomSkill_200003_SimplyDescription": "Summon a Fission Junrock for healing. If not in combat, it picks up minerals or plants nearby for you.", "PhantomSkill_200004_DescriptionEx": "Summon a Snip Snap that throws fireballs at the enemy, dealing {0} Fusion DMG on-hit.\r\n\r\nCD: {1}s", "PhantomSkill_200004_SimplyDescription": "Summon a Snip Snap that throws fireballs, dealing Fusion DMG.", "PhantomSkill_200005_DescriptionEx": "Summon a Whiff Whaff that triggers an air explosion, dealing {0} Aero DMG and produce a Low-pressure Zone. The Low-pressure Zone continuously pulls enemies nearby towards the center for {1}s, dealing {2} Aero DMG up to 6 times.\r\n\r\nCD: {3}s", "PhantomSkill_200005_SimplyDescription": "Summon a Whiff Whaff that deals Aero DMG and produces a Low-pressure Zone.", "PhantomSkill_200006_DescriptionEx": "Summon a Zig Zag that denotates Spectro energy, dealing {0} Spectro DMG and creating a Stagnation Zone that lasts 1.8s.\r\n\r\nCD: {1}s", "PhantomSkill_200006_SimplyDescription": "Summon a Zig Zag that deals Spectro DMG, and creates a Stagnation Zone.", "PhantomSkill_200007_DescriptionEx": "Summon a Tick Tack that charges and bites the enemy. The charge from Tick Tack will deal {0} Havoc DMG to the enemy, and the bite will deal {1} Havoc DMG to the enemy. Reduces enemy Vibration Strength by up to {3} during {2}s.\r\n\r\nCD: {4}s", "PhantomSkill_200007_SimplyDescription": "Summon a Tick Tack that deals Havoc DMG and reduces enemy Vibration Strength.", "PhantomSkill_200008_DescriptionEx": "Summon a Glacio Prism that continuously fires three crystal shards, each dealing {0} Glacio DMG.\n\nCD: {1}s", "PhantomSkill_200008_SimplyDescription": "Summon a Glacio Prism that deals Glacio DMG with crystal shards.", "PhantomSkill_200009_DescriptionEx": "Summon a Fusion Prism to fire a crystal shard, dealing {0} Fusion DMG.\r\n\r\nCD: {1}s", "PhantomSkill_200009_SimplyDescription": "Summon a Fusion Prism that deals Fusion DMG with crystal shards.", "PhantomSkill_200010_DescriptionEx": "Summon a Spectro Prism to emit a laser that hits the enemy up to {0} times, dealing {1} Spectro DMG each time.\r\n\r\nCD: {2}s", "PhantomSkill_200010_SimplyDescription": "Summon a Spectro Prism that deals Spectro DMG with laser.", "PhantomSkill_200011_DescriptionEx": "Summon a Havoc Prism to fire five crystal shards, each dealing {0} Havoc DMG.\r\n\r\nCD: {1}s", "PhantomSkill_200011_SimplyDescription": "Summon a Havoc Prism that deals Havoc DMG with crystal shards.", "PhantomSkill_200012_DescriptionEx": "Transform into Fusion Warrior to perform a Counterattack. If the Counterattack is successful, the cooldown time of this skill will be reduced by {0}, and {1} Fusion DMG will be dealt.\n\nCD: {2}s", "PhantomSkill_200012_SimplyDescription": "Transform into Fusion Warrior to block enemy attacks. Deal Fusion DMG and reduce this Echo Skill's CD when the block is successful,", "PhantomSkill_200013_DescriptionEx": "Transform into Havoc Warrior to attack up to 3 times, dealing {0} Havoc DMG each time.\n \nCD: {1}s", "PhantomSkill_200013_SimplyDescription": "Transform into Havoc Warrior to continuously deal Havoc DMG.", "PhantomSkill_200014_DescriptionEx": "Summon a Glacio Predator that throws an ice spear, dealing {0} Glacio DMG on hit. Deal {1} Glacio DMG up to 10 times during the charging time, and {2} Glacio DMG when the spear explodes.\n\nCD: {3}s", "PhantomSkill_200014_SimplyDescription": "Summon a Glacio Predator to throw ice spears and deal Glacio DMG.", "PhantomSkill_200015_DescriptionEx": "Summon an Electro Predator to shoot the enemy 5 times. The first 4 shots deals {0} Electro DMG, and the last deals {1} Electro DMG.\r\n\r\nCD: {2}s", "PhantomSkill_200015_SimplyDescription": "Summon an Electro Predator to fire a rain of arrows, dealing Electro DMG.", "PhantomSkill_200016_DescriptionEx": "Summon an Aero Predator that throws a dart forward. The dart will bounce between enemies up to three times, dealing {0} Aero DMG each time it hits.\n\nCD: {1}s", "PhantomSkill_200016_SimplyDescription": "Summon an Aero Predator to deal Aero DMG.", "PhantomSkill_200017_DescriptionEx": "Transform into Violet-Feathered Heron and enter a Parry Stance. Counterattack when the Parry stance is over, dealing {0} Electro DMG. If attacked during Parry Stance, you can counterattack in advance and additionally recover {1} Concerto Energy.\n\nCD: {2}s", "PhantomSkill_200017_SimplyDescription": "Transform into Violet-Feathered Heron to block enemy attacks. Counterattack to deal Electro DMG and recover Concerto Energy.", "PhantomSkill_200018_DescriptionEx": "Transform into Cyan-Feathered Heron and charge at the enemies, dealing {0} Aero DMG; This Echo Skill interrupts enemy Special Skills upon dealing damage.\n \nCD: {1}s", "PhantomSkill_200018_SimplyDescription": "Transform into Cyan-Feathered Heron to charge at the enemies, dealing Aero DMG and interrupt enemy Special Skill.", "PhantomSkill_200019_DescriptionEx": "Transform into Flautist, continuously emitting Electro lasers, dealing {0} Electro DMG for a total of 10 times. Gain {1} Concerto Energy every time a hit lands.\r\n\r\nCD: {2}s", "PhantomSkill_200019_SimplyDescription": "Transform into Flautist to deal Electro DMG and recover Concerto Energy on hit.", "PhantomSkill_200020_DescriptionEx": "Summon a Tambourinist that plays out Melodies of Annihilation. Any Resonator on the team gains the following effect for 10s upon obtaining a Melody of Annihilation: When the Resonator hits a target, the Tambourinist deals {0} Havoc DMG to the target, up to 10 times.\n\nCD: {1}s", "PhantomSkill_200020_SimplyDescription": "Summon a Tambourinist to aid the Resonators on the team in combat with Havoc DMG attacks.", "PhantomSkill_200022_DescriptionEx": "Transform into Rocksteady Guardian and enter a Parry State. Upon being attacked, deal Spectro DMG equal to {0} of the Resonator's Max HP, and perform a follow-up attack that deals Spectro DMG equal to {0} of the Resonator's Max HP.\n \nUse the Echo Skill again to exit the transformation.\n \nIf the attack received is a Special Skill attack, interrupt the enemy's Special Skill, gain a Shield equal to 30% Max HP, and perform a two-stage follow-up attack, each dealing Spectro DMG equal to {1} of the Resonator's Max HP. These follow-up attacks simultaneously launch three ground-breaking waves, each dealing Spectro DMG equal to {2} of the Resonator's Max HP.\n \nCD: {3}s", "PhantomSkill_200022_SimplyDescription": "Transform into Rocksteady Guardian to enter a Parry Stance. Counterattack when hit by Special Skill to interrupt enemy Special Skills and deal Spectro DMG based on Max HP.", "PhantomSkill_200023_DescriptionEx": "Transform into Chasm Guardian to perform a Leap Strike that deals {0} Havoc DMG on hit. Current character loses {1} HP after the hit lands. Periodically restore current character's HP after {2}s for up to {3} of their Max HP.\r\n\r\nCD: {4}s", "PhantomSkill_200023_SimplyDescription": "Transform into Chasm Guardian to perform a powerful strike that deals Havoc DMG. Lose some HP on hit and then recover HP over time.", "PhantomSkill_200024_DescriptionEx": "Summon a Cruisewing that restores HP for all current team characters by {0} of their Max HPs plus an additional {1} points of HP, up to 4 times.\r\n\r\nCD: {2}s", "PhantomSkill_200024_SimplyDescription": "Summon a Cruisewing to heal friendly units.", "PhantomSkill_200025_DescriptionEx": "Summon a Sabyr Boar to headbutt the enemy into the air, dealing {0} Physical DMG.\r\n\r\nCD: {1}s", "PhantomSkill_200025_SimplyDescription": "Summon a Sabyr Boar to charge and deal Physical DMG.", "PhantomSkill_200026_DescriptionEx": "Summon a Gulpuff that blows bubbles {0} times, each time dealing {1} Glacio DMG.\r\n\r\nCD: {2}s", "PhantomSkill_200026_SimplyDescription": "Summon a Gulpuff to blow bubbles and deal Glacio DMG.", "PhantomSkill_200027_DescriptionEx": "Summon a Chirpuff that self-inflates and blasts a powerful gust of wind forward {0} times. Each blast inflicts {1} Aero DMG and pushes enemies backwards.\r\n\r\nCD: {2}s", "PhantomSkill_200027_SimplyDescription": "Summon a Chirpuff to blast a powerful gust of wind. Deals Aero DMG and knocks enemies back.", "PhantomSkill_200028_DescriptionEx": "Transform into an Excarat and tunnel underground to advance. In this state, you have the ability to change your direction and are immune to damage.\n\nCD: {0}s", "PhantomSkill_200028_SimplyDescription": "Transform into Excarat to quickly advance and become immune to damage.", "PhantomSkill_200029_DescriptionEx": "Transform into Baby Viridblaze Saurian to rest in place, and slowly restore HP.\n\nCD: {0}s", "PhantomSkill_200029_SimplyDescription": "Transform into Baby Viridblaze Saurian, rest in place to restore HP.", "PhantomSkill_200030_DescriptionEx": "Summon a Viridblaze Saurian to continuously spit fire, dealing {0} Fusion DMG 10 times.\r\n\r\nCD: {1}s", "PhantomSkill_200030_SimplyDescription": "Summon a Viridblaze Saurian to continuously spit fire, dealing Fusion DMG.", "PhantomSkill_200031_DescriptionEx": "Summon a Baby Roseshroom that fires a laser, dealing {0} Havoc DMG.\n\nCD: {1}s", "PhantomSkill_200031_SimplyDescription": "Summon a Baby Roseshroom to fire a laser, and deal Havoc DMG.", "PhantomSkill_200032_DescriptionEx": "Summon a Roseshroom that fires a laser, dealing {1} Havoc DMG up to {0} times.\n \nCD: {2}s", "PhantomSkill_200032_SimplyDescription": "Summon a Roseshroom to fire a laser, and deal Havoc DMG.", "PhantomSkill_200033_DescriptionEx": "Transform into Hoartoise and slowly restore HP. Use the Echo skill again to exit the transformation state.\n\nCD: {0}s", "PhantomSkill_200033_SimplyDescription": "Transform into a Hoartoise and slowly restore HP.", "PhantomSkill_200034_DescriptionEx": "Summon a Spearback to perform 5 consecutive attacks. The first 4 attacks deal {0} Physical DMG, and the last deals {1} Physical DMG.\r\n\r\nCD: {2}s", "PhantomSkill_200034_SimplyDescription": "Summon a Spearback to perform continuous claw strikes, dealing Physical DMG.", "PhantomSkill_200037_DescriptionEx": "Transform into a Havoc Dreadmane to perform up to 2 tail strikes. Each strike deals {0} Havoc DMG and inflicts an additional instance of {1} Havoc DMG upon hitting the target.\n\nCD: {2}s", "PhantomSkill_200037_SimplyDescription": "Transform into a Havoc Dreadmane to launch tail strikes, dealing Havoc DMG.", "PhantomSkill_200039_DescriptionEx": "Summon a Fusion Dreadmane that fiercely strikes the enemy, dealing {0} Fusion DMG.\r\n\r\nCD: {1}s", "PhantomSkill_200039_SimplyDescription": "Summon a Fusion Dreadmane to fiercely strike the enemies, dealing Fusion DMG.", "PhantomSkill_200043_DescriptionEx": "Transform into Crystal Scorpion and enter a Parry State. Counterattack when the Parry State is over, dealing {0} Physical DMG.\nCD: {1}s", "PhantomSkill_200043_SimplyDescription": "Transform into Crystal Scorpion to enter a Defense Stance. Counterattack to deal Physical DMG.", "PhantomSkill_200045_DescriptionEx": "Transform into Hooscamp Flinger and pounce at the enemies, dealing {0} Aero DMG.\n\nCD: {1}s", "PhantomSkill_200045_SimplyDescription": "Transform into Hooscamp Flinger and pounce, dealing Aero DMG.", "PhantomSkill_200046_DescriptionEx": "Transform into Hoochief and smack the enemies, dealing {0} Aero DMG.\n\nCD: {1}s", "PhantomSkill_200046_SimplyDescription": "Transform into Hoochief to deal Aero DMG.", "PhantomSkill_200047_DescriptionEx": "Transform into Carapace to perform a spinning attack that deals {0} Aero DMG, followed by a slash that deals {1} Aero DMG.\n\nCD: {2}s", "PhantomSkill_200047_SimplyDescription": "Transform into Carapace to perform spinning attacks, dealing Aero DMG.", "PhantomSkill_200048_DescriptionEx": "Transform into Autopuppet Scout, dealing {0} Glacio DMG to the surroundings, and generate up to 3 Ice Walls to block off the enemies.\r\n\r\nCD: {1}s", "PhantomSkill_200048_SimplyDescription": "Transform into Autopuppet Scout to Glacio DMG to enemies nearby and generate Ice Walls.", "PhantomSkill_200049_DescriptionEx": "Summon a Traffic Illuminator, immobilizing enemies for up to {0}s. The immobilization will be lifted once the enemy is hit.\r\n\r\nCD: {1}s", "PhantomSkill_200049_SimplyDescription": "Summon a Traffic Illuminator to immobilize the enemies.", "PhantomSkill_200050_DescriptionEx": "Summon a Clang Bang that follows the enemy and eventually self-combusts, dealing {0} Glacio DMG.\n\nCD: {1}s", "PhantomSkill_200050_SimplyDescription": "Summon a Clang Bang that follows the enemy and eventually self-combusts, dealing Glacio DMG.", "PhantomSkill_280001_DescriptionEx": "Transform into Thundering Mephis, engaging in a rapid assault of up to 6 strikes. The first 5 strikes deal {0} Electro DMG each, while the final strike inflicts {1} Electro DMG, with an additional {2} Electro DMG from the thunder.\n\nAfter the final hit, increase the current character’s Electro DMG by {3} and Resonance Liberation DMG by {4} for {5}s.\n\nCD: {6}s", "PhantomSkill_280001_SimplyDescription": "Transform into Thundering Mephis to deal Electro DMG. Increase the current character's Electro DMG and Resonance Liberation DMG.", "PhantomSkill_280002_DescriptionEx": "Transform into the Inferno Rider to launch up to 3 consecutive slashes in a row, each slash dealing {0}, {1}, and {2} Fusion DMG respectively.\n\nAfter the final hit, increase the current Resonator's Fusion DMG by {3} and Basic Attack DMG by {4} for {5}s.\n\nLong press the Echo Skill to transform into the Inferno Rider and enter Riding Mode. When exiting Riding Mode, deal {2} Fusion DMG to enemies in front.\n\nCD: {6}s", "PhantomSkill_280002_SimplyDescription": "Transform into the Inferno Rider to perform consecutive strikes, dealing Fusion DMG and increasing your Fusion DMG and Basic Attack DMG. Hold the Echo Skill to enter Riding Mode.", "PhantomSkill_280003_DescriptionEx": "Activate the protection of Bell-Borne Geochelone. Deal Glacio DMG based on {0} of the current character's DEF to nearby enemies, and obtain a Bell-Borne Shield that lasts for {1}s\n\nThe Bell-Borne Shield provides {2} DMG Reduction and {3} DMG Boost for the current team members, and disappears after the current character is hit for {4} times.\n\nCD: {5}s", "PhantomSkill_280003_SimplyDescription": "Activate the protection Bell-Borne Geochelone, dealing Glacio DMG to nearby enemies based on current character's DEF. Reduce incoming damage, increase damage dealt.", "PhantomSkill_280004_DescriptionEx": "Transform into Tempest Mephis to perform tail swing attacks followed by a claw attack. The lightning strike summoned by the tail swing deals {0} Electro DMG each time, while the claw attack deals {1} Electro DMG.\r\n\r\nAfter the claw hit, increase the current character’s Electro DMG by {2} and Heavy Attack DMG by {3} for {4}s.\r\n\r\nCD: {5}s", "PhantomSkill_280004_SimplyDescription": "Transform into Tempest Mephis to continuously attack enemies, dealing Electro damage. Increase current character's Electro DMG & Heavy Attack DMG.", "PhantomSkill_280005_DescriptionEx": "Transform into Crownless and perform up to 4 consecutive attacks. The first 2 attacks deal {0} Havoc DMG each, the 3rd attack deals {1} Havoc DMG 2 times, and the 4th attack deals {2} Havoc DMG 3 times.\n\nAfter the transformation, increase current character's Havoc DMG by {3} and Resonance Skill DMG by {4} for {5}s.\n\nCD: {6}s", "PhantomSkill_280005_SimplyDescription": "Transform into Crownless and relentlessly assault enemies, dealing Havoc DMG. Increase current character's Havoc DMG and Resonance Skill DMG.", "PhantomSkill_280006_DescriptionEx": "Transform into Feilian Beringal to perform a powerful kick. If the kick lands on an enemy, immediately perform a follow-up strike. The kick deals {0} Aero DMG, and the follow-up strike deals {1} Aero DMG.\r\n\r\nAfter the follow-up strike hits, the current character's Aero DMG increases by {2}, and the Heavy Attack DMG increases by {3} for {4}s\r\n\r\nCD: {5}s", "PhantomSkill_280006_SimplyDescription": "Transform into Feilian Beringal to continuously attack enemies, dealing Aero DMG. Increase current character's Aero DMG and Heavy Attack DMG.", "PhantomSkill_280007_DescriptionEx": "Transform into Lampylumen Myriad. Perform up to 3 consecutive attacks.\n\nUnleash a freezing shock by performing consecutive forward strikes, with the initial two strikes inflicting {0} and {1} Glacio DMG respectively, and the final strike dealing {2} Glacio DMG. Enemies will be frozen on hit.\n\nEach shock increases the current character’s Glacio DMG by {3} and Resonance Skill DMG dealt by {4} for {5}s, stacking up to 3 times\n\nCD: {6}s", "PhantomSkill_280007_SimplyDescription": "Transform into Lampylumen Myriad to continuously attack enemies, dealing Glacio damage. Increase current character's Glacio DMG and Resonance Skill DMG.", "PhantomSkill_280008_DescriptionEx": "Transform into Mourning Aix and perform 2 consecutive claw attacks, each attack dealing {0} and {1} Spectro DMG respectively.\n\nAfter the transformation, increase current character's Spectro DMG by {2} and Resonance Liberation DMG by {3} for {4}s\n\nCD: {5}s", "PhantomSkill_280008_SimplyDescription": "Transform into Mourning Aix to continuously attack enemies, dealing Spectro damage. Increase current character's Spectro DMG and Resonance Liberation DMG.", "Flow_11000001_738": "For family and friends.", "Flow_11000001_739": "For money and honor.", "Flow_11000001_740": "No reason.", "Flow_11000001_741": "Exorcise demons and monsters and become an undying legend... You're seeking the right stuff!", "Flow_11000001_742": "Oh? But I see a firm and pure determination in your eyes. I guess it's not that you don't have a reason, but you're always ready to lend a hand, right?", "Flow_11000001_743": "So that's how it is... Wait, I've got an idea! Thanks, I'll get back to my rehearsal.", "Flow_11000001_744": "Indeed, I am.", "Flow_11000001_745": "About Jinzhou Theater...", "Flow_11000001_746": "About Hero Play...", "Flow_11000001_747": "About the play...", "Flow_11000001_748": "Nothing.", "Flow_11000001_749": "Next up, the Torch Sword! Let its flames burn, let the sparks fly and lighten up tonight!", "Flow_11000001_750": "Sorry, I got carried away again. Please forgive my manners.", "Flow_11000001_751": "I've performed this Hero Play hundreds, even thousands of times.", "Flow_11000001_752": "Playing Fiamma over and over, it feels like we're becoming one entity.", "Flow_11000001_753": "But you know, I'll keep playing the Fiamma role. After all, every time the show ends, I feel happy seeing the bright eyes of the children in the audience.", "Flow_11000001_754": "If the performance can move and inspire people, it doesn't matter how tiring the rehearsals can be.", "Flow_11000001_755": "It was Chixia who made me realize this. She was a dedicated audience to my play when she was a kid. Now she's a Patroller. More and more people will know her as Chixia!", "Flow_11000001_756": "Well, I think she fits the real Fiamma of Jinzhou better than me. I'm happy for her.", "Flow_11000001_757": "Same old arrangements. \"Speedster\" and \"Fiamma\" are taking turns to perform, making sure the Fluffernox doesn't wreak havoc on the human world.", "Flow_11000001_758": "But we're also working on a new play. Don't forget to come and see it yourself when it's out!", "Flow_11000001_759": "Alright, feel free to look around. If you have any questions, just ask me.", "Flow_11000001_760": "Hello.", "Flow_11000001_761": "That's why I love Qinghe's plays so much!", "Flow_11000001_762": "Not so soon.", "Flow_11000001_763": "We'll wait patiently.", "Flow_11000001_765": "Now, this stage belongs to these young folks, and watching them gives me a real kick.", "Flow_11000001_766": "The performances are precious. Try not to scare them away with your silver tongue, okay?", "Flow_11000001_767": "After all, life's a stage, and all the men and women are mere players...", "Flow_311000008_1": "Hey, did you hear about our new guest? Well, words on the street that {Male=he;Female=she} is a like problem-solving machine!", "Flow_311000008_2": "Who is the person always hanging around the City Hall?", "Flow_311000008_3": "Yeah, but I wonder who it could be...", "Flow_311000008_4": "Wait, are we talking about that Rover?", "Flow_311000008_13": "Rumor has it, Rover's the guest Magistrate referred to, capable of tearing Tacet Discords apart single-handedly! Quite the feat!", "Huanglong_main_1_2EX_44_36": "Wait. What I gave them was enough for them to make it to Jinzhou, even when they are so many.", "Huanglong_main_1_2EX_44_35": "We shouldn't give them more.", "Huanglong_main_1_2EX_50_7": "You brought the medic over to take care of Xinyu.", "Huanglong_main_1_2EX_49_9": "After some chaos, you helped medics in treating the wounded.", "GuideTutorialPage_34018_Content": "After grabbing an Explosive Charge, you can throw it to a distance to trigger an explosion. By Aiming, you can precisely control its landing spot.\nExplosive Charges scattered on the ground cannot be controlled with Levitator, but you can attack them directly to trigger an explosion.", "GuideTutorial_34018_GroupName": "Vine Trap", "Tutorial_1101_Title": "Grapple Point", "Tutorial_34018_Title": "Explosive Charge: II", "GuideFocusNew_328_Content": "{0} Quickly jump to various activities via Guidebook", "GuideFocusNew_329_Content": "You can view various activities details here", "GuideFocusNew_330_Content": "Participate in the Weekly Challenge to obtain advanced skill upgrade materials", "GuideFocusNew_331_Content": "Quickly jump to various activities via Guidebook", "GuideFocusNew_332_Content": "Quickly jump to various activities via Guidebook", "GuideFocusNew_333_Content": "Participate in the Weekly Challenge to obtain advanced skill upgrade materials", "ItemInfo_70139305_AttributesDescription": "Jinhsi's Token: I", "ItemInfo_70139305_BgDescription": "A heavy, dark fruit, just the right size for a hand, emitting a subtle fragrance, it doesn't seem to have anything unusual.", "ItemInfo_70139305_Name": "Black Fruit", "ItemInfo_70139305_ObtainedShowDescription": "Jinhsi's Token: I", "ItemInfo_70139306_AttributesDescription": "Jinhsi's Token: I", "ItemInfo_70139306_BgDescription": "An ordinary fruit that somehow bears a striking resemblance to the old model of Tacetite Grenade. This is not an indigenous species, as its growth conditions don't agree with the climate of Jinzhou. It's imported by water via the Gunchao Port located in the South.", "ItemInfo_70139306_Name": "Mangosteen", "ItemInfo_70139306_ObtainedShowDescription": "Jinhsi's Token: I", "ItemInfo_70139307_AttributesDescription": "Jinhsi's Token: IV", "ItemInfo_70139307_BgDescription": "A round, pearl-shaped candy ball hidden inside a simple sweet wrapper.", "ItemInfo_70139307_Name": "Sugar Pearl", "ItemInfo_70139307_ObtainedShowDescription": "Jinhsi's Token: IV", "ItemInfo_70139308_AttributesDescription": "Jinhsi's Token: IV", "ItemInfo_70139308_BgDescription": "A sweet oral vaccine, reminiscent of candy for children in Jinzhou, symbolizes their triumph over the epidemic.", "ItemInfo_70139308_Name": "Sugar Pearl", "ItemInfo_70139308_ObtainedShowDescription": "Jinhsi's Token: IV", "ItemInfo_70139309_AttributesDescription": "Jinhsi's Token: III", "ItemInfo_70139309_BgDescription": "A finely crafted small device, the surface is engraved with ancient text. The inner ring represents the Four Spirits of Heaven, indicating the location.\n\"East, the Teal Loong, West, the White Tiger, South, the Vermillion Bird, North, the Black Tortoise\".\nThe outer ring represents the Twelve Earthly Branches, indicating the time.\n\"Zi, Chou, Yin, Mao, Chen, Si, Wu, Wei, Shen, You, Xu, Hai\".", "ItemInfo_70139309_Name": "Small Device", "ItemInfo_70139309_ObtainedShowDescription": "Jinhsi's Token: III", "ItemInfo_70139310_AttributesDescription": "Jinhsi's Token: III", "ItemInfo_70139310_BgDescription": "This sundial has a secret compartment. \nRotate the two disks to the right positions to unlock it and discover its hidden contents.", "ItemInfo_70139310_Name": "Sundial", "ItemInfo_70139310_ObtainedShowDescription": "Jinhsi's Token: III", "ItemInfo_70139311_AttributesDescription": "Jinhsi's Token: III", "ItemInfo_70139311_BgDescription": "An unlocked Sundial-shaped puzzle box. The direction and time symbols on its disks have been rearranged. However, you have already obtained the key information given by the Jinzhou Magistrate. Now, it appears to be an ordinary small sundial. Only upon closer inspection can you see a faint light source at the top and the shadow of the needle is distorted, almost like a hushed whisper.", "ItemInfo_70139311_Name": "The Unlocked Sundial", "ItemInfo_70139311_ObtainedShowDescription": "Jinhsi's Token: III", "ItemInfo_70139312_AttributesDescription": "Jinhsi's Token: II", "ItemInfo_70139312_BgDescription": "A purple leaf with a faint, peculiar energy.", "ItemInfo_70139312_Name": "Leaf", "ItemInfo_70139312_ObtainedShowDescription": "Jinhsi's Token: II", "ItemInfo_70139313_AttributesDescription": "Jinhsi's Token: II", "ItemInfo_70139313_BgDescription": "A purple leaf with traces of dual Tacet Discord frequencies. The asynchronous fluctuations of the frequencies caused them to cancel each other out and rendered them hard to track.\nCould it be that there were actually two separate Tacet Fields surrounding the tree where this leaf originated from?", "ItemInfo_70139313_Name": "Leaf affected by \"Waveworn\"", "ItemInfo_70139313_ObtainedShowDescription": "Jinhsi's Token: II", "ItemInfo_70139314_AttributesDescription": "A small gift from a child. She hopes you enjoy a sweet time in Jinzhou.", "ItemInfo_70139314_BgDescription": "A popular treat among the children of Jinzhou, the candy's wrapper bears signs of being eagerly clutched by tiny hands, its folds and creases revealing its cherished history.", "ItemInfo_70139314_Name": "Candy", "ItemInfo_70139314_ObtainedShowDescription": "Restores some HP for the whole team", "ItemInfo_70139315_AttributesDescription": "Open the information interface after use", "ItemInfo_70139315_BgDescription": "The archives stored in the Huaxu Academy, Jinzhou Campus, record the research information related to \"Tacet Discord\".\n\"The information energy body composed of Reverberation, has a mimicry of life activities, and its core behavior goal is to devour and absorb the frequency it needs.\"", "ItemInfo_70139315_Name": "Archive: Tacet Discord", "ItemInfo_70139315_ObtainedShowDescription": "Open the information interface after use", "ItemInfo_70139316_AttributesDescription": "Open the information interface after use", "ItemInfo_70139316_BgDescription": "An archive of Huaxu Academy, Jinzhou Campus that contains the event of its founding, branches, and other information.", "ItemInfo_70139316_Name": "Archive: Huaxu Academy, Jinzhou Campus", "ItemInfo_70139316_ObtainedShowDescription": "Open the information interface after use", "ItemInfo_70139317_AttributesDescription": "Open the information interface after use", "ItemInfo_70139317_BgDescription": "A research report on \"Sugar Pearl\" and \"Tacet Discord Outbreak\", placed on the \"Wei\" Shelf of Huaxu Academy's archives.", "ItemInfo_70139317_Name": "Archive: Sugar Pearl Vaccine and Tacet Discord Outbreak", "ItemInfo_70139317_ObtainedShowDescription": "Open the information interface after use", "ItemInfo_70139318_AttributesDescription": "Open the information interface after use", "ItemInfo_70139318_BgDescription": "A research report on Jinzhou's first Resonator, placed on the \"Wei\" Shelf of Huaxu Academy's archives.", "ItemInfo_70139318_Name": "Archive: \"The First Resonator\"", "ItemInfo_70139318_ObtainedShowDescription": "Open the information interface after use", "GuideFocusNew_334_Content": "After Tuning an Echo, new Substat slots will be added", "GuideFocusNew_335_Content": "After Tuning an Echo, new Substat slots will be added", "GuideFocusNew_336_Content": "Food can provide various buffs for Resonators", "GuideFocusNew_337_Content": "Ingredients can be collected across the overworld or obtained by cooking", "GuideFocusNew_338_Content": "Food can provide various buffs for Resonators", "GuideFocusNew_339_Content": "Ingredients can be collected across the overworld or obtained by cooking", "GuideFocusNew_340_Content": "In Crafting, you can craft the weapon you need", "GuideFocusNew_341_Content": "Weapons are made with molds, minerals, and other materials", "GuideFocusNew_342_Content": "In Crafting, you can craft the weapon you need", "GuideFocusNew_343_Content": "Weapons are made with molds, minerals, and other materials", "GuideFocusNew_344_Content": "In Synthesizer, you can synthesize potions, craft items, or purify materials", "GuideFocusNew_345_Content": "Materials can be collected in the overworld or obtained by defeating specific enemies", "GuideFocusNew_346_Content": "In Synthesizer, you can synthesize potions, craft items, or purify materials", "GuideFocusNew_347_Content": "Materials can be collected in the overworld or obtained by defeating specific enemies", "GuideFocusNew_226_Content": "Echo obtained. {0} to view the Echo in the Resonators panel.", "GuideFocusNew_236_Content": "Echo obtained. View the Echo in the Resonators panel.", "GuideFocusNew_20701_Content": "{0} to increase the Resonator's Level to overcome the upcoming challenges", "GuideFocusNew_212_Content": "Increase the Resonator's Level to overcome the upcoming challenges", "ComboTeaching_16050101_DescriptionTitle": "Rover: Basic Attack Tutorial", "ComboTeaching_16050101_DescriptionContent": "Perform up to 5 consecutive attacks, dealing Havoc DMG.", "ComboTeaching_16050201_DescriptionTitle": "Rover - Mid-air Attack Tutorial", "ComboTeaching_16050201_DescriptionContent": "Consume STA to cast a Plunging Attack mid-air, dealing Havoc DMG.", "ComboTeaching_16050301_DescriptionTitle": "Rover: Heavy Attack Tutorial", "ComboTeaching_16050301_DescriptionContent": "Consume STA to attack the target, dealing Havoc DMG. Within a short time after casting Heavy Attack, cast Basic Attack to trigger Basic Attack Stage 4.", "ComboTeaching_16050401_DescriptionTitle": "Rover: Resonance Skill Tutorial", "ComboTeaching_16050401_DescriptionContent": "Perform up to 5 consecutive attacks, dealing Havoc DMG.", "ComboTeaching_16050501_DescriptionTitle": "Rover: Forte Circuit Tutorial", "ComboTeaching_16050501_DescriptionContent": "When \"Umbra\" is full, hold Basic Attack to cast Devastation, dealing Havoc DMG, considered as Heavy Attack DMG. Enter Dark Surge state after casting Devastation. Under this state: Basic Attack is replaced with enhanced Basic Attack, performing up to 5 consecutive attacks, dealing Havoc DMG.", "ComboTeaching_16050701_DescriptionTitle": "Rove: Forte Circuit Tutorial: Heavy Attack", "ComboTeaching_16050701_DescriptionContent": "During Dark Surge, use Basic Attack after casting Heavy Attack to cast the Chain Heavy Attack on the target, dealing Havoc DMG, considered as Heavy Attack DMG. Use Basic Attack after casting Chain Heavy Attack to cast enhanced Basic Attack 3.", "ComboTeaching_16050801_DescriptionTitle": "Rover: Forte Circuit Tutorial: Resonance Skill", "ComboTeaching_16050801_DescriptionContent": "Condense sounds into blades, dealing Havoc DMG.", "ComboTeaching_16050901_DescriptionTitle": "Rover: Resonance Liberation Tutorial", "ComboTeaching_16050901_DescriptionContent": "Gather sounds in the palm to attack targets in the front, dealing Havoc DMG.", "ComboTeaching_11040101_DescriptionTitle": "Lingyang: Basic Attack Tutorial", "ComboTeaching_11040101_DescriptionContent": "Perform up to 5 attacks, dealing Glacio DMG.", "ComboTeaching_11040201_DescriptionTitle": "Lingyang: Mid-air Attack Tutorial", "ComboTeaching_11040201_DescriptionContent": "Consume STA to perform a Mid-air Plunging Attack, dealing Glacio DMG.", "ComboTeaching_11040301_DescriptionTitle": "Lingyang: Heavy Attack Tutorial", "ComboTeaching_11040301_DescriptionContent": "Consume STA and deal Glacio DMG. When Lion's Spirit is not full, cast a Basic Attack after a Heavy Attack to cast Tail Strike to attack the target, dealing Glacio DMG.", "ComboTeaching_11040301_IconText_0": "Air Attack", "ComboTeaching_11040401_DescriptionTitle": "Lingyang: Resonance Skill Tutorial", "ComboTeaching_11040401_DescriptionContent": "Cast Resonance Skill to attack your target, dealing Glacio DMG.", "ComboTeaching_11040501_DescriptionTitle": "Lingyang: Resonance Skill Tutorial Furious Punches", "ComboTeaching_11040501_DescriptionContent": "When Basic Attack 3, 4, or 5 hits a target, Resonance Skill Ancient Arts is replaced with Resonance Skill Furious Punches. Gain Lion's Spirit when Resonance Skill Furious Punches is cast. Furious Punches do not reset the Basic Attack cycle.", "ComboTeaching_11040502_DescriptionTitle": "Lingyang: Gaining Lion's Spirit Tutorial", "ComboTeaching_11040502_DescriptionContent": "When Basic Attack 3, 4, or 5 hits a target, Resonance Skill Ancient Arts is replaced with Resonance Skill Furious Punches. Gain Lion's Spirit when Resonance Skill Furious Punches is cast.", "ComboTeaching_11040502_IconText_0": "Enhanced Skill", "ComboTeaching_11040502_IconTagText_0": "Fill Forte Gauge", "ComboTeaching_11040503_DescriptionTitle": "Lingyang: Forte Circuit Tutorial", "ComboTeaching_11040503_DescriptionContent": "When Lion's Spirit is full, use Heavy Attack to cast Glorious Plunge to attack the target, dealing Glacio DMG, and enter the Striding Lion state, gaining the ability to attack in the air. When Lion's Spirit is not full, use Basic Attack after Heavy Attack to cast Tail Strike to attack the target, dealing Glacio DMG.", "ComboTeaching_11040503_IconText_0": "Air Attack", "ComboTeaching_11040503_IconText_1": "Air Attack", "ComboTeaching_11040601_DescriptionTitle": "Lingyang: Resonance Liberation Tutorial", "ComboTeaching_11040601_DescriptionContent": "Attack the target, dealing Glacio DMG, and receive the blessing of Lion's Vigor. During Lion's Vigor, the duration of Forte Circuit Striding Lion is extended to a maximum of 10s. Cast Basic Attack after Strive: Lion's Vigor if Lion's Spirit is full to enter the Striding Lion state.", "ComboTeaching_13010101_DescriptionTitle": "Calcharo: Basic Attack Tutorial", "ComboTeaching_13010101_DescriptionContent": "Perform up to 4 attacks, dealing Electro DMG.", "ComboTeaching_13010201_DescriptionTitle": "Calcharo: Mid-air Attack Tutorial", "ComboTeaching_13010201_DescriptionContent": "Consume STA to perform a Plunging Attack in the air, dealing Electro DMG.", "ComboTeaching_13010301_DescriptionTitle": "Calcharo: Heavy Attack Tutorial", "ComboTeaching_13010301_DescriptionContent": "Consume STA to perform a Heavy Attack, dealing Electro DMG.", "ComboTeaching_13010401_DescriptionTitle": "Calcharo: Resonance Skill Tutorial", "ComboTeaching_13010401_DescriptionContent": "Swing the blade to attack the target, dealing Electro DMG. Resonance Skill Extermination Order can be cast up to 3 times but will be put on Cooldown if not repeated shortly after the previous cast. This Resonance Skill does not reset the Basic Attack cycle, and grants 1 \"Cruelty\" for each hit on hit.", "ComboTeaching_13010401_IconText_0": "Skill 1", "ComboTeaching_13010401_IconText_1": "Skill 2", "ComboTeaching_13010401_IconText_2": "Skill 3", "ComboTeaching_13010402_DescriptionTitle": "Calcharo: Forte Circuit Tutorial", "ComboTeaching_13010402_DescriptionContent": "Calcharo's Resonance Skill will not interrupt the cycle of Basic Attacks. Each hit deals Electro DMG and grants 1 stack of \"Cruelty\".", "ComboTeaching_13010403_DescriptionTitle": "Calcharo: Enhanced Heavy Attack Tutorial", "ComboTeaching_13010403_DescriptionContent": "Heavy Attack is replaced with Heavy Attack \"Mercy\" when Calcharo is not under Resonance Liberation Deathblade Gear state and has 3 \"Mercy\". Heavy Attack \"Mercy\" consumes all \"Cruelty\" to deal Electro DMG.", "ComboTeaching_13010403_IconText_0": "HA", "ComboTeaching_13010501_DescriptionTitle": "Calcharo: Resonance Liberation Tutorial", "ComboTeaching_13010501_DescriptionContent": "Deal Electro DMG to targets nearby and enter Deathblade Gear state. Under Deathblade Gear state, Basic Attack and Dodge Counter are enhanced. The Forte Gauge is replaced with \"Killing Intent\", and when \"Killing Intent\" reaches 5, Basic Attack is replaced with \"Death Messenger\". \"Death Messenger\" consumes all \"Killing Intent\" to deal Electro DMG. Normal Attacks recovers 1 \"Killing Intent\" on hit.", "ComboTeaching_13010501_IconText_0": "BA", "ComboTeaching_13020101_DescriptionTitle": "Yinlin: Basic Attack Tutorial", "ComboTeaching_13020101_DescriptionContent": "Yinlin controls the puppet \"Zapstring\" to perform up to 4 attacks, dealing Electro DMG.", "ComboTeaching_13020201_DescriptionTitle": "Yinlin: Mid-air Attack Tutorial", "ComboTeaching_13020201_DescriptionContent": "Consume STA and command the puppet \"Zapstring\" to crash to the ground, dealing Electro DMG.", "ComboTeaching_13020301_DescriptionTitle": "Yinlin: Heavy Attack Tutorial", "ComboTeaching_13020301_DescriptionContent": "Consume STA and control the puppet \"Zapstring\" to attack, dealing Electro DMG.", "ComboTeaching_13020401_DescriptionTitle": "Yinlin: Resonance Skill Tutorial", "ComboTeaching_13020401_DescriptionContent": "Control the puppet \"Zapstring\" to deal Electro DMG to targets within a range and enter Execution Mode. Cast again to deal Electro DMG once, and end Execution Mode.", "ComboTeaching_13020402_DescriptionTitle": "Yinlin: Resonance Skill Tutorial", "ComboTeaching_13020402_DescriptionContent": "During Execution Mode, the puppet \"Zapstring\" will keep discharging and empower Basic Attack and Dodge Counter to trigger Electromagnetic Blast on hit. Each Basic Attack can only trigger this once, up to 4 times.", "ComboTeaching_13020501_DescriptionTitle": "Yinlin: Forte Circuit Tutorial", "ComboTeaching_13020501_DescriptionContent": "When Yinlin's \"Judgment Points\" are full, Heavy Attack will be replaced with Chameleon Cipher, which consumes all \"Judgment Points\" and deals a wide-range Electro DMG, replacing \"Sinner's Mark\" with \"Punishment Mark\" on hit. \"Thunder of Judgment\" will befall all targets with \"Punishment Mark\", dealing Electro DMG when a target with \"Punishment Mark\" takes damage. This can be triggered up to once per second. Attacks restore \"Judgment Points\" on hit.", "ComboTeaching_13020501_IconText_0": "HA", "ComboTeaching_13020601_DescriptionTitle": "Yinlin: Resonance Liberation Tutorial", "ComboTeaching_13020601_DescriptionContent": "Deal AoE Electro DMG. A thread is left connecting the puppet \"Zapstring\" to the target on hit, while marking it with \"Sinner's Mark\".", "ComboTeaching_14050101_DescriptionTitle": "Jianxin: Basic Attack Tutorial", "ComboTeaching_14050101_DescriptionContent": "Perform up to 4 attacks with vigorous martial arts, dealing Aero DMG. Normal Attacks grant \"Chi\" on hit.", "ComboTeaching_14050201_DescriptionTitle": "Jianxin: Mid-air Attack Tutorial", "ComboTeaching_14050201_DescriptionContent": "Consume STA to perform a plunging kick, dealing Aero DMG.", "ComboTeaching_14050301_DescriptionTitle": "Jianxin: Heavy Attack Tutorial", "ComboTeaching_14050301_DescriptionContent": "Consume STA to attack the target, dealing Aero DMG. Gain \"Chi\" on hit.", "ComboTeaching_14050401_DescriptionTitle": "Jianxin: Resonance Skill Tutorial", "ComboTeaching_14050401_DescriptionContent": "Hold Resonance Skill to take a stance and get ready to parry the enemy's next attack, and gain \"Chi\". If an enemy attack is parried, ignore the damage of that attack, counterattack to deal Aero DMG, and gain \"Chi\". Interrupt the stance and launch an attack to deal Aero DMG by releasing the Resonance Skill button, and gain \"Chi\".", "ComboTeaching_14050501_DescriptionTitle": "Jianxin: Resonance Circuit Tutorial", "ComboTeaching_14050501_DescriptionContent": "When \"Chi\" is stacked to its max, cast Heavy Attack to start charging. Deal Aero DMG to a nearby area and gradually consume \"Chi\". For each stage progressed, gain a temporary shield and deal Aero DMG, progressing up to Major Zhoutian: Outer. Release Basic Attack to interrupt the charging, and cast an attack according to the current stage.\nPrior to Minor Zhoutian: Obtain a level-1 shield, and cast Pushing Punch, dealing Aero DMG to enemies in front when the charging is interrupted.", "ComboTeaching_14050502_DescriptionTitle": "Jianxin: Resonance Circuit Tutorial", "ComboTeaching_14050502_DescriptionContent": "Major Zhoutian: Outer: Obtain a level-4 shield and cast Shock to deal Aero DMG to the surrounding targets.", "ComboTeaching_14050601_DescriptionTitle": "Jianxin: Resonance Liberation Tutorial", "ComboTeaching_14050601_DescriptionContent": "Create a strong wind field, continuously pulling targets within the field to the center and dealing Aero DMG. When the wind field disappears, deal Aero DMG to all targets within the range again.", "ComboTeaching_14050501_IconTagText_0": "Hold", "ComboTeaching_14050501_IconTagText_1": "Release immediately", "ComboTeaching_99990001_IconText_0": "BA 1", "ComboTeaching_99990001_IconText_1": "BA 2", "ComboTeaching_99990001_IconText_2": "BA 3", "ComboTeaching_99990001_IconText_3": "BA 4", "ComboTeaching_99990001_IconText_4": "BA 5", "ComboTeaching_99990002_IconText_0": "Skill", "ComboTeaching_99990003_IconText_0": "HA", "ComboTeaching_99990004_IconText_0": "Jump", "ComboTeaching_99990005_IconText_0": "Air Attack", "ComboTeaching_99990006_IconText_0": "Ult", "ComboTeaching_99990001_IconTagText_0": "Hold", "ComboTeaching_99990001_IconTagText_1": "Tap", "MainType_7_MainName": "Account", "MenuConfig_113_Name": "User Center", "MenuConfig_114_Name": "Terms of Use", "MenuConfig_115_Name": "Privacy Policy", "MenuConfig_116_Name": "Children's Privacy Policy", "MenuConfig_113_SubName": "Account Settings", "POI_ATQZ_24_1": "Listen, Xiyun, the boss is usually in the small cabin ahead. You have to drive her away.", "POI_ATQZ_24_2": "We need to transmit all data found in the cabin to our Terminal.", "POI_ATQZ_24_3": "The transmission could take some time, so you have to ensure it won’t be interrupted.", "POI_ATQZ_16_1": "What is this?", "POI_ATQZ_16_2": "Shenhai...? Why is Shenhai’s note here? Wasn’t he your late partner?", "POI_ATQZ_16_3": "“... Patroller... Confirmed to be dead.”", "POI_ATQZ_16_4": "This should be... a note dating back two years.", "POI_ATQZ_16_5": "Shenhai was exposed in the operation then. The record must be compiled at that time...", "POI_ATQZ_16_6": "You...", "POI_ATQZ_16_7": "It’s okay. I won’t do anything outrageous.", "POI_ATQZ_16_8": "The information we’re after is not here. Let’s take a look at the boss’ place.", "InfoDisplay_31000035_Text": "July 4\nThe citywide alarm blared incessantly throughout the day, sounding three to four times. Yōu was so frightened that she clung to me tightly, refusing to let go. I felt powerless in comforting her, so I held her even tighter.\nWe're leaving tomorrow, and I hope everything can go smoothly, allowing Yōu to get a restful night's sleep.", "InfoDisplay_31000035_Title": "Torn Diary 1", "InfoDisplay_31000036_Text": "July 5\nThe platform was swarming with people. All in chaos. I was overcome with fear of being separated from Yōu, so I abandoned one of our bags and hold onto Yōu's hand tightly. Thankfully, we successfully boarded the train.\nThere was a foul smell inside the carriage, as if something was rotting. The lights flickered on and off and the door was broken as well, almost trapping a young man's arm. I wondered if a broken train like this could truly lead us to safety.", "InfoDisplay_31000036_Title": "Torn Diary 2", "InfoDisplay_31000037_Text": "July 9\nToday marked the fifth day since the collapse. I feared it might be my last, but then a young man discovered an unburied cave. It offered us air and protection from the falling rocks and bitter cold. We took turns searching for food and water in the carriages. Perhaps we can make it through...", "InfoDisplay_31000037_Title": "Torn Diary 3", "InfoDisplay_31000038_Text": "July 15\nWho would have thought there were Tacetites underground...\nThe camp was no longer a safe place, and we had to abandon all our hard-earned supplies. Everyone here has lost their minds, pressuring me to leave Yōu behind. Yet, without her, what's the point of boarding this train...", "InfoDisplay_31000038_Title": "Torn Diary 4", "InfoDisplay_31000039_Text": "July 15\nIt's been two weeks, and only four of us remain. How did the Tacet Field suddenly appear in this place? I saw scary monsters, countless monsters...\nNo matter what happens, I will protect Yōu, even if it costs me my life.", "InfoDisplay_31000039_Title": "Torn Diary 5", "InfoDisplay_31000040_Text": "Our luck hasn't run out. There's still a small patch of soil suitable for planting. We planted the seeds we risked our lives to collect, and some have sprouted under our care. As long as the plants can grow, there is hope for our survival. I believe someone will come to rescue us. We won't die here. We will be saved.", "InfoDisplay_31000040_Title": "Torn Diary 6", "InfoDisplay_31000041_Text": "Dates don't mean anything to me anymore. Only I and a young man survive. Why am I keeping this diary? I don't know. Maybe someone will discover my diary someday? But what good will it do?\nThe young man mentioned that the rock wall here seems thinner, suggesting that if we tried to dig together, we might find a way out. However, he's currently leaning against the rock wall, his eyes tightly shut, and he hasn't moved for hours.\nI lack the courage to check his breathing. I feel terrible. My body is burning up, and my head is aching as if it's about to explode. I keep hearing Yōu's voice. Perhaps she's here to relieve me from all this pain.", "InfoDisplay_31000041_Title": "Torn Diary 7", "InfoDisplay_31000042_Text": "The ground is covered with broken rocks and gravel. The traces of digging spread across the broken rock wall, accompanied by trails of aged brown bloodstains. Faint glimmers cast their eyes through the crevices, throwing specks of light onto the saddened ground. Placing your hand on the rock wall, you exert a gentle force. With a thunderous roar, the rock wall gives way, releasing a gust of fresh air that rushes in, breathing new life into the train carriage once more.", "InfoDisplay_31000042_Title": "******", "MenuConfig_117_Name": "Third-party Information Sharing List", "ComboTeaching_11030301_DescriptionContent": "Consume STA to summon You'tan to perform a Mid-air Plunging Attack, dealing Glacio DMG.", "ComboTeaching_11030301_DescriptionTitle": "Baizhi: Mid-air Attack Tutorial", "ComboTeaching_12040401_DescriptionTitle": "Mortefi: Mid-air Attack Tutorial", "Flow_11000001_768": "Can't wait to see Fiamma's brand new adventure story!", "Character_LingYang_94_1": "If even the Dim Forest can be restored to what it once was...", "Character_LingYang_94_2": "Then surely we can defeat the Lament as well, right?", "Character_LingYang_94_3": "We'll see the world fully recover one day.", "Character_LingYang_94_4": "If I could ever have the chance, I want to witness it with you.", "Character_LingYang_94_5": "Until then, please stay safe and sound.", "Character_LingYang_94_6": "Goodbye, {PlayerName}! No matter how many times, I still want to tell you: Fare thee well, blessings swell!", "Flow_102000000_26": "Study the patterns on the ground and find a way to open the gate.", "Flow_102000000_27": "Rotate the room through the mechanism and find the passage.", "Flow_102000000_28": "There seems to be no way forward. Shall we retreat or explore other possibilities?", "Flow_102000000_30": "A new room has been unlocked.", "Flow_102000000_32": "There seems to be no way forward. Let's turn back and explore.", "Flow_102000000_33": "There is such a large space hidden here...", "Flow_102000000_34": "Carefully observe the white marks on the wall. When all the white marks are lighted, the answer is right in front of you.", "RoleSkillInput_1104_DescList_1": "Recover Forte Gauge for Enhanced Resonance Skill, Intro Skill or Resonance Liberation cast", "RoleSkillInput_1104_DescList_2": "Hold or tap Basic Attack under conditions when Forte Gauge is full to enter enhanced state", "SkillInput_110401_Description": "Striding Lion: When Forte Gauge is full, hold {0}", "SkillInput_110402_Description": "Striding Lion: After performing Intro Skill or Resonance Liberation, tap {0} if Forte Gauge is full", "GuideTutorial_40001_GroupName": "Cruisewing Echo Challenge", "PrefabTextItem_2768390701_Text": "Recommended", "ItemInfo_12_AttributesDescription": "The precious experimental records brought back from the Tower of Adversity can be exchanged for various rewards in the Adversity Exchange.", "ItemInfo_12_Name": "Hazard Record", "ItemInfo_11_AttributesDescription": "The combat data obtained from the Tactical Hologram: Calamity can be exchanged for various rewards in the Simulation Training Store.", "ItemInfo_11_Name": "Data Set", "ItemShowType_40_Name": "Activity Points", "POI_ATQZ_26_1": "Data transmitting...", "HandBook_Prefab_BtnGo": "Go", "HandBook_Prefab_BtnDoing": "Ongoing", "HandBook_Prefab_BtnFinish": "Not Completed", "HandBook_Prefab_BtnGetReward": "Claim", "HandBook_Prefab_BossGymTitle": "Tactical Hologram: Calamity", "HandBook_Prefab_BtnBossGymRecrod": "Record", "POI_JDC_2_59": "Even the way you speak sounds like a main character.", "POI_JDC_2_60": "Oops, almost forgot to ask for your name.", "POI_JDC_2_58": "It's really important to me!", "RogueBuffPool_900312000221_BuffDesc": "[Damage Increase] When HP is at 100%, all Basic Attacks will trigger the \"Shatter Effect\", dealing damage equal to 40% of ATK to the target.", "RogueBuffPool_900312000221_BuffDesc_0": "[Damage Increase] When at full HP, all attacks will trigger \"Shatter Effect\".", "RogueBuffPool_900312000221_BuffName": "Heart of Glacio", "RogueBuffPool_900312000231_BuffDesc": "[Combo] When attacks hit a target 20 times, \"Meteor Fire\" will be summoned to attack the target, dealing DMG equal to 800% of ATK to the targets within the range.", "RogueBuffPool_900312000231_BuffDesc_0": "[Combo] \"Meteor Fire\" summoned to attack an area when attacks hit a target for certain times.", "RogueBuffPool_900312000231_BuffName": "Scorching Sun in the Forest", "RogueBuffPool_900312000241_BuffDesc": "[Crit. Hit] Critical hits trigger \"Fuse Effect\", dealing DMG equal to 150% of ATK to the enemy.", "RogueBuffPool_900312000241_BuffDesc_0": "[Crit. Hit] Critical hits trigger \"Fuse Effect\".", "RogueBuffPool_900312000241_BuffName": "Heart of Fusion", "RogueBuffPool_900312000251_BuffDesc": "[Combo] When attacks hit a target 20 times, the DMG of Resonance Skill and Resonance Liberation is increased by 80% for 6s. This can be triggered once every 20s.", "RogueBuffPool_900312000251_BuffDesc_0": "[Combo] Damage of Resonance Skill and Resonance Liberation significantly increased when attacks hit the enemy for certain times.", "RogueBuffPool_900312000251_BuffName": "Unordered Cube", "RogueBuffPool_900312000261_BuffDesc": "[Shield] When a shield exists, Resonance Skill or Resonance Liberation will trigger \"Shatter Effect\", dealing DMG equal to 350% of ATK to the target. This can be triggered once every 3s.", "RogueBuffPool_900312000261_BuffDesc_0": "[Shield] Resonance Skill or Resonance Liberation triggers \"Shatter Effect\" when a shield exists.", "RogueBuffPool_900312000261_BuffName": "Alloy Relief Spring", "RogueBuffPool_900312000271_BuffDesc": "[Shield] When a shield exists, every attack taken triggers \"Frost Bell Effect\", dealing DMG equal to 500% of ATK to the target within a certain range. This can be triggered once every 10s.", "RogueBuffPool_900312000271_BuffDesc_0": "[Shield] \"Frost Bell Effect\" triggered when attacked if a shield exists.", "RogueBuffPool_900312000271_BuffName": "Resounding Bell", "RogueBuffPool_900312000281_BuffDesc": "[Damage Increase] Intro Skill increases ATK by 50% for 10s.", "RogueBuffPool_900312000281_BuffDesc_0": "[Damage Increase] Damage dealt significantly increased after casting Intro Skill.", "RogueBuffPool_900312000281_BuffName": "The World", "Text_GachaOptionalTitle1_Text": "Targeted Convene", "Text_GachaOptionalDesc1_Text": "Select a Resonator for Targeted Convene", "Flow_135000003_550": "No? If not, then you can't come in. Go away, I don't have time to mess around with you.", "Flow_135000003_551": "Not yet.", "Text_SignalDeviceResetText": "Reset", "Text_SignalDeviceTitleText": "Signals Console", "Text_SignalDeviceDescriptionText": "Complete the decryption by connecting the same color", "Text_TeleportDelete_Text": "Remove", "ConditionGroup_12005051_HintText": "Obtain 1,000 Data Sets in total", "ConditionGroup_12005052_HintText": "Obtain 2,500 Data Sets in total", "Flow_109000008_486": "Wh... who are you? What... what are you doing?", "Flow_109000008_487": "Stop, this is a research area, you can't go in.", "Flow_109000008_488": "Research area?", "Flow_109000008_489": "Yes, please leave immediately.", "Flow_109000008_490": "Good outfit. I'd fit myself in those researchers if I carry a tablet with my hands.", "Flow_109000008_491": "What are you talking about? We're researchers.", "Flow_109000008_492": "Oh, I get it. Let's make it more real. Lee, how did your research go today?", "Flow_109000008_493": "Well, it wasn't good as I expected...", "Flow_109000008_494": "A perfect shelter it is! Ah, I can't expect a more comfortable life...", "Flow_109000008_496": "I agree. We should thank {PlayerName} for that.", "Flow_109000008_497": "I told boss about it. {Male=He;Female=She} deserves some proper respect.", "Flow_109000008_498": "Are you talking about me?", "Flow_109000008_499": "Oh! Yes, yes! What brings you here? We've been thinking that we could find such a good place only because of you.", "Flow_109000008_500": "Yeah... A shelter and some necessary money really save us from doing those dirty jobs!", "Flow_109000008_501": "Well, if that's the case...", "Flow_109000008_502": "Did you use this to break the spore?", "Flow_109000008_503": "Interesting. I should take a good look at it...", "Flow_109000008_505": "So he begged for your mercy?", "Flow_109000008_506": "No, he just can't give up.", "Flow_109000008_507": "Don't let his minions ruin our research.", "ItemInfo_50000169_AttributesDescription": "Provides the Pioneer Podcast's exclusive Sigil.", "ItemInfo_50000169_BgDescription": "\"Would you like a unique Sigil that stands out? Sign up for our Connoisseur Channel today!\"", "ItemInfo_50000169_Name": "Pioneer Association Sigil Supply", "ItemInfo_50000170_AttributesDescription": "Provides an exclusive Syntonize Material for the Golden Eternal series weapon.", "ItemInfo_50000170_Name": "Ginkgo: Syntonize Supply", "InfoDisplay_31000024_Text": "Top left corner of the map carries a highlight mark. This may indicate the location of the puzzle.", "InfoDisplay_31000024_Title": "Grand Library Route Map", "InfoDisplay_31000025_Text": "Torn Page from a Picture Book", "InfoDisplay_31000025_Title": "Torn Page from a Picture Book", "InfoDisplay_31000026_Text": "03.12\n\nHi, I'm ███! I found a new home and the nice uncle gave me this cool new book to writes in. Our old home was scare by monsters, so we went on a super long jurney to find this new place. I askd when mommy and daddy will catch up with me and uncle said really soon! Can't wait for them to join us here. The new place is so sunny and has a huge tree that grows peaches. Not many ppl from here go to the big city though. I just want mommy and daddy to find me quick.\n\n...\n\n12.5\n\nToday it's my birtday! Everyone is being really nice, saying I'm their lucky charm bcuz I can keep those mean monsters away. I'm really happy and everyone likes me lots. We had cake and noodles and I got presents too! It's been forevz since I saw mommy and daddy tho, hope they come back. Will they come back?\n\n...\n\nDecember 05\n\nThis marks my fourth birthday here, and our village head made it official I'm his daughter now. But before that, everyone was already been taking care of me and shared with me delicious meals. My father told me I'm a child of the Qichi Village, and I should consider myself lucky. I feel really fortunate to be loved by so many people. Even though my powers are still small, I'll do my best to continue protecting the village from being invaded by Tacet Discords!", "InfoDisplay_31000026_Title": "Torn Page", "InfoDisplay_31000027_Text": "\"Will this really work? If it does, I wish I could stand up again...\"\n\n\"I want money! I want enough money to last a lifetime!\"\n\n\"Amazing! Thank you, Lord □□! My legs have truly healed!\"\n\n\"No... Mother just died and left me some money, but I don't want my wish to come true with this □□□! I want my mother back! I want □□□ back!\"\n\n\"Strange... It did make me stronger, but lately I seem to be getting weak again, and I can't □□□ my body without □□□ Is it because I haven't sacrificed enough □□□...\"\n\n\"□□□ please, PLEASE, don't take away my wish! I'LL GIVE YOU ANYTHING!\"\n\n\"Is this □□□ really what we all □□□ wanted?\"", "InfoDisplay_31000027_Title": "Paper Strip", "RoguelikeView_29_Text": "Refresh Attempts ({0}/{1})", "PrefabTextItem_2220313089_Text": "Exchange", "PrefabTextItem_1488316056_Text": "Rewards", "ErrorCode_1900026_Text": "Anomaly detected, if you have any questions, please contact the official customer service.", "Flow_135000005_1": "Oh hey! Didn't even see you coming. I was too caught up in watching Slowy.", "Flow_135000005_2": "One step, two steps… Slowly, slowly…", "Flow_135000005_3": "Yeah, see this little turtle right next to me? That's Slowy. Been my companion for quite a while.", "Flow_135000005_4": "Slowy?", "Flow_135000005_5": "Just strolling along, nice and slow…", "PrefabTextItem_2323246786_Text": "Note", "HuanglongXZ_14_1": "Baizhi!", "HuanglongXZ_14_2": "Baizhi! We're in a Dormant Tacet Field, right? Why did you come here by yourself?", "HuanglongXZ_14_9": "Baizhi, you know, we... huh?", "HuanglongXZ_14_5": "You are alright, it seems.", "HuanglongXZ_14_6": "You know, {Male=he;Female=she} was super energetic! Handled a super big TD! Way more spirited than me!", "HuanglongXZ_14_7": "I've been keeping an eye on {Male=his;Female=her} condition through the Streams...", "Daliy_SLHJ_18_1": "Dianran quickly completes the painting with a few whimsical strokes.", "Daliy_SLHJ_17_1": "Dianran finished the painting while thinking.", "GenericPrompt_HuluDisable_TipsText": "Resonance Terminal is not unlocked", "DetectionText_21_SubText": "Resonator Ascension Materials", "DetectionText_22_SubText": "Echo Materials", "DetectionText_61_Text": "Tactical Hologram", "ItemInfo_50005_AttributesDescription": "Used to Convene one time in Featured Weapon Convene.", "ItemInfo_50005_BgDescription": "\"Above the waves, I cry out loud. Brilliant ripples, answers found. With you, my blade, I shall ascend. In shimmering waves, our bond won't end.\"", "ItemInfo_50005_Name": "Forging Tide", "ItemInfo_50005_ObtainedShowDescription": "An item for Featured Weapon Convene.", "Text_GachaNoOption_Text": "Please select a Banner for Chosen Convene first.", "RogueBuffPool_935008030010_BuffDesc": "After casting Echo skill, gain enhanced Anti-interruption and a shield equal to 15% of max HP for 5s.\nWhen a shield is present, restore 30 Resonance Energy when attacks hit a target. This can be triggered once every 8s.", "RogueBuffPool_935008030020_BuffDesc": "When a shield is present, hitting a target will trigger \"Iceburst Effect\", dealing 400% Glacio DMG. This can be triggered once per second.", "RogueBuffPool_935008030030_BuffDesc": "The DMG multiplier of \"Iceburst Effect\" is increased by 100%. When a target is applied \"Iceburst Effect\" twice, it will be frozen for 3s. Overlord and Calamity Class enemies cannot be frozen.", "RogueBuffPool_935008030040_BuffDesc": "Inferno Rider Damage All Echo skill damage of Inferno Rider is increased by 50%", "RogueBuffPool_935008030050_BuffDesc": "Trigger \"Resounding Toll\" when a shield is obtained. Resounding Toll creates an \"Iceburst Effect\" in a larger area, dealing 1500% Glacio DMG to surrounding enemies and immediately freezing them for 5s. Overlord and Calamity Class enemies cannot be frozen. This can be triggered once every 3s.", "RogueBuffPool_938000402030_BuffDesc": "Obtain an extra 8% \"Crown Power\" when you defeat an enemy under your normal state. You deal 100% extra DMG under \"Shapeshift\" state.", "RogueBuffPool_938000402040_BuffDesc": "Unlock Resonance Skill under the \"Shapeshift\" state. Recover 20% of max HP when entering the \"Shapeshift\" state; the HP loss every second in this state is reduced by 2%. You deal another extra 100% DMG under \"Shapeshift\" state.", "RogueBuffPool_938000402050_BuffDesc": "DMG increased under the \"Shapeshift\" state", "RogueBuffPool_938000402060_BuffDesc": "Unlock Resonance Liberation under the \"Shapeshift\" state. The HP loss every second is further reduced by 2% under the \"Shapeshift\" state. This Resonance Liberation is the Crownless’ finishing attack. You will always stay in the \"Shapeshift\" state when casting the Resonance Liberation, but immediately quit the state when it is finished. You deal a further 100% extra DMG under \"Shapeshift\" state.", "RogueBuffPool_938000301101_BuffDesc": "Summon \"Inferno Rider\" to cast a Coordinated Attack when your attacks hit a target consecutively. This attack will release three strikes, each applying 1 stack of \"Burn\" to the target when hitting it.", "RogueBuffPool_938000301104_BuffDesc": "Each strike of the Echo skill will apply 1 stack of \"Burn\" to the target, and the final strike will leave a \"Scorched Earth\" area.\nEnemies within the \"Scortched Earth\" will be applied 1 stack of \"Burn\" every second. \"Scortched Earth\" lasts for 4s.", "RogueBuffPool_938000301105_BuffDesc": "All DMG by \"Inferno Rider\" is increased by 50%. The cooldown of Echo Skill is reduced by 1 second when attacks hit targets with \"Burn\", triggered up to once every 1 second.", "RogueBuffPool_938000301106_BuffDesc": "[Bell-Borne Geochelone] When a Shield is present, Resonance Skill reduces Echo Skill CD.", "RogueBuffPool_938000301108_BuffDesc": "Summon Inferno Rider to launch a Coordinated Attack with Molten Fire against the target every 5 successive attacks. Molten Fire leaves behind Scorched Earth after it explodes.\n1 stack of Burn will be inflicted on enemies on the Scorched Earth every second. Scorched Earth lasts for 4s.", "Huanglong_main_1_4_198_60": "How do you like my story, Rover?", "Huanglong_main_1_4_198_61": "What really happened here? I suppose you already have it figured out.", "Huanglong_main_1_4_198_62": "The black lamb who rebelled against the rules, and the white lambs who succumbed to their greed.", "Huanglong_main_1_4_198_63": "The innocent maiden sacrificed, and the villagers who turned on each other in a ruthless frenzy.", "Huanglong_main_1_4_198_64": "...They had it coming.", "Huanglong_main_1_4_198_65": "All the shepherd had to do was execute the rebel. That's how he kept the flock in check and maintained the status quo.", "Huanglong_main_1_4_198_67": "Fun answer, but no. Not even close.", "Huanglong_main_1_4_198_68": "I was never the \"shepherd\". Never will be. You and I... We are the \"black lamb\", the one who breaks the rules.", "Huanglong_main_1_4_198_70": "Hahaha... Interesting, Rover! I'm liking you more and more!", "Huanglong_main_1_4_198_71": "Well then. Let's see if this black lamb is going to end up like you say!", "Huanglong_main_1_4_198_66": "Is that why you became a \"shepherd\" yourself?", "Huanglong_main_1_4_198_69": "\"He who fights too long against dragons becomes a dragon himself.\"", "HuanglongXZ_3_9": "...Looks like drowning... Strange...", "HuanglongXZ_3_10": "...No visible signs of trauma. Breathing seems... normal. Heart rate... should be fast... I think.", "Huanglong_main_1_4_70_47": "Making up stories based on real life to support his twisted beliefs... That does sound like something he might do...", "ItemInfo_70139319_AttributesDescription": "Sketch Obtained in the camp of the Séance Society.", "ItemInfo_70139319_BgDescription": "A sketch drawn with a naive stroke, pressed between faded leaves of a damaged diary. It portrays a family of four and separate image on each one.", "ItemInfo_70139319_Name": "Yellowed Sketch", "ItemInfo_70139319_ObtainedShowDescription": "A yellowed sketch.", "ItemInfo_70139320_Name": "Peculiar Blake Bloom", "ItemInfo_70139320_ObtainedShowDescription": "Blake Bloom worn by members of the Black Shores.", "ItemInfo_70139320_AttributesDescription": "Peculiar Blake Bloom", "ItemInfo_70139320_BgDescription": "Identity mark used by members of the Black Shores. You can feel the surge of Remnant Energy when carrying it with your hands.", "Activity_120000001_Desc": "A mysterious gateway emerges in the Whining Aix's Mire, providing access to a realm known as Somnoire. Legend has it that it hosts the dreams of all beings in Solaris.", "Activity_120000001_Title": "Depths of Illusive Realm", "Huanglong_main_1_2_4_16": "The researcher with glasses appears momentarily unsettled, the flames dimming slightly as he averts his gaze. He tries to conceal his surprise, but it is evident in his eyes.", "Huanglong_main_1_5_76_1": "Thank you for leading the way, Rover.", "Huanglong_main_1_5_76_12": "...What a magnificent place to set foot in. Extensive. Exhaustive.", "Huanglong_main_1_5_76_2": "Oh... How I want to carve the place inside-out... And blow it all to shreds!", "Huanglong_main_1_5_76_3": "Hmm? Thought you'd seem a bit more surprised.", "Huanglong_main_1_5_76_10": "I wonder... Why?", "Huanglong_main_1_5_76_4": "Heh. So you've laid a trap for me.", "Huanglong_main_1_5_76_5": "Hehe... Hahahaha!", "Huanglong_main_1_5_76_6": "Interesting... Do you really think you can trap me here?", "Huanglong_main_1_5_76_11": "You will not escape.", "Huanglong_main_1_5_76_7": "What a shame I can't stay and play with you a bit longer...", "Huanglong_main_1_5_76_8": "Til we meet again, dear friends.", "Huanglong_main_1_5_76_9": "You're not going anywhere!", "Huanglong_main_1_5_75_2": "(There should be multiples of them in different directions... Must be one of these vases.)", "Huanglong_main_1_5_75_3": "(I'll give it a try.)", "Flow_109000008_508": "Are you sure? Don't get it wrong. If stepping into some trap, I'll be...", "Flow_109000008_509": "Whoa! Something doesn't feel right...", "Flow_109000008_510": "Great! I think we're on the right track.", "Flow_109000008_511": "C'mon, we're almost there!", "Flow_109000008_514": "As expected, these apes really hate the red-clothed and will help us confront them.", "Flow_109000008_515": "I don't want to be controlled!", "InstanceDungeon_1503_DungeonDesc": "Jinzhou is home to one of Huanglong's unique database centers, managed by the Sentinel and controlled by the Jinzhou Magistrate. It uses time as an index and precisely records information related to the city's establishment, making it a comprehensive and objective resource. The class books of Jinzhou, stored in City Hall, hold important data collected since ancient times. This vast database holds answers to any question one may have about Huanglong's history.\nRecommended Character Level: Level 40", "InstanceDungeon_1504_DungeonDesc": "The looming shadow of the past has readied its weapons, awaiting a challenger. It is time for the flames of war to extinguish.", "InstanceDungeon_1504_MapName": "Warblade from Above", "InstanceDungeon_2041_DungeonDesc": "A realm where the flow of time is chaotic, and dawn and dusk intertwine. It embodies both the origin and the culmination of the order of time.", "InstanceDungeon_2041_MapName": "Temporal Loop", "InstanceDungeon_2502_DungeonDesc": "Huaxu Academy is Jinzhou's scientific research center. As a branch of the esteemed Huanlong Huaxu Academy, it boasts a rich academic legacy and prioritizes advancements in science and technology. Situated on the frontline against the Tacet Discords, it plays a crucial role in the ongoing war effort.", "InstanceDungeon_2502_MapName": "Huaxu Academy", "InstanceDungeon_6002_DungeonDesc": "Even if you are confined to a single dimension, the X-axis, you must continue moving forward in the correct direction.", "InstanceDungeon_6002_MapName": "Will of Flat Horizon", "InstanceDungeonEntrance_1504_Description": "A mysterious space in the Crownless Statue's heart, where chaotic flames of war are born.", "InstanceDungeonEntrance_1504_Name": "Statue of the Crownless: Heart", "POI_HKSMCS_19_1": "Rover… Rover…", "Flow_134000000_562": "The ground is covered with broken rocks and gravel. The traces of digging spread across the broken rock wall, accompanying by trails of aged brown bloodstains. Faint glimmers cast their eyes through the crevices, throwing specks of light onto the saddened ground. Placing your hand on the rock wall, you exert a gentle force. With a thunderous roar, the rock wall gives way, releasing a gust of fresh air that rushes in, breathing new life into the train carriage once more.", "Guide_BWHC_7_1": "Check it out. That’s Uncle Wei’s weapon shop right over there.", "Guide_BWHC_7_2": "He’s the top-notch weapon maker in Jinzhou! If you have any weapon-related questions, just go ask him.", "Guide_BWHC_7_3": "How’s your weapon maintenance? Once we figure out what that big spoon deal is, you can ask him to check it for you!", "Guide_BWHC_4_1": "We’ve covered more ground from Gourmet Street to here. Bet you haven’t had many city strolls like this before, huh?", "Guide_BWHC_4_2": "Even though it’s a bit of a trek, I’m thrilled to show you around my hometown. We’re nearing the commercial street, where things get even more interesting.", "ItemInfo_70050008_AttributesDescription": "A precise experimental device", "ItemInfo_70050008_BgDescription": "A precise experimental device, storing extremely complex frequency information. It belongs to the long-abandoned Bridge Project of Court of Savantae, and is a key item to activate the detection platform.", "ItemInfo_70050008_Name": "Guide Crystal", "ItemInfo_70050008_ObtainedShowDescription": "A precise experimental device.", "MonsterInfo_310000290_DiscoveredDes": "The Fractsidus' faithful cultists.\nLacking in Forte yet bearing a strong yearning for power, they crossed forbidden scientific boundaries. Through the use of special mechanical components, their human bodies are amalgamated with TD limbs, thus they become strong enough to wield gigantic hammers.\nHowever, TD frequencies distort the cultists' mentality and corrode their bodies. They choose to mask themselves to conceal their twisted face.", "MonsterInfo_310000290_UndiscoveredDes": "Devoted followers of the Fractsidus, frequently collaborating with fellow Artificers. They employ massive hammers to repel adversaries.", "MonsterInfo_310000300_DiscoveredDes": "This enemy has higher RES to Aero DMG. \nAn anthropomorphic ape that appears in densely forested areas and seems to make a statement by stealing human items as trophies.\nIt's one of the more complex TDs with intelligent behavior in Huanglong territory so far, and will use sharp claws to guard its territory.", "MonsterInfo_310000300_Name": "Hooscamp Clapperclaw", "MonsterInfo_310000300_UndiscoveredDes": "A Common Class Howler TD living nomadically across Dim Forest. Individuals live in packs and follow a leader. They exhibit a strong territorial tendency.", "MonsterInfo_310000310_DiscoveredDes": "Fractsidus' faithful cultists.\nLacking in Forte yet bearing a strong yearning for power, they crossed forbidden scientific boundaries. Through the use of special mechanical components, their human bodies are amalgamated with TD limbs, thus their figures are unnaturally heightened to shoulder cannons.\nHowever, TD frequencies distort the cultists’ mentality and corrode their bodies. They choose to mask themselves to conceal their twisted face.", "MonsterInfo_310000310_Name": "Fractsidus Cannoneer", "MonsterInfo_310000310_UndiscoveredDes": "Devoted followers of the Fractsidus, frequently collaborating with fellow Artificers. They can easily wield giant cannons.", "MonsterInfo_310000320_DiscoveredDes": "Fractsidus' faithful cultists.\nLacking in Forte yet bearing a strong yearning for power, they crossed forbidden scientific boundaries. Through the use of special mechanical components, their human bodies are amalgamated with TD limbs, thus their bodies mutate into powerful guns.\nHowever, TD frequencies distort the cultists' mentality and corrode their bodies. They choose to bandage themselves to conceal their twisted face.", "MonsterInfo_310000320_Name": "Fractsidus Gunmaster", "MonsterInfo_310000320_UndiscoveredDes": "Devoted followers of the Fractsidus, frequently collaborating with fellow Artificers. They fight with guns fused to their limbs.", "MonsterInfo_310000330_DiscoveredDes": "This enemy has increased RES to Spectro DMG.\nThis small enemy, fused with a traffic light, uses the common rule of \"stop on red, go on green\" to punish those who break traffic rules.\nSo, please remember to follow the traffic regulations!", "MonsterInfo_310000330_Name": "Traffic Illuminator", "MonsterInfo_310000330_UndiscoveredDes": "A Common Class Staticoid TD found active in the Port City of Guixu. It bears resemblance to artifacts from ancient civilizations in the city.", "MonsterInfo_310000340_Name": "Clang Bang", "MonsterInfo_320000170_DiscoveredDes": "This enemy has higher RES to Aero DMG. \nMimetic apes that appear in areas of dense forest seem to make a statement by stealing human objects as trophies.\nThe Hoochief Menace is particularly manic compared to other mimic apes, and its fists can unleash a blistering barrage of attacks.", "MonsterInfo_320000180_DiscoveredDes": "This enemy has higher RES to Glacio DMG. \nThe TD is a parasite of the Sentry Vehicle, camouflaging itself with a rusted and damaged armor shell. It serves as a \"sentinel\", monitoring all movements within the city and removing any potential threats.", "MonsterInfo_320000180_Name": "Autopuppet Scout", "MonsterInfo_320000180_UndiscoveredDes": "An Elite Class Howler TD hiding in city ruins and often camouflaging itself with discarded fighting vehicles.", "MonsterInfo_320000290_Name": "Fractsidus Thruster", "MonsterInfo_340000060_DiscoveredDes": "This enemy has higher RES to Electro DMG. \nCreated in the CSC labs, this Mechanical TD has evolved by consuming machine wrecks. Upon discovering traces of human frequencies, it became fixated on achieving perfection and grew larger as it improved its composition. A haunting symbol of humanity's relentless pursuit of scientific advancement, its presence serves as a subtle reminder of our obsession and descent into madness.", "MonsterInfo_340000060_Name": "Mech Abomination", "MonsterInfo_340000060_UndiscoveredDes": "A Staticoid TD that hides beneath an abandoned CSC facility, its physical form comprises a conglomerate of various objects. Threat level: Overlord Class.", "MonsterInfo_340000070_DiscoveredDes": "This enemy has higher RES to Havoc DMG. \nAlong with the eerie Void Plenilune, this Whisperin TD appeared at the end of the Norfall Barrens. \nIts very presence is an ominous reminder of the devastating war that once ravaged this land. Born from the residual energies of battle, it continues to evolve and has become the most feared weapon in the Threnodian's arsenal. With merciless destruction, it reawakens humanity's primal fear of warfare. And now, it greets its ruler, ready to unleash chaos upon the world.", "MonsterInfo_340000070_Name": "Dreamless", "MonsterInfo_340000070_UndiscoveredDes": "A Whisperin TD discovered in the Norfall Barrens, exhibiting more prominent characteristics of the human female form. There is a suspected link to Threnodian, surrounded by other TD sub-class aggregates. Due to its hazardous environment, there remains insufficient information and records, it has been classified as a Calamity Class.", "Side_JZKW_1_1": "The textbooks are boring enough already, sis. Can’t we make the magazine just a little more interesting?", "Side_JZKW_1_2": "Why don’t we just go to the theater and hire a storyteller to add a few finishing touches for us?", "Side_JZKW_1_3": "How many times have I told you, writing a publication is a very serious matter, even if it’s an extracurricular one?", "Side_JZKW_1_4": "If the magazine is boring, how can you expect it to become popular with students?", "Side_JZKW_1_5": "Wouldn’t it contradict the very purpose behind starting the magazine?", "Side_JZKW_1_6": "You’re right. A popular magazine needs to set itself apart from an academic journal. I should think from our readers’ perspective.", "Side_JZKW_1_7": "Thanks for the reminder. I nearly got caught up in the details again!", "Side_JZKW_1_8": "Well, I’m a potential reader too, you know!", "Side_JZKW_1_9": "Potential reader... That makes sense. I should listen to people’s thoughts and opinions more!", "Side_JZKW_1_10": "Hehe, there you go!", "Side_JZKW_1_11": "Please excuse me, friend that’s passing by. My name is Xingzhu, and you?", "Side_JZKW_1_13": "Oh! I’ve heard of the name. The incredible Rover.", "Side_JZKW_1_14": "With your skills, can I ask you a favor in lending my sister a hand?", "Side_JZKW_1_15": "Don’t worry, it won’t take you long. It’s really just a small favor, please!", "Side_JZKW_1_16": "Ahem. Hello, {PlayerName}. Allow me to introduce myself.", "Side_JZKW_1_17": "My name is Yingzhu, I work for the textbook department of the Jinzhou Institute. I’m currently responsible for writing an extracurricular magazine for the students.", "Side_JZKW_1_18": "It’s called “A Look Inside Jinzhou”, to broaden students’ horizons and satisfy their curiosity.", "Side_JZKW_1_19": "But my sister thought the draft was too narrow in terms of who would be interested in it. If it doesn’t catch on, it won’t serve its purpose of helping people learn.", "Side_JZKW_1_20": "{PlayerName}, do you mind helping us by taking a small test?", "Side_JZKW_1_21": "It’s only a simple quiz. It wouldn’t matter if you answer them correctly or not.", "Side_JZKW_1_22": "I just want to confirm whether the learning points are that uncommon and perplexing or not.", "Side_JZKW_1_25": "I can’t thank you enough!", "Side_JZKW_1_26": "I look forward to your performance.", "Side_JZKW_1_27": "You can just think of it as us having a casual chat. I’m also curious about what you’ve seen and heard in Jinzhou so far.", "Side_JZKW_1_28": "The test results will be kept confidential, and will only be used as a reference for future writing changes.", "Side_JZKW_1_29": "So you don’t need to worry too much, {PlayerName}.", "Side_JZKW_1_12": "I’m {PlayerName}.", "Side_JZKW_1_23": "I’m pretty confident with my know-how.", "Side_JZKW_1_24": "I hope I won’t make a fool of myself.", "Side_JZKW_25_1": "Thank you for your help. Please take this: It’s a small token of our appreciation.", "Side_JZKW_25_3": "This is a commemorative issue of “Jinzhou: A Closer Look”. Our magazine has been officially recognized by Jinzhou Institute as a teaching resource.", "Side_JZKW_25_4": "Look, we put your name on the acknowledgement page.", "Side_JZKW_25_5": "“We want to thank {PlayerName} for greatly assisting us in our journey for knowledge.”", "Side_JZKW_25_7": "No, we are the ones who owe you our gratitude!", "Side_JZKW_25_8": "Now “Jinzhou: A Closer Look” is on the right track, which can be considered a satisfactory result.", "Side_JZKW_25_9": "However, when we write other publications, we may still need your help.", "Side_JZKW_25_10": "Hopefully, we will get the chance to continue collaborating, {PlayerName}!", "Side_JZKW_25_2": "What is this?", "Side_JZKW_25_6": "Thank you.", "Flow_31000033_106": "Now, there are two questions, one about history and one about science and technology.", "Flow_31000033_107": "We’ll use your answers to decide what content to include. Are you good to go?", "Flow_31000033_108": "I’m ready.", "Flow_31000033_109": "Give me some time to prepare.", "Flow_31000033_110": "What’s the official name for the Midnight Rangers fighting on the front lines?", "Flow_31000033_111": "Vanguards", "Flow_31000033_112": "Outriders", "Flow_31000033_113": "Rearguards", "Flow_31000033_114": "Correct! They’re called the Vanguards.", "Flow_31000033_115": "You really know your stuff for Jinzhou’s local culture.", "Flow_31000033_116": "Unfortunately, the correct answer is Vanguards.", "Flow_31000033_117": "But it’s okay, you’ll learn about this after spending some more time in Jinzhou.", "Flow_31000033_118": "You’ll learn about it all soon, {PlayerName}.", "Flow_31000033_119": "What is the official name of the “gourds” Resonators in Huanglong all carry?", "Flow_31000033_120": "Qiankun Terminal", "Flow_31000033_121": "Jinzhou Terminal", "Flow_31000033_122": "Pangu Terminal", "Flow_31000033_123": "Correct! They’re called Pangu Terminals.", "Flow_31000033_124": "You really know your stuff when it comes to technology.", "Flow_31000033_125": "Unfortunately, the correct answer is Pangu Terminal.", "Flow_31000033_126": "I understand, not everyone needs to be a researcher.", "Flow_31000033_127": "But it wouldn’t hurt to learn more about technology, you know.", "Flow_31000033_128": "Thanks for putting in the effort to answer the questions, {PlayerName}.", "Flow_31000033_129": "We couldn’t have done the compilation and revision work without your help.", "Flow_31000033_130": "This is your promised pay.", "Flow_31000033_131": "Please consider lending us a hand again in the future!", "Flow_31000033_132": "Next, we’ve got a trivia question. Are you ready?", "Flow_31000033_133": "I’m ready.", "Flow_31000033_134": "Give me some time to prepare.", "Flow_31000033_135": "What plant is called the “Midnight Rangers’s friend” and can refresh the mind and body?", "Flow_31000033_136": "Gemberry", "Flow_31000033_137": "Noctemint", "Flow_31000033_138": "Angelica", "Flow_31000033_139": "Correct! Yes, it is the Noctemint.", "Flow_31000033_140": "You seem to know a lot about plants!", "Flow_31000033_141": "No, the correct answer is Noctemint.", "Flow_31000033_142": "Perhaps this question is too specific and difficult to grasp?", "Flow_31000033_143": "I need to make the questions easier to understand.", "Flow_31000033_144": "Thanks for putting in the effort to answer the questions, {PlayerName}.", "Flow_31000033_145": "We couldn’t have done the compilation and revision work without your help.", "Flow_31000033_146": "This is your promised pay.", "Flow_31000033_147": "Please consider lending us a hand again in the future!", "Side_JZKW_8_1": "This question is about a special dish from Jinzhou.", "Side_JZKW_8_2": "Which of these isn’t in the recipe for famous Spicy Pulled Chicken?", "Side_JZKW_8_3": "Fowl", "Side_JZKW_8_4": "Chili", "Side_JZKW_8_5": "Caltrop", "Side_JZKW_5_3": "Department of Safety", "Side_JZKW_5_4": "Department of Anomaly Studies", "Side_JZKW_5_5": "Department of Resources", "Side_JZKW_5_1": "The next question is about a widely used scientific technology called Tacetite Weapons.", "Side_JZKW_5_2": "Which department of the Huaxu Academy is responsible for making Tacetite Weapons?", "Side_JZKW_2_3": "Dragon", "Side_JZKW_2_4": "Jué", "Side_JZKW_2_5": "Light", "Side_JZKW_2_1": "The first question is about the Sentinel of Jinzhou, which is super basic!", "Side_JZKW_2_2": "What is the Sentinel of Jinzhou called?", "Side_JZKW_11_1": "These Q&A gave me fresh ideas for our next issue of “Jinzhou: A Closer Look”.", "Side_JZKW_11_2": "I missed a bunch of stuff by working alone before...", "Side_JZKW_11_3": "Please take these rewards, you earned them.", "Side_JZKW_11_4": "Your feedback is super helpful!", "Side_JZKW_11_5": "Can we ask for your help again in the future?", "Side_JZKW_11_6": "No, we can’t keep bothering {PlayerName} like this…", "Side_JZKW_11_9": "When “Jinzhou: A Closer Look” is published, I will surely put your name on the acknowledgement page!", "Side_JZKW_11_10": "Looking forward to a great collaboration ahead.", "Side_JZKW_11_11": "We’ll have more Q&A next time, so get ready!", "Side_JZKW_11_12": "Rest assured, we won’t let you contribute for nothing.", "Side_JZKW_11_13": "As a token of thanks, I will also put your name on the acknowledgement page.", "Side_JZKW_11_14": "Yes! {PlayerName}’s help is worth remembering!", "Side_JZKW_11_15": "{PlayerName}, next time I will also prepare some questions. They’ll be way more interesting than my sister’s.", "Side_JZKW_11_16": "Looking forward to a great collaboration ahead.", "Side_JZKW_11_7": "I don’t mind helping you again.", "Side_JZKW_11_8": "It’s a fair trade.", "Flow_31000035_125": "Correct!", "Flow_31000035_126": "See? My questions aren’t that obscure!", "Flow_31000035_127": "Let’s include this question in our next issue!", "Flow_31000035_128": "Rover, you know so much. Can’t believe you’ve just arrived in Jinzhou...", "Flow_31000035_129": "Regrettably, the correct name is “Jué”.", "Flow_31000035_130": "This question might be difficult for newcomers in Jinzhou to comprehend…", "Flow_31000035_131": "Don’t worry, you’ll have plenty of time to learn more about Jinzhou.", "Flow_31000035_132": "{PlayerName}, please pay it no mind. Now, let’s look at the other questions!", "Flow_31000035_146": "Good job, you nailed that question!", "Flow_31000035_147": "Xingzhu, the Tacetite weapons are what our Resonator uses to fight the Tacet Discords. It’s important we know about them.", "Flow_31000035_148": "Alright, but when it comes to the Department of Safety at the Huaxu Academy...", "Flow_31000035_149": "Ooh! I remember! That, that red-haired, grumpy researcher, the one with glasses!", "Flow_31000035_150": "I’ll do an impression of him! Ahem… You’re like the blacksmith’s anvil! A spinning top that can’t spin! The chopping board’s... What was it?", "Flow_31000035_151": "Nope, that’s incorrect. It’s the Department of Safety. The Department of “Safety” is really all about making weapons. They are committed to employing every method to combat the Tacet Discords and ensure the safety of Jinzhou.", "Flow_31000035_152": "That question was sure misleading!", "Flow_31000035_153": "I understand how you feel. I’d totally make the wrong guess too.", "Flow_31000035_154": "Well, then don’t make guesses. You should remember the correct answer...", "Flow_31000035_155": "Come on, we should go with my question. I’ve got an interesting one for {PlayerName}!", "Flow_31000035_156": "It depends on {PlayerName}’s feedback.", "Flow_31000035_162": "Yay! Correct answer!", "Flow_31000035_163": "Sis, you see, people are more interested in trivia questions!", "Flow_31000035_164": "Perhaps... We can include more questions like this one.", "Flow_31000035_165": "It’s good to add some fun facts while keeping the content accurate.", "Flow_31000035_166": "Hehe, that’s right!", "Flow_31000035_167": "Actually, it’s made with fowl, chili, red oil, and a variety of spices.", "Flow_31000035_168": "We should take you to Panhua’s Restaurant for a taste!", "Flow_31000035_169": "Hospitality isn’t just about talking the talk!", "Flow_31000035_170": "I haven’t been to Panhua's Restaurant in ages, I’m craving their Jinzhou stew.", "Flow_31000035_171": "As a thank you, let’s take {PlayerName} for a meal when we have time!", "InfoDisplay_11040184_Title": "Bridging Project [Experiment #2068]", "InfoDisplay_11040184_Text": "Type: Experiment log\nID: DQ-C2068\nDate: [---]\n\nExperiment Details: \n1. Capture and analyze frequency responses of the newly introduced control subject.\n2. Verify the frequency compatibility values between the Guide Crystal and the control subject.\n3. Re-calibrate the channel status of the detection table in Area C.\n4. Activate two Guide Crystals at the detection table.\n5. Monitor and document the channel status of the detection table.\n\nExperiment Results: \n[---]", "InfoDisplay_11040185_Title": "Research Memo-C2068", "InfoDisplay_11040185_Text": "Date: [---]\n\nThey say the new control subject comes from a distant and mysterious underground galaxy. The intricate frequency fluctuations indeed align with the characteristics of the Hé civilization. Decoding is nearly finalized, and provided the validation of values proceeds seamlessly, I plan on activating these two Guide Crystals at the detection table on the hilltop tomorrow morning. I hope that this time, I can witness the bridge to another civilization.", "JumpToQuestText": "Go", "Text_ActivityNeedPreGiideQuest_Text": "Complete Tutorial Quest: {0} to unlock", "Achievement_300101_Name+H12:I44": "When Aix Cries", "Achievement_300127_Desc": "Perform Camellya's Outro Skill 10 times.", "Achievement_300127_Name": "Seed of the Witch", "Achievement_300128_Desc": "Perform the Outro Skill of Rover: Havoc 10 times.", "Achievement_300128_Name": "The Darkest Hour", "Achievement_300129_Desc": "Perform Jianxin's Outro Skill 10 times.", "Achievement_300129_Name": "Secret Weapon of a Monk", "Achievement_300130_Desc": "Perform Jinhsi's Outro Skill 10 times.", "Achievement_300130_Name": "First Streak of Lightning", "Achievement_300131_Desc": "Perform Chixia's Outro Skill 10 times.", "Achievement_300131_Name": "Heroine's Stage", "Achievement_300132_Desc": "Perform Danjin's Outro Skill 10 times.", "Achievement_300132_Name": "When Two Roses Entwine, Should One Weep or Rejoice", "Achievement_300133_Desc": "Perform Sanhua's Outro Skill 10 times.", "Achievement_300133_Name": "Blooming Snow", "Achievement_300134_Desc": "Perform Taoqi's Outro Skill 10 times.", "Achievement_300134_Name": "Defense is the Best Attack", "Achievement_300135_Desc": "Perform Yangyang's Outro Skill 10 times.", "Achievement_300135_Name": "Call upon the Winds", "Achievement_300136_Desc": "Perform Yinlin's Outro Skill 10 times.", "Achievement_300136_Name": "Zapstring's Hiss", "Achievement_300137_Desc": "Perform Verina's Outro Skill 10 times.", "Achievement_300137_Name": "Lush Garden's Keeper", "Achievement_300138_Desc": "Perform Encore's Outro Skill 10 times.", "Achievement_300138_Name": "Brave Wooly", "Achievement_300139_Desc": "Perform Baizhi's Outro Skill 10 times.", "Achievement_300139_Name": "The Answer is 42", "Achievement_300140_Desc": "Perform Lingyang's Outro Skill 10 times.", "Achievement_300140_Name": "Lion the Ruler", "Achievement_300141_Desc": "Perform Mortefi's Outro Skill 10 times.", "Achievement_300141_Name": "Dragon's Breath", "Achievement_300142_Desc": "Perform Yuanwu's Outro Skill 10 times.", "Achievement_300142_Name": "A Mild Combat", "Achievement_300143_Desc": "Perform Jiyan's Outro Skill 10 times.", "Achievement_300143_Name": "Follow the Qingloong", "Achievement_300144_Desc": "Perform Aalto's Outro Skill 10 times.", "Achievement_300144_Name": "Silver Bullet", "Achievement_300145_Desc": "Perform Calcharo's Outro Skill 10 times.", "Achievement_300145_Name": "By All Means", "MonsterInfo_340000080_DiscoveredDes": "This enemy has higher RES to Electro DMG. \nA powerful TD based in Desorock Highland with the power of thunder. It is considered one of the vanguards in the Threnodian’s army.", "MonsterInfo_340000080_Name": "Thundering Mephis", "MonsterInfo_340000080_UndiscoveredDes": "An Overlord Class Whisperin TD found in Desorock Highland. It demonstrates combat abilities similar to those of a human.", "Text_ItemSelectShopQuantityTip_text": "Quantity: {0}", "Text_ItemSelectCookQuantityTip_text": "Quantity: {0}", "Text_ItemSelectSynthesisQuantityTip_text": "Quantity: {0}", "Text_ItemSelectForgeQuantityTip_text": "Quantity: {0}", "Text_ItemSelectCookUnlock_text": "???", "Text_ItemSelectCookUnlockTip_text": "Locked recipe. Please find more clues", "InfoDisplay_10900003_Text": "Finally got out of that old cave, but we're moving to a new cave now! This time, it's not just any old cave—it's a nice one, a cozy home cave! From now on, this cave is our home!", "InfoDisplay_10900003_Title": "Maosan's Diary", "InfoDisplay_10900004_Text": "Nuts-1 Basket\nUnreadable Parts-12\nUnreadable Books-5\n…\nThey left a ton of stuff behind! We're about to hit the jackpot!", "InfoDisplay_10900004_Title": "Gousi's Note", "GuideFocusNew_348_Content": "Dealing damage or performing Dodges grants Concerto Energy. When it is full, switch to another Resonator to trigger Outro Skill.", "GuideFocusNew_349_Content": "Dealing damage or performing Dodges grants Concerto Energy. When it is full, switch to another Resonator to trigger Outro Skill.", "GuideTips_350_Content": "Chixia's Outro Skill will trigger an explosion", "GuideTips_351_Content": "Chixia's Outro Skill will trigger an explosion", "GuideFocusNew_352_Content": "When switching to Rover, you will trigger Chixia's Outro Skill and Rover's Intro Skill simultaneously.", "GuideFocusNew_353_Content": "When switching to Rover, you will trigger Chixia's Outro Skill and Rover's Intro Skill simultaneously.", "GuideTips_354_Content": "Rover's Outro Skill will generate a stagnation area", "GuideTips_355_Content": "Rover's Outro Skill will generate a stagnation area", "GuideFocusNew_356_Content": "When switching to Chixia, you will trigger Rover's Outro Skill and Chixia's Intro Skill simultaneously.", "GuideFocusNew_357_Content": "When switching to Chixia, you will trigger Rover's Outro Skill and Chixia's Intro Skill simultaneously.", "GuideFocusNew_358_Content": "{0} You can view the Outro Skill at the Resonators panel", "GuideFocusNew_359_Content": "You can view the Resonator's skills at the Skill panel", "GuideFocusNew_360_Content": "Tap to view the Outro Skill", "GuideFocusNew_361_Content": "You can view Outro Skill at the Resonator panel", "GuideFocusNew_362_Content": "You can view the Resonator's skills at the Skill panel", "GuideFocusNew_363_Content": "Click to view the Outro Skill", "MapMark_7500_MarkTitle": "Medium Tacet Field: Weapon", "MapMark_7501_MarkTitle": "Medium Tacet Field: Echo", "MapMark_7502_MarkTitle": "Medium Tacet Field: Tacetite", "MapMark_7503_MarkTitle": "Medium Tacet Field: Substance", "GuideLZDG_2_1": "The air temperature is comfortable, and the humidity level is…", "GuideLZDG_2_3": "Have you investigated those pedestals? How did it go? Wait, what? They let you fight simulated monsters?", "GuideLZDG_2_4": "I see... Now I can understand.", "GuideLZDG_2_5": "The Court of Savantae probably created these pedestals to study dangerous Tacet Discords.", "GuideLZDG_2_6": "Researchers can learn more about those Tacet Discords by studying data from simulated battles.", "GuideLZDG_2_7": "Thank you for your help! By the way, I recently found a couple more of these pedestals.", "GuideLZDG_2_8": "I’ll send you the coordinates. If you’re still interested, go check them out.", "GuideLZDG_2_9": "Who knows, they might help you on your journey!", "GuideLZDG_2_2": "About those pedestals...", "GuideLZDG_1_1": "Rover, excuse me.", "GuideLZDG_1_2": "When you are exploring outside, have you seen some pedestals with strange projections?", "GuideLZDG_1_5": "Nice, saves me a lot of explaining.", "GuideLZDG_1_6": "No worries, let me explain.", "GuideLZDG_1_7": "While researching, I stumbled upon these weird round pedestals with holographic projections.", "GuideLZDG_1_8": "The circuit design was pretty strange. Apparently, they’re called an Imitative Sonic Device according to the records.", "GuideLZDG_1_9": "I’ve always been curious about these devices, so I made a special trip just to check them out.", "GuideLZDG_1_10": "But nothing happened when I tried to touch the projection. My hand slid through it. It’s likely because I’m not a Resonator.", "GuideLZDG_1_11": "So, I was wondering if I could ask you to investigate these pedestals in person. What do you think?", "GuideLZDG_1_13": "Great, I’ll send you the coordinates. Thank you, Rover!", "GuideLZDG_1_3": "I’ve seen them.", "GuideLZDG_1_4": "Never saw anything like that.", "GuideLZDG_1_12": "Leave it to me.", "ItemInfo_50000201_AttributesDescription": "Open to claim one Originite series weapon of your choice:\nBroadblade#41 *1\nSword#18 *1\nPistols#26 *1\nGauntlets#21D *1\nRectifier#25 *1", "ItemInfo_50000201_BgDescription": "The special supply chest obtained from Shilang in the Tiger's Maw.", "ItemInfo_50000201_Name": "Originite Weapon Supply Chest", "MapMark_7500_MarkDesc": "A Tacet Field of medium threat. Defeat the Tacet Discords lurking in it to obtain Energy Cores, weapon enhancement materials.", "MapMark_7501_MarkDesc": "A Tacet Field of medium threat. Defeat the Tacet Discords lurking in it to obtain Echo Data Sets.", "MapMark_7502_MarkDesc": "A Tacet Field of medium threat level. Defeat the Tacet Discords lurking in it to obtain Shell Credits.", "MapMark_7503_MarkDesc": "A Tacet Field of medium threat. Defeat the Tacet Discords lurking in it to obtain Resonance Potions, Resonator enhancement materials.", "PhantomSkill_280009_DescriptionEx": "Strike enemies in front, dealing {0} Electro DMG, and summon Mech Waste to attack. Mech Waste deals {1} Electro DMG on hit and explodes after a while, dealing {2} Electro DMG.\n\nAfter casting this Echo Skill, increase the current character's ATK by {3} for {4}s. \nDamage dealt by Mech Waste equals to the Resonator's Outro Skill DMG. \n\nCD: {5}s", "Text_GachaTagText1_Text": "20% OFF", "Text_GachaTagText2_Text": "EVENT", "MapMark_5030_MarkDesc": "[Electro]\nHas increased RES to Electro DMG.\nThe powerful Tacet Discord that wanders the Central Plains, manipulating the power of the storm to constantly devour the sound of human protection, is regarded as one of the vanguards of the Crownless.", "MapMark_5030_MarkTitle": "Tempest Mephis", "WeaponConf_21010016_ObtainedShowDescription": "The ancient mountain stands tall, its peak reaching towards the sky. A river flows for thousands of years, forming the blade of a powerful weapon. As it is unsheathed, a powerful dragon's roar echoes through the heavens and earth, causing the sea to churn. This awe-inspiring weapon strikes fear in all who witness its might.", "WeaponConf_21040064_AttributesDescription": "The Gauntlets born from the strange phenomenon in the sky. The blacksmith infused the feelings of witnessing the strange star into the weapon, making it look hollow and light, but it can exert a tremendous momentum while protecting the user.", "WeaponConf_21040064_BgDescription": "The Gauntlets born from the strange phenomenon in the sky. The blacksmith infused the feelings of witnessing the strange star into the weapon, making it look hollow and light, but it can exert a tremendous momentum while protecting the user.", "WeaponConf_21040064_Desc": "When Resonance Liberation is cast, grants {0} stack(s) of Iron Armor. Each stack increases ATK and DEF by {1}, stacking up to {2} time(s). When the Resonator takes damage, reduces the number of stacks by {3}.", "WeaponConf_21040064_ObtainedShowDescription": "The Gauntlets born from the strange phenomenon in the sky. The blacksmith infused the feelings of witnessing the strange star into the weapon, making it look hollow and light, but it can exert a tremendous momentum while protecting the user.", "WeaponConf_21040064_TypeDescription": "Weapon", "WeaponConf_21040064_WeaponName": "Hollow Mirage", "InfoDisplay_10900005_Text": "Looks like the Hoochiefs in the cave went back to the forest. Well, let this place be our fresh start to the good life, hahaha!", "InfoDisplay_10900005_Title": "Note of Long'er", "POI_YNAQGS_45_18": "We’ll help them get the farewell that they deserve.", "POI_YNAQGS_40_4": "“We are inside the device”? The “phantom” wishes to have use activate these two devices on the wall.", "POI_YNAQGS_40_8": "I’ve had experience with similar devices in the past. It usually only contains data such as texts, images, or videos.", "POI_YNAQGS_40_9": "Well, I'm indeed curious as to why it went through all this trouble getting us here.", "POI_YNAQGS_40_10": "Indeed! I'm also curious as to why it went through all this trouble getting us here.", "POI_YNAQGS_40_11": "The patterns on the wall can be seen as a simple authentication mechanism. By filling in the missing parts and ensuring they’re in the correct order, the device will be activated, displaying the data inside in a holographic projection.", "POI_YNAQGS_40_5": "Here’s hoping it’s not an angry monster on the other side.", "POI_YNAQGS_40_6": "It took us all the way here just to open something?", "POI_YNAQGS_40_7": "Here goes nothing. Let’s crack it open!", "POI_YNAQGS_39_12": "There appears to be more structures underground... We should follow it.", "POI_YNAQGS_39_13": "Noticing you understood its message the “phantom” vanished, before quickly reappearing some distance away.", "POI_YNAQGS_39_14": "It’s obvious that it wants you follow in its direction.", "Motion_Title_1": "Idle Animation: I", "Motion_Title_2": "Idle Animation: II", "Motion_Title_3": "Idle Animation: III", "MonsterInfo_350000010_DiscoveredDes": "Lone Mandarin - Discovered placeholder", "MonsterInfo_350000010_Name": "Phantom: Mourning Aix", "MonsterInfo_350000010_UndiscoveredDes": "Whining Aix - Underdiscovered placeholder", "MonsterInfo_350000020_DiscoveredDes": "Rocksteady Guardian-Discoverd placeholder", "MonsterInfo_350000020_Name": "Phantom: Rocksteady Guardian", "MonsterInfo_350000020_UndiscoveredDes": "Rocksteady Guardian-Underdiscovered placeholder", "MonsterInfo_350000030_DiscoveredDes": "Hoartoise-Discoverd placeholder", "MonsterInfo_350000030_Name": "Phantom: Hoartoise", "MonsterInfo_350000030_UndiscoveredDes": "Hoartoise-Underdiscovered placeholder", "MonsterInfo_350000040_DiscoveredDes": "Thundering Mephis-Discovered placeholder", "MonsterInfo_350000040_Name": "Phantom: Thundering Mephis", "MonsterInfo_350000040_UndiscoveredDes": "Thundering Mephis-Underdiscovered placeholder", "MonsterInfo_350000050_DiscoveredDes": "Feilian Beringal - Discovered placeholder", "MonsterInfo_350000050_Name": "Phantom: Feilian Beringal", "MonsterInfo_350000050_UndiscoveredDes": "Feilian Beringal - Underdiscovered placeholder", "Flow_109000008_524": "This is mind-blowing. I wonder how did you make it.", "Flow_109000008_525": "Trust me, I'll give you some results!", "Flow_109000008_526": "Hey, you're the Rover, right? I'm the boss of Maosan and Gousi. They told me you've saved them from some kind of mess.", "Flow_109000008_527": "I know you're some expert!", "Flow_109000008_528": "Betcha! We've gone through a lot together. Names are the representations!", "Flow_109000008_530": "Thank you for saving them. They were crying lightning just like some naughty kids. Can't deal with them, right?", "Flow_109000008_531": "I should be nice to them. We live our lives, no more dirty jobs!", "Flow_109000008_532": "It's me.", "Flow_109000008_533": "You have interesting names.", "Guide_YXQJ_1_5": "Call me the Gatekeeper for now. My name doesn't matter. What really matters is the Gate here.", "Guide_YXQJ_1_6": "What is this Gate?", "Guide_YXQJ_1_10": "What is this Gate?", "Guide_YXQJ_1_11": "What's inside it?", "Guide_YXQJ_1_12": "Where does it lead to?", "Guide_YXQJ_1_15": "In other words, it holds the dreams of all living beings, eternally recorded.", "Guide_YXQJ_1_16": "Who made this space?", "Guide_YXQJ_1_17": "Does it have anything to do with me?", "Guide_YXQJ_1_18": "It's made up of the experiences of every individual on Solaris-3 throughout history.", "Guide_YXQJ_1_7": "What's inside it?", "Guide_YXQJ_1_8": "Where does it lead to?", "Guide_YXQJ_1_9": "The Gate has been waiting for you, to be more exact.", "Guide_YXQJ_1_13": "Behind this gate lies the Somnoire, a space where all the dreams, memories, and emotions of Solaris-3 converge.", "Guide_YXQJ_1_14": "It remembers the sweetness of a child's coveted candy and the madness entwined in a dictator's schemes. It delves into the depths of life's subconscious, acquainted with both its beauty and baseness.", "PhantomSkill_280010_DescriptionEx": "Transform into Impermanence Heron to fly up and smack down, dealing {0} Havoc DMG.\n\nLong press to stay as Impermanence Heron and continuously spit flames, each attack dealing {1} Havoc DMG.\n\nOnce the initial attack lands on any enemy, the current character regains 10 Resonance Energy. If the current character uses their Outro Skill within the next 15s, the next character’s damage dealt will be boosted by 12% for 15s.\n\nCD: {2}s", "PhantomSkill_280010_SimplyDescription": "Transform into Impermanence Heron to deal Havoc DMG. Long press to spit flames and continuously deal Havoc DMG. Once the attacks hit any enemy, restore current character's Resonance Energy. Increase next character's damage dealt.", "PhantomSkill_280011_DescriptionEx": "Transform into Dreamless and perform 6 consecutive strikes. The first 5 strikes deal {0} Havoc DMG each, and the last strike deal {1} Havoc DMG.\nThe DMG of this Echo Skill is increased by {3} during the first {2}s after Rover: Havoc casts Resonance Liberation: Deadening Abyss.\n\nCD: {4}s", "PhantomSkill_280011_SimplyDescription": "Transform into Dreamless to continuously attack enemies and deal Havoc DMG. This Echo Skill deals more damage after Rover-Havoc casts their Resonance Liberation.", "Flow_311000009_1": "If you have an express to send, please fill out the form according to the template.", "Flow_311000009_2": "The template is on the notice board over there. You can check it out.", "Flow_311000009_3": "Template?", "Flow_311000009_4": "Please pay special attention to the item type, as well as the expected delivery date.", "Flow_311000009_5": "We follow these strict rules just to ensure a smooth delivery.", "Flow_311000009_6": "Especially when your package has to travel through a timid, foggy swamp here in Whining Aix's Mire.", "Flow_311000009_7": "Most of the packages are bound for Frosting Harbor, and taking the Heron Wetland is the only shortcut.", "Flow_311000009_8": "To describe the dense fog... packages would be soaked by the fog in the past.", "Flow_311000009_9": "Quite strict rules for a delivery service.", "Flow_311000009_10": "Thankfully, Mumian, my colleague, invented a type of dehumidifier. When paired with our special delivery boxes, we can ensure the package stays dry for three days.", "Flow_311000009_11": "But even with this extra insurance, one can never be too careful when you're traveling through Whining Aix's Mire.", "Flow_311000009_12": "Oh, these dehumidifiers are quite effective!", "Flow_311000009_13": "Yeah. It's a must-have when delivering packages in Whining Aix's Mire.", "Flow_311000009_14": "Dehumidifiers?", "Flow_311000009_15": "Without it, even the delivery box can't shelter packages from the penetrating fog.", "Flow_311000009_16": "I have a stellar reputation for making dehumidifiers. I can assure that!", "Flow_311000009_17": "Look! I made these dehumidifier from Violet Coral ground into powder, mixed with Angelica!", "Flow_311000009_18": "Angelica repels insects, and Violet Coral powder absorbs water... With these, we don't have to fear the heavy fog anymore.", "Flow_311000009_20": "If only Port Gunchao could always stay peaceful like this...", "Flow_311000009_21": "It's been many years since this port completed when I joined the Patrollers.", "Flow_311000009_22": "After that, I stayed here every day, handling immigration issues while guarding the port.", "Flow_311000009_23": "How long have you been a Patroller?", "Flow_311000009_24": "No. I've got Port Gunchao with me. It's always there, quiet and peaceful.", "Flow_311000009_25": "Don't you feel lonely?", "Flow_311000009_26": "Don't you feel bored?", "Flow_311000009_27": "No. Seeing the calm and peaceful Port Gunchao, it just puts my mind at ease.", "Flow_311000009_28": "Even if my legs grow old and weak, I'll still hold it dear in my heart.", "Flow_311000009_30": "I see no point standing guard here all day... We should strike first.", "Flow_311000009_31": "It just gives me a feeling that we'll lose the initiative if we remain here.", "Flow_311000009_32": "You get the same feeling, right? How can we just stay here without taking any further moves?", "Flow_311000009_33": "I heard that the TD over at Desorock Highland has been causing quite a stir recently...", "Flow_311000009_34": "You're quite the fighter, huh?", "Flow_311000009_35": "Yes.", "Flow_311000009_36": "Check the order and the goods, and be careful with the quantity. Make sure you transfer the goods correctly, as sending the wrong goods can damage our reputation.", "Flow_311000009_37": "This is a catchy rhyme I wrote myself. What do you think?", "Flow_311000009_38": "And here I am, stuck at this port, unable to do anything. I feel useless.", "Flow_311000009_39": "Oh, it's just that I got hurt during the war last time... Uncle Gaoshan just transferred me here for recovery.", "Flow_311000009_40": "Why is that?", "Flow_311000009_41": "Uncle Gaoshan said I can't return to the front lines until I fully recover... But it's just some minor injury.", "Flow_311000009_42": "...Darn it. I got too excited. I think my wound has reopened...", "Flow_311000009_43": "That's a straightforward interpretation.", "Flow_311000009_44": "Hehe, thank you. I didn't get much of an education, but I enjoy reading and poetry in my spare time.", "Flow_311000009_45": "Lately, I've been brainstorming some more serious pieces.", "Flow_311000009_46": "What do you think about using the Whining Aix as inspiration?", "Flow_311000009_47": "Perhaps their mournful song isn't meant to intimidate humans, but merely a call between mates.", "Flow_311000009_48": "That's an interesting interpretation.", "Flow_311000009_49": "The Whining Aix leaves the branch to soar. Unable to fly, they perish together...", "MapMark_3015_MarkDesc": "A bustling ore trading hub in Tiger’s Maw Mine, providing ore purchase and recycling services.", "MapMark_3015_MarkTitle": "Tiger's Maw Ore", "MapMark_3016_MarkDesc": "A food stall in Tiger’s Maw Mine, providing a variety of common food.", "MapMark_3016_MarkTitle": "Tiger's Maw Stall", "MapMark_3017_MarkDesc": "This shop offers a variety of potions and essential medicines for daily needs.", "MapMark_3017_MarkTitle": "Yibai Clinic", "NpcHeadInfo_13_SecondName": "Tiger's Maw Ore", "NpcHeadInfo_14_SecondName": "Tiger's Maw Eatery", "NpcHeadInfo_15_SecondName": "Yibai Clinic", "ShopInfo_109_ShopName": "Tiger's Maw Ore", "ShopInfo_110_ShopName": "Tiger's Maw Eatery", "ShopInfo_111_ShopName": "Yibai Clinic", "NpcSystemBackground_10110_Title": "Tiger's Maw Eatery", "NpcSystemBackground_10111_Title": "Yibai Clinic", "NpcSystemBackground_1009_Title": "Purchase", "GuideFocusNew_364_Content": "{0} Equip designated Echoes to trigger Sonata Effects", "GuideFocusNew_365_Content": "Check the Echo's Sonata Effect", "GuideFocusNew_366_Content": "Details", "GuideFocusNew_367_Content": "You can filter an Echo's COST and Sonata Effect set", "GuideFocusNew_368_Content": "Equip Echoes of the same Sonata to activate Sonata Effects.", "GuideFocusNew_369_Content": "Equip specific Echoes to trigger Sonata Effect", "GuideFocusNew_370_Content": "Go to check Sonata Effect", "GuideFocusNew_371_Content": "Details", "GuideFocusNew_372_Content": "You can filter an Echo's COST and Sonata Effect set", "GuideFocusNew_373_Content": "Equip Echoes of the same Sonata to activate Sonata Effects.", "GuideFocusNew_374_Content": "You can search for enemy locations in Guidebook", "GuideFocusNew_375_Content": "You can search for specific enemies in Echo Hunting", "GuideFocusNew_376_Content": "You can search for enemy locations in the Guidebook", "GuideFocusNew_377_Content": "You can search for specific enemies in Echo Hunting", "HelpText_50_Content": "[Gifts of Thawing Frost]\n1. After the event starts, you can claim the check-in rewards by logging in to the game after 04:00 server time every day.\n2. This event is a permanent event. After you claim all rewards, this event will automatically conclude.", "HelpText_50_Title": "Gifts of Thawing Frost", "DetectionText_19_SubText": "EXP Materials", "DetectionText_19_Text": "Simulation Challenge", "Text_TowerThree_Text": "Hazard Tower", "Text_TowerTwo_Text": "Echoing Tower", "Achievement_200101_Name": "From the New World", "Achievement_200101_Desc": "Complete Main Quest: Utterance of Marvels.", "Achievement_200102_Name": "Candy Spells Riddle", "Achievement_200102_Desc": "Receive the Sugar Pearl from Jinzhou's Magistrate.", "Achievement_200103_Name": "Thus Spoke the Magistrate: Wordless Message", "Achievement_200103_Desc": "Complete \"First Resonance.\"", "Achievement_200104_Name": "Researchers' Trusted Confidant", "Achievement_200104_Desc": "Talk with the researchers.", "Achievement_200105_Name": "Thus Spoke the Magistrate: Frontline Calls", "Achievement_200105_Desc": "Complete \"Echoing Marche.\"", "Achievement_200106_Name": "Shepherd Game", "Achievement_200106_Desc": "Complete \"Ominous Star.\"", "Achievement_200107_Name": "\"Buried under the Peach Blossom Tree...\"", "Achievement_200107_Desc": "Inspect the peach tree in the Qichi Village.", "Achievement_200108_Name": "A Whispering Melody", "Achievement_200108_Desc": "Complete \"Clashing Blades.\"", "Achievement_200109_Name": "If the Melody Rings True", "Achievement_200109_Desc": "Complete \"Rewinding Raindrops.\"", "Achievement_200110_Name": "The Tuning Master", "Achievement_200110_Desc": "Retrieve all 5 missing Sonodisks.", "Achievement_200111_Name": "Kitten First", "Achievement_200111_Desc": "Complete all quests of \"Save the World? Save the Cat!\".", "Achievement_200112_Name": "Return to Silence", "Achievement_200112_Desc": "Complete \"Until No One Listens.\"", "Achievement_200113_Name": "Windbrone Tunes", "Achievement_200113_Desc": "Choose to tell Yanzi and Yichou about Qianxin's ending in \"Until No One Listens: Epilogue.\"", "Achievement_200114_Name": "Consolation is Pointless", "Achievement_200114_Desc": "Choose not to tell Yenzi and Yichu about Chihshin's ending in \"Until No One Listens: Epilogue.\"", "Achievement_200115_Name": "Captivating You Always", "Achievement_200115_Desc": "Capture your first photo in \"Photos of Jinzhou.\"", "Achievement_200201_Name": "Keeper in the Darkness", "Achievement_200201_Desc": "Complete \"Solitary Path.\"", "Achievement_200202_Name": "Participation is the Key", "Achievement_200202_Desc": "Participate in \"Gulpuff Relay\" in \"Daybreak at Last.\"", "Achievement_200203_Name": "The Same Sunset", "Achievement_200203_Desc": "Complete \"Daybreak at Last.\"", "Achievement_200204_Name": "Jingle Bells", "Achievement_200204_Desc": "Complete \"Sound Tracing\" in \"Wild Heart's Return.\"", "Achievement_200205_Name": "Rising Suan'ni", "Achievement_200205_Desc": "Complete \"Wild Heart's Return.\"", "Achievement_200206_Name": "Crescent Moon on the Banyan Tree", "Achievement_200206_Desc": "Complete \"Under the Moonlit Banyan.\"", "InfoDisplay_310000281_Title": "Archive: Tacet Discord", "InfoDisplay_310000291_Title": "Archive: Huaxu Academy, Jinzhou Campus", "InfoDisplay_310000301_Title": "Archive: Sugar Pearl Vaccine and Tacet Discord Outbreak", "InfoDisplay_310000311_Title": "Archive: \"The First Resonator\"", "InfoDisplay_310000281_Text": "[Entry] \nTacet Discord \n\n \n[Known Types] \nWhisperin, Howler, Tranquilite, Clamorling, Staticoid\n\n \n[Overview] \nEver since the emergence of the Waveworn Phenomenon, humanity has been fixated on researching the enigma known as the Tacet Discords. \nThese entities are seen as sources of destruction and embodiments of chaotic energy. Despite extensive study, our understanding remains incomplete due to a lack of information on their composition. \nAs time passes, this gap in knowledge will only widen, resulting in the gradual decay and eventual annihilation of these discords. To sustain itself, the Tacet Discords possess an instinctual drive to consume and merge with other frequencies, in a constant battle to maintain its existence.\n\n \n[Appendix: Echoes] \nUpon its demise, the frequencies of a Tacet Discord will not immediately vanish. Instead, they will slowly decay over time, allowing for their capture and utilization. \nOnce enough frequencies have been stored, they can be harnessed to replicate the abilities of the original Tacet Discord. \nThis remaining energy, capable of emulating the defeated entity's power, is known as an Echo — a valuable asset that must be carefully collected and preserved in our laboratory archives.", "InfoDisplay_310000291_Text": "[Name] \n Huaxu Academy, Jinzhou Campus\n \n[Introduction] \n\nHuaxu Academy, a renowned scientific research center in Jinzhou, boasts a rich academic heritage and cutting-edge technology. \n\nAs a branch of Huanglong Huaxu Academy, it has produced numerous groundbreaking research results due to its focus on advancing science and technology in the face of the ongoing war against Tacet Discord. \n\nThe academy maintains a high level of independence in its research pursuits, while also actively engaging in academic exchanges with other institutions within Huanglong and beyond. In fact, it was once a key collaborator of the Court of Savantae. Comprised of four primary departments, each with its own specialized functions, Huaxu Academy conducts parallel and cooperative research initiatives. \n\nAd hoc project teams are also formed to tackle major challenges as they arise. While the president oversees administrative affairs, the Principal Investigator serves as the academic leader of the academy.\n\n\n\n\n[Departments] \n\nDepartment of Anomaly Studies: \nThe Department of Anomaly Studies researches and analyzes abnormal occurrences, constructs theories based on these events, and devises preventative measures. This includes the Resonance Beacon network model and Wutherological Climate studies in Jinzhou.\nMain Disciplines: Wutherology, Remnant Ecoacoustics. \n\nDepartment of Laboratory Evaluation: \nThe Department of Laboratory Evaluation analyzes and simulates anomalies using different theories to find optimal solutions. They also design the internal structure of Resonance Beacon and Terminal for effective use.\nMain Disciplines: -\n\nDepartment of Safety: \nThe Department of Safety researches and supports the elimination of Tacet Discord. They design models of the Tacetite Weapon for the Resonator and create countermeasure equipment for civilians.\nMain Disciplines: TD Ecoacoustics, Resonology. \n\nDepartment of Resources: \nThe Department of Resources primarily studies Waveworn substances, processes field materials for research samples, and contributes to the Department of Laboratory Evaluation and Safety.\nMain Disciplines: Wuthermaterials, TD Ecoacoustics, Plant Ecoacoustics.", "InfoDisplay_310000301_Text": "Abstract: \n\nNovaFei is an acute infectious disease with no effective treatment, primarily affecting children under six years old. It is highly contagious with severe symptoms including fever, limb pain, and muscle atrophy. To combat this disease, a live attenuated vaccine has been developed and successfully passed phase III clinical trials on June 16 at 3:00 p.m. The Medical Section established a specialized team for this vaccine's development. This review aims to analyze the research progress of the vaccine and provide valuable insights for further studies. Results have shown promising immunization outcomes, making this vaccine a potential solution for preventing NovaFei infection.\n\n1. Preliminary application of a neutralizing antibody detection method for NovaFei pseudovirus\n2. Efficacy of live attenuated vaccine against NovaFei pseudovirus via injection\n3. Clinical trial report of oral administration of \"Sugar Pearl\" live attenuated vaccine against NovaFei pseudovirus\n\n... \n\nAppendix 1: Clinical Trial Participant Registration Records (i) \n\nRegistration No.: CTR302001 \n\nName: Xiangli Yan \nGender: Female \nAge: 29 \nCondition: Healthy, no hereditary diseases. \nTrial Stage: Phase I Clinical Trial \n\nRegistry number: CTR302002 \n\nName: Xiangli Yao \nGender: male \nAge: 7 months \nCondition: Healthy, no hereditary diseases.\nTrial Stage: Phase I Clinical Trial \n\n... \n\nMessage from Section Member: Mrs. Xiangli... Is it really okay? \nResponse: Someone has to test it. I'm willing to test it on myself... and my son.\n\nRelated Report Entries: \nNovaFei Fever Cases Surpass 2,000 with Death Toll Rising in April; \nHuaxu Academy Forms Vaccine Research Group Under P.I. Xiangli's Leadership; \nJinzhou TD Outbreak Paralyzes Transportation and Medical Supply Distribution\n\nTitle: Oral NovaFei Fever Vaccine, Live Attenuated Mass production quality standards and transportation overview of \"Sugar Pearl\" \nReporting Officer: Medical Officer III, Huaxu Academy \nReport No.: MD-E0510 \n\nAbstract:\n\nThis report details the importance of delivering Huanglong's medical supplies to Jinzhou, which served as the front line of defense against TD Outbreak. The Midnight Rangers valiantly defended the city from the fierce outbreak, but due to transportation line blockages, the second-generation Sugar Pearl vaccine - known for its stability and suitability for children - faced challenges in reaching the city. This report outlines the quality standards for mass production and transportation of the vaccine and other medical supplies during the war, with a focus on ensuring their efficacy and safety. The innovative use of the more stable second-generation vaccine played a crucial role in protecting the citizens of Jinzhou from TD Outbreak, making it a valuable contribution to the battle against this deadly disease.\n\n1. Quality Standards for Mass Production of Vaccines\n2. Management Guidelines for Storage and Transportation of Vaccines\n3. Assessment of Current Vaccine Transportation Methods\n\nThe transportation of the second-generation Sugar Pearl vaccine is a critical step in combating the TD Outbreak. In response to the challenges posed by interrupted main transportation routes and the treacherous terrain, a thorough plan was implemented. Refrigerated trucks equipped with temperature-monitoring equipment were used, accompanied by professional technicians to ensure proper storage and transport conditions. Additionally, due to the severity of the epidemic and time sensitivity of vaccine delivery, medical supplies were divided into seven teams for transportation. The assistance of Resonator counterparts was vital in navigating through difficult terrain and potential Tacet Fields. As of August 5, only one team successfully arrived within the vaccine expiration date, thanks to the efforts of an unknown Resonator who escorted us and eliminated the TDs.\n\n... \n\nAttachment 2: Resonance Report of Resonator Involved in Vaccine Transport\n\nComment from Researcher #31: \n\nConcerning the test report... The Resonator that accompanied the supplies through a fierce battle displayed astounding stability in its waveform. This data is truly remarkable; however, I can't shake the feeling that I've seen it before. Yet, there are no registered Resonators in our database with similar characteristics. What could this mean?\n\nAnother Comment from Researcher #31: \n\nAfter some searching, I discovered that the data closely resembles the \"First Resonator\" I came across earlier. However, since we didn't have standardized resonance test reports at that time, it was not included in our current database. I have duly noted and placed it in the pending section for further investigation.\n\n(P.S. Due to health reasons, my supervisor has advised me to take medical leave. As a result, I have entrusted this matter to Section 34 and they will complete the handover tomorrow.)\n\nComment from Researcher #34: \n\nThe report doesn't seem right. It mentions a person who existed during the founding of our state, but the time span is too long for it to be the same person in both reports. Perhaps this character is from history? I'll wait until the 31st to recover and then inquire about this potential mistake. For now, I'll keep this report with me. I've worked three consecutive nights without rest.", "InfoDisplay_310000311_Text": "Archive: Resonance Evaluation Report on “the First Resonator”\nTime of Evaluation: Year of Wei, AL ████\nResonator Name: REDACTED\n[Resonance Assessment RA1001-G] \n\n[Resonance Evaluation Report] \nResonator ████ reports amnesia regarding their resonance ability, with no clear time of awakening. A Tacet Mark is present on their right hand. No visible Post-Awakening physical alterations. Their Tacet Mark and pupils display a golden halo when they exert their Forte. Resonance Spectrum tests show strong Syntony with multiple patterns, but the cause of Resonator ████'s Awakening remains inconclusive. Further examination is needed to determine the origin of their resonance abilities.\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a noticeable periodic waveform, which classifies ████ as a Congenital Resonator.\n\n[Overclock Diagnostic Report] \nResonator ████'s waveform graph shows elliptical fluctuations. The pattern of Time Domain is stable with no abnormal waveforms. Examination results are determined to be within normal parameters, and ████ bears no risk of Overclocking.\nDuring the Battle of Gorges of Spirits, a Resonator engaged in combat with an unidentified Tacet Discord (\"the Crownless\"), resulting in a high-risk victory and resolution of the crisis. The morale of the army was boosted and they achieved invincibility. Three days later, the battle concluded in triumph, with soldiers reporting seeing the Resonator standing next to \"Jué\". This event marked the founding of Jinzhou in that same year.\n\nAttachment: Jinzhou Foundation Ceremony (REDACTED)\n\nComment from Researcher #31: \nData loss must be addressed before next database maintenance to prevent further issues.", "Text_GachaUpList1_Text": "4-Star Resonators Rate Up", "Text_GachaUpList2_Text": "4-Star Weapons Rate Up", "PrefabTextItem_750369477_Text": "You can change the target item anytime. This will not affect the guarantee count.", "PrefabTextItem_2633166528_Text": "Current", "PrefabTextItem_1826951685_Text": "Confirm", "Flow_109000008_534": "He's right. Let's go get our weapons first.", "Flow_109000008_536": "Now, he's probably doing another undercover mission somewhere... Hehe, Mr. Minghu can never stand an idle life.", "Flow_109000008_537": "After the situation here calmed down, Mr. Minghu applied for a transfer to an area with poor security.", "ConditionGroup_12005007_HintText": "This difficulty level is not yet available", "PrefabTextItem_LordGym_Norecord_Text": "No Record", "PrefabTextItem_LordGym_Title_Text": "Tactical Hologram: Calamity", "Huanglong_main_1_4_70_48": "You tell Yangyang about what just happened and the leads you gathered.", "Bossch_detail_05": "[Thunderbolt] 3 minutes after the battle begins, the ATK of the Tempest Mephis will increase by 50% every 10s, stacking up to no limit.\n[Thunder] When the attacks of the Tempest Mephis hit, its ATK will increase by 10%, and DEF decrease by 10% for 12s, stacking up to no limit.\n[Thunder Shock] Within 8 seconds after a Counterattack, the Vibration Strength depletion rate of the Character's attacks is increased by 25%, stacking up to 8 times.", "Bossch_detail_06": "[Thunderbolt] 3 minutes after the battle begins, the ATK of the Tempest Mephis will increase by 50% every 10s, stacking up to no limit.\n[Thunder] When the attacks of the Tempest Mephis hit, its ATK will increase by 10%, and DEF decrease by 10% for 12s, stacking up to no limit.\n[Thunder Shock] Within 8 seconds after a Counterattack, the Vibration Strength depletion rate of the Character's attacks is increased by 25%, stacking up to 8 times.", "Bossch_detail_21": "No special mechanism", "Bossch_detail_22": "No special mechanism", "Bossch_detail_23": "No special mechanism", "Bossch_detail_24": "No special mechanism", "Bossch_detail_25": "[Fierce Cry] 3 minutes after the battle begins, the Impermanence Heron will increase its ATK by 50% every 10s, stacking up to no limit.\n[Bone Crushing] When hit by the Impermanence Heron's attacks, the Character's DEF is reduced by 10% for 15s, stacking up to no limit.\n[Startling Bow] When the Echo Counter Skill successfully counters a Special Skill, the next attack within 5s will additionally deplete the enemy's Vibration Strength by 30%.", "Bossch_detail_26": "[Fierce Cry] 3 minutes after the battle begins, the Impermanence Heron will increase its ATK by 50% every 10s, stacking up to no limit.\n[Bone Crushing] When hit by the Impermanence Heron's attacks, the Character's DEF is reduced by 10% for 15s, stacking up to no limit.\n[Startling Bow] When the Echo Counter Skill successfully counters a Special Skill, the next attack within 5s will additionally deplete the enemy's Vibration Strength by 30%.", "Bossch_detail_31": "No special mechanism", "Bossch_detail_32": "No special mechanism", "Bossch_detail_33": "No special mechanism", "Bossch_detail_34": "No special mechanism", "Bossch_detail_35": "[Bone Chilling] 3 minutes after the battle begins, Mourning Aix will increase its ATK by 50% every 10s, stacking up to no limit.\n[Panic] During the battle, Dodges consume an extra 10 STA for wounded Resonators.\n[Lurking] After every 5 Counterattacks, the next attack will additionally deplete the enemy's Vibration Strength by 40%. This timer is reset when attacked.", "Bossch_detail_36": "[Bone Chilling] 3 minutes after the battle begins, Mourning Aix will increase its ATK by 50% every 10s, stacking up to no limit.\n[Panic] During the battle, Dodges consume an extra 10 STA for wounded Resonators.\n[Lurking] After every 5 Counterattacks, the next attack will additionally deplete the enemy's Vibration Strength by 40%. This timer is reset when attacked.", "Bossch_detail_41": "No special mechanism", "Bossch_detail_42": "No special mechanism", "Bossch_detail_43": "No special mechanism", "Bossch_detail_44": "No special mechanism", "Bossch_detail_45": "[War Cry] 3 minutes after the battle begins, Feilian Beringal will increase its ATK by 50% every 10s, stacking up to no limit.\n[Formation] If the Character is in full HP, Intro Skills will increase the enemy's Vibration Strength Reduction Rate by 5% on hit for 15s, stacking up to 20 times.\n[Defection] After every 10 Dodge Counters, the next attack will additionally deplete the enemy's Vibration Strength by 30%. This timer is reset when attacked.", "Bossch_detail_46": "[War Cry] 3 minutes after the battle begins, Feilian Beringal will increase its ATK by 50% every 10s, stacking up to no limit.\n[Formation] If the Character is in full HP, Intro Skills will increase the enemy's Vibration Strength Reduction Rate by 5% on hit for 15s, stacking up to 20 times.\n[Defection] After every 10 Dodge Counters, the next attack will additionally deplete the enemy's Vibration Strength by 30%. This timer is reset when attacked.", "LordGymFilterType_00": "All", "LordGymFilterType_01": "Huanglong", "LordGymFilterType_02": "Territory Uncharted", "LordGymFilterType_03": "Territory Uncharted", "LordGymFilterType_04": "Territory Uncharted", "SkillTree_111_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_111_PropertyNodeTitle": "ATK+", "SkillTree_112_PropertyNodeDescribe": "Crit. DMG increased by {0}.", "SkillTree_112_PropertyNodeTitle": "Crit. DMG+", "SkillTree_123_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_123_PropertyNodeTitle": "ATK+", "SkillTree_124_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_124_PropertyNodeTitle": "Crit. Rate+", "SkillTree_12_PropertyNodeDescribe": "Glacio DMG Bonus increased by {0}.", "SkillTree_12_PropertyNodeTitle": "Glacio DMG Bonus+", "SkillTree_137_PropertyNodeDescribe": "Electro DMG Bonus increased by {0}.", "SkillTree_137_PropertyNodeTitle": "Electro DMG Bonus+", "SkillTree_138_PropertyNodeDescribe": "DEF increased by {0}.", "SkillTree_138_PropertyNodeTitle": "DEF+", "SkillTree_13_PropertyNodeDescribe": "Glacio DMG Bonus increased by {0}.", "SkillTree_13_PropertyNodeTitle": "Glacio DMG Bonus+", "SkillTree_142_PropertyNodeDescribe": "DEF increased by {0}.", "SkillTree_142_PropertyNodeTitle": "DEF+", "SkillTree_155_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_155_PropertyNodeTitle": "ATK+", "SkillTree_156_PropertyNodeDescribe": "Aero DMG Bonus increased by {0}.", "SkillTree_156_PropertyNodeTitle": "Aero DMG Bonus+", "SkillTree_157_PropertyNodeDescribe": "Aero DMG Bonus increased by {0}.", "SkillTree_157_PropertyNodeTitle": "Aero DMG Bonus+", "SkillTree_158_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_158_PropertyNodeTitle": "ATK+", "SkillTree_159_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_159_PropertyNodeTitle": "ATK+", "SkillTree_160_PropertyNodeDescribe": "Aero DMG Bonus increased by {0}.", "SkillTree_160_PropertyNodeTitle": "Aero DMG Bonus+", "SkillTree_170_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_170_PropertyNodeTitle": "ATK+", "SkillTree_185_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_185_PropertyNodeTitle": "Crit. Rate+", "SkillTree_188_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_188_PropertyNodeTitle": "Crit. Rate+", "SkillTree_201_PropertyNodeDescribe": "Spectro DMG Bonus increased by {0}.", "SkillTree_201_PropertyNodeTitle": "Spectro DMG Bonus+", "SkillTree_202_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_202_PropertyNodeTitle": "ATK+", "SkillTree_203_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_203_PropertyNodeTitle": "ATK+", "SkillTree_204_PropertyNodeDescribe": "Spectro DMG Bonus increased by {0}.", "SkillTree_204_PropertyNodeTitle": "Spectro DMG Bonus+", "SkillTree_221_PropertyNodeDescribe": "Healing Bonus increased by {0}.", "SkillTree_221_PropertyNodeTitle": "Healing Bonus+", "SkillTree_222_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_222_PropertyNodeTitle": "ATK+", "SkillTree_223_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_223_PropertyNodeTitle": "ATK+", "SkillTree_224_PropertyNodeDescribe": "Healing Bonus increased by {0}.", "SkillTree_224_PropertyNodeTitle": "Healing Bonus+", "SkillTree_234_PropertyNodeDescribe": "DEF increased by {0}.", "SkillTree_234_PropertyNodeTitle": "DEF+", "SkillTree_256_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_256_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_25_PropertyNodeDescribe": "Healing Bonus increased by {0}.", "SkillTree_25_PropertyNodeTitle": "Healing Bonus+", "SkillTree_265_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_265_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_266_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_266_PropertyNodeTitle": "ATK+", "SkillTree_267_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_267_PropertyNodeTitle": "ATK+", "SkillTree_268_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_268_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_269_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_269_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_26_PropertyNodeDescribe": "HP increased by {0}.", "SkillTree_26_PropertyNodeTitle": "HP+", "SkillTree_270_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_270_PropertyNodeTitle": "ATK+", "SkillTree_27_PropertyNodeDescribe": "HP increased by {0}.", "SkillTree_27_PropertyNodeTitle": "HP+", "SkillTree_287_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_287_PropertyNodeTitle": "ATK+", "SkillTree_288_PropertyNodeDescribe": "Havoc DMG Bonus increased by {0}.", "SkillTree_288_PropertyNodeTitle": "Havoc DMG Bonus+", "SkillTree_28_PropertyNodeDescribe": "Healing Bonus increased by {0}.", "SkillTree_28_PropertyNodeTitle": "Healing Bonus+", "SkillTree_299_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_299_PropertyNodeTitle": "ATK+", "SkillTree_301_PropertyNodeDescribe": "Crit. Rate increased by {0}.", "SkillTree_301_PropertyNodeTitle": "Crit. Rate+", "SkillTree_45_PropertyNodeDescribe": "Glacio DMG Bonus increased by {0}.", "SkillTree_45_PropertyNodeTitle": "Glacio DMG Bonus+", "SkillTree_46_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_46_PropertyNodeTitle": "ATK+", "SkillTree_47_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_47_PropertyNodeTitle": "ATK+", "SkillTree_48_PropertyNodeDescribe": "Glacio DMG Bonus increased by {0}.", "SkillTree_48_PropertyNodeTitle": "Glacio DMG Bonus+", "SkillTree_89_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_89_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_90_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_90_PropertyNodeTitle": "ATK+", "SkillTree_91_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_91_PropertyNodeTitle": "ATK+", "SkillTree_92_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_92_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_93_PropertyNodeDescribe": "Fusion DMG Bonus increased by {0}.", "SkillTree_93_PropertyNodeTitle": "Fusion DMG Bonus+", "SkillTree_94_PropertyNodeDescribe": "ATK increased by {0}.", "SkillTree_94_PropertyNodeTitle": "ATK+", "Huanglong_main_1_4_70_49": "...", "FavorWord_110249_Content": "Lately, my lady prefers to wake up earlier, so I've been waking her up on time every day… Huh? She sometimes prefer to stay in bed a bit longer?! Is that what she told you? What else did she say? Please, do tell me in detail.", "FavorWord_110250_Content": "Jianxin... her soul has a beautiful golden hue, and she is a person of respectable character.", "FavorWord_110251_Content": "That young liondancer? His soul appears in a unique shape, similar to that of an animal... I'm a little ashamed to admit that I once mistook him for a beast from the wild... Ahem. Don't worry, I have since made a formal apology to him, and we've cleared up the misunderstanding.", "FavorWord_110252_Content": "Baizhi is a brilliant scholar. I once worked with her on a collaborative project, assigned by Madam Magistrate. She will no doubt become a prominent scholar at the Huaxu Academy, and eventually a significant contributor to the study of Remnant Ecoacoustics in Huanglong.", "FavorWord_110249_Title": "About Jinhsi", "FavorWord_110250_Title": "About Jianxin", "FavorWord_110251_Title": "About Lingyang", "FavorWord_110252_Title": "About Baizhi", "FavorWord_110253_Content": "Greetings, Rover. I will escort you for the time being.", "FavorWord_110253_Title": "Greeting", "FavorWord_110254_Content": "Rover. I joined your side because of my lady's orders, and I will continue to stay with you for the days to come... It has nothing to do with my duties now. I make this vow of my own volition, just for you.", "FavorWord_110254_Title": "Ascension: V", "FavorWord_110255_Content": "Extinguish!", "FavorWord_110255_Title": "Heavy Attack: Detonate", "FavorWord_110256_Content": "Be alert.", "FavorWord_110256_Title": "Dodge", "FavorWord_110257_Content": "Caution is advised.", "FavorWord_110257_Title": "Enemies Near", "FavorWord_110258_Content": "Unexpected discovery?", "FavorWord_110258_Title": "Sensor", "FavorWord_110259_Content": "My luck seems better with you around.", "FavorWord_110259_Title": "Supply Chest: II", "FavorWord_110260_Content": "Found something you like? Keep them as you will.", "FavorWord_110260_Title": "Supply Chest: III", "FavorWord_110349_Content": "Some people are good at listening, while some are good at counseling others. Yangyang is good at both. With her, you can just be yourself.", "FavorWord_110350_Content": "When I first met Chixia, I was indeed a bit overwhelmed... She was always vibrant and lively, and her way of thinking was very different from mine. As our understanding of each other grew, we created a unique synergy. Our differences complemented each other perfectly.", "FavorWord_110351_Content": "We didn't converse frequently, but our cooperation was always seamless. He may experience minor inflammation-related health issues because of his Resonance Ability, so I suggest bringing him Bittberry tea next time. A single cup can relieve his symptoms for a whole day.", "FavorWord_110352_Content": "His good temper is almost as impressive as the exceptional talent he has. I've never seen him raise his voice in anger at anyone. No matter how impossible the task sounds, he always delivers.", "FavorWord_110353_Content": "The tea Mr. Yuanwu brews always tastes sweeter than those served in teahouses, even if the same recipe and ingredients were used. He told me it was only because he put his sincerity into it. Sincerity... How does it affect the flavor of tea?", "FavorWord_110349_Title": "About Yangyang", "FavorWord_110350_Title": "About Chixia", "FavorWord_110351_Title": "About Mortefi", "FavorWord_110352_Title": "About Xiangli Yao", "FavorWord_110353_Title": "About Yuanwu", "FavorWord_110354_Content": "I am Baizhi, a researcher at the Huaxu Academy. Let me witness where this encounter will take us.", "FavorWord_110354_Title": "Greeting", "FavorWord_110355_Content": "Once again, you have demonstrated an unimaginable feat. But compared with how it worked, I am now more curious about you as a person. What kind of new possibilities are you going to show me? I have never felt so much anticipation before... Clearly, you are special to me unlike anyone else.", "FavorWord_110355_Title": "Ascension: V", "FavorWord_110356_Content": "*Effort Sound*", "FavorWord_110356_Title": "Counterattack", "FavorWord_110357_Content": "Conception.", "FavorWord_110357_Title": "Summon You'tan", "FavorWord_110358_Content": "Tranquility.", "FavorWord_110358_Title": "Call Back You'tan", "FavorWord_110359_Content": "I stand ready.", "FavorWord_110359_Title": "Enemies Near", "FavorWord_110360_Content": "A new discovery.", "FavorWord_110360_Title": "Sensor", "FavorWord_110361_Content": "A time well spent.", "FavorWord_110361_Title": "Supply Chest: II", "FavorWord_110362_Content": "You found it, and it's yours to keep.", "FavorWord_110362_Title": "Supply Chest: III", "FavorWord_120249_Content": "Chixia, Ally of Justice, at your service! Are you the one in need of a hero?", "FavorWord_120249_Title": "Greeting", "FavorWord_120250_Content": "Whoa! You've made me so much stronger than I could have ever imagined! Now I'm finally the superhero I've always wanted to be! You've been here for me every step of the way, and you'll forever be the one I want to protect the most!", "FavorWord_120250_Title": "Ascension: V", "FavorWord_120251_Title": "Resonance Skill: IV", "FavorWord_120252_Content": "Makin' 'em count!", "FavorWord_120252_Title": "Resonance Skill: V", "FavorWord_120253_Content": "Easy peasy. Lemon squeezy!", "FavorWord_120253_Title": "Resonance Skill: VI", "FavorWord_120254_Content": "Heads up!", "FavorWord_120254_Title": "Resonance Skill: VII", "FavorWord_120255_Content": "All fired up!", "FavorWord_120255_Title": "Resonance Skill: VIII", "FavorWord_120256_Title": "Resonance Skill: IX", "FavorWord_120257_Content": "One shot, one kill!", "FavorWord_120257_Title": "Resonance Skill: X", "FavorWord_120258_Content": "Boom! Headshot!", "FavorWord_120258_Title": "Resonance Skill: XI", "FavorWord_120259_Title": "Resonance Skill: XII", "FavorWord_120260_Content": "PEW PEW PEW!", "FavorWord_120260_Title": "Resonance Skill: XIII", "FavorWord_120261_Content": "Sucks to be you!", "FavorWord_120261_Title": "Resonance Skill: XIV", "FavorWord_120262_Content": "Comin' in hot!", "FavorWord_120262_Title": "Resonance Skill: XV", "FavorWord_120263_Content": "Close one!", "FavorWord_120263_Title": "Dodge", "FavorWord_120264_Content": "Let's give 'em hell!", "FavorWord_120264_Title": "Enemies Near", "FavorWord_120265_Content": "Ooh! What's that!", "FavorWord_120265_Title": "Sensor", "FavorWord_120266_Content": "Lucky me, lucky you!", "FavorWord_120266_Title": "Supply Chest: II", "FavorWord_120267_Content": "Ohhh... please have something good this time!", "FavorWord_120267_Title": "Supply Chest: III", "FavorWord_120268_Content": "Yangyang's such a darling, even her words sound pretty! Sometimes I can't quite get what she says though. Whatcha call those again? Ah, poems, I think!", "FavorWord_120269_Content": "Speaking of Baizhi, she's not the talkative type. Don't get me wrong, she's not an Ice Queen! She just has her own ways of expressing emotions. You'll get it once you've spent enough time with her.", "FavorWord_120270_Content": "She was once the thunder that lit up my path ahead. I've always wanted to be like her, until I realized not everyone had that power. Now, I am happy with being a small flicker of flame, doing what I can to help people around me.", "FavorWord_120271_Content": "Sometimes they'd perform lion dance between hero plays. That leading dancer, Lingyang, can put on quite a show for a small guy like him! The way he moves and swings around really makes for an awesome lion!", "FavorWord_120272_Content": "You don't talk much, but you're so strong in battle. There's a good old Huanglong saying, \"A cat that catches mice doesn't meow.\" Fits perfectly on you, doesn't it?", "FavorWord_120268_Title": "About Yangyang", "FavorWord_120269_Title": "About Baizhi", "FavorWord_120270_Title": "About Yinlin", "FavorWord_120271_Title": "About Lingyang", "FavorWord_120272_Title": "About Rover", "FavorWord_120352_Content": "Aalto's money this and money that all day, but did you know? Sometimes he helps people for free! He just wouldn't tell me why... Hmph. Then it's up to me to find out!", "FavorWord_120353_Content": "Verina's flowers are grown with love! Nothing like the ones they sell in the New Federation! But some of them looked a bit wacky, like the one that gobbled down on Aalto's head and gave him a new haircut… Gotta ask her what it's called next time!", "FavorWord_120354_Content": "Friends in Jinzhou told me Mortefi makes lots of fun gadgets and gizmos! That's so cool! Hmm, should I ask him for a bouncy sheep next time...", "FavorWord_120355_Content": "Psst. Wanna hear a secret? That strange big guy Aalto's been working with is actually... a doggy person! That's why he's a big doggy in Encore's stories!", "FavorWord_120356_Content": "Grown-ups like him have to wear a long face all the time, you know. See? Being a grown-up is really tough!", "FavorWord_120357_Content": "Miss Chixia is another one of Encore's besties! She can get a bit strict sometimes, but in a good way! You can call her when you're lost in town, she doesn't mind the extra work.", "FavorWord_120352_Title": "About Aalto", "FavorWord_120353_Title": "About Verina", "FavorWord_120354_Title": "About Mortefi", "FavorWord_120355_Title": "About Calcharo", "FavorWord_120356_Title": "About Jiyan", "FavorWord_120357_Title": "About Chixia", "FavorWord_120358_Content": "Woah! Hey! Woolies, make some room! I wanna look, see? ...Black Shores member, Encore, reporting in!", "FavorWord_120358_Title": "Greeting", "FavorWord_120359_Content": "Your adventure sounds so much fun! Encore really wanna go! Promise you'll take me next time? Pinky swear!", "FavorWord_120359_Title": "Ascension: V", "FavorWord_120360_Content": "Take this!", "FavorWord_120360_Title": "Heavy Attack: I", "FavorWord_120361_Content": "Snip-Snap!", "FavorWord_120361_Title": "Heavy Attack: II", "FavorWord_120362_Content": "Wooly Stampede!", "FavorWord_120362_Title": "Resonance Skill: IV", "FavorWord_120363_Content": "Wooly, thataway!", "FavorWord_120363_Title": "Resonance Skill: V", "FavorWord_120364_Title": "Resonance Skill: VI", "FavorWord_120365_Content": "Baa baa! It’s treasure!", "FavorWord_120365_Title": "Sensor", "FavorWord_120366_Content": "There has to be more. Right?", "FavorWord_120366_Title": "Supply Chest: II", "FavorWord_120367_Content": "Finders keepers!", "FavorWord_120367_Title": "Supply Chest: III", "FavorWord_120443_Content": "Nice view.", "FavorWord_120449_Content": "It was Jiyan who rescued me from the wilderness and referred me to the Academy, and I've been thankful for that... I have solved a lot of problems for him in return, of course. For example, all the Midnight Rangers currently use a one-piece medical kit of my design.", "FavorWord_120450_Content": "That girl, I think the name is Yangyang. I hear her humming from time to time. Surprisingly, her melodies always bring my mind to peace.", "FavorWord_120451_Content": "Baizhi and I are almost colleagues, though we don't work in the same department. I've only interacted with her briefly on a few occasions, but I had the chance to read some of her writings. Her paper was well-thought-out and carefully expressed, featuring an intriguing perspective. If I may comment, she is an excellent scholar of Remnant Creatures.", "FavorWord_120452_Content": "Speaking of Chixia, she's a regular visitor at my lab, often bringing children along. She's a straightforward person, which I like. Besides, those who get along with kids are never bad people. Kids are incredibly perceptive of a person's true character.", "FavorWord_120453_Content": "That Xiangli Yao... One day I'll outdo him, and create even better inventions!", "FavorWord_120449_Title": "About Jiyan", "FavorWord_120450_Title": "About Yangyang", "FavorWord_120451_Title": "About Baizhi", "FavorWord_120452_Title": "About Chixia", "FavorWord_120453_Title": "About Xiangli Yao", "FavorWord_120454_Content": "Quit the chit-chat. Tell me what you need and I'll make it for you, provided your descriptions are reasonable.", "FavorWord_120454_Title": "Greeting", "FavorWord_120455_Content": "Come find me when you need something made. Come find me... when you don't, too. Just idling by together, listening to music and indulging in some sweets... I'll be looking forward to that, if you're here with me.", "FavorWord_120455_Title": "Ascension: V", "FavorWord_120456_Content": "Inferno!", "FavorWord_120457_Content": "Burn!", "FavorWord_120458_Content": "As you wish!", "FavorWord_120456_Title": "Enhanced Resonance Skill: I", "FavorWord_120457_Title": "Enhanced Resonance Skill: II", "FavorWord_120458_Title": "Enhanced Resonance Skill: III", "FavorWord_120459_Content": "Tsk, the quality... Nevermind.", "FavorWord_120459_Title": "Supply Chest: II", "FavorWord_120460_Content": "Better than nothing.", "FavorWord_120460_Title": "Supply Chest: III", "FavorWord_120461_Content": "Hmph... Quite good at hiding, aren't you?", "FavorWord_120461_Title": "Sensor", "FavorWord_130250_Content": "I guess you can say Chixia is a younger colleague of mine. She is a natural fit for the Patroller position. With time and experience, she will surely excel in her role.", "FavorWord_130250_Title": "About Chixia", "FavorWord_130251_Content": "Being skilled as a Patroller doesn't necessarily make one suited for undercover work, but curiously enough I see potential in you. Have you considered applying to the Bureau? Just kidding, unless you're interested.", "FavorWord_130251_Title": "About Rover", "FavorWord_130252_Content": "What's that look on your face? Surprised to see me?", "FavorWord_130252_Title": "Greeting", "FavorWord_130253_Content": "This special power you have entrusted me... Should I take it as a sign of trust in my abilities? Or...perhaps a token of affection for me? Either way, I appreciate the gesture. Your straightforwardness is quite endearing.", "FavorWord_130253_Title": "Ascension: V", "FavorWord_130254_Content": "Cleave it!", "FavorWord_130255_Content": "Begone!", "FavorWord_130256_Content": "Back off!", "FavorWord_130257_Content": "*huff* Think you've got the permission?", "FavorWord_130258_Content": "You're not getting away.", "FavorWord_130259_Content": "Hmph... Now you'll behave.", "FavorWord_130254_Title": "Heavy Attack: I", "FavorWord_130255_Title": "Heavy Attack: II", "FavorWord_130256_Title": "Heavy Attack: III", "FavorWord_130257_Title": "Heavy Attack: IV", "FavorWord_130258_Title": "Heavy Attack: V", "FavorWord_130259_Title": "Heavy Attack: VI", "FavorWord_130260_Content": "Crush them!", "FavorWord_130260_Title": "Resonance Skill: IV", "FavorWord_130261_Content": "Your time is over!", "FavorWord_130261_Title": "Resonance Skill: V", "FavorWord_130262_Content": "Don't blink!", "FavorWord_130262_Title": "Resonance Skill: VI", "FavorWord_130263_Content": "Zapstring, our turn.", "FavorWord_130263_Title": "Enemies Near", "FavorWord_130264_Content": "All yours. You're welcome.", "FavorWord_130264_Title": "Supply Chest: II", "FavorWord_130265_Title": "Supply Chest: III", "FavorWord_130266_Content": "*huff* Found it.", "FavorWord_130266_Title": "Sensor", "FavorWord_130351_Content": "Whether you need help with working out or maintaining your health, feel free to come by my gym. We welcome all visitors.", "FavorWord_130351_Title": "Greeting", "FavorWord_130352_Content": "Since you've gifted me such a precious treasure, I should give you a matching gift in return. Please, take this Tea Pet—it grants you free access to all the boxing gyms and teahouses in Huanglong. And... if you ever need me, just hand it to any one of the shopkeepers. I will come to your aid as soon as possible, no matter what.", "FavorWord_130352_Title": "Ascension: V", "FavorWord_130353_Content": "Rumble in all directions.", "FavorWord_130353_Title": "Resonance Skill: V", "FavorWord_130354_Content": "Maximum voltage.", "FavorWord_130354_Title": "Resonance Skill: VI", "FavorWord_130355_Content": "Careful.", "FavorWord_130355_Title": "Enemies Near", "FavorWord_130356_Content": "Nice. Let's go check it out.", "FavorWord_130356_Title": "Sensor", "FavorWord_130357_Content": "Found what you're looking for? Good.", "FavorWord_130357_Title": "Supply Chest: II", "FavorWord_130358_Content": "Now that's quite the discovery.", "FavorWord_130358_Title": "Supply Chest: III", "FavorWord_130359_Content": "Lingyang often visits my gym to play with Mimi just outside the front doors, always carrying a couple of fresh tetras as treats. I guess it might be his thank-you to Mimi for all the agility training they had done together. He sure is a thoughtful young man.", "FavorWord_130360_Content": "I am more than happy to get an outstanding training partner like Jianxin by merely offering her a simple meal... Of course, I'm always pleased to spend time with her over a meal, whether she's here to train with me or not.", "FavorWord_130361_Content": "I can sense a dangerous aura from Danjin's way of fighting... I'm worried that she may have far too much burden on her shoulders at such a young age.", "FavorWord_130362_Content": "Every morning, when I opened the gym, Chixia was already patrolling the street with exuberant energy. *chuckle*... I must keep up with my exercises too. Can't be outdone by the younger generations.", "FavorWord_130363_Content": "Your poise and comfidence are impressive. Such remarkable character can't possibly be built overnight. I can tell you've experienced far more than I have.", "FavorWord_130359_Title": "About Lingyang", "FavorWord_130360_Title": "About Jianxin", "FavorWord_130361_Title": "About Danjin", "FavorWord_130362_Title": "About Chixia", "FavorWord_130363_Title": "About Rover", "FavorWord_140249_Content": "On the dangerous frontiers where we suffered immense losses, it was General Jiyan who stepped up to protect everyone, making all the tough decisions to ensure our safety. As the backbone of the Midnight Rangers, he has led us to countless victories as our Qingloong. The weight on his shoulders is beyond our imagination.", "FavorWord_140250_Content": "\"When in trouble, ask Chixia, the Ally of Justice!\" This statement, while playful, rings very true. With her surging passion, seasoned prowess, and abundant vigor, Chixia already meets every quality a hero should have, helping the people in need.", "FavorWord_140251_Content": "Baizhi has a unique approach to comprehending and accomplishing tasks, but that doesn't make her a difficult person to talk to. When you ask her for help, you may notice a flicker of surprise on her face, but you will never receive a refusal.", "FavorWord_140252_Content": "I met Danjin a few times on different occasions. I could tell how much she values justice. She is very clear about when to unsheath her blade, and for what she fights, despite being surprisingly young. Her actions reflect her belief in an ideal world—one that she is determined to create.", "FavorWord_140253_Content": "Ms. Taoqi is always gracefully poised. She is the kind of person to quickly produce multiple solutions with ease in the most urgent situations, with a smile on her face: \"Don't worry. I've got it sorted.\" Her seemingly unhurried demeanor must have been earned through hard work that we don't know about.", "FavorWord_140249_Title": "About Jiyan", "FavorWord_140250_Title": "About Chixia", "FavorWord_140251_Title": "About Baizhi", "FavorWord_140252_Title": "About Danjin", "FavorWord_140253_Title": "About Taoqi", "FavorWord_140254_Content": "The Streams have guided me to you. I have a feeling we'll be companions for many moons to come.", "FavorWord_140254_Title": "Greeting", "FavorWord_140255_Content": "This is it... Rover, you have already done so much for me, I shouldn't ask for more. From now on, I want to be the one taking care of you. Please... will you let me? I hope I can be the one to embrace all that you are, and share with you all that you carry.", "FavorWord_140255_Title": "Ascension: V", "FavorWord_140256_Content": "Tempest.", "FavorWord_140256_Title": "Aerial Attack", "FavorWord_140257_Content": "Shall we take a look?", "FavorWord_140257_Title": "Sensor", "FavorWord_140258_Content": "This is the answer to our endeavor.", "FavorWord_140258_Title": "Supply Chest: II", "FavorWord_140259_Content": "This should suffice for a while.", "FavorWord_140259_Title": "Supply Chest: III", "FavorWord_140342_Content": "Count me in!", "FavorWord_140349_Content": "Say, buddy, we should probably take care of those bills you owe me. Let's see here… Hmm, you know what? I actually made a good chunk of change from the intel you asked for, so why don't we just call it even? Swing by anytime and let's do more business!", "FavorWord_140349_Title": "Ascension: V", "FavorWord_140350_Content": "Seems like a new lead.", "FavorWord_140350_Title": "Sensor", "FavorWord_140351_Content": "Now, that's a total steal.", "FavorWord_140351_Title": "Supply Chest: II", "FavorWord_140352_Content": "Aaand… What's inside mystery box No. 01!?", "FavorWord_140352_Title": "Supply Chest: III", "FavorWord_140353_Content": "Sometimes not even I can figure out just where Encore's getting all that energy from. As soon as we arrive somewhere, she's off making friends and sharing stories with the local kids in no time. I even got some of my intel from her buddies, believe it or not.", "FavorWord_140354_Content": "Being the Jinzhou Garrison's General is no walk in the park. You gotta have that big-picture thinking, be on top of everything, and make decisions like they're nothing. Just take a look at General Jiyan—he's got all those boxes checked off and then some.", "FavorWord_140355_Content": "Oh, Miss Chixia. Our first convo didn't go quite as planned. I was doing some business in Jinzhou at the time, then she tried to arrest me, probably thought I was some crook. Lucky for me we worked it out later.", "FavorWord_140356_Content": "Miss Yangyang? We haven't talked much, but the way she can tap into the \"Streams\" for intel is definitely something. As someone in the information game, that really sounds handy. I should see if she's interested in being my informant.", "FavorWord_140357_Content": "Hmm… Seems unlikely she'll ever be my client. She's the type of person to trust the conclusions from her own research over information provided by anyone else.", "FavorWord_140358_Content": "The Academy's red-haired international research fellow? I heard he's got a way of handling difficult clients. Actually... I was thinking about asking him for some pointers.", "FavorWord_140359_Content": "I always enjoy doing business with a Ghost Hound. They keep things clean, They're straightforward, and they don't goof around.", "FavorWord_140360_Content": "That little girl from Rigg's Explorers? Yeah, I bumped into her once, back in the New Federation. Offered me a Starflower for the whereabouts of her mother. But the deal fell through, because she didn't have what I was asking for. And what was that, you ask? Well… I asked for a never-withering flower. In reply, she told me plants have their life cycle, and wilting is just a natural part of it. I remember telling her, \"The same can be said for humans.\"", "FavorWord_140353_Title": "About Encore", "FavorWord_140354_Title": "About Jiyan", "FavorWord_140355_Title": "About Chixia", "FavorWord_140356_Title": "About Yangyang", "FavorWord_140357_Title": "About Baizhi", "FavorWord_140358_Title": "About Mortefi", "FavorWord_140359_Title": "About Calcharo", "FavorWord_140360_Title": "About Verina", "FavorWord_140452_Content": "Others often perceive Mortefi as arrogant and unapproachable, but, in fact, he is not that hard to talk to. Remember to be direct with him, as trying to be overly polite and subtle may only lead to misunderstandings.", "FavorWord_140453_Content": "The \"battle\" Magistrate Jinhsi has been taking on may prove more complicated than our situation in the borderlands: stipulating rules, overseeing trade, ensuring the well-being of the people, and managing the city's functioning all demand her coordination and judgement. Every time I return to Jinzhou, I can feel the city's vibrancy and enthusiasm, all thanks to her meticulous governance.", "FavorWord_140454_Content": "Taoqi... Though our views on loose management don't always align, I am able to focus on the front lines without any worries, thanks to her effective leadership in maintaining Jinzhou's fortifications.", "FavorWord_140455_Content": "She can perceive minute changes in the surroundings from the Streams, but there is a limit to the amount of information a single person can take in. Excessive use of this ability might add to her burden, and I hope she won't strain herself.", "FavorWord_140456_Content": "Many stumble through life directionless, without ever finding a purpose. Baizhi is among the rare few who have found their calling, and she is willing to give up anything for the truth she pursues.", "FavorWord_140457_Content": "That energetic and passionate Patroller? Yes, I have heard of her. She has been devoting her time to protecting the dreams of children in Jinzhou.", "FavorWord_140458_Content": "Fog can be an enemy to soldiers on the march, as it limits visibility and complicates situational awareness. However, deploying fog strategically can be an effective move on the battlefield. I have had the opportunity to work with Aalto before, and he is an interesting person indeed.", "FavorWord_140459_Content": "Are you referring to the little girl who is always seen by Aalto's side? I have met her once. She and Aalto complement each other perfectly, personality wise.", "FavorWord_140452_Title": "About Mortefi", "FavorWord_140453_Title": "About Jinhsi", "FavorWord_140454_Title": "About Taoqi", "FavorWord_140455_Title": "About Yangyang", "FavorWord_140456_Title": "About Baizhi", "FavorWord_140457_Title": "About Chixia", "FavorWord_140458_Title": "About Aalto", "FavorWord_140459_Title": "About Encore", "FavorWord_140460_Content": "I have never regretted braving the long night.", "FavorWord_140460_Title": "Greeting", "FavorWord_140461_Content": "Commanding an army is not a simple task, and sometimes I find myself questioning my own decisions. Going forward, with you staying by my side, I should feel more at ease.", "FavorWord_140461_Title": "Ascension: V", "FavorWord_140462_Content": "Stay sharp.", "FavorWord_140462_Title": "Enemies Near", "FavorWord_140463_Content": "Approach with tact.", "FavorWord_140463_Title": "Sensor", "FavorWord_140464_Content": "For emergencies.", "FavorWord_140464_Title": "Supply Chest: II", "FavorWord_140465_Content": "Wouldn't hurt to be more prepared.", "FavorWord_140465_Title": "Supply Chest: III", "FavorWord_150344_Content": "Whoa!", "FavorWord_150346_Content": "Speeding up!", "FavorWord_150349_Content": "Miss Yangyang was curious about my plant growing skills, and she asked me many questions earlier. Then, she patiently listened to me explaining details for a long, long time. Hanging out with her feels like basking in a gentle breeze.", "FavorWord_150349_Title": "About Yangyang", "FavorWord_150350_Content": "Miss Chixia once fed me a spoonful of her Victor Savor... I-I couldn't believe how spicy it was! What kind of pepper was that? Ow, my mouth still burns just thinking about it.", "FavorWord_150350_Title": "About Chixia", "FavorWord_150351_Content": "Did you know? \"Baizhi\" is actually an old name for Angelica, a plant that can bloom beautiful flowers in freezing temperatures. It kinda makes me think of Miss Baizhi herself—some might say she seems a bit chilly, but I have a feeling she's got a warm and gentle heart underneath.", "FavorWord_150351_Title": "About Baizhi", "FavorWord_150352_Content": "Mr. Mortefi's dedication to his work is remarkable, but I do worry about his well-being... I mean, we all know how important the research project is, but a good night's sleep is just as crucial! Whenever I go and check on the nocturnal plants at night, I can see the lights on in his lab from a distance.", "FavorWord_150352_Title": "About Mortefi", "FavorWord_150353_Content": "Little Encore is full of intriguing ideas, and she always has a lot of curious questions to ask. Hmm... I've got to keep looking for all the answers she wants. Oh, you're wondering why I call her \"little\"? Hehe, we're just playing big sister and little baby.", "FavorWord_150353_Title": "About Encore", "FavorWord_150354_Content": "I remember meeting Mr. Calcharo when I was out collecting data in the wild. At first, he didn't seem very approachable... but then he gave me some flower seeds, all super rare species. He's so awesome.", "FavorWord_150354_Title": "About Calcharo", "FavorWord_150355_Content": "This flower is for you. I hope it makes you happy!", "FavorWord_150355_Title": "Greeting", "FavorWord_150356_Content": "As of late, my thoughts have turned to the wondrous ways in which life flourishes. The fish dance in the sea, the trees root deep in the earth, and the birds take flight in the sky...all thriving and growing in unique ways. You seem to always inspire me to new wonders, too... Would you like to hear about them?", "FavorWord_150356_Title": "Ascension: V", "FavorWord_150357_Content": "Are those little flowers growing inside?", "FavorWord_150357_Title": "Supply Chest: II", "FavorWord_150358_Content": "It's nature's gift! Let's keep it well.", "FavorWord_150358_Title": "Supply Chest: III", "FavorWord_150359_Content": "Wow, what is that?", "FavorWord_150359_Title": "Sensor", "FavorWord_160149_Content": "People think Lady Jinhsi is too young to lead, but I don't see the problem. Her young age may be seen as a disadvantage, but it's also her greatest strength. As we work on moving Jinzhou forward, she will go further and accomplish more than any of us can imagine.", "FavorWord_160150_Content": "Oh, I wish I had someone like Sanhua. Imagine how much easier my work would be with her help. Where on earth did Lady Jinhsi find herself such an incredible bodyguard? I'll have to ask her about it next time we meet.", "FavorWord_160151_Content": "Mr. Xiangli? Yes, he is a great collaborator of ours at the Ministry of Development. Our work partially overlaps with the Academy's research projects, and I consult him daily. Despite his genius intellect and quick thinking, I have no issue keeping up with his ideas.", "FavorWord_160152_Content": "General Jiyan's schedule is always so impossibly tight... He seems to keep finding more issues to take care of, like a devoted parent who never allows himself any rest. Maybe it's his doctor instincts, always putting others first. I really hope he can take some time off for his own well-being.", "FavorWord_160149_Title": "About Jinhsi", "FavorWord_160150_Title": "About Sanhua", "FavorWord_160151_Title": "About Xiangli Yao", "FavorWord_160152_Title": "About Jiyan", "FavorWord_160153_Content": "Time for another afternoon consultation, I see. What's on your mind today?", "FavorWord_160153_Title": "Greeting", "FavorWord_160154_Content": "You have opened my eyes to things I've never noticed before. Safety isn't found in one person building a \"wall.\" It comes from supporting each other, and cherishing shared moments. Thank you for always being here for me. If we could stay like this forever, I... Hmm? You didn't catch that last sentence? Hehe, I'll say it again for you, then...", "FavorWord_160154_Title": "Ascension: V", "FavorWord_160155_Content": "*Effort Sound*", "FavorWord_160155_Title": "Strategic Parry: I", "FavorWord_160156_Content": "*Effort Sound*", "FavorWord_160156_Title": "Strategic Parry: II", "FavorWord_160157_Content": "*Effort Sound*", "FavorWord_160157_Title": "Strategic Parry: III", "FavorWord_160158_Content": "*Effort Sound*", "FavorWord_160158_Title": "Strategic Parry: IV", "FavorWord_160159_Content": "*Effort Sound*", "FavorWord_160159_Title": "Strategic Parry: V", "FavorWord_160160_Content": "Now... It’s my turn.", "FavorWord_160160_Title": "Dodge Counter", "FavorWord_160161_Content": "Let's watch out.", "FavorWord_160161_Title": "Enemies Near", "FavorWord_160162_Content": "Hmm... Found something interesting.", "FavorWord_160162_Title": "Sensor", "FavorWord_160163_Content": "My luck seems good like always.", "FavorWord_160163_Title": "Supply Chest: II", "FavorWord_160164_Content": "The more the merrier.", "FavorWord_160164_Title": "Supply Chest: III", "FavorWord_160248_Content": "Mortefi may seem a bit intimidating, but he's actually quite nice. Once my blade got really worn out, and Mortefi repaired it for me. To repay his kindness, that week I wiped out several groups of bandits eyeing the Tacetite weapons he developed... He ended up having to repair it for me again.", "FavorWord_160249_Content": "You can never go wrong by taking lost children to Chixia. While some kids may find me scary, they would never be scared of her.", "FavorWord_160250_Content": "The familiar sight of Yinlin's thunder always reassures me that the upcoming battle will be a breeze. \nThough, I must admit, it took me until at least our tenth collaboration to finally learn her name... Embarrassingly so.", "FavorWord_160251_Content": "When I just met Yangyang, I had been curious how someone could always be such a sweetheart. Later, I finally learned how gentleness with boundary has a powerful strength of its own.", "FavorWord_160252_Content": "You always act first in the face of injustice, despite having lost all memories... You must always have been a righteous person, right? I'd be very troubled if it turned out otherwise.", "FavorWord_160248_Title": "About Mortefi", "FavorWord_160249_Title": "About Chixia", "FavorWord_160250_Title": "About Yinlin", "FavorWord_160251_Title": "About Yangyang", "FavorWord_160252_Title": "About Rover", "FavorWord_160253_Content": "Ranger, Danjin. Worry not, my Crimson Blade will not harm you as long as you haven't done anything bad.", "FavorWord_160253_Title": "Greeting", "FavorWord_160254_Content": "My eyes have been opened... I'm starting to realize how there's so much more to the world than just fighting for justice. There are countless amazing things waiting to be discovered, and the best part is having you by my side.", "FavorWord_160254_Title": "Ascension: V", "FavorWord_160255_Content": "Harmonize!", "FavorWord_160255_Title": "Resonance Skill: IV", "FavorWord_160256_Content": "Vanquish!", "FavorWord_160256_Title": "Resonance Skill: V", "FavorWord_160257_Content": "Oblivion!", "FavorWord_160257_Title": "Resonance Skill: VI", "FavorWord_160258_Content": "Scarlet... perfuse.", "FavorWord_160258_Title": "Injured: III", "FavorWord_160259_Content": "The hunt is on.", "FavorWord_160259_Title": "Enemies Near", "FavorWord_160260_Content": "These'll last a while.", "FavorWord_160260_Title": "Supply Chest: II", "FavorWord_160261_Content": "Some Loong Whiskers Crisps would be great...", "FavorWord_160261_Title": "Supply Chest: III", "FavorWord_160262_Content": "Oh?", "FavorWord_160262_Title": "Sensor", "FavorWord_130101_Title": "Thoughts: I", "FavorWord_130102_Title": "Thoughts: II", "FavorWord_130103_Title": "Thoughts: III", "FavorWord_130104_Title": "Thoughts: IV", "FavorWord_130105_Title": "Thoughts: V", "FavorWord_130106_Title": "Calcharo’s Hobby", "FavorWord_130107_Title": "Calcharo’s Trouble", "FavorWord_130108_Title": "Favorite Food", "FavorWord_130109_Title": "Disliked Food", "FavorWord_130110_Title": "Ideals", "FavorWord_130111_Title": "Chat: I", "FavorWord_130112_Title": "Chat: II", "FavorWord_130113_Title": "About Jiyan", "FavorWord_130114_Title": "About Mortefi", "FavorWord_130115_Title": "About Aalto", "FavorWord_130116_Title": "About Yinlin", "FavorWord_130117_Title": "About Verina", "FavorWord_130118_Title": "Birthday Wishes", "FavorWord_130119_Title": "Idle: I", "FavorWord_130120_Title": "Idle: II", "FavorWord_130121_Title": "Idle: III", "FavorWord_130122_Title": "Self-Introduction", "FavorWord_130123_Title": "Greeting", "FavorWord_130124_Title": "Join Team: I", "FavorWord_130125_Title": "Join Team: II", "FavorWord_130126_Title": "Join Team: III", "FavorWord_130127_Title": "Ascension: I", "FavorWord_130128_Title": "Ascension: II", "FavorWord_130129_Title": "Ascension: III", "FavorWord_130130_Title": "Ascension: IV", "FavorWord_130131_Title": "Ascension: V", "FavorWord_130132_Title": "Resonance Skill: I", "FavorWord_130133_Title": "Resonance Skill: II", "FavorWord_130134_Title": "Resonance Skill: III", "FavorWord_130135_Title": "Resonance Liberation: I", "FavorWord_130136_Title": "Resonance Liberation: II", "FavorWord_130137_Title": "Resonance Liberation: III", "FavorWord_130138_Title": "Liberation: Intro & Outro Skills", "FavorWord_130139_Title": "Dodge", "FavorWord_130140_Title": "Counterattack: I", "FavorWord_130141_Title": "Counterattack: II", "FavorWord_130142_Title": "Counterattack: III", "FavorWord_130143_Title": "Dodge Counter: I", "FavorWord_130144_Title": "Dodge Counter: II", "FavorWord_130145_Title": "Dodge Counter: III", "FavorWord_130146_Title": "Dodge Counter: IV", "FavorWord_130147_Title": "Dodge Counter: V", "FavorWord_130148_Title": "Dodge Counter: VI", "FavorWord_130149_Title": "Hit: I", "FavorWord_130150_Title": "Hit: II", "FavorWord_130151_Title": "Hit: III", "FavorWord_130152_Title": "Injured: I", "FavorWord_130153_Title": "Injured: II", "FavorWord_130154_Title": "Injured: III", "FavorWord_130155_Title": "Fallen: I", "FavorWord_130156_Title": "Fallen: II", "FavorWord_130157_Title": "Fallen: III", "FavorWord_130158_Title": "Echo Summon", "FavorWord_130159_Title": "Echo Transform", "FavorWord_130160_Title": "Intro & Outro Skills", "FavorWord_130161_Title": "Enemies Near", "FavorWord_130162_Title": "Glider", "FavorWord_130163_Title": "Grapple", "FavorWord_130164_Title": "Sensor", "FavorWord_130165_Title": "Dash", "FavorWord_130166_Title": "Wall Dash", "FavorWord_130167_Title": "Supply Chest: I", "FavorWord_130168_Title": "Supply Chest: II", "FavorWord_130169_Title": "Supply Chest: III", "FavorWord_130101_Content": "Misconceptions about us abound. Violence is just one tool in our arsenal, not our sole means to an end. Cooperation is our usual aim, but in a world of betrayal and deception, we must make sure backstabbing us is never worth the risk. To maintain efficient cooperation, we demand an ironclad contract with consequences... and that's where necessary violence comes in play.", "FavorWord_130102_Content": "You're quite good with your sword, but in a world like this, fighting alone will not suffice. Picture this: a single hound may not scare you, but what about a pack? Fear creeps in as you're trapped alone, with no one to guard your back, surrounded by enemies on all fronts. They aren't leaving without blood. Strength comes in numbers... Keep that in mind.", "FavorWord_130103_Content": "As a leader, one must excel in the art of deception, projecting an image of unwavering composure and offering false reassurance... Every decision you make could change lives. If a day comes when you are in charge of other people, or even the entire world, what choices will you make? Will you bear the weight of their fate, or prioritize your own desires above all else?", "FavorWord_130104_Content": "You've done your homework on us, it seems. As mercenaries, we take on any job and always deliver... The pay is our only concern. Wherever war and chaos go, the Ghost Hounds will follow. We exist, because there is always demand for our service. How do you perceive us? Though I couldn't care less about others' opinions... I'm open to your thoughts.", "FavorWord_130105_Content": "Someday, I may need your aid. If my actions steer the Ghost Hounds off course, I'll count on you to right my wrongs... or put an end to my existence. For now, I am happy to enjoy our current alliance.", "FavorWord_130106_Content": "Search, rescue, transportation, recon, group combat... Dogs are loyal and skilled in many ways. Me? I don't keep dogs. It's too dangerous... for the dogs, that is.", "FavorWord_130107_Content": "Hopefully, my guys aren't stirring up too much trouble back at the base...", "FavorWord_130108_Content": "Huanglong's emergency rations. They taste slightly better than those made elsewhere.", "FavorWord_130109_Content": "...Out in the wild, food preferences don't matter. I only care about what's edible.", "FavorWord_130110_Content": "Humans or Tacet Discords, I'll eradicate any danger to the Ghost Hounds. It is my sole focus to protect my people, and secure any form of momentary respite when I can.", "FavorWord_130111_Content": "The deaths of our kind are likely to go unnoticed. It's our destiny—fleeting, like dust in the wind. Each of us bears a dog tag with our name and story etched upon it, as a form of legacy... A symbol of our existence, no less than a declaration of it.", "FavorWord_130112_Content": "In the Underworld, it's all about survival of the fittest. Either you dominate as the apex predator, or you're doomed to be devoured by those above you. It's the brutal law of the land. In a world where might makes right, we must rise to the very top to remain free from others' schemes, and preserve our autonomy.", "FavorWord_130113_Content": "He's a capable leader. He once recommended me an ancient tome on the art of war from Huanglong, one that I regret not acquiring sooner—it could have saved me some effort. As for the deal between us... *scoff* It was merely an exchange of interests. Nothing more.", "FavorWord_130114_Content": "Pretentious, arrogant, and self-absorbed... That man epitomizes every trait associated with those snooty New Federation nobles. That said, I cannot deny his talent in crafting Tacetite Weapons. I can arrange a meeting with our trusted arms dealer, if he's interested.", "FavorWord_130115_Content": "Need to reach Aalto? Here's his contact. Mention my name for a twenty percent discount.", "FavorWord_130116_Content": "Yinlin? That undercover agent who infiltrated my group? *huff* Easy there. I didn't give her a hard time, provided she always stayed in her lane.", "FavorWord_130117_Content": "I met her once. A prodigy in the field of botany at such a young age... Impressive.", "FavorWord_130118_Content": "Happy birthday. Is there anyone or anything bothering you? On this special day, I can offer my services at a discounted price to help rid you of your problems.", "FavorWord_130119_Content": "Keep your fangs sharp.", "FavorWord_130121_Content": "...I see my way clear.", "FavorWord_130122_Content": "Calcharo, leader of the Ghost Hounds Mercenary Group. I suppose you've heard about what we do. Don't worry, your safety as my client will be guaranteed until the job is done.", "FavorWord_130123_Content": "I'll handle your commission, alone.", "FavorWord_130124_Content": "You should have the payment ready by now.", "FavorWord_130125_Content": "Curious you'd want me to join you in person...", "FavorWord_130126_Content": "Let's see if the gains will be worth the effort.", "FavorWord_130127_Content": "This power you just gave me... Do you always trust others so easily?", "FavorWord_130128_Content": "...Your kindness, I have certainly received. Naturally, I'll work for you in return.", "FavorWord_130129_Content": "Follow our rules and never betray us. As long as I'm alive, the name \"Ghost Hounds\" should command enough respect to grant you free reign over the continent.", "FavorWord_130130_Content": "*amused huff* Impressive, you've got a much bigger ambition than I thought. The offer you made is too enticing to ignore... Very well. I will repay you with my unwavering loyalty.", "FavorWord_130131_Content": "I owe you a debt that cannot be easily repaid. The Ghost Hounds have their stance to maintain, and I cannot make decisions for my people lightly. However, I am willing to accept this \"contract\"... on my own terms. Speak, and your wish will be granted, no questions asked.", "FavorWord_130132_Content": "Sever!", "FavorWord_130133_Content": "Strike!", "FavorWord_130134_Content": "Exterminate!", "FavorWord_130135_Content": "War spares no one!", "FavorWord_130136_Content": "Misery follows!", "FavorWord_130137_Content": "Unleash the fangs!", "FavorWord_130138_Content": "Let slip the dogs of war!", "FavorWord_130139_Content": "Saw that coming.", "FavorWord_130140_Content": "Weaklings.", "FavorWord_130141_Content": "Do your worst.", "FavorWord_130142_Content": "Pointless.", "FavorWord_130143_Content": "Caught you.", "FavorWord_130144_Content": "Too slow.", "FavorWord_130145_Content": "Now!", "FavorWord_130146_Content": "Crush.", "FavorWord_130147_Content": "Shred.", "FavorWord_130148_Content": "No escape.", "FavorWord_130149_Content": "Stay put.", "FavorWord_130151_Content": "*Effort Sound*", "FavorWord_130152_Content": "Stay calm.", "FavorWord_130153_Content": "The dice is cast.", "FavorWord_130154_Content": "Stand down.", "FavorWord_130155_Content": "Live... no matter what...", "FavorWord_130156_Content": "My day... has come...", "FavorWord_130157_Content": "I can hear the... calling...", "FavorWord_130158_Content": "Fight for me.", "FavorWord_130159_Content": "\"All is fair in war.\"", "FavorWord_130160_Content": "Target confirmed.", "FavorWord_130161_Content": "Who's the prey now?", "FavorWord_130162_Content": "Keep your eyes open.", "FavorWord_130164_Content": "Nowhere to hide.", "FavorWord_130167_Content": "The loot we find is not part of my pay. It's all yours.", "FavorWord_130168_Content": "I trust you can use it to the full.", "FavorWord_130169_Content": "...This should come in handy.", "FavorWord_110403_Content": "Words hold incredible power. In Huanglong, we believe spoken words may manifest into reality. Then if even jokes have a chance to come true, why not good wishes and blessings? That's why we should always express our positive thoughts out loud. Who knows, maybe there is a higher power listening and ready to grant our desires. So, I make sure to say my Lucky Greetings to everyone, as often as possible!", "FavorWord_110404_Content": "I wish I could show you my hometown, but it's not the same anymore. It's been turned into a Tacet Field, without any life or joy. I prefer living in vibrant places, where there's energy and excitement. But one day, when we overcome the Lament and bring back the beauty of this land, I'll take you there. You'll see the tallest trees, twinkling fireflies, and a river glittering with stars... Yes, we'll see that day...", "FavorWord_110405_Content": "I'm no longer afraid of letting people see my real appearance, but... I guess I still look rather different, and not everyone is so accepting of that. Sometimes I just want to lend a helping hand, and they'd assume I'm trying to claw at them or something... Erm, what do you think, Rover? Do I look scary to you?", "FavorWord_110406_Content": "I love people-watching. It's fascinating to see so many different faces and backgrounds come to watch the liondance. Each person brings their own story and personality... I guess they're just, just like... leaves? I've never come across two identical leaves. Every one of them is unique. And you, Rover, I want to know more about you so bad... Tell me more, please?", "FavorWord_110407_Content": "\"Feel the drum and dance along,\" they say. In lion dancing, there isn't really a set melody we dance to. It's all about finding the perfect balance between movement and music. Everyone in our troupe must attend both Mr. Wufang's liondance classes and Mr. Qixing's drumming classes. And let me tell you, I struggle with the drums. Catching the beat is always tricky. I do better in the liondance class, but I often get lost in the dance and forget to keep up with the beat... Luckily, I can still manage to pull off the performance smoothly, thanks to my fellow troupe members. They often tweak the drumbeat tempo to match my rhythm. As my Master likes to point out, I'm a classic case of being \"good at some things but not so much at others\".", "FavorWord_110408_Content": "Medium-rare is the way to go for grilled meat. That tender texture with a hint of secret spices... mmm, delicious! Trust me, I know all about it. Have you tried those \"Medium Rare\" skewers in Jinzhou? I'm the genius behind them, and now they're all the rage!", "FavorWord_110409_Content": "Hmm... you've got a point there. Would grilled veggies taste any better?", "FavorWord_110410_Content": "The liondance tradition is all about banishing evil, guarding fortune, and beckoning blessings. I want to be the best dancer out there to keep this tradition thriving. My Master always reminds me not to aim too high and bite off more than I can chew. I know there's still a long road ahead in perfecting my skills, but as long as I keep moving steadily from one pole to another, like we do in the tournaments, I'll surely reach my goal, no matter how high or far away it may seem.", "FavorWord_110411_Content": "Why do I keep this liondance head with me? Well, when I first got to Jinzhou, I was afraid to take it off. I didn't want people to see that I looked different from everyone else. Wearing the head made me feel safe, like I could hide my appearance and just focus on dancing. Maybe back then, I thought that only by wearing the liondance head could I truly be myself without judgement.", "FavorWord_110412_Content": "For some reason, people seem obsessed with my tail. Sometimes my seniors like to play their little drums to the beat of my swishing tail. But honestly, I have no idea how to control it. It's more like some kind of... reflex? When I feel happy—like right now, it just starts wagging on its own.", "FavorWord_110413_Content": "In Jinzhou, the liondance tradition started as a way to celebrate victories in battle. And nowadays, we always perform before our soldiers go into battle—it's like a good luck charm and morale booster. Our Liondance Troupe has been traveling between military camps in various regions to deliver performances. I'll never forget my first time leading a pre-battle show. I was nervous and messed up here and there, but General Jiyan didn't get mad at me. He actually encouraged me a lot. He isn't as strict as he seems in public, is he? No wonder the soldiers admire him so much... He's really a strong and kind person.", "FavorWord_110414_Content": "Liondance is a fusion of martial arts and dance. It originated from traditional boxing and martial arts in Huanglong, emphasizing swift footwork and powerful postures. Miss Jianxin practices Fengyiquan, a contrasting style to liondance, but just as impressive. I once saw her effortlessly take down seven men with a single punch! The Fengyiquan truly lives up to its reputation: conquering the unyielding with the yielding.", "FavorWord_110415_Content": "The Qixing Drum's sound echoes far and wide, and people say it scares evil spirits and beasts away. I never thought anyone could sleep through that loud banging, but then I met this pink-haired lady called Taoqi... Turns out she's the Chief Officer of border defense at the Ministry of Development. With all the defenses in Jinzhou, I'd be tired too... Maybe she is just too exhausted from work? I hope she can catch some good rest.", "FavorWord_110416_Content": "Uncle Yuanwu keeps lots of street cats at his boxing gym. I often bring them fish I've caught as thank-yous for, let's say, helping me practice. I wonder if those cats are picking up on his moves? Maybe I can draw some inspiration from that. By the way, Uncle Yuanwu's dried fish is super delicious!", "FavorWord_110417_Content": "Don't let Mr. Mortefi's permanent 'Do-Not-Disturb' face fool you, he's actually a big kid at heart. He's the genius behind all those fun toys for Jinzhou's children, and he even created some sick merch for our Liondance Troupe! So when you need his help, don't hesitate to tell him—just do it politely and he'll surely lend you a hand!", "FavorWord_110418_Content": "Chixia? Aha, you mean my top rival! I won't let her outshine me again... And why is that, you ask? Well, we're battling to see who can help more people!", "FavorWord_110419_Content": "I love Yangyang's singing! I've been trying to convince her to sing at our theater, but she keeps turning me down.... Says she's embarrassed to sing in front of a crowd. I don't get it! It's just like liondancing—once you take that first step, the rest falls into place!", "FavorWord_110420_Content": "The Remnant Creature that hangs around Baizhi... It's called You'Tan, right? I once thought it was my kind. Aw. I wish it really was...", "FavorWord_110421_Content": "Happy birthday! May your life be filled with joy and delight, as you chase your dreams and reach new heights. May happiness follow wherever you go, may your journey be a wonderful show! Hehe, I've come up with a special liondance just for you! Can you spend some more time here with me today? Because, well, this dance might run a little long.", "FavorWord_110423_Content": "Awoo—Lion up! Victory is mine at this year's Greens-plucking Tournament!", "FavorWord_110424_Content": "Warm-up's done. Ready for stage!", "FavorWord_110425_Content": "Hmm? Did I just hear something? It feels off to not hear the drums...", "FavorWord_110426_Content": "Hiya, I'm Lingyang. You're probably more used to seeing me as that liondancer on the high poles, I guess? Let's hang out more! I want you to remember what I look like, without the liondance head!", "FavorWord_110427_Content": "Opening greeting—Foul spirits begone, all safe and sound!", "FavorWord_110428_Content": "Hmm? Where are you going? Count me in!", "FavorWord_110429_Content": "Shh... I sneaked myself out. Promise you won't tell, okay?", "FavorWord_110430_Content": "Here's to a safe journey ahead.", "FavorWord_110431_Content": "Great! That's a new move for me!", "FavorWord_110432_Content": "No more slacking off now that you're here to help! I should practice harder.", "FavorWord_110433_Content": "So this is what they mean by \"Beyond the mountain lies a broader world\"... Thank you, Rover! I couldn't have made it this far without you. Now I'm ready to challenge higher Plum Blossom Poles.", "FavorWord_110434_Content": "My Master once told me this: Never lose reverence for the \"highest pole\", no matter how much you've achieved. There's always someone better, and always more to learn, so we should always stay humble. I'll keep cultivating myself with this reverence in mind. Besides, there's someone right in front of me that I want to catch up to.", "FavorWord_110435_Content": "Legend has it that the liondance was created by ancient sages, inspired by the movement of constellations in the sky. True mastery of it allows one to draw power from the world, to form a miniature cosmos within. ...Now I think I've finally caught a glimpse into that realm. I've still got a long way ahead, but at least I can better protect you now.", "FavorWord_110436_Content": "This might hurt.", "FavorWord_110437_Content": "Take this!", "FavorWord_110438_Content": "Hah!", "FavorWord_110439_Content": "Time for the high-pole moves!", "FavorWord_110440_Content": "Celestial blessings!", "FavorWord_110441_Content": "Beat the drum. Ready to prance!", "FavorWord_110442_Content": "Watch out!", "FavorWord_110443_Content": "How's that?", "FavorWord_110444_Content": "Haa—ah!", "FavorWord_110445_Content": "Focus!", "FavorWord_110446_Content": "Evil begone!", "FavorWord_110447_Content": "Don't blink!", "FavorWord_110448_Content": "This is... my curtain call!", "FavorWord_110449_Content": "Drumbeat strong, ill-fortune gone!", "FavorWord_110450_Content": "Lions rumble, evil crumble!", "FavorWord_110451_Content": "Oops, that was close.", "FavorWord_110452_Content": "Not today, friend!", "FavorWord_110453_Content": "Easy peasy.", "FavorWord_110454_Content": "Not bad.", "FavorWord_110455_Content": "Now it's my turn.", "FavorWord_110456_Content": "C'mon, harder!", "FavorWord_110457_Content": "...Didn't hurt at all.", "FavorWord_110460_Content": "Oh no!", "FavorWord_110461_Content": "Oopsies!", "FavorWord_110463_Content": "*groans* Play time's over.", "FavorWord_110464_Content": "Are you alright?", "FavorWord_110465_Content": "I won't... yield...", "FavorWord_110466_Content": "The drums... still going...", "FavorWord_110467_Content": "My legs are... heavy...", "FavorWord_110468_Content": "Is the show... over?", "FavorWord_110469_Content": "Awoo!", "FavorWord_110470_Content": "Let's play hide-and-seek!", "FavorWord_110471_Content": "My time to shine!", "FavorWord_110472_Content": "Don't worry. I've got this!", "FavorWord_110473_Content": "*sniff sniff* Smells like danger...", "FavorWord_110476_Content": "Found ya!", "FavorWord_110477_Content": "Stride like the wind.", "FavorWord_110478_Content": "Move like the rain.", "FavorWord_110479_Content": "Riches pour, revelries soar!", "FavorWord_110480_Content": "Our efforts paid off!", "FavorWord_110481_Content": "There's no stopping good luck once it's on your side!", "FavorWord_110403_Title": "Thoughts: III", "FavorWord_110404_Title": "Thoughts: IV", "FavorWord_110405_Title": "Thoughts: V", "FavorWord_110406_Title": "Lingyang’s Hobby", "FavorWord_110407_Title": "Lingyang’s Trouble", "FavorWord_110408_Title": "Favorite Food", "FavorWord_110409_Title": "Disliked Food", "FavorWord_110410_Title": "Ideals", "FavorWord_110411_Title": "Chat: I", "FavorWord_110412_Title": "Chat: II", "FavorWord_110413_Title": "About Jiyan", "FavorWord_110414_Title": "About Jianxin", "FavorWord_110415_Title": "About Taoqi", "FavorWord_110416_Title": "About Yuanwu", "FavorWord_110417_Title": "About Mortefi", "FavorWord_110418_Title": "About Chixia", "FavorWord_110419_Title": "About Yangyang", "FavorWord_110420_Title": "About Baizhi", "FavorWord_110421_Title": "Birthday Wishes", "FavorWord_110423_Title": "Idle: I", "FavorWord_110424_Title": "Idle: II", "FavorWord_110425_Title": "Idle: III", "FavorWord_110426_Title": "Self-Introduction", "FavorWord_110427_Title": "Greeting", "FavorWord_110428_Title": "Join Team: I", "FavorWord_110429_Title": "Join Team: II", "FavorWord_110430_Title": "Join Team: III", "FavorWord_110431_Title": "Ascension: I", "FavorWord_110432_Title": "Ascension: II", "FavorWord_110433_Title": "Ascension: III", "FavorWord_110434_Title": "Ascension: IV", "FavorWord_110435_Title": "Ascension: V", "FavorWord_110436_Title": "Normal Attack: I", "FavorWord_110437_Title": "Normal Attack: II", "FavorWord_110438_Title": "Normal Attack: III", "FavorWord_110439_Title": "Normal Attack: IV", "FavorWord_110440_Title": "Normal Attack: V", "FavorWord_110441_Title": "Normal Attack: VI", "FavorWord_110442_Title": "Aerial Attack", "FavorWord_110443_Title": "Aerial Attack: II", "FavorWord_110444_Title": "Aerial Attack: III", "FavorWord_110445_Title": "Resonance Skill: I", "FavorWord_110446_Title": "Resonance Skill: II", "FavorWord_110447_Title": "Resonance Skill: III", "FavorWord_110448_Title": "Resonance Liberation: I", "FavorWord_110449_Title": "Resonance Liberation: II", "FavorWord_110450_Title": "Resonance Liberation: III", "FavorWord_110451_Title": "Dodge: I", "FavorWord_110452_Title": "Dodge: II", "FavorWord_110453_Title": "Dodge: III", "FavorWord_110454_Title": "Counterattack: I", "FavorWord_110455_Title": "Counterattack: II", "FavorWord_110456_Title": "Counterattack: III", "FavorWord_110457_Title": "Hit: I", "FavorWord_110458_Title": "Hit: II", "FavorWord_110459_Title": "Hit: III", "FavorWord_110460_Title": "Hit: IV", "FavorWord_110461_Title": "Hit: V", "FavorWord_110462_Title": "Hit: VI", "FavorWord_110463_Title": "Injured: I", "FavorWord_110464_Title": "Injured: II", "FavorWord_110465_Title": "Injured: III", "FavorWord_110466_Title": "Fallen: I", "FavorWord_110467_Title": "Fallen: II", "FavorWord_110468_Title": "Fallen: III", "FavorWord_110469_Title": "Echo Summon", "FavorWord_110470_Title": "Echo Transform", "FavorWord_110471_Title": "Intro & Outro Skills: I", "FavorWord_110472_Title": "Intro & Outro Skills: II", "FavorWord_110473_Title": "Enemies Near", "FavorWord_110474_Title": "Glider", "FavorWord_110475_Title": "Grapple", "FavorWord_110476_Title": "Sensor", "FavorWord_110477_Title": "Dash", "FavorWord_110478_Title": "Wall Dash", "FavorWord_110479_Title": "Supply Chest: I", "FavorWord_110480_Title": "Supply Chest: II", "FavorWord_110481_Title": "Supply Chest: III", "FavorWord_140501_Content": "You're a seasoned fighter, I can tell. Let's have a bout sometime soon, shall we? Sparring is my passion, and I can't pass up an opportunity to fight someone like you!", "FavorWord_140502_Content": "Erm, actually... I wonder just how you seem to know so much. I've been to the cities a few times, but I know very little compared to you. Can I ask you for help next time I run into things I don't understand? Please bear with me, though, as it may take me some time to catch on...", "FavorWord_140503_Content": "I grew up in my sect, on a remote, secluded mountain. Most people may find it a bit challenging to make it there, but it should be easy for you. I can take you there if you want. Hehe, honestly, I've always wanted to bring you home as my guest!", "FavorWord_140504_Content": "I wasn't the brightest kid, but I was lucky to find my talent in martial arts. That's why I really admire people with both brains and courage. Of all the smart people I know, you're the best, being a great martial artist and a true defender of justice. You are the one I look up to the most, beside my masters.", "FavorWord_140505_Content": "I adore being part of nature's harmony. Every songbird in the sky, every leaf on the ground, and every glimmer of sunlight makes me feel a serene joy, as the sweet breezes surround me, whispering life's many blessings. Your presence brings me the same kind of feeling, Rover. With you, everything feels so right, like I belong where I should.", "FavorWord_140506_Content": "My life's goal is to one day fully master Fengyiquan. For me, every place—be it in the valley, on a mountain peak, or a bustling market—provides an opportunity to perfect my art. I find joy in connecting with various energies and Chi available across different places; this connection gives me new chances of growth.", "FavorWord_140507_Content": "Worthy opponents are always hard to find. I always yearn for a good fight from which I can learn and improve myself. That said, I'm not too invested in looking for challenges anymore. One can only find inner peace when they let go of their desires. I can find my growth without engaging in frequent battles.", "FavorWord_140508_Content": "My favorite food? It's the Guokui Flatbread! We'd always have it at our sect, and when I was little, I got extra servings like other younger disciples. Master Shiling even said that I'd followed his scent of freshly made flatbread all the way up the mountain, and that's how I joined our sect. I'm not sure if it was true or not though, he loves to rib us like that sometimes.", "FavorWord_140509_Content": "There isn't any particular food that I dislike. I'm not much of a food person, I guess. People mix various ingredients for a variety of purposes—to gain muscle, to treat illnesses, or to stay healthy. The flavors of these food combinations are just natural outcomes. All types of food serve a purpose and can be beneficial.", "FavorWord_140510_Content": "Unite the strengths that are both seen and unseen, and purge oneself of all that is unclean. Only then may one know the Tao's grandness; it is the final test every true Taoist must take.", "FavorWord_140511_Content": "I got the Mirrors of Clarity from Master Shiling when I was little. The mirrors represented my masters' good wishes for me: to stay dedicated, disciplined, and become a well-rounded individual. Each day, I carry them with me to honor their teachings, but more importantly, to remind myself of how much they cared for me.", "FavorWord_140512_Content": "To reach where our sect is, one must take the Ancient Path—it's the only way up the mountain. This is usually difficult for new disciples, but Master Shiling said when he took me in, I almost made it up the mountain as fast as he did. He said I was like a little wild animal: agile, vibrant, and naive. I can't remember any of that, though. The earliest memory I have is practicing martial arts with fellow disciples.", "FavorWord_140513_Content": "Chixia always invites me to spar. She's really good with her guns, and I've learned so much from those fights. I admire her dedication and genuineness. It's great to have made a friend while honing my fighting skills.", "FavorWord_140514_Content": "Occasionally I'd leave my sect to go on what we call self-cultivating trips. During one of those trips, I visited Mr. Yuanwu's boxing gym and challenged him to fight, and I won. I told Master Shiling about it when I returned, and it turns out Mr. Yuanwu's ancestors used to practice martial arts at our sect. According to the rules, I guess I should call him my \"martial senior\". I heard that Mr. Yuanwu went through a lot when he was younger, but it seems he doesn't want me to talk too much about it, so let's just drop it there.", "FavorWord_140515_Content": "I've only celebrated birthdays for my masters and fellow disciples before, and we'd usually make peach buns of longevity for the birthday person. So... here, I've made some peach buns for you! Happy Birthday! I wish you good health and great happiness!", "FavorWord_140516_Content": "Oh?", "FavorWord_140517_Content": "Self-awareness leads to wisdom... hmm?", "FavorWord_140518_Content": "What am I supposed to do with this... Hmm... W-whoah! Phew...", "FavorWord_140519_Content": "I am Jianxin, the successor of Fengyiquan. Thank you for your hospitality. Would you mind sparring with me?", "FavorWord_140520_Content": "Release the wants, and the mind quiets. Cleanse the thoughts, and the soul clears.", "FavorWord_140521_Content": "Enemies ahead? I'm ready.", "FavorWord_140522_Content": "What will I learn from this fight?", "FavorWord_140523_Content": "I'll do my best!", "FavorWord_140524_Content": "This is a different practice, but it feels similar to how I usually do seated cultivation as my master taught. Hmm... how do I put this? I'll tell you once I've come up with a better way to describe.", "FavorWord_140525_Content": "Finally, I've fully mastered this move. It all went so well today. Thank you for sparring with me!", "FavorWord_140526_Content": "This is... the feeling of standing on top of a mountain, watching the billowing sea of clouds beneath my feet. The spirit within me resonates with every life in this universe... Yes, that's it! That's how it feels! I've finally figured out how to put this feeling into words!", "FavorWord_140527_Content": "Now my body and mind have gained a newfound clarity, and even my senses are keener than before. The Chi that surrounds me seems more... Oh no! Sorry! Are you alright? Phew... I should have paid more attention to keep it in check. I'll focus on improving my control of this power from now on. Thank you, Rover! I'm now another step closer to my goal!", "FavorWord_140528_Content": "Is this real? I can't believe... Thank you, for everything you've done for me. No one, apart from my masters, has shown me more kindness in this life than you have. I can never repay in full what I owe to you, but I want to try anyway. There is something I've wanted to tell you for a while now: beyond seeking martial excellence, I've found another goal in life—to do everything I can for you, until my very last breath.", "FavorWord_140529_Content": "Come forth.", "FavorWord_140530_Content": "Serenity.", "FavorWord_140531_Content": "Clarity.", "FavorWord_140532_Content": "Chi lasts evermore!", "FavorWord_140533_Content": "Universe in my psyche!", "FavorWord_140534_Content": "Embrace the Oneness!", "FavorWord_140535_Content": "Tranquility!", "FavorWord_140537_Content": "Caution.", "FavorWord_140538_Content": "Stay alert.", "FavorWord_140540_Content": "A decent challenge.", "FavorWord_140541_Content": "Worthy opponent!", "FavorWord_140542_Content": "Life renews itself...", "FavorWord_140543_Content": "Death is not the end...", "FavorWord_140544_Content": "My time has come...", "FavorWord_140545_Content": "Hah!", "FavorWord_140546_Content": "Hmm. Like this?", "FavorWord_140547_Content": "Evils begone!", "FavorWord_140548_Content": "Incoming. Beware!", "FavorWord_140549_Content": "Speedier this way!", "FavorWord_140551_Content": "Oh, what is that?", "FavorWord_140554_Content": "A contented mind is a perpetual feast.", "FavorWord_140555_Content": "Hmm. What's it gonna be this time?", "FavorWord_140556_Content": "A well-deserved reward.", "FavorWord_140501_Title": "Thoughts: I", "FavorWord_140502_Title": "Thoughts: II", "FavorWord_140503_Title": "Thoughts: III", "FavorWord_140504_Title": "Thoughts: IV", "FavorWord_140505_Title": "Thoughts: V", "FavorWord_140506_Title": "Jianxin’s Hobby", "FavorWord_140507_Title": "Jianxin’s Trouble", "FavorWord_140508_Title": "Favorite Food", "FavorWord_140509_Title": "Disliked Food", "FavorWord_140510_Title": "Ideals", "FavorWord_140511_Title": "Chat: I", "FavorWord_140512_Title": "Chat: II", "FavorWord_140513_Title": "About Chixia", "FavorWord_140514_Title": "About Yuanwu", "FavorWord_140515_Title": "Birthday Wishes", "FavorWord_140516_Title": "Idle: I", "FavorWord_140517_Title": "Idle: II", "FavorWord_140518_Title": "Idle: III", "FavorWord_140519_Title": "Self-Introduction", "FavorWord_140520_Title": "Greeting", "FavorWord_140521_Title": "Join Team: I", "FavorWord_140522_Title": "Join Team: II", "FavorWord_140523_Title": "Join Team: III", "FavorWord_140524_Title": "Ascension: I", "FavorWord_140525_Title": "Ascension: II", "FavorWord_140526_Title": "Ascension: III", "FavorWord_140527_Title": "Ascension: IV", "FavorWord_140528_Title": "Ascension: V", "FavorWord_140529_Title": "Resonance Skill: I", "FavorWord_140530_Title": "Resonance Skill: II", "FavorWord_140531_Title": "Resonance Skill: III", "FavorWord_140532_Title": "Resonance Liberation: I", "FavorWord_140533_Title": "Resonance Liberation: II", "FavorWord_140534_Title": "Resonance Liberation: III", "FavorWord_140535_Title": "Counterattack", "FavorWord_140536_Title": "Hit: I", "FavorWord_140537_Title": "Hit: II", "FavorWord_140538_Title": "Hit: III", "FavorWord_140539_Title": "Injured: I", "FavorWord_140540_Title": "Injured: II", "FavorWord_140541_Title": "Injured: III", "FavorWord_140542_Title": "Fallen: I", "FavorWord_140543_Title": "Fallen: II", "FavorWord_140544_Title": "Fallen: III", "FavorWord_140545_Title": "Echo Summon", "FavorWord_140546_Title": "Echo Transform", "FavorWord_140547_Title": "Intro & Outro Skills: I", "FavorWord_140548_Title": "Enemies Near", "FavorWord_140549_Title": "Glider", "FavorWord_140550_Title": "Grapple", "FavorWord_140551_Title": "Sensor", "FavorWord_140552_Title": "Dash", "FavorWord_140553_Title": "Wall Dash", "FavorWord_140554_Title": "Supply Chest: I", "FavorWord_140555_Title": "Supply Chest: II", "FavorWord_140556_Title": "Supply Chest: III", "FavorWord_150117_Content": "I sense your weakness.", "FavorWord_150118_Content": "No hesitation.", "FavorWord_150120_Content": "Shadow follows.", "FavorWord_150122_Content": "No hesitation!", "FavorWord_150130_Content": "You will obey.", "FavorWord_150131_Content": "Down with the curtain.", "FavorWord_150133_Content": "Ugh... Bad timing.", "FavorWord_150135_Content": "*Exhale*", "FavorWord_150136_Content": "Keep it together.", "FavorWord_150137_Content": "Last chance...", "FavorWord_150138_Content": "I must not... falter.", "FavorWord_150139_Content": "Is this the end...", "FavorWord_150140_Content": "Sounds... are fading...", "FavorWord_150141_Content": "Hopefully this helps.", "FavorWord_150142_Content": "One with the sounds.", "FavorWord_150143_Content": "Swift and resolute.", "FavorWord_150144_Content": "Leave it to me.", "FavorWord_150145_Content": "Wind guide me.", "FavorWord_150147_Content": "Seems like a new discovery.", "FavorWord_150148_Content": "*Effort Sound*", "FavorWord_150149_Content": "*Effort Sound*", "FavorWord_150150_Content": "An unexpected discovery.", "FavorWord_150151_Content": "Remnants of the past.", "FavorWord_150152_Content": "Cherish every gain.", "FavorWord_150135_Title": "Injured: I", "FavorWord_150136_Title": "Injured: II", "FavorWord_150137_Title": "Injured: III", "FavorWord_150138_Title": "Fallen: I", "FavorWord_150139_Title": "Fallen: II", "FavorWord_150140_Title": "Fallen: III", "FavorWord_150141_Title": "Echo Summon", "FavorWord_150142_Title": "Echo Transform", "FavorWord_150143_Title": "Intro & Outro Skills", "FavorWord_150144_Title": "Enemies Near", "FavorWord_150145_Title": "Glider", "FavorWord_150146_Title": "Grapple", "FavorWord_150147_Title": "Sensor", "FavorWord_150148_Title": "Dash", "FavorWord_150149_Title": "Wall Dash", "FavorWord_150150_Title": "Supply Chest: I", "FavorWord_150151_Title": "Supply Chest: II", "FavorWord_150152_Title": "Supply Chest: III", "FavorWord_150217_Content": "I sense your weakness.", "FavorWord_150218_Content": "No hesitation.", "FavorWord_150220_Content": "Shadow follows.", "FavorWord_150222_Content": "No hesitation!", "FavorWord_150230_Content": "You will obey.", "FavorWord_150231_Content": "Down with the curtain.", "FavorWord_150233_Content": "Ugh... Bad timing.", "FavorWord_150235_Content": "*Exhale*", "FavorWord_150236_Content": "Keep it together.", "FavorWord_150237_Content": "Last chance...", "FavorWord_150238_Content": "I must not... falter.", "FavorWord_150239_Content": "Is this the end...", "FavorWord_150240_Content": "Sounds... are fading...", "FavorWord_150241_Content": "Hopefully this helps.", "FavorWord_150242_Content": "One with the sounds.", "FavorWord_150243_Content": "Swift and resolute.", "FavorWord_150244_Content": "Leave it to me.", "FavorWord_150245_Content": "Wind guide me.", "FavorWord_150247_Content": "Seems like a new discovery.", "FavorWord_150250_Content": "An unexpected discovery.", "FavorWord_150251_Content": "Remnants of the past.", "FavorWord_150252_Content": "Cherish every gain.", "FavorWord_150235_Title": "Injured: I", "FavorWord_150236_Title": "Injured: II", "FavorWord_150237_Title": "Injured: III", "FavorWord_150238_Title": "Fallen: I", "FavorWord_150239_Title": "Fallen: II", "FavorWord_150240_Title": "Fallen: III", "FavorWord_150241_Title": "Echo Summon", "FavorWord_150242_Title": "Echo Transform", "FavorWord_150243_Title": "Intro & Outro Skills", "FavorWord_150244_Title": "Enemies Near", "FavorWord_150245_Title": "Glider", "FavorWord_150246_Title": "Grapple", "FavorWord_150247_Title": "Sensor", "FavorWord_150248_Title": "Dash", "FavorWord_150249_Title": "Wall Dash", "FavorWord_150250_Title": "Supply Chest: I", "FavorWord_150251_Title": "Supply Chest: II", "FavorWord_150252_Title": "Supply Chest: III", "Huanglong_main_1_5_83_1": "Sanhua.", "Huanglong_main_1_5_83_2": "Yes, Madam Magistrate.", "Huanglong_main_1_5_83_3": "I will be going on a temporary leave. During my absence, please help me handle my responsibilities in Jinzhou.", "Huanglong_main_1_5_83_4": "Understood. Should I continue protecting that Rover?", "Huanglong_main_1_5_83_5": "No need. Both Changli and I will be away, and there'll be more than enough paperwork for you to handle.", "Huanglong_main_1_5_83_6": "Is Lady Changli leaving for the capital?", "Huanglong_main_1_5_83_7": "Please pardon my intrusion, but {Male=he;Female=she} just faced an ambush in the Central Plains. What if...", "Huanglong_main_1_5_83_8": "Regarding that incident... We tried to warn {Male=him;Female=her} about the Fractsidus, but they were more cunning than we thought.", "Huanglong_main_1_5_83_9": "If {Male=he;Female=she} runs into another powerful enemy like Scar, {Male=he;Female=she}'ll eventually have to confront them on {Male=his;Female=her} own.", "Huanglong_main_1_5_83_10": "Sanhua, you can place more trust in Rover and me.", "Huanglong_main_1_5_83_11": "Understood. I will.", "Huanglong_main_1_5_83_12": "My lady... No matter what happens, my sword is always yours.", "Huanglong_main_1_5_83_13": "Both the interrogation and my appointed meeting with Rover have already finished.", "Huanglong_main_1_5_83_14": "Scar only needed the two of you as his audience. We already knew what he wanted, and we let him have as much.", "Huanglong_main_1_5_83_15": "{Male=He;Female=She} decrypted every message we intended to convey. It's only proper you meet {Male=him;Female=her} in person, as the one who crafted those puzzles.", "Huanglong_main_1_5_83_16": "Such intricate puzzles... I guess only Rover has the patience to solve them all.", "Huanglong_main_1_5_83_17": "No detail is too small. I'm sure {Male=he;Female=she} understands. Besides... Not seeing the opponent heightens the thrill of the game.", "Huanglong_main_1_5_83_18": "If everything goes according to the prophecies of Jué, I will meet {Male=him;Female=her} in person eventually.", "Huanglong_main_1_5_83_19": "So... What did our captive from the Fractsidus tell you about Jué?", "Huanglong_main_1_5_83_20": "...That Jué had predicted I will have to fight it one day. A fight that will shape Jinzhou's future.", "Huanglong_main_1_5_83_21": "Well, that is... unexpected. But you don't seem all that surprised, do you?", "Huanglong_main_1_5_83_22": "Can't say I am. I had suspected as much from our previous conversations, and the message it left me... His words only confirmed it.", "Huanglong_main_1_5_83_23": "Where was it when you last sensed its presence?", "Huanglong_main_1_5_83_24": "It was... In Mt. Firmament. Unlike Jinzhou city, that mountain is still resting in \"stillness.\"", "Huanglong_main_1_5_83_25": "The place where the first people of Jinzhou lived, and where Jué first manifested before us humans... I see.", "Huanglong_main_1_5_83_26": "I'll find Jué and bring it back as soon as possible.", "Huanglong_main_1_5_83_27": "Our enemies could have planned it as a trap. We have a bigger goal to focus on, remember?", "Huanglong_main_1_5_83_28": "I understand. I will not let anything or anyone disrupt the peace in Jinzhou.", "Huanglong_main_1_5_83_29": "Would you let what you heard from Scar sway your determination?", "Huanglong_main_1_5_83_30": "No, he cannot ever turn me against Jué. If anything, his words only confirmed my theory.", "Huanglong_main_1_5_83_31": "I am the Magistrate of Jinzhou, appointed by the Sentinel itself.", "Huanglong_main_1_5_83_32": "The prophecy speaks of a decisive incident for Jinzhou's future, where I will be a key player. The fight between me and Jué is only a precursor.", "Huanglong_main_1_5_83_33": "My job remains unchanged. I will fulfill my duty as Jinzhou's Magistrate with my own judgment.", "Huanglong_main_1_5_83_34": "And that's your final answer?", "Huanglong_main_1_5_83_35": "A single strand's neglect births mountainous upheaval. You taught me that, remember?", "Huanglong_main_1_5_83_36": "The safest option is for me to go in person.", "Huanglong_main_1_5_83_37": "...Very well.", "Huanglong_main_1_5_83_38": "Since we are already mid-game, I will let you decide our next move.", "Huanglong_main_1_5_83_39": "This time, I shall be a pawn in your hand.", "Huanglong_main_1_5_83_40": "Remember I will always stand by your side, in this crisis or any other.", "Huanglong_main_1_5_83_41": "...Am I a player or a mere pawn? I suppose there is no difference at this point.", "Huanglong_main_1_5_83_42": "No matter what, I will do what I must.", "Huanglong_main_1_5_82_1": "Rover! Are you all right?", "Huanglong_main_1_5_82_3": "I see... The Black Shores must have a deep connection to your past.", "Huanglong_main_1_5_82_4": "Since you are likely being closely monitored by the Fractsidus now...", "Huanglong_main_1_5_82_5": "I suggest keeping an eye out for the Black Shore members. They could prove to be your valuable allies.", "Huanglong_main_1_5_82_6": "I'll do my best to find Jué, and tell you everything I learned from it once I return.", "Huanglong_main_1_5_82_7": "This is my promise.", "Huanglong_main_1_5_82_9": "Yes. Please leave it to me.", "Huanglong_main_1_5_82_2": "I saw something... I was wearing the Blake Bloom...", "Huanglong_main_1_5_82_8": "I'm counting on you.", "Huanglong_main_1_5_81_1": "...", "Huanglong_main_1_5_81_3": "...Sorry, Rover. What he mentioned about our Sentinel is... highly sensitive. I cannot disclose it yet, not before verifying it myself.", "Huanglong_main_1_5_81_4": "Is it a ploy to create distrust among us, or... I must first find our Sentinel to uncover the truth.", "Huanglong_main_1_5_81_6": "Jué is the Guardian Sentinel of Jinzhou. It is responsible for assisting Jinzhou's Magistrate in administrative affairs.", "Huanglong_main_1_5_81_7": "While I am final decision maker... Without the assistance of Jué, I cannot guarantee I'm always making the best choices for my people.", "Huanglong_main_1_5_81_10": "T-Thank you. I am glad you think so.", "Huanglong_main_1_5_81_11": "Jué can predict the future, and up to this point, every one of its prophecies have been proven true.", "Huanglong_main_1_5_81_12": "Jué can predict the future, and up to this point, every one of its prophecies have been proven true.", "Huanglong_main_1_5_81_13": "While justice may not be universally agreed upon, its decisions have consistently served the best interests of Huanglong.", "Huanglong_main_1_5_81_16": "For that... I suppose we will have to talk to it in person to find out.", "Huanglong_main_1_5_81_17": "In addition, Rover, Jué once told me to deliver a message to you.", "Huanglong_main_1_5_81_18": "\"To the Awakened One: When raindrops fall upstream, please head to the Norfall Barrens, and seek General Jiyan of the Midnight Rangers.\"", "Huanglong_main_1_5_81_21": "I suppose so. General Jiyan is currently battling another TD Outbreak in the Norfall Barrens, which will also serve as our frontline against the Threnodian.", "Huanglong_main_1_5_81_22": "But the ongoing war has made it a very dangerous place to go.", "Huanglong_main_1_5_81_23": "Since you won't need to go there right now, not until when the \"raindrops fall upstream\"...", "Huanglong_main_1_5_81_24": "I know you're here for clues about your true identity, and I don't want you to leave the city empty-handed.", "Huanglong_main_1_5_81_25": "Have you heard about the Black Shores, Rover?", "Huanglong_main_1_5_81_26": "It's an organization shrouded in mystery, with a secretive membership process and members who usually keep their identities hidden.", "Huanglong_main_1_5_81_27": "Upon your awakening, one of their members discreetly contacted me to gather information about you.", "Huanglong_main_1_5_81_28": "But please don't worry. The Black Shores developed a special Lament prediction system, and has established partnerships with countries worldwide.", "Huanglong_main_1_5_81_29": "While operating in secrecy, they are not an extremist group like the Fractsidus.", "Huanglong_main_1_5_81_30": "They have been monitoring the situation in Jinzhou to provide assistance when needed.", "Huanglong_main_1_5_81_31": "Thanks to their extra help, my meeting with you went smoothly.", "Huanglong_main_1_5_81_32": "This Blake Bloom is their symbol. The Black Shores members usually wear it on their person.", "Huanglong_main_1_5_81_36": "The Black Shores once provided us significant insights into the relationship between the moon and Threnodians.", "Huanglong_main_1_5_81_37": "This time, they've come to inform us a Threnodian is about to resurrect near Jinzhou.", "Huanglong_main_1_5_81_38": "Apart from that, I am not sure what else they may be hoping to achieve.", "Huanglong_main_1_5_81_39": "Rover, after the recent series of events, I trust you have gained a general idea of who you might have been.", "Huanglong_main_1_5_81_40": "Before you fell into that deep slumber, you likely played a significant role in important historical events, shaping the course of history in some way.", "Huanglong_main_1_5_81_41": "Ultimately... I suppose it is up to you to discover the final definitive answer for yourself.", "Huanglong_main_1_5_81_42": "Yes, I suppose it does make them stand out. On the other hand, they presumably possess extraordinary abilities to stay anonymous.", "Huanglong_main_1_5_81_43": "This photo is yours to keep. I will return with Jué shortly, and the Black Shores may be worth your try during this time.", "Huanglong_main_1_5_81_2": "What did Scar tell you?", "Huanglong_main_1_5_81_5": "How important is Jué to Jinzhou?", "Huanglong_main_1_5_81_8": "You seem to be doing well enough on your own.", "Huanglong_main_1_5_81_9": "Why are you so sure Jué is always right?", "Huanglong_main_1_5_81_14": "Perhaps it left to set Jinzhou's future right.", "Huanglong_main_1_5_81_15": "Perhaps it intended to let you make your own decisions.", "Huanglong_main_1_5_81_19": "So I'll need to find this General Jiyan?", "Huanglong_main_1_5_81_20": "So I'll need to go to the Norfall Barrens?", "Huanglong_main_1_5_81_33": "What do they want to achieve in Jinzhou?", "Huanglong_main_1_5_81_34": "There sure are a lot of people keeping an eye on me.", "Huanglong_main_1_5_81_35": "Wouldn't that make them easy to spot?", "Huanglong_main_1_5_80_1": "Scar, you are now under arrest for committing multiple felonies in Huanglong. Do you have anything to say?", "Huanglong_main_1_5_80_2": "What do I want to say, huh? While I'd love to tell you another story... I guess that's not what you want to hear.", "Huanglong_main_1_5_80_3": "Let's cut to the chase, “Madam Magistrate.” I'm getting bored already.", "Huanglong_main_1_5_80_4": "Very well. You will answer only our questions from now on.", "Huanglong_main_1_5_80_5": "Sure, why not. What do you want to know?", "Huanglong_main_1_5_80_11": "A Sentinel such as Jué can predict and \"correct\" future events. It gets in our way of achieving our sublime vision.", "Huanglong_main_1_5_80_12": "We merely wanted to topple the set future built on lies, and take control of our own destiny.", "Huanglong_main_1_5_80_13": "The Threnodians... They hold the key to our ideal.", "Huanglong_main_1_5_80_14": "Together they will bring us the promised \"true Lament,\" and we will embrace the new world that is bound to come.", "Huanglong_main_1_5_80_15": "What is the Lament? Disaster? Curse? Some kind of punishment? Ha! People only see the surface...", "Huanglong_main_1_5_80_16": "The Lament brings death, destruction, and countless Reverberations.", "Huanglong_main_1_5_80_17": "Reverberations that will be reflected, overlapped, and interwoven during the Lament... They will be our salvation, the only path to a new lifeform and a new civilization.", "Huanglong_main_1_5_80_18": "Our goal has always been the same... We want you. Want you to join us.", "Huanglong_main_1_5_80_21": "Forces battle over you, causing all this strife, and yet you remain unaware of your own worth... Are you really that naive, or are you just dense?", "Huanglong_main_1_5_80_22": "Whatever. Our interest in you is not affected by such trivial matters.", "Huanglong_main_1_5_80_23": "Too bad. We will then be forced to kill you, by any means necessary...", "Huanglong_main_1_5_80_24": "But I'm sure you'll willingly come to us... When the time arrives.", "Huanglong_main_1_5_80_25": "You kidnapped Jué and revived the Threnodian, accelerating the next Lament... This is proof enough that you are the enemy of Jinzhou, and all humanity.", "Huanglong_main_1_5_80_26": "Stop dreaming you can force Rover to join you. {Male=He;Female=She} is our honored guest, and I will not allow any harm to come {Male=his;Female=her} way.", "Huanglong_main_1_5_80_27": "Ha! How confident you sound. As the Threnodian's resurrection approaches, Jinzhou is barely holding on. How much longer do you think you can keep up this facade?", "Huanglong_main_1_5_80_28": "Thank you for your concern. We have crushed your schemes once, and we can do it again.", "Huanglong_main_1_5_80_29": "I have one last question for you. Abducting \"Jué,\" stalking Rover, and setting up an ambush in Qichi Village... You couldn't have accomplished that all on your own.", "Huanglong_main_1_5_80_30": "Unless...", "Huanglong_main_1_5_80_31": "Unless I'm not the only Overseer in Jinzhou, right? Hahaha...", "Huanglong_main_1_5_80_32": "I have answered all your questions with full honesty. I don't mind you knowing, because it won't make any difference.", "Huanglong_main_1_5_80_33": "You can try to stop us with all you have... But it's too late to change the course of history.", "Huanglong_main_1_5_80_34": "Now, I have one question for you...", "Huanglong_main_1_5_80_35": "You seem convinced we caused the disappearance of Jué... What if I told you there was more to it? Would you be curious?", "Huanglong_main_1_5_80_36": "About Jué... What else do you know?", "Huanglong_main_1_5_80_37": "Come closer and I'll tell you, Madam Magistrate... It's a secret for your ears only...", "Huanglong_main_1_5_80_38": "How dare you! Madam Magistrate, I...", "Huanglong_main_1_5_80_39": "No, it can't be...", "Huanglong_main_1_5_80_40": "Shocked, aren't you? But there's more...", "Huanglong_main_1_5_80_41": "What if I told you... Your Sentinel had made this prophecy a long, long time ago?", "Huanglong_main_1_5_80_42": "Your all-seeing Sentinel abandons you now of all times. Need I say more?", "Huanglong_main_1_5_80_43": "We're merely adding a touch of extra fuel to the fire that will soon consume all.", "Huanglong_main_1_5_80_44": "Rover, care for a wager? I know you've been searching for answers about your past, and I've got news for you—", "Huanglong_main_1_5_80_45": "Watch out!", "Huanglong_main_1_5_80_46": "You are one of us, the \"black lambs,\" and you have been chosen to join us ushering in the new world...", "Huanglong_main_1_5_80_47": "Once you discover what you really are, you will come to us with no hesitation.", "Huanglong_main_1_5_80_48": "The Fractsidus awaits your arrival with open arms.", "Huanglong_main_1_5_80_49": "And I look forward to that day in sincere anticipation...", "Huanglong_main_1_5_80_50": "Hehehehehe.... AHAHAHAHAHA!", "Huanglong_main_1_5_80_51": "After the interrogation, Scar is put in jail...", "Huanglong_main_1_5_80_6": "Why did you kidnap Jué?", "Huanglong_main_1_5_80_7": "Why are you obsessed with reviving the Threnodian?", "Huanglong_main_1_5_80_8": "What on earth is the Lament?", "Huanglong_main_1_5_80_9": "Why were you following me?", "Huanglong_main_1_5_80_10": "I'm done with him.", "Huanglong_main_1_5_80_19": "Why me?", "Huanglong_main_1_5_80_20": "And if I say no?", "RoleSkillInput_1102_DescList_1": "Hold Basic Attack and observe the moving cursor on the Forte Gauge", "RoleSkillInput_1103_DescList_1": "Recover 1 Forte Gauge for Basic Attacks on hit", "RoleSkillInput_1103_DescList_2": "Resonance Skill or Heavy Attack consumes Forte Gauge to restore HP", "RoleSkillInput_1202_DescList_1": "Normal Attack, Resonance Skill and Intro Skill recover Forte Gauge on hit", "RoleSkillInput_1202_DescList_2": "Hold Resonance Skill to consume Forte Gauge and attack continuously", "RoleSkillInput_1204_DescList_1": "Normal Attack, Resonance Skill and Intro Skill recover Forte Gauge on hit", "RoleSkillInput_1204_DescList_2": "Cast Enhanced Resonance Skill when Forte Gauge is full", "RoleSkillInput_1302_DescList_1": "Recover Forte Gauge for Basic Attack, Heavy Attack or Resonance Skill on hit", "RoleSkillInput_1302_DescList_2": "Hold Basic Attack to cast Enhanced Attack when Forte Gauge is full", "RoleSkillInput_1402_DescList_1": "Recover Forte Gauge for Basic Attack 4, derivative Heavy Attack, Resonance Skill, or Intro Skill on hit", "RoleSkillInput_1402_DescList_2": "Cast Enhanced Mid-air Attack when Forte Gauge is full", "RoleSkillInput_1403_DescList_1": "Recover Forte Gauge for Basic Attack or Mid-air Attack on hit through \"Mist\"", "RoleSkillInput_1403_DescList_2": "Generate Mist Bullets to attack the target when passing through \"Mist\"", "RoleSkillInput_1404_DescList_1": "Normal Attack and Intro Skill recover Forte Gauge on hit", "RoleSkillInput_1404_DescList_2": "Cast enhanced Resonance Skill or enhanced Resonance Liberation when Forte Gauge is above 50%", "RoleSkillInput_1405_DescList_1": "Normal Attack, Resonance Skill and Intro Skill recover Forte Gauge on hit", "RoleSkillInput_1405_DescList_2": "Hold Basic Attack to start charging and gain shield continuously when Forte Gauge is full", "RoleSkillInput_1503_DescList_1": "Rocover 1 Forte Gauge for Basic Attack V, Resonance Skill or Intro Skill on hit, up to 4", "RoleSkillInput_1503_DescList_2": "For every 1 Forte Gauge consumed, restore HP once to all team members nearby.", "RoleSkillInput_1601_DescList_1": "The shield generated by Resonance Skill is converted to Forte Gauge when under attack or when Basic Attack 4 hits an enemy", "RoleSkillInput_1601_DescList_2": "Tap Basic Attack multiple times when Strategic Parry is triggered to consume Forte Gauge and perform extra attacks", "RoleSkillInput_1602_DescList_1": "Recover Forte Gauge for Resonance Skill on hit.", "RoleSkillInput_1602_DescList_2": "Hold Basic Attack to cast enhanced Heavy Attack and recover HP if Forte Gauge is no less than half.", "RoleSkillInput_1605_DescList_1": "Recover Forte Gauge for Basic Attack on hit or Intro Skill, Resonance Skill cast", "RoleSkillInput_1605_DescList_2": "Hold Basic Attack to cast a Heavy Attack and enter enhanced state when Forte Gauge is full", "Huanglong_main_1_5_74_39": "So, Rover, you're gonna try it now?", "Huanglong_main_1_5_74_40": "Symbols on the larger disk represent time, and we need to align the correct symbol with this pointer. It should be...", "Huanglong_main_1_5_74_43": "It's not working. So we can rule out the Shichen of Yoh now... The correct time we learned at the Academy should be...", "Huanglong_main_1_5_74_44": "It's working. And now...", "Huanglong_main_1_5_74_45": "Symbols on the smaller disk represent direction, and we need to align the correct symbol with this pointer. It should be...", "Huanglong_main_1_5_74_46": "We have Teal Loong of the East, White Tiger of the West, Vermilion Bird of the South, and Black Tortoise of the North. According to the clues we've gathered, it should be...", "Huanglong_main_1_5_74_49": "It's not working. I guess it's not the White Tiger...", "Huanglong_main_1_5_74_50": "Wow, you really solved it!", "Huanglong_main_1_5_74_41": "The Shichen of Yoh.", "Huanglong_main_1_5_74_42": "The Shichen of Wei.", "Huanglong_main_1_5_74_47": "White Tiger of the West.", "Huanglong_main_1_5_74_48": "Vermilion Bird of the South.", "HelpText_51_Content": "All new content Carnival in Slumberland is now available!\n\n[About]\nAs you descend into the depths of dreams in Somnoire, you encounter countless good and bad dreams intertwined in chaos, where your friends also appear. On a quest to uncover the mastermind behind the chaos, you meet \"It\"—the fear you once faced...\n\n[Eligibility]\nReach Union Level 17.\n\n[Event Rules]\nOnly certain available Resonators are available in the Depths of Illusive Realm challenges.\nThe Illusive Realm harbors a special power that nullifies the Resonators' Echo stats. However, exclusive Illusive Echoes, Metaphors, Tokens, and special Resonator enhancements await those who explore.\nExperiment with party lineups and builds for different combat experiences.\nExplore the Illusive Realm for great rewards.", "HelpText_51_Title": "Depths of Illusive Realm", "PhantomFetter_10_SimplyEffectDesc": "Upon using Intro Skill, Spectro DMG increases", "PhantomFetter_11_SimplyEffectDesc": "Havoc DMG+", "PhantomFetter_12_SimplyEffectDesc": "Upon using Basic Attack or Heavy Attack, Havoc DMG increases", "PhantomFetter_13_SimplyEffectDesc": "Healing+", "PhantomFetter_14_SimplyEffectDesc": "Increase ATK of the all party members upon healing allies.", "PhantomFetter_15_SimplyEffectDesc": "Energy Regen+", "PhantomFetter_16_SimplyEffectDesc": "Upon using Outro Skill, increase ATK of the next Resonator", "PhantomFetter_17_SimplyEffectDesc": "ATK increases", "PhantomFetter_18_SimplyEffectDesc": "The equipper's ATK and Outro Skill DMG is increased when on the field", "PhantomFetter_1_SimplyEffectDesc": "Glacio DMG+", "PhantomFetter_2_SimplyEffectDesc": "Upon using Basic Attack or Heavy Attack, Glacio DMG increases", "PhantomFetter_3_SimplyEffectDesc": "Fusion DMG+", "PhantomFetter_4_SimplyEffectDesc": "Upon using Resonance Skill, Fusion DMG increases", "PhantomFetter_5_SimplyEffectDesc": "Electro DMG+", "PhantomFetter_6_SimplyEffectDesc": "Upon using Heavy Attack or Resonance Skill, Electro DMG increases", "PhantomFetter_7_SimplyEffectDesc": "Aero DMG+", "PhantomFetter_8_SimplyEffectDesc": "Upon using Intro Skill, Aero DMG increases", "PhantomFetter_9_SimplyEffectDesc": "Spectro DMG+", "PhantomSkill_280009_SimplyDescription": "Deal Electro DMG to enemies nearby and create Mech Waste that explodes in a while. Increase the user's ATK.", "Text_GachaOptionalText1_Text": "Selected", "Text_GachaOptionalText2_Text": "Select this?", "PrefabTextItem_NewQuest_Receive_Text": "New Quest", "WeaponReson_21010043_Name": "Long Journey", "WeaponReson_21010053_Name": "Consensus", "WeaponReson_21020043_Name": "Crusade", "WeaponReson_21020053_Name": "Unified", "WeaponReson_21030053_Name": "Unity", "WeaponReson_21040053_Name": "Collective Strength", "WeaponReson_21040064_Name": "Celestial Blessing", "WeaponReson_21050043_Name": "Crusade", "WeaponReson_21050053_Name": "Companionship", "TowerChallengeBuff_92008018_Desc": "When Resonators cast Resonance Skill, their ATK is increased by 15% for 10s, stacking up to 2 times. The effect's duration resets with each new stack.", "FunctionCondition_110058_Desc": "You can obtain character ascension materials from Boss Challenges.", "RogueBuffPool_900100000000_BuffName": "Thermal-Conduction Parts", "RogueBuffPool_900100000002_BuffName": "Old Device II", "RogueBuffPool_900110000003_BuffName": "Blood for Blood", "RogueBuffPool_900110000004_BuffName": "Destroyer's Silver", "RogueBuffPool_900114000010_BuffName": "Sweet Lotus Seed", "RogueBuffPool_900114000020_BuffName": "Calculation Goggles", "RogueBuffPool_900114000030_BuffName": "\"All-Seeing Eye\"", "RogueBuffPool_900114000040_BuffName": "Improved Terminal", "RogueBuffPool_900114000050_BuffName": "Comb", "RogueBuffPool_900114000060_BuffName": "Mildly Mutated Structure", "RogueBuffPool_900114000070_BuffName": "Aromatherapy", "RogueBuffPool_900114000090_BuffName": "Super Mutated Structure", "RogueBuffPool_900114000100_BuffName": "Compound Gear", "RogueBuffPool_900114000110_BuffName": "Relief Spring", "RogueBuffPool_900120000000_BuffName": "Nut", "RogueBuffPool_900120000005_BuffName": "Insulation Parts", "RogueBuffPool_900120000016_BuffName": "Repair Kit", "RogueBuffPool_900130000002_BuffName": "Riot Shield", "RogueBuffPool_900160000010_BuffName": "Watcher's Silver", "RogueBuffPool_900160000020_BuffName": "Energy Drink", "RogueBuffPool_900170000010_BuffName": "Prosthetic Blade", "RogueBuffPool_900170000020_BuffName": "Jade Buckle", "RogueBuffPool_900170000030_BuffName": "Cardiotonic", "RogueBuffPool_900170000040_BuffName": "Withering Dream", "RogueBuffPool_900170000060_BuffName": "The Lament Epoch", "RogueBuffPool_900210000010_BuffName": "Protective Device", "RogueBuffPool_900210000012_BuffName": "Emergency Call", "RogueBuffPool_900210000014_BuffName": "Watcher's Promise", "RogueBuffPool_900210000016_BuffName": "Iron Conch", "RogueBuffPool_900210000020_BuffName": "Alloy Conch", "RogueBuffPool_900210000030_BuffName": "Emerald", "RogueBuffPool_900210000040_BuffName": "\"Mercy\"", "RogueBuffPool_900210000060_BuffName": "Medic Kit", "RogueBuffPool_900210000080_BuffName": "Blue Crystal", "RogueBuffPool_900210000090_BuffName": "Severely Mutated Sample", "RogueBuffPool_900310000040_BuffName": "Unlabeled Sample", "RogueBuffPool_900310000070_BuffName": "Crystal of Contradiction", "RogueBuffPool_900310000090_BuffName": "Moderately Mutated Sample", "RogueBuffPool_900810000010_BuffName": "Destroyer's Promise", "RogueBuffPool_900810000030_BuffName": "Old Revolver", "RogueBuffPool_900810000040_BuffName": "Boxing Gloves", "RogueBuffPool_900810000060_BuffName": "Mobile Combat Boots", "RogueBuffPool_900810000070_BuffName": "Compound Spring", "RogueBuffPool_900890000010_BuffName": "Dream Recipe", "RogueBuffPool_9100000020001_BuffDesc_0": "Unlock \"Shapeshift into Crownless\"", "RogueBuffPool_935008030010_BuffDesc_0": "After casting Echo skill, gain a shield and enhanced Anti-interruption. When a shield is present, restore Resonance Energy when attacks hit a target.", "RogueBuffPool_935008030020_BuffDesc_0": "Attacks will trigger \"Iceburst Effect\" when a shield is present.", "RogueBuffPool_935008030030_BuffDesc_0": "The DMG multiplier of \"Iceburst Effect\" is increased. Targets inflicted with two stacks of \"Iceburst Effect\" will be frozen for 3s.", "RogueBuffPool_935008030050_BuffDesc_0": "Trigger \"Resounding Toll\" a shield is obtained.", "RogueBuffPool_938000301101_BuffDesc_0": "Consecutive attacks trigger a Coordinated Attack from \"Inferno Rider\".", "RogueBuffPool_938000301104_BuffDesc_0": "Inferno Rider's attacks apply \"Burn\".", "RogueBuffPool_938000301105_BuffDesc_0": "Cooldown of Resonance Skill reduced when attacks hit targets with \"Burn\"", "RogueBuffPool_938000301108_BuffDesc_0": "Successive attacks trigger the Coordinated Attack by \"Inferno Rider\".", "RogueBuffPool_938000402030_BuffDesc_0": "Obtain extra \"Crown Power\" by defeating enemy. Strengthen the \"Shapeshift\" state.", "RogueBuffPool_938000402040_BuffDesc_0": "Unlock the Crownless' Resonance Skill. Strengthen the transformed state.", "RogueBuffPool_938000402060_BuffDesc_0": "Unlock the Crownless' Resonance Liberation. Strengthen the \"Shapeshift\" state.", "RogueInfoViewShopDiscount": "-{0}%", "BackgroundCard_80060005_AttributesDescription": "New discoveries every day!", "BackgroundCard_80060005_Title": "Exploration", "BackgroundCard_80060006_AttributesDescription": "This flame will never die, as the hero's journey never truly ends.", "BackgroundCard_80060006_Title": "Fiamma", "BackgroundCard_80060007_AttributesDescription": "The jade pendant is clear and pure, reflecting the heart of its owner.", "BackgroundCard_80060007_Title": "Justice Served", "BackgroundCard_80060008_AttributesDescription": "As the snow rages around her, it becomes a protective force.", "BackgroundCard_80060008_Title": "Falling Snow", "BackgroundCard_80060009_AttributesDescription": "No more work. Time for a little rest!", "BackgroundCard_80060009_Title": "Napping Time", "BackgroundCard_80060010_AttributesDescription": "She closes her eyes and listens to the whisper of the Streams.", "BackgroundCard_80060010_Title": "Breeze", "BackgroundCard_80060011_AttributesDescription": "True mastery of Leihuangquan is hard to achieve.", "BackgroundCard_80060011_Title": "Healthy Lifestyle", "GuideFocusNew_378_Content": "Rover can consume Forte Gauge to cast an enhanced Resonance Skill", "GuideFocusNew_379_Content": "Rover can consume Forte Gauge to cast an enhanced Resonance Skill", "GuideFocusNew_380_Content": "When the Vibration Strength drops to 0, the enemy will be Immobilized and cannot take any action for a period of time.", "GuideFocusNew_381_Content": "When the Vibration Strength drops to 0, the enemy will be Immobilized and cannot take any action for a period of time.", "Tutorial_0601_Title": "Recovery", "Tutorial_1001_Title": "Finishing Attack", "Tutorial_47_Title": "Capture Frequency Signal: II", "Tutorial_51_Title": "Zoom Camera: II", "Tutorial_52_Title": "Zoom Camera: III", "GuideTutorial_30008_GroupName": "Counterattack", "GuideTutorial_30013_GroupName": "Sensor", "GuideTutorial_30015_GroupName": "Union EXP & Union Level", "GuideTutorial_30016_GroupName": "Utility", "GuideTutorial_30017_GroupName": "Fast Travel", "GuideTutorial_30018_GroupName": "Resonance Nexus", "GuideTutorial_30019_GroupName": "Rally", "GuideTutorial_30020_GroupName": "Attack Weak Point", "GuideTutorial_30021_GroupName": "SOL3 Phase Ascension: I", "GuideTutorial_30022_GroupName": "Tacet Field: Rewards", "GuideTutorial_30023_GroupName": "Sonance Casket Delivery", "GuideTutorial_30036_GroupName": "Tacetite Fulminate & Fissured Ledge", "GuideTutorial_32001_GroupName": "Crownless", "GuideTutorial_32002_GroupName": "Tempest Mephis", "GuideTutorial_32003_GroupName": "Impermanence Heron", "GuideTutorial_32004_GroupName": "Inferno Rider", "GuideTutorial_32005_GroupName": "Feilian Beringal", "GuideTutorial_32006_GroupName": "Lampylumen Myriad", "GuideTutorial_32007_GroupName": "Mourning Aix", "GuideTutorial_32008_GroupName": "Mech Abomination", "GuideTutorial_32009_GroupName": "Bell-Borne Geochelone", "GuideTutorial_32010_GroupName": "Violet-Feathered Heron", "GuideTutorial_32011_GroupName": "Cyan-Feathered Heron", "GuideTutorial_32012_GroupName": "Rocksteady Guardian", "GuideTutorial_32013_GroupName": "Roseshroom", "GuideTutorial_32014_GroupName": "Hoochief Cyclone", "GuideTutorial_32015_GroupName": "Autopuppet Scout", "GuideTutorial_32016_GroupName": "Fusion Prism", "GuideTutorial_32017_GroupName": "Glacio Prism", "GuideTutorial_32018_GroupName": "Spectro Prism", "GuideTutorial_32019_GroupName": "Havoc Prism", "GuideTutorial_32020_GroupName": "Excarat", "GuideTutorial_32021_GroupName": "Traffic Illuminator", "GuideTutorial_34001_GroupName": "Spikes & Corroders", "GuideTutorial_34002_GroupName": "Induction Cell & Induction Cell Socket", "GuideTutorial_34003_GroupName": "Transducer", "GuideTutorial_34004_GroupName": "Fragile Rock", "GuideTutorial_34005_GroupName": "Road Sign", "GuideTutorial_34006_GroupName": "Tactical Hologram: Challenge", "GuideTutorial_34007_GroupName": "Sound Emulator", "GuideTutorial_34008_GroupName": "Tactical Hologram: Overdash", "GuideTutorial_34009_GroupName": "Overdashing Module", "GuideTutorial_34010_GroupName": "Signals Hub & Signals Console", "GuideTutorial_34011_GroupName": "Pressure Platform & Weight Block", "GuideTutorial_34012_GroupName": "Energy Matrix", "GuideTutorial_34013_GroupName": "Encryption Block", "GuideTutorial_34014_GroupName": "Grapple", "GuideTutorial_34015_GroupName": "Grapple Shooter", "GuideTutorial_34016_GroupName": "Flobble", "GuideTutorial_34019_GroupName": "Magnetic Cube", "GuideTutorial_34020_GroupName": "Echo Challenge: Cruisewing", "GuideTutorial_34021_GroupName": "Blobfly", "GuideTutorial_34022_GroupName": "Gravitation Vortex", "GuideTutorial_34023_GroupName": "Backflip", "GuideTutorial_34024_GroupName": "Transmit Frequency Signal", "GuideTutorial_34025_GroupName": "Fragile Surface Rock", "GuideTutorial_34026_GroupName": "Control Puppet", "GuideTutorial_34027_GroupName": "Rotate Space", "GuideTutorial_34028_GroupName": "Hit Ground Mechanism", "GuideTutorial_34029_GroupName": "Spinning Mechanism", "GuideTutorial_34030_GroupName": "Toxic Fog Concentration", "GuideTutorial_34031_GroupName": "Tactical Hologram: Detonate", "GuideTutorial_34032_GroupName": "Overdash Club", "Tutorial_5000301_Title": "Spear Breech: Propeller Test", "Tutorial_5000401_Title": "Spear Barrel: Durability Test", "Tutorial_5000601_Title": "Transform into the Inferno Rider: II", "Tutorial_32001_Title": "Crownless", "Tutorial_32002_Title": "Tempest Mephis", "Tutorial_32003_Title": "Impermanence Heron", "Tutorial_32004_Title": "Inferno Rider", "Tutorial_32005_Title": "Feilian Beringal", "Tutorial_32006_Title": "Lampylumen Myriad", "Tutorial_32007_Title": "Mourning Aix", "Tutorial_32008_Title": "Mech Abomination", "Tutorial_32009_Title": "Bell-Borne Geochelone", "Tutorial_32010_Title": "Violet-Feathered Heron", "Tutorial_32011_Title": "Cyan-Feathered Heron", "Tutorial_32012_Title": "Rocksteady Guardian", "Tutorial_32013_Title": "Roseshroom", "Tutorial_32014_Title": "Hoochief Cyclone", "Tutorial_32015_Title": "Autopuppet Scout", "Tutorial_32016_Title": "Fusion Prism", "Tutorial_32017_Title": "Glacio Prism", "Tutorial_32018_Title": "Spectro Prism", "Tutorial_32019_Title": "Havoc Prism", "Tutorial_32020_Title": "Excarat", "Tutorial_32021_Title": "Traffic Illuminator", "Tutorial_34001_Title": "Spikes", "Tutorial_3400101_Title": "Corroder", "Tutorial_34002_Title": "Induction Cell & Cell Socket", "Tutorial_3400201_Title": "Induction Cell & Cell Socket", "Tutorial_34003_Title": "Transducer", "Tutorial_34004_Title": "Fragile Rock", "Tutorial_34005_Title": "Road Sign", "Tutorial_34006_Title": "Tactical Hologram: Challenge", "Tutorial_34007_Title": "Sound Emulator", "Tutorial_34008_Title": "Tactical Hologram: Overdash", "Tutorial_34009_Title": "Module: Jump", "Tutorial_3400901_Title": "Module: Speed", "Tutorial_3400902_Title": "Module: Slow", "Tutorial_34010_Title": "Signals Hub", "Tutorial_3401001_Title": "Signals Console", "Tutorial_3401002_Title": "Signals Console", "Tutorial_34011_Title": "Pressure Platform", "Tutorial_3401101_Title": "Pressure Platform", "Tutorial_3401102_Title": "Locked Circuit", "Tutorial_34012_Title": "Energy Matrix: I", "Tutorial_34013_Title": "Encryption Block: I", "Tutorial_34015_Title": "Grapple Shooter", "Tutorial_34016_Title": "Flobble", "Tutorial_34019_Title": "Magnetic Cube: I", "Tutorial_34020_Title": "Echo Challenge: Cruisewing", "Tutorial_34021_Title": "Blobfly", "Tutorial_34022_Title": "Gravitation Vortex", "Tutorial_34023_Title": "Backflip", "Tutorial_34024_Title": "Send Frequency Signal: I", "Tutorial_3402401_Title": "Send Frequency Signal: II", "Tutorial_34025_Title": "Fragile Surface Rock", "Tutorial_34026_Title": "Control Puppet", "Tutorial_34027_Title": "Rotate Space", "Tutorial_34028_Title": "Hit Ground Mechanism", "Tutorial_34029_Title": "Spinning Mechanism", "Tutorial_34030_Title": "Toxic Fog Concentration", "Tutorial_34031_Title": "Tactical Hologram: Detonate", "Tutorial_34032_Title": "Overdash Track", "Tutorial_3403201_Title": "Hologram Token", "Tutorial_3403202_Title": "Overdash Track Modules", "GuideTutorialPage_1000001_Content": "When a Tacet Discord is defeated, the remaining frequency may become an Echo. You can obtain Data Bank EXP by absorbing an Echo for the first time. Level up Data Bank to raise the probability of Echo drop.", "GuideTutorialPage_1000002_Content": "Damaging or defeating enemies grants Resonance Energy. When Resonance Energy is full, the powerful Resonance Liberation becomes available.", "GuideTutorialPage_1000003_Content": "After a Resonance Beacon is activated, you can open the Map and fast travel to an activated Resonance Beacon.\nHead to a Resonance Nexus to heal injured or downed Resonators.", "GuideTutorialPage_1000004_Content": "The Resonance Nexus stores information on the surrounding area. Activate it to obtain the corresponding Map data.", "GuideTutorialPage_1000005_Content": "Head to a Resonance Nexus to heal injured or downed Resonators.", "GuideTutorialPage_1000006_Content": "When the enemy is about to use certain moves, a Weakness Halo will appear. Attack in time to trigger a Counterattack to block the incoming attack and gain an upper hand.", "GuideTutorialPage_1000007_Content": "Perform Dodge at the right moment to avoid enemy attacks. A successful Dodge grants damage immunity for a limited amount of time, allowing you to perform Dodge Counter in your next Basic Attack.", "GuideTutorialPage_1000008_Content": "Deal damage to reduce enemy Vibration Strength. Counterattack greatly reduces enemy Vibration Strength. When the Vibration Strength is fully depleted, the enemy is Immobilized and cannot take any action for a period of time.", "GuideTutorialPage_1000009_Content": "When some enemies are Immobilized, you can use Finishing Attack to deal great damage to them. After taking the Finishing Attack, they will recover from Immobolized.", "GuideTutorialPage_1000010_Content": "The Grapple module can help to overcome complex terrain. When it is used directly, the operator can leap a short distance upwards.", "GuideTutorialPage_1000011_Content": "There are Grapple Points in overworld, and you can make a long-distance leap by aiming your Grapple at them.", "GuideTutorialPage_1000012_Content": "The Sensor module in the Utility helps reveal valuable content in the scene, such as collectibles, enemy weaknesses, etc.", "GuideTutorialPage_1000013_Content": "Resonators gain Concerto Energy when dealing damage or performing Dodges in combat.\nWhen Concerto Energy is full, the other Resonators' icons will glow up.", "GuideTutorialPage_1000014_Content": "By reaching a higher SOL3 Phase, you will have the opportunity to gain more rewards after defeating enemies or clearing Sonoro Spheres. However, be warned that the enemies you encounter will also be more dangerous, and vice versa.", "GuideTutorialPage_1000015_Content": "After clearing Tacet Fields, you can consume Waveplates to obtain various Echo development materials and the collected Echoes of the corresponding Sonata set.", "GuideTutorialPage_1000016_Content": "Tacet Fields will revive periodically, so you can challenge them repeatedly for materials. It should be noted that you need to consume the Waveplates to obtain the materials.", "GuideTutorialPage_1000017_Content": "A Simulation Training Ground located in Jinzhou. Complete the trials to obtain necessary materials for Resonator upgrade and development. Increase SOL3 Phase to unlock more rewarding trials.", "GuideTutorialPage_1000018_Content": "The product of a collapsed Sonoro Sphere, scattered all over the world. It records the untwisted memories of the past. If you are lucky enough to discover one, the Relic Merchants will gladly exchange valuable items for it.", "GuideTutorialPage_1000019_Content": "The Mutterfly swarm will move to the next location when you approach. Follow them to find out more content to explore.", "GuideTutorialPage_1000020_Content": "The Mutterfly swarm will move to the next location when you approach. Follow them to find out more content to explore.", "GuideTutorialPage_1000021_Content": "A common general-purpose training mechanism. Find and hit all the mechanisms to complete the training.", "GuideTutorialPage_1000022_Content": "A common intelligent training target. Different targets have different training rules. After activation, drones will be released. Hit all the drones to complete the training.", "GuideTutorialPage_1000023_Content": "The Propulsion Flux is a gravitational anomaly in the overworld. Use the Glider in it to lift the Resonator.", "GuideTutorialPage_1000024_Content": "Accumulate Union EXP to increase Union Level and unlock more quests and activities.\nYou can quickly obtain Union EXP through the following ways: \nI. Complete the Daily Activity quests.\nII. Consume Waveplates.\nIII. Complete various quests.\nIV. Open Supply Chests and complete gameplay activities in the overworld.", "GuideTutorialPage_1000025_Content": "Absorb Echoes to increase Data Bank level. The higher the level, the higher the Drop Rate of Echoes and the higher the max absorbable Rarity of Echoes.", "GuideTutorialPage_1000026_Content": "Transform into Gulpuff to take on the challenge and reach the finish line within the specified time.\nUse the Dash button to speed up the Gulpuff. Use the Jump button to make the Gulpuff jump.", "GuideTutorialPage_1000027_Content": "Tap the button when the frequency signal reaches the designated area.", "GuideTutorialPage_1000028_Content": "For short signals, tap the button briefly. For long signals, hold the button and release it according to the signal length.", "GuideTutorialPage_1000029_Content": "Some special frequencies will form visible Acoustic Prints. Follow the Acoustic Prints and find the source of the sounds.", "GuideTutorialPage_1000030_Content": "Select and use the Zoom Camera via the wheel to locate targets.", "GuideTutorialPage_1000031_Content": "The requirements of the photo are shown on the left. When met, they turn green. Tap the camera icon on the right to shoot.", "GuideTutorialPage_1000032_Content": "Once you've taken the photo, if a \"Goal Completed\" pop-up appears at the top, tap the upper-right corner to exit.", "GuideTutorialPage_1000033_Content": "The Tacetite Fulminate emits a golden light, with unstable energy contained within it.\nAfter Utility is unlocked, you can use the Levitator to grab it.", "GuideTutorialPage_1000034_Content": "After grabbing Tacetite Fulminate, you can either throw it directly at the target or use Aim to precisely control where it lands. Once thrown, the Tacetite Fulminate will trigger a violent explosion.", "GuideTutorialPage_5000301_Content": "Connect the pipelines to ensure the fuel in the tank smoothly reaches the ignition device, enabling the flames ejected to achieve the firepower required to activate the sensor.", "GuideTutorialPage_5000401_Content": "A poor-quality spear barrel will be destroyed after the Hit Gauge is full, granting the Resonator a temporary Immunity to the surrounding Incinero Petal Pollens.\nA good-quality spear barrel will not be destroyed after the Hit Gauge is full. It can be used to assemble the Explosive Spear.", "GuideTutorialPage_5000601_Content": "You can crush the scrapped vehicles and boxes along the road. They may contain useful materials.", "GuideTutorialPage_32001_Content": "Use Counterattacks and Dodge Counters to interrupt enemy actions.", "GuideTutorialPage_32002_Content": "Most of your enemy's moves can be blocked with Counterattacks. Frequently use Counterattacks to reduce the enemy's Vibration Strength and put it into an Immobilized state.", "GuideTutorialPage_32003_Content": "When the Impermanence Heron raises its wings to protect its head, it will enter a defensive state. Use the Intro Skill to reduce its Vibration Strength, putting it in an Immobilized state.", "GuideTutorialPage_32004_Content": "When Inferno Rider casts its charge, you can use the special Echo to defend. Successful defense will put it in a Immobilized state.", "GuideTutorialPage_32005_Content": "You can avoid ground shock attacks by getting to a higher ground.", "GuideTutorialPage_32006_Content": "When Lampylumen Myriad is in the air, you can attack the Ice Chrysalises on the ground to shoot it down. Your Freeze Meter will grow as you are exposed to the attacks of Lampylumen Myriad, the attacks of the Ice Chrysalises, and the fog on the ground. When your Freeze Meter is filled, you will be Frozen.", "GuideTutorialPage_32007_Content": "The grab attacks deal massive damage. Use Counterattacks to block the grab attacks.", "GuideTutorialPage_32008_Content": "After taking a certain amount of damage, Mech Abomination shapeshifts and releases a powerful attack.", "GuideTutorialPage_32009_Content": "Destroy the legs, head, and the ancient bell to greatly deplete its Vibration Strength. Using Counterattacks against the giant ice balls will also greatly deplete its Vibration Strength, but it's not an easy task to achieve.", "GuideTutorialPage_32010_Content": "After absorbing the Prisms of different attributes, the Heron will recover all its HP and enter the enpowered state of the corresponding attribute. The enhanced Heron will launch fiercer attacks.", "GuideTutorialPage_32011_Content": "After absorbing the Prisms of different attributes, the Heron will recover all its HP and enter the enpowered state of the corresponding attribute. The enhanced Heron will launch fiercer attacks.", "GuideTutorialPage_32012_Content": "After entering the berserk state, it will gain a shield and great DMG Reduction. When the shield is destroyed, its Vibration Strength will be greatly depleted.", "GuideTutorialPage_32013_Content": "When the Roseshroom enters the charging state, target the core at its head with Pistols to greatly deplete its Vibration Strength.", "GuideTutorialPage_32014_Content": "The Hoochief Cyclone can generate a wind field to restrict the movement of Resonators.", "GuideTutorialPage_32015_Content": "The Autopuppet Scout can generate an ice wall to block ranged attacks from Resonators.", "GuideTutorialPage_32016_Content": "The Fusion Prism is immune to Fusion DMG. It provides a buff for surrounding enemies, which greatly increases the damage they deal.\nThe Fusion Prism can be absorbed by Cyan-Feathered Herons and Violet-Feathered Herons, providing a permanent damage bonus for the Herons after absorption.", "GuideTutorialPage_32017_Content": "The Glacio Prism is immune to Glacio DMG. It provides a buff for surrounding enemies, which grant them Super Armor (their moves won't be interrupted when hit).\nThe Glacio Prism can be absorbed by Cyan-Feathered Herons and Violet-Feathered Herons, providing a permanent Super Armor state for the Herons after absorption.", "GuideTutorialPage_32018_Content": "The Spectro Prism is immune to Spectro DMG. It provides a buff for surrounding enemies, which periodically grants them a shield.\nThe Spectro Prism can be absorbed by Cyan-Feathered Herons and Violet-Feathered Herons, providing a permanent shield for the Herons after absorption.", "GuideTutorialPage_32019_Content": "The Havoc Prism is immune to Havoc DMG. It provides a buff for surrounding enemies, which allows them to deplete Resonators' Resonance Energy with their attacks.\nThe Havoc Prism can be absorbed by Cyan-Feathered Herons and Violet-Feathered Herons, providing a permanent Energy Depletion effect for the Herons after absorption.", "GuideTutorialPage_32020_Content": "When an Excarat burrows underground, you can use Plunging Attacks to force it to surface.", "GuideTutorialPage_32021_Content": "The Traffic Illuminator can put Resonators in a stagnant state.", "GuideTutorialPage_34001_Content": "In the wild, where Tacetite clusters develop freely, sometimes Spikes can be found blocking the path or sealing off items or puzzles.\nLook closely around the Spikes for Corroders. They will dissolve the Spikes.", "GuideTutorialPage_3400101_Content": "After interacting with Corroders nearby, the Corroders will temporarily follow you.\nBring them close to Spikes, and they will dissolve the golden pillar to the side, eventually dissolving the Spikes.", "GuideTutorialPage_34002_Content": "Use Levitator to put the Induction Cells into the Induction Cell Socket to turn on or off the mechanical device.\nInduction Cells of different colors have to be placed into the Induction Cell Sockets of corresponding colors to activate the puzzles, or the Induction Cells will be popped.", "GuideTutorialPage_3400201_Content": "Induction Cells of different colors have to be placed into the corresponding colored Induction Cell Sockets to activate the puzzles.", "GuideTutorialPage_34003_Content": "Use Levitator to put the Induction Cells into the Induction Cell Changer to change the operating mode of the Induction Cell, and change the current color of the Induction Cell.", "GuideTutorialPage_34004_Content": "Fragile rocks can be destroyed by means like Basic Attacks. You might find good things inside.", "GuideTutorialPage_34005_Content": "Touch the signs to restore a certain amount of STA.", "GuideTutorialPage_34006_Content": "After activation, it will summon enemies in the form of a projection. Defeat all enemies to complete the challenge and receive rewards.", "GuideTutorialPage_34007_Content": "Defeat the nearby Tacet Discords to ensure the successful activation of the Sound Emulator. Complete the challenge to receive rewards.", "GuideTutorialPage_34008_Content": "After activation, reach the finish line or collect a certain amount of Target Points within the specified time to claim the corresponding rewards.", "GuideTutorialPage_34009_Content": "When a Resonator jumps onto the Module: Jump, they will be bounced upward.", "GuideTutorialPage_3400901_Content": "When a Resonator is on the Module: Speed, they will be launched in the direction of the arrow.", "GuideTutorialPage_340090102_Content": "When a Resonator is on the Module: Slow, STA consumed will increase and their Movement Speed will be reduced.", "GuideTutorialPage_34010_Content": "When the Signals Hub is locked, you can use the Sensor to locate the Signals Consoles that are connected to the Signals Hub but hidden in a different location.", "GuideTutorialPage_3401001_Content": "After interacting with the Signals Console, you will start the Decryption. The Signals Hub will only be unlocked after all Signals Consoles are decrypted.", "GuideTutorialPage_34011_Content": "The Weight Block is located near the Pressure Platform. Use the Levitator to grab the Weight Block, and then use the Levitator again to position it at the intended landing spot.\nUnlock the Utility to access this feature.", "GuideTutorialPage_3401101_Content": "The Weight Block is placed near the Pressure Table. After the Utility is unlocked, you can use Levitator to grab the Weight Block and place it at the intended landing spot.\nWhen the Weight Block is placed on the Pressure Table, it will stick to it.", "GuideTutorialPage_3401102_Content": "You need to place an object on the Pressure Table to activate it.\nWhen there is no object placed on the Pressure Table, the item(s) controlled by it will be locked.", "GuideTutorialPage_34012_Content": "After Utility is unlocked, you can use the Levitator\nto place the scattered Components back to the Matrix.\nWhile using Levitator, you can rotate to adjust the direction of the Components.", "GuideTutorialPage_34013_Content": "The Key Repeaters emit the Decryption Pulses in different directions. After the Utility is unlocked, you can use the Levitator to place the Key Repeaters on the Encryption Blocks. While using the Levitator, you can rotate to adjust the direction in which the Decryption Pulse is emitted.", "GuideTutorialPage_34015_Content": "Use the Grapple Shooter to launch temporary Grapple Points, facilitating swift movement of the Resonators.\nUnlock the Utility to play this.", "GuideTutorialPage_34016_Content": "When a Resonator jumps onto the Flobble, they will be bounced upward.", "GuideTutorialPage_34019_Content": "Following the instruction on the track, attack the Magnetic Cube to move it along the specified direction. When Magnetic Cubes reach specified Magnetic Conveyors, the challenge is completed.", "GuideTutorialPage_34020_Content": "Transform into Cruisewing to take on a flying challenge and collect as many Coins as possible within a specified time to earn points.\nThe higher your points, the better rewards you can unlock.\nDuring the flight, rotate your view to change your route. Hold the Accelerate button to speed up, and hold the Decelerate button to slow down.", "GuideTutorialPage_34021_Content": "These mysterious Tacet Discords are scattered across the world, holding a special interest in human items. Unexpected rewards often await where they linger.\nBlobflies follow a fixed route. If they fly too high, try shooting it down using ranged attacks.", "GuideTutorialPage_34022_Content": "After gliding through the Gravitation Vortex Ring, you will be granted acceleration in the specified direction.", "GuideTutorialPage_34024_Content": "Tap the button when the frequency signal reaches the designated area.", "GuideTutorialPage_3402401_Content": "Tap the button briefly for short signals. For longer signals hold the button for a while and release it according to the signal length.", "GuideTutorialPage_34025_Content": "Use Lingyang's Plunging Attacks to destroy the obstacles or avoid them along the path to your destination.", "GuideTutorialPage_34026_Content": "After interacting with the puppet mechanism, you will enter the Puppet Control state.\nIn this state, you can leave the puppet where it is whenever necessary and switch back to control your Resonator.\nUtilize the puppet to access places beyond your reach and deactivate the laser mechanisms obstructing your way.", "GuideTutorialPage_34027_Content": "Interact with the special mechanisms to rotate and shift the scene.", "GuideTutorialPage_34028_Content": "Use Plunging Attacks to hit the mechanism on the ground to match the random patterns with the Target Patterns.", "GuideTutorialPage_34029_Content": "Use the Spinning Device to connect pathways and complete the information transmission.", "GuideTutorialPage_34030_Content": "The areas contaminated by toxic spores are highly dangerous. Prolonged exposure may cause limited visibility and difficulty in breathing. If you encounter such areas during exploration, please leave the contaminated areas as soon as possible.", "GuideTutorialPage_34031_Content": "After the challenge starts, use the Explosive Charges and other means reasonably to hit as many targets as possible.", "GuideTutorialPage_34032_Content": "The Overdash Club has set up various tracks for the challenge. You can choose any one of the unlocked tracks for your challenge.", "GuideTutorialPage_3403201_Content": "After the challenge starts, reach the finish line within the specified time while collecting as many Hologram Tokens as possible. Upon reaching the finish line, challenge points will be calculated based on the number of Hologram Tokens collected. Reach higher points for better rewards!", "GuideTutorialPage_3403202_Content": "The Overdash Club has set up various modules in the tracks. You can utilize them strategically to reach the finish line faster, but be sure to avoid the traps at the same time.", "GuideFocusNew_382_Content": "{0} Use the Pull function to move large objects.", "GuideFocusNew_383_Content": "Use the Pull function to move large objects.", "PrefabTextItem_1850057178_Text": "Exchange", "PrefabTextItem_3233810731_Text": "Rewards", "WeaponReson_21030043_Name": "Long Journey", "WeaponReson_21040043_Name": "Crusade", "PrefabTextItem_935687456_Text": "Claim", "PrefabTextItem_876804205_Text": "Go", "WeaponConf_21030043_Desc": "When Resonance Skill is cast, restores {0} Resonance Energy. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21030043_WeaponName": "Pistols of Voyager", "WeaponConf_21040043_Desc": "When Resonance Skill is cast, restores {0} Resonance Energy. This effect can be triggered {2} time(s) every {1}s.", "WeaponConf_21040043_WeaponName": "Gauntlets of Voyager", "WeaponConf_21030043_AttributesDescription": "The Pistols provided by the Pioneer Association for the far walkers, with bright colors, not easy to lose, hard texture, can cope with various extreme environments for a long time, and is very popular among the explorer group.", "WeaponConf_21030043_BgDescription": "The Pistols provided by the Pioneer Association for the far walkers, with bright colors, not easy to lose, hard texture, can cope with various extreme environments for a long time, and is very popular among the explorer group.", "WeaponConf_21030043_ObtainedShowDescription": "The Pistols provided by the Pioneer Association for the far walkers, with bright colors, not easy to lose, hard texture, can cope with various extreme environments for a long time, and is very popular among the explorer group.", "WeaponConf_21040043_AttributesDescription": "The Gauntlets provided by the Pioneer Association for the far walkers, with bright colors, not easy to lose, hard texture, can cope with various extreme environments for a long time, and are very popular among the explorer group.", "WeaponConf_21040043_BgDescription": "The Gauntlets provided by the Pioneer Association for the far walkers, with bright colors, not easy to lose, hard texture, can cope with various extreme environments for a long time, and are very popular among the explorer group.", "WeaponConf_21040043_ObtainedShowDescription": "The Gauntlets provided by the Pioneer Association for the far walkers, with bright colors, not easy to lose, hard texture, can cope with various extreme environments for a long time, and are very popular among the explorer group.", "PrefabTextItem_3735366950_Text": "Ongoing", "Flow_11000008_30": "What happened?", "Flow_11000008_31": "The recent adventure story was about the Icebreakers, who ventured into places far and between, like the distant polar oceans, the revived volcanoes, and the Great Rift Valley after the Lament occurred.", "Flow_11000008_32": "They reported about nature's warning signs that they spot around the world and became the first witnesses of countless powerful Tacet Discord.", "Flow_11000008_33": "After hearing these stories, Zhuyi suddenly became restless and applied to the Association to join the next expedition to the unchartered danger zones.", "Flow_11000008_34": "I'm worried that he's moving too fast and might make the mistakes I made before.", "Flow_11000008_35": "Later, in one of the missions, I rushed forward without properly surveying the terrain and accidentally fell into a cave.", "Flow_11000008_36": "As a result, I injured my thigh, and since then had to gradually retire from the field. Now I'm starting to think about transferring to support.", "Flow_11000008_37": "What if he makes my mistake again?", "Flow_11000008_38": "Rover, if you have a solution, you must tell me.", "Flow_11000008_39": "The shot is great.", "Flow_11000008_40": "We can see the former glory of the skyscrapers from the remnants, and what used to be a lustrous sea of flowers from the withered petals.", "Flow_11000008_41": "Just like magic. Takes everyone back to the past.", "Flow_11000008_42": "But there are also members of the Icebreakers who discovered their Resonance in times of crisis. Perhaps it's the same for me.", "Flow_11000008_43": "You'll never know if you never try.", "Flow_11000008_44": "Oh, and we're now accepting pre-orders for our new merchandise. What do you say, wanna snag one for yourself?", "Flow_11000008_45": "Bye! See you again!", "Flow_11000008_46": "We record and share the progress of human civilization's revival and reconstruction.", "Flow_11000008_47": "Our skilled photographers are always out capturing the world's latest marvels!", "Flow_11000008_48": "Bye! See you again.", "BackgroundCard_80060003_AttributesDescription": "A symbol of triumph and hope, never to falter or fall.", "BackgroundCard_80060003_Title": "Qingloong", "BackgroundCard_80060004_AttributesDescription": "Purify the mystical mirror to align with heaven's will.", "BackgroundCard_80060004_Title": "Mirrors of Clarity", "Flow_11000009_53": "I am wondering if Taoqi's \"slow response\" is deliberate.", "Flow_11000009_54": "This way, there is more time to see what is happening around you. Should I also try to learn it?", "Flow_11000009_55": "But if I leave a deliberate opening in the setup to guide the enemy's attack in another direction, you'd be more targeted and prepared in your defense.", "Flow_11000009_56": "Hehe, my idea is not bad, right? This theory is not only limited to Jinzhou. It can also be extended to other places.", "Flow_11000009_57": "But I've sensed I didn't come up with the idea myself. I got the inspiration elsewhere. Perhaps, in the textbook, or in one of Taoqi's sharing sessions?", "Flow_11000009_58": "Well, let's try this direction first.", "Flow_11000009_59": "Instead of strategizing on paper out of pure imagination.", "Flow_11000009_60": "It's normal for ordinary people to be curious about the unknown Tacetite weapon, but if you're serious about studying it–", "Flow_11000009_61": "–you should master the basics of Tacetite before you get ahead of yourself.", "Flow_11000009_62": "Like this, asking me every day, the work in my hands is almost too busy.", "Flow_11000009_63": "Not far away, you can vaguely see a few small dark clouds drifting. What we have to do is to clear the clouds and let the sun shines through.", "Flow_11000009_64": "After hearing this, it's like I was awakened from a daze and suddenly I found a path forward.", "Flow_11000009_65": "Isn't it the reason why I set foot on this path to see the views behind those dark clouds? At the very least, I need to try to keep up.", "Flow_11000009_66": "So that I can reach the highest point of the Tacetite building with everyone.", "Flow_11000009_67": "Hey, I gradually grew attached while repairing these old gadgets. After all, we're all a bit nostalgic.", "Flow_11000009_68": "He also fixed those things. So, I let him do his things from then on. Later, he became increasingly more sophisticated with it.", "Flow_11000009_69": "Maybe one day he can become a great inventor. And I'll be known as the father of a great inventor.", "Flow_11000009_70": "Like \"If it's him, he can definitely do it...\", but I can't be as perfect as my father.", "Flow_11000009_71": "Later, I left the Ministry of Development and opened this shop. Now I'm content with this life of fixing things for the folks of Jinzhou.", "Flow_11000009_72": "But the talent of Wenmo was as high as his grandfather's, and he may be able to accomplish what I have not done in the future.", "Flow_11000009_73": "I really hope to see that day.", "Flow_11000009_74": "Because the Moon-chasing Festival is coming soon, I like the colorful lanterns hanging on the street and the lively lantern riddle activities.", "Flow_11000009_75": "But sometimes the weather would be difficult during Moon-chasing Festivals, and the lanterns hanging on the street would be easily blown away because they were too light.", "Flow_11000009_76": "So I was thinking if I could mimic the devices invented by the Ministry of Development and create a special shield for the lanterns", "Flow_11000009_77": "So that we don't need to worry about the weather during the Moon-chasing Festival. But this is a secret between you and me. Don't tell others.", "Flow_11000009_78": "I want to give everyone a surprise.", "Flow_11000009_79": "Oh no, gotta head back, or my dad's gonna get mad at me, Let's play some other time.", "MonsterInfo_340000050_DiscoveredDes": "Has increased RES to Fusion DMG while in human form. \nWhen enraged, transform into a grim goat reaper with increased RES to Spectro DMG and Havoc DMG.\nOne of the Fractsidus Overseers.\nA rebel who revels in Overclocking, disregarding the ideas of beauty and order. He enjoys destruction and chaos, delighting in the suffering of others. He disregards rules and fame, using any means to reach his goals. With an introspective sobriety driving him, he seeks you out to witness the birth of a new world, still in its infancy.\n\"New life blooms from scorched earth, rising through the ashes.\"", "Flow_311000010_1": "That's it for today's work. Time for some fun! Hmm? Oh, it's you—what's up?", "Flow_311000010_2": "Hehe, that's because I’m all about \"energy conservation.\" I don't waste time on unnecessary things and finish what needs to be done with the least effort.", "Flow_311000010_3": "I get a lot of flack for this, but isn't it perfectly normal to clock out as soon as your work is done?", "Flow_311000010_4": "The key to conserving energy is learning to adapt. And by that, I mean not adapting to the work’s pace, but making the work adapt to yours.", "Flow_311000010_5": "So, ready to say goodbye to that energy-draining work life with me?", "Flow_311000010_6": "For example, you could check out the residential block. You might not be able to bring all of Jinzhou to a mining site, but you can recreate parts of it.", "Flow_311000010_7": "Like enjoying local dishes at the food stalls, sharing tea with friends around a table, or playing a few rounds of chess with the retired miners...", "Flow_311000010_8": "Over time, this little corner has become a miniature Jinzhou to us miners.", "Flow_311000010_9": "Words don't do it justice. Check it out yourself if you can.", "Flow_311000010_10": "I think it's still business hours, right?", "Flow_311000010_11": "Oh, the Moon-Chasing Festival is coming up, and last year was too swamped to get the chance to see the lanterns with my Xiaobao.", "Flow_311000010_12": "This year is my chance to make up for it. I wonder what kind of gift would be good for the child?", "Flow_311000010_13": "Toys? I don't really understand the likes of children. I have to ask that kid, Chixia, for help.", "Flow_311000010_14": "She often helps me babysit my Xiaobao, who treats her like a real sister and tells her everything.", "Flow_311000010_15": "Food? I work down in the mine all year round. To be honest, my knowledge of food in Jinzhou is as good as yours. So I should ask you for recommendations.", "Flow_311000010_16": "Quality time with Xiaobao... Yes, I haven't been able to spend time with the child because of work.", "Flow_311000010_17": "Last year the child had a huge tantrum because he didn't see the lanterns with me, and it took a long time to calm him down.", "Flow_311000010_18": "Moon-chasing Festival, the festival that children are always talking about... I'm actually quite looking forward to it. To be honest, I was once one of the Exiles.", "Flow_311000010_19": "In the past, even on the day of the Moon-chasing Festival, we had to worry about the supplies needed for survival.", "Flow_311000010_20": "It was only after we were accepted by Jinzhou that we started to enjoy the Moon-chasing Festival like everyone else.", "Flow_311000010_21": "Thank you for your suggestion. I will think about it after work...", "Flow_311000010_22": "Fun toys.", "Flow_311000010_23": "Delicious food.", "Flow_311000010_24": "Spend quality time with him.", "Flow_311000010_25": "You... don't seem to work here. Is there anything I can help you with?", "Flow_311000010_27": "You want to know about the past and present of the mine, right? I've only been stationed here not for long.", "Flow_311000010_28": "But occasionally I can hear the miners talking about it. It is said that the Tiger's Maw Mine was built on the ruins of a city.", "Flow_311000010_29": "Affected by the Lament, Jinzhou underwent some drastic tectonic changes, in which the ore mines buried deep were turned out and exposed to the surface.", "Flow_311000010_30": "So the Tiger's Maw Mine became an indispensable source of energy supply in the founding of Jinzhou.", "Flow_311000010_31": "After the mineshafts were built, the mine gradually started to form its own ecosystem as the production and research facilities, and living quarters, as well as other amenities, were set up.", "Flow_311000010_32": "As for the ore... Although I'm not an expert, I picked up a few things over time as I spent enough time around here.", "Flow_311000010_33": "About the Tiger's Maw Mine.", "Flow_311000010_34": "About the ore.", "Flow_311000010_35": "Apart from the Tacetite, which is the largest in demand, the Tiger's Maw Mine also produces Lampylumen.", "Flow_311000010_36": "I heard from the researchers that it's a special kind of ore where the veins of minerals distribute evenly along the same direction.", "Flow_311000010_37": "And the veins are composed of a variety of minerals, which can be processed into raw materials that can be used in advance technologies like terminals and cores of intelligent devices.", "Flow_311000010_38": "However, the Academy and the Ministry of Development didn't stop their research from there. So, maybe one day they'd discover a field of application.", "Flow_311000010_39": "How to resolve the disputes?", "Flow_311000010_40": "You looked troubled.", "Flow_311000010_41": "Yes, the dispute about the deployment of the new technology has been escalating recently, and I'm worried that the workplace party next week will turn into a chaos.", "Flow_311000010_42": "New technologies always meet resistance at the start. Because it's not only about technology, but also about people behind it.", "Flow_311000010_43": "The old miners represent experience and skills from the old times, and the young miners are the promoters of new technology.", "Flow_311000010_44": "As more and more young miners join in, these dynamics are thrown off balance. So the conflict was set off.", "Flow_311000010_45": "As for me... I'm not one of the miners, but a Patroller who carries out the duties as required.", "Flow_311000010_46": "The concerns or reasons for disagreements aren't as many as they appear to be. I think it's natural for things to iterate and evolve, isn't it?", "Flow_311000010_47": "Just like the law of physics we all learn in textbooks: the entropy of a system is bound to increase over time. And the systems of the world aren't isolated.", "Flow_311000010_48": "So as they recombined, they'd return to a low entropy state before the entropy rises again.", "Flow_311000010_49": "Isn't this the law of the world?", "Flow_311000010_50": "What's your opinion?", "Flow_311000010_51": "Geez, I can finally take a breather now. Lately, I've been bombarded with people trying to sell me rocks...", "Flow_11000004_121": "I'm not sure if Chenbi and Shuhe are up for this challenge...", "Flow_11000004_122": "The number of applications for meetings at City Hall is on the rise.", "Flow_11000004_123": "Hello, to schedule a meeting with the Jinzhou Magistrate, please submit the necessary paperwork.", "Flow_11000004_124": "Someone has already completed the procedures for me.", "Flow_11000004_126": "Hmm... It's part of my duties as a City Hall guard.", "Flow_11000004_127": "But you know, they're young, and already a few days on guard duty has them so stressed. I do find it concerning.", "Flow_11000004_128": "Very well, our main goal is to maintain order in City Hall, no matter the circumstances.", "Flow_11000004_129": "Please report any issues immediately.", "Flow_11000004_130": "And here I am, just a clerk...", "Flow_11000004_131": "If you need help with any legal matters, we're here to assist.", "Flow_11000004_132": "What can I assist you with today?", "Flow_11000004_133": "I'm good, actually. I'll be on my way.", "Flow_11000004_134": "Everything's alright? Good to hear.", "Flow_11000004_135": "For some reason, things are picking up again.", "Flow_11000004_136": "All these case files from the Midnight Rangers need prompt attention...", "Flow_11000004_137": "But I will keep an eye on you.", "Flow_11000004_138": "What should be done here...", "Flow_11000004_139": "Ahem, okay, please don't interfere with the duties of personnel on duty!", "PrefabTextItem_1883004010_Text": "Locked Difficulty", "Flow_11000010_10": "Seems like any other day.", "Flow_11000010_11": "I bet it's linked to the Moon-chasing Festival. Oh, and since this is your first Jinzhou festival, I hope you have a great time!", "Flow_11000010_12": "I should use my day off to get ready for the festival. What should I do first?", "Flow_11000010_13": "Great idea. Back in the day, my family would go all out buying decorations and festival toys.", "Flow_11000010_14": "How about starting with the food?", "Flow_11000010_15": "But in the end, we realized we often overdid it. As for meals... we typically eat out now.", "Flow_11000010_16": "If we start with food... cooking a nice, homemade meal surrounding by family and friends... sounds amazing just thinking about it!", "Flow_11000010_17": "Speaking of which, I've seen Mr. Ma from the grocery store quite often lately. He must be prepping for the Moon-chasing Festival too.", "Flow_11000010_18": "He's famous as the 'ingredient expert' around here, very knowledgeable about wild ingredients.", "Flow_11000010_19": "Like guarding Jinzhou's gate, prepping food needs strategy. I'll head over to him after work.", "Flow_11000010_20": "The land was used to its fullest, and everyone did their part. Together, we built Jinzhou brick by brick with our skills.", "Flow_11000010_21": "I think it's not only the high wall that keeps Jinzhou safe, but all of us who stand behind it.", "Flow_11000010_22": "Thinking about this makes the dullness and weariness of guarding the gate fade away.", "ReportReasonNotSelectText": "Choose a reason to report", "PrefabtextItem_RogueShop_Title": "Transaction", "Condition_13000010_Description": "Reach Union Level 14 and complete Act 2", "Huanglong_main_1_4_199_44": "Little lambs cowered and huddled in their village, terrified of the relentless wolf packs.", "Huanglong_main_1_4_199_45": "Until a shepherd arrived, bearing the gift of wishes and providing shelter and sustenance.", "Huanglong_main_1_4_199_46": "Slowly, the shepherd gained control over the flock, and the lambs lived contented lives... but this is not the end of our story.", "Huanglong_main_1_4_199_47": "The shepherd found the solitary black lamb in his flock, and offered to grant any wish it desired. In exchange, he wanted one of its companions as a sacrifice.", "Huanglong_main_1_4_199_48": "The black lamb refused, and it was shunned by its flock, left without shelter or sustenance.", "Huanglong_main_1_4_199_49": "After the black lamb's exile, more lambs continued to vanish...", "Huanglong_main_1_4_199_50": "The shepherd then blamed that black lamb for breaking the rules, and withheld his wish-granting power as punishment.", "Huanglong_main_1_4_199_51": "From the very beginning, the lambs knew the risk of making wishes—they too could become sacrifices for those of others.", "Huanglong_main_1_4_199_52": "But they always believed it wouldn't be them.", "Huanglong_main_1_4_199_53": "Meanwhile, some lambs reasoned that since they had already risked being sacrificed for someone else's wish...", "Huanglong_main_1_4_199_54": "It was then only fair to pass on that risk for a chance at fulfilling their own desires. And so, they continued to play the game.", "Huanglong_main_1_4_199_55": "They all knew the consequences, but chose to remain silent.", "Huanglong_main_1_4_199_56": "Fearful yet greedy, they followed the shepherd's orders and made wishes again and again...", "Huanglong_main_1_4_199_57": "Until one day a brave black lamb spoke up, shattering their façade of a peaceful and happy life.", "Huanglong_main_1_4_199_58": "The black lamb got in their way and the shepherd's greedy pursuit, sparking hatred in their hearts.", "Huanglong_main_1_4_199_59": "Suddenly, they could no longer ignore the blood and ashes of past sacrifices littering the ground.", "Flow_11000011_1": "It's dangerous beyond this point. No trespassers!", "Flow_11000011_2": "I am a Resonator.", "Flow_11000011_3": "Even Resonators need to be careful. The front line is intense...", "Flow_11000011_4": "Don't go up the slope near Camp Overwatch. It's strictly off-limits.", "Flow_11000011_5": "It's close to Norfall Barrens, an unpredictable territory of threats... Even powerful Resonators shouldn't underestimate it.", "Flow_11000011_6": "I find the wind extremely unsettling tonight... I sense a desperate voice from it.", "Flow_11000011_7": "An old friend, who has been here for decades.", "Flow_11000011_8": "Who?", "Flow_11000011_9": "I can't leave him here for the lonely night. So I come here every night to keep his company.", "Flow_11000011_10": "If you happen to run into Zongye back in Jinzhou City, remember to say hi for me.", "Flow_11000011_11": "And remember to keep my secret.", "Flow_11000011_12": "One, two, three... These Green Rabbits should be enough to last a week.", "Flow_11000011_13": "What are you doing?", "Flow_11000011_14": "As you can see, I'm processing the ingredients. First, wash them, then peel them, and finally chop them into small pieces. Add scallions, ginger, and garlic, and stir-fry them...", "Flow_11000011_15": "Why eat the cute rabbits?", "Flow_11000011_16": "It sounds delicious.", "Flow_11000011_17": "Freshly cooked rabbit meat has a soft texture and delicious taste... Just thinking about it makes my mouth water!", "Flow_11000011_18": "Because rabbit meat is delicious! Freshly cooked rabbit meat has a soft texture and delicious taste... Just thinking about it makes my mouth water!", "Flow_11000011_19": "Desorock Highland is far from Jinzhou. Even fresh meat will become dry and tough after being transported here.", "Flow_11000011_20": "It's better to have some fresh meat here and satisfy our cravings.", "Flow_11000011_21": "Desorock Highland is far from Jinzhou. Even fresh meat will become dry and tough after being transported here.", "Flow_11000011_22": "It's better to have some fresh meat here and satisfy our cravings.", "Flow_11000011_23": "Norfall Barrens is now under threat...", "Flow_11000011_24": "Tacet Discords kept attacking, and it was only through the desperate resistance of the Midnight Rangers that Camp Overwatch was defended...", "Flow_11000011_25": "Although I've often read about the horrors of war in books. Seeing it with my own eyes is a whole different experience...", "Flow_11000011_26": "Even my heart feels like it's been drenched by the Retroact Rain, losing its color just like the view of Withering Frontline...", "Flow_11000011_27": "Keep your spirit up.", "Flow_11000011_28": "*Sigh* Thank you. I should gather myself up.", "Flow_11000011_29": "Even though I can't join the Midnight Rangers on the front lines, there's still something I can do.", "Flow_11000011_30": "I want to capture the moment of where the desperate resistance shines upon those nameless graves.", "PrefabTextItem_816663286_Text": "First Share to Obtain", "PrefabTextItem_2886554769_Text": "Extra Rewards", "Huanglong_main_1_5_74_51": "(So this is the last message the Magistrate has for me. This is... the location of Jinzhou's Grand Library.)", "Flow_311000011_1": "Do we really need Dark Knights in the wilderness of Jinzhou...", "Flow_311000011_2": "It's a trending topic among the Patrollers. Recently there have been fewer cases involving the Exiles.", "Flow_311000011_3": "Because in addition to the efforts of the Public Security Bureau to contain the Exiles, there is an upsurge of these so-called \"Dark Knights\" in the wild.", "Flow_311000011_4": "These are a group of armed civilians who serve punishments to the criminal Exiles in vigilante style outside of the judicial system.", "Flow_311000011_5": "A righteous course by the look of it, if it's bound to cause chaos if everyone does this.", "Flow_311000011_6": "Jinzhou has always had different punishments for the Exiles committing different degrees of crimes.", "Flow_311000011_7": "They are more lenient towards misdemeanors. Only those considered a threat to public safety may be taken restrictive measures against.", "Flow_311000011_8": "But, if everyone serves their own version of justice, chances are ill-intent individuals may administer unjust penalties for crimes, which could be ten times worse than the initial offense.", "Flow_311000011_9": "What's wrong?", "Flow_311000011_10": "I think everyone should calm down and reconsider their actions.", "Flow_311000011_12": "Hmm, the air outside is so much better. I feel alive again.", "Flow_311000011_13": "Unlike the damp and musty smell in the confession room, which I seemed to have gotten used to. I've become a regular in the confession room.", "Flow_311000011_14": "Hey, it's just some minor \"procedural noncompliances\". After becoming a patroller, I realized that I could quite agree with some of these regulations. I have my own ways of justice.", "Flow_311000011_15": "What did you do wrong?", "Flow_311000011_16": "I value justice as shown in the substantive results, not the tedious proceedings. In extraordinary times, you need to use extraordinary means.", "Flow_311000011_17": "In this case, had we gone through all the required procedures when we tried to retrieve the stolen mineral resources from the Exiles, they would have sold it off by now.", "Flow_311000011_18": "So, I had to use some *unconventional* methods to trick them out. Yet, I got scolded for it. But... at least I got the results I wanted.", "Flow_311000011_19": "Well. It's not my first time. I guess my partner, Baichuan, has reported it to the supervisors again.", "Flow_311000011_20": "He always talks about laws being like a compass, the circles drawn with a compass is bound to be better than drawn with hands.", "Flow_311000010_54": "Yeah, because aside from selling ores, we're now buying them too.", "Flow_311000010_55": "People have been eager to sell the \"ore\" they found to us. Sadly, most of it was just worthless rocks.", "Flow_311000010_56": "That's why I thought, maybe we should team up with the Pioneer Association to create a special magazine issue about identifying ores.", "Flow_311000010_57": "We could give readers tips on how to distinguish them by color, shine, and other traits.", "Flow_311000010_58": "Mind giving me a few pointers after I finish my first draft?", "Flow_311000010_59": "Hi, there. Let me know if you're ever in need of ore! We've got all types.", "Flow_311000010_60": "Hope this helps! Thanks and come back soon!", "Flow_311000010_61": "Sorry, but you need more credits. Come back when you have enough, yeah?", "Flow_311000010_62": "With just a few simple ingredients, I can whip up endless delicious dishes. Don't underestimate the power of flavor combinations!", "Flow_311000010_63": "Right you are. With the miners' health in mind, I've jazzed up traditional Jinzhou recipes to keep them both satisfied and nourished.", "Flow_311000010_64": "My version of the Jinzhou Stew packs in fresh vegetables and a flavorful broth while cutting back on greasy and salty ingredients, all without sacrificing taste.", "Flow_311000012_1": "If only every day could be so peaceful and calm...", "Flow_311000012_2": "Hello, I'm the patroller here. Is there anything I can help you with?", "Flow_311000012_3": "About your work...", "Flow_311000012_24": "The distribution center is an important part of the Tiger's Maw Mine and a crucial node in the mine's logistics system.", "Flow_311000012_25": "At the distribution center, the ores excavated are unloaded, sorted, and then sent to various destinations.", "Flow_311000012_26": "Our job as patrollers here is to maintain the order of operations and the temporary storage of mineral resources.", "Flow_311000012_27": "So, are you interested in joining us?", "Flow_311000012_29": "A little girl carried her doll to the garden. The doll suddenly let out a loud cry and called for her mother. The mother came and spooned up the doll instead of her daughter... How about it? Scared yet?", "Flow_311000012_30": "Oh, this is your first time listening to a horror story, isn't it? The fact that it still gets the ones who haven't heard of it proves it's a classic macabre rhyme.", "Flow_311000012_31": "The essence of horror stories is about eerie things taking place in day-to-day scenes. Like the tune I just hummed.", "Flow_311000012_32": "If you pay attention, you see it's not the girl who's crying but the doll. That's why the second half is added.", "Flow_311000012_33": "I thought it's just a nice nursery rhyme.", "Flow_311000012_34": "Dad and Mom are arguing, and the little girl is crying. The little girl calls for Mom. M-mom is gone.", "Flow_311000012_35": "Dad just fertilized the garden trees, the cherry tree turned new leaves. Curiously I dug underneath, and found my doll buried deep...", "Flow_311000012_36": "I don't know when I became obsessed with them. Maybe it's because horror stories have a clear representation of karma.", "Flow_311000012_37": "What is the second half?", "Flow_311000012_38": "Behind the twists and turns of the gloomy plots is a pursuit of romantic ideals.", "Flow_311000012_39": "I have always suspected that there are real horror stories around me, just between you and me.", "Flow_311000012_40": "Your taste is really...", "Flow_311000012_41": "To think of something ominous might lurk in the darkness under the cold industrial surface of this jungle of steel and bolts... Phew... I've got goose bumps.", "Flow_311000012_23": "About the distribution center...", "Flow_311000012_42": "Stop right there. I can sense the pulsating restless energy emanating from you.", "Flow_311000012_44": "That is something more dazzling than the morning sun, more profound than the sea- You must my alley in justice!", "Flow_311000012_45": "How did you sense it?", "Flow_311000012_46": "Of course... I heard it from Chixia. She said she recently became friends with someone with a stern cold face and dresses all in black.", "Flow_311000012_47": "Haha, actually it's Xiaofang... Ahem, Chixia is my senior from the previous year.", "Flow_311000012_48": "That Ma Xiaofang!", "Flow_311000012_49": "At that time, I was quite a lone kid. She would often come to the backyard of my home to play games with me.", "Flow_311000012_50": "Later, under her influence, I gradually opened up and we began to talk about fantasies of us saving the world.", "Flow_311000012_51": "However, after becoming a Patroller, I realized that everything was not quite as I imagined. Not all Patrollers has the cool and commanding air.", "Flow_311000012_52": "Personal disputes, Exiles's scams, petty thefts... every day is just the same... These are the norm of the work.", "Flow_311000012_53": "Sometimes, you forget the birthdays of the important ones in your life while you still remember container sorting numbers at the logistics center.", "Flow_311000012_54": "I'd get tired of these trivial matters, but...", "Flow_311000012_55": "On weekends, when I take off the Patroller's uniform and see the ordinary people passing by while wandering around.", "Flow_311000012_56": "I see busy couriers rushing on the road, Pioneer Association members going on expeditions, and workers returning to Jinzhou to visit their families...", "Flow_311000012_57": "At moments like this, I'd see how our efforts have maintained the peace and order of this city.", "Flow_311000012_58": "It makes me feel cool.", "Flow_311000012_59": "Before placing an order... Ask yourself, why would anyone sell you such flawless ores at such a low price?", "Flow_311000012_60": "The- the streets aren't p- paved with gold... They're lined with traps laid up by ill-intent people. D- Don't fall for the tricks. Let's stay alert to frauds.", "Flow_311000012_61": "Hello, can I bother you for a moment?", "Flow_311000012_62": "Ah, I'm sorry. I'm just a little scared to talk to strangers. Actually... I'm doing anti-fraud publicity.", "Flow_311000012_63": "Recently, near the Tiger's Maw. There have been Exiles posing as ore merchants, selling fake ores. It's just one of their many cunning scams.", "Flow_311000012_64": "Don't be nervous.", "Flow_311000012_65": "You have a lot of sweat on your forehead.", "Flow_311000012_66": "Some male exiles even dress up as females with fake sweet voices to swoon the customers into buying goods. But you can easily see pass it as long as you don't believe in becoming rich overnight.", "Flow_311000012_67": "And their scam will fail... Phew... Thank you for listening to me. Don't forget to share this with your family and friends.", "Flow_135000005_6": "I'm here, just chilling and watching Slowy, while it's here, taking in the scenery. We're always together, but we don't bother each other.", "Flow_135000005_7": "I don't really get why it doesn't give me any trouble. Maybe we just get along pretty well…?", "Flow_135000005_8": "But, you know, watch out for the other turtles around here. They're not as friendly as Slowy.", "Side_DTMZ_8_1": "Come to think of it. TDs are so unpredictable. There's no way of knowing where and when they're going to pop out.", "Side_DTMZ_8_2": "I can't even imagine how people managed to deal with them back in the old days.", "Side_DTMZ_7_1": "Chief asked me to get some parts for him to help with the repairs on that old lighthouse. It was supposed to be an easy job...", "Side_DTMZ_7_2": "But I didn't expect all these TDs to come out of nowhere. Now what am I going to do? Chief's gonna blow a fuse.", "Side_DTMZ_7_3": "Rover, if you're making your way up to that lighthouse, do you think you could escort me there?", "Side_DTMZ_7_4": "I'll help.", "Side_DTMZ_7_5": "(Wait.)", "Side_DTMZ_6_1": "Taken an interest in this here lighthouse have you, Rover?", "Side_DTMZ_6_4": "The lighthouse looks like it was built ages ago. Should be operational with some patching up here and there.", "Side_DTMZ_6_5": "We're still missing a few parts for the repairs. I already had my assistant go fetch some at the edge of the hill.", "Side_DTMZ_6_6": "She's been gone for quite a while now. I'm guessing she's probably caught in some trouble. What will I do with her...", "Side_DTMZ_6_2": "Yes.", "Side_DTMZ_6_3": "Just a bit curious.", "Side_DTMZ_5_1": "(A set of coordinates appeared on-screen after the recording.)", "Side_DTMZ_5_2": "(I should check out these coordinates and see what I can find.)", "Side_DTMZ_4_1": "Verifying Ship Registration>>>>> Extracting latest log entry—Complete", "Side_DTMZ_4_2": "Ship Registration [NUS8910]>>>>> Initiating voice recording", "Side_DTMZ_4_3": "This is Acting Captain Moak of the Stingray... We are now in preparation for landing at these coordinates... Uh, \"we\"... as in me and the other five crew members.", "Side_DTMZ_4_4": "They're not really the ship's crew, strictly speaking. Just a few stragglers seeking refuge from those monsters. Picked up by our kind-hearted and now-deceased captain.", "Side_DTMZ_4_5": "Mateo believes that the monsters must've been wiped out by now since it has been over a month, and insists on getting off the ship.", "Side_DTMZ_4_8": "Mateo is a soon-to-be graduate student on a research assignment from his professor.", "Side_DTMZ_4_6": "They were supposed to meet right by the lighthouse. He's a month late, wonder if they'd kicked him out of the school for it by now.", "Side_DTMZ_4_7": "We couldn't get through that thick skull of his to have him stay aboard the ship. So, the best we can do is give him some of the supplies and hope for the best for him and his professor.", "Side_DTMZ_31_1": "Hello? Can anyone hear me?", "Side_DTMZ_31_3": "A connection? Outstanding!", "Side_DTMZ_31_4": "I'm a historian of the Jinzhou Imperial Academy. I am currently conducting a study on these old lighthouses scattered all over Jinzhou. There must be many fascinating stories stored inside them.", "Side_DTMZ_31_5": "Yet I have been unsuccessful in deciphering the information inside the lighthouses' consoles... However, I did manage to discover that the console will send out a certain alarm signal when its system is being interfered with.", "Side_DTMZ_31_6": "I accidentally connected to your Pangu Terminal while I was investigating these signals. It appears that your Terminal's ID was transmitted to me as an intruder alert.", "Side_DTMZ_31_8": "Ahh, yes. I really wish to know the stories surrounding these lighthouses in detail. Do come find me in Jinzhou city when you have the time, and we'll discuss it in person.", "Side_DTMZ_31_2": "Who is this?", "Side_DTMZ_31_7": "You're calling me, because...?", "Side_DTMZ_30_1": "(There is a riddle at the end of the recording...)", "Side_DTMZ_30_2": "(Look afar at break of dawn, by the end of light's shadow, surprising discoveries await!)", "Side_DTMZ_3_1": "(The power's reconnected. The powerline seems to be leading up to that abandoned lighthouse.)", "Side_DTMZ_3_2": "(Let's see if there's anything I can find in that lighthouse.)", "Side_DTMZ_28_1": "Greetings, Rover. Did you find the remaining lighthouses?", "Side_DTMZ_28_2": "You tell the historian what you found inside the consoles.", "Side_DTMZ_28_3": "Is that so? You managed to find information from all five lighthouse consoles you say...!", "Side_DTMZ_28_4": "Your passion for history is much greater than that of my own pupils. This brings tears to my eyes.", "Side_DTMZ_28_6": "Of course, this information is more than adequate for me to calculate the Stingray's whereabouts. But there is something strange about this...", "Side_DTMZ_28_8": "No. It's just that it is not worth searching for it anymore.", "Side_DTMZ_28_9": "According to those coordinates, I can say with confidence that this Stingray is the same ship that we salvaged near the harbor of the Whining Aix's Mire a few years prior.", "Side_DTMZ_28_10": "Inside the wreckage, we found some of the crew's logs, although broken into pieces, we still managed to link them with the stories found in the consoles.", "Side_DTMZ_28_12": "Unfortunately, we also discovered six bodies inside... Based on the information we have, they belong to Moak and his crew members.", "Side_DTMZ_28_14": "Further investigations found that the deaths of the other five members date back even further than the time when Moak made his first recording in the lighthouse.", "Side_DTMZ_28_15": "In other words, Moak had been sailing on the sea alone all this time, and his crew members had long since fallen victim to the TDs...", "Side_DTMZ_28_16": "Experiencing such losses, Moak refused to accept such an ending. So he fell into a fantasy, that he and his crew members all found the lighthouses one by one, found their own homes, and left the Stingray safely.", "Side_DTMZ_28_17": "In the end, only he himself completed the voyage and forever laid in that seabed with the Stingray.", "Side_DTMZ_28_19": "I cannot make any guarantees, as these are just my own speculations. Yet, unfolding forgotten stories, is what makes history fascinating.", "Side_DTMZ_28_20": "Regardless, I'm really grateful for letting me see the whole story. Your passion for history truly deserves these rewards.", "Side_DTMZ_28_5": "Are we now able to find the location of the Stingray?", "Side_DTMZ_28_7": "What is it? You can't find it?", "Side_DTMZ_28_11": "So were Moak and his crew all safe?", "Side_DTMZ_28_13": "How could this be?", "Side_DTMZ_28_18": "Are you sure this is what truly happened...?", "Side_DTMZ_27_1": "How did it go? Did you find anything?", "Side_DTMZ_27_2": "Do come back to me after you have found all five lighthouses. I await your successful return!", "Side_DTMZ_26_1": "Hello, hello! You must be the one who solved the mysteries of the lighthouses.", "Side_DTMZ_26_3": "Please, describe to me your findings within the consoles. I am truly intrigued.", "Side_DTMZ_26_4": "You tell the historian what you found inside the consoles.", "Side_DTMZ_26_5": "How could this be?! You managed to find information from all five lighthouse consoles you say...!", "Side_DTMZ_26_6": "Your passion for history is much greater than that of my own pupils. This brings tears to my eyes.", "Side_DTMZ_26_8": "Of course, this information is more than adequate for me to calculate the Stingray's whereabouts. But there is something strange about this...", "Side_DTMZ_26_10": "No. It's just that it is not worth searching for it anymore.", "Side_DTMZ_26_11": "According to those coordinates, I can say with confidence that this Stingray is the same ship that we salvaged near the harbor of the Whining Aix's Mire a few years prior.", "Side_DTMZ_26_12": "Inside the wreckage, we found some of the crew's logs, although broken into pieces, we still managed to link them with the stories found in the consoles.", "Side_DTMZ_26_14": "Unfortunately, we also discovered six bodies inside... Based on the information we have, they belong to Moak and his crew members.", "Side_DTMZ_26_16": "Further investigations found that the deaths of the other five members date back even further than the time when Moak made his first recording in the lighthouse.", "Side_DTMZ_26_17": "In other words, Moak had been sailing on the sea alone all this time, and his crew members had long since fallen victim to the TDs...", "Side_DTMZ_26_18": "Experiencing such losses, Moak refused to accept such an ending. So he fell into a fantasy, that he and his crew members all found the lighthouses one by one, found their own homes, and left the Stingray safely.", "Side_DTMZ_26_19": "In the end, only he himself completed the voyage and forever laid in that seabed with the Stingray.", "Side_DTMZ_26_21": "I cannot make any guarantees, as these are just my own speculations. Yet, unfolding forgotten stories, is what makes history fascinating.", "Side_DTMZ_26_22": "Regardless, I'm really grateful for letting me see the whole story. Your passion for history truly deserves these rewards.", "Side_DTMZ_26_2": "Yes.", "Side_DTMZ_26_7": "Are we now able to find the location of the Stingray?", "Side_DTMZ_26_9": "What is it? You can't find it?", "Side_DTMZ_26_13": "So were Moak and his crew all safe?", "Side_DTMZ_26_15": "How could this be?", "Side_DTMZ_26_20": "Are you sure this is what truly happened...?", "Side_DTMZ_25_1": "Hello, hello! You must be the one who solved the mysteries of the lighthouses.", "Side_DTMZ_25_3": "Please, describe to me your findings within the consoles. I am truly intrigued.", "Side_DTMZ_25_4": "You tell the historian about what you found inside the consoles.", "Side_DTMZ_25_5": "Hmm... I didn't expect such stories to have occurred.", "Side_DTMZ_25_6": "What was the final destination of the \"Stingray\"? A question that would truly arouse one's interest... It feels that this would make a wonderful research topic.", "Side_DTMZ_25_7": "Having studied the historical records, I have learned that there are five of these identical lighthouses within Jinzhou in total.", "Side_DTMZ_25_8": "Obtaining the records from all of the lighthouses' consoles may just reveal the whereabouts of the \"Stingray.\"", "Side_DTMZ_25_9": "Can you ask you to find the records of the remaining lighthouses? I'll prepare gifts in return for your troubles!", "Side_DTMZ_25_12": "Haha. Then I shall entrust the task to you!", "Side_DTMZ_25_2": "That's me.", "Side_DTMZ_25_10": "Not a problem, leave it to me.", "Side_DTMZ_25_11": "Doesn't matter. I'm just here for the history part.", "Side_DTMZ_24_1": "Verifying Ship Registration>>>>> Extracting latest log entry—Complete", "Side_DTMZ_24_2": "Ship Registration [NUS8910]>>>>> Initiating voice recording", "Side_DTMZ_24_3": "This is the Stingray... Acting Captain Moak recording...", "Side_DTMZ_24_4": "This morning, I received a communication from Xie Qi. The bastard actually managed to make contact with some survivors.", "Side_DTMZ_24_5": "He tells me that the disaster is over. All the monsters have been wiped out, and the crisis of humanity has been resolved.", "Side_DTMZ_24_6": "Best of all, the crew members that stayed behind on land are all safe and sound. It's news nothing more worth celebrating.", "Side_DTMZ_24_7": "Our seventeen-month-long voyage on the sea has finally come to an end. I'm preparing to return to the harbor where it all began. This journey of suspense is finally over.", "Side_DTMZ_24_8": "I don't plan on bringing the remaining supplies back with me, so I buried them somewhere near the lighthouse. Maybe they can come in handy for someone in need oneday.", "Side_DTMZ_24_9": "*chuckle* But it wouldn't be fun if they're too easy to find, would it? I left behind a little riddle. I'm sure anyone who happens to listen to this recording can solve it.", "Side_DTMZ_23_1": "(A set of coordinates appeared on-screen after the recording.)", "Side_DTMZ_23_2": "(I should check out these coordinates I see what I can find.)", "Side_DTMZ_22_1": "Verifying Ship Registration>>>>> Extracting latest log entry—Complete", "Side_DTMZ_22_2": "Ship Registration [NUS8910]>>>>> Initiating voice recording", "Side_DTMZ_22_3": "Stingray here... Acting Captain Moak recording...", "Side_DTMZ_22_4": "I say Captain, but I'm actually the only one left on this ship. This morning, Espey, my last companion, also quietly left the Stingray unnoticed.", "Side_DTMZ_22_5": "It was already late evening when we found this lighthouse on the mountain yesterday, so we made an approach and prepared to go on land and check the place out after dawn, as we have done in the past.", "Side_DTMZ_22_6": "It wasn't until dawn that I found Espey had already gone missing... I'd thought that he had escaped with all the remaining supplies.", "Side_DTMZ_22_7": "But I was quickly put to shame by my own suspicions—the supplies were untouched. Espey left them all for me.", "Side_DTMZ_22_8": "He knew fully well that the remaining supplies weren't enough to support two people on sea, so he left the last hopes of life to me and went ashore to seek for survival.", "Side_DTMZ_22_9": "What an idiot... Even if we both were to die at sea, I would never have the thought of abandoning my crew.", "Side_DTMZ_22_10": "So I left some supplies at these coordinates, hoping that they would be useful to him... From here on out, this will be the final voyage for me and the Stingray.", "Side_DTMZ_21_1": "(Made it. That should restore the lighthouse's power.)", "Side_DTMZ_21_2": "(Head back to the lighthouse and hack into the console.)", "Side_DTMZ_20_1": "It's proving to be a bit harder than expected, huh? Want to give it another go, Rover?", "Side_DTMZ_20_2": "Just reinstall the power unit and the electromagnetic pulse will start its count down.", "Side_DTMZ_20_3": "Try to pick up the pace a notch this time. I'm counting on you, Rover!", "Side_DTMZ_2_1": "(The power's reconnected. The console is back online.)", "Side_DTMZ_2_2": "(Let's head back to the lighthouse and hack into the console.)", "Side_DTMZ_19_1": "H-Hello? Rover, can you hear me?", "Side_DTMZ_19_2": "The electromagnetic pulse just went out... I guess you didn't make it in time. You should come back for another run.", "Side_DTMZ_18_1": "There's just no way I can activate all the pylons leading up to the lighthouse within such a short time period...", "Side_DTMZ_17_1": "Ugh... Still can't do it...", "Side_DTMZ_17_3": "I was assigned to this power station to restore power of that lighthouse on the hill.", "Side_DTMZ_17_4": "Everything else was swiftly taken care of for a genius such as myself.", "Side_DTMZ_17_5": "Little did I expect to get stuck at the final step of turning on the power...", "Side_DTMZ_17_7": "This power station utilizes a pulsed power supply system. After the battery is installed, the circuit must be fully connected within a certain time frame.", "Side_DTMZ_17_8": "In order to complete the connection, the pylons along the circuit must be activated using physical force in sequential order within the time limit.", "Side_DTMZ_17_9": "Unfortunately, I was only bestowed with a genius brain but not strong physiques. I've always been at the bottom in terms of fitness, and I simply can't complete the route in time.", "Side_DTMZ_17_11": "Really?! You would do that? Thank you!", "Side_DTMZ_17_2": "Why the long face?", "Side_DTMZ_17_6": "What’s the problem?", "Side_DTMZ_17_10": "I can offer you some help.", "Side_DTMZ_16_1": "(This looks like a console I can hack into, but its powerline has been cut off.)", "Side_DTMZ_16_2": "(Next to the console you find a notice sheet that seems fairly recent.)", "Side_DTMZ_16_3": "(I should search along the slope down from the lighthouse. There should be some clues at the power station.)", "Side_DTMZ_15_1": "(A set of coordinates appeared on-screen after the recording.)", "Side_DTMZ_15_2": "(I should check out these coordinates I see what I can find.)", "Side_DTMZ_14_1": "Verifying Ship Registration>>>>> Extracting latest log entry—Complete", "Side_DTMZ_14_2": "Ship Registration [NUS8910]>>>>> Initiating voice recording", "Side_DTMZ_14_3": "Stingray... Moak recording...", "Side_DTMZ_14_4": "Three months has passed, and the Stingray is running dry on her fuel reserves. We'll soon be drifting on open waters at this rate...", "Side_DTMZ_14_5": "At long last we spotted another lighthouse on the edge of this forest. No traces of those monsters.", "Side_DTMZ_14_6": "Chances of finding fuel in this forest is non-existent, but at least there's plenty of fruits and mushrooms to go around.", "Side_DTMZ_14_7": "Qi Shuqing and Rana agreed to disembark and start a living here. They plan on building a wooden house, raise a vegetable field, and become self-sufficient. A small home of their own.", "Side_DTMZ_14_8": "Initially, I thought of talking them into staying aboard, but there's no guarantee the monsters won't appear again... even on sea.", "Side_DTMZ_14_9": "In a time where the path leading to tomorrow is obscured, being able to live a simple life with the people you love is probably the last bit of happiness one can savor.", "Side_DTMZ_13_1": "(A set of coordinates appeared on-screen after the recording.)", "Side_DTMZ_13_2": "(I should check out these coordinates I see what I can find.)", "Side_DTMZ_12_1": "Verifying Ship Registration>>>>> Extracting latest log entry—Complete", "Side_DTMZ_12_2": "Ship Registration [NUS8910]>>>>> Initiating voice recording", "Side_DTMZ_12_3": "This is Acting Captain Moak of the Stingray... Today is our forty-third day since our departure from the harbor.", "Side_DTMZ_12_4": "Xie Qi reported the ship's first sighting of a lighthouse's light beam from up on the highlands. We followed it and arrived at these coordinates in preparation for landing...", "Side_DTMZ_12_5": "To our surprise, not a single person was found on the shores, only the lighthouse projecting its lonely light... Not a very assuring sight to say the least.", "Side_DTMZ_12_6": "Xie Qi insisted on staying... As an engineer, he wanted to stay behind and modify the communications equipment of the lighthouse.", "Side_DTMZ_12_7": "In his words, with necessary modifications in place should make communication with other survivors possible. He'll inform us when the time comes... We hope his efforts will not go in vain.", "Side_DTMZ_12_8": "Since Xie Qi's the brightest out of any of us, he wouldn't have suggested it if he didn't know what he was doing. We respected his decision and provided him some of the supplies before setting sail again.", "Side_DTMZ_11_1": "What took you so long...? Did you go slacking off again?", "Side_DTMZ_11_2": "Chief! I can explain! It was those TDs. I-I wanted to get back as fast I could. You can ask Rover what happened.", "Side_DTMZ_11_4": "All right. I'll let it slide this time... Well, since you still got your arms and legs, get over here and give me a hand with this thing, will ya?", "Side_DTMZ_11_5": "The engineers fixed up the the lighthouse in no time.", "Side_DTMZ_11_6": "There. Don't know how many years this old hunk of building's got in it, but the people who built it did a good reliable job. Most of the equipments inside are still in running condition.", "Side_DTMZ_11_7": "Now, you can get up there and see what you can find, Rover. You should be able to get the console going.", "Side_DTMZ_11_3": "She's right.", "Side_DTMZ_10_1": "*sigh* I think I might of jinxed myself. There they go again, appearing out of thin air... Almost scared myself to death.", "Side_DTMZ_10_2": "I don't know how you're keeping a straight face while you fight TDs like that. Must be a perk of being a Resonator.", "Side_DTMZ_10_3": "If it were a normal person... All they can do is run for their lives. Just like me. *sigh*", "Side_DTMZ_1_1": "(This looks like a console I can hack into, but its powerline has been cut off.)", "Side_DTMZ_1_2": "(There should a power supply unit not far from these facilities...)", "Side_DTMZ_1_3": "(I can use the Sensor on my Pangu Terminal to scan the lighthouse's surroundings, and see if there's a way to recover the power connection.)", "Flow_135000002_199": "The announcement says the power to this lighthouse is scheduled to be restored in the near future for the retrofit project.", "Flow_135000002_200": "The power supply facility is located at the entrance to the ramp below the lighthouse. For more information, please contact the members of the Ministry of Development Infrastructure Division stationed at the power supply facility.\nMinistry of Development Infrastructure Division", "Side_MSTB_8_1": "Why, why are you here again?", "Side_MSTB_8_3": "What? Do you still want to play after claiming the ultimate prize? Being predatory, aren't you?", "Side_MSTB_8_4": "Though I still don't know how you found it... I'll let you get away. Leave now, we're closed today!", "Side_MSTB_8_6": "Closed today! Closed tomorrow! Closed forever after!!!", "Side_MSTB_8_7": "Give me a break. Never show up again! Thank, you, very, much!", "Side_MSTB_8_2": "(Hand 5 Fish over)", "Side_MSTB_8_5": "Closed today? What about tomorrow?", "Side_MSTB_18_1": "Do you really know where to find the ultimate prize?", "Side_MSTB_18_2": "When did I lie to you? Listen up.", "Side_MSTB_18_3": "I found that all the Supply Chests except for the one of the ultimate prize are set up by an employee. The boss personally decides where the ultimate prize is placed.", "Side_MSTB_18_4": "How does that help?", "Side_MSTB_18_5": "Don't rush me. Now, she takes Fish as an admission fee, right? Then the smell of fresh Fish must be stained on her hands and clothes.", "Side_MSTB_18_6": "If the ultimate Chest is set up by the boss herself, then this Chest must be tainted with the smell too.", "Side_MSTB_18_7": "Now, we humans might not be able to smell it, but cats definitely can... As long as we find a cat to be our guide…", "Side_MSTB_18_8": "(That's how it works. So I can find the real Supply Chest of the ultimate prize as long as I follow a cat.)", "Side_MSTB_17_1": "(They don't want others to know... Then I'll have to eavesdrop.)", "Side_MSTB_16_1": "Shh... somebody's listening.", "Side_MSTB_16_2": "Hey, what are you doing here? Get away.", "Side_MSTB_15_1": "I'm definitely sure that the ultimate prize is hidden away!", "Side_MSTB_15_2": "Agreed, but I have found a way...", "Side_MSTB_14_1": "(The boss did look really weird. She sounded like she knew I would never get the ultimate prize.)", "Side_MSTB_14_2": "(Someone seems to be talking about the inside story of this Lucky Draw... I should listen to them.)", "Side_MSTB_11_1": "Get away. Never mess with my Supply Chests again!", "Side_MSTB_1_1": "Meow. Welcome to Kitten's Luck. Though our premise is often mistaken for a cattery…", "Side_MSTB_1_2": "...We actually provide Lucky Draw.", "Side_MSTB_1_4": "Now, you can see all these shiny Supply Chests here, right? You can open one for five Fish each time.", "Side_MSTB_1_5": "All kinds of mysterious rewards are in the chests, and I have even placed an ultimate prize in one of them!", "Side_MSTB_1_6": "Are you interested? You are always welcome at Kitten's Luck. Meow.", "Side_MSTB_1_3": "How do I draw?", "Flow_135000006_69": "Meow…", "Flow_135000006_70": "(Looks like it's not in the mood, probably gotten tired of eating Fish. Maybe some Raw Meat would do the trick.)", "PrefabTextItem_MingSuHold_Text": "Owned", "POIXLXJQR_7_1": "Looks like Excarats were digging here. Good thing I found the components.", "POIXLXJQR_5_1": "Excarats traces. I should follow it.", "Flow_142000000_259": "I can check the operator's recording again, in case I missed anything.", "Flow_142000000_262": "A communications device... Exiles seem to have intercepted its signal. I may be able to find a similar device in the Exile camp nearby.", "Flow_142000000_263": "I think I managed to find all of the stolen components, so it wouldn't matter that much.", "Flow_142000000_264": "A communications device... Exiles seem to have intercepted its signal. I may be able to find a similar device in the Exile camp nearby.", "Flow_142000000_265": "I think I managed to find all of the stolen components, so it wouldn't matter that much.", "Side_YCJZ_6_12": "The Exile camps nearby should have plenty of charges stocked up. You can try out your luck there.", "Side_YCJZ_6_15": "I'll leave you to it then!", "Side_YCJZ_6_4": "I don't have anything to ask.", "Side_YCJZ_5_7": "Awesome! That's wonderful.", "Side_YCJZ_5_8": "Let me give some heads up first.", "Side_YCJZ_5_9": "Explosive Charges that are freshly picked tend to be very unstable. Even the slightest amount of vibration or change in temperature can cause them to explode.", "Side_YCJZ_5_10": "Me and my buddies went through a ton of effort processing and stabilizing those we had earlier.", "Side_YCJZ_5_11": "You definitely won't make it in time if you go pick them up now.", "Side_YCJZ_5_12": "However, the Exile camps nearby should have plenty of charges stocked up, some of them might even be ours.", "Side_YCJZ_5_13": "You can try out your luck around those camps.", "Side_YCJZ_5_16": "Where in hell am I supposed to get all of 'em...", "Side_YCJZ_5_4": "You'll get enough one day.", "Side_YCJZ_4_14": "You definitely won't make it in time if you go pick them up now.", "Side_YCJZ_4_17": "Easy for you to say. Thirty Explosive Charges! Where in hell am I supposed to get all of 'em...", "Side_YCJZ_4_15": "However, the Exile camps nearby should have plenty of charges stocked up, some of them might even be ours.", "Side_YCJZ_4_16": "You can try out your luck around those camps.", "Side_YCJZ_3_1": "Y-Y-Y-You...", "Side_YCJZ_3_2": "What have you done!!!", "Side_YCJZ_3_3": "My Explosive Charges...", "Side_YCJZ_3_4": "You almost got me killed!", "Side_YCJZ_21_1": "Sounds like that Feng has a lot of Explosive Charges on him.", "Side_YCJZ_21_2": "The ones in this camp don't seem quite enough for Yongli. I should go find Feng once I'm done here.", "Side_YCJZ_20_1": "Phew. Good thing we had you on our side, or else they would've gotten away with it again...", "Side_YCJZ_20_2": "Here's your cut of the minerals. We keep our word!", "Side_YCJZ_20_3": "And this box we blew out of the rocks... Take it with you as well! We wouldn't have had these minerals without you to begin with!", "Side_YCJZ_20_4": "Glad you decided to help out today. Now with these minerals, I can finally...", "Side_YCJZ_20_6": "*sigh* It's too early to say for sure. Don't wanna jinx it. Until we meet again!", "Side_YCJZ_19_1": "Well, well, well. What do we have here? Looks like we got here just in time. The minerals are open for the taking.", "Side_YCJZ_19_2": "We appreciate you for blowing up the rocks for us.", "Side_YCJZ_19_3": "Oh, no you don't! You got away with our Explosive Charges, we're not letting you...", "Side_YCJZ_19_4": "Just shut yer trap. In this day and age, winner takes all. Get 'em!", "Side_YCJZ_16_3": "Great. Now we can proceed with our plans according to schedule.", "Side_YCJZ_16_4": "Say, you must've got a few tricks of your own if you managed to get those charges so fast. Why do you join us in our plan?", "Side_YCJZ_16_7": "If we can't get it done before nighttime, the other camps will definitely try to come seize the minerals. We could use the extra hand guarding the mining site.", "Side_YCJZ_16_11": "You help us guard the minerals, and we give you part of the cut. How does that sound?", "Side_YCJZ_16_9": "Perfect. I need to split the Explosive Charge for my buddies. Wanna come with me?", "Side_YCJZ_16_10": "You don't wanna miss the fireworks!", "Side_YCJZ_16_12": "Sounds good to me.", "Side_YCJZ_15_3": "Go ahead. Take a mouthful.", "Side_YCJZ_15_5": "Exactly. That's when you know you're having authentic \"Bomblicious.\"", "Side_YCJZ_15_11": "Suit yourself. I'll enjoy it all to myself then.", "Side_YCJZ_15_12": "Mmmhmm... The aroma... The wonderful texture... Ohhh...", "Side_YCJZ_15_13": "Well? What do you think?", "Side_YCJZ_15_15": "I knew it. No one can resist the spurring sensation.", "Side_YCJZ_15_16": "Huh? Wait, your nose... You have smoke coming out of your nose...", "Side_YCJZ_15_18": "Yes... That's the Explosive Charges doing their work. I can confidently say the new recipe is a success.", "Side_YCJZ_15_20": "This recipe wouldn't have happened without you. As promised, the rest of my Explosive Charges are yours.", "Side_YCJZ_15_4": "Is it... supposed to be in flames like that...?", "Side_YCJZ_15_8": "I think I'll pass.", "Side_YCJZ_15_9": "Okay. Just one bite.", "Side_YCJZ_15_14": "It's unlike anything I've ever tasted before.", "Side_YCJZ_12_2": "Hey. No touching my precious ingredients!", "Side_YCJZ_11_1": "Well? Do we have a deal?", "Side_YCJZ_11_2": "Get me Chromeshells, Perillas, and Gloom Sloughs, three of each, and I'll spare some of my Explosive Charges for you.", "Side_YCJZ_11_11": "Chromeshells are for balancing out the Explosive Charge's heat properties.", "Side_YCJZ_11_5": "Perillas are used for enhancing flavors.", "Side_YCJZ_11_6": "And Gloom Sloughs for containing any explosive reactions.", "Side_YCJZ_11_7": "You'll find all three ingredients in the Dim Forest.", "Side_YCJZ_11_8": "Off you go then. I'll be right here.", "Side_YCJZ_11_12": "Off you go then. I'll be right here.", "Side_YCJZ_11_9": "Okay then.", "Side_YCJZ_11_10": "What do you need these ingredients for?", "Side_YCJZ_11_3": "Deal.", "Side_YCJZ_11_4": "That's a lot of work. I think I'll pass.", "Side_YCJZ_10_1": "Where did you come from? You... You got here because of the aroma, didn't you?", "Side_YCJZ_10_11": "It's a new recipe I just came up with, using Explosive Charges as one of the ingredients — Bomblicious.", "Side_YCJZ_10_17": "And I know what you're thinking. Explosive Charges for cooking aren't the most popular choice, especially with the added risks.", "Side_YCJZ_10_18": "But by correctly combining the properties of different ingredients with it, you'll be in for a treat of your lifetime.", "Side_YCJZ_10_19": "I'm still missing a few key ingredients. Do you think you can help me get some?", "Side_YCJZ_10_22": "What is it?", "Side_YCJZ_10_24": "How did you know I had so many charges...? Ugh. Never mind...", "Side_YCJZ_10_25": "You get me the rest of my ingredients, I complete my recipe, and the rest of the Explosive Charges are all yours.", "Side_YCJZ_10_26": "I risked my life getting these out, can't let them go to waste.", "Side_YCJZ_10_27": "Back to the chase. I still need Chromeshells, Perillas, and Gloom Sloughs. Three of each. You think you can get them for me?", "Side_YCJZ_10_29": "All right. I'll be right here.", "Side_YCJZ_10_31": "Okay then.", "Side_YCJZ_10_2": "Aroma?", "Side_YCJZ_10_3": "I came here for the Explosive Charges.", "Side_YCJZ_10_21": "Sure. But I want something in return.", "Side_YCJZ_10_23": "I want ten Explosive Charges.", "Side_YCJZ_10_30": "Deal.", "Side_YCJZ_10_28": "That's a lot of work. I think I'll pass.", "Flow_11000002_171": "What are you doing?", "Flow_11000002_176": "What are you doing?", "Flow_311000010_65": "I added fresh diced vegetables to the stew, simmered in flavorful broth. This way, they can satisfy their appetite without compromising their health. And don't worry, the original flavors are still intact!", "Flow_311000010_66": "Hey there, what can I get you? The place is small, but there's plenty to choose from!", "Flow_311000010_67": "Did you like it? Of course, you did! My cooking never disappoint. Come back anytime!", "Flow_311000010_68": "Looks like you're in a bit of a pickle. You're welcome to come back anytime.", "Flow_311000010_69": "It's been a while, Rover! We solved the mine's crisis all thanks to your help.", "Flow_311000010_70": "Found anything you want? Feel free to look around.", "Flow_311000010_71": "Nice pick, I hope they come in handy in your journey. Stay careful out there.", "Flow_311000010_72": "I'll be right here when you need anything again.", "Flow_311000010_73": "Things have slowly returned to how they were before, but with a few changes here and there.", "Flow_311000010_74": "Remember those two who always argued? Now they're practically inseparable, working together on updating the refinery's parts and system.", "Flow_311000010_75": "Uncle Hong doesn't spend his whole day revisiting places with a diary in hand now.", "Flow_311000010_76": "He's not just writing about the past anymore. He's focusing on the present and making plans for tomorrow.", "Flow_311000010_77": "He's happy enough to let the younger generation take over the mine now. And it's all thanks to you, Rover. Come visit more often when you have a chance!", "Guide_SX_1_1": "Rover, it’s a Sonance Casket! Hmm... Hang on to it. I know this old acquaintance who’s a relic merchant. He knows a lot about stuff like this. I’ll take you to him when we get to Jinzhou.", "Flow_311000013_1": "Man, this place is really big...", "Flow_311000013_2": "Back in Tiger's Maw Mine, a few rounds were all it took to explore the whole place.", "Flow_311000013_3": "Yeah... I grew up in the mine. I almost succeeded our family business as a miner.", "Flow_311000013_4": "But I wanted to see the world myself, so I joined Lollo Logistics and became a courier.", "Flow_311000013_5": "Turns out I got assigned to a place of vast expansion. And I'm able to witness those novel sights by myself!", "Flow_311000013_6": "The peach trees of Taoyuan Vale, the fireflies of Fireflies Sea, the lighthouse of the Tiderise Cliff... I never get tired of seeing these places!", "Flow_311000013_79": "If you get the chance, you really should go see it.", "Flow_311000013_78": "Have you been to Tiger's Maw Mine?", "Flow_311000013_80": "All the deliveries for the Tiderise Cliff have been finished. Are we done today? Well, that's unusual...", "Flow_311000013_81": "Whoa! I've got another 50 orders from Peipei just now!", "Flow_311000013_82": "These ones surely have an overwhelming kick...", "Flow_311000013_83": "Wait. All of these are sent to Taoyuan Vale, which means we have to pass through the Gubei Pass again.", "Flow_311000013_84": "Looks she is quite busy. Let's leave her alone.", "Flow_311000013_85": "I taught a lesson to that annoying Shengying a few times. Hope he can just stop bothering me.", "Flow_311000013_86": "Ugh... I can't stand it... But as a navigator, I have to keep my spirits up and work hard, to set a good example for the younger ones!", "Flow_311000013_87": "I lost again, ugh... I just can't beat her!", "Flow_311000013_88": "Shh... Can't afford to let her hear my words... I'm talking about that courier, Pijing.", "Flow_311000013_89": "The boss asked me to rob Lollo Logistics' supplies, but I always run into her.", "Flow_311000013_90": "She could knock me out in just a couple of moves, easier than beating a Gulpuff! She's just too strong...", "Flow_311000013_91": "What are you talking about? Of course not! No one enjoy getting hit!", "Flow_311000013_92": "Who?", "Flow_311000013_93": "Sounds like you admire her...", "Flow_311000013_94": "Shengying's not here again... Well, he's getting the hang of this!", "Flow_311000013_95": "I mean he's grown up like a real fighter.", "Flow_311000013_96": "I asked him to compete with the folks from Lollo Logistics before but I don't feel his determination in doing this.", "Flow_311000013_97": "But he's into this now, always running around outside the camp.", "Flow_311000013_98": "What makes you say that?", "Flow_311000013_99": "Well, he must have mastered his way. Got those couriers all tamed.", "Flow_311000013_100": "But he didn't bring any supplies back with him...", "Flow_311000013_101": "Maybe I'm not cut out for this...", "Flow_311000013_102": "I thought that Central Plains would be perfect for a newbie investigator like me, with all its open terrain, villages and flowers.", "Flow_311000013_103": "Turns out I keep running into either Exiles or TD...", "Flow_311000013_104": "Can't beat 'em. What else can I do but run... Ugh, how pathetic...", "Flow_311000013_105": "*sob* Thank you for letting me confide in.", "Flow_311000013_106": "Here's hoping that maybe one day, I'll become stronger, braver.", "Flow_311000013_107": "Take it slow, and you'll improve.", "Flow_311000013_108": "They say the Central Plains is safe, but there are plenty of weirdos still lurking.", "Flow_311000013_109": "Those sneaky Exiles broke into my supply chests and stole everything...", "Flow_311000013_110": "I was going to teach them a lesson, but then I ran into another suspicious folks.", "Flow_311000013_111": "Those guys in red robes, all mysterious, you can tell they're up to no good.", "Flow_311000013_112": "Well, that's a bit strange.", "Flow_311000013_113": "Who are these people, and what are they doing here?", "Flow_311000013_114": "Forget it... What lies in front of us is more important. If you see any Exiles, remember to let me know.", "Flow_311000013_115": "I'm gonna beat them until they're picking up their teeth off the ground, then take back our supplies.", "Flow_311000013_116": "Otherwise, the only choice for Yujin and I is to go hungry.", "Flow_311000013_117": "Farming and watering the crops... The life here is the best.", "Huanglong_main_1_6_75_1": "How's Subject A038 doing lately?", "Huanglong_main_1_6_75_2": "It has yet to assume a concrete form or exhibit vocalization behavior. In most cases, it remains motionless.", "Huanglong_main_1_6_75_3": "However, we've noticed some behavioral discrepancies from our initial expectations, and further observation and research would be necessary.", "Huanglong_main_1_6_75_4": "It's merely a \"replica\", after all. It's far from the true form of those \"gods\"...", "Huanglong_main_1_6_75_5": "By the way, things have been mysteriously disappearing lately. Any idea?", "Huanglong_main_1_6_75_6": "You noticed it too? Thought I was imagining things... And there's weird noises at the lab late at night.", "Huanglong_main_1_6_75_7": "I suspect it has something to do with Subject A038... Lately, its frequencies have always displayed signs of \"hunger\".", "Huanglong_main_1_6_75_8": "But it's been under strict surveillance. That couldn't possibly be A038... Right?", "Huanglong_main_1_6_75_9": "...I'll go check the security cameras once more.", "Huanglong_main_1_6_75_10": "Let's increase its rations. We can't afford to let it go hungry.", "Huanglong_main_1_6_75_11": "After all, it's our last hope now...", "Huanglong_main_1_6_74_1": "The experiments have been going smoothly, but we still can't get the desired outcome… Why?", "Huanglong_main_1_6_74_2": "The \"Artificial Retroactive Rain\" project has advanced to its second phase... We have various evidence that this ancient civilization was the Whining Aix's Mire at some point.", "Huanglong_main_1_6_74_3": "We believed we could recreate that “divine miracle” with the artificial Retroact Rain... have we been mistaken?", "Huanglong_main_1_6_74_4": "We have no time left. The \"Artificial Controllable Tacet Field\" should be complete by now... We’ll have to rely on our backup plan.", "Huanglong_main_1_6_73_1": "That Fractsidus Overseer has been really generous with his sponsorship... It would have taken us much longer to build this place without him.", "Huanglong_main_1_6_73_2": "Though he loves to meddle with our experiments a bit too much... Well, he's our patron, can't do anything about that.", "Huanglong_main_1_6_73_3": "This lab's location is a bit too remote for me, but I'm okay with it as long as we can keep doing our research.", "Huanglong_main_1_6_73_4": "Yeah... Where else could us \"maniacs\" possibly go?", "Huanglong_main_1_6_73_5": "The Committee kicked us out like trash... They'll never understand...", "Huanglong_main_1_6_73_6": "As Professor Heisen stated, we are embarking on a monumental endeavor with the power to redefine humanity's future.", "Huanglong_main_1_6_73_7": "This time, we will make the \"divine miracle\" we saw happen again for all of humanity to behold!", "Huanglong_main_1_6_67_1": "I've seen similar petals on my way here...", "Huanglong_main_1_6_66_1": "Amazing! It looks so realistic!", "Huanglong_main_1_6_66_2": "Y-you flatter me... Thank you...", "Huanglong_main_1_6_65_1": "Let's see. Where are the goodies...", "Huanglong_main_1_6_64_1": "Cosmos, Cloudy, it's treasure hunting time!", "Huanglong_main_1_6_63_1": "Maybe he's got his own personality to blame...", "Huanglong_main_1_6_62_1": "Tough break... It's just plain bad luck.", "Huanglong_main_1_6_61_1": "Is it a coincidence? Is it fate? Nah, no...", "Huanglong_main_1_6_60_1": "We request your cooperation.", "Huanglong_main_1_6_60_2": "Huh? Oh yeah, yes ma'am!", "Side_XLSTJCZZ_3_6": "I'll go check on the other monitoring points. Hopefully, we'll cross paths again soon!", "Side_XLSTJCZZ_1_11": "You'd better get that scanning device fixed up, and, I'm kinda hungry. Let's grab a snack first.", "Side_XLSTJCZZ_1_12": "Oh, this is Patroller Xinyi. She's assisting me in identifying the issue.", "Side_XLSTJCZZ_1_13": "Come on! I'm not a genius to solve your tech puzzles. Just didn't want you to be stuck here alone, you know?", "Side_XLSTJCZZ_1_8": "Okay, okay, I get it.", "Side_XLSTJCZZ_1_10": "Great! Thank you!", "Side_XLSTJCZZ_1_9": "Leave it to me.", "Character_LingYang_27_19": "Lingyang! Rover!", "Achievement_100415_Desc": "Place Memo for the first time.", "Achievement_100415_Name": "Hello, World!", "Achievement_100416_Desc": "Use Echo Hunting 50 times.", "Achievement_100416_Name": "Follow the Map", "Achievement_100417_Desc": "Use potion 20 times.", "Achievement_100417_Name": "Effective Potion I", "Achievement_100418_Desc": "Use potion 50 times.", "Achievement_100418_Name": "Effective Potion II", "Achievement_100419_Desc": "Use potion 100 times.", "Achievement_100419_Name": "Effective Potion III", "Achievement_100420_Desc": "Consume Dishes 20 times.", "Achievement_100420_Name": "Savoring Joy I", "Achievement_100421_Desc": "Consume Dishes 50 times.", "Achievement_100421_Name": "Savoring Joy II", "Achievement_100422_Desc": "Consume Dishes 100 times.", "Achievement_100422_Name": "Savoring Joy III", "Achievement_100423_Desc": "Use the Synthesizer 20 times.", "Achievement_100423_Name": "Creative Workshop I", "Achievement_100424_Desc": "Use the Synthesizer 50 times.", "Achievement_100424_Name": "Creative Workshop II", "Achievement_100425_Desc": "Use the Synthesizer 100 times.", "Achievement_100425_Name": "Creative Workshop III", "Achievement_100426_Desc": "Reach Chef Level 2.", "Achievement_100426_Name": "Mochelin 1-Star Chef", "Achievement_100427_Desc": "Reach Chef Level 5.", "Achievement_100427_Name": "Mochelin 2-Star Chef", "Achievement_100428_Desc": "Reach Chef Level 10.", "Achievement_100428_Name": "Mochelin 3-Star Chef", "Achievement_100429_Desc": "Reach Synthesis Level 2.", "Achievement_100429_Name": "Pharmacist's Spell I", "Achievement_100430_Desc": "Reach Synthesis Level 5.", "Achievement_100430_Name": "Pharmacist's Spell II", "Achievement_100431_Desc": "Reach Synthesis Level 10.", "Achievement_100431_Name": "Pharmacist's Spell III", "Achievement_110109_Desc": "Exploration Progress of Jinzhou (including Mt. Firmament region) reaches Pioneer Level 10.", "Achievement_110109_Name": "All about Wuthering Waves: Jinzhou", "Achievement_110110_Desc": "Obtain 20 Tidal Heritages in Jinzhou (including Mt. Firmament).", "Achievement_110110_Name": "Cremation Tuning I", "Achievement_110111_Desc": "Obtain 50 Tidal Heritages in Jinzhou (including Mt. Firmament).", "Achievement_110111_Name": "Cremation Tuning II", "Achievement_110112_Desc": "Obtain 80 Tidal Heritages in Jinzhou (including Mt. Firmament).", "Achievement_110112_Name": "Cremation Tuning III", "Achievement_110113_Desc": "Activate all markers on the map of Jinzhou.", "Achievement_110113_Name": "Ride the Tide: Jinzhou", "Achievement_110114_Desc": "Collect 20 Mutterflies in Jinzhou.", "Achievement_110114_Name": "Sound of the Return", "Achievement_110115_Desc": "Reach Pioneer Level 8 in Jinzhou.", "Achievement_110115_Name": "Pioneer's Proof: Jinzhou", "Achievement_110116_Desc": "Open 100 Supply Chests in Jinzhou (including Mt. Firmament).", "Achievement_110116_Name": "Chest Collector I", "Achievement_110117_Desc": "Open 200 Supply Chests in Jinzhou (including Mt. Firmament).", "Achievement_110117_Name": "Chest Collector II", "Achievement_110118_Desc": "Open 350 Supply Chests in Jinzhou (including Mt. Firmament).", "Achievement_110118_Name": "Chest Collector III", "Achievement_300511_Desc": "Complete Tactical Hologram: Calamity - Tempest Mephis VI", "Achievement_300511_Name": "Thunder Silencer", "Achievement_300512_Desc": "Complete Tactical Hologram: Calamity - Impermanence Heron VI", "Achievement_300512_Name": "Mine Guard", "Achievement_300513_Desc": "Complete Tactical Hologram: Calamity - Mourning Aix VI", "Achievement_300513_Name": "Dies the Elegy", "Achievement_300514_Desc": "Complete Tactical Hologram: Calamity - Feilian Beringal VI", "Achievement_300514_Name": "No King in Sight", "Achievement_400115_Desc": "Upgrade all skills of any Resonator to max level.", "Achievement_400115_Name": "\"The Fragile Me is Already Dead\"", "Achievement_400215_Desc": "Activate all Sonata Effects of an Echo set for the first time.", "Achievement_400215_Name": "Nothing Less", "ConfirmBox_164_ButtonText_0": "Cancel", "ConfirmBox_164_ButtonText_1": "Confirm", "ConfirmBox_164_Content": "Do you want to leave?", "ConfirmBox_164_Title": "Note", "ItemInfo_50000060_AttributesDescription": "Obtain collected Overlord Class Echo.", "ItemInfo_50000061_AttributesDescription": "Obtain collected Elite Class Echo.", "ItemInfo_50000062_AttributesDescription": "Obtain collected Common Class Echo.", "ItemInfo_50000063_AttributesDescription": "Can be used to obtain a random collected Echo.\nUpgrade the Data Bank to increase your chance of getting Echoes of higher Rarity.", "Flow_311000013_118": "It's peaceful and comfortable when you have everything worked out by yourself.", "Flow_311000013_119": "Better than the past when you had to trade something just to get a bite to eat...", "Flow_311000013_120": "Hmm... When I was younger, in another village, they had the habit of exchange.", "Flow_311000013_121": "Exchange... What exactly are we exchanging...?", "Flow_311000013_122": "Exchange?", "Flow_311000013_123": "I can't remember... Every time I think of the word \"exchange\", I get the heebie-jeebies...", "Flow_311000013_124": "Forget it... I'm too old to remember anything...", "Flow_311000013_125": "Hey, see that big peach tree over there? That's the symbol of Taoyuan Vale.", "Flow_31000001_48": "You're right, that's a tough problem.", "Flow_31000001_49": "That's a bit too obvious!", "Flow_31000001_50": "...Alright then.", "Flow_31000001_51": "...Ahem, back to the point.", "Flow_31000001_52": "Lucky for them, I've saved more than a few thanks to my Resonance abilities.", "Flow_31000001_53": "This ability's been pretty handy, though. Lately, more Tacet Fields have appeared, and the Tacet Discords have been acting up big time.", "Flow_31000001_54": "You're saying the rain talks to you?", "Flow_31000001_55": "Nah, I can only hear regular rain. When it's that Retroact stuff? Nothing.", "Flow_31000001_56": "Technically, Retroact Rain isn't even real rain. It's more like… Remnant Energy.", "Flow_31000001_57": "Remnant Energy replays old events. When the rain flows up, you get these mirages of the past showing up in it.", "Flow_31000001_58": "Retroact Rain?", "Flow_31000001_59": "Makes sense.", "Flow_31000001_60": "If you can't tell what's real and what's not, those mirages can mess with your head. I guess everyone's got someone they can't let go of...", "Flow_31000001_61": "So if you run into Retroact Rain, stay sharp. Don't let your emotions get the better of you.", "Flow_31000001_62": "I can't hear the Retroact Rain, only the ordinary kind... Do you think my Resonance ability is weak?", "Flow_31000001_63": "That's right.", "Flow_140000006_1": "So a new story is about to begin?", "Flow_140000006_2": "Oh, actually... It's not that much of a big deal.", "Flow_140000006_3": "I've been conducting uninterrupted observations at this weather Observation Station...", "Flow_140000006_4": "Recent observation data shows that the weather changes in the surroundings share similarities with the storms happening here in the past...", "Flow_140000006_5": "But the similarity are still in the cradle. I can't jump to conclusions now.", "Flow_140000006_6": "Don't worry. I'll keep an eye on this.", "Flow_140000006_7": "That's right. The hero embarks on a journey in the vast wilderness, battling against the harsh natural environment and engaging in thrilling fights with bounty criminals...", "Flow_140000006_8": "I'm captivated by such a fearless and firm belief.", "Flow_140000006_9": "If you're into Westerns too, I'd be more than happy to share my long-cherished movie list with you!", "Flow_140000006_10": "The storm formed by the abnormal gravity field seems to be returning...", "Flow_140000006_11": "A new story?", "Flow_140000006_12": "So the storm is happening again?", "BackgroundCard_80060012_AttributesDescription": "Woolies from the fairytales will keep nightmares away.", "BackgroundCard_80060012_Title": "Fairytale", "BackgroundCard_80060013_AttributesDescription": "We are the hunters, you are the prey.", "BackgroundCard_80060013_Title": "Fangs", "BackgroundCard_80060014_AttributesDescription": "Through this dance, he will vanquish all fears.", "BackgroundCard_80060014_Title": "Fiery Dance", "BackgroundCard_80060015_AttributesDescription": "The Red Dragon never bothers to hide his anger.", "BackgroundCard_80060015_Title": "Crimson Fury", "BackgroundCard_80060016_AttributesDescription": "How does one cut off the strings that hang from their own mind? This is a question for all beings.", "BackgroundCard_80060016_Title": "Zapstring", "BackgroundCard_80069001_AttributesDescription": "It's another serene day in Jinzhou.", "BackgroundCard_80069001_Tips": "Exclusive Rewards for Pioneer Podcast Connoisseur Channel", "BackgroundCard_80069001_Title": "Jinzhou Records", "ItemInfo_10_AttributesDescription": "The experience used to upgrade the Data Bank level can be obtained by unlocking new Echo.", "ItemInfo_10_BgDescription": "\"Calculate accurately and evolve continuously.\"", "ItemInfo_10_Name": "Data Bank experience", "ItemInfo_50000171_AttributesDescription": "Open to claim one 5-star Winter Brume series weapon of your choice:\nLustrous Razor *1\nEmerald of Genesis *1\nStatic Mist *1\nAbyss Surges *1\nCosmic Ripples *1", "ItemInfo_50000171_Name": "5-star Weapon Supply Chest", "ItemInfo_50000171_ObtainedShowDescription": "Provides a 5-star Winter Brume series weapon.", "ItemInfo_50000164_AttributesDescription": "Provides a Golden Eternal series weapon of your choice.", "ItemInfo_50000164_BgDescription": "It contains the powerful weapon selected by the Pioneer Association for its explorers.", "ItemInfo_50000164_Name": "Pioneer Podcast Weapon Chest", "ItemInfo_50000165_AttributesDescription": "Open to claim one basic material for weapon breakthrough or skill upgrade of your choice:\nInert Metallic Drip *1\nImpure Phlogiston *1\nLento Helix *1\nWaveworn Residue 210 *1\nCadence Seed *1", "ItemInfo_50000165_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics. Open to claim rich supplies.", "ItemInfo_50000165_Name": "Pioneer Association Basic Supply", "ItemInfo_50000166_AttributesDescription": "Open to claim one medium material for weapon breakthrough or skill upgrade of your choice:\nReactive Metallic Drip *1\nExtracted Phlogiston *1\nAdagio Helix *1\nWaveworn Residue 226 *1\nCadence Bud *1", "ItemInfo_50000166_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics. Open to claim rich supplies.", "ItemInfo_50000166_Name": "Pioneer Association Medium Supply", "ItemInfo_50000167_AttributesDescription": "Open to claim one advanced material for weapon breakthrough or skill upgrade of your choice:\nPolarized Metallic Drip *1\nRefined Phlogiston *1\nAndante Helix *1\nWaveworn Residue 235 *1\nCadence Leaf *1", "ItemInfo_50000167_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics. Open to claim rich supplies.", "ItemInfo_50000167_Name": "Pioneer Association Advanced Supply", "ItemInfo_50000168_AttributesDescription": "Open to claim one premium material for weapon breakthrough or skill upgrade of your choice:\nHeterized Metallic Drip *1\nFlawless Phlogiston *1\nPresto Helix *1\nWaveworn Residue 239 *1\nCadence Blossom*1", "ItemInfo_50000168_BgDescription": "The special supply pack issued by the Store. It is delivered to the customer by Lollo Logistics. Open to claim rich supplies.", "ItemInfo_50000168_Name": "Pioneer Association Premium Supply", "Flow_311000013_126": "Flowers can be brewed into flower wine, and fruits can be picked and made into fruit preserves...", "Flow_311000013_127": "...Ahem, there's more to it!", "Flow_311000013_128": "The famous Liondancer Lingyang from the city comes to Taoyuan Vale every year for secluded training!", "Flow_311000013_129": "Keep talking about food, aren't you?", "Flow_311000013_130": "Peach blossoms fluttering down, lions dancing with the wind... Nothing is more beautiful than this.", "Flow_311000013_131": "The Liondance is dancing...", "Flow_311000013_132": "One step, two steps, three steps... Step by step on the plum piles!", "Flow_311000013_133": "You're really into liondance, aren't you?", "Flow_311000013_134": "Yes! It's my favorite performance!", "Flow_311000013_135": "See? The mane on that lion's head swaying in the wind. And the eyes shine like two diamonds!", "Flow_311000013_136": "When I grow up, I want to learn the liondance from Lingyang!", "Flow_311000006_616": "As soon as it's time, Qixian and I are going out to enjoy ourselves!", "Flow_311000006_617": "I just hope he'll remember these old bones and come back to visit me once in a while...", "Flow_311000004_356": "So, every night, I come here and tell her what happened during the day.", "Flow_311000004_357": "You come to talk here?", "Flow_311000004_358": "The dishes you cooked were better... Sob... Sob...", "Flow_311000004_359": "No, I'm fine. I'm a grown man now. I shouldn't cry.", "Flow_311000004_360": "Goodbye... Mom.", "Flow_311000004_361": "It'd be a sleepless night at home anyway... might as well stay here a bit longer with them.", "Flow_311000004_362": "Are you all right?", "Flow_311000004_363": "New faces... Are you from outside Jinzhou?", "ConfirmBox_165_Content": "The payment function is not open for this round of testing", "ConfirmBox_165_Title": "Note", "ConfirmBox_166_Content": "{0} Material is not enough, you can go to Store → Item Exchange to exchange", "ConfirmBox_166_Title": "Note", "Flow_311000004_364": "I suppose you don't know how bad the war between Jinzhou and the Tacet Discords was in the past.", "Flow_311000004_365": "Things are better now, but on the front lines, soldiers are still risking their lives every day.", "Flow_311000004_366": "Huh... Tell me, young friend, do you think I'll live to see the end of the war as a veteran?", "Flow_311000004_367": "Yes... the war never seems to end.", "Flow_311000004_368": "The soldiers will never disappear.", "Flow_311000004_369": "You could say that.", "Flow_311000004_370": "The war will never end.", "Flow_311000004_371": "You will live to see its end.", "Flow_311000004_372": "I don't know.", "Flow_311000004_373": "You think so...?", "Flow_311000004_374": "If I can't make it, young friend, please bear witness to that day for me.", "Flow_311000004_375": "I had a dream last night. It was about a future without war.", "Flow_311000004_376": "When I woke up, I realized I was dreaming about the past.", "Flow_311000004_377": "I'm old now and have spent decades of my youth under fire.", "Flow_311000004_378": "These days, I'm just reminiscing. Please forgive this old man.", "Flow_311000004_379": "I'll stay a little longer... and then I'll be on my way.", "Flow_311000004_380": "I come every day to check. If Huaijin's name's not here, he must be fine.", "Flow_311000004_381": "Don't worry, I'm sure he's fine.", "Flow_311000004_382": "Anyway, thanks for telling me!", "Flow_311000004_383": "Are you a Patroller? Anything happened here?", "Flow_311000004_384": "No, no, don't worry. I just got off work and decided to pay a visit.", "Flow_311000004_385": "There are names I know here... they're lonely souls, so I visit them from time to time.", "Flow_311000004_386": "And as you can see, there are lots of seniors here. If anything happens, I'll be around to help out.", "Flow_311000004_387": "Even though I'm off duty, as long as I'm wearing this uniform, I'm still a Patroller, and I have a duty to protect people.", "Flow_311000004_388": "And you?", "Flow_311000004_389": "The fingers on my injured hand are useless... Can't even hold a pen to write. How pathetic.", "Flow_311000004_390": "Are you thankful to her, too?", "Flow_311000004_391": "There are letters, there are eulogies... There are wills...", "Flow_311000004_392": "The soldiers never know when their time's up. I can understand that.", "Flow_311000004_393": "Wills...", "Flow_311000004_394": "Ah, that might be a little too hard to understand...", "Flow_311000004_396": "(Better not disturb him.)", "Flow_311000004_397": "Would you stop coming around here all the time? You're making us all nervous.", "Flow_311000004_398": "When is Heming coming back?", "Flow_311000004_399": "Well, you don't miss people by doing this. What kind of man stares at a list of fallen soldiers every day, looking for his sweetheart's name?", "Flow_311000004_400": "And the list hasn't even been updated for so long... If you carry on like this, your life is over!", "Flow_311000004_401": "I'm worried about her! She hasn't responded to my calls for over thirty-six hours!", "Flow_311000004_402": "They're fighting on the front lines. What do you think they're doing, camping?", "Flow_311000004_403": "You're right... I'll go back to Mr. Yhan later and sign up for ten more training sessions!", "Flow_311000004_404": "If I train hard, maybe I'll get a chance to join her on the frontlines.", "Flow_311000004_405": "This is getting to sappy for us. We won't tag along again!", "Side_DTMZ_29_1": "Hello Rover, do you still remember me? I'm a historian from the Imperial Academy.", "Side_DTMZ_29_2": "It appears you have activated all five lighthouses. I'm sure you must have learned a great deal about the Stingray.", "Side_DTMZ_29_3": "Please, come back to the city and tell me all about them when you have the time to spare.", "Side_DTMZ_29_4": "Maybe this time, we can finally solve this unknown piece of history!", "Huanglong_NPC_yjy_1_9_1": "Hmm... the medicine seems to be working better this time.", "Huanglong_NPC_yjy_1_9_3": "Yes, this is my patient, Niu. He's got a strange illness, and the usual meds don't work well on him.", "Huanglong_NPC_yjy_1_9_4": "So I decided to try a new medicine, hoping it'll do the trick.", "Huanglong_NPC_yjy_1_9_2": "Is he sick?", "Huanglong_NPC_yjy_1_8_1": "Yes, even though my specialty is in pharmaceuticals, we can't develop new medicines without studying the Tacet Discords...", "Huanglong_NPC_yjy_1_8_2": "If you have questions about Tacet Discords, feel free to come to me.", "Huanglong_NPC_yjy_1_8_8": "Despite resembling organisms, Tacet Discords are essentially an energy construct made up of Reverberations.", "Huanglong_NPC_yjy_1_8_9": "Tacet Discords doesn't follow ordinary biological evolution or hereditary rules.", "Huanglong_NPC_yjy_1_8_10": "They may take the form of real-world objects, but it's mere camouflage.", "Huanglong_NPC_yjy_1_8_11": "Although Tacet Discords lack biological connections between themselves...", "Huanglong_NPC_yjy_1_8_12": "For the sake of observation and understanding, we still categorize all the discovered Tacet Discords we come across.", "Huanglong_NPC_yjy_1_8_13": "The five defined types include Whisperin, Howler, Tranquilite, Clamorling, and Staticoid.", "Huanglong_NPC_yjy_1_8_14": "While Tacet Discords may vary, they all pose a threat to us humans.", "Huanglong_NPC_yjy_1_8_15": "Naturally, we devised a threat level classification system.", "Huanglong_NPC_yjy_1_8_16": "We determine the threat by assessing the strength of the Tacet Discord's characteristic frequency. Folks tend to think the higher the frequency, the stronger the Tacet Discord.", "Huanglong_NPC_yjy_1_8_17": "The ranking goes from lowest to highest: Common, Elite, Overlord, and Calamity.", "Huanglong_NPC_yjy_1_8_18": "Because Tacet Discords are essentially aggregates of Reverberation energy, they turn back into disordered frequencies upon elimination.", "Huanglong_NPC_yjy_1_8_19": "That being said, there's a small chance these frequencies might recombine into new, specific substances.", "Huanglong_NPC_yjy_1_8_20": "These substances exhibit unique appearances and compositions, and have special medicinal properties used in making medicine.", "Huanglong_NPC_yjy_1_8_3": "What is a Tacet Discord?", "Huanglong_NPC_yjy_1_8_4": "Types of Tacet Discords?", "Huanglong_NPC_yjy_1_8_5": "Are they dangerous?", "Huanglong_NPC_yjy_1_8_6": "Tacet Discords and medicine?", "Huanglong_NPC_yjy_1_8_7": "I've got nothing to ask.", "Huanglong_NPC_yjy_1_7_1": "Should I join Mr. Mortefi's project? ...Koko, would you support my decision?", "Huanglong_NPC_yjy_1_7_2": "Ah, you must be the Rover. What can I do for you?", "Huanglong_NPC_yjy_1_7_5": "Koko is my little sister, and she's currently the acting manager of Shifang Pharmacy.", "Huanglong_NPC_yjy_1_7_6": "Yesterday, Mr. Mortefi invited me to join one of his projects.", "Huanglong_NPC_yjy_1_7_7": "But joining would mean spending even less time with Koko.", "Huanglong_NPC_yjy_1_7_9": "I don't want to pass up this chance. It's more than just a project. Being able to working alongside Mr. Mortefi is an honor itself.", "Huanglong_NPC_yjy_1_7_10": "He's probably the most respected researcher here, just behind our Principal Investigator, Mr. Xiangli Yao.", "Huanglong_NPC_yjy_1_7_11": "He's great at fending off unreasonable client demands. He rejected over 40 of them in his first week alone!", "Huanglong_NPC_yjy_1_7_12": "He even treats us to afternoon tea. He really looks out for us.", "Huanglong_NPC_yjy_1_7_14": "Mortefi's been trying to outdo him in research, but it's not easy. Xiangli is just... built different.", "Huanglong_NPC_yjy_1_7_15": "About Mr. Xiangli... You'll see what I mean when you meet him.", "Huanglong_NPC_yjy_1_7_3": "Who is Koko?", "Huanglong_NPC_yjy_1_7_4": "Mortefi's project?", "Huanglong_NPC_yjy_1_7_8": "Why is this project so appealing to you?", "Huanglong_NPC_yjy_1_7_13": "Who's more talented than this Mortefi?", "Huanglong_NPC_yjy_1_6_1": "Phew... Everyone else is working, but I'm here slacking off and loving it... Haha!", "Huanglong_NPC_yjy_1_6_3": "Hang on, you're not planning to snitch to Mr. Mortefi, right...?", "Huanglong_NPC_yjy_1_6_5": "Mr. Mortefi is scarier than my own mentor.", "Huanglong_NPC_yjy_1_6_6": "His words can be brutal... If he sees me slacking off, he'll probably say something like...", "Huanglong_NPC_yjy_1_6_7": "\"Taking a little break, I see. You must enlighten me about your vast knowledge of avoiding work.\"", "Huanglong_NPC_yjy_1_6_8": "Just so you know, that's the 17th most brutal line from Mr. Mortefi, as per our rankings on the Huaxu Hive.", "Huanglong_NPC_yjy_1_6_10": "Oddly enough, some people don't mind his scolding... In fact, they seem to provoke him on purpose.", "Huanglong_NPC_yjy_1_6_11": "I really can't understand what those people are thinking...", "Huanglong_NPC_yjy_1_6_2": "Here you are...", "Huanglong_NPC_yjy_1_6_4": "Are you scared?", "Huanglong_NPC_yjy_1_6_9": "That's only ranked the 17th?", "Huanglong_NPC_yjy_1_5_1": "Crownless... No way, the progress on the frequency calculations is only at 7%...", "Huanglong_NPC_yjy_1_5_3": "I'm analyzing the Crownless data. I've never seen such a complex Tacet Discord before.", "Huanglong_NPC_yjy_1_5_4": "By the way, did you know? Miss Baizhi actually came up with the term \"Crownless.\" What a pity.", "Huanglong_NPC_yjy_1_5_6": "Don't you think the name is a bit... uninspired? Miss Baizhi is a genius at everything, except naming Tacet Discords.", "Huanglong_NPC_yjy_1_5_7": "Everyone on the forums wants a more memorable name. They even held a virtual contest for suggestions.", "Huanglong_NPC_yjy_1_5_9": "My favorite is \"Savage God of Torn Wings.\" What do you think, Rover?", "Huanglong_NPC_yjy_1_5_13": "No way... Did Miss Baizhi blackmail you??", "Huanglong_NPC_yjy_1_5_14": "Haha, Rover, you've got great taste!", "Huanglong_NPC_yjy_1_5_15": "In the end, Miss Baizhi, as the discoverer, has the final say.", "Huanglong_NPC_yjy_1_5_2": "What are you doing?", "Huanglong_NPC_yjy_1_5_5": "Why is it a pity?", "Huanglong_NPC_yjy_1_5_8": "For example?", "Huanglong_NPC_yjy_1_5_10": "I think “Crownless” is a better name...", "Huanglong_NPC_yjy_1_5_11": "\"Savage God of Torn Wings\" is the better name.", "Huanglong_NPC_yjy_1_5_12": "I don't really care.", "Huanglong_NPC_yjy_1_4_1": "The war in the Norfall Barrens has finally ended.", "Huanglong_NPC_yjy_1_4_2": "That Retroact Rain was horrible, wasn't it?", "Huanglong_NPC_yjy_1_4_3": "The Retroact Rain was already scary enough as an illusion... but then actual \"ghosts\" appeared!", "Huanglong_NPC_yjy_1_4_5": "Yeah, we thought so too. The Threnodian seemed on the brink of awakening... and its recent activities have already had such a terrible impact.", "Huanglong_NPC_yjy_1_4_6": "Can you believe the Fractsidus wanted to hatch such a terrifying creature...", "Huanglong_NPC_yjy_1_4_7": "I heard Fractsidus members were part of this Threnodian revival too. Rover, any insights?", "Huanglong_NPC_yjy_1_4_9": "Ah, too bad. I was hoping to get more information from you...", "Huanglong_NPC_yjy_1_4_11": "Of course, it's all online!", "Huanglong_NPC_yjy_1_4_4": "It could be caused by the Threnodian's awakening.", "Huanglong_NPC_yjy_1_4_8": "I'm not quite sure either.", "Huanglong_NPC_yjy_1_4_10": "Where did you hear all these rumors, anyway?", "Huanglong_NPC_yjy_1_30_1": "The Disruptor's a good weapon, but man, it's a pain to keep it in shape...", "Huanglong_NPC_yjy_1_30_3": "You witnessed the Disruptor launch up close, huh? Must've been quite the spectacle.", "Huanglong_NPC_yjy_1_30_4": "Once that cannon fires, the Tacet Discord won't stand a chance.", "Huanglong_NPC_yjy_1_30_6": "But the Disruptor's charging system got fried after the launch. We're grounded for now.", "Huanglong_NPC_yjy_1_30_7": "That's the price of such a powerful weapon... But hey, where else will our motivation to make better weapons come from?", "Huanglong_NPC_yjy_1_30_8": "I can see it now, someday we'll going to make something with even more juice than the Disruptor!", "Huanglong_NPC_yjy_1_30_9": "Jinzhou won't have to fear the Tacet Discords anymore, and my scientific research will begin in earnest!", "Huanglong_NPC_yjy_1_30_2": "Talking about the Disruptor Cannon in the Norfall Barrens?", "Huanglong_NPC_yjy_1_30_5": "It is a very powerful weapon.", "Huanglong_NPC_yjy_1_3_1": "So, Rover, did you really cross paths with that Fractsidus Overseer in Qichi Village?", "Huanglong_NPC_yjy_1_3_4": "If you're saying it too, then it has to be real.", "Huanglong_NPC_yjy_1_3_5": "But I heard he said a bunch of weird stuff to you, didn't he? What did he say?", "Huanglong_NPC_yjy_1_3_6": "Bad guys sure love to talk. What'd he say to you?", "Huanglong_NPC_yjy_1_3_8": "No wonder there's been a surge of Qichi Village claims on the forums lately...", "Huanglong_NPC_yjy_1_3_9": "Everyone claims to know the story of what went down there.", "Huanglong_NPC_yjy_1_3_10": "There are tons of variations, each story wilder than the last.", "Huanglong_NPC_yjy_1_3_12": "Ah! Darn it... I almost forgot about my project deadline!", "Huanglong_NPC_yjy_1_3_2": "Yes, he was a strong enemy.", "Huanglong_NPC_yjy_1_3_3": "Yes, he was a chatterbox.", "Huanglong_NPC_yjy_1_3_7": "About the tales surrounding Qichi Village.", "Huanglong_NPC_yjy_1_3_11": "You... read it all already?", "Huanglong_NPC_yjy_1_29_1": "Hmm... Tacetite weapons have their limits, you know...", "Huanglong_NPC_yjy_1_29_3": "Oh, hey! I was just discussing a new weapon project with the department head.", "Huanglong_NPC_yjy_1_29_4": "Your timing is impeccable. I have a question for you.", "Huanglong_NPC_yjy_1_29_5": "You know what? We just had this epiphany! So, regular Tacetite weapons are like, for one person, right? They don't have much impact on a big battle?", "Huanglong_NPC_yjy_1_29_7": "But imagine this: a Tacetite weapon that needs a whole team to operate. That would pack a serious punch!", "Huanglong_NPC_yjy_1_29_9": "Uh... then just fix it!", "Huanglong_NPC_yjy_1_29_11": "Uh, hold on a sec...", "Huanglong_NPC_yjy_1_29_12": "Ugh, yeah... Still a bunch of kinks to work out...", "Huanglong_NPC_yjy_1_29_2": "What limit?", "Huanglong_NPC_yjy_1_29_6": "That's right.", "Huanglong_NPC_yjy_1_29_8": "Can it actually move at that size?", "Huanglong_NPC_yjy_1_29_10": "What if you're surrounded by Tacet Discords?", "Huanglong_NPC_yjy_1_28_1": "Man, every time I read Mr. Mortefi's research, I learn something new...", "Huanglong_NPC_yjy_1_28_3": "No way, you were there too?", "Huanglong_NPC_yjy_1_28_4": "Did you see Mr. Mortefi shut down that guy making all those crazy demands?", "Huanglong_NPC_yjy_1_28_5": "Seriously! Who's the genius behind these thoughtless demands on our R&D?", "Huanglong_NPC_yjy_1_28_6": "Only Mr. Mortefi has the guts to challenge them openly, it's pretty cool!", "Huanglong_NPC_yjy_1_28_8": "I've always looked up to him. His genius and fearless attitude...I hope to emulate that one day.", "Huanglong_NPC_yjy_1_28_9": "Some folks might not get Mr. Mortefi, seeing him as only short-tempered, but there are plenty who secretly admire him.", "Huanglong_NPC_yjy_1_28_2": "You're the researcher I've seen before.", "Huanglong_NPC_yjy_1_28_7": "It seems you admire him a lot.", "Huanglong_NPC_yjy_1_27_1": "Uh... Umm...", "Huanglong_NPC_yjy_1_27_3": "Alright!! Enough! I'm fully awake now!", "Huanglong_NPC_yjy_1_27_4": "I've never felt so awake! Thanks a bunch.", "Huanglong_NPC_yjy_1_27_5": "(Better hurry back to the lab, or I'll be out like a light if I keep this up.)", "Huanglong_NPC_yjy_1_27_2": "Do you need anything else?", "Huanglong_NPC_yjy_1_26_1": "Zzz... Huh!? What am I doing? No, can't sleep yet!", "Huanglong_NPC_yjy_1_26_3": "I'm trying to stay awake, enjoying the evening breeze. Otherwise, I'll... zzz..", "Huanglong_NPC_yjy_1_26_5": "Ah! Did I just nod off again!? Oh no...", "Huanglong_NPC_yjy_1_26_6": "Could you please, like, hit me when I start dozing off?", "Huanglong_NPC_yjy_1_26_8": "Please!", "Huanglong_NPC_yjy_1_26_2": "Are you okay?", "Huanglong_NPC_yjy_1_26_4": "Hey! Siqi!", "Huanglong_NPC_yjy_1_26_7": "Is this okay?", "Huanglong_NPC_yjy_1_25_1": "Am I awake? Or is this a dream!?", "Huanglong_NPC_yjy_1_24_1": "It hurts, but it's effective!", "Huanglong_NPC_yjy_1_23_1": "Uh! It's not enough!", "Huanglong_NPC_yjy_1_22_1": "No, I'm about to fall asleep...", "Huanglong_NPC_yjy_1_21_1": "Why is it not morning yet...", "Huanglong_NPC_yjy_1_20_1": "So sleepy...", "Huanglong_NPC_yjy_1_2_1": "Hey, did you hear? Because of the Crownless, the Gorges of Spirits is becoming a center of attention.", "Huanglong_NPC_yjy_1_2_2": "The Huaxu Hive is exploding with posts. Everyone's panicking about the possibility of even worse Tacet Fields.", "Huanglong_NPC_yjy_1_2_3": "Even the Pioneer Association keeps bombarding us for the latest investigation updates.", "Huanglong_NPC_yjy_1_2_4": "Looks like I'm pulling overtime again... Ahhh...", "Huanglong_NPC_yjy_1_19_1": "Ugh... I really wish I could create a clone of myself when things get this hectic.", "Huanglong_NPC_yjy_1_19_3": "I heard Resonators can create clones. I'm so jealous...", "Huanglong_NPC_yjy_1_19_4": "If I could figure that out, my stomachache would be cut in half.", "Huanglong_NPC_yjy_1_19_6": "People will think I'm useless if I ask for help, won't they?", "Huanglong_NPC_yjy_1_19_7": "I'm not as smart as everyone else, so I need to work harder if I want to stand out.", "Huanglong_NPC_yjy_1_19_8": "I'm okay, just need a short break... The real work happens at night.", "Huanglong_NPC_yjy_1_19_2": "Splitting myself in half wouldn't be enough.", "Huanglong_NPC_yjy_1_19_5": "Why not ask for help?", "Huanglong_NPC_yjy_1_18_1": "Hey, Siqi! This data's for me, right?", "Huanglong_NPC_yjy_1_18_2": "Siqi, bro, how do I use this gadget?", "Huanglong_NPC_yjy_1_18_3": "Eh? Okay, okay... one at a time...", "Huanglong_NPC_yjy_1_17_1": "Ugh, I finally convinced them to extend the report deadline to tomorrow after some serious convincing.", "Huanglong_NPC_yjy_1_17_2": "Hey, you're the Rover, right? Got important business here?", "Huanglong_NPC_yjy_1_17_5": "Wow, that's impressive... You've been given a big responsibility...", "Huanglong_NPC_yjy_1_17_6": "That sounds cool... If you're chilling like that, you must have finished everything ages ago.", "Huanglong_NPC_yjy_1_17_7": "Ugh, I can barely get a research report done.", "Huanglong_NPC_yjy_1_17_8": "Honestly, everyone here at the institute is a genius... The pressure working here is insane.", "Huanglong_NPC_yjy_1_17_9": "My stomach... it hurts again, no, I can't afford this now... I still have to finish this report.", "Huanglong_NPC_yjy_1_17_3": "Yes, it's important.", "Huanglong_NPC_yjy_1_17_4": "No, just wandering.", "Huanglong_NPC_yjy_1_16_1": "Director, I'll for sure have the investigation report ready tomorrow!", "Huanglong_NPC_yjy_1_16_2": "You'd better hand it in by then... Otherwise not even I can help you!", "Huanglong_NPC_yjy_1_15_1": "Wow, a visitor in the archives! This place is usually so boring.", "Huanglong_NPC_yjy_1_15_3": "In other words, if the Huaxu Academy is like Jinzhou's main library, then the archives are like the library within that library.", "Huanglong_NPC_yjy_1_15_4": "Everything about this academy can be found here. There's nothing about it that I don't know.", "Huanglong_NPC_yjy_1_15_5": "Did you come here with any questions?", "Huanglong_NPC_yjy_1_15_8": "You're in luck because I'm here every day sorting out info, so I know the Huaxu Academy inside out.", "Huanglong_NPC_yjy_1_15_9": "Huaxu Academy is Jinzhou's research center, a branch of Huanglong Huaxu Academy, and a respected academic institution.", "Huanglong_NPC_yjy_1_15_10": "Huaxu Academy, the heart of Jinzhou's research, is a branch of the esteemed Huanglong Huaxu Academy, and a respected academic institution.", "Huanglong_NPC_yjy_1_15_11": "There are various departments, including the Department of Anomaly Studies, the Department of Laboratory Evaluation, the Department of Safety, and the Department of Resources. Occasionally, a Special Project Team is also established.", "Huanglong_NPC_yjy_1_15_12": "Every department at Huaxu Academy is at the forefront of research. Pretty impressive, right?", "Huanglong_NPC_yjy_1_15_2": "What is the Archive Room?", "Huanglong_NPC_yjy_1_15_6": "Tell me more about the Academy.", "Huanglong_NPC_yjy_1_15_7": "Let's talk next time.", "Huanglong_NPC_yjy_1_14_1": "That weapon on you seems well maintained. You must be a Resonator.", "Huanglong_NPC_yjy_1_14_3": "Yeah, I can tell. You're holding a Tacetite Weapon, after all.", "Huanglong_NPC_yjy_1_14_4": "You've probably used it countless times by now, but I'm sure you're not familiar with how it's made.", "Huanglong_NPC_yjy_1_14_5": "The more you understand, the handier it will be. If you're curious about Tacetite weapons, feel free to ask me anything.", "Huanglong_NPC_yjy_1_14_9": "Tacetite Weapons are designed for Resonators to combat Tacet Discords.", "Huanglong_NPC_yjy_1_14_10": "These weapons are adaptable in form and size for different needs. They're all essentially the same thing.", "Huanglong_NPC_yjy_1_14_11": "There are five main types of Tacetite Weapons. Pistols, Gauntlets, Rectifiers, Swords, and Broadblades.", "Huanglong_NPC_yjy_1_14_12": "Which one piques your interest?", "Huanglong_NPC_yjy_1_14_18": "Pistols are compact firearms that use Resonance Energy to create powerful bullet projectiles.", "Huanglong_NPC_yjy_1_14_19": "The amount of energy used determines the bullets' effects. You'll understand once you try it yourself.", "Huanglong_NPC_yjy_1_14_20": "Compared to traditional guns, these Tacetite pistols have low recoil and do not require frequent reloading. Perfect for ranged combat.", "Huanglong_NPC_yjy_1_14_21": "Gauntlets are arm-mounted combat gear, commonly worn as gloves or vambraces.", "Huanglong_NPC_yjy_1_14_22": "With a limited range, their design prioritizes both offense and defense capabilities.", "Huanglong_NPC_yjy_1_14_23": "This makes them highly selective in terms of material and the physical abilities of their wielders.", "Huanglong_NPC_yjy_1_14_24": "Rectifiers capture and amplify specific frequencies. I'd say they work more like musical instruments.", "Huanglong_NPC_yjy_1_14_25": "While not as lethal, they have the strongest amplification effect on Resonance Abilities, or Fortes as we call it.", "Huanglong_NPC_yjy_1_14_26": "Additionally, Rectifiers can scan and interfere with the unique frequencies of Tacet Discords. As a type of Tacetite Weapon, Rectifiers test the user's skills.", "Huanglong_NPC_yjy_1_14_27": "Swords are a staple weapon for Resonators like you, with their balanced and agile design.", "Huanglong_NPC_yjy_1_14_28": "They're versatile and efficient in combat, making them a popular choice for dealing with different enemies.", "Huanglong_NPC_yjy_1_14_29": "That being said. Swords are also the hardest to master among of all Tacetite Weapons. They may seem simple, but there's more to them than meets the eye.", "Huanglong_NPC_yjy_1_14_30": "Need a weapon to take down tough Tacet Discords? Then the Broadblade is your choice. It does a lot of damage.", "Huanglong_NPC_yjy_1_14_2": "Indeed, I am.", "Huanglong_NPC_yjy_1_14_6": "What are the Tacetite Weapons?", "Huanglong_NPC_yjy_1_14_7": "Tell me about different types of Tacetite Weapons.", "Huanglong_NPC_yjy_1_14_8": "I've got nothing to ask.", "Huanglong_NPC_yjy_1_14_13": "Pistols.", "Huanglong_NPC_yjy_1_14_14": "Gauntlets.", "Huanglong_NPC_yjy_1_14_15": "Rectifiers.", "Huanglong_NPC_yjy_1_14_16": "Swords.", "Huanglong_NPC_yjy_1_14_17": "Broadblades.", "Huanglong_NPC_yjy_1_13_1": "I didn't expect such a terrifying Tacet Discord to be hidden under the mine...", "Huanglong_NPC_yjy_1_13_2": "Thanks for getting rid of them all, otherwise I wouldn't know when my hallucinations would go away.", "Huanglong_NPC_yjy_1_13_3": "But Liuqing told me to come here for his inspection tonight.", "Huanglong_NPC_yjy_1_13_4": "He's worried about any side effects I might have, but also really curious about what happened.", "Huanglong_NPC_yjy_1_13_5": "Ah, the spirit of a true researcher, I get it.", "Huanglong_NPC_yjy_1_12_1": "So cold... So cold...", "Huanglong_NPC_yjy_1_12_3": "Even though it's not cold out, I feel like I'm freezing every night.", "Huanglong_NPC_yjy_1_12_4": "I've been to so many doctors, but no one can figure it out, so I had to turn to Liuqing for help.", "Huanglong_NPC_yjy_1_12_5": "He thinks my symptoms might be caused by Tacet Discords, which can make you hallucinate... but I haven't been near any recently.", "Huanglong_NPC_yjy_1_12_6": "I wonder if it's related to the weird stuff going on in the mine lately...", "Huanglong_NPC_yjy_1_12_8": "Not sure, but if you're free, you could check out the Tiger's Maw.", "Huanglong_NPC_yjy_1_12_2": "Are you okay?!", "Huanglong_NPC_yjy_1_12_7": "What strange things happened?", "Huanglong_NPC_yjy_1_11_1": "Huaxu Academy is filled with talented people... I'm so jealous.", "Huanglong_NPC_yjy_1_11_3": "Who wouldn't be jealous of working in a nice, bright office, doing research that shapes the future?", "Huanglong_NPC_yjy_1_11_4": "And the pay must be great! I want that kind of life too...", "Huanglong_NPC_yjy_1_11_5": "I've actually been using my free time to study Imperial Academy courses, and I'm almost done.", "Huanglong_NPC_yjy_1_11_6": "As soon as I graduate, I'm leaving that filthy mine and getting a decent job.", "Huanglong_NPC_yjy_1_11_8": "Yeah, it's pretty far from the life I dreamed of. Definitely don't want to be a miner though.", "Huanglong_NPC_yjy_1_11_2": "Do you want to join the Academy too?", "Huanglong_NPC_yjy_1_11_7": "Actually, it's not that bad.", "Huanglong_NPC_yjy_1_10_1": "Rover, is that you? You're still up at this hour?", "Huanglong_NPC_yjy_1_10_2": "You gotta get more sleep, or you'll end up like us, unable to sleep even when you want to.", "Huanglong_NPC_yjy_1_10_4": "We're pretty much always busy.", "Huanglong_NPC_yjy_1_10_5": "You know what? Koko might actually be right. I've seriously considered quitting my job to join her, running the pharmacy.", "Huanglong_NPC_yjy_1_10_6": "But after mulling it over, I still preferred to stay and do research.", "Huanglong_NPC_yjy_1_10_7": "Our current medicines can handle most diseases.", "Huanglong_NPC_yjy_1_10_8": "However, with the discovery of more diseases and the spread of new treatments, we're also facing an increasing number of pathogens.", "Huanglong_NPC_yjy_1_10_9": "So, meds gotta stay up to date, and my job is to give more powerful tools to those battling diseases.", "Huanglong_NPC_yjy_1_10_3": "Have you been busy lately?", "Huanglong_NPC_yjy_1_1_1": "Hmm... Haha, is that for real?", "Huanglong_NPC_yjy_1_1_3": "Oh, nothing, just browsing the Huaxu Hive. These latest posts are hilarious.", "Huanglong_NPC_yjy_1_1_4": "It's an internal forum for the Academy. You can find all sorts of gossip and updates there!", "Huanglong_NPC_yjy_1_1_5": "Oh no. No, no, no... I really should stop and get back to my assignment! The deadline is today!", "Huanglong_NPC_yjy_1_1_9": "Ah! I've got an idea!", "Huanglong_NPC_yjy_1_1_10": "You can use my account to browse the forum. Since it only allows one login at a time, I won't be able to get distracted, and you can enjoy the forum! Win-win!", "Huanglong_NPC_yjy_1_1_2": "What are you doing?", "Huanglong_NPC_yjy_1_1_6": "Can I have a look?", "Huanglong_NPC_yjy_1_1_7": "You should focus on your assignment.", "Huanglong_NPC_yjy_1_1_8": "A little procrastination won't hurt.", "Tutorial_34033_Title": "Signal Decoder", "Tutorial_3403301_Title": "Signal Decoder", "GuideTutorial_34033_GroupName": "Signal Decoder", "GuideTutorialPage_34033_Content": "Connect the strings of the same color on the Terminal panel to complete decoding.", "GuideTutorialPage_340301_Content": "There are multiple groups of strings of the same color on the Terminal panel. Ensure that there are no overlappings between the lines connecting them.", "Flow_311000004_406": "Even if he can't join Midnight Rangers, at least he'll be able to protect himself.", "Flow_11000012_1": "Hmm?", "Flow_11000012_2": "Um... Does he mean \"What's your business at the Vanguard Base\"?", "Flow_11000012_3": "Vanguard Base?", "Flow_11000012_4": "Hmph.", "Flow_11000012_5": "He means \"If you have nothing to do, don't loiter around here\".", "Flow_11000012_6": "I'm sorry! My brother can be a bit rude... Let me explain for him!", "Flow_11000012_7": "The Midnight Rangers have three divisions: Outrider, Vanguard, and Rearguard, all under the command of General Jiyan.", "Flow_11000012_8": "The Vanguard is the vanguard force of the Midnight Rangers, mainly responsible for frontline combat. This is the Vanguard Base.", "Flow_11000012_9": "We are very close to the frontline here, and there are often Tacet Discord sightings around. If you have nothing important, please do not linger around, especially do not proceed further to the east.", "Flow_11000012_10": "Has the situation on the battlefield become more intense?", "Flow_11000012_11": "How do you understand what he's saying?", "Flow_11000012_12": "Although he doesn't talk much, he is very dedicated to his work and skilled, which is why General Jiyan specifically appointed him to guard this place.", "Flow_11000012_13": "Hmph, with the two of us, the Vanguard Base is impregnable!", "Flow_11000012_14": "That's right, even some of the soldiers who were originally stationed at the base have recently been deployed to the battlefield...", "Flow_11000012_15": "In order to defend this place, we can't leave our posts to ensure your safety, so please stay away from the front lines as much as possible.", "Flow_11000012_16": "Ah... Well, we grew up together, so even without words, I can understand what he means just from his expression.", "Flow_11000012_17": "Huh?", "Flow_11000012_18": "Danger.", "Flow_11000012_19": "How is the situation at the front lines?", "Flow_11000012_20": "Don't go.", "Flow_11000012_21": "It seems like my leg really doesn't hurt anymore...", "Flow_11000012_23": "Huh? I'm sorry, is there anything I can help you with?", "Flow_11000012_24": "Are you injured?", "Flow_11000012_25": "Uh... Yes, the Tacet Discord in Norfall Barrens is active and the attacks are intense. It's inevitable to get injured.", "Flow_11000012_26": "Last week, we, the defenders, successfully repelled ten attacks from the Tacet Discord. It's already good that I only have these minor injuries.", "Flow_11000012_27": "But luckily, General Jiyan is here. That's why I was able to recover from my injuries so quickly.", "Flow_11000012_28": "Jiyan?", "Flow_11000012_29": "Yes, that day he noticed that my legs seemed a bit strange after standing for a long time, and he quickly brought me ointment.", "Flow_11000012_30": "I don't know how he could see the symptoms at a glance, and I didn't expect him to pay attention to such small details...", "Flow_11000012_31": "He took the time to personally deliver the medicine and told me how to take care of myself. Look, I'm already jumping around now. It's amazing, isn't it?!", "Flow_11000012_32": "Hehe, I didn't expect him to be such a caring person.", "Flow_11000012_33": "Only two more days...", "Flow_11000012_34": "How is the situation on the front line?", "Flow_11000012_35": "General Jiyan has been leading the Vanguard in battle for more than ten days and has not returned. This situation is very rare...", "Flow_11000012_36": "Although communication has not been interrupted, but...", "Flow_11000012_37": "According to the General's previous instructions, if the army does not return after two days, the remaining defenders in the camp will have to follow the planned route to support the front line.", "Flow_11000012_38": "The number of Tacet Discord near our base has recently decreased. Could they have concentrated on the frontlines?", "Flow_11000012_39": "No, I have to be fully alert here and share the burden with my comrades on the frontlines.", "Flow_11000012_40": "I'll go to the frontlines tomorrow to capture some footage!", "Flow_11000012_42": "Huh? Ah, that's how it is for ordinary people!", "Flow_11000012_43": "But for me, precisely because it's dangerous, I should personally experience it and truthfully convey this feeling through the lens to inform more people and keep everyone updated on the situation.", "Flow_11000012_44": "Isn't the frontlines very dangerous?", "Flow_11000012_45": "Sorry, I forgot to introduce myself. I am Qingling, a war journalist. I was previously working on a special feature on the homeland inside Jinzhou, and now I'm here to assist Senior Huowen with the filming.", "Flow_11000012_46": "Being on the frontlines and reporting the truth is the duty of us journalists. Don't worry, I have experience in war reporting, so I won't encounter any major dangers.", "Flow_11000012_47": "It's not you, you don't seem to be a Midnight Ranger. Be careful here!", "Flow_11000012_48": "You have a strong sensitivity to the angle of shooting, but you are not careful enough in your actions...", "Flow_11000012_49": "Who are you talking about?", "Flow_11000012_50": "Oh, I'm talking about my junior, Qingling. She has been helping me with the shooting recently and has submitted a lot of good materials.", "Flow_11000012_51": "As a war reporter, her daring and adventurous personality has helped her excel in her missions, which is quite impressive. I can even see my younger self in her.", "Flow_11000012_52": "However, the Tacet Discord is rampant here, and the ferocious Tacet Discord can appear from anywhere. The shallow waters beneath your feet are unstable, and the ruins are filled with precarious dangers...", "Flow_11000012_53": "Even walking can easily lead to encounters with long-abandoned dangerous weapons.", "Flow_11000012_54": "In such a dangerous environment, her fearless determination worries me a lot.", "Flow_11000012_55": "I have advised her countless times, but she never listens. If you see her, please help me persuade her.", "Flow_11000012_56": "Based on my past adventure experiences, it's better to be cautious in your actions here.", "Flow_11000012_57": "If nothing unexpected happens, we will definitely win this war.", "Flow_11000012_58": "After fighting for a lifetime, we can always summarize some battle experience and conclusions.", "Flow_11000012_59": "Why?", "Flow_11000012_60": "Although everyone is still tense, overall, the Midnight Rangers will no longer be trapped in a bloody battle like the previous war when facing Tacet Discord.", "Flow_11000012_61": "The previous war?", "Flow_11000012_62": "The Battle Beneath the Crescent many years ago... Oh, come to think of it, it's been a long time since I talked to someone about these things.", "Flow_11000012_63": "I was young back then, and I had never seen such a battle before...", "Flow_11000012_64": "The unstoppable tide of Tacet Discord almost engulfed the entire army, and the comrades in chaos suddenly started killing each other...", "Flow_11000012_65": "The endless war slowly dragged each of us into the vortex of weariness, and a moment of relaxation in the mind could take away your life.", "Flow_11000012_66": "Countless people fell in that war, even my dear friend who grew up with me was not spared.", "Flow_11000012_67": "Those nightmarish days, I can't even distinguish now what was real and what was fake...", "Flow_11000012_68": "Those who have experienced that war find it hard to completely move on. I once left the army and lived in the city, but I found that I can only find peace in the barracks.", "Flow_11000012_69": "... I still can't let go of my comrades, whether it's the past or the present, haha.", "Flow_11000012_70": "There are new supplies to be counted today.", "Flow_11000012_72": "Hmm? Do you need any help? Just let me know, I will ensure your well-being!", "Flow_11000012_73": "The more intense the war, the better we should eat and drink, and be in high spirits! Morale is also an important factor in the outcome of the war, right? Hahaha!", "Flow_11000012_74": "You are so optimistic!", "Flow_11000012_75": "As a logistics support personnel, I not only want to take care of my comrades' material needs, but also to uplift their spirits a bit!", "Flow_11000012_76": "Hehe, actually, I once went to chat with Fusheng when I didn't understand. I wanted to make him feel relaxed, but I ended up hitting a wall...", "Flow_11000012_77": "Since then, I have realized that fighting is already tough enough, and everyone has endured a lot...", "Flow_11000012_78": "\"Self-righteous\" consolation only brings sadness, so why not let me bring everyone a moment of simple joy!", "POI_HKSM_XZ_34_1": "{PlayerName}, I was caring for frostbitten miners and couldn’t reach you in time. Thank you for coming and helping us.", "POI_HKSM_XZ_34_2": "Actually, this is also Uncle Hong's request. He looked at the information recorded in the journal about you and insisted that you help.", "POI_HKSM_XZ_34_3": "Finally you guys from Ministry of Development caught up. We don’t have much time, let’s get moving, and don't get lost.", "POI_HKSM_XZ_34_59": "Hey, what is this noise? You brief {Male=him;Female=her} about what happened. I’ll see the reason of the noise.", "POI_HKSM_XZ_34_60": "Uncle Hong left you and started talking with the researchers and miners.", "POI_HKSM_XZ_34_6": "Did they tell you about Uncle Hong?", "POI_HKSM_XZ_34_8": "Blame him for it. Just when Uncle Hong was about to speak during the fight, he suddenly let out a lot of words and choked Uncle Hong.", "POI_HKSM_XZ_34_9": "Don’t you rat on me. It was you who raised your voice and covered Uncle Hong’s.", "POI_HKSM_XZ_34_10": "What? You wanna continue? Can’t you open your eyes and see if it’s the right time?", "POI_HKSM_XZ_34_11": "In the argument just now, Uncle Hong was suddenly transformed and accused them. He even referred to them with wrong names.", "POI_HKSM_XZ_34_12": "Uncle Hong took Lei’li for himself and called him Hong. He accused the latter of caring only for his own ideas and never others’.", "POI_HKSM_XZ_34_13": "He questioned whether it was absolutely right to exterminate anything that was unknown and frightening...", "POI_HKSM_XZ_34_14": "...and whether it was possible to find the substitute for Lampylumen when Lampylumen Myriad is taken out.", "POI_HKSM_XZ_34_15": "And when facing Modee, Uncle Hong called him Chengwen.", "POI_HKSM_XZ_34_16": "He asked whether, though coexistence was a good idea, preparations were made if the coexistence were to bring another disaster.", "POI_HKSM_XZ_34_17": "Unconventional thinking always returns to quietness in the end.", "POI_HKSM_XZ_34_20": "He was one of the previous heads of the Mine, and a close friend of Uncle Hong’s.", "POI_HKSM_XZ_34_21": "However, his ruthless actions dragged the Mine into a crisis, and himself to death.", "POI_HKSM_XZ_34_22": "That’s right, he was a close friend of Uncle Hong’s, and his ruthless actions dragged the Mine into a crisis.", "POI_HKSM_XZ_34_24": "No. I would say a certain scenario during that fight excited his memory.", "POI_HKSM_XZ_34_25": "And what Uncle Hong just said to you also proves my theory.", "POI_HKSM_XZ_34_29": "Exactly. The past crisis was partly due to Ministry of Development and time.", "POI_HKSM_XZ_34_30": "Back then, the route connecting the Mine and Jinzhou wasn’t clearly defined, so the Ministry’s rescue took a lot of time on their trip.", "POI_HKSM_XZ_34_31": "It was indeed something about time, but the point was in his first sentence: “You guys from Ministry of Development caught up”. Back then, the route connecting the Mine and Jinzhou wasn’t clearly defined.", "POI_HKSM_XZ_34_32": "The Ministry’s people didn’t arrive within the perfect rescue window, so the Mine staff has to establish our own defence against the TD.", "POI_HKSM_XZ_34_33": "The point was in his first sentence: “You guys from Ministry of Development caught up”. Back then, the route connecting the Mine and Jinzhou wasn’t clearly defined.", "POI_HKSM_XZ_34_34": "The rescue didn’t arrive within the perfect window, so the Mine has to establish its own defence against the TD.", "POI_HKSM_XZ_34_35": "When a scenario from the past collides with the present, maybe Uncle Hong mistook them for one another.", "POI_HKSM_XZ_34_36": "In that crisis, maybe Uncle Hong and Chengwen had a similar fight, just Modee and Lei’li.", "POI_HKSM_XZ_34_38": "That's half true. I think Uncle Hong mixed now with the past and went through a strange yet familiar crisis.", "POI_HKSM_XZ_34_41": "Maybe an onlooking miner, or a common old man. His tone was just like one.", "POI_HKSM_XZ_34_43": "Now all we can do is follow Uncle Hong’s ideas. The stimulating memories can help relive a story.", "POI_HKSM_XZ_34_44": "A story that meant so much to him.", "POI_HKSM_XZ_34_46": "{PlayerName}, we’d have to ask you to work with Uncle Hong to solve the crisis this time.", "POI_HKSM_XZ_34_48": "I already have the plan. The reason for the failure of the reboot lies in the temperature monitoring system of the Refinery Tower.", "POI_HKSM_XZ_34_61": "The noise went away around you. Uncle Hong joined you after comforting the miners.", "POI_HKSM_XZ_34_49": "This system detects the current temperature and adjust the parameters accordingly to ensure the normal running of the Tower.", "POI_HKSM_XZ_34_50": "Now, the influence of the chill has disabled this system, so the whole Tower went paralyzed.", "POI_HKSM_XZ_34_51": "We must put the temperature back to the normal range before we can successfully reboot the Refinery Tower.", "POI_HKSM_XZ_34_52": "And when the Tower is online, as the greatest source of heat in the Mine, it will control the chill.", "POI_HKSM_XZ_34_54": "Yes, but since our power is limited, we have to ask the Ministry for help.", "POI_HKSM_XZ_34_57": "Lampylumen Myriad isn’t an easy foe. Take good care.", "POI_HKSM_XZ_34_58": "Cut the trifles. Follow me, {PlayerName}.", "POI_HKSM_XZ_34_4": "What is Uncle Hong talking about?", "POI_HKSM_XZ_34_5": "Uncle Hong feels strange.", "POI_HKSM_XZ_34_7": "They were both fumbling.", "POI_HKSM_XZ_34_18": "Chengwen is a familiar name.", "POI_HKSM_XZ_34_19": "The previous head of the Mine.", "POI_HKSM_XZ_34_23": "Was Uncle Hong really off his head?", "POI_HKSM_XZ_34_26": "You guys from Ministry of Development caught up?", "POI_HKSM_XZ_34_27": "We don’t have much time?", "POI_HKSM_XZ_34_28": "Don’t get lost?", "POI_HKSM_XZ_34_37": "Uncle Hong took now for the past.", "POI_HKSM_XZ_34_40": "Then who does Uncle Hong think he is?", "POI_HKSM_XZ_34_42": "How can we take Uncle Hong back?", "POI_HKSM_XZ_34_45": "And a story that shows us the truth of the past.", "POI_HKSM_XZ_34_47": "Any plan now?", "POI_HKSM_XZ_34_53": "So we must defeat Lampylumen Myriad now.", "POI_HKSM_XZ_34_55": "Leave it to me.", "POI_HKSM_XZ_34_56": "I’m an expert in combat.", "POI_HKSM_XZ_3_1": "A scrunched paper that reads: \"The Mine is getting so cold even though it's summer... Miss you, mum.\"", "POI_HKSM_XZ_19_3": "<<[Special Enhancement] Consuming Diminutive Sound increases Crit. Rate by {0} but reduces Forte Gauge gain by {1}. Lasts for {2}s.", "RogueBuffPool_1501700060_BuffDesc": "[Resonance Skill] Enhanced Resonance Skill resets the Cooldown of Resonance Skill. This can be triggered once every 10s.", "RogueBuffPool_1502700001_BuffDesc": "[Basic Attack] [Heavy Attack] Basic Attack {0} and Heavy Attack will summon {1} additional \"flying swords\", dealing {2} DMG.", "RogueBuffPool_1502700010_BuffDesc": "[Special Enhancement] Consuming Forte Gauge increases Crit. Rate by {0} but reduces Forte Gauge recovery by {1}. Lasts for {2}s.", "RogueBuffPool_1502700010_BuffDesc_0": "[Special Enhancement] Consuming Forte Gauge temporarily increases Crit. Rate while but reduces Forte Gauge recovery.", "RogueBuffPool_1502700020_BuffDesc": "[Basic Attack ] [Special Enhancement] Within {0}s after casting Resonating Spin, each Basic Attack triggers {1} extra attack(s) of \"Flying Sword,\" dealing {2} DMG. Resonance Skill Cooldown is increased by {3}s.", "RogueBuffPool_1502700030_BuffDesc": "[Heavy Attack] Heavy Attack: Aftertune will cause 2 extra explosions, each dealing 150% Spectro DMG.", "RogueBuffPool_1502700040_BuffDesc": "[Resonance Skill] \"Resonating Echoes\" will generate {0} extra Sword Wheels, each dealing {1} DMG.", "RogueBuffPool_1502700050_BuffDesc": "[Resonance Liberation] Resonance Liberation consumes all Diminutive Sound and causes one extra explosion for each half consumed.", "RogueBuffPool_1502700060_BuffDesc": "[Resonance Skill] Enhanced Resonance Skill resets the Cooldown of Resonance Skill. This can be triggered once every 10s.", "RogueBuffPool_1502700060_BuffDesc_0": "[Resonance Skill] Enhanced Resonance Skill resets the Cooldown of Resonance Skill.", "SkillDescription_5700026_AttributeName": "Chaoscleave Healing", "Text_GachaOptionalDesc2_Text": "Select a Weapon for Targeted Convene", "GuideFocusNew_251_Content": "{0} Baizhi has joined the team. She can be added to the team", "GuideFocusNew_252_Content": "Open the Team menu to adjust the team lineup", "GuideFocusNew_253_Content": "Click to open the Resonator list and decide the battle lineup", "GuideFocusNew_254_Content": "Select Baizhi", "TestTextCommitTool_5": "Translation Text Submission Tool Text 6", "Flow_11000006_548": "It's really amazing, I wish I had that skill! I could have protected everyone at that time...", "ItemInfo_50000059_BgDescription": "The echoes within the rift are hard to discern.", "ItemInfo_50000059_ObtainedShowDescription": "Echo blind box", "ItemInfo_50000060_Name": "Morphable Overlord Class Echo", "ItemInfo_50000061_Name": "Morphable Elite Class Echo", "ItemInfo_50000062_Name": "Morphable Common Class Echo", "ItemInfo_50000063_Name": "Morphable Echo", "ItemInfo_50000311_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Freezing Frost.\n2pcs Set: Glacio DMG + 10%.\n5pcs Set: Glacio DMG + 10% after releasing Basic Attack or Heavy Attack. This effect stacks up to 3 times, each stack lasts 15s.", "ItemInfo_50000311_BgDescription": "Chills are emanating from the crevice...", "ItemInfo_50000312_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Freezing Frost.\r\n2pcs Set: Glacio DMG + 10%.\r\n5pcs Set: Glacio DMG + 10% after releasing Basic Attack or Heavy Attack. This effect stacks up to 3 times, each stack lasts 15s.", "ItemInfo_50000312_BgDescription": "Chills are emanating from the crevice...", "ItemInfo_50000313_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Freezing Frost.\r\n2pcs Set: Glacio DMG + 10%.\r\n5pcs Set: Glacio DMG + 10% after releasing Basic Attack or Heavy Attack. This effect stacks up to 3 times, each stack lasts 15s.", "ItemInfo_50000313_BgDescription": "Chills are emanating from the crevice...", "ItemInfo_50000314_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Freezing Frost.\r\n2pcs Set: Glacio DMG + 10%.\r\n5pcs Set: Glacio DMG + 10% after releasing Basic Attack or Heavy Attack. This effect stacks up to 3 times, each stack lasts 15s.", "ItemInfo_50000314_BgDescription": "Chills are emanating from the crevice...", "ItemInfo_50000321_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Molten Rift.\r\n2pcs Set: Fusion DMG + 10%.\r\n5pcs Set: Fusion DMG + 30% for 15s after releasing Resonance Skill.", "ItemInfo_50000321_BgDescription": "Flames are flickering and rising in the crevice...", "ItemInfo_50000322_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Molten Rift.\r\n2pcs Set: Fusion DMG + 10%.\r\n5pcs Set: Fusion DMG + 30% for 15s after releasing Resonance Skill.", "ItemInfo_50000322_BgDescription": "Flames are flickering and rising in the crevice...", "ItemInfo_50000323_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Molten Rift.\r\n2pcs Set: Fusion DMG + 10%.\r\n5pcs Set: Fusion DMG + 30% for 15s after releasing Resonance Skill.", "ItemInfo_50000323_BgDescription": "Flames are flickering and rising in the crevice...", "ItemInfo_50000324_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Molten Rift.\r\n2pcs Set: Fusion DMG + 10%.\r\n5pcs Set: Fusion DMG + 30% for 15s after releasing Resonance Skill.", "ItemInfo_50000324_BgDescription": "Flames are flickering and rising in the crevice...", "ItemInfo_50000331_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Void Thunder.\r\n2pcs Set: Electro DMG + 10%.\r\n5pcs Set: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.", "ItemInfo_50000331_BgDescription": "Thunder is rumbling in the crevice...", "ItemInfo_50000332_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Void Thunder.\r\n2pcs Set: Electro DMG + 10%.\r\n5pcs Set: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.", "ItemInfo_50000332_BgDescription": "Thunder is rumbling in the crevice...", "ItemInfo_50000333_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Void Thunder.\r\n2pcs Set: Electro DMG + 10%.\r\n5pcs Set: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.", "ItemInfo_50000333_BgDescription": "Thunder is rumbling in the crevice...", "ItemInfo_50000334_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Void Thunder.\r\n2pcs Set: Electro DMG + 10%.\r\n5pcs Set: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.", "ItemInfo_50000334_BgDescription": "Thunder is rumbling in the crevice...", "ItemInfo_50000341_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Sierra Gale.\r\n2pcs Set: Aero DMG + 10%.\r\n5pcs Set: Aero DMG + 30% for 15s after releasing Intro Skill.", "ItemInfo_50000341_BgDescription": "A gust of wind is howling through the crevice...", "ItemInfo_50000342_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Sierra Gale.\r\n2pcs Set: Aero DMG + 10%.\r\n5pcs Set: Aero DMG + 30% for 15s after releasing Intro Skill.", "ItemInfo_50000342_BgDescription": "A gust of wind is howling through the crevice...", "ItemInfo_50000343_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Sierra Gale.\r\n2pcs Set: Aero DMG + 10%.\r\n5pcs Set: Aero DMG + 30% for 15s after releasing Intro Skill.", "ItemInfo_50000343_BgDescription": "A gust of wind is howling through the crevice...", "ItemInfo_50000344_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Sierra Gale.\r\n2pcs Set: Aero DMG + 10%.\r\n5pcs Set: Aero DMG + 30% for 15s after releasing Intro Skill.", "ItemInfo_50000344_BgDescription": "A gust of wind is howling through the crevice...", "ItemInfo_50000351_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Celestial Light.\r\n2pcs Set: Spectro DMG + 10%.\r\n5pcs Set: Spectro DMG + 30% for 15s after releasing Intro Skill.", "ItemInfo_50000351_BgDescription": "Dazzling rays of light are emanating from the crevice...", "ItemInfo_50000352_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Celestial Light.\r\n2pcs Set: Spectro DMG + 10%.\r\n5pcs Set: Spectro DMG + 30% for 15s after releasing Intro Skill.", "ItemInfo_50000352_BgDescription": "Dazzling rays of light are emanating from the crevice...", "ItemInfo_50000353_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Celestial Light.\r\n2pcs Set: Spectro DMG + 10%.\r\n5pcs Set: Spectro DMG + 30% for 15s after releasing Intro Skill.", "ItemInfo_50000353_BgDescription": "Dazzling rays of light are emanating from the crevice...", "ItemInfo_50000354_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Celestial Light.\r\n2pcs Set: Spectro DMG + 10%.\r\n5pcs Set: Spectro DMG + 30% for 15s after releasing Intro Skill.", "ItemInfo_50000354_BgDescription": "Dazzling rays of light are emanating from the crevice...", "ItemInfo_50000361_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Havoc Eclipse.\r\n2pcs Set: Havoc DMG + 10%.\r\n5pcs Set: Havoc DMG + 7.5% after releasing Basic Attack or Heavy Attack. This effect stacks up to 4 times, each stack lasts 15s.", "ItemInfo_50000361_BgDescription": "The chaos seems to devour everything in the crevice...", "ItemInfo_50000362_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Havoc Eclipse.\r\n2pcs Set: Havoc DMG + 10%.\r\n5pcs Set: Havoc DMG + 7.5% after releasing Basic Attack or Heavy Attack. This effect stacks up to 4 times, each stack lasts 15s.", "ItemInfo_50000362_BgDescription": "The chaos seems to devour everything in the crevice...", "ItemInfo_50000363_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Havoc Eclipse.\r\n2pcs Set: Havoc DMG + 10%.\r\n5pcs Set: Havoc DMG + 7.5% after releasing Basic Attack or Heavy Attack. This effect stacks up to 4 times, each stack lasts 15s.", "ItemInfo_50000363_BgDescription": "The chaos seems to devour everything in the crevice...", "ItemInfo_50000364_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Havoc Eclipse.\r\n2pcs Set: Havoc DMG + 10%.\r\n5pcs Set: Havoc DMG + 7.5% after releasing Basic Attack or Heavy Attack. This effect stacks up to 4 times, each stack lasts 15s.", "ItemInfo_50000364_BgDescription": "The chaos seems to devour everything in the crevice...", "ItemInfo_50000371_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Rejuvenating Glow.\r\n2pcs Set: Healing Bonus + 10%.\r\n5pcs Set: Increases the ATK of all party members by 15% for 30s upon healing allies.", "ItemInfo_50000371_BgDescription": "The breath from the crevice brings peace and calm...", "ItemInfo_50000372_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Rejuvenating Glow.\r\n2pcs Set: Healing Bonus + 10%.\r\n5pcs Set: Increases the ATK of all party members by 15% for 30s upon healing allies.", "ItemInfo_50000372_BgDescription": "The breath from the crevice brings peace and calm...", "ItemInfo_50000373_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Rejuvenating Glow.\r\n2pcs Set: Healing Bonus + 10%.\r\n5pcs Set: Increases the ATK of all party members by 15% for 30s upon healing allies.", "ItemInfo_50000373_BgDescription": "The breath from the crevice brings peace and calm...", "ItemInfo_50000374_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Rejuvenating Glow.\r\n2pcs Set: Healing Bonus + 10%.\r\n5pcs Set: Increases the ATK of all party members by 15% for 30s upon healing allies.", "ItemInfo_50000374_BgDescription": "The breath from the crevice brings peace and calm...", "ItemInfo_50000381_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Moonlit Clouds.\r\n2pcs Set: Energy Regen + 10%.\r\n5pcs Set: After using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.", "ItemInfo_50000381_BgDescription": "A bright moon seems to hide in the crevice...", "ItemInfo_50000382_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Moonlit Clouds.\r\n2pcs Set: Energy Regen + 10%.\r\n5pcs Set: After using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.", "ItemInfo_50000382_BgDescription": "A bright moon seems to hide in the crevice...", "ItemInfo_50000383_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Moonlit Clouds.\r\n2pcs Set: Energy Regen + 10%.\r\n5pcs Set: After using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.", "ItemInfo_50000383_BgDescription": "A bright moon seems to hide in the crevice...", "ItemInfo_50000384_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Moonlit Clouds.\r\n2pcs Set: Energy Regen + 10%.\r\n5pcs Set: After using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.", "ItemInfo_50000384_BgDescription": "A bright moon seems to hide in the crevice...", "ItemInfo_50000391_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Endless Vibrations.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%.", "ItemInfo_50000391_BgDescription": "Mysterious melodies echo endless from the crevice...", "ItemInfo_50000392_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Endless Vibrations.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%.", "ItemInfo_50000392_BgDescription": "Mysterious melodies echo endless from the crevice...", "ItemInfo_50000393_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Endless Vibrations.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%.", "ItemInfo_50000393_BgDescription": "Mysterious melodies echo endless from the crevice...", "ItemInfo_50000394_AttributesDescription": "Open to obtain a random Echo of the following Sonata Effect: Endless Vibrations.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%.", "ItemInfo_50000394_BgDescription": "Mysterious melodies echo endless from the crevice...", "ConfirmBox_167_ButtonText_0": "Cancel", "ConfirmBox_167_ButtonText_1": "Confirm", "ConfirmBox_167_Content": "Confirm to remove the selected items?", "ConfirmBox_167_Title": "Note", "GenericPrompt_ItemDestroy_TipsText": "Selected item cannot be destroyed", "FunctionCondition_10053_Desc": "Participate in various activities on the land of Solaris to earn rewards.", "FunctionCondition_10053_Title": "Events", "Flow_106000000_961": "Help, help! Hello, I'm Qiaomu, a researcher from the Dim Forest survey team! Can you help us get out?", "Flow_106000000_962": "Yes, the key! The key to this cage. I saw them hide the key in that room over there. Please, help!", "Flow_106000000_963": "Please! The key is in the room of the Exiles!", "Flow_106000000_964": "Rover, look at that white banyan tree.", "Flow_106000000_965": "Doesn't it look beautiful, but it's actually very dangerous.", "Flow_106000000_966": "And the signal from Sensor, it seems to be under the banyan tree, this is really... let me see...", "Flow_106000000_968": "Please stay safe... We'll be right there, Senmin!", "Flow_106000000_969": "Can't find the way? Then turn on the Sensor module to see?", "ConfirmBox_168_ButtonText_0": "Cancel", "ConfirmBox_168_ButtonText_1": "Confirm", "ConfirmBox_168_Content": "Confirm to clear all patches and re-download?", "ConfirmBox_168_Title": "Clear Patch", "ConfirmBox_165_ButtonText_0": "Confirm", "ConfirmBox_166_ButtonText_0": "Confirm", "SkillButton_210005_Name": "Throw", "SkillButton_210006_Name": "Put down", "SkillButton_210009_Name": "Rotate", "SkillButton_240001_Name": "Aim", "LordGym_TimeTitle": "Clear Time", "Flow_106000000_970": "There seems to be a person lying on the ground ahead, is it Sensor? Let's rescue her quickly.", "POI_HKSM_XZ_13_1": "It’s working. The devices are being shut down. The power supply for the Refinery Tower should be sufficient now.", "POI_HKSM_XZ_13_2": "Thank you for the help. If things are fine here, I’ll be back to my job.", "POI_HKSM_XZ_13_3": "Got a whole lot of things to do. Please carry on with the good work with the Refinery Tower.", "HttpNoHealthyGamesvr": "No Healthy Game Server Nodes", "POI_HKSM_XZ_21_13": "You, you... Aren't you that researcher who was fighting with Grandpa Hong, in the journal?", "POI_HKSM_XZ_21_34": "In another case, the symbol is an overturn to the knowledge of life in a sci-fi epic theater play that was on in Jinzhou.", "POI_HKSM_XZ_21_36": "Haha. It’s just an example that just crossed my mind. You can have a look yourself at the Jinzhou Theater yourself if you’re interested.", "POI_HKSM_XZ_21_37": "The play was about a catastrophe. To cope with it, human decide to set their mother planet on a journey. In the play a similar symbol was mentioned to hint at the relationship between digital life and reality.", "POI_HKSM_XZ_21_38": "One symbol, and yet it is able to sketch so many colorful worlds in different ways, though maybe they are kind of hard to comprehend as of now.", "POI_HKSM_XZ_21_39": "But so many truths are born in such unrealistic, fantasy-like languages. I always grow energetic when I think of this.", "POI_HKSM_XZ_21_33": "Hahaha, you do know a lot, {PlayerName}. Now let’s get on with the issue with the Refinery Tower.", "POI_HKSM_XZ_21_41": "The console’s verification is done by line drawing. When you start the verification process, random images will be generated on a grid.", "POI_HKSM_XZ_21_42": "You have to put your hand on the grid, and the system will draw a line to connect the coordinates you touch. Repeated coordinates will not be recorded.", "POI_HKSM_XZ_21_43": "Only when the order and the direction of the line you draw is right, the verification is passed. All right, let’s have a try.", "POI_HKSM_XZ_21_35": "What play?", "POI_HKSM_XZ_21_40": "The question about the coexistence with TD?", "POI_HKSM_XZ_21_9": "You may not want to do that. If you fail to pass the verification for certain times, the console will be locked, and the system will be forced shutdown.", "RogueBuffPool_900312000291_BuffDesc": "[Damage Increase] Resonance Skill increases ATK by 50% for 10s.", "RogueBuffPool_900312000291_BuffDesc_0": "[Damage Increase] ATK significantly increased after casting Resonance Skill.", "RogueBuffPool_900312000291_BuffName": "Broken Aromatherapy", "RogueBuffPool_900312000301_BuffDesc_0": "[Echo Skill] Echo Skill DMG significantly increased.", "RogueBuffPool_900312000311_BuffDesc_0": "[Crit. Hit] Crit. DMG significantly increased after casting Echo Skill.", "RogueBuffPool_900312000321_BuffDesc": "[Damage Increase] Resonance Liberation increases ATK by 50% for 10s.", "RogueBuffPool_900312000321_BuffDesc_0": "[Damage Increase] ATK significantly increased after casting Resonance Liberation.", "RogueBuffPool_900312000321_BuffName": "Old Device I", "RogueBuffPool_900312000331_BuffDesc": "[Damage Increase] After casting Resonance Skill, damage dealt is increased by 20%, and Basic Attack Speed and Movement Speed are increased by 20%, for 8s.", "RogueBuffPool_900312000331_BuffDesc_0": "[Damage Increase] Damage dealt, Basic Attack Speed, and Movement Speed are increased after casting Resonance Skill.", "RogueBuffPool_900312000331_BuffName": "Severely Mutated Sample", "RogueBuffPool_900312000341_BuffDesc": "[Resonance Skill] Resonance Skill DMG is increased by 75%.", "RogueBuffPool_900312000341_BuffDesc_0": "[Resonance Skill] Resonance Skill DMG significantly increased.", "RogueBuffPool_900312000341_BuffName": "Strongest Sound", "RogueBuffPool_900312000351_BuffDesc_0": "[Damage Increase] When in full HP, ATK, damage dealt, and Crit. Rate are increased significantly.", "RogueBuffPool_900312000361_BuffDesc_0": "[Healing] Continuously restore HP after being attacked.", "RogueBuffPool_900312000371_BuffDesc_0": "[Concerto] Concerto Energy slightly recovered for Basic Attack on hit.", "RogueBuffPool_900312000381_BuffDesc_0": "[Resonance Skill] Resonance Skill DMG increased according to amount of Resonance Energy.", "RogueBuffPool_900312000391_BuffDesc_0": "[Crit. Hit] Crit. Rate moderately increased.", "RogueBuffPool_900312000401_BuffDesc_0": "[Resonance Skill] DMG dealt increased according to the amount of STA.", "RogueBuffPool_900312000411_BuffDesc": "[Echo Skill] Echo Skill Cooldown is reduced by 50%.", "RogueBuffPool_900312000411_BuffDesc_0": "[Echo Skill] Echo Skill Cooldown reduced.", "RogueBuffPool_900312000411_BuffName": "Modernized Device", "RogueBuffPool_900312000431_BuffDesc": "[Crit. Hit] Crit. DMG is increased by 60%.", "RogueBuffPool_900312000431_BuffDesc_0": "[Crit. Hit] Crit. DMG greatly increased.", "RogueBuffPool_900312000431_BuffName": "Tracking Goggles", "RogueBuffPool_900312000441_BuffDesc": "[Damage Increase] ATK is increased by 12%.", "RogueBuffPool_900312000441_BuffDesc_0": "[Damage Increase] ATK slightly increased.", "RogueBuffPool_900312000441_BuffName": "Desire for Destruction", "RogueBuffPool_900312000451_BuffDesc": "[Damage Increase] ATK is increased by 24%.", "RogueBuffPool_900312000451_BuffDesc_0": "[Damage Increase] ATK moderately increased.", "RogueBuffPool_900312000451_BuffName": "Obsession for Devastation", "RogueBuffPool_900312000461_BuffDesc": "[Damage Increase] ATK is increased by 48%.", "RogueBuffPool_900312000461_BuffDesc_0": "[Damage Increase] ATK significantly increased.", "RogueBuffPool_900312000461_BuffName": "Price of Demolishment", "RogueBuffPool_900312000471_BuffDesc": "[Damage Increase] Basic Attack DMG is increased by 18%.", "RogueBuffPool_900312000471_BuffDesc_0": "[Damage Increase] Basic Attack DMG slightly increased.", "RogueBuffPool_900312000471_BuffName": "Crude Nameplate", "RogueBuffPool_900312000481_BuffDesc": "[Damage Increase] Basic Attack DMG is increased by 36%.", "RogueBuffPool_900312000481_BuffDesc_0": "[Damage Increase] Basic Attack DMG moderately increased.", "RogueBuffPool_900312000481_BuffName": "Nameplate", "RogueBuffPool_900312000491_BuffDesc": "[Damage Increase] Basic Attack DMG is increased by 72%.", "RogueBuffPool_900312000491_BuffDesc_0": "[Damage Increase] Basic Attack DMG significantly increased.", "RogueBuffPool_900312000491_BuffName": "Nameplate of a Nameless One", "RogueBuffPool_900312000501_BuffDesc": "[Resonance Skill] Resonance Skill DMG is increased by 18%.", "RogueBuffPool_900312000501_BuffDesc_0": "[Resonance Skill] Resonance Skill DMG slightly increased.", "RogueBuffPool_900312000501_BuffName": "Inferior Spring", "RogueBuffPool_900312000511_BuffDesc": "[Resonance Skill] Resonance Skill DMG is increased by 36%.", "RogueBuffPool_900312000511_BuffDesc_0": "[Resonance Skill] Resonance Skill DMG moderately increased.", "RogueBuffPool_900312000511_BuffName": "Spring", "RogueBuffPool_900312000521_BuffDesc": "[Resonance Skill] Resonance Skill DMG is increased by 72%.", "RogueBuffPool_900312000521_BuffDesc_0": "[Resonance Skill] Resonance Skill DMG significantly increased.", "RogueBuffPool_900312000521_BuffName": "Elastic Spring", "RogueBuffPool_900312000531_BuffDesc": "[Resonance Skill] Resonance Liberation DMG is increased by 15%.", "RogueBuffPool_900312000531_BuffDesc_0": "[Resonance Skill] Resonance Liberation DMG slightly increased.", "RogueBuffPool_900312000531_BuffName": "Exquisite Tacetite Bloom", "RogueBuffPool_900312000541_BuffDesc": "[Resonance Skill] Resonance Liberation DMG is increased by 30%.", "RogueBuffPool_900312000541_BuffDesc_0": "[Resonance Skill] Resonance Liberation DMG moderately increased.", "RogueBuffPool_900312000541_BuffName": "Tacetite Bloom", "RogueBuffPool_900312000551_BuffDesc": "[Resonance Skill] Resonance Liberation DMG is increased by 60%.", "RogueBuffPool_900312000551_BuffDesc_0": "[Resonance Skill] Resonance Liberation DMG significantly increased.", "RogueBuffPool_900312000551_BuffName": "Brilliant Tacetite Bloom", "RogueBuffPool_900312000561_BuffDesc": "[Healing] Max STA is increased by 100%.", "RogueBuffPool_900312000561_BuffDesc_0": "[Healing] Max STA greatly increased.", "RogueBuffPool_900312000561_BuffName": "Compass", "RogueBuffPool_900312000571_BuffDesc": "[Damage Increase] ATK is increased by 50% for 8s after using Grapple.", "RogueBuffPool_900312000571_BuffDesc_0": "[Damage Increase] ATK increased after using Grapple.", "RogueBuffPool_900312000571_BuffName": "Dream of the Plateau", "RogueBuffPool_900312000581_BuffDesc": "[Healing] Grapple Cooldown is reduced by 5s.", "RogueBuffPool_900312000581_BuffDesc_0": "[Healing] Grapple Cooldown reduced.", "RogueBuffPool_900312000581_BuffName": "Rapid Grapple", "RogueBuffPool_900312000591_BuffDesc": "[Resonance Skill] Energy Regen is increased by 13%.", "RogueBuffPool_900312000591_BuffDesc_0": "[Resonance Skill] Energy Regen slightly increased.", "RogueBuffPool_900312000591_BuffName": "Guardian's Proof", "RogueBuffPool_900312000601_BuffDesc": "[Resonance Skill] Energy Regen is increased by 26%.", "RogueBuffPool_900312000601_BuffDesc_0": "[Resonance Skill] Energy Regen moderately increased.", "RogueBuffPool_900312000601_BuffName": "Guardian's Promise", "RogueBuffPool_900312000611_BuffDesc": "[Resonance Skill] Energy Regen is increased by 52%.", "RogueBuffPool_900312000611_BuffDesc_0": "[Resonance Skill] Energy Regen greatly increased.", "RogueBuffPool_900312000611_BuffName": "Guardian's Pledge", "RogueBuffPool_900312000621_BuffDesc": "[Echo Skill] When gaining a shield, Echo Skill Cooldown is reduced by 20%.", "RogueBuffPool_900312000621_BuffDesc_0": "[Echo Skill] Echo Skill Cooldown reduced when gaining a shield.", "RogueBuffPool_900312000621_BuffName": "Dangerous Data", "RogueBuffPool_900312000631_BuffDesc": "[Metaphor] Obtain three \"Glacio\".", "RogueBuffPool_900312000631_BuffDesc_0": "[Metaphor] Obtain three \"Glacio\".", "RogueBuffPool_900312000631_BuffName": "Key of Tranquility", "RogueBuffPool_900312000641_BuffDesc": "[Metaphor] Obtain three \"Fusion\".", "RogueBuffPool_900312000641_BuffDesc_0": "[Metaphor] Obtain three \"Fusion\".", "RogueBuffPool_900312000641_BuffName": "Key of Passion", "RogueBuffPool_900312000651_BuffDesc": "[Metaphor] Obtain three \"Electro\".", "RogueBuffPool_900312000651_BuffDesc_0": "[Metaphor] Obtain three \"Electro\".", "RogueBuffPool_900312000651_BuffName": "Key of Tremor", "RogueBuffPool_900312000661_BuffDesc": "[Metaphor] Obtain three \"Aero\".", "RogueBuffPool_900312000661_BuffDesc_0": "[Metaphor] Obtain three \"Aero\".", "RogueBuffPool_900312000661_BuffName": "Key of Breeze", "SkillDescription_3300026_AttributeName": "Skill DMG", "SkillDescription_3300027_AttributeName": "Concerto Regen", "SkillDescription_4100026_AttributeName": "Skill DMG", "SkillDescription_4100027_AttributeName": "Concerto Regen", "POI_HKSM_XZ_26_1": "You’re back, {PlayerName}. Everything well?", "POI_HKSM_XZ_26_2": "You tell Xiaoyu what happened back at the Mine.", "POI_HKSM_XZ_26_3": "Sounds like a lot of twists and turns at the Mine. So we'll have to collect the samples on another day.", "POI_HKSM_XZ_26_7": "An argument over whether to coexist with TD or not. It seems to me that they take you as a member of the Ministry.", "POI_HKSM_XZ_26_14": "And let you know their secret inadvertently.", "POI_HKSM_XZ_26_12": "There was a crisis of TD years ago at the Mine... Wait, I have a message.", "POI_HKSM_XZ_26_15": "Sigh, some follow-up work to do about the meeting just now. Was trying to chat with you a little more.", "POI_HKSM_XZ_26_13": "Maybe next time. Take this, it’s the reward from the Ministry. I’ll see you.", "POI_HKSM_XZ_26_8": "What secret?", "POI_HKSM_XZ_25_1": "Bye, Uncle Hong. Take care when you go back, eh?", "POI_HKSM_XZ_25_2": "Okay, okay. Tastes just like the old days, but I just can't help feeling empty.", "POI_HKSM_XZ_25_19": "What was I going to do?", "POI_HKSM_XZ_25_3": "Look, {PlayerName}. That’s Grandpa Hong.", "POI_HKSM_XZ_25_4": "We finally found you, Grandpa Hong. Everyone's been looking for you.", "POI_HKSM_XZ_25_7": "You are... Huaxi. Why look for me?", "POI_HKSM_XZ_25_20": "Great. Grandpa Hong remembers me.", "POI_HKSM_XZ_25_21": "What are you talking about? I think you lost me.", "POI_HKSM_XZ_25_22": "Huaxi and you tell the boss what happened in a low voice.", "POI_HKSM_XZ_25_23": "Ah, that’s why. I thought Uncle Hong came here after the maintenance work of the Refinery Tower, as usual.", "POI_HKSM_XZ_25_24": "I’m telling you, my culinary skills are passed down from my fathers.", "POI_HKSM_XZ_25_25": "Uncle Hong would always come here and have a good meal of Jinzhou Stew each time he finishes work.", "POI_HKSM_XZ_25_26": "My father would always say food shortens the distance from home, and the distance between souls.", "POI_HKSM_XZ_25_27": "That’s why Jinzhou Stew is not only a simple dish, it’s an association of feelings.", "POI_HKSM_XZ_25_28": "What’s more, Jinzhou Stew is particularly important to Uncle Hong, because the people sitting beside him here change all the time.", "POI_HKSM_XZ_25_29": "And now it’s only him.", "POI_HKSM_XZ_25_30": "It feels lonely to have meals on one's own. No wonder Grandpa Hong looks dull.", "POI_HKSM_XZ_25_31": "Uncle Hong took the journal. Despite the initial resistance, he read faster and faster as his hand turned the pages.", "POI_HKSM_XZ_25_10": "Journal. That’s it. I feel much settled now.", "POI_HKSM_XZ_25_11": "Grandpa Hong...", "POI_HKSM_XZ_25_14": "Right. Grandpa Hong, we found your lost journal, and fixed the reboot issue of the Refinery Tower.", "POI_HKSM_XZ_25_15": "Besides, the guest from Ministry of Development is here to deliver the samples as agreed. That’s this {Male=big brother;Female=big sister} beside me.", "POI_HKSM_XZ_25_16": "Yes... I do. Everything feels familiar again with the presence of this journal. I'm sorry for the fuss.", "POI_HKSM_XZ_25_17": "Grandpa Hong still looks a bit strange. Let’s take him to my brother.", "POI_HKSM_XZ_25_18": "It's kind of late now, {PlayerName}. Like Uncle Modee said, the samples can't be tested as of now. Why don't you come here another day?", "POI_HKSM_XZ_25_8": "Let’s return the journal first.", "POI_HKSM_XZ_25_12": "Maybe we shouldn’t ask too much now.", "POI_HKSM_XZ_25_32": "Do you have any recollection of that?", "POI_HKSM_XZ_24_1": "The fights with Lei’li is making me sleepless. I always enjoy looking at the sky with my back lying on the grass when I can’t sleep.", "POI_HKSM_XZ_24_2": "Look at the stars. When will we touch them?", "POI_HKSM_XZ_24_3": "Now, if we can push science to progress forward, one small step at a time, generation after generation, maybe one day...", "POI_HKSM_XZ_23_1": "You’re here. {PlayerName}, this is the map you asked for.", "POI_HKSM_XZ_23_2": "It took you some time to mark the places mentioned in the journal on the map correctly.", "POI_HKSM_XZ_23_4": "A large area indeed. The places Grandpa Hong goes to are centered at three different regions of the Mine.", "POI_HKSM_XZ_23_6": "I get your point. It’s similar to triangulation.", "POI_HKSM_XZ_23_7": "Draw three circles with the three regions as centers, and the overlapping area is the area where Uncle Hong is most likely to show up.", "POI_HKSM_XZ_23_11": "This greatly reduces the area we have to search. Nice idea!", "POI_HKSM_XZ_23_8": "Though I don’t know what you’re talking about, it sounds amazing. Well done, {PlayerName}!", "POI_HKSM_XZ_23_9": "The overlapping area is a corner in the upper living quarter. Let's go there and have a look, {PlayerName}.", "POI_HKSM_XZ_23_14": "Oh, by the way, you can hand me the samples now, {PlayerName}. When the reboot is finished, we will start the procedures.", "POI_HKSM_XZ_23_15": "However, it can’t be done today, as the reboot can take some time.", "POI_HKSM_XZ_23_10": "Mark the places in the journal on the map.", "POI_HKSM_XZ_23_5": "Draw a circle with each of these regions as the center.", "POI_HKSM_XZ_23_12": "That’s right.", "POI_HKSM_XZ_23_13": "Another of the Rover’s tricks.", "POI_HKSM_XZ_22_16": "Just a lift of finger. When the pararmeter reset is successful, the system will adjust the Refinery Tower and the reboot will be done.", "POI_HKSM_XZ_22_17": "Now the reboot can take some time. All we need is wait. Thank you for your effort.", "POI_HKSM_XZ_22_43": "We don’t have any information about Grandpa Hong’s whereabouts, though.", "POI_HKSM_XZ_22_18": "Hm... I did find a pattern in the previous entries. Though the events are various...", "POI_HKSM_XZ_22_45": "... They all happen at a few limited places.", "POI_HKSM_XZ_22_46": "For example, Grandpa Hong often visits my brother’s clinic: “Went to the clinic today and had a routine examination as per Doctor Huayu’s instructions.”", "POI_HKSM_XZ_22_47": "“Went to the clinic today. The medication is getting so bitter. Lucky Doctor Huayu didn’t find out I hid candy in my palm.”", "POI_HKSM_XZ_22_48": "Furthermore. Grandpa Hong always remind the lorry drivers at the transport quarter of the purchase of day-to-day items the Mine needs.", "POI_HKSM_XZ_22_49": "Their conversations are also kept here.", "POI_HKSM_XZ_22_21": "It feels like the routes are set, and what Uncle Hong does is to walk them time after time.", "POI_HKSM_XZ_22_22": "Then, if Uncle Hong’s memory goes wrong, will he go to these places in the journal as he is used to going there?", "POI_HKSM_XZ_22_51": "However, these places are distributed throughout the Mine. If we were to look for him at these places, it would take a lot of people.", "POI_HKSM_XZ_22_41": "Have you come up with something, {PlayerName}?", "POI_HKSM_XZ_22_52": "I have one at the Mine’s institute. Just a few moments. Meet me at the gate in a while.", "POI_HKSM_XZ_22_44": "Why don’t we read more of the journal now?", "POI_HKSM_XZ_22_50": "Possible indeed.", "POI_HKSM_XZ_22_53": "Give me a map of the Mine.", "Condition_13000012_Description": "Unlocks after Union Level 8 or after completing check-up in \"First Resonance\"", "Condition_13000013_Description": "Tower of Adversity is unlocked after completing Tutorial Quests \"Alone in the Abyss\"", "Condition_13000014_Description": "Reach Union Level 10 to unlock \"We Promise, We Deliver\"", "Condition_13000015_Description": "Reach Union Level 10 or complete Act II to unlock Milestones", "WorldNewJourney_100001_SourceDesc": "Reach Union Level 45 and claim in Awakening Journey", "WorldNewJourney_100002_SourceDesc": "Raise Union Level and claim from Level Bundle", "WorldNewJourney_100003_SourceDesc": "Sign-in 5 days in Gifts of Thawing Frost", "WorldNewJourney_100004_SourceDesc": "Clear Tower of Adversity: Stable Zone", "WorldNewJourney_100005_SourceDesc": "Clear Exploration Quest \"We Promise, We Deliver: Port City of Guixu\"", "WorldNewJourney_100006_SourceDesc": "Complete Stage 5 in Milestones", "POI_HKSM_XZ_44_1": "...", "POI_HKSM_XZ_44_3": "Oh, you’re back, {PlayerName}. Thank you for lifting us through this crisis.", "POI_HKSM_XZ_44_4": "Keep on calling me Uncle Hong.", "POI_HKSM_XZ_44_6": "Yes, with the help of this plate, which I found when I left the cave.", "POI_HKSM_XZ_44_7": "Chengwen told me in my dream that this kind of plate is made of a special mineral, and that words inscibed on it won’t be worn away after years.", "POI_HKSM_XZ_44_8": "Look, {PlayerName}. He didn’t lie. His name is inscribed on it in a perfect condition.", "POI_HKSM_XZ_44_9": "It was all in my dream, but now it’s here before our eyes.", "POI_HKSM_XZ_44_10": "I only understand now that the dreams were real things.", "POI_HKSM_XZ_44_12": "I don’t know why, but it feels like I losing the ability to feel as I forget things. No matter it is sadness or regret.", "POI_HKSM_XZ_44_13": "What is left was only scenarios. They keep overwhelming me until I lose breath.", "POI_HKSM_XZ_44_14": "{PlayerName}, will you listen to the other half of my boring dream?", "POI_HKSM_XZ_44_16": "After Lampylumen Myriad was awakened, Chengwen and I walked the same path as we do today.", "POI_HKSM_XZ_44_17": "We broke Ice Chrysalises, removed the block at the entrance, and managed to suppress Lampylumen Myriad.", "POI_HKSM_XZ_44_18": "However, the Refinery Tower wasn’t built in the dream. Suppressing Lampylumen Myriad could only buy time for the rescue from Jinzhou to arrive.", "POI_HKSM_XZ_44_19": "Chengwen was heavily injured in the combat, and he didn’t make it on the way back to Jinzhou for healing.", "POI_HKSM_XZ_44_20": "Later, when the Ministry started to investigate the reason of the crisis at the Mine, I was ready for being held accountable.", "POI_HKSM_XZ_44_21": "But what met me was actually applause and medals, which I only found strange.", "POI_HKSM_XZ_44_22": "It was Chengwen, who took all the responsibilities himself on the way back to the Ministry.", "POI_HKSM_XZ_44_23": "It was only out of his simple belief that I could rebuild the Mine, and that the Mine couldn’t afford to lose two heads.", "POI_HKSM_XZ_44_24": "Was it guilt?", "POI_HKSM_XZ_44_25": "After that I started to study the documents Chengwen left. I picked up the piles of research materials that I myself pushed to the ground.", "POI_HKSM_XZ_44_26": "And I found that we were both wrong. The coexistence wasn’t a job to do at the two ends of a line, but one to do on the middle point.", "POI_HKSM_XZ_44_27": "I found the initial ideas of the Refinery Tower from his notes, and it became what it is now after iterations.", "POI_HKSM_XZ_44_28": "We managed the balance by suppressing Lampylumen Myriad’s chill with the Refinery Tower’s heat, so as to prevent it from awakening.", "POI_HKSM_XZ_44_29": "It was with this report that Ministry of Development agreed on the proposal that the Mine coexists with the TD.", "POI_HKSM_XZ_44_30": "This was the way of survival that he and I joined efforts to find, but his name was forever wiped from the Mine’s documents, and marked as a sinner.", "POI_HKSM_XZ_44_31": "And now, even I am losing his memories. I want to write something down, but my brain is just blank.", "POI_HKSM_XZ_44_32": "I often go to the places he spent time at, but his traces are only disappearing, because the Mine is changing so fast.", "POI_HKSM_XZ_44_33": "Lucky I have some fragments that I can put down on the journal. These stories and arguments, and Jinzhou Stew that we both love.", "POI_HKSM_XZ_44_35": "Yes. What if one day I stop distinguishing the current from the past and forget myself?", "POI_HKSM_XZ_44_36": "What if I get swallowed in a woven world, just like today?", "POI_HKSM_XZ_44_39": "Walked out... Maybe. I don’t want to be a coward anymore.", "POI_HKSM_XZ_44_40": "Faced everything... Maybe. I don't want to be a coward anymore.", "POI_HKSM_XZ_44_41": "And I don’t want the kids to walk down my path again.", "POI_HKSM_XZ_44_42": "Maybe this crisis is a chance for growth for them. It will correct their overdependence on the experience of previous generations.", "POI_HKSM_XZ_44_43": "The balance of our coexistence with TD is forever changing, and the Refinery Tower is only one part of it.", "POI_HKSM_XZ_44_44": "Interestingly, this is the first time I've seen Lei'li and Modee work together.", "POI_HKSM_XZ_44_45": "Thank you, {PlayerName}, for listening to this boring dream until the end.", "POI_HKSM_XZ_44_46": "You should be tired after all this, right? I already informed the food stall.", "POI_HKSM_XZ_44_47": "You must come and have a taste of the special Jinzhou Stew of the Mine.", "POI_HKSM_XZ_44_2": "Uncle Hong?", "POI_HKSM_XZ_44_5": "You remembered?", "POI_HKSM_XZ_44_11": "You are calmer than I think.", "POI_HKSM_XZ_44_15": "Only too glad.", "POI_HKSM_XZ_44_34": "So the journal is a recollection of the past.", "POI_HKSM_XZ_44_37": "The past is irrelevant. You walked out of it.", "POI_HKSM_XZ_44_38": "The past is irrelevant. You faced everything.", "POI_HKSM_XZ_43_1": "The communication returns normal, and the temperature is rising too. {PlayerName}, looks like you succeeded.", "POI_HKSM_XZ_43_2": "Uncle Hong is safely back too. The Mine is rebooting the Refinery Tower. Thank you for your efforts!", "POI_HKSM_XZ_42_1": "(Listen close. The chilling wind is mingled with slight sounds...)", "POI_HKSM_XZ_42_2": "(Wind, murmur, crushing ice... all mingled together, and closing in)", "POI_HKSM_XZ_41_1": "Everything was similar just now, but it feels so different from here.", "POI_HKSM_XZ_41_2": "It was only a dream...", "POI_HKSM_XZ_41_5": "I was a coward in the dreams. Wasn't man enough to stand on this frost ground.", "POI_HKSM_XZ_41_6": "No, actually I hate that me in the dreams. I was running from everything like a coward.", "POI_HKSM_XZ_41_7": "I rushed into this plan to eliminate Lampylumen Myriad in the dream, but it only made things even worse.", "POI_HKSM_XZ_41_8": "After I made the disaster happen, I wasn’t held accountable in any form, but became the hero of the Mine.", "POI_HKSM_XZ_41_9": "Everyone I met said “well done”, “thank you”, “you’re a hero” and so forth.", "POI_HKSM_XZ_41_10": "But it feels reassuring to be standing here. I don’t, and won’t run.", "POI_HKSM_XZ_41_11": "I won’t be able to help further from here, so I’ll wish you luck.", "POI_HKSM_XZ_41_14": "Lampylumen Myriad is closely associated with Ice Chrysalises. You have to take care doing this alone. Then I’m counting on you.", "POI_HKSM_XZ_41_3": "What were things like in dreams?", "POI_HKSM_XZ_41_4": "You kind of cling to the dreams.", "POI_HKSM_XZ_41_12": "I’ll take care of this.", "POI_HKSM_XZ_41_13": "Please trust me.", "POI_HKSM_XZ_40_1": "The Ice Chrysalises is clear.", "POI_HKSM_XZ_40_2": "The entrance is open now. Let’s go, Rover.", "POI_HKSM_XZ_39_1": "You picked up a metal meal box, which seemed to be used to keep the food warm.", "POI_HKSM_XZ_39_2": "This makes me nostalgic. The Mine in my dreams were so simple.", "POI_HKSM_XZ_39_3": "After work, Chengwen and I were sitting right at that corner, and the box was filled with hot and steaming Jinzhou Stew.", "POI_HKSM_XZ_39_4": "I didn’t know that meals only taste better when they are shared.", "POI_HKSM_XZ_39_5": "Sorry for the blabbering. Let’s move on.", "POI_HKSM_XZ_38_1": "This Ice Chrysalises looks different from the last one.", "POI_HKSM_XZ_38_2": "Maybe due to the chill. It feels even colder here than just now.", "POI_HKSM_XZ_37_1": "You picked up a clay statue from the broken Ice Chrysalises. It looked like a huge fish.", "POI_HKSM_XZ_37_2": "Maybe the miners left it here. They did learn a lot of crafts during their off time.", "POI_HKSM_XZ_37_4": "Huge fish... Haha, it reminds me of that whale in my dream.", "POI_HKSM_XZ_37_5": "Due to Lampylumen Myriad, Chengwen and I had an argument. We sat in one corner of the square table.", "POI_HKSM_XZ_37_6": "He pushed piles of research materials in front of me in an effort to persuade me, and all I did was hitting the surface of the table and yelled with a voice louder than the noise of the table.", "POI_HKSM_XZ_37_7": "After that, he visited me again with my favorite food, and he suddenly brought up this story about human’s relationship with whales.", "POI_HKSM_XZ_37_8": "And he stopped in the middle, said the other half wasn’t written yet.", "POI_HKSM_XZ_37_9": "He asked for my view on the half of the story, but I was able to find where he was really getting at.", "POI_HKSM_XZ_37_10": "The first encounter with whale was kind of similar to the then situation of the Mine. He wasn’t asking for my opinion about the story, but my attitude towards the events.", "POI_HKSM_XZ_37_3": "Looks like a huge fish.", "POI_HKSM_XZ_36_1": "The entrance is blocked by ice.", "POI_HKSM_XZ_36_2": "Yes, maybe due to the Ice Chrysalises. It is a product of the awakening of Lampylumen Myriad.", "POI_HKSM_XZ_36_3": "Defeat it to remove the block of the entrance.", "POI_HKSM_XZ_35_1": "The temperature went down so fast.", "POI_HKSM_XZ_35_2": "How’s it going, {PlayerName}. Can you hold on?", "POI_HKSM_XZ_35_3": "By the way, this feels the same as what I saw in the dream. Only in that dream, I was Uncle Hong.", "POI_HKSM_XZ_35_4": "Let’s go. We have to find the entrance to the bottom of the cave first.", "POI_HKSM_XZ_33_1": "When Modee tried to continue, you saw Huayu, together with Uncle Hong, rushed here and made a gesture that urged you to join him.", "POI_HKSM_XZ_32_1": "Judging from the trend of the diffusion of the chill, the time it reaches the upper level will be only earlier. Before that, we will have to...", "POI_HKSM_XZ_32_2": "Oh? {PlayerName}, you’re here. I heard it when Doctor Huayu asked you for help. Do you need any assistance?", "POI_HKSM_XZ_32_4": "So he told you all that. Then he must have told you the secret about the TD under the ground.", "POI_HKSM_XZ_32_5": "I have always had a different view with him about the coexistence with it.", "POI_HKSM_XZ_32_6": "It’s only that the event this time ignite our dissension.", "POI_HKSM_XZ_32_7": "The reason why I insist on coexistence is simple. Do you know the TD’s name, {PlayerName}?", "POI_HKSM_XZ_32_10": "That’s right. This common name implies the reason of my insistence.", "POI_HKSM_XZ_32_11": "It’s Lampylumen Myriad. This name implies the reason of my insistence.", "POI_HKSM_XZ_32_12": "Lampylumen is a fairly rare mineral. The conditions of its formation is so critical that even manual interference can hardly control them.", "POI_HKSM_XZ_32_13": "However, it can naturally crystalize and deposit and solidify as raw ore in the Tiger's Maw Mine.", "POI_HKSM_XZ_32_14": "It was until the discovery of Lampylumen Myriad, which lies dormant underground and creates a chilling atmosphere, that we understand the source of the unique underground cave here, a product of the chill and the geography here.", "POI_HKSM_XZ_32_15": "The cave is the optimal environment for the mineral to grow. That’s why we should find a way to coexist with it.", "POI_HKSM_XZ_32_19": "You can say that again. I just wonder why Lei’li can’t see this.", "POI_HKSM_XZ_32_20": "Yeah, I know, but we just can’t give up on all this and restrain ourselves from even trying for this probability.", "POI_HKSM_XZ_32_21": "This is the answer I work out after careful evaluation. I don’t move.", "POI_HKSM_XZ_32_23": "Uncle Hong should be a supporter of mine, but something strange happened at the fight just now...", "POI_HKSM_XZ_32_3": "Between you and Lei'li...", "POI_HKSM_XZ_32_8": "Lampylumen Myriad.", "POI_HKSM_XZ_32_9": "lumpylumy something...", "POI_HKSM_XZ_32_16": "That makes sense.", "POI_HKSM_XZ_32_17": "But TD isn’t stable.", "POI_HKSM_XZ_32_18": "Maybe we should reevaluate the pros and cons.", "POI_HKSM_XZ_32_22": "What is Uncle Hong’s take on this?", "POI_HKSM_XZ_31_1": "Is everyone evacuated from the bottom? I want no one trapped down there.", "POI_HKSM_XZ_31_2": "But the chill can't be stopped now. Not before long the upper parts of the Mine will be affected.", "POI_HKSM_XZ_31_3": "Oh, {PlayerName}, why are you here?", "POI_HKSM_XZ_31_6": "Oh? So the help that Doctor Huayu mentioned is you. We just had a fight.", "POI_HKSM_XZ_31_7": "You’re well-informed, aren’t you? Doctor Huayu told you, right? He talked about a help when we were fighting just not. So it’s you.", "POI_HKSM_XZ_31_8": "In the meantime, as an outsider, you are the perfect judge for the two of us.", "POI_HKSM_XZ_31_10": "As you can see, the reboot wasn’t successful, and there is even a strange chill invading from the bottom.", "POI_HKSM_XZ_31_11": "Now that Doctor Huayu has called for your help, I won’t hide anything from you.", "POI_HKSM_XZ_31_12": "Responsible to this all is the Tacet Discord under the ground of the Mine, Lampylumen Myriad.", "POI_HKSM_XZ_31_13": "But it's not geographical location that made the Tiger's Maw Mine a deposit of so many unique, special minerals...", "POI_HKSM_XZ_31_14": "...but this special ecological relationship between the Mine and the TD.", "POI_HKSM_XZ_31_15": "Though both the Ministry and the Mine claim that this TD is in a stable dormancy, and that we should look for a balanced way of coexistence...", "POI_HKSM_XZ_31_16": "...we only feel dread and terror, as its most immediate neighbor.", "POI_HKSM_XZ_31_17": "This talk about balance and development.", "POI_HKSM_XZ_31_18": "Since their birth, TDs are representatives of catastrophe. This kind of unknow, dangerous things should be exterminated.", "POI_HKSM_XZ_31_19": "I was telling what the miners and me really think just now...", "POI_HKSM_XZ_31_20": "...when Modee suddenly got mad and started to argue with me.", "POI_HKSM_XZ_31_21": "Tell me, {PlayerName}, is what I said wrong? Aren’t the facts clear enough?", "POI_HKSM_XZ_31_22": "Isn’t this TD to blame for everything that has happened to the Mine?", "POI_HKSM_XZ_31_26": "You can say that again. I just wonder why Modee can’t see this.", "POI_HKSM_XZ_31_27": "But it is a ticking bomb. I must restate this.", "POI_HKSM_XZ_31_28": "I don’t know about these abstract things. All I know is seeing is believing. My view stays the same.", "POI_HKSM_XZ_31_30": "...Hmm. I would say Uncle Hong is in favor of Modee, because I gather he was the one that put forward the idea of coexistence.", "POI_HKSM_XZ_31_31": "And when we were fighting just now, he... Forget it, {PlayerName}. I’ll keep on counting heads.", "POI_HKSM_XZ_31_4": "Doctor Huayu called me.", "POI_HKSM_XZ_31_5": "I heard the Mine is faced with a trouble.", "POI_HKSM_XZ_31_9": "What happened to the Mine?", "POI_HKSM_XZ_31_23": "The TD is indeed a danger.", "POI_HKSM_XZ_31_24": "Coexistence did bring benefits, didn’t it?", "POI_HKSM_XZ_31_25": "Maybe we should reevaluate the pros and cons.", "POI_HKSM_XZ_31_29": "What is Uncle Hong’s take on this?", "POI_HKSM_XZ_30_1": "Hey, I was almost frozen to death. I told you that thing underground is a ticking bomb.", "POI_HKSM_XZ_30_2": "Sigh, the detectors are not responding from the bottom of the Mine. The data they recorded is probably lost. All those efforts in vain.", "POI_HKSM_XZ_30_3": "Have you heard about it? The shutdown of the Mine wasn't a simple accident. It's because...", "POI_HKSM_XZ_30_4": "What are they talking about? Are they Lei'li and Modee?", "POI_HKSM_XZ_30_5": "I should go and ask them what happened to the Mine.", "POI_HKSM_XZ_29_1": "Is it {PlayerName}? Now, it might be a sudden call, but the Mine is in a crisis now, and I don’t think the signals are stable.", "POI_HKSM_XZ_29_2": "I don’t have time, but we do need your help, please...", "POI_HKSM_XZ_29_3": "Seems like the Communication is cut off.", "POI_HKSM_XZ_29_4": "He sounded urgent. Maybe the Mine is facing some problem again.", "POI_HKSM_XZ_29_5": "Let’s go take a look. Maybe we’ll find more about the Mine’s secret from the witnesses.", "POI_HKSM_XZ_28_1": "You're here, {PlayerName}. It's a pity we didn't finish the story about the Mine's crisis.", "POI_HKSM_XZ_28_4": "I didn’t know the truth of it all before some time since I joined the Ministry.", "POI_HKSM_XZ_28_5": "There is a colossal Tacet Discord under the ground surface of the Tiger's Maw Mine. A serious conflict was incurred among the Mine staff when it was discovered.", "POI_HKSM_XZ_28_6": "Then, one of the heads of the Mine, Chengwen acted on impulse and speeded up the aggravation of the TD, which finally led to a grave crisis over the whole Mine.", "POI_HKSM_XZ_28_7": "It was Uncle Hong who rebuilt the Mine piece by piece, and put it back to order the way it had been.", "POI_HKSM_XZ_28_8": "Though Chengwen died protecting the Mine in the crisis, his name was still linked to wrongdoing...", "POI_HKSM_XZ_28_9": "...and deliberately omitted in all the documents related to the Mine.", "POI_HKSM_XZ_28_10": "Similar discussions were provoked for times within the Ministry on the handling of this TD.", "POI_HKSM_XZ_28_11": "It was Uncle Hong who insisted that coexistence was in the interest of the Mine. And the crisis finally quieted down.", "POI_HKSM_XZ_28_13": "It is said that Uncle Hong was able to produce a reasonable plan and persuade people, but I don’t have the details.", "POI_HKSM_XZ_28_14": "{PlayerName}, I think your Terminal has been ringing for a while now.", "POI_HKSM_XZ_28_2": "Tell me.", "POI_HKSM_XZ_28_3": "I’m curious.", "POI_HKSM_XZ_28_12": "Is coexistence really possible?", "POI_HKSM_XZ_27_1": "Rover, do you have time to continue our unfinished conversation from last time?", "POI_HKSM_XZ_27_2": "If you do, I'll be waiting for you at the Ministry of Development.", "RogueBuffPool_900312000391_BuffDesc": "[Crit. Hit] Crit. Rate is increased by 16%.", "RogueBuffPool_900312000391_BuffName": "Hidden Blade", "Activity_100400001_Title": "Awakening Journey", "Activity_100500001_Title": "Voyage's Beginning", "HelpText_52_Content": "[Awakening Journey]\n1. After the event starts, you can claim rich rewards by reaching specified Union Levels.\n2. This event is a permanent event. After you claim all rewards, this event will automatically conclude.", "HelpText_52_Title": "Awakening Journey", "HelpText_53_Content": "[Voyage's Beginning]\nSee this page for tips on how to unlock various rewards as you explore the world of Wuthering Waves.\nThis permanent event automatically ends once all rewards have been claimed.", "HelpText_53_Title": "Voyage's Beginning", "RogueBuffPool_900312000301_BuffDesc": "[Echo Skill] Echo Skill DMG is increased by 75%.", "RogueBuffPool_900312000301_BuffName": "Moderately Mutated Structure", "RogueBuffPool_900312000311_BuffDesc": "[Crit. Hit] Echo Skill increases Crit. DMG by 80% for 15s.", "RogueBuffPool_900312000311_BuffName": "Timeworn Comb", "RogueBuffPool_900312000351_BuffDesc": "[Damage Increase] When HP is 100%, ATK, damage dealt, and Crit. Rate are increased by 22%.", "RogueBuffPool_900312000351_BuffName": "Red Needle", "RogueBuffPool_900312000361_BuffDesc": "[Healing] After being attacked, restore 1% of max HP every 2s for 10s.", "RogueBuffPool_900312000361_BuffName": "Tacet Field Survival Guide", "RogueBuffPool_900312000371_BuffDesc": "[Concerto] Each Basic Attack recovers 1 Concerto Energy on hit. This can be triggered once every 1s.", "RogueBuffPool_900312000371_BuffName": "Power Hammer", "RogueBuffPool_900312000381_BuffDesc": "[Resonance Skill] For every 1 Resonance Energy, Resonance Skill DMG is increased by 1%.", "RogueBuffPool_900312000381_BuffName": "Unidentified Plant", "RogueBuffPool_900312000401_BuffDesc": "[Resonance Skill] For every 1 STA, DMG dealt is increased by 0.2%.", "RogueBuffPool_900312000401_BuffName": "Severely Mutated Structure", "Flow_135000006_71": "Such a shame, meow. Must be in bad luck today to get completely nothing!", "Flow_135000006_72": "You have only three attempts each day. Check back tomorrow. Meow.", "InstanceDungeon_4022_MapName": "Phase Ascension: II", "InstanceDungeon_4023_MapName": "Phase Ascension: III", "FavorWord_110215_Content": "What do I think of you? Your smile... It looks warm.", "FavorWord_110231_Content": "*Effort Sound*", "FavorWord_110240_Content": "*Effort Sound*", "FavorWord_110244_Content": "*Effort Sound*", "FavorWord_110245_Content": "*Effort Sound*", "FavorWord_110246_Content": "*Effort Sound*", "FavorWord_110316_Content": "I have the key to solving this question.", "FavorWord_110345_Content": "*Effort Sound*", "FavorWord_110346_Content": "*Effort Sound*", "FavorWord_110458_Content": "*Effort Sound*", "FavorWord_110459_Content": "*Effort Sound*", "FavorWord_110462_Content": "*Effort Sound*", "FavorWord_110474_Content": "Aha, I like high places.", "FavorWord_110475_Content": "*Effort Sound*", "FavorWord_120227_Content": "*Effort Sound*", "FavorWord_120231_Content": "*Effort Sound*", "FavorWord_120244_Content": "Fhwip!", "FavorWord_120251_Content": "*Effort Sound*", "FavorWord_120256_Content": "*Effort Sound*", "FavorWord_120259_Content": "*Effort Sound*", "FavorWord_120368_Content": "Woolies attack!", "FavorWord_120368_Title": "Intro & Outro Skills: II", "FavorWord_120444_Content": "*Effort Sound*", "FavorWord_120445_Content": "*Effort Sound*", "FavorWord_120446_Content": "*Effort Sound*", "FavorWord_120462_Content": "What a nuisance.", "FavorWord_120462_Title": "Enemies Near", "FavorWord_130120_Content": "*Effort Sound*", "FavorWord_130150_Content": "Caution.", "FavorWord_130163_Content": "*Effort Sound*", "FavorWord_130165_Content": "It's time.", "FavorWord_130166_Content": "Follow me.", "FavorWord_130245_Content": "*Effort Sound*", "FavorWord_130247_Content": "*Effort Sound*", "FavorWord_130267_Content": "Tear them to pieces.", "FavorWord_130267_Title": "Intro & Outro Skills", "FavorWord_130315_Content": "*Effort Sound*", "FavorWord_130316_Content": "Please don't worry. I've got it in check.", "FavorWord_130335_Content": "*Effort Sound*", "FavorWord_130339_Content": "*Effort Sound*", "FavorWord_130347_Content": "*Effort Sound*", "FavorWord_130348_Content": "*Effort Sound*", "FavorWord_140215_Content": "♪~♪...", "FavorWord_140231_Content": "*Effort Sound*", "FavorWord_140244_Content": "*Effort Sound*", "FavorWord_140343_Content": "Wow. Ain't that a view?", "FavorWord_140344_Content": "*Effort Sound*", "FavorWord_140361_Content": "G'day. What does our loyal client wish to inquire about today?", "FavorWord_140361_Title": "Greeting", "FavorWord_140362_Content": "We've got company.", "FavorWord_140362_Title": "Enemies Near", "FavorWord_140363_Content": "You blink, you miss.", "FavorWord_140363_Title": "Forte Circuit: I", "FavorWord_140364_Content": "Better keep up.", "FavorWord_140364_Title": "Forte Circuit: II", "FavorWord_140365_Content": "Thanks for watching!", "FavorWord_140365_Title": "Forte Circuit: III", "FavorWord_140416_Content": "*Effort Sound*", "FavorWord_140447_Content": "*Effort Sound*", "FavorWord_140448_Content": "*Effort Sound*", "FavorWord_140449_Content": "*Effort Sound*", "FavorWord_140466_Content": "Ready for battle.", "FavorWord_140466_Title": "Intro & Outro Skills: II", "FavorWord_140536_Content": "*Effort Sound*", "FavorWord_140539_Content": "*Effort Sound*", "FavorWord_140550_Content": "*Effort Sound*", "FavorWord_140552_Content": "*Effort Sound*", "FavorWord_140553_Content": "*Effort Sound*", "FavorWord_140557_Content": "Hah!", "FavorWord_140557_Title": "Intro & Outro Skills: II", "FavorWord_150101_Content": "(Hmm...)", "FavorWord_150103_Content": "It is natural to feel dreadful of the unknown, yet... there are times when the unknown harbors hope, like how I can never know what else this power has to offer.", "FavorWord_150132_Content": "*Effort Sound*", "FavorWord_150146_Content": "*Effort Sound*", "FavorWord_150201_Content": "(Hmm...)", "FavorWord_150203_Content": "(Contemplating)", "FavorWord_150232_Content": "*Effort Sound*", "FavorWord_150246_Content": "*Effort Sound*", "FavorWord_150248_Content": "*Effort Sound*", "FavorWord_150249_Content": "*Effort Sound*", "FavorWord_160114_Content": "Perfect weather for a walk today... Hmm, maybe not...", "FavorWord_160147_Content": "Excited for what's inside? Hehe, aren't you adorable.", "FavorWord_160147_Title": "Supply Chest: I", "FavorWord_160215_Content": "*Effort Sound*", "FavorWord_160216_Content": "*Effort Sound*", "FavorWord_160231_Content": "*Effort Sound*", "FavorWord_160234_Content": "*Effort Sound*", "FavorWord_160236_Content": "*Effort Sound*", "FavorWord_160239_Content": "*Effort Sound*", "FavorWord_160240_Content": "*Effort Sound*", "FavorWord_160243_Content": "*Effort Sound*", "FavorWord_160244_Content": "*Effort Sound*", "FavorWord_160245_Content": "*Effort Sound*", "Flow_106000000_977": "Time was running out; you and Hoohoo immediately took Senmin out.", "Flow_106000000_978": "This area is not safe, let's hurry to the Offshoot Core area.", "Flow_106000000_979": "These traces lead all the way to the Offshoot Core area!", "Flow_106000000_980": "There too! Let's go take a look.", "Flow_106000000_981": "Hoohoo, why did you suddenly run out?", "Flow_106000000_984": "Give me some more time.", "Flow_106000000_987": "Take your time, Rover! Just tell me when you're ready!", "Flow_106000000_988": "Hmm... this time the Material should be in the can, it's hard for you to take it again.", "Flow_106000000_989": "It seems a little wrong, but it's okay, the Material is on the box, it's hard for you to take it again!", "Flow_106000000_990": "This color... no no, I need the bottle on the table, could you please help me?", "Flow_106000000_991": "Strange... Ah, it seems I took the wrong one! The last material is in the can, could you please help me get it?", "MonsterInfo_350000060_Name": "Phantom: Impermanence Heron", "AccessPath_801000_Description": "Data Bank Rewards", "AccessPath_802000_Description": "Guidebook Rewards", "AccessPath_803000_Description": "Exploration Rewards", "Flow_106000000_992": "Rover, I need you to come with me to the Offshoot Core area.", "Flow_106000000_993": "Next is the second Offshoot Core area... Rover, let's go.", "Flow_106000000_994": "What's wrong with Hoohoo... Rover, let's catch up quickly!", "Flow_106000000_995": "Strange, did Hoohoo find something... I need to go check it out quickly.", "Flow_106000000_996": "I didn't expect to find Offshoot Core here, the spread of the toxic spore is much faster than our model... Rover, I need your help again.", "Flow_106000000_997": "Let's go now!", "Flow_106000000_999": "How's it going, Rover? Found anything?", "Flow_106000000_1000": "I didn't expect it to be the same after so long, the mentor...", "Flow_106000000_1001": "Let's go, we will definitely succeed!", "Flow_106000000_1002": "I hope this time, we can completely eliminate the Main Core that is troubling the forest.", "Flow_106000000_1003": "It's up there, Rover, let's go!", "Flow_106000000_1004": "I don't know what's waiting for us up there, Rover, be careful.", "Flow_11000001_771": "Linglong?", "Flow_11000001_772": "A branch?", "PrefabTextItem_2117639529_Text": "Current Union Level", "PrefabTextItem_2562824705_Text": "Claim", "PrefabTextItem_3050748047_Text": "Permanent", "PrefabTextItem_3075252763_Text": "Clear Tower of Adversity: Stable Zone", "PrefabTextItem_2193428481_Text": "Clear Tower of Adversity: Experiment Zone", "PrefabTextItem_2531848691_Text": "Claim", "PrefabTextItem_2001701777_Text": "Complete", "Flow_106000000_1005": "Huh, is it hard to see the direction of the instruments from below?", "Flow_106000000_1008": "Then I'll activate the drone's shooting function to see... Okay, I've transmitted the image to your Terminal, now you can observe these instruments from the drone's perspective!", "Flow_106000000_1009": "Hehe, I can transmit the image shot from the drone from a high place to you, so, if there's anything you can't see, just tell me!", "Text_Rogue_Week_Score": "Illusive Specimen", "ConditionGroup_131200001_HintText": "Clear difficulty II", "ConditionGroup_131200002_HintText": "Clear difficulty III", "Text_FollowQuestStepGuide_Text": "Please continue to advance the task according to the task step information", "SkillDescription_1405031_AttributeName": "Minor Zhoutian Final Shield", "PrefabTextItem_1548253073_Text": "Extra Rewards", "QuestChapter_1_ActName": "Utterance of Marvels", "QuestChapter_2_ActName": "First Resonance", "QuestChapter_3_ActName": "Echoing Marche", "QuestChapter_4_ActName": "Ominous Star", "QuestChapter_5_ActName": "Clashing Blades", "QuestChapter_6_ActName": "Rewinding Raindrops", "QuestChapter_7_ActName": "Grand Warstorm", "QuestChapter_8_ActName": "test/", "Huanglong_main_1_6_91_1": "How's Subject A038 doing?", "Huanglong_main_1_6_91_2": "Everything's normal, except...", "Huanglong_main_1_6_90_1": "Why?! Have we been doing it all wrong from the beginning?", "Huanglong_main_1_6_89_1": "Our new lab is finally built.", "Huanglong_main_1_6_89_2": "This time... We'll stop at nothing to finish our research!", "Huanglong_main_1_6_88_1": "The way this thing's designed... It looks familiar...", "Huanglong_main_1_6_88_2": "Encore wanna try too!", "Huanglong_main_1_6_88_3": "Nuh-uh, don't touch that. What if you end up breaking things again?", "Huanglong_main_1_6_87_1": "Watching this really gets my creative juices flowing. O magnificant rain, you are a gift of the heavens...", "Huanglong_main_1_6_87_2": "And Encore's drinking it all up!", "Huanglong_main_1_6_87_3": "...", "Huanglong_main_1_6_86_1": "The gaps between each \"mist figure\" are shrinking... Over there, at the end of that alley!", "Huanglong_main_1_6_85_1": "The \"mist figure\" of Aalto. It's posed in a weird way, as if he's making a heart with his hands.", "Huanglong_main_1_6_85_2": "...Did he leave it here to mock you? You're not quite sure.", "Huanglong_main_1_6_85_3": "In front of the \"mist figure\", there is a floating line of handwriting, also made out of fog: \"Patience please, the answer is right around the corner!\"", "Huanglong_main_1_6_84_1": "What's this? Magic trick?", "Huanglong_main_1_6_83_1": "The \"mist figure\" of Aalto. It's posed in a weird way, as if he's stretching his arms wide for a welcome hug.", "Huanglong_main_1_6_83_2": "...Did he leave it here to mock you? You're not quite sure.", "Huanglong_main_1_6_83_3": "In front of the \"mist figure\", there is a floating line of handwriting, also made out of fog: \"Fate brings us together; may our friendship endure forever!\"", "Huanglong_main_1_6_82_1": "Woah! Oh my!", "Huanglong_main_1_6_82_2": "Would it disappear if I touched it?", "Huanglong_main_1_6_82_3": "Oh! Now I've got new ideas for a party dance!", "Huanglong_main_1_6_81_1": "The \"mist figure\" of Aalto. It's posed in a weird way, as if he's an eagle spreading his wings.", "Huanglong_main_1_6_81_2": "...Did he leave it here to mock you? You're not quite sure.", "Huanglong_main_1_6_81_3": "In front of the \"mist figure\", there is a floating line of handwriting, also made out of fog: \"We value integrity and quality above all else! New customers enjoy 20% off!\"", "Huanglong_main_1_6_80_1": "Wow! What is this?", "Huanglong_main_1_6_80_2": "Hehe, I can do this move too!", "Huanglong_main_1_6_80_3": "No, don't do that, it's not for kids to try!", "Huanglong_main_1_6_79_1": "Oh my, what a beautiful lady!", "Huanglong_main_1_6_79_2": "Can I take a selfie with you, please?", "Huanglong_main_1_6_79_3": "T-thank you for saying that...", "Huanglong_main_1_6_78_1": "Damn it! Our plan's all busted!", "Huanglong_main_1_6_78_2": "It's all that woman's fault.", "Huanglong_main_1_6_77_1": "Oh, how I love these stories...", "Huanglong_main_1_6_76_1": "There is still some time before the next session. Here are some books to keep you entertained before that, dear listeners.", "Huanglong_main_1_6_76_3": "So you want to learn more about that battle?", "Huanglong_main_1_6_76_4": "They say storytelling inevitably carries some subjective bias, all to enhance the ebb and flow of the narrative.", "Huanglong_main_1_6_76_5": "But when it comes to the \"Battle Beneath the Crescent,\" we typically avoid adding any of our personal commentary, focusing instead on accurately retelling history.", "Huanglong_main_1_6_76_6": "But even just telling the story carries a heavy emotional weight.", "Huanglong_main_1_6_76_7": "Was Geshu Lin truly an unforgivable sinner? Was General Jiyan the perfect hero?", "Huanglong_main_1_6_76_8": "The sudden onset of the Retroact Rain, the decision of our Sentinel, and the timing behind this series of events...", "Huanglong_main_1_6_76_9": "I guess it will be up to future generations to figure it all out, haha.", "Huanglong_main_1_6_76_2": "(Ask him about the \"Battle Beneath the Crescent\".)", "POI_YNAQGS_88_1": "Clear. Targets have been eliminated around the entrance perimeter. All units return to the vantage point for a thorough sweep.", "POI_YNAQGS_88_2": "Thank... Thanks for the assistance, friend. We need to get back to our positions. See you topside!", "POI_YNAQGS_77_1": "A golden feather and a barrier... They’re some kind of energy barrier, as if to protect something...", "Activity_100300001_Desc": "Complete the Tower of Adversity's \"Stable Zone\" and \"Experiment Zone\" to claim Resonator Yuanwu and other rewards.", "Activity_100300001_Title": "Rumbling Hollows", "HelpText_54_Content": "[Event Details]\nAfter completing Tower of Adversity: Stable Zone & Experiment Zone, you can claim Resonator \"Yuanwu\" and other rewards.", "HelpText_54_Title": "Rumbling Hollows", "Flow_139000014_2169": "First Meeting", "Guide_BWHC_5_26": "Are you for real right now? My reputation as the Jinzhou Speedster is...", "Guide_BWHC_5_27": "I-I had no other choice! How can I remember all those safety rules when there are bad guys coming at me? They’d only slow me down... Okay, okay, next time, I’ll watch out!", "Guide_BWHC_5_28": "So, are you two heading back to help Auntie Panhua with this Essence Medley Soup? If so, count me in on learning that recipe too!", "Guide_BWHC_5_29": "Just let Auntie Panhua know. It should be cool for you to join in!", "Guide_BWHC_5_30": "But there's still one last piece of the puzzle to crack: the golden-handled spoon. If we whip up the soup without figuring out what that is about, the flavor might not hit the mark, right?", "Guide_BWHC_5_31": "Wait, isn’t the golden handle spoon that big pyrite spoon from Uncle Wei’s shop? I thought you both knew.", "Guide_BWHC_5_34": "Seriously? No way! Who’d have guessed that!", "Guide_BWHC_5_35": "Oops, looks like I gotta step down from my role as the Jinzhou encyclopedia. I’ve never even heard of that pyrite spoon!", "Guide_BWHC_5_36": "Haha, no worries. I spotted that spoon the last time I dropped off medicine at Uncle Wei’s and asked out of curiosity.", "Guide_BWHC_5_37": "Why does the best weapon maker in Jinzhou have a big pyrite spoon tucked away? Well, I’m counting on you to solve that mystery, along with the last step of the recipe.", "Guide_BWHC_5_25": "Trust me. I won’t.", "Guide_BWHC_5_32": "The answer was right in front of us all along.", "Guide_BWHC_5_33": "That makes sense... After all, pyrite is called fool’s gold.", "Guide_BWHC_13_15": "Here you go, everyone. The rewards I promised. Three meal vouchers. Anytime you’re craving Auntie’s dishes, just swing by. One voucher equals one free meal, and there’s no limit on how many dishes you can order!", "BattlePassTask_306_TaskName": "Complete all stages in \"Overdash Club\" event", "BattlePassTask_307_TaskName": "Complete Companion Stories: Solitary Path", "BattlePassTask_308_TaskName": "Obtain 5,000 Points in Alloy Smelt in total", "BattlePassTask_309_TaskName": "Obtain 30,000 Points in Alloy Smelt in total", "BattlePassTask_310_TaskName": "Complete all quests in the Second Coming of Solaris", "RoguePokemonDesc_wuguanzhe": "[Transformation] Unlocks the ability to transform into the Crownless.", "RoguePokemonDesc_motor": "[Concordance] Unlocks Inferno Rider's Concordance Skill, causing combustion and explosions.", "RoguePokemonDesc_wugui": "[Frozen] Unlocks Bell-Borne Geochelone's enhancement. Inflicts a freezing effect on enemies.", "Flow_106000000_1011": "Rover, let’s head back and update Senmin on what we found. We can also see how her experiment is going.", "Flow_106000000_1012": "The Main Core is at the top of it. Rover, we're counting on you.", "Flow_311000001_14": "Qinghe's really putting in the effort wielding that hefty sword...", "Flow_311000008_15": "Could it possibly be Rover? You know, the one always hanging around City Hall?", "FavorWord_120364_Content": "*Effort Sound*", "Flow_31000155_113": "Bravo! You've conquered all the tracks! That's incredible!", "Flow_31000155_114": "If you haven't been practicing in secret, you must be an Overdash genius!", "Flow_31000155_115": "Haha, it's been ages since I've had a challenger who really gets my adrenaline pumping, ever since Chengchi stopped showing up.", "Flow_31000155_116": "Come on, follow me! Let's have a friendly race on the next track, shall we?", "Flow_31000155_117": "Hey, look! I've even managed to find the permits from the Ministry of Development.", "Flow_31000155_118": "But it says \"Not Approved\"...", "Flow_31000155_119": "What?!", "Flow_31000155_120": "Oh my...", "Flow_31000155_121": "It really does.", "Flow_31000155_122": "Darn it! I thought it was just a formality. Didn't expect them to throw so many hurdles our way!", "Flow_31000155_123": "\"Please halt Overdash Club activities until safety concerns are addressed...\"", "Flow_31000155_124": "They just want to keep everyone safe.", "Flow_31000155_125": "Yeah, I know. I admit I did overlook those issues...", "Flow_31000155_126": "But it's still frustrating, you know?", "Flow_31000155_127": "Guess I'll have to rewrite the entire application from scratch. My head throbs just thinking about it.", "Flow_31000155_128": "How about you write it for me?", "Flow_31000155_129": "I'm afraid...", "Flow_31000155_130": "Sure.", "Flow_31000155_131": "Only if you pay me.", "Flow_31000155_132": "Oh my!", "Flow_31000155_133": "Oh, how I wish applications could write themselves!", "Flow_31000155_134": "Just kidding!", "Flow_31000155_135": "I appreciate your kind offer, but no worries. I'll handle it myself.", "Flow_31000155_136": "The budget is already tight! I can't afford to pay you!", "Flow_31000155_137": "I'll just do it myself.", "Flow_31000155_138": "It seems I'll have to shut down the Overdash Club for now. I'll get the members to work on track designs and maintenance during this downtime.", "Flow_31000155_139": "And you can use this opportunity to practice even harder!", "Flow_31000155_140": "When I've sorted out all the issues, I'll extend another invitation to you!", "Flow_31000155_141": "By then, you'll see brand-new equipment and track designs!", "Flow_106000000_1013": "Yeah... Lush vegetation, fresh air—I guess this must be what my mentor always dreamed of witnessing.", "Flow_106000000_1015": "Rover, if you come to the Violet Banyan later, maybe we'll meet again!", "LoadingTipsText_1010_Title": "Threnodian", "LoadingTipsText_1011_Title": "Reverberation", "LoadingTipsText_1012_Title": "Remnant", "LoadingTipsText_1010_TipsText": "Threnodians are formidable creatures born from the Laments, with the power to destroy human spirit and feed off of their collapsed will. If civilizations represent mankind's collective will, the Threnodians embody our fears and struggles. They manifest as destructive Tacet Discord disasters spreading across the planet.", "LoadingTipsText_1011_TipsText": "The Waveworn Phenomena is believed to alter matter, information, and energy by converting them into vibrating \"frequencies\" referred to as \"Reverberations.\" This process has been observed through experimental evidence in the academic community.", "LoadingTipsText_1012_TipsText": "In their studies of Waveworn Phenomena, scientists discovered \"Tacetite\" — a substance that can permanently hold Remnant Energy. The Tacetite can be made into potent weapons for Resonators to combat Tacet Discords. Transdimensional spaces where Remnant Energy is abundant are known as the Sonoro Spheres.", "LoadingTipsText_80020101_Title": "Somnoire, the Illusive Realm", "LoadingTipsText_80020101_TipsText": "A mysterious Gate has appeared, leading to a space called Somnoire where the dreams of all life on Solaris-3 are believed to reside...", "SkillDescription_1405032_AttributeName": "Major Zhoutian: Inner Final Shield", "SkillDescription_1405033_AttributeName": "Major Zhoutian: Outer Final Shield", "SkillDescription_1405034_AttributeName": "Shield Healing", "SkillDescription_1405035_AttributeName": "Shield Duration", "SkillDescription_1405036_AttributeName": "Basic Attack Stage 3: Chi", "SkillDescription_1405037_AttributeName": "Basic Attack Stage 4: Chi", "SkillDescription_1405038_AttributeName": "Heavy Attack: Chi", "SkillDescription_1405050_AttributeName": "Mid-air Attack: Chi", "SkillDescription_1405051_AttributeName": "Essence Of Tao: Chi", "SkillDescription_1405052_AttributeName": "Calming Air: Chi", "SkillDescription_1405053_AttributeName": "Chi Counter: Chi", "SkillDescription_1405054_AttributeName": "Chi Parry : Chi", "GuideFocusNew_384_Content": "{0} New Echo obtained. Equip to gain Resonator Stat boost.", "GuideFocusNew_385_Content": "New Echo available to equip.", "GuideFocusNew_386_Content": "New Echo obtained. Equip to gain Resonator Stat boost.", "GuideFocusNew_387_Content": "New Echo available to equip.", "AccessPath_215000_Description": "Thundering Mephis", "Flow_11000007_574": "But let me tell you in advance, if it's about the military base, I'm afraid I can't help...", "Flow_11000007_575": "As long as I'm a Midnight Ranger, I'll guard the base with my life for it's my duty, after all. I hope you can understand.", "GuideFocusNew_388_Content": "When ??? is Immobilized, approach it to use Finishing Attack", "GuideFocusNew_389_Content": "When ??? is Immobilized, approach it to use Finishing Attack", "HpFull": "Health is full", "ItemInfo_42500070_Name": "Standard Weapon Mold", "ItemInfo_42100013_Name": "Basic Revival Inhaler", "ItemInfo_42100014_Name": "Medium Revival Inhaler", "ItemInfo_42100015_Name": "Advanced Revival Inhaler", "ItemInfo_42100016_Name": "Premium Revival Inhaler", "ItemInfo_42100017_Name": "Basic Nutrient Block", "ItemInfo_42100018_Name": "Medium Nutrient Block", "ItemInfo_42100019_Name": "Advanced Nutrient Block", "ItemInfo_42100021_Name": "Premium Nutrient Block", "ItemInfo_5_AttributesDescription": "Waveplates gradually restores over time and there is a storage limit.\nAstrites can be consumed to exchange for Waveplates.", "ItemInfo_42500070_AttributesDescription": "Used for weapon crafting.", "ItemInfo_42100013_AttributesDescription": "Used to immediately revive and heal the selected downed Resonator for 100 HP. This item can only be used once every 60s. (Only effective for your own Resonators in Co-op Mode)", "ItemInfo_42100014_AttributesDescription": "Used to immediately revive and heal 10% of a selected downed Resonator's Max HP. This item can only be used once every 60s. (This effect only applies to your own Resonators in Co-op Mode)", "ItemInfo_42100015_AttributesDescription": "Used to immediately revive and heal 25% of a selected downed Resonator's Max HP. This item can only be used once every 60s. (This effect only applies to your own Resonators in Co-op Mode)", "ItemInfo_42100016_AttributesDescription": "Used to immediately revive and heal 100% of a selected downed Resonator's Max HP. This item can only be used once every 60s. (This effect only applies to your own Resonators in Co-op Mode)", "ItemInfo_42100017_AttributesDescription": "Used to heal 10% of a selected downed Resonator's Max HP, plus an extra 500 HP. (This effect only applies to your own Resonator(s) in Co-op Mode)", "ItemInfo_42100018_AttributesDescription": "Used to heal 15% of a selected Resonator's Max HP, plus an extra 1,000 HP. (This effect only applies to your own Resonator(s) in Co-op Mode)", "ItemInfo_42100019_AttributesDescription": "Used to heal 20% of a selected Resonator's Max HP, plus an extra 1,500 HP. (This effect only applies to your own Resonator(s) in Co-op Mode)", "ItemInfo_42100021_AttributesDescription": "Used to heal 30% of a selected Resonator's for Max HP, plus an extra 2,000 HP. (This effect only applies to your own Resonator(s) in Co-op Mode)", "ItemInfo_42500070_BgDescription": "A rare crafting material with extremely high plasticity. Can be used for the manufacture of various weapons.", "ItemInfo_42100013_BgDescription": "A medication for reviving downed individuals in emergencies. Its portable design includes a mechanical compartment with highly concentrated active ingredients for quick recovery.", "ItemInfo_42100014_BgDescription": "A medication for reviving downed individuals in emergencies. Its portable design includes a mechanical compartment with highly concentrated active ingredients for quick recovery.", "ItemInfo_42100015_BgDescription": "A medication for reviving downed individuals in emergencies. Its portable design includes a mechanical compartment with highly concentrated active ingredients for quick recovery.", "ItemInfo_42100016_BgDescription": "A medication for reviving downed individuals in emergencies. Its portable design includes a mechanical compartment with highly concentrated active ingredients for quick recovery.", "ItemInfo_42100017_BgDescription": "A sugar cube supplement made from concentrated precious nutrients. Its active ingredients can be quickly absorbed by the human body.\nSweet and delicious, it's a favorite among children.", "ItemInfo_42100018_BgDescription": "A sugar cube supplement made from concentrated precious nutrients. Its active ingredients can be quickly absorbed by the human body.\nSweet and delicious, it's a favorite among children.", "ItemInfo_42100019_BgDescription": "A sugar cube supplement made from concentrated precious nutrients. Its active ingredients can be quickly absorbed by the human body.\nSweet and delicious, it's a favorite among children.", "ItemInfo_42100021_BgDescription": "A sugar cube supplement made from concentrated precious nutrients. Its active ingredients can be quickly absorbed by the human body.\nSweet and delicious, it's a favorite among children.", "ItemInfo_42500070_ObtainedShowDescription": "Weapon Crafting item.", "ItemInfo_42100013_ObtainedShowDescription": "After use, the selected team member is revived instantly.", "ItemInfo_42100014_ObtainedShowDescription": "After use, the selected team member is revived instantly.", "ItemInfo_42100015_ObtainedShowDescription": "After use, the selected team member is revived instantly.", "ItemInfo_42100016_ObtainedShowDescription": "After use, the selected team member is revived instantly.", "ItemInfo_42100017_ObtainedShowDescription": "After drinking, it recovers 10% of the maximum health and 500 fixed health for the current Resonator.", "ItemInfo_42100018_ObtainedShowDescription": "After drinking, it recovers 15% of the maximum health and 1000 fixed health for the current Resonator.", "ItemInfo_42100019_ObtainedShowDescription": "After drinking, it recovers 20% of the maximum health and 1500 fixed health for the current Resonator.", "ItemInfo_42100021_ObtainedShowDescription": "After drinking, it recovers 30% of the maximum health and 2000 fixed health for the current Resonator.", "SkillDescription_1405012_Description": "{0}s", "SynthesisLevel_3_Name": "Practitioner Doctor", "SynthesisLevel_3_AttributesDescription": "This title is granted to those who are capable of practicing pharmacy on their own. With a wealth of knowledge, their reputation is widely recognized.", "SynthesisLevel_4_Name": "Expert Pharmacist", "SynthesisLevel_4_AttributesDescription": "This title is granted to those who have mastered various principles of pharmaceuticals", "SynthesisLevel_5_Name": "Master Pharmacist", "SynthesisLevel_5_AttributesDescription": "This title is only granted to those who are at the forefront of pharmacy. They can turn anything in the world into the finest medicine.", "SkillInput_110302_Description": "Use Resonance Skill to consume Forte Gauge: When Forte Gauge is not empty, tap {1}", "SkillInput_140501_Description": "Primordial Chi Spiral: When Forte Gauge is full, hold {0} to continuously consume Forte Gauge and obtain a Shield", "SkillInput_140502_Description": "Pushing Punch: Under Primordial Chi Spiral, release {0} before Zhoutian Progress reaches stage 1", "SkillInput_140503_Description": "Yielding Pull: Under Primorial Chi Spiral, release {0} after Zhoutian Progress reaches stage 1 but not the final stage", "SkillInput_140504_Description": "Calming Air: Triggered by holding {0} for 2.5s or being attacked", "SkillInput_140505_Description": "Chi Counter: Triggered when attacked during Calming Air", "SkillInput_140506_Description": "Chi Parry: Triggered when Calming Air lasts for 2.5s or {0} is released in advance", "SkillInput_110403_Description": "Basic Attack: Stormy Kicks: Under Striding Lion state, tap {0} when no more than 10 Forte Gauge is consumed", "SkillDescription_1203050_AttributeName": "Cosmos Rampage: Mayhem", "SkillDescription_1404041_AttributeName": "Tactical Strike: Resolve", "ItemInfo_42500080_Name": "Gilded Ginkgo", "ItemInfo_42500080_AttributesDescription": "Used to increase the Syntony Level of Golden Eternal weapons.", "ItemInfo_42500080_BgDescription": "A beautiful jade has been carved into the shape of a ginkgo leaf.", "AccessPath_503005_Description": "Shifang Pharmacy", "AccessPath_406000_Description": "Ingredient Making", "NpcHeadInfo_16_SecondName": "", "InstanceDungeon_8002_DungeonDesc": "A mysterious gateway emerges in the Whining Aix's Mire, providing access to a realm known as Somnoire. Legend has it that it hosts the dreams of all beings in Solaris.", "InstanceDungeon_8003_DungeonDesc": "A mysterious gateway emerges in the Whining Aix's Mire, providing access to a realm known as Somnoire. Legend has it that it hosts the dreams of all beings in Solaris.", "InstanceDungeon_8004_DungeonDesc": "A mysterious gateway emerges in the Whining Aix's Mire, providing access to a realm known as Somnoire. Legend has it that it hosts the dreams of all beings in Solaris.", "PrefabtextItem_RogueFuben_Title": "Depths of Illusive Realm", "AdventureTask_10020054_TaskText": "Complete Boss Challenge 1 time", "ItemInfo_50000060_ObtainedShowDescription": "Provides an Overlord Class Echo you have unlocked.", "ItemInfo_50000061_ObtainedShowDescription": "Provides a Elite Class Echo you have unlocked.", "ItemInfo_50000062_ObtainedShowDescription": "Provides a Common Class Echo you have unlocked.", "ItemInfo_50000063_ObtainedShowDescription": "Provides a random Echo you have unlocked.", "ItemShowType_42_Name": "Weapon and Skill Material", "ItemShowType_43_Name": "Ore", "Achievement_300510_Desc": "Use any Revival Item for the first time.", "Achievement_300510_Name": "Moment Once More", "Flow_11000004_140": "Ah, this needs to be addressed without delay.", "Flow_11000004_141": "Sir, perhaps we can handle this another day...", "Flow_11000004_142": "This just isn't right...", "Flow_11000004_143": "Sir, what seems to be the problem?", "Flow_11000004_144": "Why give up just because Sanhua turned you down?", "Flow_11000004_145": "Is there something I can do for you?", "Flow_11000004_146": "You don't understand, this is important. I need to speak directly with the Jinzhou Magistrate.", "Flow_11000004_147": "But now everyone is talking about an important guest coming to Jinzhou, and even City Hall can't keep up...", "Flow_11000004_148": "Maybe... maybe I should come back another day?", "Flow_11000004_149": "You didn't catch the Magistrate?", "Flow_11000004_150": "I did see Sanhua though! Just a fleeting glance, but it was her!", "Flow_11000004_151": "Please, let's keep it down a bit, everyone.", "Flow_11000004_152": "The crowd's growing. Where's this important guest everyone's talking about?", "Flow_11000004_153": "Hmm... Sanhua...", "Flow_11000004_156": "Father...", "Flow_11000004_157": "Father...", "Flow_11000004_158": "Having trouble finding your father?", "Flow_11000004_159": "Why are you here all by yourself?", "Flow_11000004_160": "I'm waiting for Father to finish work.", "Flow_11000004_161": "He usually finishes around this time...", "Flow_11000004_162": "But he's told me he has to finish all his work before leaving.", "Flow_11000004_163": "He also told me that a very, very important guest is arriving in Jinzhou.", "Flow_11000004_164": "So... I'm a little curious.", "Flow_11000004_165": "So, that's why I'm here...", "Flow_11000004_166": "Just you? Isn't that a bit dangerous?", "Flow_11000004_167": "Nope! Not at all.", "Flow_11000004_168": "There are no monsters in Jinzhou that come out to eat kids at night.", "Flow_11000004_169": "Plus, with Uncle Yingda and the others around, City Hall is safe!", "Flow_11000004_170": "Hello, are you also here to meet with the Magistrate?", "Flow_11000004_171": "Make sure your papers are ready...", "Flow_11000004_172": "Yes.", "Flow_11000004_173": "Ever since the Magistrate announced an important guest was visiting, the number of visitors to City Hall is growing by the hour.", "Flow_11000004_174": "It's really exhausting.", "Flow_11000004_175": "Times like these, we can't let our guard down. Everything needs to be done by the book.", "Flow_11000004_176": "The crowd keeps growing. Where is this important guest anyway?", "Flow_11000004_177": "I'm not sure.", "Flow_11000004_178": "Could it be me?", "Flow_11000004_179": "Seems like a lot of folks think they are the important guest the Magistrate spoke about.", "Flow_11000004_180": "But it doesn't matter, because the Magistrate and Lady Sanhua are the final judge of that. That's why so many are turned away at the door.", "Flow_11000004_181": "Maybe Lady Sanhua knows, but it's like casting a wide net hoping the big fish takes the bait...", "Flow_11000004_182": "Ah, if your paperwork is ready, better hurry and request a meeting with Lady Sanhua.", "Huanglong_main_1_5_5555_1": "(Now I have retrieved the Magistrate's message for me from the puzzle box.)", "Huanglong_main_1_5_5555_2": "(But it only points me to where the Grand Library is. There's no meeting time... Something is still missing.)", "Huanglong_main_1_5_5555_3": "(I've solved the puzzle, the disks have been rotated, and the two symbols are now glowing.)", "Huanglong_main_1_5_5555_4": "(With this glowing light, a shadow is cast on two other symbols.)", "Huanglong_main_1_5_5555_5": "(The Black Tortoise of the North... North to the City Hall.)", "Huanglong_main_1_5_5555_6": "(And the time reads... The Shichen of Chou, in the Wei hours of the morning.)", "PrefabTextItem_1711124850_Text": "No items available for crafting", "PrefabTextItem_671712501_Text": "Explore to unlock more recipes", "GenericPrompt_TeammateQteDisable_TipsText": "This character's Concerto Energy is not ready", "SkillDescription_5700027_AttributeName": "Skill DMG", "HotKeyText_EnvironmentBuffTips_Name": "Environment Report", "ErrorCode_18_Text": "{0} component does not exist, if you have any questions, please contact the official customer service", "ErrorCode_19_Text": "The server is currently full, please be patient.", "ErrorCode_20_Text": "The server is currently full, please be patient.", "ErrorCode_21_Text": "The player is logging in.", "ErrorCode_22_Text": "System error, please try again later.", "ErrorCode_23_Text": "System error, please try again later.", "ErrorCode_24_Text": "System error, please try again later.", "ErrorCode_25_Text": "System error, please try again later.", "ErrorCode_26_Text": "System error, please try again later.", "ErrorCode_27_Text": "System error, please try again later.", "ErrorCode_28_Text": "Character creation failed", "ErrorCode_29_Text": "System error, please try again later.", "ErrorCode_30_Text": "System error, please try again later.", "ErrorCode_31_Text": "System error, please try again later.", "ErrorCode_32_Text": "System error, please try again later.", "ErrorCode_33_Text": "System error, please try again later.", "ErrorCode_34_Text": "System error, please try again later.", "ErrorCode_35_Text": "The player has logged in.", "ErrorCode_36_Text": "System error, please try again later.", "ErrorCode_37_Text": "Re-login", "ErrorCode_100021_Text": "Disconnected from the server. Please try again later.", "ErrorCode_100022_Text": "Failed to get the login status, please try again later.", "ErrorCode_100023_Text": "Logging out and saving data, please try again later.", "ErrorCode_200193_Text": "Exceeded the maximum usage, please try again later.", "ErrorCode_200196_Text": "This item cannot be destroyed.", "ErrorCode_200197_Text": "Insufficient available COST, cannot be equipped.", "ErrorCode_200198_Text": "Insufficient available COST, cannot be equipped.", "ErrorCode_200199_Text": "Echo equipped repeatedly, please try again.", "ErrorCode_200200_Text": "Echo has been equipped by another character.", "ErrorCode_200201_Text": "The number of items consumed is incorrect, please try again.", "ErrorCode_200202_Text": "Consumption of the same item repeated, please try again", "ErrorCode_200203_Text": "Consumption of the same item repeated, please try again", "ErrorCode_200204_Text": "Consumption of item error, please try again", "ErrorCode_200205_Text": "Consumption of Echo without experience, please try again", "ErrorCode_200206_Text": "Tuning slot error, please try again", "ErrorCode_200207_Text": "There are unconfirmed Tuning results", "ErrorCode_200208_Text": "Consumption of item of wrong quality, please try again", "ErrorCode_200209_Text": "Tuning EXP insufficient", "ErrorCode_200210_Text": "No same name Echo put in, please try again", "ErrorCode_200211_Text": "No Tuning to be confirmed", "ErrorCode_200212_Text": "The current character cannot activate special skills, please try again", "ErrorCode_200213_Text": "The current Echo is not equipped, please try again", "ErrorCode_200214_Text": "The current Echo has no skills to activate", "ErrorCode_200215_Text": "Echo Tuning attribute configuration does not exist, please try again", "ErrorCode_200216_Text": "Echo Mainstat generation failed, please try again", "ErrorCode_200217_Text": "Activity Points function not opened", "ErrorCode_200218_Text": "Activity Points task configuration not found", "ErrorCode_200219_Text": "Activity Points task not taken", "ErrorCode_200220_Text": "Activity Points task not completed", "ErrorCode_200221_Text": "Activity Points reward has been claimed", "ErrorCode_200222_Text": "Activity Points reward configuration not found", "ErrorCode_200223_Text": "Activity Points not up to standard", "ErrorCode_200224_Text": "Activity Points reward request parameter error", "ErrorCode_200225_Text": "Activity Points task reward request parameter error", "ErrorCode_200226_Text": "Too many items consumed in weapon upgrade, please try again", "ErrorCode_200227_Text": "Consumption of material error", "ErrorCode_200228_Text": "Item does not exist, please contact official customer service if you have any questions", "ErrorCode_200229_Text": "Item does not exist, please contact official customer service if you have any questions", "ErrorCode_200230_Text": "Item is locked", "ErrorCode_200231_Text": "Consumption of the same item repeated", "ErrorCode_200232_Text": "The weapon has been equipped", "ErrorCode_200233_Text": "Consumption of the same item repeated", "ErrorCode_200234_Text": "Insufficient upgrade experience, please try again", "ErrorCode_200235_Text": "Upgrade conditions are not met, please try again", "ErrorCode_200236_Text": "Echo's Mainstat does not match, please try again", "ErrorCode_200237_Text": "Echo's Substat does not match, please try again", "ErrorCode_200238_Text": "Echo has been equipped", "ErrorCode_200239_Text": "Advice data is abnormal, if you have any questions, please contact official customer service", "ErrorCode_200240_Text": "Tower of Adversity challenge function is not open", "ErrorCode_200241_Text": "Currently not in the challenge of the Tower of Adversity", "ErrorCode_200242_Text": "Tower of Adversity configuration error, if you have any questions, please contact official customer service", "ErrorCode_200243_Text": "The current Tower of Adversity challenge is not open", "ErrorCode_200244_Text": "Currently in the challenge of the Tower of Adversity", "ErrorCode_200245_Text": "The number of Resonators in the Tower of Adversity challenge team lineup exceeds the limit. Please try again", "ErrorCode_200246_Text": "Cannot have duplicated Resonators in the Tower of Adversity challenge team lineup. Please try again", "ErrorCode_200247_Text": "Insufficient fatigue value of the Resonator", "ErrorCode_200248_Text": "The Tower of Adversity's pre-level has not been cleared, please try again", "ErrorCode_200249_Text": "The Tower of Adversity's pre-level has not been cleared, please try again", "ErrorCode_200250_Text": "The Tower of Adversity's pre-level has not been cleared, please try again", "ErrorCode_200251_Text": "Server data is being counted, please try again later", "ErrorCode_200252_Text": "Reward data is abnormal, if you have any questions, please contact official customer service", "ErrorCode_200253_Text": "Reward data is abnormal, if you have any questions, please contact official customer service", "ErrorCode_200254_Text": "The reward has been received", "ErrorCode_200255_Text": "The reward target has not been reached", "ErrorCode_200256_Text": "The current Tower of Adversity cycle has been refreshed", "ErrorCode_200257_Text": "Holographic challenge: Calamity configuration index failed, if you have any questions, please contact official customer service", "ErrorCode_200258_Text": "Holographic challenge: Calamity is open", "ErrorCode_200259_Text": "Holographic challenge: Calamity is not unlocked", "ErrorCode_200260_Text": "Holographic challenge: Calamity is not open", "ErrorCode_200261_Text": "There is an abnormality, if you have any questions, please contact official customer service", "ErrorCode_200262_Text": "Echo's Substat is not unlocked, please try again later", "ErrorCode_200263_Text": "Echo's consumption configuration is wrong, please try again later", "ErrorCode_200264_Text": "The type of gift package is abnormal, if you have any questions, please contact official customer service", "ErrorCode_200265_Text": "No available data, please unlock at least one corresponding Echo first", "ErrorCode_200282_Text": "The gift package item is abnormal, if you have any questions, please contact official customer service", "ErrorCode_200283_Text": "Reconnection failed, list verification failed, if you have any questions, please contact official customer service", "ErrorCode_200284_Text": "Reconnection failed, list verification failed, if you have any questions, please contact the official customer service", "ErrorCode_200285_Text": "Network address resolution failed, please restart the network and try again", "ErrorCode_200286_Text": "Reconnection failed, list verification failed, if you have any questions, please contact the official customer service", "ErrorCode_200288_Text": "Maximum Resonance Level reached", "ErrorCode_200289_Text": "Weapon configuration error, please try again", "ErrorCode_200290_Text": "Weapon resonance configuration error, please try again", "ErrorCode_200291_Text": "Weapon resonance consumption item error, please try again", "ErrorCode_200292_Text": "Weapon resonance gold consumption abnormal, please try again", "ErrorCode_200293_Text": "Destruction of items repeated, please try again", "ErrorCode_200294_Text": "Contains items that cannot be destroyed", "ErrorCode_200295_Text": "Contains items that cannot be destroyed", "ErrorCode_200296_Text": "Contains items that cannot be destroyed", "ErrorCode_200297_Text": "Contains items that cannot be destroyed", "ErrorCode_200298_Text": "Contains items that cannot be destroyed", "ErrorCode_300000_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_300169_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_300173_Text": "Failed to connect to the host", "ErrorCode_300174_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_300175_Text": "Cannot join Co-op when defeated", "ErrorCode_300176_Text": "The host is in a state of death and cannot enter temporarily", "ErrorCode_300177_Text": "The scene is loading and cannot leave temporarily", "ErrorCode_300178_Text": "Re-challenge is not supported, if you have any questions, please contact the official customer service", "ErrorCode_300179_Text": "The number of players is not enough to re-challenge", "ErrorCode_300180_Text": "There are players leaving, cannot re-challenge", "ErrorCode_300181_Text": "The current player is not knocked out, cannot re-challenge", "ErrorCode_300182_Text": "Unsettled, unable to initiate a rematch", "ErrorCode_300183_Text": "Invitation has been sent, unable to initiate again", "ErrorCode_300184_Text": "Cannot accept the invitation repeatedly", "ErrorCode_300185_Text": "Current player is not the host, unable to initiate invitation", "ErrorCode_300186_Text": "The host has not initiated a rematch", "ErrorCode_300187_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_300188_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_300189_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_300190_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_300191_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_300192_Text": "Applying to enter, unable to repeat the operation", "ErrorCode_300193_Text": "Querying friend information, unable to repeat the operation", "ErrorCode_300194_Text": "Querying player information, unable to repeat the operation", "ErrorCode_300195_Text": "Cannot use the teleport function during the loading process, please try again later", "ErrorCode_300196_Text": "Cannot repeat the teleport process, please try again later", "ErrorCode_300197_Text": "Anomaly exists in teleport, please try again later", "ErrorCode_300198_Text": "Cannot resurrect during loading", "ErrorCode_300199_Text": "Cannot resurrect during teleport", "ErrorCode_300200_Text": "The player is teleporting, unable to perform the current operation", "ErrorCode_300201_Text": "A player in the team is teleporting, unable to disband", "ErrorCode_300202_Text": "You can't send Co-op request during teleportation", "ErrorCode_300203_Text": "Currently teleporting, unable to accept the application", "ErrorCode_400116_Text": "Unable to obtain the configuration correctly, if you have any questions, please contact the official customer service", "ErrorCode_400117_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_400118_Text": "Unable to find the sender text of the email, please try again later", "ErrorCode_400119_Text": "Unable to find the email title text, please try again later", "ErrorCode_400120_Text": "Unable to find the email body, please try again later", "ErrorCode_400121_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_400122_Text": "An unknown anomaly exists in the Tactical Hologram: Overdashing Challenge, if you have any questions, please contact the official customer service", "ErrorCode_400123_Text": "An unknown anomaly exists in the Tactical Hologram: Overdashing Challenge, if you have any questions, please contact the official customer service", "ErrorCode_400124_Text": "An unknown anomaly exists in the Tactical Hologram: Overdashing Challenge, if you have any questions, please contact the official customer service", "ErrorCode_400125_Text": "An unknown anomaly exists in the Tactical Hologram: Overdashing Challenge, if you have any questions, please contact the official customer service", "ErrorCode_400126_Text": "An unknown anomaly exists in the Tactical Hologram: Overdashing Challenge, if you have any questions, please contact the official customer service", "ErrorCode_400127_Text": "An unknown anomaly exists in the Tactical Hologram: Overdashing Challenge, if you have any questions, please contact the official customer service", "ErrorCode_400128_Text": "An unknown anomaly exists in the Tactical Hologram: Overdashing Challenge, if you have any questions, please contact the official customer service", "ErrorCode_400129_Text": "An unknown anomaly exists in the Tactical Hologram: Overdashing Challenge, if you have any questions, please contact the official customer service", "ErrorCode_400130_Text": "An anomaly exists in the display of the purchase quantity, if you have any questions, please contact the official customer service", "ErrorCode_500054_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_500055_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_500056_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_500057_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_500058_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_500059_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600075_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600076_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600077_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600078_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600079_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600080_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600082_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600083_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600084_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600085_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600086_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600087_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600088_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600089_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_600090_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700275_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700276_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700277_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700278_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700279_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700280_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700281_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700282_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700283_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700284_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700285_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700286_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700287_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700288_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_700289_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_800014_Text": "Reconnection failed, please log in again", "ErrorCode_900045_Text": "You cannot apply to join others' world while matching, please try again later", "ErrorCode_900048_Text": "You cannot join while in the storyline, please try again later", "ErrorCode_900049_Text": "You cannot join while the world owner is in the storyline, please try again later", "ErrorCode_900050_Text": "Current achievement trigger is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_900051_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_900052_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_900053_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_900054_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_900055_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_900056_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_900057_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_900058_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_900059_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_900060_Text": "The function does not exist in the Utility, if you have any questions, please contact the official customer service.", "ErrorCode_1000074_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1000075_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1000076_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1100025_Text": "Achievement entry not activated, if you have any questions, please contact the official customer service", "ErrorCode_1100026_Text": "Achievement entry not completed, if you have any questions, please contact the official customer service", "ErrorCode_1100027_Text": "Achievement entry has been claimed, if you have any questions, please contact the official customer service", "ErrorCode_1100028_Text": "Achievement entry does not exist, if you have any questions, please contact the official customer service", "ErrorCode_1100029_Text": "Achievement entry not open, if you have any questions, please contact the official customer service", "ErrorCode_1100030_Text": "Achievement group entry not activated, if you have any questions, please contact the official customer service", "ErrorCode_1100031_Text": "Achievement group entry not completed, if you have any questions, please contact the official customer service", "ErrorCode_1100032_Text": "Achievement group entry has been claimed, if you have any questions, please contact the official customer service", "ErrorCode_1100033_Text": "Achievement group entry does not exist, if you have any questions, please contact the official customer service", "ErrorCode_1100034_Text": "Achievement group entry not open, if you have any questions, please contact the official customer service", "ErrorCode_1100035_Text": "Tacet Field configuration is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100036_Text": "Tacet Field not unlocked, unable to claim the first pass reward, if you have any questions, please contact the official customer service", "ErrorCode_1100037_Text": "Related Tacet Field not completed, unable to claim the first pass reward, if you have any questions, please contact the official customer service", "ErrorCode_1100038_Text": "First pass reward has been claimed, unable to claim again, if you have any questions, please contact the official customer service", "ErrorCode_1100039_Text": "Achievement entry has been completed", "ErrorCode_1100040_Text": "Achievement entry requires conditions to be completed", "ErrorCode_1100041_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1100042_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1100043_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1100044_Text": "The display list of the Resonator image book has exceeded the maximum value", "ErrorCode_1100045_Text": "The display list of the Resonator image book is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100046_Text": "The display list of the Resonator image book is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100047_Text": "The display list of the Sigil is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100048_Text": "The display list of the Sigil is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100049_Text": "The display list of the Sigil is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100050_Text": "The display list of the Sigil is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100051_Text": "The display list of the Sigil is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100052_Text": "The display list of the Sigil is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100053_Text": "The display list of the Resonator image book cannot be empty", "ErrorCode_1100054_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1100055_Text": "The configuration of the Somnoire route table is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1100056_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100057_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100058_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100059_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100060_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100061_Text": "Network connection timeout, please try again", "ErrorCode_1100062_Text": "Network connection timeout, please try again", "ErrorCode_1100063_Text": "Network connection timeout, please try again", "ErrorCode_1100064_Text": "Network connection timeout, please try again", "ErrorCode_1100065_Text": "Network connection timeout, please try again", "ErrorCode_1100066_Text": "Network connection timeout, please try again", "ErrorCode_1100067_Text": "Network connection timeout, please try again", "ErrorCode_1100068_Text": "Network connection timeout, please try again", "ErrorCode_1100069_Text": "Achievement system is not activated", "ErrorCode_1100070_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100071_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100072_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100073_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100074_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100075_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100076_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100077_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100078_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100079_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100080_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100081_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100082_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100083_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100084_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100085_Text": "No other Metaphors are currently available in this Memory Zone", "ErrorCode_1100086_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100087_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100088_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100089_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100090_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100091_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100092_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100093_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100094_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100095_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100096_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100097_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100098_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100099_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100100_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100101_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100102_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100103_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100104_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100106_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100107_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100108_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100109_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100110_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100111_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100112_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100113_Text": "No refresh attempts left", "ErrorCode_1100114_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100115_Text": "Data recovery anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1100116_Text": "Data recovery anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1100117_Text": "A network error occurred when creating the character. Please try again", "ErrorCode_1100118_Text": "Activity data anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1100119_Text": "Activity data anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1100120_Text": "Activity data anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1100121_Text": "Activity data anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1100122_Text": "Activity data anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1100123_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100124_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100125_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100126_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100127_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100128_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100129_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100130_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100131_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100132_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100133_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100134_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100135_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100136_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100137_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100138_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100139_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100140_Text": "There is an unknown abnormality in Somnoire, if you have any questions, please contact the official customer service", "ErrorCode_1100141_Text": "The event has not yet started, if you have any questions, please contact the official customer service", "ErrorCode_1200013_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1400024_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1400025_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1400026_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1400027_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1400028_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1400029_Text": "Pioneer Podcast not available yet. Please come back later", "ErrorCode_1500015_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1500016_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1500017_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1500018_Text": "There is an exception, if you have any questions, please contact the official customer service", "ErrorCode_1500019_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500020_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500021_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500022_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500023_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500024_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500025_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500026_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500027_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500028_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500029_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500030_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500031_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500032_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500033_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500034_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500035_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500036_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500037_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500038_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500039_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500040_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500041_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service.", "ErrorCode_1500042_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500043_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500044_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500045_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500046_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500047_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500048_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500049_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500050_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500051_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500052_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500053_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500054_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500055_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500056_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500057_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500058_Text": "Waypoint does not exist", "ErrorCode_1500059_Text": "Cannot open this panel in Co-op Mode", "ErrorCode_1500060_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500061_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500062_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500063_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500064_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500065_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500066_Text": "The Lootmapper has an unknown anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1500067_Text": "The Lootmapper has an unknown anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1500068_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1500069_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1500070_Text": "The Energy Matrix has an unknown anomaly, if you have any questions, please contact the official customer service", "ErrorCode_1500071_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500072_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500073_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500074_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500075_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500076_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500077_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1500078_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600015_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600016_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600017_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600018_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600019_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600020_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600021_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600022_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600023_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600024_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600025_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600026_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1600027_Text": "Anomaly exists, if you have any questions, please contact the official customer service", "ErrorCode_1700003_Text": "State switch error", "ErrorCode_1700004_Text": "State switch error", "ErrorCode_1700005_Text": "State switch error", "ErrorCode_1700006_Text": "State switch error", "ErrorCode_1700007_Text": "State switch error", "ErrorCode_1700008_Text": "Test auto-generated submission", "ErrorCode_1700009_Text": "Test auto-generated submission", "ErrorCode_1700019_Text": "The current blueprint node type is not a montage", "ErrorCode_1700020_Text": "The current blueprint node type is not a montage", "ErrorCode_1700021_Text": "The skill does not exist", "ErrorCode_1700022_Text": "The skill does not exist", "ErrorCode_1700023_Text": "The skill does not exist buff", "ErrorCode_1700024_Text": "The skill does not exist buff", "ErrorCode_1700025_Text": "The skill does not exist bullet", "ErrorCode_1700026_Text": "The skill does not exist bullet", "ErrorCode_1700027_Text": "The montage being played does not match the skill", "ErrorCode_1700028_Text": "The montage index being played is wrong", "ErrorCode_1700029_Text": "No illusion skill is equipped", "ErrorCode_1700030_Text": "The skill is not cooled down", "ErrorCode_1700031_Text": "No context", "ErrorCode_1700032_Text": "State machine behavior can only be executed once", "ErrorCode_1700033_Text": "Playing montage, but the skill is not being released", "ErrorCode_1700034_Text": "The montage does not exist", "ErrorCode_1700035_Text": "The montage does not contain a buff", "ErrorCode_1700036_Text": "The montage does not contain a bullet", "ErrorCode_1700037_Text": "The montage cannot generate subsequent behavior", "ErrorCode_1700038_Text": "The useSkillInfo parameter is null", "ErrorCode_1800000_Text": "Currently not in the online state, please try again later", "ErrorCode_1800001_Text": "No Team Members Now", "ErrorCode_1800002_Text": "The player is not the host", "ErrorCode_1800003_Text": "The invitation has expired", "ErrorCode_1800004_Text": "The player does not have team match information, please try again later", "ErrorCode_1800005_Text": "The host's match team has no members, please try again later", "ErrorCode_1800006_Text": "The player is already in the match team", "ErrorCode_1800007_Text": "The player is not in the match team, please try again later", "ErrorCode_1800008_Text": "The host status is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1800009_Text": "The matching status is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1800010_Text": "The matching team is full", "ErrorCode_1800011_Text": "The matching team challenge team has no permission, please try again later", "ErrorCode_1800012_Text": "The player is already in the team challenge team, please try again later", "ErrorCode_1800013_Text": "The player has no matching node, please contact the official customer service for consultation", "ErrorCode_1800014_Text": "The player's current scene is empty, please update and try again", "ErrorCode_1800015_Text": "The player's scene character list is empty, please update and try again", "ErrorCode_1800016_Text": "The player's matching status is abnormal, if you have any questions, please contact the official customer service", "ErrorCode_1800017_Text": "The player's matching status is set repeatedly, if you have any questions, please contact the official customer service", "ErrorCode_1800019_Text": "The other party's client version is too low to operate, if you have any questions, please contact the official customer service", "ErrorCode_1800020_Text": "The current client version is too low, please update and try again, if you have any questions, please contact the official customer service", "ErrorCode_1800021_Text": "The current online mode cannot be downgraded, if you have any questions, please contact the official customer service", "ErrorCode_1800022_Text": "The current online mode cannot be restored, if you have any questions, please contact the official customer service", "ErrorCode_1800023_Text": "The other party is already in the online status", "ErrorCode_1800024_Text": "The Resonator to be switched is not in the current team", "ErrorCode_1800025_Text": "The current character cannot be changed", "ErrorCode_1800026_Text": "The current player cannot use the online mode", "ErrorCode_1800027_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1800028_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1800029_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900000_Text": "The Data Bank level is not unlocked, if you have any questions, please contact the official customer service", "ErrorCode_1900001_Text": "The Data Bank level reward has been obtained", "ErrorCode_1900002_Text": "The Data Bank has an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900003_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900004_Text": "Failed to load the friend system data", "ErrorCode_1900005_Text": "The private chat system data has not been loaded", "ErrorCode_1900006_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900007_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900008_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900009_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900010_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900011_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900012_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900013_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900014_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900015_Text": "The Utility has an unknown abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900016_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900017_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900018_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900019_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900020_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900021_Text": "Utility has an unknown error, if you have any questions, please contact the official customer service", "ErrorCode_1900022_Text": "There is an error, if you have any questions, please contact the official customer service", "ErrorCode_1900023_Text": "Utility has an unknown error, if you have any questions, please contact the official customer service", "ErrorCode_1900024_Text": "Utility has an unknown error, if you have any questions, please contact the official customer service", "ErrorCode_1900025_Text": "Purchase conditions are not met", "ErrorCode_1900027_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900028_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900029_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900030_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900031_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_1900032_Text": "You cannot claim the same reward twice. If there are any questions, please contact the official customer service.", "ErrorCode_1900033_Text": "Anomaly detected, if you have any questions, please contact the official customer service.", "ErrorCode_1900034_Text": "Anomaly detected, if you have any questions, please contact the official customer service.", "ErrorCode_1900035_Text": "Anomaly detected, if you have any questions, please contact the official customer service.", "ErrorCode_1900036_Text": "Repeatedly claiming rewards, if you have any questions, please contact the official customer service.", "ErrorCode_1900037_Text": "Level not achieved, please try again later.", "ErrorCode_2000000_Text": "System error, please try again later.", "ErrorCode_2000001_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000002_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000003_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000004_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000005_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000006_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000007_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000008_Text": "The player has already died when teleporting to the respawn point.", "ErrorCode_2000009_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000010_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000011_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000012_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2000013_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "ErrorCode_2100000_Text": "There is an abnormality, if you have any questions, please contact the official customer service", "SkillDescription_1402023_AttributeName": "Feather Release Concerto Regen", "Huanglong_main_1_6_4_22": "A storyteller near the theater once told us something like this...", "Huanglong_main_1_7_111_1": "Careful!", "Huanglong_main_1_7_110_1": "RETURN... THE WEAPONS... TO MOTHER...", "Huanglong_main_1_7_110_2": "YOU... MUST PAY...", "Huanglong_main_1_7_109_1": "...Copied my weapon already, huh?", "Huanglong_main_1_7_108_1": "This thing is weakening. I'll shield you from its attacks!", "Huanglong_main_1_7_108_2": "Rover, find a chance to strike its core!", "Huanglong_main_1_7_107_1": "Watch out for its ranged attacks!", "Huanglong_main_1_7_107_2": "Rover, have you noticed?", "Huanglong_main_1_7_107_3": "It avoids attacking the \"moon\" behind. That \"moon\" must be the core of our enemy.", "Huanglong_main_1_7_106_1": "This is the swordsmanship we teach our new recruits... How dare you!", "Huanglong_main_1_7_105_1": "MOTHER... NEEDS WEAPONS...", "Huanglong_main_1_7_105_2": "MORE WEAPONS... STRONGER... WEAPONS...", "Huanglong_main_1_7_104_1": "That \"moon\" has cannibalized the Crownless's remaining frequencies to created another monster.", "Huanglong_main_1_7_104_2": "I remember... I saw it during the Battle Beneath the Crescent...", "Huanglong_main_1_7_104_3": "DON'T YOU DARE... COME CLOSE...", "Huanglong_main_1_7_103_1": "Those frequencies we just crashed... The \"moon\" is drawing them in?", "Huanglong_main_1_7_102_1": "FIGHT… ABSORB… EVOLVE…", "Huanglong_main_1_7_101_1": "It's been immobilized. Time to strike!", "TowerGuideTitle": "Environment Report", "TowerGuideDes": "Area Effect", "SkillDescription_1302019_Description": "{0} per segment", "Flow_139800000_1": "", "Flow_139800000_2": "", "Flow_139800000_3": "", "Flow_139800000_4": "", "Flow_139800000_5": "", "Flow_139800000_6": "", "Flow_139800000_7": "", "Flow_139800000_8": "", "Flow_139800000_9": "", "Flow_139800000_10": "", "Flow_311000000_393": "Oh my! {Male=Young man;Female=Young lady}, you look worn from travel. Are you here for tea, or heading somewhere else?", "World_Level_Text": "SOL3 Phase {0}", "ItemInfo_70010069_AttributesDescription": "A recipe detailing the ingredients and method for Jade Treasure Soup.", "ItemInfo_70010069_BgDescription": "A recipe found in an old book by Panhua, it is said that following this recipe can recreate the long-lost wartime dish, the Jade Treasure Soup that people describe as “a condensed bowl of Jinzhou\". However, through time, the terms written in the recipe have become obscure and difficult to understand. Before cooking, it is necessary to further confirm the specific ingredients.", "ItemInfo_70010069_Name": "Obscure Recipe", "ItemInfo_70010069_ObtainedShowDescription": "A recipe detailing the ingredients and method for Jade Treasure Soup.", "ItemInfo_70010070_AttributesDescription": "Special ingredient pack for cooking Jade Treasure Soup.", "ItemInfo_70010070_BgDescription": "The grocer Mahe, who has traveled far and wide, has identified and prepared an ingredient pack according to the recipe. This pack contains all the ingredients needed to make the Jade Treasure Soup.", "ItemInfo_70010070_Name": "Mahe Special Ingredient Pack", "ItemInfo_70010070_ObtainedShowDescription": "Special ingredient pack for cooking Jade Treasure Soup.", "ItemInfo_70010071_AttributesDescription": "Special potion used for cooking Jade Treasure Soup.", "ItemInfo_70010071_BgDescription": "Luohan Clearwater, an unrecognizable term for Mahe, is used among pharmacies years ago, referring to the potion made by boiling Coriolus, Perilla, and Lemongrass. To make the Jade Treasure Soup, Koko gave you a portion.", "ItemInfo_70010071_Name": "Koko's special \"Luohan Clearwater\"", "ItemInfo_70010071_ObtainedShowDescription": "Special potion used for cooking Jade Treasure Soup.", "PrefabTextItem_3358886864_Text": "New Zone Unlocked", "ConfirmBox_169_ButtonText_0": "Cancel", "ConfirmBox_169_ButtonText_1": "Confirm", "Privilege_album_IOS_tips": "Please enable album permissions in Settings-Application to use the feature properly", "Privilege_album_Android_tips": "Please enable album permissions in Settings-Application to use the feature properly", "ConfirmBox_169_Content": "To use the screenshot saving feature, please allow access to your album.", "ConfirmBox_169_Title": "Note", "ConfirmBox_170_Title": "Note", "ConfirmBox_170_Content": "This item will restore more HP than your current Max HP of {0}. Continue?", "ItemInfo_42500080_ObtainedShowDescription": "Used to increase the Syntony Level of Golden Eternal weapons.", "Huanglong_main_1_2_5_68": "It seems we need a simulated combat to figure out what happened in your body.", "Huanglong_main_1_2_5_69": "Please hold your Terminal tight and stay still.", "Huanglong_main_1_2_134_1": "Thank goodness... You're awake...", "Huanglong_main_1_2_134_2": "Baizhi, what happened just now? The connection was suddenly cut off...", "Huanglong_main_1_2_134_3": "...Rover. Do you still remember what you saw?", "Huanglong_main_1_2_132_1": "Mrs. Panhua, g'morning! Three bowls of extra spicy noodles, please!", "Huanglong_main_1_2_131_1": "Can you give us some more details?", "Huanglong_main_1_2_131_4": "A giant Tacet Discord with a scythe... It doesn't sound like the Crownless. Might be even higher-ranked.", "Huanglong_main_1_2_131_5": "An enormous moon looming above you... Now, this reminds me of the unusual sightings that supposedly happened during a past war...", "Huanglong_main_1_2_131_6": "This is the first time we've run into anything like this since we put the training ground into use...", "Huanglong_main_1_2_131_7": "The Sonoro Sphere captures everything that once happened in a specific time and place, be it good or bad.", "Huanglong_main_1_2_131_8": "Our goal was to extract pure Remnant Energy with the simulated Sonoro Sphere, but we cannot guarantee that all \"abnormal frequencies\" were eliminated.", "Huanglong_main_1_2_131_9": "Your arrival may have revived the \"abnormal frequencies\" we accidentally captured.", "Huanglong_main_1_2_131_10": "Remnant Energy sometimes give rise to memory manifestations of sentient beings. You may have encountered one such manifestation.", "Huanglong_main_1_2_131_11": "I suspect it could have something to do with your unconscious mind.", "Huanglong_main_1_2_131_12": "Such anomalies could have been hiding in the simulation, and they 'resonated' with your subconscious. Or perhaps... they were lifted from your subconscious in the first place.", "Huanglong_main_1_2_131_13": "I'm afraid I can't give you a conclusion yet. Not until we've run a thorough analysis on the data collected.", "Huanglong_main_1_2_131_14": "I'll also check the simulated Sonoro Sphere again to see what on earth happened to it.", "Huanglong_main_1_2_131_15": "In terms of bodily functions, you seem to be in perfect health... In fact, all the data look quite good.", "Huanglong_main_1_2_131_16": "But if you feel anything unusual, please come find me any time.", "Huanglong_main_1_2_131_2": "A giant Tacet Discord with a scythe...", "Huanglong_main_1_2_131_3": "An enormous moon fading in and out of the sky...", "Huanglong_main_1_2_131_17": "Thank you, I will.", "Huanglong_main_1_2_131_18": "I'll consider it.", "Huanglong_main_1_2_128_1": "Leave... Mother...", "Huanglong_main_1_2_128_2": "Rover! Rover!", "Huanglong_main_1_2_127_1": "Are those... Tacet Discords?", "Huanglong_main_1_2_126_1": "I'm back to the same spot again...", "Huanglong_main_1_2_126_2": "And this... Moon? What is happening...", "Huanglong_main_1_2_125_1": "Rover! Can you...¥% Hear...#¥%... &*", "Huanglong_main_1_2_125_2": "The comm line is dead... Something's wrong. Gotta be cautious.", "Huanglong_main_1_2_125_3": "Now, where is the exit...", "Huanglong_main_1_2_124_1": "We have gathered all the data we need. The test is ending soon. Rover, you can find the exit straight up ahead.", "Huanglong_main_1_2_123_1": "Not the slightest fluctuation in your frequency energy... So it was not your Resonance Ability, either...", "Huanglong_main_1_2_123_2": "Hmm. I suppose we'll do another round to fully test your potential...", "Huanglong_main_1_2_122_1": "Hmm... As You'tan had previously detected, your bodily functions are in good condition, and you seem entirely unaffected by the Crownless' energy.", "Huanglong_main_1_2_122_2": "Now, we will temporarily boost your Resonance Ability for further testing.", "Huanglong_main_1_2_121_1": "This is the Academy's simulated training ground. Don't worry, Yangyang and I will assist you.", "Huanglong_main_1_2_121_2": "Please fight the simulated Tacet Discords like you normally would.", "Flow_139000015_3227": "You tell Yangyang and Baizhi about what you experienced...", "Condition_13000016_Description": "Reach Union Level 15 & complete \"Clashing Blades\"", "GuideFocusNew_40022_Content": "Attack to fend off enemy projectiles!", "GuideTips_40021_Content": "Use Character attacks to fend off enemy projectiles", "GuideTips_40023_Content": "You have established Resonance with the power here. Resonators can slowly restore HP when not active.", "MenuConfig_118_Name": "Privacy Policy & Setting", "FavorWord_130265_Content": "*Effort Sound*", "SkillDescription_6500028_AttributeName": "Timed Counters Stage 3 Fixed Value Shield", "SkillDescription_6500029_AttributeName": "Timed Counters Stage 1 Shield", "SkillDescription_6500030_AttributeName": "Timed Counters Stage 2 Shield", "SkillDescription_6500031_AttributeName": "Timed Counters Stage 3 Shield", "SkillDescription_6500032_AttributeName": "Shield Duration", "SkillDescription_6500029_Description": "{0} DEF", "SkillDescription_6500030_Description": "{0} DEF", "SkillDescription_6500031_Description": "{0} DEF", "SkillDescription_6500032_Description": "{0}s", "SkillDescription_6500018_Description": "{0} DEF", "ItemInfo_80001000_ObtainedShowDescription": "Increases all teammates' ATK by 120, lasting for 15m. Only effective for your own Resonator in Co-op Mode.", "ItemInfo_51001_AttributesDescription": "Basic Experience Gift Pack", "ItemInfo_51001_BgDescription": "These resources come from all over Solaris-3, delivered on time by Lollo Logistics for customers. When traveling in dangerous areas, mutual support is indispensable for safe travel.", "ItemInfo_51001_ObtainedShowDescription": "Basic Experience Package", "ItemInfo_51001_Name": "Traveler's EXP Aid", "ItemInfo_51002_AttributesDescription": "Advanced Experience Package", "ItemInfo_51002_BgDescription": "These resources come from all over Solaris-3, delivered on time by Lollo Logistics for customers. When traveling in dangerous areas, mutual support is indispensable for safe travel.", "ItemInfo_51002_Name": "Sage's EXP Support", "ItemInfo_51002_ObtainedShowDescription": "Advanced Experience Package", "ItemInfo_51003_AttributesDescription": "Basic Weapon Skill Breakthrough Material Bundle", "ItemInfo_51003_BgDescription": "Among various supply services, some supply providers are particularly mysterious, such as the Black Shores. No one knows how it obtains these supplies, but the quality is indeed excellent.", "ItemInfo_51003_Name": "Gardener's Aid", "ItemInfo_51003_ObtainedShowDescription": "Basic Weapon Skill Breakthrough Material Bundle", "ItemInfo_51004_AttributesDescription": "Advanced Weapon Skill Breakthrough Material Bundle", "ItemInfo_51004_BgDescription": "Among various supply services, some supply providers are particularly mysterious, such as the Black Shores. No one knows how it obtains these supplies, but the quality is indeed excellent.", "ItemInfo_51004_Name": "Blake Bloom's Aid", "ItemInfo_51004_ObtainedShowDescription": "Advanced Weapon Skill Breakthrough Material Bundle", "ItemInfo_51005_AttributesDescription": "Echo Development Bundle", "ItemInfo_51005_BgDescription": "Among various supply services, some supply providers are particularly mysterious, such as the Black Shores. No one knows how it obtains these supplies, but the quality is indeed excellent.", "ItemInfo_51005_Name": "Blake Bloom's Data Aid", "ItemInfo_51005_ObtainedShowDescription": "Echo Development Bundle", "GuideFocusNew_390_Content": "Auto Equip to quickly equip Echoes.", "GuideFocusNew_391_Content": "Auto Equip to quickly equip Echoes.", "ConditionGroup_12005113_HintText": "Unlocked at Union Level 19", "MonsterInfo_310000340_UndiscoveredDes": "A Common Class Whisperin TD widely distributed in the wild. Its small body is as fragile as ice.", "MonsterInfo_310000340_DiscoveredDes": "This enemy has higher RES to Glacio DMG. \nAn immature humanoid TD. Small amounts of ice crystals are left on its body. It uses them to imitate the crisp sound of “clang bang” of ice colliding.", "RogueBuffPool_921202100030_BuffDesc": "[Forte Circuit] During \"DAKA DAKA!\", gain {1} stack of \"DAKA DAKA!\" reinforcement every {0}s, increasing Fusion DMG by {2}, stacking up to {3} times. This effect lasts until {4}s after \"DAKA DAKA!\" ends.", "RogueBuffPool_921202100030_BuffDesc_0": "[Forte Circuit] Chixia's DMG output is continuously increased while she is in \"DAKA DAKA!\" mode.", "RogueBuffPool_921202100040_BuffDesc": "[Forte Circuit] Enables \"Whizzing Fight Spirit\" to interrupt \"DAKA DAKA!\". Additionally, every 0.5s under \"DAKA DAKA!\" reduces the Cooldown of Resonance Skill by 1s.", "RogueBuffPool_921202100040_BuffDesc_0": "[Forte Circuit] Enables \"Whizzing Fight Spirit\" to interrupt \"DAKA DAKA!\". Additionally, every 0.5s under \"DAKA DAKA!\" reduces the Cooldown of Resonance Skill by 1s.", "RogueBuffPool_921202100050_BuffDesc": "[Resonance Skill] Become Immune when casting \"Whizzing Fighting Spirit\".", "RogueBuffPool_921202100050_BuffDesc_0": "[Resonance Skill] Become Immune when casting \"Whizzing Fighting Spirit\".", "RogueBuffPool_921202100060_BuffDesc": "[Forte Circuit] \"DAKA DAKA!\" reduces target Fusion DMG RES by {0} on hit for {1}s, stacking up to {2} times.", "RogueBuffPool_921202100060_BuffDesc_0": "[Forte Circuit] \"DAKA DAKA!\" additionally reduces enemy Fusion DMG RES.", "Flow_11000001_773": "Whenever Longyue's main store gets new arrivals, people literally camp out to get their hands on her latest drops.", "Flow_11000001_774": "In order to create more interesting designs and to let more customers buy their favorite clothes, Linglong has decided to open branches all over the world!", "Flow_11000001_775": "With plans to expand globally, she's gotta keep that Longyue vibe while adding local characteristics.", "Flow_11000001_776": "So Linglong's always on the move, soaking up inspiration from different places. I bet she's already had some amazing designs for Jinzhou!", "Flow_11000001_777": "Haha, just imagine everyone here wearing Linglong's designs. Nice people in nice clothes.... It'll be fabulous!", "Flow_114000002_286": "Ask away.", "Flow_140000002_2309": "That statue... It just showed up again...", "GuideTips_392_Content": "{0} Press to view Tutorials", "GuideTips_393_Content": "{0} Press to view Tutorials", "GuideTips_394_Content": "Tap to view Tutorials", "GuideTips_395_Content": "Hold {0} to use Heavy Attack", "GuideTips_396_Content": "Hold {0} to use Heavy Attack", "Flow_31000162_149": "", "Flow_31000162_150": "", "Flow_31000162_151": "", "Text_BattlePassWeeklyExpMax_Text": "Weekly EXP limit reached", "Flow_133000003_357": "Why don't we grab all the supplies we need to get into town on the way after we drink then!", "Huanglong_main_1_4_4_1": "Guess you won't need my self-introduction. Aww, I spent so much time on it.", "Flow_11000001_778": "Hello, I'm Chie, the drummer of the Liondance Troupe.", "Flow_11000001_779": "If you're interested in the Liondance performance, you can leave a message over there.", "Flow_11000001_780": "Hi, Rover. Are you here for Lingyang?", "Flow_11000001_781": "That kid has been training even harder recently...", "Flow_11000001_782": "The new drumstick doesn't feel quite right. I'll have to ask Lingyang to help me refine it a bit...", "Flow_11000001_783": "Is there anything I can help? If you're interested in a Liondance performance, you can go over there to register!", "Flow_11000001_784": "Hey, Rover! What's up?", "Flow_11000001_785": "Would you like to join our Liondance Troupe? Haha, just kidding.", "MenuConfig_121_Name": "OS Notification Feed", "MenuConfig_121_OptionsName_0": "Off", "MenuConfig_121_OptionsName_1": "On", "ConfirmBox_171_Content": "To use the push notification function, please enable notification permission.", "Flow_11000001_786": "The lost heart is like a flower blooming alone in the Dim Forest. Its scarlet color remains, but fragile and indistinct, with scars running down its body.", "Flow_11000001_787": "Are you reciting a poem?", "Flow_11000001_788": "Eek! You startled me for a moment there... If it isn't the Night Champion, {PlayerName}?", "Flow_11000001_789": "Through fading thorns, has the hero finally arrived to rescue the maiden wounded by the spikes?", "Flow_11000001_790": "You must've gotten the wrong person.", "Flow_11000001_791": "Have I? It seems that the dusty memories cannot be awakened by a single sentiment after all.", "Flow_11000001_792": "You and I are like two meteors flying off in opposite directions, only til we fall can we seek redemption from the sins of convergence...", "Flow_11000001_793": "...", "Flow_11000001_794": "Though I've tasted a lot of food during my journey, when it comes to cooking, I'm a bit of a... what's the word...", "Flow_11000001_796": "Ah, \"TERRIBLE\".", "Flow_11000001_797": "But salt is the ultimate seasoning for every dish. Add some salt, you can't go wrong.", "Flow_11000001_798": "The recipe for the Braising Sauce? Hehe, I happen to know it.", "Flow_11000001_799": "So, what kind of precious, shiny, commemorative coin are you going to trade with me, huh?", "Flow_11000001_800": "...", "Flow_11000001_801": "Ah, forget it. You seem unwilling to answer my quiz. It's not fun at all.", "Flow_11000001_802": "I'll just tell you. The secret is a small amount of sugar, melted over a low heat and stirred for a certain amount of time, and then added to the Braising Sauce. That's it.", "Flow_11000001_803": "As for the timing and the duration, well, I'll leave that for you to figure out!", "Flow_11000001_804": "Even though it's called a broth, a lot of ingredients are added during the cooking process.", "Flow_11000001_805": "As far as I know, while the methods vary, the most common main ingredient is fowl.", "Flow_11000001_806": "I personally recommend adding more fowl, you know. It's nutritious, relatively low in fat, and good for your health.", "Flow_11000001_807": "...", "Flow_11000001_808": "Hey, are you interested in Overdash too?", "Flow_11000001_809": "I get it, since Overdash is a sport with a long history and wide audience.", "Flow_11000001_810": "Not only does it strengthen your body, it may as well save your life in a pinch.", "Flow_11000001_811": "It's true. I heard that during the war, those who could master the Overdash technique survived better than those who couldn't.", "Flow_11000001_812": "And, speaking of which...", "Flow_11000001_813": "I have to mention the connection I've had with Overdash since birth!", "Flow_11000001_814": "If it weren't for my mom being... uh... captivated by my dad's Overdash on the training field... Well, I wouldn't be here today!", "Flow_11000001_815": "?", "Flow_11000001_816": "I'm getting off track here... What I'm trying to say is, Overdash might just bring you some unexpected connections!", "Flow_11000001_817": "So, does it sound exciting, right?", "Flow_11000001_818": "We Overdash enthusiasts have formed a fan club, and we're eagerly recruiting new members!", "Flow_11000001_819": "Once you join, you'll have senior members to guide you, various offline activities to participate in, and even international exchange competitions!", "Flow_11000001_820": "Unlike those clubs, we won't charge you for entry! It's totally free!", "Flow_11000001_821": "Absolutely no membership fees of any kind! Just leave an e-signature here on the terminal...", "Flow_11000001_822": "...", "Flow_11000001_823": "Hey, hey, hey, hey, don't go—", "Flow_311000007_896": "Interested in weapon crafting, are you?", "Flow_311000007_897": "Oh? Besides my skills, what else could you possibly want from an old-timer like me?", "Flow_311000007_898": "...", "Flow_311000007_899": "I'm a Crafting expert, and you're asking me about cooktops? What's going on in that young head of yours?", "Flow_311000007_900": "Oh, no. That's not why we're here today.", "Flow_311000007_901": "Do you know how to make the marinade?", "Flow_311000007_902": "…Apologies for the inconvenience.", "Flow_311000007_903": "Wait, hold on, I never said I didn't know.", "Flow_311000007_904": "I'm not sure about the specifics, but my wife always puts Fowl in the pot before she makes the marinade.", "Flow_311000007_905": "She says it makes everything taste meaty, and our son loves it... hmm.", "Flow_311000007_906": "A Resonator's life is crucial, but their weapon comes close. Pick a reliable one in my place.", "Flow_311000007_908": "How about it? Feeling fresh with your new weapon? Haha.", "Flow_311000007_910": "Feel free to come again when you feel like changing things up.", "Flow_311000000_398": "Second-rate cooks might make a broth that tastes good on first sip, but lacks richness of flavor after a while.", "Flow_311000000_399": "Don't underestimate that pinch of sugar. It makes all the difference in the taste and depth of flavor!", "Flow_311000000_400": "That's why you asked me. I don't share this with just anyone.", "InfoDisplay_102001302_Title": "Tattered Poster", "InfoDisplay_102001302_Text": "A very well preserved old poster, worn at the edges but with clear graphic lettering visible in the center.", "GuideFocusNew_398_Content": "Click to adjust camera and pose", "GuideTutorialPage_32022_Content": "Some special enemies on Solaris-3 are exceptionally violent and hard to defeat. Utilize Counterattacks, Dodge Counters or Intro Skills to deal meaningful damage to them.\nIt's worth noting that these special enemies do not grow stronger with your SOL Phase. If they are hard to beat now, consider leveling up your characters and try again later.\nThese special enemies will regenerate sometime after being defeated.", "Tutorial_32022_Title": "Special Enemies", "GuideTutorial_32022_GroupName": "Special Enemies", "MenuConfig_122_Name": "Assisted Aiming", "MenuConfig_122_OptionsName_0": "Off", "MenuConfig_122_OptionsName_1": "On", "POI_SMBD_24_17": "That spot is like the epicenter of the Gravity Storm. If we just launch the spears right through it... They would likely get thrown off course by the storm.", "POI_SMBD_24_19": "Hey, Rover, you see that big building? The Tacet Mark core of all these Incinero Petals is right there…", "POI_SMBD_24_20": "I think the only option is to escape from the Gravity Storm and give it a try up close.", "POI_SMBD_24_21": "Hey Rover, remember when you met the Inferno Rider and it whispered “Rush… Till the end...”?", "POI_SMBD_24_22": "Maybe inside that TD, the wishes of the fallen Midnight Rangers still linger.", "POI_SMBD_24_23": "Rover, if you can outrun that TD, those fallen solders may help you… Help you reach the end, the finish line…", "POI_SMBD_24_25": "Hey, Mimika. The catapult is all set.", "POI_SMBD_24_26": "All right. The rest is yours, {Male=sir;Female=miss}. This time, we will put an end to it all!", "POI_SMBD_24_18": "So the Tacet Mark is in the gravity storm's center?", "POI_SMBD_24_24": "I understand.", "ConfirmBox_172_Title": "Resonator Ascension", "ConfirmBox_172_Content": "Increase Resonator Ascension Rank in the Resonator-Attribute Details page.", "Flow_122000000_502": "The air convection can be felt here, and there should be another cave inside... But this road is not available now, if there is a chance, we will come back to see it afterward.", "ConfirmBox_173_Title": "Note", "ConfirmBox_173_Content": "{0} section is full. Please remove items first.", "ConfirmBox_173_ButtonText_1": "Confirm", "ConfirmBox_174_Title": "Note", "ConfirmBox_174_Content": "The above items have expired", "ConfirmBox_174_ButtonText_1": "Confirm", "Text_ItemRecycle_text": "Remove", "Text_ItemRecycleCount_text": "Amount: {0}", "Text_ItemRecycleLimited_text": "Selected item cannot be removed.", "Text_ItemRecycleChooseTip_text": "Select items to remove", "Text_ItemRecycleChosen_text": "{0}/{1}", "Text_ItemRecycleConfirmToggle_text": "Do not show again", "Text_ItemExpired_text": "Expiring on {0}/{1} {2}", "Text_ItemRecycleChosenTotal_text": "Selected: {0}/{1}", "GenericPrompt_ItemDestroyCountLimit_TipsText": "You cannot select more items", "GenericPrompt_ItemDestroyNotJump_TipsText": "Recovering data... Please try again later", "FilterBaseConfig_26_FilterName": "Rarity", "QualityInfo_1_Name": "1-Star", "QualityInfo_2_Name": "2-Stars", "QualityInfo_3_Name": "3-Stars", "QualityInfo_4_Name": "4-Stars", "QualityInfo_5_Name": "5-Stars", "HaveReceiveRewrad": "Claimed", "ConfirmBox_176_Content": "Consuming {0} Waveplates to claim the rewards. You currently have {1} Waveplates. Continue?", "ConfirmBox_176_Title": "Note", "InstanceRewardDes": "SOL3 Phase {0}", "InstanceRewardTitle": "Rewards Preview", "InstanceRewardSubTitle": "Reward increases with SOL3 Phase", "ConfirmBox_175_Title": "SOL3 Phase Level", "ConfirmBox_175_Content": "SOL3 Phase is raised through Union Level. Every 10 Union Levels raises SOL3 Phase by 1.\n\nOnce you've reached Union Levels 20, 40, and 60, complete the corresponding Phase Ascension quests to further increase your Union Level.\n\nIf you haven't completed the corresponding Phase Ascension quest, SOL3 Phase cannot be raised when your Union Level reaches the cap.\n\nProceed to the Quests menu to complete the Phase Ascension quest, raising the Union Level cap.", "ConfirmBox_175_ButtonText_0": "Proceed", "HotKeyText_ContrastTips_Name": "Compare", "HotKeyText_PreviewTips_Name": "Preview", "HotKeyText_RemoveTips_Name": "Unequip All", "HotKeyText_ScrollTips_Name": "Scroll", "HotKeyText_ChangeScrollTips_Name": "Switch scrolling area", "RogueBuffPool_1402999002_BuffDesc_0": "[Heavy Attack] Heavy Attack: Stormy Strike generates \"Wind Fields\".", "RogueBuffPool_1402999003_BuffDesc_0": "[Special Enhancement] All Wind Fields gain increased damage and traction effects.", "RogueBuffPool_1402999004_BuffDesc_0": "[Resonance Skill] Wind Fields generated by Resonance Skill is enhanced. Obtain extra Melody for Resonance Skill on hit.", "RogueBuffPool_1402999005_BuffDesc_0": "[Heavy Attack] Heavy Attack: Zephyr Song generates Wind Fields.", "RogueBuffPool_1402999007_BuffDesc_0": "[Forte Circuit][Effect Enhancement] Generating \"Wind Fields\" grants \"Wind Power\", and when you cast \"Feather Release\", the range and damage of this attack is increased with the amount of \"Wind Power\" consumed.", "RogueBuffPool_1402999008_BuffDesc_0": "[Forte Circuit] Resets the cooldown of Resonance Skill after you cast \"Feather Fall\".", "RogueBuffPool_921202100001_BuffDesc_0": "[Resonance Liberation] After casting Resonance Liberation, enter the \"Unlimited Firepower\" state.", "RogueBuffPool_921202100002_BuffDesc_0": "[Resonance Skill] \"DAKA DAKA!\" gains a special enhancement.", "RogueBuffPool_921202100003_BuffDesc_0": "[Resonance Skill] After casting Whizzing Fight Spirit, gain a shield and increased Anti-interruptions.", "RogueBuffPool_921202100004_BuffDesc_0": "[Forte Circuit] Increases Crit. Rate for every attack on hit during \"DAKA DAKA!\"", "RogueBuffPool_921202100007_BuffDesc_0": "[Forte Circuit] \"Boom Boom\" gains a special enhancement.", "Text_MiddleRequirementDefault__Text": "Items Obtained", "DropShowPlan_Quest__Title": "Quest Rewards", "PrefabTextItem_ItemRecycleButton_Text": "Remove", "PrefabTextItem_ItemRecycleChooseAll_Text": "Select All", "PrefabTextItem_ItemRecycle_Text": "Data Recovery", "PrefabTextItem_ItemRecyclePending_Text": "Selected Item(s)", "PrefabTextItem_ItemRecycleReward_Text": "Returned Item(s)", "PrefabTextItem_ItemRecycleNoReward_Text": "No Returned Items", "PrefabTextItem_ItemRecycleCancel_Text": "Cancel", "PrefabTextItem_ItemRecycleConfirm_Text": "Confirm", "GenericPrompt_ItemDestroyNotChoose_TipsText": "Please select items to remove", "POI_YNAQGS_78_1": "Sizzle", "POI_YNAQGS_78_2": "The familiar murmur is back, and this time \"phantom\" is unmistakably in front of you.", "POI_YNAQGS_7_10": "Because of water temperature differences, there's a large vortex deep in the marsh. It used to be considered a local spectacle, but now with the bizarre fog, it has stirred up dangerous mud and spilled it everywhere.", "POI_YNAQGS_7_11": "By installing these chips, we can utilize the resonance of ultrasonic pulses to dissolve the mud.", "POI_YNAQGS_7_13": "I'll demonstrate what I mean.", "POI_YNAQGS_42_7": "Sizzle", "POI_YNAQGS_42_48": "The river you step into again will never be the same river you stepped into for the first time, and things that perish cannot truly be resurrected.", "POI_YNAQGS_25_7": "Our predecessors were unable to find an answer, but at least they left behind these clues. It's on us to keep their legacy alive and move forward.", "POI_YNAQGS_21_6": "A research facility for the fog... Hmm... That explains why the facility is equipped for observation, with environmental simulators and a central control panel in the center.", "POI_YNAQGS_21_8": "No need to worry! The Huaxu Academy has dedicated procedures set in place when it comes to matters relating to the Court of Savantae. Prior to my departure, Mr. Xiangli Yao told me everything I needed to know.", "POI_YNAQGS_21_9": "I will share with you the coordinates of the facility. But... are you really planning on going there?", "POI_YNAQGS_21_11": "I'm aware that you must've done a great deal of research regarding the fog. Yet once you've gone inside, you'll soon realize that the reality is completely different.", "POI_YNAQGS_21_12": "*sigh* With all the TDs growing ever so restless, plus those weird \"phantoms\"... and the mud, it's all over the place...", "POI_YNAQGS_21_10": "What's the problem?", "POI_YNAQGS_21_13": "Don't worry, it's nothing we can't handle.", "POI_YNAQGS_2_1": "Thank you for your help back there. Could have been a tough fight.", "POI_YNAQGS_19_9": "Sure it can. It's something that was uniquely popular among us older generations. And all you need, get ready for it...", "POI_YNAQGS_19_11": "A leaf? You sure you can really play music with it.", "POI_YNAQGS_19_23": "So now only one of the two TDs is left?", "POI_YNAQGS_10_38": "Yes. As Hui mentioned before, Ecoacoustics and Ecology are two deeply connected disciplines of study. Through unraveling hidden secrets in the fog, we may gain a comprehensive understanding of these \"phantoms.\"", "Guide_YXQJ_9_3": "Thank you for sharing your dreams with me.", "Guide_YXQJ_9_1": "How do you like my dreams? Exciting, right?", "Guide_YXQJ_9_2": "They are really strong indeed.", "Guide_YXQJ_9_4": "Hehe, I didn't lie to you, did I?", "Guide_YXQJ_9_5": "You're welcome. I take delight in telling you my dreams.", "Guide_YXQJ_9_6": "I've had countless dreams that go far beyond what people can imagine, but sadly, I had no one to share them with...", "Guide_YXQJ_9_7": "I'm more than willing to share my dreams with you, as long as you're interested!", "Guide_YXQJ_9_9": "I understand you're here for business, not my dreams.", "Guide_YXQJ_9_10": "You know something bad is happening here, right?", "Guide_YXQJ_9_11": "Weird things have been gathering in the Somnoire recently, and as a result, I've been having nightmares....", "Guide_YXQJ_9_12": "So I won't be keeping you here much longer. If you can bring things back to normal, we'll have plenty of time to hang out.", "Guide_YXQJ_9_8": "Why not now?", "Guide_YXQJ_8_1": "Ah, hello. Are you dreaming too?", "Guide_YXQJ_8_4": "Hi, please give me an Echo or two.", "Guide_YXQJ_8_5": "Yes, I'm forever dreaming. You wouldn't believe what I've been dreaming of.", "Guide_YXQJ_8_6": "Haha, hello, nice to meet you. I haven't seen anyone as energetic as you.", "Guide_YXQJ_8_7": "There is no need to rush…", "Guide_YXQJ_8_9": "Just now, I dreamt of…", "Guide_YXQJ_8_2": "Are you really dreaming?", "Guide_YXQJ_8_3": "Yes, greetings, my fellow dreamer.", "Guide_YXQJ_8_8": "Now that you've discovered me, I bet you're curious about the dreams I've had, aren't you? I've been dreaming about a lot of cool stuff.", "Guide_YXQJ_7_1": "As you can see, we are now inside the Somnoire. What do you think of it?", "Guide_YXQJ_7_5": "After all, it's made up of the memories and dreams of countless individuals.", "Guide_YXQJ_7_6": "What happens in dreams is always beyond our imagination.", "Guide_YXQJ_7_7": "Back to the point, in the Somnoire, you'll encounter other entities apart from me.", "Guide_YXQJ_7_8": "Like her.", "Guide_YXQJ_7_10": "She is a virtual entity, a conglomeration of the countless consciousnesses within the Gate.", "Guide_YXQJ_7_11": "Just think of her as someone dreaming, but she doesn't truly exist. She's just an Illusia created by the Gate.", "Guide_YXQJ_7_14": "No. She is friendly.", "Guide_YXQJ_7_15": "Because there's gotta be someone dreaming in a dreamscape, right?", "Guide_YXQJ_7_16": "In fact, she will be your valuable assistant in the Somnoire.", "Guide_YXQJ_7_17": "You cannot bring anything inside here. If you need anything in battle, you'll need to manifest them from recorded memories.", "Guide_YXQJ_7_18": "Such as... the Echoes you use in battle.", "Guide_YXQJ_7_19": "Go talk to her. She'll provide you with the necessary ingredients for your dream.", "Guide_YXQJ_7_2": "It's beautiful.", "Guide_YXQJ_7_3": "It's bizarre.", "Guide_YXQJ_7_4": "I've never seen anything like this before.", "Guide_YXQJ_7_9": "Who is she?", "Guide_YXQJ_7_12": "Will she attack me?", "Guide_YXQJ_7_13": "Why is she here?", "Guide_YXQJ_18_2": "It looks tough to deal with. You should make good use of the Illusive Echoes and Metaphors you've gotten so far.", "Guide_YXQJ_16_3": "Ugh, enemies are everywhere.", "Guide_YXQJ_16_4": "But it seems you've become somewhat accustomed to the battles here. That's good.", "Guide_YXQJ_16_1": "What took you so long to leave that Memory Zone?", "Guide_YXQJ_16_2": "Well, forget it...", "Guide_YXQJ_15_1": "I hope this will make your exploration easier.", "Guide_YXQJ_15_2": "By the way, I am the white cat you just saw. Hopefully, he couldn't tell it was me…", "Guide_YXQJ_15_3": "Anyway, this is important: Please remember what I said. Never trust that man under any circumstances.", "Guide_YXQJ_15_4": "Hmmm... That's enough talk for now. I trust you'll use your wise judgment to figure out what really lies behind that mask.", "Guide_YXQJ_14_1": "Finally, you are here.", "Guide_YXQJ_14_4": "…", "Guide_YXQJ_14_5": "No, I'm not.", "Guide_YXQJ_14_6": "Do not trust anything that man has told you.", "Guide_YXQJ_14_9": "We used to work together to guard and maintain the Somnoire.", "Guide_YXQJ_14_10": "But now, I would no longer call him a Gatekeeper.", "Guide_YXQJ_14_11": "You may have noticed how he is nowhere to be seen since you met me.", "Guide_YXQJ_14_12": "Because I've temporarily sealed off this area. He won't know you met me here.", "Guide_YXQJ_14_13": "However, you can't stay here for too long. He might become suspicious.", "Guide_YXQJ_14_14": "Before I leave, I'll provide you with some assistance.", "Guide_YXQJ_14_2": "Why did you change your clothes?", "Guide_YXQJ_14_3": "Are you the brother of that guy I met earlier?", "Guide_YXQJ_14_7": "Why?", "Guide_YXQJ_14_8": "What's your relationship with him?", "Guide_YXQJ_13_1": "I'm not sure what that thing was, but the Metaphor it provided should come in handy.", "Guide_YXQJ_13_2": "There is no such thing as an objective reality in this realm of dreams and memories. The more obscure something is, the more possibilities it holds.", "Guide_YXQJ_13_3": "Here they come again. Such a relentless mob of monsters.", "Guide_YXQJ_12_1": "Meow!", "Guide_YXQJ_12_2": "Nice to see you again.", "Guide_YXQJ_12_3": "Thank you for the gift.", "Guide_YXQJ_12_5": "Meow!", "Guide_YXQJ_12_4": "It's a pleasure to meet you.", "Guide_YXQJ_11_1": "They aren't supposed to be here. This Memory Zone must have been corrupted, too.", "Guide_YXQJ_11_2": "Don't underestimate them, Rover. Be careful. We have no idea what kinds of enemies may appear in the current Somnoire.", "Guide_YXQJ_10_1": "Meow!", "Guide_YXQJ_10_2": "And you are?", "Guide_YXQJ_10_3": "Lampy Cat!", "Guide_YXQJ_10_4": "Aw, aren't you adorable?", "Huanglong_main_1_7_167_1": "We'll reach the top soon...", "Huanglong_main_1_7_166_1": "Phew... We did it!", "Huanglong_main_1_7_165_1": "Almost there...", "Huanglong_main_1_7_164_1": "It moved a little. Let's give it a couple more go.", "Huanglong_main_1_7_163_1": "We have almost reached the top. That giant rock... We've got to remove it somehow.", "Huanglong_main_1_7_162_1": "The obstacle is gone. We can now remove the rock fragments blocking the airflow!", "Huanglong_main_1_7_161_1": "Another rock blocking our way... But this one isn't buldging. It seems stuck...", "Huanglong_main_1_7_161_2": "Hmm. The obstacle must be got rid of first. Let's rid the airflow and try to find the obstacle from another direction.", "Huanglong_main_1_7_160_1": "More rocks... Let's remove them once we find a foothold.", "Huanglong_main_1_7_159_1": "There are some more floors up there... but how are we going to climb up?", "Huanglong_main_1_7_159_2": "I can see a Gravity Stream up ahead. It's currently blocked off. We'll pull the rocks away first, then let it carry us up there.", "Huanglong_main_1_7_158_1": "Let's try pulling the floating boulders together. This should make our path ahead.", "RemainingCollectTimes": "Collection Attempts", "GuideFocusNew_20001_Content": "These dream creations are called Illusive Echoes.", "GuideFocusNew_20002_Content": "These dream creations are called Illusive Echoes.", "GuideFocusNew_20003_Content": "These dream creations are called Illusive Echoes.", "GuideFocusNew_20004_Content": "Obtain the required quantity of \"Metaphors\" of specific types to unlock more abilities of Illusive Echo.", "GuideFocusNew_20005_Content": "Obtain the required quantity of \"Metaphors\" of specific types to unlock more abilities of Illusive Echo.", "GuideFocusNew_20006_Content": "Obtain the required quantity of \"Metaphors\" of specific types to unlock more abilities of Illusive Echo.", "GuideFocusNew_20007_Content": "\"Metaphor\" provides special buffs.", "GuideFocusNew_20008_Content": "\"Metaphor\" provides special buffs.", "GuideFocusNew_20009_Content": "\"Metaphor\" provides special buffs.", "GuideFocusNew_20010_Content": "Explore Somnoire to earn \"Dream Fragments\", which can be used to purchase Metaphors and other items in certain Memory Zones", "GuideFocusNew_20011_Content": "Explore Somnoire to earn \"Dream Fragments\", which can be used to purchase Metaphors and other items in certain Memory Zones", "GuideFocusNew_20012_Content": "Explore Somnoire to earn \"Dream Fragments\", which can be used to purchase Metaphors and other items in certain Memory Zones", "GuideFocusNew_20013_Content": "Additional abilities can be unlocked when the number of specific types of \"Metaphors\" is reached", "GuideFocusNew_20014_Content": "Additional abilities can be unlocked when the number of specific types of \"Metaphors\" is reached", "GuideFocusNew_20015_Content": "Additional abilities can be unlocked when the number of specific types of \"Metaphors\" is reached", "GuideFocusNew_20016_Content": "{0} When your Energy is full, you can transform into Crownless.", "GuideFocusNew_20017_Content": "When your Energy is full, press {0}+{1} to transform into Crownless.", "GuideFocusNew_20018_Content": "When your Energy is full, you can transform into Crownless.", "GuideFocusNew_20019_Content": "When you obtain [Concerto Metaphor], you can unlock an Aiding Companion.", "GuideFocusNew_20020_Content": "When you obtain [Concerto Metaphor], you can unlock an Aiding Companion.", "GuideFocusNew_20021_Content": "When you obtain [Concerto Metaphor], you can unlock an Aiding Companion.", "GuideFocusNew_20022_Content": "While collecting \"Metaphors,\" you will also receive additional Stat buffs.", "GuideFocusNew_20023_Content": "{0} While collecting \"Metaphors,\" you will also receive additional Stat buffs.", "GuideFocusNew_20024_Content": "While collecting \"Metaphors,\" you will also receive additional Stat buffs.", "GuideFocusNew_20025_Content": "When Concerto Energy is full, you can summon the Aiding Companion", "GuideFocusNew_20026_Content": "When Concerto Energy is full, you can summon the Aiding Companion", "GuideFocusNew_20027_Content": "When Concerto Energy is full, you can summon the Aiding Companion", "GuideFocusNew_20028_Content": "The Aiding Companion will cast their Resonance Liberation when summoned.", "GuideFocusNew_20029_Content": "The Aiding Companion will cast their Resonance Liberation when summoned.", "GuideFocusNew_20030_Content": "The Aiding Companion will cast their Resonance Liberation when summoned.", "GuideFocusNew_20031_Content": "Select \"Character Enhancement\" to give the Character a special ability not available outside Illusive Realm.", "GuideFocusNew_20032_Content": "Select \"Character Enhancement\" to give the Character a special ability not available outside Illusive Realm.", "GuideFocusNew_20033_Content": "Select \"Character Enhancement\" to give the Character a special ability not available outside Illusive Realm.", "GuideFocusNew_20034_Content": "Check the \"Metaphors\" and enhancements you have obtained.", "GuideFocusNew_20035_Content": "Press {0}+{1} to view \"Metaphors\" owned and the current enhancements you have obtained.", "GuideFocusNew_20036_Content": "Check the \"Metaphors\" and enhancements you have obtained.", "GuideFocusNew_20037_Content": "Purchase buffs in \"Thought Evolution\" with the \"Memory Points\" obtained from investigations.", "GuideFocusNew_20038_Content": "Purchase buffs in \"Thought Evolution\" with the \"Memory Points\" obtained from investigations.", "GuideFocusNew_20039_Content": "Purchase buffs in \"Thought Evolution\" with the \"Memory Points\" obtained from investigations.", "GuideFocusNew_20040_Content": "Buffs will strengthen Resonators' abilities in \"Illusive Realm\".", "GuideFocusNew_20041_Content": "Buffs will strengthen Resonators' abilities in \"Illusive Realm\".", "GuideFocusNew_20042_Content": "Buffs will strengthen Resonators' abilities in \"Illusive Realm\".", "Text_Rogue_Score": "{0}/{1}", "Character_YinLin_63_1": "(I should check this place out while Yinlin's gone. Might find something about that Dollmaker.)", "CannotFindTarget": "Detection target not found", "InstanceDungeon_8100_MapName": "Depths of Illusive Realm", "Guide_YXQJ_18_1": "Anyway... See the thing over there? It's the culprit behind the chaos and corruption in this area...", "Guide_YXQJ_17_1": "I've got something for you... They should come in handy at some point.", "Guide_YXQJ_1_19": "The Somnoire records everything on our planet, with your existence being a crucial component for its normal functioning.", "Guide_YXQJ_1_20": "Before your reawakening, something that shouldn't have been there had infiltrated the Somnoire.", "Guide_YXQJ_1_21": "Now, the Somnoire is in a state of chaos, and your assistance is much needed to restore its stability—Wait, something's not right...", "Flow_310000002_750": "As soon as the words left his mouth, Ebony Gatekeeper disappeared, as if what had just happened was a dream.", "Huanglong_main_1_7_97_1": "I must send these supplies to our men...", "Huanglong_main_1_7_97_2": "You're injured... Please go get yourself patched up first!", "Huanglong_main_1_7_97_3": "Chixia is right. Please leave it to us. We'll help deliver these supplies.", "Huanglong_main_1_7_97_4": "Huff... Okay... Thank you!", "Huanglong_main_1_7_97_5": "Rover, Yangyang and I need to get these stuff delivered.", "Huanglong_main_1_7_97_6": "Director Taoqi should be at the northen pass. We'll go meet you there as soon as we're done!", "Huanglong_main_1_7_94_12": "...Thundering Mephis.", "Huanglong_main_1_7_94_13": "We must bring it down to keep pushing forward.", "Huanglong_main_1_7_47_1": "There's more Tacet Discords closing in...", "Huanglong_main_1_7_47_2": "The backup outlet's all fixed, but the Disruptor will take a while to recharge. Please help us keep those monsters away, Rover!", "Huanglong_main_1_7_33_1": "Who... Who are you! Are you human?! Answer me!", "Huanglong_main_1_7_33_2": "What... what are you talking about? I'm Jun!", "Huanglong_main_1_7_33_3": "No... you're not... Aghhhh!", "Huanglong_main_1_7_33_4": "Jingyang... you...", "Huanglong_main_1_7_33_5": "You... You are... Jun! No... No no no, what have I done?!", "Huanglong_main_1_7_33_6": "Sorry... I'm so sorry. I can't tell the differences... I really can't... Ahhh...", "Huanglong_main_1_7_32_1": "My leg... my leg...", "Huanglong_main_1_7_32_2": "Orders are orders. No one's leaving!", "Huanglong_main_1_7_32_3": "You're just asking us to die...", "Huanglong_main_1_7_31_1": "Did you all see that? The moon... why is it all blurry now?", "Huanglong_main_1_7_31_2": "Pull yourselves together. The moon is none of our concern. General Geshu told us to keep fighting no matter what.", "Huanglong_main_1_7_30_1": "Ugh... When will we ever see the end of this...", "Huanglong_main_1_7_30_2": "General Geshu has already brought us this far. We'll be over this soon!", "Huanglong_main_1_7_30_3": "That must be the lair of the damned Ova-something. We just need to get rid of it, and that's all.", "Huanglong_main_1_7_30_5": "Yeah. Let's not drag our General's feet at least. Gotta step up our game...", "Huanglong_main_1_7_28_1": "The Phantoms contain a lot of Remnant Energy... These Tacet Discords might be coming after it!", "Huanglong_main_1_7_28_2": "The rain is spreading across Desorock Highland... I can feel chaos growing in the Streams. We must hurry.", "Huanglong_main_1_7_27_1": "The soldiers... Watch out, they're not real! And the Tacet Discords are coming at us!", "Huanglong_main_1_7_26_1": "Leave... Leave me alone!", "Huanglong_main_1_7_26_2": "He's been cornered!", "Huanglong_main_1_7_25_4": "The Tacet Field Director Taoqi mentioned should be right up ahead. We must pass through it to reach our base and find General Jiyan.", "Huanglong_main_1_7_25_5": "I wonder what other anomalies await us ahead...", "Huanglong_main_1_7_18_3": "It's too dangerous here. Please go back.", "Huanglong_main_1_7_172_1": "We should be safe now. I hope he's alright... Let's go check on him.", "Huanglong_main_1_7_170_1": "It's over!", "Huanglong_main_1_7_170_2": "All Tacet Discords nearby have been dealt with. Now, the city's defense...", "Huanglong_main_1_7_169_1": "North gate! Monsters incoming!", "Huanglong_main_1_7_169_2": "Our enemies are spent. Hold your ground!", "Huanglong_main_1_7_168_1": "Defend the south gate! Enemy attack weakening. This wave is almost over!", "Huanglong_main_1_7_153_1": "The Retroact Rain's effects are worsening... We must proceed with caution.", "Huanglong_main_1_7_153_2": "There, another wounded soldier!", "Huanglong_main_1_7_153_3": "The Streams are stabilizing. I don't feel anything unusual about him... He's not a Phantom. Let's go help him out!", "Huanglong_main_1_7_152_1": "Those soldiers... They are Phantoms too. Watch out!", "Huanglong_main_1_7_152_2": "More Tacet Discords... Be careful!", "Huanglong_main_1_7_151_1": "Is that one of our soldiers ahead?", "Huanglong_main_1_7_150_1": "A couple more Tacet Discords here... Time to get rid of them.", "Huanglong_main_1_7_147_1": "Disruptor's fully charged! Rover, let's take out the remaining Tacet Discords together!", "Huanglong_main_1_7_146_1": "Disruptor's at 80%! Their offense is weakening. Hold on just a little longer, Rover!", "Huanglong_main_1_7_145_1": "Disruptor 50% charged... Enemies ahead. Watch out, Rover!", "Huanglong_main_1_7_144_1": "Our soldiers are still fighting to hold on…", "Huanglong_main_1_7_142_1": "Something's wrong. This TD Outbreak seems different, unlike the previous ones caused by Retroact Rain.", "Huanglong_main_1_7_142_2": "According to the Academy people, we should see converging energy trails.", "Huanglong_main_1_7_142_3": "But no energy trails this time, the Tacet Discords are appearing out of think air, as if summoned…", "Huanglong_main_1_7_142_4": "You mean… It is the Threnodian’s work?", "Huanglong_main_1_7_142_5": "Likely so. We have to find and stop it before it’s too late.", "Huanglong_main_1_7_141_1": "Greetings, Rover! I've heard about you!", "Huanglong_main_1_7_141_2": "I'm Yuehui, in charge of our infantry. This is Konglin, our ranged units leader. We're making battle plans.", "Huanglong_main_1_7_141_3": "You see, the valley’s got a tricky terrain. We'll need a way to maximize firepower.", "Huanglong_main_1_7_141_4": "Any suggestions? Please do share.", "Huanglong_main_1_7_141_5": "We must consider all options and brace for the worst.", "Huanglong_main_1_7_140_1": "The terrain's narrow, we'll be forced into close combat.", "Huanglong_main_1_7_140_2": "We can cover you from the cliffs, like this...", "Huanglong_main_1_7_139_1": "The battle is upon us... This is our last chance.", "Huanglong_main_1_7_139_2": "We must defend Jinzhou and all we hold dear. Victory will be ours!", "Huanglong_main_1_7_138_1": "The battle is upon us. Are you ready?", "Huanglong_main_1_7_138_2": "We must defend Jinzhou and all we hold dear. Victory will be ours!", "Huanglong_main_1_7_138_3": "Victory will be ours!", "Huanglong_main_1_7_138_4": "We will prevail the lasting night!", "Huanglong_main_1_7_136_1": "How's your injury?", "Huanglong_main_1_7_136_2": "Fully healed. I’m ready to go!", "Huanglong_main_1_7_136_3": "Don't push yourself too much. Stay safe in the upcoming fights.", "Huanglong_main_1_7_135_1": "How's the weapons?", "Huanglong_main_1_7_135_2": "We’re all set!", "Huanglong_main_1_7_135_3": "Good. Can't be careless in this battle.", "Huanglong_main_1_7_131_1": "Thank you! Some of us are still fighting in there. We must go help them!", "Huanglong_main_1_7_130_1": "The Tacet Discords here have been dealt with. Let’s go reinforce the outpost, it's still under attack.", "Huanglong_main_1_7_129_1": "They'll get a taste of our conviction!", "Huanglong_main_1_7_128_1": "Our morale is unbeatable. Let's keep it up and crush all our enemies!", "Huanglong_main_1_7_127_1": "I'm ready to help. Please hold on a little longer!", "Huanglong_main_1_7_126_1": "Leave the healing to me!", "Huanglong_main_1_7_125_1": "Everyone, hold your ground!", "Huanglong_main_1_7_124_1": "Hold on! Reinforcement's on their way!", "Huanglong_main_1_7_123_1": "Get lost! You're not getting closer!", "Huanglong_main_1_7_122_1": "Shhh... It's okay now... I'm here with you...", "Huanglong_main_1_7_121_1": "Please stay still. I'll help you patch it up...", "Huanglong_main_1_7_120_1": "Any update on the protective barrier?", "Huanglong_main_1_7_120_2": "We've put in all our resources to repair it as soon as possible, but...", "Huanglong_main_1_7_118_1": "Hello, Rover. This is our temporary storage site. Help yourself to anything you need.", "Huanglong_main_1_7_118_2": "People have generously donated a lot of supplies, and we must not disappoint them. Our mission is to defend this location at all costs.", "Huanglong_main_1_7_118_3": "If you have questions, talk to Director Taoqi at the nearby pass. She's in charge.", "Huanglong_main_1_7_115_1": "Fight... Until the last of them is wiped out.", "Huanglong_main_1_7_114_1": "Yes... Go on. Keep fighting.", "Huanglong_main_1_7_113_1": "Caught you off guard, didn't they? Just like what happened on that rainy night...", "Huanglong_main_1_7_112_1": "Prove yourself to me, Jiyan.", "Flow_140000002_2354": "On the other side of the Desorock Highland...", "InfoDisplay_102801008_Text": "A small military transport aircraft crashed during a cruise towards ■■■. The cause of the crash was under investigation. At approximately 8,000 feet, the Flight made an initiation of a descent towards ■■■. The aircraft disintegrated as it crashed to the ground. All crew members were killed in the accident.\nShortly after the departure, the Flight reached 8,400 feet at 13:46. The craft issued a \"Deviated from Course\" alert at 14:40:25, after which it drove out of cruising altitude. The crew failed to respond to the alert.\nLast recorded status: \nStandard pressure altitude: 4,234 meters; Course: 108 degrees. \nNo recorded radar signal afterward.\nThe aircraft is entitled to a valid flight certificate with no necessity for large-scale repair during the last inspection. All crew members possess valid and legal licenses to operate the Flight. Normal safety inspection procedure conducted before boarding.\nAlong the cruise, all navigation and surveillance facilities functioned normally until 14:41:36 the flight plan was interrupted by temporary haywire indicators. Upon the investigation of the wreckage, the aircraft found no attack trace by EMP. Unable to identify the probable cause of the accident under the Waveworn Phenomenon, the Board demands an urgent change in approaches to investigate this case.\nThe follow-up investigation is ongoing.\n...\n30 days after the crash of ■■■ Transport Flight, the black box was retrieved for further investigation on the tapes and recording. It's acknowledged that the crew members had taken safety precautions to record all anomalies.\nAccording to the black box, a glitch appeared on the monitor screen at ■■■. They encountered an upsidedown metropolis in mid-air, while dense fog prevented the aircraft from pressing on. This was reported as a typical phenomenon of the Etheric Sea. The crew made difficult adjustments, to no avail. Out of control, the captain was hit on the head compelled by the abnormal gravity. The co-pilot applied unsuccessful emergency breaks, after which the aircraft went straight to ■■■.\n...\nTo conclude, it's accepted by all that the detrimental effects of the Lament are defying our technology, as no scientific grounds can be used to explain such accidents. In recent reports, the Etheric Sea is spreading with troubling Retroact Rain that affects residents. To survive these disasters, we need to take measures to unravel the underlying truth of our world.", "InfoDisplay_102801008_Title": "Aircraft Accident Report", "InfoDisplay_102801009_Text": "As the Express through the Rain I\nThe door swings open with a creaking. I turn around, portraying the raindrops with my eyes. Shall they end up in the sea upon the skies? I don't know, nor the destination of this express. Now and then I remember the past, when you and me crouch in one silhouette on those rainy nights. Will we return, back to days of blooming petals and neon lights?\n\nAs the Express through the Rain II\nI remember, I do. Wet neon, frantic traffic, they all dance like Tetras. We don't care about umbrellas. As we shuffle through shallow depressions on the ground, our swirling skirts willingly embrace the splash. We dance to the tune of rain, dreaming without concerning the days. I wish I could dance with you till we catch the sun; I wish the rain never ends; I wish we never part ways.\nThat's when we see the flashing light. Bathing in those glowing drops, we chuckle out in the pouring rain. As the car chimes hard, I hear your voice: Can we continue the dance, continue without a finale? I say yes, no finale. We'll stop for no one.\nUnsullied by doubt, you nod. In your full skirt, the rain is returning to the skies.\nThe express, descending from the air, carries you away with strong whistles.\nThen, silent neon lights are smashed to the ground and feed me the splashes.\nThen, the rain is gently consumed by the flames.\nThen, I get swallowed by that rainy night.\n\nAs the Express through the Rain III\nAll our dreams disappear in the heavy rain, as they evaporate in the aching land.\nThe spreading fire burns every vein and valve, so as the rain drops about to meet the ground.\nI see crawling petals come out of the soil, tearing down the foundation with their bodies. I can only escape, stumbling through the night and howling rains as I cling to the past shadow of you.\nThe scorching land permits the failure of our dreams. I lose you.\nBut the rain revisits here, along with the same old train.\nIn playbacks I see the express, welcoming me with open doors. Everything is still the same.\nSo I take a step forward. The door closes with a simultaneous broadcast. Am I seeing phantoms, mimicry of dizzy passengers in every cabin?\nBut that doesn't matter. As I find you, I ask you for permission to sit by your side. Same as you inviting me over a never-ending dance.\nThe answer is yes. Nothing will stop the express, not the rain nor the broken rails, until it greets the next desperate passenger.", "InfoDisplay_102801009_Title": "As the Express through the Rain", "InfoDisplay_102801010_Text": "Jinzhou Folklore Journal I\nJinzhou is the newest city of Huanglong. It rests on the frontier where perilous monsters lurk. Devoting all its strength, Jinzhou thrives against continuous threats and moves steadfastly on a buoyant path.\nAdjacent to other cities, the Gorges of Spirits marks the throat and the inevitable gate on every route. Through Jinzhou, visitors can find their way to the entire Huanglong. Embracing such geographical pre-eminence, Jinzhou continues to enlighten poets and merchants, bringing forth inspiration and fortune.\nThe culture and spirit of Jinzhou all included in this book, begins with the battle in the Gorges of Spirits.\n\nJinzhou Folklore Journal II\nIn the distant past, Gorges of Spirits was known as the crawling nest of Tacet Discords. In dying will, soldiers of Huanglong safeguarded their homeland against the approaching storm of destruction. Shed blood converged into a solid dome that intercepted their enemies before they cast the final dice.\nSuddenly, a long cry came from under the Gorges, shaking the ground with Loong's mighty existence. Cutting a chasm in the sky, this creature set the stage amidst an overwhelming light. As the bell clanged, a fighter with golden eyes descended, piercing a sharp blade through the Crownless. Like blares of horns support arrived from all sides, filling the battlefield with cheers and fighting wills.\nAfter this battle, the Gorges of Spirits was appointed as the defending border, protecting Jinzhou and the people of Huanglong.\n\nJinzhou Folklore Journal III\nThe statue of Sentinel is located at the exit of the Gorges, a dominant figure and a permitted talisman standing between all chaos. The Sentinel of Jinzhou \"Jué\" represents one star of Qingloong, carrying a message to cleanse evil and bathe Jinzhou in its pure blessings.\nWhenever a Magistrate is chosen, or every decision is about to be made, Jué will be present as a guiding hand.\n\nJinzhou Folklore Journal IV\nThe common rendezvous for the festivities of Jinzhou starts from Knell Square to the Statue of Sentinel. People pray for blessings in front of the silent statue, no matter if it's for yield or peace.\nDuring the Spring Loong Festival, the streets of Jinzhou will be bustling with activity, filled with bouquets and drums of Liondance. Normally, people welcome it with cleaning while merchants release new products to celebrate the arrival of a brand new year.\nThe Midnight Rangers too follow these etiquettes. As they stand tirelessly to ward off Tacet Discords in those prevailing nights, citizens of Jinzhou could gather in joyous reunion.", "InfoDisplay_102801010_Title": "Jinzhou Folklore Journal", "InfoDisplay_102801011_Text": "\"Here comes a beast, akin to a lion. It exudes might and intellect, embraces a human's act...\"\nLong ago, a recluse beast \"Suan'ni\" inhabited the distant jungle of Huanglong.\nLegend had it these great fighters abhorred evils as deadly foes, endowing humans with generous courage. Its figure frequently led the fight troops, overwhelming enemies with great strength. One against a hundred, it disrupted the offensive Tacet Discords, hence honored as an auspicious beast and a loyal friend by its human companions.\nTo commemorate such success and pass down its blessings, human created the Liondance that adopted their moves into dancing footwork. To this day, the Liondance still embraces many successors among Huanglong.\nThis precious friendship lasted for hundreds of years hereafter.\nUnfortunately, the Waveworn Phenomenon began to flourish, devouring living beings and the vibrant jungles where the connection between humans and Suan'ni moored.\nLater on, rumors ruled upon the civil tongues that Suan'ni had adopted a vicious nature.\nIt was said that they encroached upon human territories and repelled all living creatures within their reach... And they were the harbinger of Tacet Field.\nSome objected, saying Suan'ni was an early warning that protected humans from the approaching Tacet Field danger.\nDifficult to tell their nature, people raised a big question mark on the existence of Suan'ni... In mere speculations, I tend to mark those evil ones as a narrow slice of Suan'ni.\nAs for the reason... perhaps it has possible connections to the loss of territories, struggles of power induced by depleted resources... Or the Waveworn Phenomenon should have contributed largely to their raging mutation.\nAs researchers achieved further discovery, it's acknowledged by most that Resonance Ability can be an acquired strength that stems exactly from one's heart. Without proper treatment, it begets destruction. In later research, it was confirmed that Suan'ni possesses a special power similar to the Resonance Ability. Even a powerful Suan'ni can \"Overclock\" like Resonators.\nMany scientists believe Suan'ni accepted eventual extinction as they failed in the war against inner brutality.\nHowever, I believe the survivors of Suan'ni will recall the past friendship with the human race.\nOut of a natural curiosity toward legends of beasts, I decided to venture into the realm once Suan'ni resided. If anyone finds this interesting through my article, my efforts will not yield fruitless.\nNext stop, the Violet Banyan.", "InfoDisplay_102801011_Title": "Study on Mythical Beasts in Huanglong", "InfoDisplay_102801012_Text": "Lo, Lo, Lollo Logistics! Part One\nLo, Lo, Lollo Logistics! I want to be a proud courier today!\nBeing a courier, the most comforting sound is the early whistle of vessels arriving at the port. Every day, Port Gunchao witnesses the busiest waterways in Huanglong, transporting both cargo and stories from afar—I know all of these from Miss Lumi!\nAccording to Miss Lumi, Port Gunchao constitutes the largest freight transportation port in Huanglong! Every cargo to Jinzhou must travel through this port! As ships rest upon the morning bank, a long whistle utters in the air, announcing the arrival of new freight and the start of a busy day.\nCouriers like me must fulfill every order without mistakes as they bear anticipation from every inch of SOL3 through mountains and seas. Recently, frequent delivery requests from Tiger's Maw Mine appeared on my list. The thought excites me that I could help to convey these precious vehicles of love and voice to Shuzhou, Shaozhou, and places on the distant corners of Huanglong. \nAnd senior couriers in my branch told me about a fabled island located in the most faraway place on the planet. Only the brightest ones could access the mystic portal to it! If my mail could finally reach its shores, perhaps I'd earn myself the title of a valuable courier! I'm sure that I'll find the chance! Hehe!\nBecause our topic here is: Lo, Lo, Lollo Logistics! I want to be a proud courier today! Hmm, I nearly forgot... Address... What's the address for our next order...\n\nLo, Lo, Lollo Logistics! Part Two\nLo, Lo, Lollo Logistics! I want to be a proud courier today!\nNow that I've mentioned sounds, maybe the friction when the breeze gently laps on our uniform deserves to be on the list! I could hear the roaring gales as I ride the express car to deliver my orders. It serves as a reminder during my journey, urging me to hurry my pace with louder chants.\nBut please note that safety is the first on the road! Because you may bump into dangerous Tacet Discords that look pretty alike to traffic lights. Just follow the rules: red for stop and green for go, keep this in mind every time! Or you'll catch the attention of vicious monsters! No one can predict the situation around the port, since Tacet Discords are haunting us with their looming existence... It even gets worse when we have to commute between here and the obsolete port... \nOh, that used to be a place of glamour like Port Gunchao, according to Miss Lumi. But the transportation was ruined by the sudden appearance of the fault zone. To make things worse, Tacet Discords started to pop up from nowhere... Later, the port could only bid farewell to its busy days and sink into dust. Such a waste. I think many packages are held up in the port to this day... Well, that's not what you expect of an express. I wonder if these packages could finally meet the right ends...\nMaybe our new supply station will do the trick? Okay, my next workplace is settled then! Lo, Lo, Lollo Logistics! I want to be a proud courier today!\n\nLo, Lo, Lollo Logistics! Part Three\nLo, Lo, Lollo Logistics! I want to be a proud courier today!\nContinuing our topic on the sound... I don't think I can skip the strange murmurs from Whining Aix's Mire. No, those are totally INSANE!\nLet me explain in detail: I've made a transfer request to the new supply station. But some Exiles lurking in the neighbors just raided our camp and robbed us blind. I can't believe this... I know these aren't just common packages, they're potent representations of feelings. Miss Lumi agrees with me. On our first encounter, I already knew her as an impressive navigator. Though young, she deals with every order with delicacy, and that allows her to locate the fastest route despite all the obstacles and rubble along the way. When she delivers a package, intact as it is, to her customers, she ends her service with a radiant smile. How sweet...\nBy the way, Exiles are just one subtle part of our difficulties. Take the dense fog in Whining Aix's Mire for example. It usually signifies an accompanying thunderstorm and shrill screams that bring up a ripple of sadness and... a sense of longing. That's where the navigation tends to fail as the fog gradually consumes you.\nDevastating events. I can't quite picture myself overwhelmed by such dense fog and Siren sounds... Eek! I can't dwell on this. Time to get back to work and be a proud courier today!", "InfoDisplay_102801012_Title": "Lo, Lo, Lollo Logistics!", "InfoDisplay_102801013_Text": "Untitled Family Letters I\nDear Daddy, Mommy asked me to write a letter to you, but I don't know what to write because you aren't going home for a long, long time! A few days ago, Ms. Yuyi asked us to write about our own dads, but I can't pick a topic. Normal dads would take their kids out to play, treat them to lots of snacks, and tell them lots of stories, while I can't write anything because I'm forgetting your face... I can only write in my essay that my dad follows General Jiyan to fight monsters in Desorock Highland! Those monsters must be taller than the Balloon Monsters in Fiamma! But my dad can knock them out in just one blow because he is a big hero! But my classmates said I was bragging because the Balloon Monsters in Fiamma are so powerful that even Fiamma could have a hard time! But I don't know, I've never seen it... When are you coming back, Daddy? Can you take me to see the Hero Play when you're back? Just let me tag along! Mommy says I am a great helper now! I made scrambled egg rice the other day, and Mommy said she loved the taste! Come back and you can try it out! Oh and Verina gave a flower to me. She said it would last a long time. I attached it to this letter so you can see! Mommy said it's very pretty and you should take a look!\n\nUntitled Family Letters II\nI found this letter after Xiaobao went to bed.\nDon't worry... Everything is fine now. Xiaobao helped me a lot. Though strange things happened under the mine, that's no sweat at all to my job. We take care of ourselves, and you should too.\nYou reminded me of my father, a soldier who seldom came home. I missed him so much and kept asking my mother the same question: When would he come back? But the war was escalating and those Tacet Discords were approaching our doorsteps. I remember a courier delivered a mail on a rainy day. I could tell right away that it was from my father. I came out of my room with a happy smile, when the courier paused for a conversation with my mother. Turning around, she cried over my shoulder, shedding tears upon that letter I dared not to read it myself.\nI know they sacrifice a lot to drive those Tacet Discords out of Desorock Highland... and you're now suffering in bitterness at the front line. That gentle knock on the gate still chants a scary echo for me to linger upon the slightest thought that you would die like my father. So I told the couriers to leave those letters on my doorstep.\nEnough of the past. Are you doing fine on the front line? Don't worry about us, you just need to do your job. We love you, as always.\n\nUntitled Family Letters III\nWorry not, dear. I'm doing fine these days. We managed to defeat a small group of Tacet Discords, while the Ministry of Development is working on some large-scale defense projects. They really know how to use their wit. We will triumph in this battle, believe me. And I miss you too, with all my body and soul.\n\nUntitled Family Letters IV\n...I don't know how to start this letter. General Jiyan, I want to say thank you. Thanks to you, his message finally reached us like this.\nI recall days with him from time to time. He said someone should be the protector, even if this means sacrifices. In those distant portrayals of the battlefield, you stood unwaveringly against the enemies, supporting him and other soldiers with your might. He said you saved his life countless times. You are his icon, the best soldier who possesses a fighter's heart and a giver's will. He wants to be the same. Although he'd sacrificed his life to cover his teammates, I don't think he'd ever regretted it.\nThat's what you told me, that he always protects other soldiers even when facing the greatest threats, that he deserves to be a hero.\nThat night, I met him in a heart-breaking rainy dream that ominously resembled the day when the death of my father arrived. He opened the door, greeting me with his comeback. The early reunion obliged me to ask him: Why did you come back? I thought the war was still raging.\nHe replied: I just want to check if you're safe. Xiaobao is asleep, right? I'll be leaving now if everything is okay.\nAnd then he added: Everyone on the battlefield just can't mellow out one bit when the war is drawing to an end. They're prepared to go for the killing blow.\nI nodded: Just do your job and don't worry about us. Be a fearless fighter and beat those monsters. His steps paused upon a hesitant yes. I urged him to go back, and in anxiety, I met his open arms. He asked me: What if I die in the battle? What about you and Lil. Bao?\nQuestioned by such a dilemma, I asked in return: Do you ever regret joining the army?\nHe said no, not if he can protect our homeland.\n\"So am I.\" I said.\nWhen I woke from that dream, I was visited by a sudden idea to see the Hero Play with Xiaobao. In the Theater, the heroine in Fiamma wielded a sword bravely against the Fluffernox while the stage bathed in flames. Attacked by the monster, she fell to the ground again and again. As she gathered herself from continued sufferings, tears coursed through my face. I told Lil. Bao that his father is a hero who can rival the Fiamma.\nXiaobao answered this in excitement: I want to be a hero just like him!\nI promised to share all these stories with him and all living souls.\nGeneral, I would remember this till the end of life, and carve those names upon an eternal stone.", "InfoDisplay_102801013_Title": "Untitled Family Letters", "InfoDisplay_102801014_Text": "I received a message the other day.\nNothing special, just a message from the train station to the delayed passengers. It reads: \"The Future Express apologizes to you with utmost sincerity. We'll keep our service full and complete until you reach the destination.\" I finished reading and deleted it, thinking \"This must be a mistake by the station. I haven't traveled by train for a long time.\"\nBut this was just the beginning. I kept receiving strange messages about this Future Express now and then. I transferred them to the spam at first. I live in the moment. Those sorts of long travel and future seem out of my realm. I'm busy running errands around the mine, listening to frequent complaints from those researchers. Even a small miner like me gets a little bit nervous as the year draws to its close.\nBut these constant messages are killing me. Once I snatched a moment from my job to check them up and one particular piece had captured my attention (probably from a kid): \"Daddy. The steward tells me to sit tight because the train is about to leave. We'll be in the future in no time! She would cast a spell that keeps us safe until the train arrives at the future. But I don't know about the future...\" These words reminded me of my daughter, the same ever-curiosity when she was young. I haven't seen her in a while, though. I didn't want to disappoint this young sender with all the delay and wait. So I replied: I know the future. Future is where you get to eat Star Flakes and realize all of your dreams.\nSeveral days later, this message thing struck my terminal again with a delay notice: \"We're sincerely sorry for the delay. The Future Express will seek for soon departure while ensuring you a safe and happy journey with our best.\" It even ends with something like \"The Future Express will meet you in the future.\" Another text comes right in: \"When do we get to leave? Lil. You keeps asking me about this. I can only respond with empty promises, telling her that 'Soon we will be leaving for the future.' The lobby is full of anxious passengers, each clutching to an urgent desire to leave. And myself included. I received some food from a good Samaritan and that relaxed my nerves a bit. *sigh* When do we get to leave...\" This looks like a message for the train station to me but somehow it reached my terminal. Glad that I had a soft time those days. Urged by a passing thought to cheer the sender, I replied: The train will leave soon. Be patient.\nIt never really cuts off the messages. I still receive them now and then. During a meal with my colleagues, I brought up the topic and all those intricate and haywire messages in my terminal. I sometimes felt compelled to comfort those frustrated passengers.\nThey said in utter doubt, that there was no such thing as the Future Express.\nSo I showed those messages to them and met their confused stares. The elder one of my colleagues chimed in, recalling some sort of rail station around the place in the past. It was used as an escape route during a horrible disaster. People named this train \"The Future Express\", carrying a message that you could ride with it until the bitter end and arrive at the future. Ages had veiled the rest of the story when they only came along the tongues of the past generations. Even he didn't know what happened later. I can't help but think, if the Future Express truly belongs to a forgotten past, then why would I receive these messages...", "InfoDisplay_102801014_Title": "Strange Messages", "ItemInfo_72010001_AttributesDescription": "Data Chip collected from Norfall Barrens", "ItemInfo_72010001_BgDescription": "Ages had marked themselves on their surface. The Storyteller of Jinzhou Theater is collecting these fragments.", "ItemInfo_72010001_Name": "Abandoned Data Chip in Norfall Barrens", "ItemInfo_72010001_ObtainedShowDescription": "Data Chip collected from Norfall Barrens", "ItemInfo_72010002_AttributesDescription": "Torn pages collected from Port City of Guixu", "ItemInfo_72010002_BgDescription": "They carry a deserted story and some nostalgic memories. The Storyteller of Jinzhou Theater is collecting these fragments.", "ItemInfo_72010002_Name": "Torn Pages in Port City of Guixu", "ItemInfo_72010002_ObtainedShowDescription": "Torn pages collected from Port City of Guixu", "ItemInfo_72010003_AttributesDescription": "Torn pages collected from Gorges of Spirits", "ItemInfo_72010003_BgDescription": "They seem to be anecdotes from some kind of folklore. The Storyteller of Jinzhou Theater is collecting these fragments.", "ItemInfo_72010003_Name": "Torn Pages in Gorges of Spirits", "ItemInfo_72010003_ObtainedShowDescription": "Torn pages collected from Gorges of Spirits", "ItemInfo_72010004_AttributesDescription": "Torn Pages collected in Central Plains.", "ItemInfo_72010004_BgDescription": "Seems like it is frequently leafed through, as many fingerprints are left on the pages. The storyteller of Jinzhou Theater is collecting these.", "ItemInfo_72010004_Name": "Torn Pages in Central Plains", "ItemInfo_72010004_ObtainedShowDescription": "Torn Pages collected in Central Plains.", "ItemInfo_72010005_AttributesDescription": "Torn pages collected from Whining Aix's Mire", "ItemInfo_72010005_BgDescription": "They seem to come from a diary of a courier. The Storyteller of Jinzhou Theater is collecting these fragments.", "ItemInfo_72010005_Name": "Abandoned Data Chip from Whining Aix's Mire", "ItemInfo_72010005_ObtainedShowDescription": "Torn pages collected from Whining Aix's Mire", "ItemInfo_72010006_AttributesDescription": "Torn pages collected from Desorock Highland", "ItemInfo_72010006_BgDescription": "These letters home are someone's messenger. The Storyteller of Jinzhou Theater is collecting these fragments.", "ItemInfo_72010006_Name": "Torn Pages in Desorock Highland", "ItemInfo_72010006_ObtainedShowDescription": "Torn pages collected from Desorock Highland", "ItemInfo_72010007_AttributesDescription": "Data Chip collected from Tiger's Maw", "ItemInfo_72010007_BgDescription": "They are casual daily records by the staff at the Mine. The Storyteller of Jinzhou Theater is collecting these.", "ItemInfo_72010007_Name": "Abandoned Data Chip from Tiger's Maw", "ItemInfo_72010007_ObtainedShowDescription": "Data Chip collected from Tiger's Maw", "ItemInfo_72010008_AttributesDescription": "Data Chip collected from Norfall Barrens", "ItemInfo_72010008_BgDescription": "It's an investigation report without an exact date. You can now read it after the Storyteller has repaired it, though this may take effort.", "ItemInfo_72010008_Name": "Aircraft Accident Report", "ItemInfo_72010008_ObtainedShowDescription": "Data Chip collected from Norfall Barrens", "ItemInfo_72010009_AttributesDescription": "Torn pages collected from Port City of Guixu.", "ItemInfo_72010009_BgDescription": "\"All our dreams disappear in the heavy rain, as they evaporate in the aching land.\"", "ItemInfo_72010009_Name": "As the Express through the Rain", "ItemInfo_72010009_ObtainedShowDescription": "A book collected at Port City of Guixu.", "ItemInfo_72010010_AttributesDescription": "Torn pages collected from Gorges of Spirits.", "ItemInfo_72010010_BgDescription": "\"The culture and spirit of Jinzhou all included in this book, begins with the battle in the Gorges of Spirits.\"", "ItemInfo_72010010_Name": "Jinzhou Folklore Journal", "ItemInfo_72010010_ObtainedShowDescription": "A book collected at Gorges of Spirits.", "ItemInfo_72010011_AttributesDescription": "Torn Pages collected from Central Plains.", "ItemInfo_72010011_BgDescription": "\"Here comes a beast, akin to a lion. It exudes might and intellect, embraces a human's act...\"", "ItemInfo_72010011_Name": "Study on Mythical Beasts in Huanglong", "ItemInfo_72010011_ObtainedShowDescription": "A book collected in Central Plains.", "ItemInfo_72010012_AttributesDescription": "Data Chip collected from Whining Aix's Mire.", "ItemInfo_72010012_BgDescription": "\"Lo, Lo, Lollo Logistics! I want to be a proud courier today!\"", "ItemInfo_72010012_Name": "Lo, Lo, Lollo Logistics!", "ItemInfo_72010012_ObtainedShowDescription": "Data collected at Whining Aix's Mire.", "ItemInfo_72010013_AttributesDescription": "Torn pages collected from around Desorock Highland.", "ItemInfo_72010013_BgDescription": "\"I miss you too, with all my body and soul. I would remember this till the end of life, and carve those names upon an eternal stone.\"", "ItemInfo_72010013_Name": "Untitled Family Letters", "ItemInfo_72010013_ObtainedShowDescription": "A book collected at Desorock Highland.", "ItemInfo_72010014_AttributesDescription": "Data Chip collected from Tiger's Maw.", "ItemInfo_72010014_BgDescription": "\"I received a message the other day. Why would I receive these messages...\"", "ItemInfo_72010014_Name": "Strange Messages", "ItemInfo_72010014_ObtainedShowDescription": "Data collected in Tiger's Maw.", "Text_SettingLoadFluid_text": "Current setup load: smooth", "Text_SettingLoadLaggy_text": "Current Setup Load: Stuck", "Text_SettingLoadOver_text": "Current set load: overload", "ActivityForeverTip": "Event Duration: Permanent", "ConfirmBox_177_Title": "Mode Switch", "ConfirmBox_177_Content": "Operation mode switch detected. Please complete current teaching before switching operation mode.", "ConfirmBox_177_ButtonText_0": "Return", "Huanglong_main_1_6_40_9": "Hey, Rover. How's it going on your end? Found anything good? I've collected some things, but not much.", "Huanglong_main_1_6_40_3": "It didn't take us long to solve that puzzle mechanic, thanks to your help.", "Huanglong_main_1_6_40_6": "Haha... You didn't seem to be brute-forcing it, though. Do you happen to know someone from the Court of Savantae?", "Huanglong_main_1_6_40_7": "Oh? Do you happen to know someone from the Court of Savantae?", "Huanglong_main_1_6_40_8": "I'm really looking forward to making more deals with you.", "Huanglong_main_1_6_40_4": "Brute force works wonders.", "Huanglong_main_1_6_40_5": "I saw something similar before.", "RogueBuffPool_921601002001_BuffDesc": "[Resonance Skill] Every time Timed Counters consumes Forte Gauge, the Cooldown of Resonance Skill is reduced by {0}s. Additionally gain {1} Havoc DMG increase, stacking up to {2} times for {3}s.", "RogueBuffPool_921601002001_BuffDesc_0": "[Resonance Skill] Cooldown of Resonance Skill is reduced when Parry consumes Forte Gauge. Besides, Havoc DMG is increased by a small amount.", "RogueBuffPool_921601101060_BuffDesc": "[Forte Circuit] Phase {0} of Timed Counters triggers {1} additional Unmovable and regenerates {2} of max Resonance Energy. This can be triggered up to {4} times every {3}s.", "RogueBuffPool_921601101060_BuffDesc_0": "[Forte Circuit] The third phase of Parry releases Resonance Liberation instead and regenerates a large amount of Resonance Energy.", "RogueBuffPool_921601101070_BuffDesc": "[Forte Circuit] While the shield generated by Timed Counters lasts, Havoc DMG dealt by Timed Counters is increased by {0}.", "RogueBuffPool_921601101070_BuffDesc_0": "[Forte Circuit] While the shield generated by Resonance Circuit lasts, Havoc DMG dealt by Parry is increased significantly.", "RogueBuffPool_921601101080_BuffDesc": "Each time a Parry is triggered, DEF is increased by 100% for 4s.", "RogueBuffPool_921601101080_BuffDesc_0": "Each time a Parry is triggered, DEF is increased by 100% for 4s.", "Daliy_DYBL_6_8": "How's it going? Did The Lion like it?", "Daliy_DYBL_6_7": "I've delivered them for you.", "Daliy_DYBL_20_1": "Uh, Rover, it's been a long time.", "Daliy_DYBL_20_3": "That old man's flowers? Here they are. He left them here this morning.", "Daliy_DYBL_20_4": "Bless him. That old man looks troubled to me. He’s always trying to bring flower bouquets to the graves every other day.", "Daliy_DYBL_20_5": "It might have worked in the old days, but now Desorock Highland is so close to the front line that the people are no longer allowed to go up there.", "Daliy_DYBL_20_6": "Do you know him? If so, you'd better advise him to go back to the city. It's dangerous to stay here all the time.", "Daliy_DYBL_20_8": "I can understand the old man's desire to return to the troop. Sometimes when I’m free, he’d have me listening to stories from his past.", "Daliy_DYBL_20_9": "He called us by a different name each time, so I guess he thought of us as his comrades in arms.", "Daliy_DYBL_20_10": "Even when he’s lost touch with reality, he still clings on to these memories and the thought of sending them flowers ... They must have shared a special bond.", "Daliy_DYBL_20_11": "Truth be told, sometimes when I look at him, I always feel like I see my future self.", "Daliy_DYBL_20_12": "Sorry, I was caught in my emotions. You can have the flowers.", "Daliy_DYBL_20_2": "Have you seen Gongming's flowers, please?", "Daliy_DYBL_20_7": "I'll talk him down.", "HotKeyText_SkipTips_Name": "Skip", "GuideTips_400_Content": "Events is unlocked. Press and hold {0} to open the Events menu via wheel menu.\nPress {1} to switch wheel menu tab.", "GuideFocusNew_399_Content": "Event unlocked. Hold {0} to show the cursor and click to view the Events menu", "GuideFocusNew_401_Content": "Event unlocked. Tap to view the Events menu", "GuideFocusNew_402_Content": "{0} Open Backpack to see acquired items.", "GuideFocusNew_404_Content": "Open Backpack to see acquired items", "GuideTips_403_Content": "Hold {0} to open the Backpack via wheel menu to view the obtained items", "MainSeq_M021_1": "General!", "MainSeq_M021_2": "Follow the Qingloong. To war!", "HuanglongXZ_19_1": "Ughh... Hungry...", "HuanglongXZ_19_2": "I'm starving...", "SkillDescription_1405055_AttributeName": "Pushing Punch Concerto Regen", "SkillDescription_1405056_AttributeName": "Minor Zhoutian Concerto Regen", "SkillDescription_1405057_AttributeName": "Major Zhoutian: Inner Concerto Regen", "SkillDescription_1405058_AttributeName": "Major Zhoutian: Outer Concerto Regen", "SkillDescription_1405059_AttributeName": "Yielding Pull Concerto Regen", "RogueInfoViewShopPriceWithDiscount": "{0}{1}", "RogueInfoViewShopPrice": "{0}", "Flow_140000002_2478": "The Retroact Rain is falling. Dark clouds are gathering above Desorock Highland...", "GuideFocusNew_405_Content": "Check the current COST limit in Data Bank", "GuideFocusNew_406_Content": "Check the current COST limit in Data Bank", "GuideFocusNew_407_Content": "Check the current COST limit in Data Bank", "GuideFocusNew_408_Content": "Level up your Data Bank to increase COST limit", "GuideFocusNew_409_Content": "Level up your Data Bank to increase COST limit", "GuideFocusNew_410_Content": "Level up your Data Bank to increase COST limit", "GuideFocusNew_411_Content": "{0} New weapon obtained. Equip to boost the Resonator's Stats", "GuideTips_412_Content": "New weapon obtained. Press and hold {0} to open the Resonators menu via wheel menu.", "GuideFocusNew_413_Content": "New weapon obtained. Equip to boost the Resonator's Stats", "GuideFocusNew_414_Content": "Equip Yangyang with the new weapon", "GuideFocusNew_415_Content": "Equip Yangyang with the new weapon", "GuideFocusNew_416_Content": "Equip Yangyang with the new weapon", "GuideFocusNew_417_Content": "Switch the weapon for the Resonator here", "GuideFocusNew_418_Content": "Switch the weapon for the Resonator here", "GuideFocusNew_419_Content": "Switch the weapon for the Resonator here", "GuideFocusNew_420_Content": "{0} Equip Projector to display absorbed Echoes.", "GuideFocusNew_421_Content": "{0} Equip Projector to display absorbed Echoes.", "GuideFocusNew_422_Content": "Equip Projector to display absorbed Echoes.", "GuideFocusNew_423_Content": "Projector can be equipped in the Utility", "GuideFocusNew_424_Content": "Projector can be equipped in the Utility", "GuideFocusNew_425_Content": "Projector can be equipped in the Utility", "GuideFocusNew_426_Content": "Select to equip the Projector and create a shortcut on the Utility wheel", "GuideFocusNew_427_Content": "Select to equip the Projector and create a shortcut on the Utility wheel", "GuideFocusNew_428_Content": "Select to equip the Projector and create a shortcut on the Utility wheel", "InfoDisplay_102801015_Text": "Dim Forest Survey Team Diary: I\r\nWe conducted a comprehensive survey and inspection of the Dim Forest and have come to the decision to revive the old research site of the Forest Nature Reserve. A rearrangement and categorization of the legacy data stored inside was conducted. During this process, we even discovered seeds and specimens of some plant species that have long since been deemed extinct. These precious seeds and specimens can help us gain a better understanding of the ecological changes the Dim Forest has experienced and the impact the Lament has placed on this area. \r\nNext, we will perform a comprehensive survey of various resources of the Forest, such as soil, water, etc., and focus on studying the local TD population of Hoochiefs. Based on previous reports, there have been several assault cases involving these Hoochiefs. Explorers who have encountered these TDs claimed that they frequently appear in groups. With this information in mind, we require all investigators entering the Dark Forest to travel in teams and take precautionary measures when necessary. \r\n(Cangmin: This is information regarding the establishment of the Dim Forest’s Department of Ecology. Long after the ending of the Lament, the situation in the Forest gradually stabilized, inviting researchers to conduct studies.)\r\n\r\nDim Forest Survey Team Diary: II\r\n10:00 A.M.\r\nSeveral Hoochiefs were found near the research institute. Through observation, it was found that these Hoochiefs possess group consciousness to a certain degree and perform physical gestures to communicate with each other. All personnel in the institute have been notified to maintain a safe distance with the Hoochiefs.\r\n1:00 P.M.\r\nAppearance of a second Hoochief.\r\n2:45 P.M.\r\nAppearance of a second Hoochief group. A small-scale conflict occurred between the two groups. One of the groups seemed to be covered in some kind of spores. The Hoochiefs without spores were defeated and fled the scene.\r\n6:00 P.M.\r\nThe Hoochiefs attacked the research institute and one was captured. The institute will shelter the Hoochief.\r\nThe behavioral characteristics of these Hoochiefs will be recorded and the engineering team are requested to install bionic cameras for our research. In the mean time, the Waveband of the Hoochief will be thoroughly analyzed.\r\n(Cangmin: Study currently at preliminary stage)\r\n(Qiaomu: The spores were later confirmed to be poisonous.)\r\n\r\nDim Forest Survey Team Diary: III\r\nWe deployed several bionic cameras to observe the Hoochief groups. The following cameras were deployed. Three in the form of bushes, two in boulders, and one in Hoochief form. The Hoochief camera was able to imitate their movements to a certain extent, but were relatively robotic and failed to perform complex actions. In this round of filming, two bush cameras were destroyed, with the boulder cameras being used by the Hoochiefs as throwing weapons, resulting in critical damage to their lenses.\r\nThe Hoochief camera continued to follow the Hoochiefs and filmed their leader. The Hoochiefs did not show any aggression towards it, but the camera was immobilized due to a malfunction in its motion systems. The Hoochiefs later performed a \"burial\" for it around the banyan tree.\r\nWe will sweep the area around the banyan tree and recover the cameras.\r\n(Qiaomu: The bionic cameras really came in clutch. Real MVPs!)\r\n\r\nDim Forest Survey Team Diary: IV\r\nThe sheltered Hoochief is covered in spores emitting a red glow. Researchers who came into close contact with the Hoochief for an extended period of time exhibited signs of coughing and difficulty breathing. As a result, researchers have been restricted from making close contact. \r\nDays later, the Hoochief began to show signs of crazed tendencies. It continues to devastate its surroundings while scratching its own body and coughing constantly. \r\nFurther observation of the Hoochief is required. \r\nAdditionally, we have observed an increase in the appearances of Hoochiefs near the research institute, likely influenced by the sheltered Hoochief's frequency. This requires special attention. \r\nAn investigation into the Hoochief leader is to be carried out as soon as possible.\r\n\r\nDim Forest Survey Team Diary: V\r\nFeilian Beringal, Howler, Overlord Class Tacet Discord. \r\nBased on our studies, the Feilian Beringal resides around the Giant Banyan and is the leader of the Hoochief group. The creature maintains highly aggressive territorial behavior and will show strong hostility towards intruders. Several of our survey teams received major setbacks during their investigation of the Beringal.\r\nThe Feilian Beringal, along with the Hoochiefs under its command, are mimetic creatures capable of imitating the behavior of the apes that once existed in the Dim Forest, bearing a certain level of intelligence. they copy humans to wield simplistic tools and weapons, and will also comfort and protect their companions.\r\nIn the meantime, further spread of spore infection was observed. Hoochiefs covered in spores tend to be more aggressive. Caution is advised.\r\nResearch studies of this phenomenon are currently underway.\r\n\r\nDim Forest Survey Team Diary: VI\r\nWith the assistance of the Midnight Rangers, we carried out a special operation on the Feilian Beringal. Through great efforts, we managed to put a tracking bracelet on the Beringal, which will help us monitor its movements in the forest and avoid any direct confrontations.\r\nDuring this operation, we discovered that the number of Hoochiefs infected with the spores was much higher than we had initially estimated, and the rate of the spore's spread was faster than the prediction models had shown. The spores can significantly affect the qualities of surrounding soil, water resources, and other environmental substances, and cause near-irreversible damage to the human body. Given that the Hoochiefs are the source of transmission of the spores, their expulsion from the area will be put in place. However, some researchers believe that the Hoochiefs are not the source of the infection itself, and have submitted a secondary proposal to begin research on spore antibodies.\r\n(Senming: My mentor was the one who initiated the antibody research. She placed hopes to resolve the Forest's complications through this way.)\r\n\r\nDim Forest Survey Team Diary: VII\r\nProgress on the research of antibodies has been considerable. We believe a result is soon within reach.\r\nHaste expulsion of the Hoochiefs failed to yield meaningful effects, and in turn, triggered more frequent Hoochief attacks. To minimize and avoid escalation of this situation, we've changed our approach and instead focused on sheltering the apes by helping to remove the spores from their bodies and alleviate their emotions.\r\nWe hope that this will help us to better carry out our work.\r\n\r\nDim Forest Survey Team Diary: VIII\r\nA series of complications, in forms such as Hoochief disturbances, led to the loss of the majority of our research data.\r\nHowever, while scavenging for data, we were still able to witness the valiant efforts made by our predecessors on the Dim Forest.\r\nEcological research is a complicated study. Topics such as finding critical entry points and how to begin our research are all topics we need to be mindful of.\r\nFortunately, we now have more time to ponder.", "InfoDisplay_102801015_Title": "Dim Forest Survey Team Diary", "ItemInfo_72010015_AttributesDescription": "Data Chip collected from Dim Forest", "ItemInfo_72010015_BgDescription": "They come from Researchers' journals, with annotations from some acquaintance. The Storyteller of Jinzhou Theater is collecting these fragments.", "ItemInfo_72010015_Name": "Dim Forest Data", "ItemInfo_72010015_ObtainedShowDescription": "Data Chip collected from Dim Forest", "ItemInfo_72010016_AttributesDescription": "Data collected in Dim Forest.", "ItemInfo_72010016_BgDescription": "\"Fortunately, we now have more time to ponder.\"", "ItemInfo_72010016_Name": "Dim Forest Survey Team Diary", "ItemInfo_72010016_ObtainedShowDescription": "Data collected in Dim Forest.", "InfoDisplay_10900006_Text": "As I grow old and reflect on my life, I am haunted by the regret of not fulfilling a legend someone once told me. They said that if the most important person in your life is willing to fulfill this legend, your relationship will be blessed by the heavens until death do you part. I missed my chance and have always felt like we were just passing through each other's lives.\nBut now, as I face my impending death with only regrets, I feel compelled to find the place where we promised to meet and fulfill the legend. Even though it may be too late for me, I hope this notice can reach young people who still have a chance to hold onto their loved ones. So please, kind lady at the Pioneer Association, share this unknown legend and perhaps someone can finally solve its mystery.\nUnder the crescent moon, we roam\nOn a screen court, stars dance and moan\nTimeless, by this heart-shaped lake\nTogether, hand in hand we take\nStarry-eyed, our love shall never break.", "InfoDisplay_10900006_Title": "Last Wish", "Flow_31000162_161": "", "Flow_31000162_162": "", "Flow_31000162_163": "", "Flow_31000162_164": "", "Flow_31000162_165": "", "Flow_31000162_166": "", "Flow_109800000_1": "Thank you for believing in this tale, and for solving those puzzles…", "Flow_109800000_2": "May your love be eternal, never parting ways.", "Character_YinLin_76_5": "See those flowers? Don't you think they look out of place here?", "Character_YinLin_76_6": "Try counting them. I have a feeling that may be the passcode. (4, 1, 2, 3)", "DungeonDetection_20010502_Name": "Yinlin", "DungeonDetection_20010503_Name": "Verina", "DungeonDetection_20010504_Name": "Lingyang", "DungeonDetection_20010505_Name": "Jianxin", "DungeonDetection_20010506_Name": "Encore", "DungeonDetection_20010507_Name": "Calcharo", "DungeonDetection_20010508_Name": "Rover-Spectro", "DungeonDetection_20010509_Name": "Rover-Spectro", "DungeonDetection_20010510_Name": "Rover-Havoc", "DungeonDetection_20010511_Name": "Rover-Havoc", "Achievement_100124_Desc": "Solve the puzzle on the bulletin board in Co-op Mode.", "Achievement_100124_Name": "Starry Hearts", "Character_YinLin_60_1": "This should deactivate the alarms on the lower levels…", "Flow_31000162_167": "", "Flow_31000162_168": "", "Flow_31000162_169": "", "Flow_31000162_170": "", "InfoDisplay_102001303_Text": "/", "InfoDisplay_102001303_Title": "the ballad of the dawn sky", "Character_YinLin_120_1": "Tsk... The control system's crashed. We'll have to force our way through.", "PrefabtextItem_Rogueyinyu_Title": "Select Metaphor", "PrefabtextItem_Rogueshegnjie_Title": "Select Buff", "Activity_100700001_Title": "Intensive Training", "Activity_100700001_Desc": "Recently, Simulation Training Grounds are offering Resonator richer training rewards. Use Waveplates to claim more rewards from Simulation Challenges!", "HelpText_56_Content": "[Eligibility]\nReach Union Level 14.\n\n[Event Rule]\nDuring the event, you can consume Waveplates to obtain double rewards after completing Simulation Challenges.\nPlease refer to Intensive Training page for the remaining attempts to claim double rewards.", "HelpText_56_Title": "Intensive Training", "Flow_31000162_171": "", "Flow_31000162_172": "", "Flow_31000162_173": "", "Flow_31000162_174": "", "Flow_31000162_175": "", "Flow_31000162_176": "", "Flow_4_364": "Some time passed while Maqi was away to hand over the item...", "InstanceDungeon_8151_MapName": "Breath Rift", "InstanceDungeon_8152_MapName": "Freezing Rift", "InstanceDungeon_8153_MapName": "Scorching Rift", "InstanceDungeon_8154_MapName": "Rapido Rift", "InstanceDungeon_8155_MapName": "Striking Rift", "InstanceDungeon_8156_MapName": "Intimidating Rift", "InstanceDungeon_8157_MapName": "Deafening Rift", "InstanceDungeon_8158_MapName": "Furious Rift", "InstanceDungeon_8159_MapName": "Ethereal Rift", "InstanceDungeon_8160_MapName": "Everlasting Rift", "InstanceDungeon_8151_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8152_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8153_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8154_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8155_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8156_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8157_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8158_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8159_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8160_DungeonDesc": "An enigmatic rift suddenly appears in the depth of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "Reward_doubling_tips": "Double Drop Attempts Today: {0}/{1}", "Reward_doubling_end_tips": "Double Drop Attempts Today: {0}/{1}", "Reward_doubling_time": "{0}/{1}", "Reward_doubling_end": "{0}/{1}", "Flow_106800000_5": "I see, I see. That sky train in Port City of Guixu seems to be the relic of a story.", "Flow_106800000_6": "Reversing rain and marching train... If someone cares to inquire about such an event...", "Flow_106800000_7": "You could say that the April shower will answer those questions.", "Flow_106800000_8": "This is the... Jinzhou Folklore Journal.", "Flow_106800000_9": "Though I tell stories about Jinzhou and Huanglong here, my knowledge cannot rival this masterpiece.", "Flow_106800000_10": "Next time, I think I can cover the founding of Jinzhou for you.", "Flow_106800000_11": "From the article, I believe it's a speculation from an unknown researcher.", "Flow_106800000_12": "\"Here comes a beast, akin to a lion. It exudes might and intellect, embraces a human's act...\"\"", "Flow_106800000_13": "Alas. Strong as it is, it cannot strive against the Lament.", "Flow_106800000_14": "Lo, Lo, Lollo Logistics!? An interesting title, it is!", "Flow_106800000_15": "I believe this is a diary of a courier. Her love for work drips from every syllable in this diary.", "Flow_106800000_16": "But the screams from Whining Aix's Mire do seem to be an interesting hook. Maybe I could incorporate that into my story...", "Flow_106800000_17": "Oh... They must be letters between a brave soldier and his family.", "Flow_106800000_18": "Gloom lurks upon the skies, a scene of infernal carnage...", "Flow_106800000_19": "I'm sorry for the sudden pause. It reminds me of an epic battle in the past. I shall pick a time to share this story with you.", "Flow_106800000_20": "A report too close to call it ancient, I reckon. They should belong to a time before Tacetite Technology was born.", "Flow_106800000_21": "I rummaged through all the relics from my grand-grand-grand-grandpa to repair the report...", "Flow_106800000_22": "But they all deserve it. What's in this report is far more important than my efforts.", "Flow_106800000_23": "Though we cannot know the exact entry date, their endeavors toward unknown disasters now have more clear proof.", "Flow_106800000_24": "Strange messages combined with a mystic train... Quite an urban legend to linger on.", "Flow_106800000_25": "Though you may find these stories hard to believe, they sometimes come from a vague reflection of reality.", "Flow_106800000_26": "Perhaps you can ask yourself the same question after reading the messages.", "Flow_106800000_27": "I believe this is the diary of the Dim Forest Expedition Team. With various writers, researchers recorded their precious fruits alongside changes of generation in it.", "Flow_106800000_28": "Studies aren't instant success to achieve. Let me explain this in detail next time.", "GuideFocusNew_1031_Content": "Deal damage to gain Concerto Energy.", "GuideFocusNew_1032_Content": "Deal damage to gain Concerto Energy.", "GuideFocusNew_1033_Content": "Concerto Energy full. Switch Character now to trigger Chixia's Outro Skill.", "GuideFocusNew_1034_Content": "Concerto Energy full. Switch Character now to trigger Chixia's Outro Skill.", "GuideFocusNew_1035_Content": "{0} Switch to Yangyang and let Chixia exit and cast Leaping Flames.", "GuideFocusNew_1036_Content": "Switch to Yangyang and let Chixia exit and cast Leaping Flames.", "GuideFocusNew_1037_Content": "{0} Switch to Chixia and let Yangyang exit and cast Outro Skill.", "GuideFocusNew_1038_Content": "Switch to Chixia and let Yangyang exit and cast Outro Skill.", "GuideFocusNew_1040_Content": "Yangyang's Outro Skill restores additional Resonance Energy to the incoming Character.", "Huanglong_main_1_7_143_1": "There's something off about this Outbreak...", "Huanglong_main_1_7_143_2": "And you mean...?", "Huanglong_main_1_7_134_1": "That statue... It just showed up again...", "Huanglong_main_1_7_134_2": "I remember seeing it three years ago. We must ready ourselves for battle!", "HotKeyText_Destory_Name": "Remove", "GuideTips_1041_Content": "After a successful Dodge, press {0} to trigger a Dodge Counter.", "GuideFocusNew_1042_Content": "After a successful Dodge, press to trigger a Dodge Counter.", "GuideTips_1043_Content": "After successful Dodge Counters, press {0} to trigger the Special Chain Attack.", "GuideFocusNew_1044_Content": "After successful Dodge Counters, press to trigger the Special Chain Attack.", "GuideFocusNew_1045_Content": "Yangyang's Special Enhanced Attack is Heavy Attack: Zephyr Song. It grants a \"Melody\" on hit.", "PrefabTextItem_168069807_Text": "View Absorbable Echo", "PrefabTextItem_202129565_Text": "Rewards Preview", "PrefabTextItem_3663684609_Text": "Current", "Character_YinLin_11_46": "Yinlin reactivates the puppet. It turns back into Yuanyuan's form.", "Rogue_Unlock_Dungeon_Tips": "{0} Unlocked", "Flow_311000007_911": "It's all science, not magic! Magic but real, and with more explosions!", "Flow_311000007_912": "Beep beep! Right materials and right recipe! Synthesis success! Congratulations!", "Flow_311000007_913": "Bop bop... Success is built on failure. Just give it another shot!", "FavorWord_150360_Content": "Leave it to me!", "FavorWord_150360_Title": "Intro Skill: II", "MowingLevelRewards": "Rewards", "MowingPointRewards": "Point Rewards", "MowingPointMultiply": "Points * {0}", "MowingCurrentPoint": "Challenge Points", "MowingHighestPoint": "All-time High: {0}", "RogueEvent_10001001_text": "Lose 40% of your current HP and gain 300 Dream Fragments.", "RogueEvent_10001001_titile": "Participate in the ritual.", "RogueEvent_10001002_text": "Lose 80% of your current HP and gain 600 Dream Fragments.", "RogueEvent_10001002_titile": "Become a ritual sacrifice.", "RogueEvent_10001003_text": "Gain 50 Dream Fragments.", "RogueEvent_10001003_titile": "Escape from the cave.", "PrefabTextItem_1744363998_Text": "First Share to Obtain", "ActivityRemainingTime": "Remaining: {0}", "SkillDescription_7300012_Description": "{0}s", "SkillDescription_7300021_AttributeName": "Mist Bullet DMG", "Rogue_Phantom_Info_Index": "Lv. {0}", "VisionSkinTitleText": "Phantom Appearance", "ChangeDefaultVisionSkinText": "Effective for all {0}.", "Character_YinLin_57_1": "(A letter without a signature. It can only lead to one thing.)", "Character_YinLin_57_2": "(Yinlin. She's waiting for me.)", "Character_YinLin_57_3": "(Same as last time, she said... Must be the wolf markings. I should look around.)", "Character_YinLin_12_14": "I'll leave the rest to you now, Rover.", "Character_YinLin_12_15": "I understand. The mission won't be an easy one, you should think it through.", "Character_YinLin_12_16": "But be quick. It's almost time for the deal.", "Character_YinLin_12_11": "Don't worry, Yuanyuan. I'm taking you to Daddy in just a moment. But before we do, promise me you'll be a good girl, okay?", "Character_YinLin_12_10": "Miss Yinlin? W-where am I…? Where's Daddy?", "Character_YinLin_12_9": "Rise and shine, Yuanyuan.", "Character_YinLin_12_8": "Yinlin reactivates the puppet. It turns back into Yuanyuan's form.", "Character_YinLin_12_13": "That's my girl. Now, let's go.", "Character_YinLin_12_12": "Okay! I promise!", "Character_YinLin_11_12": "They operate under the guise of a non-profit charity.", "Character_YinLin_11_18": "He joined the Society to see his daughter again, and he's been feverishly trying to convince others to do the same.", "Character_YinLin_11_49": "Don't worry, Yuanyuan. I'm taking you to Daddy in just a moment. But before we do, promise me you'll be a good girl, okay?", "Character_YinLin_11_50": "Okay! I promise!", "Character_YinLin_11_51": "That's my girl. Let's go.", "Character_YinLin_11_52": "I'm leaving the rest to you, Rover.", "Character_YinLin_11_53": "I understand. This mission won't be an easy one, you better think it through.", "Character_YinLin_11_54": "But be quick. It's almost time for the deal.", "Character_YinLin_11_23": "They make puppets for the Fractsidus too?", "AccessPath_403012_Description": "Taoyuan Vale", "AccessPath_403013_Description": "Bell-Borne Ravine", "AccessPath_403014_Description": "Sea of Flames", "AccessPath_403015_Description": "Heron Wetland", "AccessPath_403016_Description": "Tiger's Maw Mine", "AccessPath_403017_Description": "Giant Banyan", "AccessPath_403018_Description": "Forbidden Forest", "AccessPath_403019_Description": "Withered Line", "AccessPath_403020_Description": "Camp Overwatch", "GuideFocusNew_429_Content": "Press {0} to open the Map", "GuideFocusNew_430_Content": "Tap to open the Map", "GuideTips_431_Content": "Press and hold {0} to open Map via wheel menu and view map information", "PrefabtextItem_RogueSettlementTime_Title": "Challenge Time", "Character_LingYang_59_13": "Grrr... More thorns? No way!", "Character_LingYang_59_14": "{PlayerName}, I'm here with you!", "Character_LingYang_59_15": "The Noctemint smells near. Let's go and have a look!", "Character_LingYang_59_19": "That's it! The Noctemint we're looking for! Now we can safely distract that Spearback.", "Character_LingYang_59_16": "Watch out! More Tacet Discords!", "Character_LingYang_59_17": "Alright, let's get out of here!", "Character_LingYang_59_18": "I found a shortcut! Let's go this way.", "Character_LingYang_58_10": "Hmm, so many thorns here...", "Character_LingYang_58_11": "One prick from these thorns hurts more than a fall.", "Character_LingYang_58_12": "Let's glide over them!", "Character_LingYang_24_1": "Feels like an earthquake when it moves...", "Character_LingYang_24_2": "Whew! Been a while since I last swam. This feels so good!", "Character_LingYang_24_3": "Wow... I didn't expect the insides of this cave to look like this. This is so beautiful.", "Character_LingYang_24_4": "This plant only grows in dark places, and I haven't seen it in a long time... I miss it a little.", "Character_LingYang_24_5": "Let's keep moving.", "Character_LingYang_23_1": "Whoops, this guy is completely blocking our way!", "Character_LingYang_23_2": "It's not too difficult to fight against, but it's a total wrecking ball. If we fight it here, it could bring down the entire cave.", "Character_LingYang_23_3": "Oh, and it keeps one nostril open for food scents even when it's asleep. We can turn that against it and use a scent it hates to repel it.", "Character_LingYang_23_4": "Sniff sniff... Yup, that's the Noctemint! Let's put it by the Spearback and see what happens.", "Character_LingYang_23_5": "The scent is coming from below.", "Character_LingYang_21_1": "The rocks just fell and blocked our way. Ugh, Bei Ji must have passed through here already.", "Character_LingYang_21_3": "Here! I'll break this rock!", "Character_LingYang_21_4": "The cave is getting bigger as we go deeper inside...", "Character_LingYang_21_5": "There are fewer signs of beasts around here.", "Character_LingYang_21_6": "Watch out! There's thorns up ahead. Let's jump over them!", "Character_LingYang_21_2": "We'll have to find another route around.", "Character_LingYang_20_1": "The path is tricky and narrow here. Tacet Discords could be hiding. Let's be careful as we move on.", "Character_LingYang_20_2": "Looks like one just appeared—I'll handle it, stay back!", "AccessPath_403021_Description": "Proximity of Tacet Field", "Huanglong_main_1_5EX_2_1": "\"...Gather five tones to align in tune. The Bells shall guide your path.\"", "Huanglong_main_1_5EX_2_2": "\"...Find keynotes to determine tone. The Archive shall be unmasked.“", "Huanglong_main_1_5EX_2_3": "I see. The control panel here does look like a musical instrument, but five music notes seem to be missing.", "Huanglong_main_1_5EX_2_4": "So to gain access to the Database, I will need to recover the five missing notes stored in those Sonodisks...", "Huanglong_main_1_5EX_2_5": "What is that sound coming from behind the Symphodai?", "Huanglong_main_1_5EX_12_3": "The drum on the other side has unlocked. Guess I'll go check on it before I leave, just to be safe.", "Huanglong_main_1_5EX_12_4": "Another Bell just rose up from the water, but it's still locked... I'll need to connect the passageways first.", "Huanglong_main_1_5EX_1_3": "A part of the building is submerged... I should be able to find the hidden path underwater.", "Huanglong_main_1_5EX_1_4": "It seems I have a puzzle to solve. Guess I will check on the mechanism in the middle first.", "PrefabTextItem_1368784333_Text": "Ongoing", "PrefabTextItem_2743475244_Text": "Rewards Preview", "Flow_133000003_387": "No. We can’t wait. Let’s find another way to sneak in.", "Flow_133000003_388": "There are two possible places where the details of the weapon tranport might be kept.", "Flow_133000003_389": "First, in the hands of Kuixiao, the IT guy. Second, in the hands of Xiyun, the boss.", "Flow_133000003_390": "Let’s start from the easy one. Go to Kuixiao’s place and find the Terminal he's responsible of. See if something useful is there.", "HelpText_57_Title": "Second Coming of Solaris", "HelpText_57_Content": "[About]\nThe Second Coming of Solaris, written by Karl from the New Federation, has gained widespread popularity and continues to sell exceptionally well across the globe. The book is not only highly imaginative but also provides valuable insights into geography and history, offering a rigorous worldview.\nThe Pioneer Association has recently obtained the game adaptation rights of The Second Coming of Solaris, but they appear to be facing challenges and are seeking your aid.\n\n[Eligibility]\nReach Union Level 14 and complete Main Quest: Chapter 1 Act 2.\n\n[Event Rules]\nMaqi will issue commissions every day. Deliver the required items as per the commission instructions to obtain rewards.", "Huanglong_main_1_4_999_3": "Oh? You've found us already?", "Huanglong_main_1_4_998_4": "Shake and shiver, blink an eye, a flock of lambs come passing by.", "Huanglong_main_1_4_998_5": "Fleece of white, black and red, who's the sweetest one ahead?", "Huanglong_main_1_4_997_6": "Watch out, my dear. Your pioneers are lying at your feet.", "Huanglong_main_1_4_997_7": "Don't look back. Join them on this right path, and I've got a scorchingly delightful welcome for you up ahead!", "Huanglong_main_1_4_996_8": "Uh-oh, don't rush. One slip... and you'll shatter to pieces.", "Huanglong_main_1_4_995_9": "Such speed, such brutality... Aah, can't you see? We are kindred spirits, after all...", "Huanglong_main_1_4_995_10": "Shh... Don't be so quick to deny it. Now that I have you here, standing before me, I'd love to hear your answers...", "Huanglong_main_1_4_994_11": "Tell me. Do you want to be the rule-setting shepherd, or the rule-breaking black lamb?", "Huanglong_main_1_4_994_12": "If a sane person manages to survive in a realm of lunatics, would you call them the last one of reason... or the sole apostle?", "Huanglong_main_1_4_994_13": "Think about it. The shepherd is not the preordained embodiment of truth. Once he is gone for good, the black lamb can reclaim the trust of its herd...", "Huanglong_main_1_4_994_14": "Then... eventually, there will be none left to be \"victims\" or \"oppressors\"!", "Huanglong_main_1_4_993_15": "...Rover!", "Huanglong_main_1_4_993_16": "Ugh, such a pesky girl.", "Huanglong_main_1_7_38_7": "Sorry. I should've arrived sooner.", "RecommendLevel": "Suggested Lv. {0}", "ErrorCode_1800030_Text": "Revive the current Resonator before you join Co-op", "ErrorCode_1800031_Text": "Revive the current Resonator before you join Co-op", "ErrorCode_1800032_Text": "Revive the current Resonator before you join Co-op", "Flow_11000001_824": "Greetings. Shifang Pharmacy here.", "Flow_11000001_825": "Welcome to the Pioneer Association Store. Let me help you redeem your items.", "Flow_311000007_914": "I repair and make Tacetite Weapons here. The folks call me Uncle Wei.", "RogueBuffPool_921302000001_BuffDesc": "[Basic Attack] Basic Attacks trigger an extra Electromagnetic Blast when they apply Sinner's Mark to enemies, and increase Electro DMG dealt by {0}, stacking up to {1} times for {2}s.", "RogueBuffPool_921302000010_BuffDesc": "[Forte Circuit] The Forte Gauge ban when casting Chameleon Cipher is removed.", "RogueBuffPool_921302000020_BuffDesc": "[Resonance Liberation] DMG of Resonance Liberation is increased by {0} when hitting enemies with Punishment Mark.", "RogueBuffPool_921302000030_BuffDesc": "[Resonance Skill] Resonance Skill \"Lightning Execution\" applies a pulling effect on targets with Punishment Mark. Crit. Rate is increased by {0} and Crit. DMG by {1}, for {2}s.", "RogueBuffPool_921302000040_BuffDesc": "[Forte Circuit] Punishment Mark lasts for {0} less. Damage dealt by \"Judgment Strike\" gains a {1} Electro DMG Bonus.", "RogueBuffPool_921302000001_BuffDesc_0": "[Basic Attack] Basic Attacks trigger extra Electromagnetic Blast when applying Sinner's Mark to enemies.", "RogueBuffPool_921302000020_BuffDesc_0": "[Resonance Liberation] DMG of Resonance Liberation is greatly increased against targets with Punishment Mark.", "RogueBuffPool_921302000030_BuffDesc_0": "[Resonance Skill] Resonance Skill \"Lightning Execution\" applies a pulling effect on targets with Sinner's Mark. Crit. Rate and Crit. DMG are greatly increased for a period of time.", "RogueBuffPool_921302000040_BuffDesc_0": "[Forte Circuit] Punishment Marks last shorter, and Resonance Liberation deals dramatically increased Electro DMG.", "DetectionText_62_Text": "Basic Training", "DetectionText_62_SubText": "Basic Combat Skill Training", "DungeonDetection_20010522_Name": "Dodge", "DungeonDetection_20010523_Name": "Outro Skill", "PrefabTextItem_3528733850_Text": "Complete", "GuideFocusNew_432_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_433_Content": "{0}+{1} to view the Special Mechanism of this Tacet Field", "GuideFocusNew_434_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_435_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_436_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_437_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_438_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_439_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_440_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_441_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_442_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_443_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_444_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_445_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_446_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_447_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_448_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_449_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_450_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_451_Content": "Click to view the Special Mechanism of this Tacet Field", "GuideFocusNew_452_Content": "Click to view the Special Mechanism of this Tacet Field", "PrefabTextItem_564015963_Text": "Confirm", "PrefabTextItem_200261145_Text": "Select a target time", "PrefabTextItem_2187393050_Text": "Set Time", "Character_LingYang_57_6": "The rocks here look so funny. They kinda resemble the Plum Blossom Poles we use in liondancing... How about this!", "Character_LingYang_57_7": "Kick kick slide, twirl and glide...", "Character_LingYang_57_8": "Oops! Sorry, I always recite this as I hop on the poles.", "Character_LingYang_57_9": "I got carried away and said it out loud...", "SameVisionNoCountValue": "Same Echoes will not be counted towards the Sonata effect", "ErrorCode_1900038_Text": "An error happened. Please try again later", "RogueBuffPool_1402999002_BuffDesc_1": "Rhythm of the Wind", "RogueBuffPool_1402999003_BuffDesc_1": "Give Yourself to Wind", "RogueBuffPool_1402999004_BuffDesc_1": "Lives in the Breaths", "RogueBuffPool_1402999005_BuffDesc_1": "Riding Winds", "RogueBuffPool_1402999007_BuffDesc_1": "In the Eye of the Storm", "RogueBuffPool_1402999008_BuffDesc_1": "Special Enhancements", "RogueBuffPool_921202100001_BuffDesc_1": "Unlimited Firepower", "RogueBuffPool_921202100002_BuffDesc_1": "Rekindled Spirit", "RogueBuffPool_921202100003_BuffDesc_1": "Resonance Skill Enhancement", "RogueBuffPool_921202100004_BuffDesc_1": "Special Enhancement", "RogueBuffPool_921202100007_BuffDesc_1": "Surprise Shot", "RogueBuffPool_921202100030_BuffDesc_1": "Even More Ferocious", "RogueBuffPool_921202100040_BuffDesc_1": "Special Enhancement", "RogueBuffPool_921202100050_BuffDesc_1": "Resonance Skill Enhancement", "RogueBuffPool_921202100060_BuffDesc_1": "Infected with Passion", "RogueBuffPool_921302000001_BuffDesc_1": "Thunderbolt Ruling", "RogueBuffPool_921302000010_BuffDesc_1": "Extraordinary Overload", "RogueBuffPool_921302000020_BuffDesc_1": "Fatal Phantom Pain", "RogueBuffPool_921302000030_BuffDesc_1": "Magnetic Current Rush", "RogueBuffPool_921302000040_BuffDesc_1": "Electricity Penetration", "RogueBuffPool_921601000001_BuffDesc_1": "Resonance Skill Enhancement", "RogueBuffPool_921601001001_BuffDesc_1": "Parry Field", "RogueBuffPool_921601003001_BuffDesc_1": "Heavy Blade", "RogueBuffPool_921601004001_BuffDesc_1": "Rocky Protector", "RogueBuffPool_921601000021_BuffDesc_1": "Basic Attack Enhancement", "RogueBuffPool_1103430116_BuffDesc_1": "Dual Efficacy", "RogueBuffPool_1103430112_BuffDesc_1": "Threshold Response", "RogueBuffPool_1103430114_BuffDesc_1": "Variable Substitution", "RogueBuffPool_1103430115_BuffDesc_1": "Aggressive Strategy", "RogueBuffPool_1103430113_BuffDesc_1": "Mimicry Deduction", "RogueBuffPool_1103430118_BuffDesc_1": "Basic Attack Enhancement", "RogueBuffPool_1103430117_BuffDesc_1": "Special Enhancement", "RogueBuffPool_1404500004_BuffDesc_1": "Resonance Liberation Enhancement", "RogueBuffPool_1404500006_BuffDesc_1": "Fording Rivers", "RogueBuffPool_1404500008_BuffDesc_1": "Abyss Treader", "RogueBuffPool_1404500009_BuffDesc_1": "Battle in the Wild", "RogueBuffPool_1404500010_BuffDesc_1": "Ceaseless", "RogueBuffPool_1404500011_BuffDesc_1": "Faultless", "RogueBuffPool_1502700001_BuffDesc_1": "Blade Returning", "RogueBuffPool_1501700010_BuffDesc_1": "Dusty Sound", "RogueBuffPool_1502700020_BuffDesc_1": "Folding Shadow", "RogueBuffPool_1502700030_BuffDesc_1": "Basic Attack Enhancement", "RogueBuffPool_1502700040_BuffDesc_1": "Sword Point", "RogueBuffPool_1502700050_BuffDesc_1": "Heavy Hum", "RogueBuffPool_1501700060_BuffDesc_1": "Resonance Skill Enhancement", "RogueBuffPool_1502700010_BuffDesc_1": "Dusty Sound", "RogueBuffPool_1502700060_BuffDesc_1": "Resonance Skill Enhancement", "RogueBuffPool_900000010022_BuffDesc_1": "Technique Training I", "RogueBuffPool_900000010023_BuffDesc_1": "Technique Training II", "RogueBuffPool_900000010024_BuffDesc_1": "Resonance Enhancement", "RogueBuffPool_900000010025_BuffDesc_1": "Resonance oversounding", "PrefabTextItem_RewardDouble_Text": "Double Drop Chances Remaining:", "PrefabTextItem_242486408_Text": "Proceed", "Flow_136800000_1": "It says low battery to the mechanical arm. Let's place it on the nearby mountains. I can use some solar energy to charge it up.", "Flow_136800000_2": "Two vandalized boats are stranded upon the nearby shores. Some repaired mechanical legs are left on the boat.", "Flow_136800000_3": "A mechanical arm. Perhaps it belongs to some device.", "Flow_136800000_4": "A mechanical leg. Perhaps it belongs to some device.", "Flow_136800000_5": "Damaged. No alternative arms founded.", "Flow_136800000_6": "Install the arm", "Flow_136800000_7": "Install the leg", "Flow_136800000_8": "Installation Success", "Flow_136800000_9": "Installation Success", "HotKeyText_SkillDetailTips_Name": "Overview", "Text_OverSeaServerLv_text": "Lv.{0}", "PrefabTextItem_3387105241_Text": "Rewards Preview", "PrefabTextItem_22701154_Text": "1st-clear", "Flow_136800000_10": "Fails to start the engine... Maybe it can be restarted some time later...", "Event_YBFYZB_4_1": "Alright, here we are at the starting line. Feeling those butterflies fluttering?", "Event_YBFYZB_4_5": "Haha, every time I'm about to kick off an Overdash challenge, those nerves hit me like a wave!", "Event_YBFYZB_4_6": "Excellent! Can't wait to see what you've got!", "Event_YBFYZB_4_7": "Ahem, it's not the point!", "Event_YBFYZB_4_8": "Once you hit that track and leap forward into the air, all this jitter will vanish, replaced by pure exhilaration.", "Event_YBFYZB_4_9": "The wind whipping against your skin, the scenery blurring past you... It's like the entire world fades away, and it's just you out there.", "Event_YBFYZB_4_10": "Alright, enough talk. If I keep going, I might just jump into the challenge myself!", "Event_YBFYZB_4_11": "Go on! Overdash your way to that finish line! You've got this!", "Event_YBFYZB_4_2": "Yes.", "Event_YBFYZB_4_3": "Raring to go.", "Event_YBFYZB_4_4": "Have you found your permit?", "Event_YBFYZB_1_1": "Are you ready to Overdash?", "Event_YBFYZB_1_4": "For the Overdash Challenge!", "Event_YBFYZB_1_5": "I'm Shui, an honorary member of the Overdash Club.", "Event_YBFYZB_1_6": "Actions speak louder than words. Let's get you Overdashing right away to feel the thrill!", "Event_YBFYZB_1_7": "Just to confirm, you're here because of our ad, right?", "Event_YBFYZB_1_11": "That's right.", "Event_YBFYZB_1_12": "It's no surprise you're drawn to such an exciting event.", "Event_YBFYZB_1_13": "Hmm, looks like we need to ramp up our promotions...", "Event_YBFYZB_1_14": "But hey, now that you're here, why not give it a shot? It's free, after all!", "Event_YBFYZB_1_15": "I wish you'd put it a bit more tactfully...", "Event_YBFYZB_1_16": "Alright, let me run you through the event rules!", "Event_YBFYZB_1_17": "Overdash is all about racing through the air using Grapples to show off your skills.", "Event_YBFYZB_1_21": "Don't worry! It's completely legit!", "Event_YBFYZB_1_22": "Hold on. Let me show you the official documents from the Ministry of Development.", "Event_YBFYZB_1_23": "Don't worry! It's completely legit!", "Event_YBFYZB_1_24": "Hold on. Let me show you the official documents from the Ministry of Development.", "Event_YBFYZB_1_25": "Fantastic! By the way, let me show you the official documents from the Ministry of Development. We've got the green light!", "Event_YBFYZB_1_26": "...", "Event_YBFYZB_1_27": "They're gone...", "Event_YBFYZB_1_28": "The documents... are gone!!", "Event_YBFYZB_1_29": "A-Anyway, trust me! We've got all the permits!", "Event_YBFYZB_1_30": "As long as we stick to the designated area, we are good to go.", "Event_YBFYZB_1_31": "This time, we're racing on an \"Easy\" track on the outskirts of Jinzhou, perfect for beginners like you!", "Event_YBFYZB_1_32": "Normally, I'd guide newbies through their first Overdash, but I need to track down those documents, you know...", "Event_YBFYZB_1_33": "So, here's a trick instead. Pay attention, and stay safe, okay?", "Event_YBFYZB_1_34": "Step 1: Assess your surroundings. Step 2: Get your hook ready. Step 3: Warm up. Step 4: Let's go! Always keep an eye out for the next Grapple Point.", "Event_YBFYZB_1_35": "If you can't spot it, use your Glider for a better view. And remember, don't retract it mid-air or you'll fall straight down!", "Event_YBFYZB_1_36": "Even though it's a race, safety is priority number one. Got it?", "Event_YBFYZB_1_39": "It's normal to feel dizzy at first. I've got some antiemetics just in case. Hopefully, you won't need them...", "Event_YBFYZB_1_40": "Fantastic! Love your enthusiasm!", "Event_YBFYZB_1_41": "Alright, get ready for your first Overdash! Meet me outside the city. Don't stand me up!", "Event_YBFYZB_1_2": "Ready for what?", "Event_YBFYZB_1_3": "You are...", "Event_YBFYZB_1_8": "Yes.", "Event_YBFYZB_1_9": "No.", "Event_YBFYZB_1_10": "I came for the rewards.", "Event_YBFYZB_1_18": "Is it safe?", "Event_YBFYZB_1_19": "Is it legal?", "Event_YBFYZB_1_20": "Can't be more familiar. Shall we start now?", "Event_YBFYZB_1_37": "Got it.", "Event_YBFYZB_1_38": "Just enjoy my performance.", "Flow_312800004_3": "A man covered in animal skin stands in front of you.", "Flow_312800004_4": "Hail Hoop Lahu!", "Flow_312800004_5": "Sacrifice to Hoop Lahu. Hoop Lahu grants everything.", "Flow_312800004_6": "Who's Hoop Lahu?", "Flow_312800004_7": "Don't eat me!", "Flow_312800004_8": "Hail Hoop Lahu!", "Flow_312800004_9": "You see a shabby man who is selling New Federation magazines.", "Flow_312800004_10": "You search your pockets and find that you have just enough money for one.", "Flow_312800004_11": "How about snagging a magazine for yourself?", "Flow_312800004_15": "You've marked today for hunting. But now you're sitting in a camp, trembling Exiles gathering around your \"throne\".", "Flow_312800004_16": "Sorry, boss! We didn't mean to piss you off. It won't happen again...", "Flow_312800004_17": "We haven't got a bite today... We only take this bad move to fill empty stomachs...", "Flow_312800004_18": "Please spare us! We'll do anything!", "Flow_312800004_19": "A Lollo Logistics courier stands in front of you.", "Flow_312800004_23": "This is your package. Please sign for it... It should have arrived three days ago. I'm extremely sorry for the delay.", "Flow_312800004_24": "Due to a major accident, the traffic was down for a long time.", "Flow_312800004_25": "I should have received it days ago.", "Flow_312800004_27": "I wonder if you still need it.", "Flow_312800004_28": "A rotting smell spreads out. You cringe at the foul air.", "Flow_312800004_29": "Come here! Check the incubation room!", "Flow_312800004_30": "Some Remnant Plants are growing.", "Flow_312800004_31": "Professor, what's your new breed?", "Flow_312800004_32": "Look at the spikes on the vine. How exquisite...", "Flow_312800004_34": "You see a young girl waving at you from a distance. In telltale excitement, she is holding the latest issue of Wutherium Geographic.", "Flow_312800004_35": "The Pioneer Association is holding a lottery event. Interested in giving it a go? Make a draw to win a free World Cruise!", "Flow_312800004_42": "The host of the hottest TV show in the past stands in front of you.", "Flow_312800004_43": "Congratulations! You've won the first prize!", "Flow_312800004_44": "Follow your instincts and tell me what you want most!", "Flow_312800004_47": "Before our winner reveals the prize, let's wait and see!", "Flow_312800004_49": "These natives of Mount More worship a special TD that is capable of snatching human memories.", "Flow_312800004_52": "You realize you've forgotten how you got to this cave.", "Flow_312800004_53": "Hail Hoop Lahu!", "Flow_312800004_54": "We will not force you. Choose at your will.", "Flow_312800004_55": "Who's Hoop Lahu?", "Flow_312800004_56": "Don't eat me!", "Flow_312800004_57": "Believe Hoop Lahu. Hoop Lahu grants everything.", "Flow_312800004_58": "Hail Hoop Lahu!", "Tutorial_3000102_Title": "Echo Skill", "Tutorial_3000103_Title": "Max STA Increase", "GuideTutorialPage_3000102_Content": "Echoes are an important source of a Resonator's strength. Resonators can use the Echo Skill of the Echo equipped at the top.", "GuideTutorialPage_3000103_Content": "Increase the Data Bank level for a higher Max STA. Explore the world and absorb different Echoes!", "Tutorial_3001401_Title": "Outro Skill & Intro Skill", "GuideTutorialPage_3001401_Content": "Switch your Resonator when Concerto Energy is full to trigger the exiting Resonator's Outro Skill, and consume all the Concerto Energy to trigger the incoming Resonator's Intro Skill.\nEach Resonator has their unique Outro Skill and Intro Skill.", "Tutorial_3003603_Title": "Fissured Ledge", "GuideTutorialPage_3003603_Content": "Some Fissured Ledge, eroded by the Waveworn phenomenon, cannot be destroyed through conventional means. You can use Levitator to grab the nearby Tacetite Fulminate and throw it to trigger an explosion to destroy the Fissured Ledge.", "Tutorial_5301_Title": "Throw Tacetite Fulminate", "GuideTutorial_31002_GroupName": "Aero Erosion Effect", "GuideTutorial_31003_GroupName": "Electro Flare Effect", "GuideTutorial_31004_GroupName": "Glacio Chafe Effect", "GuideTutorial_31005_GroupName": "Fusion Burst Effect", "GuideTutorial_31006_GroupName": "Spectro Frazzle Effect", "GuideTutorial_31007_GroupName": "Havoc Bane Effect", "Tutorial_31002_Title": "Aero Erosion Effect: I", "Tutorial_3100202_Title": "Aero Erosion Effect: II", "Tutorial_31003_Title": "Electro Flare Effect: I", "Tutorial_3100302_Title": "Electro Flare Effect: I", "Tutorial_31004_Title": "Glacio Chafe Effect: I", "Tutorial_3100402_Title": "Glacio Chafe Effect: II", "Tutorial_31005_Title": "Fusion Burst Effect: I", "Tutorial_3100502_Title": "Fusion Burst Effect: II", "Tutorial_31006_Title": "Spectro Frazzle Effect: I", "Tutorial_3100602_Title": "Spectro Frazzle Effect: II", "Tutorial_31007_Title": "Havoc Bane Effect: I", "Tutorial_3100702_Title": "Havoc Bane Effect: II", "GuideTutorialPage_31002_Content": "Some Aero attacks will apply a stackable \"Aero Erosion Effect\" to the target.\nWhile the \"Aero Erosion Effect\" lasts, it deals periodic Aero DMG to the target.", "GuideTutorialPage_3100202_Content": "The damage of \"Wind Erosion Effect\" scales with its stacks.\nDodge attacks to avoid the buildup of the \"Wind Erosion Effect\" stacks.", "GuideTutorialPage_31003_Content": "Some Electro attacks will apply a stackable \"Electro Flare Effect\" to the target.\nWhen the [Electro Flare Effect] lasts, it affects the target based on the number of active stacks.", "GuideTutorialPage_3100302_Content": "When the number of \"Electro Flare Effect\" stacks is 4 or below, the target's ATK is reduced by 5%.\nWhen there are 5 stacks, the ATK is reduced by 7% instead, and the target is applied Magnetized, affecting their movement when encountering certain mechanisms.\nIf stacked to its max, \"Electro Flare Effect\" reduces ATK by 10%.\nIt is recommended to always keep an eye on the stack count of \"Electro Flare Effect\" to avoid unfavorable combat situations.", "GuideTutorialPage_31004_Content": "Some Glacio attacks will apply a stackable \"Frost Chafe Effect\" to the target.\nEach stack of \"Frost Chafe Effect\" reduces the target's movement speed.", "GuideTutorialPage_3100402_Content": "When \"Frost Chafe Effect\" is stacked to its max, the target will be frozen and all stacks of \"Frost Chafe Effect\" will be removed. Struggle to accelerate your recovery from the frozen state.\nDodge attacks to avoid the accumulation of \"Frost Chafe Effect\" stacks.", "GuideTutorialPage_31005_Content": "Some Fusion attacks will apply a stackable \"Fusion Burst Effect\" to the target.", "GuideTutorialPage_3100502_Content": "When \"Fusion Burst Effect\" is stacked to its max, all stacks will be removed to trigger an explosion, dealing great Fusion DMG to the target.\nDodge attacks to avoid the accumulation of [Fusion Burst Effect] stacks.", "GuideTutorialPage_31006_Content": "Some Spectro attacks will apply a stackable \"Spectro Frazzle Effect\" to the target.\nWhile \"Spectro Frazzle Effect\" lasts, the number of its stacks is periodically reduced by 1 to deal Spectro DMG to the target.", "GuideTutorialPage_3100602_Content": "The building up of \"Spectro Frazzle Effect\" greatly increases the DMG it deals.\nDodge attacks to avoid the accumulation of \"Spectro Frazzle Effect\" and effectively reduce the DMG taken.", "GuideTutorialPage_31007_Content": "Some Havoc attacks will apply a stackable \"Havoc Bane Effect\" to the target.\nWhile \"Havoc Bane Effect\" lasts, the number of its stacks is automatically increased by 1 periodically.", "GuideTutorialPage_3100702_Content": "\"Havoc Bane Effect\" can stack up to 2 times. When it is stacked to its max, all stacks will be removed to deal Havoc DMG to the target, while applying \"Havoc Bane Effect\" to the surrounding Characters.\nDodge attacks to avoid the spreading of \"Havoc Bane Effect\" among the teammates.", "Tutorial_3401103_Title": "Activate the Circuit", "GuideTutorialPage_3401103_Content": "When objects are placed correctly on the Pressure Platform, the locked mechanism will be unlocked.\nMaybe something other than Weight Blocks can be placed on the Pressure Platform?", "Tutorial_3401202_Title": "Energy Matrix: II", "GuideTutorialPage_3401202_Content": "Use the component to fill the highlighted area of the matrix to activate it.", "Tutorial_3401302_Title": "Encryption Block: II", "GuideTutorialPage_3401302_Content": "The Decryption Pulse activates the Encryption Blocks as it passes through them. When all Encryption Blocks are activated simultaneously, the decryption is completed.", "Tutorial_3401703_Title": "Vine Trap: I", "Tutorial_3401704_Title": "Vine Trap: II", "GuideTutorialPage_3401703_Content": "Rewards are locked within the Vine Trap, which cannot be destroyed by regular attacks or skills.\nResonator will be knocked back when they approach the Vine Trap directly.", "GuideTutorialPage_3401704_Content": "Detonate the Explosive Charge that grows near the Vine Trap to ignite and destroy it.", "GuideTutorial_34034_GroupName": "Restore Mural", "GuideTutorial_34035_GroupName": "Transform into Mourning Aix", "Tutorial_34034_Title": "Restore Mural", "Tutorial_34035_Title": "Transform into Mourning Aix: I", "Tutorial_3403502_Title": "Transform into Mourning Aix: II", "Tutorial_3403503_Title": "Transform into Mourning Aix: III", "GuideTutorialPage_34034_Content": "After the Utility is unlocked, you can use the Levitator to restore the incomplete mural on the left to its original pattern.", "GuideTutorialPage_34035_Content": "Transform into Mourning Aix to start an aerial chase battle.\nWhen the lock-on halo appears, use your Basic Attack to hit the enemy.", "GuideTutorialPage_3403502_Content": "You can accumulate energy by hitting the enemy with Basic Attacks. The skill will be available once the energy is full.", "GuideTutorialPage_3403503_Content": "When you are too far from the target in the chase, Dash to quickly catch up.", "MakeLimit": "Craftable: {0}/{1}", "LackMakeMaterial": "Insufficient {0}", "LackMakeCount": "Production Limit reached. Limit refreshing in {0}", "Material_Text": "Material", "RefreshTime": "Refresh Time: {0}", "GuideTips_1047_Content": "An error occurred. Please contact our Customer Service for assistance", "GuideTips_1048_Content": "An error occurred. Please contact our Customer Service for assistance", "GuideTips_1049_Content": "An error occurred. Please contact our Customer Service for assistance", "GuideTips_1050_Content": "An error occurred. Please contact our Customer Service for assistance", "ItemShowType_44_Name": "Herb", "ItemShowType_45_Name": "Ascension Material", "ItemShowType_46_Name": "Crafting Material", "HotKeyText_SilentAreaTips_Name": "Instructions for playing", "HotKeyText_RogueInfoTips_Name": "Information at a Glance", "Activity_100900001_Title": "Ascendant Aces", "AccessPath_403022_Description": "Proximity of Coast", "PrefabTextItem_Achievement_Awardtip_Text": "Unlock Sigil by completing all", "POI_YNAQGS_49_1": "It appeared where the wreckage had previously gathered, but not with a strong energetic reaction like the wreckage.", "POI_YNAQGS_49_2": "Jiuyue said it was like an egg that terminated hatching, left in place by Mourning Aix and the departed TD.", "POI_YNAQGS_49_3": "At this moment, it is surrounded by sprouting buds and flowers, calm and silent. Perhaps this is the final destination of life after it has faded - to become one with all that is still growing.", "POI_YNAQGS_48_1": "The bird-shaped TD relies on your power to keep resurfacing, and you guys finally catch up with the guy who is obsessed and refuses to wake up.", "POI_YNAQGS_48_2": "The madness disperses, and Mourning Aix finally seems to recognize the presence that has been chasing after it - the one it tried to resurrect, its former mate.", "POI_YNAQGS_48_3": "And what's left is fleeting, time just for them.", "POI_YNAQGS_47_1": "Jiuyue: The debugging is complete, but we need your power to sustain the projection in the beginning—Wait! It's gone rogue!", "POI_YNAQGS_47_2": "Jiuyue: Where is it going... the remnants of Reverberation can't hold out too long... if it keeps up like this... Are we going to miss out on the last chance, too?", "POI_YNAQGS_47_3": "Jiuyue: Rover, please! Take the bird-shaped TD with you, catch up with it, and calm it down!", "IdentifyNotEnoughMoney": "Insufficent Shell Credit", "PrefabTextItem_103328755_Text": "Apply Phantom Appearance", "PrefabTextItem_4109530980_Text": "Locked", "Character_ChangLi_41_1": "Ugh...", "Character_ChangLi_41_4": "It might look kind of scary, but actually... it doesn't hurt at all.", "Character_ChangLi_41_6": "Of course. I'm a Resonator too, you know. My Forte is a powerful one. I control fire.", "Character_ChangLi_41_7": "Nothing's brighter and warmer than the fire... it can burn away the cold and drive away monsters.", "Character_ChangLi_41_10": "T-That's because I don't know how to properly control it yet...", "Character_ChangLi_41_11": "The Resonator who taught me about my \"Forte\" said if I don't use it properly, I'll die young.", "Character_ChangLi_41_14": "They also said a lot of things I couldn't understand... Told me I shouldn't use it too often.", "Character_ChangLi_41_15": "But... if I don't use my Forte, I'd get eaten by the Tacet Discords, or killed by the bad people...", "Character_ChangLi_41_16": "What's the point of living a longer life if I can't even survive?", "Character_ChangLi_41_17": "I want to live. I want to become a strong grown-up.", "Character_ChangLi_41_18": "I want to have good control of my power, and protect the people who protected me in the past.", "Character_ChangLi_41_19": "And then... And then I'll make a peaceful and prosperous world for everyone.", "Character_ChangLi_41_22": "Yes. According to the village teacher, that means children will no longer be in danger from monsters. We'll all have enough to eat and stable lives.", "Character_ChangLi_41_23": "But I've still got lots to learn... so I'll need to find someone really strong, and learn from them.", "Character_ChangLi_41_26": "Thank you...", "Character_ChangLi_41_27": "I want to become as strong as you are...", "Character_ChangLi_41_30": "I-I understand... I'll do my best.", "Character_ChangLi_41_2": "Your hands...", "Character_ChangLi_41_3": "Does it hurt?", "Character_ChangLi_41_5": "Are you sure?", "Character_ChangLi_41_8": "But the fire could burn yourself too.", "Character_ChangLi_41_9": "But you look very tired...", "Character_ChangLi_41_20": "A peaceful and prosperous world for everyone...", "Character_ChangLi_41_21": "That's a respectable goal.", "Character_ChangLi_41_24": "You will find a great mentor.", "Character_ChangLi_41_25": "And you'll become very strong yourself.", "Character_ChangLi_41_28": "Sure, but promise me...", "Character_ChangLi_41_29": "Promise me you'll take good care of yourself, okay?", "Character_ChangLi_40_1": "The village I lived in got destroyed by those scary monsters.", "Character_ChangLi_40_2": "They hid me in a safe basement... While everyone else died or ran away... No one except me made it out alive.", "Character_ChangLi_40_3": "When I came out... No one was there anymore.", "Character_ChangLi_40_4": "Now, I must get to somewhere safe...", "Character_ChangLi_40_7": "Okay...!", "Character_ChangLi_40_5": "It's okay, you're not alone anymore.", "Character_ChangLi_40_6": "Let's go find somewhere safe together.", "Character_ChangLi_39_1": "You... Why did you...", "Character_ChangLi_39_4": "...Okay.", "Character_ChangLi_39_5": "Don't worry, I won't hold you back...", "Character_ChangLi_39_6": "I'm not just any kid! I am strong, you know.", "Character_ChangLi_39_8": "…", "Character_ChangLi_39_2": "Leave the fighting to me. You're injured.", "Character_ChangLi_39_3": "I can't let you fight them alone.", "Character_ChangLi_39_7": "I know.", "Character_ChangLi_38_1": "These are... The villagers, attacked by Tacet Discords...", "Character_ChangLi_38_3": "Why... There weren't any of them here before...", "Character_ChangLi_38_4": "Don't worry. My Forte is strong! I will get rid of them and protect you,", "Character_ChangLi_38_2": "They have already...", "Character_ChangLi_37_1": "We'll be safe once we get out of here.", "Character_ChangLi_37_2": "Hmm... This place seems a bit different from what I remember.", "Character_ChangLi_36_2": "Huff... Huff...", "Character_ChangLi_36_5": "I-I'm fine! It's my Forte... I'm used to it.", "Character_ChangLi_36_6": "You... Stay away from me, or you'll get burned.", "Character_ChangLi_36_9": "This village was attacked by Tacet Discords. There's nothing left.", "Character_ChangLi_36_10": "Why did you come here? No one but the Exiles are willing to stay here now.", "Character_ChangLi_36_13": "Are you a bad person?", "Character_ChangLi_36_15": "...That's what all bad people say.", "Character_ChangLi_36_16": "Whatever you're looking for... There's nobody here but me and the Tacet Discords.", "Character_ChangLi_36_17": "Changli... who's that?", "Character_ChangLi_36_18": "I'm the only one here besides the Tacet Discords.", "Character_ChangLi_36_20": "...When I'm here, no one's afraid of me, and I won't hurt anyone.", "Character_ChangLi_36_21": "Anyway... You should hurry up and leave, it's not safe for you to be here.", "Character_ChangLi_36_25": "...?", "Character_ChangLi_36_27": "Why did you stop talking? Are you lost?", "Character_ChangLi_36_30": "I... I can take you somewhere safe. I know a shortcut that leads to a safer village.", "Character_ChangLi_36_31": "Ugh...", "Character_ChangLi_36_33": "…", "Character_ChangLi_36_34": "Thank you.", "Character_ChangLi_36_3": "Are you okay?", "Character_ChangLi_36_4": "You got burned. Let me help you.", "Character_ChangLi_36_7": "Okay, I won't move. Relax.", "Character_ChangLi_36_8": "You won't burn me. I'm very tough.", "Character_ChangLi_36_11": "You shouldn't be here.", "Character_ChangLi_36_12": "Do you know... Changli?", "Character_ChangLi_36_14": "... I'm not, I'm looking for someone.", "Character_ChangLi_36_19": "Why are you here alone?", "Character_ChangLi_36_23": "(She doesn't seem lost in the Sonoro Sphere...)", "Character_ChangLi_36_24": "(She looks just like Changli...)", "Character_ChangLi_36_26": "(Whatever the case, I can't leave her here alone.)", "Character_ChangLi_36_28": "Yeah, I'm kind of lost.", "Character_ChangLi_36_29": "Can you help me out of this place?", "Character_ChangLi_36_32": "(Reach out to her.)", "Character_ChangLi_35_1": "An unfamiliar space... No sign of the Fractsidus. Changli's also nowhere to be seen.", "Character_ChangLi_35_2": "I need to find her quick.", "Activity_101000001_Title": "Daybreak at Last", "Activity_101000001_Desc": "As the clouds of fear and sorrow lift from the sky of Jinzhou after the Battle of Norfall Barrens, talk of the long-awaited Riverside Games resurfaces. \nAmidst the joyous celebrations, with laughter and cheers ringing out, stands the general, seemingly alone in a sea of people. \nAnd perhaps, there is a story untold, hidden within his gaze...", "Activity_101000002_Title": "Solitary Path", "Activity_101000002_Desc": "A mysterious letter arrives from an enigmatic organization known as the Séance Society, claiming to possess the ability to summon departed loved ones. However, this wondrous dream may also be the sweetest poison.", "PrefabTextItem_2403060325_Text": "Select Resonator", "PrefabTextItem_2190916632_Text": "Details", "PrefabTextItem_869813163_Text": "Deploying", "InstanceDungeon_4006_MapName": "Dodge", "InstanceDungeon_4007_MapName": "Counterattack", "InstanceDungeon_4008_MapName": "Outro Skill", "Roguelikediffculttips_0": "Guide", "Condition_13000025_Description": "Complete Chapter I Act VI to unlock", "HelpText_58_Title": "Ascendant Aces", "HelpText_58_Content": "[Event Rules]\nDuring the event, you can use set teams including the trial Resonators to repeatedly challenge specific stages. The trial Resonators are fixed at specific levels and equipped with preselected sets of weapons and Echoes. In the trial stages, team composition and the sets of weapons and Echoes cannot be changed.\n\n[Event Rewards]\nAfter completing the event stages, you can claim stage rewards on the event page.\nEach stage rewards can be claimed once only.\nAfter the event concludes, rewards for cleared stages will be distributed via mail.", "GuideTips_10001_Content": "Push {0} to move forth and back\nPush {1} to move left and right", "GuideTips_10002_Content": "Push {0} next to a wall to climb", "GuideTips_10036_Content": "Push {0} and press {1} to start sprinting", "VisionCounterSkillText": "Echo Skills: Countermeasures", "SilentArea_rewardinfo": "Rewards are determined by your Data Bank level and SOL3 Phase", "HotKeyText_AutoTips_Name": "Autoplay", "HotKeyText_StopAutoTips_Name": "Stop Autoplay", "HotKeyText_HideTips_Name": "Hide UI", "ErrorKey": "This button is not supported for this function", "PrefabTextItem_2954494437_Text": "Complete", "PrefabTextItem_2829957711_Text": "Ongoing", "PrefabTextItem_128820487_Text": "Claim", "PrefabTextItem_1607363624_Text": "Instructions", "ConfirmBox_178_Title": "Note", "ConfirmBox_178_Content": "Max Weekly Limit. You will not get any rewards. Do you wish to claim?", "ConfirmBox_178_ButtonText_0": "Cancel", "ConfirmBox_178_ButtonText_1": "Confirm", "FunctionClose": "Functionality is under maintenance, not available at the moment", "KeyLock_Text": "This input cannot be remapped", "EditKey_Text": "Press the key you want to bind", "Explore_HuangLong_Title7": "Lv. 6 Pioneer", "Explore_HuangLong_Title8": "Lv. 7 Pioneer", "Explore_HuangLong_Title9": "Lv. 8 Pioneer", "Explore_HuangLong_Title10": "Lv. 9 Pioneer", "Explore_HuangLong_Title11": "Lv. 10 Pioneer", "HotKeyText_CheckInfoTips_Name": "View Details", "Character_JiYan_73_1": "Wait, the Gulpuffs don't seem right. Watch out.", "Character_JiYan_72_1": "We are in the lead now. Don't worry, keep going.", "Character_JiYan_72_2": "Takeover...", "Character_JiYan_72_3": "Eh? Who was that?", "Character_JiYan_71_1": "Good!", "Character_JiYan_71_2": "Come on! Come on!", "Character_JiYan_71_3": "Shhh! Don't disturb {Male=him;Female=her}.", "Character_JiYan_70_1": "The lane is narrowing ahead. Watch out.", "Character_JiYan_7_1": "{PlayerName}, here's the controller. We're counting on you.", "Character_JiYan_69_1": "Be careful of the driftwood. Jump over it.", "Character_JiYan_83_1": "Can we trust him?", "Character_JiYan_83_2": "If only I could... It's all my fault...", "Character_JiYan_82_1": "Backup... Call the reinforcement...", "Character_JiYan_81_1": "We're not winning at this rate...", "Character_JiYan_81_2": "Go... Run while you can...", "Character_JiYan_80_1": "Champion! Champion! Champion!", "Character_JiYan_80_2": "Yeah!", "Character_JiYan_80_3": "Well done!", "Character_JiYan_80_4": "Yay!! Haha!!", "Character_JiYan_79_1": "...", "Character_JiYan_79_2": "...", "Character_JiYan_79_3": "...Yay!", "Character_JiYan_78_1": "He's in the lead now!", "Character_JiYan_78_2": "Did they just break the record...", "Character_JiYan_77_1": "Three... Two... One... Go!", "Character_JiYan_77_2": "Oops... What a pity...", "Character_JiYan_77_3": "They're catching up!", "Character_JiYan_77_4": "That young man... He is...", "Character_JiYan_76_1": "The Riverside Games... Fun...", "Character_JiYan_75_1": "This temporary team... They're really something...", "Character_JiYan_75_2": "The race... It's starting... Shall we go?", "Character_JiYan_74_1": "Wow, they're really going fast.", "Character_JiYan_57_1": "I want to join the race too!", "Character_JiYan_57_2": "Can I ride that Gulpuff?", "ConfirmBox_179_Content": "Do you wish to reset all to default?", "ConfirmBox_179_ButtonText_0": "Cancel", "ConfirmBox_179_ButtonText_1": "Confirm", "GuideFocusNew_453_Content": "{0} Resonance Conversion unlocked.", "GuideFocusNew_455_Content": "Resonance Conversion unlocked.", "GuideFocusNew_456_Content": "Select Rover", "GuideFocusNew_457_Content": "Select Rover", "GuideFocusNew_458_Content": "Select Rover", "GuideFocusNew_459_Content": "View Rover's current Attribute", "GuideFocusNew_460_Content": "View Rover's current Attribute", "RogueEvent_10002001_titile": "A copy of Dangerous Ground, please.", "RogueEvent_10002001_text": "Obtain Metaphor: Key of Tremor.", "RogueEvent_10002002_titile": "A copy of Midnight Rock, please.", "RogueEvent_10002002_text": "Obtain Metaphor: Key of Passion.", "RogueEvent_10002003_titile": "A copy of Food in SOL3, please.", "RogueEvent_10002003_text": "Obtain Metaphor: Key of Tranquility", "RogueEvent_10003001_titile": "Keep the stuff. I'll take a break and go.", "RogueEvent_10003001_text": "Restore 30% HP.", "RogueEvent_10003002_titile": "Give those back. I'll teach you to hunt in exchange.", "RogueEvent_10003002_text": "Obtain 1 Metaphor of Passion.", "RogueEvent_10004001_titile": "Return it for me.", "RogueEvent_10004001_text": "Gain 100 Dream Fragments.", "RogueEvent_10004002_titile": "I need this record to help me get pumped up.", "RogueEvent_10004002_text": "Obtain 1 Metaphor of Tremor.", "RogueEvent_10005001_titile": "Touch lightly with your fingertips.", "RogueEvent_10005001_text": "Lose 20% of your current life and gain a Metaphor.", "RogueEvent_10005002_titile": "Kiss lightly with your lips and teeth.", "RogueEvent_10005002_text": "Lose 20% of your current life and gain a Metaphor.", "RogueEvent_10005003_titile": "Embrace the suffering.", "RogueEvent_10005003_text": "Lose 20% of your current life and gain a Metaphor.", "RogueEvent_10005004_titile": "Leave.", "RogueEvent_10005004_text": "Suffering means nothing.", "RogueEvent_10006001_titile": "Gathering his courage, he agreed to embark on another journey with her.", "RogueEvent_10006001_text": "Walk towards the Rift for a chance to get 1 Metaphor.", "RogueEvent_10006002_titile": "Buy another hiking pick and head deeper into the Rift Valley.", "RogueEvent_10006002_text": "Spend 100 Dream Fragments to gain 1 Metaphor.", "RogueEvent_10006003_titile": "Go forward and bring everything we need.", "RogueEvent_10006003_text": "Spend 200 Dream Fragments to gain 2 Metaphor.", "RogueEvent_10006004_titile": "Forward, even if it costs us everything we have.", "RogueEvent_10006004_text": "Spend 200 Dream Fragments to redeem the last ticket.", "RogueEvent_10006005_titile": "It ends here.", "RogueEvent_10006005_text": "You don't want to go any closer to the Rift Valley.", "RogueEvent_10007001_titile": "I want studio memorabilia.", "RogueEvent_10007001_text": "Gain 1 Metaphor of Rarity 3", "RogueEvent_10007002_titile": "I'd like a new weapon.", "RogueEvent_10007002_text": "Perform a Character upgrade", "RogueEvent_10007003_titile": "I'm taking that safe!", "RogueEvent_10007003_text": "Gain 300 Dream Fragments.", "RogueEvent_10008001_titile": "Hohurahu reigns supreme!", "RogueEvent_10008001_text": "Get 5 random Metaphors.", "RogueEvent_10008002_titile": "Please give me back my memories...", "RogueEvent_10008002_text": "Gain 500 Dream Fragments.", "PrefabTextItem_3875917825_Text": "Tap anywhere to close", "PhotographHandBook_10_Name": "Reverberation", "PhotographHandBook_11_Name": "The Crownless", "PhotographHandBook_12_Name": "Roving Journey", "PhotographHandBook_13_Name": "Compelling Might", "PhotographHandBook_14_Name": "Sheep, Sheep", "PhotographHandBook_15_Name": "Encounter", "PhotographHandBook_16_Name": "Spring Echo", "PhotographHandBook_17_Name": "Visitor from the Shores", "PhotographHandBook_18_Name": "Encore", "PhotographHandBook_19_Name": "Conductor", "PhotographHandBook_20_Name": "To The Top", "PhotographHandBook_21_Name": "The Blade to Destroy", "PhotographHandBook_22_Name": "\"Little Thing\"", "PhotographHandBook_23_Name": "Story CG 23", "PhotographHandBook_24_Name": "Story CG 24", "PhotographHandBook_25_Name": "Story CG 25", "PhotographHandBook_26_Name": "Story CG 26", "PhotographHandBook_27_Name": "Story CG 27", "PhotographHandBook_28_Name": "Story CG 28", "PhotographHandBook_29_Name": "Story CG 29", "PhotographHandBook_30_Name": "Story CG 30", "PhotographHandBook_31_Name": "Story CG 31", "PhotographHandBook_32_Name": "Story CG 32", "PhotographHandBook_33_Name": "Story CG 33", "PhotographHandBook_34_Name": "Story CG 34", "PhotographHandBook_35_Name": "Story CG 35", "PhotographHandBook_36_Name": "Story CG 36", "PhotographHandBook_37_Name": "Story CG 37", "PhotographHandBook_38_Name": "Story CG 38", "PhotographHandBook_39_Name": "Story CG 39", "PhotographHandBook_40_Name": "Story CG 40", "PhotographHandBook_1001_Name": "Daybreak at Last", "PhotographHandBook_1002_Name": "Wild Heart's Return", "PhotographHandBook_1003_Name": "Solitary Path", "PhotographHandBook_1004_Name": "Immortal Blaze", "PhotographHandBook_1005_Name": "Story CG 1005", "PhotographHandBook_1006_Name": "Story CG 1006", "PhotographHandBook_10_Descrtption": "A Blessing To The Vanishing Stars", "PhotographHandBook_11_Descrtption": "Fatal Encounter With The Sworn Foe", "PhotographHandBook_12_Descrtption": "Hello! Our New Friend", "PhotographHandBook_13_Descrtption": "Cheers To The Soldiers", "PhotographHandBook_14_Descrtption": "Self Introduction? Pick Your Favorite One.", "PhotographHandBook_15_Descrtption": "A Secret Between You & Me", "PhotographHandBook_16_Descrtption": "Silent & Sincere Is the Language of Plants", "PhotographHandBook_17_Descrtption": "Ooh, Here You Are", "PhotographHandBook_18_Descrtption": "Cosmos, Cloudy, Encore Tagging Along!", "PhotographHandBook_19_Descrtption": "Chant The Elegy", "PhotographHandBook_20_Descrtption": "Hurry to the Nest Of Disasters", "PhotographHandBook_21_Descrtption": "The Ancient Shadow Sounds Battlecries Upon Jinzhou's Skies", "PhotographHandBook_22_Descrtption": "Stomach Full", "PhotographHandBook_23_Descrtption": "Story CG Description 23", "PhotographHandBook_24_Descrtption": "Story CG Description 24", "PhotographHandBook_25_Descrtption": "Story CG Description 25", "PhotographHandBook_26_Descrtption": "Story CG Description 26", "PhotographHandBook_27_Descrtption": "Story CG Description 27", "PhotographHandBook_28_Descrtption": "Story CG Description 28", "PhotographHandBook_29_Descrtption": "Story CG Description 29", "PhotographHandBook_30_Descrtption": "Story CG Description 30", "PhotographHandBook_31_Descrtption": "Story CG Description 31", "PhotographHandBook_32_Descrtption": "Story CG Description 32", "PhotographHandBook_33_Descrtption": "Story CG Description 33", "PhotographHandBook_34_Descrtption": "Story CG Description 34", "PhotographHandBook_35_Descrtption": "Story CG Description 35", "PhotographHandBook_36_Descrtption": "Story CG Description 36", "PhotographHandBook_37_Descrtption": "Story CG Description 37", "PhotographHandBook_38_Descrtption": "Story CG Description 38", "PhotographHandBook_39_Descrtption": "Story CG Description 39", "PhotographHandBook_40_Descrtption": "Story CG Description 40", "PhotographHandBook_1001_Descrtption": "Embrace The Past With Steadfast Pace", "PhotographHandBook_1002_Descrtption": "A Clear Chime Cleanses The Evil", "PhotographHandBook_1003_Descrtption": "Curtains Up, Thunder Strikes", "PhotographHandBook_1004_Descrtption": "Don't worry... This game is almost over.", "PhotographHandBook_1005_Descrtption": "Story CG Description 1005", "PhotographHandBook_1006_Descrtption": "Story CG Description 1006", "PlotType_100_TypeDescription": "Prologue: Utterance of Marvels", "PlotType_101_TypeDescription": "Huanglong Chapter 1: First Resonance", "PlotType_102_TypeDescription": "Huanglong Chapter 1: Echoing Marche", "PlotType_103_TypeDescription": "Huanglong Chapter 1: Ominous Star", "PlotType_104_TypeDescription": "Huanglong Chapter 1: Clashing Blades", "PlotType_105_TypeDescription": "Huanglong Chapter 1: Rewinding Raindrops", "PlotType_1001_TypeDescription": "Companion Story: Daybreak at Last", "PlotType_1002_TypeDescription": "Companion Story: Wild Heart's Return", "PlotType_1003_TypeDescription": "Companion Story: Solitary Path", "Text_Rogue_ChallengeSuccess_Text": "First Clear", "HelpText_59_Title": "Echo Counter Skill", "HelpText_59_Content": "Echo Counter Skills are special abilities that some Echo have that can break an enemy's attack when they unleash a Special Attack and shortlyImmoblize them.\n\nA Red Warning Prompt can be seen before enemies use their Special Attacks. You can use Echo Counter Skills to block them.", "Text_PhantomSkinUse_Text": "Phantom Appearance On", "Text_PhantomSkinUnlock_Text": "Phantom Appearance Unlocked", "Activity_100800001_Title": "Alloy Smelt", "Activity_100800001_Desc": "Shilang has been conducting research on optimizing alloy properties.\nA unique Sonoro Sphere has emerged recently, and Shilang discovers that the alloys he has forged possess exceptional abilities in this domain.", "HelpText_60_Title": "[Alloy Smelt] Event Rules", "HelpText_60_Content": "[Event Details]\nShilang has been conducting research on optimizing alloy properties.\nA unique Sonoro Sphere has emerged recently, and Shilang discovers that the alloys he has forged possess exceptional abilities in this domain.\n\n[Eligibility]\nReach Union Level 14.\n\n[Event Rules]\nIn this event, Resonators are granted special buffs by Alloys. Utilize these buffs and engage in exhilarating battles!", "RogueBuffPool_921601002001_BuffDesc_1": "Ready and Rallied", "RogueBuffPool_921601101060_BuffDesc_1": "Heavy Work", "RogueBuffPool_921601101070_BuffDesc_1": "Attacking while Defending", "KillMonster_Difficalty_1": "Easy", "KillMonster_Difficalty_2": "Medium", "KillMonster_Difficalty_3": "Difficult", "ToltalScoreDesc_1": "Obtain 5,000 points in total", "ToltalScoreDesc_2": "Obtain 10,000 points in total", "ToltalScoreDesc_3": "Obtain 15,000 points in total", "ToltalScoreDesc_4": "Obtain 20,000 points in total", "ToltalScoreDesc_5": "Obtain 30,000 points in total", "ToltalScoreDesc_6": "Obtain 50,000 points in total", "ToltalScoreDesc_7": "Obtain 70,000 points in total", "ToltalScoreDesc_8": "Obtain 90,000 points in total", "KillMonster_Desc_1": "Obtain 2,000 points in Breath Rift", "KillMonster_Desc_2": "Obtain 2,000 points in Freezing Rift", "KillMonster_Desc_3": "Obtain 2,000 points in Scorching Rift", "KillMonster_Desc_4": "Obtain 2,000 points in Rapido Rift", "KillMonster_Desc_5": "Obtain 2,000 points in Striking Rift", "KillMonster_Desc_6": "Obtain 2,000 points in Intimidating Rift", "KillMonster_Desc_7": "Obtain 2,000 points in Deafening Rift", "KillMonster_Desc_8": "Obtain 2,000 points in Furious Rift", "KillMonster_Desc_9": "Obtain 2,000 points in Ethereal Rift", "KillMonster_Desc_10": "Obtain 2,000 points in Everlasting Rift", "Flow_312800004_61": "You feel a sting. You suddenly feel like you've forgotten something.", "Flow_312800004_63": "You flee in panic without even looking back.", "Flow_312800004_64": "Those dangerous experiences in the magazine make you tremble.", "GuideTips_477_Content": "Havoc Energy surges within Rover's body. Press and hold {0} to release the power.", "GuideTips_478_Content": "Havoc Energy surges within Rover's body. Press and hold {0} to release the power.", "GuideTips_479_Content": "Havoc Energy surges within Rover's body. Press and hold Basic Attack button to release the power.", "GuideFocusNew_461_Content": "View Rover's current Attribute", "GuideFocusNew_462_Content": "Rover's Resonance Attribute can be converted between Spectro and Havoc.", "GuideFocusNew_463_Content": "Rover's Resonance Attribute can be converted between Spectro and Havoc.", "GuideFocusNew_464_Content": "Rover's Resonance Attribute can be converted between Spectro and Havoc.", "GuideFocusNew_465_Content": "{0} Resonance Conversion unlocked.", "GuideFocusNew_467_Content": "Resonance Conversion unlocked", "GuideFocusNew_468_Content": "Select Rover", "GuideFocusNew_469_Content": "Select Rover", "GuideFocusNew_470_Content": "Select Rover", "GuideFocusNew_471_Content": "View Rover's current Attribute", "GuideFocusNew_472_Content": "View Rover's current Attribute", "GuideFocusNew_473_Content": "View Rover's current Attribute", "GuideFocusNew_474_Content": "Rover's Resonance Attribute can be converted between Spectro and Havoc.", "GuideFocusNew_475_Content": "Rover's Resonance Attribute can be converted between Spectro and Havoc.", "GuideFocusNew_476_Content": "Rover's Resonance Attribute can be converted between Spectro and Havoc.", "GuideTutorial_31008_GroupName": "Rover: Havoc", "Tutorial_31008_Title": "Rover: Havoc", "GuideTutorialPage_31008_Content": "Rover gains a new ability, dealing Havoc DMG and gaining Umbra stacks with each attack.\nWhen \"Umbra\" is full, Rover can unleash their power with a Heavy Attack and enter the \"Dark Surge\" state.", "PrefabTextItem_304607976_Text": "Revive", "PrefabTextItem_511374132_Text": "Revive Now", "PrefabTextItem_4187141121_Text": "Resonator Downed", "PrefabTextItem_3925408383_Text": "Status", "PrefabTextItem_1330814487_Text": "Your energy fades... be more cautious next time.", "PrefabTextItem_1516550719_Text": "Exit", "GuideFocusNew_480_Content": "Echo obtained. Press {0} to view the Echo in the Resonators panel.", "GuideFocusNew_481_Content": "Enter the Resonators panel to equip Echoes", "GuideFocusNew_482_Content": "Equip an Echo to unlock a new skill", "GuideFocusNew_483_Content": "Open to view Echoes Equip panel", "GuideFocusNew_484_Content": "Select the Echo to equip", "GuideFocusNew_485_Content": "{0} Equip the Echo to unlock the Echo Skill and Stat Boost", "GuideFocusNew_486_Content": "Press {0} to close and view the equipped Echo", "GuideFocusNew_487_Content": "Resonators can use the Echo Skill of the Echo equipped at the top", "GuideTips_10035_Content": "Press {0} to jump", "GuideTips_10003_Content": "Push {0} and hold {1} to perform Wall Dash. \nWall Dash consumes STA. and automatically ends when your STA runs out.", "GuideTips_10053_Content": "Press {0} to use Basic Attack.", "GuideTips_10018_Content": "Press {0} to castResonance Skill.", "Character_ChangLi_54_1": "I guess this is another riddle from my master...", "Character_ChangLi_53_1": "Do you have to go, master?", "Character_ChangLi_53_2": "My time in this world is up, my child. I have my own destination to head to. I can only accompany you so far on this journey.", "Character_ChangLi_53_3": "Are you going to a dangerous place alone? Why can't I go with you?", "Character_ChangLi_53_4": "It's not your turn to go there yet, Changli. You are a very gifted child, and you will surely achieve greatness one day.", "Character_ChangLi_53_5": "But the price you pay for forcefully employing your Forte can never be erased. Your lifespan is doomed to be much shorter than that of ordinary people.", "Character_ChangLi_53_6": "...Yes, I understand.", "Character_ChangLi_53_7": "Remember what I have taught you. Ponder carefully, plan meticulously, and shield yourself wisely. For when you have grown into the person you aspire to become... Your impact on this world shall be great.", "Character_ChangLi_53_8": "Changli will remember your teachings by heart, master.", "Character_ChangLi_53_9": "But master... This person you want me to find... How should I find them?", "Character_ChangLi_53_10": "When the time comes, you will know, and you will have my aid.", "Character_ChangLi_53_11": "You need only use your wisdom to offer that person some necessary guidance.", "Character_ChangLi_53_12": "{Male=He;Female=She} is the only one who can truly change this world. You must find {Male=him;Female=her} and help {Male=him;Female=her}.", "Character_ChangLi_53_13": "This way, the world of prosperity you seek will soon be within reach.", "Character_ChangLi_53_14": "(I believe... I've found that person, master.)", "Character_ChangLi_53_15": "(...This Weiqi board, and the Sonoro Sphere... They are both a puzzle and an answer.)", "Character_ChangLi_53_16": "(The end of this Sonoro Sphere... Turns out it's exactly where {Male=he;Female=she} is.)", "Character_ChangLi_52_1": "Please... Wait!", "Character_ChangLi_52_2": "My dear, you've come all this way. What do you need from me?", "Character_ChangLi_52_3": "I-I am... You gave me some food before, I haven't thanked you yet...", "Character_ChangLi_52_4": "You misunderstood my intentions. When I sought shelter in your hideout during the rain, I gave you rations as a small token of thanks. No need to be troubled by it, little one.", "Character_ChangLi_52_5": "B-but, you told me... The path to safety lies in embracing fortuitous moments. I didn't understand what you meant by that...", "Character_ChangLi_52_6": "Well now, I only said those words on a mere whim. Never expected you to remember them so clearly...", "Character_ChangLi_52_7": "I've heard Master Xuanmiao is a wise hermit guru who helps people. Can you, maybe, take me as your apprentice? I've been searching for you for so long... Please, will you consider it?", "Character_ChangLi_52_8": "I want to live, learn to control my power, and become stronger... Or I won't see a peaceful and prosperous world...", "Character_ChangLi_52_9": "Do you know... What defines a peaceful and prosperous world?", "Character_ChangLi_52_10": "I think... I think it means people can take care of themselves and have a place to call home.", "Character_ChangLi_52_11": "…", "Character_ChangLi_52_12": "I... I'm a Resonator too! I have a strong Forte! Look!", "Character_ChangLi_52_13": "Is this... Flame Manipulation?", "Character_ChangLi_51_1": "(This place... This is where master once lived in seclusion.)", "Character_ChangLi_51_2": "(The spaces are a jumbled mess inside this Sonoro Sphere...)", "Character_ChangLi_50_1": "Ma'am, are you okay? There's been a lot more Tacet Discords lately...", "Character_ChangLi_50_2": "I'm fine, thank you for driving those monsters away... But honey, these cuts and bruises all over you, some new and some old. They never seem to fully heal...", "Character_ChangLi_50_3": "I'm a Resonator. These wounds are nothing.", "Character_ChangLi_50_4": "*sigh*... Oh honey. You shouldn't be trapped in this place like we are for the rest of your life.", "Character_ChangLi_50_5": "You should go to the city. With a powerful Forte like yours, you'll surely find a wonderful future for yourself there.", "Character_ChangLi_50_6": "But ma'am, what about you and the others...", "Character_ChangLi_50_7": "You go out there and make something of yourself. Make us proud. And when you're ready, come back for us. What do you say, dear?", "Character_ChangLi_50_8": "And these... Take these with you on your way there.", "Character_ChangLi_49_1": "Huff... Hah... I-I can do it...", "Character_ChangLi_49_2": "(Yes, back then, I didn't know how to control my flames. I could only brute force my way out it, and my body was always covered in burns...)", "Character_ChangLi_48_1": "I-I didn't...", "Character_ChangLi_48_2": "Don't try to play me, you little thief.", "Character_ChangLi_48_3": "I found these all by myself...!", "Character_ChangLi_48_4": "Ha! You think I'm buying this story? How the hell does a little homeless brat like you score all this food?", "Character_ChangLi_48_5": "This is our turf. Better scurry off if you know what's good for you...", "Character_ChangLi_48_6": "Why don't we... let her stay? See, she's a...", "Character_ChangLi_48_7": "...We've got plenty of mouths to feed already. Unless you're planning to have her eat from your plate?", "Character_ChangLi_47_1": "I'm starving...", "Character_ChangLi_47_2": "This thing... Umm, if I burn it a bit with my fire... I can eat it, I guess?", "Character_ChangLi_47_3": "...", "Character_ChangLi_46_1": "This is...", "Character_ChangLi_46_2": "(... A mirage of the past.)", "Character_ChangLi_46_3": "(This place... It looks familiar, too.)", "Character_ChangLi_46_4": "(These are my memories... recreated inside this Sonoro Sphere.)", "Character_ChangLi_46_5": "(As I stepped inside, both Rover and the Fractsidus vanished into thin air. The frequencies are constantly changing, and the flow of time is chaotic, just like it had been on Mt. Firmament...)", "Character_ChangLi_46_6": "(A Sonoro Sphere affected by Temporal Disruption… Once someone enters, there's a risk of being stuck inside forever. And if my master had planned all of this...)", "Character_ChangLi_46_7": "(Did he do this to mislead, to separate, or perhaps...)", "Character_ChangLi_46_8": "(I should be careful. Whatever the case... I must find {PlayerName} first.)", "Character_ChangLi_45_1": "What is this all about? I don't understand...", "Character_ChangLi_44_1": "There's a piece of paper... It has turned yellow.", "Character_ChangLi_44_2": "...When the village was raided, I failed to protect anyone with all my efforts. Now all I'm left with are these old injuries and the rest of my meager life, and some food to spare for anyone who passes by.", "Character_ChangLi_44_3": "…", "Character_ChangLi_44_4": "If I had arrived sooner...", "Character_ChangLi_44_7": "...Okay.", "Character_ChangLi_44_5": "It's not your fault.", "Character_ChangLi_44_6": "It's a thing of the past now.", "Character_ChangLi_43_1": "Whoa...!", "Character_ChangLi_43_3": "I found some dry rations... They look well-kept, should be still edible!", "Character_ChangLi_43_4": "It's a bit frozen... No worries, I can use my fire to heat it up.", "Character_ChangLi_43_5": "Are you hungry? I haven't seen you take a single bite...", "Character_ChangLi_43_6": "You can have these.", "Character_ChangLi_43_9": "If you don't eat anything for too long, you won't be able to walk.", "Character_ChangLi_43_10": "I-I'm not hungry yet...", "Character_ChangLi_43_2": "Did you find something?", "Character_ChangLi_43_7": "Thank you. I'm not hungry.", "Character_ChangLi_43_8": "What about you?", "Character_ChangLi_42_1": "What a strange place... It's supposed to look familiar, but there are so many things I've never seen before...", "Character_ChangLi_42_2": "This door...", "Character_ChangLi_42_5": "... I don't know why, but I keep getting the feeling that I've been here before, it's so weird...", "Character_ChangLi_42_6": "Let's look around... Maybe we'll find something.", "Dungeon_BanItem": "Not available in current state", "Role_1503_ShareDesc": "This flower is for you. I hope it makes you happy!", "Role_1203_ShareDesc": "Hee-hee. Hi, there! I'm Encore from the Black Shores! Wanna go on an adventure with me and my Woolies?", "Role_1301_ShareDesc": "Calcharo, leader of the Ghost Hounds Mercenary Group. I suppose you've heard about what we do. Don't worry, your safety as my client will be guaranteed until the job is done.", "Role_1405_ShareDesc": "I am Jianxin, the successor of Fengyiquan. Thank you for your hospitality. Would you mind sparring with me?", "Role_1104_ShareDesc": "You're probably more used to seeing me as that liondancer on the high poles, I guess? Let's hang out more! I want you to remember me as how I look, without the lion head!", "Role_1404_ShareDesc": "Jiyan, of the Midnight Rangers. Protecting our lands and people is my solemn duty. Should you encounter any difficulties here, I will do my utmost to help.", "Role_1302_ShareDesc": "Name's Yinlin. As for what I do... Shhh, we don't talk about that in public.", "Character_ChangLi_1_1": "...The Weiqi pieces were scattered, but the guru remained calm. \"It's getting late,\" he said gently to the woodcutter. \"Shouldn't you be heading down the mountain?\"", "Character_ChangLi_1_2": "As he glanced at the sky, the woodcutter was shocked to see how much time had passed. \"It couldn't have been more than two hours,\" he thought in disbelief. Feeling apologetic, he prepared to leave, worried that the guru would be annoyed with him.", "Character_ChangLi_1_3": "But when the woodcutter turned around, he nearly jumped out of his skin. The hermit guru, who had been playing Weiqi and drinking wine, was now gone. In his place lay a shattered Weiqi board and a heap of decaying bones.", "Character_ChangLi_1_4": "The woodcutter was so scared that he dropped his bamboo basket and ran down the mountain without even looking back.", "Character_ChangLi_1_5": "As he reached the mountain's base, he was hit with a stark realization. The quaint village he remembered had bloomed into a bustling town, with sturdy brick houses replacing the humble thatched cottages. And where his home once stood, only an empty wasteland remained.", "Character_ChangLi_1_6": "He noticed a date on the calendar that he had never seen before. In shock, he grabbed a passerby and urgently asked, \"Excuse me, can you tell me the current date and time?\"", "Character_ChangLi_1_7": "As he heard the answer, his legs went weak. Everything had changed—time had passed and his loved ones were gone. No one remembered him anymore.", "Character_ChangLi_1_8": "So the woodcutter left Mt. Firmament, but how was he still alive and kicking? With a hundred year's worth of time inside him, shouldn't he...", "Character_ChangLi_1_9": "Your story... It's a bit far-fetched, don't you think? I mean, if I wasn't from Hongzhen, I might have fallen for it.", "Character_ChangLi_1_10": "...Well! That's the whole point. The truth is stranger than fiction, my friend. Every detail in that story is based on real events.", "Character_ChangLi_1_11": "Let me share with you the other legend of Mt. Firmament, for deep within its sacred peaks lies a powerful secret... the “Secret of Immortality”!", "Character_ChangLi_1_12": "We all know that Mt. Firmament is the abode of the Sentinel, gathering spiritual energies from both heaven and earth for countless eons. Over time, even the mountain itself has taken on the form of our majestic Sentinel!", "Character_ChangLi_1_13": "Living in the mountains for long stretches of time, surrounded by fresh air and drinking from nature's own bounty, can add years to one's life span!", "Character_ChangLi_1_14": "It all starts with that game of Weiqi, one that the woodcutter stumbled upon. Too bad those secrets have been long forgotten...", "Character_ChangLi_1_15": "Gather around now, people. You're in for the story of a lifetime...", "Character_ChangLi_1_19": "Shh...", "Character_ChangLi_1_20": "...I'll see you there.", "Character_ChangLi_1_21": "*yawn* What's with the ruckus... Huh, what’s that in your hands?", "Character_ChangLi_1_23": "Hmm... \"Behold Hongzhen in its entirety, next to a ring and hanging eaves. When eternal snow thaw into flowing streams, let us reconvene.”", "Character_ChangLi_1_24": "Ooh... I see, I see...", "Character_ChangLi_1_27": "I see I've got no clue at all!", "Character_ChangLi_1_30": "I get the very last part, at least! She’s asking you out! Well that's a fancy way to write stuff...", "Character_ChangLi_1_33": "How did you manage to get all that hidden meaning?", "Character_ChangLi_1_36": "But the buildings in Hongzhen all look pretty much the same. Which one exactly was she talking about?", "Character_ChangLi_1_38": "Makes sense. Lead the way!", "Character_ChangLi_1_16": "…Changli?", "Character_ChangLi_1_22": "Changli gave it to me a moment ago.", "Character_ChangLi_1_25": "Do you know what it means?", "Character_ChangLi_1_26": "Ooh... So that's how it is...", "Character_ChangLi_1_28": "So much for the anticipation!", "Character_ChangLi_1_29": "Wow, I'm so shocked to hear that.", "Character_ChangLi_1_31": "...The first part reads like it's about the meeting spot.", "Character_ChangLi_1_32": "According to the description, it's somewhere in Hongzhen.", "Character_ChangLi_1_34": "I'm experienced. Dealt with Jinhsi's riddles already.", "Character_ChangLi_1_35": "Thanks to my big brain.", "Character_ChangLi_1_37": "We can ask around to find out. I’ve done this before.", "Text_PhantomNewQualityUnlock_Text": "New Rarity Unlocked", "Guide_YFSH_9_1": "Whew, finally done! Let me see...", "Guide_YFSH_9_2": "Whoa, two more Echoes to go! {PlayerName}, you’re so lucky!", "Guide_YFSH_9_3": "You know, the chances for Echoes to appear after taking down Tacet Discords are slim, not to mention bagging two at once!", "Guide_YFSH_9_4": "They say the stronger your Terminal, the likelier it is for Echoes to pop up. That's because... because... Anyway, your Terminal must be crazy powerful! Right?", "Guide_YFSH_8_1": "Wow, there is indeed a Tacet Field! Grandpa Jingzhu, you really know a lot!", "Guide_YFSH_8_2": "Hehe, I already told you, this old man had his fair share of adventures in his prime!", "Guide_YFSH_8_3": "Now, it’s your moment to shine. Clear this Tacet Field and you should be able to capture some Echoes.", "Guide_YFSH_7_1": "Check it out, Grandpa Jingzhu! These massive scythes are just too cool, huh?", "Guide_YFSH_7_2": "Mm, not bad. She should be pleased this time.", "Guide_YFSH_7_3": "I hope, just this once, she’ll stay long enough to hear me out before walking straight away...", "Guide_YFSH_7_4": "Ooh, I’ve got an idea! What if we transformed into the Scythes? That’d definitely impress her!", "Guide_YFSH_7_5": "Oh, please don’t, dear. She might be scared. Perhaps we should gather a few more, just to be sure.", "Guide_YFSH_7_6": "Havoc Warrior is undoubtedly impressive, but relying on a single Echo might not be enough to capture her heart...", "Guide_YFSH_7_7": "We need a collection, a display of multiple Echoes to truly leave an impression!", "Guide_YFSH_7_8": "Yep! Having a bunch of Echoes following behind turns head, but how can we snag more?", "Guide_YFSH_7_9": "To Tacet Field! Tacet Discords are drawn to those grounds like moths to a flame.", "Guide_YFSH_7_10": "Shh... I think I sense it. The frequencies of the Tacet Field...", "Guide_YFSH_7_11": "There’s a Tacet Field nearby!", "Guide_YFSH_6_1": "Hehe, knew we could pull it off! We’ve got an Echo now, easy peasy.", "Guide_YFSH_6_2": "Hey {PlayerName}, hurry and absorb it before it poofs away!", "Guide_YFSH_5_1": "We’re almost there. Stick close to me!", "Guide_YFSH_5_2": "Grandpa Jingzhu, are you feeling alright?", "Guide_YFSH_5_3": "I’m feeling perfectly good. Instead of worrying me, let’s focus on these Tacet Discords.", "Guide_YFSH_5_4": "You’re right. There’s a whole bunch of Tacet Discords around. Which one do you think we should capture first?", "Guide_YFSH_5_7": "Exactly, that’s my goal. Let’s aim to capture the most impressive of them all!", "Guide_YFSH_5_8": "The formidable ones are always the most impressive. It’s one and the same.", "Guide_YFSH_5_9": "Ah, let me think... the most formidable and impressive one around here is... Havoc Warrior! Let's capture it!", "Guide_YFSH_5_10": "Havoc Warrior is the monster with those big scythes, right? It’s indeed impressive! Grandpa Jingzhu, I had no idea you were so knowledgeable about Tacet Discords!", "Guide_YFSH_5_11": "Of course! Back in my prime, with my captain, we captured all kinds of Tacet Discords...", "Guide_YFSH_5_12": "Hm? There are several Havoc Warriors ahead. Let’s go!", "Guide_YFSH_5_5": "The impressive one.", "Guide_YFSH_5_6": "The formidable one.", "Guide_YFSH_4_1": "Grandpa Jingzhu, you’re already done with treatment? That was quick!", "Guide_YFSH_4_2": "Don’t let this old man’s age fool you. I’m still strong and these injuries hardly slow me down!", "Guide_YFSH_4_3": "Really? Um... though it does seem like you’re totally fine now.", "Guide_YFSH_4_4": "Of course! I’m used to injuries. Anyway, I’m feeling perfectly fine now. Shall we go?", "Guide_YFSH_4_5": "Are you coming with us, Grandpa Jingzhu?", "Guide_YFSH_4_6": "Of course, how could I let you youngsters handle my affairs while I sit around? It’s dangerous outside Jinzhou and I’m familiar with the situation there. I’m sure I can be of some help.", "Guide_YFSH_4_7": "But...", "Guide_YFSH_4_8": "Haha, don’t worry! This old man used to be quite something in his day! Even though I’m old now, I can still hold my own against any danger.", "Guide_YFSH_4_9": "Okay, Grandpa Jingzhu, promise me you’ll take care of yourself. If anything dangerous pops up, don’t try to tough it out. Just give me a holler right away!", "Guide_YFSH_4_10": "After all, it’s part of my Patroller duties.", "Guide_YFSH_3_1": "{PlayerName}, are you ready?", "Guide_YFSH_3_4": "No worries. Take your time to sharpen your weapons.", "Guide_YFSH_3_5": "Awesome, let’s do this! Grandpa Jingzhu said it’s the best time for Echo-catching, and I’m ready to snag a bunch!", "Guide_YFSH_3_2": "Not yet.", "Guide_YFSH_3_3": "I’m ready.", "Guide_YFSH_29_1": "It seems Grandpa Jingzhu was rejected again.", "Guide_YFSH_29_2": "...", "Guide_YFSH_29_3": "Grandpa Jingzhu, are you okay? Please don’t be sad... I-I’ll do everything I can to cheer you up.", "Guide_YFSH_29_4": "Hmm? Sad? Not in the slightest! Even if I were, it’d be but a mere act.", "Guide_YFSH_29_5": "Thirteen failures down, but I’m not about to throw in the towel! I’ll persist, be it the fourteenth, fifteenth, or beyond...", "Guide_YFSH_29_7": "For I’ve resolved to become the wise and valiant soldier that matches Linghan’s ideals!", "Guide_YFSH_29_8": "I feel bad for rendering your efforts futile.", "Guide_YFSH_29_12": "Thank you. You two are really kind-hearted!", "Guide_YFSH_29_13": "Don’t worry. I’ll ensure you receive adequate compensation.", "Guide_YFSH_29_14": "Well, this is a little embarrassing... Still, being happy is good for your health, right? At least I made someone happy. It’s not too terrible.", "Guide_YFSH_29_15": "Well, this is a little embarrassing... Still, being happy is good for your health, right? At least I made someone happy. It’s not too terrible.", "Guide_YFSH_29_16": "Thirteen consecutive rejections... Perhaps it’s time for some introspection on my approach...", "Guide_YFSH_29_17": "Perhaps, Linghan isn’t used to such direct and impassioned displays of affection?", "Guide_YFSH_29_18": "That makes sense... Grandma Linghan does seem rather serious, so perhaps it’s time to switch tactics?", "Guide_YFSH_29_19": "Hmm... What alternative approach should I try?", "Guide_YFSH_29_21": "That’s a great idea! Start by engaging her in a topic that grabs her attention, and you might find yourself getting closer to her. Then, asking her to be your partner might just fall into place naturally!", "Guide_YFSH_29_22": "Indeed, it seems Echoes are the only thing that captures her interest.", "Guide_YFSH_29_23": "I’ll have to think carefully about how to improve the Echo. Actually, my captain taught me a lot back in the day, but age has dulled my memory.", "Guide_YFSH_29_24": "Alright, let’s call it a day. I need to go home and think it over. Here, this is your payment for today’s efforts.", "Guide_YFSH_29_6": "Why are you suddenly fired up?", "Guide_YFSH_29_9": "It’s okay.", "Guide_YFSH_29_10": "As long as you’re not stingy about the payment.", "Guide_YFSH_29_11": "It was quite amusing to watch all of this unfold.", "Guide_YFSH_29_20": "Talk more about Echoes?", "Guide_YFSH_28_1": "What do you think, Linghan?", "Guide_YFSH_28_2": "Sorry, what was the reason for your visit again? Ah, to show me the Echo?", "Guide_YFSH_28_3": "NO! Grandma, he’s here to give you Noctemints!", "Guide_YFSH_28_6": "Yingying seems to be quite lively today, and that helped me a lot.", "Guide_YFSH_28_7": "Yingying is certainly brimming with energy today, isn’t she? That helped me a lot.", "Guide_YFSH_28_8": "I suppose I should seize this opportunity. Yes, that’s right. I did come to bring you Noctemints. Would you like to spend the rest of your life with me?", "Guide_YFSH_28_9": "Oh dear, this is quite the headache. Thank you, but I'm not presently interested in seeking a partner. Even if I were, I'd prefer someone akin to my former lover...", "Guide_YFSH_28_10": "He was a wise and valiant soldier, and even his Echoes were impressive. Compared to him, everyone else falls short.", "Guide_YFSH_28_11": "So, feel free to ask me anything Echo-related, but let’s keep everything else off the table.", "Guide_YFSH_28_12": "Alright, then... Sorry to bother you. I shall take my leave.", "Guide_YFSH_28_4": "Oh, girl...", "Guide_YFSH_28_5": "Nice move!", "Guide_YFSH_27_1": "Noctemints?", "Guide_YFSH_27_2": "It’s strange. Lately, about ten gentlemen have brought me Noctemints.", "Guide_YFSH_27_3": "It’s twelve.", "Guide_YFSH_27_4": "And now I'm the thirteenth one... Hold on, those before were all me too…", "Guide_YFSH_27_5": "Remember what you told me last time? One can’t judge an Echo solely from its appearance.", "Guide_YFSH_27_6": "That actually makes perfect sense! So I’ve honed these scythes even sharper!", "Guide_YFSH_27_7": "You can interpret it that way.", "Guide_YFSH_27_8": "What a relief to hear that! Alright, let me present to you what we’ve managed to achieve this time!", "Guide_YFSH_26_1": "Back here again, in this familiar spot.", "Guide_YFSH_26_2": "Grandpa Jingzhu, you’re here to see Grandma, right?", "Guide_YFSH_26_3": "I heard you're... um, what's the word? Courting Grandma?", "Guide_YFSH_26_4": "Oh my! Hold on, Yingying. You’re too young to understand what that means.", "Guide_YFSH_26_5": "I even learned a new term! Late-life love!", "Guide_YFSH_26_6": "Anyway, Grandpa, you should go for it! I’ll go tell Grandma you’re here!", "Guide_YFSH_26_7": "GRANDMA!", "Guide_YFSH_26_8": "Grandpa Jingzhu is back with more Noctemints for you, Grandma!", "Guide_YFSH_26_9": "Oh my, oh my, kids these days are something else.", "Guide_YFSH_25_8": "I’m still surprised at the revelation that Grandpa Jingzhu was once a Midnight Ranger.", "Guide_YFSH_25_9": "Hmph, I’m used to keeping a low profile. Bide my time to impress Linghan.", "Guide_YFSH_25_10": "Make her fall in love with me with only one shot!", "Guide_YFSH_25_11": "With my natural charm and these finely honed scythes, I’m confident this time I’ll win Linghan’s heart and let her accept my Noctemint!", "Guide_YFSH_25_14": "Ahem, absolutely!", "Guide_YFSH_25_15": "What makes Grandpa Jingzhu so sure that having a powerful Echo will win Grandma Linghan’s heart?", "Guide_YFSH_25_16": "I’m with you on this one. What makes Grandpa Jingzhu so sure that having a powerful Echo will win Grandma Linghan’s heart?", "Guide_YFSH_25_17": "Of course, it’s not just the Echo I’ve prepared! Linghan once shared her criteria for an ideal partner.", "Guide_YFSH_25_18": "She said her ideal partner is a wise and valiant soldier wielding a handsome greatsword, accompanied by a majestic Echo, facing countless foes with unrivaled poise.", "Guide_YFSH_25_19": "You see? Apart from the majestic Echo, everything else fits me to a tee!", "Guide_YFSH_25_21": "...", "Guide_YFSH_25_22": "Why the look? Do you lack faith in me? It’s understandable, given the generation gap between us.", "Guide_YFSH_25_23": "But when it comes to matters of love, especially for us seniors, trust me. I’ve got this!", "Guide_YFSH_25_24": "Alright, all set and ready. Let’s pay a visit to Linghan.", "Guide_YFSH_25_12": "Are you sure?", "Guide_YFSH_25_13": "Really?", "Guide_YFSH_25_20": "...", "Guide_YFSH_24_1": "Ah, you still recognize this old face, Yhan.", "Guide_YFSH_24_2": "You two know each other?", "Guide_YFSH_24_3": "We do and for a long time.", "Guide_YFSH_24_4": "In the days of the Midnight Rangers, Mr. Jingzhu commanded my utmost respect.", "Guide_YFSH_24_5": "It’s been a while since we last met. Mr. Jingzhu. You still look spirited... though your legs don’t seem as nimble?", "Guide_YFSH_24_6": "Ahem, just a minor accident. You see, I’m getting on in years. A little slip while hiking. Nothing to worry about!", "Guide_YFSH_24_7": "I’ve been resting and should recover soon.", "Guide_YFSH_24_8": "Your injuries seem to have healed well, but don’t underestimate the importance of rest.", "Guide_YFSH_24_9": "You’re as talkative as ever, boy. Back in the day, we endured far worse and still fought valiantly in battles. Remember?", "Guide_YFSH_24_10": "But you have retired for a long time...", "Guide_YFSH_24_11": "Retired I may be, but the fire still burns within me! It’s been quite some time since I retired, and opportunities to mingle with you youngsters are rare these days.", "Guide_YFSH_24_12": "And here stands Chief Instructor Yhan. You’ve been keeping well, I trust?", "Guide_YFSH_24_13": "I’m merely fulfilling my duty. And how fare your old comrades?", "Guide_YFSH_24_14": "Except for Captain and myself, they all... Ah, never mind. Let’s focus on happier topics during this once-in-a-while reunion.", "Guide_YFSH_24_15": "The past is the past. When you reach my age, you’ll realize that the present moment holds the most significance in life!", "Guide_YFSH_24_16": "Live in the moment and cherish each passing day. That’s how we honor our comrades’ sacrifices.", "Guide_YFSH_24_17": "Indeed, Mr. Jingzhu. The present demands our full attention.", "Guide_YFSH_24_18": "Exactly, then let’s talk about the present. You know what I need now. Are you willing to lend a hand?", "Guide_YFSH_24_19": "You’re as spirited as ever, Mr. Jingzhu.", "Guide_YFSH_24_20": "Haha, I’m truly flattered.", "Guide_YFSH_24_21": "These should be enough for your needs. Take them.", "Guide_YFSH_24_23": "Great, thanks.", "Guide_YFSH_24_30": "Instructor Yhan doesn’t seem half as evil as the rumors make him out to be.", "Guide_YFSH_23_1": "Whoa! It’s even more impressive now! Check out those scythes—they’re seriously intimidating!", "Guide_YFSH_23_4": "Despite your youthful vigor, enduring Yhan’s training again in such a brief span may still be quite a challenge. Maybe, we can...", "Guide_YFSH_23_5": "This voice... I knew it's you, Mr. Jingzhu.", "Guide_YFSH_23_6": "In-Instructor Yhan?", "Guide_YFSH_22_1": "Back so soon?", "Guide_YFSH_22_2": "Yhan is quite a formidable figure. Breezing through his training is truly commendable.", "Guide_YFSH_22_3": "I have no doubt that the world will soon be at your feet, youngsters!", "Guide_YFSH_22_4": "Haha, enough banter. Let’s get down to the business first. The scythes of the Havoc Warrior await our sharpening!", "Guide_YFSH_21_1": "Not bad. Far beyond my expectations.", "Guide_YFSH_21_2": "{PlayerName}, you never fail to impress me.", "Guide_YFSH_21_3": "Don’t hesitate to come to me if you need help. I’d be happy to provide training at different levels for enthusiastic people like you.", "Guide_YFSH_21_4": "Haha, that sounds a tad... intimidating, doesn’t it?", "Guide_YFSH_21_5": "I never imagined we’d breeze through all that training so quickly! You’re truly living up to your name, {PlayerName}!", "Guide_YFSH_21_6": "Let’s go break the good news to Grandpa Jingzhu!", "Guide_YFSH_20_3": "Hello, our paths cross again. What brings you here this time?", "Guide_YFSH_20_2": "I see. Follow me. Select a training program that aligns with your current skill level.", "Guide_YFSH_20_4": "Just a word of caution. Don’t let overconfidence cloud your judgment when choosing. It’s wise not to bite off more than you can chew.", "Guide_YFSH_20_5": "Otherwise, you may find yourself in tears.", "Guide_YFSH_20_1": "I want to train Echoes.", "Guide_YFSH_2_2": "Finally convinced Grandpa Jingzhu to go to the hospital... It's getting late. {PlayerName} should be arriving here soon...", "Guide_YFSH_2_4": "Oh my, you scared me! When did you get here?", "Guide_YFSH_2_6": "Then what do you think?", "Guide_YFSH_2_9": "Great, you can make some extra money while helping Grandpa Jingzhu. Talk about killing two birds with one stone, right?", "Guide_YFSH_2_10": "Honestly, I'm super curious too. Something just doesn't add up with an old lady being so into Echoes!", "Guide_YFSH_2_11": "And why is Grandpa Jingzhu being so stubborn...", "Guide_YFSH_2_12": "Maybe we'll get some answers once we've snagged those Echoes.", "Guide_YFSH_2_13": "Alrighty then, let’s get prepped and roll out!", "Guide_YFSH_2_3": "I’m here.", "Guide_YFSH_2_5": "At the start of your conversation.", "Guide_YFSH_2_7": "As long as you pay.", "Guide_YFSH_2_8": "I’m a bit curious.", "Guide_YFSH_19_1": "I’ve heard rumors that Yhan has turned into quite the strict instructor. You’d better take care.", "Guide_YFSH_19_2": "There are quite a few juniors in there who were once beaten hard by me, haha! So, I’ll refrain from joining you and spoiling their spirits.", "Guide_YFSH_19_3": "Here we are. Go on in. Wish you good luck!", "Guide_YFSH_18_1": "Now that we’re all here, Grandpa Jingzhu, what’s the plan?", "Guide_YFSH_18_2": "Since our last parting, I’ve been pondering over Linghan’s words, and they’ve offered me a new perspective!", "Guide_YFSH_18_3": "“If you’re aiming to become an Echo Master, you can’t judge an Echo solely from its appearance. Take this Carapace, for instance. Despite its imposing scythes, it may not what it seems.”", "Guide_YFSH_18_4": "She believed that the Scythes are only imposing on the surface, yet lacking in practicality and sharpness as weapons.", "Guide_YFSH_18_5": "I’m sure if I can hone these scythes to blade-like sharpness, Linghan will gladly accept my Noctemint.", "Guide_YFSH_18_8": "One improves with practice. We’ll know the answer once I try.", "Guide_YFSH_18_9": "Ahem, life is full of uncertainties. If I fail this time, there’s always another chance!", "Guide_YFSH_18_10": "Alright then, let’s set to sharpening these giant scythes!", "Guide_YFSH_18_11": "Um... Speaking of the Echo training grounds...", "Guide_YFSH_18_12": "Ah, that’d be Instructor Yhan’s training grounds! I’ve been there before for the Patroller Graduation Assessment. Honestly, if I can help it, I’d rather not go for round two.", "Guide_YFSH_18_13": "Ahem, but with {PlayerName} by our side today, it won’t be so nerve-wracking, right?", "Guide_YFSH_18_14": "Being timid doesn’t fit being a Patroller! Follow my lead. Let’s roll!", "Guide_YFSH_18_6": "Really?", "Guide_YFSH_18_7": "Are you sure this time?", "Guide_YFSH_17_1": "Hey there, Rover! Remember Grandpa Jingzhu?", "Guide_YFSH_17_4": "Yep, the one who said that “my-unwavering-love” thing.", "Guide_YFSH_17_5": "The one who said that \"my-unwavering-love\" thing. Ringing any bells now?", "Guide_YFSH_17_6": "So, I ran into him earlier, and he needs our help in snagging Echoes again. Hence, the call.", "Guide_YFSH_17_9": "Awesome! We’ll catch you near the training grounds, then.", "Guide_YFSH_17_10": "That’s fine. Swing by the training grounds when you’ve got a sec.", "Guide_YFSH_17_2": "Of course.", "Guide_YFSH_17_3": "Who?", "Guide_YFSH_17_7": "Sure, why not?", "Guide_YFSH_17_8": "When I have time.", "Guide_YFSH_16_1": "Grandma Linghan turned him down, right?", "Guide_YFSH_16_3": "She didn’t accept my Noctemint...", "Guide_YFSH_16_5": "Yeah, that's a bit of a bummer. I'm feeling a little down about it too...", "Guide_YFSH_16_6": "Hey, Grandpa Jingzhu, how about we shake off the blues with a stroll? Or maybe grab a bite to eat? I know a place that serves great Maocai, spicy but delicious!", "Guide_YFSH_16_7": "I’m not disheartened, not in the slightest!", "Guide_YFSH_16_8": "I’ve been reflecting on Linghan’s words, and it’s become clear to me.", "Guide_YFSH_16_9": "She wasn’t rejecting me. She was urging me to nurture the Echoes with care.", "Guide_YFSH_16_10": "It’s her way of guiding me forward. Hahaha, she truly does care about me!", "Guide_YFSH_16_12": "...Starting to wonder if Grandpa Jingzhu bumped his head.", "Guide_YFSH_16_13": "Come along, my young friends! There's no time to waste. We're leaving the city to gather the materials needed...", "Guide_YFSH_16_14": "Wait, Grandpa Jingzhu! Take it easy! It's getting late, and you're still recovering from your injury. Plus, {PlayerName} must be beat after capturing all those Echoes...", "Guide_YFSH_16_15": "Oh, my apologies. I got carried away and lost track of time. You must be exhausted. Let’s do it another day.", "Guide_YFSH_16_16": "Ah, almost forgot. Here’s your compensation. Please, accept it.", "Guide_YFSH_16_19": "Good! Next time I ask for your help, I’ll also pay you a decent sum. It’s how connections are forged, isn’t it?", "Guide_YFSH_16_20": "Take it, kid. You’ve earned it. Next time I ask for your help, I’ll also pay you a decent sum. It’s how connections are forged, isn’t it?", "Guide_YFSH_16_21": "You’ve both worked hard today. Hurry home and rest up! Thank you!", "Guide_YFSH_16_2": "It’s definitely a rejection.", "Guide_YFSH_16_4": "Grandpa Jingzhu must be very upset.", "Guide_YFSH_16_11": "...", "Guide_YFSH_16_17": "If you insist.", "Guide_YFSH_16_18": "Really? Just take it?", "Guide_YFSH_15_1": "Look! Aren’t these Echoes impressive? These two youngsters assisted me in capturing them.", "Guide_YFSH_15_2": "Linghan, we’re of similar age, with shared interests. I hold you dear and desire nothing more than to journey through life with you. Would you do me the honor of accepting this Noctemint?", "Guide_YFSH_15_3": "Speaking of Echoes, that’s my specialty.", "Guide_YFSH_15_4": "If you’re aiming to become an Echo Master, you can’t judge an Echo solely from its appearance. Take this Carapace, for instance. Despite its imposing scythes, it may not be what it seems.", "Guide_YFSH_15_5": "What truly counts is finding the Echo that resonates with you and nurturing it wisely. Always remember, never let appearances sway your decisions!", "Guide_YFSH_15_6": "Yes, yes. So, might you consider accepting this Noctemint?", "Guide_YFSH_15_7": "No, thank you. I’m not interested. I’d rather bask in the sunshine and enjoy some dried melon seeds all by myself.", "Guide_YFSH_14_1": "There she is, Linghan, m-my beloved wife... wife-to-be.", "Guide_YFSH_14_3": "It’s the Noctemint, her favorite flower.", "Guide_YFSH_14_4": "I’m about to ask her, \"Would you accept this Noctemint and join me on a lifelong journey?\"", "Guide_YFSH_14_5": "But alas, my efforts seem to fall short... I truly hope she’ll appreciate this Noctemint this time.", "Guide_YFSH_14_6": "Perhaps, with my carefully prepared opening lines and the majestic Echoes you’ve captured, she’ll finally accept my love.", "Guide_YFSH_14_7": "Do you remember the opening lines? I’ll say my line first, and you’ll follow up! Remember to set the mood!", "Guide_YFSH_14_10": "Alright, there’s no time to waste. I must make my move!", "Guide_YFSH_14_11": "Whoa, {PlayerName}, your passion is contagious! You’ve got me all fired up too!", "Guide_YFSH_14_12": "Do you know what’s sweeter than any bloom?", "Guide_YFSH_14_13": "Not the Waterlamp’s glow!", "Guide_YFSH_14_15": "But the blossom of our love’s perfect tune!", "Guide_YFSH_14_16": "Good! Better strike while the iron’s hot!", "Guide_YFSH_14_17": "Do you know what lasts forever in Wuthering Waves?", "Guide_YFSH_14_18": "Not fleeting civilizations!", "Guide_YFSH_14_20": "But my unwavering love for you, forevermore!", "Guide_YFSH_14_21": "...", "Guide_YFSH_14_22": "You done? Please excuse me.", "Guide_YFSH_14_23": "Wait! I have a surprise for you!", "Guide_YFSH_14_24": "Hurry! Show her those majestic Echoes!", "Guide_YFSH_14_2": "And this flower is...?", "Guide_YFSH_14_8": "Well, but...", "Guide_YFSH_14_9": "Always ready!", "Guide_YFSH_14_14": "Nor the Iris’s perfume.", "Guide_YFSH_14_19": "Nor Tacet Discords’ lore.", "Guide_YFSH_13_1": "Her house is over there. I've walked that path many times and I won't make a mistake.", "Guide_YFSH_13_2": "Before I go knocking on her door, there's a favor I must ask of you.", "Guide_YFSH_13_3": "Ahem, I’ve prepared some opening lines and I need your assistance in delivering them.", "Guide_YFSH_13_5": "Well, just some nice words, carefully chosen, and I believe they’ll definitely do the trick.", "Guide_YFSH_13_6": "Do you know what’s sweeter than any bloom? Not the Waterlamp’s glow, nor the Iris’s perfume, but the blossom of our love’s perfect tune!", "Guide_YFSH_13_7": "Do you know what lasts forever in Wuthering Waves? Not fleeting civilizations, nor Tacet Discords’ lore, but my unwavering love for you, forevermore!", "Guide_YFSH_13_9": "Well... Grandpa Jingzhu, what are these?", "Guide_YFSH_13_10": "Popular Love Messages in Huanglong! Ahem, I know it might seem a bit strange for someone of my age to say such things...", "Guide_YFSH_13_11": "But as long as I can win her heart, I can put aside my pride.", "Guide_YFSH_13_12": "I’m counting on you. After I say my line, you’ll follow up to set the perfect mood.", "Guide_YFSH_13_15": "{PlayerName}, I had no idea you’re even more helpful than me! Way to go!", "Guide_YFSH_13_16": "Of course, I won’t stint on compensation. Your efforts will be duly rewarded.", "Guide_YFSH_13_17": "That’s settled then. Thank you, kids.", "Guide_YFSH_13_4": "Opening lines?", "Guide_YFSH_13_8": "...", "Guide_YFSH_13_13": "Okay, fine.", "Guide_YFSH_13_14": "I require a raise.", "Guide_YFSH_12_1": "Well done, well done indeed. This Echo team is much more impressive than mine back in the day, haha!", "Guide_YFSH_12_2": "Alright, I can feel the confidence swelling within me! Let’s return to Jinzhou and dazzle her!", "Guide_YFSH_12_3": "Alright, let’s go.", "Guide_YFSH_12_4": "Give me a few moments.", "Guide_YFSH_10_1": "Grandpa Jingzhu, are these Echoes enough?", "Guide_YFSH_10_2": "Absolutely! See? The Echoes obtained in this Tacet Field can make up a team with Havoc Warrior.", "Guide_YFSH_10_3": "Hmm... Let me take a look. You're right!", "Guide_YFSH_10_4": "{PlayerName}, luck is on your side, huh? Putting together a team so quickly. Usually, it takes us quite a bit of effort to form an Echo team.", "Guide_YFSH_10_6": "Oops, my bad! I got carried away and forgot to explain what that’s all about.", "Guide_YFSH_10_7": "Hmm... Give me a sec. I’m searching for the right words here.", "Guide_YFSH_10_5": "Form an Echo team?", "Guide_YFSH_1_1": "Chixia is talking to someone. Come back when they’re done talking.", "Guide_YFSH_1_2": "*sigh*...", "Guide_YFSH_1_3": "Grandpa Jingzhu, seriously, you’re not well... Let’s forget about capturing Echoes for now and head straight to the hospital, okay?", "Guide_YFSH_1_4": "No way! If I don't capture an impressive Echo, I'll be too anxious to even think about eating or sleeping.", "Guide_YFSH_1_5": "Oh, come on! You shouldn't be out there chasing them at your age. Why do you have to get one?", "Guide_YFSH_1_6": "Ahem, because the person I like wants one!", "Guide_YFSH_1_7": "The person you like...?", "Guide_YFSH_1_8": "Yes. You know, it's not usual for a man of my years to seek love, but I love her. She keeps rejecting me.", "Guide_YFSH_1_9": "She’s into impressive Echoes, so that’s my in.", "Guide_YFSH_1_10": "Sadly, I only have a Hoartoise. Round face, round head. Far from impressive.", "Guide_YFSH_1_11": "If I could just get an Echo that meets her standards, maybe she’d let me have a chance.", "Guide_YFSH_1_12": "Uh... Grandpa Jingzhu, are you really sure about that? It sounds a bit strange. It's not every day you see a lady keen on Echoes.", "Guide_YFSH_1_13": "At least, it seems to be the only way to her heart.", "Guide_YFSH_1_14": "Despite the odds, I’m resolved to attempt it.", "Guide_YFSH_1_15": "But you’re not at your best. You really should take some good rest.", "Guide_YFSH_1_16": "Who knows what might happen if you take another tumble down that hillside...", "Guide_YFSH_1_17": "Oh, sorry! I shouldn’t have said such things!", "Guide_YFSH_1_18": "Little Patroller, you're still too young to understand what love means. Enduring physical pain is one thing, but the ache of unrequited love is something even great heroes can't overcome.", "Guide_YFSH_1_19": "Anyway, I’ll capture an impressive Echo and seize my love.", "Guide_YFSH_1_20": "Oh, please reconsider, Grandpa Jingzhu! Echoes will always be there for you to capture. Once you recover, you can catch as many as you want!", "Guide_YFSH_1_21": "Once I recover... But kid, I grow tired of waiting. When will the opportunity arise again?", "Guide_YFSH_1_22": "Besides, Tacet Discords are most active recently, so it’s the best time to capture impressive Echoes!", "Guide_YFSH_1_23": "I can’t let this chance slip away.", "Guide_YFSH_1_24": "Okay, okay. How about this?", "Guide_YFSH_1_25": "I’ll go catch Echoes for you and you’ll go to the hospital. Is that okay?", "Guide_YFSH_1_26": "But I don’t want to bother you with my own issue...", "Guide_YFSH_1_27": "No worries. It’s no trouble at all! After all, it’s a Patroller’s duty to take care of the residents’ needs.", "Guide_YFSH_1_28": "Well, it doesn’t sit right with me having you work overtime for my personal issues. If you’re going to help, you have to accept some compensation from my savings. It’s the least I can do.", "Guide_YFSH_1_29": "Oh, no need to worry about paying me! Actually, I have a really skilled friend who could help. What if we hire {Male=him;Female=her} to help instead?", "Guide_YFSH_1_30": "That’s fine for me.", "Guide_YFSH_1_31": "Excellent! Leave it to me! Grandpa Jingzhu, now please go to the hospital and tend to your injuries.", "Guide_YFSH_44_1": "Grandpa Jingzhu, where is Grandma Linghan?", "Guide_YFSH_44_2": "Linghan isn’t in a good health condition, so I’ve let her return to rest for now.", "Guide_YFSH_44_3": "Such a relief to hear that! I’m so glad she got home safe.", "Guide_YFSH_44_4": "Oh, and by the way, I’ve got a ton of questions. {PlayerName}, you too, right?", "Guide_YFSH_44_6": "You might have noticed already: Linghan was once an exceptional Midnight Ranger, serving as the captain of the Vanguard.", "Guide_YFSH_44_7": "She wasn’t just my captain; she's also my beloved wife, with whom I’ve shared many years...", "Guide_YFSH_44_8": "Being captain, she had a lot on her plate, always leading the charge, protecting our squad, and teaching us survival skills.", "Guide_YFSH_44_9": "As the battles escalated, she pushed herself beyond limits and suffered grave injuries.", "Guide_YFSH_44_10": "After a major victory, she eventually fell ill. She started to feel mentally foggy, causing her memories to slowly fade away.", "Guide_YFSH_44_11": "She forgot how to navigate the streets of Jinzhou, forgot to eat her favorite Helmet Flatbread while they were still warm, and then...", "Guide_YFSH_44_12": "She even forgot about me...", "Guide_YFSH_44_13": "So, that’s why you’ve been chasing after Grandma Linghan, huh?", "Guide_YFSH_44_14": "You’re hoping to stick by her side as her special someone.", "Guide_YFSH_44_15": "Yes, you’re correct. Our comrades, once vibrant youths, perished in battle, while others succumbed to illness.", "Guide_YFSH_44_16": "I can’t help but fear that someday if she were to regain her memories, she’d feel a profound loneliness... I cannot bear the thought.", "Guide_YFSH_44_17": "Sorry for bringing up sad things. Thank you for helping me find Linghan.", "Guide_YFSH_44_18": "Linghan has accepted me. It’s a great joy! I should feel happy!", "Guide_YFSH_44_19": "The past is the past. From now on, I’ll treasure every moment shared with Linghan!", "Guide_YFSH_44_20": "Exactly! Let’s treasure every moment and live life to the max!", "Guide_YFSH_44_21": "Hehe, if you have time, feel free to visit us, and we can chat about Echoes to our heart’s content.", "Guide_YFSH_44_22": "I can’t express my gratitude enough for your assistance in resolving this matter.", "Guide_YFSH_44_23": "Plus, seeing you must have made Linghan so relieved to know that the people we risked our lives for have turned into amazing adults.", "Guide_YFSH_44_24": "Thank you for your efforts. Here are what you deserve.", "Guide_YFSH_44_25": "Besides the compensation, this old man has a word of advice for you.", "Guide_YFSH_44_26": "Take good care of your Echoes. The world beyond can be perilous, and they may come in handy in times of need.", "Guide_YFSH_44_27": "To safeguard yourselves and those dear to you.", "Guide_YFSH_44_5": "Yes...", "Guide_YFSH_43_1": "Here, this Noctemint is for you. Please accept it, Linghan. Will you once again be my lifelong companion?", "Guide_YFSH_43_2": "Ah, the scent of Noctemint... it’s so familiar. My dear used to bring me Noctemints. Just a whiff would lift my spirits.", "Guide_YFSH_43_3": "Flowers, Echoes... they’re all the same. Practicality is key.", "Guide_YFSH_43_4": "Y-Yes! From this moment onward, I’ll be by your side, soaking in the sunshine, engaging in conversation... Whatever you desire, I’ll be there with you!", "Guide_YFSH_43_5": "As long as I can be by your side!", "Guide_YFSH_43_6": "Because I made a promise to you, Linghan. I vowed to never let you be alone, and I intend to uphold that promise for eternity.", "Guide_YFSH_43_7": "But alas, we can’t soak up the sun here.", "Guide_YFSH_43_8": "Escort me back. Basking in the sun on my doorstep is where I feel most at ease.", "Guide_YFSH_43_9": "Alright, alright, let’s go home!", "Guide_YFSH_42_1": "Linghan, how are you feeling? Any injuries? Does it hurt?", "Guide_YFSH_42_2": "Your Echo is Frostbite Tortoise, isn’t it?", "Guide_YFSH_42_3": "You’ve raised it well, and the timing couldn’t be more perfect.", "Guide_YFSH_42_4": "Linghan...", "Guide_YFSH_42_5": "Seeing your Echo reminds me of my dear...", "Guide_YFSH_42_6": "He shielded our entire squad with a humble Frostbite Tortoise, time and time again.", "Guide_YFSH_42_7": "At first, everyone mocked him for choosing such a seemingly feeble Echo. Yet, they were all silenced by its might in the end.", "Guide_YFSH_42_8": "After all, the strength of an Echo lies in the hands of its user.", "Guide_YFSH_42_9": "I see. My judgment was clouded by strength before, capturing Echoes purely based on their appearances. You're right. You're always right.", "Guide_YFSH_42_10": "Grandpa Jingzhu, why are you crying?", "Guide_YFSH_42_11": "These tears... They’re tears of joy.", "Guide_YFSH_42_12": "By the way, there’s a striking resemblance between you and my dear...", "Guide_YFSH_42_13": "Both with a nose and two eyes, quite similar indeed, hehe.", "Guide_YFSH_42_14": "But you’re nowhere near as handsome as him. In my eyes, he was incomparable—wise and brave beyond measure.", "Guide_YFSH_42_15": "Y-Your cataracts seem to be worsening...", "Guide_YFSH_42_17": "You’re right! Captain Linghan, it’s a pleasure to make your acquaintance. Allow me to introduce myself. I’m a member of the Vanguard of Midnight Rangers. You can call me Jingzhu.", "Guide_YFSH_42_18": "Jingzhu... Did you just have flowers with you?", "Guide_YFSH_42_19": "Oh yeah! I was too busy dealing with the Tacet Discords, and I dropped them somewhere.", "Guide_YFSH_42_21": "They’re right here. Let’s take them back to Grandpa Jingzhu!", "Guide_YFSH_42_16": "Hurry up! Get her reacquainted with you!", "Guide_YFSH_42_20": "Let me get them for you!", "Guide_YFSH_41_1": "Phew... Finally safe.", "Guide_YFSH_41_2": "Young ones, are you alright?", "Guide_YFSH_41_3": "W-We’re fine! Just needed to catch our breath after that crazy moment...", "Guide_YFSH_41_4": "Instead of worrying us, go make sure Grandma Linghan’s okay!", "Guide_YFSH_40_1": "This place is seriously dangerous. Grandma Linghan isn’t in a good health condition. Why would she come here...", "Guide_YFSH_40_2": "She must be here to collect the Echo of Flautist. After all, today is... a special day.", "Guide_YFSH_40_4": "Many years ago on this very day, Jinzhou was besieged by a fierce Tacet Discord outbreak. Tens of Midnight Rangers stood firm on the front lines, confronting thousands of Tacet Discords.", "Guide_YFSH_40_5": "It was Linghan who proposed a brilliant strategy. With her deep understanding of Echoes, she suggested utilizing them to repel the enemies’ assault.", "Guide_YFSH_40_6": "To minimize casualties, she led the entire squad here to gather hundreds of Flautist’s Echoes.", "Guide_YFSH_40_8": "Yes...", "Guide_YFSH_40_9": "Hey, isn't that person with the silver hair over there...? Grandma Linghan! GRANDMA LINGHAN! Over here!", "Guide_YFSH_40_10": "Darn! She’s too far away to hear us!", "Guide_YFSH_40_11": "No! The Tacet Discords are closing in on her!", "Guide_YFSH_40_12": "Oh, man! We can’t even use overdashing to catch up from this distance!", "Guide_YFSH_40_13": "Leave it to me!", "Guide_YFSH_40_14": "Frostbite Tortoise, I choose you! Protect Linghan!", "Guide_YFSH_40_15": "Phew! That was a close call!", "Guide_YFSH_40_17": "Your observation is sharp, young one. You have the makings of a soldier. Now is the moment to strike! Seize the opportunity given by the lull in Flautist’s attacks!", "Guide_YFSH_40_18": "Let’s go!", "Guide_YFSH_40_3": "What special day?", "Guide_YFSH_40_7": "She was also a Midnight Ranger?", "Guide_YFSH_40_16": "Let’s take this chance...!", "Guide_YFSH_39_1": "This place is huge! How on earth are we going to find her? Ugh, it's so frustrating!", "Guide_YFSH_39_4": "Easy there, young one. There’s a clue that could help us locate Linghan swiftly.", "Guide_YFSH_39_5": "Now that you mention it, something just jogged my memory. It might help us locate Linghan swiftly.", "Guide_YFSH_39_6": "If my memory serves me right, she should be gathering the Echo of Flautist. Given her health, she wouldn’t venture to Tacet Fields, so she must be exploring the wild for scattered Tacet Discords.", "Guide_YFSH_39_7": "In our day, we relied on experience to locate Tacet Discords, but I’ve heard there are more advanced technologies available now.", "Guide_YFSH_39_8": "Yep! The gourd just got upgraded with a search function. Let’s see if we can use it to spot any nearby Tacet Discords.", "Guide_YFSH_39_11": "Don’t worry, {PlayerName}, it’s pretty straightforward. Normally, I’d give you time to figure it out yourself, but with Grandma Linghan missing, we can’t afford to waste any. Let me walk you through it.", "Guide_YFSH_39_12": "You got it! I’ll be your guide through this.", "Guide_YFSH_39_2": "Should we split up?", "Guide_YFSH_39_3": "Do we have any other leads?", "Guide_YFSH_39_9": "Let me try...", "Guide_YFSH_39_10": "How to use it?", "Guide_YFSH_39_13": "Whoa, this new tech is amazing! We found her in no time flat.", "Guide_YFSH_39_14": "Let’s not dawdle. Hang tight, Linghan! We’re on our way!", "Guide_YFSH_38_1": "*Sobbing* Grandpa! Finally had someone to help! We were so scared...", "Guide_YFSH_38_2": "No, no, no, don’t cry. Tell Grandpa what happened.", "Guide_YFSH_38_3": "Grandma left early this morning, and when Dad noticed and went to find her, she was gone! *Sobbing*", "Guide_YFSH_38_4": "What if Grandma gets lost again...?", "Guide_YFSH_38_5": "Don’t worry, Yingying. Grandma will be alright. She’ll be back home soon.", "Guide_YFSH_38_6": "I must carefully consider why Linghan went out today. There must be a purpose behind it.", "Guide_YFSH_38_7": "Ah, I see... Today is... I know where she is. No need to worry. I’ll bring her back home safely.", "Guide_YFSH_38_10": "It’s reassuring to have your support. When it comes to Linghan’s safety, the more helpers, the better.", "Guide_YFSH_38_11": "Thank you, young ones... Words are inadequate to express my gratitude.", "Guide_YFSH_38_12": "Yep! The more eyes we have, the faster we can track down Grandma Linghan.", "Guide_YFSH_38_13": "But where on earth could Grandma Linghan have gone...?", "Guide_YFSH_38_14": "I think she might have gone to that cave near the edge of Jinzhou.", "Guide_YFSH_38_15": "A cave, you say? Tacet Discords love hanging out in places like that. Let’s hurry and check it out!", "Guide_YFSH_38_8": "Need any help?", "Guide_YFSH_38_9": "Let us help.", "Guide_YFSH_37_1": "Hello, may I ask your name?", "Guide_YFSH_37_2": "Hello, I’m Lanqing. I just moved in. Are you a Patroller? Anything happened around here?", "Guide_YFSH_37_3": "Hey, mind if I ask you something? Have you seen Grandma Linghan around today?", "Guide_YFSH_37_4": "You're talking about the lady who's into Echoes, right? I haven't spotted her around today, unfortunately.", "Guide_YFSH_37_5": "I’ve crossed paths with her a couple of times. She seems nice.", "Guide_YFSH_37_6": "But she always looks a bit under the weather, and her memory seems a bit shaky.", "Guide_YFSH_37_7": "I heard she’s dealing with some serious health issues. It must be tough for her.", "Guide_YFSH_36_1": "Shaohua, have you seen Grandma Linghan today?", "Guide_YFSH_36_2": "You mean the old lady next door?", "Guide_YFSH_36_3": "It seems she went out early this morning.", "Guide_YFSH_36_4": "Isn’t it strange? I heard she’s been quite unwell lately, hardly ever venturing outside. Instead, she spends hours basking in the sun right by her doorstep.", "Guide_YFSH_36_5": "But she went straight out today, and I have no idea where she went.", "Guide_YFSH_36_6": "Got it, thanks for letting me know. I’ll check with someone else and see if I can dig up more info.", "Guide_YFSH_35_1": "Strange. It’s unusual for Linghan to not be outside soaking up the sun at this hour. Could she be indoors?", "Guide_YFSH_35_2": "No response...", "Guide_YFSH_35_4": "Something's not right. Linghan typically avoids venturing out too far as her memory isn't as sharp as it once was...", "Guide_YFSH_35_5": "Yeah, I’ve got a weird vibe too. Let’s ask around the neighborhood.", "Guide_YFSH_35_6": "Count on me! I practically know this area like the back of my hand. I’ll go ask everyone I can find to see if they’ve spotted Grandma Linghan.", "Guide_YFSH_35_3": "Did she go out?", "Guide_YFSH_34_1": "Hmm, not bad. You’ve stirred up memories of my past glory.", "Guide_YFSH_34_2": "Linghan should be delighted to see this, don’t you think?", "Guide_YFSH_34_3": "Let’s hurry back to show her!", "Guide_YFSH_33_1": "Nailed it! {PlayerName}, you’re really mastering this!", "Guide_YFSH_33_2": "We did find some Tuners! I gotta admit, I was kinda wondering why you seemed so at ease out in the wild.", "Guide_YFSH_33_3": "But now that I know you used to be a Midnight Ranger, it totally clicks!", "Guide_YFSH_33_4": "My captain taught me a lot... from uncovering Tacet Fields to identifying various Tacet Discords, even the places to find Tuners...", "Guide_YFSH_33_5": "However, memories tend to play tricks as you age, so I must see it with my own eyes to be certain.", "Guide_YFSH_33_6": "Even in the wild, I find myself relying on you young ones to help me reach my objectives.", "Guide_YFSH_33_7": "But enough dwelling on the melancholy. As long as the Echo gets stronger, I’m content.", "Guide_YFSH_32_1": "Ah, finally arrived. It’s just around the corner.", "Guide_YFSH_32_2": "Sorry, but I must take a brief rest. I’m relying on you, young ones!", "Guide_YFSH_31_1": "Hey! You’re all here!", "Guide_YFSH_31_2": "When I heard Grandpa Jingzhu needed a hand, I zipped over here using my amazing overdashing skill!", "Guide_YFSH_31_3": "No need to hurry. Take a moment to catch your breath, young one.", "Guide_YFSH_31_4": "No worries, I’m bursting with energy! So, Grandpa Jingzhu, what’s the plan?", "Guide_YFSH_31_5": "Alright. I must say, {PlayerName}’s suggestion seems quite practical. Find a subject that piques her interest and proceed gradually...", "Guide_YFSH_31_6": "So, I’ve devised a plan to enhance the Echo. Once we make the Scythes stronger, I’ll be ready to present it to her.", "Guide_YFSH_31_8": "Yeah, what else can we do? The Scythes is already pretty impressive. Can we kick it up a notch?", "Guide_YFSH_31_9": "Let me share a little secret with you. There’s another valuable asset in Tacet Fields... known as Tuners!", "Guide_YFSH_31_10": "Tuners?", "Guide_YFSH_31_11": "Yes, Tuners have the ability to fine-tune the frequencies of Echoes, eliminating any unwanted noise and bolstering their strength!", "Guide_YFSH_31_12": "Oh, right! It’s that round or square thing, isn’t it? How could I forget?", "Guide_YFSH_31_13": "Our goal for today is to acquire some Tuners from Tacet Fields.", "Guide_YFSH_31_14": "Great! For stronger Echoes! Let’s get moving!", "Guide_YFSH_31_7": "What plan?", "Guide_YFSH_30_1": "Hey there, it’s Jingzhu! I’m reaching out once again to ask for the help of you young folks.", "Guide_YFSH_30_4": "As usual, I’m doing just fine!", "Guide_YFSH_30_5": "A valiant Midnight Ranger like myself won’t be deterred by a few setbacks!", "Guide_YFSH_30_6": "Since we last met, I’ve been pondering a more practical approach...", "Guide_YFSH_30_7": "And I’ve finally devised one! Eager to put it into action!", "Guide_YFSH_30_10": "Hehe, yes. I’ve thought it over and I do need the help of you young folks.", "Guide_YFSH_30_11": "You don’t sound very enthusiastic, but it doesn’t matter. Once you arrive, you’ll be immediately convinced that my plan will work this time!", "Guide_YFSH_30_12": "I’ll be waiting for you at the Jinzhou Theater, and that red-haired Patroller will be joining us as well.", "Guide_YFSH_30_13": "And don’t you worry, I’ve already prepared your payment. I won’t let you work for free.", "Guide_YFSH_30_16": "Alright then, see you later!", "Guide_YFSH_30_17": "Alright then, see you later!", "Guide_YFSH_30_2": "How are you?", "Guide_YFSH_30_3": "What can I do for you?", "Guide_YFSH_30_8": "You need help?", "Guide_YFSH_30_9": "I see...", "Guide_YFSH_30_14": "Sure.", "Guide_YFSH_30_15": "Okay, fine...", "Flow_139000006_367": "At that moment, there comes the ringing of the bell.", "Flow_139000006_462": "(Linghan stretches out her hand tremblingly and accepts the Noctemint.)", "Huanglong_main_1_2EX_41_1": "Is that the Beacon? Why are there so many people?", "Huanglong_main_1_2EX_41_2": "They don't look like soldiers...", "GuideFocusNew_1051_Content": "Forte Gauge: Concentration", "GuideFocusNew_1052_Content": "Forte Gauge: Concentration", "GuideFocusNew_1053_Content": "When Basic Attack hits a target, gain 1 \"Concentration\".", "GuideFocusNew_1054_Content": "When Basic Attack hits a target, gain 1 \"Concentration\".", "GuideFocusNew_1055_Content": "Gain 1 stack of \"Photosynthesis Energy\" when hitting a target with Basic Attack V.", "GuideFocusNew_1056_Content": "Gain 1 stack of \"Photosynthesis Energy\" when hitting a target with Basic Attack V.", "GuideFocusNew_1057_Content": "Gain 1 stack of \"Photosynthesis Energy\" when hitting a target with Resonance Skill.", "GuideFocusNew_1058_Content": "Gain 1 stack of \"Photosynthesis Energy\" when hitting a target with Resonance Skill.", "GuideFocusNew_1059_Content": "When attacks hit a target, restore [Mayhem]", "GuideFocusNew_1060_Content": "When attacks hit a target, restore [Mayhem]", "GuideFocusNew_1061_Content": "Gain \"Diminutive Sound\" when Normal Attacks hit a target.", "GuideFocusNew_1062_Content": "Gain \"Diminutive Sound\" when Normal Attacks hit a target.", "GuideFocusNew_1063_Content": "Gain \"Diminutive Sound\" when casting Intro Skill.", "GuideFocusNew_1064_Content": "Gain \"Diminutive Sound\" when casting Intro Skill.", "GuideFocusNew_1065_Content": "Gain a great amount of \"Diminutive Sound\" when hitting a target with a well-timed combo.", "GuideFocusNew_1066_Content": "Gain a great amount of \"Diminutive Sound\" when hitting a target with a well-timed combo.", "GuideFocusNew_1067_Content": "Each stack of \"Clarity\" expands the \"Frostbite\" area. Hold up to 2 stacks of \"Clarity\".", "GuideFocusNew_1068_Content": "Each stack of \"Clarity\" expands the \"Frostbite\" area. Hold up to 2 stacks of \"Clarity\".", "GuideFocusNew_1069_Content": "Gain 1 stack of \"Clarity\" when casting Basic Attack V.", "GuideFocusNew_1070_Content": "Gain 1 stack of \"Clarity\" when casting Basic Attack V.", "GuideFocusNew_1071_Content": "Gain 1 stack of \"Clarity\" when casting Resonance Skill.", "GuideFocusNew_1072_Content": "Gain 1 stack of \"Clarity\" when casting Resonance Skill.", "GuideFocusNew_1073_Content": "Gain 2 stacks of \"Clarity\" when casting Resonance Liberation.", "GuideFocusNew_1074_Content": "Gain 2 stacks of \"Clarity\" when casting Resonance Liberation.", "GuideFocusNew_1075_Content": "Gain \"Thermobaric Bullets\" when Normal Attacks hit a target.", "GuideFocusNew_1076_Content": "Gain \"Thermobaric Bullets\" when Normal Attacks hit a target.", "GuideFocusNew_1077_Content": "Gain \"Thermobaric Bullets\" when casting Intro Skill or Resonance Skill.", "GuideFocusNew_1078_Content": "Gain \"Thermobaric Bullets\" when casting Intro Skill or Resonance Skill.", "GuideFocusNew_1079_Content": "Danjin gains \"Ruby Blossom\" every time she deals Havoc DMG with Resonance Skill.", "GuideFocusNew_1080_Content": "Danjin gains \"Ruby Blossom\" every time she deals Havoc DMG with Resonance Skill.", "GuideFocusNew_1081_Content": "Gain \"Annoyance\" when Normal Attacks hit a target.", "GuideFocusNew_1082_Content": "Gain \"Annoyance\" when Normal Attacks hit a target.", "GuideFocusNew_1083_Content": "Gain \"Annoyance\" when Resonance Skill hits a target.", "GuideFocusNew_1084_Content": "Gain \"Annoyance\" when Resonance Skill hits a target.", "GuideFocusNew_1085_Content": "Gain \"Resolve\" when Normal Attacks hit a target.", "GuideFocusNew_1086_Content": "Gain \"Resolve\" when Normal Attacks hit a target.", "GuideFocusNew_1087_Content": "\"Resolve\" will gradually decrease if Jiyan does not hit a target within 15s.", "GuideFocusNew_1088_Content": "\"Resolve\" will gradually decrease if Jiyan does not hit a target within 15s.", "GuideFocusNew_1089_Content": "When Basic Attacks or Mid-air Attacks hit a target through [Mist], restore 1 [Mist Drop].", "GuideFocusNew_1090_Content": "When Basic Attacks or Mid-air Attacks hit a target through [Mist], restore 1 [Mist Drop].", "GuideFocusNew_1093_Content": "Basic Attack IV will consume all Rocksteady Shield to grant an equal amount of \"Resolving Caliber\".", "GuideFocusNew_1094_Content": "Basic Attack IV will consume all Rocksteady Shield to grant an equal amount of \"Resolving Caliber\".", "GuideFocusNew_1095_Content": "When attacked, 1 Rocksteady Shield will be consumed to grant 1 \"Resolving Caliber\".", "GuideFocusNew_1096_Content": "When attacked, 1 Rocksteady Shield will be consumed to grant 1 \"Resolving Caliber\".", "GuideFocusNew_1097_Content": "Gain 1 \"Cruelty\" when Resonance Skill hits a target.", "GuideFocusNew_1098_Content": "Gain 1 \"Cruelty\" when Resonance Skill hits a target.", "GuideFocusNew_1099_Content": "Gain 1 \"Killing Intent\" when \"Hounds Roar\" hit a target.", "GuideFocusNew_1100_Content": "Gain 1 \"Killing Intent\" when \"Hounds Roar\" hit a target.", "GuideFocusNew_1101_Content": "Gain \"Judgment Points\" when Basic Attacks hit a target.", "GuideFocusNew_1102_Content": "Gain \"Judgment Points\" when Basic Attacks hit a target.", "GuideFocusNew_1103_Content": "Gain \"Judgment Points\" when Resonance Skill hits a target.", "GuideFocusNew_1104_Content": "Gain \"Judgment Points\" when Resonance Skill hits a target.", "GuideFocusNew_1105_Content": "Gain \"Judgment Points\" when Resonance Skill hits a target.", "GuideFocusNew_1106_Content": "Gain \"Judgment Points\" when Resonance Skill hits a target.", "GuideFocusNew_1107_Content": "Gain \"Judgment Points\" when Resonance Liberation hits a target.", "GuideFocusNew_1108_Content": "Gain \"Judgment Points\" when Resonance Liberation hits a target.", "GuideFocusNew_1109_Content": "Yuanwu gains [Readiness] every second while Resonance Skill Thunder Wedge is present.", "GuideFocusNew_1110_Content": "Yuanwu gains [Readiness] every second while Resonance Skill Thunder Wedge is present.", "GuideFocusNew_1111_Content": "Gain \"Readiness\" when the Coordinated Attacks launched by Resonance Skill hit a target.", "GuideFocusNew_1112_Content": "Gain \"Readiness\" when the Coordinated Attacks launched by Resonance Skill hit a target.", "GuideFocusNew_1113_Content": "Gain \"Chi\" when Basic Attacks hit a target.", "GuideFocusNew_1114_Content": "Gain \"Chi\" when Basic Attacks hit a target.", "GuideFocusNew_1115_Content": "Gain \"Chi\" when casting Resonance Skill.", "GuideFocusNew_1116_Content": "Gain \"Chi\" when casting Resonance Skill.", "GuideFocusNew_1117_Content": "Gain \"Chi\" when Resonance Skill hits a target.", "GuideFocusNew_1118_Content": "Gain \"Chi\" when Resonance Skill hits a target.", "GuideFocusNew_1119_Content": "Gain \"Lion's Spirit\" when casting Resonance Skill.", "GuideFocusNew_1120_Content": "Gain \"Lion's Spirit\" when casting Resonance Skill.", "GuideFocusNew_1121_Content": "Enter Striding Lion state when casting Resonance Liberation if \"Lion's Spirit\" is full.", "GuideFocusNew_1122_Content": "Enter Striding Lion state when casting Resonance Liberation if \"Lion's Spirit\" is full.", "SortConfig_46_4_SortName": "Show Phantom Echoes First", "BackgroundCard_80061002_Tips": "Obtained from Trophies", "RogueBuffPool_921302000050_BuffDesc": "[Forte Circuit] Mid-Air Attacks deal extra Electro DMG to enemies with \"Punishment Mark\". The amount is equal to that of Resonance Liberation. This has a {0}s cooldown. This cooldown is reset when Chameleon Cipher is cast.", "RogueBuffPool_921302000050_BuffDesc_0": "[Forte Circuit] Mid-Air Attacks deal a large amount of additional DMG to enemies with Punishment Mark, and the Cooldown of this additional DMG is reset when enhanced Heavy Attack is cast.", "GuideFocusNew_488_Content": "Attack enemies to gain \"Umbra\", and when \"Umbra\" is full, hold Basic Attack to enter \"Dark Surge\" state.", "GuideFocusNew_10017_Content": "Press {0} to cast Resonance Liberation.", "GuideTutorial_34036_GroupName": "Corroded Walls & Debris", "Tutorial_34036_Title": "Corroded Walls & Debris", "GuideTutorialPage_34036_Content": "In the \"Suspended Ruins\", there are some walls and debris that have been corroded and damaged. You can use the Pull function to move or destroy these obstacles.", "GuideFocusNew_489_Content": "Click Switch to change the weapon", "GuideFocusNew_490_Content": "{0} Click Switch to change the weapon", "GuideFocusNew_491_Content": "Tap Switch to change the weapon", "GuideTips_10011_Content": "Press {0} now to trigger Dodge.", "GuideTips_10058_Content": "{0} Cast this Echo skill to charge forward.", "Condition_2101402011_Description": "Unlocks at Ascension 1", "Condition_2101402012_Description": "Unlocks at Ascension 2", "Condition_2101402013_Description": "Unlocks at Ascension 3", "Condition_2101402014_Description": "Unlocks at Ascension 4", "Condition_2101402015_Description": "Unlocks at Ascension 5", "Flow_312800004_67": "A pain that penetrates your bones makes you sweat bullets. You have no recollection of when you got here, or even who you are.", "Flow_312800004_69": "The magazine contains something that injects adrenaline into your body.", "Flow_312800004_70": "The magazine vividly portrays a picnic by a quiet lake.", "Flow_312800004_71": "You take a relaxing nap beside the terrified Exiles and then head off.", "Flow_312800004_75": "You pour out your hunting skills to the Exiles and retrieve your loss.", "Flow_312800004_76": "After taking the money, you send the courier away.", "Flow_312800004_77": "You take the record, racing with heartbeats to play it. The music sounds like a sharp hiss that makes you tremble. But it doesn't matter, since you're bored enough for a little thrill.", "Flow_312800004_79": "The vine sucks on your fingertips. It's craving for more...", "Flow_312800004_81": "In vague sound, you hear its call. It yearns for more...", "Flow_312800004_82": "Before you know it, you awake from a sudden collapse when the vine finally retreats to its incubation chamber.", "Flow_312800004_83": "You take a step back, with no intention to go near it.", "Flow_312800004_84": "Want to try again? I knew you've got the luck!", "Flow_312800004_85": "Congratulations! You've got third prize. Maybe you're the destined winner of our grand prize.", "Flow_312800004_86": "I have a feeling that you'll win the grand prize next time.", "Flow_312800004_90": "You refuse to draw the raffle. Your gut feeling says you're not lucky enough.", "Flow_312800004_91": "You take your souvenirs and leave with satisfaction.", "Flow_312800004_92": "You pick a weapon and leave with satisfaction.", "Flow_312800004_93": "You shoulder the safe and leave with satisfaction.", "Flow_312800004_94": "You feel like your whole body is filled with power.", "Flow_312800004_95": "Memories come flooding back to you like a tidal wave. You recalled joining a sacrificial rite. The macabre details of the rite chill you to the bone. Desperately shining away from these horrible images, you darted off like a hunted animal.", "HelpText_65_Content": "[Eligibility]\nReach Union Level 14.\n\n[Event Rules]\nDuring the event, you can consume Waveplates to obtain double rewards after completing Simulation Challenges and Forgery Challenges.\nThe double reward attempts are shared between Simulation Challenges and Forgery Challenges.\nPlease refer to Bountiful Crescendo page for the remaining attempts to claim double rewards.", "HelpText_65_Title": "About Bountiful Crescendo", "HelpText_66_Content": "[Participation Requirement]\nReach Union Level 19.\n\nEvent Rules\nDuring the event, you can consume Waveplates to obtain double rewards after completing Tacet Suppression.\nPlease refer to Chord Cleansing page for the remaining attempts to claim double rewards.", "HelpText_66_Title": "Chord Cleansing", "GuideTips_492_Content": "You have established Resonance with the power here. Resonators can slowly restore HP when not active.", "GuideFocusNew_492_Content": "Select a Resonance Beacon to fast travel", "GuideFocusNew_493_Content": "Select a Resonance Beacon to fast travel", "GuideFocusNew_494_Content": "Select a Resonance Beacon to fast travel", "GuideTips_497_Content": "You can view Outro Skill. Hold {0} to open Resonator panel via the wheel menu.", "GuideFocusNew_495_Content": "{0} You can view the Outro Skill on the Resonators menu", "GuideFocusNew_496_Content": "You can view the Outro Skill on the Resonators menu", "GuideFocusNew_497_Content": "View Resonator Skills", "GuideFocusNew_498_Content": "View Resonator Skills", "GuideFocusNew_499_Content": "View Resonator Skills", "GuideFocusNew_500_Content": "View the Outro Skill details", "GuideFocusNew_501_Content": "View the Outro Skill details", "GuideFocusNew_502_Content": "View the Outro Skill details", "GuideFocusNew_20043_Content": "Continue the challenge to gain \"Illusive Specimens\", which can be exchanged for Astrites and other rewards!", "GuideFocusNew_20044_Content": "{0} Continue the challenge to gain \"Illusive Specimens\", which can be exchanged for Astrites and other rewards!", "GuideFocusNew_20045_Content": "Continue the challenge to gain \"Illusive Specimens\", which can be exchanged for Astrites and other rewards!", "PrefabTextItem_2125309381_Text": "No Search Results", "PrefabTextItem_3774032555_Text": "Please select filter again", "FavorRoleInfo_1402_CN": "VA: Jen Zhang", "FavorRoleInfo_1202_CN": "VA: Cai Na", "FavorRoleInfo_1503_CN": "VA: Zhao Shuang", "FavorRoleInfo_1501_CN": "VA: Ma Yang", "FavorRoleInfo_1102_CN": "VA: Song Yuanyuan", "FavorRoleInfo_1601_CN": "VA: Kiyo", "FavorRoleInfo_1502_CN": "VA: Du QingQing", "FavorRoleInfo_1103_CN": "VA: Chen TingTing", "FavorRoleInfo_1203_CN": "VA: Shi Haku", "FavorRoleInfo_1602_CN": "VA: Yi KouJing", "FavorRoleInfo_1403_CN": "VA: Liang DaWei", "FavorRoleInfo_1404_CN": "VA: Sun Ye", "FavorRoleInfo_1204_CN": "VA: Liu YiJia", "FavorRoleInfo_1301_CN": "VA: Xu Xiang", "FavorRoleInfo_1302_CN": "VA: Mickey", "FavorRoleInfo_1303_CN": "VA: Liu BeiChen", "FavorRoleInfo_1104_CN": "VA: Lucky Fish", "FavorRoleInfo_1405_CN": "VA: Elise Zhang", "FavorRoleInfo_1402_JP": "VA: Ishikawa Yui", "FavorRoleInfo_1202_JP": "VA: Nagase Anna", "FavorRoleInfo_1503_JP": "VA: Sasahara Yu", "FavorRoleInfo_1501_JP": "VA: Toshiki Masuda", "FavorRoleInfo_1102_JP": "VA: Matsuda Risae", "FavorRoleInfo_1601_JP": "VA: Youmiya Hina", "FavorRoleInfo_1502_JP": "VA: Tanaka Minami", "FavorRoleInfo_1103_JP": "VA: Seto Asami", "FavorRoleInfo_1203_JP": "VA: Ibuki Chikano", "FavorRoleInfo_1602_JP": "VA: Okasaki Miho", "FavorRoleInfo_1403_JP": "VA: Iwasaki Ryota", "FavorRoleInfo_1404_JP": "VA: Ono Yuki", "FavorRoleInfo_1204_JP": "VA: Miura Katsuyuki", "FavorRoleInfo_1301_JP": "VA: Morikawa Toshiyuki", "FavorRoleInfo_1302_JP": "VA: Koshimizu Ami", "FavorRoleInfo_1303_JP": "VA: Shirokuma Hiroshi", "FavorRoleInfo_1104_JP": "VA: Hanae Natsuki", "FavorRoleInfo_1405_JP": "VA: Anzai Chika", "FavorRoleInfo_1402_EN": "VA: Rebecca Yeo", "FavorRoleInfo_1202_EN": "VA: Harriet Carmichael", "FavorRoleInfo_1503_EN": "VA: Heather Nicol", "FavorRoleInfo_1501_EN": "VA: Chase Brown", "FavorRoleInfo_1102_EN": "VA: Jennifer Armour", "FavorRoleInfo_1601_EN": "VA: Clare Louise Connolly", "FavorRoleInfo_1502_EN": "VA: Jane Jackson", "FavorRoleInfo_1103_EN": "VA: Samantha Dakin", "FavorRoleInfo_1203_EN": "VA: Carina Reeves", "FavorRoleInfo_1602_EN": "VA: Sophie Colquhoun", "FavorRoleInfo_1403_EN": "VA: James Day", "FavorRoleInfo_1404_EN": "VA: Alex Jordan", "FavorRoleInfo_1204_EN": "VA: Joseph May", "FavorRoleInfo_1301_EN": "VA: Ben Cura", "FavorRoleInfo_1302_EN": "VA: Naomi McDonald", "FavorRoleInfo_1303_EN": "VA: Adam Diggle", "FavorRoleInfo_1104_EN": "VA: Aleksander Varadian", "FavorRoleInfo_1405_EN": "VA: Ioanna Kimbook", "FavorRoleInfo_1402_KO": "VA: Lee Yoo Ri", "FavorRoleInfo_1202_KO": "VA: Kang Eun Ae", "FavorRoleInfo_1503_KO": "VA: Kang Sae Bom", "FavorRoleInfo_1501_KO": "VA: Kim Sin Woo", "FavorRoleInfo_1102_KO": "VA: Yu Yeong", "FavorRoleInfo_1601_KO": "VA: Yi Sae Ah", "FavorRoleInfo_1502_KO": "VA: Song Ha Rim", "FavorRoleInfo_1103_KO": "VA: Sung Ye Won", "FavorRoleInfo_1203_KO": "VA: Lee Serena", "FavorRoleInfo_1602_KO": "VA: Lee Hyun Jin", "FavorRoleInfo_1403_KO": "VA: Im Chae Bin", "FavorRoleInfo_1404_KO": "VA: Nam Doh Hyeong", "FavorRoleInfo_1204_KO": "VA: Kim Da Ol", "FavorRoleInfo_1301_KO": "VA: Park Min Gi", "FavorRoleInfo_1302_KO": "VA: Kang Sae Bom", "FavorRoleInfo_1303_KO": "VA: Park Sung Tae", "FavorRoleInfo_1104_KO": "VA: Lee Sang Ho", "FavorRoleInfo_1405_KO": "VA: Lee Eun Jo", "AccessPath_216000_Description": "Event", "AccessPath_604001_Description": "Overworld Exploration", "PrefabTextItem_1493203837_Text": "Echoes of the same type will not contribute to the Sonata Effect", "Character_YinLin_78_1": "I just remembered there's another place we need to visit. Come with me.", "Character_YinLin_78_2": "Relax. Nothing's going to happen to you... Not yet, at least.", "PrefabTextItem_1990082265_Text": "Proceed", "HotKeyText_VisionSkinTips_Name": "Phantom Appearance", "PrefabTextItem_ShopLimitTime_Text": "Limited Rewards", "Flow_312800005_3": "You are in a huge cave, surrounded by a group of people clad in animal skins.", "Flow_312800005_4": "Hoo hoo hoo supreme!", "Flow_312800005_5": "Offerings to, ooh hoo la hoo. Ho ho ho rahoo, give you everything.", "Flow_312800005_6": "Who's the ooh-la-la-la-la-la-la-la-la-la-la-la-la?", "Flow_312800005_7": "Don't eat me!", "Flow_312800005_8": "Hoo hoo hoo supreme!", "Flow_312800005_9": "You're in an old New Federation street and around a corner you see a shabby man who is selling the magazine in his hand.", "Flow_312800005_10": "You feel your pockets and have just enough SHC left to buy one.", "Flow_312800005_11": "Sir, would you like a magazine?", "Flow_312800005_15": "Today is the day of the hunt. But you are sitting like a monarch in a camp surrounded by trembling Exiles.", "Flow_312800005_16": "I'm sorry! We didn't recognize you, we won't dare next time. ......", "Flow_312800005_17": "Brethren have not eaten today ...... really hungry to think of robbing ......", "Flow_312800005_18": "Please spare us! We'll do anything!", "Flow_312800005_19": "You're stuck at home on the couch, bored and listening to records that have gone out of style.", "Flow_312800005_23": "Excuse me, it's your express ...... I'm really sorry, it was supposed to arrive three days ago.", "Flow_312800005_24": "Due to a major accident, the traffic artery Immoblized for a long time.", "Flow_312800005_25": "Why are you so late?", "Flow_312800005_27": "Do you need this shipment now?", "Flow_312800005_28": "A rotting smell Spreads through the air.You cringe.", "Flow_312800005_29": "You come over here and look in the incubation room!", "Flow_312800005_30": "There are Remnant plants growing.", "Flow_312800005_31": "Professor, what have you bred again?", "Flow_312800005_32": "Look at the spikes on this vine, how beautiful she is ......", "Flow_312800005_34": "You see a young girl waving at you from a distance. She is holding the latest issue of Wutherium Geographic and is full of excitement.", "Flow_312800005_35": "Have you heard? Alexander has made another discovery!", "Flow_312800005_42": "You are in a huge studio. This is Leslie Studios, and you're about to be on the hottest TV show of the old Solaris-3 days.", "Flow_312800005_43": "Congratulations on winning the final prize for this episode!", "Flow_312800005_44": "Follow your instincts and tell me what you want most from the prize!", "Flow_312800005_47": "What prize will the winner choose? Please wait and see!", "Flow_312800005_48": "You are in a huge cave, surrounded by a group of people clad in animal skins.", "Flow_312800005_49": "They are natives of the Mole Mountains and worship a special TD. it is said that the TD can take away one's memories.", "Flow_312800005_52": "You realize you've forgotten how you got to this cave.", "Flow_312800005_53": "Hoo hoo hoo supreme!", "Flow_312800005_54": "We, not forced. You, choose.", "Flow_312800005_55": "Who's the ooh-la-la-la-la-la-la-la-la-la-la-la-la?", "Flow_312800005_56": "Don't eat me!", "Flow_312800005_57": "Don't leave, Mt. Moore. Hoo hoo la hoo, give you everything.", "Flow_312800005_58": "Hoo hoo hoo supreme!", "Flow_312800005_61": "You feel a tingle.", "Flow_312800005_63": "You fled the place in disarray and didn't look back once.", "Flow_312800005_64": "The dangerous experiences depicted in the magazine will make you tremble.", "Flow_312800005_65": "Upon returning to your senses, you realize that you have left the cave.", "Flow_312800005_67": "A pain deep in your bones wakes you up.", "Flow_312800005_68": "You find yourself in a huge cave and have absolutely no recollection of when you got here.", "Flow_312800005_69": "The magazines have content that will get your blood pumping.", "Flow_312800005_70": "The magazine depicts a picnic by a quiet lake.", "Flow_312800005_71": "You finish enjoying the food offered by Exiles, and then you head off.", "Flow_312800005_75": "Under your tutelage, the Exiles learned to hunt, and you took back what you had lost.", "Flow_312800005_76": "You finish enjoying the food offered by Exiles, and then you head off.", "Flow_312800005_77": "You take the record and can't wait to listen to it.", "Flow_312800005_78": "The music sounded like a sharp hiss, and it made you tremble. But you don't care, because wariness is far better than boredom.", "Flow_312800005_79": "The vine sucks on your fingertips. It's thirsting for more ......", "Flow_312800005_81": "It's as if you hear the vine responding to you. It is never satisfied ......", "Flow_312800005_82": "You almost fainted. I don't know how long it took, but the thorn finally pulled away from you and returned to the incubation chamber.", "Flow_312800005_83": "You take a half step back, unwilling to go any closer to the thorns.", "Flow_312800005_84": "You have come to the outskirts of the Rift Valley and found many ores that have never been seen before.", "Flow_312800005_85": "You have come to the heart of the Rift Valley and found the kettle that Alexander left behind.", "Flow_312800005_86": "You have come to the depths of the Rift Valley and seen that it is devoid of life.", "Flow_312800005_87": "You have come to the end of the Rift.", "Flow_312800005_88": "No, it's not true! Alexander he ......", "Flow_312800005_89": "I'm sorry ...... You're right, there's nothing in the Rift Valley but despair and death ......", "Flow_312800005_90": "You refused the operation. Intuition tells you that there is only despair and death at the end of the Rift.", "Flow_312800005_91": "You take your souvenirs and leave satisfied.", "Flow_312800005_92": "You piggyback a weapon and leave satisfied.", "Flow_312800005_93": "You shoulder the safe and leave satisfied.", "Flow_312800005_94": "You feel like your whole body is filled with power.", "Flow_312800005_95": "Memories come flooding back to you like a tidal wave.", "Flow_312800005_96": "After that, you gradually forgot about the outside world and never left Mount Moore for the rest of your life.", "Flow_312800005_97": "You remember that you participated in an ooh-la-la-la-la ritual and stayed in this cave afterward.", "Flow_312800005_98": "Memories of the details of the ritual terrify you. Not wanting to think about it any more, you flee as if you were leaving the cave.", "Flow_312800006_3": "You are in a huge cave, surrounded by a group of people clad in animal skins.", "Flow_312800006_4": "Hoo hoo hoo supreme!", "Flow_312800006_5": "Offerings to, ooh hoo la hoo. Ho ho ho rahoo, give you everything.", "Flow_312800006_6": "Who's the ooh-la-la-la-la-la-la-la-la-la-la-la-la?", "Flow_312800006_7": "Don't eat me!", "Flow_312800006_8": "Hoo hoo hoo supreme!", "Flow_312800006_9": "You're in an old New Federation street and around a corner you see a shabby man who is selling the magazine in his hand.", "Flow_312800006_10": "You feel your pockets and have just enough SHC left to buy one.", "Flow_312800006_11": "Sir, would you like a magazine?", "Flow_312800006_15": "Today is the day of the hunt. But you are sitting like a monarch in a camp surrounded by trembling Exiles.", "Flow_312800006_16": "I'm sorry! We didn't recognize you, we won't dare next time. ......", "Flow_312800006_17": "Brethren have not eaten today ...... really hungry to think of robbing ......", "Flow_312800006_18": "Please spare us! We'll do anything!", "Flow_312800006_19": "You're stuck at home on the couch, bored and listening to records that have gone out of style.", "Flow_312800006_23": "Excuse me, it's your express ...... I'm really sorry, it was supposed to arrive three days ago.", "Flow_312800006_24": "Due to a major accident, the traffic artery Immoblized for a long time.", "Flow_312800006_25": "Why are you so late?", "Flow_312800006_27": "Do you need this shipment now?", "Flow_312800006_28": "A rotting smell Spreads through the air.You cringe.", "Flow_312800006_29": "You come over here and look in the incubation room!", "Flow_312800006_30": "There are Remnant plants growing.", "Flow_312800006_31": "Professor, what have you bred again?", "Flow_312800006_32": "Look at the spikes on this vine, how beautiful she is ......", "Flow_312800006_34": "You see a young girl waving at you from a distance. She is holding the latest issue of Wutherium Geographic and is full of excitement.", "Flow_312800006_35": "Have you heard? Alexander has made another discovery!", "Flow_312800006_42": "You are in a huge studio. This is Leslie Studios, and you're about to be on the hottest TV show of the old Solaris-3 days.", "Flow_312800006_43": "Congratulations on winning the final prize for this episode!", "Flow_312800006_44": "Follow your instincts and tell me what you want most from the prize!", "Flow_312800006_47": "What prize will the winner choose? Please wait and see!", "Flow_312800006_48": "You are in a huge cave, surrounded by a group of people clad in animal skins.", "Flow_312800006_49": "They are natives of the Mole Mountains and worship a special TD. it is said that the TD can take away one's memories.", "Flow_312800006_52": "You realize you've forgotten how you got to this cave.", "Flow_312800006_53": "Hoo hoo hoo supreme!", "Flow_312800006_54": "We, not forced. You, choose.", "Flow_312800006_55": "Who's the ooh-la-la-la-la-la-la-la-la-la-la-la-la?", "Flow_312800006_56": "Don't eat me!", "Flow_312800006_57": "Don't leave, Mt. Moore. Hoo hoo la hoo, give you everything.", "Flow_312800006_58": "Hoo hoo hoo supreme!", "Flow_312800006_61": "You feel a tingle.", "Flow_312800006_63": "You fled the place in disarray and didn't look back once.", "Flow_312800006_64": "The dangerous experiences depicted in the magazine will make you tremble.", "Flow_312800006_65": "Upon returning to your senses, you realize that you have left the cave.", "Flow_312800006_67": "A pain deep in your bones wakes you up.", "Flow_312800006_68": "You find yourself in a huge cave and have absolutely no recollection of when you got here.", "Flow_312800006_69": "The magazines have content that will get your blood pumping.", "Flow_312800006_70": "The magazine depicts a picnic by a quiet lake.", "Flow_312800006_71": "You finish enjoying the food offered by Exiles, and then you head off.", "Flow_312800006_75": "Under your tutelage, the Exiles learned to hunt, and you took back what you had lost.", "Flow_312800006_76": "You finish enjoying the food offered by Exiles, and then you head off.", "Flow_312800006_77": "You take the record and can't wait to listen to it.", "Flow_312800006_78": "The music sounded like a sharp hiss, and it made you tremble. But you don't care, because wariness is far better than boredom.", "Flow_312800006_79": "The vine sucks on your fingertips. It's thirsting for more ......", "Flow_312800006_81": "It's as if you hear the vine responding to you. It is never satisfied ......", "Flow_312800006_82": "You almost fainted. I don't know how long it took, but the thorn finally pulled away from you and returned to the incubation chamber.", "Flow_312800006_83": "You take a half step back, unwilling to go any closer to the thorns.", "Flow_312800006_84": "You have come to the outskirts of the Rift Valley and found many ores that have never been seen before.", "Flow_312800006_85": "You have come to the heart of the Rift Valley and found the kettle that Alexander left behind.", "Flow_312800006_86": "You have come to the depths of the Rift Valley and seen that it is devoid of life.", "Flow_312800006_87": "You have come to the end of the Rift.", "Flow_312800006_88": "No, it's not true! Alexander he ......", "Flow_312800006_89": "I'm sorry ...... You're right, there's nothing in the Rift Valley but despair and death ......", "Flow_312800006_90": "You refused the operation. Intuition tells you that there is only despair and death at the end of the Rift.", "Flow_312800006_91": "You take your souvenirs and leave satisfied.", "Flow_312800006_92": "You piggyback a weapon and leave satisfied.", "Flow_312800006_93": "You shoulder the safe and leave satisfied.", "Flow_312800006_94": "You feel like your whole body is filled with power.", "Flow_312800006_95": "Memories come flooding back to you like a tidal wave.", "Flow_312800006_96": "After that, you gradually forgot about the outside world and never left Mount Moore for the rest of your life.", "Flow_312800006_97": "You remember that you participated in an ooh-la-la-la-la ritual and stayed in this cave afterward.", "Flow_312800006_98": "Memories of the details of the ritual terrify you. Not wanting to think about it any more, you flee as if you were leaving the cave.", "ItemInfo_42100001_Name": "Fusion Resistance Spray", "ItemInfo_42100002_Name": "Aero Resistance Spray", "ItemInfo_42100003_Name": "Electro Resistance Spray", "ItemInfo_42100004_Name": "Glacio Resistance Spray", "ItemInfo_42100005_Name": "Spectro Resistance Spray", "ItemInfo_42100006_Name": "Havoc Resistance Spray", "ItemInfo_42100007_Name": "Fusion Petrol", "ItemInfo_42100008_Name": "Aero Petrol", "ItemInfo_42100009_Name": "Electro Petrol", "ItemInfo_42100010_Name": "Glacio Petrol", "ItemInfo_42100011_Name": "Spectro Petrol", "ItemInfo_42100012_Name": "Havoc Petrol", "ItemInfo_42100022_Name": "Basic Energy Bag", "ItemInfo_42100023_Name": "Medium Energy Bag", "ItemInfo_42100024_Name": "Advanced Energy Bag", "ItemInfo_42100025_Name": "Premium Energy Bag", "ItemInfo_42100026_Name": "Trainer Solvent", "ItemInfo_42100027_Name": "Supersonic Solvent", "ItemInfo_42100028_Name": "String Solvent", "ItemInfo_42100029_Name": "Drummer Solvent", "ItemInfo_42100032_Name": "Morale Tablets", "ItemInfo_42100033_Name": "Harmony Tablets", "ItemInfo_42100034_Name": "Passion Tablets", "ItemInfo_42100035_Name": "Vigor Tablets", "ItemInfo_42100031_Name": "Potion No. 5", "ItemInfo_42200001_Name": "Spectro Resistance Spray Recipe", "ItemInfo_42200002_Name": "Havoc Resistance Spray Recipe", "ItemInfo_42200003_Name": "Fusion Resistance Spray Recipe", "ItemInfo_42200004_Name": "Glacio Resistance Spray Recipe", "ItemInfo_42200005_Name": "Aero Resistance Spray Recipe", "ItemInfo_42200006_Name": "Electro Resistance Spray Recipe", "ItemInfo_42200007_Name": "Spectro Petrol Recipe", "ItemInfo_42200008_Name": "Havoc Petrol Recipe", "ItemInfo_42200009_Name": "Fusion Petrol Recipe", "ItemInfo_42200010_Name": "Glacio Petrol Recipe", "ItemInfo_42200011_Name": "Aero Petrol Recipe", "ItemInfo_42200012_Name": "Electro Petrol Recipe", "ItemInfo_42200013_Name": "Basic Revival Inhaler Recipe", "ItemInfo_42200014_Name": "Medium Revival Inhaler Recipe", "ItemInfo_42200015_Name": "Advanced Revival Inhaler Recipe", "ItemInfo_42200016_Name": "Premium Revival Inhaler Recipe", "ItemInfo_42200017_Name": "Basic Nutrient Block Formula", "ItemInfo_42200018_Name": "Medium Nutrient Block Formula", "ItemInfo_42200019_Name": "Advanced Nutrient Block Formula", "ItemInfo_42200021_Name": "Premium Nutrient Block Formula", "ItemInfo_42200022_Name": "Basic Energy Bag Recipe", "ItemInfo_42200023_Name": "Medium Energy Bag Recipe", "ItemInfo_42200024_Name": "Advanced Energy Bag Recipe", "ItemInfo_42200025_Name": "Premium Energy Bag Recipe", "ItemInfo_42200026_Name": "Trainer Solvent Recipe", "ItemInfo_42200027_Name": "Supersonic Solvent Recipe", "ItemInfo_42200028_Name": "String Solvent Recipe", "ItemInfo_42200029_Name": "Drummer Solvent Recipe", "ItemInfo_42200031_Name": "Morale Tablets Recipe", "ItemInfo_42200032_Name": "Harmony Tablets Recipe", "ItemInfo_42200033_Name": "Passion Tablets Recipe", "ItemInfo_42200034_Name": "Vigor Tablets Recipe", "ItemInfo_42200030_Name": "Potion No.5 Recipe", "ItemInfo_80021001_Name": "Base Fluid", "ItemInfo_80021002_Name": "Fluid Catalyst", "ItemInfo_80021003_Name": "Strong Fluid Catalyst", "ItemInfo_80021004_Name": "Fluid Stabilizer", "ItemInfo_80021005_Name": "Strong Fluid Stabilizer", "ItemInfo_80021006_Name": "Premium Incense Oil", "ItemInfo_80021007_Name": "Premium Gold Incense Oil", "ItemInfo_42100001_BgDescription": "A pressurized canister spray filled using an advanced process that creates a special protective layer on the user's body surface to increase resistance to specified types of injuries.", "ItemInfo_42100002_BgDescription": "A pressurized canister spray filled using an advanced process that creates a special protective layer on the user's body surface to increase resistance to specified types of injuries.", "ItemInfo_42100003_BgDescription": "A pressurized canister spray filled using an advanced process that creates a special protective layer on the user's body surface to increase resistance to specified types of injuries.", "ItemInfo_42100004_BgDescription": "A pressurized canister spray filled using an advanced process that creates a special protective layer on the user's body surface to increase resistance to specified types of injuries.", "ItemInfo_42100005_BgDescription": "A pressurized canister spray filled using an advanced process that creates a special protective layer on the user's body surface to increase resistance to specified types of injuries.", "ItemInfo_42100006_BgDescription": "A pressurized canister spray filled using an advanced process that creates a special protective layer on the user's body surface to increase resistance to specified types of injuries.", "ItemInfo_42100007_BgDescription": "A compound potion that enhances offensive capabilities. It combines a potion efficacy catalyst with different solution developed for different resonance properties. When not in use, the two compounds separate naturally and need to be shaken well before use and then applied to the weapon.", "ItemInfo_42100008_BgDescription": "A compound potion that enhances offensive capabilities. It combines a potion efficacy catalyst with different solution developed for different resonance properties. When not in use, the two compounds separate naturally and need to be shaken well before use and then applied to the weapon.", "ItemInfo_42100009_BgDescription": "A compound potion that enhances offensive capabilities. It combines a potion efficacy catalyst with different solution developed for different resonance properties. When not in use, the two compounds separate naturally and need to be shaken well before use and then applied to the weapon.", "ItemInfo_42100010_BgDescription": "A compound potion that enhances offensive capabilities. It combines a potion efficacy catalyst with different solution developed for different resonance properties. When not in use, the two compounds separate naturally and need to be shaken well before use and then applied to the weapon.", "ItemInfo_42100011_BgDescription": "A compound potion that enhances offensive capabilities. It combines a potion efficacy catalyst with different solution developed for different resonance properties. When not in use, the two compounds separate naturally and need to be shaken well before use and then applied to the weapon.", "ItemInfo_42100012_BgDescription": "A compound potion that enhances offensive capabilities. It combines a potion efficacy catalyst with different solution developed for different resonance properties. When not in use, the two compounds separate naturally and need to be shaken well before use and then applied to the weapon.", "ItemInfo_42100022_BgDescription": "Portable liquid supplements filled using an advanced process that provides a quick and easy way to recharge and rejuvenate.\n“An energy supply in your pocket. A must-have for adventures.\"", "ItemInfo_42100023_BgDescription": "Portable liquid supplements filled using an advanced process that provides a quick and easy way to recharge and rejuvenate.\n“An energy supply in your pocket. A must-have for adventures.\"", "ItemInfo_42100024_BgDescription": "Portable liquid supplements filled using an advanced process that provides a quick and easy way to recharge and rejuvenate.\n“An energy supply in your pocket. A must-have for adventures.\"", "ItemInfo_42100025_BgDescription": "Portable liquid supplements filled using an advanced process that provides a quick and easy way to recharge and rejuvenate.\n“An energy supply in your pocket. A must-have for adventures.\"", "ItemInfo_42100026_BgDescription": "A solid solvent made using a special process allows the user to use Echo Forte more frequently.\n“I run faster after taking this, which means I must have gotten lighter, which means I have gotten thinner... So does it mean it’s also a weight-loss product?”", "ItemInfo_42100027_BgDescription": "A solid solvent created using a special process that boosts the Echo Forte you cast.\nSaid to be invented by a self-proclaimed aspiring Echo Training Master.", "ItemInfo_42100028_BgDescription": "Using a solid solvent made by a special process. Just one tablet can put the whole squad in a melodious melody and follow the music to finish the battle gracefully.", "ItemInfo_42100029_BgDescription": "Using a solid solvent made by a special process. Just one table can make the entire squad's ears ring with a thrilling rhythm, as if they were holding drumsticks instead of weapons.", "ItemInfo_42100032_BgDescription": "A special product that combines potions of different potencies, which may provide a variety of unexpected benefits.", "ItemInfo_42100033_BgDescription": "A special product that combines potions of different potencies, which may provide a variety of unexpected benefits.", "ItemInfo_42100034_BgDescription": "A special product that combines potions of different potencies, which may provide a variety of unexpected benefits.", "ItemInfo_42100035_BgDescription": "A special product that combines potions of different potencies, which may provide a variety of unexpected benefits.", "ItemInfo_42100031_BgDescription": "A special product that combines potions of different potencies, which may provide a variety of unexpected benefits.", "ItemInfo_42200001_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200002_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200003_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200004_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200005_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200006_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200007_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200008_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200009_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200010_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200011_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200012_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200013_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200014_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200015_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200016_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200017_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200018_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200019_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200021_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200022_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200023_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200024_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200025_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200026_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200027_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200028_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200029_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200031_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200032_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200033_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200034_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_42200030_BgDescription": "A small, compact proportioning data card, the data of which is read by the Synthesizer to gain access to Synthesis' corresponding products.", "ItemInfo_80021001_BgDescription": "It is widely used as a base liquid in various preparations.", "ItemInfo_80021002_BgDescription": "Catalytic fluids that can accelerate the onset of action of all types of potions.", "ItemInfo_80021003_BgDescription": "Powerful catalytic fluids that can significantly accelerate the onset of action of all types of formulations.", "ItemInfo_80021004_BgDescription": "Stabilizing fluids that improve the reliability of all types of potions.", "ItemInfo_80021005_BgDescription": "Strong stabilizing fluids that significantly improve the reliability of all types of potions.", "ItemInfo_80021006_BgDescription": "An extremely rare seasoning with an unrivaled aroma that fills your nose once the bottle is uncorked.\nIt is said this seasoning not only enhances the dish's flavor but also, depending on the ingredients used, changes one's perceptions in a particular way.\n \"What do I smell? It smells so good...\"\n \"Oh, I know... It's the aroma of motor oil! The best I've ever smelled!\"\n \"Huh?\"", "ItemInfo_80021007_BgDescription": "An extremely rare seasoning with an unrivaled aroma that fills your nose once the bottle is uncorked.\nIt is said this seasoning not only enhances the dish's flavor but also, depending on the ingredients used, changes one's perceptions in a particular way.\n \"What do I smell? It smells so good...\"\n \"Oh, I know... It's the aroma of motor oil! The best I've ever smelled!\"\n \"Huh?\"\"", "Huanglong_main_1_7_90_4": "Our loved ones are counting on us! If we fail, Jinzhou falls!", "Huanglong_main_1_7_90_5": "Easy for you to say! We're just ordinary folks with no powers!", "Huanglong_main_1_7_90_6": "We have our will and bodies! Those monsters aren’t going anywhere, not when I'm still alive!", "CollectionAtivity_NewQuest": "New Quest Available", "GuideFocusNew_20046_Content": "Continuously consumes \"Crown Power\" during the transformation.", "InstanceDungeonEntrance_2031_Description": "A mysterious space in the Crownless Statue's heart, where chaotic flames of war are born.", "InstanceDungeonEntrance_2031_Name": "Statue of the Crownless: Heart", "SkillDescription_1604037_AttributeName": "Lifetaker: Umbra", "SkillDescription_1604023_AttributeName": "Umbra: Basic Attack Stage 3 DMG", "SkillDescription_1604024_AttributeName": "Umbra: Basic Attack Stage 4 DMG", "SkillDescription_1604025_AttributeName": "Umbra: Basic Attack Stage 5 DMG", "SkillDescription_1604026_AttributeName": "Umbra: Heavy Attack DMG", "SkillDescription_1604027_AttributeName": "Umbra: Thwackblade Damage", "SkillDescription_1604028_AttributeName": "Umbra: Plunging Attack DMG", "SkillDescription_1604029_AttributeName": "Umbra: Dodge Counter DMG", "SkillDescription_1604030_AttributeName": "Umbra: Heavy Attack STA Cost", "SkillDescription_1604031_AttributeName": "Umbra: Plunging STA Cost", "SkillDescription_1604032_AttributeName": "Umbra: Lifetaker Damage", "SkillDescription_1604033_AttributeName": "Umbra: Lifetaker Cooldown", "SkillDescription_1604034_AttributeName": "Lifetaker Concerto Regen", "SkillDescription_1604035_AttributeName": "Instant of Annihilation Umbra Recovery", "SkillDescription_1604036_AttributeName": "Wingblade Umbra Recovery", "SkillDescription_1604012_Description": "{0}s", "SkillDescription_1604016_Description": "{0}s", "SkillDescription_1604033_Description": "{0}s", "Character_ChangLi_8_3": "Apologies for my delay.", "Character_ChangLi_8_6": "Thank you for accepting my invitation.", "Character_ChangLi_8_8": "Oh? And what makes you think so?", "Character_ChangLi_8_11": "Sorry, {PlayerName}. Jinzhou faced multiple threats back then, and we had to be cautious. We did not intend to inconvenience you. I regret our lack of hospitality.", "Character_ChangLi_8_15": "This time... *chuckle* I just wanted to see you. The brilliant mind that always understood my unspoken words.", "Character_ChangLi_8_16": "...I am very grateful you decided to come.", "Character_ChangLi_8_20": "Apologies for giving you that impression, Rover. That’s not how we treat our saviors.", "Character_ChangLi_8_22": "I merely have a few questions, and I was wondering if you may have the answers.", "Character_ChangLi_8_23": "Does this game of Weiqi look familiar to you, Rover?", "Character_ChangLi_8_27": "...I see.", "Character_ChangLi_8_28": "There is a local tale about the \"Secret of Immortality\" being hidden on Mt. Firmament. Have you heard about it?", "Character_ChangLi_8_30": "Yes. I have a slightly different version of this tale to share.", "Character_ChangLi_8_31": "Centuries ago, a Taoist cultivator met an enigmatic visitor on Mt. Firmament. Despite their age difference, they soon became friends and often played Weiqi together.", "Character_ChangLi_8_32": "One day, a woodcutter stumbled upon them, having lost his way home. Their game mesmerized him so much that he didn't notice the red tie on his basket rotting away… Panicked, he bumped into the Weiqi board.", "Character_ChangLi_8_33": "Despite the interruption, the visitor remained unfazed. They offered the woodcutter some tea, then guided him down the mountain, shielding him from dangerous Temporal Disruptions. After that, the visitor disappeared.", "Character_ChangLi_8_34": "Many years later, the Taoist cultivator became a legendary hermit guru. Upon returning to Mt. Firmament in his final years, he reunited with that elusive visitor.", "Character_ChangLi_8_36": "But that's how old tales go, slowly losing their truth as they're passed down.", "Character_ChangLi_8_38": "Precisely.", "Character_ChangLi_8_39": "The legend may be shrouded in myth, but that game of Weiqi was real. Embedded within its records lies a cryptic message: \"This game record can solve the crisis of time.\"", "Character_ChangLi_8_40": "From what I know, only the Sentinel in its prime has the power to manipulate time through its possession of a complete Temporal Mandate. For us mere mortals, controlling time is indeed similar to gaining immortality.", "Character_ChangLi_8_41": "As the records state, it only reveals itself when Mt. Firmament emerges. But how it ties to the Temporal Mandate remains an enigma... at least for now.", "Character_ChangLi_8_45": "Yes. We may find a way to heal them.", "Character_ChangLi_8_46": "If that is the case, we’ll be able to heal the Sentinel's wounds.", "Character_ChangLi_8_47": "But... our chances are looking slim. That game record could just hold my teacher's memories, not any real value.", "Character_ChangLi_8_48": "So I am presenting this as merely a personal request.", "Character_ChangLi_8_49": "I am planning to go find that record. Could you please join me?", "Character_ChangLi_8_53": "Thank you for lending me a hand. I promise it will be worth your while.", "Character_ChangLi_8_54": "As we have been to Mt. Firmament before, I imagined it would pique your interest, as the tale concerns our Sentinel.", "Character_ChangLi_8_55": "And, moreover... You are special to me, and… to Mt. Firmament. I hope I have provided enough reasons to clear your doubts.", "Character_ChangLi_8_56": "In addition… I promise to aid you in any way I can after we return with the record. How does that sound?", "Character_ChangLi_8_57": "Very well. Let's meet on the gallery road outside Hongzhen.", "Character_ChangLi_8_58": "I still have some preparations to do. Please go ahead, I'll join you later.", "Character_ChangLi_8_4": "It's fine. I just got here too.", "Character_ChangLi_8_5": "Something tells me you've been here for a while.", "Character_ChangLi_8_7": "I see you really love your riddles.", "Character_ChangLi_8_10": "Those tokens from Jinhsi... It was your idea, was it not?", "Character_ChangLi_8_12": "It's okay. Jinhsi had explained your reasons.", "Character_ChangLi_8_13": "I'm more or less used to it by now...", "Character_ChangLi_8_14": "It's a thing of the past.", "Character_ChangLi_8_17": "What's the deal this time? Another Tacet Discord to beat?", "Character_ChangLi_8_19": "Let's cut to the chase. What do you want from me?", "Character_ChangLi_8_24": "No.", "Character_ChangLi_8_25": "...I'm not sure.", "Character_ChangLi_8_29": "The one I heard in Hongzhen?", "Character_ChangLi_8_35": "You mean this game in front of us?", "Character_ChangLi_8_37": "You mean the other folklores may hold some truth too.", "Character_ChangLi_8_43": "The Sentinel's wounds...", "Character_ChangLi_8_44": "There might be an undamaged sample of Temporal Mandate.", "Character_ChangLi_8_50": "Sure.", "Character_ChangLi_8_51": "Why me?", "Character_ChangLi_8_52": "I’ll consider it, but what's in it for me?", "Character_ChangLi_7_1": "(A ring, she wrote... Should be this ring-shaped ancient structure, I guess?)", "Character_ChangLi_7_2": "Wow, it’s really huge now that we look at it.", "Character_ChangLi_7_3": "Next, hanging eaves... If we look from here... Is it that pavilion?", "Character_ChangLi_5_1": "Hey. Why are the people here so divided about Changli?", "Character_ChangLi_5_4": "Hmm... You humans make everything so complicated.", "Character_ChangLi_5_5": "Well, at least now we know what she wanted to say.", "Character_ChangLi_5_7": "Now that’s much easier to understand. Why did she have to make it a whole riddle? *yawn*... I’m getting sleepy again.", "Character_ChangLi_5_8": "Rover?", "Character_ChangLi_5_9": "Nice to see you again. How are you liking Hongzhen so far?", "Character_ChangLi_5_12": "The crisis at Mt. Firmament has been resolved, and the waterway between Jinzhou and Hongzhen is open once again. As a result, there has been an increase in visitors from Jinzhou, making the town more lively than before.", "Character_ChangLi_5_13": "With the chaos subsiding, our town and city are now reconnected, allowing residents to live and work in peace.", "Character_ChangLi_5_14": "We owe you a debt of gratitude, Rover, for your efforts in clearing the remaining effects of Temporal Disruptions in Mt. Firmament over the past few days.", "Character_ChangLi_5_18": "*chuckle* Of course.", "Character_ChangLi_5_19": "We're all indebted to you, Hongzhen and its people alike. If there's anything you need, don't hesitate to ask.", "Character_ChangLi_5_20": "I couldn't help but notice you've been asking around. Is there something you need assistance with?", "Character_ChangLi_5_21": "(Xinyi and Changli have a mutual trust as acquaintances. It should be fine to ask Xinyi instead...)", "Character_ChangLi_5_23": "You tell Xinyi about your encounter with Changli and what the passersby said about her.", "Character_ChangLi_5_24": "Hmm... I see. That sounds like something Changli would do.", "Character_ChangLi_5_25": "Even though we're not that close, I know a bit about her personality. She wouldn't just hand over something that symbolizes her identity to anyone, especially when...", "Character_ChangLi_5_27": "I think it would be better for her to tell you personally.", "Character_ChangLi_5_28": "The Magistrate's Counselor is shrouded in mystery, and her motives are often hard to decipher...", "Character_ChangLi_5_29": "When she wants something done, it's never as straightforward as it seems, and few can grasp the true meaning behind her plans.", "Character_ChangLi_5_30": "The rumors and controversies surrounding her never cease, but she seems unfazed.", "Character_ChangLi_5_31": "However... I believe one has to get involved personally to truly understand Changli's intentions, regardless of public opinion.", "Character_ChangLi_5_34": "About the riddle... it seems you have already figured it out by yourself.", "Character_ChangLi_5_35": "But remember, it's not just about the answer, but also what she wants you to understand.", "Character_ChangLi_5_37": "If there's anything else you need here in Hongzhen, please do not hesitate to let me know.", "Character_ChangLi_5_2": "She doesn't seem to have ill intents.", "Character_ChangLi_5_3": "We'll have to figure it out ourselves.", "Character_ChangLi_5_6": "\"Let’s meet at the highest place in Hongzhen, in the early afternoon.\"", "Character_ChangLi_5_10": "It's nice. The place is bustling with life.", "Character_ChangLi_5_11": "It's much more lively than before.", "Character_ChangLi_5_15": "Just doing my part.", "Character_ChangLi_5_16": "Couldn't have done it without everyone.", "Character_ChangLi_5_17": "That job was a beast. You better have my money ready.", "Character_ChangLi_5_22": "Well...", "Character_ChangLi_5_26": "Especially what?", "Character_ChangLi_5_32": "My plans exactly.", "Character_ChangLi_5_33": "I'm very curious about her plans.", "Character_ChangLi_5_36": "Indeed.", "Character_ChangLi_4_1": "Uhh... How did she disappear like that? Wait, are you that legendary Rover who saved Jinzhou?!", "Character_ChangLi_4_3": "Well, you've come to the right person! I'm here to compile a new travel guide for Hongzhen!", "Character_ChangLi_4_4": "\"Next to a ring and hanging eaves\"... Oh! I know where that is. You'll need to stand on the tallest building in Hongzhen to see what you're looking for.", "Character_ChangLi_4_5": "It's on the northeast side of the town, can't miss it. You'll see it once you get there.", "Character_ChangLi_4_6": "Say, that person earlier... that was Lady Changli, right?! I saw you talking to her!", "Character_ChangLi_4_8": "Of course! Everyone in Jinzhou knows about Lady Changli, even though she rarely appears in public.", "Character_ChangLi_4_9": "As Master Xuanmiao's disciple, she excels in the arts of politics and diplomacy. Her travels have taken her across the four seas, and as Secretary-General, she has commanded respect from all who cross her path!", "Character_ChangLi_4_11": "Yeah! And she came all the way to Jinzhou to help out Magistrate Jinhsi for the sake of peace in Huanglong. She's been working tirelessly behind the scenes since then, fully dedicated to her task...", "Character_ChangLi_4_12": "How could anyone not revere such a selfless act?", "Character_ChangLi_4_13": "*sigh* I could've sworn I just saw her. Where did she go? I wish I could take one more look...", "Character_ChangLi_4_15": "Ahaha...", "Character_ChangLi_4_2": "(Ask about the riddle in Changli's note.)", "Character_ChangLi_4_7": "Do you know her?", "Character_ChangLi_4_10": "Really?", "Character_ChangLi_4_14": "Are you sure you're just here for the travel guide?", "Character_ChangLi_3_1": "What do you want? I've done nothing wrong!", "Character_ChangLi_3_3": "Huh? Uh... You're just asking for directions...? Sorry, I'm not a local, can't help you there.", "Character_ChangLi_3_4": "Wait, you... you were the one talking to Lady Changli earlier, weren't you?", "Character_ChangLi_3_5": "The young man begins looking around warily, as if in fear of something terrible hidden in the shadows.", "Character_ChangLi_3_6": "If I were you, I'd steer clear of her. She's a deceitful woman who enjoys toying with people's hearts. A cunning villain who will manipulate you without you even knowing it.", "Character_ChangLi_3_8": "Haven't you heard? She left her government job to come here, to this small town. There's gotta be a reason behind it.", "Character_ChangLi_3_9": "I heard she chose to quit her job, but I bet she messed up back in the capital and got demoted here as punishment.", "Character_ChangLi_3_12": "Then I guess you've also been fooled by her looks. That woman will stop at nothing to get what she wants, while you remain oblivious to her true intentions. And by the time you catch on, you'll already be caught in her trap.", "Character_ChangLi_3_13": "Wait a minute, has she actually achieved anything substantial during her time in Jinzhou? Or did Madam Magistrate just fall for her clever words and let her slack off?", "Character_ChangLi_3_16": "Hmph... I say you're underestimating Changli's trickery.", "Character_ChangLi_3_17": "I... I have my reasons to believe so!", "Character_ChangLi_3_18": "I heard she tricked that VIP guest of Jinzhou into going to Mt. Firmament. Just think about how dangerous that place was!", "Character_ChangLi_3_19": "She must have been afraid of {Male=him;Female=her} getting too close to Madam Magistrate and ruining her plans... What a sinister woman! Fortunately, that guest was a skilled fighter, and {Male=he;Female=she} managed to escape unharmed.", "Character_ChangLi_3_20": "I hope you don't mind my frankness. Just giving some advice, 'cause you look pretty innocent and gullible... Not from Jinzhou judging by your outfit, right?", "Character_ChangLi_3_23": "...", "Character_ChangLi_3_24": "...", "Character_ChangLi_3_25": "Oh shoot, I completely forgot about something I need to do. Sorry, gotta run...", "Character_ChangLi_3_2": "(Ask about the riddle in Changli's note.)", "Character_ChangLi_3_7": "How so?", "Character_ChangLi_3_10": "...It's not nice to badmouth people like this.", "Character_ChangLi_3_11": "Not everyone values power and fame.", "Character_ChangLi_3_14": "You're underestimating Jinhsi.", "Character_ChangLi_3_15": "What makes you so sure?", "Character_ChangLi_3_21": "I am that VIP guest.", "Character_ChangLi_3_22": "People call me Rover.", "Character_ChangLi_2_1": "What can I help you with?", "Character_ChangLi_2_3": "\"When snow thaw into streams\"? Ah, you’re not from around here, I bet? When we say that in Hongzhen, we mean the Shichen of Wei. Early afternoon, the warmest hours of a day.", "Character_ChangLi_2_4": "Legend tells of a visitor who ventured here some centuries ago. Back then, local villagers were struggling with no firewood due to heavy snow. This visitor opened up a path with their Forte and diverted a hot spring to provide warmth and aid.", "Character_ChangLi_2_5": "People say it was once a stunning sight, with mist and ice flowing westward down the streams, as if many celestial beings were returning to the sea. Now the sight has unfortunately disappeared, but the saying sticks. We use it to describe time in local speech.", "Character_ChangLi_2_7": "Well, it's what Grandpa Zou tells everyone. I haven't seen it with my own eyes, but when it comes to stories like this one... They're usually made-up.", "Character_ChangLi_2_9": "Hmm... Not that I don't want to believe them, but... Oh, you were listening to one of his stories earlier too, right? What did you think?", "Character_ChangLi_2_21": "Really? So you're into stories and anecdotes too?", "Character_ChangLi_2_22": "Looks like we have that in common.", "Character_ChangLi_2_13": "Haha... Maybe Grandpa Zou can learn a thing or two from you in terms of humor.", "Character_ChangLi_2_14": "Grandpa Zou's great-grandfather was a descendant of the first inhabitants of Hongzhen. He grew up hearing stories about Mt. Firmament. Recently he heard Madam Magistrate had resolved the crisis, so he decided to visit and learn more about his roots.", "Character_ChangLi_2_15": "People in town are curious about the outside world and how they are perceived. Grandpa Zou is happy to answer their questions and has unknowingly become popular among them. Before he knew it, everyone was coming to talk to him...", "Character_ChangLi_2_18": "It's funny to hear outsiders describe my hometown, Hongzhen, as mysterious. We're just a normal place with our own quirks...", "Character_ChangLi_2_19": "Especially lately, with so many people from Jinzhou coming on some kind of expedition. They're obsessed with us, like we're some kind of ancient relics. Can you believe they actually asked if our Pavo Plums have magical powers?", "Character_ChangLi_2_20": "Time truly is a formidable force...", "Character_ChangLi_2_2": "(Ask about the riddle in Changli’s note.)", "Character_ChangLi_2_6": "I see.", "Character_ChangLi_2_8": "You don't believe in those stories?", "Character_ChangLi_2_10": "It sounded interesting.", "Character_ChangLi_2_11": "It was a bit too exaggerated.", "Character_ChangLi_2_12": "I wasn't mentioned in the story, so a thumbs down.", "Character_ChangLi_2_16": "And it turned into a storytelling session...", "Character_ChangLi_2_17": "He must be a fan of that storyteller in Jinzhou.", "Character_ChangLi_13_1": "Signs of climbing... Someone may have been here before us.", "Character_ChangLi_12_1": "We can see the whole of Hongzhen from here.", "Character_ChangLi_12_2": "I never noticed how beautiful it looked during my previous visits.", "Character_ChangLi_12_3": "It's the same place as always. I suppose it's my state of mind that has changed.", "Character_ChangLi_12_6": "I don't know. Maybe it's because... Your presence makes me feel at ease.", "Character_ChangLi_12_8": "Wait... I smell Tacet Discords in that cave!", "Character_ChangLi_12_9": "No... There's more... Tacet Discords, humans, and...", "Character_ChangLi_12_10": "Smells like a whole bunch of messed up frequencies... It's so... familiar...", "Character_ChangLi_12_13": "C’mon, after all we've been through, you still don't trust my sniffer? Be grateful, I'm giving you a warning!", "Character_ChangLi_12_14": "Rover? Did something happen?", "Character_ChangLi_12_16": "It's in the same direction we’re going. Could it be...", "Character_ChangLi_12_5": "How did it change?", "Character_ChangLi_12_11": "(How could there be any Tacet Discords in Mt. Firmament?)", "Character_ChangLi_12_12": "(Is Abby sleep talking again?)", "Character_ChangLi_12_15": "Tacet Discords could be assaulting people over there.", "Character_ChangLi_12_17": "Let's go take a look.", "Character_ChangLi_11_1": "You seem curious about that ancient structure.", "Character_ChangLi_11_2": "It looks familiar... Like the abandoned Court of Savantae facility I saw, but bigger in scale.", "Character_ChangLi_11_3": "I heard it first appeared along with our Sentinel. Later, the Court of Savantae based their Chronosorters on its design.", "Character_ChangLi_10_1": "Rover, you're here.", "Character_ChangLi_10_4": "The notes only provided a vague idea of where the game record is. I've determined the most likely location on my last visit.", "Character_ChangLi_10_5": "We’ll be heading there. See if we can find anything new.", "Character_ChangLi_10_8": "But one can only do so much alone. This is why I need your help.", "Character_ChangLi_10_12": "How reliable.", "Character_ChangLi_10_13": "Then let's get going.", "Character_ChangLi_10_3": "I trust you’ll guide me well, Miss Wayfinder.", "Character_ChangLi_10_6": "You've been there before?", "Character_ChangLi_10_7": "That’s surprisingly straightforward, especially coming from you.", "Character_ChangLi_10_9": "Lucky for you, I'm very good at finding things.", "Character_ChangLi_10_10": "Gotta throw myself a challenge from time to time.", "Character_ChangLi_10_11": "I'm not planning to go back on my own words.", "CollectionAtivity_AcceptQuestTime": "Available in {0}", "PrefabTextItem_385037245_Text": "Proceed to Trial", "Activity_101100001_Title": "Echo Hunters", "PhantomCollectTaskDesc_0_Title": "Collect target Echoes ({0}/{1})", "PhantomCollectTaskDesc_1_Title": "Reach Data Bank Level 10", "PhantomCollectTaskDesc_2_Title": "Complete \"Silver-haired Echo Trainer\"", "PhantomCollectTaskDesc_1_Desc": "View Your Data Bank", "PhantomCollectTaskDesc_2_Desc": "Despite his advanced age, Grandpa Jingzhu insists on capturing Echoes. What could be his reason? Go find out from Chixia and lend a helping hand!", "HelpText_67_Title": "Echo Hunters", "HelpText_67_Content": "[Eligibility]\nReach Union Level 8.\n\n[Event Details]\nComplete the following three quests to obtain corresponding rewards.\n1. Search for and absorb specific Echoes. Tap the image to navigate to Echo Collection to track the target.\n2. Data Bank level reaches 10. Unlock new Echoes or higher rarity of existing Echoes to obtain Data Bank EXP.\n3. Complete quests of \"Silver-haired Echo Trainer\" series.", "Text_ExploreRate": "Exploration Progress: {0}%", "HelpText_69_Title": "Companion Stories", "HelpText_69_Content": "1.Some Resonators have special Companion Stories, through which you get to learn all the intimate details of them.\n2. Companion Stories are unlocked when certain requirements are met. You can claim abundant rewards after completing them.", "PrefabTextItem_3151103212_Text": "Show Player Profile", "PrefabTextItem_3487747849_Text": "Details", "PrefabTextItem_3067952459_Text": "New Rarity Unlocked", "KeySetting_1_Name": "Move forward", "KeySetting_2_Name": "Move backward", "KeySetting_3_Name": "Move left", "KeySetting_4_Name": "Move right", "KeySetting_5_Name": "Walk/Run (Toggle)", "KeySetting_6_Name": "Normal Attack", "KeySetting_7_Name": "Lock on Target", "KeySetting_8_Name": "Disable Target Lock (Hold)", "KeySetting_9_Name": "Dash/Dodge", "KeySetting_10_Name": "Dash/Dodge", "KeySetting_11_Name": "Resonance Skill", "KeySetting_12_Name": "Resonance Liberation", "KeySetting_13_Name": "Use Utility", "KeySetting_14_Name": "Utility Wheel", "KeySetting_15_Name": "Echo Skill", "KeySetting_16_Name": "Switch to Aim Mode", "KeySetting_17_Name": "Jump", "KeySetting_18_Name": "Drop Down when Climbing", "KeySetting_19_Name": "Pick Up/Interact", "KeySetting_21_Name": "Switch to Team Member 1", "KeySetting_22_Name": "Switch to Team Member 2", "KeySetting_23_Name": "Switch to Team Member 3", "KeySetting_24_Name": "Switch to Team Member 4", "KeySetting_25_Name": "Track Quest", "KeySetting_26_Name": "Quit Challenge", "KeySetting_110_Name": "Movement", "KeySetting_111_Name": "Move left or right", "KeySetting_112_Name": "Move forward or backward", "KeySetting_113_Name": "Move left or right", "KeySetting_114_Name": "Normal Attack", "KeySetting_115_Name": "Normal Attack", "KeySetting_116_Name": "Lock on Target", "KeySetting_117_Name": "Lock on Target", "KeySetting_118_Name": "Disable Target Lock (Hold)", "KeySetting_119_Name": "Disable Target Lock (Hold)", "KeySetting_120_Name": "Reset Camera", "KeySetting_121_Name": "Reset Camera", "KeySetting_122_Name": "Dash/Dodge", "KeySetting_123_Name": "Dash/Dodge", "KeySetting_124_Name": "Resonance Skill", "KeySetting_125_Name": "Resonance Skill", "KeySetting_126_Name": "Resonance Liberation", "KeySetting_127_Name": "Resonance Liberation", "KeySetting_128_Name": "Modifier Button", "KeySetting_129_Name": "Modifier Button", "KeySetting_130_Name": "Use Utility", "KeySetting_131_Name": "Use Utility", "KeySetting_132_Name": "Echo Skill", "KeySetting_133_Name": "Echo Skill", "KeySetting_134_Name": "Switch to Aim Mode", "KeySetting_135_Name": "Switch to Aim Mode", "KeySetting_136_Name": "Attack when Aiming", "KeySetting_137_Name": "Attack when Aiming", "KeySetting_138_Name": "Jump", "KeySetting_139_Name": "Jump", "KeySetting_140_Name": "Drop Down when Climbing", "KeySetting_141_Name": "Drop Down when Climbing", "KeySetting_142_Name": "Pick Up/Interact", "KeySetting_143_Name": "Pick Up/Interact", "KeySetting_146_Name": "Utility/Quick Access Wheel", "KeySetting_147_Name": "Utility/Quick Access Wheel", "KeySetting_148_Name": "Switch to Team Member 1", "KeySetting_149_Name": "Switch to Team Member 2", "KeySetting_150_Name": "Switch to Team Member 3", "KeySetting_151_Name": "Switch to Team Member 4", "KeySetting_152_Name": "Switch to Team Member 1", "KeySetting_153_Name": "Switch to Team Member 2", "KeySetting_154_Name": "Switch to Team Member 3", "KeySetting_155_Name": "Switch to Team Member 4", "KeySetting_156_Name": "Navigate", "KeySetting_157_Name": "Navigate", "KeySetting_158_Name": "Quit Challenge", "KeySetting_159_Name": "Quit Challenge", "KeySetting_200_Name": "Mail", "KeySetting_201_Name": "Map", "KeySetting_202_Name": "Quests", "KeySetting_203_Name": "Terminal", "KeySetting_204_Name": "Team", "KeySetting_205_Name": "Backpack", "KeySetting_206_Name": "Resonator", "KeySetting_208_Name": "Utilities", "KeySetting_209_Name": "Tutorial", "KeySetting_210_Name": "Show Cursor", "KeySetting_211_Name": "Chat", "KeySetting_212_Name": "Events", "KeySetting_213_Name": "Guidebook", "KeySetting_214_Name": "Convene", "KeySetting_215_Name": "Pioneer Podcast", "KeySetting_216_Name": "Co-op Mode", "KeySetting_9_DetailTextId": "Hold Dash against a vertical surface to Wall Dash. In this state, Resonators can run freely on walls and steep rock faces like on the ground.", "KeySetting_10_DetailTextId": "Hold Dash against a vertical surface to Wall Dash. In this state, Resonators can run freely on walls and steep rock faces like on the ground.", "KeySetting_16_DetailTextId": "The Resonator using Pistols as weapons allows for Switch in Aim Mode.", "KeySetting_17_DetailTextId": "The Glider parachute can be deployed by pressing Jump while Resonator is in the air.", "KeySetting_24_DetailTextId": "During quests or gameplay, trial Resonators may temporarily join the team and thus there will be up to 4 team members at the same time.", "KeySetting_116_DetailTextId": "When there is an attackable target within range, it will be locked. Press this button to Switch to a different target.", "KeySetting_117_DetailTextId": "When there is an attackable target within range, it will be locked. Press this button to Switch to a different target.", "KeySetting_120_DetailTextId": "Pressing this button will reset the combat camera view when there are no targets to attack within range of the enemy.", "KeySetting_121_DetailTextId": "Pressing this button will reset the combat camera view when there are no targets to attack within range of the enemy.", "KeySetting_122_DetailTextId": "Hold Dash against a vertical surface to Wall Dash. In this state, Resonators can run freely on walls and steep rock faces like on the ground.", "KeySetting_123_DetailTextId": "Hold Dash against a vertical surface to Wall Dash. In this state, Resonators can run freely on walls and steep rock faces like on the ground.", "KeySetting_128_DetailTextId": "While holding the modifier button, press another button to use combination inputs.", "KeySetting_129_DetailTextId": "While holding the modifier button, press another button to use combination inputs.", "KeySetting_134_DetailTextId": "Resonator using Pistols can switch to Aim Mode.", "KeySetting_135_DetailTextId": "Resonator using Pistols can switch to Aim Mode.", "KeySetting_136_DetailTextId": "Resonator using Pistols can switch to Aim Mode.", "KeySetting_137_DetailTextId": "Resonator using Pistols can switch to Aim Mode.", "KeySetting_138_DetailTextId": "Glider can be deployed by pressing Jump in the air.", "KeySetting_139_DetailTextId": "Glider can be deployed by pressing Jump in the air.", "KeySetting_140_DetailTextId": "This button is the same as the button set by the Attack button.", "KeySetting_141_DetailTextId": "This button is the same as the button set by the Attack button.", "KeySetting_151_DetailTextId": "During quests or gameplay, trial Resonators may temporarily join the team and thus there will be up to 4 team members at the same time.", "KeySetting_155_DetailTextId": "During quests or gameplay, trial Resonators may temporarily join the team and thus there will be up to 4 team members at the same time.", "KeyType_1_Name": "Combat and Exploration", "KeyType_2_Name": "interface operation", "KeyType_3_Name": "Combat and Exploration", "KeyType_4_Name": "Shortcuts", "MowingTotalPoint": "Total Points: {0}", "Flow_31000162_177": "", "Flow_31000162_178": "", "Flow_31000162_179": "", "InstanceDungeon_2031_MapName": "Weekly Challenge: Warblade from Above", "InstanceDungeon_2031_DungeonDesc": "The embers have not yet been extinguished, but the memories remain.\nWhen you re-enter this place, the disaster resonates and the memories of the fight with the \"blades\" come back to you.", "GuideFocusNew_505_Content": "Milestones unlocked. Complete the tasks to grow stronger!", "GuideFocusNew_506_Content": "Milestones unlocked. Complete the tasks to grow stronger!", "GuideFocusNew_507_Content": "Milestones unlocked. Complete the tasks to grow stronger!", "GuideFocusNew_508_Content": "Complete the Basic Training to learn all the necessary combat skills", "GuideFocusNew_509_Content": "Complete the Basic Training to learn all the necessary combat skills", "GuideFocusNew_510_Content": "Complete the Basic Training to learn all the necessary combat skills", "FunctionMenu_10059_FunctionName": "Co-op Mode", "GuideTips_511_Content": "Press {0} to stop controlling the puppet.", "GuideTips_512_Content": "Press {0} to stop controlling the puppet.", "GuideTips_513_Content": "Tap the transform button to escape from doll control.", "PrefabTextItem_383184627_Text": "Show Player Profile", "Flow_11000001_826": "Time flies by, anything can change, yet the Sonance Caskets shall endure...", "Event_SYHJ_1_1": "Hmm, I wonder what’s in that crevice... and why does my alloy glow...", "Event_SYHJ_1_2": "I really can't seem to figure it out.", "Event_SYHJ_1_5": "Huh? Excuse me if I'm disturbing you by talking to myself.", "Event_SYHJ_1_6": "A crevice appeared in the mine underground lately.", "Event_SYHJ_1_7": "From the looks of it, it seemed like an entrance to some unstable Sonoro Sphere.", "Event_SYHJ_1_10": "It isn't, though...", "Event_SYHJ_1_11": "Not really.", "Event_SYHJ_1_12": "However, several miners who work with my ore shop told me that with this crevice, they are afraid and unwilling to go down the mine recently.", "Event_SYHJ_1_13": "They can easily find other jobs, but without their supply, my shop would go bankrupt.", "Event_SYHJ_1_16": "It's a small business. If I want to stay in this game, I have to fight a price war.", "Event_SYHJ_1_17": "And if I lose these old suppliers who offer lower prices, I simply cannot compete with those monopolies like Huaipu Mining Firm...", "Event_SYHJ_1_18": "Let me see... well, I appreciate your kindness, but you don't have enough to keep me stocked. So keep it for yourself.", "Event_SYHJ_1_19": "At this point, we have to figure out what’s inside the crevice...", "Event_SYHJ_1_20": "As long as we confirm that it is not dangerous, I can convince the miners to keep working with me.", "Event_SYHJ_1_23": "I can't believe there is someone as friendly as you...", "Event_SYHJ_1_24": "If you can confirm the situation inside the crevice and help me get my shop back up and running, I'll be sure to thank you with a large sum of money!", "Event_SYHJ_1_27": "You're a good person, but a businessman's reputation is on the line. Since I made a promise, I have to give you the payment.", "Event_SYHJ_1_28": "Of course, my word is my bond.", "Event_SYHJ_1_29": "Before you go, please bring this \"Sample Alloy\" with you.", "Event_SYHJ_1_31": "It's an alloy I smelted myself. The formula is still under review...", "Event_SYHJ_1_32": "But my goal is very clear: I will make the best-performing alloy material in the world!", "Event_SYHJ_1_33": "Back to the point... I found that my alloy glows when it gets close to the crevice.", "Event_SYHJ_1_34": "I don't quite understand how it works, but I have a hunch it might help you.", "Event_SYHJ_1_36": "Right. Go on, then. I’ll wait for your good news!", "Event_SYHJ_1_3": "A crevice?", "Event_SYHJ_1_4": "What's going on?", "Event_SYHJ_1_8": "Is it dangerous?", "Event_SYHJ_1_9": "Did anyone get hurt?", "Event_SYHJ_1_14": "Can't you find someone else for your stock?", "Event_SYHJ_1_15": "I have some ore with me.", "Event_SYHJ_1_21": "I can help you.", "Event_SYHJ_1_22": "I am familiar with Sonoro Spheres.", "Event_SYHJ_1_25": "It's okay. I didn't come here for the money.", "Event_SYHJ_1_26": "Please pay me a lot of money.", "Event_SYHJ_1_30": "What's this?", "Event_SYHJ_1_35": "Then I'll take it.", "Event_SYHJ_2_1": "You're back!", "Event_SYHJ_2_2": "How's it going in there?", "Event_SYHJ_2_4": "I didn't know it was so dangerous there... Are you hurt?", "Event_SYHJ_2_6": "That's good, that's good...", "Event_SYHJ_2_8": "Did, did it really?! How did it help you?", "Event_SYHJ_2_10": "My alloy strengthened the bearer in this Sonoro Sphere...", "Event_SYHJ_2_11": "I, I'm really good at smelting!", "Event_SYHJ_2_12": "Tell you what, I'll give you some more alloys, and you help me test them in the Sonoro Sphere!", "Event_SYHJ_2_15": "That's not the point. Two days out of business won't kill me.", "Event_SYHJ_2_16": "Even though I'm a businessman, I have a dream.", "Event_SYHJ_2_17": "If I can make the most powerful alloy in the world, then all the mine companies will remember my name!", "Event_SYHJ_2_18": "Compared to that, a temporary business setback is no big deal.", "Event_SYHJ_2_19": "Please!", "Event_SYHJ_2_3": "There were a lot of Tacet Discords inside.", "Event_SYHJ_2_5": "I'm fine.", "Event_SYHJ_2_7": "Your alloy helped me a lot.", "Event_SYHJ_2_9": "It seemed to have strengthened me.", "Event_SYHJ_2_13": "What happened to eliminating the threat of the crevice?", "Event_SYHJ_2_14": "What about your business?", "Event_SYHJ_3_1": "Though I've been tweaking the recipe for my alloy, the progress of its improvement has always been limited.", "Event_SYHJ_3_2": "I really can't compare myself with the academics and engineers at the academy who specialize in weapons materials.", "Event_SYHJ_3_3": "But this crevice in the mine seems to have a special connection to my alloy.", "Event_SYHJ_3_4": "Only my alloy glows near this crevice...", "Event_SYHJ_3_5": "I was excited and scared at once.", "Event_SYHJ_3_6": "Excited, because I felt my efforts were recognized, and my alloy was special in this Sonoro Sphere.", "Event_SYHJ_3_7": "But I'm also scared that if the crevice disappears, will my alloy become meaningless?", "Event_SYHJ_3_8": "Every time I think about this, I stop worrying about my business, and I even hope the crevice lasts a little longer...", "Achievement_400216_Desc": "What on earth is that twinkling thing...", "Achievement_400216_Name": "Do You Believe in Light?", "PrefabTextItem_1488101203_Text": "Details", "GuideFocusNew_514_Content": "Select Yangyang", "GuideFocusNew_515_Content": "Select Yangyang", "GuideFocusNew_516_Content": "Select Yangyang", "GuideFocusNew_146_Content": "{0} In Guidebook, you can check the Recommended Quests for your current level.", "PhantomItem_6000040_BgDescription": "Available Clue: Often seen in the Dim Forest.\nHoochiefs inhabit dense forests, showcasing their status by stealing human possessions as trophies.", "PhantomItem_6000041_BgDescription": "Available Clue: Often seen in the Tiger's Maw.\nDiamondclaws lurk in dark areas, wielding their sturdy and weighty diamond pincers as lethal weapons against their enemies.", "PhantomItem_6000046_BgDescription": "Available Clue: Often seen in the Desorock Highland and the Port City of Guixu, but Carapaces dwell in abandoned vehicles, disguising themselves amidst the car frames. However, when disturbed, they reveal a terrifying form.", "PhantomItem_6000050_BgDescription": "Available Clue: Often seen in the Desorock Highland and the Port City of Guixu.\nTraffic Illuminators merge seamlessly with traffic lights and their abilities are a manifestation of the common rule of \"red light, stop; green light, go.\" They punish those who disregard this rule.", "PhantomItem_390077005_BgDescription": "Available Clue: Often seen in the Whining Aix's Mire.\nCyan-feathered herons inhabit mountain forests and waterbanks, boasting wide cyan wings. They spread these wings solely when strong winds blow.", "ItemInfo_42100001_AttributesDescription": "Increases all teammates' Fusion DMG RES by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100002_AttributesDescription": "Increases all teammates' Aero DMG RES by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100003_AttributesDescription": "Increases all teammates' Electro DMG RES by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100004_AttributesDescription": "Increases all teammates' Glacio DMG RES by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100005_AttributesDescription": "Increases all teammates' Spectro DMG RES by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100006_AttributesDescription": "Increases all teammates' Havoc DMG RES by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100007_AttributesDescription": "Increases all teammates' Fusion DMG Bonus by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100008_AttributesDescription": "Increases all teammates' Aero DMG Bonus by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100009_AttributesDescription": "Increases all teammates' Electro DMG Bonus by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100010_AttributesDescription": "Increases all teammates' Glacio DMG Bonus by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100011_AttributesDescription": "Increases all teammates' Spectro DMG Bonus by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100012_AttributesDescription": "Increases all teammates' Havoc DMG Bonus by 15%, lasting for 180s. Only effective for your own Resonators in Co-op Mode.", "ItemInfo_42100022_AttributesDescription": "Used to heal the selected Resonator for 100 HP per second over 30s. Only effective for your own Resonators in Co-op.", "ItemInfo_42100023_AttributesDescription": "Used to heal the selected Resonator for 150 HP per second over 30s. Only effective for your own Resonators in Co-op.", "ItemInfo_42100024_AttributesDescription": "Used to heal 2% of a selected Resonator's Max HP, plus an extra 200 HP per second over 30s. (This effect only applies to your own Resonator(s) in Co-op Mode)", "ItemInfo_42100025_AttributesDescription": "Used to heal 3% of a selected Resonator's Max HP, plus an extra 300 HP per second over 30s. (This effect only applies to your own Resonator(s) in Co-op Mode)", "ItemInfo_42100026_AttributesDescription": "Reduces the cooldown of the selected Resonator's Echo skills in the party by 30% for 180s, effective only on your own Resonators in Co-op.", "ItemInfo_42100027_AttributesDescription": "Increases the damage of all Resonators' Echo skills in the party by 40% for 180s, effective only on your own Resonators in Co-op.", "ItemInfo_42100028_AttributesDescription": "Grants the selected Resonators in the party 1 Concerto Energy per second for 180s, effective only on your own Resonators in Co-op.", "ItemInfo_42100029_AttributesDescription": "Boosts the Energy Regen of all Resonators in the party by 30% for 180s, effective only on your own Resonators in Co-op.", "ItemInfo_42100032_AttributesDescription": "Allows the selected Resonators in the team to reduce the Vibration Strength of the targets by a certain percentage when they trigger Counterattack within 60s. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_42100033_AttributesDescription": "Allows the selected Resonators in the team to regain 20 Concerto Energy when releasing Intro Skills within 60s. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_42100034_AttributesDescription": "Allows the selected Resonators in the team to regain 20 Resonance Energy when they successfully Dodge an attack within 60s. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_42100035_AttributesDescription": "Used to grant selected Resonators immunity to a fatal damage and heal 25% of the Resonator's Max HP, lasting for 60s. (This effect only applies to your own Resonator(s) in Co-op Mode)", "GuideFocusNew_1123_Content": "Gain \"Umbra\" when Basic Attacks hit a target.", "GuideFocusNew_1124_Content": "Gain \"Umbra\" when Basic Attacks hit a target.", "GuideFocusNew_1125_Content": "Gain \"Umbra\" when casting Resonance Skill.", "GuideFocusNew_1126_Content": "Gain \"Umbra\" when casting Resonance Skill.", "GuideFocusNew_1127_Content": "Gain \"Umbra\" when Heavy Attacks hit a target.", "GuideFocusNew_1128_Content": "Gain \"Umbra\" when Heavy Attacks hit a target.", "GuideFocusNew_1129_Content": "Hold Basic Attack to enter Dark Surge state.", "GuideFocusNew_1130_Content": "Hold Basic Attack to enter Dark Surge state.", "GuideFocusNew_1131_Content": "In Dark Surge state, Basic Attacks are enhanced", "GuideFocusNew_1132_Content": "In Dark Surge state, Basic Attacks are enhanced", "GuideFocusNew_1133_Content": "\"Umbra\" is continuously consumed during Dark Surge status.", "GuideFocusNew_1134_Content": "\"Umbra\" is continuously consumed during Dark Surge status.", "GuideFocusNew_1135_Content": "When in Dark Surge, use {0} after Heavy Attack to cast Chain Attack.", "GuideFocusNew_1136_Content": "When in Dark Surge, use Basic Attack after Heavy Attack to cast Chain Attack.", "GuideFocusNew_1137_Content": "After casting a Derivative Attack, {0} to cast Enhanced Basic Attack.", "GuideFocusNew_1138_Content": "Tap Basic Attack after casting Heavy Attack to cast Enhanced Basic Attack.", "GuideFocusNew_1139_Content": "Gain \"Umbra\" when casting Resonance Skill.", "GuideFocusNew_1140_Content": "Gain \"Umbra\" when casting Resonance Skill.", "PrefabTextItem_760689438_Text": "Turn to the last page to close", "GuideFocusNew_1141_Content": "Hit any enemy with Mid-air Attacks to accumulate \"Umbra\".", "GuideFocusNew_1142_Content": "Hit any enemy with Mid-air Attacks to accumulate \"Umbra\".", "Rogue_juesexuanze_03": "Unavailable Resonators", "Character_ChangLi_19_1": "T-Thanks for your help...", "Character_ChangLi_19_3": "I... I'm okay. Wait, you... Are you THE Rover...?", "Character_ChangLi_19_5": "You're that hero who fought against the Threnodian, and you also resolved the time crisis here with Madam Magistrate. Everyone's been talking about you...", "Character_ChangLi_19_6": "And Lady Changli... I-I never thought I'd have the chance to see you in person...", "Character_ChangLi_19_7": "...Without your help, I would've been a goner for sure...", "Character_ChangLi_19_8": "I can't die here. Not when I've got someone waiting for me...", "Character_ChangLi_19_9": "I've finally, finally found it... After all this time... Ugh...", "Character_ChangLi_19_12": "While we've solved the crisis in Mt. Firmament for the time being... Public access to the mountain is still restricted. Before entering the mountain, any explorer must submit a request and can only do so while accompanied by the Midnight Rangers.", "Character_ChangLi_19_13": "Sir, could you please share your reasons for traveling here alone?", "Character_ChangLi_19_14": "I, I heard about Mt. Firmament's legend... So I came to find its secret...", "Character_ChangLi_19_15": "I've only been in the mountain for half a day, everything was going smoothly before those monsters pounced on me on my way back... *cough*...", "Character_ChangLi_19_16": "I must get back... Fuling... She's still waiting for me...", "Character_ChangLi_19_19": "It seems he is still hiding something from us.", "Character_ChangLi_19_20": "He needs to go back to Hongzhen for proper medical attention... Time is against us.", "Character_ChangLi_19_23": "Agreed.", "Character_ChangLi_19_24": "The appearance of Tacet Discords is indeed unusual… We can ask him later when he's recovered a bit more.", "Character_ChangLi_19_25": "Indeed. Tacet Discords appearing in such numbers on Mt. Firmament, of all places… This is unusual, to say the least.", "Character_ChangLi_19_26": "We can continue our conversation later, after getting him to safety.", "Character_ChangLi_19_27": "On that note, we still don't know his identity... Judging from this uniform, he might be affiliated with the Pioneer Association.", "Character_ChangLi_19_30": "Good point, Rover. Let's head back.", "Character_ChangLi_19_2": "Are you all right?", "Character_ChangLi_19_4": "How do you know me?", "Character_ChangLi_19_10": "Take it easy. Everything's all right.", "Character_ChangLi_19_11": "Relax. Your wounds look pretty bad.", "Character_ChangLi_19_17": "He doesn't look like he's only been here for half a day...", "Character_ChangLi_19_18": "He seems a bit off.", "Character_ChangLi_19_21": "We’ll need to escort him down the mountain.", "Character_ChangLi_19_22": "Something feels strange about this place.", "Character_ChangLi_19_28": "The Association has a presence in Hongzhen right now.", "Character_ChangLi_19_29": "He mentioned someone waiting for him.", "Character_ChangLi_20_2": "Woah...! G-Greetings, Lady Changli!", "Character_ChangLi_20_3": "H-How may I help you today, Lady Changli? Oh and, hello {PlayerName}! The person on your back... Is he okay?", "Character_ChangLi_20_4": "We found him on Mt. Firmament. Do you know where his companions might be?", "Character_ChangLi_20_5": "Isn't this Wuli? What happened to him?", "Character_ChangLi_20_7": "...", "Character_ChangLi_20_10": "I remember he went on sabbatical months ago, and he left with Fuling...", "Character_ChangLi_20_11": "Fuling?", "Character_ChangLi_20_12": "Yes, Fuling, his girlfriend. I think they're visiting Hongzhen together. They're staying at the inn over there.", "Character_ChangLi_20_13": "Oh, Fuling asked us about his whereabouts not long ago. She seemed quite worried.", "Character_ChangLi_20_14": "Speaking of... Is he really okay? Perhaps we should get him to a hospital first...", "Character_ChangLi_20_15": "No, I'm not going... Fuling... She's waiting for me...", "Character_ChangLi_20_16": "Don't worry. We'll help you find Fuling.", "Character_ChangLi_20_6": "He was attacked by Tacet Discords.", "Character_ChangLi_20_8": "He's still unconscious...", "Character_ChangLi_20_9": "He's one of the Pioneer Association's explorers, but we don't see him around Jinzhou too often.", "Character_ChangLi_21_1": "W-Wuli! I.. *cough*...", "Character_ChangLi_21_2": "Breathe. Take it easy.", "Character_ChangLi_21_3": "*cough*... Thank you. I'm okay now. Who are you? ... And Wuli, is he...", "Character_ChangLi_21_5": "Yes, I am... Can you please tell me what happened?", "Character_ChangLi_21_6": "Fuling...!", "Character_ChangLi_21_7": "Wuli... You're hurt?! I've been looking for you... You didn't pick up my calls...", "Character_ChangLi_21_8": "Great news, Fuling! ...I found it! Finally!", "Character_ChangLi_21_9": "I've found a way to slow down your illness. No more pain, my love... We can finally be together, forever!", "Character_ChangLi_21_10": "You mean... that legend? It's real?", "Character_ChangLi_21_11": "Fuling... Are you... Are you not happy?", "Character_ChangLi_21_12": "No... I am... I'm so glad to hear it.", "Character_ChangLi_21_13": "Haha... Yes...", "Character_ChangLi_21_14": "...Wuli!", "Character_ChangLi_21_15": "You carry an exhausted and unconscious Wuli to a doctor to treat his injuries.", "Character_ChangLi_21_16": "Thank you, {PlayerName}, Lady Changli. You saved his life...", "Character_ChangLi_21_19": "May I please ask... what on earth happened? I've never seen Wuli like that...", "Character_ChangLi_21_23": "So... He said he only spent half a day in the mountains?", "Character_ChangLi_21_24": "Was that not the case?", "Character_ChangLi_21_25": "No... I've been... I've been waiting for almost a week.", "Character_ChangLi_21_26": "It's not unusual for Wuli to be out of touch for a few days when he goes on long trips. This time, however, seemed longer than usual. If it weren't for you two showing up, I would have asked the Midnight Rangers to help me search for him in the mountains.", "Character_ChangLi_21_28": "Wuli, he... He did it for me.", "Character_ChangLi_21_29": "I used to work as a landscape painter. Wuli and I met through work, and we traveled to many places together.", "Character_ChangLi_21_30": "A few months ago, I got really sick. It affected my ability to walk, which got worse over time. We couldn't go on our adventures like we used to. Wuli stopped taking on work and traveled all over the world to find a cure for me.", "Character_ChangLi_21_34": "Despite his efforts, we couldn't find any cures... Until two weeks ago, when he brought me to Hongzhen. Said he had a surprise for me.", "Character_ChangLi_21_35": "I thought it was just going to be a relaxing trip, but he disappeared for seven days. Now he's back, rambling about having found a way to stop my condition from progressing...", "Character_ChangLi_21_37": "Mt. Firmament's \"Secret of Immortality\", I presume?", "Character_ChangLi_21_38": "Yes... Wuli told me that he's researched and found an untouched paradise on Mt. Firmament. A place where time stands still. He said if I lived there, my condition would never worsen...", "Character_ChangLi_21_39": "...It cannot fully cure me, but at least we can spend eternity together.", "Character_ChangLi_21_40": "At first, I thought it was just a myth... But then you brought up how he only spent half a day in the mountains...", "Character_ChangLi_21_43": "Those were my thoughts as well, but Wuli seemed very certain.", "Character_ChangLi_21_46": "Mt. Firmament used to have Temporal Disruptions caused by its tumultuous history. However, thanks to Magistrate Jinhsi and Rover, these disruptions have been dealt with. Or so we had hoped.", "Character_ChangLi_21_48": "So there are still unaddressed Temporal Disruptions in the mountains. And unfortunately, Wuli has stumbled upon one, mistaking it for the legendary cure he was searching for.", "Character_ChangLi_21_49": "But little did he know, it would only put him in more danger.", "Character_ChangLi_21_50": "I see...", "Character_ChangLi_21_51": "...So that's why there were rumors of Rangers being here to take care of the leftover Tacet Discords, and block off access to the mountain...", "Character_ChangLi_21_52": "Then... if this Temporal Disruption you speak of is truly so dangerous...", "Character_ChangLi_21_53": "{PlayerName}, Lady Changli, please help us get rid of it. For the sake of everyone here.", "Character_ChangLi_21_55": "He truly thinks it's the only way to save you. He's willing to take a slim chance, just for you.", "Character_ChangLi_21_57": "*cough* I... I'm okay. I haven't talked this much in a long time.", "Character_ChangLi_21_60": "...I'm just a little tired. I'll be fine after some rest.", "Character_ChangLi_21_61": "Once Wuli wakes up, I'll explain everything to him.", "Character_ChangLi_21_62": "If you have any other ideas, just tell him.", "Character_ChangLi_21_63": "But if you keep it all to yourself... No one, even those closest to you, will know how you really feel.", "Character_ChangLi_21_64": "...Yes. I understand.", "Character_ChangLi_21_65": "{PlayerName}, things are taking a turn. We should probably tell Lady Xinyi first.", "Character_ChangLi_21_4": "You must be Fuling?", "Character_ChangLi_21_17": "I'm glad he's okay.", "Character_ChangLi_21_20": "Well...", "Character_ChangLi_21_22": "... And then we found you.", "Character_ChangLi_21_27": "What's his obsession with the mountains?", "Character_ChangLi_21_36": "He was saying something about the \"legend\"...", "Character_ChangLi_21_42": "He may have run into Temporal Disruptions.", "Character_ChangLi_21_47": "Looks like there might still be some of them.", "Character_ChangLi_21_54": "But your friend...", "Character_ChangLi_21_58": "I'll go get a doctor for you.", "Character_ChangLi_21_59": "You need to rest.", "PrefabTextItem_2428027680_Text": "Proceed to Trial", "GuideTips_10065_Content": "Hold {0} to open the Quests menu via wheel menu to view the current Quests", "PrefabTextItem_3238601711_Text": "Search", "PrefabTextItem_3064597232_Text": "Applying", "HotKeyText_CheckandGetTips_Name": "View/Collect", "GenericPrompt_CreateCharacterTimeoutTip_TipsText": "Session expired. Redirecting to the login page...", "Huanglong_main_1_7_175_1": "There's more of them!", "Huanglong_main_1_7_175_2": "Move! We're running out of time!", "Huanglong_main_1_7_176_1": "This wall... We should be able to Pull it away with our Grapple.", "Character_ChangLi_14_1": "A compass buried in the ground. It resembles those commonly used by the Pioneer Association.", "Character_ChangLi_15_1": "Multiple footprints with varying levels of depth. They suggest a person was hastily running away from something.", "Character_ChangLi_16_1": "Get away... from me! Ugh... I can't hold up much longer...", "Character_ChangLi_18_1": "Help, help! Oh, thank goodness...", "Character_ChangLi_18_2": "Please stand back. We'll take it from here.", "Character_ChangLi_18_3": "I-I can fight! Let me help!", "Character_ChangLi_60_1": "{PlayerName}, greetings.", "Character_ChangLi_60_2": "We're almost done dealing with the aftermath of the previous incident. We're currently questioning the remaining Fractsidus members we caught at Mt. Firmament.", "Character_ChangLi_60_3": "They wanted to get their hands on the Temporal Program from the legend of the Weiqi game, with the intention of unleashing chaos in Mt. Firmament once again. But thanks to you and Changli, their plans were foiled.", "Character_ChangLi_60_4": "Changli recounted to us that a Fractsidus Overseer had entered the Sonoro Sphere and was injured by her fire. They were lucky to escape, but have not been seen since.", "Character_ChangLi_60_6": "I've put together a thorough report for City Hall. We will strengthen our defenses to make sure this doesn't happen again.", "Character_ChangLi_60_9": "We parted two days ago on the coast, and then she returned to Jinzhou.", "Character_ChangLi_60_10": "Perhaps she's just taking some time to rest and recover... It must have taken a lot out of her to summon that much fire at once.", "Character_ChangLi_60_13": "Changli knew you’d be worried, and she wanted me to relay this message to you...", "Character_ChangLi_60_14": "Meet her at the pavilion on Mt. Firmament. She'll be waiting for you there.", "Character_ChangLi_60_15": "She also said... No more riddles this time.", "Character_ChangLi_60_5": "They just don't know when to quit...", "Character_ChangLi_60_7": "What about Changli?", "Character_ChangLi_60_8": "I haven't seen her these days.", "Character_ChangLi_60_11": "How is she doing?", "Character_ChangLi_60_12": "...She's being too hard on herself.", "Character_ChangLi_60_16": "Thank you.", "Character_ChangLi_62_1": "How are you feeling, {PlayerName}? Well-rested, I hope.", "Character_ChangLi_62_4": "Aww. Can't you see I'm perfectly fine, sitting right in front of you?", "Character_ChangLi_62_7": "Don't worry, {PlayerName}. We are only having a casual conversation today. Nothing taxing.", "Character_ChangLi_62_8": "Besides, you only agreed to join me here for more questions, right?", "Character_ChangLi_62_11": "Oh, is that so? I'm curious then.", "Character_ChangLi_62_12": "Sure, ask away. I'm happy to answer them to the best of my ability.", "Character_ChangLi_62_16": "It all started a century ago, when my mentor, Master Xuanmiao, had a brief encounter with a certain peculiar visitor.", "Character_ChangLi_62_17": "During a TD Outbreak, my master was rescued by that individual. {Male=He;Female=She} exuded a unique energy and was always elusive. My master dug through ancient texts and unearthed {Male=his;Female=her} presence in long-forgotten history.", "Character_ChangLi_62_18": "After searching for several years, he finally met that person on Mt. Firmament again. They played a game of Weiqi together, and that was how the legendary game record came into being.", "Character_ChangLi_62_19": "At first, I thought my master meant the game record held actual information about the time crisis. But it was just a clue. The real key was finding you, the person behind it all.", "Character_ChangLi_62_20": "And lastly, the Secret of Immortality... It's most likely just the woodcutter's own spin on the tale.", "Character_ChangLi_62_21": "My master and the mysterious \"visitor\" had set a trap with the Sonoro Sphere, using the Weiqi game as a guise. They hid it with the Court of Savantae's Chronosorters, and it would only activate once the time flow on Mt. Firmament was restored to its normal state.", "Character_ChangLi_62_22": "Pure coincidence or the calculated workings of the Fractsidus, the explorer stumbled upon the Weiqi board, setting off its defense mechanisms.", "Character_ChangLi_62_25": "The Sentinel was already damaged when it arrived here. My master had foreseen the disasters that would befall Mt. Firmament, so he created this mechanism as a precautionary measure.", "Character_ChangLi_62_26": "The Sonoro Sphere would devour all who attempted to enter, unless they knew the solution to that puzzle.", "Character_ChangLi_62_28": "Precisely.", "Character_ChangLi_62_29": "The only way to escape was by burning the Sonoro Sphere without hurting anyone inside. It required masterful control of Forte. Thinking back, it was probably his ultimate test for me.", "Character_ChangLi_62_32": "That was his first goal with this Sonoro Sphere.", "Character_ChangLi_62_34": "Before leaving, Master entrusted me with a mission: To find that individual... The one who played Weiqi with him. The one who left behind that game record.", "Character_ChangLi_62_35": "After my master's passing, {Male=he;Female=she} would be the only one who could control the Sonoro Sphere. By now, you should know who {Male=he;Female=she} is.", "Character_ChangLi_62_38": "Yes.", "Character_ChangLi_62_41": "That's why you needed me as your Wayfinder.", "Character_ChangLi_62_42": "My master often mentioned you before his passing.", "Character_ChangLi_62_43": "And from the moment you arrived in Jinzhou, I had my suspicions about your true identity. Our journey to Mt. Firmament solidified my beliefs.", "Character_ChangLi_62_44": "And finally, the Weiqi board in that Sonoro Sphere sealed the truth for me.", "Character_ChangLi_62_45": "Indeed... Those memories... They were all real.", "Character_ChangLi_62_48": "Yes... That's all in the past, just a little homeless girl with no name.", "Character_ChangLi_62_49": "I never thought we could make new memories in the Sonoro Sphere, where only the past repeats itself.", "Character_ChangLi_62_50": "A moment of companionship and protection meant everything to me.", "Character_ChangLi_62_53": "I can sense your unspoken question. Did I sacrifice my life when I burned down the Sonoro Sphere, like when I was a child?", "Character_ChangLi_62_54": "What I told you there was true. But I've grown and gained control over my powers. Using my Forte now won't harm me in any way. Of that you can rest assured.", "Character_ChangLi_62_55": "Also... If you really are the legendary person who changed the course of history, then you are perhaps the closest to immortality aside from our Sentinel.", "Character_ChangLi_62_56": "We mortals come and go, our lives are full of meetings and goodbyes. Our time on this earth is fleeting compared to yours. So don't let it bother you.", "Character_ChangLi_62_59": "...", "Character_ChangLi_62_60": "I see. Perhaps this is why... It's so hard to leave this beautiful world behind.", "Character_ChangLi_62_61": "Then... Would you be willing to finish that game of Weiqi with me instead?", "Character_ChangLi_62_2": "I'm feeling great, but...", "Character_ChangLi_62_3": "I'm more concerned about you.", "Character_ChangLi_62_5": "I'm still a little worried.", "Character_ChangLi_62_6": "Is Mt. Firmament back to normal?", "Character_ChangLi_62_9": "That's not my only reason...", "Character_ChangLi_62_10": "Indeed.", "Character_ChangLi_62_13": "About the game record and \"Secret of Immortality\"...", "Character_ChangLi_62_14": "About the Sonoro Sphere...", "Character_ChangLi_62_15": "About the little girl in that Sonoro Sphere...", "Character_ChangLi_62_27": "The solution? You mean burning down everything?", "Character_ChangLi_62_30": "It also thwarted the Fractsidus's plans.", "Character_ChangLi_62_31": "Didn't know someone could plan so much ahead...", "Character_ChangLi_62_33": "There is a second one?", "Character_ChangLi_62_36": "Is it me?", "Character_ChangLi_62_37": "I think it's me.", "Character_ChangLi_62_39": "But I don't even remember that Sonoro Sphere.", "Character_ChangLi_62_40": "I see that's why you seemed to know a lot about me.", "Character_ChangLi_62_46": "I saw... a little girl in the Sonoro Sphere.", "Character_ChangLi_62_47": "I assume that was a younger version of you?", "Character_ChangLi_62_51": "But I wasn't really there for you. Not in the real past.", "Character_ChangLi_62_52": "If there isn't a Secret to Immortality, what about you...", "Character_ChangLi_62_57": "I live in the moment, just like you do.", "Character_ChangLi_62_58": "...That is not the same.", "Character_ChangLi_62_62": "Of course.", "DungeonDetection_20010501_Name": "Jiyan", "DungeonDetection_20010601_Name": "Yangyang", "DungeonDetection_20010602_Name": "Chixia", "DungeonDetection_20010603_Name": "Sanhua", "DungeonDetection_20010604_Name": "Taoqi", "DungeonDetection_20010605_Name": "Baizhi", "DungeonDetection_20010606_Name": "Danjin", "DungeonDetection_20010607_Name": "Aalto", "DungeonDetection_20010608_Name": "Mortefi", "DungeonDetection_20010609_Name": "Yuanwu", "InpuBoxText_DungeonEntrance": "Weapon and Skill Material", "Character_ChangLi_1_39": "And now... this next sentence, \"eternal snow thaw into streams\"... What is that supposed to mean?", "Character_ChangLi_1_40": "Maybe it has something to do with local folklore.", "Character_ChangLi_10_15": "Well... As the Wayfinder, I do know a couple shortcuts.", "Character_ChangLi_10_17": "After dealing with those Artificers, I ruled out the other locations on my way to join you.", "Character_ChangLi_10_14": "Wasn't expecting you to arrive before me.", "Character_ChangLi_10_16": "Where are we going?", "Character_ChangLi_19_31": "Some of those injuries are older than half a day...", "Character_ChangLi_19_32": "Then perhaps that \"someone\" is in Hongzhen. Could be his friend or an acquaintance.", "Character_ChangLi_21_66": "I...", "Character_ChangLi_21_67": "Freezing my own time... I don't think I should do that. It's not my best option. I appreciate your concerns, but I'll be fine.", "Character_ChangLi_21_68": "Dreams always come to an end. Eventually we have to wake up, and keep moving forward.", "Character_ChangLi_21_69": "Indeed. Let's go.", "Character_ChangLi_22_1": "What brings you here at this time of the day?", "Character_ChangLi_22_3": "You explain the events that have transpired.", "Character_ChangLi_22_4": "I see. Strange appearances of Tacet Discords in the mountains, and undiscovered Temporal Disruptions...", "Character_ChangLi_22_5": "There are several questionable details according to {PlayerName}'s description.", "Character_ChangLi_22_6": "What do you make of Fuling's words from earlier, Rover?", "Character_ChangLi_22_8": "He claimed to have spent only half a day in the mountains, but it's been seven days since he returned to Hongzhen... That does sound like some kind of Temporal Disruption, one that wasn't strong enough to affect Hongzhen.", "Character_ChangLi_22_9": "After Jinhsi's battle with the Sentinel, she ordered Midnight Rangers to patrol Hongzhen and inspect Mt. Firmament for any lingering Temporal Disruptions before reopening it to the public.", "Character_ChangLi_22_10": "{PlayerName}, you've been exploring the mountains lately, so I'm sure you have a good grasp on Mt. Firmament. But if there are any hidden disruptions we missed...", "Character_ChangLi_22_13": "Precisely. Yet... Why did it reappear at this point?", "Character_ChangLi_22_16": "Fuling's \"legend\" differs from the situation at Mt. Firmament we're familiar with. In that tale, mortals were spared the cost of losing years from their lives.", "Character_ChangLi_22_17": "He was utterly convinced of his discovery, and he somehow managed to run into Temporal Disruptions in half a day’s time. Also… when I questioned him, he evaded my inquiries.", "Character_ChangLi_22_20": "Lies that are most challenging to detect aren't usually outright falsehoods, rather they hide parts of the truth.", "Character_ChangLi_22_21": "The explorer wanted to save his friend indeed, but he was also hiding something.", "Character_ChangLi_22_22": "...I've become rather curious about the truth behind this \"Temporal Disruption.\"", "Character_ChangLi_22_24": "Did you notice something, {PlayerName}?", "Character_ChangLi_22_27": "For someone with a terminal illness, they should hold onto any chance of survival—no matter how slim... Is that what you think?", "Character_ChangLi_22_28": "Maybe she's come to terms with her destiny, or maybe... she never planned on continuing to live like that forever.", "Character_ChangLi_22_29": "Changli...", "Character_ChangLi_22_30": "...Well, please pardon my baseless speculations.", "Character_ChangLi_22_32": "I knew you'd notice too.", "Character_ChangLi_22_33": "The frequency disturbance here is weak. It's similar to past Temporal Disruptions at Mt. Firmament, but not exactly the same.", "Character_ChangLi_22_34": "Master Xuanmiao's records show that this is where the game record last appeared. This is also where we found that explorer.", "Character_ChangLi_22_35": "... As Changli mentioned, this anomaly may indeed have something to do with that legendary game record.", "Character_ChangLi_22_37": "Exactly... If this were to be the case, then we are not the only ones searching for its whereabouts.", "Character_ChangLi_22_38": "The explorer did not tell us about his source of information.", "Character_ChangLi_22_39": "But his knowledge of Mt. Firmament far exceeds that of a first-time visitor.", "Character_ChangLi_22_40": "You mean...", "Character_ChangLi_22_43": "Got it. The Midnight Rangers will block all entrances to the mountain for now. And Changli, you still have the power to send in garrison troops as needed.", "Character_ChangLi_22_44": "We left Mt. Firmament in a hurry. I need to go back up the mountain and investigate further... I have some theories that could use confirmation.", "Character_ChangLi_22_45": "We're still unsure about the exact location and range of the Temporal Disruption. Regardless, its reappearance is a pressing issue that needs our attention.", "Character_ChangLi_22_47": "It may get dangerous.", "Character_ChangLi_22_50": "Well then... Thank you, {PlayerName}.", "Character_ChangLi_22_51": "Thank you again for your help. You were supposed to be here for a relaxing time... but it seems another crisis has popped up.", "Character_ChangLi_22_52": "Do take extra caution.", "Character_ChangLi_22_2": "There's been a bit of an incident.", "Character_ChangLi_22_7": "About what happened to Wuli...", "Character_ChangLi_22_11": "It must've appeared after Wuli entered the mountains.", "Character_ChangLi_22_12": "Someone had kept it hidden.", "Character_ChangLi_22_14": "Maybe it has something to do with Wuli.", "Character_ChangLi_22_15": "Maybe it needed a specific trigger.", "Character_ChangLi_22_18": "Was he lying?", "Character_ChangLi_22_19": "He was hiding something.", "Character_ChangLi_22_23": "About Fuling's attitude towards all of this...", "Character_ChangLi_22_25": "She accepted the reality a little too quickly.", "Character_ChangLi_22_26": "Why did she want to get rid of the Temporal Disruption?", "Character_ChangLi_22_31": "About the anomalies in that area...", "Character_ChangLi_22_36": "The complete Temporal Program indicated in that game record...", "Character_ChangLi_22_41": "Something bigger is behind all of this.", "Character_ChangLi_22_42": "We need more information. Let's not act rashly.", "Character_ChangLi_22_46": "I'm coming with you.", "Character_ChangLi_22_48": "I haven't fulfilled my promise yet.", "Character_ChangLi_22_49": "Then having another person onboard makes it less dangerous.", "Character_ChangLi_27_1": "Now it has become quite clear what the two were thinking.", "Character_ChangLi_27_4": "I had my speculation.", "Character_ChangLi_27_5": "Fuling has come to terms with her impending death. She doesn't buy into the legends of \"immortality.\" Instead, she simply wants to make the most of the time she has left and fulfill her and Wuli's dreams together.", "Character_ChangLi_27_6": "If Wuli wants to reach that so-called \"paradise,\" he'll be trapped inside forever. It also means he'll have to give up his entire future as an explorer.", "Character_ChangLi_27_7": "That is not what she wants for him.", "Character_ChangLi_27_8": "Her ultimate desire is for her lover to embrace her inevitable passing, and to realize the joint aspirations they hold in her place.", "Character_ChangLi_27_9": "She hasn't given up, but rather clings to hope for their future, even if she won't be there to see it unfold.", "Character_ChangLi_27_11": "Hmm...? Why the sudden question?", "Character_ChangLi_27_14": "Is that how you see me? Hmm... Perhaps for some, death is just a destination. There are more significant things to focus on.", "Character_ChangLi_27_15": "I'm just making an educated guess from what we've collected. And honestly, Fuling isn't exactly good at keeping things to herself.", "Character_ChangLi_27_17": "Let's stay focused on the issue. While the diary is cryptic, it still exposes the true intentions of whoever misled Wuli.", "Character_ChangLi_27_18": "It's no coincidence. All the clues point to a correlation between the Temporal Disruption and the legends of the Weiqi game. Or maybe... someone's trying to make us connect the dots.", "Character_ChangLi_27_20": "Yes. Information on the actual powers of Jué... This isn't the kind of information an ordinary explorer can obtain.", "Character_ChangLi_27_21": "I guess our \"old friends\" have still not given up.", "Character_ChangLi_27_22": "They went to great lengths just to lead us here. It would be rather rude of us to not respond in some way.", "Character_ChangLi_27_23": "According to the information in my master's notes, and Wuli's map...", "Character_ChangLi_27_24": "...The place we're looking for should be just ahead.", "Character_ChangLi_27_2": "So this is what she had on her mind...", "Character_ChangLi_27_3": "Did you know about it all along?", "Character_ChangLi_27_10": "Would you make the same choice... If it had happened to you?", "Character_ChangLi_27_12": "It seems you don't care that much about your own death.", "Character_ChangLi_27_13": "You seem to understand Fuling deeply.", "Character_ChangLi_27_16": "…", "Character_ChangLi_27_19": "Wuli's diary mentioned the Sentinel.", "Character_ChangLi_28_1": "Traces of excavation on the ground... Looks like someone was trying to dig a hole with their bare hands. Could it be Wuli?", "Character_ChangLi_28_2": "This is... a Weiqi board.", "Character_ChangLi_28_4": "The abnormal time flow here is most likely caused by the Chronosorters. Perhaps there is a way to fix it.", "Character_ChangLi_28_3": "Could it have anything to do with the game record?", "Character_ChangLi_29_1": "Marvelous play, truly remarkable. Occupying both solid territory and influence. An extraordinary move.", "Character_ChangLi_29_2": "Never have I imagined I'd experience such a great game of Weiqi on Mt. Firmament. You may look young, my friend, but there's so much more to you than meets the eye.", "Character_ChangLi_29_3": "...", "Character_ChangLi_29_4": "Please, no need to be so modest. I can tell the difference between our skill levels.", "Character_ChangLi_29_6": "...This is my master's voice. The voice of the other person seems deliberately erased.", "Character_ChangLi_29_8": "Who do you think the other person looks like?", "Character_ChangLi_29_12": "...", "Character_ChangLi_29_13": "Changli seems to be in deep thought and does not answer.", "Character_ChangLi_29_5": "A mirage of the past...", "Character_ChangLi_29_7": "Master Xuanmiao?", "Character_ChangLi_29_9": "That person looks familiar.", "Character_ChangLi_29_10": "That person looks like... me?", "Character_ChangLi_29_11": "Is this why you brought me here?", "Character_ChangLi_30_1": "It has been decades since we last met, but you, my friend, still look the same.", "Character_ChangLi_30_2": "Turns out I had already met you all those years ago, my life saver… and you're older than me. I should have been more respectful back then.", "Character_ChangLi_30_3": "So you remember our promise. I am overjoyed...", "Character_ChangLi_30_4": "A new city is about to be established. Having accomplished so much, why do you choose to retire now?", "Character_ChangLi_30_5": "...", "Character_ChangLi_30_6": "...I may have spoken out of turn. If you're not in a rush to depart Jinzhou, how about another round of Weiqi with me?", "Character_ChangLi_31_1": "*cough*... Well played. Even after twenty years, I still have no chance of winning against you.", "Character_ChangLi_31_2": "Haha... I barely noticed how so much time has passed.", "Character_ChangLi_31_3": "Every move in Weiqi is fluid and unpredictable. Even if we start with the same opening, the outcome can never be predetermined... We see this in our game, and it's true for all the lives out there.", "Character_ChangLi_31_4": "My clan are a group of hermits. We view the world as a game of strategy, manipulating the ebb and flow behind the scenes...", "Character_ChangLi_31_5": "But you, my friend, chose to enter the game yourself. It's a dangerous path with no end in sight. I want to help, but my time is running out. I won't be there when you finally succeed...", "Character_ChangLi_31_6": "Please don't feel sad for me. If I die, it would be an honor to rest at the Sentinel's feet.", "Character_ChangLi_31_7": "When the time comes... the one who shall finish this game of Weiqi with you will not be me, but rather my apprentice.", "Character_ChangLi_31_8": "Do my plans seem too risky to you?", "Character_ChangLi_31_9": "No need for concern. With her intelligence and quick thinking, she'll surely be able to solve this puzzle.", "Character_ChangLi_31_10": "The result of this game will decide the fate of Jinzhou, and even the entire world.", "Character_ChangLi_31_11": "The road ahead is long and treacherous... Our final game, let's make it...", "Character_ChangLi_32_2": "...", "Character_ChangLi_32_3": "You've come this far and followed us here, yet you hesitate to reveal yourselves. Guess I'll have to take the lead and extend an invitation.", "Character_ChangLi_32_4": "...Don't assume you'll always be in control, Changli.", "Character_ChangLi_32_6": "Our friendly chat is over. It's time to say goodbye.", "Character_ChangLi_32_5": "Enough talk.", "Character_ChangLi_33_1": "Still not giving up yet, Changli?", "Character_ChangLi_33_2": "We know more than just that unfinished game, we are well aware of the price you have paid... You're dangling at the end of your rope.", "Character_ChangLi_33_3": "Your unwitting trail has led us straight to our target.", "Character_ChangLi_33_4": "Oh? Is that so?", "Character_ChangLi_4_16": "The tallest building?", "Character_ChangLi_5_38": "Thank you.", "Character_ChangLi_59_1": "It's so beautiful...", "Character_ChangLi_59_2": "Wuli, this is the miracle we've been waiting to see! It's hope reborn after destruction...", "Character_ChangLi_59_3": "Fuling...", "Character_ChangLi_59_5": "It's over.", "Character_ChangLi_59_6": "Did you find what you were looking for?", "Character_ChangLi_59_7": "...", "Character_ChangLi_59_8": "Thank you for your help. The Midnight Rangers have successfully apprehended all remaining Fractsidus members in the mountains, and the effects of the Temporal Disruption have now vanished.", "Character_ChangLi_59_9": "I lost all contact with you during this whole time. Did you run into any trouble?", "Character_ChangLi_59_11": "Temporal Disruption hidden inside a Sonoro Sphere... It makes sense now why it stayed hidden for so long.", "Character_ChangLi_59_12": "I never thought the solution would be to burn down the entire Sonoro Sphere from the inside...", "Character_ChangLi_59_13": "You went too far back there, Changli.", "Character_ChangLi_59_16": "I know my limits.", "Character_ChangLi_59_17": "Rover, Lady Changli...", "Character_ChangLi_59_20": "Wuli is fine now, thanks to his doctor's help. As for me... Well, at least I can still walk a bit.", "Character_ChangLi_59_21": "After all, it's been almost five days...", "Character_ChangLi_59_23": "I never properly thanked you for bringing me back to Hongzhen. I heard about the attack by the Fractsidus in the mountains. I... I'm so sorry...", "Character_ChangLi_59_24": "*chuckle* No need for that. I understand.", "Character_ChangLi_59_25": "The Fractsidus had their eyes on the same thing as we did. They've been planning an ambush on us for a long time. Why would we blame it on you?", "Character_ChangLi_59_26": "We will never forget how you saved us. You gave us the opportunity to witness such a breathtaking sight. Thanks to your help, this journey holds no regrets for me.", "Character_ChangLi_59_27": "As for the truth behind the so-called Secret of Immortality... Fuling has told me everything.", "Character_ChangLi_59_28": "I had a gut feeling it would turn out to be a disappointment, but I couldn't give up. And in the end, I lost sight of why I even started this journey...", "Character_ChangLi_59_29": "...But this isn't the first time this has happened. Let's just call it another adventure coming to an end.", "Character_ChangLi_59_30": "I've talked about it with Fuling. From now on, I'll take her on more trips to see more new places together.", "Character_ChangLi_59_31": "Until...", "Character_ChangLi_59_32": "Until the day... when I can no longer hold a pen. I've already talked to the folks at the publishing house, and they're happy to let me continue painting for them.", "Character_ChangLi_59_33": "My eventual departure may be unavoidable, but I want to give it my all until the very end.", "Character_ChangLi_59_36": "I know you have already looked past death, but remember... There are people who care about you. They want you to live on and be happy.", "Character_ChangLi_59_37": "Yes, I understand. Sometimes, I wish...", "Character_ChangLi_59_38": "...we could stay together a little longer, if only for a while...", "Character_ChangLi_59_39": "Of course, Fuling, I... We've always been...", "Character_ChangLi_59_40": "It's not time to be sad yet, is it?", "Character_ChangLi_59_41": "I've compiled a list of renowned doctors in Huanglong. They're highly skilled and may offer assistance for your medical condition, which is challenging but not impossible to cure.", "Character_ChangLi_59_46": "Lady Changli, I truly can't thank you enough...", "Character_ChangLi_59_47": "No need for thanks.", "Character_ChangLi_59_48": "Hmm... If you're feeling generous and want to repay me, I hope to see Fuling's work in the next issue of \"Artists of Huanglong\".", "Character_ChangLi_59_49": "Everyone's been missing seeing their favorite landscape artist's work lately.", "Character_ChangLi_59_52": "Are you surprised? Well, now I'm curious. What kind of a person do you see me as?", "Character_ChangLi_59_53": "Now that the situation has been resolved, you should return to Hongzhen. You deserve some good rest.", "Character_ChangLi_59_54": "After going through so much, you must be exhausted, {PlayerName}.", "Character_ChangLi_59_56": "Me? Well, I think Lady Xinyi could use the extra help with dealing with the aftermath.", "Character_ChangLi_59_59": "Well, It wouldn't hurt to have a little more faith in me, {PlayerName}.", "Character_ChangLi_59_60": "Splendid.", "Character_ChangLi_59_61": "It's getting late. Maybe we should wait until we get back to discuss anything else.", "Character_ChangLi_59_10": "(Tell Xinyi what happened.)", "Character_ChangLi_59_14": "Changli, about your condition...", "Character_ChangLi_59_15": "Yeah, that was a bit too risky.", "Character_ChangLi_59_19": "How are you feeling?", "Character_ChangLi_59_22": "So it's already been five days...", "Character_ChangLi_59_34": "No matter what happens, please take care.", "Character_ChangLi_59_35": "Even if...", "Character_ChangLi_59_51": "Didn't know you were a magazine reader.", "Character_ChangLi_59_55": "What about you?", "Character_ChangLi_59_57": "Are you sure you'll be okay?", "Character_ChangLi_59_58": "Got it.", "Character_ChangLi_63_1": "Every winter, my hometown buzzed as people left their mark in the fresh snow, hoping for dreams to come true when it melted.", "Character_ChangLi_63_2": "Did you try it too, Changli?", "Character_ChangLi_63_3": "No, I only watched from afar... My Forte always melted the snow faster than I liked.", "Character_ChangLi_64_1": "Isn't that Wuli? What happened to him?", "Character_ChangLi_64_3": "Not really... He showed up in town and started asking weird questions to all the older folks. They've been avoiding him ever since.", "Character_ChangLi_64_4": "The Secret of Immortality... I've found it...", "Character_ChangLi_64_5": "*sigh* He really went up the mountain, didn't he? Oh my... Quick, get him to a doctor!", "Character_ChangLi_64_6": "No... I'm fine... Go find Fuling...", "Character_ChangLi_64_7": "Sir, do you know where his companions might be?", "Character_ChangLi_64_8": "I'm not sure. There are lots of other people in town who are dressed just like him. Why don't you try asking them?", "Character_ChangLi_64_10": "...", "Character_ChangLi_64_2": "Do you know him?", "Character_ChangLi_64_9": "We will. Thanks for the tips.", "Character_ChangLi_65_1": "His companions? Hmm... Sorry, I just joined the Association not long ago. I don't really know them.", "Character_ChangLi_65_2": "His gear though, these are last year's designs... Perhaps you should go ask Youning? She's been a member for quite some time. She might know him.", "Character_ChangLi_65_3": "Youning's just up ahead.", "Character_ChangLi_7_4": "It does look quiet. Should be a nice place for meetings... *yawn* Ugh, getting 'eepy again…", "Character_ChangLi_7_5": "That must be the place, then.", "Character_ChangLi_7_6": "I’ll get going.", "Character_ChangLi_8_59": "...Apologies. I heard about your memory loss. Please pardon me.", "Character_ChangLi_8_61": "The two resumed their unfinished game. People believe the visitor shared their Secret of Immortality through cleverly-placed Weiqi pieces, as a final parting gift.", "Character_ChangLi_8_62": "Yes... and no. This game is missing the final twenty moves. It is unfinished.", "Character_ChangLi_8_64": "That was a bit different from what you heard before, I guess? The story changed over time, infused with fantasy in each retelling.", "Character_ChangLi_8_67": "Splendid.", "Character_ChangLi_8_65": "I am interested in this tale too.", "Character_ChangLi_8_66": "I see. Then I have no reason to not go.", "Character_ChangLi_8_68": "It's still early. How about we set off now?", "InpuBoxText_InstanceDungeon_4041": "Resonator EXP", "InpuBoxText_InstanceDungeon_4042": "Weapon EXP", "InpuBoxText_InstanceDungeon_4044": "Shell Credit", "InpuBoxText_InstanceDungeon_4043": "Echo EXP", "InpuBoxText_TacetField": "Echo Set", "InpuBoxText_Schedule": "Current Progress", "PrefabTextItem_Achievement_Empty_Text": "No Trophies Now", "HandBook_Prefab_TutorRole": "Resonator Skill Tutorial", "HandBook_Prefab_TutorSkill": "Skill Training", "InpuBoxText_TutorRole": "Master Resonator skills in the Simulations", "InpuBoxText_TutorSkill": "Master basic combat skills in the Simulations", "GuideTips_10057_Content": "{0} to use Grapple", "GuideTips_517_Content": "Hold {0} to open Convene via wheel menu to get reliable companions and handy weapons", "GuideFocusNew_518_Content": "Press {0} to open Convene", "GuideFocusNew_519_Content": "{0} Convene is unlocked", "GuideFocusNew_520_Content": "Through Convene, you can get reliable companions and handy weapons", "GuideFocusNew_525_Content": "Press {0} to Switch", "GuideFocusNew_1143_Content": "When you have 30 Resolves, {0} cast Resonance Liberation to deal extra damage.", "GuideFocusNew_1144_Content": "When you have 30 Resolves, cast Resonance Liberation to deal extra damage.", "GuideFocusNew_1145_Content": "Release Heavy Attack in the \"Frostbite\" area.", "GuideFocusNew_1146_Content": "Release Heavy Attack in the \"Frostbite\" area.", "GuideFocusNew_529_Content": "{0} Increase the Resonator Level to overcome the upcoming challenges", "GuideFocusNew_530_Content": "Go to increase the Resonator Level", "GuideTips_534_Content": "Guidebook is unlocked. Press and hold {0} to open the Guidebook panel via wheel menu and view the Combat Training", "Text_ChallengeFail_Text": "Failed", "Text_ChallengeFailDesc_Text": "Calculation Error", "Chengxiaoshan_main_1_1_1_1": "{PlayerName}, did you hear that? My stomach is growling.", "Chengxiaoshan_main_1_1_1_2": "Ugh… I'm sooo hungry...", "Chengxiaoshan_main_1_1_5_1": "Mmm... Yummy, yummy!", "Chengxiaoshan_main_1_1_5_2": "Hello? Are you with me? {PlayerName}, you seem a bit distracted.", "Chengxiaoshan_main_1_1_5_3": "With so much delicious food right in front of you, aren't you gonna try any? Well if you're not interested, I'll gobble it all up!", "Chengxiaoshan_main_1_1_5_4": "You've been absent-minded the whole day. Still bothered by that dream from last night?", "Chengxiaoshan_main_1_1_5_5": "Wait, so you had a dream about the Sentinel? Like the one from your flashback when we saw the Sentinel statue after you lost your memory?", "Chengxiaoshan_main_1_1_5_6": "This time, I saw more.", "Chengxiaoshan_main_1_1_5_7": "This time, I saw something different.", "Chengxiaoshan_main_1_1_5_8": "Hang on, let me get this straight... The Sentinel swooshed you off to a mountain shaped like a dragon...", "Chengxiaoshan_main_1_1_5_9": "And then there were all these bad things going on with lots and lots of Tacet Discords, but the Sentinel saved the day!", "Chengxiaoshan_main_1_1_5_10": "How exactly did it protect everyone again... Oh, in your dream it made the time different there?", "Chengxiaoshan_main_1_1_5_11": "Yeah... The time in the mountains seemed to have slowed down from the outside, away from the Tacet Discords.", "Chengxiaoshan_main_1_1_5_12": "The Sentinel must have created a barrier by manipulating the flow of time, keeping those monsters out.", "Chengxiaoshan_main_1_1_5_15": "It's no shock that you have awesome powers, being friends with me.", "Chengxiaoshan_main_1_1_5_16": "Hmm... What was that place you dreamed about called?", "Chengxiaoshan_main_1_1_5_17": "I'm not entirely sure I heard it correctly, but in my dream, the Sentinel mentioned a place called Mt. Firmament.", "Chengxiaoshan_main_1_1_5_20": "Hold on! Did you just say Mt. Firmament?!", "Chengxiaoshan_main_1_1_5_21": "Oh my! Did that Echo just... talk?", "Chengxiaoshan_main_1_1_5_22": "It's a good friend of mine.", "Chengxiaoshan_main_1_1_5_23": "Relax. It won't hurt you.", "Chengxiaoshan_main_1_1_5_24": "Come on, man, relax. You don't hear an Echo talking every day, but it's not that uncommon either!", "Chengxiaoshan_main_1_1_5_27": "Oh, you're not from around here? Well, that explains why you don't know about Mt. Firmament.", "Chengxiaoshan_main_1_1_5_32": "What's your take? Any idea?", "Chengxiaoshan_main_1_1_5_33": "The past few days, especially this morning, I caught this unique smell from the southeast. From that mountain they just mentioned.", "Chengxiaoshan_main_1_1_5_34": "A unique smell... What do you mean?", "Chengxiaoshan_main_1_1_5_35": "It's like a strong energy pulsing through the air, but I can't quite put my finger on it. It feels kind of weird though, doesn't smell natural...", "Chengxiaoshan_main_1_1_5_36": "Could it have anything to do with what you said? A place where time passes slowly?", "Chengxiaoshan_main_1_1_5_38": "I had a flashback about seeing their Sentinel... Perhaps that happened on Mt. Firmament...", "Chengxiaoshan_main_1_1_5_39": "I can feel an unknown force guiding me, urging me to go there and find something...", "Chengxiaoshan_main_1_1_5_40": "Jinhsi said she'll go search for the Sentinel and update me on its whereabouts.", "Chengxiaoshan_main_1_1_5_41": "But so far, I have not heard anything from the City Hall yet...", "Chengxiaoshan_main_1_1_5_42": "Then... Shall we go check it out together? It feels really suspicious.", "Chengxiaoshan_main_1_1_5_43": "Let's go ask Jinhsi about it.", "Chengxiaoshan_main_1_1_5_13": "It was a safe haven from all the disturbances caused by the Tacet Discords, where people lived peacefully...", "Chengxiaoshan_main_1_1_5_14": "Also... In my dream, I wasn't affected by the slowed time and could freely move in and out of the barrier.", "Chengxiaoshan_main_1_1_5_18": "Mt. Firmament? Never heard of it...", "Chengxiaoshan_main_1_1_5_19": "You never heard of Mt. Firmament? Then I'm sure you're not from around here.", "Chengxiaoshan_main_1_1_5_25": "I heard there's a country called Ri... Rinas... What? Anyway, the Echoes there are next level.", "Chengxiaoshan_main_1_1_5_26": "What's up with this Mt. Firmament?", "Chengxiaoshan_main_1_1_5_28": "Legends say Mt. Firmament is where the first people of Jinzhou lived. it looks like a giant statue of our Sentinel Jué.", "Chengxiaoshan_main_1_1_5_29": "I've never actually heard of anyone going to that place. They say those who try either get lost in the sea mist or never come back.", "Chengxiaoshan_main_1_1_5_31": "The southeast...", "Chengxiaoshan_main_1_1_5_37": "Hmm... Do you wanna go check it out?", "Chengxiaoshan_main_1_1_15_1": "Greetings, {PlayerName}.", "Chengxiaoshan_main_1_1_15_2": "What can I help you with today?", "Chengxiaoshan_main_1_1_15_4": "I regret to inform you that Madam Magistrate is not in the City Hall. She has left for Mt. Firmament.", "Chengxiaoshan_main_1_1_15_8": "What's going on?", "Chengxiaoshan_main_1_1_15_9": "When we captured Scar, he claimed that the Fractsidus has imprisoned our Sentinel.", "Chengxiaoshan_main_1_1_15_10": "It was around the same time that Madam Magistrate lost track of Sentinel Jué.", "Chengxiaoshan_main_1_1_15_11": "If our Sentinel is truly in danger… Or if someone with malicious intent obtains this information, the potential consequences could be as catastrophic as the previous Threnodian invasion.", "Chengxiaoshan_main_1_1_15_13": "Did Jinhsi bring anyone with her? Bodyguards? Can you get in touch with them?", "Chengxiaoshan_main_1_1_15_15": "The looming threat of the Threnodian discouraged any additional divertion of human resources. Furthermore, when it comes to the Sentinel, force is not a viable solution.", "Chengxiaoshan_main_1_1_15_16": "I need to go to Mt. Firmament to meet with the Sentinel.", "Chengxiaoshan_main_1_1_15_17": "Jinhsi might be in trouble, and I want to help.", "Chengxiaoshan_main_1_1_15_18": "Madam Magistrate trusts you. It is beyond my authorization to meddle in your decisions.", "Chengxiaoshan_main_1_1_15_20": "Where can I find this Wayfinder, then?", "Chengxiaoshan_main_1_1_15_21": "Currently, she's likely at the ferry terminal in Whining Aix's Mire. I'll reach out to her.", "Chengxiaoshan_main_1_1_15_23": "All right.", "Chengxiaoshan_main_1_1_15_24": "I trust Madam Magistrate's decisions. I will do my utmost to handle the public matters on her behalf while she is away.", "Chengxiaoshan_main_1_1_15_25": "I just... This worry about her safety won't leave me.", "Chengxiaoshan_main_1_1_15_26": "In her last video message, I could tell she seemed weaker than usual, despite her efforts to maintain composure.", "Chengxiaoshan_main_1_1_15_27": "Madam Magistrate's situation might not be optimistic...", "Chengxiaoshan_main_1_1_15_28": "{PlayerName}, Mt. Firmament is a dangerous place. Please take care.", "Chengxiaoshan_main_1_1_15_29": "I have sent the coordinates to your Terminal. Thank you for your kind help. I pray you will both return safely.", "Chengxiaoshan_main_1_1_15_32": "I'm here.", "Chengxiaoshan_main_1_1_15_33": "I'm listening!", "Chengxiaoshan_main_1_1_15_34": "Hey, did you notice how the mountain has a strangely pleasant smell? It doesn't look edible though...", "Chengxiaoshan_main_1_1_15_35": "Are you hungry again?", "Chengxiaoshan_main_1_1_15_36": "I'm suddenly unsure whether I can count on you.", "Chengxiaoshan_main_1_1_15_37": "Go get some rest. I can handle it.", "Chengxiaoshan_main_1_1_15_38": "Not that I'm hungry or anything. I just tend to doze off easily. Feels like my body can only process what I consume while sleeping.", "Chengxiaoshan_main_1_1_15_39": "Well of course I'm reliable! Even if I do happen to fall asleep and can't hear you...", "Chengxiaoshan_main_1_1_15_41": "And don't worry, if there's any danger coming your way, I'll wake up like clockwork, just like last time.", "Chengxiaoshan_main_1_1_15_42": "Well, unless there's nothing that can even remotely challenge you.", "Chengxiaoshan_main_1_1_15_3": "I'm here for Jinhsi. I have questions about the Sentinel.", "Chengxiaoshan_main_1_1_15_5": "In fact... We have not heard back from her for days.", "Chengxiaoshan_main_1_1_15_6": "So you don't know what she is up to?", "Chengxiaoshan_main_1_1_15_7": "Unfortunately, no. Please keep this confidential. The situation in Jinzhou is still unstable after our battle with the Threnodian. We must limit discussion of the Magistrate's whereabouts to a select few.", "Chengxiaoshan_main_1_1_15_12": "In order to investigate the Sentinel's whereabouts, Madam Magistrate has left for Mt. Firmament, its last recorded location.", "Chengxiaoshan_main_1_1_15_14": "Madam Magistrate traveled to Mt. Firmament alone.", "Chengxiaoshan_main_1_1_15_19": "However, the landscape around Mt. Firmament is complex. One must be accompanied by a special \"Wayfinder\" to navigate safely. That's all I know.", "Chengxiaoshan_main_1_1_15_22": "To learn more about Mt. Firmament, you can meet her at the ferry. I lack the same level of understanding of the situation there as she does.", "Chengxiaoshan_main_1_1_15_30": "(Abby.)", "Chengxiaoshan_main_1_1_15_31": "(Abby, are you there?)", "Chengxiaoshan_main_1_1_15_40": "Of course you can! When I'm already so cool, you must be pretty amazing too!", "Chengxiaoshan_main_1_1_25_1": "Let's head to the ferry.", "Chengxiaoshan_main_1_1_25_2": "Hmm... Mt. Firmament. Our Wayfinder should have plenty information to share.", "Text_Role_Not_Have": "Not Obtained", "16:08": "Cannot exceed {0} characters", "PrefabTextItem_1443074454_Text": "Ongoing", "PrefabTextItem_3867309388_Text": "Scores", "PrefabTextItem_2841165450_Text": "Total Points", "Condition_13000024_Description": "Unlocked at Union Level 14", "Chengxiaoshan_main_1_1_110_1": "The traces end here.", "Chengxiaoshan_main_1_1_110_2": "Let's search the area. There should be more clues nearby.", "Chengxiaoshan_main_1_1_115_1": "Changli, there are traces here.", "Chengxiaoshan_main_1_1_115_2": "They're pointing north. Let's proceed in that direction.", "Chengxiaoshan_main_1_1_120_1": "The traces disappear by the pond.", "Chengxiaoshan_main_1_1_120_2": "{PlayerName}, we need to keep an eye out for anything unusual.", "Chengxiaoshan_main_1_1_130_1": "Another Photon Barrier.", "Chengxiaoshan_main_1_1_130_2": "Three Photonvaults to break. {PlayerName}, use ranged attacks.", "Chengxiaoshan_main_1_1_140_1": "You two! Halt!", "Chengxiaoshan_main_1_1_140_2": "Hold on.", "Chengxiaoshan_main_1_1_140_3": "Lady Xinyi...", "Chengxiaoshan_main_1_1_140_4": "Relax, they're our honored guests. No need to be tense.", "Chengxiaoshan_main_1_1_145_1": "I believe you are here for Magistrate Jinhsi?", "Chengxiaoshan_main_1_1_145_2": "The Magistrate left Hongzhen about fifteen minutes ago. She should be at the Truthseeker's Pass now.", "Chengxiaoshan_main_1_1_145_3": "The Truthseeker's Pass?", "Chengxiaoshan_main_1_1_145_4": "That's what they call it in Hongzhen. You might know it better as the ruins of a Court of Savantae facility.", "Chengxiaoshan_main_1_1_145_5": "What is Jinhsi doing there?", "Chengxiaoshan_main_1_1_145_8": "I'm… fine…", "Chengxiaoshan_main_1_1_145_9": "How's the situation? Have we evacuated all the civilians?", "Chengxiaoshan_main_1_1_145_10": "Yes. Remaining civilians have been counted and escorted to safety.", "Chengxiaoshan_main_1_1_145_11": "Good. These hidden chambers should provide some much-needed shelter for them to rest a little...", "Chengxiaoshan_main_1_1_145_12": "Despite being the Sentinel's Appointed Resonator, I haven’t been able to sense its presence for some time now…", "Chengxiaoshan_main_1_1_145_15": "I can only fix the Temporal Disruption within a confined radius. It's already pushing my limits to keep this small pocket of space secure.", "Chengxiaoshan_main_1_1_145_16": "Mt. Firmament is in serious trouble, and we can't waste any more time. We need our Sentinel to stabilize the time flow.", "Chengxiaoshan_main_1_1_145_18": "But little did they know, we had a defense system in place, built with the help of the Court of Savantae. It was reactivated as soon as our Sentinel made it back inside.", "Chengxiaoshan_main_1_1_145_20": "To get inside Mianloong Chamber, we have to find the Cipher Key in Truthseeker's Pass and unseal it with the Keyforge.", "Chengxiaoshan_main_1_1_145_21": "Understood. I will go bring back the Cipher Key.", "Chengxiaoshan_main_1_1_145_22": "You are injured. Please rest and leave it to me.", "Chengxiaoshan_main_1_1_145_24": "The Fractsidus will most likely attack this place once I leave. You must stay here and guard it.", "Chengxiaoshan_main_1_1_145_25": "I implore you, Xinyi. Help me keep our people safe.", "Chengxiaoshan_main_1_1_145_26": "...Yes, I will, Madam Magistrate.", "Chengxiaoshan_main_1_1_145_27": "Before I headed to Mt. Firmament, the Fractsidus revealed a prophecy from our Sentinel: a fateful clash between the Sentinel and myself that would shape the fate of our city.", "Chengxiaoshan_main_1_1_145_28": "I never intended to believe their baseless claims, but I was not surprised to hear it.", "Chengxiaoshan_main_1_1_145_29": "The Sentinel had told me long ago that there would come a day when I surpass it in power. A day when the humans of Jinzhou take control of their own destiny.", "Chengxiaoshan_main_1_1_145_32": "There's still one thing that doesn't add up—How did the Fractsidus kidnap our Sentinel?", "Chengxiaoshan_main_1_1_145_33": "The Mianloong Chamber was once renovated by the Court of Savantae. Do you think their research could be involved somehow?", "Chengxiaoshan_main_1_1_145_34": "I'll look into what you said, but once we have the Cipher Key, the Mianloong Chamber will be left vulnerable to the Fractsidus' potential retaliation.", "Chengxiaoshan_main_1_1_145_35": "We must keep them at bay...", "Chengxiaoshan_main_1_1_145_36": "{PlayerName} and I are headed to the Truthseeker's Pass to meet up with Jinhsi. We'll distract the Fractsidus main forces, giving you an opportunity to stage your ambush.", "Chengxiaoshan_main_1_1_145_37": "And the locals will handle the rest.", "Chengxiaoshan_main_1_1_145_38": "I will send some men to open up the side exit for you. Head south and keep walking a couple of minutes, and you will see the Truthseeker's Pass downstream.", "Chengxiaoshan_main_1_1_145_39": "Thank you, Lady Xinyi. Please leave it to us.", "Chengxiaoshan_main_1_1_145_6": "Lady Xinyi, please elaborate.", "Chengxiaoshan_main_1_1_145_7": "Madam Magistrate, are you...", "Chengxiaoshan_main_1_1_145_13": "I can feel my Resonance Ability waning, and I get my power from the Sentinel. This can only mean one thing: the Sentinel's condition is getting worse.", "Chengxiaoshan_main_1_1_145_14": "Lady Xinyi, I need to know where the Sentinel was last seen.", "Chengxiaoshan_main_1_1_145_17": "The Sentinel was last seen flying towards Mianloong Chamber, where it would normally rest. The Fractsidus likely swarmed it soon after.", "Chengxiaoshan_main_1_1_145_19": "This mechanism has allowed us to locate their troops, and we've already eliminated some of them outside the Mianloong Chamber.", "Chengxiaoshan_main_1_1_145_30": "Once we save the Sentinel from danger, I intend to have a serious conversation with it about this prophecy.", "Chengxiaoshan_main_1_1_145_31": "...And then she left.", "Chengxiaoshan_main_1_1_150_1": "Any other questions for me, {PlayerName}?", "Chengxiaoshan_main_1_1_150_6": "(Ask about the lifespan cost of leaving.)", "Chengxiaoshan_main_1_1_150_7": "I have nothing to ask.", "Chengxiaoshan_main_1_1_150_8": "This crisis hit Hongzhen hard.", "Chengxiaoshan_main_1_1_150_9": "People were going about their day as usual, but then chaos erupted without warning. They didn't even have the time to escape.", "Chengxiaoshan_main_1_1_150_10": "Our town is made up of ordinary individuals, and we had no way to defend ourselves against the Temporal Disruptions.", "Chengxiaoshan_main_1_1_150_11": "Thanks to Magistrate Jinhsi, we didn't get too many casualties.", "Chengxiaoshan_main_1_1_150_12": "The Sentinel caused this disaster by trying to protect people...", "Chengxiaoshan_main_1_1_150_13": "We understand our Sentinel is not to blame for what has transpired.", "Chengxiaoshan_main_1_1_150_14": "Jinzhou stands thanks to the Sentinel's never-faltering protection. It saved our ancestors from the Tacet Discords. Without the Sentinel, this land would be uninhabitable.", "Chengxiaoshan_main_1_1_150_15": "The current situation could be much worse without the Sentinel's aid. We are grateful for its help and can't expect anything more from it.", "Chengxiaoshan_main_1_1_150_16": "...As our Sentinel once protected the people of Mt. Firmament from Tacet Discords, it seems we'll need to rely on Magistrate Jinhsi this time.", "Chengxiaoshan_main_1_1_150_17": "Many outsiders are unaware, but in ancient times, a colossal vehicle descended upon Mt. Firmament alongside our Sentinel. This became the Mianloong Chamber as we know it today.", "Chengxiaoshan_main_1_1_150_18": "People in Hongzhen believe our Sentinel came from a faraway star and the chamber serves as its hibernation pod.", "Chengxiaoshan_main_1_1_150_2": "(Ask about the Temporal Disruption.)", "Chengxiaoshan_main_1_1_150_3": "(Ask about Mianloong Chamber.)", "Chengxiaoshan_main_1_1_150_4": "(Ask about the Mianloong Chamber's defense.)", "Chengxiaoshan_main_1_1_150_5": "(Ask about the Cipher Key.)", "Chengxiaoshan_main_1_1_165_1": "I assume this is the Truthseeker's Pass Xinyi mentioned.", "Chengxiaoshan_main_1_1_165_2": "Yes.", "Chengxiaoshan_main_1_1_165_3": "This should be another Chronosorter. It should work in similar ways with the one we saw near the Luminous Shore.", "Chengxiaoshan_main_1_1_165_4": "The entrance is built on that cliff, and it's been blocked...", "Chengxiaoshan_main_1_1_165_5": "We will need to break the three Photonvaults with ranged attacks first.", "Chengxiaoshan_main_1_1_245_2": "{PlayerName}, take good care of the Cipher Key.", "Chengxiaoshan_main_1_1_245_3": "I'm leaving the rest to you and Jinhsi.", "Chengxiaoshan_main_1_1_245_6": "From this point onward, I will be counting on you both to go and confront the Sentinel.", "Chengxiaoshan_main_1_1_245_7": "This is all I can do for you.", "Chengxiaoshan_main_1_1_245_8": "I'm here to guide, not intervene. The path is yours to choose.", "Chengxiaoshan_main_1_1_245_9": "Not to mention... the Fractsidus has been pestering us non-stop.", "Chengxiaoshan_main_1_1_245_10": "You'll need someone to keep them at bay.", "Chengxiaoshan_main_1_1_245_11": "The Fractsidus are here for me.", "Chengxiaoshan_main_1_1_245_12": "Yes, they've been constantly watching you, interested in your every move. They can never seem to take their eyes off of you.", "Chengxiaoshan_main_1_1_245_13": "By all means, please carry on without me. As for myself...", "Chengxiaoshan_main_1_1_245_4": "What about you?", "Chengxiaoshan_main_1_1_245_5": "Please don't forget: I am your Wayfinder. I journeyed with you into the mountains to ensure you meet up with Jinhsi.", "Chengxiaoshan_main_1_1_245_14": "I have a more fitting location to make my contributions from.", "Chengxiaoshan_main_1_1_245_15": "Oh, \"speak of the devil\"...", "Chengxiaoshan_main_1_1_255_1": "Changli...", "Chengxiaoshan_main_1_1_255_2": "Those Artificers are nothing to worry about. {PlayerName}, don't worry. Changli has her plans.", "Chengxiaoshan_main_1_1_255_3": "I don't believe we will run into more ambushes on the way.", "Chengxiaoshan_main_1_1_265_1": "It's Madam Magistrate! She's back!", "Chengxiaoshan_main_1_1_265_2": "I must go tell Lady Xinyi!", "Chengxiaoshan_main_1_1_275_1": "Once you pass through Hongzhen, keep your eyes open for a cave on the northern cliff. That will lead you to a shortcut towards Mianloong Chamber.", "Chengxiaoshan_main_1_1_275_2": "The place is directly under Mt. Firmament's iconic Loong-shaped cliff. I wish you two the best of luck.", "Chengxiaoshan_main_1_1_30_1": "Are you trapped here by the rain?", "Chengxiaoshan_main_1_1_30_3": "Thank you.", "Chengxiaoshan_main_1_1_30_4": "I happen to be waiting for someone, too.", "Chengxiaoshan_main_1_1_30_6": "Who are you?", "Chengxiaoshan_main_1_1_30_8": "I am Changli, your \"Wayfinder.\"", "Chengxiaoshan_main_1_1_30_9": "Don't worry. The rain won't last much longer. Our destination lies just beyond it.", "Chengxiaoshan_main_1_1_30_10": "{PlayerName}, what do you know about Mt. Firmament?", "Chengxiaoshan_main_1_1_30_11": "Not much.", "Chengxiaoshan_main_1_1_30_12": "It's the place where Jinzhou was founded?", "Chengxiaoshan_main_1_1_30_13": "What on earth is going on in that place?", "Chengxiaoshan_main_1_1_30_14": "There is... a certain folk tale. Have you heard of it?", "Chengxiaoshan_main_1_1_30_15": "While hiking in the mountains, a woodcutter came upon two people playing Weiqi and became enthralled with their game.", "Chengxiaoshan_main_1_1_30_17": "That mountain was a secret realm where time worked differently. The woodcutter only spent half a day inside, but outside, a century had passed.", "Chengxiaoshan_main_1_1_30_18": "Mt. Firmament is such a place.", "Chengxiaoshan_main_1_1_30_19": "But unlike this folk tale, there is a price to pay for entering and exiting its grounds.", "Chengxiaoshan_main_1_1_30_20": "If I spend a full day in the mountains, ten days will be taken off my lifespan upon my leaving, reflecting the actual time that has passed outside.", "Chengxiaoshan_main_1_1_30_21": "Not to mention... the situation on Mt. Firmament right now is probably even more complex than before.", "Chengxiaoshan_main_1_1_30_26": "Lifespan is not the top of my concerns. If you've decided to venture there, I'll join you as your Wayfinder.", "Chengxiaoshan_main_1_1_30_27": "Jinhsi has stayed on Mt. Firmament for too long.", "Chengxiaoshan_main_1_1_30_28": "Sanhua said she might be in danger.", "Chengxiaoshan_main_1_1_30_29": "She doesn't miss a thing, does she?", "Chengxiaoshan_main_1_1_30_33": "What do you mean?", "Chengxiaoshan_main_1_1_30_34": "You're here because I invited you. Sanhua was instructed to disclose my whereabouts if you ever went to City Hall and asked about Jinhsi.", "Chengxiaoshan_main_1_1_30_35": "Why would you tell me?", "Chengxiaoshan_main_1_1_30_36": "How did you know I'd go to the City Hall?", "Chengxiaoshan_main_1_1_30_41": "It's a clear sign that your involvement could disrupt their plans, especially at Mt. Firmament.", "Chengxiaoshan_main_1_1_30_42": "Why do they care so much about me?", "Chengxiaoshan_main_1_1_30_43": "It seems everyone's interested in me...", "Chengxiaoshan_main_1_1_30_44": "Records at the Grand Library tell a tale of someone who dared to enter Mt. Firmament after the Sentinel's descent. And they emerged unscathed, as if time had no hold on them.", "Chengxiaoshan_main_1_1_30_45": "They were also said to have \"stood alongside the Sentinel.\"", "Chengxiaoshan_main_1_1_30_46": "And here before me stands someone who bears an uncanny resemblance to that very individual.", "Chengxiaoshan_main_1_1_30_47": "You think that person is me?", "Chengxiaoshan_main_1_1_30_48": "Is it you? If not you, who else could it be?", "Chengxiaoshan_main_1_1_30_49": "It took me some effort to finally reach this conclusion.", "Chengxiaoshan_main_1_1_30_50": "{PlayerName}, the journey ahead is filled with danger at every turn. Once we venture into the mountains, there's no turning back. Are you sure you still want to join me?", "Chengxiaoshan_main_1_1_30_52": "I am the key to solving your dilemma. Then why ask?", "Chengxiaoshan_main_1_1_30_55": "{PlayerName}, it's time for us to head out.", "Chengxiaoshan_main_1_1_30_2": "No, I'm waiting for someone.", "Chengxiaoshan_main_1_1_30_5": "No need for thanks. We're about to embark on a journey together, {PlayerName}.", "Chengxiaoshan_main_1_1_30_7": "Are you the \"Wayfinder\"?", "Chengxiaoshan_main_1_1_30_16": "Upon his return home, he found a world transformed. Everything was different, as if in a new reality.", "Chengxiaoshan_main_1_1_30_22": "What happened?", "Chengxiaoshan_main_1_1_30_30": "Before Jinhsi left for Mt. Firmament, scales began appearing on her body, and her Resonance Ability was weakening.", "Chengxiaoshan_main_1_1_30_31": "Those signs pointed to a dire situation for the Sentinel as well.", "Chengxiaoshan_main_1_1_30_32": "That's why I must lead you there. You might have the key to solving our dilemma.", "Chengxiaoshan_main_1_1_30_37": "From what I understand, there is a strong link between you and the Sentinel. More importantly, you've been the primary target of the Fractsidus.", "Chengxiaoshan_main_1_1_30_38": "It's no surprise that you went to City Hall for answers, considering your memory loss and Jinhsi's prolonged absence.", "Chengxiaoshan_main_1_1_30_39": "I need to tell you the truth... Because you've been the top priority—No, the sole concern of our enemy. The Fractsidus.", "Chengxiaoshan_main_1_1_30_40": "That Overseer tried everything to sway you and make you join their side before our battle with the reviving Threnodian.", "Chengxiaoshan_main_1_1_30_51": "Yes. The strange time pattern can't hurt me.", "Chengxiaoshan_main_1_1_30_53": "As your Wayfinder, I'll lead you to your destination. What you do after that is entirely up to you.", "Chengxiaoshan_main_1_1_30_54": "The rain is subsiding, and the sky will soon clear.", "Chengxiaoshan_main_1_1_35_1": "We're at the base of Mt. Firmament, but we won't enter the Temporal Barrier until we cross the Luminous Shore.", "Chengxiaoshan_main_1_1_35_2": "Shall we proceed? The storm is coming. Some people must be itching to pounce.", "Chengxiaoshan_main_1_1_40_1": "The bridge has broken...", "Chengxiaoshan_main_1_1_40_2": "What's this?", "Chengxiaoshan_main_1_1_40_3": "Judging by its design and intricate details, it must be a creation of the Court of Savantae.", "Chengxiaoshan_main_1_1_40_4": "This is what they call a Chronosorter.", "Chengxiaoshan_main_1_1_40_5": "What is that?", "Chengxiaoshan_main_1_1_40_7": "My master once told me about the Court of Savantae and their fearless quest to unravel the mysteries of Mt. Firmament, risking all in their pursuit of understanding the strange flow of time.", "Chengxiaoshan_main_1_1_40_9": "But it doesn't add up...", "Chengxiaoshan_main_1_1_40_6": "It mimics the Sentinel's Temporal Mandate, able to reverse small-scale events and restore objects to their previous state.", "Chengxiaoshan_main_1_1_40_8": "Their dedication bore fruit in the form of fascinating inventions, such as this Chronosorter.", "Chengxiaoshan_main_1_1_45_1": "Weren't they concerned about losing lifespan?", "Chengxiaoshan_main_1_1_45_2": "For those fanatics, nothing mattered more than the truth.", "Chengxiaoshan_main_1_1_45_3": "To live every moment with overwhelming passion... How many can claim such a tenacious drive and unshakable determination?", "Chengxiaoshan_main_1_1_50_1": "{PlayerName}, it's the Fractsidus!", "Chengxiaoshan_main_1_1_55_1": "The Fractsidus... It's them again.", "Chengxiaoshan_main_1_1_55_2": "They've set traps all around the Luminous Shore...", "Chengxiaoshan_main_1_1_55_3": "They must have anticipated your arrival.", "Chengxiaoshan_main_1_1_65_1": "The Temporal Disruptions have spared nothing on our way here...", "Chengxiaoshan_main_1_1_65_2": "Changli, does that mean you're in danger too?", "Chengxiaoshan_main_1_1_65_4": "So far, nothing feels out of the ordinary. It seems the Sentinel contained the situation before being fully trapped.", "Chengxiaoshan_main_1_1_65_5": "But I don't know how long this stability will hold.", "Chengxiaoshan_main_1_1_65_6": "{PlayerName}, if I go down... please don't worry about me.", "Chengxiaoshan_main_1_1_65_7": "You need only focus on what you have to do.", "Chengxiaoshan_main_1_1_70_1": "What's the matter, {PlayerName}?", "Chengxiaoshan_main_1_1_70_3": "You dreamed of Hongzhen?", "Chengxiaoshan_main_1_1_70_4": "You tell Changli about the flashing images you saw in your dream.", "Chengxiaoshan_main_1_1_70_6": "I dreamed of Hongzhen being attacked by TDs.", "Chengxiaoshan_main_1_1_70_7": "I dreamed of the Sentinel protecting people here.", "Chengxiaoshan_main_1_1_70_8": "What you just described closely aligns with the accounts documented in our Grand Library.", "Chengxiaoshan_main_1_1_70_9": "Over a century ago, a vast horde of Tacet Discords invaded Huanglong. Hongzhen suffered greatly during that onslaught.", "Chengxiaoshan_main_1_1_70_10": "Thankfully, the Sentinel descended, manipulating time to erect a protective barrier, keeping those monsters at bay.", "Chengxiaoshan_main_1_1_70_11": "{PlayerName}, perhaps... That dream is more than just a dream.", "Chengxiaoshan_main_1_1_70_12": "It could be a glimpse into your own past, and... a guiding light for the future.", "Chengxiaoshan_main_1_1_70_13": "It's the Fractsidus.", "Chengxiaoshan_main_1_1_70_14": "Hongzhen is a pivotal location, linking various parts of Mt. Firmament. With the Fractsidus now targeting us, they'll seize any opportunity to intercept our path.", "Chengxiaoshan_main_1_1_70_16": "But every trap has its weak points.", "Chengxiaoshan_main_1_1_70_17": "What's this?", "Chengxiaoshan_main_1_1_70_18": "Someone has used their Resonance Ability here, but it feels different from the Fractsidus' aggression... It's Jinhsi.", "Chengxiaoshan_main_1_1_70_20": "The traces lead deeper into the heart of Hongzhen.", "Chengxiaoshan_main_1_1_70_21": "Let's keep moving, {PlayerName}. Don't let your guard down.", "Chengxiaoshan_main_1_1_70_2": "I dreamed of this place...", "Chengxiaoshan_main_1_1_70_5": "It sounds like you did dream of this place.", "Chengxiaoshan_main_1_1_70_15": "They've laid a trap in Hongzhen.", "Chengxiaoshan_main_1_1_70_19": "And it seems like she used it in a dire situation. Could it be related to the people of Hongzhen?", "Chengxiaoshan_main_1_1_85_1": "A Fractsidus Artificer, suspended in time by the Temporal Disruption. They are now forever frozen in the instant before the disaster struck.", "Chengxiaoshan_main_1_1_280_1": "Jinhsi, so far, everything we know about the Sentinel is still just speculation.", "Chengxiaoshan_main_1_1_280_2": "You are right. But my weakening Resonance Ability and my connection to the Sentinel leave me no choice but to explore these theories...", "Chengxiaoshan_main_1_1_280_3": "Whether it's fact or fiction, truth or a lie...", "Chengxiaoshan_main_1_1_280_4": "I have to confront the Sentinel and see for myself.", "Chengxiaoshan_main_1_1_285_1": "The Mianloong Chamber should be deep in the cave.", "Chengxiaoshan_main_1_1_285_2": "Let's go.", "Chengxiaoshan_main_1_1_290_1": "...", "Chengxiaoshan_main_1_1_290_2": "...This must be the Mianloong Chamber.", "Chengxiaoshan_main_1_1_290_3": "We should now help the Sentinel break free from the Flare Crest's binds.", "Chengxiaoshan_main_1_1_290_5": "Chronosorters nearby may have frozen this body of water in time, or it could be caused by the Temporal Disruptions here.", "Chengxiaoshan_main_1_1_290_4": "The water surface isn't moving at all.", "Chengxiaoshan_main_1_1_290_6": "Either way, we can use it to our advantage... We can walk over the water now.", "Chengxiaoshan_main_1_1_290_7": "...We are too far away to see what's going on inside.", "Chengxiaoshan_main_1_1_380_1": "Jinhsi, it has been quite some time.", "Chengxiaoshan_main_1_1_380_2": "And greetings, {Male=Lord;Female=Lady} Arbiter. Or should one address you as \"Rover\" now?", "Chengxiaoshan_main_1_1_380_3": "One cannot discern the cause of your arrival, yet its significance heralds Jinzhou's fateful juncture.", "Chengxiaoshan_main_1_1_380_4": "Shall a \"child\" who has lost their memories take up arms and fight for their fate? Or shall they retreat to their cradle and slumber?", "Chengxiaoshan_main_1_1_380_5": "The seed of the future shall be sown in this very moment.", "Chengxiaoshan_main_1_1_380_6": "What do you mean by \"Arbiter\"? What should I do?", "Chengxiaoshan_main_1_1_380_7": "I don't understand. Care to explain again?", "Chengxiaoshan_main_1_1_380_8": "Once the situation settles, an explanation shall be provided. For now, one must implore you to simply engage, decide, and observe.", "Chengxiaoshan_main_1_1_380_9": "Jinhsi, your journey has been an arduous one. Aside from aiding one in this predicament, surely there are other inquiries you wish to make?", "Chengxiaoshan_main_1_1_380_10": "I cannot bring myself to ask for more. All I seek is the truth.", "Chengxiaoshan_main_1_1_380_11": "Mt. Firmament is in grave danger... Regarding the Temporal Mandate and your injuries... Please, do not keep the truth from me any longer.", "Chengxiaoshan_main_1_1_380_12": "One understands your concerns. The timing may not be optimal for this disclosure, yet in the midst of crisis, one must act with expedience.", "Chengxiaoshan_main_1_1_380_13": "For one will soon perish.", "Chengxiaoshan_main_1_1_380_14": "...", "Chengxiaoshan_main_1_1_380_15": "One such as this, of immortal nature, is designed to endure for all time.", "Chengxiaoshan_main_1_1_380_16": "Yet one suffered severe harm in ancient times, and now relies on the Mianloong Chamber for survival.", "Chengxiaoshan_main_1_1_380_17": "This is not the optimal solution.", "Chengxiaoshan_main_1_1_380_18": "For a long time, one has had to use this chamber to replenish energy, hoping to delay the inevitable doom.", "Chengxiaoshan_main_1_1_380_19": "Yet fate cannot be defied. The Fractsidus have conspired against this one. Now, the injury only worsens... The Mianloong Chamber can no longer prolong one's life.", "Chengxiaoshan_main_1_1_380_20": "If you die, what will happen to Jinzhou?", "Chengxiaoshan_main_1_1_380_21": "Jinzhou... The city of Jinzhou will be no more.", "Chengxiaoshan_main_1_1_380_23": "Ever since one descended upon Mt. Firmament, using the power of Temporal Mandate to repel Tacet Discords, time has been in disarray within this location. The fate of Jinzhou was sealed from that moment on.", "Chengxiaoshan_main_1_1_380_24": "Over the past millenia, one has defied the laws of nature and sustained Jinzhou at the cost of one's own life force.", "Chengxiaoshan_main_1_1_380_25": "Otherwise, the Temporal Disruption would wreak havoc not only on Mt. Firmament, but on the entire region of Jinzhou. If this were to happen, all life will be engulfed in a chaotic storm of twisted time flow.", "Chengxiaoshan_main_1_1_380_26": "What would happen to them?", "Chengxiaoshan_main_1_1_380_27": "Jinzhou shall forever remain frozen in time. The past and the future meld into one, rendering life indistinguishable from death. The ceremonial rituals and endless battles persist, intertwining joy and sorrow into an eternal blur.", "Chengxiaoshan_main_1_1_380_28": "All inhabitants of Jinzhou shall endure this perpetual fate until time itself ceases to exist.", "Chengxiaoshan_main_1_1_380_30": "In the coming days, one will exert every ounce of strength to freeze the time in Jinzhou at the cost of one's remaining life.", "Chengxiaoshan_main_1_1_380_31": "In that moment, Jinzhou will fall into stillness, but not perish. In the distant future, the people of Huanglong may discover a method to rescue Jinzhou.", "Chengxiaoshan_main_1_1_380_32": "Is there truly nothing else we can do?", "Chengxiaoshan_main_1_1_380_33": "This is not the optimal solution, but it suffices as an option.", "Chengxiaoshan_main_1_1_380_34": "Please forgive me... but I cannot do as you say.", "Chengxiaoshan_main_1_1_380_35": "A decade, a century... What if nobody comes up with a solution? By that time, the world will have turned its back on this forgotten city...", "Chengxiaoshan_main_1_1_380_36": "...And who would be willing to spend precious resources rescuing a small city in a far-off corner of the world?", "Chengxiaoshan_main_1_1_380_37": "Jinzhou's fate deserves better than an uncertain future.", "Chengxiaoshan_main_1_1_380_38": "Whilst one may not live to witness the future, one can still envision endless possibilities yet to come. In my deduction, this method proves to be the most effective and stable.", "Chengxiaoshan_main_1_1_380_39": "Magistrate Jinhsi, as you express doubts, pray tell how do you propose to solve this issue?", "Chengxiaoshan_main_1_1_380_40": "The flow of time upon Mt. Firmament is in disarray, and it can only be contained through one's utmost effort.", "Chengxiaoshan_main_1_1_380_41": "If one does not freeze the time now, the situation in Jinzhou shall surely worsen a hundredfold, or even a thousandfold, after one's passing.", "Chengxiaoshan_main_1_1_380_42": "..You once predicted a destined battle between us... Is it true?", "Chengxiaoshan_main_1_1_380_43": "Correct.", "Chengxiaoshan_main_1_1_380_44": "...I was lost at first, struggling to grasp the prophecy's meaning. Only when I learned of your actions alongside the Court of Savantae did it all become clear—", "Chengxiaoshan_main_1_1_380_45": "By clashing two resonating powers, a Second Resonance Awakening can be induced. Through this, I am able to push my Resonance Ability beyond its limits and invoke the Temporal Mandate to restore the flow of time.", "Chengxiaoshan_main_1_1_380_48": "...Though I will be forced to raise my blade against you...", "Chengxiaoshan_main_1_1_380_49": "RIDICULOUS!", "Chengxiaoshan_main_1_1_380_50": "If you clash with my resonance power, even the smallest mistake will result in Overclocking and leave you nothing but an empty husk.", "Chengxiaoshan_main_1_1_380_51": "You are well aware of its excruciating effects. The pain you feel now is but a faint scratch in comparison to its true torment.", "Chengxiaoshan_main_1_1_380_52": "Moreover, you will be trapped within the fissures of time itself. Your being will be relentlessly shredded and mended, day after day, denied any respite for eternity.", "Chengxiaoshan_main_1_1_380_53": "But I can restore the errors in the flow of time. Isn't that why you saved me all those years ago? I'm just doing what you've been doing all along... Going against fate to keep Jinzhou safe.", "Chengxiaoshan_main_1_1_380_54": "Jinhsi, you are given one last opportunity. Let me freeze the time, and I can ensure your safety.", "Chengxiaoshan_main_1_1_380_55": "There must be another way.", "Chengxiaoshan_main_1_1_380_56": "What if I help her? I am here for a reason.", "Chengxiaoshan_main_1_1_380_57": "Is there really no chance for her to live?", "Chengxiaoshan_main_1_1_380_58": "You are only here to witness before the right time arrives.", "Chengxiaoshan_main_1_1_380_59": "But you are not compelled to remain idle. Should you intervene, we may augment Jinhsi's odds of survival by a fraction.", "Chengxiaoshan_main_1_1_380_60": "Command me to transfer my Temporal Mandate access to Jinhsi at the right moment.", "Chengxiaoshan_main_1_1_380_61": "—The moment of her Resonance Ability's depletion, when she is teetering on the brink of Overclocking and near death. Then, we may still save her life.", "Chengxiaoshan_main_1_1_380_62": "Miss that moment by even the slightest margin, and Jinhsi's fate will be sealed.", "Chengxiaoshan_main_1_1_380_22": "...", "Chengxiaoshan_main_1_1_380_29": "...It is this one's own doing, and one must put an end to it.", "Chengxiaoshan_main_1_1_395_1": "This entrance leads to one's Sonoro Sphere. Magistrate Jinhsi, one shall await you there.", "Chengxiaoshan_main_1_1_395_2": "{PlayerName}, this battle is related to the fate of Jinzhou, and only you can open this Sonoro Sphere. The key to Jinzhou's future lies in your hands.", "Chengxiaoshan_main_1_1_395_3": "...If I open it, Jinhsi is bound to face you in the ultimate battle.", "Chengxiaoshan_main_1_1_395_4": "Though... if I do nothing, you'll use your remaining power to freeze all of Jinzhou in time.", "Chengxiaoshan_main_1_1_395_8": "I will open the entrance once you're ready.", "Chengxiaoshan_main_1_1_395_9": "There will be no turning back...", "Chengxiaoshan_main_1_1_395_10": "I have been preparing for this moment.", "Chengxiaoshan_main_1_1_395_11": "I understand. I have made up my mind since before I stepped foot on Mt. Firmament.", "Chengxiaoshan_main_1_1_395_12": "Leaving Jinzhou behind fills me with regret, knowing I may never again bask in its glorious sunshine or witness the purity of its snowflakes.", "Chengxiaoshan_main_1_1_395_14": "Our city has a rich history, with generations witnessing endless sunrises and sunsets at the border. Our people have sacrificed their blood and tears to protect Huanglong's safety.", "Chengxiaoshan_main_1_1_395_15": "They deserve a bright future.", "Chengxiaoshan_main_1_1_395_16": "I want to protect Jinzhou in my own way, as Jinhsi, as a citizen of Jinzhou, and as Jinzhou's Magistrate.", "Chengxiaoshan_main_1_1_395_17": "{PlayerName}, let's begin.", "Chengxiaoshan_main_1_1_395_5": "Correct.", "Chengxiaoshan_main_1_1_395_6": "Now, please let us know your choice.", "Chengxiaoshan_main_1_1_395_7": "{PlayerName}...", "Chengxiaoshan_main_1_1_395_13": "But that's why I'm here—to ensure that others can still experience the wonders of nature.", "Chengxiaoshan_main_1_1_405_1": "Jinhsi has recovered. One will soon send her back to Jinzhou for recuperation. Please do not worry.", "Chengxiaoshan_main_1_1_405_2": "With all matters resolved, as per the agreement, it is time for one to address you.", "Chengxiaoshan_main_1_1_405_3": "One is prepared to answer any inquiries you may have.", "Chengxiaoshan_main_1_1_405_4": "(Ask about your past.)", "Chengxiaoshan_main_1_1_405_5": "(Ask about the \"choice\" and the \"access\".)", "Chengxiaoshan_main_1_1_405_10": "You, {PlayerName}, are my Arbiter, and my former master.", "Chengxiaoshan_main_1_1_405_11": "In bygone days, I stood by your side as you established the Jinzhou city. You tasked me with safeguarding its prosperity.", "Chengxiaoshan_main_1_1_405_13": "Who am I?", "Chengxiaoshan_main_1_1_405_16": "You said you planned to participate in history, to make choices and witness the development of civilizations.", "Chengxiaoshan_main_1_1_405_17": "One had previously requested for permission to transfer the Temporal Mandate to Jinhsi, as that is how one is designed to function.", "Chengxiaoshan_main_1_1_405_18": "Every ounce of my existence, from life to death and even the passing on of power, is subject to your approval.", "Chengxiaoshan_main_1_1_405_19": "Since Jinhsi has inherited my power, the Temporal Programs are now complete. Jinzhou is no longer under threat.", "Chengxiaoshan_main_1_1_405_20": "Jinhsi has fully assumed the mantle of leadership. From this day forth, one shall only offer aid when it is truly needed.", "Chengxiaoshan_main_1_1_405_22": "This situation has been analyzed before, but the number of variables made reaching a safe conclusion impossible.", "Chengxiaoshan_main_1_1_405_23": "To accomplish her goal, Jinhsi must possess both strength and confidence. Revealing the truth to her earlier would only add to her troubles and not aid in improving her abilities.", "Chengxiaoshan_main_1_1_405_24": "Today was not the ideal moment for our destined battle to unfold, but the Fractsidus has remarkably escalated its arrival.", "Chengxiaoshan_main_1_1_405_25": "The flow of time on Mt. Firmament has been restored to its natural pace, but the citizens of Hongzhen must still contend with shortened lifespans should they attempt to depart.", "Chengxiaoshan_main_1_1_405_26": "Fortunately, with Jinhsi's Resonance Ability, they can stay safe as long as they remain on the mountain.", "Chengxiaoshan_main_1_1_405_27": "For lack of a better solution, this is the best we can do.", "Chengxiaoshan_main_1_1_405_28": "Through countless ages, the imposing Mt. Firmament stood firm against the storms. But as spring brings thunder and change, one feels a spark of transformation in the air.", "Chengxiaoshan_main_1_1_405_29": "The people of Hongzhen have a bright future ahead, one that can be steered in the right direction within mere days. With proper leadership.", "Chengxiaoshan_main_1_1_405_30": "You mean Abby?", "Chengxiaoshan_main_1_1_405_33": "{PlayerName}, who's bullying you?!", "Chengxiaoshan_main_1_1_405_34": "Is it you, big thing?! Huh?! How dare you, I'm gonna teach you a le...", "Chengxiaoshan_main_1_1_405_35": "Hmm? Wait, pause... I don't think it has any bad intentions... It smells like the \"unnatural\" smell I smelled in Jinzhou before...", "Chengxiaoshan_main_1_1_405_37": "Ooh, so you must be that Sentinel! Hehe, hello there big one!", "Chengxiaoshan_main_1_1_405_38": "{PlayerName}, why didn't you wake me up earlier? I've got a feeling I missed out on a lot of fun!", "Chengxiaoshan_main_1_1_405_39": "...It does feel similar to me, but there is some difference.", "Chengxiaoshan_main_1_1_405_40": "Do you know what it is?", "Chengxiaoshan_main_1_1_405_41": "...This entity is unfamiliar to me. As it resides within your Tacet Mark, one can only assume you granted it access intentionally.", "Chengxiaoshan_main_1_1_405_42": "Then who else can answer my questions?", "Chengxiaoshan_main_1_1_405_43": "{Male=Lord;Female=Lady} Arbiter, have you heard of the Black Shores?", "Chengxiaoshan_main_1_1_405_45": "Yeah, I know those people.", "Chengxiaoshan_main_1_1_405_47": "I'll keep it in mind.", "Chengxiaoshan_main_1_1_405_50": "Your Tacet Mark... There is something unusual.", "Chengxiaoshan_main_1_1_405_6": "(Ask about Jinhsi's condition.)", "Chengxiaoshan_main_1_1_405_7": "(Ask about the current situation in Hongzhen.)", "Chengxiaoshan_main_1_1_405_8": "I have no other questions.", "Chengxiaoshan_main_1_1_405_9": "I am Jué the Sentinel, the guide of Jinzhou's civilization. Everything about Jinzhou has been stored in my mind.", "Chengxiaoshan_main_1_1_405_12": "So why did I lose my memories?", "Chengxiaoshan_main_1_1_405_14": "This one begs your pardon, for it is not all-knowing. All my knowledge came from you.", "Chengxiaoshan_main_1_1_405_15": "In the past, one was granted the key to that Sonoro Sphere by your hand.", "Chengxiaoshan_main_1_1_405_21": "Why didn't you tell Jinhsi about it eariler?", "Chengxiaoshan_main_1_1_405_31": "Abby, wake up. Someone's asking about you.", "Chengxiaoshan_main_1_1_405_32": "Whoa... What... What's wrong?!", "Chengxiaoshan_main_1_1_405_36": "Well, about the Sentinel I was looking for...", "Chengxiaoshan_main_1_1_405_44": "The Black Shores? I've heard of them.", "Chengxiaoshan_main_1_1_405_46": "The Black Shores is the starting point of your journey in this world. If you have doubts, this one suggests a visit to that island.", "Chengxiaoshan_main_1_1_405_48": "Worry not.", "Chengxiaoshan_main_1_1_405_49": "The wuthering waves ebb and flow. They shall send you back to where you belong.", "Character_ChangLi_34_1": "The Sonoro Sphere is open. Go!", "Character_ChangLi_34_3": "Sorry, but you're not getting past me.", "Character_ChangLi_34_4": "Jué's formidable time-bending abilities, at their peak... All trapped within this Sonoro Sphere, as I'm sure you are well aware.", "Character_ChangLi_34_6": "Do you really want to chase after this legend when you don't even know if it's real?", "Character_ChangLi_34_7": "So what? Wouldn't it be a sight to behold as this Sonoro Sphere consumes everything in its path, while the Temporal Disruptions bring death?", "Character_ChangLi_34_2": "Stop them!", "Character_ChangLi_34_5": "It's only a legend.", "Character_ChangLi_34_8": "You're out of your mind...", "SortConfig_8_3_SortName": "Show Temporary Item First", "InstanceDungeonEntrance_8150_Description": "Shilang has been conducting research on optimizing alloy properties.\nA unique Sonoro Sphere has emerged recently, and Shilang discovers that the alloys he has forged possess exceptional abilities in this domain.", "InstanceDungeonEntrance_8150_Name": "Alloy Smelt", "Speaker_7_Name": "Shuoyue", "Speaker_8_Name": "Manyue", "Speaker_9_Name": "Wangyue", "Speaker_10_Name": "Mortefi", "Speaker_11_Name": "Baizhi", "Speaker_12_Name": "Yuzan", "Speaker_14_Name": "Cheng", "Speaker_16_Name": "Haitang", "Speaker_18_Name": "Guard", "Speaker_27_Name": "Dongpo", "Speaker_28_Name": "Dami", "Speaker_29_Name": "Chenpi", "Speaker_29_Title": "Relic Merchant", "Speaker_31_Name": "Libai", "Speaker_32_Name": "Dufu", "Speaker_33_Name": "Hanmei", "Speaker_34_Name": "Langyue", "Speaker_35_Name": "Zhongbo", "Speaker_36_Name": "Female Stranger", "Speaker_37_Name": "Male Stranger", "Speaker_38_Name": "Encore", "Speaker_39_Name": "K357", "Speaker_40_Name": "os", "Speaker_41_Name": "Mysterious Sound", "Speaker_46_Name": "Maqi", "Speaker_47_Name": "Baitu", "Speaker_48_Name": "Unknown Reverberation", "Speaker_49_Name": "Fengsheng", "Speaker_50_Name": "Uncle Ji", "Speaker_51_Name": "Exile in Ambush", "Speaker_53_Name": "Guoguo", "Speaker_54_Name": "Peipei", "Speaker_55_Name": "Yoh", "Speaker_59_Name": "Xuxu", "Speaker_61_Name": "Jiangpiao", "Speaker_66_Name": "Qunguang", "Speaker_67_Name": "Fengqin", "Speaker_68_Name": "Chengong", "Speaker_69_Name": "Jinghua", "Speaker_70_Name": "Uncle Ming", "Speaker_72_Name": "Zhaoyang", "Speaker_75_Name": "Tianyu", "Speaker_79_Name": "Huanglong Soldier", "Speaker_80_Name": "Feng", "Speaker_84_Name": "Xiaoshi", "Speaker_85_Name": "Zhuyi", "Speaker_86_Name": "Jinyue", "Speaker_86_Title": "Treasure Seeking Enthusiast", "Speaker_92_Name": "Jiyan", "Speaker_93_Name": "Sanhua", "Speaker_96_Name": "Wulü", "Speaker_97_Name": "Taoqi", "Speaker_98_Name": "Ganxue", "Speaker_98_Title": "Pioneer Association Shop Receptionist", "Speaker_99_Name": "Danjin", "Speaker_100_Name": "Exile Commoner", "Speaker_101_Name": "Chixia", "Speaker_102_Name": "Uncle Wei", "Speaker_102_Title": "Weapon Forger", "Speaker_103_Name": "Xisha", "Speaker_104_Name": "Heguang", "Speaker_107_Name": "Exile Commoner", "Speaker_108_Name": "Yangyang", "Speaker_110_Name": "Guhong", "Speaker_112_Name": "Ruiyun", "Speaker_113_Name": "Pianyu", "Speaker_115_Name": "Chunhui", "Speaker_121_Name": "Doudou", "Speaker_125_Name": "Koko", "Speaker_125_Title": "Shifang Pharmacy Manager", "Speaker_126_Name": "Luoxi", "Speaker_130_Name": "Yichuan", "Speaker_131_Name": "Yunshu", "Speaker_132_Name": "Aalto", "Speaker_133_Name": "Exile Leader", "Speaker_134_Name": "Uncle Liu", "Speaker_135_Name": "Luyu", "Speaker_136_Name": "Taotao", "Speaker_138_Name": "Sizhe", "Speaker_140_Name": "Actor No. 1", "Speaker_141_Name": "Actor No. 2", "Speaker_142_Name": "Actor No. 3", "Speaker_143_Name": "Actor No. 4", "Speaker_144_Name": "Actor No. 5", "Speaker_150_Name": "Unknown Signal", "Speaker_153_Name": "?", "Speaker_154_Name": "Wu Laowu", "Speaker_262_Name": "Liu Laoliu", "Speaker_155_Name": "Mr. Zi", "Speaker_156_Name": "Worker A", "Speaker_157_Name": "Worker B", "Speaker_158_Name": "Worker C", "Speaker_168_Name": "Yizhu", "Speaker_169_Name": "Chengchi", "Speaker_170_Name": "Senfu", "Speaker_171_Name": "Code", "Speaker_172_Name": "Signal", "Speaker_173_Name": "Yanlei", "Speaker_178_Name": "???", "Speaker_180_Name": "Suo", "Speaker_181_Name": "Yanming", "Speaker_182_Name": "Lingyang", "Speaker_183_Name": "Man in Red", "Speaker_184_Name": "David", "Speaker_185_Name": "Yixin", "Speaker_186_Name": "Jinhsi", "Speaker_187_Name": "Lulu", "Speaker_188_Name": "Uncle Yun", "Speaker_189_Name": "Luoze", "Speaker_190_Name": "Qinghong", "Speaker_191_Name": "Baicang", "Speaker_192_Name": "Mahe", "Speaker_192_Title": "Mahe's Grocery Vendor", "Speaker_193_Name": "Panhua", "Speaker_193_Title": "Panhua's Restaurant Owner", "Speaker_194_Name": "Yihu", "Speaker_195_Name": "Kangjiu", "Speaker_196_Name": "Yukun", "Speaker_196_Title": "Liuxian Teahouse Server", "Speaker_198_Name": "Grandma Jue", "Speaker_197_Name": "Pinwen", "Speaker_199_Name": "Qinru", "Speaker_200_Name": "Langsheng", "Speaker_201_Name": "Maqi", "Speaker_201_Title": "Pioneer Association Receptionist", "Speaker_203_Name": "Zhuyi", "Speaker_202_Name": "Xianchen", "Speaker_205_Name": "Wei", "Speaker_204_Name": "Da", "Speaker_215_Name": "Ya'nan", "Speaker_217_Name": "Congwang", "Speaker_216_Name": "Xuanxuan", "Speaker_208_Name": "Qinghe", "Speaker_214_Name": "Jiangsheng", "Speaker_213_Name": "Uncle Dong", "Speaker_212_Name": "Junyan", "Speaker_211_Name": "Xiaobao", "Speaker_207_Name": "Uncle Gao", "Speaker_206_Name": "Mingming", "Speaker_210_Name": "Lianyue", "Speaker_210_Title": "Bookworm Girl", "Speaker_234_Name": "Qingxi", "Speaker_233_Name": "Yeye", "Speaker_233_Title": "Yuanwu Boxing Gym Assistant", "Speaker_232_Name": "Hanming", "Speaker_230_Name": "Aomei", "Speaker_229_Name": "Shiyu", "Speaker_228_Name": "Debiao", "Speaker_227_Name": "Lingfeng", "Speaker_226_Name": "Mulan", "Speaker_225_Name": "Jiu", "Speaker_224_Name": "Lizhu", "Speaker_223_Name": "Jianye", "Speaker_222_Name": "Niu", "Speaker_221_Name": "Qianqian", "Speaker_220_Name": "Yangming", "Speaker_209_Name": "Xieyang", "Speaker_218_Name": "Hualin", "Speaker_1302_Name": "Jingzhi", "Speaker_237_Name": "Po'xiao", "Speaker_236_Name": "Kangjian", "Speaker_235_Name": "Tuanjin", "Speaker_242_Name": "Shuhe", "Speaker_241_Name": "Chenbi", "Speaker_240_Name": "Yingda", "Speaker_239_Name": "Dingfeng", "Speaker_238_Name": "Chanxue", "Speaker_249_Name": "Shitou", "Speaker_248_Name": "Yinxing", "Speaker_247_Name": "Huaijin", "Speaker_246_Name": "Lianke", "Speaker_245_Name": "Jingyu", "Speaker_244_Name": "Baiju", "Speaker_243_Name": "Ziheng", "Speaker_250_Name": "Minyue", "Speaker_252_Name": "Tianhu", "Speaker_254_Name": "Baisong", "Speaker_254_Title": "Jinzhou Institute Teacher", "Speaker_253_Name": "Qingning", "Speaker_255_Name": "Xinxin", "Speaker_256_Name": "Uncle Li", "Speaker_257_Name": "Record of Unknown Signals", "Speaker_258_Name": "Qixian", "Speaker_261_Name": "Xinle", "Speaker_263_Name": "Mingcai", "Speaker_264_Name": "Weishu", "Speaker_267_Name": "Strange Passerby", "Speaker_274_Name": "Magistrate", "Speaker_280_Name": "Shuyun", "Speaker_281_Name": "Zhuyao", "Speaker_282_Name": "Yangzhou", "Speaker_283_Name": "Qiuyan", "Speaker_284_Name": "Uncle Xie", "Speaker_285_Name": "Song", "Speaker_286_Name": "Erzhen", "Speaker_290_Name": "Shuhong", "Speaker_288_Name": "Rover", "Speaker_289_Name": "Huanxing", "Speaker_295_Name": "Inexplicable Voice I", "Speaker_294_Name": "Inexplicable Voice II", "Speaker_291_Name": "Inexplicable Voice III", "Speaker_297_Name": "Inexplicable Voice IV", "Speaker_299_Name": "Mystery Man I", "Speaker_298_Name": "Mystery Man II", "Speaker_302_Name": "Xiaoshu", "Speaker_303_Name": "Xiaoheng", "Speaker_306_Name": "Uncle Bin", "Speaker_307_Name": "Encore?", "Speaker_310_Name": "Zhuifeng", "Speaker_312_Name": "Lu Shen", "Speaker_314_Name": "Shouye", "Speaker_318_Name": "No. 1789", "Speaker_319_Name": "No. 1793", "Speaker_320_Name": "No. 1795", "Speaker_321_Name": "Shiying", "Speaker_321_Title": "Lollo Logistics Courier", "Speaker_322_Name": "Pijin", "Speaker_322_Title": "Lollo Logistics Navigator", "Speaker_323_Name": "Yimeng", "Speaker_324_Name": "Yujin", "Speaker_325_Name": "Liuhuo", "Speaker_326_Name": "Girl", "Speaker_327_Name": "Female Staff from Ministry of Development", "Speaker_328_Name": "Yuechuan", "Speaker_330_Name": "Qingtang", "Speaker_331_Name": "Youjin", "Speaker_332_Name": "Scorpion Leader", "Speaker_334_Name": "Worker", "Speaker_335_Name": "Shang", "Speaker_336_Name": "Xiaoling", "Speaker_337_Name": "Yi", "Speaker_338_Name": "Xingyun", "Speaker_339_Name": "Book Lover A", "Speaker_340_Name": "Qingri", "Speaker_341_Name": "Jiming", "Speaker_343_Name": "Liankou", "Speaker_344_Name": "Jinsong", "Speaker_453_Name": "Statue", "Speaker_347_Name": "Camp Radio", "Speaker_348_Name": "Midnight Ranger", "Speaker_352_Name": "Strict Staff from Ministry of Development", "Speaker_353_Name": "Troubled Ministry Staff", "Speaker_354_Name": "Rover", "Speaker_355_Name": "Rongqiu", "Speaker_356_Name": "Mr. Cheng", "Speaker_357_Name": "Tangqi", "Speaker_359_Name": "Hairless Kitten", "Speaker_360_Name": "Hairless Kitten (Translation)", "Speaker_361_Name": "Xuanyin", "Speaker_362_Name": "Gray Crested Gull (Translation)", "Speaker_363_Name": "Warning Sign of Sea of Flames", "Speaker_364_Name": "Mornguard", "Speaker_367_Name": "Caged Midnight Ranger", "Speaker_368_Name": "Yuansi", "Speaker_369_Name": "Hanshuang", "Speaker_370_Name": "Yinlin", "Speaker_372_Name": "Guangjun", "Speaker_373_Name": "Familiar Voice", "Speaker_374_Name": "Female Voice", "Speaker_375_Name": "Male Voice", "Speaker_376_Name": "Card with Rune of Lamb", "Speaker_379_Name": "Jiezhou", "Speaker_380_Name": "Aalto [Tower of Adversity]", "Speaker_381_Name": "Midnight Ranger Officer", "Speaker_382_Name": "Tetra (Translation)", "Speaker_383_Name": "Green Rabbit with Broken Tail (Translation)", "Speaker_384_Name": "Green Rabbit with Tail (Translation)", "Speaker_385_Name": "Geohide Saurian (Translation)", "Speaker_386_Name": "\"Watch Play\" (Translation)", "Speaker_387_Name": "Bulldogs (Translation)", "Speaker_388_Name": "Speedydogs (Translation)", "Speaker_389_Name": "Yingqi", "Speaker_390_Name": "Zhuxi", "Speaker_391_Name": "Zhaowan", "Speaker_392_Name": "Hanxiang", "Speaker_393_Name": "Zhiguang", "Speaker_394_Name": "Chifu", "Speaker_395_Name": "Zhongqi", "Speaker_396_Name": "Gongcen", "Speaker_397_Name": "Yingzhu", "Speaker_398_Name": "Xingzhu", "Speaker_400_Name": "Yuzan", "Speaker_401_Name": "Black-Striped Frog", "Speaker_402_Name": "Black-Striped Frog (Translation)", "Speaker_403_Name": "Zhongwan", "Speaker_404_Name": "Pushen", "Speaker_405_Name": "Gray Ridge Bull", "Speaker_406_Name": "Gray Ridge Bull (Translation)", "Speaker_407_Name": "Tealfrill", "Speaker_408_Name": "Tealfrill (Translation)", "Speaker_409_Name": "Miner", "Speaker_410_Name": "\"Watch Play\"", "Speaker_411_Name": "Lone Hoochief", "Speaker_412_Name": "Liuyun", "Speaker_414_Name": "Leitu", "Speaker_416_Name": "Mopi", "Speaker_417_Name": "Xingyuan", "Speaker_418_Name": "Qiqi", "Speaker_423_Name": "Gaoshan", "Speaker_422_Name": "Huanzhen", "Speaker_421_Name": "Baichuan", "Speaker_420_Name": "Qianbu", "Speaker_419_Name": "Jifeng", "Speaker_430_Name": "Yonglu", "Speaker_429_Name": "Gupan", "Speaker_428_Name": "Qifan", "Speaker_427_Name": "Qingzhou", "Speaker_426_Name": "Lil. Dong", "Speaker_425_Name": "Lil. Lun", "Speaker_424_Name": "Checai", "Speaker_439_Name": "Xiaohe", "Speaker_438_Name": "Feiniao", "Speaker_437_Name": "Yunyan", "Speaker_436_Name": "Mumian", "Speaker_435_Name": "Tiezhu", "Speaker_434_Name": "Yirou", "Speaker_433_Name": "Hao'bai", "Speaker_432_Name": "Xianfeng", "Speaker_431_Name": "Zhiyu", "Speaker_441_Name": "Qinghe", "Speaker_440_Name": "Youling", "Speaker_442_Name": "Environment Assessment Module", "Speaker_443_Name": "Faded Notice Board", "Speaker_444_Name": "Message of Midnight Rangers", "Speaker_445_Name": "Message of Exiles", "Speaker_446_Name": "Scar", "Speaker_447_Name": "Pioneer Info", "Speaker_448_Name": "Blurry Carving", "Speaker_449_Name": "Calcharo", "Speaker_450_Name": "Zhizhi", "Speaker_451_Name": "Nianque", "Speaker_452_Name": "Yangshu", "Speaker_454_Name": "Chilling Female Voice", "Speaker_455_Name": "Affable Male Voice", "Speaker_456_Name": "Broadcast", "Speaker_457_Name": "Gexi", "Speaker_458_Name": "Wenmao", "Speaker_459_Name": "Yanlu", "Speaker_460_Name": "Old Woman by the Shore", "Speaker_461_Name": "Female Exile", "Speaker_462_Name": "Male Exile", "Speaker_463_Name": "Boss Ji", "Speaker_464_Name": "Joyful Female Voice", "Speaker_465_Name": "Deep Male Voice", "Speaker_466_Name": "Ghostly Voice", "Speaker_467_Name": "Laipeng", "Speaker_468_Name": "Tiansheng", "Speaker_469_Name": "Axi", "Speaker_470_Name": "Minzhi", "Speaker_471_Name": "Xuefei", "Speaker_472_Name": "Muzhi", "Speaker_473_Name": "Wudong", "Speaker_474_Name": "Zhuyu", "Speaker_475_Name": "Yangma", "Speaker_476_Name": "Yise", "Speaker_478_Name": "Qidui", "Speaker_479_Name": "Niudai", "Speaker_480_Name": "Lil. Mo", "Speaker_481_Name": "Secret Merchant", "Speaker_482_Name": "Mornguard", "Speaker_483_Name": "Sanyuan", "Speaker_484_Name": "Jinzhou Resident A", "Speaker_485_Name": "Jinzhou Resident B", "Speaker_498_Name": "AI Voice", "Speaker_499_Name": "Young Woman", "Speaker_501_Name": "Qingyun", "Speaker_502_Name": "Liufeng", "Speaker_511_Name": "Wangcai", "Speaker_510_Name": "Xiaopu", "Speaker_507_Name": "Impatient Exile", "Speaker_508_Name": "Relaxed Exile", "Speaker_509_Name": "Dull Exile", "Speaker_505_Name": "Rebel Leader", "Speaker_637_Name": "Communications", "Speaker_503_Name": "Huanzhou", "Speaker_537_Name": "Harden Vane", "Speaker_523_Name": "Blurry Voice", "Speaker_525_Name": "Calm Voice", "Speaker_526_Name": "Jiuye", "Speaker_527_Name": "Huimu", "Speaker_506_Name": "Xiaohuai", "Speaker_512_Name": "Shengying", "Speaker_512_Title": "Exile Minion", "Speaker_514_Name": "Kumu", "Speaker_514_Title": "Exile Leader", "Speaker_513_Name": "Dingyin", "Speaker_515_Name": "Sixi", "Speaker_516_Name": "Well-Informed Mornguard", "Speaker_517_Name": "Qiang", "Speaker_518_Name": "Zhu", "Speaker_519_Name": "Enigmatic Man", "Speaker_520_Name": "Telepathy Device", "Speaker_521_Name": "Silver Shining", "Speaker_522_Name": "Loose Shell", "Speaker_528_Name": "Qiaoran", "Speaker_529_Name": "Yanzi", "Speaker_530_Name": "Singer", "Speaker_531_Name": "Er'fu", "Speaker_532_Name": "Yichou", "Speaker_533_Name": "Qianxin", "Speaker_551_Name": "Playing Rhythmic Syrup", "Speaker_534_Name": "Treacherous Man in Red", "Speaker_542_Name": "Rude Man in Red", "Speaker_535_Name": "Moxin", "Speaker_536_Name": "Mohua", "Speaker_539_Name": "Abandoned Mixture Bottle", "Speaker_538_Name": "Broken Gear Core", "Speaker_540_Name": "Mysterious Energy Traces", "Speaker_553_Name": "Theater Staff", "Speaker_543_Name": "Shangcun", "Speaker_544_Name": "Qi'nan", "Speaker_545_Name": "Geba", "Speaker_546_Name": "Qian", "Speaker_547_Name": "Brutal Bear", "Speaker_548_Name": "Ferocious Dog", "Speaker_552_Name": "Ragged Vane", "Speaker_554_Name": "Wuthercake, Sweetie", "Speaker_555_Name": "Baizhu", "Speaker_556_Name": "Dusty Box", "Speaker_557_Name": "Little Girl", "Speaker_317_Name": "Protagonist", "Speaker_558_Name": "Xinyi", "Speaker_559_Name": "Vermillion Bird", "Speaker_560_Name": "Phrolova", "Speaker_561_Name": "Suiguang", "Speaker_562_Name": "Yu Guxing", "Speaker_563_Name": "Jiaojiao", "Speaker_564_Name": "Wanqi", "Speaker_565_Name": "Wenshu", "Speaker_566_Name": "Kuroro the Manager", "Speaker_567_Name": "Camellya", "Speaker_568_Name": "Reader A", "Speaker_569_Name": "Reader B", "Speaker_570_Name": "Wunian", "Speaker_571_Name": "Rifuy", "Speaker_572_Name": "Pattad", "Speaker_573_Name": "Survivor", "Speaker_574_Name": "Mysterious Signal", "Speaker_575_Name": "Crownless", "Speaker_576_Name": "Impatient Father", "Speaker_577_Name": "Sarcastic Mentor", "Speaker_578_Name": "Lost Self", "Speaker_579_Name": "Xixing", "Speaker_580_Name": "Lu Chi", "Speaker_581_Name": "Luchi?", "Speaker_582_Name": "Midnight Ranger A", "Speaker_583_Name": "Midnight Ranger B", "Speaker_584_Name": "Midnight Ranger C", "Speaker_585_Name": "Pu", "Speaker_586_Name": "Unknown Sound", "Speaker_587_Name": "Little One", "Speaker_588_Name": "Warning", "Speaker_589_Name": "Lanxin", "Speaker_590_Name": "Huizhi", "Speaker_591_Name": "Luoshuang", "Speaker_592_Name": "Jihan", "Speaker_593_Name": "Yao", "Speaker_594_Name": "Yufeng", "Speaker_595_Name": "Beiyao", "Speaker_596_Name": "Nanji", "Speaker_597_Name": "Boyish Voice", "Speaker_598_Name": "Girlish Voice", "Speaker_599_Name": "Haohao", "Speaker_600_Name": "Shangshang", "Speaker_601_Name": "Lao Yuetou", "Speaker_602_Name": "Hongliang", "Speaker_604_Name": "Grandma Yu", "Speaker_605_Name": "Girl in the Audience", "Speaker_606_Name": "Girl's Mother in the Audience", "Speaker_607_Name": "Audience A", "Speaker_608_Name": "Audience B", "Speaker_609_Name": "Audience C", "Speaker_610_Name": "Audience D", "Speaker_611_Name": "Audience E", "Speaker_612_Name": "Audience F", "Speaker_613_Name": "Audience G", "Speaker_614_Name": "Audience H", "Speaker_615_Name": "Audience I", "Speaker_616_Name": "Audience J", "Speaker_617_Name": "Audience K", "Speaker_618_Name": "Chunhe", "Speaker_619_Name": "Jingming", "Speaker_620_Name": "Elder Stranger", "Speaker_621_Name": "Unfamiliar Midnight Ranger", "Speaker_622_Name": "Calm Male", "Speaker_623_Name": "Excited Female", "Speaker_624_Name": "Calm Elder", "Speaker_625_Name": "Excited Male", "Speaker_626_Name": "Passive Midnight Ranger", "Speaker_627_Name": "Positive Midnight Ranger", "Speaker_628_Name": "Worried Mother", "Speaker_629_Name": "Xuefei", "Speaker_630_Name": "Shui", "Speaker_631_Name": "Fengkui", "Speaker_632_Name": "Xiangye", "Speaker_633_Name": "Nitocri", "Speaker_634_Name": "Feifei", "Speaker_635_Name": "Huigang", "Speaker_636_Name": "Mortefi", "Speaker_638_Name": "Tianheng", "Speaker_639_Name": "Peloporo", "Speaker_640_Name": "Yuanwu", "Speaker_641_Name": "Jueyuan", "Speaker_642_Name": "Green Rabbit", "Speaker_643_Name": "Kuroro", "Speaker_644_Name": "Pelos", "Speaker_645_Name": "Xiangwu", "Speaker_646_Name": "Yifei", "Speaker_647_Name": "Yichi", "Speaker_648_Name": "Xiaojia", "Speaker_649_Name": "Xieli", "Speaker_650_Name": "Bei Ji", "Speaker_651_Name": "Bei Shi", "Speaker_652_Name": "Squeak", "Speaker_653_Name": "Relic Merchant Machine", "Speaker_654_Name": "Senmin", "Speaker_655_Name": "Qiaomu", "Speaker_656_Name": "Female Researcher of the Logistics", "Speaker_657_Name": "Lianhui", "Speaker_658_Name": "Xinmei", "Speaker_659_Name": "Qi", "Speaker_660_Name": "Mingzhi", "Speaker_661_Name": "Shuncai", "Speaker_662_Name": "Novice Chef Shuncai", "Speaker_663_Name": "Hé Chou", "Speaker_664_Name": "Qiuwang", "Speaker_665_Name": "Lowly Exile", "Speaker_666_Name": "Arrogant Exile", "Speaker_667_Name": "Camp Manager", "Speaker_668_Name": "Camp Resident", "Speaker_669_Name": "Medic of Public Security Bureau", "Speaker_670_Name": "Yongwang", "Speaker_671_Name": "Da'li", "Speaker_672_Name": "Yuqian", "Speaker_673_Name": "Zhixing", "Speaker_674_Name": "Shixia", "Speaker_675_Name": "Shiyu", "Speaker_676_Name": "Yanguan", "Speaker_677_Name": "Lollo Logistics Manager", "Speaker_678_Name": "Dou", "Speaker_679_Name": "Peng", "Speaker_680_Name": "Chen Da'bao", "Speaker_681_Name": "Girl Bystander", "Speaker_682_Name": "Boy Bystander", "Speaker_683_Name": "Yiyan", "Speaker_684_Name": "Lone Courier", "Speaker_685_Name": "Jovial Exile", "Speaker_686_Name": "Witty Exile", "Speaker_687_Name": "Lingyang", "Speaker_688_Name": "Jiyan", "Speaker_689_Name": "Excited Audience", "Speaker_690_Name": "Unknown Cravings", "Speaker_691_Name": "Whispering Audience", "Speaker_692_Name": "Regretful Audience", "Speaker_693_Name": "Surprised Audience", "Speaker_694_Name": "Unknown Cries for Help", "Speaker_695_Name": "Muffled Voices", "Speaker_696_Name": "Temporary Team", "Speaker_697_Name": "Voice in the Mist", "Speaker_698_Name": "Wenshu", "Speaker_699_Name": "Changfeng", "Speaker_700_Name": "Hanbai", "Speaker_701_Name": "Wuyue", "Speaker_702_Name": "Team Members", "Speaker_703_Name": "Angry Audience", "Speaker_704_Name": "Relieved Audience", "Speaker_705_Name": "Polite Child", "Speaker_706_Name": "Ganquan", "Speaker_707_Name": "Lingyan", "Speaker_708_Name": "Lingyan", "Speaker_709_Name": "Ganquan", "Speaker_710_Name": "Wooden Box", "Speaker_711_Name": "Elder", "Speaker_712_Name": "\"Chen Da’bao”, exposed", "Speaker_713_Name": "Chunde, Photographer of the Neican School", "Speaker_714_Name": "Lianfeng", "Speaker_715_Name": "Gentle Girl", "Speaker_716_Name": "Vibrant Child", "Speaker_717_Name": "Woman", "Speaker_718_Name": "Curious Girl", "Speaker_719_Name": "Derelict", "Speaker_720_Name": "Oily White-collar Worker", "Speaker_721_Name": "Strict Researcher", "Speaker_722_Name": "Flippant Young Man", "Speaker_723_Name": "Defiant Pioneer Association Member", "Speaker_724_Name": "Rude Pioneer Association Member", "Speaker_725_Name": "Brute Pioneer Association Member", "Speaker_726_Name": "Sarcastic Pioneer Association Member", "Speaker_727_Name": "Grateful Pioneer Association Member", "Speaker_728_Name": "Injured Pioneer Association Member", "Speaker_729_Name": "Calm Girl", "Speaker_730_Name": "Shiyi", "Speaker_731_Name": "Changying", "Speaker_732_Name": "Joyful Girl", "Speaker_733_Name": "Remnant Notes", "Speaker_734_Name": "Child in the Audience", "Speaker_735_Name": "Storyteller", "Speaker_736_Name": "Flower Shop Owner", "Speaker_737_Name": "Passerby I", "Speaker_738_Name": "Passerby II", "Speaker_739_Name": "Cheng", "Speaker_740_Name": "Xingbai", "Speaker_741_Name": "Rong'an", "Speaker_743_Name": "Worried Mother", "Speaker_742_Name": "Enthusiastic Young Man", "Speaker_744_Name": "Peaceful Young Man", "Speaker_745_Name": "Rebellious Young Man", "Speaker_746_Name": "Peaceful Male", "Speaker_747_Name": "Rebellious Male", "Speaker_748_Name": "Enthusiastic Male", "Speaker_749_Name": "Worried Female", "Speaker_750_Name": "Optimistic Male", "Speaker_751_Name": "Passionate Male", "Speaker_752_Name": "Guan", "Speaker_753_Name": "Fengxi", "Speaker_754_Name": "Pioneer Association Squad Leader", "Speaker_755_Name": "Male Pioneer Association Member", "Speaker_756_Name": "Female Pioneer Association Member", "Speaker_757_Name": "Xiaochi", "Speaker_758_Name": "Rambling and Wandering Engineer", "Speaker_947_Name": "Mizhi", "Speaker_948_Name": "Unknown Contact", "Speaker_949_Name": "Qingshu", "Speaker_950_Name": "Qingshu", "Speaker_951_Name": "Mizhi", "Speaker_759_Name": "Old Man", "Speaker_760_Name": "Old Lady", "Speaker_761_Name": "Jingzhu", "Speaker_762_Name": "Linghan", "Speaker_763_Name": "Linling", "Speaker_764_Name": "Shengmao", "Speaker_768_Name": "Fierce Exile", "Speaker_766_Name": "Upright Patroller", "Speaker_769_Name": "Worried Exile", "Speaker_770_Name": "Forsaken Home NPC-B", "Speaker_771_Name": "Forsaken Home NPC-C", "Speaker_772_Name": "Forsaken Home NPC-D", "Speaker_773_Name": "Forsaken Home NPC-E", "Speaker_774_Name": "Stern Courier", "Speaker_775_Name": "Little Boy", "Speaker_776_Name": "Bei Ji (Hologram)", "Speaker_777_Name": "Obedient Speedydog", "Speaker_778_Name": "Buddy", "Speaker_779_Name": "Patroller", "Speaker_780_Name": "Shaohua", "Speaker_781_Name": "Lanqing", "Speaker_782_Name": "Rongqing", "Speaker_784_Name": "Pinrong", "Speaker_784_Title": "Jewel Boba Owner", "Speaker_785_Name": "Fuyue", "Speaker_783_Name": "Fuyan", "Speaker_783_Title": "Huaipu Mining Firm Owner", "Speaker_786_Name": "Linsu", "Speaker_786_Title": "Bogu's Arbor Owner", "Speaker_787_Name": "Fujian", "Speaker_788_Name": "Guanghui", "Speaker_789_Name": "Master", "Speaker_790_Name": "Yhan", "Speaker_790_Title": "Simulation Training Instructor", "Speaker_791_Name": "Timid Exile", "Speaker_792_Name": "Rude Exile", "Speaker_793_Name": "Cautious Exile", "Speaker_794_Name": "Wangqing", "Speaker_795_Name": "Doctor Mu", "Speaker_796_Name": "Exile Leader", "Speaker_797_Name": "Puppet with a Girl's Voice", "Speaker_798_Name": "Puppet with an Adult Man's Voice", "Speaker_799_Name": "Puppet with an Adult Woman's Voice", "Speaker_800_Name": "Lady Guan", "Speaker_801_Name": "Jinlu", "Speaker_802_Name": "Lianyue", "Speaker_803_Name": "Wu Sheng", "Speaker_804_Name": "Puppet with a Little Boy's Voice", "Speaker_805_Name": "Puppet with an Elder Lady's Voice", "Speaker_806_Name": "Defective Puppet", "Speaker_807_Name": "Puppet with an Elder Man's Voice", "Speaker_808_Name": "Puppet with a Little Girl's Voice", "Speaker_810_Name": "Puppet with a Young Man's Voice", "Speaker_809_Name": "Inspector", "Speaker_811_Name": "Dollmaker", "Speaker_812_Name": "\"Zapstring\"", "Speaker_813_Name": "Mingmin", "Speaker_814_Name": "Curious Passerby", "Speaker_815_Name": "Hurried Passerby", "Speaker_816_Name": "Bowen", "Speaker_817_Name": "Little Girl's Mother", "Speaker_818_Name": "Little Girl's Father", "Speaker_819_Name": "Fucan", "Speaker_820_Name": "Male Diner", "Speaker_821_Name": "Camp Leader", "Speaker_822_Name": "Performance Notes", "Speaker_823_Name": "Mumin", "Speaker_824_Name": "Serious Patroller", "Speaker_825_Name": "Courier's Diary", "Speaker_826_Name": "Granpa Gan", "Speaker_827_Name": "Young Boy", "Speaker_828_Name": "Sophisticated Woman", "Speaker_829_Name": "Cautious Liondance Troupe Staff", "Speaker_830_Name": "Ardent Liondance Troupe Staff", "Speaker_831_Name": "Busy Liondance Troupe Staff", "Speaker_832_Name": "Old Man", "Speaker_833_Name": "Serious Liondance Troupe Staff", "Speaker_834_Name": "Liuxian", "Speaker_834_Title": "Liuxian Teahouse Keeper", "Speaker_835_Name": "Zongye", "Speaker_835_Title": "Veteran of Midnight Rangers", "Speaker_836_Name": "Teahouse Assistant", "Speaker_837_Name": "Jianxin", "Speaker_838_Name": "Singer", "Speaker_839_Name": "Woman", "Speaker_840_Name": "Veteran", "Speaker_841_Name": "Yetian", "Speaker_842_Name": "Miaoshan", "Speaker_843_Name": "Veteran before the Grave", "Speaker_844_Name": "Uncle Qin", "Speaker_845_Name": "Jinzhou Garrison Soldier", "Speaker_846_Name": "Ministry of Development Soldier", "Speaker_847_Name": "Soldiers", "Speaker_849_Name": "??", "Speaker_850_Name": "Flustered Civilian", "Speaker_851_Name": "Timid Civilian", "Speaker_852_Name": "Elder Exile", "Speaker_853_Name": "Logistics Specialist", "Speaker_854_Name": "Xiulan", "Speaker_856_Name": "Medical Personnel", "Speaker_857_Name": "Quartermaster", "Speaker_858_Name": "Zhiyuan", "Speaker_859_Name": "Young Soldier", "Speaker_860_Name": "Strange Tacet Discord", "Speaker_861_Name": "Recording", "Speaker_862_Name": "Young Voice", "Speaker_863_Name": "Cat Cafe Owner", "Speaker_864_Name": "Child", "Speaker_865_Name": "Doumi", "Speaker_866_Name": "Dousha", "Speaker_867_Name": "Moya", "Speaker_868_Name": "Rael", "Speaker_869_Name": "Linyu", "Speaker_870_Name": "Performance", "Speaker_871_Name": "System", "Speaker_872_Name": "Elder Voice", "Speaker_873_Name": "Blurry and Gentle Female Voice", "Speaker_874_Name": "Blurry and Joyful Female Voice", "Speaker_875_Name": "Gentle Female Voice", "Speaker_876_Name": "Joyful Female Voice", "Speaker_877_Name": "Baizhi", "Speaker_878_Name": "Guard B", "Speaker_879_Name": "Guard A", "Speaker_880_Name": "Servant I", "Speaker_881_Name": "Servant II", "Speaker_882_Name": "Servant III", "Speaker_883_Name": "Ministry of Development Researcher I", "Speaker_884_Name": "Ministry of Development Researcher II", "Speaker_885_Name": "Frowning Staff Member", "Speaker_886_Name": "Smiling Staff Member", "Speaker_887_Name": "Liuqin", "Speaker_888_Name": "Staff Member Eating Something", "Speaker_889_Name": "Guowei", "Speaker_890_Name": "Siqi", "Speaker_891_Name": "Uncle", "Speaker_892_Name": "Elder", "Speaker_893_Name": "Child", "Speaker_894_Name": "Young Man", "Speaker_896_Name": "Fruit Vendor", "Speaker_897_Name": "Old Man", "Speaker_898_Name": "Street Performer", "Speaker_899_Name": "Man with Hollow Eyes", "Speaker_900_Name": "Lirong", "Speaker_901_Name": "Yuanyuan", "Speaker_902_Name": "Shy Little Girl", "Speaker_903_Name": "Junior Patroller", "Speaker_904_Name": "Senior Patroller", "Speaker_905_Name": "Chubby Fractsidus Member", "Speaker_906_Name": "Slim Fractsidus Member", "Speaker_907_Name": "\"Blu\"", "Speaker_908_Name": "Cunning Exile Leader", "Speaker_909_Name": "Mail", "Speaker_910_Name": "Broken Radio", "Speaker_911_Name": "Emotionless Broadcast", "Speaker_912_Name": "Strange Flyer", "Speaker_913_Name": "Feng", "Speaker_914_Name": "Han", "Speaker_915_Name": "Cunning Exile", "Speaker_916_Name": "Yongli", "Speaker_917_Name": "Uncaring Exile", "Speaker_918_Name": "Xiaoguan", "Speaker_919_Name": "Patroller", "Speaker_920_Name": "Historian", "Speaker_921_Name": "Upset Soldier", "Speaker_922_Name": "Survivior", "Speaker_923_Name": "Qiuwang", "Speaker_924_Name": "Mimika", "Speaker_925_Name": "Tang Manliu", "Speaker_927_Name": "Woodrow", "Speaker_927_Title": "Wutherological Climate Researcher", "Speaker_928_Name": "Zhang San", "Speaker_929_Name": "Confident Interviewer", "Speaker_930_Name": "Enthusiastic Interviewer", "Speaker_932_Name": "Receptionist", "Speaker_933_Name": "Tushao", "Speaker_934_Name": "Ouye", "Speaker_936_Name": "Vendor", "Speaker_937_Name": "Defense Division Soldier I", "Speaker_938_Name": "Defense Division Soldier II", "Speaker_939_Name": "Defense Division & Infrastructure Division Soldier", "Speaker_940_Name": "Soldier", "Speaker_941_Name": "Immobile Soldier", "Speaker_942_Name": "Sanhua", "Speaker_943_Name": "Infrastructure Division Soldier", "Speaker_944_Name": "Fu", "Speaker_945_Name": "Minghu", "Speaker_946_Name": "Xiaojue", "Speaker_952_Name": "Qinggong", "Speaker_953_Name": "Arena Receptionist", "Speaker_954_Name": "Presenter", "Speaker_955_Name": "Camp Leader", "Speaker_956_Name": "Camp Elder", "Speaker_957_Name": "Observation Station", "Speaker_958_Name": "Secret Tacet Discord", "Speaker_959_Name": "Quxiu", "Speaker_960_Name": "Xiaoju", "Speaker_961_Name": "Xiaoju", "Speaker_962_Name": "Dashbon", "Speaker_963_Name": "Pudding", "Speaker_964_Name": "Yuqing", "Speaker_965_Name": "Camp Owner", "Speaker_966_Name": "Hoohoo", "Speaker_967_Name": "Storyteller", "Speaker_968_Name": "Verina", "Speaker_969_Name": "Luyu", "Speaker_969_Title": "Kitty Conquerer: Chosen by the Mysterious Voice", "Speaker_970_Name": "Huayu", "Speaker_970_Title": "Yibai Clinic Doctor", "Speaker_971_Name": "Yeyhe", "Speaker_971_Title": "Branch of Tacetite Weaponry, Huaxu Academy", "Speaker_972_Name": "Informant", "Speaker_973_Name": "Bystander", "Speaker_974_Name": "Luyu", "Speaker_975_Name": "Other Sounds", "Speaker_976_Name": "Lei'li", "Speaker_977_Name": "Modee", "Speaker_978_Name": "Huaxi", "Speaker_979_Name": "Technician Kuangli", "Speaker_980_Name": "Dizzy Researcher", "Speaker_981_Name": "Console", "Speaker_982_Name": "Bistro Owner", "Speaker_983_Name": "Uncle Hong", "Speaker_984_Name": "Child", "Speaker_985_Name": "Jovial Patroller", "Speaker_986_Name": "Uncle with Rugged Face", "Speaker_987_Name": "\"Minghu\"", "Speaker_988_Name": "Fengbai", "Speaker_989_Name": "Nianqiu", "Speaker_990_Name": "Jia'ming", "Speaker_991_Name": "Fu", "Speaker_992_Name": "Ambushing Man in Red", "Speaker_993_Name": "Yuni", "Speaker_994_Name": "Brute Male Exile", "Speaker_995_Name": "Brute Female Exile", "Speaker_996_Name": "Frightened Exile", "Speaker_997_Name": "Brute Exile", "Speaker_998_Name": "Feeble Exile", "Speaker_999_Name": "Changli", "Speaker_1000_Name": "Baizhi", "Speaker_1001_Name": "Young Listener", "Speaker_1002_Name": "Elder Listener", "Speaker_1003_Name": "Middle-aged Listener", "Speaker_1004_Name": "Pedestrian I", "Speaker_1005_Name": "Pedestrian II", "Speaker_1006_Name": "Elder Male Voice", "Speaker_1007_Name": "Yangyang", "Speaker_1008_Name": "Fractsidus Member", "Speaker_1009_Name": "Angry Exile", "Speaker_1010_Name": "Lollo Logistics Courier", "Speaker_1011_Name": "Cosmos (Encore)", "Speaker_1012_Name": "Cloudy (Encore)", "Speaker_1013_Name": "Blurry Female Hologram", "Speaker_1014_Name": "Passing Midnight Ranger", "Speaker_1015_Name": "Strange Civilian?", "Speaker_1016_Name": "Defense Division Soldier I", "Speaker_1017_Name": "Defense Division Soldier II", "Speaker_1018_Name": "Aoping", "Speaker_1019_Name": "Lingdi", "Speaker_1020_Name": "Cunren", "Speaker_1021_Name": "Injured Passerby", "Speaker_1022_Name": "Logistics Specialist", "Speaker_1023_Name": "Unsatisfied Team Member", "Speaker_1024_Name": "Nervous Exile", "Speaker_1025_Name": "Fury Team Member", "Speaker_1026_Name": "Mingjing", "Speaker_1027_Name": "Antsy Voice", "Speaker_1029_Name": "Exhausted Voice", "Speaker_1030_Name": "Broken Robot", "Speaker_1028_Name": "Repaired Robot", "Speaker_1031_Name": "Hopeless Midnight Ranger", "Speaker_1032_Name": "Questioning Midnight Ranger", "Speaker_1033_Name": "Worried Midnight Ranger", "Speaker_1034_Name": "Calm Midnight Ranger", "Speaker_1035_Name": "Teahouse Diner", "Speaker_1036_Name": "Strange Civilian?", "Speaker_1037_Name": "Rearguard Battalion Camp Officer", "Speaker_1038_Name": "Beigu", "Speaker_1039_Name": "Duying", "Speaker_1040_Name": "Wujing", "Speaker_1041_Name": "Mingyi", "Speaker_1042_Name": "Tianlang", "Speaker_1043_Name": "Young Midnight Ranger", "Speaker_1044_Name": "Strange Sounds", "Speaker_1045_Name": "Calm Midnight Ranger", "Speaker_1046_Name": "Myserious Man", "Speaker_1047_Name": "Jiuyue", "Speaker_1048_Name": "Young Man", "Speaker_1049_Name": "Qijie", "Speaker_1050_Name": "Jie'ming", "Speaker_1051_Name": "Honglang", "Speaker_1052_Name": "Guo", "Speaker_1053_Name": "Jinfang", "Speaker_1054_Name": "Huayuan", "Speaker_1055_Name": "Uncle Bai", "Speaker_1056_Name": "Xiaomu", "Speaker_1057_Name": "Qisheng", "Speaker_1058_Name": "\"Phantom\"", "Speaker_1059_Name": "Familiar Sounds", "Speaker_1060_Name": "Beacon Terminal", "Speaker_1061_Name": "Beacon Technician", "Speaker_1062_Name": "Desorock Engineer", "Speaker_1063_Name": "Anxious Young Man", "Speaker_1064_Name": "Girl Sheltering from the Rain", "Speaker_1065_Name": "Siran", "Speaker_1067_Name": "\"Young Man\"", "Speaker_1068_Name": "\"Middle-aged Man\"", "Speaker_1069_Name": "\"Little Girl\"", "Speaker_1070_Name": "\"Joshua\"", "Speaker_1072_Name": "Arin", "Speaker_1073_Name": "Guyu", "Speaker_1074_Name": "Jumao", "Speaker_1075_Name": "Sangyu", "Speaker_1076_Name": "Guyu & Jumao", "Speaker_1077_Name": "Shiyuan", "Speaker_1078_Name": "Xiuyi", "Speaker_1079_Name": "Fishing Village Shopkeeper", "Speaker_1080_Name": "Dedi", "Speaker_1081_Name": "Exile Seeking Help", "Speaker_1082_Name": "Unexpected Exile", "Speaker_1083_Name": "Exile Losing Drive", "Speaker_1084_Name": "Hardworking Exile", "Speaker_1085_Name": "Exile Supply Manager", "Speaker_1086_Name": "Kitten", "Speaker_1087_Name": "Xiaoyu", "Speaker_1088_Name": "Noisy Sound of Miners", "Speaker_1089_Name": "Noisy Sound of Researchers", "Speaker_1090_Name": "Shifting Soldier", "Speaker_1091_Name": "Guarding Soldier", "Speaker_1092_Name": "Timid Civilian?", "Speaker_1093_Name": "Flustered Civilian?", "Speaker_1094_Name": "Historian", "Speaker_1095_Name": "Yu", "Speaker_1096_Name": "Lazing Around Researcher", "Speaker_1097_Name": "Sanshi", "Speaker_1098_Name": "Chuyi", "Speaker_1099_Name": "Shiwu", "Speaker_1100_Name": "Tiger-Striped Cat", "Speaker_1101_Name": "Cat-loving Woman", "Speaker_1102_Name": "Hardworking Researcher", "Speaker_1103_Name": "Researcher Checking Materials", "Speaker_1104_Name": "Male Researcher", "Speaker_1105_Name": "Black Haired Researcher", "Speaker_1106_Name": "Blue Haired Researcher", "Speaker_1107_Name": "Anxious Researcher", "Speaker_1108_Name": "Quiz", "Speaker_1109_Name": "Quwen", "Speaker_1110_Name": "Strange Exile", "Speaker_1111_Name": "Unsettling Researcher", "Speaker_1112_Name": "Roaring Hoochief", "Speaker_1113_Name": "Anxious Hoochief", "Speaker_1115_Name": "Brown Hoochief Leader", "Speaker_1114_Name": "Gray Hoochief Leader", "Speaker_1116_Name": "Shabby Book", "Speaker_1117_Name": "Excited Adventurer", "Speaker_1118_Name": "Joyful Theater Staff", "Speaker_1119_Name": "Elder Theater Staff", "Speaker_1120_Name": "Uncle Yan", "Speaker_1121_Name": "Playing Song", "Speaker_1122_Name": "Scratchy Handwriting", "Speaker_1123_Name": "Qiaoran", "Speaker_1124_Name": "Myserious Singing", "Speaker_1125_Name": "Gongming", "Speaker_1126_Name": "Santong", "Speaker_1127_Name": "Lil. Ling", "Speaker_1128_Name": "Puppy Nearby", "Speaker_1129_Name": "Surrounded Puppy", "Speaker_1130_Name": "Frightened Puppy", "Speaker_1131_Name": "Rescued Puppy", "Speaker_1132_Name": "Puppy Going in Circles", "Speaker_1133_Name": "Xiyue", "Speaker_1134_Name": "Black Petal", "Speaker_1135_Name": "Mingming", "Speaker_1248_Name": "Gladiator Champion", "Speaker_1136_Name": "Wenshu", "Speaker_1137_Name": "Wenmo", "Speaker_1138_Name": "Qianshan", "Speaker_1139_Name": "Daji", "Speaker_1140_Name": "Dali", "Speaker_1141_Name": "Qianshan", "Speaker_1142_Name": "Kuixiao", "Speaker_1143_Name": "Tianhai", "Speaker_1144_Name": "Xinyuan", "Speaker_1145_Name": "Xiyun", "Speaker_1146_Name": "Bo", "Speaker_1147_Name": "Jian", "Speaker_1148_Name": "Curious Exile", "Speaker_1149_Name": "Qizi", "Speaker_1150_Name": "Xiaojiu", "Speaker_1151_Name": "Logistics Exile", "Speaker_1152_Name": "Gourmet Enthusiast", "Speaker_1153_Name": "Laowu's Sidekick", "Speaker_1155_Name": "Junior Exile", "Speaker_1154_Name": "Exile Bystanders", "Speaker_1156_Name": "Daydreaming Exile", "Speaker_1157_Name": "Bang", "Speaker_1158_Name": "Lil. Liu", "Speaker_1159_Name": "Xixi", "Speaker_1160_Name": "Sisi", "Speaker_1161_Name": "Laowu", "Speaker_1162_Name": "All-mighty Sidekick", "Speaker_1163_Name": "Guarding Exile", "Speaker_1164_Name": "Irritated Exile", "Speaker_1165_Name": "Injured Exile", "Speaker_1166_Name": "Medical Exile", "Speaker_1167_Name": "Junior Soldier Instructor", "Speaker_1168_Name": "Haixing's Sidekick", "Speaker_1169_Name": "Hesheng", "Speaker_1170_Name": "Seasoned Exile", "Speaker_1171_Name": "Haixing", "Speaker_1172_Name": "Zhonglin", "Speaker_1173_Name": "Exile Lazing Around", "Speaker_1174_Name": "Lazy Exile", "Speaker_1175_Name": "Sidekick of Rilong", "Speaker_1176_Name": "Rilong", "Speaker_1177_Name": "Laowu's Subordinates", "Speaker_1178_Name": "Rilong's Subordinates", "Speaker_1179_Name": "Glib Exile", "Speaker_1180_Name": "Daofeng", "Speaker_1181_Name": "Gossip Hound Exile", "Speaker_1182_Name": "Gossip Aficionado Exile", "Speaker_1183_Name": "Patrolling Exile", "Speaker_1184_Name": "Ministry of Development Engineer", "Speaker_1185_Name": "Explosive Spear Researcher", "Speaker_1186_Name": "Midnight Ranger", "Speaker_1187_Name": "Steadfast Midnight Ranger", "Speaker_1188_Name": "Midnight Ranger on Guard", "Speaker_1189_Name": "Paranoid Midnight Ranger", "Speaker_1190_Name": "Thoughtful Midnight Ranger", "Speaker_1191_Name": "Excited Midnight Ranger", "Speaker_1192_Name": "Vigilant Midnight Ranger", "Speaker_1193_Name": "Solemn Midnight Ranger", "Speaker_1194_Name": "Tired Midnight Ranger", "Speaker_1195_Name": "High-spirited Midnight Ranger", "Speaker_1196_Name": "Surprised Midnight Ranger", "Speaker_1197_Name": "Calm Midnight Ranger", "Speaker_1198_Name": "Timid Midnight Ranger", "Speaker_1199_Name": "Tough Midnight Ranger", "Speaker_1200_Name": "Devastated Midnight Ranger", "Speaker_1201_Name": "Shocked Midnight Ranger", "Speaker_1202_Name": "Dying Midnight Ranger", "Speaker_1203_Name": "Heavily-injured Midnight Ranger", "Speaker_1204_Name": "Strange Midnight Ranger", "Speaker_1205_Name": "Resilient Midnight Ranger", "Speaker_1206_Name": "High-sprited Midnight Ranger", "Speaker_1207_Name": "Midnight Ranger Inspector", "Speaker_1208_Name": "Patroller", "Speaker_1209_Name": "Injured Patroller", "Speaker_1210_Name": "Staff from Ministry of Development", "Speaker_1211_Name": "Giant Saber with Strange Shape", "Speaker_1212_Name": "Jinhsi", "Speaker_1213_Name": "Taoqi", "Speaker_1215_Name": "Konglin & Yuehui", "Speaker_1216_Name": "Ultimate Form", "Speaker_1217_Name": "Chengxin", "Speaker_1218_Name": "Ebony Gatekeeper", "Speaker_1219_Name": "Illusia", "Speaker_1220_Name": "Ivory Gatekeeper", "Speaker_1221_Name": "Gang", "Speaker_1222_Name": "Yunlong", "Speaker_1223_Name": "Suluo", "Speaker_1224_Name": "Jufeng", "Speaker_1225_Name": "Zhuisi", "Speaker_1226_Name": "Qiaoyun", "Speaker_1227_Name": "Momo", "Speaker_1228_Name": "Qifu", "Speaker_1229_Name": "Xingmu", "Speaker_1230_Name": "Kongshan", "Speaker_1231_Name": "Xingmu & Kongshan", "Speaker_1232_Name": "Huiyuan", "Speaker_1233_Name": "Mingming", "Speaker_1234_Name": "Qiuqiu", "Speaker_1235_Name": "Yusang", "Speaker_1236_Name": "Huiliu", "Speaker_1237_Name": "Hé Chang", "Speaker_1238_Name": "Lian Xiaosheng", "Speaker_1239_Name": "Shunlian", "Speaker_1240_Name": "Jiyan & Jinhsi", "Speaker_1241_Name": "Maosan", "Speaker_1242_Name": "Zeyuan", "Speaker_1255_Name": "Smiling Exile", "Speaker_1256_Name": "Gousi", "Speaker_1257_Name": "Exile Challenger", "Speaker_1258_Name": "Exile Participant", "Speaker_1259_Name": "Accompanying Exile", "Speaker_1260_Name": "Excited Exile", "Speaker_1261_Name": "Babbling Exile", "Speaker_1262_Name": "Receptionist", "Speaker_1263_Name": "Training Exile", "Speaker_1264_Name": "Dangerous Exile", "Speaker_1265_Name": "Wild Wolf", "Speaker_1266_Name": "Crazy Tiff", "Speaker_1267_Name": "Dianran", "Speaker_1268_Name": "Female Instructor", "Speaker_1269_Name": "Viridblaze Saurian (Translation)", "Speaker_1270_Name": "\"Hero Play\"", "Speaker_1271_Name": "\"Hero Play\" (Translation)", "Speaker_1272_Name": "Morri Cow", "Speaker_1273_Name": "Dove (Translation)", "Speaker_1274_Name": "Patroller Leader", "Speaker_1275_Name": "Patrollers", "Speaker_1276_Name": "Hua Lielang", "Speaker_1277_Name": "Xinyu", "Speaker_1278_Name": "Suihe", "Speaker_1279_Name": "Researcher", "Speaker_1280_Name": "Soldier", "Speaker_1281_Name": "Strange Researcher", "Speaker_1282_Name": "You'tan", "Speaker_1283_Name": "External Terminal", "Speaker_1284_Name": "Long'er", "Speaker_1285_Name": "Shilang", "Speaker_1285_Title": "Merchant in Tiger's Maw Mine", "Speaker_1286_Name": "Xinping", "Speaker_1286_Title": "Owner of Tiger's Maw Stall", "Speaker_1287_Name": "Lazy Teen", "Speaker_1288_Name": "Treasure Store's Hostess", "Speaker_1289_Name": "Female Civilian", "Speaker_1290_Name": "Male Civilian", "Speaker_1291_Name": "\"NUS8910\"", "Speaker_1292_Name": "Experienced Engineer", "Speaker_1293_Name": "Junior Engineer", "Speaker_1294_Name": "Infrastructure Division Member", "Speaker_1295_Name": "Beacon Terminal", "Speaker_1296_Name": "Hologram of a Male Researcher", "Speaker_1297_Name": "Hologram of a Female Researcher", "Speaker_1298_Name": "Xinyi", "Speaker_1299_Name": "Grandma Hua", "Speaker_1299_Title": "Qichi Villager", "Speaker_1300_Name": "He'mu", "Speaker_1301_Name": "Tongtong", "Speaker_1303_Name": "Tianhe", "Speaker_1304_Name": "Qingling", "Speaker_1304_Title": "Pioneer Association Journalist", "Speaker_1305_Name": "Huo'wen", "Speaker_1305_Title": "Pioneer Association Journalist", "Speaker_1306_Name": "Fusheng", "Speaker_1307_Name": "Xukong", "Speaker_1308_Name": "Department Principle", "Speaker_1309_Name": "Mysterious Woman in Red", "Speaker_1310_Name": "Jinhe", "Speaker_1311_Name": "Xiaofei", "Speaker_1312_Name": "Chengqu", "Speaker_800001_Name": "Midnight Ranger", "Speaker_800002_Name": "Midnight Ranger on Duty", "Speaker_800003_Name": "Prepared Midnight Ranger", "Speaker_800004_Name": "Midnight Ranger", "Speaker_800005_Name": "Worried Midnight Ranger", "Speaker_800006_Name": "Excited Midnight Ranger", "Speaker_800007_Name": "Frustrated Midnight Ranger", "Speaker_800008_Name": "Calm Midnight Ranger", "Speaker_800009_Name": "Yuehui", "Speaker_800010_Name": "Konglin", "Speaker_800011_Name": "Soldier", "Speaker_800012_Name": "Geshu Lin", "Speaker_800013_Name": "Boy A", "Speaker_800014_Name": "Boy B", "Speaker_800015_Name": "Worried Patroller", "Speaker_800016_Name": "Elder", "Speaker_800017_Name": "Serious Patroller", "Speaker_800018_Name": "Rescued Soldier", "Speaker_800019_Name": "Fighting Soldiers", "Speaker_800020_Name": "Guard of the Rangers", "Speaker_800021_Name": "Shadow of the Resident", "Speaker_800022_Name": "Shadow of a Man", "Speaker_800023_Name": "Shadow of an Exile", "Speaker_800024_Name": "Shadow of a Courier", "Speaker_800025_Name": "Shadow of a Researcher", "Speaker_800026_Name": "Shadow of a Girl", "Speaker_800027_Name": "Shadow of a Host", "Speaker_800028_Name": "Chixia", "Speaker_800029_Name": "Jingzhu", "MonsterDisplay_1_Name": "The Crownless", "MonsterDisplay_1_Introduce": "Introduction of the Crownless", "OccupationConfig_anke_Name": "Encore", "OccupationConfig_yangyang_Name": "Yangyang", "OccupationConfig_chenpi_Name": "Chenpi", "OccupationConfig_ganxue_Name": "Ganxue", "OccupationConfig_mahe_Name": "Mahe", "OccupationConfig_yuzan_Name": "Yuzan", "OccupationConfig_zhuyi_Name": "Zhuyi", "OccupationConfig_yixin_Name": "Yixin", "OccupationConfig_xuxu_Name": "Xuxu", "OccupationConfig_qingru_Name": "Qingru", "OccupationConfig_pinwen_Name": "Pinwen", "OccupationConfig_langsheng_Name": "Langsheng", "OccupationConfig_ashui_Name": "Shui", "OccupationConfig_lizhu_Name": "Lizhu", "OccupationConfig_feifei_Name": "Feifei", "OccupationConfig_jiyan_Name": "Jiyan", "OccupationConfig_chixia_Name": "Chixia", "OccupationConfig_bailian_Name": "Baizhi", "OccupationConfig_taoqi_Name": "Taoqi", "OccupationConfig_lingyang_Name": "Lingyang", "OccupationConfig_danjin_Name": "Danjin", "OccupationConfig_yinlin_Name": "Yinlin", "OccupationConfig_kakaluo_Name": "Calcharo", "OccupationConfig_sanhua_Name": "Sanhua", "OccupationConfig_jinxi_Name": "Jinhsi", "OccupationConfig_qiushui_Name": "Aalto", "OccupationConfig_motefei_Name": "Mortefi", "OccupationConfig_yuanwu_Name": "Yuanwu", "OccupationConfig_jueyuan_Name": "Verina", "OccupationConfig_shuncai_Name": "Shuncai", "OccupationConfig_guhong_Name": "Guhong", "OccupationConfig_juepopo_Name": "Grandma Jue", "OccupationConfig_sixi_Name": "Sixi", "OccupationConfig_xiaojiu_Name": "Jiu", "OccupationConfig_guanghui_Name": "Guanghui", "OccupationConfig_yunbo_Name": "Uncle Yun", "OccupationConfig_yanyan_Name": "Yhan", "OccupationConfig_wyq_test_Name": "Tacet Field Test", "OccupationConfig_npc_test_Name": "NPC Test", "OccupationConfig_npc_test2_Name": "NPC Test 2", "OccupationConfig_yihu_Name": "Yihu", "OccupationConfig_panhua_Name": "Panhua", "OccupationConfig_xieyang_Name": "Xieyang", "OccupationConfig_mingming_Name": "Mingming", "OccupationConfig_doudou_Name": "Doudou", "OccupationConfig_fuyan_Name": "Fuyan", "OccupationConfig_wyq_test2_Name": "Tacet Field Test 2", "OccupationConfig_linsu_Name": "Lin Su", "Character_ChangLi_55_3": "I... I'm fine...", "Character_ChangLi_55_4": "I think I'm remembering something... but it's all just a blur, I can't make out any clear images...", "Character_ChangLi_55_5": "I've been looking for something... for a long, long time...", "Character_ChangLi_55_7": "I don't know... I just remember that it's very, very important, something that can change the world...", "Character_ChangLi_55_8": "But I'm starting to wonder why I'm even here... Everything looks so different from what I remember...", "Character_ChangLi_55_9": "And... Why do you look so familiar? We've never met before...", "Character_ChangLi_55_12": "Hmm?", "Character_ChangLi_55_14": "We might be able to open that door with it!", "Character_ChangLi_55_15": "What will we find behind that door?", "Character_ChangLi_55_18": "Yeah... I hope so.", "Character_ChangLi_55_1": "Are you okay?", "Character_ChangLi_55_6": "What are you looking for?", "Character_ChangLi_55_10": "Maybe we've met in the future.", "Character_ChangLi_55_11": "(Is this an effect of the Temporal Disruption, too?...)", "Character_ChangLi_55_13": "Is this... a missing part of the device?", "Character_ChangLi_55_16": "Maybe it's what you're looking for.", "Character_ChangLi_55_17": "Maybe it's the exit.", "Character_ChangLi_56_1": "A scheme be grander than naught. Vanquish malevolence in its nascent guise.", "Character_ChangLi_56_3": "Master...?", "Character_ChangLi_56_4": "Changli, you have done well.", "Character_ChangLi_56_6": "Now that you have found the answers you seek... it is time to begin your journey.", "Character_ChangLi_56_7": "From this moment on, the choices you make and the plans you lay out...", "Character_ChangLi_56_8": "They will all lead to that future.", "Character_ChangLi_9_1": "Two days have passed since Changli told me that she and Xinyi would handle the aftermath. I wonder how she's doing...", "Character_ChangLi_9_2": "Are you worried? Let's just go ask her then.", "Character_ChangLi_9_3": "Might as well. Changli can be difficult to find. Let's go ask Xinyi first.", "GuideFocusNew_536_Content": "Find a variety of powerful enemies in the overworld", "GuideFocusNew_537_Content": "Find a variety of powerful enemies in the overworld", "GuideFocusNew_538_Content": "Find a variety of powerful enemies in the overworld", "GuideFocusNew_539_Content": "{0} Increase the Resonator Level to overcome the upcoming challenges", "GuideFocusNew_540_Content": "Go to increase the Resonator Level", "GuideFocusNew_541_Content": "{0} Upgrade to boost Resonator's base Stats.", "GuideFocusNew_542_Content": "{0} Increase the Weapon Level to overcome the upcoming challenges", "GuideFocusNew_543_Content": "Go to increase the Weapon Level", "GuideFocusNew_544_Content": "Switch or upgrade weapons to improve Resonators' abilities", "GuideFocusNew_545_Content": "{0} Upgrade or Syntonize weapons for better stats", "GuideFocusNew_546_Content": "{0} Equip or upgrade Echoes to overcome the upcoming challenges", "GuideFocusNew_547_Content": "Go to Equip or upgrade Echoes", "GuideFocusNew_548_Content": "Echoes provide Resonator with additional Stats and Sonata effects.", "GuideFocusNew_549_Content": "You can equip up to 5 Echoes. Each will provide Stat boost for Resonators.", "GuideTips_550_Content": "Hold {0} to open the Quests menu via wheel menu. Complete the Phase Ascension to lift the Union Level cap", "GuideTips_10071_Content": "Press {0} to leap over the highway break", "GuideTips_10072_Content": "Press {0} in the air to do a backflip.", "GuideTips_10008_Content": "While in mid-air, press {0} to trigger Air Dodge.", "PrefabTextItem_3591032505_Text": "Claimed", "Activity_RoleGuideActivity_RewardDesc": "Rewards Preview", "Mail_Activity_100100001_Title": "7 Days Sign-in", "GuideTips_552_Content": "Hold {0} to open the Resonators menu via wheel menu.\nEquip specific Echoes to trigger the Sonata effect", "MonsterInfo_310000251_Name": "Hooscamp", "MonsterInfo_320000111_Name": "Hoochief", "Flow_122000001_1100": "", "PrefabTextItem_914223537_Text": "Reach Union Level 21 to unlock", "InstanceDungeon_8151_MonsterTips": "Breath Alloy:\nConcerto Energy of Aero and Spectro Resonators is automatically restored\nWhen Aero Resonators cast Intro Skills, a whirlwind will be summoned.\nWhen Spectro Resonators cast Intro Skills, deal Spectro DMG to and mark the enemies within a certain range. An explosion will be triggered when the marked enemies take damage, dealing additional damage.", "InstanceDungeon_8152_MonsterTips": "Freezing Alloy:\nConcerto Energy of Glacio and Havoc Resonators is automatically restored.\nWhen Glacio Resonators release Intro Skill, freeze and mark all enemies within an area. When the marked enemies take damage, deals additional Glacio DMG.\nWhen Havoc Resonators release Intro Skill, explosions will be triggered 6 times around them, dealing Havoc DMG.", "InstanceDungeon_8153_MonsterTips": "Scorching Alloy:\nConcerto Energy of Fusion and Electro Resonators is automatically restored.\nWhen Fusion Resonators cast Intro Skills, a lava pillar will be raised at the enemy's feet, dealing Fusion DMG.\nWhen Electro Resonators cast Intro Skill, 3 lightning bolts will be summoned around them, dealing Electro DMG.", "InstanceDungeon_8154_MonsterTips": "Rapido Alloy:\nResonators' Concert Energy regeneration rate is increased. After Resonators cast Intro Skills, Resonance Energy will be fully restored and Resonance Liberation DMG will be increased by 225%.", "InstanceDungeon_8155_MonsterTips": "Striking Alloy:\nResonators' Concerto Energy regeneration rate is increased. After Resonators cast Intro Skills, their Crit. Rate is increased by 100% and Crit. DMG is increased by 30%. The effect of Crit. DMG boost can stack up to 15 times.", "InstanceDungeon_8156_MonsterTips": "Intimidating Alloy:\nEcho Skill DMG is increased by 20% every time Echo Skill is cast. This effect can stack up to 15 times. The CD of Echo Skills cast within 8s after a Resonance Liberation is reduced by 100%.", "InstanceDungeon_8157_MonsterTips": "Deafening Alloy:\nEcho Skill DMG and Heavy Attack DMG are increased by 20% when Echo Skill is cast. This effect stacks up to 15 times. Echo Skill CD is reduced by 50% after Resonators perform Heavy Attacks.", "InstanceDungeon_8158_MonsterTips": "Furious Alloy:\nEcho Skill CD is reduced by 50%. The Crit. Rate and Crit. DMG of Resonance Skill, Basic Attack and Heavy Attack are increased by 100% and 30% respectively after Resonators cast an Echo Skill. The effect of Crit. DMG boost can stack up to 15 times.", "InstanceDungeon_8159_MonsterTips": "Ethereal Alloy:\nEcho Skill CD is reduced by 50%. After Resonators release Echo Skills, a wind field will be generated to continuously pull in enemies. When the wind field disperses, Aero DMG will be dealt 1 time.", "InstanceDungeon_8160_MonsterTips": "Everlasting Alloy:\nCasting Intro Skills reduces Echo Skill CD by 100% for 5s. Defeating an enemy increases Resonators' DMG by 10%, stacking up to 25 times.", "Huanglong_main_1_7_86_1": "General, we're all clear in the west!", "Huanglong_main_1_7_86_2": "Good. Have you had more hallucinations after the antidote?", "Huanglong_main_1_7_86_3": "No sign of those Retroact Rain Phantoms they warned us about, but...", "Huanglong_main_1_7_86_4": "I just heard some weird noises from the north...", "Huanglong_main_1_7_86_5": "Stay here and hold your post. I'll go check it out.", "Huanglong_main_1_7_86_6": "Understood!", "GuideTips_10087_Content": "{0} to Pull in the object.", "GuideTips_10086_Content": "Hold {0} to open the Guidebook via wheel menu. You can locate enemies in Guidebook.", "GuideTips_10089_Content": "Hold {0} to open the Resonators panel via wheel menu.\nNew Echo obtained. Equip an Echo to raise a Resonator's Stats", "GuideFocusNew_557_Content": "{0}Auto Equip to quickly equip Echoes.", "GuideFocusNew_10092_Content": "{0} Adjust Camera and Character pose.", "GuideTips_454_Content": "Hold{0} to open the Resonator panel via wheel menu to switch Rover's Attribute.", "GuideTips_469_Content": "Hold{0} to open the Resonator panel via wheel menu to switch Rover's Attribute.", "GuideFocusNew_558_Content": "{0} In Guidebook, you can check the Recommended Quests for your current level.", "GuideFocusNew_559_Content": "Open the Guidebook to view Quest Details", "GuideTips_562_Content": "Hold {0} to open the Guidebook in the wheel menu. You can quickly jump to various gameplay activities via Guidebook.", "GuideFocusNew_563_Content": "Select Rover", "GuideFocusNew_564_Content": "Select Rover", "GuideFocusNew_565_Content": "Select Rover", "GuideFocusNew_566_Content": "Select Rover", "GuideFocusNew_567_Content": "Select Rover", "GuideFocusNew_568_Content": "Select Rover", "GuideFocusNew_240_Content": "Equip to unlock the Echo Skill and Stat Bonus", "RoleInfo_1105_Name": "Zhezhi", "RoleInfo_1105_NickName": "Zhezhi", "FavorRoleInfo_1105_Info": "An artist for hire trying to make a living. Reserved and timid, she is not good with words but speaks volumes through her art, where her creations come to life with impossible authenticity.", "PrefabTextItem_4241061470_Text": "No Players", "PrefabTextItem_1393271401_Text": "Search UID to find players", "Character_ChangLi_36_35": "(Mirages in a Sonoro Sphere shouldn't be able to hold a conversation like this. Are these... phantoms pulled from Changli's memory, generated by Retroact effect?)", "HotKeyText_DiscardTips_Name": "Quit", "Text_SignalSendSuccess": "Sent", "Text_SignalReceiveSuccess": "Received", "Chengxiaoshan_main_1_1_360_1": "...", "Chengxiaoshan_main_1_1_360_3": "Yes... It's me.", "Chengxiaoshan_main_1_1_360_4": "I've lived in Jinzhou my whole life and never ventured into Hongzhen, yet even I know of the legend.", "Chengxiaoshan_main_1_1_360_5": "To me, Jué is more than just our Sentinel or a revered divine being... It raised me and saved me from certain death.", "Chengxiaoshan_main_1_1_360_6": "I've been thinking about it on our way here.", "Chengxiaoshan_main_1_1_360_7": "If the Sentinel predicted our fight, why would it even bother saving me in the first place?", "Chengxiaoshan_main_1_1_360_10": "...In our Sentinel's prediction, the battle between us is supposed to happen in the distant future.", "Chengxiaoshan_main_1_1_360_11": "It had been waiting for an opportunity, a right moment to tell me the truth. That's why it didn't explain.", "Chengxiaoshan_main_1_1_360_12": "Now may not be the opportunity the Sentinel has been waiting for, but my body cannot hold up much longer...", "Chengxiaoshan_main_1_1_360_13": "I have to go and face it while I still can… to learn about the truth, or complete our destined battle.", "Chengxiaoshan_main_1_1_360_15": "As your friend, I don't want to see you suffer.", "Chengxiaoshan_main_1_1_360_16": "Give up... my duty? I never thought about it...", "Chengxiaoshan_main_1_1_360_17": "To be honest... I did doubt myself many times.", "Chengxiaoshan_main_1_1_360_18": "It was the endless kindness of you, Changli, Xinyi, and everyone in Jinzhou that gave me the courage to push on.", "Chengxiaoshan_main_1_1_360_19": "Even Jué's decision to bring me back to life... Whether out of pity or not, I am truly grateful. The thought of it warms my heart every time.", "Chengxiaoshan_main_1_1_360_20": "Jinzhou holds everything that's dear to me. Even without the title of Magistrate, I could never leave Jinzhou behind.", "Chengxiaoshan_main_1_1_360_23": "The pain I'm feeling is nothing compared to those trapped in the Temporal Disruptions.", "Chengxiaoshan_main_1_1_360_24": "I must find the Sentinel as soon as possible. We draw from the same source of power—saving it means saving myself.", "Chengxiaoshan_main_1_1_360_25": "Do you have to fight the Sentinel?", "Chengxiaoshan_main_1_1_360_27": "Then I will have to fight it. I refuse to back down.", "Chengxiaoshan_main_1_1_360_30": "But let me make one thing clear—I am not planning on dying yet. I am here to fight for a chance at survival, no matter how slim that chance may be.", "Chengxiaoshan_main_1_1_360_31": "I trust your decision.", "Chengxiaoshan_main_1_1_360_2": "The \"deceased infant\" here, is it...", "Chengxiaoshan_main_1_1_360_8": "Now I understand why. Because I am the Sentinel's Resonator. I may not have any extraordinary abilities, but I do possess the Temporal Program that it accidentally lost.", "Chengxiaoshan_main_1_1_360_9": "If Jinzhou ever faces a similar time crisis, I... I might be the only one who can set things right.", "Chengxiaoshan_main_1_1_360_14": "You can still give up.", "Chengxiaoshan_main_1_1_360_21": "But your wounds...", "Chengxiaoshan_main_1_1_360_22": "I'm okay...", "Chengxiaoshan_main_1_1_360_26": "If there is truly no other option in the end...", "Chengxiaoshan_main_1_1_360_28": "I will fight. To protect the Sentinel, and to defend Jinzhou. One life may be lost, but many will be saved.", "Chengxiaoshan_main_1_1_360_29": "If it means keeping everyone safe, then I have no regrets giving my own life.", "HotKeyText_LongPressSkipTips_Name": "(Long Press) Skip", "PrefabTextItem_KeyConfigChangeTitle_Text": "Key setting changes:", "PrefabTextItem_KeyConfigChangeDefault_Text": "Reset", "Character_YinLin_1_19": "(Chixia just called me. I wonder what's happening...)", "Character_YinLin_29_2": "Look, there's a device on that wall.", "Huanglong_main_1_2EX_480_1": "What did I tell ya? Nothing beats a bowl of spicy noodles in the morning!", "Huanglong_main_1_2EX_480_2": "What do you say, Rover?", "Huanglong_main_1_2EX_480_6": "Looks like Baizhi's locked herself in the lab again, hasn't left since yesterday. Bet we won't see her til she's done with her research.", "Huanglong_main_1_2EX_480_7": "No, wait. Since you're the subject of that research, we could use you as bait to lure her out. We can tie you up at the Academy's entrance...", "Huanglong_main_1_2EX_480_8": "And with just a few tugs of the rope, I bet every researcher will come running at you, with Baizhi leading the pack. Hook, line, and sinker!", "Huanglong_main_1_2EX_480_13": "In case of an emergency! Rover, roll out!", "Huanglong_main_1_2EX_480_14": "Oops. I got carried away. My bad!", "Huanglong_main_1_2EX_480_15": "By the way. Now that we've figured out the sugar pearl and the sundial, all that's left is that weird leaf and run-of-the-mill mangosteen, right?", "Huanglong_main_1_2EX_480_16": "So it only took us one trip to the Academy to solve half of our problems. Either Rover's really smart, or Madam Magistrate was gonna make it easy for us to begin with.", "Huanglong_main_1_2EX_480_17": "What's our next plan of action, Rover?", "Huanglong_main_1_2EX_480_22": "As for the mangosteen, we've got people selling these at the market nearby. Might find some clues there.", "Huanglong_main_1_2EX_480_23": "Mangosteens are not from Jinzhou. These fruits are usually brought in by boat. Should we start from the harbor?", "Huanglong_main_1_2EX_480_27": "Do you think the token is guiding us outside the city?", "Huanglong_main_1_2EX_480_28": "Baizhi said the leaf bears the frequencies of Tacet Discords, so it must be from a tree near a Tacet Field.", "Huanglong_main_1_2EX_480_29": "Then we must leave the city to pursue this lead.", "Huanglong_main_1_2EX_480_30": "Yes, that may work too. Any plans for the next two days, Rover?", "Huanglong_main_1_2EX_480_34": "An ocean of stars... A dark-haired girl... An inverted Etheric Sea... And the Resonance Chord flowing from your Tacet Mark...", "Huanglong_main_1_2EX_480_35": "And you said it was flowing in a certain direction. The nearest places are the Gorges of Spirits and the Norfall Barrens...", "Huanglong_main_1_2EX_480_36": "You've never mentioned this before.", "Huanglong_main_1_2EX_480_39": "The Etheric Sea and Resonance Chords in your dreams are real, possibly leading to the Gorges of Spirits and Norfall Barrens.", "Huanglong_main_1_2EX_480_40": "Perhaps... It was more than just a dream.", "Huanglong_main_1_2EX_480_41": "That girl might be the key to recovering your memories. Madam Magistrate's information aside, it seems to me your dream points toward the Norfall Barrens.", "Huanglong_main_1_2EX_480_42": "It's the site of the Threnodian War and the source of all TD Outbreaks. The Midnight Rangers' frontlines base is stationed there as well.", "Huanglong_main_1_2EX_480_43": "The Access Pass may be another hint...", "Huanglong_main_1_2EX_480_44": "There are usually no checkpoints set up in the city besides the City Hall. A pass isn't required unless you have to leave the city borders.", "Huanglong_main_1_2EX_480_45": "Now why didn't I think of that? Gotta hand it to ya, Yangyang!", "Huanglong_main_1_2EX_480_46": "That's the spirit! Been beating my brain up until now, it's time to get these joints cracking for a change!", "Huanglong_main_1_2EX_480_50": "Whoooah! {Male=He;Female=She}'s fast! {Male=He;Female=She}'s furious! {Male=He;Female=She}'s a TD killing machine!", "Huanglong_main_1_2EX_480_51": "...Please stop it, you two.", "Huanglong_main_1_2EX_480_52": "It's a no-go for me if you're leaving the city, my shift's coming up. Protect Rover well and shoot me a message if you need anything, alright Yangyang?", "Huanglong_main_1_2EX_480_57": "I believe in ya!", "Huanglong_main_1_2EX_480_58": "Without a doubt.", "Huanglong_main_1_2EX_480_3": "I haven't had my first bite yet.", "Huanglong_main_1_2EX_480_4": "It's way too spicy.", "Huanglong_main_1_2EX_480_5": "I love it. It's just the way I like!", "Huanglong_main_1_2EX_480_9": "We could give it a try.", "Huanglong_main_1_2EX_480_10": "Hahaha.", "Huanglong_main_1_2EX_480_11": "That sounds dangerous.", "Huanglong_main_1_2EX_480_12": "Let's not try that.", "Huanglong_main_1_2EX_480_18": "Look into the mangosteen first.", "Huanglong_main_1_2EX_480_19": "Look into the strange leaf first.", "Huanglong_main_1_2EX_480_20": "We've got two more days. Might as well just wait.", "Huanglong_main_1_2EX_480_21": "I have other plans.", "Huanglong_main_1_2EX_480_25": "Let's leave the city.", "Huanglong_main_1_2EX_480_31": "(Tell them about the dream you had.)", "Huanglong_main_1_2EX_480_32": "Madam Magistrate gave me the Access Pass for that.", "Huanglong_main_1_2EX_480_33": "My body aches for battle!", "Huanglong_main_1_2EX_480_37": "I couldn't find the right moment.", "Huanglong_main_1_2EX_480_38": "I thought it was just a dream.", "Huanglong_main_1_2EX_480_47": "I don't know who I am.", "Huanglong_main_1_2EX_480_48": "I don't know why I'm here.", "Huanglong_main_1_2EX_480_49": "All I know is I must kill!", "Huanglong_main_1_2EX_480_53": "I'm sure you meant the other way around.", "Huanglong_main_1_2EX_480_54": "I'm really strong, you know.", "Huanglong_main_1_2EX_480_55": "You can just wait for the good news.", "Huanglong_main_1_2EX_480_56": "Yangyang is safe with me.", "ActivityMowing_UnlockCondition": "Unlocked after {0}", "ActivityMowing_Newlevelunlock": "New levels unlocked, tap to proceed", "ActivityMowing_Newlevel": "New levels unlocked", "ActivityMowing_Point": "Points: {0}", "GuideFocusNew_569_Content": "Click to change to the specified time", "GuideFocusNew_570_Content": "{0} change to the specified time", "GuideFocusNew_571_Content": "Tap to change to the specified time", "RogueBuffPool_900312000570_BuffName": "Highland Dreams", "RogueBuffPool_900312000570_BuffDesc": "[Damage Increase] ATK is increased by 50% after using Grapple. Cooldown of Grapple is reduced by 5s.", "RogueBuffPool_900312000570_BuffDesc_0": "[Damage Increase] ATK moderately increased after using Grapple. Grapple cooldown reduced.", "Condition_13000029_Description": "Unlocked at Union Level 17", "Achievement_700205_Desc": "Complete Depths of Illusive Realm: Difficulty V 1 time.", "Flow_109000011_72": "Challenge again if you ever find the time.", "Flow_109000011_73": "Challenge again if you ever find the time.", "Character_YinLin_52_1": "You activate the switch to let Chixia and the other Patrollers into the inner chamber.", "Flow_109000008_545": "You reclaimed your weapon. You held the familiar weapon in your hand, and there's a satisfying weight to it.", "Flow_109000008_549": "Maosan and Gousi rushed towards him but were quickly knocked down.", "Text_GachaTagText6_Text": "CHOICE", "Text_GachaTypeText6_Text": "Beginner's Choice Convene", "Flow_109000011_80": "Challenge concluded! Continuous success!", "Flow_109000011_82": "Oh, can't afford to underestimate our Rover!", "Flow_109000011_83": "Please accept your rewards!", "Flow_109000011_84": "Challenge concluded. Flawless performance!", "Flow_109000011_85": "Impressive skills and footwork... I'm overwhelmed by your talent!", "Flow_109000011_86": "Mr. Wufang always says: Observe others and correct yourself. I learned a lot from your footworks.", "Flow_109000011_87": "If you're interested in joining the Liondance Troupe, Lingyang and I would love to give you a referral.", "Flow_109000011_88": "A reward for you to commemorate your success!", "Flow_11000007_17": "You there, looking to put on some training? Good training keeps you sharp. The enemies won't go easy on you out there.", "Flow_11000007_576": "Break time is over. All stand up! The training resumes. Attention!", "Flow_11000007_577": "Aye, sir!", "Flow_11000007_578": "Ah... my legs are screaming...", "Flow_11000007_579": "Sir! I have a question about TD—", "Flow_11000007_580": "Sir, I wonder how I handle a weapon malfunction during a fight...", "Flow_11000007_581": "Finally, after all the applications I've filed over the years. Finally, I'm going to the front line!", "Flow_11000007_582": "S-sir! How many soldiers have you trained!", "Flow_11000007_583": "First, about weapon damage—", "Flow_11000007_584": "Get in teams of two and we'll do another simulation battle.", "Flow_11000007_585": "Perseverance is not the same as recklessness. Do you hear me?", "Flow_11000007_586": "Yes, sir!", "Flow_11000007_587": "The moves aren't pretty but they work ...... Well, it's still important that they work.", "Flow_11000007_588": "I've figured out Xiaohua's moves. Hey, I can't lose this time!", "PrefabTextItem_3181958420_Text": "Recommended", "PrefabTextItem_1760296928_Text": "Recommended", "GuideTips_10012_Content": "Press {0} right stick to lock the camera angle and hold to unlock.", "GuideFocusNew_532_Content": "{0} Tap Upgrade", "DetectionText_63_SubText": "Resonator Combat Training", "InstanceDungeon_8005_DungeonDesc": "A mysterious gateway emerges in the Whining Aix's Mire, providing access to a realm known as Somnoire. Legend has it that it hosts the dreams of all beings in Solaris.", "InstanceDungeon_8006_DungeonDesc": "A mysterious gateway emerges in the Whining Aix's Mire, providing access to a realm known as Somnoire. Legend has it that it hosts the dreams of all beings in Solaris.", "ConditionGroup_12005053_HintText": "Obtain 3,500 Data Sets in total", "UpAbsorptionTarget": "- Target Classes", "UpAbsorptionTargetName": "Overlord | Calamity", "UpAbsorptionTimeText": "- Remaining Chances", "UpAbsorptionTimeDescText": "{0}/{1}", "HotKeyText_InPutTips_Name": "Enter", "HotKeyText_Add_Name": "Add", "OneStar": "1-Star", "TwoStar": "2-Star", "ThreeStar": "3-Star", "FourStar": "4-Star", "FiveStar": "5-Star", "NPC_ZQTD_10_1": "Approaching the war zone ahead, Jinzhou residents without passage rights, please do not cross the line.", "NPC_ZQTD_11_1": "I've fought hard for this opportunity. I hope I don't let Mr. Yhan down with my performance.", "NPC_ZQTD_12_1": "Everything's normal. No anomalies to report.", "NPC_ZQTD_13_1": "I think there's room for improvement. Look at these data.", "NPC_ZQTD_13_2": "We need more samples. Any changes to weapons already in use need to be handled with the utmost caution.", "NPC_JC_53_1": "I heard the front lines were pretty intense.", "NPC_JC_53_2": "Yes, I've heard about it too. Thankfully, it's all over now, and the rain has stopped.", "NPC_JC_54_1": "The goods have been piling up for so long. Finally, we can start shipping them out!", "NPC_JC_54_2": "Yes. All thanks to that Rover.", "NPC_JC_55_1": "Mom, mom! Where is that powerful person?", "NPC_JC_55_2": "{Male=He;Female=She} will be here in a minute. How about we listen to the storyteller's tale of that person first, okay?", "NPC_JC_56_1": "You're back, hero! With that monster gone, Jinzhou will be bustling again in no time!", "NPC_JC_56_2": "It's gonna be a blast! Oh, right, the Moon-Chasing Festival is coming up! You should stick around and enjoy the fun!", "NPC_JC_57_1": "Ah, it's {Male=big brother;Female=big sister}! Magistrate's guest!", "NPC_JC_57_2": "Th-thank you... for protecting everyone!", "NPC_JC_58_1": "Thank you, Rover. You ended the conflict with the least price to pay and saved the lives of many Midnight Rangers.", "NPC_JC_58_2": "Seeing you and the general back here safe and sound, I just...", "NPC_JC_58_3": "...Sorry, I got a bit too excited. Anyway, nothing matters more than coming back safely.", "NPC_JC_59_1": "Oh, it's you. I was just thinking that it's about time I paid you a visit.", "NPC_JC_59_2": "I've been here telling stories for many years, recounting countless legends, tales, and anecdotes. Now, for a change, I can be a listener.", "NPC_JC_59_3": "You've become part of a new story. If you've got time, come over for a chat with me!", "NPC_JC_60_1": "You're back, Rover. Must've been a tiring journey back to the city, right?", "NPC_JC_60_2": "Last time we met was at the Rearguard Camp. I was too busy then... I didn't realize you were the guest Magistrate mentioned. I didn't even get a good look at you. Now, you're a hero of the Midnight Rangers.", "NPC_JC_60_3": "How's the Rearguard Camp now?", "NPC_JC_60_4": "How have you been?", "NPC_JC_60_5": "Things are much better than before. The war is over, no more casualties, and the medical staff can finally catch their breath.", "NPC_JC_60_6": "However, as a Rearguard, there are a lot of trivial matters that I've got to attend to. This rain... it's just too heavy.", "NPC_JC_60_7": "But everything will be fine. Whether it's about Rearguard or Jinzhou.", "NPC_JC_60_8": "Pretty much the same as before, I'll have to get back to work after our chat.", "NPC_JC_60_9": "Even though I've been given a vacation... now's not the time. I've got to sort out the aftermath.", "NPC_JC_60_10": "Only after the rush do I feel the aches all over my body. Once I've wrapped up my current tasks, I plan to take a break.", "NPC_JC_60_11": "And you should also take some time to relax from all the hustle and bustle.", "NPC_XZJC_1_1": "Oh no, I think I forgot my weapon at the station during the unloading.", "NPC_XZJC_1_2": "Check out the size of that hamster!", "NPC_XZJC_1_3": "Hamster? Oh, you mean the hat's design. This is one of Lollo Logistics' must-haves—protects us from wind, sun, rain, and fog!", "NPC_XZJC_1_4": "Lollo Logistics?", "NPC_XZJC_1_5": "Shh... Listen. When the wind blows, it makes this cool whistling sound against our uniform!", "NPC_XZJC_10_1": "How'd your City Hall Entrance Examination go on?", "NPC_XZJC_10_2": "Ugh, let's not talk about it. Third time's the charm, they say, but not for me.", "NPC_XZJC_10_3": "Ever thought about trying a different path? You might be barking up the wrong tree.", "NPC_XZJC_10_4": "I've thought about it, but my parents... You know how they are. They think those who work outside the City Hall are all nobodies.", "NPC_XZJC_11_1": "Please return. If anything changes, we'll post it on the notice board.", "NPC_XZJC_11_2": "I'm not trying to rush you, but this lockdown's dragging on. Us merchants need to make a living, you know?", "NPC_XZJC_12_1": "Hey, Grandma, check out that massive peach tree! Has it always been here?", "NPC_XZJC_12_2": "Yup, that tree's been around longer than me. It's like the guardian of our generation.", "NPC_XZJC_13_1": "When I was a kid, I used to make wishes on that peach tree during the Moon-chasing Festival.", "NPC_XZJC_13_2": "I wanna make a wish too!", "NPC_XZJC_13_3": "Take it easy. That peach tree's been watching over Jinzhou's kids for generations.", "NPC_XZJC_14_1": "Hello, welcome to Jinzhou. Need help with anything?", "NPC_XZJC_14_2": "How do I get to the City Hall?", "NPC_XZJC_14_3": "Are you here to see the Magistrate? Cross the bridge and take the elevator up. Someone will meet you there.", "NPC_XZJC_14_4": "Have a pleasant time in Jinzhou.", "NPC_XZJC_15_1": "I've never seen so many visitors here at the City Hall. Who's our special guest?", "NPC_XZJC_15_2": "The Magistrate said they're important to Jinzhou, even the whole of Huanglong. Must be someone pretty impressive then!", "NPC_XZJC_15_3": "No, think about it. Whoever they are, they've gotta be old and wise. Like a master strategist.", "NPC_XZJC_2_1": "Hi there. I heard that Pioneer Explorers are informed travelers. Maybe you can answer my friend's little question here?", "NPC_XZJC_2_2": "There's so much talk about the Magistrate's guest. My friend thinks... it's actually him!", "NPC_XZJC_2_3": "My friend's a seasoned traveler. He walks a thousand miles a day and lifts a thousand catties with his bare hands...", "NPC_XZJC_2_4": "Hold on. You're talking about yourself, aren't you?", "NPC_XZJC_3_1": "Did you hear about last night? There was drama on the high street. A girl knelt down and begged in public.", "NPC_XZJC_3_2": "She was bawling, saying she'd do anything. It's gonna be quite the scandal if it's not cleared up...", "NPC_XZJC_4_1": "It's not just here, rumors about the guest are spreading outside Jinzhou, too. It's all anyone's talking about.", "NPC_XZJC_4_2": "But... the guest is just a visitor. Feels like everyone's getting a bit too excited about this.", "NPC_XZJC_5_1": "Hey there! Fate must have brought us together today. Interested in reviving Jinzhou Conversations with us?", "NPC_XZJC_5_2": "Oh, let me introduce myself first. I'm Tracy Jacks, the host of Jinzhou Conversations. And these two here are our fellow members.", "NPC_XZJC_5_3": "Your names are a bit...", "NPC_XZJC_5_4": "Just nicknames! Can't be too careful with online comments, you know.", "NPC_XZJC_5_5": "At Jinzhou Conversations, we keep our eyes and ears open to know everything within arm's reach. Pretty impressive, isn't it?", "NPC_XZJC_6_1": "Grandpa, this snack looks weird... Is it even edible?", "NPC_XZJC_6_2": "Haha, you won't know until you try!", "NPC_XZJC_6_3": "Hmm... Oh, it's tasty! Still could do with a better presentation.", "NPC_XZJC_6_4": "As you grow older, you'll realize that any local food reflects the essence of a place.", "NPC_XZJC_6_5": "Just like Jinzhou—a humble border city with a warm heart, welcoming all. We as its citizens should do the same.", "NPC_XZJC_7_1": "I'm quite the storyteller, huh? Last time, we talked about... um, let me think.", "NPC_XZJC_7_2": "It was about the Teal General and the Battle of Norfall Barrens.", "NPC_XZJC_7_3": "Right! See? Ah, seems our guests have better memories than me.", "NPC_XZJC_8_1": "I see many listeners today. Thank you for joining us! But before we begin, let us begin a new subject.", "NPC_XZJC_8_2": "It's not about the Teal General or the Battle of Norfall Barrens...", "NPC_XZJC_8_3": "Today, let's talk about Jinzhou, the fortress city we call home. Huanglong boasts one capital and six cities, and Jinzhou is the gatekeeper.", "NPC_XZJC_8_4": "The name \"Jinzhou\" itself is rather special. Its spoken and written form have layers of meaning.", "NPC_XZJC_8_5": "It sounds like the word for \"gateway,\" and when its written, resembles the shape of a dragon's roar. Hence, we call this place \"Jinzhou.\"", "NPC_XZJC_8_6": "And as for what \"Jin\" really means, it also signifies the beginning, where every journey starts. That's why Jinzhou is always ready to welcome travelers from far and wide.", "NPC_XZJC_8_7": "It's a fitting name, isn't it?", "NPC_XZJC_9_1": "This lake brings back memories of my days by the sea...", "NPC_XZJC_9_2": "Grandpa, you always talk about the sea. What's beyond it?", "NPC_XZJC_9_3": "Haha, beyond the sea lies boundless freedom, my child.", "NPC_MZGC_20_1": "Zhiyuan, stop sulking! I won't stop you. I'm just worried about you.", "NPC_MZGC_20_2": "I'm not Zhiyuan.", "NPC_MZGC_20_3": "Sir, you're mistaking me for someone else.", "NPC_MZGC_20_4": "You... You're not Zhiyuan?... Oh, right. You're not...", "NPC_MZGC_20_5": "I'm getting old and confused. I'm sorry, I'm sorry...", "NPC_MZGC_20_6": "Why don't you come home, Zhiyuan...", "NPC_HSGD_10_1": "Have you memorized the rescue rules? There's no time for you to review them on the battlefield.", "NPC_HSGD_10_2": "Aye, sir.", "NPC_HSGD_10_3": "When do we leave?", "NPC_HSGD_10_4": "Soon. Triage is a priority. Everyone, be careful when you're rescuing.", "NPC_HSGD_11_1": "Did you figure out what the problem was?", "NPC_HSGD_11_2": "Hold on. Let me try to fix it myself.", "NPC_HSGD_11_3": "If it doesn't work out, submit a report and get more people. We're short-staffed right now.", "NPC_HSGD_11_4": "Alright. I'll keep an eye on the other side of the device for you.", "NPC_HSGD_5_1": "I heard that Withering Frontline is undergoing a harsh and long battle.", "NPC_HSGD_5_2": "The Rearguard Camp has been operating at full capacity recently, due to the significant increase in the number of wounded soldiers from the battlefield.", "NPC_HSGD_6_1": "The TD Outbreak is the biggest threat to Jinzhou. Unable to severe it entirely, the Midnight Rangers are feeling exhausted.", "NPC_HSGD_6_2": "I'm really worried about the soldiers on the front line... We must also be ready to provide support.", "NPC_HSGD_7_1": "Is General Jiyan still fighting on the front lines? I heard that he hasn't taken a rest for a long time.", "NPC_HSGD_7_2": "Yeah, no one could talk him out of it. Sigh, General Jiyan used to be a doctor. He should know better than anyone else...", "NPC_HSGD_8_1": "Get some more sleep and you'll feel better soon...", "NPC_HSGD_8_2": "The injury is just too terrible. No one knows how long it'll take to get back. Baishan's still over there...", "NPC_HSGD_8_3": "I know you're worried, but the less you can endure, the longer the recovery time you'll need.", "NPC_HSGD_9_1": "Xiulan once said, it's crucial to inspect and protect your Tacetite weapon.", "NPC_HSGD_9_2": "I'll be heading to the front lines to help my comrades soon. I need to be of help, not a trouble.", "Tutorial_3401902_Title": "Magnetic Cube: II", "Tutorial_3401903_Title": "Magnetic Cube: III", "GuideTutorialPage_3401902_Content": "Interact with the switch to adjust the position of the Holographic Baffle, creating a different pathway.", "GuideTutorialPage_3401903_Content": "In addition to the regular Magnetic Conveyor, there are special Teleport Tracks. The Teleport Tracks always appear in pairs. When the Magnetic Cube enters one of the Teleport Tracks, it will immediately be teleported to the location of the other Teleport Track.", "GuideTutorial_33006_GroupName": "Tacet Field: Special Bonus", "GuideTutorial_33007_GroupName": "Phantom Tacet Discord", "Tutorial_33006_Title": "Tacet Field: Special Bonus", "Tutorial_33007_Title": "Phantom Tacet Discord", "GuideTutorialPage_33006_Content": "Each Tacet Field has a unique special buff.\nThe Tacet Field located in the Central Plains periodically generates a Concerto Energy Sphere, which recovers Concerto Energy and deals AoE DMG after you cast Intro Skill.", "GuideTutorialPage_33007_Content": "A very small number of Tacet Discords with mutated appearances can be randomly found in the world of Solaris-3. They are known as \"Phantoms\" for their extreme rarity. Defeat them to unlock the corresponding Phantom Echoes with special Echo appearances.", "Condition_13000026_Description": "Reach Union Level 6 and complete Chapter I Act III", "PrefabTextItem_2414617389_Text": "Explore to discover", "BigAreaName": "{0}\nExploration {1}", "SmallAreaName": "{0}", "HotKeyText_LinkTips_Name": "Long press and drag to connect", "ItemInfo_50015_Name": "Purchase Connoisseur Channel", "Mail_300001_Sender": "KU Neighborhood Assistant", "Mail_300002_Sender": "KU Neighborhood Assistant", "Mail_300003_Sender": "KU Neighborhood Assistant", "Mail_300001_Title": "KU Neighborhood Check-In Rewards", "Mail_300002_Title": "Ku Block Bound Account Verification", "Mail_300003_Title": "Ku Block Change Binding Account Verification", "Mail_300001_Content": "Dear Rover:\nThe KU Block sign-in rewards have been issued, please check in the attached file.", "Mail_300002_Content": "[Ku Block] Verification code: {0} (valid for 10 minutes)\nYou are making a game account binding in Ku Block, please do not disclose the verification code. If you are not operating in person, please ignore it.", "Mail_300003_Content": "[Ku Block] Verification code: {0} (valid for 10 minutes)\nYou are exchanging your game account for a binding in Ku Block, please do not disclose the verification code. If you are not operating in person, please ignore it.", "ConfirmBox_180_Title": "Note", "ConfirmBox_180_Content": "Story Skip may hinder your understanding of the story's progression. Are you sure you want to proceed?", "ConfirmBox_180_ButtonText_0": "Cancel", "ConfirmBox_180_ButtonText_1": "Confirm", "Text_PlotSkipConfirmToggle_Text": "Do not show again", "HotKeyText_ResetGameTips_Name": "Reset", "HotKeyText_LoadingNextTips_Name": "NEXT", "Character_YinLin_19_26": "*sigh* Doesn't matter now. I must get all of you to safety first.", "Character_YinLin_79_1": "(Looks like a child's diary...)", "Character_YinLin_79_2": "(There's a crude drawing folded inside, with some scribbled words on the back.)", "RoguelikeShopItemType1": "Echo", "RoguelikeShopItemType4": "Metaphor", "RoguelikeShopItemType5": "Metaphor", "GuideTips_575_Content": "{0} Cast Resonance Skill to gain \"Umbra\".", "GuideTips_576_Content": "{0} Cast Resonance Skill to gain \"Umbra\".", "GuideFocusNew_577_Content": "Cast Resonance Skill to gain \"Umbra\"", "SkillDescription_1303024_Description": "{0} DEF", "InfoDisplay_102801016_Title": "Monitoring Report on Abnormal Spectrum Performance of C-001", "InfoDisplay_102801016_Text": "Title: Spectrum Anomaly Monitoring Report for Subject C-001\n\nEntry: #H-C-6947\n\nAbstract:\n\nThe data presented in this report were obtained from spectrum evaluations performed on Subject C-001, also known as \"Jué,\" from June ████ to December ████.\n\nDuring a preliminary experiment conducted on June 14th, ████ researchers observed a 15-second frequency loss in Subject C-001's spectrum. Five additional tests were later conducted through the following day, and all data obtained reflecting the frequency loss were highly consistent (Margin of error averaged below 0.02).\n\nThe recorded data of the Resonance Spectrum on the 3rd, 6th, 11th, 23rd, and 30th of the subsequent month indicated a gradual lengthening of Subject C-001's frequency loss. The data exhibited significant increases with varying patterns. It was postulated that this event occurred due to the presence of Subject C-002, also known as the \"Mianloong Chamber.\" Subsequent thirty-two one-factor experiments confirmed a significant correlation between Subject C-002 and the duration of frequency loss in Subject C-001. Notably, Subject C-002 exhibited an inhibitory effect on the duration growth of Subject C-001.\n\nBased on spectrum monitoring data of Subject C-001 from June ████ to December ████, the following preliminary conclusions can be drawn:\n\n1. Subject C-001 bears defect/malfunction.\n2. Subject C-002 can temporarily slow down the escalation of Subject C-001's defect, but cannot make up for Subject C-001's frequency loss.\n\nAppendix-1 (Source: Research Memo #C349)\n\nWith the help of the \"peculiar visitor\", we were given the opportunity to converse with Subject C-001 directly. It was a meaningful and mutual conversation, though we didn't get as much information as I had hoped for.\n\nBut at the very least, the conversation proved one point: Our previous research was effective, and there was no defect in C-001. As per C-001's own declaration, \"One of the Temporal Programs was lost,\" and during its prime, C-001 had the capability to manipulate time by decelerating or even halting it, rewinding it, and making corrections as needed. Nonetheless, the current condition of C-001 can be described as one of sickness, with irreversible disruptions to time rendering any attempts at correction or restoration ineffective. Consequently, Mt. Firmament has been transformed into an isolated entity amidst the vast oceans of time, despite the initial purpose being one of redemption.\n\nAppendix-2 (Source: Research Memo #C382)\n\nBy running through time flow models, we came up with two hypotheses:\n\nHypothesis #1: C-001's \"defect\" is none congenital, and this \"defect\" may have taken place around the period of C-001's first arrival at Mt. Firmament (it has been confirmed that the \"defect\" cannot be reversed, see report #H-C-7426).\n\nHypothesis #2: The discrepancy in temporal progression between the interior and exterior of the \"time bubble\" has been progressively widening. Based on data comparisons, there exists a correlation between the deceleration rate of time flow in Mt. Firmament and the growth rate of the duration of C-001's frequency loss.\n\nExpanding on the second hypothesis... If C-001 were to eventually cease to exist, the uncontrolled flow of time in Mt. Firmament would likely surpass its limitations and impact a broader range of regions… Such as, the entirety of Jinzhou.\n\n…This might be why that \"peculiar visitor\" offered to work with us in the first place…\n\nAppendix-3 (Source: Research Memo #C457)\n\nEfforts are being made to advance the development of the artificial Resonance Object. Although we have not yet achieved success, we have decided to name it the \"Chronosorter\" in honor of our recent progress.\n\nI know we have our \"peculiar visitor\" to thank for every progress we've made so far. If the \"Chronosorter\" project is successful, it's a win-win for everyone involved. As I had anticipated, they intend to restore and utilize C-001's complete power in order to rectify the temporal distortion, with the aid of a Resonance Object.\n\nThere is still a significant journey ahead of us. This is merely the starting point.", "InfoDisplay_102801017_Title": "test/CSC Case Files - Rover", "InfoDisplay_102801017_Text": "test/Reserved for a fragmented narrative.", "InfoDisplay_102801018_Title": "CSC Research Memo I", "InfoDisplay_102801018_Text": "Research Memorandum — #C532\nDate: [--05]\nAs our 903rd experiment ended in yet another failure, we couldn't help but reminisce about our initial excitement when we completed the first Chronosorter prototype. However, we were always aware that it was a crude replica of C-001's power. My calculations showed that the Chronosorters could only function within a specific distance and would become useless once removed from this region's time barrier (although they may still work at the Luminous Shore).\n\nDespite this, I clung to hope. The concept of a \"Secondary Resonance\" was more than just a theory to me; it was my life's work. It was terrifying to think it could all be a mere fantasy.\n\nResearch Memorandum — #C545\nDate: [--26]\nThe 931st Chronosorter, like its predecessors, was destroyed by intense resonance shock. But it successfully restored time for a brief 1.29 seconds, making it a valuable sacrifice.\n\nI was right... My belief in the Secondary Resonance theory has been confirmed! When two entities resonate at high intensity, the weaker one can exert much greater Resonance power than its original capacity.\n\nThe only issue is how the Chronosorters we've been making are too fragile for this task. I need a more powerful Resonator, but the risk is too great. No one can withstand the resonance shock of C-001 without enduring catastrophic overclocking.\n\nNote: I must speak to our visitor. I saw them telling C-001 something. I am convinced that there is a connection between what they did and the brief success of Chronosorter No. 931. Yes, I had seen it with my own eyes; C-001 must have transmitted some form of unknown energy to Chronosorter No. 931, just when I had deemed the experiment a failure...", "InfoDisplay_102801019_Title": "Communication Log: That Child", "InfoDisplay_102801019_Text": "Reply: That Child\nUnfortunately, C-001 did not respond to the matter concerning that child. However, the fact remains that the dead baby did come back to life. We do not need C-001 to confirm anything for us, or else the strange occurrences of that day would be meaningless. As for the child's identity, there can be no other answer besides ■■■.\nAs for how the dead baby was brought back to life, I suspect it has something to do with the turning back of time, but neither you, I, nor the people of Hongzhen are able to remember the events of that night in detail. If we rule out the possibility of a collective hallucination, this at least indicates that the phenomenon of turning back time on that day only affected individual entities and not all of Mt. Firmament...\nA citizen of Hongzhen told me that a child is now being fostered in the town. Maybe we should go and take a look...", "InfoDisplay_102801020_Title": "CSC Research Memo II", "InfoDisplay_102801020_Text": "Research Memo #C501\nDate: [--19]\nOur visitor shared intricate details about the outside world, describing a new civilization that rose from the ashes of the old. Their narrative held a serene tone, void of personal emotion, as if they were an impartial observer, rather than the one who saved said civilization in the first place.\nIt became clear to me that they were not like us - their humility and goodwill were meant to guide and integrate us onto a predetermined path.\nDespite this, I was grateful for all the knowledge they shared with me. I yearned to see this new world for myself, realizing that I had been cooped up in Mt. Firmament for too long...", "Chengxiaoshan_main_1_1_215_1": "You...", "Chengxiaoshan_main_1_1_215_2": "Don't worry. {PlayerName} is special. The Temporal Dusruption can't hurt {Male=him;Female=her}.", "Chengxiaoshan_main_1_1_215_3": "I... *cough*... but Changli, your...", "Chengxiaoshan_main_1_1_215_4": "I gave my word to be your pawn and I intend to keep it. As your teacher and courtier, it is only right for me to do so.", "Chengxiaoshan_main_1_1_215_5": "And let's not forget, without me playing the Wayfinder for {PlayerName}, we wouldn't even have {Male=him;Female=her} here.", "Chengxiaoshan_main_1_1_215_6": "{PlayerName} has a strong connection to this place. You need {Male=his;Female=her} help to resolve Mt. Firmament's crisis.", "Chengxiaoshan_main_1_1_215_7": "But... We already owe {PlayerName} a lot.", "Chengxiaoshan_main_1_1_215_8": "I don't mind helping you again.", "Chengxiaoshan_main_1_1_215_9": "I'm here to find out about my past.", "Chengxiaoshan_main_1_1_215_10": "Thank you, {PlayerName}... Thank you.", "Chengxiaoshan_main_1_1_215_11": "As we headed toward Mt. Firmament, {PlayerName} mentioned a strange dream {Male=he;Female=she} had. It may have been a flashback of {Male=his;Female=her} lost memories.", "Chengxiaoshan_main_1_1_215_12": "{PlayerName}, Jué, and Mt. Firmament... There must be some kind of crucial connection between the three. {PlayerName} has {Male=his;Female=her} own reasons for being here.", "Chengxiaoshan_main_1_1_215_13": "I see...", "Chengxiaoshan_main_1_1_215_14": "{PlayerName}, I will do everything I can to rescue the Sentinel as soon as possible, then we can finally talk to it in person. It will surely have the answers you want.", "Chengxiaoshan_main_1_1_215_15": "Let's cut to the chase.", "Chengxiaoshan_main_1_1_215_16": "What did you find in Truthseeker's Pass, Jinhsi?", "Chengxiaoshan_main_1_1_215_17": "To reverse the rapid aging effect from Temporal Disruptions, I must deliberately collide with the Sentinel’s resonance power during combat—triggering my Second Resonance Awakening. That will enhance my power beyond its limits.", "Chengxiaoshan_main_1_1_215_18": "According to the Court of Savantae's records... the Sentinel was already injured upon its arrival at Mt. Firmament.", "Chengxiaoshan_main_1_1_215_19": "As time passed and its condition worsened, the flow of time became unstable here, causing Temporal Disruptions that could potentially threaten Jinzhou.", "Chengxiaoshan_main_1_1_215_20": "Only the Sentinel's Appointed Resonator can restore its Temporal Mandate...", "Chengxiaoshan_main_1_1_215_21": "Their records indicate a solution.", "Chengxiaoshan_main_1_1_215_22": "Let's say you can achieve all that, but Jinhsi... Do you understand what is at stake for yourself?", "Chengxiaoshan_main_1_1_215_23": "I understand.", "Chengxiaoshan_main_1_1_215_24": "...I share a Resonance connection with Jué, but I never took the time to truly get to know it... I've been blind to its suffering for so long...", "Chengxiaoshan_main_1_1_215_25": "Sentinel Jué has been guiding us since the city's founding with its wise words and well-crafted decisions.", "Chengxiaoshan_main_1_1_215_26": "The Temporal Disruptions we face are just a side effect of its efforts to protect local people.", "Chengxiaoshan_main_1_1_215_27": "...Without the Sentinel blocking out Tacet Discords through its time-manipulation power, Jinzhou would be a barren wasteland today.", "Chengxiaoshan_main_1_1_215_28": "So what do you plan to do, Jinhsi?", "Chengxiaoshan_main_1_1_215_29": "If the Sentinel's condition is indeed incurable... Nobody knows how far the Temporal Disruptions will continue to spread.", "Chengxiaoshan_main_1_1_215_30": "Today it's Mt. Firmament, but tomorrow it could be all of Jinzhou.", "Chengxiaoshan_main_1_1_215_31": "I... I will...", "Chengxiaoshan_main_1_1_215_32": "If it truly comes down to that, I'll fulfill Jué's prophecy myself.", "Chengxiaoshan_main_1_1_215_33": "According to the Court of Savantae's records... the Sentinel was already injured upon its arrival at Mt. Firmament.", "Chengxiaoshan_main_1_1_215_34": "Have you thought about the consequences, Jinhsi?", "Chengxiaoshan_main_1_1_215_35": "Trying to trigger a Second Awakening by fighting the Sentinel... It could make you Overclock at any moment.", "Chengxiaoshan_main_1_1_215_36": "We both know what that means. You could lose your mind forever, or even disintegrate into dust... You don't want to end up like those Chronosorters, shredded under immense pressure.", "Chengxiaoshan_main_1_1_215_38": "On top of that... Do you honestly believe you can fight in your current condition?", "Chengxiaoshan_main_1_1_190_1": "Interesting. It seems the one who was immune to the Temporal Disruption provided insights on the invention of Chronosorters.", "Chengxiaoshan_main_1_1_190_2": "That was to say, the Court of Savantae had such a thorough understanding of Temporal Disruptions, and there was a trace of it.", "Chengxiaoshan_main_1_1_205_1": "Is that so...", "Chengxiaoshan_main_1_1_205_2": "What does it say?", "Chengxiaoshan_main_1_1_230_1": "The Sentinel never tried to interfere with natural deaths before. Why did it make an exception?", "Chengxiaoshan_main_1_1_230_2": "...", "Flow_31000069_1040": "You will meet... the same fate...", "Flow_31000069_1042": "Pay for your insurrection… in blood…", "Flow_31000069_1043": "The war… never cease… We… will return…", "GuideFocusNew_533_Content": "{0} Auto Select to quickly select necessary materials", "Text_Shop_Role_Text": "Not Obtained/Max Limit Reached", "GuideDJTP_3_1": "Hello, Rover.", "GuideDJTP_3_2": "The system has concluded that you have explored this realm and honed your physical and mental capabilities.", "GuideDJTP_3_3": "As instructed, I will set up a test for you in the Jinzhou wilderness.", "GuideDJTP_3_4": "Once you pass the test, a key to the unknown will reveal itself to you.", "GuideDJTP_3_5": "The responses you provide could potentially shape the future of SOL-3.", "GuideDJTP_3_6": "I hope you will enjoy your journey.", "GuideDJTP_2_1": "Hello, Rover.", "GuideDJTP_2_2": "The system has identified multiple references to you in various folk tales, and your adventure continues.", "GuideDJTP_2_3": "As previously instructed, I will set up a test for you in the Jinzhou wilderness.", "GuideDJTP_2_4": "Once you pass the test, a key to the unknown will reveal itself to you.", "GuideDJTP_2_5": "Wishing you success on your test and may your travel go smoothly.", "GuideDJTP_1_1": "Hello, Rover.", "GuideDJTP_1_2": "The system has recognized that you have embarked on a unique journey, with your own companions and narrative.", "GuideDJTP_1_3": "As previously instructed, I will set up a test for you in the Jinzhou wilderness.", "GuideDJTP_1_4": "Once you pass the test, a key to the unknown will reveal itself to you.", "GuideDJTP_1_7": "I promise to stand by you unwaveringly as you begin your journey, and as you grow stronger, I will grant you access to more keys to unravel the mysteries that lie ahead.", "GuideDJTP_1_8": "There are countless unexplored parts of the world waiting for you, and I hope you’re prepared to embrace the unknown.", "GuideDJTP_1_9": "I wish you a pleasant journey.", "GuideDJTP_1_5": "Who are you?", "GuideDJTP_1_6": "What test?", "Cost1": "COST 1", "Cost3": "COST 3", "Cost4": "COST 4", "Character_ChangLi_8_69": "*chuckle*...So you've guessed it.", "Character_ChangLi_8_70": "Still, I owe you an apology in person.", "Character_ChangLi_8_71": "I see. Then I suppose I have no reason to not go.", "ConditionGroup_12005061_HintText": "Obtain 1,200 Hazard Records", "ErrorCode_HarvestInstIdInValid_Text": "The parameters of the event are incorrect, if you have any questions, please contact customer service to deal with them.", "ErrorCode_HarvestVarNotExist_Text": "The parameters of the event are incorrect, if you have any questions, please contact customer service to deal with them.", "ErrorCode_HarvestResultCacheNotExist_Text": "The parameters of the event are incorrect, if you have any questions, please contact customer service to deal with them.", "ErrorCode_HarvestInstNotOpen_Text": "The event is over. You cannot earn more points.", "ErrorCode_HarvestActivityLimitDataNotFind_Text": "The parameters of the event are incorrect, if you have any questions, please contact customer service to deal with them.", "ErrorCode_HarvestDiffConfigNotFind_Text": "The parameters of the event are incorrect, if you have any questions, please contact customer service to deal with them.", "Flow_133000007_19": "The tabby kitten brushes against your legs and gives out a \"meee-ooow\", before running off with its companions.", "Text_EchoFull_Text": "Cannot Merge Enhanced Echoes", "Text_EchoLack_Text": "Please put in 5 Echoes", "Text_EchoLimit_Text": "Number capped", "Text_EchoSelect_Text": "Select Echoes ({0}/{1})", "Text_InsertAll_Text": "Quick Selection", "MapMark_301204_MarkTitle": "Depths of Illusive Realm", "MapMark_301204_MarkDesc": "A mysterious gateway emerges in the Whining Aix's Mire, providing access to a realm known as Somnoire. Legend has it that it hosts the dreams of all beings in Solaris.", "ConditionGroup_12005122_HintText": "Reach Union Level 10 or complete Act 3 to unlock Milestones", "PrefabTextItem_3547658789_Text": "Exit", "PrefabTextItem_1700842926_Text": "Your energy fades... be more cautious next time.", "SoundAreaPlayInfo_1001001_BuffDescription": "Impermanence Heron has entered a defensive state. Quickly deplete its Vibration Strength to prevent it from recovering!", "SoundAreaPlayInfo_1001002_BuffDescription": "Bell-Borne Geochelone's ice armor can be destroyed. Shatter it to deplete its Vibration Strength.", "SoundAreaPlayInfo_1001003_BuffDescription": "Bell-Borne Geochelone goes into a paralyzed state and has developed Grapple points on his back.", "Huanglong_main_1_7_137_1": "We should be safe here.", "Huanglong_main_1_7_149_1": "Rover, I'll defend our base. General Jiyan has set off with his team to distract those Tacet Discords.", "Huanglong_main_1_7_149_2": "We'll leave the Disruptor to you.", "Huanglong_main_1_7_155_1": "Phew... Finally.", "Huanglong_main_1_7_155_2": "We made it! Thank you so much!", "Huanglong_main_1_7_155_3": "It's dangerous here. Let's head back first.", "Huanglong_main_1_7_4_1": "Let's join the Riverside Games after we beat that monster.", "Huanglong_main_1_7_4_2": "The Riverside Games...?", "Huanglong_main_1_7_4_3": "You won first place in the last armed race, remember? Don't back out now... I already counted you in!", "Huanglong_main_1_7_4_4": "We haven't held the Riverside Games in years. This should be another illusion from the past.", "Huanglong_main_1_7_4_5": "If everything goes well, perhaps we can hold it again this year...", "BackgroundCard_80065001_Title": "En Route", "BackgroundCard_80065001_Tips": "Pre-registration Rewards", "BackgroundCard_80065002_Title": "Rhythmic Echoes", "BackgroundCard_80065002_Tips": "Obtained from Fan Creation Event", "Guide_YXQJ_100_1": "That's amazing. I thought…", "Guide_YXQJ_100_2": "You thought what?", "Guide_YXQJ_100_3": "You thought I'd be defeated?", "Guide_YXQJ_100_4": "I thought this task wouldn't be easy, even for someone like you.", "Guide_YXQJ_100_5": "I underestimated you.", "Guide_YXQJ_100_6": "The Somnoire has grown increasingly chaotic and dangerous.", "Guide_YXQJ_100_7": "Recently, it has been devouring and copying all dreams without discrimination...", "Guide_YXQJ_100_8": "You'll encounter more bizarre occurrences in the Somnoire… Creatures, plants, Tacet Discords, and even your cherished friends.", "Guide_YXQJ_100_9": "While you are aware it's a dream, these sights may still leave a lasting impact on your psyche. I hope you are prepared.", "Guide_YXQJ_100_10": "Anyway… You did well today. I'll meet you outside the Gate.", "Huanglong_main_1_7_46_26": "Despite Yangyang's efforts to help the soldier, it seems that the soldier's condition is no longer showing any signs of improvement.", "GuideTutorial_31009_GroupName": "Counter Skill", "Tutorial_31009_Title": "Counter Skill", "GuideTutorialPage_31009_Content": "A red Warning Prompt will appear before your enemy uses their Special Skills. You can block these attacks with specific Echo Skills, or with Counterattacks to gain an upper hand.", "Huanglong_main_1_7_67_1": "Aim at that wall. We can pull ourselves over!", "GuideTips_40054_Content": "Save point updated", "PrefabTextItem_3152224942_Text": "Waveplate Full", "MapNote_LordGym_Desc": "New Difficulty in Tactical Hologram: Calamity", "InstanceDungeon_2022_MapName": "Test Levels", "Huanglong_main_1_2_131_19": "We built this simulated training ground after the structure of Sonoro Spheres.", "GuideFocusNew_20047_Content": "Keep on challenging to try out different \"Illusive Echoes\" and get more rewards!", "GuideTips_10037_Content": "{0} Move to the cliff edge and prepare to glide", "POI_YNAQGS_12_10": "For the sake of ease, I encourage you not to wander too far during this time. You may walk around the settlement if you'd like.", "POI_YNAQGS_12_15": "Do feel free to walk around the settlement if you're feeling bored.", "POI_YNAQGS_52_1": "Mist, thunderstorms, and the so-called \"phantoms\", all of these anomalies are due to the Mourning Aix's obsessions.", "POI_YNAQGS_52_2": "The CSC seniors were right in judging that there may be a similar bond between TDs as there is with humans, and I was right in judging that you are a very dependable partner.", "POI_YNAQGS_52_3": "I wish I could have you as my research partner in the future... Unfortunately, we have to transmit back the data we collect from this operation first.", "POI_YNAQGS_52_4": "Anyway, leave the wrapping up and documenting to me. If you have a chance, come find me in Huaxu! Next time we meet, I'll be sure to bring Hoshi's share along and become even more awesome!", "POI_YNAQGS_53_1": "Jiuyue also made observations and frequency recordings of the \"Bird Egg\" left in the field.", "PlotType_106_TypeDescription": "Huanglong Chapter 1: Grand Warstorm", "Flow_310000002_783": "Before he can finish his sentence, several Tacet Discords suddenly emerge from the Gate...", "Guide_YXQJ_19_1": "How are you feeling?", "Guide_YXQJ_19_2": "What do you mean?", "Guide_YXQJ_19_3": "The monsters in there weren't that hard to beat.", "Guide_YXQJ_19_4": "You seem calm. Good. That means the Somnoire's effects haven't gotten to you.", "Guide_YXQJ_19_5": "Keep up with the good work, will you?", "Guide_YXQJ_19_6": "Well, now you've thoroughly cleared this area.", "Guide_YXQJ_19_7": "As you've probably already noticed, the Somnoire is really large, and what you've just cleared was just a tiny fraction of it.", "Guide_YXQJ_19_8": "To prevent future incidents like Tacet Discords escaping again, there is still much work to be done.", "Guide_YXQJ_19_9": "I have many questions about this place.", "Guide_YXQJ_19_10": "I'll come here often.", "Guide_YXQJ_19_11": "Don't forget the pay you promised me.", "Guide_YXQJ_19_12": "Well, you can just come back here to get your answers, then.", "Guide_YXQJ_19_13": "I knew you're not someone to sit back and watch.", "Guide_YXQJ_19_14": "Of course, I'll be sure you get the pay you deserve.", "Guide_YXQJ_19_15": "Let's wrap up the exploration for now. Time to leave.", "Guide_YXQJ_19_16": "Next time, we'll delve into the deeper Memory Zones together.", "ConfirmBox_181_Content": "You are about to start a long quest chain. Your current quest progress will be ended and archived. When you return, you can resume this quest from the last archive point.", "ConfirmBox_182_Content": "Leaving the quest area will end your progress and save it. You can resume from the last archive point when you return.", "ConfirmBox_183_Content": "You have left the quest area. Your current quest progress has been ended and archived. Resume this quest from the last archive point?", "RogueBuffPool_900312000670_BuffDesc_0": "[Shield] Gain shield after using Grapple. Grapple Cooldown is reduced.", "RogueBuffPool_900312000670_BuffDesc": "[Shield] Gain a shield equal to 5% of max HP after using Grapple. Cooldown of Grapple is reduced by 5s.", "RogueBuffPool_900312000670_BuffName": "Rapid Grapple", "ErrorCode_47_Text": "Network error. Please try again later.", "ErrorCode_48_Text": "Zone selection failed, please try again.", "ErrorCode_49_Text": "Zone selection failed, please try again.", "ErrorCode_50_Text": "There is no corresponding user information, please try again.", "ErrorCode_51_Text": "User information query failed, please try again.", "ErrorCode_52_Text": "Zone selection failed, please try another zone.", "ErrorCode_53_Text": "Server exception, please try again later.", "ErrorCode_54_Text": "Network error. Please try again later.", "ErrorCode_55_Text": "Network error. Please try again later.", "ErrorCode_56_Text": "Network error. Please try again later.", "ErrorCode_57_Text": "Request too frequent. Please try again later.", "ErrorCode_58_Text": "Network error. Please try again later.", "ErrorCode_59_Text": "Network error. Please try again later.", "ErrorCode_60_Text": "Network error. Please try again later.", "ErrorCode_61_Text": "Character is not in the corresponding scene.", "ErrorCode_62_Text": "Network error. Please try again later.", "ErrorCode_63_Text": "Network error. Please try again later.", "ErrorCode_64_Text": "The corresponding function is not yet enabled.", "ErrorCode_200299_Text": "The quality of consumed props is too high, please replace them with other props.", "ErrorCode_200300_Text": "Request too frequent. Please try again later.", "ErrorCode_200301_Text": "The Echo skin has not been unlocked yet.", "ErrorCode_200302_Text": "Echo skin mismatch.", "ErrorCode_200303_Text": "System error, please try again later.", "ErrorCode_200304_Text": "You cannot Cook more.", "ErrorCode_200305_Text": "Not within the time limit.", "ErrorCode_200306_Text": "You cannot Forge more.", "ErrorCode_200307_Text": "Not within the time limit.", "ErrorCode_200308_Text": "You cannot Synthesize more.", "ErrorCode_200309_Text": "Not within the time limit.", "ErrorCode_200310_Text": "Error when logging into the server, please contact official customer service if you have any questions.", "ErrorCode_200311_Text": "The current login device is blocked due to {0}.", "ErrorCode_200312_Text": "Character name length does not match, please try again.", "ErrorCode_200313_Text": "The text length does not match, please try again.", "ErrorCode_200314_Text": "Wrong number of props.", "ErrorCode_200315_Text": "Data Merge configurations do not exist.", "ErrorCode_200316_Text": "Data Merge configurations do not exist.", "ErrorCode_600091_Text": "You cannot claim more drops. Maximum attempts reached.", "ErrorCode_600092_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_700290_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_700291_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_700292_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_900061_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100142_Text": "The copy does not support this operation.", "ErrorCode_1100143_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100144_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100145_Text": "Your account is now locked due to overdue recharges.", "ErrorCode_1100146_Text": "There is no corresponding user information, please try again.", "ErrorCode_1100147_Text": "Network error. Please try again later.", "ErrorCode_1100148_Text": "Network error. Please try again later.", "ErrorCode_1100149_Text": "Error when logging into the server, please contact official customer service if you have any questions.", "ErrorCode_1100150_Text": "Error when logging into the server, please contact official customer service if you have any questions.", "ErrorCode_1100151_Text": "Failed to connect to the server, please try again later.", "ErrorCode_1100152_Text": "Failed to connect to the server, please try again later.", "ErrorCode_1100153_Text": "Failed to connect to the server, please try again later.", "ErrorCode_1100154_Text": "Team data error", "ErrorCode_1100155_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100156_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100157_Text": "Liking failed, please try again.", "ErrorCode_1100158_Text": "Failed to add Memo, please try again.", "ErrorCode_1100159_Text": "Failed to update Memo, please try again.", "ErrorCode_1100160_Text": "Failed to remove Memo, please try again.", "ErrorCode_1100161_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100162_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100163_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100164_Text": "Props configuration type mismatch.", "ErrorCode_1100165_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100166_Text": "The prop cannot be removed.", "ErrorCode_1100167_Text": "This prop cannot be added.", "ErrorCode_1100168_Text": "Failed to add item.", "ErrorCode_1100169_Text": "Modifying Note failed, please try again.", "ErrorCode_1100170_Text": "Delete friend request failed, please try again.", "ErrorCode_1100171_Text": "Deleting a friend failed, please try again.", "ErrorCode_1100172_Text": "The team does not exist.", "ErrorCode_1100173_Text": "Incorrect number of Character, please try again.", "ErrorCode_1100174_Text": "Failed to add Data Bank experience.", "ErrorCode_1100175_Text": "Network error. Please try again later.", "ErrorCode_1100176_Text": "Network error. Please try again later.", "ErrorCode_1100177_Text": "The event is not yet open.", "ErrorCode_1100178_Text": "Point rewards have been claimed.", "ErrorCode_1100179_Text": "There is no corresponding points configuration.", "ErrorCode_1100180_Text": "Not enough points.", "ErrorCode_1100181_Text": "There is no corresponding level data.", "ErrorCode_1100182_Text": "Level rewards have been claimed.", "ErrorCode_1100183_Text": "There is no corresponding level configuration.", "ErrorCode_1100184_Text": "Not enough level points.", "ErrorCode_1100185_Text": "There is no corresponding level difficulty.", "ErrorCode_1100186_Text": "Configuration acquisition failed, please try again.", "ErrorCode_1100187_Text": "The option is not valid.", "ErrorCode_1100188_Text": "Configuration acquisition failed, please try again.", "ErrorCode_1100189_Text": "Character failed to load, please try again.", "ErrorCode_1100190_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100191_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100192_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100193_Text": "The event has not started.", "ErrorCode_1100194_Text": "There is no corresponding active configuration.", "ErrorCode_1100195_Text": "The activity data is empty.", "ErrorCode_1100196_Text": "Event rewards have been claimed.", "ErrorCode_1100197_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100198_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100199_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1100200_Text": "This event domain is not available yet", "ErrorCode_1100201_Text": "There is no corresponding active configuration.", "ErrorCode_1100202_Text": "There is no corresponding active configuration.", "ErrorCode_1500079_Text": "Character is not active.", "ErrorCode_1500080_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1500081_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500082_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500083_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500084_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500085_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500086_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1500087_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500088_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500089_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500090_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500091_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1500092_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500093_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500094_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1500095_Text": "Anomalies exist, please contact official customer service if you have any questions.", "ErrorCode_1500096_Text": "Passive skills are abnormal, if you have any questions, please contact official customer service.", "ErrorCode_1800033_Text": "Network error. Please try again later.", "ErrorCode_1800034_Text": "Network error. Please try again later.", "ErrorCode_1800035_Text": "Please resurrect and try to match again.", "ErrorCode_1900039_Text": "Unusual activity, please try again later.", "ErrorCode_1900040_Text": "The Character Trial was not completed.", "ErrorCode_1900041_Text": "Failed to claim rewards. Please try again.", "ErrorCode_1900042_Text": "Event rewards have been claimed.", "ErrorCode_1900043_Text": "Reward claim failed, please try again.", "ErrorCode_1900044_Text": "Reward claim failed, please try again.", "ErrorCode_1900045_Text": "Rewards error. Please contact our Customer Service for assistance", "ErrorCode_1900046_Text": "Reward claim failed, please try again.", "ErrorCode_1900047_Text": "The Character corresponding to the Remnant band was not obtained.", "ErrorCode_1900048_Text": "Character's Remnant band props are over the limit.", "ErrorCode_2000014_Text": "Levitator has been placed on the base.", "ErrorCode_2000015_Text": "Unable to enter a Single-player only instance in Co-op Mode.", "ErrorCode_2000016_Text": "No re-challenges are allowed for that copy.", "ErrorCode_2000017_Text": "You can't depend on yourself.", "ErrorCode_2000018_Text": "Circular dependencies are not allowed.", "ErrorCode_2000019_Text": "Dependent on missing target information.", "ErrorCode_2200000_Text": "Command error, the level entity with the specified id cannot be killed.", "ErrorCode_2200001_Text": "The data is abnormal, please try restarting the client and logging in again.", "SkillDescription_1301029_AttributeName": "\"Necessary Means\" Damage", "ItemInfo_10001604_Name": "Rover's Waveband", "ItemInfo_10001604_ObtainedShowDescription": "Can be used to activate Rover: Havoc's Resonance Chain.", "ItemInfo_10001604_AttributesDescription": "Can be used to activate Rover: Havoc's Resonance Chain.", "GuideFocusNew_397_Content": "Tap and hold to cast Heavy Attack", "WorldLevelTips": "Union Level Cap {0}->{1}", "ConditionGroup_12009001_HintText": "Unlocked at Union Level 30", "ConditionGroup_12009002_HintText": "Clear Difficulty IV to unlock", "Text_ActivityTaskOngoing_Text": "Ongoing", "Text_ActivityTaskClaimed_Text": "Collected", "Text_ActivityTaskReceive_Text": "Available", "Text_ActivityTaskProgress_Text": "{0} ({1}/{2})", "ConfirmBox_184_Title": "Note", "ConfirmBox_184_Content": "Wuthering Exploration's Survey Tasks have been refreshed", "ConfirmBox_184_ButtonText_0": "Cancel", "ConfirmBox_184_ButtonText_1": "Confirm", "AccessPath_804000_Description": "Global Pre-registration Rewards", "AccessPath_805000_Description": "Fan Creation Event Participation Rewards", "Text_RewardPreview_Text": "Rewards Preview", "Text_TowerTeamDie_Text": "Clear the challenge", "HelpText_70_Title": "Data Merge", "HelpText_70_Content": "[Data Merge]\nYou can merge 5 unenhanced Echoes into 1 random new Echo in the Terminal. You cannot merge upgraded Echoes.\nYou cannot select equipped and locked Echoes as Merge Materials.\n\n[Batch Merge]\nYou can merge over 5 unenhanced Echoes into multiple new Echoes using Batch Merge.\nThe other rules for Batch Merge are the same as those for Data Merge.\n\n[New Echoes]\nThe Rarity of the new Echo is subject to your Data Bank level. It is not determined by the Rarity of merged Echoes. Upgrade your Data Bank to get Echoes of higher Rarity from Data Merge.\nData Merge and Batch Merge only produce Echoes that are already unlocked.\n\n[Extras]\nData Merge produces at least one random new Echo, and sometimes extra Echoes.\nMerge Echoes of higher Rarity and COST for a higher chance to produce extras.\n\n[Auto Select]\nAuto Select lets you quickly select available Echoes to merge. You can change the sort and filter settings to determine what Echoes will be selected.", "MenuConfig_93_OptionsName_0": "Low", "MenuConfig_93_OptionsName_1": "Medium", "MenuConfig_93_OptionsName_2": "High", "SkillDescription_1301030_AttributeName": "Extermination Order Concerto Regen", "SkillDescription_1301031_AttributeName": "Concerto Regen", "SkillDescription_1301032_AttributeName": "Concerto Regen", "SkillDescription_1301033_AttributeName": "\"Mercy\" Concerto Regen", "SkillDescription_1700031_AttributeName": "Concerto Regen", "SkillDescription_1700032_AttributeName": "Concerto Regen", "SkillDescription_1700033_AttributeName": "Concerto Regen", "SkillDescription_1700034_AttributeName": "\"Photosynthesis Energy\" Concerto Regen", "SkillDescription_2500021_AttributeName": "Concerto Regen", "SkillDescription_2500022_AttributeName": "Concerto Regen", "SkillDescription_2500023_AttributeName": "Concerto Regen", "SkillDescription_8900030_AttributeName": "Concerto Regen", "SkillDescription_8900031_AttributeName": "Concerto Regen", "SkillDescription_8900032_AttributeName": "Concerto Regen", "SkillDescription_8900033_AttributeName": "Concerto Regen", "SkillDescription_1301034_AttributeName": "\"Death Messenger\" Concerto Regen", "SkillDescription_1303035_AttributeName": "Rumbling Spark Concerto Regen", "SkillDescription_1104027_AttributeName": "Concerto Regen", "SkillDescription_1104028_AttributeName": "Concerto Regen", "SkillDescription_1104029_AttributeName": "\"Lion's Spirit\" Concerto Regen", "SkillDescription_1700028_AttributeName": "Mid-air Attack: Starflower Blooms Stage 1 DMG", "SkillDescription_1700029_AttributeName": "Mid-air Attack: Starflower Blooms Stage 2 DMG", "SkillDescription_1700030_AttributeName": "Mid-air Attack: Starflower Blooms Stage 3 DMG", "SkillDescription_1303032_AttributeName": "Leihuang Master Concerto Regen", "SkillDescription_1303033_AttributeName": "Concerto Regen", "SkillDescription_1303034_AttributeName": "Concerto Regen", "SkillDescription_5700028_AttributeName": "Concerto Regen", "SkillDescription_1302014_Description": "{0}s", "SkillDescription_1302025_Description": "{0}s", "SkillDescription_1302016_Description": "{0}s", "SkillDescription_1302020_Description": "{0} per hit", "SkillDescription_1302021_Description": "{0}s", "SkillDescription_6500015_Description": "{0} DEF", "SkillDescription_7300023_AttributeName": "Concerto Regen", "SkillDescription_7300022_AttributeName": "Skill DMG", "SkillDescription_7300024_AttributeName": "Concerto Regen", "SkillDescription_7300014_Description": "{0}s", "SkillDescription_7300017_Description": "{0}s", "SkillDescription_7300021_Description": "{0} each", "KeySetting_100_Name": "Confirm/Cancel", "KeySetting_101_Name": "Confirm/Cancel", "PrefabTextItem_KeyConfigController_Text": "Change Key Settings", "NPC_YJY_35_1": "I'm not sure if the administration will approve the funding, but hopefully it won't take forever.", "NPC_YJY_36_1": "The Institute has sent us a lot more work, so I think we might get another hazelnut on the permit.", "NPC_YJY_36_2": "How much is missing? Let me do the math…", "NPC_YJY_37_1": "Everything okay with security?", "NPC_YJY_37_2": "No worries, we've double-checked everything.", "NPC_YJY_37_3": "You go about your business. I'll let the neighborhood Patrollers know if anything happens.", "NPC_YJY_38_1": "Hmmm? A report on the inspection and speculation about the First Resonator...", "NPC_YJY_38_2": "Isn't this an ancient post? How did it get bumped up again?", "NPC_YJY_39_1": "Is that an analysis thread on Mr. Xiangli's latest research? That I'll have to check it out.", "NPC_YJY_39_2": "This complaint really needs to go through, it's my last shot...", "NPC_YJY_40_1": "Hopefully, they'll just temporarily lock my account this time...", "NPC_YJY_41_1": "Hey, check it out! It's the first Resonance Nexus in Huanglong, part of our institute's collection. Isn't it gorgeous?", "NPC_YJY_41_2": "Back when I was a student, I visited the institute once. When my hand touched its surface, the metal felt chilly, almost as if it was saying hello.", "NPC_YJY_41_3": "That's when I realized I had to work here someday. I wanted to stay with it.", "NPC_YJY_42_1": "This antique item is more weathered and robust compared to other versions of the Resonance Nexus in Jinzhou. It's now a historical artifact of great significance.", "NPC_YJY_42_2": "But it's consistently harder to maintain than other models and requires several specific parts for repairs.", "NPC_YJY_43_1": "How long will you be gone this time? When are you leaving?", "NPC_YJY_43_2": "I'm not sure. I'm planning a trip to Huaxu Academy HQ.", "NPC_YJY_43_3": "Hmmm...", "NPC_YJY_44_1": "The Detection Stage lets us see all of Jinzhou's terrain, helping the Institute spot abnormal energy spikes quickly.", "NPC_YJY_44_2": "Xiaoshi swings by regularly with updates. The Midnight Rangers are out there holding the line and can sometimes spot signs our devices miss.", "NPC_YJY_45_1": "Ms. Zhang is super attentive. She's helped us dodge danger more times than I can count, and she's been on the job since I joined the Rangers.", "NPC_YJY_45_2": "She intimidated me at first with her serious demeanor.", "NPC_YJY_46_1": "Has the report been brought up yet?", "NPC_YJY_46_2": "No, I wanted to confirm again.", "NPC_YJY_47_1": "Why isn't it finished yet? How long has this been dragging on...", "NPC_YJY_48_1": "Did you find those Ecoacoustics reports? The ones filed recently?", "NPC_YJY_48_2": "Hold on, let me see. Did they contact you?", "NPC_YJY_48_3": "Yeah, they want to review them again.", "NPC_YJY_49_1": "These are some docs Mr. Xiangli put together for us, sort of like... extra homework? A little gift from our resident genius.", "NPC_YJY_49_2": "He's always making breakthroughs so quickly, we struggle to keep up.", "NPC_YJY_49_3": "But we have to keep up. If you can't even try to keep pace, why bother being an academic?", "Text_TowerFinish_Text": "Clear the challenge", "HSGD_ST_ZY_1_1": "...", "HSGD_ST_ZY_1_2": "Do you know why there are names engraved on the abandoned turrets here?", "HSGD_ST_ZY_1_3": "Why?", "HSGD_ST_ZY_1_4": "I don’t care.", "HSGD_ST_ZY_1_5": "Many years ago, the battlefield was filled with smoke as the Jinzhou Garrison regiment fought bravely and successfully pushed back the TD tide, reclaiming a small portion of the front line.", "HSGD_ST_ZY_1_6": "In those times, the majority of soldiers were ordinary people, and the demands of war were such that not everyone who departed left something behind.", "HSGD_ST_ZY_1_7": "Engraving the names of fallen comrades onto stone monuments might just be a way of commemorating their sacrifice and creating a sense of unity.", "HSGD_ST_ZY_1_8": "The group then devised a method to engrave the names of the deceased soldiers onto the turrets and continue the tradition.", "HSGD_ST_ZY_1_9": "The engravings here are their names.", "HSGD_ST_ZY_1_10": "You weren’t even born then, were you?", "HSGD_ST_ZY_1_11": "Do you know them?", "HSGD_ST_ZY_1_12": "...", "HSGD_ST_ZY_1_13": "I didn’t know any of them, but my grandpa said them so many times that I just remembered them all!", "HSGD_ST_ZY_1_14": "When I was a kid, he barely mentioned his war experiences. Lately, he has become increasingly forgetful and tends to reminisce about his younger days.", "HSGD_ST_ZY_1_15": "Grandpa was probably scared of forgetting, so he wanted other people to remember in his place.", "HSGD_ST_ZY_1_16": "Anyway, I’ve heard it a million times and can’t forget it even if I tried, and even if Grandpa forgets, I’ll remember it for a few more decades.", "HSGD_ST_ZY_1_17": "I can recite the names engraved on the monument backwards now.", "HSGD_ST_ZY_1_18": "Really?", "HSGD_ST_ZY_1_19": "No need.", "HSGD_ST_ZY_1_20": "Look, this is Shenyin, he’s nicknamed the Divine Eagle because of his incredible marksmanship.", "HSGD_ST_ZY_1_21": "He stuck to the front line with his gun for two whole days so that the others could retreat without harm. When he eventually returned to rescue him, he discovered that his leg had been shattered, he had lost a significant amount of blood, and yet he had managed to stay in his firing position until his last breath.", "HSGD_ST_ZY_1_22": "This is... Little Bean, she doesn’t have a name, that’s what everyone calls her.", "HSGD_ST_ZY_1_23": "She died as the first one to rush out and pull the alarm when the TD wave suddenly erupted, getting the TD’s attention and giving the others a chance to react.", "HSGD_ST_ZY_1_24": "Do you still want to hear more?", "HSGD_ST_ZY_1_25": "Tell me more.", "HSGD_ST_ZY_1_26": "No need.", "HSGD_ST_ZY_1_27": "This one is Yuandong... next to this one is Beimo...", "HSGD_ST_ZY_1_28": "Yuandong was a military doctor, and when the TD wave broke out, he died fighting without any medical support.", "HSGD_ST_ZY_1_29": "Beimo was discovered in a cave-in after a week-long battle, and he rescued around twelve soldiers from starving to death beneath the sealed ground.", "HSGD_ST_ZY_1_30": "Here is Ziyu, and this is Xiaohua...", "HSGD_ST_ZY_1_31": "Do you still want to hear more?", "HSGD_ST_ZY_1_32": "I'll pass.", "HSGD_ST_ZY_1_33": "Well, then I’ll stay here a little longer.", "Flow_11000001_854": "Dong's just got a sharp tongue.", "Flow_11000001_855": "He really knows about play. But he has to learn how to deliver it in a less outright way and let the young ones figure it out themselves.", "Flow_11000001_856": "When will he learn to restrain his complaints? We'd have no play to see if he scares those performers away.", "Flow_11000001_857": "I hope Qinghe's new play can satisfy his appetite, so he can stop nagging all day long.", "PrefabTextItem_2283494696_Text": "Lv.", "PrefabTextItem_3972670261_Text": "Requests", "MainSeq_M021_3": "Food... Food...", "Huanglong_main_1_7_94_15": "Watch out!", "Huanglong_main_1_7_94_16": "General!", "Huanglong_main_1_7_179_1": "What a lucky coincidence, Rover. No way, you're actually here listening.", "Huanglong_main_1_7_179_2": "What do you think? Bet you're pumped to have your exploits told by a storyteller, right?", "Huanglong_main_1_7_179_3": "I dream of being as famous as you, Rover...", "Huanglong_main_1_7_179_4": "Now everyone knows me as “the Rover”.", "Huanglong_main_1_7_179_5": "I’ve come up with a name of my own. It’s {PlayerName}.", "Huanglong_main_1_7_179_6": "Ah, I see. So people are calling you \"Rover\" because you’re a roving traveler here.", "Huanglong_main_1_7_179_7": "People will likely associate the word \"Rover\" with their idea of “Hero” for a while!", "Huanglong_main_1_7_179_8": "{PlayerName}... This name will soon spread like wildfire in Huanglong, I reckon!", "Huanglong_main_1_7_179_9": "Make sure to relax and enjoy the hospitality of the people in Jinzhou, okay?", "Huanglong_main_1_7_179_10": "So, about you...", "Huanglong_main_1_7_179_11": "General Jiyan kicked me back here to heal after the Norfall Barrens battle.", "Huanglong_main_1_7_179_12": "Don’t worry though! My injuries aren't too bad.", "Huanglong_main_1_7_179_13": "Our extensive pre-war plans paid off. All units did great and we had way fewer casualties than usual.", "Huanglong_main_1_7_179_14": "I'm pretty good at fighting Tacet Discords, and I usually end up with a few scrapes and bruises. No biggie.", "Huanglong_main_1_7_179_15": "Speaking of that... General Jiyan got messed up pretty bad in the last battle. But he's already back at work, leading the recovery efforts on the front lines...", "Huanglong_main_1_7_179_16": "Ugh, I wish I could go and help him!", "Huanglong_main_1_7_179_17": "...My bad, I got sidetracked. Anyway, thank you so much for helping us!", "PrefabTextItem_PhantomRecovery_Text": "Data Merge", "PrefabTextItem_1119022484_Text": "New Echo Unlocked", "PrefabTextItem_3125866501_Text": "Survey Tasks", "PrefabTextItem_784834328_Text": "Reset daily at 04:00", "PrefabTextItem_1620194674_Text": "Survey Points", "PrefabTextItem_4107335658_Text": "Survey Rewards", "InfoDisplay_102801021_Title": "Hongzhen Chronicle Volume XIX: Major Events I", "InfoDisplay_102801021_Text": "...\nMarch. Various lands were ravaged by TD Outbreaks, and 31 victims climbed the mountain.\nApril 9. A TD Outbreak approached Mt. Firmament. On the night of the same day, a stream of fire fell on Empyrean Cliff. (Note: Empyrean Cliff was later renamed as Loong's Crest)\nApril 21. Two townspeople lured an outsider to the place where the stream of fire fell on Empyrean Cliff.\nApril 22. A TD Outbreak invaded Hongzhen. The Sentinel called Jué emerged from Empyrean Cliff, slowing the flow of time with its Temporal Mandate to repel the TD Outbreak and forming Mt. Firmament.\nApril 23. An outsider visited Hongzhen with the Sentinel Jué and left the mountain with 17 other townspeople later.\n...\nJuly 3. The outsider returned to Mt. Firmament, seemingly unaffected by the Temporal Disruptions. The locals have been referring to them as \"that peculiar visitor\" ever since.\"", "InfoDisplay_102801022_Title": "Hongzhen Chronicle Volume XIX: Major Events II", "InfoDisplay_102801022_Text": "...\nMarch 5. Thunder started roaring at about 21:00–23:00, and the Sentinel Jué returned with a dead baby.\nMarch 6. The thunder stopped around 01:00–03:00. Something strange was happening in the sky, and the stars were moving in reverse.\nAt 05:00–07:00 of the same day, the Sentinel Jué came to Hongzhen to entrust the baby to the townspeople. The baby looked completely normal with no signs of lifelessness.\n(Note: It should be impossible for a dead baby to be brought back to life. I would never believe this if this was not my personal experience.)\n...", "InfoDisplay_102801023_Title": "Hongzhen Township Journal 3", "InfoDisplay_102801023_Text": "fragmented narrative standby.\"", "InfoDisplay_102801024_Title": "Hongzhen Township Journal 4", "InfoDisplay_102801024_Text": "fragmented narrative standby.\"", "InfoDisplay_102801025_Title": "Hongzhen Township Journal 5", "InfoDisplay_102801025_Text": "fragmented narrative standby.\"", "Text_RoleChallengeFail_Text": "Challenge Failed", "Text_RoleChallengeFailDesc_Text": "Reward settlement failed: the event has ended.", "SkillDescription_1302022_AttributeName": "Magnetic Roar Concerto Regen", "SkillDescription_1302023_AttributeName": "Lightning Execution Concerto Regen", "SkillDescription_1302024_AttributeName": "Electromagnetic Blast Concerto Regen", "SkillDescription_1302025_AttributeName": "Execution Mode Duration", "SkillDescription_1302026_AttributeName": "Concerto Regen", "SkillDescription_1405034_Description": "{0}s", "Activity_101200001_Title": "Wuthering Exploration", "ActivityAdventure_101200001_Title": "Central Plains", "ActivityAdventure_101200001_Desc": "Complete survey tasks for \nthe Pioneer Association's rewards!", "ActivityAdventureTask_1001_Title": "Clear any Tacet Field ", "ActivityAdventureTask_1002_Title": "Defeat 5 Enemies ", "ActivityAdventureTask_1003_Title": "Absorb 1 Echo ", "ActivityAdventureTask_1004_Title": "Defeat 1 Overlord Class ", "ActivityAdventureTask_1005_Title": "Complete Simulated Challenge 1 time ", "ActivityAdventureTask_1006_Title": "Collect 3 Collectibles ", "ActivityAdventureTask_1007_Title": "Use the Synthesizer 1 time ", "ActivityAdventureTask_1008_Title": "Consume any Potion 1 time ", "ActivityAdventureTask_1009_Title": "Consume any Dish 1 time ", "ActivityAdventureTask_1010_Title": "Obtain 1 piece of Raw Meat ", "ActivityAdventureTask_1011_Title": "Tune any Echo 1 time ", "ActivityAdventureTask_1012_Title": "Upgrade any Echo 1 time ", "ActivityAdventureTask_1013_Title": "Upgrade any Resonator 1 time ", "ActivityAdventureTask_1014_Title": "Upgrade any Weapon 1 time ", "SkillDescription_6500033_AttributeName": "Concerto Regen", "SkillDescription_6500034_AttributeName": "Concerto Regen", "GenericPrompt_PictureConfigOverload_TipsText": "Device performance is overloaded. To avoid serious overheating/lag, please adjust the graphics settings.", "PrefabTextItem_2944868735_Text": "Possible Results", "PrefabTextItem_114435797_Text": "Data Merge", "PrefabTextItem_2313779528_Text": "New Echo", "PrefabTextItem_4252853346_Text": "Extra", "ItemInfo_13_Name": "Survey Points", "ItemInfo_13_AttributesDescription": "Obtained from completing Survey Tasks. Survey Points can be exchanged for various rewards in the Wuthering Exploration event.", "ComboTeaching_15030402_DescriptionContent": "Tap Basic Attack after using Heavy Attack Starflower Blooms to use Mid-air Attack Starflower Blooms.", "HelpText_71_Title": "[Wuthering Exploration] Event Description", "HelpText_71_Content": "[Event Rules]\nPioneer Association picked the Central Plains as the new theme for Wutherium Geographic magazine. The Association has set up a special survey for Central Plains.\nFinish the survey tasks and collect survey points to get the awesome rewards from the Association.\n\n[Task Refresh]\nThe survey tasks refresh at 4 AM every day. When it's refresh time, any unclaimed survey points will be claimed automatically, and you won’t be able to redo any tasks you haven't finished.\nIf there are any unclaimed rewards after the event, they will be automatically sent to your inbox when you log in again within 30 days.", "PrefabTextItem_ShowBirthday_Text": "Show Birthday", "PrefabTextItem_3989040874_Text": "Union Level", "PrefabTextItem_646256716_Text": "Data Bank Level", "PrefabTextItem_2520666750_Text": "SOL3 Phase", "ItemInfo_50000082_Name": "Malleable Elite Class Echo I", "ItemInfo_50000083_Name": "Malleable Elite Class Echo II", "ItemInfo_50000082_AttributesDescription": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nFreezing Frost Set - Autopuppet Scout - Glacio DMG Bonus\nMolten Rift Set - Viridblaze Saurian - Fusion DMG Bonus\nVoid Thunder Set - Violet-Feathered Heron - Electro DMG Bonus\nSierra Gale Set - Hoochief - Aero DMG Bonus\nCelestial Light Set - Rocksteady Guardian - Spectro DMG Bonus\nHavoc Eclipse Set - Havoc Dreadmane - Havoc DMG Bonus", "ItemInfo_50000083_AttributesDescription": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nFreezing Frost Set - Roseshroom - Glacio DMG Bonus\nMolten Rift Set - Havoc Dreadmane - Fusion DMG Bonus\nVoid Thunder Set - Flautist - Electro DMG Bonus\nSierra Gale Set - Carapace - Aero DMG Bonus\nCelestial Light Set - Cyan-Feathered Heron - Spectro DMG Bonus\nHavoc Eclipse Set - Tambourinist - Havoc DMG Bonus", "ItemInfo_10001604_BgDescription": "A Resonator's Forte is composed of countless invisible Wavebands. When the Remnant Wavebands are compiled to form a complete Resonance Chain, their Forte receives an upgrade in power.", "Flow_139000019_35": "Just a shiny box, but filled with random engineering parts...", "Flow_139000019_38": "It’s difficult to understand why the designer made it so noticeable... Maybe they simply forgot to include a button for turning off the lights?", "ActivityAdventureTask_1001_Desc": "Investigate the re-emerged Tacet Field", "ActivityAdventureTask_1002_Desc": "Observe the lingering TDs", "ActivityAdventureTask_1003_Desc": "Record the TD's frequency", "ActivityAdventureTask_1004_Desc": "Learn more about the powerful TD", "ActivityAdventureTask_1005_Desc": "Strengthen yourself for battles", "ActivityAdventureTask_1006_Desc": "Collect samples for analysis", "ActivityAdventureTask_1007_Desc": "Get prepared for adventures", "ActivityAdventureTask_1008_Desc": "Take care of your wounds in time", "ActivityAdventureTask_1009_Desc": "Treat yourself to some tasty food", "ActivityAdventureTask_1010_Desc": "Get prepared for adventures", "ActivityAdventureTask_1011_Desc": "Strengthen yourself for battles", "ActivityAdventureTask_1012_Desc": "Strengthen yourself for battles", "ActivityAdventureTask_1013_Desc": "Strengthen yourself for battles", "ActivityAdventureTask_1014_Desc": "Strengthen yourself for battles", "SkillDescription_6500025_Description": "{0} DEF", "Rogue_Function_Instance_End_Tip": "Investigation Terminated", "GuideTips_10117_Content": "Click Aim to aim", "ItemInfo_50000172_AttributesDescription": "Open to claim one Rangers' Series Weapon of your choice:\nDauntless Evernight*1\nCommando of Conviction*1\nUndying Flame*1\nAmity Accord*1\nJinzhou Keeper*1", "ItemInfo_50000172_Name": "Rangers' Series Weapon Supply Chest", "ItemInfo_50000172_ObtainedShowDescription": "Open to claim one Rangers' Series Weapon of your choice.", "PrefabTextItem_3659774320_Text": "Data Bank Level", "Activity_100700002_Desc": "The Sonoro Spheres are undergoing an accelerating collapse due to the Waveworn Phenomenon. However, this is also intensifying the energy within, resulting in more valuable materials. Use the Waveplates to maximize your rewards from the Remnant Crystals.", "Activity_100700003_Desc": "The Tacet Fields are experiencing a surge in energy due to the Waveworn Phenomenon. Use the Waveplates to maximize your rewards from the Tacetite Blooms!", "Activity_100700002_Title": "Bountiful Crescendo", "Activity_100700003_Title": "Chord Cleansing", "KeySetting_102_Name": "Quick Access Wheel", "KeySetting_102_ButtonTextId": "Edit", "KeySetting_103_Name": "Utility Wheel", "KeySetting_103_ButtonTextId": "Adjust", "Flow_31000033_1": "", "Flow_31000033_40": "", "Flow_31000033_41": "", "Flow_31000033_42": "", "Flow_31000033_43": "", "Flow_31000033_58": "", "Flow_31000033_59": "", "Flow_31000033_60": "", "Flow_31000033_61": "", "Flow_31000033_63": "", "Flow_31000033_64": "", "Flow_31000033_65": "", "Flow_31000033_66": "", "Flow_31000033_67": "", "Flow_31000033_68": "", "Flow_31000033_69": "", "Flow_31000033_70": "", "Flow_31000033_71": "", "Flow_31000033_72": "", "Flow_31000033_73": "", "Flow_31000033_74": "", "Flow_31000033_75": "", "Flow_31000033_76": "", "Flow_31000033_77": "", "Flow_31000033_78": "", "Flow_31000033_79": "", "Flow_31000033_80": "", "Flow_31000033_81": "", "Flow_31000033_82": "", "Flow_31000033_83": "", "Flow_31000033_84": "", "Flow_31000033_85": "", "Flow_31000033_86": "", "Flow_31000033_87": "", "Flow_31000033_88": "", "Flow_31000033_89": "", "Flow_31000033_90": "", "Flow_31000033_91": "", "Flow_31000033_92": "", "Flow_31000033_93": "", "Flow_31000033_94": "", "Flow_31000033_95": "", "Flow_31000033_96": "", "Flow_31000033_97": "", "Flow_31000033_98": "", "Flow_31000033_99": "", "Flow_31000033_100": "", "Side_JZKW_12_1": "Greetings, {PlayerName}. How’s your day going?", "Side_JZKW_12_2": "It’s good to see you again, {PlayerName}.", "Side_JZKW_12_3": "The last issue of “Jinzhou: A Closer Look” was really well-received. It’s all thanks to you.", "Side_JZKW_12_4": "Can you help us test out the new content we’ve prepared for our new edition?", "Side_JZKW_12_5": "Make sure you give an honest rating!", "PrefabTextItem_124779816_Text": "Date", "Condition_13000031_Description": "Unlocked at Union Level 19", "Rogue_Shop_Sold_out": "Sold out", "GuideFocusNew_1155_Content": "Consume \"Photosythesis Energy\" to heal all characters on a nearby team.", "GuideFocusNew_1156_Content": "Consume \"Photosythesis Energy\" to heal all characters on a nearby team.", "LackMakeCountWithoutTime": "Reached the Production Limit", "Rogue_Multi_Tip": "You cannot enter \"Depths of Illusive Realm\" under Co-op Mode.", "Chengxiaoshan_main_1_1_1_2_1": "You'll regret it when you learn what I'm capable of!", "Chengxiaoshan_main_1_1_1_2_2": "That poker-faced researcher was absolutely shocked when she examined me! Said I'm not just any Echo, I'm a super duper cool one. Rarest of them all! Heh heh!", "Chengxiaoshan_main_1_1_1_2_3": "You sure you didn't add anything extra?", "Chengxiaoshan_main_1_1_1_2_4": "That doesn't sound like the Baizhi I know...", "Chengxiaoshan_main_1_1_1_2_5": "Yeah, no way Baizhi talks like that. She's more of a data dump kind of person. \"Super duper cool\"? Nah, too extra for her.", "Chengxiaoshan_main_1_1_1_2_6": "Seems like you're trying to boost your ego a bit!", "Chengxiaoshan_main_1_1_1_2_7": "Oh, actually... While those aren't Baizhi's exact words, that is what she meant.", "Chengxiaoshan_main_1_1_1_2_8": "She mentioned highly intelligent Echoes that can act on their own in other countries. Said they are involved in every aspect of human life, with unique abilities beyond our imagination.", "Chengxiaoshan_main_1_1_1_2_9": "Those Echoes are rare though. Neither I nor Baizhi, an Ecoacoustics expert, have ever seen one in person. But this little thing here… It could be one of those foreign Echoes.", "Chengxiaoshan_main_1_1_1_2_10": "Yeah, makes sense! Now we just gotta figure out where it came from. Who knows, we may find other cool Echoes in that place!", "Chengxiaoshan_main_1_1_1_2_12": "Are you seriously buying all of this already?", "Chengxiaoshan_main_1_1_1_2_13": "Sure, sounds doable.", "Chengxiaoshan_main_1_1_1_2_14": "Well, both General Jiyan and Baizhi have confirmed it. No way they're lying.", "Chengxiaoshan_main_1_1_1_2_15": "I'll admit, the thought of someone else having an Echo inside them sounds pretty crazy to me. But with you, anything's possible.", "Chengxiaoshan_main_1_1_1_2_16": "You can absorb Reverberations with just your hands, like the legend says. So maybe one day you just stumbled upon this little thing and soaked it up like a sponge. Sounds feasible, I guess?", "Chengxiaoshan_main_1_1_1_2_17": "Sooo...", "Chengxiaoshan_main_1_1_1_2_18": "Do you know where exactly {Male=he;Female=she} absorbed you?", "Chengxiaoshan_main_1_1_1_2_19": "Huh? How am I supposed to know... Why don't you just ask {Male=him;Female=her}?", "Chengxiaoshan_main_1_1_1_2_20": "Because they know I don't remember.", "Chengxiaoshan_main_1_1_1_2_21": "Sure, she can ask. It's not like I have the answer.", "Chengxiaoshan_main_1_1_1_2_22": "Yeah. It happened before {Male=he;Female=she} lost all memories, so we have to ask you.", "Chengxiaoshan_main_1_1_1_2_23": "Tsk tsk... Don't take that tone with me.", "Chengxiaoshan_main_1_1_1_2_24": "But... even if Echoes can have memories, they probably wouldn’t remember things earlier than their first manifestation. I wonder if that's the case with this little one, too?", "Chengxiaoshan_main_1_1_1_2_25": "Aha, finally someone with common sense.", "Chengxiaoshan_main_1_1_1_2_26": "That green-haired serious guy asked me a similar question. Sorry to disappoint, but I really don't remember anything before I showed up.", "Chengxiaoshan_main_1_1_1_2_27": "Hmm. Maybe... maybe I was just sleeping inside {Male=him;Female=her} this whole time, so of course I don't remember!", "Chengxiaoshan_main_1_1_1_2_28": "Sleeping? Seriously? It's been so long! All those happenings, all that fighting, and you didn't hear anything? Well that's... Your sleeping quality is really something.", "Chengxiaoshan_main_1_1_1_2_29": "I'd prefer it to NOT stay awake all the time.", "Chengxiaoshan_main_1_1_1_2_30": "Uh, please no. There are things I don't want it to hear...", "Chengxiaoshan_main_1_1_1_2_31": "Oh, so you've got privacy to be respected.", "Chengxiaoshan_main_1_1_1_2_32": "Don't worry! Your body's sound insulation is amazing. Dive into it and everything goes quiet.", "Chengxiaoshan_main_1_1_1_2_33": "The only problem is, I never know when I'll wake up again. And when I do wake up, I get tired, hungry fast, so I have to crawl back in for more rest.", "Chengxiaoshan_main_1_1_1_2_34": "Hmm... I know! It's all because I'm not eating enough!", "Chengxiaoshan_main_1_1_1_2_35": "That's why you kept disappearing. You went back to sleep from lack of energy. Makes sense. Regular Echoes need to be powered by the Terminal too.", "Chengxiaoshan_main_1_1_1_2_36": "Hmm, I thought you'd be really different from the usual ones we see. Turns out you share a lot in common.", "Chengxiaoshan_main_1_1_1_2_37": "So you probably don't know your denomination, or a nick name? No wonder everyone's been calling you the \"little one\"...", "Chengxiaoshan_main_1_1_1_2_38": "Denomination? What's that?", "Chengxiaoshan_main_1_1_1_2_39": "The universally agreed terms for special Echoes, like names for humans. They are named based on their characteristics, abilities, and places of origin.", "Chengxiaoshan_main_1_1_1_2_40": "My denomination... It's... It's... I don't know. Do I not have a name at all?", "Chengxiaoshan_main_1_1_1_2_41": "No way! Nooo way! That's not fair! If all the special Echoes have names, how can I not have one?", "Chengxiaoshan_main_1_1_1_2_42": "I don't wanna be called the \"little one\" all the time. It doesn't sound cool at all!", "Chengxiaoshan_main_1_1_1_2_43": "How about this: you help me come up with a name, and I will let you have some of the food...", "Chengxiaoshan_main_1_1_1_2_44": "There's nothing left...", "Chengxiaoshan_main_1_1_1_4_1": "Alright. Ahem! All eyes on me!", "Chengxiaoshan_main_1_1_1_4_2": "W-what's going on? I... I'll try again! Just you see!", "Chengxiaoshan_main_1_1_1_4_3": "Uh... What? Did something happen?", "Chengxiaoshan_main_1_1_1_4_4": "J-Just a little slip, that's all! I can do it! You gotta trust me!", "Chengxiaoshan_main_1_1_1_4_5": "Back then, I just stood in front of {Male=him;Female=her}, and that big bad Threnodian monster thing just... just... left.", "Chengxiaoshan_main_1_1_1_4_6": "So... you didn't really do anything?", "Chengxiaoshan_main_1_1_1_4_7": "Huh? No, I... I definitely did something!", "Chengxiaoshan_main_1_1_1_4_8": "Like I said, I was asleep, and then all of a sudden, I smelled something really yummy coming closer and closer… It was like nothing I ever smelled before!", "Chengxiaoshan_main_1_1_1_4_9": "I didn't have time to think. I just had to show up and reach out for it.", "Chengxiaoshan_main_1_1_1_4_10": "So... maybe Abby's power activates automatically under certain circumstances? Perhaps Abby can’t control it yet.", "Chengxiaoshan_main_1_1_1_4_11": "Yeah, it looks that way. You can't even hold your shape for very long yet...", "Chengxiaoshan_main_1_1_1_4_12": "Hey, hey! Stop looking down on me! Like I said, it was just a little slip, really!", "Chengxiaoshan_main_1_1_1_4_13": "But think about it! I just stood there and did nothing and ended up beating a THRENODIAN! Imagine what I could do if I actually tried!", "Chengxiaoshan_main_1_1_1_4_14": "Hey, {PlayerName}! Get behind me next time we run into anything, 'kay? I'll keep you safe, promise!", "Chengxiaoshan_main_1_1_1_4_15": "You're so real for that, Abby.", "Chengxiaoshan_main_1_1_1_4_16": "You bet! I said I'm super strong. I'll protect {Male=him;Female=her}!", "Chengxiaoshan_main_1_1_1_4_17": "That's very reassuring to hear. But... it seems we're stuck again. I can't think of anything else to check out.", "Chengxiaoshan_main_1_1_1_4_18": "Let’s take our time. There's no hurry.", "Chengxiaoshan_main_1_1_1_4_19": "We'll still need to figure out my past first.", "Chengxiaoshan_main_1_1_1_4_20": "Knew it. Nothing about {PlayerName}'s ever gonna be easy to figure out... Hmm. Maybe we should bring Baizhi, Mr. Xiangli Yao, and all the researchers in Jinzhou... No, in the entire Huanglong together. They'll do a nice and thorough examination on Abby, and then...", "Chengxiaoshan_main_1_1_1_4_21": "ABSOLUTELY NO!", "Chengxiaoshan_main_1_1_1_4_22": "I said NO! Told that poker-face researcher already!", "Chengxiaoshan_main_1_1_1_4_23": "I'll make it clear. I am to stay with {PlayerName}.", "Chengxiaoshan_main_1_1_1_4_24": "I agree. Abby cannot leave {PlayerName}'s side, but we can't just trap {Male=him;Female=her} here for research.", "Chengxiaoshan_main_1_1_1_4_25": "Where did you absorb Abby, what are Abby's powers, and what exactly happened between you two... There are so many questions we can't figure out yet.", "Chengxiaoshan_main_1_1_1_4_26": "Our Sentinel Jué can look into the future. Nothing ever deviates from its predictions. It has already sort of guided you to the Norfall Barrens through Madam Magistrate's messages, right?", "Chengxiaoshan_main_1_1_1_4_27": "Now that the Threnodian crisis is over, perhaps you can consult our Magistrate and our Sentinel again. I’m sure they can offer you some more useful guidance.", "Chengxiaoshan_main_1_1_1_4_28": "I'll pay Jinhsi another visit once she returns.", "Chengxiaoshan_main_1_1_1_4_29": "We'll have to wait for now.", "Chengxiaoshan_main_1_1_1_4_30": "Relax, relax! You have me now, remember? Meeting up with that Jinhsi person? Getting your memories back? I've got you!", "Chengxiaoshan_main_1_1_1_4_31": "Speaking of that, so this Sentinel can predict the future? That sounds cool. The name \"Jué\" sounds pretty cool too. It's almost as cool as mine!", "Chengxiaoshan_main_1_1_1_4_32": "What does it look like? Where is it? Since we're paying it a visit, this Sentinel should treat us with food, right? I wonder how the food's gonna taste...", "Chengxiaoshan_main_1_1_1_4_33": "Our Sentinel protects every one of us. Of course it's cool!", "Chengxiaoshan_main_1_1_1_4_34": "But... why are you talking about food again. Didn't you just stuff your face? What? Is your stomach a black hole?", "Chengxiaoshan_main_1_1_1_4_35": "I can't help it. I'm always starving…", "Chengxiaoshan_main_1_1_1_4_36": "After parting ways with Yangyang and Chixia, you travel around Jinzhou with Abby while waiting for replies from Jinhsi, trying to look for more clues about your past.", "Chengxiaoshan_main_1_1_1_4_37": "Several days later...", "OccupationConfig_screenOccupation_Name": "Screen Placeholder", "OccupationConfig_shilang_Name": "Shilang", "OccupationConfig_timeOccupation_Name": "Time Placeholder", "OccupationConfig_wyq_npc_test_Name": "Tacet Field (NPC) Test", "OccupationConfig_主线无冠者无音区占用_Name": "Main Line Crownless Tacet Field Placeholder", "OccupationConfig_乌龟无音区占用_Name": "Tortoise Tacet Field Placeholder", "OccupationConfig_地下鳞人刷新_Name": "Underground Scaleman Refresh", "OccupationConfig_沃艾珥领主占用_Name": "Lord Wo'air Placeholder", "OccupationConfig_燎照之骑无音区占用_Name": "Inferno Rider Tacet Field Placeholder", "OccupationConfig_祈池村无音区_Name": "Qichi Village Tacet Field", "OccupationConfig_辉莹军势占用_Name": "Lampylumen Myriad Placeholder", "OccupationConfig_鳞人无音区占用_Name": "Scaleman Tacet Field Placeholder", "Speaker_10_Title": "", "Speaker_100_Title": "", "Speaker_1000_Title": "", "Speaker_1001_Title": "", "Speaker_1002_Title": "", "Speaker_1003_Title": "", "Speaker_1004_Title": "", "Speaker_1005_Title": "", "Speaker_1006_Title": "", "Speaker_1007_Title": "", "Speaker_1008_Title": "", "Speaker_1009_Title": "", "Speaker_101_Title": "", "Speaker_1010_Title": "", "Speaker_1011_Title": "", "Speaker_1012_Title": "", "Speaker_1013_Title": "", "Speaker_1014_Title": "", "Speaker_1015_Title": "", "Speaker_1016_Title": "", "Speaker_1017_Title": "", "Speaker_1018_Title": "", "Speaker_1019_Title": "", "Speaker_1020_Title": "", "Speaker_1021_Title": "", "Speaker_1022_Title": "", "Speaker_1023_Title": "", "Speaker_1024_Title": "", "Speaker_1025_Title": "", "Speaker_1026_Title": "", "Speaker_1027_Title": "", "Speaker_1028_Title": "", "Speaker_1029_Title": "", "Speaker_103_Title": "", "Speaker_1030_Title": "", "Speaker_1031_Title": "", "Speaker_1032_Title": "", "Speaker_1033_Title": "", "Speaker_1034_Title": "", "Speaker_1035_Title": "", "Speaker_1036_Title": "", "Speaker_1037_Title": "", "Speaker_1038_Title": "", "Speaker_1039_Title": "", "Speaker_104_Title": "", "Speaker_1040_Title": "", "Speaker_1041_Title": "", "Speaker_1042_Title": "", "Speaker_1043_Title": "", "Speaker_1044_Title": "", "Speaker_1045_Title": "", "Speaker_1046_Title": "", "Speaker_1047_Title": "", "Speaker_1048_Title": "", "Speaker_1049_Title": "", "Speaker_1050_Title": "", "Speaker_1051_Title": "", "Speaker_1052_Title": "", "Speaker_1053_Title": "", "Speaker_1054_Title": "", "Speaker_1055_Title": "", "Speaker_1056_Title": "", "Speaker_1057_Title": "", "Speaker_1058_Title": "", "Speaker_1059_Title": "", "Speaker_1060_Title": "", "Speaker_1061_Title": "", "Speaker_1062_Title": "", "Speaker_1063_Title": "", "Speaker_1064_Title": "", "Speaker_1065_Title": "", "Speaker_1066_Name": "", "Speaker_1066_Title": "", "Speaker_1067_Title": "", "Speaker_1068_Title": "", "Speaker_1069_Title": "", "Speaker_107_Title": "", "Speaker_1070_Title": "", "Speaker_1072_Title": "", "Speaker_1073_Title": "", "Speaker_1074_Title": "", "Speaker_1075_Title": "", "Speaker_1076_Title": "", "Speaker_1077_Title": "", "Speaker_1078_Title": "", "Speaker_1079_Title": "", "Speaker_108_Title": "", "Speaker_1080_Title": "", "Speaker_1081_Title": "", "Speaker_1082_Title": "", "Speaker_1083_Title": "", "Speaker_1084_Title": "", "Speaker_1085_Title": "", "Speaker_1086_Title": "", "Speaker_1087_Title": "", "Speaker_1088_Title": "", "Speaker_1089_Title": "", "Speaker_1090_Title": "", "Speaker_1091_Title": "", "Speaker_1092_Title": "", "Speaker_1093_Title": "", "Speaker_1094_Title": "", "Speaker_1095_Title": "", "Speaker_1096_Title": "", "Speaker_1097_Title": "", "Speaker_1098_Title": "", "Speaker_1099_Title": "", "Speaker_11_Title": "", "Speaker_110_Title": "", "Speaker_1100_Title": "", "Speaker_1101_Title": "", "Speaker_1102_Title": "", "Speaker_1103_Title": "", "Speaker_1104_Title": "", "Speaker_1105_Title": "", "Speaker_1106_Title": "", "Speaker_1107_Title": "", "Speaker_1108_Title": "", "Speaker_1109_Title": "", "Speaker_1110_Title": "", "Speaker_1111_Title": "", "Speaker_1112_Title": "", "Speaker_1113_Title": "", "Speaker_1114_Title": "", "Speaker_1115_Title": "", "Speaker_1116_Title": "", "Speaker_1117_Title": "", "Speaker_1118_Title": "", "Speaker_1119_Title": "", "Speaker_112_Title": "", "Speaker_1120_Title": "", "Speaker_1121_Title": "", "Speaker_1122_Title": "", "Speaker_1123_Title": "", "Speaker_1124_Title": "", "Speaker_1125_Title": "", "Speaker_1126_Title": "", "Speaker_1127_Title": "", "Speaker_1128_Title": "", "Speaker_1129_Title": "", "Speaker_113_Title": "", "Speaker_1130_Title": "", "Speaker_1131_Title": "", "Speaker_1132_Title": "", "Speaker_1133_Title": "", "Speaker_1134_Title": "", "Speaker_1135_Title": "", "Speaker_1136_Title": "", "Speaker_1137_Title": "", "Speaker_1138_Title": "", "Speaker_1139_Title": "", "Speaker_1140_Title": "", "Speaker_1141_Title": "", "Speaker_1142_Title": "", "Speaker_1143_Title": "", "Speaker_1144_Title": "", "Speaker_1145_Title": "", "Speaker_1146_Title": "", "Speaker_1147_Title": "", "Speaker_1148_Title": "", "Speaker_1149_Title": "", "Speaker_115_Title": "", "Speaker_1150_Title": "", "Speaker_1151_Title": "", "Speaker_1152_Title": "", "Speaker_1153_Title": "", "Speaker_1154_Title": "", "Speaker_1155_Title": "", "Speaker_1156_Title": "", "Speaker_1157_Title": "", "Speaker_1158_Title": "", "Speaker_1159_Title": "", "Speaker_1160_Title": "", "Speaker_1161_Title": "", "Speaker_1162_Title": "", "Speaker_1163_Title": "", "Speaker_1164_Title": "", "Speaker_1165_Title": "", "Speaker_1166_Title": "", "Speaker_1167_Title": "", "Speaker_1168_Title": "", "Speaker_1169_Title": "", "Speaker_1170_Title": "", "Speaker_1171_Title": "", "Speaker_1172_Title": "", "Speaker_1173_Title": "", "Speaker_1174_Title": "", "Speaker_1175_Title": "", "Speaker_1176_Title": "", "Speaker_1177_Title": "", "Speaker_1178_Title": "", "Speaker_1179_Title": "", "Speaker_1180_Title": "", "Speaker_1181_Title": "", "Speaker_1182_Title": "", "Speaker_1183_Title": "", "Speaker_1184_Title": "", "Speaker_1185_Title": "", "Speaker_1186_Title": "", "Speaker_1187_Title": "", "Speaker_1188_Title": "", "Speaker_1189_Title": "", "Speaker_1190_Title": "", "Speaker_1191_Title": "", "Speaker_1192_Title": "", "Speaker_1193_Title": "", "Speaker_1194_Title": "", "Speaker_1195_Title": "", "Speaker_1196_Title": "", "Speaker_1197_Title": "", "Speaker_1198_Title": "", "Speaker_1199_Title": "", "Speaker_12_Title": "", "Speaker_1200_Title": "", "Speaker_1201_Title": "", "Speaker_1202_Title": "", "Speaker_1203_Title": "", "Speaker_1204_Title": "", "Speaker_1205_Title": "", "Speaker_1206_Title": "", "Speaker_1207_Title": "", "Speaker_1208_Title": "", "Speaker_1209_Title": "", "Speaker_121_Title": "", "Speaker_1210_Title": "", "Speaker_1211_Title": "", "Speaker_1212_Title": "", "Speaker_1213_Title": "", "Speaker_1215_Title": "", "Speaker_1216_Title": "", "Speaker_1217_Title": "", "Speaker_1218_Title": "", "Speaker_1219_Title": "", "Speaker_1220_Title": "", "Speaker_1221_Title": "", "Speaker_1222_Title": "", "Speaker_1223_Title": "", "Speaker_1224_Title": "", "Speaker_1225_Title": "", "Speaker_1226_Title": "", "Speaker_1227_Title": "", "Speaker_1228_Title": "", "Speaker_1229_Title": "", "Speaker_1230_Title": "", "Speaker_1231_Title": "", "Speaker_1232_Title": "", "Speaker_1233_Title": "", "Speaker_1234_Title": "", "Speaker_1235_Title": "", "Speaker_1236_Title": "", "Speaker_1237_Title": "", "Speaker_1238_Title": "", "Speaker_1239_Title": "", "Speaker_1240_Title": "", "Speaker_1241_Title": "", "Speaker_1242_Title": "", "Speaker_1248_Title": "", "Speaker_1255_Title": "", "Speaker_1256_Title": "", "Speaker_1257_Title": "", "Speaker_1258_Title": "", "Speaker_1259_Title": "", "Speaker_126_Title": "", "Speaker_1260_Title": "", "Speaker_1261_Title": "", "Speaker_1262_Title": "", "Speaker_1263_Title": "", "Speaker_1264_Title": "", "Speaker_1265_Title": "", "Speaker_1266_Title": "", "Speaker_1267_Title": "", "Speaker_1268_Title": "", "Speaker_1269_Title": "", "Speaker_1270_Title": "", "Speaker_1271_Title": "", "Speaker_1272_Title": "", "Speaker_1273_Title": "", "Speaker_1274_Title": "", "Speaker_1275_Title": "", "Speaker_1276_Title": "", "Speaker_1277_Title": "", "Speaker_1278_Title": "", "Speaker_1279_Title": "", "Speaker_1280_Title": "", "Speaker_1281_Title": "", "Speaker_1282_Title": "", "Speaker_1283_Title": "", "Speaker_1284_Title": "", "Speaker_1287_Title": "", "Speaker_1288_Title": "", "Speaker_1289_Title": "", "Speaker_1290_Title": "", "Speaker_1291_Title": "", "Speaker_1292_Title": "", "Speaker_1293_Title": "", "Speaker_1294_Title": "", "Speaker_1295_Title": "", "Speaker_1296_Title": "", "Speaker_1297_Title": "", "Speaker_1298_Title": "", "Speaker_130_Title": "", "Speaker_1300_Title": "", "Speaker_1301_Title": "", "Speaker_1302_Title": "", "Speaker_1303_Title": "", "Speaker_1306_Title": "", "Speaker_1307_Title": "", "Speaker_1308_Title": "", "Speaker_1309_Title": "", "Speaker_131_Title": "", "Speaker_1310_Title": "", "Speaker_1311_Title": "", "Speaker_1312_Title": "", "Speaker_132_Title": "", "Speaker_133_Title": "", "Speaker_134_Title": "", "Speaker_135_Title": "", "Speaker_136_Title": "", "Speaker_138_Title": "", "Speaker_14_Title": "", "Speaker_140_Title": "", "Speaker_141_Title": "", "Speaker_142_Title": "", "Speaker_143_Title": "", "Speaker_144_Title": "", "Speaker_145_Name": "Actor 6", "Speaker_145_Title": "", "Speaker_146_Name": "Actor 7", "Speaker_146_Title": "", "Speaker_147_Name": "Actor 8", "Speaker_147_Title": "", "Speaker_148_Name": "Actor 9", "Speaker_148_Title": "", "Speaker_149_Name": "Actor 10", "Speaker_149_Title": "", "Speaker_150_Title": "", "Speaker_153_Title": "", "Speaker_154_Title": "", "Speaker_155_Title": "", "Speaker_156_Title": "", "Speaker_157_Title": "", "Speaker_158_Title": "", "Speaker_16_Title": "", "Speaker_168_Title": "", "Speaker_169_Title": "", "Speaker_170_Title": "", "Speaker_171_Title": "", "Speaker_172_Title": "", "Speaker_173_Title": "", "Speaker_178_Title": "", "Speaker_18_Title": "", "Speaker_180_Title": "", "Speaker_181_Title": "", "Speaker_182_Title": "", "Speaker_183_Title": "", "Speaker_184_Title": "", "Speaker_185_Title": "", "Speaker_186_Title": "", "Speaker_187_Title": "", "Speaker_188_Title": "", "Speaker_189_Title": "", "Speaker_190_Title": "", "Speaker_191_Title": "", "Speaker_194_Title": "", "Speaker_195_Title": "", "Speaker_197_Title": "", "Speaker_198_Title": "", "Speaker_199_Title": "", "Speaker_200_Title": "", "Speaker_202_Title": "", "Speaker_203_Title": "", "Speaker_204_Title": "", "Speaker_205_Title": "", "Speaker_206_Title": "", "Speaker_207_Title": "", "Speaker_208_Title": "", "Speaker_209_Title": "", "Speaker_211_Title": "", "Speaker_212_Title": "", "Speaker_213_Title": "", "Speaker_214_Title": "", "Speaker_215_Title": "", "Speaker_216_Title": "", "Speaker_217_Title": "", "Speaker_218_Title": "", "Speaker_220_Title": "", "Speaker_221_Title": "", "Speaker_222_Title": "", "Speaker_223_Title": "", "Speaker_224_Title": "", "Speaker_225_Title": "", "Speaker_226_Title": "", "Speaker_227_Title": "", "Speaker_228_Title": "", "Speaker_229_Title": "", "Speaker_230_Title": "", "Speaker_232_Title": "", "Speaker_234_Title": "", "Speaker_235_Title": "", "Speaker_236_Title": "", "Speaker_237_Title": "", "Speaker_238_Title": "", "Speaker_239_Title": "", "Speaker_240_Title": "", "Speaker_241_Title": "", "Speaker_242_Title": "", "Speaker_243_Title": "", "Speaker_244_Title": "", "Speaker_245_Title": "", "Speaker_246_Title": "", "Speaker_247_Title": "", "Speaker_248_Title": "", "Speaker_249_Title": "", "Speaker_250_Title": "", "Speaker_252_Title": "", "Speaker_253_Title": "", "Speaker_255_Title": "", "Speaker_256_Title": "", "Speaker_257_Title": "", "Speaker_258_Title": "", "Speaker_261_Title": "", "Speaker_262_Title": "", "Speaker_263_Title": "", "Speaker_264_Title": "", "Speaker_267_Title": "", "Speaker_27_Title": "", "Speaker_274_Title": "", "Speaker_28_Title": "", "Speaker_280_Title": "", "Speaker_281_Title": "", "Speaker_282_Title": "", "Speaker_283_Title": "", "Speaker_284_Title": "", "Speaker_285_Title": "", "Speaker_286_Title": "", "Speaker_288_Title": "", "Speaker_289_Title": "", "Speaker_290_Title": "", "Speaker_291_Title": "", "Speaker_294_Title": "", "Speaker_295_Title": "", "Speaker_297_Title": "", "Speaker_298_Title": "", "Speaker_299_Title": "", "Speaker_302_Title": "", "Speaker_303_Title": "", "Speaker_306_Title": "", "Speaker_307_Title": "", "Speaker_31_Title": "", "Speaker_310_Title": "", "Speaker_312_Title": "", "Speaker_314_Title": "", "Speaker_317_Title": "", "Speaker_318_Title": "", "Speaker_319_Title": "", "Speaker_32_Title": "", "Speaker_320_Title": "", "Speaker_323_Title": "", "Speaker_324_Title": "", "Speaker_325_Title": "", "Speaker_326_Title": "", "Speaker_327_Title": "", "Speaker_328_Title": "", "Speaker_33_Title": "", "Speaker_330_Title": "", "Speaker_331_Title": "", "Speaker_332_Title": "", "Speaker_334_Title": "", "Speaker_335_Title": "", "Speaker_336_Title": "", "Speaker_337_Title": "", "Speaker_338_Title": "", "Speaker_339_Title": "", "Speaker_34_Title": "", "Speaker_340_Title": "", "Speaker_341_Title": "", "Speaker_343_Title": "", "Speaker_344_Title": "", "Speaker_347_Title": "", "Speaker_348_Title": "", "Speaker_35_Title": "", "Speaker_352_Title": "", "Speaker_353_Title": "", "Speaker_354_Title": "", "Speaker_355_Title": "", "Speaker_356_Title": "", "Speaker_357_Title": "", "Speaker_359_Title": "", "Speaker_36_Title": "", "Speaker_360_Title": "", "Speaker_361_Title": "", "Speaker_362_Title": "", "Speaker_363_Title": "", "Speaker_364_Title": "", "Speaker_367_Title": "", "Speaker_368_Title": "", "Speaker_369_Title": "", "Speaker_37_Title": "", "Speaker_370_Title": "", "Speaker_372_Title": "", "Speaker_373_Title": "", "Speaker_374_Title": "", "Speaker_375_Title": "", "Speaker_376_Title": "", "Speaker_379_Title": "", "Speaker_38_Title": "", "Speaker_380_Title": "", "Speaker_381_Title": "", "Speaker_382_Title": "", "Speaker_383_Title": "", "Speaker_384_Title": "", "Speaker_385_Title": "", "Speaker_386_Title": "", "Speaker_387_Title": "", "Speaker_388_Title": "", "Speaker_389_Title": "", "Speaker_39_Title": "", "Speaker_390_Title": "", "Speaker_391_Title": "", "Speaker_392_Title": "", "Speaker_393_Title": "", "Speaker_394_Title": "", "Speaker_395_Title": "", "Speaker_396_Title": "", "Speaker_397_Title": "", "Speaker_398_Title": "", "Speaker_40_Title": "", "Speaker_400_Title": "", "Speaker_401_Title": "", "Speaker_402_Title": "", "Speaker_403_Title": "", "Speaker_404_Title": "", "Speaker_405_Title": "", "Speaker_406_Title": "", "Speaker_407_Title": "", "Speaker_408_Title": "", "Speaker_409_Title": "", "Speaker_41_Title": "", "Speaker_410_Title": "", "Speaker_411_Title": "", "Speaker_412_Title": "", "Speaker_414_Title": "", "Speaker_416_Title": "", "Speaker_417_Title": "", "Speaker_418_Title": "", "Speaker_419_Title": "", "Speaker_420_Title": "", "Speaker_421_Title": "", "Speaker_422_Title": "", "Speaker_423_Title": "", "Speaker_424_Title": "", "Speaker_425_Title": "", "Speaker_426_Title": "", "Speaker_427_Title": "", "Speaker_428_Title": "", "Speaker_429_Title": "", "Speaker_430_Title": "", "Speaker_431_Title": "", "Speaker_432_Title": "", "Speaker_433_Title": "", "Speaker_434_Title": "", "Speaker_435_Title": "", "Speaker_436_Title": "", "Speaker_437_Title": "", "Speaker_438_Title": "", "Speaker_439_Title": "", "Speaker_440_Title": "", "Speaker_441_Title": "", "Speaker_442_Title": "", "Speaker_443_Title": "", "Speaker_444_Title": "", "Speaker_445_Title": "", "Speaker_446_Title": "", "Speaker_447_Title": "", "Speaker_448_Title": "", "Speaker_449_Title": "", "Speaker_450_Title": "", "Speaker_451_Title": "", "Speaker_452_Title": "", "Speaker_453_Title": "", "Speaker_454_Title": "", "Speaker_455_Title": "", "Speaker_456_Title": "", "Speaker_457_Title": "", "Speaker_458_Title": "", "Speaker_459_Title": "", "Speaker_46_Title": "", "Speaker_460_Title": "", "Speaker_461_Title": "", "Speaker_462_Title": "", "Speaker_463_Title": "", "Speaker_464_Title": "", "Speaker_465_Title": "", "Speaker_466_Title": "", "Speaker_467_Title": "", "Speaker_468_Title": "", "Speaker_469_Title": "", "Speaker_47_Title": "", "Speaker_470_Title": "", "Speaker_471_Title": "", "Speaker_472_Title": "", "Speaker_473_Title": "", "Speaker_474_Title": "", "Speaker_475_Title": "", "Speaker_476_Title": "", "Speaker_478_Title": "", "Speaker_479_Title": "", "Speaker_48_Title": "", "Speaker_480_Title": "", "Speaker_481_Title": "", "Speaker_482_Title": "", "Speaker_483_Title": "", "Speaker_484_Title": "", "Speaker_485_Title": "", "Speaker_49_Title": "", "Speaker_498_Title": "", "Speaker_499_Title": "", "Speaker_50_Title": "", "Speaker_501_Title": "", "Speaker_502_Title": "", "Speaker_503_Title": "", "Speaker_505_Title": "", "Speaker_506_Title": "", "Speaker_507_Title": "", "Speaker_508_Title": "", "Speaker_509_Title": "", "Speaker_51_Title": "", "Speaker_510_Title": "", "Speaker_511_Title": "", "Speaker_513_Title": "", "Speaker_515_Title": "", "Speaker_516_Title": "", "Speaker_517_Title": "", "Speaker_518_Title": "", "Speaker_519_Title": "", "Speaker_520_Title": "", "Speaker_521_Title": "", "Speaker_522_Title": "", "Speaker_523_Title": "", "Speaker_525_Title": "", "Speaker_526_Title": "", "Speaker_527_Title": "", "Speaker_528_Title": "", "Speaker_529_Title": "", "Speaker_53_Title": "", "Speaker_530_Title": "", "Speaker_531_Title": "", "Speaker_532_Title": "", "Speaker_533_Title": "", "Speaker_534_Title": "", "Speaker_535_Title": "", "Speaker_536_Title": "", "Speaker_537_Title": "", "Speaker_538_Title": "", "Speaker_539_Title": "", "Speaker_54_Title": "", "Speaker_540_Title": "", "Speaker_542_Title": "", "Speaker_543_Title": "", "Speaker_544_Title": "", "Speaker_545_Title": "", "Speaker_546_Title": "", "Speaker_547_Title": "", "Speaker_548_Title": "", "Speaker_55_Title": "", "Speaker_551_Title": "", "Speaker_552_Title": "", "Speaker_553_Title": "", "Speaker_554_Title": "", "Speaker_555_Title": "", "Speaker_556_Title": "", "Speaker_557_Title": "", "Speaker_558_Title": "", "Speaker_559_Title": "", "Speaker_560_Title": "", "Speaker_561_Title": "", "Speaker_562_Title": "", "Speaker_563_Title": "", "Speaker_564_Title": "", "Speaker_565_Title": "", "Speaker_566_Title": "", "Speaker_567_Title": "", "Speaker_568_Title": "", "Speaker_569_Title": "", "Speaker_570_Title": "", "Speaker_571_Title": "", "Speaker_572_Title": "", "Speaker_573_Title": "", "Speaker_574_Title": "", "Speaker_575_Title": "", "Speaker_576_Title": "", "Speaker_577_Title": "", "Speaker_578_Title": "", "Speaker_579_Title": "", "Speaker_580_Title": "", "Speaker_581_Title": "", "Speaker_582_Title": "", "Speaker_583_Title": "", "Speaker_584_Title": "", "Speaker_585_Title": "", "Speaker_586_Title": "", "Speaker_587_Title": "", "Speaker_588_Title": "", "Speaker_589_Title": "", "Speaker_59_Title": "", "Speaker_590_Title": "", "Speaker_591_Title": "", "Speaker_592_Title": "", "Speaker_593_Title": "", "Speaker_594_Title": "", "Speaker_595_Title": "", "Speaker_596_Title": "", "Speaker_597_Title": "", "Speaker_598_Title": "", "Speaker_599_Title": "", "Speaker_600_Title": "", "Speaker_601_Title": "", "Speaker_602_Title": "", "Speaker_604_Title": "", "Speaker_605_Title": "", "Speaker_606_Title": "", "Speaker_607_Title": "", "Speaker_608_Title": "", "Speaker_609_Title": "", "Speaker_61_Title": "", "Speaker_610_Title": "", "Speaker_611_Title": "", "Speaker_612_Title": "", "Speaker_613_Title": "", "Speaker_614_Title": "", "Speaker_615_Title": "", "Speaker_616_Title": "", "Speaker_617_Title": "", "Speaker_618_Title": "", "Speaker_619_Title": "", "Speaker_620_Title": "", "Speaker_621_Title": "", "Speaker_622_Title": "", "Speaker_623_Title": "", "Speaker_624_Title": "", "Speaker_625_Title": "", "Speaker_626_Title": "", "Speaker_627_Title": "", "Speaker_628_Title": "", "Speaker_629_Title": "", "Speaker_630_Title": "", "Speaker_631_Title": "", "Speaker_632_Title": "", "Speaker_633_Title": "", "Speaker_634_Title": "", "Speaker_635_Title": "", "Speaker_636_Title": "", "Speaker_637_Title": "", "Speaker_638_Title": "", "Speaker_639_Title": "", "Speaker_640_Title": "", "Speaker_641_Title": "", "Speaker_642_Title": "", "Speaker_643_Title": "", "Speaker_644_Title": "", "Speaker_645_Title": "", "Speaker_646_Title": "", "Speaker_647_Title": "", "Speaker_648_Title": "", "Speaker_649_Title": "", "Speaker_650_Title": "", "Speaker_651_Title": "", "Speaker_652_Title": "", "Speaker_653_Title": "", "Speaker_654_Title": "", "Speaker_655_Title": "", "Speaker_656_Title": "", "Speaker_657_Title": "", "Speaker_658_Title": "", "Speaker_659_Title": "", "Speaker_66_Title": "", "Speaker_660_Title": "", "Speaker_661_Title": "", "Speaker_662_Title": "", "Speaker_663_Title": "", "Speaker_664_Title": "", "Speaker_665_Title": "", "Speaker_666_Title": "", "Speaker_667_Title": "", "Speaker_668_Title": "", "Speaker_669_Title": "", "Speaker_67_Title": "", "Speaker_670_Title": "", "Speaker_671_Title": "", "Speaker_672_Title": "", "Speaker_673_Title": "", "Speaker_674_Title": "", "Speaker_675_Title": "", "Speaker_676_Title": "", "Speaker_677_Title": "", "Speaker_678_Title": "", "Speaker_679_Title": "", "Speaker_68_Title": "", "Speaker_680_Title": "", "Speaker_681_Title": "", "Speaker_682_Title": "", "Speaker_683_Title": "", "Speaker_684_Title": "", "Speaker_685_Title": "", "Speaker_686_Title": "", "Speaker_687_Title": "", "Speaker_688_Title": "", "Speaker_689_Title": "", "Speaker_69_Title": "", "Speaker_690_Title": "", "Speaker_691_Title": "", "Speaker_692_Title": "", "Speaker_693_Title": "", "Speaker_694_Title": "", "Speaker_695_Title": "", "Speaker_696_Title": "", "Speaker_697_Title": "", "Speaker_698_Title": "", "Speaker_699_Title": "", "Speaker_7_Title": "", "Speaker_70_Title": "", "Speaker_700_Title": "", "Speaker_701_Title": "", "Speaker_702_Title": "", "Speaker_703_Title": "", "Speaker_704_Title": "", "Speaker_705_Title": "", "Speaker_706_Title": "", "Speaker_707_Title": "", "Speaker_708_Title": "", "Speaker_709_Title": "", "Speaker_710_Title": "", "Speaker_711_Title": "", "Speaker_712_Title": "", "Speaker_713_Title": "", "Speaker_714_Title": "", "Speaker_715_Title": "", "Speaker_716_Title": "", "Speaker_717_Title": "", "Speaker_718_Title": "", "Speaker_719_Title": "", "Speaker_72_Title": "", "Speaker_720_Title": "", "Speaker_721_Title": "", "Speaker_722_Title": "", "Speaker_723_Title": "", "Speaker_724_Title": "", "Speaker_725_Title": "", "Speaker_726_Title": "", "Speaker_727_Title": "", "Speaker_728_Title": "", "Speaker_729_Title": "", "Speaker_730_Title": "", "Speaker_731_Title": "", "Speaker_732_Title": "", "Speaker_733_Title": "", "Speaker_734_Title": "", "Speaker_735_Title": "", "Speaker_736_Title": "", "Speaker_737_Title": "", "Speaker_738_Title": "", "Speaker_739_Title": "", "Speaker_740_Title": "", "Speaker_741_Title": "", "Speaker_742_Title": "", "Speaker_743_Title": "", "Speaker_744_Title": "", "Speaker_745_Title": "", "Speaker_746_Title": "", "Speaker_747_Title": "", "Speaker_748_Title": "", "Speaker_749_Title": "", "Speaker_75_Title": "", "Speaker_750_Title": "", "Speaker_751_Title": "", "Speaker_752_Title": "", "Speaker_753_Title": "", "Speaker_754_Title": "", "Speaker_755_Title": "", "Speaker_756_Title": "", "Speaker_757_Title": "", "Speaker_758_Title": "", "Speaker_759_Title": "", "Speaker_760_Title": "", "Speaker_761_Title": "", "Speaker_762_Title": "", "Speaker_763_Title": "", "Speaker_764_Title": "", "Speaker_766_Title": "", "Speaker_768_Title": "", "Speaker_769_Title": "", "Speaker_770_Title": "", "Speaker_771_Title": "", "Speaker_772_Title": "", "Speaker_773_Title": "", "Speaker_774_Title": "", "Speaker_775_Title": "", "Speaker_776_Title": "", "Speaker_777_Title": "", "Speaker_778_Title": "", "Speaker_779_Title": "", "Speaker_780_Title": "", "Speaker_781_Title": "", "Speaker_782_Title": "", "Speaker_785_Title": "", "Speaker_787_Title": "", "Speaker_788_Title": "", "Speaker_789_Title": "", "Speaker_79_Title": "", "Speaker_791_Title": "", "Speaker_792_Title": "", "Speaker_793_Title": "", "Speaker_794_Title": "", "Speaker_795_Title": "", "Speaker_796_Title": "", "Speaker_797_Title": "", "Speaker_798_Title": "", "Speaker_799_Title": "", "Speaker_8_Title": "", "Speaker_80_Title": "", "Speaker_800_Title": "", "Speaker_800001_Title": "", "Speaker_800002_Title": "", "Speaker_800003_Title": "", "Speaker_800004_Title": "", "Speaker_800005_Title": "", "Speaker_800006_Title": "", "Speaker_800007_Title": "", "Speaker_800008_Title": "", "Speaker_800009_Title": "", "Speaker_800010_Title": "", "Speaker_800011_Title": "", "Speaker_800012_Title": "", "Speaker_800013_Title": "", "Speaker_800014_Title": "", "Speaker_800015_Title": "", "Speaker_800016_Title": "", "Speaker_800017_Title": "", "Speaker_800018_Title": "", "Speaker_800019_Title": "", "Speaker_800020_Title": "", "Speaker_800021_Title": "", "Speaker_800022_Title": "", "Speaker_800023_Title": "", "Speaker_800024_Title": "", "Speaker_800025_Title": "", "Speaker_800026_Title": "", "Speaker_800027_Title": "", "Speaker_800028_Title": "", "Speaker_800029_Title": "", "Speaker_800030_Name": "Dreamless: Blade of Extinction", "Speaker_800030_Title": "", "Speaker_800031_Name": "Yuancai", "Speaker_800031_Title": "", "Speaker_800032_Name": "Tian Menglin", "Speaker_800032_Title": "", "Speaker_800033_Name": "Zhanghua", "Speaker_800033_Title": "", "Speaker_800034_Name": "Shi Caiting", "Speaker_800034_Title": "", "Speaker_800035_Name": "Zhixiu", "Speaker_800035_Title": "", "Speaker_800036_Name": "Xingfeng", "Speaker_800036_Title": "", "Speaker_800037_Name": "Qianling", "Speaker_800037_Title": "", "Speaker_800038_Name": "Shangwen", "Speaker_800038_Title": "", "Speaker_800039_Name": "Mr. Jin", "Speaker_800039_Title": "", "Speaker_800040_Name": "Unknown", "Speaker_800040_Title": "", "Speaker_800041_Name": "Tracy Jacks", "Speaker_800041_Title": "", "Speaker_800042_Name": "Xiaosui", "Speaker_800042_Title": "", "Speaker_800043_Name": "Food Stall Owner", "Speaker_800043_Title": "", "Speaker_800044_Name": "Shiyan", "Speaker_800044_Title": "", "Speaker_800045_Name": "Audience Onlookers", "Speaker_800045_Title": "", "Speaker_800046_Name": "Uncle Li", "Speaker_800046_Title": "", "Speaker_800047_Name": "Cuicui", "Speaker_800047_Title": "", "Speaker_800048_Name": "Boyuan", "Speaker_800048_Title": "", "Speaker_800049_Name": "Zhiqiu", "Speaker_800049_Title": "", "Speaker_800050_Name": "Jingling", "Speaker_800050_Title": "", "Speaker_800051_Name": "Foreign Merchant", "Speaker_800051_Title": "", "Speaker_800052_Name": "Xiaomo", "Speaker_800052_Title": "", "Speaker_800053_Name": "Grandma Xueyi", "Speaker_800053_Title": "", "Speaker_800054_Name": "Xiaoran", "Speaker_800054_Title": "", "Speaker_800055_Name": "Wangxiu", "Speaker_800055_Title": "", "Speaker_800056_Name": "Zhengting", "Speaker_800056_Title": "", "Speaker_800057_Name": "Shiqian", "Speaker_800057_Title": "", "Speaker_800058_Name": "Yi'xiang", "Speaker_800058_Title": "", "Speaker_800059_Name": "Xinzhi", "Speaker_800059_Title": "", "Speaker_800060_Name": "Xiaoyu", "Speaker_800060_Title": "", "Speaker_800061_Name": "Chi Jiawen", "Speaker_800061_Title": "", "Speaker_800062_Name": "Soldiers", "Speaker_800062_Title": "", "Speaker_800063_Name": "Sincere Patroller", "Speaker_800063_Title": "", "Speaker_800064_Name": "Injured Midnight Ranger", "Speaker_800064_Title": "", "Speaker_800065_Name": "Midnight Ranger", "Speaker_800065_Title": "", "Speaker_800066_Name": "Caring Patroller", "Speaker_800066_Title": "", "Speaker_800067_Name": "Weary Patroller", "Speaker_800067_Title": "", "Speaker_800068_Name": "Veteran Midnight Ranger", "Speaker_800068_Title": "", "Speaker_800069_Name": "Young Midnight Ranger", "Speaker_800069_Title": "", "Speaker_800070_Name": "Troubled Midnight Ranger", "Speaker_800070_Title": "", "Speaker_800071_Name": "Calm Midnight Ranger", "Speaker_800071_Title": "", "Speaker_800072_Name": "Kind Man", "Speaker_800072_Title": "", "Speaker_800073_Name": "Passionate Girl", "Speaker_800073_Title": "", "Speaker_801_Title": "", "Speaker_802_Title": "", "Speaker_803_Title": "", "Speaker_804_Title": "", "Speaker_805_Title": "", "Speaker_806_Title": "", "Speaker_807_Title": "", "Speaker_808_Title": "", "Speaker_809_Title": "", "Speaker_810_Title": "", "Speaker_811_Title": "", "Speaker_812_Title": "", "Speaker_813_Title": "", "Speaker_814_Title": "", "Speaker_815_Title": "", "Speaker_816_Title": "", "Speaker_817_Title": "", "Speaker_818_Title": "", "Speaker_819_Title": "", "Speaker_820_Title": "", "Speaker_821_Title": "", "Speaker_822_Title": "", "Speaker_823_Title": "", "Speaker_824_Title": "", "Speaker_825_Title": "", "Speaker_826_Title": "", "Speaker_827_Title": "", "Speaker_828_Title": "", "Speaker_829_Title": "", "Speaker_83_Name": "", "Speaker_83_Title": "", "Speaker_830_Title": "", "Speaker_831_Title": "", "Speaker_832_Title": "", "Speaker_833_Title": "", "Speaker_836_Title": "", "Speaker_837_Title": "", "Speaker_838_Title": "", "Speaker_839_Title": "", "Speaker_84_Title": "", "Speaker_840_Title": "", "Speaker_841_Title": "", "Speaker_842_Title": "", "Speaker_843_Title": "", "Speaker_844_Title": "", "Speaker_845_Title": "", "Speaker_846_Title": "", "Speaker_847_Title": "", "Speaker_849_Title": "", "Speaker_85_Title": "", "Speaker_850_Title": "", "Speaker_851_Title": "", "Speaker_852_Title": "", "Speaker_853_Title": "", "Speaker_854_Title": "", "Speaker_856_Title": "", "Speaker_857_Title": "", "Speaker_858_Title": "", "Speaker_859_Title": "", "Speaker_860_Title": "", "Speaker_861_Title": "", "Speaker_862_Title": "", "Speaker_863_Title": "", "Speaker_864_Title": "", "Speaker_865_Title": "", "Speaker_866_Title": "", "Speaker_867_Title": "", "Speaker_868_Title": "", "Speaker_869_Title": "", "Speaker_870_Title": "", "Speaker_871_Title": "", "Speaker_872_Title": "", "Speaker_873_Title": "", "Speaker_874_Title": "", "Speaker_875_Title": "", "Speaker_876_Title": "", "Speaker_877_Title": "", "Speaker_878_Title": "", "Speaker_879_Title": "", "Speaker_880_Title": "", "Speaker_881_Title": "", "Speaker_882_Title": "", "Speaker_883_Title": "", "Speaker_884_Title": "", "Speaker_885_Title": "", "Speaker_886_Title": "", "Speaker_887_Title": "", "Speaker_888_Title": "", "Speaker_889_Title": "", "Speaker_890_Title": "", "Speaker_891_Title": "", "Speaker_892_Title": "", "Speaker_893_Title": "", "Speaker_894_Title": "", "Speaker_896_Title": "", "Speaker_897_Title": "", "Speaker_898_Title": "", "Speaker_899_Title": "", "Speaker_9_Title": "", "Speaker_900_Title": "", "Speaker_901_Title": "", "Speaker_902_Title": "", "Speaker_903_Title": "", "Speaker_904_Title": "", "Speaker_905_Title": "", "Speaker_906_Title": "", "Speaker_907_Title": "", "Speaker_908_Title": "", "Speaker_909_Title": "", "Speaker_910_Title": "", "Speaker_911_Title": "", "Speaker_912_Title": "", "Speaker_913_Title": "", "Speaker_914_Title": "", "Speaker_915_Title": "", "Speaker_916_Title": "", "Speaker_917_Title": "", "Speaker_918_Title": "", "Speaker_919_Title": "", "Speaker_92_Title": "", "Speaker_920_Title": "", "Speaker_921_Title": "", "Speaker_922_Title": "", "Speaker_923_Title": "", "Speaker_924_Title": "", "Speaker_925_Title": "", "Speaker_928_Title": "", "Speaker_929_Title": "", "Speaker_93_Title": "", "Speaker_930_Title": "", "Speaker_932_Title": "", "Speaker_933_Title": "", "Speaker_934_Title": "", "Speaker_936_Title": "", "Speaker_937_Title": "", "Speaker_938_Title": "", "Speaker_939_Title": "", "Speaker_940_Title": "", "Speaker_941_Title": "", "Speaker_942_Title": "", "Speaker_943_Title": "", "Speaker_944_Title": "", "Speaker_945_Title": "", "Speaker_946_Title": "", "Speaker_947_Title": "", "Speaker_948_Title": "", "Speaker_949_Title": "", "Speaker_950_Title": "", "Speaker_951_Title": "", "Speaker_952_Title": "", "Speaker_953_Title": "", "Speaker_954_Title": "", "Speaker_955_Title": "", "Speaker_956_Title": "", "Speaker_957_Title": "", "Speaker_958_Title": "", "Speaker_959_Title": "", "Speaker_96_Title": "", "Speaker_960_Title": "", "Speaker_961_Title": "", "Speaker_962_Title": "", "Speaker_963_Title": "", "Speaker_964_Title": "", "Speaker_965_Title": "", "Speaker_966_Title": "", "Speaker_967_Title": "", "Speaker_968_Title": "", "Speaker_97_Title": "", "Speaker_972_Title": "", "Speaker_973_Title": "", "Speaker_974_Title": "", "Speaker_975_Title": "", "Speaker_976_Title": "", "Speaker_977_Title": "", "Speaker_978_Title": "", "Speaker_979_Title": "", "Speaker_980_Title": "", "Speaker_981_Title": "", "Speaker_982_Title": "", "Speaker_983_Title": "", "Speaker_984_Title": "", "Speaker_985_Title": "", "Speaker_986_Title": "", "Speaker_987_Title": "", "Speaker_988_Title": "", "Speaker_989_Title": "", "Speaker_99_Title": "", "Speaker_990_Title": "", "Speaker_991_Title": "", "Speaker_992_Title": "", "Speaker_993_Title": "", "Speaker_994_Title": "", "Speaker_995_Title": "", "Speaker_996_Title": "", "Speaker_997_Title": "", "Speaker_998_Title": "", "Speaker_999_Title": "", "NPC_MSJ_28_1": "Great food, great value! Come take a look!", "NPC_MSJ_30_1": "Come again if you need anything. Since it's your first time here, here's fresh treats on the house, all handpicked.", "NPC_MSJ_32_1": "Everything here is fresh and carefully selected. We take pride in our produce and proteins, handpicked and prepped each morning.", "NPC_MSJ_32_2": "They taste amazing even without any seasoning!", "NPC_MSJ_32_3": "Just make sure to cook everything thoroughly to avoid an upset stomach!", "NPC_MSJ_32_4": "Oh, also. Please don't try to cook weird meat. Like... Gulpuffs.", "NPC_MSJ_32_5": "A young girl visited my store with her sheep dolls, looking for ingredients for a dish she was making. She asked for Gulpuffs, claiming to have had them before without any issues.", "NPC_MSJ_32_6": "I mean, no one in their right mind would think it's a good idea to give a child Gulpuffs to eat... If I ever find her parents, they're in for a helluva lesson on food safety.", "NPC_MSJ_33_1": "You've been visiting quite often lately. Bet you cook a lot in your free time!", "NPC_MSJ_33_2": "Me? I happen to know a thing or two about cooking.", "NPC_MSJ_33_3": "Has Panhua been talking your ear off about proper seasoning techniques? Well, let me give you the real secret to delicious food: preserving the ingredients' natural flavors.", "NPC_MSJ_33_4": "Take Milky Fish Soup for example. It only requires simple ingredients, but with care and dedication, you'll get incredible results.", "NPC_MSJ_33_5": "The fish becomes tender and melt-in-your-mouth, while the soup retains its fresh taste. No need to drown it in seasonings!", "NPC_MSJ_33_6": "In fact, I'm going to bring her a bowl right now and show her how it's done. I'll make her see the difference!", "NPC_MSJ_35_1": "Great food, great value! I've got a wide variety of produce for you to choose from. Hello again. What brings you in today? Or would you like to chat? I'm all ears!", "NPC_MSJ_36_1": "Don't have enough credits yet? I'll hold these for you.", "NPC_MSJ_37_1": "Thank you for shopping at Mahe's! Your order is ready.", "NPC_MSJ_38_1": "I see. Do come again if you need anything.", "NPC_MSJ_39_1": "If you want authentic Jinzhou cuisine, you've come to the right place.", "NPC_MSJ_40_1": "Hmm, I've been trying out a new recipe lately. Well, somewhat new-ish.", "NPC_MSJ_40_2": "Life used to be tough for us before coming to Jinzhou. We had to do whatever we could to feed ourselves.", "NPC_MSJ_40_3": "Our Ma Xiaofang was just a child then, but she was always so kind and selfless. She gave as much of her food to the elderly as she could.", "NPC_MSJ_40_4": "It broke my heart to see her go hungry at times. But one day, I managed to catch a wild rabbit and made a stew with some fresh greens for her. I still remember that smile on her face to this day.", "NPC_MSJ_40_5": "And now, our Xiaofang... Should I call her Chixia now? She's all grown up and even works as a Patroller! She dropped by recently and told me how she missed that stew.", "NPC_MSJ_41_1": "How to make food taste better? Well, buckle up, you're in for a treat.", "NPC_MSJ_41_2": "Heat control, choice of spices, when you should turn up the heat for stir-fry, when to slow cook your stew... Every detail matters.", "NPC_MSJ_41_3": "Mahe would say it's important to get fresh ingredients, and he's right on that, but seasoning is even more important.", "NPC_MSJ_41_4": "At my restaurant, nothing less than perfection is acceptable. Seasoning is crucial for a good dish! Mahe... He just won't get it.", "NPC_MSJ_41_5": "Well, he does make some good fish soup, though...", "NPC_MSJ_42_1": "You're here for some grub? Finally found the time to drop by today, huh?", "NPC_MSJ_43_1": "What are you in the mood for today? I'll fire up the wok!", "NPC_MSJ_44_1": "How was that? I hope you enjoyed it.", "NPC_MSJ_45_1": "What's the matter? Are you low on appetite? Tell me what else you'd like to eat. I'll fire up the wok for you!", "NPC_MSJ_46_1": "Welcome! We've got a variety of produce here.", "GuideFocusNew_578_Content": "Use Data Merge to convert unwanted Echoes into new ones", "ConfirmBox_185_Title": "Update", "ConfirmBox_185_Content": "Please log in again for the client updates to be applied.", "NPC_MSJ_39_2": "Whenever you're in the appetite for Jinzhou food, just come over.", "NPC_MSJ_39_3": "I've been in the business for many years.", "NPC_MSJ_39_4": "If you ever miss the taste of Jinzhou one day, I'm always ready to whip up something for you.", "NPC_MSJ_39_5": "This restaurant won't be going anywhere soon, you can bet on that!", "NPC_MSJ_40_6": "So I thought it would be nice to recreate it and relive those flavors together.", "LevelPlay_135000022_ChildQuestTip_0_2": "", "LevelPlay_135000022_LevelPlayName_0_2": "", "LevelPlay_135000052_LevelPlayName_0_2": "", "LevelPlay_135000020_ChildQuestTip_0_2": "", "LevelPlay_135000020_LevelPlayName_0_2": "", "LevelPlay_143000000_ChallengeConditionMainText_0_2": "Break all crates in 35s", "LevelPlay_143000000_ChallengeConditionSubText_0_2": "", "LevelPlay_143000000_ChildQuestTip_0_3": "", "LevelPlay_143000000_ChildQuestTip_0_4": "", "LevelPlay_143000000_LevelPlayName_0_2": "", "LevelPlay_143000000_QuestScheduleMainTitle_0_2": "Destroy all crates within the specified time", "LevelPlay_143000000_QuestScheduleSubTitle_0_2": "Number of crates destroyed ({q_count}/12)", "LevelPlay_143000000_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_143800000_ChildQuestTip_0_2": "", "LevelPlay_143800000_LevelPlayName_0_2": "", "LevelPlay_136800002_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_136800002_ChildQuestTip_0_3": "", "LevelPlay_136800002_ChildQuestTip_0_4": "", "LevelPlay_136800002_LevelPlayName_0_2": "Objective Defense Challenge", "LevelPlay_136800002_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_136800002_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_136800002_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/8", "LevelPlay_136800002_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_136800003_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_136800003_ChildQuestTip_0_3": "", "LevelPlay_136800003_ChildQuestTip_0_4": "", "LevelPlay_136800003_LevelPlayName_0_2": "Objective Defense Challenge", "LevelPlay_136800003_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_136800003_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_136800003_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/8", "LevelPlay_136800003_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_136800004_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_136800004_ChildQuestTip_0_3": "", "LevelPlay_136800004_ChildQuestTip_0_4": "", "LevelPlay_136800004_LevelPlayName_0_2": "Objective Defense Challenge", "LevelPlay_136800004_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_136800004_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_136800004_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/8", "LevelPlay_136800004_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_136800010_ChallengeConditionMainText_0_2": "Limited Time Run Challenge", "LevelPlay_136800010_ChallengeConditionSubText_0_2": "Reach the destination within the specified time", "LevelPlay_136800010_ChildQuestTip_0_3": "", "LevelPlay_136800010_ChildQuestTip_0_4": "Reach the finish line within the 30-second time limit", "LevelPlay_136800010_LevelPlayName_0_2": "", "LevelPlay_136800012_ChildQuestTip_0_2": "", "LevelPlay_136800012_LevelPlayName_0_2": "", "LevelPlay_136800026_ChildQuestTip_0_2": "", "LevelPlay_136800026_LevelPlayName_0_2": "", "LevelPlay_136800028_ChildQuestTip_0_2": "", "LevelPlay_136800028_LevelPlayName_0_2": "", "LevelPlay_136800029_ChildQuestTip_0_5": "", "LevelPlay_136800029_ChildQuestTip_0_6": "", "LevelPlay_136800029_ChildQuestTip_0_7": "", "LevelPlay_136800029_ChildQuestTip_0_8": "", "LevelPlay_136800029_LevelPlayName_0_2": "", "LevelPlay_136800030_ChildQuestTip_0_3": "", "LevelPlay_136800030_ChildQuestTip_0_4": "", "LevelPlay_136800030_LevelPlayName_0_2": "", "LevelPlay_136800032_ChildQuestTip_0_2": "", "LevelPlay_136800032_LevelPlayName_0_2": "", "LevelPlay_136800033_ChildQuestTip_0_2": "", "LevelPlay_136800033_LevelPlayName_0_2": "", "LevelPlay_136800035_ChildQuestTip_0_2": "", "LevelPlay_136800035_LevelPlayName_0_2": "", "LevelPlay_136800038_ChildQuestTip_0_2": "", "LevelPlay_136800038_LevelPlayName_0_2": "", "LevelPlay_136800039_ChildQuestTip_0_2": "", "LevelPlay_136800039_LevelPlayName_0_2": "", "LevelPlay_136800005_ChildQuestTip_0_2": "", "LevelPlay_136800005_LevelPlayName_0_2": "", "LevelPlay_136800006_ChildQuestTip_0_2": "", "LevelPlay_136800006_LevelPlayName_0_2": "", "LevelPlay_136800007_ChildQuestTip_0_2": "", "LevelPlay_136800007_LevelPlayName_0_2": "", "LevelPlay_136800008_ChildQuestTip_0_2": "", "LevelPlay_136800008_LevelPlayName_0_2": "", "LevelPlay_136800009_ChildQuestTip_0_2": "", "LevelPlay_136800009_LevelPlayName_0_2": "", "LevelPlay_136800011_ChildQuestTip_0_2": "", "LevelPlay_136800011_LevelPlayName_0_2": "", "LevelPlay_136800013_ChildQuestTip_0_2": "", "LevelPlay_136800013_LevelPlayName_0_2": "", "LevelPlay_136800014_ChildQuestTip_0_2": "", "LevelPlay_136800014_LevelPlayName_0_2": "", "LevelPlay_136800015_ChildQuestTip_0_2": "", "LevelPlay_136800015_LevelPlayName_0_2": "", "LevelPlay_136800016_ChildQuestTip_0_2": "", "LevelPlay_136800016_LevelPlayName_0_2": "", "LevelPlay_136800017_ChildQuestTip_0_2": "", "LevelPlay_136800017_LevelPlayName_0_2": "", "LevelPlay_136800020_ChildQuestTip_0_2": "", "LevelPlay_136800020_LevelPlayName_0_2": "", "LevelPlay_136800022_ChildQuestTip_0_2": "", "LevelPlay_136800022_LevelPlayName_0_2": "", "LevelPlay_136800023_ChildQuestTip_0_2": "", "LevelPlay_136800023_LevelPlayName_0_2": "", "LevelPlay_136800024_ChildQuestTip_0_2": "", "LevelPlay_136800024_LevelPlayName_0_2": "", "LevelPlay_136800025_ChildQuestTip_0_2": "", "LevelPlay_136800025_LevelPlayName_0_2": "", "LevelPlay_136800027_ChildQuestTip_0_2": "", "LevelPlay_136800027_LevelPlayName_0_2": "", "LevelPlay_136800034_ChildQuestTip_0_2": "", "LevelPlay_136800034_LevelPlayName_0_2": "", "LevelPlay_136800036_ChildQuestTip_0_2": "", "LevelPlay_136800036_LevelPlayName_0_2": "", "LevelPlay_143800001_ChildQuestTip_0_2": "", "LevelPlay_143800001_LevelPlayName_0_2": "", "LevelPlay_143800002_ChildQuestTip_0_2": "", "LevelPlay_143800002_LevelPlayName_0_2": "", "LevelPlay_130000006_ChallengeFailMainText_0_7": "Challenge Failed", "LevelPlay_130000006_ChildQuestTip_0_9": "", "LevelPlay_130000006_ChildQuestTip_0_10": "", "LevelPlay_130000006_ChildQuestTip_0_11": "Defeat the enemy within the time limit", "LevelPlay_130000006_ChildQuestTip_0_12": "Defeat the enemy within the time limit", "LevelPlay_130000006_ChildQuestTip_0_13": "Defeat the enemy within the time limit", "LevelPlay_130000006_ChildQuestTip_0_14": "Defeat the enemy within the time limit", "LevelPlay_130000006_ChildQuestTip_0_15": "Defeat the enemy within the time limit", "LevelPlay_130000006_ChildQuestTip_0_16": "Defeat the enemy within the time limit", "LevelPlay_130000006_LevelPlayName_0_2": "Whining Aix's Mire - Overlord Challenge - Mourning Aix", "LevelPlay_130000006_ReachChallengeMainText_0_7": "Challenge Complete", "LevelPlay_130000006_ReachChallengeMainText_0_8": "Challenge Complete", "LevelPlay_130000006_ReachChallengeMainText_0_9": "Challenge Complete", "LevelPlay_130000006_ReachChallengeMainText_0_10": "Challenge Complete", "LevelPlay_130000006_ReachChallengeMainText_0_11": "Challenge Complete", "LevelPlay_130000006_ReachChallengeMainText_0_12": "Challenge Complete", "LevelPlay_130000007_ChallengeFailMainText_0_7": "Challenge Failed", "LevelPlay_130000007_ChildQuestTip_0_9": "", "LevelPlay_130000007_ChildQuestTip_0_10": "", "LevelPlay_130000007_ChildQuestTip_0_11": "Defeat the enemy within the time limit", "LevelPlay_130000007_ChildQuestTip_0_12": "Defeat the enemy within the time limit", "LevelPlay_130000007_ChildQuestTip_0_13": "Defeat the enemy within the time limit", "LevelPlay_130000007_ChildQuestTip_0_14": "Defeat the enemy within the time limit", "LevelPlay_130000007_ChildQuestTip_0_15": "Defeat the enemy within the time limit", "LevelPlay_130000007_ChildQuestTip_0_16": "Defeat the enemy within the time limit", "LevelPlay_130000007_LevelPlayName_0_2": "Tiger's Maw - Overlord Challenge - Impermanence Heron", "LevelPlay_130000007_ReachChallengeMainText_0_7": "Challenge Complete", "LevelPlay_130000007_ReachChallengeMainText_0_8": "Challenge Complete", "LevelPlay_130000007_ReachChallengeMainText_0_9": "Challenge Complete", "LevelPlay_130000007_ReachChallengeMainText_0_10": "Challenge Complete", "LevelPlay_130000007_ReachChallengeMainText_0_11": "Challenge Complete", "LevelPlay_130000007_ReachChallengeMainText_0_12": "Challenge Complete", "LevelPlay_130000008_ChallengeFailMainText_0_7": "Challenge Failed", "LevelPlay_130000008_ChildQuestTip_0_9": "", "LevelPlay_130000008_ChildQuestTip_0_10": "", "LevelPlay_130000008_ChildQuestTip_0_11": "Defeat the enemy within time limit", "LevelPlay_130000008_ChildQuestTip_0_12": "Defeat the enemy within time limit", "LevelPlay_130000008_ChildQuestTip_0_13": "Defeat the enemy within time limit", "LevelPlay_130000008_ChildQuestTip_0_14": "Defeat the enemy within time limit", "LevelPlay_130000008_ChildQuestTip_0_15": "Defeat the enemy within time limit", "LevelPlay_130000008_ChildQuestTip_0_16": "Defeat the enemy within time limit", "LevelPlay_130000008_LevelPlayName_0_2": "Forsaken Home - Overlord Challenge - Tempest Mephis", "LevelPlay_130000008_ReachChallengeMainText_0_7": "Challenge Complete", "LevelPlay_130000008_ReachChallengeMainText_0_8": "Challenge Complete", "LevelPlay_130000008_ReachChallengeMainText_0_9": "Challenge Complete", "LevelPlay_130000008_ReachChallengeMainText_0_10": "Challenge Complete", "LevelPlay_130000008_ReachChallengeMainText_0_11": "Challenge Complete", "LevelPlay_130000008_ReachChallengeMainText_0_12": "Challenge Complete", "LevelPlay_130000009_ChallengeFailMainText_0_7": "Challenge Failed", "LevelPlay_130000009_ChallengeFailMainText_0_8": "Challenge Failed", "LevelPlay_130000009_ChildQuestTip_0_9": "", "LevelPlay_130000009_ChildQuestTip_0_10": "", "LevelPlay_130000009_ChildQuestTip_0_11": "Defeat the enemy within time limit", "LevelPlay_130000009_ChildQuestTip_0_12": "Defeat the enemy within time limit", "LevelPlay_130000009_ChildQuestTip_0_13": "Defeat the enemy within time limit", "LevelPlay_130000009_ChildQuestTip_0_14": "Defeat the enemy within time limit", "LevelPlay_130000009_ChildQuestTip_0_15": "Defeat the enemy within time limit", "LevelPlay_130000009_ChildQuestTip_0_16": "Defeat the enemy within time limit", "LevelPlay_130000009_LevelPlayName_0_2": "Dim Forest - Overlord Challenge - Feilian Beringal", "LevelPlay_130000009_ReachChallengeMainText_0_7": "Challenge Complete", "LevelPlay_130000009_ReachChallengeMainText_0_8": "Challenge Complete", "LevelPlay_130000009_ReachChallengeMainText_0_9": "Challenge Complete", "LevelPlay_130000009_ReachChallengeMainText_0_10": "Challenge Complete", "LevelPlay_130000009_ReachChallengeMainText_0_11": "Challenge Complete", "LevelPlay_130000009_ReachChallengeMainText_0_12": "Challenge Complete", "LevelPlay_124000078_ChallengeConditionMainText_0_2": "Reach the target area within 120s", "LevelPlay_124000078_ChallengeConditionSubText_0_2": "", "LevelPlay_124000078_ChildQuestTip_0_9": "", "LevelPlay_124000078_ChildQuestTip_0_10": "", "LevelPlay_124000078_ChildQuestTip_0_11": "Reach the target area within 120s", "LevelPlay_124000078_ChildQuestTip_0_12": "Reach the target area within 120s", "LevelPlay_124000078_ChildQuestTip_0_13": "Reach the target area within 120s", "LevelPlay_124000078_ChildQuestTip_0_14": "", "LevelPlay_124000078_ChildQuestTip_0_15": "", "LevelPlay_124000078_ChildQuestTip_0_16": "", "LevelPlay_124000078_LevelPlayName_0_2": "", "LevelPlay_124000078_QuestScheduleMainTitle_0_2": "Complete challenge and collect tokens", "LevelPlay_124000078_QuestScheduleSubTitle_0_3": "Holographic Tokens - Gold: {q_count}", "LevelPlay_124000078_QuestScheduleSubTitle_0_4": "Holographic Tokens - Silver: {q_count}", "LevelPlay_124000079_ChallengeConditionMainText_0_2": "Reach the target area within 120s", "LevelPlay_124000079_ChallengeConditionSubText_0_2": "", "LevelPlay_124000079_ChildQuestTip_0_7": "", "LevelPlay_124000079_ChildQuestTip_0_8": "", "LevelPlay_124000079_ChildQuestTip_0_9": "Reach the target area within 120s", "LevelPlay_124000079_ChildQuestTip_0_10": "", "LevelPlay_124000079_ChildQuestTip_0_11": "", "LevelPlay_124000079_ChildQuestTip_0_12": "", "LevelPlay_124000079_LevelPlayName_0_2": "", "LevelPlay_124000079_QuestScheduleMainTitle_0_2": "Complete challenge and collect tokens", "LevelPlay_124000079_QuestScheduleSubTitle_0_3": "Holographic Tokens - Gold: {q_count}", "LevelPlay_124000079_QuestScheduleSubTitle_0_4": "Holographic Tokens - Silver: {q_count}", "LevelPlay_124000080_ChallengeConditionMainText_0_2": "Reach the target area within 120s", "LevelPlay_124000080_ChallengeConditionSubText_0_2": "", "LevelPlay_124000080_ChildQuestTip_0_8": "", "LevelPlay_124000080_ChildQuestTip_0_9": "", "LevelPlay_124000080_ChildQuestTip_0_10": "Reach the target area within 120s", "LevelPlay_124000080_ChildQuestTip_0_11": "Reach the target area within 120s", "LevelPlay_124000080_ChildQuestTip_0_12": "", "LevelPlay_124000080_ChildQuestTip_0_13": "", "LevelPlay_124000080_ChildQuestTip_0_14": "", "LevelPlay_124000080_LevelPlayName_0_2": "", "LevelPlay_124000080_QuestScheduleMainTitle_0_2": "Complete challenge and collect tokens", "LevelPlay_124000080_QuestScheduleSubTitle_0_3": "Holographic Tokens - Gold: {q_count}", "LevelPlay_124000080_QuestScheduleSubTitle_0_4": "Holographic Tokens - Silver: {q_count}", "LevelPlay_124000081_ChallengeConditionMainText_0_2": "Reach the target area within 120s", "LevelPlay_124000081_ChallengeConditionSubText_0_2": "", "LevelPlay_124000081_ChildQuestTip_0_7": "", "LevelPlay_124000081_ChildQuestTip_0_8": "", "LevelPlay_124000081_ChildQuestTip_0_9": "Reach the target area within 120s", "LevelPlay_124000081_ChildQuestTip_0_10": "", "LevelPlay_124000081_ChildQuestTip_0_11": "", "LevelPlay_124000081_ChildQuestTip_0_12": "", "LevelPlay_124000081_LevelPlayName_0_2": "", "LevelPlay_124000081_QuestScheduleMainTitle_0_2": "Complete challenge and collect tokens", "LevelPlay_124000081_QuestScheduleSubTitle_0_3": "Holographic Tokens - Gold: {q_count}", "LevelPlay_124000081_QuestScheduleSubTitle_0_4": "Holographic Tokens - Silver: {q_count}", "LevelPlay_135000010_ChallengeConditionMainText_0_2": "Reach the target area within 150s", "LevelPlay_135000010_ChallengeConditionSubText_0_2": "", "LevelPlay_135000010_ChildQuestTip_0_14": "", "LevelPlay_135000010_ChildQuestTip_0_15": "", "LevelPlay_135000010_ChildQuestTip_0_16": "Reach the target area within 150s", "LevelPlay_135000010_ChildQuestTip_0_17": "Reach the target area within 150s", "LevelPlay_135000010_ChildQuestTip_0_18": "Reach the target area within 150s", "LevelPlay_135000010_ChildQuestTip_0_19": "Reach the target area within 150s", "LevelPlay_135000010_ChildQuestTip_0_20": "", "LevelPlay_135000010_ChildQuestTip_0_21": "", "LevelPlay_135000010_ChildQuestTip_0_22": "", "LevelPlay_135000010_ChildQuestTip_0_23": "", "LevelPlay_135000010_ChildQuestTip_0_24": "", "LevelPlay_135000010_ChildQuestTip_0_25": "", "LevelPlay_135000010_ChildQuestTip_0_26": "", "LevelPlay_135000010_LevelPlayName_0_2": "", "LevelPlay_135000010_QuestScheduleMainTitle_0_2": "Complete challenge and collect tokens", "LevelPlay_135000010_QuestScheduleSubTitle_0_3": "Holographic Tokens - Gold: {q_count}", "LevelPlay_135000010_QuestScheduleSubTitle_0_4": "Holographic Tokens - Silver: {q_count}", "LevelPlay_135000011_ChallengeConditionMainText_0_2": "Reach the target area within 120s", "LevelPlay_135000011_ChallengeConditionSubText_0_2": "", "LevelPlay_135000011_ChildQuestTip_0_9": "", "LevelPlay_135000011_ChildQuestTip_0_10": "", "LevelPlay_135000011_ChildQuestTip_0_11": "Reach the target area within 120s", "LevelPlay_135000011_ChildQuestTip_0_12": "", "LevelPlay_135000011_ChildQuestTip_0_13": "", "LevelPlay_135000011_ChildQuestTip_0_14": "", "LevelPlay_135000011_ChildQuestTip_0_15": "", "LevelPlay_135000011_ChildQuestTip_0_16": "", "LevelPlay_135000011_LevelPlayName_0_2": "", "LevelPlay_135000011_QuestScheduleMainTitle_0_2": "Complete challenge and collect tokens", "LevelPlay_135000011_QuestScheduleSubTitle_0_3": "Holographic Tokens - Gold: {q_count}", "LevelPlay_135000011_QuestScheduleSubTitle_0_4": "Holographic Tokens - Silver: {q_count}", "LevelPlay_103000002_ChildQuestTip_0_2": "", "LevelPlay_103000002_LevelPlayName_0_2": "", "LevelPlay_103000003_ChallengeConditionMainText_0_2": "", "LevelPlay_103000003_ChallengeConditionSubText_0_2": "", "LevelPlay_103000003_ChildQuestTip_0_3": "", "LevelPlay_103000003_ChildQuestTip_0_4": "", "LevelPlay_103000003_LevelPlayName_0_2": "", "LevelPlay_103000004_ChallengeConditionMainText_0_2": "", "LevelPlay_103000004_ChallengeConditionSubText_0_2": "", "LevelPlay_103000004_ChildQuestTip_0_3": "", "LevelPlay_103000004_ChildQuestTip_0_4": "", "LevelPlay_103000004_LevelPlayName_0_2": "", "LevelPlay_103000005_ChildQuestTip_0_2": "", "LevelPlay_103000005_LevelPlayName_0_2": "", "LevelPlay_103000006_ChildQuestTip_0_2": "", "LevelPlay_103000006_LevelPlayName_0_2": "", "LevelPlay_103000007_ChildQuestTip_0_2": "", "LevelPlay_103000007_LevelPlayName_0_2": "", "LevelPlay_103000008_ChildQuestTip_0_2": "", "LevelPlay_103000008_LevelPlayName_0_2": "", "LevelPlay_103000009_ChildQuestTip_0_2": "", "LevelPlay_103000009_LevelPlayName_0_2": "", "LevelPlay_103000010_ChildQuestTip_0_2": "", "LevelPlay_103000010_LevelPlayName_0_2": "", "LevelPlay_103000011_ChildQuestTip_0_2": "", "LevelPlay_103000011_LevelPlayName_0_2": "", "LevelPlay_122000205_ChildQuestTip_0_2": "", "LevelPlay_122000205_LevelPlayName_0_2": "", "LevelPlay_122000206_ChildQuestTip_0_4": "", "LevelPlay_122000206_ChildQuestTip_0_5": "", "LevelPlay_122000206_ChildQuestTip_0_6": "", "LevelPlay_122000206_LevelPlayName_0_2": "", "LevelPlay_122000207_ChallengeConditionMainText_0_2": "", "LevelPlay_122000207_ChallengeConditionSubText_0_2": "", "LevelPlay_122000207_ChallengeFailMainText_0_2": "", "LevelPlay_122000207_ChildQuestTip_0_3": "", "LevelPlay_122000207_ChildQuestTip_0_4": "", "LevelPlay_122000207_LevelPlayName_0_2": "", "LevelPlay_122000207_ReachChallengeMainText_0_2": "", "LevelPlay_122000234_ChallengeConditionMainText_0_2": "", "LevelPlay_122000234_ChallengeConditionSubText_0_2": "", "LevelPlay_122000234_ChallengeFailMainText_0_2": "", "LevelPlay_122000234_ChildQuestTip_0_3": "", "LevelPlay_122000234_ChildQuestTip_0_4": "", "LevelPlay_122000234_LevelPlayName_0_2": "", "LevelPlay_122000234_ReachChallengeMainText_0_2": "", "LevelPlay_122000236_ChallengeConditionMainText_0_2": "", "LevelPlay_122000236_ChallengeConditionSubText_0_2": "", "LevelPlay_122000236_ChallengeFailMainText_0_2": "", "LevelPlay_122000236_ChildQuestTip_0_3": "", "LevelPlay_122000236_ChildQuestTip_0_4": "", "LevelPlay_122000236_LevelPlayName_0_2": "", "LevelPlay_122000236_ReachChallengeMainText_0_2": "", "LevelPlay_122000247_ChallengeConditionMainText_0_2": "", "LevelPlay_122000247_ChallengeConditionSubText_0_2": "", "LevelPlay_122000247_ChallengeFailMainText_0_2": "", "LevelPlay_122000247_ChildQuestTip_0_6": "", "LevelPlay_122000247_ChildQuestTip_0_7": "", "LevelPlay_122000247_ChildQuestTip_0_8": "", "LevelPlay_122000247_ChildQuestTip_0_9": "", "LevelPlay_122000247_ChildQuestTip_0_10": "", "LevelPlay_122000247_LevelPlayName_0_2": "", "LevelPlay_122000247_QuestScheduleMainTitle_0_2": "", "LevelPlay_122000247_QuestScheduleSubTitle_0_5": "", "LevelPlay_122000247_QuestScheduleSubTitle_0_6": "", "LevelPlay_122000247_QuestScheduleSubTitle_0_7": "", "LevelPlay_122000247_QuestScheduleSubTitle_0_8": "", "LevelPlay_122000247_ReachChallengeMainText_0_2": "", "LevelPlay_122000248_ChallengeConditionMainText_0_2": "", "LevelPlay_122000248_ChallengeConditionSubText_0_2": "", "LevelPlay_122000248_ChallengeFailMainText_0_2": "", "LevelPlay_122000248_ChildQuestTip_0_3": "", "LevelPlay_122000248_ChildQuestTip_0_4": "", "LevelPlay_122000248_LevelPlayName_0_2": "", "LevelPlay_122000248_ReachChallengeMainText_0_2": "", "LevelPlay_122000249_ChallengeConditionMainText_0_2": "", "LevelPlay_122000249_ChallengeConditionSubText_0_2": "", "LevelPlay_122000249_ChallengeFailMainText_0_2": "", "LevelPlay_122000249_ChildQuestTip_0_3": "", "LevelPlay_122000249_ChildQuestTip_0_4": "", "LevelPlay_122000249_LevelPlayName_0_2": "", "LevelPlay_122000249_ReachChallengeMainText_0_2": "", "LevelPlay_610000000_ChildQuestTip_0_2": "", "LevelPlay_610000000_LevelPlayName_0_2": "", "LevelPlay_122000255_ChildQuestTip_0_2": "", "LevelPlay_122000255_LevelPlayName_0_2": "", "LevelPlay_122000256_ChildQuestTip_0_2": "", "LevelPlay_122000256_LevelPlayName_0_2": "", "LevelPlay_122000257_ChildQuestTip_0_2": "", "LevelPlay_122000257_LevelPlayName_0_2": "", "LevelPlay_122000258_ChildQuestTip_0_2": "", "LevelPlay_122000258_LevelPlayName_0_2": "", "LevelPlay_122000261_ChildQuestTip_0_2": "", "LevelPlay_122000261_LevelPlayName_0_2": "", "LevelPlay_122000262_ChildQuestTip_0_2": "", "LevelPlay_122000262_LevelPlayName_0_2": "", "LevelPlay_122000263_ChildQuestTip_0_2": "", "LevelPlay_122000263_LevelPlayName_0_2": "", "LevelPlay_122000264_ChildQuestTip_0_2": "", "LevelPlay_122000264_LevelPlayName_0_2": "", "LevelPlay_122000264_ReachChallengeMainText_0_2": "", "LevelPlay_110000047_ChildQuestTip_0_2": "Destroy the Floating Tacetite around the Tacet Field({q_count}/3)", "LevelPlay_110000047_GeneralFloatingTipMainText_0_2": "Sky Ray Tacetite formation unlocked", "LevelPlay_110000047_LevelPlayName_0_2": "", "LevelPlay_110000056_ChildQuestTip_0_2": "Unlock the first set of Tacetite locks", "LevelPlay_110000056_LevelPlayName_0_2": "", "LevelPlay_110000057_ChildQuestTip_0_2": "Unlock the second set of Tacetite locks", "LevelPlay_110000057_LevelPlayName_0_2": "", "LevelPlay_110000058_ChildQuestTip_0_2": "Unlock the third set of Tacetite locks", "LevelPlay_110000058_LevelPlayName_0_2": "", "LevelPlay_123000091_ChildQuestTip_0_2": "", "LevelPlay_123000091_LevelPlayName_0_2": "", "LevelPlay_134000028_ChildQuestTip_0_2": "", "LevelPlay_134000028_LevelPlayName_0_2": "", "LevelPlay_134000030_ChildQuestTip_0_2": "", "LevelPlay_134000030_LevelPlayName_0_2": "", "LevelPlay_134000031_ChildQuestTip_0_2": "", "LevelPlay_134000031_LevelPlayName_0_2": "", "LevelPlay_134000032_ChildQuestTip_0_2": "", "LevelPlay_134000032_LevelPlayName_0_2": "", "LevelPlay_134000033_ChildQuestTip_0_2": "", "LevelPlay_134000033_LevelPlayName_0_2": "", "LevelPlay_136000096_ChallengeConditionMainText_0_2": "Complete target shooting challenge", "LevelPlay_136000096_ChallengeConditionSubText_0_2": "", "LevelPlay_136000096_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_136000096_ChildQuestTip_0_3": "", "LevelPlay_136000096_ChildQuestTip_0_4": "", "LevelPlay_136000096_LevelPlayName_0_2": "", "LevelPlay_136000096_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_136000097_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_136000097_ChildQuestTip_0_3": "", "LevelPlay_136000097_ChildQuestTip_0_4": "", "LevelPlay_136000097_LevelPlayName_0_2": "Objective Defense Challenge", "LevelPlay_136000097_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_136000097_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_136000097_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/8", "LevelPlay_136000097_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_136000098_ChildQuestTip_0_4": "", "LevelPlay_136000098_ChildQuestTip_0_5": "", "LevelPlay_136000098_ChildQuestTip_0_6": "", "LevelPlay_136000098_LevelPlayName_0_2": "", "LevelPlay_110000011_ChildQuestTip_0_2": "", "LevelPlay_110000011_LevelPlayName_0_2": "", "LevelPlay_110000012_ChildQuestTip_0_2": "", "LevelPlay_110000012_LevelPlayName_0_2": "", "LevelPlay_110000016_ChildQuestTip_0_2": "", "LevelPlay_110000016_LevelPlayName_0_2": "", "LevelPlay_110000021_ChildQuestTip_0_2": "", "LevelPlay_110000021_LevelPlayName_0_2": "", "LevelPlay_110000025_ChildQuestTip_0_2": "", "LevelPlay_110000025_LevelPlayName_0_2": "", "LevelPlay_110000028_ChildQuestTip_0_2": "", "LevelPlay_110000028_LevelPlayName_0_2": "", "LevelPlay_110000053_ChildQuestTip_0_2": "", "LevelPlay_110000053_LevelPlayName_0_2": "", "LevelPlay_110000076_ChildQuestTip_0_2": "", "LevelPlay_110000076_LevelPlayName_0_2": "", "LevelPlay_123000059_ChildQuestTip_0_3": "", "LevelPlay_123000059_ChildQuestTip_0_4": "", "LevelPlay_123000059_LevelPlayName_0_2": "Tiger's Maw Annunciator 1", "LevelPlay_134000012_ChildQuestTip_0_2": "", "LevelPlay_134000012_LevelPlayName_0_2": "", "LevelPlay_134000013_ChildQuestTip_0_2": "", "LevelPlay_134000013_LevelPlayName_0_2": "", "LevelPlay_134000014_ChildQuestTip_0_2": "", "LevelPlay_134000014_LevelPlayName_0_2": "", "LevelPlay_134000016_ChildQuestTip_0_2": "", "LevelPlay_134000016_LevelPlayName_0_2": "", "LevelPlay_134000017_ChildQuestTip_0_2": "", "LevelPlay_134000017_LevelPlayName_0_2": "", "LevelPlay_134000018_ChildQuestTip_0_2": "", "LevelPlay_134000018_LevelPlayName_0_2": "", "LevelPlay_134000019_ChildQuestTip_0_2": "", "LevelPlay_134000019_LevelPlayName_0_2": "", "LevelPlay_134000020_ChildQuestTip_0_2": "", "LevelPlay_134000020_LevelPlayName_0_2": "", "LevelPlay_134000021_ChildQuestTip_0_2": "", "LevelPlay_134000021_LevelPlayName_0_2": "", "LevelPlay_134000022_ChildQuestTip_0_2": "", "LevelPlay_134000022_LevelPlayName_0_2": "", "LevelPlay_134000023_ChildQuestTip_0_2": "", "LevelPlay_134000023_LevelPlayName_0_2": "", "LevelPlay_134000024_ChildQuestTip_0_2": "", "LevelPlay_134000024_LevelPlayName_0_2": "", "LevelPlay_134000025_ChildQuestTip_0_2": "", "LevelPlay_134000025_LevelPlayName_0_2": "", "LevelPlay_122000159_ChallengeConditionMainText_0_2": "Complete shooting practice", "LevelPlay_122000159_ChallengeConditionSubText_0_2": "", "LevelPlay_122000159_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000159_ChildQuestTip_0_3": "", "LevelPlay_122000159_ChildQuestTip_0_4": "Complete shooting practice", "LevelPlay_122000159_LevelPlayName_0_2": "Timed shooting challenge", "LevelPlay_122000159_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000160_ChallengeConditionMainText_0_2": "Complete shooting practice", "LevelPlay_122000160_ChallengeConditionSubText_0_2": "", "LevelPlay_122000160_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000160_ChildQuestTip_0_3": "", "LevelPlay_122000160_ChildQuestTip_0_4": "Complete shooting practice", "LevelPlay_122000160_LevelPlayName_0_2": "Timed shooting challenge", "LevelPlay_122000160_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000162_ChildQuestTip_0_2": "", "LevelPlay_122000162_LevelPlayName_0_2": "", "LevelPlay_122000164_ChildQuestTip_0_2": "", "LevelPlay_122000164_LevelPlayName_0_2": "", "LevelPlay_122000165_ChildQuestTip_0_2": "", "LevelPlay_122000165_LevelPlayName_0_2": "", "LevelPlay_122000172_ChildQuestTip_0_2": "", "LevelPlay_122000172_LevelPlayName_0_2": "", "LevelPlay_122000175_ChildQuestTip_0_2": "", "LevelPlay_122000175_LevelPlayName_0_2": "", "LevelPlay_122000184_ChildQuestTip_0_3": "", "LevelPlay_122000184_ChildQuestTip_0_4": "", "LevelPlay_122000184_InteractContent_0_2": "Dig", "LevelPlay_122000184_LevelPlayName_0_2": "", "LevelPlay_122000188_ChildQuestTip_0_2": "", "LevelPlay_122000188_LevelPlayName_0_2": "", "LevelPlay_122000193_ChallengeConditionMainText_0_2": "Defeat all enemies within 120s", "LevelPlay_122000193_ChallengeConditionSubText_0_2": "", "LevelPlay_122000193_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000193_ChildQuestTip_0_3": "", "LevelPlay_122000193_ChildQuestTip_0_4": "Defeat enemies: {q_count}/4", "LevelPlay_122000193_LevelPlayName_0_2": "Time Limit challenge", "LevelPlay_122000193_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000197_ChildQuestTip_0_2": "", "LevelPlay_122000197_LevelPlayName_0_2": "", "LevelPlay_122000224_ChildQuestTip_0_2": "", "LevelPlay_122000224_LevelPlayName_0_2": "", "LevelPlay_122000226_ChildQuestTip_0_3": "", "LevelPlay_122000226_ChildQuestTip_0_4": "", "LevelPlay_122000226_LevelPlayName_0_2": "", "LevelPlay_122000229_ChildQuestTip_0_2": "", "LevelPlay_122000229_LevelPlayName_0_2": "", "LevelPlay_122000250_ChallengeConditionMainText_0_2": "Complete shooting practice", "LevelPlay_122000250_ChallengeConditionSubText_0_2": "", "LevelPlay_122000250_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000250_ChildQuestTip_0_3": "", "LevelPlay_122000250_ChildQuestTip_0_4": "Complete shooting practice", "LevelPlay_122000250_LevelPlayName_0_2": "Timed shooting challenge", "LevelPlay_122000250_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122700000_ChildQuestTip_0_2": "", "LevelPlay_122700000_LevelPlayName_0_2": "", "LevelPlay_122700004_ChallengeConditionMainText_0_2": "Complete shooting practice", "LevelPlay_122700004_ChallengeConditionSubText_0_2": "", "LevelPlay_122700004_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122700004_ChildQuestTip_0_3": "", "LevelPlay_122700004_ChildQuestTip_0_4": "Complete shooting practice", "LevelPlay_122700004_LevelPlayName_0_2": "Timed shooting challenge", "LevelPlay_122700004_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122700010_ChildQuestTip_0_2": "", "LevelPlay_122700010_LevelPlayName_0_2": "", "LevelPlay_122700021_ChallengeConditionMainText_0_2": "Complete shooting practice", "LevelPlay_122700021_ChallengeConditionSubText_0_2": "", "LevelPlay_122700021_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122700021_ChildQuestTip_0_3": "", "LevelPlay_122700021_ChildQuestTip_0_4": "Complete shooting practice", "LevelPlay_122700021_LevelPlayName_0_2": "Timed shooting challenge", "LevelPlay_122700021_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122700026_ChildQuestTip_0_2": "", "LevelPlay_122700026_LevelPlayName_0_2": "", "LevelPlay_122700028_ChildQuestTip_0_2": "", "LevelPlay_122700028_LevelPlayName_0_2": "", "LevelPlay_122700029_ChildQuestTip_0_2": "", "LevelPlay_122700029_LevelPlayName_0_2": "", "LevelPlay_109000008_ChallengeConditionMainText_0_2": "Complete shooting practice", "LevelPlay_109000008_ChallengeConditionSubText_0_2": "", "LevelPlay_109000008_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_109000008_ChildQuestTip_0_4": "", "LevelPlay_109000008_ChildQuestTip_0_5": "", "LevelPlay_109000008_ChildQuestTip_0_6": "Complete shooting practice", "LevelPlay_109000008_LevelPlayName_0_2": "Timed shooting challenge", "LevelPlay_109000008_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_109000009_LevelPlayName_0_2": "", "LevelPlay_109000010_ChildQuestTip_0_2": "", "LevelPlay_109000010_LevelPlayName_0_2": "", "LevelPlay_109000011_ChildQuestTip_0_2": "", "LevelPlay_109000011_LevelPlayName_0_2": "", "LevelPlay_109000012_ChildQuestTip_0_2": "", "LevelPlay_109000012_LevelPlayName_0_2": "", "LevelPlay_109000013_ChildQuestTip_0_2": "", "LevelPlay_109000013_LevelPlayName_0_2": "", "LevelPlay_109000016_ChildQuestTip_0_15": "", "LevelPlay_109000016_ChildQuestTip_0_16": "Board the platform", "LevelPlay_109000016_ChildQuestTip_0_17": "", "LevelPlay_109000016_ChildQuestTip_0_18": "", "LevelPlay_109000016_ChildQuestTip_0_19": "", "LevelPlay_109000016_ChildQuestTip_0_20": "", "LevelPlay_109000016_ChildQuestTip_0_21": "", "LevelPlay_109000016_ChildQuestTip_0_22": "", "LevelPlay_109000016_ChildQuestTip_0_23": "", "LevelPlay_109000016_ChildQuestTip_0_24": "", "LevelPlay_109000016_ChildQuestTip_0_25": "", "LevelPlay_109000016_ChildQuestTip_0_26": "", "LevelPlay_109000016_ChildQuestTip_0_27": "", "LevelPlay_109000016_ChildQuestTip_0_28": "Wait for the platform to reset", "LevelPlay_109000016_InteractContent_0_2": "Start Challenge", "LevelPlay_109000016_LevelPlayName_0_2": "Shooting Target - Desorock Highland", "LevelPlay_109000016_QuestScheduleMainTitle_0_2": "Stay on the platform and shoot all the targets", "LevelPlay_109000017_ChildQuestTip_0_2": "", "LevelPlay_109000017_LevelPlayName_0_2": "", "LevelPlay_109000028_ChildQuestTip_0_2": "", "LevelPlay_109000028_LevelPlayName_0_2": "", "LevelPlay_109000029_ChildQuestTip_0_5": "", "LevelPlay_109000029_ChildQuestTip_0_6": "", "LevelPlay_109000029_ChildQuestTip_0_7": "", "LevelPlay_109000029_ChildQuestTip_0_8": "", "LevelPlay_109000029_LevelPlayName_0_2": "", "LevelPlay_109000031_ChildQuestTip_0_2": "", "LevelPlay_109000031_LevelPlayName_0_2": "", "LevelPlay_109000033_ChildQuestTip_0_10": "", "LevelPlay_109000033_ChildQuestTip_0_11": "", "LevelPlay_109000033_ChildQuestTip_0_12": "", "LevelPlay_109000033_ChildQuestTip_0_13": "", "LevelPlay_109000033_ChildQuestTip_0_14": "", "LevelPlay_109000033_ChildQuestTip_0_15": "", "LevelPlay_109000033_ChildQuestTip_0_16": "", "LevelPlay_109000033_ChildQuestTip_0_17": "", "LevelPlay_109000033_ChildQuestTip_0_18": "", "LevelPlay_109000033_InteractContent_0_2": "Start Challenge", "LevelPlay_109000033_LevelPlayName_0_2": "", "LevelPlay_109000033_QuestScheduleMainTitle_0_2": "Reach the destination within the time limit", "LevelPlay_109000034_ChildQuestTip_0_23": "", "LevelPlay_109000034_ChildQuestTip_0_24": "", "LevelPlay_109000034_ChildQuestTip_0_25": "", "LevelPlay_109000034_ChildQuestTip_0_26": "", "LevelPlay_109000034_ChildQuestTip_0_27": "", "LevelPlay_109000034_ChildQuestTip_0_28": "", "LevelPlay_109000034_ChildQuestTip_0_29": "", "LevelPlay_109000034_ChildQuestTip_0_30": "", "LevelPlay_109000034_ChildQuestTip_0_31": "", "LevelPlay_109000034_ChildQuestTip_0_32": "", "LevelPlay_109000034_ChildQuestTip_0_33": "", "LevelPlay_109000034_ChildQuestTip_0_34": "", "LevelPlay_109000034_ChildQuestTip_0_35": "", "LevelPlay_109000034_ChildQuestTip_0_36": "", "LevelPlay_109000034_ChildQuestTip_0_37": "", "LevelPlay_109000034_ChildQuestTip_0_38": "", "LevelPlay_109000034_ChildQuestTip_0_39": "", "LevelPlay_109000034_ChildQuestTip_0_40": "", "LevelPlay_109000034_ChildQuestTip_0_41": "", "LevelPlay_109000034_ChildQuestTip_0_42": "", "LevelPlay_109000034_ChildQuestTip_0_43": "", "LevelPlay_109000034_ChildQuestTip_0_44": "", "LevelPlay_109000034_InteractContent_0_2": "Start Challenge", "LevelPlay_109000034_LevelPlayName_0_2": "", "LevelPlay_109000034_QuestScheduleMainTitle_0_2": "Break all Petrified Figures within the time limit", "LevelPlay_109000035_ChildQuestTip_0_4": "", "LevelPlay_109000035_ChildQuestTip_0_5": "", "LevelPlay_109000035_ChildQuestTip_0_6": "", "LevelPlay_109000035_InteractContent_0_2": "Start Challenge", "LevelPlay_109000035_LevelPlayName_0_2": "", "LevelPlay_109000035_QuestScheduleMainTitle_0_2": "Reach the destination within the time limit", "LevelPlay_109000036_ChildQuestTip_0_2": "", "LevelPlay_109000036_LevelPlayName_0_2": "", "LevelPlay_109000037_ChildQuestTip_0_2": "", "LevelPlay_109000037_LevelPlayName_0_2": "", "LevelPlay_109000038_ChildQuestTip_0_2": "", "LevelPlay_109000038_LevelPlayName_0_2": "", "LevelPlay_109000039_ChildQuestTip_0_2": "", "LevelPlay_109000039_LevelPlayName_0_2": "", "LevelPlay_109000040_ChildQuestTip_0_2": "", "LevelPlay_109000040_LevelPlayName_0_2": "", "LevelPlay_109000041_ChildQuestTip_0_18": "", "LevelPlay_109000041_ChildQuestTip_0_19": "", "LevelPlay_109000041_ChildQuestTip_0_20": "", "LevelPlay_109000041_ChildQuestTip_0_21": "", "LevelPlay_109000041_ChildQuestTip_0_22": "", "LevelPlay_109000041_ChildQuestTip_0_23": "", "LevelPlay_109000041_ChildQuestTip_0_24": "", "LevelPlay_109000041_ChildQuestTip_0_25": "", "LevelPlay_109000041_ChildQuestTip_0_26": "", "LevelPlay_109000041_ChildQuestTip_0_27": "", "LevelPlay_109000041_ChildQuestTip_0_28": "", "LevelPlay_109000041_ChildQuestTip_0_29": "", "LevelPlay_109000041_ChildQuestTip_0_30": "", "LevelPlay_109000041_ChildQuestTip_0_31": "", "LevelPlay_109000041_ChildQuestTip_0_32": "", "LevelPlay_109000041_ChildQuestTip_0_33": "", "LevelPlay_109000041_ChildQuestTip_0_34": "", "LevelPlay_109000041_InteractContent_0_2": "Start Challenge", "LevelPlay_109000041_LevelPlayName_0_2": "", "LevelPlay_109000041_QuestScheduleMainTitle_0_2": "Break all Clay Pots inside the camp within the time limit", "LevelPlay_109000043_ChildQuestTip_0_8": "", "LevelPlay_109000043_ChildQuestTip_0_9": "", "LevelPlay_109000043_ChildQuestTip_0_10": "", "LevelPlay_109000043_ChildQuestTip_0_11": "", "LevelPlay_109000043_ChildQuestTip_0_12": "", "LevelPlay_109000043_ChildQuestTip_0_13": "", "LevelPlay_109000043_ChildQuestTip_0_14": "", "LevelPlay_109000043_InteractContent_0_2": "Start Challenge", "LevelPlay_109000043_LevelPlayName_0_2": "", "LevelPlay_109000043_QuestScheduleMainTitle_0_2": "Reach the destination within the time limit", "LevelPlay_109000044_ChildQuestTip_0_4": "", "LevelPlay_109000044_ChildQuestTip_0_5": "", "LevelPlay_109000044_ChildQuestTip_0_6": "", "LevelPlay_109000044_InteractContent_0_2": "Start Challenge", "LevelPlay_109000044_LevelPlayName_0_2": "", "LevelPlay_109000044_QuestScheduleMainTitle_0_2": "Reach the destination before the Mutterfly", "LevelPlay_109000046_ChildQuestTip_0_2": "", "LevelPlay_109000046_LevelPlayName_0_2": "", "LevelPlay_109000047_ChildQuestTip_0_4": "", "LevelPlay_109000047_ChildQuestTip_0_5": "", "LevelPlay_109000047_ChildQuestTip_0_6": "Reach the destination within the time limit", "LevelPlay_109000047_LevelPlayName_0_2": "", "LevelPlay_109000048_ChildQuestTip_0_2": "", "LevelPlay_109000048_LevelPlayName_0_2": "", "LevelPlay_109000053_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_109000053_ChildQuestTip_0_3": "", "LevelPlay_109000053_ChildQuestTip_0_4": "", "LevelPlay_109000053_LevelPlayName_0_2": "", "LevelPlay_109000053_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_109000053_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_109000053_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/12", "LevelPlay_109000053_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_109000054_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_109000054_ChildQuestTip_0_3": "", "LevelPlay_109000054_ChildQuestTip_0_4": "", "LevelPlay_109000054_LevelPlayName_0_2": "", "LevelPlay_109000054_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_109000054_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_109000054_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/7", "LevelPlay_109000054_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_109000055_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_109000055_ChildQuestTip_0_3": "", "LevelPlay_109000055_ChildQuestTip_0_4": "", "LevelPlay_109000055_LevelPlayName_0_2": "", "LevelPlay_109000055_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_109000055_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_109000055_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/8", "LevelPlay_109000055_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_109000056_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_109000056_ChildQuestTip_0_3": "", "LevelPlay_109000056_ChildQuestTip_0_4": "", "LevelPlay_109000056_LevelPlayName_0_2": "", "LevelPlay_109000056_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_109000056_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_109000056_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/11", "LevelPlay_109000056_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_109000057_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_109000057_ChildQuestTip_0_3": "", "LevelPlay_109000057_ChildQuestTip_0_4": "", "LevelPlay_109000057_LevelPlayName_0_2": "", "LevelPlay_109000057_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_109000057_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_109000057_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/5", "LevelPlay_109000057_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_109000058_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_109000058_ChildQuestTip_0_3": "", "LevelPlay_109000058_ChildQuestTip_0_4": "", "LevelPlay_109000058_LevelPlayName_0_2": "", "LevelPlay_109000058_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_109000058_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_109000058_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/9", "LevelPlay_109000058_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_109700000_ChildQuestTip_0_2": "", "LevelPlay_109700000_LevelPlayName_0_2": "", "LevelPlay_122000031_ChildQuestTip_0_2": "", "LevelPlay_122000031_LevelPlayName_0_2": "", "LevelPlay_122000034_ChildQuestTip_0_2": "", "LevelPlay_122000034_LevelPlayName_0_2": "", "LevelPlay_122000035_ChildQuestTip_0_2": "", "LevelPlay_122000035_LevelPlayName_0_2": "", "LevelPlay_122000141_ChildQuestTip_0_2": "", "LevelPlay_122000141_LevelPlayName_0_2": "", "LevelPlay_122000143_ChildQuestTip_0_2": "", "LevelPlay_122000143_LevelPlayName_0_2": "", "LevelPlay_122000144_ChildQuestTip_0_2": "", "LevelPlay_122000144_LevelPlayName_0_2": "", "LevelPlay_122000154_ChildQuestTip_0_2": "", "LevelPlay_122000154_LevelPlayName_0_2": "", "LevelPlay_122000178_ChildQuestTip_0_2": "", "LevelPlay_122000178_LevelPlayName_0_2": "", "LevelPlay_122000198_ChildQuestTip_0_3": "", "LevelPlay_122000198_ChildQuestTip_0_4": "", "LevelPlay_122000198_LevelPlayName_0_2": "", "LevelPlay_122000251_ChildQuestTip_0_2": "", "LevelPlay_122000251_LevelPlayName_0_2": "", "LevelPlay_122000252_ChildQuestTip_0_2": "", "LevelPlay_122000252_LevelPlayName_0_2": "", "LevelPlay_122700011_ChildQuestTip_0_2": "", "LevelPlay_122700011_LevelPlayName_0_2": "", "LevelPlay_122700013_ChildQuestTip_0_2": "", "LevelPlay_122700013_LevelPlayName_0_2": "", "LevelPlay_122700023_ChildQuestTip_0_2": "", "LevelPlay_122700023_LevelPlayName_0_2": "", "LevelPlay_122700027_ChildQuestTip_0_2": "", "LevelPlay_122700027_LevelPlayName_0_2": "", "LevelPlay_135000024_ChildQuestTip_0_3": "Find and free the trapped people", "LevelPlay_135000024_ChildQuestTip_0_4": "Ask the trapped people what happened.", "LevelPlay_135000024_InteractContent_0_2": "Exile Commoner", "LevelPlay_135000024_LevelPlayName_0_2": "", "LevelPlay_135000025_ChallengeConditionMainText_0_2": "Complete multiple shooting practice within the time limit.", "LevelPlay_135000025_ChallengeConditionSubText_0_2": "", "LevelPlay_135000025_ChildQuestTip_0_8": "", "LevelPlay_135000025_ChildQuestTip_0_9": "", "LevelPlay_135000025_ChildQuestTip_0_10": "", "LevelPlay_135000025_ChildQuestTip_0_11": "", "LevelPlay_135000025_ChildQuestTip_0_12": "", "LevelPlay_135000025_ChildQuestTip_0_13": "", "LevelPlay_135000025_ChildQuestTip_0_14": "", "LevelPlay_135000025_LevelPlayName_0_2": "", "LevelPlay_135000025_QuestScheduleMainTitle_0_2": "Hit all the targets", "LevelPlay_135000026_ChildQuestTip_0_2": "Defeat the Tacet Discords", "LevelPlay_135000026_LevelPlayName_0_2": "", "LevelPlay_135000027_ChildQuestTip_0_2": "", "LevelPlay_135000027_LevelPlayName_0_2": "", "LevelPlay_135000028_ChildQuestTip_0_2": "Defeat the enemies", "LevelPlay_135000028_LevelPlayName_0_2": "", "LevelPlay_135000029_ChildQuestTip_0_2": "Defeat the enemies", "LevelPlay_135000029_LevelPlayName_0_2": "", "LevelPlay_135000030_ChildQuestTip_0_2": "", "LevelPlay_135000030_LevelPlayName_0_2": "", "LevelPlay_135000031_ChildQuestTip_0_2": "", "LevelPlay_135000031_LevelPlayName_0_2": "", "LevelPlay_135000034_ChildQuestTip_0_3": "", "LevelPlay_135000034_ChildQuestTip_0_4": "Defeat the Tacet Discords", "LevelPlay_135000034_LevelPlayName_0_2": "", "LevelPlay_135000035_ChildQuestTip_0_2": "", "LevelPlay_135000035_LevelPlayName_0_2": "", "LevelPlay_135000036_ChildQuestTip_0_2": "", "LevelPlay_135000036_LevelPlayName_0_2": "", "LevelPlay_135000058_ChallengeConditionMainText_0_2": "Complete multiple shooting practice within the time limit.", "LevelPlay_135000058_ChallengeConditionSubText_0_2": "", "LevelPlay_135000058_ChildQuestTip_0_7": "", "LevelPlay_135000058_ChildQuestTip_0_8": "", "LevelPlay_135000058_ChildQuestTip_0_9": "", "LevelPlay_135000058_ChildQuestTip_0_10": "", "LevelPlay_135000058_ChildQuestTip_0_11": "", "LevelPlay_135000058_ChildQuestTip_0_12": "", "LevelPlay_135000058_LevelPlayName_0_2": "", "LevelPlay_135000058_QuestScheduleMainTitle_0_2": "Hit all the targets", "LevelPlay_135700003_ChildQuestTip_0_2": "", "LevelPlay_135700003_LevelPlayName_0_2": "", "LevelPlay_135700004_ChildQuestTip_0_2": "", "LevelPlay_135700004_LevelPlayName_0_2": "", "LevelPlay_135800000_ChildQuestTip_0_2": "", "LevelPlay_135800000_LevelPlayName_0_2": "", "LevelPlay_135800002_ChildQuestTip_0_2": "", "LevelPlay_135800002_LevelPlayName_0_2": "", "LevelPlay_102000029_ChildQuestTip_0_2": "", "LevelPlay_102000029_LevelPlayName_0_2": "", "LevelPlay_102000032_ChildQuestTip_0_6": "", "LevelPlay_102000032_ChildQuestTip_0_7": "", "LevelPlay_102000032_ChildQuestTip_0_8": "", "LevelPlay_102000032_ChildQuestTip_0_9": "", "LevelPlay_102000032_ChildQuestTip_0_10": "", "LevelPlay_102000032_LevelPlayName_0_2": "", "LevelPlay_102000018_ChildQuestTip_0_2": "", "LevelPlay_102000018_LevelPlayName_0_2": "", "LevelPlay_102000020_ChildQuestTip_0_2": "", "LevelPlay_102000020_LevelPlayName_0_2": "", "LevelPlay_102000022_ChildQuestTip_0_2": "", "LevelPlay_102000022_LevelPlayName_0_2": "", "LevelPlay_102000023_ChildQuestTip_0_2": "", "LevelPlay_102000023_LevelPlayName_0_2": "", "LevelPlay_102000024_ChildQuestTip_0_2": "", "LevelPlay_102000024_LevelPlayName_0_2": "", "LevelPlay_102000026_ChildQuestTip_0_2": "", "LevelPlay_102000026_LevelPlayName_0_2": "", "LevelPlay_102000031_ChildQuestTip_0_2": "", "LevelPlay_102000031_LevelPlayName_0_2": "", "LevelPlay_135000032_ChildQuestTip_0_2": "", "LevelPlay_135000032_LevelPlayName_0_2": "", "LevelPlay_135000033_ChildQuestTip_0_2": "", "LevelPlay_135000033_LevelPlayName_0_2": "", "LevelPlay_135000055_ChildQuestTip_0_2": "", "LevelPlay_135000055_LevelPlayName_0_2": "", "LevelPlay_135700000_ChildQuestTip_0_2": "", "LevelPlay_135700000_LevelPlayName_0_2": "", "LevelPlay_135700001_ChildQuestTip_0_2": "", "LevelPlay_135700001_LevelPlayName_0_2": "", "LevelPlay_135700002_ChildQuestTip_0_2": "", "LevelPlay_135700002_LevelPlayName_0_2": "", "LevelPlay_135700005_ChildQuestTip_0_2": "", "LevelPlay_135700005_LevelPlayName_0_2": "", "LevelPlay_135800001_ChildQuestTip_0_2": "", "LevelPlay_135800001_LevelPlayName_0_2": "", "LevelPlay_111000030_ChildQuestTip_0_3": "", "LevelPlay_111000030_ChildQuestTip_0_4": "", "LevelPlay_111000030_LevelPlayName_0_2": "", "LevelPlay_111000031_ChildQuestTip_0_3": "", "LevelPlay_111000031_ChildQuestTip_0_4": "", "LevelPlay_111000031_LevelPlayName_0_2": "", "LevelPlay_111000031_MonsterGroupName_0_3": "Roseshroom - Mutant", "LevelPlay_111000031_MonsterGroupName_0_4": "Roseshroom - Mutant", "LevelPlay_111000032_ChildQuestTip_0_3": "", "LevelPlay_111000032_ChildQuestTip_0_4": "", "LevelPlay_111000032_LevelPlayName_0_2": "", "LevelPlay_111000032_MonsterGroupName_0_3": "Sabyrkin", "LevelPlay_111000032_MonsterGroupName_0_4": "Sabyrkin", "LevelPlay_111000033_ChildQuestTip_0_3": "", "LevelPlay_111000033_ChildQuestTip_0_4": "", "LevelPlay_111000033_LevelPlayName_0_2": "", "LevelPlay_111000034_ChildQuestTip_0_3": "", "LevelPlay_111000034_ChildQuestTip_0_4": "", "LevelPlay_111000034_LevelPlayName_0_2": "", "LevelPlay_111000034_MonsterGroupName_0_3": "Wasteland Bellower", "LevelPlay_111000034_MonsterGroupName_0_4": "Wasteland Bellower", "LevelPlay_111000035_ChildQuestTip_0_3": "", "LevelPlay_111000035_ChildQuestTip_0_4": "", "LevelPlay_111000035_LevelPlayName_0_2": "", "LevelPlay_111000036_ChildQuestTip_0_3": "", "LevelPlay_111000036_ChildQuestTip_0_4": "", "LevelPlay_111000036_LevelPlayName_0_2": "", "LevelPlay_111000037_ChildQuestTip_0_3": "", "LevelPlay_111000037_ChildQuestTip_0_4": "", "LevelPlay_111000037_LevelPlayName_0_2": "", "LevelPlay_111000037_MonsterGroupName_0_3": "Twin Heron", "LevelPlay_111000037_MonsterGroupName_0_4": "Twin Heron", "LevelPlay_111000038_ChildQuestTip_0_3": "", "LevelPlay_111000038_ChildQuestTip_0_4": "", "LevelPlay_111000038_LevelPlayName_0_2": "", "LevelPlay_111000038_MonsterGroupName_0_3": "Young Murmurin", "LevelPlay_111000038_MonsterGroupName_0_4": "Young Murmurin", "LevelPlay_111000040_ChildQuestTip_0_3": "", "LevelPlay_111000040_ChildQuestTip_0_4": "", "LevelPlay_111000040_LevelPlayName_0_2": "", "LevelPlay_111000040_MonsterGroupName_0_3": "Prism Heart", "LevelPlay_111000040_MonsterGroupName_0_4": "Prism Heart", "LevelPlay_111000044_ChildQuestTip_0_3": "", "LevelPlay_111000044_ChildQuestTip_0_4": "", "LevelPlay_111000044_LevelPlayName_0_2": "", "LevelPlay_111000044_MonsterGroupName_0_3": "Fractsidus Follower", "LevelPlay_111000044_MonsterGroupName_0_4": "Fractsidus Follower", "LevelPlay_111000045_ChildQuestTip_0_3": "", "LevelPlay_111000045_ChildQuestTip_0_4": "", "LevelPlay_111000045_LevelPlayName_0_2": "", "LevelPlay_111000045_MonsterGroupName_0_3": "Scorpion's Nest", "LevelPlay_111000045_MonsterGroupName_0_4": "Scorpion's Nest", "LevelPlay_111000047_ChildQuestTip_0_3": "", "LevelPlay_111000047_ChildQuestTip_0_4": "", "LevelPlay_111000047_LevelPlayName_0_2": "", "LevelPlay_111000056_ChildQuestTip_0_3": "", "LevelPlay_111000056_ChildQuestTip_0_4": "", "LevelPlay_111000056_LevelPlayName_0_2": "", "LevelPlay_111000056_MonsterGroupName_0_3": "Illuminator Theater", "LevelPlay_111000056_MonsterGroupName_0_4": "Illuminator Theater", "LevelPlay_111800000_ChildQuestTip_0_3": "", "LevelPlay_111800000_ChildQuestTip_0_4": "", "LevelPlay_111800000_LevelPlayName_0_2": "", "LevelPlay_111800001_ChildQuestTip_0_3": "", "LevelPlay_111800001_ChildQuestTip_0_4": "", "LevelPlay_111800001_LevelPlayName_0_2": "", "LevelPlay_111800001_MonsterGroupName_0_3": "Wild Gorilla", "LevelPlay_111800001_MonsterGroupName_0_4": "Wild Gorilla", "LevelPlay_109000002_ChallengeConditionMainText_0_2": "Reach the top of the building without climbing", "LevelPlay_109000002_ChallengeConditionSubText_0_2": "", "LevelPlay_109000002_ChildQuestTip_0_3": "", "LevelPlay_109000002_ChildQuestTip_0_4": "", "LevelPlay_109000002_LevelPlayName_0_2": "", "LevelPlay_109000002_QuestScheduleMainTitle_0_2": "Reach the top of the building without climbing", "LevelPlay_109000004_ChildQuestTip_0_8": "Talk to Shiyuan for details on the challenge", "LevelPlay_109000004_ChildQuestTip_0_9": "Challenge Gulpuff Echo Mechanics again", "LevelPlay_109000004_ChildQuestTip_0_10": "", "LevelPlay_109000004_ChildQuestTip_0_11": "", "LevelPlay_109000004_ChildQuestTip_0_12": "", "LevelPlay_109000004_ChildQuestTip_0_13": "", "LevelPlay_109000004_ChildQuestTip_0_14": "", "LevelPlay_109000004_LevelPlayName_0_2": "Travel in Jinzhou: Gulpuffs", "LevelPlay_109000004_QuestScheduleMainTitle_0_2": "Follow the buoys back to the finish line", "LevelPlay_109000005_ChildQuestTip_0_11": "Inquire about Xiuyi's challenge", "LevelPlay_109000005_ChildQuestTip_0_12": "", "LevelPlay_109000005_ChildQuestTip_0_13": "Start a new session of footwork practice", "LevelPlay_109000005_ChildQuestTip_0_14": "Step onto the platform made of wooden boxes", "LevelPlay_109000005_ChildQuestTip_0_15": "", "LevelPlay_109000005_ChildQuestTip_0_16": "", "LevelPlay_109000005_ChildQuestTip_0_17": "", "LevelPlay_109000005_ChildQuestTip_0_18": "", "LevelPlay_109000005_ChildQuestTip_0_19": "", "LevelPlay_109000005_ChildQuestTip_0_20": "", "LevelPlay_109000005_InteractContent_0_8": "Begin Challenge", "LevelPlay_109000005_LevelPlayName_0_2": "Backflip Challenge - Liondancer's Practice", "LevelPlay_109000005_QuestScheduleMainTitle_0_2": "Complete as many backflips as possible within 30s:", "LevelPlay_109000005_QuestScheduleSubTitle_0_5": "Count: {q_count}", "LevelPlay_109000005_QuestScheduleSubTitle_0_6": "Complete 5 backflips (first-clear rewards available)", "LevelPlay_109000005_QuestScheduleSubTitle_0_7": "Complete 10 backflips (first-clear rewards available)", "LevelPlay_109000005_QuestScheduleSubTitle_0_8": "Complete more backflips", "LevelPlay_109000014_ChildQuestTip_0_2": "Ask Shiyuan if he needs help", "LevelPlay_109000014_LevelPlayName_0_2": "Travel in Jinzhou: Gulpuffs prerequisite", "LevelPlay_109000015_ChallengeConditionMainText_0_2": "Reach the top of the building without climbing", "LevelPlay_109000015_ChallengeConditionSubText_0_2": "", "LevelPlay_109000015_ChildQuestTip_0_3": "", "LevelPlay_109000015_ChildQuestTip_0_4": "", "LevelPlay_109000015_LevelPlayName_0_2": "", "LevelPlay_109000015_QuestScheduleMainTitle_0_2": "Reach the top of the building without climbing", "LevelPlay_109000018_ChildQuestTip_0_2": "", "LevelPlay_109000018_LevelPlayName_0_2": "", "LevelPlay_109000019_ChildQuestTip_0_2": "", "LevelPlay_109000019_LevelPlayName_0_2": "", "LevelPlay_109000025_ChildQuestTip_0_3": "", "LevelPlay_109000025_ChildQuestTip_0_4": "", "LevelPlay_109000025_LevelPlayName_0_2": "", "LevelPlay_109000025_QuestScheduleMainTitle_0_2": "Reach the finish line and complete the Flying Eaves Dash (first-clear rewards available)", "LevelPlay_109000025_QuestScheduleSubTitle_0_2": "Avoid pavement, grass, stairs, and pools.", "LevelPlay_109000026_ChildQuestTip_0_3": "", "LevelPlay_109000026_ChildQuestTip_0_4": "", "LevelPlay_109000026_LevelPlayName_0_2": "", "LevelPlay_109000026_QuestScheduleMainTitle_0_2": "Reach the finish line and complete the Flying Eaves Dash (first-clear rewards available)", "LevelPlay_109000026_QuestScheduleSubTitle_0_2": "Avoid pavement, grass, stairs, and pools.", "LevelPlay_109000027_ChildQuestTip_0_3": "", "LevelPlay_109000027_ChildQuestTip_0_4": "", "LevelPlay_109000027_LevelPlayName_0_2": "", "LevelPlay_109000027_QuestScheduleMainTitle_0_2": "Reach the finish line and complete the Flying Eaves Dash (first-clear rewards available)", "LevelPlay_109000027_QuestScheduleSubTitle_0_2": "Avoid pavement, grass, stairs, and pools.", "LevelPlay_109000050_ChildQuestTip_0_4": "", "LevelPlay_109000050_ChildQuestTip_0_5": "", "LevelPlay_109000050_ChildQuestTip_0_6": "", "LevelPlay_109000050_LevelPlayName_0_2": "", "LevelPlay_109000051_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_109000051_ChildQuestTip_0_3": "", "LevelPlay_109000051_ChildQuestTip_0_4": "", "LevelPlay_109000051_LevelPlayName_0_2": "", "LevelPlay_109000051_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_109000051_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_109000051_QuestScheduleSubTitle_0_4": "Defeat Tacet Discords: {q_count}/9", "LevelPlay_109000051_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_109000052_ChildQuestTip_0_2": "", "LevelPlay_109000052_LevelPlayName_0_2": "", "LevelPlay_109800000_ChildQuestTip_0_2": "", "LevelPlay_109800000_LevelPlayName_0_2": "", "LevelPlay_109800002_ChildQuestTip_0_6": "", "LevelPlay_109800002_ChildQuestTip_0_7": "", "LevelPlay_109800002_ChildQuestTip_0_8": "", "LevelPlay_109800002_ChildQuestTip_0_9": "", "LevelPlay_109800002_ChildQuestTip_0_10": "", "LevelPlay_109800002_LevelPlayName_0_2": "", "LevelPlay_11000011_ChildQuestTip_0_4": "", "LevelPlay_11000011_ChildQuestTip_0_5": "", "LevelPlay_11000011_ChildQuestTip_0_6": "", "LevelPlay_11000011_LevelPlayName_0_2": "Let's Play Hide and Seek - I", "LevelPlay_11000011_QuestScheduleMainTitle_0_2": "Find Mingming and Doudou within the specified time", "LevelPlay_11000012_LevelPlayName_0_2": "Let's Play Hide and Seek - II", "LevelPlay_11000013_ChildQuestTip_0_7": "", "LevelPlay_11000013_ChildQuestTip_0_8": "", "LevelPlay_11000013_ChildQuestTip_0_9": "", "LevelPlay_11000013_ChildQuestTip_0_10": "", "LevelPlay_11000013_ChildQuestTip_0_11": "", "LevelPlay_11000013_ChildQuestTip_0_12": "", "LevelPlay_11000013_LevelPlayName_0_2": "Let's Play Hide and Seek - III", "LevelPlay_11000013_QuestScheduleMainTitle_0_2": "Find Mingming and Doudou within the specified time", "LevelPlay_135000046_ChildQuestTip_0_3": "", "LevelPlay_135000046_ChildQuestTip_0_4": "Search for treasures", "LevelPlay_135000046_InteractContent_0_2": "Investigate", "LevelPlay_135000046_LevelPlayName_0_2": "", "LevelPlay_142000005_ChallengeConditionMainText_0_2": "Complete Target Shooting Challenge", "LevelPlay_142000005_ChallengeConditionSubText_0_2": "", "LevelPlay_142000005_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000005_ChildQuestTip_0_3": "", "LevelPlay_142000005_ChildQuestTip_0_4": "", "LevelPlay_142000005_LevelPlayName_0_2": "", "LevelPlay_142000005_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000006_ChallengeConditionMainText_0_2": "Complete Target Shooting Challenge", "LevelPlay_142000006_ChallengeConditionSubText_0_2": "", "LevelPlay_142000006_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000006_ChildQuestTip_0_3": "", "LevelPlay_142000006_ChildQuestTip_0_4": "", "LevelPlay_142000006_LevelPlayName_0_2": "", "LevelPlay_142000006_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000007_ChallengeConditionMainText_0_2": "Complete Target Shooting Challenge", "LevelPlay_142000007_ChallengeConditionSubText_0_2": "", "LevelPlay_142000007_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_142000007_ChallengeFailMainText_0_4": "Challenge Failed", "LevelPlay_142000007_ChildQuestTip_0_3": "", "LevelPlay_142000007_ChildQuestTip_0_4": "", "LevelPlay_142000007_LevelPlayName_0_2": "", "LevelPlay_142000009_ChildQuestTip_0_13": "", "LevelPlay_142000009_ChildQuestTip_0_14": "", "LevelPlay_142000009_ChildQuestTip_0_15": "", "LevelPlay_142000009_ChildQuestTip_0_16": "", "LevelPlay_142000009_ChildQuestTip_0_17": "", "LevelPlay_142000009_ChildQuestTip_0_18": "", "LevelPlay_142000009_ChildQuestTip_0_19": "", "LevelPlay_142000009_ChildQuestTip_0_20": "", "LevelPlay_142000009_ChildQuestTip_0_21": "", "LevelPlay_142000009_ChildQuestTip_0_22": "", "LevelPlay_142000009_ChildQuestTip_0_23": "", "LevelPlay_142000009_ChildQuestTip_0_24": "", "LevelPlay_142000009_InteractContent_0_8": "Dig", "LevelPlay_142000009_InteractContent_0_9": "Dig", "LevelPlay_142000009_InteractContent_0_10": "Dig", "LevelPlay_142000009_InteractContent_0_11": "Pick up", "LevelPlay_142000009_InteractContent_0_12": "Pick up", "LevelPlay_142000009_InteractContent_0_13": "Pick up", "LevelPlay_142000009_InteractContent_0_14": "Pick up", "LevelPlay_142000009_LevelPlayName_0_2": "", "LevelPlay_142000011_LevelPlayName_0_2": "", "LevelPlay_142000019_ChildQuestTip_0_2": "", "LevelPlay_142000019_LevelPlayName_0_2": "", "LevelPlay_142000029_ChildQuestTip_0_3": "", "LevelPlay_142000029_ChildQuestTip_0_4": "", "LevelPlay_142000029_InteractContent_0_3": "Talk", "LevelPlay_142000029_InteractContent_0_4": "Talk", "LevelPlay_142000029_LevelPlayName_0_2": "", "LevelPlay_142000038_ChallengeConditionMainText_0_2": "Challenge Begin", "LevelPlay_142000038_ChallengeConditionSubText_0_2": "Reach the destination within 30s", "LevelPlay_142000038_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000038_ChildQuestTip_0_3": "", "LevelPlay_142000038_ChildQuestTip_0_4": "", "LevelPlay_142000038_LevelPlayName_0_2": "", "LevelPlay_142000038_QuestFailedGiveUp_0_2": "Leave Challenge", "LevelPlay_142000038_QuestScheduleMainTitle_0_2": "Collect all Light Dots within the specified time", "LevelPlay_142000038_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000040_ChildQuestTip_0_4": "", "LevelPlay_142000040_ChildQuestTip_0_5": "", "LevelPlay_142000040_ChildQuestTip_0_6": "", "LevelPlay_142000040_InteractContent_0_3": "Suspicious Chest", "LevelPlay_142000040_InteractContent_0_4": "Advanced Supply Chest", "LevelPlay_142000040_LevelPlayName_0_2": "", "LevelPlay_142000041_ChallengeConditionMainText_0_2": "Challenge Begin", "LevelPlay_142000041_ChallengeConditionSubText_0_2": "Hit all Shooting Targets within 20s", "LevelPlay_142000041_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000041_ChildQuestTip_0_3": "", "LevelPlay_142000041_ChildQuestTip_0_4": "Complete Shooting Practice", "LevelPlay_142000041_LevelPlayName_0_2": "", "LevelPlay_142000041_QuestFailedGiveUp_0_2": "Leave Challenge", "LevelPlay_142000041_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000047_ChildQuestTip_0_3": "", "LevelPlay_142000047_ChildQuestTip_0_4": "", "LevelPlay_142000047_InteractContent_0_3": "Talk", "LevelPlay_142000047_InteractContent_0_4": "Talk", "LevelPlay_142000047_LevelPlayName_0_2": "", "LevelPlay_142000051_ChallengeConditionMainText_0_2": "Challenge Begin", "LevelPlay_142000051_ChallengeConditionSubText_0_2": "Hit all Shooting Targets within 20s", "LevelPlay_142000051_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000051_ChildQuestTip_0_3": "Complete Shooting Practice", "LevelPlay_142000051_ChildQuestTip_0_4": "", "LevelPlay_142000051_LevelPlayName_0_2": "", "LevelPlay_142000051_QuestFailedGiveUp_0_2": "Leave Challenge", "LevelPlay_142000051_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000053_ChildQuestTip_0_3": "", "LevelPlay_142000053_ChildQuestTip_0_4": "", "LevelPlay_142000053_LevelPlayName_0_2": "", "LevelPlay_142000054_ChildQuestTip_0_3": "", "LevelPlay_142000054_ChildQuestTip_0_4": "", "LevelPlay_142000054_LevelPlayName_0_2": "", "LevelPlay_142000055_ChildQuestTip_0_3": "", "LevelPlay_142000055_ChildQuestTip_0_4": "", "LevelPlay_142000055_LevelPlayName_0_2": "", "LevelPlay_142000056_ChildQuestTip_0_3": "", "LevelPlay_142000056_ChildQuestTip_0_4": "", "LevelPlay_142000056_InteractContent_0_3": "Talk", "LevelPlay_142000056_InteractContent_0_4": "Talk", "LevelPlay_142000056_LevelPlayName_0_2": "", "LevelPlay_142000057_ChallengeConditionMainText_0_2": "Challenge Begin", "LevelPlay_142000057_ChallengeConditionSubText_0_2": "Complete the Gulpuff Challenge in 60 seconds", "LevelPlay_142000057_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000057_ChildQuestTip_0_6": "", "LevelPlay_142000057_ChildQuestTip_0_7": "", "LevelPlay_142000057_ChildQuestTip_0_8": "", "LevelPlay_142000057_ChildQuestTip_0_9": "", "LevelPlay_142000057_ChildQuestTip_0_10": "", "LevelPlay_142000057_LevelPlayName_0_2": "", "LevelPlay_142000057_QuestScheduleMainTitle_0_2": "Complete the Gulpuff Challenge", "LevelPlay_142000057_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000060_ChildQuestTip_0_3": "", "LevelPlay_142000060_ChildQuestTip_0_4": "", "LevelPlay_142000060_LevelPlayName_0_2": "", "LevelPlay_142000063_ChildQuestTip_0_2": "", "LevelPlay_142000063_LevelPlayName_0_2": "", "LevelPlay_142000064_ChallengeConditionMainText_0_2": "Challenge Begin", "LevelPlay_142000064_ChallengeConditionSubText_0_2": "Complete the Gulpuff Challenge in 90 seconds.", "LevelPlay_142000064_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000064_ChildQuestTip_0_8": "", "LevelPlay_142000064_ChildQuestTip_0_9": "", "LevelPlay_142000064_ChildQuestTip_0_10": "", "LevelPlay_142000064_ChildQuestTip_0_11": "", "LevelPlay_142000064_ChildQuestTip_0_12": "", "LevelPlay_142000064_ChildQuestTip_0_13": "", "LevelPlay_142000064_ChildQuestTip_0_14": "", "LevelPlay_142000064_LevelPlayName_0_2": "", "LevelPlay_142000064_QuestScheduleMainTitle_0_2": "Complete the Gulpuff Challenge", "LevelPlay_142000064_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000065_ChildQuestTip_0_2": "", "LevelPlay_142000065_LevelPlayName_0_2": "", "LevelPlay_142000069_ChallengeConditionMainText_0_2": "Challenge Begin", "LevelPlay_142000069_ChallengeConditionSubText_0_2": "Reach the destination within 30s", "LevelPlay_142000069_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000069_ChildQuestTip_0_3": "", "LevelPlay_142000069_ChildQuestTip_0_4": "", "LevelPlay_142000069_LevelPlayName_0_2": "", "LevelPlay_142000069_QuestFailedGiveUp_0_2": "Leave Challenge", "LevelPlay_142000069_QuestScheduleMainTitle_0_2": "Collect all Light Dots within the specified time", "LevelPlay_142000069_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000070_ChildQuestTip_0_3": "", "LevelPlay_142000070_ChildQuestTip_0_4": "Open the Supply Chest", "LevelPlay_142000070_LevelPlayName_0_2": "", "LevelPlay_142000072_ChildQuestTip_0_3": "", "LevelPlay_142000072_ChildQuestTip_0_4": "", "LevelPlay_142000072_LevelPlayName_0_2": "", "LevelPlay_142000072_QuestScheduleMainTitle_0_2": "Hit all Targets at once", "LevelPlay_142000072_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000073_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000073_ChildQuestTip_0_3": "", "LevelPlay_142000073_ChildQuestTip_0_4": "", "LevelPlay_142000073_LevelPlayName_0_2": "", "LevelPlay_142000073_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_142000073_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_142000073_QuestScheduleSubTitle_0_4": "Defeat Tacet Discords: {q_count}/8", "LevelPlay_142000073_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000077_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000077_ChildQuestTip_0_3": "", "LevelPlay_142000077_ChildQuestTip_0_4": "", "LevelPlay_142000077_LevelPlayName_0_2": "", "LevelPlay_142000077_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_142000077_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_142000077_QuestScheduleSubTitle_0_4": "Defeat Tacet Discords: {q_count}/4", "LevelPlay_142000077_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142000078_ChildQuestTip_0_2": "", "LevelPlay_142000078_LevelPlayName_0_2": "", "LevelPlay_142000080_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_142000080_ChildQuestTip_0_3": "", "LevelPlay_142000080_ChildQuestTip_0_4": "", "LevelPlay_142000080_LevelPlayName_0_2": "", "LevelPlay_142000080_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_142000080_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_142000080_QuestScheduleSubTitle_0_4": "Defeat Tacet Discords: {q_count}/5", "LevelPlay_142000080_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_142800000_ChildQuestTip_0_2": "", "LevelPlay_142800000_LevelPlayName_0_2": "", "LevelPlay_109800001_LevelPlayName_0_2": "", "LevelPlay_102700000_ChildQuestTip_0_2": "", "LevelPlay_102700000_LevelPlayName_0_2": "", "LevelPlay_102700000_MonsterGroupName_0_2": "Controlled Hoochief", "LevelPlay_106000063_ChildQuestTip_0_3": "Attack the device to activate drones", "LevelPlay_106000063_ChildQuestTip_0_4": "Destroy the Offshoot Core", "LevelPlay_106000063_LevelPlayName_0_2": "", "LevelPlay_106000064_ChildQuestTip_0_3": "Attack the device to activate drones", "LevelPlay_106000064_ChildQuestTip_0_4": "Destroy the Offshoot Core", "LevelPlay_106000064_LevelPlayName_0_2": "", "LevelPlay_106000065_ChildQuestTip_0_3": "Attack the device to activate drones", "LevelPlay_106000065_ChildQuestTip_0_4": "Destroy the Offshoot Core", "LevelPlay_106000065_LevelPlayName_0_2": "", "LevelPlay_106000066_ChildQuestTip_0_12": "Talk to Senmin to make the antibody", "LevelPlay_106000066_ChildQuestTip_0_13": "Pick up materials as instructed", "LevelPlay_106000066_ChildQuestTip_0_14": "Pick up materials as instructed", "LevelPlay_106000066_ChildQuestTip_0_15": "Pick up materials as instructed", "LevelPlay_106000066_ChildQuestTip_0_16": "Pick up materials as instructed", "LevelPlay_106000066_ChildQuestTip_0_17": "Pick up materials as instructed", "LevelPlay_106000066_ChildQuestTip_0_18": "Pick up materials as instructed", "LevelPlay_106000066_ChildQuestTip_0_19": "Pick up materials as instructed", "LevelPlay_106000066_ChildQuestTip_0_20": "Pick up materials as instructed", "LevelPlay_106000066_ChildQuestTip_0_21": "Pick up materials as instructed", "LevelPlay_106000066_ChildQuestTip_0_22": "Pick up materials as instructed", "LevelPlay_106000066_InteractContent_0_2": "Dialog", "LevelPlay_106000066_LevelPlayName_0_2": "", "LevelPlay_106000067_ChallengeConditionMainText_0_2": "Collect all light dots within 180s", "LevelPlay_106000067_ChallengeConditionSubText_0_2": "", "LevelPlay_106000067_ChildQuestTip_0_3": "", "LevelPlay_106000067_ChildQuestTip_0_4": "", "LevelPlay_106000067_LevelPlayName_0_2": "", "LevelPlay_106000067_QuestScheduleMainTitle_0_2": "Collect all light dots within the specified time", "LevelPlay_106000067_QuestScheduleSubTitle_0_2": "Light Dots Collected", "LevelPlay_106000069_ChildQuestTip_0_2": "", "LevelPlay_106000069_LevelPlayName_0_2": "", "LevelPlay_106000073_ChildQuestTip_0_2": "", "LevelPlay_106000073_LevelPlayName_0_2": "", "LevelPlay_106000074_ChildQuestTip_0_3": "", "LevelPlay_106000074_ChildQuestTip_0_4": "", "LevelPlay_106000074_LevelPlayName_0_2": "", "LevelPlay_133000019_ChildQuestTip_0_2": "", "LevelPlay_133000019_LevelPlayName_0_2": "", "LevelPlay_133000022_ChildQuestTip_0_2": "", "LevelPlay_133000022_LevelPlayName_0_2": "", "LevelPlay_133000023_ChildQuestTip_0_2": "", "LevelPlay_133000023_LevelPlayName_0_2": "", "LevelPlay_133000024_ChildQuestTip_0_2": "", "LevelPlay_133000024_LevelPlayName_0_2": "", "LevelPlay_133000071_ChildQuestTip_0_2": "", "LevelPlay_133000071_LevelPlayName_0_2": "", "LevelPlay_142000004_ChildQuestTip_0_2": "", "LevelPlay_142000004_LevelPlayName_0_2": "", "LevelPlay_142000013_LevelPlayName_0_2": "", "LevelPlay_142000015_ChildQuestTip_0_2": "", "LevelPlay_142000015_LevelPlayName_0_2": "", "LevelPlay_142000018_ChildQuestTip_0_2": "", "LevelPlay_142000018_LevelPlayName_0_2": "", "LevelPlay_142000021_ChildQuestTip_0_3": "", "LevelPlay_142000021_ChildQuestTip_0_4": "", "LevelPlay_142000021_LevelPlayName_0_2": "", "LevelPlay_142000028_ChildQuestTip_0_2": "", "LevelPlay_142000028_LevelPlayName_0_2": "", "LevelPlay_142000032_ChildQuestTip_0_2": "", "LevelPlay_142000032_LevelPlayName_0_2": "", "LevelPlay_142000033_ChildQuestTip_0_2": "", "LevelPlay_142000033_LevelPlayName_0_2": "", "LevelPlay_142000034_ChildQuestTip_0_2": "", "LevelPlay_142000034_LevelPlayName_0_2": "", "LevelPlay_142000035_ChildQuestTip_0_2": "", "LevelPlay_142000035_LevelPlayName_0_2": "", "LevelPlay_142000036_ChildQuestTip_0_2": "", "LevelPlay_142000036_LevelPlayName_0_2": "", "LevelPlay_142000037_ChildQuestTip_0_2": "", "LevelPlay_142000037_LevelPlayName_0_2": "", "LevelPlay_142000049_ChildQuestTip_0_2": "", "LevelPlay_142000049_LevelPlayName_0_2": "", "LevelPlay_142000061_LevelPlayName_0_2": "", "LevelPlay_142000062_ChildQuestTip_0_3": "", "LevelPlay_142000062_ChildQuestTip_0_4": "", "LevelPlay_142000062_LevelPlayName_0_2": "", "LevelPlay_142000071_ChildQuestTip_0_2": "", "LevelPlay_142000071_LevelPlayName_0_2": "", "LevelPlay_142000075_ChildQuestTip_0_2": "", "LevelPlay_142000075_LevelPlayName_0_2": "", "LevelPlay_142000076_ChildQuestTip_0_2": "", "LevelPlay_142000076_LevelPlayName_0_2": "", "LevelPlay_142000079_ChildQuestTip_0_2": "", "LevelPlay_142000079_LevelPlayName_0_2": "", "LevelPlay_106000068_ChildQuestTip_0_2": "", "LevelPlay_106000068_LevelPlayName_0_2": "", "LevelPlay_106000071_ChildQuestTip_0_2": "", "LevelPlay_106000071_LevelPlayName_0_2": "", "LevelPlay_106000072_ChildQuestTip_0_2": "", "LevelPlay_106000072_LevelPlayName_0_2": "", "LevelPlay_106000075_ChildQuestTip_0_2": "", "LevelPlay_106000075_LevelPlayName_0_2": "", "LevelPlay_110000000_ChildQuestTip_0_3": "", "LevelPlay_110000000_EnterInRangeText_0_2": "Crownless", "LevelPlay_110000000_FirstCompleteText_0_2": "Crownless", "LevelPlay_110000000_LevelPlayName_0_2": "", "LevelPlay_110000001_ChildQuestTip_0_3": "", "LevelPlay_110000001_ChildQuestTip_0_4": "Defeat Bell-Borne Geochelone", "LevelPlay_110000001_EnterInRangeText_0_2": "Bell-Borne Geochelone", "LevelPlay_110000001_LevelPlayName_0_2": "Gorges of Spirits - Bell-Borne Geochelone", "LevelPlay_110000002_ChildQuestTip_0_3": "", "LevelPlay_110000002_ChildQuestTip_0_4": "Defeat Thundering Mephis", "LevelPlay_110000002_EnterInRangeText_0_2": "Thundering Mephis", "LevelPlay_110000002_FirstCompleteText_0_2": "Thundering Mephis", "LevelPlay_110000002_LevelPlayName_0_2": "", "LevelPlay_110000046_ChildQuestTip_0_3": "", "LevelPlay_110000046_ChildQuestTip_0_4": "Defeat Lampylumen Myriad", "LevelPlay_110000046_EnterInRangeText_0_2": "Lampylumen Myriad", "LevelPlay_110000046_FirstCompleteText_0_2": "Lampylumen Myriad", "LevelPlay_110000046_LevelPlayName_0_2": "Challenge Lampylumen Myriad", "LevelPlay_110000050_ChildQuestTip_0_3": "", "LevelPlay_110000050_ChildQuestTip_0_4": "Defeat Inferno Rider", "LevelPlay_110000050_EnterInRangeText_0_2": "Inferno Rider", "LevelPlay_110000050_FirstCompleteText_0_2": "Inferno Rider", "LevelPlay_110000050_LevelPlayName_0_2": "Challenge Inferno Rider", "LevelPlay_112000066_ChildQuestTip_0_3": "", "LevelPlay_112000066_EnterInRangeText_0_2": "Feilian Beringal", "LevelPlay_112000066_FirstCompleteText_0_2": "Feilian Beringal", "LevelPlay_112000066_LevelPlayName_0_2": "", "LevelPlay_118000128_ChildQuestTip_0_6": "", "LevelPlay_118000128_ChildQuestTip_0_7": "", "LevelPlay_118000128_ChildQuestTip_0_8": "", "LevelPlay_118000128_ChildQuestTip_0_9": "", "LevelPlay_118000128_ChildQuestTip_0_10": "Defeat Mech Abomination", "LevelPlay_118000128_FirstCompleteText_0_2": "Mech Abomination", "LevelPlay_118000128_LevelPlayName_0_2": "Whining Aix's Mire - Court of Savantae boss", "LevelPlay_118700044_ChildQuestTip_0_3": "", "LevelPlay_118700044_EnterInRangeText_0_2": "Mourning Aix", "LevelPlay_118700044_FirstCompleteText_0_2": "Mourning Aix", "LevelPlay_118700044_LevelPlayName_0_2": "Whining Aix's Mire - Mourning Aix", "LevelPlay_122000246_ChildQuestTip_0_3": "", "LevelPlay_122000246_EnterInRangeText_0_2": "Impermanence Heron", "LevelPlay_122000246_FirstCompleteText_0_2": "Impermanence Heron", "LevelPlay_122000246_LevelPlayName_0_2": "Desorock Highland - Impermanence Heron", "LevelPlay_133000002_ChildQuestTip_0_3": "", "LevelPlay_133000002_ChildQuestTip_0_4": "Defeat Tempest Mephis", "LevelPlay_133000002_EnterInRangeText_0_2": "Tempest Mephis", "LevelPlay_133000002_FirstCompleteText_0_2": "Tempest Mephis", "LevelPlay_133000002_LevelPlayName_0_2": "", "LevelPlay_122000134_ChildQuestTip_0_3": "", "LevelPlay_122000134_ChildQuestTip_0_4": "", "LevelPlay_122000134_LevelPlayName_0_2": "", "LevelPlay_122000177_ChildQuestTip_0_2": "", "LevelPlay_122000177_LevelPlayName_0_2": "", "LevelPlay_136000031_ChildQuestTip_0_2": "", "LevelPlay_136000031_LevelPlayName_0_2": "", "LevelPlay_136000043_ChildQuestTip_0_2": "", "LevelPlay_136000043_LevelPlayName_0_2": "", "LevelPlay_136000045_ChildQuestTip_0_2": "", "LevelPlay_136000045_LevelPlayName_0_2": "", "LevelPlay_136000047_ChildQuestTip_0_2": "", "LevelPlay_136000047_LevelPlayName_0_2": "", "LevelPlay_136000052_ChildQuestTip_0_2": "", "LevelPlay_136000052_LevelPlayName_0_2": "", "LevelPlay_136000056_ChildQuestTip_0_2": "", "LevelPlay_136000056_LevelPlayName_0_2": "", "LevelPlay_136000057_ChildQuestTip_0_2": "", "LevelPlay_136000057_LevelPlayName_0_2": "", "LevelPlay_136000058_ChildQuestTip_0_2": "", "LevelPlay_136000058_LevelPlayName_0_2": "", "LevelPlay_136000059_ChildQuestTip_0_2": "", "LevelPlay_136000059_LevelPlayName_0_2": "", "LevelPlay_136000067_ChildQuestTip_0_2": "", "LevelPlay_136000067_LevelPlayName_0_2": "", "LevelPlay_136000069_ChildQuestTip_0_2": "", "LevelPlay_136000069_LevelPlayName_0_2": "", "LevelPlay_136000070_ChildQuestTip_0_2": "", "LevelPlay_136000070_LevelPlayName_0_2": "", "LevelPlay_136000071_ChildQuestTip_0_2": "", "LevelPlay_136000071_LevelPlayName_0_2": "", "LevelPlay_136000078_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_136000078_ChildQuestTip_0_3": "", "LevelPlay_136000078_ChildQuestTip_0_4": "", "LevelPlay_136000078_LevelPlayName_0_2": "Objective Defense Challenge", "LevelPlay_136000078_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_136000078_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_136000078_QuestScheduleSubTitle_0_4": "Defeat Tacet Discords: {q_count}/6", "LevelPlay_136000078_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_136000079_ChildQuestTip_0_2": "", "LevelPlay_136000079_LevelPlayName_0_2": "", "LevelPlay_136000081_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_136000081_ChildQuestTip_0_5": "", "LevelPlay_136000081_ChildQuestTip_0_6": "", "LevelPlay_136000081_ChildQuestTip_0_7": "", "LevelPlay_136000081_ChildQuestTip_0_8": "", "LevelPlay_136000081_LevelPlayName_0_2": "", "LevelPlay_136000081_QuestScheduleMainTitle_0_2": "Complete Gulpuff Limited Time Challenge", "LevelPlay_136000081_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_136000082_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_136000082_ChildQuestTip_0_3": "", "LevelPlay_136000082_ChildQuestTip_0_4": "", "LevelPlay_136000082_LevelPlayName_0_2": "Objective Defense Challenge", "LevelPlay_136000082_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_136000082_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_136000082_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/7", "LevelPlay_136000082_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_136000084_ChallengeConditionMainText_0_2": "Limited Time Run Challenge", "LevelPlay_136000084_ChallengeConditionSubText_0_2": "Reach the destination within the specified time", "LevelPlay_136000084_ChildQuestTip_0_3": "", "LevelPlay_136000084_ChildQuestTip_0_4": "Reach the top of the cliff ahead within 30s", "LevelPlay_136000084_LevelPlayName_0_2": "", "LevelPlay_136000085_ChildQuestTip_0_3": "", "LevelPlay_136000085_ChildQuestTip_0_4": "", "LevelPlay_136000085_InteractContent_0_2": "Suspicious Chest", "LevelPlay_136000085_LevelPlayName_0_2": "", "LevelPlay_136000086_ChildQuestTip_0_5": "", "LevelPlay_136000086_ChildQuestTip_0_6": "", "LevelPlay_136000086_ChildQuestTip_0_7": "", "LevelPlay_136000086_ChildQuestTip_0_8": "", "LevelPlay_136000086_LevelPlayName_0_2": "", "LevelPlay_136000100_ChildQuestTip_0_2": "", "LevelPlay_136000100_LevelPlayName_0_2": "", "LevelPlay_122000002_ChildQuestTip_0_2": "", "LevelPlay_122000002_LevelPlayName_0_2": "", "LevelPlay_136000025_ChildQuestTip_0_2": "", "LevelPlay_136000025_LevelPlayName_0_2": "", "LevelPlay_136000037_ChildQuestTip_0_2": "", "LevelPlay_136000037_LevelPlayName_0_2": "", "LevelPlay_136000039_ChildQuestTip_0_2": "", "LevelPlay_136000039_LevelPlayName_0_2": "", "LevelPlay_136000051_ChildQuestTip_0_2": "", "LevelPlay_136000051_LevelPlayName_0_2": "", "LevelPlay_136800000_ChildQuestTip_0_2": "", "LevelPlay_136800000_LevelPlayName_0_2": "", "LevelPlay_136800001_ChildQuestTip_0_2": "", "LevelPlay_136800001_LevelPlayName_0_2": "", "LevelPlay_111000023_ChallengeConditionMainText_0_2": "Defeat all enemies within 120s", "LevelPlay_111000023_ChallengeConditionSubText_0_2": "", "LevelPlay_111000023_ChildQuestTip_0_3": "", "LevelPlay_111000023_ChildQuestTip_0_4": "Defeat all enemies within 120s ({q_count}/7)", "LevelPlay_111000023_LevelPlayName_0_2": "", "LevelPlay_111000025_ChildQuestTip_0_2": "", "LevelPlay_111000025_LevelPlayName_0_2": "", "LevelPlay_111000041_ChallengeConditionMainText_0_2": "Collect all light dots within 90s", "LevelPlay_111000041_ChallengeConditionSubText_0_2": "", "LevelPlay_111000041_ChildQuestTip_0_3": "", "LevelPlay_111000041_ChildQuestTip_0_4": "", "LevelPlay_111000041_LevelPlayName_0_2": "", "LevelPlay_111000041_QuestScheduleMainTitle_0_2": "Collect all light dots within the specified time", "LevelPlay_111000041_QuestScheduleSubTitle_0_2": "Light Dots Collected", "LevelPlay_111000043_ChildQuestTip_0_4": "", "LevelPlay_111000043_ChildQuestTip_0_5": "", "LevelPlay_111000043_ChildQuestTip_0_6": "", "LevelPlay_111000043_LevelPlayName_0_2": "", "LevelPlay_111800002_ChildQuestTip_0_2": "", "LevelPlay_111800002_LevelPlayName_0_2": "", "LevelPlay_111800003_ChildQuestTip_0_2": "", "LevelPlay_111800003_LevelPlayName_0_2": "", "LevelPlay_111800004_ChildQuestTip_0_2": "", "LevelPlay_111800004_LevelPlayName_0_2": "", "LevelPlay_111800005_ChildQuestTip_0_2": "", "LevelPlay_111800005_LevelPlayName_0_2": "", "LevelPlay_111800006_ChildQuestTip_0_2": "", "LevelPlay_111800006_LevelPlayName_0_2": "", "LevelPlay_111800007_ChildQuestTip_0_2": "", "LevelPlay_111800007_LevelPlayName_0_2": "", "LevelPlay_111800008_ChildQuestTip_0_2": "", "LevelPlay_111800008_LevelPlayName_0_2": "", "LevelPlay_111800009_ChildQuestTip_0_2": "", "LevelPlay_111800009_LevelPlayName_0_2": "", "LevelPlay_111800010_ChildQuestTip_0_2": "", "LevelPlay_111800010_LevelPlayName_0_2": "", "LevelPlay_123000034_ChallengeConditionMainText_0_2": "Defeat all enemies within 120s", "LevelPlay_123000034_ChallengeConditionSubText_0_2": "", "LevelPlay_123000034_ChildQuestTip_0_3": "", "LevelPlay_123000034_ChildQuestTip_0_4": "Defeat all enemies within 120s ({q_count}/7)", "LevelPlay_123000034_LevelPlayName_0_2": "Simulation Training", "LevelPlay_124000056_ChallengeConditionMainText_0_2": "Destroy all projected wooden boxes in 20s", "LevelPlay_124000056_ChallengeConditionSubText_0_2": "", "LevelPlay_124000056_ChildQuestTip_0_3": "", "LevelPlay_124000056_ChildQuestTip_0_4": "Destroy all projected wooden boxes in 20s ({q_count}/8)", "LevelPlay_124000056_LevelPlayName_0_2": "Simulation Training", "LevelPlay_124000056_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_135000037_ChildQuestTip_0_2": "", "LevelPlay_135000037_InteractContent_0_2": "Switch", "LevelPlay_135000037_LevelPlayName_0_2": "", "LevelPlay_135000051_ChildQuestTip_0_2": "", "LevelPlay_135000051_LevelPlayName_0_2": "", "LevelPlay_136000068_ChildQuestTip_0_2": "", "LevelPlay_136000068_LevelPlayName_0_2": "", "LevelPlay_136000087_ChildQuestTip_0_3": "", "LevelPlay_136000087_ChildQuestTip_0_4": "", "LevelPlay_136000087_InteractContent_0_3": "Suspicious Chest", "LevelPlay_136000087_InteractContent_0_4": "Standard Supply Chest", "LevelPlay_136000087_LevelPlayName_0_2": "", "LevelPlay_136000088_ChildQuestTip_0_2": "", "LevelPlay_136000088_LevelPlayName_0_2": "", "LevelPlay_136000089_ChallengeConditionMainText_0_2": "Complete target shooting challenge", "LevelPlay_136000089_ChallengeConditionSubText_0_2": "", "LevelPlay_136000089_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_136000089_ChildQuestTip_0_3": "", "LevelPlay_136000089_ChildQuestTip_0_4": "Hit all shooting targets within 20s", "LevelPlay_136000089_LevelPlayName_0_2": "", "LevelPlay_136000089_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_136000092_ChallengeConditionMainText_0_2": "Limited Time Parkour Challenge", "LevelPlay_136000092_ChallengeConditionSubText_0_2": "Reach the destination within the specified time", "LevelPlay_136000092_ChildQuestTip_0_3": "", "LevelPlay_136000092_ChildQuestTip_0_4": "Reach the top of the cliff ahead within 30s", "LevelPlay_136000092_LevelPlayName_0_2": "", "LevelPlay_136000093_ChildQuestTip_0_2": "", "LevelPlay_136000093_LevelPlayName_0_2": "", "LevelPlay_136000094_ChildQuestTip_0_2": "", "LevelPlay_136000094_LevelPlayName_0_2": "", "LevelPlay_122000280_ChildQuestTip_0_8": "", "LevelPlay_122000280_ChildQuestTip_0_9": "", "LevelPlay_122000280_ChildQuestTip_0_10": "", "LevelPlay_122000280_ChildQuestTip_0_11": "", "LevelPlay_122000280_ChildQuestTip_0_12": "", "LevelPlay_122000280_ChildQuestTip_0_13": "", "LevelPlay_122000280_ChildQuestTip_0_14": "", "LevelPlay_122000280_LevelPlayName_0_2": "", "LevelPlay_122000280_QuestScheduleMainTitle_0_2": "Find 3 standard barrels", "LevelPlay_122000280_QuestScheduleSubTitle_0_4": "", "LevelPlay_122000280_QuestScheduleSubTitle_0_5": "", "LevelPlay_122000280_QuestScheduleSubTitle_0_6": "", "LevelPlay_122000280_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000283_ChildQuestTip_0_8": "", "LevelPlay_122000283_ChildQuestTip_0_9": "Investigate the touchpad on the ground", "LevelPlay_122000283_ChildQuestTip_0_10": "", "LevelPlay_122000283_ChildQuestTip_0_11": "", "LevelPlay_122000283_ChildQuestTip_0_12": "Defeat the mysterious Tacet Discord", "LevelPlay_122000283_ChildQuestTip_0_13": "", "LevelPlay_122000283_ChildQuestTip_0_14": "", "LevelPlay_122000283_InteractContent_0_2": "Investigate", "LevelPlay_122000283_LevelPlayName_0_2": "", "LevelPlay_122000286_ChildQuestTip_0_3": "Shape-shift into Inferno Rider", "LevelPlay_122000286_ChildQuestTip_0_4": "Dash until reaching the end of the Gravity Storm", "LevelPlay_122000286_LevelPlayName_0_2": "Rider Echo", "LevelPlay_122000287_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000287_ChildQuestTip_0_93": "Interact with the shooting mechanics", "LevelPlay_122000287_ChildQuestTip_0_94": "", "LevelPlay_122000287_ChildQuestTip_0_95": "", "LevelPlay_122000287_ChildQuestTip_0_96": "", "LevelPlay_122000287_ChildQuestTip_0_97": "", "LevelPlay_122000287_ChildQuestTip_0_98": "", "LevelPlay_122000287_ChildQuestTip_0_99": "", "LevelPlay_122000287_ChildQuestTip_0_100": "", "LevelPlay_122000287_ChildQuestTip_0_101": "", "LevelPlay_122000287_ChildQuestTip_0_102": "", "LevelPlay_122000287_ChildQuestTip_0_103": "", "LevelPlay_122000287_ChildQuestTip_0_104": "", "LevelPlay_122000287_ChildQuestTip_0_105": "", "LevelPlay_122000287_ChildQuestTip_0_106": "", "LevelPlay_122000287_ChildQuestTip_0_107": "", "LevelPlay_122000287_ChildQuestTip_0_108": "", "LevelPlay_122000287_ChildQuestTip_0_109": "", "LevelPlay_122000287_ChildQuestTip_0_110": "", "LevelPlay_122000287_ChildQuestTip_0_111": "", "LevelPlay_122000287_ChildQuestTip_0_112": "", "LevelPlay_122000287_ChildQuestTip_0_113": "", "LevelPlay_122000287_ChildQuestTip_0_114": "", "LevelPlay_122000287_ChildQuestTip_0_115": "", "LevelPlay_122000287_ChildQuestTip_0_116": "", "LevelPlay_122000287_ChildQuestTip_0_117": "", "LevelPlay_122000287_ChildQuestTip_0_118": "", "LevelPlay_122000287_ChildQuestTip_0_119": "", "LevelPlay_122000287_ChildQuestTip_0_120": "", "LevelPlay_122000287_ChildQuestTip_0_121": "", "LevelPlay_122000287_ChildQuestTip_0_122": "", "LevelPlay_122000287_ChildQuestTip_0_123": "", "LevelPlay_122000287_ChildQuestTip_0_124": "", "LevelPlay_122000287_ChildQuestTip_0_125": "", "LevelPlay_122000287_ChildQuestTip_0_126": "", "LevelPlay_122000287_ChildQuestTip_0_127": "", "LevelPlay_122000287_ChildQuestTip_0_128": "", "LevelPlay_122000287_ChildQuestTip_0_129": "", "LevelPlay_122000287_ChildQuestTip_0_130": "", "LevelPlay_122000287_ChildQuestTip_0_131": "", "LevelPlay_122000287_ChildQuestTip_0_132": "", "LevelPlay_122000287_ChildQuestTip_0_133": "", "LevelPlay_122000287_ChildQuestTip_0_134": "", "LevelPlay_122000287_ChildQuestTip_0_135": "", "LevelPlay_122000287_ChildQuestTip_0_136": "", "LevelPlay_122000287_ChildQuestTip_0_137": "", "LevelPlay_122000287_ChildQuestTip_0_138": "", "LevelPlay_122000287_ChildQuestTip_0_139": "", "LevelPlay_122000287_ChildQuestTip_0_140": "", "LevelPlay_122000287_ChildQuestTip_0_141": "", "LevelPlay_122000287_ChildQuestTip_0_142": "", "LevelPlay_122000287_ChildQuestTip_0_143": "", "LevelPlay_122000287_ChildQuestTip_0_144": "", "LevelPlay_122000287_ChildQuestTip_0_145": "", "LevelPlay_122000287_ChildQuestTip_0_146": "", "LevelPlay_122000287_ChildQuestTip_0_147": "", "LevelPlay_122000287_ChildQuestTip_0_148": "", "LevelPlay_122000287_ChildQuestTip_0_149": "", "LevelPlay_122000287_ChildQuestTip_0_150": "", "LevelPlay_122000287_ChildQuestTip_0_151": "", "LevelPlay_122000287_ChildQuestTip_0_152": "", "LevelPlay_122000287_ChildQuestTip_0_153": "", "LevelPlay_122000287_ChildQuestTip_0_154": "", "LevelPlay_122000287_ChildQuestTip_0_155": "", "LevelPlay_122000287_ChildQuestTip_0_156": "", "LevelPlay_122000287_ChildQuestTip_0_157": "", "LevelPlay_122000287_ChildQuestTip_0_158": "", "LevelPlay_122000287_ChildQuestTip_0_159": "", "LevelPlay_122000287_ChildQuestTip_0_160": "", "LevelPlay_122000287_ChildQuestTip_0_161": "", "LevelPlay_122000287_ChildQuestTip_0_162": "", "LevelPlay_122000287_ChildQuestTip_0_163": "", "LevelPlay_122000287_ChildQuestTip_0_164": "", "LevelPlay_122000287_ChildQuestTip_0_165": "", "LevelPlay_122000287_ChildQuestTip_0_166": "", "LevelPlay_122000287_ChildQuestTip_0_167": "", "LevelPlay_122000287_ChildQuestTip_0_168": "", "LevelPlay_122000287_ChildQuestTip_0_169": "", "LevelPlay_122000287_ChildQuestTip_0_170": "", "LevelPlay_122000287_ChildQuestTip_0_171": "", "LevelPlay_122000287_ChildQuestTip_0_172": "", "LevelPlay_122000287_ChildQuestTip_0_173": "", "LevelPlay_122000287_ChildQuestTip_0_174": "", "LevelPlay_122000287_ChildQuestTip_0_175": "", "LevelPlay_122000287_ChildQuestTip_0_176": "", "LevelPlay_122000287_ChildQuestTip_0_177": "", "LevelPlay_122000287_ChildQuestTip_0_178": "", "LevelPlay_122000287_ChildQuestTip_0_179": "", "LevelPlay_122000287_ChildQuestTip_0_180": "", "LevelPlay_122000287_ChildQuestTip_0_181": "", "LevelPlay_122000287_ChildQuestTip_0_182": "", "LevelPlay_122000287_ChildQuestTip_0_183": "", "LevelPlay_122000287_ChildQuestTip_0_184": "", "LevelPlay_122000287_LevelPlayName_0_2": "", "LevelPlay_122000287_QuestScheduleMainTitle_0_2": "Current Points: {q_count}", "LevelPlay_122000287_QuestScheduleSubTitle_0_4": "First Wave - Normal Targets", "LevelPlay_122000287_QuestScheduleSubTitle_0_5": "Second Wave - Explosive Targets", "LevelPlay_122000287_QuestScheduleSubTitle_0_6": "Third Wave - Trap Targets", "LevelPlay_122000287_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000288_ChildQuestTip_0_6": "", "LevelPlay_122000288_ChildQuestTip_0_7": "Use Levitator to connect fuel tank pipelines", "LevelPlay_122000288_ChildQuestTip_0_8": "", "LevelPlay_122000288_ChildQuestTip_0_9": "", "LevelPlay_122000288_ChildQuestTip_0_10": "", "LevelPlay_122000288_LevelPlayName_0_2": "", "LevelPlay_122000288_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000290_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_122000290_ChallengeFailMainText_0_4": "Challenge Failed", "LevelPlay_122000290_ChildQuestTip_0_6": "Reach the designated location", "LevelPlay_122000290_ChildQuestTip_0_7": "", "LevelPlay_122000290_ChildQuestTip_0_8": "", "LevelPlay_122000290_ChildQuestTip_0_9": "", "LevelPlay_122000290_ChildQuestTip_0_10": "", "LevelPlay_122000290_LevelPlayName_0_2": "", "LevelPlay_122000290_QuestScheduleMainTitle_0_2": "Protect the Sound Emulator and defeat all Tacet Discords", "LevelPlay_122000290_QuestScheduleSubTitle_0_5": "Defeat Tacet Discords {q_count}/27", "LevelPlay_122000290_QuestScheduleSubTitle_0_6": "Sound Emulator 1: {q_count}", "LevelPlay_122000290_QuestScheduleSubTitle_0_7": "Sound Emulator 2: {q_count}", "LevelPlay_122000290_QuestScheduleSubTitle_0_8": "Sound Emulator 3: {q_count}", "LevelPlay_122000290_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000291_ChildQuestTip_0_3": "", "LevelPlay_122000291_ChildQuestTip_0_4": "Use the Explosive Spear to destory Inferno Rider's shield", "LevelPlay_122000291_LevelPlayName_0_2": "", "LevelPlay_122000294_ChildQuestTip_0_8": "Activate the suspicious Pressure Platforms", "LevelPlay_122000294_ChildQuestTip_0_9": "Activate 4 Pressure Platforms within 30s (1/4)", "LevelPlay_122000294_ChildQuestTip_0_10": "Activate 4 Pressure Platforms within 30s (2/4)", "LevelPlay_122000294_ChildQuestTip_0_11": "Activate 4 Pressure Platforms within 30s (3/4)", "LevelPlay_122000294_ChildQuestTip_0_14": "Open the Supply Chest", "LevelPlay_122000294_LevelPlayName_0_2": "", "LevelPlay_122000296_ChildQuestTip_0_4": "", "LevelPlay_122000296_ChildQuestTip_0_5": "", "LevelPlay_122000296_ChildQuestTip_0_6": "", "LevelPlay_122000296_LevelPlayName_0_2": "", "LevelPlay_122000297_ChildQuestTip_0_5": "", "LevelPlay_122000297_ChildQuestTip_0_6": "", "LevelPlay_122000297_ChildQuestTip_0_7": "", "LevelPlay_122000297_ChildQuestTip_0_8": "", "LevelPlay_122000297_LevelPlayName_0_2": "", "LevelPlay_122000308_ChildQuestTip_0_6": "", "LevelPlay_122000308_ChildQuestTip_0_7": "Explosive Spear Challenge", "LevelPlay_122000308_ChildQuestTip_0_8": "Explosive Spear Challenge", "LevelPlay_122000308_ChildQuestTip_0_9": "", "LevelPlay_122000308_ChildQuestTip_0_10": "", "LevelPlay_122000308_InteractContent_0_3": "Explosive Spear Researcher", "LevelPlay_122000308_InteractContent_0_4": "Explosive Spear Researcher", "LevelPlay_122000308_LevelPlayName_0_2": "", "LevelPlay_122000309_ChildQuestTip_0_3": "Defeat Inferno Rider", "LevelPlay_122000309_ChildQuestTip_0_4": "", "LevelPlay_122000309_LevelPlayName_0_2": "", "LevelPlay_131000070_ChildQuestTip_0_41": "Interact to Start", "LevelPlay_131000070_ChildQuestTip_0_42": "", "LevelPlay_131000070_ChildQuestTip_0_43": "", "LevelPlay_131000070_ChildQuestTip_0_44": "", "LevelPlay_131000070_ChildQuestTip_0_45": "", "LevelPlay_131000070_ChildQuestTip_0_46": "", "LevelPlay_131000070_ChildQuestTip_0_47": "", "LevelPlay_131000070_ChildQuestTip_0_48": "", "LevelPlay_131000070_ChildQuestTip_0_49": "", "LevelPlay_131000070_ChildQuestTip_0_50": "", "LevelPlay_131000070_ChildQuestTip_0_51": "", "LevelPlay_131000070_ChildQuestTip_0_52": "", "LevelPlay_131000070_ChildQuestTip_0_53": "", "LevelPlay_131000070_ChildQuestTip_0_54": "", "LevelPlay_131000070_ChildQuestTip_0_55": "", "LevelPlay_131000070_ChildQuestTip_0_56": "", "LevelPlay_131000070_ChildQuestTip_0_57": "", "LevelPlay_131000070_ChildQuestTip_0_58": "", "LevelPlay_131000070_ChildQuestTip_0_59": "", "LevelPlay_131000070_ChildQuestTip_0_60": "", "LevelPlay_131000070_ChildQuestTip_0_61": "", "LevelPlay_131000070_ChildQuestTip_0_62": "", "LevelPlay_131000070_ChildQuestTip_0_63": "", "LevelPlay_131000070_ChildQuestTip_0_64": "", "LevelPlay_131000070_ChildQuestTip_0_65": "", "LevelPlay_131000070_ChildQuestTip_0_66": "", "LevelPlay_131000070_ChildQuestTip_0_67": "", "LevelPlay_131000070_ChildQuestTip_0_68": "", "LevelPlay_131000070_ChildQuestTip_0_69": "", "LevelPlay_131000070_ChildQuestTip_0_70": "", "LevelPlay_131000070_ChildQuestTip_0_71": "", "LevelPlay_131000070_ChildQuestTip_0_72": "", "LevelPlay_131000070_ChildQuestTip_0_73": "", "LevelPlay_131000070_ChildQuestTip_0_74": "", "LevelPlay_131000070_ChildQuestTip_0_75": "", "LevelPlay_131000070_ChildQuestTip_0_76": "", "LevelPlay_131000070_ChildQuestTip_0_77": "", "LevelPlay_131000070_ChildQuestTip_0_78": "", "LevelPlay_131000070_ChildQuestTip_0_79": "", "LevelPlay_131000070_ChildQuestTip_0_80": "", "LevelPlay_131000070_GeneralFloatingTipMainText_0_4": "Wrong target! -100 Points.", "LevelPlay_131000070_GeneralFloatingTipMainText_0_5": "Wrong target! -100 Points.", "LevelPlay_131000070_GeneralFloatingTipMainText_0_6": "Bravo! You hit every target! +600 Points.", "LevelPlay_131000070_LevelPlayName_0_2": "", "LevelPlay_131000070_QuestScheduleMainTitle_0_2": "Current Points: {q_count}", "LevelPlay_131000070_QuestScheduleSubTitle_0_4": "Reach over 2000 Points", "LevelPlay_131000070_QuestScheduleSubTitle_0_5": "Reach over 4000 Points", "LevelPlay_131000070_QuestScheduleSubTitle_0_6": "Reach over 5000 Points", "LevelPlay_131000070_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_111000000_ChildQuestTip_0_2": "", "LevelPlay_111000000_LevelPlayName_0_2": "", "LevelPlay_111000003_ChildQuestTip_0_2": "", "LevelPlay_111000003_LevelPlayName_0_2": "", "LevelPlay_111000004_ChildQuestTip_0_2": "", "LevelPlay_111000004_LevelPlayName_0_2": "", "LevelPlay_111000005_ChildQuestTip_0_2": "", "LevelPlay_111000005_LevelPlayName_0_2": "", "LevelPlay_111000007_ChildQuestTip_0_2": "", "LevelPlay_111000007_LevelPlayName_0_2": "", "LevelPlay_111000008_ChildQuestTip_0_2": "", "LevelPlay_111000008_LevelPlayName_0_2": "", "LevelPlay_111000009_ChildQuestTip_0_4": "", "LevelPlay_111000009_ChildQuestTip_0_5": "", "LevelPlay_111000009_ChildQuestTip_0_6": "", "LevelPlay_111000009_LevelPlayName_0_2": "", "LevelPlay_111000010_ChildQuestTip_0_2": "", "LevelPlay_111000010_LevelPlayName_0_2": "", "LevelPlay_111000022_ChildQuestTip_0_2": "", "LevelPlay_111000022_LevelPlayName_0_2": "", "LevelPlay_111000039_ChildQuestTip_0_2": "", "LevelPlay_111000039_LevelPlayName_0_2": "", "LevelPlay_111000042_ChildQuestTip_0_2": "", "LevelPlay_111000042_LevelPlayName_0_2": "", "LevelPlay_111700003_ChildQuestTip_0_2": "", "LevelPlay_111700003_LevelPlayName_0_2": "", "LevelPlay_111700007_ChildQuestTip_0_2": "", "LevelPlay_111700007_LevelPlayName_0_2": "", "LevelPlay_111700008_ChildQuestTip_0_2": "", "LevelPlay_111700008_LevelPlayName_0_2": "", "LevelPlay_111700011_ChildQuestTip_0_2": "", "LevelPlay_111700011_LevelPlayName_0_2": "", "LevelPlay_123000001_ChildQuestTip_0_2": "", "LevelPlay_123000001_LevelPlayName_0_2": "", "LevelPlay_123000004_ChildQuestTip_0_4": "", "LevelPlay_123000004_ChildQuestTip_0_5": "", "LevelPlay_123000004_ChildQuestTip_0_6": "", "LevelPlay_123000004_LevelPlayName_0_2": "", "LevelPlay_123000005_ChildQuestTip_0_2": "", "LevelPlay_123000005_LevelPlayName_0_2": "", "LevelPlay_123000006_ChildQuestTip_0_2": "", "LevelPlay_123000006_LevelPlayName_0_2": "", "LevelPlay_123000007_ChildQuestTip_0_2": "", "LevelPlay_123000007_LevelPlayName_0_2": "", "LevelPlay_123000009_ChildQuestTip_0_2": "", "LevelPlay_123000009_LevelPlayName_0_2": "", "LevelPlay_123000011_ChildQuestTip_0_2": "", "LevelPlay_123000011_LevelPlayName_0_2": "", "LevelPlay_123000013_ChildQuestTip_0_4": "", "LevelPlay_123000013_ChildQuestTip_0_5": "", "LevelPlay_123000013_ChildQuestTip_0_6": "", "LevelPlay_123000013_LevelPlayName_0_2": "", "LevelPlay_123000014_ChildQuestTip_0_2": "", "LevelPlay_123000014_LevelPlayName_0_2": "", "LevelPlay_123000015_ChildQuestTip_0_4": "", "LevelPlay_123000015_ChildQuestTip_0_5": "", "LevelPlay_123000015_ChildQuestTip_0_6": "", "LevelPlay_123000015_LevelPlayName_0_2": "", "LevelPlay_123000016_ChildQuestTip_0_2": "", "LevelPlay_123000016_LevelPlayName_0_2": "", "LevelPlay_124000059_ChildQuestTip_0_2": "", "LevelPlay_124000059_LevelPlayName_0_2": "", "LevelPlay_124000061_ChildQuestTip_0_2": "", "LevelPlay_124000061_LevelPlayName_0_2": "", "LevelPlay_124000063_ChildQuestTip_0_2": "", "LevelPlay_124000063_LevelPlayName_0_2": "", "LevelPlay_124000064_ChildQuestTip_0_2": "", "LevelPlay_124000064_LevelPlayName_0_2": "", "LevelPlay_124000067_ChildQuestTip_0_2": "", "LevelPlay_124000067_LevelPlayName_0_2": "", "LevelPlay_130000000_ChildQuestTip_0_2": "", "LevelPlay_130000000_LevelPlayName_0_2": "", "LevelPlay_130000002_ChildQuestTip_0_2": "", "LevelPlay_130000002_LevelPlayName_0_2": "", "LevelPlay_135000000_ChildQuestTip_0_2": "", "LevelPlay_135000000_LevelPlayName_0_2": "", "LevelPlay_135000009_ChildQuestTip_0_2": "", "LevelPlay_135000009_LevelPlayName_0_2": "", "LevelPlay_136000066_ChildQuestTip_0_2": "", "LevelPlay_136000066_LevelPlayName_0_2": "", "LevelPlay_136000080_ChildQuestTip_0_2": "", "LevelPlay_136000080_LevelPlayName_0_2": "", "LevelPlay_122000292_ChildQuestTip_0_2": "", "LevelPlay_122000292_LevelPlayName_0_2": "", "LevelPlay_122000293_ChildQuestTip_0_2": "", "LevelPlay_122000293_LevelPlayName_0_2": "", "LevelPlay_122000298_ChildQuestTip_0_2": "", "LevelPlay_122000298_LevelPlayName_0_2": "", "LevelPlay_122000299_ChildQuestTip_0_2": "", "LevelPlay_122000299_LevelPlayName_0_2": "", "LevelPlay_122000300_ChallengeConditionMainText_0_2": "Touch 18 Hover Guides within 60s", "LevelPlay_122000300_ChallengeConditionSubText_0_2": "", "LevelPlay_122000300_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000300_ChildQuestTip_0_3": "", "LevelPlay_122000300_ChildQuestTip_0_4": "Touch 18 Hover Guides within 60s", "LevelPlay_122000300_LevelPlayName_0_2": "", "LevelPlay_122000300_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000302_ChallengeConditionMainText_0_2": "Open the chest within 60 seconds.", "LevelPlay_122000302_ChallengeConditionSubText_0_2": "", "LevelPlay_122000302_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000302_ChildQuestTip_0_3": "", "LevelPlay_122000302_ChildQuestTip_0_4": "Open the chest within 60 seconds.", "LevelPlay_122000302_LevelPlayName_0_2": "", "LevelPlay_122000302_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000303_ChallengeConditionMainText_0_2": "Reach the destination within 120s", "LevelPlay_122000303_ChallengeConditionSubText_0_2": "", "LevelPlay_122000303_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000303_ChildQuestTip_0_5": "", "LevelPlay_122000303_ChildQuestTip_0_6": "", "LevelPlay_122000303_ChildQuestTip_0_7": "Reach the destination within 120s", "LevelPlay_122000303_ChildQuestTip_0_8": "Reach the destination within 120s", "LevelPlay_122000303_LevelPlayName_0_2": "", "LevelPlay_122000303_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000304_ChallengeConditionMainText_0_2": "Reach the destination within 60s", "LevelPlay_122000304_ChallengeConditionSubText_0_2": "", "LevelPlay_122000304_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000304_ChildQuestTip_0_3": "", "LevelPlay_122000304_ChildQuestTip_0_4": "Reach the destination within 60s", "LevelPlay_122000304_LevelPlayName_0_2": "", "LevelPlay_122000304_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000305_ChallengeConditionMainText_0_2": "Destroy all wooden boxes within 60s", "LevelPlay_122000305_ChallengeConditionSubText_0_2": "", "LevelPlay_122000305_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000305_ChildQuestTip_0_5": "", "LevelPlay_122000305_ChildQuestTip_0_6": "Destroy all wooden boxes with Explosion Fruit within 60s", "LevelPlay_122000305_ChildQuestTip_0_7": "Destroy all wooden boxes with Explosion Fruit within 60s", "LevelPlay_122000305_ChildQuestTip_0_8": "Destroy all wooden boxes with Explosion Fruit within 60s", "LevelPlay_122000305_GeneralFloatingTipMainText_0_4": "First Wave", "LevelPlay_122000305_GeneralFloatingTipMainText_0_5": "Second Wave", "LevelPlay_122000305_GeneralFloatingTipMainText_0_6": "Third Wave", "LevelPlay_122000305_LevelPlayName_0_2": "", "LevelPlay_122000305_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000306_ChildQuestTip_0_2": "", "LevelPlay_122000306_LevelPlayName_0_2": "", "LevelPlay_122000307_ChildQuestTip_0_2": "", "LevelPlay_122000307_LevelPlayName_0_2": "", "LevelPlay_122000310_ChildQuestTip_0_2": "", "LevelPlay_122000310_LevelPlayName_0_2": "", "LevelPlay_122000311_ChildQuestTip_0_2": "", "LevelPlay_122000311_LevelPlayName_0_2": "", "LevelPlay_122000312_ChildQuestTip_0_2": "", "LevelPlay_122000312_LevelPlayName_0_2": "", "LevelPlay_122000313_ChildQuestTip_0_2": "", "LevelPlay_122000313_LevelPlayName_0_2": "", "LevelPlay_122000314_ChildQuestTip_0_2": "", "LevelPlay_122000314_LevelPlayName_0_2": "", "LevelPlay_122000315_ChildQuestTip_0_2": "", "LevelPlay_122000315_LevelPlayName_0_2": "", "LevelPlay_122000316_ChildQuestTip_0_2": "", "LevelPlay_122000316_LevelPlayName_0_2": "", "LevelPlay_122000317_ChallengeConditionMainText_0_2": "Defeat 6 enemies", "LevelPlay_122000317_ChallengeConditionSubText_0_2": "Defend target from being destroyed", "LevelPlay_122000317_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000317_ChildQuestTip_0_3": "", "LevelPlay_122000317_ChildQuestTip_0_4": "", "LevelPlay_122000317_LevelPlayName_0_2": "", "LevelPlay_122000317_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_122000317_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_122000317_QuestScheduleSubTitle_0_4": "Defeat TDs: {q_count}/6", "LevelPlay_122000317_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000318_ChallengeConditionMainText_0_2": "Destroy all wooden boxes with Explosion Fruit within 60s", "LevelPlay_122000318_ChallengeConditionSubText_0_2": "", "LevelPlay_122000318_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000318_ChildQuestTip_0_3": "", "LevelPlay_122000318_ChildQuestTip_0_4": "Destroy all wooden boxes with Explosion Fruit within 60s", "LevelPlay_122000318_LevelPlayName_0_2": "", "LevelPlay_122000318_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000319_ChildQuestTip_0_2": "", "LevelPlay_122000319_LevelPlayName_0_2": "", "LevelPlay_122000320_ChallengeConditionMainText_0_2": "Destroy all wooden boxes with Explosion Fruit within 30s", "LevelPlay_122000320_ChallengeConditionSubText_0_2": "", "LevelPlay_122000320_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122000320_ChildQuestTip_0_3": "", "LevelPlay_122000320_ChildQuestTip_0_4": "Destroy all wooden boxes with Explosion Fruit within 30s", "LevelPlay_122000320_LevelPlayName_0_2": "", "LevelPlay_122000320_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122000321_ChildQuestTip_0_2": "", "LevelPlay_122000321_LevelPlayName_0_2": "", "LevelPlay_122000322_ChildQuestTip_0_2": "", "LevelPlay_122000322_LevelPlayName_0_2": "", "LevelPlay_122000323_ChildQuestTip_0_2": "", "LevelPlay_122000323_LevelPlayName_0_2": "", "LevelPlay_122000324_ChildQuestTip_0_2": "", "LevelPlay_122000324_LevelPlayName_0_2": "", "LevelPlay_122800000_ChallengeConditionMainText_0_2": "Reach the destination within 120s", "LevelPlay_122800000_ChallengeConditionSubText_0_2": "", "LevelPlay_122800000_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_122800000_ChildQuestTip_0_3": "", "LevelPlay_122800000_ChildQuestTip_0_4": "Reach the destination within 120s", "LevelPlay_122800000_LevelPlayName_0_2": "", "LevelPlay_122800000_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_122800001_ChildQuestTip_0_2": "", "LevelPlay_122800001_LevelPlayName_0_2": "", "LevelPlay_122800002_ChildQuestTip_0_2": "", "LevelPlay_122800002_LevelPlayName_0_2": "", "LevelPlay_111000062_ChallengeConditionMainText_0_2": "Collect all light dots within 60s", "LevelPlay_111000062_ChallengeConditionSubText_0_2": "", "LevelPlay_111000062_ChildQuestTip_0_3": "", "LevelPlay_111000062_ChildQuestTip_0_4": "", "LevelPlay_111000062_LevelPlayName_0_2": "", "LevelPlay_111000062_QuestScheduleMainTitle_0_2": "Collect all light dots within the specified time", "LevelPlay_111000062_QuestScheduleSubTitle_0_2": "Light Dots Collected", "LevelPlay_111000071_ChallengeConditionMainText_0_2": "Collect all light dots within 60s", "LevelPlay_111000071_ChallengeConditionSubText_0_2": "", "LevelPlay_111000071_ChildQuestTip_0_3": "", "LevelPlay_111000071_ChildQuestTip_0_4": "", "LevelPlay_111000071_LevelPlayName_0_2": "", "LevelPlay_111000071_QuestScheduleMainTitle_0_2": "Collect all light dots within the specified time", "LevelPlay_111000071_QuestScheduleSubTitle_0_2": "Light Dots Collected", "LevelPlay_118000086_ChildQuestTip_0_2": "", "LevelPlay_118000086_LevelPlayName_0_2": "", "LevelPlay_118000121_ChildQuestTip_0_2": "", "LevelPlay_118000121_LevelPlayName_0_2": "", "LevelPlay_118000125_ChildQuestTip_0_2": "", "LevelPlay_118000125_LevelPlayName_0_2": "", "LevelPlay_118000136_ChildQuestTip_0_2": "", "LevelPlay_118000136_LevelPlayName_0_2": "", "LevelPlay_118000138_ChildQuestTip_0_3": "", "LevelPlay_118000138_ChildQuestTip_0_4": "", "LevelPlay_118000138_LevelPlayName_0_2": "", "LevelPlay_118000139_ChildQuestTip_0_2": "", "LevelPlay_118000139_LevelPlayName_0_2": "", "LevelPlay_118000146_ChildQuestTip_0_2": "", "LevelPlay_118000146_LevelPlayName_0_2": "", "LevelPlay_118700034_ChildQuestTip_0_2": "", "LevelPlay_118700034_LevelPlayName_0_2": "", "LevelPlay_146000002_ChallengeConditionMainText_0_2": "Overdash Challenge", "LevelPlay_146000002_ChallengeConditionSubText_0_2": "Obtain all tokens within the specified time", "LevelPlay_146000002_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_146000002_ChildQuestTip_0_6": "", "LevelPlay_146000002_ChildQuestTip_0_7": "", "LevelPlay_146000002_ChildQuestTip_0_8": "", "LevelPlay_146000002_ChildQuestTip_0_9": "", "LevelPlay_146000002_ChildQuestTip_0_10": "", "LevelPlay_146000002_LevelPlayName_0_2": "", "LevelPlay_146000002_QuestScheduleMainTitle_0_2": "Tokens Obtained: {q_count}/40", "LevelPlay_146000002_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_146000007_ChildQuestTip_0_3": "", "LevelPlay_146000007_ChildQuestTip_0_4": "", "LevelPlay_146000007_LevelPlayName_0_2": "", "LevelPlay_146000008_ChildQuestTip_0_11": "", "LevelPlay_146000008_ChildQuestTip_0_12": "", "LevelPlay_146000008_ChildQuestTip_0_13": "", "LevelPlay_146000008_ChildQuestTip_0_14": "", "LevelPlay_146000008_ChildQuestTip_0_15": "", "LevelPlay_146000008_ChildQuestTip_0_16": "", "LevelPlay_146000008_ChildQuestTip_0_17": "", "LevelPlay_146000008_ChildQuestTip_0_18": "", "LevelPlay_146000008_ChildQuestTip_0_19": "", "LevelPlay_146000008_ChildQuestTip_0_20": "", "LevelPlay_146000008_LevelPlayName_0_2": "", "LevelPlay_146000009_ChildQuestTip_0_4": "", "LevelPlay_146000009_ChildQuestTip_0_5": "", "LevelPlay_146000009_ChildQuestTip_0_6": "", "LevelPlay_146000009_LevelPlayName_0_2": "", "LevelPlay_146000010_ChildQuestTip_0_5": "", "LevelPlay_146000010_ChildQuestTip_0_6": "", "LevelPlay_146000010_ChildQuestTip_0_7": "", "LevelPlay_146000010_ChildQuestTip_0_8": "", "LevelPlay_146000010_LevelPlayName_0_2": "", "LevelPlay_146000011_ChildQuestTip_0_2": "", "LevelPlay_146000011_LevelPlayName_0_2": "", "LevelPlay_146000012_ChildQuestTip_0_2": "", "LevelPlay_146000012_LevelPlayName_0_2": "", "LevelPlay_146000013_ChildQuestTip_0_2": "", "LevelPlay_146000013_LevelPlayName_0_2": "", "LevelPlay_146000015_ChildQuestTip_0_2": "", "LevelPlay_146000015_LevelPlayName_0_2": "", "LevelPlay_146000016_ChildQuestTip_0_2": "", "LevelPlay_146000016_LevelPlayName_0_2": "", "LevelPlay_146000017_ChildQuestTip_0_5": "", "LevelPlay_146000017_ChildQuestTip_0_6": "", "LevelPlay_146000017_ChildQuestTip_0_7": "", "LevelPlay_146000017_ChildQuestTip_0_8": "", "LevelPlay_146000017_HandInItemsDesc_0_3": "Put in Guide Crystal", "LevelPlay_146000017_HandInItemsDesc_0_4": "Put in Guide Crystal", "LevelPlay_146000017_InteractContent_0_3": "Put in Guide Crystal", "LevelPlay_146000017_InteractContent_0_4": "Put in Guide Crystal", "LevelPlay_146000017_LevelPlayName_0_2": "", "LevelPlay_146000021_ChildQuestTip_0_2": "", "LevelPlay_146000021_LevelPlayName_0_2": "", "LevelPlay_146000022_ChildQuestTip_0_2": "", "LevelPlay_146000022_LevelPlayName_0_2": "", "LevelPlay_146000024_ChildQuestTip_0_2": "", "LevelPlay_146000024_LevelPlayName_0_2": "", "LevelPlay_146000025_ChildQuestTip_0_2": "", "LevelPlay_146000025_LevelPlayName_0_2": "", "LevelPlay_146000026_ChildQuestTip_0_2": "", "LevelPlay_146000026_LevelPlayName_0_2": "", "LevelPlay_146000027_ChildQuestTip_0_2": "", "LevelPlay_146000027_LevelPlayName_0_2": "", "LevelPlay_146000028_ChallengeConditionMainText_0_2": "Defeat all enemies within 120s", "LevelPlay_146000028_ChallengeConditionSubText_0_2": "", "LevelPlay_146000028_ChildQuestTip_0_3": "", "LevelPlay_146000028_ChildQuestTip_0_4": "Defeat all enemies within 120s ({q_count}/7)", "LevelPlay_146000028_LevelPlayName_0_2": "", "LevelPlay_146000029_ChildQuestTip_0_2": "", "LevelPlay_146000029_LevelPlayName_0_2": "", "LevelPlay_146000030_ChildQuestTip_0_2": "", "LevelPlay_146000030_LevelPlayName_0_2": "", "LevelPlay_146000031_ChallengeConditionMainText_0_2": "Destroy all wooden boxes within 60s", "LevelPlay_146000031_ChallengeConditionSubText_0_2": "", "LevelPlay_146000031_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_146000031_ChildQuestTip_0_5": "", "LevelPlay_146000031_ChildQuestTip_0_6": "Destroy all wooden boxes within 60s", "LevelPlay_146000031_ChildQuestTip_0_7": "Destroy all wooden boxes within 60s", "LevelPlay_146000031_ChildQuestTip_0_8": "Destroy all wooden boxes within 60s", "LevelPlay_146000031_GeneralFloatingTipMainText_0_4": "First Wave", "LevelPlay_146000031_GeneralFloatingTipMainText_0_5": "Second Wave", "LevelPlay_146000031_GeneralFloatingTipMainText_0_6": "Third Wave", "LevelPlay_146000031_LevelPlayName_0_2": "", "LevelPlay_146000031_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_146000032_ChallengeConditionMainText_0_2": "Defeat all enemies within 120s", "LevelPlay_146000032_ChallengeConditionSubText_0_2": "", "LevelPlay_146000032_ChildQuestTip_0_3": "", "LevelPlay_146000032_ChildQuestTip_0_4": "Defeat all enemies within 120s ({q_count}/8)", "LevelPlay_146000032_LevelPlayName_0_2": "", "LevelPlay_146000033_ChildQuestTip_0_2": "", "LevelPlay_146000033_LevelPlayName_0_2": "", "LevelPlay_146000034_ChildQuestTip_0_2": "", "LevelPlay_146000034_LevelPlayName_0_2": "", "LevelPlay_146000035_ChildQuestTip_0_4": "", "LevelPlay_146000035_ChildQuestTip_0_5": "", "LevelPlay_146000035_ChildQuestTip_0_6": "", "LevelPlay_146000035_LevelPlayName_0_2": "", "LevelPlay_146000036_ChildQuestTip_0_2": "", "LevelPlay_146000036_LevelPlayName_0_2": "", "LevelPlay_146000037_ChallengeConditionMainText_0_2": "Overdash Challenge", "LevelPlay_146000037_ChallengeConditionSubText_0_2": "Obtain all tokens within the specified time", "LevelPlay_146000037_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_146000037_ChildQuestTip_0_6": "", "LevelPlay_146000037_ChildQuestTip_0_7": "", "LevelPlay_146000037_ChildQuestTip_0_8": "", "LevelPlay_146000037_ChildQuestTip_0_9": "", "LevelPlay_146000037_ChildQuestTip_0_10": "", "LevelPlay_146000037_LevelPlayName_0_2": "", "LevelPlay_146000037_QuestScheduleMainTitle_0_2": "Tokens Obtained: {q_count}/15", "LevelPlay_146000037_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_146000038_ChildQuestTip_0_2": "", "LevelPlay_146000038_LevelPlayName_0_2": "", "LevelPlay_146000039_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_146000039_ChildQuestTip_0_8": "", "LevelPlay_146000039_ChildQuestTip_0_9": "", "LevelPlay_146000039_ChildQuestTip_0_10": "", "LevelPlay_146000039_ChildQuestTip_0_11": "", "LevelPlay_146000039_ChildQuestTip_0_12": "", "LevelPlay_146000039_ChildQuestTip_0_13": "", "LevelPlay_146000039_ChildQuestTip_0_14": "", "LevelPlay_146000039_LevelPlayName_0_2": "", "LevelPlay_146000039_QuestScheduleMainTitle_0_2": "Complete Gulpuff Limited Time Challenge", "LevelPlay_146000039_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_146000040_ChildQuestTip_0_2": "", "LevelPlay_146000040_LevelPlayName_0_2": "", "LevelPlay_146000041_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_146000041_ChildQuestTip_0_10": "", "LevelPlay_146000041_ChildQuestTip_0_11": "", "LevelPlay_146000041_ChildQuestTip_0_12": "", "LevelPlay_146000041_ChildQuestTip_0_13": "", "LevelPlay_146000041_ChildQuestTip_0_14": "", "LevelPlay_146000041_ChildQuestTip_0_15": "", "LevelPlay_146000041_ChildQuestTip_0_16": "", "LevelPlay_146000041_ChildQuestTip_0_17": "", "LevelPlay_146000041_ChildQuestTip_0_18": "", "LevelPlay_146000041_LevelPlayName_0_2": "", "LevelPlay_146000041_QuestScheduleMainTitle_0_2": "Complete Gulpuff Limited Time Challenge", "LevelPlay_146000041_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_146000042_ChildQuestTip_0_2": "", "LevelPlay_146000042_LevelPlayName_0_2": "", "LevelPlay_146000043_ChallengeConditionMainText_0_2": "Overdash Challenge", "LevelPlay_146000043_ChallengeConditionSubText_0_2": "Obtain all tokens within the specified time", "LevelPlay_146000043_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_146000043_ChildQuestTip_0_6": "", "LevelPlay_146000043_ChildQuestTip_0_7": "", "LevelPlay_146000043_ChildQuestTip_0_8": "", "LevelPlay_146000043_ChildQuestTip_0_9": "", "LevelPlay_146000043_ChildQuestTip_0_10": "", "LevelPlay_146000043_LevelPlayName_0_2": "", "LevelPlay_146000043_QuestScheduleMainTitle_0_2": "Tokens Obtained: {q_count}/16", "LevelPlay_146000044_ChildQuestTip_0_2": "", "LevelPlay_146000044_LevelPlayName_0_2": "", "LevelPlay_146700000_ChildQuestTip_0_2": "", "LevelPlay_146700000_LevelPlayName_0_2": "", "LevelPlay_146700001_ChildQuestTip_0_2": "", "LevelPlay_146700001_LevelPlayName_0_2": "", "LevelPlay_146800000_ChallengeConditionMainText_0_2": "Overdash Challenge", "LevelPlay_146800000_ChallengeConditionSubText_0_2": "Obtain all tokens within the specified time", "LevelPlay_146800000_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_146800000_ChildQuestTip_0_4": "", "LevelPlay_146800000_ChildQuestTip_0_5": "", "LevelPlay_146800000_ChildQuestTip_0_6": "", "LevelPlay_146800000_LevelPlayName_0_2": "", "LevelPlay_146800000_QuestScheduleMainTitle_0_2": "Tokens acquired: {q_count}/18", "LevelPlay_146800000_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_146800001_ChildQuestTip_0_2": "", "LevelPlay_146800001_LevelPlayName_0_2": "", "LevelPlay_122000101_ChildQuestTip_0_2": "", "LevelPlay_122000101_LevelPlayName_0_2": "", "LevelPlay_122000104_ChildQuestTip_0_2": "", "LevelPlay_122000104_LevelPlayName_0_2": "", "LevelPlay_146000000_ChildQuestTip_0_2": "", "LevelPlay_146000000_LevelPlayName_0_2": "", "LevelPlay_141000004_ChallengeConditionMainText_0_2": "Echo Challenge: Cruisewing", "LevelPlay_141000004_ChallengeConditionSubText_0_2": "Collect coins within the time limit to win points", "LevelPlay_141000004_ChildQuestTip_0_9": "", "LevelPlay_141000004_ChildQuestTip_0_10": "", "LevelPlay_141000004_ChildQuestTip_0_11": "", "LevelPlay_141000004_ChildQuestTip_0_12": "", "LevelPlay_141000004_ChildQuestTip_0_13": "", "LevelPlay_141000004_ChildQuestTip_0_14": "", "LevelPlay_141000004_ChildQuestTip_0_15": "", "LevelPlay_141000004_ChildQuestTip_0_16": "", "LevelPlay_141000004_GeneralFloatingTipMainText_0_6": "Challenge Failed", "LevelPlay_141000004_GeneralFloatingTipMainText_0_7": "Challenge Failed", "LevelPlay_141000004_GeneralFloatingTipMainText_0_8": "Level: Bronze", "LevelPlay_141000004_GeneralFloatingTipMainText_0_9": "Level: Silver", "LevelPlay_141000004_GeneralFloatingTipMainText_0_10": "Level: Gold", "LevelPlay_141000004_LevelPlayName_0_2": "", "LevelPlay_141000004_QuestScheduleMainTitle_0_2": "Current Points: {q_count}/2100", "LevelPlay_141000004_QuestScheduleSubTitle_0_4": "Gold Medal: 2100", "LevelPlay_141000004_QuestScheduleSubTitle_0_5": "Silver Medal: 1600", "LevelPlay_141000004_QuestScheduleSubTitle_0_6": "Bronze Medal: 1100", "LevelPlay_141000005_ChallengeConditionMainText_0_2": "Echo Challenge: Cruisewing", "LevelPlay_141000005_ChallengeConditionSubText_0_2": "Collect coins within the time limit to win points", "LevelPlay_141000005_ChildQuestTip_0_9": "", "LevelPlay_141000005_ChildQuestTip_0_10": "", "LevelPlay_141000005_ChildQuestTip_0_11": "", "LevelPlay_141000005_ChildQuestTip_0_12": "", "LevelPlay_141000005_ChildQuestTip_0_13": "", "LevelPlay_141000005_ChildQuestTip_0_14": "", "LevelPlay_141000005_ChildQuestTip_0_15": "", "LevelPlay_141000005_ChildQuestTip_0_16": "", "LevelPlay_141000005_GeneralFloatingTipMainText_0_6": "Challenge Failed", "LevelPlay_141000005_GeneralFloatingTipMainText_0_7": "Challenge Failed", "LevelPlay_141000005_GeneralFloatingTipMainText_0_8": "Level: Bronze", "LevelPlay_141000005_GeneralFloatingTipMainText_0_9": "Level: Silver", "LevelPlay_141000005_GeneralFloatingTipMainText_0_10": "Level: Gold", "LevelPlay_141000005_LevelPlayName_0_2": "", "LevelPlay_141000005_QuestScheduleMainTitle_0_2": "Current Points: {q_count}/4400", "LevelPlay_141000005_QuestScheduleSubTitle_0_4": "Gold Medal: 4400", "LevelPlay_141000005_QuestScheduleSubTitle_0_5": "Silver Medal: 3700", "LevelPlay_141000005_QuestScheduleSubTitle_0_6": "Bronze Medal: 3000", "LevelPlay_141000006_ChallengeConditionMainText_0_2": "Echo Challenge: Cruisewing", "LevelPlay_141000006_ChallengeConditionSubText_0_2": "Collect coins within the time limit to win points", "LevelPlay_141000006_ChildQuestTip_0_9": "", "LevelPlay_141000006_ChildQuestTip_0_10": "", "LevelPlay_141000006_ChildQuestTip_0_11": "", "LevelPlay_141000006_ChildQuestTip_0_12": "", "LevelPlay_141000006_ChildQuestTip_0_13": "", "LevelPlay_141000006_ChildQuestTip_0_14": "", "LevelPlay_141000006_ChildQuestTip_0_15": "", "LevelPlay_141000006_ChildQuestTip_0_16": "", "LevelPlay_141000006_GeneralFloatingTipMainText_0_6": "Challenge Failed", "LevelPlay_141000006_GeneralFloatingTipMainText_0_7": "Challenge Failed", "LevelPlay_141000006_GeneralFloatingTipMainText_0_8": "Level: Bronze", "LevelPlay_141000006_GeneralFloatingTipMainText_0_9": "Level: Silver", "LevelPlay_141000006_GeneralFloatingTipMainText_0_10": "Level: Gold", "LevelPlay_141000006_LevelPlayName_0_2": "", "LevelPlay_141000006_QuestScheduleMainTitle_0_2": "Current Points: {q_count}/2700", "LevelPlay_141000006_QuestScheduleSubTitle_0_4": "Gold Medal: 2700", "LevelPlay_141000006_QuestScheduleSubTitle_0_5": "Silver Medal: 2200", "LevelPlay_141000006_QuestScheduleSubTitle_0_6": "Bronze Medal: 1000", "LevelPlay_141000007_ChallengeConditionMainText_0_2": "Echo Challenge: Cruisewing", "LevelPlay_141000007_ChallengeConditionSubText_0_2": "Collect coins within the time limit to win points", "LevelPlay_141000007_ChildQuestTip_0_9": "", "LevelPlay_141000007_ChildQuestTip_0_10": "", "LevelPlay_141000007_ChildQuestTip_0_11": "", "LevelPlay_141000007_ChildQuestTip_0_12": "", "LevelPlay_141000007_ChildQuestTip_0_13": "", "LevelPlay_141000007_ChildQuestTip_0_14": "", "LevelPlay_141000007_ChildQuestTip_0_15": "", "LevelPlay_141000007_ChildQuestTip_0_16": "", "LevelPlay_141000007_GeneralFloatingTipMainText_0_6": "Challenge Failed", "LevelPlay_141000007_GeneralFloatingTipMainText_0_7": "Challenge Failed", "LevelPlay_141000007_GeneralFloatingTipMainText_0_8": "Level: Bronze", "LevelPlay_141000007_GeneralFloatingTipMainText_0_9": "Level: Silver", "LevelPlay_141000007_GeneralFloatingTipMainText_0_10": "Level: Gold", "LevelPlay_141000007_LevelPlayName_0_2": "", "LevelPlay_141000007_QuestScheduleMainTitle_0_2": "Current Points: {q_count}/1400", "LevelPlay_141000007_QuestScheduleSubTitle_0_4": "Gold Medal: 1400", "LevelPlay_141000007_QuestScheduleSubTitle_0_5": "Silver Medal: 1000", "LevelPlay_141000007_QuestScheduleSubTitle_0_6": "Bronze Medal: 600", "LevelPlay_141000008_ChallengeConditionMainText_0_2": "Echo Challenge: Cruisewing", "LevelPlay_141000008_ChallengeConditionSubText_0_2": "Collect coins within the time limit to win points", "LevelPlay_141000008_ChildQuestTip_0_9": "", "LevelPlay_141000008_ChildQuestTip_0_10": "", "LevelPlay_141000008_ChildQuestTip_0_11": "", "LevelPlay_141000008_ChildQuestTip_0_12": "", "LevelPlay_141000008_ChildQuestTip_0_13": "", "LevelPlay_141000008_ChildQuestTip_0_14": "", "LevelPlay_141000008_ChildQuestTip_0_15": "", "LevelPlay_141000008_ChildQuestTip_0_16": "", "LevelPlay_141000008_GeneralFloatingTipMainText_0_6": "Challenge Failed", "LevelPlay_141000008_GeneralFloatingTipMainText_0_7": "Challenge Failed", "LevelPlay_141000008_GeneralFloatingTipMainText_0_8": "Level: Bronze", "LevelPlay_141000008_GeneralFloatingTipMainText_0_9": "Level: Silver", "LevelPlay_141000008_GeneralFloatingTipMainText_0_10": "Level: Gold", "LevelPlay_141000008_LevelPlayName_0_2": "", "LevelPlay_141000008_QuestScheduleMainTitle_0_2": "Current Points: {q_count}/3000", "LevelPlay_141000008_QuestScheduleSubTitle_0_4": "Gold Medal: 3000", "LevelPlay_141000008_QuestScheduleSubTitle_0_5": "Silver Medal: 2200", "LevelPlay_141000008_QuestScheduleSubTitle_0_6": "Bronze Medal: 1200", "LevelPlay_141000009_ChallengeConditionMainText_0_2": "Echo Challenge: Cruisewing", "LevelPlay_141000009_ChallengeConditionSubText_0_2": "Collect coins within the time limit to win points", "LevelPlay_141000009_ChildQuestTip_0_9": "", "LevelPlay_141000009_ChildQuestTip_0_10": "", "LevelPlay_141000009_ChildQuestTip_0_11": "", "LevelPlay_141000009_ChildQuestTip_0_12": "", "LevelPlay_141000009_ChildQuestTip_0_13": "", "LevelPlay_141000009_ChildQuestTip_0_14": "", "LevelPlay_141000009_ChildQuestTip_0_15": "", "LevelPlay_141000009_ChildQuestTip_0_16": "", "LevelPlay_141000009_GeneralFloatingTipMainText_0_6": "Challenge Failed", "LevelPlay_141000009_GeneralFloatingTipMainText_0_7": "Challenge Failed", "LevelPlay_141000009_GeneralFloatingTipMainText_0_8": "Level: Bronze", "LevelPlay_141000009_GeneralFloatingTipMainText_0_9": "Level: Silver", "LevelPlay_141000009_GeneralFloatingTipMainText_0_10": "Level: Gold", "LevelPlay_141000009_LevelPlayName_0_2": "", "LevelPlay_141000009_QuestScheduleMainTitle_0_2": "Current Points: {q_count}/2400", "LevelPlay_141000009_QuestScheduleSubTitle_0_4": "Gold Medal: 2400", "LevelPlay_141000009_QuestScheduleSubTitle_0_5": "Silver Medal: 2000", "LevelPlay_141000009_QuestScheduleSubTitle_0_6": "Bronze: 1600", "LevelPlay_141700000_ChallengeConditionMainText_0_2": "Echo Challenge: Cruisewing", "LevelPlay_141700000_ChallengeConditionSubText_0_2": "Collect coins within the time limit to win points", "LevelPlay_141700000_ChildQuestTip_0_9": "", "LevelPlay_141700000_ChildQuestTip_0_10": "", "LevelPlay_141700000_ChildQuestTip_0_11": "", "LevelPlay_141700000_ChildQuestTip_0_12": "", "LevelPlay_141700000_ChildQuestTip_0_13": "", "LevelPlay_141700000_ChildQuestTip_0_14": "", "LevelPlay_141700000_ChildQuestTip_0_15": "", "LevelPlay_141700000_ChildQuestTip_0_16": "", "LevelPlay_141700000_GeneralFloatingTipMainText_0_6": "Challenge Failed", "LevelPlay_141700000_GeneralFloatingTipMainText_0_7": "Challenge Failed", "LevelPlay_141700000_GeneralFloatingTipMainText_0_8": "Level: Bronze", "LevelPlay_141700000_GeneralFloatingTipMainText_0_9": "Level: Silver", "LevelPlay_141700000_GeneralFloatingTipMainText_0_10": "Level: Gold", "LevelPlay_141700000_LevelPlayName_0_2": "", "LevelPlay_141700000_QuestScheduleMainTitle_0_2": "Points Acquired: {q_count}/3600", "LevelPlay_141700000_QuestScheduleSubTitle_0_4": "Gold: 3600", "LevelPlay_141700000_QuestScheduleSubTitle_0_5": "Silver: 2600", "LevelPlay_141700000_QuestScheduleSubTitle_0_6": "Bronze: 1600", "LevelPlay_135000054_ChildQuestTip_0_4": "", "LevelPlay_135000054_ChildQuestTip_0_5": "", "LevelPlay_135000054_ChildQuestTip_0_6": "Solve the puzzle (Look afar at the break of dawn, by the end of light's shadow. Surprising discoveries await!)", "LevelPlay_135000054_InteractContent_0_3": "Hack", "LevelPlay_135000054_InteractContent_0_4": "Investigate", "LevelPlay_135000054_LevelPlayName_0_2": "", "LevelPlay_118000008_ChildQuestTip_0_2": "", "LevelPlay_118000008_LevelPlayName_0_2": "", "LevelPlay_118000009_ChildQuestTip_0_2": "", "LevelPlay_118000009_LevelPlayName_0_2": "", "LevelPlay_118000015_ChildQuestTip_0_2": "", "LevelPlay_118000015_LevelPlayName_0_2": "", "LevelPlay_118000018_ChildQuestTip_0_2": "", "LevelPlay_118000018_LevelPlayName_0_2": "", "LevelPlay_118000030_ChildQuestTip_0_2": "", "LevelPlay_118000030_LevelPlayName_0_2": "", "LevelPlay_118000040_ChildQuestTip_0_2": "", "LevelPlay_118000040_LevelPlayName_0_2": "", "LevelPlay_118000041_ChildQuestTip_0_2": "", "LevelPlay_118000041_LevelPlayName_0_2": "", "LevelPlay_118000046_ChildQuestTip_0_2": "", "LevelPlay_118000046_LevelPlayName_0_2": "", "LevelPlay_118000047_ChildQuestTip_0_2": "", "LevelPlay_118000047_LevelPlayName_0_2": "", "LevelPlay_118000054_ChildQuestTip_0_2": "", "LevelPlay_118000054_LevelPlayName_0_2": "", "LevelPlay_118000062_ChildQuestTip_0_2": "", "LevelPlay_118000062_LevelPlayName_0_2": "", "LevelPlay_118000064_ChildQuestTip_0_2": "", "LevelPlay_118000064_LevelPlayName_0_2": "", "LevelPlay_118000081_ChildQuestTip_0_2": "", "LevelPlay_118000081_LevelPlayName_0_2": "", "LevelPlay_118000124_ChildQuestTip_0_2": "", "LevelPlay_118000124_LevelPlayName_0_2": "", "LevelPlay_118000131_ChildQuestTip_0_2": "", "LevelPlay_118000131_LevelPlayName_0_2": "", "LevelPlay_118000132_ChildQuestTip_0_2": "", "LevelPlay_118000132_LevelPlayName_0_2": "", "LevelPlay_118000135_ChildQuestTip_0_2": "", "LevelPlay_118000135_LevelPlayName_0_2": "", "LevelPlay_118000137_ChildQuestTip_0_2": "", "LevelPlay_118000137_LevelPlayName_0_2": "", "LevelPlay_118000140_ChildQuestTip_0_2": "", "LevelPlay_118000140_LevelPlayName_0_2": "", "LevelPlay_118000141_ChildQuestTip_0_2": "", "LevelPlay_118000141_LevelPlayName_0_2": "", "LevelPlay_118000142_ChildQuestTip_0_2": "", "LevelPlay_118000142_LevelPlayName_0_2": "", "LevelPlay_118000143_ChildQuestTip_0_2": "", "LevelPlay_118000143_LevelPlayName_0_2": "", "LevelPlay_118000144_ChildQuestTip_0_2": "", "LevelPlay_118000144_LevelPlayName_0_2": "", "LevelPlay_118000145_ChildQuestTip_0_2": "", "LevelPlay_118000145_LevelPlayName_0_2": "", "LevelPlay_118000148_ChildQuestTip_0_2": "", "LevelPlay_118000148_LevelPlayName_0_2": "", "LevelPlay_118000150_ChildQuestTip_0_2": "", "LevelPlay_118000150_LevelPlayName_0_2": "", "LevelPlay_118000151_ChildQuestTip_0_2": "", "LevelPlay_118000151_LevelPlayName_0_2": "", "LevelPlay_118000153_ChildQuestTip_0_2": "", "LevelPlay_118000153_LevelPlayName_0_2": "", "LevelPlay_118000154_ChildQuestTip_0_2": "", "LevelPlay_118000154_LevelPlayName_0_2": "", "LevelPlay_118000155_ChildQuestTip_0_2": "", "LevelPlay_118000155_LevelPlayName_0_2": "", "LevelPlay_118700029_ChildQuestTip_0_2": "", "LevelPlay_118700029_LevelPlayName_0_2": "", "LevelPlay_146000018_ChildQuestTip_0_2": "", "LevelPlay_146000018_LevelPlayName_0_2": "", "LevelPlay_146000020_ChildQuestTip_0_3": "", "LevelPlay_146000020_ChildQuestTip_0_4": "", "LevelPlay_146000020_LevelPlayName_0_2": "", "LevelPlay_111000057_ChildQuestTip_0_2": "", "LevelPlay_111000057_LevelPlayName_0_2": "", "LevelPlay_111000058_ChildQuestTip_0_2": "", "LevelPlay_111000058_LevelPlayName_0_2": "", "LevelPlay_111000059_ChildQuestTip_0_2": "", "LevelPlay_111000059_LevelPlayName_0_2": "", "LevelPlay_111000060_ChildQuestTip_0_2": "", "LevelPlay_111000060_LevelPlayName_0_2": "", "LevelPlay_111000061_ChildQuestTip_0_2": "", "LevelPlay_111000061_LevelPlayName_0_2": "", "LevelPlay_111000063_ChildQuestTip_0_2": "", "LevelPlay_111000063_LevelPlayName_0_2": "", "LevelPlay_111000064_ChildQuestTip_0_2": "", "LevelPlay_111000064_LevelPlayName_0_2": "", "LevelPlay_111000065_ChildQuestTip_0_2": "", "LevelPlay_111000065_LevelPlayName_0_2": "", "LevelPlay_111000066_ChildQuestTip_0_2": "", "LevelPlay_111000066_LevelPlayName_0_2": "", "LevelPlay_111000067_ChildQuestTip_0_2": "", "LevelPlay_111000067_LevelPlayName_0_2": "", "LevelPlay_111000068_ChildQuestTip_0_2": "", "LevelPlay_111000068_LevelPlayName_0_2": "", "LevelPlay_111000069_ChildQuestTip_0_2": "", "LevelPlay_111000069_LevelPlayName_0_2": "", "LevelPlay_111000070_ChildQuestTip_0_2": "", "LevelPlay_111000070_LevelPlayName_0_2": "", "LevelPlay_138000000_ChallengeConditionMainText_0_2": "Achieve 100% activation progress for the device", "LevelPlay_138000000_ChallengeConditionSubText_0_2": "Clear all mud within the area and prevent TDs from approaching", "LevelPlay_138000000_ChildQuestTip_0_13": "", "LevelPlay_138000000_ChildQuestTip_0_14": "", "LevelPlay_138000000_ChildQuestTip_0_15": "", "LevelPlay_138000000_ChildQuestTip_0_16": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000000_ChildQuestTip_0_17": "", "LevelPlay_138000000_ChildQuestTip_0_18": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000000_ChildQuestTip_0_19": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000000_ChildQuestTip_0_20": "", "LevelPlay_138000000_ChildQuestTip_0_21": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000000_ChildQuestTip_0_22": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000000_ChildQuestTip_0_23": "", "LevelPlay_138000000_ChildQuestTip_0_24": "", "LevelPlay_138000000_GeneralFloatingTipMainText_0_3": "Energy reaction is attracting Tacet Discords", "LevelPlay_138000000_GeneralFloatingTipMainText_0_4": "Energy reaction is attracting Tacet Discords", "LevelPlay_138000000_LevelPlayName_0_2": "Occupation Gameplay", "LevelPlay_138000000_QuestScheduleMainTitle_0_2": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000002_ChildQuestTip_0_2": "", "LevelPlay_138000002_LevelPlayName_0_2": "", "LevelPlay_138000003_ChallengeConditionMainText_0_2": "Achieve 100% activation progress for the device", "LevelPlay_138000003_ChallengeConditionSubText_0_2": "Clear all mud within the area and prevent Tacet Discords from approaching", "LevelPlay_138000003_ChildQuestTip_0_14": "", "LevelPlay_138000003_ChildQuestTip_0_15": "", "LevelPlay_138000003_ChildQuestTip_0_16": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000003_ChildQuestTip_0_17": "", "LevelPlay_138000003_ChildQuestTip_0_18": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000003_ChildQuestTip_0_19": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000003_ChildQuestTip_0_20": "", "LevelPlay_138000003_ChildQuestTip_0_21": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000003_ChildQuestTip_0_22": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000003_ChildQuestTip_0_23": "", "LevelPlay_138000003_ChildQuestTip_0_24": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000003_ChildQuestTip_0_25": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000003_ChildQuestTip_0_26": "", "LevelPlay_138000003_GeneralFloatingTipMainText_0_4": "Energy reaction is attracting Tacet Discords", "LevelPlay_138000003_GeneralFloatingTipMainText_0_5": "Energy reaction is attracting Tacet Discords", "LevelPlay_138000003_GeneralFloatingTipMainText_0_6": "Energy reaction is attracting Tacet Discords", "LevelPlay_138000003_LevelPlayName_0_2": "Occupation Gameplay 02", "LevelPlay_138000003_QuestScheduleMainTitle_0_2": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000004_ChallengeConditionMainText_0_2": "Achieve 100% activation progress for the device", "LevelPlay_138000004_ChallengeConditionSubText_0_2": "Clear all mud within the area and prevent Tacet Discords from approaching", "LevelPlay_138000004_ChildQuestTip_0_15": "", "LevelPlay_138000004_ChildQuestTip_0_16": "", "LevelPlay_138000004_ChildQuestTip_0_17": "", "LevelPlay_138000004_ChildQuestTip_0_18": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000004_ChildQuestTip_0_19": "", "LevelPlay_138000004_ChildQuestTip_0_20": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000004_ChildQuestTip_0_21": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000004_ChildQuestTip_0_22": "", "LevelPlay_138000004_ChildQuestTip_0_23": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000004_ChildQuestTip_0_24": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000004_ChildQuestTip_0_25": "", "LevelPlay_138000004_ChildQuestTip_0_26": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000004_ChildQuestTip_0_27": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000004_ChildQuestTip_0_28": "", "LevelPlay_138000004_GeneralFloatingTipMainText_0_4": "Energy reaction is attracting Tacet Discords", "LevelPlay_138000004_GeneralFloatingTipMainText_0_5": "Energy reaction is attracting Tacet Discords", "LevelPlay_138000004_GeneralFloatingTipMainText_0_6": "Energy reaction is attracting Tacet Discords", "LevelPlay_138000004_LevelPlayName_0_2": "Occupation Gameplay 03", "LevelPlay_138000004_QuestScheduleMainTitle_0_2": "Clear all mud within the area and prevent Tacet Discords from approaching to achieve 100% activation progress for the device", "LevelPlay_138000005_ChildQuestTip_0_3": "", "LevelPlay_138000005_ChildQuestTip_0_4": "", "LevelPlay_138000005_LevelPlayName_0_2": "", "LevelPlay_138000007_ChildQuestTip_0_3": "", "LevelPlay_138000007_ChildQuestTip_0_4": "", "LevelPlay_138000007_LevelPlayName_0_2": "", "LevelPlay_138000008_ChildQuestTip_0_3": "", "LevelPlay_138000008_ChildQuestTip_0_4": "", "LevelPlay_138000008_LevelPlayName_0_2": "", "LevelPlay_138000009_ChildQuestTip_0_3": "", "LevelPlay_138000009_ChildQuestTip_0_4": "", "LevelPlay_138000009_LevelPlayName_0_2": "", "LevelPlay_138000010_ChildQuestTip_0_2": "", "LevelPlay_138000010_LevelPlayName_0_2": "", "LevelPlay_138000011_ChildQuestTip_0_3": "", "LevelPlay_138000011_ChildQuestTip_0_4": "", "LevelPlay_138000011_LevelPlayName_0_2": "", "LevelPlay_138700000_ChildQuestTip_0_2": "", "LevelPlay_138700000_LevelPlayName_0_2": "", "LevelPlay_138700002_ChildQuestTip_0_2": "", "LevelPlay_138700002_LevelPlayName_0_2": "", "LevelPlay_122000233_ChallengeFailMainText_0_2": "", "LevelPlay_122000233_ChildQuestTip_0_3": "", "LevelPlay_122000233_ChildQuestTip_0_4": "", "LevelPlay_122000233_LevelPlayName_0_2": "", "LevelPlay_122000233_ReachChallengeMainText_0_2": "", "LevelPlay_29000000_ChildQuestTip_0_3": "", "LevelPlay_29000000_ChildQuestTip_0_4": "", "LevelPlay_29000000_LevelPlayName_0_2": "", "LevelPlay_29000001_ChallengeFailMainText_0_2": "", "LevelPlay_29000001_ChildQuestTip_0_5": "", "LevelPlay_29000001_ChildQuestTip_0_6": "", "LevelPlay_29000001_FirstCompleteText_0_2": "", "LevelPlay_29000001_LevelPlayName_0_2": "", "LevelPlay_29000002_ChildQuestTip_0_2": "", "LevelPlay_29000002_LevelPlayName_0_2": "", "LevelPlay_29000003_ChildQuestTip_0_2": "", "LevelPlay_29000003_LevelPlayName_0_2": "", "LevelPlay_29000004_ChildQuestTip_0_5": "", "LevelPlay_29000004_ChildQuestTip_0_6": "", "LevelPlay_29000004_ChildQuestTip_0_7": "", "LevelPlay_29000004_ChildQuestTip_0_8": "", "LevelPlay_29000004_GeneralFloatingTipMainText_0_2": "", "LevelPlay_29000004_LevelPlayName_0_2": "", "LevelPlay_29000005_ChallengeFailMainText_0_2": "", "LevelPlay_29000005_ChildQuestTip_0_3": "", "LevelPlay_29000005_ChildQuestTip_0_4": "", "LevelPlay_29000005_LevelPlayName_0_2": "", "LevelPlay_29000005_ReachChallengeMainText_0_2": "", "LevelPlay_29000006_ChildQuestTip_0_4": "", "LevelPlay_29000006_ChildQuestTip_0_5": "", "LevelPlay_29000006_ChildQuestTip_0_6": "", "LevelPlay_29000006_LevelPlayName_0_2": "", "LevelPlay_29000013_ChildQuestTip_0_2": "", "LevelPlay_29000013_InteractContent_0_2": "", "LevelPlay_29000013_LevelPlayName_0_2": "", "LevelPlay_29000014_ChildQuestTip_0_3": "", "LevelPlay_29000014_ChildQuestTip_0_4": "", "LevelPlay_29000014_GeneralFloatingTipMainText_0_3": "", "LevelPlay_29000014_GeneralFloatingTipMainText_0_4": "", "LevelPlay_29000014_LevelPlayName_0_2": "", "LevelPlay_29000015_ChallengeFailMainText_0_2": "", "LevelPlay_29000015_ChildQuestTip_0_3": "", "LevelPlay_29000015_ChildQuestTip_0_4": "", "LevelPlay_29000015_LevelPlayName_0_2": "", "LevelPlay_29000015_ReachChallengeMainText_0_2": "", "LevelPlay_29000016_ChildQuestTip_0_2": "", "LevelPlay_29000016_LevelPlayName_0_2": "", "LevelPlay_29000017_ChildQuestTip_0_2": "", "LevelPlay_29000017_LevelPlayName_0_2": "", "LevelPlay_29800000_ChildQuestTip_0_3": "", "LevelPlay_29800000_ChildQuestTip_0_4": "", "LevelPlay_29800000_GeneralFloatingTipMainText_0_3": "", "LevelPlay_29800000_GeneralFloatingTipMainText_0_4": "", "LevelPlay_29800000_InteractContent_0_2": "", "LevelPlay_29800000_LevelPlayName_0_2": "", "LevelPlay_111000048_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_111000048_ChildQuestTip_0_8": "", "LevelPlay_111000048_ChildQuestTip_0_9": "", "LevelPlay_111000048_ChildQuestTip_0_10": "", "LevelPlay_111000048_ChildQuestTip_0_11": "", "LevelPlay_111000048_ChildQuestTip_0_12": "", "LevelPlay_111000048_ChildQuestTip_0_13": "", "LevelPlay_111000048_ChildQuestTip_0_14": "", "LevelPlay_111000048_LevelPlayName_0_2": "", "LevelPlay_111000048_QuestScheduleMainTitle_0_2": "Complete Gulpuff Limited Time Challenge", "LevelPlay_111000048_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_111000049_ChildQuestTip_0_2": "", "LevelPlay_111000049_LevelPlayName_0_2": "", "LevelPlay_111000055_ChallengeConditionMainText_0_2": "Destroy all projected wooden boxes within 45s", "LevelPlay_111000055_ChallengeConditionSubText_0_2": "", "LevelPlay_111000055_ChildQuestTip_0_3": "", "LevelPlay_111000055_ChildQuestTip_0_4": "Wooden Boxes Destroyed: {q_count}/9", "LevelPlay_111000055_LevelPlayName_0_2": "", "LevelPlay_111000055_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_133000054_ChildQuestTip_0_5": "", "LevelPlay_133000054_ChildQuestTip_0_6": "", "LevelPlay_133000054_ChildQuestTip_0_7": "", "LevelPlay_133000054_ChildQuestTip_0_8": "", "LevelPlay_133000054_LevelPlayName_0_2": "", "LevelPlay_133000055_ChildQuestTip_0_2": "", "LevelPlay_133000055_LevelPlayName_0_2": "", "LevelPlay_133000058_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_133000058_ChildQuestTip_0_7": "", "LevelPlay_133000058_ChildQuestTip_0_8": "", "LevelPlay_133000058_ChildQuestTip_0_9": "", "LevelPlay_133000058_ChildQuestTip_0_10": "", "LevelPlay_133000058_ChildQuestTip_0_11": "", "LevelPlay_133000058_ChildQuestTip_0_12": "", "LevelPlay_133000058_LevelPlayName_0_2": "", "LevelPlay_133000058_QuestScheduleMainTitle_0_2": "Complete the Gulpuff Championship", "LevelPlay_133000058_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_133000059_ChildQuestTip_0_5": "", "LevelPlay_133000059_ChildQuestTip_0_6": "", "LevelPlay_133000059_ChildQuestTip_0_7": "", "LevelPlay_133000059_ChildQuestTip_0_8": "", "LevelPlay_133000059_LevelPlayName_0_2": "", "LevelPlay_133000059_QuestScheduleMainTitle_0_2": "Defeat Hua Lielang or let him touch the wreath", "LevelPlay_133000060_ChildQuestTip_0_14": "Wait until 21:00 tomorrow to begin the infiltration", "LevelPlay_133000060_ChildQuestTip_0_15": "Wait until 21:00 tomorrow to begin the infiltration", "LevelPlay_133000060_ChildQuestTip_0_16": "Infiltrate the camp", "LevelPlay_133000060_ChildQuestTip_0_17": "Talk to the Exile Guard", "LevelPlay_133000060_ChildQuestTip_0_18": "Head to the upper level of the camp for investigation", "LevelPlay_133000060_ChildQuestTip_0_19": "Distract the Exile and investigate info on the Terminal", "LevelPlay_133000060_ChildQuestTip_0_20": "Check the info on the Terminal at the upper level of the camp", "LevelPlay_133000060_ChildQuestTip_0_21": "Head to the lower level of the camp for investigation", "LevelPlay_133000060_ChildQuestTip_0_22": "Distract the Exile and investigate info on the Terminal", "LevelPlay_133000060_ChildQuestTip_0_23": "Obtain info on the camp leader's Terminal", "LevelPlay_133000060_ChildQuestTip_0_24": "Search for other clues around", "LevelPlay_133000060_ChildQuestTip_0_25": "Defeat the Exiles", "LevelPlay_133000060_ChildQuestTip_0_26": "Defeat the Exile reinforcements", "LevelPlay_133000060_InteractContent_0_10": "Investigate", "LevelPlay_133000060_LevelPlayName_0_2": "", "LevelPlay_133000061_ChildQuestTip_0_3": "", "LevelPlay_133000061_ChildQuestTip_0_4": "", "LevelPlay_133000061_LevelPlayName_0_2": "", "LevelPlay_133000062_ChildQuestTip_0_3": "", "LevelPlay_133000062_ChildQuestTip_0_4": "", "LevelPlay_133000062_InteractContent_0_4": "Dig", "LevelPlay_133000062_LevelPlayName_0_2": "", "LevelPlay_133000063_ChildQuestTip_0_2": "", "LevelPlay_133000063_LevelPlayName_0_2": "", "LevelPlay_133000064_ChildQuestTip_0_3": "", "LevelPlay_133000064_ChildQuestTip_0_4": "", "LevelPlay_133000064_LevelPlayName_0_2": "", "LevelPlay_133000065_ChildQuestTip_0_4": "", "LevelPlay_133000065_ChildQuestTip_0_5": "", "LevelPlay_133000065_ChildQuestTip_0_6": "", "LevelPlay_133000065_InteractContent_0_4": "Dig", "LevelPlay_133000065_InteractContent_0_5": "Dig", "LevelPlay_133000065_InteractContent_0_6": "Dig", "LevelPlay_133000065_LevelPlayName_0_2": "", "LevelPlay_133000066_ChildQuestTip_0_2": "", "LevelPlay_133000066_LevelPlayName_0_2": "", "LevelPlay_133000067_ChildQuestTip_0_2": "", "LevelPlay_133000067_LevelPlayName_0_2": "", "LevelPlay_133000068_ChildQuestTip_0_2": "", "LevelPlay_133000068_LevelPlayName_0_2": "", "LevelPlay_133000069_ChildQuestTip_0_2": "", "LevelPlay_133000069_LevelPlayName_0_2": "", "LevelPlay_133000070_ChildQuestTip_0_2": "", "LevelPlay_133000070_LevelPlayName_0_2": "", "LevelPlay_133000072_ChallengeConditionMainText_0_2": "Destroy all wooden boxes within 30s", "LevelPlay_133000072_ChallengeConditionSubText_0_2": "", "LevelPlay_133000072_ChildQuestTip_0_3": "", "LevelPlay_133000072_ChildQuestTip_0_4": "", "LevelPlay_133000072_LevelPlayName_0_2": "", "LevelPlay_133000072_QuestScheduleMainTitle_0_2": "Destroy all wooden boxes within the specified time", "LevelPlay_133000072_QuestScheduleSubTitle_0_2": "Wooden Boxes Destroyed ({q_count}/21)", "LevelPlay_133000073_ChildQuestTip_0_2": "", "LevelPlay_133000073_LevelPlayName_0_2": "", "LevelPlay_133000074_ChildQuestTip_0_2": "", "LevelPlay_133000074_LevelPlayName_0_2": "", "LevelPlay_133000076_ChildQuestTip_0_2": "", "LevelPlay_133000076_LevelPlayName_0_2": "", "LevelPlay_133000078_ChildQuestTip_0_2": "", "LevelPlay_133000078_LevelPlayName_0_2": "", "LevelPlay_133000079_ChildQuestTip_0_2": "", "LevelPlay_133000079_LevelPlayName_0_2": "", "LevelPlay_133000081_ChildQuestTip_0_2": "", "LevelPlay_133000081_LevelPlayName_0_2": "", "LevelPlay_133000082_ChildQuestTip_0_7": "", "LevelPlay_133000082_ChildQuestTip_0_8": "", "LevelPlay_133000082_ChildQuestTip_0_9": "", "LevelPlay_133000082_ChildQuestTip_0_10": "", "LevelPlay_133000082_ChildQuestTip_0_11": "", "LevelPlay_133000082_ChildQuestTip_0_12": "", "LevelPlay_133000082_LevelPlayName_0_2": "", "LevelPlay_133000082_QuestScheduleMainTitle_0_2": "Destroy 4 wooden boxes at the same time", "LevelPlay_133000083_ChildQuestTip_0_2": "", "LevelPlay_133000083_LevelPlayName_0_2": "", "LevelPlay_133000085_ChildQuestTip_0_5": "", "LevelPlay_133000085_ChildQuestTip_0_6": "", "LevelPlay_133000085_ChildQuestTip_0_7": "", "LevelPlay_133000085_ChildQuestTip_0_8": "", "LevelPlay_133000085_LevelPlayName_0_2": "", "LevelPlay_133000085_QuestScheduleMainTitle_0_2": "Defeat Hua Lielang or let him touch the wreath", "LevelPlay_133000086_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_133000086_ChildQuestTip_0_3": "", "LevelPlay_133000086_ChildQuestTip_0_4": "", "LevelPlay_133000086_LevelPlayName_0_2": "", "LevelPlay_133000086_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_133000086_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_133000086_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/7", "LevelPlay_133000086_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_133000087_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_133000087_ChildQuestTip_0_3": "", "LevelPlay_133000087_ChildQuestTip_0_4": "", "LevelPlay_133000087_LevelPlayName_0_2": "", "LevelPlay_133000087_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_133000087_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_133000087_QuestScheduleSubTitle_0_4": "Eliminate Tacet Discords: {q_count}/7", "LevelPlay_133000087_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_133000090_ChildQuestTip_0_2": "", "LevelPlay_133000090_LevelPlayName_0_2": "", "LevelPlay_133800000_ChildQuestTip_0_2": "", "LevelPlay_133800000_LevelPlayName_0_2": "", "LevelPlay_113000099_ChildQuestTip_0_2": "", "LevelPlay_113000099_LevelPlayName_0_2": "", "LevelPlay_113000100_ChildQuestTip_0_2": "", "LevelPlay_113000100_LevelPlayName_0_2": "", "LevelPlay_122000199_ChildQuestTip_0_2": "", "LevelPlay_122000199_LevelPlayName_0_2": "", "LevelPlay_122000200_ChildQuestTip_0_3": "", "LevelPlay_122000200_ChildQuestTip_0_4": "", "LevelPlay_122000200_LevelPlayName_0_2": "", "LevelPlay_122000202_ChildQuestTip_0_3": "", "LevelPlay_122000202_ChildQuestTip_0_4": "", "LevelPlay_122000202_LevelPlayName_0_2": "", "LevelPlay_122000203_ChildQuestTip_0_2": "", "LevelPlay_122000203_LevelPlayName_0_2": "", "LevelPlay_123000062_ChallengeConditionMainText_0_2": "Collect all light dots within 60s", "LevelPlay_123000062_ChallengeConditionSubText_0_2": "", "LevelPlay_123000062_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_123000062_ChildQuestTip_0_3": "", "LevelPlay_123000062_ChildQuestTip_0_4": "", "LevelPlay_123000062_LevelPlayName_0_2": "", "LevelPlay_123000062_QuestScheduleMainTitle_0_2": "Collect all light dots within the specified time", "LevelPlay_123000062_QuestScheduleSubTitle_0_2": "Light Dots Collected", "LevelPlay_123000062_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_123000063_ChallengeConditionMainText_0_2": "Collect all light dots within 60s", "LevelPlay_123000063_ChallengeConditionSubText_0_2": "", "LevelPlay_123000063_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_123000063_ChildQuestTip_0_3": "", "LevelPlay_123000063_ChildQuestTip_0_4": "", "LevelPlay_123000063_LevelPlayName_0_2": "", "LevelPlay_123000063_QuestScheduleMainTitle_0_2": "Collect all light dots within the specified time", "LevelPlay_123000063_QuestScheduleSubTitle_0_2": "Light Dots Collected", "LevelPlay_123000063_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_133000004_ChildQuestTip_0_2": "", "LevelPlay_133000004_LevelPlayName_0_2": "", "LevelPlay_133000018_ChildQuestTip_0_2": "", "LevelPlay_133000018_LevelPlayName_0_2": "", "LevelPlay_133000088_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_133000088_ChildQuestTip_0_3": "", "LevelPlay_133000088_ChildQuestTip_0_4": "", "LevelPlay_133000088_LevelPlayName_0_2": "", "LevelPlay_133000088_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_133000088_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_133000088_QuestScheduleSubTitle_0_4": "Defeat Tacet Discords: {q_count}/13", "LevelPlay_133000088_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_133000089_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_133000089_ChildQuestTip_0_3": "", "LevelPlay_133000089_ChildQuestTip_0_4": "", "LevelPlay_133000089_LevelPlayName_0_2": "", "LevelPlay_133000089_QuestScheduleMainTitle_0_2": "Defend the Sound Emulators", "LevelPlay_133000089_QuestScheduleSubTitle_0_3": "Integrity: {q_count}", "LevelPlay_133000089_QuestScheduleSubTitle_0_4": "Defeat Tacet Discords: {q_count}/6", "LevelPlay_133000089_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_135000038_ChildQuestTip_0_7": "", "LevelPlay_135000038_ChildQuestTip_0_10": "", "LevelPlay_135000038_ChildQuestTip_0_11": "Hack into the lighthouse terminal system", "LevelPlay_135000038_ChildQuestTip_0_12": "Search for treasures", "LevelPlay_135000038_InteractContent_0_3": "Hack", "LevelPlay_135000038_InteractContent_0_4": "Investigate", "LevelPlay_135000038_LevelPlayName_0_2": "", "LevelPlay_135000047_ChildQuestTip_0_14": "", "LevelPlay_135000047_ChildQuestTip_0_15": "", "LevelPlay_135000047_ChildQuestTip_0_16": "", "LevelPlay_135000047_ChildQuestTip_0_17": "", "LevelPlay_135000047_ChildQuestTip_0_18": "", "LevelPlay_135000047_ChildQuestTip_0_19": "", "LevelPlay_135000047_ChildQuestTip_0_20": "", "LevelPlay_135000047_ChildQuestTip_0_21": "", "LevelPlay_135000047_ChildQuestTip_0_22": "", "LevelPlay_135000047_ChildQuestTip_0_23": "", "LevelPlay_135000047_ChildQuestTip_0_24": "", "LevelPlay_135000047_ChildQuestTip_0_25": "", "LevelPlay_135000047_ChildQuestTip_0_26": "", "LevelPlay_135000047_HandInItemsDesc_0_2": "Provide 5 pieces of fish to participate in the \"Lucky Draw\" event", "LevelPlay_135000047_InteractContent_0_6": "Treasure Store's Hostess", "LevelPlay_135000047_InteractContent_0_7": "Treasure Store's Hostess", "LevelPlay_135000047_InteractContent_0_8": "Treasure Store's Hostess", "LevelPlay_135000047_InteractContent_0_9": "Treasure Store's Hostess", "LevelPlay_135000047_InteractContent_0_10": "Treasure Store's Hostess", "LevelPlay_135000047_LevelPlayName_0_2": "", "LevelPlay_135000053_ChildQuestTip_0_2": "Inquire people around", "LevelPlay_135000053_InteractContent_0_3": "Eavesdrop", "LevelPlay_135000053_InteractContent_0_4": "Male Civilian", "LevelPlay_135000053_LevelPlayName_0_2": "", "LevelPlay_123000079_ChildQuestTip_0_3": "", "LevelPlay_123000079_ChildQuestTip_0_4": "", "LevelPlay_123000079_LevelPlayName_0_2": "", "LevelPlay_123000080_ChallengeConditionMainText_0_2": "Destroy all wooden boxes within 40s", "LevelPlay_123000080_ChallengeConditionSubText_0_2": "", "LevelPlay_123000080_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_123000080_ChildQuestTip_0_3": "", "LevelPlay_123000080_ChildQuestTip_0_4": "", "LevelPlay_123000080_LevelPlayName_0_2": "", "LevelPlay_123000080_QuestScheduleMainTitle_0_2": "Destroy all wooden boxes within the specified time", "LevelPlay_123000080_QuestScheduleSubTitle_0_2": "Wooden Boxes Destroyed ({q_count}/21)", "LevelPlay_123000080_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_123000084_ChallengeConditionMainText_0_2": "Defeat all enemies within 180s", "LevelPlay_123000084_ChallengeConditionSubText_0_2": "", "LevelPlay_123000084_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_123000084_ChildQuestTip_0_3": "", "LevelPlay_123000084_ChildQuestTip_0_4": "Kill all targets for a limited time", "LevelPlay_123000084_LevelPlayName_0_2": "", "LevelPlay_123000084_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_123000085_ChallengeConditionMainText_0_2": "Reach the destination within 80s", "LevelPlay_123000085_ChallengeConditionSubText_0_2": "", "LevelPlay_123000085_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_123000085_ChildQuestTip_0_4": "", "LevelPlay_123000085_ChildQuestTip_0_5": "", "LevelPlay_123000085_ChildQuestTip_0_6": "", "LevelPlay_123000085_LevelPlayName_0_2": "", "LevelPlay_123000085_QuestScheduleMainTitle_0_2": "Collect all tokens and open the chest within the specified time", "LevelPlay_123000085_QuestScheduleSubTitle_0_2": "Tokens Collected ({q_count}/15)", "LevelPlay_123000085_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_123000086_ChallengeConditionMainText_0_2": "Collect all light dots within 60s", "LevelPlay_123000086_ChallengeConditionSubText_0_2": "", "LevelPlay_123000086_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_123000086_ChildQuestTip_0_3": "", "LevelPlay_123000086_ChildQuestTip_0_4": "", "LevelPlay_123000086_LevelPlayName_0_2": "", "LevelPlay_123000086_QuestScheduleMainTitle_0_2": "Collect all light dots within the specified time", "LevelPlay_123000086_QuestScheduleSubTitle_0_2": "Light Dots Collected", "LevelPlay_123000086_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_123000089_ChallengeConditionMainText_0_2": "Collect all light dots within 60s", "LevelPlay_123000089_ChallengeConditionSubText_0_2": "", "LevelPlay_123000089_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_123000089_ChildQuestTip_0_3": "", "LevelPlay_123000089_ChildQuestTip_0_4": "", "LevelPlay_123000089_LevelPlayName_0_2": "", "LevelPlay_123000089_QuestScheduleMainTitle_0_2": "Collect all light dots within the specified time", "LevelPlay_123000089_QuestScheduleSubTitle_0_2": "Light Dots Collected", "LevelPlay_123000089_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_104000000_ChildQuestTip_0_2": "", "LevelPlay_104000000_LevelPlayName_0_2": "", "LevelPlay_104000001_ChildQuestTip_0_2": "", "LevelPlay_104000001_LevelPlayName_0_2": "", "LevelPlay_106000000_ChildQuestTip_0_2": "", "LevelPlay_106000000_LevelPlayName_0_2": "", "LevelPlay_106000001_ChildQuestTip_0_2": "", "LevelPlay_106000001_LevelPlayName_0_2": "", "LevelPlay_106000004_ChildQuestTip_0_2": "", "LevelPlay_106000004_LevelPlayName_0_2": "", "LevelPlay_106000005_ChildQuestTip_0_2": "", "LevelPlay_106000005_LevelPlayName_0_2": "", "LevelPlay_113000007_ChildQuestTip_0_2": "", "LevelPlay_113000007_LevelPlayName_0_2": "", "LevelPlay_113000010_ChildQuestTip_0_2": "", "LevelPlay_113000010_LevelPlayName_0_2": "", "LevelPlay_113000014_ChildQuestTip_0_2": "", "LevelPlay_113000014_LevelPlayName_0_2": "", "LevelPlay_113000018_ChildQuestTip_0_3": "", "LevelPlay_113000018_ChildQuestTip_0_4": "", "LevelPlay_113000018_LevelPlayName_0_2": "", "LevelPlay_113000019_ChildQuestTip_0_2": "", "LevelPlay_113000019_LevelPlayName_0_2": "", "LevelPlay_113000021_ChildQuestTip_0_4": "", "LevelPlay_113000021_ChildQuestTip_0_5": "", "LevelPlay_113000021_ChildQuestTip_0_6": "", "LevelPlay_113000021_LevelPlayName_0_2": "", "LevelPlay_113000022_ChildQuestTip_0_2": "", "LevelPlay_113000022_LevelPlayName_0_2": "", "LevelPlay_113000032_ChildQuestTip_0_2": "", "LevelPlay_113000032_LevelPlayName_0_2": "", "LevelPlay_113000033_ChildQuestTip_0_2": "", "LevelPlay_113000033_LevelPlayName_0_2": "", "LevelPlay_113000035_ChildQuestTip_0_2": "", "LevelPlay_113000035_LevelPlayName_0_2": "", "LevelPlay_113000036_ChildQuestTip_0_2": "", "LevelPlay_113000036_LevelPlayName_0_2": "", "LevelPlay_113000037_ChildQuestTip_0_2": "", "LevelPlay_113000037_LevelPlayName_0_2": "", "LevelPlay_113000038_ChildQuestTip_0_2": "", "LevelPlay_113000038_LevelPlayName_0_2": "", "LevelPlay_113000050_ChildQuestTip_0_2": "", "LevelPlay_113000050_LevelPlayName_0_2": "", "LevelPlay_113000053_ChildQuestTip_0_2": "", "LevelPlay_113000053_LevelPlayName_0_2": "", "LevelPlay_113000054_ChildQuestTip_0_2": "", "LevelPlay_113000054_LevelPlayName_0_2": "", "LevelPlay_113000057_ChildQuestTip_0_2": "", "LevelPlay_113000057_LevelPlayName_0_2": "", "LevelPlay_113000061_ChildQuestTip_0_2": "", "LevelPlay_113000061_LevelPlayName_0_2": "", "LevelPlay_113000063_LevelPlayName_0_2": "", "LevelPlay_123000064_ChallengeConditionMainText_0_2": "Open the chest at the elevated position within 30s", "LevelPlay_123000064_ChallengeConditionSubText_0_2": "", "LevelPlay_123000064_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_123000064_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_123000064_ChildQuestTip_0_3": "", "LevelPlay_123000064_ChildQuestTip_0_4": "", "LevelPlay_123000064_LevelPlayName_0_2": "", "LevelPlay_123000064_QuestScheduleMainTitle_0_2": "Open the chest within the specified time", "LevelPlay_123000071_ChildQuestTip_0_2": "", "LevelPlay_123000071_LevelPlayName_0_2": "", "LevelPlay_123000072_ChildQuestTip_0_2": "", "LevelPlay_123000072_LevelPlayName_0_2": "", "LevelPlay_123000073_ChildQuestTip_0_2": "", "LevelPlay_123000073_LevelPlayName_0_2": "", "LevelPlay_123000076_ChildQuestTip_0_2": "", "LevelPlay_123000076_LevelPlayName_0_2": "", "LevelPlay_123000081_ChildQuestTip_0_2": "", "LevelPlay_123000081_LevelPlayName_0_2": "", "LevelPlay_123000087_ChildQuestTip_0_2": "", "LevelPlay_123000087_LevelPlayName_0_2": "", "LevelPlay_123000088_ChildQuestTip_0_2": "", "LevelPlay_123000088_LevelPlayName_0_2": "", "LevelPlay_133000013_ChildQuestTip_0_3": "", "LevelPlay_133000013_ChildQuestTip_0_4": "", "LevelPlay_133000013_LevelPlayName_0_2": "", "LevelPlay_133000025_ChildQuestTip_0_2": "", "LevelPlay_133000025_LevelPlayName_0_2": "", "LevelPlay_133000030_ChildQuestTip_0_2": "", "LevelPlay_133000030_LevelPlayName_0_2": "", "LevelPlay_133000039_ChildQuestTip_0_2": "", "LevelPlay_133000039_LevelPlayName_0_2": "", "LevelPlay_133000040_ChildQuestTip_0_2": "", "LevelPlay_133000040_LevelPlayName_0_2": "", "LevelPlay_133000052_ChildQuestTip_0_2": "", "LevelPlay_133000052_LevelPlayName_0_2": "", "LevelPlay_142000081_ChildQuestTip_0_2": "", "LevelPlay_142000081_LevelPlayName_0_2": "", "LevelPlay_142700003_ChildQuestTip_0_2": "", "LevelPlay_142700003_LevelPlayName_0_2": "", "LevelPlay_111000050_ChildQuestTip_0_2": "", "LevelPlay_111000050_LevelPlayName_0_2": "", "LevelPlay_111000052_ChildQuestTip_0_2": "", "LevelPlay_111000052_LevelPlayName_0_2": "", "LevelPlay_111000053_ChildQuestTip_0_2": "", "LevelPlay_111000053_LevelPlayName_0_2": "", "LevelPlay_111000054_ChildQuestTip_0_3": "", "LevelPlay_111000054_ChildQuestTip_0_4": "", "LevelPlay_111000054_LevelPlayName_0_2": "", "LevelPlay_142700000_ChildQuestTip_0_2": "", "LevelPlay_142700000_LevelPlayName_0_2": "", "LevelPlay_142700001_ChildQuestTip_0_3": "", "LevelPlay_142700001_ChildQuestTip_0_4": "", "LevelPlay_142700001_LevelPlayName_0_2": "", "LevelPlay_142700002_ChildQuestTip_0_2": "", "LevelPlay_142700002_LevelPlayName_0_2": "", "LevelPlay_104000003_ChallengeConditionMainText_0_2": "Defeat all enemies within 180s", "LevelPlay_104000003_ChallengeConditionSubText_0_2": "", "LevelPlay_104000003_ChildQuestTip_0_3": "", "LevelPlay_104000003_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_104000003_LevelPlayName_0_2": "", "LevelPlay_104000014_ChallengeConditionMainText_0_2": "Defeat all enemies within 180s", "LevelPlay_104000014_ChallengeConditionSubText_0_2": "", "LevelPlay_104000014_ChildQuestTip_0_3": "", "LevelPlay_104000014_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_104000014_LevelPlayName_0_2": "", "LevelPlay_104000015_ChallengeConditionMainText_0_2": "Defeat all enemies within 180s", "LevelPlay_104000015_ChallengeConditionSubText_0_2": "", "LevelPlay_104000015_ChildQuestTip_0_3": "", "LevelPlay_104000015_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_104000015_LevelPlayName_0_2": "", "LevelPlay_11000004_ChildQuestTip_0_2": "", "LevelPlay_11000004_LevelPlayName_0_2": "", "LevelPlay_11000005_ChildQuestTip_0_2": "", "LevelPlay_11000005_LevelPlayName_0_2": "", "LevelPlay_11000006_ChildQuestTip_0_4": "", "LevelPlay_11000006_ChildQuestTip_0_5": "", "LevelPlay_11000006_ChildQuestTip_0_6": "", "LevelPlay_11000006_LevelPlayName_0_2": "", "LevelPlay_131000055_ChildQuestTip_0_1": "", "LevelPlay_131000055_ChildQuestTip_0_2": "", "LevelPlay_131000055_LevelPlayName_0_1": "", "LevelPlay_131000061_ChildQuestTip_0_2": "", "LevelPlay_131000061_LevelPlayName_0_1": "", "LevelPlay_131000062_ChildQuestTip_0_2": "", "LevelPlay_131000062_ChildQuestTip_0_3": "", "LevelPlay_131000062_ChildQuestTip_0_4": "", "LevelPlay_131000062_LevelPlayName_0_1": "", "LevelPlay_131000064_ChildQuestTip_0_1": "", "LevelPlay_131000064_LevelPlayName_0_1": "", "LevelPlay_141900002_ChildQuestTip_0_1": "", "LevelPlay_141900002_ChildQuestTip_0_2": "", "LevelPlay_141900002_InteractContent_0_1": "Read", "LevelPlay_141900002_LevelPlayName_0_1": "", "PrefabTextItem_1544507469_Text": "Ongoing", "SkillDescription_2500024_AttributeName": "Heavy Attack with \"Concentration\" Concerto Regen", "SkillDescription_2500025_AttributeName": "Resonance Skill with \"Concentration\" Concerto Regen", "SkillDescription_2500026_AttributeName": "Heavy Attack \"Concentration\" Resonance Regen", "ConfirmBox_186_Content": "Removal in progress... Please wait...\nThe game will restart once the removal is complete.", "ConfirmBox_186_Title": "Remove Patches", "YanbiyijiTips_1_Description": "Use the Chronosorter to reverse time in a small area, rotating the fractured Ledge Wheels to the center. Ensure all three Photonvaults are fully visible and unobstructed.", "YanbiyijiTips_1_Title": "Tips", "RoleBrenchItemMax": "Resonance Chain Maxed", "DontHaveRole": "Resonator not unlocked", "PrefabTextItem_1284661499_Text": "Co-op Mode", "PrefabTextItem_2405789322_Text": "Co-op Mode", "PrefabTextItem_563243761_Text": "Co-op Mode", "PrefabTextItem_2689161723_Text": "Combat Roles", "PrefabTextItem_1934952070_Text": "Combat Roles", "PrefabTextItem_215795712_Text": "Combat Role Glossary", "PrefabTextItem_2590151499_Text": "Completed", "BackgroundCard_80070001_BgDescription": "A symbol of your journey that can be displayed to other wayfarers.\nSigil can be updated in your Profile settings.", "Character_ChangLi_2_23": "You're such a great storyteller, like everyone else I met here.", "Character_ChangLi_2_24": "Oh please, I'm only repeating what I've heard from him. He's been on a roll with his stories lately. But let's not take them too seriously, they're just for entertainment.", "Character_ChangLi_27_25": "Since the Fractsidus already know so much about the Sentinel...", "Character_ChangLi_34_10": "Anyway... {PlayerName}, thank you for letting us into this Sonoro Sphere.", "Character_ChangLi_34_11": "You are indeed very special, as the Excellency foretold.", "Character_ChangLi_4_17": "Ahem... what can I do for you?", "Character_ChangLi_4_18": "Yes.", "Character_ChangLi_4_19": "I can't help but feel envious. I wish I could speak to her like you did, but she refuses to do interviews with the Pioneer Association. Plus, I doubt we have anything in common to talk about anyway.", "Character_ChangLi_5_39": "*chuckle* Then... If you'll excuse me.", "Character_ChangLi_62_63": "Despite the Sentinel and Mt. Firmament being saved, the Fractsidus would not go down without a fight. They were convinced that the Temporal Mandate was hidden within the game of Weiqi, but little did they know, they had already fallen into a trap.", "Character_ChangLi_62_64": "I see...", "Character_ChangLi_75_1": "...", "Character_ChangLi_75_2": "Changli? What is it?", "Character_ChangLi_75_3": "Nothing, {PlayerName}. I just thought... the snow is beautiful today.", "Character_ChangLi_76_1": "Is that...", "Character_ChangLi_76_2": "The chaotic Temporal Disruptions are even clearer to see.", "TowerChallengeBuff_92008019_Desc": "When Resonators cast Resonance Liberation, their ATK is increased by 8% and DMG Reduction by 5% every second, stacking up to 6 times and lasting for 14s. The effect ends when the Resonator is switched off the field.", "TowerChallengeBuff_92008020_Desc": "When Resonators cast Intro Skill, they obtain a Shield that lasts 8s. Retriggering the effect resets its duration. Upon obtaining any kind of Shield, Resonators' ATK is increased by 20% and Crit. DMG by 30% for 12s.", "TowerChallengeBuff_92008021_Desc": "When Resonators cast Resonance Skill, their ATK is increased by 20% for 7s, stacking up to 2 times. The effect's duration resets with each new stack.", "TowerChallengeBuff_92008022_Desc": "Casting Resonance Skill grants 60% Resonance Liberation DMG Bonus for 15s. Casting Resonance Liberation grants 60% Resonance Skill DMG Bonus for 15s.", "TowerChallengeBuff_92008023_Desc": "Resonators gain 20% Resonance Skill DMG Bonus. Targets hit by Resonance Skills will take additional Aero DMG every second for 18s.", "SkillDescription_3300028_AttributeName": "Glacier Duration", "SkillDescription_3300029_AttributeName": "Ice Prism Duration", "SkillDescription_3300030_AttributeName": "Ice Thorn Duration", "SkillDescription_3300027_Description": "{0}s", "SkillDescription_3300028_Description": "{0}s", "SkillDescription_3300029_Description": "{0}s", "SkillDescription_5700029_AttributeName": "Cooldown", "SkillDescription_5700029_Description": "{0}s", "PhantomItem_60000020_AttributesDescription": "Unlocks the Phantom Appearance of the corresponding Echo.", "PhantomItem_60000020_ObtainedShowDescription": "Unlock Phantom Appearance", "PhantomItem_60000020_TypeDescription": "Phantom Appearance", "RoleTag1": "Support and Healer", "RoleTag2": "Main Damage Dealer", "RoleTag3": "Concerto Efficiency", "RoleTag4": "Basic Attack DMG", "RoleTag5": "Heavy Attack DMG", "RoleTag6": "Resonance Skill DMG", "RoleTag7": "Resonance Liberation Damage", "RoleTag8": "Traction", "RoleTag9": "Coordinated Attack", "RoleTag10": "Stagnation", "RoleTag11": "Resonance Liberation Regeneration", "RoleTag12": "Vibration Strength Reduction", "RoleTag13": "DMG Amplification", "RoleTag14": "Havoc DMG Amplification", "RoleTag15": "Aero DMG Amplification", "RoleTag16": "Electro DMG Amplification", "RoleTag17": "Fusion DMG Amplification", "RoleTag18": "Glacio DMG Amplification", "RoleTag19": "Spectro DMG Amplification", "RoleTag20": "Basic Attack DMG Amplification", "RoleTag21": "Heavy Attack DMG Amplification", "RoleTag22": "Resonance Skill DMG Amplification", "RoleTag23": "Resonance Liberation DMG Amplification", "RoleTag24": "Aero Erosion", "RoleTag25": "Electro Flare", "RoleTag26": "Glacio Chafe", "RoleTag27": "Fusion Burst", "RoleTag28": "Spectro Frazzle", "RoleTag29": "Havoc Bane", "Rogue_Function_End_Tip": "This event has concluded", "FilterBaseConfig_31_FilterName": "Combat Roles", "Character_ChangLi_8_2": "Special?", "Character_ChangLi_8_72": "I asked you about the unfinished Weiqi game, because I believe it may have something to do with your past.", "Character_ChangLi_8_73": "You mean...", "Character_ChangLi_8_74": "Yes… After all, it takes two to play Weiqi, right?", "Character_ChangLi_8_75": "If my speculation is correct… That game of Weiqi may hold clues to your lost memories.", "Character_ChangLi_8_76": "Alright. Count me in!", "Character_ChangLi_8_77": "Thank you for accepting my invitation.", "Character_ChangLi_8_78": "You looked adorable, focusing on the Weiqi board. I didn't want to interrupt you.", "TowerChallengeBuff_92007106_Desc": "Resonators gain 30% Attribute DMG Bonus.", "LevelPlay_130000007_ChallengeFailMainText_200_1": "Challenge Failed", "LevelPlay_130000007_ChallengeFailMainText_200_2": "Challenge Failed", "LevelPlay_130000007_ChallengeFailMainText_200_3": "Challenge Failed", "LevelPlay_130000007_ChallengeFailMainText_200_4": "Challenge Failed", "LevelPlay_130000007_ChallengeFailMainText_200_5": "Challenge Failed", "LevelPlay_130000008_ChallengeFailMainText_200_1": "Challenge Failed", "LevelPlay_130000008_ChallengeFailMainText_200_2": "Challenge Failed", "LevelPlay_130000008_ChallengeFailMainText_200_3": "Challenge Failed", "LevelPlay_130000008_ChallengeFailMainText_200_4": "Challenge Failed", "LevelPlay_130000008_ChallengeFailMainText_200_5": "Challenge Failed", "LevelPlay_130000009_ChallengeFailMainText_200_1": "Challenge Failed", "LevelPlay_130000009_ChallengeFailMainText_200_2": "Challenge Failed", "LevelPlay_130000009_ChallengeFailMainText_200_3": "Challenge Failed", "LevelPlay_130000009_ChallengeFailMainText_200_4": "Challenge Failed", "ItemInfo_40040002_AttributesDescription": "Can be exchanged for resources when handed over to Xian'ge.", "ItemInfo_40040002_BgDescription": "An ingenious gadget that captures sounds and transforms them into energy. It can be used in tuning. It is said to be of great interests to some collectors, who'd provide resources in exchange for them.", "ItemInfo_40040002_Name": "Windchimer", "ItemInfo_40040002_ObtainedShowDescription": "Can be exchanged for resources when handed over to Xian'ge.", "ItemInfo_42310200_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42310200_BgDescription": "Berries resembling feathers, the people of Hongzhen call them Linglong Hearts.\nThey have an incredibly spicy taste and are said to be able to refresh the mind and enhance intelligence when consumed.", "ItemInfo_42310200_Name": "Pavo Plum", "ItemInfo_42310200_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42310210_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42310210_BgDescription": "A tranquil flower, casting its gentle radiance amidst the shadows.", "ItemInfo_42310210_Name": "Loong's Pearl", "ItemInfo_42310210_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42310220_AttributesDescription": "A material used for Cooking and Synthesis.", "ItemInfo_42310220_BgDescription": "A resilient lotus blossoming amidst the freezing snow. When cooked with other ingredients, it can offer solace and warmth to those in need of comfort from the cold.", "ItemInfo_42310220_Name": "Silver Lotus", "ItemInfo_42310220_ObtainedShowDescription": "A material used for Cooking and Synthesis.", "LevelPlay_113000063_ChildQuestTip_142_4": "", "LevelPlay_113000063_ChildQuestTip_142_5": "", "Flow_146900000_1891": "", "SkillDescription_1405019_Description": "{0}s", "Guide_YFSH_10_8": "As you already know, each Echo has its own unique frequency. When we gather several Echoes together, it's like...", "Guide_YFSH_10_9": "It's like having a bunch of people playing different instruments. Most of the time, the melodies clash and it's a total mess.", "Guide_YFSH_10_10": "But there are times when melodies blend together perfectly, creating a beautiful harmony!", "Guide_YFSH_10_11": "Forming an Echo team is just like that!", "Guide_YFSH_10_12": "I hope that made sense... Anyway, why not give it a shot yourself? It's the quickest way to understand!", "Guide_YFSH_12_5": "Hehe, I can already picture the look on her face!", "Guide_YFSH_12_6": "No rush. I also need to make some preparations. What should I say to her…", "Flow_29900000_1": "", "Flow_29900000_2": "", "Flow_29900000_3": "", "Flow_29900000_4": "", "LevelPlay_122000294_ChildQuestTip_122_1": "Activate the Training Dummy", "LevelPlay_122000294_ChildQuestTip_122_2": "Hack into the Signals Console", "Rogue_Dont_Have_Role": "Resonator unavailable yet", "ItemInfo_42500090_AttributesDescription": "A material used for Crafting.", "ItemInfo_42500090_BgDescription": "An ore bearing a likeness to the Sentinel's scale. Can be used to repair weapons.", "ItemInfo_42500090_Name": "Fluorite", "ItemInfo_42500090_ObtainedShowDescription": "A material used for Crafting.", "Huanglong_main_1_2_16_78": "(Discuss all the tokens.)", "LevelPlay_142000013_ChildQuestTip_142_4": "", "LevelPlay_142000013_ChildQuestTip_142_6": "", "LevelPlay_142000013_ChildQuestTip_142_7": "", "LevelPlay_142000013_ChildQuestTip_142_8": "", "LevelPlay_142000061_ChildQuestTip_142_2": "", "LevelPlay_142000061_ChildQuestTip_142_3": "", "LevelPlay_123000072_ChildQuestTip_142_1": "", "SkillInput_160501_Description": "Heavy Attack: Devastation: When Forte Gauge is full, hold {0}", "SkillInput_160502_Description": "Basic Attack 4: Hold {0} + Tap {0}", "SkillInput_160503_Description": "Heavy Attack: Thwackblade: Hold {0} + Tap {0} in enhanced state", "Achievement_100125_Desc": "Defeat the \"Wild Scarlet\" in Dim Forest.", "Achievement_100125_Name": "Gorilla Gazer", "Achievement_100126_Desc": "Defeat the \"Chasm Rider\" in the Qichi Village.", "Achievement_100126_Name": "We Are the Challenger, My Friend", "Side_MSTB_13_1": "(Pale bad luck? No, something is off. Maybe I could find some clues around.)", "ErrorCode_65_Text": "Network error. Please try again later.", "ErrorCode_66_Text": "Network error. Please try again later.", "ErrorCode_67_Text": "Network error. Please try again later.", "ErrorCode_68_Text": "Network error. Please try again later.", "ErrorCode_69_Text": "Network error. Please try again later.", "ErrorCode_70_Text": "Network error. Please try again later.", "ErrorCode_100024_Text": "Network error. Please try again later.", "ErrorCode_100025_Text": "Login timeout. Please try again later.", "ErrorCode_200317_Text": "Data Merge failed because an enhanced Echo has been selected.", "ErrorCode_200318_Text": "Failed to retrieve configuration. Please try again.", "ErrorCode_200319_Text": "Function not available", "ErrorCode_200320_Text": "Memory Collection function yet to unlock", "ErrorCode_200321_Text": "You've already claimed the rewards.", "ErrorCode_900062_Text": "Please contact our Customer Service for assistance", "ErrorCode_900063_Text": "Please contact our Customer Service for assistance", "ErrorCode_900064_Text": "Please contact our Customer Service for assistance", "ErrorCode_900065_Text": "Please contact our Customer Service for assistance", "ErrorCode_1100203_Text": "Failed to retrieve configuration. Please try again.", "ErrorCode_1100204_Text": "Failed to retrieve configuration. Please try again.", "ErrorCode_1400039_Text": "The current Convene event has ended.", "ErrorCode_1400040_Text": "Purchase failed. The purchase limit for this gift pack has been reached.", "ErrorCode_1400041_Text": "Purchase failed. The gift pack type does not exist.", "ErrorCode_1400042_Text": "Purchase failed. The gift pack is not available for purchase at this time.", "ErrorCode_1400043_Text": "Purchase failed. The current purchase exceeded the max battle pass level.", "ErrorCode_1400044_Text": "Purchase failed. The value of your input is incorrect.", "ErrorCode_1400045_Text": "Please contact our Customer Service for assistance", "ErrorCode_1500097_Text": "Please contact our Customer Service for assistance", "ErrorCode_1800036_Text": "Patch verification failed. The client's common configuration is too old.", "ErrorCode_1800037_Text": "Patch verification failed. The client's common configuration is too new.", "ErrorCode_1800038_Text": "Patch verification failed. The client's common configuration is incorrect.", "ErrorCode_1800039_Text": "Patch verification failed. The client's common configuration is incorrect.", "ErrorCode_1800040_Text": "Patch verification failed. An error occurred when requesting the server's common configuration.", "ErrorCode_1800041_Text": "Your client version is too low. Please update immediately.", "ErrorCode_1900049_Text": "The event has not started.", "ErrorCode_1900050_Text": "You have not reached the required activity level in the event.", "ErrorCode_1900051_Text": "Please do not claim the reward repeatedly.", "ErrorCode_1900052_Text": "Failed to claim the reward.", "ErrorCode_1900053_Text": "You have not yet completed the event task.", "ErrorCode_1900054_Text": "The event has ended.", "ErrorCode_1900055_Text": "You cannot enter an empty remark.", "ErrorCode_2000020_Text": "Challenge failed.", "ErrorCode_2000021_Text": "An exception occurred.", "ErrorCode_2100001_Text": "Please contact our Customer Service for assistance", "ErrorCode_2300000_Text": "Login failed. Server unavailable.", "ErrorCode_2300001_Text": "This function is not available on this server.", "ErrorCode_2400000_Text": "Please contact our Customer Service for assistance", "Skill_1000109_SkillDescribe_branch_1.1": "", "Skill_1000209_SkillDescribe_branch_1.1": "", "Skill_1000309_SkillDescribe_branch_1.1": "", "Skill_1000409_SkillDescribe_branch_1.1": "", "Skill_1000509_SkillDescribe_branch_1.1": "", "Skill_1000609_SkillDescribe_branch_1.1": "An error occurred. Please contact our Customer Service for assistance", "Skill_1000709_SkillDescribe_branch_1.1": "", "Skill_1000809_SkillDescribe_branch_1.1": "", "Skill_1000909_SkillDescribe_branch_1.1": "", "Skill_1001009_SkillDescribe_branch_1.1": "", "Skill_1001109_SkillDescribe_branch_1.1": "An error occurred. Please contact customer service.", "Skill_1001209_SkillDescribe_branch_1.1": "", "Skill_1001309_SkillDescribe_branch_1.1": "", "Skill_1001409_SkillDescribe_branch_1.1": "", "Skill_1001509_SkillDescribe_branch_1.1": "", "Skill_1001609_SkillDescribe_branch_1.1": "", "Skill_1001709_SkillDescribe_branch_1.1": "", "Skill_1001809_SkillDescribe_branch_1.1": "", "Skill_1001909_SkillDescribe_branch_1.1": "", "Skill_1000109_MultiSkillDescribe_1.1": "Restore {0} Resonance Energy for the Resonator on a nearby team that activates Yangyang's Outro Skill every second for {1}s.", "Skill_1000209_MultiSkillDescribe_1.1": "Release a shock wave centered around the target, dealing Fusion DMG equal to {0} of Chixia's ATK to the enemies within the range.", "Skill_1000309_MultiSkillDescribe_1.1": "Heals the Resonator on a nearby team that activates Verina's Outro Skill by {1} of her Max HP every {0}s for {2}s. All Resonators on nearby teams have their DMG Amplified by {2} for {3}s.", "Skill_1000409_MultiSkillDescribe_1.1": "Heals the Resonator on a nearby team that activates Baizhi's Outro Skill by {1} of her Max HP every {0}s for {2}s. The healed Resonator also has their Attribute DMG Amplified by {3} for {4}s.", "Skill_1000509_MultiSkillDescribe_1.1": "The Resonator on a nearby team that activates Sanhua's Outro Skill has their Basic Attack DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1000609_MultiSkillDescribe_1.1": "Generate an area of stasis centered around the Resonator that activates Rover's Outro Skill for {0}s.", "Skill_1000709_MultiSkillDescribe_1.1": "Generate a Thermal Field centered around the skill target with a radius of {0}m. Targets inside the Thermal Field are continuously burned, receiving Fusion DMG equal to {2} of Encore's ATK every {1}s for {3}s.", "Skill_1000809_MultiSkillDescribe_1.1": "The Resonator on a nearby team that activates Danjin's Outro Skill has their Havoc DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1000909_MultiSkillDescribe_1.1": "The Resonator on a nearby team that activates Taoqi's Outro Skill has their Resonance Skill DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1001009_MultiSkillDescribe_1.1": "The Resonator on a nearby team that activates Aalto's Outro Skill has their Aero DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1001109_MultiSkillDescribe_1.1": "When the Resonator on a nearby team that activates Jiyan's Outro Skill hits a target with their Heavy Attack, Jiyan will summon a lance to launch a coordinated attack, dealing Aero DMG equal to {0} of Jiyan's ATK for {1}s. This effect can be triggered 1 time every {2}s, up to 2 times.", "Skill_1001209_MultiSkillDescribe_1.1": "The Resonator on a nearby team that activates Mortefi's Outro Skill has their Heavy Attack DMG Amplified by {0} for {1}s or until they are switched out.", "Skill_1001409_MultiSkillDescribe_1.1": "Calcharo summons Phantom to support the on-field Resonator, clearing the targets in front with a slash. The Phantom's attack deals Electro DMG equal to {0} of Calcharo's ATK.", "Skill_1001509_MultiSkillDescribe_1.1": "The Resonator on a nearby team that activates Yinlin's Outro Skill has their Electro DMG Amplified by {0} and Resonance Liberation DMG Amplified by {1} for {2}s or until they are switched out.", "Skill_1001609_MultiSkillDescribe_1.1": "Yuanwu unleashes thunderbolts in an area centered around the skill target, weakening the Vibration Strength of enemies upon impact.", "Skill_1001709_MultiSkillDescribe_1.1": "Summon a Havoc Field to attack the targets, dealing Havoc DMG equal to {1} of Rover's ATK every {0}s to all targets within the range for {2}s.", "Skill_1001809_MultiSkillDescribe_1.1": "Lingyang releases a shock wave centered on the skill target, dealing Glacio DMG equal to {0} of Lingyang's ATK to targets within the range.", "Skill_1001909_MultiSkillDescribe_1.1": "The Resonator on a nearby team that activates Jianxin's Outro Skill has their Resonance Liberation DMG Amplified by {0} for {1}s or until they are switched out.", "PrefabTextItem_1639197370_Text": "Resonator Downed", "Text_FriendTalkToMeExpressionWithOutTag_Text": "{0} said: {1}", "Text_FriendTag_Text": "Friends", "Text_TalkToFriendWithOutTag_Text": "I said to {0}: {1}", "Text_TeamTag_Text": "Team", "Text_TeamTalkWithoutTag_Text": "{0} said: {1}", "PrefabTextItem_3825258654_Text": "Combat Roles", "Chengxiaoshan_main_1_1_1_3": "How about we go to that place we went to last time with Yangyang and Chixia?", "Chengxiaoshan_main_1_1_1_4": "I love their food so much!", "Chengxiaoshan_main_1_1_6_1": "Abby, are you getting sleepy again?", "Chengxiaoshan_main_1_1_30_23": "The strange time patterns of Mt. Firmament are tied to the Sentinel's Temporal Mandate. Time ebbs and flows at its will.", "Chengxiaoshan_main_1_1_30_24": "If the Fractsidus really has imprisoned our Sentinel, causing it to lose control of its powers, that could explain the Temporal Disruptions... which means Mt. Firmament is basically a dead end with no way out.", "Chengxiaoshan_main_1_1_30_25": "And you are heading straight into that dead end.", "Chengxiaoshan_main_1_1_40_10": "What's wrong?", "Chengxiaoshan_main_1_1_40_11": "Why hasn't this brilliant invention spread beyond Mt. Firmament?", "Chengxiaoshan_main_1_1_40_12": "This Chronosorter was built beyond the Temporal Barrier, so its creator must have already paid the price for leaving.", "Chengxiaoshan_main_1_1_40_13": "But even if they died, there are countless other CSC members who could replicate it. How did such advanced technology become lost?", "Chengxiaoshan_main_1_1_40_14": "Or... do these Chronosorters stop functioning once they are removed from Mt. Firmament?", "Chengxiaoshan_main_1_1_40_15": "What should we do now?", "Chengxiaoshan_main_1_1_40_16": "This Chronosorter, weathered though it may appear, bears no signs of neglect. Someone has tended to it diligently.", "Chengxiaoshan_main_1_1_40_17": "Let's give it a try.", "Chengxiaoshan_main_1_1_56_1": "The entrance is sealed.", "Chengxiaoshan_main_1_1_56_2": "It's the Photon Barrier. Another invention from the Court of Savantae.", "Chengxiaoshan_main_1_1_56_3": "Specific steps must be followed to undo the barrier. {PlayerName}, I'll guide you.", "Chengxiaoshan_main_1_1_57_2": "Use long-range weapons on the Photonvaults to cut off its energy.", "Chengxiaoshan_main_1_1_58_1": "Once we reach the cave's end, we'll enter the domain of Mt. Firmament. Proceed with caution.", "Chengxiaoshan_main_1_1_60_1": "So it can't hurt me...", "Chengxiaoshan_main_1_1_60_2": "...", "Chengxiaoshan_main_1_1_60_3": "Is this the effect of that strange time pattern you mentioned?", "Chengxiaoshan_main_1_1_60_4": "Time on Mt. Firmament used to simply flow slower than in the outside world. Visitors were safe as long as they remained within the Temporal Barrier.", "Chengxiaoshan_main_1_1_60_5": "But what we're seeing now is different. The flow of time has gone haywire. This is what we call the Temporal Disruptions...", "Chengxiaoshan_main_1_1_60_6": "What was once slow and steady has become chaotic and turbulent. Some areas are frozen in time, while others speed up or slow down unpredictably.", "Chengxiaoshan_main_1_1_60_7": "No one knows how much they'll age after leaving Mt. Firmament, but aging from youth to old age may be a blessing compared to the unknown fate that awaits.", "Chengxiaoshan_main_1_1_60_8": "Leaving Mt. Firmament could turn any mortal to dust in just a moment. Such is the power of time within its walls.", "Chengxiaoshan_main_1_1_60_9": "These poor creatures, trapped in the Temporal Disruption, are the most pitiful of all... Their bodies and minds have been ravaged by the chaotic time, leaving them in unimaginable suffering...", "Chengxiaoshan_main_1_1_60_10": "So, it looks like the Fractsidus did manage to capture our Sentinel, leading to the Temporal Disruptions we are facing now.", "Chengxiaoshan_main_1_1_60_11": "I had wished that my theories would turn out wrong...", "Chengxiaoshan_main_1_1_60_13": "...As expected, my Terminal isn't working. We can't reach Jinhsi.", "Chengxiaoshan_main_1_1_166_1": "One of the Photonvault always ends up blocked off. We can't seem to break three of them at once... {PlayerName}, perhaps we'll need to use the Chronosorter.", "Chengxiaoshan_main_1_1_167_1": "Good. Did you see the Tacetite Fulminate on that cliff? Perhaps we can create an opening in this disk with an explosion.", "Chengxiaoshan_main_1_1_168_1": "I see. Are we going to aim the opening in that disk at the Photonvault in the middle?", "Chengxiaoshan_main_1_1_169_1": "It worked! The opening fits right onto the middle Photonvault.", "Chengxiaoshan_main_1_1_169_2": "{PlayerName}, now we can hit the three Photonvaults simultaneously.", "Chengxiaoshan_main_1_1_170_1": "The blockade has been lifted. Let's go in.", "Chengxiaoshan_main_1_1_171_1": "Why are there Tacet Discord here? No, these monsters... They don't look like the usual Tacet Discords.", "Chengxiaoshan_main_1_1_171_2": "These, too, look like the works of the Court of Savantae.", "Chengxiaoshan_main_1_1_171_3": "Did they create these simulated holograms to protect this place?", "Chengxiaoshan_main_1_1_175_1": "That thing up ahead... Is it another mechanism?", "Chengxiaoshan_main_1_1_175_2": "It seems to have unlocked after we got rid of those holograms. Let's go and have a look.", "Chengxiaoshan_main_1_1_176_1": "The glowing patterns on that gate... It's a Flare Crest.", "Chengxiaoshan_main_1_1_176_2": "Did the Court of Savantae build this too?", "Chengxiaoshan_main_1_1_176_3": "Yes. The Flare Crests have a complex structure, but they can be deciphered with patience.", "Chengxiaoshan_main_1_1_176_4": "See how each star represents a Flare Stone?", "Chengxiaoshan_main_1_1_176_5": "That mechanism we accidentally solved earlier should be one of them.", "Chengxiaoshan_main_1_1_176_6": "That's why the corresponding star has dimmed.", "Chengxiaoshan_main_1_1_176_7": "Yes, we still need the other two Flare Stones to open it.", "Chengxiaoshan_main_1_1_177_1": "Decades have passed, but those researchers' presence still lingers in this place...", "Chengxiaoshan_main_1_1_179_1": "The Sentinel's situation is worse than we thought. It had already sustained severe injuries when it descended on Mt. Firmament...", "Chengxiaoshan_main_1_1_179_2": "\"With one of the Temporal Programs lost\"... It no longer had the power to restore time, instead it could only stop and rewind it.", "Chengxiaoshan_main_1_1_179_3": "So the Sentinel protected Hongzhen with its power, but it couldn’t return things back to normal?", "Chengxiaoshan_main_1_1_179_4": "It would seem so...", "Chengxiaoshan_main_1_1_179_5": "According to their theories, the Sentinel's injury would worsen over time. And if the Sentinel perishes... the Temporal Disruptions will spiral out of control, engulfing all of Jinzhou.", "Chengxiaoshan_main_1_1_179_6": "...", "Chengxiaoshan_main_1_1_179_7": "So the Fractsidus just added a pinch of salt to the already gaping wounds on Mt. Firmament...", "Chengxiaoshan_main_1_1_179_8": "Is there any way to cure the Sentinel?", "Chengxiaoshan_main_1_1_179_9": "There is nothing we can do. At least that's what it says on these records.", "Chengxiaoshan_main_1_1_179_10": "Only the Mianloong Chamber can provide temporary relief for the Sentinel, but it won't heal it completely.", "Chengxiaoshan_main_1_1_179_11": "In the end, the Sentinel and the \"peculiar visitor\" who was immune to Time Disruptions would have to come up with a last resort.", "Chengxiaoshan_main_1_1_179_12": "The Chronosorters.", "Chengxiaoshan_main_1_1_179_13": "The \"Resonance\".", "Chengxiaoshan_main_1_1_179_14": "The Sentinel couldn't be fixed, so they decided to replicate its power onto a Resonator through induced Resonance...", "Chengxiaoshan_main_1_1_179_15": "Their experiments resulted in the first Chronosorter—a manmade Resonance Object.", "Chengxiaoshan_main_1_1_179_16": "So it worked?", "Chengxiaoshan_main_1_1_179_17": "No. A Chronosorter can only rewind time within a narrow range. It's no match for the Sentinel's immense power.", "Chengxiaoshan_main_1_1_192_1": "Another Chronosorter... The second Flare Stone should be behind this gate.", "Chengxiaoshan_main_1_1_192_2": "{PlayerName}, let's restore the collapsed gate with this Chronosorter.", "Chengxiaoshan_main_1_1_193_1": "There is still another Photonvault to break. We can't reach it from here.", "Chengxiaoshan_main_1_1_193_2": "We may need to look around for a better vantage point.", "Chengxiaoshan_main_1_1_194_1": "Another Chronosorter. Let's give it a try.", "Chengxiaoshan_main_1_1_195_1": "The stone slates have formed a path. Now we can bring the Tacetite Fulminate across the water.", "Chengxiaoshan_main_1_1_196_1": "This hidden area may allow us to reach that Photonvault.", "Chengxiaoshan_main_1_1_197_1": "One last Flare Stone to go. There's a Carrier Lift nearby... Is the Flare Stone on the floor beneath us?", "Chengxiaoshan_main_1_1_197_2": "We should be able to find Jinhsi soon...", "Chengxiaoshan_main_1_1_205_3": "So, this file confirms that the Chronosorters are artificial Resonance Objects.", "Chengxiaoshan_main_1_1_205_4": "They activate when hit with a strong impact to create the corresponding Resonance Effects.", "Chengxiaoshan_main_1_1_205_5": "And this also answers my previous question: the Chronosorters rewind time through resonating with the Sentinel.", "Chengxiaoshan_main_1_1_205_6": "That sounds really powerful.", "Chengxiaoshan_main_1_1_205_8": "No, it was nowhere near enough. The Chronosorters shut down once they are removed from the Sentinel's range or the abnormal time flow on Mt. Firmament.", "Chengxiaoshan_main_1_1_205_9": "Plus, as artificial Resonance Objects, their capacity is limited.", "Chengxiaoshan_main_1_1_205_10": "According to the Court of Savantae researchers, there was a hypothesis that could potentially make them more powerful—the Second Resonance Awakening hypothesis.", "Chengxiaoshan_main_1_1_205_11": "Which states the collision between two resonating frequencies might cause a Second Resonance Awakening...", "Chengxiaoshan_main_1_1_205_12": "That prophecy...", "Chengxiaoshan_main_1_1_205_13": "A destined fight between Jinhsi and the Sentinel...", "Chengxiaoshan_main_1_1_205_14": "...Yes. That fight has to happen to trigger a Second Resonance Awakening for Jinhsi, so she may exert even stronger Resonance Abilities... One that allows her to restore the flow of time.", "Chengxiaoshan_main_1_1_205_15": "Did the Court of Savantae's research succeed?", "Chengxiaoshan_main_1_1_205_16": "Countless Chronosorters were made to collide with the Sentinel's frequencies, but they were no match. All the machines turned to dust.", "Chengxiaoshan_main_1_1_205_17": "...", "Chengxiaoshan_main_1_1_205_18": "Without exception?", "Chengxiaoshan_main_1_1_205_19": "One Chronosorter briefly showed the power to restore time before breaking apart.", "Chengxiaoshan_main_1_1_210_1": "Jinhsi...", "Chengxiaoshan_main_1_1_220_1": "Something above the Carrier Lift seems stuck.", "Chengxiaoshan_main_1_1_221_1": "We've reached the Carrier Lift.", "Chengxiaoshan_main_1_1_222_1": "Look, our last target. On those floating floor tiles. We need a way to restore them.", "Chengxiaoshan_main_1_1_223_1": "It's not working... We may need to follow a specific order.", "Chengxiaoshan_main_1_1_224_1": "It worked.", "Chengxiaoshan_main_1_1_224_2": "The Court of Savantae set many traps here. They must have worked hard to protect Mianloong Chamber.", "Chengxiaoshan_main_1_1_235_1": "It's a trap! {PlayerName}, watch out!", "Chengxiaoshan_main_1_1_240_1": "I'm done with all three Flare Stones.", "Chengxiaoshan_main_1_1_240_2": "Good. Let's head back to the entrance. We should be able to access the Cipher Key now.", "Chengxiaoshan_main_1_1_300_1": "The Flare Crest...", "Chengxiaoshan_main_1_1_300_2": "The Sentinel is telling us... We need to find the three Flare Stones corresponding to the Flare Crest, then we will be able to lift the confinement set by the Fractsidus.", "Chengxiaoshan_main_1_1_300_3": "But I'm not seeing any Flare Stones. Or any kind of entrance to another chamber.", "Chengxiaoshan_main_1_1_300_4": "There seems to be something underwater. Let's start with the Chronosorter here.", "Chengxiaoshan_main_1_1_305_1": "The water level has dropped.", "Chengxiaoshan_main_1_1_305_2": "It's the Flare Stone. On that rock!", "Chengxiaoshan_main_1_1_305_3": "Let's go retrieve it.", "Chengxiaoshan_main_1_1_310_1": "Done.", "Chengxiaoshan_main_1_1_310_2": "Two more to go. Let's look for them nearby.", "Chengxiaoshan_main_1_1_315_1": "The Flare Stone is right here, but we have to open this Photon Barrier first.", "Chengxiaoshan_main_1_1_315_2": "{PlayerName}, this barrier will break down once the corresponding Photonvaults are destroyed.", "Chengxiaoshan_main_1_1_315_3": "...One of the Photonvaults is in there.", "Chengxiaoshan_main_1_1_320_1": "We need to find a way to destroy the Spikes with the Corroder's help... Same as last time, let's locate the Photonvault first.", "Chengxiaoshan_main_1_1_325_1": "The remaining Photonvault is hidden behind the Fissured Ledge.", "Chengxiaoshan_main_1_1_325_2": "Fissured Ledge... If only there was a Tacetite Fulminate...", "Chengxiaoshan_main_1_1_325_3": "{PlayerName}, let's look around.", "Chengxiaoshan_main_1_1_340_1": "There are stone slabs above. Try using the Chronosorter to restore them.", "Chengxiaoshan_main_1_1_345_1": "Good. Now we can work that Flare Stone.", "Chengxiaoshan_main_1_1_350_1": "...", "Chengxiaoshan_main_1_1_350_2": "What does it say?", "Chengxiaoshan_main_1_1_365_1": "One last Flare Stone to go.", "Chengxiaoshan_main_1_1_370_1": "The Flare Stone is up there... We need to raise the water level with the corresponding Chronosorter first.", "Chengxiaoshan_main_1_1_372_1": "All set. The Sentinel should be able to break free now.", "Chengxiaoshan_main_1_1_372_2": "...Yes, I believe so.", "Chengxiaoshan_main_1_1_372_3": "Let's head back to the Sentinel's place.", "Chengxiaoshan_main_1_1_128_1": "There's something behind the waterfall.", "Chengxiaoshan_main_1_1_128_2": "Let's go take a look.", "Chengxiaoshan_main_1_1_140_5": "In a single day, we've greeted both the Magistrate of Jinzhou and her trusted Counselor in Hongzhen. I can only assume something significant happened.", "Chengxiaoshan_main_1_1_140_6": "It's been a while, Changli.", "Chengxiaoshan_main_1_1_140_7": "I heard you stepped down from your position and moved to the countryside.", "Chengxiaoshan_main_1_1_140_8": "And now here we are, meeting again after all this time, in such unfortunate circumstances...", "Chengxiaoshan_main_1_1_140_9": "For years I lived secluded, no longer concerning myself with the matters beyond Hongzhen.", "Chengxiaoshan_main_1_1_140_10": "But the current situation in Jinzhou is volatile. It has reunited us in an unpredictable moment.", "Chengxiaoshan_main_1_1_140_11": "And you, young {Male=sir;Female=lady}... What shall I call you?", "Chengxiaoshan_main_1_1_140_12": "{PlayerName}.", "Chengxiaoshan_main_1_1_140_13": "Rover.", "Chengxiaoshan_main_1_1_140_14": "My name is Xinyi. Pleased to make your acquaintance.", "Chengxiaoshan_main_1_1_140_15": "Please follow me this way. It's not safe to talk here.", "Chengxiaoshan_main_1_1_150_19": "But with our limited technology, we still struggle to comprehend its workings.", "Chengxiaoshan_main_1_1_150_20": "Speaking of which... Our Sentinel's health is worsening. Lately, it has been spending longer periods of time in the Mianloong Chamber, essentially going back to \"sleep\" more frequently.", "Chengxiaoshan_main_1_1_150_21": "We've tried asking about it, but no response.", "Chengxiaoshan_main_1_1_150_22": "The defense mechanisms outside Mianloong Chamber were built by the Court of Savantae.", "Chengxiaoshan_main_1_1_150_23": "Back in the day, researchers from the Court of Savantae would often come to Mt. Firmament to study the strange time fluctuations. This caused tension with the locals.", "Chengxiaoshan_main_1_1_150_24": "Local people believed it was disrespectful to the Sentinel, especially when they tried to enter Mianloong Chamber.", "Chengxiaoshan_main_1_1_150_25": "After some deliberation, local people understood that the Court of Savantae posed no threat to the Sentinel.", "Chengxiaoshan_main_1_1_150_26": "A deal was struck: the locals would refrain from disrupting their research, and in return, they would build defense mechanisms to keep outsiders from interrupting the Sentinel's rest.", "Chengxiaoshan_main_1_1_150_27": "The Sentinel was believed to have agreed to this compromise by remaining silent during negotiations.", "Chengxiaoshan_main_1_1_150_28": "Activating the Cipher Key is a complex process, and we've stored the Mianloong Chamber's controller separately.", "Chengxiaoshan_main_1_1_150_29": "It's an extra safeguard. By splitting the key and its control panel, it'll be harder for malicious individuals to access them.", "Chengxiaoshan_main_1_1_150_30": "Long ago, the Sentinel protected people of Hongzhen from Tacet Discords, and it also revealed a harsh truth—", "Chengxiaoshan_main_1_1_150_31": "Leaving Mt. Firmament shortened one's lifespan exponentially. The longer someone has lived inside the Temporal Barrier, the less likely they can make it out alive.", "Chengxiaoshan_main_1_1_150_32": "Later, a group of brave young people who could afford the aging left Mt. Firmament, and they eventually built Jinzhou city.", "Chengxiaoshan_main_1_1_150_33": "Others stayed and worshiped the Sentinel as their god, vowing to protect it for generations and carving its likeness into the mountain.", "Chengxiaoshan_main_1_1_150_35": "I pray for your safe return. Now, if you'll excuse me, I have other responsibilities to attend to.", "Chengxiaoshan_main_1_1_163_1": "Did Xinyi and Jinhsi know each other?", "Chengxiaoshan_main_1_1_163_2": "Jinhsi was chosen as a baby for her Resonance Ability, and raised in City Hall to become the Sentinel's Appointed Resonator.", "Chengxiaoshan_main_1_1_163_3": "All the government workers there helped care for and teach her at some point, including Lady Xinyi.", "Chengxiaoshan_main_1_1_163_4": "She grew up with immense responsibilities, forced to suppress her true nature from a young age. Thinking back, Jinhsi was only a teenage girl when she became the Magistrate...", "Chengxiaoshan_main_1_1_163_5": "She has been burdened with unimaginable weight that most cannot fathom.", "Chengxiaoshan_main_1_1_165_6": "...", "Chengxiaoshan_main_1_1_165_7": "What is it, Changli?", "Chengxiaoshan_main_1_1_165_8": "Nothing. I was wondering, how did the Court of Savantae create such an advanced mechanism using the Sentinel's power? Mortals aren't supposed to be able to comprehend it.", "Chengxiaoshan_main_1_1_165_9": "I've never heard of any human civilization having the ability to manipulate time.", "Chengxiaoshan_main_1_1_165_10": "Unless the Sentinel willingly taught them... But why?", "PymTips_1_Description": "Use the Chronosorter to reverse time in a small area and raise the water level. Stand on the still water surface to reach the Flare Stone hanging in the air.", "PymTips_1_Title": "Tips", "Chengxiaoshan_main_1_1_272_1": "The Mianloong Chamber is open now. You can proceed inside.", "Chengxiaoshan_main_1_1_272_2": "Before you go, there's something important I need to tell you.", "Chengxiaoshan_main_1_1_272_3": "About how the Fractsidus imprisoned your Sentinel?", "Chengxiaoshan_main_1_1_272_4": "Changli was right. They used the Court of Savantae's research to trap our Sentinel in its resting chamber.", "Chengxiaoshan_main_1_1_272_5": "How did they do it?", "Chengxiaoshan_main_1_1_272_6": "They used the Chronosorters.", "Chengxiaoshan_main_1_1_272_7": "Our captured Artificer revealed that the Fractsidus sent a death squad to invade Mt. Firmament. They had a two-fold plan…", "Chengxiaoshan_main_1_1_272_8": "First, to place the Chronosorter in the Mianloong Chamber while it was still operational; and second, to lure the Sentinel back to Mt. Firmament.", "Chengxiaoshan_main_1_1_272_9": "Although their death squad was no match for the Sentinel, by forcing its hand, the powerful Resonance Ability of the Sentinel would clash with the energy of the Chronosorter. This would ultimately cause harm to itself.", "Chengxiaoshan_main_1_1_272_10": "Would that really make any difference?", "Chengxiaoshan_main_1_1_272_11": "How could some Chronosorters trap the Sentinel?", "Chengxiaoshan_main_1_1_272_12": "What if the Fractsidus modified those Chronosorters?", "Chengxiaoshan_main_1_1_272_13": "A whole bunch of them, pushed to their limits, all working together to deliver one massive blow.", "Chengxiaoshan_main_1_1_272_14": "But not even that was enough to take down the Sentinel.", "Chengxiaoshan_main_1_1_272_15": "After the first hit, they set up modified Flare Crests in the Mianloong Chamber to form a special force field along with those Chronosorters.", "Chengxiaoshan_main_1_1_272_16": "It prevented the Sentinel from replenishing energy and eventually restricted its movement and perception.", "Chengxiaoshan_main_1_1_272_17": "So... We must free the Sentinel from that force field first.", "Chengxiaoshan_main_1_1_272_18": "...It would be a task more complicated than it sounds.", "Chengxiaoshan_main_1_1_272_19": "The people of Hongzhen have lived with the Sentinel for generations. We can usually tell if it's in good shape or not.", "Chengxiaoshan_main_1_1_272_20": "But now, the Fractsidus want to capture the Sentinel... They won't just stop at Mt. Firmament. Madam Magistrate, I'm sure you didn't come here just for the Sentinel...", "Chengxiaoshan_main_1_1_272_21": "Please tell us what you know, Madam Magistrate.", "Chengxiaoshan_main_1_1_272_22": "Yes, I will tell you everything.", "Chengxiaoshan_main_1_1_272_23": "Jinhsi updates Xinyi on her findings at Truthseeker's Pass and shares her theory about the situation. She then outlines her current plans.", "Chengxiaoshan_main_1_1_272_24": "So the Sentinel is actually injured, and it's been getting worse... The Fractsidus attacked while it hasn't healed yet. Their plans are devious as always.", "Chengxiaoshan_main_1_1_272_25": "Madam Magistrate, you've already laid out this plan so far.", "Chengxiaoshan_main_1_1_272_26": "It's always a challenge to decipher the Sentinel's intentions, but there were many theories about it in City Hall at the time. I couldn't fathom why it went through such great lengths to retrieve you from Mt. Firmament and raise you within our walls.", "Chengxiaoshan_main_1_1_272_27": "But now that I reflect on it, perhaps the Sentinel saw in you the potential to one day restore the Temporal Program and ensure the survival of Jinzhou's inhabitants.", "Chengxiaoshan_main_1_1_272_28": "I just never thought.. You'd be willing to follow through with that prophecy…", "Chengxiaoshan_main_1_1_272_30": "It was here on this very mountain that I first encountered the Sentinel.", "Chengxiaoshan_main_1_1_272_31": "Back then, I was too young to remember anything. Even the image of Mt. Firmament has slipped from my mind.", "Chengxiaoshan_main_1_1_272_32": "But this time... As soon as I stood at the base of Mt. Firmament, I felt a wave of recognition wash over me. Memories long buried resurfaced with sudden clarity.", "Chengxiaoshan_main_1_1_272_33": "Lady Xinyi... I was born with my life, my everything connected to our Sentinel.", "Chengxiaoshan_main_1_1_272_34": "But my duty as its Appointed Resonator is not the only reason for my decision.", "Chengxiaoshan_main_1_1_272_35": "...I'm following the heart of my younger self before I became Jinhsi: The girl who used to laugh with pure joy as she felt the snow from Mt. Firmament on her face.", "Chengxiaoshan_main_1_1_272_36": "I am a seed, born on Mt. Firmament, carried by the wind to every corner of Jinzhou. But now, I have returned to my place of origin.", "Chengxiaoshan_main_1_1_272_37": "It's time for me to take root and grow into something greater...", "Chengxiaoshan_main_1_1_272_38": "Sigh... No matter what happens or what choices you make, please remember: the people of Hongzhen will always have your back.", "Chengxiaoshan_main_1_1_272_39": "Mt. Firmament has been stagnant for eternity. Perhaps a sudden crack of lightning is what we need to break through the fog of uncertainty that has lingered over us for far too long.", "Chengxiaoshan_main_1_1_395_18": "The ideal outcome would be for her to absorb your power at the critical moment and restore the time flow without any loss of life.", "Chengxiaoshan_main_1_1_395_19": "But there's also a chance that she could push herself too far and end up dying from Overclocking.", "Chengxiaoshan_main_1_1_407_1": "One suggests heading back to Hongzhen to reunite with your companions, {Male=Lord;Female=Lady} Arbiter.", "Chengxiaoshan_main_1_1_407_2": "With Mt. Firmament no longer posing a threat, surely Hongzhen will undergo significant changes.", "Chengxiaoshan_main_1_1_410_1": "Mt. Firmament glowed with the sun's light, high above the clouds and snow. Then suddenly, they vanished, revealing a distant blue sky.", "Chengxiaoshan_main_1_1_410_2": "And amidst it all stood a white-haired maiden, like a goddess descended from the heavens.", "Chengxiaoshan_main_1_1_410_3": "With a mere wave of her hand, she brought forth a new season, transforming the streets below.", "Chengxiaoshan_main_1_1_410_4": "This maiden was none other than the dead infant, now reborn as the Magistrate of Jinzhou.", "Chengxiaoshan_main_1_1_410_5": "\"When thunder roars in spring's embrace, the sun shall shine upon this place.\"", "Chengxiaoshan_main_1_1_410_6": "\"For only through death and strife, can one truly embrace new life.\"", "Chengxiaoshan_main_1_1_410_7": "Hmm... I see. Doesn't matter. That’s not important for our goal.", "Chengxiaoshan_main_1_1_410_8": "We have the answers we wanted already.", "Chengxiaoshan_main_1_1_410_9": "—With the Second Resonance Awakening, we will tap into powers that rival the Sentinels... Complete control of the artificial Resonator Awakening process is within reach.", "Chengxiaoshan_main_1_1_410_11": "And lastly, about that Rover...", "Chengxiaoshan_main_1_1_410_12": "This trip was worth it. We've collected many wonderful notes, haven't we?", "Chengxiaoshan_main_1_1_410_13": "It's about time.", "Chengxiaoshan_main_1_1_410_14": "Get moving. Can't let a certain someone wait too long behind bars.", "Chengxiaoshan_main_1_1_215_39": "I can see right through your façade, Jinhsi. You're essentially committing suicide at this point.", "Chengxiaoshan_main_1_1_215_40": "You're one to talk, my teacher.", "Chengxiaoshan_main_1_1_215_41": "I learned from the best. When have you ever backed down from risking your life for what you believe in?", "Chengxiaoshan_main_1_1_215_42": "Oh? I don't remember ever teaching you that.", "Chengxiaoshan_main_1_1_215_43": "We all die eventually, but we need to stay alive as long as we can to achieve more.", "Chengxiaoshan_main_1_1_215_44": "Jinhsi, you must live and inherit the Sentinel's power. Then you can save and protect these people for years to come.", "Chengxiaoshan_main_1_1_215_45": "Changli... I...", "Character_ZheZhi_1_1": "{PlayerName}, it's almost time for the dispute hearing.", "Character_ZheZhi_1_2": "I... I still hope you'll come with me.", "Character_ZheZhi_1_3": "I don't mean to burden you, but if you'd like to come, please meet me at the Public Security Bureau entrance.", "Character_ZheZhi_10_1": "Hey, Zhezhi! Long time no see! You need more pigments already?", "Character_ZheZhi_10_2": "And this must be the Rover! Nice to meet you. Heard a lot about you. Didn't realize you and Zhezhi knew each other.", "Character_ZheZhi_10_3": "We met during the Moon-Chasing Festival.", "Character_ZheZhi_10_4": "But I've never had the chance to introduce myself properly...", "Character_ZheZhi_10_5": "Great moment for it! Here's the thing, Rover. I can't say I know Zhezhi very well, but I do know she's got this quirk where her courage tends to crumble right when it's crunchtime.", "Character_ZheZhi_10_6": "So, when it comes to introducing herself to you, I'd bet money on it she's been mentally rehearsing it for forever before she got the guts to take action.", "Character_ZheZhi_10_7": "No, it's not like that!", "Character_ZheZhi_10_8": "Zhezhi, you can't keep avoiding things! You've got to take action, or you'll never get what you want! You only live once, right?!", "Character_ZheZhi_10_9": "That does make sense.", "Character_ZheZhi_10_10": "Well, that's a bit too much...", "Character_ZheZhi_10_11": "Yes... Mr. Shilang is right. Rover, I've actually been meaning to tell you something.", "Character_ZheZhi_10_12": "Hello, my name is Zhezhi. We have met before, but I'd like to make this a formal request. I would really like for us to become friends!", "Character_ZheZhi_10_13": "Of course, I'd be happy to.", "Character_ZheZhi_10_14": "Hey, what are you waiting for?", "Character_ZheZhi_10_15": "Eh? I... um... Okay! I can do this!", "Character_ZheZhi_10_16": "Um... Rober...", "Character_ZheZhi_10_17": "?", "Character_ZheZhi_10_18": "(That was a pretty obvious slip of the tongue...)", "Character_ZheZhi_10_19": "Ahem! Nice to meet you, my name is Zhezhi. I'm... a painter. I take art commissions and strive to create beautiful paintings.", "Character_ZheZhi_10_20": "I... I'm not being very articulate... b-but I hope we can be friends!", "Character_ZheZhi_10_22": "Hello, I'm {PlayerName}.", "Character_ZheZhi_10_28": "Haha, how sweet! I must say, I've never seen Zhezhi this nervous since she first became one of my cherished patrons.", "Character_ZheZhi_10_29": "W-wait, Mr. Shilang! We're actually here today to talk about the tale of the Arcane Artist.", "Character_ZheZhi_10_34": "Oh, I know the tale, but I've never come across this mystical maestro myself.", "Character_ZheZhi_10_37": "If such an artist truly existed, I'd be the first to know, without a doubt!", "Character_ZheZhi_10_38": "Anything suspicious about the pigment buyers?", "Character_ZheZhi_10_39": "Hmm... pigments aren't flying off the shelves these days. Just a few regulars, you know?", "Character_ZheZhi_10_40": "They bought heaps of leftover ore—the cheapest type—and told me not to let anyone know they got the ore here.", "Character_ZheZhi_10_41": "People don't usually buy that stuff. Oh wait, Zhezhi, didn't you buy some once? A long time ago, right?", "Character_ZheZhi_10_42": "I remember you saying you couldn't afford the fancy pigments, so you made your own. That stuck with me.", "Character_ZheZhi_10_43": "So when those guys asked for leftovers, I paid extra attention.", "Character_ZheZhi_10_44": "Are you sure you can tell us this? I thought they asked you to keep it a secret...", "Character_ZheZhi_10_45": "Pft, they turned out to be thieves who stole from me during the night! When I found out, I reported the theft to the Patrollers and that was the end of it.", "Character_ZheZhi_10_46": "May I have a look at your transaction record?", "Character_ZheZhi_10_47": "Of course. Help yourself.", "Character_ZheZhi_10_48": "I supply ore to pigment manufacturers, and sometimes serve as their sales proxy, so most painters in Jinzhou come to my shop to buy pigments.", "Character_ZheZhi_12_1": "If this is the situation...", "Character_ZheZhi_12_2": "Hmm? {PlayerName}? Hey! {PlayerName}!", "Character_ZheZhi_12_3": "What brings you here? It's been ages since we last met! The Patrol Station's been pretty busy lately, so I haven't had the time to catch up with you.", "Character_ZheZhi_12_4": "And Zhezhi's here too! Hiya! Do you remember me? We met at the Moon-Chasing Festival.", "Character_ZheZhi_12_5": "H-hello... No, it's not... uh... no, thank you...", "Character_ZheZhi_12_6": "The painting we had you do for us during the festival is awesome! Everyone loves it, so we put it up on the wall!", "Character_ZheZhi_12_7": "Really? Hehe, I'm glad you all like it...", "Character_ZheZhi_12_8": "We'd also like to invite you to our station, so we can formally thank you in person!", "Character_ZheZhi_12_17": "Uh... but we're still investig— I... O-okay.", "Character_ZheZhi_12_19": "Are you sure we can go now?", "Character_ZheZhi_12_20": "Investigate? About what? A new case?", "Character_ZheZhi_12_21": "Yes, about the Arcane Artist tale.", "Character_ZheZhi_12_22": "Oh, I get it! In that case, it's probably not the best time for a get-together.", "Character_ZheZhi_12_23": "Sorry...", "Character_ZheZhi_12_25": "Thanks. But why are you here, Chixia?", "Character_ZheZhi_12_26": "I'm here to support the Patrollers. There was an assault near the mine recently, and they're short on people to investigate.", "Character_ZheZhi_12_27": "What's odd is those monsters haven't caused any more trouble since we got here. Right now, we're talking to witnesses and trying to figure out what triggered the incident.", "Character_ZheZhi_12_28": "Did something just happen over there...", "Character_ZheZhi_12_29": "Don't tell me it's a Tacet Discord... Hold on, just got a message... Seems like they really are stirring up trouble again. Sorry, but I gotta go check this out!", "Character_ZheZhi_12_30": "We'll go with you.", "Character_ZheZhi_12_32": "S-should we go as well?", "Character_ZheZhi_12_33": "Oh? Are you alright? You don't look well... Do you need help?", "Character_ZheZhi_12_34": "Wait, how bout' coming to the station with me today? Are you heading back to the city?", "Character_ZheZhi_12_35": "Wait, we have a case to investigate.", "Character_ZheZhi_14_1": "After {PlayerName} and I bumped into each other, we decided to investigate the surroundings and follow Patroller Chixia to the scene of the incident.", "Character_ZheZhi_14_2": "It was there we learned about the details of Mingyan's offense and the truth behind the tale of the Arcane Artist.", "Character_ZheZhi_14_3": "(Once Zhezhi has the paintbrush in her hand, she begins to speak calmly.)", "Character_ZheZhi_14_5": "(She'll be fine making the statement on her own now.)", "Character_ZheZhi_15_1": "Thanks for your help, {PlayerName}! We caught the culprit before anything worse could happen... We were lucky to have you here!", "Character_ZheZhi_15_2": "What was the cause of the incident?", "Character_ZheZhi_15_3": "According to the preliminary examination, we suspect that these Tacet Discords were agitated by the Frequency Fluctuations from a scroll painting found at the scene.", "Character_ZheZhi_15_4": "The energy remaining in the painting was generated by its creator's Forte nearly overclocking.", "Character_ZheZhi_15_5": "But rest assured, we've calmed her down and contained the energy.", "Character_ZheZhi_15_6": "It's a Forte. Just as I suspected...", "Character_ZheZhi_15_8": "The painting needs to be thoroughly examined to identify its connection with the monsters and eliminate any potential risk it still poses.", "Character_ZheZhi_15_9": "Well... honestly, she seemed a bit off to me, but we don't have time for that now. We've got to clean up the scene and get the damage under control.", "Character_ZheZhi_15_10": "Can I check on that painting later?", "Character_ZheZhi_15_11": "You sure can!", "Character_ZheZhi_15_12": "So she is the Arcane Artist.", "Character_ZheZhi_15_13": "Thanks for all your help. We'll take it from here!", "Character_ZheZhi_16_1": "Why...", "Character_ZheZhi_17_1": "Mingyan appears to be unwilling to talk with you.", "Character_ZheZhi_18_1": "The painting becomes slightly blurry when you stare at it, and for a moment, the scene in it seems to come to life.", "Character_ZheZhi_19_1": "Thank goodness I wasn't hurt. It was so close...", "Character_ZheZhi_19_2": "Did you see what just happened?", "Character_ZheZhi_19_3": "Part of it, I guess?", "Character_ZheZhi_19_4": "I might be off here, but I swear those things on her scroll started squirming around before the whole swarm of monsters exploded out of thin air...", "Character_ZheZhi_19_5": "They started to whack and thwack people all over the place. I was terrified and ran away as fast as my legs would take me...", "Character_ZheZhi_19_6": "Not super clearly, but when I was running for my life, I heard her screaming at all those creatures, all like \"Stop! Don't do this!\" I think she might've been trying to stop them from hurting people.", "Character_ZheZhi_19_8": "A vivid description. Thanks for your help.", "Character_ZheZhi_19_9": "Can you brief us on the situation?", "Character_ZheZhi_19_10": "I saw that painter... She looked like she was losing it—I'm talking shouting, waving her paintbrush around like she was sweeping the sky!", "Character_ZheZhi_19_11": "Did you hear what she said?", "Character_ZheZhi_2_1": "I didn't expect such a big crowd at the hearing...", "Character_ZheZhi_2_2": "Hi, Zhezhi. I've made it.", "Character_ZheZhi_2_3": "{PlayerName}, oh, you're here! It's... it's really nice to see you! And... I appreciate you coming.", "Character_ZheZhi_2_4": "You can do this. I believe in you.", "Character_ZheZhi_2_5": "Eh? B-but... I've... I've never spoken in front of so many people before...", "Character_ZheZhi_2_8": "You know this case better than I do.", "Character_ZheZhi_2_9": "Actually, I kind of forgot the details...", "Character_ZheZhi_2_12": "We wouldn't want my lack of artistic expertise to give the Shanyun Art Exchange a chance to turn the hearing against us.", "Character_ZheZhi_2_13": "You're right... Then... I'll... I'll do it myself...", "Character_ZheZhi_2_19": "Relax, I'll be here if you need me.", "Character_ZheZhi_2_20": "Don't worry, I've got your back. Just remember, you're the only one who can lay out the truth—the whole truth— for everyone to see.", "Character_ZheZhi_2_23": "...You're right.", "Character_ZheZhi_2_24": "I'll give it my all, I promise. Let's go.", "Character_ZheZhi_20_1": "My head... it hurts...", "Character_ZheZhi_20_2": "Did you hear what that artist said?", "Character_ZheZhi_20_3": "Only a bit. It looked like she was arguing with someone right before the weird visions appeared.", "Character_ZheZhi_21_1": "That's strange... Eh? Oh, {PlayerName}, you're back.", "Character_ZheZhi_21_2": "I think I've figured out the truth behind the Arcane Artist tale.", "Character_ZheZhi_21_3": "The painting blurs the line between reality and illusion, causing whoever sees it to experience hallucinations.", "Character_ZheZhi_22_1": "After learning about the details of the assault, we decided to push forward with the investigation to get to the truth.", "Character_ZheZhi_22_2": "Pointless! The witnesses on the scene made it clear that it was all because of Mingyan's greedy ambition that she...", "Character_ZheZhi_22_3": "I haven't finished my statement, Mr. Baici!", "Character_ZheZhi_23_1": "Yes, this is the art studio. My memory did serve me right. Looks like she's been painting here.", "Character_ZheZhi_23_2": "Let's find the clues.", "Character_ZheZhi_23_3": "Okay.", "Character_ZheZhi_24_1": "Some pieces of paper are put beside the desk. They appear to be softer and lighter than ordinary paper.", "Character_ZheZhi_24_2": "This paper...", "Character_ZheZhi_24_3": "Anything wrong?", "Character_ZheZhi_24_4": "This \"White Jade Paper\" has a rich history. Its smooth, fine texture holds ink beautifully, exactly what you want for more delicate brushwork.", "Character_ZheZhi_24_5": "Countless masterpieces, both old and new, were painted on this paper. Like Qinan's \"Voyage to Yun Mountain\" and Yilin's \"Qixi's Dawn of Spring,\" both two good examples.", "Character_ZheZhi_24_6": "Oops, I got carried away... Wait... there's a discount sticker on the wrapping, and it looks quite new...", "Character_ZheZhi_24_7": "Yes, White Jade Hall runs a yearly sale. I attended it two days ago and bought paper with this same packaging.", "Character_ZheZhi_24_8": "Mingyan likely bought her paper there too... Half of the stock has already been used, which means she was painting day and night until the incident.", "Character_ZheZhi_24_9": "It's amazing that you can tell the difference.", "Character_ZheZhi_24_10": "Different papers result in different artistic effects. Real artists can always spot these differences, and choose the right paper to showcase various styles.", "Character_ZheZhi_24_11": "I can't pass up a great deal, so I stock up whenever I can. It usually takes a whole day to carry all the boxes home, but I must say... it's worth it!", "Character_ZheZhi_24_14": "I can help you carry the boxes.", "Character_ZheZhi_24_15": "Really? Then... I'll count on you next time!", "Character_ZheZhi_24_16": "How did you know about Mingyan's habits?", "Character_ZheZhi_24_17": "We have the same painting style, and the quality of our finished works is remarkably similar.", "Character_ZheZhi_24_18": "Once a painter holds a paintbrush in their hand, they won't stop until every detail meets their standards. It becomes an obsession... I guess this is true for most painters.", "Character_ZheZhi_24_19": "Even if we use different brush techniques, our similar styles mean we should finish a painting in about the same time.", "Character_ZheZhi_24_20": "Discount?", "Character_ZheZhi_24_21": "White Jade Paper is my absolute favorite, but because it's so expensive, I can only afford to buy it when there's a special sale.", "Character_ZheZhi_27_1": "You see an old garment, tinged with stains.", "Character_ZheZhi_27_2": "The colors look unusual.", "Character_ZheZhi_27_3": "Hmm... Looks like they're stains from ink and paint that have been washed out over time.", "Character_ZheZhi_27_4": "Mingyan could have improvised her clothing as... a canvas for her ideas?", "Character_ZheZhi_27_5": "How did you know this?", "Character_ZheZhi_27_6": "I used to do this as well.", "Character_ZheZhi_27_7": "Whenever nature inspired me and I was short on paper, I'd paint rough outlines onto my clothes.", "Character_ZheZhi_27_8": "That's new to me...", "Character_ZheZhi_27_10": "After all, fabric used to be a common art material. Besides, using clothes does help to seize fleeting inspiration, don't you think?", "Character_ZheZhi_29_1": "How could this happen...", "Character_ZheZhi_29_2": "It seems she hit a bottleneck during her creation.", "Character_ZheZhi_29_3": "It seems she's copying someone else's artwork.", "Character_ZheZhi_29_4": "What is this Shanyun Art Exchange?", "Character_ZheZhi_3_1": "With both parties present, this hearing is now in session. Let us begin.", "Character_ZheZhi_3_2": "First, a brief overview of the case before us.", "Character_ZheZhi_3_3": "Therefore, her mental state was adversely affected, which led to her committing actions contrary to her will.", "Character_ZheZhi_3_4": "Today, based on new evidence provided by Ms. Zhezhi and the result of this hearing, we will determine whether to revisit Mingyan's charges and consider if the Shanyun Art Exchange is indeed guilty of selling illegal art forgeries.", "Character_ZheZhi_3_5": "What?! With all due respect, this doesn't match what we discussed before!", "Character_ZheZhi_3_6": "Madam Juyao, th-the situation is...", "Character_ZheZhi_3_7": "Madam Juyao, as the head of the Shanyun Art Exchange, I, Baici, must clear our name and seek justice here today.", "Character_ZheZhi_3_8": "There are two points I'd like to address. Firstly, the authenticity of our artworks remains unimpeachable. Secondly, Mingyan's provocative creations stem solely from her own greed and vanity. She alone should bear responsibility for the assault.", "Character_ZheZhi_3_9": "Throughout my tenure at the Art Exchange, our foremost principle has been that of integrity, a well known fact. And yet...", "Character_ZheZhi_3_10": "Integrity in business is not enough to stave off discord.", "Character_ZheZhi_3_11": "We are aware of certain painters, rejected by the Art Exchange, nursing grudges, and resorting to threats...", "Character_ZheZhi_3_12": "They bombarded us with spite and slander, causing a public uproar simply because they didn't get what they wanted.", "Character_ZheZhi_3_13": "Should the public be swayed by these slanderous insinuations, that paint us as wicked fraudsters, then I'm afraid justice will never be served!", "Character_ZheZhi_3_14": "Forgive me, Madam, but if this injustice persists, I will have no choice but to sue them for harming the Shanyun Art Exchange's reputation. They have damaged the trust we built with our clients!", "Character_ZheZhi_3_15": "Such disgraceful behavior will not diminish us! Our principles will not waver, and we will protect the Shanyun Art Exchange from any ill intent!", "Character_ZheZhi_3_16": "He's actually blaming the victim now...", "Character_ZheZhi_3_17": "He's trying to change the topic...", "Character_ZheZhi_3_18": "...", "Character_ZheZhi_3_19": "I've bought paintings from Shanyun Art Exchange before. They were good quality, and their service was decent. Hard to believe they'd be involved in something like this...", "Character_ZheZhi_3_20": "The honest always get the short end of the stick... But who's Mingyan? A painter? Never heard of them...", "Character_ZheZhi_3_21": "Tsk, must be some nobody trying to get attention using the Shanyun's name.", "Character_ZheZhi_3_22": "Why is the Art Exchange always in the middle of some controversy?", "Character_ZheZhi_3_23": "I...", "Character_ZheZhi_3_24": "Madam, allow us to present our account of the events.", "Character_ZheZhi_3_25": "This all really began three days ago.", "Character_ZheZhi_30_1": "Hey {PlayerName}, have a look at this...", "Character_ZheZhi_30_2": "Seems like this pigment is homemade... but why are there herbs in it?", "Character_ZheZhi_30_3": "It doesn't look like a pigment. More like the medicinal herb residue to me.", "Character_ZheZhi_30_4": "Medicinal herb residue?", "Character_ZheZhi_30_5": "She must have been making medicinal remedies recently. This must be the leftover residue she didn't get around to cleaning up.", "Character_ZheZhi_30_6": "These herbs were used for medicine... Oh, so those plants I saw in the pharmacy weren't just for decoration!", "Character_ZheZhi_30_8": "...Haven't you seen someone brewing this before?", "Character_ZheZhi_30_9": "I-I've never tried myself... When I get sick, I usually just wait it out.", "Character_ZheZhi_30_10": "Did she use a new recipe I'm not familiar with...", "Character_ZheZhi_30_11": "Sorry... I'm just not very experienced.", "Character_ZheZhi_30_12": "My family always brought me remedies and soups. I never thought about how they were made...", "Character_ZheZhi_31_1": "Fragments of a vase scatter across the floor.", "Character_ZheZhi_31_2": "The scrolls and papers are in disarray, as if they've been rummaged through.", "Character_ZheZhi_31_3": "What happened here...", "Character_ZheZhi_31_4": "I think... Hmm... No, I might be wrong...", "Character_ZheZhi_31_5": "What are you thinking?", "Character_ZheZhi_31_6": "Nothing, it's just a thought. I might be wrong.", "Character_ZheZhi_31_7": "This is a discussion, there is no right and wrong.", "Character_ZheZhi_32_1": "(The vase must've been on that cabinet, judging by where it fell.)", "Character_ZheZhi_32_2": "(Looks like the cabinet used to be over there, but... something bumped into it, and that's why the vase got knocked over.)", "Character_ZheZhi_33_1": "A Gulpuff jumped out of the fishbowl, knocking over the vase and causing it to shatter on the floor. Then it landed on a pile of paintings. Realizing it was in trouble and afraid of getting scolded, it slipped out of the window.", "Character_ZheZhi_33_3": "Who keeps Gulpuffs as pets?", "Character_ZheZhi_33_4": "What a... creative deduction.", "Character_ZheZhi_33_5": "Ah? Why wouldn't they?", "Character_ZheZhi_33_7": "Sorry, I need to improve my investigation skills...", "Character_ZheZhi_34_1": "Someone left these tracks.", "Character_ZheZhi_34_2": "Mmhmm.", "Character_ZheZhi_34_3": "They could be the missing piece in our theory.", "Character_ZheZhi_34_5": "Hmm... Someone broke into the studio looking for something... or trying to steal something? Probably something tied to Mingyan's paintings...", "Character_ZheZhi_34_6": "However, they were startled by something unexpected and, in their panic to escape through the window, collided with the cabinet, causing the vase to fall.", "Character_ZheZhi_34_7": "That makes more sense now.", "Character_ZheZhi_34_8": "This might be related to the Shanyun Art Exchange and Mingyan's breakdown... Let's follow these tracks and see where they lead.", "Character_ZheZhi_35_1": "The clues from the studio led us to an Exiles' camp.", "Character_ZheZhi_35_2": "There, we found new clues that pointed to a hidden player behind all of this...", "Character_ZheZhi_36_1": "Some ore residues are scattered beside the trolley, with color stains on it.", "Character_ZheZhi_36_2": "Looks like pigments...", "Character_ZheZhi_36_3": "The trolley is worn... Maybe it carried something very heavy.", "Character_ZheZhi_36_4": "Maybe the Exiles used it to transport ore and pigments.", "Character_ZheZhi_36_5": "Could it be they transported ore, made pigments from them, and then moved the pigments elsewhere?", "Character_ZheZhi_36_6": "Could the buyers Mr. Shilang mentioned be the ones who stole the ore?", "Character_ZheZhi_36_7": "Let's see if we can find the evidence.", "Character_ZheZhi_37_1": "A large pile of fragmented ores is mixed with the pigment, unmarked and unpackaged.", "Character_ZheZhi_37_3": "Scarletthorn, Indigoite, and other ore... these match the raw materials for pigments listed on Mr. Shilang's transaction record.", "Character_ZheZhi_37_4": "They're the ones who bought the leftover ore.", "Character_ZheZhi_38_1": "Who are you?", "Character_ZheZhi_38_2": "Er, h-hello... we are...", "Character_ZheZhi_38_3": "Do you know her?", "Character_ZheZhi_38_4": "Know her? We go way back. She's... okay in our books. Though she hasn't had the easiest run either, she helped us out a while back.", "Character_ZheZhi_38_7": "Guess you could call us friends. She even gifted us a painting. It's somewhere around here...", "Character_ZheZhi_38_8": "Ah, here it is! We're no fancy connoisseurs, but even we can tell that girl can paint!", "Character_ZheZhi_38_9": "I kind of like it, myself. It's lively, bright... Almost like you can touch the freedom and joy she felt painting it.", "Character_ZheZhi_39_1": "I have an idea.", "Character_ZheZhi_39_3": "Yes. I think... neither these Exiles nor Mingyan has told the truth.", "Character_ZheZhi_4_1": "Hey, Rover! Took you long enough to get here!", "Character_ZheZhi_4_2": "So you were the one who ordered this task.", "Character_ZheZhi_40_1": "I hear people talking.", "Character_ZheZhi_40_2": "We can eavesdrop on their conversation.", "Character_ZheZhi_40_3": "[Enter combat] Let's beat the truth out of them.", "Character_ZheZhi_40_4": "OK, I'll use my Terminal to record it, just in case.", "Character_ZheZhi_41_1": "Ugh, Mr. Baici stopped by again, grumbling about the delay in getting Mingyan's paintings to the Shanyun Art Exchange...", "Character_ZheZhi_41_2": "If Yinfeng hadn't pushed her, she wouldn't have gotten hurt. Now she can't even paint, and our order is gonna be late.", "Character_ZheZhi_41_3": "Hey, watch yourself. I just did what I always do.", "Character_ZheZhi_41_4": "She's been rebellious and a bit too smart for her own good lately. I just wanted her to keep her head down and work. Who knew she'd crack and cause that mess.", "Character_ZheZhi_41_5": "Luckily, I slipped away, and the Patrollers didn't suspect me... No big deal. I pinned it all on Mingyan, so we're in the clear.", "Character_ZheZhi_41_6": "Someone was here earlier asking about her case. No Patrollers, but... Do you think they could find out what we did?", "Character_ZheZhi_41_7": "Doubtful. They might notice we're making pigments here, but that's it.", "Character_ZheZhi_41_8": "It doesn't matter if they find out. We pose as Exiles, and what doesn't an Exile do?", "Character_ZheZhi_41_9": "But we should be careful. Remember what Mr. Baici warned us about? Keep these things on the down low, and if anyone finds out, they can't be allowed to trace it back to the Shanyun Art Exchange.", "Character_ZheZhi_42_1": "Who's there!", "Character_ZheZhi_43_1": "Who the hell are you?! Coming at us like this... Think you can just push around Exiles, huh?!", "Character_ZheZhi_45_1": "This should do the trick. Now let's see what information we can find inside the camp.", "Character_ZheZhi_46_1": "Never thought I'd get worn out from something this light...", "Character_ZheZhi_47_1": "Never thought I'd get worn out from something this light...", "Character_ZheZhi_48_1": "Rinse, grind, separate the colors, then thin it out...", "Character_ZheZhi_5_1": "That's it for today. Time for a break! Oh, hey there. Need something?", "Character_ZheZhi_5_2": "Tell me about the recent event at the mine.", "Character_ZheZhi_5_3": "You've come to the right guy. I was actually the first to see those weird things.", "Character_ZheZhi_5_4": "I was playing chess with the old miners until midnight, then headed home alone. On my way back, I heard these strange moans, like some kind of monster was out there.", "Character_ZheZhi_5_5": "At first, I thought they were Tacet Discords and I was ready to bolt. But then I realized they were different. These monsters... they were being drawn to something.", "Character_ZheZhi_5_6": "Curiosity got the better of me, so I took a step closer...", "Character_ZheZhi_5_7": "...And saw that they had these strange features. Gleaming eyes, gnarled horns, and dark green bodies covered in slimy liquid...", "Character_ZheZhi_5_9": "Could it be a new variant of TD?", "Character_ZheZhi_5_10": "Could it be related to the Arcane Artist?", "Character_ZheZhi_5_11": "Hmm, maybe... But unlike Tacet Discords, they didn't attack me.", "Character_ZheZhi_5_12": "Do you think they're related? Did Gupan tell you about that old folktale?", "Character_ZheZhi_5_13": "The light was flickering in the wind, so I couldn't make out their faces. But I knew something was weird with the scrolls they had in their hands. Every time they moved, more monsters appeared.", "Character_ZheZhi_5_14": "Later, I told everyone about it, and Gupan was there. She freaked out, saying it was just like the tale of the Arcane Artist.", "Character_ZheZhi_5_15": "They? There was more than one person on the scene that night?", "Character_ZheZhi_5_16": "I'm not sure... but I overheard them talking. No, actually, \"arguing\" would be more accurate.", "Character_ZheZhi_5_17": "Anyway, I got worried those monsters might attack me, so I bolted and didn't catch what they were arguing about...", "Character_ZheZhi_5_18": "Do you remember where you saw them?", "Character_ZheZhi_5_19": "I do remember... Wait, you're not seriously thinking of going there, are you? Whatever those monsters are, they're unidentified and dangerous. If you have to go, be really careful, alright?", "Character_ZheZhi_5_20": "You know, I did see some people standing nearby. Just some shadows, really, 'cause it was so dim.", "Character_ZheZhi_5_21": "Could it be a prank?", "Character_ZheZhi_50_1": "And the next route should be...", "Character_ZheZhi_53_1": "These paintings are all fakes. I don't remember the real ones circulating the market.", "Character_ZheZhi_53_2": "Most of these paintings were sent to the Whining Aix's Mire.", "Character_ZheZhi_53_3": "If they go through the ports, it will be harder for anyone in Huanglong to ever notice. Not to mention the threats from the Shanyun Art Exchange...", "Character_ZheZhi_53_4": "We should look for more clues.", "Character_ZheZhi_53_5": "How has this managed to be kept from the public for so long?!", "Character_ZheZhi_55_1": "I can't believe the number of painters involved. They know where they all live, too!", "Character_ZheZhi_55_2": "This may be just the tip of the iceberg.", "Character_ZheZhi_55_3": "What do these rankings mean?", "Character_ZheZhi_55_4": "These addresses are not too far from each other, so the Art Exchange must be managing its network by districts.", "Character_ZheZhi_55_5": "This camp is likely the hub for this district, handling transportation and supplies.", "Character_ZheZhi_55_6": "I wonder why Mingyan's paintings are labeled as \"low\"? Her skill is undeniable...", "Character_ZheZhi_55_7": "Maybe it's to do with certain... cooperation issues?", "Character_ZheZhi_55_8": "They're keeping tabs on all these artists, monitoring their every activity, even stepping in to control them if they step out of line...", "Character_ZheZhi_55_9": "Judging from the list, it looks like they're still searching for artists to create forgeries.", "Character_ZheZhi_55_10": "We must stop them from expanding their network.", "Character_ZheZhi_56_1": "...I want out of this.", "Character_ZheZhi_56_2": "Impossible. We've never had anyone quit from a deal. Besides, you've already taken the money.", "Character_ZheZhi_56_3": "You can have the money back, every penny of it. I just want out. Please, I won't make it difficult for you.", "Character_ZheZhi_56_4": "You think we'll let you go just like that after seeing our entire operation? You know what, we could work something out, but it'll come at a small fee. Gotta have insurance.", "Character_ZheZhi_56_5": "What do you want?", "Character_ZheZhi_56_6": "A dead person tells no tales.", "Character_ZheZhi_56_7": "...", "Character_ZheZhi_56_8": "The recording goes silent for a while before someone speaks again.", "Character_ZheZhi_56_9": "That's everything from our talk yesterday, Boss. She's still holding her cards close.", "Character_ZheZhi_56_10": "Keep an eye on her for now. If she tries anything, take her out.", "Character_ZheZhi_56_11": "Understood.", "Character_ZheZhi_58_1": "Are you hurt?", "Character_ZheZhi_58_2": "Phew... No, no. I'm just catching my breath...", "Character_ZheZhi_58_3": "But where did these Tacet Discords come from...", "Character_ZheZhi_58_4": "The researcher mentioned a link between Mingyan and TDs.", "Character_ZheZhi_58_5": "Her emotions caused the painting's frequencies to fluctuate, attracting the monsters.", "Character_ZheZhi_58_6": "But she's not even here.", "Character_ZheZhi_58_7": "You said art always reflects the artist's mood.", "Character_ZheZhi_58_8": "It's just... I'm not sure why her mood is, um, reacting to us...", "Character_ZheZhi_58_9": "Maybe... could it be because I'm here?", "Character_ZheZhi_58_10": "She did see what I could do with my Resonance ability, once.", "Character_ZheZhi_58_11": "Ever since I saw her diary, I've been wondering... Maybe it was seeing my ability that inspired her to start creating those phantasms. Maybe that's why she began to lose herself in her art...", "Character_ZheZhi_58_12": "It seems like all those accumulated emotions just... just burst out whenever we get close to her or one of her paintings.", "Character_ZheZhi_58_13": "It's neither your fault nor the paintings'.", "Character_ZheZhi_58_14": "But...", "Character_ZheZhi_58_15": "More Exiles from the Art Exchange!", "Character_ZheZhi_58_16": "More on that later!", "Character_ZheZhi_59_1": "Did you really think we'd let you just walk away after you destroyed our warehouses and interfered with our business?!", "Character_ZheZhi_59_2": "Business... Why is everyone so obsessed with making money...?", "Character_ZheZhi_59_3": "Fellas, whaddya say we grab that compensation from our friends here for all the trouble they've caused us?", "Character_ZheZhi_59_4": "A creator's passion... Does it not mean anything to you...?", "Character_ZheZhi_6_1": "Uh... You don't look like you work at the mine. Can I help you with something?", "Character_ZheZhi_6_2": "Tell me about the recent event at the mine.", "Character_ZheZhi_6_3": "Oh yes, that strange event. It's the talk of the town right now.", "Character_ZheZhi_6_4": "I've conducted several investigations and found that those monsters tend to appear around midnight. Their locations seem random, though.", "Character_ZheZhi_6_5": "Fortunately, they haven't caused much harm. I think it's because they always show up and vanish in the dead of night.", "Character_ZheZhi_6_6": "If you ask me, these monsters are a new type of Tacet Discord. Since they're unrecorded, our Terminal can't trigger an alarm when they're nearby.", "Character_ZheZhi_6_7": "For safety reasons, we have increased our patrols around the mine.", "Character_ZheZhi_6_8": "Did you notice anything else unusual?", "Character_ZheZhi_6_9": "Could it be related to the Arcane Artist?", "Character_ZheZhi_6_10": "Anything else unusual? Hmm... Yes there was one thing.", "Character_ZheZhi_6_11": "Do you mean the mysterious painter who can bring fantastical creatures to life? That could explain it, but a Forte tied to painting is rare.", "Character_ZheZhi_6_12": "Aside from the blurred silhouettes I saw that night, I remember hearing voices—like people talking.", "Character_ZheZhi_6_13": "The voices came from where those silhouettes were, but they sounded like... vague muttering.", "Character_ZheZhi_6_14": "Thinking about it now, if it was a human voice, how could someone get so close to those monsters without crying out for help?", "Character_ZheZhi_6_15": "I see. Thank you for the information.", "Character_ZheZhi_60_1": "You... who exactly are you people? You don't look like you're Patrollers... What do you want?", "Character_ZheZhi_60_2": "If it's the paintings you're after, take as many as you want! We can always make new ones.", "Character_ZheZhi_60_3": "Oh, so you're also here for the money? Look, name a figure, we'll pay double if it'll make you shut up! How does that sound? Take it and scram!", "Character_ZheZhi_60_4": "Then what the hell do you want from me?!", "Character_ZheZhi_60_5": "...I-I want to expose everything to the public.", "Character_ZheZhi_60_6": "What?", "Character_ZheZhi_60_7": "Aside from reporting you to the Patrollers, I want to let the public know about all the forgery and smuggling you've been doing.", "Character_ZheZhi_60_8": "I-Is something wrong...?", "Character_ZheZhi_60_9": "I like the idea. You have my support.", "Character_ZheZhi_60_11": "I...I can't remain silent about this any longer. This is the only way more people can learn about the truth...", "Character_ZheZhi_60_12": "You'd better think this through! The Shanyun Art Exchange is not a group you wanna cross...", "Character_ZheZhi_60_13": "I never painted for the Art Exchange's approval. If no one else dares to speak up, then... then I'll be the one to do it!", "Character_ZheZhi_60_14": "I might have just the plan.", "Character_ZheZhi_60_15": "First, we keep these guys on close watch. Then, we need to catch them off guard, and the best way to do that is...", "Character_ZheZhi_60_16": "Forcing people to make copies like a factory line... it's disrespecting the creators' dignity.", "Character_ZheZhi_60_17": "Oh, it's just a couple of stones and trees on a piece of paper, for crying out loud. Even I can draw one with a flick of the wrist, who cares if they're real or not...", "Character_ZheZhi_60_18": "For the amount of paint and ink that goes into them, I'd even go so far as to say paying those painters 20 credits each is a rip-off.", "Character_ZheZhi_61_1": "That's quite the story. At best, this merely proves our involvement in the incident at best, yet the real culprit remains unknown. Your accusations are groundless.", "Character_ZheZhi_61_2": "Allow me to remind you, she was the one who created those paintings, insisted on selling them, and concocted the entire terrifying incident.", "Character_ZheZhi_61_3": "Do you honestly believe her paintings would've earned a single penny without my intervention?", "Character_ZheZhi_61_4": "B-Before we proceed, I wish to present this audio recording to the court.", "Character_ZheZhi_61_5": "\"Ugh, Mr. Baici stopped by again, grumbling about the delay in getting Mingyan's paintings to the Shanyun Art Exchange...\"", "Character_ZheZhi_61_6": "\"If Yinfeng hadn't pushed her, she wouldn't have gotten hurt. Now she can't even paint, and our order is gonna be late.\"", "Character_ZheZhi_61_7": "\"She's been rebellious and a bit too smart for her own good lately. I just wanted her to keep her head down and work. Who knew she'd crack and cause that mess.\"", "Character_ZheZhi_61_8": "Mingyan was initially only making copies. Everything changed after you stepped in.", "Character_ZheZhi_62_1": "When I was a child, painting was the only way I could express myself freely.", "Character_ZheZhi_62_2": "Everything I did and didn't understand... it all flowed through the tip of my paintbrush.", "Character_ZheZhi_62_3": "All that I saw, lived within my paintings.", "Character_ZheZhi_62_4": "This power to turn fantasies into reality gradually caught the interest of many.", "Character_ZheZhi_62_5": "I took great joy in my skills improving, however...", "Character_ZheZhi_62_6": "They were sold at unbelievable prices.", "Character_ZheZhi_62_7": "Some sought beauty in enchanted worlds...", "Character_ZheZhi_62_8": "Others resorted to hellish nightmares...", "Character_ZheZhi_62_9": "My own abilities had led my paintings astray.", "Character_ZheZhi_62_10": "After I realized this...", "Character_ZheZhi_62_11": "My parents scolded me for it.", "Character_ZheZhi_62_12": "After the family business fell apart, my parents vanished without a trace.", "Character_ZheZhi_63_1": "Well, that was certainly a touching story. But I'm afraid your words alone won't be enough to prove you created this painting.", "Character_ZheZhi_63_2": "...Madam Juyao, to prove my statement, I request your permission to use and paint with one of these copies.", "Character_ZheZhi_63_3": "Granted.", "Character_ZheZhi_63_4": "Are you sure you want to do this?", "Character_ZheZhi_63_5": "Yes. Mingyan's experience has made me realize something.", "Character_ZheZhi_63_6": "The paintings I drew in the past... they were heartfelt creations, pieces of my life. They formed my past and shaped who I am today.", "Character_ZheZhi_64_1": "So the rumors are true...", "Character_ZheZhi_64_2": "Th-these paintings are really coming to life?!", "Character_ZheZhi_64_3": "What's happening?!", "Character_ZheZhi_64_4": "Why is the world inside this painting so distorted?", "Character_ZheZhi_64_5": "\"Spectacle is born from the mind.\"", "Character_ZheZhi_64_6": "Wait, did you hear something?", "Character_ZheZhi_64_7": "Why...", "Character_ZheZhi_64_8": "I've painted it exactly like hers...", "Character_ZheZhi_64_11": "It's all right. It's okay, she's gone now. Soon... I'll be an even better painter than she ever was!", "Character_ZheZhi_64_12": "Watch out!", "Character_ZheZhi_64_13": "Zhezhi?", "Character_ZheZhi_68_1": "When I learned the truth, I was heartbroken...", "Character_ZheZhi_68_2": "I believed that by sealing my Forte, no one would get hurt because of my paintings. I never expected them to continue causing harm after all these years.", "Character_ZheZhi_68_3": "But {PlayerName}'s words made me realize something.", "Character_ZheZhi_68_4": "It was never about the paintings themselves, but rather those who sought to use them to hurt others.", "Character_ZheZhi_68_5": "Mr. Baici, you run a highly esteemed calligraphy and painting institution, yet you've suppressed the creative spirit and violated these artists' dignity, all for the sake of wealth.", "Character_ZheZhi_68_7": "Everything they cherished has now become a tool for profit... The works they held dear are just tools for your gain, insulting to both the original artists and their imitators.", "Character_ZheZhi_68_8": "Set before you is the original painting from many years ago and the one I've just completed. Now, everything has been brought to light.", "Character_ZheZhi_68_9": "We received word from the Public Security Bureau ten minutes ago that they have taken the Exiles into custody and found the location where the paintings were hidden.", "Character_ZheZhi_68_10": "Mr. Baici, do you have anything else to add to your defense?", "Character_ZheZhi_68_11": "...", "Character_ZheZhi_68_12": "Very well. We will re-evaluate Mingyan's charges, determine the Shanyun Art Exchange's involvement in the incident, and conduct a comprehensive investigation as soon as possible.", "Character_ZheZhi_68_13": "This hearing is adjourned.", "Character_ZheZhi_7_1": "I've gathered enough information. It's time to check the scene where those monsters were spotted.", "Character_ZheZhi_8_1": "There's... something ahead...", "Character_ZheZhi_8_2": "That figure... that paintbrush... Could it be...", "Character_ZheZhi_9_1": "Nothing here. That's odd... Did I just imagine that?", "Character_ZheZhi_9_2": "Unfortunately, I'm... not very good at investigating, so I haven't found any major clues yet.", "Character_ZheZhi_9_6": "Zhezhi...?", "Character_ZheZhi_9_7": "R-rover? You're here...", "Character_ZheZhi_9_10": "I'm fine. Why are you here?", "Character_ZheZhi_9_11": "...F-finding inspiration.", "Character_ZheZhi_9_13": "The night... often sparks my creativity...", "Character_ZheZhi_9_14": "...Don't tell me you are actually the Arcane Artist.", "Character_ZheZhi_9_15": "Of course not!", "Character_ZheZhi_9_17": "I... I heard about the tale of the Arcane Artist and hoped to find out who they are...", "Character_ZheZhi_9_19": "You too? Why are you investigating this?", "Character_ZheZhi_9_20": "Are you also a ghost story enthusiast?", "Character_ZheZhi_9_21": "Bringing painted creatures to life, making fantasies real—it sounds like a fairy tale, but when the Arcane Artist first caught people's attention in Jinzhou years ago, it was more than just a tale.", "Character_ZheZhi_9_22": "Yes, there was once an artist who could create paintings that felt so real, you could almost step into them...", "Character_ZheZhi_9_27": "I'll go with you. It's linked to the case I'm investigating.", "TestTextCommitTool_6": "【在当前版本中,部分伤害类型无法正确触发共鸣者「吟霖」的共鸣回路【千面魅影】中【惩罚印记】的协同攻击,该问题我们将在后续版本修复。】Texte de test soumettre l'outil texte 1", "OccupationConfig_shuoshuren_Name": "Storyteller", "OccupationConfig_xiangliyao_Name": "Xiangli Yao", "Speaker_1313_Name": "Master Xuanmiao", "Speaker_1313_Title": "", "Speaker_1314_Name": "Wuli", "Speaker_1314_Title": "", "Speaker_1315_Name": "Fuling", "Speaker_1315_Title": "", "Speaker_1316_Name": "Abby", "Speaker_1316_Title": "", "Speaker_1317_Name": "Perplexed Audience", "Speaker_1317_Title": "", "Speaker_1318_Name": "Onlookers", "Speaker_1318_Title": "", "Speaker_1319_Name": "Qihong", "Speaker_1319_Title": "", "Speaker_1320_Name": "Suspicious Young Man", "Speaker_1320_Title": "", "Speaker_1321_Name": "Youning", "Speaker_1321_Title": "", "Speaker_1322_Name": "Explorer", "Speaker_1322_Title": "", "Speaker_1323_Name": "Fractsidus Artificer", "Speaker_1323_Title": "", "Speaker_1324_Name": "Girl's Mirage", "Speaker_1324_Title": "", "Speaker_1325_Name": "Exile's Shadow", "Speaker_1325_Title": "", "Speaker_1326_Name": "Old Lady's Mirage", "Speaker_1326_Title": "", "Speaker_1327_Name": "Xuanmiao's Mirage", "Speaker_1327_Title": "", "Speaker_1328_Name": "Young Changli's Mirage", "Speaker_1328_Title": "", "Speaker_1329_Name": "Master's Echo", "Speaker_1329_Title": "", "Speaker_1330_Name": "\"Little One\"", "Speaker_1330_Title": "", "Speaker_1331_Name": "Hongzhen Resident", "Speaker_1331_Title": "", "Speaker_1332_Name": "Pioneer Association Photographer", "Speaker_1332_Title": "", "Speaker_1333_Name": "Old Man's Mirage", "Speaker_1333_Title": "", "Speaker_1334_Name": "Young Person's Mirage", "Speaker_1334_Title": "", "Speaker_1335_Name": "Qingxiang", "Speaker_1335_Title": "", "Speaker_1336_Name": "Jiusi", "Speaker_1336_Title": "", "Speaker_1337_Name": "Fractsidus Artificer A", "Speaker_1337_Title": "", "Speaker_1338_Name": "Fractsidus Artificer B", "Speaker_1338_Title": "", "Speaker_1339_Name": "Fractsidus Artificer C", "Speaker_1339_Title": "", "Speaker_1340_Name": "Fractsidus Artificer D", "Speaker_1340_Title": "", "Speaker_1341_Name": "Fractsidus Artificer E", "Speaker_1341_Title": "", "Speaker_1342_Name": "Shoufeng", "Speaker_1342_Title": "", "Speaker_1343_Name": "Bing'ge", "Speaker_1343_Title": "", "Speaker_1344_Name": "Uncle Fu", "Speaker_1344_Title": "", "Speaker_1345_Name": "\"Jué\"", "Speaker_1345_Title": "", "Speaker_1346_Name": "Xiangli Yao", "Speaker_1346_Title": "", "Speaker_1347_Name": "Zhezhi", "Speaker_1347_Title": "", "Speaker_1348_Name": "Zhezhi", "Speaker_1348_Title": "", "Speaker_1349_Name": "Juyao", "Speaker_1349_Title": "", "Speaker_1350_Name": "Baici", "Speaker_1350_Title": "", "Speaker_1351_Name": "Listener", "Speaker_1351_Title": "", "Speaker_1352_Name": "Mingyan", "Speaker_1352_Title": "", "Speaker_1353_Name": "Su", "Speaker_1353_Title": "", "Speaker_1354_Name": "Yinfeng", "Speaker_1354_Title": "", "Speaker_1355_Name": "Cryptic Exile", "Speaker_1355_Title": "", "Speaker_1356_Name": "Chatty Exile", "Speaker_1356_Title": "", "Speaker_1357_Name": "Candid Exile", "Speaker_1357_Title": "", "Speaker_1358_Name": "Candid \"Exile\"", "Speaker_1358_Title": "", "Speaker_1359_Name": "Cryptic \"Exile\"", "Speaker_1359_Title": "", "Speaker_1360_Name": "Weary Exile", "Speaker_1360_Title": "", "Speaker_1361_Name": "Resting \"Exile\"", "Speaker_1361_Title": "", "Speaker_1362_Name": "Focused \"Exile\"", "Speaker_1362_Title": "", "Speaker_1363_Name": "Recording Playback", "Speaker_1363_Title": "", "Speaker_1364_Name": "Mingyan's Voice", "Speaker_1364_Title": "", "Speaker_1365_Name": "Onlookers", "Speaker_1365_Title": "", "Speaker_900001_Name": "Researcher A", "Speaker_900001_Title": "", "Speaker_900002_Name": "Researcher B", "Speaker_900002_Title": "", "Speaker_900003_Name": "Guard A", "Speaker_900003_Title": "", "Speaker_900004_Name": "Guard B", "Speaker_900004_Title": "", "Speaker_900005_Name": "\"MES0981\"", "Speaker_900005_Title": "", "Speaker_900006_Name": "Qianyue", "Speaker_900006_Title": "", "Speaker_900007_Name": "Patient", "Speaker_900007_Title": "", "LevelPlay_130000003_ChildQuestTip_0_5": "", "LevelPlay_130000003_ChildQuestTip_0_6": "", "LevelPlay_130000003_LevelPlayName_0_3": "", "LevelPlay_130000004_ChildQuestTip_0_3": "", "LevelPlay_130000004_LevelPlayName_0_3": "", "LevelPlay_14000013_ChildQuestTip_0_5": "", "LevelPlay_14000013_ChildQuestTip_0_6": "", "LevelPlay_14000013_LevelPlayName_0_3": "Objective Defense Challenge", "LevelPlay_14000016_ChildQuestTip_0_7": "", "LevelPlay_14000016_ChildQuestTip_0_8": "", "LevelPlay_14000016_ChildQuestTip_0_9": "", "LevelPlay_14000016_LevelPlayName_0_3": "", "LevelPlay_14000026_ChildQuestTip_0_5": "", "LevelPlay_14000026_ChildQuestTip_0_6": "", "LevelPlay_14000026_LevelPlayName_0_3": "", "LevelPlay_14000026_QuestScheduleMainTitle_0_3": "", "LevelPlay_14000026_QuestScheduleSubTitle_0_3": "", "LevelPlay_14000035_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_14000035_ChildQuestTip_0_5": "", "LevelPlay_14000035_ChildQuestTip_0_6": "Arrive at target area.", "LevelPlay_14000035_LevelPlayName_0_3": "", "LevelPlay_14000035_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_14000039_ChildQuestTip_0_3": "", "LevelPlay_14000039_LevelPlayName_0_3": "", "LevelPlay_14000044_ChildQuestTip_0_9": "", "LevelPlay_14000044_ChildQuestTip_0_10": "", "LevelPlay_14000044_ChildQuestTip_0_11": "", "LevelPlay_14000044_ChildQuestTip_0_12": "", "LevelPlay_14000044_LevelPlayName_0_3": "", "LevelPlay_14000048_ChildQuestTip_0_1": "", "LevelPlay_14000048_ChildQuestTip_0_2": "", "LevelPlay_14000048_LevelPlayName_0_1": "", "LevelPlay_16000001_ChildQuestTip_0_5": "", "LevelPlay_16000001_ChildQuestTip_0_6": "", "LevelPlay_16000001_LevelPlayName_0_3": "", "LevelPlay_16000002_ChildQuestTip_0_3": "", "LevelPlay_16000002_LevelPlayName_0_3": "", "LevelPlay_16000003_ChildQuestTip_0_11": "", "LevelPlay_16000003_ChildQuestTip_0_12": "", "LevelPlay_16000003_ChildQuestTip_0_13": "", "LevelPlay_16000003_ChildQuestTip_0_14": "", "LevelPlay_16000003_ChildQuestTip_0_15": "", "LevelPlay_16000003_InteractContent_0_3": "", "LevelPlay_16000003_LevelPlayName_0_3": "", "LevelPlay_2000001_ChildQuestTip_0_5": "Empty", "LevelPlay_2000001_ChildQuestTip_0_6": "", "LevelPlay_2000001_InteractContent_0_3": "", "LevelPlay_2000001_LevelPlayName_0_3": "", "LevelPlay_2000002_ChildQuestTip_0_9": "Empty", "LevelPlay_2000002_ChildQuestTip_0_10": "", "LevelPlay_2000002_ChildQuestTip_0_11": "", "LevelPlay_2000002_ChildQuestTip_0_12": "", "LevelPlay_2000002_InteractContent_0_5": "", "LevelPlay_2000002_InteractContent_0_6": "", "LevelPlay_2000002_LevelPlayName_0_3": "", "LevelPlay_2000011_ChildQuestTip_0_11": "", "LevelPlay_2000011_ChildQuestTip_0_12": "", "LevelPlay_2000011_ChildQuestTip_0_13": "", "LevelPlay_2000011_ChildQuestTip_0_14": "", "LevelPlay_2000011_ChildQuestTip_0_15": "", "LevelPlay_2000011_InteractContent_0_11": "Open", "LevelPlay_2000011_InteractContent_0_12": "", "LevelPlay_2000011_InteractContent_0_13": "", "LevelPlay_2000011_InteractContent_0_14": "", "LevelPlay_2000011_InteractContent_0_15": "", "LevelPlay_2000011_LevelPlayName_0_3": "", "LevelPlay_2000012_ChildQuestTip_0_5": "", "LevelPlay_2000012_ChildQuestTip_0_6": "", "LevelPlay_2000012_InteractContent_0_3": "Begin Gameplay", "LevelPlay_2000012_LevelPlayName_0_3": "", "LevelPlay_2000013_ChildQuestTip_0_13": "", "LevelPlay_2000013_ChildQuestTip_0_14": "", "LevelPlay_2000013_ChildQuestTip_0_15": "", "LevelPlay_2000013_ChildQuestTip_0_16": "", "LevelPlay_2000013_ChildQuestTip_0_17": "", "LevelPlay_2000013_ChildQuestTip_0_18": "", "LevelPlay_2000013_LevelPlayName_0_3": "", "LevelPlay_2000014_ChildQuestTip_0_3": "", "LevelPlay_2000014_LevelPlayName_0_3": "", "LevelPlay_2000015_ChildQuestTip_0_3": "", "LevelPlay_2000015_LevelPlayName_0_3": "", "LevelPlay_2000016_ChildQuestTip_0_3": "", "LevelPlay_2000016_InteractContent_0_3": "Hello", "LevelPlay_2000016_LevelPlayName_0_3": "", "LevelPlay_2000017_ChildQuestTip_0_3": "", "LevelPlay_2000017_InteractContent_0_9": "", "LevelPlay_2000017_InteractContent_0_10": "", "LevelPlay_2000017_InteractContent_0_11": "", "LevelPlay_2000017_InteractContent_0_12": "", "LevelPlay_2000017_LevelPlayName_0_3": "", "LevelPlay_2000019_ChildQuestTip_0_5": "", "LevelPlay_2000019_ChildQuestTip_0_6": "", "LevelPlay_2000019_LevelPlayName_0_3": "", "LevelPlay_2000025_ChildQuestTip_0_3": "", "LevelPlay_2000025_LevelPlayName_0_3": "", "LevelPlay_2000026_ChildQuestTip_0_3": "", "LevelPlay_2000026_LevelPlayName_0_3": "", "LevelPlay_2000027_ChildQuestTip_0_3": "", "LevelPlay_2000027_LevelPlayName_0_3": "", "LevelPlay_2000028_ChildQuestTip_0_5": "", "LevelPlay_2000028_ChildQuestTip_0_6": "", "LevelPlay_2000028_LevelPlayName_0_3": "", "AtLeastOnePlayer": "Please deploy at least 1 Resonator.", "PleaseFullBuff": "Please equip all buff stats.", "HaveEmptyPlayer": "There are still undeployed Resonators. Are you sure you want to start the challenge?", "BossRushMonsterKillPoint": "Monster Kill Score:", "BossRushLeftTimePoint": "Remaining Time Score:", "BossRushTechPoint": "Technical Score:", "Huanglong_main_1_7_178_1": "Gather 'round, I have a tale to spin! Our feather-haired maiden faces a horde of beasts…", "Huanglong_main_1_7_178_2": "And just in time, a ray of light!", "Huanglong_main_1_7_178_3": "Sunbeams burst through the clouds, banishing darkness out of sight.", "Huanglong_main_1_7_178_4": "From the statue emerged two… Guess who we have?", "Huanglong_main_1_7_178_5": "None other than General Jiyan and the legendary Rover!", "Huanglong_main_1_7_178_6": "And lo! Ruins fell, a colossus shattered. The Overthrax meets its defeat.", "Huanglong_main_1_7_178_7": "Mountains and rivers exulted in glee, as the war's finale came to be.", "Huanglong_main_1_7_178_8": "As they say, why fear when fate is ours to take?", "Huanglong_main_1_7_178_9": "Amidst setbacks, heroes will rise to conquer. Their determination fuels the fire of hope in the darkest hour.", "Huanglong_main_1_7_178_10": "Under starlit skies we battled, divine Loong roaring above.", "Huanglong_main_1_7_178_11": "Now victorious, our songs of triumph shall shake the clouds!", "Huanglong_main_1_7_178_12": "And our story goes on...", "InstanceDungeon_1_2_BOSS_MapName": "Excerpts of the Raving", "InstanceDungeon_1_2_BOSS5_DungeonDesc": "The fulfilled wishes are twisted into hollow shells, echoing with obsessive ravings. Muffled murmurs and tangled emotions weave together, forming this Sonoro Sphere. The fractured but connected rooms lead the trespassers to the starting point of the memory, where the first raving is heard...", "LevelPlay_130000006_ChallengeFailMainText_200_6": "Challenge Failed", "LevelPlay_130000006_ChallengeFailMainText_200_7": "Challenge Failed", "LevelPlay_130000006_ChallengeFailMainText_200_8": "Challenge Failed", "LevelPlay_130000006_ChallengeFailMainText_200_9": "Challenge Failed", "LevelPlay_130000006_ChallengeFailMainText_200_10": "Challenge Failed", "PrefabTextItem_2384789310_Text": "Chat", "PrefabTextItem_973560151_Text": "No ongoing chat.", "PrefabTextItem_3241982029_Text": "Tap Start Chat to chat with a friend.", "PrefabTextItem_1493640674_Text": "Tap to edit text", "PrefabTextItem_1727580459_Text": "", "RoleTag30": "Interruption Resistance Boost", "Character_ChangLi_70_1": "Uh... Was there something like this here before?", "Character_ChangLi_70_2": "These mechanisms... They need to be unlocked from both sides at once.", "Character_ChangLi_70_3": "Okay. Let's each handle one side. I'll go over there.", "Character_ChangLi_71_1": "It's open!", "Character_ChangLi_72_1": "...Tacet Discords! Watch out!", "Character_ChangLi_73_1": "More Tacet Discords... I'll handle them.", "Character_ChangLi_73_2": "Okay...", "Character_ChangLi_74_1": "Is this... The key to that door?", "Character_ChangLi_74_2": "Yes... And those Tacet Discords just devoured the frequencies of the guard on door duty…", "Character_ChangLi_74_3": "...", "ConditionGroup_12009003_HintText": "Clear Difficulty II to unlock", "OccupationConfig_gupan_Name": "Gupan", "OccupationConfig_huaijin_Name": "Huaijin", "OccupationConfig_jifeng_Name": "Jifeng", "Chengxiaoshan_main_1_1_1_3_1": "Erm... Next time! Next time I'll definitely save some for you! Just... give me a name! Please!", "Chengxiaoshan_main_1_1_1_3_2": "A name? Now?", "Chengxiaoshan_main_1_1_1_3_3": "Yes, I want it now! Look, your name's Chixia, your name's Yangyang, and you... Uhhh, your name is...", "Chengxiaoshan_main_1_1_1_3_4": "{PlayerName}.", "Chengxiaoshan_main_1_1_1_3_5": "{PlayerName}? ...That sounds interesting. Wait, didn't you forget everything? How do you still remember...", "Chengxiaoshan_main_1_1_1_3_6": "I just came up with it. It's my new name now.", "Chengxiaoshan_main_1_1_1_3_7": "With your old name and memories all gone, it's a good idea to go with a new one. It makes everything more convenient and represents a fresh start.", "Chengxiaoshan_main_1_1_1_3_8": "Yeah, exactly like she said! Every one of you has a name, and I want one for myself too! Really not asking much.", "Chengxiaoshan_main_1_1_1_3_9": "I just want a name that sounds a little cool, a little special and epic and super smokin'!", "Chengxiaoshan_main_1_1_1_3_10": "That's a long list of descriptors...", "Chengxiaoshan_main_1_1_1_3_11": "Yeah, you having a name should make things easier.", "Chengxiaoshan_main_1_1_1_3_12": "Names are a big deal, you know? Like, once you have one, it's stuck with you for life. Gotta make sure it's a good one!", "Chengxiaoshan_main_1_1_1_3_13": "Can't have people not scared of me when they hear it. No time for regrets here!", "Chengxiaoshan_main_1_1_1_3_14": "That's true.", "Chengxiaoshan_main_1_1_1_3_15": "Let's see... You want a cool one... What about \"Echo the Invincible\"? What do you say?", "Chengxiaoshan_main_1_1_1_3_16": "Nah, nuh-uh, absolutely no! That's too straightforward. It's-It's no better than calling me the \"little one\"!", "Chengxiaoshan_main_1_1_1_3_17": "Hey, it makes every difference in the world! \"I am Echo the Invincible!\" That's what a Hero Play character would say as their transformation call!", "Chengxiaoshan_main_1_1_1_3_18": "Or maybe... Since you can fly and you've got those long ears... why don’t you call yourself... \"Righteous Raptor\"? Or \"Valor Hawk\"? \"Flying Fury\"?", "Chengxiaoshan_main_1_1_1_3_19": "No, absolutely no. Why do they all sound so... cringy...", "Chengxiaoshan_main_1_1_1_3_20": "Why? I love it when people call me the Jinzhou Speedster. Doesn't that sound awesome?", "Chengxiaoshan_main_1_1_1_3_21": "Uh... Haha, sure, if you say so... Anyway, they all sound like anything but my name. ABSOLUTELY NO!", "Chengxiaoshan_main_1_1_1_3_22": "Absolutely no this, absolutely no that. What do you want?", "Chengxiaoshan_main_1_1_1_3_23": "Let’s make it simple. Why don't you just call yourself Abby.", "Chengxiaoshan_main_1_1_1_3_24": "Aha! I knew {PlayerName} would come up with a good... Wait. Why does it sound so random?", "Chengxiaoshan_main_1_1_1_3_25": "You didn't just pick two random syllables, did you?", "Chengxiaoshan_main_1_1_1_3_26": "Why not? Simplicity works wonders.", "Chengxiaoshan_main_1_1_1_3_27": "Abby means joy. It's what you bring to us.", "Chengxiaoshan_main_1_1_1_3_28": "I mean... Yeah, it's simple, easy to remember. l can imagine myself yelling it out loud, and at least it sounds better than Chixia’s cringy titles... But you know, it doesn’t feel quite majestic enough...", "Chengxiaoshan_main_1_1_1_3_29": "So... Is it because I've been saying \"Absolutely no\" a lot...?", "Chengxiaoshan_main_1_1_1_3_30": "...", "Chengxiaoshan_main_1_1_1_3_31": "...", "Chengxiaoshan_main_1_1_1_3_32": "(Why, isn't that a nice name..)", "Chengxiaoshan_main_1_1_1_3_33": "(Maybe I should come up with a better one...)", "Chengxiaoshan_main_1_1_1_3_34": "(Hmm... Why is it suddenly so quiet? Is it not happy with the name? Why though... Can't think of anything better that's catchy, impactful, and clever all at once.)", "Chengxiaoshan_main_1_1_1_3_35": "(Uh, I meant to tease it as a joke, but I can tell it's upset now. On second thought, a name is indeed very important. Maybe I'll have to come up with a different one...)", "Chengxiaoshan_main_1_1_1_3_36": "Let’s just think of another...", "Chengxiaoshan_main_1_1_1_3_37": "Hmm... Abby... Abra... Abraxas?", "Chengxiaoshan_main_1_1_1_3_38": "What's wrong? What are you muttering about? Abra... what? Sounds like you're reading a spell.", "Chengxiaoshan_main_1_1_1_3_39": "...Erm, I don't know, but... I just have this feeling that... this is what my name should be. Okay, ready?", "Chengxiaoshan_main_1_1_1_3_40": "Abby! I like the sound of that. That's my name!", "Chengxiaoshan_main_1_1_1_3_41": "I thought you didn't like it.", "Chengxiaoshan_main_1_1_1_3_42": "Good. Saves us time thinking of another one.", "Chengxiaoshan_main_1_1_1_3_43": "Of course I like it! You came up with it for me! I was just... trying to get used to it, that's all! Besides, I feel attached to this name now.", "Chengxiaoshan_main_1_1_1_3_44": "My name is Abby. You will NOT call me the \"little one\" again!", "Chengxiaoshan_main_1_1_1_3_45": "Sure, we won't. Got it.", "Chengxiaoshan_main_1_1_1_3_46": "Well, that didn't work out. I was hoping we could get some answers from the little... I mean, from Abby, but now we're back at square one.", "Chengxiaoshan_main_1_1_1_3_47": "I really thought we could figure out where Abby came from. It might not lead us to other special Echoes, but it's at least a starting point to uncover {PlayerName}'s past. Then we'll have something to do before asking Madam Magistrate and our Sentinel about it again.", "Chengxiaoshan_main_1_1_1_3_48": "Maybe we can start with Abby's special abilities instead?", "Chengxiaoshan_main_1_1_1_3_49": "Each special Echo has a unique ability. We can compare what Abby does with our records of other Echoes to see where they came from. Besides… It was Abby’s power that helped {PlayerName} defeat the Threnodian, I suppose?", "Chengxiaoshan_main_1_1_1_3_50": "Likely so.", "Chengxiaoshan_main_1_1_1_3_51": "Why do you sound so unsure? Didn't you see it all with your own eyes?", "Chengxiaoshan_main_1_1_1_3_52": "It happened too fast. I didn't get a clear look.", "Chengxiaoshan_main_1_1_1_3_53": "I'd be more sure if I can see it again.", "Chengxiaoshan_main_1_1_1_3_54": "Hmm… Abby, can you show us again? I'm super curious how you did that. Who knows, we might learn something.", "Chengxiaoshan_main_1_1_1_3_55": "Well, since you asked, I'll show you how it's done! But... this place is too crowded. Let's move to that open spot over there.", "Text_WorldLevelTag_Text": "SOL3 Phase {0}", "Text_WorldCurrentLevelTag_Text": "SOL3 Phase {0} (Current)", "UpAbsorptionTimeWithTagText": "Remaining Enhanced Absorptions: {0}", "Area_1611_Title": "Luminous Shore", "Area_1612_Title": "Xuanji Ridges", "Area_1613_Title": "Hongzhen", "Area_1614_Title": "Tianqu Tree", "Area_1615_Title": "Loong's Ridge", "Area_1616_Title": "Loong's Rest", "Area_1617_Title": "Loong's Crest", "PrefabTextItem_3926090096_Text": "Please activate the preceding node first.", "PrefabTextItem_1826757657_Text": "Max level reached.", "PrefabTextItem_2517454767_Text": "Max level reached.", "LongShanStage_ProgressPercentage": "Progress: {0}%", "LongShanStage_Join": "Go", "Activity_1001_Title": "Breath Alloy", "Activity_1002_Title": "Freezing Alloy", "Activity_1003_Title": "Scorching Alloy", "Activity_1004_Title": "Rapido Alloy", "Activity_1005_Title": "Striking Alloy", "Activity_1006_Title": "Intimidating Alloy", "Activity_1007_Title": "Deafening Alloy", "Activity_1008_Title": "Furious Alloy", "Activity_1009_Title": "Ethereal Alloy", "Activity_1010_Title": "Everlasting Alloy", "Activity_1001_Description": "Aero and Spectro Resonators deal additional damage when casting Intro Skills.", "Activity_1002_Description": "Glacio and Havoc Resonators deal additional damage when casting Intro Skills.", "Activity_1003_Description": "Fusion and Electro Resonators deal additional damage when casting Intro Skills.", "Activity_1004_Description": "Resonators fully regenerate Resonance Energy after casting Intro Skills.", "Activity_1005_Description": "Resonators' Crit. DMG increases after casting Intro Skills.", "Activity_1006_Description": "Casting Resonance Liberation resets the active cooldown time of Echo Skills.", "Activity_1007_Description": "Casting Heavy Attack reduces the active cooldown time of Echo Skills.", "Activity_1008_Description": "Casting Echo Skills boosts the DMG of Heavy Attack and Resonance Skills.", "Activity_1009_Description": "Generate a gravity stream after casting Echo Skills.", "Activity_1010_Description": "No cooldown for Echo Skills after casting Intro Skills.", "HotKeyText_RefuseTips2_Name": "Chat/Refuse", "InfoDisplay_102801026_Title": "Story of the Guqin", "InfoDisplay_102801026_Text": "Years ago, there were two close friends who lived on Mt. Firmament. One of them loved stories about the world and wanted to travel around the world, collecting stories while adventuring like the protagonists of stories. When the Sentinel was about to seal Mt. Firmament, this person left Mt. Firmament on horseback.\nThe other person loved the sounds of the mountain, such as the gurgling water and chirping birds. She hung windchimers everywhere in the mountains and played the guqin on the mountain every day because she wanted to hear the music of the mountains and valleys.\nThey made a promise to reunite here after a few decades. At their reunion, one would tell stories of the world, and the other would play the beautiful music of the mountains and forests.\nHowever, time flowed differently on Mt. Firmament, and one day there was equivalent to a few decades outside. Time passed mercilessly. The one who left could no longer return home, and the one who stayed could only watch as her guqin decayed.\nIn this vast expanse, every goodbye could be a farewell for life.\nBe well. Farewell.", "ItemInfo_70139323_Name": "Chrono Sign", "ItemInfo_70139323_AttributesDescription": "A key used to open the Woodveil Hall laboratory.", "ItemInfo_70139323_BgDescription": "The Court of Savantae Committee left many mysteries in Mt. Firmament: its unfinished research buried deep in the mountains and the ending that befell the researchers. Perhaps you'll be able to uncover these dust-sealed secrets with this key.", "ItemInfo_70139323_ObtainedShowDescription": "A key used to open the Woodveil Hall laboratory.", "Flow_11900002_24": "How is it?", "Flow_11900002_25": "Is it a go?", "Flow_11900002_26": "He said stones don't quite fit his products.", "Flow_11900002_27": "*sigh* Let's call it a day. I need time to think.", "Flow_11900002_28": "Thanks for the help, {PlayerName}. Here's your reward.", "Flow_11900002_29": "I'll try to come up with something else.", "Flow_11900002_31": "The salesman leaves, head lowered.", "Speaker_900008_Name": "Yongxin", "Speaker_900008_Title": "", "LevelPlay_135000038_ChildQuestTip_135_3": "Restore power supply", "LevelPlay_135000038_ChildQuestTip_135_5": "Use Sensor to locate power source", "LevelPlay_135000038_ChildQuestTip_135_6": "Restore power supply", "LevelPlay_109000009_ChildQuestTip_109_12": "", "LevelPlay_109000009_ChildQuestTip_109_13": "", "LevelPlay_109000009_ChildQuestTip_109_14": "", "LevelPlay_109000009_ChildQuestTip_109_15": "", "Speaker_900009_Name": "Shinong", "Speaker_900009_Title": "", "Character_ZheZhi_44_1": "So this Shanyun Art Exchange has been involved in Mingyan's case right from the start.", "Character_ZheZhi_44_2": "No wonder they got all shifty when we brought up Mingyan earlier...", "Character_ZheZhi_44_3": "Masquerading as Exiles is indeed cunning.", "Character_ZheZhi_44_4": "Yinfeng... The name sounds familiar.", "Character_ZheZhi_44_5": "Yinfeng... Yes...", "PrefabTextItem_1108759758_Text": "Start Chat", "PrefabTextItem_510414369_Text": "Send", "Chengxiaoshan_main_1_1_113_1": "Someone fought here against those Fractsidus...", "Chengxiaoshan_main_1_1_113_2": "Must be Jinhsi. Her trails led to this location.", "Chengxiaoshan_main_1_1_113_3": "Using her Resonance Ability too much would only worsen her condition...", "Chengxiaoshan_main_1_1_113_4": "But she must have had a reason. Was she helping the people of Hongzhen find refuge?", "Chengxiaoshan_main_1_1_125_1": "This vase on the stone table seems rather peculiar.", "Chengxiaoshan_main_1_1_145_40": "In this place she was born, and in this place she returns. Our Magistrate's fate is bound to Mt. Firmament...", "Chengxiaoshan_main_1_1_15_43": "In that case, I probably won't... wake... up...", "Chengxiaoshan_main_1_1_165_11": "We need to focus on items related to the Court of Savantae in Truthseeker's Pass. Maybe we can find some clues there.", "Chengxiaoshan_main_1_1_290_8": "{PlayerName}, let's go. I still need more information to determine what we should do next.", "Chengxiaoshan_main_1_1_380_63": "I will do everything I can to keep Jinhsi safe.", "Chengxiaoshan_main_1_1_380_64": "So a fight between you two is unavoidable.", "Chengxiaoshan_main_1_1_5_30": "If you're curious, just head southeast. Mt. Firmament is on the east side of Whining Aix's Mire, and you can see it from a distance.", "Chengxiaoshan_main_1_1_6_2": "Let me... take a quick nap, all right? I've got keen ears. If anything goes down, just give me a holler, and I'll be... I'll be up in a jiffy… I swear…", "Chengxiaoshan_main_1_1_60_14": "The Temporal Disruption is preventing it from functioning.", "Chengxiaoshan_main_1_1_60_15": "Jinhsi...", "Chengxiaoshan_main_1_1_60_16": "We can't waste a moment. Jinhsi's fate isn't the only one at stake—all the inhabitants of Mt. Firmament are in danger.", "Chengxiaoshan_main_1_1_60_17": "We need to hurry to Hongzhen, a town nestled at the heart of Mt. Firmament. Jinhsi would likely pass through there on her search for the Sentinel.", "Chengxiaoshan_main_1_1_360_33": "Thank you for placing your trust in me.", "Chengxiaoshan_main_1_1_360_34": "Come to think of it, many good things have happened to me since you arrived in Jinzhou.", "Chengxiaoshan_main_1_1_360_35": "Thank you, {PlayerName}.", "Chengxiaoshan_main_1_1_360_36": "I am always here for you.", "Chengxiaoshan_main_1_1_360_37": "I'll make sure you turn out safe.", "Chengxiaoshan_main_1_1_360_38": "I'll go meet the Sentinel with you.", "Chengxiaoshan_main_1_1_360_39": "My teacher Changli told me it's up to both of us to solve the crisis at Mt. Firmament. As I know you have a special connection with our Sentinel, I need your support in this decision.", "Chengxiaoshan_main_1_1_360_40": "But don't worry, I'm prepared. This isn't about succumbing to destiny, it's about embracing it fully.", "Chengxiaoshan_main_1_1_360_41": "I am grateful to have you by my side through it all.", "Chengxiaoshan_main_1_1_360_42": "We're not in a situation where death is our only option, are we?", "Chengxiaoshan_main_1_1_360_43": "I will help you.", "Chengxiaoshan_main_1_1_215_46": "... Jinhsi, I don't intend to stop you. I know you have made up your mind.", "Chengxiaoshan_main_1_1_215_47": "That's why I brought {PlayerName} here.", "Chengxiaoshan_main_1_1_215_48": "You may have already guessed it. {PlayerName} is indeed the hero who fought by our Sentinel's side during Jinzhou's early days. {Male=He;Female=She} is also the mysterious visitor spoken of in tales about Mt. Firmament.", "Chengxiaoshan_main_1_1_215_49": "All evidence we've gathered points to this being true.", "Chengxiaoshan_main_1_1_215_50": "If anyone can help us with the situation at Mt. Firmament, it must be {PlayerName}.", "Chengxiaoshan_main_1_1_215_51": "I don't remember anything, but I can fight.", "Chengxiaoshan_main_1_1_215_52": "I'm strong. It wouldn't hurt to help.", "Chengxiaoshan_main_1_1_215_53": "There might be other options.", "Chengxiaoshan_main_1_1_215_54": "Thank you, my teacher... Jinhsi will keep your words in mind.", "Chengxiaoshan_main_1_1_215_55": "Lastly, we still don't know for sure how the Fractsidus is keeping our Sentinel trapped. This will determine if you can actually meet it face to face.", "Chengxiaoshan_main_1_1_215_56": "Maybe the Fractsidus are just really strong...", "Chengxiaoshan_main_1_1_215_57": "They might be using the Court of Savantae's mechanisms.", "Chengxiaoshan_main_1_1_215_58": "Maybe they manipulated the Sentinel's weakness.", "Chengxiaoshan_main_1_1_215_59": "Yes, it could be any of these scenarios. Lady Xinyi is already on the case. We should get an answer soon.", "Chengxiaoshan_main_1_1_215_60": "The Cipher Key should be inside the stone chamber, behind its entrance gate. There is one more Flare Stone to work out. Let's get moving.", "LongShanStage_Progress": "{0}/{1}", "Activity_101300001_Title": "Tales from Mt. Firmament", "Huanglong_main_1_5_200_1": "I think I heard a low, grumbling noise...", "Huanglong_main_1_5_201_1": "The vase didn’t bulge at all. Not this one. I should go check on the other vases…", "InstanceDungeon_8007_MapName": "Dreams Ablaze in Darkness I", "InstanceDungeon_8008_MapName": "Dreams Ablaze in Darkness II", "InstanceDungeon_8009_MapName": "Dreams Ablaze in Darkness III", "InstanceDungeon_8010_MapName": "Dreams Ablaze in Darkness IV", "InstanceDungeon_8011_MapName": "Dreams Ablaze in Darkness V", "InstanceDungeon_8007_DungeonDesc": "Dark flames dance in the Somnoire. This time, near the edge of dreams, you glimpse a familiar figure… At least here in your dreams, his ambition to engulf the world in flames shall forever burn.", "InstanceDungeon_8008_DungeonDesc": "Dark flames dance in the Somnoire. This time, near the edge of dreams, you glimpse a familiar figure… At least here in your dreams, his ambition to engulf the world in flames shall forever burn.", "InstanceDungeon_8009_DungeonDesc": "Dark flames dance in the Somnoire. This time, near the edge of dreams, you glimpse a familiar figure… At least here in your dreams, his ambition to engulf the world in flames shall forever burn.", "InstanceDungeon_8010_DungeonDesc": "Dark flames dance in the Somnoire. This time, near the edge of dreams, you glimpse a familiar figure… At least here in your dreams, his ambition to engulf the world in flames shall forever burn.", "InstanceDungeon_8011_DungeonDesc": "Dark flames dance in the Somnoire. This time, near the edge of dreams, you glimpse a familiar figure… At least here in your dreams, his ambition to engulf the world in flames shall forever burn.", "PrefabTextItem_3040682263_Text": "", "SkillDescription_1301035_AttributeName": "\"Mercy\" Resonance Regen", "SkillDescription_1301036_AttributeName": "\"Death Messenger\" Resonance Regen", "ItemInfo_70139325_Name": "Cipher Key", "ItemInfo_70139325_AttributesDescription": "An energy device crafted by the Court of Savantae. Can be used to disable the sealing device of Mianloong Chamber.", "ItemInfo_70139325_BgDescription": "Those blessed by the deity aspired to raise a gate, however modest it may seem to the divine eyes. Even in its decay, the solitary gate stood sentinel: upholding reverence, for the divine is near.", "ItemInfo_70139325_ObtainedShowDescription": "An energy device crafted by the Court of Savantae. Can be used to disable the sealing device of Mianloong Chamber.", "ItemInfo_14_Name": "Preparation Credits", "ItemInfo_15_Name": "Operation Fund", "ItemInfo_16_Name": "Wish", "ItemInfo_17_Name": "Popularity", "ItemInfo_18_Name": "Palace Lantern", "PrefabTextItem_1285133960_Text": "Contains:", "Moonfiesta_Entrust_1_Title": "Border Patrols", "Moonfiesta_Entrust_1_Content": "\"We wish for a Moonlit Fair free of all threat.\"\nPreparations for the Moonlit Fair are in full swing. Historically, the full moon has been linked to Threnodian activity, even though the Threnodian hatch has been halted. Ensuring security around Taoyuan Vale remains a top priority.", "Moonfiesta_Entrust_2_Title": "Route Planning", "Moonfiesta_Entrust_2_Content": "\"Please secure the routes for us.\"\nThe materials and goods ordered for the festival are being dispatched to Taoyuan Vale. However, advance investigation of road conditions and handling of potential threats are required to ensure all goods are delivered safely.", "Moonfiesta_Entrust_3_Title": "Self-defense Training", "Moonfiesta_Entrust_3_Content": "\"I want to protect people just like the Midnight Rangers.\"\nOne of the most made wishes is for the strength to protect those closest. While gaining immense strength instantly isn't feasible, it may prove useful to give these wishmakers training in self-defense. It may prove invaluable during critical moments.", "Moonfiesta_Evaluate_1_Content": "F", "Moonfiesta_Evaluate_2_Content": "E", "Moonfiesta_Evaluate_3_Content": "D", "Moonfiesta_Evaluate_4_Content": "C", "Moonfiesta_Evaluate_5_Content": "B", "Moonfiesta_Evaluate_6_Content": "A", "Moonfiesta_Evaluate_7_Content": "S", "Moonfiesta_Evaluate_8_Content": "SS", "Moonfiesta_Popularity_1_PopularityRating": "[Lv.1] Old City, New Faces", "Moonfiesta_Popularity_2_PopularityRating": "[Lv.2] Friendly Chuckles", "Moonfiesta_Popularity_3_PopularityRating": "[Lv.3] Love Me, Love My Stall", "Moonfiesta_Popularity_4_PopularityRating": "[Lv.4] Puzzled by Bustles", "Moonfiesta_Popularity_5_PopularityRating": "[Lv.5] Lunar Reverie", "Moonfiesta_Character_1_Name": "Knowledge", "Moonfiesta_Character_2_Name": "Action", "Moonfiesta_Character_3_Name": "Teamwork", "LevelPlay_142900004_ChildQuestTip_142_11": "", "LevelPlay_142900004_ChildQuestTip_142_12": "", "LevelPlay_142900004_LevelPlayName_142_4": "", "LevelPlay_142900005_ChildQuestTip_142_2": "", "LevelPlay_142900005_ChildQuestTip_142_3": "", "LevelPlay_142900005_LevelPlayName_142_2": "", "LevelPlay_142900005_MonsterGroupName_142_1": "Howlers in the Icefield", "LevelPlay_142900005_MonsterGroupName_142_2": "Howlers in the Icefield", "LevelPlay_142900006_ChildQuestTip_142_2": "", "LevelPlay_142900006_ChildQuestTip_142_3": "", "LevelPlay_142900006_LevelPlayName_142_2": "", "LevelPlay_136900035_ChildQuestTip_136_2": "", "LevelPlay_136900035_ChildQuestTip_136_3": "", "LevelPlay_136900035_LevelPlayName_136_2": "", "SoundAreaPlayInfo_1001001_BuffTitle": "Impermanence Heron", "SoundAreaPlayInfo_1001002_BuffTitle": "Bell-Borne Geochelone", "SoundAreaPlayInfo_1001003_BuffTitle": "Bell-Borne Geochelone", "ItemInfo_80021001_AttributesDescription": "Material for Synthesis", "ItemInfo_80021001_ObtainedShowDescription": "Material for Synthesis", "SkillDescription_5700030_AttributeName": "Chaoscleave Concerto Regen", "GenericPrompt_ResetPositionTip2_TipsText": "Levitator unavailable. Object returned to its original location.", "Activity_100600002_Title": "Depths of Illusive Realm", "Activity_100600002_Title_0": "Dreams Ablaze in Darkness", "Chengxiaoshan_main_1_1_242_1": "The Cipher Key...", "Chengxiaoshan_main_1_1_215_61": "Shh...", "Speaker_900010_Name": "Cautious Guard", "Speaker_900010_Title": "", "Speaker_900011_Name": "Cautious Fractsidus Artificer", "Speaker_900011_Title": "", "Speaker_900012_Name": "Grumpy Fractsidus Artificer", "Speaker_900012_Title": "", "BossRushUnlockCondition": "Reach 1,000 points in the previous level to unlock.", "BossRushRecommendLevel": "Suggested Lv. {0}", "BossRushFullPoint": "Current Points: {0}", "BossRushLevelRewardText": "Level Rewards", "BossRushScoreRewardText": "Point Rewards", "Chengxiaoshan_main_1_1_176_8": "...Wait.", "Chengxiaoshan_main_1_1_176_9": "The blood and scales here... It's Jinhsi.", "Chengxiaoshan_main_1_1_176_10": "Jinhsi was injured?", "Chengxiaoshan_main_1_1_176_11": "What happened?", "Chengxiaoshan_main_1_1_176_12": "She is likely teethering on the edge of Overclocking now.", "Chengxiaoshan_main_1_1_176_13": "We are running out of time.", "Chengxiaoshan_main_1_1_179_18": "If objects didn't work, then... What if it was a person...", "Chengxiaoshan_main_1_1_179_19": "Jinhsi...", "Chengxiaoshan_main_1_1_179_20": "We are getting closer and closer to the truth.", "Chengxiaoshan_main_1_1_179_21": "Two more Flare Stones left. Everything aside, first we must find Jinhsi.", "Chengxiaoshan_main_1_1_205_20": "The research log mentioned that all Chronosorters were in working in an overdrive mode.", "Chengxiaoshan_main_1_1_205_21": "What is Overclocking?", "Chengxiaoshan_main_1_1_205_22": "Overclocking happens when a Resonator overexerts their ability. And this researcher who wrote this suggests that it might be the key to triggering a Second Awakening.", "Chengxiaoshan_main_1_1_205_23": "It doesn't sound like a good thing.", "Chengxiaoshan_main_1_1_205_24": "No, it's not. Exhausting oneself will only result in destruction...", "Chengxiaoshan_main_1_1_205_25": "In addition, I noticed another detail in these records.", "Chengxiaoshan_main_1_1_205_26": "The Chronosorters required manual control, while the Sentinel Jué appeared to be under someone else's command.", "Chengxiaoshan_main_1_1_205_27": "In that only incident of success, just as the 'Chronosorter' was about to break down, that \"peculiar visitor\" gave an order to the Sentinel.", "Chengxiaoshan_main_1_1_205_28": "Overclocking...", "Chengxiaoshan_main_1_1_205_29": "When the Chronosorter almost broke down...", "Chengxiaoshan_main_1_1_205_30": "Energy transmission...", "Chengxiaoshan_main_1_1_205_31": "{PlayerName}, do you have an idea?", "Chengxiaoshan_main_1_1_205_32": "This proved that a Second Awakening can indeed improve Resonance Ability.", "Chengxiaoshan_main_1_1_205_33": "—It's similar to how human Resonators experience Overclocking, they wrote.", "Chengxiaoshan_main_1_1_205_35": "And the Sentinel successfully transferred some kind of energy to the Chronosorter thanks to that order.", "BossRushLevelScoreTips": "Reach {0} level points", "BossRushFullScoreTips": "Reach {0} points in total", "Moonfiesta_develop_1": "Chat", "Moonfiesta_develop_2": "Gift", "Moonfiesta_develop_3": "Preparations", "Character_ChangLi_56_9": "...Changli.", "Character_ChangLi_56_10": "Sorry. I kept you waiting.", "Character_ChangLi_56_11": "This place... It—", "Character_ChangLi_56_12": "Run!!", "Character_ChangLi_56_13": "I-It's a trap! They played us!", "Character_ChangLi_58_1": "Don't worry...", "Character_ChangLi_58_2": "This game is almost over.", "Character_ChangLi_58_3": "Can you feel it? It's warm... Doesn't hurt at all, see?", "Speaker_900013_Name": "Changli", "Speaker_900013_Title": "", "BossRushUnlockTips": "New Tactical Simulacra level unlocked.", "BossRushNumTips": "Enemy Bosses: [{0}]", "LevelPlay_142000011_ChildQuestTip_142_11": "Follow the dog", "LevelPlay_142000011_ChildQuestTip_142_12": "Follow the dog", "LevelPlay_142000011_ChildQuestTip_142_13": "Follow the dog", "LevelPlay_142000011_ChildQuestTip_142_14": "Follow the dog", "LevelPlay_142000011_ChildQuestTip_142_15": "Follow the dog", "LevelPlay_142000011_ChildQuestTip_142_16": "Follow the dog", "BossRushMonsterScoreTips": "Monster Points", "BossRushTimeScoreTips": "Time Points", "BossRushTechScoreTips": "Technical Points", "Chengxiaoshan_main_1_1_186_1": "Look at that device on the floating slab. It could help us open the path to other places. Shall we give it a try?", "Chengxiaoshan_main_1_1_187_1": "Hmm. So it turned you into a Clang Bang?", "Chengxiaoshan_main_1_1_187_2": "{PlayerName}, please use the “Leap Device” to eject yourself and crash through that ice wall.", "Speaker_900014_Name": "Fractsidus Artificer A", "Speaker_900014_Title": "", "Speaker_900015_Name": "Fractsidus Artificer B", "Speaker_900015_Title": "", "Speaker_900016_Name": "Fractsidus Artificer C", "Speaker_900016_Title": "", "Moonfiesta_TeamNotFull_Text": "Your team is not full. Proceed anyway?", "MapFloor_Raw": "SOL3 Continent", "MapFloor_MLT_1": "Mianloong Chamber: Upper Tier", "MapFloor_MLT_2": "Mianloong Chamber: Lower Tier", "MapFloor_KTG_1": "Truthseeker's Pass: Upper Tier", "MapFloor_KTG_2": "Truthseeker's Pass: Middle Tier", "MapFloor_KTG_3": "Truthseeker's Pass: Lower Tier", "MapFloor_HMQ_1": "Woodveil Hall: Upper Tier", "MapFloor_HMQ_2": "Woodveil Hall: Middle Tier", "MapFloor_HMQ_3": "Woodveil Hall: Lower Tier", "Flow_136000001_170": "It's just a bunch of Exiles. We don't need be afraid of them!", "Flow_136000001_171": "We're asked to investigate. Don't rush.", "Flow_136000001_172": "I say let's just storm inside and beat them all.", "Flow_136000001_173": "H-Have you lost your mind? I'm not going with you!", "AccessPath_303007_Description": "Forgery Challenge", "BossRushCollectReward": "Event Reward", "BossRushEnterText": "Go", "InfoDisplay_10900007_Text": "I recently received an invitation from the Pioneer Association to explore the culinary delights of Jinzhou. Eager to embark on this food journey, I wandered through the city's streets, savoring every dish the city has to offer. My journey led me to uncover delightful surprises that have now come together to form this unique booklet—a comprehensive food map of Jinzhou. I hope that as you read these pages, you will feel inspired to embark on your own food exploration—then my hard work is worth it. For it is in the moment when flavors dance upon your taste buds, igniting a symphony of sensations that resonate deep within, that the true essence of these delicacies lies.\r\nPanhua's Restaurant, rating: ☆☆☆☆☆\r\nWhile writing this booklet, I found myself seated at a small table at Panhua's Restaurant, enveloped by the vibrant buzz of lively conversations. It was here that I witnessed a heartwarming gathering involving a Patroller who had just completed her duty, her friend wearing a blue beret, and another friend in an icy demeanor. Before the Patroller could sit down, she swiftly placed an order for Poached Chicken, Perilla Salad, and Maocai before being joined by her friends. They shared anecdotes with each other, and the vivid expressions and gestures of that Patroller made the atmosphere even more lively. This experience makes me confident that Panhua's Restaurant has the ability to provide a relaxing and spirited dining environment, making it a standout choice for any culinary enthusiast.\r\n\r\nAs I penned these words, the Poached Chicken arrived at my table. While the chicken itself appeared flat, when immersed in the restaurant's specially crafted sauce, it provides an unforgettable flavor. As I savored each bite, the meat juices burst forth, accompanied by a fresh aroma that lingered in the mouth. The accompanying vegetables, stir-fried to perfection, boasted a vibrant green, complemented by sizzling oil droplets. Paired with tender and fluffy rice, the dish left me with only one word in my mind—\"delicious\". \r\n\r\nSo I couldn't resist having another serving:)\r\nJewel Boba, rating: ☆☆☆☆\r\nI found myself longing for more as I savored the delightful Jewel Boba, each sip leaving me yearning for another taste. If I had a second stomach dedicated solely to desserts, there's no doubt it would be reserved for the delicious dessert soup offered here in Jinzhou.. And if I were to recommend just one, Jewel Boba would undoubtedly be my top choice. Boasting over thirty years of renowned excellence, this sweet treat remains as delicious and affordable as ever.\r\nDuring my visit, I ordered the new buy-one-get-one-free dessert soup. The owner told me that its launch was inspired by a happy couple celebrating their anniversary at the shop—the owner, pleased with their happiness, presented them with a specially made drink. As the couple highly praised its taste, the owner decided to share its taste to more customers. After listening to this warm story, I, who was holding two cups alone, couldn't shake the bitterness of coming here alone. Luckily, the sweetness of the Jewel Boba somewhat lifted my spirits.\r\nLiuxian Teahouse, rating: ☆☆☆☆\r\nLiuxian Teahouse boasts its Bittberry Tea with distinctive bitterness, which forces you to question everything with a single sip. However, beneath the initial shock, a subtle sweetness emerges, with great persistence in the mouth. \r\nUnlike the bustling Panhua's Restaurant, Liuxian Teahouse provides a tranquil atmosphere where one can recline in a chair, fan in hand, and while away the hours immersed in the peaceful embrace of life unfolding around them.\r\nBorderland Cuisine, rating: ☆☆☆☆☆\r\n...", "InfoDisplay_10900007_Title": "Mochelin Dining Guide: Tasty Jinzhou - Food Exploration", "InfoDisplay_10900008_Text": "Loong Buns, Jinzhou Stew, Star Flakes... Before delving into the numerous specialties of Jinzhou, let me introduce you to a time-honored dish—\"Rising Loong\".\r\nRising Loong, rating: ☆☆☆☆☆\r\nFor anyone exploring Jinzhou, tasting Rising Loong is a must. The dish presents itself with a captivating golden crispiness, with its preparation involving intricate steps to reproduce the scene where a carp looks up to the sky, aspiring to become a dragon. This dish narrates the awakening of Jué. Back then, countless carps leaped from the water to pay homage to it. It is an event seem auspicious by Jinzhou people. Therefore, if you seek good fortune, don't miss the chance to savor Rising Loong!\r\n\r\nFood Ration Bar, rating: ☆☆☆\r\nAlthough I've given it only three stars, the significance of Food Ration Bar goes beyond its taste. Its major characteristic lies in its convenience, accessibility, and ample nutritional value, making it available for every soldier who fights bravely and relentlessly on the frontlines.\r\nMore importantly, each Food Ration Bar comes with a note, expressing Jinzhou people's thoughts, wishes, and gratitude to the soldiers who safeguard the peace and prosperity of Jinzhou.\r\nEven though countless challenges may lie ahead, Jinzhou and its people consistently stand in support of the soldiers. The soldiers courageously protect Jinzhou with their lives, and in return, Jinzhou becomes their steadfast shield.", "InfoDisplay_10900008_Title": "Mochelin Dining Guide: Tasty Jinzhou - Food Exploration", "InfoDisplay_10900009_Text": "We Promise, We Deliver—Lollo Logistics\r\n\r\nAway from Jinzhou and yearning for its specialties? Look no further–Lollo Logistics has got you covered!\r\nStaying in Jinzhou and craving specialties from the Six Countries? No problem–Lollo Logistics is here to help again!\r\nPicture this: when you open those take-out boxes, hot steam rises, carrying the aroma that wafts into your nostrils, igniting your appetite for these delights.\r\nFor unrivaled quality and swift delivery, make the smart choice–choose Lollo Logistics!\r\n\r\nBodyBuilder: Totally! Wasn't in Jinzhou before, but I was craving Panhua's Restaurant's Pulled Chicken so bad. Every sec, min, hour, couldn't stop thinking about it, lost sleep over it. Finally gave in, called Lollo Logistics, and ordered takeout. However, the delivery guy forgot pickup, but drove me to Jinzhou for that Pulled Chicken!\r\nAM JUST A BRUSH: Hahaha! Bad News: Forgot to pick up the takeout; Good News: Ended up bringing the customer to the restaurant.\r\nAAA Fresh Ingredients Wholesaler: Definitely fresh. Trustworthy!\r\nGreen Light Forever: Thanks, mate! You can count on us. We always keep our promises!", "InfoDisplay_10900009_Title": "We Promise, We Deliver—Lollo Logistics", "InfoDisplay_10900010_Text": "Today's daily refreshment tea has arrived. Feel free to collect it if needed.\r\nA thank you to the hard-working men and women of Jinzhou.", "InfoDisplay_10900010_Title": "Refreshment Tea Distribution Notice", "InfoDisplay_10900011_Text": "Vibrant and refreshing! Energize your days with the electrolyte energy drink jointly developed by Huaxu Academy and the Ministry of Development!", "InfoDisplay_10900011_Title": "Energy Drink Poster", "InfoDisplay_10900012_Text": "Every morning, well before the sun graces the sky, Mahe, the owner of Mahe's Grocery, has already begun his work. Over the next few hours, he carefully prepares the ingredients for today's sale. With changing seasons come distinct selections of vegetables and fruits. How does Mahe choose seasonal ingredients, and how does he ensure them reaches households far and wide? Join us today on \"Meeting Jinzhou\", as this episode takes you on a visit to Mahe's Grocery.", "InfoDisplay_10900012_Title": "Meeting Jinzhou: A Visit to Mahe's Grocery", "Moonfiesta_Building_1_Name": "Thus Says the Moon", "Moonfiesta_Building_2_Name": "Plum Blossom Pole", "Moonfiesta_Building_3_Name": "Yumyum Haven", "Moonfiesta_Building_4_Name": "Fireworks Shop", "Moonfiesta_Building_5_Name": "Swim, Gulpuff, Swim", "Moonfiesta_Building_6_Name": "Puppet Theater", "Moonfiesta_Building_7_Name": "Hsin's Fortuity", "Moonfiesta_Building_8_Name": "Fan Drawing Stall", "Moonfiesta_Building_9_Name": "Riddle Twiddle", "Moonfiesta_Building_10_Name": "Moon Shooter", "Moonfiesta_Building_11_Name": "Loong Dance", "LongShanStage_Title01": "First Impression", "LongShanStage_Title02": "Snowy Trails", "LongShanStage_Title03": "Chamber Tides", "LongShanStage_Title04": "After the Snow", "LongShanStage_TitleDetail01": "1. First Impression", "LongShanStage_TitleDetail02": "2. Snowy Trails", "LongShanStage_TitleDetail03": "3. Chamber Tides", "LongShanStage_TitleDetail04": "4. After the Snow", "InfoDisplay_120101001_Title": "Xiaosheng's Wish", "InfoDisplay_120101001_Text": "To the Moontree Lodge,\n\nI'm tired. I'm really tired.\nThe many failed experiments and our unachievable goal have filled me with despair.\nI'm not the right person for the work of the academy, nor am I good at communicating with others. I don't even have what it takes to apologize after hurting the only person who would listen to me.\nI'm rotten to the core and unworthy of pursuing the truth.\nEven if I make a wish, I bet no one would want to make my wish come true.\nBut on the off chance... even if there's only a one in ten thousand chance that someone will see this...\nPlease make me disappear from this world. I hope that nobody will remember me and nobody will be sad because of my disappearance.", "InfoDisplay_120101002_Title": "Huaxu Hive", "InfoDisplay_120101002_Text": "Search keywords: \"Xiaosheng\" \"Nighttime Blues Syndrome\"\n417 results\n \n[Thread/MainTopic] Nighttime Blues Syndrome\n \nXiaosheng\nAnother crappy day today.\n \ntheQingheScale\nWhat’s up with Xiaosheng? I see you commenting this late at night all the time. R u ok?\n \nXiaosheng\nI can't fall asleep at night. Big surprise.\nCan't shake off the feeling that I messed up today with my comments.\nWhat am I gonna do when I see him at work tomorrow...? I really shouldn't have gone to that stupid meeting...\n\nXiaosheng\nJust found some old Echo files in my cabinet... Those were the days… We were always working on some crazy interesting stuff that just kept us going.\n\nXiaosheng\nI have to submit a project proposal tomorrow. If I don't get the resources again, there goes a year's worth of work down the drain.\n \nHALPImGoingBALD\nWait. R u from the DLE? U guyz really need to chill out and slow down a bit with all the work. Sheesh.\n \nXiaosheng\nI'm fresh out of the trash can, that's where I'm from alright.\n...\n \nUser Xiaosheng has started a poll: #What excuse should I use to take a day off from work tomorrow?#\nLog in to Huaxu Hive to see the poll results. Cast your votes now!\n...", "InfoDisplay_120101004_Title": "Heying's Wish", "InfoDisplay_120101004_Text": "To the Moontree Lodge,\n \nThey say that Moon-Chasing Festival is a time for family reunions, but my son is no longer here. The house feels so empty without him. I miss the old days, with him by my side, the both of us together, sharing conversation... Is he as lonely in that other world as I am in this one? Should I go be with him? But I promised that I'd live a long, full life and take care of myself... Oh, Moontree Lodge, I've gotten so old, what do I have to wish for anymore? If you really can pull off miracles as they say, please, tell me. What should I do?\n\nHeying", "InfoDisplay_120101006_Title": "Mahn's Wish", "InfoDisplay_120101006_Text": "Almighty Moontree Lodge,\n\nI have a secret to tell you.\nShhh—I might have awakened my incredible abilities like the heroes in hero plays.\nWell... I'm saying this because... I could only eat one bowl of rice for lunch in the past, but now I can finish two large bowls! Also, I used to have to step on a small bench to touch the branches of Grandpa Tree, but now I only need to jump casually to touch them!\nI feel like something amazing is burning inside my body. Is this what it feels like to become a great hero? I've been waiting for ages now. I wonder when I'll be able to use amazing powers like Blaze Ranger...\nMoontree Lodge, oh Moontree Lodge, the adults all say that you can make any wish come true... Can you help me become a great hero?\n\nMahn", "HotKeyText_LockTips2_Name": "Lock on", "PrefabTextItem_3587706095_Text": "Go", "PrefabTextItem_2186607593_Text": "Open", "PrefabTextItem_3912600628_Text": "Tales from Mt. Firmament", "Activity_100100002_Title": "Gifts of Celestial Light", "Speaker_800075_Name": "Yingying", "Speaker_800075_Title": "", "PrefabTextItem_357045385_Text": "Claimable", "BossRushSelectBuffText": "Selected Buffs: {0}/{1}", "LivenessTask_121_TaskName": "Open 1 Supply Chest", "LivenessTask_122_TaskName": "Collect 1 Sonance Casket", "LivenessTask_123_TaskName": "Activate 1 Resonance Beacon", "LivenessTask_124_TaskName": "Complete 1 Main Quest", "LivenessTask_125_TaskName": "Complete 1 Side Quest", "LivenessTask_126_TaskName": "Complete 1 Exploration Quest", "LivenessTask_127_TaskName": "Spend 180 Waveplates", "LivenessTask_128_TaskName": "Complete 1 Floor in Tower of Adversity", "Activity_101500001_Title": "Lollo Campaign", "ItemInfo_19_Name": "Lollo Stamp", "ItemInfo_19_AttributesDescription": "The voucher used to redeem the Lollo Helper special delivery.", "ItemInfo_19_BgDescription": "Thank you for being a Lollo Helper!\nTo express our gratitude, we'd love to present you with a Lollo Stamp. You can use it to exchange for your Lollo Helper special delivery at the designated Lollo Logistics stations.", "ItemInfo_19_ObtainedShowDescription": "Thank you for being a Lollo Helper!\nTo express our gratitude, we'd love to present you with a Lollo Stamp. You can use it to exchange for your Lollo Helper special delivery at the designated Lollo Logistics stations.", "PrefabTextItem_Moonfiesta_Entrust_Text": "Lodge Wishes", "PrefabTextItem_Moonfiesta_Building_Text": "Fair Stalls", "PrefabTextItem_Moonfiesta_Story_Text": "Festival Journal", "PrefabTextItem_Moonfiesta_Handbook_Text": "Stall Gallery", "PrefabTextItem_Moonfiesta_Reward_Text": "Moonlit Offerings", "PrefabTextItem_Moonfiesta_Popularity_Text": "Popularity", "PrefabTextItem_Moonfiesta_Assistant_Text": "Companions", "PrefabTextItem_Moonfiesta_EntrustRating_Text": "Rating", "PrefabTextItem_Moonfiesta_EntrustCost_Text": "Budget", "PrefabTextItem_Moonfiesta_EntrustTip_Text": "Complete Wishes to earn funds and Wish Tags", "PrefabTextItem_Moonfiesta_RecommendedAttribute_Text": "Recommended", "PrefabTextItem_Moonfiesta_TeamAttribute_Text": "Team Stats", "PrefabTextItem_Moonfiesta_EntrustEvent_Text": "Eureka", "PrefabTextItem_Moonfiesta_EventInvest_Text": "Invest Funds", "PrefabTextItem_Moonfiesta_EventTip_Text": "If your \"Eureka\" fails, you'll receive only the base earnings without any additional funds invested.", "PrefabTextItem_Moonfiesta_EventSuccessChance_Text": "Success Rate", "PrefabTextItem_Moonfiesta_EventSuccessRatio_Text": "Bonus", "PrefabTextItem_Moonfiesta_EventAccept_Text": "Confirm", "PrefabTextItem_Moonfiesta_EventDeny_Text": "Cancel", "PrefabTextItem_Moonfiesta_EventSucceed_Text": "Success", "PrefabTextItem_Moonfiesta_EventFail_Text": "Fail", "Activity_2001_Title": "Points Rules", "Activity_2001_Description": "Get 5 points for defeating a normal enemy and 10 points for defeating an elite enemy.", "PrefabTextItem_Moonfiesta_Name_Text": "Moonlit Fair", "PrefabTextItem_Moonfiesta_PopularityNewRecord_Text": "New Popularity Level Unlocked", "PrefabTextItem_PataTitle_Text": "Tower of Adversity", "Achievement_100432_Desc": "Concoct a potion 100 times.", "Achievement_100432_Name": "Take Your Medication!", "Achievement_100433_Desc": "Take a picture 10 times.", "Achievement_100433_Name": "Keep the Camera Rolling!", "Achievement_100434_Desc": "Prepare a meal 5 times.", "Achievement_100434_Name": "Good Food Always Glow", "Achievement_100435_Desc": "Trigger Cooking Assistance Talent 10 times.", "Achievement_100435_Name": "Cooking With Heart", "Achievement_100436_Desc": "Trigger Synthesis Assistance Talent 10 times.", "Achievement_100436_Name": "1:4:9", "Achievement_100437_Desc": "Obtain 10 cooking recipes.", "Achievement_100437_Name": "Ultimate Gourmet", "Achievement_110119_Desc": "Complete all combat tutorials.", "Achievement_110119_Name": "Thinning Hair, Greater Power", "Achievement_300515_Desc": "Clear the final level in any tower of Tower of Adversity: Hazard Zone within 2 minutes.", "Achievement_300515_Name": "Fast & Adversity", "Achievement_300516_Desc": "Clear the final floor of any tower in the Hazard Zone without sustaining any damage.", "Achievement_300516_Name": "Invincible", "Achievement_300517_Desc": "The entire team is defeated in the Tower of Adversity 10 times.", "Achievement_300517_Name": "Three Sunsets", "Achievement_300518_Desc": "Claim all Crests in the Tower of Adversity: Hazard Zone 3 times in a row.", "Achievement_400116_Name": "Unfamiliar Ceiling", "Achievement_400117_Desc": "Reach weapon Breakthrough Rank 6 for the first time.", "Achievement_400117_Name": "Rank upon Rank", "Achievement_400118_Desc": "Lower SOL3 Phase for the first time.", "Achievement_400118_Name": "Excessively Cautious", "Achievement_400119_Desc": "Absorb an Overlord Class or Calamity Class Echo for the first time.", "Achievement_400119_Name": "I Admit, You Are Strong", "Achievement_500101_Desc": "Add a friend.", "Achievement_500101_Name": "Long Live Friendship", "Achievement_500102_Desc": "Co-op with friends once.", "Achievement_500102_Name": "Long-Awaited Reunion", "Achievement_500103_Desc": "Complete any Forgery Challenges or Simulation Challenges with other players in Co-op Mode 10 times.", "Achievement_500103_Name": "Amazing Chemical Reaction", "PrefabTextItem_1709657865_Text": "Memetic Tuning", "PrefabTextItem_3171731787_Text": "Reverie Memes", "PrefabTextItem_2415080425_Text": "Nightmare Memes", "PrefabTextItem_3382570089_Text": "Current Reward Drop Rate", "PrefabTextItem_2342160753_Text": "Selected", "PrefabTextItem_1699806239_Text": "Depths of Illusive Realm", "PrefabTextItem_1073411038_Text": "Current Reward Drop Rate", "PrefabTextItem_3984376238_Text": "Resonator level too low.", "PrefabTextItem_4129298493_Text": "Details", "Activity_2002_Title": "Inferno Rider", "Activity_2003_Title": "Thundering Mephis", "Activity_2004_Title": "Lone Mourning Aix", "Activity_2002_Description": "Abnormal energy fluctuations have been detected ahead", "Roguelike_Instance_Entry_Buff_Number": "+{0}%", "Roguelike_Instance_Entry_DeBuff_Number": "-{0}%", "RogueSpecialRemainTime": "Remaining: {0}", "RogueSpecialRefreshTime": "Reset ((0}/{1})", "RogueSpecialRefreshCost": "x{0}", "Condition_13000038_Description": "Reach Union Level 14 and complete Main Quest \"Voyage to Firmament\"", "Condition_13000040_Description": "Complete Main Quest: Voyage to Firmament", "Condition_13000041_Description": "Complete Main Quest: Truthseeker's Pass", "Condition_13000042_Description": "Complete Main Quest: When the Snow Clears", "Speaker_1366_Name": "Patty", "Speaker_1366_Title": "", "Speaker_1367_Name": "Xiang-LEE", "Speaker_1367_Title": "", "Speaker_1368_Name": "Heckler", "Speaker_1368_Title": "", "Speaker_1369_Name": "Shifan", "Speaker_1369_Title": "", "Speaker_1370_Name": "Jiuli", "Speaker_1370_Title": "", "Speaker_1371_Name": "Heying", "Speaker_1371_Title": "", "Speaker_1372_Name": "Xiuyuan", "Speaker_1372_Title": "", "Speaker_1373_Name": "Mahn", "Speaker_1373_Title": "", "Speaker_1374_Name": "Li", "Speaker_1374_Title": "", "LongShanTask_101_TaskName": "Reach Mt. Firmament", "LongShanTask_102_TaskName": "Soak in the Sagaci Springs", "LongShanTask_103_TaskName": "Collect 5 Pavo Plums", "LongShanTask_104_TaskName": "Complete the Echo Challenge: Clang Bang at Hongzhen", "LongShanTask_105_TaskName": "Complete the Stone Lift Challenge at Luminous Shore", "LongShanTask_201_TaskName": "Open the gate to the ruins at Truthseeker's Pass", "LongShanTask_202_TaskName": "Collect 5 Loong's Pearls", "LongShanTask_203_TaskName": "Complete the Echo Challenge: Clang Bang at Xuanji Ridges", "LongShanTask_204_TaskName": "Defeat the Lumiscale Construct at Loong's Ridge", "LongShanTask_205_TaskName": "Complete Side Quest \"Dance Dance Chelonian!\"", "LongShanTask_301_TaskName": "Complete the first step of Rite of Offering: Pearl", "LongShanTask_302_TaskName": "Collect 5 Fluorites", "LongShanTask_303_TaskName": "Complete the Echo Challenge: Clang Bang at Loong's Ridge", "LongShanTask_304_TaskName": "Complete the Stone Lift Challenge at Tianqu Tree", "LongShanTask_305_TaskName": "Defeat the Mighty Lightcrusher", "LongShanTask_401_TaskName": "Reach level 4 in Whindchimer Delivery", "LongShanTask_402_TaskName": "Complete the Echo Challenge: Clang Bang at Loong's Crest", "LongShanTask_403_TaskName": "Defeat the Lightcrusher inside the Photon Barrier at Loong's Ridge", "LongShanTask_404_TaskName": "Break the seal placed on the seaside ruins at Loong's Crest", "LongShanTask_405_TaskName": "Defeat the Construct - Protective Scales", "Chengxiaoshan_main_1_1_1_1_1": "Over here! Been waiting for ya!", "Chengxiaoshan_main_1_1_1_1_2": "I thought Yangyang said you had a super cool lil' buddy to show us. Where is it?", "Chengxiaoshan_main_1_1_1_1_3": "Uh, I don't know...", "Chengxiaoshan_main_1_1_1_1_4": "Did it just... pop out of your Tacet Mark...?", "Chengxiaoshan_main_1_1_1_1_5": "Mmm... smells good!", "Chengxiaoshan_main_1_1_1_1_6": "So... Is this how it first showed up when you guys were in the Norfall Barrens?", "Chengxiaoshan_main_1_1_1_1_7": "Yes, back then, we...", "Chengxiaoshan_main_1_1_1_1_8": "As I fought off those Tacet Discords, a burst of energy erupted from that statue...", "Chengxiaoshan_main_1_1_1_1_9": "Two forces clashed and collided, and later one of them emerged victorious, vanquishing the other in a violent clash.", "Chengxiaoshan_main_1_1_1_1_10": "General Jiyan and Rover later told me it was this little thing coming out of Rover's body. It was blocking, or even \"consuming\" the overflow of Threnodian power.", "Chengxiaoshan_main_1_1_1_1_11": "It reminded me of how Rover once absorbed frequency energy with {Male=his;Female=her} body in a similar fashion. So we took {Male=him;Female=her} to the Academy for a check-up with Baizhi.", "Chengxiaoshan_main_1_1_1_1_12": "Apparently... this little one is what we had detected before. It’s the speculated \"Space\" or \"Organism\" hidden inside your body. Now we finally know.", "Chengxiaoshan_main_1_1_1_1_13": "It shares similar frequencies with Tacet Discords' Reverberations. It resembles an Echo processed by the Data Bank, stored inside your body instead of a Terminal.", "Chengxiaoshan_main_1_1_1_1_14": "In other words, it's your own Echo, captured or absorbed at some point. Without you, it can't manifest.", "Chengxiaoshan_main_1_1_1_1_15": "That's why Baizhi couldn't confirm just how you absorbed that Echo back then. Was it you? Was it the little one? Or maybe, the two of you together?", "Chengxiaoshan_main_1_1_1_1_16": "And Baizhi discovered more after analyzing your spectrums.", "Chengxiaoshan_main_1_1_1_1_17": "She found a new power source within you, similar to the Crownless but even stronger. This power comes from the Tacet Discord you defeated in Norfall Barrens.", "Chengxiaoshan_main_1_1_1_1_18": "So, the excess energy this little thing had \"consumed\" somehow ended up in your body, available at your disposal. In other words, there's a deeper connection between the two of you. Or, according to Baizhi, it’s a Convergent Codependency.", "Chengxiaoshan_main_1_1_1_1_21": "Uh, to put it simply... you are connected. While you are two separate individuals, your energies and vitals can affect each other, for better or for worse. You may even feel each other's emotions.", "Chengxiaoshan_main_1_1_1_1_22": "The bond between you and this creature is symbiotic. As it strengthens, so do you. However, if one is harmed, the other suffers.", "Chengxiaoshan_main_1_1_1_1_23": "Fortunately, since it can't ever leave your side, it's not an easy target for attackers. And if they do strike, it can seek shelter inside your body for safety.", "Chengxiaoshan_main_1_1_1_1_26": "Okay, now that's... pretty much it. Baizhi was going to explain it to you herself, but she has to go check on a newly appeared Sonoro Sphere in Zhaozhou...", "Chengxiaoshan_main_1_1_1_1_27": "Wait, wait! This is too much information for me to process! Let me get this straight. So, it helped Rover fight off the Threnodian?", "Chengxiaoshan_main_1_1_1_1_28": "Seriously? This teeny tiny thing could do that? Hmm. Seems unlikely...", "Flow_313900000_345": "Compared to mere firewood, we need brave pioneers to ignite the flames of change.", "Flow_313900000_347": "Don't look back. Join them on this right path, and I've got a scorchingly delightful welcome for you up ahead!", "Flow_313900000_349": "Kneel before these brave pioneers who paved the way for our enlightenment.", "Moonfiesta_Building_1_Desc": "\"Thus Says the Moon\" is where you get a taste of Huanglong's traditional fortune-telling. What wonders does the moon's reflection in the water predict for you? If you're not really into that, other divination methods such as reading fortune are also available.\nBuild or Upgrade this stall to gain more Popularity. Visit the stall to experience the mini-games for daily buffs.", "Moonfiesta_Building_2_Desc": "The Plum Blossom Pole is a cornerstone of the Liondance Troupe's training. Aspiring Liondancers must master walking on these poles with the same ease as on solid ground. \nBuild or Upgrade this stall to gain more Popularity.", "Moonfiesta_Building_3_Desc": "Yumyum Haven offers an array of delectable local specialties, with the signature Plumpcake being a favorite.\nBuild or Upgrade this stall to gain more Popularity. Visit the stall to buy exclusive event items.", "Moonfiesta_Building_4_Desc": "Fireworks have long been a beloved tradition in Huanglong, lighting up the sky with brilliant colors during every festival.\nBuild or Upgrade this stall to gain more Popularity. Visit the stall to buy exclusive event items.", "Moonfiesta_Building_5_Desc": "The wildly popular \"Echo Challenge: Gulpuff\" from Jinzhou is now at the Moonlit Fair!\n Build or Upgrade this stall to significantly boost Popularity. Visit the stall to experience the mini-games for rewards.", "Moonfiesta_Building_6_Desc": "The Puppet Theater features traditional dramas performed with marionettes, now a beloved source of entertainment in Jinzhou.\nBuild or Upgrade this stall to significantly boost Popularity.", "Moonfiesta_Building_7_Desc": "A recreational stall inspired by the Sentinel Hsin. Rumors say a surprise reward is offered at this stall.\nBuild or Upgrade this stall to significantly boost Popularity. Visit the stall to experience the mini-games for daily rewards.", "Moonfiesta_Building_8_Desc": "At the Fan Drawing Stall, you'll find a range of fans and artworks for purchase, and have the added joy of designing your own fan creations.\nBuild or Upgrade this stall to gain more Popularity.", "Moonfiesta_Building_9_Desc": "Riddles offer a perfect mix of entertainment and mental challenge. Cracking them provides a satisfaction that goes beyond tangible rewards.\nBuild or Upgrade this stall to gain more Popularity. Visit the stall to experience the mini-games for daily rewards.", "Moonfiesta_Building_10_Desc": "Although the beginnings of Moon Shooter are lost to time, its simple gameplay and addictive scoring streaks have garnered high praise. \nBuild or Upgrade this stall to gain more Popularity. Visit the stall to experience the mini-games for rewards.", "Moonfiesta_Building_11_Desc": "The Loong Dance is the grand finale of the Moonlit Fair, often led by the Magistrate to wish for peace and prosperity in the coming year. \nBuild or Upgrade this stall to gain more Popularity.", "PrefabTextItem_2283908006_Text": "Claim", "PrefabTextItem_3449403707_Text": "Points", "PrefabTextItem_3189112553_Text": "{0}", "PrefabTextItem_4105677276_Text": "Total Event Points", "PrefabTextItem_3821261186_Text": "Buff Stat", "PrefabTextItem_919775629_Text": "Cannot be equipped.", "PrefabTextItem_1223613529_Text": "Team Info", "PrefabTextItem_1156680500_Text": "Recommended Attribute", "PrefabTextItem_4124430678_Text": "Start Challenge", "PrefabTextItem_2768249209_Text": "Team level too low.", "PrefabTextItem_520223583_Text": "Replace", "PrefabTextItem_1990473448_Text": "Tap to select buff(s)", "CannotShare": "Request too frequent. Please wait a while.", "Flow_31000180_235": "Are you hurt?", "Flow_31000180_236": "I can offer some help.", "Achievement_300518_Name": "To the Glorious Ones", "Achievement_400116_Desc": "Use Resonance Nexus to revive a Resonator 10 times.", "ItemInfo_70139324_Name": "Stories of Guqin", "ItemInfo_70139324_AttributesDescription": "A book obtained at Mt. Firmament.", "ItemInfo_70139324_BgDescription": "\"In this vast expanse, every goodbye could be a farewell for life.\nBe well. Farewell.\"", "ItemInfo_70139324_ObtainedShowDescription": "A book obtained at Mt. Firmament.", "SkillInput_150302_Description": "Mid-air Attack: Starflower Blooms: When Forte Gauge is not empty, tap {0} while in mid-air", "TurntableActivity_Progress": "Current Progress: {0}/{1}", "TurntableActivity_TaskDesc": "New venture will be available in {0}.", "RogueBuffPool_140501_BuffDesc": "[Basic Attack] Crit. Rate is increased by {0} and Crit. DMG by {1}. Basic Attack receives the following enhancements:\n- After Basic Attack Stage 3, using Basic Attack or Dodge Counter at the right time casts Chi Counter.\n- Each time Basic Attack hits a target, the Cooldown of Resonance Skill is reduced by {2}s.", "RogueBuffPool_140502_BuffDesc": "[Resonance Skill] Calming Air receives the following enhancements:\n- Resonance Skill DMG Bonus is increased by {0}.\n- If Chi Counter is cast successfully, {1} additional Chi is gained.\n- If Calming Air is cast just before an incoming attack hits, it is regarded as Perfect Counter, granting {2} additional Chi and generating a Purification Force Field. This effect can be triggered once every {3}s.", "RogueBuffPool_140503_BuffDesc": "[Forte Circuit] Primordial Chi Spiral receives the following enhancements:\n- Primordial Chi Spiral deals {0} more DMG.\n- While the skill is active, targets within the range are continuously pulled.\n- The Chi concentration is accelerated to directly reach Major Zhoutian: External, casting an Enhanced Pushing Punch to attack the target.", "RogueBuffPool_140504_BuffDesc": "[Resonance Skill] If Chi Counter is triggered successfully, during the next Forte Circuit: Primordial Chi Spiral, the Resonator's ATK is increased by {0} for up to {2}s, stacking up to {1} time(s).", "RogueBuffPool_140505_BuffDesc": "[Resonance Liberation] Casting Resonance Liberation grants Prime Chi that lasts {0}s:\n- While dealing damage, the target's Aero DMG RES is ignored by {1}.\n- The Cooldown of Resonance Skill is reduced by {2}. Casting Resonance Skill is regarded as triggering Perfect Counter.", "RogueBuffPool_140501_BuffDesc_0": "[Basic Attack] Crit. Rate and Crit. DMG are significantly increased. Fengyiquan gains a special enhancement.", "RogueBuffPool_140502_BuffDesc_0": "[Resonance Skill] Calming Air gains a special enhancement.", "RogueBuffPool_140503_BuffDesc_0": "[Forte Circuit] Primordial Chi Spiral gains a special enhancement.", "RogueBuffPool_140504_BuffDesc_0": "[Resonance Skill] After Chi Counter is triggered, Primordial Chi Spiral deals significantly more damage.", "RogueBuffPool_140505_BuffDesc_0": "[Resonance Liberation] Casting Purification Force Field grants a sustained enhancement.", "RogueBuffPool_140501_BuffDesc_1": "Meditation", "RogueBuffPool_140502_BuffDesc_1": "Elevation", "RogueBuffPool_140503_BuffDesc_1": "Chi Flow", "RogueBuffPool_140504_BuffDesc_1": "Alignment", "RogueBuffPool_140505_BuffDesc_1": "Revelation", "GuideTutorial_32024_GroupName": "Lumiscale Construct", "GuideTutorial_32025_GroupName": "Jué", "Tutorial_32024_Title": "Lumiscale Construct", "Tutorial_32025_Title": "Jué", "GuideTutorialPage_32024_Content": "The solid scales of the Lumiscale Construct form a protective barrier that reduces all incoming damage when active.\nThe Lumiscale Construct's core is exposed after each attack and when it is immobilized. Attack the Lumiscale Construct at this time to deal damage to it effectively.", "GuideTutorialPage_32025_Content": "Phase 1. Jinhsi can't move normally during Time Stop. In this situation, use the Stellar Movement Points generated by Sentinel Jué to move.", "GuideTutorial_34037_GroupName": "Chronosorter", "GuideTutorial_34038_GroupName": "Photonvault & Photon Barrier", "GuideTutorial_34039_GroupName": "Flare Crest & Flare Stone", "GuideTutorial_34040_GroupName": "Echo Challenge: Clang Bang I", "GuideTutorial_34041_GroupName": "Echo Challenge: Clang Bang II", "GuideTutorial_34042_GroupName": "Leap Device", "GuideTutorial_34043_GroupName": "Windchimer", "GuideTutorial_34044_GroupName": "Ice Pile", "GuideTutorial_34046_GroupName": "Light Emitter & Light Gatherer", "GuideTutorial_34047_GroupName": "Stone Lift", "GuideTutorial_34048_GroupName": "Tactical Hologram: Ski", "GuideTutorial_34049_GroupName": "Frostbug", "GuideTutorial_34050_GroupName": "Rite of Offering: Pearl", "GuideTutorial_34051_GroupName": "Offering Site Entrance", "Tutorial_34037_Title": "Chronosorter I", "Tutorial_34038_Title": "Photonvault & Photon Barrier", "Tutorial_34039_Title": "Flare Crest & Flare Stone", "Tutorial_34040_Title": "Missing Ice Cube", "Tutorial_34041_Title": "Transform into Clang Bang", "Tutorial_34042_Title": "Leap Device", "Tutorial_34043_Title": "Windchimer", "Tutorial_34044_Title": "Ice Pile", "Tutorial_34046_Title": "Light Emitter", "Tutorial_34047_Title": "Stone Lift", "Tutorial_34048_Title": "Ski", "Tutorial_34049_Title": "Frostbug", "Tutorial_34050_Title": "Rite of Offering: Pearl", "Tutorial_34051_Title": "Offering Site Entrance", "GuideTutorialPage_34037_Content": "Use the Chronosorter to alter the flow of time in a small area, changing the state of certain items within that space.", "GuideTutorialPage_34038_Content": "Photonvaults usually appear in sets and emit golden energy paths connected to the Photon Barrier.\nBoth Ranged Attacks and Melee Attacks can deactivate Photonvaults. Disabling all Photonvaults in a set will deactivate the Photon Barrier.\nOnce the Photon Barrier is down, the stationary enemies inside will become active again.", "GuideTutorialPage_34039_Content": "Flare Crests typically come in sets and are used to seal the entrance of a ruin or other devices.\nEach Flare Crest corresponds to one Flare Stone. Flare Crests can be extinguished by approaching and activating the corresponding Flare Stones.\nAfter all Flare Crests of a set have been extinguished, the seal will be lifted.", "GuideTutorialPage_34040_Content": "Transform into Clang Bang and fill in the missing ice cube to complete the challenge.\nMake sure to face the right direction.", "GuideTutorialPage_34041_Content": "Interact with the mechanic to start the Echo Challenge: Clang Bang, and transform into Clang Bang.", "GuideTutorialPage_34042_Content": "Stand on the Leap Device for a moment to launch yourself in the target direction. \nThe Leap Device can also be used while you transform into Clang Bang.", "GuideTutorialPage_34043_Content": "Windchimers are scattered across Mt. Firmament and can be collected using Basic Attack or Ranged Attack. Someone has a keen interest in them. Gather Windchimers to exchange for valuable resources with her.", "GuideTutorialPage_34044_Content": "Smash Ice Piles with attacks, and they might drop unexpected rewards.", "GuideTutorialPage_34046_Content": "A light-emitting device capable of activating the Light Gatherer.", "GuideTutorialPage_34047_Content": "Use the nearby Pressure Platform to raise or lower a stone pillar.", "GuideTutorialPage_34048_Content": "After activating Tactical Hologram: Ski, throw the Grapple at the Grapple Point ahead to begin skiing.\n\nSki: Earn points as you ski and reach the finish line within the specified time. Aim for higher points to receive better rewards!", "GuideTutorialPage_34049_Content": "A special creature that huddles up and hides underground to protect itself when approached or attacked head-on.\nAttack the weak point on Frostbugs' backs from a distance to defeat them.", "GuideTutorialPage_34050_Content": "The last step of the Rite of Offering can only be completed after the Loong's Pearl is placed on the rite platform.\nIt is necessary to stand in the position in the light and change the viewing angle to align the Loong's Pearl on the rite platform with the mouth of the dragon-shaped peak of Mt. Firmament in the distance.", "GuideTutorialPage_34051_Content": "The Offering Site's entrance. Some entrances are still inaccessible due to the lack of a Meteor Key.\nUse the Levitator to put the Meteor Key into the opening at the center of the entrance to open the Offering Site.", "GenericPrompt_QuestRecommendAccept_TipsText": "test/Progress through main quests or reach the specific area to accept the target quest.", "PrefabTextItem_3791461905_Text": "Main Quest", "MenuConfig_6_OptionsName_4": "120", "MenuConfig_125_Name": "Intel XeSS", "MenuConfig_126_Name": "Intel XeSS Graphics", "MenuConfig_127_Name": "MetalFX", "MenuConfig_128_Name": "IRX Rendering Acceleration at 120 FPS", "GenericPrompt_DLSSFRC120fps_TipsText": "Currently in DLSS frame interpolation mode. The fixed frame rate is 120 fps.", "GenericPrompt_AndroidIRX120fps_TipsText": "Currently in IRX Rendering Acceleration mode. The fixed frame rate is 120 fps.", "Character_ChangLi_19_33": "You take the adventurer in coma and return to Hongzhen with Changli", "MonsterInfo_310000350_DiscoveredDes": "This emeny has higher RES to Fusion DMG.\nA larvae-mimic TD mainly inhabits areas beneath the tundra, near geothermal heat sources.\nBy absorbing geothermal energy, it can produce lava through a special organ to melt the frozen soil and dig tunnels extending in all directions.\nLava Larva traces often lead to locations rich in geothermal energy.", "MonsterInfo_310000350_Name": "Lava Larva", "MonsterInfo_310000350_UndiscoveredDes": "A Common Class Howler TD. It inhabits areas beneath the tundra and is skilled in digging extensive underground tunnels.", "MonsterInfo_310000360_DiscoveredDes": "An endemic ratite-mimic TD inhabiting Mt. Firmament. Being flightless and non-hardy, it can only survive in areas below the mountain ridge.\nIts name has two etymological origins within the Huanglong language family. One stems from a description from the Hongzhen Chronicle: \"This ratite-mmic TD is plump and seemingly lack of intelligence.\"\nThe other is originated from the local dialect. Locals use the word to describe creatures that \"look dumb\".", "MonsterInfo_310000360_Name": "Dwarf Cassowary", "MonsterInfo_310000360_UndiscoveredDes": "A Common Class Howler TD. Despite its wings, it is entirely terrestrial and highly sensitive to the cold.", "MonsterInfo_320000190_DiscoveredDes": "This enemy has higher RES to Glacio DMG.\nA wolf-mimic TD rampant in the snowland, gifted in stealth. \nGlacio Dreadmanes utilize teamwork and mimicry as weapons against powerful opponents.", "MonsterInfo_320000190_Name": "Glacio Dreadmane", "MonsterInfo_320000190_UndiscoveredDes": "An Elite Class Howler TD widely distributed in the snowland. Glacio Dreadmanes are social TDs that usually move in packs.", "MonsterInfo_320000200_DiscoveredDes": "The enemy has higher RES to Glacio DMG.\nLumiscale Constructs are composed of Jué's defensive modules, commonly known as \"Loong's Scales.\" \nThey are found throughout the Court of Savantae ruins in Mt. Firmament, tasked with eliminating intruders and potential threats to Jué.", "MonsterInfo_320000200_Name": "Lumiscale Construct", "MonsterInfo_320000200_UndiscoveredDes": "A mechanical construct guarding the ruins in Mt. Firmament. It takes direct orders from the Sentinel and functions as their guardian.", "MonsterInfo_320000210_DiscoveredDes": "This enemy has higher RES to Spectro DMG.\nAn enormous feline-mimic TD, only sighted in Mt. Firmament in Huanglong.\nAccording to the Hongzhen Chronicle, it is a solitary TD with four claws and a scaly back. It is called \"Lightcrusher\" because of the glowing tracks left in its wake.", "MonsterInfo_320000210_Name": "Lightcrusher", "MonsterInfo_320000210_UndiscoveredDes": "An Elite Class Howler TD. It is solitary and leaves behind luminous traces as it moves.", "MonsterInfo_340000090_DiscoveredDes": "This enemy has higher RES to Spectro DMG, and higher RES to Electro DMG.\nOne of the Sentinels of Huanglong, taking the shape of a Loong. The guiding force behind Jinzhou's civilization.\nA majestic \"deity\" with unquestionable power, omniscient of Jinzhou's past, present, and future. Jué, the wielder of time's flow, sees eons as mere moments. In an instant, Jué can change the universe forever.\n\"Seasons shift by decree, and all beings abide by their laws. Such is the nature of the universe.\"", "MonsterInfo_340000090_Name": "Jué", "MonsterInfo_340000090_UndiscoveredDes": "One of the Sentinels in Huanglong that takes the shape of Loong. With the ability to manipulate time, Jué guides the development of Jinzhou's civilization.", "RogueBuffPool_910312000671_BuffName": "A Seed in a Wasteland", "RogueBuffPool_910312000671_BuffDesc": "Additionally unlock the Resonator's Resonance Chain.", "RogueBuffPool_910312000671_BuffDesc_0": "Jinhsi recalled Jué telling her in her youth that Jinzhou had once been a wasteland due to its remote location at the border.\nTurning Jinzhou into a flourishing haven—like a seed sprouting in barren soil—was what Jinhsi dreamed of when she first tapped into her Forte.", "RogueBuffPool_910312000672_BuffName": "Tempest Spear", "RogueBuffPool_910312000672_BuffDesc": "Upgrade the Resonator after obtaining a certain number of Attribute Orbs.", "RogueBuffPool_910312000672_BuffDesc_0": "At first, Jiyan wasn't great with a spear.\nLike all Midnight Rangers, he was only trained to use swords. But in that fateful battle, when he rose to lead his comrades out of a dire situation, the wind itself became the long spear he now wields.", "RogueBuffPool_910312000673_BuffName": "Lucky Greetings Collection", "RogueBuffPool_910312000673_BuffDesc": "Upon obtaining a Metaphor from White Cat, there is a chance of gaining an additional Metaphor.", "RogueBuffPool_910312000673_BuffDesc_0": "Lucky Greetings Collection, edited by Lingyang, has become a must-read for the Liondance Troupe.\n\"Moms won't have to worry about their kids being tongue-tied ever again!\"\n\"'The moon shines above, pure and bright, tonight we gather in its light.' What a beautiful greeting! Memorize Chapter 13, and you'll have nothing to fear when visiting elders during the Moon-Chasing Festival!\"\nAt the end of the book, more and more heartfelt recommendations from members of the troupe are being added.", "RogueBuffPool_910312000674_BuffName": "Thousandfold Tides", "RogueBuffPool_910312000674_BuffDesc": "Restore HP upon defeating an enemy.", "RogueBuffPool_910312000674_BuffDesc_0": "Once during her training, Jianxin controlled several leaves with her palms, making them rise and fall three thousand times.\nThough never touched them, she felt connected to their essence. Three thousand raindrops danced upon their foliage, three thousand beams of light penetrated through them, and three thousand breezes made them flutter like butterflies. Finally, as three thousand specks of dust settled upon them, the leaves became nourishment for three thousand more lives.", "RogueBuffPool_910312000675_BuffName": "Dusted Booklet", "RogueBuffPool_910312000675_BuffDesc": "Obtain Dream Fragments based on the current Dream Fragments owned.", "RogueBuffPool_910312000675_BuffDesc_0": "When Changli arrived in Jinzhou, Jinhsi was still in her youth, and the region was in dire straits.\nNo one knew how she managed to juggle the interests of various factions and push forward progress across all sectors with a limited budget.\nIt was said that Changli avoided electronic media during this time, instead recording notes in a booklet. To this day, people continue to search for this elusive booklet, hoping to uncover the secrets of Jinzhou's past. However, no one has ever succeeded, and there's no evidence to even confirm its existence.", "RogueBuffPool_910312000676_BuffName": "\"Protection Fee\"", "RogueBuffPool_910312000676_BuffDesc": "Obtain Dream Fragments equal to the multiplier of the current Attribute Orbs owned.", "RogueBuffPool_910312000676_BuffDesc_0": "During times of desperation, many sought assistance from Calcharo. Despite their willingness to give up everything for his help, Calcharo asked for just one Shell Credit and one condition: becoming his informant.\nAnyone could be Calcharo's informant—it might even be the lady selling groceries in the alley... Much like the mounting pile of Shell Credits, Calcharo's web of spies grows steadily, unwittingly turning him into the \"Protector\" of the oppressed.", "RogueBuffPool_910312000677_BuffName": "Lightning Filaments", "RogueBuffPool_910312000677_BuffDesc": "Summon a lightning strike every once in a while during battle.", "RogueBuffPool_910312000677_BuffDesc_0": "Yinlin is accustomed to walking in shadows, much like the threads of lightning in her hand. These threads silently ensnare her prey, delivering an unexpected fatal blow. With the charge gathered at her fingertips, she metes out punishment to those who deserve it. Once the myriad threads are lifted, everything in her grasp becomes nothing more than lifeless puppets.", "RogueBuffPool_910312000678_BuffName": "Burst Domain", "RogueBuffPool_910312000678_BuffDesc": "Reduce DEF and obtain more Dream Fragments.", "RogueBuffPool_910312000678_BuffDesc_0": "He loathes the frail bodies and contemptible souls of humanity, convinced of their incorrigible malevolence.\nIn his eyes, humans are beyond redemption. His sole desire is to annihilate all in his path.", "RogueBuffPool_910312000679_BuffName": "Void Domain", "RogueBuffPool_910312000679_BuffDesc": "Lose all Dream Fragments and obtain random Metaphors.", "RogueBuffPool_910312000679_BuffDesc_0": "Rules are nothing but cages and shackles. Only by breaking them down can we get closer to the truth.\nTo him, the world is a dull cube with six identical sides. Only the hues of chaos can inject vibrancy to its monotony. And if that proves futile, then twisting and tearing it apart are the only options left.", "RogueBuffPool_910312000680_BuffName": "Sacrifice", "RogueBuffPool_910312000680_BuffDesc": "Increase Resonance Skill DMG. Casting Resonance Skill consumes STA.", "RogueBuffPool_910312000680_BuffDesc_0": "His mother used to tell him countless fairy tales when he was little, the only tender moments in their family. Yet, he couldn't bring himself to believe in those stories.\nIn every tale he recounted to others, there was always a sacrificial figure. Innocent and virtuous, these were good people who did nothing wrong.\nYet, he interpreted their kindness as sins. The kindness of the meek is not a virtue, but rather a flaw, a trait destined for sacrifice.", "RogueBuffPool_910312000681_BuffName": "Spark Trigger", "RogueBuffPool_910312000681_BuffDesc": "Deal more damage upon entering a new Memory Zone. This effect is removed upon taking damage.", "RogueBuffPool_910312000681_BuffDesc_0": "Humanity's evil is like a flickering spark—transient yet enduring, dancing amid the delicate balancing act of human lives. He takes pleasure in orchestrating the perfect moment to ignite those sparks, watching as people succumb to the ensuing pain and bloodshed.", "RogueBuffPool_910312000682_BuffName": "Rebellious Dark Flames", "RogueBuffPool_910312000682_BuffDesc": "Reduce the Max HP and increase the progression efficiency of Symphony Rank.", "RogueBuffPool_910312000682_BuffDesc_0": "He has shattered the invisible shackles of concepts and rules. Fresh thoughts and ideals now proliferate in the shadows, driven by his conviction that they'll one day emerge into the light as universal truths. When that moment comes, he'll once again cast off all restraints and step into true freedom.", "PrefabTextItem_3289040775_Text": "Token", "RogueNoTokenTips": "You haven't obtained any Metaphors yet.", "RogueNoSpecialTips": "You haven't obtained any Tokens yet.", "RoleTag1_TagDesc": "Improve team survivability", "RoleTag2_TagDesc": "Powerful damage dealer", "RoleTag3_TagDesc": "Quick concerto energy regeneration", "RoleTag4_TagDesc": "Deal higher Basic Attack DMG", "RoleTag5_TagDesc": "Deal higher Heavy Attack DMG", "RoleTag6_TagDesc": "Deal higher Resonance Skill DMG", "RoleTag7_TagDesc": "Deal higher Resonance Liberation DMG", "RoleTag8_TagDesc": "Pull targets within range towards a specific position", "RoleTag9_TagDesc": "Excel at Coordinated Attacks", "RoleTag10_TagDesc": "Slow down targets within a certain range", "RoleTag11_TagDesc": "Restore the Resonance Energy of a specific teammate", "RoleTag12_TagDesc": "Reduce the Vibration Strength of targets more effectively", "RoleTag13_TagDesc": "Provide DMG Amplification for a specific teammate", "RoleTag14_TagDesc": "Provide Havoc DMG Amplification for a specific teammate", "RoleTag15_TagDesc": "Provide Aero DMG Amplification for a specific teammate", "RoleTag16_TagDesc": "Provide Electro DMG Amplification for a specific teammate", "RoleTag17_TagDesc": "Provide Fusion DMG Amplification for a specific teammate", "RoleTag18_TagDesc": "Provide Glacio DMG Amplification for a specific teammate", "RoleTag19_TagDesc": "Provide Spectro DMG Amplification for a specific teammate", "RoleTag20_TagDesc": "Provide Basic Attack DMG Amplification for a specific teammate", "RoleTag21_TagDesc": "Provide Heavy Attack DMG Amplification for a specific teammate", "RoleTag22_TagDesc": "Provide Resonance Skill DMG Amplification for a specific teammate", "RoleTag23_TagDesc": "Provide Resonance Liberation DMG Amplification for a specific teammate", "RoleTag24_TagDesc": "test/Inflict the Aero Erosion effect on targets", "RoleTag25_TagDesc": "test/Inflict the Electro Flare effect on targets", "RoleTag26_TagDesc": "test/Inflict the Glacio Chafe effect on targets", "RoleTag27_TagDesc": "test/Inflict the Fusion Burst effect on targets", "RoleTag28_TagDesc": "test/Inflict the Spectro Frazzle effect on targets", "RoleTag29_TagDesc": "test/Inflict the Havoc Bane effect on targets", "RoleTag30_TagDesc": "Boost the interruption resistance of a specific teammate", "Flow_312800004_88": "Sorry, but we've run out of prizes. I'll go back and check again... Maybe next time, you will win the grand prize!", "Huanglong_main_1_6_5_1": "The honorable Madam Jinhsi, our great magistrate of Jinzhou, was handpicked by Sentinel Jué. Her status as the Sentinel's Appointed Resonator is rare among all past magistrates.", "Huanglong_main_1_6_5_2": "Our Jinzhou was leaderless for years until Jué finally chose her to be the next Magistrate, and she answered the call.", "Huanglong_main_1_6_5_3": "To further elaborate, we must start with the \"Battle Beneath the Crescent\"...", "Huanglong_main_1_6_5_4": "The Norfall Barrens, scarred by countless wars... Discarded weapons scattered like bones.", "Huanglong_main_1_6_5_5": "Our soldiers had fought to reclaim the land for years, to no avail.", "Huanglong_main_1_6_5_6": "Ovathrax, the dreadful Threnodian monster, fed on the frequencies of \"weapons\" turning our fallen soldiers into deadly Tacet Discords...", "Huanglong_main_1_6_5_7": "General of the Midnight Rangers, Geshu Lin, bravely rose to confront the threat.", "Huanglong_main_1_6_5_9": "As twin moons aligned, General Geshu Lin vowed to vanquish evil, raising his blade against the blood-red crescent that foretold destruction.", "Huanglong_main_1_6_5_10": "His sword blazed with black flames, laying waste to all who dared stand in his way. Victory seemed certain...", "Huanglong_main_1_6_5_11": "...Until the Retroact Rain began to fall.", "Huanglong_main_1_6_5_12": "Raindrops fell upwards as in the past. Monsters raged, loyal souls fell to blood-soaked sands... Infernal carnage!", "Huanglong_main_1_6_5_13": "Sacrificing his body to the black flames for power, Geshu Lin charged at the Ovathrax with all his might... And he was never seen again.", "Huanglong_main_1_6_5_15": "After the fall of their leader, the remaining soldiers despaired... Until a deafening roar of the Qingloong struck like lightning. A lone youth bravely stood up to lead. A hard-won retreat!", "Huanglong_main_1_6_5_16": "After the battle, that young man who tamed the wind ascended to fame, becoming the new General of Midnight Rangers, selected by Sentinel Jué.", "Huanglong_main_1_6_5_17": "On the other hand, General Geshu was blamed for the massive losses that occurred under his command, earning him a notorious reputation in Huanglong...", "Huanglong_main_1_6_5_18": "That battle struck us hard, but our Sentinel rose from its long slumber to select a new Magistrate who guide us into the future.", "Huanglong_main_1_6_5_19": "Despite the previous disaster, Jinzhou was off to a promising start under our Sentinel and the new Magistrate's guidance. The people held hope for a better tomorrow...", "Huanglong_main_1_6_5_20": "Issuing his last command, Geshu Lin demanded all soldiers stand firm, no matter what happened.", "Mail_300001_Test": "Test", "RoguePokemonDesc_xingxing": "test/[Illusion] Feilian Beringal enhances your illusions, enabling them to deal multiple instances of damage.", "RogueBuffPool_9126000043_BuffName": "Thundering Mephis", "FragmentCollectProgress": "{0}/{1}", "RogueBuffPool_9126000043001_BuffDesc": "Cast Echo Skill to summon Thundering Mephis, performing up to 6 flash attacks. If Echo Skill is not cast again within a certain period, it enters cooldown.\n- Cloaked Voltage\nWhen the Resonator casts Heavy Attack or Resonance Skill, they gain Cloaked Voltage, stacking up to 3 times.\nEach Thundering Mephis's flash attack consumes 1 stack of Cloaked Voltage, dealing additional Electro DMG equal to 250% of ATK.\n- Electrostrike\nEach Thundering Mephis's flash attack grants Electrostrike, stacking up to 3 times.\nWhen hitting enemies with Basic Attack, 1 stack of Electrostrike is consumed, unleashing a powerful thunder strike that deals Electro DMG equal to 250% of the Resonator's ATK to the enemies.", "RogueBuffPool_9126000043001_BuffDesc_0": "Obtain Cloaked Voltage after casting Resonance Skill and Heavy Attack. Obtain Electrostrike after casting Thundering Mephis's flash attacks.", "RogueBuffPool_9126000043002_BuffDesc": "The DMG of Thundering Mephis's 6th flash attack is increased by 200%. If this attack hits while the Resonator has more than 2 stacks of Cloaked Voltage, it additionally summons thunder strikes 3 times.", "RogueBuffPool_9126000043002_BuffDesc_0": "Enhance the stage 6 of Thundering Mephis's flash attacks.", "RogueBuffPool_9126000043003_BuffDesc": "The limit of Cloaked Voltage is increased to 6 stacks. For each stack of Cloaked Voltage consumed, Electro DMG equal to 250% of the Resonator's ATK is dealt.", "RogueBuffPool_9126000043003_BuffDesc_0": "Increase the stackable limit of Cloaked Voltage and its DMG.", "RogueBuffPool_9126000043004_BuffDesc": "Thundering Mephis now deals a powerful finishing attack after 6 flash attacks, pulling in the surrounding enemies and dealing Electro DMG equal to 320%+800% of the Resonator's ATK. For each stack of Cloaked Voltage, Finishing Attack DMG is increased by 100%. After casting the finishing attack, a shield equal to 10% of the Max HP is granted for 2s.", "RogueBuffPool_9126000043004_BuffDesc_0": "Unlock Thundering Mephis's finishing attack after 6 flash attacks.", "RogueBuffPool_110201_BuffDesc": "[Resonance Skill] After casting Resonance Skill, the next Basic Attack cast within {0}s will be replaced with Rapid: Heavy Attack - Detonate, increasing resistance to interruption. Ice Burst DMG is increased by {1}.", "RogueBuffPool_110202_BuffDesc": "[Basic Attack] Basic Attack 5 generates an extra Ice Thorn. Ice Burst DMG is increased by {0}.", "RogueBuffPool_110203_BuffDesc": "[Heavy Attack] After Heavy Attack: Detonate hits a target, the next Basic Attack cast within {0}s will be replaced with Rapid: Heavy Attack - Detonate, increasing resistance to interruption and generating an additional Subzero Prism. Ice Burst DMG is increased by {1}.", "RogueBuffPool_110204_BuffDesc": "[Forte Circuit] Clarity can be automatically obtained with time. When Ice Burst hits an enemy, the Resonator's ATK is increased by {0} for {1}s, stacking up to {2} time(s).", "RogueBuffPool_110205_BuffDesc": "[Resonance Liberation] Glacier generated by Resonance Liberation: Glacial Gaze will detonate directly and enhance the next 3 Basic Attacks, generating an additional Subzero Prism. This increases Crit. DMG by {0} for {1}s, stacking up to {2} times.\nBasic Attack 4 can detonate Ice Thorns, Ice Prisms, and Glaciers within the attack range once.", "RogueBuffPool_110201_BuffDesc_0": "[Resonance Skill] Casting Resonance Skill enhances Basic Attack. Ice Burst DMG is significantly increased.", "RogueBuffPool_110202_BuffDesc_0": "[Basic Attack] Basic Attack Stage 5 generates an extra Ice Thorn. Ice Burst DMG is significantly increased.", "RogueBuffPool_110203_BuffDesc_0": "[Heavy Attack] Casting Heavy Attack: Detonate enhances Basic Attack. Ice Burst DMG is significantly increased.", "RogueBuffPool_110204_BuffDesc_0": "[Forte Circuit] Clarity can be automatically gained. When Ice Burst hits an enemy, the Resonator's ATK is slightly increased.", "RogueBuffPool_110205_BuffDesc_0": "[Resonance Liberation] Glacier generated by Resonance Liberation is automatically detonated. Basic Attack is enhanced.", "RogueBuffPool_110201_BuffDesc_1": "Snowstrider's Flight", "RogueBuffPool_110202_BuffDesc_1": "Icy Terminus", "RogueBuffPool_110203_BuffDesc_1": "Glacial Shroud", "RogueBuffPool_110204_BuffDesc_1": "Heart of Ice", "RogueBuffPool_110205_BuffDesc_1": "Winter's Mark", "Moonfiesta_BuildingTips_Upgraded": "Upgrade Complete", "Moonfiesta_BuildingTips_Built": "Building Complete", "Moonfiesta_BuildingTips_GainExtra": "Fund Multiplier Increased", "Moonfiesta_BuildingTips_Unnamed": "To Be Built", "Moonfiesta_BuildingTips_Unnamed_Desc": "This stall is opening soon.", "Moonfiesta_BuildingTips_Building": "Build", "LevelPlay_142000011_ChildQuestTip_142_17": "", "BossRushMaxBuffText": "Buff limit reached. Unselect an option to switch.", "BossRushCurrentHighScore": "Current Highest Score: {0}", "ExploreProgress_7_TypeName": "Mutterfly", "ExploreProgress_8_TypeName": "Area Quests", "ExploreTips1": "Reach Huanglong: Jinzhou Pioneer Lv. 4 to unlock Casket Sonar.", "ExploreTips2": "Utility \"Casket Sonar\" is recommended", "ExploreTips3": "Reach Huanglong: Jinzhou Pioneer Lv. 5 to unlock Lootmapper.", "ExploreTips4": "Utility \"Lootmapper\" is recommended", "PrefabTextItem_718926197_Text": "Area Quests", "PrefabTextItem_3913248647_Text": "Progress: {0}", "PrefabTextItem_1183291183_Text": "Not Completed", "PrefabTextItem_2706077686_Text": "Win the Lollo Express special delivery service to claim all special deliveries left in this inventory!", "PrefabTextItem_332899710_Text": "Draw", "PrefabTextItem_854635115_Text": "All sold out", "PrefabTextItem_1641438858_Text": "Claimed", "PrefabTextItem_3361200252_Text": "Claim", "PrefabTextItem_664182661_Text": "Go", "PrefabTextItem_2507443104_Text": "Draw", "LevelPlay_131900003_LevelPlayName_131_1": "", "LevelPlay_131900005_LevelPlayName_131_1": "", "LevelPlay_136900009_ChildQuestTip_0_1": "", "LevelPlay_136900009_ChildQuestTip_0_2": "", "LevelPlay_136900009_InteractContent_0_1": "Suspicious Chest", "LevelPlay_136900009_LevelPlayName_0_1": "", "LevelPlay_133000091_ChildQuestTip_0_1": "", "LevelPlay_133000091_LevelPlayName_0_1": "", "LevelPlay_133000093_ChildQuestTip_0_1": "", "LevelPlay_133000093_LevelPlayName_0_1": "", "LevelPlay_133000094_ChildQuestTip_0_1": "", "LevelPlay_133000094_ChildQuestTip_0_2": "", "LevelPlay_133000094_ChildQuestTip_0_3": "", "LevelPlay_133000094_ChildQuestTip_0_4": "", "LevelPlay_133000094_LevelPlayName_0_1": "", "LevelPlay_133000095_ChildQuestTip_0_1": "", "LevelPlay_133000095_ChildQuestTip_0_2": "", "LevelPlay_133000095_ChildQuestTip_0_3": "", "LevelPlay_133000095_LevelPlayName_0_1": "", "LevelPlay_133900000_ChildQuestTip_0_1": "", "LevelPlay_133900000_LevelPlayName_0_1": "", "LevelPlay_133900002_ChildQuestTip_0_1": "", "LevelPlay_133900002_ChildQuestTip_0_2": "", "LevelPlay_133900002_ChildQuestTip_0_3": "", "LevelPlay_133900002_ChildQuestTip_0_4": "Investigate the source of the sound", "LevelPlay_133900002_ChildQuestTip_0_5": "Search for the kitten", "LevelPlay_133900002_ChildQuestTip_0_6": "Search for the kitten", "LevelPlay_133900002_InteractContent_0_1": "Investigate", "LevelPlay_133900002_InteractContent_0_2": "Investigate", "LevelPlay_133900002_LevelPlayName_0_1": "", "LevelPlay_133900004_ChallengeFailMainText_0_1": "Challenge Failed", "LevelPlay_133900004_ChildQuestTip_0_1": "", "LevelPlay_133900004_ChildQuestTip_0_2": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_133900004_LevelPlayName_0_1": "", "LevelPlay_133900004_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_133900005_ChallengeFailMainText_0_1": "Challenge Failed", "LevelPlay_133900005_ChildQuestTip_0_1": "", "LevelPlay_133900005_ChildQuestTip_0_2": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_133900005_LevelPlayName_0_1": "", "LevelPlay_133900005_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_133900006_ChallengeFailMainText_0_1": "Challenge Failed", "LevelPlay_133900006_ChildQuestTip_0_1": "", "LevelPlay_133900006_ChildQuestTip_0_2": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_133900006_LevelPlayName_0_1": "", "LevelPlay_133900006_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_133900007_ChallengeFailMainText_0_1": "Challenge Failed", "LevelPlay_133900007_ChildQuestTip_0_1": "", "LevelPlay_133900007_ChildQuestTip_0_2": "Transform into a Clang Bang and break through the ice", "LevelPlay_133900007_LevelPlayName_0_1": "", "LevelPlay_133900012_ChallengeFailMainText_0_1": "Challenge Failed", "LevelPlay_133900012_ChildQuestTip_0_1": "", "LevelPlay_133900012_ChildQuestTip_0_2": "Transform into a Clang Bang and use the Leap Device to break through the ice", "LevelPlay_133900012_ChildQuestTip_133_1": "", "LevelPlay_133900012_LevelPlayName_0_1": "", "LevelPlay_133900013_ChallengeFailMainText_133_1": "Challenge Failed", "LevelPlay_133900013_ChildQuestTip_133_2": "", "LevelPlay_133900013_ChildQuestTip_133_3": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_133900013_LevelPlayName_133_2": "", "LevelPlay_133900013_ReachChallengeMainText_133_1": "Challenge Complete", "LevelPlay_133900014_ChallengeFailMainText_133_1": "Challenge Failed", "LevelPlay_133900014_ChildQuestTip_133_2": "", "LevelPlay_133900014_ChildQuestTip_133_3": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_133900014_LevelPlayName_133_2": "", "LevelPlay_133900014_ReachChallengeMainText_133_1": "Challenge Complete", "LevelPlay_133900015_ChildQuestTip_133_2": "", "LevelPlay_133900015_ChildQuestTip_133_4": "Inspect the Echo Challenge", "LevelPlay_133900015_ChildQuestTip_133_7": "", "LevelPlay_133900015_LevelPlayName_133_2": "", "LevelPlay_133900016_ChildQuestTip_133_2": "", "LevelPlay_133900016_ChildQuestTip_133_3": "", "LevelPlay_133900016_ChildQuestTip_133_4": "", "LevelPlay_133900016_LevelPlayName_133_2": "", "LevelPlay_133900017_ChildQuestTip_133_2": "", "LevelPlay_133900017_LevelPlayName_133_2": "", "LevelPlay_133900018_ChallengeFailMainText_133_1": "Challenge Failed", "LevelPlay_133900018_ChildQuestTip_133_2": "", "LevelPlay_133900018_ChildQuestTip_133_3": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_133900018_LevelPlayName_133_2": "", "LevelPlay_133900018_ReachChallengeMainText_133_1": "Challenge Complete", "LevelPlay_133900019_ChallengeFailMainText_133_1": "Challenge Failed", "LevelPlay_133900019_ChildQuestTip_133_2": "", "LevelPlay_133900019_ChildQuestTip_133_3": "Leap Device", "LevelPlay_133900019_LevelPlayName_133_2": "", "LevelPlay_136900000_ChildQuestTip_0_1": "", "LevelPlay_136900000_LevelPlayName_0_1": "test/", "LevelPlay_136900001_ChildQuestTip_0_1": "", "LevelPlay_136900001_LevelPlayName_0_1": "test/", "LevelPlay_136900002_ChildQuestTip_0_1": "", "LevelPlay_136900002_LevelPlayName_0_1": "test/", "LevelPlay_136900005_ChildQuestTip_0_1": "", "LevelPlay_136900005_LevelPlayName_0_1": "test/", "LevelPlay_136900006_ChildQuestTip_0_1": "", "LevelPlay_136900006_LevelPlayName_0_1": "test/", "LevelPlay_136900016_ChildQuestTip_136_2": "", "LevelPlay_136900016_LevelPlayName_136_2": "", "LevelPlay_136900018_ChildQuestTip_136_2": "", "LevelPlay_136900018_LevelPlayName_136_2": "", "LevelPlay_136900019_ChildQuestTip_136_2": "", "LevelPlay_136900019_LevelPlayName_136_2": "", "LevelPlay_136900021_ChildQuestTip_136_2": "", "LevelPlay_136900021_LevelPlayName_136_2": "", "LevelPlay_136900023_ChildQuestTip_136_2": "", "LevelPlay_136900023_LevelPlayName_136_2": "", "LevelPlay_136900025_ChildQuestTip_136_2": "", "LevelPlay_136900025_LevelPlayName_136_2": "", "LevelPlay_136900026_ChildQuestTip_136_2": "", "LevelPlay_136900026_LevelPlayName_136_2": "", "LevelPlay_136900028_ChildQuestTip_136_2": "", "LevelPlay_136900028_LevelPlayName_136_2": "", "LevelPlay_136900029_ChildQuestTip_136_2": "", "LevelPlay_136900029_LevelPlayName_136_2": "", "LevelPlay_136900030_ChildQuestTip_136_2": "", "LevelPlay_136900030_LevelPlayName_136_2": "", "LevelPlay_136900032_ChildQuestTip_136_2": "", "LevelPlay_136900032_LevelPlayName_136_2": "", "LevelPlay_136900036_ChildQuestTip_136_2": "", "LevelPlay_136900036_LevelPlayName_136_2": "", "LevelPlay_136900037_ChildQuestTip_136_2": "", "LevelPlay_136900037_LevelPlayName_136_2": "", "LevelPlay_136900039_ChildQuestTip_136_2": "", "LevelPlay_136900039_LevelPlayName_136_2": "", "LevelPlay_136900040_ChildQuestTip_136_2": "", "LevelPlay_136900040_LevelPlayName_136_2": "", "LevelPlay_136900045_ChildQuestTip_136_2": "", "LevelPlay_136900045_LevelPlayName_136_2": "", "LevelPlay_136900047_ChildQuestTip_136_5": "", "LevelPlay_136900047_LevelPlayName_136_5": "", "LevelPlay_136900048_ChildQuestTip_136_2": "", "LevelPlay_136900048_LevelPlayName_136_2": "", "LevelPlay_136900049_ChildQuestTip_136_2": "", "LevelPlay_136900049_LevelPlayName_136_2": "", "LevelPlay_136900051_ChildQuestTip_136_2": "", "LevelPlay_136900051_LevelPlayName_136_2": "", "LevelPlay_136900052_ChildQuestTip_136_2": "", "LevelPlay_136900052_LevelPlayName_136_2": "", "LevelPlay_136900056_ChildQuestTip_136_2": "", "LevelPlay_136900056_LevelPlayName_136_2": "", "LevelPlay_136900059_ChildQuestTip_136_2": "", "LevelPlay_136900059_LevelPlayName_136_2": "", "LevelPlay_136900062_ChildQuestTip_136_2": "", "LevelPlay_136900062_LevelPlayName_136_2": "", "LevelPlay_136900063_ChildQuestTip_136_2": "", "LevelPlay_136900063_LevelPlayName_136_2": "", "LevelPlay_136900064_ChildQuestTip_136_2": "", "LevelPlay_136900064_LevelPlayName_136_2": "", "LevelPlay_136900065_ChildQuestTip_136_2": "", "LevelPlay_136900065_LevelPlayName_136_2": "", "LevelPlay_136900072_ChildQuestTip_136_2": "", "LevelPlay_136900072_LevelPlayName_136_2": "", "LevelPlay_136900074_ChildQuestTip_136_2": "", "LevelPlay_136900074_LevelPlayName_136_2": "", "LevelPlay_146000053_ChildQuestTip_146_1": "", "LevelPlay_146000053_ChildQuestTip_146_2": "", "LevelPlay_146000053_ChildQuestTip_146_3": "", "LevelPlay_146000053_ChildQuestTip_146_4": "", "LevelPlay_146000053_ChildQuestTip_146_5": "", "LevelPlay_146000053_ChildQuestTip_146_6": "", "LevelPlay_146000053_LevelPlayName_0_1": "", "LevelPlay_146000055_ChildQuestTip_0_1": "", "LevelPlay_146000055_ChildQuestTip_0_3": "", "LevelPlay_146000055_ChildQuestTip_146_2": "", "LevelPlay_146000055_ChildQuestTip_146_21": "", "LevelPlay_146000055_ChildQuestTip_146_22": "", "LevelPlay_146000055_ChildQuestTip_146_23": "", "LevelPlay_146000055_ChildQuestTip_146_24": "", "LevelPlay_146000055_ChildQuestTip_146_25": "Use the Chronosorter and adjust the water level", "LevelPlay_146000055_LevelPlayName_0_1": "", "LevelPlay_146900000_ChildQuestTip_146_10": "", "LevelPlay_146900000_ChildQuestTip_146_11": "", "LevelPlay_146900000_ChildQuestTip_146_12": "", "LevelPlay_146900000_ChildQuestTip_146_13": "", "LevelPlay_146900000_ChildQuestTip_146_14": "", "LevelPlay_146900000_ChildQuestTip_146_16": "", "LevelPlay_146900000_LevelPlayName_0_1": "test/", "LevelPlay_146000056_ChildQuestTip_0_1": "", "LevelPlay_146000056_LevelPlayName_0_1": "", "LevelPlay_146000057_ChildQuestTip_0_3": "Aim Loong's Pearl on the Altar of Worship at Loong's Ridge", "LevelPlay_146000057_ChildQuestTip_146_2": "", "LevelPlay_146000057_LevelPlayName_0_1": "", "LevelPlay_146000057_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_146000058_ChildQuestTip_0_1": "Connect the Light Path with the Altar of Radiance", "LevelPlay_146000058_ChildQuestTip_0_2": "Aim Loong's Pearl on the Altar of Worship at Loong's Ridge", "LevelPlay_146000058_LevelPlayName_0_1": "", "LevelPlay_146000058_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_146000059_ChildQuestTip_0_1": "Connect the Light Path with the Altar of Radiance", "LevelPlay_146000059_ChildQuestTip_0_2": "Point the Loong's Pearl on Altar of Worship at the Loong's Ridge", "LevelPlay_146000059_LevelPlayName_0_1": "", "LevelPlay_146000059_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_146000060_ChildQuestTip_0_1": "Connect the Light Path with the Altar of Radiance", "LevelPlay_146000060_ChildQuestTip_0_2": "Aim Loong's Pearl on the Altar of Worship at Loong's Ridge", "LevelPlay_146000060_LevelPlayName_0_1": "", "LevelPlay_146000060_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_146000061_ChildQuestTip_0_1": "Connect the Light Path with the Altar of Radiance", "LevelPlay_146000061_ChildQuestTip_0_2": "Aim Loong's Pearl on the Altar of Worship at Loong's Ridge", "LevelPlay_146000061_LevelPlayName_0_1": "", "LevelPlay_146000061_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_146000063_ChildQuestTip_0_1": "", "LevelPlay_146000063_ChildQuestTip_0_2": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_146000063_LevelPlayName_0_1": "", "LevelPlay_146000064_ChildQuestTip_0_1": "", "LevelPlay_146000064_ChildQuestTip_0_2": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_146000064_LevelPlayName_0_1": "", "LevelPlay_146900003_LevelPlayName_0_1": "test/", "LevelPlay_146900004_ChildQuestTip_146_1": "", "LevelPlay_146900004_LevelPlayName_146_1": "", "LevelPlay_143000001_ChildQuestTip_0_1": "", "LevelPlay_143000001_LevelPlayName_0_1": "", "LevelPlay_143000003_ChallengeFailMainText_0_1": "Challenge Failed", "LevelPlay_143000003_ChildQuestTip_0_1": "", "LevelPlay_143000003_ChildQuestTip_0_2": "", "LevelPlay_143000003_LevelPlayName_0_1": "", "LevelPlay_143000003_QuestScheduleMainTitle_0_1": "Protect the security node", "LevelPlay_143000003_QuestScheduleSubTitle_0_1": "Node Integrity: {q_count}", "LevelPlay_143000003_QuestScheduleSubTitle_0_2": "Defeat TDs: {q_count}/7", "LevelPlay_143000004_ChildQuestTip_0_1": "", "LevelPlay_143000004_LevelPlayName_0_1": "", "LevelPlay_143000005_ChildQuestTip_0_1": "", "LevelPlay_143000005_LevelPlayName_0_1": "", "LevelPlay_143000006_ChallengeFailMainText_0_1": "Challenge failed", "LevelPlay_143000006_ChildQuestTip_0_1": "", "LevelPlay_143000006_ChildQuestTip_0_2": "", "LevelPlay_143000006_LevelPlayName_0_1": "", "LevelPlay_143000006_QuestScheduleMainTitle_0_1": "Protect the security node", "LevelPlay_143000006_QuestScheduleSubTitle_0_1": "Node Integrity: {q_count}", "LevelPlay_143000006_QuestScheduleSubTitle_0_2": "Defeat TDs: {q_count}/6", "LevelPlay_143000007_ChildQuestTip_0_1": "", "LevelPlay_143000007_LevelPlayName_0_1": "", "LevelPlay_146900002_ChildQuestTip_0_1": "", "LevelPlay_146900002_ChildQuestTip_0_2": "", "LevelPlay_146900002_ChildQuestTip_0_3": "", "LevelPlay_146900002_ChildQuestTip_0_4": "", "LevelPlay_146900002_ChildQuestTip_0_5": "", "LevelPlay_146900002_ChildQuestTip_0_6": "", "LevelPlay_146900002_ChildQuestTip_0_7": "", "LevelPlay_146900002_ChildQuestTip_0_8": "", "LevelPlay_146900002_LevelPlayName_0_1": "test/", "LevelPlay_134000034_ChildQuestTip_134_1": "Talk to KU-Key", "LevelPlay_134000034_LevelPlayName_0_1": "", "LevelPlay_134000035_LevelPlayName_0_1": "", "Character_ChangLi_77_1": "...No! Don't come any closer!", "PrefabTextItem_41836514_Text": "Filter to view rewards for each level.", "DetectionText_61_SubText": "Take on difficult combat challenges.", "InfoDisplay_102801201_Title": "Exiles' Communication Records", "InfoDisplay_102801201_Text": "...What's so special about the Court of Savantae Ruins? If you ask me, those people from the Court of Savantae were no good. Dead though they may be, their excessive protection measures still got several of my brothers killed. Tsk, I don't get why those people from Fractsidus are so obsessed with the moldy books and scrap metal of the Court of Savantae. All they have done over the last three days is dig up the ground and move the Court of Savantae's junk out of the ruins. I wouldn't humor them at all if they weren't paying so well.\n—Yao Shisi\n\nReply to Yao Shisi\nAre you really that crazy about money, or do you have a death wish? The Fractsidus are a ruthless bunch who will swallow you whole. Why not just search Mt. Firmament for something valuable and sell them in Jinzhou instead. That way you'd make a pretty penny, too.\n—Kui", "Side_CXSQJD1_1_1": "Did you bring the stuff?", "Side_CXSQJD1_1_2": "Yep, all of them, exactly the amount you asked for.", "Side_CXSQJD1_1_3": "Hold it, man. Be patient. We need to see the money first…", "Side_CXSQJD1_1_4": "Money? You wish! Go collect 'em in your dreams!", "Side_CXSQJD1_1_5": "What? You dare to fool us! I'll smack the heck out of you!", "Side_CXSQJD1_10_1": "Oh no... The box is missing... The bad guy stole it...", "Side_CXSQJD1_10_2": "Tabbie... Patchie... no...", "Side_CXSQJD1_11_1": "Meow—", "Side_CXSQJD1_11_2": "Sounds like there's a little cat in that pile of boxes...", "Side_CXSQJD1_13_1": "Two kittens?", "Side_CXSQJD1_15_1": "They're not scared of humans... and look well and healthy. Someone must be taking care of them.", "Side_CXSQJD1_15_2": "But why are they wandering in this place...", "Side_CXSQJD1_17_1": "Are they going back home? That looks like the way to Hongzhen.", "Side_CXSQJD1_2_1": "So you had an ambush all set up? Guess I underestimated you.", "Side_CXSQJD1_2_2": "You serious? Bring your man here and tryin' to play the victim now? Don't even make me laugh!", "Side_CXSQJD1_20_1": "Good Tabbie. Good Patchie.", "Side_CXSQJD1_20_2": "Sorry... it's all my fault.", "Side_CXSQJD1_25_1": "Meow—", "Side_CXSQJD1_25_2": "Purr—", "Side_CXSQJD1_25_3": "Tabbie and Patchie like you very much, {Male=Big Brother;Female=Big Sister}.", "Side_CXSQJD1_25_4": "Meow, meow meow.", "Side_CXSQJD1_25_5": "The tabby kitten circles around you and then meows anxiously at Little Tang.", "Side_CXSQJD1_25_6": "What is it, Tabbie? Hmm, you mean this {Male=Big Brother;Female=Big Sister} saved you from the bad guy?", "Side_CXSQJD1_25_7": "Meow.", "Side_CXSQJD1_25_8": "I see. Thank you so much, {Male=Big Brother;Female=Big Sister}.", "Side_CXSQJD1_25_9": "Come on, you two. Say “Thank you!”", "Side_CXSQJD1_25_10": "Meow!", "Side_CXSQJD1_25_11": "Meow, meow!", "Side_CXSQJD1_25_12": "No trouble at all.", "Side_CXSQJD1_25_13": "Why did the Exiles take them?", "Side_CXSQJD1_25_14": "…Granny told me some bad uncles and aunties are doing bad things in the town recently.", "Side_CXSQJD1_25_15": "Tabbie and Patchie like to sleep in the box. Maybe those bad guys thought there was a “treasure” inside, like others said, so they grabbed the box and took Tabbie and Patchie with them.", "Side_CXSQJD1_25_16": "I've been looking for them for quite a long time... Thank you for bringing them home safely.", "Side_CXSQJD1_25_17": "Don’t worry. I’ve taught them to behave.", "Side_CXSQJD1_25_18": "Wow! You are so cool! I need to be stronger and protect Tabbie and Patchie.", "Side_CXSQJD1_25_19": "And I made a new home for them using a beautiful new box! I put it in my home, so it's safe there.", "Side_CXSQJD1_25_20": "You are welcomed to come and play with us at any time!", "Side_CXSQJD1_5_1": "Are you sure it’s gonna work? I mean… hiding the box in the sea? Underwater?", "Side_CXSQJD1_5_2": "What else do you want, genius?", "Side_CXSQJD1_5_3": "Right, let's just carry it and swagger through the streets. Make sure everyone knows we found a treasure box!", "Side_CXSQJD1_5_4": "If you can't suggest anything useful, then just keep your mouth shut and wait for the ship. Once it docks, you can pull the box up from the water.", "Side_CXSQJD1_5_5": "Talk gibberish again and I'll toss you into the sea.", "Side_CXSQJD1_5_6": "Alrigh, got it...", "Side_CXSQJD1_7_1": "Another blockhead messing around? I'll teach you a proper lesson!", "Speaker_900017_Name": "Arrogant Fractsidus Artificer", "Speaker_900017_Title": "", "Speaker_900018_Name": "Exile Handoff", "Speaker_900018_Title": "", "Speaker_900019_Name": "Confused Exile", "Speaker_900019_Title": "", "Speaker_900020_Name": "Impatient Exile", "Speaker_900020_Title": "", "Speaker_900021_Name": "Hongye", "Speaker_900021_Title": "", "Speaker_900022_Name": "Tabbie", "Speaker_900022_Title": "", "Speaker_900023_Name": "Patchie", "Speaker_900023_Title": "", "LevelPlay_146000057_ChildQuestTip_146_3": "Connect the Light Path with the Altar of Radiance", "NewbieCourse_LevelTips": "Insufficient Union Level. Please raise your Union Level first.", "PrefabTextItem_183779057_Text": "The Echo is fully tuned.", "AccessPath_810001_Description": "Tales from Mt. Firmament", "LevelPlay_136900076_ChildQuestTip_136_2": "", "LevelPlay_136900076_LevelPlayName_136_2": "", "LevelPlay_136900077_ChildQuestTip_136_2": "", "LevelPlay_136900077_LevelPlayName_136_2": "", "LevelPlay_136900080_ChildQuestTip_136_2": "", "LevelPlay_136900080_LevelPlayName_136_2": "", "LevelPlay_136900085_ChildQuestTip_136_4": "", "LevelPlay_136900085_LevelPlayName_136_4": "", "LevelPlay_136900086_ChildQuestTip_136_2": "", "LevelPlay_136900086_LevelPlayName_136_2": "", "LevelPlay_136900087_ChildQuestTip_136_2": "", "LevelPlay_136900087_LevelPlayName_136_2": "", "LevelPlay_136900089_ChildQuestTip_136_2": "", "LevelPlay_136900089_LevelPlayName_136_2": "", "LevelPlay_136900090_ChildQuestTip_136_2": "", "LevelPlay_136900090_LevelPlayName_136_2": "", "LevelPlay_136900093_ChildQuestTip_136_2": "", "LevelPlay_136900093_LevelPlayName_136_2": "", "LevelPlay_136900094_ChildQuestTip_136_2": "", "LevelPlay_136900094_LevelPlayName_136_2": "", "LevelPlay_136900095_ChildQuestTip_136_2": "", "LevelPlay_136900095_LevelPlayName_136_2": "", "LevelPlay_136900097_ChildQuestTip_136_2": "", "LevelPlay_136900097_LevelPlayName_136_2": "", "LevelPlay_146000058_ChildQuestTip_146_1": "Activate the Altar of Initiation", "LevelPlay_146000058_InteractContent_146_1": "Activate", "LevelPlay_146000059_ChildQuestTip_146_1": "Activate the Altar of Initiation", "LevelPlay_146000059_InteractContent_146_1": "Activate", "LevelPlay_146000060_ChildQuestTip_146_1": "Activate the Altar of Initiation", "LevelPlay_146000060_InteractContent_146_1": "Activate", "LevelPlay_146000061_ChildQuestTip_146_4": "Activate the Altar of Initiation", "LevelPlay_146000061_InteractContent_146_1": "Activate", "bossrush_1_title": "Onslaught", "bossrush_2_title": "Swift Attack", "bossrush_3_title": "Coordination", "bossrush_4_title": "Casualty", "bossrush_5_title": "Motivation", "bossrush_6_title": "Confrontation", "bossrush_7_title": "Harmony", "bossrush_8_title": "Immaculate", "bossrush_1_desc": "When dealing damage, increase all Attribute DMG of the character by {0}% for {1}s, stacking up to {2} time(s). This can only be triggered {4} time(s) every {3}s.", "bossrush_2_desc": "When dodging, restore {0} Concerto Vibrancy and {1} Resonance Energy to self and increase the team's ATK by {2}% for {3}s, stacking up to {4} time(s).", "bossrush_3_desc": "When casting Intro Skill, restore {0} Resonance Energy to self and increase the team's ATK by {1}% for {2}s, stacking up to {3} time(s).", "bossrush_4_desc": "When counterattacking, deal additional damage equal to {0}% of Max HP to the enemy. This can be only triggered {2} time(s) every {1}s.", "bossrush_5_desc": "When healing a teammate, increase the team's ATK by {0}% for {1}s, stacking up to {2} time(s). This can be triggered {3} time(s) every second.", "bossrush_6_desc": "When counterattacking, increase own damage by {0}% for {1}s.", "bossrush_7_desc": "When casting Resonance Liberation, increase the team's Energy Regen and ATK by {0}% for {1}s, stacking up to {2} time(s).", "bossrush_8_desc": "Upon Dodgeing, increase the team's ATK by {0}% for {1}s, stacking up to {2} time(s). All stacks are removed when the character takes damage.", "Quest_11800001_ChildQuestTip_0_3": "Talk to Shilang", "Quest_11800001_ChildQuestTip_0_4": "Find the rift and investigate", "Quest_11800001_QuestDesc_0_2": "Recently, a mysterious rift has appeared in the mine, and the ore merchant, Shilang is troubled by this matter...", "Quest_11800001_QuestName_0_2": "Alloy Smelt", "Quest_11800002_ChildQuestTip_0_2": "", "Quest_11800002_InteractContent_0_2": "About \"Alloy Smelt\"", "Quest_11800002_QuestDesc_0_2": "", "Quest_11800002_QuestName_0_2": "", "Quest_11800003_ChildQuestTip_0_3": "Investigate \"Breath Rift\"", "Quest_11800003_ChildQuestTip_0_4": "Inform Shilang about the situation in the rift", "Quest_11800003_QuestDesc_0_2": "Recently, a mysterious rift has appeared in the mine, and the ore merchant, Shilang is troubled by this matter...", "Quest_11800003_QuestName_0_2": "Alloy Smelt", "Quest_139000003_ChildQuestTip_0_3": "Talk to Shui and learn the details", "Quest_139000003_ChildQuestTip_0_4": "Reach the first track.", "Quest_139000003_QuestDesc_0_2": "Shui in the residential area is recruiting new members for the Overdash Club. It seems that one with a lightning overdash speed can earn rich rewards.", "Quest_139000003_QuestName_0_2": "Get Ready! Let's Overdash!", "Quest_139000004_ChildQuestTip_0_2": "Talk to Shui and learn the results", "Quest_139000004_QuestDesc_0_2": "Shui is excited to learn that you have completed setting up all the tracks for the Overdash Club. Will new track challenges await?", "Quest_139000004_QuestName_0_2": "Farewell! Let's Overdash!", "Quest_300000006_ChildQuestTip_0_5": "P1", "Quest_300000006_ChildQuestTip_0_6": "P2", "Quest_300000006_ChildQuestTip_0_7": "P3", "Quest_300000006_ChildQuestTip_0_8": "P4", "Quest_300000006_QuestDesc_0_2": "Event Quest, Overdash Guide", "Quest_300000006_QuestName_0_2": "Overdash Guide Quest", "Quest_310000006_ChildQuestTip_0_4": "Go to the Tacet Field", "Quest_310000006_ChildQuestTip_0_5": "Defeat Linren: phase-1", "Quest_310000006_ChildQuestTip_0_6": "Defeat Linren: phase-2", "Quest_310000006_QuestDesc_0_2": "", "Quest_310000006_QuestName_0_2": "Linren combat test", "LevelPlay_16000004_ChildQuestTip_0_3": "", "LevelPlay_16000004_ChildQuestTip_0_4": "", "LevelPlay_16000004_EnterInRangeText_0_2": "", "LevelPlay_16000004_FirstCompleteText_0_2": "", "LevelPlay_16000004_LevelPlayName_0_2": "", "LevelPlay_16000005_ChildQuestTip_0_3": "", "LevelPlay_16000005_ChildQuestTip_0_4": "", "LevelPlay_16000005_InteractContent_0_2": "", "LevelPlay_16000005_LevelPlayName_0_2": "", "LevelPlay_16000006_ChildQuestTip_0_4": "", "LevelPlay_16000006_ChildQuestTip_0_5": "", "LevelPlay_16000006_ChildQuestTip_0_6": "", "LevelPlay_16000006_LevelPlayName_0_2": "", "LevelPlay_16000008_ChildQuestTip_0_3": "", "LevelPlay_16000008_ChildQuestTip_0_4": "", "LevelPlay_16000008_LevelPlayName_0_2": "", "LevelPlay_16000009_ChildQuestTip_0_2": "", "LevelPlay_16000009_LevelPlayName_0_2": "", "LevelPlay_16000010_ChildQuestTip_0_4": "", "LevelPlay_16000010_ChildQuestTip_0_5": "", "LevelPlay_16000010_ChildQuestTip_0_6": "", "LevelPlay_16000010_InteractContent_0_3": "", "LevelPlay_16000010_InteractContent_0_4": "", "LevelPlay_16000010_LevelPlayName_0_2": "", "LevelPlay_16000010_OccupyDesc_0_2": "", "LevelPlay_16000010_QuestFailedGiveUp_0_2": "", "LevelPlay_16000011_ChildQuestTip_0_3": "", "LevelPlay_16000011_ChildQuestTip_0_4": "", "LevelPlay_16000011_InteractContent_0_2": "", "LevelPlay_16000011_LevelPlayName_0_2": "", "LevelPlay_16000012_ChildQuestTip_0_3": "", "LevelPlay_16000012_ChildQuestTip_0_4": "", "LevelPlay_16000012_InteractContent_0_3": "", "LevelPlay_16000012_InteractContent_0_4": "", "LevelPlay_16000012_LevelPlayName_0_2": "", "LevelPlay_16000012_OccupyDesc_0_2": "", "LevelPlay_16000012_QuestFailedGiveUp_0_2": "", "LevelPlay_16000013_ChildQuestTip_0_4": "", "LevelPlay_16000013_ChildQuestTip_0_5": "", "LevelPlay_16000013_ChildQuestTip_0_6": "", "LevelPlay_16000013_InteractContent_0_2": "", "LevelPlay_16000013_LevelPlayName_0_2": "", "LevelPlay_16000013_QuestFailedGiveUp_0_2": "", "LevelPlay_16000014_ChildQuestTip_0_4": "", "LevelPlay_16000014_ChildQuestTip_0_5": "", "LevelPlay_16000014_ChildQuestTip_0_6": "", "LevelPlay_16000014_InteractContent_0_3": "", "LevelPlay_16000014_InteractContent_0_4": "", "LevelPlay_16000014_LevelPlayName_0_2": "", "LevelPlay_16000014_QuestFailedGiveUp_0_2": "", "LevelPlay_16000015_ChildQuestTip_0_3": "", "LevelPlay_16000015_ChildQuestTip_0_4": "", "LevelPlay_16000015_InteractContent_0_2": "", "LevelPlay_16000015_LevelPlayName_0_2": "", "LevelPlay_16000016_ChildQuestTip_0_3": "", "LevelPlay_16000016_ChildQuestTip_0_4": "", "LevelPlay_16000016_InteractContent_0_2": "", "LevelPlay_16000016_LevelPlayName_0_2": "", "LevelPlay_16000017_ChildQuestTip_0_4": "", "LevelPlay_16000017_ChildQuestTip_0_5": "", "LevelPlay_16000017_ChildQuestTip_0_6": "", "LevelPlay_16000017_LevelPlayName_0_2": "", "Quest_16000005_ChildQuestTip_0_2": "", "Quest_16000005_InteractContent_0_2": "", "Quest_16000005_QuestDesc_0_2": "", "Quest_16000005_QuestName_0_2": "", "Quest_16000008_ChildQuestTip_0_3": "", "Quest_16000008_ChildQuestTip_0_4": "", "Quest_16000008_QuestDesc_0_2": "", "Quest_16000008_QuestName_0_2": "", "Quest_16000009_ChildQuestTip_0_3": "", "Quest_16000009_ChildQuestTip_0_4": "", "Quest_16000009_QuestDesc_0_2": "", "Quest_16000009_QuestName_0_2": "", "Quest_16000010_ChildQuestTip_0_4": "", "Quest_16000010_ChildQuestTip_0_5": "", "Quest_16000010_ChildQuestTip_0_6": "", "Quest_16000010_QuestDesc_0_2": "", "Quest_16000010_QuestName_0_2": "", "Quest_16000011_ChildQuestTip_0_5": "", "Quest_16000011_ChildQuestTip_0_6": "", "Quest_16000011_ChildQuestTip_0_7": "", "Quest_16000011_ChildQuestTip_0_8": "", "Quest_16000011_QuestDesc_0_2": "", "Quest_16000011_QuestName_0_2": "", "Quest_16000012_ChildQuestTip_0_4": "", "Quest_16000012_ChildQuestTip_0_5": "", "Quest_16000012_ChildQuestTip_0_6": "", "Quest_16000012_InteractContent_0_3": "", "Quest_16000012_InteractContent_0_4": "", "Quest_16000012_QuestDesc_0_2": "", "Quest_16000012_QuestName_0_2": "", "Quest_125000083_ChildQuestTip_0_2": "Talk to the waiter in front of the teahouse", "Quest_125000083_QuestDesc_0_2": "The Teahouse waiter is seeking customers at the entrance.", "Quest_125000083_QuestName_0_2": "First Encounter with Yi'hu", "Quest_125000084_ChildQuestTip_0_4": "Perform an impromptu crosstalk with Yihu", "Quest_125000084_ChildQuestTip_0_5": "Go to the window sill and check the oil traces", "Quest_125000084_ChildQuestTip_0_6": "Tell Yihu what you found", "Quest_125000084_QuestDesc_0_2": "See Yihu again", "Quest_125000084_QuestName_0_2": "Crosstalk", "Quest_125000085_ChildQuestTip_0_4": "Listen to the follow-up to the last show", "Quest_125000085_ChildQuestTip_0_5": "Help Yihu serve tea to the guests", "Quest_125000085_ChildQuestTip_0_6": "Listen to Yihu's follow-up to the last show", "Quest_125000085_InteractContent_0_2": "Serve the tea", "Quest_125000085_QuestDesc_0_2": "Work with Yihu", "Quest_125000085_QuestName_0_2": "Tacit Partnership", "Quest_125000086_ChildQuestTip_0_2": "Talk to Yihu", "Quest_125000086_QuestDesc_0_2": "See what comes after the stand-up show", "Quest_125000086_QuestName_0_2": "Later in the Story", "Quest_125000087_ChildQuestTip_0_2": "Try doing a stand-up show together with Yihu", "Quest_125000087_QuestDesc_0_2": "Work with Yihu", "Quest_125000087_QuestName_0_2": "Stand-up Show", "Quest_125000088_ChildQuestTip_0_2": "Talk to Langsheng", "Quest_125000088_QuestDesc_0_2": "You received a message. Talk to Langsheng.", "Quest_125000088_QuestName_0_2": "Undercover Actor", "Quest_125000089_ChildQuestTip_0_3": "Find Yihu and convey the message", "Quest_125000089_ChildQuestTip_0_4": "Find Langsheng and convey Yihu’s message", "Quest_125000089_QuestDesc_0_2": "Find Yihu and convey the message", "Quest_125000089_QuestName_0_2": "Undercover Message", "Quest_125000090_ChildQuestTip_0_3": "Talk to Langsheng", "Quest_125000090_ChildQuestTip_0_4": "Eliminate the Exiles", "Quest_125000090_QuestDesc_0_2": "Langsheng has a favor to ask", "Quest_125000090_QuestName_0_2": "Langsheng's Request", "Quest_125000091_ChildQuestTip_0_6": "Rescue the stray cat", "Quest_125000091_ChildQuestTip_0_7": "Bring the stray cat to Xiaoju", "Quest_125000091_ChildQuestTip_0_8": "Dingchun", "Quest_125000091_ChildQuestTip_0_9": "Xixi", "Quest_125000091_ChildQuestTip_0_10": "Nightfusser", "Quest_125000091_QuestDesc_0_2": "You find another stray cat. Please rescue it and bring it to Xiaoju.", "Quest_125000091_QuestName_0_2": "Save the World? Save the Cat!", "Quest_125000092_ChildQuestTip_0_8": "Rescue the stray cat", "Quest_125000092_ChildQuestTip_0_9": "Defeat the TDs", "Quest_125000092_ChildQuestTip_0_10": "Take away the stray cat", "Quest_125000092_ChildQuestTip_0_11": "Bring the stray cat to Xiaoju", "Quest_125000092_ChildQuestTip_0_12": "Kuku", "Quest_125000092_ChildQuestTip_0_13": "Jin’hu", "Quest_125000092_ChildQuestTip_0_14": "Pathetishriller", "Quest_125000092_InteractContent_0_2": "Pick up", "Quest_125000092_QuestDesc_0_2": "You find another stray cat. Please rescue it and bring it to Xiaoju.", "Quest_125000092_QuestName_0_2": "Save the World? Save the Cat!", "Quest_125000093_ChildQuestTip_0_8": "Rescue the stray cat", "Quest_125000093_ChildQuestTip_0_9": "Talk to rescue team member", "Quest_125000093_ChildQuestTip_0_10": "Take away the stray cat", "Quest_125000093_ChildQuestTip_0_11": "Bring the stray cat to Xiaoju", "Quest_125000093_ChildQuestTip_0_12": "Momo", "Quest_125000093_ChildQuestTip_0_13": "Roro", "Quest_125000093_ChildQuestTip_0_14": "Groundcrawler", "Quest_125000093_InteractContent_0_2": "Pick up", "Quest_125000093_QuestDesc_0_2": "The Kitty Rescue Team encountered difficulties during the process of rescuing cats. Please help the team and bring the stray cat to Xiaoju.", "Quest_125000093_QuestName_0_2": "Save the World? Save the Cat!", "Quest_125000094_ChildQuestTip_0_7": "Rescue the stray cat", "Quest_125000094_ChildQuestTip_0_8": "Talk to onlookers", "Quest_125000094_ChildQuestTip_0_9": "Bring the stray cat to Xiaoju", "Quest_125000094_ChildQuestTip_0_10": "Sugary", "Quest_125000094_ChildQuestTip_0_11": "Cofé", "Quest_125000094_ChildQuestTip_0_12": "Patrol Station", "Quest_125000094_QuestDesc_0_2": "You find another stray cat. Please rescue it and bring it to Xiaoju.", "Quest_125000094_QuestName_0_2": "Save the World? Save the Cat!", "Quest_125000095_ChildQuestTip_0_4": "Go to the restaurant", "Quest_125000095_ChildQuestTip_0_5": "Give two Noctemint to Xiaoju", "Quest_125000095_ChildQuestTip_0_6": "Deliver Noctemint", "Quest_125000095_HandInItemsDesc_0_2": "Two Noctemint should be enough. If you don't have any, I think you can pick some at the waterfalls to the east of the store.", "Quest_125000095_QuestDesc_0_2": "The Cat's favorite Noctemint is out of stock. Please bring some to Xiaoju.", "Quest_125000095_QuestName_0_2": "Save the World? Save the Cat!", "Quest_125000096_ChildQuestTip_0_6": "Go to the restaurant", "Quest_125000096_ChildQuestTip_0_7": "determine cat cafe’s range", "Quest_125000096_ChildQuestTip_0_8": "feed Fowl", "Quest_125000096_ChildQuestTip_0_9": "feed Raw Meat", "Quest_125000096_ChildQuestTip_0_10": "", "Quest_125000096_QuestDesc_0_2": "The Cat's food stock is running low. Please help feed the cat.", "Quest_125000096_QuestName_0_2": "Save the World? Save the Cat!", "Quest_125000096_QuestScheduleMainTitle_0_2": "Feed any cat in the store", "Quest_125000097_ChildQuestTip_0_3": "Go to the restaurant", "Quest_125000097_ChildQuestTip_0_4": "Talk to Xiaoju", "Quest_125000097_QuestDesc_0_2": "You've rescued many stray cats. Please go to Xiaoju's Restaurant to see how they are doing.", "Quest_125000097_QuestName_0_2": "Save the World? Save the Cat!", "Quest_125000098_ChildQuestTip_0_2": "Defeat the Exiles ({q_count}/5)", "Quest_125000098_QuestDesc_0_2": "A handful of Exiles are roaming around the wild. Go and defeat them.", "Quest_125000098_QuestName_0_2": "Defeat the Exiles", "Quest_125000099_ChildQuestTip_0_2": "Defeat the Exiles ({q_count}/5)", "Quest_125000099_QuestDesc_0_2": "A group of Exiles was suddenly found. Go and defeat them.", "Quest_125000099_QuestName_0_2": "Defeat the Exiles", "Quest_125000100_ChildQuestTip_0_2": "Defeat the Exiles ({q_count}/3)", "Quest_125000100_QuestDesc_0_2": "Some Exiles showed up in the wild again. Go and defeat them.", "Quest_125000100_QuestName_0_2": "Defeat the Exiles", "Quest_125000101_ChildQuestTip_0_2": "Defeat TD: ({q_count}/5)", "Quest_125000101_QuestDesc_0_2": "Tacet Discords have shown up on a key access. Eliminate them and secure the access.", "Quest_125000101_QuestName_0_2": "Defeat the TDs", "Quest_125000102_ChildQuestTip_0_2": "Defeat TD: ({q_count}/1)", "Quest_125000102_QuestDesc_0_2": "Powerful TDs have been spotted in the wild. Go and eliminate them to maintain peace.", "Quest_125000102_QuestName_0_2": "Defeat the TDs", "Quest_125000103_ChildQuestTip_0_2": "Defeat TD: ({q_count}/5)", "Quest_125000103_QuestDesc_0_2": "TDs of unknown source suddenly showed up. Eliminate them and quiet down the disorder.", "Quest_125000103_QuestName_0_2": "Defeat the TDs", "Quest_125000104_ChildQuestTip_0_2": "Defeat TD: ({q_count}/4)", "Quest_125000104_QuestDesc_0_2": "Tacet Discords are found in the wild taking the camouflage of natural creatures. Go and eliminate them.", "Quest_125000104_QuestName_0_2": "Defeat the TDs", "Quest_125000105_ChildQuestTip_0_2": "Defeat TD: ({q_count}/3)", "Quest_125000105_QuestDesc_0_2": "Tacet Discords are found in the outskirts despite blending themselves with terrain. Eliminate them before they do any damage.", "Quest_125000105_QuestName_0_2": "Defeat the TDs", "Quest_125000106_ChildQuestTip_0_2": "Defeat TD: ({q_count}/5)", "Quest_125000106_QuestDesc_0_2": "Tacet Discords are found in the wild mimicking creatures. Go and eliminate them.", "Quest_125000106_QuestName_0_2": "Defeat the TDs", "Quest_125000107_ChildQuestTip_0_2": "Defeat TD: ({q_count}/3)", "Quest_125000107_QuestDesc_0_2": "Tacet Discords have reappeared in the wild, imitating creatures. Go and eliminate them.", "Quest_125000107_QuestName_0_2": "Defeat the TDs", "Quest_125000108_ChildQuestTip_0_4": "Talk to Gongming", "Quest_125000108_ChildQuestTip_0_5": "Go to Lay flowers", "Quest_125000108_ChildQuestTip_0_6": "Tell Gongming your work", "Quest_125000108_QuestDesc_0_2": "The old man looking at the cemetery from a distance hopes to pay tribute with the flowers he holds to his past comrades. Please help him fulfill his wishes.", "Quest_125000108_QuestName_0_2": "Monuments of Condolence", "Quest_125000109_ChildQuestTip_0_5": "Talk to Gongming", "Quest_125000109_ChildQuestTip_0_6": "Ask the Midnight Ranger soldiers", "Quest_125000109_ChildQuestTip_0_7": "Go to Lay flowers", "Quest_125000109_ChildQuestTip_0_8": "Tell Gongming your work", "Quest_125000109_QuestDesc_0_2": "The old man looking at the cemetery from a distance hopes to pay tribute with the flowers he holds to his past comrades. Please help him fulfill his wishes.", "Quest_125000109_QuestName_0_2": "Monuments of Condolence", "Quest_125000110_ChildQuestTip_0_5": "Talk to Gongming", "Quest_125000110_ChildQuestTip_0_6": "Go to Lay flowers", "Quest_125000110_ChildQuestTip_0_7": "Tell Gongming your work", "Quest_125000110_ChildQuestTip_0_8": "", "Quest_125000110_QuestDesc_0_2": "The old man looking at the cemetery from a distance hopes to pay tribute with the flowers he holds to his past comrades. Please help him fulfill his wishes.", "Quest_125000110_QuestName_0_2": "Monuments of Condolence", "Quest_125000111_ChildQuestTip_0_4": "Talk to Gongming", "Quest_125000111_ChildQuestTip_0_5": "Go to Lay flowers", "Quest_125000111_ChildQuestTip_0_6": "Tell Gongming your work", "Quest_125000111_QuestDesc_0_2": "The old man looking at the cemetery from a distance hopes to pay tribute with the flowers he holds to his past comrades. Please help him fulfill his wishes.", "Quest_125000111_QuestName_0_2": "Monuments of Condolence", "Quest_125000112_ChildQuestTip_0_4": "Talk to Gongming", "Quest_125000112_ChildQuestTip_0_5": "Go to Lay flowers", "Quest_125000112_ChildQuestTip_0_6": "Tell Gongming your work", "Quest_125000112_QuestDesc_0_2": "The old man looking at the cemetery from a distance hopes to pay tribute with the flowers he holds to his past comrades. Please help him fulfill his wishes.", "Quest_125000112_QuestName_0_2": "Monuments of Condolence", "Quest_125000113_ChildQuestTip_0_4": "Talk to Gongming", "Quest_125000113_ChildQuestTip_0_5": "Go to Lay flowers", "Quest_125000113_ChildQuestTip_0_6": "Tell Gongming your work", "Quest_125000113_QuestDesc_0_2": "The old man looking at the cemetery from a distance hopes to pay tribute with the flowers he holds to his past comrades. Please help him fulfill his wishes.", "Quest_125000113_QuestName_0_2": "Monuments of Condolence", "Quest_125000114_ChildQuestTip_0_5": "Talk to Dianran", "Quest_125000114_ChildQuestTip_0_6": "Sit Down", "Quest_125000114_ChildQuestTip_0_7": "", "Quest_125000114_ChildQuestTip_0_8": "Talk to Dianran", "Quest_125000114_QuestDesc_0_2": "A neglected street painter is seeking help. Go and see for yourself.", "Quest_125000114_QuestName_0_2": "Third-rate Painter", "Quest_125000115_ChildQuestTip_0_5": "Talk to Dianran", "Quest_125000115_ChildQuestTip_0_6": "Sit Down", "Quest_125000115_ChildQuestTip_0_7": "", "Quest_125000115_ChildQuestTip_0_8": "Talk to Dianran", "Quest_125000115_QuestDesc_0_2": "The painter begs that you help him solicit customers. Work together to push forward the plan.", "Quest_125000115_QuestName_0_2": "Third-rate Painter", "Quest_125000116_ChildQuestTip_0_5": "Talk to Dianran", "Quest_125000116_ChildQuestTip_0_6": "Sit Down", "Quest_125000116_ChildQuestTip_0_7": "", "Quest_125000116_ChildQuestTip_0_8": "Talk to Dianran", "Quest_125000116_QuestDesc_0_2": "The worried painter has lost his former vigor. Ask him why and offer your help.", "Quest_125000116_QuestName_0_2": "Third-rate Painter", "Quest_125000117_ChildQuestTip_0_6": "Talk to Dianran", "Quest_125000117_ChildQuestTip_0_7": "Talk to Dianran", "Quest_125000117_ChildQuestTip_0_8": "Sit Down", "Quest_125000117_ChildQuestTip_0_9": "", "Quest_125000117_ChildQuestTip_0_10": "Talk to Dianran", "Quest_125000117_QuestDesc_0_2": "The circumstances of the painter have been greatly changed. Go and see what happened.", "Quest_125000117_QuestName_0_2": "Third-rate Painter", "Quest_125000118_ChildQuestTip_0_3": "Talk to Dianran", "Quest_125000118_ChildQuestTip_0_4": "Go to Huaipu Mineral Firm", "Quest_125000118_QuestDesc_0_2": "Now successful, the painter doesn’t have any more time. He asks for you to submit his works.", "Quest_125000118_QuestName_0_2": "Third-rate Painter", "LevelPlay_313800006_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_313800006_ChildQuestTip_0_5": "Defeat TD: {q_count}/18", "LevelPlay_313800006_ChildQuestTip_0_6": "Leave Simulation Training", "LevelPlay_313800006_LevelPlayName_0_2": "", "LevelPlay_313800007_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_313800007_ChildQuestTip_0_5": "Defeat TD: {q_count}/17", "LevelPlay_313800007_ChildQuestTip_0_6": "Leave Simulation Training", "LevelPlay_313800007_LevelPlayName_0_2": "", "LevelPlay_313800009_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_313800009_ChildQuestTip_0_5": "Defeat TD: {q_count}/9", "LevelPlay_313800009_ChildQuestTip_0_6": "Leave Simulation Training", "LevelPlay_313800009_LevelPlayName_0_2": "", "LevelPlay_313800010_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_313800010_ChildQuestTip_0_5": "Defeat TD: {q_count}/11", "LevelPlay_313800010_ChildQuestTip_0_6": "Leave Simulation Training", "LevelPlay_313800010_LevelPlayName_0_2": "", "LevelPlay_313800011_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_313800011_ChildQuestTip_0_5": "Defeat TD: {q_count}/6", "LevelPlay_313800011_ChildQuestTip_0_6": "Leave Simulation Training", "LevelPlay_313800011_LevelPlayName_0_2": "", "LevelPlay_313800012_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_313800012_ChildQuestTip_0_5": "Defeat TD: {q_count}/12", "LevelPlay_313800012_ChildQuestTip_0_6": "Leave Simulation Training", "LevelPlay_313800012_LevelPlayName_0_2": "", "LevelPlay_313800013_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_313800013_ChildQuestTip_0_5": "Defeat TD: {q_count}/7", "LevelPlay_313800013_ChildQuestTip_0_6": "Leave Simulation Training", "LevelPlay_313800013_LevelPlayName_0_2": "", "LevelPlay_313800014_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_313800014_ChildQuestTip_0_5": "Defeat TD: {q_count}/5", "LevelPlay_313800014_ChildQuestTip_0_6": "Leave Simulation Training", "LevelPlay_313800014_LevelPlayName_0_2": "", "LevelPlay_103000025_ChildQuestTip_0_35": "Defeat the Monster in front of You", "LevelPlay_103000025_ChildQuestTip_0_36": "Defeat the Crownless", "LevelPlay_103000025_ChildQuestTip_0_37": "", "LevelPlay_103000025_ChildQuestTip_0_38": "", "LevelPlay_103000025_ChildQuestTip_0_39": "", "LevelPlay_103000025_ChildQuestTip_0_40": "Defeat the Enemy", "LevelPlay_103000025_ChildQuestTip_0_41": "Defeat the Enemy", "LevelPlay_103000025_ChildQuestTip_0_42": "", "LevelPlay_103000025_ChildQuestTip_0_43": "", "LevelPlay_103000025_ChildQuestTip_0_44": "Defeat the Enemy", "LevelPlay_103000025_ChildQuestTip_0_45": "Defeat the Enemy", "LevelPlay_103000025_ChildQuestTip_0_46": "Defeat the Enemy", "LevelPlay_103000025_ChildQuestTip_0_47": "Defeat the Enemy", "LevelPlay_103000025_ChildQuestTip_0_48": "Defeat the Enemy", "LevelPlay_103000025_ChildQuestTip_0_49": "Defeat the Monster in front of You", "LevelPlay_103000025_ChildQuestTip_0_50": "", "LevelPlay_103000025_ChildQuestTip_0_51": "", "LevelPlay_103000025_ChildQuestTip_0_52": "", "LevelPlay_103000025_ChildQuestTip_0_53": "", "LevelPlay_103000025_ChildQuestTip_0_54": "", "LevelPlay_103000025_ChildQuestTip_0_55": "", "LevelPlay_103000025_ChildQuestTip_0_56": "", "LevelPlay_103000025_ChildQuestTip_0_57": "", "LevelPlay_103000025_ChildQuestTip_0_58": "", "LevelPlay_103000025_ChildQuestTip_0_59": "", "LevelPlay_103000025_ChildQuestTip_0_60": "", "LevelPlay_103000025_ChildQuestTip_0_61": "", "LevelPlay_103000025_ChildQuestTip_0_62": "", "LevelPlay_103000025_ChildQuestTip_0_63": "", "LevelPlay_103000025_ChildQuestTip_0_64": "", "LevelPlay_103000025_ChildQuestTip_0_65": "Defeat the Monster in front of You", "LevelPlay_103000025_ChildQuestTip_0_66": "", "LevelPlay_103000025_ChildQuestTip_0_67": "", "LevelPlay_103000025_ChildQuestTip_0_68": "Leave \"Warblade from Above\".", "LevelPlay_103000025_LevelPlayName_0_2": "Dreamless", "LevelPlay_102800004_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_102800004_ChildQuestTip_0_3": "Defeat the Dreamless", "LevelPlay_102800004_ChildQuestTip_0_4": "Leave \"Statue of the Crownless: Heart\"", "LevelPlay_102800004_LevelPlayName_0_2": "", "LevelPlay_451000036_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000036_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000036_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000036_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000036_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000036_LevelPlayName_0_2": "", "LevelPlay_451000036_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000036_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000036_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000036_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000037_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000037_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000037_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000037_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000037_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000037_LevelPlayName_0_2": "", "LevelPlay_451000037_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000037_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000037_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000037_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000038_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000038_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000038_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000038_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000038_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000038_LevelPlayName_0_2": "", "LevelPlay_451000038_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000038_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000038_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000038_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000039_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000039_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000039_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000039_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000039_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000039_LevelPlayName_0_2": "", "LevelPlay_451000039_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000039_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000039_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000039_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000040_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000040_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000040_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000040_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000040_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000040_LevelPlayName_0_2": "", "LevelPlay_451000040_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000040_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000040_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000040_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000041_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000041_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000041_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000041_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000041_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000041_LevelPlayName_0_2": "", "LevelPlay_451000041_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000041_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000041_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000041_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000042_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000042_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000042_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000042_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000042_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000042_LevelPlayName_0_2": "", "LevelPlay_451000042_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000042_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000042_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000042_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000043_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000043_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000043_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000043_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000043_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000043_LevelPlayName_0_2": "", "LevelPlay_451000043_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000043_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000043_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000043_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000044_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000044_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000044_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000044_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000044_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000044_LevelPlayName_0_2": "", "LevelPlay_451000044_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000044_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000044_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000044_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000048_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000048_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000048_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000048_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000048_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000048_LevelPlayName_0_2": "", "LevelPlay_451000048_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000048_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000048_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000048_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000049_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000049_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000049_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000049_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000049_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000049_LevelPlayName_0_2": "", "LevelPlay_451000049_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000049_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000049_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000049_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000050_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000050_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000050_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000050_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000050_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000050_LevelPlayName_0_2": "", "LevelPlay_451000050_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000050_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000050_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000050_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000051_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000051_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000051_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000051_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000051_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000051_LevelPlayName_0_2": "", "LevelPlay_451000051_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000051_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000051_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000051_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000052_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000052_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000052_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000052_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000052_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000052_LevelPlayName_0_2": "", "LevelPlay_451000052_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000052_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000052_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000052_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000053_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000053_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000053_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000053_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000053_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000053_LevelPlayName_0_2": "", "LevelPlay_451000053_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000053_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000053_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000053_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000054_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000054_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000054_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000054_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000054_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000054_LevelPlayName_0_2": "", "LevelPlay_451000054_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000054_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000054_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000054_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000055_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000055_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000055_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000055_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000055_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000055_LevelPlayName_0_2": "", "LevelPlay_451000055_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000055_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000055_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000055_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000056_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000056_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000056_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000056_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000056_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000056_LevelPlayName_0_2": "", "LevelPlay_451000056_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000056_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000056_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000056_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000010_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000010_ChallengeConditionSubText_0_2": "Complete Challenge Within Time Limit", "LevelPlay_451000010_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000010_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000010_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000010_LevelPlayName_0_2": "", "LevelPlay_451000010_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000010_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000010_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000010_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000011_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000011_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000011_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000011_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000011_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000011_LevelPlayName_0_2": "", "LevelPlay_451000011_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000011_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000011_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000011_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000012_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000012_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000012_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000012_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000012_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000012_LevelPlayName_0_2": "", "LevelPlay_451000012_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000012_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000012_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000012_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000013_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000013_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000013_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000013_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000013_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000013_LevelPlayName_0_2": "", "LevelPlay_451000013_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000013_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000013_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000013_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000014_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000014_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000014_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000014_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000014_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000014_LevelPlayName_0_2": "", "LevelPlay_451000014_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000014_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000014_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000014_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000015_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000015_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000015_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000015_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000015_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000015_LevelPlayName_0_2": "", "LevelPlay_451000015_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000015_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000015_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000015_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000016_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000016_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000016_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000016_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000016_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000016_LevelPlayName_0_2": "", "LevelPlay_451000016_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000016_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000016_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000016_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000017_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000017_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000017_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000017_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000017_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000017_LevelPlayName_0_2": "", "LevelPlay_451000017_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000017_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000017_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000017_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000018_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000018_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000018_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000018_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000018_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000018_LevelPlayName_0_2": "", "LevelPlay_451000018_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000018_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000018_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000018_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000019_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000019_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000019_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000019_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000019_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000019_LevelPlayName_0_2": "", "LevelPlay_451000019_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000019_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000019_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000019_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000020_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000020_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000020_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000020_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000020_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000020_LevelPlayName_0_2": "", "LevelPlay_451000020_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000020_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000020_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000020_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000021_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000021_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000021_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000021_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000021_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000021_LevelPlayName_0_2": "", "LevelPlay_451000021_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000021_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000021_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000021_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000022_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000022_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000022_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000022_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000022_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000022_LevelPlayName_0_2": "", "LevelPlay_451000022_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000022_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000022_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000022_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000023_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000023_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000023_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000023_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000023_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000023_LevelPlayName_0_2": "", "LevelPlay_451000023_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000023_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000023_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000023_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000024_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000024_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000024_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000024_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000024_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000024_LevelPlayName_0_2": "", "LevelPlay_451000024_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000024_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000024_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000024_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000025_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000025_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000025_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000025_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000025_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000025_LevelPlayName_0_2": "", "LevelPlay_451000025_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000025_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000025_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000025_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000026_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000026_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000026_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000026_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000026_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000026_LevelPlayName_0_2": "", "LevelPlay_451000026_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000026_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000026_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000026_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000027_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000027_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000027_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000027_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000027_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000027_LevelPlayName_0_2": "", "LevelPlay_451000027_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000027_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000027_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000027_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000028_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000028_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000028_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000028_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000028_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000028_LevelPlayName_0_2": "", "LevelPlay_451000028_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000028_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000028_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000028_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000029_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000029_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000029_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000029_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000029_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000029_LevelPlayName_0_2": "", "LevelPlay_451000029_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000029_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000029_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000029_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000030_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000030_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000030_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000030_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000030_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000030_LevelPlayName_0_2": "", "LevelPlay_451000030_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000030_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000030_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000030_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000031_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000031_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000031_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000031_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000031_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000031_LevelPlayName_0_2": "", "LevelPlay_451000031_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000031_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000031_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000031_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000032_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000032_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000032_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000032_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000032_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000032_LevelPlayName_0_2": "", "LevelPlay_451000032_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000032_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000032_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000032_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000033_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000033_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000033_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000033_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000033_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000033_LevelPlayName_0_2": "", "LevelPlay_451000033_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000033_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000033_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000033_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000034_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000034_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000034_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000034_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000034_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000034_LevelPlayName_0_2": "", "LevelPlay_451000034_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000034_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000034_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000034_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000035_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000035_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000035_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000035_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000035_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000035_LevelPlayName_0_2": "", "LevelPlay_451000035_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000035_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000035_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000035_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000045_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000045_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000045_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_451000045_ChildQuestTip_0_3": "Begin Exploration", "LevelPlay_451000045_ChildQuestTip_0_4": "Defeat all targets", "LevelPlay_451000045_LevelPlayName_0_2": "", "LevelPlay_451000045_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000045_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000045_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000045_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000046_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000046_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000046_ChallengeSuccessMainText_0_4": "Challenge Complete", "LevelPlay_451000046_ChallengeSuccessMainText_0_5": "Begin Exploration", "LevelPlay_451000046_ChallengeSuccessMainText_0_6": "Challenge Complete", "LevelPlay_451000046_ChildQuestTip_0_5": "Begin Exploration", "LevelPlay_451000046_ChildQuestTip_0_6": "Defeat all targets", "LevelPlay_451000046_ChildQuestTip_0_7": "Defeat all targets", "LevelPlay_451000046_ChildQuestTip_0_8": "Defeat all targets", "LevelPlay_451000046_LevelPlayName_0_2": "", "LevelPlay_451000046_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000046_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000046_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000046_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_451000047_ChallengeConditionMainText_0_2": "Defeat incoming enemies", "LevelPlay_451000047_ChallengeConditionSubText_0_2": "Complete Challenge within the Time Limit", "LevelPlay_451000047_ChallengeSuccessMainText_0_4": "Challenge Complete", "LevelPlay_451000047_ChallengeSuccessMainText_0_5": "Begin Exploration", "LevelPlay_451000047_ChallengeSuccessMainText_0_6": "Challenge Complete", "LevelPlay_451000047_ChildQuestTip_0_5": "Exploration Begin", "LevelPlay_451000047_ChildQuestTip_0_6": "Defeat all targets", "LevelPlay_451000047_ChildQuestTip_0_7": "Defeat all targets", "LevelPlay_451000047_ChildQuestTip_0_8": "Defeat all targets", "LevelPlay_451000047_LevelPlayName_0_2": "", "LevelPlay_451000047_QuestScheduleMainTitle_0_2": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000047_QuestScheduleSubTitle_0_4": "Exploration: {currentScore}/{targetScore}", "LevelPlay_451000047_QuestScheduleSubTitle_0_5": "Begin Exploration", "LevelPlay_451000047_QuestScheduleSubTitle_0_6": "Defeat all targets", "LevelPlay_200000013_ChallengeConditionMainText_0_2": "Defeat all enemies within 180s", "LevelPlay_200000013_ChallengeConditionSubText_0_2": "", "LevelPlay_200000013_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_200000013_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_200000013_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_200000013_ChildQuestTip_0_5": "", "LevelPlay_200000013_ChildQuestTip_0_6": "Leave “Phase Ascension”", "LevelPlay_200000013_LevelPlayName_0_2": "", "LevelPlay_200000013_QuestScheduleMainTitle_0_2": "Defeat the enemy within time limit: {q_count}/8", "LevelPlay_610000038_ChallengeConditionMainText_0_2": "", "LevelPlay_610000038_ChallengeConditionSubText_0_2": "", "LevelPlay_610000038_ChallengeFailMainText_0_2": "", "LevelPlay_610000038_ChallengeSuccessMainText_0_2": "", "LevelPlay_610000038_ChildQuestTip_0_4": "", "LevelPlay_610000038_ChildQuestTip_0_5": "", "LevelPlay_610000038_ChildQuestTip_0_6": "", "LevelPlay_610000038_LevelPlayName_0_2": "", "LevelPlay_610000038_QuestScheduleMainTitle_0_2": "", "LevelPlay_610000039_ChallengeFailMainText_0_2": "", "LevelPlay_610000039_ChallengeSuccessMainText_0_2": "", "LevelPlay_610000039_ChildQuestTip_0_4": "", "LevelPlay_610000039_ChildQuestTip_0_5": "", "LevelPlay_610000039_ChildQuestTip_0_6": "", "LevelPlay_610000039_LevelPlayName_0_2": "", "LevelPlay_610000039_QuestScheduleMainTitle_0_2": "", "LevelPlay_452000000_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000000_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000000_LevelPlayName_0_2": "", "LevelPlay_452000000_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000000_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000000_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_452000000_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_452000001_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000001_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000001_LevelPlayName_0_2": "", "LevelPlay_452000001_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000001_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000001_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_452000001_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_452000002_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000002_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000002_LevelPlayName_0_2": "", "LevelPlay_452000002_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000002_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000002_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 120s left", "LevelPlay_452000002_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_452000003_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000003_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000003_LevelPlayName_0_2": "", "LevelPlay_452000003_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000003_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000003_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 120s left", "LevelPlay_452000003_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_452000004_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000004_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000004_LevelPlayName_0_2": "", "LevelPlay_452000004_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000004_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000004_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_452000004_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_452000005_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000005_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000005_LevelPlayName_0_2": "", "LevelPlay_452000005_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000005_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000005_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_452000005_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_452000006_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000006_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000006_LevelPlayName_0_2": "", "LevelPlay_452000006_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000006_QuestScheduleSubTitle_0_4": "Clear the challenge with at least 90s left", "LevelPlay_452000006_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 150s left", "LevelPlay_452000006_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_452000007_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000007_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000007_LevelPlayName_0_2": "", "LevelPlay_452000007_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000007_QuestScheduleSubTitle_0_4": "Clear the challenge with at least 90s left", "LevelPlay_452000007_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 150s left", "LevelPlay_452000007_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_452000008_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000008_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000008_LevelPlayName_0_2": "", "LevelPlay_452000008_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000008_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000008_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_452000008_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_452000009_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000009_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000009_LevelPlayName_0_2": "", "LevelPlay_452000009_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000009_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000009_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_452000009_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_452000010_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000010_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000010_LevelPlayName_0_2": "", "LevelPlay_452000010_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000010_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000010_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 120s left", "LevelPlay_452000010_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_452000011_ChildQuestTip_0_3": "Start Challenge", "LevelPlay_452000011_ChildQuestTip_0_4": "Defeat All Enemies", "LevelPlay_452000011_LevelPlayName_0_2": "", "LevelPlay_452000011_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_452000011_QuestScheduleSubTitle_0_4": "Complete Challenge", "LevelPlay_452000011_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 120s left", "LevelPlay_452000011_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_200800001_ChallengeConditionMainText_0_2": "Challenge End", "LevelPlay_200800001_ChallengeConditionSubText_0_2": "Additional Rule Text", "LevelPlay_200800001_ChildQuestTip_0_4": "", "LevelPlay_200800001_ChildQuestTip_0_5": "", "LevelPlay_200800001_ChildQuestTip_0_6": "", "LevelPlay_200800001_InteractContent_0_2": "Start Challenge", "LevelPlay_200800001_LevelPlayName_0_2": "", "LevelPlay_200800001_QuestScheduleMainTitle_0_2": "Defeat monsters to gain points", "LevelPlay_200800001_QuestScheduleSubTitle_0_3": "Current score: {q_count}", "LevelPlay_200800001_QuestScheduleSubTitle_0_4": "Reached 100 points", "LevelPlay_200800002_ChildQuestTip_0_2": "", "LevelPlay_200800002_LevelPlayName_0_2": "", "LevelPlay_200800008_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_200800008_ChildQuestTip_0_8": "", "LevelPlay_200800008_ChildQuestTip_0_9": "", "LevelPlay_200800008_ChildQuestTip_0_10": "", "LevelPlay_200800008_ChildQuestTip_0_11": "", "LevelPlay_200800008_ChildQuestTip_0_12": "", "LevelPlay_200800008_InteractContent_0_2": "Start Challenge", "LevelPlay_200800008_LevelPlayName_0_2": "", "LevelPlay_200800008_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_200800008_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_200800008_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_200800009_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_200800009_ChildQuestTip_0_8": "", "LevelPlay_200800009_ChildQuestTip_0_9": "", "LevelPlay_200800009_ChildQuestTip_0_10": "", "LevelPlay_200800009_ChildQuestTip_0_11": "", "LevelPlay_200800009_ChildQuestTip_0_12": "", "LevelPlay_200800009_InteractContent_0_2": "Start Challenge", "LevelPlay_200800009_LevelPlayName_0_2": "", "LevelPlay_200800009_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_200800009_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_200800009_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_200800010_ChildQuestTip_0_7": "", "LevelPlay_200800010_ChildQuestTip_0_8": "", "LevelPlay_200800010_ChildQuestTip_0_9": "", "LevelPlay_200800010_ChildQuestTip_0_10": "", "LevelPlay_200800010_ChildQuestTip_0_11": "", "LevelPlay_200800010_ChildQuestTip_0_12": "", "LevelPlay_200800010_InteractContent_0_2": "Start Challenge", "LevelPlay_200800010_LevelPlayName_0_2": "", "LevelPlay_200800010_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_200800010_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_200800010_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_200800011_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_200800011_ChildQuestTip_0_8": "", "LevelPlay_200800011_ChildQuestTip_0_9": "", "LevelPlay_200800011_ChildQuestTip_0_10": "", "LevelPlay_200800011_ChildQuestTip_0_11": "", "LevelPlay_200800011_ChildQuestTip_0_12": "", "LevelPlay_200800011_InteractContent_0_2": "Start Challenge", "LevelPlay_200800011_LevelPlayName_0_2": "", "LevelPlay_200800011_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_200800011_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_200800011_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_200800012_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_200800012_ChildQuestTip_0_8": "", "LevelPlay_200800012_ChildQuestTip_0_9": "", "LevelPlay_200800012_ChildQuestTip_0_10": "", "LevelPlay_200800012_ChildQuestTip_0_11": "", "LevelPlay_200800012_ChildQuestTip_0_12": "", "LevelPlay_200800012_InteractContent_0_2": "Start Challenge", "LevelPlay_200800012_LevelPlayName_0_2": "", "LevelPlay_200800012_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_200800012_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_200800012_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_200800013_ChildQuestTip_0_2": "", "LevelPlay_200800013_LevelPlayName_0_2": "", "LevelPlay_313800021_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_313800021_ChildQuestTip_0_8": "", "LevelPlay_313800021_ChildQuestTip_0_9": "", "LevelPlay_313800021_ChildQuestTip_0_10": "", "LevelPlay_313800021_ChildQuestTip_0_11": "", "LevelPlay_313800021_ChildQuestTip_0_12": "", "LevelPlay_313800021_InteractContent_0_2": "Start Challenge", "LevelPlay_313800021_LevelPlayName_0_2": "", "LevelPlay_313800021_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_313800021_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_313800021_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_313800022_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_313800022_ChildQuestTip_0_8": "", "LevelPlay_313800022_ChildQuestTip_0_9": "", "LevelPlay_313800022_ChildQuestTip_0_10": "", "LevelPlay_313800022_ChildQuestTip_0_11": "", "LevelPlay_313800022_ChildQuestTip_0_12": "", "LevelPlay_313800022_InteractContent_0_2": "Start Challenge", "LevelPlay_313800022_LevelPlayName_0_2": "", "LevelPlay_313800022_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_313800022_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_313800022_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_313800023_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_313800023_ChildQuestTip_0_8": "", "LevelPlay_313800023_ChildQuestTip_0_9": "", "LevelPlay_313800023_ChildQuestTip_0_10": "", "LevelPlay_313800023_ChildQuestTip_0_11": "", "LevelPlay_313800023_ChildQuestTip_0_12": "", "LevelPlay_313800023_InteractContent_0_2": "Start Challenge", "LevelPlay_313800023_LevelPlayName_0_2": "", "LevelPlay_313800023_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_313800023_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_313800023_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_313800024_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_313800024_ChildQuestTip_0_8": "", "LevelPlay_313800024_ChildQuestTip_0_9": "", "LevelPlay_313800024_ChildQuestTip_0_10": "", "LevelPlay_313800024_ChildQuestTip_0_11": "", "LevelPlay_313800024_ChildQuestTip_0_12": "", "LevelPlay_313800024_InteractContent_0_2": "Start Challenge", "LevelPlay_313800024_LevelPlayName_0_2": "", "LevelPlay_313800024_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_313800024_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_313800024_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_313800025_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_313800025_ChildQuestTip_0_8": "", "LevelPlay_313800025_ChildQuestTip_0_9": "", "LevelPlay_313800025_ChildQuestTip_0_10": "", "LevelPlay_313800025_ChildQuestTip_0_11": "", "LevelPlay_313800025_ChildQuestTip_0_12": "", "LevelPlay_313800025_InteractContent_0_2": "Start Challenge", "LevelPlay_313800025_LevelPlayName_0_2": "", "LevelPlay_313800025_QuestScheduleMainTitle_0_2": "Defeat enemies to gain points", "LevelPlay_313800025_QuestScheduleSubTitle_0_3": "Current Points: {q_count}", "LevelPlay_313800025_QuestScheduleSubTitle_0_4": "Earn 2000 points", "LevelPlay_102000013_ChildQuestTip_0_34": "Explore the Sonoro Sphere", "LevelPlay_102000013_ChildQuestTip_0_35": "Enter the Sonoro Sphere", "LevelPlay_102000013_ChildQuestTip_0_36": "Enter the Sonoro Sphere", "LevelPlay_102000013_ChildQuestTip_0_37": "", "LevelPlay_102000013_ChildQuestTip_0_38": "Defeat the Tacet Discords", "LevelPlay_102000013_ChildQuestTip_0_39": "Enter Regiment Building", "LevelPlay_102000013_ChildQuestTip_0_40": "Explore the Regiment Hall", "LevelPlay_102000013_ChildQuestTip_0_41": "(Optional) Check on the soldiers", "LevelPlay_102000013_ChildQuestTip_0_42": "Head to the center of the Hall", "LevelPlay_102000013_ChildQuestTip_0_43": "", "LevelPlay_102000013_ChildQuestTip_0_44": "Defeat the Tacet Discords", "LevelPlay_102000013_ChildQuestTip_0_45": "Follow the bell", "LevelPlay_102000013_ChildQuestTip_0_46": "Continue forward", "LevelPlay_102000013_ChildQuestTip_0_47": "Continue exploration", "LevelPlay_102000013_ChildQuestTip_0_48": "Continue exploration", "LevelPlay_102000013_ChildQuestTip_0_49": "Defeat the Tacet Discords", "LevelPlay_102000013_ChildQuestTip_0_50": "Investigate further", "LevelPlay_102000013_ChildQuestTip_0_51": "Defeat the Tacet Discords", "LevelPlay_102000013_ChildQuestTip_0_52": "Use the Grapple to reach the upper-levels", "LevelPlay_102000013_ChildQuestTip_0_53": "Continue forward", "LevelPlay_102000013_ChildQuestTip_0_54": "Defeat the Tacet Discords", "LevelPlay_102000013_ChildQuestTip_0_55": "Use the Grapple to reach the corridor", "LevelPlay_102000013_ChildQuestTip_0_56": "Continue forward along the corridor", "LevelPlay_102000013_ChildQuestTip_0_57": "Continue forward along the corridor", "LevelPlay_102000013_ChildQuestTip_0_58": "Reach the end of the corridor", "LevelPlay_102000013_ChildQuestTip_0_59": "Jump down from the corridor", "LevelPlay_102000013_ChildQuestTip_0_60": "", "LevelPlay_102000013_ChildQuestTip_0_61": "Reach the bottom of the building", "LevelPlay_102000013_ChildQuestTip_0_62": "Reach the bottom of the building", "LevelPlay_102000013_ChildQuestTip_0_63": "Reach the bottom of the building", "LevelPlay_102000013_ChildQuestTip_0_64": "Defeat Thundering Mephis", "LevelPlay_102000013_ChildQuestTip_0_65": "", "LevelPlay_102000013_ChildQuestTip_0_66": "Leave “Replica of Past Days”", "LevelPlay_102000013_InteractContent_0_4": "Inspect", "LevelPlay_102000013_InteractContent_0_5": "Inspect", "LevelPlay_102000013_InteractContent_0_6": "Inspect", "LevelPlay_102000013_LevelPlayName_0_2": "", "LevelPlay_102000013_QuestScheduleMainTitle_0_2": "Explore the Regiment Hall", "LevelPlay_102000013_QuestScheduleSubTitle_0_3": "Go deeper into the Regiment Hall", "LevelPlay_102000013_QuestScheduleSubTitle_0_4": "(Optional) Check on the soldiers", "LevelPlay_123000037_ChildQuestTip_0_40": "Open the gate", "LevelPlay_123000037_ChildQuestTip_0_41": "Open the gate", "LevelPlay_123000037_ChildQuestTip_0_42": "Head to the Courtyard", "LevelPlay_123000037_ChildQuestTip_0_43": "Inspect the Symphodai", "LevelPlay_123000037_ChildQuestTip_0_44": "Collect Sonodisk: Yu", "LevelPlay_123000037_ChildQuestTip_0_45": "Place Sonodisk: Yu", "LevelPlay_123000037_ChildQuestTip_0_46": "Activate the Loong Drum", "LevelPlay_123000037_ChildQuestTip_0_47": "Strike the Bell and adjust it to the correct orientation", "LevelPlay_123000037_ChildQuestTip_0_48": "Arrive at the new room", "LevelPlay_123000037_ChildQuestTip_0_51": "Pick Sonodisk: Shang", "LevelPlay_123000037_ChildQuestTip_0_52": "Connect to Sonodisk: Shang", "LevelPlay_123000037_ChildQuestTip_0_53": "Inspect the Drum below", "LevelPlay_123000037_ChildQuestTip_0_54": "Strike the Bell and adjust it to the correct orientation", "LevelPlay_123000037_ChildQuestTip_0_55": "Take the Elevator to reach Upper Levels", "LevelPlay_123000037_ChildQuestTip_0_56": "Take the Elevator to reach Upper Levels", "LevelPlay_123000037_ChildQuestTip_0_57": "Head to where the Sound comes from", "LevelPlay_123000037_ChildQuestTip_0_58": "Defeat the Guards", "LevelPlay_123000037_ChildQuestTip_0_59": "Pick up Sonodisk: Jue", "LevelPlay_123000037_ChildQuestTip_0_60": "Open the Mechanic Gate", "LevelPlay_123000037_ChildQuestTip_0_61": "Activate the Loong Drum", "LevelPlay_123000037_ChildQuestTip_0_62": "Reconnect Sonodisk: Jue", "LevelPlay_123000037_ChildQuestTip_0_63": "", "LevelPlay_123000037_ChildQuestTip_0_64": "Strike the Bell and adjust it to the correct orientation", "LevelPlay_123000037_ChildQuestTip_0_65": "Investigate the Room", "LevelPlay_123000037_ChildQuestTip_0_66": "Investigate the Room", "LevelPlay_123000037_ChildQuestTip_0_67": "Pick up Sonodisk: Zhi", "LevelPlay_123000037_ChildQuestTip_0_68": "Reconnect Sonodisk: Zhi", "LevelPlay_123000037_ChildQuestTip_0_69": "Investigate the Lower Platform", "LevelPlay_123000037_ChildQuestTip_0_70": "Investigate the Lower Platform", "LevelPlay_123000037_ChildQuestTip_0_71": "Defeat the Guards", "LevelPlay_123000037_ChildQuestTip_0_72": "Pick up Sonodisk: Gong", "LevelPlay_123000037_ChildQuestTip_0_73": "Activate the Loong Drum", "LevelPlay_123000037_ChildQuestTip_0_74": "Take the Elevator to reach Upper Levels", "LevelPlay_123000037_ChildQuestTip_0_75": "Reconnect Sonodisk: Gong", "LevelPlay_123000037_ChildQuestTip_0_76": "Reconnect Sonodisk: Gong", "LevelPlay_123000037_ChildQuestTip_0_77": "Head to the Database", "LevelPlay_123000037_ChildQuestTip_0_78": "Check the Database for More Information", "LevelPlay_123000037_ChildQuestTip_131_3": "Defeat the Tacet Discords", "LevelPlay_123000037_ChildQuestTip_131_4": "Check the clues of the next Sonodisk", "LevelPlay_123000037_InteractContent_0_12": "Investigate the Symphodai", "LevelPlay_123000037_InteractContent_0_13": "Pick up", "LevelPlay_123000037_InteractContent_0_14": "Reconnect Sonodisk: Yu", "LevelPlay_123000037_InteractContent_0_16": "Pick up", "LevelPlay_123000037_InteractContent_0_17": "Reconnect Sonodisk: Shang", "LevelPlay_123000037_InteractContent_0_18": "Pick up", "LevelPlay_123000037_InteractContent_0_19": "Pick up", "LevelPlay_123000037_InteractContent_0_20": "Reconnect Sonodisk: Zhi", "LevelPlay_123000037_InteractContent_0_21": "Pick up", "LevelPlay_123000037_InteractContent_0_22": "Reconnect Sonodisk: Gong", "LevelPlay_123000037_InteractContent_131_2": "Investigate", "LevelPlay_123000037_LevelPlayName_0_2": "Jinhsi's Residence", "LevelPlay_131000071_ChildQuestTip_0_6": "Defeat Scar", "LevelPlay_131000071_ChildQuestTip_0_7": "", "LevelPlay_131000071_ChildQuestTip_0_8": "Defeat Scar: Aberrant Nightmare", "LevelPlay_131000071_ChildQuestTip_0_9": "", "LevelPlay_131000071_ChildQuestTip_0_10": "", "LevelPlay_131000071_LevelPlayName_0_2": "", "LevelPlay_131000068_ChildQuestTip_0_2": "Interact with the Mechanism", "LevelPlay_131000068_LevelPlayName_0_2": "", "LevelPlay_310000000_ChildQuestTip_0_4": "Talk to Jinhsi", "LevelPlay_310000000_ChildQuestTip_0_5": "Open the backpack to view the data chip", "LevelPlay_310000000_ChildQuestTip_0_6": "Talk to Jinhsi", "LevelPlay_310000000_LevelPlayName_0_2": "", "LevelPlay_131000053_ChildQuestTip_0_35": "Get into the cavern", "LevelPlay_131000053_ChildQuestTip_0_36": "Investigate the traces", "LevelPlay_131000053_ChildQuestTip_0_37": "Go deeper into the caverns", "LevelPlay_131000053_ChildQuestTip_0_38": "Go deeper into the caverns", "LevelPlay_131000053_ChildQuestTip_0_39": "", "LevelPlay_131000053_ChildQuestTip_0_40": "Go deeper into the caverns", "LevelPlay_131000053_ChildQuestTip_0_41": "Defeat all enemies", "LevelPlay_131000053_ChildQuestTip_0_42": "Investigate further", "LevelPlay_131000053_ChildQuestTip_0_43": "Investigate further", "LevelPlay_131000053_ChildQuestTip_0_44": "Switch to Lingyang to break the rocks", "LevelPlay_131000053_ChildQuestTip_0_45": "Explore the underworld", "LevelPlay_131000053_ChildQuestTip_0_46": "Explore the underworld", "LevelPlay_131000053_ChildQuestTip_0_47": "Explore the underworld", "LevelPlay_131000053_ChildQuestTip_0_48": "Use Plunging Attack to break the rocks", "LevelPlay_131000053_ChildQuestTip_0_49": "Continue exploring the underworld", "LevelPlay_131000053_ChildQuestTip_0_50": "Continue exploring the underworld", "LevelPlay_131000053_ChildQuestTip_0_51": "", "LevelPlay_131000053_ChildQuestTip_0_52": "", "LevelPlay_131000053_ChildQuestTip_0_53": "Continue exploring the underworld", "LevelPlay_131000053_ChildQuestTip_0_54": "Continue exploring the underworld", "LevelPlay_131000053_ChildQuestTip_0_55": "Continue exploring the underworld", "LevelPlay_131000053_ChildQuestTip_0_56": "Use Plunging Attack to break the rocks", "LevelPlay_131000053_ChildQuestTip_0_57": "Find the Noctemint", "LevelPlay_131000053_ChildQuestTip_0_58": "Find the Noctemint", "LevelPlay_131000053_ChildQuestTip_0_59": "Defeat the monsters", "LevelPlay_131000053_ChildQuestTip_0_60": "Return to the Spearback", "LevelPlay_131000053_ChildQuestTip_0_61": "Return to the Spearback", "LevelPlay_131000053_ChildQuestTip_0_62": "Return to the Spearback", "LevelPlay_131000053_ChildQuestTip_0_63": "Lure the Spearback away", "LevelPlay_131000053_ChildQuestTip_0_64": "Head to the target location", "LevelPlay_131000053_ChildQuestTip_0_65": "Head to the target location", "LevelPlay_131000053_ChildQuestTip_0_66": "Defeat The Savage Beasts", "LevelPlay_131000053_ChildQuestTip_0_67": "Fend off the enemies", "LevelPlay_131000053_ChildQuestTip_0_68": "Leave “Hidden Cave”", "LevelPlay_131000053_InteractContent_0_2": "Special Noctemint", "LevelPlay_131000053_LevelPlayName_0_2": "", "LevelPlay_102000014_ChildQuestTip_0_10": "Break Scar's Elysium", "LevelPlay_102000014_ChildQuestTip_0_11": "Venture deeper into the Elysium", "LevelPlay_102000014_ChildQuestTip_0_12": "Defeat enemies inside the Elysium", "LevelPlay_102000014_ChildQuestTip_0_13": "Venture deeper into the Elysium", "LevelPlay_102000014_ChildQuestTip_0_14": "Defeat enemies inside the Elysium", "LevelPlay_102000014_ChildQuestTip_0_15": "Find Scar", "LevelPlay_102000014_ChildQuestTip_0_16": "", "LevelPlay_102000014_ChildQuestTip_0_17": "Defeat Scar", "LevelPlay_102000014_ChildQuestTip_0_18": "", "LevelPlay_102000014_LevelPlayName_0_2": "", "LevelPlay_139800000_ChildQuestTip_0_2": "Academy Info", "LevelPlay_139800000_LevelPlayName_0_2": "Academy Info", "LevelPlay_139800001_ChildQuestTip_0_2": "Tacet Discord Info", "LevelPlay_139800001_LevelPlayName_0_2": "Tacet Discord Info", "LevelPlay_139800002_ChildQuestTip_139_2": "Tacet Discord Info", "LevelPlay_139800002_LevelPlayName_139_2": "", "LevelPlay_610800000_ChallengeConditionMainText_0_5": "Defeat all Enemies", "LevelPlay_610800000_ChallengeConditionMainText_0_6": "Resonance Skill Cooldown Halved", "LevelPlay_610800000_ChallengeConditionMainText_0_7": "All Rounds Complete", "LevelPlay_610800000_ChallengeConditionMainText_0_8": "Full Concerto Energy", "LevelPlay_610800000_ChallengeConditionSubText_0_5": "", "LevelPlay_610800000_ChallengeConditionSubText_0_6": "", "LevelPlay_610800000_ChallengeConditionSubText_0_7": "", "LevelPlay_610800000_ChallengeConditionSubText_0_8": "", "LevelPlay_610800000_ChildQuestTip_0_12": "Arrive at the designated area and start Simulation Training", "LevelPlay_610800000_ChildQuestTip_0_13": "Complete the 1st round of test", "LevelPlay_610800000_ChildQuestTip_0_14": "Complete the 2nd round of test", "LevelPlay_610800000_ChildQuestTip_0_15": "", "LevelPlay_610800000_ChildQuestTip_0_16": "Complete the final round of test", "LevelPlay_610800000_ChildQuestTip_0_17": "", "LevelPlay_610800000_ChildQuestTip_0_18": "Leave Simulation Training", "LevelPlay_610800000_ChildQuestTip_0_19": "..T#.ry..to# leave.█.█..", "LevelPlay_610800000_ChildQuestTip_0_20": "..█#.█..Lea#ve.█.█..", "LevelPlay_610800000_ChildQuestTip_0_21": "..█#.█..█#█.█.█..", "LevelPlay_610800000_ChildQuestTip_0_22": "..█#.█..█#█.█.█..", "LevelPlay_610800000_LevelPlayName_0_2": "", "LevelPlay_200000004_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_200000004_ChallengeConditionSubText_0_2": "", "LevelPlay_200000004_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_200000004_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_200000004_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_200000004_ChildQuestTip_0_5": "", "LevelPlay_200000004_ChildQuestTip_0_6": "Claim Rewards", "LevelPlay_200000004_LevelPlayName_0_2": "", "LevelPlay_200000004_QuestScheduleMainTitle_0_2": "Defeat enemies for a limited time: {q_count}/{q_countMax}", "LevelPlay_200000005_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_200000005_ChallengeConditionSubText_0_2": "", "LevelPlay_200000005_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_200000005_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_200000005_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_200000005_ChildQuestTip_0_5": "", "LevelPlay_200000005_ChildQuestTip_0_6": "Claim Rewards", "LevelPlay_200000005_LevelPlayName_0_2": "", "LevelPlay_200000005_QuestScheduleMainTitle_0_2": "Defeat enemies within a limited time: {q_count}/{q_countMax}", "LevelPlay_451000002_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_451000002_ChallengeConditionSubText_0_2": "", "LevelPlay_451000002_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_451000002_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_451000002_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_451000002_ChildQuestTip_0_5": "", "LevelPlay_451000002_ChildQuestTip_0_6": "Claim Rewards", "LevelPlay_451000002_LevelPlayName_0_2": "", "LevelPlay_451000002_QuestScheduleMainTitle_0_2": "Defeat enemies within a limited time: {q_count}/{q_countMax}", "LevelPlay_451000007_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_451000007_ChallengeConditionSubText_0_2": "", "LevelPlay_451000007_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_451000007_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_451000007_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_451000007_ChildQuestTip_0_5": "", "LevelPlay_451000007_ChildQuestTip_0_6": "Claim Rewards", "LevelPlay_451000007_LevelPlayName_0_2": "", "LevelPlay_451000007_QuestScheduleMainTitle_0_2": "Defeat enemies within a limited time: {q_count}/{q_countMax}", "LevelPlay_610000041_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_610000041_ChallengeConditionSubText_0_2": "", "LevelPlay_610000041_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_610000041_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_610000041_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_610000041_ChildQuestTip_0_5": "", "LevelPlay_610000041_ChildQuestTip_0_6": "Claim Rewards", "LevelPlay_610000041_LevelPlayName_0_2": "", "LevelPlay_610000041_QuestScheduleMainTitle_0_2": "Defeat enemies within a limited time: {q_count}/{q_countMax}", "LevelPlay_610000045_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_610000045_ChallengeConditionSubText_0_2": "", "LevelPlay_610000045_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_610000045_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_610000045_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_610000045_ChildQuestTip_0_5": "", "LevelPlay_610000045_ChildQuestTip_0_6": "Claim Rewards", "LevelPlay_610000045_LevelPlayName_0_2": "", "LevelPlay_610000045_QuestScheduleMainTitle_0_2": "Defeat enemies within a limited time: {q_count}/{q_countMax}", "LevelPlay_610000048_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_610000048_ChallengeConditionSubText_0_2": "", "LevelPlay_610000048_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_610000048_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_610000048_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_610000048_ChildQuestTip_0_5": "", "LevelPlay_610000048_ChildQuestTip_0_6": "Claim Rewards", "LevelPlay_610000048_LevelPlayName_0_2": "", "LevelPlay_610000048_QuestScheduleMainTitle_0_2": "Defeat enemies within a limited time: {q_count}/{q_countMax}", "LevelPlay_610000051_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_610000051_ChallengeConditionSubText_0_2": "", "LevelPlay_610000051_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_610000051_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_610000051_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_610000051_ChildQuestTip_0_5": "", "LevelPlay_610000051_ChildQuestTip_0_6": "Claim Rewards", "LevelPlay_610000051_LevelPlayName_0_2": "", "LevelPlay_610000051_QuestScheduleMainTitle_0_2": "Defeat enemies within a limited time: {q_count}/{q_countMax}", "LevelPlay_610000054_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_610000054_ChallengeConditionSubText_0_2": "", "LevelPlay_610000054_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_610000054_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_610000054_ChildQuestTip_0_4": "Start Challenge", "LevelPlay_610000054_ChildQuestTip_0_5": "", "LevelPlay_610000054_ChildQuestTip_0_6": "Claim Rewards", "LevelPlay_610000054_LevelPlayName_0_2": "", "LevelPlay_610000054_QuestScheduleMainTitle_0_2": "Defeat enemies within a limited time: {q_count}/{q_countMax}", "LevelPlay_610000057_ChallengeConditionMainText_0_2": "Defeat all enemies within 300s", "LevelPlay_610000057_ChallengeConditionSubText_0_2": "", "LevelPlay_610000057_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_610000057_ChallengeSuccessMainText_0_2": "Challenge Successful", "LevelPlay_610000057_ChildQuestTip_0_7": "Start Challenge", "LevelPlay_610000057_ChildQuestTip_0_8": "", "LevelPlay_610000057_ChildQuestTip_0_9": "", "LevelPlay_610000057_ChildQuestTip_0_10": "", "LevelPlay_610000057_ChildQuestTip_0_11": "", "LevelPlay_610000057_ChildQuestTip_0_12": "Claim Rewards", "LevelPlay_610000057_LevelPlayName_0_2": "", "LevelPlay_610000057_QuestScheduleMainTitle_0_2": "Defeat enemies within a limited time: {q_count}/{q_countMax}", "LevelPlay_131000065_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_131000065_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_131000065_LevelPlayName_0_2": "", "LevelPlay_210000001_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000001_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000001_LevelPlayName_0_2": "", "LevelPlay_210000001_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000001_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000001_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_210000001_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_210000002_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000002_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000002_LevelPlayName_0_2": "", "LevelPlay_210000002_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000002_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000002_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_210000002_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_210000003_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000003_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000003_LevelPlayName_0_2": "", "LevelPlay_210000003_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000003_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000003_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_210000003_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_210000004_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000004_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000004_LevelPlayName_0_2": "", "LevelPlay_210000004_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000004_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000004_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_210000004_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_210000005_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000005_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000005_LevelPlayName_0_2": "", "LevelPlay_210000005_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000005_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000005_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_210000005_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_210000006_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000006_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000006_LevelPlayName_0_2": "", "LevelPlay_210000006_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000006_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000006_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_210000006_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_210000007_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000007_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000007_LevelPlayName_0_2": "", "LevelPlay_210000007_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000007_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000007_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 120s left", "LevelPlay_210000007_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_210000008_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000008_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000008_LevelPlayName_0_2": "", "LevelPlay_210000008_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000008_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000008_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 120s left", "LevelPlay_210000008_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_210000009_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000009_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000009_LevelPlayName_0_2": "", "LevelPlay_210000009_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000009_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000009_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_210000009_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_210000010_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000010_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000010_LevelPlayName_0_2": "", "LevelPlay_210000010_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000010_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000010_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 90s left", "LevelPlay_210000010_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 150s left", "LevelPlay_210000011_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000011_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000011_LevelPlayName_0_2": "", "LevelPlay_210000011_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000011_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000011_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 120s left", "LevelPlay_210000011_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_210000012_ChildQuestTip_0_3": "Begin Challenge", "LevelPlay_210000012_ChildQuestTip_0_4": "Defeat all enemies", "LevelPlay_210000012_LevelPlayName_0_2": "", "LevelPlay_210000012_QuestScheduleMainTitle_0_2": "{AreaName} Level {Floor}", "LevelPlay_210000012_QuestScheduleSubTitle_0_4": "Complete challenge", "LevelPlay_210000012_QuestScheduleSubTitle_0_5": "Clear the challenge with at least 120s left", "LevelPlay_210000012_QuestScheduleSubTitle_0_6": "Clear the challenge with at least 180s left", "LevelPlay_131000057_ChildQuestTip_0_10": "Begin Challenge", "LevelPlay_131000057_ChildQuestTip_0_11": "", "LevelPlay_131000057_ChildQuestTip_0_12": "", "LevelPlay_131000057_ChildQuestTip_0_13": "", "LevelPlay_131000057_ChildQuestTip_0_14": "Leave \"Parallel Perception\"", "LevelPlay_131000057_ChildQuestTip_0_15": "Talk to the old man", "LevelPlay_131000057_ChildQuestTip_0_16": "Talk to the old man", "LevelPlay_131000057_ChildQuestTip_0_17": "Talk to the old man", "LevelPlay_131000057_ChildQuestTip_0_18": "Talk to the old man", "LevelPlay_131000057_LevelPlayName_0_2": "", "LevelPlay_131000057_QuestScheduleMainTitle_0_2": "Reach the destination within time limit", "LevelPlay_131000057_QuestScheduleSubTitle_0_4": "Time Remaining: Above 20s", "LevelPlay_131000057_QuestScheduleSubTitle_0_5": "Time Remaining: Above 30s", "LevelPlay_131000057_QuestScheduleSubTitle_0_6": "Time Remaining: Above 40s", "LevelPlay_102000016_ChildQuestTip_0_10": "Begin \"Perspective Bender\"", "LevelPlay_102000016_ChildQuestTip_0_11": "Solve the puzzle", "LevelPlay_102000016_ChildQuestTip_0_12": "Solve the puzzle", "LevelPlay_102000016_ChildQuestTip_0_13": "Solve the puzzle", "LevelPlay_102000016_ChildQuestTip_0_14": "Reach the new location", "LevelPlay_102000016_ChildQuestTip_0_16": "Solve the puzzle", "LevelPlay_102000016_ChildQuestTip_0_17": "Solve the puzzle", "LevelPlay_102000016_ChildQuestTip_0_18": "Leave \"Perspective Bender\"", "LevelPlay_102000016_ChildQuestTip_102_3": "Eliminate Tacet Discords", "LevelPlay_102000016_InteractContent_0_2": "Inspect the stone tablet", "LevelPlay_102000016_LevelPlayName_0_2": "", "LevelPlay_129000010_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_129000010_ChildQuestTip_0_11": "Starting point", "LevelPlay_129000010_ChildQuestTip_0_12": "Monsters room", "LevelPlay_129000010_ChildQuestTip_0_13": "Elite Monsters room", "LevelPlay_129000010_ChildQuestTip_0_14": "Special room", "LevelPlay_129000010_ChildQuestTip_0_15": "Minor Boss room", "LevelPlay_129000010_ChildQuestTip_0_16": "Monsters room", "LevelPlay_129000010_ChildQuestTip_0_17": "Elite Monsters room", "LevelPlay_129000010_ChildQuestTip_0_18": "Monsters room", "LevelPlay_129000010_ChildQuestTip_0_19": "Resting room", "LevelPlay_129000010_ChildQuestTip_0_20": "Boss room", "LevelPlay_129000010_LevelPlayName_0_2": "", "LevelPlay_129000010_QuestScheduleMainTitle_0_2": "Defeat the enemy within time limit: {q_count}/11", "LevelPlay_129000011_ChildQuestTip_0_5": "", "LevelPlay_129000011_ChildQuestTip_0_6": "", "LevelPlay_129000011_ChildQuestTip_0_7": "Proceed to the next toom", "LevelPlay_129000011_ChildQuestTip_0_8": "Proceed to the next toom", "LevelPlay_129000011_LevelPlayName_0_2": "", "LevelPlay_129000012_ChildQuestTip_0_5": "", "LevelPlay_129000012_ChildQuestTip_0_6": "", "LevelPlay_129000012_ChildQuestTip_0_7": "Proceed to the next toom", "LevelPlay_129000012_ChildQuestTip_0_8": "Proceed to the next toom", "LevelPlay_129000012_LevelPlayName_0_2": "", "LevelPlay_129000013_ChildQuestTip_0_9": "Defeat all targets", "LevelPlay_129000013_ChildQuestTip_0_10": "", "LevelPlay_129000013_ChildQuestTip_0_11": "Defeat all targets", "LevelPlay_129000013_ChildQuestTip_0_12": "", "LevelPlay_129000013_ChildQuestTip_0_13": "Defeat all targets", "LevelPlay_129000013_ChildQuestTip_0_14": "", "LevelPlay_129000013_ChildQuestTip_0_15": "Proceed to the next toom", "LevelPlay_129000013_ChildQuestTip_0_16": "Proceed to the next toom", "LevelPlay_129000013_LevelPlayName_0_2": "", "LevelPlay_129000014_ChildQuestTip_0_6": "Defeat all targets", "LevelPlay_129000014_ChildQuestTip_0_7": "Defeat all targets", "LevelPlay_129000014_ChildQuestTip_0_8": "", "LevelPlay_129000014_ChildQuestTip_0_9": "Proceed to the next toom", "LevelPlay_129000014_ChildQuestTip_0_10": "Proceed to the next toom", "LevelPlay_129000014_LevelPlayName_0_2": "", "LevelPlay_129000015_ChildQuestTip_0_6": "", "LevelPlay_129000015_ChildQuestTip_0_7": "", "LevelPlay_129000015_ChildQuestTip_0_8": "", "LevelPlay_129000015_ChildQuestTip_0_9": "Proceed to the next toom", "LevelPlay_129000015_ChildQuestTip_0_10": "Proceed to the next toom", "LevelPlay_129000015_LevelPlayName_0_2": "", "LevelPlay_129000016_ChildQuestTip_0_6": "Defeat all targets", "LevelPlay_129000016_ChildQuestTip_0_7": "Defeat all targets", "LevelPlay_129000016_ChildQuestTip_0_8": "", "LevelPlay_129000016_ChildQuestTip_0_9": "Proceed to the next toom", "LevelPlay_129000016_ChildQuestTip_0_10": "Proceed to the next toom", "LevelPlay_129000016_LevelPlayName_0_2": "", "LevelPlay_129000017_ChildQuestTip_0_6": "Defeat all targets", "LevelPlay_129000017_ChildQuestTip_0_7": "Defeat all targets", "LevelPlay_129000017_ChildQuestTip_0_8": "", "LevelPlay_129000017_ChildQuestTip_0_9": "Proceed to the next toom", "LevelPlay_129000017_ChildQuestTip_0_10": "Proceed to the next toom", "LevelPlay_129000017_LevelPlayName_0_2": "", "LevelPlay_129000018_ChildQuestTip_0_4": "Shop", "LevelPlay_129000018_ChildQuestTip_0_5": "Proceed to the next toom", "LevelPlay_129000018_ChildQuestTip_0_6": "Proceed to the next toom", "LevelPlay_129000018_LevelPlayName_0_2": "", "LevelPlay_129000019_ChildQuestTip_0_5": "", "LevelPlay_129000019_ChildQuestTip_0_6": "", "LevelPlay_129000019_ChildQuestTip_0_7": "", "LevelPlay_129000019_ChildQuestTip_0_8": "Defeat all targets", "LevelPlay_129000019_LevelPlayName_0_2": "", "LevelPlay_129000020_ChildQuestTip_0_5": "", "LevelPlay_129000020_ChildQuestTip_0_6": "", "LevelPlay_129000020_ChildQuestTip_0_7": "Proceed to the next toom", "LevelPlay_129000020_ChildQuestTip_0_8": "Proceed to the next toom", "LevelPlay_129000020_LevelPlayName_0_2": "", "LevelPlay_2000020_ChildQuestTip_0_2": "BOSS room", "LevelPlay_2000020_LevelPlayName_0_2": "", "LevelPlay_2000021_ChildQuestTip_0_2": "", "LevelPlay_2000021_LevelPlayName_0_2": "", "LevelPlay_2000022_ChildQuestTip_0_3": "", "LevelPlay_2000022_ChildQuestTip_0_4": "", "LevelPlay_2000022_LevelPlayName_0_2": "", "LevelPlay_2000023_ChildQuestTip_0_3": "", "LevelPlay_2000023_ChildQuestTip_0_4": "", "LevelPlay_2000023_LevelPlayName_0_2": "", "LevelPlay_129000024_ChildQuestTip_0_2": "", "LevelPlay_129000024_LevelPlayName_0_2": "", "LevelPlay_313000016_ChildQuestTip_0_11": "Defeat the monsters", "LevelPlay_313000016_ChildQuestTip_0_12": "Defeat the monsters", "LevelPlay_313000016_ChildQuestTip_0_13": "Defeat the monsters", "LevelPlay_313000016_ChildQuestTip_0_14": "Talk with the Strange White Cat", "LevelPlay_313000016_ChildQuestTip_0_15": "Defeat the monsters", "LevelPlay_313000016_ChildQuestTip_0_16": "Defeat the monsters", "LevelPlay_313000016_ChildQuestTip_0_17": "Talk with the Strange White Cat", "LevelPlay_313000016_ChildQuestTip_0_18": "Proceed to the next Memory Zone", "LevelPlay_313000016_ChildQuestTip_0_19": "", "LevelPlay_313000016_ChildQuestTip_0_20": "", "LevelPlay_313000016_LevelPlayName_0_2": "", "LevelPlay_313000016_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000017_ChildQuestTip_0_11": "Defeat the monsters", "LevelPlay_313000017_ChildQuestTip_0_12": "Defeat the monsters", "LevelPlay_313000017_ChildQuestTip_0_13": "Defeat the monsters", "LevelPlay_313000017_ChildQuestTip_0_14": "Talk with the Strange White Cat", "LevelPlay_313000017_ChildQuestTip_0_15": "Defeat the monsters", "LevelPlay_313000017_ChildQuestTip_0_16": "Defeat the monsters", "LevelPlay_313000017_ChildQuestTip_0_17": "Talk with the Strange White Cat", "LevelPlay_313000017_ChildQuestTip_0_18": "Proceed to the next Memory Zone", "LevelPlay_313000017_ChildQuestTip_0_19": "", "LevelPlay_313000017_ChildQuestTip_0_20": "", "LevelPlay_313000017_LevelPlayName_0_2": "", "LevelPlay_313000017_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000018_ChildQuestTip_0_11": "Defeat the monsters", "LevelPlay_313000018_ChildQuestTip_0_12": "Defeat the monsters", "LevelPlay_313000018_ChildQuestTip_0_13": "Talk with the Strange White Cat", "LevelPlay_313000018_ChildQuestTip_0_14": "Defeat the monsters", "LevelPlay_313000018_ChildQuestTip_0_15": "Defeat the monsters", "LevelPlay_313000018_ChildQuestTip_0_16": "Defeat the monsters", "LevelPlay_313000018_ChildQuestTip_0_17": "Talk with the Strange White Cat", "LevelPlay_313000018_ChildQuestTip_0_18": "Proceed to the next Memory Zone", "LevelPlay_313000018_ChildQuestTip_0_19": "", "LevelPlay_313000018_ChildQuestTip_0_20": "", "LevelPlay_313000018_LevelPlayName_0_2": "", "LevelPlay_313000018_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000019_ChildQuestTip_0_12": "Defeat the monsters", "LevelPlay_313000019_ChildQuestTip_0_13": "Defeat the monsters", "LevelPlay_313000019_ChildQuestTip_0_14": "Defeat the monsters", "LevelPlay_313000019_ChildQuestTip_0_15": "Talk with the Strange White Cat", "LevelPlay_313000019_ChildQuestTip_0_16": "Defeat the monsters", "LevelPlay_313000019_ChildQuestTip_0_17": "Defeat the monsters", "LevelPlay_313000019_ChildQuestTip_0_18": "Defeat the monsters", "LevelPlay_313000019_ChildQuestTip_0_19": "Talk with the Strange White Cat", "LevelPlay_313000019_ChildQuestTip_0_20": "Proceed to the next Memory Zone", "LevelPlay_313000019_ChildQuestTip_0_21": "", "LevelPlay_313000019_ChildQuestTip_0_22": "", "LevelPlay_313000019_LevelPlayName_0_2": "", "LevelPlay_313000019_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000020_ChildQuestTip_0_8": "Defeat the monsters", "LevelPlay_313000020_ChildQuestTip_0_9": "Talk with the Strange White Cat", "LevelPlay_313000020_ChildQuestTip_0_10": "Defeat the monsters", "LevelPlay_313000020_ChildQuestTip_0_11": "Talk with the Strange White Cat", "LevelPlay_313000020_ChildQuestTip_0_12": "Proceed to the next Memory Zone", "LevelPlay_313000020_ChildQuestTip_0_13": "", "LevelPlay_313000020_ChildQuestTip_0_14": "", "LevelPlay_313000020_LevelPlayName_0_2": "", "LevelPlay_313000020_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000021_ChildQuestTip_0_8": "Defeat the monsters", "LevelPlay_313000021_ChildQuestTip_0_9": "Talk with the Strange White Cat", "LevelPlay_313000021_ChildQuestTip_0_10": "Defeat the monsters", "LevelPlay_313000021_ChildQuestTip_0_11": "Talk with the Strange White Cat", "LevelPlay_313000021_ChildQuestTip_0_12": "Proceed to the next Memory Zone", "LevelPlay_313000021_ChildQuestTip_0_13": "", "LevelPlay_313000021_ChildQuestTip_0_14": "", "LevelPlay_313000021_LevelPlayName_0_2": "", "LevelPlay_313000021_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000022_ChildQuestTip_0_9": "Defeat the monsters", "LevelPlay_313000022_ChildQuestTip_0_10": "Defeat the monsters", "LevelPlay_313000022_ChildQuestTip_0_11": "Talk with the Strange White Cat", "LevelPlay_313000022_ChildQuestTip_0_12": "Defeat the monsters", "LevelPlay_313000022_ChildQuestTip_0_13": "Talk with the Strange White Cat", "LevelPlay_313000022_ChildQuestTip_0_14": "Proceed to the next Memory Zone", "LevelPlay_313000022_ChildQuestTip_0_15": "", "LevelPlay_313000022_ChildQuestTip_0_16": "", "LevelPlay_313000022_LevelPlayName_0_2": "", "LevelPlay_313000022_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000023_ChildQuestTip_0_8": "Defeat the monsters", "LevelPlay_313000023_ChildQuestTip_0_9": "Defeat the monsters", "LevelPlay_313000023_ChildQuestTip_0_10": "Talk with the Strange White Cat", "LevelPlay_313000023_ChildQuestTip_0_11": "Defeat the monsters", "LevelPlay_313000023_ChildQuestTip_0_12": "Talk with the Strange White Cat", "LevelPlay_313000023_ChildQuestTip_0_13": "Proceed to the next Memory Zone", "LevelPlay_313000023_ChildQuestTip_0_14": "", "LevelPlay_313000023_LevelPlayName_0_2": "", "LevelPlay_313000023_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000024_ChildQuestTip_0_10": "Defeat the monsters", "LevelPlay_313000024_ChildQuestTip_0_11": "Defeat the monsters", "LevelPlay_313000024_ChildQuestTip_0_12": "Talk with the Strange White Cat", "LevelPlay_313000024_ChildQuestTip_0_13": "Defeat the monsters", "LevelPlay_313000024_ChildQuestTip_0_14": "Defeat the monsters", "LevelPlay_313000024_ChildQuestTip_0_15": "Talk with the Strange White Cat", "LevelPlay_313000024_ChildQuestTip_0_16": "Proceed to the next Memory Zone", "LevelPlay_313000024_ChildQuestTip_0_17": "", "LevelPlay_313000024_ChildQuestTip_0_18": "", "LevelPlay_313000024_LevelPlayName_0_2": "", "LevelPlay_313000024_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_291800000_ChildQuestTip_0_19": "Talk to the Ebony Gatekeeper", "LevelPlay_291800000_ChildQuestTip_0_20": "Talk to Illusia", "LevelPlay_291800000_ChildQuestTip_0_21": "", "LevelPlay_291800000_ChildQuestTip_0_22": "Talk to the Strange White Cat", "LevelPlay_291800000_ChildQuestTip_0_23": "", "LevelPlay_291800000_ChildQuestTip_0_24": "Proceed to the next Memory Zone", "LevelPlay_291800000_LevelPlayName_0_4": "", "LevelPlay_291800001_ChildQuestTip_0_13": "Defeat the monsters", "LevelPlay_291800001_ChildQuestTip_0_14": "Defeat the monsters", "LevelPlay_291800001_ChildQuestTip_0_15": "Talk to the Strange White Cat", "LevelPlay_291800001_ChildQuestTip_0_16": "Proceed to the next Memory Zone", "LevelPlay_291800001_LevelPlayName_0_4": "", "LevelPlay_291800001_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_291800003_ChildQuestTip_0_16": "Defeat the monsters", "LevelPlay_291800003_ChildQuestTip_0_17": "Talk to the Strange White Cat", "LevelPlay_291800003_ChildQuestTip_0_18": "Defeat the monsters", "LevelPlay_291800003_ChildQuestTip_0_19": "Talk to the Strange White Cat", "LevelPlay_291800003_ChildQuestTip_0_20": "Proceed to the next Memory Zone", "LevelPlay_291800003_LevelPlayName_0_4": "", "LevelPlay_291800003_ReachChallengeMainText_0_8": "Challenge Complete", "LevelPlay_291800004_ChildQuestTip_0_14": "", "LevelPlay_291800004_ChildQuestTip_0_15": "Defeat the monsters", "LevelPlay_291800004_ChildQuestTip_0_16": "Defeat the monsters", "LevelPlay_291800004_ChildQuestTip_0_17": "Talk to the Ebony Gatekeeper", "LevelPlay_291800004_ChildQuestTip_0_18": "Leave Somnoire", "LevelPlay_291800004_LevelPlayName_0_4": "", "LevelPlay_291800004_ReachChallengeMainText_0_8": "Challenge Complete", "LevelPlay_291800005_ChildQuestTip_0_16": "Restore HP", "LevelPlay_291800005_ChildQuestTip_0_17": "Talk to the Strange White Cat", "LevelPlay_291800005_ChildQuestTip_0_18": "Talk to the Ebony Gatekeeper", "LevelPlay_291800005_ChildQuestTip_0_19": "Proceed to the next Memory Zone", "LevelPlay_291800005_ChildQuestTip_0_20": "", "LevelPlay_291800005_GeneralFloatingTipMainText_291_1": "Healing Complete", "LevelPlay_291800005_LevelPlayName_0_4": "", "LevelPlay_291800006_ChildQuestTip_0_34": "Defeat the monsters", "LevelPlay_291800006_ChildQuestTip_0_35": "Defeat the monsters", "LevelPlay_291800006_ChildQuestTip_0_36": "Defeat the monsters", "LevelPlay_291800006_ChildQuestTip_0_37": "", "LevelPlay_291800006_ChildQuestTip_0_38": "Talk to the Strange White Cat", "LevelPlay_291800006_ChildQuestTip_0_39": "Defeat the monsters", "LevelPlay_291800006_ChildQuestTip_0_40": "Defeat the monsters", "LevelPlay_291800006_ChildQuestTip_0_41": "", "LevelPlay_291800006_ChildQuestTip_0_42": "Talk to Ivory Gatekeeper", "LevelPlay_291800006_ChildQuestTip_0_43": "", "LevelPlay_291800006_ChildQuestTip_0_44": "Proceed to the next Memory Zone", "LevelPlay_291800006_LevelPlayName_0_4": "", "LevelPlay_291800006_ReachChallengeMainText_0_8": "Challenge Complete", "LevelPlay_291800007_ChildQuestTip_0_4": "", "LevelPlay_291800007_LevelPlayName_0_4": "", "LevelPlay_291800008_ChildQuestTip_0_13": "Defeat the monsters", "LevelPlay_291800008_ChildQuestTip_0_14": "Talk to the Strange White Cat", "LevelPlay_291800008_ChildQuestTip_0_15": "", "LevelPlay_291800008_ChildQuestTip_0_16": "Proceed to the next Memory Zone", "LevelPlay_291800008_LevelPlayName_0_4": "", "LevelPlay_291800008_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000027_ChallengeConditionMainText_0_2": "Get extra Metaphors by defeating all enemies within the time limit", "LevelPlay_313000027_ChallengeConditionSubText_0_2": "", "LevelPlay_313000027_ChildQuestTip_0_12": "Start Challenge", "LevelPlay_313000027_ChildQuestTip_0_13": "", "LevelPlay_313000027_ChildQuestTip_0_14": "", "LevelPlay_313000027_ChildQuestTip_0_15": "Talk to the Strange White Cat", "LevelPlay_313000027_ChildQuestTip_0_16": "Talk to the Strange White Cat", "LevelPlay_313000027_ChildQuestTip_0_17": "", "LevelPlay_313000027_ChildQuestTip_0_18": "Talk to the Strange White Cat", "LevelPlay_313000027_ChildQuestTip_0_19": "Proceed to the next Memory Zone", "LevelPlay_313000027_ChildQuestTip_0_20": "", "LevelPlay_313000027_ChildQuestTip_0_21": "", "LevelPlay_313000027_ChildQuestTip_0_22": "", "LevelPlay_313000027_LevelPlayName_0_2": "", "LevelPlay_313000027_MonsterGroupName_0_2": "", "LevelPlay_313000027_QuestScheduleMainTitle_313_2": "Defeat all enemies within the time limit: {q_count}/20", "LevelPlay_313000027_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313700001_ChallengeConditionMainText_0_2": "Get extra Metaphors by defeating all enemies within the time limit", "LevelPlay_313700001_ChallengeConditionSubText_0_2": "", "LevelPlay_313700001_ChildQuestTip_0_12": "Start Challenge", "LevelPlay_313700001_ChildQuestTip_0_13": "", "LevelPlay_313700001_ChildQuestTip_0_14": "", "LevelPlay_313700001_ChildQuestTip_0_15": "Talk to the Strange White Cat", "LevelPlay_313700001_ChildQuestTip_0_16": "Talk to the Strange White Cat", "LevelPlay_313700001_ChildQuestTip_0_17": "", "LevelPlay_313700001_ChildQuestTip_0_18": "Talk to the Strange White Cat", "LevelPlay_313700001_ChildQuestTip_0_19": "Proceed to the next Memory Zone", "LevelPlay_313700001_ChildQuestTip_0_20": "", "LevelPlay_313700001_ChildQuestTip_0_21": "", "LevelPlay_313700001_ChildQuestTip_0_22": "", "LevelPlay_313700001_ChildQuestTip_313_1": "", "LevelPlay_313700001_LevelPlayName_0_2": "", "LevelPlay_313700001_MonsterGroupName_0_2": "", "LevelPlay_313700001_MonsterGroupName_313_1": "", "LevelPlay_313700001_QuestScheduleMainTitle_313_1": "Defeat all enemies within the time limit: {q_count}/20", "LevelPlay_313700001_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313700002_ChildQuestTip_0_12": "Defeat the monsters", "LevelPlay_313700002_ChildQuestTip_0_13": "Defeat the monsters", "LevelPlay_313700002_ChildQuestTip_0_14": "Talk to the Strange White Cat", "LevelPlay_313700002_ChildQuestTip_0_15": "Defeat the monsters", "LevelPlay_313700002_ChildQuestTip_0_16": "Defeat the monsters", "LevelPlay_313700002_ChildQuestTip_0_17": "Talk to the Strange White Cat", "LevelPlay_313700002_ChildQuestTip_0_18": "Proceed to the next Memory Zone", "LevelPlay_313700002_ChildQuestTip_0_19": "", "LevelPlay_313700002_ChildQuestTip_0_20": "", "LevelPlay_313700002_ChildQuestTip_0_21": "", "LevelPlay_313700002_ChildQuestTip_0_22": "", "LevelPlay_313700002_LevelPlayName_0_2": "", "LevelPlay_313700002_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_313700002_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000011_ChildQuestTip_0_17": "", "LevelPlay_313000011_ChildQuestTip_0_18": "Defeat monsters", "LevelPlay_313000011_ChildQuestTip_0_19": "Defeat monsters", "LevelPlay_313000011_ChildQuestTip_0_20": "", "LevelPlay_313000011_ChildQuestTip_0_21": "", "LevelPlay_313000011_ChildQuestTip_0_22": "Leave Somnoire", "LevelPlay_313000011_GeneralFloatingTipMainText_0_4": "Enemy ATK greatly increased!", "LevelPlay_313000011_LevelPlayName_0_4": "", "LevelPlay_313000011_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000012_ChildQuestTip_0_17": "", "LevelPlay_313000012_ChildQuestTip_0_18": "Defeat the monsters", "LevelPlay_313000012_ChildQuestTip_0_19": "Defeat the monsters", "LevelPlay_313000012_ChildQuestTip_0_20": "", "LevelPlay_313000012_ChildQuestTip_0_21": "", "LevelPlay_313000012_ChildQuestTip_0_22": "Leave Somnoire", "LevelPlay_313000012_GeneralFloatingTipMainText_0_4": "Enemy ATK greatly increased!", "LevelPlay_313000012_LevelPlayName_0_4": "", "LevelPlay_313000012_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000013_ChildQuestTip_0_29": "", "LevelPlay_313000013_ChildQuestTip_0_30": "Defeat monsters", "LevelPlay_313000013_ChildQuestTip_0_31": "Defeat monsters", "LevelPlay_313000013_ChildQuestTip_0_32": "", "LevelPlay_313000013_ChildQuestTip_0_33": "", "LevelPlay_313000013_ChildQuestTip_0_34": "", "LevelPlay_313000013_ChildQuestTip_0_35": "", "LevelPlay_313000013_ChildQuestTip_0_36": "", "LevelPlay_313000013_ChildQuestTip_0_37": "", "LevelPlay_313000013_ChildQuestTip_0_38": "Leave Somnoire", "LevelPlay_313000013_GeneralFloatingTipMainText_0_4": "Enemy ATK greatly increased!", "LevelPlay_313000013_LevelPlayName_0_4": "", "LevelPlay_313000013_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313800003_ChildQuestTip_0_35": "", "LevelPlay_313800003_ChildQuestTip_0_36": "Defeat the monsters", "LevelPlay_313800003_ChildQuestTip_0_37": "Defeat the monsters", "LevelPlay_313800003_ChildQuestTip_0_38": "", "LevelPlay_313800003_ChildQuestTip_0_39": "", "LevelPlay_313800003_ChildQuestTip_0_40": "", "LevelPlay_313800003_ChildQuestTip_0_43": "", "LevelPlay_313800003_ChildQuestTip_0_44": "", "LevelPlay_313800003_ChildQuestTip_0_45": "", "LevelPlay_313800003_ChildQuestTip_0_46": "Leave Somnoire", "LevelPlay_313800003_GeneralFloatingTipMainText_0_4": "Enemy ATK greatly increased!", "LevelPlay_313800003_LevelPlayName_0_4": "", "LevelPlay_313800003_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313800004_ChildQuestTip_0_20": "", "LevelPlay_313800004_ChildQuestTip_0_21": "Defeat monsters", "LevelPlay_313800004_ChildQuestTip_0_22": "Defeat monsters", "LevelPlay_313800004_ChildQuestTip_0_23": "", "LevelPlay_313800004_ChildQuestTip_0_24": "", "LevelPlay_313800004_ChildQuestTip_0_25": "", "LevelPlay_313800004_ChildQuestTip_0_26": "Leave Somnoire", "LevelPlay_313800004_GeneralFloatingTipMainText_0_4": "Enemy ATK greatly increased!", "LevelPlay_313800004_LevelPlayName_0_4": "", "LevelPlay_313800004_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313800000_ChildQuestTip_0_3": "Talk to Illusia", "LevelPlay_313800000_ChildQuestTip_0_4": "Proceed to the next Memory Zone", "LevelPlay_313800000_LevelPlayName_0_2": "", "LevelPlay_313800001_ChildQuestTip_0_3": "Talk to Illusia", "LevelPlay_313800001_ChildQuestTip_0_4": "Proceed to the next Memory Zone", "LevelPlay_313800001_LevelPlayName_0_2": "", "LevelPlay_313800015_ChildQuestTip_0_5": "Talk to Illusia", "LevelPlay_313800015_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313800015_ChildQuestTip_0_7": "", "LevelPlay_313800015_ChildQuestTip_0_8": "", "LevelPlay_313800015_LevelPlayName_0_2": "", "LevelPlay_313800016_ChildQuestTip_0_5": "Talk to Illusia", "LevelPlay_313800016_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313800016_ChildQuestTip_0_7": "", "LevelPlay_313800016_ChildQuestTip_0_8": "", "LevelPlay_313800016_LevelPlayName_0_2": "", "LevelPlay_313800017_ChildQuestTip_0_3": "Talk to Illusia", "LevelPlay_313800017_ChildQuestTip_0_4": "Proceed to the next Memory Zone", "LevelPlay_313800017_LevelPlayName_0_2": "", "LevelPlay_313800018_ChildQuestTip_0_5": "Talk to Illusia", "LevelPlay_313800018_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313800018_ChildQuestTip_0_7": "", "LevelPlay_313800018_ChildQuestTip_0_8": "", "LevelPlay_313800018_LevelPlayName_0_2": "", "LevelPlay_313800019_ChildQuestTip_0_3": "Talk to Illusia", "LevelPlay_313800019_ChildQuestTip_0_4": "Proceed to the next Memory Zone", "LevelPlay_313800019_LevelPlayName_0_2": "", "LevelPlay_313800020_ChildQuestTip_0_5": "Talk to Illusia", "LevelPlay_313800020_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313800020_ChildQuestTip_0_7": "", "LevelPlay_313800020_ChildQuestTip_0_8": "", "LevelPlay_313800020_LevelPlayName_0_2": "", "LevelPlay_313000009_ChildQuestTip_0_23": "", "LevelPlay_313000009_ChildQuestTip_0_24": "Defeat the monsters", "LevelPlay_313000009_ChildQuestTip_0_25": "Defeat the monsters", "LevelPlay_313000009_ChildQuestTip_0_26": "", "LevelPlay_313000009_ChildQuestTip_0_27": "", "LevelPlay_313000009_ChildQuestTip_0_28": "Talk to the Strange White Cat", "LevelPlay_313000009_ChildQuestTip_0_29": "Talk to Ivory Gatekeeper", "LevelPlay_313000009_ChildQuestTip_0_30": "Proceed to the next Memory Zone", "LevelPlay_313000009_GeneralFloatingTipMainText_0_4": "Enemy ATK greatly increased!", "LevelPlay_313000009_LevelPlayName_0_4": "", "LevelPlay_313000009_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000010_ChildQuestTip_0_23": "", "LevelPlay_313000010_ChildQuestTip_0_24": "Defeat the monsters", "LevelPlay_313000010_ChildQuestTip_0_25": "Defeat the monsters", "LevelPlay_313000010_ChildQuestTip_0_26": "", "LevelPlay_313000010_ChildQuestTip_0_27": "", "LevelPlay_313000010_ChildQuestTip_0_28": "Talk to the Strange White Cat", "LevelPlay_313000010_ChildQuestTip_0_29": "Talk to Ivory Gatekeeper", "LevelPlay_313000010_ChildQuestTip_0_30": "Proceed to the next Memory Zone", "LevelPlay_313000010_GeneralFloatingTipMainText_0_4": "Enemy ATK greatly increased!", "LevelPlay_313000010_LevelPlayName_0_4": "", "LevelPlay_313000010_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313800002_ChildQuestTip_0_23": "", "LevelPlay_313800002_ChildQuestTip_0_24": "Defeat the monsters", "LevelPlay_313800002_ChildQuestTip_0_25": "Defeat the monsters", "LevelPlay_313800002_ChildQuestTip_0_26": "", "LevelPlay_313800002_ChildQuestTip_0_27": "", "LevelPlay_313800002_ChildQuestTip_0_28": "Talk to the Strange White Cat", "LevelPlay_313800002_ChildQuestTip_0_29": "Talk to Ivory Gatekeeper", "LevelPlay_313800002_ChildQuestTip_0_30": "Proceed to the next Memory Zone", "LevelPlay_313800002_GeneralFloatingTipMainText_0_4": "Enemy ATK greatly increased!", "LevelPlay_313800002_LevelPlayName_0_4": "", "LevelPlay_313800002_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000025_ChildQuestTip_0_4": "Defeat the monsters", "LevelPlay_313000025_ChildQuestTip_0_5": "Talk with the Strange White Cat", "LevelPlay_313000025_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313000025_LevelPlayName_0_2": "", "LevelPlay_313000025_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313000026_ChildQuestTip_0_4": "Defeat the monsters", "LevelPlay_313000026_ChildQuestTip_0_5": "Talk with the Strange White Cat", "LevelPlay_313000026_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313000026_LevelPlayName_0_2": "", "LevelPlay_313000026_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313700000_ChildQuestTip_0_4": "Defeat the monsters", "LevelPlay_313700000_ChildQuestTip_0_5": "Talk with the Strange White Cat", "LevelPlay_313700000_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313700000_LevelPlayName_0_2": "", "LevelPlay_313700000_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313000001_ChildQuestTip_0_13": "Defeat monsters", "LevelPlay_313000001_ChildQuestTip_0_14": "Defeat monsters", "LevelPlay_313000001_ChildQuestTip_0_15": "Defeat monsters", "LevelPlay_313000001_ChildQuestTip_0_16": "Talk to the Strange White Cat", "LevelPlay_313000001_ChildQuestTip_0_17": "Defeat monsters", "LevelPlay_313000001_ChildQuestTip_0_18": "Defeat monsters", "LevelPlay_313000001_ChildQuestTip_0_19": "Defeat monsters", "LevelPlay_313000001_ChildQuestTip_0_20": "Talk to the Strange White Cat", "LevelPlay_313000001_ChildQuestTip_0_21": "Proceed to the next Memory Zone", "LevelPlay_313000001_ChildQuestTip_0_22": "", "LevelPlay_313000001_ChildQuestTip_0_23": "", "LevelPlay_313000001_ChildQuestTip_0_24": "", "LevelPlay_313000001_LevelPlayName_0_2": "", "LevelPlay_313000001_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000002_ChildQuestTip_0_13": "Defeat the monsters", "LevelPlay_313000002_ChildQuestTip_0_14": "Defeat the monsters", "LevelPlay_313000002_ChildQuestTip_0_15": "Talk to the Strange White Cat", "LevelPlay_313000002_ChildQuestTip_0_16": "Defeat the monsters", "LevelPlay_313000002_ChildQuestTip_0_17": "Activate the Defense Shield", "LevelPlay_313000002_ChildQuestTip_0_19": "Talk to the Strange White Cat", "LevelPlay_313000002_ChildQuestTip_0_20": "", "LevelPlay_313000002_ChildQuestTip_0_21": "Proceed to the next Memory Zone", "LevelPlay_313000002_ChildQuestTip_0_22": "", "LevelPlay_313000002_ChildQuestTip_0_23": "", "LevelPlay_313000002_ChildQuestTip_0_24": "", "LevelPlay_313000002_ChildQuestTip_313_2": "", "LevelPlay_313000002_LevelPlayName_0_2": "", "LevelPlay_313000002_QuestScheduleMainTitle_313_3": "Defense Shield HP: {q_count}", "LevelPlay_313000002_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313000003_ChildQuestTip_0_16": "Defeat the monsters", "LevelPlay_313000003_ChildQuestTip_0_17": "Talk to the Strange White Cat", "LevelPlay_313000003_ChildQuestTip_0_18": "Proceed to the next Memory Zone", "LevelPlay_313000003_ChildQuestTip_0_19": "", "LevelPlay_313000003_ChildQuestTip_0_20": "", "LevelPlay_313000003_ChildQuestTip_0_21": "", "LevelPlay_313000003_ChildQuestTip_0_22": "", "LevelPlay_313000003_ChildQuestTip_313_4": "Activate Defense Shield", "LevelPlay_313000003_ChildQuestTip_313_5": "", "LevelPlay_313000003_ChildQuestTip_313_6": "Talk to the Strange White Cat", "LevelPlay_313000003_ChildQuestTip_313_7": "", "LevelPlay_313000003_LevelPlayName_0_2": "", "LevelPlay_313000003_QuestScheduleMainTitle_313_5": "Defense Shield HP: {q_count}", "LevelPlay_313000003_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313000003_ReachChallengeMainText_313_2": "Challenge Complete", "LevelPlay_313000004_ChildQuestTip_0_9": "Defeat the monsters", "LevelPlay_313000004_ChildQuestTip_0_10": "Defeat the monsters", "LevelPlay_313000004_ChildQuestTip_0_11": "Talk to the Strange White Cat", "LevelPlay_313000004_ChildQuestTip_0_12": "Defeat the monsters", "LevelPlay_313000004_ChildQuestTip_0_13": "Talk to the Strange White Cat", "LevelPlay_313000004_ChildQuestTip_0_14": "Proceed to the next Memory Zone", "LevelPlay_313000004_ChildQuestTip_0_15": "", "LevelPlay_313000004_ChildQuestTip_0_16": "", "LevelPlay_313000004_LevelPlayName_0_2": "", "LevelPlay_313000005_ChildQuestTip_0_4": "Defeat the monsters", "LevelPlay_313000005_ChildQuestTip_0_5": "Talk to the Strange White Cat", "LevelPlay_313000005_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313000005_LevelPlayName_0_2": "", "LevelPlay_313000005_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313000006_ChildQuestTip_0_4": "Defeat the monsters", "LevelPlay_313000006_ChildQuestTip_0_5": "Talk to the Strange White Cat", "LevelPlay_313000006_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313000006_LevelPlayName_0_2": "", "LevelPlay_313000006_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313000007_ChildQuestTip_0_6": "Defeat the monsters", "LevelPlay_313000007_ChildQuestTip_0_7": "Talk to the Strange White Cat", "LevelPlay_313000007_ChildQuestTip_0_8": "Proceed to the next Memory Zone", "LevelPlay_313000007_ChildQuestTip_0_9": "", "LevelPlay_313000007_ChildQuestTip_0_10": "", "LevelPlay_313000007_LevelPlayName_0_2": "", "LevelPlay_313000007_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313000008_ChildQuestTip_0_6": "Defeat the monsters", "LevelPlay_313000008_ChildQuestTip_0_7": "Talk to the Strange White Cat", "LevelPlay_313000008_ChildQuestTip_0_8": "Proceed to the next Memory Zone", "LevelPlay_313000008_ChildQuestTip_0_9": "", "LevelPlay_313000008_ChildQuestTip_0_10": "", "LevelPlay_313000008_LevelPlayName_0_2": "", "LevelPlay_313000008_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313000014_ChildQuestTip_0_4": "Defeat the monsters", "LevelPlay_313000014_ChildQuestTip_0_5": "Talk to Ivory Gatekeeper", "LevelPlay_313000014_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313000014_LevelPlayName_0_2": "", "LevelPlay_313000014_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313000015_ChildQuestTip_0_4": "Defeat the monsters", "LevelPlay_313000015_ChildQuestTip_0_5": "Talk to Ivory Gatekeeper", "LevelPlay_313000015_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313000015_LevelPlayName_0_2": "", "LevelPlay_313000015_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313700003_ChildQuestTip_0_4": "Defeat the monsters", "LevelPlay_313700003_ChildQuestTip_0_5": "Talk to Ivory Gatekeeper", "LevelPlay_313700003_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_313700003_LevelPlayName_0_2": "", "LevelPlay_313700003_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313800026_ChildQuestTip_0_5": "Talk to Illusia", "LevelPlay_313800026_ChildQuestTip_0_6": "Talk to Ivory Gatekeeper", "LevelPlay_313800026_ChildQuestTip_0_7": "Talk to the Strange White Cat", "LevelPlay_313800026_ChildQuestTip_0_8": "Proceed to the next Memory Zone", "LevelPlay_313800026_LevelPlayName_0_2": "", "LevelPlay_313800027_ChildQuestTip_0_5": "Talk to Illusia", "LevelPlay_313800027_ChildQuestTip_0_6": "Talk to Ivory Gatekeeper", "LevelPlay_313800027_ChildQuestTip_0_7": "Talk to the Strange White Cat", "LevelPlay_313800027_ChildQuestTip_0_8": "Go to the next Memory Zone", "LevelPlay_313800027_LevelPlayName_0_2": "", "LevelPlay_313800028_ChildQuestTip_0_4": "Restore HP", "LevelPlay_313800028_ChildQuestTip_0_5": "Talk to the Strange White Cat", "LevelPlay_313800028_ChildQuestTip_0_6": "Go to the next Memory Zone", "LevelPlay_313800028_GeneralFloatingTipMainText_0_2": "Healing Complete", "LevelPlay_313800028_LevelPlayName_0_2": "", "LevelPlay_313800029_ChildQuestTip_0_3": "Heal", "LevelPlay_313800029_ChildQuestTip_0_4": "Proceed to the next Memory Zone", "LevelPlay_313800029_GeneralFloatingTipMainText_0_2": "Healing Complete", "LevelPlay_313800029_LevelPlayName_0_2": "", "LevelPlay_200000026_ChildQuestTip_0_4": "Defeat the monsters", "LevelPlay_200000026_ChildQuestTip_0_5": "Talk to the Strange White Cat", "LevelPlay_200000026_ChildQuestTip_0_6": "Proceed to the next Memory Zone", "LevelPlay_200000026_LevelPlayName_0_2": "", "LevelPlay_200000026_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_131000036_ChildQuestTip_0_9": "Interact with the Remnant Key", "LevelPlay_131000036_ChildQuestTip_0_10": "", "LevelPlay_131000036_ChildQuestTip_0_11": "", "LevelPlay_131000036_ChildQuestTip_0_12": "", "LevelPlay_131000036_ChildQuestTip_0_13": "", "LevelPlay_131000036_ChildQuestTip_0_14": "", "LevelPlay_131000036_ChildQuestTip_0_15": "", "LevelPlay_131000036_ChildQuestTip_0_16": "Continue Practicing", "LevelPlay_131000036_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000036_LevelPlayName_0_2": "", "LevelPlay_131000037_ChildQuestTip_0_10": "Interact with the Remnant Key", "LevelPlay_131000037_ChildQuestTip_0_11": "", "LevelPlay_131000037_ChildQuestTip_0_12": "", "LevelPlay_131000037_ChildQuestTip_0_13": "", "LevelPlay_131000037_ChildQuestTip_0_14": "", "LevelPlay_131000037_ChildQuestTip_0_15": "", "LevelPlay_131000037_ChildQuestTip_0_16": "", "LevelPlay_131000037_ChildQuestTip_0_17": "", "LevelPlay_131000037_ChildQuestTip_0_18": "Continue Practicing", "LevelPlay_131000037_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000037_LevelPlayName_0_2": "", "LevelPlay_131000038_ChildQuestTip_0_10": "Interact with the Remnant Key", "LevelPlay_131000038_ChildQuestTip_0_11": "", "LevelPlay_131000038_ChildQuestTip_0_12": "", "LevelPlay_131000038_ChildQuestTip_0_13": "Resonance Skill Guide", "LevelPlay_131000038_ChildQuestTip_0_14": "Common Charge Attack Guide", "LevelPlay_131000038_ChildQuestTip_0_15": "Core Passive Guide 1", "LevelPlay_131000038_ChildQuestTip_0_16": "Core Passive Guide 2", "LevelPlay_131000038_ChildQuestTip_0_17": "Resonance Liberation Guide", "LevelPlay_131000038_ChildQuestTip_0_18": "Continue Practicing", "LevelPlay_131000038_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000038_LevelPlayName_0_2": "", "LevelPlay_131000039_ChildQuestTip_0_9": "Interact with the Remnant Key", "LevelPlay_131000039_ChildQuestTip_0_10": "", "LevelPlay_131000039_ChildQuestTip_0_11": "", "LevelPlay_131000039_ChildQuestTip_0_12": "", "LevelPlay_131000039_ChildQuestTip_0_13": "", "LevelPlay_131000039_ChildQuestTip_0_14": "", "LevelPlay_131000039_ChildQuestTip_0_15": "", "LevelPlay_131000039_ChildQuestTip_0_16": "Continue Practicing", "LevelPlay_131000039_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000039_LevelPlayName_0_2": "", "LevelPlay_131000040_ChildQuestTip_0_9": "Interact with the Remnant Key", "LevelPlay_131000040_ChildQuestTip_0_10": "", "LevelPlay_131000040_ChildQuestTip_0_11": "", "LevelPlay_131000040_ChildQuestTip_0_12": "", "LevelPlay_131000040_ChildQuestTip_0_13": "", "LevelPlay_131000040_ChildQuestTip_0_14": "", "LevelPlay_131000040_ChildQuestTip_0_15": "", "LevelPlay_131000040_ChildQuestTip_0_16": "Continue Practicing", "LevelPlay_131000040_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000040_LevelPlayName_0_2": "", "LevelPlay_131000041_ChildQuestTip_0_10": "Interact with the Remnant Key", "LevelPlay_131000041_ChildQuestTip_0_11": "", "LevelPlay_131000041_ChildQuestTip_0_12": "", "LevelPlay_131000041_ChildQuestTip_0_13": "", "LevelPlay_131000041_ChildQuestTip_0_14": "", "LevelPlay_131000041_ChildQuestTip_0_15": "", "LevelPlay_131000041_ChildQuestTip_0_16": "", "LevelPlay_131000041_ChildQuestTip_0_17": "", "LevelPlay_131000041_ChildQuestTip_0_18": "Continue Practicing", "LevelPlay_131000041_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000041_LevelPlayName_0_2": "", "LevelPlay_131000042_ChildQuestTip_0_12": "Interact with the Remnant Key", "LevelPlay_131000042_ChildQuestTip_0_13": "", "LevelPlay_131000042_ChildQuestTip_0_14": "", "LevelPlay_131000042_ChildQuestTip_0_15": "", "LevelPlay_131000042_ChildQuestTip_0_16": "", "LevelPlay_131000042_ChildQuestTip_0_18": "", "LevelPlay_131000042_ChildQuestTip_0_19": "", "LevelPlay_131000042_ChildQuestTip_0_20": "", "LevelPlay_131000042_ChildQuestTip_0_21": "", "LevelPlay_131000042_ChildQuestTip_0_22": "Continue Practicing", "LevelPlay_131000042_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000042_LevelPlayName_0_2": "", "LevelPlay_131000043_ChildQuestTip_0_10": "Interact with the Remnant Key", "LevelPlay_131000043_ChildQuestTip_0_11": "", "LevelPlay_131000043_ChildQuestTip_0_12": "", "LevelPlay_131000043_ChildQuestTip_0_13": "", "LevelPlay_131000043_ChildQuestTip_0_14": "", "LevelPlay_131000043_ChildQuestTip_0_15": "", "LevelPlay_131000043_ChildQuestTip_0_16": "", "LevelPlay_131000043_ChildQuestTip_0_17": "", "LevelPlay_131000043_ChildQuestTip_0_18": "Continue Practicing", "LevelPlay_131000043_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000043_LevelPlayName_0_2": "", "LevelPlay_131000044_ChildQuestTip_0_9": "Interact with the Remnant Key", "LevelPlay_131000044_ChildQuestTip_0_10": "", "LevelPlay_131000044_ChildQuestTip_0_11": "", "LevelPlay_131000044_ChildQuestTip_0_12": "", "LevelPlay_131000044_ChildQuestTip_0_13": "", "LevelPlay_131000044_ChildQuestTip_0_14": "", "LevelPlay_131000044_ChildQuestTip_0_15": "", "LevelPlay_131000044_ChildQuestTip_0_16": "Continue Practicing", "LevelPlay_131000044_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000044_LevelPlayName_0_2": "", "LevelPlay_131000045_ChildQuestTip_0_11": "Interact with the Remnant Key", "LevelPlay_131000045_ChildQuestTip_0_12": "", "LevelPlay_131000045_ChildQuestTip_0_13": "", "LevelPlay_131000045_ChildQuestTip_0_14": "", "LevelPlay_131000045_ChildQuestTip_0_15": "", "LevelPlay_131000045_ChildQuestTip_0_16": "", "LevelPlay_131000045_ChildQuestTip_0_17": "", "LevelPlay_131000045_ChildQuestTip_0_18": "", "LevelPlay_131000045_ChildQuestTip_0_19": "", "LevelPlay_131000045_ChildQuestTip_0_20": "Continue Practicing", "LevelPlay_131000045_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000045_LevelPlayName_0_2": "", "LevelPlay_131000046_ChildQuestTip_0_12": "Interact with the Remnant Key", "LevelPlay_131000046_ChildQuestTip_0_13": "", "LevelPlay_131000046_ChildQuestTip_0_14": "", "LevelPlay_131000046_ChildQuestTip_0_15": "", "LevelPlay_131000046_ChildQuestTip_0_16": "", "LevelPlay_131000046_ChildQuestTip_0_17": "", "LevelPlay_131000046_ChildQuestTip_0_18": "", "LevelPlay_131000046_ChildQuestTip_0_19": "", "LevelPlay_131000046_ChildQuestTip_0_20": "", "LevelPlay_131000046_ChildQuestTip_0_21": "", "LevelPlay_131000046_ChildQuestTip_0_22": "Continue Practicing", "LevelPlay_131000046_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000046_LevelPlayName_0_2": "", "LevelPlay_131000047_ChildQuestTip_0_11": "Interact with the Remnant Key", "LevelPlay_131000047_ChildQuestTip_0_12": "", "LevelPlay_131000047_ChildQuestTip_0_13": "", "LevelPlay_131000047_ChildQuestTip_0_14": "", "LevelPlay_131000047_ChildQuestTip_0_15": "", "LevelPlay_131000047_ChildQuestTip_0_16": "", "LevelPlay_131000047_ChildQuestTip_0_17": "", "LevelPlay_131000047_ChildQuestTip_0_18": "", "LevelPlay_131000047_ChildQuestTip_0_19": "", "LevelPlay_131000047_ChildQuestTip_0_20": "Continue Practicing", "LevelPlay_131000047_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000047_LevelPlayName_0_2": "", "LevelPlay_131000048_ChildQuestTip_0_11": "Interact with the Remnant Key", "LevelPlay_131000048_ChildQuestTip_0_12": "", "LevelPlay_131000048_ChildQuestTip_0_13": "", "LevelPlay_131000048_ChildQuestTip_0_14": "", "LevelPlay_131000048_ChildQuestTip_0_15": "", "LevelPlay_131000048_ChildQuestTip_0_16": "", "LevelPlay_131000048_ChildQuestTip_0_17": "", "LevelPlay_131000048_ChildQuestTip_0_18": "", "LevelPlay_131000048_ChildQuestTip_0_19": "", "LevelPlay_131000048_ChildQuestTip_0_20": "Continue Practicing", "LevelPlay_131000048_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000048_LevelPlayName_0_2": "", "LevelPlay_131000049_ChildQuestTip_0_9": "Interact with the Remnant Key", "LevelPlay_131000049_ChildQuestTip_0_10": "", "LevelPlay_131000049_ChildQuestTip_0_11": "", "LevelPlay_131000049_ChildQuestTip_0_12": "", "LevelPlay_131000049_ChildQuestTip_0_13": "", "LevelPlay_131000049_ChildQuestTip_0_14": "", "LevelPlay_131000049_ChildQuestTip_0_15": "", "LevelPlay_131000049_ChildQuestTip_0_16": "Continue Practicing", "LevelPlay_131000049_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000049_LevelPlayName_0_2": "", "LevelPlay_131000050_ChildQuestTip_0_8": "Interact with the Remnant Key", "LevelPlay_131000050_ChildQuestTip_0_9": "", "LevelPlay_131000050_ChildQuestTip_0_10": "", "LevelPlay_131000050_ChildQuestTip_0_11": "", "LevelPlay_131000050_ChildQuestTip_0_12": "", "LevelPlay_131000050_ChildQuestTip_0_13": "", "LevelPlay_131000050_ChildQuestTip_0_14": "Continue Practicing", "LevelPlay_131000050_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000050_LevelPlayName_0_2": "", "LevelPlay_131000051_ChildQuestTip_0_9": "Interact with the Remnant Key", "LevelPlay_131000051_ChildQuestTip_0_10": "", "LevelPlay_131000051_ChildQuestTip_0_11": "", "LevelPlay_131000051_ChildQuestTip_0_12": "", "LevelPlay_131000051_ChildQuestTip_0_13": "", "LevelPlay_131000051_ChildQuestTip_0_14": "", "LevelPlay_131000051_ChildQuestTip_0_15": "", "LevelPlay_131000051_ChildQuestTip_0_16": "Continue Practicing", "LevelPlay_131000051_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000051_LevelPlayName_0_2": "", "LevelPlay_131000052_ChildQuestTip_0_13": "Interact with the Remnant Key", "LevelPlay_131000052_ChildQuestTip_0_14": "", "LevelPlay_131000052_ChildQuestTip_0_15": "", "LevelPlay_131000052_ChildQuestTip_0_16": "", "LevelPlay_131000052_ChildQuestTip_0_17": "", "LevelPlay_131000052_ChildQuestTip_0_18": "", "LevelPlay_131000052_ChildQuestTip_0_19": "", "LevelPlay_131000052_ChildQuestTip_0_20": "", "LevelPlay_131000052_ChildQuestTip_0_21": "", "LevelPlay_131000052_ChildQuestTip_0_22": "", "LevelPlay_131000052_ChildQuestTip_0_23": "", "LevelPlay_131000052_ChildQuestTip_0_24": "Continue Practicing", "LevelPlay_131000052_GeneralFloatingTipMainText_0_3": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000052_GeneralFloatingTipMainText_0_4": "Challenge Complete! You may continue practicing or leave", "LevelPlay_131000052_LevelPlayName_0_2": "", "LevelPlay_610000037_ChildQuestTip_0_11": "Begin Training", "LevelPlay_610000037_ChildQuestTip_0_12": "Check focus guide", "LevelPlay_610000037_ChildQuestTip_0_13": "Test Case 1", "LevelPlay_610000037_ChildQuestTip_0_14": "Test Case 2", "LevelPlay_610000037_ChildQuestTip_0_15": "Test Case 3", "LevelPlay_610000037_ChildQuestTip_0_16": "Test Case 4", "LevelPlay_610000037_ChildQuestTip_0_17": "Test Case 5", "LevelPlay_610000037_ChildQuestTip_0_18": "Test Case 6", "LevelPlay_610000037_ChildQuestTip_0_19": "Test Case 7", "LevelPlay_610000037_ChildQuestTip_0_20": "Continue Practicing", "LevelPlay_610000037_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_610000037_LevelPlayName_0_2": "", "LevelPlay_800000001_ChildQuestTip_0_11": "Interact with the Remnant Key", "LevelPlay_800000001_ChildQuestTip_0_12": "", "LevelPlay_800000001_ChildQuestTip_0_13": "", "LevelPlay_800000001_ChildQuestTip_0_14": "", "LevelPlay_800000001_ChildQuestTip_0_15": "", "LevelPlay_800000001_ChildQuestTip_0_16": "", "LevelPlay_800000001_ChildQuestTip_0_17": "", "LevelPlay_800000001_ChildQuestTip_0_18": "", "LevelPlay_800000001_ChildQuestTip_0_19": "", "LevelPlay_800000001_ChildQuestTip_0_20": "Continue Practicing", "LevelPlay_800000001_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_800000001_LevelPlayName_0_2": "", "LevelPlay_800000002_ChildQuestTip_0_11": "Interact with the Remnant Key", "LevelPlay_800000002_ChildQuestTip_0_12": "", "LevelPlay_800000002_ChildQuestTip_0_13": "", "LevelPlay_800000002_ChildQuestTip_0_14": "", "LevelPlay_800000002_ChildQuestTip_0_15": "", "LevelPlay_800000002_ChildQuestTip_0_16": "", "LevelPlay_800000002_ChildQuestTip_0_17": "", "LevelPlay_800000002_ChildQuestTip_0_18": "", "LevelPlay_800000002_ChildQuestTip_0_19": "", "LevelPlay_800000002_ChildQuestTip_0_20": "Continue Practicing", "LevelPlay_800000002_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_800000002_LevelPlayName_0_2": "", "LevelPlay_800000003_ChildQuestTip_0_10": "Interact with the Remnant Key", "LevelPlay_800000003_ChildQuestTip_0_11": "", "LevelPlay_800000003_ChildQuestTip_0_12": "", "LevelPlay_800000003_ChildQuestTip_0_13": "", "LevelPlay_800000003_ChildQuestTip_0_14": "", "LevelPlay_800000003_ChildQuestTip_0_15": "", "LevelPlay_800000003_ChildQuestTip_0_16": "", "LevelPlay_800000003_ChildQuestTip_0_17": "", "LevelPlay_800000003_ChildQuestTip_0_18": "Continue Practicing", "LevelPlay_800000003_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_800000003_LevelPlayName_0_2": "", "LevelPlay_800000004_ChildQuestTip_0_10": "Interact with the Remnant Key", "LevelPlay_800000004_ChildQuestTip_0_11": "", "LevelPlay_800000004_ChildQuestTip_0_12": "", "LevelPlay_800000004_ChildQuestTip_0_13": "", "LevelPlay_800000004_ChildQuestTip_0_14": "", "LevelPlay_800000004_ChildQuestTip_0_15": "", "LevelPlay_800000004_ChildQuestTip_0_16": "", "LevelPlay_800000004_ChildQuestTip_0_17": "", "LevelPlay_800000004_ChildQuestTip_0_18": "Continue Practicing", "LevelPlay_800000004_GeneralFloatingTipMainText_0_2": "Challenge Complete! You may continue practicing or leave", "LevelPlay_800000004_LevelPlayName_0_2": "", "LevelPlay_291800009_ChallengeConditionMainText_0_2": "Training Complete", "LevelPlay_291800009_ChallengeConditionSubText_0_2": "Practice more to master Dodge and Dodge Counter!", "LevelPlay_291800009_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_291800009_ChildQuestTip_0_11": "Interact with the Remnant Key", "LevelPlay_291800009_ChildQuestTip_0_12": "Complete 3 Dodges (0/3)", "LevelPlay_291800009_ChildQuestTip_0_13": "Complete 3 Dodges (1/3)", "LevelPlay_291800009_ChildQuestTip_0_14": "Complete 3 Dodges (2/3)", "LevelPlay_291800009_ChildQuestTip_0_15": "Complete 2 Dodge Counters (0/2)", "LevelPlay_291800009_ChildQuestTip_0_17": "Complete 2 Dodge Counters (1/2)", "LevelPlay_291800009_ChildQuestTip_0_18": "Practice more and defeat the enemies", "LevelPlay_291800009_ChildQuestTip_0_19": "", "LevelPlay_291800009_ChildQuestTip_0_20": "Leave Simulation Training", "LevelPlay_291800009_ChildQuestTip_291_5": "Complete 2 Dodge Counters (0/2)", "LevelPlay_291800009_GeneralFloatingTipMainText_0_3": "Start Simulation Training: Dodge", "LevelPlay_291800009_GeneralFloatingTipMainText_0_4": "Training Stage Complete", "LevelPlay_291800009_LevelPlayName_0_2": "", "LevelPlay_291800010_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_291800010_ChildQuestTip_0_10": "Interact with the Remnant Key to start training", "LevelPlay_291800010_ChildQuestTip_0_11": "Complete 2 Counterattacks (0/2)", "LevelPlay_291800010_ChildQuestTip_0_12": "Complete 2 Counterattacks (1/2)", "LevelPlay_291800010_ChildQuestTip_0_13": "Defeat enemies", "LevelPlay_291800010_ChildQuestTip_0_16": "", "LevelPlay_291800010_ChildQuestTip_0_17": "", "LevelPlay_291800010_ChildQuestTip_0_18": "Leave Sonoro Sphere", "LevelPlay_291800010_LevelPlayName_0_2": "", "LevelPlay_291800011_ChallengeConditionMainText_0_2": "Training Complete", "LevelPlay_291800011_ChallengeConditionSubText_0_2": "You can experience different Outro Skills for different characters in free practice", "LevelPlay_291800011_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_291800011_ChildQuestTip_0_7": "Interact with the Remnant Key", "LevelPlay_291800011_ChildQuestTip_0_8": "Build up Concerto Energy to trigger Chixia's Outro Skill", "LevelPlay_291800011_ChildQuestTip_0_9": "Build up Concerto Energy to trigger Yangyang's Outro Skill", "LevelPlay_291800011_ChildQuestTip_0_10": "Build up Concerto Energy to trigger Yangyang's Outro Skill", "LevelPlay_291800011_ChildQuestTip_0_11": "Practice more and defeat the enemies", "LevelPlay_291800011_ChildQuestTip_0_12": "Leave Simulation Training", "LevelPlay_291800011_GeneralFloatingTipMainText_0_3": "Start Simulation Training: Outro Skill", "LevelPlay_291800011_GeneralFloatingTipMainText_0_4": "Training Stage Complete", "LevelPlay_291800011_LevelPlayName_0_2": "", "LevelPlay_610000034_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_610000034_ChildQuestTip_0_7": "Defeat Scar", "LevelPlay_610000034_ChildQuestTip_0_8": "Defeat Scar", "LevelPlay_610000034_ChildQuestTip_0_9": "", "LevelPlay_610000034_ChildQuestTip_0_10": "Leave \"Chaotic Juncture: Ember\"", "LevelPlay_610000034_ChildQuestTip_0_11": "Defeat Scar", "LevelPlay_610000034_ChildQuestTip_0_12": "PageDown simulation", "LevelPlay_610000034_LevelPlayName_0_2": "", "LevelPlay_610000029_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_610000029_ChildQuestTip_0_5": "Start Trial", "LevelPlay_610000029_ChildQuestTip_0_6": "", "LevelPlay_610000029_ChildQuestTip_0_7": "", "LevelPlay_610000029_ChildQuestTip_0_8": "Leave Sonoro Sphere", "LevelPlay_610000029_LevelPlayName_0_2": "", "LevelPlay_610000029_QuestScheduleMainTitle_0_2": "Complete Trial", "LevelPlay_610000029_QuestScheduleSubTitle_0_3": "Trigger Thermo-Aero Interference: 0/3", "LevelPlay_610000029_QuestScheduleSubTitle_0_4": "Unenhanced Heavy Attack DMG: 0/20000", "LevelPlay_610000030_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_610000030_ChildQuestTip_0_5": "Start Trial", "LevelPlay_610000030_ChildQuestTip_0_6": "", "LevelPlay_610000030_ChildQuestTip_0_7": "", "LevelPlay_610000030_ChildQuestTip_0_8": "Leave Sonoro Sphere", "LevelPlay_610000030_LevelPlayName_0_2": "", "LevelPlay_610000030_QuestScheduleMainTitle_0_2": "Complete trial", "LevelPlay_610000030_QuestScheduleSubTitle_0_3": "Trigger Annihilation Interference: 0/3", "LevelPlay_610000030_QuestScheduleSubTitle_0_4": "Annihilation DMG: 0/20000", "LevelPlay_610000031_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_610000031_ChildQuestTip_0_5": "Start Trial", "LevelPlay_610000031_ChildQuestTip_0_6": "", "LevelPlay_610000031_ChildQuestTip_0_7": "", "LevelPlay_610000031_ChildQuestTip_0_8": "Leave Sonoro Sphere", "LevelPlay_610000031_LevelPlayName_0_2": "", "LevelPlay_610000031_QuestScheduleMainTitle_0_2": "Complete trial", "LevelPlay_610000031_QuestScheduleSubTitle_0_3": "Vaporize Concerto: 0/3", "LevelPlay_610000031_QuestScheduleSubTitle_0_4": "Resonance Skill DMG: 0/20000", "LevelPlay_610000032_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_610000032_ChildQuestTip_0_5": "Begin Trial", "LevelPlay_610000032_ChildQuestTip_0_6": "", "LevelPlay_610000032_ChildQuestTip_0_7": "", "LevelPlay_610000032_ChildQuestTip_0_8": "Leave Sonoro Sphere", "LevelPlay_610000032_LevelPlayName_0_2": "", "LevelPlay_610000032_QuestScheduleMainTitle_0_2": "Complete trial", "LevelPlay_610000032_QuestScheduleSubTitle_0_3": "Trigger Thermo-Aero Interference: 0/3", "LevelPlay_610000032_QuestScheduleSubTitle_0_4": "Amount of time-stops: 0/9", "LevelPlay_610000033_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_610000033_ChildQuestTip_0_5": "Begin Trial", "LevelPlay_610000033_ChildQuestTip_0_6": "", "LevelPlay_610000033_ChildQuestTip_0_7": "", "LevelPlay_610000033_ChildQuestTip_0_8": "Leave Sonoro Sphere", "LevelPlay_610000033_LevelPlayName_0_2": "", "LevelPlay_610000033_QuestScheduleMainTitle_0_2": "Complete trial", "LevelPlay_610000033_QuestScheduleSubTitle_0_3": "Trigger Phase 2 Concerto: 0/3", "LevelPlay_610000033_QuestScheduleSubTitle_0_4": "Attribute DMG: 0/20000", "LevelPlay_610000040_ChallengeSuccessMainText_0_2": "Challenge Complete", "LevelPlay_610000040_ChildQuestTip_0_18": "Begin Trial", "LevelPlay_610000040_ChildQuestTip_0_19": "View focus guide", "LevelPlay_610000040_ChildQuestTip_0_20": "Attempt Energy fill-up", "LevelPlay_610000040_ChildQuestTip_0_21": "Trigger Concerto Effect", "LevelPlay_610000040_ChildQuestTip_0_22": "Trigger Concerto Effect", "LevelPlay_610000040_ChildQuestTip_0_23": "", "LevelPlay_610000040_ChildQuestTip_0_24": "", "LevelPlay_610000040_ChildQuestTip_0_25": "", "LevelPlay_610000040_ChildQuestTip_0_26": "", "LevelPlay_610000040_ChildQuestTip_0_27": "", "LevelPlay_610000040_ChildQuestTip_0_28": "", "LevelPlay_610000040_ChildQuestTip_0_29": "", "LevelPlay_610000040_ChildQuestTip_0_30": "", "LevelPlay_610000040_ChildQuestTip_0_31": "", "LevelPlay_610000040_ChildQuestTip_0_32": "", "LevelPlay_610000040_ChildQuestTip_0_33": "", "LevelPlay_610000040_ChildQuestTip_0_34": "Leave Sonoro Sphere", "LevelPlay_610000040_LevelPlayName_0_2": "", "LevelPlay_610000040_QuestScheduleMainTitle_0_5": "Complete trial", "LevelPlay_610000040_QuestScheduleMainTitle_0_6": "Complete trial", "LevelPlay_610000040_QuestScheduleMainTitle_0_7": "Complete trial", "LevelPlay_610000040_QuestScheduleMainTitle_0_8": "Complete trial", "LevelPlay_610000040_QuestScheduleSubTitle_0_5": "Trigger Concerto Effect (0/3)", "LevelPlay_610000040_QuestScheduleSubTitle_0_6": "Trigger Concerto Effect (1/3)", "LevelPlay_610000040_QuestScheduleSubTitle_0_7": "Trigger Concerto Effect (2/3)", "LevelPlay_610000040_QuestScheduleSubTitle_0_8": "Trigger Concerto Effect (3/3)", "LevelPlay_123000051_ChildQuestTip_0_29": "", "LevelPlay_123000051_ChildQuestTip_0_30": "Explore deeper into the Doll Factory", "LevelPlay_123000051_ChildQuestTip_0_31": "Unlock the mechanism through the remote-controlled doll device", "LevelPlay_123000051_ChildQuestTip_0_32": "Unlock the mechanism through the remote-controlled doll device", "LevelPlay_123000051_ChildQuestTip_0_33": "", "LevelPlay_123000051_ChildQuestTip_0_34": "Defeat the Exiles", "LevelPlay_123000051_ChildQuestTip_0_35": "Go to Dollmaker's room", "LevelPlay_123000051_ChildQuestTip_0_36": "Unlock the mechanism through the remote-controlled doll device", "LevelPlay_123000051_ChildQuestTip_0_37": "Continue forward", "LevelPlay_123000051_ChildQuestTip_0_38": "Continue forward", "LevelPlay_123000051_ChildQuestTip_0_39": "Unlock the mechanism through the remote-controlled doll device", "LevelPlay_123000051_ChildQuestTip_0_40": "Record information in 3 places using the Sense Camera", "LevelPlay_123000051_ChildQuestTip_0_41": "Record information in 3 places using the Sense Camera", "LevelPlay_123000051_ChildQuestTip_0_42": "Record information in 3 places using the Sense Camera", "LevelPlay_123000051_ChildQuestTip_0_43": "", "LevelPlay_123000051_ChildQuestTip_0_47": "Take the elevator to the top floor", "LevelPlay_123000051_ChildQuestTip_0_48": "", "LevelPlay_123000051_ChildQuestTip_0_50": "Take the elevator to the top floor", "LevelPlay_123000051_ChildQuestTip_0_51": "Go to Dollmaker's location", "LevelPlay_123000051_ChildQuestTip_0_52": "Go to Dollmaker's location", "LevelPlay_123000051_ChildQuestTip_0_53": "", "LevelPlay_123000051_ChildQuestTip_0_54": "Defeat the Exiles", "LevelPlay_123000051_ChildQuestTip_0_55": "Defeat Mech Abomination", "LevelPlay_123000051_ChildQuestTip_0_56": "Leave the Doll Factory", "LevelPlay_123000051_ChildQuestTip_131_2": "Defeat the Exiles", "LevelPlay_123000051_ChildQuestTip_131_5": "Take the elevator to the top floor", "LevelPlay_123000051_ChildQuestTip_131_10": "Go to the elevator", "LevelPlay_123000051_ChildQuestTip_131_11": "Take the elevator to the top floor", "LevelPlay_123000051_LevelPlayName_0_2": "", "LevelPlay_123000051_TakePhotoPosDescription_0_4": "Get closer to the shooting target", "LevelPlay_123000051_TakePhotoPosDescription_0_5": "Get closer to the shooting target", "LevelPlay_123000051_TakePhotoPosDescription_0_6": "Get closer to the shooting target", "LevelPlay_123000051_TakePhotoTargetsDescription_0_4": "Illegal military machinery", "LevelPlay_123000051_TakePhotoTargetsDescription_0_5": "Number of prototype puppets", "LevelPlay_123000051_TakePhotoTargetsDescription_0_6": "Power source for the puppets", "LevelPlay_123000052_ChildQuestTip_131_3": "", "LevelPlay_123000052_ChildQuestTip_131_4": "", "LevelPlay_123000052_ChildQuestTip_131_6": "", "LevelPlay_123000052_ChildQuestTip_131_10": "", "LevelPlay_123000052_ChildQuestTip_131_13": "", "LevelPlay_123000052_LevelPlayName_0_2": "", "LevelPlay_123000054_ChildQuestTip_131_1": "", "LevelPlay_123000054_ChildQuestTip_131_2": "", "LevelPlay_123000054_ChildQuestTip_131_4": "", "LevelPlay_123000054_ChildQuestTip_131_5": "", "LevelPlay_123000054_LevelPlayName_0_2": "", "LevelPlay_129000065_ChildQuestTip_131_1": "", "LevelPlay_129000065_ChildQuestTip_131_2": "", "LevelPlay_129000065_ChildQuestTip_131_3": "", "LevelPlay_129000065_ChildQuestTip_131_4": "", "LevelPlay_129000065_LevelPlayName_0_2": "", "LevelPlay_129000066_ChildQuestTip_131_1": "", "LevelPlay_129000066_ChildQuestTip_131_2": "", "LevelPlay_129000066_ChildQuestTip_131_3": "", "LevelPlay_129000066_ChildQuestTip_131_4": "", "LevelPlay_129000066_LevelPlayName_0_2": "", "LevelPlay_30000038_ChildQuestTip_0_3": "", "LevelPlay_30000038_ChildQuestTip_0_4": "", "LevelPlay_30000038_LevelPlayName_0_2": "", "LevelPlay_30000050_ChildQuestTip_0_2": "", "LevelPlay_30000050_LevelPlayName_0_2": "", "LevelPlay_30800001_ChildQuestTip_0_2": "", "LevelPlay_30800001_LevelPlayName_0_2": "", "Quest_30000022_ChildQuestTip_0_2": "", "Quest_30000022_QuestDesc_0_2": "", "Quest_30000022_QuestName_0_2": "", "Quest_30000023_ChildQuestTip_0_4": "", "Quest_30000023_ChildQuestTip_0_5": "", "Quest_30000023_ChildQuestTip_0_6": "", "Quest_30000023_QuestDesc_0_2": "", "Quest_30000023_QuestName_0_2": "", "Quest_30800003_ChildQuestTip_0_2": "", "Quest_30800003_QuestDesc_0_2": "", "Quest_30800003_QuestName_0_2": "", "Quest_30800004_QuestDesc_0_2": "", "Quest_30800004_QuestName_0_2": "", "Quest_30800005_ChildQuestTip_0_3": "", "Quest_30800005_ChildQuestTip_0_4": "", "Quest_30800005_QuestDesc_0_2": "", "Quest_30800005_QuestName_0_2": "", "Quest_30800006_QuestDesc_0_2": "", "Quest_30800006_QuestName_0_2": "", "Quest_30800007_ChildQuestTip_0_2": "", "Quest_30800007_QuestDesc_0_2": "", "Quest_30800007_QuestName_0_2": "", "Quest_30000004_ChildQuestTip_0_2": "", "Quest_30000004_InteractContent_0_2": "", "Quest_30000004_QuestDesc_0_2": "", "Quest_30000004_QuestName_0_2": "", "Quest_30000005_ChildQuestTip_0_4": "", "Quest_30000005_ChildQuestTip_0_5": "", "Quest_30000005_ChildQuestTip_0_6": "", "Quest_30000005_InteractContent_0_4": "", "Quest_30000005_QuestDesc_0_2": "", "Quest_30000005_QuestName_0_2": "", "Quest_30000006_ChildQuestTip_0_3": "", "Quest_30000006_ChildQuestTip_0_4": "", "Quest_30000006_OccupyDesc_0_2": "", "Quest_30000006_QuestDesc_0_2": "", "Quest_30000006_QuestName_0_2": "", "Quest_30000007_ChildQuestTip_0_3": "", "Quest_30000007_ChildQuestTip_0_4": "", "Quest_30000007_OccupyDesc_0_2": "", "Quest_30000007_QuestDesc_0_2": "", "Quest_30000007_QuestName_0_2": "", "Quest_30000008_ChildQuestTip_0_3": "", "Quest_30000008_ChildQuestTip_0_4": "", "Quest_30000008_OccupyDesc_0_2": "", "Quest_30000008_QuestDesc_0_2": "", "Quest_30000008_QuestName_0_2": "", "Quest_30000009_ChildQuestTip_0_3": "", "Quest_30000009_ChildQuestTip_0_4": "", "Quest_30000009_OccupyDesc_0_2": "", "Quest_30000009_QuestDesc_0_2": "", "Quest_30000009_QuestName_0_2": "", "Quest_30000010_ChildQuestTip_0_3": "", "Quest_30000010_ChildQuestTip_0_4": "", "Quest_30000010_QuestDesc_0_2": "", "Quest_30000010_QuestName_0_2": "", "Quest_30000011_ChildQuestTip_0_3": "", "Quest_30000011_ChildQuestTip_0_4": "", "Quest_30000011_QuestDesc_0_2": "", "Quest_30000011_QuestName_0_2": "", "Quest_30000012_ChildQuestTip_0_3": "", "Quest_30000012_ChildQuestTip_0_4": "", "Quest_30000012_OccupyDesc_0_2": "", "Quest_30000012_QuestDesc_0_2": "", "Quest_30000012_QuestName_0_2": "", "Quest_30000013_ChildQuestTip_0_3": "", "Quest_30000013_ChildQuestTip_0_4": "", "Quest_30000013_QuestDesc_0_2": "", "Quest_30000013_QuestName_0_2": "", "Quest_30000014_ChildQuestTip_0_3": "", "Quest_30000014_ChildQuestTip_0_4": "", "Quest_30000014_QuestDesc_0_2": "", "Quest_30000014_QuestName_0_2": "", "Quest_30000015_ChildQuestTip_0_3": "", "Quest_30000015_ChildQuestTip_0_4": "", "Quest_30000015_QuestDesc_0_2": "", "Quest_30000015_QuestName_0_2": "", "Quest_30000016_ChildQuestTip_0_3": "", "Quest_30000016_ChildQuestTip_0_4": "", "Quest_30000016_QuestDesc_0_2": "", "Quest_30000016_QuestName_0_2": "", "Quest_30000017_ChildQuestTip_0_6": "", "Quest_30000017_ChildQuestTip_0_7": "", "Quest_30000017_ChildQuestTip_0_8": "", "Quest_30000017_ChildQuestTip_0_9": "", "Quest_30000017_ChildQuestTip_0_10": "", "Quest_30000017_QuestDesc_0_2": "", "Quest_30000017_QuestName_0_2": "", "Quest_30000018_ChildQuestTip_0_2": "", "Quest_30000018_InteractContent_0_2": "", "Quest_30000018_QuestDesc_0_2": "", "Quest_30000018_QuestName_0_2": "", "Quest_30000019_ChildQuestTip_0_7": "", "Quest_30000019_ChildQuestTip_0_8": "", "Quest_30000019_ChildQuestTip_0_9": "", "Quest_30000019_ChildQuestTip_0_10": "", "Quest_30000019_ChildQuestTip_0_11": "", "Quest_30000019_ChildQuestTip_0_12": "", "Quest_30000019_InteractContent_0_8": "", "Quest_30000019_InteractContent_0_9": "", "Quest_30000019_InteractContent_0_10": "", "Quest_30000019_InteractContent_0_11": "", "Quest_30000019_InteractContent_0_12": "", "Quest_30000019_InteractContent_0_13": "", "Quest_30000019_InteractContent_0_14": "", "Quest_30000019_QuestDesc_0_2": "", "Quest_30000019_QuestName_0_2": "", "Quest_30000020_ChildQuestTip_0_3": "", "Quest_30000020_ChildQuestTip_0_4": "", "Quest_30000020_InteractContent_0_4": "", "Quest_30000020_InteractContent_0_5": "", "Quest_30000020_InteractContent_0_6": "", "Quest_30000020_QuestDesc_0_2": "", "Quest_30000020_QuestName_0_2": "", "Quest_30000021_ChildQuestTip_0_2": "", "Quest_30000021_InteractContent_0_2": "", "Quest_30000021_QuestDesc_0_2": "", "Quest_30000021_QuestName_0_2": "", "Quest_30800000_ChildQuestTip_0_3": "", "Quest_30800000_ChildQuestTip_0_4": "", "Quest_30800000_InteractContent_0_4": "", "Quest_30800000_InteractContent_0_5": "", "Quest_30800000_InteractContent_0_6": "", "Quest_30800000_QuestDesc_0_2": "", "Quest_30800000_QuestName_0_2": "", "Quest_30800001_ChildQuestTip_0_3": "", "Quest_30800001_ChildQuestTip_0_4": "", "Quest_30800001_InteractContent_0_4": "", "Quest_30800001_InteractContent_0_5": "", "Quest_30800001_InteractContent_0_6": "", "Quest_30800001_QuestDesc_0_2": "", "Quest_30800001_QuestName_0_2": "", "Quest_30800008_ChildQuestTip_0_2": "", "Quest_30800008_InteractContent_0_2": "", "Quest_30800008_QuestDesc_0_2": "", "Quest_30800008_QuestName_0_2": "", "Quest_30800009_ChildQuestTip_0_12": "", "Quest_30800009_ChildQuestTip_0_13": "", "Quest_30800009_ChildQuestTip_0_14": "", "Quest_30800009_ChildQuestTip_0_15": "", "Quest_30800009_ChildQuestTip_0_16": "", "Quest_30800009_ChildQuestTip_0_17": "", "Quest_30800009_ChildQuestTip_0_18": "", "Quest_30800009_ChildQuestTip_0_19": "", "Quest_30800009_ChildQuestTip_0_20": "", "Quest_30800009_ChildQuestTip_0_21": "", "Quest_30800009_ChildQuestTip_0_22": "", "Quest_30800009_HandInItemsDesc_0_2": "", "Quest_30800009_InteractContent_0_4": "", "Quest_30800009_InteractContent_0_5": "", "Quest_30800009_InteractContent_0_6": "", "Quest_30800009_QuestDesc_0_2": "", "Quest_30800009_QuestName_0_2": "", "Quest_30800009_TakePhotoTargetsDescription_0_2": "", "LevelPlay_30800000_ChildQuestTip_0_3": "", "LevelPlay_30800000_ChildQuestTip_0_4": "", "LevelPlay_30800000_LevelPlayName_0_2": "", "LevelPlay_30800002_ChildQuestTip_0_3": "", "LevelPlay_30800002_ChildQuestTip_0_4": "", "LevelPlay_30800002_InteractContent_0_3": "", "LevelPlay_30800002_InteractContent_0_4": "", "LevelPlay_30800002_LevelPlayName_0_2": "", "Quest_31000001_ChildQuestTip_0_3": "", "Quest_31000001_ChildQuestTip_0_4": "", "Quest_31000001_MissionCompleteMainText_0_3": "", "Quest_31000001_MissionCompleteMainText_0_4": "", "Quest_31000001_MissionCompleteSubText_0_3": "", "Quest_31000001_MissionCompleteSubText_0_4": "", "Quest_31000001_QuestDesc_0_2": "", "Quest_31000001_QuestName_0_2": "", "Quest_31000001_QuestScheduleMainTitle_0_2": "", "Quest_31000001_TakePhotoPosDescription_0_3": "", "Quest_31000001_TakePhotoPosDescription_0_4": "", "Quest_31000001_TakePhotoTargetsDescription_0_5": "", "Quest_31000001_TakePhotoTargetsDescription_0_6": "", "Quest_31000001_TakePhotoTargetsDescription_0_7": "", "Quest_31000001_TakePhotoTargetsDescription_0_8": "", "Quest_31000001_TakePhotoTimeDescription_0_2": "", "Quest_31800000_ChildQuestTip_0_3": "", "Quest_31800000_ChildQuestTip_0_4": "", "Quest_31800000_QuestDesc_0_2": "", "Quest_31800000_QuestName_0_2": "", "Quest_145000002_PreShowDesc_0_2": "", "Quest_145000002_QuestDesc_0_2": "", "Quest_145000002_QuestName_0_2": "", "LevelPlay_32000001_ChildQuestTip_0_2": "", "LevelPlay_32000001_LevelPlayName_0_2": "", "LevelPlay_2000005_ChildQuestTip_0_2": "", "LevelPlay_2000005_InteractContent_0_2": "", "LevelPlay_2000005_LevelPlayName_0_2": "", "LevelPlay_2000006_ChildQuestTip_0_3": "", "LevelPlay_2000006_ChildQuestTip_0_4": "", "LevelPlay_2000006_InteractContent_0_2": "", "LevelPlay_2000006_LevelPlayName_0_2": "", "LevelPlay_2000029_ChildQuestTip_0_2": "", "LevelPlay_2000029_LevelPlayName_0_2": "", "LevelPlay_2000029_ReachChallengeMainText_0_2": "", "LevelPlay_2000030_ChildQuestTip_0_2": "", "LevelPlay_2000030_LevelPlayName_0_2": "", "LevelPlay_2000030_QuestScheduleMainTitle_0_2": "", "LevelPlay_2000030_QuestScheduleSubTitle_0_4": "", "LevelPlay_2000030_QuestScheduleSubTitle_0_5": "", "LevelPlay_2000030_QuestScheduleSubTitle_0_6": "", "LevelPlay_2000031_ChildQuestTip_0_6": "", "LevelPlay_2000031_ChildQuestTip_0_7": "", "LevelPlay_2000031_ChildQuestTip_0_8": "", "LevelPlay_2000031_ChildQuestTip_0_9": "", "LevelPlay_2000031_ChildQuestTip_0_10": "", "LevelPlay_2000031_LevelPlayName_0_2": "", "LevelPlay_2000032_ChildQuestTip_0_6": "", "LevelPlay_2000032_ChildQuestTip_0_7": "", "LevelPlay_2000032_ChildQuestTip_0_8": "", "LevelPlay_2000032_ChildQuestTip_0_9": "", "LevelPlay_2000032_ChildQuestTip_0_10": "", "LevelPlay_2000032_LevelPlayName_0_2": "", "LevelPlay_2000033_ChallengeFailMainText_0_2": "", "LevelPlay_2000033_ChildQuestTip_0_8": "", "LevelPlay_2000033_ChildQuestTip_0_9": "", "LevelPlay_2000033_ChildQuestTip_0_10": "", "LevelPlay_2000033_ChildQuestTip_0_11": "", "LevelPlay_2000033_ChildQuestTip_0_12": "", "LevelPlay_2000033_ChildQuestTip_0_13": "", "LevelPlay_2000033_ChildQuestTip_0_14": "", "LevelPlay_2000033_InteractContent_0_2": "", "LevelPlay_2000033_LevelPlayName_0_2": "", "LevelPlay_2000033_ReachChallengeMainText_0_2": "", "LevelPlay_2000034_ChallengeFailMainText_0_2": "", "LevelPlay_2000034_ChildQuestTip_0_7": "", "LevelPlay_2000034_ChildQuestTip_0_8": "", "LevelPlay_2000034_ChildQuestTip_0_9": "", "LevelPlay_2000034_ChildQuestTip_0_10": "", "LevelPlay_2000034_ChildQuestTip_0_11": "", "LevelPlay_2000034_ChildQuestTip_0_12": "", "LevelPlay_2000034_InteractContent_0_4": "", "LevelPlay_2000034_InteractContent_0_5": "", "LevelPlay_2000034_InteractContent_0_6": "", "LevelPlay_2000034_LevelPlayName_0_2": "", "LevelPlay_2000034_ReachChallengeMainText_0_2": "", "LevelPlay_2000035_ChallengeFailMainText_0_2": "", "LevelPlay_2000035_ChildQuestTip_0_6": "", "LevelPlay_2000035_ChildQuestTip_0_7": "", "LevelPlay_2000035_ChildQuestTip_0_8": "", "LevelPlay_2000035_ChildQuestTip_0_9": "", "LevelPlay_2000035_ChildQuestTip_0_10": "", "LevelPlay_2000035_InteractContent_0_2": "", "LevelPlay_2000035_LevelPlayName_0_2": "", "LevelPlay_2000035_QuestScheduleMainTitle_0_2": "", "LevelPlay_2000035_ReachChallengeMainText_0_2": "", "LevelPlay_2000036_ChallengeFailMainText_0_2": "", "LevelPlay_2000036_ChildQuestTip_0_7": "", "LevelPlay_2000036_ChildQuestTip_0_8": "", "LevelPlay_2000036_ChildQuestTip_0_9": "", "LevelPlay_2000036_ChildQuestTip_0_10": "", "LevelPlay_2000036_ChildQuestTip_0_11": "", "LevelPlay_2000036_ChildQuestTip_0_12": "", "LevelPlay_2000036_InteractContent_0_2": "", "LevelPlay_2000036_LevelPlayName_0_2": "", "LevelPlay_2000036_ReachChallengeMainText_0_2": "", "LevelPlay_2000037_ChildQuestTip_0_4": "", "LevelPlay_2000037_ChildQuestTip_0_5": "", "LevelPlay_2000037_ChildQuestTip_0_6": "", "LevelPlay_2000037_InteractContent_0_2": "", "LevelPlay_2000037_LevelPlayName_0_2": "", "LevelPlay_2000040_LevelPlayName_0_2": "", "LevelPlay_2800000_ChildQuestTip_0_3": "", "LevelPlay_2800000_ChildQuestTip_0_4": "", "LevelPlay_2800000_InteractContent_0_2": "", "LevelPlay_2800000_LevelPlayName_0_2": "", "LevelPlay_2800000_ReachChallengeMainText_0_2": "", "LevelPlay_36000001_ChallengeConditionMainText_0_3": "", "LevelPlay_36000001_ChallengeConditionMainText_0_4": "", "LevelPlay_36000001_ChallengeConditionSubText_0_3": "", "LevelPlay_36000001_ChallengeConditionSubText_0_4": "", "LevelPlay_36000001_ChildQuestTip_0_3": "", "LevelPlay_36000001_ChildQuestTip_0_4": "", "LevelPlay_36000001_GeneralFloatingTipMainText_0_2": "", "LevelPlay_36000001_LevelPlayName_0_2": "", "LevelPlay_36000001_QuestScheduleMainTitle_0_2": "", "LevelPlay_36800002_ChallengeConditionMainText_0_3": "", "LevelPlay_36800002_ChallengeConditionMainText_0_4": "", "LevelPlay_36800002_ChallengeConditionSubText_0_3": "", "LevelPlay_36800002_ChallengeConditionSubText_0_4": "", "LevelPlay_36800002_ChildQuestTip_0_4": "", "LevelPlay_36800002_ChildQuestTip_0_5": "", "LevelPlay_36800002_ChildQuestTip_0_6": "", "LevelPlay_36800002_LevelPlayName_0_2": "", "LevelPlay_36800002_QuestScheduleMainTitle_0_2": "", "LevelPlay_36800002_QuestScheduleSubTitle_0_3": "", "LevelPlay_36800002_QuestScheduleSubTitle_0_4": "", "LevelPlay_36800003_ChildQuestTip_0_2": "", "LevelPlay_36800003_LevelPlayName_0_2": "", "LevelPlay_36800004_ChildQuestTip_0_2": "", "LevelPlay_36800004_LevelPlayName_0_2": "", "Quest_109000000_ChildQuestTip_0_21": "Use Sensor to find the gift", "Quest_109000000_ChildQuestTip_0_22": "Go through the waterfall", "Quest_109000000_ChildQuestTip_0_23": "Arrive at the first tree following the guidance", "Quest_109000000_ChildQuestTip_0_24": "Find the clues following the guidance of Pudding", "Quest_109000000_ChildQuestTip_0_25": "Proceed forward following the guidance", "Quest_109000000_ChildQuestTip_0_26": "", "Quest_109000000_ChildQuestTip_0_27": "", "Quest_109000000_ChildQuestTip_0_28": "Wait for the cooking to complete", "Quest_109000000_ChildQuestTip_0_29": "Find the clues following Pudding's guidance", "Quest_109000000_ChildQuestTip_0_30": "", "Quest_109000000_ChildQuestTip_0_31": "", "Quest_109000000_ChildQuestTip_0_32": "", "Quest_109000000_ChildQuestTip_0_33": "", "Quest_109000000_ChildQuestTip_0_34": "Proceed forward following the guidance", "Quest_109000000_ChildQuestTip_0_35": "Arrive at the third tree following the guidance", "Quest_109000000_ChildQuestTip_0_36": "Arrive at the third tree following the guidance", "Quest_109000000_ChildQuestTip_0_37": "Solve the puzzle to find the gift", "Quest_109000000_ChildQuestTip_0_38": "Solve the puzzle to find the gift", "Quest_109000000_ChildQuestTip_0_39": "Proceed forward following the guidance", "Quest_109000000_ChildQuestTip_0_40": "Arrive at the fourth tree following the guidance", "Quest_109000000_QuestDesc_0_2": "The girl behind the theater seems to have trouble looking for the gift her sister left her. Go and learn about the situation.", "Quest_109000000_QuestName_0_2": "The Past is the Future: Introduction", "Quest_109000000_QuestScheduleMainTitle_0_3": "Make a dish at the picnic stove", "Quest_109000000_QuestScheduleMainTitle_0_4": "Find the clues following Pudding's guidance", "Quest_109000000_QuestScheduleSubTitle_0_3": "Make a skewer", "Quest_109000000_QuestScheduleSubTitle_0_4": "Make a fish soup", "Quest_109000001_ChildQuestTip_0_13": "Wait for Shixia’s contact the next day", "Quest_109000001_ChildQuestTip_0_14": "Head to the foot of West Hill following the guidance", "Quest_109000001_ChildQuestTip_0_15": "", "Quest_109000001_ChildQuestTip_0_16": "", "Quest_109000001_ChildQuestTip_0_17": "", "Quest_109000001_ChildQuestTip_0_18": "", "Quest_109000001_ChildQuestTip_0_19": "", "Quest_109000001_ChildQuestTip_0_20": "", "Quest_109000001_ChildQuestTip_0_21": "", "Quest_109000001_ChildQuestTip_0_22": "", "Quest_109000001_ChildQuestTip_0_23": "", "Quest_109000001_ChildQuestTip_0_24": "Open the object left by Shiyu", "Quest_109000001_QuestDesc_0_2": "Shixia invited you to join her in climbing the West Hill. Reach the hilltop before dawn.", "Quest_109000001_QuestName_0_2": "The Past is the Future: Continued", "Quest_109000001_QuestScheduleMainTitle_0_2": "Climb up the West Hill", "Quest_109000002_ChildQuestTip_0_3": "", "Quest_109000002_ChildQuestTip_0_4": "Meet Shixia behind the theater", "Quest_109000002_QuestDesc_0_2": "Head to the back of theater and accept the gift Shixia has prepared for you.", "Quest_109000002_QuestName_0_2": "The Past is the Future: Epilogue", "Quest_109000006_ChildQuestTip_0_68": "Repair the Sound Emulators", "Quest_109000006_ChildQuestTip_0_69": "Connect the circuit to initiate the test", "Quest_109000006_ChildQuestTip_0_70": "", "Quest_109000006_ChildQuestTip_0_71": "", "Quest_109000006_ChildQuestTip_0_72": "", "Quest_109000006_ChildQuestTip_0_73": "", "Quest_109000006_ChildQuestTip_0_74": "", "Quest_109000006_ChildQuestTip_0_75": "", "Quest_109000006_ChildQuestTip_0_76": "", "Quest_109000006_ChildQuestTip_0_77": "", "Quest_109000006_ChildQuestTip_0_78": "", "Quest_109000006_ChildQuestTip_0_79": "", "Quest_109000006_ChildQuestTip_0_80": "", "Quest_109000006_ChildQuestTip_0_81": "", "Quest_109000006_ChildQuestTip_0_82": "Head to the designated location", "Quest_109000006_ChildQuestTip_0_83": "Follow Ming'hu to the vehicle", "Quest_109000006_ChildQuestTip_0_84": "Follow Ming'hu to the vehicle", "Quest_109000006_ChildQuestTip_0_85": "Follow Ming'hu to the vehicle", "Quest_109000006_ChildQuestTip_0_86": "Teach \"Minghu\" how to unlock the mechanism", "Quest_109000006_ChildQuestTip_0_87": "Talk to \"Minghu\"", "Quest_109000006_ChildQuestTip_0_88": "Retrieve the weapon", "Quest_109000006_ChildQuestTip_0_89": "Retrieve the weapon", "Quest_109000006_ChildQuestTip_0_90": "Take out the patrol in red", "Quest_109000006_ChildQuestTip_0_91": "Take out the patrol in red", "Quest_109000006_ChildQuestTip_0_92": "Head to the back door", "Quest_109000006_ChildQuestTip_0_93": "Head to the back door", "Quest_109000006_ChildQuestTip_0_94": "Investigate further", "Quest_109000006_ChildQuestTip_0_95": "Investigate further", "Quest_109000006_ChildQuestTip_0_96": "Head to the back door", "Quest_109000006_ChildQuestTip_0_97": "Investigate further", "Quest_109000006_ChildQuestTip_0_98": "", "Quest_109000006_ChildQuestTip_0_99": "Investigate further", "Quest_109000006_ChildQuestTip_0_100": "", "Quest_109000006_ChildQuestTip_0_101": "Head to the back door", "Quest_109000006_ChildQuestTip_0_102": "Defeat the guard in red", "Quest_109000006_ChildQuestTip_0_103": "Defeat the guard in red", "Quest_109000006_ChildQuestTip_0_104": "Head to the back door", "Quest_109000006_ChildQuestTip_0_105": "Talk to the locked up person", "Quest_109000006_ChildQuestTip_0_106": "Talk to the locked up person", "Quest_109000006_ChildQuestTip_0_107": "Head to the back door", "Quest_109000006_ChildQuestTip_0_108": "Find the boss in the next room", "Quest_109000006_ChildQuestTip_0_109": "Find the boss in the next room", "Quest_109000006_ChildQuestTip_0_110": "Head to the back door", "Quest_109000006_ChildQuestTip_0_111": "Solve the mechanism", "Quest_109000006_ChildQuestTip_0_112": "Solve the mechanism", "Quest_109000006_ChildQuestTip_0_113": "Head to the back door", "Quest_109000006_ChildQuestTip_0_114": "Defeat the man in red", "Quest_109000006_ChildQuestTip_0_115": "Defeat the man in red", "Quest_109000006_ChildQuestTip_0_116": "Head to the back door", "Quest_109000006_ChildQuestTip_0_117": "Open the gate", "Quest_109000006_ChildQuestTip_0_118": "Open the gate", "Quest_109000006_ChildQuestTip_0_119": "Head to the back door", "Quest_109000006_ChildQuestTip_0_120": "Summon the elevator", "Quest_109000006_ChildQuestTip_0_121": "Summon the elevator", "Quest_109000006_ChildQuestTip_0_122": "Head to the back door", "Quest_109000006_ChildQuestTip_0_123": "Use the elevator to reach the upper level", "Quest_109000006_ChildQuestTip_0_124": "Use the elevator to reach the upper level", "Quest_109000006_ChildQuestTip_0_125": "Head to the back door", "Quest_109000006_ChildQuestTip_0_126": "Defeat the man in red", "Quest_109000006_ChildQuestTip_0_127": "Defeat the man in red", "Quest_109000006_ChildQuestTip_0_128": "Head to the back door", "Quest_109000006_ChildQuestTip_0_129": "Leave the cave", "Quest_109000006_ChildQuestTip_0_130": "Leave the cave", "Quest_109000006_ChildQuestTip_0_132": "Defeat the man in red", "Quest_109000006_ChildQuestTip_0_133": "Defeat the man in red", "Quest_109000006_ChildQuestTip_0_134": "", "Quest_109000006_InteractContent_0_8": "Jovial Patroller", "Quest_109000006_InteractContent_0_9": "Minghu", "Quest_109000006_InteractContent_0_14": "Retrieve the weapon", "Quest_109000006_QuestAliasDesc_0_2": "Minghu is recruiting TD hunters again. The rewards are tempting as they are... Give it another go?", "Quest_109000006_QuestAliasName_0_3": "A Free Meal? I", "Quest_109000006_QuestAliasName_0_4": "A Free Meal? II", "Quest_109000006_QuestDesc_0_2": "Defeat Tacet Discords for rewards? Talk about a real free meal! Join Patroller Minghu, apply and secure your spot!", "Quest_109000006_QuestName_0_2": "A Free Meal?", "Quest_109000006_QuestScheduleMainTitle_0_6": "Protect the Sound Emulators", "Quest_109000006_QuestScheduleMainTitle_0_7": "Install the Induction Cell to initiate the test", "Quest_109000006_QuestScheduleMainTitle_0_8": "Protect the Sound Emulators", "Quest_109000006_QuestScheduleMainTitle_0_9": "Install the Induction Cell to initiate the test", "Quest_109000006_QuestScheduleMainTitle_0_10": "Protect the Sound Emulators", "Quest_109000006_QuestScheduleSubTitle_0_7": "Integrity: {q_count}", "Quest_109000006_QuestScheduleSubTitle_0_8": "Defeat TD: {q_count}/4", "Quest_109000006_QuestScheduleSubTitle_0_9": "Integrity: {q_count}", "Quest_109000006_QuestScheduleSubTitle_0_10": "Defeat TD: {q_count}/4", "Quest_109000006_QuestScheduleSubTitle_0_11": "Integrity: {q_count}", "Quest_109000006_QuestScheduleSubTitle_0_12": "Defeat TD: {q_count}/3", "Quest_1_ChildQuestTip_0_3": "", "Quest_1_ChildQuestTip_0_4": "", "Quest_1_InteractContent_0_4": "", "Quest_1_InteractContent_0_5": "", "Quest_1_InteractContent_0_6": "", "Quest_1_QuestDesc_0_2": "", "Quest_1_QuestName_0_2": "", "Quest_2_ChildQuestTip_0_3": "", "Quest_2_ChildQuestTip_0_4": "", "Quest_2_InteractContent_0_3": "", "Quest_2_InteractContent_0_4": "", "Quest_2_QuestDesc_0_2": "", "Quest_2_QuestName_0_2": "", "LevelPlay_34800000_ChildQuestTip_0_2": "", "LevelPlay_34800000_LevelPlayName_0_2": "", "LevelPlay_34800001_ChildQuestTip_0_2": "", "LevelPlay_34800001_LevelPlayName_0_2": "", "LevelPlay_34800002_ChildQuestTip_0_2": "", "LevelPlay_34800002_LevelPlayName_0_2": "", "LevelPlay_34800003_ChildQuestTip_0_3": "", "LevelPlay_34800003_ChildQuestTip_0_4": "", "LevelPlay_34800003_LevelPlayName_0_2": "", "LevelPlay_34800004_ChildQuestTip_0_2": "", "LevelPlay_34800004_LevelPlayName_0_2": "", "LevelPlay_34800006_ChildQuestTip_0_2": "", "LevelPlay_34800006_LevelPlayName_0_2": "", "LevelPlay_34800007_ChildQuestTip_0_2": "", "LevelPlay_34800007_LevelPlayName_0_2": "", "LevelPlay_34800010_ChildQuestTip_0_2": "", "LevelPlay_34800010_LevelPlayName_0_2": "", "LevelPlay_34800011_ChildQuestTip_0_2": "", "LevelPlay_34800011_LevelPlayName_0_2": "", "LevelPlay_34800014_ChildQuestTip_0_2": "", "LevelPlay_34800014_LevelPlayName_0_2": "", "LevelPlay_34800015_ChildQuestTip_0_2": "", "LevelPlay_34800015_LevelPlayName_0_2": "", "LevelPlay_34800016_ChildQuestTip_0_3": "", "LevelPlay_34800016_ChildQuestTip_0_4": "", "LevelPlay_34800016_LevelPlayName_0_2": "", "LevelPlay_34800017_ChildQuestTip_0_4": "", "LevelPlay_34800017_ChildQuestTip_0_5": "", "LevelPlay_34800017_ChildQuestTip_0_6": "", "LevelPlay_34800017_LevelPlayName_0_2": "", "LevelPlay_34800018_ChildQuestTip_0_3": "", "LevelPlay_34800018_ChildQuestTip_0_4": "", "LevelPlay_34800018_LevelPlayName_0_2": "", "LevelPlay_34800012_ChildQuestTip_0_2": "", "LevelPlay_34800012_LevelPlayName_0_2": "", "LevelPlay_34800013_ChildQuestTip_0_3": "", "LevelPlay_34800013_ChildQuestTip_0_4": "", "LevelPlay_34800013_LevelPlayName_0_2": "", "Quest_11000030_ChildQuestTip_0_9": "", "Quest_11000030_ChildQuestTip_0_10": "Go to the Ministry of War and ask about Guhong.", "Quest_11000030_ChildQuestTip_0_11": "", "Quest_11000030_ChildQuestTip_0_12": "", "Quest_11000030_ChildQuestTip_0_13": "Find Guhong", "Quest_11000030_ChildQuestTip_0_14": "Defeat the Tacet Discord", "Quest_11000030_ChildQuestTip_0_15": "", "Quest_11000030_ChildQuestTip_0_16": "Go back to the neighborhood and visit Mrs. Jué.", "Quest_11000030_QuestDesc_0_2": "Mrs. Jué is worried about Guhong, who regularly visits the elderly but hasn't shown up for a few days. Help her find him.", "Quest_11000030_QuestName_0_2": "Lost Ranger", "LevelPlay_30000017_ChildQuestTip_0_4": "", "LevelPlay_30000017_ChildQuestTip_0_5": "", "LevelPlay_30000017_ChildQuestTip_0_6": "", "LevelPlay_30000017_LevelPlayName_0_2": "", "LevelPlay_30000018_ChildQuestTip_0_5": "", "LevelPlay_30000018_ChildQuestTip_0_6": "", "LevelPlay_30000018_ChildQuestTip_0_7": "", "LevelPlay_30000018_ChildQuestTip_0_8": "", "LevelPlay_30000018_LevelPlayName_0_2": "", "LevelPlay_30000019_ChildQuestTip_0_3": "", "LevelPlay_30000019_ChildQuestTip_0_4": "", "LevelPlay_30000019_LevelPlayName_0_2": "", "LevelPlay_30000020_ChildQuestTip_0_4": "", "LevelPlay_30000020_ChildQuestTip_0_5": "", "LevelPlay_30000020_ChildQuestTip_0_6": "", "LevelPlay_30000020_LevelPlayName_0_2": "", "LevelPlay_30000021_ChildQuestTip_0_9": "", "LevelPlay_30000021_ChildQuestTip_0_10": "", "LevelPlay_30000021_ChildQuestTip_0_11": "", "LevelPlay_30000021_ChildQuestTip_0_12": "", "LevelPlay_30000021_ChildQuestTip_0_13": "", "LevelPlay_30000021_ChildQuestTip_0_14": "", "LevelPlay_30000021_ChildQuestTip_0_15": "", "LevelPlay_30000021_ChildQuestTip_0_16": "", "LevelPlay_30000021_InteractContent_0_4": "", "LevelPlay_30000021_InteractContent_0_5": "", "LevelPlay_30000021_InteractContent_0_6": "", "LevelPlay_30000021_LevelPlayName_0_2": "", "Quest_13000015_ChildQuestTip_0_3": "", "Quest_13000015_ChildQuestTip_0_4": "", "Quest_13000015_InteractContent_0_3": "", "Quest_13000015_InteractContent_0_4": "", "Quest_13000015_QuestDesc_0_2": "", "Quest_13000015_QuestName_0_2": "", "Quest_13000016_ChildQuestTip_0_3": "", "Quest_13000016_ChildQuestTip_0_4": "", "Quest_13000016_InteractContent_0_3": "", "Quest_13000016_InteractContent_0_4": "", "Quest_13000016_QuestDesc_0_2": "", "Quest_13000016_QuestName_0_2": "", "LevelPlay_13000001_ChildQuestTip_0_3": "", "LevelPlay_13000001_ChildQuestTip_0_4": "", "LevelPlay_13000001_LevelPlayName_0_2": "", "Quest_13000017_QuestDesc_0_2": "", "Quest_13000017_QuestName_0_2": "", "Quest_13000018_QuestDesc_0_2": "", "Quest_13000018_QuestName_0_2": "", "Quest_11000003_ChildQuestTip_0_4": "", "Quest_11000003_ChildQuestTip_0_5": "", "Quest_11000003_ChildQuestTip_0_6": "", "Quest_11000003_InteractContent_0_3": "", "Quest_11000003_InteractContent_0_4": "", "Quest_11000003_QuestDesc_0_2": "", "Quest_11000003_QuestName_0_2": "", "Quest_11000007_ChildQuestTip_0_2": "", "Quest_11000007_QuestDesc_0_2": "", "Quest_11000007_QuestName_0_2": "", "Quest_11000008_ChildQuestTip_0_2": "", "Quest_11000008_QuestDesc_0_2": "", "Quest_11000008_QuestName_0_2": "", "Quest_11000013_ChildQuestTip_0_3": "", "Quest_11000013_ChildQuestTip_0_4": "", "Quest_11000013_QuestDesc_0_2": "", "Quest_11000013_QuestName_0_2": "", "Quest_11000002_ChildQuestTip_0_5": "", "Quest_11000002_ChildQuestTip_0_6": "", "Quest_11000002_ChildQuestTip_0_7": "", "Quest_11000002_ChildQuestTip_0_8": "", "Quest_11000002_InteractContent_0_2": "", "Quest_11000002_QuestDesc_0_2": "", "Quest_11000002_QuestName_0_2": "", "Quest_11000011_ChildQuestTip_0_2": "", "Quest_11000011_InteractContent_0_2": "", "Quest_11000011_QuestDesc_0_2": "", "Quest_11000011_QuestName_0_2": "", "Quest_11000012_ChildQuestTip_0_2": "", "Quest_11000012_InteractContent_0_2": "", "Quest_11000012_QuestDesc_0_2": "", "Quest_11000012_QuestName_0_2": "", "Quest_11000017_ChildQuestTip_0_2": "", "Quest_11000017_QuestDesc_0_2": "", "Quest_11000017_QuestName_0_2": "", "Quest_11000018_ChildQuestTip_0_2": "", "Quest_11000018_QuestDesc_0_2": "", "Quest_11000018_QuestName_0_2": "", "Quest_11000019_ChildQuestTip_0_2": "", "Quest_11000019_QuestDesc_0_2": "", "Quest_11000019_QuestName_0_2": "", "Quest_12000000_ChildQuestTip_0_2": "", "Quest_12000000_InteractContent_0_3": "", "Quest_12000000_InteractContent_0_4": "", "Quest_12000000_QuestDesc_0_2": "", "Quest_12000000_QuestName_0_2": "", "Quest_12000001_ChildQuestTip_0_4": "", "Quest_12000001_InteractContent_0_2": "", "Quest_12000001_QuestDesc_0_2": "", "Quest_12000001_QuestName_0_2": "", "Quest_12000005_ChildQuestTip_0_2": "", "Quest_12000005_QuestDesc_0_2": "", "Quest_12000005_QuestName_0_2": "", "Quest_12000006_ChildQuestTip_0_2": "", "Quest_12000006_QuestDesc_0_2": "", "Quest_12000006_QuestName_0_2": "", "Quest_12000008_ChildQuestTip_0_2": "", "Quest_12000008_QuestDesc_0_2": "", "Quest_12000008_QuestName_0_2": "", "Quest_12000009_ChildQuestTip_0_2": "", "Quest_12000009_QuestDesc_0_2": "", "Quest_12000009_QuestName_0_2": "", "Quest_819000000_ChildQuestTip_0_12": "", "Quest_819000000_ChildQuestTip_0_13": "", "Quest_819000000_ChildQuestTip_0_14": "", "Quest_819000000_ChildQuestTip_0_15": "", "Quest_819000000_ChildQuestTip_0_16": "", "Quest_819000000_ChildQuestTip_0_17": "", "Quest_819000000_ChildQuestTip_0_18": "", "Quest_819000000_ChildQuestTip_0_19": "", "Quest_819000000_ChildQuestTip_0_20": "", "Quest_819000000_ChildQuestTip_0_21": "", "Quest_819000000_ChildQuestTip_0_22": "", "Quest_819000000_QuestDesc_0_2": "", "Quest_819000000_QuestName_0_2": "", "Quest_135000001_ChildQuestTip_0_4": "Climb the watchtower and stand guard", "Quest_135000001_ChildQuestTip_0_5": "", "Quest_135000001_ChildQuestTip_0_6": "Defeat incoming TDs", "Quest_135000001_InteractContent_0_2": "Talk", "Quest_135000001_QuestDesc_0_2": "Take Midnight Rangers Godo's place on guard duty", "Quest_135000001_QuestName_0_2": "Wait for Godo", "Quest_135000002_ChildQuestTip_0_9": "Ask the soldier on the watchtower for details", "Quest_135000002_ChildQuestTip_0_10": "Report what you found to Beigu", "Quest_135000002_ChildQuestTip_0_11": "Search for clues", "Quest_135000002_ChildQuestTip_0_12": "Figure out what happened with Beigu", "Quest_135000002_ChildQuestTip_0_13": "Identify the Suspect", "Quest_135000002_ChildQuestTip_0_14": "Use the control panel to lower the water level", "Quest_135000002_ChildQuestTip_0_15": "Retrieve the lost supplies", "Quest_135000002_ChildQuestTip_0_16": "Return the supplies to Beigu", "Quest_135000002_InteractContent_0_17": "Beigu", "Quest_135000002_InteractContent_0_18": "Guard", "Quest_135000002_InteractContent_0_19": "Investigate", "Quest_135000002_InteractContent_0_20": "Beigu", "Quest_135000002_InteractContent_0_21": "Investigate", "Quest_135000002_InteractContent_0_22": "Supply Request Form", "Quest_135000002_InteractContent_0_23": "Inquire", "Quest_135000002_InteractContent_0_24": "Inquire", "Quest_135000002_InteractContent_0_25": "Inquire", "Quest_135000002_InteractContent_0_26": "Investigate", "Quest_135000002_InteractContent_0_27": "Inquire", "Quest_135000002_InteractContent_0_28": "Inquire", "Quest_135000002_InteractContent_0_29": "Beigu", "Quest_135000002_InteractContent_0_30": "Wuheng", "Quest_135000002_InteractContent_0_31": "Investigate", "Quest_135000002_InteractContent_0_32": "Beigu", "Quest_135000002_QuestDesc_0_2": "Find out the whereabouts of the camp supplies", "Quest_135000002_QuestName_0_2": "Investigate the theft of camp supplies", "Quest_135000003_ChildQuestTip_0_3": "Help find the missing cat", "Quest_135000003_ChildQuestTip_0_4": "Return the cat to Xiaoju", "Quest_135000003_InteractContent_0_4": "Talk", "Quest_135000003_InteractContent_0_5": "Pick up", "Quest_135000003_InteractContent_0_6": "Xiaoju", "Quest_135000003_QuestDesc_0_2": "The cat of the restaurant owner Xiaoju has not returned. Please help find the naughty cat and bring it back to its owner.", "Quest_135000003_QuestName_0_2": "Save the World? Save the Cat!", "Quest_135000005_ChildQuestTip_0_46": "Find Zeyuan at the camp entry", "Quest_135000005_ChildQuestTip_0_47": "Talk to Zeyuan", "Quest_135000005_ChildQuestTip_0_48": "Inquire about the situation in the camp", "Quest_135000005_ChildQuestTip_0_49": "Find Zeyuan to receive your camp access pass", "Quest_135000005_ChildQuestTip_0_50": "Talk to the receptionist and apply for the Seaside Arena", "Quest_135000005_ChildQuestTip_0_51": "", "Quest_135000005_ChildQuestTip_0_52": "", "Quest_135000005_ChildQuestTip_0_53": "", "Quest_135000005_ChildQuestTip_0_54": "", "Quest_135000005_ChildQuestTip_0_55": "", "Quest_135000005_ChildQuestTip_0_56": "", "Quest_135000005_ChildQuestTip_0_57": "", "Quest_135000005_ChildQuestTip_0_58": "Pick up the firearm (temporary)", "Quest_135000005_ChildQuestTip_0_59": "", "Quest_135000005_ChildQuestTip_0_60": "Return to the registration area and learn about the second trial", "Quest_135000005_ChildQuestTip_0_61": "Start the second trial", "Quest_135000005_ChildQuestTip_0_62": "Complete target shooting challenge", "Quest_135000005_ChildQuestTip_0_63": "Talk to the receptionist", "Quest_135000005_ChildQuestTip_0_64": "Wait until after 5:00 PM", "Quest_135000005_ChildQuestTip_0_65": "Head to the final trial location", "Quest_135000005_ChildQuestTip_0_66": "Complete the third trial", "Quest_135000005_ChildQuestTip_0_67": "", "Quest_135000005_ChildQuestTip_0_68": "", "Quest_135000005_ChildQuestTip_0_69": "Hand all three badges to the receptionist to complete the registration", "Quest_135000005_ChildQuestTip_0_70": "Enter the Seaside Arena", "Quest_135000005_ChildQuestTip_0_71": "", "Quest_135000005_ChildQuestTip_0_72": "Defeat the first-round opponent", "Quest_135000005_ChildQuestTip_0_73": "", "Quest_135000005_ChildQuestTip_0_74": "Defeat the second-round opponent", "Quest_135000005_ChildQuestTip_0_75": "", "Quest_135000005_ChildQuestTip_0_76": "Defeat the third-round opponent", "Quest_135000005_ChildQuestTip_0_77": "", "Quest_135000005_ChildQuestTip_0_78": "", "Quest_135000005_ChildQuestTip_0_79": "Head to the location mentioned by the Arena Champion", "Quest_135000005_ChildQuestTip_0_80": "", "Quest_135000005_ChildQuestTip_0_81": "Discuss the strategy with Exile Examiner", "Quest_135000005_ChildQuestTip_0_82": "Wait until 12:00 PM tomorrow", "Quest_135000005_ChildQuestTip_0_83": "Enter the Arena and participate in the Champion Challenge", "Quest_135000005_ChildQuestTip_0_84": "", "Quest_135000005_ChildQuestTip_0_85": "Defeat Arena Champion", "Quest_135000005_ChildQuestTip_0_86": "Defeat all enemies in the Arena", "Quest_135000005_ChildQuestTip_0_87": "", "Quest_135000005_ChildQuestTip_0_88": "", "Quest_135000005_ChildQuestTip_0_89": "", "Quest_135000005_ChildQuestTip_0_90": "Bid farewell to the Arena Champion", "Quest_135000005_InteractContent_0_14": "Zeyuan", "Quest_135000005_InteractContent_0_15": "Exile Leader", "Quest_135000005_InteractContent_0_16": "Smiling Exile", "Quest_135000005_InteractContent_0_17": "Zeyuan", "Quest_135000005_InteractContent_0_18": "Receptionist", "Quest_135000005_InteractContent_0_19": "Receptionist", "Quest_135000005_InteractContent_0_20": "Receptionist", "Quest_135000005_InteractContent_0_21": "Receptionist", "Quest_135000005_InteractContent_0_22": "Exile Examiner", "Quest_135000005_InteractContent_0_23": "Exile Examiner", "Quest_135000005_InteractContent_0_24": "Zeyuan", "Quest_135000005_InteractContent_0_25": "Exile Examiner", "Quest_135000005_InteractContent_0_26": "Arena Champion", "Quest_135000005_QuestDesc_0_2": "You encountered an Exile attacked by Tacet Discords. After witnessing your capabilities, he seeks for you aid.", "Quest_135000005_QuestName_0_2": "A True Arena Champion", "Quest_135000005_QuestScheduleMainTitle_0_3": "Climb to the top and pick up the gun", "Quest_135000005_QuestScheduleMainTitle_0_4": "Talk to people in the camp after the match", "Quest_135000005_QuestScheduleSubTitle_0_3": "Talk to Zeyuan", "Quest_135000005_QuestScheduleSubTitle_0_4": "Talk to Exile Examiner", "Quest_135000007_ChildQuestTip_0_10": "", "Quest_135000007_ChildQuestTip_0_11": "Place the battery in the base to launch the pulse", "Quest_135000007_ChildQuestTip_0_12": "", "Quest_135000007_ChildQuestTip_0_13": "", "Quest_135000007_ChildQuestTip_0_14": "", "Quest_135000007_ChildQuestTip_0_15": "", "Quest_135000007_ChildQuestTip_0_16": "", "Quest_135000007_ChildQuestTip_0_17": "Hack into the lighthouse terminal system", "Quest_135000007_ChildQuestTip_0_18": "Search for treasures", "Quest_135000007_InteractContent_0_4": "Talk", "Quest_135000007_InteractContent_0_5": "Talk", "Quest_135000007_InteractContent_0_6": "Investigate", "Quest_135000007_QuestDesc_0_2": "The lighthouse at the Wuming Bay has lost power. Try to restore its power!", "Quest_135000007_QuestName_0_2": "Repair the Lighthouse at the Wuming Bay", "Quest_135000007_QuestScheduleMainTitle_0_2": "Connect the pulse circuit", "Quest_135000008_ChildQuestTip_0_9": "", "Quest_135000008_ChildQuestTip_0_10": "", "Quest_135000008_ChildQuestTip_0_11": "", "Quest_135000008_ChildQuestTip_0_12": "", "Quest_135000008_ChildQuestTip_0_13": "", "Quest_135000008_ChildQuestTip_0_14": "Talk to the Junior Engineer", "Quest_135000008_ChildQuestTip_0_15": "Hack into the lighthouse terminal system", "Quest_135000008_ChildQuestTip_0_16": "Search for treasures", "Quest_135000008_InteractContent_0_4": "Junior Engineer", "Quest_135000008_InteractContent_0_5": "Junior Engineer", "Quest_135000008_InteractContent_0_6": "Investigate", "Quest_135000008_QuestDesc_0_2": "Tacet Discords threaten the engineer on her way to the lighthouse. Provide her with escort.", "Quest_135000008_QuestName_0_2": "Repair the lighthouse in Desorock Highland", "Quest_135000008_QuestScheduleMainTitle_0_2": "Escort the engineer to the lighthouse", "Quest_135000009_ChildQuestTip_0_8": "Head to Jinzhou to find the historian", "Quest_135000009_ChildQuestTip_0_9": "", "Quest_135000009_ChildQuestTip_0_10": "", "Quest_135000009_ChildQuestTip_0_11": "Head to Jinzhou to find the historian", "Quest_135000009_ChildQuestTip_0_12": "Head to Jinzhou to find the historian", "Quest_135000009_ChildQuestTip_0_13": "", "Quest_135000009_ChildQuestTip_0_14": "", "Quest_135000009_InteractContent_0_5": "Historian", "Quest_135000009_InteractContent_0_6": "Historian", "Quest_135000009_InteractContent_0_7": "Historian", "Quest_135000009_InteractContent_0_8": "Historian", "Quest_135000009_QuestDesc_0_2": "Locate five lighthouses in Huanglong, collect information, and help the historian to uncover the truth", "Quest_135000009_QuestName_0_2": "Lost History", "Quest_135000010_ChildQuestTip_0_4": "", "Quest_135000010_ChildQuestTip_0_5": "", "Quest_135000010_ChildQuestTip_0_6": "", "Quest_135000010_HandInItemsDesc_0_2": "Feed the cat a piece of meat.", "Quest_135000010_InteractContent_0_3": "Lihwa", "Quest_135000010_InteractContent_0_4": "Feed", "Quest_135000010_QuestDesc_0_2": "", "Quest_135000010_QuestName_0_2": "", "Quest_11000021_ChildQuestTip_0_10": "", "Quest_11000021_ChildQuestTip_0_11": "", "Quest_11000021_ChildQuestTip_0_12": "", "Quest_11000021_ChildQuestTip_0_13": "", "Quest_11000021_ChildQuestTip_0_14": "", "Quest_11000021_ChildQuestTip_0_15": "", "Quest_11000021_ChildQuestTip_0_16": "", "Quest_11000021_ChildQuestTip_0_17": "", "Quest_11000021_ChildQuestTip_0_18": "", "Quest_11000021_QuestDesc_0_2": "", "Quest_11000021_QuestName_0_2": "", "Quest_11000021_QuestScheduleMainTitle_0_4": "", "Quest_11000021_QuestScheduleMainTitle_0_5": "", "Quest_11000021_QuestScheduleMainTitle_0_6": "", "Quest_11000021_QuestScheduleSubTitle_0_9": "", "Quest_11000021_QuestScheduleSubTitle_0_10": "", "Quest_11000021_QuestScheduleSubTitle_0_11": "", "Quest_11000021_QuestScheduleSubTitle_0_12": "", "Quest_11000021_QuestScheduleSubTitle_0_13": "", "Quest_11000021_QuestScheduleSubTitle_0_14": "", "Quest_11000021_QuestScheduleSubTitle_0_15": "", "Quest_11000021_QuestScheduleSubTitle_0_16": "", "Quest_11000022_ChildQuestTip_0_4": "", "Quest_11000022_ChildQuestTip_0_5": "", "Quest_11000022_ChildQuestTip_0_6": "", "Quest_11000022_QuestDesc_0_2": "", "Quest_11000022_QuestName_0_2": "", "Quest_11000023_ChildQuestTip_0_4": "", "Quest_11000023_ChildQuestTip_0_5": "", "Quest_11000023_ChildQuestTip_0_6": "", "Quest_11000023_QuestDesc_0_2": "", "Quest_11000023_QuestName_0_2": "", "Quest_11000024_ChildQuestTip_0_6": "", "Quest_11000024_ChildQuestTip_0_7": "", "Quest_11000024_ChildQuestTip_0_8": "", "Quest_11000024_ChildQuestTip_0_9": "", "Quest_11000024_ChildQuestTip_0_10": "", "Quest_11000024_QuestAliasName_0_3": "", "Quest_11000024_QuestAliasName_0_4": "", "Quest_11000024_QuestDesc_0_2": "", "Quest_11000024_QuestName_0_2": "", "Quest_11000025_ChildQuestTip_0_4": "", "Quest_11000025_ChildQuestTip_0_5": "", "Quest_11000025_ChildQuestTip_0_6": "", "Quest_11000025_QuestDesc_0_2": "", "Quest_11000025_QuestName_0_2": "", "Quest_11000026_ChildQuestTip_0_2": "", "Quest_11000026_QuestDesc_0_2": "", "Quest_11000026_QuestName_0_2": "", "Quest_11000027_ChildQuestTip_0_3": "", "Quest_11000027_ChildQuestTip_0_4": "", "Quest_11000027_QuestDesc_0_2": "", "Quest_11000027_QuestName_0_2": "", "Quest_11000028_ChildQuestTip_0_3": "", "Quest_11000028_ChildQuestTip_0_4": "", "Quest_11000028_QuestDesc_0_2": "", "Quest_11000028_QuestName_0_2": "", "Quest_11000029_ChildQuestTip_0_4": "", "Quest_11000029_ChildQuestTip_0_5": "", "Quest_11000029_ChildQuestTip_0_6": "", "Quest_11000029_QuestDesc_0_2": "", "Quest_11000029_QuestName_0_2": "", "LevelPlay_125000000_ChallengeFailMainText_0_2": "Challenge Failed", "LevelPlay_125000000_ChildQuestTip_0_16": "Begin the race", "LevelPlay_125000000_ChildQuestTip_0_17": "Transform", "LevelPlay_125000000_ChildQuestTip_0_18": "Ready", "LevelPlay_125000000_ChildQuestTip_0_19": "Countdown", "LevelPlay_125000000_ChildQuestTip_0_20": "Phase 1", "LevelPlay_125000000_ChildQuestTip_0_21": "Phase 2", "LevelPlay_125000000_ChildQuestTip_0_22": "Phase 3", "LevelPlay_125000000_ChildQuestTip_0_23": "Go on a frenzy", "LevelPlay_125000000_ChildQuestTip_0_24": "", "LevelPlay_125000000_ChildQuestTip_0_25": "", "LevelPlay_125000000_ChildQuestTip_0_26": "", "LevelPlay_125000000_ChildQuestTip_0_27": "Shudder in rage", "LevelPlay_125000000_ChildQuestTip_0_28": "Adjust view", "LevelPlay_125000000_ChildQuestTip_0_29": "End frenzy", "LevelPlay_125000000_ChildQuestTip_0_30": "Gulpuff frenzy", "LevelPlay_125000000_LevelPlayName_0_2": "Gulpuff Championship", "LevelPlay_125000000_QuestScheduleMainTitle_0_2": "Complete the Gulpuff Championship", "LevelPlay_125000002_ChildQuestTip_0_4": "Subdue Gulpuff", "LevelPlay_125000002_ChildQuestTip_0_5": "", "LevelPlay_125000002_ChildQuestTip_0_6": "", "LevelPlay_125000002_LevelPlayName_0_2": "Subdue Gulpuff", "LevelPlay_125000002_QuestScheduleMainTitle_0_3": "Subdue Gulpuff", "LevelPlay_125000002_QuestScheduleMainTitle_0_4": "Subdue Gulpuff", "Quest_300000005_ChildQuestTip_0_2": "", "Quest_300000005_QuestDesc_0_2": "", "Quest_300000005_QuestName_0_2": "", "Quest_114000024_ChildQuestTip_0_2": "", "Quest_114000024_QuestDesc_0_2": "", "Quest_114000024_QuestName_0_2": "", "Quest_12000002_ChildQuestTip_0_4": "", "Quest_12000002_ChildQuestTip_0_5": "", "Quest_12000002_ChildQuestTip_0_6": "", "Quest_12000002_QuestDesc_0_2": "", "Quest_12000002_QuestName_0_2": "", "Quest_12000003_ChildQuestTip_0_9": "", "Quest_12000003_ChildQuestTip_0_10": "", "Quest_12000003_ChildQuestTip_0_11": "", "Quest_12000003_ChildQuestTip_0_12": "", "Quest_12000003_ChildQuestTip_0_13": "", "Quest_12000003_ChildQuestTip_0_14": "", "Quest_12000003_ChildQuestTip_0_15": "", "Quest_12000003_ChildQuestTip_0_16": "", "Quest_12000003_QuestDesc_0_2": "", "Quest_12000003_QuestName_0_2": "", "Quest_12000004_ChildQuestTip_0_6": "", "Quest_12000004_ChildQuestTip_0_7": "", "Quest_12000004_ChildQuestTip_0_8": "", "Quest_12000004_ChildQuestTip_0_9": "", "Quest_12000004_ChildQuestTip_0_10": "", "Quest_12000004_QuestDesc_0_2": "", "Quest_12000004_QuestName_0_2": "", "Quest_13000000_ChildQuestTip_0_2": "", "Quest_13000000_InteractContent_0_2": "", "Quest_13000000_QuestDesc_0_2": "", "Quest_13000000_QuestName_0_2": "", "Quest_13000001_ChildQuestTip_0_2": "", "Quest_13000001_InteractContent_0_2": "", "Quest_13000001_QuestDesc_0_2": "", "Quest_13000001_QuestName_0_2": "", "Quest_13000002_ChildQuestTip_0_2": "", "Quest_13000002_InteractContent_0_2": "", "Quest_13000002_QuestDesc_0_2": "", "Quest_13000002_QuestName_0_2": "", "Quest_13000003_ChildQuestTip_0_2": "", "Quest_13000003_InteractContent_0_2": "", "Quest_13000003_QuestDesc_0_2": "", "Quest_13000003_QuestName_0_2": "", "Quest_13000004_ChildQuestTip_0_2": "", "Quest_13000004_InteractContent_0_2": "", "Quest_13000004_QuestDesc_0_2": "", "Quest_13000004_QuestName_0_2": "", "Quest_13000005_ChildQuestTip_0_2": "", "Quest_13000005_InteractContent_0_5": "", "Quest_13000005_InteractContent_0_6": "", "Quest_13000005_InteractContent_0_7": "", "Quest_13000005_InteractContent_0_8": "", "Quest_13000005_QuestDesc_0_2": "", "Quest_13000005_QuestName_0_2": "", "Quest_13000006_ChildQuestTip_0_5": "", "Quest_13000006_ChildQuestTip_0_6": "", "Quest_13000006_ChildQuestTip_0_7": "", "Quest_13000006_ChildQuestTip_0_8": "", "Quest_13000006_InteractContent_0_4": "", "Quest_13000006_QuestDesc_0_2": "", "Quest_13000006_QuestName_0_2": "", "Quest_13000007_ChildQuestTip_0_7": "", "Quest_13000007_ChildQuestTip_0_8": "", "Quest_13000007_ChildQuestTip_0_9": "", "Quest_13000007_ChildQuestTip_0_10": "", "Quest_13000007_ChildQuestTip_0_11": "", "Quest_13000007_ChildQuestTip_0_12": "", "Quest_13000007_InteractContent_0_3": "", "Quest_13000007_QuestDesc_0_2": "", "Quest_13000007_QuestName_0_2": "", "Quest_13000008_ChildQuestTip_0_3": "", "Quest_13000008_ChildQuestTip_0_4": "", "Quest_13000008_InteractContent_0_2": "", "Quest_13000008_QuestDesc_0_2": "", "Quest_13000008_QuestName_0_2": "", "Quest_13000009_ChildQuestTip_0_2": "", "Quest_13000009_InteractContent_0_3": "", "Quest_13000009_InteractContent_0_4": "", "Quest_13000009_QuestDesc_0_2": "", "Quest_13000009_QuestName_0_2": "", "Quest_13000010_ChildQuestTip_0_5": "", "Quest_13000010_ChildQuestTip_0_6": "", "Quest_13000010_ChildQuestTip_0_7": "", "Quest_13000010_ChildQuestTip_0_8": "", "Quest_13000010_InteractContent_0_6": "", "Quest_13000010_InteractContent_0_7": "", "Quest_13000010_InteractContent_0_8": "", "Quest_13000010_InteractContent_0_9": "", "Quest_13000010_InteractContent_0_10": "", "Quest_13000010_QuestDesc_0_2": "", "Quest_13000010_QuestName_0_2": "", "Quest_13000011_ChildQuestTip_0_7": "", "Quest_13000011_ChildQuestTip_0_8": "", "Quest_13000011_ChildQuestTip_0_9": "", "Quest_13000011_ChildQuestTip_0_10": "", "Quest_13000011_ChildQuestTip_0_11": "", "Quest_13000011_ChildQuestTip_0_12": "", "Quest_13000011_InteractContent_0_8": "", "Quest_13000011_InteractContent_0_9": "", "Quest_13000011_QuestDesc_0_2": "", "Quest_13000011_QuestName_0_2": "", "Quest_13000012_ChildQuestTip_0_5": "", "Quest_13000012_ChildQuestTip_0_6": "", "Quest_13000012_ChildQuestTip_0_7": "", "Quest_13000012_ChildQuestTip_0_8": "", "Quest_13000012_QuestDesc_0_2": "", "Quest_13000012_QuestName_0_2": "", "Quest_13000013_ChildQuestTip_0_3": "", "Quest_13000013_ChildQuestTip_0_4": "", "Quest_13000013_InteractContent_0_4": "", "Quest_13000013_InteractContent_0_5": "", "Quest_13000013_InteractContent_0_6": "", "Quest_13000013_QuestDesc_0_2": "", "Quest_13000013_QuestName_0_2": "", "Quest_13000014_ChildQuestTip_0_3": "", "Quest_13000014_ChildQuestTip_0_4": "", "Quest_13000014_InteractContent_0_4": "", "Quest_13000014_InteractContent_0_5": "", "Quest_13000014_InteractContent_0_6": "", "Quest_13000014_QuestDesc_0_2": "", "Quest_13000014_QuestName_0_2": "", "Quest_14000000_ChildQuestTip_0_3": "", "Quest_14000000_ChildQuestTip_0_4": "", "Quest_14000000_InteractContent_0_2": "", "Quest_14000000_QuestDesc_0_2": "", "Quest_14000000_QuestName_0_2": "", "Quest_14000002_ChildQuestTip_0_3": "", "Quest_14000002_ChildQuestTip_0_4": "", "Quest_14000002_QuestDesc_0_2": "", "Quest_14000002_QuestName_0_2": "", "Quest_14000003_ChildQuestTip_0_2": "", "Quest_14000003_QuestDesc_0_2": "", "Quest_14000003_QuestName_0_2": "", "Quest_16000000_ChildQuestTip_0_4": "", "Quest_16000000_ChildQuestTip_0_5": "", "Quest_16000000_ChildQuestTip_0_6": "", "Quest_16000000_InteractContent_0_3": "", "Quest_16000000_InteractContent_0_4": "", "Quest_16000000_QuestDesc_0_2": "", "Quest_16000000_QuestName_0_2": "", "Quest_16000001_ChildQuestTip_0_2": "", "Quest_16000001_InteractContent_0_2": "", "Quest_16000001_QuestDesc_0_2": "", "Quest_16000001_QuestName_0_2": "", "Quest_16000001_ReachChallengeMainText_0_2": "", "Quest_16000003_ChildQuestTip_0_4": "", "Quest_16000003_ChildQuestTip_0_5": "", "Quest_16000003_ChildQuestTip_0_6": "", "Quest_16000003_QuestDesc_0_2": "", "Quest_16000003_QuestName_0_2": "", "Quest_2000001_ChildQuestTip_0_2": "", "Quest_2000001_QuestDesc_0_2": "", "Quest_2000001_QuestName_0_2": "", "Quest_2000002_ChildQuestTip_0_2": "", "Quest_2000002_QuestDesc_0_2": "", "Quest_2000002_QuestName_0_2": "", "Quest_2000003_ChildQuestTip_0_2": "", "Quest_2000003_InteractContent_0_4": "", "Quest_2000003_QuestDesc_0_2": "", "Quest_2000003_QuestName_0_2": "", "Quest_2000004_ChildQuestTip_0_2": "", "Quest_2000004_QuestDesc_0_2": "", "Quest_2000004_QuestName_0_2": "", "Quest_2000005_ChildQuestTip_0_2": "", "Quest_2000005_QuestDesc_0_2": "", "Quest_2000005_QuestName_0_2": "", "Quest_2000006_ChildQuestTip_0_2": "", "Quest_2000006_InteractContent_0_2": "", "Quest_2000006_MissionCompleteMainText_0_2": "", "Quest_2000006_MissionCompleteSubText_0_2": "", "Quest_2000006_QuestDesc_0_2": "", "Quest_2000006_QuestName_0_2": "", "Quest_2000007_ChildQuestTip_0_2": "", "Quest_2000007_InteractContent_0_2": "", "Quest_2000007_MissionCompleteMainText_0_2": "", "Quest_2000007_MissionCompleteSubText_0_2": "", "Quest_2000007_QuestDesc_0_2": "", "Quest_2000007_QuestName_0_2": "", "Quest_2000009_ChildQuestTip_0_2": "", "Quest_2000009_InteractContent_0_3": "", "Quest_2000009_InteractContent_0_4": "", "Quest_2000009_QuestDesc_0_2": "", "Quest_2000009_QuestName_0_2": "", "Quest_2000010_ChildQuestTip_0_2": "", "Quest_2000010_InteractContent_0_2": "", "Quest_2000010_QuestDesc_0_2": "", "Quest_2000010_QuestName_0_2": "", "Quest_2000011_ChildQuestTip_0_2": "", "Quest_2000011_HandInItemsDesc_0_2": "", "Quest_2000011_InteractContent_0_3": "", "Quest_2000011_InteractContent_0_4": "", "Quest_2000011_QuestDesc_0_2": "", "Quest_2000011_QuestName_0_2": "", "Quest_2000012_ChildQuestTip_0_2": "", "Quest_2000012_QuestDesc_0_2": "", "Quest_2000012_QuestName_0_2": "", "Quest_2000013_ChildQuestTip_0_3": "", "Quest_2000013_ChildQuestTip_0_4": "", "Quest_2000013_InteractContent_0_3": "", "Quest_2000013_InteractContent_0_4": "", "Quest_2000013_QuestDesc_0_2": "", "Quest_2000013_QuestName_0_2": "", "Quest_2000014_ChildQuestTip_0_2": "", "Quest_2000014_InteractContent_0_2": "", "Quest_2000014_QuestDesc_0_2": "", "Quest_2000014_QuestName_0_2": "", "Quest_2000015_ChildQuestTip_0_2": "", "Quest_2000015_InteractContent_0_2": "", "Quest_2000015_QuestDesc_0_2": "", "Quest_2000015_QuestName_0_2": "", "Quest_220000000_ChildQuestTip_0_2": "", "Quest_220000000_QuestDesc_0_2": "", "Quest_220000000_QuestName_0_2": "", "Quest_27000001_ChildQuestTip_0_2": "", "Quest_27000001_InteractContent_0_3": "", "Quest_27000001_InteractContent_0_4": "", "Quest_27000001_QuestDesc_0_2": "", "Quest_27000001_QuestName_0_2": "", "Quest_27000002_ChildQuestTip_0_3": "", "Quest_27000002_ChildQuestTip_0_4": "", "Quest_27000002_InteractContent_0_4": "", "Quest_27000002_InteractContent_0_5": "", "Quest_27000002_QuestDesc_0_2": "", "Quest_27000002_QuestName_0_2": "", "Quest_27000003_ChildQuestTip_0_2": "", "Quest_27000003_QuestDesc_0_2": "", "Quest_27000003_QuestName_0_2": "", "Quest_27000004_ChildQuestTip_0_3": "", "Quest_27000004_ChildQuestTip_0_4": "", "Quest_27000004_InteractContent_0_4": "", "Quest_27000004_InteractContent_0_5": "", "Quest_27000004_InteractContent_0_6": "", "Quest_27000004_QuestDesc_0_2": "", "Quest_27000004_QuestName_0_2": "", "Quest_27000005_ChildQuestTip_0_2": "", "Quest_27000005_InteractContent_0_2": "", "Quest_27000005_QuestDesc_0_2": "", "Quest_27000005_QuestName_0_2": "", "Quest_27000006_ChildQuestTip_0_2": "", "Quest_27000006_InteractContent_0_3": "", "Quest_27000006_InteractContent_0_4": "", "Quest_27000006_QuestDesc_0_2": "", "Quest_27000006_QuestName_0_2": "", "Quest_27000007_ChildQuestTip_0_2": "", "Quest_27000007_InteractContent_0_3": "", "Quest_27000007_QuestDesc_0_2": "", "Quest_27000007_QuestName_0_2": "", "Quest_27000008_ChildQuestTip_0_3": "", "Quest_27000008_ChildQuestTip_0_4": "", "Quest_27000008_InteractContent_0_5": "", "Quest_27000008_InteractContent_0_6": "", "Quest_27000008_QuestDesc_0_2": "", "Quest_27000008_QuestName_0_2": "", "Quest_27000009_ChildQuestTip_0_4": "", "Quest_27000009_ChildQuestTip_0_5": "", "Quest_27000009_ChildQuestTip_0_6": "", "Quest_27000009_InteractContent_0_3": "", "Quest_27000009_QuestDesc_0_2": "", "Quest_27000009_QuestName_0_2": "", "Quest_27000010_ChildQuestTip_0_2": "", "Quest_27000010_InteractContent_0_4": "", "Quest_27000010_QuestDesc_0_2": "", "Quest_27000010_QuestName_0_2": "", "Quest_27000011_ChildQuestTip_0_4": "", "Quest_27000011_ChildQuestTip_0_5": "", "Quest_27000011_ChildQuestTip_0_6": "", "Quest_27000011_QuestDesc_0_2": "", "Quest_27000011_QuestName_0_2": "", "Quest_610000001_ChildQuestTip_0_10": "", "Quest_610000001_ChildQuestTip_0_11": "", "Quest_610000001_ChildQuestTip_0_12": "", "Quest_610000001_ChildQuestTip_0_13": "", "Quest_610000001_ChildQuestTip_0_14": "", "Quest_610000001_ChildQuestTip_0_15": "", "Quest_610000001_ChildQuestTip_0_16": "", "Quest_610000001_ChildQuestTip_0_17": "", "Quest_610000001_ChildQuestTip_0_18": "", "Quest_610000001_InteractContent_0_6": "", "Quest_610000001_QuestDesc_0_2": "", "Quest_610000001_QuestName_0_2": "", "Quest_610000002_ChildQuestTip_0_7": "", "Quest_610000002_ChildQuestTip_0_8": "", "Quest_610000002_ChildQuestTip_0_9": "", "Quest_610000002_ChildQuestTip_0_10": "", "Quest_610000002_ChildQuestTip_0_11": "", "Quest_610000002_ChildQuestTip_0_12": "", "Quest_610000002_QuestDesc_0_2": "", "Quest_610000002_QuestName_0_2": "", "Quest_610000003_ChildQuestTip_0_6": "", "Quest_610000003_ChildQuestTip_0_7": "", "Quest_610000003_ChildQuestTip_0_8": "", "Quest_610000003_ChildQuestTip_0_9": "", "Quest_610000003_ChildQuestTip_0_10": "", "Quest_610000003_InteractContent_0_3": "", "Quest_610000003_QuestDesc_0_2": "", "Quest_610000003_QuestName_0_2": "", "Quest_610000004_ChildQuestTip_0_6": "", "Quest_610000004_ChildQuestTip_0_7": "", "Quest_610000004_ChildQuestTip_0_8": "", "Quest_610000004_ChildQuestTip_0_9": "", "Quest_610000004_ChildQuestTip_0_10": "", "Quest_610000004_InteractContent_0_3": "", "Quest_610000004_QuestDesc_0_2": "", "Quest_610000004_QuestName_0_2": "", "Quest_610000005_ChildQuestTip_0_2": "", "Quest_610000005_InteractContent_0_2": "", "Quest_610000005_QuestDesc_0_2": "", "Quest_610000005_QuestName_0_2": "", "Quest_610000006_ChildQuestTip_0_3": "", "Quest_610000006_ChildQuestTip_0_4": "", "Quest_610000006_InteractContent_0_3": "", "Quest_610000006_InteractContent_0_4": "", "Quest_610000006_QuestDesc_0_2": "", "Quest_610000006_QuestName_0_2": "", "Quest_610000007_ChildQuestTip_0_4": "", "Quest_610000007_ChildQuestTip_0_5": "", "Quest_610000007_ChildQuestTip_0_6": "", "Quest_610000007_InteractContent_0_4": "", "Quest_610000007_InteractContent_0_5": "", "Quest_610000007_InteractContent_0_6": "", "Quest_610000007_QuestDesc_0_2": "", "Quest_610000007_QuestName_0_2": "", "Quest_610000008_ChildQuestTip_0_7": "", "Quest_610000008_ChildQuestTip_0_8": "", "Quest_610000008_ChildQuestTip_0_9": "", "Quest_610000008_ChildQuestTip_0_10": "", "Quest_610000008_ChildQuestTip_0_11": "", "Quest_610000008_ChildQuestTip_0_12": "", "Quest_610000008_InteractContent_0_5": "", "Quest_610000008_InteractContent_0_6": "", "Quest_610000008_InteractContent_0_7": "", "Quest_610000008_InteractContent_0_8": "", "Quest_610000008_QuestDesc_0_2": "", "Quest_610000008_QuestName_0_2": "", "Quest_859000001_ChildQuestTip_0_5": "", "Quest_859000001_ChildQuestTip_0_6": "", "Quest_859000001_ChildQuestTip_0_7": "", "Quest_859000001_ChildQuestTip_0_8": "", "Quest_859000001_InteractContent_0_6": "", "Quest_859000001_InteractContent_0_7": "", "Quest_859000001_InteractContent_0_8": "", "Quest_859000001_InteractContent_0_9": "", "Quest_859000001_InteractContent_0_10": "", "Quest_859000001_QuestDesc_0_2": "", "Quest_859000001_QuestName_0_2": "", "Quest_9800001_ChildQuestTip_0_3": "", "Quest_9800001_ChildQuestTip_0_4": "", "Quest_9800001_MissionCompleteMainText_0_2": "", "Quest_9800001_MissionCompleteSubText_0_2": "", "Quest_9800001_QuestDesc_0_2": "", "Quest_9800001_QuestName_0_2": "", "Quest_125000080_ChildQuestTip_0_18": "Go to the match site", "Quest_125000080_ChildQuestTip_0_19": "Talk to Wenshu", "Quest_125000080_ChildQuestTip_0_20": "Talk to Wenshu", "Quest_125000080_ChildQuestTip_0_21": "(optional) Talk to other players", "Quest_125000080_ChildQuestTip_0_22": "Talk to the players on the spare track", "Quest_125000080_ChildQuestTip_0_23": "Talk with Lingyan and Ganquan", "Quest_125000080_ChildQuestTip_0_24": "Talk to Jiyan", "Quest_125000080_ChildQuestTip_0_25": "Talk to Jiyan", "Quest_125000080_ChildQuestTip_0_26": "Discuss strategy with team members", "Quest_125000080_ChildQuestTip_0_27": "Discuss strategy with team members", "Quest_125000080_ChildQuestTip_0_28": "Proceed to the handoff area", "Quest_125000080_ChildQuestTip_0_29": "Go to the handoff area to prepare for the match", "Quest_125000080_ChildQuestTip_0_30": "Subdue Gulpuff", "Quest_125000080_ChildQuestTip_0_31": "Follow-up", "Quest_125000080_ChildQuestTip_0_32": "(optional) Evacuate other viewers", "Quest_125000080_ChildQuestTip_0_33": "Ask the audience assaulted by Gulpuff", "Quest_125000080_ChildQuestTip_0_34": "Ask the audience assaulted by Gulpuff", "Quest_125000080_QuestDesc_0_2": "You have received an invitation letter from Wenshu. It mentions that the“Jinzhou Riverside Games” will be held soon. Go to the coordinates enclosed in the letter and have a look.", "Quest_125000080_QuestName_0_2": "Riverside Games", "Quest_125000080_QuestScheduleMainTitle_0_3": "Learn about the participating teams", "Quest_125000080_QuestScheduleMainTitle_0_4": "Evacuate the audience", "Quest_125000080_QuestScheduleSubTitle_0_5": "Ask the players who completed the warm-up", "Quest_125000080_QuestScheduleSubTitle_0_6": "(optional) Talk to other players", "Quest_125000080_QuestScheduleSubTitle_0_7": "Ask the audience assaulted by Gulpuff", "Quest_125000080_QuestScheduleSubTitle_0_8": "(optional) Comfort other viewers", "Quest_125000081_ChildQuestTip_0_9": "Go to the Abnormal Location upstream", "Quest_125000081_ChildQuestTip_0_10": "A Murmurin found", "Quest_125000081_ChildQuestTip_0_11": "Defeat remaining TDs", "Quest_125000081_ChildQuestTip_0_12": "A faint cry for help", "Quest_125000081_ChildQuestTip_0_13": "Parsing Information", "Quest_125000081_ChildQuestTip_0_14": "", "Quest_125000081_ChildQuestTip_0_15": "Clear Sound", "Quest_125000081_ChildQuestTip_0_16": "Enter the Sonoro Sphere", "Quest_125000081_QuestDesc_0_2": "The Jinzhou Riverside Games will be suspended because of an anomalous emergency. You and Jiyan decide to go to the source of anomaly to find out...", "Quest_125000081_QuestName_0_2": "Replica of Past Days", "Quest_125000082_ChildQuestTip_0_9": "Talk to Mortefi", "Quest_125000082_ChildQuestTip_0_10": "Talk to Mortefi", "Quest_125000082_ChildQuestTip_0_11": "Go to the Knell Square", "Quest_125000082_ChildQuestTip_0_12": "Talk to Jiyan", "Quest_125000082_ChildQuestTip_0_13": "Wenshu's Contact", "Quest_125000082_ChildQuestTip_0_14": "Talk to Wenshu", "Quest_125000082_ChildQuestTip_0_15": "Talk to Wenshu", "Quest_125000082_ChildQuestTip_0_16": "Talk to Wenshu", "Quest_125000082_QuestDesc_0_2": "After resolving the crisis of TD outbreak, you and Jiyan returned to Jinzhou...", "Quest_125000082_QuestName_0_2": "Pastures Like Old Times", "Quest_121000031_ChallengeConditionMainText_0_2": "Target is too far away", "Quest_121000031_ChallengeConditionSubText_0_2": "Return to the starting point to continue the mission", "Quest_121000031_ChallengeFailMainText_0_2": "Challenge Failed", "Quest_121000031_ChildQuestTip_0_63": "Head to the theater", "Quest_121000031_ChildQuestTip_0_64": "Head to the theater", "Quest_121000031_ChildQuestTip_0_65": "Visit the first client with Lingyang", "Quest_121000031_ChildQuestTip_0_66": "Visit the second client with Lingyang", "Quest_121000031_ChildQuestTip_0_67": "Visit the third client with Lingyang", "Quest_121000031_ChildQuestTip_0_68": "Visit the third client with Lingyang", "Quest_121000031_ChildQuestTip_0_69": "Look for Lingyang around the teahouse", "Quest_121000031_ChildQuestTip_0_70": "Look for Lingyang around the teahouse", "Quest_121000031_ChildQuestTip_0_71": "Talk with Lingyang and get ready to leave", "Quest_121000031_ChildQuestTip_0_72": "Talk with Lingyang and get ready to leave", "Quest_121000031_ChildQuestTip_0_73": "Go to the logistics station ahead", "Quest_121000031_ChildQuestTip_0_74": "Go in the direction of the cry for help", "Quest_121000031_ChildQuestTip_0_75": "Rescue the logistics guy", "Quest_121000031_ChildQuestTip_0_76": "Talk to the logistics person", "Quest_121000031_ChildQuestTip_0_77": "Follow Lingyang's tips to find suspicious camps", "Quest_121000031_ChildQuestTip_0_78": "Follow Lingyang's tips to find suspicious camps", "Quest_121000031_ChildQuestTip_0_79": "Follow Lingyang's tips to find suspicious camps", "Quest_121000031_ChildQuestTip_0_80": "Find a suitable location and eavesdrop on The Savage Beasts’ conversations", "Quest_121000031_ChildQuestTip_0_81": "Eavesdrop on The Savages’ conversations", "Quest_121000031_ChildQuestTip_0_82": "Investigate the camp of “The Savages”({q_count}/3)", "Quest_121000031_ChildQuestTip_0_83": "Investigate the camp of “The Savages”", "Quest_121000031_ChildQuestTip_0_84": "Talk to Lingyang and Bei Shi", "Quest_121000031_ChildQuestTip_0_85": "Go in the direction of the bell", "Quest_121000031_ChildQuestTip_0_86": "Talk to Lingyang", "Quest_121000031_ChildQuestTip_0_87": "Look for the source of the bell", "Quest_121000031_ChildQuestTip_0_88": "Enter the cave", "Quest_121000031_ChildQuestTip_0_89": "Leave", "Quest_121000031_ChildQuestTip_0_90": "Leave", "Quest_121000031_ChildQuestTip_0_91": "Back to the residential area", "Quest_121000031_ChildQuestTip_0_92": "Back to the residential area", "Quest_121000031_ChildQuestTip_0_93": "Go to the theater with Lingyang", "Quest_121000031_ChildQuestTip_0_94": "Go to the theater with Lingyang", "Quest_121000031_ChildQuestTip_0_95": "", "Quest_121000031_ChildQuestTip_0_96": "Go to the theater with Lingyang", "Quest_121000031_ChildQuestTip_0_97": "", "Quest_121000031_ChildQuestTip_0_98": "Shuncai montage", "Quest_121000031_ChildQuestTip_0_99": "Go to the theater with Lingyang", "Quest_121000031_ChildQuestTip_0_100": "", "Quest_121000031_ChildQuestTip_0_101": "Go to the theater with Lingyang", "Quest_121000031_ChildQuestTip_0_102": "", "Quest_121000031_ChildQuestTip_0_103": "Couple montage", "Quest_121000031_ChildQuestTip_0_104": "Go to the theater with Lingyang", "Quest_121000031_ChildQuestTip_0_105": "", "Quest_121000031_ChildQuestTip_0_106": "Play in front of Gan'xue", "Quest_121000031_ChildQuestTip_0_107": "Go to the theater with Lingyang", "Quest_121000031_ChildQuestTip_0_108": "", "Quest_121000031_ChildQuestTip_0_109": "Qi Montage", "Quest_121000031_ChildQuestTip_0_110": "Go to the theater with Lingyang", "Quest_121000031_ChildQuestTip_0_111": "Go to the theater with Lingyang", "Quest_121000031_ChildQuestTip_0_112": "Look for the right props at the theater backstage", "Quest_121000031_ChildQuestTip_0_113": "Look for the right props at the theater backstage", "Quest_121000031_ChildQuestTip_0_114": "Go to the theater the next afternoon (15:00-17:00)", "Quest_121000031_ChildQuestTip_0_115": "Look for Bei’ji and Bei’shi in the audience area", "Quest_121000031_ChildQuestTip_0_116": "Talk to Bei’ji and Bei’shi", "Quest_121000031_ChildQuestTip_0_117": "Liondance", "Quest_121000031_ChildQuestTip_0_118": "Go to the backstage of the theater and look for Lingyang", "Quest_121000031_ChildQuestTip_0_119": "Sibling Montage", "Quest_121000031_ChildQuestTip_0_120": "Siblings turn around", "Quest_121000031_ChildQuestTip_0_121": "Go to the backstage of the theater and look for Lingyang", "Quest_121000031_ChildQuestTip_0_122": "Follow Lingyang", "Quest_121000031_ChildQuestTip_0_123": "Follow Lingyang", "Quest_121000031_ChildQuestTip_0_124": "Quest Complete", "Quest_121000031_InteractContent_0_2": "About Liondance...", "Quest_121000031_QuestDesc_0_2": "In Jinzhou, you meet an unusual... human?", "Quest_121000031_QuestName_0_2": "Wild Heart's Return", "Quest_121000032_ChildQuestTip_0_6": "Go to Violet Banyan", "Quest_121000032_ChildQuestTip_0_7": "Talk to Bei Shi", "Quest_121000032_ChildQuestTip_0_8": "Investigate around Violet Banyan", "Quest_121000032_ChildQuestTip_0_9": "Talk with Lingyang", "Quest_121000032_ChildQuestTip_0_10": "Talk with Lingyang", "Quest_121000032_QuestDesc_0_2": "You learned from Lingyang about the story of a Jingle Beast. It is said that they once lived in the vicinity of the Violet Banyan in Dim Forest. Why not go and take a look?", "Quest_121000032_QuestName_0_2": "Under the Moonlit Banyan", "Quest_114000018_ChallengeConditionMainText_0_3": "Failed", "Quest_114000018_ChallengeConditionMainText_0_4": "Failed", "Quest_114000018_ChallengeConditionSubText_0_3": "", "Quest_114000018_ChallengeConditionSubText_0_4": "", "Quest_114000018_ChildQuestTip_0_56": "Answer Chixia's call", "Quest_114000018_ChildQuestTip_0_57": "", "Quest_114000018_ChildQuestTip_0_58": "Go to the indicated location", "Quest_114000018_ChildQuestTip_0_59": "", "Quest_114000018_ChildQuestTip_0_60": "", "Quest_114000018_ChildQuestTip_0_61": "Cover up signs of struggle ({q_count}/2)", "Quest_114000018_ChildQuestTip_0_62": "Talk to ??", "Quest_114000018_ChildQuestTip_0_63": "", "Quest_114000018_ChildQuestTip_0_64": "Go to the meeting place", "Quest_114000018_ChildQuestTip_0_65": "Go to the meeting place", "Quest_114000018_ChildQuestTip_0_66": "", "Quest_114000018_ChildQuestTip_0_67": "Follow Lirong", "Quest_114000018_ChildQuestTip_0_68": "Follow Lirong", "Quest_114000018_ChildQuestTip_0_69": "", "Quest_114000018_ChildQuestTip_0_70": "Keep an eye on Lirong", "Quest_114000018_ChildQuestTip_0_71": "", "Quest_114000018_ChildQuestTip_0_72": "", "Quest_114000018_ChildQuestTip_0_73": "Defeat Fractsidus members ({q_count}/2)", "Quest_114000018_ChildQuestTip_0_74": "", "Quest_114000018_ChildQuestTip_0_75": "Collect all the puppets ({q_count}/3)", "Quest_114000018_ChildQuestTip_0_76": "Talk to Yinlin", "Quest_114000018_ChildQuestTip_0_77": "Use Sensor to find the markings", "Quest_114000018_ChildQuestTip_0_78": "Follow the markings to the safe house", "Quest_114000018_ChildQuestTip_0_79": "", "Quest_114000018_ChildQuestTip_0_80": "Enter the correct password", "Quest_114000018_ChildQuestTip_0_81": "", "Quest_114000018_ChildQuestTip_0_82": "Enter the safe house and investigate", "Quest_114000018_ChildQuestTip_0_83": "", "Quest_114000018_ChildQuestTip_0_84": "", "Quest_114000018_ChildQuestTip_0_85": "Investigate in the warehouse for more information", "Quest_114000018_ChildQuestTip_0_86": "", "Quest_114000018_ChildQuestTip_0_87": "Investigate in the warehouse for more information", "Quest_114000018_ChildQuestTip_0_88": "Use the tablet to notify the authorities", "Quest_114000018_ChildQuestTip_0_89": "", "Quest_114000018_ChildQuestTip_0_90": "Try to leave the warehouse", "Quest_114000018_ChildQuestTip_0_91": "Ask Yinlin for details", "Quest_114000018_ChildQuestTip_0_92": "Talk to the members of the Séance Society", "Quest_114000018_ChildQuestTip_0_93": "Go the place Yinlin mentioned", "Quest_114000018_ChildQuestTip_0_94": "", "Quest_114000018_ChildQuestTip_0_95": "", "Quest_114000018_ChildQuestTip_0_96": "", "Quest_114000018_ChildQuestTip_0_97": "", "Quest_114000018_ChildQuestTip_0_98": "Check on Quxiu", "Quest_114000018_ChildQuestTip_0_99": "Go and talk to Yinlin", "Quest_114000018_ChildQuestTip_0_100": "", "Quest_114000018_ChildQuestTip_0_101": "Defeat Tacet Discords", "Quest_114000018_ChildQuestTip_0_102": "Defeat Tacet Discords", "Quest_114000018_ChildQuestTip_0_103": "", "Quest_114000018_ChildQuestTip_0_104": "Go inside the puppet factory to stop Dollmaker", "Quest_114000018_ChildQuestTip_0_105": "Return to Jinzhou and explain the situation to Chixia", "Quest_114000018_ChildQuestTip_0_106": "", "Quest_114000018_ChildQuestTip_0_107": "Use Sensor to find the markings", "Quest_114000018_ChildQuestTip_0_108": "Use Sensor to find the markings", "Quest_114000018_ChildQuestTip_0_109": "", "Quest_114000018_QuestAliasDesc_0_4": "Team up with Yinlin, the undercover Patroller, on a risky mission to recover the stolen puppets in an underground trade.", "Quest_114000018_QuestAliasDesc_0_5": "Yinlin's betrayal leads you to the Séance Society's dangerous camp, where the truth awaits. Are you ready to face it?", "Quest_114000018_QuestAliasDesc_0_6": "The truth revealed one task: inflirtrate the factory and thwart Dollmaker's plans.", "Quest_114000018_QuestDesc_0_2": "A cryptic message reveals the Séance Society's involvement in Jinzhou's disappearances. Is this the key to unlocking the truth?", "Quest_114000018_QuestName_0_2": "Solitary Path", "Quest_114000018_QuestScheduleMainTitle_0_2": "Investigate inside the tent", "LevelPlay_142000002_ChallengeConditionMainText_0_2": "", "LevelPlay_142000002_ChallengeConditionSubText_0_2": "", "LevelPlay_142000002_ChildQuestTip_0_3": "", "LevelPlay_142000002_ChildQuestTip_0_4": "", "LevelPlay_142000002_LevelPlayName_0_2": "", "Quest_133000003_ChildQuestTip_0_3": "Fend off the Hoochiefs", "Quest_133000003_ChildQuestTip_0_4": "Report to the researcher", "Quest_133000003_QuestDesc_0_2": "You encountered an anxious researcher, who requests your help to fight off the Hoochiefs.", "Quest_133000003_QuestName_0_2": "De-Hoochief", "Quest_133000004_ChildQuestTip_0_2": "Complete the quiz", "Quest_133000004_QuestDesc_0_2": "You meet a strange dual in the Dim Forest. They seem to have peculiar questions for you. Answer their questions correctly, and you might receive some rewards.", "Quest_133000004_QuestName_0_2": "A Quest of Wits - I", "Quest_133000005_ChildQuestTip_0_2": "Complete the quiz", "Quest_133000005_QuestDesc_0_2": "You meet a strange dual in the Dim Forest. They seem to have peculiar questions for you. Answer their questions correctly, and you might receive some rewards.", "Quest_133000005_QuestName_0_2": "A Quest of Wits - II", "Quest_133000006_ChildQuestTip_0_2": "Complete the quiz", "Quest_133000006_QuestDesc_0_2": "You meet a strange dual in the Dim Forest. They seem to have peculiar questions for you. Answer their questions correctly, and you might receive some rewards.", "Quest_133000006_QuestName_0_2": "A Quest of Wits - III", "Quest_133000007_ChildQuestTip_0_2": "Talk to the researcher", "Quest_133000007_QuestDesc_0_2": "Patroller Chuyi in the Dim Forest would like your help delivering a letter.", "Quest_133000007_QuestName_0_2": "Messenger", "Quest_133000002_ChildQuestTip_0_8": "Rescue person calling for help", "Quest_133000002_ChildQuestTip_0_9": "Escort the engineer from the Ministry of Development", "Quest_133000002_ChildQuestTip_0_10": "Escort the engineer from the Ministry of Development", "Quest_133000002_ChildQuestTip_0_11": "Escort the engineer from the Ministry of Development", "Quest_133000002_ChildQuestTip_0_12": "Escort the engineer from the Ministry of Development", "Quest_133000002_ChildQuestTip_0_13": "Escort the engineer from the Ministry of Development", "Quest_133000002_ChildQuestTip_0_14": "Investigate the treasure cave", "Quest_133000002_InteractContent_0_4": "Ministry of Development Engineer", "Quest_133000002_InteractContent_0_5": "Start the Rescue", "Quest_133000002_QuestDesc_0_2": "Constant cries for help persist from the Exiles camp. Defeat the Exiles and rescue the caller from the camp.", "Quest_133000002_QuestName_0_2": "Misfortune on a Workday", "Quest_133000008_ChildQuestTip_0_7": "", "Quest_133000008_ChildQuestTip_0_8": "", "Quest_133000008_ChildQuestTip_0_9": "Discuss your next plans with Qianshan", "Quest_133000008_ChildQuestTip_0_10": "Discuss your next plans with Qianshan", "Quest_133000008_ChildQuestTip_0_11": "Investigate the Exiles camp", "Quest_133000008_ChildQuestTip_0_12": "Report to Qianshan", "Quest_133000008_InteractContent_0_11": "Qianshan", "Quest_133000008_InteractContent_0_12": "Qianshan", "Quest_133000008_QuestDesc_0_2": "The Patrollers near the Fireflies Sea seems to be in trouble. Learn about the situation before things get serious.", "Quest_133000008_QuestName_0_2": "Secret Investigation", "Quest_133000008_QuestScheduleMainTitle_0_2": "Collect Exiles' gear", "Quest_133000008_QuestScheduleSubTitle_0_3": "Topwear", "Quest_133000008_QuestScheduleSubTitle_0_4": "Bottomwear", "Quest_121000034_ChildQuestTip_0_18": "Go to Jinzhou Theater to find Lianfeng, the TD Hunter", "Quest_121000034_ChildQuestTip_0_19": "Discuss the details of the campaign with Lianfeng", "Quest_121000034_ChildQuestTip_0_20": "Meet with Lianfeng at the agreed location", "Quest_121000034_ChildQuestTip_0_21": "Meet with Lianfeng at the agreed location", "Quest_121000034_ChildQuestTip_0_22": "Find the operation traces with Sensor", "Quest_121000034_ChildQuestTip_0_23": "Follow the traces", "Quest_121000034_ChildQuestTip_0_24": "Follow the traces", "Quest_121000034_ChildQuestTip_0_25": "Follow the traces", "Quest_121000034_ChildQuestTip_0_26": "Follow the traces", "Quest_121000034_ChildQuestTip_0_27": "Follow the traces", "Quest_121000034_ChildQuestTip_0_28": "Follow the traces", "Quest_121000034_ChildQuestTip_0_29": "Follow the toll sound you hear", "Quest_121000034_ChildQuestTip_0_30": "Inspect the wounded PA member", "Quest_121000034_ChildQuestTip_0_31": "Inspect the wounded PA member", "Quest_121000034_ChildQuestTip_0_32": "Defeat Bell-Borne Geochelone", "Quest_121000034_ChildQuestTip_0_33": "Ask Lianfeng to check the “Bell Spiriton” you just obtained", "Quest_121000034_ChildQuestTip_0_34": "Return to Jinzhou and deliver the “Bell Spiriton” to Koko", "Quest_121000034_InteractContent_0_2": "Where can I find Lianfeng again?", "Quest_121000034_OccupyDesc_0_2": "Empty", "Quest_121000034_QuestDesc_0_2": "Find the Resonator who once proclaimed to be “Tacet Discord Hunter” to obtain the precious TD Material.", "Quest_121000034_QuestName_0_2": "Tacet Discord Hunter", "Quest_134000000_ChildQuestTip_0_13": "Follow Mizhi to the Mechanics", "Quest_134000000_ChildQuestTip_0_14": "Talk to Mizhi", "Quest_134000000_ChildQuestTip_0_15": "Solve the Mechanics", "Quest_134000000_ChildQuestTip_0_16": "Solve the Mechanics", "Quest_134000000_ChildQuestTip_0_17": "Report to Mizhi", "Quest_134000000_ChildQuestTip_0_18": "Solve the Mechanics", "Quest_134000000_ChildQuestTip_0_19": "Solve the Mechanics", "Quest_134000000_ChildQuestTip_0_20": "Report to Mizhi", "Quest_134000000_ChildQuestTip_0_21": "Solve the Mechanics", "Quest_134000000_ChildQuestTip_0_22": "Solve the Mechanics", "Quest_134000000_ChildQuestTip_0_23": "", "Quest_134000000_ChildQuestTip_0_24": "Report to Mizhi", "Quest_134000000_GeneralFloatingTipMainText_0_7": "Solve the Mechanics", "Quest_134000000_GeneralFloatingTipMainText_0_8": "Report to Mizhi", "Quest_134000000_GeneralFloatingTipMainText_0_9": "Solve the Mechanics", "Quest_134000000_GeneralFloatingTipMainText_0_10": "Report to Mizhi", "Quest_134000000_GeneralFloatingTipMainText_0_11": "Solve the Mechanics", "Quest_134000000_GeneralFloatingTipMainText_0_12": "Report to Mizhi", "Quest_134000000_InteractContent_0_7": "Talk to Mizhi", "Quest_134000000_MissionCompleteMainText_0_2": "Quest Complete", "Quest_134000000_MissionCompleteSubText_0_2": "", "Quest_134000000_PreShowDesc_0_2": "Unlocked after completing Exploration Quest: \"Shadow of the Past\"", "Quest_134000000_QuestDesc_0_2": "The nagging engineer Mizhi always mentions hearing a mysterious sound calling him...", "Quest_134000000_QuestName_0_2": "The Fabled Magnetic Cube Mechanics - I", "Quest_134000001_ChildQuestTip_0_18": "Unknown Contact", "Quest_134000001_ChildQuestTip_0_19": "", "Quest_134000001_ChildQuestTip_0_20": "Head to the Mechanics maintenance area at the mine", "Quest_134000001_ChildQuestTip_0_21": "Talk to Qingshu", "Quest_134000001_ChildQuestTip_0_22": "Solve the Mechanics", "Quest_134000001_ChildQuestTip_0_23": "Solve the Mechanics", "Quest_134000001_ChildQuestTip_0_24": "", "Quest_134000001_ChildQuestTip_0_25": "Solve the Mechanics", "Quest_134000001_ChildQuestTip_0_26": "Solve the Mechanics", "Quest_134000001_ChildQuestTip_0_27": "", "Quest_134000001_ChildQuestTip_0_28": "Solve the Mechanics", "Quest_134000001_ChildQuestTip_0_29": "Solve the Mechanics", "Quest_134000001_ChildQuestTip_0_30": "", "Quest_134000001_ChildQuestTip_0_31": "Head to the abandoned mine", "Quest_134000001_ChildQuestTip_0_32": "Investigate the abandoned mine and search for Mizhi", "Quest_134000001_ChildQuestTip_0_33": "", "Quest_134000001_ChildQuestTip_0_34": "", "Quest_134000001_GeneralFloatingTipMainText_0_4": "Solve the Mechanics", "Quest_134000001_GeneralFloatingTipMainText_0_5": "Solve the Mechanics", "Quest_134000001_GeneralFloatingTipMainText_0_6": "Solve the Mechanics", "Quest_134000001_InteractContent_0_2": "Talk to Qingshu", "Quest_134000001_PreShowDesc_0_2": "Wait for Mizhi to unravel the ultimate Mechanics.", "Quest_134000001_QuestDesc_0_2": "Mizhi has gone missing, and someone has tampered with the Mechanics. Qingshu, Mizhi's senior, is very worried.", "Quest_134000001_QuestName_0_2": "The Fabled Magnetic Cube Mechanics - II", "Quest_134000002_ChildQuestTip_0_14": "Head to the Mechanics maintenance area at the mine", "Quest_134000002_ChildQuestTip_0_15": "Talk to Mizhi", "Quest_134000002_ChildQuestTip_0_16": "Solve the Mechanics", "Quest_134000002_ChildQuestTip_0_17": "Help Mizhi calibrate the Mechanics", "Quest_134000002_ChildQuestTip_0_18": "Report to Mizhi", "Quest_134000002_ChildQuestTip_0_19": "Solve the Mechanics", "Quest_134000002_ChildQuestTip_0_20": "Help Mizhi calibrate the Mechanics", "Quest_134000002_ChildQuestTip_0_21": "Report to Mizhi", "Quest_134000002_ChildQuestTip_0_22": "Solve the Mechanics", "Quest_134000002_ChildQuestTip_0_23": "Help Mizhi calibrate the Mechanics", "Quest_134000002_ChildQuestTip_0_24": "Report to Mizhi", "Quest_134000002_ChildQuestTip_0_25": "", "Quest_134000002_ChildQuestTip_0_26": "Find the chest", "Quest_134000002_GeneralFloatingTipMainText_0_7": "Help Mizhi calibrate the Mechanics", "Quest_134000002_GeneralFloatingTipMainText_0_8": "Report to Mizhi", "Quest_134000002_GeneralFloatingTipMainText_0_9": "Help Mizhi calibrate the Mechanics", "Quest_134000002_GeneralFloatingTipMainText_0_10": "Report to Mizhi", "Quest_134000002_GeneralFloatingTipMainText_0_11": "Help Mizhi calibrate the Mechanics", "Quest_134000002_GeneralFloatingTipMainText_0_12": "Report to Mizhi", "Quest_134000002_InteractContent_0_10": "Find the Chest", "Quest_134000002_PreShowDesc_0_2": "Wait for Mizhi to wake up.", "Quest_134000002_QuestDesc_0_2": "Mizhi has come to his senses. What exactly did he encounter in the abandoned mine, and did he manage to find the ultimate Mechanics he had been pursuing?", "Quest_134000002_QuestName_0_2": "The Fabled Magnetic Cube Mechanics - III", "Quest_134800000_ChildQuestTip_0_2": "", "Quest_134800000_QuestDesc_0_2": "", "Quest_134800000_QuestName_0_2": "The Fabled Magnetic Cube Mechanics - Prelude", "Quest_109000003_ChildQuestTip_0_2": "Complete Gulpuff MigrationTutorial", "Quest_109000003_QuestDesc_0_2": "", "Quest_109000003_QuestName_0_2": "Travel in Jinzhou: Gulpuffs", "Quest_109000009_ChildQuestTip_0_13": "Start the Overdash Challenge", "Quest_109000009_ChildQuestTip_0_14": "Complete the Overdash Challenge", "Quest_109000009_ChildQuestTip_0_15": "", "Quest_109000009_ChildQuestTip_0_16": "Complete the challenge at the north gate", "Quest_109000009_ChildQuestTip_0_17": "Complete the Overdash Challenge", "Quest_109000009_ChildQuestTip_0_18": "", "Quest_109000009_ChildQuestTip_0_19": "Complete the challenge at the south gate", "Quest_109000009_ChildQuestTip_0_20": "Complete the Overdash Challenge", "Quest_109000009_ChildQuestTip_0_21": "", "Quest_109000009_ChildQuestTip_0_22": "Report to Dashbon", "Quest_109000009_ChildQuestTip_0_23": "Complete the Overdash Challenge - Enhanced Difficulty", "Quest_109000009_ChildQuestTip_0_24": "", "Quest_109000009_InteractContent_0_8": "Begin Challenge", "Quest_109000009_InteractContent_0_9": "Begin Challenge", "Quest_109000009_QuestDesc_0_2": "Owing to Dashbon's great efforts, you learned of the legends of the Hero of the Leap. Follow his guidance and conquer the Overdash challenge and claim the title of Overdash Master!", "Quest_109000009_QuestName_0_2": "Hero of the Leap", "Quest_109000009_QuestScheduleMainTitle_0_4": "Reach the finish line and complete Overdash Challenge", "Quest_109000009_QuestScheduleMainTitle_0_5": "Reach the finish line and complete Overdash Challenge", "Quest_109000009_QuestScheduleMainTitle_0_6": "Reach the finish line and complete Overdash Challenge", "Quest_109000009_QuestScheduleSubTitle_0_7": "Avoid pavement, grass, stairs, and ponds.", "Quest_109000009_QuestScheduleSubTitle_0_8": "Use Sensor to find the optimal path", "Quest_109000009_QuestScheduleSubTitle_0_9": "Avoid pavement, grass, stairs, and ponds.", "Quest_109000009_QuestScheduleSubTitle_0_10": "Use Sensor to find the optimal path", "Quest_109000009_QuestScheduleSubTitle_0_11": "Avoid pavement, grass, stairs, and ponds.", "Quest_109000009_QuestScheduleSubTitle_0_12": "Use Sensor to find the optimal path", "Quest_114000017_ChildQuestTip_0_13": "Check out the crowd", "Quest_114000017_ChildQuestTip_0_14": "Ask the elder about what has happened", "Quest_114000017_ChildQuestTip_0_15": "Go to the place Bowen mentioned", "Quest_114000017_ChildQuestTip_0_16": "Bowen’s midway bubble", "Quest_114000017_ChildQuestTip_0_17": "Capture the whole Huabiao Square from high place", "Quest_114000017_ChildQuestTip_0_18": "Deliver the first photo to Bowen", "Quest_114000017_ChildQuestTip_0_19": "Go the second place Bowen mentioned", "Quest_114000017_ChildQuestTip_0_20": "Take a photo according to Bowen", "Quest_114000017_ChildQuestTip_0_21": "Deliver the second photo to Bowen", "Quest_114000017_ChildQuestTip_0_22": "Meet Bowen at the final place", "Quest_114000017_ChildQuestTip_0_23": "Take a photo for Bowen", "Quest_114000017_ChildQuestTip_0_24": "Deliver the final photo to Bowen", "Quest_114000017_QuestDesc_0_2": "You find a crowd in a peculiar corner of Jinzhou. Why not go and check it out?", "Quest_114000017_QuestName_0_2": "Photos of Jinzhou", "Quest_114000017_TakePhotoPosDescription_0_4": "Go the place to take photos", "Quest_114000017_TakePhotoPosDescription_0_5": "Go the place to take photos", "Quest_114000017_TakePhotoPosDescription_0_6": "Go the place to take photos", "Quest_114000017_TakePhotoTargetsDescription_0_4": "Capture the whole Huabiao Square", "Quest_114000017_TakePhotoTargetsDescription_0_5": "Take a photo of three kittens", "Quest_114000017_TakePhotoTargetsDescription_0_6": "Capture the touching moment for Bowen", "Quest_14000005_ChildQuestTip_0_3": "", "Quest_14000005_ChildQuestTip_0_4": "", "Quest_14000005_InteractContent_0_3": "", "Quest_14000005_InteractContent_0_4": "", "Quest_14000005_QuestDesc_0_2": "", "Quest_14000005_QuestName_0_2": "", "Quest_14000008_ChildQuestTip_0_5": "", "Quest_14000008_ChildQuestTip_0_6": "", "Quest_14000008_ChildQuestTip_0_7": "", "Quest_14000008_ChildQuestTip_0_8": "", "Quest_14000008_InteractContent_0_6": "", "Quest_14000008_InteractContent_0_7": "", "Quest_14000008_InteractContent_0_8": "", "Quest_14000008_InteractContent_0_9": "", "Quest_14000008_InteractContent_0_10": "", "Quest_14000008_QuestDesc_0_2": "", "Quest_14000008_QuestName_0_2": "", "Quest_14000008_QuestScheduleMainTitle_0_2": "", "Quest_14000008_QuestScheduleSubTitle_0_4": "", "Quest_14000008_QuestScheduleSubTitle_0_5": "", "Quest_14000008_QuestScheduleSubTitle_0_6": "", "Quest_14000009_ChildQuestTip_0_5": "", "Quest_14000009_ChildQuestTip_0_6": "", "Quest_14000009_ChildQuestTip_0_7": "", "Quest_14000009_ChildQuestTip_0_8": "", "Quest_14000009_InteractContent_0_6": "", "Quest_14000009_InteractContent_0_7": "", "Quest_14000009_InteractContent_0_8": "", "Quest_14000009_InteractContent_0_9": "", "Quest_14000009_InteractContent_0_10": "", "Quest_14000009_QuestDesc_0_2": "", "Quest_14000009_QuestName_0_2": "", "Quest_14000009_QuestScheduleMainTitle_0_2": "", "Quest_14000009_QuestScheduleSubTitle_0_4": "", "Quest_14000009_QuestScheduleSubTitle_0_5": "", "Quest_14000009_QuestScheduleSubTitle_0_6": "", "Quest_14000010_ChildQuestTip_0_3": "", "Quest_14000010_ChildQuestTip_0_4": "", "Quest_14000010_InteractContent_0_2": "", "Quest_14000010_QuestDesc_0_2": "", "Quest_14000010_QuestName_0_2": "", "Quest_14000011_ChildQuestTip_0_2": "", "Quest_14000011_InteractContent_0_3": "", "Quest_14000011_InteractContent_0_4": "", "Quest_14000011_QuestDesc_0_2": "", "Quest_14000011_QuestName_0_2": "", "Quest_14000012_ChildQuestTip_0_3": "", "Quest_14000012_ChildQuestTip_0_4": "", "Quest_14000012_InteractContent_0_3": "", "Quest_14000012_InteractContent_0_4": "", "Quest_14000012_QuestDesc_0_2": "", "Quest_14000012_QuestName_0_2": "", "Quest_2000016_ChildQuestTip_0_2": "", "Quest_2000016_InteractContent_0_3": "", "Quest_2000016_InteractContent_0_4": "", "Quest_2000016_QuestDesc_0_2": "", "Quest_2000016_QuestName_0_2": "", "Quest_3_ChildQuestTip_0_3": "", "Quest_3_ChildQuestTip_0_4": "", "Quest_3_InteractContent_0_3": "", "Quest_3_InteractContent_0_4": "", "Quest_3_QuestDesc_0_2": "", "Quest_3_QuestName_0_2": "", "Quest_118000002_ChildQuestTip_0_58": "Head to Lollo Warehouse", "Quest_118000002_ChildQuestTip_0_59": "Defeat the incoming Exiles ({q_count}/3)", "Quest_118000002_ChildQuestTip_0_60": "Talk to the Midnight Ranger", "Quest_118000002_ChildQuestTip_0_61": "", "Quest_118000002_ChildQuestTip_0_62": "Find Researcher Jiuyue", "Quest_118000002_ChildQuestTip_0_63": "", "Quest_118000002_ChildQuestTip_0_64": "", "Quest_118000002_ChildQuestTip_0_65": "Help Jiuyue retrieve the lost backpack", "Quest_118000002_ChildQuestTip_0_66": "", "Quest_118000002_ChildQuestTip_0_67": "", "Quest_118000002_ChildQuestTip_0_68": "", "Quest_118000002_ChildQuestTip_0_69": "Use Ultrasonic Pulse Chips to clear the mud", "Quest_118000002_ChildQuestTip_0_70": "", "Quest_118000002_ChildQuestTip_0_71": "Meet with the resident", "Quest_118000002_ChildQuestTip_0_72": "", "Quest_118000002_ChildQuestTip_0_73": "Meet with the resident", "Quest_118000002_ChildQuestTip_0_74": "Inquire about the situation from the young man", "Quest_118000002_ChildQuestTip_0_75": "", "Quest_118000002_ChildQuestTip_0_76": "", "Quest_118000002_ChildQuestTip_0_77": "", "Quest_118000002_ChildQuestTip_0_78": "", "Quest_118000002_ChildQuestTip_0_79": "", "Quest_118000002_ChildQuestTip_0_80": "", "Quest_118000002_ChildQuestTip_0_81": "", "Quest_118000002_ChildQuestTip_0_82": "Head to the abandoned site of Court of Savantae", "Quest_118000002_ChildQuestTip_0_83": "Head to the abandoned site of Court of Savantae", "Quest_118000002_ChildQuestTip_0_84": "Defeat the Tacet Discords covered in mud", "Quest_118000002_ChildQuestTip_0_85": "Find an accessible control panel", "Quest_118000002_ChildQuestTip_0_86": "", "Quest_118000002_ChildQuestTip_0_87": "Check for info inside the control panel", "Quest_118000002_ChildQuestTip_0_88": "Head to the first suppressor", "Quest_118000002_ChildQuestTip_0_89": "", "Quest_118000002_ChildQuestTip_0_90": "Activate the suppressor", "Quest_118000002_ChildQuestTip_0_91": "Check the digital work log", "Quest_118000002_ChildQuestTip_0_92": "Head to the second suppressor", "Quest_118000002_ChildQuestTip_0_93": "", "Quest_118000002_ChildQuestTip_0_94": "Activate the suppressor", "Quest_118000002_ChildQuestTip_0_95": "Check the digital work log", "Quest_118000002_ChildQuestTip_0_96": "", "Quest_118000002_ChildQuestTip_0_97": "Head to the third suppressor", "Quest_118000002_ChildQuestTip_0_98": "Head to the third suppressor", "Quest_118000002_ChildQuestTip_0_99": "Follow the \"Phantom\"", "Quest_118000002_ChildQuestTip_0_100": "Follow the \"Phantom\"", "Quest_118000002_ChildQuestTip_0_101": "Follow the \"Phantom\"", "Quest_118000002_ChildQuestTip_0_102": "Restore mural, activate holographic projection device", "Quest_118000002_ChildQuestTip_0_103": "", "Quest_118000002_ChildQuestTip_0_104": "Head to the third suppressor", "Quest_118000002_ChildQuestTip_0_105": "Head to the third suppressor", "Quest_118000002_ChildQuestTip_0_106": "Activate the suppressor", "Quest_118000002_ChildQuestTip_0_107": "Head to the center of the energy field", "Quest_118000002_ChildQuestTip_0_108": "Absorb the residual frequency from the remains", "Quest_118000002_ChildQuestTip_0_109": "Defeat Mourning Aix", "Quest_118000002_ChildQuestTip_0_110": "", "Quest_118000002_ChildQuestTip_0_111": "", "Quest_118000002_ChildQuestTip_0_112": "", "Quest_118000002_ChildQuestTip_0_113": "", "Quest_118000002_ChildQuestTip_0_114": "", "Quest_118000002_PreShowDesc_0_2": "Unlocked at Union Lv. 25", "Quest_118000002_QuestDesc_0_2": "A shroud of mist and gloom envelops the mire, concealing the untold tales of the past. A mournful melody lingers in the air, offering condolences to lives that have long journeyed to the next world.", "Quest_118000002_QuestName_0_2": "Stygian Lacrimosa", "Quest_118000002_QuestScheduleMainTitle_0_2": "Explore the surroundings and gather information", "Quest_118000002_QuestScheduleSubTitle_0_3": "", "Quest_118000002_QuestScheduleSubTitle_0_4": "", "LevelPlay_29000007_ChildQuestTip_0_2": "", "LevelPlay_29000007_LevelPlayName_0_2": "", "LevelPlay_29000008_ChildQuestTip_0_2": "", "LevelPlay_29000008_LevelPlayName_0_2": "", "LevelPlay_29000009_ChildQuestTip_0_2": "", "LevelPlay_29000009_LevelPlayName_0_2": "", "LevelPlay_29000010_ChildQuestTip_0_2": "", "LevelPlay_29000010_LevelPlayName_0_2": "", "LevelPlay_29000011_ChildQuestTip_0_3": "", "LevelPlay_29000011_ChildQuestTip_0_4": "", "LevelPlay_29000011_LevelPlayName_0_2": "", "Quest_142000003_ChildQuestTip_0_17": "Talk to Exile Yongli", "Quest_142000003_ChildQuestTip_0_18": "Talk to Exile Yongli again", "Quest_142000003_ChildQuestTip_0_19": "Collect Explosive Charges in the Exiles camp", "Quest_142000003_ChildQuestTip_0_20": "", "Quest_142000003_ChildQuestTip_0_21": "", "Quest_142000003_ChildQuestTip_0_22": "", "Quest_142000003_ChildQuestTip_0_23": "Talk to Exile Feng", "Quest_142000003_ChildQuestTip_0_24": "Talk to Exile Feng again", "Quest_142000003_ChildQuestTip_0_25": "Collect ingredients and deliver them to Feng", "Quest_142000003_ChildQuestTip_0_26": "Collect the remaining Explosive Charges from Feng", "Quest_142000003_ChildQuestTip_0_27": "", "Quest_142000003_ChildQuestTip_0_28": "Deliver Explosive Charges", "Quest_142000003_ChildQuestTip_0_29": "Talk to Exile Yongli (optional)", "Quest_142000003_ChildQuestTip_0_30": "Blast the Rock Wall", "Quest_142000003_ChildQuestTip_0_31": "Defeat the attacking Exiles", "Quest_142000003_ChildQuestTip_0_32": "Talk to Exile Yongli", "Quest_142000003_HandInItemsDesc_0_3": "How's your progress? Got all of them?", "Quest_142000003_HandInItemsDesc_0_4": "Have you collected all thirty Explosive Charges?", "Quest_142000003_InteractContent_0_14": "Talk", "Quest_142000003_InteractContent_0_15": "Talk", "Quest_142000003_InteractContent_0_16": "Talk", "Quest_142000003_InteractContent_0_17": "Collect", "Quest_142000003_InteractContent_0_18": "Collect", "Quest_142000003_InteractContent_0_19": "Read", "Quest_142000003_InteractContent_0_20": "Talk", "Quest_142000003_InteractContent_0_21": "Talk", "Quest_142000003_InteractContent_0_22": "Deliver", "Quest_142000003_InteractContent_0_24": "Deliver", "Quest_142000003_InteractContent_0_25": "Talk", "Quest_142000003_InteractContent_0_26": "Talk", "Quest_142000003_MissionCompleteMainText_0_2": "Quest Complete", "Quest_142000003_MissionCompleteSubText_0_2": "", "Quest_142000003_QuestAliasDesc_0_5": "After talking to Exile Yongli, you decide to help him by collecting Explosive Charges as compensation for your reckless behavior. There are usable Explosive Charges in the Exiles camp in the Dim Forest. Go check it out.", "Quest_142000003_QuestAliasDesc_0_6": "You didn't manage to collect enough Explosive Charges for Yongli in the camp. You found out that a man named Feng stole some of the charges. Find a way to retrieve the remaining charges from him.", "Quest_142000003_QuestAliasDesc_0_7": "You helped Feng prepare a dish using Explosive Charges and got the rest of the charges. Now, bring all of the Explosive Charges you collected to Yongli.", "Quest_142000003_QuestAliasDesc_0_8": "All Explosive Charges are ready. Accept Yongli's invitation and witness the detonation on-site.", "Quest_142000003_QuestDesc_0_2": "On the hillside, Exile Yongli is surrounded by Explosive Charges. You detonated all of the charges out of impulse. Go listen to what he has to say.", "Quest_142000003_QuestName_0_2": "Danger! Explosive!", "Quest_142000003_QuestScheduleMainTitle_0_3": "Collect Explosive Charges in the Exiles camp ({q_count}/3)", "Quest_142000003_QuestScheduleMainTitle_0_4": "Blast the Rock Wall", "Quest_142000003_QuestScheduleSubTitle_0_3": "Talk to the Exiles (optional)", "Quest_142000003_QuestScheduleSubTitle_0_4": "Detonate Explosive Charges", "LevelPlay_110000003_ChildQuestTip_0_3": "Clear the Tacet Field", "LevelPlay_110000003_ChildQuestTip_0_4": "Clear the Tacet Field", "LevelPlay_110000003_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_110000003_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_110000005_ChildQuestTip_0_3": "Clear the Tacet Field", "LevelPlay_110000005_ChildQuestTip_0_4": "Clear the Tacet Field", "LevelPlay_110000005_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_110000005_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_110000007_ChildQuestTip_0_3": "Clear the Tacet Field", "LevelPlay_110000007_ChildQuestTip_0_4": "Clear the Tacet Field", "LevelPlay_110000007_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_110000007_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_110000009_ChildQuestTip_0_3": "Clear the Tacet Field", "LevelPlay_110000009_ChildQuestTip_0_4": "Clear the Tacet Field", "LevelPlay_110000009_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_110000009_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_110000043_ChildQuestTip_0_3": "Clear the Tacet Field", "LevelPlay_110000043_ChildQuestTip_0_4": "Clear the Tacet Field", "LevelPlay_110000043_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_110000043_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_200000020_ChallengeFailMainText_0_5": "Challenge Failed", "LevelPlay_200000020_ChallengeFailMainText_0_6": "Challenge Failed", "LevelPlay_200000020_ChallengeFailMainText_0_7": "Challenge Failed", "LevelPlay_200000020_ChallengeFailMainText_0_8": "Challenge Failed", "LevelPlay_200000020_ChildQuestTip_0_27": "Touch the Resonance Cord", "LevelPlay_200000020_ChildQuestTip_0_28": "Defeat the Tacet Discords in the Tacet Field: {q_count}/3", "LevelPlay_200000020_ChildQuestTip_0_29": "Defeat the Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_200000020_ChildQuestTip_0_30": "Defeat the Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_200000020_ChildQuestTip_0_31": "Defeat the Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_200000020_ChildQuestTip_0_32": "Defeat the Tacet Discords in the Tacet Field: {q_count}/3", "LevelPlay_200000020_ChildQuestTip_0_33": "", "LevelPlay_200000020_ChildQuestTip_0_34": "", "LevelPlay_200000020_ChildQuestTip_0_35": "", "LevelPlay_200000020_ChildQuestTip_0_36": "", "LevelPlay_200000020_ChildQuestTip_0_37": "Begin Interaction (Temporary Node)", "LevelPlay_200000020_ChildQuestTip_0_38": "Clear the Tacet Field {q_count}/3", "LevelPlay_200000020_ChildQuestTip_0_39": "Clear the Tacet Field {q_count}/5", "LevelPlay_200000020_ChildQuestTip_0_40": "", "LevelPlay_200000020_ChildQuestTip_0_41": "Defeat the remaining monsters in the Tacet Field", "LevelPlay_200000020_ChildQuestTip_0_42": "Approach the Resonance Cord", "LevelPlay_200000020_ChildQuestTip_0_43": "Clear the Tacet Field: {q_count}/3", "LevelPlay_200000020_ChildQuestTip_0_44": "Clear the Tacet Field: {q_count}/5", "LevelPlay_200000020_ChildQuestTip_0_45": "Touch the Tacetite Bloom to obtain buff", "LevelPlay_200000020_ChildQuestTip_0_46": "Defeat monsters in the Tacet Field: {q_count}/5", "LevelPlay_200000020_ChildQuestTip_0_47": "Defeat monsters in the Tacet Field: {q_count}/4", "LevelPlay_200000020_ChildQuestTip_0_48": "Defeat monsters in the Tacet Field: {q_count}/4", "LevelPlay_200000020_ChildQuestTip_0_49": "Defeat monsters in the Tacet Field: {q_count}/4", "LevelPlay_200000020_ChildQuestTip_0_50": "Defeat elite monsters in the Tacet Field: {q_count}/3", "LevelPlay_200000020_ChildQuestTip_0_51": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_200000020_ChildQuestTip_0_52": "Absorb the Remnant in the Tacetite Bloom to obtain buff", "LevelPlay_200000020_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_200000020_GeneralFloatingTipMainText_0_2": "QTE Orbs generated in the field will grant QTE buffs when picked up", "LevelPlay_200000020_InteractContent_0_5": "Test Entities", "LevelPlay_200000020_InteractContent_0_6": "Enter a new Tacet Field", "LevelPlay_200000020_InteractContent_0_7": "Obtain Buff", "LevelPlay_200000020_InteractContent_0_8": "Obtain Buff", "LevelPlay_200000020_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_200000020_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_200000020_ReachChallengeMainText_0_5": "Challenge Complete", "LevelPlay_200000020_ReachChallengeMainText_0_6": "Challenge Complete", "LevelPlay_205000000_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_205000000_ChallengeFailMainText_0_4": "Challenge Failed", "LevelPlay_205000000_ChildQuestTip_0_7": "Touch the Resonance Cord", "LevelPlay_205000000_ChildQuestTip_0_8": "Defeat Tacet Discords in the Tacet Field: {q_count}/3", "LevelPlay_205000000_ChildQuestTip_0_9": "Defeat Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_205000000_ChildQuestTip_0_10": "Defeat Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_205000000_ChildQuestTip_0_11": "Defeat Tacet Discords in the Tacet Field: {q_count}/6", "LevelPlay_205000000_ChildQuestTip_0_12": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_205000000_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_205000000_InteractContent_0_2": "Activate", "LevelPlay_205000000_LevelPlayInfoViewMainTitle_0_3": "Area Mechanisms", "LevelPlay_205000000_LevelPlayInfoViewMainTitle_0_4": "Buff Description", "LevelPlay_205000000_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_205000000_LevelPlaySubInfoContent_0_4": "Resonators deal increased Aero DMG and enemies take decreased Electro DMG.", "LevelPlay_205000000_LevelPlaySubInfoContent_0_5": "A large area of stagnation will be generated when dodging.", "LevelPlay_205000000_LevelPlaySubInfoContent_0_6": "Stygian thunder will also fall when dodging, dealing Electro DMG to enemies in a large area.", "LevelPlay_205000000_LevelPlaySubInfoTitle_0_4": "", "LevelPlay_205000000_LevelPlaySubInfoTitle_0_5": "Gap of Stagnation", "LevelPlay_205000000_LevelPlaySubInfoTitle_0_6": "Stygian thunder", "LevelPlay_205000000_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_312000000_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_312000000_ChallengeFailMainText_0_4": "Challenge Failed", "LevelPlay_312000000_ChildQuestTip_0_6": "Touch the Resonance Cord", "LevelPlay_312000000_ChildQuestTip_0_7": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_312000000_ChildQuestTip_0_8": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_312000000_ChildQuestTip_0_9": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_312000000_ChildQuestTip_0_10": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_312000000_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_312000000_InteractContent_0_2": "Activate", "LevelPlay_312000000_LevelPlayInfoViewMainTitle_0_3": "Area Mechanisms", "LevelPlay_312000000_LevelPlayInfoViewMainTitle_0_4": "Buff Description", "LevelPlay_312000000_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_312000000_LevelPlaySubInfoContent_0_4": "Resonators deal increased Electro DMG and enemies take decreased Havoc DMG.", "LevelPlay_312000000_LevelPlaySubInfoContent_0_5": "Orbs of Wind will continue to spring up around the character, restoring STA when picked up and allowing the character to deal additional Aero DMG with Heavy Attacks and Plunging Attacks.", "LevelPlay_312000000_LevelPlaySubInfoContent_0_6": "Pick up Orbs of Wind to gain a stackable \"Windpowered\" status, which allows the character to deal 1 additional Aero DMG with Heavy Attacks and Plunging Attacks.\"", "LevelPlay_312000000_LevelPlaySubInfoTitle_0_4": "", "LevelPlay_312000000_LevelPlaySubInfoTitle_0_5": "Fountain of Wind", "LevelPlay_312000000_LevelPlaySubInfoTitle_0_6": "Incessant Wind", "LevelPlay_312000000_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_200000025_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_200000025_ChallengeFailMainText_0_4": "Challenge Failed", "LevelPlay_200000025_ChildQuestTip_0_6": "Touch the Resonance Cord", "LevelPlay_200000025_ChildQuestTip_0_7": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_200000025_ChildQuestTip_0_8": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_200000025_ChildQuestTip_0_9": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_200000025_ChildQuestTip_0_10": "Defeat Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_200000025_InteractContent_0_2": "Activate", "LevelPlay_200000025_LevelPlayInfoViewMainTitle_0_3": "Area Mechanisms", "LevelPlay_200000025_LevelPlayInfoViewMainTitle_0_4": "Buff Description", "LevelPlay_200000025_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_200000025_LevelPlaySubInfoContent_0_4": "Characters deal increased Glacio DMG and enemies take decreasedFusionDMG.", "LevelPlay_200000025_LevelPlaySubInfoContent_0_5": "Orbs of Ice will continue to spring up around the character. When picked up, they allow the character's Basic Attacks and Heavy Attacks to freeze enemies for 3 seconds.", "LevelPlay_200000025_LevelPlaySubInfoContent_0_6": "After picking up the Orbs of Ice, your Basic Attacks and Heavy Attacks will freeze enemies in a wide area. Damage done to frozen enemies is increased.", "LevelPlay_200000025_LevelPlaySubInfoTitle_0_4": "", "LevelPlay_200000025_LevelPlaySubInfoTitle_0_5": "Fountain of Ice", "LevelPlay_200000025_LevelPlaySubInfoTitle_0_6": "Absolute Zero", "LevelPlay_200000025_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_312000001_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_312000001_ChallengeFailMainText_0_4": "Challenge Failed", "LevelPlay_312000001_ChildQuestTip_0_6": "Touch the Resonance Cord", "LevelPlay_312000001_ChildQuestTip_0_7": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_312000001_ChildQuestTip_0_8": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_312000001_ChildQuestTip_0_9": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_312000001_ChildQuestTip_0_10": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_312000001_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_312000001_InteractContent_0_2": "Activate", "LevelPlay_312000001_LevelPlayInfoViewMainTitle_0_3": "Area Mechanisms", "LevelPlay_312000001_LevelPlayInfoViewMainTitle_0_4": "Buff Description", "LevelPlay_312000001_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_312000001_LevelPlaySubInfoContent_0_4": "Characters deal increased Aero DMG, and enemies take decreased Spectro DMG.", "LevelPlay_312000001_LevelPlaySubInfoContent_0_5": "Character gains outgoing and incoming healing bonuses, and deals additional Aero DMG if HP is above 80%.", "LevelPlay_312000001_LevelPlaySubInfoContent_0_6": "If you have more than 80% HP, a large whirlwind will be generated when you cast a Heavy Attack. This has a 1.5 seconds Cooldown.", "LevelPlay_312000001_LevelPlaySubInfoTitle_0_4": "", "LevelPlay_312000001_LevelPlaySubInfoTitle_0_5": "Wind of Protection", "LevelPlay_312000001_LevelPlaySubInfoTitle_0_6": "Wind of Violence", "LevelPlay_312000001_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_200000024_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_200000024_ChallengeFailMainText_0_4": "Challenge Failed", "LevelPlay_200000024_ChildQuestTip_0_7": "Touch the Resonance Cord", "LevelPlay_200000024_ChildQuestTip_0_8": "Defeat Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_200000024_ChildQuestTip_0_9": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_200000024_ChildQuestTip_0_10": "Defeat Tacet Discords in the Tacet Field: {q_count}/3", "LevelPlay_200000024_ChildQuestTip_0_11": "Defeat Tacet Discords in the Tacet Field: {q_count}/3", "LevelPlay_200000024_ChildQuestTip_0_12": "", "LevelPlay_200000024_InteractContent_0_2": "Activate", "LevelPlay_200000024_LevelPlayInfoViewMainTitle_0_3": "Area Mechanisms", "LevelPlay_200000024_LevelPlayInfoViewMainTitle_0_4": "Buff Description", "LevelPlay_200000024_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_200000024_LevelPlaySubInfoContent_0_4": "Character deals increased Fusion DMG and enemies take decreased Glacio DMG.", "LevelPlay_200000024_LevelPlaySubInfoContent_0_5": "Orbs of Burst will continue to spring around the character. When picked up your next Resonance skill will generate a zone of flame lasting for3 seconds, dealing continuous Fusion DMG.", "LevelPlay_200000024_LevelPlaySubInfoContent_0_6": "After picking up the Orbs of Burst, an additional Fusion damage will be dealt to surrounding enemies before a zone of flame is generated.", "LevelPlay_200000024_LevelPlaySubInfoTitle_0_4": "", "LevelPlay_200000024_LevelPlaySubInfoTitle_0_5": "Explosive Fountain", "LevelPlay_200000024_LevelPlaySubInfoTitle_0_6": "Secondary Burst of Fire", "LevelPlay_200000024_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_313000000_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_313000000_ChallengeFailMainText_0_4": "Challenge Failed", "LevelPlay_313000000_ChildQuestTip_0_6": "Touch the Resonance Cord", "LevelPlay_313000000_ChildQuestTip_0_7": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_313000000_ChildQuestTip_0_8": "Defeat Tacet Discords in the Tacet Field: {q_count}/5", "LevelPlay_313000000_ChildQuestTip_0_9": "Defeat Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_313000000_ChildQuestTip_0_10": "Defeat Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_313000000_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_313000000_InteractContent_0_2": "Activate", "LevelPlay_313000000_LevelPlayInfoViewMainTitle_0_3": "Area Mechanisms", "LevelPlay_313000000_LevelPlayInfoViewMainTitle_0_4": "Buff Description", "LevelPlay_313000000_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_313000000_LevelPlaySubInfoContent_0_4": "Characters deal increasedElectro DMG and enemies take decreasedAero DMG.", "LevelPlay_313000000_LevelPlaySubInfoContent_0_5": "Characters' Resonance Liberation deal increased DMG.", "LevelPlay_313000000_LevelPlaySubInfoContent_0_6": "Resonance Energy Orbs will spring up around defeated enemies. When picked up, they restore Resonance Energy.", "LevelPlay_313000000_LevelPlaySubInfoTitle_0_4": "", "LevelPlay_313000000_LevelPlaySubInfoTitle_0_5": "Resonance Rattle.", "LevelPlay_313000000_LevelPlaySubInfoTitle_0_6": "Resonance Surge", "LevelPlay_313000000_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_200000023_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_200000023_ChallengeFailMainText_0_4": "Challenge Failed", "LevelPlay_200000023_ChildQuestTip_0_7": "Touch the Resonance Cord", "LevelPlay_200000023_ChildQuestTip_0_8": "Defeat Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_200000023_ChildQuestTip_0_9": "Defeat Tacet Discords in the Tacet Field: {q_count}/4", "LevelPlay_200000023_ChildQuestTip_0_10": "Defeat Tacet Discords in the Tacet Field: {q_count}/3", "LevelPlay_200000023_ChildQuestTip_0_11": "Defeat Tacet Discords in the Tacet Field: {q_count}/3", "LevelPlay_200000023_ChildQuestTip_0_12": "", "LevelPlay_200000023_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_200000023_InteractContent_0_2": "Activate", "LevelPlay_200000023_LevelPlayInfoViewMainTitle_0_3": "Area Mechanisms", "LevelPlay_200000023_LevelPlayInfoViewMainTitle_0_4": "Buff Description", "LevelPlay_200000023_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_200000023_LevelPlaySubInfoContent_0_4": "Character deal increased Intro Skill DMG and enemies take decreasedSpectro DMG.", "LevelPlay_200000023_LevelPlaySubInfoContent_0_5": "Intro Skills will cause an explosion, dealing DMG to enemies within a certain range.", "LevelPlay_200000023_LevelPlaySubInfoContent_0_6": "Orbs of Concert will continue to spring up around the character, filling the Concerto Energy immediately after being picked up.", "LevelPlay_200000023_LevelPlaySubInfoTitle_0_4": "", "LevelPlay_200000023_LevelPlaySubInfoTitle_0_5": "Explosive Variation", "LevelPlay_200000023_LevelPlaySubInfoTitle_0_6": "Concertina Fountain", "LevelPlay_200000023_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_130000014_ChildQuestTip_0_2": "", "LevelPlay_130000014_LevelPlayName_0_2": "", "LevelPlay_130000015_ChallengeFailMainText_0_2": "", "LevelPlay_130000015_ChildQuestTip_0_3": "", "LevelPlay_130000015_ChildQuestTip_0_4": "", "LevelPlay_130000015_LevelPlayName_0_2": "", "LevelPlay_130000015_QuestScheduleMainTitle_0_2": "", "LevelPlay_130000015_QuestScheduleSubTitle_0_3": "", "LevelPlay_130000015_QuestScheduleSubTitle_0_4": "", "LevelPlay_130000015_ReachChallengeMainText_0_2": "", "LevelPlay_14000045_ChildQuestTip_0_3": "", "LevelPlay_14000045_ChildQuestTip_0_4": "", "LevelPlay_14000045_LevelPlayName_0_2": "", "Quest_106000000_ChildQuestTip_0_9": "", "Quest_106000000_ChildQuestTip_0_10": "Talk to Qiaomu", "Quest_106000000_ChildQuestTip_0_11": "Tree Stump in the Eastern Forest", "Quest_106000000_ChildQuestTip_0_12": "Cave behind the Waterfall", "Quest_106000000_ChildQuestTip_0_13": "Moon-shaped pool next to Violet Banyan", "Quest_106000000_ChildQuestTip_0_14": "Cave by the Seaside", "Quest_106000000_ChildQuestTip_0_15": "Talk to Qiaomu", "Quest_106000000_ChildQuestTip_0_16": "", "Quest_106000000_InteractContent_0_4": "Talk", "Quest_106000000_InteractContent_0_5": "Talk", "Quest_106000000_InteractContent_0_6": "Talk", "Quest_106000000_QuestDesc_0_2": "Following the events of the Dim Forest, Qiaomu and Hoohoo decided to stay around the Violet Banyan. They seem particularly interested in the moons of the Violet Banyan.", "Quest_106000000_QuestName_0_2": "When Moonlight Shines in the Forest", "Quest_106000000_QuestScheduleMainTitle_0_2": "Search for the artificial moons", "Quest_106000002_ChildQuestTip_0_54": "Inquire the anxious researcher about the situation", "Quest_106000002_ChildQuestTip_0_55": "Head to the location from which the distress signal was sent", "Quest_106000002_ChildQuestTip_0_56": "Defeat the guarding Exiles", "Quest_106000002_ChildQuestTip_0_57": "Investigate the cage", "Quest_106000002_ChildQuestTip_0_58": "Search for the key hidden by the Exiles", "Quest_106000002_ChildQuestTip_0_59": "Rescue Qiaomu", "Quest_106000002_ChildQuestTip_0_60": "Venture deeper into the contaminated zone with Qiaomu", "Quest_106000002_ChildQuestTip_0_61": "Proceed further into the contaminated zone", "Quest_106000002_ChildQuestTip_0_62": "Search for the missing researcher (use Sensor)", "Quest_106000002_ChildQuestTip_0_63": "Search for the missing researcher (use Sensor)", "Quest_106000002_ChildQuestTip_0_64": "Search for the missing researcher (use Sensor)", "Quest_106000002_ChildQuestTip_0_65": "Find the missing researcher", "Quest_106000002_ChildQuestTip_0_66": "Take the researcher out of the contaminated zone", "Quest_106000002_ChildQuestTip_0_67": "Head to the first contaminated zone", "Quest_106000002_ChildQuestTip_0_68": "Talk to Qiaomu to activate the device", "Quest_106000002_ChildQuestTip_0_69": "Obtain the first Offshoot Core sample", "Quest_106000002_ChildQuestTip_0_70": "Obtain the first Offshoot Core sample", "Quest_106000002_ChildQuestTip_0_71": "Head to the second contaminated zone", "Quest_106000002_ChildQuestTip_0_72": "Keep moving further", "Quest_106000002_ChildQuestTip_0_73": "Keep moving further", "Quest_106000002_ChildQuestTip_0_74": "Defeat the contaminated Hoochiefs", "Quest_106000002_ChildQuestTip_0_75": "Defeat the contaminated Hoochiefs", "Quest_106000002_ChildQuestTip_0_76": "Head to the second contaminated zone", "Quest_106000002_ChildQuestTip_0_77": "Head to the second contaminated zone", "Quest_106000002_ChildQuestTip_0_78": "Talk to Qiaomu to activate the device", "Quest_106000002_ChildQuestTip_0_79": "Obtain the second Offshoot Core sample", "Quest_106000002_ChildQuestTip_0_80": "Obtain the second Offshoot Core sample", "Quest_106000002_ChildQuestTip_0_81": "Return to the campsite", "Quest_106000002_ChildQuestTip_0_82": "Assist Qiaomu and Senmin in making antibodies", "Quest_106000002_ChildQuestTip_0_83": "Catch up with Hoohoo", "Quest_106000002_ChildQuestTip_0_84": "Help Hoohoo", "Quest_106000002_ChildQuestTip_0_85": "Head to the third contaminated zone", "Quest_106000002_ChildQuestTip_0_86": "Talk to Qiaomu to activate the device", "Quest_106000002_ChildQuestTip_0_87": "Obtain the final Offshoot Core sample", "Quest_106000002_ChildQuestTip_0_88": "Obtain the final Offshoot Core sample", "Quest_106000002_ChildQuestTip_0_89": "Head to the abandoned research institute", "Quest_106000002_ChildQuestTip_0_90": "Defeat the lingering Hoochiefs", "Quest_106000002_ChildQuestTip_0_91": "Open the gate to the research institute", "Quest_106000002_ChildQuestTip_0_92": "", "Quest_106000002_ChildQuestTip_0_93": "", "Quest_106000002_ChildQuestTip_0_94": "", "Quest_106000002_ChildQuestTip_0_95": "Open the gate to the research institute", "Quest_106000002_ChildQuestTip_0_96": "Explore the research institute", "Quest_106000002_ChildQuestTip_0_97": "Explore the research institute", "Quest_106000002_ChildQuestTip_0_98": "Wait until tomorrow evening (17:00-19:00)", "Quest_106000002_ChildQuestTip_0_99": "Return to the campsite", "Quest_106000002_ChildQuestTip_0_100": "Head to the bottom of the central giant tree", "Quest_106000002_ChildQuestTip_0_101": "Climb to the top of the central giant tree", "Quest_106000002_ChildQuestTip_0_102": "Climb to the top of the central giant tree", "Quest_106000002_ChildQuestTip_0_103": "Climb to the top of the central giant tree", "Quest_106000002_ChildQuestTip_0_104": "Head to the bottom of the central giant tree", "Quest_106000002_ChildQuestTip_0_105": "Defeat the controlled Hoochiefs", "Quest_106000002_ChildQuestTip_0_106": "Return to your companions", "Quest_106000002_InteractContent_0_14": "Talk", "Quest_106000002_InteractContent_0_15": "Pick up", "Quest_106000002_InteractContent_0_16": "Investigate", "Quest_106000002_InteractContent_0_17": "Investigate", "Quest_106000002_InteractContent_0_18": "Help her up", "Quest_106000002_InteractContent_0_19": "Talk", "Quest_106000002_InteractContent_0_20": "Pick up", "Quest_106000002_InteractContent_0_21": "Talk", "Quest_106000002_InteractContent_0_22": "Pick up", "Quest_106000002_InteractContent_0_23": "Talk", "Quest_106000002_InteractContent_0_24": "Pick up", "Quest_106000002_InteractContent_0_25": "Pick up", "Quest_106000002_InteractContent_0_26": "Talk", "Quest_106000002_PreShowDesc_0_2": "Unlocked at Union Lv. 20", "Quest_106000002_QuestDesc_0_2": "The Dim Forest survey team has sent an urgent distress signal, requesting your assistance with a pressing issue.", "Quest_106000002_QuestName_0_2": "When the Forest is No Longer Dim", "Quest_106000002_QuestScheduleMainTitle_0_2": "Activate the three Signals Console", "Quest_106000003_ChildQuestTip_0_5": "", "Quest_106000003_ChildQuestTip_0_6": "", "Quest_106000003_ChildQuestTip_0_7": "", "Quest_106000003_ChildQuestTip_0_8": "", "Quest_106000003_InteractContent_0_5": "Pick up", "Quest_106000003_InteractContent_0_6": "Dig", "Quest_106000003_InteractContent_0_7": "Dig", "Quest_106000003_InteractContent_0_8": "Dig", "Quest_106000003_QuestDesc_0_2": "", "Quest_106000003_QuestName_0_2": "Treasure Map", "Quest_134000003_ChildQuestTip_0_54": "Head to the Ministry of Development and ask Xiaoyu about the situation", "Quest_134000003_ChildQuestTip_0_55": "Ask Xiaoyu about the situation", "Quest_134000003_ChildQuestTip_0_56": "Head to the mine to process materials", "Quest_134000003_ChildQuestTip_0_57": "Search for relevant personnel", "Quest_134000003_ChildQuestTip_0_58": "", "Quest_134000003_ChildQuestTip_0_59": "", "Quest_134000003_ChildQuestTip_0_60": "", "Quest_134000003_ChildQuestTip_0_61": "", "Quest_134000003_ChildQuestTip_0_62": "Head back and report the clues", "Quest_134000003_ChildQuestTip_0_63": "Talk to Huayu", "Quest_134000003_ChildQuestTip_0_64": "Head to the elevator", "Quest_134000003_ChildQuestTip_0_65": "Talk to Huaxi", "Quest_134000003_ChildQuestTip_0_66": "Call the elevator", "Quest_134000003_ChildQuestTip_0_67": "Wait for the elevator", "Quest_134000003_ChildQuestTip_0_68": "Take the elevator down to the ground level", "Quest_134000003_ChildQuestTip_0_69": "Take the elevator down to the ground level", "Quest_134000003_ChildQuestTip_0_70": "", "Quest_134000003_ChildQuestTip_0_71": "Take the elevator down to the ground level", "Quest_134000003_ChildQuestTip_0_72": "", "Quest_134000003_ChildQuestTip_0_73": "Follow Huaxi", "Quest_134000003_ChildQuestTip_0_74": "", "Quest_134000003_ChildQuestTip_0_75": "", "Quest_134000003_ChildQuestTip_0_76": "", "Quest_134000003_ChildQuestTip_0_77": "", "Quest_134000003_ChildQuestTip_0_78": "Turn off the switch at the same time", "Quest_134000003_ChildQuestTip_0_79": "", "Quest_134000003_ChildQuestTip_0_80": "Huaxi discovered a new clue", "Quest_134000003_ChildQuestTip_0_81": "", "Quest_134000003_ChildQuestTip_0_82": "", "Quest_134000003_ChildQuestTip_0_83": "Take the elevator up to the middle floor", "Quest_134000003_ChildQuestTip_0_84": "Call the elevator", "Quest_134000003_ChildQuestTip_0_85": "Wait for the elevator", "Quest_134000003_ChildQuestTip_0_86": "Take the elevator up to the middle floor", "Quest_134000003_ChildQuestTip_0_87": "Arrived at the middle floor", "Quest_134000003_ChildQuestTip_0_88": "Head to the next marked location", "Quest_134000003_ChildQuestTip_0_89": "", "Quest_134000003_ChildQuestTip_0_90": "Inquire the researcher about the situation", "Quest_134000003_ChildQuestTip_0_91": "Talk to the researcher", "Quest_134000003_ChildQuestTip_0_92": "Activate console", "Quest_134000003_ChildQuestTip_0_93": "", "Quest_134000003_ChildQuestTip_0_94": "", "Quest_134000003_ChildQuestTip_0_95": "Verify through the external Terminal", "Quest_134000003_ChildQuestTip_0_96": "Talk to Modee", "Quest_134000003_ChildQuestTip_0_97": "", "Quest_134000003_ChildQuestTip_0_98": "Take the elevator up to the upper floor", "Quest_134000003_ChildQuestTip_0_99": "Call the elevator", "Quest_134000003_ChildQuestTip_0_100": "Wait for the elevator", "Quest_134000003_ChildQuestTip_0_101": "Take the elevator up to the upper floor", "Quest_134000003_ChildQuestTip_0_102": "", "Quest_134000003_ChildQuestTip_0_103": "Head to the intersection area marked on the map", "Quest_134000003_ChildQuestTip_0_104": "", "Quest_134000003_ChildQuestTip_0_105": "Return to the Ministry of Development", "Quest_134000003_ChildQuestTip_0_106": "Talk to Xiaoyu", "Quest_134000003_InteractContent_0_21": "Investigate", "Quest_134000003_InteractContent_0_22": "Investigate", "Quest_134000003_InteractContent_0_23": "Investigate", "Quest_134000003_InteractContent_0_26": "Call the elevator", "Quest_134000003_InteractContent_0_27": "To ground level", "Quest_134000003_InteractContent_0_28": "To ground level", "Quest_134000003_InteractContent_0_29": "Turn off the switch", "Quest_134000003_InteractContent_0_30": "To mid-levels", "Quest_134000003_InteractContent_0_31": "Call the elevator", "Quest_134000003_InteractContent_0_32": "To mid-levels", "Quest_134000003_InteractContent_0_34": "Then?", "Quest_134000003_InteractContent_0_35": "To upper level", "Quest_134000003_InteractContent_0_36": "Call the elevator", "Quest_134000003_InteractContent_0_37": "To upper level", "Quest_134000003_PreShowDesc_0_2": "Unlocked at Union Lv. 15", "Quest_134000003_QuestDesc_0_2": "Xiaoyu from the Ministry of Development is in trouble. Go ask her about what happened.", "Quest_134000003_QuestName_0_2": "Hidden Dangers in Peaceful Life", "Quest_134000003_QuestScheduleMainTitle_0_3": "Investigate clues near the transport vehicle", "Quest_134000003_QuestScheduleMainTitle_0_4": "Install the external mobile power source", "Quest_134000004_ChildQuestTip_0_30": "Find Xiaoyu and continue the previous topic", "Quest_134000004_ChildQuestTip_0_31": "Head to the mine", "Quest_134000004_ChildQuestTip_0_32": "", "Quest_134000004_ChildQuestTip_0_33": "", "Quest_134000004_ChildQuestTip_0_34": "", "Quest_134000004_ChildQuestTip_0_35": "", "Quest_134000004_ChildQuestTip_0_36": "", "Quest_134000004_ChildQuestTip_0_37": "", "Quest_134000004_ChildQuestTip_0_38": "", "Quest_134000004_ChildQuestTip_0_39": "", "Quest_134000004_ChildQuestTip_0_40": "Talk to Huayu", "Quest_134000004_ChildQuestTip_0_41": "Follow Uncle Hong and head to the ground level of the mine", "Quest_134000004_ChildQuestTip_0_42": "Find the entrance to the mine", "Quest_134000004_ChildQuestTip_0_43": "Eliminate three small Ice Chrysalises", "Quest_134000004_ChildQuestTip_0_44": "Eliminate the Ice Chrysalises", "Quest_134000004_ChildQuestTip_0_45": "", "Quest_134000004_ChildQuestTip_0_46": "Eliminate three small Ice Chrysalises", "Quest_134000004_ChildQuestTip_0_47": "", "Quest_134000004_ChildQuestTip_0_48": "Head to the depths of the mine", "Quest_134000004_ChildQuestTip_0_49": "Head to the depths of the mine", "Quest_134000004_ChildQuestTip_0_50": "Go deeper into the mines and defeat the Lampylumen Myriad", "Quest_134000004_ChildQuestTip_0_51": "Go deeper into the mines and defeat the Lampylumen Myriad", "Quest_134000004_ChildQuestTip_0_52": "Go deeper into the mines and defeat the Lampylumen Myriad", "Quest_134000004_ChildQuestTip_0_53": "Go deeper into the mines and defeat the Lampylumen Myriad", "Quest_134000004_ChildQuestTip_0_54": "Go deeper into the mines and defeat the Lampylumen Myriad", "Quest_134000004_ChildQuestTip_0_55": "Defeat the Lampylumen Myriad", "Quest_134000004_ChildQuestTip_0_57": "", "Quest_134000004_ChildQuestTip_0_58": "", "Quest_134000004_ChildQuestTip_134_1": "", "Quest_134000004_OccupyDesc_0_2": "Empty", "Quest_134000004_PreShowDesc_0_2": "Wait for Xiaoyu's message", "Quest_134000004_QuestAliasDesc_0_2": "Xiaoyu wants to continue the previous topic, but your plan is interrupted by a distress call from the mine. You decide to go to the mine to find out what happened.", "Quest_134000004_QuestDesc_0_2": "Xiaoyu wants to continue the previous topic", "Quest_134000004_QuestName_0_2": "Shadows of the Past", "Quest_134000004_QuestScheduleMainTitle_0_3": "Inquire Modee and Lei'li about the situation", "Quest_134000004_QuestScheduleMainTitle_0_4": "Eliminate the Ice Chrysalises", "Quest_134000004_QuestScheduleSubTitle_0_6": "Talk to Lei'li", "Quest_134000004_QuestScheduleSubTitle_0_7": "Talk to Modee", "Quest_134000004_QuestScheduleSubTitle_0_8": "Eliminate the Ice Chrysalises (1)", "Quest_134000004_QuestScheduleSubTitle_0_9": "Eliminate the Ice Chrysalises (2)", "Quest_134000004_QuestScheduleSubTitle_0_10": "Eliminate the Ice Chrysalises (3)", "Quest_122000004_ChildQuestTip_0_48": "Search for the engineer", "Quest_122000004_ChildQuestTip_0_50": "Talk to the engineer", "Quest_122000004_ChildQuestTip_0_51": "Head to the 1st Surveillance Station", "Quest_122000004_ChildQuestTip_0_52": "Talk to Qiuwang", "Quest_122000004_ChildQuestTip_0_53": "", "Quest_122000004_ChildQuestTip_0_54": "Find a way to enter the Surveillance Station", "Quest_122000004_ChildQuestTip_0_55": "Open the door to the Surveillance Station", "Quest_122000004_ChildQuestTip_0_56": "", "Quest_122000004_ChildQuestTip_0_57": "", "Quest_122000004_ChildQuestTip_0_58": "Place the Induction Cell", "Quest_122000004_ChildQuestTip_0_59": "", "Quest_122000004_ChildQuestTip_0_60": "", "Quest_122000004_ChildQuestTip_0_61": "Head to the 2nd Surveillance Station", "Quest_122000004_ChildQuestTip_0_62": "", "Quest_122000004_ChildQuestTip_0_63": "Investigate the Exiles camp", "Quest_122000004_ChildQuestTip_0_64": "", "Quest_122000004_ChildQuestTip_0_65": "Defeat Exiles ({q_count}/4)", "Quest_122000004_ChildQuestTip_0_66": "", "Quest_122000004_ChildQuestTip_0_67": "Search for the Induction Cell", "Quest_122000004_ChildQuestTip_0_68": "", "Quest_122000004_ChildQuestTip_0_69": "", "Quest_122000004_ChildQuestTip_0_70": "Search for the Induction Cell", "Quest_122000004_ChildQuestTip_0_71": "Search for the Induction Cell", "Quest_122000004_ChildQuestTip_0_72": "Search for the Induction Cell", "Quest_122000004_ChildQuestTip_0_73": "Search for the Induction Cell", "Quest_122000004_ChildQuestTip_0_74": "Bring the Induction Cell back to the Surveillance Station", "Quest_122000004_ChildQuestTip_0_75": "", "Quest_122000004_ChildQuestTip_0_76": "", "Quest_122000004_ChildQuestTip_0_77": "", "Quest_122000004_ChildQuestTip_0_78": "Head to the 3rd Surveillance Station", "Quest_122000004_ChildQuestTip_0_79": "Break the Fissured Ledge", "Quest_122000004_ChildQuestTip_0_80": "Enter the 3rd Surveillance Station", "Quest_122000004_ChildQuestTip_0_81": "Enter the 3rd Surveillance Station", "Quest_122000004_ChildQuestTip_0_82": "Place the Induction Cell", "Quest_122000004_ChildQuestTip_0_83": "", "Quest_122000004_ChildQuestTip_0_84": "Defeat TDs in front of the Surveillance Station ({q_count}/3)", "Quest_122000004_ChildQuestTip_0_85": "", "Quest_122000004_ChildQuestTip_0_86": "Return to the Surveillance Station", "Quest_122000004_ChildQuestTip_0_87": "", "Quest_122000004_ChildQuestTip_0_88": "", "Quest_122000004_ChildQuestTip_0_89": "Head to the radar station", "Quest_122000004_ChildQuestTip_0_90": "", "Quest_122000004_ChildQuestTip_0_91": "Restart the radar", "Quest_122000004_ChildQuestTip_0_92": "", "Quest_122000004_ChildQuestTip_0_93": "", "Quest_122000004_ChildQuestTip_0_94": "", "Quest_122000004_ChildQuestTip_122_2": "Eliminate the TDs ({q_count}/4)", "Quest_122000004_ChildQuestTip_122_9": "", "Quest_122000004_ChildQuestTip_122_10": "", "Quest_122000004_ChildQuestTip_122_11": "", "Quest_122000004_ChildQuestTip_122_12": "", "Quest_122000004_InteractContent_0_4": "Upset Soldier", "Quest_122000004_InteractContent_0_5": "Engineer", "Quest_122000004_InteractContent_0_6": "Qiuwang", "Quest_122000004_QuestDesc_0_2": "The Jinzhou military wants to restart the radar at Desorock Highland, but the engineer in charge has yet to show up...", "Quest_122000004_QuestName_0_2": "Restart the radar", "Quest_122000007_ChildQuestTip_0_2": "", "Quest_122000007_InteractContent_0_2": "Hé Chou", "Quest_122000007_QuestDesc_0_2": "", "Quest_122000007_QuestName_0_2": "", "Quest_126000019_ChildQuestTip_0_6": "", "Quest_126000019_ChildQuestTip_0_7": "Make Milky Fish Soup", "Quest_126000019_ChildQuestTip_0_8": "", "Quest_126000019_ChildQuestTip_0_9": "Deliver a Milky Fish Soup to Xuanyin", "Quest_126000019_ChildQuestTip_0_10": "", "Quest_126000019_HandInItemsDesc_0_2": "Have you brought the Milky Fish Soup?", "Quest_126000019_QuestDesc_0_2": "A strange researcher is trying to talk to cats through a special function of her Terminal...", "Quest_126000019_QuestName_0_2": "Listen to Animals' Words: Translation of Cat's Language", "Quest_126700016_ChildQuestTip_0_3": "Deliver a Star Flake to Xuanyin", "Quest_126700016_ChildQuestTip_0_4": "", "Quest_126700016_HandInItemsDesc_0_2": "Have you brought the Star Flake?", "Quest_126700016_QuestDesc_0_2": "You meet Xuanyin again. This time, she is trying to talk to a Gray Crested Gull...", "Quest_126700016_QuestName_0_2": "Listen to Animals' Words: Translation of Bird's Language", "Quest_126700017_ChildQuestTip_0_3": "Deliver a Pearl Leaf to Xuanyin", "Quest_126700017_ChildQuestTip_0_4": "", "Quest_126700017_HandInItemsDesc_0_2": "Have you brought the Pearl Leaf?", "Quest_126700017_QuestDesc_0_2": "You meet Xuanyin again. This time, she is spying on a Green Rabbit...", "Quest_126700017_QuestName_0_2": "Listen to Animals' Words: Translation of Rabbit's Language", "Quest_126700018_ChildQuestTip_0_4": "Talk to Geohide Saurian with the help of translation module", "Quest_126700018_ChildQuestTip_0_5": "Defeat the Geohide Saurian", "Quest_126700018_ChildQuestTip_0_6": "Talk to Xuanyin", "Quest_126700018_QuestDesc_0_2": "You meet Xuanyin again, who was buried in thoughts...", "Quest_126700018_QuestName_0_2": "Listen to Animals' Words: Translation of Lizard's Language", "Quest_126700019_ChildQuestTip_0_5": "Find the traces of puppies with Sensor", "Quest_126700019_ChildQuestTip_0_6": "Follow the Traces to find the puppies", "Quest_126700019_ChildQuestTip_0_7": "", "Quest_126700019_ChildQuestTip_0_8": "Talk to Xuanyin", "Quest_126700019_QuestDesc_0_2": "You meet Xuanyin again, who is having fun with some puppies...", "Quest_126700019_QuestName_0_2": "Listen to Animals' Words: Translation of Dog's Language", "Quest_126700020_ChildQuestTip_0_5": "", "Quest_126700020_ChildQuestTip_0_6": "Catch the Tetra in the water", "Quest_126700020_ChildQuestTip_0_7": "Catch the Tetra in the water", "Quest_126700020_ChildQuestTip_0_8": "Talk to Xuanyin", "Quest_126700020_QuestDesc_0_2": "You meet Xuanyin again. This time, she is spying on the Tetra...", "Quest_126700020_QuestName_0_2": "Listen to Animals' Words: Translation of Fish's Language", "Quest_126700021_ChildQuestTip_0_4": "", "Quest_126700021_ChildQuestTip_0_5": "", "Quest_126700021_ChildQuestTip_0_6": "Talk to Xuanyin", "Quest_126700021_QuestDesc_0_2": "You meet Xuanyin again, while the sounds of frog surround you...", "Quest_126700021_QuestName_0_2": "Listen to Animals' Words: Translation of Frog's Language", "Quest_126700023_ChildQuestTip_0_4": "Find the traces of doves with Sensor", "Quest_126700023_ChildQuestTip_0_5": "Follow the Acoustic Print to find the doves", "Quest_126700023_ChildQuestTip_0_6": "Talk to Xuanyin", "Quest_126700023_QuestDesc_0_2": "You meet Xuanyin again. This time, she is observing the doves on the rooftop...", "Quest_126700023_QuestName_0_2": "Listen to Animals' Words: Translation of Bird's Language - Sequel", "Quest_126000006_ChildQuestTip_0_4": "Complete the quiz", "Quest_126000006_ChildQuestTip_0_5": "Complete the quiz", "Quest_126000006_ChildQuestTip_0_6": "Complete the quiz", "Quest_126000006_QuestDesc_0_2": "You see two engaging in a heated discussion on the journal. Go and check what has happened.", "Quest_126000006_QuestName_0_2": "Journal of Jinzhou: Vo.1", "Quest_126700001_ChildQuestTip_0_3": "Choose one to complete", "Quest_126700001_ChildQuestTip_0_4": "", "Quest_126700001_ChildQuestTip_11_1": "", "Quest_126700001_QuestDesc_0_2": "The upcoming issue of the journal is in progress. Go and check out the featured content.", "Quest_126700001_QuestName_0_2": "Journal of Jinzhou: Vol.2", "Quest_109000005_QuestDesc_0_2": "", "Quest_109000005_QuestName_0_2": "", "Quest_122000005_ChildQuestTip_0_52": "Check the \"Wanted Poster\" at the bulletin", "Quest_122000005_ChildQuestTip_0_53": "", "Quest_122000005_ChildQuestTip_0_54": "Check the mail sent from Lollo Logistics", "Quest_122000005_ChildQuestTip_0_55": "", "Quest_122000005_ChildQuestTip_0_56": "Go to the Jinzhou branch of Lollo Logistics for details", "Quest_122000005_ChildQuestTip_0_57": "", "Quest_122000005_ChildQuestTip_0_58": "Talk to Tang Manliu", "Quest_122000005_ChildQuestTip_0_59": "Proceed to Mimika's touchpad location", "Quest_122000005_ChildQuestTip_0_60": "Proceed to Mimika's touchpad location", "Quest_122000005_ChildQuestTip_0_61": "", "Quest_122000005_ChildQuestTip_0_62": "", "Quest_122000005_ChildQuestTip_0_63": "", "Quest_122000005_ChildQuestTip_0_64": "Talk to Tang Manliu and Mimika", "Quest_122000005_ChildQuestTip_0_65": "", "Quest_122000005_ChildQuestTip_0_66": "Talk to Mimika by the Nexus Beacon", "Quest_122000005_ChildQuestTip_0_67": "Search for the source of SOS in Sea of Flames", "Quest_122000005_ChildQuestTip_0_68": "", "Quest_122000005_ChildQuestTip_0_69": "Head to the first abandoned research facility", "Quest_122000005_ChildQuestTip_0_70": "Talk to the Exiles in the abandoned research facility", "Quest_122000005_ChildQuestTip_0_71": "Complete the shooting puzzle", "Quest_122000005_ChildQuestTip_0_72": "Tell the Exiles the results", "Quest_122000005_ChildQuestTip_0_73": "Head to the second abandoned research facility", "Quest_122000005_ChildQuestTip_0_74": "", "Quest_122000005_ChildQuestTip_0_75": "Defeat the Exile mobsters laying siege to the research facility", "Quest_122000005_ChildQuestTip_0_76": "Talk to the Exiles in the abandoned research facility", "Quest_122000005_ChildQuestTip_0_77": "Complete the fire thrower puzzle", "Quest_122000005_ChildQuestTip_0_78": "Tell the Exiles the results", "Quest_122000005_ChildQuestTip_0_79": "Defeat the Exile mobsters in the camp", "Quest_122000005_ChildQuestTip_0_80": "Retrieve the filter", "Quest_122000005_ChildQuestTip_0_81": "Take the filter to the third abandoned research facility", "Quest_122000005_ChildQuestTip_0_82": "", "Quest_122000005_ChildQuestTip_0_83": "Head to the edge of Sea of Flames and talk to Mimika", "Quest_122000005_ChildQuestTip_0_84": "", "Quest_122000005_ChildQuestTip_0_85": "Complete the test of intensity of the Spear body", "Quest_122000005_ChildQuestTip_0_86": "Talk to Mimika again", "Quest_122000005_ChildQuestTip_0_87": "Head to the assembly site and talk to Woodrow", "Quest_122000005_ChildQuestTip_0_88": "Head to the Sea of Flames to test the Explosive Spears", "Quest_122000005_ChildQuestTip_0_89": "Use Elevation to throw Explosive Spears at the gathering TD", "Quest_122000005_ChildQuestTip_0_90": "Talk to Woodrow and confirm the test results", "Quest_122000005_ChildQuestTip_0_91": "Meet up with Mimika and the others", "Quest_122000005_ChildQuestTip_0_92": "", "Quest_122000005_ChildQuestTip_0_93": "Defeat Inferno Rider", "Quest_122000005_ChildQuestTip_0_94": "", "Quest_122000005_ChildQuestTip_0_95": "Defeat Inferno Rider", "Quest_122000005_ChildQuestTip_0_96": "Absorb the Echo of Inferno Rider", "Quest_122000005_ChildQuestTip_0_97": "", "Quest_122000005_ChildQuestTip_0_98": "Shape-shift into Inferno Rider", "Quest_122000005_ChildQuestTip_0_99": "", "Quest_122000005_ChildQuestTip_0_100": "", "Quest_122000005_ChildQuestTip_0_101": "Head back to the Jinzhou branch of Lollo Logistics", "Quest_122000005_ChildQuestTip_0_102": "", "Quest_122000005_InteractContent_0_11": "Tang Manliu", "Quest_122000005_InteractContent_0_12": "Mimika", "Quest_122000005_InteractContent_0_13": "Exile Commoner", "Quest_122000005_InteractContent_0_14": "Exile Commoner", "Quest_122000005_InteractContent_0_15": "Exile Resonator", "Quest_122000005_InteractContent_0_16": "Exile Resonator", "Quest_122000005_InteractContent_0_17": "Mimika", "Quest_122000005_InteractContent_0_18": "Woodrow", "Quest_122000005_InteractContent_0_19": "Woodrow", "Quest_122000005_InteractContent_0_20": "Woodrow", "Quest_122000005_MissionCompleteMainText_0_2": "Quest Complete", "Quest_122000005_MissionCompleteSubText_0_2": "", "Quest_122000005_OccupyDesc_0_2": "Forsaken Home World Quest is unavailable", "Quest_122000005_PreShowDesc_0_2": "Unlocked at Union Level 10.", "Quest_122000005_QuestAliasDesc_0_2": "Go deep into Sea of Flames at Port City of Guixu together with Lollo Logistics and Huaxu Academy to finish the uncompleted mission.", "Quest_122000005_QuestDesc_0_2": "A mysterious Tacet Discord has appeared. Forces are needed at Port City of Guixu to defeat it.", "Quest_122000005_QuestName_0_2": "We Promise, We Deliver", "Quest_131000000_ChildQuestTip_0_3": "Participate in the Explosive Spear Tip Testing", "Quest_131000000_ChildQuestTip_0_4": "Complete the Explosive Spear Tip Testing", "Quest_131000000_InteractContent_0_2": "Start Challenge", "Quest_131000000_QuestDesc_0_2": "Someone seems to be interested in the spear tip testing held in Forsaken Home. Go check it out!", "Quest_131000000_QuestName_0_2": "Explosive Spear Tip Testing Challenge", "Quest_136000001_ChildQuestTip_0_24": "Young Man's Request", "Quest_136000001_ChildQuestTip_0_25": "Head to the abandoned theater", "Quest_136000001_ChildQuestTip_0_26": "", "Quest_136000001_ChildQuestTip_0_27": "", "Quest_136000001_ChildQuestTip_0_28": "", "Quest_136000001_ChildQuestTip_0_29": "Talk to Siran", "Quest_136000001_ChildQuestTip_0_30": "Return to the previous location to take shelter from the rain", "Quest_136000001_ChildQuestTip_0_31": "Head to the record store", "Quest_136000001_ChildQuestTip_0_32": "Enter the record store through the opening on the roof to investigate further", "Quest_136000001_ChildQuestTip_0_33": "Enter the record store", "Quest_136000001_ChildQuestTip_0_34": "Pick up the record fragments", "Quest_136000001_ChildQuestTip_0_35": "Meet up with Siran", "Quest_136000001_ChildQuestTip_0_36": "", "Quest_136000001_ChildQuestTip_0_37": "", "Quest_136000001_ChildQuestTip_0_38": "", "Quest_136000001_ChildQuestTip_0_39": "Meet up with Siran", "Quest_136000001_ChildQuestTip_0_40": "Head to the old man's location", "Quest_136000001_ChildQuestTip_0_41": "Help the old man retrieve his belongings ({q_count}/1)", "Quest_136000001_ChildQuestTip_0_42": "Bring the items back to the old man", "Quest_136000001_ChildQuestTip_0_43": "Head to the theater", "Quest_136000001_ChildQuestTip_0_44": "Observe Arin", "Quest_136000001_ChildQuestTip_0_45": "Defeat the Tacet Discords", "Quest_136000001_ChildQuestTip_0_46": "Final Note", "Quest_136000001_HandInItemsDesc_0_3": "Record Fragments", "Quest_136000001_HandInItemsDesc_0_4": "Sheet Music Fragments", "Quest_136000001_InteractContent_0_16": "What are you doing here?", "Quest_136000001_InteractContent_0_17": "Talk", "Quest_136000001_InteractContent_0_18": "Investigate", "Quest_136000001_InteractContent_0_19": "Investigate", "Quest_136000001_InteractContent_0_20": "Investigate", "Quest_136000001_InteractContent_0_21": "Talk", "Quest_136000001_InteractContent_0_22": "Talk", "Quest_136000001_InteractContent_0_23": "Pick up the record fragments", "Quest_136000001_InteractContent_0_24": "I found a record fragment.", "Quest_136000001_InteractContent_0_25": "Investigate", "Quest_136000001_InteractContent_0_26": "Investigate", "Quest_136000001_InteractContent_0_27": "Investigate", "Quest_136000001_InteractContent_0_28": "Talk", "Quest_136000001_InteractContent_0_29": "Pick Up", "Quest_136000001_InteractContent_0_30": "I found a music sheet fragment.", "Quest_136000001_MissionCompleteMainText_0_2": "The Eternal Concert", "Quest_136000001_MissionCompleteSubText_0_2": "Quest Complete", "Quest_136000001_QuestDesc_0_2": "Rumors of sounds of a piano echoing in the rain seems to have attracted many curious visitors. Go investigate around the abandoned theater and find out the truth about this strange phenomenon.", "Quest_136000001_QuestName_0_2": "The Eternal Concert", "Quest_136000001_QuestScheduleMainTitle_0_3": "Investigate the surroundings", "Quest_136000001_QuestScheduleMainTitle_0_4": "Investigate the surroundings", "Quest_29000001_ChildQuestTip_0_4": "", "Quest_29000001_ChildQuestTip_0_5": "", "Quest_29000001_ChildQuestTip_0_6": "", "Quest_29000001_InteractContent_0_3": "", "Quest_29000001_InteractContent_0_4": "", "Quest_29000001_MissionCompleteMainText_0_2": "", "Quest_29000001_MissionCompleteSubText_0_2": "", "Quest_29000001_QuestDesc_0_2": "", "Quest_29000001_QuestName_0_2": "", "Quest_29000002_ChildQuestTip_0_8": "", "Quest_29000002_ChildQuestTip_0_9": "", "Quest_29000002_ChildQuestTip_0_10": "", "Quest_29000002_ChildQuestTip_0_11": "", "Quest_29000002_ChildQuestTip_0_12": "", "Quest_29000002_ChildQuestTip_0_13": "", "Quest_29000002_ChildQuestTip_0_14": "", "Quest_29000002_GeneralFloatingTipMainText_0_5": "", "Quest_29000002_GeneralFloatingTipMainText_0_6": "", "Quest_29000002_GeneralFloatingTipMainText_0_7": "", "Quest_29000002_GeneralFloatingTipMainText_0_8": "", "Quest_29000002_InteractContent_0_4": "", "Quest_29000002_InteractContent_0_5": "", "Quest_29000002_InteractContent_0_6": "", "Quest_29000002_MissionCompleteMainText_0_2": "", "Quest_29000002_MissionCompleteSubText_0_2": "", "Quest_29000002_QuestDesc_0_2": "", "Quest_29000002_QuestName_0_2": "", "Quest_29000003_ChildQuestTip_0_4": "", "Quest_29000003_ChildQuestTip_0_5": "", "Quest_29000003_ChildQuestTip_0_6": "", "Quest_29000003_InteractContent_0_3": "", "Quest_29000003_InteractContent_0_4": "", "Quest_29000003_MissionCompleteMainText_0_2": "", "Quest_29000003_MissionCompleteSubText_0_2": "", "Quest_29000003_QuestDesc_0_2": "", "Quest_29000003_QuestName_0_2": "", "Quest_29000004_ChildQuestTip_0_4": "", "Quest_29000004_ChildQuestTip_0_5": "", "Quest_29000004_ChildQuestTip_0_6": "", "Quest_29000004_MissionCompleteMainText_0_2": "", "Quest_29000004_MissionCompleteSubText_0_2": "", "Quest_29000004_QuestDesc_0_2": "", "Quest_29000004_QuestName_0_2": "", "Quest_29000006_ChildQuestTip_0_3": "", "Quest_29000006_ChildQuestTip_0_4": "", "Quest_29000006_MissionCompleteMainText_0_2": "", "Quest_29000006_MissionCompleteSubText_0_2": "", "Quest_29000006_QuestDesc_0_2": "", "Quest_29000006_QuestName_0_2": "", "Quest_29000007_ChildQuestTip_0_3": "", "Quest_29000007_ChildQuestTip_0_4": "", "Quest_29000007_MissionCompleteMainText_0_2": "", "Quest_29000007_MissionCompleteSubText_0_2": "", "Quest_29000007_QuestDesc_0_2": "", "Quest_29000007_QuestName_0_2": "", "Quest_29000008_ChildQuestTip_0_3": "", "Quest_29000008_ChildQuestTip_0_4": "", "Quest_29000008_MissionCompleteMainText_0_2": "", "Quest_29000008_MissionCompleteSubText_0_2": "", "Quest_29000008_QuestDesc_0_2": "", "Quest_29000008_QuestName_0_2": "", "Quest_29000009_ChildQuestTip_0_3": "", "Quest_29000009_ChildQuestTip_0_4": "", "Quest_29000009_InteractContent_0_4": "", "Quest_29000009_InteractContent_0_5": "", "Quest_29000009_InteractContent_0_6": "", "Quest_29000009_QuestDesc_0_2": "", "Quest_29000009_QuestName_0_2": "", "Quest_29000010_ChallengeConditionMainText_0_2": "", "Quest_29000010_ChallengeConditionSubText_0_2": "", "Quest_29000010_ChildQuestTip_0_2": "", "Quest_29000010_QuestDesc_0_2": "", "Quest_29000010_QuestName_0_2": "", "Quest_29000011_ChallengeConditionMainText_0_2": "", "Quest_29000011_ChallengeConditionSubText_0_2": "", "Quest_29000011_ChildQuestTip_0_2": "", "Quest_29000011_QuestDesc_0_2": "", "Quest_29000011_QuestName_0_2": "", "Quest_29000012_ChallengeConditionMainText_0_2": "", "Quest_29000012_ChallengeConditionSubText_0_2": "", "Quest_29000012_ChildQuestTip_0_2": "", "Quest_29000012_QuestDesc_0_2": "", "Quest_29000012_QuestName_0_2": "", "Quest_29000013_ChildQuestTip_0_2": "occupation declaration: Encore", "Quest_29000013_QuestDesc_0_2": "occupation declaration: test the solution to deal with gameplay challenges occupation", "Quest_29000013_QuestName_0_2": "occupation declaration", "Quest_29000014_ChildQuestTip_0_2": "Set the simpleNPCvalue", "Quest_29000014_QuestDesc_0_2": "simpleNPC change configuration", "Quest_29000014_QuestName_0_2": "simpleNPC change configuration", "Quest_29000015_ChildQuestTip_0_3": "communication optimization test", "Quest_29000015_ChildQuestTip_0_4": "communication optimization test", "Quest_29000015_QuestDesc_0_2": "communication optimization test", "Quest_29000015_QuestName_0_2": "communication optimization test", "Quest_29000016_ChildQuestTip_0_5": "", "Quest_29000016_ChildQuestTip_0_6": "", "Quest_29000016_ChildQuestTip_0_7": "", "Quest_29000016_ChildQuestTip_0_8": "", "Quest_29000016_HandInItemsDesc_0_2": "", "Quest_29000016_InteractContent_0_2": "", "Quest_29000016_QuestDesc_0_2": "", "Quest_29000016_QuestName_0_2": "", "Quest_29000017_ChildQuestTip_0_2": "", "Quest_29000017_InteractContent_0_2": "", "Quest_29000017_QuestDesc_0_2": "", "Quest_29000017_QuestName_0_2": "", "Quest_29000018_ChildQuestTip_0_2": "", "Quest_29000018_InteractContent_0_2": "", "Quest_29000018_QuestDesc_0_2": "", "Quest_29000018_QuestName_0_2": "", "Quest_29000020_ChildQuestTip_0_2": "complete Sundial gameplay", "Quest_29000020_GeneralFloatingTipMainText_0_2": "Tips of Challenge Goals", "Quest_29000020_QuestDesc_0_2": "test Sundial UI gameplay", "Quest_29000020_QuestName_0_2": "test Sundial UI gameplay", "Quest_29000022_ChildQuestTip_0_2": "guide activated after the timer times 10s", "Quest_29000022_QuestDesc_0_2": "test guide condition activation configuration", "Quest_29000022_QuestName_0_2": "test guide condition activation configuration", "Quest_29000023_GeneralFloatingTipMainText_0_2": "", "Quest_29000023_QuestDesc_0_2": "", "Quest_29000023_QuestName_0_2": "", "Quest_29000024_ChildQuestTip_0_8": "", "Quest_29000024_ChildQuestTip_0_9": "", "Quest_29000024_ChildQuestTip_0_10": "", "Quest_29000024_ChildQuestTip_0_11": "", "Quest_29000024_ChildQuestTip_0_12": "", "Quest_29000024_ChildQuestTip_0_13": "", "Quest_29000024_ChildQuestTip_0_14": "", "Quest_29000024_InteractContent_0_4": "", "Quest_29000024_InteractContent_0_5": "", "Quest_29000024_QuestDesc_0_2": "", "Quest_29000024_QuestName_0_2": "", "Quest_29000025_ChildQuestTip_0_2": "", "Quest_29000025_HandInItemsDesc_0_2": "", "Quest_29000025_InteractContent_0_2": "", "Quest_29000025_QuestDesc_0_2": "", "Quest_29000025_QuestName_0_2": "", "Quest_29000026_ChildQuestTip_0_3": "", "Quest_29000026_ChildQuestTip_0_4": "", "Quest_29000026_HandInItemsDesc_0_2": "", "Quest_29000026_InteractContent_0_2": "", "Quest_29000026_QuestDesc_0_2": "", "Quest_29000026_QuestName_0_2": "", "Quest_29000027_ChildQuestTip_0_4": "", "Quest_29000027_ChildQuestTip_0_5": "", "Quest_29000027_ChildQuestTip_0_6": "", "Quest_29000027_HandInItemsDesc_0_2": "", "Quest_29000027_InteractContent_0_4": "", "Quest_29000027_InteractContent_0_5": "", "Quest_29000027_InteractContent_0_6": "", "Quest_29000027_QuestDesc_0_2": "", "Quest_29000027_QuestName_0_2": "", "Quest_29000028_ChildQuestTip_0_2": "", "Quest_29000028_QuestDesc_0_2": "", "Quest_29000028_QuestName_0_2": "", "Quest_29000029_ChildQuestTip_0_6": "", "Quest_29000029_ChildQuestTip_0_7": "", "Quest_29000029_ChildQuestTip_0_8": "", "Quest_29000029_ChildQuestTip_0_9": "", "Quest_29000029_ChildQuestTip_0_10": "", "Quest_29000029_QuestDesc_0_2": "", "Quest_29000029_QuestName_0_2": "", "Quest_29000030_ChildQuestTip_0_2": "complete signal sending gameply", "Quest_29000030_GeneralFloatingTipMainText_0_2": "Tips of Challenge Goals", "Quest_29000030_QuestDesc_0_2": "test signal sending gameply", "Quest_29000030_QuestName_0_2": "test signal sending gameply", "Quest_29000031_ChildQuestTip_0_5": "", "Quest_29000031_ChildQuestTip_0_6": "", "Quest_29000031_ChildQuestTip_0_7": "", "Quest_29000031_ChildQuestTip_0_8": "", "Quest_29000031_QuestDesc_0_2": "", "Quest_29000031_QuestName_0_2": "", "Quest_29000032_ChildQuestTip_0_2": "", "Quest_29000032_QuestDesc_0_2": "", "Quest_29000032_QuestName_0_2": "", "Quest_29800000_ChildQuestTip_0_2": "", "Quest_29800000_QuestDesc_0_2": "", "Quest_29800000_QuestName_0_2": "", "Quest_29800001_ChildQuestTip_0_5": "", "Quest_29800001_ChildQuestTip_0_6": "", "Quest_29800001_ChildQuestTip_0_7": "", "Quest_29800001_ChildQuestTip_0_8": "", "Quest_29800001_InteractContent_0_4": "", "Quest_29800001_InteractContent_0_5": "", "Quest_29800001_InteractContent_0_6": "", "Quest_29800001_QuestDesc_0_2": "", "Quest_29800001_QuestName_0_2": "", "Quest_29800002_ChildQuestTip_0_2": "", "Quest_29800002_QuestDesc_0_2": "", "Quest_29800002_QuestName_0_2": "", "Quest_29800003_ChildQuestTip_0_2": "", "Quest_29800003_QuestDesc_0_2": "", "Quest_29800003_QuestName_0_2": "", "Quest_29800004_ChildQuestTip_0_3": "", "Quest_29800004_ChildQuestTip_0_4": "", "Quest_29800004_HandInItemsDesc_0_3": "", "Quest_29800004_HandInItemsDesc_0_4": "", "Quest_29800004_InteractContent_0_3": "", "Quest_29800004_InteractContent_0_4": "", "Quest_29800004_QuestDesc_0_2": "", "Quest_29800004_QuestName_0_2": "", "Quest_29800005_QuestDesc_0_2": "", "Quest_29800005_QuestName_0_2": "", "Quest_29800006_ChildQuestTip_0_3": "", "Quest_29800006_ChildQuestTip_0_4": "", "Quest_29800006_GeneralFloatingTipMainText_0_3": "", "Quest_29800006_GeneralFloatingTipMainText_0_4": "", "Quest_29800006_InteractContent_0_3": "", "Quest_29800006_InteractContent_0_4": "", "Quest_29800006_PreShowDesc_0_2": "", "Quest_29800006_QuestDesc_0_2": "", "Quest_29800006_QuestName_0_2": "", "Quest_29800007_ChildQuestTip_0_2": "", "Quest_29800007_QuestDesc_0_2": "", "Quest_29800007_QuestName_0_2": "", "Quest_29800008_ChildQuestTip_0_3": "", "Quest_29800008_ChildQuestTip_0_4": "", "Quest_29800008_QuestDesc_0_2": "", "Quest_29800008_QuestName_0_2": "", "Quest_29800009_ChildQuestTip_0_2": "", "Quest_29800009_QuestDesc_0_2": "", "Quest_29800009_QuestName_0_2": "", "Quest_29800010_ChildQuestTip_0_2": "", "Quest_29800010_QuestDesc_0_2": "", "Quest_29800010_QuestName_0_2": "", "Quest_29800011_ChildQuestTip_29_3": "", "Quest_29800011_ChildQuestTip_29_4": "", "Quest_29800011_ChildQuestTip_29_7": "", "Quest_29800011_QuestDesc_29_1": "", "Quest_29800011_QuestName_29_1": "", "LevelPlay_130000010_ChildQuestTip_0_8": "", "LevelPlay_130000010_ChildQuestTip_0_9": "", "LevelPlay_130000010_ChildQuestTip_0_10": "", "LevelPlay_130000010_ChildQuestTip_0_11": "", "LevelPlay_130000010_ChildQuestTip_0_12": "", "LevelPlay_130000010_ChildQuestTip_0_13": "", "LevelPlay_130000010_ChildQuestTip_0_14": "", "LevelPlay_130000010_LevelPlayName_0_2": "", "LevelPlay_130000011_ChildQuestTip_0_5": "", "LevelPlay_130000011_ChildQuestTip_0_6": "", "LevelPlay_130000011_ChildQuestTip_0_7": "", "LevelPlay_130000011_ChildQuestTip_0_8": "", "LevelPlay_130000011_LevelPlayName_0_2": "", "LevelPlay_130000012_ChildQuestTip_0_5": "", "LevelPlay_130000012_ChildQuestTip_0_6": "", "LevelPlay_130000012_ChildQuestTip_0_7": "", "LevelPlay_130000012_ChildQuestTip_0_8": "", "LevelPlay_130000012_LevelPlayName_0_2": "", "LevelPlay_130000013_ChildQuestTip_0_5": "", "LevelPlay_130000013_ChildQuestTip_0_6": "", "LevelPlay_130000013_ChildQuestTip_0_7": "", "LevelPlay_130000013_ChildQuestTip_0_8": "", "LevelPlay_130000013_LevelPlayName_0_2": "", "LevelPlay_14000014_ChildQuestTip_0_5": "", "LevelPlay_14000014_ChildQuestTip_0_6": "", "LevelPlay_14000014_ChildQuestTip_0_7": "", "LevelPlay_14000014_ChildQuestTip_0_8": "", "LevelPlay_14000014_LevelPlayName_0_2": "", "LevelPlay_14000014_QuestScheduleMainTitle_0_2": "", "LevelPlay_14000014_QuestScheduleSubTitle_0_4": "", "LevelPlay_14000014_QuestScheduleSubTitle_0_5": "", "LevelPlay_14000014_QuestScheduleSubTitle_0_6": "", "LevelPlay_14000015_ChildQuestTip_0_2": "", "LevelPlay_14000015_LevelPlayName_0_2": "", "LevelPlay_14000020_ChildQuestTip_0_5": "", "LevelPlay_14000020_ChildQuestTip_0_6": "", "LevelPlay_14000020_ChildQuestTip_0_7": "", "LevelPlay_14000020_ChildQuestTip_0_8": "", "LevelPlay_14000020_LevelPlayName_0_2": "", "LevelPlay_14000021_ChildQuestTip_0_3": "", "LevelPlay_14000021_ChildQuestTip_0_4": "", "LevelPlay_14000021_LevelPlayName_0_2": "", "LevelPlay_14000021_QuestScheduleMainTitle_0_2": "", "LevelPlay_14000021_QuestScheduleSubTitle_0_3": "", "LevelPlay_14000021_QuestScheduleSubTitle_0_4": "", "LevelPlay_14000022_ChildQuestTip_0_3": "", "LevelPlay_14000022_ChildQuestTip_0_4": "", "LevelPlay_14000022_LevelPlayName_0_2": "", "LevelPlay_14000022_QuestScheduleMainTitle_0_2": "", "LevelPlay_14000022_QuestScheduleSubTitle_0_2": "", "LevelPlay_14000023_ChildQuestTip_0_3": "", "LevelPlay_14000023_ChildQuestTip_0_4": "", "LevelPlay_14000023_LevelPlayName_0_2": "", "LevelPlay_14000024_ChildQuestTip_0_3": "", "LevelPlay_14000024_ChildQuestTip_0_4": "", "LevelPlay_14000024_LevelPlayName_0_2": "", "LevelPlay_14000027_ChildQuestTip_0_2": "", "LevelPlay_14000027_LevelPlayName_0_2": "", "LevelPlay_14000028_ChildQuestTip_0_5": "", "LevelPlay_14000028_ChildQuestTip_0_6": "", "LevelPlay_14000028_ChildQuestTip_0_7": "", "LevelPlay_14000028_ChildQuestTip_0_8": "", "LevelPlay_14000028_InteractContent_0_2": "", "LevelPlay_14000028_LevelPlayName_0_2": "", "LevelPlay_14000029_ChildQuestTip_0_3": "", "LevelPlay_14000029_ChildQuestTip_0_4": "", "LevelPlay_14000029_InteractContent_0_2": "", "LevelPlay_14000029_LevelPlayName_0_2": "", "LevelPlay_14000033_ChildQuestTip_0_8": "", "LevelPlay_14000033_ChildQuestTip_0_9": "", "LevelPlay_14000033_ChildQuestTip_0_10": "", "LevelPlay_14000033_ChildQuestTip_0_11": "", "LevelPlay_14000033_ChildQuestTip_0_12": "", "LevelPlay_14000033_ChildQuestTip_0_13": "", "LevelPlay_14000033_ChildQuestTip_0_14": "", "LevelPlay_14000033_LevelPlayName_0_2": "", "LevelPlay_14000037_ChildQuestTip_0_2": "", "LevelPlay_14000037_LevelPlayName_0_2": "", "LevelPlay_14000038_ChallengeFailMainText_0_2": "", "LevelPlay_14000038_ChildQuestTip_0_3": "", "LevelPlay_14000038_ChildQuestTip_0_4": "", "LevelPlay_14000038_LevelPlayName_0_2": "", "LevelPlay_14000038_QuestScheduleMainTitle_0_2": "", "LevelPlay_14000038_QuestScheduleSubTitle_0_3": "", "LevelPlay_14000038_QuestScheduleSubTitle_0_4": "", "LevelPlay_14000038_ReachChallengeMainText_0_2": "", "LevelPlay_14000041_ChildQuestTip_0_4": "", "LevelPlay_14000041_ChildQuestTip_0_5": "", "LevelPlay_14000041_ChildQuestTip_0_6": "", "LevelPlay_14000041_LevelPlayName_0_2": "", "LevelPlay_14000041_ReachChallengeMainText_0_2": "", "LevelPlay_14000042_ChildQuestTip_0_2": "", "LevelPlay_14000042_LevelPlayName_0_2": "", "LevelPlay_14000043_ChildQuestTip_0_6": "", "LevelPlay_14000043_ChildQuestTip_0_7": "", "LevelPlay_14000043_ChildQuestTip_0_8": "", "LevelPlay_14000043_ChildQuestTip_0_9": "", "LevelPlay_14000043_ChildQuestTip_0_10": "", "LevelPlay_14000043_LevelPlayName_0_2": "", "LevelPlay_2000024_ChildQuestTip_0_3": "", "LevelPlay_2000024_ChildQuestTip_0_4": "", "LevelPlay_2000024_LevelPlayName_0_2": "", "Quest_106800000_ChildQuestTip_0_2": "Deliver \"Torn Pages from Port City of Guixu\" to the Storyteller", "Quest_106800000_HandInItemsDesc_0_2": "Deliver \"Torn Pages from Port City of Guixu\" to the Storyteller", "Quest_106800000_InteractContent_0_2": "I've collected some torn pages in the Port City of Guixu.", "Quest_106800000_QuestDesc_0_2": "The Storyteller of Jinzhou Theater is collecting these torn pages. Go and deliver them to him.", "Quest_106800000_QuestName_0_2": "Tales of the Past and Present: Port City of Guixu", "Quest_106800001_ChildQuestTip_0_2": "Deliver \"Abandoned Data Chip from Norfall Barrens\" to the Storyteller", "Quest_106800001_HandInItemsDesc_0_2": "Deliver \"Abandoned Data Chip from Norfall Barrens\" to the Storyteller", "Quest_106800001_InteractContent_0_2": "I've collected a Data Chip in Norfall Barrens.", "Quest_106800001_QuestDesc_0_2": "The Storyteller of Jinzhou Theater is collecting these Data Chips. Go and deliver them to him.", "Quest_106800001_QuestName_0_2": "Tales of the Past and Present: Norfall Barrens", "Quest_106800002_ChildQuestTip_0_2": "Deliver \"Torn Pages from Gorges of Spirits\" to the Storyteller", "Quest_106800002_HandInItemsDesc_0_2": "Deliver \"Torn Pages from Gorges of Spirits\" to the Storyteller", "Quest_106800002_InteractContent_0_2": "I've collected some torn pages in Gorges of Spirits.", "Quest_106800002_QuestDesc_0_2": "The Storyteller of Jinzhou Theater is collecting these torn pages. Go and deliver them to him.", "Quest_106800002_QuestName_0_2": "Tales of the Past and Present: Gorges of Spirits", "Quest_106800003_ChildQuestTip_0_2": "Deliver \"Torn Pages from Central Plains\" to the Storyteller", "Quest_106800003_HandInItemsDesc_0_2": "Deliver \"Torn Pages from Central Plains\" to the Storyteller", "Quest_106800003_InteractContent_0_2": "I've collected some torn pages in Central Plains.", "Quest_106800003_QuestDesc_0_2": "The Storyteller of Jinzhou Theater is collecting these torn pages. Go and deliver them to him.", "Quest_106800003_QuestName_0_2": "Tales of the Past and Present: Central Plains", "Quest_106800004_ChildQuestTip_0_2": "Deliver \"Abandoned Data Chip from Whining Aix's Mire\" to the Storyteller", "Quest_106800004_HandInItemsDesc_0_2": "Deliver \"Abandoned Data Chip from Whining Aix's Mire\" to the Storyteller", "Quest_106800004_InteractContent_0_2": "I've collected a Data Chip in Whining Aix's Mire", "Quest_106800004_QuestDesc_0_2": "The Storyteller of Jinzhou Theater is collecting these Data Chips. Go and deliver them to him.", "Quest_106800004_QuestName_0_2": "Tales of the Past and Present: Whining Aix's Mire", "Quest_106800005_ChildQuestTip_0_2": "Deliver \"Torn Pages from Desorock Highland\" to the Storyteller", "Quest_106800005_HandInItemsDesc_0_2": "Deliver \"Torn Pages from Desorock Highland\" to the Storyteller", "Quest_106800005_InteractContent_0_2": "I've collected some old scrolls from the Desorock Highland.", "Quest_106800005_QuestDesc_0_2": "The Storyteller of Jinzhou Theater is collecting these Data Chips. Go and deliver them to him.", "Quest_106800005_QuestName_0_2": "Tales of the Past and Present: Desorock Highland", "Quest_106800006_ChildQuestTip_0_2": "Deliver \"Abandoned Data Chip from Tiger's Maw\" to the Storyteller", "Quest_106800006_HandInItemsDesc_0_2": "Deliver \"Abandoned Data Chip from Tiger's Maw\" to the Storyteller", "Quest_106800006_InteractContent_0_2": "I've collected a Data Chip in Tiger's Maw.", "Quest_106800006_QuestDesc_0_2": "The Storyteller of Jinzhou Theater is collecting these Data Chips. Go and deliver them to him.", "Quest_106800006_QuestName_0_2": "Tales of the Past and Present: Tiger's Maw", "Quest_106800007_ChildQuestTip_0_2": "Deliver \"Abandoned Data Chip from Dim Forest\" to the Storyteller", "Quest_106800007_HandInItemsDesc_0_2": "Deliver \"Abandoned Data Chip from Dim Forest\" to the Storyteller", "Quest_106800007_InteractContent_0_2": "I've collected a Data Chip in Dim Forest.", "Quest_106800007_QuestDesc_0_2": "The Storyteller of Jinzhou Theater is collecting these Data Chips. Go and deliver them to him.", "Quest_106800007_QuestName_0_2": "Tales of the Past and Present: Dim Forest", "Quest_140000002_ChildQuestTip_0_6": "Testing Latency (Test for interrupting D-level dialogues)", "Quest_140000002_ChildQuestTip_0_7": "Contact from Mortefi -Class C - Full Avatar", "Quest_140000002_ChildQuestTip_0_8": "", "Quest_140000002_ChildQuestTip_0_9": "Contact from Encore - Class D - Audio Only", "Quest_140000002_ChildQuestTip_0_10": "", "Quest_140000002_QuestDesc_0_2": "", "Quest_140000002_QuestName_0_2": "Communication Mission Test", "LevelPlay_135000039_ChildQuestTip_0_3": "", "LevelPlay_135000039_ChildQuestTip_0_4": "", "LevelPlay_135000039_LevelPlayName_0_2": "", "Quest_140000009_ChildQuestTip_0_5": "", "Quest_140000009_ChildQuestTip_0_8": "", "Quest_140000009_ChildQuestTip_140_1": "", "Quest_140000009_QuestDesc_0_2": "", "Quest_140000009_QuestName_0_2": "", "Quest_136000000_ChildQuestTip_0_12": "Head to the makeshift camp halfway up the mountain", "Quest_136000000_ChildQuestTip_0_13": "Inquire the team members about what happened", "Quest_136000000_ChildQuestTip_0_14": "Wait until 12:00 PM", "Quest_136000000_ChildQuestTip_0_15": "Ask Lingdi about the situation", "Quest_136000000_ChildQuestTip_0_16": "Head to the observation camp", "Quest_136000000_ChildQuestTip_0_17": "", "Quest_136000000_ChildQuestTip_0_18": "", "Quest_136000000_ChildQuestTip_0_19": "", "Quest_136000000_ChildQuestTip_0_20": "", "Quest_136000000_ChildQuestTip_0_21": "", "Quest_136000000_ChildQuestTip_0_22": "Talk to Cunren", "Quest_136000000_InteractContent_0_6": "What happened?", "Quest_136000000_InteractContent_0_7": "Rescue", "Quest_136000000_InteractContent_0_8": "Rescue", "Quest_136000000_InteractContent_0_9": "Rescue", "Quest_136000000_InteractContent_0_10": "Talk", "Quest_136000000_MissionCompleteMainText_0_2": "Camp Raid", "Quest_136000000_MissionCompleteSubText_0_2": "Quest Complete", "Quest_136000000_QuestDesc_0_2": "Outrider Cunren is recruiting new members for a plan to raid the observation camp at the mountaintop in the Gorges of Spirits. However, it seems that the Outriders were only assigned a reconnaissance mission. Why is Cunren acting on his own?", "Quest_136000000_QuestName_0_2": "Camp Raid", "Quest_136000000_QuestScheduleMainTitle_0_3": "Rescue the \"hostages\" trapped in the camp", "Quest_136000000_QuestScheduleMainTitle_0_4": "Defeat the Exiles in the observation camp", "Quest_136000000_QuestScheduleSubTitle_0_3": "Defeat the Exiles at the elevated position in the camp ({q_count}/12)", "Quest_136000000_QuestScheduleSubTitle_0_4": "Defeat the Exiles in the center of the camp ({q_count}/14)", "Quest_310000016_ChildQuestTip_0_3": "", "Quest_310000016_ChildQuestTip_0_4": "", "Quest_310000016_InteractContent_0_3": "What happened?", "Quest_310000016_InteractContent_0_4": "What happened?", "Quest_310000016_QuestDesc_0_2": "", "Quest_310000016_QuestName_0_2": "", "Quest_310000017_ChildQuestTip_0_2": "", "Quest_310000017_InteractContent_0_2": "What's up?", "Quest_310000017_QuestDesc_0_2": "", "Quest_310000017_QuestName_0_2": "", "Quest_310000018_ChildQuestTip_0_3": "", "Quest_310000018_ChildQuestTip_0_4": "", "Quest_310000018_InteractContent_0_3": "What happened?", "Quest_310000018_InteractContent_0_4": "What happened?", "Quest_310000018_QuestDesc_0_2": "", "Quest_310000018_QuestName_0_2": "", "Quest_310000019_ChildQuestTip_0_3": "", "Quest_310000019_ChildQuestTip_0_4": "", "Quest_310000019_HandInItemsDesc_0_2": "Oh snap. All the shops are all out... Do you have some Wintry Bells on you by chance?", "Quest_310000019_InteractContent_0_2": "What is too late?", "Quest_310000019_QuestDesc_0_2": "", "Quest_310000019_QuestName_0_2": "", "Quest_310000020_ChildQuestTip_0_3": "", "Quest_310000020_ChildQuestTip_0_4": "", "Quest_310000020_InteractContent_0_2": "Are you all right?", "Quest_310000020_QuestDesc_0_2": "", "Quest_310000020_QuestName_0_2": "", "Quest_310000022_ChildQuestTip_0_3": "", "Quest_310000022_ChildQuestTip_0_4": "", "Quest_310000022_QuestDesc_0_2": "", "Quest_310000022_QuestName_0_2": "", "Quest_310000023_ChildQuestTip_0_2": "", "Quest_310000023_InteractContent_0_2": "What's up?", "Quest_310000023_QuestDesc_0_2": "", "Quest_310000023_QuestName_0_2": "", "Quest_310000024_ChildQuestTip_0_3": "", "Quest_310000024_ChildQuestTip_0_4": "", "Quest_310000024_InteractContent_0_2": "What did you see?", "Quest_310000024_QuestDesc_0_2": "", "Quest_310000024_QuestName_0_2": "", "Quest_310000025_ChildQuestTip_0_4": "", "Quest_310000025_ChildQuestTip_0_5": "", "Quest_310000025_ChildQuestTip_0_6": "", "Quest_310000025_QuestDesc_0_2": "", "Quest_310000025_QuestName_0_2": "", "Quest_310000027_ChildQuestTip_0_2": "", "Quest_310000027_InteractContent_0_2": "What's up?", "Quest_310000027_QuestDesc_0_2": "", "Quest_310000027_QuestName_0_2": "", "Quest_310000028_ChildQuestTip_0_3": "", "Quest_310000028_ChildQuestTip_0_4": "", "Quest_310000028_QuestDesc_0_2": "", "Quest_310000028_QuestName_0_2": "", "Quest_310000029_ChildQuestTip_0_3": "", "Quest_310000029_ChildQuestTip_0_4": "", "Quest_310000029_HandInItemsDesc_0_2": "My hero! Anything will do! Just give me something to eat!", "Quest_310000029_InteractContent_0_2": "Why are you so hungry?", "Quest_310000029_QuestDesc_0_2": "", "Quest_310000029_QuestName_0_2": "", "Quest_310000030_ChildQuestTip_0_3": "", "Quest_310000030_ChildQuestTip_0_4": "", "Quest_310000030_InteractContent_0_2": "Who is Huang?", "Quest_310000030_QuestDesc_0_2": "", "Quest_310000030_QuestName_0_2": "", "Quest_11000031_ChildQuestTip_0_9": "", "Quest_11000031_ChildQuestTip_0_10": "Talk to Jiu", "Quest_11000031_ChildQuestTip_0_11": "", "Quest_11000031_ChildQuestTip_0_12": "Talk to Wulü to inquire about Jiu's situation", "Quest_11000031_ChildQuestTip_0_13": "Talk to Sixi to inquire about Jiu's situation", "Quest_11000031_ChildQuestTip_0_14": "Return to the Resonance Nexus", "Quest_11000031_ChildQuestTip_0_15": "", "Quest_11000031_ChildQuestTip_0_16": "", "Quest_11000031_QuestDesc_0_2": "Jiu is supposed to be at the academy, but he appears troubled by something. Check out what happened to him.", "Quest_11000031_QuestName_0_2": "Time to Study", "Quest_139000030_ChildQuestTip_0_44": "Go to Qichi Village", "Quest_139000030_ChildQuestTip_0_45": "Clear the Tacet Field", "Quest_139000030_ChildQuestTip_0_46": "Purge the Tacet Field", "Quest_139000030_ChildQuestTip_0_47": "Tattered Wooden Plaque", "Quest_139000030_ChildQuestTip_0_48": "Investigation <3", "Quest_139000030_ChildQuestTip_0_49": "Investigations >=3", "Quest_139000030_ChildQuestTip_0_50": "Strange Tacet Discord", "Quest_139000030_ChildQuestTip_0_51": "Investigation <3", "Quest_139000030_ChildQuestTip_0_52": "Investigations >=3", "Quest_139000030_ChildQuestTip_0_53": "Suspicious Embers", "Quest_139000030_ChildQuestTip_0_54": "Investigation <3", "Quest_139000030_ChildQuestTip_0_55": "Investigations >=3", "Quest_139000030_ChildQuestTip_0_56": "Investigate where the weird noises are coming from", "Quest_139000030_ChildQuestTip_0_57": "Investigate where the weird noises are coming from", "Quest_139000030_ChildQuestTip_0_58": "Approach Scar", "Quest_139000030_ChildQuestTip_0_59": "Investigate the clues Scar provided", "Quest_139000030_ChildQuestTip_0_60": "Follow the TD to find more clues", "Quest_139000030_ChildQuestTip_0_61": "Investigate places where the TD stayed", "Quest_139000030_ChildQuestTip_0_62": "Investigate target area", "Quest_139000030_ChildQuestTip_0_63": "Follow the TD to find more clues", "Quest_139000030_ChildQuestTip_0_64": "Investigate places where the TD stayed", "Quest_139000030_ChildQuestTip_0_65": "Investigate target area", "Quest_139000030_ChildQuestTip_0_66": "Follow the TD to find more clues", "Quest_139000030_ChildQuestTip_0_67": "Investigate places where the TD stayed", "Quest_139000030_ChildQuestTip_0_68": "Investigate target area", "Quest_139000030_ChildQuestTip_0_69": "Tell Scar your theory of what had happened", "Quest_139000030_ChildQuestTip_0_70": "(Optional) Question Scar", "Quest_139000030_ChildQuestTip_0_71": "Defeat Scar and break out of his Elysium", "Quest_139000030_ChildQuestTip_0_72": "Talk to Yangyang", "Quest_139000030_ChildQuestTip_0_73": "Head to the direction Yangyang pointed to", "Quest_139000030_ChildQuestTip_0_74": "", "Quest_139000030_ChildQuestTip_0_75": "Activate the mechanism with the complete Wooden Plaque", "Quest_139000030_ChildQuestTip_0_76": "Enter the cavern", "Quest_139000030_ChildQuestTip_0_77": "Go deep into the cavern", "Quest_139000030_ChildQuestTip_0_78": "Follow the mysterious TD", "Quest_139000030_ChildQuestTip_0_79": "Locate the anomalies with Sensor", "Quest_139000030_ChildQuestTip_0_80": "Investigate the diary pages under the tree", "Quest_139000030_ChildQuestTip_0_81": "Talk to Yangyang", "Quest_139000030_ChildQuestTip_0_82": "", "Quest_139000030_ChildQuestTip_0_83": "Talk to Yangyang", "Quest_139000030_ChildQuestTip_0_84": "", "Quest_139000030_ChildQuestTip_0_85": "", "Quest_139000030_ChildQuestTip_0_86": "", "Quest_139000030_InteractContent_0_14": "Investigate", "Quest_139000030_InteractContent_0_15": "Investigate", "Quest_139000030_InteractContent_0_16": "Investigate", "Quest_139000030_InteractContent_0_17": "Investigate", "Quest_139000030_InteractContent_0_18": "Investigate", "Quest_139000030_InteractContent_0_19": "Investigate", "Quest_139000030_InteractContent_0_20": "Investigate", "Quest_139000030_InteractContent_0_21": "Investigate", "Quest_139000030_InteractContent_0_22": "Talk", "Quest_139000030_InteractContent_0_23": "Confront", "Quest_139000030_InteractContent_0_24": "Investigate", "Quest_139000030_InteractContent_0_25": "Investigate", "Quest_139000030_InteractContent_0_26": "Talk", "Quest_139000030_OccupyDesc_0_2": "The Tacet Field is unavailable", "Quest_139000030_QuestDesc_0_2": "Forbidden memories of the past lay buried in ashes and ruins. The ominous “fractured star” beckons, holding untold secrets within its shadows. Secrets that still burn within a cindered heart.", "Quest_139000030_QuestName_0_2": "Ominous Star", "Quest_139000030_QuestScheduleMainTitle_0_2": "Investigate the three locations", "Quest_139000030_QuestScheduleSubTitle_0_4": "Tattered Wooden Plaque", "Quest_139000030_QuestScheduleSubTitle_0_5": "Suspicious Embers", "Quest_139000030_QuestScheduleSubTitle_0_6": "Strange Tacet Discord", "Quest_139000031_ChildQuestTip_0_20": "Go back to Jinzhou and meet with Chixia", "Quest_139000031_ChildQuestTip_0_21": "Solve the sundial puzzle box", "Quest_139000031_ChildQuestTip_0_22": "", "Quest_139000031_ChildQuestTip_0_23": "Enter the City Hall and find the Grand Library", "Quest_139000031_ChildQuestTip_0_24": "Enter the City Hall and find the Grand Library", "Quest_139000031_ChildQuestTip_0_25": "Inspect the map of “Grand Library”", "Quest_139000031_ChildQuestTip_0_26": "Move the vases to correct positions", "Quest_139000031_ChildQuestTip_0_27": "Enter the “Grand Library” through hidden entrance", "Quest_139000031_ChildQuestTip_0_28": "Investigate and wait in “Grand Library”", "Quest_139000031_ChildQuestTip_0_29": "Defeat Scar", "Quest_139000031_ChildQuestTip_0_30": "Meet Jinhsi as you previously agreed", "Quest_139000031_ChildQuestTip_0_31": "Enter “Grand Library”", "Quest_139000031_ChildQuestTip_0_32": "", "Quest_139000031_ChildQuestTip_0_33": "", "Quest_139000031_ChildQuestTip_0_34": "", "Quest_139000031_ChildQuestTip_0_35": "", "Quest_139000031_ChildQuestTip_0_36": "", "Quest_139000031_ChildQuestTip_0_37": "", "Quest_139000031_ChildQuestTip_0_38": "", "Quest_139000031_InteractContent_0_2": "Move the Vase", "Quest_139000031_PreShowDesc_0_2": "Reach Union Level 11 to unlock", "Quest_139000031_QuestDesc_0_2": "You have discovered the three tokens' purpose and directions, but the answers to their riddles are hidden behind a mysterious entrance, which you found with help from the Sundial's hints.", "Quest_139000031_QuestName_0_2": "Clashing Blades", "Quest_114000020_ChildQuestTip_0_62": "Meet up with Yangyang and Chixia", "Quest_114000020_ChildQuestTip_0_63": "", "Quest_114000020_ChildQuestTip_0_64": "", "Quest_114000020_ChildQuestTip_0_65": "", "Quest_114000020_ChildQuestTip_0_66": "Find Linsu", "Quest_114000020_ChildQuestTip_0_67": "Go to the waterfall behind the square", "Quest_114000020_ChildQuestTip_0_68": "Go through the waterfall", "Quest_114000020_ChildQuestTip_0_70": "", "Quest_114000020_ChildQuestTip_0_71": "", "Quest_114000020_ChildQuestTip_0_72": "", "Quest_114000020_ChildQuestTip_0_73": "", "Quest_114000020_ChildQuestTip_0_74": "Talk to Yangyang", "Quest_114000020_ChildQuestTip_0_75": "Locate where the sound is coming from", "Quest_114000020_ChildQuestTip_0_76": "Defeat the Fractsidus members ({q_count}/2)", "Quest_114000020_ChildQuestTip_0_77": "Find a suitable place to lure out your stalker", "Quest_114000020_ChildQuestTip_0_78": "", "Quest_114000020_ChildQuestTip_0_79": "Find a suitable place to lure out your stalker", "Quest_114000020_ChildQuestTip_0_80": "Find a suitable place to lure out your stalker", "Quest_114000020_ChildQuestTip_0_81": "", "Quest_114000020_ChildQuestTip_0_82": "", "Quest_114000020_ChildQuestTip_0_83": "", "Quest_114000020_ChildQuestTip_0_84": "", "Quest_114000020_ChildQuestTip_0_85": "Meet up with Yangyang", "Quest_114000020_ChildQuestTip_0_86": "", "Quest_114000020_ChildQuestTip_0_87": "", "Quest_114000020_ChildQuestTip_0_88": "", "Quest_114000020_ChildQuestTip_0_89": "Look for Aalto", "Quest_114000020_ChildQuestTip_0_90": "Look for Aalto", "Quest_114000020_ChildQuestTip_0_91": "Look for Aalto", "Quest_114000020_ChildQuestTip_0_92": "Look for Aalto", "Quest_114000020_ChildQuestTip_0_93": "Catch Aalto", "Quest_114000020_ChildQuestTip_0_94": "", "Quest_114000020_ChildQuestTip_0_95": "", "Quest_114000020_ChildQuestTip_0_96": "Talk to Aalto and Encore", "Quest_114000020_ChildQuestTip_0_97": "Talk to Aalto and Encore", "Quest_114000020_ChildQuestTip_0_98": "Go to the Court of Savantae Facility", "Quest_114000020_ChildQuestTip_0_99": "Fight off the Tacet Discords ({q_count}/3)", "Quest_114000020_ChildQuestTip_0_100": "Go to the Court of Savantae Facility", "Quest_114000020_ChildQuestTip_0_101": "", "Quest_114000020_ChildQuestTip_0_102": "Enter the Court of Savantae Facility", "Quest_114000020_ChildQuestTip_0_103": "", "Quest_114000020_ChildQuestTip_0_104": "", "Quest_114000020_ChildQuestTip_0_105": "", "Quest_114000020_ChildQuestTip_0_106": "Find a way to turn on electricity", "Quest_114000020_ChildQuestTip_0_107": "Find a way to turn on electricity", "Quest_114000020_ChildQuestTip_0_108": "Search the room for clues ({q_count}/2).", "Quest_114000020_ChildQuestTip_0_109": "Find a way to turn on electricity", "Quest_114000020_ChildQuestTip_0_110": "Fight off the Tacet Discords ({q_count}/4)", "Quest_114000020_ChildQuestTip_0_111": "Activate the device on the wall", "Quest_114000020_ChildQuestTip_0_112": "", "Quest_114000020_ChildQuestTip_0_113": "Take the elevator to the basement", "Quest_114000020_ChildQuestTip_0_114": "Take the elevator to the basement", "Quest_114000020_ChildQuestTip_0_115": "", "Quest_114000020_ChildQuestTip_0_116": "Defeat the enemy", "Quest_114000020_ChildQuestTip_0_117": "Defeat the enemy", "Quest_114000020_ChildQuestTip_0_119": "", "Quest_114000020_ChildQuestTip_0_120": "Meet Aalto at the entrance", "Quest_114000020_ChildQuestTip_0_121": "Meet Aalto at the entrance", "Quest_114000020_ChildQuestTip_0_122": "Meet Aalto at the entrance", "Quest_114000020_ChildQuestTip_114_2": "", "Quest_114000020_ChildQuestTip_114_6": "Follow the flowers", "Quest_114000020_ChildQuestTip_114_7": "Follow the flowers", "Quest_114000020_ChildQuestTip_114_8": "Follow the flowers", "Quest_114000020_OccupyDesc_0_2": "Mech Abomination is unavailable", "Quest_114000020_QuestDesc_0_2": "The previous puzzle's answer has been revealed, but it only leads to another one. With a storm on the horizon, you follow the Magistrate's advice and search for clues about \"the Black Shores\".", "Quest_114000020_QuestName_0_2": "Rewinding Raindrops", "Quest_139000005_ChildQuestTip_0_2": "", "Quest_139000005_QuestDesc_0_2": "", "Quest_139000005_QuestName_0_2": "", "Quest_139000006_ChildQuestTip_0_4": "", "Quest_139000006_ChildQuestTip_0_5": "", "Quest_139000006_ChildQuestTip_0_6": "", "Quest_139000006_HandInItemsDesc_0_2": "", "Quest_139000006_InteractContent_0_6": "", "Quest_139000006_QuestDesc_0_2": "", "Quest_139000006_QuestName_0_2": "", "Quest_139000007_ChildQuestTip_0_4": "", "Quest_139000007_ChildQuestTip_0_5": "", "Quest_139000007_ChildQuestTip_0_6": "", "Quest_139000007_HandInItemsDesc_0_2": "", "Quest_139000007_InteractContent_0_6": "", "Quest_139000007_QuestDesc_0_2": "", "Quest_139000007_QuestName_0_2": "", "Quest_139000025_ChildQuestTip_0_47": "Leave Gorges of Spirits", "Quest_139000025_ChildQuestTip_0_48": "Leave Gorges of Spirits", "Quest_139000025_ChildQuestTip_0_49": "", "Quest_139000025_ChildQuestTip_0_50": "", "Quest_139000025_ChildQuestTip_0_51": "", "Quest_139000025_ChildQuestTip_0_52": "", "Quest_139000025_ChildQuestTip_0_53": "Leave Gorges of Spirits", "Quest_139000025_ChildQuestTip_0_54": "", "Quest_139000025_ChildQuestTip_0_55": "", "Quest_139000025_ChildQuestTip_0_56": "", "Quest_139000025_ChildQuestTip_0_57": "Eliminate the Tacet Discords {q_count}/1", "Quest_139000025_ChildQuestTip_0_58": "", "Quest_139000025_ChildQuestTip_0_59": "", "Quest_139000025_ChildQuestTip_0_60": "Eliminate the Tacet Discords {q_count}/2", "Quest_139000025_ChildQuestTip_0_61": "", "Quest_139000025_ChildQuestTip_0_62": "Leave Gorges of Spirits", "Quest_139000025_ChildQuestTip_0_63": "Stare at the statue in advance", "Quest_139000025_ChildQuestTip_0_64": "Eliminate the Tacet Discords ({q_count}/2)", "Quest_139000025_ChildQuestTip_0_65": "", "Quest_139000025_ChildQuestTip_0_66": "", "Quest_139000025_ChildQuestTip_0_67": "Eliminate the Tacet Discords ({q_count}/1)", "Quest_139000025_ChildQuestTip_0_68": "", "Quest_139000025_ChildQuestTip_0_69": "", "Quest_139000025_ChildQuestTip_0_70": "", "Quest_139000025_ChildQuestTip_0_71": "", "Quest_139000025_ChildQuestTip_0_72": "Leave Gorges of Spirits", "Quest_139000025_ChildQuestTip_0_73": "", "Quest_139000025_ChildQuestTip_0_74": "Leave Gorges of Spirits", "Quest_139000025_ChildQuestTip_0_75": "", "Quest_139000025_ChildQuestTip_0_76": "Activate Resonance Beacon", "Quest_139000025_ChildQuestTip_0_77": "Leave Gorges of Spirits", "Quest_139000025_ChildQuestTip_0_78": "Leave Gorges of Spirits", "Quest_139000025_ChildQuestTip_0_79": "Glide to the destination", "Quest_139000025_ChildQuestTip_0_80": "Glide to the Tacet Field", "Quest_139000025_ChildQuestTip_0_81": "", "Quest_139000025_ChildQuestTip_0_82": "", "Quest_139000025_ChildQuestTip_0_83": "", "Quest_139000025_ChildQuestTip_0_84": "Defeat ???", "Quest_139000025_ChildQuestTip_0_85": "", "Quest_139000025_ChildQuestTip_0_86": "Defeat ???", "Quest_139000025_ChildQuestTip_0_87": "Defeat ???", "Quest_139000025_ChildQuestTip_0_88": "", "Quest_139000025_ChildQuestTip_0_89": "", "Quest_139000025_ChildQuestTip_0_90": "", "Quest_139000025_ChildQuestTip_0_91": "Absorb the Crownless", "Quest_139000025_ChildQuestTip_0_92": "", "Quest_139000025_OccupyDesc_0_2": "Empty", "Quest_139000025_QuestDesc_0_2": "Amidst a ripple of Reverberations, you hear the call... As you unravel your past, a new path unfolds before you, beckoning from the unknown.", "Quest_139000025_QuestName_0_2": "Utterance of Marvels: I", "Quest_139000026_ChildQuestTip_0_18": "Find a suitable Tacet Discord", "Quest_139000026_ChildQuestTip_0_19": "Defeat Stonewall Bracer", "Quest_139000026_ChildQuestTip_0_20": "Absorb the Reverberation and obtain an Echo", "Quest_139000026_ChildQuestTip_0_21": "Equip the Echo", "Quest_139000026_ChildQuestTip_0_22": "", "Quest_139000026_ChildQuestTip_0_23": "Defeat nearby TDs: ({q_count}/2)", "Quest_139000026_ChildQuestTip_0_24": "", "Quest_139000026_ChildQuestTip_0_25": "Head to Jinzhou", "Quest_139000026_ChildQuestTip_0_26": "", "Quest_139000026_ChildQuestTip_0_27": "(Optional) Activate Resonance Beacon", "Quest_139000026_ChildQuestTip_0_28": "", "Quest_139000026_ChildQuestTip_0_29": "Head to Jinzhou", "Quest_139000026_ChildQuestTip_0_30": "", "Quest_139000026_ChildQuestTip_0_31": "", "Quest_139000026_ChildQuestTip_0_32": "Head to Jinzhou", "Quest_139000026_ChildQuestTip_0_33": "Head to Jinzhou", "Quest_139000026_ChildQuestTip_0_34": "Head to Jinzhou", "Quest_139000026_GeneralFloatingTipMainText_139_1": "Too far from the target. Please complete the objective first", "Quest_139000026_QuestDesc_0_2": "Amidst a ripple of Reverberations, you hear the call... As you unravel your past, a new path unfolds before you, beckoning from the unknown.", "Quest_139000026_QuestName_0_2": "Utterance of Marvels: II", "Quest_139000026_QuestScheduleMainTitle_0_2": "Return to Jinzhou", "Quest_139000026_QuestScheduleSubTitle_0_2": "(Optional) Activate Resonance Beacon", "Quest_139000027_ChildQuestTip_0_49": "Arrive at Jinzhou", "Quest_139000027_ChildQuestTip_0_50": "Head to the Nexus Beacon", "Quest_139000027_ChildQuestTip_0_51": "", "Quest_139000027_ChildQuestTip_0_52": "Activate the Nexus Beacon", "Quest_139000027_ChildQuestTip_0_53": "Take the elevator to reach the City Hall", "Quest_139000027_ChildQuestTip_0_54": "Take the elevator to reach the City Hall", "Quest_139000027_ChildQuestTip_0_55": "Check the activated Beacon in the Map view", "Quest_139000027_ChildQuestTip_0_56": "", "Quest_139000027_ChildQuestTip_0_57": "Take the elevator to reach the City Hall", "Quest_139000027_ChildQuestTip_0_58": "Take the elevator to reach the City Hall", "Quest_139000027_ChildQuestTip_0_59": "", "Quest_139000027_ChildQuestTip_0_60": "Find Yangyang", "Quest_139000027_ChildQuestTip_0_61": "Meet with Yangyang", "Quest_139000027_ChildQuestTip_0_62": "Head to the City Hall", "Quest_139000027_ChildQuestTip_0_63": "Enter the City Hall", "Quest_139000027_ChildQuestTip_0_64": "Follow the receptionist", "Quest_139000027_ChildQuestTip_0_65": "Follow the receptionist", "Quest_139000027_ChildQuestTip_0_66": "Take a seat", "Quest_139000027_ChildQuestTip_0_67": "Meet with Sanhua", "Quest_139000027_ChildQuestTip_0_68": "Meet with Sanhua", "Quest_139000027_ChildQuestTip_0_69": "Leave the City Hall and talk to Yangyang", "Quest_139000027_ChildQuestTip_0_70": "Use the Grapple Points", "Quest_139000027_ChildQuestTip_0_71": "(Optional) Ask the Kids about the Sugar Pearl", "Quest_139000027_ChildQuestTip_0_72": "Arrive at Huaxu Academy", "Quest_139000027_ChildQuestTip_0_73": "", "Quest_139000027_ChildQuestTip_0_74": "", "Quest_139000027_ChildQuestTip_0_75": "Enter the Academy", "Quest_139000027_ChildQuestTip_0_76": "Talk to Mortefi", "Quest_139000027_ChildQuestTip_0_77": "Ask Baizhi about what happened", "Quest_139000027_ChildQuestTip_0_78": "Talk to Baizhi for your body check-up", "Quest_139000027_ChildQuestTip_0_79": "Talk to Baizhi for your body check-up", "Quest_139000027_ChildQuestTip_0_80": "Talk to Baizhi for your body check-up", "Quest_139000027_ChildQuestTip_0_81": "", "Quest_139000027_ChildQuestTip_0_82": "", "Quest_139000027_ChildQuestTip_0_83": "", "Quest_139000027_ChildQuestTip_0_84": "Ask Mortefi about the tokens", "Quest_139000027_ChildQuestTip_0_85": "Talk to Mortefi", "Quest_139000027_ChildQuestTip_0_86": "Explore the surroundings", "Quest_139000027_ChildQuestTip_0_87": "Explore the surroundings", "Quest_139000027_ChildQuestTip_0_88": "Find the parts in Xiangli Yao's workshop", "Quest_139000027_ChildQuestTip_0_89": "Find the parts in Xiangli Yao's workshop", "Quest_139000027_ChildQuestTip_0_90": "Deliver the parts to Mortefi", "Quest_139000027_ChildQuestTip_0_91": "Investigate where the document is located", "Quest_139000027_ChildQuestTip_0_92": "Enter the archives room", "Quest_139000027_ChildQuestTip_0_93": "Look for clues about the tokens", "Quest_139000027_ChildQuestTip_0_94": "Look for clues about the tokens", "Quest_139000027_ChildQuestTip_0_95": "Discuss what you have learned with Yangyang", "Quest_139000027_ChildQuestTip_0_96": "Leave the Academy", "Quest_139000027_InteractContent_0_13": "Sit Down", "Quest_139000027_InteractContent_0_14": "Inquire", "Quest_139000027_InteractContent_0_15": "Inquire", "Quest_139000027_InteractContent_0_16": "Check", "Quest_139000027_InteractContent_0_17": "Inquire", "Quest_139000027_InteractContent_0_18": "Talk", "Quest_139000027_InteractContent_0_19": "Pick up", "Quest_139000027_InteractContent_0_20": "Deliver", "Quest_139000027_InteractContent_0_21": "Investigate", "Quest_139000027_InteractContent_0_22": "Read", "Quest_139000027_InteractContent_0_23": "Read", "Quest_139000027_InteractContent_0_24": "Inquire", "Quest_139000027_QuestDesc_0_2": "As the city lights twinkle, friendly faces beckon you to join them in the bustling border town. Immerse yourself in its prosperous yet tranquil ambiance.", "Quest_139000027_QuestName_0_2": "First Resonance", "Quest_139000027_QuestScheduleMainTitle_0_4": "Reach a suitable place to use Grapple", "Quest_139000027_QuestScheduleMainTitle_0_5": "Investigate the surrounding or talk to Mortefi", "Quest_139000027_QuestScheduleMainTitle_0_6": "Look for clues about the tokens", "Quest_139000027_QuestScheduleSubTitle_0_2": "(Optional) Ask the kids nearby", "Quest_139000029_ChildQuestTip_0_45": "Rest until the next morning (7:00 - 10:00)", "Quest_139000029_ChildQuestTip_0_46": "Meet Chixia at Panhua's Restaurant", "Quest_139000029_ChildQuestTip_0_47": "Get ready to leave the city", "Quest_139000029_ChildQuestTip_0_48": "Get ready to leave the city", "Quest_139000029_ChildQuestTip_0_49": "", "Quest_139000029_ChildQuestTip_0_50": "Get ready to leave the city", "Quest_139000029_ChildQuestTip_0_51": "", "Quest_139000029_ChildQuestTip_0_52": "(Optional) Clear Simulation: Resonance Potion", "Quest_139000029_ChildQuestTip_0_53": "Arrive at city gate", "Quest_139000029_ChildQuestTip_0_54": "Arrive at city gate", "Quest_139000029_ChildQuestTip_0_55": "Go to the Rearguards Base", "Quest_139000029_ChildQuestTip_0_56": "Ask the soldiers about Zhiyuan", "Quest_139000029_ChildQuestTip_0_57": "Use Sensor to confirm the patrol route", "Quest_139000029_ChildQuestTip_0_58": "", "Quest_139000029_ChildQuestTip_0_59": "Follow the patrol route to find the Detection Beacon", "Quest_139000029_ChildQuestTip_0_60": "Follow the patrol route to find the Detection Beacon", "Quest_139000029_ChildQuestTip_0_61": "Defeat the Exiles", "Quest_139000029_ChildQuestTip_0_62": "Repair the Detection Beacon", "Quest_139000029_ChildQuestTip_0_63": "Check the other Detection Beacon", "Quest_139000029_ChildQuestTip_0_64": "", "Quest_139000029_ChildQuestTip_0_65": "Use Levitator to burn off the thorns with Explosive Charge", "Quest_139000029_ChildQuestTip_0_66": "", "Quest_139000029_ChildQuestTip_0_67": "Repair the Detection Beacon", "Quest_139000029_ChildQuestTip_0_68": "Arrive at the Rearguard Camp", "Quest_139000029_ChildQuestTip_0_69": "Narration", "Quest_139000029_ChildQuestTip_0_70": "Ask the staff about the current situation", "Quest_139000029_ChildQuestTip_0_71": "Look after the insisting wounded soldier", "Quest_139000029_ChildQuestTip_0_72": "Look after the weak wounded soldier", "Quest_139000029_ChildQuestTip_0_73": "Talk to the medics", "Quest_139000029_ChildQuestTip_0_74": "Take the elevator to reach the upper level", "Quest_139000029_ChildQuestTip_0_75": "Operate", "Quest_139000029_ChildQuestTip_0_76": "Wait for the elevator", "Quest_139000029_ChildQuestTip_0_77": "Take the elevator to reach the upper level", "Quest_139000029_ChildQuestTip_0_78": "Reach the upper level", "Quest_139000029_ChildQuestTip_0_79": "Ask the quartermaster about the situation", "Quest_139000029_ChildQuestTip_0_80": "Ask Jianxin about how it went for her", "Quest_139000029_ChildQuestTip_0_81": "Discuss your plans with Yangyang", "Quest_139000029_ChildQuestTip_0_86": "Tell Yangyang what you saw in your vision", "Quest_139000029_ChildQuestTip_0_87": "", "Quest_139000029_ChildQuestTip_0_88": "", "Quest_139000029_ChildQuestTip_139_4": "Stand your ground. Defeat all Tacet Discords", "Quest_139000029_ChildQuestTip_139_5": "Stand your ground. Defeat all Tacet Discords", "Quest_139000029_ChildQuestTip_139_6": "Stand your ground. Defeat all Tacet Discords", "Quest_139000029_ChildQuestTip_139_7": "Stand your ground. Defeat all Tacet Discords", "Quest_139000029_ChildQuestTip_139_8": "", "Quest_139000029_InteractContent_0_8": "Talk", "Quest_139000029_InteractContent_0_9": "Help", "Quest_139000029_InteractContent_0_10": "Help", "Quest_139000029_InteractContent_0_11": "Talk", "Quest_139000029_InteractContent_0_12": "Inquire", "Quest_139000029_InteractContent_0_13": "Talk", "Quest_139000029_InteractContent_0_14": "Talk", "Quest_139000029_OccupyDesc_34_1": "\"Echoing Marche\" is unavailable", "Quest_139000029_QuestDesc_0_2": "As the tides of danger retreat, Jinzhou appears tranquil and vibrant. But beyond its borders lies a fierce and desperate battleground.", "Quest_139000029_QuestName_0_2": "Echoing Marche", "Quest_139000029_QuestScheduleMainTitle_0_5": "Head to the city gate", "Quest_139000029_QuestScheduleMainTitle_0_6": "Get ready to leave the city", "Quest_139000029_QuestScheduleMainTitle_0_7": "Arrive at the Rearguards Base", "Quest_139000029_QuestScheduleMainTitle_0_8": "Look after the wounded soldiers in the Reargards Base", "Quest_139000029_QuestScheduleSubTitle_0_6": "Arrive at the gate", "Quest_139000029_QuestScheduleSubTitle_0_7": "Arrive at the gate", "Quest_139000029_QuestScheduleSubTitle_0_8": "(Optional) Learn about Simulation: Resonance Potion", "Quest_139000029_QuestScheduleSubTitle_0_9": "Help the wounded soldiers", "Quest_139000029_QuestScheduleSubTitle_0_10": "Help the wounded soldiers", "Quest_140000004_ChildQuestTip_0_56": "Find the soldier in question", "Quest_140000004_ChildQuestTip_140_18": "", "Quest_140000004_ChildQuestTip_140_19": "Find Taoqi", "Quest_140000004_ChildQuestTip_140_20": "", "Quest_140000004_ChildQuestTip_140_21": "", "Quest_140000004_ChildQuestTip_140_22": "", "Quest_140000004_ChildQuestTip_140_26": "Fend off the TD Outbreak", "Quest_140000004_ChildQuestTip_140_27": "", "Quest_140000004_ChildQuestTip_140_28": "", "Quest_140000004_ChildQuestTip_140_29": "", "Quest_140000004_ChildQuestTip_140_30": "Go help the soldiers", "Quest_140000004_ChildQuestTip_140_31": "", "Quest_140000004_ChildQuestTip_140_32": "", "Quest_140000004_ChildQuestTip_140_33": "Rescue the soldier", "Quest_140000004_ChildQuestTip_140_36": "", "Quest_140000004_ChildQuestTip_140_37": "Defeat the Tacet Discords in the base", "Quest_140000004_ChildQuestTip_140_38": "Defeat the incoming Tacet Discords", "Quest_140000004_ChildQuestTip_140_41": "Go to the Tacet Field in Desorock Highland", "Quest_140000004_ChildQuestTip_140_42": "Defeat the Tacet Discords", "Quest_140000004_ChildQuestTip_140_43": "Defeat the Tacet Discords", "Quest_140000004_ChildQuestTip_140_72": "Take the elevator to reach the Disruptor", "Quest_140000004_ChildQuestTip_140_75": "Defeat the TDs around the Disruptor.", "Quest_140000004_ChildQuestTip_140_76": "Talk to the surviving soldier", "Quest_140000004_ChildQuestTip_140_83": "Protect the Disruptor from incoming TDs", "Quest_140000004_ChildQuestTip_140_84": "Protect the Disruptor from incoming TDs", "Quest_140000004_ChildQuestTip_140_85": "Protect the Disruptor from incoming TDs", "Quest_140000004_ChildQuestTip_140_86": "Protect the Disruptor from incoming TDs", "Quest_140000004_ChildQuestTip_140_94": "", "Quest_140000004_ChildQuestTip_140_95": "Investigate the surroundings", "Quest_140000004_ChildQuestTip_140_103": "", "Quest_140000004_ChildQuestTip_140_104": "Defeat the enemies", "Quest_140000004_ChildQuestTip_140_105": "Defeat the enemies", "Quest_140000004_ChildQuestTip_140_106": "Defeat the enemies", "Quest_140000004_ChildQuestTip_140_107": "Talk to the mysterious man", "Quest_140000004_ChildQuestTip_140_109": "", "Quest_140000004_ChildQuestTip_140_110": "Find Taoqi", "Quest_140000004_ChildQuestTip_140_125": "", "Quest_140000004_ChildQuestTip_140_128": "", "Quest_140000004_ChildQuestTip_140_129": "", "Quest_140000004_ChildQuestTip_140_131": "", "Quest_140000004_ChildQuestTip_140_133": "", "Quest_140000004_ChildQuestTip_140_141": "", "Quest_140000004_ChildQuestTip_140_143": "", "Quest_140000004_ChildQuestTip_140_144": "Go to the Tacet Field in Desorock Highland", "Quest_140000004_ChildQuestTip_140_145": "", "Quest_140000004_ChildQuestTip_140_146": "", "Quest_140000004_ChildQuestTip_140_147": "", "Quest_140000004_ChildQuestTip_140_148": "", "Quest_140000004_ChildQuestTip_140_149": "", "Quest_140000004_ChildQuestTip_140_150": "", "Quest_140000004_ChildQuestTip_140_151": "", "Quest_140000004_ChildQuestTip_140_152": "", "Quest_140000004_ChildQuestTip_140_153": "Check on the injured soldier", "Quest_140000004_ChildQuestTip_140_154": "", "Quest_140000004_ChildQuestTip_140_155": "", "Quest_140000004_ChildQuestTip_140_156": "", "Quest_140000004_ChildQuestTip_140_157": "Defeat the Thundering Mephis", "Quest_140000004_ChildQuestTip_140_158": "", "Quest_140000004_ChildQuestTip_140_159": "Go to the military base", "Quest_140000004_ChildQuestTip_140_160": "Go to the military base", "Quest_140000004_ChildQuestTip_140_161": "", "Quest_140000004_ChildQuestTip_140_162": "", "Quest_140000004_ChildQuestTip_140_163": "Go to the command center", "Quest_140000004_ChildQuestTip_140_164": "", "Quest_140000004_OccupyDesc_140_2": "Mephis Tacet Field", "Quest_140000004_QuestDesc_0_1": "As the promised raindrops fall upstream, you embark on a journey north to the battlefield in search of answers.", "Quest_140000004_QuestName_0_1": "Grand Warstorm", "Quest_140800000_ChildQuestTip_0_3": "", "Quest_140800000_ChildQuestTip_0_4": "", "Quest_140800000_ChildQuestTip_0_7": "", "Quest_140800000_ChildQuestTip_140_4": "", "Quest_140800000_ChildQuestTip_140_5": "", "Quest_140800000_QuestDesc_0_1": "As the promised raindrops fall upstream, you embark on a journey north to the battlefield in search of answers.", "Quest_140800000_QuestName_0_1": "Grand Warstorm", "Quest_102000000_ChildQuestTip_0_35": "", "Quest_102000000_ChildQuestTip_0_37": "Enter the Norfall Valley", "Quest_102000000_ChildQuestTip_0_38": "Defeat the enemies", "Quest_102000000_ChildQuestTip_0_39": "Go deeper into the Norfall Valley", "Quest_102000000_ChildQuestTip_0_40": "Defeat the enemies", "Quest_102000000_ChildQuestTip_0_41": "Press on", "Quest_102000000_ChildQuestTip_0_42": "Press on", "Quest_102000000_ChildQuestTip_0_43": "", "Quest_102000000_ChildQuestTip_0_45": "Slide down the steep slope", "Quest_102000000_ChildQuestTip_0_46": "", "Quest_102000000_ChildQuestTip_0_47": "Leap over the cliff", "Quest_102000000_ChildQuestTip_0_49": "Defeat the surrounding enemies", "Quest_102000000_ChildQuestTip_0_50": "", "Quest_102000000_ChildQuestTip_0_52": "Enter the Hovering Ruins", "Quest_102000000_ChildQuestTip_0_53": "Find a way in", "Quest_102000000_ChildQuestTip_0_54": "", "Quest_102000000_ChildQuestTip_0_55": "", "Quest_102000000_ChildQuestTip_0_56": "Find a way in", "Quest_102000000_ChildQuestTip_0_60": "Defeat the enemies", "Quest_102000000_ChildQuestTip_0_64": "", "Quest_102000000_ChildQuestTip_0_65": "", "Quest_102000000_ChildQuestTip_0_66": "", "Quest_102000000_ChildQuestTip_102_1": "Reach the highest place in the Hovering Ruins", "Quest_102000000_ChildQuestTip_102_11": "Head to the upper levels", "Quest_102000000_ChildQuestTip_102_13": "Enter \"Warblade from Above\"", "Quest_102000000_QuestDesc_0_2": "As the promised raindrops fall upstream, you embark on a journey north to the battlefield in search of answers.", "Quest_102000000_QuestName_0_2": "Grand Warstorm", "LevelPlay_139000000_ChildQuestTip_0_6": "", "LevelPlay_139000000_ChildQuestTip_0_7": "", "LevelPlay_139000000_ChildQuestTip_0_8": "", "LevelPlay_139000000_ChildQuestTip_0_9": "", "LevelPlay_139000000_ChildQuestTip_0_10": "", "LevelPlay_139000000_EnterInRangeText_0_2": "Tacet Field", "LevelPlay_139000000_LevelPlayName_0_2": "Clear the Tacet Field", "LevelPlay_102800000_ChildQuestTip_0_47": "Follow the road", "LevelPlay_102800000_ChildQuestTip_0_48": "Defeat the enemy", "LevelPlay_102800000_ChildQuestTip_0_51": "Look for the movable platform", "LevelPlay_102800000_ChildQuestTip_0_52": "Move to the safe zone", "LevelPlay_102800000_ChildQuestTip_0_55": "Go to the top of the building", "LevelPlay_102800000_ChildQuestTip_0_58": "Go to the top of the building", "LevelPlay_102800000_ChildQuestTip_0_61": "Go to the next hovering building", "LevelPlay_102800000_ChildQuestTip_0_64": "Try to \"pull\" walls to defeat enemies", "LevelPlay_102800000_ChildQuestTip_0_67": "Go through the obstacles", "LevelPlay_102800000_ChildQuestTip_0_68": "Try to pull the wall again to defeat the enemy.", "LevelPlay_102800000_ChildQuestTip_0_71": "Continue forward", "LevelPlay_102800000_ChildQuestTip_0_72": "Defeat the Inpermanence Heron", "LevelPlay_102800000_ChildQuestTip_0_75": "Go to the next hovering building", "LevelPlay_102800000_ChildQuestTip_0_78": "Try to utilize the updraft to get to the upper floors of the building", "LevelPlay_102800000_ChildQuestTip_0_80": "Try to utilize the updraft to get to the upper floors of the building", "LevelPlay_102800000_ChildQuestTip_0_82": "Remove the last obstacle by pulling it", "LevelPlay_102800000_ChildQuestTip_0_83": "Use the updraft to get to the top of the Hovering Ruins.", "LevelPlay_102800000_LevelPlayName_0_2": "", "Quest_880000011_ChildQuestTip_0_27": "", "Quest_880000011_ChildQuestTip_0_28": "", "Quest_880000011_ChildQuestTip_0_29": "Head to Panhua's Restaurant", "Quest_880000011_ChildQuestTip_0_30": "", "Quest_880000011_ChildQuestTip_0_31": "Find Mahe in his grocery shop", "Quest_880000011_ChildQuestTip_0_32": "Find Koko at Shifang Pharmacy", "Quest_880000011_ChildQuestTip_0_33": "", "Quest_880000011_ChildQuestTip_0_34": "", "Quest_880000011_ChildQuestTip_0_35": "", "Quest_880000011_ChildQuestTip_0_36": "Ask Uncle Wei about the spoon", "Quest_880000011_ChildQuestTip_0_37": "", "Quest_880000011_ChildQuestTip_0_38": "", "Quest_880000011_ChildQuestTip_0_39": "", "Quest_880000011_ChildQuestTip_0_40": "", "Quest_880000011_ChildQuestTip_0_41": "", "Quest_880000011_ChildQuestTip_0_42": "", "Quest_880000011_ChildQuestTip_0_43": "", "Quest_880000011_ChildQuestTip_0_44": "", "Quest_880000011_ChildQuestTip_0_45": "Try to Synthesize what you want", "Quest_880000011_ChildQuestTip_0_46": "", "Quest_880000011_ChildQuestTip_0_47": "", "Quest_880000011_ChildQuestTip_0_48": "Talk to Chixia", "Quest_880000011_ChildQuestTip_0_49": "Explain the situation to Panhua", "Quest_880000011_ChildQuestTip_0_50": "Make the dish with a Cooking Stove", "Quest_880000011_ChildQuestTip_0_51": "Talk to Chixia", "Quest_880000011_ChildQuestTip_0_52": "", "Quest_880000011_InteractContent_0_7": "Ask Mahe to help you identify the recipe", "Quest_880000011_InteractContent_0_8": "Tell Uncle Wei how it turned out", "Quest_880000011_InteractContent_0_9": "Chixia", "Quest_880000011_InteractContent_0_10": "Explain the recipe to Panhua", "Quest_880000011_InteractContent_0_11": "Make the soup", "Quest_880000011_InteractContent_0_12": "Talk to Chixia", "Quest_880000011_QuestDesc_0_2": "Though the promise of sharing a meal has yet to be fulfilled, now could be an opportune moment to catch up with her. If you have no other pressing matters, why not arrange a meeting in Jinzhou?", "Quest_880000011_QuestName_0_2": "A Taste of Everything", "Quest_880000011_QuestScheduleMainTitle_0_3": "Try to Craft a weapon", "Quest_880000011_QuestScheduleMainTitle_0_4": "Try to Synthesize an item", "Quest_880000011_QuestScheduleSubTitle_0_7": "(Recommended) Craft \"Guardian Sword\"", "Quest_880000011_QuestScheduleSubTitle_0_8": "Craft \"Guardian Broadblade\"", "Quest_880000011_QuestScheduleSubTitle_0_9": "Craft \"Guardian Pistols\"", "Quest_880000011_QuestScheduleSubTitle_0_10": "Tell Uncle Wei how it turned out", "Quest_880000011_QuestScheduleSubTitle_0_11": "Synthesize \"Basic Revival Inhaler\"", "Quest_880000011_QuestScheduleSubTitle_0_12": "Talk to Chixia", "Quest_30000000_ChallengeConditionMainText_0_2": "", "Quest_30000000_ChallengeConditionSubText_0_2": "", "Quest_30000000_ChildQuestTip_0_14": "", "Quest_30000000_ChildQuestTip_0_15": "", "Quest_30000000_ChildQuestTip_0_16": "", "Quest_30000000_ChildQuestTip_0_17": "", "Quest_30000000_ChildQuestTip_0_18": "", "Quest_30000000_ChildQuestTip_0_19": "", "Quest_30000000_ChildQuestTip_0_20": "", "Quest_30000000_ChildQuestTip_0_21": "", "Quest_30000000_ChildQuestTip_0_22": "", "Quest_30000000_ChildQuestTip_0_23": "", "Quest_30000000_ChildQuestTip_0_24": "", "Quest_30000000_ChildQuestTip_0_25": "", "Quest_30000000_ChildQuestTip_0_26": "", "Quest_30000000_InteractContent_0_8": "", "Quest_30000000_InteractContent_0_9": "", "Quest_30000000_InteractContent_0_10": "", "Quest_30000000_InteractContent_0_11": "", "Quest_30000000_InteractContent_0_12": "", "Quest_30000000_InteractContent_0_13": "", "Quest_30000000_InteractContent_0_14": "", "Quest_30000000_QuestDesc_0_2": "", "Quest_30000000_QuestName_0_2": "", "Quest_30000001_ChallengeConditionMainText_0_2": "", "Quest_30000001_ChallengeConditionSubText_0_2": "", "Quest_30000001_ChildQuestTip_0_5": "", "Quest_30000001_ChildQuestTip_0_6": "", "Quest_30000001_ChildQuestTip_0_7": "", "Quest_30000001_ChildQuestTip_0_8": "", "Quest_30000001_InteractContent_0_4": "", "Quest_30000001_InteractContent_0_5": "", "Quest_30000001_InteractContent_0_6": "", "Quest_30000001_QuestDesc_0_2": "", "Quest_30000001_QuestName_0_2": "", "Quest_30000002_ChallengeConditionMainText_0_2": "", "Quest_30000002_ChallengeConditionSubText_0_2": "", "Quest_30000002_ChildQuestTip_0_7": "", "Quest_30000002_ChildQuestTip_0_8": "", "Quest_30000002_ChildQuestTip_0_9": "", "Quest_30000002_ChildQuestTip_0_10": "", "Quest_30000002_ChildQuestTip_0_11": "", "Quest_30000002_ChildQuestTip_0_12": "", "Quest_30000002_InteractContent_0_7": "", "Quest_30000002_InteractContent_0_8": "", "Quest_30000002_InteractContent_0_9": "", "Quest_30000002_InteractContent_0_10": "", "Quest_30000002_InteractContent_0_11": "", "Quest_30000002_InteractContent_0_12": "", "Quest_30000002_QuestDesc_0_2": "", "Quest_30000002_QuestName_0_2": "", "Quest_30000003_ChildQuestTip_0_8": "", "Quest_30000003_ChildQuestTip_0_9": "", "Quest_30000003_ChildQuestTip_0_10": "", "Quest_30000003_ChildQuestTip_0_11": "", "Quest_30000003_ChildQuestTip_0_12": "", "Quest_30000003_ChildQuestTip_0_13": "", "Quest_30000003_ChildQuestTip_0_14": "", "Quest_30000003_QuestDesc_0_2": "", "Quest_30000003_QuestName_0_2": "", "LevelPlay_121000000_ChildQuestTip_0_3": "Arrive at target area", "LevelPlay_121000000_ChildQuestTip_0_4": "Defeat Bell-Borne Geochelone", "LevelPlay_121000000_LevelPlayName_0_2": "Defeat Bell-Borne Geochelone", "Quest_137000001_ChildQuestTip_0_3": "", "Quest_137000001_ChildQuestTip_0_4": "", "Quest_137000001_GeneralFloatingTipMainText_0_2": "", "Quest_137000001_QuestDesc_0_2": "", "Quest_137000001_QuestName_0_2": "", "Quest_139000038_ChildQuestTip_0_4": "", "Quest_139000038_ChildQuestTip_0_5": "", "Quest_139000038_ChildQuestTip_0_6": "", "Quest_139000038_QuestDesc_0_2": "", "Quest_139000038_QuestName_0_2": "", "Quest_139000009_ChildQuestTip_0_8": "", "Quest_139000009_ChildQuestTip_0_9": "", "Quest_139000009_ChildQuestTip_0_10": "", "Quest_139000009_ChildQuestTip_0_11": "", "Quest_139000009_ChildQuestTip_0_12": "", "Quest_139000009_ChildQuestTip_0_13": "", "Quest_139000009_ChildQuestTip_0_14": "", "Quest_139000009_QuestDesc_0_2": "", "Quest_139000009_QuestName_0_2": "", "Quest_880000004_ChildQuestTip_0_11": "Contact Maqi to learn about today's scenario", "Quest_880000004_ChildQuestTip_0_12": "", "Quest_880000004_ChildQuestTip_0_13": "", "Quest_880000004_ChildQuestTip_0_14": "", "Quest_880000004_ChildQuestTip_0_15": "", "Quest_880000004_ChildQuestTip_0_16": "", "Quest_880000004_ChildQuestTip_0_17": "", "Quest_880000004_ChildQuestTip_0_18": "", "Quest_880000004_ChildQuestTip_0_19": "", "Quest_880000004_ChildQuestTip_0_20": "", "Quest_880000004_HandInItemsDesc_0_2": "Did you find the Local Drink? Then give it to me.", "Quest_880000004_InteractContent_0_6": "Today's scenario...", "Quest_880000004_InteractContent_0_7": "I'm turning in Local Drinks.", "Quest_880000004_InteractContent_0_8": "About the Local Drink in the novel...", "Quest_880000004_InteractContent_0_9": "Give me some leads on \"Local Drinks\"", "Quest_880000004_InteractContent_0_10": "About the Local Drink in the novel...", "Quest_880000004_QuestDesc_0_2": "Maqi is trying to contact you, and it appears to be related to the Pioneer Association's ambitious project, \"Second Coming of Solaris\"...", "Quest_880000004_QuestName_0_2": "Specialty Drinks", "Quest_880000004_QuestScheduleMainTitle_0_2": "Complete today's scenario", "Quest_880000004_QuestScheduleSubTitle_0_3": "(Optional) Ask Ganxue about the \"Local Drinks\".", "Quest_880000004_QuestScheduleSubTitle_0_4": "Give the Local Drinks to Maqi", "Quest_880000005_ChildQuestTip_0_11": "Talk to Maqi to find out about today's game scenario.", "Quest_880000005_ChildQuestTip_0_12": "", "Quest_880000005_ChildQuestTip_0_13": "", "Quest_880000005_ChildQuestTip_0_14": "", "Quest_880000005_ChildQuestTip_0_15": "", "Quest_880000005_ChildQuestTip_0_16": "", "Quest_880000005_ChildQuestTip_0_17": "", "Quest_880000005_ChildQuestTip_0_18": "", "Quest_880000005_ChildQuestTip_0_19": "", "Quest_880000005_ChildQuestTip_0_20": "", "Quest_880000005_HandInItemsDesc_0_2": "Did you find the Sea of Flowers? Then give it to me.", "Quest_880000005_InteractContent_0_6": "Today's scenario...", "Quest_880000005_InteractContent_0_7": "I'm turning in \"Sea of Flowers\"", "Quest_880000005_InteractContent_0_8": "About the Sea of Flowers in the novel...", "Quest_880000005_InteractContent_0_9": "Give me some clues about Sea of Flowers.", "Quest_880000005_InteractContent_0_10": "About the Sea of Flowers in the novel...", "Quest_880000005_QuestDesc_0_2": "Maqi is trying to contact you, and it appears to be related to the Pioneer Association's ambitious project, \"Second Coming of Solaris\"...", "Quest_880000005_QuestName_0_2": "Sea of Flowers in the Valley", "Quest_880000005_QuestScheduleMainTitle_0_2": "Complete today's scenario", "Quest_880000005_QuestScheduleSubTitle_0_3": "(Optional) Find Linsu and find out about the Sea of Flowers.", "Quest_880000005_QuestScheduleSubTitle_0_4": "Give the Sea of Flowers to Maqi", "Quest_880000006_ChildQuestTip_0_11": "Talk to Maqi to find out about today's game scenario.", "Quest_880000006_ChildQuestTip_0_12": "", "Quest_880000006_ChildQuestTip_0_13": "", "Quest_880000006_ChildQuestTip_0_14": "", "Quest_880000006_ChildQuestTip_0_15": "", "Quest_880000006_ChildQuestTip_0_16": "", "Quest_880000006_ChildQuestTip_0_17": "", "Quest_880000006_ChildQuestTip_0_18": "", "Quest_880000006_ChildQuestTip_0_19": "", "Quest_880000006_ChildQuestTip_0_20": "", "Quest_880000006_HandInItemsDesc_0_2": "Did you find \"Golden Insects\"? Then give it to me.", "Quest_880000006_InteractContent_0_6": "Today's scenario...", "Quest_880000006_InteractContent_0_7": "I'm going to turn in \"Golden Insects\".", "Quest_880000006_InteractContent_0_8": "About the Fly in the novel...", "Quest_880000006_InteractContent_0_9": "Give me some leads on \"Golden Insects\".", "Quest_880000006_InteractContent_0_10": "About the Fly in the novel...", "Quest_880000006_QuestDesc_0_2": "Maqi is trying to contact you, and it appears to be related to the Pioneer Association's ambitious project, \"Second Coming of Solaris\"...", "Quest_880000006_QuestName_0_2": "Golden Insect", "Quest_880000006_QuestScheduleMainTitle_0_2": "Complete today's scenario", "Quest_880000006_QuestScheduleSubTitle_0_3": "(Optional) Go to the pool and look for children who know about insects.", "Quest_880000006_QuestScheduleSubTitle_0_4": "Give the Golden Insect to Maqi", "Quest_880000007_ChildQuestTip_0_11": "Talk to Maqi to find out about today's game scenario.", "Quest_880000007_ChildQuestTip_0_12": "", "Quest_880000007_ChildQuestTip_0_13": "", "Quest_880000007_ChildQuestTip_0_14": "", "Quest_880000007_ChildQuestTip_0_15": "", "Quest_880000007_ChildQuestTip_0_16": "", "Quest_880000007_ChildQuestTip_0_17": "", "Quest_880000007_ChildQuestTip_0_18": "", "Quest_880000007_ChildQuestTip_0_19": "", "Quest_880000007_ChildQuestTip_0_20": "", "Quest_880000007_HandInItemsDesc_0_2": "Did you find the Crownless One? Then give it to me.", "Quest_880000007_InteractContent_0_6": "Today's scenario...", "Quest_880000007_InteractContent_0_7": "I'm turning in the Crownless One.", "Quest_880000007_InteractContent_0_8": "About the Crownless King in the novel...", "Quest_880000007_InteractContent_0_9": "Give me some clues about \"The Crownless One\".", "Quest_880000007_InteractContent_0_10": "About the Crownless King in the novel...", "Quest_880000007_QuestDesc_0_2": "Maqi is trying to contact you, and it appears to be related to the Pioneer Association's ambitious project The Second Coming of Solaris...", "Quest_880000007_QuestName_0_2": "Crownless?", "Quest_880000007_QuestScheduleMainTitle_0_2": "Complete today's scenario", "Quest_880000007_QuestScheduleSubTitle_0_3": "(Optional) Find out about the Crownless One from Fibermorn.", "Quest_880000007_QuestScheduleSubTitle_0_4": "Give the Crownless to Maqi", "Quest_880000008_ChildQuestTip_0_11": "Talk to Maqi to find out about today's game scenario.", "Quest_880000008_ChildQuestTip_0_12": "", "Quest_880000008_ChildQuestTip_0_13": "", "Quest_880000008_ChildQuestTip_0_14": "", "Quest_880000008_ChildQuestTip_0_15": "", "Quest_880000008_ChildQuestTip_0_16": "", "Quest_880000008_ChildQuestTip_0_17": "", "Quest_880000008_ChildQuestTip_0_18": "", "Quest_880000008_ChildQuestTip_0_19": "", "Quest_880000008_ChildQuestTip_0_20": "", "Quest_880000008_HandInItemsDesc_0_2": "Did you find \"Unforgettable Dish\"? Then give it to me.", "Quest_880000008_InteractContent_0_6": "Today's scenario...", "Quest_880000008_InteractContent_0_7": "I'm turning in \"Unforgettable Dishes\".", "Quest_880000008_InteractContent_0_8": "About the Dish in the novel...", "Quest_880000008_InteractContent_0_9": "Give me some clues to Unforgettable Dishes.", "Quest_880000008_InteractContent_0_10": "About the Dish in the novel...", "Quest_880000008_QuestDesc_0_2": "Maqi is trying to contact you, and it appears to be related to the Pioneer Association's ambitious project, \"Second Coming of Solaris\"...", "Quest_880000008_QuestName_0_2": "Unforgettable Dishes", "Quest_880000008_QuestScheduleMainTitle_0_2": "Complete today's scenario", "Quest_880000008_QuestScheduleSubTitle_0_3": "(Optional) Find out about \"Unforgettable Dish\" from Flora.", "Quest_880000008_QuestScheduleSubTitle_0_4": "Give the Unforgettable Dish to Maqi", "Quest_880000009_ChildQuestTip_0_11": "Talk to Maqi to find out about today's game scenario.", "Quest_880000009_ChildQuestTip_0_12": "", "Quest_880000009_ChildQuestTip_0_13": "", "Quest_880000009_ChildQuestTip_0_14": "", "Quest_880000009_ChildQuestTip_0_15": "", "Quest_880000009_ChildQuestTip_0_16": "", "Quest_880000009_ChildQuestTip_0_17": "", "Quest_880000009_ChildQuestTip_0_18": "", "Quest_880000009_ChildQuestTip_0_19": "", "Quest_880000009_ChildQuestTip_0_20": "", "Quest_880000009_HandInItemsDesc_0_2": "Did you find the Mithril? Then give it to me.", "Quest_880000009_InteractContent_0_6": "Today's scenario...", "Quest_880000009_InteractContent_0_7": "I'm turning in the Mithril.", "Quest_880000009_InteractContent_0_8": "About the Mithril in the novel...", "Quest_880000009_InteractContent_0_9": "Give me some clues to the Mithril.", "Quest_880000009_InteractContent_0_10": "About the Mithril in the novel...", "Quest_880000009_QuestDesc_0_2": "Maqi is trying to contact you, and it appears to be related to the Pioneer Association's ambitious project, \"Second Coming of Solaris\"...", "Quest_880000009_QuestName_0_2": "Mithril", "Quest_880000009_QuestScheduleMainTitle_0_2": "Complete today's scenario", "Quest_880000009_QuestScheduleSubTitle_0_3": "(Optional) Ask Fuyan about the Mithril.", "Quest_880000009_QuestScheduleSubTitle_0_4": "Deliver the \"Mithril\" to Maqi", "Quest_880000010_ChildQuestTip_0_11": "Talk to Maqi to find out about today's game scenario", "Quest_880000010_ChildQuestTip_0_12": "", "Quest_880000010_ChildQuestTip_0_13": "", "Quest_880000010_ChildQuestTip_0_14": "", "Quest_880000010_ChildQuestTip_0_15": "", "Quest_880000010_ChildQuestTip_0_16": "", "Quest_880000010_ChildQuestTip_0_17": "", "Quest_880000010_ChildQuestTip_0_18": "", "Quest_880000010_ChildQuestTip_0_19": "", "Quest_880000010_ChildQuestTip_0_20": "", "Quest_880000010_HandInItemsDesc_0_2": "Did you find the Burning Jade? Then give it to me.", "Quest_880000010_InteractContent_0_6": "Today's scenario...", "Quest_880000010_InteractContent_0_7": "I'm turning in the Burning Jade.", "Quest_880000010_InteractContent_0_8": "About the Burning Jade...", "Quest_880000010_InteractContent_0_9": "Give me some clues about the Burning Jade.", "Quest_880000010_InteractContent_0_10": "About the Burning Jade...", "Quest_880000010_QuestDesc_0_2": "Maqi is trying to contact you, and it appears to be related to the Pioneer Association's ambitious project, \"Second Coming of Solaris\"...", "Quest_880000010_QuestName_0_2": "Burning Jade", "Quest_880000010_QuestScheduleMainTitle_0_2": "Complete today's scenario", "Quest_880000010_QuestScheduleSubTitle_0_3": "(Optional) Find out about the Burning Jade from Xieyang", "Quest_880000010_QuestScheduleSubTitle_0_4": "Give the Burning Jade to Maqi", "Quest_880800000_ChildQuestTip_0_2": "Talk to Maqi to find out what's going on", "Quest_880800000_InteractContent_0_2": "Learn about Second Coming of Solaris", "Quest_880800000_QuestDesc_0_2": "Maqi is trying to contact you, and it appears to be related to the Pioneer Association's ambitious project The Second Coming of Solaris...", "Quest_880800000_QuestName_0_2": "Second Coming of Solaris", "Quest_139000000_ChildQuestTip_0_15": "", "Quest_139000000_ChildQuestTip_0_16": "", "Quest_139000000_ChildQuestTip_0_17": "", "Quest_139000000_ChildQuestTip_0_18": "", "Quest_139000000_ChildQuestTip_0_19": "", "Quest_139000000_ChildQuestTip_0_20": "", "Quest_139000000_ChildQuestTip_0_21": "", "Quest_139000000_ChildQuestTip_0_22": "", "Quest_139000000_ChildQuestTip_0_23": "", "Quest_139000000_ChildQuestTip_0_24": "", "Quest_139000000_ChildQuestTip_0_25": "", "Quest_139000000_ChildQuestTip_0_26": "", "Quest_139000000_ChildQuestTip_0_27": "", "Quest_139000000_ChildQuestTip_0_28": "", "Quest_139000000_QuestDesc_0_2": "", "Quest_139000000_QuestName_0_2": "", "Quest_139000017_ChildQuestTip_0_19": "Meet with Chixia", "Quest_139000017_ChildQuestTip_0_20": "Prepare to leave with Chixia", "Quest_139000017_ChildQuestTip_0_22": "Locate Havoc Warriors", "Quest_139000017_ChildQuestTip_0_23": "Defeat Havoc Warriors ({q_count}/3)", "Quest_139000017_ChildQuestTip_0_24": "Reply to Chixia and Jingzhu", "Quest_139000017_ChildQuestTip_0_25": "Arrive at Tacet Field", "Quest_139000017_ChildQuestTip_0_26": "Complete Tacet Field Challenge", "Quest_139000017_ChildQuestTip_0_27": "Reply to Chixia and Jingzhu", "Quest_139000017_ChildQuestTip_0_28": "Equip Echoes accordingly to make a 2-piece set", "Quest_139000017_ChildQuestTip_0_29": "", "Quest_139000017_ChildQuestTip_0_30": "Talk to Jingzhu and head back to Jinzhou", "Quest_139000017_ChildQuestTip_0_31": "Talk to Jingzhu and practice his opening lines", "Quest_139000017_ChildQuestTip_0_32": "Visit Linghan with Jingzhu", "Quest_139000017_ChildQuestTip_0_33": "Use Utilities - Projector to project any Echo", "Quest_139000017_ChildQuestTip_0_34": "", "Quest_139000017_ChildQuestTip_0_35": "Ask Linghan for her thoughts", "Quest_139000017_ChildQuestTip_0_36": "Ask if Jingzhu's alright", "Quest_139000017_InteractContent_0_7": "Talk", "Quest_139000017_InteractContent_0_8": "Talk", "Quest_139000017_InteractContent_0_9": "Talk", "Quest_139000017_InteractContent_0_10": "Visit", "Quest_139000017_InteractContent_0_11": "Inquire", "Quest_139000017_InteractContent_0_12": "Inquire", "Quest_139000017_InteractContent_11_1": "Talk", "Quest_139000017_InteractContent_11_2": "Talk", "Quest_139000017_PreShowDesc_0_2": "Reach Union Level 16 & complete Utterance of Marvels: Part 2 to unlock", "Quest_139000017_QuestDesc_0_2": "Why does Grandpa Jingzhu insist on capturing Echoes? Go meet up with Chixia and help Grandpa Jingzhu together.", "Quest_139000017_QuestName_0_2": "Silver-haired Echo Trainer - I", "Quest_139000020_ChildQuestTip_0_13": "Answer Chixia's call", "Quest_139000020_ChildQuestTip_0_14": "The old man contacted the player and said he found a new method", "Quest_139000020_ChildQuestTip_0_15": "Meet up with Jingzhu", "Quest_139000020_ChildQuestTip_0_16": "Go to Instructor Yhan's training ground", "Quest_139000020_ChildQuestTip_0_17": "Complete Simulation: Sealed Tube", "Quest_139000020_ChildQuestTip_0_18": "Talk to Instructor Yhan", "Quest_139000020_ChildQuestTip_0_19": "Talk to Jingzhu", "Quest_139000020_ChildQuestTip_0_20": "Upgrade the Echo to Lv. 15", "Quest_139000020_ChildQuestTip_0_21": "Listen to Jingzhu's past", "Quest_139000020_ChildQuestTip_0_22": "Visit Linghan with Jingzhu", "Quest_139000020_ChildQuestTip_0_23": "Talk to Linghan", "Quest_139000020_ChildQuestTip_0_24": "Check on Jingzhu", "Quest_139000020_InteractContent_0_6": "Talk", "Quest_139000020_InteractContent_0_7": "Simulation: Sealed Tube", "Quest_139000020_InteractContent_0_8": "Report", "Quest_139000020_InteractContent_0_9": "Talk", "Quest_139000020_InteractContent_0_10": "Talk", "Quest_139000020_QuestDesc_0_2": "Grandpa Jingzhu has come up with a new method to train Echoes. Go and ask him about the details.", "Quest_139000020_QuestName_0_2": "Silver-haired Echo Trainer - II", "Quest_139000021_ChildQuestTip_0_21": "Answer Jingzhu's call", "Quest_139000021_ChildQuestTip_0_22": "Answer Jingzhu's call", "Quest_139000021_ChildQuestTip_0_23": "Go to Jinzhou Theater to meet with Jingzhu", "Quest_139000021_ChildQuestTip_0_24": "Go to Tacet Field", "Quest_139000021_ChildQuestTip_0_25": "Defeat Tacet Discords ({q_count}/3)", "Quest_139000021_ChildQuestTip_0_26": "Get back to Jingzhu", "Quest_139000021_ChildQuestTip_0_27": "", "Quest_139000021_ChildQuestTip_0_28": "Tune the Echo in the Echoes interface", "Quest_139000021_ChildQuestTip_0_29": "Visit Linghan's place", "Quest_139000021_ChildQuestTip_0_30": "Ask Shaohua", "Quest_139000021_ChildQuestTip_0_31": "Ask Lanqing", "Quest_139000021_ChildQuestTip_0_32": "Ask Yingying what happened", "Quest_139000021_ChildQuestTip_0_33": "Go to the cave", "Quest_139000021_ChildQuestTip_0_34": "Use Echo Hunting to track down the Flautist", "Quest_139000021_ChildQuestTip_0_36": "Defeat Tacet Discords ({q_count}/3)", "Quest_139000021_ChildQuestTip_0_37": "Talk to Linghan", "Quest_139000021_ChildQuestTip_0_38": "Pick up the Noctemint", "Quest_139000021_ChildQuestTip_0_39": "Deliver the Noctemint to Jingzhu", "Quest_139000021_ChildQuestTip_0_40": "Visit Linghan's house and talk to Jingzhu", "Quest_139000021_ChildQuestTip_11_4": "", "Quest_139000021_ChildQuestTip_11_5": "Go to the designated location", "Quest_139000021_InteractContent_0_7": "Talk", "Quest_139000021_InteractContent_0_8": "Inquire", "Quest_139000021_InteractContent_0_9": "Inquire", "Quest_139000021_InteractContent_0_10": "Talk", "Quest_139000021_InteractContent_0_11": "Offer Noctemint", "Quest_139000021_InteractContent_0_12": "Talk", "Quest_139000021_QuestDesc_0_2": "Grandpa Jingzhu finally reveals the ultimate secret to training Echoes...! Will he finally get what he wants this time?", "Quest_139000021_QuestName_0_2": "Silver-haired Echo Trainer - III", "Quest_139000021_QuestScheduleMainTitle_0_2": "Ask the neighbors about Linghan", "Quest_139000021_QuestScheduleSubTitle_0_3": "Ask Lanqing", "Quest_139000021_QuestScheduleSubTitle_0_4": "Ask Shaohua", "Quest_142000001_ChildQuestTip_0_15": "Head to the shooting party's starting location.", "Quest_142000001_ChildQuestTip_0_16": "Wait for the shooting party to begin.", "Quest_142000001_ChildQuestTip_0_17": "Talk to the Exile leader organizing the shooting party", "Quest_142000001_ChildQuestTip_0_18": "Participate in the Novice Challenge", "Quest_142000001_ChildQuestTip_0_19": "Complete the Novice Challenge", "Quest_142000001_ChildQuestTip_0_20": "Talk to the cunning Exile leader", "Quest_142000001_ChildQuestTip_0_21": "Participate in the Intermediate Challenge", "Quest_142000001_ChildQuestTip_0_22": "Complete the Intermediate Challenge", "Quest_142000001_ChildQuestTip_0_23": "Talk to the cunning Exile leader", "Quest_142000001_ChildQuestTip_0_24": "Participate in the Advanced Challenge", "Quest_142000001_ChildQuestTip_0_25": "Complete the Advanced Challenge", "Quest_142000001_ChildQuestTip_0_26": "Confront the Exile leader", "Quest_142000001_ChildQuestTip_0_27": "Defeat the Exiles in the camp", "Quest_142000001_ChildQuestTip_0_28": "Claim your rewards", "Quest_142000001_HandInItemsDesc_0_4": "Participation fee: 500 SHC", "Quest_142000001_HandInItemsDesc_0_5": "Participation fee: 1000 SHC", "Quest_142000001_HandInItemsDesc_0_6": "Participation fee: 2000 SHC", "Quest_142000001_InteractContent_0_12": "Strange Flyer", "Quest_142000001_InteractContent_0_13": "Premium Supply Chest", "Quest_142000001_InteractContent_0_14": "Talk", "Quest_142000001_InteractContent_0_15": "Deliver", "Quest_142000001_InteractContent_0_16": "Talk", "Quest_142000001_InteractContent_0_17": "Deliver", "Quest_142000001_InteractContent_0_18": "Talk", "Quest_142000001_InteractContent_0_19": "Deliver", "Quest_142000001_InteractContent_0_20": "Confront", "Quest_142000001_InteractContent_0_21": "Premium Supply Chest", "Quest_142000001_InteractContent_0_22": "Premium Supply Chest", "Quest_142000001_MissionCompleteMainText_0_2": "Mission Complete", "Quest_142000001_MissionCompleteSubText_0_2": "", "Quest_142000001_QuestAliasDesc_0_4": "You've received an invitation to a peculiar shooting party, seemingly related to the damaged robot in Settle Range. Participate to find out more about it.", "Quest_142000001_QuestAliasDesc_0_5": "You've received an invitation to a peculiar shooting party, seemingly related to the damaged robot in Settle Range. However, this so-called shooting party turns out to be an outright scam for money! It's time to teach these Exiles a lesson!", "Quest_142000001_QuestAliasDesc_0_6": "You've received an invitation to a peculiar shooting party, seemingly related to the damaged robot in Settle Range. However, this so-called shooting party turns out to be an outright scam for money! It's time to teach these Exiles a lesson!", "Quest_142000001_QuestDesc_0_2": "You've received an invitation to a peculiar shooting party, seemingly related to the damaged robot in Settle Range. Go check it out.", "Quest_142000001_QuestName_0_2": "Shooting Party", "Quest_142000002_ChildQuestTip_0_27": "Investigate the robot", "Quest_142000002_ChildQuestTip_0_28": "Use Sensor to investigate the surroundings", "Quest_142000002_ChildQuestTip_0_29": "Use Sensor to investigate the surroundings", "Quest_142000002_ChildQuestTip_0_30": "Use Sensor to investigate the surroundings", "Quest_142000002_ChildQuestTip_0_31": "Use Sensor to investigate the surroundings", "Quest_142000002_ChildQuestTip_0_32": "Use Sensor to investigate the surroundings", "Quest_142000002_ChildQuestTip_0_33": "Use Sensor to investigate the surroundings", "Quest_142000002_ChildQuestTip_0_34": "Find the spare parts", "Quest_142000002_ChildQuestTip_0_35": "Find the power supply pack", "Quest_142000002_ChildQuestTip_0_36": "Find the motor", "Quest_142000002_ChildQuestTip_0_37": "Complete the Shooting Party quest", "Quest_142000002_ChildQuestTip_0_38": "", "Quest_142000002_ChildQuestTip_0_39": "", "Quest_142000002_ChildQuestTip_0_40": "", "Quest_142000002_ChildQuestTip_0_41": "", "Quest_142000002_ChildQuestTip_0_42": "", "Quest_142000002_ChildQuestTip_0_43": "", "Quest_142000002_ChildQuestTip_0_44": "", "Quest_142000002_ChildQuestTip_0_45": "", "Quest_142000002_ChildQuestTip_0_46": "", "Quest_142000002_ChildQuestTip_0_47": "", "Quest_142000002_ChildQuestTip_0_48": "", "Quest_142000002_ChildQuestTip_0_49": "", "Quest_142000002_ChildQuestTip_0_50": "", "Quest_142000002_ChildQuestTip_0_51": "", "Quest_142000002_ChildQuestTip_0_52": "Repair the robot", "Quest_142000002_HandInItemsDesc_0_2": "Repair the robot", "Quest_142000002_InteractContent_0_4": "Broken Radio", "Quest_142000002_InteractContent_0_5": "Investigate", "Quest_142000002_InteractContent_0_6": "Repair", "Quest_142000002_MissionCompleteMainText_0_2": "Mission Complete", "Quest_142000002_MissionCompleteSubText_0_2": "", "Quest_142000002_QuestAliasDesc_0_3": "After investigating the robot based on the recording, you found it severely damaged. To repair it, you'll need to find its three missing components. It might be a good idea to investigate the nearby Excarat holes and the Exiles camp for clues.", "Quest_142000002_QuestAliasDesc_0_4": "After investigating the robot based on the recording, you found it severely damaged. Fortunately, you have collected all of its missing components. It's time to wake up this robot.", "Quest_142000002_QuestDesc_0_2": "You've picked up a recording. The wind is howling in your ears, carrying the whispers. Perhaps, the robot nearby holds the key to unravel the continuation of the story.", "Quest_142000002_QuestName_0_2": "No Response Tonight", "Quest_142000002_QuestScheduleMainTitle_0_2": "Repair the robot", "Quest_142000002_QuestScheduleSubTitle_0_5": "Find the spare parts", "Quest_142000002_QuestScheduleSubTitle_0_6": "Find the power supply pack", "Quest_142000002_QuestScheduleSubTitle_0_7": "Find the motor", "Quest_142000002_QuestScheduleSubTitle_0_8": "Complete the Shooting Party quest", "Quest_14000004_ChildQuestTip_0_5": "", "Quest_14000004_ChildQuestTip_0_6": "", "Quest_14000004_ChildQuestTip_0_7": "", "Quest_14000004_ChildQuestTip_0_8": "", "Quest_14000004_QuestDesc_0_2": "", "Quest_14000004_QuestName_0_2": "", "Quest_139000032_ChildQuestTip_0_2": "", "Quest_139000032_QuestDesc_0_2": "", "Quest_139000032_QuestName_0_2": "", "Quest_139000035_ChildQuestTip_0_2": "", "Quest_139000035_QuestDesc_0_2": "", "Quest_139000035_QuestName_0_2": "", "Quest_139000037_ChildQuestTip_0_2": "", "Quest_139000037_QuestDesc_0_2": "", "Quest_139000037_QuestName_0_2": "", "Quest_880000001_ChallengeConditionMainText_0_2": "SOL3 Phase Ascension: Phase I", "Quest_880000001_ChallengeConditionSubText_0_2": "Complete the Phase Ascension Trial", "Quest_880000001_ChildQuestTip_0_4": "Head to the Nexus Beacon in Jinzhou", "Quest_880000001_ChildQuestTip_0_5": "", "Quest_880000001_ChildQuestTip_0_6": "Complete the Phase Ascension Trial", "Quest_880000001_QuestDesc_0_2": "Your Terminal has received vague signals. Maybe the Nexus Beacon can help you decipher the information contained within.", "Quest_880000001_QuestName_0_2": "SOL3 Phase Ascension: Phase I", "Quest_880000002_ChallengeConditionMainText_0_2": "SOL3 Phase Ascension: Phase II", "Quest_880000002_ChallengeConditionSubText_0_2": "Complete the Phase Ascension Trial", "Quest_880000002_ChildQuestTip_0_4": "Head to the Nexus Beacon in Jinzhou", "Quest_880000002_ChildQuestTip_0_5": "", "Quest_880000002_ChildQuestTip_0_6": "Complete the Phase Ascension Trial", "Quest_880000002_QuestDesc_0_2": "Your Terminal has received similar signals again. Maybe the Nexus Beacon can help you decipher the information contained within.", "Quest_880000002_QuestName_0_2": "SOL3 Phase Ascension: Phase II", "Quest_880000003_ChallengeConditionMainText_0_2": "SOL3 Phase Ascension: Phase III", "Quest_880000003_ChallengeConditionSubText_0_2": "Complete the Phase Ascension Trial", "Quest_880000003_ChildQuestTip_0_4": "Head to the Nexus Beacon in Jinzhou", "Quest_880000003_ChildQuestTip_0_5": "", "Quest_880000003_ChildQuestTip_0_6": "Complete the Phase Ascension Trial", "Quest_880000003_QuestDesc_0_2": "Your Terminal has received similar signals again. Maybe the Nexus Beacon can help you decipher the information contained within.", "Quest_880000003_QuestName_0_2": "SOL3 Phase Ascension: Phase III", "Flow_11900005_1": "Help me, help me!", "Flow_11900005_5": "(Note) Unlocks after interaction", "Flow_11900005_7": "This is the clue you obtained after interaction", "ExploreUnlockPreviewText": "Unlocks {0}", "PrefabTextItem_3856093030_Text": "Windchimer Delivery", "PrefabTextItem_760782337_Text": "Go", "PrefabTextItem_680308394_Text": "Next Reward", "PrefabTextItem_2439208255_Text": "Owned", "PrefabTextItem_1097020668_Text": "Level Rewards", "HotKeyText_LVPreviewTips_Name": "Ascension preview", "LevelPlay_610900000_ChildQuestTip_610_1": "", "LevelPlay_610900000_LevelPlayName_610_1": "", "LevelPlay_313900012_ChildQuestTip_313_34": "", "LevelPlay_313900012_ChildQuestTip_313_35": "", "LevelPlay_313900012_ChildQuestTip_313_36": "", "LevelPlay_313900012_ChildQuestTip_313_37": "", "LevelPlay_313900012_ChildQuestTip_313_38": "", "LevelPlay_313900012_ChildQuestTip_313_40": "Choose a rock", "LevelPlay_313900012_ChildQuestTip_313_41": "", "LevelPlay_313900012_ChildQuestTip_313_42": "", "Quest_310000043_ChildQuestTip_204_10": "Clear the Somnoire", "Entity_000733c59cd5752af5bc62963e5b8a564cd19279255997a45fde85baa11a7d9a": "Baichuan", "Entity_001186aae613cfd30c8eb7572d8d50fa97dd1cc0936ac70346208587109e7a63": "Memory of Dreaming", "Entity_00228f2c3498d5fbaa64a1cdd6e7f3f54a5f03b7a58fe2883ec4ed40c2ed9a59": "Black-Striped Frog", "Entity_006409f5abd63b71336844d8ffbb249188c62d1e91fd5891e5f37f3760644140": "Control Desk", "Entity_00a828bcb74da3bd745c539a52f651979374517f26f85279453b25546b4f510d": "Qianqian", "Entity_010568a026900d9b4bbd867b71d016966cb8502e5f5a7f8fed5193c830a11153": "Fireball", "Entity_014d9c11ff9084e5e7d5fb64bdc1242c3317675fcaecea3eaa76dc41b137e692": "Mutant Organism: Roseshroom Small", "Entity_0156290dcea291151b89ab5a7ae77c5abf8ddfcb93e08d074e5ad13f9f9a96cb": "Crownless", "Entity_015637be6f5aa042a71c5da11aa175da8ac489edebe284e045bbeb0bed674847": "Bosong", "Entity_015845346aa9dc94f515bee8810b3a1dc4ed6f24fbbd434402ab8c8c0d59979f": "Backpack", "Entity_015c6131ddca17febed6490b924a961ea118f86a7e231fa9194923a9bf20fbd9": "Male Soldier", "Entity_0205c4fee990cedb425863b47914fc7b81215f3b52db0c2c411a22e71e1cf78f": "Feiniao", "Entity_020ee559f51e48fd00dcb32391ee51bda2a2d63b87f014c21f91d7e868dd2f96": "Sanhua", "Entity_023ffc16e28ec33b26a911100f3d2db3db339b514984f5c0ee4dad2766281e5e": "Bulletin Board", "Entity_02759ab7a0efa9e84917b32fcd2dbe40b96138f27bc6f3bad779d570369331da": "Junyan", "Entity_02867b38078d701b91fdb50bed68cf08f774ff3579e3204eeb2bf2601551d0ae": "Yuzan", "Entity_02a8302d26908444452297f0f0eb229ff4799f31d847c5e2554589400d63767a": "Automaton group", "Entity_02ae8f8b065d4156d110e0a097156fe04bc611648c9cb077d994aefb49be67af": "Grabbing", "Entity_0340d6adeec11e184d9420c23c24b11e2aea1ac2739aec56e9d40f127182dbfc": "Chengong", "Entity_0372679b9d5b45c7f5fedd6520d656f802f566f9d9fb59d1777fd53e97b71f92": "Rotate", "Entity_03de60236ff98f299f2e6a5ecdc5e53d591c1f3e4db100321b6a114442ea57a6": "Chi Jiawen", "Entity_03e919a8938723fef20af08febf9dd25a964760f0b0349587a66695955ab3a64": "Whiff Whaff", "Entity_03f49ab3d4fc93103d77767af0a3690fa6b7931c2c450646d7785935e782ee8e": "S. Ravage: Fire", "Entity_04218aaa5afaff2591ffdbcd82a93a6bd30b7716e473d2bf20df054dc5c21ffd": "Pulser", "Entity_0444febb8129f53d6feeb5655535114c92c630c07b9cbd2e95af50f60cb0be49": "Dungeon_Air Wall Manager_Round", "Entity_045e75682d992047743eb71b78423c130df776d58477c9c6d7593d1bebbbd895": "Yixin", "Entity_049d7cf039bba04c644b194b9d91e7c5fb1a973e6c5cd8ed83b9362eb120fdd2": "Lingyang", "Entity_04a59581cb7a6db5ade9f0546c2b85fbc6fa5a94afed52e6ab1e9fcb6dd19500": "Battery Base", "Entity_04a7da0c888234bb964cd505213ef2a793e6127b8205445dfdb3fb0a8fc03a34": "Fractsidus Legion: Pawn", "Entity_04cff5028a20134ecfa02b35284dfa7ffc2f9c0d1eb1c64a447cb45c5db01f99": "Clay Pot", "Entity_04d75f9de72d60982ca37319ca3416e7152e7e4cc60c2d9e67d48e5c82d5ac7c": "Qiuyan", "Entity_0522d98e213190d57bb33fa6eca78ecff74b739a86aa1180b4a40e827f7a45a2": "Flare Crest 4", "Entity_05e23a6d03d881b865fedd63799ba68e15c511e1921ebd43f2f9a7cbf72db5e0": "Yinlin", "Entity_060eac10f8026dd3ade070262920b9d606ef3e9656abb7f1b3fd67ea5a3826b7": "Enter Sonoro Sphere", "Entity_0627d55b62b467c02d4a00ce502c5e92c683fa908e78f090b72f0a90867e71a0": "Ganxue", "Entity_063a838bc7a0355118be786f5eb8e621740404c29e378dad7a1031d9ce36381c": "Verina", "Entity_06732a8163706775ed42d86a9cd5b66e93fa2b283df817908e5e402d96d939b7": "Mingming", "Entity_06a2ec925b876839ddda66d0de77bb459dab9ff67ad7e055557d8a2171b1d57b": "Pecok Flower", "Entity_0703b9db0bebb42fc0e2cdd0bfd5c6c0aab6e5d57ec0a3aeec0a2e3931effa23": "Temporary teleporter", "Entity_07387f67432cce57be8959a2cfa4dda4a70b6834bf4383011f22944b36fce150": "Jianxin", "Entity_075a559e6f4d2737467752a294c19b3b2b32b5b80d793a986585d1ced3a4587d": "Proceed to Fierce Struggle (Metaphor)", "Entity_0836199ac01e270a090454fbbfbb5697530f9586b98e09a54aaeda9a7d3271f3": "Jigsaw Puzzle base", "Entity_08bcaa063e1cc1b4d9a8970d1ca53a6970537ae8f97270b75c17d1d8562c3a2f": "Interaction On", "Entity_08f9d51f6c0e8870e4ddad130ab91eb4b77cc55fbc6b8fc4542d07e5ca118027": "Jiyan", "Entity_091c86d7679ff936b552a141b2726a19519657f5637a03783c2255d7b89f4d8f": "Tacet Discord Reverberation", "Entity_0927fe7925770b4440c9fc9df217078b77154705a99d261373d51a8b95902bf5": "Chrysopa", "Entity_092e8a0faff64bd828cd1206ea116ecb9e6fbb58b8147d7783ef580514ea0ebb": "Gravity Stream 30m", "Entity_09403513282386f979e77ac01c24dcf7c1e055d9a9815f156bb8c526565dfbaa": "Carapace: Automobile", "Entity_095184dd5581544cbf5ee181af3a050cccfd85e20b48e06fa4e44a480c94f99d": "Cruisewing Finish Circle", "Entity_09752a483c643c369f530620cd319e4348a1e51688770982bd3d1bf107432ac5": "Rover", "Entity_09782ffa734c8488042cfb683b3da5e5614885ce3486b7a03a06e2dae845e472": "Mission Skybox Trigger", "Entity_0a0b7e9c140063426e75f7a61679252eccae197cd4cd0df8d44cb362d3e42c00": "Shuncai", "Entity_0a19d15e0a12c0590159e1183c0c82fd04797687d990d578843a2a5577dd7344": "Honeysuckle", "Entity_0a5096a3a5e036f881969fa765ca6d091b0bc0c7bbaa1f3ce782bbbcc877f2bd": "Theater door", "Entity_0a6203a8ccf9e12172bbe68b5de37d7e36f7d3232845b3d007d533297d991f0d": "Rotor", "Entity_0a8c58289a01dab21494fddb3b4af5ee6906915ecb3b1b8c0c88f9325609a478": "Yunyan", "Entity_0ac026f33eac7a4b1d9473abdb12d8f24fc1fbc5ecaf5038bb367db893c75c73": "Xiaomo", "Entity_0b0ad741846263c3242c6baf8cf83260f503bc7189913e0e25c6d437c5dc183a": "Cooking Pot", "Entity_0b87ebe912043b86781e6266ab804fbfe7f4426c68a4f75844f70b44a9eac77c": "Drum", "Entity_0bf3567e2ace03882de24603689c551ebb140716d6cf344483849eb216347a83": "Silver-Banded Lizard", "Entity_0c4e39bf914fb1f7d766f68f32ba106316f63b7b60a14a266097625cc3500d82": "Automatic Door", "Entity_0c73e981498fcc32e2991501f91de00db24776e58efac12346a5c59b36e1b222": "Hao'bai", "Entity_0cbb757752cecfc1e27adc9b60f1d5b1a412cc88c0f7b9b560b0765dd594319a": "Yonglu", "Entity_0cda410ad55df66f1afe2060f4e2a57ab0daf26754c01ca87e9e9162060b3a76": "Flare Crest 3", "Entity_0da0c70d3e5eada458b54097750b153d9752a8b47ed767c41dd9ac918a2e8d58": "Shengying", "Entity_0e0e501ad8c071ffbd6846c3ecb00de311606d06926869fd264fa13e9b635252": "Qianling", "Entity_0e90190fff321391839f54a544895501f23b10ebe271d73fdc0b56ea78e173eb": "Hoochief Cyclone", "Entity_0ea0aecd2bf6035f733cda4522638c3a747657be9fca6e11e04fdad98d30b107": "Main Core", "Entity_0f2470bf37fc44cdfdf35d92dc6a354a518ed32e2754b8a107163bb40e8547db": "Cliffrecluse", "Entity_0f4468b2a197bf125436cc445bcaabebf3fe3a232c8fa405739bdea91f759de6": "Young Dreadmane: Wind", "Entity_0f61f09f0527ba2da8b0538d7a4545f182dd783ea236243d17aff12ec9dea465": "Xieyang", "Entity_0f6aac4089122e6c5a67ed001233514185dda2e776716f37473951892057061b": "Gravity Box", "Entity_0f87ce203f8cc37f4f246b4b0a536032af218b4d9e7bb2977eb8585b81a3688e": "Uncle Qin", "Entity_0fed5cd3dfbcc4f88b2fd6eaa5792736d46b8f033c78cced90fe7b91f2e17d86": "Jianye", "Entity_102d7a6f6248e5772af5979b36bc28f5c37e51ab979715f540d0971c58367ca0": "Cook", "Entity_1045e750d657a2325e623c2d31bd106d8feab1282283ccb7a450bfa80ccaa696": "Qi'nan", "Entity_107e5836a64351232d41bb67dbbedcd233f9175c2c3797c79fafc6d9a8b3a1f7": "Cluster Prism · Fusion", "Entity_1085cbf0b6de468958e5bc35ba75c1e37c174baa77246b1c713a1266244393ec": "Rifuy", "Entity_10d96a0b832c62aa534661cdc507e730d548336aaf74a9961022b5b28404a45d": "David", "Entity_116602b41a5c5b9a6373ee0ceb0a90fff8aed317c1f16fba6d2580f2197c23c8": "Premium Supply Chest", "Entity_127f15449e34b0c731955cc0092d73c3009f7d72069be651c2048636f5b6450f": "Thundering Mephis: Lightening Fury", "Entity_12bbd09a3bad944d228d3c0e4738cea6ec1d8a46c8467ee234142af21e935a92": "Tiezhu", "Entity_13133f4429a24ae40c24d4e1722b45b19500a6815144c6687167ed7efc0076dd": "Qingru", "Entity_1332d7ab3d7b4cf2f44edcb6e74c96cc14cb396c2c71dba32a3879a6a73d47f6": "Lotus Seeds", "Entity_139abfdd42f5776ba4e7b3d8525638ce42f9043b33b31c8775c6d4a4cdb82ec2": "Minyue", "Entity_13a33ae5bd1ea1b383fff45f042320b3b60d29d3ca15de9bf8900642f3c5576d": "Up", "Entity_13d02782bb6a4598133aa257da01f0c441cad7778b440f963d09ff00bb7065ad": "Clock", "Entity_14464333dc4ae3a466283db1191020ac353df3614414b4836ccac9790c80f89d": "Water sprinkler", "Entity_145fefdb5c880fd55e9dd5bbfbeb84ae66b684f82013b04818d5096f6268c597": "Aying", "Entity_14a50c22c6efa6ae2a512c8c79958aef184ef76db27c1e1ecfbee80eba895562": "Xiuyi", "Entity_14d073cf0c56bb4f1d7e66a3f0e65dc9a9dbaef72b6873ae75242d504c4ce1fa": "Crow", "Entity_14e05c8dde8abeaebaac25ff9e1923ae75f0bde43ed9fbc6a3566151381b4ac3": "Taoqi", "Entity_15149dc72be02a87f6d0bca61d64d8e52b45eda927b68f0dd97801206dcc691a": "Mutant Organism: Geohide Saurian Large", "Entity_1536f0d07342fbdf1b7e2beb6edb19a614fa8eac2b2fad9e82371e2625afd75b": "Hoochief: Normal: Wind", "Entity_155bd76d273b14bd45e786ef42f04551ff6f387ad00233a41c7bff37097b350f": "Feng", "Entity_15b60566ac022951b31ed355872fa4ca6cf038d300950b1d288a8f20a53d0884": "Chat", "Entity_15c5e5e254e1cde35e0f5870750289149d6266cc8614e68c0c4e348e135b0169": "Snip Snap", "Entity_1601591a81e9c001d7febe89c17af19a2b7148cd1ede7cbb627cddb386d8e7c7": "Panhua", "Entity_161989e35ace6be5e7901590b96260347b5c9710adeead27e37e805d9181c770": "Yuzhou", "Entity_1679935c9fc6b3b299c418ebe4930f14b83d412e555982818b01af3fe6334931": "Jump Pad", "Entity_168d81ae5366140a2bb3d6b5a01d0f4f5eb7e450cbe55bad4406d89ba50d0b7b": "Jump Plant", "Entity_16c1d153bc974ad9419f9d8bcb709e63073104f865cc125895821477dee4906a": "Ya'nan", "Entity_16c9f21b028d7c55157ce4ae86820ea0636e986e0de0c6a91973485eda01e158": ": Aberrant Nightmare", "Entity_16cc7e39fe0833c2764920a70c0049d3a5756851810c7cf61d5149ac05c968f6": "Absterpion: Freeze", "Entity_170d869ad0a2137960f027d28a66957f4693b4a1f0efdb076d4c13725c12261b": "Wuli", "Entity_1754d827ea510e88e72478ba86655deadbe82fe605117171effdbfe63fface95": "Hidden Platform", "Entity_176307c0aa383ebb47876cb77ec8c6e3460d22b3e250fa289c9fdea903824ba8": "Domain Entrance_Temporary", "Entity_1769f4886ea9621ad6cb2790692e2e4cb024238f787da205f2f601dbd43e3a16": "Rider Weapon", "Entity_18826b3376ec075d88099eadcd784d1b108e88ae33acb6bf2a34a5784c859132": "Aalto clone", "Entity_18f9b1473e3b71cf596150500f81e47e5c5f93fc8df42548fa12e38971f47def": "Grandma Jue", "Entity_191f9e0b5062add5f6cd22e0bf39fd220a66739cf750f37cceffc91860a1e325": "Coral Oats", "Entity_19f7e1c58ea487996e8376cc92552d845d625bdaac18fc30de51fe3e495ad169": "Fire Wind Shot", "Entity_1a359b448c6f082773162a9ff733ca6d9374cc361b9d822bdb1e1bfd00fd911b": "Elite Dreadmane: Fusion", "Entity_1a4768968cd619365e8ed47fa06e2af9ab5d15315a786b72f675959d0d9594bb": "Qidui", "Entity_1acd26936d84c895451783b5f4252eedbbb1d6a9df0c683923ec01b49fe9f278": "Calcharo", "Entity_1b403beeb1c146dc7f72a041ae23a56a625df13cd3ea658e098f99477373d550": "Basic Supply Chest", "Entity_1b4999304bd3f8554df67cc98d8cd8c34b245f88181eb9bebca96b367151b4fa": "Fall reset point", "Entity_1b5180c14d69a6a35b492781e3f13f573428c1b2bb31a4617d768a2c50d1f134": "Stage II", "Entity_1b7a5501d8fe7e133eb6d17e4a12e1c4fe8d847f05e676b0e59903c26ab1940a": "Monster Spawner", "Entity_1bb5669bfb995f3e32aa94922ae37263ab05b7dfb73dac8688ae18d4d60a578b": "Lei'li", "Entity_1c1c25fa9ea53d75bfb621037d3dc3ec0c29591302d6367ce48e2af7d314d83b": "Violet Coral", "Entity_1c54fcfb714af13c1294c6c2370e47f783a407e736844f9bde001b70461229f9": "Acceleration Ring", "Entity_1cc7473f15aefe86ed4aeab149e81704d447fa4a7ae711f518933a57af75a605": "Drone Grapple", "Entity_1cd54d6fd3670942dd978d3fd37493feb6d3c01fe1d42a73cf564aa795b56fd9": "Jiusi", "Entity_1cd58b0883a1e55676a162473a43ecf587e1cb26bfb3a376d865c4a406da00b3": "Sitting Doll", "Entity_1ce18696cb90f7dcf7379deec15eae6847f3726a3b316e57afa8ed904fae623f": "Empty Levitation base", "Entity_1d84c754b6a917e97629e49da6927a71638127e755fca02acf922fef3d6e915d": "Camellya", "Entity_1e6617e9e2a9bf6ed137fe85abc0fc6c1a25c5683f66ed0f8a7d20a8de974ce7": "Blood Weep: Rebel", "Entity_20341447b7dff42c5fa248e937de5c130489a63f0b1161463a9222dea849bad9": "Shooting Target", "Entity_212acb52c84f04fb74e0bb6c26721e5df9d439f788094bcad586a06d21d5ec93": "A Chair for the Powerful", "Entity_21dc634dca9626675b5c0c0e488f00e66042048c25243f01b535f81493afe02d": "Gray Crested Gull", "Entity_22bc6089d4d07c87688b092c220b82b77e9d86c4873995dc573039d35b65d898": "Tetra", "Entity_2303a271956e3a9e5ffd35fbed5aca38e089bbebf5b7a84c20f7b1b41d882c2d": "Lil. Ling", "Entity_232a2746766f4ee98b48d6c97aa2bfa24a1c3d561ed7f222f0ad621f185c1931": "Laser Neam", "Entity_23b374c80b9ae0f356f900997ff5c358cbcf7e3078d8f2b8b8a0a3e07bbc510e": "Scarefrost Deer", "Entity_244266d6d59fc61cfa102e2b75ae8fab6296c7805fb3d99d55faae33e1d68f22": "Xueyi", "Entity_24acd9dea5f96a74fa731e4082e1f7df50f8f8023915d2c2e51cf6d5aef47c2a": "Aalto", "Entity_24be9511a59259f57581d8e6d01823808293ed4a95cc95487b90d72ab76a92b8": ": Blazing Guardian", "Entity_2518a35bac1fe81d1b6ae595b8b13856097a1691a2d3bb75701c1a0c0253f072": "Jué", "Entity_2525de1412f6afa850b4fad279c11cae538c5d8adffef6bcd1dcd620f09d65d7": "He Chou", "Entity_2535954ffc800b9593f30294827eeeae3ab411aa6fb1601ee1bbdc70f336e460": "Cosmos", "Entity_2545facc3d16f2c5e004b313ce8639d7a7c22077c1f0a5d0f96200c51ed04192": "Phrolova", "Entity_2558d7a193b9885eb044de70c847411b684b94942268ab59ea071c655dd0ee4a": "Mutant Organism: Wild Boar", "Entity_25d8742cfaa6135b7c6a97638815db151fdfcfbd02bb3913dcef0b29c5b9d480": "Noctemint", "Entity_261ba129d242aed8ad64602d888baae63ffd145599d021274a9eefa263aa7451": "Tacet Field Ambience", "Entity_264cc67467a90c45fdd2e4867d4001b0d205de77deb84331de2054de4bffe145": "Fujian", "Entity_265bbd40d46bd957b0bf3beab2839df1a8b34d156245f6e4722ffed07a78d020": "Xinmei the Theater Fan", "Entity_270dc37ae8fe3bedc1394992a951cd6ec28c2bf64135ec94e70869bbc7689dc7": "Resurrection point activated", "Entity_27a101a81c5259a375c471e6aaf9bf97eb189b35ed30246e24036b124580b69c": "Zhiqiu", "Entity_27b0570f726de10f35b401fe94515e591ac89228f52940d216d478fb22356f48": "Chanxue", "Entity_282cf761067e2a70f98b96ef072c1a7844eefdc17bb2d50381502a5132aa1f71": "Deliver the music sheet", "Entity_28751fbf1756e4c7980b006fa89e8f1730dfd704e40db5749b883456bee8a239": "Conditional monitoring", "Entity_28c5acbff0c439a981a309a035cd1a369fa9cb8842842696de7e4f427853610d": "Qian", "Entity_292914c0001c867057cfdc8c6b373dd4d2fe77b055416767bf119c37a5df0b41": "Simulation Training Device", "Entity_29717f3c120e6969683a6731e52a0a01b3b643928acc7f4223233d894bf1c8e6": "Tuanjin", "Entity_2996be7df76260643c96e53dd575a8b3a65f575c48a3986dc94e53c1440a211b": "Lihwa", "Entity_2a1c762eac56ca1a1883d52a9f8374b0e1fb6a5b8b468f4a77a774cb5cb1c246": "Xiaoyu", "Entity_2a9e90559c99dd399bae1e164f5fa264d014b39ff799c2e2d8d38ff811fe1d3f": "Dungeon_Air Wall Manager_Enter", "Entity_2aa2fce0813474e0eebafdacac195cdc3c8a7e923232df808bcb6b74bea292be": "Lianghui the Theater Fan", "Entity_2b1f270ff8f5e404a76000cc5c978fa61b47f01aa565f1675760f72e2c89b539": "Down", "Entity_2b258c02f5398e1c7cb69d9e137322973ebbe71141e6b72a81cac803691f66a8": "Exile Commoner", "Entity_2c6622a561d3c61ce8e41737f300cd6b7eb973654ad1bd5a9e2110834081f549": "General Interaction", "Entity_2c723f470c46cb756e976c224459be6625cf1706b255e586ec77e1cc9eae8319": "Jinhsi", "Entity_2c8e8c4d5940c753e3eac3012dbbac8c72704f5245325da6f5b226e64488cd16": "Wintry Bell", "Entity_2caf20bdb868be2d6110714cd84a01eb40bbcfb54f265492439f47fefc41b28d": "Searchlight", "Entity_2d0a7eb203f7a6bbb0f4eaa9877dfb9f4ec9184684e3fba1e667eb3d7b9bbc8b": "Double-sided grid door", "Entity_2ddcf6fb426a5daaf22eeba23ede07e36e23bcd77143fc93f07e6cfadd102f7a": "Electric Transformer", "Entity_2e39d57c7e8e7f2551e22f6e9acf3250480958ec219e58b57081972a775538e2": "Uncle Xie", "Entity_2ee694563f2355dc924f28c8ebd91fb354937769ed676443f911fd3b945b0f39": "Flamethrower", "Entity_2f740e1769682233943b30f27a78ac290ef48df4d07c7803fe6c98dc82efc3ce": "Shiwu", "Entity_2f977ff1fefe0696cce5d97ba4c94bcd07df339c41411d8a1c381a1feae96c34": "Snowwhite", "Entity_2fc287ee3fa4c6b5c75e5f35f6ce448a9d05ddfe40c9da6e08c725f7a38918a6": "Viola", "Entity_2ff54287bc4869a42a2363da39558e45f62c18ffaad9a623180e8ccf9d4dad0b": ": Lamenting Shadow", "Entity_30098e17e431bfec2ad95fb1f56cadab4b4c91de8f4a54e53db5d96a8a79cbd6": "Windchimer", "Entity_309ee48be223474b435f71590c90fa9027a59b7e9ec5a60bc96a2cbeeef7917c": "Deliver the music sheet 2", "Entity_30d4711445a2d3f9c2030934331385b70a00b68280d8f8c7508f2dfd59b253bc": "Sit Down", "Entity_3106f9a1d1c28ee98587f5adfa3a67f4380e42e6ec607eda269583b8ad84ab5d": "Target Stand Base", "Entity_3164d9ba9b054c4775b7a80bdbd2dc862f5304ab8d0e4a2166d88191da525762": "Female Soldier", "Entity_319e832f9636f71af6748dd064f2a5c90d7716457789805640e48e9546cae87d": "Lay down the researcher", "Entity_321085e84fd2f4e159fc84bb6c2927c1badf4d1743a7aac46510ee2f9a7f728f": "Rogue: Inferno Rider", "Entity_3221f42417b8a068ba8e09fb8211298f9a61a8ac58fa01fe3a99ae670e524cc3": "One-way door", "Entity_323087e57195f7cf5f6916ebcbfcaf64a2c019c7d01cbf940dca2e3934026b5c": "Gaoshan", "Entity_32362e25a80d0376ac9b15fd6660d027a984dbe904a69b5742b2bab07e4aad46": "Dungeon_Air Wall Manager_Round", "Entity_3262e3eb118fd8cfaf859c6ed265d0c42f7aa9d62d1e16b7d5ec65505d83105e": "Pet", "Entity_326be1e9c98a6764cfe0fbf30dca89c31c39a7a9517c1f7a9e225b568bf86097": "Kumu", "Entity_33971f6d4cec845177c16914ef4c7ce42b57de14ef1e39ee7f436124379ceed5": "Dauntless Evernight", "Entity_33b100dca60fc54c4be2c6df684ac002c7c1cf4f8268285fa05c4df90ba1a3ae": "Annunciator Cable", "Entity_33c7e380f8730c0cbfdfb2c4afc481281c22fa0b163ad9ef7f02b6497531baf3": "Proceed to Calamity Challenge", "Entity_341ade3ad81fb96e35a4e4428044dd4150ffc8952dd3c29be36af999749ec7ad": "Echo Challenge: Clang Bang", "Entity_345d7d5c3bfb5d2936b8ff0955dbb0f68fce4e49501d06324250a79e0d18932a": "Geba", "Entity_347a021e96438a4e02f867a1d81c66254cbddeb2a466e291563b892edad3150a": "Tacetite Fulminate: Group", "Entity_358da40f6b0d12d2587f0d41e1bc2bd90944cf541b6385009b8c892f36f2e471": "Angelica", "Entity_35a4e49d34672cb1559162bc51410f6d79698469eb45cfa5a1178f33b6453685": "Trigger", "Entity_362625b26058eb774026ad1cd12e2932a77c2aadb7082bc85ec15bb9a277cebf": "Universal Training Automaton: Status Type", "Entity_36ab4bcb0bae520374e737c5d47df357f4b08b709f77d62b0fba1a78a7db9bcd": "Resurrection point", "Entity_36af688db5da7d59fb783d7b84d10228482b8ccb92ece392bc393716307c8b41": "The Great Beauty Yoyo", "Entity_36ba9fd33e7f50ee3c08797f9db7aa570849cca896ad6b6d5af21fb6326ac848": "Danjin", "Entity_36c34be87736d4d8a4f37341950620b554af7c1fdf84a83bbf95809a32d16fef": "Perilla", "Entity_36d3de6158eea4d8f11eaddd4594ae328da848faae2964178ff77eda3b17ddc2": "Ice Ursa", "Entity_36e177145c0eeebafb80308c036bcb55eefc7844420af9aee7c17322afa492a0": "Chenpi", "Entity_36fa8f13172c333749ffc52766401a2a9c5f4cc16edca14e61b9d7e0c5ad7a40": "Gloom Slough", "Entity_37165b5ffb147cf5b8c799042aa539564ce1b2c5a7923d52f8067aad7e89a845": "Caltrop", "Entity_37342abe8b7d17ef234b3768bff2a2374c1dd5f34da2f5b18560e056877ee555": "Havoc Dreadmane", "Entity_374627721a83fdfa661ee0c49b33f8d07f833b56a19af89081530282f9e7b5ab": "Stand", "Entity_374ea90ce3a1e6b466470d11c7c3aadc43490d4b148eba943fc8a017c023e083": "Uncle Ming", "Entity_37a7ebce781df40c5d20614c9e3c9ac23b28bd897341b16886a8b48499375824": "Jigsaw Puzzle", "Entity_37b17bee9d6c0b4f4ec7b2b507f6944058797a2713bcf51bdd7b302b8d288ddd": "Suspension", "Entity_380b39975fe885ae65500bdad634293e5265de8d6904db36f990b6cda1468c8d": "Start Challenge", "Entity_381a5ac0668e070617fe243358b2173deb29f9ee6e5def1157db46f1004cba04": "Echo Challenge: Cruisewing", "Entity_385fcce262d9ccd79d16478ceb92477013d1f0409142c66010ea5260acf2b698": "Hooscamp Clapperclaw", "Entity_38837ce7939645826477d5d5e010118622b566dc8bbd660be26f9a166af232ac": "Echo Challenge: Cruisewing- mobile circle", "Entity_38ac58b1e9014a6d6d7c9eb466fef43a464c7d8b65284f71b55366e06d95efa7": "Explosive Jar", "Entity_38cec9b68aef47ae40c06258891a23122609f4d90cf07c571af4bce89926b9a1": "Boss Mao", "Entity_38d82221a4e9d5ea018db6d7114297b827fd8acb015a1da8d7e4ba3cfae29d00": "Baby Roseshroom", "Entity_38e61ebdfada588ac2747693f1bd70d0a4d116e8f105bae17bcb14f20df337ee": "Clang Bang", "Entity_38ea659c434c48a6c6bd90ed78968c21d4f94cc866727f018eaa69d3aa614fe2": "Advanced Supply Chest", "Entity_391aa9b897c33d688abd92e5c4af3d12301d78ee4fc14d2e804b4100a5107cc9": "Sword", "Entity_392b253aa96b975dead400f83872af55b688abdecb91fa0232031d0321fad49e": "Optical Path Articulator", "Entity_3a0b32a36bf6ef48e3a3323f7c3122acaed77b7289cd3cbef915086cfc159579": "Excarat", "Entity_3a507e29a3e598bd868b679f27630f68a4db66d590ce69a723f202937433b4a0": "Flare Stone", "Entity_3ac6a1fa329e0267d346719613f0e02524d3ac4689f4b266ececdc71734724a7": "Cruisewing", "Entity_3adc8646f78ceb69c106eb2cd5f7a60acfb93baf0eb1ce39e9cf3d33195da71b": "He'mu", "Entity_3b01d128af83d96c99562cc7ca1b45d5275b8dd3f35d0adb2c75f60b38412933": "Flautist", "Entity_3b4f1169f653f951fb47590d48e2e6cca42b670b87383cc0d67a7c1fff07945a": "Sabyr Boar", "Entity_3c2e47fee42c3c244c969f5e6fa3b28e8e383901ed05c52799bebe761b86dbaa": "Wei", "Entity_3c77ccdafc43c96ec50ca94fe05de3a69d2aaa72fb86b91526b02d6a0d5991b9": "Leave", "Entity_3cb09454bf7342290a6d7a946457f6cdcf649ac13c661db78cdcf8111858b9ac": "Tidal Heritage", "Entity_3cef21db019f542cf2dbccd9760b8c4248fe06003c3c1c155a2c8d367ea6a573": "Concerto Effect", "Entity_3d271f819084e1c6215b01d846f2a4a23d3213adb8c3b5fb887cb33b075be11c": "Glowing Rocksteady Guardian", "Entity_3dc203e5b4088dbaf6f6a9b39741ac553018fb67150da397bef772497006f8f8": "Guowei", "Entity_3dd7c27fce54092a1ff8144118c005e0a984d4c8d8020a618ff3f6b8228aa5a4": "Fissured Ledge", "Entity_3df158a18250097c0437cdc757d761b4440cf1eae2a8848e796ec6eded01b199": "Chasm Guardian", "Entity_3e1b9e0ba1c08f98c9640c92b383004f7206e39857ef9bbd9a367b8a584eceed": "Pianyu", "Entity_3e36b3da72b5317eb03321b87da707d9167f445812991430a75d0b182c8adc45": "Fissured Ledge_Large", "Entity_3e6860f877fc2ecc2be2aa0c3160b95019c2320af6b5679e92a4fc0ce5de2965": "Sister Guang", "Entity_3f1efd0dde226e6dbd546adab998a54f45339d56248c7d6e098252341a21b0f5": "Mingyan", "Entity_3f2400cb1ee5cb6c81c6476119993a5449b67811acd3d863af6e1bca7b181d61": "Invade", "Entity_3f3938792b82dc4a7bd6eb8e7ae8381a3d8b9a706a1c5501ba03965ef864f20f": "Zhixing", "Entity_3f5dc7fad0c0607533a3d657cfd9f1a240e5eb211b5bc3ea41b6e753de6451cf": "Talk", "Entity_3fa55ea401eb97ff70e74534d93d6b3288b4c7bacb9114faa181b8e43e125879": "Tick Tack", "Entity_3fb1c628c3af4e2a642c455b93d523d8559f225388cef5f5d93506324cb33547": "Loong's Pearl", "Entity_3fd47edce45b3603d4192f61dbf3e51162589b0951042a18d244132ac92e7bb7": "Close", "Entity_3fe3a9d5ff5031b4a1a9f594cb565c8f7ef7186527690676d3e3ef2f40304c71": "???", "Entity_402b477678090e1add81f8b3be81f8856cc47705eb547d9164c878bc1572ef0e": "Electro Predator", "Entity_4062e34667f4fcfb2e1f8534873f8ef6ae50e3287fcd7ae8ad2fb625c101ad7e": "Head to the challenge point", "Entity_4097c612b8d6c82cf1a702fb363c4928ec430f5f2d815357bd47eabd832d7381": "Bei Shi", "Entity_409ce77633c8bb7566dba318492585d2f68380ad496580e217730e7099b6b2b7": "Invisible wall covering a small area", "Entity_41841b7c87e6355aeed1c6c4b93af4fd52e08daa992a6d45de3646b61d4bf22d": "Puzzle progress alert device", "Entity_41a460b893d5fa0f0e6b92dc1435f9de1a693ef9411e7fafbcc4213037b8b4c8": "Test Floor 11", "Entity_41a59dd3ad2fada2a2ad74a516b9d9513d236b3664b3d4aa950aa3671c821b4f": "Gameplay Center", "Entity_421cae2b76c25d0145b6a3798e2d65ad19d2442af6565598de0ffedb73c4ff3b": "Activate Hub", "Entity_4247f1a43b8230cb0a150548d6f1ec33af020ca84c7905fc5c0f66b53fd799f4": "Sit Down", "Entity_438d33ff957512b5de9bbe4c2d5487b68b363f8dc9c3f33b4fa72c67fc4c4cbc": "Memory of Rest", "Entity_43cf98582ea613cf2b8ab804b7d4c621dc41acfba08f4e660473e4a696f88f04": "Bench Combination", "Entity_44fdb2e64d3dcafd3de65adc74d93a7e77211640abd7b587d4d23b00ebe87908": "Wooden Box", "Entity_4511f85ced8dd7806a5c381b8a1d8d0a84d272abc186b500de9557ec067dcda2": "Gupan", "Entity_45bc2dbb715f50d0961216bd5bf3eed35170ea11bdd1c3f7c557e939f2661826": "Yirou", "Entity_45edc4c4f3e9bf9af1fde72e6f356e460622ff6e3aa8afb140875402483384ba": "Mech Abomination", "Entity_460192a56b2e3617f7d61b2e1130b9a734fd8edd02770dd3a60a26477287c2d7": "Hound", "Entity_463ed83de50c00d5fa6ed351cb7e233ad5768c44219e4f56bc4cd9ab97532cbc": "Mourning Aix device: Light", "Entity_466a8e3617343922cc50d18fba23921a4916b67a324af7ead79c2ef094c2286c": "Doubtful Audience", "Entity_467eab465af43d0c35e3d5a5f91568ab4b5aa8b4e795444db1586bf275cb5848": "Gourd", "Entity_46cad65e9076838d5c4de2affd22dd2cf7bb1aa3132069fbae7a31d578755a0c": "Fusheng", "Entity_46d474e4115133f1b72f446b9abeb808bd0e2cf90c8d25d7a0e00cd2ecab7556": "Mumian", "Entity_473c0e84e4117fc5b30615d88800369f807efdfe1fa3fcf5724c195b391593be": "Qianxin", "Entity_474a532534e9f46150ad8be10ca83d2ab45ec7810f3a00e272312b76f47556ea": ": Mistfield Tunes", "Entity_4760eef88a5334c94fa67a33746dd3c31dbf4d2f729813d4903bf9b9cc814ed9": "Abby", "Entity_4794576253d787ce86e87bd09213b97672b26f234741190bbfb4b3250921cd63": "Laser device", "Entity_48aab4fff10dded9f09c3359ba643867f3701076bbef076f6f16c0cbf8890c67": "Traces", "Entity_48ee5df8cf1ebc5678353e5f54e7a428b505eb5021108dcd3008db2ab89fd571": "Erodorchid", "Entity_48f551483d218228b04823870c87e64e808be11367b2a872d748ad01099264f3": "Grandpa Zou", "Entity_49031a2516be706ba731fc7d3369343164d8a86c2d9860de073b73a56f1ed7b7": "Interact", "Entity_490debbbb667ece8e62961dfd06ec275d8369dd4358c0dda6ff2e06da9e5a30f": "Pressure Plate", "Entity_4a2a99afb11098253a8131202dc97b194b9ae473c7e040d80c8fca1a1392daf5": "Gravity Stream 50m", "Entity_4a43763a52847c9fadb1177ae9926335cf430b3a91f31c42145220d07242c580": "Open", "Entity_4ae052e642dc28e0e97376c5d1a58bf2c2ddee97c41463cade89e07ad68b956b": "Wenshu", "Entity_4b43d36e25c6a64bc1c1dc2c5c1bec581394b50203f8a01d426ca068a5442871": "Raw Meat", "Entity_4bac61762a925f56c43cc0f3d17654895b5321ddd61a91c48b6a15d72903826f": "Pioneer Info", "Entity_4c2f4ea7b4c9c3fa1ada5c8861799e2ed389aa8a1bcf0ce28569b83f38fdd2f7": "Pavo Plum", "Entity_4cc3fcab5ddc47f3d65e5663827e7e464ab9fd491a68de58f826a427eebbcbd7": "Chainsaw", "Entity_4cc9e6a116625c1e7d1fe15c926b4cbc6d90e0fa9ff3d9228353d901ca6adc0d": "Wind Circle", "Entity_4ce59ba6ef63a03824e69a34502fbbed6b09ad0d8e5b9ed1c2dd010e304d1c4c": "Hunter: Wind", "Entity_4cea0a2ba78f76c2ba2d56be8f51d515c57b97f82a4518570c37e3d2c6c4ef76": "Taiming", "Entity_4d024e03d9fdb5b83a187fb9e8470faf2526a26b81f754a7faccdbe42177e27d": "Yinxing", "Entity_4d82dcf0e2ab1f95af1c1aa6cd2904d1a7f331612a12c20bd6de12bdf01e6a83": "S. Ravage: Ice", "Entity_4e442221bee4ca25a85fa59b69c3da17ee2a5733070c1c5d9964ba2847aa7d85": "Activate the device", "Entity_4e55da4c683579688d71fe412d98f3eac3bebb6f685b0525ec34484eb1794538": "Pick up", "Entity_4eac025ba374b26a07b738ea1dc18e9b83b84e82aa9ac2557f43f12538af786e": "Doumi", "Entity_4f179e5964018242310c48486205e49656aa482c6df614d78c40d5a02d1bb6f9": "Aomei", "Entity_4f6510366953af6219844a24578d7b35c7aa3142d03d473a98f4aa1716c077b2": "Maqi", "Entity_4f87d78344197602c2e8c93b2a0880a72ab19281c5b9f09bca84dd3b1f32c3da": "Young Dreadmane: Ice", "Entity_4f958ffaa56ae92d5e1c2c40ca9e15bd6c1e293f3e40e3a10fae96b7fe149983": "Tank Guardian: Dark", "Entity_4fb530e7861d5a604d6c135266d772d2abca5c5d38470e3bc92a699ed72b450f": "Hunter: Thunder", "Entity_4fc82c9eadd8679ba3a3315f88b93b8dd9f4994415e527630ebf1dd429c2f5f8": "Moya", "Entity_50aefb099d5fa304b5bcdf0deea8b376bcf10f4ec0b7b0d728628ce2794a5639": "Rotating Mechanism", "Entity_50db370bdefe63440083317183c5860da92266dbea09ecf97ef62e0b6e57399f": "Test Machine: Outdoor short", "Entity_512375952ae03db3d859a7467dd060af52c8474aab25647380b794f3a57f0b74": "Sound Capture Device", "Entity_51a97c25c2b4f7139829fb75c9c6f777b9237b0d39c72d1094847526cb5b94fb": "Huanzhen", "Entity_51ae5cfee6e3a8a61b0d386a08a5ed53b6a81ed33bdb7c4fe90a39e71836ac68": "Yoh", "Entity_527aaa62bcb902298bd81f27c4f51808d4d5673d227b80282db7a50cb55e65a1": "Jiangsheng", "Entity_53c9dd5e587c6493698d7ad3e6c3e86861849fabe80c1294f2c3a6ab09c68394": "Zhaoyang", "Entity_53de1f230c09665a59667df2c044d507b8945112c33da674779b0bd57825c98f": "Baici", "Entity_54135b79d1a86e0c7ac5d5ddcbb1e29303421e35922296ded9f3b36809b70779": "Blue Feather Butterfly", "Entity_544fcb774e634942f6a329d1ab6c61c54c127e5b1856b01a606c8ba99f6edba3": "Dewvetch", "Entity_5484171026bf13f478cd86da90d6fff0699a8a0fba7db8e1cde48e5cc3a0ee9b": "Pitbull", "Entity_5492a54cf85d51713a71aefd58766cf3ec9d5b780258be1654f0404a3d4dce01": ": Death Incarnate", "Entity_550cfe364d3dce034b8c7a0b20025dd437066854dd755736bc206d70549d015d": "sick dog", "Entity_555184edcc128c3ad2660edfe0070d11cfb6a29e754ccb6ec55659de5dc0427b": "Wooden Fence", "Entity_55785b1c6c207255f26431e9e0d7915b11488b23a6449141b9286c96d7e2a30f": "Buddy", "Entity_55791ff4420098a131bbef992ebd932da15bb98329fabf93990d2671093f00d6": "Rogue Assassin", "Entity_558b2a269eb5cfd23bda2e8bd3516564f71defdcfc136a4cf001b17f10b24cc9": "Range Designation (area test only)", "Entity_55ee76287b6a19db7756fa3cd9aa107426c802063fa065582ff81fe3e18b8e5e": "Encore", "Entity_56410fc65314dfb59c33f8736cd275adf93ddcb134268f7e6de3ddd075aea033": "Activate", "Entity_56a99a88f45e1be03750b25fb0cb8824e14b4cdcc1b792e6207c189f38112259": "Diamondclaw", "Entity_56b783bf26141b5a7c3047f6818bbca33e2197fce5457107a3cdb1f1cf7db83f": "Wutheride Transmitter", "Entity_56ea804810951fe96928fd3f15fdceb1fb1a86528fd2224dd0d9738a56240946": "Qingxi", "Entity_578af482f71dc795f4c233c7af9b70aa705c3d7fe49e09de36db762eedc48a6f": "Linsu", "Entity_57b621cb91d3091e190e375dbada8d4823316263496dab4420de52d7b1159d1d": "Niu", "Entity_57b7245511f3c40e7919fe5f810e735d92d5191cf8fc5fb771b67e0b0b7ae268": "Bell-Borne Geochelone", "Entity_57b8757252c1c886c8fe4ace7d635887b1bdc904ad97b2c0c906476013d62041": "Carapace", "Entity_5818f9dfe18fbe602ce418cf6988c51481dd78bec08b42a0fa6e5380a3a5eac2": "Dungeon_Air Wall Manager_Leave", "Entity_588a99238da0185dfd27b7bfc1d6a28318d0725bf5061643c3a8e47cbb96f3d6": "Shangshang", "Entity_58d2d47543622129c14f3d08468d3f01dd63577e9e2a5e1faa5e6512ad551e6c": "Petrified Figure", "Entity_58d8fd4b848881e960bef4c764b4b6698325d4a5ada0f0af6c10eaff727a498d": "Yuehui", "Entity_59af267a4b76115564467994088f20832f58b770371313d5e4213939f0fead3f": "Smashed Parts", "Entity_59cc13d464f9aa3127bf35006fb296a2f6886040cf8ede1193df0ee172c3a008": "Xisha", "Entity_5ad758f13a181a5ef0abb83a3f196ddb403a8829502340a99589404a88e6b3bf": "Indigoite", "Entity_5b166f2aab12b6b1f0066cd6b8285c40998cef9382f9108339e45a05dacb6bc7": "Memory of a Fierce Struggle", "Entity_5b21079128d455eab1a5e41b448c2de60ee81966c144c0914f2afe675ecf8f97": "Mutant Organism: Chirpuff", "Entity_5b30d24a105c7b1a0613ed379dae46acfaaddb484c8a78be52c64212717afd34": "Xukong", "Entity_5b47d37b1e6595cda936e627662f621edabffb05635c802027cb68e688afb714": "Belle Poppy", "Entity_5be10325d6624b1fd625483e2b9b0f1b436a42dcbd014443ecc93dc6c7400d4f": "Wutheriumer", "Entity_5be2a4f01e206246fd6243df4687510e627ee9ea56d4587f13a54e9f596503c7": "Jizhu", "Entity_5c05e39ca884bb4e3d3dd9293fb490bc085e0da057c36c84f9f1c5457408a36b": "Kangjian", "Entity_5cd080a30d03740bcc59c45a7e3d986e4b1f4284198fcfa4ae76272fce7e497c": "Roseshroom", "Entity_5f8ea04ba00bb66ba56bd33ad7af27ad9e0f02662bc87ce858da93d7234158bd": "Muzhi", "Entity_5fa1e9cfab86f016d58df18ac85b00da071913dd0b953b1d2476c417023e6d04": "Proceed to Deathmatch (Metaphor)", "Entity_5fdf8ef6d67c2821d6cc6db60d1ff6beaadfc8c0bc1e74109bfa940110f6367e": "Destroy", "Entity_60a8e6dab187befa220bb1b493fdfa0104400356cbb6f2a317526c3d967448bf": "Rider: Solari Blaze", "Entity_6104e862363de8f9664e65e70ff0dd50304e479ad9ce0be2342861d125eac8f4": "Pollutant: S", "Entity_612ce7731d689147ff1659ef373028dcc17a9015a29919262bbeb52879228c8c": "Tree Trunk", "Entity_61503b2c600a4e54a0cc0b71fa70211d86c86ce131eada852c82a9d44509f5dd": "I would like to purchase items", "Entity_6208bae80a80e2189297f729fc23b8e48964625ca00cdadbee3857ae13d7ec18": "Midnight Ranger", "Entity_6292de5a32399ede23612a55d6750e874ea5b5dc9b595d3729e8e4f7b48899ca": "Huiliu", "Entity_630a41b3846e50ebd51a21ed5702cdfe898f9c3cd51493a5499fad80f2b9a493": "Guanming", "Entity_633586b820e444bcfa2afb682273c5e4f5d0a09570368ae379a04060eb5d4be2": "Hoartoise: Flashy Dance", "Entity_6384d609be33652db99b3182fceb428e1da3d96f63bd2f1396313378f0460377": "Sundial of the Past", "Entity_63b2b7e8d39a113bfcf1ee120d4b0adc4841616f2bf8e9c1cc4e29cd6f2ca08d": "Overlord Challenge", "Entity_63bcd8dafd50c84a88f72064e0e6e0fdf6b2eb477d6ae40c2b8c45d6a9256385": "Two-way doors", "Entity_641762bc8569c2596ed097b1e7ccc65a5af8a0b3ac0779cd3f771e871160ccc3": "Bulletin Board: City", "Entity_65d6966c29328bf733617c9d689b4a8e2633d6b22d0da2176b714907f11da00c": "Laipeng", "Entity_6600b5c2416c9d80e341640e153b623427a6de9e2074434740276a1ee3d54dea": "Zhanghua", "Entity_6626ced673d5a68b7c769c27076d6d93cb1df43d1a9728ec78c6ed9c9111910c": "Dwarf Cassowary", "Entity_6671d1fec492ea97bdc7884d99a796020fc6fb531f09e2eaa5731d4e60b9f2a4": "Rongqing", "Entity_6695ad18301a3790fc18e2d6d84f539299e6742b45ccc673595362ef015f5dc4": "Exile Resonator", "Entity_66e9ae466f1575a73731360bab4a56f9d2d02284bdea9a0794024369583c96e4": "Lampylumen Myriad: Impact", "Entity_671d46d451fef6a264cb2e3a0965fe87b06ccae65ca97b0b887510463c9e7954": "Lianyue", "Entity_67c3ccefbf046af60a4e0243c4e25f87eaaffb2b66cd573734a63c5ecd7c6379": "Elite Dreadmane: Ice", "Entity_67f9edf359b74945dee90a9bf86fe4bbc6cd5cbd9a23f11ce047aad58c29f83d": "Traffic Illuminator", "Entity_6827c41a844ea19c9ac00e60ac42f715a0601970de5a305148714855f1dd2e2b": "Lanternberry", "Entity_683e7c7f6fb26aaedb26d5a95c33e84f3dadb9eefaf7cb50835ad97f12da28e9": "Sixi", "Entity_68dcb2fe50c625ddf3d7fe879d9cb1f1b449d99b7d99bf5ede5e022f7a03c6cc": "Photon Barrier Lock", "Entity_68eb90fa809e72cc1386996bb964fa979d95fc3f3c102e9b12d5b98f57c0c604": "Rotate", "Entity_69affc3bd6f68053022ae1cb641197ceaf8f61e7ce4f54fdf84477e19dd6ed65": "Glowing Thundering Mephis", "Entity_69d342aac98a0e8b7262eaa5035865e641905c54ca8bd35772c911e806e72471": "Exile Technician", "Entity_69fe87715a054fa70537b3fbf115cdbcee0ea996b49c10dce2b74c6753439081": "Bouquet", "Entity_6a2e7618484296983026e28861ddaadcebb5f2358938bd03baebf49c31d29877": "Resonance Beacon", "Entity_6a81b44014c0d0c69dab25e4e7cc41b7c349779dd19398a8f68aca628e02a584": "Echo Challenge: Gulpuff", "Entity_6a91b042c59f17d915b16e7ed53a6badbff7d3512c679aaeb59c9562cb717ef0": "Guanghui", "Entity_6ab073947e2f3bfb8b0877ed46b720bb5602728633439ce19b595629a2c8b2ed": "Hovering Magnetite", "Entity_6ae864b4a43df4e210b1814c528923d10c7c44bbfceaf47db792c44ab74df964": "Zig Zag", "Entity_6b8ac3124ef423cd3917b26953ea947ea19f8fc3163e1c1cf739d984d525ddd1": "Explosive Barrel", "Entity_6c9e7df6090f73eba796da9847e0a0e52423bd50ca9ae5b91943220e29f68653": "Pioneer Association Commissions", "Entity_6d674df1fd10df025c01c4d392290bdf4f43893018bfdd1fd247f8f03f2f3004": "Shiyan", "Entity_6d9fd3828529456ed628694b44c98065d4bb97fd49254c7c6715727ca9b6ce69": "Retriever", "Entity_6dfea02dc9472522a16090afef1d08b9f711189112b2109c9ab94432ce1b69ce": "Cluster Prism: Spectro", "Entity_6e8d8ced44bf7e80126fe0081944e52fee57db8e5910d734129e445ee121c034": "Xieli", "Entity_6ea7d0d225a39362871e8694aa027db699e6d25d865c1d2947ec7dbbcd33c43f": "Cracked Floor", "Entity_6ee72f9d7c75c596a9a5938b8fb65dcb34f7f2d746351854499fe2af5cff0b8c": "Bittberry", "Entity_6f41ba44947ffe52c38ae22bfe16f7389880db9e3d72330f0040423987fd803c": "Storyteller", "Entity_6f9783825cdb10dff7fe993a06559c2ae7270d662f1d943951a12e47b2fcc84d": "Qiqi", "Entity_6fda3ad16c06745f051b4a7f617a4a7808b64f87c4b00a4439abde022cbb9004": "Ice Turret", "Entity_702fc179c76f6f3c4af69625bc6bdd49144b1fc7c8ffea30221f43e0fb26ab87": "Tree Cage Opening", "Entity_7088a311185e1999c4b7fff0a1662e93eb3759eaa31033291740af33e3378a8b": "Cloudy", "Entity_70b4dd2bd7512649a17cb03e1c607c005d9cc5c9b1846fa5aec34c69351b5ade": ": Blazing Guardian", "Entity_70d2739bb605790fd3a2f5057ab36e3e15070fef85072bd596010f6b6b726c29": "Taunt Guarding", "Entity_71e410570870a4fedb4d1c33ca9ac342dd1e4c9002624188b97c1845678f0352": "Zhizhi", "Entity_720a334264e5fe5967b67ee23c7b4183a735a767d93bcb3c1399c096f9bd5cf1": "Wutheride Transmitter Base", "Entity_7309d5310911ed8d15f44acfa84819adcd306334077d074e6bbed754af176e40": "Mahe's Grocery", "Entity_7337f73c5ef7b3287ad4964534aaf973c167fef70dfd286d272facf51732f03a": "Glowing Impermanence Heron", "Entity_736e6ed828318ff0ed8952c150e2b7bf0e9f4aca9dcc68bd4bc9def6325e0cf5": "Gravity Stream 10m", "Entity_73778f6cdde3f4373931c509a8c8c0250e78c7de91e35e1aa00f0958b611b8c4": "Bell-Borne Geochelone Grapple", "Entity_744d500fa2bd61449b11ffaf87350ff5b7f397ee88d08f1fabf0a4e65ad47938": "Fractsidus Thruster", "Entity_744e90b7bb067e4b795bb258fabac40d92a027fe2c5c135951efe1da5fa5d127": "Jump Pad", "Entity_7453721c5ad0fd4d3c79fa3f9f86d9f78cde6fd215e10c7602b7019ab619e3ea": "Resonance Cord", "Entity_746361e8455173d1bf3a3a88116669cfb083d0b48b1d09645d1a18a514d44288": "Tianhe", "Entity_76cb9a14f2010026d413cd4f7d66c4dbfd28755fecd49eeb37f9b18908f23f19": "Shi Caiting", "Entity_774e878092013a74ff8f2bb771c5352094bbded9cdafbe4a71f3bdcf4a00a8f1": "Mary", "Entity_775cc71e3eee94efd8e7b6810745ee16574a3e2dabc2ac65c3c717a01241b102": "Zhuyi", "Entity_7784e420a5847e95b004a53f0ac75a19796f09a01c8ce17ad06b1082c4faae30": "Zither", "Entity_77bc779c2c27bbf3dbbcb6d79a5484077930f7f59870b5ecbd869b56c93ce3de": "Master Xuanmiao", "Entity_78089bfd03da887837e2d6496cbc81b2e098095986780badf6963c4a6df109f4": "Green Pit Lizard", "Entity_7898d26944850a366a66821e29902db664dc31d2521774ba021134b9d74accba": "Pioneer Association Photographer", "Entity_78bb40a0fab39b7fee427fca9f4f23aec368d280d3e8d863b97d0e2bf2582c75": "Qunguang", "Entity_792aa555c9ecd1b10788e3fdc0262ca9aba799ccef43c77753ebbb1f54544701": "Baiju", "Entity_79c98aa17771fd169cefa4f0394d4bd847094c7e136b29b153ba85a0205a34ad": "Luoxi", "Entity_7a271272b1677181d0b9e6e7d7655423855c621fd24e5807798e59793d339923": "Crystal Cluster Resonance", "Entity_7a39ec7e8c2dfa11359e3d5262ff2f26951aac66e1d82f023aed165f2d0d858a": "Xinyi", "Entity_7ac48b0952ef846859140f9073967bf1e743fa77c65665fe488f78d1997d646e": "Glacio Dreadmane", "Entity_7affa7470b0249cb88e3833e5dc0cc21a364c73a67afb988c5d689f5eb047d17": "Xinzhi", "Entity_7b1cc9ebd92e24519d139a14a508e73bb960e9c11fbf66f5548897df8ae80a3f": "Vanguard Junrock", "Entity_7b427061cc481d15a030ad7f35ca42093854a2cb0070b2cedee1733fb90dc76c": ": Mourning Thunder", "Entity_7b5148a09950822da38224aaa1a96593bcd4c4316be70ea6ea5a601f4257c317": "Mourning Aix device: Wind", "Entity_7bbc474d8bf63f457aa733ea6c1da027e3af21eaa3a5a099e2608a7552c9a65a": "Status Record", "Entity_7beaace548cfe1a412fdae1c5841d7c76ed8b320e38d026c4022f81ee5d4b9f9": "Floor doors", "Entity_7c1f842b5b85e04793d502178ac2254092f5c529baf3c6460f60ff18a1a4de92": "Qianbu", "Entity_7c38d2edd909abd258ced7e31ed423df3728e678c5975d0ff83e410eea6d5a7c": "Pearl Leaf", "Entity_7c61e8ab8dc897b831aed3eadcd4f9f3a086055563772ad25da8d19d43b66ea7": "Goldenback Frog", "Entity_7c9cb5b2aab396aa83334f0a8ab91af7d5e093489d9dd08e1dfa8833a64ce502": "Jiu", "Entity_7cde5c3784ab184885c5d2a5c1fd9b081ed5ac3e08f87510d5679bfced7ee400": "Inferno Rider", "Entity_7d28dba447c725417bc0ffdb0dcb67ffc6b2f7f1144fc2d8a1518f0b9b5415b1": "Young Dreadmane: Thunder", "Entity_7e1d857f3abfc936a82d2e0ed4d4dd01c37b609c78f21d20aa0082cb46db9c1a": "Tacetite Twig", "Entity_7e277b9866930d7b2b3f61c879b8db00accf70ab88af02d66fd77445c39475b2": "Little Girl", "Entity_7e6c38b77ddcbee50e4ae0db737260e69d95ba74727e3e567bd356928ca06514": "Tank Guardian: Light", "Entity_7f2b602ca2d5746918d548d9cbd16300aea3982ea722cfbafab07ad90f418212": "Bell-Borne Geochelone Shell", "Entity_7f59ae4cdcd6ebabffce98051af8d5dcd682124c1f5dc300d548e1af03298ae1": "To ground floor", "Entity_7f95c2ab3119c53c8a8966526d362ef15e4e957d0a31d3383bd06048abd88d47": "Lizhu", "Entity_7fb678f06d363db35f186fd47ab85bd4e947330fa00304cdbf88182e61aa82b3": "Pinwen", "Entity_7fbe5e8adab43dbec5eec071e4d843201345224e830e99a2eaee4e53b0b71011": "Boyuan", "Entity_7fcfb05f02c5b1dda84be2495a43578c76b87db31a0de5bf76e531ef092651cc": "Uncle Li", "Entity_7ff93e06d82c9abdcf2f82bb6844ffb02635b07dfcf534da3d50ff0e99ac0bd6": "Chixia", "Entity_80138b6cda2d457535f78236f6dca8334cb5045fa284b7b9a935834b1ae39a97": "Dingfeng", "Entity_8022e47626b9fad7d04720c31360d7f501b35422a0e9609e4773d7dd1e59b6e0": "Mourning Aix: Cannon", "Entity_8087d19db6c75ea2b150a34862db460fbaa436a847a4905ab1589cb1849c6641": "Yingda", "Entity_80efaf7e674b3dcdcb30484ca8f62f7f55f37c6789098c7cc20433baa31ebf80": "Levitation Group", "Entity_81128ce46c92d8fdf5f4879ba530992492453bf2d04c31a442ff09190881265b": ": Lightbane Reversal", "Entity_814335445943b479101bd8bc78c9ef5e090ae5e45af80502bd9ac4577f59085d": "Wooly Black", "Entity_8151dc32d4e22c2cf57838114efa7424739561764b162e5f2710217763ca93b9": "Tick Tack: Havoc", "Entity_820c10e120be58ee20995d0abadc531bfabba8f2d95d5108e128e79e259eb314": "Controllable Sphere of Court of Savantae", "Entity_824b98b0dabbe7c2d67f967fb1cd2aa61eee5fbb41ad865f8025da5fc5607962": "Hack", "Entity_82b72b9085901ce148114055c868a7176b1ab0a328059291afd0f5e93be5743a": "Shooting Target", "Entity_8311cea15f5ac050376eb17c879cb29d863279b5dde9e4586f471a40be19a307": "Memory of Deathmatch", "Entity_838cbe519455951a81ae0e83f84b1582fda054b1447b0fd20254a60a8d853598": "Eastern Forest Cage", "Entity_83aabe638ddbbf8fb65274d541b302e8bc0b67f6cb9d0534cc5e6d136c277a3a": "Xingyuan", "Entity_83de2aae5d51f7b1e87ee42a325d418613a58006566862761b6dad6d1ad0a7c8": "Confinement Trap", "Entity_83e24a417138779673a9154b97e9f9257cc8fbffb4c3e8e64b24afaec0e1196f": "Autopuppet Scout", "Entity_849035da374f3fc794d2214f020c50592ebd5012df51c6fe1801e0947956dfe4": "Cluster Prism: Glacio", "Entity_84f26136227be36bc3cc9e55a6adb9ce1bcd6a95b2b9e6bd3a20844f41c39e29": "Xianchen", "Entity_8502cb9f1e79d161b358b1f821ba8e0b69d100859d2b4acba758f2c39e309506": "Tacetite Cage", "Entity_8537e64916f8b1ebaf3f8900bec8a55eaebe26ff8660fcb5fa8d93c0409872ed": "Flowing on water", "Entity_854356ee75680dac2a062070652256c3689a02e2432a4e007aa7364aeac6afd4": "Senfu", "Entity_85f9d56cbe3f05e3ce3e1a0cda0afb5d86bb1d91eeda1eca1efdc8a8d5be3f58": "Stage III", "Entity_8656424518afaa29b1f0cd1ad95d4146deb10a3b66230c6ee52527aae82bd575": "Test Machine: Outdoor long", "Entity_867e593732f00b2eb0f96543cb89097a88aaf7b441689fde93512d92d64eff46": "Song", "Entity_868f54bace402155cadd583f6cfc5f67575d5894c23390eed7f57f0b532f5b9a": "Langsheng", "Entity_86ecedcd8b3738ba0e41f08e83f2233af19db398629294965d1da20fb8779da8": "Sandbag", "Entity_86f75a0df3156d3643b115793e6935bcd4508f7f0be6ad5f8a24aa9c19f8b5f5": "Hoochief Menace", "Entity_86ff928158b1b59f70c52e2d74a4a4c1e66a0f280f691fb6297b4ec703d40a78": "Snow Crane", "Entity_87277332039e19b8784300ee55af88e3438c2587c29d56d0d62065603041bff6": "Collapsed Entrance", "Entity_874d8a03579b5fc4a3623cc0821ec55d9891dee4f6b7c22943055de898363cab": "Guhong", "Entity_876046b88dc3bce893bbbc5fd90e8a37368c770dae5beca74e31aec669dd8e29": "Qiuwang", "Entity_88111f495d7a0a126d8c963c6af2dcb63beebae7182a499f07d8bdbf34bebdae": "Bulletin Board: temp", "Entity_881e79b4099d4d0dbc026f0cee1d722a6ae883e292b98d2acdca5d51401f08e4": "Obtain Corroder", "Entity_8889b53557a026d3dc8190b1d4ee1db60c7a6bc94e0ba4487b778499ba7a9bfe": "Xinle", "Entity_88ccd251deb91634f2d87252ed7f81694a75b3c68389494ee648595384d9f65c": "Chirpuff", "Entity_895ee49fb12a7b2f4b303f03a50c5447d20930f368b8bcb1de1cbfa75dd4b8aa": "Ragged Tent", "Entity_899d825c8e7639e5bc74601f1d224e46b6f96244c35da9e774b33f60ab57fc87": "Stone Lift", "Entity_8a2fd55b011821628517857cc369fef90d4bfd103a18f3b48e3fe5904e094312": "Battery", "Entity_8a7aea9a3f192265cc2de511216ef451f3ce4a74c9ecff275715df378e51fd38": "Edodes", "Entity_8a7fe30a3860d1d843455aef3d128b8e6718a644ad618eaa0a2402d79df5c71c": "Fowl", "Entity_8b8153d756bc5823ff84f982f8188512680262a04185b79217bf9bf89825fe54": "Lava Larva", "Entity_8bc0a447a785450c79bce4bb2fa5723fff1abde78312c5c5d9230450969b2b25": "Light Converger", "Entity_8be9f7661b1a0e86492b8101c3cf86b40568d92dac0f233ed650f87abdf23a4f": "Whiff Whaff: Wind", "Entity_8c86ac583ba00fbc463041121e853febb1389023399791f6548ab60134b4bdc8": "Shilang", "Entity_8cb5c9f6bf8355f083971185f03ad5ff3222c5376b23b99645a42a0e04f9da68": "Deflection Board", "Entity_8da97ddda990e7c4a3388944ecb73ebf5b5b5f88c68ee7b78b80f77ec69e22b0": "Open", "Entity_8dcc854742a2627cdb08aae6f2037dd481cc4d6d969e4074679687be1b223a92": "Doudou", "Entity_8e8fff69b031e441a500163fe5de0fc002cffe39f031e3d13415f6c381ee9496": "Uncle Bin", "Entity_8ec648940be71b4525464489ee1a4e8c059afe8e27b0fe3fd5a3b5d8aba2bed2": "Dark: Hoartoise", "Entity_8ed6b8883e6f12b6b1c92e5195e0e498768756c6bb974a692dbe0d7d25cb6fbe": "Yinfeng", "Entity_8efef28a75b5b1b11e86cc3359572843ce1c4839aa8f3f33461ba00ed0f96a01": "Yhan", "Entity_8f36f18ad0597480c1953960db2a96962eb29b41707459b79c40084dbce9fd62": "Yimeng", "Entity_8fa4213008a292a6c7f5a4a128e6f0f6dfece64aa6db223cb771f5175309fa12": "Portal", "Entity_8fd5c6b8b82ea0304813a06273cbf9e14bbc9031a4bb8e6afde02ffa7e3dc5e2": "Grandma Hua", "Entity_9048c615d0cde9bb85c448690df3dd1898cce677a2ec8cb4293e42cc518f839a": "Phoenix Butterfly", "Entity_908b17684a481a8ffb124675dff35500640e63a9799540b4fcb802234870520d": "Photon Lock", "Entity_90af349ba64a68a61a0a7e5875a4750f3ad7696cf5408b7363b7dc836ad6c2ea": "Coriolus", "Entity_90b81dbed5d3bdd5a320647231821a5517e6912e4be209eebc5dd84312e274ea": "Yangming", "Entity_9117e3c77f6241494f77b5d482cd60989a38ae898e7db02a5527ae9d81c30769": "Isolation box", "Entity_91550a74da95371de4672888b248122a856d1a9691d64c351f558d40cf45adb3": "Proceed to the next zone", "Entity_918f75904dff3b188e80bd9daf3d08222a8f17624d4f99d87ee6e0d95a006f7c": "Xuxu", "Entity_919ddbbd91c0c5c95226240c80df2ccde9975b2d834cd9ae7aec41bc4b2eff42": "Transaction", "Entity_923f8611faf8c596a40ef39d287c63fe8f7df60542e2d35c55d59bba38049bce": "Tempest Mephis", "Entity_9258851b629e26faaf94095f23176d21ff75e7d3121000d75957e65716d41a3a": "Final Pillar", "Entity_92d9be0a0e94eb16ca28037399f9c5b04f38fce990ffa4d25458773983ea382c": "Switch", "Entity_92e69d32150da613e0591f8fe0c9f6d3280700b7f8fb536955998572e424c9b7": "Scene combat entity", "Entity_9310263facf11be72ef762a301319a7bfe5fbeafdae6a535afb2c60ef24fb6b3": "Young Dreadmane: Fire", "Entity_9342539e8a308bd8e139f4a18e02c9b3cb6699225760dd5aa537682728c1883d": "Dungeon_Air Wall Manager_Box", "Entity_935ab1489a911a16af3352ddb42a67fd8c1ae0e65409ad0f87a2f7d751e914c0": "Call Initiator", "Entity_936700d7af672afe64da7f8a2ba8772b0e5d1f820cee3dd108df71d0e47871f1": "Glowing Frostbite Tertoise", "Entity_938a7b2c41897060cb5b802a986a35296197a75cd825f5a705ea02826f97465f": "Pelos", "Entity_939a840044d4ad5d6b7dc3f5366e08ed917437671cf4c353ebd73a16c7642ffe": "Gameplay_Mutterfly_Group", "Entity_941309c8ec3235a0b1bc89ee2a056f32806defaf86a4c73b54ce6c2243178be1": "Brother Jie", "Entity_9414b5912dda3f3b3df3637067bf27c5f42107deb78d9179aa859696f7421b58": "Temporary entities", "Entity_946a5ee7ea4466ded23a9ac7a2aa37f60b7e9ed20b305d9a4b87273437244811": "Pollutants", "Entity_94833103356547dd4687677c8d536f4bd8a27b517fd5198bc78cd6bfc2116c79": "Hawksbill", "Entity_94c14736de4ee0f78ab983fe012d7b805b197bec206af7f380bd5584942bf311": "Elder", "Entity_95921dd7e432f8016c7c2aa73860b214a2a50e35b238ffab5364206788b9ee29": "Uncle Dong", "Entity_95943bde6695c12edd91494831889ff1a09023e092faa92e9674445eac944542": "Magnetite teleporter", "Entity_95b78208d8cf0b1875d0bf3afc19d697c80e2a213a264bd6681d9af4b9bafdbb": "Yuanwu_Pylon", "Entity_9619d7ce84dbc55d88e4e1cdcac195ccad896aef6cbd180c303b4a1c5b3989b7": "Fusion Dreadmane", "Entity_9627f0497b140973b0aa0453f724b8f045b0f60236c78771183145b67e1d3ca3": "Lightcrusher", "Entity_96420fba4e5e724063e457e5c1b8510a044388bf4b637647c209eadcb59e72af": "Feifei", "Entity_964bf05cfaffccc659c10837b608462e474746b324e2d4bea5bc18ed5fb12751": "Brutal Bear", "Entity_96769c72265127c19925149b54ab396e50c54d44defbc1afa43d3baff83a5bb5": "Diamondclaw: Venom", "Entity_96c5235ac52c9ccd4c64129d882954c070205bf721e9ed1d9c977af09be2bcd0": "Iris", "Entity_97104d1520b7825cab116e0ba48956bf9f9ed70b4adf5fcbe2bc396e552942f3": "Xiaosui", "Entity_971de5f4e8a50b9cdf16aa8e219ef7b9bc37c8d89359c7500bec21551474067b": "Yucang", "Entity_97ae52b88048c42d59c9551b7625f8c8956bb02cb82428e73d2d53638577c8b1": "Climbing Fig", "Entity_97b078882cff0b6cb1f7f0defddf17639ac263879f0c29f1910bd984d3f87043": "Yizhu", "Entity_97cce5795252e9ff0bd92575aae58f2c94db025b8163d7a5e86d70163a465b2b": "Qihong", "Entity_985990a56f7da2b2c3ddc2296cab4df814046a25b7419f9f60bed025ee7cc391": "Tacet Discord: Crownless: Clone one hit kill", "Entity_99cb54504491650b067472271f1a5261e8498e4db27b87a9791bfc2a35858c36": "Gulpuff", "Entity_99f1b08f6464952cc4e3e8c054df925fe0a6f5d19a2db901059b7f31bcae0b65": "Interact", "Entity_9a1e03d73b7bcb596cebefb42c4512611b5957e65433c7d168318e0032c1cba6": "Yuancai", "Entity_9a30fea1d2a736da8f0a53361b1f0b640ba57b2be8223dc0f8f7621922f89190": "New Recruit", "Entity_9a57be4c4f9d804d83b046c3fe9e6799645359f27f65f7a0e853248c5f9debac": "Taoqi", "Entity_9a5b7eeee9807380458cd5ffb68792ff8b613413746bf037bec5f5f876d76485": "Illumination Device", "Entity_9a84168b8c474ca969e8bb1896eb6472e772d74e048e0f0440c65e231fea1a44": "Tongtong", "Entity_9b0994956d0028617ddd5d90d4247838b34942e37a8755117deefc613c5e491c": "Ganquan", "Entity_9bb8f8e23c101bf5c75eb61203f0e15eef72176ca426108d64888dd3ab1de003": "Siqi", "Entity_9bc818bb7ffb6c389927b141ef6d9b322eaac6e1eba1192ed53571e0e23851c7": "Debiao", "Entity_9bf48bafadd27a1f79bc2b1944feb4fdb392d95e1e1b954d45d8c47ed416a0fa": "Cyan-Feathered Heron", "Entity_9c1137a2755b71d6572391537acfdad47f44222918af09e1d4c73b905006decc": "Xiangli Yao", "Entity_9c4b6c21070a709fbc3f81bf3811cf4b68adf4b9df5866662072df65eda1d1d8": "Lili", "Entity_9c7581c08d599fbb0783a4de82606776228d3c135ee70c9a7becf559eb895d8b": "Group Refresher", "Entity_9c82546b7e5813f19a8916c518fa1bbb876e0cfe65a03a18fa61d00106c5de30": "Impermanence Heron: Cyclone", "Entity_9d3438cf4ecd9a906942775bf1f140ccc206be9570c6b1a742e445025a1251fc": "Universal Training Automaton", "Entity_9d691ed7125017f69d3470abf1605d35d71fc8d4d2c13129da10a569dc93663c": "Yeye", "Entity_9de1443e35347cdeb60370787d83a585764556eef93e293d070ade543c66caec": ": Arias of Past Days", "Entity_9df8d58fcd7ba3db5a58a8abe5ad3be927aa8fd31a379fd0cf0502850ee54ac9": "Hooscamp Flinger", "Entity_9e47ea7a0046833c331f20923b834830f947143a955825b8ef31603887921b29": "Scar", "Entity_9e6ff4eefc7c5c0abec9fe75b1e10b5552853715ec98fff4dcc7346b29e1745a": "Pijin", "Entity_9f7d01283cf5242b6aa1c08fb8a3bc464e6964122f31e3a6c7ab962db2b62bc1": "Frostbite Tertoise", "Entity_9fad24e2c377ee89a4eafece1f2d252243911209f7c737564a81780e64abfb40": "Record", "Entity_a000566fb84fa14e4911db00b07be9d032e98b645fe1622da6947675cdee4342": "Tacetite Fulminate", "Entity_a04df5af8d971dc0dd1ea322866b7da818cabe1dfb69333ee2f743d4ea669593": "Roadblock", "Entity_a0680ae4130ae78babbb069882ea44bde810c6686d1a499618b34bd3391ee6cb": "Qingri", "Entity_a0d7f3291547935fa1895ed661f3b1626395d2fb7b3bd29d3ebde5bb89eae205": "Qinghe", "Entity_a10ab30ea8846e53bde3deab3bb8c8f13681d3eb951118b2dafaae34e46ae6bc": "Sniper Rifle", "Entity_a10c7001f71416d8b7c522c4490b9d432e1ad7e8476c156091430a1188cd63ea": "Calcharo_Shadow", "Entity_a18c502c448a12f244907629bb3ea258e62e13ef67a51c3373e68cbb82e319d6": "Fractsidus Executioner", "Entity_a1900b491d2a73077b4136b289f0722f707f168a190e763ff98b10df7b39d5dd": "Spline", "Entity_a1aca9fd68a97328d9741dfa6f2ec4f1e411c460998d6c120f30e0c9173182cc": "Shitou", "Entity_a1bfade2425481040b0090a2eae23f8a7d6ec512a3537bddf33021986e68dbb3": "Mourning Aix", "Entity_a2081d6cc65a343b1efcd2d15429751b05ad103cafbfa2277c37e57b25d60d85": "Memory of Training", "Entity_a2402c74d05b39caf910d185f4521facd09ea2f5391a7d1d2ffca8f753cdde3f": "Mutant Organism: Roseshroom Large", "Entity_a24565cb62b70fe56d4fdff8e4ef7e109729f83c13176292c167cb3b0f18a697": "Whining Aix's Mire Elevator Plate", "Entity_a28b51b2fa15cfd9695bbe8c7b31e86c6e726a1410e4bded1b069ea49924d89e": "Youling", "Entity_a2fd39c40c58e2d94c8ef32bd183e1127ef92d9e557e671ea7641582e00ee188": "Recording Machine", "Entity_a3007336263e352370c0a2dfb261eb31b085932ab425cd8d15ca06b74732f427": "Aoping", "Entity_a38987aab9c745b2033a7eaadef9adf70b48a496fd1240a8268299c7453cce4e": "Photon Barrier Lock - Base", "Entity_a3c51c7c97cb9c6fa39d22772fcf8908b20d5111a6d67de88564db25e392b555": "Huaijin", "Entity_a424d7105c31dff79b4ac65a603f523d6f46c5458c01b4a5b1ca4669c2746d2a": "Ancient Monument Striker", "Entity_a45eafa47e5aa1aeff7297cece33a1a8b7a8c19a64469f3096c9551eab0e0022": "Mysterious Package", "Entity_a489d6ed4b2242b3cfd15cfcc85443a7f1c2006431d7316474601ef3e1745d25": "Zhiyu", "Entity_a4cf914d464964215d77d6ccf8e70834e81d320d4dadd637022a01fc04aeebba": "Tambourinist", "Entity_a4d5d8fd524bb8542e13b25d4439347cad27112e3ad9ac1efa4a7c01ff15491b": "Hongzhen Resident", "Entity_a5651442f1703b0efcea027f1b515478d35a8c9449888819ee91169b63489d08": "Synthesize", "Entity_a57c9426a3af6c65861373a4c9068c13c0b837dcb075d10fbfacce1a3da71b25": "Modee", "Entity_a58c0cda0ec9ac55e65239c6bfc58faed43b9d2e6ec29f3e542e98533badd25d": "Fusion Warrior", "Entity_a59ecc33fc71685e50626ee202946329f11c208ea4f2a3f1d33e5f1714a55fe8": "Shiyu", "Entity_a5fd5a618e7a915c44ae9484e310ac4c9fb8822fd2b4ab30c0ee98fa4432b015": "Electric Current Circuit", "Entity_a6591970369796bcb290b0bc3b76001d630b4a10603168c49cffafd74b3d1838": "Azure Lizard", "Entity_a698d5ab686e974bc462beb108da63db1c1e19ef762f306cdfff9b1ca727603f": "Wenshui", "Entity_a6dd66cb9fd81c627516076cb152cfa396a0ce6542d80ae490a6d26a9ea0d60a": "Yihu", "Entity_a72c0b4e943882dd3ece5d43e1d755723dfb673e9f025bfc3741cb3e54d62dbd": "Clang Bang_breakable ice floor", "Entity_a74f8225b61582f92c0e77626dbe1e0b24a82aee6fd10b09370bd82c971f1ee7": "Xiaohe", "Entity_a7f0c3a2a93e6efc14d7de5eee30da9833e6578abc5fc5195ee86c9822dee6c9": "Glacio Predator", "Entity_a93516757679b012eb1eda95de9758239a6bc1a49c0431901836135188f8d191": "Lulu", "Entity_a93b6cda90c53337aa1e615c353e672a6f0ab68f90205aaaf4f3cbe5dee4aab3": "Xiulan", "Entity_a96972bdf84b2687668b3ee49d09a56e54d736672aa013d19794c871035a0fd7": "Signboard 01", "Entity_a96d0b6bc1ace3b58160749f04fce11e4330b07d0ceff60f1ba56d1377d44d98": "Gate: 1", "Entity_a99fcaeb7cc1ac5ac29f440a2ca915ed60fcf7da1e90f03d9455d2166050d66b": "Fucan", "Entity_a9f77dd74df4f2458009c0582aa10d466a04f0d4891da4735e9ee1dfe5ca7599": "Bunnywort", "Entity_aa7f21905dcd4d4530e9b886b0fdf4d251a8276a4c783402bf072ed0ffaa4eed": "Qifan", "Entity_aa8def6e76499fe0c96f6abd01c3daba54a3208e57a885f4a94d063599d7f18b": "Sound Emulator", "Entity_aa97b26b61c403ba5391471e20e97f4b22516436e6df04b6e31565f6f9fea22f": "Stage IV", "Entity_aaa15c65aaaa8528ec5ea136482ff497860b15acad417f33b1666cfd56089b7d": "elevator shaft", "Entity_ab19ab287b9b5ca1eec09b298838c7a9620c7a4698f527be00441cd6690b11f4": "Levitation Regression: Bridge", "Entity_abe62444abfe0b7637b1574851b22ea92304bf15d1233a61054dac0d56130c3f": "Chenbi", "Entity_ac17556f93ad466de2b963287c8862ac2430f1cc2b00a75cdab802f50d5e93ac": "Mobile Trigger", "Entity_ac2deaa33e67be9dbee150ee9c92cd168345ecca6ac15601c8463f122ecec7a9": "Start Challenge", "Entity_ac4af678db616ede058bce3d9e256003268b69f3f92ad0c44eaac153bfeb14a2": "Interact to Shapeshift", "Entity_ac7aebb4d6014f8ebb9a0ec0af546433160acd23c3a8a66f09695022d2726bfe": "Baizhi", "Entity_acaa2f593b8ba3a47b72a74f004e09a8cb44b847ffcb7a862f37b674f22167d1": "Barefoot Geese", "Entity_acc8ffc0719a1a8dd13fada1f1bae8fe58c8efd480f2c2e37b8381771d10fc54": "Scarletthorn", "Entity_ad10426107e30d9a428ce81dd4ca33eddb48abbd4aa1d2c7b6290453dc770478": "Heguang", "Entity_ad1e3f897aebeac5107f4e813c423b2fd815faa42e9dfd7268c413f38c89b2e6": "Holographic Projector_Platform", "Entity_ad39aebaa086cefbd8d6a6c9f39a6c5319c1654da1fb8ebac281eb597ce00ba4": "Deliver the music sheet 1", "Entity_ad47e3616c8fb86d7fbeb808b991a6f3d0defd512b98157261413233054ab68d": "general breakable ice floor", "Entity_adb1c7195190f6caee29cc5f3e8967aa120b1045235e9106600047e5a0a9b84d": "Turtle: Bell-Borne Geochelone", "Entity_aea419fcde8907ee62aaa981707f3f73906908e15f744b64babf794f87c4f662": "Interaction light point", "Entity_aebd89d372dfca82ed7fe6c3968f90ea7aacc9cddf39c505f7e71038c59102de": "Dianran", "Entity_af4369ef0614217a1983ffac3ecee700cc379dc848f8a214d011505759ce0585": "Court of Savantae chip", "Entity_af6f8138dbe33df6a85ebd94fb273dd4c5c8767a6166649efd3936dd82105ef9": "Standard Supply Chest", "Entity_af75497b4c899de97c050d7d9b8853f18ba435e81eb488378ca2a04e17d8cbcb": "J. Crystal Bird: Thunder", "Entity_af7f874289b39343c1e05cd5ad828053e7ab4d44eba3b2330e19134c1b70944e": "Gray Ridge Bull", "Entity_af84dfaac05a233050b9b148eb783c11e1998649847fc80f19eed81c229e8996": "Obtain Fragments", "Entity_b052efa268ebbe58207323133dd321d08ddc3c58d992841ece373fe328ce0d4a": "Fractsidus Cannoneer", "Entity_b0a2fab404a10208fd97b62b641f6152828d7da42069dd2e277ae28d65d9fe7d": "Tricolor", "Entity_b0a4c722330a98e718dfc7dce242c57bb88ceb1f0bc649fb75f31e6beebad80b": "Whining Aix's Mire Destructible Ruin A", "Entity_b17b1dfc96c11cc9e7add7d5ae2e4c167600b7b30d68146d75d213c2c5ab8f64": "Memo", "Entity_b1a08b60b7b383dd8398473cd5cbf469049f662b39c7f69a89b36c2d8a73598d": "Lemongrass", "Entity_b1cb8bd45061a7c7fda6b3837d483fe5fc3e9d6d935e4bb61b7f6b2d02443227": "Tacetite Bloom", "Entity_b280291cd4e48a1dc32c522aebc2f4b30c8fce7175b3dd8e3050ed4102bb073a": "Mechanical Variable Weapon", "Entity_b2a55e6d1e8809640b95ff9343578e159b116a162191d548226233b2b7770e88": "Jinyue", "Entity_b2d0fe26076bac9d7a21edb46f5ea9f99b884d15685d012cb7bbd3e69e7bb442": "Hai", "Entity_b35d115c0c0bc2429a7b7e29a9e128f9c419af623aab16ee1135590b0fc60781": "Standing Mannequin", "Entity_b36423311fcaa9eaec7d65a7bb3bead66f2f710296c6ab8a265e91d23733b138": "Thundering Mephis", "Entity_b40add9bbeb4793742a099b677ae5e872689bf28c2a19eb45c5890111203cc68": "Wenmao", "Entity_b45d34fc7542481e36500deadfb71186d785bb2922ed967d0d9aca4a46c9a557": "Jiuyue", "Entity_b4ba89c61b13570cc016a8f17449855f8f6a15b4e45c895381d48bffdee6f320": "Lampylumen", "Entity_b4ef99b2a2ea28d3c949c85563dc1bf4fcf0fde392cddffa3d66d4f433e43533": "Da", "Entity_b560af1945f8268078510fe17131fe3d457560a4618cf1a2b83b66a2fb6fa016": "Jinlan", "Entity_b5f05f3bac1011a5989d092948f55cb209a9ddce79bd1837dcb015f01814808c": "Dark: Rocksteady Guardian", "Entity_b61bef77d6062232227d8ec7760103dc042d35dd7c61a2c278a260320f8ea55f": "Destructible Boulder", "Entity_b67cf4ae418767f9a9e58683677a1b25c6767e0e890d5290229a25b40ef95c9d": "Camera box", "Entity_b69a826eaa37ebadbb47c19940196bdcb22332363f6175fd4a81f4b9041e227f": "Xuanxuan", "Entity_b6dd5eeb21ef99de7810aa7139c30dbc669ced1edb65384dda79c74d88e97985": "Mortefi", "Entity_b7be8d311f9856e5bde7ad9726cad0ee7aad8dcb9af85b6db1a8cdb2e1074d58": "Havoc Warrior", "Entity_b927f28a0b18a300112231e10e3668d69fe9379e376a723dee148dd0a4702c5f": "Eveflitter", "Entity_b930e78fc72e87d5834e865fdcf1ba76a7f0346bcceeabd7680baade9464b8b6": "Bei Ji", "Entity_b94c4ec00e857c0d051398a91e3b158ee3961202cbe88a7c7cbed66e5728c506": "Xingfeng", "Entity_b9847d13d82b62ac132ebcb8147ddd21ae865ee56f017c6a210ada71f3defcff": "Jinghua", "Entity_b9b3c2e8e3e4859059720ec98d71be6bd69314fba8c13ff6e0d3ae6576b5a508": "Transporter", "Entity_ba54c3c7ba7b4f60a0bdd7dc8bf3b12f43d199ebdd7a09ca83f182f29b0fe754": "Impermanence Heron", "Entity_ba6af94ce2846b939057367b2172c7fcfd92502c0ec5b9182cd0e8078a08004a": "Morri Cow", "Entity_ba99aa8f7c5b890f0ca8f7eeb9eb8ddf3c4ed602cb9223d6f5e5253c96f27026": "Wunian", "Entity_bb33524eb76f496c206dd258672cd164722c213a4adcd3915bf0e92396bbdb46": "Qingning", "Entity_bb36b7d0e168d4495169d03e4fe9d5ddad03eef348a235f3b197447c4055b46d": "Mural", "Entity_bb3d1fe1b97b3a59c6944d4b74bbbc640fa9deef2867077c2b3f7afe78778011": "Fuling", "Entity_bb882a4cf11fc9328377bdf4c0172a8992301a9678b51279003db3c4a492aa0b": "stone pillar", "Entity_bc021d112a301e932609bfc3204a4451255c28ee804768e5d890c0b69f2d8330": "Memory of Endgame", "Entity_bc14667659ab540f9e84ab8e0dde1f316636d08ca7a3603c7bece15eec41d31b": "Musical Score 1", "Entity_bc36eaa3c883679a5d44b1981419d4230d046e943af7c0bccd2885bf225a9d72": "Wutheride Transmitter_Group", "Entity_bc68d8d8876b1e18a386b8c1956e457abdb9f95804981624574d062c25b04fbd": "Aero Predator", "Entity_bccd21557ec92e22f2266295862ac8c30567970171f12389da3b365768e32d2d": "Explosive Spear: Heel", "Entity_bcf837bcb55acbbf5bc17e44cbb4e96fd71805fadd9f3885880ea1784eda5cee": "True Crownless: Cycling Scythe", "Entity_bd0114a153d1716de99105a519e08a07039f67308259f246c96caca87131ff08": "Elevator", "Entity_bd578a6130a6b66f520060d8c02b91885898a71f3c10f0140539bdab8c18263b": "Feed", "Entity_bd7fac8fcf1062fe85f65fab44aeb09c89fc4f94437ed199fbb0948b53d5c642": "Red Feather Butterfly", "Entity_bdbc76948332160a4b896cacd54d5e2877ed0f11e0cc7640569423ff154192fb": "Mephis: Sky Piercer", "Entity_bdeed7badb47896151da53f67ab23943d534f84a6a22d6da503557ecdb0375c7": "Xinping", "Entity_bdf8c4a2e0175fad2b242a525764a8fa87df9dcaf8f47c22a5e69560081b063b": "Qingzhou", "Entity_be365d55b4c8aebe0cedee0356deb926b70f05a1021e91f51fb17866da0b10d9": "Unknown area", "Entity_be60fef082cd09d7b038b705a9e0ada4e66702a8a2d5f9aaaa7dd7f3544d9556": "Zhixiu", "Entity_be7fbec3a6ad3ccf7eba638a3b5933fa6ca48c166aba19dc106f54cd31a72bee": "Artificial Moon", "Entity_bf01ef942f79b10c5862b8dee843022fe30e2259ac8739a910f68f0af844dbf7": "Ice Chrysalises", "Entity_bf22206d29558f4d51d647471573bccad6eef05fc69a026883282a0b347dc469": "Mutant Organism: Cruisewing", "Entity_bf43bc4e866001343d297c6fe9e5e93d8bfdbafb65f8d4b0cf3548fed1385c95": "Violet-Feathered Heron", "Entity_bfecab9e33680e4744d4772faba107e60f6cfcd3fbceaab9a36fbd7cfba9d395": "Bing'ge", "Entity_bff4af268fe4e4093939550aa4e186ac89ba110edcb87b167b58ab4e6031a801": "Teahouse", "Entity_c0639ccb28f702232ba9047aada334afcd7c59751db14540f580afa96a01b58e": "Lingyan", "Entity_c077fff48ce15f44a5315ffaf6e6e61e6b2197c89c11e712f0709105b31e74e9": "Yuanwu God", "Entity_c0f3032106a545fe5b69fe3bae2e202fbeace200017d8ebdf8e227c1f1a2da34": "Xiaoran", "Entity_c1524b07b7f6a5bc6bf5e12db47aabdcdb38b07c777e258c45c4f69cc209f6f4": "Mingzhi", "Entity_c1b7ce49d482a662a0d5bf88c1958d254dc8b71de755e9f2612ea044912127ae": "Photon Barrier Lock - Group", "Entity_c2520a52aa1eb2cb65127e234dec9a4e5681dc583236e97932d96622b8942616": "Anomaly: Feilian Beringal", "Entity_c2b4e8d28f5ce91ea1fdd8b498a0ff00605a441d627b3ae4143dd3ebb6ec7d9b": "Shiying", "Entity_c341084a5db720a96bddfc8347334ea4ead539e91e1cd4878944c99606268bc6": "Terraspawn Fungus", "Entity_c3747a412f11838327b9d8135c9d83b57b3fea1d99195a7da73a1b2ef4d83e50": "Liondance Troupe Lilili", "Entity_c3ba8909dc80fddd3f75b7f320ff983a0417bbf5ed30552ec32422a82fc0d4ef": "Kuroro", "Entity_c3c241e95805f52a346f53b5c965330ac1c1a6a184050971c74c6a03c85efde8": "Suo", "Entity_c3d18e002d4c1acff925f1dc01671ea88b0f24a3a6c9d2a78bbf344af4f59fb9": "Lianke", "Entity_c486fdf3edec4b98397b58b9f9ff016417cfefbecedf011521c301c362fb7ae6": "Nan", "Entity_c4d0aea9e2da2f9fa58faa81f0c7260da56a9e43c87e3f82ce20caf96874f858": "Elevator", "Entity_c5ea2e8a9f07101836a065aaa5be3b318b8329d727d26afdb0d7dc744916772e": "Qinghe", "Entity_c6313400f123cf065a79ef4a8b4fc296c7ad38e2513c2c4b4193df3133a0dd9e": "Floating Tacetite", "Entity_c6aaa3825076efc0205c853cf67a8f81030885e247bcbd36f4dbf27d605bf103": "Suspicious Spectator", "Entity_c6c094bc0054f9cbe34102ff49f86b3928b5ac09f3d2ac87e170d0500675921f": "Empty", "Entity_c6f9d7c8c6588b0dc471d465045437b40b75bbebadc46ebd7906fc7eb8e2513a": "Universal Training Automaton Assembly: Status type", "Entity_c759d45e977029a59adcc18c3e363138f3d8b752dfc5a9f445e411441c5fea5a": "Qingling", "Entity_c77be253d2a1d187ebb87b320eb2898ad4ee45100a9b3cdf98a4ccdacad7371d": "Wenmo", "Entity_c793b96d57a94bc64868333e04c975800ee442ef7e03708ba554e5bc7111750a": "Peipei", "Entity_c79bb628c7385204205a0f9487d3e8068453fca6ef751956efa926960224c82b": "Cooking", "Entity_c817b53a977568b77cad8bbd67be02e958d05d7b297caff75ffdc25904afbcde": "Memory of Combat", "Entity_c84beda3100278d5856706d77a8176b3a194e2d523e1e1585c75ab96955508e7": "Hunter: Ice", "Entity_c874b8cc3c511c2a84d94aeb976d66e2f80b28f05bb38ae52a683b6eced51998": "Jingling", "Entity_c87800f628b7609c2d2ccd4d5d291b0edabd9e211ba1e6301af5683d3a767026": "Ashes", "Entity_c87b90eb2ad910059da536db2e0283651415b792d81faa00da92fbe9d1545f0b": "Mutant Organism: Gulpuff", "Entity_c8c6c28efe71a53067aeca8518c1e83fc627f7e79439b02b1b3bf7d1fdc6bc92": "Metaphor", "Entity_c8d678771f5a6728590a727659df216af0e7bce30900914890f638809fec32b8": "Airsailer", "Entity_c8e1f4e2e3e359c73859675d25e528d24f7ad3a8ae562be2f5d236678f4be054": "Crystal Cluster Giant", "Entity_c947ef350fac94a47b3cba99bfb14a0a126923f20352e23e773e0390c105e7e0": "Activat the Pressure Plates in order", "Entity_c96347eede5e868bf844a33e53b9eb2110a9ee9eb306e657c97e41ab0b25884e": "Fuyan", "Entity_c968cda80db2f4aa98fde35df68941b0a4e9e5fb818983159fac3740d8f752d3": "Jiangpiao", "Entity_c975160c0feefce862b96b012f97bbcbb7e679c5800860dd82c8a01c4d873c1d": "Mourning Aix device: Noise", "Entity_c98a76e24e97f92a0948ef5df983b3b1a7e5d7dda1b5f50ac7696148c7a2e6bb": "Thilawa", "Entity_c9c5cecafcb588672851a67b161e642f11595382706aa7e45a55e081a298348f": "Viridblaze Saurian", "Entity_c9de9f39eddef836fa8042a259cd6322f98fa9a78236b9e38804152558190e43": "Qixian", "Entity_ca62b5accfc45d04d7eea827e2fdb37d2488828ae227e53401c7d9354f52f39a": "Ruiyun", "Entity_cabe1bea89e335d2167671119df421cff9cc89e8367d6e116d920088ec4eb381": "Yangyang", "Entity_cb7f2a6bb3bf59480242d32988d6b65e90505da7e04926b8d115180167a049b6": "Mulan", "Entity_cb89bdb860c8f290514029fa527b69af4ad9627291205b4761418a3e64aa3776": "Uncle Wei", "Entity_cb8dc97d50f786addcb613ca03d1f4bc3cf848ebfb6547905b954fe806585425": "Electric Blade", "Entity_cba521b258ca90e27cc2e4d2fcf0a708727c82674e84a6fd0eb373118c670dff": "Jifeng", "Entity_cbd9cbc5b1661f29f98317e8397b5b346c611888baf125c4361f1e703224c7a1": "Zig Zag: Light", "Entity_cc00227407a54a166308fdac266c6d72a3704144b3c0a4ab42b40c5157f799cd": "To Third Floor", "Entity_cc00aac578f3bc86ffef63f0cbd140d7fe48ed842074e275c6b537dac03a4a6b": "Xuanzhu", "Entity_cc382cb8105c3f2766be12682e18c3337e7f485b42a49f8e5da86f36c9c817c1": "Kangjiu", "Entity_cc56f440f287a3c592f5471c4f42223c58f237ce124ed3a82f1ab9c7d4ad5a0c": "Youning", "Entity_cd14d4903b3732fd96c7cf978d5016ff05d650612836a63b2a36929cb64782a9": "Crystal Cluster Warrior", "Entity_cd69d24f7b529097dc1a1d19feed4807fdbca0847b29bc0439bef7ae876be0ec": "Investigate", "Entity_cdaa656f8c717f9fef5e3de019fb07017787644b3772dfeb2651db853c79c23d": "Synthesizer", "Entity_ce7daa6d84bbb73d29928ddbc954fa6c3f22b9c5160251d67e91189b00810ed7": "Go to Training (Character Enhancement)", "Entity_ce8fd5c0505e2444cf344ea1097367a59aeb37dc0c1b3f5647d17721e40db0b6": "Pressure Platform", "Entity_cef89abdd2a9b0a207c0c87cd301cd3f4287a59f0562ce8d697aa8af4255a555": "Lotus Beast", "Entity_cefc8d4f92e5680ca2c6580a7b951b6b77ca7c04bcde28f7e58a9ecb9648c955": "Black Shores Hour-glass Pillar", "Entity_d0315af3e141f18568668b3f90835d2ed0aa9a83656a8bb2bb79dbb1528e091d": "To second floor", "Entity_d082feb1808ccc095037c973a79b1848c8610c5233b3f48c853575fdf55a620b": "Thorn Bullet", "Entity_d086ebd7b30de9336951719bc1726621695317ea2b5b359337fff48436e8c194": "Judgement: Terminatation", "Entity_d111cdf1f7e27756ea91285acdc94e90659bc784b10573d205846de059e2ca2e": "Chromeshell", "Entity_d11c6285ff3601a8687ea4349b6a01e6e0de811e53792a67d1aef34b878b5e61": "Tacet Discord: Hoochief: Elite: Wind", "Entity_d18fcb03205a6ae421b2f5bf42e7d15aafef26cb89499059c5a99cdb419f5e2e": ": Ruthless Fury", "Entity_d23044f622eacdfa3fe5f290c8d565815dec2287f23307cc03fd82a9196f95c8": "I want to rearm.", "Entity_d25039e4e45731c49647130e4a06394ca92ab91153ff648139539d80b0170217": "Chongwang", "Entity_d2aa970a73ff9bf4b07a47779daff9731a809f884ff880156cded97c92c34220": "fall registration zone", "Entity_d2bb01a4598d2272e72105c8dfc417abb9bf79804398a4729b8746683a51d402": "Shangwen", "Entity_d2c4b4542c3a7aac885d89c57a6fc9626bb1fb83337c706eeafda57ab1148fc8": "Leave", "Entity_d30e091fefa455706b5e911999398c88c90f7e7ba1d8df55b43d36761c51e2f9": "Gamplay_Mt. Firmament_barrier connector", "Entity_d32ea6ed9ad8dd9624c94ca2e64a3c36b9e7772ecaf1f66913d73049a73d3b8b": "Hovering Magnetite base", "Entity_d354e53a0e0f80fac068f7e9b7a580efee5d84950e26da143a514121ff73ea2a": "Dripsnail", "Entity_d365500512103e6ae949704e7dcf6191094f87a1f71d1eb50ca7fdf6e209929e": "Tank Guardian: Fire", "Entity_d37937f88f188733adfe94bd4401c124881fba19329c8dfe2dadb1dc130f634a": "Uncle Hong", "Entity_d3c96943dbf9e733f13186fb8e907e2fe62a0751814f7cec26e0927c0e7207d8": "Proceed to Combat (Metaphor)", "Entity_d3f2106feb3e5a8fec3a0f0cac096822317bcf366c3fcd1fe8ba5d95696a756e": "Destructible Wooden Crate", "Entity_d481ff432b5054ae17bd420384b0c3283874b2520532ae851d361dd7639bd52a": "Jiming", "Entity_d4d9f49166c1c42ce8333a3240de88d822517dba5ecb00e3f88cb4f08cbe939d": "Juyao", "Entity_d50420cc9b0645e3ff3ac42af721d4523e65195a10b7782ca3cc4e68706a876f": "Huaxi", "Entity_d5d50039660292c2d16ced5a47406004989d07d91ac0180af1141eb54d746bdc": "Qisheng", "Entity_d636bbb546458a45eb72e396bdd885e492b2706f88790ca0846a01e020886207": "Shuhe", "Entity_d6527a6548ced2f3edebd0f3958cff2e8474aa0ffdf199d127cbb0c5fc0c25f7": "Stone Lift - Group", "Entity_d68dcdc136471134784f2ed89393e02463361d6a14daed187391d9bc530f8b76": "Mutant Organism: Excarat", "Entity_d6f90f613aaf3a7c7cecc112da16f4f0ccc2031a6b2ea88bf8a21bef28c1d1a1": "Golden-ringed Dragonfly", "Entity_d723b0831a453097fbd662d8f4fb75540de6fbafb106c222ed456b3e6dcde411": "Huowen", "Entity_d7b7407bf306922f80525dabcafd6f4d5d5cce496cb0c890d4b47de790ef8755": "Trash Can", "Entity_d7bed4c023348f9aae9904428cad35a2e9ec4d7dcefa75f419cd5172c0adcec6": "Fengqin", "Entity_d7cae619c62003cf00e1380bf3342ee01c8e700aa7572e63f7957adc1df9eceb": "Erzhen", "Entity_d8b2a8682648cb42db0b7145b99b9bf8968a469691dd58599322b7ed7bcd3bd3": "Changli", "Entity_d93f60c48034ab82022094d662fbc4a5362aa8f7317d8c371f3b1fd1817ad719": "Feilian Beringal", "Entity_d997ade5dc6cdf87d9776a61430d332dd25aa14a9e8b6aec0bd666872471139a": "Crowbar", "Entity_d9a0f1ff769587f36de84935b1700053314c78e497682bb14a0be833488583d8": "Uncle Yun", "Entity_d9e4e7cdb19ed43d8251d62327d7fe0536545ae56c8997567b16378a8d0816b6": "Po'xiao", "Entity_d9e997888c2357b53b6a5eba2c06924dd0e8eaa5c999655f8da5ff023b8120f5": "Elevator door", "Entity_da0b29fa3766fd0928827291d7ea9b8287dcd68fad6c664b4e8889b4f0bfe56c": "Spearback Ursa", "Entity_da967605ce975606deb769bfe7ab99368687446b3ca49ec69495250964d43a4c": "Tian Menglin", "Entity_daa767a0845beeb62a77c29d0cd02de363b283e21db36c9a4c35591db7c04a55": "Start Challenge", "Entity_daeb04644d986df69dd2096824298cdd53ae50296670d4b8560982dd10e7fa2f": "Scavenger's Backpack", "Entity_db11eed26e585c2452ae0f43e964f02ab360e38948d2c9565fef16959328f291": "Chronopin", "Entity_db446bdcf5f4a43c45622149e95e82dfb605a329bd5d273f0d259f05185791d5": "Thunder Mage", "Entity_db59564ae332a69aaa12080b32185510933526cca0d98914ef7f33c1e7fd4200": "Dingyin", "Entity_db81392a8c64aa8c2091c7c92fd3287733b85293c0d271a71d4a31ba0231ae14": "Call the Elevator", "Entity_db8db0530432bd1596cd1ef21016dfc12392548a4b82019f1b1d7a315e0a55c0": "Inspect", "Entity_dcb5e8b94cd6aadea321ed073d3fef5f7d70dd6855998acb3cca834c0157b815": "Uncle Jiang", "Entity_dccb6844df3963597badedc2431d4a5feb8570234a2a1925011a130c3cba827f": "Ruins", "Entity_dd1286c29e9b158b1f7f07ee14a98e15664d902b6d19e3caceb3993045d2622c": "Activate", "Entity_dd85461e071d2d2b11e37969ad4c8aaf6996a47d60fba89d3ffb7c44442c9982": "Uncle Gao", "Entity_ddc549155789c5990d940e606dae9322b77f1b6e35ac975f3400204000629dd6": "S. Ravage: Dark", "Entity_ddf4cdfa69963e08d2f8f296015f129ad93241a8acc5a96298909991e1faf3db": "Lu Shen", "Entity_de3057465c10dece6fc1c69c24f6fce95742b29011598b31c2c0b9e4eb644ed2": "Corroder", "Entity_de6aacab56f5ec0aa1e4179a0b6e648bf5c97aad1b274b841f85cf1d518794a1": "Exile Leader", "Entity_de6be447dbba9dc604a003a538ce9be81c1b9cbc7d4d40246f6ba4e8107e6d1c": "Mourning Aix", "Entity_de7c7fad01a1c0a357f086a01070ab0cec1be0e8179eb774eb60a4d2a8135e6c": "Checai", "Entity_ded1be6f3b3a502d03482b45513a03a35e41df3d62f35869b64a3bce2c60a537": "Fuyue", "Entity_df4c776699a67478b9d12946d9b38ec862e6da4dcb0059a3cd0736d1235eebb1": "Mutant Organism: Geohide Saurian Small", "Entity_dfdea7d559f20dd11323c662141b9e8bffb2bc0be9ecbc535ab9c513adbc8596": "Cluster Prism: Havoc", "Entity_e004bf113772b726808d1f9b023fa1f5c4e5490657c4641f19d7b09b078ac830": "Yuanwu", "Entity_e0b53c9f1eb02d839e583757cfbcc1ca7e5948c3d7d41d7c3d8b9fc61c70d4e1": "Waterlamp", "Entity_e0d438c3a91b324a20dc08ea19ac94610f686a08d2996708e487c13675d9f6f7": "Survey equipment", "Entity_e0eec4a51dad0785fcb42270c77b05d6bf2642884c4ba22610afbfd5091c0818": "Chie", "Entity_e0f75a5a4add764182d0ba30419a465571febac7a6cdd4f5a51b4e92f3f23708": "Huayu", "Entity_e0f97312502445c236494c7aa0243ca35b89a6cad4c00ec55c7d7d6828095ac9": "Flare Stone - Taunt Puzzle", "Entity_e11827692bb5f52289fbf0841ca1da77e31a9fb38b1a7d9153f32ec9026abb4b": "Tracy Jacks", "Entity_e192fd7adfc4e0b938ed038a55d007f41e8b0a57ff8bf0acbc62c55dc3ce619c": "Parody", "Entity_e1a3efa9663c7736ff0747a8cca9ce98f9332dc827e0ae3df346991f8a83d143": "Lingfeng", "Entity_e1e711c42167ef491e440de49234fb4651abf6a24c1c00c28e4f8742ca983354": "Tianhu", "Entity_e21438b494fe7c7665397adba3a182808b5a5ab3c0843433ca092d47d24f0eba": "Bird Egg", "Entity_e2af1a286e11ba39716c92a7c0e22b1d8488afcd190b9c60416eda5006c4b15b": "Fixed Grapple", "Entity_e33175a0999458bca068de58ef3f058c39bc1f58c7460a9d800324f22fafb2e1": "Dungeon_Air Wall Manager_Combination", "Entity_e3663b66ab232a74b959f54e015122d8efc8c914296e1a0e16bd79c04b18c74d": "Qinggong", "Entity_e371e591db4408b2c945b552d42f8ca15a0e0b0012cb32e696ddf4bb99329e6a": "Stonewall Bracer", "Entity_e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855": "", "Entity_e51d5b61faf27b6486a5d1dddd801516a785c5388d2a73b7410344d9fa52e5ad": "Fission Junrock", "Entity_e5a791339f8d28a4eb7b33455f0a75838bf5e87fc50eff6425343c55bea9d756": "Gemberry", "Entity_e66e9843248c8b47c74fe9da986d4a8c9e3e9aaedd3a5fdd923f6206c6f1d2f9": "Frostwing", "Entity_e6a2eb7bab9cd932020c3f64410d3bee81f7d7e7140c071abc470d4cd0dcb72a": "Bossrush Ground", "Entity_e6a77cd37f55a4e95477a791a19632d6838793682bec9d10940fdad388e31e11": "I want to hand in some antiques", "Entity_e6c61edb4a34c8769bb323d856fd2fdb794b4ee3cab570425cef2feb88d2f367": "I want to buy some gifts", "Entity_e6ce62aad695d698161dae80a5e3830e23e873f9ecba3ed68ad0551e901ce1cc": "Destructible Vehicle", "Entity_e741d25c215db04d8fe27e197fefbc2c835623a9361b740612d76361da01b1b1": "To Second Floor", "Entity_e77ae7eeaacc641e5e70f2c40d391d865f16ee8d4476a6d03a7c4c247d371fcb": "Smell", "Entity_e7a28454e74ad617821b5124f3446da1380748dc530d8a773b7b3786db83b7ae": "Mingzi", "Entity_e7b9f19b4d68fca4265f9f19dbf483fdbca9df6c7fe128bcbac8fcec445899ff": "Water Beetle", "Entity_e880a617558edf4272f3fc5b311036d1e0628d074035d5e18459f7d7f6ac8c14": "Lampylumen Myriad", "Entity_e8a73f2a7d72b45ff54e34ef07b91855bda84d2aa3fe5b716dca243567135642": "Memory of Calamity", "Entity_e8d7449e368613f290a6b43fc040edff596eb28e29eae6c9246a6909ccca9eaf": "Tianyu", "Entity_e9657e71becce7029a45c07c49471dd735e79b96cb4080f78e05a8d76cc628cc": "Whining Aix's Mire mainstory water level rising and lowering", "Entity_e9680bbf150add56e5d3f2633d7dc22390e35beb4b53f8f6d950abcf13f7ff66": "Pinrong", "Entity_e9a14830823b5eb606ef632645e4ba3a25223d15821086fbe1d705f382b94c98": "Wangxiu", "Entity_ea05b7f9495cfdae2b7bb46faa130bf83e97f677d54931470118a5d893369c91": "Xiaobao", "Entity_ea5183b479b1119d396322897af17f5549a3134def4269920a45414b686b7177": "Green Rabbit", "Entity_ea96728e2f6e4198881a0bd59602593f459e7c05a0f809c5033a37fcd0423dc6": "Claim Rewards", "Entity_eaa14c883beabb6a1ede3169dcedd784b15989c2ab73c104e9b2f26d5b0f1998": "Water Lily", "Entity_eb4079b3f8a53c912f69b5fe3221832c721c95c044cfff95931627f5dad7090e": "Koko", "Entity_eb8ef2c8323b2bd1a999577ce8f9eec6967bbd8a378b3b9885e820ba49d0b1dd": "Tacetite Fulminate Base", "Entity_ebcec87fc5e48b5b3f12114ae3be972d753f26e803a4af73ddd260541692943f": "Ruin Gate", "Entity_ebf818ca17fc1a6e1cd2f6a1c11561852ef62461b3f256db619c430921613fe8": "Liuhuo", "Entity_ecd925e87f3667b8ed0954c119209ce6bb31a2b846a3ea6d223b48f541b7e63a": "Thunder Ursa", "Entity_ed4cf307f57d8743d4e6036a5d77ca082f552626c5f8dcbc8a5192fce13dcfac": "Fluorite", "Entity_ed95ac7de61c011033994af11f7471e907756188fd178a6cb5d5af0c8b2b27f6": "S. Ravage: Light", "Entity_eddafdd9ed1b8ab304a6a2ccf3dfecc341c274f6d1d15661a20681afa8709b41": "Xinxin", "Entity_ee14fae58b769302022ae4cd499e316d7ed98a40ef2ece27764e6320c3e9a8d0": "Rogue: Self-Destruct Monster", "Entity_ee42c09cb913c92c3b3dfa5c06702ab6082b4c2b9ba37205eb965e8744a2f618": "Resonance Nexus", "Entity_eee44628fa5c9ab75547ae375afe6dfda88d15a21124913236f12f0c3f9ee17b": "Sound Emulator", "Entity_ef57eba348c181cc226137248f7e7bb9646611f35e205decab39471d77d85c1a": "Bajorn Sheep", "Entity_eff3246ed4324aec1ad0aca4d84edc772154a1e22ee3ca8063d8ca7a0c01793a": "Glowing Mourning Aix", "Entity_f0394a1454f3ab33c9cd12b22f2620b01e470eb24bd5d1ba7a3a0715a7832a76": "Dark Mage", "Entity_f03df30df95c855856b38393d023ebbb069bb1bee0cc494d5ff3622f63396331": "Coordinates Designation", "Entity_f0892e720eb255cada38a1f44932a30a63ed6127dbc7944ff3266b83e38042a4": "J. Crystal Bird: Wind", "Entity_f1112f3a56c1f743bcf6d749ef470233d147d5695de0ce491e3b818a47053287": "Memory of Unknown", "Entity_f276eb8e25396bce35289a4a65049c174d331c2dbad0e0898db600640dcd682a": "Zhezhi", "Entity_f2dbad84f9059f25d3020a5ca1e418b5575cc027ef4c275caeb0afec95a96291": "Wulü", "Entity_f325f63cd0e58c869056eebfdb4ce44c7373c73d01831631c95d222588297dd8": "Bloodtear Warrior", "Entity_f368bffc427ba636dc5bbeb8df3f14c607ee77a534a4f63cd53f04a20eb344dc": "Rotate", "Entity_f39e224085b191e0a2c836d98009b3f00921211e90b8a537cdf20b07cd1542f6": "Ziheng", "Entity_f3cf1097e276a9911ca862fe6c5293ab867629bf58ab17a36026346480e702ab": "Yunhe", "Entity_f3db7c0b9d60a2a798bd853a3e85646b6d0bb061812c2d28041f903565d9b92f": "Tianheng", "Entity_f3e093e32b9c0e0fc2ac74744b67975cee68d00066362f8ae1f5c853832b34cd": "Operate", "Entity_f3ff4876b662cceafddf886978391bfa2244c87f39cd8b0c1b11f28a5e8902a1": "Snow Owl", "Entity_f41fb0f744bfe6ab366373a415c218769296c4c3bed6b726c9d383f688b3175e": "Yu", "Entity_f43360831b38e72d2368ea48c176928c3eaef99a368ef57d37b9d6f8bd316575": "Jingyu", "Entity_f45d232306f00e7595a844ae9131dbb1b87596fbf9828c09ad6553da2af5dd90": "Range Designation", "Entity_f47ab6b90f1a4a7698d1932950150c66c759339b04de5984c07c9c908a8c0b7e": "Rocksteady Guardian", "Entity_f5396dd676b51efecbb5b0dddb040f41789f81876ca517bb78ddb0194f1787b1": "Wooly White", "Entity_f557810c9dbb66db287b63eb6cb830196931347e1133c519799026352a22233b": "Mahe", "Entity_f593e2249d1d58c27115b23db8f27bf9bcf024b57701f1a356cad1009b2e3d39": "Xianfeng", "Entity_f5b9c645edc1b9621ac5fcce1920e6fd44e343f6b880c4925485df9076dabd89": "Ferocious Dog", "Entity_f638517659c5886c0455c6a90ba8aa87793813be69bcd19a29c54a8c985f69f3": "Liondance Troupe Leader Huaze", "Entity_f6834b63f863adb95c8c325385316c092c756a6812504d4c3149ee3272c8c6cc": "Box", "Entity_f6b545c43525d9490c31b5b9605fb2544275871704b4fe3ca41fa0bf5e13147a": "Firefly Swarm", "Entity_f7c9627a674bb8f4ea898284e342fef5b3d48db8e1c54dceecdf1153016de051": "Butterfly", "Entity_f834008a9a0a6cb6b3d1fc6ea5ad0812360a1ad014baa012d4e8e2aa5e2a6a7a": "Court of Savantae Laboratory door switch", "Entity_f865f3e3e615fb7f57ad0ffbe104b1de1770b81833c9035ba0ba7578d5832cff": "Temporary Grapple Point Generator", "Entity_f88061c05c93d6d9f1c0af5bde48f04124b93ad4f5b21cea24ac03a151e7950b": "Leap Device", "Entity_f88182fcd575be3acf9e7030e9c11a4c09083412ad42520a1952eb7612975575": "Enter", "Entity_f8bc2632bfae77e155950323c2bb98b6daedd589794b2e6d45c7da7b7e2076d2": "Snip Snap: Fire", "Entity_f8db2b443a3957af03378a2e5f3185d0da86f124d29f6f5b0cf4b26ba7ce7a11": "Shui", "Entity_f91712a11b8e37ced7d2ba646411f4b4105f103a2f0b7d29c06dd71ce6457a5d": "Baby Viridblaze Saurian", "Entity_f9590d5c514b139c2747cb596826be94aaf38af1ad9f49654136be6c1771576e": "Feilian Beringal: Throwing Stick", "Entity_fa4c7c02834c878f9026cae3564b5a950c1a7cabff075613d414447623976f8f": "Elevator", "Entity_fa9d6ce01edeb6400f18977e03efd2846cd3145360e33f8c375c438bb4de1869": "Panhua's Restaurant", "Entity_fb4db969df534015316f9670b289eae552e9c8d1ddf2b2d2c6f5a860fc5f981a": "Tacetite Pollution", "Entity_fbe55c9bcae53df16e509764387cdf5f8dbaff78b3ec900a9a0b3a6c41e8e717": "Umbragricus", "Entity_fc49d5d7d8ab97cf2caecf1a68ad7c934c458ed1a80ca8176fbf4070dec3616e": "Fractsidus Gunmaster", "Entity_fd34aa05ae8064521c9001b56c40883e11a3c29c01c621c89a1593d4af786483": "Lumiscale Construct", "Entity_fd3bb03be3e4a48c05b76e2212fb1b4eba24dddcdb88d053ec148a8b0578d681": "Whining Aix's Mire: Destructible Ruin B", "Entity_fd7f3ca2877b15b456303f339cf628e561ff9fa4fceb4b36e88829dc22186400": "Explosive Charge", "Entity_fe25bb78fb613f5f1ad762fc62b60006bec68ba107e3aacc1a85238fa7dd68aa": "Su", "Entity_fe740c9d70541e82fc99ca8da0560995bd8ae54fc65fba68ef83a32b6e93b74c": "Awei", "Entity_fef186708a5a7b64b23fd4ef51376b8044ce4d39b78c73bdc9fdc695d3396294": ": Newborn Desires", "Entity_ff139874acee0c55efbe4d440ba2c452b12eada6dd5c81a76bf8bd105243d13d": "Sizhe", "Entity_ff3101a73d18d501e626f3a1d4ddfd495fbb6b10f59c06cab1c761ecde4c103a": "Somnoire Only-Snippers", "Entity_ff499fcbae6466f217013d42d51f00f7234a1bb8460b910431e93dbd1a08fe1a": "Dreamless", "Entity_ff52813f1b58ad09cbb1ba2a61af17ccff4cb0688b652616e09350d425803c25": "Floramber", "Entity_fff5c3010ca78562a5e75aaf753ff7b3114c2f5053977282f44ffaca29dc7629": "Feed", "LevelPlay_11900000_LevelPlayName_11_1": "Traces of Mt. Firmament I", "LevelPlay_11900001_ChildQuestTip_11_2": "Climb the lamp post", "LevelPlay_11900001_ChildQuestTip_11_3": "Take a photo according to the clues", "LevelPlay_11900001_LevelPlayName_11_2": "Traces of Mt. Firmament II", "LevelPlay_11900001_TakePhotoPosDescription_11_1": "Take a photo on the \"Lamp by the Pool\"", "LevelPlay_11900001_TakePhotoTargetsDescription_11_1": "Take a photo on the \"Lamp by the Pool\"", "LevelPlay_11900002_ChildQuestTip_11_1": "Find the origin of the voice", "LevelPlay_11900002_ChildQuestTip_11_2": "Defeat the enemies and rescue the child", "LevelPlay_11900002_ChildQuestTip_11_3": "Comfort the frightened child", "LevelPlay_11900002_ChildQuestTip_11_4": "Take a photo according to the clues", "LevelPlay_11900002_LevelPlayName_11_1": "Traces of Mt. Firmament III", "LevelPlay_11900002_TakePhotoPosDescription_11_1": "Take a photo of the \"Circular Wonder in the Mountain\"", "LevelPlay_11900002_TakePhotoTargetsDescription_11_1": "Take a photo of the \"Circular Wonder in the Mountain\"", "LevelPlay_11900003_ChildQuestTip_11_1": "Talk to the residents", "LevelPlay_11900003_LevelPlayName_11_1": "Traces of Mt. Firmament IV", "LevelPlay_11900004_ChildQuestTip_11_1": "View information", "LevelPlay_11900004_LevelPlayName_11_1": "Traces of Mt. Firmament VII", "LevelPlay_11900005_ChildQuestTip_11_1": "Talk to the residents", "LevelPlay_11900005_ChildQuestTip_11_2": "Take a photo according to the clues", "LevelPlay_11900005_LevelPlayName_11_1": "Traces of Mt. Firmament VIII", "LevelPlay_11900005_TakePhotoPosDescription_11_1": "Take a photo of the \"sunset\"", "LevelPlay_11900005_TakePhotoTargetsDescription_11_1": "Take a photo of the \"sunset\"", "LevelPlay_11900006_ChildQuestTip_11_1": "View information", "LevelPlay_11900006_ChildQuestTip_11_2": "Take a photo according to the clues", "LevelPlay_11900006_LevelPlayName_11_1": "Traces of Mt. Firmament IX", "LevelPlay_11900006_TakePhotoPosDescription_11_1": "Take a photo of the \"seaside ruins\"", "LevelPlay_11900006_TakePhotoTargetsDescription_11_1": "Take a photo of the \"seaside ruins\"", "LevelPlay_131000073_ChildQuestTip_0_1": "Find Changli", "LevelPlay_131000073_ChildQuestTip_0_2": "Follow the Voice Calling for Help", "LevelPlay_131000073_ChildQuestTip_0_8": "Continue Forward", "LevelPlay_131000073_ChildQuestTip_0_12": "Go Deeper into the Ruins", "LevelPlay_131000073_ChildQuestTip_0_13": "Find Rover", "LevelPlay_131000073_ChildQuestTip_0_14": "Find Rover", "LevelPlay_131000073_ChildQuestTip_0_16": "Clear the Roadblock", "LevelPlay_131000073_ChildQuestTip_0_21": "Proceed to the End of the Sonoro Sphere", "LevelPlay_131000073_ChildQuestTip_0_23": "", "LevelPlay_131000073_ChildQuestTip_131_2": "Defeat the TDs in Your Way", "LevelPlay_131000073_ChildQuestTip_131_7": "", "LevelPlay_131000073_ChildQuestTip_131_8": "", "LevelPlay_131000073_ChildQuestTip_131_13": "Defeat the Chrono Shadow", "LevelPlay_131000073_ChildQuestTip_131_17": "Go to a Safer Location with the Little Girl", "LevelPlay_131000073_ChildQuestTip_131_18": "Solve the Puzzle with the Little Girl", "LevelPlay_131000073_ChildQuestTip_131_24": "Continue Forward", "LevelPlay_131000073_ChildQuestTip_131_25": "Clear the Roadblock and Continue Forward", "LevelPlay_131000073_ChildQuestTip_131_27": "Continue Forward", "LevelPlay_131000073_ChildQuestTip_131_30": "Investigate the Familiar Mirage", "LevelPlay_131000073_ChildQuestTip_131_31": "Find a Way to Get Inside Together", "LevelPlay_131000073_ChildQuestTip_131_35": "Defeat the TDs Guarding the Ruins", "LevelPlay_131000073_ChildQuestTip_131_36": "Defeat the TDs Guarding the Ruins", "LevelPlay_131000073_ChildQuestTip_131_40": "Investigate the Mechanisms inside the Ruins", "LevelPlay_131000073_ChildQuestTip_131_41": "Connect the Light Beams inside the Mechanism", "LevelPlay_131000073_ChildQuestTip_131_43": "Defeat the TDs in Your Way", "LevelPlay_131000073_ChildQuestTip_131_46": "Solve Master Xuanmiao's Puzzles", "LevelPlay_131000073_ChildQuestTip_131_47": "Connect the Light Beams inside the Mechanism", "LevelPlay_131000073_ChildQuestTip_131_49": "", "LevelPlay_131000073_InteractContent_0_2": "Enter", "LevelPlay_131000073_LevelPlayName_0_1": "", "LevelPlay_131000074_ChildQuestTip_131_1": "", "LevelPlay_131000074_LevelPlayName_0_1": "", "LevelPlay_131900000_ChildQuestTip_0_2": "", "LevelPlay_131900000_LevelPlayName_0_1": "", "LevelPlay_131900001_ChildQuestTip_0_1": "", "LevelPlay_131900001_ChildQuestTip_0_2": "", "LevelPlay_131900001_ChildQuestTip_0_3": "", "LevelPlay_131900001_ChildQuestTip_131_1": "", "LevelPlay_131900001_LevelPlayName_0_1": "", "LevelPlay_131900004_ChildQuestTip_131_1": "", "LevelPlay_131900004_LevelPlayName_131_1": "", "LevelPlay_200900000_ChildQuestTip_200_1": "Interact to start challenge", "LevelPlay_200900000_ChildQuestTip_200_9": "", "LevelPlay_200900000_InteractContent_200_1": "Interact", "LevelPlay_200900000_LevelPlayName_200_1": "", "LevelPlay_200900000_QuestScheduleMainTitle_200_3": "Progress", "LevelPlay_200900000_QuestScheduleSubTitle_200_11": "BossRush Points: {q_count}", "LevelPlay_141000012_ChildQuestTip_0_1": "", "LevelPlay_141000012_ChildQuestTip_0_2": "Confront the Sentinel \"Jué\"", "LevelPlay_141000012_ChildQuestTip_0_3": "Confront the Sentinel \"Jué\"", "LevelPlay_141000012_ChildQuestTip_0_4": "Confront the Sentinel \"Jué\"", "LevelPlay_141000012_ChildQuestTip_0_5": "", "LevelPlay_141000012_ChildQuestTip_0_6": "", "LevelPlay_141000012_ChildQuestTip_0_7": "Leave the Temporal Loop", "LevelPlay_141000012_ChildQuestTip_662_4": "", "LevelPlay_141000012_LevelPlayName_0_1": "", "LevelPlay_141000013_ChallengeSuccessMainText_0_1": "Challenge Complete", "LevelPlay_141000013_ChildQuestTip_0_2": "Confront the Sentinel \"Jué\"", "LevelPlay_141000013_ChildQuestTip_0_7": "Leave the Temporal Loop", "LevelPlay_141000013_LevelPlayName_0_1": "", "LevelPlay_146000062_ChildQuestTip_0_1": "Complete the challenges in the Offering Site", "LevelPlay_146000062_LevelPlayName_0_1": "", "LevelPlay_129000067_ChildQuestTip_129_3": "Leave Ashened Gallery", "LevelPlay_129000067_ChildQuestTip_129_4": "Defeat the Tacet Discords ({q_count}/4)", "LevelPlay_129000067_LevelPlayName_129_1": "", "LevelPlay_139000001_ChildQuestTip_139_1": "Investigate the anomalies in the room", "LevelPlay_139000001_ChildQuestTip_139_9": "Investigate the anomalies here", "LevelPlay_139000001_ChildQuestTip_139_10": "Defeat the TDs", "LevelPlay_139000001_ChildQuestTip_139_12": "", "LevelPlay_139000001_LevelPlayName_139_1": "Excerpts of the Raving", "LevelPlay_880000001_LevelPlayName_880_1": "", "LevelPlay_311000000_ChildQuestTip_311_54": "", "LevelPlay_311000000_ChildQuestTip_311_55": "", "LevelPlay_311000000_ChildQuestTip_311_56": "", "LevelPlay_311000000_ChildQuestTip_311_57": "", "LevelPlay_311000000_ChildQuestTip_311_58": "", "LevelPlay_311000000_ChildQuestTip_311_60": "", "LevelPlay_311000000_ChildQuestTip_311_69": "", "LevelPlay_311000000_ChildQuestTip_311_70": "", "LevelPlay_311000000_ChildQuestTip_311_71": "Talk to Yinfeng", "LevelPlay_311000000_ChildQuestTip_311_75": "", "LevelPlay_311000000_ChildQuestTip_311_81": "", "LevelPlay_311000000_InteractContent_311_1": "Inspect the clues", "LevelPlay_311000000_InteractContent_311_2": "Inspect the clues", "LevelPlay_311000000_InteractContent_311_3": "Inspect the clues", "LevelPlay_311000000_LevelPlayName_311_1": "", "LevelPlay_6000000_ChildQuestTip_0_1": "Explore the strange world", "LevelPlay_6000000_ChildQuestTip_0_2": "Talk to Encore", "LevelPlay_6000000_ChildQuestTip_0_3": "Go on an adventure with Encore", "LevelPlay_6000000_ChildQuestTip_0_9": "Enter the gateway to return to reality", "LevelPlay_6000000_LevelPlayName_0_1": "", "LevelPlay_6000001_ChildQuestTip_0_1": "Talk to Encore and Ying", "LevelPlay_6000001_ChildQuestTip_0_3": "Search for a new path", "LevelPlay_6000001_ChildQuestTip_0_4": "Search for clues to open the gate", "LevelPlay_6000001_ChildQuestTip_0_5": "Enter the Wooly Building", "LevelPlay_6000001_ChildQuestTip_0_7": "Search for clues to open the gate", "LevelPlay_6000001_ChildQuestTip_0_8": "Enter the room", "LevelPlay_6000001_ChildQuestTip_0_10": "Search for a way to reach the upper levels", "LevelPlay_6000001_ChildQuestTip_0_11": "Go back to the room", "LevelPlay_6000001_ChildQuestTip_0_12": "Keep moving", "LevelPlay_6000001_ChildQuestTip_0_13": "The adventure continues. Keep going", "LevelPlay_6000001_ChildQuestTip_0_14": "The adventure continues. Keep going", "LevelPlay_6000001_ChildQuestTip_0_16": "Find a way to cross", "LevelPlay_6000001_ChildQuestTip_0_18": "The adventure continues. Keep going", "LevelPlay_6000001_ChildQuestTip_0_21": "The adventure continues. Keep going", "LevelPlay_6000001_ChildQuestTip_0_22": "Search for a way to the top", "LevelPlay_6000001_ChildQuestTip_0_26": "Reach the rooftop", "LevelPlay_6000001_ChildQuestTip_0_27": "Talk to Encore and Ying", "LevelPlay_6000001_LevelPlayName_0_1": "", "LevelPlay_138000017_ChildQuestTip_138_4": "Escape the frozen world", "LevelPlay_138000017_ChildQuestTip_138_10": "", "LevelPlay_138000017_ChildQuestTip_138_11": "", "LevelPlay_138000017_LevelPlayName_138_1": "", "LevelPlay_138000013_LevelPlayName_0_1": "", "LevelPlay_138000014_ChildQuestTip_0_1": "Place the key and leave the room", "LevelPlay_138000014_LevelPlayName_0_1": "", "LevelPlay_200900001_ChallengeFailMainText_200_1": "Challenge Failed", "LevelPlay_200900001_ChallengeFailMainText_200_2": "Challenge Failed", "LevelPlay_200900001_ChallengeFailMainText_200_3": "Challenge Failed", "LevelPlay_200900001_ChallengeFailMainText_200_4": "Challenge Failed", "LevelPlay_200900001_ChallengeFailMainText_200_5": "Challenge Failed", "LevelPlay_200900001_ChallengeFailMainText_200_6": "Challenge Failed", "LevelPlay_200900001_ChildQuestTip_200_2": "", "LevelPlay_200900001_ChildQuestTip_200_3": "", "LevelPlay_200900001_ChildQuestTip_200_4": "Defeat the enemies within the specified time", "LevelPlay_200900001_ChildQuestTip_200_5": "Defeat the enemies within the specified time", "LevelPlay_200900001_ChildQuestTip_200_6": "Defeat the enemies within the specified time", "LevelPlay_200900001_ChildQuestTip_200_7": "Defeat the enemies within the specified time", "LevelPlay_200900001_ChildQuestTip_200_8": "Defeat the enemies within the specified time", "LevelPlay_200900001_ChildQuestTip_200_9": "Defeat the enemies within the specified time", "LevelPlay_200900001_LevelPlayName_200_2": "", "LevelPlay_200900001_ReachChallengeMainText_200_1": "Challenge Successful", "LevelPlay_200900001_ReachChallengeMainText_200_2": "Challenge Successful", "LevelPlay_200900001_ReachChallengeMainText_200_3": "Challenge Successful", "LevelPlay_200900001_ReachChallengeMainText_200_4": "Challenge Successful", "LevelPlay_200900001_ReachChallengeMainText_200_5": "Challenge Successful", "LevelPlay_200900001_ReachChallengeMainText_200_6": "Challenge Successful", "LevelPlay_2000000_ChildQuestTip_0_6": "", "LevelPlay_2000000_ChildQuestTip_0_7": "", "LevelPlay_2000000_ChildQuestTip_0_8": "", "LevelPlay_2000000_ChildQuestTip_0_9": "", "LevelPlay_2000000_ChildQuestTip_0_10": "", "LevelPlay_2000000_InteractContent_0_6": "", "LevelPlay_2000000_InteractContent_0_7": "", "LevelPlay_2000000_InteractContent_0_8": "", "LevelPlay_2000000_InteractContent_0_9": "", "LevelPlay_2000000_InteractContent_0_10": "", "LevelPlay_2000000_LevelPlayName_0_2": "", "LevelPlay_2000004_ChildQuestTip_0_2": "", "LevelPlay_2000004_LevelPlayName_0_2": "", "LevelPlay_2000007_ChildQuestTip_0_4": "", "LevelPlay_2000007_ChildQuestTip_0_5": "", "LevelPlay_2000007_ChildQuestTip_0_6": "", "LevelPlay_2000007_InteractContent_0_2": "Begin Challenge", "LevelPlay_2000007_LevelPlayName_0_2": "", "LevelPlay_2000008_ChildQuestTip_0_4": "Begin", "LevelPlay_2000008_ChildQuestTip_0_5": "Trigger Save", "LevelPlay_2000008_ChildQuestTip_0_6": "", "LevelPlay_2000008_InteractContent_0_3": "Begin", "LevelPlay_2000008_InteractContent_0_4": "Trigger Save", "LevelPlay_2000008_LevelPlayName_0_2": "TD - In-dungeon gameplay rollback", "LevelPlay_2000009_ChildQuestTip_0_4": "Begin Dungeon", "LevelPlay_2000009_ChildQuestTip_0_5": "Gameplay complete detection", "LevelPlay_2000009_ChildQuestTip_0_6": "Gameplay complete interaction", "LevelPlay_2000009_InteractContent_0_3": "Begin Dungeon", "LevelPlay_2000009_InteractContent_0_4": "Gameplay complete interaction", "LevelPlay_2000009_LevelPlayName_0_2": "TD - In-dungeon gameplay rollback control", "LevelPlay_2000010_ChildQuestTip_0_2": "Exit Challenge Interaction", "LevelPlay_2000010_InteractContent_0_2": "Exit Challenge", "LevelPlay_2000010_LevelPlayName_0_2": "TD - Dungeon exiting workflow", "LevelPlay_2000038_ChildQuestTip_0_9": "", "LevelPlay_2000038_ChildQuestTip_0_10": "", "LevelPlay_2000038_ChildQuestTip_0_11": "", "LevelPlay_2000038_ChildQuestTip_0_12": "", "LevelPlay_2000038_ChildQuestTip_0_13": "", "LevelPlay_2000038_ChildQuestTip_0_14": "", "LevelPlay_2000038_ChildQuestTip_0_15": "", "LevelPlay_2000038_ChildQuestTip_0_16": "", "LevelPlay_2000038_LevelPlayName_0_2": "", "LevelPlay_2000039_ChildQuestTip_0_5": "", "LevelPlay_2000039_ChildQuestTip_0_6": "", "LevelPlay_2000039_ChildQuestTip_0_7": "", "LevelPlay_2000039_ChildQuestTip_0_8": "", "LevelPlay_2000039_LevelPlayName_0_2": "", "LevelPlay_29000012_ChildQuestTip_0_2": "", "LevelPlay_29000012_InteractContent_0_2": "", "LevelPlay_29000012_LevelPlayName_0_2": "", "LevelPlay_610000013_ChildQuestTip_0_10": "", "LevelPlay_610000013_ChildQuestTip_0_11": "", "LevelPlay_610000013_ChildQuestTip_0_12": "", "LevelPlay_610000013_ChildQuestTip_0_13": "", "LevelPlay_610000013_ChildQuestTip_0_14": "", "LevelPlay_610000013_ChildQuestTip_0_15": "", "LevelPlay_610000013_ChildQuestTip_0_16": "", "LevelPlay_610000013_ChildQuestTip_0_17": "", "LevelPlay_610000013_ChildQuestTip_0_18": "", "LevelPlay_610000013_LevelPlayName_0_2": "", "LevelPlay_610000014_ChildQuestTip_0_14": "", "LevelPlay_610000014_ChildQuestTip_0_15": "", "LevelPlay_610000014_ChildQuestTip_0_16": "", "LevelPlay_610000014_ChildQuestTip_0_17": "", "LevelPlay_610000014_ChildQuestTip_0_18": "", "LevelPlay_610000014_ChildQuestTip_0_19": "", "LevelPlay_610000014_ChildQuestTip_0_20": "", "LevelPlay_610000014_ChildQuestTip_0_21": "", "LevelPlay_610000014_ChildQuestTip_0_22": "", "LevelPlay_610000014_ChildQuestTip_0_23": "", "LevelPlay_610000014_ChildQuestTip_0_24": "", "LevelPlay_610000014_ChildQuestTip_0_25": "", "LevelPlay_610000014_ChildQuestTip_0_26": "", "LevelPlay_610000014_LevelPlayName_0_2": "", "LevelPlay_610000015_ChallengeConditionMainText_0_2": "", "LevelPlay_610000015_ChallengeConditionSubText_0_2": "", "LevelPlay_610000015_ChallengeFailMainText_0_2": "", "LevelPlay_610000015_ChildQuestTip_0_5": "", "LevelPlay_610000015_ChildQuestTip_0_6": "", "LevelPlay_610000015_ChildQuestTip_0_7": "", "LevelPlay_610000015_ChildQuestTip_0_8": "", "LevelPlay_610000015_LevelPlayName_0_2": "", "LevelPlay_610000015_ReachChallengeMainText_0_2": "", "LevelPlay_610000016_ChallengeConditionMainText_0_2": "", "LevelPlay_610000016_ChallengeConditionSubText_0_2": "", "LevelPlay_610000016_ChallengeFailMainText_0_2": "", "LevelPlay_610000016_ChildQuestTip_0_3": "", "LevelPlay_610000016_ChildQuestTip_0_4": "", "LevelPlay_610000016_LevelPlayName_0_2": "", "LevelPlay_610000016_ReachChallengeMainText_0_2": "", "LevelPlay_610000017_ChallengeConditionMainText_0_3": "", "LevelPlay_610000017_ChallengeConditionMainText_0_4": "", "LevelPlay_610000017_ChallengeConditionSubText_0_3": "", "LevelPlay_610000017_ChallengeConditionSubText_0_4": "", "LevelPlay_610000017_ChallengeFailMainText_0_3": "", "LevelPlay_610000017_ChallengeFailMainText_0_4": "", "LevelPlay_610000017_ChildQuestTip_0_6": "", "LevelPlay_610000017_ChildQuestTip_0_7": "", "LevelPlay_610000017_ChildQuestTip_0_8": "", "LevelPlay_610000017_ChildQuestTip_0_9": "", "LevelPlay_610000017_ChildQuestTip_0_10": "", "LevelPlay_610000017_LevelPlayName_0_2": "", "LevelPlay_610000017_ReachChallengeMainText_0_2": "", "LevelPlay_610000018_ChildQuestTip_0_7": "", "LevelPlay_610000018_ChildQuestTip_0_8": "", "LevelPlay_610000018_ChildQuestTip_0_9": "", "LevelPlay_610000018_ChildQuestTip_0_10": "", "LevelPlay_610000018_ChildQuestTip_0_11": "", "LevelPlay_610000018_ChildQuestTip_0_12": "", "LevelPlay_610000018_LevelPlayName_0_2": "", "LevelPlay_610000019_ChildQuestTip_0_2": "", "LevelPlay_610000019_LevelPlayName_0_2": "", "LevelPlay_610000020_ChildQuestTip_0_10": "", "LevelPlay_610000020_ChildQuestTip_0_11": "", "LevelPlay_610000020_ChildQuestTip_0_12": "", "LevelPlay_610000020_ChildQuestTip_0_13": "", "LevelPlay_610000020_ChildQuestTip_0_14": "", "LevelPlay_610000020_ChildQuestTip_0_15": "", "LevelPlay_610000020_ChildQuestTip_0_16": "", "LevelPlay_610000020_ChildQuestTip_0_17": "", "LevelPlay_610000020_ChildQuestTip_0_18": "", "LevelPlay_610000020_LevelPlayName_0_2": "", "LevelPlay_610000020_QuestScheduleMainTitle_0_2": "", "LevelPlay_610000020_QuestScheduleSubTitle_0_2": "", "LevelPlay_610000021_ChildQuestTip_0_5": "", "LevelPlay_610000021_ChildQuestTip_0_6": "", "LevelPlay_610000021_ChildQuestTip_0_7": "", "LevelPlay_610000021_ChildQuestTip_0_8": "", "LevelPlay_610000021_LevelPlayName_0_2": "", "LevelPlay_610000022_ChildQuestTip_0_3": "", "LevelPlay_610000022_ChildQuestTip_0_4": "", "LevelPlay_610000022_LevelPlayName_0_2": "", "LevelPlay_610000023_ChildQuestTip_0_3": "", "LevelPlay_610000023_ChildQuestTip_0_4": "", "LevelPlay_610000023_LevelPlayName_0_2": "", "LevelPlay_610000024_ChildQuestTip_0_2": "", "LevelPlay_610000024_LevelPlayName_0_2": "", "LevelPlay_610000025_ChildQuestTip_0_6": "", "LevelPlay_610000025_ChildQuestTip_0_7": "", "LevelPlay_610000025_ChildQuestTip_0_8": "", "LevelPlay_610000025_ChildQuestTip_0_9": "", "LevelPlay_610000025_ChildQuestTip_0_10": "", "LevelPlay_610000025_LevelPlayName_0_2": "", "LevelPlay_610000026_ChildQuestTip_0_2": "", "LevelPlay_610000026_LevelPlayName_0_2": "", "LevelPlay_610000027_ChildQuestTip_0_2": "", "LevelPlay_610000027_LevelPlayName_0_2": "", "LevelPlay_610000028_ChildQuestTip_0_4": "", "LevelPlay_610000028_ChildQuestTip_0_5": "", "LevelPlay_610000028_ChildQuestTip_0_6": "", "LevelPlay_610000028_LevelPlayName_0_2": "", "LevelPlay_610000036_ChallengeConditionMainText_0_2": "", "LevelPlay_610000036_ChallengeConditionSubText_0_2": "", "LevelPlay_610000036_ChallengeFailMainText_0_2": "", "LevelPlay_610000036_ChildQuestTip_0_3": "", "LevelPlay_610000036_ChildQuestTip_0_4": "", "LevelPlay_610000036_LevelPlayName_0_2": "", "LevelPlay_610000036_QuestScheduleMainTitle_0_2": "", "LevelPlay_610000036_ReachChallengeMainText_0_2": "", "LevelPlay_610000044_ChildQuestTip_0_2": "", "LevelPlay_610000044_LevelPlayName_0_2": "", "LevelPlay_610000058_ChildQuestTip_0_2": "", "LevelPlay_610000058_InteractContent_0_2": "", "LevelPlay_610000058_LevelPlayName_0_2": "", "LevelPlay_610000059_ChildQuestTip_0_2": "", "LevelPlay_610000059_InteractContent_0_2": "", "LevelPlay_610000059_LevelPlayName_0_2": "", "LevelPlay_610000060_ChildQuestTip_0_6": "", "LevelPlay_610000060_ChildQuestTip_0_7": "", "LevelPlay_610000060_ChildQuestTip_0_8": "", "LevelPlay_610000060_ChildQuestTip_0_9": "", "LevelPlay_610000060_ChildQuestTip_0_10": "", "LevelPlay_610000060_GeneralFloatingTipMainText_0_3": "", "LevelPlay_610000060_GeneralFloatingTipMainText_0_4": "", "LevelPlay_610000060_LevelPlayName_0_2": "", "LevelPlay_610000060_QuestScheduleMainTitle_0_2": "", "LevelPlay_610000060_QuestScheduleSubTitle_0_5": "", "LevelPlay_610000060_QuestScheduleSubTitle_0_6": "", "LevelPlay_610000060_QuestScheduleSubTitle_0_7": "", "LevelPlay_610000060_QuestScheduleSubTitle_0_8": "", "LevelPlay_102000017_ChildQuestTip_0_75": "", "LevelPlay_102000017_ChildQuestTip_0_76": "", "LevelPlay_102000017_ChildQuestTip_0_77": "", "LevelPlay_102000017_ChildQuestTip_0_78": "", "LevelPlay_102000017_ChildQuestTip_0_79": "", "LevelPlay_102000017_ChildQuestTip_0_81": "", "LevelPlay_102000017_ChildQuestTip_0_83": "", "LevelPlay_102000017_ChildQuestTip_0_84": "", "LevelPlay_102000017_ChildQuestTip_0_85": "", "LevelPlay_102000017_ChildQuestTip_0_86": "", "LevelPlay_102000017_ChildQuestTip_0_87": "", "LevelPlay_102000017_ChildQuestTip_0_88": "Reach the top of the building", "LevelPlay_102000017_ChildQuestTip_0_89": "", "LevelPlay_102000017_ChildQuestTip_0_90": "", "LevelPlay_102000017_ChildQuestTip_0_91": "", "LevelPlay_102000017_ChildQuestTip_0_92": "", "LevelPlay_102000017_ChildQuestTip_0_93": "", "LevelPlay_102000017_ChildQuestTip_0_94": "", "LevelPlay_102000017_ChildQuestTip_0_95": "", "LevelPlay_102000017_ChildQuestTip_0_96": "", "LevelPlay_102000017_ChildQuestTip_0_97": "", "LevelPlay_102000017_ChildQuestTip_0_98": "", "LevelPlay_102000017_ChildQuestTip_0_99": "", "LevelPlay_102000017_ChildQuestTip_0_100": "", "LevelPlay_102000017_ChildQuestTip_0_101": "", "LevelPlay_102000017_ChildQuestTip_0_102": "", "LevelPlay_102000017_ChildQuestTip_0_103": "", "LevelPlay_102000017_ChildQuestTip_0_104": "", "LevelPlay_102000017_ChildQuestTip_0_105": "", "LevelPlay_102000017_ChildQuestTip_0_106": "", "LevelPlay_102000017_ChildQuestTip_0_107": "", "LevelPlay_102000017_ChildQuestTip_0_108": "", "LevelPlay_102000017_ChildQuestTip_0_109": "", "LevelPlay_102000017_ChildQuestTip_0_110": "", "LevelPlay_102000017_ChildQuestTip_0_111": "", "LevelPlay_102000017_InteractContent_0_10": "Inspect", "LevelPlay_102000017_InteractContent_0_11": "Inspect", "LevelPlay_102000017_InteractContent_0_12": "Inspect", "LevelPlay_102000017_LevelPlayName_0_3": "", "LevelPlay_102000017_QuestScheduleMainTitle_0_3": "", "LevelPlay_102000017_QuestScheduleSubTitle_0_7": "", "LevelPlay_102000017_QuestScheduleSubTitle_0_8": "", "LevelPlay_102000017_QuestScheduleSubTitle_0_9": "", "LevelPlay_2900002_LevelPlayName_2_1": "", "LevelPlay_313900001_ChildQuestTip_313_2": "Defeat the Enemy", "LevelPlay_313900001_ChildQuestTip_313_3": "Talk to the Strange White Cat", "LevelPlay_313900001_ChildQuestTip_313_4": "Proceed to the Next Memory Zone", "LevelPlay_313900001_LevelPlayName_313_2": "", "LevelPlay_313900002_ChildQuestTip_313_2": "Defeat the Enemy", "LevelPlay_313900002_ChildQuestTip_313_3": "Talk to the Strange White Cat", "LevelPlay_313900002_ChildQuestTip_313_4": "Proceed to the Next Memory Zone", "LevelPlay_313900002_LevelPlayName_313_2": "", "LevelPlay_313900003_LevelPlayName_313_2": "", "LevelPlay_313900004_ChallengeSuccessMainText_313_1": "Challenge Complete", "LevelPlay_313900004_ChildQuestTip_313_2": "Defeat Scar", "LevelPlay_313900004_ChildQuestTip_313_5": "Leave Somnoire", "LevelPlay_313900004_LevelPlayName_313_2": "", "LevelPlay_313900006_ChildQuestTip_313_2": "Start Challenge", "LevelPlay_313900006_ChildQuestTip_313_5": "Talk to the Strange White Cat", "LevelPlay_313900006_ChildQuestTip_313_6": "Talk to Illusia", "LevelPlay_313900006_ChildQuestTip_313_7": "", "LevelPlay_313900006_ChildQuestTip_313_8": "Talk to the Strange White Cat", "LevelPlay_313900006_ChildQuestTip_313_9": "Proceed to the Next Memory Zone", "LevelPlay_313900006_ChildQuestTip_313_12": "", "LevelPlay_313900006_ChildQuestTip_313_24": "Talk to the Strange White Cat", "LevelPlay_313900006_ChildQuestTip_313_25": "Talk to the Strange White Cat", "LevelPlay_313900006_ChildQuestTip_313_26": "", "LevelPlay_313900006_ChildQuestTip_313_27": "Talk to the Strange White Cat", "LevelPlay_313900006_LevelPlayName_313_2": "", "LevelPlay_313900007_ChallengeConditionMainText_313_1": "Defeat More Enemies to obtain Metaphors", "LevelPlay_313900007_ChallengeConditionSubText_313_1": "", "LevelPlay_313900007_ChildQuestTip_313_2": "Start Challenge", "LevelPlay_313900007_ChildQuestTip_313_3": "", "LevelPlay_313900007_ChildQuestTip_313_4": "", "LevelPlay_313900007_ChildQuestTip_313_5": "Talk to the Strange White Cat", "LevelPlay_313900007_ChildQuestTip_313_6": "Talk to the Strange White Cat", "LevelPlay_313900007_ChildQuestTip_313_7": "", "LevelPlay_313900007_ChildQuestTip_313_9": "Proceed to the Next Memory Zone", "LevelPlay_313900007_ChildQuestTip_313_18": "", "LevelPlay_313900007_ChildQuestTip_313_19": "", "LevelPlay_313900007_ChildQuestTip_313_20": "", "LevelPlay_313900007_ChildQuestTip_313_23": "", "LevelPlay_313900007_ChildQuestTip_313_24": "", "LevelPlay_313900007_ChildQuestTip_313_25": "Talk to Illusia", "LevelPlay_313900007_ChildQuestTip_313_26": "Talk to the Strange White Cat", "LevelPlay_313900007_ChildQuestTip_313_27": "Talk to the Strange White Cat", "LevelPlay_313900007_ChildQuestTip_313_29": "", "LevelPlay_313900007_ChildQuestTip_313_34": "Talk to the Strange White Cat", "LevelPlay_313900007_ChildQuestTip_313_36": "", "LevelPlay_313900007_LevelPlayName_313_2": "", "LevelPlay_313900007_MonsterGroupName_313_1": "", "LevelPlay_313900007_QuestScheduleMainTitle_313_7": "Defeat as Many Enemies as Possible", "LevelPlay_313900007_QuestScheduleSubTitle_313_3": "Enemies Defeated: {q_count}", "LevelPlay_313900007_QuestScheduleSubTitle_313_4": "Defeat 10 Enemies", "LevelPlay_313900007_QuestScheduleSubTitle_313_5": "Defeat 20 Enemies", "LevelPlay_313900008_ChallengeSuccessMainText_313_1": "Challenge Complete", "LevelPlay_313900008_ChildQuestTip_313_3": "Defeat Scar", "LevelPlay_313900008_ChildQuestTip_313_5": "Leave Somnoire", "LevelPlay_313900008_ChildQuestTip_313_6": "", "LevelPlay_313900008_LevelPlayName_313_2": "", "LevelPlay_313900009_ChildQuestTip_313_10": "Talk to the Strange White Cat", "LevelPlay_313900009_ChildQuestTip_313_11": "Defeat the Enemies", "LevelPlay_313900009_ChildQuestTip_313_12": "Talk to the Strange White Cat", "LevelPlay_313900009_ChildQuestTip_313_13": "Proceed to the next Memory Zone", "LevelPlay_313900009_ChildQuestTip_313_16": "", "LevelPlay_313900009_ChildQuestTip_313_55": "", "LevelPlay_313900009_ChildQuestTip_313_71": "", "LevelPlay_313900009_ChildQuestTip_313_72": "Defeat the Fractsidus Members", "LevelPlay_313900009_ChildQuestTip_313_73": "", "LevelPlay_313900009_ChildQuestTip_313_74": "Defeat the Enemies", "LevelPlay_313900009_GeneralFloatingTipMainText_313_14": "Caaution: Fractsidus Members", "LevelPlay_313900009_LevelPlayName_313_3": "", "LevelPlay_313900009_ReachChallengeMainText_313_2": "Challenge Complete", "LevelPlay_313900010_ChildQuestTip_313_2": "Defeat the Enemies", "LevelPlay_313900010_ChildQuestTip_313_4": "", "LevelPlay_313900010_ChildQuestTip_313_5": "", "LevelPlay_313900010_ChildQuestTip_313_6": "Defeat the Fractsidus Members", "LevelPlay_313900010_ChildQuestTip_313_7": "Talk to the Strange White Cat", "LevelPlay_313900010_ChildQuestTip_313_8": "Defeat the Enemies", "LevelPlay_313900010_ChildQuestTip_313_9": "Talk to the Strange White Cat", "LevelPlay_313900010_ChildQuestTip_313_10": "Proceed to the Next Memory Zone", "LevelPlay_313900010_ChildQuestTip_313_11": "", "LevelPlay_313900010_ChildQuestTip_313_12": "Defeat the Enemies", "LevelPlay_313900010_ChildQuestTip_313_13": "Defeat the Enemies", "LevelPlay_313900010_ChildQuestTip_313_14": "Defeat the Enemies", "LevelPlay_313900010_GeneralFloatingTipMainText_313_1": "Caaution: Fractsidus Members", "LevelPlay_313900010_LevelPlayName_313_2": "", "LevelPlay_313900010_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313900005_LevelPlayName_313_2": "", "LevelPlay_313700004_ChildQuestTip_0_7": "Defeat the enemies. Remaining waves: 1/3", "LevelPlay_313700004_ChildQuestTip_0_8": "Defeat the enemies. Remaining waves: 2/3", "LevelPlay_313700004_ChildQuestTip_0_10": "Defeat the enemies. Remaining waves: 3/3", "LevelPlay_313700004_ChildQuestTip_0_11": "Talk to the Strange White Cat", "LevelPlay_313700004_ChildQuestTip_0_12": "Proceed to the next Memory Zone", "LevelPlay_313700004_LevelPlayName_0_2": "", "LevelPlay_313700004_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_313700004_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313700005_ChallengeConditionMainText_0_2": "Smash the clusters to obtain Dream Fragments", "LevelPlay_313700005_ChallengeConditionSubText_0_2": "", "LevelPlay_313700005_ChildQuestTip_0_8": "Clear the clusters at lower locations", "LevelPlay_313700005_ChildQuestTip_0_9": "Clear the clusters at the foot of the hill", "LevelPlay_313700005_ChildQuestTip_0_10": "Clear the clusters by the giant rock", "LevelPlay_313700005_ChildQuestTip_0_11": "", "LevelPlay_313700005_ChildQuestTip_0_12": "", "LevelPlay_313700005_ChildQuestTip_0_13": "", "LevelPlay_313700005_ChildQuestTip_0_14": "Proceed to the next Memory Zone", "LevelPlay_313700005_LevelPlayName_0_2": "", "LevelPlay_313700005_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_313700005_ReachChallengeMainText_0_4": "Challenge Complete", "LevelPlay_313800008_ChallengeConditionMainText_0_2": "Protect the Defense Shield with your lance to earn extra Metaphors", "LevelPlay_313800008_ChallengeConditionSubText_0_2": "", "LevelPlay_313800008_ChildQuestTip_0_13": "Defeat the enemies. Remaining waves: 1/7", "LevelPlay_313800008_ChildQuestTip_0_14": "Defeat the enemies. Remaining waves: 2/7", "LevelPlay_313800008_ChildQuestTip_0_15": "Defeat the enemies. Remaining waves: 3/7", "LevelPlay_313800008_ChildQuestTip_0_16": "Defeat the enemies. Remaining waves: 4/7", "LevelPlay_313800008_ChildQuestTip_0_17": "Defeat the enemies. Remaining waves: 5/7", "LevelPlay_313800008_ChildQuestTip_0_18": "Defeat the enemies. Remaining waves: 6/7", "LevelPlay_313800008_ChildQuestTip_0_19": "Defeat the enemies. Remaining waves: 7/7", "LevelPlay_313800008_ChildQuestTip_0_20": "", "LevelPlay_313800008_ChildQuestTip_0_21": "Talk with the Strange White Cat", "LevelPlay_313800008_ChildQuestTip_0_22": "Talk with the Strange White Cat", "LevelPlay_313800008_ChildQuestTip_0_23": "Talk with the Strange White Cat", "LevelPlay_313800008_ChildQuestTip_0_24": "Proceed to the next Memory Zone", "LevelPlay_313800008_LevelPlayName_0_2": "", "LevelPlay_313800008_ReachChallengeMainText_0_2": "Challenge Complete", "LevelPlay_30000000_ChallengeConditionMainText_0_3": "", "LevelPlay_30000000_ChallengeConditionSubText_0_3": "", "LevelPlay_30000000_ChildQuestTip_0_3": "", "LevelPlay_30000000_LevelPlayName_0_3": "", "LevelPlay_30000001_ChallengeConditionMainText_0_3": "", "LevelPlay_30000001_ChallengeConditionSubText_0_3": "", "LevelPlay_30000001_ChildQuestTip_0_3": "", "LevelPlay_30000001_LevelPlayName_0_3": "", "LevelPlay_30000002_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000002_ChildQuestTip_0_6": "", "LevelPlay_30000002_LevelPlayName_0_3": "", "LevelPlay_30000002_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000002_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000003_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000003_ChildQuestTip_0_6": "", "LevelPlay_30000003_LevelPlayName_0_3": "", "LevelPlay_30000003_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000003_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000004_ChildQuestTip_0_9": "", "LevelPlay_30000004_ChildQuestTip_0_10": "", "LevelPlay_30000004_ChildQuestTip_0_11": "", "LevelPlay_30000004_ChildQuestTip_0_12": "", "LevelPlay_30000004_InteractContent_0_25": "", "LevelPlay_30000004_InteractContent_0_26": "", "LevelPlay_30000004_InteractContent_0_27": "", "LevelPlay_30000004_InteractContent_0_28": "", "LevelPlay_30000004_InteractContent_0_29": "", "LevelPlay_30000004_InteractContent_0_30": "", "LevelPlay_30000004_InteractContent_0_31": "", "LevelPlay_30000004_InteractContent_0_32": "", "LevelPlay_30000004_InteractContent_0_33": "", "LevelPlay_30000004_InteractContent_0_34": "", "LevelPlay_30000004_InteractContent_0_35": "", "LevelPlay_30000004_InteractContent_0_36": "", "LevelPlay_30000004_LevelPlayName_0_3": "", "LevelPlay_30000006_ChallengeConditionMainText_0_1": "Challenge Complete", "LevelPlay_30000006_ChallengeConditionMainText_0_2": "Challenge Failed", "LevelPlay_30000006_ChallengeConditionSubText_0_1": "", "LevelPlay_30000006_ChallengeConditionSubText_0_2": "", "LevelPlay_30000006_ChildQuestTip_0_1": "Interact to start the challenge", "LevelPlay_30000006_ChildQuestTip_0_2": "", "LevelPlay_30000006_LevelPlayName_0_1": "", "LevelPlay_30000007_ChallengeConditionMainText_0_13": "", "LevelPlay_30000007_ChallengeConditionMainText_0_14": "", "LevelPlay_30000007_ChallengeConditionMainText_0_15": "", "LevelPlay_30000007_ChallengeConditionMainText_0_16": "", "LevelPlay_30000007_ChallengeConditionMainText_0_17": "", "LevelPlay_30000007_ChallengeConditionMainText_0_18": "", "LevelPlay_30000007_ChallengeConditionSubText_0_13": "", "LevelPlay_30000007_ChallengeConditionSubText_0_14": "", "LevelPlay_30000007_ChallengeConditionSubText_0_15": "", "LevelPlay_30000007_ChallengeConditionSubText_0_16": "", "LevelPlay_30000007_ChallengeConditionSubText_0_17": "", "LevelPlay_30000007_ChallengeConditionSubText_0_18": "", "LevelPlay_30000007_ChildQuestTip_0_11": "", "LevelPlay_30000007_ChildQuestTip_0_12": "", "LevelPlay_30000007_ChildQuestTip_0_13": "", "LevelPlay_30000007_ChildQuestTip_0_14": "", "LevelPlay_30000007_ChildQuestTip_0_15": "", "LevelPlay_30000007_InteractContent_0_9": "", "LevelPlay_30000007_InteractContent_0_10": "", "LevelPlay_30000007_InteractContent_0_11": "", "LevelPlay_30000007_InteractContent_0_12": "", "LevelPlay_30000007_LevelPlayName_0_3": "", "LevelPlay_30000010_ChildQuestTip_0_5": "", "LevelPlay_30000010_ChildQuestTip_0_6": "", "LevelPlay_30000010_LevelPlayName_0_3": "", "LevelPlay_30000012_ChallengeConditionMainText_0_7": "", "LevelPlay_30000012_ChallengeConditionMainText_0_8": "", "LevelPlay_30000012_ChallengeConditionMainText_0_9": "", "LevelPlay_30000012_ChallengeConditionSubText_0_7": "", "LevelPlay_30000012_ChallengeConditionSubText_0_8": "", "LevelPlay_30000012_ChallengeConditionSubText_0_9": "", "LevelPlay_30000012_ChildQuestTip_0_13": "", "LevelPlay_30000012_ChildQuestTip_0_14": "", "LevelPlay_30000012_ChildQuestTip_0_15": "", "LevelPlay_30000012_ChildQuestTip_0_16": "", "LevelPlay_30000012_ChildQuestTip_0_17": "", "LevelPlay_30000012_ChildQuestTip_0_18": "", "LevelPlay_30000012_LevelPlayName_0_3": "", "LevelPlay_30000013_ChildQuestTip_0_5": "", "LevelPlay_30000013_ChildQuestTip_0_6": "", "LevelPlay_30000013_LevelPlayName_0_3": "", "LevelPlay_30000014_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000014_ChildQuestTip_0_6": "", "LevelPlay_30000014_LevelPlayName_0_3": "", "LevelPlay_30000015_ChildQuestTip_0_5": "Clear the Tacet Field", "LevelPlay_30000015_ChildQuestTip_0_6": "Clear the Tacet Field", "LevelPlay_30000015_EnterInRangeText_0_3": "Tacet Field", "LevelPlay_30000015_FirstCompleteText_0_3": "Tacet Field", "LevelPlay_30000015_LevelPlayName_0_3": "Clear the Tacet Field", "LevelPlay_30000022_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000022_ChildQuestTip_0_6": "", "LevelPlay_30000022_LevelPlayName_0_3": "", "LevelPlay_30000022_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000022_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000023_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000023_ChildQuestTip_0_6": "", "LevelPlay_30000023_LevelPlayName_0_3": "", "LevelPlay_30000023_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000023_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000024_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000024_ChildQuestTip_0_6": "", "LevelPlay_30000024_LevelPlayName_0_3": "", "LevelPlay_30000024_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000024_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000025_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000025_ChildQuestTip_0_6": "", "LevelPlay_30000025_LevelPlayName_0_3": "", "LevelPlay_30000025_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000025_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000026_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000026_ChildQuestTip_0_6": "", "LevelPlay_30000026_LevelPlayName_0_3": "", "LevelPlay_30000026_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000026_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000027_ChildQuestTip_0_3": "", "LevelPlay_30000027_LevelPlayName_0_3": "", "LevelPlay_30000028_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000028_ChildQuestTip_0_6": "", "LevelPlay_30000028_LevelPlayName_0_3": "", "LevelPlay_30000029_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000029_ChildQuestTip_0_6": "", "LevelPlay_30000029_LevelPlayName_0_3": "", "LevelPlay_30000029_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000029_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000029_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_30000030_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_30000030_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000030_ChildQuestTip_0_6": "", "LevelPlay_30000030_LevelPlayName_0_3": "", "LevelPlay_30000030_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000030_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000030_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_30000031_ChildQuestTip_0_3": "Interact to start the challenge", "LevelPlay_30000031_LevelPlayName_0_3": "", "LevelPlay_30000032_ChildQuestTip_0_41": "", "LevelPlay_30000032_ChildQuestTip_0_42": "", "LevelPlay_30000032_ChildQuestTip_0_43": "", "LevelPlay_30000032_ChildQuestTip_0_44": "", "LevelPlay_30000032_ChildQuestTip_0_45": "", "LevelPlay_30000032_ChildQuestTip_0_46": "", "LevelPlay_30000032_ChildQuestTip_0_47": "", "LevelPlay_30000032_ChildQuestTip_0_48": "", "LevelPlay_30000032_ChildQuestTip_0_49": "", "LevelPlay_30000032_ChildQuestTip_0_50": "", "LevelPlay_30000032_ChildQuestTip_0_51": "", "LevelPlay_30000032_ChildQuestTip_0_52": "", "LevelPlay_30000032_ChildQuestTip_0_53": "", "LevelPlay_30000032_ChildQuestTip_0_54": "", "LevelPlay_30000032_ChildQuestTip_0_55": "", "LevelPlay_30000032_ChildQuestTip_0_56": "", "LevelPlay_30000032_ChildQuestTip_0_57": "", "LevelPlay_30000032_ChildQuestTip_0_58": "", "LevelPlay_30000032_ChildQuestTip_0_59": "", "LevelPlay_30000032_ChildQuestTip_0_60": "", "LevelPlay_30000032_LevelPlayName_0_3": "", "LevelPlay_30000033_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_30000033_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000033_ChildQuestTip_0_6": "", "LevelPlay_30000033_LevelPlayName_0_3": "", "LevelPlay_30000034_ChildQuestTip_0_3": "", "LevelPlay_30000034_LevelPlayName_0_3": "", "LevelPlay_30000034_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000034_QuestScheduleSubTitle_0_3": "", "LevelPlay_30000034_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_30000035_ChildQuestTip_0_3": "Interact to start the challenge", "LevelPlay_30000035_LevelPlayName_0_3": "", "LevelPlay_30000036_ChildQuestTip_0_13": "", "LevelPlay_30000036_ChildQuestTip_0_14": "", "LevelPlay_30000036_ChildQuestTip_0_15": "", "LevelPlay_30000036_ChildQuestTip_0_16": "", "LevelPlay_30000036_ChildQuestTip_0_17": "", "LevelPlay_30000036_ChildQuestTip_0_18": "", "LevelPlay_30000036_InteractContent_0_13": "", "LevelPlay_30000036_InteractContent_0_14": "", "LevelPlay_30000036_InteractContent_0_15": "", "LevelPlay_30000036_InteractContent_0_16": "", "LevelPlay_30000036_InteractContent_0_17": "", "LevelPlay_30000036_InteractContent_0_18": "", "LevelPlay_30000036_LevelPlayName_0_3": "", "LevelPlay_30000037_ChallengeFailMainText_0_3": "Challenge Failed", "LevelPlay_30000037_ChildQuestTip_0_9": "Interact to start the challenge", "LevelPlay_30000037_ChildQuestTip_0_10": "", "LevelPlay_30000037_ChildQuestTip_0_11": "", "LevelPlay_30000037_ChildQuestTip_0_12": "", "LevelPlay_30000037_LevelPlayName_0_3": "", "LevelPlay_30000037_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000037_QuestScheduleSubTitle_0_5": "", "LevelPlay_30000037_QuestScheduleSubTitle_0_6": "", "LevelPlay_30000037_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_30000039_ChildQuestTip_0_3": "", "LevelPlay_30000039_LevelPlayName_0_3": "", "LevelPlay_30000040_ChildQuestTip_0_3": "", "LevelPlay_30000040_LevelPlayName_0_3": "", "LevelPlay_30000041_ChildQuestTip_0_3": "", "LevelPlay_30000041_LevelPlayName_0_3": "", "LevelPlay_30000042_ChildQuestTip_0_3": "", "LevelPlay_30000042_LevelPlayName_0_3": "", "LevelPlay_30000042_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000043_ChildQuestTip_0_3": "", "LevelPlay_30000043_LevelPlayName_0_3": "", "LevelPlay_30000044_ChildQuestTip_0_3": "", "LevelPlay_30000044_LevelPlayName_0_3": "", "LevelPlay_30000044_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000045_ChildQuestTip_0_3": "", "LevelPlay_30000045_LevelPlayName_0_3": "", "LevelPlay_30000046_ChildQuestTip_0_5": "", "LevelPlay_30000046_ChildQuestTip_0_6": "", "LevelPlay_30000046_LevelPlayName_0_3": "", "LevelPlay_30000046_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000047_ChildQuestTip_0_13": "", "LevelPlay_30000047_ChildQuestTip_0_14": "", "LevelPlay_30000047_ChildQuestTip_0_15": "", "LevelPlay_30000047_ChildQuestTip_0_16": "", "LevelPlay_30000047_ChildQuestTip_0_17": "", "LevelPlay_30000047_ChildQuestTip_0_18": "", "LevelPlay_30000047_InteractContent_0_13": "", "LevelPlay_30000047_InteractContent_0_14": "", "LevelPlay_30000047_InteractContent_0_15": "", "LevelPlay_30000047_InteractContent_0_16": "", "LevelPlay_30000047_InteractContent_0_17": "", "LevelPlay_30000047_InteractContent_0_18": "", "LevelPlay_30000047_LevelPlayName_0_3": "", "LevelPlay_30000048_ChildQuestTip_0_1": "", "LevelPlay_30000048_ChildQuestTip_0_2": "Arrive at target area.", "LevelPlay_30000048_ChildQuestTip_0_3": "", "LevelPlay_30000048_LevelPlayName_0_1": "", "LevelPlay_30000048_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_30000049_ChildQuestTip_0_5": "Interact to start the challenge", "LevelPlay_30000049_ChildQuestTip_0_6": "", "LevelPlay_30000049_LevelPlayName_0_3": "", "LevelPlay_30000049_QuestScheduleMainTitle_0_3": "", "LevelPlay_30000049_QuestScheduleSubTitle_0_5": "", "LevelPlay_30000049_QuestScheduleSubTitle_0_6": "", "LevelPlay_30000051_ChildQuestTip_0_1": "", "LevelPlay_30000051_ChildQuestTip_0_2": "", "LevelPlay_30000051_ChildQuestTip_0_3": "", "LevelPlay_30000051_ChildQuestTip_0_4": "", "LevelPlay_30000051_ChildQuestTip_0_5": "", "LevelPlay_30000051_ChildQuestTip_0_6": "", "LevelPlay_30000051_InteractContent_0_1": "", "LevelPlay_30000051_InteractContent_0_2": "", "LevelPlay_30000051_InteractContent_0_3": "", "LevelPlay_30000051_InteractContent_0_4": "", "LevelPlay_30000051_InteractContent_0_5": "", "LevelPlay_30000051_InteractContent_0_6": "", "LevelPlay_30000051_LevelPlayName_0_1": "", "LevelPlay_30000052_ChildQuestTip_0_1": "", "LevelPlay_30000052_ChildQuestTip_0_2": "", "LevelPlay_30000052_ChildQuestTip_0_3": "", "LevelPlay_30000052_ChildQuestTip_0_4": "", "LevelPlay_30000052_ChildQuestTip_0_5": "", "LevelPlay_30000052_ChildQuestTip_0_6": "", "LevelPlay_30000052_InteractContent_0_1": "", "LevelPlay_30000052_InteractContent_0_2": "", "LevelPlay_30000052_InteractContent_0_3": "", "LevelPlay_30000052_InteractContent_0_4": "", "LevelPlay_30000052_InteractContent_0_5": "", "LevelPlay_30000052_InteractContent_0_6": "", "LevelPlay_30000052_LevelPlayName_0_1": "", "LevelPlay_30900000_ChildQuestTip_0_1": "test/", "LevelPlay_30900000_InteractContent_0_1": "", "LevelPlay_30900000_InteractContent_0_2": "", "LevelPlay_30900000_LevelPlayName_0_1": "test/", "LevelPlay_30900000_QuestScheduleMainTitle_0_1": "", "LevelPlay_30900000_QuestScheduleSubTitle_0_1": "", "LevelPlay_30900000_QuestScheduleSubTitle_0_2": "", "LevelPlay_30900001_ChildQuestTip_0_1": "", "LevelPlay_30900001_InteractContent_0_1": "", "LevelPlay_30900001_InteractContent_0_2": "", "LevelPlay_30900001_LevelPlayName_0_1": "", "Quest_30900000_ChildQuestTip_30_1": "", "Quest_30900000_InteractContent_0_1": "", "Quest_30900000_QuestDesc_0_1": "", "Quest_30900000_QuestName_0_1": "", "LevelPlay_2900001_ChildQuestTip_2_1": "", "LevelPlay_2900001_ChildQuestTip_2_3": "", "LevelPlay_2900001_ChildQuestTip_2_4": "", "LevelPlay_2900001_InteractContent_2_1": "", "LevelPlay_2900001_LevelPlayName_0_1": "", "LevelPlay_2900001_QuestScheduleMainTitle_0_1": "", "LevelPlay_2900001_QuestScheduleSubTitle_0_1": "", "LevelPlay_2900001_QuestScheduleSubTitle_0_2": "", "LevelPlay_2900001_QuestScheduleSubTitle_0_3": "", "LevelPlay_2900001_QuestScheduleSubTitle_0_4": "", "LevelPlay_2900001_QuestScheduleSubTitle_2_1": "", "LevelPlay_2900001_QuestScheduleSubTitle_2_2": "", "LevelPlay_2900003_ChildQuestTip_2_1": "", "LevelPlay_2900003_ChildQuestTip_2_3": "", "LevelPlay_2900003_LevelPlayName_2_1": "", "LevelPlay_2900004_ChildQuestTip_2_1": "", "LevelPlay_2900004_LevelPlayName_2_1": "", "LevelPlay_2900005_ChallengeFailMainText_2_1": "", "LevelPlay_2900005_ChildQuestTip_2_2": "", "LevelPlay_2900005_ChildQuestTip_2_6": "", "LevelPlay_2900005_ChildQuestTip_2_7": "", "LevelPlay_2900005_ChildQuestTip_2_10": "", "LevelPlay_2900005_ChildQuestTip_2_11": "", "LevelPlay_2900005_InteractContent_2_1": "", "LevelPlay_2900005_LevelPlayName_2_2": "", "LevelPlay_2900005_ReachChallengeMainText_2_1": "", "LevelPlay_36000002_ChildQuestTip_0_1": "", "LevelPlay_36000002_ChildQuestTip_0_2": "Arrive at target area.", "LevelPlay_36000002_ChildQuestTip_0_3": "", "LevelPlay_36000002_LevelPlayName_0_1": "test/", "LevelPlay_36000002_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_36900001_ChildQuestTip_36_1": "", "LevelPlay_36900001_ChildQuestTip_36_2": "", "LevelPlay_36900001_ChildQuestTip_36_3": "", "LevelPlay_36900001_LevelPlayName_36_1": "", "Quest_34000010_ChildQuestTip_0_1": "test/", "Quest_34000010_QuestDesc_0_1": "test/", "Quest_34000010_QuestName_0_1": "", "Quest_34000011_ChildQuestTip_0_1": "test/", "Quest_34000011_QuestDesc_0_1": "test/", "Quest_34000011_QuestName_0_1": "", "LevelPlay_34000001_ChildQuestTip_0_3": "", "LevelPlay_34000001_LevelPlayName_0_3": "", "LevelPlay_34000002_ChildQuestTip_0_3": "", "LevelPlay_34000002_LevelPlayName_0_3": "", "LevelPlay_34000003_ChildQuestTip_0_3": "", "LevelPlay_34000003_LevelPlayName_0_3": "", "LevelPlay_34000004_ChildQuestTip_0_3": "", "LevelPlay_34000004_LevelPlayName_0_3": "", "LevelPlay_34000005_ChildQuestTip_0_3": "", "LevelPlay_34000005_LevelPlayName_0_3": "", "LevelPlay_34000006_ChildQuestTip_0_3": "", "LevelPlay_34000006_LevelPlayName_0_3": "", "LevelPlay_34000007_ChildQuestTip_0_3": "", "LevelPlay_34000007_LevelPlayName_0_3": "", "LevelPlay_34000008_ChildQuestTip_0_5": "", "LevelPlay_34000008_ChildQuestTip_0_6": "", "LevelPlay_34000008_LevelPlayName_0_3": "", "LevelPlay_34000009_ChildQuestTip_0_3": "", "LevelPlay_34000009_LevelPlayName_0_3": "", "LevelPlay_34000010_LevelPlayName_0_3": "", "LevelPlay_34000011_ChildQuestTip_0_3": "", "LevelPlay_34000011_LevelPlayName_0_3": "", "LevelPlay_34000012_ChildQuestTip_0_3": "", "LevelPlay_34000012_LevelPlayName_0_3": "", "LevelPlay_34000013_ChallengeConditionMainText_0_3": "", "LevelPlay_34000013_ChallengeConditionSubText_0_3": "", "LevelPlay_34000013_ChildQuestTip_0_3": "", "LevelPlay_34000013_LevelPlayName_0_3": "", "LevelPlay_34000014_LevelPlayName_0_3": "", "LevelPlay_34000015_LevelPlayName_0_3": "", "LevelPlay_34000016_LevelPlayName_0_3": "", "LevelPlay_34000017_ChildQuestTip_0_1": "", "LevelPlay_34000017_LevelPlayName_0_1": "", "LevelPlay_34000018_ChildQuestTip_0_1": "", "LevelPlay_34000018_LevelPlayName_0_1": "", "LevelPlay_34000019_ChildQuestTip_0_1": "", "LevelPlay_34000019_LevelPlayName_0_1": "", "LevelPlay_34000020_ChildQuestTip_0_1": "", "LevelPlay_34000020_LevelPlayName_0_1": "", "LevelPlay_34000021_ChildQuestTip_0_1": "", "LevelPlay_34000021_LevelPlayName_0_1": "", "LevelPlay_34000022_ChildQuestTip_0_1": "", "LevelPlay_34000022_LevelPlayName_0_1": "", "LevelPlay_34000023_ChildQuestTip_0_3": "", "LevelPlay_34000023_LevelPlayName_0_3": "", "LevelPlay_34000024_ChildQuestTip_0_3": "", "LevelPlay_34000024_LevelPlayName_0_3": "", "LevelPlay_34000025_LevelPlayName_0_3": "", "LevelPlay_34000026_LevelPlayName_0_3": "", "LevelPlay_34000027_LevelPlayName_0_3": "", "LevelPlay_34000028_ChildQuestTip_0_3": "", "LevelPlay_34000028_LevelPlayName_0_3": "", "LevelPlay_34000029_ChildQuestTip_0_5": "", "LevelPlay_34000029_ChildQuestTip_0_6": "", "LevelPlay_34000029_LevelPlayName_0_3": "", "LevelPlay_34000029_MonsterGroupName_0_3": "", "LevelPlay_34000030_ChildQuestTip_0_5": "", "LevelPlay_34000030_ChildQuestTip_0_6": "", "LevelPlay_34000030_LevelPlayName_0_3": "", "LevelPlay_34000031_ChildQuestTip_0_7": "", "LevelPlay_34000031_ChildQuestTip_0_8": "", "LevelPlay_34000031_ChildQuestTip_0_9": "", "LevelPlay_34000031_LevelPlayName_0_3": "", "LevelPlay_34000031_QuestScheduleMainTitle_0_7": "", "LevelPlay_34000031_QuestScheduleMainTitle_0_8": "", "LevelPlay_34000031_QuestScheduleMainTitle_0_9": "", "LevelPlay_34000032_ChallengeConditionMainText_0_3": "", "LevelPlay_34000032_ChallengeConditionSubText_0_3": "", "LevelPlay_34000032_ChildQuestTip_0_3": "", "LevelPlay_34000032_InteractContent_0_3": "", "LevelPlay_34000032_LevelPlayName_0_3": "", "LevelPlay_34000033_ChallengeConditionMainText_0_3": "", "LevelPlay_34000033_ChallengeConditionSubText_0_3": "", "LevelPlay_34000033_ChildQuestTip_0_3": "", "LevelPlay_34000033_HandInItemsDesc_0_3": "", "LevelPlay_34000033_InteractContent_0_3": "", "LevelPlay_34000033_LevelPlayName_0_3": "", "LevelPlay_34000034_ChildQuestTip_0_9": "", "LevelPlay_34000034_ChildQuestTip_0_10": "", "LevelPlay_34000034_ChildQuestTip_0_11": "", "LevelPlay_34000034_ChildQuestTip_0_12": "", "LevelPlay_34000034_InteractContent_0_9": "", "LevelPlay_34000034_InteractContent_0_10": "", "LevelPlay_34000034_InteractContent_0_11": "", "LevelPlay_34000034_InteractContent_0_12": "", "LevelPlay_34000034_LevelPlayName_0_3": "", "LevelPlay_34000035_ChildQuestTip_0_5": "", "LevelPlay_34000035_ChildQuestTip_0_6": "", "LevelPlay_34000035_InteractContent_0_5": "", "LevelPlay_34000035_InteractContent_0_6": "", "LevelPlay_34000035_LevelPlayName_0_3": "", "LevelPlay_34000036_ChildQuestTip_0_3": "Interact to start the challenge", "LevelPlay_34000036_LevelPlayName_0_3": "", "LevelPlay_34000037_ChallengeConditionMainText_0_25": "", "LevelPlay_34000037_ChallengeConditionMainText_0_26": "", "LevelPlay_34000037_ChallengeConditionMainText_0_27": "", "LevelPlay_34000037_ChallengeConditionMainText_0_28": "", "LevelPlay_34000037_ChallengeConditionMainText_0_29": "", "LevelPlay_34000037_ChallengeConditionMainText_0_30": "", "LevelPlay_34000037_ChallengeConditionMainText_0_31": "", "LevelPlay_34000037_ChallengeConditionMainText_0_32": "", "LevelPlay_34000037_ChallengeConditionMainText_0_33": "", "LevelPlay_34000037_ChallengeConditionMainText_0_34": "", "LevelPlay_34000037_ChallengeConditionMainText_0_35": "", "LevelPlay_34000037_ChallengeConditionMainText_0_36": "", "LevelPlay_34000037_ChallengeConditionSubText_0_25": "", "LevelPlay_34000037_ChallengeConditionSubText_0_26": "", "LevelPlay_34000037_ChallengeConditionSubText_0_27": "", "LevelPlay_34000037_ChallengeConditionSubText_0_28": "", "LevelPlay_34000037_ChallengeConditionSubText_0_29": "", "LevelPlay_34000037_ChallengeConditionSubText_0_30": "", "LevelPlay_34000037_ChallengeConditionSubText_0_31": "", "LevelPlay_34000037_ChallengeConditionSubText_0_32": "", "LevelPlay_34000037_ChallengeConditionSubText_0_33": "", "LevelPlay_34000037_ChallengeConditionSubText_0_34": "", "LevelPlay_34000037_ChallengeConditionSubText_0_35": "", "LevelPlay_34000037_ChallengeConditionSubText_0_36": "", "LevelPlay_34000037_ChildQuestTip_0_71": "", "LevelPlay_34000037_ChildQuestTip_0_72": "", "LevelPlay_34000037_ChildQuestTip_0_73": "", "LevelPlay_34000037_ChildQuestTip_0_74": "", "LevelPlay_34000037_ChildQuestTip_0_75": "", "LevelPlay_34000037_ChildQuestTip_0_76": "", "LevelPlay_34000037_ChildQuestTip_0_77": "", "LevelPlay_34000037_ChildQuestTip_0_78": "", "LevelPlay_34000037_ChildQuestTip_0_79": "", "LevelPlay_34000037_ChildQuestTip_0_80": "", "LevelPlay_34000037_ChildQuestTip_0_81": "", "LevelPlay_34000037_ChildQuestTip_0_82": "", "LevelPlay_34000037_ChildQuestTip_0_83": "", "LevelPlay_34000037_ChildQuestTip_0_84": "", "LevelPlay_34000037_ChildQuestTip_0_85": "", "LevelPlay_34000037_ChildQuestTip_0_86": "", "LevelPlay_34000037_ChildQuestTip_0_87": "", "LevelPlay_34000037_ChildQuestTip_0_88": "", "LevelPlay_34000037_ChildQuestTip_0_89": "", "LevelPlay_34000037_ChildQuestTip_0_90": "", "LevelPlay_34000037_ChildQuestTip_0_91": "", "LevelPlay_34000037_ChildQuestTip_0_92": "", "LevelPlay_34000037_ChildQuestTip_0_93": "", "LevelPlay_34000037_ChildQuestTip_0_94": "", "LevelPlay_34000037_ChildQuestTip_0_95": "", "LevelPlay_34000037_ChildQuestTip_0_96": "", "LevelPlay_34000037_ChildQuestTip_0_97": "", "LevelPlay_34000037_ChildQuestTip_0_98": "", "LevelPlay_34000037_ChildQuestTip_0_99": "", "LevelPlay_34000037_ChildQuestTip_0_100": "", "LevelPlay_34000037_ChildQuestTip_0_101": "", "LevelPlay_34000037_ChildQuestTip_0_102": "", "LevelPlay_34000037_ChildQuestTip_0_103": "", "LevelPlay_34000037_ChildQuestTip_0_104": "", "LevelPlay_34000037_ChildQuestTip_0_105": "", "LevelPlay_34000037_InteractContent_0_51": "", "LevelPlay_34000037_InteractContent_0_52": "", "LevelPlay_34000037_InteractContent_0_53": "", "LevelPlay_34000037_InteractContent_0_54": "", "LevelPlay_34000037_InteractContent_0_55": "", "LevelPlay_34000037_InteractContent_0_56": "", "LevelPlay_34000037_InteractContent_0_57": "", "LevelPlay_34000037_InteractContent_0_58": "", "LevelPlay_34000037_InteractContent_0_59": "", "LevelPlay_34000037_InteractContent_0_60": "", "LevelPlay_34000037_InteractContent_0_61": "", "LevelPlay_34000037_InteractContent_0_62": "", "LevelPlay_34000037_InteractContent_0_63": "", "LevelPlay_34000037_InteractContent_0_64": "", "LevelPlay_34000037_InteractContent_0_65": "", "LevelPlay_34000037_InteractContent_0_66": "", "LevelPlay_34000037_InteractContent_0_67": "", "LevelPlay_34000037_InteractContent_0_68": "", "LevelPlay_34000037_InteractContent_0_69": "", "LevelPlay_34000037_InteractContent_0_70": "", "LevelPlay_34000037_InteractContent_0_71": "", "LevelPlay_34000037_InteractContent_0_72": "", "LevelPlay_34000037_InteractContent_0_73": "", "LevelPlay_34000037_InteractContent_0_74": "", "LevelPlay_34000037_InteractContent_0_75": "", "LevelPlay_34000037_LevelPlayName_0_3": "", "LevelPlay_34000038_ChildQuestTip_0_3": "", "LevelPlay_34000038_LevelPlayName_0_3": "", "LevelPlay_34000039_ChildQuestTip_0_5": "", "LevelPlay_34000039_ChildQuestTip_0_6": "", "LevelPlay_34000039_LevelPlayName_0_3": "", "Quest_34000000_ChallengeConditionMainText_0_13": "Defeat all enemies", "Quest_34000000_ChallengeConditionMainText_0_14": "", "Quest_34000000_ChallengeConditionMainText_0_15": "Continue forward", "Quest_34000000_ChallengeConditionMainText_0_16": "Continue forward", "Quest_34000000_ChallengeConditionMainText_0_17": "", "Quest_34000000_ChallengeConditionMainText_0_18": "", "Quest_34000000_ChallengeConditionSubText_0_13": "", "Quest_34000000_ChallengeConditionSubText_0_14": "", "Quest_34000000_ChallengeConditionSubText_0_15": "", "Quest_34000000_ChallengeConditionSubText_0_16": "", "Quest_34000000_ChallengeConditionSubText_0_17": "", "Quest_34000000_ChallengeConditionSubText_0_18": "", "Quest_34000000_ChildQuestTip_0_15": "", "Quest_34000000_ChildQuestTip_0_16": "", "Quest_34000000_ChildQuestTip_0_17": "", "Quest_34000000_ChildQuestTip_0_18": "", "Quest_34000000_ChildQuestTip_0_19": "", "Quest_34000000_ChildQuestTip_0_20": "", "Quest_34000000_ChildQuestTip_0_21": "", "Quest_34000000_InteractContent_0_3": "", "Quest_34000000_QuestDesc_0_3": "", "Quest_34000000_QuestName_0_3": "", "Quest_34000001_ChildQuestTip_0_15": "", "Quest_34000001_ChildQuestTip_0_16": "", "Quest_34000001_ChildQuestTip_0_17": "", "Quest_34000001_ChildQuestTip_0_18": "", "Quest_34000001_ChildQuestTip_0_19": "", "Quest_34000001_ChildQuestTip_0_20": "", "Quest_34000001_ChildQuestTip_0_21": "", "Quest_34000001_InteractContent_0_15": "", "Quest_34000001_InteractContent_0_16": "", "Quest_34000001_InteractContent_0_17": "", "Quest_34000001_InteractContent_0_18": "", "Quest_34000001_InteractContent_0_19": "", "Quest_34000001_InteractContent_0_20": "", "Quest_34000001_InteractContent_0_21": "", "Quest_34000001_QuestDesc_0_3": "", "Quest_34000001_QuestName_0_3": "", "Quest_34000002_ChallengeConditionMainText_0_3": "", "Quest_34000002_ChallengeConditionSubText_0_3": "", "Quest_34000002_ChildQuestTip_0_11": "", "Quest_34000002_ChildQuestTip_0_12": "", "Quest_34000002_ChildQuestTip_0_13": "", "Quest_34000002_ChildQuestTip_0_14": "", "Quest_34000002_ChildQuestTip_0_15": "", "Quest_34000002_InteractContent_0_13": "", "Quest_34000002_InteractContent_0_14": "", "Quest_34000002_InteractContent_0_15": "", "Quest_34000002_InteractContent_0_16": "", "Quest_34000002_InteractContent_0_17": "", "Quest_34000002_InteractContent_0_18": "", "Quest_34000002_QuestDesc_0_3": "", "Quest_34000002_QuestName_0_3": "", "Quest_34000003_ChallengeConditionMainText_0_5": "", "Quest_34000003_ChallengeConditionMainText_0_6": "", "Quest_34000003_ChallengeConditionSubText_0_5": "", "Quest_34000003_ChallengeConditionSubText_0_6": "", "Quest_34000003_ChildQuestTip_0_5": "", "Quest_34000003_ChildQuestTip_0_6": "", "Quest_34000003_InteractContent_0_7": "", "Quest_34000003_InteractContent_0_8": "", "Quest_34000003_InteractContent_0_9": "", "Quest_34000003_OccupyDesc_0_3": "Empty", "Quest_34000003_QuestDesc_0_3": "", "Quest_34000003_QuestName_0_3": "", "Quest_34000004_ChallengeConditionMainText_0_3": "", "Quest_34000004_ChallengeConditionSubText_0_3": "", "Quest_34000004_ChildQuestTip_0_3": "", "Quest_34000004_InteractContent_0_6": "", "Quest_34000004_QuestDesc_0_3": "", "Quest_34000004_QuestName_0_3": "", "Quest_34000005_ChallengeConditionMainText_0_5": "", "Quest_34000005_ChallengeConditionMainText_0_6": "", "Quest_34000005_ChallengeConditionSubText_0_5": "", "Quest_34000005_ChallengeConditionSubText_0_6": "", "Quest_34000005_ChildQuestTip_0_3": "", "Quest_34000005_InteractContent_0_5": "", "Quest_34000005_InteractContent_0_6": "", "Quest_34000005_QuestDesc_0_3": "", "Quest_34000005_QuestName_0_3": "", "Quest_34000006_ChallengeConditionMainText_0_5": "", "Quest_34000006_ChallengeConditionMainText_0_6": "", "Quest_34000006_ChallengeConditionSubText_0_5": "", "Quest_34000006_ChallengeConditionSubText_0_6": "", "Quest_34000006_ChildQuestTip_0_5": "", "Quest_34000006_ChildQuestTip_0_6": "", "Quest_34000006_InteractContent_0_7": "", "Quest_34000006_InteractContent_0_8": "", "Quest_34000006_InteractContent_0_9": "", "Quest_34000006_OccupyDesc_0_3": "Empty", "Quest_34000006_QuestDesc_0_3": "", "Quest_34000006_QuestName_0_3": "", "Quest_34000007_ChallengeConditionMainText_0_5": "", "Quest_34000007_ChallengeConditionMainText_0_6": "", "Quest_34000007_ChallengeConditionSubText_0_5": "", "Quest_34000007_ChallengeConditionSubText_0_6": "", "Quest_34000007_ChildQuestTip_0_5": "", "Quest_34000007_ChildQuestTip_0_6": "", "Quest_34000007_InteractContent_0_7": "", "Quest_34000007_InteractContent_0_8": "", "Quest_34000007_InteractContent_0_9": "", "Quest_34000007_OccupyDesc_0_3": "Empty", "Quest_34000007_QuestDesc_0_3": "", "Quest_34000007_QuestName_0_3": "", "Quest_34000008_ChallengeConditionMainText_0_5": "", "Quest_34000008_ChallengeConditionMainText_0_6": "", "Quest_34000008_ChallengeConditionSubText_0_5": "", "Quest_34000008_ChallengeConditionSubText_0_6": "", "Quest_34000008_ChildQuestTip_0_5": "", "Quest_34000008_ChildQuestTip_0_6": "", "Quest_34000008_InteractContent_0_7": "", "Quest_34000008_InteractContent_0_8": "", "Quest_34000008_InteractContent_0_9": "", "Quest_34000008_OccupyDesc_0_3": "Empty", "Quest_34000008_QuestDesc_0_3": "", "Quest_34000008_QuestName_0_3": "", "Quest_34000009_ChildQuestTip_0_15": "", "Quest_34000009_ChildQuestTip_0_16": "", "Quest_34000009_ChildQuestTip_0_17": "", "Quest_34000009_ChildQuestTip_0_18": "", "Quest_34000009_ChildQuestTip_0_19": "", "Quest_34000009_ChildQuestTip_0_20": "", "Quest_34000009_ChildQuestTip_0_21": "", "Quest_34000009_InteractContent_0_17": "", "Quest_34000009_InteractContent_0_18": "", "Quest_34000009_InteractContent_0_19": "", "Quest_34000009_InteractContent_0_20": "", "Quest_34000009_InteractContent_0_21": "", "Quest_34000009_InteractContent_0_22": "", "Quest_34000009_InteractContent_0_23": "", "Quest_34000009_InteractContent_0_24": "", "Quest_34000009_QuestDesc_0_3": "", "Quest_34000009_QuestName_0_3": "", "LevelPlay_34900003_ChildQuestTip_34_1": "", "LevelPlay_34900003_LevelPlayName_34_1": "", "LevelPlay_34900004_ChildQuestTip_34_2": "", "LevelPlay_34900004_ChildQuestTip_34_5": "", "LevelPlay_34900004_LevelPlayName_34_2": "", "Quest_34900002_ChildQuestTip_34_63": "", "Quest_34900002_ChildQuestTip_34_67": "", "Quest_34900002_ChildQuestTip_34_68": "", "Quest_34900002_LevelPlayName_34_1": "", "Quest_34900002_LevelPlayName_34_5": "", "Quest_34900002_LevelPlayName_34_6": "", "Quest_32900000_QuestDesc_32_2": "", "Quest_32900000_QuestName_32_2": "", "Quest_32900001_QuestDesc_32_2": "", "Quest_32900001_QuestName_32_2": "", "Quest_32900002_ChildQuestTip_32_2": "", "Quest_32900002_QuestDesc_32_2": "", "Quest_32900002_QuestName_32_2": "", "Quest_32900003_QuestDesc_32_2": "", "Quest_32900003_QuestName_32_2": "", "Quest_32900004_QuestDesc_32_2": "", "Quest_32900004_QuestName_32_2": "", "Quest_32900005_ChildQuestTip_32_2": "", "Quest_32900005_ChildQuestTip_32_5": "", "Quest_32900005_QuestDesc_32_2": "", "Quest_32900005_QuestName_32_2": "", "Quest_32900006_QuestDesc_32_3": "", "Quest_32900006_QuestName_32_3": "", "Quest_32900007_QuestDesc_32_2": "", "Quest_32900007_QuestName_32_2": "", "Quest_32900008_QuestDesc_32_2": "", "Quest_32900008_QuestName_32_2": "", "Quest_34900000_ChildQuestTip_34_1": "", "Quest_34900000_ChildQuestTip_34_3": "", "Quest_34900000_ChildQuestTip_34_6": "", "Quest_34900000_QuestDesc_34_1": "", "Quest_34900000_QuestName_34_1": "", "Quest_34900001_ChildQuestTip_34_3": "", "Quest_34900001_ChildQuestTip_34_4": "", "Quest_34900001_ChildQuestTip_34_5": "", "Quest_34900001_QuestDesc_34_2": "", "Quest_34900001_QuestName_34_2": "", "Quest_34900002_ChildQuestTip_34_3": "", "Quest_34900002_ChildQuestTip_34_4": "", "Quest_34900002_ChildQuestTip_34_5": "", "Quest_34900002_ChildQuestTip_34_6": "", "Quest_34900002_ChildQuestTip_34_17": "", "Quest_34900002_ChildQuestTip_34_18": "", "Quest_34900002_ChildQuestTip_34_19": "", "Quest_34900002_ChildQuestTip_34_21": "", "Quest_34900002_ChildQuestTip_34_22": "", "Quest_34900002_ChildQuestTip_34_23": "", "Quest_34900002_ChildQuestTip_34_24": "", "Quest_34900002_ChildQuestTip_34_26": "", "Quest_34900002_ChildQuestTip_34_27": "", "Quest_34900002_ChildQuestTip_34_28": "", "Quest_34900002_ChildQuestTip_34_29": "", "Quest_34900002_ChildQuestTip_34_31": "", "Quest_34900002_ChildQuestTip_34_32": "", "Quest_34900002_ChildQuestTip_34_33": "", "Quest_34900002_ChildQuestTip_34_34": "", "Quest_34900002_ChildQuestTip_34_45": "", "Quest_34900002_ChildQuestTip_34_46": "", "Quest_34900002_ChildQuestTip_34_47": "", "Quest_34900002_ChildQuestTip_34_51": "", "Quest_34900002_QuestDesc_34_2": "", "Quest_34900002_QuestDesc_34_4": "", "Quest_34900002_QuestDesc_34_6": "", "Quest_34900002_QuestDesc_34_8": "", "Quest_34900002_QuestDesc_34_10": "", "Quest_34900002_QuestDesc_34_12": "", "Quest_34900002_QuestDesc_34_16": "", "Quest_34900002_QuestDesc_34_18": "", "Quest_34900002_QuestName_34_2": "", "Quest_34900002_QuestName_34_4": "", "Quest_34900002_QuestName_34_6": "", "Quest_34900002_QuestName_34_8": "", "Quest_34900002_QuestName_34_10": "", "Quest_34900002_QuestName_34_12": "", "Quest_34900002_QuestName_34_16": "", "Quest_34900002_QuestName_34_18": "", "Quest_34900008_QuestDesc_32_1": "", "Quest_34900008_QuestName_32_1": "", "Quest_310000040_ChildQuestTip_0_4": "", "Quest_310000040_ChildQuestTip_0_5": "Talk to the Relic Merchant, Chenpi, to learn more about Sonance Caskets.", "Quest_310000040_ChildQuestTip_0_6": "", "Quest_310000040_InteractContent_0_2": "About Sonance Caskets", "Quest_310000040_QuestDesc_0_2": "You've collected some \"Sonance Caskets\". It seems to fall in the interest of the local Relic Merchant Chenpi.", "Quest_310000040_QuestName_0_2": "Remnants of the Past Days", "Quest_310000041_ChildQuestTip_0_7": "Head to the designated location", "Quest_310000041_ChildQuestTip_0_8": "Talk to Sanhua", "Quest_310000041_ChildQuestTip_0_9": "", "Quest_310000041_ChildQuestTip_0_10": "Meet up with Sanhua", "Quest_310000041_ChildQuestTip_0_11": "Complete the test once", "Quest_310000041_ChildQuestTip_0_12": "Reply to Sanhua", "Quest_310000041_InteractContent_0_3": "Sanhua? Fancy seeing you here.", "Quest_310000041_InteractContent_0_4": "Looks like you've already got the situation dealt with.", "Quest_310000041_QuestDesc_0_2": "You receive an urgent message from Huaxu Academy for emergency support. Head to the designated location for more information.", "Quest_310000041_QuestName_0_2": "Alone in the Abyss", "Quest_310000043_ChildQuestTip_0_8": "Go the the Whining Aix's Mire", "Quest_310000043_ChildQuestTip_0_9": "Talk to Ebony Gatekeeper", "Quest_310000043_ChildQuestTip_0_10": "Defeat the Tacet Discords ({q_count}/2)", "Quest_310000043_ChildQuestTip_0_11": "Talk to Ebony Gatekeeper", "Quest_310000043_ChildQuestTip_0_12": "Enter the Somnoire", "Quest_310000043_ChildQuestTip_0_14": "Talk to Ebony Gatekeeper", "Quest_310000043_InteractContent_0_2": "Enter the \"Somnoire\"", "Quest_310000043_QuestDesc_0_2": "A strange frequency has led you to Whining Aix's Mire. A mysterious \"Gate\" stands here, spelling a secret revelation of the past.", "Quest_310000043_QuestName_0_2": "Somnoire: Illusive Realms", "Quest_310000048_ChildQuestTip_0_3": "Read the mail from Pioneer Association", "Quest_310000048_ChildQuestTip_0_4": "Ask Maqi about what has happened", "Quest_310000048_QuestDesc_0_2": "You receive a Pioneer Association Leaflet in your mailbox. Go to Jinzhou Branch and ask Maqi what has happened.", "Quest_310000048_QuestName_0_2": "First Trial", "Quest_310000049_ChildQuestTip_0_3": "Head to where the pedestals locate", "Quest_310000049_ChildQuestTip_0_4": "Talk to Qinggong", "Quest_310000049_QuestDesc_0_2": "Some strange pedestals in the wild pique Researcher Qinggong's interest and he wants your help over this issue.", "Quest_310000049_QuestName_0_2": "Pedestal Device", "Quest_200900000_ChildQuestTip_200_3": "", "Quest_200900000_QuestDesc_200_3": "", "Quest_200900000_QuestName_200_3": "", "Quest_880900000_ChildQuestTip_880_1": "Ask Lollo Logistic's Maji about what he needs", "Quest_880900000_InteractContent_880_1": "I want to learn about Lollo Campaign", "Quest_880900000_QuestDesc_880_1": "Maji, the head of operations at Lollo Logistics in Jinzhou, is seeking assistants for his new business venture. Swing by if you're interested.", "Quest_880900000_QuestName_880_1": "Lollo Campaign, Start!", "Quest_880900001_ChildQuestTip_880_1": "Ask Maji about today's pilot business", "Quest_880900001_ChildQuestTip_880_2": "Head to where the Exiles are", "Quest_880900001_ChildQuestTip_880_3": "Defeat the Exiles", "Quest_880900001_ChildQuestTip_880_4": "Chat with Maji about today's business", "Quest_880900001_InteractContent_880_1": "What is today's pilot business?", "Quest_880900001_InteractContent_880_2": "Report today's results", "Quest_880900001_QuestDesc_880_1": "You have a new \"Lollo Hitman\" order. Please fulfill it in time.", "Quest_880900001_QuestName_880_1": "Lollo Campaign I", "Quest_880900002_ChildQuestTip_880_1": "Onboard yourself with Maji's business idea today", "Quest_880900002_ChildQuestTip_880_3": "Find the malfunctioning automated logistics vehicle", "Quest_880900002_ChildQuestTip_880_5": "Repair the control panel of the logistics courier", "Quest_880900002_InteractContent_880_1": "What is today's pilot business?", "Quest_880900002_InteractContent_880_2": "Check the logistics courier", "Quest_880900002_QuestDesc_880_1": "You have a new \"Lollo Fixit\" order. Please fulfill it in time.", "Quest_880900002_QuestName_880_1": "Lollo Campaign II", "Quest_880900003_ChildQuestTip_880_1": "Deliver the ingredients to Xiehua Village", "Quest_880900003_ChildQuestTip_880_2": "Chat with Maji about today's pilot business", "Quest_880900003_HandInItemsDesc_880_1": "Thank you. I'll have the ingredients.", "Quest_880900003_InteractContent_880_1": "What is today's pilot business?", "Quest_880900003_InteractContent_880_3": "Deliver the ingredients", "Quest_880900003_QuestDesc_880_1": "You have a new \"Lollo Grocery Shopping\" order. Please fulfill it in time.", "Quest_880900003_QuestName_880_1": "Lollo Campaign III", "Quest_880900004_ChildQuestTip_880_2": "Ask Maji if he needs help", "Quest_880900004_ChildQuestTip_880_6": "Disperse the horde of Hoochiefs", "Quest_880900004_ChildQuestTip_880_7": "Go find the missing Lollo Logistics staff in Dim Forest", "Quest_880900004_ChildQuestTip_880_8": "Talk to Maji", "Quest_880900004_InteractContent_880_1": "Why are you still wearing the uniform?", "Quest_880900004_QuestDesc_880_1": "Maji looks strange today. Ask him what happened.", "Quest_880900004_QuestName_880_1": "Lollo Campaign IV", "Quest_880900005_ChildQuestTip_880_2": "Ask Maji about today's pilot business", "Quest_880900005_ChildQuestTip_880_3": "Feed the cat named \"Wangcai\"", "Quest_880900005_ChildQuestTip_880_4": "Turn off the circuit module", "Quest_880900005_ChildQuestTip_880_5": "Recap today's pilot business with Maji", "Quest_880900005_InteractContent_880_1": "What is today's pilot business?", "Quest_880900005_InteractContent_880_2": "Check what happened", "Quest_880900005_QuestDesc_880_1": "You have a new \"Lollo Petter\" order. Please fulfill it in time.", "Quest_880900005_QuestName_880_1": "Lollo Campaign V", "Quest_880900006_ChildQuestTip_880_1": "Head to Jewel Boba", "Quest_880900006_ChildQuestTip_880_2": "Ask Maji about today's pilot business", "Quest_880900006_ChildQuestTip_880_4": "Recap today's pilot business with Maji", "Quest_880900006_InteractContent_880_1": "What is today's pilot business?", "Quest_880900006_InteractContent_880_3": "Talk to Jewel Boba's staff", "Quest_880900006_QuestDesc_880_1": "You have a new \"Lollo Eater\" order. Please fulfill it in time.", "Quest_880900006_QuestName_880_1": "Lollo Campaign VI", "Quest_880900007_ChildQuestTip_880_2": "Chat with Maji about today's business", "Quest_880900007_ChildQuestTip_880_3": "Recap today's pilot business with Maji", "Quest_880900007_InteractContent_880_1": "What is today's pilot business?", "Quest_880900007_QuestDesc_880_1": "You have a new \"Lollo Take-in\" order. Please fulfill it in time.", "Quest_880900007_QuestName_880_1": "Lollo Campaign Finale", "LevelPlay_29900000_ChildQuestTip_29_2": "", "LevelPlay_29900000_ChildQuestTip_29_6": "", "LevelPlay_29900000_ChildQuestTip_29_31": "", "LevelPlay_29900000_GeneralFloatingTipMainText_29_1": "", "LevelPlay_29900000_LevelPlayName_29_2": "", "Quest_29900001_ChildQuestTip_29_1": "", "Quest_29900001_ChildQuestTip_29_3": "", "Quest_29900001_MissionCompleteMainText_29_1": "", "Quest_29900001_MissionCompleteMainText_29_2": "", "Quest_29900001_MissionCompleteSubText_29_1": "", "Quest_29900001_MissionCompleteSubText_29_2": "", "Quest_29900001_QuestDesc_29_1": "", "Quest_29900001_QuestName_29_1": "", "LevelPlay_200000017_ChildQuestTip_0_17": "", "LevelPlay_200000017_ChildQuestTip_0_18": "", "LevelPlay_200000017_ChildQuestTip_0_19": "", "LevelPlay_200000017_ChildQuestTip_0_20": "", "LevelPlay_200000017_ChildQuestTip_0_21": "", "LevelPlay_200000017_ChildQuestTip_0_22": "", "LevelPlay_200000017_ChildQuestTip_0_23": "", "LevelPlay_200000017_ChildQuestTip_0_24": "", "LevelPlay_200000017_GeneralFloatingTipMainText_0_7": "", "LevelPlay_200000017_GeneralFloatingTipMainText_0_8": "", "LevelPlay_200000017_GeneralFloatingTipMainText_0_9": "", "LevelPlay_200000017_InteractContent_0_9": "", "LevelPlay_200000017_LevelPlayName_0_3": "", "LevelPlay_200000017_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_200000018_ChildQuestTip_0_13": "", "LevelPlay_200000018_ChildQuestTip_0_14": "", "LevelPlay_200000018_ChildQuestTip_0_15": "", "LevelPlay_200000018_ChildQuestTip_0_16": "", "LevelPlay_200000018_ChildQuestTip_0_17": "", "LevelPlay_200000018_ChildQuestTip_0_18": "", "LevelPlay_200000018_GeneralFloatingTipMainText_0_11": "", "LevelPlay_200000018_GeneralFloatingTipMainText_0_12": "", "LevelPlay_200000018_GeneralFloatingTipMainText_0_13": "", "LevelPlay_200000018_GeneralFloatingTipMainText_0_14": "", "LevelPlay_200000018_GeneralFloatingTipMainText_0_15": "", "LevelPlay_200000018_InteractContent_0_5": "", "LevelPlay_200000018_LevelPlayName_0_3": "", "LevelPlay_200000019_ChildQuestTip_0_17": "", "LevelPlay_200000019_ChildQuestTip_0_18": "", "LevelPlay_200000019_ChildQuestTip_0_19": "", "LevelPlay_200000019_ChildQuestTip_0_20": "", "LevelPlay_200000019_ChildQuestTip_0_21": "", "LevelPlay_200000019_ChildQuestTip_0_22": "", "LevelPlay_200000019_ChildQuestTip_0_23": "", "LevelPlay_200000019_GeneralFloatingTipMainText_0_7": "", "LevelPlay_200000019_GeneralFloatingTipMainText_0_8": "", "LevelPlay_200000019_InteractContent_0_9": "", "LevelPlay_200000019_LevelPlayName_0_3": "", "LevelPlay_200000019_ReachChallengeMainText_0_3": "Challenge Complete", "LevelPlay_200000021_ChallengeFailMainText_0_5": "Challenge Failed", "LevelPlay_200000021_ChallengeFailMainText_0_6": "Challenge Failed", "LevelPlay_200000021_ChallengeSuccessMainText_0_3": "Challenge Complete", "LevelPlay_200000021_ChildQuestTip_0_27": "Interaction on", "LevelPlay_200000021_ChildQuestTip_0_28": "", "LevelPlay_200000021_ChildQuestTip_0_29": "Interaction on", "LevelPlay_200000021_ChildQuestTip_0_30": "", "LevelPlay_200000021_ChildQuestTip_0_31": "", "LevelPlay_200000021_ChildQuestTip_0_32": "", "LevelPlay_200000021_ChildQuestTip_0_33": "", "LevelPlay_200000021_ChildQuestTip_0_34": "", "LevelPlay_200000021_ChildQuestTip_0_35": "", "LevelPlay_200000021_ChildQuestTip_0_36": "", "LevelPlay_200000021_ChildQuestTip_0_37": "", "LevelPlay_200000021_ChildQuestTip_0_38": "", "LevelPlay_200000021_ChildQuestTip_0_39": "", "LevelPlay_200000021_GeneralFloatingTipMainText_0_3": "", "LevelPlay_200000021_InteractContent_0_7": "", "LevelPlay_200000021_InteractContent_0_8": "", "LevelPlay_200000021_InteractContent_0_9": "", "LevelPlay_200000021_LevelPlayName_0_3": "", "LevelPlay_200000021_QuestScheduleMainTitle_0_3": "", "LevelPlay_200000021_QuestScheduleSubTitle_0_7": "", "LevelPlay_200000021_QuestScheduleSubTitle_0_8": "", "LevelPlay_200000021_QuestScheduleSubTitle_0_9": "", "LevelPlay_200000022_ChildQuestTip_0_15": "", "LevelPlay_200000022_ChildQuestTip_0_16": "", "LevelPlay_200000022_ChildQuestTip_0_17": "", "LevelPlay_200000022_ChildQuestTip_0_18": "", "LevelPlay_200000022_ChildQuestTip_0_19": "", "LevelPlay_200000022_ChildQuestTip_0_20": "", "LevelPlay_200000022_ChildQuestTip_0_21": "", "LevelPlay_200000022_LevelPlayName_0_3": "", "LevelPlay_14000047_ChildQuestTip_0_1": "", "LevelPlay_14000047_ChildQuestTip_0_2": "", "LevelPlay_14000047_LevelPlayName_0_1": "", "LevelPlay_14000047_ReachChallengeMainText_0_1": "Challenge Complete", "LevelPlay_14900001_ChildQuestTip_0_1": "", "LevelPlay_14900001_ChildQuestTip_0_2": "", "LevelPlay_14900001_LevelPlayName_0_1": "test/", "LevelPlay_14900002_ChildQuestTip_14_1": "", "LevelPlay_14900002_ChildQuestTip_14_3": "", "LevelPlay_14900002_LevelPlayName_14_1": "", "LevelPlay_14900002_QuestScheduleMainTitle_14_1": "", "Quest_880000012_QuestDesc_0_1": "Lingyang and Mingzhui are rehearsing lucky greetings. Go learn more.\n\nUnlock a new Companion after completing this quest.", "Quest_880000012_QuestName_0_1": "Under the Same Moonlit Sky", "Quest_880000029_ChildQuestTip_880_3": "Head to \"Thus Says the Moon\"", "Quest_880000029_ChildQuestTip_880_4": "Talk with the little girl", "Quest_880000029_ChildQuestTip_880_5": "Search for the clues in the divination lot", "Quest_880000029_ChildQuestTip_880_7": "Look for new clues", "Quest_880000029_ChildQuestTip_880_8": "Investigate the vehicle", "Quest_880000029_ChildQuestTip_880_10": "Look for new clues", "Quest_880000029_ChildQuestTip_880_11": "Investigate the nearby caskets", "Quest_880000029_ChildQuestTip_880_12": "Return to the stall and talk to Uncle Dong", "Quest_880000029_InteractContent_880_1": "Inquire", "Quest_880000029_InteractContent_880_2": "Investigate", "Quest_880000029_InteractContent_880_3": "Investigate", "Quest_880000029_QuestDesc_880_3": "Uncle Dong has found a treasure left by an ancient person. This could prove to be a must-see of his stall, \"Thus Says the Moon\".\n\nUnlock a new Companion after completing this quest.", "Quest_880000029_QuestName_880_3": "Professional Inheritance", "Quest_880000030_ChildQuestTip_880_2": "Find \"Twin Lotus Seed\"", "Quest_880000030_ChildQuestTip_880_4": "Defeat TDs", "Quest_880000030_ChildQuestTip_880_7": "Return to the stall", "Quest_880000030_QuestDesc_880_1": "Jinhsi entrusts you with a letter to Sanhua. What could it possibly be about?\n\nUnlock a new Companion after completing this quest.", "Quest_880000030_QuestName_880_1": "A Brief Respite", "Quest_880000031_ChildQuestTip_880_1": "Talk to the elder", "Quest_880000031_QuestDesc_880_1": "Jiyan sends a message from his post far on the frontline, which seems to concern something important...\n\nUnlock a new Companion after completing this quest.", "Quest_880000031_QuestName_880_1": "Cause to Fight for", "Quest_880000015_QuestDesc_0_1": "As the Moon-Chasing Festival approaches, you become aware of the \"Moontree Lodge\" tales under the Wishing Tree. An encounter with a strange robot links you to the mysterious wish granter at the Lodge...", "Quest_880000015_QuestName_0_1": "Moonlit Reunion", "Quest_880000017_ChildQuestTip_880_1": "Talk to Xiangli Yao to find out the meaning of the Wish Tag", "Quest_880000017_ChildQuestTip_880_3": "Return to the laboratory to find and talk to Shifan", "Quest_880000017_InteractContent_880_1": "Discuss the wish of \"Xiaosheng\"", "Quest_880000017_QuestDesc_880_1": "Try to solve the first wish", "Quest_880000017_QuestName_880_1": "Decode corrupted wishes: I", "Quest_880000018_ChildQuestTip_880_4": "", "Quest_880000018_QuestDesc_880_4": "You meet Xiangli Yao again under the Wishing Tree. Yet, this time you share a walk not for others' wishes but for the moon's glory and the bustling lives of people.", "Quest_880000018_QuestName_880_4": "Moon Shall Be My Guest", "Quest_880000019_QuestDesc_880_1": "Not far away from Yumyum Haven, you meet Zhezhi, who is troubled by a lack of inspiration for her paintings. Ask her about it.", "Quest_880000019_QuestName_880_1": "Chasing the Moon's Glory", "Quest_880000021_ChildQuestTip_880_1": "Figure out the meaning of the second Wish Tag", "Quest_880000021_ChildQuestTip_880_2": "Visit Mrs. Heying at Xiehua Village", "Quest_880000021_InteractContent_880_1": "About the second wish", "Quest_880000021_InteractContent_880_2": "Talk", "Quest_880000021_QuestDesc_880_1": "Begin the early-stage festival preparation at Taoyuan Vale", "Quest_880000021_QuestName_880_1": "Festival Preparations II", "Quest_880000025_ChildQuestTip_880_2": "Follow the noise", "Quest_880000025_ChildQuestTip_880_4": "Search for clues with the Sensor Module", "Quest_880000025_ChildQuestTip_880_8": "Go to the secret base", "Quest_880000025_ChildQuestTip_880_16": "Defeat the Tacet Discords", "Quest_880000025_ChildQuestTip_880_17": "Talk to Xiangli Yao", "Quest_880000025_ChildQuestTip_880_18": "Save the trapped child", "Quest_880000025_InteractContent_880_1": "Ask the children", "Quest_880000025_QuestDesc_880_1": "Begin the second-stage festival preparation at Taoyuan Vale", "Quest_880000025_QuestName_880_1": "Festival Preparations III", "Quest_880000032_ChildQuestTip_880_2": "Tap Patty and enter the unknown Sonoro Sphere", "Quest_880000032_ChildQuestTip_880_15": "", "Quest_880000032_QuestDesc_880_1": "Begin the third-stage festival preparation at Taoyuan Vale", "Quest_880000032_QuestName_880_1": "Festival Preparations IV", "Quest_146900000_ChildQuestTip_146_1": "Assist the Hoartoise and defeat the enemies", "Quest_146900000_ChildQuestTip_146_2": "Catch up with the Hoartoise", "Quest_146900000_ChildQuestTip_146_3": "Assist the Hoartoise and defeat the enemies again", "Quest_146900000_ChildQuestTip_146_4": "Catch up with the Hoartoise, again", "Quest_146900000_ChildQuestTip_146_5": "Assist the two Hoartoise and defeat the enemies", "Quest_146900000_ChildQuestTip_146_6": "Inspect the note on the ground", "Quest_146900000_ChildQuestTip_146_7": "Play the \"Miraculous Music Instrument\"", "Quest_146900000_ChildQuestTip_146_8": "Take out the \"Instrument\"", "Quest_146900000_QuestDesc_146_1": "On an island in a lake around Hongzhen, a Hoartoise seems to have a conflict with other Tacet Discords... Do Tacet Discords lock horns?", "Quest_146900000_QuestName_146_1": "Dance Dance Chelonian!", "Quest_146000000_QuestDesc_0_1": "Stranded in the wilderness, a determined young woman strives to perform a sacred rite for the Sentinel's well-being. Help her fulfill the Rite of Offering, and uphold this ancient tradition.", "Quest_146000000_QuestName_0_1": "Glorious Loong's Pearl", "Quest_143000000_ChildQuestTip_0_10": "Enter \"Woodveil Hall\"", "Quest_143000000_ChildQuestTip_0_13": "Ski down the slope", "Quest_143000000_ChildQuestTip_0_14": "Freeze the time with \"Chrono Sign\" to activate the device", "Quest_143000000_ChildQuestTip_0_15": "Venture deeper", "Quest_143000000_ChildQuestTip_0_16": "Freeze the time with \"Chrono Sign\" to activate the device", "Quest_143000000_ChildQuestTip_0_17": "Pass through the tunnel and beware of the light beam security", "Quest_143000000_ChildQuestTip_0_18": "Venture deeper", "Quest_143000000_ChildQuestTip_0_19": "Freeze the time with \"Chrono Sign\" to activate the device", "Quest_143000000_ChildQuestTip_0_20": "Venture deeper", "Quest_143000000_ChildQuestTip_0_21": "Try to activate the Prototype Chronosorter", "Quest_143000000_ChildQuestTip_0_22": "Head to the first security node", "Quest_143000000_ChildQuestTip_0_23": "Reboot the first security node", "Quest_143000000_ChildQuestTip_0_24": "Head to the second security node", "Quest_143000000_ChildQuestTip_0_25": "Reboot the second security node", "Quest_143000000_ChildQuestTip_0_26": "Head to the upper tier of Woodveil Hall", "Quest_143000000_ChildQuestTip_0_27": "Head to the upper tier of Woodveil Hall", "Quest_143000000_ChildQuestTip_0_28": "Create a path with Chronosorter", "Quest_143000000_ChildQuestTip_0_29": "Head to the upper tier of Woodveil Hall", "Quest_143000000_ChildQuestTip_0_30": "Head to the third security node", "Quest_143000000_ChildQuestTip_0_31": "Unlock the third security node", "Quest_143000000_ChildQuestTip_0_32": "Head to the fourth security node", "Quest_143000000_ChildQuestTip_0_33": "Unlock the fourth security node", "Quest_143000000_ChildQuestTip_0_34": "Go back to the Prototype Chronosorter", "Quest_143000000_ChildQuestTip_0_35": "Defeat the rogue defense unit", "Quest_143000000_ChildQuestTip_0_36": "Activate the Prototype Chronosorter", "Quest_143000000_ChildQuestTip_0_38": "", "Quest_143000000_ChildQuestTip_143_1": "Go to the entrance of Woodveil Hall", "Quest_143000000_QuestDesc_0_1": "You obtained a strange object from Chenpi, who implied it was a key to a long-forgotten secret.", "Quest_143000000_QuestName_0_1": "Vigil of Endless Night", "Quest_125000120_ChildQuestTip_0_1": "Head to the Gourmet Street", "Quest_125000120_ChildQuestTip_0_2": "Go over Your Dream and Talk to the Passersby", "Quest_125000120_ChildQuestTip_0_3": "Head to City Hall", "Quest_125000120_ChildQuestTip_0_4": "Head to the Meeting Room", "Quest_125000120_ChildQuestTip_0_5": "Talk to Sanhua", "Quest_125000120_ChildQuestTip_125_1": "Talk to Sanhua", "Quest_125000120_ChildQuestTip_125_7": "Leave City Hall", "Quest_125000120_ChildQuestTip_125_8": "Head to City Hall", "Quest_125000120_QuestDesc_0_1": "Your forgotten past, hazy memories, and a strange dream... So many questions linger about your identity, and who you used to be. Meanwhile, a mysterious pull guides you to a hidden place on the distant sea...", "Quest_125000120_QuestName_0_1": "Dreamweaver's Ascent", "Quest_125000121_ChildQuestTip_0_1": "Head to the Ferry", "Quest_125000121_ChildQuestTip_0_2": "Meet the \"Wayfinder\"", "Quest_125000121_ChildQuestTip_0_3": "Take the Boat to Mt. Firmament", "Quest_125000121_ChildQuestTip_0_4": "Arrive at Mt. Firmament", "Quest_125000121_ChildQuestTip_0_5": "Ask Changli about the Chronosorter", "Quest_125000121_ChildQuestTip_0_6": "Repair the Bridge with Chronosorter", "Quest_125000121_ChildQuestTip_0_7": "Go Further into Mt. Firmament", "Quest_125000121_ChildQuestTip_0_8": "Go Further into Mt. Firmament", "Quest_125000121_ChildQuestTip_0_9": "Go Further into Mt. Firmament", "Quest_125000121_ChildQuestTip_0_10": "Defeat the Fractsidus", "Quest_125000121_ChildQuestTip_0_20": "Search for Clues about Jinhsi", "Quest_125000121_ChildQuestTip_0_24": "Inspect the Pond", "Quest_125000121_ChildQuestTip_0_26": "Inspect the Vase", "Quest_125000121_ChildQuestTip_0_27": "Investigate the Sound behind the Waterfall", "Quest_125000121_ChildQuestTip_0_29": "Enter the Chamber", "Quest_125000121_ChildQuestTip_0_31": "Follow Xinyi", "Quest_125000121_ChildQuestTip_0_32": "Talk to the Residents", "Quest_125000121_ChildQuestTip_0_33": "Talk to Xinyi", "Quest_125000121_ChildQuestTip_0_34": "Talk to Xinyi", "Quest_125000121_ChildQuestTip_0_35": "Head to the Truthseeker's Pass", "Quest_125000121_ChildQuestTip_0_36": "Head to the Truthseeker's Pass", "Quest_125000121_ChildQuestTip_0_37": "Head to the Truthseeker's Pass", "Quest_125000121_ChildQuestTip_125_2": "Follow the Resonance Traces", "Quest_125000121_ChildQuestTip_125_9": "", "Quest_125000121_ChildQuestTip_125_10": "", "Quest_125000121_ChildQuestTip_125_11": "", "Quest_125000121_ChildQuestTip_125_12": "Follow the Resonance Traces", "Quest_125000121_ChildQuestTip_125_14": "The Traces End Here...", "Quest_125000121_ChildQuestTip_125_15": "Go Further into Mt. Firmament", "Quest_125000121_ChildQuestTip_125_16": "Learn about Photonvault and Photon Barrier", "Quest_125000121_ChildQuestTip_125_17": "", "Quest_125000121_ChildQuestTip_125_18": "", "Quest_125000121_ChildQuestTip_125_19": "Head to the Temporal Barrier Through the Cave", "Quest_125000121_ChildQuestTip_125_20": "Cross the Temporal Barrier", "Quest_125000121_ChildQuestTip_125_21": "Go Further into Mt. Firmament", "Quest_125000121_InteractContent_0_1": "Keep asking", "Quest_125000121_QuestDesc_0_1": "Jinhsi has gone missing, and you just had an enigmatic dream.... That Wayfinder at the ferry may hold answers to these mysteries.", "Quest_125000121_QuestName_0_1": "To Mt. Firmament", "Quest_125000121_QuestScheduleMainTitle_0_2": "Learn about the life of Hongzhen residents", "Quest_125000121_QuestScheduleMainTitle_125_2": "Disable the Photonvault and Photon Barrier", "Quest_125000121_QuestScheduleMainTitle_125_3": "Disable the Photonvault and Photon Barrier", "Quest_125000121_QuestScheduleSubTitle_0_2": "Follow Xinyi", "Quest_125000121_QuestScheduleSubTitle_0_3": "(Optional) Talk to the Hongzhen residents", "Quest_125000122_ChildQuestTip_0_1": "Head to the Central Chamber", "Quest_125000122_ChildQuestTip_0_2": "Head to the Central Chamber", "Quest_125000122_ChildQuestTip_0_3": "Head to the Central Chamber", "Quest_125000122_ChildQuestTip_0_4": "Retrieve the Cipher Key", "Quest_125000122_ChildQuestTip_0_5": "Changli vs. Fractisidus", "Quest_125000122_ChildQuestTip_0_9": "Talk to Xinyi", "Quest_125000122_ChildQuestTip_0_10": "Leave the Chamber", "Quest_125000122_ChildQuestTip_0_11": "Head to Mianloong Chamber", "Quest_125000122_ChildQuestTip_0_12": "Head to Mianloong Chamber", "Quest_125000122_ChildQuestTip_0_13": "Head to Mianloong Chamber", "Quest_125000122_ChildQuestTip_0_14": "Head to Mianloong Chamber", "Quest_125000122_ChildQuestTip_0_15": "Head to Mianloong Chamber", "Quest_125000122_ChildQuestTip_0_17": "Press Forward", "Quest_125000122_ChildQuestTip_0_18": "Press Forward", "Quest_125000122_ChildQuestTip_0_19": "Press Forward", "Quest_125000122_ChildQuestTip_0_20": "Take a Look at the Hibernation Pod", "Quest_125000122_ChildQuestTip_0_21": "Inspect the Hibernation Pod", "Quest_125000122_ChildQuestTip_0_22": "Inspect the Hibernation Pod", "Quest_125000122_ChildQuestTip_125_9": "Return to Hongzhen", "Quest_125000122_ChildQuestTip_125_11": "Enter the Secret Chamber", "Quest_125000122_QuestDesc_0_1": "The hibernating deity silently awaits the pilgrims' arrival. To distinguish truth from lies, seek answers from this divine being.", "Quest_125000122_QuestName_0_1": "Road of Pilgrimage", "Quest_125000123_ChildQuestTip_0_1": "Rescue the Trapped Sentinel, \"Jué\"", "Quest_125000123_ChildQuestTip_0_2": "Talk to \"Jué\", the Sentinel", "Quest_125000123_ChildQuestTip_0_3": "Jinhsi Confronts \"Jué\"", "Quest_125000123_ChildQuestTip_0_4": "Leave Mianloong Chamber", "Quest_125000123_ChildQuestTip_0_6": "Talk to \"Jué\" and Activate the Sonoro Sphere", "Quest_125000123_ChildQuestTip_0_7": "Complete the Destined Battle", "Quest_125000123_QuestDesc_0_1": "It is the deity that commands time. It is the deity that bestows blessings. Now is your time to confront Sentinel Jué.", "Quest_125000123_QuestName_0_1": "The Commander of Time", "Quest_125000124_ChildQuestTip_0_1": "Complete the Destined Battle", "Quest_125000124_ChildQuestTip_0_4": "Epilogue", "Quest_125000124_QuestDesc_0_1": "Time resumes and the snow clears. Mt. Firmament emerges from its long seclusion, ready to embrace its revival.", "Quest_125000124_QuestName_0_1": "Dawn of Snowstorm", "Quest_133000009_ChildQuestTip_0_1": "Disable the Photon Barrier on the gate and enter Truthseeker's Pass", "Quest_133000009_ChildQuestTip_0_2": "Control the Tacetite Fulminate", "Quest_133000009_ChildQuestTip_0_3": "Throw the Tacetite Fulminate at the cracks in the Ledge Wheels to create a path", "Quest_133000009_ChildQuestTip_0_4": "Turn off the Photonvault", "Quest_133000009_ChildQuestTip_0_5": "", "Quest_133000009_ChildQuestTip_0_6": "Operate the Chronosorter", "Quest_133000009_ChildQuestTip_0_7": "Disable the Photon Barrier on the gate to Truthseeker's Pass", "Quest_133000009_ChildQuestTip_0_8": "Enter Truthseeker's Pass", "Quest_133000009_ChildQuestTip_0_9": "Go deep into Truthseeker's Pass", "Quest_133000009_ChildQuestTip_0_10": "Defeat the TD holograms", "Quest_133000009_ChildQuestTip_0_11": "Approach and activate the Flare Stone, then put out the Flare Crest (Part One)", "Quest_133000009_ChildQuestTip_0_12": "Leave the upper tier of Truthseeker's Pass for the middle tier", "Quest_133000009_ChildQuestTip_0_13": "Leave the upper tier of Truthseeker's Pass for the middle tier", "Quest_133000009_ChildQuestTip_0_14": "Leave the upper tier of Truthseeker's Pass for the middle tier", "Quest_133000009_ChildQuestTip_0_15": "Leave the upper tier of Truthseeker's Pass for the middle tier", "Quest_133000009_ChildQuestTip_0_16": "Leave the upper tier of Truthseeker's Pass for the middle tier", "Quest_133000009_ChildQuestTip_0_17": "Operate the Chronosorter and find a way to leave the chamber", "Quest_133000009_ChildQuestTip_0_18": "", "Quest_133000009_ChildQuestTip_0_19": "", "Quest_133000009_ChildQuestTip_0_20": "", "Quest_133000009_ChildQuestTip_0_21": "Enter the Carrier Room", "Quest_133000009_ChildQuestTip_0_22": "Approach and activate the Flare Stone, then put out the Flare Crest (Part Two)", "Quest_133000009_ChildQuestTip_0_23": "Take the Carrier Lift to the lower tier", "Quest_133000009_ChildQuestTip_0_24": "Take the Carrier Lift to the lower tier", "Quest_133000009_ChildQuestTip_0_25": "Go deeper into Truthseeker's Pass", "Quest_133000009_ChildQuestTip_0_26": "Go deeper into Truthseeker's Pass", "Quest_133000009_ChildQuestTip_0_27": "Meet with Jinhsi", "Quest_133000009_ChildQuestTip_0_28": "Go deeper into Truthseeker's Pass", "Quest_133000009_ChildQuestTip_0_29": "Turn off Photonvault and operate Chronosorter", "Quest_133000009_ChildQuestTip_0_30": "Approach and activate the Flare Stone, then put out the Flare Crest (Part Three)", "Quest_133000009_ChildQuestTip_0_31": "Head to the Carrier Lift", "Quest_133000009_ChildQuestTip_0_32": "Head to the Carrier Lift", "Quest_133000009_ChildQuestTip_0_33": "Take the Carrier Lift to the upper tier", "Quest_133000009_ChildQuestTip_0_34": "Enter the secret tunnel", "Quest_133000009_ChildQuestTip_133_1": "Approach and activate the Flare Stone, then put out the Flare Crest (Part Three)", "Quest_133000009_ChildQuestTip_133_2": "Defeat Lumiscale Construct: Severedge", "Quest_133000009_ChildQuestTip_133_3": "Defeat the TD holograms", "Quest_133000009_ChildQuestTip_133_4": "Inspect the CSC tome", "Quest_133000009_ChildQuestTip_133_5": "Inspect the CSC tome", "Quest_133000009_ChildQuestTip_133_6": "Head to the Carrier Lift", "Quest_133000009_ChildQuestTip_133_7": "Go deeper into Truthseeker's Pass", "Quest_133000009_QuestDesc_0_1": "According to Xinyi, Hongzhen's Mayor, Jinhsi has gone off to Truthseeker's Pass, or the Court of Savantae Ruins. The Cipher Key stored in the heart of Truthseeker's Pass is a precondition to opening Mianloong Chamber and the audience with Jué, the Sentinel.", "Quest_133000009_QuestName_0_1": "Truthseeker's Pass", "Quest_133000009_QuestScheduleMainTitle_0_1": "Turn off the Photonvaults and the Photon Barrier", "Quest_133000009_QuestScheduleSubTitle_0_1": "Turn off the Photonvault: I", "Quest_133000009_QuestScheduleSubTitle_0_2": "Turn off the Photonvault: II", "Quest_133000009_QuestScheduleSubTitle_0_3": "Turn off the Photonvault: III", "Quest_146000002_ChildQuestTip_0_1": "Inspect the hibernation pod", "Quest_146000002_ChildQuestTip_0_2": "Operate the Chronosorter to adjust the water level", "Quest_146000002_ChildQuestTip_0_6": "Return to Mianloong Chamber and inspect the hibernation pod", "Quest_146000002_ChildQuestTip_146_2": "Approach and activate the Flare Stone to put out the Flare Crest (Part One)", "Quest_146000002_ChildQuestTip_146_14": "Approach and activate the Flare Stone to put out the Flare Crest (Part Two)", "Quest_146000002_ChildQuestTip_146_15": "Operate the Chronosorter", "Quest_146000002_ChildQuestTip_146_16": "Levitate the Tacetite Fulminate", "Quest_146000002_ChildQuestTip_146_17": "Use the Tacetite Fulminate to destroy the Fissured Ledge", "Quest_146000002_ChildQuestTip_146_18": "Approach and activate the Flare Stone to put out the Flare Crest (Part Two)", "Quest_146000002_ChildQuestTip_146_19": "", "Quest_146000002_QuestDesc_0_1": "According to the Sentinel's hints, three Flare Stones must be activated, and the Flare Crests be put out to remove the chains on them that are made of special Flare Crests.", "Quest_146000002_QuestName_0_1": "Mianloong Chamber", "Quest_880000013_ChildQuestTip_0_1": "Head to Panhua's Restaurant and talk to your friends", "Quest_880000013_ChildQuestTip_880_1": "", "Quest_880000013_ChildQuestTip_880_2": "", "Quest_880000013_ChildQuestTip_880_3": "", "Quest_880000013_InteractContent_880_1": "Talk to your friends", "Quest_880000013_QuestDesc_0_1": "After the battle of Norfall Barren, everything came to an end. Your friends are calling you for a meet-up with snacks at Panhua's Restaurant. It seems they like to know more about that \"little one\" from within your body...", "Quest_880000013_QuestName_0_1": "A New Companion", "Quest_145000004_ChildQuestTip_0_5": "Arrive at the Black Shores", "Quest_145000004_ChildQuestTip_0_6": "", "Quest_145000004_ChildQuestTip_0_14": "Anchor at the Haven of Sprouts restored", "Quest_145000004_ChildQuestTip_0_16": "Anchor at the Eye of Asteria restored", "Quest_145000004_ChildQuestTip_0_20": "Talk to Aalto", "Quest_145000004_ChildQuestTip_0_22": "Head to the Stargate", "Quest_145000004_ChildQuestTip_0_30": "Leave the Bank of Life", "Quest_145000004_ChildQuestTip_0_36": "", "Quest_145000004_ChildQuestTip_0_37": "Take the elevator and leave the Error Cell", "Quest_145000004_ChildQuestTip_0_38": "Investigate the sleeping \"Shorekeeper\"", "Quest_145000004_ChildQuestTip_0_40": "Arrive at the Modulation Hall", "Quest_145000004_ChildQuestTip_0_41": "Enter the Modulation Hall", "Quest_145000004_ChildQuestTip_0_42": "Talk to the Stellar Matrix Navigator", "Quest_145000004_ChildQuestTip_0_43": "Enter the Stellar Matrix and complete the remodulation", "Quest_145000004_ChildQuestTip_0_44": "Venture deeper into the Tethys System and find the Shorekeeper", "Quest_145000004_ChildQuestTip_0_46": "Arrive at the Data Torrent", "Quest_145000004_ChildQuestTip_0_47": "", "Quest_145000004_ChildQuestTip_0_48": "", "Quest_145000004_ChildQuestTip_145_1": "Head to the headquarters of the Black Shores", "Quest_145000004_ChildQuestTip_145_7": "Head to the Port City of Guixu and meet with Yangyang", "Quest_145000004_ChildQuestTip_145_8": "Head to the designated coordinates", "Quest_145000004_ChildQuestTip_145_12": "", "Quest_145000004_ChildQuestTip_145_28": "Investigate the garden", "Quest_145000004_ChildQuestTip_145_31": "", "Quest_145000004_ChildQuestTip_145_32": "Enter the Shorekeeper's Sonoro Sphere", "Quest_145000004_ChildQuestTip_145_33": "Search for the Black Shores researcher", "Quest_145000004_ChildQuestTip_145_34": "Approach the abnormal TDs", "Quest_145000004_ChildQuestTip_145_35": "Defeat the Tacet Discords ({q_count}/5)", "Quest_145000004_ChildQuestTip_145_37": "", "Quest_145000004_ChildQuestTip_145_39": "", "Quest_145000004_ChildQuestTip_145_42": "", "Quest_145000004_ChildQuestTip_145_43": "", "Quest_145000004_QuestDesc_0_1": "The future is still unknown, and the past remains buried beneath the waves. After your journey across Mt. Firmament, all clues now point to a hidden island in the sea—the Black Shores. Yangyang's message hints that in the Port City of Guixu, you might find the Bloom Bearer now stationed in Jinzhou...", "Quest_145000004_QuestName_0_1": "From the Echoes of Destruction", "Quest_143900000_ChildQuestTip_143_7": "Look for someone who needs a Windchimer", "Quest_143900000_QuestDesc_143_1": "\"Wind whistles, water purls, bird chirps, all echoed in the melodies of the past.\" Deliver the Windchimers you collect to Xian'ge and obtain various rewards. Collect the Windchimers scattered in Mt. Firmament and make the music play again.", "Quest_143900000_QuestName_143_1": "Mountain Melodies", "Quest_11900016_ChildQuestTip_11_1": "Answer the contact from Xinyi", "Quest_11900016_ChildQuestTip_11_2": "Talk to Xinyi", "Quest_11900016_ChildQuestTip_11_4": "Inquire about the experience of the hunter", "Quest_11900016_ChildQuestTip_11_5": "Inquire about the experience of the herb collector", "Quest_11900016_ChildQuestTip_11_6": "Head to Loong's Crest", "Quest_11900016_ChildQuestTip_11_7": "Use Sensor to investigate other anomalies", "Quest_11900016_ChildQuestTip_11_9": "", "Quest_11900016_ChildQuestTip_11_10": "", "Quest_11900016_ChildQuestTip_11_11": "", "Quest_11900016_ChildQuestTip_11_15": "Defeat the remaining Fractisidus members", "Quest_11900016_ChildQuestTip_11_16": "Talk to Qianyue", "Quest_11900016_ChildQuestTip_11_19": "", "Quest_11900016_ChildQuestTip_11_21": "", "Quest_11900016_ChildQuestTip_11_27": "", "Quest_11900016_ChildQuestTip_11_31": "Head to Xuanji Ridges to stop the plans of Fractisidus", "Quest_11900016_ChildQuestTip_11_33": "", "Quest_11900016_ChildQuestTip_11_35": "", "Quest_11900016_ChildQuestTip_11_36": "", "Quest_11900016_ChildQuestTip_11_37": "Defeat the Lightcrusher combined with Ogo's frequencies.", "Quest_11900016_ChildQuestTip_11_39": "Talk to Qianyue", "Quest_11900016_ChildQuestTip_11_40": "Tell Xinyi the truth", "Quest_11900016_InteractContent_11_1": "Inquire", "Quest_11900016_InteractContent_11_2": "Inquire", "Quest_11900016_InteractContent_11_3": "Investigate the board", "Quest_11900016_InteractContent_11_4": "Investigate the boxes", "Quest_11900016_InteractContent_11_5": "Investigate the large cage", "Quest_11900016_QuestDesc_11_1": "Two mysterious events happened in Hongzhen. Xinyi presumes there are ulterior motives behind them...", "Quest_11900016_QuestName_11_1": "Lores Beyond the Ranges", "Quest_11900016_QuestScheduleMainTitle_11_1": "Investigate the anomalies around", "Quest_11900016_QuestScheduleMainTitle_11_2": "Investigate the anomalies around", "Quest_11900008_ChildQuestTip_11_1": "Talk to Yongxin", "Quest_11900008_ChildQuestTip_11_2": "Head to \"Danhua's Souvenirs\"", "Quest_11900008_InteractContent_11_1": "Talk", "Quest_11900008_InteractContent_11_2": "Talk", "Quest_11900008_QuestDesc_11_1": "Yongxin, a stones salesman from Jinzhou, is trying to drum up business in Hongzhen, but he's having trouble finding the opportunities he had hoped for.", "Quest_11900008_QuestName_11_1": "Ace Salesman: I", "Quest_11900009_ChildQuestTip_11_2": "Head to Spring's Taste", "Quest_11900009_ChildQuestTip_11_3": "Obtain herbs from Tongchuan Pharmacy", "Quest_11900009_ChildQuestTip_11_4": "Hand the herbs to Xinyang", "Quest_11900009_InteractContent_11_2": "Talk", "Quest_11900009_InteractContent_11_3": "Talk", "Quest_11900009_InteractContent_11_4": "Talk", "Quest_11900009_QuestDesc_11_1": "Yongxin's first attempt ended tragically. Will a miracle arise on his second try?", "Quest_11900009_QuestName_11_1": "Ace Salesman: II", "Quest_11900010_ChildQuestTip_11_1": "Head to the research station", "Quest_11900010_InteractContent_11_2": "Talk", "Quest_11900010_QuestDesc_11_1": "Yongxin is trying to sell stones to researchers from the Academy. It sounds like a guaranteed success...", "Quest_11900010_QuestName_11_1": "Ace Salesman: III", "Quest_11900011_ChildQuestTip_11_2": "Talk to Yongxin", "Quest_11900011_QuestDesc_11_1": "All of Yongxin's business plans ended in failure. Could there be a turning point waiting for him?", "Quest_11900011_QuestName_11_1": "Ace Salesman: IV", "Quest_11900012_ChildQuestTip_11_1": "Talk to Shinong", "Quest_11900012_ChildQuestTip_11_2": "Find Loong's Pearl under the waterfall", "Quest_11900012_ChildQuestTip_11_3": "Hand the Loong's Pearl to Shinong", "Quest_11900012_InteractContent_11_1": "Talk", "Quest_11900012_InteractContent_11_2": "Gather", "Quest_11900012_InteractContent_11_3": "Talk", "Quest_11900012_QuestDesc_11_1": "Ancient wisdom says that everything in this world is useful in its own way. However, how could one tell the useful from the useless? Maybe, this young man named Shinong knows how...", "Quest_11900012_QuestName_11_1": "Herb Expeditioner: I", "Quest_11900013_ChildQuestTip_11_1": "Talk to Shinong", "Quest_11900013_ChildQuestTip_11_2": "Find a heated Pavo Plum around the spring", "Quest_11900013_ChildQuestTip_11_3": "Hand the heated Pavo Plum to Shinong", "Quest_11900013_InteractContent_11_2": "Talk", "Quest_11900013_InteractContent_11_3": "Gather", "Quest_11900013_InteractContent_11_4": "Talk", "Quest_11900013_QuestDesc_11_1": "Shinong made a mysterious discovery about Pavo Plums recorded in the Hongzhen Chronicle. For him, there is only one way to verify its validity.", "Quest_11900013_QuestName_11_1": "Herb Expeditioner: II", "Quest_11900014_ChildQuestTip_11_1": "Talk to Shinong", "Quest_11900014_ChildQuestTip_11_3": "Head to the mountain top to gather Elderflower", "Quest_11900014_ChildQuestTip_11_4": "Hand the Elderflower to Shinong", "Quest_11900014_InteractContent_11_1": "Talk", "Quest_11900014_InteractContent_11_3": "Talk", "Quest_11900014_InteractContent_11_4": "Gather", "Quest_11900014_QuestDesc_11_1": "Life is full of surprises and... accidents. Of course, there's no exception for Shinong.", "Quest_11900014_QuestName_11_1": "Herb Expeditioner: III", "Quest_11900015_ChildQuestTip_11_1": "Talk to Shinong", "Quest_11900015_ChildQuestTip_11_2": "Head to the top of Mt. Firmament to gather ten-year-old Silver Lotus", "Quest_11900015_ChildQuestTip_11_4": "Hand the ten-year-old Silver Lotus to Shinong", "Quest_11900015_InteractContent_11_1": "Talk", "Quest_11900015_InteractContent_11_2": "Gather", "Quest_11900015_InteractContent_11_4": "Talk", "Quest_11900015_QuestDesc_11_1": "Shinong has been committed to collecting and rectifying the scattered medicine classics, and now, his efforts are paying off...", "Quest_11900015_QuestName_11_1": "Herb Expeditioner: IV", "Quest_11900002_ChildQuestTip_11_1": "Defeat the Tacet Discords ({q_count}/3)", "Quest_11900002_ChildQuestTip_11_2": "Defeat the Tacet Discord elites ({q_count}/1)", "Quest_11900002_QuestDesc_11_1": "A group of Tacet Discords has appeared near the hot spring, posing a threat to the safety of the residents of Hongzhen. Defeat them before they can form into a greater number.", "Quest_11900002_QuestName_11_1": "Mountain Hunter I", "Quest_11900003_ChildQuestTip_11_1": "Defeat the Tacet Discords ({q_count}/3)", "Quest_11900003_QuestDesc_11_1": "A group of Tacet Discords are contaminating the water source leading to the waterfall. Defeat them before they can cause irreparable damage.", "Quest_11900003_QuestName_11_1": "Mountain Hunter II", "Quest_11900004_ChildQuestTip_11_1": "Defeat the Tacet Discords ({q_count}/4)", "Quest_11900004_QuestDesc_11_1": "Tacet Discords have blocked the path to Mt. Firmament. Defeat them to clear the path.", "Quest_11900004_QuestName_11_1": "Mountain Hunter III", "Quest_11900005_ChildQuestTip_11_1": "Defeat the Tacet Discords ({q_count}/3)", "Quest_11900005_ChildQuestTip_11_2": "Defeat the remaining Tacet Discords ({q_count}/3)", "Quest_11900005_QuestDesc_11_1": "A group of Tacet Discords are gathering on the outskirts of Hongzhen. Defeat them before they become a threat to the town.", "Quest_11900005_QuestName_11_1": "Mountain Hunter IV", "Quest_11900006_ChildQuestTip_11_1": "Go to Xuanji Ridges and defeat the Fractsidus remnants ({q_count}/4)", "Quest_11900006_ChildQuestTip_11_2": "Defeat the Fractsidus elites ({q_count}/1)", "Quest_11900006_QuestDesc_11_1": "The Fractsidus has set up a camp for a strike force and intends to use it as a stepping stone for another invasion aimed at Mt. Firmament. Don't give them any chances.", "Quest_11900006_QuestName_11_1": "Eradicating Evil I", "Quest_11900007_ChildQuestTip_11_1": "Go to Loong's Ridge and defeat the Fractsidus remnants ({q_count}/3)", "Quest_11900007_QuestDesc_11_1": "You foiled the Fractsidus' vile plans at Mt. Firmament, but their remnant forces are still active near the ruins of Loong's Ridge. Defeat them before they can cause more harm.", "Quest_11900007_QuestName_11_1": "Eradicating Evil II", "Quest_121000035_QuestDesc_0_1": "You meet an old storyteller when you roam about in Hongzhen. While you listen to the the immortality tales about Mt. Firmament, you notice another interested listener...", "Quest_121000035_QuestName_0_1": "Immortal Blaze", "Quest_311000000_ChildQuestTip_311_2": "Meet up with Zhezhi at the Public Security Bureau", "Quest_311000000_ChildQuestTip_311_6": "Talk to Zhezhi", "Quest_311000000_ChildQuestTip_311_7": "Enter the Public Security Bureau with Zhezhi", "Quest_311000000_ChildQuestTip_311_10": "Learn more about Gupan's commision", "Quest_311000000_ChildQuestTip_311_11": "Approach the scene", "Quest_311000000_ChildQuestTip_311_12": "Investigate the scene", "Quest_311000000_ChildQuestTip_311_19": "Chixia appears", "Quest_311000000_ChildQuestTip_311_20": "Find out about the strange TD activities", "Quest_311000000_ChildQuestTip_311_24": "Talk to Zhezhi", "Quest_311000000_ChildQuestTip_311_34": "Interview the witnesses ({q_count}/2)", "Quest_311000000_ChildQuestTip_311_49": "Discuss the truth", "Quest_311000000_ChildQuestTip_311_50": "Go to the studio", "Quest_311000000_ChildQuestTip_311_52": "Defeat the Tacet Discords", "Quest_311000000_ChildQuestTip_311_56": "Investigate the vase fragments on the ground", "Quest_311000000_ChildQuestTip_311_57": "Discuss with Zhezhi", "Quest_311000000_ChildQuestTip_311_58": "Investigate the clues outside the studio", "Quest_311000000_ChildQuestTip_311_59": "Investigate the footprints", "Quest_311000000_ChildQuestTip_311_60": "Go to the Exile camp", "Quest_311000000_ChildQuestTip_311_65": "Investigate the painting paper", "Quest_311000000_ChildQuestTip_311_66": "Investigate the paintings", "Quest_311000000_ChildQuestTip_311_67": "Investigate the clothes", "Quest_311000000_ChildQuestTip_311_68": "Investigate the note", "Quest_311000000_ChildQuestTip_311_69": "Investigate the herb residue", "Quest_311000000_ChildQuestTip_311_70": "Investigate the pigment", "Quest_311000000_ChildQuestTip_311_71": "Talk to the Exiles", "Quest_311000000_ChildQuestTip_311_72": "Leave the camp for a private discussion", "Quest_311000000_ChildQuestTip_311_75": "Approach the Exiles", "Quest_311000000_ChildQuestTip_311_86": "Defeat the Exiles", "Quest_311000000_ChildQuestTip_311_112": "Inquire the Exiles", "Quest_311000000_ChildQuestTip_311_116": "Talk to Shilang", "Quest_311000000_ChildQuestTip_311_141": "Talk to Zhezhi", "Quest_311000000_ChildQuestTip_311_144": "Complete \"Ashened Gallery\"", "Quest_311000000_ChildQuestTip_311_148": "Talk to Zhezhi", "Quest_311000000_ChildQuestTip_311_149": "Talk to Zhezhi", "Quest_311000000_ChildQuestTip_311_150": "Visit Mingyan", "Quest_311000000_ChildQuestTip_311_151": "Talk to Mingyan", "Quest_311000000_ChildQuestTip_311_184": "Listen in on the Exiles", "Quest_311000000_ChildQuestTip_311_185": "Talk to Zhezhi", "Quest_311000000_ChildQuestTip_311_190": "Sneak into the camp", "Quest_311000000_ChildQuestTip_311_191": "Talk to the injured", "Quest_311000000_ChildQuestTip_311_192": "Interview the onlookers", "Quest_311000000_ChildQuestTip_311_197": "Witness the hearing", "Quest_311000000_ChildQuestTip_311_199": "Debate the truth", "Quest_311000000_ChildQuestTip_311_200": "Listen to Zhezhi's narrative", "Quest_311000000_ChildQuestTip_311_201": "Sit alongside Zhezhi in the hearing", "Quest_311000000_ChildQuestTip_311_202": "Witness Zhezhi's proof", "Quest_311000000_ChildQuestTip_311_206": "Leave the Public Security Bureau", "Quest_311000000_ChildQuestTip_311_209": "Return to the Public Security Bureau", "Quest_311000000_ChildQuestTip_311_210": "Listen to Zhezhi's final statement", "Quest_311000000_ChildQuestTip_311_211": "Approach the scene", "Quest_311000000_ChildQuestTip_311_212": "Investigate the painting on the ground", "Quest_311000000_ChildQuestTip_311_213": "Talk to Zhezhi", "Quest_311000000_ChildQuestTip_311_214": "Interview Chixia and the researcher", "Quest_311000000_InteractContent_311_1": "Enter the Public Security Bureau", "Quest_311000000_InteractContent_311_3": "Investigate the pigment on the ground", "Quest_311000000_InteractContent_311_4": "Inspect the paper stack", "Quest_311000000_InteractContent_311_6": "Investigate the clothes", "Quest_311000000_InteractContent_311_7": "Investigate the note", "Quest_311000000_InteractContent_311_8": "Investigate the herb residue in the corner", "Quest_311000000_InteractContent_311_9": "Investigate the vase fragments", "Quest_311000000_InteractContent_311_10": "Investigate the footprints", "Quest_311000000_InteractContent_311_11": "Examine the painting on the ground", "Quest_311000000_QuestDesc_0_1": "On the way to the Pioneer Association for new tasks, you received a sudden call from Zhezhi, saying that she was summoned to appear at a dispute hearing...\nWhat is the purpose of this hearing, and what's the story behind it? Caught up in a struggle of consciousness, will this artist being tried find the courage to reconnect with her emotions and talents, and continue to breathe new life into her paintings?", "Quest_311000000_QuestName_0_1": "True Colors", "Quest_121000036_ChildQuestTip_121_1": "Listen to Encore's story", "Quest_121000036_ChildQuestTip_121_2": "Listen to Encore's story", "Quest_121000036_QuestDesc_121_1": "While in Jinzhou, you run into Encore on vacation. She extends a special invitation to you—\nThe adventure is about to begin! As Encore's closest friend, will you join the Wooly Warrior on this exciting journey?", "Quest_121000036_QuestName_121_1": "Small Wooly, Big Adventures", "Chengxiaoshan_main_1_1_398_1": "Quite the impressive feat, Magistrate Jinhsi.", "Chengxiaoshan_main_1_1_398_2": "However, you are still a long way from inheriting my power.", "Chengxiaoshan_main_1_1_398_3": "Back down now while you still can.", "Chengxiaoshan_main_1_1_398_4": "I have made up my mind, and I will not back down.", "Chengxiaoshan_main_1_1_398_5": "You once said it's not easy to become a candle of light...", "Chengxiaoshan_main_1_1_398_6": "But I still want to try. I want to see if I can ignite a spark of hope for Jinzhou!", "LevelPlay_2900006_ChildQuestTip_2_1": "", "LevelPlay_2900006_LevelPlayName_2_1": "", "LevelPlay_131900003_ChildQuestTip_131_10": "", "Quest_139700000_ChildQuestTip_139_1": "Head to \"Moon Shooter\"", "Quest_139700000_QuestDesc_139_1": "A challenge called \"Moon Shooter\" is known at the Moonlit Fair. Interesting challenges like this are meant for Chixia... and you!\n\nUnlock a new Companion after completing this quest.", "Quest_139700000_QuestName_139_1": "The Supreme Gunslinger!", "Quest_139700001_ChildQuestTip_139_2": "Head to the \"Fireworks Shop\"", "Quest_139700001_QuestDesc_139_2": "Xisha asks you to make him the legendary fireworks. Seems like an easy job... maybe?\n\nUnlock a new Companion after completing this quest.", "Quest_139700001_QuestName_139_2": "Encore's Steaming Adventure!", "Quest_139700002_ChildQuestTip_139_1": "Talk to Changli", "Quest_139700002_QuestDesc_139_1": "The Pioneer Association is offering generous prizes for \"Hsin's Fortuity\", among them is the surprise jackpot, and Changli manages to draw it. To make things more dramatic, the prize is a treasure map about a Court of Savantae legacy...\n\nUnlock a new Companion after completing this quest.", "Quest_139700002_QuestName_139_1": "Puzzle of Puzzles", "Quest_139700003_ChildQuestTip_139_2": "Talk to Yangyang", "Quest_139700003_QuestDesc_139_2": "Riddle Twiddle is offering a limited special prize! Join Yangyang and try to win it!\n\nUnlock a new Companion after completing this quest.", "Quest_139700003_QuestName_139_2": "Riddle and Reunion", "PrefabTextItem_458408746_Text": "Ascension Preview", "PrefabTextItem_2605248441_Text": "Ascended", "PrefabTextItem_2944849684_Text": "Exploration Objective", "PrefabTextItem_1683480253_Text": "Huanglong: Jinzhou", "PrefabTextItem_600259595_Text": "Claim", "PrefabTextItem_1139539340_Text": "Area exploration completed.", "LevelPlay_14900003_ChildQuestTip_14_2": "", "LevelPlay_14900003_ChildQuestTip_14_4": "", "LevelPlay_14900003_LevelPlayName_14_2": "", "LevelPlay_313900004_ChildQuestTip_313_6": "Defeat Scar", "LevelPlay_313900012_ChallengeFailMainText_313_3": "It’s not here...", "LevelPlay_313900012_ChallengeFailMainText_313_5": "It’s not here...", "LevelPlay_313900012_ChallengeSuccessMainText_313_5": "You found it!", "LevelPlay_313900012_ChallengeSuccessMainText_313_7": "You found it!", "LevelPlay_313900012_ChallengeSuccessMainText_313_9": "You found it!", "LevelPlay_313900012_ChallengeSuccessMainText_313_11": "You found it!", "LevelPlay_313900012_ChildQuestTip_313_43": "", "LevelPlay_313900012_ChildQuestTip_313_44": "", "LevelPlay_313900012_LevelPlayName_313_2": "", "Quest_880000015_ChildQuestTip_880_23": "Jinzhou is getting lively lately. Go back and ask around", "Quest_880000015_ChildQuestTip_880_26": "Head to the \"Wishing Tree\"", "Quest_880000017_ChildQuestTip_880_10": "Follow the Wish Tag clues to find Xiaosheng", "Flow_11900005_8": "(Note) Obtain the clue about Scanner location after interaction", "Flow_11900005_9": "Obtain the clue of photos", "Flow_11900005_10": "Obtained the clue of photos", "LevelPlay_11900007_LevelPlayName_11_1": "Traces of Mt. Firmament V", "LevelPlay_11900008_ChildQuestTip_11_6": "Take a photo according to the clues", "LevelPlay_11900008_LevelPlayName_11_1": "Traces of Mt. Firmament VI", "LevelPlay_11900008_TakePhotoPosDescription_11_1": "Take a photo of the \"skyglow\" and the \"suspended rocks\"", "LevelPlay_11900008_TakePhotoTargetsDescription_11_1": "Take a photo of the \"skyglow\" and the \"suspended rocks\"", "LevelPlay_30900002_ChildQuestTip_30_1": "", "LevelPlay_30900002_LevelPlayName_30_1": "", "Quest_32900010_ChildQuestTip_32_8": "", "Quest_32900010_ChildQuestTip_32_10": "", "Quest_32900010_ChildQuestTip_32_13": "", "Quest_32900010_ChildQuestTip_32_14": "", "Quest_32900010_ChildQuestTip_32_15": "", "Quest_32900010_QuestDesc_32_2": "", "Quest_32900010_QuestName_32_2": "", "Quest_30900001_ChildQuestTip_30_1": "", "Quest_30900001_ChildQuestTip_30_3": "", "Quest_30900001_ChildQuestTip_30_5": "", "Quest_30900001_ChildQuestTip_30_7": "", "Quest_30900001_InteractContent_30_1": "", "Quest_30900001_InteractContent_30_2": "", "Quest_30900001_InteractContent_30_3": "", "Quest_30900001_QuestDesc_30_1": "", "Quest_30900001_QuestName_30_1": "", "LevelPlay_2900005_QuestScheduleMainTitle_2_1": "", "AccessPath_503007_Description": "Illusive Store", "AccessPath_503008_Description": "Adversity Exchange", "AccessPath_503009_Description": "Simulation Training Store", "LevelPlay_131900005_ChildQuestTip_131_12": "", "LevelPlay_131900005_ChildQuestTip_131_17": "", "LevelPlay_131900005_ChildQuestTip_131_24": "", "LevelPlay_131900005_ChildQuestTip_131_25": "", "LevelPlay_131900005_ChildQuestTip_131_26": "", "LevelPlay_131900005_QuestScheduleMainTitle_131_2": "Current Score: {q_count}", "LevelPlay_131900005_QuestScheduleSubTitle_131_2": "Gold: 3000", "LevelPlay_131900005_QuestScheduleSubTitle_131_3": "Silver: 2000", "LevelPlay_131900005_QuestScheduleSubTitle_131_4": "Bronze: 1000", "LevelPlay_313700006_ChildQuestTip_313_2": "Defeat the monsters", "LevelPlay_313700006_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700006_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700006_LevelPlayName_313_2": "", "PrefabTextItem_1212802233_Text": "Tower of Adversity", "LevelPlay_146000058_ChildQuestTip_146_3": "", "Quest_880700000_ChildQuestTip_880_2": "", "Quest_880700000_QuestDesc_880_1": "", "Quest_880700000_QuestName_880_1": "Moon-Chasing Festival venue", "InfoDisplay_120101011_Title": "Shabby Journal", "InfoDisplay_120101011_Text": "When \"the Genius\" Meets \"the Ordinary\": An Exclusive Interview with the Mysterious Polymath\n\nQ: This is your first time speaking to the public, right? Are you nervous? Everyone's been so curious about what the legendary \"genius\" is like.\nA: Haha, actually, I've interacted with many of you on various topics without you even realizing it. Maybe you would recall discussing proton lifetime with someone named Cream Cat.\n\nQ: That science writer Cream Cat? So it's also you! What a surprise! By the way, does this pseudonym have any special meaning?\nA: It's from a little \"aha\" moment. Let me ask you this: ever accidentally dropped a cream cake? If you have, you've probably noticed the creamy side always hits the ground first, just like a cat always lands on its paws. Now, imagine this: stick the non-creamed side onto a cat's back, and voilà! You've got yourself a cream-cat perpetual motion machine, spinning 24/7—a true scientific marvel.\n\nQ: It must take a whimsical and creative mind to come up with such an interesting idea. I wonder if your research on Automata Mechanics is just as imaginative.\nA: To answer that, let's raise our heads and look at the starry sky through the window above. What do you see at first glance? And if you look further, what do you see next?\n\nQ: First, the moon and stars. Beyond that, maybe planets crashing into each other or the starry sky mirroring the world we live in.\nA: Now, are these just your imagination or scientific facts waiting to be confirmed? You can't find the answer if you don't imagine it first, right? It's the same with my research: imagination is part of scientification. Researchers today often focus too much on the utilitarian side of science, abandoning imagination to ensure their work contributes to mankind and the world as a whole, even if it goes against their intuition. Applied research is undoubtedly necessary for post-Lament reconstruction, but that's no reason to give up imagination, the breeding ground of science. So, my advice is... just think about how to make the science work. As for what it might yield, well... (smiles)\n\nQ: How enlightening! Speaking of advice, do you have any for your gifted son, Xiangli Yao? As a genius yourself, you must have high expectations for him.\nA: That might be a lot for a young boy to handle, but... I just hope he inherits my way of seeing things. So that one day, when he steps out of his room and tries to make sense of this world, he can look up at the sky and find the answers there.", "InfoDisplay_120101012_Title": "Diary I", "InfoDisplay_120101012_Text": "Today is the day of the Moon-Chasing Festival, and the teacher at school said that all wishes made on this day will come true.\nIn that case... I wish that Dad could come home more often.\nNo, wait, in the magazine, Dad said that █████████\nIn that case... I want to be just as amazing as him. No, I want to be an even greater scientist than him. I want to find out what the world of truth is really like with him.", "InfoDisplay_120101013_Title": "Diary I", "InfoDisplay_120101013_Text": "Today is the day of the Moon-Chasing Festival, and the teacher at school said that all wishes made on this day will come true.\nIn that case... I wish that Dad could come home more often.\nNo, wait, in the magazine, Dad said that █████████\nIn that case... I want to be just as amazing as him. No, I want to be an even greater scientist than him. I want to find out what the world of truth is really like with him.", "InfoDisplay_120101014_Title": "Diary II", "InfoDisplay_120101014_Text": "Dad and Mom always take different paths when we go hiking. Dad likes heading up to the summit, and I enjoy climbing with him. After reaching the top, we sit under a big tree and count the stars in the night sky. Mom, on the other hand, always goes down the mountain. Today, I decided to go with Mom.\nI didn't even know there was a village at the bottom of this remote mountain! Everyone there smiled and nodded at Mom like they knew her well. Does Mom come here for her job all the time?\nThe villagers gathered around and thanked Mom, expressing their praises, just like those mentioned in the newspapers. But I also heard them say something else.\n\"I wasn't sure if Dr. Xiangli Yan would really give us checkups for free every month, but she did it! And she still does, even after the big disaster...\"\n\"She's so sincere and considerate. But don't you think it's a waste of talent for her to work in our village? I mean, someone of her expertise should be doing more important things!\"\nOn the way home, I couldn't shake off what the villagers had said, even finding myself muttering those words. Mom noticed and took my hand, asking about counting stars with Dad. I told her I could recognize every star, even the faintest ones in the distance. Mom said even though she wasn't up on the mountain with us, she was still gazing at the stars. The difference was that she kept her feet firmly on the ground so she wouldn't fall while looking at the sky. As she spoke, a man came up to her asking for help, so I went home alone. But this time, the starry sky looked different from what Dad showed me back on the mountaintop.", "InfoDisplay_120101015_Title": "Wish Tag", "InfoDisplay_120101015_Text": "Failed experiments, unmet goals... I've had enough! I just want to be heard...", "InfoDisplay_120101016_Title": "Wish Tag", "InfoDisplay_120101016_Text": "I promised my boy I'd witness the Ovathrax's defeat and the peace he had fought so hard for.", "InfoDisplay_120101017_Title": "Wish Tag", "InfoDisplay_120101017_Text": "I wanna be a great hero like Flame Ranger from the hero plays. He's strong, he's brave and tough in the face of despair, and he has a squad of awesome friends. We need every one safe and sound together to truly protect what we care about.", "LevelPlay_14900004_ChildQuestTip_14_7": "", "LevelPlay_14900004_ChildQuestTip_14_8": "", "LevelPlay_14900004_LevelPlayName_14_2": "", "ExploreLevelRewardTitleText": "Pioneer Level increased.", "LevelPlay_141000012_ChildQuestTip_662_6": "", "LevelPlay_313900013_LevelPlayName_313_2": "", "FragmentMemoryCollectReward": "Rewards Preview", "FragmentMemoryEnterText": "Go", "FragmentMemoryNotOpen": "Coming Soon", "FragmentMemoryNextAreaTips": "Next Area Coming Soon", "FragmentMemoryCollectProgress": "Collection Progress: {0}/{1}", "FragmentMemoryCollectTime": "Collection Time: {0}", "LevelPlay_138000017_ChildQuestTip_138_13": "", "Flow_11900005_11": "Obtain the clue of photos", "LevelPlay_11900001_ChildQuestTip_11_4": "View information", "LevelPlay_11900001_ChildQuestTip_11_6": "Use Sensor in the correct area", "LevelPlay_11900001_ChildQuestTip_11_7": "View information", "RogueBuffPool_10011001_BuffName": "Turtle's Reverie", "RogueBuffPool_10011001_BuffDesc": "When Symphony Rank is B or higher, DMG received is reduced by 30%.", "RogueBuffPool_10011002_BuffName": "Rabbit's Reverie", "RogueBuffPool_10011002_BuffDesc": "The progression efficiency of Symphony Rank is increased by 30%.", "RogueBuffPool_10011003_BuffName": "Innocent's Reverie", "RogueBuffPool_10011003_BuffDesc": "Symphony Rank will not drop below B.", "RogueBuffPool_10011004_BuffName": "Lark's Reverie", "RogueBuffPool_10011004_BuffDesc": "When Symphony Rank is A or higher, HP is restored by 4% of the Max HP every 5s.", "RogueBuffPool_10011005_BuffName": "Snail's Reverie", "RogueBuffPool_10011005_BuffDesc": "The drop-off speed of Symphony Rank is reduced by 50%, and the Resonator's ATK is increased by 50%.", "RogueBuffPool_10011006_BuffName": "Wreck of Despair", "RogueBuffPool_10011006_BuffDesc": "When Symphony Rank is A or lower, STA recovery speed is reduced by 50%.", "RogueBuffPool_10011007_BuffName": "Incendiary Surge", "RogueBuffPool_10011007_BuffDesc": "When Symphony Rank is A or lower, DEF is reduced by 30%.", "RogueBuffPool_10011008_BuffName": "Shattered Dreams", "RogueBuffPool_10011008_BuffDesc": "Upon being attacked, the drop-off speed of Symphony Rank is increased by 100%.", "RogueBuffPool_10011009_BuffName": "Glass Labyrinth", "RogueBuffPool_10011009_BuffDesc": "Enemies gain a shield equal to 20% of their Max HP, and the progression efficiency of Symphony Rank is increased by 20%.", "RogueBuffPool_10011010_BuffName": "Blackened Blade", "RogueBuffPool_10011010_BuffDesc": "Enemies' DMG dealt is increased by 50%, and the progression efficiency of Symphony Rank is increased by 20%.", "Roguelike_Instance_Entry_Select_Buff_Number": "Selected: {0}/{1}", "HotKeyText_Pause_Name": "Pause", "Guide_FSZL_1_1": "Rover, have you got a moment?", "Guide_FSZL_1_2": "Would you like to participate in our latest research project?", "Guide_FSZL_1_3": "Yes.", "Guide_FSZL_1_4": "No.", "Guide_FSZL_1_5": "Great. Allow me to introduce our research.", "Guide_FSZL_1_6": "Please, give us a chance. I can explain what the project is about first.", "Guide_FSZL_1_7": "Have you been to Instructor Yhan's simulated training grounds?", "Guide_FSZL_1_8": "Instructor Yhan would arrange simulations for his men to train against enemy holograms and improve their combat skills.", "Guide_FSZL_1_9": "Recently, we have developed an improved \"projection\" technology to simulate even stronger enemies.", "Guide_FSZL_1_10": "With this technology, we can provide more comprehensive training for our soldiers. This means better results for their overall needs.", "Guide_FSZL_1_11": "We're still in the early stages of development, so there are some technical details we need to work out.", "Guide_FSZL_1_12": "Would you be willing to test it out for us and help with our research?", "Guide_FSZL_1_13": "Sure.", "Guide_FSZL_1_14": "What's in it for me?", "Guide_FSZL_1_15": "I knew you were the right person to talk to. I've sent you the coordinates. Thank you for your help!", "Guide_FSZL_1_16": "You'll know once you get there. Trust me, it's gonna be worth your time.", "Guide_FSZL_2_1": "Temperature favorable. Humidity is...", "Guide_FSZL_2_2": "About the Academy's research project...", "Guide_FSZL_2_3": "Oh, it's you. Have you tried testing our latest technology?", "Guide_FSZL_2_4": "Yes, I have.", "Guide_FSZL_2_5": "Not yet.", "Guide_FSZL_2_6": "With your assistance, I have faith that our technology will soon reach its full potential for our soldiers to utilize.", "Guide_FSZL_2_7": "Remember to go check it out at some point, then! I've already signed up for you.", "Guide_FSZL_2_8": "The look on your face tells me you've got something to ask.", "Guide_FSZL_2_9": "How did you learn about this research project?", "Guide_FSZL_2_10": "Are you really a researcher?", "Guide_FSZL_2_11": "Why are you not wearing a lab coat like the other researchers?", "Guide_FSZL_2_12": "You have keen eyes. As I expected.", "Guide_FSZL_2_13": "I'm sorry, but I can't tell you now. Not yet.", "Guide_FSZL_2_14": "That is something I can't tell you now.", "Guide_FSZL_2_15": "You have keen eyes. As I expected.", "Guide_FSZL_2_16": "I'm sorry, but I can't tell you now. Not yet.", "Guide_FSZL_2_17": "By the way, I have a small favor to ask. Can you keep quiet about my involvement with the Academy?", "Guide_FSZL_2_18": "Thank you, Rover.", "LevelPlay_131900005_ChallengeFailMainText_131_1": "Challenge Failed", "LevelPlay_131900005_ReachChallengeMainText_131_1": "Score Rank: Gold", "LevelPlay_131900005_ReachChallengeMainText_131_2": "Score Rank: Silver", "LevelPlay_131900005_ReachChallengeMainText_131_3": "Score Rank: Bronze", "Quest_880900008_ChildQuestTip_880_1": "Talk to Qinggong", "Quest_880900008_ChildQuestTip_880_2": "Check the research project Qinggong talked about", "Quest_880900008_InteractContent_880_1": "About the experiment...", "Quest_880900008_QuestDesc_880_1": "Qinggong is recruiting volunteers for a research project. Talk to him to learn more.", "Quest_880900008_QuestName_880_1": "Tactical Simulacra", "Quest_898900004_ChildQuestTip_898_16": "Shoot a photo of the ancient tree beside the spring", "Quest_898900004_ChildQuestTip_898_18": "Shoot a photo of the strange ring-like structures", "Quest_898900004_ChildQuestTip_898_41": "Head to the spring beside Spring's Taste", "Quest_898900004_ChildQuestTip_898_42": "Head to the photo spot at the gate", "Quest_898900004_ChildQuestTip_898_43": "Head to the photo spot at the slope", "Quest_898900004_QuestDesc_898_2": "Xunjing, an editor for \"Wutherium Geographic\", is seeking a photographer. According to him, this is related to an existential crisis in his career...", "Quest_898900004_QuestName_898_2": "Kaleidoscope of Hongzhen", "Quest_898900004_TakePhotoPosDescription_898_6": "Arrive at the photo spot", "Quest_898900004_TakePhotoPosDescription_898_7": "Arrive at the photo spot", "Quest_898900004_TakePhotoTargetsDescription_898_6": "Shoot a photo of the ancient tree beside the spring", "Quest_898900004_TakePhotoTargetsDescription_898_7": "Shoot a photo of the strange loop structure", "Quest_30900001_ChildQuestTip_30_8": "", "Quest_30900001_ChildQuestTip_30_9": "", "Quest_30900001_ChildQuestTip_30_10": "", "Quest_30900001_ChildQuestTip_30_12": "", "Quest_30900001_ChildQuestTip_30_13": "", "Quest_30900001_InteractContent_30_4": "", "Quest_30900001_InteractContent_30_5": "", "Entity_9ba0efb25bf4681d179b2d8db72d333c5600015eca6ef090c5cd2c77de271faf": "Xian'ge", "MapMark_4024_MarkDesc": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "MapMark_4024_MarkTitle": "Tactical Hologram: Crownless", "Text_QuestListRecommend_Text": "Complete the prerequisite quest for a better experience.", "Text_QuestRecommendTip_Text": "Complete the quest {0} for a better experience.", "Entity_8ff7c2b14915e46e418ddb96b36cb408030f7ddeb609efb78463713f3c65ccbd": "Phantom- Lightcrusher", "Text_SignalMusicTips_text": "Tap the button to match according to the frequency.", "Text_SignalMusicSucceedTips_text": "Matching succeeded", "Text_SignalMusicFailTips_text": "Matching timed out", "Text_SignalMusicFailTips2_text": "Failed to match all information. Feel the rhythm and try again!", "LevelPlay_136900104_ChildQuestTip_136_2": "", "LevelPlay_136900104_LevelPlayName_136_2": "", "Entity_382992b437a172881b58c8b5175adde9539d565779643aefb23ced724372c321": "Silver Lotus", "AccessPath_217000_Description": "Sentinel Jué", "ItemInfo_41400144_AttributesDescription": "Dropped by challenging Sentinel Jué. Can be used to upgrade skills.", "ItemInfo_41400144_BgDescription": "A ritual vessel gifted by Sentinel Jué.\nLegend holds that upon the Lament's arrival in Jinzhou, time became entangled, with no more clear line between mornings and nights.\nThe Magistrate used the Sentinel's dagger as the gnomon of the sundial to determine the date and time.", "ItemInfo_41400144_Name": "Sentinel's Dagger", "ItemInfo_41400144_ObtainedShowDescription": "Dropped by challenging Sentinel Jué. Can be used to upgrade skills.", "PrefabTextItem_2256754986_Text": "Fetching Lollo network interface...", "HotKeyText_LayersTips_Name": "Select a layer", "LevelPlay_313900006_ChallengeFailMainText_313_2": "Challenge Failed", "LevelPlay_313900006_ChildQuestTip_313_32": "", "LevelPlay_313900006_QuestScheduleMainTitle_313_4": "Protect the Target from Being Destroyed within the Time Limit", "LevelPlay_313900006_QuestScheduleSubTitle_313_4": "West Sector Target Durability: {q_count}", "LevelPlay_313900006_QuestScheduleSubTitle_313_5": "East Sector Target Durability: {q_count}", "Speaker_700001_Name": "Child", "Speaker_700001_Title": "", "Speaker_700002_Name": "Adult", "Speaker_700002_Title": "", "Speaker_700003_Name": "Pascar", "Speaker_700003_Title": "", "Speaker_700004_Name": "Colleague B", "Speaker_700004_Title": "", "Speaker_700005_Name": "Colleague A", "Speaker_700005_Title": "", "Speaker_700006_Name": "\"4\"", "Speaker_700006_Title": "", "Speaker_700007_Name": "Elderly Voice", "Speaker_700007_Title": "", "Speaker_700008_Name": "Male Voice", "Speaker_700008_Title": "", "BossEn_title_05": "Tactical Hologram: Crownless", "BossEn_detail_05": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "Bossch_detail_51": "[Zealous] Successful Dodge Counter increases the Resonator's Crit. DMG by 15% for 15s, stacking up to 4 times.", "Bossch_detail_52": "[Zealous] Successful Dodge Counter increases the Resonator's Crit. DMG by 15% for 15s, stacking up to 4 times.", "Bossch_detail_53": "[Zealous] Successful Dodge Counter increases the Resonator's Crit. DMG by 15% for 15s, stacking up to 4 times.", "Bossch_detail_54": "[Zealous] Successful Dodge Counter increases the Resonator's Crit. DMG by 15% for 15s, stacking up to 4 times.\n[Vehement] Dodge Counter deals 100% more DMG and reduces the enemy's Vibration Strength by an additional 5%.", "Bossch_detail_55": "[Zealous] Successful Dodge Counter increases the Resonator's Crit. DMG by 15% for 15s, stacking up to 4 times.\n[Vehement] Dodge Counter deals 100% more DMG and reduces the enemy's Vibration Strength by an additional 5%.", "Bossch_detail_56": "[Zealous] Successful Dodge Counter increases the Resonator's Crit. DMG by 15% for 15s, stacking up to 4 times.\n[Vehement] Dodge Counter deals 100% more DMG and reduces the enemy's Vibration Strength by an additional 5%.", "Speaker_900024_Name": "Xian'ge", "Speaker_900024_Title": "", "Entity_0116ff1474cd9a792fe0cb43cdd1cd54f76d36ee0f83fb908fda8f950eea8367": "Changli's Weiqi Game", "Entity_08f6177fc3ac515860c90ee6c28c9b367a0893f5fa81158d23c87bfd6aae912b": "Wooden Weiqi Board", "Entity_3213f28b6b087a3e5adce5818251665d19b34070d5b44d06a5e6a4e8cb6ffef5": "Weiqi Piece", "Entity_412575dc2f822b7244f65f485bac3abd84a8ab0fbbe73b4a877b1d70e94bd137": "Tactical Hologram: Ski", "Entity_ad43f27ab0f25aa2bb4ca5a80416cfeeb4ebd6038c6e5ea93ef15011d969d28b": "Weiqi Board", "MapMark_7510_MarkDesc": "Mt. Firmament is home to a special hot spring called Sagaci Springs.", "MapMark_7510_MarkTitle": "Sagaci Springs", "MapMark_7511_MarkDesc": "Complete the challenge quest while transformed as Clang Bang.", "MapMark_7511_MarkTitle": "Echo Challenge: Clang Bang", "MapMark_7512_MarkDesc": "In the past, the Court of Savantae Committee set up many imitation devices on Mt. Firmament to study the Slowed Flow.", "MapMark_7512_MarkTitle": "Stone Lift", "MapMark_7513_MarkDesc": "Complete the challenge quest while transformed as Clang Bang.", "MapMark_7513_MarkTitle": "Echo Challenge: Clang Bang", "MapMark_7514_MarkDesc": "The Lumiscale Construct is formed from defense modules commonly known as dragon scales that are found all over Jué's body.\nLumiscale Constructs can be found inside the various Court of Savantae Ruins on Mt. Firmament, and they eliminate anyone who trespasses a restricted area or may become a threat to Jué.", "MapMark_7514_MarkTitle": "Lumiscale Construct", "MapMark_7515_MarkDesc": "Transform into Clang Bang and complete the challenge.", "MapMark_7515_MarkTitle": "Echo Challenge: Clang Bang", "MapMark_7516_MarkDesc": "In the past, the Court of Savantae Committee set up many imitation devices on Mt. Firmament to study the Slowed Flow.", "MapMark_7516_MarkTitle": "Stone Lift", "MapMark_7517_MarkDesc": "People have reported sightings of a large feline Tacet Discord on Mt. Firmament in Huanglong.\nAccording to the Hongzhen Chronicle: ...It is solitary by nature and lives alone... with four claws and a back covered with scales... As its footstep marks glow, the mountain people call it the Lightcrusher.", "MapMark_7517_MarkTitle": "Mighty Lightcrusher", "MapMark_7518_MarkDesc": "Collect the Windchimers scattered all over Mt. Firmament and let the sound of the guqin fill the air once more.", "MapMark_7518_MarkTitle": "Xian'ge", "MapMark_7519_MarkDesc": "Complete the challenge quest while transformed as Clang Bang.", "MapMark_7519_MarkTitle": "Echo Challenge: Clang Bang", "MapMark_7520_MarkDesc": "It's said that those stationary enemies will start moving again once all the Photonvaults are disabled...", "MapMark_7520_MarkTitle": "Lightcrusher", "MapMark_7521_MarkDesc": "At the edge of Mt. Firmament, whispers of tides echo from the seaside ruins.", "MapMark_7521_MarkTitle": "Seaside Ruins", "MapMark_7522_MarkDesc": "The Lumiscale Construct is formed from defense modules commonly known as dragon scales that are found all over Jué's body.\nLumiscale Constructs can be found inside the various Court of Savantae Ruins on Mt. Firmament, and they eliminate anyone who trespasses a restricted area or may become a threat to Jué.", "MapMark_7522_MarkTitle": "Construct: Protective Scales", "Side_CXSTSSJ_1_1": "Hello, {Male=good sir;Female=good lady}! Would you be so kind as to lend me a few minutes? Sorry to bother you, but have you ever seen a bell-like object encircled by muscial notes in the mountains?", "Side_CXSTSSJ_1_2": "It does ring a bell.", "Side_CXSTSSJ_1_3": "I don't recall.", "Side_CXSTSSJ_1_4": "Does it look similar to this bell adorned on my clothes?", "Side_CXSTSSJ_1_5": "Here, let me show you. It looks like this bell adorned on my clothes.", "Side_CXSTSSJ_1_6": "It is called Windchimer, which can capture and preserve a variety of sounds, converting them into usable energy. Perhaps you can think of it as a sophisticated recorder to help you better understand how it works.", "Side_CXSTSSJ_1_7": "There are many Windchimers scattered in the mountains. If you happen to find one, you may ring it to release the \"sounds\" within.", "Side_CXSTSSJ_1_8": "And with the Terminal, you can absorb the converted energy.", "Side_CXSTSSJ_1_9": "I've been collecting these gadgets to amass the energy, which can be used to repair this Guqin. Please, have a look at it.", "Side_CXSTSSJ_1_10": "It's a nice one.", "Side_CXSTSSJ_1_11": "It's broken.", "Side_CXSTSSJ_1_12": "I don't have the money to buy it.", "Side_CXSTSSJ_1_13": "What keen observation you have! If I manage to repair it, its melody will surely resonate across the mountain! No, even beyond!", "Side_CXSTSSJ_1_14": "Indeed, but if I manage to repair it, its melody will surely resonate across the mountain!", "Side_CXSTSSJ_1_15": "You got me wrong. I wasn't planning to sell it.", "Side_CXSTSSJ_1_16": "However broken it is, I can still feel the myriad of stories it carries, which is precisely why repairing it is worthwhile.", "Side_CXSTSSJ_1_17": "To make sure the Guqin is well-tuned, I need the energy from the Windchimer.", "Side_CXSTSSJ_1_18": "Therefore, I would appreciate it if you could collect the Winchimers and send them back to me.", "Side_CXSTSSJ_1_19": "And your efforts won't go unpaid. Don't worry, I know the rules. Payment for services rendered—that's what we'd call an equal exchange.", "Side_CXSTSSJ_2_1": "It's you! Good to meet you again. Did you collect any Windchimers recently? If so, I'd be happy to take them.", "Side_CXSTSSJ_2_2": "Give the Windchimers to Xian'ge.", "Side_CXSTSSJ_3_1": "Hello again. I wonder what \"sounds\" you would bring me today.", "Side_CXSTSSJ_4_1": "Thank you very much! It should speed up the repairing.", "Side_CXSTSSJ_5_1": "It's you! Good to meet you again. Did you collect any Windchimers recently? If so, I'd be happy to take them.", "Side_CXSTSSJ_5_2": "About the Windchimer...", "Side_CXSTSSJ_5_3": "About the Guqin...", "Side_CXSTSSJ_5_4": "Here, see this bell adorned on my clothes? This is the Windchimer.", "Side_CXSTSSJ_5_5": "It captures and preserves sounds before converting them into usable energy, which is the best repair material for my broken Guqin.", "Side_CXSTSSJ_5_6": "However broken it is, I can still feel the myriad of stories it carries.", "Side_CXSTSSJ_5_7": "After it's repaired, I'll share these stories with you. But until then, I'm relying on you to bring me the Windchimers.", "Side_CXSTSSJ_6_1": "The broken Guqin is finally repaired! Thank you for your help!", "Side_CXSTSSJ_6_2": "Can you feel the stories now? They are all woven into the melody it plays.", "Side_CXSTSSJ_6_3": "I'll transcibe them to text later. Feel free to read them if you like.", "Side_CXSTSSJ_6_4": "I'll stay here, playing the Guqin from now on. If you revisit, you'll always be greeted with my music.", "Side_CXSTSSJ_6_5": "Please take good care of yourself, my friend. Until next time.", "Entity_4e48c6522efdd4faeb546b488d732387d076872bb5394744e592c93fc496fa3d": "Points Circle", "PrefabTextItem_1311353717_Text": "Delivery Inventory", "PrefabTextItem_3987917624_Text": "Complete today's Lollo Campaign", "Speaker_900025_Name": "Shicheng", "Speaker_900025_Title": "", "Entity_b33ad75fd000117c4e125ca6cc4e0f7baea61c087bbdecac3f9976148c590d80": "Chat", "Entity_fb737769c28d70d4075e3de7c3c299d0aa6ca1c32b84a8872133af52c833d1ac": "I'd like to hand in Windchimer", "Quest_32900009_ChildQuestTip_32_85": "", "Quest_32900009_ChildQuestTip_32_86": "", "Quest_32900009_ChildQuestTip_32_87": "", "Quest_32900009_ChildQuestTip_32_88": "", "Quest_32900009_ChildQuestTip_32_89": "", "Quest_32900009_ChildQuestTip_32_90": "", "Quest_32900009_ChildQuestTip_32_97": "", "Quest_32900009_ChildQuestTip_32_98": "", "Quest_32900009_ChildQuestTip_32_99": "", "Quest_32900009_ChildQuestTip_32_100": "", "Quest_32900009_ChildQuestTip_32_101": "", "Quest_32900009_ChildQuestTip_32_102": "", "Quest_32900009_ChildQuestTip_32_103": "", "Quest_32900009_ChildQuestTip_32_104": "", "Quest_32900009_ChildQuestTip_32_105": "", "Quest_32900009_ChildQuestTip_32_106": "", "Quest_32900009_ChildQuestTip_32_107": "", "Quest_32900009_ChildQuestTip_32_108": "", "Quest_32900009_ChildQuestTip_32_109": "", "Quest_32900009_ChildQuestTip_32_110": "", "Quest_32900009_ChildQuestTip_32_111": "", "Quest_32900009_ChildQuestTip_32_112": "", "Quest_32900009_ChildQuestTip_32_113": "", "Quest_32900009_ChildQuestTip_32_114": "", "Quest_32900009_ChildQuestTip_32_115": "", "Quest_32900009_ChildQuestTip_32_116": "", "Quest_32900009_ChildQuestTip_32_117": "", "Quest_32900009_ChildQuestTip_32_118": "", "Quest_32900009_ChildQuestTip_32_119": "", "Quest_32900009_ChildQuestTip_32_120": "", "Quest_32900009_ChildQuestTip_32_121": "", "Quest_32900009_ChildQuestTip_32_131": "", "Quest_32900009_QuestDesc_32_3": "", "Quest_32900009_QuestName_32_3": "", "Quest_32900011_ChildQuestTip_32_2": "", "Quest_32900011_ChildQuestTip_32_3": "", "Quest_32900011_ChildQuestTip_32_4": "", "Quest_32900011_ChildQuestTip_32_5": "", "Quest_32900011_ChildQuestTip_32_6": "", "Quest_32900011_ChildQuestTip_32_7": "", "Quest_32900011_ChildQuestTip_32_8": "", "Quest_32900011_ChildQuestTip_32_9": "", "Quest_32900011_ChildQuestTip_32_10": "", "Quest_32900011_ChildQuestTip_32_11": "", "Quest_32900011_ChildQuestTip_32_12": "", "Quest_32900011_ChildQuestTip_32_13": "", "Quest_32900011_ChildQuestTip_32_14": "", "Quest_32900011_ChildQuestTip_32_15": "", "Quest_32900011_ChildQuestTip_32_16": "", "Quest_32900011_ChildQuestTip_32_17": "", "Quest_32900011_ChildQuestTip_32_19": "", "Quest_32900011_ChildQuestTip_32_24": "", "Quest_32900011_ChildQuestTip_32_28": "", "Quest_32900011_ChildQuestTip_32_29": "", "Quest_32900011_ChildQuestTip_32_30": "", "Quest_32900011_ChildQuestTip_32_32": "", "Quest_32900011_ChildQuestTip_32_36": "", "Quest_32900011_ChildQuestTip_32_39": "", "Quest_32900011_ChildQuestTip_32_40": "", "Quest_32900011_ChildQuestTip_32_41": "", "Quest_32900011_ChildQuestTip_32_42": "", "Quest_32900011_ChildQuestTip_32_48": "", "Quest_32900011_ChildQuestTip_32_50": "", "Quest_32900011_ChildQuestTip_32_52": "", "Quest_32900011_ChildQuestTip_32_55": "", "Quest_32900011_ChildQuestTip_32_56": "", "Quest_32900011_ChildQuestTip_32_57": "", "Quest_32900011_ChildQuestTip_32_58": "", "Quest_32900011_ChildQuestTip_32_59": "", "Quest_32900011_ChildQuestTip_32_60": "", "Quest_32900011_ChildQuestTip_32_61": "", "Quest_32900011_ChildQuestTip_32_62": "", "Quest_32900011_QuestDesc_32_2": "", "Quest_32900011_QuestName_32_2": "", "PrefabTextItem_3714856997_Text": "Main Quest", "LongShanStage_ProgressPercentage02": "{0}%", "LevelPlay_14900001_QuestScheduleMainTitle_14_1": "", "LevelPlay_14900001_QuestScheduleSubTitle_14_1": "", "Entity_108146f56c15d8111e745f66f7106403d243ddc2f5ceaac9e8c7b48663567d45": "Changli's Phantom", "Entity_a1aa747415257de34609f8cfc8cc279061952996c7b2ca2fd941b7e6f8d92e51": "A Little Girl's Phantom", "LevelPlay_139000001_ChildQuestTip_139_20": "Find clues in the room", "LevelPlay_139000001_ChildQuestTip_139_21": "Find clues in the room", "LevelPlay_139000001_ChildQuestTip_139_23": "Investigate the anomalies in the room", "LevelPlay_139000001_ChildQuestTip_139_25": "Follow the childhood Xiangli Yao and leave", "LevelPlay_139000001_ChildQuestTip_139_31": "Follow Xiangli Yao and leave", "LevelPlay_139000001_ChildQuestTip_139_33": "Wait for stage 2", "LevelPlay_139000001_QuestScheduleMainTitle_139_1": "Find clues in the room", "Speaker_700009_Name": "\"4\"", "Speaker_700009_Title": "", "NpcHeadInfo_17_SecondName": "Windchimer Store", "Activity_2005_Title": "Scar", "Activity_2005_Description": "Abnormal energy fluctuations were detected. Be careful of Scar's cards!", "Flow_139700000_709": "After the consciousness space fades, you and Xiangli Yao return to reality.", "ItemInfo_70139326_Name": "Changli's Letter.", "ItemInfo_70139326_AttributesDescription": "A letter penned by Changli, containing a message for you.", "ItemInfo_70139326_BgDescription": "With a subtle delightful scent, it reads: \"Behold Hongzhen in its entirety, next to a ring and hanging eaves. When eternal snow thaws into flowing streams, let us reconvene.\"\nIt appears to be an invitation.", "ItemInfo_70139326_ObtainedShowDescription": "A letter penned by Changli, containing a message for you.", "ItemInfo_70139327_Name": "Feather Pendant", "ItemInfo_70139327_AttributesDescription": "A feather pendant left behind by Changli.", "ItemInfo_70139327_BgDescription": "Warm and weightless, it gently lands in your palm.\nIts purpose remains a mystery.", "ItemInfo_70139327_ObtainedShowDescription": "A feather pendant left behind by Changli.", "ItemInfo_70139328_Name": "Flame Feather Pendant", "ItemInfo_70139328_AttributesDescription": "A flame feather warm to the touch, bestowed by Changli. It symbolizes a cherished sentiment.", "ItemInfo_70139328_BgDescription": "Through relentless practice, the most brilliant flames born of Forte are condensed into a flame feather nestled in your palm. Radiating a warmth akin to the touch of its creator, it shields the carrier from the harm of Flame Manipulation. This gift is reserved solely for the most significant individual.", "ItemInfo_70139328_ObtainedShowDescription": "A flame feather warm to the touch, bestowed by Changli. It symbolizes a cherished sentiment.", "SendChatText": "Press {0} to enter", "Quest_30900001_ChildQuestTip_30_16": "", "Quest_30900001_ChildQuestTip_30_17": "", "Quest_30900001_ChildQuestTip_30_18": "", "Quest_30900001_ChildQuestTip_30_19": "", "Quest_30900001_ChildQuestTip_30_20": "", "Quest_30900001_ChildQuestTip_30_22": "", "Quest_30900001_ChildQuestTip_30_23": "", "Quest_30900001_ChildQuestTip_30_24": "", "Quest_30900001_ChildQuestTip_30_25": "", "Quest_30900001_InteractContent_30_6": "", "Quest_30900001_InteractContent_30_7": "", "Quest_30900001_InteractContent_30_8": "", "Quest_30900001_InteractContent_30_9": "", "Quest_30900001_InteractContent_30_10": "", "Quest_30900001_InteractContent_30_12": "", "Quest_30900001_InteractContent_30_13": "", "Entity_6167ff101e72b1f68c672f82f5908c353ecb3fdd5f1919d6419876eb89d80c5a": "A Young Person's Phantom", "Quest_102000000_ChildQuestTip_102_14": "Defeat the enemies", "LevelPlay_313900008_ChildQuestTip_313_7": "", "LevelPlay_313900008_ChildQuestTip_313_8": "", "LevelPlay_313900008_GeneralFloatingTipMainText_313_1": "Enemy ATK greatly increased!", "Quest_145000004_ChildQuestTip_145_50": "Head to the headquarters of the Black Shores", "HotKeyText_EmojiTips2_Name": "Emote", "HotKeyText_ShortTips_Name": "Quick Reply", "LevelPlay_136900105_ChildQuestTip_136_2": "", "LevelPlay_136900105_LevelPlayName_136_2": "", "PrefabTextItem_2201134642_Text": "Go", "PrefabTextItem_2035179405_Text": "Redeem Lollo Stamps", "MapMark_3018_MarkDesc": "\"The wind whispers, the water gurgles, the birds chirp. Each sound, a delicate note in the symphony of memories past.\"\nCollecting Windchimers and delivering them to Xian'ge will be rewarded with various gifts.\nGather the scattered Windchimers and let the melody resonate again.", "MapMark_3018_MarkTitle": "Repaired Strings, Preserved Melodies", "Speaker_900026_Name": "Zhichun", "Speaker_900026_Title": "", "Speaker_900027_Name": "Yinyu", "Speaker_900027_Title": "", "Speaker_900028_Name": "Tanchuan", "Speaker_900028_Title": "", "Speaker_900029_Name": "Yanning", "Speaker_900029_Title": "", "Speaker_900030_Name": "Gulan", "Speaker_900030_Title": "", "Speaker_900031_Name": "Xiangyi", "Speaker_900031_Title": "", "Speaker_900032_Name": "Jichen", "Speaker_900032_Title": "", "Speaker_900033_Name": "Jiye", "Speaker_900033_Title": "", "Speaker_900034_Name": "Yuanzhi", "Speaker_900034_Title": "", "Speaker_900035_Name": "Yi’an", "Speaker_900035_Title": "", "Speaker_900036_Name": "Aunt Qiu", "Speaker_900036_Title": "", "Speaker_900037_Name": "Ruisheng", "Speaker_900037_Title": "", "Speaker_900038_Name": "Xiangping", "Speaker_900038_Title": "", "Speaker_900039_Name": "Wei", "Speaker_900039_Title": "", "Speaker_900040_Name": "Sihong", "Speaker_900040_Title": "", "Speaker_900041_Name": "Zhixing", "Speaker_900041_Title": "", "Speaker_900042_Name": "Zhonglin", "Speaker_900042_Title": "", "Speaker_900043_Name": "Uncle Jing", "Speaker_900043_Title": "", "Speaker_900044_Name": "Danhua", "Speaker_900044_Title": "", "Speaker_900045_Name": "Huilang", "Speaker_900045_Title": "", "Speaker_900046_Name": "Yucang", "Speaker_900046_Title": "", "Speaker_900047_Name": "Qinghe", "Speaker_900047_Title": "", "Speaker_900048_Name": "Xiaotang", "Speaker_900048_Title": "", "Speaker_900049_Name": "Lili", "Speaker_900049_Title": "", "Speaker_900050_Name": "Xunwei", "Speaker_900050_Title": "", "Speaker_900051_Name": "Sibao", "Speaker_900051_Title": "", "Speaker_900052_Name": "Jinlan", "Speaker_900052_Title": "", "Speaker_900053_Name": "Mingfang", "Speaker_900053_Title": "", "Speaker_900054_Name": "Qumi", "Speaker_900054_Title": "", "Speaker_900055_Name": "Fangdong", "Speaker_900055_Title": "", "Speaker_900056_Name": "Yuzhou", "Speaker_900056_Title": "", "Speaker_900057_Name": "Grandpa Zou", "Speaker_900057_Title": "", "Speaker_900058_Name": "Tang", "Speaker_900058_Title": "", "RemainStarWarning_1_Title": "Fractsidus", "PrefabTextItem_3584470112_Text": "Select Token", "PrefabTextItem_3468511874_Text": "Brief Description", "PrefabTextItem_818475252_Text": "Confirm", "PrefabTextItem_3690885248_Text": "Token", "PrefabTextItem_2032095310_Text": "Tap the blank area to close", "GuideTutorial_34052_GroupName": "Sagaci Springs", "Tutorial_34052_Title": "Sagaci Springs", "GuideTutorialPage_34052_Content": "Your HP will recover over time while bathing in this unique natural hot spring of Mt. Firmament.", "Quest_121000035_ChildQuestTip_121_62": "Roam in Hongzhen", "Quest_121000035_ChildQuestTip_121_63": "Roam in Hongzhen", "Quest_121000035_ChildQuestTip_121_64": "Ask around about Hongzhen ({q_count}/3}", "Quest_121000035_ChildQuestTip_121_65": "Xinyi's hints", "Quest_121000035_ChildQuestTip_121_66": "Find the Place \"Next to a Ring and Hanging Eaves\"", "Quest_121000035_ChildQuestTip_121_67": "Find the Place \"Next to a Ring and Hanging Eaves\"", "Quest_121000035_ChildQuestTip_121_68": "Head to the Pavillion at 13:00-15:00", "Quest_121000035_ChildQuestTip_121_69": "Head to the Pavillion at 13:00-15:00", "Quest_121000035_ChildQuestTip_121_70": "Head to the Designated Location to See Changli", "Quest_121000035_ChildQuestTip_121_71": "Head to the Designated Location to See Changli", "Quest_121000035_ChildQuestTip_121_72": "Head into Mt. Firmament with Changli", "Quest_121000035_ChildQuestTip_121_73": "Head into Mt. Firmament with Changli", "Quest_121000035_ChildQuestTip_121_74": "Head into Mt. Firmament with Changli", "Quest_121000035_ChildQuestTip_121_75": "Arrive at the Pavillion", "Quest_121000035_ChildQuestTip_121_76": "Find the Source of the Smell Abby Mentioned", "Quest_121000035_ChildQuestTip_121_77": "Enter the Cave", "Quest_121000035_ChildQuestTip_121_78": "Investigate the Cave", "Quest_121000035_ChildQuestTip_121_79": "Defeat the TDs and Rescue the Explorerer", "Quest_121000035_ChildQuestTip_121_80": "Defeat the TDs and Rescue the Explorerer", "Quest_121000035_ChildQuestTip_121_81": "Return to Hongzhen", "Quest_121000035_ChildQuestTip_121_82": "", "Quest_121000035_ChildQuestTip_121_83": "", "Quest_121000035_ChildQuestTip_121_84": "", "Quest_121000035_ChildQuestTip_121_85": "Go to the Hotel Where Fuling Stays", "Quest_121000035_ChildQuestTip_121_86": "Go to the Hotel Where Fuling Stays", "Quest_121000035_ChildQuestTip_121_87": "Tell Xinyi what You Know", "Quest_121000035_ChildQuestTip_121_89": "Return to the Cave where You Met Wuli", "Quest_121000035_ChildQuestTip_121_90": "Investigate the Surroundings", "Quest_121000035_ChildQuestTip_121_91": "Investigate the Surroundings", "Quest_121000035_ChildQuestTip_121_92": "Keep Going Forward", "Quest_121000035_ChildQuestTip_121_93": "Go to the Area where Time Flows in Disorder", "Quest_121000035_ChildQuestTip_121_94": "Go to the Area where Time Flows in Disorder", "Quest_121000035_ChildQuestTip_121_95": "Rewind the Weiqi Board's Time", "Quest_121000035_ChildQuestTip_121_97": "Learn about the Weiqi Board's Past", "Quest_121000035_ChildQuestTip_121_98": "Defeat the Fractisidus Artificers", "Quest_121000035_ChildQuestTip_121_99": "Defeat the Fractisidus Artificers", "Quest_121000035_ChildQuestTip_121_100": "Enter the Sonoro Sphere and Reveal the Weiqi Board's Secrets", "Quest_121000035_ChildQuestTip_121_102": "The burning scene", "Quest_121000035_ChildQuestTip_121_104": "Rest for a While (Two Days)", "Quest_121000035_ChildQuestTip_121_105": "Learn about Changli's whereabouts with Xinyi", "Quest_121000035_ChildQuestTip_121_106": "Meet with Changli at the agreed location", "Quest_121000035_ChildQuestTip_121_107": "Meet with Changli at the agreed location", "Quest_121000035_QuestAliasDesc_121_1": "You head into the depthes of the cave according to Wuli's hints, but find a strange scene.", "Quest_121000035_QuestAliasDesc_121_2": "When everything is settled, Changli invites you to another appointment in the pavillion.", "Quest_121000035_QuestScheduleMainTitle_121_4": "Ask around about the Explorer", "NPC_HZ_100_1": "Excuse me, would you mind lending me a hand...", "NPC_HZ_100_2": "What is it?", "NPC_HZ_100_3": "Sorry, but I don't have the time.", "NPC_HZ_100_4": "Hehe, it's nothing really, just that Hongzhen has gotten a lot busier now that it's easier to come to Mt. Firmament.", "NPC_HZ_100_5": "But my business is still the same as always, neither good nor bad. Most of my customers are regulars from the town.", "NPC_HZ_100_6": "The visitors just come in, browse, and leave without buying anything.", "NPC_HZ_100_7": "So I thought maybe I should get something new in, stuff I've never sold before.", "NPC_HZ_100_8": "Are you looking for advice from me?", "NPC_HZ_100_9": "Yes. You're not from here, so you probably their preferences more than I do. So please, give me some suggestions.", "NPC_HZ_100_10": "Daily necessities from Jinzhou", "NPC_HZ_100_11": "Local specialty of Mt. Firmament", "NPC_HZ_100_12": "Hand-crafted souvenirs", "NPC_HZ_100_13": "That makes sense. People from other parts of Jinzhou aren't used to our stuff, anyway.", "NPC_HZ_100_14": "Besides... if I could bring in some goods from Jinzhou, the regulars here in Hongzhen could also try something new.", "NPC_HZ_100_15": "True, the things we're used to seeing in Mt. Firmament might be interesting to outsiders.", "NPC_HZ_100_16": "Not a bad idea. Artisans aren't in short supply here. Throw some local flair on the souvenirs and they should sell like hotcakes.", "NPC_HZ_100_17": "Thanks a lot. You've been a great help.", "NPC_HZ_100_18": "You're busy? Sigh. It's okay, then.", "NPC_HZ_100_19": "Feel free to look around. Let me know if you see anything you like.", "NPC_HZ_55_1": "Come, try my freshly dried fruit.", "NPC_HZ_55_2": "(Take the dried fruit.)", "NPC_HZ_55_3": "(Wave and decline.)", "NPC_HZ_55_4": "Come on, don't be shy. Take it!", "NPC_HZ_55_5": "Mrs. Qiu stuffs a handful of dried fruit in your hand.", "NPC_HZ_55_6": "Give it a try. How is it? Do you like it?", "NPC_HZ_55_7": "Yes.", "NPC_HZ_55_8": "No.", "NPC_HZ_55_9": "Grab more if you like it. I was worried it wouldn't suit your foreign taste buds!", "NPC_HZ_55_10": "How do you make these?", "NPC_HZ_55_11": "That's easy. Let me show you.", "NPC_HZ_55_12": "You get some berries in advance and wash them in cold mountain spring water.", "NPC_HZ_55_13": "Then you cut them up, marinate them in a jar of sugar overnight, sun-dry them on a warm day, and they're guaranteed to be a treat.", "NPC_HZ_55_14": "That sounds simple.", "NPC_HZ_55_15": "That sounds complicated.", "NPC_HZ_55_16": "It does sound simple, but my child still can't manage it for the sake of his life. Sometimes he tries to help me, but usually, he just ends up causing more trouble than it's worth.", "NPC_HZ_55_17": "Hehe, you are just like my child. He thought it was hard, too. Though he still tries to help me sometimes, usually he just ends up causing more trouble than it's worth.", "NPC_HZ_55_18": "Sigh. He's no longer in town now. I have no clue how he's doing outside Mt. Firmament...", "NPC_HZ_55_19": "Not your taste, huh? Well, I have no clue what you foreign kids like or dislike. Guess I'll try something else when I return home.", "NPC_HZ_56_1": "Here's the dried fruit you wanted, Danhua.", "NPC_HZ_56_2": "Where do you want them? I'll put them up for you.", "NPC_HZ_56_3": "No worries, Mrs. Qiu. You just take it easy and leave the heavy lifting to me.", "NPC_HZ_56_4": "Oh, I have something I would like to talk to you about.", "NPC_HZ_56_5": "The dried fruit you made is wonderful, but there just isn't enough of it. Even we Mt. Firmament locals have a hard time getting them, let alone folks from other places.", "NPC_HZ_56_6": "So, is it possible for you to make a couple more baskets at a time?", "NPC_HZ_56_7": "Well, I still have a jar at home. Just tell anyone who wants it to come to me.", "NPC_HZ_56_8": "But a couple more baskets... That's going to be tough.", "NPC_HZ_56_9": "As you know, my son left Mt. Firmament some time ago, leaving me all alone in the house. I just don't have the energy to do it all by myself...", "NPC_HZ_56_10": "It's all right. I was just wondering. The decision is all yours, naturally.", "NPC_HZ_56_11": "...Sigh, sorry about that.", "NPC_HZ_56_12": "That's the case for everybody. I used to complain about him causing trouble when he was home. Now that he's gone, I have no one to help me and I miss him so terribly.", "NPC_HZ_65_1": "What are you doing here, {PlayerName}?", "NPC_HZ_65_2": "Did you come back to visit or see Lady Xinyi?", "NPC_HZ_65_3": "And you are...?", "NPC_HZ_65_4": "I know you, you are Shoufeng.", "NPC_HZ_65_5": "Well, we met each other briefly in the secret chamber during the Temporal Disruption, though we never got to talk much.", "NPC_HZ_65_6": "But I remember you very well, hero of Hongzhen.", "NPC_HZ_65_7": "I knew you'd recognize me!", "NPC_HZ_65_8": "What have you been up to lately?", "NPC_HZ_65_9": "Standing guard, working my shift... The usual.", "NPC_HZ_65_10": "Of course, that used to be my and Bingge's duty, but now that the Midnight Rangers are here, I'm not needed as much.", "NPC_HZ_65_11": "You know Mt. Firmament better than the Midnight Rangers.", "NPC_HZ_65_12": "The arrival of Midnight Rangers should make things easier for you.", "NPC_HZ_65_13": "Well, I'm a local, after all, so of course I know more than the rangers. Lady Xinyi sent me and Bingge to assist them probably for the same reason.", "NPC_HZ_65_14": "But I'm not the talker Bingge is. The rangers are all right, but we just can't seem to find any common interest.", "NPC_HZ_65_15": "That should be the case, but I'm not the talker Bingge is. The rangers are all right, but we just can't seem to find any common interest.", "NPC_HZ_65_16": "In Bingge's words, it's a style clash... and that frustrates me.", "NPC_HZ_65_17": "Embrace the differences and stay true to your own style.", "NPC_HZ_65_18": "Just take it easy, they'll understand.", "NPC_HZ_65_19": "You're right. I'm a country bumpkin and don't know much, but I know the ancestors came here from all over because of the due to TD Outbreak, yet they all got along in the end.", "NPC_HZ_65_20": "Maybe Bingge did hit it on the nail. You can't rush friendship.", "NPC_HZ_70_1": "{PlayerName}? You're an honored guest. Please feel free to ask anything and make yourself at home.", "NPC_HZ_70_2": "(About how things are in Hongzhen lately.)", "NPC_HZ_70_3": "(About the Sentinel.)", "NPC_HZ_70_4": "(About the Midnight Rangers.)", "NPC_HZ_70_5": "I'm just taking a look.", "NPC_HZ_70_6": "Thanks for asking. Thanks to the Magistrate's plan, Hongzhen is getting back on track.", "NPC_HZ_70_7": "The old era is over. Mt. Firmament is no longer isolated. To the people of Hongzhen, it means more opportunities and possibilities.", "NPC_HZ_70_8": "But not everyone will come here with a noble intent...", "NPC_HZ_70_9": "Yes. This is still not the time to let our guard down. Luckily, the worst is behind us. We just need to give Hongzhen some time and faith.", "NPC_HZ_70_10": "Though the Mianloong Chamber lies vacant now, the Sentinel still returns to Mt. Firmament occasionally. After all, this is where they first descended, and it holds many remnants of their past.", "NPC_HZ_70_11": "Without all the politics, Sentinel has more freedom now as well.", "NPC_HZ_70_12": "Hongzhen belongs to Jinzhou, so it's logical for the Midnight Rangers to be here.", "NPC_HZ_70_13": "Not to mention with the new waterway access, there are unscrupulous parties eyeing Mt. Firmament, especially the ruins and relics.", "NPC_HZ_70_14": "Considering most folks in town are civilians, safety is a concern.", "NPC_HZ_70_15": "I think the Magistrate sent the Rangers to keep peace in Mt. Firmament and Hongzhen.", "NPC_HZ_70_16": "How are things with the Midnight Rangers?", "NPC_HZ_70_17": "Bingge should be working with them right now.", "NPC_HZ_70_18": "Shoufeng should be working with them right now.", "NPC_HZ_70_19": "Mt. Firmament has been in isolation for too long, so the rangers naturally have problems communicating with the locals.", "NPC_HZ_70_20": "I sent Bingge and Shoufeng to work with the rangers. They both grew up in Mt. Firmament without much outside contact, but they are reliable and smart.", "NPC_HZ_70_21": "I believe it's also a matter of time before the City Hall takes over Mt. Firmament.", "NPC_HZ_70_22": "It's good to look around and visit old friends.", "NPC_HZ_70_23": "You're always welcome in Hongzhen.", "NPC_HZ_75_1": "Hey... Wait, haven't we met before?", "NPC_HZ_75_2": "That's right. In the chamber, right? I remember seeing you with a pink-haired girl and the Magistrate too.", "NPC_HZ_75_3": "Left quite an impression on me.", "NPC_HZ_75_4": "What do you offer here?", "NPC_HZ_75_5": "Trinkets and knickknacks. I'm just a small merchant trying to make a living.", "NPC_HZ_75_6": "My wife got hurt during the Temporal Disruption, and that drove up the expenses.", "NPC_HZ_80_1": "There's nothing about this plant anywhere...", "NPC_HZ_80_2": "What's wrong?", "NPC_HZ_80_3": "Oh, what you got there is a Silver Lotus. We use it for food. It's nothing special.", "NPC_HZ_80_4": "If you're interested, I can give you some from my house.", "NPC_HZ_80_5": "Thank you, ma'am, but it's all right. I can pick some when I do my research in the mountains.", "NPC_HZ_80_6": "Okay, whatever you like.", "NPC_HZ_80_7": "Come over for dinner, I'll make my signature Silver Lotus dish.", "NPC_HZ_80_8": "Won't that be too much trouble?", "NPC_HZ_80_9": "No trouble at all! You don't get that outside Mt. Firmament. It is said Silver Lotuses only grow in snow patches where the Sentinel has been.", "NPC_HZ_80_10": "What? Silver Lotuses have something to do with the Sentinel? It sounds like a myth, but still, it could be a nice subject for a paper...", "NPC_HZ_85_1": "Why is this treasure chest not spitting anything out...?", "NPC_HZ_85_2": "That's not a treasure chest, Great-Great-Grandpa. It's a vending machine.", "NPC_HZ_85_3": "A vend-what?", "NPC_HZ_85_4": "A vending machine...", "NPC_HZ_85_5": "See, you feed it Shell Credits according to the listed price.", "NPC_HZ_85_6": "Then press the button underneath the item you want.", "NPC_HZ_85_7": "Okay, okay, I got it now.", "NPC_HZ_85_8": "Isn't this just a stall in the form of a machine?", "NPC_HZ_85_9": "Well, you could say that, yes.", "NPC_HZ_86_1": "You're not from around here, are you?", "NPC_HZ_86_2": "Nope.", "NPC_HZ_86_3": "How about the old man from earlier in the day?", "NPC_HZ_86_4": "What a coincidence. I'm from Jinzhou, here to trace my roots. I should be around for a while.", "NPC_HZ_86_5": "We're all outsiders. Why don't we get acquainted, so we can help each other out in town?", "NPC_HZ_86_6": "You mean Great-Great-Grandpa Sihong? I walked him home before the night got cold.", "NPC_HZ_86_7": "Great-Great-Grandpa? Are you related?", "NPC_HZ_86_8": "According to my family history, he's my grandfather's grandfather.", "NPC_HZ_86_9": "But given how unstable time moved in Mt. Firmament before, it could be off.", "NPC_HZ_86_10": "Nevertheless, Great-Great-Grandpa Sihong is our patriarch. That's for sure. He could recognize all the stuff our family brought with them when they moved from Mt. Firmament to Jinzhou.", "NPC_HZ_86_11": "The reason I came to Mt. Firmament is to trace my roots. The older folks in my family always wanted nothing more than to return to their hometown and reunite with long-lost relatives.", "NPC_HZ_86_12": "But they passed away before making it happen...", "NPC_HZ_86_13": "So you could say I've come with all their wishes and dreams on my shoulder. I feel grateful and blessed to have met Great-Great-Grandpa Sihong.", "NPC_HZ_86_14": "How are you two getting along?", "NPC_HZ_86_15": "It doesn't seem like you're communicating well with him.", "NPC_HZ_86_16": "He's treating me just fine, especially given the generation gap between us. Then, you add Mt. Firmament's isolation on top—of course, there are communication issues.", "NPC_HZ_86_17": "Well, one step at a time.", "NPC_HZ_90_1": "Yes, it's nice to have someone to chat with. This is relaxing for me.", "NPC_HZ_90_2": "To be honest, I still feel a lingering fear whenever I think about the Temporal Disruption in Mt. Firmament. Even though it's in the past now, I'm still tense as a tightrope.", "NPC_HZ_90_3": "Why is that?", "NPC_HZ_90_4": "It's just that I'm worried I won't be able to manage everything or that the supplies in my shop might run short.", "NPC_HZ_90_5": "Things were dire at the time. It was inevitable that people would get hurt even with the Magistrate and Lady Xinyi holding down the fort.", "NPC_HZ_90_6": "That's why I've seen a lot of patients lately. Some have injuries that could cause complications later if not treated correctly.", "NPC_HZ_90_7": "Your hard work is appreciated.", "NPC_HZ_90_8": "I can't deny it's hard work, but it's also my duty as a healer to treat patients. I chose to do it, so no complaints.", "NPC_HZ_90_9": "Sigh, I just hope everyone will get well soon.", "NPC_HZ_95_1": "Sigh, it's great to be young, not like this old body, aches, and pain everywhere.", "NPC_HZ_95_2": "Can't even leave the house without Zhonglin’s prescriptions and those magic Sagaci Springs.", "NPC_HZ_95_3": "(Ask about Zhonglin's prescriptions.)", "NPC_HZ_95_4": "(Ask about the Sagaci Springs.)", "NPC_HZ_95_5": "Zhonglin's been studying medicine in his grandfather's footsteps since childhood and is now our most trusted doctor here. He's the one we see to treat illness.", "NPC_HZ_95_6": "His prescriptions don't always conform to convention, but you can't argue the result.", "NPC_HZ_95_7": "Not to mention after all these years, he knows our conditions the best, so I trust him.", "NPC_HZ_95_8": "Haha, you're asking the right guy. I can be a chatterbox when it comes to our local Sagaci Springs.", "NPC_HZ_95_9": "I don't know much about the medical theory behind it, but I know I feel great and relaxed when I get into one.", "NPC_HZ_95_10": "Head south down that road and you'll find a delightful hot spring.", "NPC_HZ_95_11": "You should check it out when you get a chance. Trust me, Mt. Firmament's Sagaci Springs will not disappoint.", "Quest_125000124_ChildQuestTip_125_12": "Return to Hongzhen", "Quest_125000124_QuestScheduleMainTitle_125_2": "Leave Loong's Crest", "GuideFocusNew_20049_Content": "Tap to enter Memetic Tuning", "GuideFocusNew_20050_Content": "Tap to enter Memetic Tuning", "GuideFocusNew_20051_Content": "Tap to enter Memetic Tuning", "GuideFocusNew_20052_Content": "Multiple Memetic Tuning combinations can be selected.", "GuideFocusNew_20053_Content": "Multiple Memetic Tuning combinations can be selected.", "GuideFocusNew_20054_Content": "Multiple Memetic Tuning combinations can be selected.", "GuideFocusNew_20055_Content": "The reward rate will change according to the selected Memetic Tuning combination.", "GuideFocusNew_20056_Content": "The reward rate will change according to the selected Memetic Tuning combination.", "GuideFocusNew_20057_Content": "The reward rate will change according to the selected Memetic Tuning combination.", "GuideFocusNew_20061_Content": "Tokens grant powerful buffs and are closely related to the past of Resonators.", "GuideFocusNew_20062_Content": "Tokens grant powerful buffs and are closely related to the past of Resonators.", "LevelPlay_30900002_ChildQuestTip_30_2": "", "LevelPlay_30900002_ChildQuestTip_30_3": "", "LevelPlay_30900002_ChildQuestTip_30_4": "", "LevelPlay_30900002_ChildQuestTip_30_5": "", "LevelPlay_30900002_ChildQuestTip_30_6": "", "LevelPlay_30900002_InteractContent_30_1": "", "LevelPlay_30900002_InteractContent_30_2": "", "LevelPlay_30900002_InteractContent_30_3": "", "NPC_HZ_150_1": "The last we left off, the TD Outbreak had just hit and ravaged the land. Our Hongzhen ancestors staunchly defended the mountain but were on their last legs...", "NPC_HZ_150_2": "In the bleakest moment, however, a powerful figure came riding in from the East!", "NPC_HZ_150_3": "The figure's eyes shined like stars under the dark clouds. {Male=He;Female=She} merely pointed a finger for the Mianloong Chamber to open and the Sentinel to pierce through the sky.", "NPC_HZ_150_4": "In the Sentinel's glory, the Tacet Discord could not move another inch or cause any harm.", "NPC_HZ_150_5": "As the dark clouds dispersed and light returned to Mt. Firmament, the people were safe once more.", "NPC_HZ_150_6": "As for who the mysterious figure was and the legendary tales that followed, stay tuned until next time!", "NPC_HZ_30_1": "Hey, we got a big crowd today. This is great.", "NPC_HZ_30_2": "Any more than this and my eyes won't be able to keep up.", "NPC_HZ_30_3": "...", "NPC_HZ_30_4": "It's those brats again... I told them not to mess with the guests' stuff. What's so interesting about those walking suitcases, anyway?", "NPC_HZ_30_5": "This won't do, I need to go over and have a word with them.", "NPC_HZ_31_1": "Three new faces... Yup, got it.", "NPC_HZ_32_1": "Another peaceful day.", "NPC_HZ_32_2": "Uneventful is the best event we can hope for.", "NPC_HZ_33_1": "It's quite chilly today. Gotta remind Jiye to keep warm at night when I'm back.", "NPC_HZ_34_1": "Nothing suspicious happened last night, right?", "NPC_HZ_34_2": "Everything's fine...", "NPC_HZ_34_3": "You?", "NPC_HZ_34_4": "Same old, same old for the both of us.", "NPC_HZ_34_5": "Say, since the Midnight Rangers are here, shouldn't we retire?", "NPC_HZ_34_6": "...", "NPC_HZ_34_7": "Look at you with that stubborn temper of yours. I was just spewing random thoughts. Why are you taking it so seriously?", "NPC_HZ_34_8": "...", "NPC_HZ_34_9": "Sigh. You know, the future of Hongzhen is in young people's hands. It's time we let go.", "NPC_HZ_35_1": "You're... What is it again... {PlayerName}! Right?", "NPC_HZ_35_2": "Right", "NPC_HZ_35_3": "Wrong", "NPC_HZ_35_4": "Do you know me?", "NPC_HZ_35_5": "Hehe, you're the savior of Mt. Firmament, {PlayerName}. The people of Hongzhen are forever in your and the Magistrate's debt.", "NPC_HZ_35_6": "You kids sure love to joke around. I may be old, but my eyes are still sharp.", "NPC_HZ_35_7": "You're the savior of Mt. Firmament, {PlayerName}. The people of Hongzhen are forever in your and the Magistrate's debt.", "NPC_HZ_35_8": "Hehehe, there's nothing in town I don't know about, much less you and the Magistrate. You're the saviors of Mt. Firmament.", "NPC_HZ_35_9": "Hongzhen suffered the TD Outbreak generations back. It was Sentinel who preserved the town.", "NPC_HZ_35_10": "But the joy we're relishing now is all thanks to you kids.", "NPC_HZ_35_11": "Out with the old, in with the new. The younger generation is pushing forward. Times sure are changing.", "NPC_HZ_40_1": "The old man seems to be napping. Best not to disturb him.", "NPC_HZ_42_1": "The old man is watching every passerby with sharp eyes.", "NPC_HZ_45_1": "Xunwei and Lili aren't in town today. I wonder where they went...", "NPC_HZ_46_1": "I really do envy Wei...", "NPC_HZ_46_2": "I want to be like them...", "NPC_HZ_47_1": "Yi'an has been feeling down lately...", "NPC_HZ_47_2": "Talk to him when you have the time.", "NPC_HZ_48_1": "Excuse me, but did you just get back from the mountain? Did you see Xunwei and Lili?", "NPC_HZ_48_2": "They are both researchers from Huaxu Academy, wearing uniforms, and are about my age.", "NPC_HZ_48_3": "Yes.", "NPC_HZ_48_4": "Nope.", "NPC_HZ_48_5": "Maybe, but I can't recall for sure.", "NPC_HZ_48_6": "I see, so they did go into the mountain for research.", "NPC_HZ_48_7": "It's okay. I'm guessing they're still in the mountain doing their research.", "NPC_HZ_48_8": "It's okay. I'm guessing they're still in the mountain doing their research.", "NPC_HZ_48_9": "I'd really like to see Xunwei and Lili's work routine. I think I can learn a lot even just by watching them work.", "NPC_HZ_48_10": "But you're from Hongzhen, so how did you know them?", "NPC_HZ_48_11": "There was a blizzard a few days ago. They and Wei took shelter in my house. We chatted and got to know each other.", "NPC_HZ_48_12": "From then on, they come to see me whenever they're free and share all kinds of interesting things.", "NPC_HZ_48_13": "Like why Scarefrost Deer have heart-shaped fur and how Airsailers feed themselves...", "NPC_HZ_48_14": "I never thought I could see the world through such a perspective. Things I thought couldn't be any more ordinary turned out to be so interesting and... valuable.", "NPC_HZ_48_15": "Maybe I'm daydreaming here, but I thought perhaps I could become a Huaxu researcher, too, like Xunwei, Lili, and Wei.", "NPC_HZ_48_16": "At least I'm working toward that goal.", "NPC_HZ_48_17": "Being a researcher takes a lot of effort.", "NPC_HZ_48_18": "That's a nice aspiration, but how do you plan to achieve it?", "NPC_HZ_48_19": "Nice aspiration. Good luck.", "NPC_HZ_48_20": "Lili told me that, too, but I'm determined.", "NPC_HZ_48_21": "I think there are very few things in this world that are easy... If they all take an effort anyway, might as well do what you like.", "NPC_HZ_48_22": "I plan to head to Jinzhou to study.", "NPC_HZ_48_23": "I must take my first step. More doing, less talking. That's what I learned from Xunwei.", "NPC_HZ_48_24": "But before I do that, I want to say goodbye to Yi'an.", "NPC_HZ_48_25": "Yi'an is my best friend. We grew up together. I don't want him to be troubled by my decision.", "NPC_HZ_50_1": "I don't get it. Why leave Mt. Firmament?", "NPC_HZ_51_1": "Sigh... How should I bring it up to Yuanzhi?", "NPC_HZ_52_1": "I don't see anything wrong with relaxing in the sun every day.", "NPC_HZ_52_2": "I'd live that way for the rest of my life if I could.", "NPC_HZ_53_1": "You're not a Hongzhen local, are you? Where are you from? Jinzhou?", "NPC_HZ_53_2": "You could say that.", "NPC_HZ_53_3": "I have no idea, either.", "NPC_HZ_53_4": "I could say that?", "NPC_HZ_53_5": "No idea?", "NPC_HZ_53_6": "Well, still an outsider, no matter how you slice it.", "NPC_HZ_53_7": "Can you tell me what's cool or interesting out there, then?", "NPC_HZ_53_8": "I got a friend... who's been talking about leaving Mt. Firmament to see the outside.", "NPC_HZ_53_9": "But I just don't get it. What's so special out there that it's worth giving up this comfortable life for?", "NPC_HZ_53_10": "Uh, if I may... I've noticed that a lot of people from outside are always so busy, rushing around as if they've got something urgent to attend to, and they never seem to stop.", "NPC_HZ_53_11": "I... I don't want my best friend to end up like that too...", "NPC_HZ_53_12": "It's a much more fulfilling and colorful life outside Mt. Firmament.", "NPC_HZ_53_13": "We're not rushing, just working hard.", "NPC_HZ_53_14": "You can relax and have fun anywhere if you want to.", "NPC_HZ_53_15": "Maybe your friend doesn't enjoy this kind of life.", "NPC_HZ_53_16": "But Mt. Firmament has its appeals, too. There are lots of things I haven't done yet.", "NPC_HZ_53_17": "Ahem, just to be clear, I'm not lazy or anything. I still take care of my responsibilities and do what needs to be done.", "NPC_HZ_53_18": "But the lifestyle outside Mt. Firmament has to be different, right? I just don't see her living the same carefree life out there.", "NPC_HZ_53_19": "Let me put it this way... I grew up with Yuanzhi, so I know full well what she likes.", "NPC_HZ_53_20": "But ever since Mt. Firmament connected with the outside world, it's like she's become another person...", "NPC_HZ_53_21": "Why don't you go ask her how she really feels?", "NPC_HZ_53_22": "...", "NPC_HZ_53_23": "I've never discussed things like this with her before... Let me think about it...", "NPC_HZ_54_1": "Have you talked to Yuanzhi yet?", "NPC_HZ_54_2": "(Nod.)", "NPC_HZ_54_3": "She told you everything, I presume?", "NPC_HZ_54_4": "She wants to go to school in Jinzhou and maybe become a researcher... That's what she said.", "NPC_HZ_54_5": "Being a researcher doesn't sound that impressive to me...", "NPC_HZ_54_6": "I think staying at home and sticking around Mt. Firmament is pretty great.", "NPC_HZ_54_7": "There are pros and cons in either choice.", "NPC_HZ_54_8": "What Yuanzhi needs is your understanding.", "NPC_HZ_54_9": "You're just afraid of losing a friend.", "NPC_HZ_54_10": "Well, I'm not trying to say who's right or wrong. Everybody has their own perspective.", "NPC_HZ_54_11": "But I've realized that I just don't know Yuanzhi as well as I used to.", "NPC_HZ_54_12": "We've been friends for years, so I can understand her...", "NPC_HZ_54_13": "But I've realized that I just don't know Yuanzhi as well as I used to.", "NPC_HZ_54_14": "You're probably right all along...", "NPC_HZ_54_15": "I've realized that I just don't know Yuanzhi as well as I used to.", "NPC_HZ_54_16": "The gap between me and her seems to grow wider and wider...", "NPC_HZ_54_17": "Regardless, I still respect her decision to become a researcher. After all, it's the path she's chosen for herself.", "NPC_HZ_54_18": "I wouldn't like it either if she were telling me how to live my life.", "NPC_HZ_54_19": "She's my friend, so the least I can do is wish her happiness.", "NPC_HZ_60_1": "It's you, {PlayerName}. It's been a while.", "NPC_HZ_60_2": "How's your trip so far? Hongzhen has changed a lot, hasn't it?", "NPC_HZ_60_3": "It's a lot busier than before.", "NPC_HZ_60_4": "It's a lot safer than before.", "NPC_HZ_60_5": "Not as much as I imagined.", "NPC_HZ_60_6": "Well, Hongzhen is what it is now, all thanks to you and the Magistrate.", "NPC_HZ_60_7": "Yeah, thanks to you and our Madam Magistrate, the old Hongzhen is back.", "NPC_HZ_60_8": "Haha, that is true. Hongzhen was a peaceful, happy town before the Temporal Disruption.", "NPC_HZ_60_9": "Yeah, thanks to you and our Madam Magistrate, the old Hongzhen is back.", "NPC_HZ_60_10": "Oh, you should stick around longer this time. Try the Sagaci Springs, or check out the Water Plums.", "NPC_HZ_60_11": "Sorry I can't hang out with you this time. Lady Xinyi's got me joining up with the Midnight Rangers from Jinzhou, so I'll be pretty occupied for a while.", "NPC_HZ_60_12": "Thank you. It's okay.", "NPC_HZ_60_13": "I prefer to be alone, anyway.", "ExploreMissionProgress": "Progress: {0}/{1}", "PrefabTextItem_2570458608_Text": "Expired", "Activity_100805001_Title": "Tactical Simulacra", "Activity_100805001_Desc": "The Academy is experimenting with a new type of technology, rumored to be capable of simulating powerful enemies to help with the troops' combat training...", "LevelPlay_30900003_ChildQuestTip_30_1": "", "LevelPlay_30900003_LevelPlayName_30_1": "", "LevelPlay_30900003_QuestScheduleMainTitle_30_1": "", "LevelPlay_30900003_QuestScheduleSubTitle_30_1": "", "LevelPlay_30900003_QuestScheduleSubTitle_30_2": "", "LevelPlay_30900003_QuestScheduleSubTitle_30_3": "", "Entity_17554228faa7351cf67d2f530fe70717493c004aabc6c119c1c613569d86f897": "Hoverdroid: Shooter", "HelpText_73_Title": "About Tactical Simulacra", "HelpText_73_Content": "[About]\n\nThe Academy is experimenting with a new type of technology rumored to be capable of simulating powerful enemies to help with the troops' combat training...\n\n[Eligibility]\n\nReach Union Level 14.\n\n[Event Rules]\n\n1. In Tactical Simulacra, challenge waves of powerful enemies by using special buffs across different simulation domains.\n\n2. As you complete more challenges, more special buffs will be unlocked to aid you in taking on subsequent challenges.\n\n3. The results of each challenge consist of three parts: Monster Points, Time Points, and Technical Points.\n\ni. Monster Points are earned by defeating enemies in challenges.\n\nii. Time Points are earned based on the time remaining when a challenge is completed. The more enemies that are defeated, the higher the point conversion factor.\n\niii. Technical Points are earned for each successful Counterattack and Dodge triggered. There's a maximum limit to the number of Technical Points that can be earned from each challenge.", "LevelPlay_146000059_ChildQuestTip_146_4": "", "LevelPlay_146000060_ChildQuestTip_146_2": "", "LevelPlay_146000061_ChildQuestTip_146_6": "", "LevelPlay_313900003_ChildQuestTip_313_15": "", "LevelPlay_313900003_ChildQuestTip_313_16": "", "LevelPlay_313900003_ChildQuestTip_313_17": "Defeat the Enemies", "LevelPlay_313900003_GeneralFloatingTipMainText_313_2": "Enemy ATK greatly increased!", "LevelPlay_313900003_ReachChallengeMainText_313_4": "Challenge Complete", "Quest_102000000_ChildQuestTip_102_16": "Go deeper into the Norfall Valley", "Quest_102000000_ChildQuestTip_102_17": "Slide down the steep slope", "Quest_102000000_ChildQuestTip_102_18": "Defeat the enemies", "Quest_102000000_ChildQuestTip_102_19": "Enter the Hovering Ruins", "Quest_102000000_ChildQuestTip_102_24": "Explore the depths of the Hovering Ruins", "Quest_102000000_ChildQuestTip_102_25": "Press on", "LevelPlay_30900004_ChildQuestTip_30_1": "", "LevelPlay_30900004_ChildQuestTip_30_3": "", "LevelPlay_30900004_ChildQuestTip_30_4": "", "LevelPlay_30900004_InteractContent_30_1": "", "LevelPlay_30900004_LevelPlayName_30_1": "", "ExploreDeploySuccess_TipsText": "{0} deployed.", "Quest_145000004_ChildQuestTip_145_72": "Enter the Greenhouse", "Quest_145000004_ChildQuestTip_145_74": "Investigate the piano", "Quest_145000004_ChildQuestTip_145_75": "Leave the Greenhouse", "Quest_145000004_ChildQuestTip_145_77": "", "Quest_145000004_ChildQuestTip_145_82": "Search for Monica", "Quest_145000004_ChildQuestTip_145_83": "Search for the robot that can upload the data", "LevelPlay_136900107_ChildQuestTip_136_2": "", "LevelPlay_136900107_LevelPlayName_136_2": "", "LevelPlay_146900000_ChildQuestTip_146_17": "", "LevelPlay_146900000_ChildQuestTip_146_18": "", "LevelPlay_146900000_ChildQuestTip_146_19": "", "LevelPlay_131900003_ChildQuestTip_131_15": "", "LevelPlay_313700007_ChildQuestTip_313_2": "Defeat the monsters", "LevelPlay_313700007_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700007_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700007_LevelPlayName_313_2": "", "LevelPlay_102800000_ChildQuestTip_102_7": "Follow the road", "LevelPlay_102800000_ChildQuestTip_102_9": "Go to the hovering building", "LevelPlay_102800000_ChildQuestTip_102_10": "Go to the hovering building", "LevelPlay_102800000_ChildQuestTip_102_11": "Look for the movable platform", "LevelPlay_102800000_ChildQuestTip_102_12": "Go to the top of the building", "LevelPlay_102800000_ChildQuestTip_102_13": "Go to the top of the building", "LevelPlay_102800000_ChildQuestTip_102_15": "Go to the next hovering building", "LevelPlay_102800000_ChildQuestTip_102_16": "Try to \"pull\" walls to defeat enemies", "LevelPlay_102800000_ChildQuestTip_102_18": "Go through the obstacles", "LevelPlay_102800000_ChildQuestTip_102_19": "Continue forward", "LevelPlay_102800000_ChildQuestTip_102_20": "Go to the next hovering building", "LevelPlay_102800000_ChildQuestTip_102_21": "Try to utilize the updraft to get to the upper floors of the building", "Quest_898900005_ChildQuestTip_898_8": "Head to the spring outside the town to collect Pavo Plum", "Quest_898900005_ChildQuestTip_898_9": "Collect the Pavo Plum outside the town", "Quest_898900005_ChildQuestTip_898_10": "Collect the Pavo Plum in the town", "Quest_898900005_ChildQuestTip_898_11": "Collect the Pavo Plum in the town", "Quest_898900005_ChildQuestTip_898_12": "Head to the spring outside the town to collect Pavo Plum", "Quest_898900005_ChildQuestTip_898_13": "Defeat the exiles", "Quest_898900005_ChildQuestTip_898_14": "Collect the Pavo Plum at the spring outside the town", "Quest_898900005_ChildQuestTip_898_15": "Deliver the Pavo Plums you have collected to Bing'ge", "Quest_898900005_HandInItemsDesc_898_2": "Deliver the Pavo Plums", "Quest_898900005_QuestDesc_898_1": "Bing'ge has been scorched for his work recently. He needs someone who can help.", "Quest_898900005_QuestName_898_1": "Spring Adventures", "Entity_7fed904e23be83e1cb80e80448562f673f0cee04355e265d546d177398923c61": "Firecracker", "Entity_be7077f2f1f0d9a9863a25bdbd9c2730c23ec9e92bb012a801c6ed816ede5c1d": "Hsin's Fortuity", "BackgroundCard_80069002_Title": "Among the Clouds", "BackgroundCard_80069002_AttributesDescription": "Above towering cliffs that reach for the sky, a true dragon emerges from the clouds.", "Activity_101600001_Title": "Traces of Mt. Firmament", "Activity_101600001_Desc": "Uncle Fu says that he has a magical item.\nIt's said that this item is shaped like a scale and has a magical power called Chrono Trace that can make people relive moments from their past...", "HelpText_74_Title": "About \"Traces of Mt. Firmament\"", "HelpText_74_Content": "[About]\nUncle Fu says that he has a magical item.\nIt's said that this item is shaped like a scale and has a magical power called Chrono Trace that can make people relive moments from their past...\n\n[Eligibility]\nComplete the prerequisite side quest Scale of Past.\nThe side quest Scale of Past unlocks after completing the main quests Jinzhou Rising: Thaw of Eons.\n\n[Event Rules]\nExplore areas according to the clues to collect the scattered Chrono Traces.\nCollect all the Chrono Traces to receive Astrites and other rewards.\nMore Chrono Traces will be available for collection in other areas in the future...\n\nThis system is permanently available, and Traces of Mt. Firmament can still be accessed via Trace Scale after the event ends.", "PhotoMemory_101_Title": "Mt. Firmament", "PhotoMemory_10101_Title": "Traces of Mt. Firmament I", "PhotoMemory_10102_Title": "Traces of Mt. Firmament II", "PhotoMemory_10103_Title": "Traces of Mt. Firmament III", "PhotoMemory_10104_Title": "Traces of Mt. Firmament IV", "PhotoMemory_10105_Title": "Traces of Mt. Firmament V", "PhotoMemory_10106_Title": "Traces of Mt. Firmament VI", "PhotoMemory_10107_Title": "Traces of Mt. Firmament VII", "PhotoMemory_10108_Title": "Traces of Mt. Firmament VIII", "PhotoMemory_10109_Title": "Traces of Mt. Firmament IX", "PhotoMemory_10101_Tips": "Above towering cliffs that reach for the sky, a true dragon emerges from the clouds.", "PhotoMemory_10102_Tips": "Dim lights cast a soft glow over the pool as snow gently falls from the sky.", "PhotoMemory_10103_Tips": "As per the elders of Hongzhen, the enigmatic landscape, resembling the bones of dragons, holds a profound connection to Jué.", "PhotoMemory_10104_Tips": "By the towering canopy of Tianqu Tree, myriad maple leaves adorn the surface of the pond. Legend has it that these fallen leaves shall one day return to the embrace of the tree's branches.", "PhotoMemory_10105_Tips": "The morning light shines on the twin trees, while a waterfall conceals the grand palace.", "PhotoMemory_10106_Tips": "The afterglow graces the mountain pass, while floating rocks knock on heaven's gate.", "PhotoMemory_10107_Tips": "The water of the deep pool seems to condense as an entrance to the hollows opens.", "PhotoMemory_10108_Tips": "At dawn, there are always people who confuse the mirage for the ascending sun.", "PhotoMemory_10109_Tips": "At the edge of Mt. Firmament, whispers of tides echo from the seaside ruins.", "PhotoMemory_10101_Desc": "Above towering cliffs that reach for the sky, a true dragon emerges from the clouds.", "PhotoMemory_10102_Desc": "Dim lights cast a soft glow over the pool as snow gently falls from the sky.", "PhotoMemory_10103_Desc": "As per the elders of Hongzhen, the enigmatic landscape, resembling the bones of dragons, holds a profound connection to Jué.", "PhotoMemory_10104_Desc": "By the towering canopy of Tianqu Tree, myriad maple leaves adorn the surface of the pond. Legend has it that these fallen leaves shall one day return to the embrace of the tree's branches.", "PhotoMemory_10105_Desc": "The morning light shines on the twin trees, while a waterfall conceals the grand palace.", "PhotoMemory_10106_Desc": "The afterglow graces the mountain pass, while floating rocks knock on heaven's gate.", "PhotoMemory_10107_Desc": "The water of the deep pool seems to condense as an entrance to the hollows opens.", "PhotoMemory_10108_Desc": "At dawn, there are always people who confuse the mirage for the ascending sun.", "PhotoMemory_10109_Desc": "At the edge of Mt. Firmament, whispers of tides echo from the seaside ruins.", "ActivityAdventure_101200002_Title": "Mt. Firmament", "LevelPlay_138000017_ChildQuestTip_138_16": "", "ItemInfo_70139329_Name": "Glazed Lamp", "ItemInfo_70139329_AttributesDescription": "A key item in the Rite of Offering. Can be used to activate the Altar of Initiation.", "ItemInfo_70139329_BgDescription": "An ancient lamp crafted from special minerals. Its luminous blue radiance flickers ceaselessly, as if infused with boundless energy that endures through the ages.", "ItemInfo_70139329_ObtainedShowDescription": "A key item in the Rite of Offering. Can be used to activate the Altar of Initiation.", "Quest_146000000_ChildQuestTip_146_12": "Eliminate the enemies and save the young woman", "Quest_146000000_ChildQuestTip_146_13": "Check on the young woman", "Quest_146000000_ChildQuestTip_146_14": "Feed the young woman some Milky Fish Soup", "Quest_146000000_ChildQuestTip_146_15": "Activate the Altar of Initiation", "Quest_146000000_HandInItemsDesc_146_1": "The young woman, barely conscious, urgently needs nourishment. Quickly whip up a steaming bowl of Milky Fish Soup for her.", "Quest_146000000_InteractContent_146_4": "Check", "Quest_146000000_InteractContent_146_5": "Activate", "Quest_146000000_InteractContent_146_6": "Feed", "LevelPlay_138000017_ChildQuestTip_138_20": "", "SkillDescription_1304001_AttributeName": "Stage 1 DMG", "SkillDescription_1304002_AttributeName": "Stage 2 DMG", "SkillDescription_1304003_AttributeName": "Stage 3 DMG", "SkillDescription_1304004_AttributeName": "Stage 4 DMG", "SkillDescription_1304005_AttributeName": "Heavy Attack DMG", "SkillDescription_1304006_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1304007_AttributeName": "Mid-air Attack DMG", "SkillDescription_1304008_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1304009_AttributeName": "Dodge Counter DMG", "SkillDescription_1304010_AttributeName": "Skill DMG", "SkillDescription_1304011_AttributeName": "Cooldown", "SkillDescription_1304012_AttributeName": "Overflowing Radiance DMG", "SkillDescription_1304013_AttributeName": "Incarnation Duration", "SkillDescription_1304014_AttributeName": "Overflowing Radiance Cooldown", "SkillDescription_1304015_AttributeName": "Overflowing Radiance Concerto Regen", "SkillDescription_1304016_AttributeName": "Skill DMG", "SkillDescription_1304017_AttributeName": "Cooldown", "SkillDescription_1304018_AttributeName": "Concerto Regen", "SkillDescription_1304019_AttributeName": "Resonance Cost", "SkillDescription_1304020_AttributeName": "Skill DMG", "SkillDescription_1304021_AttributeName": "Concerto Regen", "SkillDescription_1304022_AttributeName": "Ordination Glow Duration", "SkillDescription_1304023_AttributeName": "Incarnation - Basic Attack 1 DMG", "SkillDescription_1304024_AttributeName": "Incarnation - Basic Attack 2 DMG", "SkillDescription_1304025_AttributeName": "Incarnation - Basic Attack 3 DMG", "SkillDescription_1304026_AttributeName": "Incarnation - Basic Attack 4 DMG", "SkillDescription_1304027_AttributeName": "Crescent Divinity DMG", "SkillDescription_1304028_AttributeName": "Incarnation - Heavy Attack DMG", "SkillDescription_1304029_AttributeName": "Incarnation - Heavy Attack STA Cost", "SkillDescription_1304030_AttributeName": "Illuminous Epiphany: Solar Flare DMG", "SkillDescription_1304031_AttributeName": "Crescent Divinity Cooldown", "SkillDescription_1304032_AttributeName": "Jinhsi's Skill Cooldown", "SkillDescription_1304033_AttributeName": "Crescent Divinity Concerto Regen", "SkillDescription_1304034_AttributeName": "Illuminous Epiphany Concerto Regen", "SkillDescription_1304011_Description": "{0}s", "SkillDescription_1304013_Description": "{0}s", "SkillDescription_1304014_Description": "{0}s", "SkillDescription_1304017_Description": "{0}s", "SkillDescription_1304022_Description": "{0}s", "SkillDescription_1304031_Description": "{0}s", "SkillDescription_1304032_Description": "{0}s", "Skill_1002001_SkillDescribe": "Basic Attack\nPerform up to 4 consecutive strikes, dealing Spectro DMG.\n\nHeavy Attack\nPerform a charged attack at the cost of STA, dealing Spectro DMG.\n\nMid-air Attack\nPerform a Plunging Attack while in mid-air at the cost of STA, dealing Spectro DMG.\n\nDodge Counter\nUse Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.", "Skill_1002002_SkillDescribe": "Dash forward and perform consecutive strikes that inflict Spectro DMG.\n\nOverflowing Radiance\nAfter Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong's Halo, an alternative Resonance Skill Overflowing Radiance is available within {0}s.\nResonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation.\nCan be cast in mid-air.", "Skill_1002003_SkillDescribe": "Unleash the power of invocation to deal Spectro DMG.\nCan be cast in mid-air.", "Skill_1002004_SkillDescribe": "Jinhsi's Spectro DMG Bonus is increased by {0}.", "Skill_1002005_SkillDescribe": "DMG Multiplier of Intro Skill Loong's Halo is increased by {0}.", "Skill_1002006_SkillDescribe": "Attack the target, dealing Spectro DMG.", "Skill_1002007_SkillDescribe": "Incarnation\nWhile in Incarnation:\n- Alternative Basic Attack \"Incarnation - Basic Attack\" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air.\n- Alternative Resonance Skill \"Crescent Divinity\" becomes available. Deal Spectro DMG. Can be cast in mid-air.\n- Alternative Heavy Attack \"Incarnation - Heavy Attack\" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.\n- Alternative Dodge \"Incarnation - Dodge\" is available while in mid-air. Can be cast multiple times at the cost of Stamina.\n- Alternative Dodge Counter \"Incarnation - Dodge Counter\" becomes available. Deal Spectro DMG.\nCan be cast in mid-air.\n\nResonance Skill - Illuminous Epiphany\nAfter Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow. \nCan be cast in mid-air.\nWhile Ordination Glow lasts:\n- Basic Attack is replaced with Heavy Attack \"Incarnation - Heavy Attack\". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.\n- Resonance Skill is replaced with Resonance Skill \"Illuminous Epiphany\". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to {0} Incandescence, with each point of Incandescence granting bonus DMG Multiplier percentage to Stella Glamor.\nCan be cast in mid-air.\n- After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every {1}s.\n\nUnison\nWhile Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full.\n\nIncandescence\nJinhsi can hold up to {2} Incandescence.\nWhen Jinhsi is in the party, all nearby Resonators in the party gain Eras in Unity.\nEras in Unity provides 2 independent effects:\nJinhsi gains {3} Incandescence anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to {5} time(s) every {4}s. Additionally, Jinhsi gains {6} Incandescence when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to {8} time(s) every {7}s.", "Skill_1002009_SkillDescribe": "Summoning the power homologous with the Sentinel, Jinhsi may now gain Incandescence via Eras in Unity from damage of the same Attribute more effectively, at {1} time(s) every {0}s for {2}s.", "PrefabTextItem_2058558763_Text": "Warning", "LevelPlay_30900005_ChildQuestTip_30_7": "", "LevelPlay_30900005_ChildQuestTip_30_8": "", "LevelPlay_30900005_InteractContent_30_2": "", "LevelPlay_30900005_InteractContent_30_3": "", "LevelPlay_30900005_LevelPlayName_30_2": "", "Daily_BWGJ_1_1": "Umm... Who are you?", "Daily_BWGJ_1_2": "What's wrong?", "Daily_BWGJ_1_3": "My stomach hurts... I got food poisoning from accidentally eating the wrong herb to be more precise.", "Daily_BWGJ_1_4": "Should I take you to a clinic?", "Daily_BWGJ_1_5": "No need, I'm a doctor myself. I've checked my pulse and it's nothing too serious.", "Daily_BWGJ_1_6": "I just didn't expect this herb to be poisonous. It was supposed to be safe. I should've been more careful.", "Daily_BWGJ_1_7": "What herb did you take exactly?", "Daily_BWGJ_1_8": "According to the Supplement to Great Pharmacopoeia, it's a herb called the Loong's Pearl.", "Daily_BWGJ_1_9": "The pharmacopoeia says that it isn't poisonous—on the contrary, it can dissolve toxins from plants, wood, metal, and stones.", "Daily_BWGJ_1_10": "I suspect there might be some errors in the pharmacopoeia, or maybe I mixed up two similar herbs.", "Daily_BWGJ_1_11": "May I take a look at it?", "Daily_BWGJ_1_12": "Uh... sure. I've got it with me. Here.", "Daily_BWGJ_1_13": "Loong's Pearl... Hmm...", "Daily_BWGJ_1_14": "What is it? Did you find anything?", "Daily_BWGJ_1_15": "There's a note in the appendix in fine script.", "Daily_BWGJ_1_16": "Really? Let me see... \"The Loong's Pearl is a fine medicine, but where fine medicine grows, poison also flourishes. Neighboring the Loong's Pearl there usually grows a poisonous herb known as the Yunjiao Gall, which causes unending stomach pain when consumed.\"", "Daily_BWGJ_1_17": "\"It resembles the Loong's Pearl, so be careful not to mix them up.\"", "Daily_BWGJ_1_18": "I see... Sorry, I should have read more carefully.", "Daily_BWGJ_1_19": "Wait, there's more. It also mentions an antidote: \"Loong's Pearl can counteract the poison. The most potent ones thrive under waterfalls and have a strong fragrance.\"", "Daily_BWGJ_1_20": "Sounds credible.", "Daily_BWGJ_1_21": "An antidote growing near poisonous herbs... It aligns with the pharmacological theories. Looks like this isn't a mistake.", "Daily_BWGJ_1_22": "Could you help me find a Loong's Pearl beneath the waterfall? I'd go myself, but I really can't walk now.", "Daily_BWGJ_1_23": "No problem.", "Daily_BWGJ_1_24": "Thank you, friend.", "Daily_BWGJ_2_1": "You... you're back... Did you find the herb?", "Daily_BWGJ_2_2": "Here.", "Daily_BWGJ_2_3": "Hmm... the slight blue hue, the faint glow, and the aromatic scent. Yes, it matches the description in the pharmacopoeia.", "Daily_BWGJ_2_4": "According to the records, it can be consumed directly if in an emergency, although it might be more effective after processed.", "Daily_BWGJ_2_5": "Then just eat it.", "Daily_BWGJ_2_6": "You might not have time to wait that long.", "Daily_BWGJ_2_7": "Shinong puts the Loong's Pearl in his mouth and begins chewing. His pain visibly eases.", "Daily_BWGJ_2_8": "Phew... Much better. It looks like the pharmacopoeia's description of the Loong's Pearl was accurate. Thank you.", "Daily_BWGJ_2_9": "Why did you eat the herb in the first place anyway?", "Daily_BWGJ_2_10": "Ah, that's a long story. Allow me to formally introduce myself. I'm Shinong, a doctor from Jinzhou.", "Daily_BWGJ_2_11": "I've been studying ancient pharmacopoeias and medical books from all over Huanglong.", "Daily_BWGJ_2_12": "While the medical practices of Huanglong share the same roots, many ancient texts have been lost over time.", "Daily_BWGJ_2_13": "Luckily, Hongzhen has managed to preserve some texts that may have been lost elsewhere.", "Daily_BWGJ_2_14": "But over the years, as supplements are made, all pharmacopoeias and medical books inevitably suffer from confusions and omissions.", "Daily_BWGJ_2_15": "They even include some superstitions that are completely unrelated to medicine.", "Daily_BWGJ_2_16": "Superstitions...?", "Daily_BWGJ_2_17": "For example, there's a remedy that involves holding a rooster at exactly noon, jumping three times under the eaves, and then spinning around three times. It's said that if the rooster crows at that moment, it will drive away any plague.", "Daily_BWGJ_2_18": "...", "Daily_BWGJ_2_19": "That's actually... kinda creative?", "Daily_BWGJ_2_20": "While it might be a fun folklore activity, in practice it doesn't do anything to treat any illnesses.", "Daily_BWGJ_2_21": "That's why I wanted to revise these pharmacopoeias—to remove the unnecessary parts and correct the errors.", "Daily_BWGJ_2_22": "And the best way to do this is to try each herb personally and observe any reactions.", "Daily_BWGJ_2_23": "This way, I can determine their effects and uncover any side effects not mentioned in the texts.", "Daily_BWGJ_2_24": "That sounds... quite risky.", "Daily_BWGJ_2_25": "Don't worry. After generations of supplements and revisions, I'm certain any herb that poses significant health risks are all highlighted in these pages.", "Daily_BWGJ_2_26": "Worst-case scenario, it would just be minor mishaps, like what happened earlier. Such risks are predictable and entirely manageable.", "Daily_BWGJ_2_27": "Oh, as a token of gratitude, here's some tonic that I brewed.", "Daily_BWGJ_2_28": "...It's not poisonous, is it?", "Daily_BWGJ_2_29": "Don't worry. I brewed it using my proven recipe.", "Daily_BWGJ_2_30": "Until we meet again, friend. I wish you good health.", "Daily_BWGJ_3_1": "Hey, {PlayerName}! Fancy seeing you here!", "Daily_BWGJ_3_2": "You didn't eat any odd herbs today, did you?", "Daily_BWGJ_3_3": "Of course not—well, not yet.", "Daily_BWGJ_3_4": "I read an anecdote in Hongzhen Chronicles about a young man from a few hundred years ago who discovered that Pavo Plums has temporary memory-enhance effects.", "Daily_BWGJ_3_5": "He memorized all the texts of Hongzhen with the help of Pavo Plum's incredible effects, earning him the nickname \"the Walking Bookshelf.\"", "Daily_BWGJ_3_6": "So... you know. I want to try it.", "Daily_BWGJ_3_7": "It's probably just a myth.", "Daily_BWGJ_3_8": "You sure something like that exists?", "Daily_BWGJ_3_9": "I agree that the story might be fictional. But there might be some truth behind it.", "Daily_BWGJ_3_10": "I've always been gathering Pavo Plums from around this area. But according to Hongzhen Chronicles, only those \"found near the hot spring and that can slightly heat up\" has medical effects.", "Daily_BWGJ_3_11": "But I've searched everywhere near the hot spring and haven't found any Pavo Plums like the ones described.", "Daily_BWGJ_3_12": "I could give you a hand with it.", "Daily_BWGJ_3_13": "R-really? That would be great!", "Daily_BWGJ_4_1": "{PlayerName}, did you find any heated Pavo Plums?", "Daily_BWGJ_4_2": "Exactly as the chronicles described... I didn't expect it to exist. Interesting... But it could be a mutation.", "Daily_BWGJ_4_3": "\"Didn't expect it to exist?\"", "Daily_BWGJ_4_4": "A mutation?", "Daily_BWGJ_4_5": "H-haha. Don't be upset. Presumption is the first step toward truth.", "Daily_BWGJ_4_6": "I suspect that the surrounding heat might have induced some changes in these Pavo Plums... potentially altering their medicinal effects.", "Daily_BWGJ_4_7": "Now, {PlayerName}, could you please say something after I eat the Pavo Plum?", "Daily_BWGJ_4_8": "Sure, what would you like me to say?", "Daily_BWGJ_4_9": "Anything will do, preferably something long and complicated. I want to test if it truly helps improve memory.", "Daily_BWGJ_4_10": "As soon as Shinong finishes the Pavo Plum, his face twists into a peculiar expression.", "Daily_BWGJ_4_11": "It's... it's... it's...", "Daily_BWGJ_4_12": "What is it? Is it poisonous?", "Daily_BWGJ_4_13": "It's so SPICY! I've tasted countless herbs, but I've never tasted anything this SPICY before!", "Daily_BWGJ_4_14": "Wait, I think it's working... Say something, Rover. Anything!", "Daily_BWGJ_4_15": "How much wood would a woodchuck chuck if—", "Daily_BWGJ_4_16": "Oh, my lord, I beg your forgiveness—", "Daily_BWGJ_4_17": "You effortlessly recite a passage from a tongue twister.", "Daily_BWGJ_4_18": "You passionately perform a monologue from a movie film.", "Daily_BWGJ_4_19": "Hm... Hm...", "Daily_BWGJ_4_20": "Did you catch all of that?", "Daily_BWGJ_4_21": "...None, actually.", "Daily_BWGJ_4_22": "Whole thing sounded like a bust from the get-go.", "Daily_BWGJ_4_23": "That doesn't mean all myths are false.", "Daily_BWGJ_4_24": "After all, it's just a fictional anecdote that can't be taken too seriously. But you never know unless you give it a try.", "Daily_BWGJ_4_25": "Perhaps. If I've learned anything from revising these pharmacopoeias, it's never to underestimate the wisdom of those who came before us.", "Daily_BWGJ_4_26": "Anyway, these Pavo Plums don't show any special effects, even though they can absorbe heat... and are extremely spicy. Well, that's a small discovery, at least.", "Daily_BWGJ_4_27": "Thank you, {PlayerName}. There are still quite a few herbs from the pharmacopoeia that I haven't tried yet. I'll go and search for them now.", "Daily_BWGJ_5_1": "Um... It's you, {PlayerName}.", "Daily_BWGJ_5_2": "What happened...", "Daily_BWGJ_5_3": "I fell off the hill by accident. Luckily I got away with only a swollen leg.", "Daily_BWGJ_5_4": "According to the pharmacopoeia, a herb called Elderflower grows on the hilltop, which is far more effective for treating external injuries than other herbs.", "Daily_BWGJ_5_5": "However, it appears I overestimated my athletic abilities.", "Daily_BWGJ_5_6": "Anyway... Ahem, I'll need your help again, {PlayerName}. Could you go to the hilltop and pick some Elderflowers for me?", "Daily_BWGJ_5_7": "Elderflowers grow at the top of that hill, so please be careful. But given your abilities, I'm sure it will be a piece of cake.", "Daily_BWGJ_6_1": "Yes, those are the Elderflowers!", "Daily_BWGJ_6_2": "According to the pharmacopoeia, simply grind them into paste and apply it to the injury. It takes effect almost immediately.", "Daily_BWGJ_6_3": "Shinong applies the paste to his leg, wincing at the sharp sting it causes.", "Daily_BWGJ_6_4": "Ah... All right, this should do it now.", "Daily_BWGJ_6_5": "Feeling any better?", "Daily_BWGJ_6_6": "Much better... I should be back on my feet after a bit of rest.", "Daily_BWGJ_6_7": "You must find it strange, {PlayerName}. Why am I out here risking my life instead of treating others back at the clinic in Jinzhou?", "Daily_BWGJ_6_8": "Many believe that I'm doing this for fame and attention.", "Daily_BWGJ_6_9": "For minor ailments that could easily be treated with injections or pills, using herbs involves a lot of effort, including collecting, concocting, and refining the herbs.", "Daily_BWGJ_6_10": "...They think it's meaningless, just a form of performative art and self-satisfaction. What do you think, {PlayerName}?", "Daily_BWGJ_6_11": "It's about carrying on the tradition.", "Daily_BWGJ_6_12": "Plus, many people still rely on it.", "Daily_BWGJ_6_13": "Exactly. These pharmacopoeias are the legacy of our ancestors' wisdom. Yet, nowadays, few are willing to put in the time to revise them.", "Daily_BWGJ_6_14": "As a result, the errors in these pharmacopoeias keep piling up, making them less and less trustworthy. Many people who could have been cured end up having their conditions worsen or prolonged due to incorrect treatments.", "Daily_BWGJ_6_15": "I'm not doing this for fame. I just want to preserve our ancestors' tradition and help more people avoid suffering.", "Daily_BWGJ_6_16": "That's truly honorable!", "Daily_BWGJ_6_17": "...No, it's just a simple wish. The wish of a doctor.", "Daily_BWGJ_6_18": "Maybe I'm just a humble doctor, but at least I have the courage to see it through.", "Daily_BWGJ_6_19": "I wish you all the best!", "Daily_BWGJ_6_20": "Thank you for your help, {PlayerName}. Don't worry, I'll get back in town soon.", "Daily_BWGJ_7_1": "Hello there, can you hear me? Hello?", "Daily_BWGJ_7_2": "Um… I feel terrible...", "Daily_BWGJ_7_3": "...Yes, I believe it's a type of migraine.", "Daily_BWGJ_7_4": "Migraine?", "Daily_BWGJ_7_5": "You're just in time, {PlayerName}.", "Daily_BWGJ_7_6": "Based on my observation, he has a rare disease that is only documented in a pharmacopoeia.", "Daily_BWGJ_7_7": "Can you treat him?", "Daily_BWGJ_7_8": "...It's tough. The disease can't be completely cured, and can only be alleviated with medication. However...", "Daily_BWGJ_7_9": "What is it?", "Daily_BWGJ_7_10": "I found a prescription in a medicinal book... The note says it has little effect on this kind of migraine, but I think there is a flaw to it.", "Daily_BWGJ_7_11": "The prescription uses Silver Lotuses as the main ingredient, but it's not effective for the symptoms.", "Daily_BWGJ_7_12": "I recall from the Complete Interpretation of Lost Prescriptions that regular Silver Lotuses and those that are over ten years old have opposite effects.", "Daily_BWGJ_7_13": "After observing the migraine's symptoms and checking his pulse, I believe Silver Lotuses which have bloomed for over ten years should be the correct remedy.", "Daily_BWGJ_7_14": "In conclusion, the medicinal text likely mixed them up.", "Daily_BWGJ_7_15": "It's possible. There's a chance that a minor omission occurred during the transcription. Unfortunately, this small mistake was enough to render the disease untreatable.", "Daily_BWGJ_7_16": "I've administered some relieving medicine to the patient. {PlayerName}, could you go to the nearby hill and collect some Silver Lotuses that are over ten years old? I'll wait here for you.", "Daily_BWGJ_7_17": "You can count on me.", "Daily_BWGJ_7_18": "Thanks, {PlayerName}.", "Daily_BWGJ_8_1": "This is it! It fits perfectly with the description in the pharmacopoeia. Well done, Rover!", "Daily_BWGJ_8_2": "I'll start concocting the medicine now... Please wait.", "Daily_BWGJ_8_3": "After a while, the patient takes the medicine and quickly regains consciousness.", "Daily_BWGJ_8_4": "...Um. Wh-what happened? Did I... Oh right, I passed out again.", "Daily_BWGJ_8_5": "It's because of your migraine.", "Daily_BWGJ_8_6": "Did you help me? It's an old ailment. I've been managing it with medication, but I often...", "Daily_BWGJ_8_7": "...Huh? But I feel so much better than before. How is that possible?!", "Daily_BWGJ_8_8": "I'll write you a prescription. Take the medicine as directed for a week and you should fully recover. If you still feel unwell, feel free to contact me anytime.", "Daily_BWGJ_8_9": "Fully recover? But my doctor said my condition is incurable. Are you... some kind of miracle workers?", "Daily_BWGJ_8_10": "...I'm just a regular doctor.", "Daily_BWGJ_8_11": "Where is your clinic? I'll make a banner for you and send it over as soon as I get home!", "Daily_BWGJ_8_12": "No, no, there's no need for that. {PlayerName} is the one who gathered the herb. I just...", "Daily_BWGJ_8_13": "Wrote a prescription?", "Daily_BWGJ_8_14": "Brewed the medicine?", "Daily_BWGJ_8_15": "...I just did what any doctor would do.", "Daily_BWGJ_8_16": "Nevertheless, please accept my deepest gratitude and respect for both of you.", "Daily_BWGJ_8_17": "I've made a lot of progress recently and have finished revising the pharmacopoeias in Hongzhen.", "Daily_BWGJ_8_18": "I'll send them to the clinics. Hopefully, what I'm doing can benefit more people.", "Daily_BWGJ_8_19": "Where's your next stop?", "Daily_BWGJ_8_20": "Next? There's a long journey ahead. The world is vast, and there are countless pharmacopoeias to rectify. I'm not sure how many I can complete.", "Daily_BWGJ_8_21": "But I will do my best.", "Daily_BWGJ_8_22": "Then, good luck.", "Daily_BWGJ_8_23": "May our paths cross again, {PlayerName}.", "OccupationConfig_漂泊者_Name": "Rover", "Quest_102000000_OccupyDesc_102_1": "", "Side_CXSQJD_TDTEST1_25_1": "", "Side_CXSQJD_TDTEST1_25_2": "", "Side_CXSQJD_TDTEST1_25_3": "", "Side_CXSQJD_TDTEST1_25_4": "", "Side_CXSQJD_TDTEST1_25_5": "", "Side_CXSQJD_TDTEST1_25_6": "", "Side_CXSQJD_TDTEST1_25_7": "", "Side_CXSQJD_TDTEST1_25_8": "", "Side_CXSQJD_TDTEST1_25_9": "", "Side_CXSQJD_TDTEST1_25_10": "", "Side_CXSQJD_TDTEST1_25_11": "", "Side_CXSQJD_TDTEST1_25_12": "", "Side_CXSQJD_TDTEST1_25_13": "", "Side_CXSQJD_TDTEST1_25_14": "", "Side_CXSQJD_TDTEST1_25_15": "", "Side_CXSQJD_TDTEST1_25_16": "", "Side_CXSQJD_TDTEST1_25_17": "", "Side_CXSQJD_TDTEST1_25_18": "", "Side_CXSQJD_TDTEST1_25_19": "", "Side_CXSQJD_TDTEST1_25_20": "", "Quest_121000035_ChildQuestTip_121_112": "Learn about the Weiqi Board's Past", "Quest_121000035_ChildQuestTip_121_113": "Learn about the Weiqi Board's Past", "Activity_100600002_Desc": "Dark flames dance in the Somnoire. This time, near the edge of dreams, you glimpse a familiar figure… At least here in your dreams, his ambition to engulf the world in flames shall forever burn.", "Daliy_CLKSCWJPTXYB_1_1": "Check out these stones... All mined from Jinzhou!", "Daliy_CLKSCWJPTXYB_1_2": "Our company's stones are top-notch and budget-friendly, with a wide range of options to choose from... And we can even deliver them right to your doorstep...", "Daliy_CLKSCWJPTXYB_10_1": "Hey, it's you, {PlayerName}. Come, grab a drink.", "Daliy_CLKSCWJPTXYB_10_2": "I totally screwed everything up. These past few days have been a complete waste of time. I barely made any money, and I haven't been able to get a foothold in the market at all.", "Daliy_CLKSCWJPTXYB_10_3": "My transfer order should come through any day now. After that I'll be back in Jinzhou explaining to my boss how I messed everything up.", "Daliy_CLKSCWJPTXYB_10_4": "Brrring brrring...", "Daliy_CLKSCWJPTXYB_10_5": "Excuse me, {PlayerName}, I have to take this.", "Daliy_CLKSCWJPTXYB_10_6": "Yongxin has a brief exchange with a client through his Terminal. Though a bit nervous, you can see a true salesman emerging right before you.", "Daliy_CLKSCWJPTXYB_10_7": "...So, did you just land a big deal?", "Daliy_CLKSCWJPTXYB_10_8": "Yeah... I really didn't expect that.", "Daliy_CLKSCWJPTXYB_10_9": "He said he's a merchant from Mengzhou looking to invest in tourism around Mt. Firmament.", "Daliy_CLKSCWJPTXYB_10_10": "The mountain passes around Hongzhen have long fallen into disrepair and are no longer suitable for travel, so he plans to buy some stones and pave them up.", "Daliy_CLKSCWJPTXYB_10_11": "He actually did not consider buying from us at first, but he happened to meet that researcher in Hongzhen on a business trip.", "Daliy_CLKSCWJPTXYB_10_12": "After learning we supplied a batch of stones at a low price to support the scientific effort in Hongzhen, he seemed to think that demonstrated... a certain quality of our company.", "Daliy_CLKSCWJPTXYB_10_13": "A blessing in disguise.", "Daliy_CLKSCWJPTXYB_10_14": "True. Good things tend to happen to good people, perhaps?", "Daliy_CLKSCWJPTXYB_10_15": "I'm glad I made the right call that day, all thanks to you, Rover.", "Daliy_CLKSCWJPTXYB_10_16": "Nah, it was all you.", "Daliy_CLKSCWJPTXYB_10_17": "For as long as I can remember, whether it was my family, teachers or colleagues, no one believed I could achieve anything.", "Daliy_CLKSCWJPTXYB_10_18": "They would leave the most menial, insignificant jobs to me and never ask for my opinions.", "Daliy_CLKSCWJPTXYB_10_19": "If it weren't for you, who were willing to put faith in me and believe that even someone like me could do it...", "Daliy_CLKSCWJPTXYB_10_20": "I don't think... I would have never had the courage to make a decision.", "Daliy_CLKSCWJPTXYB_10_21": "Why are you getting so emotional all of a sudden?", "Daliy_CLKSCWJPTXYB_10_22": "It's not that big of a deal.", "Daliy_CLKSCWJPTXYB_10_23": "I'm probably just too excited because I finally got a big deal.", "Daliy_CLKSCWJPTXYB_10_24": "But I meant everything I just said.", "Daliy_CLKSCWJPTXYB_10_25": "Okay, things are going to get busy from now. Thanks for helping me out, {PlayerName}.", "Daliy_CLKSCWJPTXYB_10_26": "I learned a lot over the past few days. I feel like I'm ready to handle any sales opportunity that comes my way.", "Daliy_CLKSCWJPTXYB_10_27": "Confidence is the key, after all.", "Daliy_CLKSCWJPTXYB_10_28": "The beginning is always the hardest.", "Daliy_CLKSCWJPTXYB_10_29": "That's right. But once you succeed, it's much easier the second time around...", "Daliy_CLKSCWJPTXYB_10_30": "Oh, I gotta run back to Jinzhou. There's this big deal waiting for me to take care of.", "Daliy_CLKSCWJPTXYB_10_31": "Thank you, Rover. I'll definitely be the greatest stone salesman in all of Jinzhou when we meet again!", "Daliy_CLKSCWJPTXYB_2_1": "Please, everyone... at least look at what I'm selling.", "Daliy_CLKSCWJPTXYB_2_2": "Business isn't doing well?", "Daliy_CLKSCWJPTXYB_2_3": "Hardly any customer, it seems.", "Daliy_CLKSCWJPTXYB_2_4": "Isn't it obvious?", "Daliy_CLKSCWJPTXYB_2_5": "...Not \"hardly any\". Make that \"none.\"", "Daliy_CLKSCWJPTXYB_2_6": "Oh... Are you a customer? Sorry, I thought everybody left.", "Daliy_CLKSCWJPTXYB_2_7": "So, are you interested in our stones?", "Daliy_CLKSCWJPTXYB_2_8": "Not really, sorry...", "Daliy_CLKSCWJPTXYB_2_9": "I mean, who would buy stones on the street?", "Daliy_CLKSCWJPTXYB_2_10": "Sigh. I know, right? I honestly don't know what the boss was thinking...", "Daliy_CLKSCWJPTXYB_2_11": "I mean, who would buy this kind of stuff around here? See, all the houses here are built out of either wood or bricks.", "Daliy_CLKSCWJPTXYB_2_12": "Not to mention most of the locals don't even have a Terminal.", "Daliy_CLKSCWJPTXYB_2_13": "What do terminals have to do with selling stones?", "Daliy_CLKSCWJPTXYB_2_14": "A lot. Before I got into sales, I worked in customer service.", "Daliy_CLKSCWJPTXYB_2_15": "I just needed to type in some words online and everything's done.", "Daliy_CLKSCWJPTXYB_2_16": "As for in person sales... I've never done that. And, uh, I get the jitters when I talk to people face-to-face.", "Daliy_CLKSCWJPTXYB_2_17": "Plus... people on the street aren't interested in stones at all. I wouldn't know who to sell them to even if I wanted to...", "Daliy_CLKSCWJPTXYB_2_18": "Relax, what can your stones be used for anyway?", "Daliy_CLKSCWJPTXYB_2_19": "Fixing houses, generally, but hardly anyone does that even in Jinzhou nowadays.", "Daliy_CLKSCWJPTXYB_2_20": "Or maybe paving roads? But that's not something anybody can just get up and do...", "Daliy_CLKSCWJPTXYB_2_21": "What else?", "Daliy_CLKSCWJPTXYB_2_22": "Well, let me think... Oh, right, making statues!", "Daliy_CLKSCWJPTXYB_2_23": "That means...", "Daliy_CLKSCWJPTXYB_2_24": "Thanks! I know who would want the stones now!", "Daliy_CLKSCWJPTXYB_2_25": "Oh, would you... mind coming with me? There's no way I'll be able to get a deal on my own.", "Daliy_CLKSCWJPTXYB_2_26": "Sure. I'm not doing anything right now anyway.", "Daliy_CLKSCWJPTXYB_2_27": "Wow, thank you so much! I'll get stuff ready and meet you at the souvenir store in town!", "Daliy_CLKSCWJPTXYB_3_1": "Welcome, sir!", "Daliy_CLKSCWJPTXYB_3_2": "Are you... talking to me?", "Daliy_CLKSCWJPTXYB_3_3": "Yes! Is this your first time in Hongzhen and looking to buy something? Well, you've come to the right place!", "Daliy_CLKSCWJPTXYB_3_4": "What would you like? We have Mt. Firmament oolong tea, made from tea leaves freshly picked this year using ancient techniques. It's only ten Shell Credits an ounce, with a money-back guarantee!", "Daliy_CLKSCWJPTXYB_3_5": "Wait, we're not here to buy.", "Daliy_CLKSCWJPTXYB_3_6": "Ah, it's you, {PlayerName}. Do you know this gentleman?", "Daliy_CLKSCWJPTXYB_3_7": "Yeah.", "Daliy_CLKSCWJPTXYB_3_8": "Actually, we just met.", "Daliy_CLKSCWJPTXYB_3_9": "Well, since it's your friend, I can give him 20% off all items in the store!", "Daliy_CLKSCWJPTXYB_3_10": "(He's so much more professional in sales than I am...)", "Daliy_CLKSCWJPTXYB_3_11": "Ahem. No, actually, we're here... to sell.", "Daliy_CLKSCWJPTXYB_3_12": "Sell? You mean like the herbs you found and gathered on your trip?", "Daliy_CLKSCWJPTXYB_3_13": "Not herbs. Stones.", "Daliy_CLKSCWJPTXYB_3_14": "Yes... yes, and quality stones for sculpting at that! We offer all kinds of them! Here's a sample... for you to... take a look.", "Daliy_CLKSCWJPTXYB_3_15": "It does look nice, both the texture and color... But this is not from Mt. Firmament, is it?", "Daliy_CLKSCWJPTXYB_3_16": "No, it isn't. I brought it with me from Jinzhou!", "Daliy_CLKSCWJPTXYB_3_17": "Wait, is there something wrong with it?", "Daliy_CLKSCWJPTXYB_3_18": "Not in the slightest! Our company has been in the stone business for over 10 years in Jinzhou. And we... we've always offered the best there is at affordable prices...", "Daliy_CLKSCWJPTXYB_3_19": "Sounds a bit suspicious. If the rocks are fine, why are you so nervous?", "Daliy_CLKSCWJPTXYB_3_20": "This is his first crack at sales. Please understand.", "Daliy_CLKSCWJPTXYB_3_21": "I see. That explains a lot. When I first worked here, I couldn't even get a whole sentence out. It's okay, you just need more practice.", "Daliy_CLKSCWJPTXYB_3_22": "All right, then let's get down to business. What's the price?", "Daliy_CLKSCWJPTXYB_3_23": "Yongxin gives an irresistible quote.", "Daliy_CLKSCWJPTXYB_3_24": "That really is pretty cheap... I've heard that they have to rely on heavy-duty machinery to mine rocks out there, but this...", "Daliy_CLKSCWJPTXYB_3_25": "Do you find the offer appealing?", "Daliy_CLKSCWJPTXYB_3_26": "It's really a great deal.", "Daliy_CLKSCWJPTXYB_3_27": "Sorry, I can't do it.", "Daliy_CLKSCWJPTXYB_3_28": "Is the price too high for you? That's fine, I'm sure we can work something out...", "Daliy_CLKSCWJPTXYB_3_29": "It's not about the price. These statues were carved out of Mt. Firmament rocks.", "Daliy_CLKSCWJPTXYB_3_30": "Mt. Firmament rocks...? Are they different from the ones in Jinzhou?", "Daliy_CLKSCWJPTXYB_3_31": "Of course. Every rock in Mt. Firmament had been blessed by our great Sentinel.", "Daliy_CLKSCWJPTXYB_3_34": "Well, I'm not joking with you. Don't believe me? Just take a look at that!", "Daliy_CLKSCWJPTXYB_3_35": "Out the window? Is that... the Loong's Crest? Wait, the shape... Don't tell me...", "Daliy_CLKSCWJPTXYB_3_36": "That's right. Not just Loong's Crest, the appearance of the entire Mt. Firmament was hand-chiseled by the ancestors of Hongzhen to resemble our Sentinel!", "Daliy_CLKSCWJPTXYB_3_37": "!", "Daliy_CLKSCWJPTXYB_3_38": "It's okay, you're not the first to be blown away by this marvel. Like I've always said, the story of Mt. Firmament's Sentinel statue really should be included in the tourism pamphlet...", "Daliy_CLKSCWJPTXYB_3_39": "All right, I got to get back to work. Hongzhen's been bustling with visitors lately. Catch you later, {PlayerName}.", "Daliy_CLKSCWJPTXYB_3_47": "I guess I still got a lot to learn about Hongzhen... I'll hang around and see if I can get new clients. If I work hard... I can definitely...", "Daliy_CLKSCWJPTXYB_3_48": "You still have to conquer your anxiety first.", "Daliy_CLKSCWJPTXYB_3_49": "My mind just... goes blank and I don't know what to say.", "Daliy_CLKSCWJPTXYB_3_50": "Say what you say best, of course.", "Daliy_CLKSCWJPTXYB_3_51": "Just repeat the words you were typing before.", "Daliy_CLKSCWJPTXYB_3_52": "That's it...? That does make sense... Let me dwell on it. Thank you, {PlayerName}.", "Daliy_CLKSCWJPTXYB_5_1": "There you are, {PlayerName}.", "Daliy_CLKSCWJPTXYB_5_2": "Your face is glowing red.", "Daliy_CLKSCWJPTXYB_5_3": "And that's a lot of sweat.", "Daliy_CLKSCWJPTXYB_5_4": "It... it's too hot here for sure. That's hot springs for you. Even the air feels hot...", "Daliy_CLKSCWJPTXYB_5_5": "Hello... I am...", "Daliy_CLKSCWJPTXYB_5_6": "Here you are, finally. Tongchuan Pharmacy sent you, right? Do you have any idea how busy I am today, and you just got here? Where's my shipment?", "Daliy_CLKSCWJPTXYB_5_7": "Shipment...?", "Daliy_CLKSCWJPTXYB_5_8": "The medicine I ordered for spa therapy. Wait, why are you empty-handed?", "Daliy_CLKSCWJPTXYB_5_9": "And {PlayerName}... when did you start working for Tongchuan Pharmacy?", "Daliy_CLKSCWJPTXYB_5_10": "We're here to make sales.", "Daliy_CLKSCWJPTXYB_5_11": "You got us mixed up with someone else.", "Daliy_CLKSCWJPTXYB_5_12": "Yongxin quickly explains his intent.", "Daliy_CLKSCWJPTXYB_5_13": "Oops, my mistake. He didn't look familiar to me so I thought he was from Tongchuan Pharmacy.", "Daliy_CLKSCWJPTXYB_5_14": "But I don't have time for that right now. As you can see, I'm swamped here... And the fact that the medicine from Tongchuan Pharmacy still hasn't arrived yet makes it even worse.", "Daliy_CLKSCWJPTXYB_5_15": "Oh, right! Can you check on the delivery for me, {PlayerName}? If I don't have the spa ready soon, I'll get complaints.", "Daliy_CLKSCWJPTXYB_5_16": "No problem.", "Daliy_CLKSCWJPTXYB_5_17": "Yes! I knew I could count on you!", "Daliy_CLKSCWJPTXYB_6_1": "You're a rare sight, {PlayerName}.", "Daliy_CLKSCWJPTXYB_6_2": "Here for some herbs? I just got a fine batch in from Jinzhou. They work wonders for both internal and external use.", "Daliy_CLKSCWJPTXYB_6_3": "I'm here for the herbs for Spring's Taste.", "Daliy_CLKSCWJPTXYB_6_4": "Oh my, can't believe that slipped my mind.", "Daliy_CLKSCWJPTXYB_6_5": "I was going to send someone over this morning, but the guy called in sick. Xinyang must be getting impatient by now...", "Daliy_CLKSCWJPTXYB_6_6": "Let me see... Yeah, should be these. Thanks for delivering them, {PlayerName}.", "Daliy_CLKSCWJPTXYB_7_1": "You're back, {PlayerName}?", "Daliy_CLKSCWJPTXYB_7_2": "Yes, this is it. I spent a lot of money on this new recipe. Now, all I have to do is put it in the hot spring.", "Daliy_CLKSCWJPTXYB_7_3": "Dip in the hot spring just for fun, twice to dodge the flu and run, thrice for muscles feeling fine, four times to make sickness decline!", "Daliy_CLKSCWJPTXYB_7_4": "Oh, the fellow over there... What did you want to see me for again?", "Daliy_CLKSCWJPTXYB_7_5": "Excuse me, but... do you need stones for your hot spring?", "Daliy_CLKSCWJPTXYB_7_6": "Stones? You mean for renovating the pool? No, because we're in peak season so it will cost me a lot of money to renovate now.", "Daliy_CLKSCWJPTXYB_7_7": "How about rockery, got any of that?", "Daliy_CLKSCWJPTXYB_7_8": "Yes, yes! We... do...", "Daliy_CLKSCWJPTXYB_7_9": "Tell me about your best product.", "Daliy_CLKSCWJPTXYB_7_10": "...Well, our rockery comes in a variety of styles, such as the Jinzhou border style, the Mengzhou garden style, and the newest luxury style from Huanglong capital. We also offer customization based on your own design, dear customer!", "Daliy_CLKSCWJPTXYB_7_11": "Dear customer, you can order now for free shipping to Hongzhen, plus a three-year warranty! If you have any questions or need more information, please leave a message and I will...", "Daliy_CLKSCWJPTXYB_7_12": "Ahem. You can stop right there.", "Daliy_CLKSCWJPTXYB_7_13": "...Is this how people from Jinzhou sell stuff nowadays? Sounds a bit weird... but it's actually kind of appealing?", "Daliy_CLKSCWJPTXYB_7_14": "The best bang for your buck, dear customer.", "Daliy_CLKSCWJPTXYB_7_15": "Your hot spring deserves the enticing look, dear customer.", "Daliy_CLKSCWJPTXYB_7_16": "Hm... Indeed, I do think the spring is missing something, so if I added this...", "Daliy_CLKSCWJPTXYB_7_17": "Phew, I guess that's one deal closed. Now I can face the boss.", "Daliy_CLKSCWJPTXYB_7_18": "You seem to be under a lot of stress.", "Daliy_CLKSCWJPTXYB_7_19": "Well, my boss was never optimistic about Hongzhen, or he would've never sent a low-man-on-the-totem-pole like me here.", "Daliy_CLKSCWJPTXYB_7_20": "But I did it... I've taken the first step, and that's because I have your encouragement and help...", "Daliy_CLKSCWJPTXYB_7_21": "So, what's up with the \"dear customer\" thing?", "Daliy_CLKSCWJPTXYB_7_22": "Didn't you want me to say what I say best? That's all I know...", "Daliy_CLKSCWJPTXYB_7_23": "I still came off a little nervous, but much better than before.", "Daliy_CLKSCWJPTXYB_7_24": "Then I'll have to keep working at it. Thank you, {PlayerName}.", "Daliy_CLKSCWJPTXYB_9_1": "It's simple, really. If we create a macroscopic node with Resonator A, we can use that as the coordinate to perform a three-dimensional expansion through inverse anisotropic frequency...", "Daliy_CLKSCWJPTXYB_9_2": "So you want us to build a three-meter-tall marble control station from your model?", "Daliy_CLKSCWJPTXYB_9_3": "No, no, I said three-dimensional expansion. It means, uh, taking apart the model's original four-dimensional structure...", "Daliy_CLKSCWJPTXYB_9_4": "You need a four-legged stand, too? No problem. It can all be done as long as we have the blueprint.", "Daliy_CLKSCWJPTXYB_9_5": "Am I interrupting anything?", "Daliy_CLKSCWJPTXYB_9_6": "{PlayerName}! I was just telling this gentleman here about our latest project, but he... seems to be proposing a bolder, more profound approach.", "Daliy_CLKSCWJPTXYB_9_7": "To be honest, some of the suggestions are quite inspirational, like the four-directional magnetic restraint he mentioned, despite the lack of practical proof...", "Daliy_CLKSCWJPTXYB_9_8": "...How did you two manage to communicate?", "Daliy_CLKSCWJPTXYB_9_9": "(Thank heavens you're here, {PlayerName}...)", "Daliy_CLKSCWJPTXYB_9_10": "How much of that did you get?", "Daliy_CLKSCWJPTXYB_9_11": "This'll be a great learning experience.", "Daliy_CLKSCWJPTXYB_9_12": "(Frankly, it's like a foreign language to me, except he's not a foreigner.)", "Daliy_CLKSCWJPTXYB_9_13": "Do you know each other, {PlayerName}?", "Daliy_CLKSCWJPTXYB_9_14": "Yeah, but actually...", "Daliy_CLKSCWJPTXYB_9_15": "He's here to make a sale.", "Daliy_CLKSCWJPTXYB_9_16": "Oh, right, I remember now. Pardon me. I've been knee-deep in the new project...", "Daliy_CLKSCWJPTXYB_9_17": "Phew... Thanks, {PlayerName}. Now we can finally get back to business.", "Daliy_CLKSCWJPTXYB_9_18": "You must be the hunter we hired to collect Scarefrost Deer samples, right?", "Daliy_CLKSCWJPTXYB_9_19": "Huh?", "Daliy_CLKSCWJPTXYB_9_20": "He's the stone merchant you were looking for.", "Daliy_CLKSCWJPTXYB_9_21": "Ha.. haha... Oh, is that so? Oh right... I think I did mention something like that.", "Daliy_CLKSCWJPTXYB_9_22": "Actually, we've been working on a new project that mainly focuses on the impact of the Sentinel's time barrier on Mt. Firmament's ecology.", "Daliy_CLKSCWJPTXYB_9_23": "As you can tell, even though the time barrier is gone, the residual effect caused the snow to be permanent, leading to the unique ecology you have now.", "Daliy_CLKSCWJPTXYB_9_24": "The environment may appear stable now, but who can guarantee it won't collapse or become disastrous for Mt. Firmament in a few years or decades?", "Daliy_CLKSCWJPTXYB_9_25": "What's that got to do with stones?", "Daliy_CLKSCWJPTXYB_9_26": "The people of Hongzhen believe that Sentinel's power has seeped into the rocks of Mt. Firmament.", "Daliy_CLKSCWJPTXYB_9_27": "Therefore, comparing the frequencies of the rocks of Mt. Firmament to those from other areas could give us a clue to what's really going on.", "Daliy_CLKSCWJPTXYB_9_28": "Ahem... but there's a... big hurdle.", "Daliy_CLKSCWJPTXYB_9_29": "We're running out of budget. It's the director's fault. No matter how miraculous Mt. Firmament is, we just can't afford all these projects at once...", "Daliy_CLKSCWJPTXYB_9_30": "So...?", "Daliy_CLKSCWJPTXYB_9_31": "So... can you give me a discount? Please, the future of Mt. Firmament is at stake.", "Daliy_CLKSCWJPTXYB_9_32": "But what I'm offering is already really low... We still have to haul the stones all the way from Jinzhou, and we might even run into Tacet Fields on the way...", "Daliy_CLKSCWJPTXYB_9_33": "This is a very crucial study, so please...", "Daliy_CLKSCWJPTXYB_9_34": "...", "Daliy_CLKSCWJPTXYB_9_35": "It's your decision to make, Yongxin.", "Daliy_CLKSCWJPTXYB_9_36": "What, me...?", "Daliy_CLKSCWJPTXYB_9_37": "But I... I can't make the call. I'm a nobody... I'm not even a professional salesman.", "Daliy_CLKSCWJPTXYB_9_38": "Your opinion is very important.", "Daliy_CLKSCWJPTXYB_9_39": "*sigh* I must be out of my mind... Fine, I'll sell them to you at cost price.", "Daliy_CLKSCWJPTXYB_9_40": "Really? That's wonderful! I'll put in a budget request right now!", "Daliy_CLKSCWJPTXYB_9_41": "This probably isn't going to work out for me... The boss might fire me on the spot when I get back.", "Daliy_CLKSCWJPTXYB_9_42": "Having second thoughts?", "Daliy_CLKSCWJPTXYB_9_43": "I don't know. But they seemed so passionate... and committed.", "Daliy_CLKSCWJPTXYB_9_44": "I looked into the research station before I came. They declined generous offers in Jinzhou and other places to work in these makeshift conditions.", "Daliy_CLKSCWJPTXYB_9_45": "I don't understand exactly what they're studying, but I know it's important.", "Daliy_CLKSCWJPTXYB_9_46": "You made the right decision.", "Daliy_CLKSCWJPTXYB_9_47": "Thank you, {PlayerName}. I feel much better now.", "Daliy_CLKSCWJPTXYB_9_48": "I'm still a little bummed-out about it, though... It took me so long to get to this point.", "Daliy_CLKSCWJPTXYB_9_49": "Your hard work will pay off.", "Daliy_CLKSCWJPTXYB_9_50": "Hope so.", "NoMonster": "Tracked monster not found. Please try again later", "Quest_880900007_ChildQuestTip_880_7": "Defeat the troublemaking Exiles", "Quest_880900007_ChildQuestTip_880_8": "Ask who called Lollo Take-in", "InstanceDungeon_8012_MapName": "Carnival in Slumberland I", "InstanceDungeon_8013_MapName": "Carnival in Slumberland II", "InstanceDungeon_8014_MapName": "Carnival in Slumberland III", "InstanceDungeon_8015_MapName": "Carnival in Slumberland IV", "InstanceDungeon_8016_MapName": "Carnival in Slumberland V", "InstanceDungeon_8012_DungeonDesc": "Descend into the depth of Somnoire, the depth of dreams. Here, chaos and noises reign. You watch the fabric of the whole place crumble before you. To the deeper dream, you go, and a faint whisper caresses your ear... In the realms of dreams, only the dream itself holds the answers we seek.", "InstanceDungeon_8013_DungeonDesc": "Descend into the depth of Somnoire, the depth of dreams. Here, chaos and noises reign. You watch the fabric of the whole place crumble before you. To the deeper dream, you go, and a faint whisper caresses your ear... In the realms of dreams, only the dream itself holds the answers we seek.", "InstanceDungeon_8014_DungeonDesc": "Descend into the depth of Somnoire, the depth of dreams. Here, chaos and noises reign. You watch the fabric of the whole place crumble before you. To the deeper dream, you go, and a faint whisper caresses your ear... In the realms of dreams, only the dream itself holds the answers we seek.", "InstanceDungeon_8015_DungeonDesc": "Descend into the depth of Somnoire, the depth of dreams. Here, chaos and noises reign. You watch the fabric of the whole place crumble before you. To the deeper dream, you go, and a faint whisper caresses your ear... In the realms of dreams, only the dream itself holds the answers we seek.", "InstanceDungeon_8016_DungeonDesc": "Descend into the depth of Somnoire, the depth of dreams. Here, chaos and noises reign. You watch the fabric of the whole place crumble before you. To the deeper dream, you go, and a faint whisper caresses your ear... In the realms of dreams, only the dream itself holds the answers we seek.", "Entity_0c9529259f92db72326221f2df8ef776ef3f3d5fbf47d06d2e3a4d5f48b16e5a": "Huilang", "Entity_0f59f5ac76bf6c7d4430155a6df1e9aba59f50253f34efb4404fa5104fb6fe82": "Shoufeng", "Entity_18b05809cec8a2dd5c7343ee8df83db81a134eaf434c96fae023a8b09df6a6e4": "Yi’an", "Entity_23603382b5c306eb15d9681191871897fe7252316c715c3f749d291997e8dafb": "Xiangping", "Entity_2690abb80761e5b2b06894ad00c8f4ba2ada14525b9aa2e8a71eaaefb5f23a17": "Uncle Fu", "Entity_29b3fa550fa0c0d9cc2d9716d90c8759f093e5bd83a4cb63ee7a6b965e8949cf": "Ruisheng", "Entity_3883cd0fe2f2850bc30543c6baac396c2f22a96bb94ba7a224499636915d62d0": "Xiangyi", "Entity_427682e564b133de9c0a787951830bddc46d4f6ddbe5d64847419a9cf3e1e2c5": "Mingfang", "Entity_4a43db1b0728d917d63147a5f6b55e986933f55991d85a0049bd3f650d867f7c": "Zhiyuan", "Entity_62a1ea051f4b1482b964d26532c9fb150f5286c57f953bea1d7c4887ec9504a3": "Uncle Jing", "Entity_7481e64002aa0c7c7d44c73963ec0c4e9a986c314c01ca30d45e446f742bcf24": "Yinyu", "Entity_7af09fe5af237de026831fa21653c130f33b253dbec1630e8af896b12df87a9e": "Zhichun", "Entity_7be75f99ed484f71808dc100ab37252b5cb36749a9b80cbd28238e259e051697": "Xunwei", "Entity_811b3b716dec5c26d0869bf3eb328ca6ebeba8ea9eb2c53b51caf945b0f09c4b": "Danhua", "Entity_897a353d95e1dfe018177745c0d4f9f969f758c66c5b6da4011af4403c4f9dd8": "Aunt Qiu", "Entity_89b3433395a894c86aaaad4163f565c74f615f6c0190b07eecb4bdf8da42aa58": "Xiaotang", "Entity_925c69ec76f530fdc38fd55753a4c9608ab9ad771403d0aeb5697bc803fc0fbd": "Tanchuan", "Entity_a6950671c399650d10c9821243ccc05e5fb8b194ddc3b15f31e9faee7664f064": "Sibao", "Entity_a8c38a6aa1c8690742db09635b4880ba586f0271a9df74e2c36dd4ee77a83869": "Sihong", "Entity_afed7f04cb2149a619a900ef163ad70ccf8016897e226d808ba278e3f971aa2b": "Yuhe", "Entity_c3a34127991dde239542d9797835415d496cf81c41b59ccbcd18055233b5bd9d": "Jiye", "Entity_c7c45ee78732ddfe2e03705dbd4ad97a6b817cb4cee231168c28adcae3b08f71": "Qumi", "Entity_d6d8435e865925d3e71713d3a72a085ade98cfe3ff3cb68bbd12ab10fd713f67": "Zhonglin", "Entity_d9fb624a0cea3af9c1439320103f5809dda3919b6023a01cb8cfcc6acce89b1d": "Jichen", "Entity_da78db3ac66fee0249bb2a608b82dfe931faf6e947d9c05257ed713156f4d37d": "Fangdong", "Entity_ef582c4d7199fe4519dc4dd4b0c6ffeb38a7661b7da1dfad44aa4e0c5557da6a": "Yanning", "Entity_fdf3c52dfdabfff2eb169de85506aac8464bdbd50611dce4528deea4c781147b": "Gulan", "ColonTag": ":", "LevelPlay_313700008_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700008_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700008_ChildQuestTip_313_4": "Defeat the enemies", "LevelPlay_313700008_ChildQuestTip_313_6": "Proceed to the next Memory Zone", "LevelPlay_313700008_LevelPlayName_313_2": "", "LevelPlay_313700008_ReachChallengeMainText_313_1": "Challenge completed", "Quest_34900011_ChildQuestTip_34_2": "", "Quest_34900011_ChildQuestTip_34_3": "", "Quest_34900011_ChildQuestTip_34_4": "", "Quest_34900011_InteractContent_34_1": "", "Quest_34900011_InteractContent_34_2": "", "Quest_34900011_InteractContent_34_3": "", "Quest_34900011_OccupyDesc_34_2": "", "Quest_34900011_QuestDesc_34_2": "", "Quest_34900011_QuestName_34_2": "", "Quest_34900012_ChildQuestTip_34_2": "", "Quest_34900012_ChildQuestTip_34_3": "", "Quest_34900012_InteractContent_34_1": "", "Quest_34900012_InteractContent_34_2": "", "Quest_34900012_QuestDesc_34_2": "", "Quest_34900012_QuestName_34_2": "", "Quest_34900013_ChildQuestTip_34_2": "", "Quest_34900013_ChildQuestTip_34_3": "", "Quest_34900013_ChildQuestTip_34_4": "", "Quest_34900013_InteractContent_34_1": "", "Quest_34900013_InteractContent_34_2": "", "Quest_34900013_InteractContent_34_3": "", "Quest_34900013_QuestDesc_34_2": "", "Quest_34900013_QuestName_34_2": "", "Quest_34900014_ChildQuestTip_34_5": "", "Quest_34900014_ChildQuestTip_34_6": "", "Quest_34900014_ChildQuestTip_34_7": "", "Quest_34900014_InteractContent_34_4": "", "Quest_34900014_InteractContent_34_5": "", "Quest_34900014_InteractContent_34_6": "", "Quest_34900014_QuestDesc_34_3": "", "Quest_34900014_QuestName_34_3": "", "Quest_34900015_ChildQuestTip_34_2": "", "Quest_34900015_ChildQuestTip_34_3": "", "Quest_34900015_InteractContent_34_1": "", "Quest_34900015_QuestDesc_34_2": "", "Quest_34900015_QuestName_34_2": "", "Quest_34900016_ChildQuestTip_34_2": "", "Quest_34900016_ChildQuestTip_34_3": "", "Quest_34900016_InteractContent_34_1": "", "Quest_34900016_InteractContent_34_2": "", "Quest_34900016_QuestDesc_34_2": "", "Quest_34900016_QuestName_34_2": "", "POI_ZLYZ_3_1": "Oh? The food's ready?", "POI_ZLYZ_3_2": "It smells delicious! Let's feed her, quick! And hey, don't forget to save some for me!", "POI_ZLYZ_3_3": "(Feed the unconscious girl some Milky Fish Soup.)", "POI_ZLYZ_3_4": "Hmm... Ngh... What is this...", "POI_ZLYZ_3_5": "The girl regains consciousness and slowly rises to her feet.", "POI_ZLYZ_3_6": "Phew... Thank you. I feel much better now.", "POI_ZLYZ_3_7": "I really thought I was going to die here…", "POI_ZLYZ_3_8": "Had we not ran into you, you'd be Tacet Discord poop by now.", "POI_ZLYZ_3_9": "Eek…", "POI_ZLYZ_3_10": "Don't tease her.", "POI_ZLYZ_3_11": "No worries. Tacet Discords don't poop.", "POI_ZLYZ_3_12": "Well, I'm not trying to! It's a genuine warning!", "POI_ZLYZ_3_13": "…Seriously? You're really bad at comforting people, you know...", "POI_ZLYZ_3_14": "By the way, what is your name?", "POI_ZLYZ_3_15": "Oh! Hi, I'm Shicheng. I live near the entrance of Hongzhen.", "POI_ZLYZ_3_16": "How's Hongzhen now? I haven't been able to get in touch with my family...", "POI_ZLYZ_3_17": "Hongzhen? I've never been there before.", "POI_ZLYZ_3_18": "I just left Hongzhen.", "POI_ZLYZ_3_19": "So you're not from Hongzhen?", "POI_ZLYZ_3_20": "Wait, are you from outside Mt. Firmament? That’s weird... I've never heard of any outsider actually reaching our town.", "POI_ZLYZ_3_21": "Could it be the fading strength of our Sentinel causing this?", "POI_ZLYZ_3_22": "The Sentinel's here?", "POI_ZLYZ_3_23": "Do you know why that is, then?", "POI_ZLYZ_3_24": "Hmm... Sorry, but I've only heard the Sentinel's condition has been getting worse. If you're curious, you might want to ask around in Hongzhen.", "POI_ZLYZ_3_25": "Can you lead us to Hongzhen?", "POI_ZLYZ_3_26": "Yeah, and we can escort you back home. It's dangerous out here. You might not be so lucky next time you pass out.", "POI_ZLYZ_3_27": "Sorry, but I can't go back yet.", "POI_ZLYZ_3_28": "Really? But you don't look like a local person…", "POI_ZLYZ_3_29": "A-are you working for those creepy people in red uniforms?!", "POI_ZLYZ_3_30": "Nonsense! We're way stronger than those guys.", "POI_ZLYZ_3_31": "Alright, let me get this straight.", "POI_ZLYZ_3_32": "You brief the young girl on what happened to Mt. Firmament and Hongzhen.", "POI_ZLYZ_3_33": "I see… So those scary people are from the Fractsidus.", "POI_ZLYZ_3_34": "I was so scared. Had to hide in a cave for days.", "POI_ZLYZ_3_35": "So that's why you passed out from hunger, then the Tacet Discords dragged you out from that cave?", "POI_ZLYZ_3_36": "Yes… It's so embarrassing.", "POI_ZLYZ_3_37": "By the way, Rover, are those Fractsidus people gone now?", "POI_ZLYZ_3_38": "Some of them might still be around.", "POI_ZLYZ_3_39": "They've all been dealt with.", "POI_ZLYZ_3_40": "So perhaps you shouldn't return to Hongzhen yet. You won't be so lucky to have someone like us to save you next time.", "POI_ZLYZ_3_41": "Indeed… Plus, I still have unfinished business here.", "POI_ZLYZ_3_42": "Well, you'd better hurry back. Even though the Fractsidus are gone, there are plenty of other dangerous critters looking for a snack.", "POI_ZLYZ_3_43": "No, I can't go back yet. I still have unfinished business here.", "POI_ZLYZ_3_44": "Actually... I've been trying to do something for the Sentinel since I heard about its deteoriating condition...", "POI_ZLYZ_3_45": "We honor the Sentinel with a special ritual. Uncle Fu used to organize it for us, but he's been unwell in recent years. No one has taken over.", "POI_ZLYZ_3_46": "So this year, I volunteered to be the Flamebearer for the Rite of Offering.", "POI_ZLYZ_3_47": "I know I'm just an ordinary person, and there's probably not much I can do to help...", "POI_ZLYZ_3_48": "But at least I can convey our well-wishes through this ritual. Who knows? It might help the Sentinel recover.", "POI_ZLYZ_3_49": "It probably won't make a big difference, but...", "POI_ZLYZ_3_50": "...kudos to you for wanting to help.", "POI_ZLYZ_3_51": "So, how did it go?", "POI_ZLYZ_3_52": "Uh… I've been stuck at the very first step…", "POI_ZLYZ_3_53": "Huh? Seriously?", "POI_ZLYZ_3_54": "Um, well, Uncle Fu's instructions were just really hard to understand, you know! I was going to ask him again, but he's been extremely unwell lately, so...", "POI_ZLYZ_3_55": "I hope he'll feel better soon.", "POI_ZLYZ_3_56": "Thank you. I know one thing for sure: this is where the Rite of Offering begins.", "POI_ZLYZ_3_57": "Here, you see this lamp? We need it to perform the ritual.", "POI_ZLYZ_3_58": "Wow, it's glowing. Looks quite pretty.", "POI_ZLYZ_3_59": "Legend has it that this ritual originated with the arrival of the Sentinel from heaven. But during the wars, it was forgotten.", "POI_ZLYZ_3_60": "We have Uncle Fu to thank for resurrecting this ritual by studying ancient texts.", "POI_ZLYZ_3_61": "This mural is supposed to show the correct procedures, but… Cough cough...", "POI_ZLYZ_3_62": "Are you alright?", "POI_ZLYZ_3_63": "She's still too weak… Hey, Shicheng, you better go take some rest in the cave.", "POI_ZLYZ_3_64": "Leave the ritual to us.", "POI_ZLYZ_3_65": "Thank you so much. Then please take this glazed lamp. You'll need it for the ritual.", "POI_ZLYZ_3_66": "I'm heading back to the cave. Please let me know if you find anything. Thank you so much for your help.", "Speaker_900059_Name": "Maji", "Speaker_900059_Title": "", "Speaker_900060_Name": "Maji's Terminal", "Speaker_900060_Title": "", "Speaker_900061_Name": "Broken-down Cargo Truck", "Speaker_900061_Title": "", "Speaker_900062_Name": "Jewel Boba Receptionist", "Speaker_900062_Title": "", "Speaker_900063_Name": "Exile A", "Speaker_900063_Title": "", "Speaker_900064_Name": "Exile B", "Speaker_900064_Title": "", "Speaker_900065_Name": "Exile Leader", "Speaker_900065_Title": "", "Quest_145000004_ChildQuestTip_145_94": "Restore the Anchor at the Haven of Sprouts", "Quest_145000004_ChildQuestTip_145_96": "Head to the Haven of Sprouts", "Quest_145000004_ChildQuestTip_145_97": "Head to the Eye of Asteria", "Quest_145000004_ChildQuestTip_145_98": "", "Quest_145000004_ChildQuestTip_145_99": "Restore the Anchor at the Eye of Asteria", "Quest_145000004_ChildQuestTip_145_104": "Restore the Anchor at the TD Observatory", "Quest_145000004_ChildQuestTip_145_108": "Talk to the \"Shorekeeper\"", "Quest_145000004_ChildQuestTip_145_109": "(Optional) Talk to Aalto", "Quest_145000004_InteractContent_145_21": "Press the keys", "RogueSpecialRefreshCost_Not": "x{0}", "LevelPlay_30000036_ChildQuestTip_30_2": "", "LevelPlay_30000036_ChildQuestTip_30_3": "", "LevelPlay_30000036_ChildQuestTip_30_5": "", "LevelPlay_30000036_ChildQuestTip_30_7": "", "LevelPlay_30000036_ChildQuestTip_30_8": "", "LevelPlay_30000036_ChildQuestTip_30_10": "", "LevelPlay_30000036_ChildQuestTip_30_11": "", "LevelPlay_30000036_ChildQuestTip_30_12": "", "LevelPlay_30000036_ChildQuestTip_30_13": "", "LevelPlay_30000036_ChildQuestTip_30_14": "", "LevelPlay_30000036_ChildQuestTip_30_15": "", "LevelPlay_30000036_ChildQuestTip_30_16": "", "LevelPlay_30000036_ChildQuestTip_30_17": "", "LevelPlay_30000036_ChildQuestTip_30_18": "", "LevelPlay_30000036_InteractContent_30_1": "", "LevelPlay_30000036_InteractContent_30_2": "", "LevelPlay_30000036_InteractContent_30_3": "", "LevelPlay_30000036_InteractContent_30_5": "", "LevelPlay_30000036_InteractContent_30_6": "", "LevelPlay_30000036_InteractContent_30_7": "", "LevelPlay_30000036_InteractContent_30_8": "", "LevelPlay_30000036_InteractContent_30_9": "", "Quest_34900017_ChildQuestTip_34_2": "", "Quest_34900017_ChildQuestTip_34_4": "", "Quest_34900017_ChildQuestTip_34_5": "", "Quest_34900017_ChildQuestTip_34_6": "", "Quest_34900017_InteractContent_34_1": "", "Quest_34900017_InteractContent_34_2": "", "Quest_34900017_InteractContent_34_3": "", "Quest_34900017_InteractContent_34_4": "", "Quest_34900017_OccupyDesc_34_1": "", "Quest_34900017_QuestDesc_34_2": "", "Quest_34900017_QuestName_34_2": "", "Quest_34900018_ChildQuestTip_34_2": "", "Quest_34900018_ChildQuestTip_34_3": "", "Quest_34900018_InteractContent_34_1": "", "Quest_34900018_InteractContent_34_2": "", "Quest_34900018_QuestDesc_34_2": "", "Quest_34900018_QuestName_34_2": "", "Speaker_900066_Name": "Shiyou", "Speaker_900066_Title": "", "Quest_11900011_ChildQuestTip_11_3": "Head to Spring's Taste", "Skill_1002001_SkillName": "Slash of Breaking Dawn", "Skill_1002002_SkillName": "Trailing Lights of Eons", "Skill_1002003_SkillName": "Purge of Light", "Skill_1002004_SkillName": "Radiant Surge", "Skill_1002005_SkillName": "Converged Flash", "Skill_1002006_SkillName": "Loong's Halo", "Skill_1002007_SkillName": "Luminal Synthesis", "Skill_1002009_SkillName": "Temporal Bender", "HaveAllReward": "All rewards in the current area have been claimed.", "NPC_HZ_1_1": "Mommy... Who are these people...?", "NPC_HZ_1_2": "Don't be scared, mommy's here. Shall we go home now?", "NPC_HZ_1_3": "Um... I wanna play a while longer... Please?", "NPC_HZ_10_1": "The stone wall before you is called the Water Shadow Screen. It is naturally formed by years of continuous erosion from the waters of Sagaci Springs.", "NPC_HZ_10_2": "What's notable is that it inspired the ancestors of Hongzhen to invent a delightful form of entertainment—the Water Shadow Play.", "NPC_HZ_10_3": "All you need to do is gather some maple leaves that are scattered throughout the mountains and cut them into various shapes. Then, by using small twigs to manipulate them, the shadows of the leaves will dance in the water, bringing fascinating stories to life.", "NPC_HZ_10_4": "And that's why brewing and sipping tea while watching a Water Shadow Play became the favorite pastime for the folks of Mt. Firmament.", "NPC_HZ_105_1": "Since you don't come to Hongzhen often, {PlayerName}, how about we shoot the breeze for a while?", "NPC_HZ_105_2": "Hello, Uncle Fu.", "NPC_HZ_105_3": "Pardon me, but do I know you...?", "NPC_HZ_105_4": "It's been a long time, hasn't it, youngster?", "NPC_HZ_105_5": "The last time we met was in a secret chamber here...", "NPC_HZ_105_6": "Hahaha, you young people sure are blunt. It's okay. There's nothing to remember this old man by, anyway.", "NPC_HZ_105_7": "But you can call me Uncle Fu like everybody in Hongzhen does, if you don't mind.", "NPC_HZ_105_8": "The last time I saw you was in a secret chamber here...", "NPC_HZ_105_9": "Mt. Firmament was in dire straits back then. It's hard to imagine it being peaceful again in such a short time, let alone more prosperous.", "NPC_HZ_105_10": "All this just feels surreal, like a dream.", "NPC_HZ_105_11": "There were a lot of people opposing my decision to step down as the Mayor of Hongzhen.", "NPC_HZ_105_12": "I get it. Even though Xinyi's ancestors were from Hongzhen, she came to the mountains later on. While her abilities are impeccable, her way of doing things is still a bit different from the locals here.", "NPC_HZ_105_13": "But back then, I kept thinking, what if Mt. Firmament could open up to the outside world again? After staying in isolation for all these years, Hongzhen has already fallen behind the rest of the world.", "NPC_HZ_105_14": "For the sake of future generations, Hongzhen needs some fresh blood. Clinging to old ways just isn't sustainable.", "NPC_HZ_105_15": "And it all worked out better than I ever imagined. See, Mt. Firmament's door is opened again, and Hongzhen is still running smoothly in every aspect.", "NPC_HZ_105_16": "Letting Xinyi take over was the smartest move I've ever made.", "NPC_HZ_106_1": "Uncle Fu gazes into the horizon, too lost in his thoughts to notice anyone around him.", "NPC_HZ_106_2": "No idea what happened to the young ones who ventured outside of Mt. Firmament... I hope nothing bad happened to them.", "NPC_HZ_106_3": "Hopefully, they'll come back once in a while. This is their home, after all.", "NPC_HZ_11_1": "Oh, it's you.", "NPC_HZ_11_2": "I appreciate what you did last time. I think I got a lot better since then.", "NPC_HZ_11_3": "Now everyone loves to hear my Mt. Firmament stories, and quite a few want me to be their guide.", "NPC_HZ_11_4": "Congrats.", "NPC_HZ_11_5": "You did it all on your own.", "NPC_HZ_11_6": "Well, I couldn't have done it without your suggestions and encouragement.", "NPC_HZ_11_7": "Of course, I can't be complacent. I learned much of Mt. Firmament's history from these documents.", "NPC_HZ_11_8": "The more I learn, though, the more I realize how little I knew before.", "NPC_HZ_110_1": "Have you given more thought to what we talked about before, Yucang?", "NPC_HZ_110_2": "I thought about it, but... I'm sorry, I want to stay here.", "NPC_HZ_110_3": "What can you do here? You have to go out, get yourself to Jinzhou to accomplish great things, or the Magistrate saved your life for nothing.", "NPC_HZ_110_4": "Sigh. I'm staying exactly because the Magistrate saved me.", "NPC_HZ_110_5": "If all of us young people leave, what will become of Hongzhen?", "NPC_HZ_110_6": "I feel since the waterway is open now, there will be plenty of opportunities for me in Mt. Firmament, too.", "NPC_HZ_110_7": "The Magistrate almost traded his life for the peace we have in Mt. Firmament now. I want to defend it to repay him.", "NPC_HZ_110_8": "You sure you're not coming?", "NPC_HZ_110_9": "Sigh... Never mind. I know I can't talk you into it.", "NPC_HZ_115_1": "Hey, what is a little cat doing in the pool?!", "NPC_HZ_115_2": "Don't panic, kitty-kitty. I'll get you out of there right now!", "NPC_HZ_115_3": "Please keep it down. The cat doesn't like loud noises when it's enjoying the hot spring.", "NPC_HZ_115_4": "Oh, and its name is Tiger, not kitty.", "NPC_HZ_115_5": "Enjoying the hot spring? Stop messing with me, little girl. All cats hate water.", "NPC_HZ_115_6": "I'm not messing with you. Cats in Mt. Firmament don't.", "NPC_HZ_115_7": "Well, that's not entirely true, I guess... They don't like the streams. Maybe they just prefer Sagaci Springs...", "NPC_HZ_115_8": "Hey, look, Tiger heard us and is swimming our way!", "NPC_HZ_115_9": "This is odd. The cat does seem fine and well...", "NPC_HZ_116_1": "Interesting... I wouldn't believe it if I didn't see it for myself.", "NPC_HZ_116_2": "I wonder what makes Sagaci Springs so special...", "NPC_HZ_116_3": "Maybe I should try it myself sometime?", "NPC_HZ_118_1": "Don't forget the soil samples.", "NPC_HZ_118_2": "I won't. You keep the rest safe for now.", "NPC_HZ_118_3": "Mt. Firmament is rich in geothermal resources thanks to its unique geological and soil composition.", "NPC_HZ_118_4": "The water supply is also a factor as well, of course.", "NPC_HZ_118_5": "I had read about similar cases in research files before, but seeing the plumes of steam rising in the frigid wind in person is still quite marvelous.", "NPC_HZ_119_1": "The scenery here is gorgeous. Make sure to get a full-body shot of me!", "NPC_HZ_119_2": "Three, two, one... Done.", "NPC_HZ_119_3": "Wait, let me switch up my pose. Snap a few more pics of me.", "NPC_HZ_119_4": "Why do we need so many photos? We're not here to sight-see.", "NPC_HZ_119_5": "Well, I want us to have some mementos. Who knows when we'll be back?", "NPC_HZ_119_6": "Besides, I want to give some of them to Yuanzhi. If her family doesn't allow her to study in Jinzhou, it may be long before we see her again.", "NPC_HZ_119_7": "That is true...", "NPC_HZ_119_8": "You'll miss Yuanzhi too, right, Xunwei? Why don't I take a photo of you, too?", "NPC_HZ_119_9": "No thanks, I really don't look good in photos. I'm better off leaving it to Yuanzhi's memory.", "NPC_HZ_120_1": "Color, transparent, slightly blue.", "NPC_HZ_120_2": "Temperature... 41.", "NPC_HZ_120_3": "Characteristics...", "NPC_HZ_120_4": "The sample vials and containers are ready. As for specific traits, that's for lab analysis to determine.", "NPC_HZ_121_1": "Take a break while I sort out the data from today.", "NPC_HZ_121_2": "Sure. I'll text Wei. I wonder how he's doing over there.", "NPC_HZ_121_3": "Hey, the scenery is pretty over here, too...", "NPC_HZ_121_4": "\"Snowflakes dance among the silver trees\"... Can't believe I'm seeing what I read in books in real life.", "NPC_HZ_122_1": "I'll send the samples to the lab later. We should get a report back in two days.", "NPC_HZ_122_2": "Also, I checked out the test results. We're still missing several key data for building the spatiotemporal variation model...", "NPC_HZ_122_3": "Okay, I'll sort that out, too, when I get back. Wei can handle the survey as normal on his end. We'll focus on the missing data tomorrow. That's more efficient this way.", "NPC_HZ_122_4": "You did well today.", "NPC_HZ_122_5": "Just doing my job.", "NPC_HZ_122_6": "Oh, when the survey is done tomorrow, let's grab Wei and visit Yuanzhi.", "NPC_HZ_122_7": "Sure. Let me leave Wei a message.", "NPC_HZ_125_1": "Mom, why is that lady holding a white board?", "NPC_HZ_125_2": "Uhh... I don't know...", "NPC_HZ_125_3": "That board has so many words and pretty pictures on it! I wanna go take a look! I wanna talk to that lady!", "NPC_HZ_125_4": "Be good, Sibao. She's busy. Let's not bother her.", "NPC_HZ_125_5": "Hmm... Okay then.", "NPC_HZ_13_1": "No, no...", "NPC_HZ_13_2": "Or maybe yes? Let's just do it this way.", "NPC_HZ_130_1": "Are you guys interested in Mt. Firmament tea?", "NPC_HZ_130_2": "I heard it took seven steps to make tea outside this mountain: preparing teaware, warming teaware, putting in the tea, brewing the tea, discarding the first batch, pouring the tea, and then serving the tea.", "NPC_HZ_130_3": "It's not much different from our local tradition, though we're a little more particular.", "NPC_HZ_130_4": "Just on warming the teaware alone, we don't use boiled water but a scoop of the Sagaci Springs water, heating it with the spring's natural heat.", "NPC_HZ_130_5": "The teaware would get an earthy aroma from the heat, so when you pour the tea, your nostrils are greeted with a scent as if the leaves were freshly plucked from the snow.", "NPC_HZ_130_6": "Here, I just made it with the premium Firmament snow tea leaves. Try it.", "NPC_HZ_135_1": "Let's agree we want safety over adventure on this trip.", "NPC_HZ_135_2": "I have too little information on Mt. Firmament, so let's focus on scouting this time.", "NPC_HZ_135_3": "You're the expert, so of course I'll follow you.", "NPC_HZ_135_4": "But, I'm not going to skip any nice scenery we come across, either.", "NPC_HZ_135_5": "The two of us are among the first to sign up for a visit to Mt. Firmament. I've worked hard for a long time to get us this opportunity.", "NPC_HZ_135_6": "The magazine has saved a spot for us, so we've got to offer something unique.", "NPC_HZ_135_7": "Worry not, I'll make decisions accordingly.", "NPC_HZ_135_8": "Since we're traveling together, I'm responsible for your safety.", "NPC_HZ_14_1": "Oh no, none of the tricks work anymore...", "NPC_HZ_140_1": "Anyone who has signed up can get a pamphlet about Mt. Firmament here. It contains detailed information on lodging and travel.", "NPC_HZ_140_2": "If you haven't signed up but are interested, please come and sign up here.", "NPC_HZ_140_3": "The Pioneer Association is an open organization. We welcome everyone with an adventurous spirit.", "NPC_HZ_141_1": "Whew... Now the crowd has died down. I can finally take a breather.", "NPC_HZ_141_2": "Is Pioneer Association this popular?", "NPC_HZ_141_3": "Mt. Firmament is still a mystery to outsiders, after all.", "NPC_HZ_141_4": "So when the news of the open waterway broke, all of our signed adventurers, photographers, and reporters wanted to come.", "NPC_HZ_141_5": "Naturally, business has picked up as a result.", "NPC_HZ_141_6": "On top of that, with the association just setting up shop in Hongzhen, everything's getting mixed up. I have to tackle issue after issue, and I haven't had a proper rest in days.", "NPC_HZ_141_7": "I need to get back to my business now. I still have some documents to file. Talk later.", "NPC_HZ_145_1": "Say, would you be interested in checking out Mt. Firmament's famed Sagaci Springs?", "NPC_HZ_145_2": "Other than the Sagaci Springs, we also offer medicinal, floral, and alcohol baths.", "NPC_HZ_145_3": "Need a place to rest? We have accommodations too.", "NPC_HZ_145_4": "There's nothing more relaxing than enjoying a soak in the Spirit Sand Spring and then having a good night of sleep.", "NPC_HZ_15_1": "Judging from the size of Hongzhen, everyone probably knows each other. It's only a few steps to drop something off, so why would they need Lollo Logistics?", "NPC_HZ_15_2": "What about places farther away, like Loong's Ridge or Loong's Crest?", "NPC_HZ_15_3": "I don't think anyone lives there. Even if there were people, I never learned any skills to survive in outdoor snow, so it would actually be faster for the locals to deliver for themselves.", "NPC_HZ_15_4": "Forgive me. I was too occupied to notice you were here!", "NPC_HZ_15_5": "Are you receiving or sending a package? Oops, never mind. I forgot we just opened in Mt. Firmament and haven't received anything from the outside yet...", "NPC_HZ_15_6": "I'm just checking the place out.", "NPC_HZ_15_7": "No problem. Let me know if I can help.", "NPC_HZ_151_1": "Sigh, this is still not interesting enough. Got to work on the hook some more.", "NPC_HZ_151_2": "Huh? Hey there, are you looking for a story?", "NPC_HZ_151_3": "Unfortunately, I'm still getting a new script ready... I didn't expect the people in Hongzhen to be so enthusiastic. I see I still have a lot to learn.", "NPC_HZ_151_4": "Not to mention everyone would get bored if I kept telling the same stories. I must figure out how to make them engaging!", "NPC_HZ_151_5": "Yinyu suggested that I should add some details to attract younger audiences, and I think that's a good idea.", "NPC_HZ_151_6": "You are not from around here, right? If you're not in a hurry, try the Spirit Sand Spring. It's wonderfully relaxing. Throw in the scenery and I wouldn't trade places with anyone.", "NPC_HZ_151_7": "But you do look kind of familiar. Where have I seen you before...?", "NPC_HZ_151_8": "Where, indeed... My memory these days...", "NPC_HZ_16_1": "I didn't know it could be done that way...", "NPC_HZ_17_1": "I guess I made the right choice.", "NPC_HZ_18_1": "I must thank you.", "NPC_HZ_18_2": "What for?", "NPC_HZ_18_3": "I saw how much the local girl you helped has blossomed. You know, the one named Yinyu. She's now a famous guide in Hongzhen.", "NPC_HZ_18_4": "Her story doesn't have much to do with me, but I'm truly motivated by her growth.", "NPC_HZ_18_5": "When Lollo Logistics decided to expand into Mt. Firmament, I volunteered for the job, only to run headlong into a bunch of messy problems.", "NPC_HZ_18_6": "I even considered transferring back to Jinzhou or quitting altogether.", "NPC_HZ_18_7": "But then I saw Yinyu making us locals proud and building herself quite a name as a guide.", "NPC_HZ_18_8": "And it made me think, maybe I could ship Mt. Firmament's specialties to Jinzhou using Lollo Logistics and help local sellers reach new markets.", "NPC_HZ_18_9": "I don't know if it will work, but Mt. Firmament is a different animal. Instead of sticking to traditional logistics services, it might be better to incorporate some local flavor.", "NPC_HZ_18_10": "I won't be quitting anytime soon, at least.", "NPC_HZ_2_1": "Mommy, these grown-ups... I've never seen the outfits they're wearing before...", "NPC_HZ_2_2": "Well, Zhichun, that's because they come from outside Mt. Firmament.", "NPC_HZ_2_3": "What... What's it like outside Mt. Firmament? Is it scary? Grandpa said it's full of monsters...", "NPC_HZ_2_4": "Grandpa was talking about a long time ago. It's similar to our town now, with lots of people living there.", "NPC_HZ_20_1": "Hey, kid. Where are your parents?", "NPC_HZ_20_2": "It's dangerous there. Get down now!", "NPC_HZ_20_3": "My parents are working.", "NPC_HZ_20_4": "I always play here.", "NPC_HZ_20_5": "Or else I'd be bored out of my mind since I don't have anyone to play with...", "NPC_HZ_20_6": "Then why don't we build a snowman together? Come down first. Let's build a big one.", "NPC_HZ_20_7": "Well... I guess it has been a while since I last built a snowman... Okay then.", "NPC_HZ_21_1": "Here, let's give it a nose.", "NPC_HZ_21_2": "Done!", "NPC_HZ_21_3": "...", "NPC_HZ_21_4": "...Still feeling bored?", "NPC_HZ_21_5": "I've made tons of snowmen before, so I'm kind of over it...", "NPC_HZ_21_6": "I think it's more fun to climb up to higher places...", "NPC_HZ_21_7": "...", "NPC_HZ_21_8": "Hi, friend! Can you help me with something?", "NPC_HZ_21_9": "Are you talking to me?", "NPC_HZ_21_10": "Can you help me borrow one of those self-moving suitcases? You know, the ones that have four wheels at the bottom and can follow travelers around.", "NPC_HZ_21_11": "What do you need that for?", "NPC_HZ_21_12": "The stuff on Mt. Firmament can hardly interest Yanning anymore.", "NPC_HZ_21_13": "If I don't step in, I'm worried that the kid will do something dangerous again when her parents aren't around.", "NPC_HZ_21_14": "That's why I want to find something interesting for Yanning.", "NPC_HZ_21_15": "Leave it to me.", "NPC_HZ_21_16": "Thank you so much!", "NPC_HZ_22_1": "What's up? You need a hand or something?", "NPC_HZ_22_2": "You tell the young traveler in front of you about borrowing the self-moving suitcase and the whole story behind it.", "NPC_HZ_22_3": "That's it? Sure, no biggie.", "NPC_HZ_22_4": "But you'll have to wait until I've unpacked everything from the suitcase. I'll head to the hotel first. Let's meet here at sunset.", "NPC_HZ_22_5": "Alright.", "NPC_HZ_23_1": "Well? How did it go?", "NPC_HZ_23_2": "You tell Gulan about your progress.", "NPC_HZ_23_3": "Perfect. We'll meet you at the spot you mentioned at the agreed time.", "NPC_HZ_23_4": "I can't thank you enough.", "NPC_HZ_24_1": "Hey, what's that? It looks amazing!", "NPC_HZ_24_2": "It's running around after me!", "NPC_HZ_24_3": "Do you like it?", "NPC_HZ_24_4": "Yeah! I do! It's so much more interesting than climbing!", "NPC_HZ_24_5": "Haha, I'll be here on Mt. Firmament for the next few days taking care of some business. Just take the suitcase, no rush in giving it back.", "NPC_HZ_24_6": "Thanks! This suitcase really helps.", "NPC_HZ_24_7": "Also, I must thank our friend here for running around everywhere for us.", "NPC_HZ_24_8": "It's nothing.", "NPC_HZ_24_9": "But... this isn't a long-term solution. I really need to have a talk with Yanning's family when I meet them.", "NPC_HZ_24_10": "Maybe what Yanning truly needs isn't just interesting things, but someone's company.", "NPC_HZ_3_1": "Won't that man be cold wearing so little...?", "NPC_HZ_3_2": "And that strange lady, she's always in a long white gown.", "NPC_HZ_3_3": "Who are they, Mom?", "NPC_HZ_3_4": "I'm not sure, either...", "NPC_HZ_36_1": "See those Midnight Rangers?", "NPC_HZ_36_2": "What a relief. I was worried my old bones wouldn't last much longer, but now there's someone to carry on after me.", "NPC_HZ_36_3": "Why is that?", "NPC_HZ_36_4": "Have you crossed paths with the Midnight Rangers as well?", "NPC_HZ_36_5": "You asked the right question. There's a story behind it. Only a handful of young Mt. Firmament locals know about it.", "NPC_HZ_36_6": "Actually, Jiye and I are town guardians.", "NPC_HZ_36_7": "When we were young, we learned to fight from a master, before deciding to follow his footsteps and become guardians.", "NPC_HZ_36_8": "Town guardians? You protect Hongzhen?", "NPC_HZ_36_9": "Yes. Speaking of which, Hongzhen has been through some really tough times. Ever since the TD Outbreak, the elders established a tradition of having guardians.", "NPC_HZ_36_10": "From then on, we guardians have been tasked with keeping watch from high places all day, ready to alert everyone at the slightest sign of trouble.", "NPC_HZ_36_11": "Hehe, let me toot my own horn for a moment—Jiye and I were the first ones to sense the Temporal Disruption and notify everyone.", "NPC_HZ_36_12": "But the disruption was just an accident. Hongzhen hasn't had major problems for years under the Sentinel's blessings.", "NPC_HZ_36_13": "So we are the only guardians left in Hongzhen from our generation.", "NPC_HZ_36_14": "Ever since Mt. Firmament opened, Midnight Rangers are stationed here. Saw 'em today, young and full of spirit. More impressive than Jiye and I ever were.", "NPC_HZ_36_15": "So I thought maybe it's time these two old fogeys hang it up.", "NPC_HZ_36_16": "However, Jiye is just too stubborn, especially in his old age.", "NPC_HZ_36_17": "Well, I can't blame him, really. He's been at it for most of his life and just can't let go.", "NPC_HZ_4_1": "...", "NPC_HZ_4_2": "Hello.", "NPC_HZ_4_3": "What are you looking at?", "NPC_HZ_4_4": "Oh, it's you. I remember you!", "NPC_HZ_4_5": "It was you and the Magistrate who saved us all!", "NPC_HZ_4_6": "Several researchers from Jinzhou happen to pass by. Zhichun clings to you, nervous and curious.", "NPC_HZ_4_7": "...", "NPC_HZ_4_8": "What's wrong?", "NPC_HZ_4_9": "That's because... because a lot of grown-ups have come here lately.", "NPC_HZ_4_10": "Maybe not that many, but I've never seen so many strangers in my life.", "NPC_HZ_4_11": "I-I'm just a little scared. But they seem quite interesting.", "NPC_HZ_4_12": "And Mom said I can say hi to them when I'm with trustworthy grown-ups.", "NPC_HZ_4_13": "But... But...", "NPC_HZ_4_14": "I can introduce you to them.", "NPC_HZ_4_15": "Really?", "NPC_HZ_4_16": "(Introduce the person in a white gown.)", "NPC_HZ_4_17": "(Introduce the person wearing a bamboo hat.)", "NPC_HZ_4_18": "(Introduce the person in a blue uniform.)", "NPC_HZ_4_19": "That's everybody.", "NPC_HZ_4_20": "Hua... Huashi Academy... That's such a difficult name to pronounce.", "NPC_HZ_4_21": "But I now know everyone in a white gown is very impressive, very smart!", "NPC_HZ_4_22": "Logistics person of Lollo Logistics... Hehe, that sounds like one of Grandma's tongue-twisters.", "NPC_HZ_4_23": "I know the people wearing bamboo hats deliver stuff to people now.", "NPC_HZ_4_24": "Midnight Rangers... I like that! Easy to remember and has a nice ring to it!", "NPC_HZ_4_25": "So the people in neat blue uniforms are here to protect us!", "NPC_HZ_4_26": "Thank you. I'm trying my best to remember them!", "NPC_HZ_4_27": "Mmm... after hearing you tell me all that, I'm suddenly not scared anymore...", "NPC_HZ_5_1": "Mom, that lady in the blue, uh, uniform is a Midnight Ranger.", "NPC_HZ_5_2": "And that man in the long white gown is a Hua... Hua...", "NPC_HZ_5_3": "Hehe, Huaxu—", "NPC_HZ_5_4": "Yeah, a researcher from Huaxu Academy.", "NPC_HZ_5_5": "Oh, oh, and I know him too! He's a logistics person of Lollo Logistics!", "NPC_HZ_6_1": "Zhichun is still little. It's natural for her to be scared of strangers.", "NPC_HZ_6_2": "But she's curious and loves to play, so she keeps wanting to go out...", "NPC_HZ_6_3": "Well, that's just how kids are.", "NPC_HZ_6_4": "Being with her is the best comfort I can offer.", "NPC_HZ_8_1": "Um, sorry...", "NPC_HZ_8_2": "What's wrong?", "NPC_HZ_8_3": "Oh, I thought you were asking for directions...", "NPC_HZ_8_4": "You don't like people asking you for directions?", "NPC_HZ_8_5": "Somewhat... We have a lot of tourists in Mt. Firmament now. They don't know their way around, and I want to help them in my spare time.", "NPC_HZ_8_6": "Normally, I don't have problems speaking, but when it comes to pointing the way or talking about Hongzhen, I stutter and freeze up...", "NPC_HZ_8_7": "I'm afraid I'd give the wrong information. I have no confidence at all.", "NPC_HZ_8_8": "Aren't you a local?", "NPC_HZ_8_9": "Yes, I'm from Hongzhen, but most of my knowledge about the town comes from my family. I'm no expert.", "NPC_HZ_8_10": "I haven't even been to many of the places in Mt. Firmament.", "NPC_HZ_8_11": "Practice more and you'll be more confident.", "NPC_HZ_8_12": "Learn more and you'll be more confident.", "NPC_HZ_8_13": "I see... Thanks for the suggestion. I'll work on that.", "NPC_HZ_9_1": "Hongzhen was founded very early. It was thriving when Jinzhou was just an idea.", "NPC_HZ_9_2": "Back then, Hongzhen rivaled Jinzhou now.", "NPC_HZ_9_3": "That's also the reason many scholars believe Hongzhen is not only the ancestral land of the early settlers of Jinzhou, but also the predecessor of Jinzhou itself.", "NPC_HZ_9_4": "As you can see, the houses that have been preserved in town share many similarities with Jinzhou architecture.", "LevelPlay_136900108_ChildQuestTip_136_2": "", "LevelPlay_136900108_LevelPlayName_136_2": "", "LevelPlay_136900109_ChildQuestTip_136_2": "", "LevelPlay_136900109_LevelPlayName_136_2": "", "LevelPlay_136900110_ChildQuestTip_136_2": "", "LevelPlay_136900110_LevelPlayName_136_2": "", "Speaker_900067_Name": "Xunjing", "Speaker_900067_Title": "", "Speaker_900068_Name": "Curious Girl", "Speaker_900068_Title": "", "Speaker_900069_Name": "Young Researcher", "Speaker_900069_Title": "", "Speaker_900070_Name": "Pioneer Association Employee", "Speaker_900070_Title": "", "Speaker_900071_Name": "Pioneer Association Employee & Young Researcher", "Speaker_900071_Title": "", "Speaker_900074_Name": "Skinny Exile", "Speaker_900074_Title": "", "ExploreProgress_9_TypeName": "Windchimer", "ExploreProgress_10_TypeName": "Frostbug", "TurntableActivity_ForbidTips01": "Insufficient Lollo Stamps. Complete Lollo Campaigns to obtain more Lollo Stamps.", "TurntableActivity_ForbidTips02": "Available once the previous Inventory is sold out.", "Task_Reach_Desc": "Arrived", "Achievement_300519_Desc": "Complete \"Crownless I\" in Tactical Hologram: Calamity.", "Achievement_300519_Name": "The Crownless King", "Achievement_300520_Desc": "Complete \"Crownless VI\" in Tactical Hologram: Calamity.", "Achievement_300520_Name": "Failure Is Not in My Dictionary", "LevelPlay_313900003_ChildQuestTip_313_18": "Enter the Burning Gate", "LevelPlay_313900014_ChildQuestTip_313_8": "Defeat Scar", "LevelPlay_313900014_LevelPlayName_313_3": "", "Rogue_SkillTree_201_Title": "Speedy Resonance", "Rogue_SkillTree_202_Title": "Dodge Recovery", "Rogue_SkillTree_203_Title": "Crit. Rate Up", "Rogue_SkillTree_204_Title": "Crit. DMG Up", "Rogue_SkillTree_205_Title": "Damage Increase", "Rogue_SkillTree_206_Title": "Dream Reset", "Rogue_SkillTree_207_Title": "Awakened Will", "Rogue_SkillTree_208_Title": "Accelerated Liberation", "Rogue_SkillTree_209_Title": "HP Up", "Rogue_SkillTree_210_Title": "DEF Up", "Rogue_SkillTree_211_Title": "DMG Reduction", "Rogue_SkillTree_212_Title": "Dreamworld Showdown", "Rogue_SkillTree_201_Desc": "When a Dodge is successfully performed, reduce the Cooldown of Resonance Skill and Resonance Liberation by 2s.", "Rogue_SkillTree_202_Desc": "When a Dodge is successfully performed, restore 5% of the Max HP. Can be triggered 1 time every 3s.", "Rogue_SkillTree_203_Desc": "", "Rogue_SkillTree_204_Desc": "Increase Crit. DMG by 40% in Depths of Illusive Realm.", "Rogue_SkillTree_205_Desc": "Increase DMG dealt by 35% in Depths of Illusive Realm.", "Rogue_SkillTree_206_Desc": "Consume Dream Fragments to reset Metaphors once.", "Rogue_SkillTree_207_Desc": "When HP drops below 10%, restore 50% of the Max HP once per challenge.", "Rogue_SkillTree_208_Desc": "Gain 10 Resonance Energy upon defeating a target.", "Rogue_SkillTree_209_Desc": "Increase HP by 35% in Depths of Illusive Realm.", "Rogue_SkillTree_210_Desc": "Increase DEF by 80% in Depths of Illusive Realm.", "Rogue_SkillTree_211_Desc": "Reduce DMG taken by 20% in Depths of Illusive Realm.", "Rogue_SkillTree_212_Desc": "For each second at Rank A or higher, increase DMG dealt by 10% for 2s, stacking up to 10 times.", "Quest_30900002_ChildQuestTip_30_1": "", "Quest_30900002_ChildQuestTip_30_2": "", "Quest_30900002_InteractContent_30_1": "", "Quest_30900002_QuestDesc_30_1": "", "Quest_30900002_QuestName_30_1": "", "LevelPlay_30900006_ChildQuestTip_30_2": "", "LevelPlay_30900006_ChildQuestTip_30_8": "", "LevelPlay_30900006_ChildQuestTip_30_9": "", "LevelPlay_30900006_ChildQuestTip_30_10": "", "LevelPlay_30900006_LevelPlayName_30_1": "", "LevelPlay_30900006_InteractContent_30_1": "", "LevelPlay_30900006_InteractContent_30_2": "", "Speaker_900075_Name": "Kind Old Man", "Speaker_900075_Title": "", "Side_HZBJT_1_1": "Ah, you must be the Rover!", "Side_HZBJT_1_2": "You know of me?", "Side_HZBJT_1_3": "And you are... ?", "Side_HZBJT_1_4": "Let me introduce myself. I'm Xunjing, an editor for Wutherium Geographic.", "Side_HZBJT_1_5": "Word travels fast at the Pioneer Association. I heard you're the hero of Jinzhou and Hongzhen. If I wasn't working for a geography magazine, I'd snatch the chance to feature you in a heartbeat...", "Side_HZBJT_1_6": "Haha... Sorry, occupational habit. Ahem, speaking of which, I'm in the middle of a career crisis.", "Side_HZBJT_1_7": "What kind of crisis?", "Side_HZBJT_1_8": "Well, um... our magazine's cooking up something special about Hongzhen's cultural scene.", "Side_HZBJT_1_9": "Unfortunately, we're staring down the barrel of the deadline, and we're missing a few crucial snaps in our stack...", "Side_HZBJT_1_10": "If I mess this up, the editor-in-chief will have my head!", "Side_HZBJT_1_11": "I hate to admit it, but I'm not exactly a pro with a camera, despite running the photography column.", "Side_HZBJT_1_12": "And it's too late to call in a photographer from Jinzhou now. Say, you've got a knack for photography too, don't you?", "Side_HZBJT_1_13": "I'm only an amateur.", "Side_HZBJT_1_14": "I'm actually a professional.", "Side_HZBJT_1_15": "Ha! You're just as modest as they say you are.", "Side_HZBJT_1_16": "Ha! That is reassuring.", "Side_HZBJT_1_17": "In that case, if you have time... Could you take a few photos for me? Just three, four shots.", "Side_HZBJT_1_18": "No problem.", "Side_HZBJT_1_19": "Thank you! You'll be doing me a great service.", "Side_HZBJT_1_20": "Oh, right, mind if I accompany you? I could use a bit of a wander myself, you know, just in case a bolt of inspiration decides to pay me a visit!", "Side_HZBJT_2_1": "Hongzhen is famous for its Sagaci Springs. Let's go take some photos of the hot springs.", "Side_HZBJT_3_1": "Here we are! Let's look for the perfect spot...", "Side_HZBJT_3_2": "Oh, look at that ancient tree! Such a picturesque sight! Come, let's capture it!", "Side_HZBJT_4_1": "A quaint hot spring, nestled under the shade of an ancient tree... The setting is perfect!", "Side_HZBJT_4_2": "While the world changes around us, Hongzhen's timeless traditions live on.", "Side_HZBJT_4_3": "Here, people soak in the same springs their ancestors did, washing away their worries with the same clear waters.", "Side_HZBJT_4_4": "It is... quite special.", "Side_HZBJT_4_5": "Now, back to business... I spotted some peculiar rings on the mountains across the gate. Let's capture them.", "Side_HZBJT_5_1": "Wow... quite the spectacle. I wonder what these massive rings are for. Could they be... ancient ceremonial sites of Hongzhen's forebears?", "Side_HZBJT_5_2": "No... they might be relics from the Pre-Lament era. Hmm... Perhaps colossal colliders or planetary engines? Anyway, let's snap a picture.", "Side_HZBJT_6_1": "Let me have a look... Hm, this turned out pretty good. Maybe we'll feature it in an \"Explore Hongzhen\" column. Already got the headline: \"The Mountain Town's Unsolved Riddle.\"", "Side_HZBJT_6_2": "But let's include the peaks flanking the rings in our shot. That'll give a sense of how enormous and awe-inspiring they are.", "Side_HZBJT_6_3": "See any good spots nearby?", "Side_HZBJT_7_1": "Oh, perfect! That's the angle we want! This shot will be a winner.", "Side_HZBJT_7_2": "Stand over here to take it!", "Side_HZBJT_8_1": "Hmm... Can we get a panoramic view of the whole of Hongzhen from here?", "Side_HZBJT_9_1": "From up here, every part of the town is visible. Ancient relics and market stalls dot the landscape, connected by winding footpaths.", "Side_HZBJT_9_2": "What's surprising is, despite the ancient lore painting Hongzhen as an isolated paradise, what I see is a vibrant, bustling community.", "Side_WQDMX_1_1": "Hello there.", "Side_WQDMX_1_2": "It appears you've been busy lately.", "Side_WQDMX_1_3": "You're right. With Hongzhen back to normal, we've been swamped here at the gate... I never thought life here could get this busy.", "Side_WQDMX_1_4": "So, {PlayerName}, have you come to help us?", "Side_WQDMX_1_5": "Is there something I can help with?", "Side_WQDMX_1_6": "Of course! In fact, there’s a job that would be just right for you.", "Side_WQDMX_1_7": "There are a few hot springs around Hongzhen. Ordinarily, we monitor the water periodically to check for contamination from Tacet Discords or the like.", "Side_WQDMX_1_8": "But as you can see, we've been short on manpower lately. Inspections were due days ago, but we haven't had anyone available to send...", "Side_WQDMX_1_9": "Does inspection require special equipment?", "Side_WQDMX_1_10": "Equipment? No, no, no, we don't bother with that sort of thing here. Here in Hongzhen, we rely on the Pavo Plums by the hot springs to check the water, just as our ancestors did.", "Side_WQDMX_1_11": "Pavo Plums...?", "Side_WQDMX_1_12": "How... how do you use them?", "Side_WQDMX_1_13": "The Pavo Plum plant is highly sensitive to its environment. It absorbs harmful substances from its surroundings, leading to slight changes in its appearance.", "Side_WQDMX_1_14": "Basically, I just give the Pavo Plum a good whiff, check its hue, and give it a quick lick. That’ll tell me all I need to know about the water's quality.", "Side_WQDMX_1_15": "Are you serious?", "Side_WQDMX_1_16": "Hey, don't give me that look!", "Side_WQDMX_1_17": "I'm as local as it gets! Ever since I—no, ever since my Grandpa was a baby, we've always done it this way.", "Side_WQDMX_1_18": "Now, there are three hot springs needing inspection, and they're just a stone's throw away. I'm counting on you, {PlayerName}!", "Side_WQDMX_3_1": "This is my analysis. Hmm... It lacks adequate theoretical support and empirical validation, but I am resolved to... maintain my stance.", "Side_WQDMX_3_2": "Save it, please. This is art. Creation. It defies the cold logic of mere numbers!", "Side_WQDMX_3_3": "Anyways, what's your choice?", "Side_WQDMX_3_4": "Corn!", "Side_WQDMX_3_5": "Egg!", "Side_WQDMX_3_6": "...?", "Side_WQDMX_3_7": "What is this about?", "Side_WQDMX_3_8": "Ah... it's {PlayerName}! You have perfect timing. We were just discussing which foods taste better when cooked in hot spring water.", "Side_WQDMX_3_9": "Trust me, I've been around. When it comes to cooking things in a hot spring, your first thought would be an egg, right?", "Side_WQDMX_3_10": "I beg to differ. An egg has a shell! Boiling it in a hot spring is no different than boiling it in regular water.", "Side_WQDMX_3_11": "Corn, however, can really absorb all the good stuff from the hot spring. But eggs? ZERO ABSORPTION!", "Side_WQDMX_3_12": "...Like I said, cuisine is an art, not a science!", "Side_WQDMX_3_13": "Who likes plain old boiled eggs anyway?!", "Side_WQDMX_3_14": "This is what you're arguing about?", "Side_WQDMX_3_15": "We're at a stalemate here, so it's up to you—yes, you! Which food do you think tastes better when cooked in a hot spring?", "Side_WQDMX_3_16": "Eggs?", "Side_WQDMX_3_17": "Corn?", "Side_WQDMX_3_18": "Look, even {PlayerName} agrees. Eggs boiled in hot springs are the best! That's what I call art!", "Side_WQDMX_3_19": "Hmph, just as I expected. {PlayerName} always makes judgments with wisdom and reason.", "Side_WQDMX_3_20": "At this moment, an elderly man shuffles over unsteadily.", "Side_WQDMX_3_21": "I could hear you quarreling from a mile away... Cough, none of you are from Hongzhen, are you?", "Side_WQDMX_3_22": "This spring's barely warmer than body heat. It's not even good for a hot bath, let alone boiling food in it.", "Side_WQDMX_3_23": "Is... is that so?", "Side_WQDMX_3_24": "How embarrassing... We should have inspected the hot spring first before our discussion...", "Side_WQDMX_3_25": "If it's spring fare you're after, make your way to Spring's Taste.", "Side_WQDMX_3_26": "They've got a spring nearly boiling over—perfect for cooking up local specialties. It's a well-known delight in Hongzhen.", "Side_WQDMX_3_27": "That water’s hot enough to perfectly steam a chicken, let alone eggs or corn.", "Side_WQDMX_3_28": "I see...", "Side_WQDMX_3_29": "My mouth is already beginning to water!", "Side_WQDMX_3_30": "In that case, should we go take a look later?", "Side_WQDMX_4_1": "Look at that! Finally, an unguarded hot spring!", "Side_WQDMX_4_2": "We traveled so far and endured so much, all... all for this moment.", "Side_WQDMX_4_3": "Boss...", "Side_WQDMX_4_4": "You feel it, don't you? Our hard work paid off! Ah, and that faint scent of sulfur... Just standing here is already washing away all the exhaustion.", "Side_WQDMX_4_5": "Um... It's not that. Boss, I'm trying to say...", "Side_WQDMX_4_6": "Hm?", "Side_WQDMX_4_7": "Does that person over there... look familiar?", "Side_WQDMX_4_8": "Ah... it's that... What were they calling {Male=him;Female=her}?", "Side_WQDMX_4_9": "Rover?", "Side_WQDMX_5_2": "How was that even possible? We had the numbers...", "Side_WQDMX_5_3": "Are you here for the hot springs?", "Side_WQDMX_5_4": "Of course. We pulled off a mission just days ago, now today we need to—", "Side_WQDMX_5_5": "—That's right! We heard that the hot springs in Hongzhen were the best, so we left Jinzhou looking for them. We've been behaving ourselves perfectly all the way, I swear!", "Side_WQDMX_5_6": "Forgive us, we didn't know you were in charge of this hot spring. It's just, we weren't allowed in Hongzhen, so we had to—", "Side_WQDMX_5_7": "\"Pull off a mission\"?", "Side_WQDMX_5_8": "No, no! That’s not it, you see, what I meant was... We couldn't pay the admission! Yes, we couldn't pay the admission fee to the hot spring!", "Side_WQDMX_5_9": "Really...?", "Side_WQDMX_5_10": "Really. Ever since the day when you and that monk showed us a better way, we've been reforming our ways. We even helped Lollo Logistics to deliver goods the other day!", "Side_WQDMX_5_11": "Ha... Well, this was all just a misunderstanding. Let's skedaddle, shall we?", "Side_WQDMX_5_12": "Don't let me catch you a third time.", "Side_WQDMX_5_13": "You got it. From here on out, we'll be model citizens, contributing positively to society.", "Side_WQDMX_5_14": "The exiles leave in a hurry.", "Side_WQDMX_6_1": "Good, I've gathered all the Pavo Plums Bing'ge requested.", "Side_WQDMX_6_2": "I'll head back to town now to deliver them.", "Side_WQDMX_7_1": "Oh, you're back. Did everything go well?", "Side_WQDMX_7_2": "Time for a little inspection... Hmm, color checks out. And the smell... all good.", "Side_WQDMX_7_3": "Now, onto the taste... Mmm... Yup, spot on.", "Side_WQDMX_7_4": "The zesty bitterness hits the spot. Seems like these hot springs are clean. Whew, I can finally breathe easy.", "Side_WQDMX_7_5": "By the way, happen to see anything interesting along the way?", "Side_WQDMX_7_6": "Flying fish in a hot spring?", "Side_WQDMX_7_7": "Two people arguing about eggs and corn?", "Side_WQDMX_7_8": "Exiles hoping for a soak?", "Side_WQDMX_7_9": "What in the world... Ha, that's got to be one heck of a story!", "Side_WQDMX_7_10": "You can say that again.", "Side_WQDMX_7_11": "But I'm on duty now. Ugh, should've skipped work to see it myself. This endless grind is driving me crazy!", "Side_WQDMX_7_12": "Anyway, thanks for the help, {PlayerName}. Until next time!", "LevelPlay_313900015_ChildQuestTip_313_2": "Defeat the Enemies", "LevelPlay_313900015_ChildQuestTip_313_3": "Talk to the Strange White Cat", "LevelPlay_313900015_ChildQuestTip_313_4": "Proceed to the Next Memory Zone", "LevelPlay_313900015_LevelPlayName_313_2": "", "LevelPlay_313900016_ChildQuestTip_313_2": "Defeat the Enemies", "LevelPlay_313900016_ChildQuestTip_313_3": "Talk to the Strange White Cat", "LevelPlay_313900016_ChildQuestTip_313_4": "Proceed to the Next Memory Zone", "LevelPlay_313900016_LevelPlayName_313_2": "", "Chengxiaoshan_main_1_1_272_40": "Xinyi places the Cipher Key onto the Keyforge.", "ShopInfo_113_ShopName": "Souvenir Store", "LevelPlay_313900017_ChildQuestTip_313_2": "", "LevelPlay_313900017_ChildQuestTip_313_3": "Defeat the Enemies", "LevelPlay_313900017_ChildQuestTip_313_4": "Defeat the Enemies", "LevelPlay_313900017_ChildQuestTip_313_5": "", "LevelPlay_313900017_ChildQuestTip_313_6": "", "LevelPlay_313900017_ChildQuestTip_313_7": "Leave Somnoire", "LevelPlay_313900017_GeneralFloatingTipMainText_313_1": "Enemy ATK greatly increased!", "LevelPlay_313900017_LevelPlayName_313_2": "", "LevelPlay_313900017_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313900018_ChildQuestTip_313_2": "", "LevelPlay_313900018_ChildQuestTip_313_3": "Defeat the Enemies", "LevelPlay_313900018_ChildQuestTip_313_4": "Defeat the Enemies", "LevelPlay_313900018_ChildQuestTip_313_5": "", "LevelPlay_313900018_ChildQuestTip_313_6": "", "LevelPlay_313900018_ChildQuestTip_313_7": "Leave Somnoire", "LevelPlay_313900018_GeneralFloatingTipMainText_313_1": "Enemy ATK greatly increased!", "LevelPlay_313900018_LevelPlayName_313_2": "", "LevelPlay_313900018_ReachChallengeMainText_313_1": "Challenge Complete", "BossRushRecommendElement": "Suggested Attribute", "BossRushRecommendElementNone": "Suggested Attribute: N/A", "Speaker_900076_Name": "Aunt Hui", "Speaker_900076_Title": "", "Speaker_900077_Name": "Zhao", "Speaker_900077_Title": "", "Speaker_900078_Name": "Hengwu", "Speaker_900078_Title": "", "Chengxiaoshan_main_1_1_141_1": "...Please pardon my rudeness earlier. I... I didn't know you were here to help Madam Magistrate.", "Chengxiaoshan_main_1_1_141_2": "I don't mind.", "Chengxiaoshan_main_1_1_141_3": "You were just doing your job.", "Chengxiaoshan_main_1_1_141_4": "...Thank you for your understanding.", "Chengxiaoshan_main_1_1_141_5": "First the Temporal Disruption, and now the Fractsidus. When will we ever get a break? If trouble finds us again, our people won't stand a chance.", "Chengxiaoshan_main_1_1_141_6": "Anyway, I still want to make it up to you.", "Chengxiaoshan_main_1_1_141_7": "Just give me a call if you need anything at Mt. Firmament.", "Chengxiaoshan_main_1_1_142_1": "How are you feeling, Xiangping? Are you hurt? I'll call for help.", "Chengxiaoshan_main_1_1_142_2": "Do you need help?", "Chengxiaoshan_main_1_1_142_3": "My wife...", "Chengxiaoshan_main_1_1_142_4": "Don't worry, my dear. No need to trouble the young ones.", "Chengxiaoshan_main_1_1_142_5": "We were in a hurry and accidents happen. I'll be fine. I can handle it myself.", "Chengxiaoshan_main_1_1_142_6": "But... Are you sure? You've been feeling unwell for years, and now...", "Chengxiaoshan_main_1_1_143_1": "You there, young {Male=man;Female=lady}. I bet you have more important things to do. Don't let an old man like me hold you back. Go and accomplish your tasks with purpose.", "Chengxiaoshan_main_1_1_143_2": "What makes you think so?", "Chengxiaoshan_main_1_1_143_3": "My eyes may be old and blurry, but my mind is sharp as ever.", "Chengxiaoshan_main_1_1_143_4": "I've lived my whole life in Mt. Firmament, but people are all the same no matter where you go. Our actions reveal our true character.", "Chengxiaoshan_main_1_1_143_5": "And now, at this crucial turning point for Mt. Firmament, your arrival... Yes... It is no mere coincidence.", "Chengxiaoshan_main_1_1_143_6": "In these troubled times, you may hold the key to bring about much-needed change.", "Chengxiaoshan_main_1_1_156_1": "How did it go for you?", "Chengxiaoshan_main_1_1_156_2": "I saved as many people as possible and directed them to safety. But there were others... I did what I could.", "Chengxiaoshan_main_1_1_156_3": "Don't beat yourself up, we acted quickly and saved a lot of lives.", "Chengxiaoshan_main_1_1_156_4": "*sigh* It's all thanks to Lady Xinyi...", "Chengxiaoshan_main_1_1_156_5": "I was so overwhelmed, my mind went blank. If she hadn't been there to give orders, I wouldn't have even made it out alive, let alone save anyone.", "Chengxiaoshan_main_1_1_156_6": "It's rare to hear that from you.", "Chengxiaoshan_main_1_1_156_7": "I remember how much you opposed Uncle Fu's decision to let her take the reins back in the day.", "Entity_5102c868c35a01f27db0c232c084e11721fbcaf09f49f8a01b96f30b35a4a45f": "Xian’ge_Chair", "Bossrush_TeamNotFull_Text": "Your lineup is not complete yet. Are you sure you want to start the challenge?", "LevelPlay_313900005_ChildQuestTip_313_6": "Proceed to the next Memory Zone", "LevelPlay_133000094_ChildQuestTip_133_1": "", "LevelPlay_131900006_ChildQuestTip_131_11": "", "LevelPlay_131900006_ChildQuestTip_131_12": "", "LevelPlay_131900006_LevelPlayName_131_1": "", "Formula_Spotter_Public": "+{0}", "Achievement_200116_Desc": "Complete \"Thaw of Eons.\"", "Achievement_200116_Name": "Spring Awakening", "Achievement_200117_Desc": "Reach Mt. Firmament.", "Achievement_200117_Name": "Mountain Beyond the Forest", "Achievement_300146_Desc": "Defeat Dreamless for the first time.", "Achievement_300146_Name": "Disaster Is Always One Step Behind", "Achievement_200307_Desc": "Complete \"Immortal Blaze.\"", "Achievement_200307_Name": "Deserted Trail", "Formula_Spotter_Common": "+{0}", "NPC_HZ_88_1": "What's wrong? Let me take a look.", "NPC_HZ_96_1": "Come one, come all... That's the phrase I learned from foreign customers. What do you think?", "NPC_HZ_97_1": "Anything you like over here? Affordable price, guaranteed.", "NPC_HZ_98_1": "All right, feel free to come back.", "NPC_HZ_99_1": "Say, why don't you pick out something else?", "Chengxiaoshan_main_1_1_250_1": "How rude. This is not how we greet people here.", "Chengxiaoshan_main_1_1_250_2": "Allow me to demonstrate the proper etiquette.", "Flow_312900000_1": "Hi! Long time no see.", "Flow_312900000_3": "I dreamed of something cool. I was planning to share it with you!", "Flow_312900000_4": "It's been a while.", "Flow_312900000_5": "I'm happy to see you again.", "Flow_312900000_6": "I dreamed of...", "Flow_312900000_7": "I dreamed of a new world rising from the ashes of the old.", "Flow_312900000_8": "...Scar. Why are YOU here?", "Flow_312900000_9": "When did you escape from that prison?", "Flow_312900000_10": "Escape? There's no escaping the rolling wheels of history.", "Flow_312900000_11": "And you're about to witness my small contribution to the fire that will soon consume all...", "Flow_312900000_12": "Yeah, yeah, sure. In my dream or not...", "Flow_312900000_13": "...you're just gonna be you, I guess.", "Chengxiaoshan_main_1_1_295_1": "I can feel the Sentinel's presence inside, but it's not responding...", "POI_ZLYZ_4_1": "Hmm… The device in the mural is identical to this one. It must be what starts the Rite of Offering.", "POI_ZLYZ_4_2": "Looks like the young lady's right. We need that lamp to activate this device.", "Chengxiaoshan_main_1_1_383_1": "...I should have died a long time ago... but I was lucky enough to be saved by you, allowing me the chance to see the glittering lights of Jinzhou for myself.", "Chengxiaoshan_main_1_1_383_2": "...You rewinded time to save me. I am responsible.", "Chengxiaoshan_main_1_1_383_3": "Jinzhou is my home. If it's ever in danger, I will do everything in my power to protect what I hold dear, even at the cost of my own life.", "Chengxiaoshan_main_1_1_383_4": "Such a valiant speech!", "Chengxiaoshan_main_1_1_383_5": "Do you know the weight of this decision?", "Chengxiaoshan_main_1_1_383_6": "I understand your concerns. I will reach my Second Awakening with our destined confrontation, and restore the time flow.", "Chengxiaoshan_main_1_1_383_7": "Are you willing to bet on me?", "Chengxiaoshan_main_1_1_383_8": "You are my Resonator, but your strength is only a fraction of mine.", "Chengxiaoshan_main_1_1_383_9": "There is little chance for you to retreat unscathed.", "Chengxiaoshan_main_1_1_383_10": "But I can at least win some hope for our people!", "Chengxiaoshan_main_1_1_383_11": "Even if it costs me my soul, my everything... I cannot die without trying.", "Chengxiaoshan_main_1_1_383_12": "I may only bear your power for a fleeting moment... It's all I need to secure a better future for Jinzhou, defying all of your predictions. And I can keep you safe.", "Chengxiaoshan_main_1_1_383_13": "If there is anyone who can face you in a fight...That person has to be your Resonator.", "Chengxiaoshan_main_1_1_383_14": "I will be your final winning move in this game.", "Chengxiaoshan_main_1_1_383_15": "HAHAHAHAHA!", "Chengxiaoshan_main_1_1_383_16": "Are you truly ready to challenge a being worshipped by your kind? Will you not regret it when you meet your bitter demise?", "Chengxiaoshan_main_1_1_383_17": "I will not regret it, no matter what.", "Chengxiaoshan_main_1_1_383_18": "Very well! Magistrate of Jinzhou!", "Chengxiaoshan_main_1_1_383_19": "Come to the summit. Demonstrate your prowess!", "Chengxiaoshan_main_1_1_383_20": "Show me how you shall be my triumphant ace.", "Chengxiaoshan_main_1_1_383_21": "Restore the time flow? Pray, from where does this confidence arise?", "Chengxiaoshan_main_1_1_390_1": "{Male=Lord;Female=Lady} Arbiter, one is curious about your choice this time.", "Chengxiaoshan_main_1_1_390_2": "Wherever the tides may take us, you will bear witness to our fight.", "Chengxiaoshan_main_1_1_390_3": "Government must be guided by virtue. Hsi, do you keep this in mind?", "Chengxiaoshan_main_1_1_390_4": "Yes, virtue must come first. Politics, commerce—it all must serve the people.", "Chengxiaoshan_main_1_1_390_5": "From now on, you shall be known as \"Jinhsi,\" bearing Jinzhou's name as your own.", "Chengxiaoshan_main_1_1_390_6": "What do you think of this world?", "Chengxiaoshan_main_1_1_390_7": "Like... here. Darkness clings, but lights flicker in the gloom...", "Chengxiaoshan_main_1_1_390_8": "A guiding light is not easily lit.", "Chengxiaoshan_main_1_1_390_9": "That's why they stand out so brightly against the darkness.", "LevelPlay_136900111_ChallengeConditionMainText_136_1": "Limited time Overdash challenge", "LevelPlay_136900111_ChallengeConditionSubText_136_1": "Reach the destination within the time limit", "LevelPlay_136900111_ChildQuestTip_136_2": "", "LevelPlay_136900111_ChildQuestTip_136_3": "", "LevelPlay_136900111_ChildQuestTip_136_4": "", "LevelPlay_136900111_ChildQuestTip_136_6": "", "LevelPlay_136900111_ChildQuestTip_136_7": "", "LevelPlay_136900111_ChildQuestTip_136_8": "", "LevelPlay_136900111_ChildQuestTip_136_10": "", "LevelPlay_136900111_ChildQuestTip_136_11": "", "LevelPlay_136900111_LevelPlayName_136_2": "", "LevelPlay_136900113_ChallengeConditionMainText_136_1": "Defeat all enemies within 120s", "LevelPlay_136900113_ChallengeConditionSubText_136_1": "", "LevelPlay_136900113_ChildQuestTip_136_2": "", "LevelPlay_136900113_ChildQuestTip_136_3": "Defeat all enemies within 120s ({q_count}/5)", "LevelPlay_136900113_LevelPlayName_136_2": "", "LevelPlay_136900114_ChildQuestTip_136_2": "", "LevelPlay_136900114_ChildQuestTip_136_4": "", "LevelPlay_136900114_LevelPlayName_136_2": "", "LevelPlay_136900115_ChallengeConditionMainText_136_1": "Capture all light orbs and reach the destination in time", "LevelPlay_136900115_ChallengeConditionSubText_136_1": "", "LevelPlay_136900115_ChildQuestTip_136_2": "", "LevelPlay_136900115_ChildQuestTip_136_3": "", "LevelPlay_136900115_LevelPlayName_136_2": "", "LevelPlay_136900115_QuestScheduleMainTitle_136_1": "Capture all light orbs and reach the destination in time", "LevelPlay_136900115_QuestScheduleSubTitle_136_1": "Light orbs collected", "LevelPlay_313900001_ReachChallengeMainText_313_2": "Challenge Complete", "LevelPlay_313900002_ReachChallengeMainText_313_2": "Challenge Complete", "LevelPlay_313900015_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313900016_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313900021_ChildQuestTip_313_2": "Defeat the Enemies", "LevelPlay_313900021_ChildQuestTip_313_3": "Defeat the Enemies", "LevelPlay_313900021_ChildQuestTip_313_4": "Talk to the Strange White Cat", "LevelPlay_313900021_ChildQuestTip_313_5": "Defeat the Enemies", "LevelPlay_313900021_ChildQuestTip_313_7": "Talk to the Strange White Cat", "LevelPlay_313900021_ChildQuestTip_313_8": "Proceed to the Next Memory Zone", "LevelPlay_313900021_ChildQuestTip_313_9": "", "LevelPlay_313900021_ChildQuestTip_313_10": "", "LevelPlay_313900021_LevelPlayName_313_2": "", "LevelPlay_313900021_ReachChallengeMainText_313_2": "Challenge Complete", "LevelPlay_313900022_ChildQuestTip_313_2": "Defeat the Enemies", "LevelPlay_313900022_ChildQuestTip_313_3": "Defeat the Enemies", "LevelPlay_313900022_ChildQuestTip_313_5": "Talk to the Strange White Cat", "LevelPlay_313900022_ChildQuestTip_313_6": "Defeat the Enemies", "LevelPlay_313900022_ChildQuestTip_313_7": "Defeat the Enemies", "LevelPlay_313900022_ChildQuestTip_313_8": "Defeat the Enemies", "LevelPlay_313900022_ChildQuestTip_313_9": "Talk to the Strange White Cat", "LevelPlay_313900022_ChildQuestTip_313_10": "Proceed to the Next Memory Zone", "LevelPlay_313900022_ChildQuestTip_313_11": "", "LevelPlay_313900022_ChildQuestTip_313_12": "", "LevelPlay_313900022_LevelPlayName_313_2": "", "LevelPlay_313900022_ReachChallengeMainText_313_1": "Challenge Complete", "Quest_880900002_ChildQuestTip_880_9": "Recap today's pilot business with Maji", "Quest_880900002_ChildQuestTip_880_10": "Recap today's pilot business with Maji", "Quest_880900002_InteractContent_880_7": "Report today's results", "Quest_880900002_InteractContent_880_9": "Report today's results", "Quest_145000004_ChildQuestTip_145_126": "", "Side_WQDMX_2_1": "Fish... There are fish in the hot spring!", "Side_WQDMX_2_2": "The water is so hot. Wouldn't it cook the fish?", "Side_WQDMX_2_3": "Oh! I get it! They are jumping out of the water because it's too hot!", "Side_WQDMX_2_4": "Hey, do you know what's happening here?", "Side_WQDMX_2_5": "These fish are Airsailers. They can handle the heat.", "Side_WQDMX_2_6": "Uh... I guess... what you said is right!", "Side_WQDMX_2_7": "Oh... so that's the reason. Awesome! Thanks for teaching me this!", "Side_WQDMX_2_8": "Ha! So the teacher was right! When in doubt, think it out.", "Side_WQDMX_2_9": "These fish... Oh, I just know the teacher will be thrilled if I write about them! Yep, it’s diary time!", "Side_WQDMX_2_10": "Hongzhen is full of fun things to do... Where should I go next?", "Event_WWQH_1_1": "I see, this is a growth curve that Lollo Logistics has not spent enough bandwidth on...", "Event_WWQH_1_2": "Our market approach? That's... that's...", "Event_WWQH_1_3": "Umm... Lemme think... I mean, let me streamline this for better comprehension!", "Event_WWQH_1_4": "(Whisper) I heard you were looking for an assistant?", "Event_WWQH_1_5": "(Whisper) Yes, we are. Thank you for dropping by. Please wait a moment. I'm sorry.", "Event_WWQH_1_6": "The manager takes a deep breath.", "Event_WWQH_1_7": "Our cutting-edge market approach entails a laser-focused allocation of resources. By propelling our users to the brink of the event horizon through unparalleled differentiation, we are poised to revolutionize the industry landscape...", "Event_WWQH_1_8": "M-Moving ahead, this initiative will enhance user knowledge and align them with Lollo's business, optimizing value delivery synergies!", "Event_WWQH_1_9": "Yes, I am Maji, staff number 2404150. I have worked at the Jinzhou Lollo Logistics Station for three years.", "Event_WWQH_1_10": "Next to Maji, an expensive-looking magazine titled How to Talk Like a Real Business Elite catches your attention...", "Event_WWQH_1_11": "The magazine seems full of abstruse terms and buzzwords such as LOD, roadmapping, closing the loop, product matrix, and more.", "Event_WWQH_1_12": "Yes... You mean, I can participate in the Incubator Project now?", "Event_WWQH_1_13": "Great! I'll submit my pitch in seven days. Thank you!", "Event_WWQH_1_14": "Maji hangs up the call.", "Event_WWQH_1_15": "Hooray! They let me participate!", "Event_WWQH_1_16": "Oh, I almost forgot to introduce myself. I'm the new manager of the Lollo Logistics Station, Maji. By the way, I also go by Ma... M-Maggie! Sounds pretty cool and international, right?", "Event_WWQH_1_17": "That was me doing the entrance interview for \"Lollo Entrepreneur Incubator Project\". Phew, thought I was getting rejected again.", "Event_WWQH_1_18": "About the \"Lollo Entrepreneur Incubator Project...", "Event_WWQH_1_19": "How to Talk Like a Real Business Elite...", "Event_WWQH_1_20": "\"Make the best of everything and everyone\" is one of Lollo's corporate values.", "Event_WWQH_1_21": "At Lollo Logistics, our team members are empowered to take initiative and bring forth innovative business ventures through the Lollo Entrepreneur Incubator Project.", "Event_WWQH_1_22": "It offers selected candidates access to company funds to launch pilot businesses within our facilities for a week.", "Event_WWQH_1_23": "This season, the focus is on couriers' entrepreneurial ideas under the theme \"Judging the Business Loop by User Experience.\"", "Event_WWQH_1_24": "I know what every word means, but it makes zero sense when they're put together. So I digged for their origin...", "Event_WWQH_1_25": "Have you heard of the industry-famous How to Talk Like a Real Business Elite?", "Event_WWQH_1_26": "I asked a friend to get me this book and tried to find out what that theme really meant...", "Event_WWQH_1_27": "...But these jargons only feel too specious to make sense.", "Event_WWQH_1_28": "Don't laugh at me. I've only been the manager for a few days. All I can do is practice while I learn.", "Event_WWQH_1_29": "What's your business proposal?", "Event_WWQH_1_30": "Now, I did have quite a few ideas... Lollo Hitman, Lollo Fixit, Lollo Petter, etc.", "Event_WWQH_1_31": "By the way, my favorite is Lollo Hitman.", "Event_WWQH_1_32": "These specialized markets are born from the specific needs and challenges our customers face every day, namely, their pain points.", "Event_WWQH_1_33": "Specialized markets?", "Event_WWQH_1_34": "Pain points?", "Event_WWQH_1_35": "...I'm too deep into the jargon. You know what I mean.", "Event_WWQH_1_36": "The assistant role I'm hiring for is all about handling these business requests, helping me figure out if they're actually doable.", "Event_WWQH_1_37": "I know you'd be the perfect candidate for this job, {PlayerName}. What do you say?", "Event_WWQH_1_38": "Let's cut to the chase. How's the pay?", "Event_WWQH_1_39": "You are not expecting me to work for free, are you?", "Event_WWQH_1_40": "A competitive pay is only the first thing I offer.", "Event_WWQH_1_41": "In case you don't know, Lollo Logistics provides \"Lollo Stamps\" for friends who have helped the company.", "Event_WWQH_1_42": "They can be redeemed for cash and other rewards. Now, what do you say?", "Event_WWQH_1_43": "Sure, I'm looking forward to work with you.", "Event_WWQH_1_44": "Pleasure to be of service, Maggie!", "Event_WWQH_1_45": "Give me some time to think.", "Event_WWQH_10_1": "Oh, right, a coworker at Port Gunchao reported that something was missing in the truck.", "Event_WWQH_10_2": "What was missing?", "Event_WWQH_10_3": "The copilot's missing. You got any idea?", "Event_WWQH_11_1": "The business today is \"Lollo Grocery Shopping\". Let me brief you on the background first.", "Event_WWQH_11_2": "The Tacet Field in the Port City of Guixu is expanding, and the nearby Xiehua Village has been included in the emergency evacuation area. The Ministry of Development and the Patrollers are already very busy.", "Event_WWQH_11_3": "Merchants willing to go to Xiehua Village are few already because of the short distance to the Port City of Guixu. Now with the trouble in the Tacet Field...", "Event_WWQH_11_4": "The purpose of piloting this business is to help the villagers of Xiehua Village with \"Lollo Grocery Shopping.\"", "Event_WWQH_11_5": "I understand your idea.", "Event_WWQH_11_6": "Ding! You have ten new grocery orders. Please handle them on time.", "Event_WWQH_11_7": "Let me see... 3 bags of flour and 2 bottles of cooking oil. You can buy them from Mahe's Grocery.", "Event_WWQH_12_1": "Who are you...?", "Event_WWQH_12_2": "You don't recognize me just because I changed the outfit?", "Event_WWQH_12_3": "Maggie! It's me, Maji!", "Event_WWQH_12_4": "I still feel nostalgic about this outfit. It fits me well.", "Event_WWQH_12_5": "Indeed, it suits you.", "Event_WWQH_12_6": "I have already handed over the ingredients to my Patroller friends. They will distribute them!", "Event_WWQH_12_7": "Oh, by the way, I will transfer the expense and pay to you through the terminal.", "Event_WWQH_12_8": "See you tomorrow! Don't be late!", "Event_WWQH_13_1": "I'm sorry, {PlayerName}. We'll have to suspend the pilot business for today. I have something urgent to attend to.", "Event_WWQH_13_2": "What happened?", "Event_WWQH_13_3": "A courier at the Jinzhou Station, Guanxian, has gone missing. He was supposed to deliver the goods to the Port Gunchao Logistics Station an hour ago, but we haven't been able to reach him.", "Event_WWQH_13_4": "The navigation system shows that Guanxian is in Dim Forest. I was about to go and find him, that's why I changed into this outfit.", "Event_WWQH_13_5": "Why did he go to Dim Forest?", "Event_WWQH_13_6": "Most likely, trying to take a shortcut.", "Event_WWQH_13_7": "{PlayerName}, the situation is urgent. I heard that you can use the Resonance Beacon to reach Dim Forest faster. I must ask you for help.", "Event_WWQH_13_8": "Let's go.", "Event_WWQH_14_1": "After dispersing the group of Hoochiefs, you and Maji bring the frightened freshman courier back to Jinzhou.", "Event_WWQH_15_1": "Thanks for your help, {PlayerName}. Guanxian is fine, with just a few scratches.", "Event_WWQH_15_2": "When he was taking the shortcut, a group of Hoochiefs found him and got greedy for the package in his box.", "Event_WWQH_15_3": "Even though he was chased by the Hoochiefs all around, he managed to hide the package while the Hoochiefs were distracted.", "Event_WWQH_15_4": "When we rescued him, he somehow managed to find the items from somewhere.", "Event_WWQH_15_5": "Luckily, everything turned out fine.", "Event_WWQH_15_6": "As a Lollo Logistics courier, the first priority is to take responsibility for your own safety. Otherwise, how can you take responsibility for the packages you handle?", "Event_WWQH_15_7": "What Lollo Logistics couriers least want to hear is the alarm for the activation of the \"relay plan,\" which means...", "Event_WWQH_16_1": "Maji remains silent for a while before calming down.", "Event_WWQH_17_1": "I'm sorry, {PlayerName}, I was being frivolous. Thank you very much for your help.", "Event_WWQH_17_2": "Here is today's reward. Thank you for lending a hand!", "Event_WWQH_2_1": "I worked all last night to launch our first applet, \"Lollo Hitman\"! This app helps protecting people from the Exiles.", "Event_WWQH_2_2": "Is this legal?", "Event_WWQH_2_3": "I'll call Patrollers.", "Event_WWQH_2_4": "Let me explain. I know not all the Exiles are bad guys.", "Event_WWQH_2_5": "\"Lollo Hitman\" helps protect people from the Exiles while traveling alone.", "Event_WWQH_2_6": "That sounds nice.", "Event_WWQH_2_7": "Hopefully it's legal.", "Event_WWQH_2_8": "Ding! You have a new hitman order. Please go beat up the bad guy in time.", "Event_WWQH_2_9": "An order has been placed. Let me see the details...", "Event_WWQH_2_10": "\"I was robbed by a group of Exiles in Wuming Bay, and they threatened to destroy all my stuff if I dared to call the Patrollers. Please, help me!\"", "Event_WWQH_2_11": "Darn! {PlayerName}, do you want to be an ally of justice?", "Event_WWQH_2_12": "I will make them pay.", "Event_WWQH_3_1": "A five-star review! Look, the buyer just posted a review.", "Event_WWQH_3_2": "\"Rover looked so cool! 'Lollo Hitman' will be my go-to app when I run into the Exiles again!\"", "Event_WWQH_3_3": "A good start! Let's see the next order...", "Event_WWQH_3_4": "Strange... Why are the orders all canceled? Anything wrong with the system?", "Event_WWQH_4_1": "Maji inspects the codebase and contacts the buyers who canceled the orders.", "Event_WWQH_5_1": "It's not a problem with our code. The buyers canceled their order.", "Event_WWQH_5_2": "Why?", "Event_WWQH_5_3": "The reason they canceled the orders are the Exiles who picked the quarrel with them came and apologized...", "Event_WWQH_5_4": "All their apologies read like: \"We return all your possessions and accept liability for your mental damage, lost wages and nutrition costs, but please, could you cancel that order?\"", "Event_WWQH_5_5": "Some even said, \"Scold me or hit me if you like, but please don't call 'Lollo Hitman'... Not that Rover, please!\"", "Event_WWQH_5_6": "...", "Event_WWQH_5_7": "Didn't know you were so famous in Jinzhou.", "Event_WWQH_5_8": "Sorry, it seems I scared off your potential clients.", "Event_WWQH_5_9": "Don't be. I've seen a lot of cases when I was a courier in remote regions, in which Exiles just took advantage of outnumbered travelers and picked on them.", "Event_WWQH_5_10": "However, little can be done to fight back when one suffers their raid. That's why I had this idea about \"Lollo Hitman.\"", "Event_WWQH_5_11": "If everyone could just stay in their own place, there would be no Exiles who deserve lessons.", "Event_WWQH_5_12": "You had quite an experience...", "Event_WWQH_5_13": "Ha, that's years ago.", "Event_WWQH_5_14": "With you here, I think the Exiles will stay put for a while. We can remove \"Lollo Hitman\" from the app store for the time being.", "Event_WWQH_5_15": "This is your pay for today, and remember, there is a new business to test out tomorrow.", "Event_WWQH_6_1": "A new business that suits just your capability: \"Lollo Fixit.\"", "Event_WWQH_6_2": "Repairperson Rover at your service.", "Event_WWQH_6_3": "I heard you fixed a lot of puzzles in the wild alone, including even those left by CSC. You should find no problem doing this job.", "Event_WWQH_6_4": "One of the worst nightmares during travels is the sudden breakdown of devices. For example, courier truck failures, short circuits of electric locks on courier boxes...", "Event_WWQH_6_5": "What would you do as an experienced repairperson to address these issues?", "Event_WWQH_6_6": "Knock it hard.", "Event_WWQH_6_7": "Reboot.", "Event_WWQH_6_8": "Ha, in that case, I can make an expert myself.", "Event_WWQH_6_9": "Ding! You have a new repair order. Please fulfill the order in time.", "Event_WWQH_6_10": "A new order! An automatic courier truck went missing in the depths of Whining Aix's Mire. I'll send you the coordinates.", "Event_WWQH_7_1": "Punch it.", "Event_WWQH_7_2": "Reboot the control panel.", "Event_WWQH_7_3": "Impact detected, impact detected. Ejecting copilot in 3141.5926 seconds...", "Event_WWQH_7_4": "Traveling to... Rinascita.", "Event_WWQH_7_5": "Start repairing.", "Event_WWQH_8_1": "Repaired, the courier truck shakily makes its way to Port Gunchao.", "Event_WWQH_9_1": "Here you are. The truck has successfully arrived at Port Gunchao, though not long after it broke down completely.", "Event_WWQH_9_2": "This is your pay today. I will welcome you tomorrow.", "FavorGoods_120501_Title": "Firmament Weiqi Manual", "FavorGoods_120502_Title": "Flame-Soaked Cloth", "FavorGoods_120503_Title": "Blaze Feather", "FavorGoods_120501_Content": "A battered weiqi manual, documenting the legendary games left by a peculiar visitor at Mt. Firmament.\nThe pages have yellowed over the long years and dog-eared from countless readings. This manuscript once accompanied its owner through many perilous and lonely paths. Now it has been restored and rebound, with new pages added, ready to record new games.\nNow that the worthy opponent she has been seeking stands before her, another historic game to be remembered and studied for centuries shall take place. As long as the players remain, the pages will continue to be filled.", "FavorGoods_120502_Content": "A fabric of unknown material, soft to the touch and said to be fireproof. After being cleansed by flames, it becomes even cleaner and whiter, like freshly fallen snow. The plants required to weave this fabric went extinct during the Lament and are now almost impossible to obtain, making every remaining piece extremely precious. \nAfter the Appointment Ceremony, the new Magistrate of Jinzhou presented it as a gift to her esteemed teacher.", "FavorGoods_120503_Content": "One of two feathers formed by Changli's flames. One of these feathers has been gifted to a distinguished guest of Jinzhou, while the other Changli keeps close to herself.\nIt is seemingly weightless, as if it could burn forever. However, it never harms anyone who holds it, instead offering a comforting warmth, reflecting Changli's near impeccable mastery of her Forte. Like her robe, the feather is entirely made of flames.\nIn bedtime stories once told to a young girl, a fire-born phoenix would bestow its most precious tail feather upon the person it held most dear.", "FavorRoleInfo_1304_Birthday": "March 6th", "FavorRoleInfo_1304_Sex": "Female", "FavorRoleInfo_1304_Country": "Huanglong", "FavorRoleInfo_1304_Influence": "Jinzhou", "FavorRoleInfo_1304_Info": "Jinhsi, Magistrate of Jinzhou, gently brightens the hopes of her people, like rays of winter sunlight. \nAs the revered Sentinel's Appointed Resonator, she displays humility and wholeheartedly commits herself to guiding her people towards a brilliant future.", "FavorRoleInfo_1304_TalentName": "Thawborn Renewal", "FavorRoleInfo_1304_TalentDoc": "Evaluation Basis: [Resonance Assessment 2100-G] \n\nThe exact timing of Resonator Jinhsi's Awakening remains unclear. Signs of her Awakening manifested early in her life, establishing a profound resonance with Sentinel Jué. \n\nPositioned at the midpoint of her back, Jinhsi's Tacet Mark is a distinct feature. When activating her Resonance Ability, crystalline formations resembling Loong horns materialize above her head. \n\nThrough her unique gift, Jinhsi can manipulate light to create holographic projections mirroring Sentinel Jué, showcasing power comparable to the Sentinel's own abilities.\n\nObservational data points towards the exceptional growth capacity of the subject's Resonance Ability. The pinnacle of this ability hints at the remarkable prospect of time shifting.\n\nDetailed analysis of Jinhsi's Resonance Spectrum Pattern has unveiled a striking resemblance to that of Sentinel Jué. Rigorous testing has uncovered strong Syntony reactions. Nevertheless, the precise trigger behind Jinhsi's Awakening remains enigmatic due to the Sentinel's special position.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a noticeable periodic waveform, which classifies Jinhsi as a Congenital Resonator.", "FavorRoleInfo_1304_TalentCertification": "Resonator Jinhsi's waveform graph displays elliptical fluctuations. The pattern of Time Domain is stable with no abnormal waveform.\n\nResonant Criticality: Extremely high. Resonator Jinhsi's frequency displays high stability. It is almost certain that she bears no risk of Overclocking.\n\nResonator Jinhsi has no past record of Overclocking.\n\nRoutine examinations are recommended, while psychological counseling is currently deemed unnecessary.", "FavorRoleInfo_1304_CN": "VA: Jiang Yue", "FavorRoleInfo_1304_JP": "VA: Yoshino Aoyama", "FavorRoleInfo_1304_KO": "VA: Park Ha Jin", "FavorRoleInfo_1304_EN": "VA: Anna Devlin", "FavorRoleInfo_1205_Birthday": "June 6th", "FavorRoleInfo_1205_Sex": "Female", "FavorRoleInfo_1205_Country": "Huanglong", "FavorRoleInfo_1205_Influence": "Jinzhou", "FavorRoleInfo_1205_Info": "Changli is a counselor serving the Jinzhou Magistrate, and former Secretary-General in the capital. \nShrouded in flames, she's fated to burn brightly until her final embers.\nWith her fiery determination and strategic mindset, she rises to power, always thinking ahead to reach her ultimate goal.", "FavorRoleInfo_1205_TalentName": "Eternal Blaze", "FavorRoleInfo_1205_TalentDoc": "Evaluation Basis: [Resonance Assessment 2326-G]\n\nThe precise timing of Resonator Changli's Awakening remains uncertain. Reports indicate that Resonator Changli displayed early signs of fire manipulation during her childhood, often struggling to control it. However, as Changli matured into adulthood, the frequency and stability of these manifestations notably improved.\n\nResonator Changli's Tacet Mark is situated on her lower chest. Post-Awakening examinations have identified specific alterations in her physical attributes. These include a gradual fading of hair color at the tips and feather-like burn marks on her left arm, emitting a fiery glow influenced by her Forte.\n\nThe Resonance Spectrum Pattern of Changli mirrors the characteristics of fire, displaying a robust Syntony reaction in testing. Despite the exact trigger for her Awakening remaining uncertain, no other sample with a Resonance Spectrum Pattern similarity exceeding 60% has been identified. Resonator Changli's Forte aligns closely with the mythical spirit bird from Huanglong folklore, possibly influenced by her early immersion in tales related to this legendary creature.\n\nResonator Changli possesses the unique ability to compress flames into delicate feather-shaped projectiles. Her Forte, once unleashed, has the power to create scorching fires of exceptional heat, capable of devastating a large area. A telltale sign that her Forte is active is the emergence of a lone fiery feather with an eye-like pattern on her forehead, which she describes as the \"Mind's Eye.\"\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a stable rise. Occasional fluctuations within normal range have been detected. Therefore, Changli is identified as a Natural Resonator.", "FavorRoleInfo_1205_TalentCertification": "Resonator Changli's waveform graph shows elliptical fluctuations. The pattern of Time Domain is stable, with no abnormal waveform.\n\nResonant Criticality: High. Resonator Changli's frequency displays high stability, and the risk of Overclocking is minimal.\nResonator Changli has a documented history of Overclocking. \nMaximum recorded Overclocking rating: Negligible.\n\nAccording to Changli's report, she experienced Overclocking during her childhood due to prolonged exposure to a hazardous environment. This caused her Forte to go into an explosive state multiple times for self-preservation or the protection of others, resulting in a permanent burn mark on her left arm. \n\nHowever, as she grew up and gained more control over her Forte, the frequency fluctuation stabilized and the burn mark did not worsen. There may be irreversible physical damage from the Forte burst, which could potentially shorten Resonator Changli's lifespan. \n\nRegular physical check-ups are recommended, while psychological counseling is not currently necessary.", "FavorRoleInfo_1205_CN": "VA: Mufei", "FavorRoleInfo_1205_JP": "VA: Chiwa Saitô", "FavorRoleInfo_1205_KO": "VA: Shin Na Ri", "FavorRoleInfo_1205_EN": "VA: Ashleigh Haddad", "FavorStory_130401_Title": "Her Leadership", "FavorStory_130402_Title": "Her Wish-granting Magic", "FavorStory_130403_Title": "Her Kindness", "FavorStory_130404_Title": "Her Rare Anger", "FavorStory_130405_Title": "Her Long-awaited Guest", "FavorStory_130401_Content": "Jinzhou, on the borderlands, often conjures images of desolate lands and barren mountain ranges.\n\nOnce a merchant was tasked with a journey to Jinzhou. \"I'm not well,\" he promptly refused. \"I would die halfway if I were to go there.\" His colleague smiled and responded, \"You'll know what it's like once you see it for yourself.\"\n\nReluctantly, the duo set out for Jinzhou. They traversed countless barren wastelands and perilous jungles until they finally reached a picturesque place embraced by lush mountains and clear water.\n\nStanding at the end of the forest path were towering city gates. Soldiers on guard gave them a friendly welcome, granting them entry after a quick check of their papers.\n\nA lively tapestry of life unfurled before them as they ventured into Jinzhou. Contrary to expectations, the city was a bustling hub of activity and lacked any trace of desolation or bleakness. Amidst well-designed buildings and serene ponds teeming with colorful carp, they discovered a captivating scenery that rivaled even the lush landscapes of inland regions. Lost in the lively atmosphere, they sampled Kungfu Tea at Liuxian Teahouse, savored the specialty dish at Panhua's Restaurant, and immersed themselves in the shows at Jinzhou Theater. With each experience, their weariness faded away, replaced by the invigorating energy of Jinzhou and the warm hospitality of its people.\n\n\"Unbelievable! Who would have thought a borderland city could thrive like this? It feels like a utopia. It must have taken a lot of hard work to create such beautiful structures in here.\" \n\n\"Our magistrate always preached the value of hard work. No matter your circumstances, with determination and effort, you can achieve your dreams. So despite the barren mountains and Tacet Discords, we built our homes and savored the good times before hardship struck.\"\n\n\"It's amazing how you all pulled it off. It couldn't have been easy, but each of you made it happen. Truly impressive.\"\n\n\"Well, it's not as tough as it seems with our great magistrate leading the way. We just follow her lead, and she takes care of everything here.\"\n\n\"Yeah, she seems really wise and capable. I bet she has years of experience too?\"\n\n\"Nope, she's still young, only in her teens!\"\n\n\"Teens?!\"", "FavorStory_130402_Content": "When Jinhsi became the Jinzhou Magistrate, she was young and inexperienced. The people of Jinzhou placed their trust in her decisions, but she knew it was not her alone, but also her role as the Sentinel's Resonator, that earned their faith.\n\nTaking on this great responsibility, Jinhsi felt determined to guide Jinzhou towards a better future, despite her initial challenges. She also understood that trust had to be earned through hard work and dedication.\n\nDespite the skepticism she encountered, Jinhsi was more troubled by the weariness etched on the faces of the people—a weariness born of life's hardships and a lack of hope.\n\nShe realized that beyond addressing tangible issues like material shortages and external threats, her true challenge was to restore the hope and confidence of the people of Jinzhou, who had been worn down by life.\n\nIn such times, what the people needed most was a reliable source of hope, regardless of who provided it.\n\nDuring a reconstruction event, the young magistrate performed a \"miracle\" known as \"Sentinel Granting Wishes.\" The remote village had been plagued by weather anomalies for years. Even though the Tacet Discords had stopped, villagers still suffered from extreme cold and gloom.\n\nJinhsi asked the villagers to voice their wishes. At first, silence hung heavy until a sneeze broke the silence. A timid voice then followed, \"It's so cold… I wish it was a bit warmer here.\"\n\nStanding amidst the crowd, Jinhsi held a Loong Scale, closed her eyes, and nodded, \"I will convey your wish to the Sentinel.\"\n\nRight after her words fell, loong horns sprouted from her head, and a Sentinel-like light pierced the dark clouds and the snow on the ground—just in an instant, the ice thawed, and the land once again sprang to life.\n\nWitnessing this spectacle, the crowd exclaimed, \"The Sentinel... the Sentinel has shown itself!\" People observed the loong-shaped light in awe, with hope rekindling in their eyes.\n\nNews of the young magistrate's wish-granting ability spread rapidly in Jinzhou. Wishing became a popular custom, with people submitting their desires to her at City Hall. She meticulously examined each one and devised effective strategies to fulfill them.\n\n\"Dear Magistrate, I'm worried about Tacet Discords infiltrating our city.\"—Taoqi, director of the Defense Division, was then tasked with fortifying the city defense walls.\n\n\"Dear Magistrate, I pray for my father's safe return and an end to the war.\"—Jinhsi prioritized research on Tacetite weaponry and material engineering, pushing for new weapons against Discords and faster upgrades for defense.\n\n\"Dear Magistrate, the Exiles have been spotted in the city. I'm scared.\"—Jinhsi expanded Patrol Stations, added Patrollers in the city, and assigned more Midnight Rangers to guard outside.\n\nWithin three years, the city defense walls were renewed, new weapons were created, and Tacet Discords were repelled. Jinzhou finally ushered in peace and prosperity.\n\nAs time passed, people came to realize that the so-called \"Sentinel Granting Wishes\" was just a white lie from the young magistrate.\n\nHowever, they also discovered her true dedication to addressing their problems and concerns, always being on the spot at lightning speed.\n\nThe lights in City Hall never went out, even on holidays. Jinhsi worked tirelessly until midnight, developing feasible plans to fulfill people's wishes. \n\nAnd eventually, they came to understand that she possessed an incredible power - without a Loong Scale, she could summon a dazzling light that could pierce through ice and turn the tide of time.\n\n...\n\nToday, making wishes has become a habit for Jinzhou people, an unspoken agreement between them and their young magistrate.\n\n\"Dear Magistrate, I hope you can take some time to relax and come watch our latest show.\" This was the last wish of the year.\n\nSmiling, Jinhsi closed the file in her hands, leaned against the window in her office, and listened to the melodious singing from Jinzhou Theater, where the new Hero Play, Loong Maiden and Wishes, was being performed.", "FavorStory_130403_Content": "In any situation, Jinhsi always wears a gentle smile, reassuring those around her, \"There's still much to do, but rest assured, I'm here to guide you through it.\"\n\nBack then, Tacet Discords ravaged the lands, and warriors fought for every piece of land. People dreaded the thought of bidding farewell to loved ones heading to the front lines, uncertain if those farewells might be forever.\n\nAfter witnessing the despair and anguish in her people's eyes, the newly appointed young magistrate couldn't bear to add to their sorrow. She understood that revealing her own distress would only weaken the hard-earned confidence and hope they held onto amidst adversity.\n\nThus, she never let a hint of despair show, always exuding composure.\n\nDespite her unwavering smile and gentle demeanor, Jinhsi was aware that without tangible results, her actions may be perceived as insincere or ignorant of the people's suffering. To counter this, she resolved to be a proactive magistrate, tirelessly working to address their concerns and guide them towards a life of happiness and peace.\n\nWhile the Midnight Rangers valiantly fought to protect Jinzhou, a different yet equally difficult battle raged within the city walls.\n\nFamilies of soldiers grappled with anxiety. Their worries for their loved ones' safety had disrupted their daily lives.\n\nUnfortunately, interference in the Tacet Fields hindered real-time communication with soldiers. In response, Jinhsi implemented a speedy delivery service in collaboration with the Ministry of Development and Lollo Logistics. Free letters were quickly delivered to families of soldiers, thanks to Lollo Logistics, while the Ministry of Development built shortcuts for efficient transport. This helped ease the worries of families wanting updates on their loved ones serving in the military.\n\nAnother pressing issue Jinhsi tackled was comforting families who lost loved ones in battle. She worked with the Ministry of War and Ministry of Development to create a thorough plan. \n\nThe city honored fallen soldiers by increasing compensation for their families and building a wall of remembrance in Knell Square. Tablets bearing their names were made from the finest ore, able to withstand the elements and provide solace for centuries to come. The Midnight Rangers may not have fought for honor, but their sacrifices deserved to be remembered. With the completion of Knell Square, people had another place to commemorate and seek comfort in their loss.\n\nIn all these efforts to console and address the aftermath, Jinhsi always led by example. Whenever people saw her gentle smile, they knew she would introduce policies that cheered them up just like her smile did. Such warmth served as a balm for the wounds of war, helping the people of Jinzhou endure difficult times.", "FavorStory_130404_Content": "Jinhsi possesses an exceptionally good temper; no matter the circumstances, she always maintains a graceful and gentle smile, and hardly anyone has ever seen her get angry. \n\n\"Does our magistrate even know how to get angry? She's always so calm, no matter what.\" \n\n\"Seriously, I've wondered about that too. How would she look when mad?\"\n\n\"I've seen it,\" replied Shi, a typically solitary miner who stays focused on his work.\n\nIt was an exceptionally bitter winter. The contractor, citing supposed excessive equipment usage, claimed a hefty sum from a mining project, leaving the miners with nothing to show for their labor.\n\nFresh from the aftermath of battles, chaos reigned. With the surge in demand for civil construction, the need for ores skyrocketed. However, the Ministry of Development's exploration equipment fell short, forcing them to resort to renting privately owned tools. However, the contractor proved to be a profiteer, reneging on payment when the time came. What's worse, as the president of the Chamber of Commerce, he wielded a monopoly over exploration equipment in the market and paid little heed to the officials. \n\nAfter a year of hard work, Shi had been counting on the payment to spend a joyous New Year with his family. But now, that simple wish seemed out of reach. Looking at his calloused, weathered hands, Shi recalled the words of his colleague, Debiao: \"…Honesty won't fill our pockets. Let's take action and get back what we deserve—our own hard-earned cash.\"\n\nUnder the cover of night, Shi and his fellow workers sneaked into the merchant's mansion. Pressing his ear against the door, Shi listened intently for any signs of movement, ready to seize the chance to burst in.\n\n\"Mr. Zhu, I'm here to deliver some news,\" a young girl's voice sounded from within, gentle yet tinged with an unsettling chill. \"You have been removed from the Chamber of Commerce, and your business license has been revoked. Henceforth, you are forbidden from engaging in any commercial activities in Jinzhou.\"\n\n\"Huh? That's funny. We're in Jinzhou, a city renowned for its adherence to the law. Since you're new to your role, dear Magistrate, I'll turn a blind eye to your ignorance. Let me tell you: expelling a Chamber of Commerce president takes a minimum of two weeks here, and as for revoking my business license, I demand evidence! No evidence, no revocation. Simple as that.\"\n\n\"Since you mentioned the law, then let's discuss it. Per Article 180 of the Jinzhou Commercial Law, expelling a Chamber of Commerce president requires over half of its members' signatures, as well as those of the Minister of Commerce and Director of the Ministry of Development. Obtaining approval from the magistrate can be time-consuming. Therefore, I am here to inform you personally in order to expedite the return of wages for our workers.\"\n\n\"Regarding the evidence you requested… The Patrol Station has already collected and submitted it to the Decree Council. I am always prepared.\"\n\n\"As I leave, know that your monopoly on exploration gear has ended. The Ministry of Development expedited production and new equipment arrived today. Your monopoly was never going to last.\"\n\nLost in the noise inside, Shi missed the rest of the conversation. It seemed like someone was defending themselves, but Shi knew it would be useless against overwhelming proof and careful planning.\n\nSoon, they were notified of their rightful payment on their Terminals. Finally, they could ring in the New Year with happiness.\n\nFollowing that, such occurrences ceased as Magistrate Jinhsi enacted new laws prohibiting monopolies and amended payment settlement procedures: workers' wages are settled before contractors receive their payments.\n\nAs winter faded into spring, a new era dawned.\n\n\"C'mon Shi, spill the beans! What was the Magistrate like when she got angry?\"\n\n\"Well... She wasn't scary. She looked very dependable. Reassuring.\"\n\n\"What?!\"", "FavorStory_130405_Content": "Many praise young Magistrate Jinhsi for her remarkable intelligence and perceptive nature. There seems to be no realm of knowledge beyond her grasp, nor any challenge she cannot surmount.\n\nSince taking office, she deftly navigates Jinzhou's complex affairs, implementing policies that have brought about peace and prosperity for its people, ushering in an era of peace and prosperity.\n\nAs the Magistrate of Jinzhou, Jinhsi's responsibilities extend from matters of great importance, such as military and political affairs, to seemingly minor issues. However, she believes that even the smallest details can greatly impact people's lives. This is the standard she holds herself to.\n\nThough well-informed, Jinhsi still faced mysteries unknown to her. Lately, a person of great significance to her city had arrived, surrounded by elusive secrets. This only piqued her curiosity and concern for them even more.\n\nAccording to historical records, a legendary hero in Jinzhou was said to possess the power of absorbing Tacet Discords with their bare hands. This person left an unforgettable mark on the history of Jinzhou and even the entire Huanglong region. Now, a new individual with unique abilities was about to appear in the world. Jinhsi suspected they may be connected to the fabled hero. Knowing the significance of this distinguished guest, Jinhsi planned a careful welcome, fully aware that they would be drawn into conflicts and conspiracies. Thus, she crafted a meticulous plan to greet them in her own distinctive manner.\n\nShe recorded a message to be broadcast throughout the region, extending a warm welcome to all visitors to Jinzhou, ensuring they felt warmly welcomed. She then purposefully left tokens to find her awaited guest, and to uncover hidden threats in the shadows.\n\nWorried about her distinguished guest's safety, she sent her personal bodyguard to protect them in secret. Mobilizing all available resources, she provided just the right amount of assistance to help her guest unravel one puzzle after another. Jinhsi remained determined to return to Jinzhou in time for their three-day agreement, despite hardships.\n\nOnce a serene haven, Mt. Firmament bristled with instability, its tranquility disrupted by the Sentinel's peril and minions of the Fractsidus. Driven by a desire for Jinzhou's peace, the young magistrate ventured alone into the fray, confronting various difficulties while seeking information about the Sentinel. \n\nEmerging unharmed from such adversity was challenging for even someone as strong-willed as Jinhsi. But whenever she felt discouraged or lost in self-doubt, she'd remember a certain person. Upon waking up, that individual swiftly grasped the intricate circumstances, exhibiting patience as they awaited her decision. Jinhsi was sure they would lead Jinzhou to a brighter future, together.\n\nOn the City Hall's terrace, Jinhsi, the returning magistrate, gazed at esteemed guest with relief and joy. With a nod of greeting, she uttered the words she had rehearsed a thousand times over:\n\n\"It's been three days.\"\n\n\"We've both made it on time.\"\n\n\"Allow me to formally introduce myself. I am Jinhsi... It brings me great joy to see you, Rover.\"", "FavorStory_120501_Title": "Beneath the Whispers", "FavorStory_120502_Title": "Master and Minister", "FavorStory_120503_Title": "Lone Feather in the Alley", "FavorStory_120504_Title": "Radiance's Return", "FavorStory_120505_Title": "The Myth-Laden Savior", "FavorStory_120501_Content": "People who visit the City Hall lately rarely see the legendary Counselor, Changli, as they would report.\n\nAlthough Counselor Changli never has been a public figure, as the most trusted aide to the Jinzhou Magistrate, she is known to everyone in Jinzhou. However, there are varied and strange restless rumors about her. \n\nIt is said that Counselor Changli, during her time in the capital, proposed the renovation of the Shelter Homes across Huanglong to provide a better home for the refugees who lost their homes in the Lament's aftermath; she also pushed for the reduction of commercial taxes in Jinzhou and allocate food and funds to better relieve Jinzhou from the aftermaths of the Battle Beneath the Crescent. \n\nIt is said that as soon as Counselor Changli arrived at the City Hall, she effortlessly resolved two bandit forces that had been entrenched around Jinzhou for a long time. Just a conversation and an \"obvious trap\" were enough to make the two forces suspicious of and fight each other until none was a threat anymore. \n\nIt is said that Counselor Changli did not become a Counselor after the Sentinel chose the Jinzhou Magistrate, but she had long volunteered to come to Jinzhou, to teach the young Jinhsi, and to help her take over the power that was too heavy for a child.\n\n\"Is that true? The version I heard said those were actions carried out by the previous Secretary-General, and she was only demoted to the border because she offended the power that was, right?\" \n\n\"Well, from what I heard, she became a direct disciple of Master Xuanmiao and was recommended by the previous Secretary-General. Her orations and debates throughout the realm have convinced all the great minds of our country. How could she be a flatterer?\" \n\n\"What are you talking about? I heard she is the descendant of a great hermit, and she came to Jinzhou because her family needs a voice in the power centers...\"\n\nAs people gossiped about her, Changli remained unfazed. When she passed by those whispering behind her back, her gaze gently but firmly silenced their words.\n\nRumors spread like wildfire about the new Jinzhou Magistrate, chosen by the Sentinel. A young girl, seemingly not yet of age, held this powerful position. Some whispered that Changli had too much influence and sought to overthrow the current Magistrate before taking over herself.\n\nAfter the ceremony, Changli gave up power to Jinhsi and became her Counselor. In three years, life improved for everyone in Jinzhou, and they were grateful to the Magistrate. However, nobody knew how much Changli helped behind the scenes.\n\nThose who have met Changli all say that she always has a gentle smile, and treats everyone from generals to soldiers equally, but when she is alone, she always has a kind of awe-inspiring aura that turns potential visitors away.\n\n\"Last time I met Counselor Changli at the Patrol Station, she seemed super interested in the courtyard trees, for some reason... I thought she had important duties to attend to, but she just spent a whole afternoon... watching ants...\"\n\n\"And then?\"\n\n\"Then a wanted suspect suddenly turned himself in! We were initially wary, thinking it was a trap. But when Counselor Changli appeared, the villain became visibly frightened and confessed everything, even old cases that were still unsolved. It was the biggest case of my career...\"\n\n\"What about Counselor Changli?\"\n\n\"She left at some point. We didn't even notice. Hmm, she really is an inscrutable person...\"", "FavorStory_120502_Content": "Before becoming Jinhsi's tutor, Changli had only met her once when she was a young girl.\n\nWhile in Jinzhou, Changli once heard chanting from a nearby room while walking inside the City Hall. A young girl sat amidst stacks of books, struggling to grasp theories beyond her years. \n\n\"'He who can't see the cause of order or chaos shall not make law'... But how can I see the very roots of everything? How can I gain such insights?\" While she chanted, the girl could not help but fall muddled. \n\nThat hard-working, petite figure reminded Changli of how she used to struggle in a similarly desperate way to swallow as much knowledge as possible, trying to become an adult she wasn't.\n\nShe followed the impulse to lean forward and answered the little girl's doubt.\n\n\"Thank you, madam. You have enlightened me,\" the girl expressed her gratitude word by word, with her immature voice. After a moment of careful hesitation, she looked up again and asked, \"Then, how should I become a good Magistrate, and bring order to this city?\"\n\n\"Why this question?\"\n\n\"The people of Jinzhou have long fallen victim to warfare. I want to bring them peace and prosperity.\"\n\n\"...That is no easy task.\"\n\n\"True, but I must try everything I can.\"\n\n\"Peace and Prosperity\"...\n\nAs Changli gazed into the girl's eyes, she saw determination and strength, like little sparkles of starlight.\n\n\"Very well. Then I will aid you in fulfilling your wish,\" she declared.\n\nEventually, the girl became the Magistrate of Jinzhou, appointed by its Sentinel. As Jinhsi works tirelessly at City Hall, Changli remains by her side, answering questions and offering advice whenever needed.\n\nTo most, heroic tales are too grand and inconsequential. They only value simple comforts like a warm meal and restful sleep as ways to improve life.\n\n\"A Magistrate shouldn't get lost in bureaucracy, but rather engage with the people,\" Changli warned Jinhsi.\n\n\"Yes, my teacher,\" Jinhsi obeyed. Through the traditional Jinzhou wish-making rituals, Jinhsi managed to build connection with the citizens and worked towards a thriving, empathetic city.\n\nChangli watches as Jinhsi is crowded by excited people, whose faces are no longer covered by gloom and fatigue, but true delight and gratitude.\n\nNow that a wise governor has emerged in Jinzhou, neither the people nor the capital would doubt Jinhsi's competency.\n\n\"Do as you wish, I will support you,\" Changli said as she sowed seeds of knowledge and lit up Jinhsi's path ahead. The torch set the sky ablaze, illuminating the future of this young girl.\n\nDespite Jinhsi's lingering childishness, she knew this girl would one day become a capable Magistrate, protecting every inch of Jinzhou. Just as her master had done for her, she would guide her student and light the way forward.", "FavorStory_120503_Content": "The owner of Yanqing Bookstore, Changqing, recently encountered two strange incidents.\n\nThe first involves his business.\n\nWith so many to be offered from the vast and rich land of Huanglong, items popular in Jinzhou are never there to stay. Recently, paper books have fallen out of fashion and the local bookstore has suffered. \n\nHowever, business has unexpectedly picked up in the past few days, and Changqing's bookstore has seen an influx of customers.\n\nMany of the customers at the bookstore appeared to be officials from the Central Court, judging by their attire. \n\nWhen a puzzled Changqing asked them about it, most mentioned that the Secretary-General had recommended this particular place. \n\nThe Secretary-General? Although he knew there was a new Secretary-General in office, Changqing couldn't fathom why someone like him, a humble bookstore owner, would be tied to such high-ranking individuals.\n\nThe second strange incident revolves around the neglected facade of Yanqing Bookstore.\n\nUnder the weight of depression, it had been left unattended for too long. Even the grocer next door advised Changqing to repair the gate before it deterred potential customers.\n\n\"Changqing, you should fix your gate. If it gets worse, no one will ever visit your store!\" \n\n\"Don't worry. Although my store may not be as fancy as those in the capital, I have the greatest collection of antique and classic texts. People will surely find out!\"\n\nWhile he might have appeared confident, Changqing was uncertain about renovating the old store himself. He considered hiring someone during the current boom in business.\n\nThe next day, he arrived at the store to find that the facade had miraculously transformed overnight. The plaque and gate were gleaming, proudly displaying \"Yanqing Bookstore.\"\n\nA note on the counter read, \"In gratitude for the bookstore owner's kindness, I took the liberty to do some renovation work as a thank you gesture.\"\n\nThe note was not signed, but the vermilion-colored feather pattern on the paper seemed somewhat familiar. Changqing held the note and slowly sat down, falling into memory. \n\nMore than decade ago, the bookstore was thriving with customers coming and going. One day, a little girl around eight or nine years old started sneaking in and spending whole afternoons reading books.\n\nInitially, Changqing didn't mind when customers read without purchasing as long as it didn't damage the books or affect business.\n\nBut after several days of declining sales and fewer customers, he grew concerned.\n\n\"So hot. It's too hot in here! I can't stand it anymore. Let's go somewhere else!\" \n\nDespite the early autumn weather, the room was unusually sultry. Changqing wiped his forehead and searched carefully, eventually finding a little girl curled up under a bookshelf, completely engrossed in her book.\n\nIn front of her, a fire was floating, heating up the whole premise as the girl was absorbed into the world of the books. This sight filled Changqing with rage.\n\n\"What are you doing, kid? You're burning my store!\"\n\nThe girl was startled by a shout, immediately snuffing out the fire. Changqing watched as the page she held tightly turned yellow, as if it would catch fire soon.\n\n\"You, you are...!\"\n\nThe girl hurriedly threw the book away. Her flushed face revealed a mix of panic and guilt as she surveyed the charred pages.\n\n\"Sorry, it's too dark here, I just wanted to make it brighter...\" \n\nAs Changqing saw his beloved book being damaged, he couldn't help but remember the recent decline in sales. His face darkened as he grabbed a broom from the side of the bookshelf and prepared to strike the girl responsible.\n\nHowever, she was surprisingly quick for her slender frame. When Changqing pursued her out of the bookstore, all he could see was her fiery red hair disappearing in the bustling market. He stood at the gate, fuming and bewildered.\n\n\"Never show your face again!\"\n\n\"What's wrong?\" The grocer next door came out with a smile and asked, \"Isn't that the little girl who can control fire?\" \n\n\"You know her? She almost burned down my store!\" \n\n\"Hey, she's a good girl, I kid you not. Helped me out a few days ago, just to get some steamed buns. It's a pity she had to walk here alone, so young and all. I heard her hometown was attacked by the TD Outbreak and no one made it. Not sure how she managed to escape...\"\n\n\"Why didn't you tell me earlier?\"\n\n\"Well, you didn't ask! But now that this happened... she probably won't come back again.\" \n\nThe little girl disappeared down the alley, and sounds of children playing drifted over from the neighboring walls. Changqing gazed at the book lying on the ground, unsure of what to feel.", "FavorStory_120504_Content": "Business at Yanqing Bookstore had returned to normal, with a steady stream of book lovers, but the little girl who used to read quietly between the bookshelves was nowhere to be seen.\n\nTo Changqing's surprise, the girl returned a week later.\n\n\"This is all my money. I swear, I earned it! Sorry for the books I burned... Only you have the books I'm looking for. Please, may I...\" \n\nThe girl bit her lip, timidly placing the scattered Shell Credits from her hands on the counter. Her petite figure was not even as tall as the counter, so only half of her head was visible. She was on her tiptoes, her body slightly trembling, but her bright, somewhat stubborn eyes were still fixed on him, and wouldn't evade.\n\n\"...Alright.\"\n\nAfter all the days, Changqing's anger had long since subsided. He waved his hand, \"Go, take your money, and don't disturb my business.\"\n\nThe girl bowed and left without a word. She kept stopping and looking back as she walked away. Changqing sighed heavily, watching her frail figure and worn-out clothes in silence. He rose, grabbed a lamp, and gave it to the girl with the store's spare key. \n\n\"Take it. Don't use fire for light anymore. Come read at night when there's no customers.\"\n\n\"...\"\n\n\"I'm not letting you read for free. You'll need to open the shop for me in the morning.\" \n\n\"T-thank you, sir...\" \n\nIt was his first glimpse of the girl's innocent, beaming smile.\n\nAfter their initial encounter, the girl became a regular at Changqing Bookstore. As arranged, she would only come in the evenings and spend her time solely absorbed in reading. In the mornings, when Changqing returned, he always found the store immaculately clean and organized.\n\nDuring colder days, the girl also visited during daylight hours. Despite the wintry gusts outside, the room was filled with a cozy warmth. Though Changqing occasionally glimpsed at her reading material, he could only make out books on literature and history.\n\nThe girl's calm demeanor belied her youth, only animated when lost in her books.\n\nOne day, the girl vanished. Rumors spread—was she taken by Tacet Discords? Or did she succumb to injuries on her journey to the capital city? \n\nSeeing the flame pattern on the letter, Changqing felt a spark of hope. Could she still be alive?\n\n\"Excuse me?\" \n\nChangqing's reminiscing was interrupted by a tall, elegant lady standing at the counter. Her soft eyes and flame-colored hair, like a mythical bird's feathers, gently swayed in the wind. She placed some Shell Credits on the counter and asked with a smile, \"Sir, only you have the books I'm looking for. Please, may I borrow them?\"\n\nShe had transformed from a delicate girl to a confident young Secretary-General, the talk of the town. As the sun rose and filled the room with morning light, the aged bookshop owner chuckled and gestured for her to continue reading. \n\n\"Go on… Read it, even if you don't pay. I doubt I can force you to now.\"", "FavorStory_120505_Content": "Master Xuanmiao had been looking for a certain person.\n\nYoung Changli accompanied her aged mentor across the landscapes of Huanglong. Though he was initially reluctant to mentor another student, the revered elder dedicated himself to passing on every ounce of wisdom to her in their limited time together.\n\nMaster Xuanmiao was a devoted Weiqi player. During breaks on their weary journey, they would settle by the roadside to engage in intense matches. He utilized these moments not just for play but also as teaching opportunities for Changli, imparting wisdom on strategic thinking and power dynamics within each move. Sometimes, he would analyze an unfinished game of Weiqi with her, but he always seemed somewhat dissatisfied with her responses. \n\nIt was during these times that he would mention an old friend of his, hinting at a quest to reconnect with this individual through Changli's tutelage. Despite Changli's curiosity about this mysterious person's identity and location, her mentor would simply shake his head and tell her, \"The time has not yet come.\"\n\nOn the day he felt his final moments approaching, he entrusted Changli with his Weiqi game record and his cherished journal. With solemnity, he told his devoted disciple, \"In this unfinished game, you shall find the ultimate truth.\" \n\nAnd so, carrying on the legacy of Master Xuanmiao, Changli embarked on her path ahead.\n\n\"...A celestial being descended, wielding the limitless might of the universe, embracing the inaugural Echo within...\"\n\"...The enigmatic figure with eyes of gold amidst swirling clouds and waning lights.\"\n\"...Steadfastly by the side of Sentinel Jué, in a bond of intimate camaraderie.\"\n\nFollowing the notes in her late mentor's journal, she continued her search, uncovering traces of that enigmatic figure in various unexpected places. At times, it was the captivating tales spun by seasoned storytellers; elsewhere, it was mere slivers gleaned from ancient archives. Like a silent guardian, this person acted as a sturdy anchor in turbulent seas, leading humanity through the wreckage of past calamities towards a hopeful horizon. The subtle imprints they left behind wove an almost imperceptible yet unyielding thread that bridged vast stretches of time and history far surpassing the ordinary span of mortal lives.\n\nShe had been told that the signs of that person's arrival would be impossible to miss. That said person had the power to truly change the world. However, her vision of a peaceful and prosperous world required more than mere hopeful anticipation of a savior. Understanding that achieving her dreams necessitated acquiring substantial power and influence, she embarked on a journey through diverse lands, immersing herself in wisdom, and persisting through every challenge without faltering to meet the expectations placed upon her.\n\nUpon assuming the esteemed role of Secretary-General, she at last gained entry into the revered Grand Libraries. Within the vast expanse of knowledge stored within their walls, she uncovered a pivotal revelation: a clue leading her to Jinzhou, a border city in Huanglong.\n\nFrom then on, everything unfolded precisely as Sentinel Jué predicted. The person she had been searching for emerged in Jinzhou and protected the city from a reviving Threnodian. The once nebulous being from ancient records and myths now solidified into a clear and distinct presence within her mind.\n\nOn the day of their foretold encounter, she returned to Jinzhou from Mingting, the capital city of Huanglong. She witnessed the esteemed guest of Jinzhou waiting at the ferry port in the rain, looking uncertain.\n\nFollowing the prophecies of Jué, she had faith that their paths would converge at the right moment. \nAnd that awaited moment was upon her. \n\nConcealing a whirlwind of emotions behind her gaze, she advanced towards them with measured steps. Using her paper umbrella adorned with a spirit bird motif, she gently angled it to provide cover from the rain, as their eyes locked in a wordless exchange. The sole audible presence was the hushed melody of raindrops tapping against her umbrella.\n\nShe smiled and softly asked, \"Are you trapped here by the rain?\"", "FavorWord_130401_Title": "Thoughts: I", "FavorWord_130402_Title": "Thoughts: II", "FavorWord_130403_Title": "Thoughts: III", "FavorWord_130404_Title": "Thoughts: IV", "FavorWord_130405_Title": "Thoughts: V", "FavorWord_130406_Title": "Jinhsi's Hobby", "FavorWord_130407_Title": "Jinhsi's Trouble", "FavorWord_130408_Title": "Favorite Food", "FavorWord_130409_Title": "Disliked Food", "FavorWord_130410_Title": "Ideals", "FavorWord_130411_Title": "Chat: I", "FavorWord_130412_Title": "Chat: II", "FavorWord_130413_Title": "About Changli", "FavorWord_130414_Title": "About Sanhua", "FavorWord_130415_Title": "About Taoqi", "FavorWord_130416_Title": "About Jiyan", "FavorWord_130417_Title": "About Rover", "FavorWord_130418_Title": "Birthday Wishes", "FavorWord_130419_Title": "Idle: III", "FavorWord_130420_Title": "Self-Introduction", "FavorWord_130421_Title": "Greeting", "FavorWord_130422_Title": "Join Team: I", "FavorWord_130423_Title": "Join Team: II", "FavorWord_130424_Title": "Join Team: III", "FavorWord_130425_Title": "Ascension: I", "FavorWord_130426_Title": "Ascension: II", "FavorWord_130427_Title": "Ascension: III", "FavorWord_130428_Title": "Ascension: IV", "FavorWord_130429_Title": "Ascension: V", "FavorWord_130430_Title": "Heavy Attack: I", "FavorWord_130431_Title": "Heavy Attack: II", "FavorWord_130432_Title": "Heavy Attack: III", "FavorWord_130433_Title": "Heavy Attack: IV", "FavorWord_130434_Title": "Aerial Attack: I", "FavorWord_130435_Title": "Aerial Attack: II", "FavorWord_130436_Title": "Resonance Skill: I", "FavorWord_130437_Title": "Resonance Skill: II", "FavorWord_130438_Title": "Resonance Skill: III", "FavorWord_130439_Title": "Resonance Skill: IV", "FavorWord_130440_Title": "Resonance Skill: V", "FavorWord_130441_Title": "Resonance Skill: VI", "FavorWord_130442_Title": "Resonance Skill: VII", "FavorWord_130443_Title": "Resonance Skill: VIII", "FavorWord_130444_Title": "Resonance Skill: IX", "FavorWord_130445_Title": "Resonance Skill: X", "FavorWord_130446_Title": "Resonance Skill: XI", "FavorWord_130447_Title": "Resonance Skill: XII", "FavorWord_130448_Title": "Resonance Liberation: I", "FavorWord_130449_Title": "Resonance Liberation: II", "FavorWord_130450_Title": "Resonance Liberation: III", "FavorWord_130451_Title": "Hit: I", "FavorWord_130452_Title": "Hit: II", "FavorWord_130453_Title": "Injured: I", "FavorWord_130454_Title": "Injured: II", "FavorWord_130455_Title": "Fallen: I", "FavorWord_130456_Title": "Fallen: II", "FavorWord_130457_Title": "Echo Summon", "FavorWord_130458_Title": "Echo Transform", "FavorWord_130459_Title": "Intro & Outro Skills: I", "FavorWord_130460_Title": "Intro & Outro Skills: II", "FavorWord_130461_Title": "Enemies Near", "FavorWord_130462_Title": "Glider: I", "FavorWord_130463_Title": "Glider: II", "FavorWord_130464_Title": "Grapple", "FavorWord_130465_Title": "Sensor", "FavorWord_130466_Title": "Dash", "FavorWord_130467_Title": "Wall Dash: I", "FavorWord_130468_Title": "Wall Dash: II", "FavorWord_130469_Title": "Jumps over Obstacle", "FavorWord_130470_Title": "Supply Chest: I", "FavorWord_130471_Title": "Supply Chest: II", "FavorWord_130472_Title": "Supply Chest: III", "FavorWord_130401_Content": "Welcome to Jinzhou, esteemed guest from afar. My apologies for any shortcomings in my hospitality; my schedule is quite full. If there is a matter requiring my attention, please do not hesitate to find me at City Hall.", "FavorWord_130402_Content": "The bustling city of Jinzhou is a product of every blooming flower, sturdy brickwork, and occupied home. With every new visitor, the city gains new life. Among them, you are truly one of a kind... No, I am not simply repeating what our Sentinel has said. These words come from my heart as well.", "FavorWord_130403_Content": "An old proverb states, \"When a great mind emerges, even the sea will part and the mountains will tremble.\" It speaks to the transformative power of extraordinary individuals... With your presence in Jinzhou, I believe great changes will come in due time.", "FavorWord_130404_Content": "I used to be quite curious about your background. However, I've come to realize that one's actions hold more weight than their past. Your past may shape you, but it is your present deeds that truly define you. Having witnessed everything you have done for Jinzhou, I cannot help but notice the mysterious connections between them... Perhaps there is something deeper behind your arrival in Jinzhou.", "FavorWord_130405_Content": "Walking alone may lead to a faster pace, but a group can cover greater distances. \nMoving forward, I will stand by my companions… and I will stand by you as we face whatever the future holds, together.", "FavorWord_130406_Content": "Have you been to the Jinzhou Theater? It's a place of endless joy and laughter, especially when a show concludes on a happy note. I've always cherished that sight, which is why I want to ensure everyone finds their own happy ending.", "FavorWord_130407_Content": "Hmm... When faced with challenges, I am driven by a sense of purpose to find solutions instead of succumbing to worry. The feeling of worry or frustration rarely crosses my mind nowadays.", "FavorWord_130408_Content": "If you haven't yet, I highly recommend visiting Jinzhou's morning market. The breakfast stall vendor sells the most delicious Loong Buns topped with plump red dates. As they steam, their sweet aroma envelops the air. They are truly a delight.", "FavorWord_130409_Content": "Jinzhou once suffered from severe food shortages because of the Lament crisis. As someone who lived through that difficult time, I've learned to understand that food is not something to be taken lightly. Every morsel is a gift from Mother Nature as are those who work tirelessly to cultivate it... Personally, I have no dislikes when it comes to food, except for wasteful extravagance or exorbitant prices.", "FavorWord_130410_Content": "People prayed to the Sentinel not out of weakness, but because they had no other recourse. As leader, I will guide my people towards a future where humanity takes control of our own destiny.", "FavorWord_130411_Content": "As a child, I had vivid dreams, some of them turning into nightmares. I would find myself lost at sea, fighting against the crashing waves and tangled seaweed. But each time, I managed to hold onto a piece of driftwood and make it back to shore. And when I woke up, I would find something in my hand… Yes, it was this shiny piece of scale.", "FavorWord_130412_Content": "The snows of Mt. Firmament... I still vaguely remember how the snowflakes there danced in their own whimsical ways. One moment they were hovering in the air, and the next moment they flew upwards into the sky, twirling around the tree branches... Before long, everything was coated in a shimmering blanket of white. In Jinzhou, the snow brings a sense of peaceful togetherness. Strangers become friends as they brush off each other's shoulders and build snowmen together... Whether the snow is light or heavy, I pray to always protect these precious moments of pure tranquility.", "FavorWord_130413_Content": "Over the years, my esteemed teacher Changli has taught me much… Yet her smiling eyes still hold mysteries that I cannot yet comprehend.", "FavorWord_130414_Content": "Amidst my busy days, meals can easily slip my mind. Before I knew it, it would be well past the time for another meal. But like a blessing, Sanhua would always appear with a plate of delicious Loong Buns, filled with exactly what I was craving. I am in awe… How does she know every time?", "FavorWord_130415_Content": "Taoqi is able to breeze through mountains of workload with ease, despite her frequent yawns. Her efficiency is truly remarkable.", "FavorWord_130416_Content": "\"Qingloong rise, monsters gone\"... Every child in Jinzhou knows this nursery rhyme by heart. My faith rests with Jiyan, for with his protection the Tacet Discords will never breach our borders.", "FavorWord_130417_Content": "I can feel it in my heart that we both have something we'll fiercely defend, a cause worth fighting for... And we won't back down, no matter what it takes.", "FavorWord_130418_Content": "After much contemplation, I have decided that a handmade gift will better express my feelings than any expensive store-bought present. Every day since learning of your birthday, I have devoted time to crafting a Loong lantern from materials I've handpicked. Fortunately, I've finished it in time. If you could find time in your busy schedule, please join me at the City Hall to fly this lantern together. It is a beloved tradition in Jinzhou to make a wish upon a soaring lantern on one's birthday, and it is said that the Sentinel will bestow blessings for the year ahead.", "FavorWord_130419_Content": "May I pray for anything specific for you? It would be my honor… I'm sure your wishes will come true.", "FavorWord_130420_Content": "I am Jinhsi, the Magistrate of Jinzhou. My role holds great power and duty. I vow to serve my people with diligence and bring prosperity to our land.", "FavorWord_130421_Content": "As the Sentinel foretold, you and I were meant to cross paths.", "FavorWord_130422_Content": "Let's go together.", "FavorWord_130423_Content": "Learning through experience.", "FavorWord_130424_Content": "I am here to assist.", "FavorWord_130425_Content": "No one is born good at anything. As the Magistrate of Jinzhou, I must constantly learn and improve.", "FavorWord_130426_Content": "As the new Magistrate, I initially worried about my lack of ability to protect my people. But soon, I realized that dwelling on self-doubt only hindered my progress, so I trained harder. With each session, my strengths grew. It is an honor to serve and defend my people. I'll always strive to improve as their Magistrate.", "FavorWord_130427_Content": "Thank you for your guidance. I have seen growth in my strength and leadership abilities, and it seems you have taught me more than just swordsmanship; you've taught me valuable life lessons.", "FavorWord_130428_Content": "I am aware that I have rather peculiar frequencies. It is rare for me to encounter someone whose vibrations align with mine so perfectly... Could it be that you also share a mysterious connection with our Sentinel? I do hope so, as that would make me feel… even closer to you.", "FavorWord_130429_Content": "As I get to know you better, I can't help but notice the similarities between us. Our frequencies, powers, and even purposes seem to align. Defending Jinzhou is my duty, and now I sense a deep connection between you and this land… I once believed that mankind should control our own destiny, but my meeting with you has shown me the power of fate. I am grateful for its hand in bringing you into my life.", "FavorWord_130430_Content": "The hour of hope.", "FavorWord_130431_Content": "Shine forevermore.", "FavorWord_130432_Content": "The time is nigh.", "FavorWord_130433_Content": "Divine Loong's blessing.", "FavorWord_130434_Content": "Fallen star.", "FavorWord_130435_Content": "Beckoning light.", "FavorWord_130436_Content": "Moment of awakening.", "FavorWord_130437_Content": "Thawing harmony.", "FavorWord_130438_Content": "Embrace the change.", "FavorWord_130439_Content": "Our lights shine through.", "FavorWord_130440_Content": "Florescent Shadows.", "FavorWord_130441_Content": "Bask in starlight.", "FavorWord_130442_Content": "Take flight!", "FavorWord_130443_Content": "The sky beckons!", "FavorWord_130444_Content": "Strike fast!", "FavorWord_130445_Content": "Thus it ends!", "FavorWord_130446_Content": "Evil be cleansed!", "FavorWord_130447_Content": "Sacred light!", "FavorWord_130448_Content": "Thunder guide us!", "FavorWord_130449_Content": "Heaven ordains. Banish all vice!", "FavorWord_130450_Content": "O stars... Heed my calling!", "FavorWord_130451_Content": "Insolence.", "FavorWord_130452_Content": "Negligence on my part...", "FavorWord_130453_Content": "So be it.", "FavorWord_130454_Content": "Worry not.", "FavorWord_130455_Content": "There is... much to be done...", "FavorWord_130456_Content": "I must not... falter...", "FavorWord_130457_Content": "Take form.", "FavorWord_130458_Content": "Lend me your strength!", "FavorWord_130459_Content": "Together we fight.", "FavorWord_130460_Content": "Strike as one!", "FavorWord_130461_Content": "I shall lead the way.", "FavorWord_130462_Content": "As far as the eye can see.", "FavorWord_130463_Content": "Soar against the winds.", "FavorWord_130464_Content": "Be swift.", "FavorWord_130465_Content": "A lucky find.", "FavorWord_130466_Content": "Onwards.", "FavorWord_130467_Content": "A different approach.", "FavorWord_130468_Content": "All paths converge.", "FavorWord_130469_Content": "Forgive me.", "FavorWord_130470_Content": "Found anything useful?", "FavorWord_130471_Content": "The lands of Jinzhou are filled with riches.", "FavorWord_130472_Content": "Would these be enough for your needs? Tell me if there is anything else you want.", "FavorWord_120501_Title": "Thoughts: I", "FavorWord_120502_Title": "Thoughts: II", "FavorWord_120503_Title": "Thoughts: III", "FavorWord_120504_Title": "Thoughts: IV", "FavorWord_120505_Title": "Thoughts: V", "FavorWord_120506_Title": "Changli's Hobby", "FavorWord_120507_Title": "Changli's Trouble", "FavorWord_120508_Title": "Favorite Food", "FavorWord_120509_Title": "Disliked Food", "FavorWord_120510_Title": "Ideals", "FavorWord_120511_Title": "Chat: I", "FavorWord_120512_Title": "Chat: II", "FavorWord_120513_Title": "About Jinhsi", "FavorWord_120514_Title": "About Jiyan", "FavorWord_120515_Title": "About Sanhua", "FavorWord_120516_Title": "About Jianxin", "FavorWord_120517_Title": "About Chixia", "FavorWord_120518_Title": "Birthday Wishes", "FavorWord_120519_Title": "Idle: I", "FavorWord_120520_Title": "Idle: II", "FavorWord_120521_Title": "Idle: III", "FavorWord_120522_Title": "Self-Introduction", "FavorWord_120523_Title": "Greeting", "FavorWord_120524_Title": "Join Team: I", "FavorWord_120525_Title": "Join Team: II", "FavorWord_120526_Title": "Join Team: III", "FavorWord_120527_Title": "Ascension: I", "FavorWord_120528_Title": "Ascension: II", "FavorWord_120529_Title": "Ascension: III", "FavorWord_120530_Title": "Ascension: IV", "FavorWord_120531_Title": "Ascension: V", "FavorWord_120532_Title": "Basic Attack: 1", "FavorWord_120533_Title": "Basic Attack: 2", "FavorWord_120534_Title": "Basic Attack: 3", "FavorWord_120535_Title": "Aerial Attack", "FavorWord_120536_Title": "Resonance Skill: I", "FavorWord_120537_Title": "Resonance Skill: II", "FavorWord_120538_Title": "Resonance Skill: III", "FavorWord_120539_Title": "Resonance Liberation: I", "FavorWord_120540_Title": "Resonance Liberation: II", "FavorWord_120541_Title": "Resonance Liberation: III", "FavorWord_120542_Title": "Resonance Liberation: IV", "FavorWord_120543_Title": "Resonance Liberation: V", "FavorWord_120544_Title": "Dodge", "FavorWord_120545_Title": "Counterattack", "FavorWord_120546_Title": "Hit: I", "FavorWord_120547_Title": "Hit: II", "FavorWord_120548_Title": "Hit: III", "FavorWord_120549_Title": "Injured: I", "FavorWord_120550_Title": "Injured: II", "FavorWord_120551_Title": "Fallen: I", "FavorWord_120552_Title": "Fallen: II", "FavorWord_120553_Title": "Fallen: III", "FavorWord_120554_Title": "Echo Summon", "FavorWord_120555_Title": "Echo Transform", "FavorWord_120556_Title": "Intro & Outro Skills: I", "FavorWord_120557_Title": "Intro & Outro Skills: II", "FavorWord_120558_Title": "Enemies Near", "FavorWord_120559_Title": "Glider", "FavorWord_120560_Title": "Grapple", "FavorWord_120561_Title": "Sensor", "FavorWord_120562_Title": "Dash", "FavorWord_120563_Title": "Supply Chest: I", "FavorWord_120564_Title": "Supply Chest: II", "FavorWord_120565_Title": "Supply Chest: III", "FavorWord_120501_Content": "Ah, look who we have here. A rare visitor. Luckily, I've finished my work for today. Would you like to join me in a game of Weiqi, if you're not in a rush to leave?", "FavorWord_120502_Content": "I seem to know a lot about your past, you say? *a small chuckle* Not really. I'd say you may have left those clues for your present self long ago, and I just happened to come across them while going through historical records. I am honored to guide you through the connections between your past and present.", "FavorWord_120503_Content": "A strategist's mind is a vast and complex entity, much like the ocean. Its placid exterior may mask the turbulent currents of thought swirling within. Master once warned me to be wary of those who stay quiet in times of uncertainty. Yet with you, I find solace in the quiet moments, in our unspoken connection.", "FavorWord_120504_Content": "Master Xuanmiao taught me the ways of the sword, but he left this world before I could fully absorb his teachings. I have since tried my best to understand his notes and continue my training on my own. When I first saw you wield your sword, it struck a chord with me, and now I understand why. It's not that you resemble my late master in your skills, but rather that he learned from you.", "FavorWord_120505_Content": "I found you and brought you out of that Sonoro Sphere. This is proof I am qualified to stand by your side and assist in achieving our shared goal. It takes great courage and wisdom to willingly enter into a situation full of unknowns, and I trust that you will achieve your desired outcome. My knowledge and power are at your disposal, always ready to help you in any way needed.", "FavorWord_120506_Content": "The dynamics of a Weiqi game mirror the complexities of our world, always in a state of constant flux and transformation... Fascinating, isn't it?", "FavorWord_120507_Content": "My body temperature is higher than usual because of my Flame-controlling Forte. It doesn't hinder daily tasks, but it does have its quirky consequences. Jinhsi's iced pastries and Sanhua's delicate snow birds always melt faster than I'd prefer in my hands... Sigh.", "FavorWord_120508_Content": "Each delicacy is unique in its own right. It's difficult to choose just one, but if I must, there was a meal I received as a hungry child, a kind gesture that left an indelible memory. That taste remains with me to this day.", "FavorWord_120509_Content": "What food do I dislike? It's not something that crosses my mind often. \nHaving traveled through barren lands where people suffer from starvation, I have learned to appreciate every bit of nourishment. \nPlus, there are endless culinary delights beyond the borders of Jinzhou. \nEven if I spent years exploring, I doubt I could taste them all.", "FavorWord_120510_Content": "I have always dreamed of a world filled with peace and prosperity. Though I may not live to see it myself, I will do everything in my power to support those who continue to work towards that future. And when that day finally arrives, if you ever find yourself back in Jinzhou, please take a moment to leave a cup of tea for me at my resting place.", "FavorWord_120511_Content": "The feather I gave you before? Well, it was forged from the fires of my heart. There are only two of them. \nAs long as you hold onto that feather, my fire will never harm you. In fact, I can use it to track your whereabouts if you wish. However, if it ever falls into our enemies' hands... hehe.", "FavorWord_120512_Content": "Why did I quit my job in the capital and request a transfer to Jinzhou? It's quite simple, really. After the Battle Beneath the Crescent, there was no Magistrate in Jinzhou and the central government couldn't just sit by and let chaos reign. Also, my master had a strong connection to Mt. Firmament. He told me it would be the very place where I would find the one I needed to look for. I didn't quite understand his intentions then, but now... well, as they say, fate works in mysterious ways.", "FavorWord_120513_Content": "Jinhsi is a bright and diligent soul. With time, she will undoubtedly blossom into a capable Magistrate. She has always been dedicated to her work, perhaps too much so. She simply needs some time to find balance and fully embrace who she truly is. I am entrusting her care to you, Rover.", "FavorWord_120514_Content": "Upon my initial arrival in Jinzhou, I was tasked with handling paperwork at the City Hall for a temporary period. Despite sifting through countless documents and files, never once did I come across any issues regarding our border defenses. During the time when Jinzhou was lacking a Magistrate, General Jiyan's unwavering efforts were essential in protecting the welfare of our people.", "FavorWord_120515_Content": "Sanhua is always composed and silent. As a bodyguard, she remains vigilant and alert at all times. But both Jinhsi and I have always wished for her to take a well-deserved rest and let others help shoulder the burden.", "FavorWord_120516_Content": "Although we followed different sects of Taoist teachings, I found commonalities with her. Her pure and open mind is quite rare nowadays. I believe her perception of the world must be as clear as her eyes. I first met her at the tea house; back then, she seemed to have sensed something about my condition, and served me a bowl of Lotus Seed Soup. That was a delightful surprise.", "FavorWord_120517_Content": "Chixia is a vibrant girl, radiating warmth and enthusiasm like a shining flame. She graciously showed me around Jinzhou, introducing me to all the local gems and delectable delicacies. Ah, yes, now I remember... The Spicy Pulled Chicken may seem intimidating to many, but it's just the right amount of spice for me.", "FavorWord_120518_Content": "Happy birthday, my dear. When I was younger, I traveled to many places and saw diverse customs for celebrating birthdays, each one unique and fascinating. Here are some gift boxes for you, a small token of my affection. May you find peace and happiness in the years ahead, like the constant moon and rising sun. Oh, these may be too much? Hehe… Consider them extra gifts for your future birthdays. And if I'm still around to see them, I'll find you something different.", "FavorWord_120519_Content": "(Hmm...)", "FavorWord_120520_Content": "(Contemplating)", "FavorWord_120521_Content": "The moment at hand... This very moment is the best of our lives.", "FavorWord_120522_Content": "I am Changli, Counselor to the Jinzhou Magistrate. Pleased to make your acquaintance, Rover. We meet at last. Should you ever need any assistance in Jinzhou, please let me know.", "FavorWord_120523_Content": "Eons of time on this vast land, all encapsulated in a humble game... \nI am fortunate to have you as my opponent.", "FavorWord_120524_Content": "Time to start a new game.", "FavorWord_120525_Content": "Plan with convention, then conquer by ingenuity.", "FavorWord_120526_Content": "Who will be sitting on the other side of the board this time?", "FavorWord_120527_Content": "The sword has no set form, it adapts along with its foes... Likewise, strategies must shift against different opponents.", "FavorWord_120528_Content": "Oh? This feeling of power coursing through my veins... It feels different from before. Please, do spar with me for another round.", "FavorWord_120529_Content": "After my master's passing, I spent years studying martial arts and other subjects through… various unconventional methods. This resulted in some rather comical situations, where angry bookshop owners chased me around. But now, I have the luxury of having you teach me everything without any expectations in return. It's something my younger self could only dream of.", "FavorWord_120530_Content": "I never thought I could further refine my abilities. Your guidance has been invaluable, and I ought to help you in some way in return. So… Anything I can do for you?", "FavorWord_120531_Content": "You've taught me more than words can express... I believed I had come to terms with my death; never thought I could one day catch a glimpse into the perspective of an eternal being. For this, I am grateful. As long as my flames still burn, I will stay by your side, dear Rover.", "FavorWord_120532_Content": "Clear as the blaze.", "FavorWord_120533_Content": "My blade yearns.", "FavorWord_120534_Content": "Mind's eye.", "FavorWord_120535_Content": "Burn!", "FavorWord_120536_Content": "Perish in flames.", "FavorWord_120537_Content": "Feathers incinerate.", "FavorWord_120538_Content": "Crosscut, sever.", "FavorWord_120539_Content": "Be reduced to cinders.", "FavorWord_120540_Content": "Beckon the divine flames.", "FavorWord_120541_Content": "Who is the caged bird now?", "FavorWord_120542_Content": "Break!", "FavorWord_120543_Content": "Sever.", "FavorWord_120544_Content": "Think fast.", "FavorWord_120545_Content": "From defense to offense.", "FavorWord_120546_Content": "Now that's a hassle.", "FavorWord_120547_Content": "Silly mistake...", "FavorWord_120548_Content": "I am fine.", "FavorWord_120549_Content": "Triumph through sacrifice.", "FavorWord_120550_Content": "No need to dwell on it.", "FavorWord_120551_Content": "The cycle of life...", "FavorWord_120552_Content": "One... wrong move...", "FavorWord_120553_Content": "A necessary sacrifice...", "FavorWord_120554_Content": "Reveal yourself.", "FavorWord_120555_Content": "Take form.", "FavorWord_120556_Content": "Together we vanquish.", "FavorWord_120557_Content": "Strike!", "FavorWord_120558_Content": "Guests of the unkind.", "FavorWord_120559_Content": "Winds, heed my command.", "FavorWord_120560_Content": "(Effort Sound)", "FavorWord_120561_Content": "*light chuckle*... There you are.", "FavorWord_120562_Content": "Make it fast.", "FavorWord_120563_Content": "How do you like these?", "FavorWord_120564_Content": "Oh... Look, shinies.", "FavorWord_120565_Content": "Glad you found them useful.", "Entity_c0bed4083374ff3013626ae6e1c1a2465fb8e28cc43382fcf96aec8d96f3ba04": "Xunjing", "Entity_e274cf5a92ca8ee9bead0e84ba9a538c715bcce473a47f4c793e582242a8c873": "Xinyang", "LevelPlay_313900009_ChildQuestTip_313_76": "Talk to Scar", "LevelPlay_313900010_ChildQuestTip_313_15": "Talk to Scar", "LevelPlay_313900021_ChildQuestTip_313_11": "", "LevelPlay_313900021_ChildQuestTip_313_12": "Talk to Scar", "LevelPlay_313900022_ChildQuestTip_313_14": "", "LevelPlay_313900022_ChildQuestTip_313_15": "Talk to Scar", "LevelPlay_313900019_ChildQuestTip_313_7": "", "LevelPlay_313900019_ChildQuestTip_313_8": "Defeat the enemy", "LevelPlay_313900019_ChildQuestTip_313_9": "Defeat the enemy", "LevelPlay_313900019_ChildQuestTip_313_10": "", "LevelPlay_313900019_ChildQuestTip_313_11": "", "LevelPlay_313900019_ChildQuestTip_313_12": "Talk to the Strange White Cat", "LevelPlay_313900019_ChildQuestTip_313_13": "Talk to Illusia", "LevelPlay_313900019_ChildQuestTip_313_14": "Proceed to the next Memory Zone", "LevelPlay_313900019_GeneralFloatingTipMainText_313_1": "Enemy ATK greatly increased!", "LevelPlay_313900019_LevelPlayName_313_3": "", "LevelPlay_313900019_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313900020_ChildQuestTip_313_7": "", "LevelPlay_313900020_ChildQuestTip_313_8": "Defeat the enemy", "LevelPlay_313900020_ChildQuestTip_313_9": "Defeat the enemy", "LevelPlay_313900020_ChildQuestTip_313_10": "", "LevelPlay_313900020_ChildQuestTip_313_11": "", "LevelPlay_313900020_ChildQuestTip_313_12": "Talk to the Strange White Cat", "LevelPlay_313900020_ChildQuestTip_313_13": "Talk to Illusia", "LevelPlay_313900020_ChildQuestTip_313_14": "Proceed to the next Memory Zone", "LevelPlay_313900020_GeneralFloatingTipMainText_313_1": "Enemy ATK greatly increased!", "LevelPlay_313900020_LevelPlayName_313_3": "", "LevelPlay_313900020_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313900023_ChildQuestTip_313_2": "", "LevelPlay_313900023_ChildQuestTip_313_3": "Defeat the enemy", "LevelPlay_313900023_ChildQuestTip_313_4": "Defeat the enemy", "LevelPlay_313900023_ChildQuestTip_313_5": "", "LevelPlay_313900023_ChildQuestTip_313_6": "", "LevelPlay_313900023_ChildQuestTip_313_7": "Talk to the Strange White Cat", "LevelPlay_313900023_ChildQuestTip_313_8": "Talk to Illusia", "LevelPlay_313900023_ChildQuestTip_313_9": "Proceed to the next Memory Zone", "LevelPlay_313900023_GeneralFloatingTipMainText_313_1": "Enemy ATK greatly increased!", "LevelPlay_313900023_LevelPlayName_313_2": "", "LevelPlay_313900023_ReachChallengeMainText_313_1": "Challenge Complete", "PrefabTextItem_3300737516_Text": "Scale of Past", "PrefabTextItem_352346446_Text": "Explore", "PrefabTextItem_2081790107_Text": "Explore", "PrefabTextItem_3513857089_Text": "More Chrono Traces will be available in the future. Stay tuned.", "PrefabTextItem_2146199626_Text": "View", "PrefabTextItem_354143665_Text": "Scale of Past", "PrefabTextItem_4266902182_Text": "Not Completed", "PrefabTextItem_2631573993_Text": "Collection Progress", "BossRushBuffSelectTips": "Tap to select buff(s)", "BossRushBuffDisableTips": "Cannot be equipped.", "HelpText_75_Title": "About Scale of Past", "HelpText_75_Content": "[About]\nUncle Fu says that he has a magical item.\nIt's said that this item is shaped like a scale and has a magical power called Chrono Trace that can make people relive moments from their past...\n\n[Event Rules]\nExplore areas according to the clues to collect the scattered Chrono Traces.\nCollect all the Chrono Traces to receive Astrites and other rewards.\nMore Chrono Traces will be available for collection in other areas in the future...", "ItemInfo_70139330_Name": "Pavo Plum Sample", "ItemInfo_70139330_AttributesDescription": "A Pavo Plum sample collected near the hot spring. It should come in handy for Bing'ge.", "ItemInfo_70139330_BgDescription": "Like Pavo Plums found elsewhere, this fruit looks incredibly delicious. However, knowing its taste, you wouldn't be quick to eat it.", "ItemInfo_70139330_ObtainedShowDescription": "A Pavo Plum sample collected near the hot spring.", "Speaker_900079_Name": "Curious Spectator", "Speaker_900079_Title": "", "Speaker_900080_Name": "Cheerful Spectator", "Speaker_900080_Title": "", "Guide_FSZL_3_1": "This should be the projection thing Qinggong was talking about... I should try it out.", "LevelPlay_200900000_ChildQuestTip_200_14": "", "LevelPlay_200900000_ChildQuestTip_200_15": "", "LevelPlay_200900000_ChildQuestTip_200_16": "", "LevelPlay_200900000_ChildQuestTip_200_17": "", "LevelPlay_200900000_ChildQuestTip_200_18": "", "LevelPlay_200900000_ChildQuestTip_200_19": "", "LevelPlay_200900000_ChildQuestTip_200_20": "", "LevelPlay_200900000_ChildQuestTip_200_21": "", "LevelPlay_200900000_GeneralFloatingTipMainText_200_1": "A new enemy is approaching", "LevelPlay_200900000_GeneralFloatingTipMainText_200_2": "A new enemy is approaching", "LevelPlay_200900000_GeneralFloatingTipMainText_200_3": "A new enemy is approaching", "LevelPlay_200900000_GeneralFloatingTipMainText_200_4": "A new enemy is approaching", "LevelPlay_200900000_GeneralFloatingTipMainText_200_5": "A new enemy is approaching", "LevelPlay_200900000_GeneralFloatingTipMainText_200_6": "A new enemy is approaching", "LevelPlay_200900000_GeneralFloatingTipMainText_200_7": "A new enemy is approaching", "LevelPlay_200900000_QuestScheduleSubTitle_200_13": "Defeat all enemies ({q_count}/8)", "LevelPlay_200900002_ChildQuestTip_200_2": "Interact with the Remnant Key to begin challenge", "LevelPlay_200900002_ChildQuestTip_200_3": "", "LevelPlay_200900002_ChildQuestTip_200_4": "", "LevelPlay_200900002_ChildQuestTip_200_5": "", "LevelPlay_200900002_ChildQuestTip_200_6": "", "LevelPlay_200900002_ChildQuestTip_200_7": "", "LevelPlay_200900002_ChildQuestTip_200_11": "", "LevelPlay_200900002_ChildQuestTip_200_12": "", "LevelPlay_200900002_ChildQuestTip_200_13": "", "LevelPlay_200900002_GeneralFloatingTipMainText_200_1": "A new enemy is approaching", "LevelPlay_200900002_GeneralFloatingTipMainText_200_2": "A new enemy is approaching", "LevelPlay_200900002_GeneralFloatingTipMainText_200_3": "A new enemy is approaching", "LevelPlay_200900002_GeneralFloatingTipMainText_200_4": "A new enemy is approaching", "LevelPlay_200900002_GeneralFloatingTipMainText_200_9": "A new enemy is approaching", "LevelPlay_200900002_GeneralFloatingTipMainText_200_10": "A new enemy is approaching", "LevelPlay_200900002_InteractContent_200_1": "Begin Challenge", "LevelPlay_200900002_LevelPlayName_200_2": "", "LevelPlay_200900002_QuestScheduleMainTitle_200_1": "Progress", "LevelPlay_200900002_QuestScheduleSubTitle_200_1": "Defeat all enemies ({q_count}/7)", "LevelPlay_200900002_QuestScheduleSubTitle_200_2": "Current Points: {q_count}", "LevelPlay_200900003_ChildQuestTip_200_13": "Interact to begin challenge", "LevelPlay_200900003_ChildQuestTip_200_14": "", "LevelPlay_200900003_ChildQuestTip_200_15": "", "LevelPlay_200900003_ChildQuestTip_200_17": "", "LevelPlay_200900003_ChildQuestTip_200_22": "", "LevelPlay_200900003_ChildQuestTip_200_23": "", "LevelPlay_200900003_ChildQuestTip_200_24": "", "LevelPlay_200900003_ChildQuestTip_200_25": "", "LevelPlay_200900003_GeneralFloatingTipMainText_200_9": "A new enemy is approaching", "LevelPlay_200900003_GeneralFloatingTipMainText_200_10": "A new enemy is approaching", "LevelPlay_200900003_GeneralFloatingTipMainText_200_12": "A new enemy is approaching", "LevelPlay_200900003_GeneralFloatingTipMainText_200_17": "A new enemy is approaching", "LevelPlay_200900003_GeneralFloatingTipMainText_200_18": "A new enemy is approaching", "LevelPlay_200900003_InteractContent_200_2": "Begin Challenge", "LevelPlay_200900003_LevelPlayName_200_4": "", "LevelPlay_200900003_QuestScheduleMainTitle_200_3": "Progress", "LevelPlay_200900003_QuestScheduleSubTitle_200_3": "Defeat all enemies ({q_count}/6)", "LevelPlay_200900003_QuestScheduleSubTitle_200_4": "Current Points: {q_count}", "LevelPlay_200900004_ChildQuestTip_200_2": "Interact to begin challenge", "LevelPlay_200900004_ChildQuestTip_200_3": "", "LevelPlay_200900004_ChildQuestTip_200_11": "", "LevelPlay_200900004_ChildQuestTip_200_12": "", "LevelPlay_200900004_ChildQuestTip_200_13": "", "LevelPlay_200900004_ChildQuestTip_200_14": "", "LevelPlay_200900004_ChildQuestTip_200_15": "", "LevelPlay_200900004_GeneralFloatingTipMainText_200_1": "A new enemy is approaching", "LevelPlay_200900004_GeneralFloatingTipMainText_200_9": "A new enemy is approaching", "LevelPlay_200900004_GeneralFloatingTipMainText_200_10": "A new enemy is approaching", "LevelPlay_200900004_GeneralFloatingTipMainText_200_11": "A new enemy is approaching", "LevelPlay_200900004_InteractContent_200_1": "Begin Challenge", "LevelPlay_200900004_LevelPlayName_200_2": "", "LevelPlay_200900004_QuestScheduleMainTitle_200_1": "Progress", "LevelPlay_200900004_QuestScheduleSubTitle_200_1": "Defeat all enemies ({q_count}/5)", "LevelPlay_200900004_QuestScheduleSubTitle_200_2": "Current Points: {q_count}", "LevelPlay_200900005_ChildQuestTip_200_2": "Interact to begin challenge", "LevelPlay_200900005_ChildQuestTip_200_3": "", "LevelPlay_200900005_ChildQuestTip_200_11": "", "LevelPlay_200900005_ChildQuestTip_200_12": "", "LevelPlay_200900005_ChildQuestTip_200_13": "", "LevelPlay_200900005_ChildQuestTip_200_14": "", "LevelPlay_200900005_GeneralFloatingTipMainText_200_1": "A new enemy is approaching", "LevelPlay_200900005_GeneralFloatingTipMainText_200_9": "A new enemy is approaching", "LevelPlay_200900005_GeneralFloatingTipMainText_200_10": "A new enemy is approaching", "LevelPlay_200900005_InteractContent_200_1": "Begin Challenge", "LevelPlay_200900005_LevelPlayName_200_2": "", "LevelPlay_200900005_QuestScheduleMainTitle_200_1": "Progress", "LevelPlay_200900005_QuestScheduleSubTitle_200_1": "Defeat all enemies ({q_count}/4)", "LevelPlay_200900005_QuestScheduleSubTitle_200_2": "Current Points: {q_count}", "LevelPlay_200900006_ChildQuestTip_200_2": "Interact to begin challenge", "LevelPlay_200900006_ChildQuestTip_200_11": "", "LevelPlay_200900006_ChildQuestTip_200_12": "", "LevelPlay_200900006_ChildQuestTip_200_13": "", "LevelPlay_200900006_ChildQuestTip_200_14": "", "LevelPlay_200900006_GeneralFloatingTipMainText_200_10": "A new enemy is approaching", "LevelPlay_200900006_InteractContent_200_1": "Begin Challenge", "LevelPlay_200900006_LevelPlayName_200_2": "", "LevelPlay_200900006_QuestScheduleMainTitle_200_1": "Progress", "LevelPlay_200900006_QuestScheduleSubTitle_200_1": "Defeat all enemies ({q_count}/3)", "LevelPlay_200900006_QuestScheduleSubTitle_200_2": "Current Points: {q_count}", "Character_ChangLi_80_1": "Grandpa Zou seems to be telling another story…", "Character_ChangLi_80_2": "… With a wave of {Male=his;Female=her} hand, Mianloong Chamber bursted open! The Sentinel awoke from its deep slumber, breaking through the clouds with unstoppable force!", "Character_ChangLi_80_3": "The Tacet Discords froze under its intimidating aura, unable to cause further harm.", "Character_ChangLi_80_4": "As the dark clouds dispersed and light returned to Mt. Firmament, the people were safe once more.", "Character_ChangLi_80_5": "This story you're telling today... It sounds a bit different from yesterday, doesn't it?", "Character_ChangLi_80_6": "Hmm… so, which version is the real one?", "Character_ChangLi_80_7": "Haha, who cares? Today's story sounds more entertaining than yesterday's. That's all I care about!", "Character_ChangLi_81_1": "How should I break it to him…", "Character_ChangLi_81_2": "Oh, hi, Rover, what's up? Anything I can help you with?", "Character_ChangLi_81_3": "He had been muttering your name in his coma...", "Character_ChangLi_81_4": "Nothing. Please take care.", "Character_ChangLi_81_5": "I… I understand what you're trying to tell me.", "Character_ChangLi_81_6": "Wuli is an experienced adventurer, always wary of hidden dangers. He's highly cautious and never lets his communication get cut off.", "Character_ChangLi_81_7": "We have explored countless places together, even the most perilous ones. The world has been ravaged by the Lament, but amidst all the destruction, new life emerges, captivating us both.", "Character_ChangLi_81_8": "However, since I became unable to accompany him on his journeys, Wuli has given up chasing his dreams.", "Character_ChangLi_81_9": "I don't want my absence to taint his joy. I refuse to be the one who holds him back from pursuing his passions.", "Character_ChangLi_81_10": "I really don't want to be the one who stops him from pursuing his dreams, so I…", "Character_ChangLi_81_11": "You should let him know what you just told me.", "Character_ChangLi_81_12": "I will… Thank you, {PlayerName}.", "Character_ChangLi_81_13": "Thank you, I will.", "Character_ChangLi_81_14": "By the way, Lady Changli... Did she...", "Character_ChangLi_81_15": "...Nothing. Please forget about it. Thank you, {PlayerName}.", "Character_ChangLi_82_1": "Please inform us immediately if anything occurs. The Midnight Rangers are ready to aid you at any time.", "Character_ChangLi_82_2": "Take care.", "Character_ChangLi_83_1": "Don't worry. Since Changli extended an invitation to you, she should be in good health now.", "Character_ChangLi_83_2": "On that note... I'm surprised our usually strategic Counselor made such a spontaneous decision.", "Character_ChangLi_84_1": "What else can I do for you?", "Character_ChangLi_84_2": "About Grandpa Zou…", "Character_ChangLi_84_3": "Thank you. I'm good.", "Character_ChangLi_84_4": "Grandpa Zou seems to have boundless energy, doesn't he? He arrived with an old, tattered book and told us he wanted to reconnect with his family. None of us knew him though.", "Character_ChangLi_84_5": "I gave him a tour around Hongzhen, and then we became quite close. As it turns out, we're actually related.", "Character_ChangLi_84_6": "However... I'm still unsure about how to address him as a family member.... Regardless, it's a pleasant discovery to make.", "Character_ChangLi_85_1": "Sigh... Looks like I've lost track of her again. Fine, I'll go back to work...", "Character_ChangLi_85_2": "Hmm? Where did our photographer go this time?", "Character_ChangLi_86_1": "Oh my goodness! I can't believe I just had a conversation with Lady Changli! I'm so pumped up!", "Character_ChangLi_86_2": "Alright! Time to get back to work! Let me see… The next location is…", "Character_ChangLi_87_1": "Thank you for fulfilling my wish, {PlayerName}.", "Character_ChangLi_87_2": "About Changli's future plans…", "Character_ChangLi_87_3": "You're welcome.", "Character_ChangLi_87_4": "I am done with my work in Jinzhou. Now I should be able to stay in Hongzhen for a bit longer.", "Character_ChangLi_87_5": "I've heard the springs here work wonders for relieving fatigue. Hmm… perhaps I'll indulge myself a little.", "Character_ChangLi_87_6": "Hehe... If you have a moment to spare, I suggest staying here a bit longer.", "Character_ChangLi_87_7": "Hongzhen is quite the pleasant place to relax.", "QuestChapter_1009_ChapterName": "Immortal Blaze", "QuestChapter_1009_ChapterNum": "Companion Story", "QuestChapter_1009_SectionNum": "Changli", "QuestChapter_8_ActName_new": "Thaw of Eons", "QuestChapter_8_ChapterName_new": "Jinzhou Rising", "QuestChapter_8_ChapterNum_new": "Huanglong I", "QuestChapter_8_SectionNum_new": "Act 7", "LevelPlay_136900116_ChildQuestTip_136_2": "", "LevelPlay_136900116_LevelPlayName_136_2": "", "Quest_146000002_ChildQuestTip_146_27": "", "Quest_146000002_ChildQuestTip_146_29": "Approach and activate the Flare Stone to put out the Flare Crest (Part Three)", "Quest_146000002_ChildQuestTip_146_39": "Use the Tacetite Fulminate to destroy the Fissured Ledge", "Quest_146000002_ChildQuestTip_146_40": "", "HelpText_76_Title": "About Memetic Tuning", "HelpText_76_Content": "[Memetic Tuning]\nBefore exploring the Illusive Realm, Memetic Tuning can be selected to adjust the difficulty of the exploration and the reward rate. (Memetic Tuning can only be used in Difficulty V and VI)\nMemetic Tuning affects Resonators' combat experience and enemies' abilities in the upcoming Illusive Realm exploration. The reward rate will be applied to the Illusive Specimens and Memory Points obtained after completing the upcoming exploration.\n\nReverie Memes: Reduce the overall difficulty and the reward rate of the upcoming exploration.\nNightmare Memes: Increase the overall difficulty and the reward rate of the upcoming exploration.", "InfoDisplay_102001601_Title": "Research Log", "InfoDisplay_102001601_Text": "(The first half of the note is clearly printed and has become difficult to read after the ink has become stained.)\nReco■■ 03-27: Fewer samples were captured than expected. At the suggestion of ■■, Team ■ set up traps on the south side of the foothills... (the next part is illegible)\nRecord 03-28: Experiment 3. After doubling the dosage of the frequency inhibitor, ■■■■■■■■, and the sample dissipated. Team ■ was ■■■■■■■ because they did not conduct a risk assessment on the experimental process, and ■■ decided to restart the test plan.\nMemo Entry 0x002: An unexpected entity was discovered. This entity is rather cautious and has been wandering around the camp. It is speculated to be an Elite or higher Tacet Discord and is considered to be a direct threat to the experiment. ■■ ordered Team ■ to contain this entity, so that once the experiment is successful, it can be... (the next part is illegible)\nRecord 03-29: A mysterious person appeared near the camp, but this person escaped after making contact with the unexpected entity. It is speculated that this person is a resident of Hongzhen. ■■ gave the order to perform experiments more frequently to attempt to complete the experiments successfully before Hongzhen can react.\n■■■■■■■: Preliminary success was achieved in the experiments, and the technique of performing ■■■■■■■■ on samples was reproduced. ■■ proposed to launch a plan to contain the unexpected entity as soon as possible. Team ■ thought this was too risky, but they were overruled (the next part is illegible)...\n(The last half of the note was written hastily in extremely messy handwriting, making it practically illegible.)\nWe failed to contain... It went berserk... an Elite Class threat... It was completely unexpected. We need to abandon the camp and evacuate to camp 2... Run...\n(The last part is completely covered with ink.)", "InfoDisplay_102001602_Title": "Ogo's Diary", "InfoDisplay_102001602_Text": "I've always known that I'm useless... and beyond saving. When that monster rampaged through the camp, I was the first to run. Should I really be ashamed for doing that? I just did what anyone would do in that situation.\nAll overseers like to paint a pretty picture—things like human evolution or venturing into a new era. Maybe the other artificers believe them and think these ideals are worthy of all their sacrifices and efforts, but I'm not one of them... I'm a coward, not a warrior who is willing to immolate myself for an ideal that might never be realized. But... those overseers were right about one thing: the world is coming to an end, and only the strong can survive.\nI've heard stories of TD Outbreaks wiping out entire tribes of exiles silently, as if they were dying flames in the ashes of a campfire. I've heard about the horrors that they witnessed in the Tacet Field, horrors far beyond my imagination, and I don't want to end up like them. I don't want to live like a rat hiding in the wilderness, surviving by eating scraps dug out of garbage, and at risk of being killed at any time.\nThere's also some good news though. The boss said the experiment was successful. If we can control that Tacet Discord, the overseers will start taking us seriously, and we might even be promoted. Maybe... we'll be able to settle down and won't need to live life on the edge anymore.\nStronger. I must become stronger. If I can use the power of a Tacet Discord, then I'll fuse myself with a Tacet Discord. If I can use the power of an Echo, then I'll get my hands on one at whatever the cost. If getting my hands dirty means that I can live for one more day or even one more hour, then I'll do anything without any hesitation.\n—I won't let this world chew me up and spit me out until there's nothing left. I won't.", "InfoDisplay_102001603_Title": "Research Journal", "InfoDisplay_102001603_Text": "Record 03-43: I've arrived at Camp 2, and the experiment is progressing smoothly there. I've completely mastered the Photonvault.\nComment: The Court of Savantae is nothing but a bunch of sanctimonious hypocrites. Such a powerful device should be used as a weapon, not a decoration or a toy. To not let their efforts go to waste, we must use the Time Stasifier in our plan. That should bring them solace in the afterlife.\nRecord 03-44: Team C has been ordered to take the Time Stasifier to Camp 1 to capture the escaped entity.\nComment: Don't mess it up this time.\nRecord 03-52: The escaped entity has been captured. Team C will go to Xuanji Ridges to start preparing. Team D has been sent to Camp 1 to assess the damage and recover materials if the opportunity arises.\nComment: That person called Ogo in Team D always manages to mess things up. If he screws up again, have him lead the experiment. I guess this counts as making the most of things.\nRecord 03-53: A message has been received from Ogo. He encountered the Rover at Camp 1. No signs of involvement from the forces of Hongzhen have been observed yet.", "Quest_145000004_ChildQuestTip_145_133": "", "Speaker_900081_Name": "Hunter", "Speaker_900081_Title": "", "Speaker_900082_Name": "Hubris Artificer", "Speaker_900082_Title": "", "Speaker_900083_Name": "Ogo", "Speaker_900083_Title": "", "Speaker_900084_Name": "Muscular Artificer", "Speaker_900084_Title": "", "Speaker_900085_Name": "Taciturn Artificer", "Speaker_900085_Title": "", "Speaker_900086_Name": "Lightcrusher", "Speaker_900086_Title": "", "Speaker_900087_Name": "Focused Resident", "Speaker_900087_Title": "", "Speaker_900088_Name": "Herb Gatherer", "Speaker_900088_Title": "", "Quest_11900016_ChildQuestTip_11_41": "Talk to Qianyue", "Quest_11900016_ChildQuestTip_11_42": "", "Quest_11900016_ChildQuestTip_11_45": "Head to Loong's Ridge", "Quest_11900016_ChildQuestTip_11_46": "", "Quest_11900016_ChildQuestTip_11_48": "", "Quest_11900016_ChildQuestTip_11_49": "", "Side_CFYW_1_1": "It's been some time, Rover.", "Side_CFYW_1_2": "It feels like forever. How are things going in Hongzhen?", "Side_CFYW_1_3": "There is still much to be done, but things are finally looking up for Hongzhen. We've weathered the storm, and the darkest times are behind us.", "Side_CFYW_1_4": "The Sentinel's barrier is gone, and Mt. Firmament can be seen once more. Now, Hongzhen and other parts of Huanglong are reconnected.", "Side_CFYW_1_5": "At such a pivotal moment, it is even more essential to document our recent events in detail for future generations.", "Side_CFYW_1_6": "To that end, the Magistrate and I have gathered a team of scholars from Jinzhou to revise the Hongzhen Chronicle.", "Side_CFYW_1_7": "That sounds good.", "Side_CFYW_1_8": "Have you encountered any difficulties?", "Side_CFYW_1_9": "A scholar named Qianyue is cataloging recent tales around Hongzhen.", "Side_CFYW_1_10": "However, she mentioned certain... strange phenomena in her reports.", "Side_CFYW_1_11": "This world is stranger than any supersition.", "Side_CFYW_1_12": "I bet there's more to the story.", "Side_CFYW_1_13": "Indeed. I agree with you.", "Side_CFYW_1_14": "There's surely someone or something with wicked intentions at play here.", "Side_CFYW_1_15": "I fear some exploit this chaos to spread discord. A thorough investigation will expose these troublemakers.", "Side_CFYW_1_16": "Rover, I ask for your help. Assist Qianyue in uncovering the truth so peace may be restored to our town!", "Side_CFYW_10_1": "Fantastic! I think we captured everything noteworthy around here.", "Side_CFYW_10_2": "Rover, could you scan the area again? I want to make sure we haven't missed anything.", "Side_CFYW_11_1": "Is that… a claw mark?", "Side_CFYW_11_2": "It's long and deep… What could've left this?", "Side_CFYW_11_3": "It's gotta be a big one. Seen any beasts around here that could've done this?", "Side_CFYW_11_4": "Hey, you two! This stuff is ours! Hands off!", "Side_CFYW_12_1": "It's… it's the Fractsidus!", "Side_CFYW_12_2": "Didn't you hear me? Drop it! Leave now and maybe I'll spare you. Otherwise…", "Side_CFYW_12_3": "Have you lost your mind? It's that Rover! Even Mr. Scar is no match for {Male=him;Female=her}!", "Side_CFYW_12_4": "Rover…? So what?", "Side_CFYW_12_5": "We endured so much, paid such a high price… No, with this new power nothing will stand in our way!", "Side_CFYW_12_6": "Our mission isn't to cause a scene! We're here to assess the camp's condition. We should try talking, not wrecking everything in sight—", "Side_CFYW_12_7": "This opportunity is being handed to us! With our numbers, we can easily deal with them.", "Side_CFYW_12_8": "Don't you want to prove your worth? Then join me against the Fractsidus's enemies!", "Side_CFYW_12_9": "I-I don't want to do crazy stuff like this!", "Side_CFYW_12_10": "Hey, get back here, you idiot!", "Side_CFYW_12_11": "Coward! I'll definitely report him to the boss.", "Side_CFYW_12_12": "No biggie, we still have the upper hand. Let's go. Take them down!", "Side_CFYW_12_13": "Find a place to hide, Qianyue.", "Side_CFYW_12_14": "O-okay. Take care, Rover!", "Side_CFYW_13_1": "That was… AWESOME! Like, bam, pow, and they were down!", "Side_CFYW_13_2": "Are you alright?", "Side_CFYW_13_3": "Aren't you scared?", "Side_CFYW_13_4": "Me? I'm totally fine. They didn't get within a mile of me!", "Side_CFYW_13_5": "Scared? Why? They're no Tacet Discord, and not even close to a real monster.", "Side_CFYW_13_6": "The Fractsidus caused Jinzhou and Hongzhen so much misery. Honestly, seeing them get beaten up... Oops, I mean punished, is kinda satisfying, not gonna lie.", "Side_CFYW_13_7": "Jinzhou's been my home since I can remember.", "Side_CFYW_13_8": "These guys have robbed and killed. If I were a Midnight Ranger or even a Patroller, I'd have taught them a lesson!", "Side_CFYW_13_9": "It's not as easy as you think.", "Side_CFYW_13_10": "Together, we stand strong! Even an ordinary person like me, with the right tools, can fight! Can defend MY home!", "Side_CFYW_13_11": "Hmph, I should've joined the Midnight Rangers instead of the Imperial Academy. Spending all day writing dull editorials... Too late now.", "Side_CFYW_13_12": "Oh, almost forgot our mission. We've got all the clues, so the truth must be…", "Side_CFYW_13_13": "The Fractsidus was doing experiments here.", "Side_CFYW_13_14": "The herb collector saw a beast.", "Side_CFYW_13_15": "Right! The Fractsidus caught some animals and Tacet Discords… all for some kind of experiment.", "Side_CFYW_13_16": "They must've stumbled on that big one, the same one the herb collector saw. Luckily it must be harmless, so the collector got lucky.", "Side_CFYW_13_17": "The Fractsidus set a trap but ended up provoking it. They had to bail when it fought back.", "Side_CFYW_13_18": "But I wonder if that \"snow monster\" was their doing too?", "Side_CFYW_13_19": "It probably was.", "Side_CFYW_13_20": "We need more evidence.", "Side_CFYW_13_21": "The Fractsidus… items left by the Court of Savantae… frozen animals… experiments using Tacet Discords...", "Side_CFYW_13_22": "There's gotta be a link, but what?", "Side_CFYW_13_23": "Anyway, let's go to Loong's Ridge first. Maybe we'll find answers there.", "Side_CFYW_14_1": "Oh my… this is... gosh...", "Side_CFYW_14_2": "This is… a pretty steep hill…", "Side_CFYW_14_3": "Are you alright? Do you want to take a break?", "Side_CFYW_14_4": "I'm beat. Never hiked anything like this... Guess I'm not cut out for the Midnight Rangers.", "Side_CFYW_14_5": "It's okay. We're almost there. I can hang on a bit longer...", "Side_CFYW_15_1": "We made it! I don't think I walked this much all of last year...", "Side_CFYW_15_2": "Look! Items left by the Court of Savantae. This should be the place. Rover, let's search around.", "Side_CFYW_16_1": "The box… It's empty.", "Side_CFYW_16_2": "Must be used to store a certain device. Whatever was inside, the Fractsidus must have taken.", "Side_CFYW_16_3": "But they left all their supplies at Loong's Crest. Hmm… maybe whatever was inside is important to them?", "Side_CFYW_17_1": "These devices look like what those Court of Savantae guys make. Their designs clearly aren't based on modern Automata Mechanics.", "Side_CFYW_17_2": "They're called \"Photonvaults.\" They're able to halt time within a certain range.", "Side_CFYW_17_3": "So you mean those animals were… Yeah, that should be it.", "Side_CFYW_18_1": "A data tablet?", "Side_CFYW_18_3": "Looks like it's just a diary. I guess a Fractsidus member accidentally left it behind.", "Side_CFYW_18_4": "They must've left in a hurry, leaving personal items behind like that.", "Side_CFYW_19_1": "Rover, this must be the Fractsidus's experiment log.", "Side_CFYW_19_3": "If what's written here is true, it's awful…", "Side_CFYW_2_1": "...And then that monster popped up right in front of my friend! Its eyes were as big as lanterns, and its teeth as long as rolling pins!", "Side_CFYW_2_2": "Oh, interesting... Please, continue.", "Side_CFYW_2_3": "My friend knew enough not to turn his back on the monster—he'd be an easy meal!", "Side_CFYW_2_4": "So he backed away slowly and stepped on a rock. He bent down and used everything he had to pick it up and... guess what?", "Side_CFYW_2_5": "He drove the monster away with the rock?", "Side_CFYW_2_6": "No, the monster just vanished into thin air! Not even a footprint in the snow!", "Side_CFYW_2_7": "…", "Side_CFYW_2_8": "I'm telling you, it's no ordinary monster! It's a ghost, the vengeful spirit of a slain beast...", "Side_CFYW_2_9": "Don't you have a better story?", "Side_CFYW_2_10": "That's it…?", "Side_CFYW_2_11": "You don't believe me, do you? I'm not making this up! My friend told me himself!", "Side_CFYW_2_12": "Yeah? If not, where could this story have come from? My friend who got eaten?", "Side_CFYW_2_13": "Fine, believe what you want. My throat's parched from all this yapping. I'm off to grab a cup of tea.", "Side_CFYW_2_14": "Oh, by the way, he lives just around the corner. Go ask him yourself if you think I'm pulling your leg.", "Side_CFYW_2_15": "With that, the resident shrugs and strolls off.", "Side_CFYW_2_16": "Well, it's good to have a witness at least.", "Side_CFYW_2_17": "Are you Qianyue?", "Side_CFYW_2_18": "Yes, that's me. And you must be the Rover, the hero Madam Xinyi spoke of from Jinzhou and Hongzhen?", "Side_CFYW_2_19": "You flatter me.", "Side_CFYW_2_20": "Right place, right time.", "Side_CFYW_2_21": "Don't be modest. Your heroic deeds are already recorded in the Hongzhen Chronicle.", "Side_CFYW_2_22": "I'm just a newbie intern, so I don't get to write those epic tales... yet.", "Side_CFYW_2_23": "But that's fine, I have my own mission. I'm investigating the two Mt. Firmament incidents. Once I piece it all together, it'll go into the Hongzhen Chronicle.", "Side_CFYW_2_24": "Two incidents, you say?", "Side_CFYW_2_25": "Yes, one is the sighting of a huge monster, as the gentleman mentioned.", "Side_CFYW_2_26": "The other comes from a hunter who found animals and Tacet Discords frozen solid in a valley.", "Side_CFYW_2_27": "Sounds like someone is up to something.", "Side_CFYW_2_28": "Indeed. I've read through the Hongzhen Chronicle, and it says the Sentinel's barrier keeps out Tacet Discords, even Elite Class ones.", "Side_CFYW_2_29": "The rare Elite Class Tacet Discords are only spotted in far-off places. In the Chronicle, they're dubbed \"beasts,\" \"scourges,\" or even \"blessings.\"", "Side_CFYW_2_30": "\"Blessings\"? For Tacet Discords?", "Side_CFYW_2_31": "Yeah, probably because Elite Class Tacet Discords are super rare, they're almost mythical, seen as omens of good or bad luck.", "Side_CFYW_2_32": "Anyway, based on these witness accounts, I think there's a link between this monster and the \"beast\" in the Chronicle.", "Side_CFYW_2_33": "Rumors have been flying around, getting all exaggerated, but I’m still unclear on where these incidents actually happened.", "Side_CFYW_2_34": "But here's the kicker—I've tracked down the rumor spreaders.", "Side_CFYW_2_35": "You found the witnesses?", "Side_CFYW_2_36": "Yep, one's a herb collector from Hongzhen, and the other's a hunter. Makes sense, given their line of work.", "Side_CFYW_2_37": "But…", "Side_CFYW_2_38": "What's the matter?", "Side_CFYW_2_39": "Well, I do think Tacet Discords are behind all this, but still I can't help but wonder... do ghosts really exist?", "Side_CFYW_2_40": "They don't exist.", "Side_CFYW_2_41": "They do exist.", "Side_CFYW_2_42": "They're just Reverberations.", "Side_CFYW_2_43": "I-I suspected as much. I've studied Remnant Ecoacoustics, so I know it's just a natural phenomenon caused by Reverberations!", "Side_CFYW_2_44": "For real? Have you seen a ghost before, Rover?", "Side_CFYW_2_45": "Y-yeah, just a natural phenomenon. Nothing to be scared of!", "Side_CFYW_2_46": "Your legs are trembling.", "Side_CFYW_2_47": "This is excitement, not fear! Exploring the unknown is my jam!", "Side_CFYW_2_48": "Let's go, Rover! It's time to uncover the truth!", "Side_CFYW_20_1": "Alright, I think I've probably got things figured out.", "Side_CFYW_20_2": "I agree.", "Side_CFYW_20_3": "The Fractsidus calls this place \"Site 2\" and ran experiments with the \"Photonvault\" created by the Court of Savantae.", "Side_CFYW_20_4": "Those frozen animals? They must be the device's test subjects caught in time.", "Side_CFYW_20_5": "And the monsters at Loong's Crest must've been captured with it, too.", "Side_CFYW_20_6": "But what's their plan? The memo from Site 1 mentioned a frequency suppressor… What’s that for?", "Side_CFYW_20_7": "To suppress the Tacet Discords' innate frequencies?", "Side_CFYW_20_8": "Yes… So they can control them, like in the diary.", "Side_CFYW_20_9": "This is absurd...", "Side_CFYW_20_10": "Typical Fractsidus.", "Side_CFYW_20_11": "It is their style, after all.", "Side_CFYW_20_12": "Are they all mad? Why would they do this?", "Side_CFYW_20_13": "For more power.", "Side_CFYW_20_14": "For a dream.", "Side_CFYW_20_15": "For their survival.", "Side_CFYW_20_16": "For power? Is it really worth all this?", "Side_CFYW_20_17": "For dreams? I doubt these killers know anything about dreams.", "Side_CFYW_20_18": "But cities like Jinzhou or Hongzhen offer protection. Folks can go about their daily lives, so why go looking for this kind of trouble?", "Side_CFYW_20_19": "I just... can't wrap my head around it. There's no excuse for this.", "Side_CFYW_20_20": "We have more important matters to attend to.", "Side_CFYW_20_21": "You're right. We have to stop the Fractsidus. We can't let them get away with this.", "Side_CFYW_21_1": "We've arrived, Rover, it's right over there!", "Side_CFYW_21_2": "Hold on. It looks like…", "Side_CFYW_21_3": "Don't bother going over. It's too late…", "Side_CFYW_22_1": "Boss, all systems are go. We’re ready to roll with the next experiment whenever you give the word.", "Side_CFYW_22_2": "Hey, Ogo, it’s showtime!", "Side_CFYW_22_3": "Me… showtime?", "Side_CFYW_22_4": "Who else? You want to live, right? You want power, don’t you? That’s exactly what the Fractsidus is all about.", "Side_CFYW_22_5": "We turn the weak into the mighty, the nobodies into somebodies, and mere mortals into… gods.", "Side_CFYW_22_6": "…", "Side_CFYW_22_7": "Relax, it’s just another tweak. Like the upgrade you had before—only this makes you stronger and less constrained.", "Side_CFYW_22_8": "Look at this beast—gorgeous, isn’t it? Strong, too. Those sharp claws, that glossy fur, those bulging muscles…", "Side_CFYW_22_9": "Listen, Tacet Discords are not curses, they’re miracles. And now, you get the honor of harnessing that miracle. Don’t let me down.", "Side_CFYW_22_10": "Can I… really make it?", "Side_CFYW_22_11": "Of course, Ogo. The Fractsidus isn’t pouring money into this just for kicks.", "Side_CFYW_22_12": "Just fire up that machine over there, and you’ll be... transformed. No one will be able to touch you, much less take you down.", "Side_CFYW_22_13": "I'll take it upstairs. Once you get stronger, you'll move up the ladder too. Say goodbye to grunt work.", "Side_CFYW_22_14": "I… Fine, I'll do it.", "Side_CFYW_22_15": "Ogo trembles as he approaches the machine. With no other option, he entrusts his fate to this experiment he neither understands nor cares about.", "Side_CFYW_22_16": "Initiating frequency suppressor injection… triple unit. Ogo's frequency detected, causing effective interference with the Tacet Discord's frequency. Synchronization rate: 95.27%.", "Side_CFYW_22_17": "HAHAHA! We did it! Such a genius move, using human frequencies to take down Tacet Discord’s!", "Side_CFYW_22_18": "As long as Tacet Discords understand our language, we can boss them around however we want!", "Side_CFYW_22_19": "Shut down the Photonvault and release our new friend… I mean, old friend! Even that Rover won't stand a chance!", "Side_CFYW_22_20": "The Artificers turn off the Photonvault.", "Side_CFYW_22_21": "…", "Side_CFYW_22_22": "Ogo? Can you hear me? How’s your new body feeling? I get it, four legs might be a challenge at first. Take your time.", "Side_CFYW_22_23": "Hold on, boss. Ogo's frequencies… they're gone.", "Side_CFYW_22_24": "What? Don’t be stupid. We combined his with the Tacet Discord’s frequencies. Of course you can’t see his, moron!", "Side_CFYW_22_25": "No… the Tacet Discord’s frequencies are unchanged. His were completely devoured.", "Side_CFYW_22_26": "This isn’t funny! Ogo, wake up! Now isn’t the time for a nap… No, no… Stay back! STAY BACK!", "Side_CFYW_22_27": "In those final moments, Ogo's response was neither what he hoped for nor expected.", "Side_CFYW_23_1": "What did the Fractsidus do…? He was one of their own…", "Side_CFYW_23_2": "Take cover somewhere safe. I'll handle this.", "Side_CFYW_24_1": "Is it… is it over? Is Ogo…", "Side_CFYW_24_2": "I couldn't save him.", "Side_CFYW_24_3": "…", "Side_CFYW_24_4": "I see… That's okay. We did… we did everything we could.", "Side_CFYW_24_5": "I read his diary. All he wanted to do was survive, but… he's not as lucky as we are.", "Side_CFYW_24_6": "He didn't have a safe place to call home or the means to protect himself.", "Side_CFYW_24_7": "I used to think justice was everywhere in Huanglong, just like in Jinzhou.", "Side_CFYW_24_8": "We have the Midnight Rangers guarding us and the Patrollers keeping order. Everyone lives in peace.", "Side_CFYW_24_9": "To me, Tacet Discords and Tacet Fields were just distant stories, less real than the monsters in fairytales.", "Side_CFYW_24_10": "But today, I realized that… they're right here.", "Side_CFYW_24_11": "Don't blame yourself.", "Side_CFYW_24_12": "You did a good job.", "Side_CFYW_24_13": "Ha… I’m not blaming myself. I just feel… like I’ve been slacking off all this time.", "Side_CFYW_24_14": "…No, I did nothing.", "Side_CFYW_24_15": "I'm still the little girl who once looked at the Midnight Rangers believing they could solve every single problem…", "Side_CFYW_24_16": "I never thought about who needed help, let alone took action. Looking back, I feel ashamed…", "Side_CFYW_24_17": "Just follow your heart.", "Side_CFYW_24_18": "But first, I gotta figure out what my heart wants.", "Side_CFYW_24_19": "Anyway, I have all the details recorded. When I get back to Hongzhen, I'll write them in the Chronicle.", "Side_CFYW_24_20": "Next up... I might just join the Pioneer Association and travel the world. I want to see what lies beyond Jinzhou's walls with my own eyes.", "Side_CFYW_24_21": "Taking that first step is key.", "Side_CFYW_24_22": "You're right. I've got to take that first step.", "Side_CFYW_24_23": "Thank you, Rover. Let's head back to Hongzhen.", "Side_CFYW_25_1": "Your efforts seem to have borne fruit. What conclusions have you drawn about the incidents, Rover?", "Side_CFYW_25_2": "You tell Xinyi about what happened.", "Side_CFYW_25_3": "So, it was the Fractsidus behind these disturbances, all to push their disgraceful goal. How despicable.", "Side_CFYW_25_4": "Thank you for bringing this vital information to light. I shall ensure that patrols around Mt. Firmament are intensified to prevent any further attempts by these miscreants.", "Side_CFYW_25_5": "Oh yes, and Qianyue seems to have found her footing since she returned.", "Side_CFYW_25_6": "This journey did make her grow.", "Side_CFYW_25_7": "There is no better teacher than experience itself. I hold high hopes for her future contributions.", "Side_CFYW_25_8": "Once again, Rover, I'm grateful for your assistance in this matter.", "Side_CFYW_3_1": "Hello? Excuse me.", "Side_CFYW_3_2": "Yes…? You are…", "Side_CFYW_3_3": "We're here for your story.", "Side_CFYW_3_4": "Story…? It's not a story! It really happened to me!", "Side_CFYW_3_5": "I was almost killed on that mountain! Just the thought of it sends shivers down my spine, like it's still lurking out there, watching...", "Side_CFYW_3_6": "Look behind me, you don't see anything, do ya?", "Side_CFYW_3_7": "No…?", "Side_CFYW_3_8": "That's a relief. With so many people in Hongzhen, I bet that thing wouldn't dare show its face. But that place… I wouldn't set foot there again.", "Side_CFYW_3_9": "What do you mean by that place? Where is it?", "Side_CFYW_3_10": "Curiosity killed the cat, they say. Getting mixed up with that monster will only spell disaster. I must've lost my mind insisting on checking it out…", "Side_CFYW_3_11": "Madam Xinyi sent us here.", "Side_CFYW_3_12": "We're gathering tales for the Hongzhen Chronicle.", "Side_CFYW_3_13": "Madam Xinyi…? So, she heard the rumor too? Not surprising, she always takes everything here seriously.", "Side_CFYW_3_14": "Gathering tales…? I've heard those pages are filled with countless regional folktales, so it’s only natural you’d want to add this.", "Side_CFYW_3_15": "Alright, if you're here to listen, I'll tell you exactly what happened.", "Side_CFYW_3_16": "Hold on! Let me start the recording first… Alright, please go on.", "Side_CFYW_3_17": "It all began three days ago. I was deep in the mountains hunting for a rare herb and lost track of time.", "Side_CFYW_3_18": "By the time I stumbled upon the herb, night had fallen. Fearful of beasts prowling after dark, I decided to take a shortcut back to Hongzhen.", "Side_CFYW_3_19": "When I reached Loong's Crest, I heard some... strange noises coming from the darkness. They sounded like metal clashing and scraping, mixed with eerie cries.", "Side_CFYW_3_20": "I thought it was just a poor Scarefrost Deer caught in a trap, so I pressed on. But the deeper I went, the creepier it got.", "Side_CFYW_3_21": "What kind of noises?", "Side_CFYW_3_22": "Hard to describe. Whimpers? Howls? Whatever it was, it wasn't human, and it sure as hell wasn't any beast I'd ever crossed paths with.", "Side_CFYW_3_23": "More like a twisted combination of both.", "Side_CFYW_3_24": "The noises gave me goosebumps. Then I remembered the story my grandmother once told me.", "Side_CFYW_3_25": "Long ago, the Sentinel and the Court of Savantae worked together, using their bizzare creations to seal some real vicious monsters.", "Side_CFYW_3_26": "Their bodies crumbled to dust over the years, but their evil souls hung around, craving revenge on the Sentinel.", "Side_CFYW_3_27": "Revenge on the Sentinel? That's wild!", "Side_CFYW_3_28": "Ahem, I'm talking here, young lady. Interrupt again and I won't say another word.", "Side_CFYW_3_29": "Oh, I'm so sorry…", "Side_CFYW_3_30": "Where was I? Ah, yes, the evil souls. I was in a dilemma, you know. Terrified as I was, curiosity gnawed at me, urging me forward…", "Side_CFYW_3_31": "Suddenly, out of nowhere, two lanterns appeared in front of me. It happened so fast, I didn't even realize it was impossible to have lanterns out in the wilderness like that.", "Side_CFYW_3_32": "The lanterns seemed to float, barely visible. They flickered once, then a few seconds later, flickered again.", "Side_CFYW_3_33": "It wasn't until then that I realized they weren't lanterns at all, but eyes! Eyes as big as lanterns. How big would its head be?", "Side_CFYW_3_34": "I turned and ran, and that monster kept howling behind me. Believe me, I've never heard anything so bone-chilling.", "Side_CFYW_3_35": "I didn't dare look back, just ran for my life. I lost track of time, but eventually, I saw the lights of Hongzhen and knew I was safe.", "Side_CFYW_3_36": "I heard you passed out at Hongzhen's entrance, right? Thank goodness the night patrol found you. Otherwise…", "Side_CFYW_3_37": "Non-nonsense! I didn't pass out! Just… a bit tired from the running! Yeah, I was tired!", "Side_CFYW_3_38": "Anyway, whatever was chasing me must be the souls of those monsters! One wrong step, and I'd have been its next meal!", "Side_CFYW_3_39": "Alright, that's all been recorded. What's your take, Rover?", "Side_CFYW_3_40": "I doubt it's some evil ghost.", "Side_CFYW_3_41": "Yes, I agree. I've heard nerves can make you see things that aren't real. Maybe it was just a Scarefrost Deer... or a passing Tacet Discord?", "Side_CFYW_3_44": "If you're really curious, go see the monster for yourself. I spotted it near Loong's Crest. Just remember, I did warn you.", "Side_CFYW_4_1": "Hello.", "Side_CFYW_4_2": "Yes? You are…? Oh, I see. You folks are here for the snow monster too?", "Side_CFYW_4_3": "What snow monster?", "Side_CFYW_4_4": "Imagine a tank-sized ape, with the power to freeze everything around it into ice sculptures.", "Side_CFYW_4_5": "I saw it once as a kid, just a glimpse of its back while tagging along with my dad in the mountains.", "Side_CFYW_4_6": "(Sounds like a Tacet Discord with freezing abilities.)", "Side_CFYW_4_7": "So, how do you intend to find the snow monster this time?", "Side_CFYW_4_8": "This time? I never actually encountered it. If I had, I wouldn't have lived to tell the tale!", "Side_CFYW_4_9": "But, I did come across… evidence of its hunting.", "Side_CFYW_4_10": "Evidence of its hunting?", "Side_CFYW_4_11": "Okay, long story short. I went hunting in the mountains and found some strange contraptions at the base of Loong’s Ridge.", "Side_CFYW_4_12": "I thought they were left by the Court of Savantae. No idea what they were for. You know, I haven't found anything related to the Court of Savantae there before.", "Side_CFYW_4_13": "Maybe they have a secret vault nearby?", "Side_CFYW_4_14": "That's what I thought. So I followed the contraptions trying to find it.", "Side_CFYW_4_15": "Did you find it?", "Side_CFYW_4_16": "Of course not. This is a tale about running into a snow monster, not about a thief hitting the jackpot with a vault!", "Side_CFYW_4_17": "I trekked up the mountain and saw some... animals. Oh, not just any animals, there were Tacet Discords too.", "Side_CFYW_4_18": "Tacet Discords? They didn't attack you?", "Side_CFYW_4_19": "Nope. When I found them, they were all frozen solid.", "Side_CFYW_4_20": "Birds, deer, even the Tacet Discords—every one of them frozen stiff. You could see every hair crystal clear.", "Side_CFYW_4_21": "Can you believe it? Even the snowflakes around them were frozen. Gave me the creeps, I tell you.", "Side_CFYW_4_22": "So you think the snow monster did all this?", "Side_CFYW_4_23": "Who else would it be? What else could turn living creatures into those… terrifying ice sculptures?", "Side_CFYW_4_24": "I totally forgot about the vault and ran like the wind, terrified that the snow monster would jump out from nowhere and turn me into a popsicle like the rest of them.", "Side_CFYW_4_25": "The snow monster and the Court of Savantae…", "Side_CFYW_4_26": "There must be a connection.", "Side_CFYW_4_27": "Yes, why didn't I think of it sooner... The Court of Savantae must've sealed that monster with one of their contraptions, and someone let it out by mistake!", "Side_CFYW_4_28": "That explains everything! No wonder it's been centuries since the last time people saw the snow monster…", "Side_CFYW_4_29": "Hold up, didn't you say you saw it as a kid?", "Side_CFYW_4_30": "Did I? Ha… Hahaha, well, yes, besides ME, it's been centuries since anyone saw the snow monster!", "Side_CFYW_4_31": "Uh, wait! And my father! He saw it too.", "Side_CFYW_4_32": "Qianyue doesn't ask more questions, but the skeptical look on her face suffices to show her opinion.", "Side_CFYW_4_33": "Ahem, well, thank you for your help.", "Side_CFYW_4_34": "It is a nice… story.", "Side_CFYW_4_35": "By the way, if you're planning to hunt the snow monster, why not grab some of my poison arrows? They're made to take down wild beasts quickly.", "Side_CFYW_4_36": "No, thank you.", "Side_CFYW_4_37": "Really? Show me.", "Side_CFYW_4_38": "Think about it. You'll be out there, staring down that snow monster, wishing you had something to defend yourself with. Trust me, you'll regret not taking these.", "Side_CFYW_4_39": "Smart move. Here. It took me years to craft these beauties.", "Side_CFYW_4_40": "But… they look just like regular arrows?", "Side_CFYW_4_41": "Hey, open your eyes! These are no ordinary arrows. The tips are poisoned. The one I used is colorless, odorless, safe for humans, but deadly to beasts!", "Side_CFYW_4_42": "…Well, maybe keep them to yourself for now.", "Side_CFYW_4_43": "Fine, your call. Just don’t say I didn’t warn you when the time comes.", "Side_CFYW_4_44": "Anyway, you're not the only ones curious about that snow monster. Excuse me, got another customer… adventurer to attend to.", "Side_CFYW_4_45": "The hunter leaves in a hurry, taking his deadly, invisible, and odorless poison arrows with him.", "Side_CFYW_4_46": "Well, I've got all that recorded. I'll sort through it later.", "Side_CFYW_4_47": "I can't help but feel… these two incidents aren't quite what I had pictured.", "Side_CFYW_4_48": "What do you mean?", "Side_CFYW_4_49": "The herb collector didn't even get a clear look. From his description, sounds more like a rare Tacet Discord than a monster.", "Side_CFYW_4_50": "But the whimpering or howling he mentioned does pique my interest. If it was a Tacet Discord or a monster… why didn't it attack him?", "Side_CFYW_4_51": "Its movement might be limitied.", "Side_CFYW_4_52": "It might be friendly to humans.", "Side_CFYW_4_53": "That makes sense. Maybe a Tacet Discord got stuck in a trap or wedged in a crevice?", "Side_CFYW_4_54": "That makes sense. I've heard some Tacet Discords are friendly towards humans.", "Side_CFYW_4_55": "Hmm, now that could be the real story behind this \"evil ghost.\"", "Side_CFYW_4_56": "As for the hunter, he gave a really detailed account.", "Side_CFYW_4_57": "If he were making it up, he wouldn't have included verifiable details like the creations of the Court of Savantae.", "Side_CFYW_4_58": "Which means the frozen animals are real. The Court of Savantae creations are real, but…", "Side_CFYW_4_59": "The snow monster might be a lie.", "Side_CFYW_4_60": "That's right! No snow monster, just a ruse to sell those poison arrows.", "Side_CFYW_4_61": "He did see the frozen animals, but he didn't know who did it and how.", "Side_CFYW_4_62": "Spreading rumors about the snow monster was just a way to lure in hunters.", "Side_CFYW_4_63": "Now, there's only one question left.", "Side_CFYW_4_64": "Yeah, who froze those animals? Tacet Discords? Doesn't quite add up.", "Side_CFYW_4_65": "Something's off about these two sightings. Maybe we need to visit the locations for answers.", "Side_CFYW_6_1": "Are those… cages? Who would put cages out here?!", "Side_CFYW_6_2": "Seems like they were used to lock something up. Good news is, it wasn't a person, judging from these claw marks.", "Side_CFYW_6_3": "Let's take some pictures, just in case.", "Side_CFYW_7_1": "This cage must be for the really big one.", "Side_CFYW_7_2": "But it looks brand new. I don't think it's been used.", "Side_CFYW_8_1": "What are these boxes for?", "Side_CFYW_8_2": "Looks like they were used to store equipment.", "Side_CFYW_9_1": "What's this doing here?", "Side_CFYW_9_2": "There's a memo attached to it, but it seems to be stained with ink.", "Side_CFYW_9_4": "So, someone was experimenting on animals and Tacet Discords here…?", "Side_CFYW_9_5": "But something went wrong, so they had to bail.", "LevelPlay_34900004_ChildQuestTip_34_6": "", "LevelPlay_34900005_ChildQuestTip_34_1": "", "LevelPlay_34900005_LevelPlayName_34_1": "", "Quest_34900019_ChildQuestTip_34_1": "", "Quest_34900019_QuestDesc_34_1": "", "Quest_34900019_QuestName_34_1": "", "Entity_1975686f94ab15b51cced25a1e33c0b3eb7c79237119aa278251c7d8e0f57f7f": "Weiqi Bowl", "LevelPlay_11000011_ChildQuestTip_34_2": "", "LevelPlay_11000012_ChildQuestTip_34_7": "", "LevelPlay_11000012_ChildQuestTip_34_8": "", "LevelPlay_11000012_ChildQuestTip_34_11": "", "LevelPlay_11000012_ChildQuestTip_34_12": "", "LevelPlay_11000012_ChildQuestTip_34_15": "", "LevelPlay_11000012_QuestScheduleMainTitle_34_1": "Find Mingming and Doudou within the specified time", "LevelPlay_11000013_ChildQuestTip_34_3": "", "LevelPlay_146000063_ReachChallengeMainText_146_2": "Challenge Complete", "LevelPlay_146000064_ReachChallengeMainText_146_2": "Challenge Complete", "Side_WQDMX_5_1": "Spare us, please! We surrender, we surrender!", "InstanceDungeon_1508_DungeonDesc": "Once a trial ground in the coming-of-age ceremony to test the participants' strength. Over time, it has evolved into a place of blessing and prayer for the Sentinel. Pass the trial and prove yourself qualified to protect the Sentinel and Hongzhen.", "InstanceDungeon_1508_MapName": "Offering Site", "InstanceDungeonEntrance_1508_Description": "Once a trial ground in the coming-of-age ceremony to test the participants' strength. Over time, it has evolved into a place of blessing and prayer for the Sentinel. Pass the trial and prove yourself qualified to protect the Sentinel and Hongzhen.", "InstanceDungeonEntrance_1508_Name": "Offering Site", "Quest_145000004_ChildQuestTip_145_147": "Head to the Charging Station", "Quest_145000004_ChildQuestTip_145_149": "", "Quest_145000004_ChildQuestTip_145_156": "Investigate the Error Cell", "Quest_145000004_ChildQuestTip_145_157": "Investigate the Error Cell", "Quest_145000004_ChildQuestTip_145_159": "", "LevelPlay_138000019_LevelPlayName_138_2": "", "Event_WWQH_18_1": "The business today is: \"Lollo Petter.\"", "Event_WWQH_18_2": "You want me to pet you?", "Event_WWQH_18_3": "That would be nice... Just kidding. You'll be petting animals for other people. The demand has been growing lately.", "Event_WWQH_18_4": "There are many animals roaming in the city. People living in other places would like you to pet and feed the animals in their place.", "Event_WWQH_18_5": "Actually, I once dealt with a similar order as a courier. The sender was a human, but the recipient was a hound named \"Mimi\"...", "Event_WWQH_18_6": "And the customer told me... \"I bought some jerky in Rinascita. Please help me feed the jerky to Mimi the dog in Jinzhou city!\"", "Event_WWQH_18_7": "At that time, I was totally lost because offering that service wasn't something we did, but it really got me thinking about a whole new business opportunity.", "Event_WWQH_18_8": "Ding! You have a new petting order.Please fulfill the order in time.", "Event_WWQH_18_9": "And this time we're looking for... a tabby cat named \"Wangcai\"? Oh my, I know this cat. I even have an emoji of it on my Terminal!", "Event_WWQH_18_10": "I must have the emoji. Send it to me!", "Event_WWQH_18_11": "Let's see here... The emoji, and Wangcai's location... There, I've forwarded them to you! Remember to bring Wangcai's favorite fish fillet!", "Event_WWQH_19_1": "We have too many people trying to feed it at once. It looks scared. Step back, everyone!", "Event_WWQH_19_2": "Got it! Wangcai is hiding in the braces behind the light box, but his primordial pouch is too fat. He's stuck.", "Event_WWQH_19_3": "Meow meow meow...", "Event_WWQH_19_4": "Let me try the cat language translation module!", "Event_WWQH_19_5": "Wangcai said: \"Numb. Something's zapping me inside the light box. My tummy feels numb. Please get me out quickly.\"", "Event_WWQH_19_6": "Quick. Turn off the circuit module, and I'll go save Wangcai.", "Event_WWQH_20_1": "You and Xuanyin join forces to save Wangcai, prompting cheers from the crowd. After thanking you, Xuanyin takes Wangcai to the Academy's medical department. It seems you'll have to wait until next time to feed Wangcai.", "Event_WWQH_21_1": "You tell Maji about the event, leaving him speechless for a moment.", "Event_WWQH_22_1": "What's the matter?", "Event_WWQH_22_2": "Being a cat is way better than being a human.", "Event_WWQH_22_3": "I don't get it...", "Event_WWQH_22_4": "I can't write today's report in this case, but if I were a cat, I would never have to write any report. Sob sob...", "Event_WWQH_22_5": "You can try another of your business ideas tomorrow.", "Event_WWQH_22_6": "You're right. Let me cope with this now. Everything will be fine tomorrow.", "Entity_c0e9d76a41a4df16fedf2902f8845ea5f04fd1b32c89c5d5a54eef5d74eb2632": "Lightcrusher", "Speaker_1375_Name": "Cosmos & Cloudy", "Speaker_1375_Title": "", "Speaker_1376_Name": "Serious Child", "Speaker_1376_Title": "", "Speaker_1377_Name": "Naughty Child", "Speaker_1377_Title": "", "Speaker_1378_Name": "Skeptical Child", "Speaker_1378_Title": "", "Speaker_1379_Name": "Confident Child", "Speaker_1379_Title": "", "Speaker_1380_Name": "Cloudy", "Speaker_1380_Title": "", "Speaker_1382_Name": "Shy Girl", "Speaker_1382_Title": "", "Speaker_1383_Name": "Ying", "Speaker_1383_Title": "", "Speaker_1384_Name": "Tick Tack", "Speaker_1384_Title": "", "LevelPlay_313900014_ChildQuestTip_313_11": "Talk to the Ebony Gatekeeper", "LevelPlay_313900014_ChildQuestTip_313_12": "", "Entity_6cf5e9184c0a4c6ce8518ae376c83a664a63a8b056c952b2bd0b7c6d30fe3332": "Fallacy of No Return", "Achievement_100217_Name": "Come for Ya", "Achievement_100218_Name": "Soothing Moments", "Achievement_100219_Name": "Project Clang Bang", "Achievement_100220_Name": "Reckless Voyager", "Achievement_100221_Name": "Take a Break", "Achievement_100222_Name": "Launch Control", "Achievement_100223_Name": "It's About Time!", "Achievement_100224_Name": "Stress Reliever", "Achievement_100225_Name": "Gemberry", "Achievement_100226_Name": "Ballad of Sword", "Achievement_100227_Name": "Brewing Tea on a Snowy Day", "Achievement_100228_Name": "Tiger by the Tail", "Achievement_100229_Name": "Tearing Down the Scale", "Achievement_100230_Name": "Ferocious Beast", "Achievement_100231_Name": "Clang Bang Ice Crusher", "Achievement_100232_Name": "Wimpy Bug's Nightmare", "Achievement_100233_Name": "Push Past the Bugs", "Achievement_100234_Name": "Last Puzzle Piece", "Achievement_100235_Name": "Snowy Trace", "Achievement_100236_Name": "From the Peak", "Achievement_100217_Desc": "Earn the highest reward in Tactical Hologram: Ski.", "Achievement_100218_Desc": "Enjoy the hot spring once.", "Achievement_100219_Desc": "Complete Echo Challenge: Clang Bang once.", "Achievement_100220_Desc": "Use Chronosorter once.", "Achievement_100221_Desc": "Use a Chronopin once.", "Achievement_100222_Desc": "Use the Leap Device once.", "Achievement_100223_Desc": "Release an enemy within the Photon Barrier once.", "Achievement_100224_Desc": "Crush 20 ice blocks.", "Achievement_100225_Desc": "Complete \"Glorious Loong's Pearl.\"", "Achievement_100226_Desc": "Obtain the sword located on the island in the middle of a lake near Hongzhen.", "Achievement_100227_Desc": "Gather all Windchimers throughout the Mt. Firmament area.", "Achievement_100228_Desc": "Defeat the Mighty Lightcrusher roaming in Mt. Firmament.", "Achievement_100229_Desc": "Defeat the Construct: Protective Scales roaming in Mt. Firmament.", "Achievement_100230_Desc": "Defeat the Icefield Beast roaming in Mt. Firmament.", "Achievement_100231_Desc": "Defeat the Frigid Clang Bang roaming in Mt. Firmament.", "Achievement_100232_Desc": "Defeat a Frostbug.", "Achievement_100233_Desc": "Defeat all Frostbugs.", "Achievement_100234_Desc": "Complete all Echo Challenges: Clang Bang.", "Achievement_100235_Desc": "Unlock the Resonance Nexus in Hongzhen.", "Achievement_100236_Desc": "Unlock the Small Resonance Beacon at the dragon head of Loong's Crest.", "LevelPlay_131000073_ChildQuestTip_131_55": "Continue Forward", "LevelPlay_131000073_ChildQuestTip_131_56": "Investigate the Familiar Mirage", "LevelPlay_131000073_ChildQuestTip_131_57": "Walk Through the Gate", "LevelPlay_131000073_InteractContent_131_1": "Open", "LevelPlay_131000073_InteractContent_131_2": "Open", "Character_Encore_6_1": "Where am I...?", "Character_Encore_6_2": "Hey, hey! Over here!", "Character_Encore_6_3": "(Is that Encore? I should go check it out.)", "Character_Encore_7_1": "You must be new to this place! Are you also searching for the Gateway of Wishes?", "Character_Encore_7_2": "(Gateway of Wishes? Looks like I'm inside Encore's story somehow...)", "Character_Encore_7_3": "Indeed I am.", "Character_Encore_7_4": "I just want to find my way back.", "Character_Encore_7_5": "That's great! How about we team up? I have a wish I want to make, too!", "Character_Encore_7_6": "Then we'll be going in the same direction! If we reach the end of this journey and find out about the Gateway of Wishes, we'll be back to the real world in no time!", "Character_Encore_7_7": "Since it's your first time here, everything must feel strange to you, huh?", "Character_Encore_7_8": "This is the Wooly Kingdom, a land filled with lots and lots of woolies. Look, even the clouds are shaped like them!", "Character_Encore_7_9": "You're in luck, I know this place like the back of my hand. I can be your tour guide!", "Character_Encore_7_10": "Then let's go together.", "Character_Encore_7_11": "I want to look around on my own.", "Character_Encore_7_12": "Yippee! Let's go!", "Character_Encore_7_13": "Oh. Okay then... I mean, we're heading in the same direction anyway. You can look at your part and I'll look at mine.", "Character_Encore_7_14": "Fairy Cloudy told me that as long as we walk along this path, we'll get there eventually!", "Character_Encore_7_15": "Once we're there, I gotta make her tell us where all the treasure is hidden...", "ConditionGroup_12009004_HintText": "Clear Dreams Ablaze in Darkness II.", "ConditionGroup_12009005_HintText": "Clear Dreams Ablaze in Darkness III.", "ConditionGroup_12009006_HintText": "Clear Dreams Ablaze in Darkness IV.", "PrefabTextItem_1414763845_Text": "Traces of Mt. Firmament", "NpcHeadInfo_19_SecondName": "Souvenir Store", "HotKeyText_CameraTips_Name": "Adjust Camera Position", "HotKeyText_CameraTips2_Name": "Adjust Angle", "TimeOfDayLock": "Unable to use this right now.", "Quest_880900007_ChildQuestTip_880_9": "Pick up the customer", "Character_Encore_10_1": "\"Beware.\" This is where many Wooly stories begin.", "Character_Encore_10_2": "When the story gets longer, so will the paths ahead. We might even come across broken bridges and stuff.", "Character_Encore_10_3": "Since we'll only be telling the beginning of the story this time, we should get to the end pretty soon.", "Character_Encore_11_1": "There! A treasure chest! It's all yours!", "Character_Encore_12_1": "Look at all these monsters. Let's beat 'em up!", "Character_Encore_13_1": "Ohhh... You're finally here. Those terrible monsters. Baa...", "Character_Encore_13_2": "This is Cloudy Fairy. She gets scared pretty easily, but she's really nice and will give us directions.", "Character_Encore_13_3": "(She's even got all the settings prepared and everything...)", "Character_Encore_13_4": "So you're searching for the Gateway of Wishes? Baa. All you need to do is follow this path and collect three relics. Baa...", "Character_Encore_13_5": "Three relics?", "Character_Encore_13_6": "Yes! The first relic is the Sword of Courage. To obtain it, you'll have to face all of your challenges head-on. Be careful...", "Character_Encore_13_7": "Next, the Shield of Faith. This is a tricky one, but so long as you believe in yourself, you'll find it eventually after searching every nook and cranny.", "Character_Encore_13_8": "And finally, the Wreath of Hope. A crown of flowers that can reflect a person's thoughts. Never withers, forever blossoming.", "Character_Encore_13_9": "Once you've gathered all three relics, the Gateway of Wishes will open before you.", "Character_Encore_13_10": "Perfect. Now that we have clues about the relics, Wooly Warrior's adventures are officially a go.", "Character_Encore_13_11": "All we need to do now is go through this door and we'll be back to the real world!", "Character_Encore_13_12": "You're very welcome, dear! If you have any more questions, do come back anytime. Baa-Baa now!", "Character_Encore_42_1": "Would you look at the sky... So this is the Wooly Kingdom.", "Character_Encore_42_2": "We got a first-timer.", "Character_Encore_42_3": "This is the Wooly Kingdom.", "Character_Encore_42_4": "{PlayerName} and I can be your guide!", "Character_Encore_42_5": "Oh, I love the repetition. This is the Wooly Kingdom.", "Character_Encore_42_6": "This story is gonna be longer than the last one. It looks like there'll be more puzzles to solve, and more monsters to fight.", "Character_Encore_42_7": "And the door to make wishes should be in the deepest part.", "Character_Encore_42_8": "What are your orders, Captain?", "Character_Encore_42_9": "Locate the Gateway of Wishes.", "Character_Encore_42_10": "Finish the adventure story.", "Character_Encore_42_11": "Yes! I wanna find the Gateway of Wishes and then see my mom again.", "Character_Encore_42_12": "Great! The adventure of Wooly Warrior can finally have an ending!", "Character_Encore_42_13": "Let's get going!", "Character_Encore_43_1": "There are so many monsters...", "Character_Encore_43_3": "They're not stopping anything.", "Character_Encore_43_4": "Y-Yeah. Mom gave me this sword that can cut through anything! Take this!", "Character_Encore_44_1": "There's a puzzle.", "Character_Encore_44_2": "Encore knows what to do! Encore played these with mom before. All we need to do is match the patterns on the wall, and it'll open a secret door!", "Character_Encore_44_3": "It's one of the most important puzzles in Wooly Warrior's story!", "Character_Encore_45_1": "What happened here...?", "Character_Encore_45_2": "Don't worry, stuff like this happens all the time.", "Character_Encore_45_3": "This means the story of the Wooly Kingdom is changing, but that's not enough to beat the warriors!", "Character_Encore_46_1": "We're almost there. After passing every trial set before 'em, the Flower of Hope is finally within the warriors' reach behind this door.", "Character_Encore_46_2": "Maybe this door leads to the Gateway of Wishes, where countless warriors once hoped to pass through to have their wishes come true.", "Character_Encore_46_3": "And now, the warriors will find out what kind of monsters or treasures are hidden behind the door.", "Character_Encore_46_4": "Is everyone ready?", "Character_Encore_46_5": "R-Ready... I'll be able to see my mom soon...", "Character_Encore_46_6": "Let's go straight in.", "Character_Encore_46_7": "I need more prep time.", "Character_Encore_46_8": "Right. Through the door, we go!", "Character_Encore_46_9": "It's okay, why don't we rest here for a while? Once we're all in top shape, we'll open the door together!", "Character_Encore_47_1": "Out of nowhere, a group of Gulpuffs appear, but they are no match against the mighty warriors.", "Character_Encore_47_2": "With the Sword of Courage in their hands, there's no fear holding them back, as they slice through these monsters with ease.", "Character_Encore_47_3": "The monsters strike, but our shield stands strong. Now, our warriors know victory is ours!", "Character_Encore_8_1": "Please don't hurt me. Baa... I'm just an ordinary box. Baa...", "Character_Encore_9_1": "Tee-hee. You're in for some surprises! Baa.", "Event_WWQH_23_1": "You might not believe what the business plan is when I tell you.", "Event_WWQH_23_2": "How unorthodox could it be?", "Event_WWQH_23_3": "Your encounters yesterday inspired me. I've developed a new business overnight.", "Event_WWQH_23_4": "What business? We go begging for food?", "Event_WWQH_23_5": "Nah! We're helping people eat stuff! And we make money from that! It's called \"Lollo Eater\"!", "Event_WWQH_23_6": "Sounds the same to me.", "Event_WWQH_23_7": "Jewel Boba has launched a collab event with the popular game, \"Second Coming of Solaris.\"", "Event_WWQH_23_8": "Players can buy collab drink at Jewel Boba for a chance to get limited edition redemption codes. The hype is crazy!", "Event_WWQH_23_9": "They get the codes, we get to drink boba and make money. It's a win-win!", "Event_WWQH_23_10": "A chance to draw?", "Event_WWQH_23_11": "How many cups before we get the guaranteed?", "Event_WWQH_23_12": "Let me see... One cup for one pull....", "Event_WWQH_23_13": "Wait! The fine print here... is this the lottery probability rules?", "Event_WWQH_23_14": "...Starting from the 50th cup, the probability of winning increases, and the guaranteed drop appears by the 60th cup.", "Event_WWQH_23_15": "Are there any other rules?", "Event_WWQH_23_16": "Before placing an order, you have to shout the slogan: Present endless treasures to the Second Coming of Solaris!", "Event_WWQH_23_17": "Remove the applet, now!", "Event_WWQH_23_18": "Ding!...", "Event_WWQH_23_19": "Ding! You have...", "Event_WWQH_23_20": "Ding! You have a new...", "Event_WWQH_23_21": "Ding! You have a new order...", "Event_WWQH_23_22": "Ding! You have a new order... Ding! Ding! Ding!", "Event_WWQH_23_23": "If I gain extra weight from this, it'll be on you.", "Event_WWQH_23_24": "Can I apply for a work injury compensation?", "Event_WWQH_23_25": "...", "Event_WWQH_23_26": "It's not too late to give up.", "Event_WWQH_23_27": "Don't underestimate me! Present endless treasures to the Second Coming of Solaris!", "Event_WWQH_24_1": "Welcome to \"the Second Coming of Solaris: Jewel Station\". How many cups would you like?", "Event_WWQH_24_2": "Present endless treasures to the Second Coming of Solaris! I'll have 100 cups of boba!", "Event_WWQH_24_3": "And make half of them large, no ice, and less sugar please!", "Event_WWQH_24_4": "What about you?", "Event_WWQH_24_5": "Large, extra ice, extra sugar!", "Event_WWQH_24_6": "Large, half ice, half sugar!", "Event_WWQH_24_7": "Large, no ice, less sugar!", "Event_WWQH_24_8": "Now, please shout out our slogan loudly.", "Event_WWQH_24_9": "Present endless treasures to the Second Coming of Solaris!", "Event_WWQH_25_1": "Order #1: 5 cups, 0 code.\nOrder #2: 30 cups, 1 code.\nOrder #3: 22 cups, 1 code.\nOrder #4: 1 cup, 1 code.\nOrder #5: 10 cups, 2 codes...\n\nWith 68 cups of boba in your stomach, you and Maji call it quits earlier than you expected.", "Event_WWQH_26_1": "Sorry. I underestimated the enthusiasm of those players... Hic! I won't ever try something like this again.", "Event_WWQH_26_2": "Hic! It's okay, I understand. I forgive you.", "Event_WWQH_26_3": "Thanks. That's very sweet of you to say.", "Event_WWQH_26_4": "As sweet as the boba, yeah.", "Event_WWQH_26_5": "I can't do this. Hic... I can present no more treasure. Won't be able to work as a courier again if I go out of shape from this...", "Event_WWQH_26_6": "You are no longer a courier, though.", "Event_WWQH_26_7": "Hic... I forgot. Haven't gotten used to my new occupation yet.", "Event_WWQH_27_1": "A stunning idea.", "Event_WWQH_27_2": "Really? I don't believe that.", "Event_WWQH_27_3": "I will name it \"Lollo Take-in\". I was inspired by a post on Lollo's internal forum.", "Event_WWQH_27_4": "Take-in? Are you trying to say takeout food?", "Event_WWQH_27_5": "Here, I'll show you. Read this article!", "Event_WWQH_27_6": "\"A non-native customer placed a Lollo cold-chain order, wanting a Pulled Chicken from Panhua's Restaurant...\"", "Event_WWQH_27_7": "\"But I only found that I forgot to take the food when I arrived at the customer's location. Careless of me...\"", "Event_WWQH_27_8": "\"To make up for my slip, I rode the customer to Panhua's Restaurant, so he could order the chicken himself and have a fresh taste!\"", "Event_WWQH_27_9": "Now, I contacted this courier and got his authorization...", "Event_WWQH_27_10": "Are you saying...", "Event_WWQH_27_11": "The traditional food delivery takes the food to the customer's home. In that case, it might be difficult to balance time-efficiency and the condition of the dish.", "Event_WWQH_27_12": "And that's why our \"Lollo Take-in\" will go the other way: we deliver our customers to the food!", "Event_WWQH_27_13": "I already came up with a slogan: Eat wherever you want with Lollo Take-in!", "Event_WWQH_27_14": "That... does sound very unconventional.", "Event_WWQH_27_15": "Something feels off, but I can't name it.", "Event_WWQH_27_16": "Ding! You have a new take-in order. Please pick up the customer on time.", "Event_WWQH_27_17": "An order! That looks like a faraway location, though... I don't think I've ever seen any people living there?", "Event_WWQH_27_18": "I'll go check it out.", "Event_WWQH_27_19": "Okay. Call me if everything turns out fine.", "Event_WWQH_27_20": "Then I'll drive there to pick up the customer.", "Event_WWQH_28_1": "Bad news, boss! Ain't that the Lollo Hitman?!", "Event_WWQH_28_2": "Dang, no way! Who the heck called Lollo Hitman?", "Quest_11900018_QuestDesc_11_1": "Uncle Fu says that he has a magical item.\nIt's said that this item is shaped like a scale and has a magical power called Chrono Trace that can make people relive moments from their past...", "Quest_11900018_QuestName_11_1": "Scale of Past", "LevelPlay_313900001_ChildQuestTip_313_6": "", "LevelPlay_313900006_ChallengeConditionMainText_313_2": "First Wave", "LevelPlay_313900006_ChallengeConditionMainText_313_4": "Third Wave", "LevelPlay_313900006_ChallengeConditionSubText_313_2": "Enemies appear on the east side", "LevelPlay_313900006_ChallengeConditionSubText_313_4": "Enemies appear on both sides", "LevelPlay_313900006_ChildQuestTip_313_52": "", "LevelPlay_313900006_ChildQuestTip_313_53": "", "LevelPlay_313900006_ChildQuestTip_313_68": "", "LevelPlay_313900006_ChildQuestTip_313_69": "", "LevelPlay_313900006_QuestScheduleSubTitle_313_6": "Remaining waves: {q_count}", "LevelPlay_313900006_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313900007_ReachChallengeMainText_313_1": "Challenge Complete", "Guide_CLLJ_1_1": "Hello, {PlayerName}.", "Guide_CLLJ_1_2": "Hello, Uncle Fu.", "Guide_CLLJ_1_3": "Hello, and you are…?", "Guide_CLLJ_1_4": "Haha, what a polite young {Male=lad;Female=lass}.", "Guide_CLLJ_1_5": "I'm the one who had witnessed Hongzhen grow into what it is today before I handed it over to Xinyi.", "Guide_CLLJ_1_6": "Alas, let the past stay in the past… Just call me Uncle Fu.", "Guide_CLLJ_1_7": "So, what do you think about Hongzhen nowadays?", "Guide_CLLJ_1_8": "Something's brewing up.", "Guide_CLLJ_1_9": "Better days are ahead.", "Guide_CLLJ_1_10": "Ah, you're quite optimistic, young one.", "Guide_CLLJ_1_11": "You've seen the crisis at Mt. Firmament, yet you're not scared, are you?", "Guide_CLLJ_1_12": "What do you mean?", "Guide_CLLJ_1_13": "You remind me of Xinyi the first time I saw her.", "Guide_CLLJ_1_14": "You are both someone who lived through turbulent times and stood tall against all odds.", "Guide_CLLJ_1_15": "Forgive me, I've lost myself. I wanted to see you because I have something to give you.", "Guide_CLLJ_1_16": "Uncle Fu takes out a scale-like object and hands it over to you solemnly.", "Guide_CLLJ_1_17": "Here you are.", "Guide_CLLJ_1_18": "This is…?", "Guide_CLLJ_1_19": "When I first became the Mayor of Hongzhen, I came across this thing on one of my walks in the mountains.", "Guide_CLLJ_1_20": "At first, I was intrigued by its peculiar shape, so I brought it back to town with me. But afterward, it revealed some truly amazing power.", "Guide_CLLJ_1_21": "What is it?", "Guide_CLLJ_1_22": "Can it turn back time?", "Guide_CLLJ_1_23": "Well, no... Listen, I might be old, but I've always let nature take its course.", "Guide_CLLJ_1_24": "People age and die, even in Hongzhen. The Sentinel's power could only slow down time but not reverse it.", "Guide_CLLJ_1_25": "This scale—It seems like it has captured Hongzhen in a frozen slice of time.", "Guide_CLLJ_1_26": "A few nights after I found it, I dreamed of the moment I picked it up.", "Guide_CLLJ_1_27": "The dream felt as real as life. I could even see the falling snow clearly—as if time had frozen.", "Guide_CLLJ_1_28": "How incredible…", "Guide_CLLJ_1_29": "Amazing.", "Guide_CLLJ_1_30": "Yeah, I was elated by the surprise like you did.", "Guide_CLLJ_1_31": "I kept going back to it for the better half of a month until I finally realized I wasn't dreaming that night.", "Guide_CLLJ_1_32": "Though small, this scale contains unimaginable power. When I carry it, it records my experiences and lets me relive them later.", "Guide_CLLJ_1_33": "I call this ability \"Chrono Tracing\". With it, I can see and hear everything I've experienced before and even talk to those people in the Chrono Trace…", "Guide_CLLJ_1_34": "I used this ability to record every detail in Hongzhen. It certainly made the compilation of the Hongzhen Chronicle much easier.", "Guide_CLLJ_1_35": "During the day, I'd go through the archives and visit residents. At night, I used this magical token to organize the information I'd gathered.", "Guide_CLLJ_1_36": "As I was ankle deep in the governing affairs... I couldn't picture what a lousy job I would have done on my official duties without its help.", "Guide_CLLJ_1_37": "...Can I really have it?", "Guide_CLLJ_1_38": "Maybe it's better to give it to Xinyi?", "Guide_CLLJ_1_39": "Why don't you keep it yourself?", "Guide_CLLJ_1_40": "Hahaha, before I answer your question, let me ask you one.", "Guide_CLLJ_1_41": "Guess what I recorded the most with this scale?", "Guide_CLLJ_1_42": "Important events.", "Guide_CLLJ_1_43": "Important people.", "Guide_CLLJ_1_44": "At first, I used it solely for important events. But as time passed, I changed the way I handled it.", "Guide_CLLJ_1_45": "You're right. After I had stepped down as the Mayor of Hongzhen, I was no longer involved in Hongzhen's affairs.", "Guide_CLLJ_1_46": "When I handed over the position to Xinyi, I gave this scale to her as well.", "Guide_CLLJ_1_47": "But she was a considerate one and soon returned it to me.", "Guide_CLLJ_1_48": "For she saw that I found I needed it more. So rather than using it to archive the nitty-gritty of her work, she allowed me to record the people I cherished.", "Guide_CLLJ_1_49": "I watched many kids in Hongzhen grow up and leave.", "Guide_CLLJ_1_50": "At first, I thought they’d come back someday, but I realized I'd never see many of them again.", "Guide_CLLJ_1_51": "Over the years, I've really missed those young folks who left Mt. Firmament for new lives.", "Guide_CLLJ_1_52": "So, I used the scale to create a Chrono Trace for nearly every resident in Hongzhen.", "Guide_CLLJ_1_53": "Whenever I missed them, I visited and talked to them in those Chrono Traces.", "Guide_CLLJ_1_54": "Uncle Fu…", "Guide_CLLJ_1_55": "Alright, enough talk about me. Let's talk about you, {PlayerName}?", "Guide_CLLJ_1_56": "Something tells me this scale is related to Jué.", "Guide_CLLJ_1_57": "Back then, I thought Hongzhen needed Xinyi more than me, just like Jinhsi did Jué.", "Guide_CLLJ_1_58": "I've built my life around this town, but you, {PlayerName}, you're not restricted to Hongzhen or even Huanglong.", "Guide_CLLJ_1_59": "There's a world of expanse out there awaiting your exploration and many interesting souls for you to bond with.", "Guide_CLLJ_1_60": "You'll need this scale more than I do... Or, rather, you two fit right together.", "Guide_CLLJ_1_61": "You can give it Chrono Traces that I can't, showing it truly important moments.", "Guide_CLLJ_1_62": "Thank you, Uncle Fu.", "Guide_CLLJ_1_63": "I'll make good use of it.", "Guide_CLLJ_1_64": "Haha, you're welcome.", "Guide_CLLJ_1_65": "I have a feeling you're different from those who never return.", "Guide_CLLJ_1_66": "However far you go, when you're tired, you're always welcome back to Mt. Firmament.", "Guide_CLLJ_1_67": "You know where to find me. Let me know when you want to catch up over a pot of tea.", "PhantomSkill_200051_DescriptionEx": "Summon a Dwarf Cassowary that tracks and attacks the enemy, dealing {1} Physical DMG {0} time(s).\n\nCooldown: {2}s", "PhantomSkill_200051_SimplyDescription": "Summon a Dwarf Cassowary to attack, dealing Physical DMG.", "PhantomSkill_200052_DescriptionEx": "Lunge forward as a Lightcrusher, dealing {0} Spectro DMG. Generate {1} Ablucence on hit. Each Ablucence explosion deals {2} Spectro DMG.\nHold the Echo Skill to stay in the Lightcrusher form, which allows you to leap up and pounce forward in the air for a short distance.\n\nCooldown: {3}s", "PhantomSkill_200052_SimplyDescription": "Lunge forward as a Lightcrusher, dealing Spectro DMG.\nHold the Echo Skill to lunge for a longer distance after gathering momentum in the Lightcrusher form.", "PhantomSkill_200053_DescriptionEx": "Transform into a Lumiscale Construct and enter a Parry Stance. If you are not attacked during the Parry Stance, slash to deal {0} Glacio DMG when the stance finishes. If attacked, counterattack instantly, dealing {1} Glacio DMG. When hit with a Special Skill attack while in the Parry Stance, break the Special Skill and counterattack, dealing {1} Glacio DMG.\n\nCD: {2}s", "PhantomSkill_200053_SimplyDescription": "Transform into a Lumiscale Construct and enter a Parry Stance. When attacked, perform a Counterattack. If you parry a Special Skill attack, interrupt it and deal extra damage.", "PhantomSkill_200054_DescriptionEx": "Summon a Lava Larva that continuously attacks enemies, dealing {0} Fusion DMG with each hit. The Lava Larva disappears when the summoner is switched out or moves too far away.\n\nCD: {1}s", "PhantomSkill_200054_SimplyDescription": "Summon a Lava Larva that continuously attacks enemies, dealing Fusion DMG.", "PhantomSkill_200055_DescriptionEx": "Lacerate enemies as a Glacio Dreadmane, dealing {0} Glacio DMG on each hit. Equipped with 2 charges and can be cast mid-air. Glacio Dreadmane deals {1} more DMG while in mid-air and generates 6 Icicles upon landing, each dealing {2} Glacio DMG.\n\nCD: {3}s", "PhantomSkill_200055_SimplyDescription": "Transform into a Glacio Dreadmane to deal consecutive attacks. Can be cast in mid-air.", "PhantomSkill_280012_DescriptionEx": "Summon Jué to the aid. Jué soars through the air, dealing {0} Spectro DMG, and summons thunderbolts that strike nearby enemies up to 5 times, each hit dealing {1} Spectro DMG. Jué then spirals downward, attacking surrounding enemies twice, each hit dealing {2} Spectro DMG.\nCasting this Echo Skill grants the Resonator a Blessing of Time effect that lasts {3}s, during when:\n- The Resonator gains {4} Resonance Skill DMG Bonus.\n- When the Resonator's Resonance Skill hits the target, inflict {5} Spectro DMG 1 time per second for {6}s, considered as the Resonator's Resonance Skill DMG.\nCD: {7}s", "PhantomSkill_280012_SimplyDescription": "Summon Jué to attack the enemies, dealing Spectro DMG. The Resonator can perform Resonance Skill to deal sustained Spectro DMG to the enemies over time.", "Quest_145000004_ChildQuestTip_145_165": "Investigate the room", "Quest_145000004_ChildQuestTip_145_166": "Investigate the anomaly under the bridge", "Quest_145000004_ChildQuestTip_145_169": "", "Quest_145000004_ChildQuestTip_145_170": "Inspect the info left by the Necrostar", "Quest_145000004_ChildQuestTip_145_171": "Leave the Error Cell", "Adventure_Taget_State_Number": "Phase {0}", "Adventure_Taget_State": "Quest Progress", "LevelPlay_141900003_ChallengeFailMainText_141_1": "Challenge Failed", "LevelPlay_141900003_ChildQuestTip_141_2": "", "LevelPlay_141900003_ChildQuestTip_141_3": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_141900003_LevelPlayName_141_2": "", "LevelPlay_141900003_ReachChallengeMainText_141_1": "Challenge Complete", "Quest_13000009_ChildQuestTip_34_1": "", "Quest_13000009_InteractContent_34_1": "", "PrefabTextItem_985357371_Text": "Win the Lollo Express special delivery service to claim all special deliveries left in this inventory!", "LevelPlay_313900002_ChildQuestTip_313_5": "", "LevelPlay_313900009_ChildQuestTip_313_77": "", "LevelPlay_313900015_ChildQuestTip_313_5": "", "LevelPlay_313900016_ChildQuestTip_313_5": "", "MonsterInfo_350000070_Name": "Phantom: Clang Bang", "MonsterInfo_350000080_Name": "Phantom: Lightcrusher", "Quest_880900006_HandInItemsDesc_880_2": "Thanks. Please give me the Redemption Codes.", "Quest_880900006_InteractContent_880_4": "Hand over the redemption code", "Quest_121000035_ChildQuestTip_121_114": "Head into Mt. Firmament with Changli", "Event_WWQH_29_1": "Sorry I came late.", "Event_WWQH_29_2": "Why are we getting beaten for nothing for the second time?", "Event_WWQH_29_3": "You acted first.", "Event_WWQH_29_4": "We called it quits right after we made the apology... Sob sob...", "Event_WWQH_29_5": "We were going in town for the last meal together before turning ourselves in to the Patrollers.", "Event_WWQH_29_6": "So, you were the ones who...", "Event_WWQH_29_7": "Turns out they're the ones who called \"Lollo Take-in.\"", "Event_WWQH_29_8": "Yeah. Boss promised to treat us to a big meal.", "Event_WWQH_29_9": "Now that you brought about that case of \"Lollo Hitman\", we apologized and made reparations. Why do we have to be beaten again today?", "Event_WWQH_29_10": "Interestingly enough, I picked up a Patroller who lost the way while I drove here.", "Event_WWQH_29_11": "I'll make it 100% sure: was it true that you were going to have the last meal before turning in?", "Event_WWQH_29_12": "I swear I'm not lying. It's all worth it for a feast at Panhua's Restaurant.", "Event_WWQH_29_13": "Now move. Get on the truck.", "Event_WWQH_30_1": "Traveling towards Jinzhou in a Lollo courier truck, a mix of strangers—a logistics manager, Exiles, a lost Patroller, and yourself—converge at Panhua's Restaurant. Around the table, unfamiliar faces bond over a feast of exquisite dishes, their spirits lifted by the shared joy of good food.", "Event_WWQH_31_1": "I'm exhausted...", "Event_WWQH_31_2": "...But at least everything worked out in the end.", "Event_WWQH_31_3": "Those Exiles finally woke up and decided to return home.", "Event_WWQH_31_4": "Prodigal sons.", "Event_WWQH_31_5": "Hey, what about my business? I say, my product matrix formed a closed loop and successfully educated the Exiles to become our customers. This turned out a promising growth curve!", "Event_WWQH_31_6": "Alright, enough with the fancy words... Ahem. I hereby declared that \"Maji's Lollo Entrepreneur Pilot Business Projects\" will end today.", "Event_WWQH_31_7": "Congratulations.", "Event_WWQH_31_8": "Be sure to redeem your rewards with Lollo Stamps in time. Don't say I didn't remind you!", "Event_WWQH_31_9": "Tomorrow's not a payday, but feel free to swing by for a casual chat anytime.", "Event_WWQH_31_10": "Better yet, if you can bring me some new potential clients...", "Event_WWQH_31_11": "That won't be very easy.", "Event_WWQH_31_12": "Oh, and I have put together the \"Entrepreneur Pilot Business Report.\"", "Event_WWQH_31_13": "I've listed you as a co-author. Did I spell your name right, {PlayerName}?", "Event_WWQH_31_14": "Yeah, you did.", "Event_WWQH_31_15": "Recipient... \"Lollo Entrepreneur Incubator Supervisory Board\", and... send. Done.", "Event_WWQH_31_16": "Thank you for the help, {PlayerName}!", "Event_WWQH_32_1": "A few days have passed. Today, the Incubator project's final decisions will be revealed. You meet Maji at the Lollo Logistics Station.", "LevelPlay_136900117_ChallengeConditionMainText_136_1": "Defeat all enemies within 120s", "LevelPlay_136900117_ChallengeConditionSubText_136_1": "", "LevelPlay_136900117_ChildQuestTip_136_2": "", "LevelPlay_136900117_ChildQuestTip_136_3": "Defeat all enemies within 120s ({q_count}/4)", "LevelPlay_136900117_LevelPlayName_136_2": "", "LevelPlay_136900118_ChallengeConditionMainText_136_1": "Defeat all enemies within 120s", "LevelPlay_136900118_ChallengeConditionSubText_136_1": "", "LevelPlay_136900118_ChildQuestTip_136_2": "", "LevelPlay_136900118_ChildQuestTip_136_3": "Defeat all enemies within 120s ({q_count}/7)", "LevelPlay_136900118_LevelPlayName_136_2": "", "LevelPlay_136900119_ChallengeConditionMainText_136_1": "Defeat all enemies within 120s", "LevelPlay_136900119_ChallengeConditionSubText_136_1": "", "LevelPlay_136900119_ChildQuestTip_136_2": "", "LevelPlay_136900119_ChildQuestTip_136_3": "Defeat all enemies within 120s ({q_count}/6)", "LevelPlay_136900119_LevelPlayName_136_2": "", "LevelPlay_136900120_ChallengeConditionMainText_136_1": "Defeat all enemies within 120s", "LevelPlay_136900120_ChallengeConditionSubText_136_1": "", "LevelPlay_136900120_ChildQuestTip_136_2": "", "LevelPlay_136900120_ChildQuestTip_136_3": "Defeat all enemies within 120s ({q_count}/6)", "LevelPlay_136900120_LevelPlayName_136_2": "", "LevelPlay_136900121_ChildQuestTip_136_2": "", "LevelPlay_136900121_LevelPlayName_136_2": "", "LevelPlay_136900122_ChildQuestTip_136_2": "", "LevelPlay_136900122_LevelPlayName_136_2": "", "LevelPlay_136900123_ChildQuestTip_136_2": "", "LevelPlay_136900123_LevelPlayName_136_2": "", "LevelPlay_136900124_ChildQuestTip_136_2": "", "LevelPlay_136900124_LevelPlayName_136_2": "", "LevelPlay_136900125_ChildQuestTip_136_2": "", "LevelPlay_136900125_LevelPlayName_136_2": "", "LevelPlay_136900126_ChildQuestTip_136_2": "", "LevelPlay_136900126_LevelPlayName_136_2": "", "LevelPlay_136900127_ChildQuestTip_136_2": "", "LevelPlay_136900127_LevelPlayName_136_2": "", "LevelPlay_136900128_ChildQuestTip_136_2": "", "LevelPlay_136900128_LevelPlayName_136_2": "", "LevelPlay_136900129_ChildQuestTip_136_2": "", "LevelPlay_136900129_LevelPlayName_136_2": "", "LevelPlay_136900130_ChildQuestTip_136_2": "", "LevelPlay_136900130_LevelPlayName_136_2": "", "Quest_133900000_ChildQuestTip_133_1": "", "Quest_133900000_ChildQuestTip_133_3": "", "Quest_133900000_ChildQuestTip_133_5": "", "Quest_133900000_ChildQuestTip_133_6": "", "Quest_133900000_QuestDesc_133_1": "", "Quest_133900000_QuestName_133_1": "A crying girl", "Flow_133000007_77": "Xiaotang waves you goodbye as she picks up Tabbie and Patchie and hippity-hops off into the distance", "Rogue_Attribute_Switch_Error": "Rover's Attribute has been switched. Please use the Spectro Attribute to continue exploration", "LevelPlay_313900006_ChallengeConditionMainText_313_5": "Second Wave", "LevelPlay_313900006_ChallengeConditionSubText_313_5": "Enemies appear on the west side", "Quest_145000004_ChildQuestTip_145_177": "Take the elevator to the lower level", "Quest_145000004_ChildQuestTip_145_178": "Enter the Error Cell", "Quest_145000004_ChildQuestTip_145_179": "Obtain the Necrostar's core", "Side_WQDMX_4_10": "Yes! They were with that little monk outside Jinzhou! How did {Male=he;Female=she} manage to follow us here... Oh no, did they find out what we did in Jinzhou...", "Side_WQDMX_4_11": "That seems a bit much, doesn't it? Just lifted a few fish... from the cages, no less! And we did replace them with worms later, didn't we?", "Side_WQDMX_4_12": "Wait, that monk... She isn't here, right?", "Side_WQDMX_4_13": "I don’t see her. Looks like the Rover is alone.", "Side_WQDMX_4_14": "Alone...? {Male=He;Female=She}'s thumbing {Male=his;Female=her} nose at us.", "Side_WQDMX_4_15": "This is our chance. Grab your weapon, boy! Time for revenge.", "Roguelike_Instance_Entry_Select_MAX_COUNT": "You have reached the Meme selection limit.", "Quest_145000004_ChildQuestTip_145_180": "", "Chengxiaoshan_main_1_1_1_1_19": "Convergent Codependency?", "Chengxiaoshan_main_1_1_1_1_20": "That's new. What does that mean?", "Chengxiaoshan_main_1_1_1_1_24": "I... think I understand.", "Chengxiaoshan_main_1_1_1_1_25": "Sounds complicated. Let's talk about it later.", "LevelPlay_146900003_ChildQuestTip_146_1": "", "Quest_146900000_ChildQuestTip_146_10": "", "POI_YDBGWT_1_1": "This Hoartoise is getting mobbed by other Tacet Discords... Looks like it really needs help.", "POI_YDBGWT_2_1": "Seems like it wants to take me somewhere. I should follow it and see what's going on there.", "POI_YDBGWT_3_1": "Why is it fighting with the Tacet Discords again...", "POI_YDBGWT_4_1": "Is there another fight? Seriously?", "POI_YDBGWT_5_1": "So you're leading me to help your friend? Didn't expect camaraderie among Hoartoises.", "POI_YDBGWT_6_1": "A miraculous music instrument? Chelonian Dance Troupe? What's this all about...", "POI_YDBGWT_6_2": "The Hoartoises are heading back to the place we came. Is that \"instrument\" mentioned in the letter there?", "POI_YDBGWT_7_1": "The miraculous instrument is inside of this?", "POI_YDBGWT_7_2": "The Hoartoises really are dancing... Incredible.", "POI_YDBGWT_8_1": "They are jiggling more happily now...", "GuideFocusNew_20063_Content": "Tokens grant powerful buffs and are closely related to the past of Resonators.", "GuideFocusNew_20064_Content": "Select the stage you wish to challenge.", "GuideFocusNew_20065_Content": "Select the stage you wish to challenge.", "GuideFocusNew_20066_Content": "Select the stage you wish to challenge.", "GuideFocusNew_20067_Content": "Tap Setup and select the Resonators you wish to deploy.", "GuideFocusNew_20068_Content": "Tap Setup and select the Resonators you wish to deploy.", "GuideFocusNew_20069_Content": "Tap Setup and select the Resonators you wish to deploy.", "GuideFocusNew_20070_Content": "You can view the current enhancement effects. Unlock more stages to unlock more effects.", "GuideFocusNew_20071_Content": "You can view the current enhancement effects. Unlock more stages to unlock more effects.", "GuideFocusNew_20072_Content": "You can view the current enhancement effects. Unlock more stages to unlock more effects.", "GuideFocusNew_20073_Content": "Tap to select enhancement effects for this stage.", "GuideFocusNew_20074_Content": "Tap to select enhancement effects for this stage.", "LevelPlay_313900005_ChildQuestTip_313_10": "Defeat the enemy", "LevelPlay_313900005_ChildQuestTip_313_11": "", "LevelPlay_313900011_ChildQuestTip_313_7": "Defeat the enemy", "LevelPlay_313900011_ChildQuestTip_313_8": "Defeat the enemy", "LevelPlay_313900011_ChildQuestTip_313_10": "Talk to the Strange White Cat", "LevelPlay_313900011_ChildQuestTip_313_12": "Defeat the enemy", "LevelPlay_313900011_ChildQuestTip_313_15": "Proceed to the next Memory Zone", "LevelPlay_313900011_ChildQuestTip_313_22": "Talk to Scar", "LevelPlay_313900011_LevelPlayName_313_3": "", "LevelPlay_313900011_ReachChallengeMainText_313_2": "Challenge Complete", "Flow_313900000_352": "Not sure if you've noticed, but there's a new change happening within the Gate.", "Flow_313900000_355": "A very dangerous individual has appeared in the depths of those dreams.", "Flow_313900000_356": "Remember, never let your guard down in front of him... Good luck.", "LevelPlay_313900012_ChallengeFailMainText_313_7": "It’s not here...", "LevelPlay_313900012_ChallengeSuccessMainText_313_12": "You found it!", "LevelPlay_313900012_ChallengeSuccessMainText_313_13": "You found it!", "LevelPlay_313900012_ChildQuestTip_313_57": "", "LevelPlay_313900012_ChildQuestTip_313_58": "", "LevelPlay_313900012_ChildQuestTip_313_59": "", "LevelPlay_313900012_ChildQuestTip_313_60": "", "LevelPlay_313900012_ChildQuestTip_313_61": "", "LevelPlay_313900012_ChildQuestTip_313_67": "", "LevelPlay_313900012_GeneralFloatingTipMainText_313_21": "Find the White Cat in Hiding", "LevelPlay_313900012_QuestScheduleMainTitle_313_11": "Break the Rock the White Cat’s Hiding in", "GuideFocusNew_579_Content": "Specialized skill training can be carried out during stages.", "GuideFocusNew_580_Content": "Specialized skill training can be carried out during stages.", "GuideFocusNew_581_Content": "Specialized skill training can be carried out during stages.", "GuideFocusNew_582_Content": "{0}Baizhi has joined the team. You can add her to your lineup now.", "GuideFocusNew_583_Content": "Baizhi has joined the team. You can add her to your lineup now.", "InfoDisplay_102000601_Title": "Traces of Mt. Firmament V", "InfoDisplay_102000601_Text": "Above towering cliffs that reach for the sky, a true dragon emerges from the clouds.", "InfoDisplay_102000602_Title": "Note With Crooked Writing", "InfoDisplay_102000602_Text": "Have you heard? Cats can soak in the hot springs of Spring's Taste! Last time, I saw a cat in the flower bed next to the store. It must have just taken a bath because it was really lively. It jumped onto a street lamp the moment I saw it!", "InfoDisplay_102000603_Title": "Traces of Mt. Firmament II", "InfoDisplay_102000603_Text": "Dim lights cast a soft glow over the pool as snow gently falls from the sky.", "InfoDisplay_102000604_Title": "Traces of Mt. Firmament VII", "InfoDisplay_102000604_Text": "The water of the deep pool seems to condense as an entrance to the hollows opens.", "Quest_32900000_ChildQuestTip_32_4": "", "Quest_32900000_ChildQuestTip_32_8": "", "Quest_32900001_ChildQuestTip_32_9": "", "Quest_32900003_ChildQuestTip_32_5": "", "Quest_32900003_ChildQuestTip_32_9": "", "Quest_32900004_ChildQuestTip_32_9": "", "Quest_32900004_ChildQuestTip_32_12": "", "Quest_32900004_ChildQuestTip_32_16": "", "Quest_32900006_ChildQuestTip_32_6": "", "Quest_32900006_ChildQuestTip_32_9": "", "Quest_32900006_ChildQuestTip_32_13": "", "Quest_32900007_ChildQuestTip_32_4": "", "Quest_32900007_ChildQuestTip_32_8": "", "Quest_32900012_ChildQuestTip_32_2": "", "Quest_32900012_QuestDesc_32_2": "", "Quest_32900012_QuestName_32_2": "", "Quest_34900008_ChildQuestTip_32_9": "", "OccupationConfig_changli_Name": "Changli", "OccupationConfig_xinyi_Name": "Xinyi", "Quest_880900004_InteractContent_880_2": "Report today's results", "Quest_880900005_InteractContent_880_3": "Report today's results", "Quest_880900007_InteractContent_880_3": "Report today's results", "Event_WWQH_33_1": "They didn't accept any of my project proposals.", "Event_WWQH_33_2": "Why the uniform?", "Event_WWQH_33_3": "I'm not made for the manager position, so I applied for transfer. I'll go back to working as a courier.", "Event_WWQH_33_4": "I'm glad you look happy.", "Event_WWQH_33_5": "I respect your choice.", "Event_WWQH_33_6": "No way, you bought that? I'm just going on a trip.", "Event_WWQH_33_7": "While they didn't accept any of my proposals, the board said I had some great ideas, and that they would like me involved in some other pipelines.", "Event_WWQH_33_8": "They had a point.", "Event_WWQH_33_9": "I'm leaving for Lollo's headquarters. Looks like it is farewells for now.", "Event_WWQH_33_10": "Who knows? You may become a customer of one of the new services I come up with one day.", "Event_WWQH_33_11": "So long, {PlayerName}.", "Event_WWQH_33_12": "See you!", "Event_RMDHY_6_1": "Behind this gate, there exists only you and I. A secret world for the two of us.", "Event_RMDHY_6_2": "If a sane person manages to survive in a realm of lunatics, would you call them the last one of reason... or the sole apostle?", "Event_RMDHY_8_1": "You're finally awake.", "Event_RMDHY_8_2": "What happened to me?", "Event_RMDHY_8_3": "Am I in... heaven?", "Event_RMDHY_8_4": "In the Somnoire, you won't actually die.", "Event_RMDHY_8_5": "You seemed to have passed out. I brought you to this safe Memory Zone.", "Event_RMDHY_8_6": "I saw you confronting that creepy Fractsidus person before.", "Event_RMDHY_8_7": "Didn't expect him to show up here…", "Event_RMDHY_8_8": "Looks like the Somnoire has not only reproduced his abilities. It has strengthened them, too.", "Event_RMDHY_8_9": "I will NOT lose to him next time.", "Event_RMDHY_8_10": "I'm glad you're so full of fighting spirit, but don't overextend yourself.", "Event_RMDHY_8_11": "Make sure you're fully prepared before facing him again.", "Event_RMDHY_8_12": "If you need help, talk to me any time. I'll be in the Somnoire.", "Event_RMDHY_8_13": "Thank you. I will.", "Event_RMDHY_8_14": "No, thank you. I can count on that \"white lamb\".", "Event_RMDHY_8_15": "Good. Well then, until our paths cross.", "Event_RMDHY_8_16": "For unknown reasons, you cannot bring yourself to say those words.", "Event_RMDHY_8_17": "A faint voice whispers to you, \"Don't mention me to him.\"", "Event_RMDHY_8_18": "Vague memories seem to resurface... Instead of saying anything, you remain silent.", "Event_RMDHY_8_19": "Why aren't you saying anything? Anyway, let me know when you need help.", "Event_RMDHY_8_20": "Well then, until our paths cross again.", "Event_RMDHY_9_1": "But I'm sure you'll willingly come to me... When the time comes.", "Flow_313900000_357": "Reveal your soul. Let me see If you're the one we seek...", "Flow_313900000_358": "You've tainted your blade with their blood... Join us, and together we'll forge a path to a new world. Let go of your stubborness already.", "Entity_83538f2235ef71c0122478a43def15f0036b53ada289aad5fbc464b2c8f45780": "Phantom - Lightcrusher", "Speaker_900089_Name": "Xinyang", "Speaker_900089_Title": "", "Character_ChangLi_88_16": "I can teach you how to control your power. But in this world of ups and downs, relying solely on brute force will not get you far.", "Character_ChangLi_89_17": "If you long for a peaceful and prosperous world, you must utilize your own intellect to choose, strategize, and shape the future you desire.", "Character_ChangLi_90_21": "...Come over, child.", "Character_ChangLi_91_22": "You bear the powers of Flame Manipulation. A phoenix born from fire, one that shall bring peace to this world...", "Character_ChangLi_92_23": "From this day on, your name will be Changli.", "Character_ChangLi_93_14": "Such a fierceful power. If not used wisely, it may engulf you in return. Without proper guidance, you will eventually be reduced to ashes... Alas, perhaps this is fate.", "GuideTips_20058_Content": "Deal damage to enemies and dodge their attacks to increase your Symphony Rank.", "GuideTips_20059_Content": "Deal damage to enemies and dodge their attacks to increase your Symphony Rank.", "GuideTips_20060_Content": "Deal damage to enemies and dodge their attacks to increase your Symphony Rank.", "GuideFocusNew_20075_Content": "Tap to select enhancement effects for this stage.", "Entity_f59486f11409ee8ce3910c8c236633d3e2d335d0fe4ce5af7ee969f6147e97b5": "Glacio Dreadmane", "GuideFocusNew_584_Content": "Select a Resonator", "GuideFocusNew_585_Content": "Select a Resonator", "GuideFocusNew_586_Content": "Select a Resonator", "RoleInfo_1205_Name": "Changli", "RoleInfo_1205_NickName": "An error occurred. Please contact our Customer Service for assistance.", "Quest_121000035_ChildQuestTip_121_117": "Listen to Changli's Story for You", "NPC_HZ_152_1": "It seems a lot of visitors have been getting sick lately...", "NPC_HZ_152_2": "I hope there's enough medicine to go around.", "NPC_HZ_153_1": "My elbow is a bit sore... Ow...", "NPC_HZ_153_2": "Should I get some salve for it?", "NPC_HZ_153_3": "Never mind, let me get through this first.", "NPC_HZ_154_1": "Come one, come all!", "NPC_HZ_155_1": "This is your only place for Hongzhen specialties!", "NPC_HZ_156_1": "What would a customer from the outside be interested in?", "NPC_HZ_157_1": "What's there to be afraid of? We are supposed to aim high!", "NPC_HZ_158_1": "But if we all leave, what will happen to Hongzhen?", "NPC_HZ_159_1": "Is that...?!", "NPC_HZ_160_1": "What are you looking at?", "NPC_HZ_161_1": "Check out the special delicacies of Spring's Taste!", "NPC_HZ_161_2": "Buy any one menu item and get a voucher for the Spirit Sand Spring!", "NPC_HZ_162_1": "Still need to come up with something new...", "NPC_HZ_162_2": "Enjoy the spring and snow at the same time...? Yeah, that would work...", "NPC_HZ_163_1": "Come and enjoy our all-new medicinal hot spring!", "NPC_HZ_163_2": "A short soak relieves fatigue, a longer soak strengthens the body, and regular soaks prolong life!", "BossRushLock": "Stat locked. Unable to modify.", "Speaker_900090_Name": "Panicked Resident", "Speaker_900090_Title": "", "Speaker_900091_Name": "Mournful Resident", "Speaker_900091_Title": "", "Speaker_900092_Name": "Tired Resident", "Speaker_900092_Title": "", "Event_TYSS_1_1": "Thank you for saving me...", "Event_TYSS_1_2": "Why did you come here?", "Event_TYSS_1_3": "I heard that this wondrous scenery of circles have something to do with the Sentinel.", "Event_TYSS_1_4": "So I wanted to come up close and have a good look. Didn't see these Tacet Discords coming...", "Event_TYSS_2_1": "I wonder how long has it been since our ancestors planted these red maples?", "Event_TYSS_2_2": "Though the maples could fly backward, I cannot go back in time...", "Event_TYSS_3_1": "Ah, getting sleepy...", "Event_TYSS_3_2": "Look there. Is the sun setting?", "Event_TYSS_3_3": "Oh, I mistook it again. That's the entrance of the mirage... Sigh, seems like I cannot go back home for sleep.", "LevelPlay_313900012_ChildQuestTip_313_69": "Proceed to the Next Memory Zone", "LevelPlay_313900005_ChildQuestTip_313_15": "Talk to the Ebony Gatekeeper", "LevelPlay_313900005_ChildQuestTip_313_18": "Talk to Illusia", "InfoDisplay_121000001_Title": "An Adventurer's Diary", "InfoDisplay_121000001_Text": "April 8\nThe doctor recommended Fuling receive palliative care at home. Fuling smiled and explained that it wasn't about losing hope, but rather a chance to finally visit the magical destinations we've always talked about exploring together... I understand her illness is serious, but as long as it brings her happiness, I'll support her wholeheartedly. And me? Well, I'm not one to give up without a fight.\n\nApril 15\nFuling asked me to map out our journey, and she took on the task of delving into success stories of her illness, pinpointing potential treatment spots. A few of the locations she picked were incredibly isolated. I was worried she wouldn't make it to those places. However, she brushed off my concerns with a carefree assurance, claiming she was perfectly capable and full of vigor.\nNot wanting to dampen her spirits, I agreed and promised to take good care of her.\n\nMay 1\nThe famous doctor we visited in Mingting said she couldn’t do anything about Fuling's rare symptoms.\nIt's okay; we have other options. There must be a way to cure her.\n\nMay 30\nDespite everything we've tried, we haven't found a treatment that can fully cure Fuling. Her condition has worsened, and the illness has made it difficult for her to travel long distances. To cheer her up, I rented a hologram projector from the Pioneer Association for her. She enjoyed the projected scenery, but I couldn’t ignore the yearning and sorrow in her eyes. She concealed them well, but I sensed them, and it pained my heart.\n\nJune 13\nFuling, in her gentle way, had requested snapshots of the landscapes I stumbled upon during my travels. She believed that by seeing these images, she could somehow accompany me on my journey. Despite her well-meaning gesture to console me, her absence left a void that tainted even the most breathtaking views with melancholy.\n\nJune 15\nEncountered a Tacet Field on my path today, diverting me onto a detour that led me to a hidden lake nestled deep within the forest. \nThe sight before me was beyond words—the wind carried petals from the trees, creating a mesmerizing dance of colors in the sky. My camera failed to capture the fleeting magic of that moment. Enthralled by the enchanting view, I momentarily lost touch with reality. \nYet, as quickly as joy enveloped me, sorrow and fear washed over, realizing that such beauty held no meaning without her presence beside me. \nIt felt like fate as I journeyed in search of a cure for Fuling, passing through places we had once dreamt of exploring together. Some spots were meant to surprise her during our planned adventures. \nIf only Fuling were here, her artistic touch would breathe life into these places once more; even the most desolate ruins would flourish under her paintbrush.\n...If only she were here with me.\n\nJune 16\nI encountered a strange man in red today. His pretentious attitude put me on edge. Despite my unease, he shared a weird story with me, almost as if it was intentional.\nHe knew I was seeking a cure for Fuling and claimed to have a way to save her. However, he only revealed half the truth and insisted on me doing him a favor before sharing more details. Honestly, I'm not sure if I should trust him.\n\nJune 17\nMy next destination is Jinzhou, the home of a painter Fuling admired. She is so excited about this. I haven't seen her like this in a long time.\nI've discovered the true identity of that man in red. Apparently, he belongs to a dangerous organization that I shouldn't meddle with, but...\n\nJune 20\nThe information shared by that man and his organization was beyond anything I could have imagined. The truth behind that tale, the Sentinel's power to manipulate time, the secret realm in Mt. Firmament... if they are all real, then Fuling can be cured.\nAccording to the deal I made with them, I need to use my identity as an adventurer to find a certain object hidden in the mountain, and this object, as they promised, is the key to saving Fuling's life. They seemed unusually obsessed with it, but their intentions were none of my concern. All I need to do is keep Fuling alive, and for that, I'll pay any price.\nI must give it a try.", "InfoDisplay_121000002_Title": "Fuling's Letter", "InfoDisplay_121000002_Text": "My Dearest Wuli,\n\nHow are you? I wonder if you're still continuing our adventure as you read these words.\n\nYou've visited several places on our list of future adventures. I intentionally picked them under the guise of seeking treatment for my illness, as you may have noticed. I wish I could go with you, Wuli… I don't have many days left, but I trust you'll find and enjoy the wonders we once dreamed of sharing.\n\nWe've traveled through diverse lands, witnessing lives rebuilding from devastation, and immortalizing extraordinary moments for a wider audience to savor. In this world scarred by the Lament, beauty and hope persist, sprouting anew from the depths of despair. This is our quest, and I hope you will carry this essence with you as your journey unfolds.\n\nOur adventures have always been shared with companions. We met, journeyed together for a time, and eventually diverged onto separate paths. Perhaps we will reunite on our next escapade, or perhaps destiny will guide us on divergent routes indefinitely. The bravery to explore and forge ahead will forever reside within us.\n\nThis truth holds for our past journey and for the ones ahead for you.\n\nThe day will inevitably come when we must bid each other farewell, just as it will when our paths cross once more. So, my love, please, continue your journey... and carry our joint aspirations into the future.\n\nWith all my love,\nFuling", "InfoDisplay_121000004_Title": "Record: Temporal Disruption and Sonoro Sphere", "InfoDisplay_121000004_Text": "The Temporal Disruption and the Sonoro Sphere became intricately linked because of malfunctions in the Sentinel's Temporal Mandate, making them inseparable. To safeguard against any deviations, my old friend offered to encase the Sonoro Sphere within a specific medium, turning it into our fail-safe plan.\n\nMy new apprentice’s Forte of Flame Manipulation is crucial for destroying the Sonoro Sphere, a task that only she can accomplish. On the other hand, my old friend is the only one who can unlock said Sonoro Sphere. Both individuals are vital to the success of our goal. Yet, unleashing the full power of Flame Manipulation would exact a toll far too heavy for a mere child to endure.\n\nIt seems this game shall stay unfinished for many moons to come.", "LevelPlay_29900000_ChildQuestTip_29_32": "", "Area_1601_Title": "Truthseeker's Pass: Upper Tier", "Area_1602_Title": "Truthseeker's Pass: Middle Tier", "Area_1603_Title": "Truthseeker's Pass: Lower Tier", "Area_1631_Title": "Woodveil Hall: Upper Tier", "Area_1632_Title": "Woodveil Hall: Middle Tier", "Area_1633_Title": "Woodveil Hall: Lower Tier", "Area_1641_Title": "Mianloong Chamber: Upper Tier", "Area_1642_Title": "Mianloong Chamber: Lower Tier", "HelpText_77_Title": "About Lollo Campaign", "HelpText_77_Content": "[About]\nComplete the Lollo Campaigns proposed by Maji, the administrator of Jinzhou Lollo Logistics, to claim your Lollo Stamps—a gift of gratitude from Lollo Logistics.\nLollo Stamps can be exchanged for a Lollo Helper special delivery.\n\n[Eligibility]\nReach Union Level 14.\n\n[Event Rules]\nDuring the event, you can complete Lollo Campaigns once per day to obtain a set number of Lollo Stamps.\nEach Lollo Stamp can be exchanged for a Lollo Helper special delivery.\nThere are 3 Inventories for the Lollo Helper special deliveries. Once you collect all deliveries in an Inventory, the next Inventory will be unlocked.\nIf you win the Lollo Express special delivery service, you can claim all deliveries in the current Inventory.\nAfter the event ends, the unfinished Lollo Campaigns will not be available, and all the remaining Lollo Stamps will be recycled.", "InfoDisplay_102801027_Title": "Rite of Offering: Volume I", "InfoDisplay_102801027_Text": "…Tragedy struck our land, claiming countless lives. We begged for rescue, to no avail…\n\n\"The inscription matches the ancient texts, confirming this as the beginning of the ceremony. But the conclusion remains a mystery. I have left some clues here for my successors.\" —Uncle Fu", "InfoDisplay_102801028_Title": "Rite of Offering: Volume II", "InfoDisplay_102801028_Text": "…Until the almighty Loong guided us to a secure refuge, near what we now call Mt. Firmament…\n\n\"To complete the Rite of Offering, seek the glazed lamp on Xuanji Ridge. It is said to be found there. This shall be your first destination.\" —Uncle Fu", "InfoDisplay_102801029_Title": "Rite of Offering: Volume III", "InfoDisplay_102801029_Text": "…With a mighty roar, it banished all Tacet Discords, using its time-distorting powers to protect us…\n\n\"To complete the Rite of Offering, seek the glazed lamp on Xuanji Ridge. It is said to be found there. This shall be your first destination.\" —Uncle Fu", "InfoDisplay_102801030_Title": "Rite of Offering: Volume IV", "InfoDisplay_102801030_Text": "…Now, we must leave our sanctuary and fulfill our duty. We will not return until victory is ours…\n\n\"To complete the Rite of Offering, seek the glazed lamp on Xuanji Ridge. It is said to be found there. This shall be your first destination.\" —Uncle Fu", "InfoDisplay_102801031_Title": "Performance Invitation Letter", "InfoDisplay_102801031_Text": "Hello, stranger!\nIf you're reading this message, you must have been selected as the first audience member of our Chelonian Dance Troupe!\nA long time ago, I stumbled upon an instrument that can work miracles—the melodious music it plays can make me, animals, and even Tacet Discords dance to its tune. Of all the dances, the dance of tortoises is the most moving.\nSince I was a child, I've always dreamed of becoming a performer who sings and dances. Unfortunately, probably due to my lack of talent, I've never been able to sing and dance well despite how much time and effort I've devoted to my training.\nHowever, the moment I saw the tortoises dance, I set a goal for myself—to found a dance troupe!\nWith my guidance, the Chelonian Dance Troupe has been established for some time now, and our members' rehearsal efforts are beginning to bear fruit.\nNow, it's time to pick up the instrument and let the music play!\nLet's get moving, Chelonian Dance Troupe! Show the audience a dance they will never forget!\n—Founder of Chelonian Dance Troupe", "SkillDescription_1304035_AttributeName": "Additional multiplier per Incandescence", "SkillDescription_1304036_AttributeName": "Unison Duration", "SkillDescription_1304037_AttributeName": "Incarnation - Dodge Counter DMG", "SkillDescription_1304038_AttributeName": "Incarnation - Dodge STA Cost", "Speaker_1385_Name": "Encore & Ying", "Speaker_1385_Title": "", "Tutorial_3403702_Title": "Chronosorter II", "Tutorial_3404102_Title": "Breaking Ice Caps", "Tutorial_3404602_Title": "Light Gatherer", "Tutorial_3404802_Title": "Acceleration Ring", "Tutorial_3404803_Title": "Point Ring", "Tutorial_3404804_Title": "Bonus Ring", "GuideTutorialPage_3403702_Content": "Move the timeline to the right to fast forward time in its effective range.\nMove the timeline to the left to rewind time in its effective range.\nAfter finishing your adjustments, the objects affected by the Chronosorter will maintain the state they were in after the most recent timeline adjustment.", "GuideTutorialPage_3404102_Content": "Transform into Clang Bang, jump and then launch a Plunging Attack to break through the Ice Caps.", "GuideTutorialPage_3404602_Content": "A light-receiving device that activates after being continuously illuminated by the Light Emitter for a certain period.", "GuideTutorialPage_3404802_Content": "While skiing, move left and right to pass through the Acceleration Rings and Point Rings.\nPassing through an Acceleration Ring will boost your skiing speed for a limited time.", "GuideTutorialPage_3404803_Content": "Passing through a Point Ring grants you a certain number of points.", "GuideTutorialPage_3404804_Content": "Passing through a Bonus Ring grants you a large number of points.", "Side_CXSTSSJ_12_1": "Nice to see you again.", "Side_CXSTSSJ_12_2": "Once the Guqin is repaired, I wonder what melodies and stories it may present.", "Side_CXSTSSJ_12_3": "Haha, anticipating the unknown is also one of life's many joys.", "Side_CXSTSSJ_13_1": "Did you hear it?", "Side_CXSTSSJ_13_2": "People meet each other, say goodbyes, and depart with regrets... All these stories are encapsulated within the music.", "Side_CXSTSSJ_13_3": "Yet, a story is just a story. Be it happy or sad, it has been told, and the end has been set.", "Side_CXSTSSJ_13_4": "What I can do is to unveil and tell these stories concealed within the notes.", "Side_CXSTSSJ_13_5": "After all, a story is meant to be told and to be heard.", "Side_CXSTSSJ_14_1": "Hello again. Are you here for the music as usual?", "Quest_146900000_InteractContent_146_2": "Take out", "Quest_146900000_InteractContent_146_3": "Inspect", "LevelPlay_133900020_ChallengeFailMainText_133_1": "Challenge Failed", "LevelPlay_133900020_ChildQuestTip_133_2": "", "LevelPlay_133900020_LevelPlayName_133_2": "", "LevelPlay_200900000_ReachChallengeMainText_200_1": "Challenge Complete", "LevelPlay_200900002_ReachChallengeMainText_200_1": "Challenge Complete", "LevelPlay_200900003_ReachChallengeMainText_200_1": "Challenge Complete", "LevelPlay_200900004_ReachChallengeMainText_200_1": "Challenge Complete", "LevelPlay_200900005_ReachChallengeMainText_200_1": "Challenge Complete", "LevelPlay_200900006_ReachChallengeMainText_200_1": "Challenge Complete", "InstanceDungeon_8301_MonsterTips": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.", "InstanceDungeon_8302_MonsterTips": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.", "InstanceDungeon_8303_MonsterTips": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nWhirl: Recover 20 Resonance Energy to self after dodging successfully. This can be triggered 1 time every 5s.", "InstanceDungeon_8304_MonsterTips": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nWhirl: Recover 20 Resonance Energy to self after dodging successfully. This can be triggered 1 time every 5s.", "InstanceDungeon_8305_MonsterTips": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nFeeble: Every 15s after a battle starts, enemies take 40% more damage for 5s.", "InstanceDungeon_8306_MonsterTips": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nFeeble: Every 15s after a battle starts, enemies take 40% more damage for 5s.", "Activity_101500001_Desc": "Maji, the administrator of Jinzhou Lollo Logistics is recruiting assistants for his new campaigns—\nLollo Hitman, Lollo Fixit, Lollo Petter... Will these ventures really work out?", "TurntableActivity_Tips01": "All sold out. The next Inventory is now available.", "Quest_146000000_ChildQuestTip_146_16": "Head to Xuanji Ridge", "HelpText_72_Title": "Enhanced Drop Rate", "HelpText_72_Content": "When fighting powerful Tacet Discords (Overlord Class or Calamity Class), the Terminal can use additional Computing Power to significantly boost the drop rate of their Echoes.\nHowever, the currently available Computing Power is limited and will be depleted after 15 enhanced absorptions. Once depleted, it will need time to recover.\nResets at 04:00 server time every Monday.", "PlotType_10001_TypeDescription": "Chapter I: Jinzhou Rising", "PlotType_10002_TypeDescription": "Huanglong", "PlotType_10003_TypeDescription": "Chapter I Act I", "PlotType_10004_TypeDescription": "Chapter I Act II", "PlotType_10005_TypeDescription": "Chapter I Act III", "PlotType_10006_TypeDescription": "Chapter I Act IV", "PlotType_10007_TypeDescription": "Chapter I Act V", "PlotType_10008_TypeDescription": "Chapter I Act VI: Part 1", "PlotType_10009_TypeDescription": "Chapter I Act VI: Part 2", "PlotType_10010_TypeDescription": "Interlude: I", "PlotType_10011_TypeDescription": "Chapter II Act I", "PlotType_11001_TypeDescription": "Jiyan", "PlotType_11002_TypeDescription": "Lingyang", "PlotType_11003_TypeDescription": "Yinlin", "PlotType_11004_TypeDescription": "Changli", "Skill_1002101_SkillDescribe": "Basic Attack\nPerform up to 4 consecutive attacks, dealing Fusion DMG.\nAfter releasing Basic Attack 4, enter True Sight, lasting for 12s.\n\nMid-air Attack\nConsume Stamina to perform up to 4 consecutive attacks in mid-air, dealing Fusion DMG.\nAfter releasing Mid-air Attack 4, enter True Sight, lasting for 12s.\n\nHeavy Attack\nHold Basic Attack on the ground to perform an upward strike at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Mid-Air Attack 3.\n\nMid-air Heavy Attack\nShortly after holding Basic Attack in mid-air or using Basic Attack True Sight: Charge, use Basic Attack to perform a plunging attack at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Basic Attack 3.\n\nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.", "Skill_1002102_SkillDescribe": "True Sight: Capture\nAfter releasing Resonance Skill, Changli dashes towards the enemy and enters True Sight, lasting for 12s. In the end, she releases a plunging attack, dealing Fusion DMG.\nTrue Sight: Capture has 2 initial charges and holds up to 2 charges in maximum. The number of charges is replenished by 1 every 12s.\nCan be cast in mid-air.\n\nBasic Attack: True Sight - Conquest\nWhen in True Sight, if Changli uses Ground Basic Attack, she releases True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Conquest, True Sight ends.\n\nBasic Attack: True Sight - Charge\nWhen in True Sight, if Changli jumps or uses Basic Attack in mid-air, she releases True Sight: Charge, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Charge, True Sight ends.", "Skill_1002103_SkillDescribe": "Deal Fusion DMG to nearby targets, obtaining 4 stacks of Enflamement, and entering Fiery Feather.\nCan be cast in mid-air.\n\nFiery Feather\nWhen Changli releases Heavy Attack Flaming Sacrifice within 10s, her ATK is increased by {0}, after which Fiery Feather ends.", "Skill_1002104_SkillDescribe": "When Changli releases Basic Attack: True Sight - Conquest or Basic Attack: True Sight - Charge, for each stack of Enflamement, Changli's Fusion DMG Bonus is increased by {0}.", "Skill_1002105_SkillDescribe": "When Changli releases Heavy Attack Flaming Sacrifice or Resonance Liberation Radiance of Fealty, Changli's Fusion DMG Bonus is increased by {0}, and Changli ignores {1} of the target's DEF when dealing damage.", "Skill_1002106_SkillDescribe": "Changli appears in mid-air, attacks the target, and enters True Sight, lasting for 12s.", "Skill_1002107_SkillDescribe": "Heavy Attack: Flaming Sacrifice\nWhen releasing Heavy Attack, if Changli carries 4 stacks of Enflamement, she consumes all stacks of Enflamement to cast Flaming Sacrifice, dealing Fusion DMG, considered as Resonance Skill DMG.\nWhile casting Flaming Sacrifice, Changli takes {0} less DMG.\n\nEnflamement\nChangli can hold up to 4 stacks of Enflamement.\nChangli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Conquest on hit.\nChangli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Charge on hit.\nChangli obtains 4 stacks of Enflamement for every Resonance Liberation Radiance of Fealty.", "Skill_1002108_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1002109_SkillDescribe": "The incoming Resonator has their Fusion DMG Amplified by {0} and Resonance Liberation DMG Amplified by {1} for {2}s or until the Resonator is switched out.", "AchievementGroup_1003_Name": "Footprints in Huanglong II", "LevelPlay_313900014_ChildQuestTip_313_14": "", "LevelPlay_313900014_ChildQuestTip_313_15": "", "LevelPlay_313900014_GeneralFloatingTipMainText_313_1": "Enemy ATK greatly increased!", "LevelPlay_29000001_ChildQuestTip_34_1": "", "LevelPlay_29000001_InteractContent_34_1": "", "LevelPlay_29900000_ChildQuestTip_34_1": "", "LevelPlay_313900004_ChildQuestTip_313_15": "", "LevelPlay_313900004_ChildQuestTip_313_16": "", "LevelPlay_313900004_GeneralFloatingTipMainText_313_2": "Enemy ATK greatly increased!", "ErrorCode_300170_Text": "The world owner is loading scenes. Currently unable to access the world.", "ErrorCode_300171_Text": "The world owner is loading scenes. Currently unable to request access to the world.", "ErrorCode_300172_Text": "Loading scenes. Unable to approve Co-op requests.", "ErrorCode_1800018_Text": "The world owner is matchmaking. Unable to join Co-op.", "ErrorCode_71_Text": "Login unsuccessful. Please restart the client and try to log in again.", "ErrorCode_200323_Text": "Recipe already unlocked. Unable to purchase again.", "ErrorCode_200324_Text": "Recipe already unlocked. Unable to purchase again.", "ErrorCode_200325_Text": "Recipe already unlocked. Unable to purchase again.", "ErrorCode_200326_Text": "The maximum purchase limit of the recipe has been reached.", "ErrorCode_200327_Text": "The maximum purchase limit of the recipe has been reached.", "ErrorCode_200328_Text": "The maximum purchase limit of the recipe has been reached.", "ErrorCode_200329_Text": "You have tried too many times today. Retry after 04:00 server time tomorrow.", "ErrorCode_1100205_Text": "Character created. Please log in again.", "ErrorCode_1100206_Text": "Data or system error. Please try again later.", "ErrorCode_1100207_Text": "Data or system error. Please try again later.", "ErrorCode_1100208_Text": "Data or system error. Please try again later.", "ErrorCode_1100209_Text": "Data or system error. Please try again later.", "ErrorCode_1100210_Text": "Data or system error. Please try again later.", "ErrorCode_1100211_Text": "Data or system error. Please try again later.", "ErrorCode_1100212_Text": "Data or system error. Please try again later.", "ErrorCode_1100213_Text": "Data or system error. Please try again later.", "ErrorCode_1100214_Text": "Data or system error. Please try again later.", "ErrorCode_1100215_Text": "Data or system error. Please try again later.", "ErrorCode_1100216_Text": "Data or system error. Please try again later.", "ErrorCode_1100217_Text": "Data or system error. Please try again later.", "ErrorCode_1100218_Text": "Data or system error. Please try again later.", "ErrorCode_1100219_Text": "Data or system error. Please try again later.", "ErrorCode_1100220_Text": "Data or system error. Please try again later.", "ErrorCode_1100221_Text": "Data or system error. Please try again later.", "ErrorCode_1100222_Text": "Data or system error. Please try again later.", "ErrorCode_1100223_Text": "Data or system error. Please try again later.", "MenuConfig_126_OptionsName_0": "Super Performance", "MenuConfig_126_OptionsName_1": "Performance", "MenuConfig_126_OptionsName_2": "Balance", "MenuConfig_126_OptionsName_3": "Quality", "MenuConfig_126_OptionsName_4": "Super Quality", "HandBookRoleGetDate": "Resonance Date:", "Quest_898900004_ChildQuestTip_898_47": "Shoot a birdseye view of Hongzhen", "Quest_898900004_ChildQuestTip_898_48": "Talk to Xunjing", "Quest_898900004_ChildQuestTip_898_49": "Shoot a photo of the strange loop structure", "Quest_898900004_TakePhotoPosDescription_898_13": "Arrive at the photo spot", "Quest_898900004_TakePhotoPosDescription_898_14": "Arrive at the photo spot", "Quest_898900004_TakePhotoTargetsDescription_898_13": "Shoot a birdseye view of Hongzhen", "Quest_898900004_TakePhotoTargetsDescription_898_14": "Shoot a photo of the strange loop structure at a distance", "Side_HZBJT_10_1": "That about does it. I can't thank you enough for these wonderful pictures!", "Side_HZBJT_10_2": "Will I be paid?", "Side_HZBJT_10_3": "A pleasure.", "Side_HZBJT_10_4": "Yes, yes, I will arrange payment as soon as I can!", "Side_HZBJT_10_5": "But I practically dragged you all over Hongzhen for these photos, didn't I?", "Side_HZBJT_10_6": "Just gotta deliver these photos before the deadline. Then it's onto the nitty gritty—editing, typesetting, and printing...", "Side_HZBJT_10_7": "...Just thinking about all that work makes me depressed.", "Side_HZBJT_10_8": "The folks in Hongzhen seem to have it easy. No tyrannical editors breathing down their necks with deadlines every day. They can just relax and enjoy that gorgeous mountain view every day.", "Side_HZBJT_10_9": "I'm tempted to quit and move to Hongzhen myself...", "Side_HZBJT_10_10": "Sounds like a good idea.", "Side_HZBJT_10_11": "Maybe things aren't as good as they look.", "Side_HZBJT_10_12": "Ha! Just kidding. Our editor-in-chief is scarier than a TD Outbreak. If anyone even thinks about quitting, they'd be torn apart.", "Side_HZBJT_10_13": "You're right. Grass isn't always greener on the other side, huh? Sigh...", "Side_HZBJT_10_14": "Okay, thanks for everything. I better get back to the office. Until next time, Rover.", "Side_HZBJT_8_2": "Right! Let's snap an overhead shot of Hongzhen. Our special edition still needs a cover photo, and this will give readers a wonderful perspective of the town.", "Side_HZBJT_8_3": "Because you know, to most folks, Hongzhen is still an enigmatic, secluded place.", "QuestHandBook_100001_Name": "Utterance of Marvels: Part I", "QuestHandBook_100002_Name": "Utterance of Marvels: Part II", "QuestHandBook_100003_Name": "First Resonance", "QuestHandBook_100004_Name": "Echoing Marche", "QuestHandBook_100005_Name": "Ominous Star", "QuestHandBook_100006_Name": "Clashing Blades", "QuestHandBook_100007_Name": "Rewinding Raindrops", "QuestHandBook_100008_Name": "Grand Warstorm: Part I", "QuestHandBook_100009_Name": "Grand Warstorm: Part II", "QuestHandBook_100010_Name": "A New Companion", "QuestHandBook_100011_Name": "Thaw of Eons", "QuestHandBook_101001_Name": "Daybreak at Last", "QuestHandBook_101002_Name": "Wild Heart's Return", "QuestHandBook_101003_Name": "Solitary Path", "QuestHandBook_101004_Name": "Immortal Blaze", "QuestHandBook_100001_Descrtption": "Prologue", "QuestHandBook_100002_Descrtption": "Prologue", "QuestHandBook_100003_Descrtption": "Chapter I Act I", "QuestHandBook_100004_Descrtption": "Chapter I Act II", "QuestHandBook_100005_Descrtption": "Chapter I Act III", "QuestHandBook_100006_Descrtption": "Chapter I Act IV", "QuestHandBook_100007_Descrtption": "Chapter I Act V", "QuestHandBook_100008_Descrtption": "Chapter I Act VI: Part 1", "QuestHandBook_100009_Descrtption": "Chapter I Act VI: Part 2", "QuestHandBook_100010_Descrtption": "Interlude", "QuestHandBook_100011_Descrtption": "Chapter I: Act VII", "QuestHandBook_101001_Descrtption": "Jiyan", "QuestHandBook_101002_Descrtption": "Lingyang", "QuestHandBook_101003_Descrtption": "Yinlin", "QuestHandBook_101004_Descrtption": "Changli", "ErrorCode_2200002_Text": "The event has not started.", "ErrorCode_2200003_Text": "Event points reward not found.", "ErrorCode_2200004_Text": "Event level reward not found.", "ErrorCode_2200005_Text": "The goal for the event points reward has not been reached.", "ErrorCode_2200006_Text": "The goal for the event points reward has not been reached.", "ErrorCode_2200007_Text": "Event reward already claimed.", "ErrorCode_2200008_Text": "The selected event buff is invalid.", "ErrorCode_2200009_Text": "Event configuration not found.", "ErrorCode_2200010_Text": "The selected event character is invalid.", "ErrorCode_2200011_Text": "Event component not found.", "ErrorCode_2200012_Text": "Please select at least one character to start the challenge.", "Entity_3b8c6376bab8f54d47b2bf3e70adaad853a7ea33b678b708f9d2035a98dce74c": "Shicheng", "LevelPlay_131900005_ChildQuestTip_136_2": "", "LevelPlay_136900131_ChallengeFailMainText_136_1": "Challenge Failed", "LevelPlay_136900131_ChildQuestTip_136_5": "", "LevelPlay_136900131_ChildQuestTip_136_6": "", "LevelPlay_136900131_ChildQuestTip_136_7": "", "LevelPlay_136900131_ChildQuestTip_136_8": "", "LevelPlay_136900131_ChildQuestTip_136_9": "", "LevelPlay_136900131_ChildQuestTip_136_15": "", "LevelPlay_136900131_ChildQuestTip_136_16": "", "LevelPlay_136900131_LevelPlayName_136_5": "", "LevelPlay_136900131_QuestScheduleMainTitle_136_1": "Current Score: {q_count}", "LevelPlay_136900131_QuestScheduleSubTitle_136_1": "Gold: 1000", "LevelPlay_136900131_QuestScheduleSubTitle_136_2": "Silver: 800", "LevelPlay_136900131_QuestScheduleSubTitle_136_3": "Bronze: 600", "LevelPlay_136900131_ReachChallengeMainText_136_1": "Score Rank: Gold", "LevelPlay_136900131_ReachChallengeMainText_136_2": "Score Rank: Silver", "LevelPlay_136900131_ReachChallengeMainText_136_3": "Score Rank: Bronze", "Quest_880900000_ChildQuestTip_880_13": "", "Quest_880900009_ChildQuestTip_880_1": "", "Quest_880900009_QuestDesc_880_1": "", "Quest_880900009_QuestName_880_1": "", "HandBookRoleTitle": "Crossing Stars", "LevelPlay_133900020_ChildQuestTip_133_5": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_133900020_ReachChallengeMainText_133_3": "Challenge Complete", "Quest_200900000_InteractContent_880_1": "Tactical Simulacra", "Side_CXSQJD1_25_21": "I will. Thank you.", "Character_ChangLi_66_1": "The young orphan girl carried on", "Character_ChangLi_66_2": "Everywhere she looked, tragedies rampant", "Character_ChangLi_66_3": "As Lament engulfed the globe", "Character_ChangLi_66_4": "A world torn by monsters, filled with homeless souls", "Character_ChangLi_66_5": "With her own blood as fire, she drove away the cold", "Character_ChangLi_66_6": "And her master said...", "Character_ChangLi_66_7": "In this tumultuous world, lives are fragile as mayflies", "Character_ChangLi_66_8": "She couldn't exhaust herself to save those before her", "Character_ChangLi_66_9": "But she must endure", "Character_ChangLi_66_10": "To ignite a brighter tomorrow", "Character_ChangLi_66_11": "She wielded her wits to evade harm, treading on knives with care", "Character_ChangLi_66_12": "Alone, yet maturing through stumbles", "Character_ChangLi_66_13": "Later on, she became someone else's \"teacher\"", "Character_ChangLi_66_14": "She taught the future leader this...", "Character_ChangLi_66_15": "To guide conscience, and secure prosperity for the people", "Character_ChangLi_66_16": "To continue lost teachings of past sages, and establish peace for all", "Character_ChangLi_66_17": "“I will be the torchbearer, for one person can't rid the world of chaos alone.”", "Character_ChangLi_66_18": "—One day, a future of prosperity and lasting peace will arrive", "Role_1304_ShareDesc": "As the Sentinel said, we will meet here.", "Role_1205_ShareDesc": "It is truly my fortune to find a worthy opponent like you in this vast world...", "DungeonDetection_20010499_Name": "Jinhsi", "DungeonDetection_20010498_Name": "Changli", "POI_ZLYZ_11_1": "Uncle Fu said there are a total of five steps of this ritual, and we have to go all over Mt. Firmament for them...", "POI_ZLYZ_11_2": "For the remaining four places, Uncle Fu only gave me some brief hints.", "POI_ZLYZ_23_1": "Looks like the stone fits perfectly into the hole in this device. Use your Levitator to grab it.", "POI_ZLYZ_24_1": "Oh? This Sonoro Sphere must be where the final step is supposed to take place, then.", "POI_ZLYZ_24_2": "It's a test of strength, so just beat all the enemies that show up! Piece of cake for you!", "POI_ZLYZ_25_1": "Phew, finally finished all the ceremonies.", "POI_ZLYZ_25_2": "Time to head back, buddy. That young lady will be thrilled!", "POI_ZLYZ_7_1": "Rover, do you know how to perform the ritual?", "POI_ZLYZ_7_2": "The nearby mural should give us some clues…", "LevelPlay_131000042_ChildQuestTip_667_1": "", "Achievement_700507_Desc": "Use Sanhua to clear any difficulty of Dreams Ablaze in Darkness once.", "Achievement_700508_Desc": "Use Jianxin to clear any difficulty of Dreams Ablaze in Darkness once.", "Achievement_700509_Desc": "Use Jinhsi to clear any difficulty of Dreams Ablaze in Darkness once.", "Achievement_700510_Desc": "Use Changli to clear any difficulty of Dreams Ablaze in Darkness once.", "Achievement_700511_Desc": "Use 3 different Resonators to clear any difficulty of Dreams Ablaze in Darkness.", "Achievement_700512_Desc": "Use 5 different Resonators to clear any difficulty of Dreams Ablaze in Darkness.", "Achievement_700607_Desc": "Clear any difficulty of Dreams Ablaze in Darkness once with a Reward Rate of 120% or higher.", "Achievement_700608_Desc": "Clear any difficulty of Dreams Ablaze in Darkness once with a Reward Rate of 150% or higher.", "Achievement_700609_Desc": "Clear any difficulty of Dreams Ablaze in Darkness once after activating 4 random Memetic Tunings.", "Achievement_700610_Desc": "Clear any difficulty of Dreams Ablaze in Darkness once after activating 2 or more Nightmare Memes.", "Achievement_700611_Desc": "Clear any difficulty of Dreams Ablaze in Darkness once after activating Memetic Tunings: Blackened Blade & Glass Labyrinth.", "Achievement_700704_Desc": "Activate the highest Symphony Rank 5 times in a Dreams Ablaze in Darkness challenge.", "Achievement_700705_Desc": "Activate Phantom Thundering Mephis's fourth Illusification.", "Achievement_700706_Desc": "Clear Dreams Ablaze in Darkness IV.", "Achievement_700707_Desc": "Clear Dreams Ablaze in Darkness V.", "ErrorCode_2200013_Text": "You have unselected buff stats. Please select them before starting the challenge.", "ItemInfo_70010072_AttributesDescription": "An in-game item redemption code that can be used to redeem Second Coming of Solaris x Jewel Boba Collaboration Pack.", "ItemInfo_70010072_BgDescription": "The collaboration between Jewel Boba and the Pioneer Association's Second Coming of Solaris has begun, bringing exclusive \"jewels\" to Second Coming of Solaris!\nThis secret key includes an in-game item redemption code, which can be used to claim the exclusive Jewel Boba Collaboration Pack in the game client.", "ItemInfo_70010072_Name": "The Second Coming of Solaris in-game redemption code.", "ItemInfo_70010072_ObtainedShowDescription": "An in-game item redemption code that can be used to redeem Second Coming of Solaris x Jewel Boba Collaboration Pack.", "Event_WWQH_28_3": "But, but we already apologized! Hmph, we won't be beaten for the same matter twice. Let's kick {Male=his;Female=her} arse!", "LevelPlay_200900000_ChildQuestTip_200_22": "", "LevelPlay_200900000_QuestScheduleSubTitle_200_14": "Earn 1000 points", "LevelPlay_200900002_ChildQuestTip_200_14": "", "LevelPlay_200900002_QuestScheduleSubTitle_200_4": "Earn 1000 points", "LevelPlay_200900003_ChildQuestTip_200_26": "", "LevelPlay_200900003_QuestScheduleSubTitle_200_6": "Earn 1000 points", "LevelPlay_200900004_ChildQuestTip_200_16": "", "LevelPlay_200900004_QuestScheduleSubTitle_200_4": "Earn 1000 points", "LevelPlay_200900005_ChildQuestTip_200_15": "", "LevelPlay_200900005_QuestScheduleSubTitle_200_4": "Earn 1000 points", "LevelPlay_200900006_ChildQuestTip_200_15": "", "LevelPlay_200900006_QuestScheduleSubTitle_200_3": "Earn 1000 points", "LevelPlay_313900005_ChildQuestTip_313_20": "", "bossrush_reward_8301": "Reach 1,000 points in stage 1.", "bossrush_reward_8302": "Reach 1,000 points in stage 2.", "bossrush_reward_8303": "Reach 1,000 points in stage 3.", "bossrush_reward_8304": "Reach 1,000 points in stage 4.", "bossrush_reward_8305": "Reach 1,000 points in stage 5.", "bossrush_reward_8306": "Reach 1,000 points in stage 6.", "BossRushNotChoose": "You have unselected buff stats. Please select them before starting the challenge.", "BossRushAtlestOneRole": "Deploy at least one character to start the challenge.", "MapMark_7530_MarkTitle": "Traces of Mt. Firmament I", "MapMark_7531_MarkTitle": "Traces of Mt. Firmament II", "MapMark_7532_MarkTitle": "Traces of Mt. Firmament III", "MapMark_7533_MarkTitle": "Traces of Mt. Firmament IV", "MapMark_7534_MarkTitle": "Traces of Mt. Firmament V", "MapMark_7535_MarkTitle": "Traces of Mt. Firmament VI", "MapMark_7536_MarkTitle": "Traces of Mt. Firmament VII", "MapMark_7537_MarkTitle": "Traces of Mt. Firmament VIII", "MapMark_7538_MarkTitle": "Traces of Mt. Firmament IX", "MapMark_7530_MarkDesc": "Above towering cliffs that reach for the sky, a true dragon emerges from the clouds.", "MapMark_7531_MarkDesc": "Dim lights cast a soft glow over the pool as snow gently falls from the sky.", "MapMark_7532_MarkDesc": "As per the elders of Hongzhen, the enigmatic landscape, resembling the bones of dragons, holds a profound connection to Jué.", "MapMark_7533_MarkDesc": "By the towering canopy of Tianqu Tree, myriad maple leaves adorn the surface of the pond. Legend has it that these fallen leaves shall one day return to the embrace of the tree's branches.", "MapMark_7534_MarkDesc": "The morning light shines on the twin trees, while a waterfall conceals the grand palace.", "MapMark_7535_MarkDesc": "The afterglow graces the mountain pass, while floating rocks knock on heaven's gate.", "MapMark_7536_MarkDesc": "The water of the deep pool seems to condense as an entrance to the hollows opens.", "MapMark_7537_MarkDesc": "At dawn, there are always people who confuse the mirage for the ascending sun.", "MapMark_7538_MarkDesc": "At the edge of Mt. Firmament, whispers of tides echo from the seaside ruins.", "Quest_125000121_ChildQuestTip_125_22": "Go Further into Mt. Firmament", "Quest_125000121_ChildQuestTip_125_23": "Talk to Changli about Your Plans", "ComboTeaching_12050101_DescriptionContent": "Perform up to 4 consecutive attacks, dealing Fusion DMG.\nAfter releasing Basic Attack Stage 4, Changli enters True Sight, lasting for 12s.\nWhen in True Sight, if Changli uses Ground Basic Attack, she releases True Sight: Conquest, rapidly approaching the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. When dealing damage, Changli obtains 1 stack of [Enflamement]. After releasing True Sight: Conquest, True Sight ends.", "ComboTeaching_12050101_DescriptionTitle": "Changli: Basic Attack Tutorial", "ComboTeaching_12050201_DescriptionContent": "Perform up to 4 consecutive attacks, dealing Fusion DMG.\nAfter releasing Basic Attack Stage 4, Changli enters True Sight, lasting for 12s.\nWhen in True Sight, if Changli jumps or uses Basic Attack in mid-air, she releases True Sight: Charge, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. When dealing damage, Changli obtains 1 stack of [Enflamement]. After releasing True Sight: Charge, True Sight ends.", "ComboTeaching_12050201_DescriptionTitle": "Changli: Basic Attack Tutorial", "ComboTeaching_12050301_DescriptionContent": "After releasing Resonance Skill, Changli rapidly attacks the enemy and enters True Sight, lasting for 12s. In the end, Changli releases a plunging attack, dealing Fusion DMG.", "ComboTeaching_12050301_DescriptionTitle": "Changli: Resonance Skill Tutorial", "ComboTeaching_12050401_DescriptionContent": "After releasing Resonance Skill, Changli rapidly attacks the enemy and enters True Sight, lasting for 12s. In the end, Changli releases a plunging attack, dealing Fusion DMG.", "ComboTeaching_12050401_DescriptionTitle": "Changli: Resonance Skill Tutorial", "ComboTeaching_12050401_IconText_0": "True Sight: Conquest", "ComboTeaching_12050401_IconText_1": "True Sight: Charge", "ComboTeaching_12050401_IconText_2": "Mid-Air Heavy Attack", "ComboTeaching_12050402_DescriptionContent": "Consume STA to perform up to 4 consecutive attacks in mid-air, dealing Fusion DMG.\nAfter releasing Mid-air Attack Stage 4, Changli enters True Sight, lasting for 12s.", "ComboTeaching_12050402_DescriptionTitle": "Changli: Mid-air Attack Tutorial", "ComboTeaching_12050403_DescriptionContent": "Hold Basic Attack on the ground to consume STA to perform an upward strike, dealing Fusion DMG. Use Basic Attack within a certain time to release Mid-air Attack Stage 3.", "ComboTeaching_12050403_DescriptionTitle": "Changli: Heavy Attack Tutorial", "ComboTeaching_12050403_IconText_0": "Heavy Attack", "ComboTeaching_12050501_DescriptionContent": "When releasing Heavy Attack, if Changli carries 4 stacks of [Enflamement], she consumes all stacks of [Enflamement] to release Flaming Sacrifice, dealing Fusion DMG, considered as Resonance Skill DMG.", "ComboTeaching_12050501_DescriptionTitle": "Changli: Enhanced Heavy Attack Tutorial", "ComboTeaching_12050501_IconText_0": "Flaming Sacrifice", "ComboTeaching_12050601_DescriptionContent": "Deal Fusion DMG to nearby targets, obtaining 4 stacks of [Enflamement], and entering Fiery Feather.\nFiery Feather\nWhen Changli releases Heavy Attack Flaming Sacrifice within 10s, her ATK is increased, after which Fiery Feather ends.", "ComboTeaching_12050601_DescriptionTitle": "Changli: Resonance Liberation Tutorial", "ComboTeaching_13040101_DescriptionContent": "Perform up to 4 consecutive attacks, dealing Spectro DMG.", "ComboTeaching_13040101_DescriptionTitle": "Jinhsi: Basic Attack Tutorial", "ComboTeaching_13040201_DescriptionContent": "Consume STA to perform a Plunging Attack, dealing Spectro DMG.", "ComboTeaching_13040201_DescriptionTitle": "Jinhsi: Mid-air Attack Tutorial", "ComboTeaching_13040301_DescriptionContent": "Consume STA to attack the target, dealing Spectro DMG.", "ComboTeaching_13040301_DescriptionTitle": "Jinhsi: Heavy Attack Tutorial", "ComboTeaching_13040401_DescriptionContent": "Dash forward and perform consecutive strikes that inflict Spectro DMG.", "ComboTeaching_13040401_DescriptionTitle": "Jinhsi: Resonance Skill Tutorial", "ComboTeaching_13040401_IconText_0": "Basic Skill Stage 1", "ComboTeaching_13040401_IconText_1": "Basic Skill Stage 2", "ComboTeaching_13040401_IconText_2": "Basic Skill Stage 3", "ComboTeaching_13040401_IconText_3": "Basic Skill Stage 4", "ComboTeaching_13040401_IconText_4": "Resonance Skill", "ComboTeaching_13040501_DescriptionContent": "After Jinhsi uses Basic Attack Stage 4 or Intro Skill, an alternative Resonance Skill Overflowing Radiance is available within {0}s.\nResonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation.\nCan be cast in mid-air.", "ComboTeaching_13040501_DescriptionTitle": "Jinhsi: Resonance Skill Tutorial", "ComboTeaching_13040502_DescriptionContent": "While in Incarnation, alternative Resonance Skill Crescent Divinity becomes available. Crescent Divinity deals Spectro DMG.", "ComboTeaching_13040502_DescriptionTitle": "Jinhsi: Forte Circuit Tutorial - Incarnation", "ComboTeaching_13040503_IconText_0": "Hold", "ComboTeaching_13040503_DescriptionContent": "While in Incarnation, alternative Heavy Attack \"Incarnation: Heavy Attack\" becomes available. Attack the target in mid-air at the cost of STA, dealing Spectro DMG.", "ComboTeaching_13040503_DescriptionTitle": "Jinhsi: Forte Circuit Tutorial - Incarnation", "ComboTeaching_13040502_IconText_0": "Resonance Skill", "ComboTeaching_13040501_IconText_0": "Resonance Skill", "ComboTeaching_13040504_DescriptionContent": "While in Incarnation, alternative Heavy Attack \"Incarnation: Heavy Attack\" becomes available. Attack the target in mid-air at the cost of STA, dealing Spectro DMG.", "ComboTeaching_13040504_DescriptionTitle": "Jinhsi: Forte Circuit Tutorial - Incarnation", "ComboTeaching_13040505_DescriptionContent": "After Stage 4 of Incarnation: Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow.\nWhile in Ordination Glow, Basic Attack is replaced with Heavy Attack \"Incarnation: Heavy Attack\" when airborne. Attack the target in mid-air at the cost of STA, dealing Spectro DMG.\nResonance Skill is replaced with Resonance Skill Illuminous Epiphany. Send out Solar Flare that detonates as Stella Glamour after a short delay.\nAfter casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill, lasting for 5s. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full.", "ComboTeaching_13040505_DescriptionTitle": "Jinhsi: Combo Attack Tutorial", "ComboTeaching_13040601_DescriptionContent": "Unleash the power of a heart's wish to deal Spectro DMG.\nCan be cast in mid-air.", "ComboTeaching_13040601_DescriptionTitle": "Jinhsi: Resonance Liberation Tutorial", "BossRushUnLockTime": "This level unlocks in {0}.", "LevelPlay_313900031_ChildQuestTip_313_2": "Start Challenge", "LevelPlay_313900031_ChildQuestTip_313_3": "Defeat the emerging TDs: {q_count}/13", "LevelPlay_313900031_ChildQuestTip_313_4": "Leave Simulated Training Ground", "LevelPlay_313900031_LevelPlayName_313_2": "", "LevelPlay_313900032_ChildQuestTip_313_5": "Start Challenge", "LevelPlay_313900032_ChildQuestTip_313_6": "Defeat the emerging TDs: {q_count}/15", "LevelPlay_313900032_ChildQuestTip_313_7": "Leave Simulated Training Ground", "LevelPlay_313900032_LevelPlayName_313_3": "", "LevelPlay_313900035_ChildQuestTip_313_2": "Start Challenge", "LevelPlay_313900035_ChildQuestTip_313_3": "Defeat the emerging TDs: {q_count}/6", "LevelPlay_313900035_ChildQuestTip_313_4": "Leave Simulated Training Ground", "LevelPlay_313900035_LevelPlayName_313_2": "", "LevelPlay_313900036_ChildQuestTip_313_2": "Start Challenge", "LevelPlay_313900036_ChildQuestTip_313_3": "Defeat the emerging TDs: {q_count}/12", "LevelPlay_313900036_ChildQuestTip_313_4": "Leave Simulated Training Ground", "LevelPlay_313900036_LevelPlayName_313_2": "", "LevelPlay_313900037_ChildQuestTip_313_2": "Start Challenge", "LevelPlay_313900037_ChildQuestTip_313_3": "Defeat the emerging TDs: {q_count}/5", "LevelPlay_313900037_ChildQuestTip_313_4": "Leave Simulation Training", "LevelPlay_313900037_LevelPlayName_313_2": "", "LevelPlay_313900033_ChildQuestTip_313_2": "Interact with the Remnant Key", "LevelPlay_313900033_ChildQuestTip_313_3": "", "LevelPlay_313900033_ChildQuestTip_313_4": "", "LevelPlay_313900033_ChildQuestTip_313_5": "", "LevelPlay_313900033_ChildQuestTip_313_6": "", "LevelPlay_313900033_ChildQuestTip_313_7": "", "LevelPlay_313900033_ChildQuestTip_313_8": "", "LevelPlay_313900033_ChildQuestTip_313_9": "", "LevelPlay_313900033_ChildQuestTip_313_10": "", "LevelPlay_313900033_ChildQuestTip_313_11": "", "LevelPlay_313900033_ChildQuestTip_313_13": "You may practice freely or leave", "LevelPlay_313900033_GeneralFloatingTipMainText_313_2": "Challenge complete. You may continue practicing or leave", "LevelPlay_313900033_LevelPlayName_313_2": "", "LevelPlay_313900034_ChildQuestTip_313_2": "Interact with the Remnant Key", "LevelPlay_313900034_ChildQuestTip_313_3": "", "LevelPlay_313900034_ChildQuestTip_313_4": "", "LevelPlay_313900034_ChildQuestTip_313_5": "", "LevelPlay_313900034_ChildQuestTip_313_6": "", "LevelPlay_313900034_ChildQuestTip_313_7": "", "LevelPlay_313900034_ChildQuestTip_313_8": "", "LevelPlay_313900034_ChildQuestTip_313_9": "", "LevelPlay_313900034_ChildQuestTip_313_11": "", "LevelPlay_313900034_ChildQuestTip_313_13": "You may practice freely or leave", "LevelPlay_313900034_GeneralFloatingTipMainText_313_2": "Challenge complete. You may continue practicing or leave", "LevelPlay_313900034_LevelPlayName_313_2": "", "LevelPlay_313900013_ChildQuestTip_313_31": "", "BattlePassTask_311_TaskName": "Complete the main quest Act VII Thaw of Eons", "BattlePassTask_312_TaskName": "Complete Companion Story Immortal Blaze", "BattlePassTask_313_TaskName": "Complete 10 tasks in Tales from Mt. Firmament and claim the rewards", "BattlePassTask_314_TaskName": "Get 3,000 Tactical Simulacra Points", "Quest_880900003_QuestScheduleMainTitle_880_6": "Deliver the following ingredients to Xiehua Village", "Quest_880900003_QuestScheduleSubTitle_880_6": "3 bags of flour", "Quest_880900003_QuestScheduleSubTitle_880_7": "2 bottles of cooking oil", "Event_WWQH_11_8": "I will do the purchasing with you. You can find the shopping list on your Terminal now.", "Event_WWQH_11_9": "When you've got everything done, meet me at Xiehua Village.", "HandBookQuestTab_1_Title": "Main Quests", "HandBookQuestTab_2_Title": "Companion Stories", "HandBookQuestTab_3_Title": "Main Story", "ItemInfo_70140004_Name": "Trace Scale", "ItemInfo_70140004_AttributesDescription": "A unique item that unlocks Scale of Past when equipped.", "ItemInfo_70140004_BgDescription": "A crystal-clear scale that seems to reveal a different world within. It possesses an ability called Chrono Trace, which records surrounding time and space, allowing them to be revisited in the future. It is said to have intricate connections with Sentinel Jué.", "ItemInfo_70140004_ObtainedShowDescription": "A unique item that can be used to unlock Scale of Past.", "RoguePokemonDesc_linren": "[Swift Strike] Unlocks the enhanced abilities of Thundering Mephis, dealing multi-stage DMG.", "LevelPlay_313900033_ChildQuestTip_667_29": "", "LevelPlay_313900033_ChildQuestTip_667_30": "", "LevelPlay_313900034_ChildQuestTip_667_13": "", "Quest_125000121_QuestAliasDesc_125_1": "Mt. Firmament, once serene, now lies in eerie silence after the devastating Temporal Disruption hit. Are there any survivors left...", "Quest_125000121_QuestAliasName_125_1": "Town in the Mountains", "Condition_13000067_Description": "Complete the side quest Scale of Past to unlock.", "WeaponConf_21010026_WeaponName": "Ages of Harvest", "WeaponConf_21010063_WeaponName": "Beguiling Melody", "WeaponConf_21020016_WeaponName": "Blazing Brilliance", "WeaponReson_21010026_Name": "Divine Blessing", "WeaponReson_21010063_Name": "Graceful Touch", "WeaponReson_21020016_Name": "Crimson Phoenix", "Speaker_1386_Name": "Lollo Logistics", "Speaker_1386_Title": "", "Speaker_1387_Name": "Youhu", "Speaker_1387_Title": "", "Speaker_1388_Name": "The Piano", "Speaker_1388_Title": "", "Speaker_1389_Name": "Warden", "Speaker_1389_Title": "", "Speaker_1390_Name": "Unknown Tacet Discord", "Speaker_1390_Title": "", "Speaker_1391_Name": "The Black Shores Researcher C", "Speaker_1391_Title": "", "Speaker_1392_Name": "Hoda", "Speaker_1392_Title": "", "Speaker_1393_Name": "Mechanic A", "Speaker_1393_Title": "", "Speaker_1394_Name": "KU-Roro A", "Speaker_1394_Title": "", "Speaker_1395_Name": "KU-Roro B", "Speaker_1395_Title": "", "Speaker_1396_Name": "KU-Roro C", "Speaker_1396_Title": "", "Speaker_1397_Name": "Agent A", "Speaker_1397_Title": "", "Speaker_1398_Name": "The Shorekeeper", "Speaker_1398_Title": "", "Speaker_1399_Name": "Tethys System", "Speaker_1399_Title": "", "Speaker_1400_Name": "Researcher A", "Speaker_1400_Title": "", "Speaker_1401_Name": "Researcher B", "Speaker_1401_Title": "", "Speaker_1402_Name": "Gardener A", "Speaker_1402_Title": "", "AccessPath_403023_Description": "Mt. Firmament", "AccessPath_403024_Description": "Luminous Shore", "AccessPath_403025_Description": "Mianloong Chamber", "AccessPath_503011_Description": "Souvenir Store on Mt. Firmament.", "LevelPlay_880000001_ChildQuestTip_880_4": "", "Quest_880000021_ChildQuestTip_880_16": "Take Mrs. Heying to the Yumyum Haven", "WeaponConf_21010063_AttributesDescription": "Forged from the scale of Jué, this weapon resembles a musical instrument more than a tool of destruction.", "WeaponConf_21010063_BgDescription": "Forged from the scale of Jué, this weapon resembles a musical instrument more than a tool of destruction.", "WeaponConf_21010063_Desc": "When Intro Skill is cast, restores {0} Concerto Energy. When Outro Skill is cast, restores {1} Resonance Energy.", "WeaponConf_21010063_ObtainedShowDescription": "Forged from the scale of Jué, this weapon resembles a musical instrument more than a tool of destruction.", "WeaponConf_21010063_TypeDescription": "Weapon", "LevelPlay_11900000_ChildQuestTip_139_2": "Take a photo according to the clues", "LevelPlay_11900000_TakePhotoPosDescription_139_2": "Take a photo of the \"Daylight Upon Two Trees\"", "LevelPlay_11900000_TakePhotoTargetsDescription_139_4": "Take a photo of the \"Daylight Upon Two Trees\"", "LevelPlay_11900007_ChildQuestTip_139_1": "Use Sensor at the target location", "LevelPlay_11900007_ChildQuestTip_139_2": "View information", "LevelPlay_11900007_ChildQuestTip_139_3": "Take a photo according to the clues", "LevelPlay_11900007_TakePhotoPosDescription_139_1": "Take a photo of the \"Peak\" and the \"True Loong\"", "LevelPlay_11900007_TakePhotoTargetsDescription_139_1": "Take a photo of the \"Peak\" and the \"True Loong\"", "LevelPlay_135000059_ChildQuestTip_135_61": "Willing helpers have been few and far between...", "LevelPlay_135000059_ChildQuestTip_135_73": "Give up all hope...", "LevelPlay_135000059_ChildQuestTip_135_74": "No one can help us...", "LevelPlay_135000059_ChildQuestTip_135_75": "The sky will always be out of reach...", "LevelPlay_135000059_LevelPlayName_135_2": "", "LevelPlay_131000073_ChildQuestTip_131_62": "Continue Forward", "Quest_145000004_ChildQuestTip_145_186": "Head to the designated coordinates", "Quest_145000004_ChildQuestTip_145_188": "", "Quest_145000004_ChildQuestTip_145_189": "Investigate the abnormal Tacet Discord", "Quest_145000004_ChildQuestTip_145_190": "", "Quest_145000004_ChildQuestTip_145_193": "(Optional) Ask Aalto about the robot", "Heihaian_main_1_3_10_1": "The wandering traveler… {PlayerName}…", "Heihaian_main_1_3_10_2": "At last, you have returned…", "Heihaian_main_1_3_10_3": "Here, the story both ends and begins anew.", "Heihaian_main_1_3_10_4": "I am pleased to see you back on these shores.", "Heihaian_main_1_3_10_5": "Wherever you venture, be it Huanglong or Rinascita, I will always be here, waiting.", "Heihaian_main_1_3_10_6": "No matter how far you wander, you will always find me here... on these black shores.", "Heihaian_main_1_3_12_3": "Wh-what…!? {PlayerName}!?", "Heihaian_main_1_3_12_4": "Is it really you? No, no, don't let this be a dream… At last! You've come to me, to the Black Shores!", "Heihaian_main_1_3_12_6": "It's already spread this far…", "Heihaian_main_1_3_12_7": "We need to hurry. Time is one luxury we do not have. Let's save the rest for the road.", "Heihaian_main_1_3_12_8": "Phew, finally out of the cave.", "Heihaian_main_1_3_12_9": "But why is the fog still so thick? I can't even see you!", "Heihaian_main_1_3_12_11": "Because you're at Veiled Rock, your vision is veiled. Now, how about explaining what brings you here, uninvited guests?", "Heihaian_main_1_3_12_12": "Wait, what? This is the Black Shores?", "Heihaian_main_1_3_12_13": "Precisely.", "Heihaian_main_1_3_12_14": "But how did you manage to get here?", "Heihaian_main_1_3_12_15": "You recount to Aalto the events that led to your arrival here.", "Heihaian_main_1_3_12_16": "I see… Tsk, the situation doesn't look good.", "Heihaian_main_1_3_12_17": "That Hoda might not be one of us.", "Heihaian_main_1_3_12_18": "Ahem... Anyway, let's not get carried away. We should head to the Greenhouse. The abnormal frequency you collected needs to be uploaded to the Tethys System as soon as possible in order to avoid another Lament in the Port City of Guixu.", "Heihaian_main_1_3_12_22": "As for the information you're after—", "Heihaian_main_1_3_14_1": "Hey! Can you hear me! Is that you, Rover? Are you okay?!", "Heihaian_main_1_3_14_2": "We couldn't reach you for so long! Yangyang was freaking out!", "Heihaian_main_1_3_14_4": "Someone must have teleported us away from the Port City of Guixu when things went south.", "Heihaian_main_1_3_14_5": "You know, in the blink of an eye, we were back in Jinzhou.", "Heihaian_main_1_3_14_6": "Hey, is that the sea behind you?", "Heihaian_main_1_3_14_7": "What? Ro...ver...", "Heihaian_main_1_3_15_1": "Aalto, there you are. And this is…?", "Heihaian_main_1_3_15_2": "The Rover just arrived. {Male=He;Female=She} is the one we invited earlier—the mysterious Resonator who appeared in Jinzhou.", "Heihaian_main_1_3_15_3": "So you're the Resonator who confronted the Threnodian? I honestly didn't expect to meet you in person!", "Heihaian_main_1_3_15_5": "I was supposed to show you around, but things are quite hectic right now. My apologies.", "Heihaian_main_1_3_15_6": "You heard about what happened in Guixu, right?", "Heihaian_main_1_3_15_7": "So the problem isn't solved.", "Heihaian_main_1_3_15_8": "Exactly. We need Tethys functioning normally to fully resolve this.", "Heihaian_main_1_3_15_11": "Hoda? No, I don't recall any Bloom Bearer by that name. Why do you ask?", "Heihaian_main_1_3_15_12": "You tell Monica what happened in the Port City of Guixu…", "Heihaian_main_1_3_15_32": "But retrieving the abnormal frequency was a significant step forward.", "Heihaian_main_1_3_15_33": "Ahem, sorry, I got a bit carried away. My name's Monica, the chief administrator—or \"housekeeper\" around here.", "Heihaian_main_1_3_15_34": "Those Bloom Bearers didn't sacrifice themselves in vain…", "Heihaian_main_1_3_15_36": "Efforts to stabilize the Tethys System are underway.", "Heihaian_main_1_3_15_37": "Good to hear. By the way, since you deal with all our contacts, does the name \"Hoda\" ring any bells? She claims to be a Bloom Bearer.", "Heihaian_main_1_3_17_1": "Ku ku ku…", "Heihaian_main_1_3_17_2": "Aalto? I've told you before, when it comes to the classic games on the TR-1200, you don't stand a chance against me. Not in the slightest!", "Heihaian_main_1_3_17_4": "Is that... a talking robot?", "Heihaian_main_1_3_17_5": "Well, in a sense, yes. They're directly linked to the Tethys System, their voice frequencies are encoded into languages we could understand. If you think about it, they could be considered a unique living race of their own.", "Heihaian_main_1_3_17_6": "Anyway... let me introduce you to KU-Money. They manage the cash flow and keep tabs on robot terminals across the region. They're the shrewd profiteer of the Black Shores.", "Heihaian_main_1_3_17_7": "Yo, hold up! You can't call me that! Every move I make is about stacking those chips for the Black Shores!", "Heihaian_main_1_3_17_21": "I haven't heard of anyone with such an ability either.", "Heihaian_main_1_3_17_22": "Gravity control? Sounds farfetched. I'd sooner believe in someone minting Shell Credits.", "Heihaian_main_1_3_17_23": "Unlikely that exists in any universe.", "Heihaian_main_1_3_17_24": "Keep me posted if you find one.", "Heihaian_main_1_3_17_25": "Well, it's a big world, after all. Since we already know someone who can resonate with the Sentinel… you never know.", "Heihaian_main_1_3_17_27": "Sure thing! We can split the Shell Credits they generate, 30-70. I'll take the 70, you take the 30. That's the deal!", "Heihaian_main_1_3_17_28": "Says Mr. Cheapskate!", "Heihaian_main_1_3_17_29": "As for Hoda... If she's a Bloom Bearer, there should be a record of her in the system. And if such a Resonator existed, the Black Shores would definitely know.", "Heihaian_main_1_3_17_30": "Hold on. There's another possibility…", "Heihaian_main_1_3_17_31": "She's not from the Black Shores?", "Heihaian_main_1_3_17_32": "Yeah, that's one possibility. Not to worry, if the machine route doesn't work, there's another way...", "Heihaian_main_1_3_17_33": "Let's go to the Greenhouse. Most of us like to gather there, and Monica, our chief administrator, is stationed there as well.", "Heihaian_main_1_3_2_4": "Well, well! Look who I bumped into—a Midnight Ranger!", "Heihaian_main_1_3_2_6": "Ah! Rover, you're finally here...", "Heihaian_main_1_3_2_8": "So you're the Rover, huh? Delighted to make your acquaintance.", "Heihaian_main_1_3_2_9": "To uncover clues about hidden antiques, of course! Since Mt. Firmament reopened, Master and I noticed artifacts from there popping up in the market.", "Heihaian_main_1_3_2_10": "Aside from Court of Savantae gadgets, there are still plenty of mystery items that don't exactly scream Mt. Firmament, ya know?", "Heihaian_main_1_3_2_11": "So…", "Heihaian_main_1_3_2_13": "So I'm betting they're from the Port City of Guixu!", "Heihaian_main_1_3_2_16": "Yes, I remember you mentioned wanting to learn more about your past ties to the Black Shores.", "Heihaian_main_1_3_2_19": "I'm touched you remember what I said.", "Heihaian_main_1_3_2_21": "Ah!?", "Heihaian_main_1_3_2_22": "You, er, brought it up before.", "Heihaian_main_1_3_2_23": "I still have this Blake Bloom that Aalto gave me.", "Heihaian_main_1_3_2_24": "This should lead me to them, right?", "Heihaian_main_1_3_2_28": "Since we're on the same trail, how about teaming up?", "Heihaian_main_1_3_2_31": "Let THIS master be your guide! You and me, dream team. Nothing is going to slow us down.", "Heihaian_main_1_3_2_32": "Not to boast, but epic adventures tend to have a way of finding me.", "Heihaian_main_1_3_20_1": "Grrr…", "Heihaian_main_1_3_20_2": "I thought an intel broker like you always stays cool-headed.", "Heihaian_main_1_3_20_3": "I'm frustrated with myself. Got too carried away by your presence to think straight.", "Heihaian_main_1_3_20_4": "I thought we could easily resolve that issue by uploading the data you brought back to the system. Never considered the possibility of an infiltrator lurking inside.", "Heihaian_main_1_3_20_5": "We need to figure out who's behind all this.", "Heihaian_main_1_3_20_6": "Does the Tethys System mean that much to the Black Shores?", "Heihaian_main_1_3_20_11": "Yeah, the Black Shores' every move hinges on its decisions, big or small. Without Tethys, it'd just be a barren Tacetite.", "Heihaian_main_1_3_20_22": "And if you're after the truth, you'll need its assistance too.", "Heihaian_main_1_3_20_23": "Actually, KU-Money, Monica, and I don't have top clearance to the Tethys System. Our access is limited.", "Heihaian_main_1_3_20_24": "With higher clearance, you could uncover the answers you're looking for…", "Heihaian_main_1_3_20_26": "Alright, let's pick up the pace. We need to find the KU-Water siblings and check on the Modulation Device.", "Heihaian_main_1_3_20_27": "This is your chance to ask anything you want.", "Heihaian_main_1_3_20_28": "Really?", "Heihaian_main_1_3_20_29": "If anyone has answers, it's Tethys.", "Heihaian_main_1_3_20_30": "I can't guarantee you'll get everything you're after, but it's worth a shot, right?", "Heihaian_main_1_3_20_31": "The Greenhouse's just ahead. Let's move.", "Heihaian_main_1_3_20_32": "What should I do now?", "Heihaian_main_1_3_22_1": "This piano is playing by itself.", "Heihaian_main_1_3_22_2": "Hmm? Do you know how to play the piano?", "Heihaian_main_1_3_22_3": "No. It's doing that all by itself.", "Heihaian_main_1_3_22_4": "I guess the Black Shores have earned their mysterious reputation. They even have a self-playing piano.", "Heihaian_main_1_3_22_5": "(Try to touch a key)", "Heihaian_main_1_3_22_6": "…", "Heihaian_main_1_3_22_7": "So you do know how to play!", "Heihaian_main_1_3_22_8": "(Keep touching the keys)", "Heihaian_main_1_3_22_9": "…", "Heihaian_main_1_3_22_10": "I don't have a musical bone in me, but that sounded good.", "Heihaian_main_1_3_22_11": "It sounds familiar.", "Heihaian_main_1_3_22_12": "(Keep touching the keys)", "Heihaian_main_1_3_22_13": "In every sound and frequency lies an emotion.", "Heihaian_main_1_3_22_14": "Hey! Wake up! What was that?", "Heihaian_main_1_3_22_15": "Did I just see...?", "Heihaian_main_1_3_22_16": "Ah! Another earthquake!", "Heihaian_main_1_3_22_17": "What's happening? Run! We need to get out of here!", "Heihaian_main_1_3_23_1": "Hey {PlayerName}, can you hear me?", "Heihaian_main_1_3_23_3": "There was a spike in the anchor frequency of the Tethys algorithmic array. It caused other abnormal frequencies to escape.", "Heihaian_main_1_3_23_4": "Analysts are still investigating. We're already en route for repairs.", "Heihaian_main_1_3_23_8": "Right now, the data stored in Tethys is materializing by drawing energy from the massive Tacetite beneath the Black Shores. It's making digital constructs out of real life entities.", "Heihaian_main_1_3_23_12": "KU-Money already logged your info in Tethys. Now you can command the robots across the Black Shores to fix and upload the corrupted data. That'll restore the anchors.", "Heihaian_main_1_3_23_13": "We're heading to Veiled Rock's anchor. Rover, can you help at the Haven of Sprouts? It's our comms hub.", "Heihaian_main_1_3_23_16": "I'll be helping with the repair at Veiled Rock. Such a pity I won't be there to witness Jinzhou's savior in action once more.", "Heihaian_main_1_3_23_17": "No... I'll miss seeing my friend in action again.", "Heihaian_main_1_3_23_18": "Maybe that's why you saw the other you in that vision?", "Heihaian_main_1_3_3_1": "That's weird. These parameters are correct, but nothing's happening. What's going on…?", "Heihaian_main_1_3_3_2": "Are you a Bloom Bearer from the Black Shores?", "Heihaian_main_1_3_3_3": "Yes. Need something?", "Heihaian_main_1_3_3_8": "Oh!? So… y-you're the one Aalto invited earlier?", "Heihaian_main_1_3_3_9": "The one and only.", "Heihaian_main_1_3_3_10": "Ohhh! Sorry I didn't recognize you!", "Heihaian_main_1_3_3_11": "Golden pupils and this Blake Bloom. Yeah, it's you alright!", "Heihaian_main_1_3_3_12": "I'm Niya, a Bloom Bearer from the Black Shores. Didn't expect to meet someone as important as you under these circumstances...", "Heihaian_main_1_3_3_15": "I know it's unusual, but… could you help me out now that we're working together?", "Heihaian_main_1_3_3_16": "Hold on, I haven't decided if I want to join the Black Shores.", "Heihaian_main_1_3_3_17": "Yes, that's why the Tethys System sent us to locate and recover this frequency as soon as possible, to prevent a potential disaster.", "Heihaian_main_1_3_3_18": "Our agents relayed the coordinates, but...", "Heihaian_main_1_3_3_19": "Since then, I've lost contact with them, which doesn't sit well... I'm stuck here monitoring, can't leave my post.", "Heihaian_main_1_3_3_20": "Do you think you could help check out what happened?", "Heihaian_main_1_3_3_21": "If things aren't looking good, we might need to inform Jinzhou's City Hall, like we did before.", "Heihaian_main_1_3_3_22": "We will need to act fast, then.", "Heihaian_main_1_3_3_23": "By the way, what do you mean by \"abnormal frequency\"?", "Heihaian_main_1_3_3_24": "Could be the Reverberations or something in the Sonoro Spheres.", "Heihaian_main_1_3_3_25": "In Solaris, frequencies can be anything. One thing's for sure though, this frequency represents gravity.", "Heihaian_main_1_3_3_26": "It's abnormal because... it has its own gravitational center. You should be able to feel a palpable anomaly near it. That's how you can locate it.", "Heihaian_main_1_3_3_28": "I trust you'll handle it smoothly. But remember, your safety matters most. Don't hesitate to retreat if you run into any real danger.", "Heihaian_main_1_3_3_29": "And once you're back, we'll hurry to the Black Shores to upload it to the Tethys System… Oh! I forgot you haven't been to the Black Shores, have you?", "Heihaian_main_1_3_3_30": "Not yet, at least.", "Heihaian_main_1_3_3_31": "No worries. I'll be your guide then.", "Heihaian_main_1_3_3_32": "Really? But Encore mentioned you'd be joining soon...", "Heihaian_main_1_3_3_33": "Can you explain what's going on first?", "Heihaian_main_1_3_3_34": "Actually, we're monitoring abnormal parameters and detected a problematic frequency that needs to be taken back to the Black Shores.", "Heihaian_main_1_3_5_1": "What's the big deal? Just some pawns. I won't even break a sweat.", "Heihaian_main_1_3_5_2": "Something feels... different about them. Be careful.", "Heihaian_main_1_3_5_3": "I sense the presence of Tacet Discords below.", "Rogue_Entry_Multiple": "x{0}%", "LevelPlay_131900005_ChildQuestTip_136_3": "", "QuestChapter_2013_ChapterName": "Glorious Loong's Pearl", "QuestChapter_2013_ChapterNum": "Mt. Firmament", "QuestChapter_2013_SectionNum": "Act I", "Heihaian_main_1_3_27_1": "All right! All the repairs are finally done.", "Heihaian_main_1_3_27_3": "Thank you for your help, {PlayerName}.", "Heihaian_main_1_3_27_4": "Without you leading the charge, we would have barely made it—", "Heihaian_main_1_3_27_11": "You are… Hoda.", "Heihaian_main_1_3_27_12": "Oh, I forgot to tell you. We finally found out her true identity.", "Heihaian_main_1_3_27_13": "She wasn't lying when she said she was a Bloom Bearer. She worked as a field medic.", "Heihaian_main_1_3_27_14": "Then how is any of this possible?", "Heihaian_main_1_3_27_15": "Hoda is but one of us. In the Tethys System, our registered name is… Necrostar.", "Heihaian_main_1_3_27_16": "We are forever trapped on the event horizon of the black hole, falling into an unending darkness…", "Heihaian_main_1_3_27_17": "Beneath the Lament's wheels we are but dust, pitiful souls cursed to suffer dreadful eternity, denied the solace of death.", "Heihaian_main_1_3_27_18": "Welcome home, {PlayerName}.", "Heihaian_main_1_3_28_1": "You stand on these shores once more. Welcome home, {PlayerName}.", "Heihaian_main_1_3_28_2": "You saved me back in the Port City of Guixu?", "Heihaian_main_1_3_28_3": "I wished to keep you from any harm.", "Heihaian_main_1_3_28_4": "Forgive me for acting on my own accord.", "Heihaian_main_1_3_28_5": "Was that you on the beach before?", "Heihaian_main_1_3_28_6": "…", "Heihaian_main_1_3_28_7": "Why do you look sad?", "Heihaian_main_1_3_28_8": "Sad? Pardon me, such emotions are not mine to show…", "Heihaian_main_1_3_28_9": "Long ago, when you first brought the Black Shores into existence on this island, I assisted you in managing this place.", "Heihaian_main_1_3_28_10": "You once wove the threads of this world together, but then you left, roving the boundaries between this realm and the next.", "Heihaian_main_1_3_28_11": "I don't remember any of this…", "Heihaian_main_1_3_28_12": "You have lost far more than just your memories.", "Heihaian_main_1_3_28_13": "But the Black Shores...", "Heihaian_main_1_3_28_14": "Since your departure, the Tethys System has been the sole leader of the Black Shores.", "Heihaian_main_1_3_28_15": "You have more important matters to attend to than dealing with everyday trifles. That is why you entrusted the Tethys System with the Black Shores' governance.", "Heihaian_main_1_3_28_16": "This time, only you have the ability to end all of this. Completely.", "Heihaian_main_1_3_28_19": "This is also your first step towards the future.", "Quest_145000004_ChildQuestTip_145_195": "", "Quest_145000004_ChildQuestTip_145_196": "", "Quest_145000004_ChildQuestTip_145_198": "", "Quest_145000004_ChildQuestTip_145_199": "", "Quest_145000004_ChildQuestTip_145_200": "", "Quest_145000004_ChildQuestTip_145_201": "", "Quest_145000004_ChildQuestTip_145_203": "", "Quest_145000004_ChildQuestTip_145_208": "", "Quest_145000004_ChildQuestTip_145_209": "", "Quest_145000004_ChildQuestTip_145_210": "", "Quest_145000004_ChildQuestTip_145_211": "", "Quest_145000004_ChildQuestTip_145_212": "", "Quest_145000004_ChildQuestTip_145_213": "", "Heihaian_main_1_3_32_1": "Th-thank goodness, you're finally awake! I-I thought you fell so hard th-that you wouldn't be able to make it…", "Heihaian_main_1_3_32_2": "Where am I?", "Heihaian_main_1_3_32_3": "Who are you?", "Heihaian_main_1_3_32_4": "Y-you're at the Bank of Life. As you can see, i-it's an underground seed bank.", "Heihaian_main_1_3_32_5": "M-me? I-I am KU-Nana, an underground Gardener. I-I take care of the flowers here.", "Heihaian_main_1_3_32_6": "So I'm already in the underground area, huh?", "Heihaian_main_1_3_32_7": "Y-yes…", "Heihaian_main_1_3_32_9": "Usually, no one comes to the Bank of Life except the Shorekeeper…", "Heihaian_main_1_3_32_10": "Where is the Shorekeeper?", "Heihaian_main_1_3_32_11": "Hmm, as far as I can remember, she seems to have never left this place.", "Heihaian_main_1_3_32_12": "She used to come to the Bank of Life once in a while, choosing a flower to plant in her own \"garden.\" But she hasn't come for a very, very long time.", "Heihaian_main_1_3_32_13": "To be exact, it's been twenty years, five months, and seventeen days since her last visit.", "Heihaian_main_1_3_32_15": "I need to fix Tethys' errors.", "Heihaian_main_1_3_32_17": "Then you need to go to the Data Hub where the Stellar Matrices... I mean collections of stars are stored. Unfortunately, it's been out of commission for a while now.", "Heihaian_main_1_3_32_19": "The Shorekeeper has probably been too busy trying to fix it to visit.", "Heihaian_main_1_3_32_27": "If the Shorekeeper places her trust in you, then y-you shall have our trust too.", "Heihaian_main_1_3_32_28": "Thank you for trusting me.", "Heihaian_main_1_3_32_29": "KU-Money shared your information with us through the Tethys System.", "Heihaian_main_1_3_32_30": "I only know how to take care of plants, and I can't do much in this situation… but I still want to help if the Black Shores, my home, is in crisis!", "Heihaian_main_1_3_32_32": "I'll give it to the Shorekeeper.", "Heihaian_main_1_3_32_33": "Thank you so much!", "Heihaian_main_1_3_32_34": "Go straight ahead, and you'll leave the Bank of Life!", "Heihaian_main_1_3_34_1": "This is what the Black Shores really looks like.", "Heihaian_main_1_3_34_2": "You're just a projection, right?", "Heihaian_main_1_3_34_3": "To be exact, my body is composed of Sonoro Spheres, and the projection you see is but a shadow of the Sonoro.", "Heihaian_main_1_3_34_4": "I cannot leave my post. As the core computational unit of the Tethys System, I must remain to ensure its proper functioning.", "Heihaian_main_1_3_34_5": "Yet, I still wish to be with you. This is the only way.", "Heihaian_main_1_3_34_6": "That is the Necrostar, once known in ancient astronomy as a \"black hole.\"", "Heihaian_main_1_3_34_7": "Please bring it back to the Modulation Hall, and I shall correct it.", "Heihaian_main_1_3_34_8": "Then, the Tethys System will be restored, and harm will be no more.", "Heihaian_main_1_3_34_9": "My only hope now... is that we are not too late.", "Heihaian_main_1_3_36_1": "Thank you, thank you! You saved the day!", "Heihaian_main_1_3_36_2": "These Tacet Discords are such a pain! Luckily, we've got a way to get rid of them!", "Heihaian_main_1_3_36_6": "KU-Nana said you have important things to do, right? Go on, then. Leave the rest to us.", "Heihaian_main_1_3_36_7": "Madame Beatrice and the Agents also need your help.", "Heihaian_main_1_3_36_8": "Don't worry, we'll keep this station secure.", "Activity_101300001_Desc": "Mt. Firmament is a secluded haven, detached from the rest of the world. It is rumored to be the very place where the Sentinel Jué descended...", "NPC_HZ_7_1": "Spring's Taste? I know where it is!", "NPC_HZ_7_2": "Just... follow this road.", "NPC_HZ_7_3": "That way... Hmm, I'm getting lost myself...", "NPC_HZ_75_7": "But fortunately, Mt. Firmament is now accessible to the outside. More customers means more money for me to fill the gap.", "RogueBuffPool_910312000671_BuffDesc_1": "Additionally unlock 2 nodes of the Resonator's Resonance Chain. Can unlock up to 6 nodes.", "RogueBuffPool_910312000672_BuffDesc_1": "For every 10 Attribute Orbs owned, increase the Resonator level by 5, up to Lv. 90.", "RogueBuffPool_910312000673_BuffDesc_1": "Upon obtaining a Metaphor from White Cat, there is a slight chance of obtaining 1 additional Metaphor.", "RogueBuffPool_910312000674_BuffDesc_1": "Recover 5% of the Resonator's Max HP upon defeating an enemy.", "RogueBuffPool_910312000675_BuffDesc_1": "Obtain Dream Fragments equal to 100% of the current Dream Fragments owned.", "RogueBuffPool_910312000676_BuffDesc_1": "Obtain Dream Fragments equal to 50 times the number of the current Attribute Orbs owned.", "RogueBuffPool_910312000677_BuffDesc_1": "Summon a lightning strike every 5s that deals DMG equal to 650% of the Resonator's ATK to the enemy on hit.", "RogueBuffPool_910312000678_BuffDesc_1": "Reduce Base DEF by 60% and obtain 300% more Dream Fragments.", "RogueBuffPool_910312000679_BuffDesc_1": "Lose all Dream Fragments and obtain 5 random Metaphors.", "RogueBuffPool_910312000680_BuffDesc_1": "Increase Resonance Skills DMG Bonus by 200%. Casting Resonance Skill consumes 80 additional STA.", "RogueBuffPool_910312000681_BuffDesc_1": "Increase DMG dealt by 70% upon entering a new Memory Zone, which will be removed upon taking DMG.", "RogueBuffPool_910312000682_BuffDesc_1": "Reduces Max HP by 35%; increases Symphony Rank's progression efficiency by 100%.", "Quest_11900011_InteractContent_139_1": "Talk", "LevelPlay_146900006_LevelPlayName_146_1": "", "Side_CXSQJD_TDTEST1_25_21": "", "Side_CXSQJD_TDTEST1_25_22": "", "HelpText_78_Content": "[Event Rules]\nThe Pioneer Association has selected Mt. Firmament as the focal region in the most recent edition of Wutherium Geographic. To that end, the association has organized a special exploration of Mt. Firmament.\nComplete Survey Tasks and accumulate Survey Points to secure valuable rewards offered by the Pioneer Association.\n\n[Quest Reset]\nSurvey Tasks reset daily at 04:00 (UTC-08:00). Upon reset, any unclaimed Survey Points will be automatically claimed, and uncompleted tasks will expire.\nIf you have any unclaimed rewards when the event ends, you can log in within 30 days afterward to receive the rewards via mail.", "GuideFocusNew_20058_Content": "Deal damage to enemies and dodge their attacks to increase your Symphony Rank.", "GuideFocusNew_20059_Content": "Deal damage to enemies and dodge their attacks to increase your Symphony Rank.", "GuideFocusNew_20060_Content": "Deal damage to enemies and dodge their attacks to increase your Symphony Rank.", "GuideTips_20076_Content": "Reach Symphony Rank SS to significantly boost Crit. Rate and Crit. DMG.", "PlotType_10012_TypeDescription": "Prologue", "Function_notopen_tili": "This function is currently unavailable.", "Entity_dd8ab12f65d0fa2142c5c781361ae66c3ba2811d4d030c04caf3534f3848c715": "Repeater", "LevelPlay_141000012_ChildQuestTip_662_10": "", "Entity_30f1058c078dfed53ff7e060394c3615b6973e762382c7d843dc00819bb7dd17": "Magnetic Base", "LevelPlay_313900014_ChildQuestTip_313_16": "Leave Somnoire", "LevelPlay_313900038_ChildQuestTip_313_2": "", "LevelPlay_313900038_ChildQuestTip_313_3": "Defeat the Enemies", "LevelPlay_313900038_ChildQuestTip_313_4": "Defeat the Enemies", "LevelPlay_313900038_ChildQuestTip_313_5": "", "LevelPlay_313900038_ChildQuestTip_313_6": "", "LevelPlay_313900038_ChildQuestTip_313_7": "Talk to the Strange White Cat", "LevelPlay_313900038_ChildQuestTip_313_8": "Talk to Ivory Gatekeeper", "LevelPlay_313900038_ChildQuestTip_313_9": "Proceed to the Next Memory Zone", "LevelPlay_313900038_GeneralFloatingTipMainText_313_1": "Enemy ATK greatly increased!", "LevelPlay_313900038_LevelPlayName_313_2": "", "LevelPlay_313900038_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313900039_ChildQuestTip_313_2": "", "LevelPlay_313900039_ChildQuestTip_313_3": "Defeat the Enemies", "LevelPlay_313900039_ChildQuestTip_313_4": "Defeat the Enemies", "LevelPlay_313900039_ChildQuestTip_313_5": "", "LevelPlay_313900039_ChildQuestTip_313_6": "", "LevelPlay_313900039_ChildQuestTip_313_7": "Talk to the Strange White Cat", "LevelPlay_313900039_ChildQuestTip_313_8": "Talk to Ivory Gatekeeper", "LevelPlay_313900039_ChildQuestTip_313_9": "Proceed to the Next Memory Zone", "LevelPlay_313900039_GeneralFloatingTipMainText_313_1": "Enemy ATK greatly increased!", "LevelPlay_313900039_LevelPlayName_313_2": "", "LevelPlay_313900039_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_136900132_ChildQuestTip_136_2": "", "LevelPlay_136900132_LevelPlayName_136_2": "", "Chengxiaoshan_main_1_1_85_2": "It seems the Fractsidus had infiltrated Mt. Firmament even before the disaster struck.", "Chengxiaoshan_main_1_1_142_7": "Well, we're alive at least. Can't complain. A few scrapes and bruises are nothing compared to what could've happened.", "Chengxiaoshan_main_1_1_142_8": "Goodness, that kind young lady saved our lives from the Disruption. If it weren't for her, I wouldn't still be breathing today.", "Chengxiaoshan_main_1_1_142_9": "A kind young lady? You mean...", "Chengxiaoshan_main_1_1_142_10": "Oh, come on. That's not just any young lady. She's the Magistrate of Jinzhou!", "Chengxiaoshan_main_1_1_142_11": "...Oh, my, so she is our Magistrate? She looked so young...", "Chengxiaoshan_main_1_1_156_8": "...Well... I thought she knew nothing about our town as an outsider...", "Chengxiaoshan_main_1_1_156_9": "But it was too late, the decision had been made based on the support she received. In the end, I just accepted the inevitable.", "Chengxiaoshan_main_1_1_156_10": "(Ask about Uncle Fu.)", "Chengxiaoshan_main_1_1_156_11": "Uh... Have you never heard about Uncle Fu?", "Chengxiaoshan_main_1_1_156_12": "...{Male=He;Female=She} must be the esteemed guest from Jinzhou Lady Xinyi mentioned.", "Chengxiaoshan_main_1_1_156_13": "Ah, I see.", "Chengxiaoshan_main_1_1_156_14": "That man in the white shirt is Uncle Fu, former leader of Hongzhen. Despite having stepped down from his position, he still commands respect from the townsfolk.", "Chengxiaoshan_main_1_1_156_15": "He's said to be over a hundred years old, making him the oldest person in town.", "Chengxiaoshan_main_1_1_156_16": "Sigh... It must be tough for him, enduring all this chaos at his age...", "LevelPlay_136900133_ChildQuestTip_136_2": "", "LevelPlay_136900133_LevelPlayName_136_2": "", "Quest_146000002_ChildQuestTip_146_43": "", "Quest_146000002_ChildQuestTip_146_45": "", "BattlePassTask_315_TaskName": "Get 5,000 Tactical Simulacra Points", "BattlePassTask_316_TaskName": "Get Lollo Express 3 times in Lollo Campaigns", "Entity_30091602af5125e7a14d556f9f97eb464929288bc68b83fff652c7b2a3a2cc25": "Status Trigger", "Entity_c6338a906ac5aae085afa366140bcfe9b06b8efe76b8652a5d6b5eabe35403d4": "Variable Manager", "HelpText_79_Title": "About the Tales from Mt. Firmament", "HelpText_79_Content": "[About]\nMt. Firmament is a secluded haven, detached from the rest of the world. It is rumored to be the very place where the Sentinel Jué descended...\nComplete event quests to earn great rewards.\n\n[Eligibility]\nReach Union Level 14 and arrive at Mt. Firmament in the main quest \"Voyage to Firmament.\"\n\n[Event Rules]\nThe event consists of four phases, with each phase unlocking progressively as you advance through the main quests.\nComplete event quests to earn great rewards.\nIf you have any unclaimed rewards when the event ends, you can log in within 30 days afterward to receive the rewards via mail.\nPlease note that certain content of the event is not available while in Co-op mode. Quest Tracking is not available while in certain game scenes.", "Activity_101000003_Desc": "Time continues to flow on \nMt. Firmament.\nYou met an unexpected listener while strolling through the lively yet peaceful Hongzhen and listening to interesting stories about Mt. Firmament.\nThis gentle but mysterious Wayfinder extends a rather special invitation to you...", "Activity_101000003_Title": "Immortal Blaze", "GuideFocusNew_1157_Content": "{0} When Jinhsi casts Basic Attack Stage 4, her Resonance Skill is replaced with Resonance Skill: Overflowing Radiance.", "GuideFocusNew_1158_Content": "When Jinhsi casts Basic Attack Stage 4, her Resonance Skill is replaced with Resonance Skill: Overflowing Radiance.", "GuideFocusNew_1159_Content": "{0} When Jinhsi casts Basic Attack Stage 4, her Resonance Skill is replaced with Resonance Skill: Overflowing Radiance.", "GuideFocusNew_1160_Content": "{0} With Resonance SkillOverflowing Radiance, Jinhsi deals Spectro DMG and enters the Incarnation state.", "GuideFocusNew_1161_Content": "With Resonance SkillOverflowing Radiance, Jinhsi deals Spectro DMG and enters the Incarnation state.", "GuideFocusNew_1162_Content": "{0} With Resonance SkillOverflowing Radiance, Jinhsi deals Spectro DMG and enters the Incarnation state.", "GuideFocusNew_1163_Content": "{0} With Resonance SkillIlluminous Epiphany, Jinhsi deals additional DMG at the cost of Forte Gauge.", "GuideFocusNew_1164_Content": "With Resonance SkillIlluminous Epiphany, Jinhsi deals additional DMG at the cost of Forte Gauge.", "GuideFocusNew_1165_Content": "{0} With Resonance SkillIlluminous Epiphany, Jinhsi deals additional DMG at the cost of Forte Gauge.", "GuideFocusNew_1167_Content": "After casting Basic Attack 4, Changli enters True Sight.", "GuideFocusNew_1170_Content": "When in True Sight, if Changli uses Basic Attack on the ground, she casts True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG.", "SkillDescription_1304036_Description": "{0}s", "ItemInfo_10001605_Name": "Jinhsi's Waveband", "ItemInfo_10001605_ObtainedShowDescription": "Can be used to activate Jinhsi's Resonance Chain.", "ItemInfo_10001605_AttributesDescription": "Can be used to activate Jinhsi's Resonance Chain.", "ItemInfo_10001605_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001606_Name": "Changli's Waveband", "ItemInfo_10001606_ObtainedShowDescription": "Can be used to activate Changli's Resonance Chain.", "ItemInfo_10001606_AttributesDescription": "Can be used to activate Changli's Resonance Chain.", "ItemInfo_10001606_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "Condition_13000068_Description": "Complete the Main Quest Act VII \"Thaw of Eons\" to unlock", "Chengxiaoshan_main_1_1_157_1": "Have you seen the Magistrate of Jinzhou... She looks familiar...", "Chengxiaoshan_main_1_1_157_2": "She looks like the baby our Sentinel brought back all those years ago...", "Chengxiaoshan_main_1_1_157_3": "...She appears to be 16 or 17 years old though. It doesn't make sense...", "Chengxiaoshan_main_1_1_157_4": "Time works differently here in Mt. Firmament, remember? Good luck figuring out the math.", "Chengxiaoshan_main_1_1_158_1": "Nothing I've tried so far is working.", "Chengxiaoshan_main_1_1_158_2": "The Nexus is completely out of commission...", "Chengxiaoshan_main_1_1_158_3": "Can't tell if it's the Temporal Disruption or the Fractsidus' doing.", "Chengxiaoshan_main_1_1_158_4": "So we can't use our Terminals to locate those missing people?", "Chengxiaoshan_main_1_1_158_5": "Nah, we can't...", "Chengxiaoshan_main_1_1_159_1": "Cough cough...", "Chengxiaoshan_main_1_1_160_1": "Cough cough...", "Chengxiaoshan_main_1_1_160_2": "Help... Help me...", "Chengxiaoshan_main_1_1_160_3": "Don't worry, I'm here with you...", "Chengxiaoshan_main_1_1_160_4": "Hang in there. I'll have you patched up in no time.", "Chengxiaoshan_main_1_1_161_1": "Please, I need to go...", "Chengxiaoshan_main_1_1_161_2": "Sorry, ma'am. You must stay here. It's too dangerous.", "Chengxiaoshan_main_1_1_161_3": "My child... She's been... the Temporal Disruption...", "Chengxiaoshan_main_1_1_161_4": "I'm begging you, please... I need to go save her...", "Chengxiaoshan_main_1_1_161_5": "...", "Chengxiaoshan_main_1_1_287_1": "A Fractsidus Artificer frozen in time by the Sentinel. They must belong to the death squad Xinyi mentioned.", "Chengxiaoshan_main_1_1_288_1": "A Fractsidus Artificer gravely injured by Mianloong Chamber's defense mechanism. They must belong to the death squad Xinyi mentioned.", "Chengxiaoshan_main_1_1_62_1": "A Scarefrost Deer caught in the Temporal Disruption. It is now forever frozen in the instant before the disaster struck.", "Chengxiaoshan_main_1_1_62_2": "Though appearing still and serene from the outside, internally it is being torn apart by the chaotic forces of time.", "Chengxiaoshan_main_1_1_7_1": "Did you hear about the fog over the waters around Mt. Firmament?", "Chengxiaoshan_main_1_1_7_2": "They say it's as thick as a brick wall.", "Chengxiaoshan_main_1_1_7_3": "Well, that's why they call it \"Restricted Waters\".", "Chengxiaoshan_main_1_1_7_4": "Remember that notice from City Hall? How long has it been up?", "Chengxiaoshan_main_1_1_86_1": "A resident of Hongzhen, suspended in time by the Temporal Disruption. They are now forever frozen in the instant before the disaster struck.", "Chengxiaoshan_main_1_1_86_2": "Fortune had turned its back on this unlucky soul.", "Speaker_900093_Name": "Scar’s Illusion", "Speaker_900093_Title": "", "LevelPlay_313900012_ChallengeFailMainText_313_9": "It’s not here...", "LevelPlay_313900012_ChallengeFailMainText_313_10": "It’s not here...", "LevelPlay_313900012_ChallengeFailMainText_313_11": "It’s not here...", "LevelPlay_313900012_ChildQuestTip_313_71": "", "LevelPlay_313900012_ChildQuestTip_313_72": "", "LevelPlay_313900012_ChildQuestTip_313_73": "", "LevelPlay_313900012_ChildQuestTip_313_74": "", "LevelPlay_313900012_ChildQuestTip_313_75": "", "LevelPlay_313900012_ChildQuestTip_313_76": "", "LevelPlay_313900012_QuestScheduleSubTitle_313_1": "First Wave", "LevelPlay_313900012_QuestScheduleSubTitle_313_2": "Second Wave", "LevelPlay_313900012_QuestScheduleSubTitle_313_3": "Third Wave", "POI_ZLYZ_10_1": "Great! We did it!", "POI_ZLYZ_10_2": "*coughing* Sorry, I-I got a bit carried away…", "POI_ZLYZ_10_4": "Uncle Fu said there are a total of five parts of this ritual, and we have to go all over Mt. Firmament for them...", "POI_ZLYZ_10_5": "Uncle Fu didn't give clear hints about where to take the remaining four steps, just some brief clues.", "POI_ZLYZ_10_6": "He said the first is located north of Xuanji Ridge, at the boundary of yellow and white; the second is located south of Hongzhen, where the waterfalls converge.", "POI_ZLYZ_10_7": "The third is located above the Loong's Ridge, at the peak of the arch-shaped rock; and the fourth is located on the southeast side, among the shoals and islands.", "POI_ZLYZ_10_8": "That's all I know. Sorry, but it seems you'll need to figure out the exact locations yourself... I'm counting on you!", "POI_ZLYZ_11_3": "He said the first is located north of Xuanji Ridge, at the boundary of yellow and white; the second is located south of Hongzhen, where the waterfalls converge.", "POI_ZLYZ_11_4": "The third is located on top of the Loong's back, at the peak of the arch-shaped rock; and the fourth is located on the southeast side, among the shoals and islands.", "POI_ZLYZ_11_5": "That's all I know. Sorry, but it seems you'll need to figure out the exact locations yourself... I'm counting on you!", "GuideFocusNew_1168_Content": "{0} After casting Basic Attack 4, Changli enters True Sight.", "GuideFocusNew_1171_Content": "{0} When in True Sight, if Changli uses Basic Attack on the ground, she casts True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG.", "Quest_140900000_ChildQuestTip_140_1": "", "Quest_140900000_ChildQuestTip_140_2": "", "Quest_140900000_ChildQuestTip_140_3": "", "Quest_140900000_ChildQuestTip_140_4": "", "Quest_140900000_ChildQuestTip_140_5": "", "Quest_140900000_QuestDesc_140_1": "Self-moving Suitcase. Gulan, Yanning linear behavior", "Quest_140900000_QuestName_140_1": "Self-moving Suitcase", "LevelPlay_313900004_ChildQuestTip_313_18": "", "LevelPlay_313900014_ChallengeSuccessMainText_313_1": "Challenge Complete", "LevelPlay_313900014_ChildQuestTip_313_22": "", "LevelPlay_313900014_ChildQuestTip_313_23": "", "LevelPlay_313900005_ReachChallengeMainText_313_1": "Challenge Complete", "Flow_313900000_393": "Such speed, such brutality... Aah, can't you see? We are kindred spirits, after all...", "ItemInfo_42310230_AttributesDescription": "A material used for Resonator Ascension.", "ItemInfo_42310240_AttributesDescription": "A material used for Cooking.", "ItemInfo_42310230_BgDescription": "An unstable crystal precipitated out of highly concentrated Remnant Energy. It is so unsteady that it starts to sublimate as soon as it is formed, disappearing into thin air as energy. Its existence reminds one of the transience of the life of a Nova.", "ItemInfo_42310240_BgDescription": "A translucent shellfish, known as the \"sea flytrap.\" It has a body composed of a dense gelatinous substance. It uses the luminescent pearl-like objects on its body to lure in and prey on marine organisms.", "ItemInfo_42310230_ObtainedShowDescription": "A material used for Resonator Ascension.", "ItemInfo_42310240_ObtainedShowDescription": "A material used for Cooking.", "PhotographHandBook_41_Name": "New Ally", "PhotographHandBook_42_Name": "Spring Thunder", "PhotographHandBook_43_Name": "Meeting the Divine", "PhotographHandBook_44_Name": "Trail Blazer", "PhotographHandBook_41_Descrtption": "No need to worry! With me here, everything will go smoothly!", "PhotographHandBook_42_Descrtption": "Spring thunder heralds the world's awakening.", "PhotographHandBook_43_Descrtption": "What seekest thou before the divine?", "PhotographHandBook_44_Descrtption": "Clear the path and lead the way.", "PlotType_107_TypeDescription": "Huanglong Chapter 1: A New Companion", "PlotType_1004_TypeDescription": "Companion Stories Immortal Blaze", "LevelPlay_313900040_ChildQuestTip_313_2": "Talk to Illusia", "LevelPlay_313900040_ChildQuestTip_313_3": "Talk to Ivory Gatekeeper", "LevelPlay_313900040_ChildQuestTip_313_4": "Talk to the Strange White Cat", "LevelPlay_313900040_ChildQuestTip_313_5": "Proceed to the next Memory Zone", "LevelPlay_313900040_LevelPlayName_313_2": "", "Flow_313900000_396": "Scar's flame consumes you. You drift into unconsciousness. Time passes...", "ResonantChain_115_AttributesDescription": "When casting Basic Attack \"Incarnation - Basic Attack\" or Resonance Skill Crescent Divinity, Jinhsi gains one stack of Herald of Revival, stacking up to {0} times and lasting for {1}s. When casting Resonance Skill Illuminous Epiphany, Jinhsi consumes all stacks of Herald of Revival. Each stack increases the damage of Resonance Skill Illuminous Epiphany by {2}.", "ResonantChain_115_NodeName": "Abyssal Ascension", "ResonantChain_116_NodeName": "Chronofrost Repose", "ResonantChain_117_NodeName": "Celestial Incarnate", "ResonantChain_116_AttributesDescription": "Jinhsi restores {1} Incandescence while staying out of combat for more than {0}s. This effect can only be triggered {3} time(s) every {2}s.", "ResonantChain_117_AttributesDescription": "Jinhsi gains one stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Each stack of Immortal's Descendancy increases Jinhsi's ATK by {0}, stacking up to {1} time(s) and lasting for {2}s.", "ResonantChain_118_AttributesDescription": "When Jinhsi casts Resonance Liberation Purge of Light or Resonance Skill Illuminous Epiphany, all nearby Resonators on the team gain {0} Attribute DMG Bonus for {1}s.", "ResonantChain_118_NodeName": "Benevolent Grace", "ResonantChain_119_AttributesDescription": "The DMG Multiplier of Resonance Liberation Purge of Light is increased by {0}.", "ResonantChain_119_NodeName": "Frostfire Illumination", "ResonantChain_120_AttributesDescription": "The DMG Multiplier of Resonance Skill Illuminous Epiphany is increased by {0} and the additional DMG Multiplier gained by consuming Incandescence is increased by {1}.", "ResonantChain_120_NodeName": "Thawing Triumph", "RoleSkillInput_1304_DescList_1": "Jinhsi's Forte Gauge is restored when Resonators inflict Attribute DMG or Coordinated Attack DMG.", "RoleSkillInput_1304_DescList_2": "Jinhsi may consume Forte Gauge to provide additional DMG Multipliers for certain skills.", "SkillInput_130401_Description": "Incarnation: After Basic Attack 4 or Intro Skill is cast, use {0} within 5s while Resonance Skill is not in Cooldown.", "SkillInput_130402_Description": "Crescent Divinity: While in Incarnation, use {0}.", "POI_ZLYZ_2_1": "(She mumbles weakly.)", "POI_ZLYZ_2_2": "Hey! Wake up! Can you hear me?", "POI_ZLYZ_2_3": "Her hands are so cold. Oh no.", "POI_ZLYZ_2_4": "But she doesn't seem badly injured.", "POI_ZLYZ_2_5": "Cold… Hun-hungry…", "POI_ZLYZ_2_7": "Seems like she's out cold from hunger and, well, cold. I might not know what cold feels like, but hunger? That's a killer!", "POI_ZLYZ_2_8": "Let's whip up something for her, shall we?", "POI_ZLYZ_2_9": "Something delicious, warm, and easy to the stomach!", "POI_ZLYZ_2_10": "(Abby's stomach growls…)", "POI_ZLYZ_2_11": "Oh great, now I'm hungry too! Make some more, I'd like some soup too!", "POI_ZLYZ_21_1": "So, we're all done with the ritual. Time to get you back to Hongzhen.", "POI_ZLYZ_21_2": "Hold on! It's not done yet!", "POI_ZLYZ_21_3": "Any new discoveries?", "POI_ZLYZ_21_4": "Yeah, I just found a note left by Uncle Fu. Turns out it was once a simple coming-of-age tradition for the people of Mt. Firmament.", "POI_ZLYZ_21_5": "Only the Flamebearers who passed the trials of wisdom and strength were recognized as adults, proving they could protect the Sentinel and Hongzhen.", "POI_ZLYZ_21_6": "But later, it transformed into a ceremonial activity of blessings and worship.", "POI_ZLYZ_21_7": "No wonder it's so complicated.", "POI_ZLYZ_21_8": "The previous trials only tested the Flamebearer's wisdom. The Flamebearer would still need to prove their strength.", "POI_ZLYZ_21_9": "Strength? That's our specialty!", "POI_ZLYZ_21_10": "Oh, it's time for the final ritual. Rover, please go to this place with the glazed lamp I gave you.", "POI_ZLYZ_26_1": "Rover, what happened? I saw a huge meteor falling down!", "POI_ZLYZ_26_2": "You explain the details of the final ritual to Shicheng.", "POI_ZLYZ_26_3": "Thank you, Rover…", "POI_ZLYZ_26_4": "I never realized Uncle Fu has been performing this ritual alone all these years, praying for the Sentinel.", "POI_ZLYZ_26_5": "Hopefully the Sentinel will hear our prayers and get better soon.", "POI_ZLYZ_26_6": "Let's hope so…", "POI_ZLYZ_26_7": "I've made up my mind. I will help Uncle Fu preserve this tradition and spread awareness about it.", "POI_ZLYZ_26_8": "Sounds like a good idea.", "POI_ZLYZ_26_9": "Alright then, I guess it's time to say goodbye. I’ll stay here a bit longer to organize the records on this ritual.", "POI_ZLYZ_20_1": "Wow, so you've completed every step of the ritual already?!", "POI_ZLYZ_20_2": "Is this really it, though? I still feel like something’s missing.", "POI_ZLYZ_20_3": "Rover, could you go back to the cave in Xuanji Ridge? We may have missed some clues there.", "POI_ZLYZ_5_1": "The mechanism has been unlocked. It seems we still need to guide the light to the final destination.", "POI_ZLYZ_5_2": "So we need to remove anything that may get in the light beam's way. Hmm, it looks a bit complex.", "POI_ZLYZ_6_1": "Let me see. This should be where the final step takes place. By the look of it, is this... the place called Loong's Crest?", "POI_ZLYZ_6_2": "We need to align the pearl with its mouth… Alright, I've got the hang of it.", "POI_ZLYZ_22_1": "That giant rock landed by the seaside. Quick! Let's go check it out!", "POI_ZLYZ_16_1": "Look! There's something engraved on this device!", "Achievement_300147_Desc": "Use Rover: Spectro's Outro Skill 100 times.", "Achievement_300147_Name": "Silent Mode", "Achievement_300148_Desc": "Use Rover: Annihilation's Outro Skill 100 times.", "Achievement_300148_Name": "Dimming Shadows", "Achievement_300149_Desc": "Use Jianxin's Outro Skill 100 times.", "Achievement_300149_Name": "Clear as a Mirror", "Achievement_300150_Desc": "Use Jinhsi's Outro Skill 100 times.", "Achievement_300150_Name": "Jué Is With Me", "Achievement_300151_Desc": "Use Chixia's Outro Skill 100 times.", "Achievement_300151_Name": "A Gift of Flames", "Achievement_300152_Desc": "Use Danjin's Outro Skill 100 times.", "Achievement_300152_Name": "Beauty and the Blade", "Achievement_300153_Desc": "Use Sanhua's Outro Skill 100 times.", "Achievement_300153_Name": "Flurry of Flowers", "Achievement_300154_Desc": "Use Taoqi's Outro Skill 100 times.", "Achievement_300154_Name": "Everlasting Blossoms", "Achievement_300155_Desc": "Use Yangyang's Outro Skill 100 times.", "Achievement_300155_Name": "Birds' Ballad", "Achievement_300156_Desc": "Use Yinlin's Outro Skill 100 times.", "Achievement_300156_Name": "Warm Yet Solitary", "Achievement_300157_Desc": "Use Verina's Outro Skill 100 times.", "Achievement_300157_Name": "Folded Petals", "Achievement_300158_Desc": "Use Encore's Outro Skill 100 times.", "Achievement_300158_Name": "Encore's Wonderous Adventures", "Achievement_300159_Desc": "Use Baizhi's Outro Skill 100 times.", "Achievement_300159_Name": "Pulse of Life", "Achievement_300160_Desc": "Use Lingyang's Outro Skill 100 times.", "Achievement_300160_Name": "Good Omen", "Achievement_300161_Desc": "Use Mortefi's Outro Skill 100 times.", "Achievement_300161_Name": "The Next Melody", "Achievement_300162_Desc": "Use Yuanwu's Outro Skill 100 times.", "Achievement_300162_Name": "Punch It With Leihuangquan!", "Achievement_300163_Desc": "Use Jiyan's Outro Skill 100 times.", "Achievement_300163_Name": "Transformation of Rain Loong", "Achievement_300164_Desc": "Use Aalto's Outro Skill 100 times.", "Achievement_300164_Name": "Veiled Gunfire", "Achievement_300165_Desc": "Use Calcharo's Outro Skill 100 times.", "Achievement_300165_Name": "Shadow Boxing", "Achievement_300166_Desc": "Use Changli's Outro Skill 10 times.", "Achievement_300166_Name": "Eternal Flame", "Achievement_300167_Desc": "Use Changli's Outro Skill 100 times.", "Achievement_300167_Name": "The Hand of God!", "Achievement_300168_Desc": "Defeat Jué for the first time.", "Achievement_300168_Name": "The Silent Deity", "Achievement_300169_Desc": "Defeat Jué 50 times.", "Achievement_300169_Name": "Loong Lineage", "Achievement_300170_Desc": "Defeat Dreamless 50 times.", "Achievement_300170_Name": "You're the Challenger!", "Achievement_300171_Desc": "Defeat Lumiscale Construct 20 times.", "Achievement_300171_Name": "20 Constructs", "Achievement_300172_Desc": "Defeat Lava Larva 20 times.", "Achievement_300172_Name": "Kill It With Heat", "Achievement_300173_Desc": "Defeat Lava Larva 50 times.", "Achievement_300173_Name": "It's All Protein?", "Achievement_300174_Desc": "Defeat Dwarf Cassowary 20 times.", "Achievement_300174_Name": "Who Killed the Slow Bird?", "Achievement_300175_Desc": "Defeat Lightcrusher 20 times.", "Achievement_300175_Name": "Subduer of Tigers", "Achievement_300176_Desc": "Defeat Glacio Dreadmane 20 times.", "Achievement_300176_Name": "The Call of the Wild", "Achievement_300412_Desc": "Resonator is knocked out 10 times due to Hoartoise's explosive attacks.", "Achievement_300412_Name": "Chain Reaction", "Quest_2900000_ChildQuestTip_2_1": "", "Quest_2900000_InteractContent_2_1": "", "Quest_2900000_QuestDesc_2_1": "", "Quest_2900000_QuestName_2_1": "", "Quest_2900001_ChildQuestTip_2_2": "", "Quest_2900001_InteractContent_2_1": "", "Quest_2900001_QuestDesc_2_2": "", "Quest_2900001_QuestName_2_2": "", "Entity_66e95570ed1819849418593ac89b341c477e5ac5578376c4e4219f7e3d0b6a5c": "Sea Flytrap", "Entity_a26b1ca148502cf8fd333df7b70b4a2414fe48ec4171af3cde649fe3f3a764e5": "Nova", "LevelPlay_313900014_ChildQuestTip_313_26": "Leave Somnoire", "PlotType_108_TypeDescription": "Huanglong Chapter 1: Thaw of Eons", "Chengxiaoshan_main_1_1_355_1": "...Once Tacet Discords terrorized the land. The region of Jinzhou was under siege.", "Chengxiaoshan_main_1_1_355_2": "A mother and her newborn child were hiding in ruins, trying to avoid the deadly creatures", "Chengxiaoshan_main_1_1_355_3": "They weren't safe for long as the Tacet Discords found them. The mother sacrificed herself to protect her child", "Chengxiaoshan_main_1_1_355_4": "...but with her gone, it was difficult for the newborn to survive. In a couple minutes, its loud cries gradually died out", "Chengxiaoshan_main_1_1_355_5": "Fortunately, the newborn's cries echoed through the forest, with a unique resonance that reached the ears of the mighty Sentinel", "Chengxiaoshan_main_1_1_355_6": "With a burst of energy, our Sentinel dispelled the surrounding evils", "Chengxiaoshan_main_1_1_355_7": "But sadly, it was too late", "Chengxiaoshan_main_1_1_355_8": "That night, Mt. Firmament shook with the roars of a Loong, and dark clouds gathered. The Sentinel returned with a dead infant in its embrace", "Chengxiaoshan_main_1_1_355_9": "As if by magic, somber clouds parted and shooting stars lit up the sky. With Mt. Firmament's unique flow of time, the Sentinel brought the deceased infant back to life", "Chengxiaoshan_main_1_1_355_10": "The resurrected infant became known as the Sentinel's Appointed Resonator, and went on to become the Magistrate of Jinzhou...", "Chengxiaoshan_main_1_1_400_1": "{Male=Lord;Female=Lady} Arbiter, may this one transfer the Temporal Mandate to Jinhsi?", "Chengxiaoshan_main_1_1_400_2": "This one has heard your decision.", "Chengxiaoshan_main_1_1_400_4": "The transfer has been carried out as you instructed.", "Chengxiaoshan_main_1_1_400_6": "Jinhsi, one shall honor one's promise and restore Jinzhou's future to you and its people.", "Quest_880000015_ChildQuestTip_880_27": "Find Yangyang, Chixia, and Baizhi", "Quest_880000015_ChildQuestTip_880_28": "Examine the strange robot", "Quest_880000017_ChildQuestTip_880_29": "Decode the first Wish Tag with Patty", "Quest_880000017_ChildQuestTip_880_30": "Ask the researcher about the clues", "Quest_880000017_ChildQuestTip_880_31": "Talk to the eavesdropper", "GuideFocusNew_1166_Content": "{0} After casting Basic Attack 4, Changli enters True Sight.", "GuideFocusNew_1169_Content": "{0} When in True Sight, if Changli uses Basic Attack on the ground, she casts True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG.", "GuideFocusNew_1172_Content": "{0} When in True Sight, if Changli jumps or uses Basic Attack in mid-air, she casts True Sight: Charge, dashing towards the enemy and dealing Fusion DMG.", "GuideFocusNew_1173_Content": "When in True Sight, if Changli jumps or uses Basic Attack in mid-air, she casts True Sight: Charge, dashing towards the enemy and dealing Fusion DMG.", "GuideFocusNew_1174_Content": "{0} When in True Sight, if Changli jumps or uses Basic Attack in mid-air, she casts True Sight: Charge, dashing towards the enemy and dealing Fusion DMG.", "ItemInfo_80000033_AttributesDescription": "Increases Crit. DMG of all Resonators on the team by 32%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80000033_BgDescription": "One of the specialties in Mt. Firmament. It resembles the fruit of the Silver Lotus. In fact, the residents of Mt. Firmament do incorporate Silver Lotus into this pastry.\nIt is said that the Silver Lotus only grows in thick snow, blooming amidst the cold. The residents on Mt. Firmament believe that this flower blooms in deep snow to show gratitude to the forest and to uphold a belief in eternal blossoming. Thus, they have wrapped this promise within this pastry. As the stars rise and the moon sets, as snow falls and melts, the people of Mt. Firmament will never forget their promises.", "ItemInfo_80000033_Name": "Lotus Pastry", "ItemInfo_80000033_ObtainedShowDescription": "Increases Crit. DMG of all Resonators on the team by 32%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80000034_AttributesDescription": "Increases Energy Regen of all Resonators on the team by 20%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80000034_BgDescription": "This dish features meat stir-fried with a generous amount of Pavo Plums. It's flavorful yet not greasy, aromatic, and spicy. It's an essential, simple dish to help you get through a lengthy winter.\n\"Want it tasty? Just add more Pavo Plums. It has to be spicy! The spiciness is key to its flavor!\"", "ItemInfo_80000034_Name": "Spicy Meat with Pavo Plums", "ItemInfo_80000034_ObtainedShowDescription": "Increases Energy Regen of all Resonators on the team by 20%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80001033_AttributesDescription": "Increases Crit. DMG of all Resonators on the team by 36%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80001033_BgDescription": "Jinhsi's modified version of Lotus Pastry, a special dessert in Mt. Firmament.\nAs snow blankets the landscape, wishes drift down with the snowfall, settling quietly in the woods.\nThough the snow continues to fall, it will eventually be swept away by the spring breeze, and the wishes buried deep in the snow will bloom like flowers.", "ItemInfo_80001033_Name": "Spring Pastry", "ItemInfo_80001033_ObtainedShowDescription": "Increases Crit. DMG of all Resonators on the team by 36%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80001034_AttributesDescription": "Increases Energy Regen of all Resonators on the team by 24%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80001034_BgDescription": "Changli's favorite dish, which is made with extra chilis.\nThe vibrant redness hints at its intense flavor, which seems to leap out of the bowl. Served alongside rice and a cup of osmanthus syrup, amidst the bustling ambiance of Huangdou Mingting, it provides a heavenly culinary experience.\nWhile few in Mingting, apart from Changli, venture to taste this delicacy, it's a cherished household favorite among families in Hongzhen. Accompanied by wine, it adds an extra layer of warmth to the dining experience.", "ItemInfo_80001034_Name": "Blazing Feather Spicy Meat", "ItemInfo_80001034_ObtainedShowDescription": "Increases Energy Regen of all Resonators on the team by 24%, lasting for 30m. Only effective for your own Resonators in Co-Op Mode.", "ItemInfo_80010033_AttributesDescription": "Used to learn how to cook Lotus Pastry.", "ItemInfo_80010033_BgDescription": "A recipe that details how to make Lotus Pastry.", "ItemInfo_80010033_Name": "Recipe: Lotus Pastry", "ItemInfo_80010033_ObtainedShowDescription": "Used to learn how to cook Lotus Pastry.", "ItemInfo_80010034_AttributesDescription": "Used to learn how to cook Spicy Meat with Pavo Plums.", "ItemInfo_80010034_BgDescription": "A recipe that details how to make Spicy Meat with Pavo Plums.", "ItemInfo_80010034_Name": "Recipe: Spicy Meat with Pavo Plums", "ItemInfo_80010034_ObtainedShowDescription": "Used to learn how to cook Spicy Meat with Pavo Plums.", "Quest_880000012_ChildQuestTip_880_3": "Head to \"Plum Blossom Pole\"", "RogueBuffPool_130401_BuffDesc_1": "Glitters", "RogueBuffPool_130402_BuffDesc_1": "Sparkles", "RogueBuffPool_130403_BuffDesc_1": "Time Stilling", "RogueBuffPool_130404_BuffDesc_1": "Celestial Walker", "RogueBuffPool_130405_BuffDesc_1": "Coruscation", "RogueBuffPool_130401_BuffDesc_0": "[Resonance Skill] While in Incarnation, Crit. DMG and the pulling effect of Basic Attack Stage 4 are significantly increased.", "RogueBuffPool_130402_BuffDesc_0": "[Basic Attack] Basic Attack now starts from Stage 3, gaining substantial DMG boosts and special enhancement effects.", "RogueBuffPool_130403_BuffDesc_0": "[Basic Attack] Resonance Skill While in Incarnation, casting Basic Attack and Resonance Skill restores Forte Gauge and slightly increases the Resonator's ATK.", "RogueBuffPool_130404_BuffDesc_0": "[Dodge] Successful Dodges restore Forte Gauge and trigger Loong's Reign, significantly increasing Spectro DMG Bonus.", "RogueBuffPool_130405_BuffDesc_0": "[Forte Circuit] Loong's Reign gains a special enhancement.", "RogueBuffPool_130401_BuffDesc": "[Resonance Skill] While in Incarnation, Crit. DMG is increased by {0}, and the pulling effect of Incarnation: Basic Attack Stage 4 is significantly increased.", "RogueBuffPool_130402_BuffDesc": "[Basic Attack] Basic Attack now starts from Stage 3, increasing their DMG Multiplier by {0}. The pulling effect of Basic Attack 3 and the range of Basic Attack 4 are significantly increased. Basic Attack 4 now deals DMG {1} time(s) and additionally restores Forte Gauge by {2} upon dealing damage.", "RogueBuffPool_130403_BuffDesc": "[Basic Attack] Resonance Skill While in Incarnation, each Basic Attack or Resonance Skill restores {0} Forte Gauge and increases the Resonator's ATK by {1} for {2}s, stacking up to {3} time(s).", "RogueBuffPool_130404_BuffDesc": "[Dodge] Successful Dodges restore Forte Gauge by {0} and trigger Loong's Reign, generating an area of stasis. Spectro DMG Bonus is increased by {1} for {2}s. This effect can be triggered once every {3}s.", "RogueBuffPool_130405_BuffDesc": "[Forte Circuit] Loong's Reign is now enhanced: \n- Loong's Reign is triggered upon casting Resonance Liberation, which generates a Stagnant Zone and grants Jinhsi {0} Spectro DMG Bonus for {1}s. This effect can be triggered once every {2}s. \n- While Loong's Reign is active, unleash thunder strikes on targets within the area every {3}s, dealing Spectro DMG equal to {4} of the Jinhsi's ATK. When Loong's Reign ends, deal Spectro DMG equal to DMG Multiplier of Incarnation: Basic Attack 4 and then strike the surrounding area with Spectro DMG equal to {5} of Jinhsi's ATK.", "RogueBuffPool_120501_BuffDesc_1": "Rising Spirit", "RogueBuffPool_120502_BuffDesc_1": "Dampening Joy", "RogueBuffPool_120503_BuffDesc_1": "Diminishing Strength", "RogueBuffPool_120504_BuffDesc_1": "Tactical Maneuver", "RogueBuffPool_120505_BuffDesc_1": "Rise From the Ashes", "RogueBuffPool_120501_BuffDesc_0": "[Resonance Skill] When casting skills that grant Forte Gauge, True Sight: Capture is triggered once. Immune to damage while casting True Sight: Capture, Conquest, and Charge.", "RogueBuffPool_120502_BuffDesc_0": "[Heavy Attack] Fusion DMG dealt is slightly increased upon gaining Forte Gauge. This effect is stackable and is removed after casting Heavy Attack: Flaming Sacrifice.", "RogueBuffPool_120503_BuffDesc_0": "[Heavy Attack] Basic Attack is enhanced after casting Heavy Attack: Flaming Sacrifice.", "RogueBuffPool_120504_BuffDesc_0": "[Mid-air Attack] While in mid-air, DMG dealt is slightly increased. This effect is stackable.", "RogueBuffPool_120505_BuffDesc_0": "[Resonance Skill] When Forte Gauge is full, the final attack of Resonance Skill will deal additional DMG equal to the DMG of Resonance Liberation.", "RogueBuffPool_120501_BuffDesc": "[Resonance Skill] When casting skills that grant Enflamement, deal additional DMG equal to the DMG of the first 3 stages of True Sight: Capture. Immune to damage while casting True Sight: Capture, Conquest, and Charge.", "RogueBuffPool_120502_BuffDesc": "[Heavy Attack] Upon gaining Enflamement, Fusion DMG dealt is increased by {0} for {1}s, stacking up to {2} time(s). Casting Heavy Attack: Flaming Sacrifice consumes all stacks.", "RogueBuffPool_120503_BuffDesc": "[Heavy Attack] Within {0}s after casting Heavy Attack: Flaming Sacrifice, Basic Attack deals additional DMG equal to the last 3 stages of Basic Attack: True Sight - Conquest. This effect can be triggered once every {2}s, up to {1} time(s).", "RogueBuffPool_120504_BuffDesc": "[Mid-air Attack] While in mid-air, DMG dealt is increased by {0} for {1}s, stacking up to {2} time(s).", "RogueBuffPool_120505_BuffDesc": "[Resonance Skill] With 4 stacks of Enflamement, the final attack of Resonance Skill: True Sight - Capture deals additional DMG equal to the DMG of Resonance Liberation: Radiance of Fealty on hit. This effect can be triggered once every {0}s.", "Quest_880000017_InteractContent_880_7": "Listen", "SkillInput_130403_Description": "Illuminous Epiphany: Use {0} within 5s after casting Stage 4 of Incarnation - Basic Attack.", "LevelPlay_313900004_ChildQuestTip_313_20": "", "Quest_125000124_ChildQuestTip_125_14": "", "Quest_125000124_QuestScheduleSubTitle_125_4": "(Optional) Ski Down the Mountain", "Quest_125000124_QuestScheduleSubTitle_125_7": "Return to Hongzhen", "ItemInfo_71030001_Name": "Ashen Dream", "ItemInfo_71030001_AttributesDescription": "An item obtained from defeating Scar in Somnoire.", "ItemInfo_71030001_BgDescription": "\"I don't want to be your enemy, nor do I actually plan to destroy anything.\nLet me make it clear for you: destruction is not my end goal. It's not even a matter of anyone's desires, but an inevitable conclusion.\nEmbrace IT. You will come to realize that resistance is futile.\"", "LevelPlay_141900004_ChallengeFailMainText_141_1": "Challenge Failed", "LevelPlay_141900004_ChildQuestTip_141_2": "", "LevelPlay_141900004_ChildQuestTip_141_3": "Fill in the missing ice cube by sitting in the right spot as Clang Bang facing the correct direction", "LevelPlay_141900004_LevelPlayName_141_2": "", "LevelPlay_141900004_ReachChallengeMainText_141_1": "Challenge Complete", "ItemInfo_71030001_ObtainedShowDescription": "An item obtained from defeating Scar in Somnoire.", "LevelPlay_610700000_ChildQuestTip_610_3": "", "LevelPlay_610700000_LevelPlayName_610_2": "", "LevelPlay_146000063_ChallengeFailMainText_146_1": "Challenge Failed", "LevelPlay_146000063_ChildQuestTip_146_2": "", "LevelPlay_146000064_ChallengeFailMainText_146_1": "Challenge Failed", "LevelPlay_146000064_ChildQuestTip_146_3": "", "Quest_880000021_ChildQuestTip_880_17": "Decode the second Wish Tag with Patty", "Quest_880000025_ChildQuestTip_880_28": "Decode the third Wish Tag with Patty", "Quest_880000032_ChildQuestTip_880_17": "Head to Panhua's Restaurant", "Quest_880000032_ChildQuestTip_880_18": "Go to the place where you agreed to meet Xiangli Yao", "Quest_125000120_ChildQuestTip_125_12": "Go over Your Dream and Talk to the Passersby", "Quest_125000124_ChildQuestTip_125_18": "Epilogue", "InfoDisplay_311000001_Title": "Ore Transaction Record", "InfoDisplay_311000001_Text": "[0312, 19:35]\nScarletthorn 50, Indigoite 25, Viridite 130, Azureflare 45\nTotal: 3,514 Shell Credits\nBuyer: Yinfeng\n\n[0320, 21:00]\nScarletthorn 35, Viridite 200, Azureflare 120, Cloudstone 300\nTotal: 5,298 Shell Credits\nBuyer: Yinfeng\n\n[0322, 20:20]\nViridite 300, Azureflare 120, Cloudstone 300, Ochrestone 50\nTotal: 6,300 Shell Credits\nBuyer: Yinfeng\n\n[0410, 05:33]\nViridite 300, Azureflare 120, Cloudstone 300, Ambercluster 400\nTotal: 6,155 Shell Credits\nBuyer: Yinfeng", "InfoDisplay_311000002_Title": "", "InfoDisplay_311000002_Text": "It suddenly dawns on me that I've been copying her paintings for over a year now. I've employed the same rendering technique, the same wrinkle method, and the same composition. Yet, my paintings lack her vividness, their visions unsteady as well. My Forte mirrors hers closely, only that her work conjures more vibrant and stable visions. I could achieve the same. Once I manage to conjure visions with the same vividness, people will recognize me as the best painter!\n...\n\nMr. Baici, a man who has collaborated with numerous renowned artists, came to visit me. He had heard that I, too, could create paintings that summon vivid illusions. He came to express his admiration and encouraged me to continue. At first, I thought someone had finally recognized my talent. But his true intention was to recruit me into his shady business, buying all Forte works for dubious purposes. I had heard of the Shanyun Art Exchange, but never imagined their dealings would be so unscrupulous. While I did copy those paintings for practice, the choice of what and how to paint was mine alone. These dealers think they can buy me—what a joke.\n...\n\nThe Shanyun Art Exchange sent me an authentic painting so I could study the vision's frequency. They claim they have superior methods to help me achieve the desired effect if my own Forte fall short. My Forte is not inferior to hers. They simply haven’t seen its full potential. Yet, with the authentic work in hand, progress would indeed be swifter.\nTheir condition is that I collaborate with them and hand over all my copies. These paintings are mere stepping stones to my success, destined to be discarded. So, why not accept their terms? I don't care what they do with the paintings. They assure me they've been conducting such transactions for years without incident. With such a powerful patron, there should be no trouble.\nI'll do anything to make it happen.\n...\n\nHaving an authentic work in my hands makes all the difference. The frequency fluctuations of the painting have allowed me to glimpse her energy. I need to examine her original painting once more. A perfect replica is just the beginning. One day, I will be the only painter capable of bringing paintings to life, surpassing even her achievements.\n...\n\nWhy do my paintings still fall short after all this time? They lack her artistic depth! Wait—I think I understand. If I use their method to alter the painting's frequency, I might be able to achieve it...\n...\n\nMr. Baici is truly a connoisseur of art. He says my recent works are nearly indistinguishable from the original. Some have even exhibited power beyond the original piece. I knew it. The gap between us is merely a slight difference in ability. With their technical support, my Forte has easily reached the next level. Surpassing her should be simple, let alone mere replication.\n...\n\nNo, something is wrong... Why do my paintings attract Tacet Discords? The visions are more unstable now. How is it that her painting has none of these problems? There's something amiss here. I... I just want to surpass her! I never meant to harm anyone! The Shanyun Art Exchange is still not giving me a clear answer... This was not our deal!\n...\n\nI'm tired, truly, deeply tired...\nI won't create any more paintings that harm others.\nThis isn't what I wanted!\nBut they have evidence of what I've done and won't let me go...\nWhat should I do? What should I do?\nCan anyone help me... anybody...\nI’m not afraid of being caught anymore... As long as I can get out of this...\nHelp me...", "InfoDisplay_311000003_Title": "Delivery Record", "InfoDisplay_311000003_Text": "[0325, 21:35, Gorges of Spirits Delivery Point]\nGoods: \"Jinzhou Landscapes\" x112, \"Serenity of Xiehua Village\" x55, \"Bittberry in Silent Night\" x124\nTransaction Amount: 65,090 Shell Credits\n\n[0405, 22:51, Whining Aix's Mire Delivery Point]\nGoods: \"Springtime Repose\" x68, \"Serenity of Xiehua Village\" x105, \"Eight Sages Playing Weiqi\" x73\nTransaction Amount: 93,380 Shell Credits\n\n[0415, 22:06, Whining Aix's Mire Delivery Point]\nGoods: \"Tapestry of Rare Birds\" x87, \"Rustic Life and Innocent Joy\" x35, \"The Essence of Bamboo\" x253\nTransaction Amount: 80,660 Shell Credits\n\n[0425, 20:57, Whining Aix's Mire Delivery Point]\nGoods: \"Serenity of Xiehua Village\" x102, \"Springtime Repose\" x95, \"The Essence of Bamboo\" x311\nTransaction Amount: 130,960 Shell Credits", "InfoDisplay_311000004_Title": "List of Controlled Painters (Updating)", "InfoDisplay_311000004_Text": "Sulian (Medium) - \"Jinzhou Landscapes.\" Address: No. 5, South Taoyuan Vale (family blackmailed)\nMingyan (Low) - \"Serenity of Xiehua Village.\" Address: No. 1, North Taoyuan Vale (needs shaking down)\nFuyun (Medium) - \"Bittberry in Silent Night.\" Address: No 6, North Taoyuan Vale (needs closer squatting)\nShanlan (High) - \"Springtime Repose,\" \"The Essence of Bamboo.\" Address: Near Gubei Pass (not on the watchlist for now)\nShanchan (Low) - \"Eight Sages Playing Weiqi.\" Address: No. 4, Xiehua Village (movement restricted for a while)\nJingmo (Medium) - \"Tapestry of Rare Birds.\" Address: No. 4, Xiehua Village (under watch for a while)\nYingqing (Low) - \"Rustic Life and Innocent Joy.\" Address: No. 9, Xiehua Village (give it 3 more days. May need to take them out)", "Speaker_700010_Name": "Yan", "Speaker_700010_Title": "", "Speaker_700011_Name": "Woyun", "Speaker_700011_Title": "", "Speaker_700012_Name": "Qianzhang", "Speaker_700012_Title": "", "Speaker_700013_Name": "Fuqing", "Speaker_700013_Title": "", "Quest_311000000_ChildQuestTip_311_216": "Listen to Zhezhi's narrative", "Character_ZheZhi_10_49": "N-no, not yet...", "Character_ZheZhi_10_50": "We're already friends.", "Character_ZheZhi_10_51": "What makes you say that?", "Character_ZheZhi_10_52": "Oh... but those ore buyers from a while back, they seemed a bit suspicious.", "Character_ZheZhi_10_53": "Thieves don't deserve my business or respect.", "Character_ZheZhi_10_54": "Hello? Zhezhi?", "Character_ZheZhi_12_36": "Oh, is this not a good time?", "Character_ZheZhi_12_37": "That's okay! Just tell me if you need any help!", "Character_ZheZhi_12_38": "Why not? Maybe we'll find some clues useful to our case.", "Character_ZheZhi_12_39": "You could be right, but there's one other thing...", "Character_ZheZhi_13_33": "Thank you...", "Character_ZheZhi_13_36": "Phew... Sorry to trouble you, {PlayerName}.", "Character_ZheZhi_13_37": "Why are you apologizing all of a sudden?", "Character_ZheZhi_13_38": "Don't worry about it.", "Character_ZheZhi_13_39": "Thanks... Uh, wait, I haven't said why.", "Character_ZheZhi_13_40": "What I'm trying to say is...", "Character_ZheZhi_13_41": "If I had been clearer, you wouldn't have had to explain things to Chixia for me.", "Character_ZheZhi_13_42": "She's really nice. It's just... we're not that close, and I'm not sure how to respond to how friendly she is... I didn't want to be rude, so I... I couldn't bring myself to turn her down.", "Character_ZheZhi_13_43": "It's okay. I got you.", "Character_ZheZhi_13_44": "Her friendliness is infectious.", "Character_ZheZhi_13_45": "I'll do my best not to trouble you and express my feelings properly next time...", "Character_ZheZhi_13_46": "I'm sure you will.", "Character_ZheZhi_13_47": "No trouble at all.", "Character_ZheZhi_13_48": "Then both of you decide to ask people around about the situation.", "Character_ZheZhi_15_14": "What's the situation with the artist?", "Character_ZheZhi_15_15": "She fessed up when I first started talking to her, but clammed up when I tried to dig deeper.", "Character_ZheZhi_16_2": "Mingyan? Why are you...", "Character_ZheZhi_16_3": "Do you know her?", "Character_ZheZhi_16_4": "Yes, we used to take painting lessons together.", "Character_ZheZhi_16_5": "You! I... I didn't...", "Character_ZheZhi_16_7": "I... I hurt them... it... it was a mistake...", "Character_ZheZhi_16_8": "You mean... you hurt those people?", "Character_ZheZhi_16_9": "I... I'm alone...", "Character_ZheZhi_16_10": "Why did you do this?", "Character_ZheZhi_16_13": "...", "Character_ZheZhi_16_14": "Mingyan appears to be done talking about the matter.", "Character_ZheZhi_2_25": "Hmm... S-should I take the stand myself? What do you think, little kitty?", "Character_ZheZhi_2_26": "Ah, maybe we can do a little show of... um... paws. Raise your left paw if you think I should testify, or your right paw if...", "Character_ZheZhi_2_27": "W-wait! You raised your left paw before I even finished my sentence... No, that doesn't count. Let's try again.", "Character_ZheZhi_2_28": "Okay, if you raise your right paw, I'll... let someone else handle it.", "Character_ZheZhi_2_29": "Hmm... right paw, huh? Well... I did actually want to tell everyone the truth myself. Let's give this another shot.", "Character_ZheZhi_2_30": "Ms. Zhezhi, the hearing is about to start. If you would, please join us.", "Character_ZheZhi_2_31": "Now? Y-yes, Madam Juyao! I... I'll be there in a minute!", "Character_ZheZhi_2_32": "I just handed over all the evidence we gathered from Mingyan's studio and the Exile's camp to the Patrollers.", "Character_ZheZhi_2_33": "Now the Shanyun Art Exchange can't deny the fact they were producing and trading art forgeries.", "Character_ZheZhi_2_34": "But... there is one more thing. The Patroller said we still need someone to testify in the hearing.", "Character_ZheZhi_2_35": "Do you want me to testify?", "Character_ZheZhi_2_36": "You're really kind, but... um, I'll be fine to do this myself. You've already helped me so much, even just having you here is a huge relief.", "Character_ZheZhi_2_37": "Some things, I've got to face on my own.", "Character_ZheZhi_2_38": "That said... I, uh, didn't... didn't expect there would be so many spectators coming to watch...", "Character_ZheZhi_2_39": "If I get nervous and mess up any details, could you please help to remind me?", "Character_ZheZhi_2_40": "No problem.", "Character_ZheZhi_2_41": "Thank you! Having you here helps, more than you know.", "Character_ZheZhi_2_42": "It's about time. We should probably go in, huh?", "Character_ZheZhi_2_43": "H-how about... you do the talking, and, um, I'll add details... if, if I have to?", "Character_ZheZhi_2_44": "I was the one who chose to uncover the truth behind this case. I can't back down now, not when it matters most.", "Character_ZheZhi_20_4": "It's a good thing they caught that painter. Can't imagine what could've happened otherwise.", "Character_ZheZhi_20_5": "I've met my fair share of artists, but none that would gamble with lives for the sake of their work. That's a first for me...", "Character_ZheZhi_20_6": "I heard stuff like \"Don't stop me!\" \"I've... I've already won!\" and \"Who doesn't want fame and fortune!\"", "Character_ZheZhi_21_4": "They repeatedly describe witnessing bizarre, otherwordly visions.", "Character_ZheZhi_21_5": "The researcher indicated they were created by the artist's Forte.", "Character_ZheZhi_21_6": "So... Mingyan channeled her Forte into the painting, creating temporary phantasms.", "Character_ZheZhi_21_7": "People saw her abilities and spread the rumor, believing she was the Arcane Artist from the tale.", "Character_ZheZhi_21_8": "And the Tacet Discords were being drawn to her Forte.", "Character_ZheZhi_21_9": "The monsters described in the rumors were probably just exaggerated phantasms seen by scared people at night.", "Character_ZheZhi_21_10": "So she was there at the same time we were... I didn't even notice her presence...", "Character_ZheZhi_21_12": "Any leads on your end?", "Character_ZheZhi_21_13": "She kept squeezing my hand and trying to tell me something, but I couldn't understand what she was saying...", "Character_ZheZhi_21_14": "I think she wants me to continue the investigation. Maybe there's more to this story than I thought...", "Character_ZheZhi_21_15": "Count me in.", "Character_ZheZhi_21_16": "It's linked to my case as well.", "Character_ZheZhi_21_23": "Huh? A-are you sure? I definitely won't say no to your help! Actually, I... I've wanted it since we last met at the mine!", "Character_ZheZhi_21_24": "Then... if you're up for it, I hope you can join me in the investigation. Consider it a formal invitation, {PlayerName}!", "Character_ZheZhi_21_27": "Where should we start from?", "Character_ZheZhi_21_28": "You want me to decide? To be honest, I haven't really thought it through...", "Character_ZheZhi_21_29": "Hmm... I remember meeting Mingyan in an art studio in Jinzhou before. I wonder if she kept going there after I left...", "Character_ZheZhi_21_31": "I've never tried to investigate anything, so I'm not sure if this is the way to go...", "Character_ZheZhi_21_32": "I think it is. After you, then.", "Character_ZheZhi_21_33": "Okay, let's go.", "Character_ZheZhi_21_34": "Y-you've figured it out already?", "Character_ZheZhi_21_35": "I checked out that painting.", "Character_ZheZhi_21_36": "I talked to the witnesses.", "Character_ZheZhi_21_37": "In fact, I had sensed something odd at the mine. But after we met, I thought it was coming from you, so I didn't give it much attention.", "Character_ZheZhi_21_38": "Come to think of it now, it might've been Mingyan's Forte fluctuation.", "Character_ZheZhi_21_39": "But... what could have driven her to create such dangerous paintings?", "Character_ZheZhi_21_40": "One witness said she probably did this for personal gain.", "Character_ZheZhi_21_41": "From what I know of her, she doesn't seem like someone who would take such risks for personal gain.", "Character_ZheZhi_21_42": "Besides, I don't recall her having a Forte before...", "Character_ZheZhi_21_43": "Maybe this has something to do with me...", "Character_ZheZhi_21_44": "Should that be our first stop? She may have left some of her artwork behind. That could be a good start...", "Character_ZheZhi_24_22": "How do you know so much?!", "Character_ZheZhi_24_23": "Buy three, get one free; buy five, get two free; and then there's the additional weekly coupons—I know everything there is to know about the discounts! Hehe...", "Character_ZheZhi_25_1": "She painted so many...", "Character_ZheZhi_27_16": "It's a shame the clothes are stained forever, but it's worth it to see how different inks behave on fabric.", "Character_ZheZhi_29_5": "That's why there are so many copies of the original artwork.", "Character_ZheZhi_29_6": "But I have some other thoughts about it.", "Character_ZheZhi_29_7": "The Shanyun Art Exchange is a renowned institution that manages the exchange of calligraphy and paintings in Huanglong. For an artist to have their work selected is a great honor, bringing with it immense prestige.", "Character_ZheZhi_29_8": "According to Mingyan's diary, the Art Exchange had been collaborating with her... until some terrible mishap occurred...", "Character_ZheZhi_29_11": "But I have some other thoughts about it...", "Character_ZheZhi_29_12": "Being picky about one's work is second nature to an artist.", "Character_ZheZhi_29_13": "I'm no exception... There's never been a moment when I saw my art outshining someone else's. I've always admired my fellow artists, hoping that one day I could be as good as them, perhaps even surpass them.", "Character_ZheZhi_29_14": "\"This needs to be refined, it's not quite there yet...\" \"Still short of perfect... Will my client be disappointed?\"", "Character_ZheZhi_29_15": "I had these kinds of thoughts every day while I painted. It started creeping into my daily life too...", "Character_ZheZhi_29_18": "It's true that one might find motivation in these thoughts, but they can also lead one astray.", "Character_ZheZhi_29_21": "I felt trapped for ages... until I finally figured out the path I ought to follow.", "Character_ZheZhi_29_23": "Embrace my emotions fully, and create the art my heart yearns for. This is of the greatest importance to me.", "Character_ZheZhi_29_24": "But if I found myself in the same situation as Mingyan, perhaps... perhaps I'd react similarly and lose my way...", "Character_ZheZhi_29_25": "She was forced into this and was looking for a way out... I can't just turn a blind eye and let them charge her! There must be a way to uncover the truth and save her.", "Character_ZheZhi_29_26": "Yes, we should continue our investigation now.", "Character_ZheZhi_29_27": "I kept painting and improving, but no matter how hard I tried, I always felt it wasn't good enough...", "Character_ZheZhi_3_26": "Ms. Zhezhi alleges that the guilty party, Mingyan, implicated in the Tacet Discord Assault, was coerced into committing art fraud under duress.", "Character_ZheZhi_3_27": "Mr. Baici, I remind you that any evidence or arguments presented before and during the hearing are valid.", "Character_ZheZhi_3_28": "If you would like to add further information, you are welcome to do so at any point.", "Character_ZheZhi_3_29": "Now, without further ado, either party may begin their opening statement.", "Character_ZheZhi_3_30": "Please control yourself, Mr. Baici.", "Character_ZheZhi_3_31": "I demand they compensate us for our losses and issue a public apology!", "Character_ZheZhi_3_32": "Order! Order!", "Character_ZheZhi_3_33": "You may continue your statement.", "Character_ZheZhi_3_34": "I was entrusted to investigate a certain \"Arcane Artist\" in the Tiger's Maw.", "Character_ZheZhi_3_35": "...", "Character_ZheZhi_31_8": "Then... I'll share it with you...", "Character_ZheZhi_32_3": "(I bet the water on the floor is from the fishbowl... Huh? Why is that water mark in the shape of a Gulpuff...)", "Character_ZheZhi_32_4": "(Okay, I've figured it out! That must be the reason. {PlayerName} will definitely be impressed with my deductive skills.)", "Character_ZheZhi_33_8": "It is a logical explanation.", "Character_ZheZhi_33_9": "It's okay. You just need more clues.", "Character_ZheZhi_33_10": "Is that so? I-I'll practice more often!", "Character_ZheZhi_33_11": "I see... I guess I jumped to conclusions. I'll do better next time!", "Character_ZheZhi_33_12": "By the way, was that your Forte just now?", "Character_ZheZhi_33_13": "Oh, yes, these are... phantasms I can create with my brush. They only exist for a short while.", "Character_ZheZhi_33_14": "I haven't done this for a long time. I'm a bit rusty now...", "Character_ZheZhi_33_15": "Haven't done this for a long time?", "Character_ZheZhi_33_16": "Yes, I rarely need to use my Forte in daily life.", "Character_ZheZhi_33_17": "An artwork created with Forte is indeed mesmerizing, nearly flawless, but that's not my goal...", "Character_ZheZhi_33_18": "So, I've used this ability less over time.", "Character_ZheZhi_33_19": "Do you think Mingyan's case has something to do with you?", "Character_ZheZhi_33_20": "Yes. It could be related to my Forte...", "Character_ZheZhi_33_21": "We'll talk about this later. Let's look outside now.", "Character_ZheZhi_33_22": "My family used to have an aquarium at home with lots of Gulpuffs. I thought it was a popular trend...", "Character_ZheZhi_33_23": "When it comes to painting, I prefer the traditional way. It helps me to understand my progress and improve my skills.", "Character_ZheZhi_33_24": "But it's fine to use it for the investigation.", "Character_ZheZhi_37_5": "I took a look and noticed that these pigments were handcrafted from these specific ores...", "Character_ZheZhi_37_6": "Standard pigments adhere well and last a long time, but these makeshift pigments smear with the slightest touch.", "Character_ZheZhi_37_7": "That sounds familiar.", "Character_ZheZhi_37_9": "I did mention this back in the studio... when my clothes got stained by Mingyan's pigments.", "Character_ZheZhi_37_10": "They are similar. Did she... buy these low-quality pigments from the Exiles? But why did these people break into her studio...", "Character_ZheZhi_37_11": "Someone's coming this way.", "Character_ZheZhi_37_12": "Seems you're right.", "Character_ZheZhi_37_13": "Was the pigment in Mingyan's studio the same as this?", "Character_ZheZhi_37_14": "Did she... buy these low-quality pigments from the Exiles? But why did these people break into her studio...", "Character_ZheZhi_38_10": "Did something happen to her recently?", "Character_ZheZhi_38_11": "Can't recall anything noteworthy...", "Character_ZheZhi_38_12": "My guess? She's dabbling in some new, secretive art piece. I spotted her taking risky stabs at painting out in the wild.", "Character_ZheZhi_38_13": "Well, now that you mention it, I do remember her talking about making art you could \"step into\" or whatever.", "Character_ZheZhi_38_14": "But her little art excursions stirred up some unstable Frequencies. We warned her, but did she listen? Nope.", "Character_ZheZhi_38_15": "That's right! I saw her paintings myself! Tried to steer her clear, and what do I get? A lecture! Artists, always on their own wild wavelength, aren't they?", "Character_ZheZhi_38_16": "Sorry to interrupt, but mind if I ask what you normally do for a living?", "Character_ZheZhi_38_17": "Us? Oh, the usual. A bit of hunting, some gigs here and there. Just the everyday grind.", "Character_ZheZhi_38_18": "Anything else?", "Character_ZheZhi_38_19": "You don't buy ore to make your own pigments?", "Character_ZheZhi_38_20": "Nope, not many jobs around, just enough to scrape by.", "Character_ZheZhi_38_21": "Uh... Oh! Right, haha, you reminded me. We do make and sell pigments occasionally.", "Character_ZheZhi_38_22": "Oh yeah, Mingyan buys from us often. We give her the lowest price, just as friends do!", "Character_ZheZhi_38_23": "I see. Thank you. We'll leave now.", "Character_ZheZhi_38_24": "We're here for Mingyan's painting. She's our friend.", "Character_ZheZhi_38_25": "We want to buy paintings.", "Character_ZheZhi_38_26": "If it's her paintings you're after, why are you here?", "Character_ZheZhi_38_27": "She... she wasn't in her studio, so we thought we could ask around.", "Character_ZheZhi_38_28": "I see. Just wait for her here. When she leaves, it usually doesn't take long for her to return.", "Character_ZheZhi_38_29": "You're here to buy paintings? That's not how this works. Go on, get out of here.", "Character_ZheZhi_38_30": "W-we are actually here for Mingyan's paintings. She wasn't in her studio, so we thought we could ask around.", "Character_ZheZhi_38_31": "Huh? Okay then, my bad.", "Character_ZheZhi_38_32": "What did you mean just now?", "Character_ZheZhi_38_33": "...It's nothing. Just wait for her here. When she leaves, it usually doesn't take long for her to return.", "Character_ZheZhi_39_4": "I noticed some of the Exiles' hands were blackened... The thought suddenly hit me, what if it's from constant exposure to ink?", "Character_ZheZhi_39_5": "If so, they must be making a lot of pigments and ink sticks...", "Character_ZheZhi_39_6": "But they lied to us and tried to cover it up.", "Character_ZheZhi_39_7": "The painting they showed us and the artworks in the studio... they all match what Mingyan described in her diary.", "Character_ZheZhi_39_8": "Her diary shows us she had major mood swings, which really affected her art.", "Character_ZheZhi_39_9": "We can investigate the camp again tonight. What do you say?", "Character_ZheZhi_39_10": "Maybe there's more they're trying to hide.", "Character_ZheZhi_39_11": "Good idea.", "Character_ZheZhi_39_12": "Makes sense.", "Character_ZheZhi_39_13": "Did you wanna say something just now?", "Character_ZheZhi_39_14": "All these strange things... started happening after the Shanyun Art Exchange got involved.", "Character_ZheZhi_4_3": "Things are getting awfully strange around the mine lately. Figured you're just the one to untangle this mess.", "Character_ZheZhi_4_4": "With your knack for solving mysteries, you'll figure this out in no time!", "Character_ZheZhi_4_5": "What happened?", "Character_ZheZhi_4_6": "I don't know if you've ever heard of it, but there's a special folktale in Jinzhou...", "Character_ZheZhi_4_7": "Word has it, there's this mysterious Arcane Artist whose paintings come to life as they paint, as if each brushstroke has a life of its own.", "Character_ZheZhi_4_8": "Once their canvas dries, whatever they've painted leaps right off the page. Mythical creatures, the whole shebang—all real as day!", "Character_ZheZhi_4_9": "The thing is, anyone who might've seen these paintings? Well, they vanish into thin air...", "Character_ZheZhi_4_10": "What does the mine have to do with all of this?", "Character_ZheZhi_4_11": "Sounds like a Forte to me.", "Character_ZheZhi_4_12": "I've never heard of such unique Forte.", "Character_ZheZhi_4_13": "Lately, I've been receiving reports about eerie monsters wandering the mine at midnight. Some witnesses even ran into them more than once!", "Character_ZheZhi_4_14": "These monsters, they look like paintings from a distance. But approach them and they're as docile as can be.", "Character_ZheZhi_4_15": "Reading these reports, I couldn't shake the tale of the Arcane Artist from my mind.", "Character_ZheZhi_4_16": "But with rumors swirling, folks are getting jittery. Can't let things escalate. That's why I reached out to you.", "Character_ZheZhi_4_17": "Let me take it from here.", "Character_ZheZhi_4_18": "Good pay, good service.", "Character_ZheZhi_4_19": "Great! Counting on you to crack this case wide open.", "Character_ZheZhi_4_20": "Deal! I'll pay whatever it takes to keep the goosebumps coming. I can't wait for you to uncover the truth!", "Character_ZheZhi_4_21": "Oh, and you might want to chat up the witnesses. Got their names right here for you.", "Character_ZheZhi_4_22": "Sure, some say it's just a prank or some new Tacet Discord variant...", "Character_ZheZhi_42_2": "T-they saw us!", "Character_ZheZhi_42_3": "We should go before anyone else spots us.", "Character_ZheZhi_43_2": "It's them! They were here asking about Mingyan earlier today!", "Character_ZheZhi_43_3": "What were you saying just now?", "Character_ZheZhi_43_4": "Who do you think you are?! We don't need to tell you a thing!", "Character_ZheZhi_43_5": "We just want the truth of Mingyan's case.", "Character_ZheZhi_43_6": "(Draw your sword)", "Character_ZheZhi_43_7": "W-wait a second! Things don't need to get violent! We'll talk, okay?", "Character_ZheZhi_43_8": "About Mingyan... Didn't my men answer your questions already? That's everything we've got on her, I swear. What more do you want?", "Character_ZheZhi_43_9": "Spill the truth or we won't let you go.", "Character_ZheZhi_43_10": "(Draw your sword)", "Character_ZheZhi_43_11": "Alright, alright! I'll tell you everything!", "Character_ZheZhi_43_12": "Yinfeng! We aren't supposed to...", "Character_ZheZhi_43_13": "What? Can't you see that we're no match for {Male=him;Female=her}? Go ahead and pick a fight if you want, but I'm not risking my life for this.", "Character_ZheZhi_43_14": "Now what else do you want to know? Just ask!", "Character_ZheZhi_43_15": "Did Mingyan get hurt because of you?", "Character_ZheZhi_43_16": "Why are you really making pigments and ink sticks?", "Character_ZheZhi_43_17": "Are you with the Shanyun Art Exchange?", "Character_ZheZhi_43_18": "I've nothing else to ask.", "Character_ZheZhi_43_19": "If Yinfeng hadn't pushed her so hard, she wouldn't have gotten hurt. Now, she can't even pick up a paintbrush, much less finish this batch of paintings.", "Character_ZheZhi_43_20": "Oh, quick to sell me out, huh? All I did was remind her to focus on her paintings.", "Character_ZheZhi_43_21": "She's been rebellious and a bit too smart for her own good lately. I just wanted her to keep her head down and work. Who knew she'd crack and cause that mess.", "Character_ZheZhi_43_22": "To cut our costs and keep our cooperation with the painters going. What else could it be?", "Character_ZheZhi_43_23": "We... we're with the Shanyun Art Exchange. We're only pretending to be Exiles because our boss, Mr. Baici, wants this business kept quiet.", "Character_ZheZhi_43_24": "You shouldn't have told them! Mr. Baici said no one can find out about the Art Exchange's involvement, no matter what!", "Character_ZheZhi_43_25": "You just can't stop talking back, can you?", "Character_ZheZhi_43_26": "So the Shanyun Art Exchange has been involved in Mingyan's case right from the start.", "Character_ZheZhi_43_27": "No wonder they got all shifty when we brought up Mingyan earlier...", "Character_ZheZhi_43_28": "Masquerading as Exiles is indeed cunning.", "Character_ZheZhi_43_29": "Yinfeng... the name sounds familiar.", "Character_ZheZhi_43_30": "Yinfeng... Yes...", "Character_ZheZhi_43_31": "It was his signature on Mr. Shilang's transaction record.", "Character_ZheZhi_43_32": "We spoke right where it happened.", "Character_ZheZhi_43_33": "When I asked him about the incident, he put all the blame on Mingyan, saying she had ulterior motives.", "Character_ZheZhi_43_34": "The Exiles we questioned during the day did the same, trying to divert attention and cover up their own involvement at the scene in the first place.", "Character_ZheZhi_43_35": "These distractions led us to concentrate solely on Mingyan, ignoring other possible angles.", "Character_ZheZhi_43_36": "I have a theory... but we need that \"batch of paintings\" they mentioned to test it...", "Character_ZheZhi_43_37": "Let's give the area another sweep.", "Character_ZheZhi_43_38": "But there are so many more people in the camp now! How will we get in?", "Character_ZheZhi_43_39": "We'll disguise ourselves as Exiles.", "Character_ZheZhi_43_40": "Huh? Why are you staring at me? Wait, I've told you everything I know! Aaargh—", "Character_ZheZhi_43_41": "With the Exile clothing in hand, the two of you quickly change into your disguises.", "Character_ZheZhi_43_42": "We'll walk right in.", "Character_ZheZhi_43_43": "They might hide all the evidence if we barge in like that...", "Character_ZheZhi_43_44": "Then we'll just have to \"blend in.\"", "Character_ZheZhi_44_6": "It was his signature on Mr. Shilang's transaction record.", "Character_ZheZhi_44_7": "We spoke right where it happened.", "Character_ZheZhi_44_8": "When I asked him about the incident, he put all the blame on Mingyan, saying she had ulterior motives.", "Character_ZheZhi_44_9": "The Exiles we questioned during the day did the same, trying to divert attention and cover up their own involvement at the scene in the first place.", "Character_ZheZhi_44_10": "These distractions led us to concentrate solely on Mingyan, ignoring other possible angles.", "Character_ZheZhi_44_11": "I have a theory... but we need that \"batch of paintings\" they mentioned to test it...", "Character_ZheZhi_44_12": "Let's give the area another sweep.", "Character_ZheZhi_44_13": "But there are so many more people in the camp now! How should we get in?", "Character_ZheZhi_44_14": "We'll walk right in.", "Character_ZheZhi_44_15": "Okay.", "Character_ZheZhi_44_16": "With the Exile clothing in hand, the two of you quickly change into your disguises.", "Character_ZheZhi_44_17": "We'll disguise ourselves as Exiles.", "Character_ZheZhi_44_18": "They might hide all the evidence if we barge in like that...", "Character_ZheZhi_44_19": "Then we'll just have to \"blend in.\"", "Character_ZheZhi_47_2": "Let me help you with that.", "Character_ZheZhi_47_3": "You're just out of shape.", "Character_ZheZhi_47_4": "Wow, thanks. I'll go take a breather then. Right, the rest of the supplies are in the northern warehouse...", "Character_ZheZhi_47_5": "What did you just say?! That's it, I'm heading to the northern warehouse right now! Wait till you see me carry a hundred of those supplies... in one go!", "Character_ZheZhi_49_1": "Rinse, grind, separate the pigments, then thin it out...", "Character_ZheZhi_49_2": "...You actually start with the thinning.", "Character_ZheZhi_49_3": "You're right... Wait a minute. How do you know how to make paint?", "Character_ZheZhi_49_4": "I thought you were talking in your sleep...", "Character_ZheZhi_49_6": "She memorized it just so she could help out.", "Character_ZheZhi_49_7": "She's been studying hard lately.", "Character_ZheZhi_49_8": "...Huh.", "Character_ZheZhi_49_10": "...What a nerd.", "Character_ZheZhi_5_22": "No way... Those monsters showed up in an empty field at midnight, so there was no one around to prank. Besides, what's the point of tricks if there's no one to see them?", "Character_ZheZhi_51_1": "And the next route should be...", "Character_ZheZhi_51_2": "Hmm? What are you looking at? This isn't for you to see. Go away, shoo.", "Character_ZheZhi_57_1": "This must be the warehouse they were talking about...", "Character_ZheZhi_57_2": "There's still some leftover ink lying around.", "Character_ZheZhi_57_3": "These paintings...", "Character_ZheZhi_57_4": "They're all from the list.", "Character_ZheZhi_57_5": "So all those copies from the studio...", "Character_ZheZhi_57_6": "These aren't just simple copies anymore... It's obvious now... she was working with them to create forgeries... for her own gain.", "Character_ZheZhi_57_7": "In the end, this is the path she chose... I-I suspected as much, though I couldn't quite... I mean, I wasn't sure until I saw the paintings myself.", "Character_ZheZhi_57_8": "I'll notify the Patrollers.", "Character_ZheZhi_57_9": "Wait. This painting... it's the \"Serenity of Xiehua Village\" original. Not a copy... Shouldn't it be at the studio?", "Character_ZheZhi_57_10": "Oh, I see it now. This was the painting they stole from the studio!", "Character_ZheZhi_57_11": "How can you tell them apart?", "Character_ZheZhi_57_12": "These copies, they're almost identical to the original... but there are some details, subtle ones, that reflect the artists' quirks, not just their technique. The painter copied them well.", "Character_ZheZhi_57_14": "How do you know so much about the original painting?", "Character_ZheZhi_57_15": "Well, that's because I...", "Character_ZheZhi_57_16": "This batch is all \"Serenity of Xiehua Village\"... Mingyan's work.", "Character_ZheZhi_57_17": "But if you look closely, you'll find that the finishings are a bit, um, more rigid in some areas.", "Character_ZheZhi_58_17": "It's all my fault...", "Character_ZheZhi_60_19": "How could you measure the value of creation in such a way...?", "Character_ZheZhi_60_20": "That's not what I meant.", "Character_ZheZhi_60_21": "The way you coerced the painters... a-and put their lives at risk for profit... I'll expose it all!", "Character_ZheZhi_61_9": "Trickery, misinformation, and later on even threats... She was led down the path of forging artworks for you.", "Character_ZheZhi_61_10": "I do understand that... if her own heart hadn't wavered, none of this would've happened... But there was already no turning back by the time she wanted to quit.", "Character_ZheZhi_61_11": "So, saying she was the mastermind behind it all... that's just not fair.", "Character_ZheZhi_61_12": "Even so, how is forgery a valid accusation? Nothing like that was mentioned in your recording, now was it?", "Character_ZheZhi_61_13": "We found the original painting in the hidden warehouse.", "Character_ZheZhi_61_14": "We found evidence of forgeries being bought and sold.", "Character_ZheZhi_61_15": "This evidence clearly shows that these paintings are no ordinary copies, but your way of making a profit.", "Character_ZheZhi_61_16": "Heh, there's no such thing as real or fake paintings. You're not fooling anyone.", "Character_ZheZhi_61_18": "...Mr. Baici, do you recognize this painting?", "Character_ZheZhi_61_19": "Well, of course. It's \"Serenity of Xiehua Village,\" the work of the Arcane Artist.", "Character_ZheZhi_61_20": "Then can you tell the difference between this one and the others?", "Character_ZheZhi_61_21": "Of course, this piece possesses a lifelike quality unmatched by any other, all thanks to the Resonance ability of the Arcane Artist—Mingyan.", "Character_ZheZhi_61_22": "However, judging from these paintings, it seems Mingyan's ability never stabilized successfully, except for this original piece.", "Character_ZheZhi_61_23": "What does this have to do with anything? Do you have solid evidence to prove the differences between these paintings?", "Character_ZheZhi_61_24": "What you're saying is all speculation. There's no guarantee a painter won't make mistakes, is there?", "Character_ZheZhi_61_25": "Artists seeking perfection always choose the highest quality pigments for their most important pieces.", "Character_ZheZhi_61_26": "The original paintings had pigments that were purer and brighter, able to blend more naturally and retain color for longer.", "Character_ZheZhi_61_27": "In contrast, the forgeries used pigments made from mineral scraps. These don't hold up the same, smudging at the slightest touch.", "Character_ZheZhi_61_28": "We can distinguish the real paintings from the fakes simply by analyzing the ink used.", "Character_ZheZhi_61_29": "Doing so only proves the so-called \"original painting\" is created differently from the others. Are you implying that Mingyan is only allowed to use a single kind of pigment throughout her work?", "Character_ZheZhi_61_30": "How is this supposed to prove that we are behind the forgeries?!", "Character_ZheZhi_61_31": "...", "Character_ZheZhi_61_32": "Because the original creator of \"Serenity in Xiehua Village\" is me.", "Character_ZheZhi_61_33": "No... Mr. Baici, you're changing the subject.", "Character_ZheZhi_61_34": "How ungrateful. She ensnared us in this debacle, and now you dare to lay the blame at our feet?", "Character_ZheZhi_61_35": "For it to be forgery, there has to be another original artist. These paintings are all the work of Mingyan. Even if she made dozens of identical copies, it wouldn't be considered forgery.", "Character_ZheZhi_61_36": "During our investigation of the studio, I accidentally got paint on me and discovered something interesting about the materials used in these paintings.", "Character_ZheZhi_62_14": "Xiehua Village was my first stop upon arriving in Jinzhou alone.", "Character_ZheZhi_62_15": "Waters and mountains rest by the pane, valleys and peaks in the dream remain.", "Character_ZheZhi_62_16": "A poem I wrote, inscribed on \"Serenity in Xiehua Village.\"", "Character_ZheZhi_62_17": "And that painting, well... it became the \"Arcane Artist's\" final piece of art.", "Character_ZheZhi_62_18": "Ever since that day...", "Character_ZheZhi_62_19": "Whatever I thought, I painted into reality.", "Character_ZheZhi_62_20": "Tales of the Arcane Artist spread far and wide.", "Character_ZheZhi_62_21": "I discovered, to my dismay, that my parents were using my creations to turn a quick profit.", "Character_ZheZhi_62_22": "Using the paintings as a distraction from reality.", "Character_ZheZhi_62_23": "To inflict torment upon those they desire.", "Character_ZheZhi_62_24": "They were being exploited, and everything was spiraling out of control.", "Character_ZheZhi_62_25": "I began to fear holding a brush.", "Character_ZheZhi_62_26": "I tried to paint without relying on my abilities, but...", "Character_ZheZhi_62_27": "They called anything painted without using my abilities worthless.", "Character_ZheZhi_62_28": "They may have left behind a considerable mess...", "Character_ZheZhi_62_29": "But freedom has also been returned to my brush.", "Character_ZheZhi_62_30": "Colors of vanity washed away; the painted world fades, forgotten today.", "Character_ZheZhi_62_31": "I know it's not that well-written.", "Character_ZheZhi_62_32": "But it's proof of my decision to stop everything I was doing.", "Character_ZheZhi_62_33": "Paintings with special abilities gradually faded from everyone's minds.", "Character_ZheZhi_62_34": "And I never used my abilities to paint again.", "Character_ZheZhi_63_7": "It's not just about proving a single painting... it's about so much more...", "Character_ZheZhi_63_8": "If my Forte is the cause behind all this, then I must take responsibility... I can't just let this go on and hurt others.", "Character_ZheZhi_63_9": "To create art that truly resonates, I must first accept myself.", "Character_ZheZhi_64_14": "That voice...", "Character_ZheZhi_64_15": "This place must be a manifestation of Mingyan's mind when she created it...", "Character_ZheZhi_64_16": "So why is everyone still praising her work...?", "Character_ZheZhi_72_1": "It's finally over... I didn't miss anything important, did I?", "Character_ZheZhi_72_2": "You did great.", "Character_ZheZhi_72_3": "You hid your nerves well.", "Character_ZheZhi_72_4": "Huh? No, not at all... I was just coming up with things to say as I went. My palms were sweating the whole time...", "Character_ZheZhi_72_5": "I definitely couldn't have done it if you weren't there with me... Thinking about the feeling when we were investigating the case together is what kept me calm during the trial.", "Character_ZheZhi_72_6": "Wh-what I meant to say is, back then, everything I said felt right, like I could just be myself around you. It felt so good to be that relaxed...", "Character_ZheZhi_72_7": "Thank you for helping me through this. You... you helped me find the courage to believe in myself. Thanks to you, look at everything we accomplished.", "Character_ZheZhi_72_8": "The Shanyun Art Exchange is undergoing investigation. It'll be the end of their businesses... And the painters they coerced are finally set free.", "Character_ZheZhi_72_9": "Thank you, {PlayerName}. I haven't felt this happy in a long time!", "Character_ZheZhi_72_10": "Don't mention it.", "Character_ZheZhi_72_12": "I want to pay Mingyan a visit. After all, she was involved in all of this, and I want to tell her everything.", "Character_ZheZhi_72_13": "What do you think?", "Character_ZheZhi_72_14": "Can I come with you?", "Character_ZheZhi_72_16": "My commission started with her, plus you and I solved the case together. Why don't you come with me?", "Character_ZheZhi_72_17": "Is the commission over?", "Character_ZheZhi_72_18": "Yes, I already had it taken care of the day we found out the truth.", "Character_ZheZhi_72_19": "All right, let's go.", "Character_ZheZhi_73_1": "Zhezhi... It's been a while.", "Character_ZheZhi_73_2": "Your injuries...", "Character_ZheZhi_73_3": "The researchers have taken good care of me. A chat won't hurt. And you must be... the Rover?", "Character_ZheZhi_73_4": "You know me?", "Character_ZheZhi_73_5": "I heard about everything you did. Thank you for freeing me from those nightmares.", "Character_ZheZhi_73_6": "You know what, Zhezhi? You may seem soft and gentle on the outside, but if your boundaries are crossed, I think you can be tougher than anyone else.", "Character_ZheZhi_73_7": "And... I still owe you an apology.", "Character_ZheZhi_73_8": "Forgive me. Because I was so obsessed with wanting to be you... to be better than you, I've caused you so much trouble...", "Character_ZheZhi_73_9": "...The pain of these injuries managed to put a stop to my obsession with imitating your paintings.", "Character_ZheZhi_73_10": "Heh. Maybe... I was never meant to be a painter to begin with...", "Character_ZheZhi_73_12": "I brought you a gift...", "Character_ZheZhi_73_13": "Mingyan accepts a scroll of painting from Zhezhi, staring at it for a long time after opening it.", "Character_ZheZhi_73_14": "Hehe, see...? Only you can create a painting with such life. I still have a long way to go.", "Character_ZheZhi_73_15": "This is your painting.", "Character_ZheZhi_73_16": "It's the one you gave me when we first met.", "Character_ZheZhi_73_17": "I... Hehe... How ironic. I've been trying to imitate you for so many years that now I can't even tell my own paintings apart anymore.", "Character_ZheZhi_73_18": "Your paintings were never inferior to mine. Just look at this piece, even you approve of its value. It doesn't matter who painted it.", "Character_ZheZhi_73_19": "Mingyan, I hope you can find your true self, whoever she is. I know you can do it.", "Character_ZheZhi_73_20": "Mingyan opens the scroll painting once again and stares at every detail for a long time. She appears lost in thought. Zhezhi and you leave quietly after seeing this.", "Character_ZheZhi_73_21": "...Thank you for bringing me this painting... Really.", "Character_ZheZhi_74_1": "I think it's safe to say she'll give it some thought.", "Character_ZheZhi_74_3": "During the few times we met, she was always passionate about discussing art with me. I think that fire inside her won't just fade away.", "Character_ZheZhi_74_4": "Come to think of it, the deep discussions we had and the painting duels back then felt like true friendship.", "Character_ZheZhi_74_5": "I think she understood what you meant earlier.", "Character_ZheZhi_74_10": "To be honest, I didn't just see this case through to correct mistakes or help the artists. Deep down, I...I didn't want to let you down.", "Character_ZheZhi_74_11": "I wanted to tell you this back at the mine, but the words just didn't come out right...", "Character_ZheZhi_74_12": "It's fine, I understand what you're trying to say.", "Character_ZheZhi_74_13": "I'm glad you finally said it.", "Character_ZheZhi_74_14": "Thank you for being my friend and helping me through all of this, {PlayerName}.", "Character_ZheZhi_74_15": "I can say the same to you.", "Character_ZheZhi_74_16": "While I have yet to uncover my past and who I am, every moment with you is a new and special memory.", "Character_ZheZhi_74_17": "Thank you for your help, Zhezhi. This experience has helped me understand you and the world a little better.", "Character_ZheZhi_74_18": "You seem to be pretty slow on the news, {PlayerName}.", "Character_ZheZhi_74_19": "So you know how to tell jokes now?", "Character_ZheZhi_74_20": "Hehe... You've given me the courage to joke around.", "Character_ZheZhi_74_21": "Does that mean you can do the same in front of others?", "Character_ZheZhi_74_22": "Hmm... well...", "Character_ZheZhi_74_23": "Let's take it slow for now.", "Character_ZheZhi_74_24": "So... seeing her in so much pain, I just had to help.", "Character_ZheZhi_74_25": "I don't want Mingyan to lose hope and have someone who loves painting so much just disappear...", "Character_ZheZhi_9_28": "Sorry, did I scare you just now?", "Character_ZheZhi_9_29": "Sorry I lied to you, I just... didn't want to drag anyone else into this...", "Character_ZheZhi_9_30": "N-no, I'm not into ghost stories.", "Character_ZheZhi_9_31": "Now this story is making the rounds again. Most don't see the dangers it holds. As someone who feels the threat, I... I want to uncover the truth before it's too late.", "Character_ZheZhi_9_32": "The Arcane Artist showed up before?", "Character_ZheZhi_9_33": "But these paintings, they strayed from the artist's original intentions and... caused a lot of trouble.", "Character_ZheZhi_9_34": "I don't know who's behind these latest events, but if it's really the Arcane Artist... their paintings will bring nothing but trouble. T-that's why I... I have to stop them, to prevent the past from repeating itself...", "Character_ZheZhi_9_35": "I'm here for the Arcane Artist, but also hoping to meet an old acquaintance. Maybe he knows what happened in the mine...", "Character_ZheZhi_9_36": "Is that so? O-ok.", "Quest_29900002_ChildQuestTip_29_1": "", "Quest_29900002_ChildQuestTip_29_2": "", "Quest_29900002_QuestDesc_29_1": "", "Quest_29900002_QuestName_29_1": "", "Flow_29900000_5": "", "Flow_29900000_6": "", "Flow_29900000_7": "", "Chengxiaoshan_main_1_1_410_15": "", "NpcSystemBackground_10114_Title": "Yumyum Haven", "NpcSystemBackground_10115_Title": "Fireworks Store", "NpcSystemBackground_10116_Title": "Wishing Stall", "ShopInfo_114_ShopName": "Yumyum Haven", "ShopInfo_115_ShopName": "Fireworks Store", "ShopInfo_116_ShopName": "Wishing Stall", "Quest_12900002_ChildQuestTip_12_2": "", "Quest_12900002_ChildQuestTip_12_3": "", "Quest_12900002_ChildQuestTip_12_4": "", "Quest_12900002_QuestDesc_12_2": "", "Quest_12900002_QuestName_12_2": "", "Quest_12900003_ChildQuestTip_12_1": "", "Quest_12900003_ChildQuestTip_12_2": "", "Quest_12900003_QuestDesc_12_1": "", "Quest_12900003_QuestName_12_1": "", "Heihaian_main_1_3_8_1": "Welcome.", "Heihaian_main_1_3_8_7": "We?", "Heihaian_main_1_3_8_8": "Yes… WE.", "Heihaian_main_1_3_8_9": "We are the gravitational force you seek.", "Heihaian_main_1_3_8_11": "Time... is running out. Hoda. My name is Hoda.", "Heihaian_main_1_3_8_13": "Eugh! What does any of this have to do with me?!", "Heihaian_main_1_3_8_14": "Where did it go? No, wait. Don't go over there, {PlayerName}!", "Heihaian_main_1_3_8_15": "It claimed it was the gravitational center we're looking for.", "Heihaian_main_1_3_8_16": "It must be the abnormal frequency the Black Shores want recovered.", "Heihaian_main_1_3_8_17": "The remaining frequency there is in extreme chaos. It's dangerous.", "Speaker_700014_Name": "Xiangli Yao's Illusion?", "Speaker_700014_Title": "", "Speaker_700015_Name": "Pascar's Illusion", "Speaker_700015_Title": "", "Speaker_700016_Name": "Passerby A", "Speaker_700016_Title": "", "PrefabTextItem_3801286136_Text": "No Rewards", "zhuiyuejie_first_1_1": "Hello, {PlayerName}. It's me, Yangyang.", "zhuiyuejie_first_1_2": "How've you been? Is life in Jinzhou treating you well? You know I'm here if you ever need anything.", "zhuiyuejie_first_1_3": "Oh, Yangyang! What's there to be shy about? If you want to see {PlayerName}, just tell {Male=him;Female=her}!", "zhuiyuejie_first_1_4": "So, what have you been up to these past few days? Feelin' lonely without us around?", "zhuiyuejie_first_1_5": "Wanna go see some fireworks? How about some Moon Shooting? With the festival just around the corner, there's a really cool spot we can take you to.", "zhuiyuejie_first_1_6": "Festival?", "zhuiyuejie_first_1_7": "Yes. It'll be the Moon-Chasing Festival in a few days.", "zhuiyuejie_first_1_8": "Though we celebrate this festival every year in Huanglong, given everything that has happened, this year's Moon-Chasing Festival in Jinzhou is sure to be quite special.", "zhuiyuejie_first_1_9": "Yep, I caught them hanging lanterns all around City Hall. Every street and alley is gonna be glowing, I can't wait to see it all lit up!", "zhuiyuejie_first_1_10": "And we’ve got special Jinzhou traditions you won’t find anywhere else.", "zhuiyuejie_first_1_11": "Like Taoyuan Vale! Folks go there a few days before the festival to write their wishes onto paper, then hang them on branches or toss 'em into Moontree Lodge.", "zhuiyuejie_first_1_12": "Wanna give it a go, {PlayerName}? All you gotta do is write down your wish, real simple! Yangyang, Baizhi and I are already here.", "zhuiyuejie_first_1_13": "I'll come find you guys.", "zhuiyuejie_first_1_14": "Great!", "zhuiyuejie_first_1_15": "See you at Taoyuan Vale.", "zhuiyuejie_first_1_16": "They say wishes made during these days are sure to come true. Works like a charm.", "zhuiyuejie_first_5_1": "Hey, over here!", "zhuiyuejie_first_5_2": "Where have you been lately? Hehe, did you miss us?", "zhuiyuejie_first_5_3": "Oh, anything exciting happened while you were out there? \"{PlayerName}'s Wild Adventures.\" Come on, let us in on it!", "zhuiyuejie_first_5_4": "You tell Yangyang, Chixia, and Baizhi what happened at Mt. Firmament.", "zhuiyuejie_first_5_5": "So... so you mean that big Mt. Firmament thingie that shocked all of Jinzhou, no wait... that shocked all of Huanglong, was all because of you?!", "zhuiyuejie_first_6_1": "Moon-Chasing Festival. Wishes. Moon-Chasing Festival. Wishes, wishes, wishes...", "zhuiyuejie_first_7_1": "Excuse me, have you seen this robot before? Do you know where it's from?", "zhuiyuejie_second_1_1": "{PlayerName}, I'm hungry...", "zhuiyuejie_second_1_2": "Panhua's got a must-try dish for the Moon-Chasing Fest—heard about it? Can we go try it? Puh-leeze?", "zhuiyuejie_second_1_3": "Sure. Let's go try it out.", "zhuiyuejie_second_49_1": "Hahaha... I made it! Almost there... So close...", "zhuiyuejie_second_49_2": "Replicate the Tacet Field! Replicate the Waveworn!", "zhuiyuejie_second_49_3": "My friend's quest for truth was genuine till his last breath!", "zhuiyuejie_second_49_4": "I will not let you... tarnish his goal like that!", "Quest_12900004_ChildQuestTip_12_1": "", "Quest_12900004_ChildQuestTip_12_2": "", "Quest_12900004_ChildQuestTip_12_3": "", "Quest_12900004_ChildQuestTip_12_4": "", "Quest_12900004_QuestDesc_12_1": "", "Quest_12900004_QuestName_12_1": "", "LevelPlay_103000025_ChildQuestTip_undefined_1": "", "MapMark_7523_MarkDesc": "On an island in the middle of a lake near Hongzhen, a Hoartoise seems to be having a conflict... Do Tacet Discords also fight among themselves?", "MapMark_7523_MarkTitle": "Dance Dance Chelonian!", "Speaker_700017_Name": "Baizhe", "Speaker_700017_Title": "", "Speaker_700018_Name": "Leader Kid", "Speaker_700018_Title": "", "Speaker_700019_Name": "Frail Kid", "Speaker_700019_Title": "", "Speaker_700020_Name": "Polite Kid", "Speaker_700020_Title": "", "Speaker_700021_Name": "Ryan", "Speaker_700021_Title": "", "Speaker_700022_Name": "Tall Researcher", "Speaker_700022_Title": "", "Speaker_700023_Name": "Pale Researcher", "Speaker_700023_Title": "", "Speaker_700024_Name": "Rotund Researcher", "Speaker_700024_Title": "", "Speaker_700025_Name": "Balding Researcher", "Speaker_700025_Title": "", "Speaker_700026_Name": "Shifan's Illusion?", "Speaker_700026_Title": "", "Speaker_700027_Name": "Heying's Illusion?", "Speaker_700027_Title": "", "Speaker_700028_Name": "Mahn's Illusion?", "Speaker_700028_Title": "", "Speaker_700029_Name": "Pascar's Illusion?", "Speaker_700029_Title": "", "Speaker_700030_Name": "Twisted Obsessions", "Speaker_700030_Title": "", "Speaker_700031_Name": "Modi", "Speaker_700031_Title": "", "zhuiyuejie_first_13_1": "The Academy...", "zhuiyuejie_first_13_2": "What a sad wish...", "zhuiyuejie_first_13_3": "Is it from a researcher?", "zhuiyuejie_first_13_4": "Initiating analysis. This individual wishes to \"disappear from this world,\" indicating a desire to terminate their existence and for all associated social connections to be erased.", "zhuiyuejie_first_13_5": "Feasibility: 0%. Causing physical harm or manipulating human memories are actions strictly prohibited.", "zhuiyuejie_first_13_6": "And this is...?", "zhuiyuejie_first_13_7": "This is Xiang-LEE, Patty's work buddy. Patty gathers and analyzes the wishes, and Xiang-LEE helps make them become a reality.", "zhuiyuejie_first_13_9": "It seems very much up to the task.", "zhuiyuejie_first_13_10": "Hmm... Xiang-LEE is the first prototype of its series, and we used to call it by its serial number.", "zhuiyuejie_first_13_11": "My colleagues at the Academy began calling it Little Xiangli out of convenience, and over time, it became the name we use now...", "zhuiyuejie_first_13_12": "Well, it seems to like this name a lot, so consider it... a birthday gift from everyone at the Academy.", "zhuiyuejie_first_13_13": "You have a good eye, {PlayerName}. Xiang-LEE is indeed a very reliable companion.", "zhuiyuejie_first_13_14": "Analysis Conclusion: The wish exhibits strong self-denial and self-destructive tendencies, indicating a high level of danger. Prompt physical care and psychological intervention are advised.", "zhuiyuejie_first_13_15": "Patty does not understand. This wish. Patty does not. Cannot. Hurt humans.", "zhuiyuejie_first_13_16": "Just as I've suspected. This is the reason why this wish failed to be interpreted. The desire to \"disappear\" directly conflicts with Patty's underlying logic of not being able to harm humans.", "zhuiyuejie_first_13_17": "I see.", "zhuiyuejie_first_13_18": "Then his wish...", "zhuiyuejie_first_13_19": "It is often the case that words spoken aloud sometimes contradict our innermost thoughts.", "zhuiyuejie_first_13_20": "Those willing to entrust their wishes to the Moontree Lodge hope their desires will be chosen and fulfilled. This suggests that Xiaosheng still hopes for his voice to be heard.", "zhuiyuejie_first_13_21": "This is just my personal belief, but I suspect he's not truly ready to give up. I think the thought pains him.", "zhuiyuejie_first_13_22": "Which means he's...", "zhuiyuejie_first_13_24": "Yes. I believe that is the case.", "zhuiyuejie_first_13_25": "{PlayerName}, I want to uncover the true desire hidden in his wish and help him fulfill it.", "zhuiyuejie_first_13_26": "Will fulfilling his \"true wish\" help to ease his suffering?", "zhuiyuejie_first_13_28": "Yes. I hope it will.", "zhuiyuejie_first_13_29": "What's the plan?", "zhuiyuejie_first_13_30": "We should start by locating the wisher. If I recall correctly... there is no Xiaosheng at the Academy, so it's likely a pseudonym.", "zhuiyuejie_first_13_31": "And this paper... it's from a type of notebook commonly used at the Academy. There are faint traces of another type of writing on it — seems to be some kind of code.", "zhuiyuejie_first_13_33": "I'll decipher these codes, and then we can... Oh, excuse me...", "zhuiyuejie_first_13_35": "Investigator Xiangli...! We have a problem! We've got trouble in the lab!", "zhuiyuejie_first_13_36": "Prototype 49's core has gone out of control, emergency protocols failed, and it's overheating as we speak...", "zhuiyuejie_first_13_37": "Already sent to your Terminal, sir.", "zhuiyuejie_first_13_38": "All right, tell everyone to stay calm. We still have time.", "zhuiyuejie_first_13_39": "Is everything okay?", "zhuiyuejie_first_13_40": "There's been a momentary setback in the research. I need to handle it right away.", "zhuiyuejie_first_13_41": "I'm afraid I'll have to leave the task of finding Xiaosheng to you, {PlayerName}.", "zhuiyuejie_first_13_42": "Consider it done.", "zhuiyuejie_first_15_1": "Might as well ask another researcher...", "zhuiyuejie_first_15_2": "Detected. Individual meeting search criteria. Analyzing target identity: Researcher of the Department of Laboratory Evaluation, Huaxu Academy. Suggested topics of inquiry: \"Xiaosheng\" or \"Work Stress.\"", "zhuiyuejie_first_15_3": "Work stress...?", "zhuiyuejie_first_15_4": "Rest assured. When discussing heavier topics, I will employ a light and humorous inquiry method.", "LevelPlay_313700010_ChildQuestTip_313_2": "Accept Healing", "LevelPlay_313700010_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700010_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700010_GeneralFloatingTipMainText_313_1": "Healing complete", "LevelPlay_313700010_LevelPlayName_313_2": "", "LevelPlay_313700011_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700011_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700011_ChildQuestTip_313_7": "Leave Somnoire", "LevelPlay_313700011_LevelPlayName_313_2": "", "LevelPlay_313700011_ReachChallengeMainText_313_1": "Challenge completed", "InfoDisplay_120101018_Title": "Wish Tag", "InfoDisplay_120101019_Title": "Wish Tag", "InfoDisplay_120101020_Title": "Observation Journal", "InfoDisplay_120101021_Title": "A Researcher's Diary", "InfoDisplay_120101022_Title": "Observation Journal", "InfoDisplay_120101023_Title": "A Researcher's Diary", "InfoDisplay_120101024_Title": "Observation Journal", "InfoDisplay_120101025_Title": "A Researcher's Diary", "InfoDisplay_120101026_Title": "", "InfoDisplay_120101027_Title": "", "InfoDisplay_120101018_Text": "If people want food, they pay. If they want pay, they work. But what should I do, if what I want is EVERYTHING about this world?", "InfoDisplay_120101019_Text": "Father, what is your wish? To help people make their wishes come true?", "InfoDisplay_120101020_Text": "This is the initial trial of the 11371A Automated Observation Machine. It successfully recorded all data observed in Tacet Field HL-057. Upon extrapolation and comparison with theoretical data models, the fitting accuracy remained between 0.8 and 0.85, demonstrating high precision.\nConducted by Researchers ███ and ███, the initial trial of the 11371A Automated Observation Machine succeeded. \nDetailed data is recorded as follows: \nWavelength ranging between ███ and ███ nanometers...", "InfoDisplay_120101021_Text": "Day 21... Oh no, it's 22 now. Got too thrilled to remember the correct date. The experiment yesterday was indeed invigorating.\n\"When people are hungry, they work to earn credits to buy food. But when my mind hungers for knowledge about this world, what can I offer to satisfy that craving?\"\nThe words of that researcher have been echoing in my mind ever since then...\nBy observing the Tacet Fields, we will definitely be able to find the cause of this disaster and redefine the science of our times.", "InfoDisplay_120101022_Text": "This is the ███th observation on Tacet Field HL-057, conducted by 11371A Automated Observation Machine.\nThe constant value for measurement ███ has been adjusted to 3.7426, showing a significant deviation from the previous constant value of 7.6587.\nSystem analysis indicates the following reasons:\nTheories III-001, III-002, III-003... have completely failed.\nTheories II-037 and II-056 show conditional limitations.\nTheories IV-396, IV-452...\nWaveworn Phenomenon seriously affected the accuracy of data observed...", "InfoDisplay_120101023_Text": "Same research conditions and same observation procedures, but how could the result change this time? It was ███ in the last experiment.\nNo, it can't be. There must be a malfunction with the automated observation machine, or perhaps we made a mistake in one of the procedures.\nGotta try again, just one more time...\nWe've put so much effort into building this system! It can't be wrong!", "InfoDisplay_120101024_Text": "This is the ███th observation on Tacet Field HL-057, conducted by 11371A Automated Observation Machine.\nRecorded content: None.\nBecause it's all futile.", "InfoDisplay_120101025_Text": "More researchers have left... No one's going to continue the research on the Tacet Field.\nIt feels like everything we've been studying is akin to planting a seed in a Petri dish out in the Tacet Field. And guess what? That seed might germinate, dissolve into the culture solution, or even mutate into a monster and burst out.\nOur research is just as chaotic. Experimental data that should remain constant at 3.74 can suddenly skyrocket to 7.65 the next moment. Is this the truth we've been pursuing? How bitterly ironic!\nI would feel somewhat relieved if such an impossible error was due to my own incompetence. But if the Lament has already overturned the very order of this world, what's the point of scientific inquiry?", "InfoDisplay_120101026_Text": "", "InfoDisplay_120101027_Text": "", "Speaker_700032_Name": "Pascar's Voice", "Speaker_700032_Title": "", "PrefabTextItem_2182405718_Text": "Equipped", "zhuiyuejie_first_18_1": "Attention. During our conversation with Shifan, another researcher was detected within close proximity.", "zhuiyuejie_first_18_2": "The individual has been eavesdropping on our conversation up until this moment.", "zhuiyuejie_first_18_3": "Eavesdropping? Wait a minute...", "zhuiyuejie_first_18_4": "Uploading the researcher's location to your Terminal.", "zhuiyuejie_first_18_5": "Finally, some useful information for once.", "zhuiyuejie_first_18_6": "Xiang-LEE is always useful.", "zhuiyuejie_first_27_1": "Excuse me. You must be Mrs. Heying. Happy Moon-Chasing Festival.", "zhuiyuejie_first_27_2": "Oh, hello... Happy Moon-Chasing Festival. Who might you be?", "zhuiyuejie_first_27_3": "My name is Xiangli Yao, and this is the Rover. I apologize for the unannounced visit, ma'am.", "zhuiyuejie_second_12_1": "Oops, sorry! We didn't mean to hit your door! We're just playing cornhole here.", "zhuiyuejie_second_13_1": "That looks like something from Xiangli Yao's childhood. Could his memories be affecting this Sonoro's frequencies?", "zhuiyuejie_second_13_2": "Maybe it's not just his memories.", "zhuiyuejie_second_13_3": "Wait!", "zhuiyuejie_second_22_1": "It worked! Your intuition can be really sharp.", "zhuiyuejie_second_35_1": "I can't do this anymore... It's over... I'm useless...", "zhuiyuejie_second_35_2": "Nonsense... It's all nonsense... Countless errors... No solution!", "zhuiyuejie_second_35_3": "It’s not me… It’s them! No, it's the world! The whole world is wrong! Hahahaha!", "zhuiyuejie_second_36_1": "This is the third time we've circled back here!", "zhuiyuejie_second_39_1": "Finally, we're out... but this new place looks even creepier.", "zhuiyuejie_second_40_1": "So tired... I wanna disappear... Screw everything!", "zhuiyuejie_second_40_2": "Hey, ain't that the Shifan guy?", "zhuiyuejie_second_40_3": "He smells delicious... Ahem! I mean, he looks even worse than yesterday, when he wrote down his wish...", "zhuiyuejie_second_40_4": "The others are probably no better than him...", "zhuiyuejie_second_41_1": "My son... I miss you so much... Take me away with you...", "zhuiyuejie_second_41_2": "She's been affected too...", "zhuiyuejie_second_41_3": "Even that granny has gone crazy...", "zhuiyuejie_second_42_1": "Ahaha... I'm the best!", "zhuiyuejie_second_42_2": "Watch me take on anything! Let the world burn, I'll still come out on top!", "zhuiyuejie_second_42_3": "...Well, this one doesn't sound too depressing...", "zhuiyuejie_second_42_4": "But if it ever comes true, I have a feeling it's gonna be hella dangerous!", "zhuiyuejie_second_42_5": "Hmm... I think I know who the remaining two will be.", "zhuiyuejie_second_43_1": "Science doesn't exist...", "zhuiyuejie_second_43_2": "We knew it! We knew it right from the start! The Waveworn Phenomenon defies all laws of physics!", "zhuiyuejie_second_43_3": "And the worst part? It’s completely random! We need more data!", "zhuiyuejie_second_45_1": "His wish... achieved... He is not guilty...", "zhuiyuejie_second_45_2": "Must... trigger... the Waveworn... Tacet Field...", "zhuiyuejie_second_45_3": "He can't be serious!", "zhuiyuejie_second_46_1": "The innermost area of this Sonoro Sphere... Pascar, are you there?", "zhuiyuejie_second_48_1": "The Waveworn... Show me the Waveworn...", "zhuiyuejie_second_48_2": "Pascar, listen to me! This isn't what you wished for!", "zhuiyuejie_second_48_3": "Tacet Fields... must be finished... by us... by me!", "InfoDisplay_102000606_Title": "Traces of Mt. Firmament IX", "InfoDisplay_102000606_Text": "At the edge of Mt. Firmament, whispers of tides echo from the seaside ruins.", "PrefabTextItem_212651264_Text": "Revive Now", "PrefabTextItem_2159012905_Text": "Revive", "GenericPrompt_NotOpen_TipsText": "This function is currently unavailable.", "NpcHeadInfo_20_SecondName": "Thus Says the Moon", "NpcHeadInfo_21_SecondName": "Riddle Twiddle", "NpcHeadInfo_22_SecondName": "Fan Drawing Stall", "NpcHeadInfo_23_SecondName": "Plum Blossom Pole", "NpcHeadInfo_24_SecondName": "Wishing Stall", "NpcHeadInfo_25_SecondName": "Puppet Theater", "NpcHeadInfo_26_SecondName": "Yumyum Haven", "NpcHeadInfo_27_SecondName": "Hsin's Fortuity", "NpcHeadInfo_28_SecondName": "Fireworks Shop", "NpcHeadInfo_29_SecondName": "Wishing Stall", "NpcHeadInfo_30_SecondName": "Swim, Gulpuff, Swim", "Flow_29900000_8": "", "Flow_29900000_9": "", "Flow_29900000_10": "", "Entity_f2017aaffb861f99f58bd3617989885b4e35ffffbcc686a1e648793f2ddc6601": "Youhu", "LevelPlay_313700012_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700012_ChildQuestTip_313_5": "Talk to the Ivory Gatekeeper", "LevelPlay_313700012_ChildQuestTip_313_7": "Talk to Illusia", "LevelPlay_313700012_LevelPlayName_313_2": "", "LevelPlay_313700011_ChildQuestTip_313_8": "", "LevelPlay_313700011_ChildQuestTip_313_9": "", "LevelPlay_313700011_GeneralFloatingTipMainText_313_1": "Enemies' ATK has greatly increased!", "bossrush_21_title": "Clobber", "bossrush_22_title": "Rumble", "bossrush_23_title": "Refraction", "bossrush_24_title": "Accompaniment", "bossrush_25_title": "Whirl", "bossrush_26_title": "Reverberance", "bossrush_27_title": "Blaze", "bossrush_28_title": "Motivation", "bossrush_29_title": "Confrontation", "bossrush_30_title": "Immaculate", "bossrush_31_title": "Zeal", "bossrush_32_title": "Breeze", "bossrush_33_title": "Harmony", "bossrush_21_desc": "Casting a Heavy Attack increases the DMG of Resonators in the team by {0}% for {1}s, stacking up to {2} time(s). This can only be triggered {4} time(s) every {3}s.", "bossrush_22_desc": "Increase Electro DMG by {0}%. When dealing damage, additionally increase Electro DMG by {1}% for {2}s. This effect can be triggered {3} times per second and up to {4} stacks.", "bossrush_23_desc": "Increase Spectro DMG by {0}%. This bonus decreases by {2}% every {1}s until it reaches {3}%. When casting Resonance Liberation, additionally increase Spectro DMG by {4}%, up to {5}%.", "bossrush_24_desc": "When casting a Resonance Skill, Resonators in the team gain Resound. Upon reaching {0} stack(s) of Resound, remove all stacks and increase the ATK of Resonators in the team by {1}% for {2}s.", "bossrush_25_desc": "A successful Dodge restores {0} Resonance Energy. This can only be triggered {2} time(s) every {1}s.", "bossrush_26_desc": "When a Basic Attack deals damage, increase the Resonance Skill DMG Bonus of all Resonators in the team by {0}% for {1}s, stacking up to {2} times.", "bossrush_27_desc": "Increase Fusion DMG by {0}%. When a Basic Attack deals damage, additionally increase own Fusion DMG by {1}% for {2}s. This effect stacks up to {3} times.", "bossrush_28_desc": "When healing a Resonator in the team, increase the ATK of Resonators in the team by {0}% for {1}s. This effect can be triggered {2} times per second and up to {3} stacks.", "bossrush_29_desc": "When counterattacking, increase the damage of Resonators in the team by {0}% for {1}s.", "bossrush_30_desc": "Upon a successful Dodge, increase own ATK by {0}% for {1}s, stacking up to {2} times. All stacks are removed when taking damage.", "bossrush_31_desc": "When casting a Resonance Skill, increase the ATK of Resonators in the team by {0}% for {1}s, stacking up to {2} time(s).", "bossrush_32_desc": "Increase Aero DMG by {0}%. This bonus decreases by {2}% every {1}s until it reaches {3}%. When casting Resonance Liberation, additionally increase Aero DMG by {4}%, up to {5}%.", "bossrush_33_desc": "When casting Resonance Liberation, increase the ATK of Resonators in the team by {0}% and restore {1} Resonance Energy. This can only be triggered {3} time(s) every {2}s. Stacks up to {4} time(s).", "NpcHeadInfo_31_SecondName": "Moon Shooter", "Moonfiesta_StartBuild": "Hold to build", "Moonfiesta_ClickContinue": "Tap to continue", "LevelPlay_135000060_ChildQuestTip_135_2": "Interact with the Aetherfin", "LevelPlay_135000060_LevelPlayName_135_2": "", "SortConfig_47_4_SortName": "Sub: Reson. Skill DMG+", "SortConfig_48_4_SortName": "Sub: BA DMG+", "SortConfig_49_4_SortName": "Sub: HA DMG+", "SortConfig_50_4_SortName": "Sub: Reson. Liberation DMG+", "HelpText_80_Title": "Gifts of Celestial Light Event Rules", "HelpText_80_Content": "Eligibility\nReach Union Level 8\n\nEvent Rules\nAfter the event starts, log in to the game to claim the sign-in rewards. The sign-in record refreshes daily at 4:00 server time;\nAfter the event ends, all unclaimed sign-in rewards you've obtained will be reissued via in-game mail within 30 days when you log in to the game.", "Skill_1002101_SkillName": "Blazing Enlightment", "Skill_1002102_SkillName": "Tripartite Flames", "Skill_1002103_SkillName": "Radiance of Fealty", "Skill_1002104_SkillName": "Secret Strategist", "Skill_1002105_SkillName": "Sweeping Force", "Skill_1002106_SkillName": "Obedience of Rules", "Skill_1002107_SkillName": "Flaming Sacrifice", "Skill_1002108_SkillName": "Skillful Cooking", "Skill_1002109_SkillName": "Strategy of Duality", "PrefabTextItem_1753706656_Text": "Locked", "ResonantChain_121_NodeName": "Hidden Thoughts", "ResonantChain_122_NodeName": "Pursuit of Desires", "ResonantChain_123_AttributesDescription": "Resonance Liberation Radiance of Fealty DMG is increased by {0}.", "ResonantChain_123_NodeName": "Learned Secrets", "ResonantChain_124_NodeName": "Polished Words", "ResonantChain_121_AttributesDescription": "Resonance Skill Tripartite Flames and Heavy Attack Flaming Sacrifice increase Changli's DMG dealt by {0} and resistance to interruption.", "ResonantChain_122_AttributesDescription": "Enflamement increases Changli's Crit. Rate by {0} for {1}s.", "ResonantChain_124_AttributesDescription": "After Intro Skill is cast, all team members' ATK is increased by {0} for {1}s.", "ResonantChain_125_AttributesDescription": "Heavy Attack Flaming Sacrifice's Multiplier is increased by {0} and its DMG dealt is increased by {1}.", "ResonantChain_125_NodeName": "Sacrificed Gains", "ResonantChain_126_AttributesDescription": "Resonance Skill Tripartite Flames, Heavy Attack Flaming Sacrifice, and Resonance Liberation Radiance of Fealty ignore an additional {0} of the target's DEF when dealing damage.", "ResonantChain_126_NodeName": "Realized Plans", "SkillDescription_1205001_AttributeName": "Basic Attack 1 DMG", "SkillDescription_1205002_AttributeName": "Basic Attack 2 DMG", "SkillDescription_1205003_AttributeName": "Basic Attack 3 DMG", "SkillDescription_1205004_AttributeName": "Basic Attack 4 DMG", "SkillDescription_1205005_AttributeName": "Mid-air Attack 1 DMG", "SkillDescription_1205006_AttributeName": "Mid-air Attack 2 DMG", "SkillDescription_1205007_AttributeName": "Mid-air Attack 3 DMG", "SkillDescription_1205008_AttributeName": "Mid-air Attack 4 DMG", "SkillDescription_1205009_AttributeName": "Heavy Attack", "SkillDescription_1205010_AttributeName": "Mid-air Heavy Attack", "SkillDescription_1205011_AttributeName": "Dodge Counter", "SkillDescription_1205012_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1205013_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1205014_AttributeName": "Mid-air Heavy Attack STA Cost", "SkillDescription_1205015_AttributeName": "True Sight: Capture DMG", "SkillDescription_1205016_AttributeName": "True Sight: Conquest DMG", "SkillDescription_1205017_AttributeName": "True Sight: Charge DMG", "SkillDescription_1205018_AttributeName": "True Sight: Capture - Concerto Regen", "SkillDescription_1205019_AttributeName": "True Sight: Conquest - Concerto Regen", "SkillDescription_1205020_AttributeName": "True Sight: Charge - Concerto Regen", "SkillDescription_1205021_AttributeName": "Skill DMG", "SkillDescription_1205022_AttributeName": "Cooldown", "SkillDescription_1205022_Description": "{0}s", "SkillDescription_1205023_AttributeName": "Resonance Cost", "SkillDescription_1205024_AttributeName": "Concerto Regen", "SkillDescription_1205025_AttributeName": "Skill DMG", "SkillDescription_1205026_AttributeName": "Concerto Regen", "SkillDescription_1205027_AttributeName": "Flaming Sacrifice DMG", "SkillDescription_1205028_AttributeName": "Concerto Regen", "InstanceDungeonEntrance_1001_Name": "Constellation in Temporal Aperture", "InstanceDungeon_1001_MapName": "Constellation in Temporal Aperture", "InstanceDungeonEntrance_1001_Description": "A desolate land where time flows chaotically. Guided by the Blazing Feather, with the universe as the chessboard and stars as the pieces, the chosen one reaches out to touch the distant past beneath the Eternal Blaze.", "InstanceDungeon_1001_DungeonDesc": "In an uninhabited land where time flows turbulently, feathers of flame guide the way on a chessboard where the stars are the playing pieces. Here, the destined one reaches out and touches the distant past under the flames.", "ItemInfo_50000088_AttributesDescription": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nFreezing Frost Set: Lumiscale Construct (Glacio DMG Bonus)\nMolten Rift Set: Viridblaze Saurian (Fusion DMG Bonus)\nVoid Thunder Set: Violet-Feathered Heron (Electro DMG Bonus)\nSierra Gale Set: Hoochief (Aero DMG Bonus)\nCelestial Light Set: Lightcrusher (Spectro DMG Bonus)\nHavoc Eclipse Set: Havoc Dreadmane (Havoc DMG Bonus)", "ItemInfo_50000089_AttributesDescription": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nFreezing Frost Set: Glacio Dreadmane (Glacio DMG Bonus)\nMolten Rift Set: Havoc Dreadmane (Fusion DMG Bonus)\nVoid Thunder Set: Lumiscale Construct (Electro DMG Bonus)\nSierra Gale Set: Carapace (Aero DMG Bonus)\nCelestial Light Set: Cyan-Feathered Heron (Spectro DMG Bonus)\nHavoc Eclipse Set: Tambourinist (Havoc DMG Bonus)", "Moonfiesta_AwardGet": "Claim", "Moonfiesta_Skip": "Begin preparations", "Moonfiesta_Underway": "Ongoing", "Moonfiesta_Memory": "Festival Memories", "Quest_140000000_ChildQuestTip_0_3": "Purchase the ingredients Panhua needs", "Quest_140000000_ChildQuestTip_0_4": "Deliver the ingredients to Panhua", "Quest_140000000_InteractContent_0_3": "Purchase the ingredients Panhua needs", "Quest_140000000_InteractContent_0_4": "Bring the Ingredients to Panhua", "Quest_140000000_QuestDesc_0_2": "You see Panhua comforting a crying girl. Maybe go up and ask what happened...", "Quest_140000000_QuestName_0_2": "Honorary Chef: Taste of Memories", "Speaker_1403_Name": "Encore", "Speaker_1403_Title": "", "Speaker_1404_Name": "Youhu", "Speaker_1404_Title": "", "Speaker_1405_Name": "Aalto", "Speaker_1405_Title": "", "Speaker_1406_Name": "Gardener A", "Speaker_1406_Title": "", "Speaker_1407_Name": "", "Speaker_1407_Title": "", "Speaker_1408_Name": "Speaker", "Speaker_1408_Title": "", "LevelPlay_313700013_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700013_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700013_ChildQuestTip_313_4": "Defeat the enemies", "LevelPlay_313700013_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700013_ChildQuestTip_313_6": "Proceed to the next Memory Zone", "LevelPlay_313700013_ChildQuestTip_313_7": "Talk with the Strange White Cat", "LevelPlay_313700013_ChildQuestTip_313_8": "Talk with the Strange White Cat", "LevelPlay_313700013_ChildQuestTip_313_9": "", "LevelPlay_313700013_ChildQuestTip_313_10": "", "LevelPlay_313700013_ChildQuestTip_313_11": "", "LevelPlay_313700013_LevelPlayName_313_2": "", "LevelPlay_313700013_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700014_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700014_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700014_ChildQuestTip_313_4": "Defeat the enemies", "LevelPlay_313700014_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700014_ChildQuestTip_313_6": "Defeat the enemies", "LevelPlay_313700014_ChildQuestTip_313_8": "Proceed to the next Memory Zone", "LevelPlay_313700014_LevelPlayName_313_2": "", "LevelPlay_313700014_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700006_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313700007_ReachChallengeMainText_313_1": "Challenge Complete", "Quest_145000004_ChildQuestTip_145_215": "Talk to KU-Chase about the situation", "Quest_145000004_ChildQuestTip_145_218": "Obtain the Necrostar's core", "Quest_145000004_ChildQuestTip_145_225": "Defeat all abnormal Tacet Discords", "Entity_0e23100a382a0f4f4817e17320c3f5c1ed82f82bd1127025f551d2a52711d6cb": "The Corrupted Core", "BossRushSameFormation": "Cannot select identical Resonators", "BossRushLevelLock": "Challenge Locked", "LevelPlay_14000049_ChildQuestTip_14_1": "", "LevelPlay_14000049_LevelPlayName_14_1": "", "LevelPlay_2700000_LevelPlayName_2_1": "", "Flow_2700000_1": "", "Flow_2700000_3": "", "LevelPlay_200900006_GeneralFloatingTipMainText_200_11": "A new enemy is approaching", "PrefabTextItem_2328336278_Text": "Event Ended", "Online_Search": "Search", "Online_ResetSearch": "Reset", "GenericPrompt_OnlineUserIdIsNull_TipsText": "Please enter the User ID", "LevelPlay_131900006_ChildQuestTip_136_2": "", "LevelPlay_131900006_ChildQuestTip_136_3": "", "Flow_2700000_4": "", "Flow_2700000_5": "", "Flow_2700000_6": "", "Flow_2700000_7": "", "Flow_2700000_9": "", "Flow_2700000_10": "", "Flow_2700000_11": "", "Flow_2700000_12": "", "Flow_2700000_13": "", "Entity_0092178ed68070ea54263c6596ce694e07d6f9b9a1d2b610da7a16813b37017a": "Qianqian", "Entity_01cb677017436dac1c6dd7546ec0b6752c3c227d6be985b2419b610efa4160d7": "", "Entity_01d98f9c94035366c82c0a3965e82bb35b4320eef1ca52cf6c4dc9aba3e0c669": "Rotate counterclockwise by 90°", "Entity_01dd95826f24d8edfcc62ec870548976af2a67bbb256e9c38e27170b58607301": "Calm Girl", "Entity_01e83bb9d81f33a6dd4e589e381c8afaaab5e3cfc1baee460c386ae7d8b605bb": "Begin Trial", "Entity_024f7aacd9fb0a8d898781aac63e40e2af9a75aa33129b8dc91695c7fd86e26b": "", "Entity_029231affb421a6fb8aff592c04128d598f3a74bf8163782ba64f88b2bed8774": "", "Entity_029c0daedf2a7555b73c4c12cc26c8e9111a700183d2305fe520615a2fe885f8": "", "Entity_029ffa3231e695760c7e4b39390760ea1b7cc2e8c95ad7b3d01ecb650ff953ac": "", "Entity_02ca0d1127b5735653ca59109808c4c945f06352bd428194f3a50c124b1e08e1": "", "Entity_02dbb278608b96f581f2bbcddd02c27d4883bb5af642c2e4239f8778fc202325": "Jinlu", "Entity_02e9ba6fda719e2e07c6e533d1a5ae6447f6805fdde3c06b3fc9ff83f8b6a858": "", "Entity_03540dc8db40994238045703f98ec1332e8074ab25d89c9c2ad7b74af75c9156": "", "Entity_037dd5b833f6f1c723996a1e93100afa3537a609605b92daef009c03a3c7029b": "", "Entity_039a51317fcf48501674bead70b6bca19e8672622500fb22a91448328ba34a23": "Tactical Simulacra", "Entity_03a283354e47623b7171c14aa6ac4e6d12605617db196cbaa1fcb71122ef7a71": "", "Entity_03f6f0be3ba140d7370475b38523ead71b78dcb7ee8dfcebf2b5fae9b0568590": "Mizhi", "Entity_04407dab12067485998cc0b58ca36fd821c6673abd18f8b85a0dba7e95e9ddf5": "", "Entity_045520b56ac66f41af0bdeafdae88978a56b3c50eb39a7ade3204be8d12c8fea": "", "Entity_04adda4ac0c788b8fd0d1ab8ac3ac5e4f88d92504a0c8f501ae0a7fc11317275": "", "Entity_052f55de88c7717334b3fc8f5f535f2caf1a37b493a01a49f6c9905ab80ee3f1": "Cuisine unrelated ingredients", "Entity_056d354b95b426c0f88191510004f3a14c59e33651b8cc6f90126e26fb62c1ed": "Attack right", "Entity_05b832937220dadd947022da79e7a790157011f18729d708be6a846df3c30976": "", "Entity_05e23977f6afda025aa54aa5827af6d53e27932f9849f479c297a27c2de9b67b": "Santong", "Entity_06b1f6f2c29c7f7078194026c86d658d11ffcea02182821a724ecb35097b6d73": "Worried Female", "Entity_06f584992686b0e8a70e64b239d90785cf1cea115a3defc4799948019a2aac81": "", "Entity_06f734cd3399ff3dc211b2cd8c3ebb40e14c86402d3dd9a225865d6f567c6a5b": "Connect to the database", "Entity_073906e03997134369a8c79c380dcd7fa13ae0863487f1252505ad606ca91e77": "", "Entity_07835c9ef7475678f5caf6296069a56d829bca065f6456d99450337d641e36cd": "", "Entity_078d8b9e9c82e33582f42ba41d3f4eb037e83bfaa31711015f9834238a89d025": "Exit Challenge", "Entity_07efce9d82c4fc1beb95a3f305979eb396e8ec6649def076380f3d7ae91edec2": "Wuheng", "Entity_082957dd32b7d32b37b3e8499a11659e398870b4b59b24d3b49db26efd07bc9d": "Old Man's Mirage", "Entity_082c4714180e8b80321b3b802ad27acbccbee794c5cf2b10da1448a45a02765a": "", "Entity_0832507c32aa79c0771bffbd3d00bdf262e6cda7256da96a89850849ff76dd29": "What happened next?", "Entity_083d09daddbee790581cbfe6acdac2d2bff71794fcca6c11bd970ddb0c6d649a": "Green Rabbit with Tail", "Entity_08734ed03c7e9bb3e2417e9dccf062cb62872438e1a36dc22f98014fbc67178f": "?", "Entity_08ba09e77fdc879c49230e447c37b73e7afa09b15cd7a0dc03c28b6e998345e4": "Enter “Chaotic Juncture: Spark”", "Entity_08f72998004477ff50da8f598f877cd16bef557319bdbb9a6c304bd1ec804091": "", "Entity_08fbbac1c7cd30286f6049cf5ccbf0ae6065594978f9ba5365b4396530ba52c5": "", "Entity_0930b131c3eb0dd9155d4806b1f08026d347d918910c196e17fc547546c08d2e": "", "Entity_0931ec502964cc17ed0b445d415fe63e689438ea0220d0e99b7f89e28371ebbe": "Zongye", "Entity_0934fb62cf318edaf3d78b06b48c908599e9e92a9dd75ba84edbb977d1fc2a47": "", "Entity_0994767b15c89d8101222fb353c97e0c0722dcd394173aaef1fb362795882440": "Midnight Ranger on Guard", "Entity_0a737c9216004548076e553430558595a0f767a464a70ba163d01c1e71c50199": "", "Entity_0a92ab7dd5279fd7124a88a9fc1631b2494adc57719a919d4a3496a521215ee6": "Obelisk Guardian", "Entity_0a97c3090f649450be0c3c6f88814482c6bceb808127b456e35f7c6ca0127378": "Anonymizer", "Entity_0aa87293bd10c35978df9b446991bda081c1a4d91cad003b18183ecf853f6d41": "Senmin", "Entity_0b57051c56bacdf4313de331c895038eccd65e4f6ff22182a1a8d1ca3a717dcb": "Jinfang", "Entity_0ba0b71aee51ea772e13567680cc45f55eff248108d470b77a6fbb2c54eff3c8": "Spearback King", "Entity_0bbb2e84c1c2474f6db3ef46f37580fa6b53782860a626e5c9b26b6e35e0981f": "", "Entity_0c0c04863977965d21fff30d67ae1d4e0e75abd60cd35acf1a94cde4a7116cd5": "Beigu", "Entity_0c74195bdbfabc35bb744694a73c5e6481a3c40466729d240ecc322b3e60899d": "", "Entity_0c84b9fbde595cae543ea8804d24c06ba49b6812d9ddbfc1bfd1c54621700dea": "", "Entity_0d6909d6fa9b692562d5d2d0cd989f2a376e85d8365fc3526358193d13743177": "", "Entity_0d7fa0150ca5030cdb48a1949aff45c8b66907b850a16288af1b443969c321ee": "Token", "Entity_0d8e2c1c07718e1e6cb8efd3604a52f062236d634f5254ecac7a1a8f793187b9": "", "Entity_0d98ffa2cf7ba5d5975d2895932b72f8696a984796561b904f2a151ddc535fb2": "", "Entity_0dc4b923bccaabf23ac1b76e119802ad24e977ac0633db7856cd44890de9bb00": "Challenge: Phase Ascension I", "Entity_0dc6f60ea76db20ed0032a7e63a1ab77eb126a5d3989c502e38fb4d8f91f6341": "", "Entity_0dc89f21a52f222c930a0c92e8b833b02a2e7d1d181ac02c529859185fc7d3f2": "Safe House Blocked Door Stone Status Record", "Entity_0e39d13577fa926fbdc6a0ae5bef904081aac3d44dc44021b980b5b749c0a79c": "", "Entity_0e6252224f588ceb324eda27f3d72aafc2289f7126ad7c73876bdae091916677": "View Information", "Entity_0e9e32b36d6e57f15b949144adc6d1032edb4dcfe8b939912b75b1c94d8396a9": "To the Upper Tier", "Entity_0f32b4c74a4a8308e26490dc62426e942d3e88ce002617b538fe99141e431315": "Upset Soldier", "Entity_0f5a61b2ec9c0ecc42134cce5238d2bb6afba64f6e659b5a16b649228bee01af": "", "Entity_0f67fcdfcb95f1d18f5b0c48cfd6d4e08927af3e90ba13951bb2da9740b925fa": "", "Entity_0f6b4f88ea14c2d94fbf63f9fdf64869d07adabbe7862a16a97d5e14d9820973": "Ministry of Development Engineer", "Entity_0f83c7a72b6607fe41c9c29e8ebe094261787c7f71d0c6e30bebb646c145610e": "Guyu", "Entity_0fa9ba3b0cee8d305f28166bfc882764fe1d4c83ea295299f8e84d5aec89a3f7": "", "Entity_0fe42cab96d1d1a39cdc43b70fdbe5ddd972f24fcf98bc3c79f112869ff22ad5": "", "Entity_100bdf8f4775941f3622dfdfcfdbaf0f7232bd67c1d3f08a9bf0689837f0a81e": "Mountaineer", "Entity_108c995b953c8a35561103e2014cf828eb654a99e310f87fab94c2f4b7d2a04f": "65", "Entity_109a3e47a94f59d926233f30b4c60d70013582361ea56117d8e5391f2d55d5ba": "", "Entity_10a1ef54b6ae1f385fd03f3486d28387ada144621a96e17d915570b0127e966f": "Worried Midnight Ranger", "Entity_10b09fd71ac515ee1b0c4d597392cb5309e0f8253dbffb0073972fcc85a3619a": "", "Entity_10f84d603697e9518bbef2915af47ce2021872eb0c8af2dce5f996e1ad48249f": "", "Entity_114845e91ed5f21ffe7c0ce46360d49a677c7ff2e1f798bbd050f10586bb2d0f": "", "Entity_115f6bb188f92d81908c9209516b2c56ce52a555519f80e8e46efad17e2ba6ef": "", "Entity_117a771fe5e64bdcc12bfcd9fca36f7f211edcdf8bb38dcddbdd6193815209c6": "Construct: Protective Scales", "Entity_11d81dec13a7fd1346b4704f2ca1b009215d3d6839a2e224590a0d0a62a5bb36": "", "Entity_12559112fef4c2e9efa54cb9c816928f90a630d0d737f2df9da102ddfa330e25": "Ask the girl to stand on the device", "Entity_12f64d0e3bd0b539aa6299e48bc35b9c8e27bb572ee25467834953155ba77313": "", "Entity_12f72a1c5b2fb81dc06c35b7b9189324a2b567c03f24116387d3ca7405ffe652": "Elevator monitor group", "Entity_13360e071bf4b0b101eebe737adc1bc5e2f2a9e623a1b1a337e0cddf67826c08": "", "Entity_13dd04be23a9e288cd77e593a701049f5819db5364e61bf1db7d827770ada3ba": "", "Entity_13e07f7d8ddf3dc904af7262a6abaed724b366748843f772d7dd0f52a09cd80f": "Mumin", "Entity_144fcd3dd14af097c924acbdd9953a0e83a7c1473c036ffcaa2eaaba135f148e": "", "Entity_145219e726b87790e7b498ab08dc15f50d1261ce1be942999aa42a87b8bc79df": "", "Entity_147b91b768be2dadadf0b7b5120b337263e7a372c7bf3b9761b40c253d33a013": "Luyun", "Entity_14a8ce016dbb507b1808b128f6e713baefa1804b6d0cdb480bf049a084143c4d": "Challenge Complete", "Entity_150cac09352e570b2b13de7069db91507bc0653b6fda75b98eca486bb1223e80": "", "Entity_158f522acbf0c378fc559eb15170fef924920858e359ca4362325259f75431f9": "About the repair shop.", "Entity_159305d78de85499b5ef906c7d883e8c17ec921b8798d51d447bee52306c48f9": "Kuku", "Entity_15acfd03f63827a7095d25cd4f43d0b177f873bf6f6393d9f43ea867f5a63e63": "", "Entity_15e548ac221c380896d840a1dde29e4e7591391411a4399a0f6d05bf77acc999": "", "Entity_161516102d5b73ad93109762a64b35ca26be81b0cbff1044183f6133b528e1fd": "About Rongqing", "Entity_16200d451d0cff4ef36b253dab2e6d74328620c50b5c4f54df9ed7a84e1e78d8": "Listen to the mirages", "Entity_1640a17394de96c1a76758f35b454b99a6a3ff0a03d4befddd1542efba1f4df2": "Mingjing", "Entity_164bb2f0a968167d18149f82d14d0f84780f570f5b2cab01be8d1ab8e58dfb1f": "", "Entity_16b34d4372eb219525e8486c02143742c85c89affbf8e53bbaec6babbd43daf9": "", "Entity_16b853544610871dad162f527e184d949e6492422187498276e61b3878d8ca10": "", "Entity_16f5211e4a44bf989b54d657308815a07040dbd56d43a13f55e285d845225038": "Lost Info Tablet", "Entity_171319a5bcd4d9db117dd3107dcf7acf5a77bfd51c9e52c3a213823d1adcbbce": "", "Entity_171550b72cbbb9d18267e9218e9ea74123f46a87934028ac9de4bb8f6b87d2e0": "Spear Researcher", "Entity_17304c23ae3fe1407611c1cac7ce4e82c81ea7a21004e60abdd66e55ccc87a61": "", "Entity_17faa432bb3dc9598628c3a6f1edea71e99173af0733af3717156d0e9cb4822b": "Injured Passerby", "Entity_180819e3eb826cd00d61b1ee50fc86206e06e8a1fa5b7fde627dbe4e8913ee0b": "", "Entity_182370fd3808ded4f68c8df4737acfcf3574b1de11424b0d632ea9f2370a0a1f": "Dingchun", "Entity_185dc4275305187a7caf343e5d55f087d1253eaf58fc0084ec13c80dadbd70e4": "Rotate clockwise by 90°", "Entity_18c6ef60f2ea4a13d5a909663d059214d5e694bb9639b377b108988af00e6da9": "", "Entity_19071d148e50d9688cfe0e89bd63806f51dff7efda4dd20a4debe678ca43467e": "", "Entity_191c8ea98aa0f9fcf79f640b43fe2c3f7daee8a825b71c1032e8a7186b24103e": "Xiaomu", "Entity_1a51d74ffde7922ae73d9e3a0741068fc058ccd7437e5afd07c5adb260011111": "", "Entity_1a82ad9d21a87c5d1ae58e1d7abeb98cbb11932174c00f497180d0bbb95712f5": "", "Entity_1aa52f7aac5ba5dd14c3251bcaa65b6564c5f0b2d458e9919080e33edcfa70e4": "", "Entity_1b27c7ab0c80de1d85e06cffe9551f8000e3e22b38e74d470bb531e47ca6ac23": "Liuliu", "Entity_1b76c104f489615abad1d5a98e823032e06b4b33a4846e48189706f2cc41e341": "", "Entity_1c6a72391132968db548636b41b3ef3b38285e4d56b685ed5d860a48ae2077c6": "", "Entity_1c93dc137733640912b9ce0d1e4f4b03c5dc586b93e902e644768a73c3bf4714": "Yeyhe", "Entity_1cc74d142903f1a29936283110f32a110e99ca1c8c4b38c30bc9a86451449d39": "", "Entity_1cca5a7acda27e58201c9e3cd9ae39b6a5aa5fb1f43828eaea9ce96659a75aa4": "", "Entity_1d19364d8039973504238a689e34812aa9eaeaad53790852946e3dc253cc439a": "Melody Capsule Verse. 2: Second Section", "Entity_1d35374a05f1779d1592f32d215fa745f00c7797b0e149ff69aa660e400a6f1d": "Slightly Aged Diary", "Entity_1d910c6cc8a84152b0b2de56f65ffa593795334e19d8f36593751ac3377e2c68": "", "Entity_1ddadad9809b551f5cace25771c1737bc8516ae0c9cd10f3a9f09d21e45f2663": "", "Entity_1e1813e3216d207a504155d1d720a984881bbc36ff38ef4f43a12ff97e5cb0d8": "", "Entity_1e1dcf47d1c420dc0d603b5206ec4f93094ddcc62e0322506431262a6eedc971": "", "Entity_1e32ff06329593b427514c43771034e2b235338f088a67ac013336ef8ed854f2": "XV-72", "Entity_1eb95c85d03743fbfda5d4b35495fb164e147ae2ea2a6b6c831a0a7938dd9864": "", "Entity_1f8c04211b188df98c6833eb3e47cc4e1803a4ede81fa21f7c00dfe95b463b99": "Main Core", "Entity_1fd9ac6a1d5048870a3971f3a9bcfa109ac123e4ee76330cf02fb57d58bc8021": "Go to the top level", "Entity_206c11af400e33936c5aa99b12c2a05c88e293020d978b542d40b43c10286948": "Shengmao", "Entity_20776a83e06cd0c74790d2f43b7b833e699769fbcd9ff2cf8161be790216eba1": "", "Entity_20aae209890fbabab3b34280e3bfb34f3813e133c4a7ec217a78f1ffacd9f358": "", "Entity_20c1e35a54d59a5be1ac9bba46568aa11dc823d1e18a200edbdc716c38ae0d88": "Additional Rule Text", "Entity_213861d1624be899c799ad8910ee83031904aed12c37268644940d522e1bc290": "", "Entity_218576b56d0499c3f7d7205379b630af3c8bee9df27a2d54686d5c731c34ec4a": "", "Entity_21ae4a6f07865802d3c708f66a53f8c635b844947f059fa7256df209169e6699": "Melody Capsule Verse. 1: First Section", "Entity_22481a474149cb8a758b4fe97eadb627363764a7ab4209a22e87bd6fe4ce2642": "", "Entity_22aed2fc142d29f07ccc9bf4d5dd0464a9077f15f37c5d9d10dbd636bb6fa024": "Tired Resident", "Entity_22d512600babc776e0040f0c23b28a025b069351000cfe498a05ee570785e2a1": "Touch", "Entity_23319a3dcadcdd04ee83dce03aa117e8faaff49302342fa58350095a8c59984f": "", "Entity_2333e90f0f309630f0d305d6a1dc6e487fe406b82b1b808b252e18fbb13aacb5": "", "Entity_236067948c86be4c4a163d33e9914a1938a669f60196adc432858cf5c6621e33": "", "Entity_236c792bbbdb5455ec0d4c8df52a3e34f8461f852967097bb2ce4dde1867e15b": "Junior Engineer", "Entity_23cbf5ad5cc42720b72a21202c8a93461983a59fbb78b54b23ee4d04e816bd0d": "Passionate Male", "Entity_23fdb2d7541cfe099af33814e30979bf9bd1690268e0b6d4a80e5955e7d0abac": "", "Entity_246637f97dda848acc76f0a34cc2e4089329bb9d96132debddfeb18eb9c09b9d": "Shut off power module", "Entity_24f165cff26c2d6c95d543d3ca312ba0034a1dbde530b29761e35f81f1bad4cf": "", "Entity_2521f3345fd062a1ca6a9d55088774cbce237504451a59de85b4abad752209df": "Young Girl Figure", "Entity_2526ed72e8c0cea4dd187b6d463911e50fc1158b4efdc8c98d676f3f029a2637": "", "Entity_253a18fe266be577adbd463f765b756926677e19d1653ae16018f28b6002ba1f": "", "Entity_2587f0308318a1cad3727bb73ac839841737bd727d3106b975d7366a3daacf22": "Crybaby", "Entity_25b6c9cc242abd7dfe736e6ebd296bc9dbd71300576e2fe22362f5b26071135f": "", "Entity_25be5ccdd911f151ac25acfb63bee29c3122863f3fe7bde27a44f3c5501c2611": "", "Entity_25cba82223beb06097426738c2540bb3aab9e0aee80df51404e0f70887dc0734": "Secret Merchant", "Entity_261b268d57e66309699d96785cbe25ba285e8dc336231953af8047491f599275": "Enter Somnoire", "Entity_26eea651b4337bcc475b86709800959f250642ab0bd2c77d9ac559093fb442da": "", "Entity_276c15a743dc6a7da0d568a8bc066ae28dfcc96d4dd30c215883f6e105d7a134": "", "Entity_279668cebbdca6233b7ecf3d28041cc2c90336da1ddb32d76a2f45307cb715c8": "", "Entity_279e33fb0bf934d61cce53f8c96b5bbe6cb3529709727e7d36505ce107f3e459": "", "Entity_27b381eb0150005c1d1cfe4f72746f1ce85f118cc0cd7e4bc7e83a378cd72c25": "Tianlang", "Entity_27d590552fbdef77a2d6c41c21cebbae98c4d00aa75d3513f51b20e00d6a554f": "", "Entity_27e8139a4060e9f4f8acfd225ee16ff0a268981569a00c88cf4c2cba8aac8983": "", "Entity_27eae3e46e7291947ec5605f64aabaf04c70e1e76a24d58a68707d98533ab8bc": "", "Entity_288854238cd30e2803b219ebbed0f2ac9d3b3802cdf7c5ab1754458aff9f9803": "", "Entity_2898e8979d7293f9aade52f5c687c75fbf1f964c5bed56cae7617422d6946991": "Experienced Engineer", "Entity_28fcd95ac18c2084d3735fc4eb1d45c9af6281ffdb7416d744153e52665c31f2": "", "Entity_2917c8927b1723c3d592f204134f7ba48bcf5d24ade5f8ca1505baa7e723409c": "About yourself", "Entity_293a9c5d92b735c686921152cb5c036fa1d11a95a068138a2233aa23f1d87a64": "", "Entity_2989c909daaa771eff576170e0123ace5cb25e54568cbc66c774e13cb95a2d3e": "Obtain Fulminate", "Entity_29c4d8a21a7308e695701adff4a9236deb20df84857205a8f205138988b04bb3": "", "Entity_29cf34f1e4a36e5c50f5298965b8b02c365cde10ac787ef288fe3e35aca3fed0": "", "Entity_2a41cdfbf6235e2710c1ee0da0fdd3962ee58e27557924265c059d7c54452fc7": "Guest", "Entity_2aa77223589c4f80992d9eacaf53ffcda966aeb331d01742ac9bcc1ef6cbdbde": "", "Entity_2aaae79f809122befa7b679b66bcc9f0e3ae864f479ccb571f003ced1d881c5d": "Move This Vase", "Entity_2b23c4b32a366a865d6df3cfd04bc1e2b4daa7661212b3ae0dcfa3ae7229dc47": "Gourmet Rumors", "Entity_2ba1c6cd46b8fb2c2f78514564fcf8a1c2a13cf1bb8f09a5e83c9e71507d5efc": "", "Entity_2ba799cd27e8d7988165036aae19925e50eab8fafb7a4bf07265bf0a7c128c94": "", "Entity_2be8a66b4c79998c443c17f7b4ff0589d1434c8c42e5c3c1317e6449961e280f": "I’m not interested.", "Entity_2c17b1870968100f28d0f7105d6723e1942e28a63bffbf6c9f614815d993deaf": "Quiz", "Entity_2c4c4234dea958db08c69eaecfc86d8566e16c70e11a797050429f910a504edb": "", "Entity_2c7feb021c8205e5c7242ecb09bf35dec45bce484c8fd59dba365c0f0641a525": "Caramel", "Entity_2cf895083027094354ce64ec6b988c36daa921effc39e7105f0914e74c4ac52c": "Qijie", "Entity_2d09df89bbc6da845c0bc6d3184f782febac6933256656cf3c79796160fbcc20": "Minghu", "Entity_2d8ca7c435e61b93914c8315c512272e916f7de38a8fe4b7053f8e2ccabe9b9b": "", "Entity_2ee2bd66ee29520930fe419763f3caf2a73b03ccc2c00bcd4c73df9c2146ffba": "", "Entity_2ef0eb6f5a0e0dcc51ece0ec9eda7d717ddc09e4b347ea817b59b0ce687d3d60": "", "Entity_2f07ba84f7e89848ae0c2d9d7ae47af6c6514ec8c64eb8b7ed175e14a9cd9888": "Rotate the boom", "Entity_304b2cf0c109a1a6c4e9fcd757501edc097032ce4695b992835374fd479f47da": "", "Entity_30712b2657f06d5dddfe69b43133edee5a33dd5525d75ce97ca955b9ce535984": "I can see clearly now", "Entity_308911d47e6f680a4d983e51eca8206ff67bdb86880f099a3315dbc569d7b4ea": "Go to the middle level", "Entity_30a273d9ee204516a859baf413ac31e6826810450826406f27687e96f4fffba8": "Ask the girl to go to the device on the right", "Entity_30b422a2a16f24bc21a53b17649661a315c541dd3d1ef9c08f7cc8e255b89126": "Mutterfly", "Entity_30e4ff174512393b123e517abe9c756e55526901c8f502705703fafea04b6598": "", "Entity_30f1f5ef4a050ca12728e17c91f0d7ee9cc9ff16f9b60afcbb3997f4998eaaaf": "", "Entity_3118e9b9e5db4c4d03ef25d3f3524f1eb465e2ced2c994fc1d9faf39b8e82e04": "", "Entity_3158a07ea47db7d941a53f6d0a04edce2c6f41fa5d24386f94584a97d793e8dd": "", "Entity_31f1198d2e336ad210eb836b95f6dbe59a7b4b32ee543742e00a657629fc7066": "", "Entity_31f5899fa88e7112bf983f2561efbf7ba0055cfcc9d13c3a758d94758d3d927d": "Yetian", "Entity_3249c968e5ea172210670f35563cc47b7e38c17707c3cf73e889ac01f4e0f5cc": "", "Entity_3254f4176f1f2b337eb3a6df92ae25b7f187394effa0d8df31758b3fbc264a79": "", "Entity_325e66350a0048c2a1f1d9f78933a388d20b8f26657b4e7a991e7d6e56585604": "Fengbai", "Entity_3273e654cdb2127632f478ba41b877107eed3901244a5f5d3e61d969558c386e": "", "Entity_329f7cc95d423160d1be69665610acfc22d2a0ecca41767318498d061267c111": "Xiaoyu", "Entity_33466318e59b0dbac172218bc8767181d9ff1be2078a5f6782290443de9a2baa": "Warrant", "Entity_3362da81a721815e83c2f35b071d26c01affe0926a99000570839af7bad60351": "", "Entity_337ff527249a8aa456e3ac3c516425d06d64be8443854a3cf8ea114760cc3935": "", "Entity_33c651b36ba3c51c725459d9f1348df438a8160f86199c8b708b232f7dea7fe0": "", "Entity_343a03eae219dbce0713b9b36d32e30f069dc286f0623456384b60f1899ff1b7": "About Jewel Boba", "Entity_34574e77556809774214bade9ac318eba5b5b042f0a62c0c2b29ca6513f706c8": "Character buff", "Entity_345b44ebdb36d306437f8297742dbd51e3328b89e293508832bb4589893df4ea": "", "Entity_3481866b2922177ef765eabe88a0d8471b42ee835c432f599fbd745953d9f907": "Begin repairs", "Entity_350818bee62d1c5dace7deb6b74b2635cbccc13e6c72a0d2c5b6dd3b00c26885": "", "Entity_3564d37a7f486c74e34bfc575ac8b00ebbd4ffaf2c1904866e09322a9ef57ec4": "Enter City Hall", "Entity_35a007cd41cbfa9c8f2f8276496a39208d197fe24328e2c778c986d4250b261c": "", "Entity_35ac76be805a31d58072f5fd64be24ad17c54a6a3acfe59035ee95a3b0de4570": "Aalto?", "Entity_362b806accfa7d546be3495bae75a69ced1903c4dbdfd9da1e1c06e0eca9a1e2": "", "Entity_365b5cf14c51350742640aee3a9e8d3eb2fc2dadd43a937d83299e75d409fb29": "", "Entity_366f788c8a2d721112635dce48cc4e7bc200209fc50c8781f9d045092fd38cf7": "", "Entity_36a9e7f1c95b82ffb99743e0c5c4ce95d83c9a430aac59f84ef3cbfab6145068": "", "Entity_36c75826727d8c42e026098141d1fc367658e691b39fcc4404b8da0ef9129ebc": "Chuyi", "Entity_371b61982ec82e0b6b0f3e2d1ff300829c3e57a4f1a02f0a37932825c2bd8abd": "Chaotic Juncture: Ember", "Entity_3805dbb920727f57684f7b3d5b2e143ae50a919d5911adb93b270267dc32e11c": "", "Entity_380ffce9c3ea5e7941864c9b6c6e35ab3f594d72e08b720ad74dee2f7f34c6e1": "Singer", "Entity_38379c32fcb1c0d77a36a2b6a6e6ba713850f0fb23786616adaed8d8b71aeb9c": "Defeat monster gameplay controls", "Entity_3855dd884bcb6eb8e805929ef67d4a82ba136e46fe5a943a525aab1bfab85f56": "Lianyue", "Entity_385c9900a838e1242758d84c4cdbebefa571a4ccc1447f97ec11a820c626d132": "Receive buff", "Entity_38dc74d5e1e23a2be62563ade0a01e8caa7155a7432ca72d5d7a8a2ffaf4e0f3": "Trunk", "Entity_393a411bcfc8081a56e054a91f0ab7ea3e24fa78c587b2da10b99073eed8b6b1": "A pile of documents", "Entity_39553d0c91c61a0b5e8ed504ceb6b3fd2b507d58d470f5247f0ac3610425a534": "", "Entity_39bdac71253640276c04a91f8c3719d4708661e38029f6ab529ba47128538e1e": "", "Entity_39d3bb7dea2c50a7426eb6e68cfba14eeb1a14375b7e56f8636a17c5fd8e959c": "Leave “Replica of Past Days”", "Entity_39eae64cfc41ef3799b26df62f0ed79349b73501c822ae02b31c86417b3fd4da": "", "Entity_39fa9ec190eee7b6f4dff1100d6343e10918d044c75eac8f9e9a2596173f80c9": "60", "Entity_3ad1240f4344280ac750ff8d2f926b8a2f6af43eb890016bfa3b7f59cb706ba2": "Cunning Exile Leader", "Entity_3bb646378de9c6e4ae31a0fd7dccd99f66b654094f69cac0cee4839832f70fb3": "Analyze Information", "Entity_3be3baa413fe04f995e074a72dd582e054c8622ee53a7bff318b2eb161e729db": "", "Entity_3c57660065573eefc5244d72e2cdb4d3160253efcc6ef201b7460a6f63f016c1": "", "Entity_3c79394c3f505e02d4f04f962cc32e9ace3aab06935c8ec41818ef03bef09550": "", "Entity_3c94924774a7f277cd26242922005ea82b35163097a3ff82411674c8cfeee013": "Guo", "Entity_3ce5f35bf927c28b45b3511d6c684eefcfb6bb47fd28fe4fd1b35dd8c32f28e9": "Help-seeking Exile", "Entity_3cf19b616b2927a617a06d7385cca28f859e4b978be1c05fc79b203446e831b6": "About Debiao", "Entity_3d05218669f85e630c4b0336da7e7626c9afb8498c45307495b652d17f10298e": "", "Entity_3d16568d32619a2f8dfaa627844e8d9914e673e703aa0cdba885a9ecb58a9457": "Repair", "Entity_3daf68c42b2e6d9934637fdfe51beef6d77af091b6ea113630f1e31a621dc62d": "", "Entity_3e3ed6da4047cfbdcbbf10dbe247265c0200c1ffe170b517a14061e1cade1f2a": "A chair with daunting aura", "Entity_3ec827771d4601e0769b8a71e3bac657f04f3e4ba43a40bb47a884ce8b09ff8b": "Woodrow", "Entity_3edd648faa0ee16221ad62ec8e758cdf2f1289aae95bde9f17d7eef90957fc5c": "", "Entity_3efb28c48a3e7a1d4ea17b8d394f32db85826b3d35a99cc2587f5bce03e6cacd": "Inspect stone tablet", "Entity_3f1cb1b4cc4b61deda669d22e8eb81f310094edc0e1a8e7493b2a54a53d4d6ff": "", "Entity_3f69a399050de9f2c15b3add40db0aeb28e60a9dceca2915436cd44188a12d18": "Midnight Ranger", "Entity_3f808cb1086ebb588efb1eab8a7f6b5ec2af23e8d4010cab450c1ead71cce417": "", "Entity_3fbedc328284d81b4074e7a186449049448be9822eb44d66efc1820a2b17539b": "", "Entity_3fc3da39ae7f8d4179ca78caeb33d0e4800a9b63a8f88bdfec384ab87b94c3f1": "Enter the Doll Factory", "Entity_3fc9ee607f789284792663853b5f68b7f000877f4d191f7aa843f8d63eab1bec": "", "Entity_3fde167377086d7b789b19cf125927f8ef2d326e1c81eb8d526f3234df73d5fc": "About my Exploration Progress", "Entity_4048199bbd62017bda6160091324d606b12723fa88312ec9b17322a96a0b797e": "", "Entity_405f95d8ae82056cedf7414008c9b33381bab2f6c1d9d806dbd78b76a88232c9": "", "Entity_40777df61dc8b082cabe92808b4ba0d3892f4a7e86512704f359bf426f7fa063": "", "Entity_4153c340d7bd44ee6a60c248990037f19e2cc4b7112b5e867003042c72a76726": "", "Entity_416667ced7ab5175a6b0de1430551826a78646437d51e155f2655bdf7ed3460b": "", "Entity_417393464941c077acb062ffb44b3d8f1f85c50222eaa46d0dd2721fd837128f": "", "Entity_41b0e96da89a3a8ab77177e0bb4757631284514eb4aca8c73843a18b1a08bf79": "Portable Stove", "Entity_41f5fed9d6308665ad6b447f6b433523ba7b2cf4de6e37b95eba7793536259bc": "Exile Cooking Utensils", "Entity_41f95cab6187a8eaad6f8f19ffa096c5ecc15f68802b9a387191a3ab1925521e": "Enter the Public Security Bureau", "Entity_41fd57005b4c932a499db5a1190ec009b6b74690f02e694460d3349611a86c62": "", "Entity_423e0aeca9f9a9bdbd0138b4488f71f002c9fb3031f9ab9057cc093310eae90e": "Hua Lielang", "Entity_425be5cfe91e985741ba6c71e9dc1c34b40dd52ab304b765a7c874ebff0cfa88": "", "Entity_426bdfe84f1f25a03711196899af995fe22e51837adde14aebc01cf7c0aad2b5": "", "Entity_428ba07f9e76b560f1cbdfa17faaa7b37e10c6faa0022d583ea4cf384ad7342c": "I want some Souvenirs.", "Entity_42ca4050d4eb5941b376da5f316e8be9144f762b0e065a42437bb9790d4813c9": "", "Entity_431cfb0a8bd1743e3f96ab77cffed17044da58a574e1d76221fcb659ecbe60e1": "Explore the Area", "Entity_43646493dea3cbbac30c9c8c4b8d11495c1bcdb5e62d2ff09643e829270de54a": "Kuixiao", "Entity_4380ecd42146c8049005cab0e05e48af89070d8def857eacb8b25d1510866edc": "", "Entity_43f0bdd95e04a266312238ac0ef23f4d0ef1e38faff45c0687ffda45dab9b062": "Toggle status", "Entity_43f2517ce7e55f3a5fce60d1b469706503484c5e4653889cc50b1eb1d777efd2": "Qingxiang", "Entity_4453aaf22b02777616303523a5aacb5687758fc14b00027b7c0e835c06455244": "Begin Challenge", "Entity_44ae5653c28c66d602051839284e1155a502fd84aa5825eb82bb34c525eecce6": "Door of Trial", "Entity_44d00d1a637afa13fe9a0140b9ad96541019591c384a753ae0e4d07e090af74e": "", "Entity_45308783590c201afe938a90f2c9281d75c18e611ed8ebdd9bb9a401f0eb887a": "Anxious Researcher", "Entity_4563afdbe19865dba229483bf5f0f4338f1416f5bed7cba17388441bb9d4c85f": "Xiaoshu", "Entity_460b3574e4bdb8ca1d4605109904168e010d6a9b81d9bb6960b28fc14b046c83": "Unavailable", "Entity_46644d97713f10a4174e7729dc9879fc63b63c05ad79249d612f2bf5e17ed631": "Are you talking about those Tacet Discords over there?", "Entity_46af1ffc984ddba9ac1e38df45c1ffaaafbb87e98553ba824e2c5a66bbeb08f8": "", "Entity_46c1d20204ea1c56e682f25c3196cf758f9e0803423e9ec87f4a2d2a3a06cf91": "Give me another rundown", "Entity_46eb6d8216a486b251e8c7848d7fa11a639c3363cdac14da3d8b2b0e0ba6df16": "Proceed to next level", "Entity_477d7b780fc2139d74332e5d31a29f26b955f7347b9155833860cb56f646ca54": "", "Entity_47c26845ac4bb2e4ada09d95a9ee40f17c3be5aa84728e45b9252403c97ab317": "", "Entity_48449a14a4ff7d79bb7a1b6f3d488eba397c36ef25634c111b49baf362511afc": "80", "Entity_4877acf85fb701487d9af0490bafd0c8d83062293dc3907e785f701c379b9048": "Girl", "Entity_48de5a906067d773aff9301b015683cc42c244d7ffda5152a63c76ee5304d3c6": "", "Entity_49091dc9b2e00323bdfa93fd2a57f65d59c333a0e73edfca7e970b1ba587f969": "", "Entity_49101e58441aa5d93297fdd49a45607770cbadca71033d3f5bbb763ce185f803": "??", "Entity_491cabfe6b8770b11a7d4c926d683ec2198293ed408b502d6532c7afe4f8c9ab": "Action Planner", "Entity_4946bbaf968fc956b24a6c2254728e2800b115f2b822e5b67ee4959135769b1e": "To the Middle Tier", "Entity_498a924efb1f5094cdde9ca177e08599d13c9980044f7efde0ac1e59528b38c1": "", "Entity_4a708b8b4af9a84ae21149be73371debd258f93ba41fdbc17f03ef4ab4b2bf54": "", "Entity_4a953553ec176c7cb8908c15137309e21612cf193529bf6549e0ca9591895b83": "Gousi", "Entity_4aa89b5f995fcfe02447cba73c168f99342b42a05772c327d6095af951ecc1c3": "To mid-levels", "Entity_4ad5044ff3ca11df734dce867e50d164ce670b9f84e83eaf3b5d6af16dbdfb40": "Ask the girl to go to the device on the left", "Entity_4ae8272e91ff3220c499a6cd480822f8846293504bd7b4b468694dcea5e2e72b": "", "Entity_4afbb5f968de0205801ab09d2dd8096b3858645a4432b5e5714b9fb34819c8f2": "Yuanyuan", "Entity_4b227777d4dd1fc61c6f884f48641d02b4d121d3fd328cb08b5531fcacdabf8a": "", "Entity_4b62f811c726d44952e908d4d948f406e108bff1fb5e29112cebc68390f2d940": "", "Entity_4b876e78bfc9185187610e656bfa394258fad2cfd7e6bb0a65db83f209855b08": "", "Entity_4c0226539fdb1ccad3a1f080129b14736b2c412cb48abf51a898c64df772634a": "", "Entity_4c8789998fef54637029baf5314f823a7131913f7e67e565861769e3f19c4fa9": "Tough Exile", "Entity_4cb07a34a416494b22936f5c9148c5bc18518e9e14868a56d4594f523006d6e8": "Play", "Entity_4cb7d465717d129203eb5977edc629a496967024ab471c1f86250b028895a378": "", "Entity_4d02bd739fe250134871540856bc4a8ac6b61bffc4f57cad96d3c3a00689cf52": "", "Entity_4d2b5a8c2456f5cfb85ecc86694968e902141254ecf42c97db25caff64fd9c9e": "Illusive Echo", "Entity_4dbbe34d15c94ab69e03be7486a94c8d31bbe0154b42b7c11051fe2b52095f2f": "", "Entity_4dc35b4dbd4e43ef9f4b93af04bb439811841cc46672d9ca63437876ca61a410": "", "Entity_4dcfbe9beb43af0f073835786e464a4244abebf4313e5bfc2238d12097cbb736": "Activate console", "Entity_4e0196588d4e433f9feb5e20024bc0cda987c548b9de8fefe11b54592ebe7be2": "Mud bullet launch point", "Entity_4e07408562bedb8b60ce05c1decfe3ad16b72230967de01f640b7e4729b49fce": "", "Entity_4e1449e7d5e505938ac1d0b7c392f67850ade1cd95cc7daa4e276889fa70a1f5": "", "Entity_4e39f5624e2bb8dd520dcbfeae7f930fe2eed9da2d4cbcbbd6e1753c92d0170a": "Serious Liondance Troupe Staff Member", "Entity_4eabc6569d72cfc2f95bf3e4eea6f49b82c33bbdf6a3ce134cbdcd42daacfea6": "Gulpuff Relay Past Champions", "Entity_4eaf34a66568dfa0e3486557861028bc1db6f7ec62cefb6384ad94fccb061216": ": Yuanlong", "Entity_4eef0ef71865354fa7cf0f28c0290e067f3323a07997cac4b65fffa127e96c2d": "", "Entity_4ef6221d6213436e1b2a49a9a6ed93981f9a96c75dc80f73abdf045a826f9d48": "", "Entity_4f00dbd5aca6f2af997554c6fac373cc002e2e3cbdf065a34bd2bde3b6a58d94": "", "Entity_4f2c5169c079f1d00f651946f24494309c14694645febe3c7a0919df0f657366": "Investigate the message inside the Terminal", "Entity_4f51d0285e88c4c90a1945fcf1c8244824f5b8e4bcadd4bcd9f96c2ad2e93913": "", "Entity_4fa9e02c3d2b1e8c85ce64e952d5ecefd141b13f33e8f9aff33b70b9c1a2fa9a": "", "Entity_4fb18fe71c2c609ed6be6d4fd22630e550be45cd1cfe4e5e3e4e2af18b4c4d09": "Qianyue", "Entity_4fbc4e13610ca80a3f65cafc9652e39309494b2962d3a048bef5fe0260d8dc9c": "", "Entity_505ed22d68f3c805375f1d9f9bc23cfe4ab35fad6b1433d24b6e657992d2316a": "", "Entity_505efd1fe138a30ff2d6d7e8dacce7d9e1732c2cd370c79d3efd8d56f88a9d0f": "Authentication successful", "Entity_508b622a9bc5fe4748fa3e9647ad9717bb66a9e3aced8bf6d1710b8e7a9ee0e7": "Jumao", "Entity_50cc35e582bfcd97fc1dce1a34495a6964b5c0328255d576aca76ad9148b3d58": "Melody Capsule Verse. 1: Second Section", "Entity_5142449373efefc3737c469e62a9c0fc144bac8278139294063ed2cc4d14276f": "", "Entity_517ebfbbe5bf01d4d2c6fef830b91f7cb10041f4feb6147cefbc542220ce5d75": "", "Entity_51982ec486c07232eee09299f9f8ea6af85291cbd308519792f5df337be396c2": "", "Entity_51cd7de8ff62bbf4638445d5343d0c00704a00ed8c3549022ac709ef6ff60810": "", "Entity_51e2fabe06e23d8b8beeaf8f811200d820d73dc7c8ea2ad38dd4163ee8f1b7f2": "Enter Heart of the Crownless", "Entity_51e6e85b312ba1973ca93ec3091d859f8591f4edbde59af0c8f384421c334c2b": "Passionate Girl", "Entity_521a6f3e6dc1b156df26b79f5bee374f0e0bb1843b7145e4c18f39ebc11032e5": "Yuni", "Entity_521bec3528cd53fd4a292c5f2ddf7eae01dbf7fd7f7dd4077d8bc29c462b906a": "", "Entity_524fb86ca48248167a927e29840459b67bfcbd290eca30b6e68f9d8a99003570": "", "Entity_5253abf17c3a2d53cdb30e636388dbbe1af38b39b9d42ca6000632168253aef1": "Tips of Challenge Goals", "Entity_525440ee1c84fbee98e7b72e0b17b1c4aac7c889db717afd470ff30180a19fa9": "", "Entity_52975731de5607af1dc2606046e61087ddbe16af873ea4b6c23773f98b028331": "", "Entity_52b132fcb4a0a7d07d856af7c85ed312101a4aa35109216728a9dd68794a7f07": "", "Entity_52d348d60bcb4ec0495dfbda10b9c4fb697f33395085abac0d116d641b485ea4": "", "Entity_5316e9048b72c21603871cb688f8cda4c09bc0c0a4604ce310b3bc79cee8c369": "", "Entity_5375104054f0cbdb9aa598a3c9bf368421ec467f540f9942066f822e65333d7a": "", "Entity_53ab76839db8a39843ce9bd717c19a588a438d481c081bb3307c37d01a3056f1": "", "Entity_53bc2940f5fc2ecd9bf1236ddb176da2e7d73b9285f2e5911a0c32d6c5d9b22d": "Coax Xiaobao", "Entity_5434210c2ee1b30f752b6a25cce085a42e1ab57cd08cb7aaed8f53291f1c9817": "", "Entity_5445e06422c3ce10bd03ae6398da3ad62fab5e76e19e8a931c37a695521d251a": "Rocks?", "Entity_548f02e6cfa73b01b972be610837c2f91f13201d37d10b4f6859648bfebc5cd4": "Zhiyuan", "Entity_5541960bba23984ba602dd3133da425a84ea1308d0a1e5b38077a085af0a0b61": "Open prison gate", "Entity_554c4e127c491d7ba06c84a1a0cafc205f56dd975f015ce1d4d5bd6bed48c43a": "Academician", "Entity_55ea1611b346a9e2c75c0afd47cc06cbe0de28fcd089f5e22ebb3ceebda9e1ab": "Xinyi", "Entity_55ec3da73cdf59648b895e488e510751a60077a487d350c922bd6d6ca50f392d": "", "Entity_55fbed3fba40fa85b04afccd5ad5822d70c6d3982c4c2b865a48a2a36b5b0f93": "Crafting", "Entity_561cc280316e5664ed2e6638ec40d04618565163d0851aeca307b9c3c8ac49e8": "", "Entity_565c5eaa29573183b592c2d1d3708ae303524cbe09856562b5240de70d65a1a1": "Place the Wooden Plaque", "Entity_56704437bac5897b7f5798202f6449daeb8b1f09111098d74816d900f2c0539d": "", "Entity_56c3e0f472db5cdb7a6e57f9d45275788002d3612447e9cc345a1d929dc8c901": "Give me another rundown", "Entity_577beb24f586b521b14731165f84885bd9c26fa0dda6654c15390bbcd57ce4e1": "", "Entity_579bc25e5ae5e83dd6cc3a8ccff5061baa9cbb41287a35e818ee040287a1e33d": "Xingzhu", "Entity_57e97550e34ceb530587454dca0fb54bd89c944062b09583f67da8c71c6f0f9b": "Hunter", "Entity_585c3db68d97a72b3310e36d6e360be06b9fcc91a9e7934233ec7c677065cd7a": "", "Entity_587ee9393808d06e3d43732f3a855f0baa7ed850ff3ef85bb0c22fd2c67deafd": "Carapace: Engine Zero", "Entity_58883888ffa65352bea125e74cc9661f07bbbccfad0e6d5528c4f996cb93f263": "", "Entity_58a24abac309e479420178b7858185a2b756640e3a228f4749fb8bd335f3c8f6": "Jinhe", "Entity_58ab20f963fe70fabf8dedff38ad840d54f56961b1f76233c0bccae9341585a8": "Maji", "Entity_599ee1d2ca7caaa4e308c2e6ad3433c4ef5bdee98b1eaa91562820009d3499dd": "Linling", "Entity_59cb248e0a2b149b7f106826e27b3b0449c4c4196b28956fcbea7cd82c692bab": "Elderly Person", "Entity_5a111acf7580bef882398a552e44fda427fe018a166ae7ca0b8fb7765cbad0ef": "Xiaoguan", "Entity_5a3a93bb3c273f722f1ea2be54180fcb6398566afdef7e3ebae407bee89ce05b": "Leave Parallel Perception", "Entity_5a5b1333ae9e6c1f0b43e82ad93a0e96bb6cebf5a44190264c38728d41188b33": "Miaoshan", "Entity_5a7686b544f12239c9b6bc729f1ffe70735cacdc97dae6ea01abffa7f0d549b2": "", "Entity_5ae5cbaf179a4c24c6ab23872bd9d8df3428acd283070b958bc68ed36bbaddb0": "Wuyue", "Entity_5b3cb5f5ddca86136be3eed1fdce1f42b85cc710c75ffd8255273d7711510678": "Elder Listener", "Entity_5bd1e6c553dba79b233ca46eaa490c278a3c95618404b60c73c007aaa91cad6d": "", "Entity_5cbb7a0ea542d1ba802f8cf113d448f934415c4337cae5dbfd63c996a96d9415": "Male Pioneer Association Member", "Entity_5d0ae622f61f8ebf1e88af1f321cb116c594d1be3d0583a91ed4fb471e414ca5": "", "Entity_5d1f39cf1273fbaa9d1d9dce33059c14f8f48c8a88c442a075af6450ad60fd57": "", "Entity_5d35bef3a2c87f93bef090aa43db2c6fb7250c6127c8d8a1e34baeb74f7eba3e": "Xixi", "Entity_5d703704ce918601d3c106fd5e12543135804890dfb45c8d89fa0d2bb2a7e371": "Chrono Shadow", "Entity_5dd04d67d42832c2a414b0266818125ab21f274bd9f3a76d72dcfb4e95da5993": "Female Staff Member from Ministry of Development", "Entity_5de5ae789fd6f3c4dc1096d82c31743553ec50834180e704a704a4020765abce": "", "Entity_5e48ec51900606bc6647f68fa7bf0c430dd07bfd197fce8052b9fd97e6d301a3": "", "Entity_5e722c749edda3e0a1788db4a5d824871536a1682ba1b7f8588e9225c79fdca8": "Wangcai", "Entity_5eb345dbbdb9fb1b906b2fdc612f7c0e4f67bd9aed6803efd6db884f572c5bbb": "Patroller Leader", "Entity_5f04a01fe105bb4d2747ab808fe08bfbca416364665de995874ec41000d91ca9": "", "Entity_5f06e21f9c2358b5532b24d82ee12bae76b27c6fde09f4f49db82208bcddfd41": "", "Entity_5f0cc453d6acaf9b5040b54dc29136f0db959226514111c7f538374feeb6f7cd": "Signals Console", "Entity_5f223576fc066421d47e5ecd077e25e354b780d5cb90e22d7d48f77a3be4cec9": "", "Entity_5f9806fb160e7fc2e1da093a2effe8456b4d0bf3a10cec5fbd066705b1486714": "", "Entity_6048b5c9fe2199fafdd483fc2b4e1639a326ae492a44bcbf23042831e9d5aa5f": "Yuanzhi", "Entity_611ea976547124b29bf36917b8069169a4c2d6f2aae727f7bd3207c260807f4e": "Rong'an", "Entity_6155f05f3548756539bdf5f8176cf11fd5e61fe0aa12c0f7bbbe170037e0a830": "", "Entity_61834ff3dd603912888d91a2abc6dd25c3c2d5be5b9abf22c8cbbd2a5e94b55c": "Worried Mother", "Entity_61a7aad422854259db86ae6f89967702676fa50f58d34760d101b83a184666c8": "Xiang-LEE", "Entity_61ce91cca71cc98a808d33c9182de4ee02e386dbb886d680002f25d3f4bc015f": "Mysterious Cave", "Entity_61e9990ccfc655c048aaf59c7cf5d4205922834e0ad023ca6e5a927725d27aa3": "Explosive Spear Researcher", "Entity_624f49518d4f57e612bedbba68476c680e7bac79e832586221cbc5f6ea69a05d": "“Lollo Logistics Interal Forum”", "Entity_625b902b4bc866f4de2b7fc52510774528a5970faa6b3e910e4a6b6225dadb27": "", "Entity_627d5af32cb766637867700ca6187f38a067fd1ddeeb2c71257de216f3677014": "", "Entity_62df029baba93e13851bace746409ec6f99033537eb756db92832b9b795df2ca": "Materials on top of the chest", "Entity_632327cf251f22da4ad59ff7795331330beb4d71b6416b1bab47dca726860197": "I want some ingredients.", "Entity_63320a1528a6cf46c84778ddbaa744ddfdf283aeea3f7fb781b832b69550bc76": "", "Entity_6367857409330523f1f6ebcd28cc1ba342f97990bc52acd0d9c8dc234f1c731d": "About Shiyu", "Entity_63a69c1bdb25e4253f00d26400646e0705c63a1f2599bc4db37f8f69c4223323": "Dedi", "Entity_63c4bb89ba831115f08b2b21b29ba1fa4b877448a42c3febe99dda9b785f92ef": "", "Entity_63e6f687bb6dfa39ed671cc2c5ad58ad6383b757e0262640ff89513635fb519c": "Soundless Zone Ambience_Mainstory Exclusive", "Entity_64082d9f88c294dc5337eb1424433f666ff96801b4d1a69c7e0e5aaa93264062": "Attack forwards", "Entity_6491a1f008fe21ed109b8bad789798dd222269f84009c41d20c66f72ec456ac6": "Jie'ming", "Entity_6495bf377663c13a22b8e34d84da7855e5a43d7ecfdd316ada6a23534eaffb13": "Cowardly Exile", "Entity_656b04a25744f2b4631ad53aa6efc385a359580f7bcb1f2f183d9a5f34c3b322": "", "Entity_656cfd23e3bfa620768d3a929793494d86350a612b2d43cb8224b217d36efa9c": "Ebony Gatekeeper", "Entity_65721438ed4219af2d9e05058c8c2db7bf22bac6b9af1a0026da4d91251e8b4c": "Enter the Sonoro Sphere", "Entity_658bad9bc30e9617422422d519c97973024a104779fccc697548e3f867ffaa27": "", "Entity_659632cb66fa7ef84590aea45a0fa92fd5154d49dc860a010d4fc01858c6f549": "", "Entity_65e49949b9973a68b16532c9432e5593924ee64a751cdb667a32497abb5a8102": "Leave the Doll Factory", "Entity_65e7f4f3c026a847adb7853af8a17bb201b11ae7718e3f6a5ebf7d09a785e28a": "", "Entity_6610d09fa5c33d70caba3ddd5c11530a9c5f24d5d2e9996311822345dfd100c4": "Dizzy Researcher", "Entity_666ac6d619a9bac7a2a61f0ce9e55a3f0505fae626ec6368d6d40c80878b0091": "", "Entity_669cd2cd8bddc260b055fd2e04b67a62db627ee077a671dbf6edb2473b83a17d": "Hairless Kitten", "Entity_66d23a9ed456303033c53d7cec479e6f21b2e4f709b03b64e8a89748531bb250": "Maosan", "Entity_670cb45ed896a89a28b7150d4c0ce694eaf5dd61fb82f1864ccd9a7c098437b9": "Hoohoo", "Entity_670d9743542cae3ea7ebe36af56bd53648b0a1126162e78d81a32934a711302e": "Hello", "Entity_672776ce9a6d24d3054387968fa1fca31ab0036c42fc44dc6858579301b38666": "Raw material A", "Entity_67442b75abd53fed5c8cced3e87c01b95c252e54b41eea7af271595a4f204f15": "Insomniac", "Entity_679c57b59d54c75cf2882461b4f19cb1466fd0f624d15b54c55bda56c9c88e39": "", "Entity_67de1f24a211bab10685c1b7c1bc28518fb359d4176f18f0f82b32ad9ac0da64": "", "Entity_67f4b6195f4b92db6ab2cf1f1219637feed1b517bb3a5ae571130a48c11cd400": "", "Entity_6859322aa68aa076bfb485f0eb33cc26149cc32a4eee302bc7497ba0fc14162f": "", "Entity_6895adb2dd18316c8cc63d1e8bee5c7c2c97fcfe23b8dafc89d3ab8dae3d9097": "", "Entity_68edc1dd39d327364fa69c7e8f346abdd42f8eaf8f612705bcb2038050406dd4": "Guan", "Entity_68ee52856f0f61aa91bd3fc356ae6948cc85b3f67b2cb522ca9dfcba9ce3e507": "Notice Board", "Entity_69e7a943ab4e3ddd158f91a4bb203602df42a517e8d3b1bf3d3b0765f55c56bc": "Control Panel", "Entity_69ed375721d90fffa17e5fa79aa4862c428b66a08137c1d189eabb317287f12b": "Start Test", "Entity_69f59c273b6e669ac32a6dd5e1b2cb63333d8b004f9696447aee2d422ce63763": "90", "Entity_6a1e98a9e2b3d4e7628f631f189f1d2cb33cf76f6e8ff7b639aa786ecbd687bb": "Viridblaze Saurian", "Entity_6aa2bc0f60aa6a837ef8123c0243437ec6bd643f8e4d9828e1aff6f240ee4b84": "Chengqu", "Entity_6b0cd7ae3bf392a7a9d3f00dc472af08b3696f7b8041e031f2dd6d50f69890af": "", "Entity_6b3df61d4574690bde265770457a57ef0f4ae51a78a7167d90d5f68f5f4bab43": "", "Entity_6b61a441a7f179bbd4ddda3d4944a263d2681e07ccd8b4b5a4a373045106e865": "", "Entity_6b6fb38e436597c770fcb42b802a173f2747304826f7e98dd677765d04793982": "", "Entity_6b86b273ff34fce19d6b804eff5a3f5747ada4eaa22f1d49c01e52ddb7875b4b": "", "Entity_6bd2cd5690df3537f950516a36ddbb4bf10920a333ddbf5dba539de17ec37b31": "", "Entity_6bf6d3f3d6261b7505285078ddb2f7f1b5fa98c2777ccd67bafb222ea05d8e9a": "Talk", "Entity_6c2488d064804f5296399061f8585d2d8e411138c4e0aa9655ef59155973709f": "", "Entity_6c4c954a3fd921777e1795b147a6bfee7e108ca79f40dc9edad4249a1ca00196": "", "Entity_6c833a3468aa618a3f593b02daed97652aebcac73b2f21fbeea86fda61716e14": "", "Entity_6c97ef27ad6f8db373e39ca3c5f6df3745efac6dba9e12b42f03f9514d646e7b": "", "Entity_6cc8b7a905527e2bdb6d1edf8b589fc54b70025eff67c391689cd9afa702c06c": "Attack left", "Entity_6ce9278d6682bd54f7e0337ab2004253ef2863397430fd76b38d2b5758662416": "", "Entity_6cef3d86912931c6db3664771fcbc5ec1649be7fbd42c4dcc2bac35dca9ea973": "Qianshan", "Entity_6d0daae0f32224aa322d007cbc25689c02f180bda7e7cfa043717b0a5f3ef622": "", "Entity_6daf223c4b3d4528d2e24de82e706bb631cfa92781b4d0c64ecf12f8e93a9ed4": "", "Entity_6de7b2cdfc6d5f322cc65c13134d5250c04762117cac192e8e7814eca6209644": "", "Entity_6dfb3c3e13868d20f8279ce831d3efaf2139564b67f9172bbf68bd76832a21aa": "Kind Liondance Troupe Staff Member", "Entity_6e0f3613019ecebbe69dba3ebf8bcc6d7e9ceb35de7d15f7aa316f5cf4119c00": "", "Entity_6e230c81a3562b97139cdbdfc558d79bb165529ce486b59a6ce8b4d802d2f99b": "", "Entity_6e77ccbc4ba2b14ea6223721551f8fe08875c15b31453e71d551053bed026697": "", "Entity_6e7add1945c07fdb163cbecf54fb8b85ceb48304263d1fc07fe425b5aa08cbca": "Can you describe what happened?", "Entity_6e97e6c76887d37dbac657b2f3a2ea99cf962544ca645eef5e50499d684d9bf7": "", "Entity_6ea9d2edf07c8e74b8536cecd0bec8b4f2463c739a9b414b3f96d4bb62f37ca3": "", "Entity_6ec291e70b66b6b63fc68240d4c2715449ae656ff0ae5f351f547f121252725b": "", "Entity_6f7174097fa28baca0b3a11bec7544d98ff066ab53ce5f4b56513b929dac2082": "Female Stranger", "Entity_6fb1831584baf6c249f09e2458b6c2466598a4162c68ddddf1477f1bd9c94ff8": "Challenge: Deduction Quadrant II", "Entity_6fd335aaf495369811751f451192a6d4d79774f9411bed2c2f13797458006c5a": "", "Entity_700fadbaef93c0c91e0842d64b091a732342b34e9d0da8e420dbebb229d944bf": "Daji", "Entity_70583af5cd6bb11f707893bbba2ed8d1f4e8dc2371f4fc4b92f66aa014b4c7b0": "", "Entity_70a0cb94b277d32b3b498c9b63e6af2694b33b413cf1367e5162403b57d7037b": "", "Entity_70a0e5c756c3035bd1ee16455ad0e844d0e8e050e48aa6c78a9e72c17ac68dbe": "Feng", "Entity_70d55511f1b1ba5574281415cef79d5ce945fa6c7d5286d347e3400f02ebc8e5": "", "Entity_70e479aad8dbb620579987a482225d99aff03a9b51c28255c45ab3587ba84ffc": "", "Entity_70fba17fffb72f1a38e31df23c2fd5efcf62b8c57e259b9572b97ae4048beb6e": "Unlock", "Entity_716d9550519f5e5575a4d93bfb0a6cf16b7e89fe3968d6380bcf59e65a76d7f3": "", "Entity_727c82200c61e1e60ded062381e7be2ad88e30d823a3bc849c0c2a3e17481158": "Onlooking Kid", "Entity_7293feba22b122cdeabb5282b667c76d2d6ddc9beb87430feb709ea878baf359": "", "Entity_729a645a2c3df2b7e79f09b18301717d41ac882a30d80f824a20d3267b89e8c9": "", "Entity_72b6ec2d3f1c4dc364c75e0d337e6f08522747523a1668272fec45d832d34e2c": "Mighty Lightcrusher", "Entity_72c51874b741a5190c10af3595d88679ff9e0fb1f7a28cd71a1ec82bd2d69406": "", "Entity_7311591952aff3cfdbda0877b61bed5fb4d6da7c5ab0c9fa83aa16ba762166c7": "", "Entity_7345ed45ce936fffac229d92ac568e989ea7714493c7668549b49fda288e23a4": "Leave", "Entity_73c4bd94881bd4ea08ef786dcf1446ba8e5d31e129ab06b9c2b33ca658b6ff8e": "Nianqiu", "Entity_73ee829058018ea316266e2bdd340d2c5e84d0368eabf35a8b9683868251b5c4": "", "Entity_73f4a5989f69615673bc6b04f62b83cf1ba7869ffc2b41219bfc6b0f8e9e0e02": "", "Entity_749ca46754901e09cb4d09c6070da7dc273286e7b117144473fe8525c2965b93": "Young Boy", "Entity_74a1ee3948384a6af192728828dae58c2996bbfd060aa90c7c35bb23e1e2cde6": "", "Entity_74efe3f057391948a13600bbcaa9794981663026fd752fb3baf48dca5a20a6cb": "“Port Business Advertisement”", "Entity_7532642049610e9353ce00001eee8890f648b85f52ed10867b3da302337a4ba9": "House of Wonders Chest", "Entity_75578f45f901a189903692c28fc42e5edc948d0795cfcb89287eb0645c623ea9": "", "Entity_756926f74bff87aeab3548c148baa1f36b707fa8eb4cf48f0b1f4a11f8175af5": "", "Entity_75a59b8912d855aa604281418ce242aeda4fde40a6c54b70547c52b88eefe256": "Control Unit", "Entity_75e4a72c4fd612b7e4e1ac7678bcde4552121ee99a5405c664bec5762bf63b16": "", "Entity_75f61fe827b65d30699ff71e8a864f8760b01f6722ce81e8fe4426ac7a072675": "", "Entity_765c6d3c832f1a5e83666987d907aeecf829dc71bbb00a4ff9aee5c77111ab9f": "", "Entity_76c6957d056f85fe16aac8a381672dcfaffa81c61e4ed73fbe407dd0bb2cb5c9": "", "Entity_76ef66d72761c04c26c1affb316e2ce7671925d37e97400f13ed10374c04388a": "Notice", "Entity_774b8054189b9b001aab86ee13b0a1f3934d8d2d5367fa3cb173a3a3f99abde3": "", "Entity_778ea5fafac8ab52bf66d7c514ef65c75365a3a787fe0382274d0d05afa63786": "Cangmin", "Entity_77fc0df611f4d45e4929b800ed5cd0de8c940e2fa2cf355d3ad404b825658a9f": "", "Entity_78234c69704bc55bf9cb3b330ba8a822d74fd8ef9021a7bfd434ce8b3c51514e": "Side_Airwall_Manager_Circle_Mainstory_Exclusive", "Entity_789ebb84e8e7887cb389f6377f92286c0c1857d28da9f60a0e4273e6d06bd19f": ": Haixing", "Entity_78cb96323f41d9cbf43e4aa278ec22122be44d233e61a045573e62c46dbd099b": "Young Man", "Entity_7905d959960ecba648ed7fc5f69e490fa049479bef628819a2a7717c6d3cf6f1": "", "Entity_79186c30a36827f802d9765d29bf39366af16e65a0e1d27ec8d1c57d7f0befa7": "Quwen", "Entity_791d4eb248b044085114006a7888f5364e7e27200de011763a80c748ba813de7": "Hurried Passerby", "Entity_793050d3b181795e3726193be1533ba4a3a72560bc20335ab9e7c0e3d27ea31f": "Jewel Boba Receptionist", "Entity_7941476988ba745080b6c23996b00f30b5d5ce65271792bbbeb681f689ba5d19": "Blurry Carving", "Entity_798b55eb701cdbf9e0163d62a45ab80839436ca6ad893f4d4889bf165ea8aa4d": "Challenge Failed", "Entity_79eb608378edca8a8e1ac8016e9056c7db88b18a911ad65274570395bb17742f": "Flip", "Entity_7a653823d3b289d2c96e58b2df525e4bc563b87b262609861b1e1a61f0bad753": "", "Entity_7a795d5f338710adb7ef067289a0ae6df702ba9ed88382624cfe5abd110e9df8": "", "Entity_7b6210e7bfb65cd529740ee68cb7f6407039c345c71e3c8f60454782c284b2b7": "Courier", "Entity_7be90eb7f5113ce9b93ddf4347c890169951419820d13189583ff52b96ffdb26": "Stern Courier", "Entity_7bfc0dd6a37a3ce79617d1429b4b65d650c44b7ed62a1a02db7ddf835c7726a4": "", "Entity_7cb5e27f0379cb67482231814e3abc7922c738748b718085e55645fd5592709f": "", "Entity_7d23122ccc2f40080be6083e6fbcaff8b7a0e7d170461c33830cc52ea1e0aaec": "", "Entity_7d2f1a0792b780b40646786f627e2f36812e16fdd1a0a27737e0476cdd11e4d4": "", "Entity_7de1853854f0b6cb69d65168b29feab9f359a23e7c78e9ad35416051fd1b00c2": "Enter “Perspective Bender”", "Entity_7e64ee93d9ad2b8370a29d005617fcc93dea0693ab8894ce642ae571f063cfa1": "What happened?", "Entity_7e8abe9922843693d4155ffe8ed6f0b9338b6d70280251750ef3be816a079096": "Enter Parallel Perception", "Entity_7e8b08dc0797856d996646aca6269e6627d00b554054a3ac801714eb6aaab0c0": "", "Entity_7eab6f80be94c8ec949dc7ae90172664c1c2df3b9ad6b3934a24a13a08f517f4": "Young people watching", "Entity_7f57bffc743a1ede75bccddca7ffc3653ba7fcded0eceba89ae9bf487db90178": "Open the Door", "Entity_7f63eff72934ce1e627acb5353296855c5b48587a39098b3fac05d23555a05a8": "Listen", "Entity_7f7ef130fb6f5d0bab06980fb5b49d54c275c73bf7a25e063c4b7f56eaddba4a": "Instruct \"Minghu\"", "Entity_7ff46583585ab868923ee77663a4e60dc01582af1f241f11c0e53669c2ffcfe2": "", "Entity_80643d4d76283a90f6b8a4edb2c9d057227fa222ba3536745b29c7fd5f4c1150": "Dig", "Entity_807f7984543926661d53370ee36c92e0d3db31a99b4e4f7841fe3b1410738a59": "", "Entity_809ed646d8223fe3c9065143e18d2d0af7e97873d91c10c3373eb902e1795ab0": "", "Entity_80ef9ce2b87eaacad5e4e50a546a87c07562ed35a5b36013f4144ab4f159fade": "Excited Kid", "Entity_80fdf6796fcc3a17cb83b0a701ab2652670e8f7f6807ba8cac5a3a21b86b0bf7": "Bottles on the table", "Entity_8109bc31d8d861934c515d5618dee3fc524cd953478448323d15e9c046c2df88": "", "Entity_8138bcb5a463bc89dbd6bbfca25106633d97e5530e0735bf56701dfd90937659": "About the Pioneer Association", "Entity_8140aaec42eaa344ac127e0e595e61cc131b53bf0b00ac89a82356ca01dfa000": "Yibai Clinic", "Entity_815611e423dbd25d8b46a1b418910c51fd36e5f508f3d7699a7cb89a97833366": "Uncle Bai", "Entity_81a18cd37c380f698bf01c86be2c01be7f0ef682eaebbbaa0f95dfd4d062d616": "", "Entity_81fe640689171599ef63aca590bc24eab70ca4d63f6aac82436e65aabc946b22": "", "Entity_8226ca02ff365b0793dc16f871b206dd15f7aed081c2f82a37ab950fd1409a33": "", "Entity_8229fadf3b6ed963f41757299d29270f91baef61caa91dc378fb433d38d1d193": "Sins of the Swarm: Voila", "Entity_82e20ab2bd3f8812652a1ec96aa48840ecdd9d4845261b4a4d1f65e929e910b0": "", "Entity_82eca985bcad5ad3ee4b28cee8bfb87c365539492ac8ea380a7f5e92be64ef6a": "Gongming", "Entity_832b5c1bb9a842185f59644f3b6f3d8044b2476a67b42e9deae56fb4d96b5b44": "", "Entity_83717e788d4511261571acc879dd0f5788cea57b23101f14cf51f1e2110472db": "Obtain Guide Crystal", "Entity_8382c7662372b9f3a7aa15ae177b4df041e15a7de626b903ebf4ba0a35f7463d": "", "Entity_844b8cc8dff7c1d87b0f840c0a1271b227b332288a1a947f24fd376bfd12c1c9": "", "Entity_84d20170deda381e4a4486b506e34a0477f267b825decd6a28e7b3b3d31d339f": "", "Entity_85689f08b0b2461779c94b9d0cd1088e034b16b6f9f02d599c7b93f9369bc3b5": "Synthesize", "Entity_859a8895f4eaae413893185ef221179a2951d5b4ca68a48d8eb04127a8fe147c": "Granpa Gan", "Entity_85b0999746f7af4c14beda0226e1729e41f5c8ce13db460405644f72f3fbaedd": "", "Entity_85d63954573d74b668f56d8a3e4b003cd5a42de26b380eb40beba568143026d9": "Rotor 1", "Entity_85e1cd9d7ab3662b44c1a9e863c42cf685ba47c19191ddba7a29c2368f0bf89c": "Pioneer Association Squad Leader", "Entity_86669718cd84658213c0038f19c9c01cdb946b576a370e9432b0d387e53584a1": "I want some medicines.", "Entity_86f8330e608cb58d682fc87c7f3113b5b3a485ad719d89f449f24def56c4a3c1": "", "Entity_87249cc47ab63134cde9baf1bcaf83de6fe92632818f52a77c729bc41e45356b": "Upper Layer Seq Playback Controller", "Entity_88ab3eb0ce8e6acc6e7a70f58f2a6d3907699995027137e2023303d2dc10fe15": "", "Entity_88bf3effebdb5ad9532c98889675732dd7a78a7ead5eec72459ba9c5e7c48818": "", "Entity_88d16c0cb42fbef085b12daa4f452954795c1af57def33cf17014f4bb79ec34b": "", "Entity_88e01919f0f9a340dc09895968010e39945d6befdcfcbadf288bf754e1efca62": "", "Entity_89b45968b90b1d399a863f0eb8588d9d4bd3154b5a564b62ebbae5b52fe6c512": "To ground level", "Entity_8a2201ce01e532a7dfcc0dbb7fc8249be76c73052f39ea95c777b1b372fd0488": "", "Entity_8b184fb91a254b2dde6dc555e4a11fad40076bf2fcc3a09f034c459870d6e73b": "", "Entity_8b981c9a66aebd39557c79a8b3641ba650af55b9413c2a645a6fb31ba9564d68": "", "Entity_8ba3c7c68b5be5f7cc0d8d93acb17753b57cc58d561eadc755f4637c13a58675": "Enter Heart of the Crownless", "Entity_8bbf1d8850ea53748ba6371b22e64551946c0c18387a91d916ddaaff7dd7a9e8": "Who's that kid...?", "Entity_8bd9c61f81c246100ba58f2c4a965d4ebc132d36c24ecabfbf3b05a5bf26ef89": "Observe", "Entity_8c6dfcc7d0405616bd776203e9f6f928709eb77edb77a4e255d6756522d0e6a8": "Wishing Stall", "Entity_8cd763acaed604ef88c970552c89fcf50e54f8766cb4430a25c80375bd882c1b": "", "Entity_8cdc898e6519c307ee42881abb3396e1a91417c91f75026c84540b31453e10cc": "", "Entity_8cf0105d35ee8db8f069297f5f0af193e96c7d68ced8c4da00aa8edd0da86c50": "Think", "Entity_8d4d9e0ade740b04aa0679eff2aa71bb7ea167f286ec1f4c36c779206722ab75": "", "Entity_8d9db1280148c0ab024b7a2fac3e816c7e2de7b6b087cf6abdd4d330e346e6f8": "", "Entity_8de8e3cf7b66de9dc156e88a986abe868abbe98179a4ac660fb3a3d47e24ace9": "", "Entity_8e2e1a69ae899b57e4fe4d2bb21651085cb1b73d04939cef2608f0f46fec3aa4": "", "Entity_8e3021cd07e16661b68872104c103a15ea673dbda48e4bb4b0fd6b57979fda54": "About the routine maintenance.", "Entity_8e85b9923638b210372b18da14aa9b27aa38253ca0fe499c218d270a04ae3c4f": "Unsatisfied Team Member", "Entity_8f8f30755bbf3fef38cce2999ed85cfa1bbd20ded756d850d300e1590903382e": "Long'er", "Entity_8fb3c1ed45c2866cc8fa6aedb7508f5b47232fae55852096b1f77384f669a2ed": "Shixia", "Entity_8fbe874652511703d97e9d6ad1ff2aa4657ad1923cf625a303dd6bf790c50b61": "", "Entity_8fe21286b30eb8aae328bc50e60499f3cb2f097d7a7e6b7afab5c670817d4a7a": "", "Entity_9037efb370d7e6a840145873aebb0f2255a8e59425c64722f4b76b8ff2bbfd79": "“Supply Receipt Register Template”", "Entity_9123b5f4812aa52e79126fac805d933eeb98b609491fa16ef391d1544b506b71": "", "Entity_9166822f2b1173335155f5c58f6d68b561af230feab95d20fd892335a2378ce1": "Journal without signature No. 2", "Entity_919f9db1d21d7913655b937da8b520d3b67bd9fa129375b2e4215dbfa7660ac0": "Recover the puppets.", "Entity_91a6166fedc4d44205fa0c12dc3f881bdd28b199c1b77415d4cfde3cab80c9ce": "", "Entity_91b4e854acf460e645b7e3733e86e9aa6c380c3a7c7d2fd65564440f83085663": "", "Entity_91fbdd691d1407c955194099a39cf76c2b232cb35059e7beeb2333472ade5c73": "Disruptor Noise", "Entity_920cdb729a9585beda3dd72078aabba5a939d0f41b934a38e28da86678367361": "He Chang", "Entity_922e00480fd9c277c131b0a99254fa488363b074f79db0a49f393a1c6514cc44": "Attack backwards", "Entity_927f83a1088184063ff06e342c0df620a1f3b02a654d4b3da80504dc7a2d600a": "", "Entity_9293c217d0c46eee161dc5813ed7a400416912b008dde65d0c25d185cb4ed49f": "", "Entity_936409e8c38625db6364bc3beadf3c99d794b2df58c10357df511a5eaa51e164": "Nervous Exile", "Entity_9385a9881ba104ccf9b4ecea8a18854abaadea223a775919087414dc75146e73": "", "Entity_93926c246206bdef588bed5bd03c1f02adca0b6b8cc7a7bc21a26ec64d738ffa": "Tang Manliu", "Entity_946c8aca94f9b7fbbe7be85fe2cf62463c15617031719385aef5badd2fe18f40": "Bo Yu", "Entity_9544fc6ebf1f995d6341f1f049ff0e69d6d41421fbdb1ebb33d81c5e45d411f7": "Little Boy", "Entity_96198518dab609f09d251dbd51b48ab44fc0c664d8a12b8a7e03e33f5927e14d": "", "Entity_9685c086ec5ce70929e8e74c85f692809301dc7a402b4a053cf2406dd0badce2": "", "Entity_96df6c528b3c747f2873a241500b183e5de93d5a5155e13e14b3afab9ba5564b": "Receive buff", "Entity_9734b78aa0bcabf1d3d9660cf8772ea649de33728bbde3a92880d0e2a1e35e7f": "", "Entity_974b175013fb77b6df128b148e63f19e0bac0637a7c86c01935ae612b6159a27": "", "Entity_978e275133d14c1c4f0dc2f157804b8b8cf9e65973d2e859778b896c1a963080": "Inspect", "Entity_9792c89f2cd2cd060ffb71e107a9684973cff6c075a08f8b75914783a9f80fdd": "Hanbai", "Entity_97b603eccb8ff43600b1366a46efa6a3b60bf3a1c634da1e6ac758fde31c4539": "", "Entity_97c75030cb40fe2aa6624dcb3beadb329e76094281db4229c87d21359621ec26": "Coffee", "Entity_9823cae7cb094004d27a3edebd23fa16dae731ec920c9a9b3414a0c7326ce207": "Shunlian", "Entity_984bf11fc875a433e3d211e575daa860ee46b794148dc3c5860f414bbe6e8f64": "Konglin", "Entity_9881ed0239ebf76d5a021260a3b90cbb595220cc766c821755733cc2d4a4349d": "Liuxian", "Entity_991e63fe292063b64ae00e6ad05020fe4347dd3a6f0461406147e74c4168685d": "", "Entity_9953cad5ee1c7bb94747d6e0c4f89c8a16228f53295bcbefc184132184cb6fdf": "", "Entity_997ae837223fbc8e5fa85596347fd56f249abeec06aa6f9a500f92a4021c646a": "", "Entity_99b96b5c5a5655648e80af026ce4e60e4af34b79e9cdffbbd2df8c6ab3485cb0": "", "Entity_9a1cc675a77b713eec8c4e906501d048e15e42787bca974cf39c13cee929eef4": "Call the Elevator", "Entity_9a50aae3088c8deb65b5462f333b22f642853a3d8d0a26962cb782f1ec6c7060": "", "Entity_9a585f031fa331ff574741286aee43067b606e7d134ebe2ac05f438cc1d1c0d0": "Enter Simulation Training", "Entity_9a74fc95e4bcb4d968357c930afb7ba2f424fcca8a198a989a70224f52ff6cfc": "Reset Patterns", "Entity_9b2bc9e97cb23707d81613e46484c0e1cc4f731b8bcf19d33b9d4c6125770ecd": "", "Entity_9b2f1918f7e48b5d6a0944b66a5d133f972f6a2622fe84205aa11402014a2b20": "", "Entity_9ba3719a58de8560ceb83820f100256012993115ce8acab3464d2c79ff07063b": "", "Entity_9bc106e35b3a25551e039f8188b675e588e3a07485a586b76afcd7f94d62a919": "", "Entity_9bf2ed94cac2e500de71d7756e514157782a71ead6853d6fa4deceffa251dc6f": "", "Entity_9c258d49b844c9c732af5f13c4d938f6af4e99950a6d77ab1b926cd9e40ee6eb": "Enter “Hidden Cave”", "Entity_9c64113a669f4e5aad4cce552002d3db1884f6d432c4597d585efcfdc3ed31a7": "Reconnaissance Module", "Entity_9c7227ca37f418e4adc58d91ddcd8d1193efb475c04c63d8e25cddf1bfce6cd1": "Nothing at the moment.", "Entity_9caa6881994d591ee58b0523df249a7576f3619526df107c979cbc9f1aff4c4a": "Info Tablet", "Entity_9cd32bf76fa81c061eb33d57482f79752c973a5fb5f5ae645046b9890ac03432": "", "Entity_9cd7f187d08b9216ca7a1f3dda90629736b7a4c24b8ff6e9a15d7c7185479cca": "Shifan", "Entity_9d002c7176956b0dedcd6a4b6ac96f0238f82b23793a78f931df80cf4cf1c231": "Peaceful Male", "Entity_9d327e8f33d9e96f9f5a3da2eebfed245eb9ba4751cf7a79f09e9d804d9f9b99": "Open the secret door", "Entity_9d4a1e91691b25f257faa1fcc1d25c75841cc187e846121200b836d3f1be6807": "Continue inspection", "Entity_9d650ae47df08b1e5ed2b27c9f74fc1cdfad9ee395fddff72c082c57dc42e389": "", "Entity_9d6a03555fac7badfb5a7ef3e81a5d70b7bab0442acb53e1b2425c59e262b849": "", "Entity_9dde921f1556613dc66bf34621d3df08cadffed0dddcad13071da0f776b33567": "", "Entity_9e4502cdf3b0ee44b938e3f1afe4b5dd907afd03dda9189de393fb85d35a8cc5": "", "Entity_9ea6818fe44a1393ac4a756325ef5c2eb7e7ff6d3c321c1bdef272e1c44dbf33": "", "Entity_9ef012b7289dd113b1c621143b8d4423a553b4b9d3411e8c7084c191d6c001d3": "", "Entity_9f0fac5df178da79a4a448e31fe43be1fa3241a7bb80986442c5f1b0f3b3a762": "", "Entity_9f133ba512683c79e94227ae121252ae3e3569dca46c4ff1715d32fd1079194c": "Patty", "Entity_9f5ea025e7622205a8f2e4f06b048c585b865e5568cae5e08ff71eb6d470eee5": "", "Entity_9f80fedc62479e54cdb0adcbe1882d3c4e82fd50a5b45212735213713d4590fe": "", "Entity_9f93e180d653f73949213473cc64e2789514ec72af61a3fa58f1377954565f99": "", "Entity_9fccaeacd6442230b1ea353e0e232d06ab79853456455ca08f6d7d880933bd33": "Injured Patroller", "Entity_9fd8ddb6fc17049eae12b8f8d2a54f9f63a3d4dc58a6a9272d270fe3978ad390": "It's been a while", "Entity_a01d9aad6421320f45565cbcd491d5250829abc165023cf75ebca4ca0543cb74": "", "Entity_a02d4e62d82f682c202732ff1852f25bb1db3c6ec309c80fd09a2892e3109a54": "", "Entity_a02e3c1f5c37ae3cd15e7fff18e1c140ffce9ad83fa8b7c482ed8d2e3e93052a": "", "Entity_a0b0db2e55b8efc7299f6050b004b463a6cd8d7233ccd692ba7609bc75922232": "Repairs", "Entity_a1a970e645ee6694ef1e70204ad2e3e6ce094a842034e62326a31f0b3660ef36": "Cunren", "Entity_a211c1e1539b71439bdb485323907f7cd1b2f3f15f6bbecdf291af5ed41da20f": "", "Entity_a221a2d77d8a7df61521338ad4b99c06b21cf21c2793cd0a3271de7b4841ea0f": "", "Entity_a30258ab827318fdfd28914fdcf2faec8cdea919488be222b47b04b82ecfa03d": "", "Entity_a33a44c5d1789565757ee9b03a26abd74c523cb52c798e7db05ecae70d40eb05": "Enthusiastic Male", "Entity_a3419b38efdc3fe41c68a3c41803750acec4018b0172da49cf302d04b0698fac": "", "Entity_a36a177d03a01da0457ad447b4e9c537b2ad202a7febed3602f49a6ec3033584": "About Verina", "Entity_a36b37d1475ed7546af0bb5586687ed95d6a948bfda4eaf169382df8cd26898d": "Rambling and Wandering Engineer", "Entity_a374d0482309a4cd307bb5db7c78737944d06461563ae438c4e85ffdeab321c4": "Chasm Rider", "Entity_a41c83347713cd7f4bbb5876caa4b84fbf5220a4e8844073df1fd1d1874244d3": "", "Entity_a450ce23909992151fa42ac2eafacac1088e6cc9294f0d24e37cfd52e181a1bd": "", "Entity_a45897e7f3874759e41023397acf41fdaf6dac51bc9385fbe7308501718ed531": "Qiaomu", "Entity_a4a89be8e9d8e3840102c3a073a3e5e3e97e7d7d4626d31a51cb8173ad2d0b25": "", "Entity_a4bab231882168321a77a2ffc8dfa75ec67d493b045a5c712031af6334f477ec": "", "Entity_a4e6f359166c826c8992f93bd3103c27d35dbd136811b3d9e3061142917fdfa1": "", "Entity_a4fed9aae0d6c0327b6cbdc09c45aabb7dc82a7d4690a3e61550e7fd875043f6": "Lulu", "Entity_a5b80a2958f0c3b7a489072cc50fff78c2ee2ede617a1ab0ef6f862ebb1c0e0c": "", "Entity_a5dfdafc6cdf82e2cdcecdeb9c6c9e29afb720566a881809a7c5f23838ab0ba0": "", "Entity_a5eed645c38c1669e74aa3d163e95987aa6071e53e2c4dc81ad00ed8cfa5d416": "", "Entity_a5f48a8f22bec8fe664083b9b46d050da4f8dbe7da85745a6454d3b1e15517e6": "", "Entity_a64188dd27989fc609b754b93ba0dad021d0ca1ef52cc82b4ffa7474ec47fae1": "", "Entity_a6f15d9da152e186defaa8ef9a4f30dadc9189e55b7dc9c1bd027e569003de0f": "", "Entity_a70676fba2a260e89793ebcc9d613314244fbe982cbd0b62eabf558cf95ef778": "Sanshi", "Entity_a75908a71309106a7123710dd259d86face50307feb94953d03b1da9b2834828": "", "Entity_a7e054d99f6379d793f2eee7a809cbb879c336e60d5c01cf80739fdcd7cb749e": "", "Entity_a7faa15dabdabad96a9cd49071f5d0d885ed902d94818d321fc59084c5414df7": "Solvent", "Entity_a81a3737f5b098b4d451cfde09b9cf7e13e89e35591af826e33ddc7009ef4d5a": "What happened?", "Entity_a86cf6c6727837e8c7802f5a2b46f5ce2c709d93bae7a2b250636fdf2667f13d": "", "Entity_a8819e0205b20494d6d46406e0d733c14bba9b918d1107cd7cf7ed87e8a7fca4": "", "Entity_a8947c6c837fe1946a8b72d5f87771c7e24928e06afc99c3f82581c4e4d5c625": "", "Entity_a8f2f58a823db6466facbfaadf10edc1608dac8d071ee5fd35baed6273a72446": "", "Entity_a8f8231b3427ee62e40ad6b21b9285b0583c2e388ff3d0640d0ee617268b5bfb": "Enter the “Grand Library”", "Entity_a9360c8de0352dfa7f8c7bbcd97d50abea94ff57cf991c0d9e9880bf39c28619": "I want to deliver Sonance Caskets.", "Entity_a93a77f8457047ace2aa0a97e1349989a6e0a0d77139b7805e8cf9620d7994dc": "Furious Team Member", "Entity_a949e2e01548027a6d5924910abf5ec5310fc0f98cdc203a35706700e03bbaa8": "Carefully Kept Notebooks", "Entity_a961a55552898f74e543b42d7fa7d42c25e633a84f1efea93b81c12893b38b42": "", "Entity_a963eca407ca32675dbaeeff3ab8391db935047656eb64c45308e2d0c2e0df0d": "test/", "Entity_a9ae4dc2b4c30fdd1ac06c3477880d92016315345e077382853b16c612beac12": "Leave “Phase Ascension”", "Entity_a9bc66dd19f89b46c3eafd744ca376878514e6a305ed342fa48162cea2ddf464": "To the Lower Tier", "Entity_aa108a9d43bbcfd495ad20e844e6eb2a5fde58da487fe5d339879923aff72204": "", "Entity_ab29aef3425413ed31b42909f1f15b707ad69f1bc2cedff750e1e84c721aa5b2": "", "Entity_ab6e2856d7fcb57fc71e7bc260b2e7b227a07236649810d5187c6325b940a1ca": "Feeble Exile", "Entity_ab6f4aede67f1190186c2981227fc45b5f6fdc11f141738fa96b04abc0d1b499": "Receptionist", "Entity_ab8bbb37a7598d09143e1d98c505b9b7215415c76819a675433d9037835bf493": "", "Entity_ab9a7b69fc5a5400ae4093c6770a53c81eca0e5042a83a09cf5747018b2c05de": "Offshoot Core", "Entity_aba9909216c2accc45604d6a5114eb4f42c803a9fc258005a672074bf235fd1a": "", "Entity_abc938f128c8dc532bf15c23b0257cabd3cd70dc654cb968912ca1d742a9fb4f": "Female Pioneer Association Member", "Entity_abcf17b16ab83d0788fd318ec09e3bb38b2ca508d6cdd4c9385d2411522d69ee": "Shabby Book", "Entity_ac8525a03b5fb263ab89bf86a53ff29b3f7486d0f116e0f4e5c5ca9799511956": "", "Entity_acdee8b54d908f64a97d3f80ca57e8bfc68fa89e5e7294127e1d0369ec4eb0b2": "", "Entity_acf2a94f82e19c9f00e9ebf2d5a0889142fd12a7e3287db477cbe435c27e1ff6": "Enter the “Forgery Challenge”", "Entity_ad08108f17ede1e37dee66b2f99c65235b695160084befce2a21dd6a52b3b6fd": "", "Entity_ad2664a5df626fa0dd367b0ddcb343595bc99f6f9128442f27758d4d8074a783": "Lianfeng", "Entity_ad44173aa830cd9d209bc3c71fabdba5cee0b1daf03ce32ac2b90ac62d45a639": "", "Entity_ad57366865126e55649ecb23ae1d48887544976efea46a48eb5d85a6eeb4d306": "100", "Entity_adffbebd73bf1abb0b20079a543a7201b789e21f64d16077c39d273a20c7c734": "", "Entity_ae30b898d5cc2261b0face842ee79a3b0f5f0d71cbc40bb20c70375f0611ffd3": "Young Listener", "Entity_ae3f1c14c0d0d3537eefaef6e345997e9ad5389ec8c1a9543ec8d7f0adefb763": "Treasure Chest for Clearing", "Entity_ae53d4ba4203e95aedc1b6c2c2f0e73905b3154981bf032cc4ef49c3f77eddbb": "", "Entity_ae840cfaeeff899b9f027a0a55c1616c720cf17d47f40c21988cf1301b41f197": "", "Entity_aea1462c548e026ccc509119ef2fda9754c85244d0629214356b588af4c21023": "Dungeon 88", "Entity_aeaf5ed988cfd8a2bf389ded7121677ee55e2f7a19ac840b7e39c5b758bdbe4b": "Station Monthly Read", "Entity_aec89eb16aca5810d35170fa8d8150d62e113ef365f47e10a2a9f84374e3d49d": "Unlock Tacet Field Challenge at Union Level 19", "Entity_aed1d6ee16e9cd804a594d3f09082407d3b48f5d86741c05b4a6116f10deba94": "Place Melody Capsule", "Entity_aef03866ba8ef72f6c3ed44890e91a1b27bc45942d249a3a3e5a5daddb663feb": "", "Entity_af2d24ad384bcb8867bafd86695607ca0157fd3c0e6b7dbbec52690dfc4d0039": "", "Entity_af2fe568ac1714b37d6998aa33b95c2271f630064ffef02c463bd1e4b8c4cfac": "", "Entity_af80ca0890ffd82b5ef6ad54f163b29c42f8edee5b162665582e3e85ed6b3171": "Leave “Hidden Cave”", "Entity_af9be42555f60e3d2697afad295413a291f656974890db77923b42fa9c8188a6": "Listen to the mirages", "Entity_afe19a4e3c3bee7b8779f05fa3ec90afce8c11092f617c3f0a5843f6684d4cc1": "Lady Guan", "Entity_b04c96b27787d7f4793b9ee071e386e9000a54e304b4ce2ff0a67c09c541a2b7": "", "Entity_b0e4eda387d8443bc19a53df2a1a09eea781d9cb8a185b17d7b4c384d3794c74": "Qingshu", "Entity_b0f828edba3d50e1f9bbe975fb7f33821bca548d90c94a7ac23e20b08baf234e": "", "Entity_b12392ef834f1c5e2f9db5b14a5a8f6994f9ce4dfbe508d290e5229d396e3eb2": "", "Entity_b153deb174e436d61b341a9bafc045e0a591cc7e0b74b1a5f30f0fe3791c686d": "Illusia", "Entity_b1e2ed15ef0ee09a5fae7e737b410fca591651ca413bba8edf728ba7b64e9d02": "Male Stranger", "Entity_b232f9012b5c2d6ccb33a2bad71e6ad166e4cc52dbf362ac3228a40c26d91d6c": "Challenge Complete", "Entity_b25a74bfb620869bbaa8df9bbeac84f38a7ae6b38750cfcf8755d91c23b634f3": "", "Entity_b2a7137fc717ca4b73e51a91d3b47ec6dc926d7f23c98de90b45d6ed57316989": "Ol' Climber", "Entity_b3618392e28b67159bb25c768b2b05e496fe75df46c7750f6cfe9800f543072d": "Feed", "Entity_b396cd1ea694635d727320cb53506f973ce83c8657b17645781c6e5414ec0daf": "Lady", "Entity_b407fd5da75190452989d4bdba565de48f9cfcb2b20d3d4ec866af8f9e87d98b": "Zeyuan", "Entity_b4bbf36275343f4c6cd2b049ac225ece817d28fb566e8717b3752e03626f2cb2": "Luoluo", "Entity_b5233a626318c9049a482a97584325fd659ccc3c89c82da616f7c88b64fecf44": "Research Records of Dollmaker", "Entity_b552e03f6b5cc3ab427937e49c411f8f73bb72697ba2a82e3129af50aa1f28f3": "", "Entity_b6125eabb5ca68782571d417d966968e1659cc39c775bb9e9538b78319a66d3d": "“Expressway Bulletin”", "Entity_b66142a74d6a9e121d9736dd82348ae5cf421a46ec79c9be3e09639b25936d80": "", "Entity_b665a1bc87ce0fe2a3fc872279e0aa8b72c3bef89934ac2140d793ee487ec57a": "", "Entity_b67a5f811064d7907f07ca11dbaa170f8be2318c543ebf4297a73290dfe3d592": "Chat", "Entity_b68d4cdbb40ea016fdc3ad263b13606d619ac73f862e4a9adf920fdd669c3be2": "Exile Lookout", "Entity_b75198da9eb7255c03a6b31f7377e6b53f80cc672c6b01bd4512072bd6bacba4": "Play the piano", "Entity_b758cadeeb2bc8f4922bf3cc1a620ef9660407134feef074d395a885bfd3c676": "\"Minghu\"", "Entity_b75ff949593709568cc8593c1237154fda285c02b62bf7ecb85524020f4464ad": "Pudding", "Entity_b76232041aae63571302728eb7285b6d783770399056c4c636dc39e2265730a7": "", "Entity_b8913d4342b21e7d5c7d5fb8d7640ce4bd4090c908e25e4f786eb992a06d2e90": "Heying", "Entity_b8c1e1e3c64904d527da58e50d874950b7fe19bbe407037c88b4f4a50f0335ad": "", "Entity_b92b361edaaf1fd7356e227f15e61f5acdfbba4bd9da9c396ac5a04345f14c52": "Activate elevator", "Entity_b93aa28e9ab11a9dfeeb86c2580a8567ff288dde73eaaf1f32d61f38ba04868d": "", "Entity_b9bd1fcf93d2f94be0cfff38816833ea071bfa003e96c408ea29dc8f43112455": "", "Entity_b9f7fa074dc683f6df5d32df4a9c0d4b9e370995fbdac73c0f5c62f0c00e39e2": "Old Man", "Entity_ba677c7f1d0674da2a417b7a735aad7ea7934b57a8edbe27b441fb02e72eca63": "", "Entity_ba692b95c9e329039041fb1d71a0ae13f28b05f0473edaa34b0a521f7f712151": "Frightened Exile", "Entity_ba807b11356c86f8c61c643d176436a23b97c6e1238fd2f0f0df30e227c0149f": "", "Entity_ba875e1af9a9c874e840018d6798df273e32e726967eaa41589e8c893fa10f17": "Craft", "Entity_baf004b0ab32d9d1e8bbb1172071fc2aeedbf50a0019341ca2f94a6c1d1d0016": "Unsettling Researcher", "Entity_bb0538d012c68d719d53e94d5d949d6293875234d10624e8c0d7022b150b8413": "Historian", "Entity_bb48506d92d976948e2ffb882ff7084fdc225b5c7a1171ee5aa69a34bd5a10e6": "Check Info board", "Entity_bb54cb856cc27336c280bbd7b0b10bb8d68dbc1e9a83558d3b91d6e1f8ff3438": "Steadfast Midnight Ranger", "Entity_bb5c61fcdc03b68cdb483469879fb68ccce587b45884a4c816d0a63b750486d0": "Character Upgrade", "Entity_bbbfb6ec4305efd58894d51ae534d88a2c330cbc47200e6eaef4caccf69f9551": "", "Entity_bc482c91f4453a8567170c6e4cb7625da9d88c53a2972217853dbc595c6a607a": "", "Entity_bc4c84bff1a02edfc489b103ee941c68f260abad128e4ec52455973e7a6910bd": "", "Entity_bd13faefbcc9aebb807fafc1a29e4b6c3458e93714d219ab1450d5b7c59d4110": "Rigorous Liondance Troupe Staff Member", "Entity_bd88a7e30ce9df08efb483b9cc75c81bd845205abcb42263ec8164049bb9d1bd": "Enter Tower of Adversity", "Entity_be0d558fe36559c2f57b0174c863c3af4459ef0202f600a1097789be17d168fc": "Complete Alloy Smelt to unlock", "Entity_be5e668a5e4a0bab6a71c049ac5eab474e1354dc1c970234a4a0a5ef5d1a1fd4": "", "Entity_be9576671c114ea4b9a7a4ecc571d4489110978ec662718bbea5ace5e4fddff8": "", "Entity_bed1d122224afad179bfa5699a4694e778c9f4237b410d9389ff5b59c11203e7": "Talk", "Entity_bed92d488f422ef84579cb8c7994ea9aa0cff6d5e7e65bf31784a984b4000a44": "Strength", "Entity_bede081e864c7c1e052a4eba15b043a3bf426ced501ea33f8c099952e81b7fed": "", "Entity_bf0cec35bef280bc808fd02911b65ef933b2a05b60483f671a5fc9ed0461543c": "Well-behaved Child", "Entity_bf0df435bf6d38e371c29402b8561df64752a46a6eb91ff1c93647c322478bcd": "", "Entity_bf2a21bb0ab9a4f59e5a1cdadc192673a467808e4bc3479fdcbc83b510a9f06d": "Strange Researcher", "Entity_bf3c89badbbb976380c1e1fa4124a1d2a66d5d176e354e923bec576e25b55d02": "", "Entity_bf433be4d932a60b0adade9fb34b79ff34fc679c117be55afcc17cd8fa059a6e": "", "Entity_bf5aa1eeed516668d8e38b01fb6f7820d5d75772a7cb7d23c33f4b9a2a8f3c63": "", "Entity_bfac9db86f4b9581e4fd32a5ffa6a4280ccce2412b6309580406177393c88ca6": "Courier’s Backpack", "Entity_c0569fe3eb822e774c810ac06e8f8de58eae665d56fffdba0e070db718072f16": "", "Entity_c099ff9eb3306f14adb000ef974e8dcf84d027cd5b154c119175b78c09a77db6": "Lian Xiaosheng", "Entity_c1330d4f94b939863dd67b5b95bc9a7aa84948eb460a47b7d96a66140b6d54e8": "", "Entity_c1f1fe95ec1c9ef599eac619267d592159bc307b1d573ef71e7e513dd2806648": "", "Entity_c222b8382c4ff77c474944bf66a97a1f9c18705b9c220e405d776fbfbf614c1d": "Strange Exile", "Entity_c274c260deeb4cbedaad6e359aaa936330527ae5a560dc02074aba59ad565325": "Baizhi", "Entity_c2eaea28b2dfd3706fa5ea4abf08da56bcd61aee6766432f39965208998e8f8b": "", "Entity_c32da94d97af6f46f97abc9c532069ddfb1a1c7df18d46b3af047890547e8102": "Crying Little Girl", "Entity_c3538abf2dd33b8fc2a4836ff1eaf2c376db61334e51bd9d9b6c7f4b85c55caa": "Hack the Annunciator", "Entity_c361dd9fdf75bf27f07b09dacc7d970ca5e0f6604e565a4996139139ffcc09e8": "View Bulletin Board", "Entity_c37cbb5b1c6a30d0a612bed183ab9029836398e1ca53331bac4da35141d2cc30": "Lazing Around Researcher", "Entity_c43b96d8f6c7faf2106f65fe2a20526d26a6b67a1ed9e310bb99a49d59653bf2": "", "Entity_c45ad780405f2ae5b99cfc1fe58872f5d4f7569ee7efc881b3302573ac323bc2": "", "Entity_c4610263910a638f3ff3403fdf80fdce4a39e5097bd137246fd04e6a67d147f9": "Changfeng", "Entity_c4729b1e9803d4522642d7445352fce67e74c243854fd05501dbffe08c8e5749": "", "Entity_c48d66ad03b22b81fbac2219df0b280f8a5675c51ee23396c04cf66969df3f29": "Back to starting point", "Entity_c494607658c7d7d1d0124a1d6291255d6f8eaee0bff042d8d7ef90c5b0c95fd0": "Connect to Sonodisk: Jue", "Entity_c53f66664c2c10c8fe86cb3a8f38fcc34b745c9e0f3d0f8355b4f66131c3f1fd": "Jump down", "Entity_c552fa6a8f2cf81b612839db9f84b0e707e85bef40ff2e3ba18238108891238f": "Sit down and wait", "Entity_c5876f080d481f6ac906ff0157ecc82d7683134d0129c62a15b84c1cf12fc0d2": "", "Entity_c63e2f4004a0832a1b83b28bc37d868de168b0bb4dc685c34e15867bfa5cc7e3": "Investigate the notes", "Entity_c65928d366235ed14f42a982b1e848f405c4e0fd85ae78363bf254db2fdee269": "Sangyu", "Entity_c683aa8c9367b708a356f82c642016eb4c1e750029202914b810d233450e113f": "", "Entity_c70198d251134750865ca22fdfa3207b90911a866de7e871ac0098efb6c01a93": "", "Entity_c73a11a2aafc1be39d8fbc4ab2cf03d460c9f689b6c656d7b94fd0ddf7d9cc0c": "Gameplay mechanic placeholder", "Entity_c73f07fc9aed113739788bfed332e2e0a922b596cc74cdf117ea69023df90fa5": "", "Entity_c7600570768cd33a066687f6f4fec11ead40a0a58d6b7347d1c8c916c9a93195": "", "Entity_c78743e31c048fbf1c9f54fe91560ec2d7d07fb1ccc412e94ad44a556954cde3": "", "Entity_c7b4c3c5d5bba73b4ebb705fb26daa3904552cfdea3f4c5d57aa4c501fb4003f": "", "Entity_c81995fafdc22cd7c31600663c9acce9c34a25ce7593b6d64243b68bd38ff9f6": "Heal", "Entity_c868d1b523f6d2386eb6f43f053098c9dc55bb36f9639b676c74b81cc6ba2a83": "Enter “Replica of Past Days”", "Entity_c87f4a73d382dd5d38e0002796695fa259371b024b493b96198c28c280ba9c79": "", "Entity_c8af5c0891d153d42d0759705064e0014e7795f6c00e97e5d6f56ec267490725": "Lazy Teen", "Entity_c8b257c26f1b1c8abd003fc692803d45ea8351b8fca58a2411ca7992c37cd34b": "", "Entity_c8bd05b5d33ae469f8ebf452c16767ebc7acf3137a779aaa421496cd9299a2c1": "", "Entity_c8d09251c95d18672bcd4423cec004508573e94af9258cb8ddd157b28e38483d": "Logistics Specialist", "Entity_c9109a691e8740d9304c5431e8ae61988169beec39d25b3e48aa75d8ec7a30aa": "What’s the matter?", "Entity_c94e1cfaa665afaa13012789ff5ee8517551c8418c7cb72cd0d970ef0b28a941": "", "Entity_c9b7ce901e5942e773165d1af9deede78394fc990bb3831e5d39084d79410c93": "", "Entity_ca85317e883628235e7abcd2bc9f6e03bc6f760c3361f8bb789512771a915e9e": "", "Entity_ca981afc3afb5e8e9ecd19da531a9c5b0068dfaf4c021819f109b084858692f6": "Touch", "Entity_caa9f3c697e0d3a26fd9df5f8b20d4b8938dbcfb6a8b0fdf2a9d99f6c284fe21": "", "Entity_cb19ac5c8aa9269cad4c6c715e5d86b110ebb0c5dea044b94aa00ab4fabbaa50": "Disabled (disconnected from power)", "Entity_cb1c2fc704d53b689f52267de7842d7282202a7795f53a98c1f2fbf3bf80e148": "Dali", "Entity_cb399eaa0902d061d7fb984adda507b735e08061e365f2c4cf3c4f82ed23cf45": "", "Entity_cb6398db9eb761407142835432b8e8db6364cb026c0ee51ca50bf17fb102e0ce": "Fengxi", "Entity_cb710a1d981e6ad7a83839fc8bd04f161c20eb564b2b8c2f032f022f35a44b10": "", "Entity_cbb121f49cdd3202a0cd2354a6c7943cb4490724d443d13306b26ad15676485e": "Wujing", "Entity_cbb281a3f40169e03f90ab21c26227c7fd076306533225ec36647ca4324d49e2": "Leave Somnoire", "Entity_cbb84b962e0307d07e431d0f19637ddce83283864ddee4c4cd8a2b9d5e186198": "", "Entity_cbf159ddb66e70490cbbc490999faba43ed49d5d4eb5391eff13e718e33cc157": "", "Entity_cbfe4c9b36c712f9cd2dffedba59d71d2da2ff5445a73c83a92c41435feef401": "", "Entity_cc0dc791ff9c00c6925199fc352e9855f35433f2e7f7be5573a5801c99c41974": "", "Entity_cc1544ab7728f10cfda40b291ac889282f58213bc76703175d0e1d59efc69672": "Onlooking Citizens", "Entity_ccb01e6f9ad0a3de63884f4ab01e8187df1a077284bf73420a1eb8ab3b190b9d": "", "Entity_ccc68163bc709290543899845c4265b2d10ee11734353dab8bfe62db3e40d1f2": "", "Entity_ccec247a71dd6ff4b990d5ebf3478014b04813811bf822d0c747c8e416507266": "Duying", "Entity_cd0f2982c4b3b470a5c1fdb759e6f29ef73b324b3d03156623f21fdacb5c1094": "Gather", "Entity_cd68ef7d49e6b4cda2aa6a1fe3ed17e1e297167cd7845a780d3547486bc2867c": "", "Entity_cd999cba5f3f2a4ccb4408de578dd31605f6e4e8afa720e6fb79edfa15c36326": "Send coordinates", "Entity_cda08f76b19a3487d0ef56f2f1e1e4f1fafa048642e23a1a9c61f7f1e3213ff3": "", "Entity_cda92c7ede47f36258f659c9a17b4b20c87de8e5628975ebf754b2e4c947ff7a": "", "Entity_cde7af87cb835e46a14f323630b307f585e70cb6e38f79dc733898a18d6a7d7e": "", "Entity_ce1500704bdc8b907193a31144d7ec2fd27df18f62f3f8eca04e7b61e9d0086c": "", "Entity_ce312790fd09e73a06800f1a04e4c673ab79ef20571b1428074be0693ee76686": "Organize", "Entity_ce9b12499c47175931fbe735e35af4ce4e18b5ce169598b6112279a591e7a761": "Read", "Entity_ced9c9d35713616f37c4582345bf5cf678089d76eb1d962f392633ce1a51ffa2": "", "Entity_cf083eceef5ee10da5874cf80f524b7f0c8c183df769386082bf986cab633514": "Xiaoju", "Entity_cf449c4939e46546785d153d0af4ac234e4ab0c6634707d93d2c67510a00d0b1": "", "Entity_cf7ae743f53295f16b44817744ef5676883a493a29aa2982fcfc5e6c5a7ea891": "Jinhu", "Entity_cff2316ebed03dfd9a61ada10ddc0c8643d43a316d8bf02a5f3bea610eba7a1c": "", "Entity_cffacdffea1f0800d70fd4fa02a95db706c2d5c027877e0672ba205b42de7891": "Wu Sheng", "Entity_d064f74fc2d5fdefa2b847558c475e365eb72295c4e68cc415fad6b6df449b1e": "Strange Passerby", "Entity_d07f4573623b08fd5c521034d2077f758328060b0ea467c79e6fce9c3794f254": "Huayuan", "Entity_d099216a4176f374fabac5b339715a7168f1685b64adba7a25cb6e62748969af": "", "Entity_d09938f7039bfed0b1dcc1b6bdc3dd703b3eaa8abf05ca5e222690dfddf34d1e": "Tiger's Maw Food Stalls", "Entity_d0d07d15316190364eb4449ebefdb5ad594b4817487848ce9522ec154564e148": "Console", "Entity_d0e80463f81a9380aebe7d3bfb6b58658aadc28b48ec9ccc05d7ed57003bc89e": "", "Entity_d10fb37deef92dd1e694e82c94ddeeaacc7ab7e995bf7e7ce88a26ae38da4031": "", "Entity_d1792ccd7c071fc6fbcc383376062258921dbbec66322ffecc1864518bb33f84": "Hidden buff", "Entity_d18d103a012c0d4c146b28a4b9d5d085f4748d2168fb867aac5e0bab2ee21ba7": "", "Entity_d1ce481c8b93b500c5595d6544cdbb7fc5bf89a77ce3c17c0500e6523bbab4dc": "Mingyi", "Entity_d1d592aa6b30008c097cd046ffaeedd4ee63e1d2e15f91f48aba35ad77aa49dd": "", "Entity_d28c5aa720ce367abebd466a3865444bdd3dec0a6d7652f7acd3ce842031820a": "", "Entity_d2efeac55de3327fdd2206d376dca7e22d64aeaff62369428cdfcfec861588d5": "Let me check the menu first.", "Entity_d34165c692e786e0a7ec47a84e5b59a4a698c8a21499b82942691301791c795c": "", "Entity_d415370562fe4795647d0db626059aeac914194c61423347db6db252a709d7f4": "Kind Man", "Entity_d447d4df953cf26ae1e7a14d22f1e0d3103544782cadb2877fe09b7d4e11b009": "Melody Capsule Verse. 3", "Entity_d460bfe2d06fc68f56da1cda260f61aa89179f97189fac5932dc944f9b9654fa": "Open the cage", "Entity_d465899a0bce3d9c7d96ec82ec0a79fefb9b74efb7b92fb4230fcbd142286ddb": "", "Entity_d4735e3a265e16eee03f59718b9b5d03019c07d8b6c51f90da3a666eec13ab35": "", "Entity_d49504ac386256f5d5250e544376588508519e763526baf157219e2b94bd7023": "", "Entity_d54d263b3b4a25d2b5e6c0c78fb1f96382fa7717b1af18341589058790536be0": "", "Entity_d551a1767b1122947988f4d9740e29a7eeef32e629c351ca1cada66178455756": "Joyful Girl", "Entity_d61075bf7b71286de471c1ec4099b0828823ac0e07dece37296efb08c8c19d72": "", "Entity_d62afc5144a473cca228f2f25ce566c06f4240a7cef2090f47ba706b7b4c4930": "", "Entity_d63bf5de828e582a146764c381481e194984d8335babdcdf51e81398f1b5f004": "", "Entity_d65f1f36883b57fcf10142ce4ee440649914c8151f0e177946777be90a7db03e": "", "Entity_d6cbf73234fbf11fd313d5e492a9162f3d29ce745b84434f2fe03f8fc3fc099e": "", "Entity_d7842c979cee3061ce219d78a5b3c4d3eec8b3c67542e634152d789cc2db2524": "About the Elderly Person", "Entity_d86a357421d474714b7513897be828253050b0547699bf29a87bc0433a5a1880": "", "Entity_d955a94e04af36f2a21eea4d7677744705ce59748af29fa89d7cbed06b863c15": "I can barely see the device’s location", "Entity_d9969af0bf144e2acbd19710c73048b940f07a53ebcba09e5e2275cd11bccd3b": "Dungeon Switch", "Entity_d9b231b95488dee2b394cf7bfed0ff9e6f8a8a6956ed4dbc990c513abb91351c": "Switch unavailable. Magnetite currently on top of mobile base", "Entity_d9d9454d5ef5530aab8d9ca5b122a065fa56c6c49f09ad01a196a86a3a70093a": "Gain Buff", "Entity_da9365a9c6c389a8235c7be8b21faf4042b2deb1d2700aa788e6e6002f49e57b": "", "Entity_daae5c62a82278046531d00c404c580eca7a2fe3e4095bee90ab8e7c04884cc0": "", "Entity_db0046ac28db39f2bda6aca517d25351bda4e85590de8fac08ecb6aa08c20d03": "", "Entity_db4bf792298a650ae2fa99e501e3962dcb3490f5ae8fe89d136627dc1eeeda78": "", "Entity_db8d418f8a793266a0619c8ae161b4f181ef1ca3246112856ba3c04cf7023000": "", "Entity_dc2130c198393418ec3ff1f6ac9d126138ad513991d2dce3f54d5cd50768d151": "", "Entity_dc5d001a9775925fa3c2625d36f17e27f4d945c817024f04424e4e18c47eb80f": "Repeat the instructions", "Entity_dc6d18a31b4e9324f614cf1b9fa6dc6f7bc5a2f824c0b45ae332973e5206b98b": "", "Entity_dc7874cb49698a9ad84c0b9ce519d18bdbcb745baf7532616b670eb5413e7b7d": "", "Entity_dcd562faa2e99c002734c4d71216178b09e53658122e0b08363837db7f14ab61": "Open Entrance", "Entity_dd448b052aaf141de154d0542bcf6d880872c461a47e4e2749a8fb395051f2f9": "Quxiu", "Entity_dd60354d72830a375bf93a3ed205a3778014bdf579d4e99bc0d46ba06b8ae1ef": "Mysterious Old Man", "Entity_ddce60a4f2c14472269e0fcbeff64e3ecbd985c78eb85852a93c34ad02c4c8e0": "", "Entity_ddd36119f4c6597ce02cf48df14dc28849253776caf1b630fb19a9a44ad7903c": "", "Entity_ddddf861f0c6b1c4fcf816e1cb477c4a99a4853a4d9a754b68acee6e7adaf7b9": "", "Entity_ddde08946298195d6468e4bdbac940e38aacc5a0523885e0ed13a13ae64d8b35": "", "Entity_de15de2cfaa43bdda7e8f3a61ae20155023d7e00967c7a941f73c66607acf167": "About Pinwen", "Entity_de8d1fb007ee4c403f96ff46d3c9c7de8161e689d65e103b303ffbfe56a598ad": "Liuqin", "Entity_def0173ec2e72ea2c7ec872269b9ea0b2d634c92a2aeea96e3ef3e19a988ca85": "Young Girl", "Entity_df0b3aacce8cbec5c79b2ccb67b5db1007d708287ba39a67f3d0c49e5b5cb28f": "", "Entity_df1d7babbba22ce403f03972f38800027e97743d9b3f8fbe1ea81e24a4dbd24f": "Excited Audience", "Entity_df2c958999e0d028d445d12c7e61baa92b19cce383838f0c4524b045010c54b2": "What are you looking at?", "Entity_df37d67defac7883b542232deefc0cd5193bf1fae0198d4b42d15823dd870fa6": "", "Entity_df5fc43222e596049439f80692b1ebea5dd37f6b0c580dcc43b2f374b4fc3be1": "Bowen", "Entity_df7c63b3d64051741ec88ad492303656ec2c0e38eb7182ef66d00935e3af238f": "", "Entity_dfca64c65c59de371c4ca1d70452f2f157e0d32c3cfa6003076ea7de51b34ac3": "", "Entity_dff4f0222de36b2e9aeec889ec2b9307fa334a1f8abf3a2828d9cae983d8a798": ": Plenilune Sacrifice", "Entity_e00bc60694467c99457aa42b819bc6a2b9cbc705eb4b053be7475cb30138d72d": "Toggle obstacle status", "Entity_e0259edae56f3b96016ec9ce1e3276b6264404ae8ebf267141896ce6f0ffd9a6": "", "Entity_e0534b8a4e46a0cb5601d4da01910450a4ef2ffd6eacdc29c7312dcf7cfe0930": "Restore", "Entity_e0c9f924f64a1c6845f48108da0754dd547f2eefeb32e75e3c6f0d5e5dbaef39": "", "Entity_e0d11190bf42202459f93b3c958cb58cdc679d3f1f07bc04a5394e113f0d47eb": "", "Entity_e11a54df3086ab60cf86cbfe9ca9476b03b1751f58c70bce8f9ae4bc42627608": "Need any help?", "Entity_e13eb2fd8277c2c264d7847b1a0729dd0550a83ac4253822f8c4dccf3e28a84c": "", "Entity_e15208e25fe900e11401518a92cde66c6b384a6fbb61e76f94d9383395b8e865": "", "Entity_e197c6d1e9e661ae3aa4d922566e3b555af0f020448f13e95b17ac397790405b": "", "Entity_e1ffcc1b10d8a6d858ad0414e94f946eece83d48a1a6f2b9829ca42ee1b8dade": "", "Entity_e2a87eaf9c789d0cc97878bb1f60f1f7818f12b53d869bd15f26f43636666a7f": "", "Entity_e2d7aa24665a983e55607a1d7498a8454b9e6d4b6ad9dd61d7313b84538e2e14": "", "Entity_e309f6c78277182d6cb7b6950a4a89dda2aeef7d5717155425b1d256454e6ae3": "", "Entity_e336c7d1ed5224f6ddfe923048dea58dfc3a4d95dd7da4ea8cd16efefd456438": "", "Entity_e37be2b4aee1ff854a19463224587e298a73fa9c1f5a966933d7f7603d63cca6": "Lee", "Entity_e38810e32cc33dad30e9f6a84cdac9ec3f45406bf24aefd33f583e8b1fdc7003": "Jian", "Entity_e3993fa2746a0642cdcb6c871681486b256ecb061314cb1eb2acd0ba34063aa6": "Ivory Gatekeeper", "Entity_e3b85d35a65e2a86ca2bac1943aa133a9d68eefa0f6f0e87d3cbff1627200f8b": "About the Arbor", "Entity_e3c59b93a8e25b725500491c770a7158c188eb7edcac2c5eb9e30448dd3e02d8": "Purify", "Entity_e3e0b1d932387e97f9617f1f1418424f5321ecf827bf5360e9dc53c72867a458": "Open store", "Entity_e3fa762be37de81ee89112518b9d48125b13807a4ad14478d86346dddf29aeed": "Yongli", "Entity_e43323d11f620be81344c9f8d076cc004d3c84574a516233b4e9982506c32bb6": "", "Entity_e45f24a71aa376e29e21ae3542bce432b56e1b551a40d4e8c4c634ad86b853d2": "", "Entity_e467ceb3a1e2df4e75dedb7d857cb847961de55ab244ab10286bd19b0025ee2e": "Crafting", "Entity_e4d83ba2571a84c5fa964daf9de97ba072ed6c18f55905e8fb271888d0be74ac": "", "Entity_e55e8333268c2b66d10f85d574206e6f4df1a885dd36543271d763ae329f96c4": "Shiyuan", "Entity_e5c5d5dd9e09d96b5d0291978bbaff6d380d2d86212c149a6a56b59bb37b727f": "", "Entity_e65cf1efe3694594cfd0612ba1d54c6e90c00cb591126b4be30cee378a5a684d": "Cheng", "Entity_e6776b54a643a5327d4b46e2b6279490d1a4b6b7ec0fd01b085fb625b217da31": "Honglang", "Entity_e6ad3ce0e038c0417f138344e9ffa782809a9d120b0c5b3d02cce5d9cf3b2313": "Exile A", "Entity_e6f95ecdc76e2caaf72b96a3adfd643c5f235db25ccf4ea68a7754e6a87103bc": "", "Entity_e734698da85154b58dc2f3e5dcfeefc10cc4827699425e3bf8003cef216e4d7a": "Xiaojue", "Entity_e75827979ba918a21497519c6d7533aa3ac5f9f7f7b733fb4d6cd0c46fff88e7": "", "Entity_e76ce605e5285b951d27eea37bd48713e353e47d53175684b12f5af9ba7d731c": "Tiger's Maw Ore", "Entity_e832c8dbc43b8cb9803284d5a0fdf6650d0ec39671ef3967eb6e9db146587b97": "Control the puppet", "Entity_e8656fa78151681f5fa7bce4a0aa59069cc707740a1d0d5382b2d4cc5a8c79be": "Cooking Stove", "Entity_e8973b14b9a5e9487e6ddc4cd64e1952c5c768a30f63de7958bd00df69eef920": "Depths of Illusive Realm", "Entity_e930ae2e202c9b90457730e1f48de29d275b50749120f4c93e284f5c0d104ca0": "", "Entity_e9404e98d6bf2d3e739d9b996979996ef93980a81b917df6ee79749288b30ab1": "Lay flowers", "Entity_e9ebbf8c753880d7f03888b70e7d38d9a533bf31c9d11883cfe5705188083163": "", "Entity_e9f4bdcbfedcfc2da4a854788913d2a36d27bb338a62818e0cd38b53be95de06": "", "Entity_ea2336a35b5713e3e7297c70723fd06b31665717e191f0482d84e7987712e727": "Cosmic Array placement", "Entity_ea30bbb420a2df05ebe2f397fd8e0bc5f7f5bbfd6de43fa1b2fb326294fd63ed": "", "Entity_eac8831cea2fc239819cb8c5f84fb80f436af64f059f34d9f76fb5dcf0edd1e6": "Dungeon 89", "Entity_eadd9eca55881d9117a65be010681488d0105b4fd4d76932a11a0dceecdb085d": "Lingdi", "Entity_eaef0646175899e0e464b4413009de7b53e60d8a18b8e9b7ee10a3c157ea1493": "", "Entity_eb27c7017ec121f899efe1f4a64aa68b95d88332504adeb970308da9c74c4eac": "View", "Entity_eb35d98e373926206d2bc22abd3d2d5ff77cbb7659ee7db5136253fe7e5fd11f": "Dashbon", "Entity_eb4129ba7c2e36d7d4c226460055828300d6957ceb0d12bc5c6b01fdaf37ebdc": "", "Entity_eb4308300e839a84307bc709417a6aef40797cfac925e884a56d48d58ca71882": "", "Entity_eba018320721d774807f34ab8ee23696fd01ffb20d2af5817d3bb123ed6f1f95": "", "Entity_ebcf19583571ec107fe0da688f2877241ff1178290dfd8ba76ba3cc40f64ea3d": "Offshoot Core sample", "Entity_ec076d45702cc915aba15059bd4a7033af15f4620d3083bf91b1b8198b42361b": "", "Entity_ec15a86b3fbe12fc657ac2596e29a60886608aedf25bf675a0f5cc0f0ff91434": "Onlookers", "Entity_ec48dccea19d67afea8555fdab4f1ea7fd49ea6adf691dae719ea1b09d0f379b": "Jiaming", "Entity_ec760b4678dc4368b71f7d03e84574f300e55a541000a75ca7b631e6cf74fdc5": "", "Entity_eccb4e37ca95683d1189213f3fae2959e7904d0e623fa4ce103fcd288099ba49": "Receptionist", "Entity_ecebcb90ee34ca590580d7b7e4af072f9a00f8d34fab9e6f1e7d444e35840c15": "Midnight Ranger", "Entity_ed92d30a65bcdf73c47a49de07fb4e21bec7d90b440b8a59ffccf3b5aa2a5bd9": "", "Entity_ee361add0ca7e70986f2f38a28ec513b73240099e75633deb2182db4f8683b9a": "", "Entity_eea90e8c916412612dc179fd1037c7e851a65b0d7768766140a54fa32d2db067": "Sophisticated Woman", "Entity_efae40d7ff06f785addcdee60bf373add8984850a3c9a8808e14ed82d4c1d036": "Momo", "Entity_effa19fe72fafaf870faa8f0d6df3877cbe23c542ab14052a0d71f57a079e909": "", "Entity_f0f694426ae33ae7a6c4d25cddba069c999919686cf1357cf532be340b56b193": "", "Entity_f12fe3912f9c4556f77ec5be7bdfb6aef901ee575a2182d8dce64e88c04aa0a9": "Enter Mianloong Chamber", "Entity_f15be4329ee41171543ee85e9208b8d7f341bbc530048a74beb2729b57048fb9": "", "Entity_f1d4c2a818d0679a63423d65f7dc370baf5553a149aec6eba9e4a7414cde30c8": "Soldier", "Entity_f2029b78f6a8d3e9708253672523dc218053dc0e8313da2cdccc731f8adacaf7": "", "Entity_f229f63aa18066953729e135eeed75d52ab8fb6628842b696691ef0094f11535": "Middle-aged Listener", "Entity_f262badacb76ab43faaefdb3e467895abd4c7cabb39b8d14f3482890333dbfc5": "Watch", "Entity_f271aefa06874bcdcbee99889ed8bcd961fe4d5e1d75b7ab4268c467317d9dd5": "", "Entity_f2825f8e64717fa2d27c697ffbc535f1a6ae62ba0e39aecbdf8193f9e125ecdc": "", "Entity_f2cad84e6651150823999650086403b63122cbacd7e101f32aa0d98ee82c2108": "", "Entity_f2d1dab083102e349b1d317e2e3c92698b867995b105756cceb701f976edb109": "", "Entity_f2d7d2eb0a093106e686cc5b44c37700fad1a6f665c4c0d9c4ead92dc3765cac": "Yingzhu", "Entity_f3009c0e816903516a29ee361c6ed24f0f45fc6bbc4c71c6b46a7d6fe10e9e6a": "", "Entity_f30572fb5d42b9c31e87ba5d092e54ec109871a04f3256dfe66700003bdfb8bf": "\"Obsession\"", "Entity_f35f9d26e7411474451b9747ff83a0e21de3cc47786fcf2f2900e85736448419": "", "Entity_f3b753276361352de80bc68e6d94e443031b1257b3afb73fb1c462a3d75a9a79": "", "Entity_f3d12d9a90bcf829bf978b1d16e45822243098f4a06afc4ae6a2ae1522769e8a": "", "Entity_f3d29a617c72e15bc67c017c404fb36bf1a85a8bf0ea99a9b33ec38e53fbbd29": "Melody Capsule Verse. 2: First Section", "Entity_f402f9ba8a70020c9e88e695ed1b70959e51b0b751f5a65e4b5d9d327d442c37": "Absorb", "Entity_f473e74a12614fe8e483b73ac964e8c4d288a259cb2213487b443f29b3de4024": "", "Entity_f48b9067a707101bf189ef3a253755a8590a2759c33e9de7afa7a5774d84f060": "", "Entity_f4909c417c6e35880e218b8e19728cfeb68c9e78a09598d5b2347d273b9b19d7": "", "Entity_f4bf15d65f0e4f2015969f650c771774c9cae2705b844b74e0839a4b986e8a93": "Excited Adventurer", "Entity_f4c5e878aad6e6ce15df57454575e1e29663d47b927870d5d07ae150d1fe56b1": "Challenge: Phase Ascension: III", "Entity_f501d89b709b1888e08530035de54668dd080f367174749866eb2bdf0dfbf0a2": "Hualin", "Entity_f515a58b7f1b908e743360f4db9ea792a0fdfcc0085d86d42ea64b049e734bbb": "Jingzhi", "Entity_f5c300304637290120fbbe40eb6fec088fba530eb92589341543e64057981cf2": "The rift is about to disappear. You can't enter in such an unstable state.", "Entity_f5d33838288c87a90c65a07b6548ba58b6e906118e2046c7f6de5d4794810772": "Siran", "Entity_f5e792cccdffbea65b811c48739cd3ac1eba0aeb52a90298b3fe5b4babca23d1": "Investigate the wooden box", "Entity_f63579f508ad043b958af0b7b8ab04cd503dd05802987707913f4c3d5d760bc5": "", "Entity_f644bd87244f1e84a2f2c731b3d0b77c12840a4691ba0b2d3e92c95ceda777bf": "", "Entity_f65c42a2540befe5ba3f648d20350d260eaf531a1b48bbe04ae4aa47ae574906": "Adjust", "Entity_f66cffa796e206c293191d838d5257d949ece6b6bf0177b150a209fa12a7ada6": "", "Entity_f69cc6f10aee68835450575144cf46b8709115489d6058aa9bb97ba1e4c0615a": "", "Entity_f6d5c279d663330af210a953a40ada8068a24238be0013e251d42eae466a6431": "", "Entity_f6ed44ed7a95b06e53444ad1a2cea67fb11356a9cc0cf6e05d4901cd3887226f": "Presenter", "Entity_f6eec9cbc374003aca1a5d062f0fb49ad477d3e180a39f5567aac89322820311": "", "Entity_f6ef16f553feb0610c69931a1a120b051db2f7d4e04f95d009f418f0448693d6": "Xingbai", "Entity_f6ffb1cd57757a0a8c25d3dd28bb089969f6796314071340c95fe5fc9a1c9ece": "", "Entity_f7171b465f91fec3600f227775e2a4f17dc30e2d9c9cc4908e1752234e39929b": ": the Fifth", "Entity_f7d96828d596fa4d0df4bcc8ec0cf34d0cc961bfc95d82d6e22c9638fcbcb3b6": "", "Entity_f850d949259b7c23596fd86821b2736292ea26f390777d940b3d80911b0d5dbc": "", "Entity_f8ac03fdae94b35858e09c81f991badab6af05657f2402c787fbdafb2a185323": "Exile B", "Entity_f8cf751523cff9880b5ef041f72b36a2b8bc093d8b9e7f0e0ef1bae3ba4ade68": "", "Entity_f92b3b8737a0eef8aa37b8f380fc218fb0c554e084e13df76f60388b03186eb8": ": Severedge", "Entity_f938089486d2600e1fbc8aa22ec030951a4d403bda2b84335223906aff726907": "", "Entity_f9675520c427963d3323e1d4bddc509e6433bce71170dbcf2e96297053305bad": "", "Entity_f9af6f20227b40be4df27d0a3b8739b82d27ad1b3a6dcc4aa82cfc6907211d8a": "Serious Patroller", "Entity_f9c7fb0dd566c6c8688d5f4a7d973ed7d27f666b194b77ab5065bdd65ea2eae5": "Quit Interaction", "Entity_fa43e9230ab6c2712d763cc1929f2930edef909a538366677bb1bb337ca6ebf1": "", "Entity_fa5856d1eada4557ca72ae2aa939334f7a528bddfeead7938eec2c49bfc57611": "Enter Regiment Building", "Entity_fa5985d0bd3bcb498e9f2ecf2a7139b79de12208ef74f1167cecd4a27638c1c7": ": Guardian", "Entity_fa6f832dbaf608c9fa782f2e26c92cd7cda8e4f9305e8847a0901926a40352b3": "Materials in the can", "Entity_fa7ade518211dd6733e8a2d44869253b923c79290dff312570d2ec0bad37f8a9": "Tacet Field", "Entity_fa8eb8acabb97a08dda4ab5b48e9de3cc1f4d710b99ad39c576df2c00f56e933": "Nervous Exile", "Entity_fa98b77ca9a507bb2c3464e289f9bd70027dba166218728c146d4cd03ebc7317": "Xuanyin", "Entity_fa9cd4e2a728e1a04ef4afd5ab307d6ca629203ca4c56edd85ac02f6f611080f": "Get the Cipher Key", "Entity_fb2f4efd84e7f43c3d355b8d90559bd58eb7a16c312e45b2c31558d0a4a9f9a4": "Researcher", "Entity_fbc2d2377c73e26fb168b3db7e1450a2c5fb850dab0c18907c42a328e59d8bc2": "", "Entity_fbd97a7ad7559579f3181d865770d68b45980dbf772eec9b8666b060c25fa305": "Leave Perspective Bender", "Entity_fc1ca59cbc4e687d2044c1b08ab667715b09b69e8e5dd05671ad2599f0b04a03": "", "Entity_fca02e13b0da40c44849e4a83fee4b85caa048a3d3cb70df8d4e595ce31b738f": "Open the Gate", "Entity_fcaa47a82d9a12ae305959b7fc3445c51f6467b06e442418a9b19701fc70eabd": "", "Entity_fd5fd3c4567938c735c804065ed0ba283e623841869ab5d6736c4615863054a5": "Inquire", "Entity_fd97771a3f58051d0593870731d446bbfe02e63cf0faf66178e415b55e5b98a8": "", "Entity_fdd56c943cdec3766d5d48793940d79754207c2e40ce9154b90c6ace943ef5a9": "", "Entity_fdf342419df5d62562b2541205c847b2321738b62bb609707dd040d798fd89aa": "", "Entity_fe1bc010382332e9dcfa714deffeec3e94c8b38753788fafbb65f28c54d95b86": "", "Entity_fe290820a94a9a75b7040668b317ec18d64c06ec5d420cfdef2939e0fe2cf511": "Xiyue", "Entity_fe5124670ecb8894e69dbc63cb37c05911bf5214ebe8e45a3c60baefd8525816": "Icy Clang Bang", "Entity_fedfa851cfbbf8c0e672d85ec88024a6712504c28d9289527b8ca385a6d5dfc3": "", "Entity_ff5a1ae012afa5d4c889c50ad427aaf545d31a4fac04ffc1c4d03d403ba4250a": "70", "Entity_ff94f853ebaa99e541f36dabb33bae97b04a67df7e9e3d3551e1a517f5a1208d": "", "LevelPlay_200900000_QuestScheduleMainTitle_200_5": "Interact with the Remnant Key to begin challenge", "LevelPlay_200900000_QuestScheduleSubTitle_200_15": "Earn 1000 points", "LevelPlay_200900000_QuestScheduleSubTitle_200_16": "Defeat all enemies ({q_count}/8)", "LevelPlay_200900002_QuestScheduleMainTitle_200_3": "Interact with the Remnant Key to begin challenge", "LevelPlay_200900002_QuestScheduleSubTitle_200_5": "Earn 1000 points", "LevelPlay_200900002_QuestScheduleSubTitle_200_6": "Defeat all enemies ({q_count}/7)", "LevelPlay_200900003_QuestScheduleMainTitle_200_5": "Interact with the Remnant Key to begin challenge", "LevelPlay_200900003_QuestScheduleSubTitle_200_7": "Earn 1000 points", "LevelPlay_200900003_QuestScheduleSubTitle_200_8": "Defeat all enemies ({q_count}/6)", "LevelPlay_200900004_QuestScheduleMainTitle_200_3": "Interact with the Remnant Key to begin challenge", "LevelPlay_200900004_QuestScheduleSubTitle_200_5": "Earn 1000 points", "LevelPlay_200900004_QuestScheduleSubTitle_200_6": "Defeat all enemies ({q_count}/5)", "LevelPlay_200900005_QuestScheduleMainTitle_200_4": "Interact with the Remnant Key to begin challenge", "LevelPlay_200900005_QuestScheduleSubTitle_200_7": "Earn 1000 points", "LevelPlay_200900005_QuestScheduleSubTitle_200_8": "Defeat all enemies ({q_count}/4)", "LevelPlay_200900006_QuestScheduleMainTitle_200_3": "Interact with the Remnant Key to begin challenge", "LevelPlay_200900006_QuestScheduleSubTitle_200_5": "Defeat all enemies ({q_count}/3)", "LevelPlay_200900006_QuestScheduleSubTitle_200_6": "Earn 1000 points", "Heihaian_main_1_3_37_1": "Ahh! Help!! Somebody help me!!", "Heihaian_main_1_3_37_2": "No, no, no! Not the Tacet Discords again!", "Heihaian_main_1_3_38_1": "You're safe. It's okay now.", "Heihaian_main_1_3_38_2": "I... I heard her voice.", "Heihaian_main_1_3_38_3": "Yes, she's here. Don't worry, you'll be fine.", "Heihaian_main_1_3_38_4": "I'm here with you now.", "Heihaian_main_1_3_38_5": "Stay with us, the medical team will arrive any minute.", "Heihaian_main_1_3_38_6": "I fulfilled my duty... as a member of the Black Shores...", "Heihaian_main_1_3_38_7": "Thank you... Please... Stop them...", "Heihaian_main_1_3_38_8": "Your actions will shine bright like the stars, a beacon for all to see.", "Heihaian_main_1_3_38_9": "What happened?!", "Heihaian_main_1_3_38_10": "An entire Necrostar was forcefully discharged into the Error Cell without warning.", "Heihaian_main_1_3_38_11": "The error codes spilled out as a result. At its worst, it looked a lot like virtual blood seeping through the ground.", "Heihaian_main_1_3_38_12": "We had to seal the underground gate to protect the Control Room. But someone had to retrieve the key...", "Heihaian_main_1_3_38_13": "He did what was necessary, even if it meant risking his own life.", "Heihaian_main_1_3_38_14": "How's the Agent doing?", "Heihaian_main_1_3_38_15": "He is severely infected with abnormal frequencies... It could be fatal.", "Heihaian_main_1_3_38_20": "We will. Have a good rest now, you've done enough.", "Heihaian_main_1_3_40_1": "...", "Heihaian_main_1_3_40_2": "Are you alright?", "Heihaian_main_1_3_40_3": "It might sound abrupt, but... I have begun to sense a change within myself.", "Heihaian_main_1_3_40_4": "More precisely, it's the part of me that rests in my garden. I feel... something different.", "Heihaian_main_1_3_40_5": "Something... I don't know how to describe...", "Heihaian_main_1_3_40_7": "I've done this before, by imitating the you I remember from many years ago.", "Heihaian_main_1_3_40_8": "You did what a leader must, but when I looked into your eyes, I could feel it—the emotion humans call sorrow.", "Heihaian_main_1_3_40_9": "Maybe… I should express that emotion in situations like this.", "Heihaian_main_1_3_40_10": "You've learned this from me?", "Heihaian_main_1_3_40_11": "Yes.", "Heihaian_main_1_3_40_12": "You led the Black Shores with empathy, and it's my responsibility to carry it forward in your absence.", "Heihaian_main_1_3_40_13": "I see. Well, it is our utmost priority to deal with the Necrostar to prevent further harm.", "Heihaian_main_1_3_40_14": "The only way to achieve this is by bringing the Necrostar to the Modulation Hall and initializing it within Tethys.", "Heihaian_main_1_3_40_15": "Gravity caused the destruction of Port City of Guixu.", "Heihaian_main_1_3_40_16": "I have the highest access to the Tethys System. Bring the Necrostar to the Modulation Hall, and I'll erase its corrupted data.", "Heihaian_main_1_3_40_17": "Once it's done, Tethys will function as it should, and no one will get hurt again.", "Heihaian_main_1_3_40_18": "But as I mentioned, I'm only a projection without physical form... Could you assist me with this?", "Heihaian_main_1_3_40_19": "Yes.", "Heihaian_main_1_3_40_20": "I'm here to help and protect you, just like I always have.", "Heihaian_main_1_3_43_1": "Please be careful. The object contained in the center is the Necrostar.", "Heihaian_main_1_3_46_1": "The floating device appears to be made out of Tacetite. It emanates a strange aura.", "Heihaian_main_1_3_46_2": "(Reach out your hand)", "Heihaian_main_1_3_46_3": "Authorized access, operation confirmed.", "Heihaian_main_1_3_46_5": "Hey! Don't just eat whatever's in front of you!", "Heihaian_main_1_3_46_6": "This looks awful! Ugh, like the worst stew ever made!", "Heihaian_main_1_3_46_7": "This frequency...", "Heihaian_main_1_3_46_8": "W-what are you staring at?", "Heihaian_main_1_3_46_9": "It's the one.", "Heihaian_main_1_3_46_10": "The one?", "Heihaian_main_1_3_46_11": "This frequency has dwelled within you for millions of years...", "Heihaian_main_1_3_46_12": "I'll keep an eye on it. We have more important matters at hand.", "Heihaian_main_1_3_46_13": "Wait, are you saying I'm not important here?!", "Heihaian_main_1_3_46_15": "Why did you wake up again, Abby?", "Heihaian_main_1_3_46_16": "'Cause you were about to gulp that hotchpotch of who-knows-what stuff! Go grab something normal if you're hungry. But this? Absolutely no!", "Heihaian_main_1_3_46_17": "This thing... It's like a dark, spooky hole. Once you fall in, you'll never crawl back out.", "Heihaian_main_1_3_46_18": "Precisely. This is the Necrostar, a black hole that will suck anything close to it into oblivion.", "Heihaian_main_1_3_46_22": "That little creature is able to perceive objects by their frequency...", "Heihaian_main_1_3_46_23": "Just as it described, the Necrostar's frequency is indeed incredibly complex.", "Heihaian_main_1_3_46_24": "Speaking of which, are you feeling discomfort anywhere?", "Heihaian_main_1_3_46_25": "Not at all. The black hole doesn't affect me.", "Heihaian_main_1_3_46_26": "No, I'm referring to that creature...", "Heihaian_main_1_3_46_27": "Do you feel anything unusual when interacting with it?", "Heihaian_main_1_3_46_28": "I feel fine.", "Heihaian_main_1_3_46_29": "...That's good to know.", "Heihaian_main_1_3_46_30": "The Necrostar's singularity has been retrieved. Let's take it to the Modulation Hall.", "Heihaian_main_1_3_46_31": "I'll stand by you until the very end of this journey.", "Heihaian_main_1_3_51_1": "Apologies. I should have controlled my Sonoro vision.", "Heihaian_main_1_3_51_2": "Those scenes... they look real.", "Heihaian_main_1_3_51_5": "Have you experienced them yourself?", "Heihaian_main_1_3_51_6": "I was entrusted to lead the Black Shores in your absence.", "Heihaian_main_1_3_51_8": "It's through this duty that I can protect you and what you cherished.", "Heihaian_main_1_3_51_9": "Though I've never witnessed the Lament firsthand, others have shared their experiences with me.", "Heihaian_main_1_3_51_10": "I've encoded them into observable stars, enabling the Tethys System to issue Lament alerts.", "Heihaian_main_1_3_51_20": "I am sorry.", "Heihaian_main_1_3_51_21": "Why apologize?", "Heihaian_main_1_3_51_22": "I... should have done better.", "Heihaian_main_1_3_51_28": "This disaster could have been prevented... if only I had been more dedicated to understanding those experiences and emotions.", "Heihaian_main_1_3_51_29": "You've done well.", "Heihaian_main_1_3_51_30": "I will give it my all, even if I must sacrifice my Sonoro, or myself...", "Heihaian_main_1_3_51_31": "This is the only way to protect the stars... and you.", "Heihaian_main_1_3_51_32": "I made my vow to you long ago, {PlayerName}. It remains just as true today.", "Heihaian_main_1_3_51_35": "I will break the shackles of fate.", "Heihaian_main_1_3_51_36": "I will unravel the Möbius loop that binds you.", "Heihaian_main_1_3_51_37": "I will give my all to honor my commitment.", "Heihaian_main_1_3_51_38": "How do I describe this feeling...? Is it guilt, dismay, or perhaps... longing?", "Heihaian_main_1_3_51_39": "What emotion should I express now?", "LevelPlay_138000020_ChildQuestTip_138_1": "Investigate the Necrostar", "LevelPlay_138000020_LevelPlayName_138_1": "", "Quest_121000036_ChildQuestTip_121_3": "Sit down and wait for the story to begin", "Quest_121000036_ChildQuestTip_121_4": "Listen to Encore's story", "Quest_121000036_ChildQuestTip_121_5": "Enter Encore's fantasy world", "Quest_121000036_ChildQuestTip_121_7": "Introduce the Wooly Kingdom", "Quest_121000036_ChildQuestTip_121_8": "Understand the audience's thoughts", "Heihaian_main_1_3_54_1": "Ah, good! You made it here safely.", "Heihaian_main_1_3_54_2": "Everything is ready. We just need the Necrostar's core now.", "Heihaian_main_1_3_54_3": "Got it. How are the other Agents doing?", "Heihaian_main_1_3_54_4": "They've been battling to retrieve the major Matrices since the Tethys System malfunctioned. The operation is going well.", "Heihaian_main_1_3_54_5": "We, the Black Shores, always work together as a team.", "Heihaian_main_1_3_54_6": "What should we do next about the Necrostar's core?", "Heihaian_main_1_3_54_7": "Please place it on the analyzer, and then we can proceed with the remodulation.", "Activity_EndDesc01": "Event Ended", "Entity_efdb790de3db070733f391c6e69fa1960d38e08e796168146c1e2889d287856e": "The Tactical Simulacra event has ended", "TowerDefence_100010_PhantomTitle": "Snow Moon Flower Spinner", "TowerDefence_100011_PhantomTitle": "Perpetual Dance", "TowerDefence_100011_PhantomDesc": "Transform into Hoartoise for 4s, dealing 1125.00% Glacio DMG every second and juggling nearby enemies. Cooldown: 12s.", "TowerDefence_100012_PhantomTitle": "Centrifugal Acceleration", "TowerDefence_100012_PhantomDesc": "Increase the transformation duration by 4s.", "TowerDefence_100013_PhantomTitle": "King of Disco", "TowerDefence_100013_PhantomDesc": "When Resonators equipped with Hoartoise exit with Outro Skill, the Echo skill's Cooldown is reset.", "OnClickCd": "({0})", "LevelPlay_6700000_LevelPlayName_6_6": "", "Flow_6700000_1": "What makes people feel young again, brings both joy and sorrow, does no harm, and stays with them forever?", "Flow_6700000_3": "{PlayerName}, you've already tried answering this riddle today.", "Flow_6700000_4": "Memories.", "Flow_6700000_5": "Loans.", "Flow_6700000_6": "Correct. {PlayerName}, you're as amazing as they say. Here is your reward.", "Flow_6700000_7": "What a depressing answer. What makes it worse is that it isn't the correct answer even though it's also very appropriate. Here is your reward.", "Flow_6700000_8": "I'm sorry, but that's not the correct answer. Your answer is a little too depressing. Here's your reward.", "TowerDefence_100020_PhantomTitle": "Ultimate Glacio Echo", "TowerDefence_100021_PhantomTitle": "Heavenly Subjugation", "TowerDefence_100021_PhantomDesc": "Summon a Glacio Prism for 6s to attack enemies. Each attack deals 538.00% Glacio DMG, which will be increased by another 66.67% if the target is Frozen. Cooldown: 10.8s.", "TowerDefence_100022_PhantomTitle": "Grand Crimson Lotus", "TowerDefence_100022_PhantomDesc": "Increase the summon duration by 4s.", "TowerDefence_100023_PhantomTitle": "Stand On the Frozen Heavens", "TowerDefence_100023_PhantomDesc": "Each attack reduces the target's DEF by 10% for 6s on hit, stacking up to 6 times.", "TowerDefence_100030_PhantomTitle": "Gigacooler", "TowerDefence_100031_PhantomTitle": "I Choose the Form of Autopuppet", "TowerDefence_100031_PhantomDesc": "Transform into Autopuppet Scout to freeze nearby enemies for 3s, dealing 1135.00% Glacio DMG. Cooldown: 7.2s.", "TowerDefence_100032_PhantomTitle": "Coolest Cooler", "TowerDefence_100032_PhantomDesc": "Frozen enemies deal 50% less DMG for 6s after the Freeze effect expires.", "TowerDefence_100033_PhantomTitle": "Industrial HVAC", "TowerDefence_100033_PhantomDesc": "Increase the Freeze duration by 3s.", "TowerDefence_100040_PhantomTitle": "Blue Cosmos Drifter", "TowerDefence_100041_PhantomTitle": "2887", "TowerDefence_100041_PhantomDesc": "Summon a Tick Tack that explodes after a short while, dealing 2220.36% Havoc DMG. Cooldown: 6s.", "TowerDefence_100042_PhantomTitle": "Nuclear Reactor", "TowerDefence_100042_PhantomDesc": "Double the explosion DMG.", "TowerDefence_100043_PhantomTitle": "Assembly Line", "TowerDefence_100043_PhantomDesc": "Reset its cooldown when Tick Tack defeats an enemy with its explosion.", "LevelPlay_11900000_ChildQuestTip_139_3": "Reach the correct capture position", "Entity_c2c3768f649d906f8ea56d5aaf38915491eba656835f2b6e0154e0d5965c8be7": "Read", "Quest_145000004_ChildQuestTip_145_241": "Talk to the Stellar Matrix Navigator", "Quest_145000004_ChildQuestTip_145_243": "Search for the document", "Heihaian_main_1_3_57_1": "The corrupted data is contained! The Necrostar's event horizon is stable, and the Data Hub is back online!", "Heihaian_main_1_3_57_2": "We did it! The Tethys System is back online!", "Heihaian_main_1_3_57_3": "The Rover... you did it!", "Heihaian_main_1_3_57_4": "She sacrificed herself to the black hole to save me.", "Heihaian_main_1_3_57_6": "What?!", "Heihaian_main_1_3_57_7": "But she has admin access to the Tethys System! How could she just disappear like that?", "Heihaian_main_1_3_57_8": "No! That can't be right!", "Heihaian_main_1_3_57_9": "The black hole...", "Heihaian_main_1_3_57_11": "Wait! What if she's still in the process of falling?", "Heihaian_main_1_3_57_12": "What do you mean?", "Heihaian_main_1_3_57_15": "Gravity is the only pre-Lament law of physics that still holds true today.", "Heihaian_main_1_3_57_16": "Someone once told me that...", "Heihaian_main_1_3_57_17": "The law of gravity from the old world still holds true today.", "Heihaian_main_1_3_57_18": "Objects will stay in perpetual free fall inside a black hole.", "Heihaian_main_1_3_57_19": "You mean...", "Heihaian_main_1_3_57_20": "Oh! I get it!", "Heihaian_main_1_3_57_21": "We might still see her on the black hole's surface!", "Heihaian_main_1_3_57_22": "This is unprecedented... We've never considered observing a Necrostar before.", "Heihaian_main_1_3_57_23": "But I remember reading about similar theories in ancient texts. It might just work.", "Heihaian_main_1_3_57_24": "Attention all units! Our observation target is now the Necrostar. Deploy all available equipment!", "Heihaian_main_1_3_57_25": "Understood! It'll take some time!", "Heihaian_main_1_3_57_26": "We must save the Shorekeeper at all costs! The Black Shores can't afford to lose her.", "Heihaian_main_1_3_57_28": "Wait, where's the Shorekeeper? Wasn't she with you?", "LevelPlay_138000017_ChildQuestTip_138_23": "", "LevelPlay_313700015_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700015_ChildQuestTip_313_4": "Talk with the Strange White Cat", "LevelPlay_313700015_ChildQuestTip_313_5": "Defeat the enemies", "LevelPlay_313700015_ChildQuestTip_313_7": "Talk with the Strange White Cat", "LevelPlay_313700015_ChildQuestTip_313_8": "Defeat the enemies", "LevelPlay_313700015_ChildQuestTip_313_10": "Talk with the Strange White Cat", "LevelPlay_313700015_ChildQuestTip_313_11": "Proceed to the next Memory Zone", "LevelPlay_313700015_LevelPlayName_313_2": "", "LevelPlay_313700015_ReachChallengeMainText_313_1": "Challenge completed", "Quest_145000004_ChildQuestTip_145_244": "Put the Necrostar's core on the analyzer", "Quest_145000004_ChildQuestTip_145_245": "Search for Shorekeeper's records", "Quest_145000004_ChildQuestTip_145_246": "Search for the sealed Tethys System logs", "Quest_145000004_ChildQuestTip_145_252": "Defeat Fallacy of No Return: Tethys System", "Heihaian_main_1_3_61_1": "What we're doing now is essentially breaking into the Tethys System.", "Heihaian_main_1_3_61_2": "Plus, the transmission coordinates aren't certain.", "Heihaian_main_1_3_61_3": "If you're ready, we can start the transmission now.", "Heihaian_main_1_3_61_4": "I'm ready.", "Heihaian_main_1_3_61_5": "I'm not ready yet.", "Heihaian_main_1_3_61_6": "Please get back to us safely!", "Heihaian_main_1_3_61_7": "Of course. Just come find me when you're ready.", "LevelPlay_221700000_ChallengeFailMainText_221_1": "Challenge failed", "LevelPlay_221700000_ChallengeFailMainText_221_2": "Challenge failed", "LevelPlay_221700000_ChallengeFailMainText_221_3": "Challenge failed", "LevelPlay_221700000_ChildQuestTip_221_3": "", "LevelPlay_221700000_ChildQuestTip_221_5": "Interact with the Sound Emulator to start the challenge", "LevelPlay_221700000_ChildQuestTip_221_6": "", "LevelPlay_221700000_ChildQuestTip_221_7": "", "LevelPlay_221700000_ChildQuestTip_221_8": "", "LevelPlay_221700000_ChildQuestTip_221_13": "", "LevelPlay_221700000_ChildQuestTip_221_14": "", "LevelPlay_221700000_ChildQuestTip_221_18": "", "LevelPlay_221700000_LevelPlayName_221_3": "", "LevelPlay_221700000_QuestScheduleMainTitle_221_1": "1st Wave", "LevelPlay_221700000_QuestScheduleMainTitle_221_2": "2nd Wave", "LevelPlay_221700000_QuestScheduleMainTitle_221_3": "3rd Wave", "LevelPlay_221700000_QuestScheduleSubTitle_221_3": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_4": "TD defeated: {q_count}/16", "LevelPlay_221700000_QuestScheduleSubTitle_221_5": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_6": "TD defeated: {q_count}/7", "Character_ZheZhi_26_2": "Why do these paintings all look the same...", "Character_ZheZhi_26_3": "There is a difference. The brushwork on this one, see how heavy it is? You can tell Mingyan was in low spirits. And this one, the strokes are light and fluid. That tells me she was happy when she painted this.", "Character_ZheZhi_26_4": "The feelings a painter has during the process of creation often linger in the brushstrokes without them knowing. They're present in every line, even if the artist tries to hide it.", "Character_ZheZhi_26_5": "You can understand the painter's feelings through their work?", "Character_ZheZhi_26_6": "Yes. To me, painting is like a window into the heart of the artist. When words fail, these feelings can be depicted through brushstrokes instead.", "Character_ZheZhi_26_7": "It is strange, though. She keeps reproducing the same painting over and over... using techniques that aren't her usual style.", "Character_ZheZhi_26_8": "Something's written on the painting. Waters and... what is this?", "Character_ZheZhi_26_9": "\"Waters and mountains rest by the pane, valleys and peaks in the dream remain. Colors of vanity washed away. The painted world fades, forgotten today.\"", "Character_ZheZhi_26_10": "This artwork is titled \"Serenity of Xiehua Village.\" It captures the scenic landscapes seen from the village itself...", "Character_ZheZhi_26_11": "Wait, your clothes...", "Character_ZheZhi_26_12": "Ah, the pigment! When did it get on my clothes...", "Character_ZheZhi_26_13": "Huh? It came off with just a little wipe... Hmm... It shouldn't come off the fabric so easily...", "Character_ZheZhi_26_15": "Zhezhi stands stunned before the painting. Words hover on her lips, yet remain unspoken.", "LevelPlay_6700001_LevelPlayName_6_2": "", "Flow_6700001_1": "{PlayerName}, come and have your daily fortune told. I wonder who your destined Sentinel is today.", "Flow_6700001_3": "You've already had your fortune told today. Please come again tomorrow.", "Flow_6700001_6": "The Horn. This represents our Lord Sentinel of Jinzhou, and its statement is \"The dragon has emerged, bestowing wisdom and benevolence far and wide.\" This is a good omen symbolizing new beginnings with the return of spring.", "Flow_6700001_9": "{PlayerName}, come and have your daily fortune told. I wonder who your destined Sentinel is today.", "Flow_6700001_12": "The Neck. This Sentinel's statement is: \"The dragon lies hidden in the deep, biding its time.\" It implies that you should conserve your strength and avoid direct confrontations. This could be a good omen depending on your circumstances.", "SkillDescription_1304039_AttributeName": "Illuminous Epiphany: Stella Glamor DMG", "LevelPlay_131900007_ChildQuestTip_131_1": "", "LevelPlay_131900007_LevelPlayName_131_1": "", "LevelPlay_133000095_ChildQuestTip_133_5": "", "LevelPlay_133000095_ChildQuestTip_133_6": "", "LevelPlay_313700016_ChildQuestTip_313_2": "Defeat Dreamless", "LevelPlay_313700016_ChildQuestTip_313_4": "Defeat Dreamless", "LevelPlay_313700016_ChildQuestTip_313_5": "Defeat the enemies", "LevelPlay_313700016_ChildQuestTip_313_6": "", "LevelPlay_313700016_ChildQuestTip_313_7": "", "LevelPlay_313700016_ChildQuestTip_313_8": "Leave Somnoire", "LevelPlay_313700016_GeneralFloatingTipMainText_313_1": "Enemies' ATK has greatly increased!", "LevelPlay_313700016_LevelPlayName_313_2": "", "LevelPlay_313700016_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_200900005_ChildQuestTip_200_16": "", "LevelPlay_200900005_GeneralFloatingTipMainText_200_11": "A new enemy is approaching", "LevelPlay_200900006_ChildQuestTip_200_16": "", "LevelPlay_200900006_GeneralFloatingTipMainText_200_12": "A new enemy is approaching", "LevelPlay_313900007_ChildQuestTip_313_37": "", "Quest_145000004_InteractContent_145_34": "Follow the Shorekeeper's instructions and press the keys", "Quest_145000004_InteractContent_145_35": "Investigate the Necrostar's remnants", "Quest_145000004_InteractContent_145_38": "Place the Necrostar Core", "Quest_145000004_InteractContent_145_41": "View the old documents", "Quest_145000004_InteractContent_145_42": "Investigate the recording device", "Quest_145000004_InteractContent_145_43": "View the sealed log", "Quest_145000004_InteractContent_145_47": "Enter the Tethys System", "Side_CFYW_26_1": "—Rover, it's been some time.", "Side_CFYW_26_2": "I have a request to make... Hongzhen is in danger. I need your assistance.", "Side_CFYW_26_3": "Let's discuss in person. The coordinates have been sent to your Terminal. I'll wait for you there.", "Speaker_700033_Name": "Passing Townsfolk", "Speaker_700033_Title": "", "Speaker_700034_Name": "Xiang-LEE?", "Speaker_700034_Title": "", "Quest_880000015_ChildQuestTip_880_29": "Ask passersby about its origins", "zhuiyuejie_first_13_43": "All right...", "zhuiyuejie_first_13_44": "Thank you, I'll meet up with you as soon as I have the issue resolved. Here, take Xiang-LEE with you to help with the investigation.", "zhuiyuejie_first_13_45": "I already have a few speculations as to the contents of the code. I'll call you once it's confirmed.", "zhuiyuejie_first_13_46": "Good luck, my friend.", "zhuiyuejie_first_14_1": "Alert: The person ahead is confirmed to possess information related to \"Xiaosheng.\"", "zhuiyuejie_first_14_2": "Based on the writing style, paragraphing habits, and content of the wish, it can be inferred that \"Xiaosheng\" is likely introverted, and may exhibit nervousness in public settings, difficulty in communication, and a preference for solitary activities...", "zhuiyuejie_first_14_3": "These characteristics match this individual's behavior.", "zhuiyuejie_first_14_4": "Are you saying she's Xiaosheng?", "zhuiyuejie_first_19_1": "Oh... you found me. I was just about to come talk to you anyway.", "zhuiyuejie_first_19_2": "You were eavesdropping on our conversation. Please explain your behavior.", "zhuiyuejie_first_19_3": "Sorry about that, but... but I had a good reason for doing it! I can help you with the person you're looking for.", "zhuiyuejie_first_19_4": "You mean... Xiaosheng?", "zhuiyuejie_first_19_5": "You want to help him fulfill the wish he submitted with a pseudonym, but you don't know his real identity.", "zhuiyuejie_first_19_6": "...", "zhuiyuejie_first_19_7": "How did you know?", "zhuiyuejie_first_19_8": "Please don't take this the wrong way. My name is Jiuli. Xiaosheng's my friend, and I know who he really is.", "zhuiyuejie_first_6_2": "Is that... a robot?", "zhuiyuejie_first_6_3": "Wishes. Wishes...", "zhuiyuejie_first_6_4": "It seems to be malfunctioning.", "zhuiyuejie_first_6_5": "Can't tell who left it here. I should try asking around.", "Entity_6153230317fd92ff67eae8019af83254b6eaf73041f7ca4c0b3d767cef348bd7": "Wenyu", "Entity_fc038c3af8af2ca2ead35e425f0a223416e1b8a1aa655f15ce09eb084600c2ee": "Shangyun", "WeaponConf_21010026_AttributesDescription": "Each swing of the blade reveals the flow of time and the change of the stars. The sword embodies all things, uniting them into one. Its gentle aura seems capable of dissolving the indestructible, whether it's millennia-old ice or the stagnation of time.", "WeaponConf_21010026_BgDescription": "Each swing of the blade reveals the flow of time and the change of the stars. The sword embodies all things, uniting them into one. Its gentle aura seems capable of dissolving the indestructible, whether it's millennia-old ice or the stagnation of time.", "WeaponConf_21010026_Desc": "Grants {0} Attribute DMG Bonus. Casting Intro Skill gives the equipper Ageless Marking, which grants {1} Resonance Skill DMG Bonus for {2}s. Casting Resonance Skill gives the equipper Ethereal Endowment, which grants {3} Resonance Skill DMG Bonus for {4}s.", "WeaponConf_21010026_ObtainedShowDescription": "Each swing of the blade reveals the flow of time and the change of the stars. The sword embodies all things, uniting them into one. Its gentle aura seems capable of dissolving the indestructible, whether it's millennia-old ice or the stagnation of time.", "WeaponConf_21010026_TypeDescription": "Weapon", "MapMark_400001_MarkTitle": "By Moon's Grace", "MapMark_400001_MarkDesc": "\"Have you heard? Beneath the Wishing Tree, there's a place dreams take flight. They call it the Moontree Lodge.\"\nAs the moon waxes full, Jinzhou hums with excitement in preparation for the Moon-Chasing Festival. It is a beloved tradition where friends and family gather to wish upon the moonlit sky. Before the festival begins, whispers of the Moontree Lodge, where wishes are granted, find their way to you. Intrigued, you decide to...", "Quest_121000036_ChildQuestTip_121_9": "Head to the location marked in the treasure map", "Quest_121000036_ChildQuestTip_121_10": "Tacet Discords detected", "Quest_121000036_ChildQuestTip_121_11": "Defeat the Tacet Discords ({q_count}/5)", "Quest_823900000_ChildQuestTip_823_3": "", "Quest_823900000_ChildQuestTip_823_5": "", "Quest_823900000_QuestDesc_823_1": "", "Quest_823900000_QuestName_823_1": "", "Quest_823900001_ChildQuestTip_823_2": "", "Quest_823900001_QuestDesc_823_2": "", "Quest_823900001_QuestName_823_2": "", "Quest_823900002_ChildQuestTip_823_2": "", "Quest_823900002_ChildQuestTip_823_6": "", "Quest_823900002_QuestDesc_823_2": "", "Quest_823900002_QuestName_823_2": "", "Quest_823900003_ChildQuestTip_823_4": "", "Quest_823900003_ChildQuestTip_823_6": "", "Quest_823900003_QuestDesc_823_2": "", "Quest_823900003_QuestName_823_2": "", "Quest_823900004_ChildQuestTip_823_2": "", "Quest_823900004_QuestDesc_823_2": "", "Quest_823900004_QuestName_823_2": "", "Quest_823900005_ChildQuestTip_823_1": "", "Quest_823900005_QuestDesc_823_1": "", "Quest_823900005_QuestName_823_1": "", "Quest_823900006_ChildQuestTip_823_1": "", "Quest_823900006_QuestDesc_823_1": "", "Quest_823900006_QuestName_823_1": "", "LevelPlay_135000060_ChildQuestTip_135_8": "Reach the designated location", "LevelPlay_131900005_ChallengeFailMainText_136_4": "Challenge Failed", "LevelPlay_131900005_ChildQuestTip_136_10": "", "LevelPlay_131900005_QuestScheduleMainTitle_136_3": "Launch Grapple within a designated range to initiate Ski", "LevelPlay_136900131_ChallengeFailMainText_136_2": "Challenge Failed", "LevelPlay_136900131_ChallengeFailMainText_136_4": "Challenge Failed", "LevelPlay_136900131_ChildQuestTip_136_26": "", "LevelPlay_136900131_QuestScheduleMainTitle_136_2": "Launch Grapple within a designated range to start Skiing", "LevelPlay_313900007_ChildQuestTip_313_38": "", "Quest_880000021_ChildQuestTip_880_18": "Talk to Xiangli Yao", "zhuiyuejie_first_22_24": "We're here to see you.", "GuideTips_20077_Content": "Successful Dodge or Dodge Counter greatly boosts the Symphony level", "PowerNumTips": "{0}", "PowerStopRecovery": "Recovery Paused", "PowerMax": "Maxed Out", "PowerNextRecovery": "Recover in: {0}", "Quest_140900000_ChildQuestTip_140_6": "", "zhuiyuejie_second_12_2": "Please don't blame our boss. It's my bad, I threw it!", "zhuiyuejie_second_12_3": "No, no... It's my fault... I wanted to play cornhole...", "zhuiyuejie_second_12_4": "I-It's okay...", "zhuiyuejie_second_12_5": "R-really? You aren't angry at us? Thank you, you're so nice...", "zhuiyuejie_second_12_6": "Oh, I forgot to introduce myself. My name's Pascar. They're Modi and Ryan.", "zhuiyuejie_second_12_7": "What's your name?", "zhuiyuejie_second_12_8": "I'm Xiangli Yao.", "zhuiyuejie_second_12_9": "Xiangli Yao? Geez... You're Mrs. Xiangli Yan's son!", "zhuiyuejie_second_12_10": "Wow! So you're that genius everyone's been talking about?!", "zhuiyuejie_second_12_11": "Em...", "zhuiyuejie_second_12_12": "Wow! I heard you've never been second to anyone in school!", "zhuiyuejie_second_12_13": "Mm-hmm...", "zhuiyuejie_second_12_14": "No way! I heard you finished an entire school year's classes in one week!", "zhuiyuejie_second_12_15": "Mm-hmm...", "zhuiyuejie_second_12_16": "That's amazing! And you've solved a century-old problem for the Academy too?!", "zhuiyuejie_second_12_17": "Huh? Is that what they've been saying about me?", "zhuiyuejie_second_12_18": "YOU'RE SO COOL!", "zhuiyuejie_second_12_19": "Chill, boss. You might scare him.", "zhuiyuejie_second_12_20": "You're just like my big sis when she meets her idol.", "zhuiyuejie_second_12_21": "Shush!", "zhuiyuejie_second_12_22": "Ahem... Sorry, I got ahead of myself.", "zhuiyuejie_second_12_23": "By the way, we're going to the Moonlit Fair. Care to join us?", "zhuiyuejie_second_12_24": "Are you sure...?", "zhuiyuejie_second_12_25": "'Course you can! We can make you the new boss even!", "zhuiyuejie_second_12_26": "The... boss?", "zhuiyuejie_second_12_27": "Yeah, like, our leader... But that's not important. The real question is, do you wanna play with us?", "zhuiyuejie_second_12_28": "I...", "zhuiyuejie_second_12_30": "Sorry... I think I'll stay at home. I must wait for my dad...", "zhuiyuejie_second_12_31": "Your dad? The big inventor mentioned in the headlines? Said he's gone missing...", "zhuiyuejie_second_12_32": "Hey, shut up!", "zhuiyuejie_second_12_33": "...", "zhuiyuejie_second_12_34": "W-we gotta go now. Come find us anytime you wanna play!", "zhuiyuejie_second_12_35": "I don't like being alone. Don't know if you feel the same.", "zhuiyuejie_second_12_36": "Anyway, we're here when you need a chat or someone to hang out with.", "zhuiyuejie_second_12_37": "Okay...", "zhuiyuejie_second_14_1": "We can go through that door now. Let's move.", "zhuiyuejie_second_15_1": "What is this place?", "zhuiyuejie_second_15_2": "A Wishing Stall? But the decorations don't match this year's theme.", "zhuiyuejie_second_15_3": "Do we need to touch anything or read anything here, like we did in the last room?", "zhuiyuejie_second_15_4": "There are some wish tags on the floor. Let's read them.", "zhuiyuejie_second_19_1": "Hoping to be heard, missing a departed son, wanting to become a hero... These are the wishes of the people I've helped.", "zhuiyuejie_second_19_2": "There are two more wish tags.", "zhuiyuejie_second_23_3": "Can't believe I actually got a zero. What a bummer. I'm not even in the mood for wishes now...", "zhuiyuejie_second_23_4": "Still upset about what happened in class?", "zhuiyuejie_second_23_5": "I mean, aren't we supposed to learn by doing? That's what we've been taught since day one.", "zhuiyuejie_second_23_6": "We know next to nothing about the the Waveworn Phenomena and our equipment is useless. Shouldn't we go explore it firsthand?", "zhuiyuejie_second_23_7": "But how? Shall we set up a lab by a Waveworn site, like you said in class? It's too risky. If something goes wrong, the staff won't make it.", "zhuiyuejie_second_23_8": "But this is the martyrdom of science, the necessary sacrifice! Like chemists who sampled unknown substances, we must risk it all for the ultimate truth.", "zhuiyuejie_second_23_9": "Really? Do we have to risk it all?", "zhuiyuejie_second_23_10": "Of course! You want food, you pay. You want pay, you work. Give something to get something.", "zhuiyuejie_second_23_11": "When the truth of this world—the ultimate knowledge—is on the line, one must be willing to give up everything they have.", "zhuiyuejie_second_23_12": "...We'll discuss it later. Modi and Ryan want to catch up. How about meeting them today?", "zhuiyuejie_second_23_13": "I have no time.", "zhuiyuejie_second_23_14": "You've been avoiding them since they failed the entrance exam.", "zhuiyuejie_second_23_15": "It's necessary. As intellectuals, we must walk a solitary path.", "zhuiyuejie_second_23_16": "Those who can't keep up will only hold us back. It's best to leave them behind sooner rather than later.", "zhuiyuejie_second_23_17": "Why would a genius like you care about their feelings anyway? With your father as a role model, distractions should be beneath you.", "zhuiyuejie_second_23_18": "Come on. What if they drag you down?", "zhuiyuejie_second_23_19": "But... I don't think we have to be lonely as intellectuals.", "zhuiyuejie_second_23_20": "...Remember that old Moontree Lodge tale from a decade ago? Write a wish, hang it on the Wishing Tree, and presto—your wish comes true.", "zhuiyuejie_second_23_21": "But let's be real, there's gotta be a person running that show. Because when the word got out, it just stopped working.", "zhuiyuejie_second_23_22": "More wishes were made, but how many actually came true? Not many.", "zhuiyuejie_second_23_23": "See? Not even that \"Unsung Hero of the Lodge\" had time to grant every wish.", "zhuiyuejie_second_23_24": "Our time in this world is limited, so let's focus on the truth, not trivialities.", "zhuiyuejie_second_23_25": "...", "zhuiyuejie_second_23_26": "Trying to organize your arguments to refute me? ...Go ahead if you must, Mr. Genius.", "zhuiyuejie_second_23_27": "You know, I only said that because I value you as my only friend and opponent.", "zhuiyuejie_second_23_28": "I just don't want you to get distracted. It's not satisfying to outdo someone when they're not at their best.", "zhuiyuejie_second_23_29": "Well, that's enough talk for today. I'll make my wish now.", "zhuiyuejie_second_23_30": "Let's see... Well, Wishing Tree, please make the Waveworn happen. Then I can finally study it up close.", "zhuiyuejie_second_23_31": "Haha, chill, dude. Just kidding.", "zhuiyuejie_second_23_36": "Pascar!", "zhuiyuejie_second_24_1": "As an intellectual, I must prioritize my pursuit of truth, even if it means a life of solitude…", "zhuiyuejie_second_24_3": "Then, father... Why did I find driveshafts of your design in the Moontree Lodge...", "zhuiyuejie_second_24_4": "You were never home during Moon-Chasing Festivals... Were you busy helping other people?", "zhuiyuejie_second_24_5": "If that's what you did... Does it mean I don't really have to be alone...", "zhuiyuejie_second_24_6": "What should I do...", "zhuiyuejie_second_24_7": "Hey, Xiangli! What are you doing there? C'mon, we gotta go now.", "zhuiyuejie_second_24_8": "Okay.", "zhuiyuejie_second_25_1": "The festival must mean something different to him. Is that why he's running the Moontree Lodge after his father's passing?", "zhuiyuejie_second_25_2": "Is that a form of human connection too?", "zhuiyuejie_second_25_3": "Sort of.", "zhuiyuejie_second_25_4": "Are we sharing that kind of connection right now?", "zhuiyuejie_second_25_5": "I'd say you've been haunting me. Like a ghost.", "zhuiyuejie_second_25_6": "Haunting? Hmph! No way. Admit it, I'm just living rent-free in your head.", "zhuiyuejie_second_25_7": "Sure, if you say so... Now back to the topic. We've been seeing Pascar and Xiangli Yao's past exclusively so far.", "zhuiyuejie_second_25_8": "So? Isn't that pretty normal in a Sonoro like this?", "zhuiyuejie_second_25_9": "But why can't we get through the \"doors\" before Xiangli Yao opens them?", "zhuiyuejie_second_25_10": "Hmm... Strange indeed. It's almost as if he owns this place!", "zhuiyuejie_second_25_11": "Or maybe... he holds the key? Is it similar to what Scar did to me... No, I can't tell for sure yet.", "zhuiyuejie_second_25_12": "Let's press on. We need to go deeper to uncover the truth.", "zhuiyuejie_second_27_1": "Hmm? This room isn't empty.", "zhuiyuejie_second_7_1": "Whew... Thank goodness you're awake.", "zhuiyuejie_second_7_2": "I'm glad the Sonoro didn't throw us out.", "zhuiyuejie_second_7_3": "But why us? What did we even do?", "zhuiyuejie_second_7_4": "Maybe... it has something to do with that Pascar person?", "zhuiyuejie_second_7_5": "Anyway, we should find Xiangli Yao first.", "LevelPlay_2700001_ChildQuestTip_2_1": "", "LevelPlay_2700001_InteractContent_2_1": "", "LevelPlay_2700001_LevelPlayName_2_1": "", "LevelPlay_313700017_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700017_ChildQuestTip_313_5": "", "LevelPlay_313700017_ChildQuestTip_313_6": "", "LevelPlay_313700017_ChildQuestTip_313_7": "Talk with the Strange White Cat", "LevelPlay_313700017_ChildQuestTip_313_8": "Talk to Illusia", "LevelPlay_313700017_ChildQuestTip_313_9": "Proceed to the next Memory Zone", "LevelPlay_313700017_GeneralFloatingTipMainText_313_1": "Enemies' ATK has greatly increased!", "LevelPlay_313700017_LevelPlayName_313_2": "", "LevelPlay_313700017_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700018_ChildQuestTip_313_2": "", "LevelPlay_313700018_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700018_ChildQuestTip_313_4": "Defeat the enemies", "LevelPlay_313700018_ChildQuestTip_313_5": "", "LevelPlay_313700018_ChildQuestTip_313_6": "", "LevelPlay_313700018_ChildQuestTip_313_7": "Talk with the Strange White Cat", "LevelPlay_313700018_ChildQuestTip_313_8": "Talk to Illusia", "LevelPlay_313700018_ChildQuestTip_313_9": "Proceed to the next Memory Zone", "LevelPlay_313700018_GeneralFloatingTipMainText_313_1": "Enemies' ATK has greatly increased!", "LevelPlay_313700018_LevelPlayName_313_2": "", "LevelPlay_313700018_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_131900005_ChallengeFailMainText_136_5": "Challenge Failed", "ErrorCode_2200014_Text": "This event level is currently unavailable.", "Speaker_700035_Name": "Xiangli Yao's Voice", "Speaker_700035_Title": "", "zhuiyuejie_first_13_8": "That's an easy name to remember.", "zhuiyuejie_first_13_23": "He's calling for help.", "zhuiyuejie_first_13_47": "Written words are different from data. Data represent precise and unified content, while words may harbor meanings deeper than they seem on the surface.", "zhuiyuejie_first_13_48": "Seems like my debut task at Moontree Lodge.", "zhuiyuejie_first_13_49": "Lock down the lab. I'm on my way. What about the experiment logs?", "zhuiyuejie_first_13_50": "...", "zhuiyuejie_first_13_51": "Fortunately, we know that he's a researcher, so it shouldn't be too difficult for us to find him.", "zhuiyuejie_first_14_5": "A definitive conclusion cannot be drawn. Master requests that Xiang-LEE avoid making judgments about humans solely based on their external appearances.", "zhuiyuejie_first_14_6": "According to my data analysis, there is a 25.4% correlation between these two individuals. Xiang-LEE proposes {PlayerName} make the decision on whether to proceed.", "zhuiyuejie_first_14_7": "If you say so...", "zhuiyuejie_first_14_9": "Excuse me, miss...", "zhuiyuejie_first_14_10": "(Wow, what a cute little robot... Would it feel weird to ask if I could do a sketch of it? Oh, I'll just do it at a distance once they've walked away...)", "zhuiyuejie_first_14_11": "Hello?", "zhuiyuejie_first_14_12": "Wh-Whoa... H-Hi. Lovely weather, huh...? Can I help you?", "zhuiyuejie_first_14_13": "Analyzing weather conditions. Detecting a rapid increase in air humidity and a significant drop in air pressure.", "zhuiyuejie_first_14_14": "Data suggests rainfall should be expected within the next few hours covering 60% of the Jinzhou area.", "zhuiyuejie_first_14_15": "Um...", "zhuiyuejie_first_14_16": "Err... That's right. The weather isn't actually all that great, I didn't realize. Hehe...", "zhuiyuejie_first_14_17": "Don’t worry, we’re just here to chat.", "zhuiyuejie_first_14_18": "Oh, I'm so sorry. I don't think you mean anything bad... I'm just not very good at talking to strangers, that's all...", "zhuiyuejie_first_14_19": "My name's {PlayerName}.", "zhuiyuejie_first_14_20": "M-My name is Zhezhi. Um... Nice to meet you...?", "zhuiyuejie_first_14_21": "Does the name \"Xiaosheng\" ring any bells?", "zhuiyuejie_first_14_22": "What were you doing just now?", "zhuiyuejie_first_14_24": "Ohhh...! I'm so sorry!! Wait, hold on... It's not the due date for the \"Sounds of Spring's Dawn\" yet...", "zhuiyuejie_first_14_25": "Do you mean to tell me... they're changing the requirements again?", "zhuiyuejie_first_14_26": "I don't follow...", "zhuiyuejie_first_14_27": "Speculation. The \"Xiaosheng\" mentioned by both parties does not appear to be the same individual.", "zhuiyuejie_first_14_28": "You notice the painting supplies and pigments Zhezhi is carrying.", "zhuiyuejie_first_14_29": "Me?", "zhuiyuejie_first_14_30": "Ah, this is my painting scroll. I'm searching for inspiration for my next painting. Am I not allowed to do that here? I'm so sorry, I'll leave right away...", "zhuiyuejie_first_14_31": "Verifying Rules and Regulations. There is currently no prohibition on painting or photography in this area. You may rest assured, ma'am.", "zhuiyuejie_first_14_32": "So you're a painter?", "zhuiyuejie_first_14_33": "A painter...? Oh, no, no, no, it's just a hobby...", "zhuiyuejie_first_14_34": "(So it's not a match.)", "zhuiyuejie_first_14_35": "Um... Excuse me, but is something wrong?", "zhuiyuejie_first_14_36": "We're actually looking for someone...", "zhuiyuejie_first_14_37": "Hmm... Someone who goes by the name\"Xiaosheng\"? Maybe a shy researcher?", "zhuiyuejie_first_14_38": "I've never heard of anyone by that name... Sorry I couldn't help... I-I don't have a wide social circle, mostly just my painting clients...", "zhuiyuejie_first_14_39": "Won't hurt to ask I guess.", "zhuiyuejie_first_14_40": "(She isn't who we're looking for.)", "zhuiyuejie_first_14_41": "But I'll let you know if I do.", "zhuiyuejie_first_14_42": "Appreciate it.", "zhuiyuejie_first_14_43": "You're welcome... I, uh, I'll be on my way then. Goodbye.", "zhuiyuejie_first_14_44": "It's unlikely she has anything to do with the wish.", "zhuiyuejie_first_14_45": "Affirmative. The individual showed no signs of abnormalities when mentioning the name \"Xiaosheng.\"", "zhuiyuejie_first_14_46": "Let's go ask around somewhere else.", "zhuiyuejie_first_21_1": "Beep. Beep... All target Echoes acquired. Task complete. Well done, {PlayerName}!", "zhuiyuejie_first_21_2": "Now we can go find Shifan.", "zhuiyuejie_first_21_3": "We have everything we need now!", "zhuiyuejie_first_21_4": "I knew you could do it, {PlayerName}.", "zhuiyuejie_first_21_5": "Transmission is normal... Yes, that's everything.", "zhuiyuejie_first_21_6": "Xiang-LEE sounds just like Xiangli Yao!", "zhuiyuejie_first_21_7": "What's going on?", "zhuiyuejie_first_21_8": "It’s one of Xiang-LEE's features. I can join you on your travels this way.", "zhuiyuejie_first_21_9": "I'll remotely control Xiang-LEE, ensuring our audio-visual and movement modules are in sync to keep our communication seamless. It’s our quickest way to connect.", "zhuiyuejie_first_21_10": "Plus... I suspect Shifan might find it difficult to open up in front of a colleague from the Academy.", "zhuiyuejie_first_21_11": "You're right.", "zhuiyuejie_first_21_12": "Xiangli Yao unleashes his second form.", "zhuiyuejie_first_21_13": "(Pat the robot on its head.)", "zhuiyuejie_first_21_14": "So, without further ado, let's be on our way.", "zhuiyuejie_first_21_15": "Haha. A similar scene from the Hero Plays that children enjoy... if I recall correctly.", "zhuiyuejie_first_21_16": "No time like the present. Let's be on our way, \"partner.\"", "zhuiyuejie_first_21_17": "Oh...", "zhuiyuejie_first_21_18": "Sorry, I couldn't help it...", "zhuiyuejie_first_21_19": "You can feel the touch?", "zhuiyuejie_first_21_20": "Ahem... it's fine.", "zhuiyuejie_first_21_21": "So, without further ado, let's be on our way.", "zhuiyuejie_first_21_72": "Not necessarily... No.", "zhuiyuejie_first_22_25": "What do you mean...?", "zhuiyuejie_first_22_27": "This... this is Echo testing data. What are you planning on doing with... Wait, where did you get this data?", "zhuiyuejie_first_22_28": "I have my ways.", "zhuiyuejie_first_22_29": "Xiang-LEE and {PlayerName} are researching Echoes but have hit a dead end. They heard that Mr. Shifan is an expert in this particular field and are seeking his help.", "zhuiyuejie_first_22_30": "(Pretty spot on with the voice...)", "zhuiyuejie_first_22_31": "That was a long time ago... Oh, very well. What do you want to know?", "zhuiyuejie_first_22_32": "...The data you gave me is packed with motion values. I would start by understanding how the Echo adapts to different geographies.", "zhuiyuejie_first_22_33": "And these numbers... If we cross-reference them with standard values, the fitting coefficient nearly hits 1. It looks like your model’s direction might be on track...", "zhuiyuejie_first_22_34": "Ohhh... The more I look at this data, the more I think... had it reached me earlier, things might have been different...", "zhuiyuejie_first_22_35": "This data. How much do you want for it? I'll pay anything!", "zhuiyuejie_first_22_36": "No... Even with this, I can't do it on my own...", "zhuiyuejie_first_22_37": "Is this your true wish, Xiaosheng?", "zhuiyuejie_first_22_38": "What... what do you mean?", "zhuiyuejie_first_22_39": "You have always had regrets, both for your friend and for your Echo research.", "zhuiyuejie_first_22_40": "I... I don't get your meaning. There was a serious accident during the experiment, and I was the one who shut it down. How could I...", "zhuiyuejie_first_22_41": "...", "zhuiyuejie_first_22_42": "We saw the wish you made at the Moontree Lodge, but it seems that may not be what you truly wish for.", "zhuiyuejie_first_22_43": "Your true wish is to continue your research of Echoes with the one and only friend who understands your passion. Is this correct?", "zhuiyuejie_first_22_45": "Heh... I never thought my wish would actually be heard.", "zhuiyuejie_first_22_46": "You're right. I am Xiaosheng. The loser who spends his nights complaining in bed. A washed-up \"expert.\"", "zhuiyuejie_first_22_47": "I worked hard to get myself into the Academy. My best friend was a real genius, and I was just an ordinary person who had to work my ass off in order to catch up with him.", "zhuiyuejie_first_22_48": "We promised to push the boundaries in Echo research. I always believed we could produce groundbreaking results, maybe even touch the essence of the Lament through our research. But due to my carelessness, he lost his chance to walk through that door completely.", "zhuiyuejie_first_22_49": "Yet, my stubbornness in continuing the experiment without adequate samples led to irreversible harm to my friend.", "zhuiyuejie_first_22_50": "Not once did I visit him during the final test periods, and I was the only one left on the project. It wasn't a surprise the experiment failed in the end.", "zhuiyuejie_first_22_51": "It wasn't until I sat alone in the empty lab that I realized... Maybe everything I sacrificed, even my friend's future, was all for nothing.", "zhuiyuejie_first_22_52": "But when I lie in bed awake at night, I feel regret all over again. I know I can't give up Echo research. My obsession torments me, but I don't deserve to pursue it anymore.", "zhuiyuejie_first_22_54": "Obsession...", "zhuiyuejie_first_22_55": "I've heard enough!", "zhuiyuejie_first_22_57": "Pull yourself together already!", "zhuiyuejie_first_22_58": "Jiuli, where did you...?", "zhuiyuejie_first_22_59": "I'll tell you right now, I never blamed you for what happened. I felt the same as you, right from the start!", "zhuiyuejie_first_22_60": "On our path of pursuing new discoveries, I was willing to pay any price. What I don't accept is you calling quits halfway!", "zhuiyuejie_first_22_61": "I'm not done yet!", "zhuiyuejie_first_22_62": "Okay...", "zhuiyuejie_first_22_63": "It blows my mind that this is why you stopped talking to me. While I'm at it, you haven't changed a bit since we were kids. You'd get into the habit of running away from any problems you face that are non-research-related!", "zhuiyuejie_first_22_64": "I'm... I'm sorry...", "zhuiyuejie_first_22_66": "It is wonderful to have someone to support you on the journey to achieve greatness in research.", "zhuiyuejie_first_22_67": "It seems even without our help, this wish has been fulfilled...", "zhuiyuejie_first_22_68": "I agree with you.", "zhuiyuejie_first_22_69": "This in turn indicates that Xiaosheng's wish is not the source of the abnormal codes.", "zhuiyuejie_first_22_70": "Three more wishes to go.", "zhuiyuejie_first_22_71": "The mission isn't over yet.", "zhuiyuejie_first_22_73": "{PlayerName}... You're back again? No luck finding Xiaosheng?", "zhuiyuejie_first_22_74": "You don't deny you are Xiaosheng?", "zhuiyuejie_first_22_75": "I had hurt my friend, given up on a career, and worked on something I wasn't actually interested in.", "zhuiyuejie_first_22_76": "But...", "zhuiyuejie_first_22_77": "This still isn't resolved?!", "zhuiyuejie_first_22_78": "Yes. There are more wishes to decipher.", "zhuiyuejie_first_22_79": "I grow ever more confident with you around, {PlayerName}.", "zhuiyuejie_first_22_80": "...I appreciate your hard work. It's thanks to you, we were able to fulfill the first wish so quickly.", "zhuiyuejie_first_22_81": "Now... we should make our way back to the Moontree Lodge.", "zhuiyuejie_first_22_82": "You signal Xiangli Yao to transfer the Echo data to Shifan's Terminal.", "zhuiyuejie_first_22_83": "I chose to continue the testing. That's why he missed the window for treatment.", "zhuiyuejie_first_38_1": "I happened to catch the boy's wish.", "zhuiyuejie_first_38_2": "He aspires to heroism, a feat of spirit that humbles even a grown man like myself.", "zhuiyuejie_first_38_3": "His wish comes from a place of real valor and sincerity...", "zhuiyuejie_first_38_4": "However, he wishes to become a hero by awakening his Forte...", "zhuiyuejie_first_38_5": "Awakening a Forte is an intricate process, and the disparity between a Resonator and an ordinary person's abilities is significant. In our current timeframe...", "zhuiyuejie_first_38_6": "I must confess, the Academy's current research in this domain is rather limited.", "zhuiyuejie_first_38_7": "If we are to approach it from this angle, I'm afraid I may not be able to help the boy much... At least before the Moonlit Fair arrives.", "zhuiyuejie_first_38_8": "You don't need a Forte to become a hero.", "zhuiyuejie_first_38_9": "...I concur.", "zhuiyuejie_first_38_10": "Thinking back on a few scenes from the Hero Plays... Flame Ranger did not rely solely on his Forte and abilities to achieve his heroic feats.", "zhuiyuejie_first_38_11": "Courage, perseverance, and support from his companions were all indispensable elements.", "zhuiyuejie_first_38_12": "Your idea of finding a real-life role model to show the boy a more grounded version of heroism... is indeed a viable approach.", "zhuiyuejie_first_38_13": "So, have you decided who this hero should be?", "zhuiyuejie_first_38_14": "Jinhsi?", "zhuiyuejie_first_38_15": "Jiyan?", "zhuiyuejie_first_38_16": "Any suggestions?", "zhuiyuejie_first_38_17": "A fine suggestion. I have always admired the Magistrate of Jinzhou.", "zhuiyuejie_first_38_18": "However, any form of recording within the City Hall would require prior clearance. With the Moonlit Fair on the horizon, time may not allow it.", "zhuiyuejie_first_38_19": "...Actually, the person I have in mind embodies courage, perseverance, and leadership, with steadfast companions who would stand by {Male=him;Female=her}, never backing down even in the face of powerful enemies...", "zhuiyuejie_first_38_20": "There's no need to look far, {PlayerName}. You are the most suitable candidate.", "zhuiyuejie_first_38_21": "A fine suggestion. I have always admired General Jiyan.", "zhuiyuejie_first_38_22": "However, any form of recording involving the Midnight Rangers would require prior clearance. With the Moonlit Fair on the horizon, time may not allow it.", "zhuiyuejie_first_38_23": "...Actually, the person I have in mind embodies courage, perseverance, and leadership, with steadfast companions who would stand by {Male=him;Female=her}, never backing down even in the face of powerful enemies...", "zhuiyuejie_first_38_24": "There's no need to look far, {PlayerName}. You are the most suitable candidate.", "zhuiyuejie_first_38_25": "...Actually, the person I have in mind embodies courage, perseverance, and leadership, with steadfast companions who would stand by {Male=him;Female=her}, never backing down even in the face of powerful enemies...", "zhuiyuejie_first_38_26": "There's no need to look far, {PlayerName}. You are the most suitable candidate.", "zhuiyuejie_first_38_27": "Me?", "zhuiyuejie_first_38_28": "I'm no role model.", "zhuiyuejie_first_38_29": "Your actions alone in saving Jinzhou have earned you the title of hero.", "zhuiyuejie_first_38_30": "A true hero is defined not by grand gestures but by their actions.", "zhuiyuejie_first_38_31": "Authenticity is key. Just chronicle your daily life, and let your true self shine through.", "zhuiyuejie_first_38_32": "All right.", "zhuiyuejie_first_38_33": "I'll give it a try.", "zhuiyuejie_first_38_34": "The Pangu Terminal can record your daily activities. Before you begin I'll make some enhancements to provide you with additional assistance.", "zhuiyuejie_first_38_35": "Thank you for your hard work so far, {PlayerName}. It will take some time to analyze the fourth wish. I'll contact you after it is complete.", "zhuiyuejie_first_38_36": "The Moonlit Fair is approaching... I hope that all the wishes in the Moontree Lodge will soon come true.", "zhuiyuejie_first_5_6": "Rover saves the day yet again!", "zhuiyuejie_first_5_7": "It was a team effort.", "zhuiyuejie_first_5_8": "Yup. That would be me.", "zhuiyuejie_first_5_9": "With the Threnodian defeated, our Sentinel and the Jinzhou Magistrate have resumed their duties. Jinzhou will have peace and prosperity once more.", "zhuiyuejie_first_5_10": "Yes. Oh {PlayerName}, and the Sentinel did give you certain insights about your memory loss. While there's still much to uncover, at least we're on the right track.", "zhuiyuejie_first_5_11": "At... Long... Last. We can finally have some fun!", "zhuiyuejie_first_5_12": "Hey, what better time to celebrate than the Moon-Chasing Festival, right?", "zhuiyuejie_first_5_13": "You, me, Yangyang, and Baizhi. The four of us will have a great time munching on treats and enjoying looking at the full moon!", "zhuiyuejie_first_5_14": "And let's not forget about the Moonlit Fair! It's exclusive to Jinzhou, happening only on the night of the festival. There's so much to eat, drink, play, and see!", "zhuiyuejie_first_5_15": "Wait till I show you the biggest lantern show of the Fair! I know a spot that has the perfect view!", "zhuiyuejie_first_5_16": "That's a wonderful idea, let's enjoy the festival together, {PlayerName}. I'm sure there'll be plenty of interesting things to pique your interest.", "zhuiyuejie_first_5_18": "Shoot, we got so distracted with everything else, I almost forgot about your wish for the Wishing Tree.", "zhuiyuejie_first_5_19": "It's a huge deal—you won't wanna miss it!", "zhuiyuejie_first_5_20": "Huge deal?", "zhuiyuejie_first_5_21": "That's right. Remember what I told you about wishes made under the Wishing Tree coming true?", "zhuiyuejie_first_5_22": "There are stories of it flying around... Especially in recent years, the wishes people make on the eve of the Moon-Chasing Festival seem to come true in one form or another.", "zhuiyuejie_first_5_23": "A few years ago, Jinzhou had endless rain. Yangyang wished for clear skies for the Festival and a perfect Moonlit Fair.", "zhuiyuejie_first_5_24": "And guess what? The rain stopped, and the moon was full and bright.", "zhuiyuejie_first_5_25": "Exactly. I thought I'd try my luck, but it actually happened.", "zhuiyuejie_first_5_26": "Perhaps just a pleasant coincidence? The Moon-Chasing Festival does have a history of such coincidences. Maybe there's something to the Wishing Tree's magic after all.", "zhuiyuejie_first_5_27": "Or maybe there's a mysterious hero inside the Wishing Tree, making our dreams come true!", "zhuiyuejie_first_5_28": "Just like you, {PlayerName}. You save the world without anyone noticing. If you’re not in the next season of Hero Plays, I’m out.", "zhuiyuejie_first_5_29": "All right, better get to it before we chatter ourselves away again.", "zhuiyuejie_first_5_30": "The Wishing Tree is just up ahead. Off you go.", "zhuiyuejie_first_5_31": "Are you guys not going?", "zhuiyuejie_first_5_32": "We've already made our wishes.", "zhuiyuejie_first_5_33": "Mine's for the Moonlit Fair to draw in a huge crowd and for everyone to have a fantastic time.", "zhuiyuejie_first_5_34": "As for Yangyang, she wished for endless happiness and happy reunions for all families.", "zhuiyuejie_first_5_35": "What about Baizhi?", "zhuiyuejie_first_5_36": "She, um... She's not really into wishes.", "zhuiyuejie_first_5_37": "Don't mind me, I tend not to make wishes. But if I did, it would probably be similar to Yangyang's.", "zhuiyuejie_first_5_38": "There, you're the last one left, {PlayerName}. Oh, and don't forget about Abby! I'm sure the little guy doesn't want to miss out.", "zhuiyuejie_first_5_39": "Knock knock, Abby.", "zhuiyuejie_first_5_40": "Rise and shine, Abby.", "zhuiyuejie_first_5_41": "Yawn... Who's there...? What's going on...?", "zhuiyuejie_first_5_42": "Want to make a wish at the Wishing Tree?", "zhuiyuejie_first_5_43": "Make... A wish...? I'm tired... Just make one for me...", "zhuiyuejie_first_5_44": "I want... lots of goodies to eat... I don't ever want to be hungry again...", "zhuiyuejie_first_5_45": "Okay, go back to sleep now.", "zhuiyuejie_first_5_46": "Never mind, go back to sleep now.", "zhuiyuejie_first_5_47": "Phew... Huff...", "zhuiyuejie_first_5_48": "Well, after you're finished at the Wishing Tree, come see us at the Moonlit Fair. Chixia and I will be helping out with preparations.", "zhuiyuejie_first_5_49": "Hehe, I'll be over at Qingxi's Moon Shooter stall. It's not fully set up yet, but I can give you a sneak peek.", "zhuiyuejie_first_5_50": "I'll keep that in mind.", "zhuiyuejie_first_5_51": "Sounds very exciting.", "zhuiyuejie_first_5_52": "Then it's a deal! Mark my words, with us around you'll be in for a Moon-Chasing Festival you'll remember for life!", "zhuiyuejie_first_5_53": "Everyone in Jinzhou will be there. There's a high chance we'll run into some familiar faces.", "zhuiyuejie_first_5_54": "Well, what did Abby say?", "zhuiyuejie_first_9_2": "Fetching Data. Error. Analysis Failed... Patty. Lost. Wishes. Danger... Xiang-LEE. HELP! HELP!", "zhuiyuejie_first_9_4": "I gotcha.", "zhuiyuejie_first_9_5": "Something seems to have malfunctioned with you. I'll take care of it... One moment.", "zhuiyuejie_first_9_6": "Run onboard diagnostics.", "zhuiyuejie_first_9_7": "Command Initiator: Xiangli Yao. Authentication Confirmed. Performing Onboard Diagnostics: No. 231... Onboard Diagnostics Failed...", "zhuiyuejie_first_9_8": "Filtering... Wishes... beep, beep... Wishing for a brighter future... glory on the battlefield... abandon hope of loved ones returning home... beep, beep...", "zhuiyuejie_first_9_9": "Hmm... It's possible that Patty's memory is overloaded with wishes, leading to anomalies mixed within.", "zhuiyuejie_first_9_10": "...Wishes... Analyzing Cause. 21 solutions have been provided... Correction... 12... Correction... 4...", "zhuiyuejie_first_9_11": "(Wishes... and solutions...? Could this relate to what Chixia said about \"someone\" at Moontree Lodge making wishes come true? And Xiangli Yao... The name sounds familiar.)", "zhuiyuejie_first_9_12": "Perhaps...", "zhuiyuejie_first_9_13": "Xiangli Yao reaches for a cable-like object at the back of the robot and connects it to his Terminal.", "zhuiyuejie_first_9_14": "Isolating abnormal data. Running data correction... There, give it another go, Patty.", "zhuiyuejie_first_9_15": "Performing Onboard Diagnostics... All Systems Normal. Patty feels full...", "zhuiyuejie_first_9_16": "That should do the trick for now. But where could the anomalies have...", "zhuiyuejie_first_9_17": "I apologize for keeping you waiting.", "zhuiyuejie_first_9_18": "It's okay. Will the robot be okay?", "zhuiyuejie_first_9_20": "It's just a temporary measure. I'll need to conduct a thorough examination later.", "zhuiyuejie_first_9_22": "Thank you for returning him to me, {PlayerName}.", "zhuiyuejie_first_9_23": "You know me?", "zhuiyuejie_first_9_24": "And you are...?", "zhuiyuejie_first_9_25": "Are you the Principal Investigator?", "zhuiyuejie_first_9_26": "Yes, I've heard a lot about you from my colleagues at the Academy. Many of them are eager to meet you... I hope their enthusiasm hasn't been too overwhelming for you.", "zhuiyuejie_first_9_27": "Apologies, I haven't even introduced myself yet...", "zhuiyuejie_first_9_28": "Well, um... I'd appreciate it if you'd call me by my name instead of \"Principal Investigator.\"", "zhuiyuejie_first_9_29": "Xiangli Yao, a pleasure to meet you. I regret that I was away during your first visit to the Academy, but I'm glad to finally have the chance to meet you.", "zhuiyuejie_first_9_30": "Thank you for your help with the Sundial.", "zhuiyuejie_first_9_31": "I merely provided a few ideas, but I'm glad I was able to help. I was assisting the Ministry of Development with a damaged surveillance tower. By the time I returned to the lab, you'd already left...", "zhuiyuejie_first_9_32": "The next time I heard any news about you was regarding the battle at the Norfall Barrens. This year's Moon-Chasing Festival could only have proceeded thanks to your efforts.", "zhuiyuejie_first_9_34": "Well... Come to think of it, I should be thanking you personally. The Moontree Lodge wouldn't have opened as planned if it weren't for you.", "zhuiyuejie_first_9_35": "You're welcome. Is this place yours?", "zhuiyuejie_first_9_36": "So you're the mysterious hero granting wishes.", "zhuiyuejie_first_9_37": "I'm afraid I'm not the owner of the Moontree Lodge. I'm just here to assist, collecting and trying to fulfill everyone's wishes.", "zhuiyuejie_first_9_38": "Hero...? It's not as grand as that. It started by trying to help children fulfill their wishes.", "zhuiyuejie_first_9_39": "However... I do hope you can keep that between us.", "zhuiyuejie_first_9_40": "I see you prefer to work behind the scenes.", "zhuiyuejie_first_9_41": "Your secret is safe with me.", "zhuiyuejie_first_9_42": "Imagine how disheartening it would be for people to learn their wishes were granted by a single person.", "zhuiyuejie_first_9_43": "Thank you for understanding, {PlayerName}.", "zhuiyuejie_first_9_44": "Seeing everyone's wishes come true and everyone enjoying the festival is enough for me.", "zhuiyuejie_first_9_45": "Fulfilling wishes! Happy! What will you taste like, important guest?", "zhuiyuejie_first_9_46": "...It wants to eat me?", "zhuiyuejie_first_9_48": "Apologies. Patty doesn't mean anything strange by that.", "zhuiyuejie_first_9_50": "Patty was born in the Moontree Lodge. It deciphers the emotions behind wishes, analyzing their \"structure\" in a unique way.", "zhuiyuejie_first_9_51": "To Patty, every wish has a unique \"taste.\" You can think of it as Patty's way of understanding the world.", "zhuiyuejie_first_9_52": "Besides bringing Patty back, I presume you're here to make a wish as well, {PlayerName}?", "zhuiyuejie_first_9_53": "You've read my mind.", "zhuiyuejie_first_9_54": "I'd like a tour of the place.", "zhuiyuejie_first_9_55": "In that case... May I suggest we head over to the Wishing Stall for a chat? It's not far from here.", "zhuiyuejie_first_9_94": "I just want to do something within my power to pass on the joy we've all felt at least once in our lives.", "zhuiyuejie_second_5_1": "Tacet Field... Hate... Pascar... The world...", "zhuiyuejie_second_5_2": "Is that... the smell of Sonoro?!", "zhuiyuejie_second_5_3": "Thank you for coming, Rover.", "zhuiyuejie_second_5_4": "Patty is now a portal to a Sonoro Sphere.", "zhuiyuejie_second_5_5": "Its built-up frequencies likely resonated with something and created this.", "zhuiyuejie_second_5_6": "Should we alert the Midnight Rangers? But then...", "zhuiyuejie_second_5_7": "Then people might think there's another TD outbreak. Since a major fight has just happened, I think we should...", "zhuiyuejie_second_5_8": "We'll handle it ourselves.", "zhuiyuejie_second_5_9": "...", "zhuiyuejie_second_5_10": "You're already planning to do so, I can tell. It's written all over your face.", "zhuiyuejie_second_5_11": "Yes... I've thought it through. I believe that would be the most practical solution.", "zhuiyuejie_second_5_12": "If the Sonoro is benign, we can all breathe a sigh of relief.", "zhuiyuejie_second_5_13": "And worst-case scenario, if it turns malignant, you'll have no trouble handling it.", "zhuiyuejie_second_5_14": "I just didn't expect you to bring it up first. Guess I wasted time hesitating.", "zhuiyuejie_second_5_15": "You hesitated... because of the name \"Pascar\"?", "zhuiyuejie_second_5_16": "Yes. He was a close friend of mine...", "zhuiyuejie_second_5_17": "He died from the Waveworn. I think... if this Sonoro Sphere is related to him, it must contain his messages for me.", "zhuiyuejie_second_5_18": "This is my personal request, {PlayerName}. Please help me.", "zhuiyuejie_second_5_19": "Sure thing. In fact, I'm also doing this for a personal reason.", "zhuiyuejie_second_5_20": "You are?", "zhuiyuejie_second_5_21": "I promised my friends we'd enjoy the Moonlit Fair together tonight. Can't let this incident ruin the festivity.", "zhuiyuejie_second_5_22": "Thank you, {PlayerName}. Let's enter the Sonoro now.", "zhuiyuejie_second_58_1": "Sorry I kept you waiting, {PlayerName}.", "zhuiyuejie_second_58_2": "No worries. Is Patty alright?", "zhuiyuejie_second_58_3": "I found some unusual frequencies inside its body. Not sure if that's the Sonoro Sphere's influence.", "zhuiyuejie_second_58_4": "Out of safety concerns, I locked it up for the time being.", "zhuiyuejie_second_58_5": "I thought you'd dive right into studying the cause.", "zhuiyuejie_second_58_7": "Normally I would. But not this time, because I promised you a gift.", "zhuiyuejie_second_58_11": "Here, please take this.", "zhuiyuejie_second_58_12": "I know you're going to the Moonlit Fair. Here's a camera to capture memories for you to keep.", "zhuiyuejie_second_58_13": "Is this a perk of working for the Moontree Lodge?", "zhuiyuejie_second_58_14": "It can be. Maybe I should include it in the employee handbook.", "zhuiyuejie_second_58_15": "We have a handbook already?", "zhuiyuejie_second_58_16": "Not yet. That's why I'm about to write one.", "zhuiyuejie_second_58_17": "I couldn't have solved this so fast without you by my side.", "zhuiyuejie_second_58_18": "Those wishes were their cries for help. Someone had to act fast and save them, or there could have been severe consequences.", "zhuiyuejie_second_58_19": "Thanks to your help, people can see their wishes come true.", "zhuiyuejie_second_58_20": "The fulfilled wishes bring warmth and comfort to be shared by many more.", "zhuiyuejie_second_58_21": "In the end, the Moontree Lodge kept its promise... to everyone, including Pascar.", "zhuiyuejie_second_58_22": "What about you? What is your wish?", "zhuiyuejie_second_58_23": "My wish? I haven't really thought about it in a while... But I may already know the answer to your question.", "zhuiyuejie_second_58_25": "It's the same reason why I'm taking care of the Moontree Lodge: I want to follow in our pioneers' footsteps.", "zhuiyuejie_second_58_26": "Those who forsake everything in pursuit of truth, and those who dedicate their lives to the welfare of others.", "zhuiyuejie_second_58_27": "My parents each embodied one path. They were my role models, and I have strived to emulate them both.", "zhuiyuejie_second_58_28": "Their passing left me searching for answers, for a way to find balance between the two.", "zhuiyuejie_second_58_30": "That was why I inherited the Moontree Lodge. Still, I've often questioned: how closely should I follow my parents' paths?", "zhuiyuejie_second_58_31": "Should I abandon all social connections in pursuit of the elusive ultimate truth, like in a certain story?", "zhuiyuejie_second_58_32": "But in the end, you didn't do that.", "zhuiyuejie_second_58_33": "No, I didn't. Because Pascar found me and brought me out of my room. Without him, I never would've known about my father's ties to the Moontree Lodge.", "zhuiyuejie_second_58_34": "When Pascar left the Academy, I considered going with him.", "zhuiyuejie_second_58_35": "Perhaps we are the same kind of people after all.", "zhuiyuejie_second_58_36": "I wanted to give up everything for the ultimate truth, but I still craved companionship. That's why I hesitated.", "zhuiyuejie_second_58_37": "Seeking truth can be futile. It's like constantly pushing a boulder uphill, only for the Lament to send it back down every time.", "zhuiyuejie_second_58_38": "In this disaster-stricken world, our beliefs, innovations, even entire societies risk falling into oblivion in an instant.", "zhuiyuejie_second_58_39": "Still, someone must push the boulder of curiosity and explore uncharted territories beyond that hill.", "zhuiyuejie_second_58_41": "I've longed to push that boulder, Rover. Perhaps one day, I'll give in to the urge... Even if it means leaving everything behind.", "zhuiyuejie_second_58_42": "Because it's there. Hard to resist the temptation when truth feels so close, almost within reach.", "zhuiyuejie_second_58_43": "I've been trying to tell you for so, so long... I just want to let you know...", "zhuiyuejie_second_58_45": "It's alright. You can venture as far as you need to. You will always return to open arms.", "zhuiyuejie_second_58_46": "The way how you've always tried to clear Pascar's name, how he's done his utmost to tell you the truth. That's what we call a human connection.", "zhuiyuejie_second_58_47": "That's why your memory worked as a \"key\" in the Sonoro Sphere.", "zhuiyuejie_second_58_48": "Have more faith in humanity. The hero who pushed the boulder of truth for us all will be remembered, and the bond between people will endure.", "zhuiyuejie_second_58_49": "Because we are here for you, always.", "zhuiyuejie_second_58_50": "Hey, {PlayerName}! Over here!", "zhuiyuejie_second_58_51": "Your friends are calling out to you.", "zhuiyuejie_second_58_52": "Go. Don't keep them waiting.", "zhuiyuejie_second_58_53": "Yao.", "zhuiyuejie_second_58_54": "{Male=They say some vendors offer discounts to people visiting together?;Female=They say the Moon-Chasing Festival is a time for reunions?}", "zhuiyuejie_second_58_55": "{Male=Yes... Some of them.;Female=Traditionally, yes…}", "zhuiyuejie_second_58_56": "{Male=Come with me, then. Make it another perk of working for the Moontree Lodge.;Female=Come with me, then. It's not a reunion when you're left alone.}", "zhuiyuejie_second_58_57": "But I...", "zhuiyuejie_second_58_58": "You have a promise to keep, remember?", "zhuiyuejie_second_58_59": "Thank you, my friend. Please... Please witness the world we've protected... on my behalf...", "zhuiyuejie_second_58_60": "...Yes, I do.", "zhuiyuejie_second_58_69": "What's up with you two, {PlayerName}? C'mon, let's go!", "zhuiyuejie_second_26_1": "Our research has been great. Hopefully we'll keep this momentum going into the next year.", "zhuiyuejie_second_26_2": "With the progress we've made so far, we'll surely figure out the Tacet Fields one day.", "zhuiyuejie_second_26_3": "Well, we have Pascar and Xiangli Yao to thank.", "zhuiyuejie_second_26_4": "Yeah. Where did Xiangli go? He's never here with us during the Moon-Chasing Festival.", "zhuiyuejie_second_31_1": "Another failed experiment! When will we invest in better equipment for accurate results?!", "zhuiyuejie_second_31_2": "This is pointless! The Waveworn has destroyed all our theories. There's no pattern at all!", "zhuiyuejie_second_31_3": "Our research has been a waste of time! It's all your fault!", "zhuiyuejie_second_31_4": "We need Xiangli Yao... Pascar, where is Xiangli Yao? Where the hell is he!", "zhuiyuejie_second_32_1": "Did we just end up back in the same place?", "zhuiyuejie_second_32_2": "Something feels off here...", "zhuiyuejie_second_35_4": "Where is Xiangli Yao?! You're nobody compared to him, Pascar!", "zhuiyuejie_second_36_2": "Let's look around and get out of here quick.", "zhuiyuejie_second_43_4": "How are we supposed to study the Tacet Field in this chaos?", "zhuiyuejie_second_43_5": "I knew it... We never have enough samples! Now, if we could make Waveworn disasters happen more often...", "zhuiyuejie_second_43_6": "Don't you try to stop me, cowards! You don't even have the guts to sacrifice for the truth!", "zhuiyuejie_second_43_7": "You all despise me, thinking I'll never surpass Xiangli Yao, right?", "zhuiyuejie_second_43_8": "Ha! If this were his idea, not a single one of you would object!", "zhuiyuejie_second_43_9": "Fine! I'll do it myself!", "zhuiyuejie_second_43_10": "Hahaha... I did it! Now I'm just a heartbeat away from success!", "zhuiyuejie_second_43_11": "Stay back! Stay away from here!", "zhuiyuejie_second_45_4": "So he's gonna trigger the Waveworn disaster like Pascar planned to?!", "zhuiyuejie_second_45_5": "We shouldn't jump to conclusions yet. Not based on a few broken words.", "zhuiyuejie_second_45_6": "He's willing to go to great lengths for other people. He wouldn't want to do that.", "zhuiyuejie_second_45_7": "My friend's quest for truth was genuine till his last breath!", "zhuiyuejie_second_45_8": "I will not let you... tarnish his goal like that!", "zhuiyuejie_second_45_9": "It's Xiangli Yao! He's right behind this door!", "zhuiyuejie_second_45_10": "But it won't budge...", "zhuiyuejie_second_45_11": "Then I'll smash it open!", "zhuiyuejie_second_45_12": "By brute force?!", "zhuiyuejie_second_46_3": "Sorry, Rover... I must go and face him myself.", "zhuiyuejie_second_46_5": "Stop hiding, Pascar. We can talk it out.", "zhuiyuejie_second_47_1": "Hate... The world... Rest... Turn back time... Destruction...", "zhuiyuejie_second_47_2": "These frequencies... They belong to more than one person...", "zhuiyuejie_second_47_3": "Science doesn't exist...", "zhuiyuejie_second_47_4": "A genius like you will never get it!!", "zhuiyuejie_second_50_1": "Rover?!", "zhuiyuejie_second_50_2": "What did I miss? Am I too late?", "zhuiyuejie_second_50_3": "No, you are right on time.", "zhuiyuejie_second_51_1": "Stay back! Stay away from here!", "zhuiyuejie_second_51_2": "Pascar, it's me, Xiangli Yao. Do you recognize me?", "zhuiyuejie_second_51_3": "Stay back... The Waveworn's coming! Stay away from here!", "zhuiyuejie_second_51_4": "Huh? Didn't he set it off in the first place?", "zhuiyuejie_second_51_5": "Calm down, we are safe here. No Waveworn or Tacet Field around.", "zhuiyuejie_second_51_6": "Nothing's happening to me. See?", "zhuiyuejie_second_51_7": "Xiangli Yao...", "zhuiyuejie_second_51_8": "Yes, I'm listening.", "zhuiyuejie_second_51_9": "Pascar. What do you want me to know?", "zhuiyuejie_second_51_10": "I… I should've stayed at the Academy. Shouldn't have taken anything without permission…", "zhuiyuejie_second_51_11": "But I did it! I figured it all out! The Tacet Field's frequency!", "zhuiyuejie_second_51_12": "Made a prototype detector too! It predicts where the Tacet Fields are forming!", "zhuiyuejie_second_51_13": "I-I should've kept the documents... Should've informed you...", "zhuiyuejie_second_51_14": "I was thrilled... blinded by the success...", "zhuiyuejie_second_51_15": "But then my prototype... gone. Everything... gone...", "zhuiyuejie_second_51_16": "The margin of error was too big. Not enough time, not enough range...", "zhuiyuejie_second_51_17": "When I got there, the Waveworn had already...", "zhuiyuejie_second_51_18": "Ah, I see. So the Waveworn had devoured me, and the last person I saw was...", "zhuiyuejie_second_51_19": "You saw me.", "zhuiyuejie_second_51_20": "Yes... Yes, I remember... It's all coming back to me now...", "zhuiyuejie_second_51_21": "I didn't trigger the Waveworn! That's what I've been trying to tell you!", "zhuiyuejie_second_51_22": "And, what else... Pen! Give me a pen!", "zhuiyuejie_second_51_23": "I must write down my research results! I must show you!", "zhuiyuejie_second_51_24": "Pascar...", "zhuiyuejie_second_51_25": "I've been trying to tell you for so, so long. I just want to let you know...", "zhuiyuejie_second_51_26": "It's all in vain... Now everyone must see me as the culprit...", "zhuiyuejie_second_51_27": "Ha, can't blame you... After what I said, of course you'd...", "zhuiyuejie_second_51_28": "No... Your sacrifice was not in vain.", "zhuiyuejie_second_51_29": "I need a pen! Hurry!", "zhuiyuejie_second_51_30": "I identified the Tacet Field's special frequency! I never hated you! I just... I wanted to save the world...", "zhuiyuejie_second_51_32": "Pascar... Spectrum...?", "zhuiyuejie_second_51_33": "Yes, it's your theory. We named it after you.", "zhuiyuejie_second_51_42": "So... my research actually helped others...", "zhuiyuejie_second_51_43": "It did, and it will keep on benefiting people.", "zhuiyuejie_second_51_44": "That's great to hear...", "zhuiyuejie_second_51_45": "Thank you, my friend. Please... Please witness the world we've protected... on my behalf...", "zhuiyuejie_second_51_46": "My wish has come true. Thank you, Wishing Tree...", "zhuiyuejie_second_51_47": "Rover... Let's witness Pascar's wish. Together.", "zhuiyuejie_second_51_55": "Our classmates and I… We found your notes after the Waveworn receded.", "zhuiyuejie_second_51_56": "After filling in the missing information, we restored this theory and named it after you.", "zhuiyuejie_second_51_57": "R-really...?", "zhuiyuejie_second_51_58": "Yes, and we all know it wasn't your fault.", "zhuiyuejie_second_51_59": "We're still searching for a way to recreate your prototype. But the 'Pascar Spectrum' theory has gained global recognition, and is advancing Tacet Field research.", "zhuiyuejie_second_51_60": "Your research has inspired many, even attracting interest from the Black Shores, that mysterious organization. They've actually sent one of their Consultants to learn about the theory.", "zhuiyuejie_second_51_61": "Even the Black Shores...", "zhuiyuejie_second_51_62": "Their faces couldn't hide the shock. It was truly a sight to behold. Even I burst out laughing.", "zhuiyuejie_second_51_63": "Look, Abby. You've got a fellow ghost.", "zhuiyuejie_second_51_64": "Again, I am NOT a ghost!", "zhuiyuejie_second_51_65": "The Waveworn gobbled up and then spit out some weak frequencies, but this one smells… strange. Was it affected by something else?", "ItemInfo_70139331_Name": "Activated Chrono Sign", "ItemInfo_70139331_AttributesDescription": "While equipped, this allows you to use the Chronopins left by CSC to temporarily slow down time in the surrounding area.", "ItemInfo_70139331_BgDescription": "Confirming identity, code name: Rover. Top-level access to the Woodveil Hall laboratory granted. May this item guide you to the answers and enlightenment we seek.", "ItemInfo_70139331_ObtainedShowDescription": "While equipped, this allows you to use the Chronopins left by CSC to temporarily slow down time in the surrounding area.", "LevelPlay_135000061_ChildQuestTip_135_2": "Interact with the Aetherfin", "LevelPlay_135000061_ChildQuestTip_135_3": "", "LevelPlay_135000061_LevelPlayName_135_2": "", "LevelPlay_313700010_ChildQuestTip_313_5": "Talk with Ebony Gatekeeper", "GetOverPower": "Withdraw an equal amount of Waveplate Crystals.", "LevelPlay_313700019_ChildQuestTip_313_2": "Defeat Dreamless", "LevelPlay_313700019_ChildQuestTip_313_5": "", "LevelPlay_313700019_ChildQuestTip_313_6": "", "LevelPlay_313700019_ChildQuestTip_313_7": "Leave Somnoire", "LevelPlay_313700019_GeneralFloatingTipMainText_313_1": "Enemies' ATK has greatly increased!", "LevelPlay_313700019_LevelPlayName_313_2": "", "LevelPlay_313700019_ReachChallengeMainText_313_1": "Challenge completed", "Quest_2700000_ChildQuestTip_2_2": "", "Quest_2700000_QuestDesc_2_1": "", "Quest_2700000_QuestName_2_1": "", "Quest_2700001_ChildQuestTip_2_1": "", "Quest_2700001_InteractContent_2_1": "", "Quest_2700001_QuestDesc_2_1": "", "Quest_2700001_QuestName_2_1": "", "TowerChallengeBuff_92008026_Desc": "Resonators deal an additional instance of Havoc DMG equal to 80% of their ATK when inflicting damage. This effect can be triggered once per second.", "TowerChallengeBuff_92008024_Desc": "When any Resonator receives healing, all team members' Crit. Rate is increased by 10% and Crit. DMG by 30% for 28s.", "TowerChallengeBuff_92008025_Desc": "When Resonators cast Intro Skill, their ATK is increased by 5% per second, stacking up to 8 times. At max stack, they gain 20% Resonance Skill DMG Bonus. The effect ends when the Resonator is switcheed off the field.", "TowerChallengeBuff_92007103_Desc": "Resonators gain 30% Glacio DMG Bonus.", "TowerChallengeBuff_92007104_Desc": "Resonators gain 30% Spectro DMG Bonus.", "TowerChallengeBuff_92007105_Desc": "Resonators gain 30% Havoc DMG Bonus.", "TowerDefenceUnLockTime": "This stage unlocks in {0}.", "TowerDefenceAtlestOneRole": "Deploy at least one Resonator to start the challenge.", "TowerDefenceUnlockCondition": "Complete the previous stage to unlock.", "TowerDefenceRecommendLevel": "Suggested Lv. {0}", "TowerDefenceFullPoint": "Current Points: {0}", "TowerDefenceLevelRewardText": "Stage Rewards", "TowerDefenceScoreRewardText": "Point Rewards", "TowerDefenceLevelScoreTips": "Reach {0} stage points", "TowerDefenceFullScoreTips": "Reach {0} points in total", "Speaker_700036_Name": "Dianxiao", "Speaker_700036_Title": "", "Speaker_700037_Name": "Shangyun", "Speaker_700037_Title": "", "Speaker_700038_Name": "Wenyu", "Speaker_700038_Title": "", "Quest_880000021_ChildQuestTip_880_28": "Take Mrs. Heying to the Fan Drawing Stall", "Quest_880000021_ChildQuestTip_880_29": "Take Mrs. Heying to the Moon Shooter", "zhuiyuejie_first_27_4": "Rover, Rover... why does that sound so familiar...", "zhuiyuejie_first_27_5": "Oh, I remember now. You're the hero of Jinzhou, aren't you? Defeated that terrible beast. Everyone's been talking about it.", "zhuiyuejie_first_27_6": "My thanks to you. You've realized my son's vision. Oh, how joyful he'd be, seeing Jinzhou now.", "zhuiyuejie_first_27_7": "Your son's vision?", "zhuiyuejie_first_27_8": "Since he was little, my boy dreamed of shielding me, and all of Jinzhou.", "zhuiyuejie_first_27_9": "He'd always say, \"I'll conquer the Threnodian one day so everyone can live peacefully.\" That's what drove him to join the Midnight Rangers.", "zhuiyuejie_first_27_10": "You must've been happy for him.", "zhuiyuejie_first_27_11": "You must've been really proud of him.", "zhuiyuejie_first_27_12": "Once, he and some Rangers stayed behind during a mission to give folks like me a chance to flee.", "zhuiyuejie_first_27_13": "I know he did it to chase his dreams, but... but now he's gone, and he'll never witness the defeat of the Threnodians.", "zhuiyuejie_first_27_14": "I just... sigh... We used to celebrate every Moon-Chasing Festival at the stalls, and he'd make wishes at the Moontree Lodge.", "zhuiyuejie_first_27_15": "Haha, yes, I always had faith that my son would achieve his dreams. He never stopped striving.", "zhuiyuejie_first_27_16": "His mischief sometimes tried my patience, but now, the silence is overwhelming. I can't help but wonder if... if he's lonely wherever he is? Oh, perhaps I should join him?", "zhuiyuejie_first_27_17": "But before he left, he made me promise to be witness to the day the Threnodians are finally gone. What am I to do...", "zhuiyuejie_first_27_18": "Oh dear, I've rambled on about my boy again. What brings you here today, dear?", "zhuiyuejie_first_27_19": "We... We're here for the wish you made.", "zhuiyuejie_first_27_20": "Do you remember the wish you made at the Moontree Lodge, Mrs. Heying?", "zhuiyuejie_first_27_21": "Well, of course. I do. Everyone knows the Moontree Lodge has magical powers. I see, you must've been sent here to help me fulfill my wish, is that right?", "zhuiyuejie_first_27_23": "When deciding your answer... Oh yes, {PlayerName}, I recall they say it's best to speak the answer in front of the Moontree Lodge.", "zhuiyuejie_first_27_24": "Huh?", "zhuiyuejie_first_27_25": "Xiangli Yao gives you a slight nudge.", "zhuiyuejie_first_27_26": "Oh. Yes. Absolutely.", "zhuiyuejie_first_27_27": "Mrs. Heying, might you consider a visit to the Lodge with us? The Taoyuan Vale is preparing for the Moonlit Fair, and the atmosphere is quite lively. Perhaps a walk will lift your spirits.", "zhuiyuejie_first_27_28": "A walk... My heart hasn’t really been in it since I lost my son. And, well, my legs don’t carry me as well as they used to...", "zhuiyuejie_first_27_29": "Let's go together.", "zhuiyuejie_first_27_30": "Well... okay. If you think it might help find the answers, then perhaps we should try.", "zhuiyuejie_first_27_31": "You granted his wish beautifully. I trust you might do the same for mine, though really, I have nothing much left to ask for.", "zhuiyuejie_first_27_32": "As I've mentioned in my wish, I find myself at a crossroads, unable to decide. I hope the Moontree Lodge can clear my doubts.", "zhuiyuejie_first_29_5": "Indeed it is! Look at the crowd! So many things I've never seen before, it's quite exciting...", "zhuiyuejie_first_29_6": "You young folks must be thrilled with all this. Go on, enjoy yourselves. Don't mind this old lady.", "zhuiyuejie_first_29_7": "(Mrs. Heying has been doing her best to stay cheerful since we arrived at Taoyuan Vale. Let's take her to see more of the fair.)", "zhuiyuejie_first_29_8": "This year's Moon-Chasing Festival sure is lively.", "zhuiyuejie_first_30_1": "Happy Moon-Chasing Festival! Would you like to browse our fan paintings?", "zhuiyuejie_first_30_2": "This one is exquisite! Just look at the fireworks bursting to life on the fan. I've never seen anything like it.", "zhuiyuejie_first_30_3": "The fireworks seem to fly to the other side of the fan. And these capes...", "zhuiyuejie_first_30_4": "You have excellent taste, ma'am. This fan is the creation of Ms. Zhezhi. It's the Moon-Chasing Festival from her imagination.", "zhuiyuejie_first_30_5": "Ah, yes. They represent the Midnight Rangers. A special touch from Ms. Zhezhi.", "zhuiyuejie_first_30_6": "She hopes that everyone who sees this fan will feel the liveliness of the Moon-Chasing Festival, and remember that the festivities are all thanks to the brave Rangers.", "zhuiyuejie_first_30_7": "The fireworks flying to the other side are meant to share the celebration with the soldiers on the front lines.", "zhuiyuejie_first_30_8": "This year's fireworks display will be the biggest yet. Even the soldiers should be able to see it. You won't want to miss it.", "zhuiyuejie_first_30_9": "I'd like to buy one of these fans...", "zhuiyuejie_first_31_1": "Ah, the Moon Shooter gallery? My son was so good. Every year at the Moonlit Fair, it was his favorite.", "zhuiyuejie_first_31_2": "Mrs. He... Ahem. Happy Moon-Chasing Festival everyone. Want to give the Moon Shooter game a try? Lots of rewards to be had!", "zhuiyuejie_first_31_3": "Prizes? Count me in!", "zhuiyuejie_first_32_1": "Wow, very impressive shooting skills. Here are your prizes.", "zhuiyuejie_first_32_2": "It's for Mrs. Heying.", "zhuiyuejie_first_32_3": "Qingxi carefully hands the prizes to Mrs. Heying. While not especially luxurious looking, they seem practical.", "zhuiyuejie_first_32_4": "These prizes... Did you make them yourself?", "zhuiyuejie_first_32_5": "That's right. The Moonlit Fair is about community, so we thought practical items would be more meaningful.", "zhuiyuejie_first_32_6": "A Ranger instructor taught us how to make them. Even though he's no longer with us, his instructions and methods continue to guide us.", "zhuiyuejie_first_32_7": "These tools were a great help when we first joined the Rangers. We've now improved them to help even more people.", "zhuiyuejie_first_32_8": "Please take them, Mrs. Heying. I'm sure Xiuyuan would want you to have them.", "zhuiyuejie_first_32_9": "And you are...?", "zhuiyuejie_first_32_10": "You might not remember, but after Xiuyuan passed, I tried to visit you. You didn't want to see me then. I never expected we'd meet here.", "zhuiyuejie_first_32_11": "It's good to see you out and about. Xiuyuan always talked about how good of a mother you were.", "zhuiyuejie_first_32_12": "By the way, some of the soldiers who served with Xiuyuan are here today. I'm sure they'd love to see you. Look, here they come.", "zhuiyuejie_first_32_13": "A group of soldiers walk over to the gallery as Qingxi waves at them.", "zhuiyuejie_first_32_14": "It's an honor to finally meet you, Mrs. Heying. Xiuyuan was an incredible mentor to me. I wouldn't have the nerve to wield a weapon now if it wasn't for him.", "zhuiyuejie_first_32_15": "I heard you were the one who taught him how to overcome his fear of the water...", "zhuiyuejie_first_32_17": "One by one, the Rangers share their stories of Xiuyuan with Mrs. Heying, as you and Xiangli Yao stand quietly listening on.", "zhuiyuejie_first_32_18": "...So, the boy taught you everything I taught him.", "zhuiyuejie_first_32_19": "Mrs. Heying...", "zhuiyuejie_first_32_20": "Oh, I'm still here. Please, go on. I'd love to hear more stories about Xiuyuan's time with the Rangers.", "zhuiyuejie_first_32_21": "Of course, ma'am. Why don't we go have a seat over there first? We've got plenty of stories to share with you.", "zhuiyuejie_first_32_23": "Before that... Thank you, Xiangli Yao and {PlayerName}.", "zhuiyuejie_first_32_24": "Just as I said before. I knew that both of you would make my wish come true.", "zhuiyuejie_first_32_25": "But before I visit the Moontree Lodge for the answer, I'd like to walk around a bit more on my own.", "zhuiyuejie_first_32_26": "I trust that this answer will be right for you.", "zhuiyuejie_first_32_27": "Heying thanks you as she follows the Rangers away.", "zhuiyuejie_first_32_28": "Mrs. Heying?", "zhuiyuejie_first_32_29": "Yes... Thank you, both.", "zhuiyuejie_first_32_30": "Do you think Mrs. Heying understood the promise she made to her son?", "zhuiyuejie_first_32_31": "We can't be sure just yet. But at least she's made a good start, don't you agree?", "zhuiyuejie_first_32_33": "Now she isn't just going along with us, she's searching for the life her son wanted for her.", "zhuiyuejie_first_32_34": "But it means this wasn't the wish affecting Patty either. We'll have to keep digging.", "zhuiyuejie_first_32_35": "At any rate, more stalls are being set up in Taoyuan Vale. Care to explore further...?", "zhuiyuejie_first_32_36": "I believe she'll uncover her answer someday and make her own choice, without relying on the Moontree Lodge.", "Quest_11900018_ChildQuestTip_139_13": "Talk to Uncle Fu", "Quest_11900018_ChildQuestTip_139_14": "Talk to Uncle Fu", "Quest_11900018_ChildQuestTip_139_15": "Take photos", "ItemInfo_14_AttributesDescription": "A written order for materials with an inventory schedule attached. Used for Wishes. Automatically restored to 100 at 04:00.", "ItemInfo_14_BgDescription": "The supplies prepared for the Moonlit Fair must be meticulously planned and allocated to ensure they fulfill as many wishes as possible.", "ItemInfo_15_AttributesDescription": "Funds prepared for the Moonlit Fair that are used for construction or Wishes.", "ItemInfo_15_BgDescription": "You can never have too many funds if you want to hold a grand festival.", "ItemInfo_16_AttributesDescription": "The Wish Tag of a fulfilled wish. Used to improve characters' stats.", "ItemInfo_16_BgDescription": "Completed Wish Tags are stored carefully as invaluable mementos to everyone who has worked hard to make the Moonlit Fair possible.", "ItemInfo_17_AttributesDescription": "Popularity Points are gained by completing Wishes. They indicate how successful the Moonlit Fair is.", "ItemInfo_17_BgDescription": "An objective overview of the number of visitors at the Moonlit Fair and their feedback, gathered through big data analysis, anonymous questionnaires, community reviews, and random street interviews.", "ItemInfo_18_AttributesDescription": "A common souvenir of the Moon-Chasing Festival that can be exchanged for exclusive rewards.", "ItemInfo_18_BgDescription": "Perfect for holding in one's hand, this small and exquisite lantern is usually given out as souvenirs during the festival.", "ConditionGroup_12100001_HintText": "Requires setting up Thus Says the Moon.", "ConditionGroup_12100002_HintText": "Requires setting up Plum Blossom Pole.", "ConditionGroup_12100003_HintText": "Requires setting up Yumyum Haven.", "ConditionGroup_12100004_HintText": "Requires setting up Fireworks Shop.", "ConditionGroup_12100005_HintText": "Requires setting up Swim, Gulpuff, Swim.", "ConditionGroup_12100006_HintText": "Requires setting up the Puppet Theater.", "ConditionGroup_12100007_HintText": "Requires setting up Hsin's Fortuity.", "ConditionGroup_12100008_HintText": "Requires setting up Fan Drawing Stall.", "ConditionGroup_12100009_HintText": "Requires setting up Riddle Twiddle.", "ConditionGroup_12100010_HintText": "Requires setting up Moon Shooter.", "ConditionGroup_12100011_HintText": "Requires setting up Loong Dance.", "ConditionGroup_12100012_HintText": "Moments: Chixia", "ConditionGroup_12100013_HintText": "Moments: Encore", "ConditionGroup_12100014_HintText": "Moments: Changli", "ConditionGroup_12100015_HintText": "Moments: Yangyang", "ConditionGroup_12100016_HintText": "Moments: Lingyang", "ConditionGroup_12100017_HintText": "Moments: Jianxin", "ConditionGroup_12100018_HintText": "Moments: Sanhua", "ConditionGroup_12100019_HintText": "Moments: Jiyan", "ConditionGroup_12100020_HintText": "Moments: Yinlin", "ConditionGroup_12100021_HintText": "Moments: Zhezhi", "ConditionGroup_12100022_HintText": "Moments: Jinhsi", "ConditionGroup_12100023_HintText": "Complete Moonlit Reunion.", "ConditionGroup_12100024_HintText": "Complete Wish Upon the Moon I: Cry of the Soul.", "ConditionGroup_12100025_HintText": "Complete Wish Upon the Moon II: The Elder's Promise.", "ConditionGroup_12100026_HintText": "Complete Wish Upon the Moon III: Dreaming of Heroism.", "ConditionGroup_12100027_HintText": "Complete Wish Upon the Moon IV: Swan Song.", "ConditionGroup_12100101_HintText": "Reach E or higher for any 2 Wishes.", "ConditionGroup_12100102_HintText": "Reach C or a higher rating for any 4 Wishes.", "ConditionGroup_12100103_HintText": "Reach A or a higher rating for any 6 Wishes.", "ConditionGroup_12100104_HintText": "Reach S or a higher rating for any 8 Wishes.", "ConditionGroup_12100105_HintText": "Reach SS or a higher rating for any Wish", "ConditionGroup_12100201_HintText": "Invite 1 Companion.", "ConditionGroup_12100202_HintText": "Invite 4 Companions.", "ConditionGroup_12100203_HintText": "Invite 8 Companions.", "ConditionGroup_12100204_HintText": "Invite 12 Companions.", "ConditionGroup_12100205_HintText": "Reach Bond Lv. 2 with 1 Companion.", "ConditionGroup_12100206_HintText": "Reach Bond Lv. 4 with 3 Companions.", "ConditionGroup_12100301_HintText": "Set up 1 stall.", "ConditionGroup_12100302_HintText": "Set up 3 stalls.", "ConditionGroup_12100303_HintText": "Set up 6 stalls.", "ConditionGroup_12100304_HintText": "Set up 9 stalls.", "ConditionGroup_12100305_HintText": "Set up 10 stalls.", "ConditionGroup_12100501_HintText": "Complete Wish Upon the Moon IV: Swan Song.", "MapMark_10007_MarkTitle": "Thus Says the Moon", "MapMark_10008_MarkTitle": "Plum Blossom Pole", "MapMark_10009_MarkTitle": "Yumyum Haven", "MapMark_10010_MarkTitle": "Fireworks Shop", "MapMark_10011_MarkTitle": "Swim, Gulpuff, Swim", "MapMark_10012_MarkTitle": "Puppet Theater", "MapMark_10013_MarkTitle": "Hsin's Fortuity", "MapMark_10014_MarkTitle": "Fan Drawing Stall", "MapMark_10015_MarkTitle": "Riddle Twiddle", "MapMark_10016_MarkTitle": "Moon Shooter", "MapMark_10017_MarkTitle": "Loong Dance", "MapMark_10007_MarkDesc": "\"Thus Says the Moon\" is where you get a taste of Huanglong's traditional fortune-telling. What wonders does the moon's reflection in the water predict for you? If you're not really into that, other divination methods such as reading fortune are also available.\nBuild or Upgrade this stall to gain more Popularity. Visit the stall to experience the mini-games for daily buffs.", "MapMark_10008_MarkDesc": "The Plum Blossom Pole is a cornerstone of the Liondance Troupe's training. Aspiring Liondancers must master walking on these poles with the same ease as on solid ground. \nBuild or Upgrade this stall to gain more Popularity.", "MapMark_10009_MarkDesc": "Yumyum Haven offers an array of delectable local specialties, with the signature Plumpcake being a favorite.\nBuild or Upgrade this stall to gain more Popularity. Visit the stall to buy exclusive event items.", "MapMark_10010_MarkDesc": "Fireworks have long been a beloved tradition in Huanglong, lighting up the sky with brilliant colors during every festival.\nBuild or Upgrade this stall to gain more Popularity. Visit the stall to buy exclusive event items.", "MapMark_10011_MarkDesc": "The wildly popular \"Echo Challenge: Gulpuff\" from Jinzhou is now at the Moonlit Fair!\nBuild or Upgrade this stall to significantly boost Popularity. Visit the stall to experience the mini-games for rewards.", "MapMark_10012_MarkDesc": "The Puppet Theater features traditional dramas performed with marionettes, now a beloved source of entertainment in Jinzhou.\nBuild or Upgrade this stall to significantly boost Popularity.", "MapMark_10013_MarkDesc": "A recreational stall inspired by the Sentinel Hsin. Rumors say a surprise reward is offered at this stall.\nBuild or Upgrade this stall to significantly boost Popularity. Visit the stall to experience the mini-games for daily rewards.", "MapMark_10014_MarkDesc": "At the Fan Drawing Stall, you'll find a range of fans and artworks for purchase, and have the added joy of designing your own fan creations.\nBuild or Upgrade this stall to gain more Popularity.", "MapMark_10015_MarkDesc": "Riddles offer a perfect mix of entertainment and mental challenge. Cracking them provides a satisfaction that goes beyond tangible rewards.\nBuild or Upgrade this stall to gain more Popularity. Visit the stall to experience the mini-games for daily rewards.", "MapMark_10016_MarkDesc": "Although the beginnings of Moon Shooter are lost to time, its simple gameplay and addictive scoring streaks have garnered high praise. \nBuild or Upgrade this stall to gain more Popularity. Visit the stall to experience the mini-games for rewards.", "MapMark_10017_MarkDesc": "The Loong Dance is the grand finale of the Moonlit Fair, often led by the Magistrate to wish for peace and prosperity in the coming year. \nBuild or Upgrade this stall to gain more Popularity.", "LevelPlay_313700020_ChildQuestTip_313_2": "Defeat the monsters", "LevelPlay_313700020_ChildQuestTip_313_3": "Talk with Ivory Gatekeeper", "LevelPlay_313700020_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700020_ChildQuestTip_313_6": "Defeat the monsters", "LevelPlay_313700020_LevelPlayName_313_2": "", "LevelPlay_313700020_ReachChallengeMainText_313_3": "Challenge Complete", "LevelPlay_313700021_ChildQuestTip_313_2": "Defeat the monsters", "LevelPlay_313700021_ChildQuestTip_313_4": "Defeat the monsters", "LevelPlay_313700021_ChildQuestTip_313_5": "Talk with Ivory Gatekeeper", "LevelPlay_313700021_ChildQuestTip_313_6": "Proceed to the next Memory Zone", "LevelPlay_313700021_LevelPlayName_313_2": "", "LevelPlay_313700021_ReachChallengeMainText_313_1": "Challenge Complete", "LevelPlay_313700022_ChildQuestTip_313_2": "Defeat the monsters", "LevelPlay_313700022_ChildQuestTip_313_4": "Defeat the monsters", "LevelPlay_313700022_ChildQuestTip_313_5": "Talk with Ivory Gatekeeper", "LevelPlay_313700022_ChildQuestTip_313_6": "Proceed to the next Memory Zone", "LevelPlay_313700022_LevelPlayName_313_2": "", "LevelPlay_313700022_ReachChallengeMainText_313_1": "Challenge Complete", "PowerMaxCannotExchange": "Waveplates are full", "PowerLowCannotExchange": "Insufficient Waveplate Crystals", "Quest_880700001_ChildQuestTip_880_1": "Head to the \"Puppet Theater\"", "Quest_880700001_QuestDesc_880_1": "Enforce justice and cleanse the crimes lurking in the shadow before the Moon-Chasing Festival is around, now!\n\nUnlock a new Companion after completing this quest.", "Quest_880700001_QuestName_880_1": "Operation: Lunar Duo", "Quest_880700002_ChildQuestTip_880_1": "Head to the \"Fan Drawing Stall\"", "Quest_880700002_QuestDesc_880_1": "Dianxiao is finally opening her Fan Drawing Stall. Go visit it.\n\nUnlock a new Companion after completing this quest.", "Quest_880700002_QuestName_880_1": "Wish You Were Here", "Quest_880700003_ChildQuestTip_880_1": "Head to \"Yumyum Haven\"", "Quest_880700003_QuestDesc_880_1": "As the preparation for the Moonlit Fair is nearly complete, the whole venue exudes a vibe of joy. At this point, Jinhsi, the much anticipated Magistrate of Jinzhou shows up...\n\nUnlock a new Companion after completing this quest.", "Quest_880700003_QuestName_880_1": "Blessed Be the Moon", "Entity_ddf030bf96b22dfc761e6a4b7b208fffc1002e79acfb490241ff5aa92a99b693": "Roguelike Swimming Ring", "WeaponConf_21020016_BgDescription": "Forged from the very essence and feathers of a legendary bird, this weapon blazes with an intensity that bathes the world in its luminous glow. With each fiery surge, it consumes all in its path, leaving nothing but ashes in its wake.", "WeaponConf_21020016_Desc": "ATK increased by {0}. The wielder gains 1 stack of Searing Feather upon dealing damage, which can be triggered once every 0.5s, and gains 5 stacks of the same effect upon casting Resonance Skill. Each stack of Searing Feather gives {1} additional Resonance Skill DMG Bonus for up to 14 stacks. After reaching the max stacks, all stacks will be removed in {2}s.", "WeaponConf_21020016_AttributesDescription": "Forged from the very essence and feathers of a legendary bird, this weapon blazes with an intensity that bathes the world in its luminous glow. With each fiery surge, it consumes all in its path, leaving nothing but ashes in its wake.", "LevelPlay_146000043_ChildQuestTip_146_1": "", "LevelPlay_146000043_ReachChallengeMainText_146_1": "Challenge Complete", "Quest_146900000_ChildQuestTip_146_13": "", "Quest_146900000_ChildQuestTip_146_19": "", "Quest_146900000_ChildQuestTip_146_23": "", "Quest_146900000_ChildQuestTip_146_24": "", "Quest_146900000_ChildQuestTip_146_26": "", "Quest_146900000_ChildQuestTip_146_29": "", "RoleSkillInput_1205_DescList_1": "Changli restores Forte Gauge when she jumps or hits a target with Basic Attacks while in True Sight, or casts the Resonance Liberation.", "RoleSkillInput_1205_DescList_2": "When Forte Gauge is full, hold Basic Attack to cast enhanced Heavy Attack.", "SkillInput_120501_Description": "Heavy Attack - Flaming Sacrifice: Hold {0} while on the ground when Forte Gauge is at 4 stacks.", "SkillInput_120502_Description": "Basic Attack: True Sight - Conquest: When in True Sight, use {0} while on the ground.", "SkillInput_120503_Description": "Basic Attack: True Sight - Charge: While in True Sight, use {0} after using Jump or while in mid-air.", "LevelPlay_2700002_LevelPlayName_2_1": "", "Flow_2700000_19": "", "Flow_2700000_20": "", "ItemInfo_6_Name": "Waveplate Crystal", "ItemInfo_6_AttributesDescription": "Refined Waveplate with a higher purity.\nWaveplate Crystals start to regenerate once Waveplates are full, at the rate of 1 per 12 minutes. Consume to replenish an equal amount of Waveplates.", "ItemInfo_6_BgDescription": "Created using the special technology from the Black Shores. An effective form to store and manage Waveplate resources.\n\"Always be prepared to avoid wastage.\"", "Entity_105f559adeb990172c9aa7129e7f1b5900b2f2b63427042c7451e0bbc8ddc3c0": "", "Entity_19eea2ed6493cc34eb0b9f107ad4a1f55a732b3ae4e0d74a30368b4e033c507f": "", "Entity_af07094d129478b968f49935a5c7a489ae4c5e4cfd8b3bc810058ea47a2aeffe": "", "Entity_cceafd566e60ec5cb52d0c0ac2f86007d2a9fddb4a298c65d61beb82ef3b2809": "", "Flow_2700000_23": "", "Flow_2700000_24": "", "Side_ZZDATE_1_2": "(She's been standing there since the afternoon...)", "Side_ZZDATE_1_3": "Hmm... \"Capture the stalls and the Wishing Tree together, to show the festive atmosphere... ideally with the moon in the background.\" Ugh... should I find another spot to paint?", "Side_ZZDATE_1_4": "What are you doing here?", "Side_ZZDATE_1_5": "With these requirements... the composition... isn't right either...", "Side_ZZDATE_1_6": "Oh...! Sorry, are-are you talking to me?", "Side_ZZDATE_1_7": "Yes.", "Side_ZZDATE_1_8": "Actually, I was talking to the hand floating behind you.", "Side_ZZDATE_1_9": "What!? Wh-wh-what's behind me?!", "Side_ZZDATE_1_10": "Hey, relax. I'm only kidding.", "Side_ZZDATE_1_11": "Please, don't s-scare me like that...", "Side_ZZDATE_1_12": "Sorry... I didn't notice you there just now...", "Side_ZZDATE_1_13": "I remember your name is...", "Side_ZZDATE_1_14": "(So {PlayerName} remembers me? But wait... did I tell {Male=him;Female=her} my name? We've only met once, so it's natural if {Male=he;Female=she} can't remember me...)", "Side_ZZDATE_1_15": "(Should I introduce myself one more time...? I should do something so it doesn't get awkward, right? Ugh, what to do...)", "Side_ZZDATE_1_16": "I...", "Side_ZZDATE_1_17": "Zhezhi. That's your name, right?", "Side_ZZDATE_1_18": "Y-yes! I'm Zhezhi. You got my name right.", "Side_ZZDATE_1_19": "(Oh thank goodness, {Male=he;Female=she} didn't forget me...)", "Side_ZZDATE_1_20": "I-I remember you too! You said you go by the name Rover.", "Side_ZZDATE_1_21": "The festival's over. Aren't you going home?", "Side_ZZDATE_1_22": "No, the Artists of Huanglong have requested a painting for the Moon-Chasing Festival, and I'm still searching for inspiration... It's been a bit of a struggle, but I'll head back once it's done.", "Side_ZZDATE_1_23": "It's getting pretty late.", "Side_ZZDATE_1_24": "Well, it's not that... Wait, is that the time already?!", "Side_ZZDATE_1_25": "Everyone else has left.", "Side_ZZDATE_1_26": "That's... that's okay. I prefer quiet places... Plus, I live right here in Jinzhou, not too far away...", "Side_ZZDATE_1_27": "(Leaving her alone here... doesn't sit right.)", "Side_ZZDATE_1_29": "Have you had dinner yet?", "Side_ZZDATE_1_30": "Me? I'm not really that hungry—", "Side_ZZDATE_1_31": "Uh...", "Side_ZZDATE_1_32": "Let me cook something for you.", "Side_ZZDATE_1_33": "I borrowed Uncle Li's stove. Come on, give it a try.", "Side_ZZDATE_1_34": "Really? Thank you... But I still haven't finished my painting—", "Side_ZZDATE_1_35": "Can't work on an empty stomach.", "Side_ZZDATE_1_36": "You can eat and look for inspiration at the same time.", "Side_ZZDATE_1_37": "You're right... Don't mind if I do!", "Side_ZZDATE_1_38": "It's sooo delicious! It's almost as good as Uncle Li's... No, it tastes even better with those extra seasonings.", "Side_ZZDATE_1_39": "Thank you.", "Side_ZZDATE_1_40": "Oh, by the way, how was your Moon-Chasing Festival?", "Side_ZZDATE_1_41": "Oh, um... It was okay, I guess. Nothing much, really... Hehe.", "Side_ZZDATE_1_42": "...?", "Side_ZZDATE_1_43": "(Oh, should I be honest? No, no, I can't worry {Male=him;Female=her}. A little white lie won't hurt, right?)", "Side_ZZDATE_1_44": "Actually...", "Side_ZZDATE_1_45": "Sitting at the stall was exhausting. Just an hour there, and I think I'd need a day to recover.", "Side_ZZDATE_1_46": "Anyway, I couldn't find anyone to go to the festival with me. I feel like I can't breathe in crowded places, but going alone also felt awkward...", "Side_ZZDATE_1_47": "(Wait, did I just blurt out everything?! Is it normal to spill my guts to someone I barely know? Weird... I'm not even feeling jittery... am I always this awkward?! Oh dear...)", "Side_ZZDATE_1_48": "I see...", "Side_ZZDATE_1_49": "(Does {Male=he;Female=she} think I'm complaining? Am I coming across as too annoying?)", "Side_ZZDATE_1_50": "I, uh, I'm not saying I didn't have a good time! Thanks to the festival, I've had lots of work, and I got paid for looking after the stall. I've made enough in just these few days to pay off three or four months of debt!", "Side_ZZDATE_1_51": "(WHAT AM I SAYING! This just makes me sound miserable!)", "Side_ZZDATE_1_52": "Well, I guess we're enjoying the festival together now.", "Side_ZZDATE_1_53": "Even though it's just the two of us.", "Side_ZZDATE_1_54": "(...The two of us? Does that mean we're on a... No, no, no, I'd better stop here. What am I thinking!?)", "Side_ZZDATE_1_55": "It's good... just the two of us. Actually, it feels... right.", "Side_ZZDATE_1_56": "Most of the stalls are closed...", "Side_ZZDATE_1_57": "But we can still make wishes.", "Side_ZZDATE_1_58": "This is...", "Side_ZZDATE_1_59": "Have you ever made a wish?", "Side_ZZDATE_1_60": "Not yet, but...", "Side_ZZDATE_1_61": "Why not take this chance to make a wish?", "Side_ZZDATE_1_62": "I...", "Side_ZZDATE_1_63": "Before I make a wish, Rover, can I ask you a favor...?", "Side_ZZDATE_1_64": "Can-can I put you in my painting? You'll only need to stand there for ten minutes... or maybe five... or three, I promise!", "Side_ZZDATE_1_65": "Why?", "Side_ZZDATE_1_66": "That's... a sudden request.", "Side_ZZDATE_1_67": "I-I don't know! I just have this overwhelming urge... I want to include you in this painting. I feel like I need to... No, I want to!", "Side_ZZDATE_1_68": "Is this for the magazine?", "Side_ZZDATE_1_69": "Wouldn't it be a bit inappropriate to include me?", "Side_ZZDATE_1_70": "No, I'm not talking about the painting I'm being paid to create...", "Side_ZZDATE_1_71": "This painting, I want it to be... Just for myself.", "Side_WYLY_1_1": "Xiangli Yao? What are you doing here...", "Side_WYLY_1_2": "Still working on unfulfilled wishes from the Moontree Lodge?", "Side_WYLY_1_3": "Not exactly. Thanks to you, every wish has been fulfilled.", "Side_WYLY_1_4": "As for what I'm doing... Consider it some kind of after-sales service.", "Side_WYLY_1_5": "I light and hang the fulfilled wishes. When the wisher cannot do it themselves, I do it for them.", "Side_WYLY_1_6": "You should have counted me in!", "Side_WYLY_1_7": "Let me help you.", "Side_WYLY_1_8": "Then we can do it together next year. I had just finished with the last one before you arrived.", "Side_WYLY_1_9": "Most of the fulfilled wishes had already been put up during the festival. There weren't many left from the beginning.", "Side_WYLY_1_10": "Don't worry about it. You've already been a huge help. It's your first time celebrating Moon-Chasing Festival in Jinzhou, you deserve to have more fun.", "Side_WYLY_1_11": "I can handle the rest on my own.", "Side_WYLY_1_12": "Nice! I'll enjoy the festival, then!", "Side_WYLY_1_13": "Let me help. I happen to have some time to spare.", "Side_WYLY_1_14": "Yes, you deserve to have fun and rewind. Taking a necessary break is not a waste of time. Don't let this opportunity pass you by.", "Side_WYLY_1_15": "Well, you've been busy since your first day in Jinzhou. If you have some time to spare, that's more the reason to save that time for yourself.", "Side_WYLY_1_16": "Time files when we're having fun.", "Side_WYLY_1_17": "As the festivities wind down, the Moonlit Fair's stalls remain open. Perhaps you'd like to visit for one last round? You may even find some deals and specials at this time.", "Side_WYLY_1_18": "You really know a lot about the Moonlit Fair.", "Side_WYLY_1_19": "Now you sound like a real pro at this.", "Side_WYLY_1_20": "Having been to the fair every year, I always make time to explore the stalls that catch my interest.", "Side_WYLY_1_21": "Stay with us in Jinzhou for a couple more years, then I'm sure you'll become very familiar with the fair too.", "Side_WYLY_1_22": "Really? I thought you'd be doing researches instead.", "Side_WYLY_1_23": "Haha, indeed I find joy in scientific research. Immersing myself in data and theories, verifying various possibilities... It's a blissful experience.", "Side_WYLY_1_24": "But sometimes, taking a break from work to join the jubilant crowd brings a different kind of joy.", "Side_WYLY_1_25": "Then which one is your favorite stall so far?", "Side_WYLY_1_26": "Any personal recommendations?", "Side_WYLY_1_27": "My favorite stall? You've probably been there already. Hmm, but if I have to choose one... Shall I just show you in person?", "Side_WYLY_1_28": "Xiangli Yao leads you to a certain place...", "Side_WYLY_1_29": "Is that the Moon Shooter game over there?", "Side_WYLY_1_30": "Yes. I remember you seemed to enjoy it last time.", "Side_WYLY_1_31": "{PlayerName}, with your exceptional prowess in combat, I bet you're good at shooting too?", "Side_WYLY_1_32": "There’s still room for improvement. I’m not even in the first place.", "Side_WYLY_1_33": "Yep, I'm confident in my shooting skills.", "Side_WYLY_1_34": "Then, may I suggest something more challenging?", "Side_WYLY_1_35": "Tell me more.", "Side_WYLY_1_36": "Moon Shooter is very popular. While the stall owner changes the targets daily, the frequent use has caused some wear and tear.", "Side_WYLY_1_37": "That's why we need to lower the muzzle a bit. Make it easier to hit the bull's eye.", "Side_WYLY_1_38": "Now here's the exciting part: rotate the gun slightly and align it with the rabbit's ear, then you may hit two targets simultaneously. It's all about finding the right angle, and the bullet might rebound toward the next one.", "Side_WYLY_1_39": "Hitting two targets... at once?", "Side_WYLY_1_40": "Yes. You'll need to use the right angle and utilize the momentum. It's kind of like stone skipping.", "Side_WYLY_1_41": "That's new.", "Side_WYLY_1_42": "Sounds pretty crazy. You sure it's possible?", "Side_WYLY_1_43": "I first tried it two years ago. On a good day, I could hit three targets at once.", "Side_WYLY_1_44": "They've been using my record as a promotional gimmick, offering an exclusive souvenir to anyone who can break it.", "Side_WYLY_1_45": "An exclusive souvenir? Now we're talking...", "Side_WYLY_1_46": "So the record holder is here right before me.", "Side_WYLY_1_47": "Good. I was a bit worried it wouldn’t interest you.", "Side_WYLY_1_48": "With {PlayerName} as the new challenger, I may not hold that record for long.", "Side_WYLY_1_49": "Have you ever tried one-shotting all the targets?", "Side_WYLY_1_50": "Hmm... If I were to try that, I'd have to calculate the bullet trajectory to two decimal places.", "Side_WYLY_1_51": "Which technically isn't impossible with my prosthetic hand... but I'll probably get banned from ever playing again.", "Side_WYLY_1_52": "{PlayerName}, I'll stick to using my left hand to keep it a safe and fair competition.", "Side_WYLY_1_53": "Well, jokes aside, I value the process more than the outcome. To me, it's all about having a good time.", "Side_WYLY_1_54": "After all, this isn't a scientific inquiry, and there's no end goal. We're here to enjoy ourselves, and I want to do that to the fullest. What do you think, {PlayerName}?", "Side_WYLY_1_55": "Can't agree more.", "Side_WYLY_1_56": "Of course. That's the whole point!", "Side_WYLY_1_57": "Glad we're on the same page. Can I make a request, then? Will you join me for next year's Moon-Chasing Festival, {PlayerName}?", "Side_WYLY_1_58": "Seriously?", "Side_WYLY_1_59": "We're making plans together for next year already?", "Side_WYLY_1_60": "You heard me. The idea came to me as we gazed at the moon, side by side. While I'm not sure where you'll be, or what you'll be doing then... I want to invite you anyway.", "Side_WYLY_1_61": "I’m not planning to have you help me with the wishes at Moontree Lodge again. Maybe we'll try another game of Moon Shooting, or go sample some new treats at Yumyum Haven. Or we'll just follow the crowd, and see where it takes us...", "Side_WYLY_1_62": "Though it's still a long time before next year's celebration, I can't help but imagine what we might do together.", "Side_WYLY_1_63": "I don't have a specific plan yet, but with you, {PlayerName}... I have a feeling it's going to be fun.", "Side_WYLY_1_64": "Since you've put it that way...", "Side_WYLY_1_65": "Now I do have some ideas for next year.", "Side_WYLY_1_66": "(I want to try something different...)", "Side_WYLY_1_67": "(I'll accept Xiangli Yao's invitation...)", "Side_WYLY_1_68": "I see. So this is the wish you made for next year's Moon-Chasing Festival.", "Side_WYLY_1_69": "As the caretaker of Moontree Lodge, and as Xiangli Yao...", "Side_WYLY_1_70": "I promise to make it come true.", "Activity_100900001_Desc": "A new Resonator has entered the Simulation Training. Make use of their powers to complete the challenge and gather relevant data for rewards.", "Entity_e8d7bab9786b5863573d6e835a9e70ce7d74947feb19d1235bdecd648ece7877": "Feilian Beringal: Pillar", "Quest_880000025_ChildQuestTip_880_29": "", "Quest_880000032_ChildQuestTip_880_22": "", "zhuiyuejie_first_33_1": "The third wish... Let's see what's written this time.", "zhuiyuejie_first_35_1": "Ugh, this again... I'm so over this cheesy old play...", "zhuiyuejie_first_35_2": "There are way better ones... Come on, switch it up! What about \"Rainbow Mirror\"? I'll be Flame Ranger, you be his sidekick being controlled by the monsters!", "zhuiyuejie_first_35_3": "No way... Why do I always have to be the one getting beat up? I don't wanna play the bad guy.", "zhuiyuejie_first_35_4": "We pinky-sweared last time, remember?! If I don't get to play as Flame Ranger, I'm not playing with you anymore.", "zhuiyuejie_first_35_5": "All right, all right. Let me think...", "zhuiyuejie_first_35_6": "Then let's do \"Deep Sea Rescue.\" You can be Flame Ranger, and I'll be the sidekick.", "zhuiyuejie_first_35_7": "That good enough for you?", "zhuiyuejie_first_35_8": "...Oh, I see what you're up to, Momo... trying to trick me again... In \"Deep Sea Rescue,\" the Flame Ranger falls into the villain's trap and gets beat up at the start!", "zhuiyuejie_first_35_9": "So I'll still be the one getting whacked.", "zhuiyuejie_first_35_10": "...Hmph. I'm gonna tell Mahn if you keep doing this. Wait till he comes back, he'll give you a knuckle sandwich.", "zhuiyuejie_first_35_11": "Pfft, you think telling Mahn's gonna help you? With him around, you'll never get the chance to be Flame Ranger!", "zhuiyuejie_first_35_12": "At least I won't get beat up by you all the time!", "zhuiyuejie_first_35_13": "Do any of you know Mahn?", "zhuiyuejie_first_35_14": "Hey. Where did this weird grown-up with a flying bunny come from...?", "zhuiyuejie_first_35_15": "Mahn's not here, I'm in charge! Wanna play with us? Okay, then you can be a monster!", "zhuiyuejie_first_35_16": "Detected new name entry: \"Bunny.\"", "zhuiyuejie_first_35_17": "Processing speed increased to 150%. Processor temperature: 90℃, 91℃, 92℃...", "zhuiyuejie_first_35_18": "We're not here to play games.", "zhuiyuejie_first_35_20": "Ah!!! It's... it's gonna blow...!", "zhuiyuejie_first_35_21": "Um... Xiangli Yao? You there?", "zhuiyuejie_first_35_22": "I'm here, don't worry. I'm overriding Xiang-LEE's processor. One moment, please.", "zhuiyuejie_first_35_23": "...Recorded. New name entry, \"Bunny.\"", "zhuiyuejie_first_35_24": "Phew. I almost wet my pants...", "zhuiyuejie_first_35_25": "So... You're looking for Mahn, huh?", "zhuiyuejie_first_35_26": "He's not here right now, but if it's important, you can tell me, and I'll pass it on to him, word for word.", "zhuiyuejie_first_35_27": "Pfft. Li's being a show-off again.", "zhuiyuejie_first_35_28": "We haven't seen Mahn for days. No way you can tell him anything.", "zhuiyuejie_first_35_29": "Not true! We're doing one of his favorite plays tomorrow, he'll definitely show up!", "zhuiyuejie_first_35_30": "We did a play yesterday and one before that. Hmph, I don't remember him showing up. Where was he?", "zhuiyuejie_first_35_31": "...", "zhuiyuejie_first_35_32": "Ugh! You suck, Momo!", "zhuiyuejie_first_35_33": "Hee hee hee!", "zhuiyuejie_first_35_34": "Any ideas where I can find Mahn?", "zhuiyuejie_first_35_35": "Well... We usually play together in the city or watch Hero Plays at the theater. Oh... and we have a secret base.", "zhuiyuejie_first_35_36": "Detected. Keyword: Secret base.", "zhuiyuejie_first_35_37": "Can you tell me where it is?", "zhuiyuejie_first_35_38": "Do you think he'll be there?", "zhuiyuejie_first_35_39": "Hmm... Mahn says it's top secret, and we can't tell anyone.", "zhuiyuejie_first_35_40": "Hmm... Maybe. Are you going to go look for him?", "zhuiyuejie_first_35_41": "But Mahn says it's top secret, and we can't tell anyone.", "zhuiyuejie_first_35_42": "I'm here to help him become a great hero.", "zhuiyuejie_first_35_43": "What?! Really?!", "zhuiyuejie_first_35_44": "Um... He did mention before that there's this Flame power growing inside of him, and he's about to become a great hero just like Flame Ranger.", "zhuiyuejie_first_35_45": "Well... I guess you don't look like a bad person, so...", "zhuiyuejie_first_35_46": "Li leans close to your ear and whispers the location of the secret base to you.", "zhuiyuejie_first_35_47": "Appreciate it.", "zhuiyuejie_first_35_48": "Okay, got it.", "zhuiyuejie_first_35_49": "Err... If you do find him, please don't tell him I told you about the secret base.", "zhuiyuejie_first_35_50": "Oh, oh! And remember to tell him to come back and play with us soon.", "zhuiyuejie_first_36_1": "Take this! Flame Punch...!", "zhuiyuejie_first_36_2": "Eek...! Get away from me!", "zhuiyuejie_first_36_3": "A child's voice. Over there!", "zhuiyuejie_first_37_1": "...Whoa, that was rad! How did you do that? You gotta teach me!", "zhuiyuejie_first_37_2": "Um... Thanks for saving me, {Male=mister;Female=miss}.", "zhuiyuejie_first_37_3": "Why are you out here all alone?", "zhuiyuejie_first_37_4": "I... I... It's a secret...", "zhuiyuejie_first_37_5": "Well, you did just save me from that TD so...", "zhuiyuejie_first_37_6": "All right. You can be the only grown-up that I tell.", "zhuiyuejie_first_37_7": "Ahem! I, Mahn, am about to awaken my Forte!", "zhuiyuejie_first_37_8": "Your Forte?", "zhuiyuejie_first_37_9": "Well, you know. In the Hero Plays, every great hero is a Resonator with their own unique, super cool Forte.", "zhuiyuejie_first_37_10": "Some of them are born with it, and some have to journey to distant mountains and secret caves to train all alone.", "zhuiyuejie_first_37_11": "And then—\"After years of training, a Tacet Mark finally appears. Forte awaken.\" Hehe, that's my favorite part!", "zhuiyuejie_first_37_12": "That's why I've been eating all my veggies and going to bed early lately. I want to be ready to spend the whole day at this secret base training.", "zhuiyuejie_first_37_13": "I try to practice every move I can think of from the plays, hoping my Forte will awaken soon. I've been so busy, I haven't even watched any Hero Plays lately.", "zhuiyuejie_first_37_14": "So, has your Forte awakened yet?", "zhuiyuejie_first_37_15": "Um... Not really...", "zhuiyuejie_first_37_16": "But I've come up with a new plan. You know how Flame Ranger gets stronger the more danger he's in? They call it a \"Forte Boost\"!", "zhuiyuejie_first_37_17": "So I thought, why not find a scary monster and try to fight it?", "zhuiyuejie_first_37_18": "So that Tacet Discord just now...", "zhuiyuejie_first_37_19": "Uh... That was an accident... I've no idea where it came from...", "zhuiyuejie_first_37_20": "If I'm gonna a great hero, I have to find an enemy that's even stronger than a TD.", "zhuiyuejie_first_37_21": "That's too dangerous.", "zhuiyuejie_first_37_23": "But... but...", "zhuiyuejie_first_37_24": "Then, you tell me. What should I do to awaken my Forte?", "zhuiyuejie_first_37_25": "Having a Forte is really so important to you?", "zhuiyuejie_first_37_26": "Absolutely, it's a must! Every hero in the plays is a Resonator with a Forte.", "zhuiyuejie_first_37_27": "Becoming a hero means I can protect all my friends. None of us will ever need to be scared again.", "zhuiyuejie_first_37_28": "Besides... being a hero is just the coolest. Every Hero Play, all my friends cheer like crazy for Flame Ranger. I don't plan on being the lame sidekick, no way.", "zhuiyuejie_first_37_29": "You don't need a Forte to be a hero.", "zhuiyuejie_first_37_30": "If you know so much about it... Then what should I do? Tell me, tell me!", "zhuiyuejie_first_37_31": "Exercise more.", "zhuiyuejie_first_37_32": "Get plenty of rest.", "zhuiyuejie_first_37_33": "Eat your vegetables.", "zhuiyuejie_first_37_34": "Ugh. You sound like my mom. Come on, don't treat me like I'm just some kid.", "zhuiyuejie_first_37_35": "I do know... a few warriors. They know firsthand what it means to be a hero.", "zhuiyuejie_first_37_36": "What if I write down some of their quests and daring feats for you? Real heroes, real stories... it might give you some ideas.", "zhuiyuejie_first_37_37": "Wow, really?! Are they even more awesome than the heroes in the plays??", "zhuiyuejie_first_37_38": "When will you show me these stories? I want Li and Momo to see 'em too.", "zhuiyuejie_first_37_39": "Time. Location. Event notification. The Moonlit Fair.", "zhuiyuejie_first_37_40": "(The Moonlit Fair, right in the middle of the festival? It would be the perfect draw for the children in Jinzhou.)", "zhuiyuejie_first_37_41": "(Thankfully, I've still got some time to get everything ready for Mahn's wish before it starts.)", "zhuiyuejie_first_37_42": "How about this? The Moonlit Fair, on the day of the Moon-Chasing Festival. I'll have the stories with me. Pinky promise.", "zhuiyuejie_first_37_43": "YES!! It's a pinky promise, then!", "zhuiyuejie_first_37_44": "Can't wait to see you there!", "Speaker_700039_Name": "Yangyang's Voice", "Speaker_700039_Title": "", "Speaker_700040_Name": "Baizhi's Voice", "Speaker_700040_Title": "", "Speaker_700041_Name": "Zhezhi's Voice", "Speaker_700041_Title": "", "Quest_880000032_ChildQuestTip_880_24": "Go back and find Xiangli Yao", "zhuiyuejie_second_2_1": "Hello? What's up, Chixia?", "zhuiyuejie_second_2_2": "Hey, {PlayerName}! You've been to the Wishing Tree, right? What did you wish for?", "zhuiyuejie_second_2_3": "Did it come tru— Oh wait, it can't be that fast...", "zhuiyuejie_second_2_4": "Just leave it here, Chixia.", "zhuiyuejie_second_2_5": "Gotcha!", "zhuiyuejie_second_2_7": "Still busy with the preparations?", "zhuiyuejie_second_2_8": "Almost finished! It's crazy here with all these people bustling around!", "zhuiyuejie_second_2_9": "You hear the buzz from our side?", "zhuiyuejie_second_2_10": "Need to double-check the procedure. Hmm? Did I just see Madam Magistrate... Was it just me?", "zhuiyuejie_second_2_11": "Sorry! I-I'm so sorry! I didn't mean to bump into you! Ugh, I should've just stayed home to avoid causing trouble.", "zhuiyuejie_second_2_16": "Pretty hectic, isn't it?", "zhuiyuejie_second_2_17": "Indeed.", "zhuiyuejie_second_2_18": "Everyone's really giving their all for this year's Moon-Chasing Festival!", "zhuiyuejie_second_2_19": "Oh, and the Loong Dance performance is happening tonight! Come and watch it with us, {PlayerName}! I've secured the best seat!", "zhuiyuejie_second_2_20": "Sure, I'll join you.", "zhuiyuejie_second_2_21": "Can I say no?", "zhuiyuejie_second_2_22": "Hooray! That's settled then!", "zhuiyuejie_second_2_23": "Seriously? What a pity... Okay then, I'll tell Yangyang and Baizhi you can't make it to the show...", "zhuiyuejie_second_2_24": "Wait, I'm joking!", "zhuiyuejie_second_2_25": "You are? Whew... I thought someone else had beat me to it.", "zhuiyuejie_second_2_26": "We'll be waiting for you then!", "zhuiyuejie_second_2_28": "Before we hang up, anything you wanna say to {PlayerName}, Yangyang?", "zhuiyuejie_second_2_29": "Me? But I'm not ready...", "zhuiyuejie_second_2_30": "Okay, erm... How're you doing today, {PlayerName}?", "zhuiyuejie_second_2_31": "I'm looking forward to enjoying the Moonlit Fair with you tonight.", "zhuiyuejie_second_2_32": "And you, Baizhi?", "zhuiyuejie_second_2_33": "...", "zhuiyuejie_second_2_34": "Please come early if possible.", "zhuiyuejie_second_2_35": "People have been preparing for the Moonlit Fair for many weeks.", "zhuiyuejie_second_2_36": "{PlayerName}, I just sent the coordinates to your Terminal! See you there!", "zhuiyuejie_second_2_37": "Thanks. Can't wait for tonight.", "zhuiyuejie_second_2_38": "Haha, get ready to be blown away!", "zhuiyuejie_second_3_1": "Hmm... Are we not going to that restaurant, then?", "zhuiyuejie_second_3_2": "Let's eat there with Yangyang and the others later.", "zhuiyuejie_second_3_3": "Yay! ...Wait!", "zhuiyuejie_second_3_4": "Isn't that...", "zhuiyuejie_second_3_5": "Hello, {PlayerName}. Can you come to the Moontree Lodge?", "zhuiyuejie_second_3_6": "Hey, you done deciphering that fourth wish?", "zhuiyuejie_second_3_7": "Yes. As I suspected, Patty's malfunction was caused by something else.", "zhuiyuejie_second_3_8": "Understood. I'll be right there.", "zhuiyuejie_second_3_9": "Thank you. I'll see you in the usual spot.", "zhuiyuejie_second_3_10": "I smell something delicious! It's the real deal for my empty tummy, I just know it!", "zhuiyuejie_second_4_1": "More trouble to solve eh? Wait... didn't you just promise Yangyang we'd hang out tonight?", "zhuiyuejie_second_4_2": "Yeah, I did. Let's go handle it quickly so we can still make it on time.", "zhuiyuejie_second_52_1": "Are you alright? It's not uncommon to feel a bit queasy after leaving a Sonoro Sphere.", "zhuiyuejie_second_52_2": "I'm fine. Not feeling off at all.", "zhuiyuejie_second_52_3": "Sonoro Spheres? More like my playground.", "zhuiyuejie_second_52_4": "I'm glad to hear that.", "zhuiyuejie_second_52_5": "How's Patty?", "zhuiyuejie_second_52_6": "Given the situation is now under control, it should be fine. I will check on Patty, just to be safe.", "zhuiyuejie_second_52_7": "(He might need some time alone to process what just happened...)", "zhuiyuejie_second_52_9": "Don't worry about me, {PlayerName}. I can handle the rest myself. It's just a quick checkup on Patty.", "zhuiyuejie_second_52_10": "Go join the celebration down the mountain. Remember those kids you promised to meet up with? They must be waiting for you.", "zhuiyuejie_second_52_11": "Besides, I need some time to prepare a small gift for you, as thanks. I'll... catch up with you later.", "zhuiyuejie_second_52_12": "See you later.", "Activity_100600003_Title_0": "Carnival in Slumberland", "Activity_100600003_Desc": "As you descend into the depths of dreams in Somnoire, you encounter countless good and bad dreams intertwined in chaos, where your friends also appear. On a quest to uncover the mastermind behind the chaos, you meet \"It\"—the fear you once faced...", "TimePointRewardActivity_RewardDesc01": "Sign in", "TimePointRewardActivity_RewardDesc02": "Available", "TimePointRewardActivity_RewardDesc03": "Collected", "TimePointRewardActivity_TimeDesc01": "{0}/{1}", "LevelPlay_313700023_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700023_ChildQuestTip_313_4": "Defeat the enemies", "LevelPlay_313700023_ChildQuestTip_313_5": "", "LevelPlay_313700023_ChildQuestTip_313_6": "", "LevelPlay_313700023_ChildQuestTip_313_7": "Leave Somnoire", "LevelPlay_313700023_GeneralFloatingTipMainText_313_1": "Enemies' ATK has greatly increased!", "LevelPlay_313700023_LevelPlayName_313_2": "", "LevelPlay_313700023_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700024_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700024_ChildQuestTip_313_4": "Defeat the enemies", "LevelPlay_313700024_ChildQuestTip_313_5": "", "LevelPlay_313700024_ChildQuestTip_313_6": "", "LevelPlay_313700024_ChildQuestTip_313_7": "Leave Somnoire", "LevelPlay_313700024_GeneralFloatingTipMainText_313_1": "Enemies' ATK has greatly increased!", "LevelPlay_313700024_LevelPlayName_313_2": "", "LevelPlay_313700024_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700025_ChildQuestTip_313_8": "Defeat the enemies", "LevelPlay_313700025_ChildQuestTip_313_9": "", "LevelPlay_313700025_ChildQuestTip_313_11": "", "LevelPlay_313700025_ChildQuestTip_313_12": "", "LevelPlay_313700025_ChildQuestTip_313_13": "Talk with the Strange White Cat", "LevelPlay_313700025_ChildQuestTip_313_14": "Talk to the Ivory Gatekeeper", "LevelPlay_313700025_ChildQuestTip_313_15": "Proceed to the next Memory Zone", "LevelPlay_313700025_GeneralFloatingTipMainText_313_2": "Enemies' ATK has greatly increased!", "LevelPlay_313700025_LevelPlayName_313_3": "", "LevelPlay_313700025_ReachChallengeMainText_313_2": "Challenge completed", "Activity_2006_Title": "Feilian Beringal", "UnLockNewVisionQuality": "New Rarity Unlocked", "UnLockNewVisionSkin": "New Phantom Echo Unlocked", "WeaponConf_21020016_ObtainedShowDescription": "Forged from the very essence and feathers of a legendary bird, this weapon blazes with an intensity that bathes the world in its luminous glow. With each fiery surge, it consumes all in its path, leaving nothing but ashes in its wake.", "WeaponConf_21020016_TypeDescription": "Weapon", "PrefabTextItem_3863063427_Text": "Proceed to Trial", "Quest_880000032_ChildQuestTip_880_26": "", "Quest_880000032_ChildQuestTip_880_27": "", "Quest_880000032_ChildQuestTip_880_28": "", "Quest_880000032_ChildQuestTip_880_29": "", "Quest_880000032_QuestScheduleMainTitle_880_1": "Moonlit Fair Begins", "Quest_880000032_QuestScheduleSubTitle_880_4": "Talk to Zhezhi", "Quest_145000004_ChildQuestTip_145_260": "Return to the beach", "LevelPlay_313700025_ChildQuestTip_313_16": "Interact with the contraption", "LevelPlay_313700026_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700026_ChildQuestTip_313_3": "", "LevelPlay_313700026_ChildQuestTip_313_4": "", "LevelPlay_313700026_ChildQuestTip_313_5": "", "LevelPlay_313700026_ChildQuestTip_313_6": "Talk with the Strange White Cat", "LevelPlay_313700026_ChildQuestTip_313_7": "Talk to the Ivory Gatekeeper", "LevelPlay_313700026_ChildQuestTip_313_8": "Interact with the contraption", "LevelPlay_313700026_ChildQuestTip_313_9": "Proceed to the next Memory Zone", "LevelPlay_313700026_GeneralFloatingTipMainText_313_1": "Enemies' ATK has greatly increased!", "LevelPlay_313700026_LevelPlayName_313_2": "", "LevelPlay_313700026_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_131000073_ChildQuestTip_131_63": "", "ConfirmBox_189_Title": "Note", "ConfirmBox_189_Content": "Out of date driver detected. Please update to the latest driver version for optimal graphics and performance.", "Activity_102000001_Desc": "Special thank-you gifts for Rovers across the world!", "Activity_102000001_Title": "Gifts of Gratitude", "Side_CFYW_5_1": "H-here we are... This should be the location mentioned by the herb collector.", "Side_CFYW_5_2": "Let's investigate the surroundings. Look, I've got a camera. I'll make sure to take pictures of anything unusual!", "zhuiyuejie_second_53_13": "Mr. Rabbit said you're tough and will be okay. He told us not to worry about you.", "zhuiyuejie_second_53_14": "But... Come on, there's no way we wouldn't worry! How can people just disappear? My mom said it only happens in hero plays.", "zhuiyuejie_second_53_15": "So you've been waiting for me all this time?", "zhuiyuejie_second_53_16": "Yeah! We had a plan! If anything went wrong, our boss and Momo would run super fast downhill to get help from the grown-ups.", "zhuiyuejie_second_53_17": "And I'll keep watch in case anything goes down. My eyes don't miss a thing!", "zhuiyuejie_second_53_18": "Thank you.", "zhuiyuejie_second_53_19": "You show the footage recorded in the Sonoro Sphere to the children.", "zhuiyuejie_second_53_20": "Hm? The hero in this video... is that you?", "zhuiyuejie_second_53_21": "{PlayerName}... This name sounds so familar.", "zhuiyuejie_second_53_22": "That's awesomel! No wonder you beat that monster with only a few moves! You're a true hero!", "zhuiyuejie_second_53_23": "And the guy fighting with you is incredible! I don't recognize him, but his mecha arm looks SO COOL!", "zhuiyuejie_second_53_24": "I want to be just like you! But... I don't know how to use Forte... or what it takes to be a hero...", "zhuiyuejie_second_53_25": "Huh?", "zhuiyuejie_second_53_26": "Despite wanting to go to the Moonlit Fair, you chose to stay here and protect us.", "zhuiyuejie_second_53_27": "You walked the walk, sacrificing your own enjoyment for the sake of others.", "zhuiyuejie_second_53_28": "This is exactly what the Flame Ranger would do.", "zhuiyuejie_second_53_29": "I see...", "zhuiyuejie_second_53_30": "A-are you saying that... We are the Flame Rangers now?", "zhuiyuejie_second_53_31": "Just like me and my \"mecha-arm\" partner.", "zhuiyuejie_second_53_32": "So, I'm a hero now... and I have my hero squad, with Li, Momo, and Mr. Rabbit! The Moontree Lodge really made my wish come true!", "zhuiyuejie_second_53_33": "Hehe! Thanks, {PlayerName}!", "zhuiyuejie_second_53_34": "Boss, look! {Male=He;Female=She}'s back!", "zhuiyuejie_second_53_35": "Mahn? Why are you kids here?", "zhuiyuejie_second_53_36": "Well... the Moonlit Fair was starting, but we saw you were busy with something else... so we...", "zhuiyuejie_second_53_37": "We followed you up the mountain and saw you chatting with someone, and then, poof! You two just vanished into thin air.", "zhuiyuejie_second_53_38": "We tried to ask for help, but all we found was a rabbit robot.", "zhuiyuejie_second_53_39": "Hehe, you're welcome. Since you're safe now, can you show us... the hero play you mentioned earlier?", "zhuiyuejie_second_53_40": "Hero {PlayerName}, reporting for duty.", "zhuiyuejie_second_53_41": "Oh! I know! Grandpa told me you are the hero who saved Jinzhou!", "zhuiyuejie_second_53_42": "I think you're already a hero.", "zhuiyuejie_second_53_43": "Yes. With your swift feet and keen eyes, you'd make a formidable team, ready to face any challenge together.", "zhuiyuejie_second_54_35": "I can't even get in, let alone find what I need...", "zhuiyuejie_second_54_36": "Have you seen Xiangli Yao's room? It's a perfect example of \"order out of disorder.\" I learned it from the genius.", "zhuiyuejie_second_54_37": "And you always find things no matter where I leave them. Man, you know my room better than I do.", "zhuiyuejie_second_54_38": "Well, can't deny it...", "zhuiyuejie_second_54_39": "Are you here for the Moonlit Fair too?", "zhuiyuejie_second_54_40": "Yes, our colleague Zhixiu organized this event called \"Swim, Gulpuff, Swim.\" We're here to show support. Plus, Shifan never misses Tacet Discord events.", "zhuiyuejie_second_54_41": "Haha, you know me. Zhixiu's interested in those monsters too. Should we invite her to join our research? More brains, better ideas.", "zhuiyuejie_second_54_42": "Let's get the creative juices flowing!", "zhuiyuejie_second_54_43": "Glad to hear you're having fun.", "zhuiyuejie_second_54_44": "Thanks! Happy Moon-Chasing Festival!", "zhuiyuejie_second_54_45": "Oh, hey. Good to see you again.", "zhuiyuejie_second_54_46": "Hello.", "zhuiyuejie_second_54_47": "Thanks to you, Jiuli and I can restart our Tacet Discord research. With our past experience, I'm sure we'll get better results this time.", "zhuiyuejie_second_54_48": "We've been busy moving the equipment to our new lab.", "zhuiyuejie_second_54_49": "Speaking of that, can you please clean your room? Only been a few days and it's a mess already. Piled high with papers, devices, and take-out...", "zhuiyuejie_second_54_50": "Happy Moon-Chasing Festival!", "zhuiyuejie_second_55_46": "Packaging. I wrapped the pastry up to keep the warmth. It'll taste better...", "zhuiyuejie_second_55_47": "Please have a bite, Mrs. Heying, I made this myself. And this one's for you, Shangyun.", "zhuiyuejie_second_55_48": "Thank you, dear.", "zhuiyuejie_second_55_49": "Mr. Xiuyuan made this pastry for us during previous Moon-Chasing Festivals...", "zhuiyuejie_second_55_50": "...Yes, I really liked it, so I asked him for the recipe.", "zhuiyuejie_second_55_51": "But... My son never learned to cook... When did he make this for you?", "zhuiyuejie_second_55_52": "He could make a feast out of even the simplest ingredients. That's how good he was!", "zhuiyuejie_second_55_53": "Cooking's not that hard. I can do it too.", "zhuiyuejie_second_55_54": "Shall I make a meal for you when I get some leave, Mrs. Heying?", "zhuiyuejie_second_55_55": "(Mrs. Heying's not alone. It's good to see.)", "zhuiyuejie_second_55_56": "I made it! Whew.", "zhuiyuejie_second_55_57": "No rush, child. Take a breath.", "zhuiyuejie_second_55_58": "What took you so long, Wenyu?", "zhuiyuejie_second_55_59": "He learned it in the military. At first, the food he made was... um, average, but he got better over time.", "zhuiyuejie_second_55_60": "Thank you, thank you...", "zhuiyuejie_second_56_1": "You are... Whoaahh! Sorry, I couldn't see you! My glasses were smudged...", "zhuiyuejie_second_56_2": "A-Are you... still looking for that researcher named \"Xiaosheng\"? I asked around but... no luck...", "zhuiyuejie_second_56_3": "I'm so sorry for being so useless... I... I can ask more people if you want!", "zhuiyuejie_second_56_4": "Y-You can pick any of my paintings, as an apology? Please choose one, I insist...", "zhuiyuejie_second_56_5": "It's okay. I've already found Xiaosheng.", "zhuiyuejie_second_56_6": "Thank you, but I've already found Xiaosheng.", "zhuiyuejie_second_56_7": "Really? Whew... That's good to know...", "zhuiyuejie_second_56_8": "What are you doing here?", "zhuiyuejie_second_56_9": "I'm painting...", "zhuiyuejie_second_56_10": "The view's nice indeed.", "zhuiyuejie_second_56_11": "Yeah, lots of people. I can see all of Taoyuan Vale from here.", "zhuiyuejie_second_56_12": "What do you want to draw?", "zhuiyuejie_second_56_13": "Um... I guess it's everyone down there... I'm not good with people, but... their smiles make me feel warm inside too.", "zhuiyuejie_second_56_14": "It's like... when I pick up a paintbrush... the warmth just spreads through me.", "zhuiyuejie_second_56_15": "Looking forward to your stunning artwork.", "zhuiyuejie_second_56_16": "S-stunning... No, you flatter me. It's not that good... just average...", "Entity_bc5ac7b62a1ec0acd5e66ab196b22da4397371f8fe974fe7fcf90682147224de": "Unlocked after completing Side Quest “Tactical Simulacra”.", "Quest_145000004_ChildQuestTip_145_263": "", "Quest_145000004_ChildQuestTip_145_264": "Take the elevator and leave the Error Cell", "QuestChapter_10_ActName": "To the Shore's End", "QuestChapter_10_ChapterName": "Jinzhou Rising", "QuestChapter_10_ChapterNum": "Black Shores I", "QuestChapter_10_SectionNum": "Act VIII", "Entity_0879b22d78b9bb5a6d5b577c6d363bcd65523aae0a5334835bd4ac3c58b0007a": "", "Entity_331a8e8d98cc4170df41a7deb2aad08ed0bc3771d117ded88f0525af9255a9ec": "", "Entity_899a21621ca222d47548dfb2ccc2f21cbb69bb383eadd26e7586612c7afa3742": "", "LongShanTask_206_TaskName": "Activate the Nexus Tower in Hongzhen", "Quest_880000015_ChildQuestTip_880_30": "Go to the Wishing Stall", "Quest_880000021_ChildQuestTip_880_30": "Complete the Moon Shooter challenge", "Chengxiaoshan_main_1_1_267_1": "Lady Xinyi, Madam Magistrate has returned.", "Chengxiaoshan_main_1_1_268_1": "Greetings, Madam Magistrate.", "Chengxiaoshan_main_1_1_269_1": "Honored to be in your presence, Magistrate Jinhsi.", "zhuiyuejie_first_25_1": "Wish. Choose...", "zhuiyuejie_first_25_2": "Another one of those sad wishes...", "zhuiyuejie_first_25_3": "Are they wishing for an answer?", "zhuiyuejie_first_25_4": "Hmm, this wish does bear some similarities to the one written by Shifan.", "zhuiyuejie_first_25_5": "This shows that, just like Shifan, the woman who wrote this wish is desperate for help. We need to consider this carefully.", "zhuiyuejie_first_25_6": "Their questions might not reflect their deepest wishes, and it's not our place to answer them. It's sad that she seems to be in the same place that Shifan was...", "zhuiyuejie_first_25_7": "But they both wanted help. That is why they made these wishes.", "zhuiyuejie_first_25_8": "So aside from helping her make a choice, there are other factors we must consider.", "zhuiyuejie_first_25_9": "The problem that led their wish?", "zhuiyuejie_first_25_10": "Indeed. The wish shows a struggle between her longing and a promise she made to her son.", "zhuiyuejie_first_25_11": "She speaks of \"another world,\" likely hinting her child has passed away, leaving her alone with nobody to care for her.", "zhuiyuejie_first_25_12": "We can't draw a conclusion solely based on words alone. I'm curious as to what drove her to write these words.", "zhuiyuejie_first_25_13": "Heying and her son... What's their story? What promise did they share?", "zhuiyuejie_first_25_14": "What is it, {PlayerName}? Is there something on your mind?", "zhuiyuejie_first_25_15": "No, nothing. It's just that... Is it really for us to take on a wish tied to life and death?", "zhuiyuejie_first_25_16": "She knows the pain of separation from a loved one better than anyone else. If we handle this wrong, it might...", "zhuiyuejie_first_25_17": "So that's what you're worried about. It seems what Baizhi said about you is true. You do have a gentle soul.", "zhuiyuejie_first_25_18": "Ever thought about becoming the mysterious wish granter of Moontree Lodge yourself?", "zhuiyuejie_first_25_19": "You're right to be concerned, but... the Moontree Lodge's very existence is to have every wish be heard.", "zhuiyuejie_first_25_20": "Ignoring people's pain isn't right. Besides, we're not trying to force Mrs. Heying to make a choice.", "zhuiyuejie_first_25_21": "Our role is to listen, understand, and reflect. Ultimately, the choice lies in Mrs. Heying's hands.", "zhuiyuejie_first_25_22": "But it's getting late. Let me know when you're ready for our next task.", "zhuiyuejie_first_25_23": "Let's go...", "zhuiyuejie_first_25_24": "I need to think about it.", "zhuiyuejie_first_26_1": "Ah {PlayerName}, are you ready for our next task?", "zhuiyuejie_first_26_2": "Let's go...", "zhuiyuejie_first_26_3": "I need to think about it.", "zhuiyuejie_first_28_1": "What was that about?", "zhuiyuejie_first_28_2": "Hehe...It was just a little trick to get Mrs. Heying to join us at the Lodge. You probably sensed it after hearing her story.", "zhuiyuejie_first_28_3": "The promise between Mrs. Heying and her son wasn't just about seeing his wish granted but about finding peace in her life.", "zhuiyuejie_first_28_4": "In her grief, Mrs. Heying overlooked what her son truly wished for.", "zhuiyuejie_first_28_5": "His wish for his mother represents not just life's simple joys, but also the courage to keep living.", "zhuiyuejie_first_28_6": "Though I can't say for certain, the Moonlit Fair in Taoyuan Vale holds the dreams of many.", "zhuiyuejie_first_28_7": "Perhaps there's something her son wanted her to see, a reason to embrace life.", "zhuiyuejie_first_28_8": "Heh, how are you youngsters falling behind an old lady? Come on, I'm waitin' on ya!", "zhuiyuejie_first_28_9": "I believe he wanted her to see Jinzhou uniting to defeat the Threnodian and the joy and security he sacrificed himself to safeguard.", "zhuiyuejie_first_7_2": "It's... acting a bit strangely.", "zhuiyuejie_first_7_3": "Ah, it looks like one of those robots from the Moontree Lodge. One of its parts must be broken.", "zhuiyuejie_first_7_4": "Where can I find this Moontree Lodge?", "zhuiyuejie_first_7_5": "It's like the wishing well under the Wishing Tree. People toss their hopes and dreams in there, and poof! Before you know it, someone makes them come true.", "zhuiyuejie_first_7_6": "You can even say it's part of the Wishing Tree, but wishes made at the lodge are more... public. It's up to the wisher if they want to share.", "zhuiyuejie_first_7_7": "Anyhow, I saw that robot hovering around there earlier. Maybe that's where you should start your search.", "zhuiyuejie_first_7_8": "Thank you.", "Quest_125000121_ChildQuestTip_125_24": "Check the Tutorials for Information on the Photonvault and the Photon Barrier", "LevelPlay_136000102_ChildQuestTip_136_2": "", "LevelPlay_136000102_ChildQuestTip_136_3": "", "LevelPlay_136000102_LevelPlayName_136_2": "", "Quest_880000017_ChildQuestTip_880_35": "Go to the target area", "Quest_880000017_ChildQuestTip_880_36": "Defeat the target Tacet Discords and collect Echo data", "Moonfiesta_UP1": "Wish Earnings Bonus Up", "Moonfiesta_UP2": "Bonus Wish Tags", "Moonfiesta_UP3": "Preparation Credit Cost Down", "HelpText_84_Title": "About Gifts of Gratitude Event", "HelpText_84_Content": "[About]\nWe have prepared awesome rewards as our thank you to Rovers from across the world for your support.\nYou may claim your rewards once the event goes live.\n\n[Eligibility]\nReach Union Level 8.\n\n[Event Rules]\nRewards for this event will be distributed in three stages, each stage will unlock on the specified date (server time 04:00).\nPlease note that rewards for this event will NOT be reissued via in-game mail once the event ends. Please keep in the the event duration and claim the rewards before the end of the event.", "LevelPlay_313900011_ChildQuestTip_313_23": "Defeat the enemy", "Entity_5e94bfcdb8b5c56b93c6f5c5a1010d4de1b4029c07333327d67ef79d9d76d43d": "Take a break", "Entity_6693313da3881d0d2f3e617952202f75a91ceada0acc035964100de8c9a5e30b": "Proceed to the \"dream\"", "Entity_b9ccc8d6190b096da3f82e10250589fbff5c9e140f503638df11de234dad17be": "Proceed to the Final Fight", "Entity_f7cf46739873c0cd4dc17503d4cd297366145cc68a26f375d5551e094152bfb1": "Proceed to the unknown", "LevelPlay_131000073_ChildQuestTip_131_64": "", "Skill_1002109_MultiSkillDescribe_1.1": "When nearby Resonators in the party activate Changli's Outro Skill, their Fusion DMG is Amplified by {0} and Resonance Liberation Amplified by {1} for {2}s or until they are switched out.", "Rogue_SkillTree_313_Desc": "Increase ATK by 30% in Depths of Illusive Realm.", "Rogue_SkillTree_314_Desc": "Increase Crit. Rate by 20% in Depths of Illusive Realm: Carnival in Slumberland. Any excess Crit. Rate will be converted to Crit. DMG at a 1:1 ratio.", "Rogue_SkillTree_315_Desc": "", "Rogue_SkillTree_316_Desc": "", "Rogue_SkillTree_313_Title": "ATK Up", "Rogue_SkillTree_314_Title": "Blessing of Dreams", "Rogue_SkillTree_315_Title": "", "Rogue_SkillTree_316_Title": "", "LevelPlay_6700002_LevelPlayName_6_2": "", "Quest_125000122_ChildQuestTip_125_23": "", "Flow_6700002_19": "I'm really sorry, {PlayerName}, but you can only play Hsin's Fortuity once every day.", "Flow_6700002_22": "Oh, it's the waning moon. This is unfortunate, but I've also prepared some commemorative gifts. Here you go!", "Flow_6700002_23": "Waiting for results...", "Flow_6700002_24": "Waiting for results...", "Flow_6700002_25": "Oh, it's actually the waxing moon. {PlayerName}, congratulations on winning the grand prize. Here's your reward!", "ErrorCode_200335_Text": "Request parameter error.", "ErrorCode_200336_Text": "Stage configuration not found.", "ErrorCode_200337_Text": "Event already ended.", "ErrorCode_200338_Text": "Event data not found.", "ErrorCode_200339_Text": "Completion data not found.", "ErrorCode_200340_Text": "Reward already claimed.", "ErrorCode_200341_Text": "Reward eligibility not met.", "ErrorCode_200342_Text": "Reward already claimed.", "ErrorCode_200343_Text": "Reward eligibility not met.", "ErrorCode_200344_Text": "Reward configuration not found.", "ErrorCode_200345_Text": "Unable to use Echoes in this instance.", "ErrorCode_200346_Text": "Echo already selected.", "ErrorCode_200347_Text": "Echo not selected.", "ErrorCode_200348_Text": "Stage not available yet.", "ErrorCode_200349_Text": "Stage locked.", "Quest_880000017_QuestAliasName_880_2": "Wish Upon the Moon I: Cry of the Soul", "Quest_880000021_QuestAliasName_880_1": "Wish Upon the Moon II: The Elder's Promise", "Quest_880000025_QuestAliasName_880_1": "Wish Upon the Moon III: Dreaming of Heroism", "Quest_880000032_QuestAliasName_880_1": "Wish Upon the Moon IV: Swan Song", "Quest_880000032_QuestScheduleSubTitle_880_5": "Meet up with Xiangli Yao as promised after exploring Taoyuan Vale", "LevelPlay_14000049_ChildQuestTip_14_9": "", "LevelPlay_14000049_ChildQuestTip_14_10": "", "LevelPlay_123700000_ChallengeFailMainText_123_1": "\"Swim, Gulpuff, Swim\" failed", "LevelPlay_123700000_ChildQuestTip_123_2": "", "LevelPlay_123700000_ChildQuestTip_123_3": "", "LevelPlay_123700000_ChildQuestTip_123_6": "", "LevelPlay_123700000_LevelPlayName_123_2": "", "LevelPlay_123700000_ReachChallengeMainText_123_1": "\"Swim, Gulpuff, Swim\" completed", "Activity_101700001_Title": "By Moon's Grace", "Activity_101700002_Title": "By Moon's Grace: Summary", "Entity_211329b02f7d7e0fdeac8462eb6f3fff60776731a436e072e9298221ea851215": "\"Swim, Gulpuff, Swim\" Device", "LevelPlay_136000104_ChildQuestTip_136_3": "", "LevelPlay_136000104_ChildQuestTip_136_4": "", "LevelPlay_136000104_LevelPlayName_136_3": "", "LevelPlay_136000104_MonsterGroupName_136_1": "Cyclone Swarm", "LevelPlay_136000104_MonsterGroupName_136_2": "Cyclone Swarm", "LevelPlay_141000012_ChildQuestTip_662_12": "", "LevelPlay_141000012_ChildQuestTip_662_13": "", "LevelPlay_141000012_ChildQuestTip_662_14": "", "TunlongzhuTips_1_Description": "Unlocked after completing the Exploration Quest \"Glorious Loong's Pearl\"", "TunlongzhuTips_1_Title": "Tips", "LevelPlay_123700000_QuestScheduleMainTitle_123_1": "Collect enough lanterns and reach the end within the time limit", "LevelPlay_123700000_QuestScheduleSubTitle_123_1": "Lanterns Collected: ({q_count}/10)", "LevelPlay_146000056_ChildQuestTip_141_1": "", "LevelPlay_146000056_ChildQuestTip_141_2": "", "LevelPlay_146000056_ChildQuestTip_141_3": "", "LevelPlay_146000056_ChildQuestTip_141_4": "", "LevelPlay_146000056_ChildQuestTip_141_5": "", "LevelPlay_146000056_ChildQuestTip_141_6": "", "LevelPlay_146000056_ChildQuestTip_141_7": "", "LevelPlay_146000056_ChildQuestTip_141_8": "", "LevelPlay_146000056_ChildQuestTip_141_9": "", "LevelPlay_146000056_ChildQuestTip_141_10": "", "LevelPlay_146000056_ChildQuestTip_141_11": "", "LevelPlay_146000056_ChildQuestTip_141_12": "", "LevelPlay_146000056_ChildQuestTip_141_13": "", "LevelPlay_146000056_ChildQuestTip_141_14": "", "LevelPlay_146000056_ChildQuestTip_141_15": "", "LevelPlay_146000056_ChildQuestTip_141_16": "", "LevelPlay_146000056_ChildQuestTip_141_17": "", "LevelPlay_146000056_ChildQuestTip_141_18": "", "LevelPlay_146000056_ChildQuestTip_141_19": "", "LevelPlay_146000056_ChildQuestTip_141_20": "", "LevelPlay_146000056_ChildQuestTip_141_21": "", "LevelPlay_146000056_ChildQuestTip_141_22": "", "LevelPlay_146000056_ChildQuestTip_141_23": "", "LevelPlay_146000056_ChildQuestTip_141_24": "", "LevelPlay_146000056_ChildQuestTip_141_25": "", "LevelPlay_146000056_ChildQuestTip_141_26": "", "LevelPlay_146000056_ChildQuestTip_141_27": "", "LevelPlay_146000056_InteractContent_141_1": "Inspect", "LevelPlay_146000056_InteractContent_141_2": "Inspect", "LevelPlay_146000056_InteractContent_141_3": "Inspect", "LevelPlay_146000056_InteractContent_141_4": "Inspect", "LevelPlay_146000056_InteractContent_141_5": "Inspect", "LevelPlay_146000056_InteractContent_141_6": "Inspect", "LevelPlay_146000056_InteractContent_141_7": "Inspect", "LevelPlay_146000056_InteractContent_141_8": "Inspect", "LevelPlay_146000056_InteractContent_141_9": "Inspect", "LevelPlay_146000056_InteractContent_141_10": "Inspect", "LevelPlay_146000056_InteractContent_141_11": "Inspect", "LevelPlay_146000056_InteractContent_141_12": "Inspect", "LevelPlay_146000056_InteractContent_141_13": "Inspect", "LevelPlay_146000056_InteractContent_141_14": "Inspect", "LevelPlay_146000056_InteractContent_141_15": "Inspect", "LevelPlay_146000056_InteractContent_141_16": "Inspect", "LevelPlay_146000056_InteractContent_141_17": "Inspect", "LevelPlay_146000056_InteractContent_141_18": "Inspect", "LevelPlay_146000056_InteractContent_141_19": "Inspect", "LevelPlay_146000056_InteractContent_141_20": "Inspect", "LevelPlay_146000056_InteractContent_141_21": "Inspect", "LevelPlay_146000056_InteractContent_141_22": "Inspect", "LevelPlay_146000056_InteractContent_141_23": "Inspect", "LevelPlay_146000056_InteractContent_141_24": "Inspect", "LevelPlay_146000056_InteractContent_141_25": "Inspect", "LevelPlay_146000056_InteractContent_141_26": "Inspect", "LevelPlay_146000056_InteractContent_141_27": "Inspect", "LevelPlay_139000001_ChildQuestTip_139_69": "Wait for stage 3", "LevelPlay_139000001_ChildQuestTip_139_74": "Bear witness to Pascar's final words", "LevelPlay_136000101_ChildQuestTip_136_4": "", "LevelPlay_136000101_ChildQuestTip_136_5": "", "LevelPlay_136000101_LevelPlayName_136_3": "", "Quest_880000017_InteractContent_880_8": "Talk", "Entity_bbe5bc4a74cdcc153950d91c0578a7fec3d4e3f0bac86706ffdcae4696bf4f39": "Firework", "LevelPlay_136000105_ChildQuestTip_136_2": "", "LevelPlay_136000105_ChildQuestTip_136_3": "", "LevelPlay_136000105_LevelPlayName_136_2": "", "LevelPlay_136000105_MonsterGroupName_136_1": "Tambourine Duo", "LevelPlay_136000105_MonsterGroupName_136_2": "Tambourine Duo", "zhuiyuejie_first_8_1": "The Moontree Lodge... Might as well drop by if it's at the Wishing Tree.", "Side_WGST_1_1": "Oh hey! Didn't even see you coming. I was too caught up in watching Slowy.", "Side_WGST_1_2": "One step, two steps… Slowly, slowly…", "Side_WGST_1_3": "Slowy?", "Side_WGST_1_4": "Yeah, see this little turtle right next to me? That's Slowy. Been my companion for quite a while.", "Side_WGST_1_5": "Just strolling along, nice and slow…", "Side_WGST_1_6": "I'm here, just chilling and watching Slowy, while it's here, taking in the scenery. We're always together, but we don't bother each other.", "Side_WGST_1_7": "I don't really get why it doesn't give me any trouble. Maybe we just get along pretty well…?", "Side_WGST_1_8": "But, you know, watch out for the other turtles around here. They're not as friendly as Slowy.", "LevelPlay_34700000_ChildQuestTip_34_1": "", "LevelPlay_34700000_ChildQuestTip_34_2": "", "LevelPlay_34700000_LevelPlayName_34_1": "", "Event_WWQH_35_1": "You're here just in time. The cargo truck made it to Port Gunchao in one piece, but it broke down completely shortly afterwards.", "Event_WWQH_35_2": "Here's your pay for today. You keep that momentum rolling for tomorrow, all right?", "LevelPlay_313700023_ChildQuestTip_313_9": "", "InstanceDungeonEntrance_1002_Name": "Ashened Gallery", "InstanceDungeon_1002_MapName": "Ashened Gallery", "InstanceDungeonEntrance_1002_Description": "The distorted copy of the painting has created a realm of illusion through the artist's Forte. Her deeply rooted negative emotions have corroded its colors and brought powerful Tacet Discords to life.", "InstanceDungeon_1002_DungeonDesc": "The distorted copy of the painting has created a realm of illusion through the artist's Forte. Her deeply rooted negative emotions have corroded its colors and brought powerful Tacet Discords to life.", "Entity_d709f058d787eb2b62f938dab59964e26e098bfa1f3ad374d4d4556e41eaa368": "Hoverdroid", "PrefabTextItem_3267988392_Text": "Details", "PrefabTextItem_150755286_Text": "Owned:", "Energy_Title": "Description", "Energy_Text": "Owned:", "Energy_Number": "{0}/{1}", "ItemInfo_50006_AttributesDescription": "Use to redeem a free chance of Giveback Custom Convene", "ItemInfo_50006_BgDescription": "Obtained via in-game mail. Use to redeem a free chance to Convene a 5-Star Standard Resonator of your choice in the Giveback Custom Convene. Thank you for choosing to stay with us on the journey forward.", "ItemInfo_50006_Name": "Voucher of Reciprocal Tides", "ItemInfo_50006_ObtainedShowDescription": "Obtained via in-game mail. Use to redeem a free chance to Convene a 5-Star Standard Resonator of your choice in the Giveback Custom Convene. Thank you for choosing to stay with us on the journey forward.", "LevelPlay_136900111_QuestScheduleMainTitle_136_1": "Reach the peak of the cliff ahead in time", "Activity_100105523_Title": "Do Echoids Dream of Electric Sheep?", "Activity_100105523_Desc": "You found Cosmos, Encore's wooly companion, by a mysterious gate. Some kind of test seems to be running behind the gate and it needs your assistance.\nDuring the test, Cosmos will provide Echoids to significantly boost Resonators' combat power.\nYou can complete the task with your friends.", "InstanceDungeonEntrance_8170_Name": "Do Echoids Dream of Electric Sheep?", "InstanceDungeonEntrance_8170_Description": "You found Cosmos, Encore's wooly companion, by a mysterious gate. Some kind of test seems to be running behind the gate and it needs your assistance.\nDuring the test, Cosmos will provide Echoids to significantly boost Resonators' combat power.\nYou can complete the task with your friends.", "InstanceDungeon_8171_Name": "Hypnotic Image", "InstanceDungeon_8172_Name": "Light Sleep", "InstanceDungeon_8173_Name": "Languid Frequency", "InstanceDungeon_8174_Name": "Altered Rhythm", "InstanceDungeon_8175_Name": "Sinister Empathy", "InstanceDungeon_8176_Name": "Daylit Mirage", "InstanceDungeon_8171_Description": "A gate leading to the world of dreams, where lambs can be seen jumping over a fence one after another, making you feel drowsy.\nPlease protect the experimental device and help Cosmos complete the test.", "InstanceDungeon_8172_Description": "Even with your eyes closed, you can still hear the sounds around you. This might be what people call neurasthenia.\nPlease protect the experimental device and help Cosmos complete the test.", "InstanceDungeon_8173_Description": "As time slows down, the light waves are stretched out—perhaps therein lies the ultimate answer to the universe.\nPlease protect the experimental device and help Cosmos complete the test.", "InstanceDungeon_8174_Description": "In the darkness, someone exclaims, \"People don't understand destiny, and that's why I have made myself destiny.\"\nPlease protect the experimental device and help Cosmos complete the test.", "InstanceDungeon_8175_Description": "\"I saw attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate.\" His voice has conjured a shimmering mirage before you.\nPlease protect the experimental device and help Cosmos complete the test.", "InstanceDungeon_8176_Description": "There's no need to fear lies, as the world is built upon them.\nPlease protect the experimental device and help Cosmos complete the test.", "Quest_146000000_ChildQuestTip_146_22": "Connect the Light Path with the Altar of Radiance", "Quest_146000000_ChildQuestTip_146_23": "Connect the Light Path with the Altar of Radiance", "Quest_146000000_ChildQuestTip_146_25": "Connect the Light Path with the Altar of Radiance", "Quest_146000000_ChildQuestTip_146_49": "Stand in the light and adjust the camera to align the Pearl with the Loong's mouth", "Quest_146000000_ChildQuestTip_146_50": "Check on the Murals", "Quest_146900001_ChildQuestTip_146_2": "Activate the Altar of Initiation", "Quest_146900001_ChildQuestTip_146_23": "Connect the Light Path with the Altar of Radiance", "Quest_146900001_ChildQuestTip_146_24": "Connect the Light Path with the Altar of Radiance", "Quest_146900001_ChildQuestTip_146_25": "Connect the Light Path with the Altar of Radiance", "Quest_146900001_ChildQuestTip_146_26": "Connect the Light Path with the Altar of Radiance", "Quest_146900001_ChildQuestTip_146_27": "Connect the Light Path with the Altar of Radiance", "Quest_146900001_ChildQuestTip_146_28": "Stand in the light and adjust the camera to align the Pearl with the Loong's mouth", "Quest_146900001_QuestDesc_146_2": "Stranded in the wilderness, a determined young woman strives to perform a sacred rite for the Sentinel's well-being. Help her fulfill the Rite of Offering, and uphold this ancient tradition. \nGo to one of the rite's locations based on information from the girl: North of Xuanji Ridges, at the boundary of yellow and white.", "Quest_146900001_QuestName_146_2": "Boundary of Yellow and White", "Quest_146900002_ChildQuestTip_146_23": "Activate the Altar of Initiation", "Quest_146900002_ChildQuestTip_146_24": "Connect the Light Path with the Altar of Radiance", "Quest_146900002_ChildQuestTip_146_25": "Connect the Light Path with the Altar of Radiance", "Quest_146900002_ChildQuestTip_146_26": "Connect the Light Path with the Altar of Radiance", "Quest_146900002_ChildQuestTip_146_27": "Connect the Light Path with the Altar of Radiance", "Quest_146900002_ChildQuestTip_146_28": "Connect the Light Path with the Altar of Radiance", "Quest_146900002_ChildQuestTip_146_29": "Stand in the light and adjust the camera to align the Pearl with the mouth of the Loong-shaped peak of Mt. Firmament", "Quest_146900002_QuestDesc_146_2": "Stranded in the wilderness, a determined young woman strives to perform a sacred rite for the Sentinel's well-being. Help her fulfill the Rite of Offering, and uphold this ancient tradition. \nGo to one of the rite's locations based on information from the girl: North of Xuanji Ridges, at the boundary of yellow and white.", "Quest_146900002_QuestName_146_2": "Where the Waterfalls Meet", "Quest_146900003_ChildQuestTip_146_23": "Activate the Altar of Initiation", "Quest_146900003_ChildQuestTip_146_24": "Connect the Light Path with the Altar of Radiance", "Quest_146900003_ChildQuestTip_146_25": "Connect the Light Path with the Altar of Radiance", "Quest_146900003_ChildQuestTip_146_26": "Connect the Light Path with the Altar of Radiance", "Quest_146900003_ChildQuestTip_146_27": "Connect the Light Path with the Altar of Radiance", "Quest_146900003_ChildQuestTip_146_28": "Connect the Light Path with the Altar of Radiance", "Quest_146900003_ChildQuestTip_146_29": "Stand in the light and adjust the camera to align the Pearl with the Loong's mouth", "Quest_146900003_ChildQuestTip_146_30": "Connect the Light Path with the Altar of Radiance", "Quest_146900003_QuestDesc_146_2": "Stranded in the wilderness, a determined young woman strives to perform a sacred rite for the Sentinel's well-being. Help her fulfill the Rite of Offering, and uphold this ancient tradition. \nGo to one of the rite's locations based on information from the girl: North of Xuanji Ridges, at the boundary of yellow and white.", "Quest_146900003_QuestName_146_2": "Among the Shoals and Islands", "Quest_146900004_ChildQuestTip_146_23": "Activate the Altar of Initiation", "Quest_146900004_ChildQuestTip_146_24": "Connect the Light Path with the Altar of Radiance", "Quest_146900004_ChildQuestTip_146_25": "Connect the Light Path with the Altar of Radiance", "Quest_146900004_ChildQuestTip_146_26": "Connect the Light Path with the Altar of Radiance", "Quest_146900004_ChildQuestTip_146_29": "Stand in the light and adjust the camera to align the Pearl with the Loong's mouth", "Quest_146900004_QuestDesc_146_2": "Stranded in the wilderness, a determined young woman strives to perform a sacred rite for the Sentinel's well-being. Help her fulfill the Rite of Offering, and uphold this ancient tradition. \nGo to one of the rite's locations based on information from the girl: North of Xuanji Ridges, at the boundary of yellow and white.", "Quest_146900004_QuestName_146_2": "Peak of the Arch-Shaped Rock", "Quest_146900005_ChildQuestTip_146_17": "Talk to Shicheng", "Quest_146900005_ChildQuestTip_146_18": "Head to the destination and wait until night", "Quest_146900005_ChildQuestTip_146_19": "Head to where the meteor fell", "Quest_146900005_ChildQuestTip_146_20": "Activate the barrier with the Meteor", "Quest_146900005_ChildQuestTip_146_21": "Complete the challenges in the Offering Site", "Quest_146900005_ChildQuestTip_146_22": "Talk to Shicheng", "Quest_146900005_InteractContent_146_4": "Talk", "Quest_146900005_InteractContent_146_5": "Wait until night", "Quest_146900005_InteractContent_146_6": "Talk", "Quest_146900005_QuestDesc_146_2": "Stranded in the wilderness, a determined young woman strives to perform a sacred rite for the Sentinel's well-being. Help her fulfill the Rite of Offering, and uphold this ancient tradition.", "Quest_146900005_QuestName_146_2": "Glorious Loong's Pearl: The Last Rite", "LevelPlay_141900005_ChildQuestTip_141_1": "Use the Chronosorter in the stone room to raise the flagstone", "LevelPlay_141900005_ChildQuestTip_141_3": "Use Levitator on the Tacetite Fulminate", "LevelPlay_141900005_ChildQuestTip_141_5": "Use the Tacetite Fulminate to raze the Fissured Ledge", "LevelPlay_141900005_LevelPlayName_141_1": "", "Quest_125000121_ChildQuestTip_125_25": "", "Text_Rogue_Difficulty_Process": "Current Difficulty", "Text_Rogue_Time": "Time Remaining", "Text_Rogue_Achievement_Count": "Anomaly Investigation", "Text_Rogue_Shop_Count": "Illusive Store", "Quest_146000000_ChildQuestTip_141_8": "Connect the Light Path with the Altar of Radiance", "HotKeyText_VisionLevelTips_Name": "Echo Level", "LevelPlay_34900006_ChildQuestTip_34_1": "", "LevelPlay_34900006_ChildQuestTip_34_2": "", "LevelPlay_34900006_LevelPlayName_34_1": "", "PrefabTextItem_3652268202_Text": "Max Level", "ConfirmBox_190_Title": "Note", "ConfirmBox_190_Content": "You'll have a better experience if you complete Main Quest \"Thaw of Eons\" first. Go to this event anyway?", "ExploreTools_1013_CurrentSkillInfo": "A Hoverdroid powered by Remnant Energy.\nIt is equipped with a shooting module capable of launching destructive shockwaves.", "ExploreTools_1013_Name": "Hoverdroid: Shooter", "Character_ZheZhi_57_18": "—Look out!", "LevelPlay_14000050_ChildQuestTip_14_1": "", "LevelPlay_14000050_ChildQuestTip_14_2": "", "LevelPlay_14000050_LevelPlayName_14_1": "", "LevelPlay_14000050_ReachChallengeMainText_14_1": "", "LevelPlay_102000016_ChildQuestTip_102_7": "", "Flow_2700000_28": "", "Flow_2700000_29": "", "Entity_4e02de81d705bf1465d36ec998b6b2bd160c4c77a272cd5314fc33b5f74b2607": "Start Moon Shooter Challenge", "LevelPlay_141000012_ChildQuestTip_662_20": "", "Quest_151000000_ChildQuestTip_151_1": "Head to the designated beacon on the higher level to receive the message", "Quest_151000000_ChildQuestTip_151_2": "", "Quest_151000000_ChildQuestTip_151_17": "Arrive at Aetherfin's location", "Quest_151000000_QuestDesc_151_1": "Rescue the trapped Aetherfin with KU-Key", "Quest_151000000_QuestName_151_1": "Cerulean Echoes Adrift in the Winds: Part I", "LevelPlay_135000059_ChildQuestTip_135_86": "Head over to the window", "LevelPlay_135000059_ChildQuestTip_135_87": "Head for the Beginning of the End", "LevelPlay_135000059_ChildQuestTip_135_88": "Head for the Beginning of the End", "LevelPlay_135000059_ChildQuestTip_135_89": "Continue to head for the Beginning of the End", "LevelPlay_135000059_ChildQuestTip_135_92": "Defeat the corrupted abnormal Tacet Discords", "LevelPlay_135000059_ChildQuestTip_135_93": "Head for the Beginning of the End", "LoadingTipsText_20410101_Title": "Temporal Loop", "LoadingTipsText_20410101_TipsText": "The Sonoro Sphere of Sentinel Jué. As dawn and dusk intertwine, and seasons are left disordered, is a place encompassing the beginning and end of all time.", "Flow_152000000_1": "", "Flow_152000000_2": "", "Flow_152000000_3": "", "Flow_152000000_4": "", "Flow_152000000_5": "", "Flow_152000000_6": "", "Flow_152000000_7": "", "Flow_137000000_1": "", "Flow_137000000_2": "", "Flow_137000000_3": "", "Flow_137000000_4": "", "Speaker_1413_Name": "Black Shores Member", "Speaker_1413_Title": "", "Speaker_1414_Name": "KU-Nana", "Speaker_1414_Title": "", "Speaker_1415_Name": "KU-Water", "Speaker_1415_Title": "", "Speaker_1416_Name": "KU-Money", "Speaker_1416_Title": "", "Speaker_1417_Name": "KU-Plant", "Speaker_1417_Title": "", "Speaker_1418_Name": "Monica", "Speaker_1418_Title": "", "Speaker_1419_Name": "Monica", "Speaker_1419_Title": "", "Speaker_1420_Name": "Tresse", "Speaker_1420_Title": "", "Speaker_1421_Name": "Tresse", "Speaker_1421_Title": "", "Speaker_1422_Name": "Shadow of the Past", "Speaker_1422_Title": "", "Speaker_1423_Name": "Beatrice", "Speaker_1423_Title": "", "Heihaian_main_1_3_2_34": "This is Youhu from Jinzhou. Like Mr. Chenpi, she's an expert in antiques.", "Heihaian_main_1_3_2_35": "That's me!", "Heihaian_main_1_3_2_36": "What brings an antiques expert here?", "Heihaian_main_1_3_2_37": "Aw, Yangyang's got a soft spot for you, huh? Are you her SPECIAL someone?", "Heihaian_main_1_3_2_39": "Oh, come on. I-I just know it means a lot to you.", "Heihaian_main_1_3_2_40": "So...", "Quest_880700000_ChildQuestTip_880_7": "", "Quest_880700000_ChildQuestTip_880_11": "", "Quest_880700000_InteractContent_880_1": "Pop by Yumyum Haven", "Entity_9dea040549eb87d1a900458f04e3937c104dea3d8174553265841c529e873193": "See Yumyum Haven menu", "Entity_43f44bd26b778972dc8863d52546cbdb8793bb3b9738e2d5164ebfce9ff7a386": "Enter the Temporal Loop", "Quest_133000010_ChildQuestTip_133_1": "Enter the room", "Quest_133000010_ChildQuestTip_133_2": "Enter the room to inspect", "Quest_133000010_ChildQuestTip_133_3": "Inspect the info tablet", "Quest_133000010_ChildQuestTip_133_4": "Enter the portal", "Quest_133000010_QuestDesc_133_1": "At the entrance to a sealed room on the lower level, a malfunctioning robot keeps repeating fragmented instructions. Communicate with it to uncover the hidden story concealed within this room.", "Quest_133000010_QuestName_133_1": "Boundary of Deduction", "LockEnemyModeText_1": "Tap {0} to lock on a target. Hold {0} to cancel.", "LockEnemyModeText_2": "Tap {0} to lock on a target. Tap {0} again to cancel.", "LockEnemyModeText_3": "Tap {0} to cycle through targets when locked on a target.", "LockEnemyModeText_4": "Move the mouse to cycle through targets when locked on a target.", "LockEnemyModeText_5": "Tap {0} to cycle through targets when locked on a target.", "LockEnemyModeText_6": "Move the stick to switch targets when locked on a target.", "LockEnemyModeTitle": "Lock-on Mode", "LockEnemyModeType_1": "Keyboard & Mouse", "LockEnemyModeType_2": "Controller", "LevelPlay_131000073_ChildQuestTip_131_67": "", "LevelPlay_131000073_ChildQuestTip_131_73": "", "LevelPlay_131000073_ChildQuestTip_131_74": "", "LevelPlay_131000073_ChildQuestTip_131_78": "", "LevelPlay_131000073_ChildQuestTip_131_79": "", "LevelPlay_131000073_ChildQuestTip_131_80": "", "LevelPlay_131000073_ChildQuestTip_131_81": "", "LevelPlay_131000073_ChildQuestTip_131_84": "", "LevelPlay_131000073_ChildQuestTip_131_87": "", "Character_ChangLi_100_1": "Hm... I'll take care of the one on the right side!", "Character_ChangLi_101_1": "The puzzle here seems to require two people to crack.", "Character_ChangLi_101_2": "Anything I can help with?", "Character_ChangLi_102_1": "...The door opened! Be careful.", "Character_ChangLi_103_1": "Thank you! But what on earth is this place?", "Character_ChangLi_104_1": "I will handle this!", "Rogue_Teammate_001_Name": "Bridged Dreamscape: Verina", "Rogue_Teammate_001_Desc": "Concerto Companion Verina will join your team after completing the challenge", "Rogue_Teammate_002_Name": "Bridged Dreamscape: Mortefi", "Rogue_Teammate_002_Desc": "Concerto Companion Mortefi will join your team after completing the challenge", "Rogue_Teammate_003_Name": "Bridged Dreamscape: Sanhua", "Rogue_Teammate_003_Desc": "Concerto Companion Sanhua will join your team after completing the challenge", "Rogue_Teammate_004_Name": "Bridged Dreamscape: Yuanwu", "Rogue_Teammate_004_Desc": "Concerto Companion Yuanwu will join your team after completing the challenge", "Rogue_Teammate_005_Name": "Bridged Dreamscape: Baizhi", "Rogue_Teammate_005_Desc": "Concerto Companion Baizhi will join your team after completing the challenge", "Rogue_Teammate_006_Name": "Bridged Dreamscape: Danjin", "Rogue_Teammate_006_Desc": "Concerto Companion Danjin will join your team after completing the challenge", "Rogue_Teammate_007_Name": "Bridged Dreamscape: Yinlin", "Rogue_Teammate_007_Desc": "Concerto Companion Yinlin will join your team after completing the challenge", "Rogue_Teammate_008_Name": "Bridged Dreamscape: Aalto", "Rogue_Teammate_008_Desc": "Concerto Companion Aalto will join your team after completing the challenge", "Rogue_Teammate_009_Name": "Bridged Dreamscape: Jianxin", "Rogue_Teammate_009_Desc": "Concerto Companion Jianxin will join your team after completing the challenge", "Rogue_SkillTree_308_Title": "Refresh Store", "Rogue_SkillTree_308_Desc": "Spend Dream Fragments to reset the items Ebony Gatekeeper offers.", "Quest_11900016_ChildQuestTip_139_2": "", "LevelPlay_136000106_ChildQuestTip_136_2": "", "LevelPlay_136000106_ChildQuestTip_136_3": "", "LevelPlay_136000106_LevelPlayName_136_2": "", "PrefabTextItem_664486281_Text": "New quest unlocked.\nGo check it out!", "PrefabTextItem_1285342201_Text": "Lodge Wishes", "PrefabTextItem_2276750657_Text": "Popularity:", "PrefabTextItem_230242683_Text": "Fair Stalls", "PrefabTextItem_256320536_Text": "Companions", "PrefabTextItem_3839132154_Text": "Track", "LevelPlay_133900021_ChildQuestTip_133_2": "", "LevelPlay_133900021_ChildQuestTip_133_3": "Adjust the time meter of the Chronosorter to the center", "LevelPlay_133900021_ChildQuestTip_133_15": "", "LevelPlay_133900021_LevelPlayName_133_2": "", "Chengxiaoshan_main_1_1_1_2_45": "Hmph! Don't look down on me.", "Text_PowerDescribe_Astrite_Text": "Use {0} {1} to replenish {2} Waveplate(s). Today's remaining attempts: {3}.", "Activity_101800001_Title": "Reprise of Tides", "Activity_101800001_Desc": "Discover the all-new event \"To the Shore's End\" and region \"The Black Shores.\"\nMeet the featured Resonators Shorekeeper and Jiyan, ready to join your team.\nClaim your Astrite rewards in the Returnee Event.\nSolaris-3 awaits your return—your next chapter begins now!!", "Moonfiesta_Entrust_4_Title": "Flavors of the Past", "Moonfiesta_Entrust_5_Title": "Ingredient Collection", "Moonfiesta_Entrust_6_Title": "Chef's Masterclass", "Moonfiesta_Entrust_7_Title": "Legend of the Tree Hollow", "Moonfiesta_Entrust_8_Title": "Ghostwriter Needed", "Moonfiesta_Entrust_9_Title": "Inspirations for Riddles", "Moonfiesta_Entrust_10_Title": "Casting Jinzhou's Hero", "Moonfiesta_Entrust_11_Title": "Echo Show", "Moonfiesta_Entrust_12_Title": "Firework Artistry", "Moonfiesta_Entrust_13_Title": "Cards of Blessings", "Moonfiesta_Entrust_14_Title": "Gallery of the Moon's Phases", "Moonfiesta_Entrust_15_Title": "Express Courier", "Moonfiesta_Entrust_16_Title": "Festival Guides", "Moonfiesta_Entrust_17_Title": "Moon-Chasing Photography", "Moonfiesta_Entrust_18_Title": "Jinzhou Revisited", "Moonfiesta_Entrust_4_Content": "\"I can't remember its name, but I can still taste it like it were yesterday.\"\nMany long for the delicious meals they once enjoyed. By describing the flavors and ingredients, perhaps these dishes can be recreated to rival even their fondest memories.", "Moonfiesta_Entrust_5_Content": "Uncle Li at Yumyum Haven is a keen experimenter of various recipes to cater to his guests' preferences. To that end, he is always in search of rare ingredients. Guided by his belief in knowledge from practice, he compiled an Ingredient Handbook and made a wish for someone to inherit his work.", "Moonfiesta_Entrust_6_Content": "\"How I wish to make my family a great Moonlit Fair feast from scratch.\"\nMany find the sharing of food bonding, and the Lodge has received many such wishes. Maybe a Chef's Masterclass at Taoyuan Vale's kitchen could fulfill these wishes.", "Moonfiesta_Entrust_7_Content": "A legend persists that throwing items into the tree's hollow will repair them, hence the piles of old objects there. Each crack and chip on them silently tells a story of their past.", "Moonfiesta_Entrust_8_Content": "\"Can someone help me draft a letter?\"\nSome may find it difficult to adequately convey their feelings in words. Talk with these wishmakers to learn their intentions and help them craft their letters with beautiful and accurate wording.", "Moonfiesta_Entrust_9_Content": "Xieyang is currently preparing themes for his riddles. \nTo ensure the riddles are appreciated by all, Xieyang is looking for an assistant to help him gather inspiration from the crowd.", "Moonfiesta_Entrust_10_Content": "Join the Jinzhou Theater as they recruit part-time actors for a special Hero Play written for the festival. Be part of creating unforgettable moments for your audience!", "Moonfiesta_Entrust_11_Content": "A troupe of unique performers has arrived in Taoyuan Vale. The Academy hopes to showcase some of the cute and charming Echoes in the Moonlit Fair's performances, highlighting the potential of Echoes to the audience. To ensure the Echoes perform reliably, they need someone to help capture specific Echoes and collect related data.", "Moonfiesta_Entrust_12_Content": "\"What fireworks will people want to see?\"\nThe fireworks stall is troubled by the show it must present for the Fair. The owner is waiting for someone to assist him in creating beautiful fireworks of various shapes and colors.", "Moonfiesta_Entrust_13_Content": "Soldiers stationed at the border have submitted their wishes to the Moontree Lodge—photos, dishes from their hometown, and essential supplies. If there were ever a time to make these wishes come true, it would be during the Moonlit Fair.", "Moonfiesta_Entrust_14_Content": "Researchers stationed in the wild sent the Moonstree Lodge a photo of the moon. Engrossed in studying lunar phases and their influence on the lifecycle of certain plants, they seek additional photos of the moon's phases from different locales to complete their records.", "Moonfiesta_Entrust_15_Content": "The piles at the Moontree Lodge consist not only of wish tags but packages of all sizes. People separated for various reasons wish to send tokens of their affection. The Lodge seeks \"express couriers\" to assist.", "Moonfiesta_Entrust_16_Content": "The Moonlit Fair at Taoyuan Vale offers a glimpse into local customs and traditions in Jinzhou. To assist first-time visitors in fully experiencing the Moon-Chasing Festival, Taoyuan Vale is seeking tourist guides to enrich their visit.", "Moonfiesta_Entrust_17_Content": "The Fan Drawing Stall is designing a series of fans themed \"Memories of Moon-Chasing,\" aiming to capture the festival's beauty for travelling visitors. They are now calling for photos to serve as their inspiration.", "Moonfiesta_Entrust_18_Content": "\"Can you help me find them?\"\nAmong the foreign guests are special groups revisiting Jinzhou not for the first time, but for a past promise or item. Finding these memories has proven elusive due to changes in Jinzhou. Is there truly no wish that cannot be made a reality?", "ErrorCode_200322_Text": "Character data error. If you have any questions, please contact customer service", "ErrorCode_200330_Text": "Event data is error, please try again later", "ErrorCode_200331_Text": "Event unavailable", "ErrorCode_200332_Text": "Event data is error", "ErrorCode_200333_Text": "Current task not yet completed", "ErrorCode_200334_Text": "You've already claimed the task rewards", "ErrorCode_200352_Text": "Event data error", "ErrorCode_200353_Text": "Event unavailable", "ErrorCode_200354_Text": "You've already claimed the event rewards", "ErrorCode_200355_Text": "Rewards unavailable", "ErrorCode_200356_Text": "Redeem in progress, please try again later", "ErrorCode_900066_Text": "Event data error", "ErrorCode_900067_Text": "Event unavailable", "ErrorCode_900068_Text": "The event has ended", "ErrorCode_900069_Text": "Please complete prerequisite task", "ErrorCode_900070_Text": "Event data error", "Heihaian_main_1_3_12_24": "But I'm curious... could I have a look at that item the antique dealer gave you?", "Heihaian_main_1_3_12_25": "You hand the antique Youhu gave you over to Aalto.", "Heihaian_main_1_3_12_26": "Huh, didn't expect to see it outside Mt. Firmament…", "Heihaian_main_1_3_6_3": "R… Run…", "Heihaian_main_1_3_6_4": "The building collapsed…", "Heihaian_main_1_3_6_6": "They're all trapped… It's completely jammed…", "Heihaian_main_1_3_8_25": "This is MY name. I once lived under it… as a Bloom Bearer.", "Heihaian_main_1_3_8_26": "Heh heh, \"you\"? Which one of us are you talking to? Men or women, elders or children?", "Heihaian_main_1_3_8_27": "Do you hear the echoes of our \"lament\"?", "Heihaian_main_1_3_8_28": "Remember… Remember it all…", "Heihaian_main_1_3_8_29": "No, no! They want you to become a part of them. I can't let it happen.", "Heihaian_main_1_3_8_30": "Run! RUN! {PlayerName}!", "Heihaian_main_1_3_8_31": "What you seek… is on the girl…", "Heihaian_main_1_3_8_32": "Hold on! Hey, what's happening?! It's starting to glow!", "Heihaian_main_1_3_8_33": "It must be from the Black Shores! Look at this!", "MenuConfig_129_Name": "Invert Horizontal Axis", "MenuConfig_130_Name": "Invert Vertical Axis", "Entity_ae88bf7992afea53c03da5ae5d75d5267d47f3e8e27f1fd30ba2d53bf5f71a80": "Launch firework", "Quest_30900003_ChildQuestTip_30_1": "", "Quest_30900003_ChildQuestTip_30_2": "", "Quest_30900003_InteractContent_30_1": "", "Quest_30900003_InteractContent_30_2": "", "Quest_30900003_InteractContent_30_3": "", "Quest_30900003_QuestDesc_30_1": "", "Quest_30900003_QuestName_30_1": "", "LevelPlay_30900007_ChildQuestTip_30_1": "", "LevelPlay_30900007_InteractContent_30_1": "", "LevelPlay_30900007_LevelPlayName_30_1": "", "LevelPlay_30900008_ChildQuestTip_30_2": "", "LevelPlay_30900008_InteractContent_30_1": "", "LevelPlay_30900008_LevelPlayName_30_2": "", "Entity_09159584d626b7f4ac312eca0220cc388b2a0d6dafafa4ca7152323b0d3eed1c": "", "Entity_662896e4b0a56005322c8a4876f2f14d5fca514df5631adb77bbea6000412881": "", "Entity_be64cadeedeb0268bea363c559dd9904ba352caa093ceaaf3a541e0ef7c2ed60": "", "ErrorCode_1100224_Text": "Data or system error. Please try again later.", "ErrorCode_1100225_Text": "Data or system error. Please try again later.", "ErrorCode_1100226_Text": "Data or system error. Please try again later.", "ErrorCode_1100227_Text": "Data or system error. Please try again later.", "ErrorCode_1100228_Text": "Data or system error. Please try again later.", "ErrorCode_1100229_Text": "Data or system error. Please try again later.", "ErrorCode_1100230_Text": "Data or system error. Please try again later.", "ErrorCode_1100231_Text": "Data or system error. Please try again later.", "ErrorCode_1100232_Text": "Memes selection limit reached", "ErrorCode_1100233_Text": "Data or system error. Please try again later.", "ErrorCode_1100234_Text": "Trial character unavailable", "ErrorCode_1100235_Text": "Data or system error. Please try again later.", "ErrorCode_1100237_Text": "Data or system error. Please try again later.", "ErrorCode_1100238_Text": "Data or system error. Please try again later.", "ErrorCode_1100239_Text": "Data or system error. Please try again later.", "ErrorCode_1100240_Text": "Data or system error. Please try again later.", "ErrorCode_1100241_Text": "Data or system error. Please try again later.", "ErrorCode_1100243_Text": "Data or system error. Please try again later.", "ErrorCode_1100244_Text": "Data or system error. Please try again later.", "ErrorCode_1100245_Text": "Data or system error. Please try again later.", "ErrorCode_1100246_Text": "Data or system error. Please try again later.", "ErrorCode_1100247_Text": "Item sold out. Purchase unavailable", "ErrorCode_1100248_Text": "Data or system error. Please try again later.", "ErrorCode_1100249_Text": "Data or system error. Please try again later.", "ErrorCode_1100250_Text": "Data or system error. Please try again later.", "Quest_29700000_ChildQuestTip_29_1": "", "Quest_29700000_InteractContent_29_1": "", "Quest_29700000_QuestDesc_29_1": "", "Quest_29700000_QuestName_29_1": "", "LevelPlay_313700028_ChallengeConditionMainText_313_1": "The more enemies you defeat before time runs out, the more Metaphors you'll get.", "LevelPlay_313700028_ChallengeConditionSubText_313_1": "", "LevelPlay_313700028_ChildQuestTip_313_2": "Defeat the enemies before time runs out", "LevelPlay_313700028_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700028_ChildQuestTip_313_6": "Proceed to the next Memory Zone", "LevelPlay_313700028_ChildQuestTip_313_18": "Start the challenge", "LevelPlay_313700028_ChildQuestTip_313_21": "", "LevelPlay_313700028_ChildQuestTip_313_24": "", "LevelPlay_313700028_ChildQuestTip_313_25": "", "LevelPlay_313700028_ChildQuestTip_313_26": "Talk with the Strange White Cat", "LevelPlay_313700028_ChildQuestTip_313_27": "Talk with the Strange White Cat", "LevelPlay_313700028_ChildQuestTip_313_29": "Talk with the Strange White Cat", "LevelPlay_313700028_ChildQuestTip_313_30": "Talk with the Strange White Cat", "LevelPlay_313700028_ChildQuestTip_313_31": "Talk to Illusia", "LevelPlay_313700028_ChildQuestTip_313_32": "", "LevelPlay_313700028_ChildQuestTip_313_33": "", "LevelPlay_313700028_ChildQuestTip_313_34": "Defeat the enemies before time runs out", "LevelPlay_313700028_ChildQuestTip_313_35": "", "LevelPlay_313700028_ChildQuestTip_313_37": "", "LevelPlay_313700028_ChildQuestTip_313_39": "", "LevelPlay_313700028_LevelPlayName_313_2": "", "LevelPlay_313700028_QuestScheduleMainTitle_313_2": "Defeat the enemies before time runs out", "LevelPlay_313700028_QuestScheduleSubTitle_313_2": "Number of enemies defeated: {q_count}", "LevelPlay_313700028_QuestScheduleSubTitle_313_4": "(Optional) Defeat 8 enemies", "LevelPlay_313700028_QuestScheduleSubTitle_313_5": "(Optional) Defeat 5 enemies", "LevelPlay_313700028_ReachChallengeMainText_313_2": "Challenge completed", "LevelPlay_313700028_ReachChallengeMainText_313_3": "Challenge completed", "Shop_UnableBuy_Desc01": "Item unavailable for purchase", "MonsterInfo_350000090_Name": "Phantom: Dreamless", "PrefabTextItem_3814468324_Text": "Exchange Center", "PrefabTextItem_1347286118_Text": "Rewards", "PrefabTextItem_2387137053_Text": "Rewards Preview", "PrefabTextItem_4005096310_Text": "Highest Record", "LevelPlay_146900006_ChildQuestTip_141_1": "", "Activity_100300002_Title": "Hazard Revisited", "Activity_100300002_Desc": "The new trial phase has begun, and the Hazard Zone in the Tower of Adversity has reopened...", "Quest_139900000_ChildQuestTip_139_1": "Complete Depths of Illusive Realm: Dreams Ablaze in Darkness IV", "Quest_139900000_ChildQuestTip_139_3": "Talk to the Ebony Gatekeeper", "Quest_139900000_QuestDesc_139_1": "Continue your exploration in the Somnoire. Pursue that familiar figure and extinguish the dark flames he has ignited in your dream...", "Quest_139900000_QuestName_139_1": "Dark Flames in Silence", "Quest_146000002_ChildQuestTip_146_49": "", "Quest_146000002_ChildQuestTip_146_52": "Approach and activate the Flare Stone to put out the Flare Crest (Part Two)", "Quest_146000002_ChildQuestTip_146_63": "Operate the Chronosorter to adjust the water level", "CalabashLevel_21_LevelUpDescription": "5-Star Echo is guaranteed", "LevelPlay_131900003_ChildQuestTip_136_1": "", "LevelPlay_131900003_ChildQuestTip_136_3": "", "Mail_300004_Sender": "TapTap Assistant", "Mail_300004_Title": "TapTap Account Linking Verification", "Mail_300004_Content": "[TapTap] Verification Code: {0} (Valid for 10 minutes)\nYou are linking your in-game account on TapTap. Do not share this code with anyone. Please disregard this message if you did not request it.", "Mail_300005_Sender": "TapTap Assistant", "Mail_300005_Title": "TapTap Assistant", "Mail_300005_Content": "[TapTap] Verification Code: {0} (Valid for 10 minutes)\nYou are linking your in-game account on TapTap. Do not share this code with anyone. Please disregard this message if you did not request it.", "LevelPlay_313700029_ChildQuestTip_313_3": "Defeat the enemies before time runs out", "LevelPlay_313700029_ChildQuestTip_313_14": "", "LevelPlay_313700029_ChildQuestTip_313_15": "", "LevelPlay_313700029_ChildQuestTip_313_16": "Talk with the Strange White Cat", "LevelPlay_313700029_ChildQuestTip_313_17": "Talk with the Strange White Cat", "LevelPlay_313700029_ChildQuestTip_313_18": "Talk to Illusia", "LevelPlay_313700029_ChildQuestTip_313_19": "Talk with the Strange White Cat", "LevelPlay_313700029_ChildQuestTip_313_20": "Talk with the Strange White Cat", "LevelPlay_313700029_ChildQuestTip_313_21": "Talk with the Strange White Cat", "LevelPlay_313700029_ChildQuestTip_313_22": "Proceed to the next Memory Zone", "LevelPlay_313700029_ChildQuestTip_313_23": "", "LevelPlay_313700029_LevelPlayName_313_2": "", "LevelPlay_313700029_QuestScheduleMainTitle_313_1": "Dodge to avoid enemies' attacks.", "LevelPlay_313700029_QuestScheduleSubTitle_313_1": "(Optional) Dodge 5 times", "LevelPlay_313700029_QuestScheduleSubTitle_313_2": "(Optional) Dodge 10 times", "LevelPlay_313700029_QuestScheduleSubTitle_313_3": "Successful Dodges: {q_count}", "LevelPlay_313700029_ReachChallengeMainText_313_1": "Challenge completed", "Quest_133000010_ChildQuestTip_133_30": "Restore both rooms to the same state", "Quest_133000010_ChildQuestTip_133_31": "", "LevelPlay_14700000_ChildQuestTip_14_1": "", "LevelPlay_14700000_LevelPlayName_14_1": "", "Entity_a8cbd1b6550f31bf20ecbb3e5e25cf5605df2f9908b4ad32a9b8c4bad362df96": "", "Entity_97d488ad8e7ac4dd8c4c559014438709ebb69877113ed822d3cc9234a81f9139": "Leave the Temporal Loop", "Entity_bbdd7216d216b0388d409b4d87b27eae4f49d749dc67d75df6edb86ee11a67da": "Overdash Researcher", "PowerPropsCannotExchange": "Insufficient {0}", "ConfirmBox_195_Title": "Note", "ConfirmBox_195_Content": "You can obtain the \"Voucher of Reciprocal Tides\" via in-game mail.", "ItemInfo_20_Name": "Tide Note", "ItemInfo_20_AttributesDescription": "A note containing music scores of Solaris's unique music.\nCollect a certain number of these notes to claim rewards on the event page.", "ItemInfo_20_BgDescription": "In a world constructed out of energy and syntony, all words and stories can be sung in music.\n\"I came into this world, bringing naught but paper, rope, and a shadow.\"", "ConfirmBox_195_ButtonText_0": "Confirm", "ConfirmBox_195_ButtonText_1": "Cancel", "Quest_880700000_ChildQuestTip_880_13": "", "Quest_880700000_ChildQuestTip_880_14": "", "Quest_880700000_ChildQuestTip_880_15": "", "Quest_880700000_ChildQuestTip_880_16": "", "Quest_880700000_ChildQuestTip_880_17": "", "Quest_880700000_ChildQuestTip_880_19": "", "Quest_11900016_InteractContent_139_1": "Investigate the small cage", "Quest_11900016_InteractContent_139_2": "Investigate the file on the box", "Quest_11900016_InteractContent_139_3": "Investigate the tablet left on the ground", "Quest_11900016_InteractContent_139_4": "Investigate the empty box", "Quest_11900016_InteractContent_139_5": "Investigate the devices on the ground", "Tutorial_3404101_Title": "Breaking Ice Walls", "GuideTutorialPage_3404101_Content": "Transform into Clang Bang and use the Leap Device to launch yourself at the Ice Walls to break through it.", "Entity_6d8e71374a1bfe9ece409809cb42071b3b8ffa96be60768769a2161a681b1d74": "Gacha Machine", "Entity_d45a65da76331617d6f3b913902891a7b3a08ca273f7f4381da36f79c3405714": "Telephone Booth", "Entity_ec57c327f5526877c45b392452bade14469cf76cae094584a9903d166e1ec9b7": "Unlock the Gacha Machine", "GuideTips_589_Content": "{0} to use the Grapple to quickly approach Jué", "GuideFocusNew_587_Content": "{0} Use the Grapple to rapidly approach Jué", "GuideFocusNew_588_Content": "Use the Grapple to rapidly approach Jué", "LevelPlay_221700000_ChallengeFailMainText_221_4": "Challenge failed", "LevelPlay_221700000_ChildQuestTip_221_19": "", "LevelPlay_221700000_ChildQuestTip_221_20": "", "LevelPlay_221700000_QuestScheduleMainTitle_221_5": "4th Wave", "LevelPlay_221700000_QuestScheduleSubTitle_221_10": "TD defeated: {q_count}/6", "LevelPlay_221700000_QuestScheduleSubTitle_221_12": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_13": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_15": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_17": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_18": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_19": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_20": "TD defeated: {q_count}/9", "TowerDefence_100050_PhantomTitle": "\"R\" Button Presser", "TowerDefence_100051_PhantomTitle": "Granite Impact", "TowerDefence_100051_PhantomDesc": "Transform into Rocksteady Guardian, dealing 2526.00% Spectro DMG and juggling enemies. If Rocksteady Guardian hits the Glacio Prism, nearby enemies are immediately Frozen for 3s. Cooldown: 12s.", "TowerDefence_100052_PhantomTitle": "Rock Solid", "TowerDefence_100052_PhantomDesc": "Gain an additional charge. Each time this Resonator or a party member casts an Echo Skill, reduce Rocksteady Guardian's Cooldown by 33.33%.", "TowerDefence_100053_PhantomTitle": "Brain Turned Off", "TowerDefence_100053_PhantomDesc": "Expand the DMG range by 40%.", "TowerDefence_100060_PhantomTitle": "Souls Weighed Down by Gravity", "TowerDefence_100061_PhantomTitle": "Universal Gravitation", "TowerDefence_100061_PhantomDesc": "Summon a Whiff Whaff to pull in nearby enemies for 5s, dealing 149.75% Aero DMG for 12 times. Cooldown: 9.6s.", "TowerDefence_100062_PhantomTitle": "Space Repercussion", "TowerDefence_100062_PhantomDesc": "Enemies pulled in take 60.00% more DMG.", "TowerDefence_100063_PhantomTitle": "Hedgehog's Dilemma", "TowerDefence_100063_PhantomDesc": "Expand the pulling range by 80%.", "TowerDefence_100070_PhantomTitle": "Trying-Too-Hard Vocalist", "TowerDefence_100071_PhantomTitle": "Screams from the Heart", "TowerDefence_100071_PhantomDesc": "Summon a Tambourinist for 7s that continuously releases musical notes. Friendly units restore 10 Concerto Energy and increase Movement Speed by 30% for 5s upon picking up a note.\nCooldown: 12s.", "TowerDefence_100072_PhantomTitle": "Urge to Escape", "TowerDefence_100072_PhantomDesc": "Increase Movement Speed by another 30% upon picking up a note.", "TowerDefence_100073_PhantomTitle": "Handwritten Notebook", "TowerDefence_100073_PhantomDesc": "Gain a 25.00% DMG boost for 8s upon picking up a note, stacking up to 3 times.", "TowerDefence_100080_PhantomTitle": "\"Meow Are #2\"", "TowerDefence_100081_PhantomTitle": "Helm Breaker", "TowerDefence_100081_PhantomDesc": "Transform into Feilian Beringal to smash the ground, dealing 1140.00% Aero DMG and leaving a pillar behind for 9s. The pillar releases a shockwave dealing 432.00% Aero DMG every 3s. Cooldown: 14s.", "TowerDefence_100082_PhantomTitle": "Sakura Strike", "TowerDefence_100082_PhantomDesc": "Whenever this Resonator or a party member casts Resonance Liberation, the pillar releases an additional shockwave while it exists.", "TowerDefence_100083_PhantomTitle": "Serenity Stance", "TowerDefence_100083_PhantomDesc": "Each shockwave hits 3 times.", "TowerDefence_100090_PhantomTitle": "\"You Are More Dragon Than I\"", "TowerDefence_100091_PhantomTitle": "Embers of a Flame", "TowerDefence_100091_PhantomDesc": "Transform into Impermanence Heron, firing flames downward to deal 1470.60% Havoc DMG and create a blazing area that lasts for 5s. Enemies within the area take 655.20% Havoc DMG per second and have their Movement Speed reduced by 40%. Cooldown: 10.8s.", "TowerDefence_100092_PhantomTitle": "Watchers of the Abyss", "TowerDefence_100092_PhantomDesc": "Increase the blazing area's Movement Speed reduction by 40%.", "TowerDefence_100093_PhantomTitle": "Ancient Dragon Form", "TowerDefence_100093_PhantomDesc": "When enemies leave the blazing area, they continue to take DMG and have their Movement Speed reduced for 3s.", "TowerDefence_1": "Attack", "TowerDefence_2": "Control", "TowerDefence_3": "Support", "LevelPlay_221700000_ChallengeFailMainText_221_9": "Challenge failed", "LevelPlay_221700000_ChallengeFailMainText_221_11": "Challenge failed", "LevelPlay_221700000_ChallengeFailMainText_221_13": "Challenge failed", "LevelPlay_221700000_ChallengeFailMainText_221_15": "Challenge failed", "LevelPlay_221700000_ChallengeFailMainText_221_17": "Challenge failed", "LevelPlay_221700000_ChallengeFailMainText_221_21": "Challenge failed", "LevelPlay_221700000_ChildQuestTip_221_24": "", "LevelPlay_221700000_ChildQuestTip_221_25": "", "LevelPlay_221700000_ChildQuestTip_221_26": "", "LevelPlay_221700000_ChildQuestTip_221_27": "", "LevelPlay_221700000_ChildQuestTip_221_28": "", "LevelPlay_221700000_ChildQuestTip_221_29": "", "LevelPlay_221700000_ChildQuestTip_221_30": "", "LevelPlay_221700000_ChildQuestTip_221_31": "", "LevelPlay_221700000_ChildQuestTip_221_32": "", "LevelPlay_221700000_ChildQuestTip_221_33": "", "LevelPlay_221700000_ChildQuestTip_221_36": "", "LevelPlay_221700000_ChildQuestTip_221_37": "", "LevelPlay_221700000_QuestScheduleMainTitle_221_6": "5th Wave", "LevelPlay_221700000_QuestScheduleMainTitle_221_7": "6th Wave", "LevelPlay_221700000_QuestScheduleMainTitle_221_8": "7th Wave", "LevelPlay_221700000_QuestScheduleMainTitle_221_9": "8th Wave", "LevelPlay_221700000_QuestScheduleMainTitle_221_10": "9th Wave", "LevelPlay_221700000_QuestScheduleMainTitle_221_12": "The Last Wave", "LevelPlay_221700000_QuestScheduleSubTitle_221_21": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_22": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_23": "TD defeated: {q_count}/6", "LevelPlay_221700000_QuestScheduleSubTitle_221_24": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_25": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_26": "TD defeated: {q_count}/16", "LevelPlay_221700000_QuestScheduleSubTitle_221_27": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_28": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_29": "TD defeated: {q_count}/15", "LevelPlay_221700000_QuestScheduleSubTitle_221_30": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_31": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_32": "TD defeated: {q_count}/16", "LevelPlay_221700000_QuestScheduleSubTitle_221_33": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_34": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_35": "TD defeated: {q_count}/3", "LevelPlay_221700000_QuestScheduleSubTitle_221_39": "Current Score: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_40": "Base HP: {q_count}", "LevelPlay_221700000_QuestScheduleSubTitle_221_41": "TD defeated: {q_count}/7", "TowerDefence_Lvup": "Echoid level increased.", "TowerDefence_Restart": "Restart", "TowerDefence_GPint": "Highest Score: {0}", "TowerDefence_LV": "{0}/{1}", "ConfirmBox_200_Content": "Your current SOL3 Phase is significantly higher than the recommended level for this Sonoro Sphere. You will NOT obtain any Echoes. Proceed anyway?", "zhuiyuejie_first_10_76": "Welcome... I wish I could extend a warmer greeting, but Patty has run into some technical difficulties and we cannot accept new wishes at Moontree Lodge until I resolve the issue.", "zhuiyuejie_first_10_77": "I apologize for the inconvenience... I would be glad to take note of your wish and have it prioritized once everything is resolved.", "zhuiyuejie_first_10_78": "There's so many I don't know what to pick...", "zhuiyuejie_first_10_79": "I can't think of any on the top of my head...", "zhuiyuejie_first_10_80": "My wish is for everyone's wishes to come true.", "zhuiyuejie_first_10_81": "Take your time. We still have a little while before the Moon-Chasing Festival.", "zhuiyuejie_first_10_83": "...Speaking from my own experience, of course. Feel free to do as you like.", "zhuiyuejie_first_10_84": "How intriguing... In that case, I promise to do everything I can to make your wish a reality at the festival.", "zhuiyuejie_first_10_85": "For now, I must concentrate on restoring the Moontree Lodge as quickly as possible.", "zhuiyuejie_first_10_87": "In a nutshell, it appears Patty's malfunction is more than a straightforward data error.", "zhuiyuejie_first_10_88": "At first, I suspected an overload of Patty's analysis module due to an accumulation of wishes over the years.", "zhuiyuejie_first_10_91": "Additionally... although it was only for a brief moment, I detected abnormal frequency fluctuations after connecting Patty to my Terminal. In theory, a robot's data should not generate such fluctuations.", "zhuiyuejie_first_10_92": "Did someone tamper with the wishes?", "zhuiyuejie_first_10_93": "Then everyone's wishes...", "zhuiyuejie_first_10_96": "It's too early to draw a conclusion just yet, but I can't leave the matter unresolved.", "zhuiyuejie_first_10_97": "It'll only be a matter of time before all the wishes stored in the Moontree Lodge are devoured by this abnormal code.", "zhuiyuejie_first_10_98": "Xiangli Yao pulls out a tablet showing you four indecipherable files.", "zhuiyuejie_first_10_99": "Why is it all gibberish?", "zhuiyuejie_first_10_100": "Are these... wishes?", "zhuiyuejie_first_10_101": "I've isolated the four wishes with unreadable codes, pinpointing the source of the discrepancies.", "zhuiyuejie_first_10_102": "I see... Why don't you take a tour around the Vale? Jinzhou is filled with festivities during this time, and losing yourself in the crowds could very well bring your wish into sharper focus.", "zhuiyuejie_first_10_103": "What's wrong with the Moontree Lodge?", "zhuiyuejie_first_10_104": "However, during my recent testing, I discovered unusual codes embedded within Patty's database. Like a virus, they spread drastically with the addition of each wish.", "zhuiyuejie_first_10_105": "I plan to track down whoever made these wishes, try to fulfill them, and uncover the root cause of these anomalies.", "zhuiyuejie_first_10_106": "But before that, I need to try to decode the wishes corrupted by these anomalies...", "zhuiyuejie_first_10_107": "To minimize data loss, it would be best to complete this a week before the Moon-Chasing Festival. With careful planning...", "zhuiyuejie_first_10_108": "Sounds like a difficult job.", "zhuiyuejie_first_10_109": "It does have its challenges, but everyone's hopes and dreams for the festival are in these wishes. I don't intend to let them down.", "zhuiyuejie_first_10_110": "(Yes, Yangyang and the rest... have set their hearts on this festival.)", "zhuiyuejie_first_10_111": "Anything I can do to help?", "zhuiyuejie_first_10_112": "I appreciate the gesture... but I wouldn't want to trouble you.", "zhuiyuejie_first_10_113": "I don't want people losing their wishes.", "zhuiyuejie_first_10_114": "I'm still counting on you to make my wish come true!", "zhuiyuejie_first_10_115": "I see. Thank you, {PlayerName}. Well, then... The Moontree Lodge welcomes its newest member!", "zhuiyuejie_first_10_116": "Seems we have a new friend now, Patty.", "zhuiyuejie_first_10_117": "{PlayerName}, Xiangli Yao, and Patty. Wishes come true. Organize Moonlit Fair...", "zhuiyuejie_first_10_118": "Organize the Moonlit Fair?", "zhuiyuejie_first_10_119": "Yes. The Lodge opens to the public before the Moonlit Fair, but it still remains an important element of the festivities. The market vendors like to tailor their offerings according to everyone's wishes.", "zhuiyuejie_first_10_120": "There will be many interesting activities on the day of the Fair, and preparations are well underway. Perhaps some of your friends will be among those attending?", "zhuiyuejie_first_10_121": "If you're interested, you can go and take a look yourself.", "zhuiyuejie_first_10_122": "Thanks for the info.", "zhuiyuejie_first_10_123": "I'll check it out if I have the time.", "zhuiyuejie_first_16_1": "Been tossing and turning all week. Can't switch off these thoughts at night... I can't take it any longer.", "zhuiyuejie_first_16_2": "Been scrolling through the forums lately? There's this thing blowing up called \"Nighttime Blues Syndrome\" on the Huaxu Hive.", "zhuiyuejie_first_16_3": "(Definition of noun: \"Nighttime Blues Syndrome\"—A popular term used to describe the state of today's youth that have lost their enthusiasm towards life due to excessive work and life stress.)", "zhuiyuejie_first_16_4": "(Symptoms include avoiding social engagements, reluctance to work, insomnia, and signs of depression.)", "zhuiyuejie_first_16_5": "(Further analysis reveals an 87% correlation between the syndrome's traits and the emotional state of \"Xiaosheng,\" inferred from the wish made at the time.)", "zhuiyuejie_first_16_6": "A few colleagues from other departments even used it as an excuse to ask for leave yesterday. They wrote, \"The world is such a wonderful place, filled with different kinds of sadness to experience each day.\"", "zhuiyuejie_first_16_7": "Eh...Lucky bastards. Taking time off whenever they want. And look at us, sweating bullets over research with no results in sight. How are we supposed to sleep?", "zhuiyuejie_first_16_8": "Is that the latest thing? You know I don't usually visit those forums, but this term... Maybe it's because everyone's feeling the pressure lately.", "zhuiyuejie_first_16_11": "Relax, take some time off. You can leave the rest of your work to me. Don't let it get into your head. Smile, and everything will be A-okay.", "zhuiyuejie_first_16_12": "Hmph, you sure are optimistic at a time like this.", "zhuiyuejie_first_16_13": "Anyway, I really need to pass out for a while. She's all yours.", "zhuiyuejie_first_16_14": "With heavy steps, the researcher heads back inside the Academy.", "zhuiyuejie_first_16_15": "Um. Hello... Were you listening to our conversation the whole time? Anything I can help you with?", "zhuiyuejie_first_16_16": "There's something we'd like to ask.", "zhuiyuejie_first_16_17": "Wait a second. It's you, isn't it...? The one who sucked in a Tacet Discord with your bare hands... {PlayerName}?!", "zhuiyuejie_first_16_18": "In the flesh.", "zhuiyuejie_first_16_19": "I didn't expect to meet you at a place like this... Are you here for something? Is it about the monsters? Or maybe Ech... No, never mind...", "zhuiyuejie_first_16_20": "Do you know anyone going by \"Xiaosheng\"?", "zhuiyuejie_first_16_21": "...\"Xiaosheng\"? A pretty average name, if you ask me. But I've never heard of anyone with that name at the Academy. Can you... provide any extra information?", "zhuiyuejie_first_16_22": "Uh, maybe I can help you find him.", "zhuiyuejie_first_16_23": "Searching \"Nighttime Blues Syndrome\" and \"Xiaosheng\" as keywords. There are 417 relevant results found.", "zhuiyuejie_first_16_24": "Search results consist of forum posts made under the username \"Xiaosheng.\" Example result: \"Another crappy day today...\"", "zhuiyuejie_first_16_25": "Wait a minute, analyzing someone's online behavior without their consent is a violation of robotics protocols!", "zhuiyuejie_first_16_26": "Searching protocol... Confirmed. Violation of protocol detected... Xiangli, I'm sorry. Initiating self-destruct sequence...", "zhuiyuejie_first_16_27": "Now's not the time for jokes, Xiang-LEE.", "zhuiyuejie_first_16_28": "Apologies.", "zhuiyuejie_first_16_29": "Xiang-LEE does that sometimes. I hope you don't mind.", "zhuiyuejie_first_16_30": "Sorry, Xiang-LEE was just trying to lighten up the mood...", "zhuiyuejie_first_16_31": "Hahaha. Its creator gave it some good features. It's fine. But do you mind me asking... why are you looking for Xiaosheng in the first place?", "zhuiyuejie_first_16_32": "This question involves the individual's privacy. We are unable to disclose any details to those not directly involved.", "zhuiyuejie_first_16_33": "I understand... Speaking of which, this robot looks rather familiar. Could it be from the Moontree Lodge by any chance?", "zhuiyuejie_first_16_34": "How did you figure that out?", "zhuiyuejie_first_16_35": "I'm afraid that's confidential.", "zhuiyuejie_first_16_36": "I see... I heard that making wishes at the Moontree Lodge tends to come true. I was thinking of trying it out myself at some point.", "zhuiyuejie_first_16_37": "Ah, got it, got it.", "zhuiyuejie_first_16_38": "Hmm... it's almost time to set up the centrifuge. I need to make my way back and check on the samples.", "zhuiyuejie_first_16_39": "You notice Shifan appear a bit flustered for a moment, but he quickly returns to his easygoing and friendly demeanor, politely bidding you farewell.", "zhuiyuejie_first_16_40": "No information was obtained regarding Xiaosheng's identity. Acquired new keyword.", "zhuiyuejie_first_16_41": "\"Nighttime Blues Syndrome\" I guess?", "zhuiyuejie_first_16_42": "Yes, we can always check the forums for any updates later.", "zhuiyuejie_first_16_43": "Now then, let's try our luck somewhere else.", "zhuiyuejie_first_19_9": "Well, it's obvious just by looking at the two of you. That robot you have there is from the Moontree Lodge, right? I may not look the part, but I am an actual researcher.", "zhuiyuejie_first_19_10": "My name is Jiuli. Xiaosheng's my friend, and I know who he really is.", "zhuiyuejie_first_19_11": "And as a matter of fact... you've already met him.", "zhuiyuejie_first_19_12": "You mean Baizhe?", "zhuiyuejie_first_19_13": "You mean Shifan?", "zhuiyuejie_first_19_14": "No... it's Shifan.", "zhuiyuejie_first_19_15": "Precisely. So you already guessed it.", "zhuiyuejie_first_19_16": "He probably realized who you were as well. Explains why he made up an excuse and left in a hurry. Hmm... still running away from his problems, by the looks of it.", "zhuiyuejie_first_19_17": "He seemed different from the Xiaosheng in the wish.", "zhuiyuejie_first_19_18": "I was just as surprised as you were when I first found out that \"Xiaosheng\" was actually Shifan. The two of us grew up together, went to school together, and entered the Academy together.", "zhuiyuejie_first_19_19": "He's always been the center of attention, easygoing, always fitting in effortlessly...", "zhuiyuejie_first_19_20": "But at some point in time, he started writing these negative posts on the forums. It didn't take me long to figure out \"Xiaosheng\" was him. I know his writing style too well.", "zhuiyuejie_first_19_21": "Every time I asked him, he'd always wriggle his way out of it. And... he started distancing himself from me and even transferred himself to another project team.", "zhuiyuejie_first_19_22": "Jiuli pulls out his Terminal and shows you a picture of him and Shifan. You notice his hand trembling slightly.", "zhuiyuejie_first_19_23": "Your hand...", "zhuiyuejie_first_19_24": "Oh, that's from an accident during an experiment involving Echoes a while back. It wasn't too bad, but it did leave a few symptoms. I haven't been able to operate any precision instruments since then.", "zhuiyuejie_first_19_25": "At first, I thought that maybe Shifan started distancing himself from me because I couldn't continue to work on his project anymore. But deep down I knew he was not that kind of person.", "zhuiyuejie_first_19_26": "So... I have a request.", "zhuiyuejie_first_19_27": "I want to know what kind of wish he made... And if possible, I want to help make it come true. I want to know what happened to him.", "zhuiyuejie_first_19_28": "The integrity of Jiuli's information is estimated to be at around 99%. In order to fulfill the wish, providing relevant information is recommended.", "zhuiyuejie_first_19_29": "All right.", "zhuiyuejie_first_19_30": "You tell Jiuli the whole story and the contents of Xiaosheng's wish.", "zhuiyuejie_first_19_31": "So that's how it is... Is he blaming himself for my injury? But that's not true, I've never felt that way!", "zhuiyuejie_first_19_32": "He wrote that wish, but he's still the man he was before. He still smiles and comforts others, and helps people whenever they're in a difficult spot...", "zhuiyuejie_first_19_33": "Which makes me feel even more worried for him.", "zhuiyuejie_first_19_34": "We want to understand his true wish.", "zhuiyuejie_first_19_35": "We want to respond to his wish.", "zhuiyuejie_first_19_36": "Thank you for telling me all this. I'm afraid Shifan and I aren't on talking terms at the moment... But maybe he'll listen to you, {PlayerName}.", "zhuiyuejie_first_19_37": "He's been fascinated by Echoes ever since he was a child. Echo-related research was all he'd been working on before he left our project.", "zhuiyuejie_first_19_38": "He loves Echoes so much, and now he's given up on it completely...", "zhuiyuejie_first_19_39": "I think this might be a good place to start to have him open up to you...", "zhuiyuejie_first_19_40": "Good to know.", "zhuiyuejie_first_19_41": "Thanks for the info.", "zhuiyuejie_first_19_42": "Please, if you find out what his wish is, be sure to let me know.", "zhuiyuejie_first_20_1": "Hi there {PlayerName}, how are things on your end?", "zhuiyuejie_first_20_2": "Transferring progress log... Transfer complete.", "zhuiyuejie_first_20_3": "...Fantastic. It appears everything has been going smoothly.", "zhuiyuejie_first_20_4": "Long story short, I've managed to decipher the code from earlier.", "zhuiyuejie_first_20_5": "It's Echoes. The code mentions three Echo sample datasets Shifan once needed for his research.", "zhuiyuejie_first_20_6": "According to the Academy's archives, his research partner, Jiuli, had an accident while searching for these Echoes. Shifan shut down the project shortly after.", "zhuiyuejie_first_20_7": "I hope this data can be of help to you. Once I've wrapped up here at the Academy, I'll meet you as soon as I can.", "zhuiyuejie_first_20_8": "Well then... It's time to look for some Echoes.", "LevelPlay_313700029_ChallengeConditionMainText_313_4": "Dodge to avoid enemies' attacks.", "LevelPlay_313700029_ChallengeConditionSubText_313_4": "", "LevelPlay_313700029_ChildQuestTip_313_24": "Defeat the enemies before time runs out", "LevelPlay_313700029_GeneralFloatingTipMainText_313_1": "Enemies have appeared in other directions.", "Entity_6cbb1cdd9c2a71fb4fe466f8624b57eb9b7a304879d9b68446ccd90d3d793539": "Enter Sonoro Sphere", "Quest_139900000_InteractContent_139_1": "Talk", "Event_ZXDHY_1_1": "You've done it... You defeated him.", "Event_ZXDHY_1_2": "But this is not the end. You may choose to go to the deeper layers of this dream, where challenges still await.", "Event_ZXDHY_1_3": "In the future, you may encounter more and more people or things you're familiar with in the Somnoire.", "Event_ZXDHY_1_4": "But I believe, you'll get to the bottom of what created these bizarre realms.", "Event_ZXDHY_1_5": "Until then. See you around.", "RecallActivity_Task_Story": "Complete 1 Act of a Main Quest (Can be completed for up to 3 times)", "RecallActivity_Task_Role": "Complete 1 Act of a Companion Story (Can be completed for up to 3 times)", "RecallActivity_Task_Area_01": "Activate 3 Resonance Beacons", "RecallActivity_Task_Area_02": "Open 3 Supply Chests", "RecallActivity_Task_Area_03": "Collect 2 Sonance Caskets", "RecallActivity_Task_Power": "Spend 120 Waveplates in total", "RecallActivity_Sign_Title": "7-Day Login", "RecallActivity_Story_Title": "Homecoming Quests", "RecallActivity_Area_Title": "Wutherium Geographic", "RecallActivity_Role_Title": "Wuthering Convene", "RecallActivity_Task_Title": "Returnee Quest", "RecallActivity_Story_01": "Thaw of Eons", "RecallActivity_Story_01_Progress": "Huanglong I - Act VII", "RecallActivity_Story_01_Desc": "Jinhsi has gone missing, and you just had an enigmatic dream...\nThat Wayfinder at the ferry may hold answers to these mysteries.", "RecallActivity_Area_01": "Mt. Firmament", "RecallActivity_Area_01_Progress": "Huanglong: Mt. Firmament", "RecallActivity_Area_01_Desc": "Beyond the southeastern sea of Jinzhou lies the secluded realm of Mt. Firmament. It is said that Sentinel Jué once graced this ancestral homeland of the Jinzhou people with its presence.\nNow, however, this snowy peak is perpetually shrouded in mist, sealed away from commoners. Rumor has it that time flows eerily slowly there, almost as if it is stagnant...", "RecallActivity_Role_01": "Xiangli Yao", "RecallActivity_Role_02": "Zhezhi", "Quest_880000015_InteractContent_880_2": "Talk", "LevelPlay_2700003_ChildQuestTip_2_1": "", "LevelPlay_2700003_InteractContent_2_1": "", "LevelPlay_2700003_LevelPlayName_2_1": "", "Flow_2700000_30": "", "Flow_2700000_31": "", "Entity_31bb76a8b305913720b04e30a0ec00b7efe76fa8c881634d773c806c9171785c": "", "Entity_78fff47c33a7b929b29f360aa7d3ffb3aba4d9907a7569f34a6fb238eaffe721": "", "TowerDefence_dead0": "Defeated", "TowerDefence_dead1": "Status fully refreshed after the current wave.", "TowerDefence_dead2": "You will not obtain any points if you quit now.", "MenuConfig_132_Name": "Bloom", "ErrorCode_2200015_Text": "Cannot destroy conjured entity", "Flow_312800004_96": "What should you choose", "Flow_312800004_97": "You are in a huge cave, surrounded by a group of people clad in animal skins.", "ErrorCode_2000022_Text": "An exception occurred. Please contact Customer Support for assistance.", "ErrorCode_2000023_Text": "An exception occurred. Please contact Customer Support for assistance.", "ErrorCode_2000024_Text": "An exception occurred. Please contact Customer Support for assistance.", "ErrorCode_2000025_Text": "An exception occurred. Please contact Customer Support for assistance.", "ErrorCode_2000026_Text": "An error occurred. Please contact Customer Service for assistance.", "ErrorCode_2000027_Text": "An error occurred. Please contact Customer Service for assistance.", "ErrorCode_2000028_Text": "An error occurred. Please contact Customer Service for assistance.", "ErrorCode_2000029_Text": "An error occurred. Please contact Customer Service for assistance.", "ErrorCode_2000030_Text": "An error occurred. Please contact Customer Service for assistance.", "ErrorCode_2000031_Text": "An error occurred. Please contact Customer Service for assistance.", "ErrorCode_2000032_Text": "An exception occurred. Please contact Customer Support for assistance.", "Event_RMDHY_1_1": "Something's off... There's a lingering burnt smell in the Somnoire today...", "LevelPlay_136900134_ChildQuestTip_136_2": "", "LevelPlay_136900134_LevelPlayName_136_2": "", "Character_ChangLi_8_18": "What's the deal this time? Another errand to run?", "Character_ChangLi_8_21": "Apologies for giving you that impression, Rover. That’s not how we treat our saviors.", "TowerDefence_confirm": "Equip", "TowerDefence_lock": "Locked", "Entity_1fb33c7f98f8944106e7fbee1dbd75be105da0f2f57bddaad119738d25f9d218": "Dream Pliferer", "LevelPlay_146000057_ChildQuestTip_146_4": "", "LevelPlay_146000058_ChildQuestTip_146_4": "", "LevelPlay_146000059_ChildQuestTip_146_5": "", "LevelPlay_146000060_ChildQuestTip_146_4": "", "LevelPlay_146000061_ChildQuestTip_146_7": "", "LevelPlay_135000059_ChildQuestTip_135_95": "Unlock the gate with the key", "LevelPlay_135000059_ChildQuestTip_135_96": "Head to the conference room that is on the verge of collapse", "LevelPlay_135000059_ChildQuestTip_135_97": "Continue to head for the Beginning of the End", "LevelPlay_135000059_ChildQuestTip_135_98": "", "LevelPlay_135000059_ChildQuestTip_135_99": "It turns humans into Tacet Discords...", "LevelPlay_135000059_ChildQuestTip_135_101": "Earthbound forever and ever...", "LevelPlay_135000059_ChildQuestTip_135_103": "Stay away, or risk destruction...", "LevelPlay_135000059_ChildQuestTip_135_108": "Leave...", "LevelPlay_135000059_ChildQuestTip_135_129": "Hold back the remaining Tacet Discords", "Quest_146000000_ChildQuestTip_146_51": "Complete Rite of Offering where light beam points", "Quest_146900001_ChildQuestTip_146_30": "", "Quest_146900001_ChildQuestTip_146_31": "", "Quest_146900001_ChildQuestTip_146_32": "Complete Rite of Offering where light beam points", "Quest_146900002_ChildQuestTip_146_30": "Activate the Altar of Initiation", "Quest_146900002_ChildQuestTip_146_31": "Complete Rite of Offering where light beam points", "Quest_146900003_ChildQuestTip_146_32": "", "Quest_146900003_ChildQuestTip_146_35": "", "Quest_146900003_ChildQuestTip_146_36": "", "Quest_146900003_ChildQuestTip_146_37": "Complete Rite of Offering where light beam points", "Quest_146900004_ChildQuestTip_146_31": "Complete Rite of Offering where light beam points", "LevelPlay_313700033_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700033_ChildQuestTip_313_3": "Talk to Sanhua", "LevelPlay_313700033_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700033_LevelPlayName_313_2": "", "LevelPlay_313700033_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700034_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700034_ChildQuestTip_313_3": "Talk to Yinlin", "LevelPlay_313700034_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700034_LevelPlayName_313_2": "", "LevelPlay_313700034_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700035_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700035_ChildQuestTip_313_3": "Talk to Aalto", "LevelPlay_313700035_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700035_LevelPlayName_313_2": "", "LevelPlay_313700035_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700036_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700036_ChildQuestTip_313_3": "Talk to Baizhi", "LevelPlay_313700036_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700036_LevelPlayName_313_2": "", "LevelPlay_313700036_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700037_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700037_ChildQuestTip_313_3": "Talk to Verina", "LevelPlay_313700037_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700037_LevelPlayName_313_2": "", "LevelPlay_313700037_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700038_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700038_ChildQuestTip_313_3": "Talk to Danjin", "LevelPlay_313700038_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700038_LevelPlayName_313_2": "", "LevelPlay_313700038_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700039_ChildQuestTip_313_5": "Defeat the enemies", "LevelPlay_313700039_ChildQuestTip_313_6": "Talk to Baizhi", "LevelPlay_313700039_ChildQuestTip_313_7": "Proceed to the next Memory Zone", "LevelPlay_313700039_LevelPlayName_313_3": "", "LevelPlay_313700039_ReachChallengeMainText_313_2": "Challenge completed", "LevelPlay_313700040_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700040_ChildQuestTip_313_3": "Talk to Verina", "LevelPlay_313700040_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700040_LevelPlayName_313_2": "", "LevelPlay_313700040_ReachChallengeMainText_313_1": "Challenge completed", "Entity_647420311cd3dd9d6e29a1a77d45c8c00e992c0570189a1c7549f223d9e46714": "Pressure Platform", "Quest_880700000_ChildQuestTip_880_24": "", "Entity_a4d14414860b025b08648767a1c05440bb1784bbfe3070851ee39ea621eb9f2d": "Robot", "ErrorCode_2200016_Text": "An exception occurred. Please contact Customer Support for assistance.", "RogueEvent_10009001_titile": "Walk to her with determination.", "RogueEvent_10009001_text": "Obtain Concerto Metaphor: Sanhua.", "Flow_313700000_1": "The silver-haired woman stands still, with one hand covering her eyes.", "Flow_313700000_2": "No… Stay back. There's snow everywhere. You can't see any light here, and monsters could appear at any moment.", "Heihaian_main_1_3_2_41": "I received a message from Yangyang.", "Heihaian_main_1_3_2_42": "The battle in Norfall Barrens is over, and the Black Shores should be withdrawing... but they've asked the Midnight Rangers to monitor the area around the Port City of Guixu.", "Heihaian_main_1_3_2_43": "I thought this might be your chance to gather more information about them...", "Heihaian_main_1_3_2_44": "That's a little dramatic, to say the least.", "Heihaian_main_1_3_2_45": "Since Rover's here, let's talk to that Bloom Bearer first.", "LevelPlay_138000019_ChildQuestTip_138_11": "", "LevelPlay_138000019_ChildQuestTip_138_14": "Obtain the key to the Cell’s basement", "LevelPlay_138000020_InteractContent_138_1": "Touch the Necrostar Core", "ItemInfo_10001105_AttributesDescription": "Used to activate Zhezhi's Sequences.", "ItemInfo_10001105_Name": "Zhezhi's Waveband", "ItemInfo_10001105_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001105_ObtainedShowDescription": "Used to activate the corresponding Resonator's Sequences.", "ItemInfo_10001305_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001305_AttributesDescription": "Used to activate Xiangli Yao's Sequences.", "ItemInfo_10001305_Name": "Xiangli Yao's Waveband", "ItemInfo_10001305_ObtainedShowDescription": "Used to activate the corresponding Resonator's Sequences.", "ResonantChain_127_AttributesDescription": "Resonance Skill Law of Reigns additionally launches {0} Convolution Matrices at enemies, each dealing Resonance Liberation DMG equal to 8% of the skill's DMG Multiplier.", "ResonantChain_127_NodeName": "Prodigy of Protégés", "ResonantChain_128_AttributesDescription": "Casting Resonance Skill or Resonance Liberation Cogitation Model increases Crit. DMG by {0} for {1}s.", "ResonantChain_128_NodeName": "Traces of Predecessors", "ResonantChain_129_AttributesDescription": "Casting Resonance Liberation Cogitation Model increases the DMG of the following Resonance Skill moves by {1} for {2}s:\nDecipher, Deduction, Divergence, and Law of Reigns.\nThis effect can be triggered up to {0} times.", "ResonantChain_129_NodeName": "Ruins of Ancient", "ResonantChain_130_AttributesDescription": "Casting Resonance Liberation Cogitation Model grants a {0} DMG Bonus to all team members' Resonance Liberation for {1}s.", "ResonantChain_130_NodeName": "Vessel of Rebirth", "ResonantChain_131_AttributesDescription": "The DMG Multiplier of Outro Skill Chain Rule is increased by {0}. The DMG Multiplier of Resonance Liberation Cogitation Model is increased by {1}.", "ResonantChain_131_NodeName": "End of Stars", "ResonantChain_132_AttributesDescription": "The Hypercubes obtained from Resonance Liberation Cogitation Model are enhanced, increasing the DMG Multiplier of Resonance Skill Law of Reigns by {0}.", "ResonantChain_132_NodeName": "Solace of the Ordinary", "Skill_1002301_SkillDescribe": "Basic Attack\nPerform up to 5 consecutive attacks, dealing Electro DMG.\n \nHeavy Attack\nPerform a charged attack at the cost of STA, dealing Electro DMG.\n \nMid-air Attack\nPerform a Plunging Attack from mid-air at the cost of STA, dealing Electro DMG.\n \nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.", "Skill_1002301_SkillName": "Probe", "Skill_1002302_SkillDescribe": "Attack the target, dealing Electro DMG.", "Skill_1002302_SkillName": "Deduction", "Skill_1002303_SkillDescribe": "Attack the target, dealing Electro DMG. Enter Intuition.\nWhen in Intuition:\n-Obtain {0} Hypercube(s). Each time Resonance Skill Law of Reigns is cast, consume {1} Hypercube(s). Intuition ends once all Hypercubes are consumed.\n-Basic Attack and Heavy Attack are replaced with Basic Attack Pivot - Impale, which performs up to 3 consecutive attacks, dealing Electro DMG.\n-Resonance Skill Deduction is replaced with Resonance Skill Divergence, which deals Electro DMG.\n-Dodge Counter is replaced with Dodge Counter Unfathomed, considered as Resonance Liberation DMG.", "Skill_1002303_SkillName": "Cogitation Model", "Skill_1002304_SkillDescribe": "Gain {0} Electro DMG Bonus after casting Resonance Skill for {1}s, stackable for up to {2} times.", "Skill_1002304_SkillName": "Knowing", "Skill_1002305_SkillDescribe": "When in Intuition triggered by Resonance Liberation, Xiangli Yao's resistance to interruption is enhanced.", "Skill_1002305_SkillName": "Focus", "Skill_1002306_SkillDescribe": "Attack the target, dealing Electro DMG.", "Skill_1002306_SkillName": "Principle", "Skill_1002307_SkillDescribe": "Resonance Skill - Decipher\nWhen Capacity reaches {0}, Resonance Skill Deduction is replaced with Resonance Skill Decipher.\nConsume {8} Capacity to cast Resonance Skill Decipher, dealing Electro DMG, considered as Resonance Liberation DMG.\n\nResonance Skill - Law of Reigns\nWhen in Intuition triggered by Resonance Liberation and Performance Capacity reaches {1}, Resonance Skill Divergence is replaced with Resonance Skill Law of Reigns.\nConsume {9} Performance Capacity to cast Resonance Skill Law of Reigns, dealing Electro DMG, considered as Resonance Liberation DMG.\n\nMid-air Attack - Revamp\nShortly after casting Resonance Skill Decipher or Resonance Skill Divergence, use Basic Attack to perform Mid-air Attack Revamp at the cost of STA, dealing Electro DMG, considered as Resonance Liberation DMG.\n\nCapacity\nXiangli Yao can hold up to {2} Capacity.\nEvery Normal Attack Probe on hit grants Capacity.\nEvery Resonance Skill Deduction on hit grants Capacity.\n\nPerformance Capacity\nXiangli Yao can hold up to {3} Performance Capacity.\nWhen in Intuition triggered by Resonance Liberation:\nObtain {4} Performance Capacity when Stage 1 of Basic Attack Pivot - Impale hits a target.\nObtain {5} Performance Capacity when Stage 2 or 3 of Basic Attack Pivot - Impale hits a target.\nObtain {6} Performance Capacity for every Resonance Skill Divergence on hit.\nObtain {7} Performance Capacity for every Mid-air Attack Revamp on hit.\nObtain {10} Performance Capacity for every Dodge Counter Unfathomed on hit.", "Skill_1002307_SkillName": "Forever Seeking", "Skill_1002309_MultiSkillDescribe_1.2": "When nearby Resonators in the party activate Xiangli Yao's Outro Skill, Xiangli Yao calls down a laser beam upon the first target their Basic Attack hits, dealing Electro DMG equal to {1} of Xiangli Yao's ATK to an area. This effect lasts for {2}s and the attack can be triggered once every {0}s, up to 3 times.", "Skill_1002309_SkillDescribe": "Xiangli Yao will call down a laser beam upon the first target the incoming Resonator's Basic Attack hits, dealing Electro DMG equal to {1} of Xiangli Yao's ATK to an area. This effect lasts for {2}s and can be triggered once every {0}s, up to 3 times.", "Skill_1002309_SkillName": "Chain Rule", "Speaker_1424_Name": "Niya", "Speaker_1424_Title": "", "Speaker_1425_Name": "Niya", "Speaker_1425_Title": "", "Speaker_1426_Name": "KU-Chase", "Speaker_1426_Title": "", "Speaker_1427_Name": "Astral Modulator", "Speaker_1427_Title": "", "Skill_1002201_SkillDescribe": "Basic Attack\nPerform up to 3 consecutive attacks, dealing Glacio DMG.\n\nHeavy Attack\nConsume STA to perform an attack, dealing Glacio DMG.\nHeavy Attack does not reset the Basic Attack cycle.\n\nMid-air Attack\nConsume STA to perform up to 2 consecutive attacks while in mid-air, dealing Glacio DMG.\n\nDodge Counter\nUse Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG.", "Skill_1002201_SkillName": "Dimming Brush", "Skill_1002202_SkillDescribe": "Deal Glacio DMG. If Afflatus is no less than 60, consume 60 Afflatus to summon Phantasmic Imprint - Left and Phantasmic Imprint - Right.\n-Press the button on the ground to summon the Phantasmic Imprints on the ground.\n-Hold the button on the ground or press the button in mid-air to summon the Phantasmic Imprints in mid-air.", "Skill_1002202_SkillName": "Manifestation", "Skill_1002203_SkillDescribe": "Summon Inklit Spirits for assistance.\nCan be cast in mid-air.\n\nInklit Spirit\nWhen the active Resonator deals DMG, an Inklit Spirit will be summoned to perform a Coordinated Attack, dealing Glacio DMG, considered as Basic Attack DMG.\n-For {0}s after dealing DMG, 1 Inklit Spirit is summoned per second. This effect can trigger once per second. Damage dealt by an Inklit Spirit does not trigger this effect.\n-Up to {1} Inklit Spirit can be summoned every second, and up to {2} in total.\n-This effect lasts for {3}s, or until max Inklit Spirits are summoned.", "Skill_1002203_SkillName": "Living Canvas", "Skill_1002204_SkillDescribe": "When casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith, ATK is increased by {0} for {2}s. This can be stacked up to {1} time(s).", "Skill_1002204_SkillName": "Calligrapher's Touch", "Skill_1002205_SkillDescribe": "After Outro Skill is cast, restore {0} Resonance Energy to the incoming Resonator.", "Skill_1002205_SkillName": "Flourish", "Skill_1002206_SkillDescribe": "Attack the target, dealing Glacio DMG.", "Skill_1002206_SkillName": "Radiant Ruin", "Skill_1002207_SkillDescribe": "Phantasmic Imprint\nZhezhi may summon Phantasmic Imprints at the cost of Afflatus when casting Resonance Skill Manifestation or Heavy Attack Conjuration.\nUp to 1 of each of Phantasmic Imprint - Left, Phantasmic Imprint - Middle, and Phantasmic Imprint - Right can exist at the same time, each lasting for {0}s.\n\nHeavy Attack - Conjuration\nThe 5 moves below consume STA to perform Conjuration to attack the target, dealing Glacio DMG.\n-Hold the Normal Attack button shortly after Basic Attack Stage 3.\n-Press the Normal Attack button shortly after casting Resonance Skill Manifestation.\n-Hold the Normal Attack button shortly after casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith.\n-Hold the Normal Attack button while in mid-air.\n-Hold the Normal Attack button after a successful Dodge.\nIf Zhezhi has at least 30 Afflatus when performing any of these, consume 30 Afflatus to summon a Phantasmic Imprint - Middle.\n\nResonance Skill - Stroke of Genius\nWhen a Phatasmic Imprint is nearby, the Resonance Skill is replaced with Stroke of Genius, which can be cast while in mid-air. When it is cast, Zhezhi will:\n-Move to the location of the Phatasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing Glacio DMG, considered as Basic Attack DMG. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air.\n-Gain 1 stack of Painter's Delight, lasting for {1}s and stacking up to 2 times.\n\nResonance Skill - Creation's Zenith\nWhen a Phantasmic Imprint is nearby and there are 2 stacks of Painter's Delight, Stroke of Genius is replaced with Creation's Zenith, which can be cast while in mid-air. When it is cast, Zhezhi will:\n-Lose all stacks of Painter's Delight\n-Move to the location of the Phantasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing greater Glacio DMG, considered as Basic Attack DMG, additionally increasing the Basic Attack DMG Bonus by {2} for {3}s. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air.\n\nAfflatus\nZhezhi can hold up to 90 Afflatus.\nNormal Attacks grant Afflatus on hit.\nCasting Intro Skill grants Afflatus.", "Skill_1002207_SkillName": "Ink and Wash", "Skill_1002208_SkillDescribe": "Has a chance to produce special dishes when cooking.", "Skill_1002208_SkillName": "Skillful Cooking", "Skill_1002209_MultiSkillDescribe_1.1": "When nearby Resonators in the party activate Zhezhi's Outro Skill, their Glacio DMG is Amplified by {0}, and Resonance Skill DMG is Amplified by {1}, lasting for {2}s or until they are switched out.", "Skill_1002209_SkillDescribe": "The incoming Resonator has their Glacio DMG Amplified by {0} and Resonance Skill DMG Amplified by {1} for {2}s or until they are switched out.", "Skill_1002209_SkillName": "Carve and Draw", "Heihaian_main_1_3_8_36": "What…", "Heihaian_main_1_3_8_37": "Look for survivors, quick!", "Heihaian_main_1_3_8_38": "It's… too late.", "Heihaian_main_1_3_8_39": "So, they're the agents Niya was waiting for...", "Heihaian_main_1_3_8_40": "What happened here…", "Heihaian_main_1_3_8_41": "Astral Modulator, the Rover {Male=himself;Female=herself}. We have awaited this reunion for a long time.", "Heihaian_main_1_3_8_42": "Is this your doing with the Bloom Bearers?", "Heihaian_main_1_3_8_43": "Remember your past, the past you turned your back on… The past as one of the Black Shores...", "Heihaian_main_1_3_8_44": "And respond... respond to the promises you made, to the future we're bound to share.", "Heihaian_main_1_3_8_45": "Salvation... is forging a world where saving is no longer needed.", "Heihaian_main_1_3_8_46": "She has it...", "Heihaian_main_1_3_12_27": "You know what it is?", "Heihaian_main_1_3_12_28": "A monitoring register. We, Black Shores members, place these around the world to keep an eye on the Sentinels. If anything happens to them, we'll know immediately.", "Heihaian_main_1_3_12_29": "Looks like it was also used to record abnormal frequencies in the Port City of Guixu…", "Heihaian_main_1_3_12_35": "But why was I teleported here?", "Heihaian_main_1_3_12_36": "Maybe the Tethys System has a soft spot for you? But without more details, I can't say for sure.", "Heihaian_main_1_3_12_37": "Since your arrival, has anything unusual caught your eye?", "Heihaian_main_1_3_12_38": "You tell Aalto about the person you met on the beach…", "Heihaian_main_1_3_12_39": "A person in light blue… Could it be the Shorekeeper?", "Heihaian_main_1_3_12_40": "The Shorekeeper?", "Heihaian_main_1_3_12_41": "Yes, the elusive guardian of the Black Shores, who is said to be always watching our true leader, shielding us from danger. It seems you've had quite the encounter.", "Heihaian_main_1_3_12_42": "In times of great adversity, the Shorekeeper will reveal herself and support our true leader, who, at the destined moment, will rise to save and guide the Black Shores. Fantastical or not, that's all we've got to go on.", "Heihaian_main_1_3_12_43": "There must be a reason she went to such lengths for you.", "Heihaian_main_1_3_12_44": "Given that we've already lost enough of our own to it, we need more Bloom Bearers to handle this.", "Heihaian_main_1_3_12_45": "Seems like the Tethys malfunction is getting worse.", "Quest_146900001_ChildQuestTip_146_33": "", "Quest_146900001_ChildQuestTip_146_34": "", "Quest_146900003_ChildQuestTip_146_38": "", "Quest_146900003_ChildQuestTip_146_39": "", "Quest_146900003_ChildQuestTip_146_40": "", "Quest_145000004_ChildQuestTip_145_267": "", "RogueEvent_10009002_titile": "Keep the distance and leave.", "RogueEvent_10009002_text": "Obtain 300 Dream Fragments.", "Entity_b4d55c19cf58d0d8433128e0fe0e1df7a189fdcdc7be4e3e6e5af5acd546706e": "[Lollo Campaign] Overview", "PrefabTextItem_Default_Text": "test/Testing text. Please modify the configuration!", "PrefabTextItem_PlotTemp_Text": "Informal performance resources, please stay tuned", "Mapping_7_Comment": "Exploration type", "Mapping_8_Comment": "Combat type", "Mapping_9_Comment": "Passive type", "TowerChallengeTypeInfo_1_TypeName": "basic single team challenge", "TowerChallengeTypeInfo_2_TypeName": "final single team challenge", "TowerChallengeTypeInfo_3_TypeName": "basic dual team challenge", "TowerChallengeTypeInfo_4_TypeName": "final double team challenge", "TowerGroupInfo_1_Desc": "shallow description text", "TowerGroupInfo_1_DescTitle": "shallow title description", "TowerGroupInfo_2_Desc": "Middle level description text", "TowerGroupInfo_2_DescTitle": "middle level title description", "TowerGroupInfo_3_Desc": "deep description text", "TowerGroupInfo_3_DescTitle": "deep title description", "TowerGroupInfo_4_Desc": "deep description text", "TowerGroupInfo_4_DescTitle": "deep title description", "InstanceDungeon_1_DungeonDesc": "Description currently unavailable", "InstanceDungeon_1_FailTips": "You can leave Sonoro Sphere", "InstanceDungeon_1_MapName": "Network Connection Test Map 1", "InstanceDungeon_10_MapName": "Mannequin Configuration Map", "InstanceDungeon_100_MapName": "World Test Map", "InstanceDungeon_10003_MapName": "LV1_A_1", "InstanceDungeon_101_MapName": "General Combat Test Map", "InstanceDungeon_102_MapName": "Task Configuration Test Map", "InstanceDungeon_11_MapName": "Gameplay Prototype Test", "InstanceDungeon_110_MapName": "Automation Sample Test Map", "InstanceDungeon_12_MapName": "Combat Test Map", "InstanceDungeon_121_MapName": "Entity NPC Layout Test Map", "InstanceDungeon_122_MapName": "SimpleNPC Layout Test Map", "InstanceDungeon_13_MapName": "Boss Test Map", "InstanceDungeon_15_MapName": "NPC Test Map", "InstanceDungeon_16_MapName": "Tacet Field Test Map", "InstanceDungeon_17_MapName": "BigWorld", "InstanceDungeon_2_MapName": "Network Connection Test Map", "InstanceDungeon_20_MapName": "Fast Travel Domain Test Map (single player)", "InstanceDungeon_20001_DungeonDesc": "Low-risk area-Tower I-Level I", "InstanceDungeon_20001_MapName": "Low-risk area-Tower I-Level I", "InstanceDungeon_20002_DungeonDesc": "Low-risk area-Tower I-Level II", "InstanceDungeon_20002_MapName": "Low-risk area-Tower I-Level II", "InstanceDungeon_20003_DungeonDesc": "Low-risk area-Tower I-Level III", "InstanceDungeon_20003_MapName": "Low-risk area-Tower I-Level III", "InstanceDungeon_20004_DungeonDesc": "Low-risk area-Tower I-Level IV", "InstanceDungeon_20004_MapName": "Low-risk area-Tower I-Level IV", "InstanceDungeon_20005_DungeonDesc": "High-risk area-Tower I-Level I", "InstanceDungeon_20005_MapName": "High-risk area-Tower I-Level I", "InstanceDungeon_20006_DungeonDesc": "High-risk area-Tower I-Level II", "InstanceDungeon_20006_MapName": "High-risk area-Tower I-Level II", "InstanceDungeon_20007_DungeonDesc": "High-risk area-Tower I-Level III", "InstanceDungeon_20007_MapName": "High-risk area-Tower I-Level III", "InstanceDungeon_20008_DungeonDesc": "High-risk area-Tower I-Level IV", "InstanceDungeon_20008_MapName": "High-risk area-Tower I-Level IV", "InstanceDungeon_20009_DungeonDesc": "High-risk area-Tower II-Level I", "InstanceDungeon_20009_MapName": "High-risk area-Tower II-Level I", "InstanceDungeon_20010_DungeonDesc": "High-risk area-Tower II-Level II", "InstanceDungeon_20010_MapName": "High-risk area-Tower II-Level II", "InstanceDungeon_20011_DungeonDesc": "High-risk area-Tower II-Level III", "InstanceDungeon_20011_MapName": "High-risk area-Tower II-Level III", "InstanceDungeon_20012_DungeonDesc": "High-risk area-Tower II-Level IV", "InstanceDungeon_20012_MapName": "High-risk area-Tower II-Level IV", "InstanceDungeon_20013_DungeonDesc": "V1-1-1", "InstanceDungeon_20013_MapName": "V1-1-1", "InstanceDungeon_20014_DungeonDesc": "V1-1-2", "InstanceDungeon_20014_MapName": "V1-1-2", "InstanceDungeon_20015_DungeonDesc": "V1-1-3", "InstanceDungeon_20015_MapName": "V1-1-3", "InstanceDungeon_20016_DungeonDesc": "V1-1-4", "InstanceDungeon_20016_MapName": "V1-1-4", "InstanceDungeon_20017_DungeonDesc": "V1-2-1", "InstanceDungeon_20017_MapName": "V1-2-1", "InstanceDungeon_20018_DungeonDesc": "V1-2-2", "InstanceDungeon_20018_MapName": "V1-2-2", "InstanceDungeon_20019_DungeonDesc": "V1-2-3", "InstanceDungeon_20019_MapName": "V1-2-3", "InstanceDungeon_20020_DungeonDesc": "V1-2-IV", "InstanceDungeon_20020_MapName": "V1-2-IV", "InstanceDungeon_20021_DungeonDesc": "V1-3-I", "InstanceDungeon_20021_MapName": "V1-3-I", "InstanceDungeon_20022_DungeonDesc": "V1-3-II", "InstanceDungeon_20022_MapName": "V1-3-II", "InstanceDungeon_20023_DungeonDesc": "V1-3-III", "InstanceDungeon_20023_MapName": "V1-3-III", "InstanceDungeon_20024_DungeonDesc": "V1-3-IV", "InstanceDungeon_20024_MapName": "V1-3-IV", "InstanceDungeon_20025_DungeonDesc": "LVIII_C_I", "InstanceDungeon_20025_MapName": "LVIII_C_I", "InstanceDungeon_20026_DungeonDesc": "LVIII_C_II", "InstanceDungeon_20026_MapName": "LVIII_C_II", "InstanceDungeon_20027_DungeonDesc": "LVIII_C_III", "InstanceDungeon_20027_MapName": "LVIII_C_III", "InstanceDungeon_20028_DungeonDesc": "LVIV_A_I", "InstanceDungeon_20028_MapName": "LVIV_A_I", "InstanceDungeon_20029_DungeonDesc": "LVIV_A_II", "InstanceDungeon_20029_MapName": "LVIV_A_II", "InstanceDungeon_20030_DungeonDesc": "LVIV_A_III", "InstanceDungeon_20030_MapName": "LVIV_A_III", "InstanceDungeon_20031_DungeonDesc": "LVIV_B_I", "InstanceDungeon_20031_MapName": "LVIV_B_I", "InstanceDungeon_20032_DungeonDesc": "LVIV_B_II", "InstanceDungeon_20032_MapName": "LVIV_B_II", "InstanceDungeon_20033_DungeonDesc": "LVIV_B_III", "InstanceDungeon_20033_MapName": "LVIV_B_III", "InstanceDungeon_20034_DungeonDesc": "LVIV_C_I", "InstanceDungeon_20034_MapName": "LVIV_C_I", "InstanceDungeon_20035_DungeonDesc": "LVIV_C_II", "InstanceDungeon_20035_MapName": "LVIV_C_II", "InstanceDungeon_20036_DungeonDesc": "LVIV_C_III", "InstanceDungeon_20036_MapName": "LVIV_C_III", "InstanceDungeon_201_MapName": "Performance Test-VI Small Monsters Map", "InstanceDungeon_21_MapName": "Fast Travel Domain Test Map (Co-op)", "InstanceDungeon_22_MapName": "Audio Test Level", "InstanceDungeon_23_MapName": "Animals Test Map", "InstanceDungeon_2501_DungeonDesc": "World Domain Sample", "InstanceDungeon_2501_MapName": "World Domain Sample", "InstanceDungeon_3_MapName": "test 测试 Map", "InstanceDungeon_30_MapName": "TD-UniverseEditor Map", "InstanceDungeon_3000_MapName": "New Domain Test Map (single player)", "InstanceDungeon_3002_MapName": "Defense Domain Test Map (single player)", "InstanceDungeon_3003_MapName": "Test Level (monster capture)", "InstanceDungeon_3004_MapName": "Co-op Domain Test Tree", "InstanceDungeon_3005_MapName": "CE Co-op test", "InstanceDungeon_31_MapName": "TD - Interaction Test", "InstanceDungeon_3100_DungeonDesc": "Crownless-55 level", "InstanceDungeon_3100_MapName": "Crownless-55 level", "InstanceDungeon_3101_DungeonDesc": "Crownless - Lv. 50", "InstanceDungeon_3101_MapName": "Crownless - Lv. 50", "InstanceDungeon_3102_DungeonDesc": "Crownless - Lv. 60", "InstanceDungeon_3102_MapName": "Crownless - Lv. 60", "InstanceDungeon_3103_DungeonDesc": "Crownless I - Lv. 50", "InstanceDungeon_3103_MapName": "Crownless I - Lv. 50", "InstanceDungeon_3104_DungeonDesc": "Tempest Mephis I - Lv. 60", "InstanceDungeon_3104_MapName": "Tempest Mephis I - Lv. 60", "InstanceDungeon_3105_DungeonDesc": "Tempest Mephis I - Lv. 60", "InstanceDungeon_3105_MapName": "Crownless II - Lv. 50", "InstanceDungeon_3110_DungeonDesc": "Feilian Beringal - Lv. 60", "InstanceDungeon_3110_MapName": "Feilian Beringal - Lv. 60", "InstanceDungeon_3111_DungeonDesc": "Lampylumen Myriad - Lv. 50", "InstanceDungeon_3111_MapName": "Lampylumen Myriad - Lv. 50", "InstanceDungeon_3112_DungeonDesc": "Lampylumen Myriad - Lv. 60", "InstanceDungeon_3112_MapName": "Lampylumen Myriad - Lv. 60", "InstanceDungeon_3113_DungeonDesc": "Mourning Aix - Lv. 50", "InstanceDungeon_3113_MapName": "Mourning Aix - Lv. 50", "InstanceDungeon_3114_DungeonDesc": "Mourning Aix - Lv. 60", "InstanceDungeon_3114_MapName": "Mourning Aix - Lv. 60", "InstanceDungeon_3115_DungeonDesc": "Mech Abomination - Lv. 50", "InstanceDungeon_3115_MapName": "Mech Abomination - Lv. 50", "InstanceDungeon_3116_DungeonDesc": "Mech Abomination - Lv. 60", "InstanceDungeon_3116_MapName": "Mech Abomination - Lv. 60", "InstanceDungeon_3117_DungeonDesc": "Impermanence Heron - Lv. 50", "InstanceDungeon_3117_MapName": "Impermanence Heron - Lv. 50", "InstanceDungeon_3118_DungeonDesc": "Impermanence Heron - Lv. 60", "InstanceDungeon_3118_MapName": "Impermanence Heron - Lv. 60", "InstanceDungeon_3120_DungeonDesc": "Scar - Lv. 60", "InstanceDungeon_3120_MapName": "Scar - Lv. 60", "InstanceDungeon_3121_DungeonDesc": "Scar: Stage II - Lv. 50", "InstanceDungeon_3121_MapName": "Scar: Stage II - Lv. 50", "InstanceDungeon_3122_DungeonDesc": "Scar: Stage II - Lv. 60", "InstanceDungeon_3122_MapName": "Scar: Stage II - Lv. 60", "InstanceDungeon_3130_DungeonDesc": "Inferno Rider - Lv. 55", "InstanceDungeon_3130_MapName": "Inferno Rider - Lv. 55", "InstanceDungeon_3131_DungeonDesc": "Inferno Rider - Lv. 65", "InstanceDungeon_3131_MapName": "Inferno Rider - Lv. 65", "InstanceDungeon_3132_DungeonDesc": "Inferno Rider - Lv. 70", "InstanceDungeon_3132_MapName": "Inferno Rider - Lv. 70", "InstanceDungeon_3133_DungeonDesc": "Inferno Rider - Lv. 65", "InstanceDungeon_3133_MapName": "Inferno Rider - Lv. 65", "InstanceDungeon_3140_DungeonDesc": "Flying Scythe of Gori - Level 55", "InstanceDungeon_3140_MapName": "Crownless - Co-op Test", "InstanceDungeon_3141_DungeonDesc": "Flying Scythe of Gori - Level 65", "InstanceDungeon_3141_MapName": "Flying Scythe of Gori - Level 65", "InstanceDungeon_3142_DungeonDesc": "Flying Scythe of Gori - Level 70", "InstanceDungeon_3142_MapName": "Flying Scythe of Gori - Level 70", "InstanceDungeon_3150_DungeonDesc": "Lampylumen Myriad - 55th grade", "InstanceDungeon_3150_MapName": "Lampylumen Myriad - 55th grade", "InstanceDungeon_3151_DungeonDesc": "Lampylumen Myriad - Class 65", "InstanceDungeon_3151_MapName": "Lampylumen Myriad - Class 65", "InstanceDungeon_3152_DungeonDesc": "Lampylumen Myriad - level 70", "InstanceDungeon_3152_MapName": "Lampylumen Myriad - level 70", "InstanceDungeon_3160_DungeonDesc": "Mourning Aix-Tower of Adversity", "InstanceDungeon_3160_MapName": "Mourning Aix-Tower of Adversity", "InstanceDungeon_3161_DungeonDesc": "Mourning Aix-Rebrush", "InstanceDungeon_3161_MapName": "Mourning Aix-Rebrush", "InstanceDungeon_3162_DungeonDesc": "Mourning Aix-Drama", "InstanceDungeon_3162_MapName": "Mourning Aix-Drama", "InstanceDungeon_3163_DungeonDesc": "Mourning Aix-Dojo 1", "InstanceDungeon_3163_MapName": "Mourning Aix-Dojo 1", "InstanceDungeon_3164_DungeonDesc": "Mourning Aix-Dojo 2", "InstanceDungeon_3164_MapName": "Mourning Aix-Dojo 2", "InstanceDungeon_3165_DungeonDesc": "Mourning Aix-Dojo 3", "InstanceDungeon_3165_MapName": "Mourning Aix-Dojo 3", "InstanceDungeon_3166_DungeonDesc": "Mourning Aix-Dojo 4", "InstanceDungeon_3166_MapName": "Mourning Aix-Dojo 4", "InstanceDungeon_3167_DungeonDesc": "Mourning Aix-Dojo 5", "InstanceDungeon_3167_MapName": "Mourning Aix-Dojo 5", "InstanceDungeon_3168_DungeonDesc": "Mourning Aix-Dojo 6", "InstanceDungeon_3168_MapName": "Mourning Aix-Dojo 6", "InstanceDungeon_3169_DungeonDesc": "Mourning Aix - Level 65 - Countermeasure Technique", "InstanceDungeon_3169_MapName": "Mourning Aix - Level 65 - Countermeasure Technique", "InstanceDungeon_3170_DungeonDesc": "Mech Abomination-55 level", "InstanceDungeon_3170_MapName": "Mech Abomination-55 level", "InstanceDungeon_3171_DungeonDesc": "Mech Abomination - level 65", "InstanceDungeon_3171_MapName": "Mech Abomination - level 65", "InstanceDungeon_3172_DungeonDesc": "Mech Abomination - level 70", "InstanceDungeon_3172_MapName": "Mech Abomination - level 70", "InstanceDungeon_3180_DungeonDesc": "Impermanence Heron - 55 levels", "InstanceDungeon_3180_MapName": "Impermanence Heron - 55 levels", "InstanceDungeon_3181_DungeonDesc": "Impermanence Heron - Class 65", "InstanceDungeon_3181_MapName": "Impermanence Heron - Class 65", "InstanceDungeon_3182_DungeonDesc": "Impermanence Heron - level 70", "InstanceDungeon_3182_MapName": "Impermanence Heron - level 70", "InstanceDungeon_3183_DungeonDesc": "Impermanence Heron - Level 65 - Countermeasure Technique", "InstanceDungeon_3183_MapName": "Impermanence Heron - Level 65 - Countermeasure Technique", "InstanceDungeon_3190_DungeonDesc": "Scar-55", "InstanceDungeon_3190_MapName": "Scar-55", "InstanceDungeon_3191_DungeonDesc": "Scar-65", "InstanceDungeon_3191_MapName": "Scar-65", "InstanceDungeon_3192_DungeonDesc": "Scar-70", "InstanceDungeon_3192_MapName": "Scar-70", "InstanceDungeon_32_MapName": "TD - Missions Test", "InstanceDungeon_3200_DungeonDesc": "Scar - Phase II - Level 55", "InstanceDungeon_3200_MapName": "Scar - Phase II - Level 55", "InstanceDungeon_3201_DungeonDesc": "Scar - Phase II - Level 65", "InstanceDungeon_3201_MapName": "Scar - Phase II - Level 65", "InstanceDungeon_3202_DungeonDesc": "Scar - Phase II - Level 70", "InstanceDungeon_3202_MapName": "Scar - Phase II - Level 70", "InstanceDungeon_3210_DungeonDesc": "Bell-Borne Geochelone-55 level", "InstanceDungeon_3210_MapName": "Bell-Borne Geochelone-55 level", "InstanceDungeon_3211_DungeonDesc": "Bell-Borne Geochelone - Class 65", "InstanceDungeon_3211_MapName": "Bell-Borne Geochelone - Class 65", "InstanceDungeon_3212_DungeonDesc": "Bell-Borne Geochelone-70 level", "InstanceDungeon_3212_MapName": "Bell-Borne Geochelone-70 level", "InstanceDungeon_3220_DungeonDesc": "Undelusionals - Level 55", "InstanceDungeon_3220_MapName": "Undelusionals - Level 55", "InstanceDungeon_3221_DungeonDesc": "Undelusionals - level 65", "InstanceDungeon_3221_MapName": "Undelusionals - level 65", "InstanceDungeon_3222_DungeonDesc": "Undelusionals - Level 70", "InstanceDungeon_3222_MapName": "Undelusionals - Level 70", "InstanceDungeon_33_MapName": "QA Test Map", "InstanceDungeon_34_MapName": "Levitation Gameplay Test Map", "InstanceDungeon_35_MapName": "TD - Monster Test", "InstanceDungeon_36_MapName": "Motion Test Map", "InstanceDungeon_37_MapName": "Gameplay Test Map", "InstanceDungeon_3801_DungeonDesc": "Crownless - Lv. 40", "InstanceDungeon_3801_MapName": "Crownless - Lv. 40", "InstanceDungeon_3802_DungeonDesc": "Crownless - Lv. 60", "InstanceDungeon_3802_MapName": "Crownless - Lv. 60", "InstanceDungeon_3803_DungeonDesc": "Tempest Mephis I - Lv. 40", "InstanceDungeon_3803_MapName": "Tempest Mephis I - Lv. 40", "InstanceDungeon_3804_DungeonDesc": "Tempest Mephis I - Lv. 60", "InstanceDungeon_3804_MapName": "Tempest Mephis I - Lv. 60", "InstanceDungeon_3805_DungeonDesc": "Tempest Mephis II - Lv. 40", "InstanceDungeon_3805_MapName": "Tempest Mephis II - Lv. 40", "InstanceDungeon_3806_DungeonDesc": "Tempest Mephis II - Lv. 60", "InstanceDungeon_3806_MapName": "Tempest Mephis II - Lv. 60", "InstanceDungeon_3807_DungeonDesc": "Inferno Rider - Lv. 40", "InstanceDungeon_3807_MapName": "Inferno Rider - Lv. 40", "InstanceDungeon_3808_DungeonDesc": "Inferno Rider - Lv. 60", "InstanceDungeon_3808_MapName": "Inferno Rider - Lv. 60", "InstanceDungeon_3809_DungeonDesc": "Feilian Beringal - Lv. 40", "InstanceDungeon_3809_MapName": "Feilian Beringal - Lv. 40", "InstanceDungeon_3810_DungeonDesc": "Feilian Beringal - Lv. 60", "InstanceDungeon_3810_MapName": "Feilian Beringal - Lv. 60", "InstanceDungeon_3811_DungeonDesc": "Lampylumen Myriad - Lv. 40", "InstanceDungeon_3811_MapName": "Lampylumen Myriad - Lv. 40", "InstanceDungeon_3812_DungeonDesc": "Lampylumen Myriad - Lv. 60", "InstanceDungeon_3812_MapName": "Lampylumen Myriad - Lv. 60", "InstanceDungeon_3813_DungeonDesc": "Mourning Aix - Lv. 40", "InstanceDungeon_3813_MapName": "Mourning Aix - Lv. 40", "InstanceDungeon_3814_DungeonDesc": "Mourning Aix - Lv. 60", "InstanceDungeon_3814_MapName": "Mourning Aix - Lv. 60", "InstanceDungeon_3815_DungeonDesc": "Mech Abomination - Lv. 40", "InstanceDungeon_3815_MapName": "Mech Abomination - Lv. 40", "InstanceDungeon_3816_DungeonDesc": "Mech Abomination - Lv. 60", "InstanceDungeon_3816_MapName": "Mech Abomination - Lv. 60", "InstanceDungeon_3817_DungeonDesc": "Impermanence Heron - Lv. 40", "InstanceDungeon_3817_MapName": "Impermanence Heron - Lv. 40", "InstanceDungeon_3818_DungeonDesc": "Impermanence Heron - Lv. 60", "InstanceDungeon_3818_MapName": "Impermanence Heron - Lv. 60", "InstanceDungeon_3819_DungeonDesc": "Scar - Lv. 40", "InstanceDungeon_3819_MapName": "Scar - Lv. 40", "InstanceDungeon_3820_DungeonDesc": "Scar - Lv. 60", "InstanceDungeon_3820_MapName": "Scar - Lv. 60", "InstanceDungeon_3821_DungeonDesc": "Scar: Stage II - Lv. 40", "InstanceDungeon_3821_MapName": "Scar: Stage II - Lv. 40", "InstanceDungeon_3822_DungeonDesc": "Scar: Stage II - Lv. 60", "InstanceDungeon_3822_MapName": "Scar: Stage II - Lv. 60", "InstanceDungeon_3823_DungeonDesc": "Bell-Borne Geochelone - Lv. 40", "InstanceDungeon_3823_MapName": "Bell-Borne Geochelone - Lv. 40", "InstanceDungeon_3824_DungeonDesc": "Bell-Borne Geochelone - Lv. 60", "InstanceDungeon_3824_MapName": "Bell-Borne Geochelone - Lv. 60", "InstanceDungeon_3825_DungeonDesc": "Crownless - True - Lv. 40", "InstanceDungeon_3825_MapName": "Crownless - True - Lv. 40", "InstanceDungeon_3826_DungeonDesc": "Crownless - True - Lv. 60", "InstanceDungeon_3826_MapName": "Crownless - True - Lv. 60", "InstanceDungeon_39_MapName": "An'ke Missions Resonance Record 测试", "InstanceDungeon_3900_MapName": "Combat-高原 Test Map", "InstanceDungeon_3901_MapName": "Combat-关耀鹏 Test Map", "InstanceDungeon_3902_MapName": "Combat-胡青林 Test Map", "InstanceDungeon_3903_MapName": "Combat-金兆文 Test Map", "InstanceDungeon_3904_MapName": "Combat-李尚远 Test Map", "InstanceDungeon_3905_MapName": "Combat-李正辉 Test Map", "InstanceDungeon_3906_MapName": "Combat-苗家玮 Test Map", "InstanceDungeon_3907_MapName": "Combat-宁博 Test Map", "InstanceDungeon_3908_MapName": "Combat-宁志同 Test Map", "InstanceDungeon_3909_MapName": "Combat-帅雨阳 Test Map", "InstanceDungeon_3910_MapName": "战斗郭子康测试", "InstanceDungeon_3911_MapName": "战斗吴润东测试", "InstanceDungeon_3912_MapName": "战斗吴毅骏测试", "InstanceDungeon_3913_MapName": "test 战斗 Resources 测试", "InstanceDungeon_3914_MapName": "怪物组测试", "InstanceDungeon_3915_MapName": "战斗唐桥测试", "InstanceDungeon_3916_MapName": "战斗马成名测试", "InstanceDungeon_3917_MapName": "test 全怪物 Map", "InstanceDungeon_4_MapName": "Tower of Adversity", "InstanceDungeon_4000_DungeonDesc": "Combine various frequencies, ensemble of the melodies of battle.", "InstanceDungeon_4000_MapName": "Concerto Effect: Ensemble", "InstanceDungeon_4001_DungeonDesc": "Combine various frequencies, ensemble of the melodies of battle.", "InstanceDungeon_4001_MapName": "Concerto Effect: Ensemble", "InstanceDungeon_4002_DungeonDesc": "The musicians played in perfect synchronization, their instruments blending together to create a powerful and moving melody.", "InstanceDungeon_4002_MapName": "Concerto Effect: Unison", "InstanceDungeon_4003_DungeonDesc": "Annihilation is not to disperse, but the creation of continuous melodies from the faintest notes.", "InstanceDungeon_4003_MapName": "Concerto Effect: Legato", "InstanceDungeon_4004_DungeonDesc": "Melodis of light will curb all sounds of discord.", "InstanceDungeon_4004_MapName": "Concerto Effect: Sustenance", "InstanceDungeon_41_MapName": "POS测试副本", "InstanceDungeon_42_MapName": "TD-Action测试", "InstanceDungeon_43_MapName": "TD-Flow测试", "InstanceDungeon_44_MapName": "TD-组件测试", "InstanceDungeon_45_MapName": "TD-机关测试", "InstanceDungeon_46_MapName": "TD-副本测试", "InstanceDungeon_47_MapName": "test An'ke Missions 人形 Young girl 房间", "InstanceDungeon_48_MapName": "An'ke Missions Resonance Record 正式", "InstanceDungeon_4901_MapName": "test Yangyang 战斗CE", "InstanceDungeon_4902_MapName": "机械变种CE", "InstanceDungeon_5_MapName": "爬塔第二层", "InstanceDungeon_5001_DungeonDesc": "Some may dismiss all as false, but the truly wise can discern truth even in deception. This concept extends to virtual training as well.", "InstanceDungeon_5001_MapName": "Training Projector - Yangyang", "InstanceDungeon_5002_MapName": "Training Projector - Chixia", "InstanceDungeon_5003_MapName": "Training Projector - Camellya", "InstanceDungeon_5004_MapName": "Training Projector - Rover (M)", "InstanceDungeon_5005_MapName": "Training Projector - Rover (F)", "InstanceDungeon_5006_MapName": "Training Projector - Taoqi", "InstanceDungeon_5007_MapName": "Training Projector - Verina", "InstanceDungeon_5008_MapName": "Training Projector - Sanhua", "InstanceDungeon_5009_MapName": "Training Projector - Baizhi", "InstanceDungeon_5010_MapName": "Training Projector - Encore", "InstanceDungeon_5011_MapName": "Training Projector - Danjin", "InstanceDungeon_5012_MapName": "Training Projector - Aalto", "InstanceDungeon_5013_MapName": "Training Projector - Jiyan", "InstanceDungeon_5014_MapName": "Training Projector - Mortefi", "InstanceDungeon_5015_MapName": "Training Projector - Calcharo", "InstanceDungeon_5016_MapName": "Training Projector - Yinlin", "InstanceDungeon_5017_MapName": "Training Projector - Yuanwu", "InstanceDungeon_5018_MapName": "Training Projector - Test", "InstanceDungeon_53_MapName": "TD-Levitator test", "InstanceDungeon_60_MapName": "Ta测试", "InstanceDungeon_61_MapName": "test 副本通用", "InstanceDungeon_71_MapName": "场景切换预研-爬塔单场景", "InstanceDungeon_72_MapName": "场景切换预研-爬塔4场景切换", "InstanceDungeon_73_MapName": "场景切换预研-多场景切换", "InstanceDungeon_77_MapName": "test 副本 Function 展示", "InstanceDungeon_78_MapName": "副本测试-上下半场", "InstanceDungeon_79_MapName": "副本测试-守护玩法", "InstanceDungeon_8_MapName": "大世界地图-AKIwp", "InstanceDungeon_80_MapName": "副本测试-波次刷怪", "InstanceDungeon_8001_DungeonDesc": "A mysterious gateway emerges in the Whining Aix's Mire, providing access to a realm known as Somnoire. Legend has it that it hosts the dreams of all beings in Solaris.", "InstanceDungeon_8001_MapName": "rogue-Demo", "InstanceDungeon_81_MapName": "Hazy Depths", "InstanceDungeon_8101_MapName": "JiyanCharacter trial copy", "InstanceDungeon_8102_MapName": "Barr Character Trial Copy", "InstanceDungeon_8103_MapName": "DanjinCharacter trial copy", "InstanceDungeon_8104_MapName": "ChixiaCharacter trial copy", "InstanceDungeon_8105_MapName": "YinlinCharacter trial copy", "InstanceDungeon_8106_MapName": "TaoqiCharacter trial copy", "InstanceDungeon_8107_MapName": "AaltoCharacter trial copy", "InstanceDungeon_8108_MapName": "YuanwuCharacter trial copy", "InstanceDungeon_88_MapName": "TD-副本测试2", "InstanceDungeon_89_MapName": "TD-副本测试3", "InstanceDungeon_9_MapName": "Resources Map", "InstanceDungeon_90_MapName": "TD-副本内玩法回退测试", "InstanceDungeon_92_MapName": "副本综合跑测", "InstanceDungeon_93_MapName": "test 子 Challenge 相关测试", "InstanceDungeon_999_MapName": "怪物测试 Map", "InstanceDungeonEntrance_14_Description": "Domain scene switch preview", "InstanceDungeonEntrance_14_Name": "GM Island Domain entrance", "InstanceDungeonEntrance_4006_Description": "The wise man knows that everything is false, but the wise man will substitute the false for the true, and will learn the lessons of the real battle from the virtual scenarios.", "InstanceDungeonEntrance_4006_Name": "Training Decive", "InstanceDungeonEntrance_4901_Description": "Here concentrate the spotlight of the world, and beneath the light are the truths await uncovered by the brave. Or maybe the answer is always in your heart.", "InstanceDungeonEntrance_4901_Name": "CE test", "InstanceDungeonEntrance_5001_Description": "The clever consider all to be fake, while the wise turns falsity into veracity. The same applies to virtual training.", "InstanceDungeonEntrance_5001_Name": "Training Projector", "InstanceDungeonEntrance_8000_Description": "Trial Character Activity Instance", "InstanceDungeonEntrance_8000_Name": "Trial Character Activity Instance", "InstanceDungeonEntrance_993_Description": "Squama loot drop", "InstanceDungeonEntrance_993_Name": "Tempest Mephis AI test", "InstanceDungeonEntrance_995_Description": "test/", "InstanceDungeonEntrance_995_Name": "Boss test", "InstanceDungeonEntrance_998_Description": "test/", "InstanceDungeonEntrance_998_Name": "TD test only", "InstanceDungeonTitle_18_CommonText": "One-time Challenge Tower Lv. 1", "InstanceDungeonTitle_19_CommonText": "One-time Challenge Tower Lv. 2", "InstanceDungeonTitle_20_CommonText": "One-time Challenge Tower Lv. 3", "InstanceDungeonTitle_21_CommonText": "One-time Challenge Tower Lv. 4", "InstanceDungeonTitle_3003_CommonText": "Monster Test", "InstanceDungeonTitle_3100_CommonText": "Crownless", "InstanceDungeonTitle_3110_CommonText": "Inferno Rider", "InstanceDungeonTitle_3120_CommonText": "Tempest Mephis II", "InstanceDungeonTitle_3122_CommonText": "Mech Abomination", "InstanceDungeonTitle_3130_CommonText": "Inferno Rider", "InstanceDungeonTitle_3140_CommonText": "Feilian Beringal", "InstanceDungeonTitle_3150_CommonText": "Lampylumen Myriad", "InstanceDungeonTitle_3160_CommonText": "Mourning Aix", "InstanceDungeonTitle_3170_CommonText": "Mech Abomination", "InstanceDungeonTitle_3180_CommonText": "Impermanence Heron", "InstanceDungeonTitle_3190_CommonText": "Scar", "InstanceDungeonTitle_3200_CommonText": "Scar", "InstanceDungeonTitle_3210_CommonText": "Bell-Borne Geochelone", "InstanceDungeonTitle_3220_CommonText": "Dreamless", "InstanceDungeonTitle_3230_CommonText": "Tempest Mephis I", "InstanceDungeonTitle_3240_CommonText": "Crownless", "InstanceDungeonTitle_3250_CommonText": "Tempest Mephis I", "InstanceDungeonTitle_3260_CommonText": "Tempest Mephis II", "InstanceDungeonTitle_3270_CommonText": "Inferno Rider", "InstanceDungeonTitle_3280_CommonText": "Feilian Beringal", "InstanceDungeonTitle_3290_CommonText": "Lampylumen Myriad", "InstanceDungeonTitle_3300_CommonText": "Mourning Aix", "InstanceDungeonTitle_3310_CommonText": "Mech Abomination", "InstanceDungeonTitle_3320_CommonText": "Impermanence Heron", "InstanceDungeonTitle_3330_CommonText": "Scar", "InstanceDungeonTitle_3340_CommonText": "Scar II", "InstanceDungeonTitle_3350_CommonText": "Bell-Borne Geochelone", "InstanceDungeonTitle_3360_CommonText": "Dreamless", "InstanceDungeonTitle_999_CommonText": "Catalog", "Area_1_Title": "Overworld", "Area_100_Title": "Invisible Walls at Crownless combat", "Area_10001_Title": "Invisible Walls near the Magistrate's Residence dungeon 1", "Area_10002_Title": "Invisible Walls near the Magistrate's Residence dungeon 2", "Area_10003_Title": "Invisible Walls near the Magistrate's Residence dungeon 3", "Area_10004_Title": "Invisible Walls for one-time dungeon", "Area_10005_Title": "Invisible Walls near the Magistrate's Residence dungeon 4", "Area_101_Title": "First trigger zone on Main Mission", "Area_102_Title": "Second trigger zone on Main Mission", "Area_103_Title": "Invisible Wall for Tutorial at Gorges of Spirits 1", "Area_107_Title": "Invisible Wall for Tutorial at Gorges of Spirits 5", "Area_110_Title": "Invisible Wall for Tutorial at Gorges of Spirits 8", "Area_113_Title": "Invisible Wall for Tutorial at Gorges of Spirits 9", "Area_119_Title": "Invisible Wall at the bottom of Jinzhou's elevator", "Area_120_Title": "Invisible Wall at the top of Jinzhou's elevator", "Area_12001_Title": "Invisible Walls for the looping Tower of Adversity dungeon 1", "Area_12002_Title": "Invisible Walls for the looping Tower of Adversity dungeon 2", "Area_12003_Title": "Invisible Walls for the Linyang Demo dungeon", "Area_122_Title": "Invisible Walls for enemies in Huanglong National Geographic", "Area_123_Title": "Invisible Walls for Jiyan character mission", "Area_124_Title": "Invisible Walls for restricted zones in Chapters I and II@ Main Mission", "Area_125_Title": "Invisible Walls for Jiyan character mission", "Area_13001_Title": "Invisible Walls for the Norfall Barrens quest combat", "Area_13002_Title": "Invisible Walls for the Norfall Barrens quest combat", "Area_13003_Title": "Invisible Walls for the Norfall Barrens quest combat", "Area_13004_Title": "Invisible Walls for the Norfall Barrens quest combat", "Area_13005_Title": "Invisible Walls for the Norfall Barrens quest combat", "Area_13006_Title": "Invisible Walls for the Norfall Barrens quest", "Area_13007_Title": "Invisible Walls for the Norfall Barrens quest", "Area_13105_Title": "Invisible Walls in Norfall Barrens process", "Area_14001_Title": "Invisible Walls for Jiyan's side mission", "Area_14002_Title": "Invisible Walls for Jiyan's side mission", "Area_14003_Title": "Invisible Walls for Jiyan's side mission", "Area_14004_Title": "Invisible Walls for Jiyan's side mission", "Area_14005_Title": "Invisible Walls for Jiyan's side mission", "Area_14006_Title": "Invisible Walls for Jiyan's side mission", "Area_14007_Title": "Invisible Walls for Jiyan's side mission", "Area_14008_Title": "Invisible Walls for Jiyan's side mission", "Area_14011_Title": "Invisible Walls for Jiyan's side mission", "Area_14012_Title": "Invisible Walls for Jiyan's side mission", "Area_14013_Title": "Invisible Walls for Jiyan's side mission", "Area_1500001_Title": "Invisible Walls for TD test cases", "Area_1500002_Title": "93-Invisible Walls for TD test cases", "Area_199_Title": "Invisible Walls for Yangyang's character mission", "Area_508_Title": "Invisible Walls for Desorock zones in Chapters I and II@ Main Mission", "InstanceDungeon_1505_DungeonDesc": "Artificial TD simulation environment", "InstanceDungeon_1505_MapName": "test Crownless 副本2 Rank", "InstanceDungeonEntrance_1505_Description": "Crownless - True", "InstanceDungeonEntrance_1505_Name": "Crownless - True", "PropertyIndex_10005_Name": "Shield Break Multiplier", "PropertyIndex_10006_Name": "Shield Break Multiplier Received", "PropertyIndex_10013_Name": "Concert Sublimation", "PropertyIndex_10044_Name": "Reaction Amplification Coefficient I", "PropertyIndex_10045_Name": "Reaction Amplification Coefficient II", "PropertyIndex_10046_Name": "Reaction Amplification Coefficient III", "PropertyIndex_10047_Name": "Reaction Amplification Coefficient IV", "PropertyIndex_10048_Name": "Reaction Amplification Coefficient V", "PropertyIndex_10049_Name": "Reaction Amplification Coefficient VI", "PropertyIndex_10050_Name": "Reaction Amplification Coefficient VII", "PropertyIndex_10051_Name": "Reaction Amplification Coefficient VIII", "PropertyIndex_10052_Name": "Reaction Amplification Coefficient IX", "PropertyIndex_10053_Name": "Reaction Amplification Coefficient X", "PropertyIndex_10054_Name": "Reaction Amplification Coefficient XI", "PropertyIndex_10055_Name": "Reaction Amplification Coefficient XII", "PropertyIndex_10056_Name": "Reaction Amplification Coefficient XIII", "PropertyIndex_10057_Name": "Reaction Amplification Coefficient XIV", "PropertyIndex_10058_Name": "Reaction Amplification Coefficient XV", "PropertyIndex_10061_Name": "Forte Gauge 1 Limit", "PropertyIndex_10062_Name": "Forte Gauge 1", "PropertyIndex_10063_Name": "Forte Gauge 2 Limit", "PropertyIndex_10064_Name": "Forte Gauge 2", "PropertyIndex_10065_Name": "Forte Gauge 3 Limit", "PropertyIndex_10066_Name": "Forte Gauge 3", "PropertyIndex_10067_Name": "Forte Gauge 4 Limit", "PropertyIndex_10068_Name": "Forte Gauge 4", "PropertyIndex_10071_Name": "Stamina Recovery Speed", "PropertyIndex_10072_Name": "Empty Stamina Penalty Time", "PropertyIndex_10073_Name": "Running Stamina Consumption Speed", "PropertyIndex_10074_Name": "Swimming Stamina Consumption Speed", "PropertyIndex_10075_Name": "Fast Swimming Stamina Consumption Speed", "PropertyIndex_10076_Name": "Climbing Stamina Consumption Speed", "PropertyIndex_10077_Name": "Fast Climbing Stamina Consumption Speed", "PropertyIndex_10089_Name": "Attribute 1 Energy Value", "PropertyIndex_10090_Name": "Attribute 2 Energy Value", "PropertyIndex_10091_Name": "Attribute 3 Energy Value", "PropertyIndex_10092_Name": "Attribute 4 Energy Value", "PropertyIndex_10093_Name": "Attribute 5 Energy Value", "PropertyIndex_10094_Name": "Attribute 6 Energy Value", "PropertyIndex_10095_Name": "Special Damage Multiplier", "PropertyIndex_10096_Name": "Quick Climb Stamina Consumption x/Frame", "PropertyIndex_10097_Name": "Elemental Attribute Type", "PropertyIndex_10098_Name": "Vulnerability Time", "PropertyIndex_100_Name": "Ignore Physical Damage Resistance", "PropertyIndex_10100_Name": "Ignore Physical Damage Resistance", "PropertyIndex_10101_Name": "Ignore Attribute 1 Damage Resistance", "PropertyIndex_10102_Name": "Ignore Attribute 2 Damage Resistance", "PropertyIndex_10103_Name": "Ignore Attribute 3 Damage Resistance", "PropertyIndex_10104_Name": "Ignore Attribute 4 Damage Resistance", "PropertyIndex_10105_Name": "Ignore Attribute 5 Damage Resistance", "PropertyIndex_10106_Name": "Ignore Attribute 6 Damage Resistance", "PropertyIndex_10107_Name": "Skill Status Poise Coefficient", "PropertyIndex_10108_Name": "Climbing Jump Stamina Consumption (Once)", "PropertyIndex_10109_Name": "Gliding Stamina Consumption Speed x/Second", "PropertyIndex_10110_Name": "Mass", "PropertyIndex_10111_Name": "Friction Coefficient", "PropertyIndex_10112_Name": "Gravity Coefficient", "PropertyIndex_10117_Name": "Status Accumulation Value 1 Limit", "PropertyIndex_10118_Name": "Status Accumulation Value 1", "PropertyIndex_10119_Name": "Status Accumulation Value 2 Limit", "PropertyIndex_10120_Name": "Status Accumulation Value 2", "PropertyIndex_10121_Name": "Status Accumulation Value 3 Limit", "PropertyIndex_10122_Name": "Status Accumulation Value 3", "PropertyIndex_10123_Name": "Status Accumulation Value 4 Limit", "PropertyIndex_10124_Name": "Status Accumulation Value 4", "PropertyIndex_10125_Name": "Status Accumulation Value 5 Limit", "PropertyIndex_10126_Name": "Status Accumulation Value 5", "PropertyIndex_10127_Name": "Rage Limit", "PropertyIndex_10128_Name": "Rage", "PropertyIndex_10129_Name": "Rage Recovery", "PropertyIndex_10130_Name": "Empty Rage Penalty Time", "PropertyIndex_10131_Name": "Broken Rage Multiplier", "PropertyIndex_10132_Name": "Broken Rage Multiplier", "PropertyIndex_10133_Name": "Poise Recovery Delay Time", "PropertyIndex_101_Name": "Ignore Attribute 1 Damage Resistance", "PropertyIndex_102_Name": "Ignore Attribute 2 Damage Resistance", "PropertyIndex_103_Name": "Ignore Attribute 3 Damage Resistance", "PropertyIndex_104_Name": "Ignore Attribute 4 Damage Resistance", "PropertyIndex_105_Name": "Ignore Attribute 5 Damage Resistance", "PropertyIndex_106_Name": "Ignore Attribute 6 Damage Resistance", "PropertyIndex_107_Name": "Skill Status Poise Coefficient", "PropertyIndex_108_Name": "Stamina Consumed by Climbing Jump (Once)", "PropertyIndex_109_Name": "Gliding Stamina Consumption Speed x/second", "PropertyIndex_110_Name": "Quality", "PropertyIndex_111_Name": "Coefficient of Friction", "PropertyIndex_112_Name": "Gravity Coefficient", "PropertyIndex_117_Name": "Status Accumulation Value I Limit", "PropertyIndex_118_Name": "Status Accumulation Value I", "PropertyIndex_119_Name": "Status Accumulation Value II Limit", "PropertyIndex_120_Name": "Status Accumulation Value II", "PropertyIndex_121_Name": "Status Accumulation Value III Limit", "PropertyIndex_122_Name": "Status Accumulation Value III", "PropertyIndex_123_Name": "Status Accumulation Value IV Limit", "PropertyIndex_124_Name": "Status Accumulation Value IV", "PropertyIndex_125_Name": "Status Accumulation Value V Limit", "PropertyIndex_126_Name": "Status Accumulation Value V", "PropertyIndex_127_Name": "Rage Limit", "PropertyIndex_128_Name": "Rage", "PropertyIndex_129_Name": "Rage Recovery", "PropertyIndex_130_Name": "Empty Rage Punishment Time", "PropertyIndex_131_Name": "Broken Rage Multiplier", "PropertyIndex_132_Name": "Broken Rage Multiplier", "PropertyIndex_133_Name": "Resilience Recovery Delay Time", "PropertyIndex_13_Name": "Concert Sublimation", "PropertyIndex_44_Name": "Reaction Amplification Coefficient I", "PropertyIndex_45_Name": "Reaction Amplification Coefficient II", "PropertyIndex_46_Name": "Reaction Amplification Coefficient III", "PropertyIndex_47_Name": "Reaction Amplification Coefficient IV", "PropertyIndex_48_Name": "Reaction Amplification Coefficient V", "PropertyIndex_49_Name": "Reaction Amplification Coefficient VI", "PropertyIndex_50_Name": "Reaction Amplification Coefficient VII", "PropertyIndex_51_Name": "Reaction Amplification Coefficient VIII", "PropertyIndex_52_Name": "Reaction Amplification Coefficient IX", "PropertyIndex_53_Name": "Reaction Amplification Coefficient X", "PropertyIndex_54_Name": "Reaction Amplification Coefficient XI", "PropertyIndex_55_Name": "Reaction Amplification Coefficient XII", "PropertyIndex_56_Name": "Reaction Amplification Coefficient XIII", "PropertyIndex_57_Name": "Reaction Amplification Coefficient XIV", "PropertyIndex_58_Name": "Reaction Amplification Coefficient XV", "PropertyIndex_5_Name": "Shield Break Rate", "PropertyIndex_61_Name": "Forte Gauge I Limit", "PropertyIndex_62_Name": "Forte Gauge I", "PropertyIndex_63_Name": "Forte Gauge II Limit", "PropertyIndex_64_Name": "Forte Gauge II", "PropertyIndex_65_Name": "Forte Gauge III Limit", "PropertyIndex_66_Name": "Forte Gauge III", "PropertyIndex_67_Name": "Forte Gauge IV Limit", "PropertyIndex_68_Name": "Forte Gauge IV", "PropertyIndex_6_Name": "Shield Break Rate", "PropertyIndex_71_Name": "Stamina Recovery Speed", "PropertyIndex_72_Name": "Empty Stamina Penalty Time", "PropertyIndex_73_Name": "Running Stamina Consumption Speed", "PropertyIndex_74_Name": "Swimming Stamina Consumption Speed", "PropertyIndex_75_Name": "Fast Swimming Stamina Consumption Speed", "PropertyIndex_76_Name": "Climbing Stamina Consumption Speed", "PropertyIndex_77_Name": "Fast Climbing Stamina Consumption", "PropertyIndex_89_Name": "Attribute 1 Energy Value", "PropertyIndex_90_Name": "Attribute 2 Energy Value", "PropertyIndex_91_Name": "Attribute 3 Energy Value", "PropertyIndex_92_Name": "Attribute 4 Energy Value", "PropertyIndex_93_Name": "Attribute 5 Energy Value", "PropertyIndex_94_Name": "Attribute 6 Energy Value", "PropertyIndex_95_Name": "Special Damage Multiplier", "PropertyIndex_96_Name": "Quick Climb Stamina Consumption x/Frame", "PropertyIndex_97_Name": "Elemental Attribute Type", "PropertyIndex_98_Name": "Vulnerability Time", "WeaponConf_20000110_WeaponName": "Test1-Short Sword", "WeaponConf_21010014_Desc": "When receiving damage, ATK is increased by {0}% and DEF by {1}% for 10s. Can be stacked up to 3 times.", "WeaponReson_10_Name": "Persevere", "WeaponReson_11_Name": "Persevere", "WeaponReson_12_Name": "Persevere", "WeaponReson_13_Name": "Persevere", "WeaponReson_14_Name": "Persevere", "WeaponReson_15_Name": "Persevere", "WeaponReson_16_Name": "Persevere", "WeaponReson_17_Name": "Persevere", "WeaponReson_18_Name": "Persevere", "WeaponReson_19_Name": "Persevere", "WeaponReson_1_Name": "Persevere", "WeaponReson_20_Name": "Persevere", "WeaponReson_21_Name": "Persevere", "WeaponReson_22_Name": "Persevere", "WeaponReson_23_Name": "Persevere", "WeaponReson_24_Name": "Persevere", "WeaponReson_25_Name": "Persevere", "WeaponReson_2_Name": "Persevere", "WeaponReson_3_Name": "Persevere", "WeaponReson_4_Name": "Persevere", "WeaponReson_5_Name": "Persevere", "WeaponReson_6_Name": "Persevere", "WeaponReson_7_Name": "Persevere", "WeaponReson_8_Name": "Persevere", "WeaponReson_9_Name": "Persevere", "SkillTag_37_TagName": "Enhance Forte Circuit", "Skill_1002008_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1002008_SkillName": "test/", "ConditionGroup_12400015_HintText": "Check if Tacet Field function is activated", "ConditionGroup_12400016_HintText": "Check if online function is activated", "ConditionGroup_12400017_HintText": "Check if Tower of Adversity function is activated", "ConditionGroup_12400018_HintText": "Check if Tower of Adversity is activated", "ConditionGroup_12400019_HintText": "Check if Chaotic Sound Flow is activated", "ConditionGroup_12400020_HintText": "Check if Pioneer Association commission is activated", "ConditionGroup_12400021_HintText": "Complete Dim Forest Quest", "ConditionGroup_12400022_HintText": "Complete Whining Aix's Mire - Mourning Aix Quest", "ConditionGroup_12400023_HintText": "Complete Inferno Rider challenge", "ConditionGroup_12400024_HintText": "Complete Luminous Army challenge", "ConditionGroup_12400025_HintText": "Get a Flour 1", "ConditionGroup_12400026_HintText": "Get a Cooking Oil 1", "Condition_12400015_Description": "Check if Tacet Field function is activated", "Condition_12400016_Description": "Check if online function is activated", "Condition_12400017_Description": "Refresh Tower of Adversity instance is activated", "Condition_12400018_Description": "One-time Tower of Adversity instance is activated", "Condition_12400019_Description": "Check if Concerto Reaction instance is activated", "Condition_12400020_Description": "Check if Pioneer Association commission is activated", "Condition_12400021_Description": "Complete Dim Forest mission (Beringal)", "Condition_12400022_Description": "Complete Whining Aix's Mire - Mourning Aix mission", "Condition_12400023_Description": "Complete Inferno Rider challenge mission", "Condition_12400024_Description": "Complete Lampylumen Myriad challenge mission", "Condition_12400025_Description": "Obtain a flour", "Condition_12400026_Description": "Obtain a cooking oil", "GenericPrompt_20_TipsText": "flowing text", "GenericPrompt_NameNotEmpty_TipsText": "Void name", "ItemShowType_14_Name": "Forte Upgrade Material", "Quest_146900003_ChildQuestTip_146_44": "", "Quest_151000000_ChildQuestTip_151_19": "Complete the Aetherfin challenge", "Quest_151000000_ChildQuestTip_151_20": "", "Quest_151000000_ChildQuestTip_151_23": "", "Quest_151000001_ChildQuestTip_151_3": "Head to KU-Key's location", "Quest_151000001_ChildQuestTip_151_8": "Arrive at Aetherfin's location", "Quest_151000001_ChildQuestTip_151_9": "Complete the Aetherfin challenge", "Quest_151000001_ChildQuestTip_151_12": "Clear the corrupted data", "Quest_151000001_QuestDesc_151_1": "Head to the lower level and rescue the trapped Aetherfin with KU-Key", "Quest_151000001_QuestName_151_1": "Cerulean Echoes Adrift in the Winds: Part II", "LevelPlay_136000107_ChildQuestTip_136_2": "", "LevelPlay_136000107_LevelPlayName_136_2": "", "LevelPlay_136000109_ChildQuestTip_136_2": "", "LevelPlay_136000109_LevelPlayName_136_2": "", "Entity_a6fdbcaa3cb3fc200673698a0f9b6ef34ccdf58dd6fdd78d6ab40cf04a49fbee": "Activate", "LevelPlay_129000067_ChildQuestTip_150_3": "", "LevelPlay_129000067_ChildQuestTip_150_5": "", "Character_ZheZhi_65_1": "You... It's you... I've already done everything I can... Why are you still better than me?!", "Character_ZheZhi_66_1": "You were just lucky... If it weren't for your parents holding your hands... You'd never have what should be rightfully mine!", "LevelPlay_313700041_ChildQuestTip_313_2": "Defeat the monsters", "LevelPlay_313700041_ChildQuestTip_313_4": "Defeat the monsters", "LevelPlay_313700041_ChildQuestTip_313_5": "Talk with Ivory Gatekeeper", "LevelPlay_313700041_ChildQuestTip_313_6": "Proceed to the next Memory Zone", "LevelPlay_313700041_LevelPlayName_313_2": "", "LevelPlay_313700041_ReachChallengeMainText_313_1": "Challenge Complete", "Flow_313700000_5": "Sanhua looks at you, surprised. It was a bit cold when you approached her, but your warmth quickly dispels it.", "Flow_313700000_6": "She nods gratefully, believing you made the right choice.", "Flow_313700000_7": "Amidst the silence, there is only a puppet before you, creaking and moving its head.", "Flow_313700000_8": "When you look for the source of the string above the puppet, you see a masked woman with red hair, caught in an invisible \"web.\"", "Flow_313700000_9": "As the last mask is removed, she looks at you blankly.", "Flow_313700000_10": "Yinlin. My name...", "Flow_313700000_11": "She stops moving but appears to nod, as if to say thank you.", "Flow_313700000_13": "A Blake Bloom falls into your hand, but you only find a handful of mist when you try to grasp it.", "Flow_313700000_14": "Accidents happen in investigations. Thank you for dealing with the Exiles...", "Flow_313700000_15": "He looks at you surprisedly and starts to laugh out loud.", "Flow_313700000_16": "Haha, interesting. So you think this is a deal? All right, I take it. What do you want me to look into?", "Flow_313700000_17": "Alright, that sounds like a fair deal. See you later.", "Flow_313700000_18": "As you take the pouch, only a figure made of mist remains. You can hear Aalto's voice from afar.", "Flow_313700000_19": "The TDs disappeared, though I still wonder why they showed up in the observation camp... Thanks for your help.", "Flow_313700000_20": "The girl nods at you, then squats down to examine something you cannot see.", "Flow_313700000_21": "...Great. The data always carries more weight when it's gained with firsthand fieldwork or research.", "Flow_313700000_22": "When getting up, you notice something on the research log she holds: the \"name\" column is filled with various names.", "Flow_313700000_23": "She nods as usual, but you notice something on the research log she holds: the \"name\" column is filled with various words.", "Flow_313700000_24": "You recall seeing these names in the Academy's database. They were researchers who died during the Remnant Studies expedition on the ice field.", "Flow_313700000_25": "A sudden floral scent pulls you into Verina's dream. You realize the scent might be the key to entering her dream.", "Flow_313700000_26": "One candle, two candles... Right, that's seven. Daddy, mommy, and Star, let's blow the candles together and wish me a happy birthday!", "Flow_313700000_27": "Surprised, Verina comes close to you and exclaims that this is life's miracle.", "Flow_313700000_28": "Is this... my birthday gift? Then I don't have to eat up the whole cake alone.", "Flow_313700000_29": "She blows out the candles, cuts the cake into neat slices, and presents them to the dolls around her. Looking at the cake, you join her in silently wishing...", "Flow_313700000_30": "Happy birthday, Verina!", "Flow_313700000_31": "The girl no longer looks fragile like when she was trapped. She puts away the tempting jade, splits her Loong Whiskers Crisp in half, and offers you a piece.", "Flow_313700000_32": "You should leave here. You don't smell like \"them.\" Take this as a token of my gratitude, and I wish you a safe journey.", "Flow_313700000_33": "You clumsily piece together the two halves of the Loong Whiskers Crisp. She is amused.", "Flow_313700000_34": "Sticking together... That seems nice.", "Flow_313700000_35": "But the girl stays at the place. She seems to be searching for something, but you can't sense her purpose.", "Flow_313700000_36": "What is Danjin searching for in her dream?", "Quest_145000004_ChildQuestTip_145_268": "Pass through the cave", "Quest_145000004_ChildQuestTip_145_269": "", "Quest_145000004_ChildQuestTip_145_270": "Leave the cave", "Quest_145000004_ChildQuestTip_145_271": "Venture deeper into the cave", "Quest_145000004_ChildQuestTip_145_272": "Activate the beacon", "Quest_145000004_ChildQuestTip_145_274": "(Optional) Talk to Aalto", "Heihaian_main_1_3_14_8": "Comm's dead? Don't worry. It happens a lot around here.", "Heihaian_main_1_3_14_9": "The Black Shores sits atop a massive Tacetite, wreaking havoc on standard communications.", "Heihaian_main_1_3_14_11": "Once we reach the Greenhouse, you can patch them in near our beacon.", "Heihaian_main_1_3_14_12": "Only our beacons can cut through the Tacetite's interference.", "Heihaian_main_1_3_15_38": "Yes, we received word from Jinzhou's City Hall about their actions. We also alerted them to the Tethys System's likely warning of a potential Lament in the Port City of Guixu.", "Heihaian_main_1_3_15_40": "The data you brought back has been uploaded to the system, but as you know, Tethys has been unstable.", "Heihaian_main_1_3_15_41": "It could have been much worse if they hadn't risked their lives to transmit the coordinates back to Niya. And thank you for risking your life to retrieve the data.", "Heihaian_main_1_3_15_42": "What's the current situation?", "Heihaian_main_1_3_17_35": "Easy there. Let's get back to business.", "Heihaian_main_1_3_17_36": "The recent quake's stirred up Tacetite's interference. How's your underground connection holding?", "Heihaian_main_1_3_17_37": "Rock solid. As long as Tethys is up, we're wired tight.", "Heihaian_main_1_3_17_38": "That's comforting. Hey {PlayerName}, you can give the abnormal frequency to KU-Money. They'll handle the upload.", "Heihaian_main_1_3_17_39": "You hand over the card Youhu gave you to the peculiar robot.", "Heihaian_main_1_3_17_40": "This a new rookie? You've got skills if you snagged that abnormal frequency from Port City of Guixu. Better not underestimate you.", "Heihaian_main_1_3_17_45": "How's the upload? Already sent the data back to Tethys?", "Heihaian_main_1_3_17_46": "Yeah, all done.", "Heihaian_main_1_3_17_48": "Since you're linked to the Tethys' data bank, can you check if there's a Bloom Bearer named Hoda registered?", "Heihaian_main_1_3_17_49": "She seems to be able to control gravity.", "Heihaian_main_1_3_17_50": "She referred to herself as a \"we.\"", "Heihaian_main_1_3_17_51": "A Bloom Bearer whose Forte is controlling gravity… I've checked all records of both Resonators and Bloom Bearers, but I didn't find anyone matching your description.", "Heihaian_main_1_3_17_53": "Oh, almost forgot.", "Heihaian_main_1_3_17_54": "Here, take this!", "Heihaian_main_1_3_17_55": "KU-Money is right. Just in case, the Tethys System is very likely to send out a warning to Jinzhou about an imminent Lament in the Port City of Guixu.", "Heihaian_main_1_3_17_58": "KU-Money takes out a large sum of money…", "Heihaian_main_1_3_17_60": "Each Black Shores member is allocated a specific fund, and this is yours. Find me when you burn through it all.", "Heihaian_main_1_3_17_61": "That's not fair. You've never given me that much before!", "Heihaian_main_1_3_17_62": "I deducted the money you lost to me in games. It was all you had left!", "Heihaian_main_1_3_17_63": "Oh, by the way! Are you heading to the Greenhouse?", "Heihaian_main_1_3_17_64": "If a Bloom Bearer dies outside the Black Shores, we bring their body back and keep Monica in the loop.", "Heihaian_main_1_3_17_65": "As for the Tethys System, imagine it as a supercomputer. The Black Shores relies on its calculations to observe, forewarn, and solve anything Lament-related.", "Heihaian_main_1_3_17_66": "What's going on, Aalto? I never see you this serious.", "Heihaian_main_1_3_17_67": "The Tethys System has been shaky lately. You've noticed, right.", "Heihaian_main_1_3_17_68": "What's worse, along with the data, we received some terrible news. The Bloom Bearers we sent to the Port City of Guixu… We lost them all.", "Heihaian_main_1_3_17_69": "H-how did that happen!?", "Heihaian_main_1_3_17_70": "What happened in that city…", "Heihaian_main_1_3_17_71": "She might have something to do with the deaths of our people.", "Heihaian_main_1_3_17_72": "Oh, we need to send out a warning as usual. There's still a lot to do...", "Heihaian_main_1_3_171_2": "…{PlayerName}! Finally got through…", "Heihaian_main_1_3_171_3": "Hey, you scared us to death!!!", "Heihaian_main_1_3_171_4": "Sorry, the Tacetite's interference was too strong.", "Heihaian_main_1_3_171_5": "I'm in the Black Shores now.", "Heihaian_main_1_3_171_6": "Glad to know you're all right.", "Heihaian_main_1_3_171_7": "Chixia, is that you?", "Heihaian_main_1_3_171_10": "Yeah! Just so you know, we got the Black Shores' warning, so we cranked up the defenses in Jinzhou.", "Heihaian_main_1_3_171_11": "As for the Bloom Bearers who have passed, we'll bring their bodies back to the Black Shores.", "Heihaian_main_1_3_171_12": "I know the Black Shores hold many answers for you—your memories, your past…", "Heihaian_main_1_3_171_13": "Though the road ahead is uncertain, I hope you find the truth you seek.", "Heihaian_main_1_3_171_14": "And please remember, you never have to bear the weight alone... I... We are here with you. Always.", "Heihaian_main_1_3_171_15": "The Midnight Rangers are preparing to secure the Port City of Guixu, and…", "Heihaian_main_1_3_172_1": "Hey, what's on your mind?", "Heihaian_main_1_3_172_2": "Can robots grow a desire for money, too?", "Heihaian_main_1_3_172_6": "You ever play those RPGs? Each character's got a backstory, right? Well, these robots are no different.", "Heihaian_main_1_3_172_7": "The Tethys System gives them all their own personalities. Take KU-Money, for instance. Tethys programmed it to be a crafty dealmaker.", "Heihaian_main_1_3_172_8": "Who knows, maybe one day you'll come across a robot you really click with.", "Heihaian_main_1_3_172_9": "Once you're ready, we'll head over to the Greenhouse and meet Monica.", "LevelPlay_134000034_ChildQuestTip_134_4": "", "LevelPlay_134000034_ChildQuestTip_134_6": "Talk to the Tethys Terminal KU-Key and gain clearance once more", "LevelPlay_134000034_ChildQuestTip_134_9": "Talk to the Tethys Terminal KU-Key and gain clearance once more", "LevelPlay_134000034_ChildQuestTip_134_12": "", "LevelPlay_134000035_ChildQuestTip_134_3": "", "LevelPlay_134000035_LevelPlayName_134_1": "", "PrefabTextItem_1386177043_Text": "The purchase limits for certain items will be reset upon version update.", "ItemInfo_70140021_Name": "Skyshaker", "ItemInfo_70140022_Name": "The Present", "ItemInfo_70140023_Name": "Plumpcake", "ItemInfo_70140024_Name": "Plumpcake Recipe", "LevelPlay_313700028_GeneralFloatingTipMainText_313_1": "A new enemy has appeared!", "LevelPlay_313700028_GeneralFloatingTipMainText_313_2": "A new enemy has appeared!", "LevelPlay_313700028_GeneralFloatingTipMainText_313_3": "A new enemy has appeared!", "LevelPlay_313700042_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700042_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700042_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700042_LevelPlayName_313_2": "", "LevelPlay_313700042_QuestScheduleMainTitle_313_1": "The Dream Pilferer has stolen Dream Fragments—defeat it!", "LevelPlay_313700042_QuestScheduleSubTitle_313_1": "Retrieved Dream Fragments: {q_count}", "TowerDefenceWellen1": "Wave 1", "TowerDefenceWellen2": "Wave 2", "TowerDefenceWellen3": "Wave 3", "TowerDefenceWellen4": "Wave 4", "TowerDefenceWellen5": "Wave 5", "TowerDefenceWellen6": "Wave 6", "TowerDefenceWellen7": "Wave 7", "TowerDefenceWellen8": "Wave 8", "TowerDefenceWellen9": "Wave 9", "TowerDefenceWellen10": "Wave 10", "Moonfiesta_PartnerTip1": "Our effort has attracted someone you know. Let's go say hello, Rover!", "Moonfiesta_PartnerTip2": "Let's put our idea into action and build a new stall together.", "Moonfiesta_PartnerTip3": "Preparations underway...", "Moonfiesta_PartnerTip4": "Time together: Pleasant", "Moonfiesta_PartnerTip5": "Time Together...", "Speaker_1429_Name": "Stellar Matrix Researcher", "Speaker_1429_Title": "", "Heihaian_main_1_3_21_1": "Lalala, happy watering…", "Heihaian_main_1_3_21_2": "Grow and bloom, my sweet little flowers…", "Heihaian_main_1_3_21_3": "Ahh! Don't sneak up on me like that!", "Heihaian_main_1_3_21_4": "Are you watering the flowers?", "Heihaian_main_1_3_21_5": "Of course! As a capable Gardener, I always give ultimate care to all these flowers.", "Heihaian_main_1_3_21_6": "Planting, watering, pruning, airing, and giving them sunshine!", "Heihaian_main_1_3_21_7": "Oh, hold on! Please plant a flower.", "Heihaian_main_1_3_21_8": "What?", "Heihaian_main_1_3_21_9": "Plant-A-Flower!", "Heihaian_main_1_3_21_10": "In the Black Shores, each member plants a flower here. Most choose flower seeds from their hometown.", "Heihaian_main_1_3_21_11": "What flower did Aalto plant?", "Heihaian_main_1_3_21_12": "What flower did Encore plant?", "Heihaian_main_1_3_21_13": "What flower did Camellya plant?", "Heihaian_main_1_3_21_14": "Hmm... Aalto didn't plant a flower but a tree. A money tree, I remember…", "Heihaian_main_1_3_21_15": "I forget, but Encore didn't bring a seed from her hometown.", "Heihaian_main_1_3_21_16": "Camellya? She planted so many! Countless. She created an entire garden of flowers…", "Heihaian_main_1_3_21_17": "So, what kind of flower seed would you like to plant from your hometown?", "Heihaian_main_1_3_21_18": "My hometown? I don't remember where I'm from.", "Heihaian_main_1_3_21_19": "Um… So you're a wandering traveler, right? Then a Blake Bloom would probably suit you well.", "Heihaian_main_1_3_21_22": "A Blake Bloom?", "Heihaian_main_1_3_21_23": "Of course! Even if you don't remember your hometown, the Black Shores can be your new home. The Blake Blooms we give each member symbolize that!", "Heihaian_main_1_3_21_25": "I belong here...?", "Heihaian_main_1_3_21_26": "Yeah, you could say that… Um?!", "Heihaian_main_1_3_21_27": "Wait! KU-Water, are you feeling that? You... you're getting the same feeling, right?", "Heihaian_main_1_3_21_28": "Hmm, yeah… You look familiar, but I can't remember where we met...", "Heihaian_main_1_3_21_29": "Request… Request… No response.", "Heihaian_main_1_3_21_30": "But the Tethys System reacted to your face...", "Heihaian_main_1_3_21_31": "Ohhh!!!", "Heihaian_main_1_3_21_32": "What?!", "Heihaian_main_1_3_21_33": "Strange. I found a record of you in the system, but it suddenly disappeared...", "Heihaian_main_1_3_21_34": "What happened? Why did Tethys suddenly tell us to leave... Alright, let's go, KU-Water. KU-Money is waiting for us.", "Heihaian_main_1_3_21_35": "O-okay. See you next time!", "Heihaian_main_1_3_21_36": "Under the instruction of the Tethys System, the two robots leave.", "Heihaian_main_1_3_21_37": "...So, where's the Modulation Device?", "Heihaian_main_1_3_21_38": "Upstairs! See that piano? That's the Modulation Device.", "Heihaian_main_1_3_21_39": "It seems like the Tethys System is hiding something from you…", "Heihaian_main_1_3_21_40": "However, KU-Water and KU-Plant have already departed. Your best course of action now is to inspect the Modulation Device.", "Heihaian_main_1_3_22_18": "Just like this, expressing what's on your mind through music…", "Heihaian_main_1_3_22_19": "It's something even you can do. You'll give it a try, won't you?", "Heihaian_main_1_3_22_20": "Ugh, what? It's just been the two of us here this whole time!", "Heihaian_main_1_3_27_19": "But more importantly, she died in the Lament that destroyed the Port City of Guixu a few hundred years ago.", "Heihaian_main_1_3_27_20": "In short, she couldn't be alive.", "Heihaian_main_1_3_27_22": "My mentor… the one I follow…", "Heihaian_main_1_3_27_23": "Please… I beg you to end this Möbius loop, this endless cycle...", "Heihaian_main_1_3_28_30": "This place, built by your hands, holds all its resources at your disposal.", "Heihaian_main_1_3_28_38": "Most have never seen you, and that is all by your design.", "Heihaian_main_1_3_28_39": "Yes, it was I.", "Heihaian_main_1_3_28_40": "Hoda said something similar.", "Heihaian_main_1_3_28_41": "You mean…", "Heihaian_main_1_3_28_42": "You tell the Shorekeeper what happened in the Port City of Guixu.", "Quest_140900000_ChildQuestTip_140_12": "", "PrefabTextItem_2002033748_Text": "Tap the blank area to close", "LevelPlay_313700043_ChildQuestTip_313_2": "Start Challenge", "LevelPlay_313700043_ChildQuestTip_313_3": "Defeat TD: {q_count}/8", "LevelPlay_313700043_ChildQuestTip_313_4": "Leave the Simulation", "LevelPlay_313700043_LevelPlayName_313_2": "", "LevelPlay_313700044_ChildQuestTip_313_2": "Interact with Remnant Key to start the trial", "LevelPlay_313700044_ChildQuestTip_313_3": "", "LevelPlay_313700044_ChildQuestTip_313_4": "", "LevelPlay_313700044_ChildQuestTip_313_5": "", "LevelPlay_313700044_ChildQuestTip_313_6": "", "LevelPlay_313700044_ChildQuestTip_313_7": "", "LevelPlay_313700044_ChildQuestTip_313_8": "", "LevelPlay_313700044_ChildQuestTip_313_9": "", "LevelPlay_313700044_ChildQuestTip_313_10": "", "LevelPlay_313700044_ChildQuestTip_313_13": "", "LevelPlay_313700044_ChildQuestTip_313_14": "Practice freely or leave", "LevelPlay_313700044_GeneralFloatingTipMainText_313_1": "Challenge complete. Practice more or leave", "LevelPlay_313700044_LevelPlayName_313_2": "", "LevelPlay_313700045_ChildQuestTip_313_2": "Interact with Remnant Key to start the trial", "LevelPlay_313700045_ChildQuestTip_313_3": "", "LevelPlay_313700045_ChildQuestTip_313_4": "", "LevelPlay_313700045_ChildQuestTip_313_5": "", "LevelPlay_313700045_ChildQuestTip_313_6": "", "LevelPlay_313700045_ChildQuestTip_313_7": "", "LevelPlay_313700045_ChildQuestTip_313_8": "", "LevelPlay_313700045_ChildQuestTip_313_9": "", "LevelPlay_313700045_ChildQuestTip_313_10": "", "LevelPlay_313700045_ChildQuestTip_313_14": "Practice freely or leave", "LevelPlay_313700045_GeneralFloatingTipMainText_313_1": "Challenge complete. Practice more or leave", "LevelPlay_313700045_LevelPlayName_313_2": "", "Heihaian_main_1_3_34_10": "The Tethys System transforms data into stars, observing the entire Solaris, and discarded data are cast into the Necrostar.", "Heihaian_main_1_3_34_11": "Seeing a sky like this down here is a real surprise.", "Heihaian_main_1_3_34_12": "This place holds records of every Lament across Solaris—those that have passed, those happening now, and those yet to come.", "Heihaian_main_1_3_34_13": "Here, a planet's Lament transforms into stars that fill the sky.", "Heihaian_main_1_3_34_14": "Hoda called me the \"Astral Modulator.\"", "Heihaian_main_1_3_34_15": "Does that name have something to do with this place?", "Heihaian_main_1_3_34_16": "Astral Modulator, Guide of Civilizations, Mastermind of the Black Shores…", "Heihaian_main_1_3_34_17": "Before you severed ties with your past, it was indeed one of your names.", "Heihaian_main_1_3_34_18": "Perhaps you have a preference?", "Heihaian_main_1_3_34_19": "What did you call me?", "Heihaian_main_1_3_34_20": "Me…?", "Heihaian_main_1_3_34_21": "I would call you by your true name, {PlayerName}.", "Heihaian_main_1_3_34_23": "The abnormal frequency you encountered in the Port City of Guixu is part of it—or rather, it is the Necrostar itself.", "Heihaian_main_1_3_34_24": "Go ahead. I am always with you.", "Heihaian_main_1_3_34_25": "I have always addressed you as such. In the past and present, through countless years.", "PersonalProfile_ChangeNameLimit": "After changing your name, you won't be able to change it again within 72 hours.", "PersonalProfile_ChangeNamePrompt": "The name change will take effect after a short period.", "PersonalProfile_ChangeNameProcess": "The name change is in progress. Please allow some time for it to be completed.", "Text_PowerDescribe_Astrite_Not": "No Astrite replenishing attempts left.", "ActivityAdventure_101200003_Title": "Desorock Highland", "MapNote_9_Desc": "New difficulty available in Depths of Illusive Realm: Carnival in Slumberland", "PrefabTextItem_48880974_Text": "Complete", "FavorWord_130473_Title": "Idle: I", "FavorWord_130474_Title": "Idle: II", "FavorWord_130473_Content": "(Hmm...)", "FavorWord_130474_Content": "(Contemplating)", "Quest_880000012_ChildQuestTip_880_4": "Talk to Lingyang and Mingzhui", "GuideTips_590_Content": "Use Basic Attack to deflect the projectiles released by \"Jué\".", "GuideTips_591_Content": "Use Basic Attack to deflect the projectiles released by \"Jué\".", "GuideTips_592_Content": "Use Basic Attack to deflect the projectiles released by \"Jué\".", "LevelPlay_313700046_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700046_ChildQuestTip_313_3": "Talk to Jianxin", "LevelPlay_313700046_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700046_LevelPlayName_313_2": "", "LevelPlay_313700046_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700047_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700047_ChildQuestTip_313_3": "Talk to Yuanwu", "LevelPlay_313700047_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700047_LevelPlayName_313_2": "", "LevelPlay_313700047_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700048_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700048_ChildQuestTip_313_3": "Talk to Mortefi", "LevelPlay_313700048_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700048_LevelPlayName_313_2": "", "LevelPlay_313700048_ReachChallengeMainText_313_1": "Challenge completed", "Speaker_1430_Name": "Agent", "Speaker_1430_Title": "", "Quest_145000004_ChildQuestTip_145_278": "", "Heihaian_main_1_3_38_23": "Your effort won't be wasted. We will restore everything to normal and ensure everyone's safety.", "Heihaian_main_1_3_38_25": "I admit... I am surprised to see the Shorekeeper here.", "Heihaian_main_1_3_40_21": "But... I'm currently unable to fully comprehend this feeling.", "Heihaian_main_1_3_40_22": "Does the Necrostar have any connection to the Port City of Guixu?", "Heihaian_main_1_3_40_24": "This Necrostar is the black hole that destroyed the Port City of Guixu.", "Heihaian_main_1_3_40_25": "Is the Black Shores experimenting on the Lament?", "Heihaian_main_1_3_40_26": "Yes. You've questioned this approach before.", "Heihaian_main_1_3_40_30": "How?", "Heihaian_main_1_3_40_31": "That's why I aim to change it.", "Heihaian_main_1_3_40_32": "But this time, I will bring everything to a proper end.", "Heihaian_main_1_3_40_34": "Will you trust me?", "Heihaian_main_1_3_40_37": "I don't see any reason not to.", "Heihaian_main_1_3_40_38": "Thank you...", "Heihaian_main_1_3_40_39": "...for everything you've done.", "Heihaian_main_1_3_40_40": "It's clear that the Agent's condition is terminal.", "Heihaian_main_1_3_40_41": "But still, I lied to him...", "Heihaian_main_1_3_40_42": "I'd do the same if I were you.", "Heihaian_main_1_3_40_43": "White lies are necessary sometimes.", "Heihaian_main_1_3_40_44": "Human emotions are complex.", "Heihaian_main_1_3_40_45": "When the Lament struck the city, many were unable to escape and were drawn into the black hole.", "Heihaian_main_1_3_40_46": "The data you brought back is directly related to that event.", "Heihaian_main_1_3_40_47": "It feels familiar...", "Heihaian_main_1_3_40_48": "Did I do the same thing 20 years ago?", "Heihaian_main_1_3_40_49": "...", "Heihaian_main_1_3_40_50": "Let's talk again once we're done with all this.", "Heihaian_main_1_3_40_51": "There are many things I need to understand.", "Heihaian_main_1_3_40_52": "Of course... We have plenty of time for it.", "Heihaian_main_1_3_40_53": "Long enough to talk about the past, the present, and the future.", "Heihaian_main_1_3_43_4": "Use the portals to reach the platform.", "Heihaian_main_1_3_51_40": "Things could've been a lot worse without your help.", "Heihaian_main_1_3_51_41": "You've saved many lives.", "Quest_34700002_ChildQuestTip_34_2": "", "Quest_34700002_ChildQuestTip_34_3": "", "Quest_34700002_ChildQuestTip_34_4": "", "Quest_34700002_QuestDesc_34_2": "", "Quest_34700002_QuestName_34_2": "", "Quest_34700003_ChildQuestTip_34_2": "", "Quest_34700003_OccupyDesc_34_1": "", "Quest_34700003_QuestDesc_34_2": "", "Quest_34700003_QuestName_34_2": "", "Entity_48549525c8879cb58cc301dad42cf49639d84aca88c6c78d3d1f7124899e0caa": "", "Entity_6a740a41ae04956f8f8f83d0495bc818b3a98740e6af0f1c10ef16b81de26b71": "", "Entity_dfc9e2e668b125ce58c05fda77f4223a66aed49da9acc52f703b74089ac1a6ed": "", "LevelPlay_146900006_ChildQuestTip_146_1": "", "Flow_6700001_13": "Draw Sentinel Fortune Sticks.", "Flow_6700001_14": "Vigorous, prosperous, harmonious, and righteous. May the Sentinel's blessings be with you.", "Flow_6700001_15": "{PlayerName}, I wish you a beautiful day. (Buff gained: Increase the team's ATK by 12% until 4 am)", "Flow_6700001_17": "Vigorous, prosperous, harmonious, and righteous. May the Sentinel's blessings be with you.", "Flow_6700001_18": "{PlayerName}, I wish you a beautiful day. (Buff gained: Reduce the team's STA consumption by 15% until 4 am)", "Flow_6700001_19": "{PlayerName}, come and have your daily fortune told. I wonder who your destined Sentinel is today.", "Flow_6700001_20": "The Room. This Sentinel's statement is: \"One must stay diligent and vigilant throughout the day.\" It implies that if you constantly strive to better yourself, everything will turn out well for you. This is a good omen.", "Flow_6700001_21": "Vigorous, prosperous, harmonious, and righteous. May the Sentinel's blessings be with you.", "Flow_6700001_22": "{PlayerName}, I wish you a beautiful day. (Buff gained: Increase the team's Crit. Rate by 8% until 4 am)", "Flow_6700001_23": "{PlayerName}, come and have your daily fortune told. I wonder who your destined Sentinel is today.", "Flow_6700001_24": "The Heart. This Sentinel's statement is: \"Soar to the sky or dive into the abyss, a dragon must advance based on the situation.\" It implies that you can decide whether to advance or retreat based on the situation. This is a good omen.", "Flow_6700001_25": "Vigorous, prosperous, harmonious, and righteous. May the Sentinel's blessings be with you.", "Flow_6700001_26": "{PlayerName}, I wish you a beautiful day. (Buff gained: Increase the team's Crit. DMG by 16% until 4 am)", "Flow_6700001_31": "{PlayerName}, come and have your daily fortune told. I wonder who your destined Sentinel is today.", "Flow_6700001_32": "The Root. This Sentinel's statement is: \"The dragon soars high in the sky, heralding the arrival of the great and eminent.\" It implies that you have great prospects and will be helped by someone important to you. This is a good omen.", "Flow_6700001_33": "Vigorous, prosperous, harmonious, and righteous. May the Sentinel's blessings be with you.", "Flow_6700001_34": "{PlayerName}, I wish you a beautiful day. (Buff gained: Increase the team's Energy Regen by 15% until 4 am)", "Flow_6700001_35": "{PlayerName}, come and have your daily fortune told. I wonder who your destined Sentinel is today.", "Flow_6700001_36": "The Tail. This Sentinel's statement is: \"The dragon that soars too high in the sky cannot stay there for long.\" It implies that there is a beginning and an end to everything, and the natural order of the world must be followed. This is a good omen.", "Flow_6700001_37": "Vigorous, prosperous, harmonious, and righteous. May the Sentinel's blessings be with you.", "Flow_6700001_38": "{PlayerName}, I wish you a beautiful day. (Buff gained: Reduce the Cooldown of Grapple by 25% until 4 am)", "Flow_6700001_39": "{PlayerName}, come and have your daily fortune told. I wonder who your destined Sentinel is today.", "Flow_6700001_40": "The Winnowing Basket. This Sentinel's statement is: \"Dragons fill the sky, all virtuous and competent.\" It implies that these are times of peace and harmony for all. This is an extremely good omen.", "Flow_6700001_41": "Vigorous, prosperous, harmonious, and righteous. May the Sentinel's blessings be with you.", "Flow_6700001_42": "{PlayerName}, I wish you a beautiful day. (Buff gained: Increase the Echo drop rate by 20% until 4 am)", "Flow_6700001_43": "Draw Sentinel Fortune Sticks.", "Flow_6700001_44": "Draw Sentinel Fortune Sticks.", "Flow_6700001_45": "Draw Sentinel Fortune Sticks.", "Flow_6700001_46": "Draw Sentinel Fortune Sticks.", "Flow_6700001_47": "Draw Sentinel Fortune Sticks.", "Flow_6700001_48": "Draw Sentinel Fortune Sticks.", "Flow_6700000_16": "{PlayerName}, would you like to give today's riddle a shot? You'll get a reward regardless.", "Flow_6700000_17": "Sure.", "Flow_6700000_18": "Is it the Convene feature?", "Flow_6700000_20": "You're so amazing, {PlayerName}! You even know the answer to such a difficult riddle!", "Flow_6700000_21": "Huh, that's not the answer, but it makes sense to me though...", "Flow_6700000_22": "This is scary! How did you know?", "Flow_6700000_23": "{PlayerName}, would you like to give today's riddle a shot? You'll get a reward regardless.", "Flow_6700000_24": "Sure.", "Flow_6700000_25": "What is naked in winter, loses all its hair in winter, is fully armed in summer, and grows in spring?", "Flow_6700000_26": "A tree.", "Flow_6700000_27": "Abby.", "Flow_6700000_28": "I can do all that, too.", "Flow_6700000_29": "Correct. {PlayerName}, you're as amazing as they say. Here is your reward.", "Flow_6700000_30": "You're so amazing, {PlayerName}! You even know the answer to such a difficult riddle!", "Flow_6700000_31": "Yes, of course it's... Wait a minute! That's not right. I'm not naked!", "Flow_6700000_32": "Hahaha, what an interesting answer, but unfortunately it's not the correct one. I do love it, though. Here's your reward.", "Flow_6700000_33": "Really...? Ahem, unfortunately, that isn't the correct answer. Here's your reward.", "Flow_6700000_34": "You're naked in winter... that's so impressive, {PlayerName}!", "Flow_6700000_35": "{PlayerName}, so that's what you think of me...", "Flow_6700000_75": "{PlayerName}, would you like to give today's riddle a shot? You'll get a reward regardless.", "Flow_6700000_76": "Sure.", "Flow_6700000_77": "What walks on four legs in the morning, two legs at noon, and three legs in the evening?", "Flow_6700000_78": "Humans.", "Flow_6700000_79": "Will I be eaten if I get it wrong?", "Flow_6700000_80": "Isn't this from a popular bedtime story?", "Flow_6700000_81": "Correct. {PlayerName}, you're as amazing as they say. Here is your reward.", "Flow_6700000_83": "No, but you'll miss out on the grand prize. Here's your reward.", "Flow_6700000_85": "Why would you be eaten? This story sounds familiar...", "Flow_6700000_86": "Yes... Ahem, anyway, here's your reward.", "Flow_6700000_87": "You gave me the reward for the wrong answer... How stingy.", "Flow_6700000_88": "{PlayerName}, would you like to give today's riddle a shot? You'll get a reward regardless.", "Flow_6700000_89": "Sure.", "Flow_6700000_90": "What's cold and breathless in both life and death and drinks water its entire life even though it never gets thirsty?", "Flow_6700000_91": "Fishes.", "Flow_6700000_92": "Are you talking about Sanhua? She does seem quite cold and aloof.", "Flow_6700000_93": "Me!", "Flow_6700000_94": "Correct. {PlayerName}, you're as amazing as they say. Here is your reward.", "Flow_6700000_95": "You're so amazing, {PlayerName}! You even know the answer to such a difficult riddle!", "Flow_6700000_96": "Hahaha, what an interesting answer, but unfortunately it's not the correct one. I do love it, though. Here's your reward.", "Flow_6700000_97": "Huh, that's not the answer, but it makes sense to me though...", "Flow_6700000_99": "Cold and b-breathless?! S-Stay away from me! H-here is your reward.", "Flow_6700000_101": "{PlayerName}, would you like to give today's riddle a shot? You'll get a reward regardless.", "Flow_6700000_102": "Sure.", "Flow_6700000_103": "What's small and invisible yet fills the sky? What connects the sky and the earth?", "Flow_6700000_104": "Rain.", "Flow_6700000_105": "The heavy fire of Disruptor cannons.", "Flow_6700000_106": "The answer should finally be me, right?", "Flow_6700000_107": "Correct. {PlayerName}, you're as amazing as they say. Here is your reward.", "Flow_6700000_108": "You're so amazing, {PlayerName}! You even know the answer to such a difficult riddle!", "Flow_6700000_109": "What? Cannon fire that fills up the sky? I can't imagine that at all. Here's your reward.", "Flow_6700000_111": "Why did I end up with the reward for the wrong answer...", "Flow_6700000_112": "Unfortunately, that isn't the correct answer... I really don't know what kind of riddle would have {PlayerName} be the answer. Here's your reward.", "Flow_6700000_113": "The answer isn't {PlayerName} either this time. What could it be?", "Flow_6700000_114": "{PlayerName}, would you like to give today's riddle a shot? You'll get a reward regardless.", "Flow_6700000_115": "Sure.", "Flow_6700000_116": "What controls the tides, waxes and wanes, yet forever remains in Jinzhou to bring people together?", "Flow_6700000_117": "The moon.", "Flow_6700000_118": "Hehe, is the answer me?", "Flow_6700000_119": "It's Magistrate Jinhsi.", "Flow_6700000_120": "Correct. {PlayerName}, you're as amazing as they say. Here is your reward.", "Flow_6700000_121": "You're so amazing, {PlayerName}! You even know the answer to such a difficult riddle!", "Flow_6700000_122": "That's not right! The answer should be me!", "Flow_6700000_123": "Hahaha, what an interesting answer, but unfortunately it's not the correct one. I do love it, though. Here's your reward.", "Flow_6700000_125": "{PlayerName}, you would have gotten it right if you chose me!", "Flow_6700000_126": "You're right to some extent, but unfortunately, not even the Magistrate can control the tides. Here's your reward.", "Flow_6700000_127": "{PlayerName}, would you like to give today's riddle a shot? You'll get a reward regardless.", "Flow_6700000_128": "Sure.", "Flow_6700000_129": "What's invisible and silent, can heal wounds and break things down, forever devouring and indestructible?", "Flow_6700000_130": "Time.", "Flow_6700000_131": "Abby.", "Flow_6700000_132": "That has to be me!", "Flow_6700000_133": "Correct. {PlayerName}, you're as amazing as they say. Here is your reward.", "Flow_6700000_134": "You're so amazing, {PlayerName}! You even know the answer to such a difficult riddle!", "Flow_6700000_135": "Yes, that's right (nods). I'm really strong.", "Flow_6700000_136": "Hahaha, what an interesting answer, but unfortunately it's not the correct one. I do love it, though. Here's your reward.", "Flow_6700000_137": "Huh, that's not the answer, but it makes sense to me though...", "Flow_6700000_138": "Hahaha, what an interesting answer, but unfortunately it's not the correct one. I do love it, though. Here's your reward.", "Flow_6700000_139": "{PlayerName}, in what way are you invisible...", "Flow_6700000_140": "Hahaha... actually, the answer is rain.", "Flow_6700000_141": "I need some time to prepare more riddles. Please come back tomorrow.", "Flow_6700002_26": "{PlayerName}, do you want to challenge today's Hsin's Fortuity?", "Flow_6700002_27": "Play Hsin's Fortuity.", "Flow_6700002_28": "{PlayerName}, do you want to challenge today's Hsin's Fortuity?", "Flow_6700002_29": "Play Hsin's Fortuity.", "Entity_2a3b108daa1ec916c0843d0d05b5cccef39049ceaedab12a97e164c9424a660c": "Fortune Stick", "Entity_9a52de27fbb8d9ac18d121ed78d75392b7f08805ea2682666eb2c39999a56ff1": "Solve the riddle", "LevelPlay_313700049_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700049_ChildQuestTip_313_3": "Talk to Jianxin", "LevelPlay_313700049_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700049_LevelPlayName_313_2": "", "LevelPlay_313700049_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700050_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700050_ChildQuestTip_313_3": "Talk to Mortefi", "LevelPlay_313700050_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700050_LevelPlayName_313_2": "", "LevelPlay_313700050_ReachChallengeMainText_313_1": "Challenge completed", "Flow_313700001_1": "The TDs disappeared, though I still wonder why they showed up in the observation camp... Thanks for your help.", "Flow_313700001_5": "...Great. The data always carries more weight when it's gained with firsthand fieldwork or research.", "Flow_313700001_6": "She nods as usual, but you notice something on the research log she holds: the \"name\" column is filled with various names.", "Flow_313700001_7": "When you come close, the world around you fades away. You are walking into Jianxin's dream.", "Flow_313700001_8": "You walk up to her as she talks about a landscape she wants you to see, but you see nothing.", "Flow_313700001_9": "Take the money", "Flow_313700001_10": "A sudden floral scent pulls you into Verina's dream. You realize the scent might be the key to entering her dream.", "Flow_313700001_11": "Surprised, Verina comes close to you and exclaims that this is life's miracle.", "Flow_313700001_12": "She blows out the candles, cuts the cake into neat slices, and presents them to the dolls around her. Looking at the cake, you join her in silently wishing...", "Flow_313700001_13": "A dancing flame catches your eye. The man in front of you is fidgeting with a lighter. You can tell he is restless.", "Flow_313700001_14": "...Is this a secret passage of the show? Good, I'm gonna walk through here to avoid this irritating noise.", "Flow_313700001_15": "After a brief farewell, you hear a \"click\" from behind your back. It seems to be the lighter being closed. He's probably left.", "Flow_313700000_37": "When you come close, the world around you fades away. You are walking into Jianxin's dream.", "Flow_313700000_38": "An empty dream?", "Flow_313700000_39": "You walk up to her as she talks about a landscape she wants you to see, but you see nothing.", "Flow_313700000_40": "You look confused. If you can't see clearly, why don't you try this?", "Flow_313700000_41": "You turn around and try to leave, but a road suddenly pops out of the empty dream, stretching to the next door and splitting the dream in two.", "Flow_313700000_43": "The aroma of tea draws you in, but before you can react, a fist stops inches from your nose, creating a faint breeze by your ears.", "Flow_313700000_44": "You're not a challenger to my boxing gym? Sorry, it could be hard to tell one thing from another in a dream.", "Flow_313700000_45": "You take the cup, but cracks soon appear on its side. Only when he gently pats your hand do you realize you're gripping it too tightly.", "Flow_313700000_46": "Relax. I'd better keep you company for a little longer and keep this cup of tea for you.", "Flow_313700000_47": "You take the cup, but cracks soon appear on its side. Only when he gently pats your hand do you realize you're gripping it too tightly.", "Flow_313700000_48": "Okay. Just hold it like this.", "Flow_313700000_49": "A dancing flame catches your eye. The man in front of you is fidgeting with a lighter. You can tell he is restless.", "Flow_313700000_50": "Finally, it stopped. The boring limelights and camera flashes are gone. Did you draw the curtain?", "Flow_313700000_51": "...Is this a secret passage of the show? Good, I'm gonna walk through here to avoid this irritating noise.", "Flow_313700000_52": "The dancing flame steadies. He keeps his finger on the switch, waiting for you to make a move.", "Flow_313700000_53": "After a brief farewell, you hear a \"click\" from behind your back. It seems to be the lighter being closed. He's probably left.", "ItemInfo_50000088_ObtainedShowDescription": "Open to claim one 5-Star Elite Class Echo of your choice.", "ItemInfo_50000089_ObtainedShowDescription": "Open to claim one 5-Star Elite Class Echo of your choice.", "SkillDescription_1105020_AttributeName": "HA - Conjuration DMG", "SkillDescription_1105024_AttributeName": "Stroke of Genius Concerto Regen", "SkillDescription_1105001_AttributeName": "Stage 1 DMG", "SkillDescription_1105002_AttributeName": "Stage 2 DMG", "SkillDescription_1105003_AttributeName": "Stage 3 DMG", "SkillDescription_1105004_AttributeName": "HA DMG", "SkillDescription_1105005_AttributeName": "Mid-air Attack DMG", "SkillDescription_1105006_AttributeName": "Dodge Counter DMG", "SkillDescription_1105007_AttributeName": "HA STA Cost", "SkillDescription_1105008_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1105009_AttributeName": "Press DMG", "SkillDescription_1105010_AttributeName": "Hold DMG", "SkillDescription_1105011_AttributeName": "Cooldown", "SkillDescription_1105012_AttributeName": "Press Concerto Regen", "SkillDescription_1105013_AttributeName": "Hold Concerto Regen", "SkillDescription_1105014_AttributeName": "Inklit Spirit DMG", "SkillDescription_1105015_AttributeName": "Cooldown", "SkillDescription_1105016_AttributeName": "Resonance Energy Cost", "SkillDescription_1105017_AttributeName": "Concerto Energy Regen", "SkillDescription_1105018_AttributeName": "DMG", "SkillDescription_1105019_AttributeName": "Concerto Regen", "SkillDescription_1105021_AttributeName": "HA - Conjuration STA Cost", "SkillDescription_1105022_AttributeName": "Stroke of Genius DMG", "SkillDescription_1105023_AttributeName": "Creation's Zenith DMG", "SkillDescription_1105025_AttributeName": "Creation's Zenith Concerto Regen", "LevelPlay_136000114_ChildQuestTip_136_2": "", "LevelPlay_136000114_LevelPlayName_136_2": "", "LevelPlay_136000115_ChildQuestTip_136_2": "", "LevelPlay_136000115_LevelPlayName_136_2": "", "SkillDescription_1105026_AttributeName": "Mid-air Press DMG", "PhotoMontage_140501_Name": "Standing", "PhotoMontage_130101_Name": "Standing", "PhotoMontage_110401_Name": "Standing", "PhotoMontage_130401_Name": "Standing", "PhotoMontage_120501_Name": "Standing", "LevelPlay_313700012_ChildQuestTip_313_9": "Talk with the Strange White Cat", "LevelPlay_131000055_ChildQuestTip_133_9": "", "LevelPlay_131000055_ChildQuestTip_133_10": "", "Quest_121000036_ChildQuestTip_121_12": "Interact with the treasure map to activate the mechanism", "Quest_121000036_ChildQuestTip_121_13": "Open the Gift Box", "Quest_121000036_ChildQuestTip_121_14": "Open the Gift Box", "Quest_121000036_ChildQuestTip_121_15": "Head to the beach", "Quest_121000036_ChildQuestTip_121_16": "Head to the top of the platform and open the Gift Box", "Quest_121000036_ChildQuestTip_121_17": "Head to the beach", "Quest_121000036_ChildQuestTip_121_18": "Search for the Shield of Faith on the beach", "Entity_c4bea022cd9f557a244754df2e6a75e59cacf2fd1c0b1d0f4da3b0db2fff906a": "Grapple Sonance Casket", "LevelPlay_141000012_ChildQuestTip_662_22": "", "LevelPlay_313700051_ChildQuestTip_313_2": "Accept Healing", "LevelPlay_313700051_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700051_ChildQuestTip_313_5": "Talk to the Ebony Gatekeeper", "LevelPlay_313700051_GeneralFloatingTipMainText_313_1": "Healing complete", "LevelPlay_313700051_LevelPlayName_313_2": "", "Flow_134000002_2": "An emergency response team member runs toward you in haste.", "Quest_880700002_ChildQuestTip_880_5": "Head to the \"Fan Drawing Stall\"", "Quest_880700002_ChildQuestTip_880_6": "Take a photo of the waterfall in Bell-Borne Ravine", "Quest_880700002_ChildQuestTip_880_9": "Take a photo of the Jinzhou City", "Quest_880700002_ChildQuestTip_880_12": "Deliver the photos to Dianxiao", "Quest_880700002_TakePhotoPosDescription_880_3": "Arrive at the desired photo location", "Quest_880700002_TakePhotoPosDescription_880_5": "Arrive at the desired photo location", "Quest_880700002_TakePhotoTargetsDescription_880_2": "Take a photo of Jinzhou", "Quest_880700002_TakePhotoTargetsDescription_880_3": "Take a photo of the waterfall in Bell-Borne Ravine", "Speaker_1431_Name": "Stellar Matrix Navigator", "Speaker_1431_Title": "", "Heihaian_main_1_3_3_35": "The Port City of Guixu was decimated by the Lament. If this frequency goes unchecked, it could trigger another catastrophe...", "Heihaian_main_1_3_3_36": "Are the stakes really that high?", "Heihaian_main_1_3_3_37": "That's the worst-case scenario. If we contain the frequency as the Tethys System advises, nothing bad will happen.", "Heihaian_main_1_3_3_38": "{PlayerName}, I want to help her.", "Heihaian_main_1_3_3_39": "As an Outrider, it's my duty to safeguard the peace.", "Heihaian_main_1_3_3_40": "Guess I'll take charge. No surprise there.", "Heihaian_main_1_3_3_41": "You're right. We can't just sit this out.", "Heihaian_main_1_3_3_42": "Thank you! It's reassuring to have a Midnight Ranger with us. I'll send you the coordinates of the abnormal frequency.", "LevelPlay_151000002_LevelPlayName_151_1": "", "Quest_151000000_ChildQuestTip_151_40": "Arrive at KU-Key's location", "Side_YCJZ_7_1": "Dang it. What are these rocks made of? They're impossible to get through!", "Side_YCJZ_7_2": "I've busted two pickaxes already...", "Side_YCJZ_7_3": "Best you save your energy while you can. You're not getting anywhere unless you've got some explosives.", "Side_YCJZ_8_1": "Hehe. Oh, I know it's a tough. Why else would the boss give me this job?", "Side_YCJZ_8_2": "As long as we can dig this place up, get to what's underneath... Hehe. Just imagine the raise we'll get...", "Side_YCJZ_8_3": "Come on! Just a bit further!", "LevelPlay_151000003_ChildQuestTip_151_2": "Eliminate the corrupted core", "LevelPlay_151000003_ChildQuestTip_151_3": "", "LevelPlay_151000003_ChildQuestTip_151_4": "Eliminate the corrupted core", "LevelPlay_151000003_LevelPlayName_151_1": "", "ExploreTool_BanConnect": "You can't use this Utility while in Co-op Mode.", "LevelPlay_14000050_ChallengeFailMainText_14_1": "", "RoleInfo_1305_Name": "Xiangli Yao", "RoleInfo_1305_NickName": "Error detected. If you have any questions, please contact Customer Service.", "NPC_HZ_60_14": "Sure! Anytime you need something, just hit me up. Happy to help, always!", "TowerDefence_end": "Quit", "Quest_146000002_ChildQuestTip_146_64": "Check the file", "Quest_146000002_InteractContent_146_1": "Read", "PrefabTextItem_3792073636_Text": "Go", "Side_ZZDATE_1_72": "You borrow the stove at Yumyum Haven to cook some food with the ingredients you have.", "ItemInfo_80021006_AttributesDescription": "An ingredient used to cook special dishes.", "ItemInfo_80021006_ObtainedShowDescription": "An ingredient used to cook special dishes.", "ItemInfo_80021007_AttributesDescription": "An advanced ingredient used to cook special dishes.", "ItemInfo_80021007_ObtainedShowDescription": "An advanced ingredient used to cook special dishes.", "LevelPlay_6000000_ChildQuestTip_102_1": "Open the gift box", "LevelPlay_6000000_ChildQuestTip_102_2": "Go on an adventure with Encore", "LevelPlay_6000000_ChildQuestTip_102_3": "Open the gift box", "LevelPlay_6000000_ChildQuestTip_102_4": "Go on an adventure with Encore", "LevelPlay_6000000_ChildQuestTip_102_6": "", "LevelPlay_6000000_InteractContent_102_1": "Open the gift box", "LevelPlay_6000000_InteractContent_102_2": "Open the gift box", "LevelPlay_313700008_ChildQuestTip_313_7": "Talk with the Strange White Cat", "LevelPlay_313700008_ChildQuestTip_313_8": "Talk with the Strange White Cat", "LevelPlay_313700052_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700052_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700052_ChildQuestTip_313_4": "Defeat the enemies", "LevelPlay_313700052_ChildQuestTip_313_6": "Talk with the Strange White Cat", "LevelPlay_313700052_ChildQuestTip_313_7": "Talk with the Strange White Cat", "LevelPlay_313700052_ChildQuestTip_313_8": "Proceed to the next Memory Zone", "LevelPlay_313700052_LevelPlayName_313_2": "", "LevelPlay_313700052_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700053_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700053_ChildQuestTip_313_3": "", "LevelPlay_313700053_ChildQuestTip_313_4": "Talk with the Strange White Cat", "LevelPlay_313700053_ChildQuestTip_313_5": "Defeat the enemies", "LevelPlay_313700053_ChildQuestTip_313_6": "", "LevelPlay_313700053_ChildQuestTip_313_7": "Talk with the Strange White Cat", "LevelPlay_313700053_ChildQuestTip_313_8": "Defeat the enemies", "LevelPlay_313700053_ChildQuestTip_313_9": "", "LevelPlay_313700053_ChildQuestTip_313_10": "Talk with the Strange White Cat", "LevelPlay_313700053_ChildQuestTip_313_11": "Proceed to the next Memory Zone", "LevelPlay_313700053_LevelPlayName_313_2": "", "LevelPlay_313700053_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700054_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700054_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700054_ChildQuestTip_313_4": "Defeat the enemies", "LevelPlay_313700054_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700054_ChildQuestTip_313_6": "Defeat the enemies", "LevelPlay_313700054_ChildQuestTip_313_10": "Proceed to the next Memory Zone", "LevelPlay_313700054_LevelPlayName_313_2": "", "LevelPlay_313700054_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700055_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700055_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700055_ChildQuestTip_313_4": "Defeat the enemies", "LevelPlay_313700055_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700055_ChildQuestTip_313_6": "Defeat the enemies", "LevelPlay_313700055_ChildQuestTip_313_7": "Talk with the Strange White Cat", "LevelPlay_313700055_LevelPlayName_313_2": "", "LevelPlay_313700055_ReachChallengeMainText_313_1": "Challenge completed", "Entity_33de7a5f7c5ace808b48bfc23e8775c925ebefcf3338b8a48ecf766b5e81f881": "Confident Child", "Entity_5019acd89a6b746653dce3cd4f8bd9ad00c8cc42816c5fa1f12ef3b32e5d71e9": "Naughty Child", "Entity_9ec5907d365196836afc9dbb684d56f1376a79bfab116674c44ccafce0b6f257": "Ying", "Entity_a60fd05d9d35201c2546d17402fafdf9e87967107030024887de408684ef1505": "Skeptical Child", "Entity_d462f493adcc14cd75ae94c352514bb6d255627a537bb45dea90708cce8124bd": "Serious Child", "Moonfiesta_BigRewardState1": "Complete Wish Upon the Moon IV - Swan Song to claim", "Moonfiesta_BigRewardState2": "Available", "Moonfiesta_BigRewardState3": "Claimed", "Speaker_700042_Name": "Lele", "Speaker_700042_Title": "", "Speaker_700043_Name": "Jin", "Speaker_700043_Title": "", "Speaker_700044_Name": "Yanwu", "Speaker_700044_Title": "", "Speaker_700045_Name": "Ke Ni", "Speaker_700045_Title": "", "Speaker_700046_Name": "Ningwei", "Speaker_700046_Title": "", "Speaker_700047_Name": "Messenger", "Speaker_700047_Title": "", "Quest_880000031_ChildQuestTip_880_2": "Find the first soldier", "Quest_880000031_ChildQuestTip_880_3": "Find the second soldier", "Quest_880000031_ChildQuestTip_880_4": "Deliver the Lemongrass to Keni", "Quest_880000031_ChildQuestTip_880_5": "Find the third soldier", "Quest_880000031_HandInItemsDesc_880_1": "Excuse me, have you brought me the Lemongrass?", "Entity_02b45124c146534e68c0ff1bb4a571058b6bfdf1ae9639d9a5fc752d52095532": "Jin", "Entity_175f0a47ce34a42eb0a9f605f9624f242b2de35bbfb7b90648a545be42e3143b": "Ke Ni", "Entity_4c25af22f23cd38ef7364eef48016c233c81fa30856d309a987e67ec123839aa": "Lele", "Quest_146000002_ChildQuestTip_146_65": "Operate the Chronosorter to adjust the water level", "Quest_146000002_ChildQuestTip_146_66": "", "Quest_133000010_ChildQuestTip_133_35": "", "Quest_133000010_ChildQuestTip_133_36": "Talk to the person outside the room", "Entity_7f048736c8a8c4654a0c453622cd24cf4ad3c73f040dc94a0bbeefa819b05cff": "Shinong", "LevelPlay_6000001_ChildQuestTip_102_1": "The adventure continues", "LevelPlay_6000001_ChildQuestTip_102_2": "Oh, no! The bridge collapsed!", "LevelPlay_6000001_ChildQuestTip_102_3": "Enter the Gateway of Wishes", "LevelPlay_6000001_ChildQuestTip_102_4": "Bring the story to a fitting end", "LevelPlay_6000001_ChildQuestTip_102_5": "Defeat Lord Gulpuff", "LevelPlay_6000001_ChildQuestTip_102_7": "", "Moonfiesta_TravelGreatSuccess": "Time Together: Perfect", "Heihaian_main_1_3_2_46": "Relax, I'm just teasing. So {PlayerName}, you're tracking the Black Shores too?", "BossRushUnlockBuffTips": "New Tactical Simulacra buff unlocked.", "LevelPlay_139000001_ChildQuestTip_139_77": "Approach the unknown illusions", "LevelPlay_139000001_ChildQuestTip_139_78": "Investigate the anomalies in the room", "LevelPlay_139000001_ChildQuestTip_139_79": "Inspect the researcher's log", "LevelPlay_139000001_ChildQuestTip_139_81": "Investigate the anomalies in the room", "LevelPlay_139000001_ChildQuestTip_139_82": "Inspect the researcher's log", "LevelPlay_139000001_ChildQuestTip_139_85": "Investigate the anomalies in the room", "LevelPlay_139000001_ChildQuestTip_139_86": "Inspect the researcher's log", "LevelPlay_139000001_InteractContent_139_2": "Inspect the researcher's log", "LevelPlay_139000001_InteractContent_139_3": "Inspect the researcher's log", "LevelPlay_139000001_InteractContent_139_4": "Inspect the researcher's log", "Speaker_700048_Name": "Meticulous Researcher", "Speaker_700048_Title": "", "Speaker_700049_Name": "Optimistic Researcher", "Speaker_700049_Title": "", "Speaker_700050_Name": "Easygoing Researcher", "Speaker_700050_Title": "", "Speaker_700051_Name": "Nervous Researcher", "Speaker_700051_Title": "", "Speaker_700052_Name": "\"Meticulous\" Researcher", "Speaker_700052_Title": "", "Speaker_700053_Name": "\"Optimistic\" Researcher", "Speaker_700053_Title": "", "Speaker_700054_Name": "\"Easygoing\" Researcher", "Speaker_700054_Title": "", "Speaker_700055_Name": "\"Nervous\" Researcher", "Speaker_700055_Title": "", "Speaker_700056_Name": "██████ Researcher", "Speaker_700056_Title": "", "PrefabTextItem_3465752959_Text": "Echoids Unlocked", "PrefabTextItem_992018199_Text": "\"Dorothy's Friends\"", "PrefabTextItem_3875708315_Text": "Current Skill", "Quest_880000030_ChildQuestTip_880_8": "Collect \"Twin Lotus Seed\"", "Quest_880000031_ChildQuestTip_880_6": "Talk to Jiyan", "Quest_146000002_ChildQuestTip_146_67": "", "Quest_146000002_ChildQuestTip_146_68": "", "Quest_146000002_ChildQuestTip_146_69": "", "Activity_101700001_Desc": "\"Have you heard? Beneath the Wishing Tree, there's a place dreams take flight. They call it the Moontree Lodge.\"\nAs the moon waxes full, Jinzhou hums with excitement in preparation for the Moon-Chasing Festival. It is a beloved tradition where friends and family gather to wish upon the moonlit sky. Before the festival begins, whispers of the Moontree Lodge, where wishes are granted, find their way to you. Intrigued, you decide to...", "Activity_101700002_Desc": "\"Have you heard? Beneath the Wishing Tree, there's a place dreams take flight. They call it the Moontree Lodge.\"\nAs the moon waxes full, Jinzhou hums with excitement in preparation for the Moon-Chasing Festival. It is a beloved tradition where friends and family gather to wish upon the moonlit sky. Before the festival begins, whispers of the Moontree Lodge, where wishes are granted, find their way to you. Intrigued, you decide to...", "PrefabTextItem_2843016624_Text": "Use", "Entity_75c66384203cc642e0c876f04c3b6948a0bed24c81694366ada6d50fe3882e0b": "Panicked Resident", "Text_GachaButtonTip05_Text": "In Standard Weapon Convene, you can select a 5-Star Weapon as your Convene target.\nOnce selected, you may change it at any time, and it will not affect the guarantee calculation.", "Text_GachaButtonTip06_Text": "In Beginner's Choice Convene, you can select a 5-Star Resonator as your Convene target.\nOnce selected, you may change it at any time, and it will not affect the guarantee calculation.", "Entity_ccf1c8e427a626276a17968b8a068026d4fea38527d5eb89e783c166297d7875": "Wooden bridge in the Taoyuan Vale", "LevelPlay_34700001_ChildQuestTip_34_1": "", "LevelPlay_34700001_ChildQuestTip_34_3": "", "LevelPlay_34700001_LevelPlayName_34_1": "", "LevelPlay_34700002_ChildQuestTip_34_1": "", "LevelPlay_34700002_ChildQuestTip_34_2": "", "LevelPlay_34700002_ChildQuestTip_34_3": "", "LevelPlay_34700002_LevelPlayName_34_1": "", "LevelPlay_34700003_ChildQuestTip_34_1": "", "LevelPlay_34700003_ChildQuestTip_34_2": "", "LevelPlay_34700003_ChildQuestTip_34_3": "", "LevelPlay_34700003_LevelPlayName_34_1": "", "PrefabTextItem_1584733063_Text": "Selected Target", "LevelPlay_141000012_ChildQuestTip_662_32": "", "Speaker_1432_Name": "Blurred Figure", "Speaker_1432_Title": "", "Entity_556b564ea740aff8442b3420159797955273eb8647243d928b4fa45ffe75c4a6": "Depths of Dream", "Entity_f16527f85edecaa7b0acadbeafed061f4893ed4c9ccbcffe43e21ef375d18a9a": "Dive into the dream", "Achievement_400120_Desc": "Use Resonance Beacons or Nexus to revive a Resonator 10 times.", "Achievement_400120_Name": "Unfamiliar Ceiling", "Achievement_500104_Desc": "Complete any Forgery Challenges or Simulation Challenges with other players in Co-op Mode 20 times.", "Achievement_500104_Name": "One Mind", "Achievement_500105_Desc": "Complete any Forgery Challenges or Simulation Challenges with other players in Co-op Mode 50 times.", "Achievement_500105_Name": "This Is Our Bond!", "Quest_151000000_ChildQuestTip_151_44": "Arrive at KU-Key's location", "Quest_125000080_OccupyDesc_880_1": "Taoyuan Vale is unavailable", "LevelPlay_136000117_ChildQuestTip_136_2": "", "LevelPlay_136000117_LevelPlayName_136_2": "", "LevelPlay_136000121_ChildQuestTip_136_2": "", "LevelPlay_136000121_LevelPlayName_136_2": "", "LevelPlay_131900005_ChildQuestTip_141_1": "", "LevelPlay_136900131_ChildQuestTip_141_1": "", "Moonfiesta_SuccessDialog1": "May blessings come our way.", "Moonfiesta_FailDialog1": "There remain many problems worthy of our consideration...", "Moonfiesta_SuccessDialog2": "Nice try!", "Moonfiesta_FailDialog2": "An error...? Let's tweak the method and go again, shall we?", "Moonfiesta_SuccessDialog3": "Good luck, says the token! Luck is on our side.", "Moonfiesta_FailDialog3": "Hmph... Bad luck, begone!", "Moonfiesta_SuccessDialog4": "Hah hah, we will be getting what we want.", "Moonfiesta_FailDialog4": "We see accidents like this in our Liondance shows from time to time. It's normal, don't lose heart.", "Moonfiesta_SuccessDialog5": "It's about giving back when you can. I believe I've done my best to assist those in need.", "Moonfiesta_FailDialog5": "Sorry. My bad...", "Moonfiesta_SuccessDialog6": "Ta da! It's my spark magic!", "Moonfiesta_FailDialog6": "Sob sob... I don't like bad endings. The Wooly Warrior mustn't be defeated!", "Moonfiesta_SuccessDialog7": "Wishes symbolize hope, something I hold dear.", "Moonfiesta_FailDialog7": "You can't win them all. We learned something, didn't we? We'll get it next time.", "Moonfiesta_SuccessDialog8": "Why so surprised? This is a basic skill ever undercover agent possesses. Shh... confidentiality is key.", "Moonfiesta_FailDialog8": "Hmm, bad timing. Let's wait for a better one.", "Moonfiesta_SuccessDialog9": "Start steady, end strong. Was my last move a stroke of genius or what?", "Moonfiesta_FailDialog9": "Maybe we missed something in our planning... Hm. Let's find a way to solve it.", "Moonfiesta_SuccessDialog10": "Did, did I contribute to this...? Phew, great.", "Moonfiesta_FailDialog10": "I-I messed up. I p-p-promise I'll working hard t-to improve...", "Moonfiesta_SuccessDialog11": "Whenever we fulfill a wish, I feel it in the Streams. It feels... warm.", "Moonfiesta_FailDialog11": "Haste makes waste... We need to understand these wishes better.", "Moonfiesta_SuccessDialog12": "Woah! Best condition ever. The festival has been fire so far!", "Moonfiesta_FailDialog12": "No... This is way worse than I expected. Hm... Gotta cheer up.", "Moonfiesta_SuccessDialog13": "Reunion is everyone's favorite ending", "Moonfiesta_FailDialog13": "It's okay. Relax. We'll make it next time.", "Moonfiesta_InvestDialog1": "Surprise find!", "Moonfiesta_InvestDialog2": "Want to join me in turning \"possibility\" into \"reality\"?", "Moonfiesta_InvestDialog3": "This falls out of the Bagua's scope...", "Moonfiesta_InvestDialog4": "Things always work out in the end. See? An opportunity.", "Moonfiesta_InvestDialog5": "Twists... Hm, I've gotten used to them.", "Moonfiesta_InvestDialog6": "Heh, I know! This is what they call a \"turning point” in a story.", "Moonfiesta_InvestDialog7": "Opportunities come and go. Stay focused.", "Moonfiesta_InvestDialog8": "Looks like we've stumbled onto a fresh lead.", "Moonfiesta_InvestDialog9": "Plans change. We need to find a way to turn it to our advantage.", "Moonfiesta_InvestDialog10": "Wasn't daydreaming... O-okay, maybe a little. I just saw something weird. D-do I have to say?", "Moonfiesta_InvestDialog11": "The wind heard you loud and clear. Whatever happens next, I'm glad for this moment.", "Moonfiesta_InvestDialog12": "Hey hey. A challenge to the unknown!", "Moonfiesta_InvestDialog13": "Is this... the Wishing Tree's response to us?", "Moonfiesta_NewPartner2": "The hero of Moontree Lodge... Let's keep that between us.", "Moonfiesta_NewPartner3": "Goodwill first, right? That's why I'm here.", "Moonfiesta_NewPartner4": "The Liondance Troupe wishes you a happy Festival. Got the blessings?", "Moonfiesta_NewPartner5": "Thanks for inviting me. But I suppose this can count as being on the job too, hm?", "Moonfiesta_NewPartner6": "Encore writing the story? Baa... Even the Woolies want in!", "Moonfiesta_NewPartner7": "Big events like this worry me. Have to stay sharp! If you run into any trouble, turn to me or another Ranger.", "Moonfiesta_NewPartner8": "Blending in and soaking up the excitement while keeping an eye out? This suits me just fine.", "Moonfiesta_NewPartner9": "I like to help. Mind if I tag along?", "Moonfiesta_NewPartner10": "Should I join you...? Oh don't worry... I-I'll be brave.", "Moonfiesta_NewPartner11": "Need help? The wind's will tell us... Listen, the wishes are talking!", "Moonfiesta_NewPartner12": "Chixia, Ally of Justice, reporting for wishes!", "Moonfiesta_NewPartner13": "We meet again. Shh, keep it quiet. I want to be part of the crowd today.", "Moonfiesta_PartnerChat2": "Ever wonder why the Wishing Tree always delivers? Stick around, you'll figure it out.", "Moonfiesta_PartnerGift2": "A unique gift. Thank you.", "Moonfiesta_PartnerFiesta2": "Let's go, we have wishes yet unanswered.", "Moonfiesta_PartnerTravel2": "Let's go for a walk. Maybe we'll stumble upon a solution to our problems.", "Moonfiesta_PartnerChat3": "Feeling stressed? Try this... Feel better? Clear mind, clear heart. That's my trick.", "Moonfiesta_PartnerGift3": "I can't accept a gift without doing something to earn it... How about this, I'll do a Bagua reading for you!", "Moonfiesta_PartnerFiesta3": "Give me your hand. Let's try this palmistry method from the books — first the shape, then the Bagua...", "Moonfiesta_PartnerTravel3": "Sunrise on Mt. Pingting slows everything down. Everything down there suddenly becomes... so quiet.", "Moonfiesta_PartnerChat4": "I plan to take on an even taller Plum Blossom Pole this year. Think you'll come cheer for me?", "Moonfiesta_PartnerGift4": "What a curious object! Is it for me? Oh, hehe, thank you!", "Moonfiesta_PartnerFiesta4": "It's okay, falling is all part of practice. Let me give it a few more tries again to the beat.", "Moonfiesta_PartnerTravel4": "What's a better time to relax than the festival? I know the best place fto sunbathe, wanna join me?", "Moonfiesta_PartnerChat5": "The chill's fading... No, not your imagination. Even the weather's deciding to behave for this moment.", "Moonfiesta_PartnerGift5": "No need for fancy wrapping. I can appreciate the sentiment without all of that.", "Moonfiesta_PartnerFiesta5": "Do you enjoy the Plumpcake's new flavor?", "Moonfiesta_PartnerTravel5": "This moment of peace. If only I could hold on to this forever...", "Moonfiesta_PartnerChat6": "Are we setting off? Encore's ready for the adventure!", "Moonfiesta_PartnerGift6": "Oh, is this what the grown-ups call a festival gift? I love it!", "Moonfiesta_PartnerFiesta6": "Colors, shapes... There are endless possibilities for fireworks!", "Moonfiesta_PartnerTravel6": "Off to the secret haven. Promise you won't tell anyone!", "Moonfiesta_PartnerChat7": "The border's not as busy as Taoyuan Vale, but we share the same hopes. Let's ask the moon to hear them.", "Moonfiesta_PartnerGift7": "Were you worried I wouldn't like this? Silly... I love it. Thank you.", "Moonfiesta_PartnerFiesta7": "Have to be prepared just in case.", "Moonfiesta_PartnerTravel7": "Should we go on another walk? The more patrols the better!", "Moonfiesta_PartnerChat8": "Puppets play many roles, just like their masters. So then, think what you see reveals something real about me?", "Moonfiesta_PartnerGift8": "Looks like you've mastered the art of surprises. Is this your big reveal?", "Moonfiesta_PartnerFiesta8": "Hearing voices? Ah, you mean this puppet. Quite a magical craft, isn't it?", "Moonfiesta_PartnerTravel8": "I'm feeling sleepy... While I nap, you make sure I sleep soundly, okay?", "Moonfiesta_PartnerChat9": "Let's not bother with other matters. A Weiqi game with you right here right now is time well spent.", "Moonfiesta_PartnerGift9": "You're full of surprises. Guess I owe you one!", "Moonfiesta_PartnerFiesta9": "Why don't you play guide this time? What's the plan?", "Moonfiesta_PartnerTravel9": "If you're cold, come closer. My flames should warm you up.", "Moonfiesta_PartnerChat10": "What do I want to draw? I... can't quite put into words. Why don't you see my art later at the Fair!", "Moonfiesta_PartnerGift10": "I haven't received a gift for a long time. I... I will cherish it!", "Moonfiesta_PartnerFiesta10": "Brush, canvas, ink... All set! But why is everything blurry? Oops, forgot my glasses!", "Moonfiesta_PartnerTravel10": "No. I don't want to paint it down right away. Just want to enjoy this moment.", "Moonfiesta_PartnerChat11": "Your journey ahead might take you far away, but this city and everyone here will always welcome you back. Happy Moon-Chasing Festival, Rover!", "Moonfiesta_PartnerGift11": "I'm touched. It's not about the cost, it's the thought that counts. I felt it when I opened it.", "Moonfiesta_PartnerFiesta11": "We got some time left. Don't rush, let's tick the boxes off the list one by one.", "Moonfiesta_PartnerTravel11": "Close your eyes and feel the streams. Hmm... I hear your heart racing.", "Moonfiesta_PartnerChat12": "Great, teaming up again! This campaign will be our best one yet!", "Moonfiesta_PartnerGift12": "Whoa, is this for me? Who knew the day could get even better!", "Moonfiesta_PartnerFiesta12": "Challenge accepted! No holding back. Allow me to test its difficulty!", "Moonfiesta_PartnerTravel12": "I'm always in a great mood after good food! Want another bowl? What about you, Abby?", "Moonfiesta_PartnerChat13": "My wish? Maybe you've already granted it without realizing.", "Moonfiesta_PartnerGift13": "How thoughtful... I'll treasure it, along with tonight's moonlight.", "Moonfiesta_PartnerFiesta13": "Let me add some strokes to this scene of Taoyuan Vale.", "Moonfiesta_PartnerTravel13": "Walking through the city, seeing life flourish, my wishes feel like they're really taking shape.", "Moonfiesta_ShopIntro3": "Reading fortunes... Heh, let me check my master's notes first.", "Moonfiesta_ShopIntro4": "Lions dance under the moonlight. Let the Troupe be part of the festivities!", "Moonfiesta_ShopIntro5": "Festival's here, hoping everyone enjoys this year's treats.", "Moonfiesta_ShopIntro6": "Wait for me, Woolies. Those aren't toys!", "Moonfiesta_ShopIntro7": "Fun that's familiar.", "Moonfiesta_ShopIntro8": "Puppet show? Zapstring's not made for this. Need some other puppets.", "Moonfiesta_ShopIntro9": "Surprises coming from the unknown... Hm, interesting.", "Moonfiesta_ShopIntro10": "New scenes to paint—the lanterns, fireworks... everything.", "Moonfiesta_ShopIntro11": "Riddles may be plain, but they carry our feelings to the future, like the wind.", "Moonfiesta_ShopIntro12": "I want to break my personal best in \"Moon Shooter\" this time!", "Moonfiesta_ShopIntro13": "Loong's dances ward off misfortune. May Jinzhou remain in peace.", "Moonfiesta_ShopBuild3": "\"Great Fortune Upon Us.\" That's the divination stall's blessing to the moon for our fair preparations. This is an auspicious moment!", "Moonfiesta_ShopBuild4": "Liondances ward off evil and bring blessings. May they endure.", "Moonfiesta_ShopBuild5": "Care for a taste of a past Moon-Chasing Festival? Taste this from Yumyum Haven.", "Moonfiesta_ShopBuild6": "Wow, fireworks! Encore loves things that can light up the sky!", "Moonfiesta_ShopBuild7": "Smart move, adding boat races to the festival.", "Moonfiesta_ShopBuild8": "Don't come close. Zapstring is onstage now... The show is about to start.", "Moonfiesta_ShopBuild9": "Guaranteed prizes? There's a limit to what I can offer. Just relax and spin the wheel to see if it's your lucky day.", "Moonfiesta_ShopBuild10": "Did everyone see what I saw?", "Moonfiesta_ShopBuild11": "Up for a challenge? Riddle answers hide festival traditions and meanings.", "Moonfiesta_ShopBuild12": "All set! How about a friendly sparring match now?", "Moonfiesta_ShopBuild13": "Let it chase the moon and our wishes. Who is \"it\"? You'll know at the Fair...", "Moonfiesta_develop_4": "Travel", "Moonfiesta_GroupFight1": "Some risks still need to be addressed.", "Moonfiesta_GroupFight2": "Our efforts are showing. Keep it up!", "Moonfiesta_GroupFight3": "This peaceful holiday atmosphere is a result of everyone's efforts.", "Moonfiesta_GroupMeal1": "The recipe doesn't seem right. Maybe try something else.", "Moonfiesta_GroupMeal2": "We're getting closer to the perfect taste.", "Moonfiesta_GroupMeal3": "The air is filled with the savory scents of festive flavors.", "Moonfiesta_GroupMind1": "Practice makes perfect.", "Moonfiesta_GroupMind2": "Practice makes perfect.", "Moonfiesta_GroupMind3": "I've got it perfected.", "Moonfiesta_GroupRelax1": "It's okay. These things normally start out slow...", "Moonfiesta_GroupRelax2": "We need a way to attract more attention!", "Moonfiesta_GroupRelax3": "They seem to enjoy it. I should make the Moonlit Fair even more memorable for everyone.", "Moonfiesta_GroupOutside1": "Plan in advance for a smooth field operation.", "Moonfiesta_GroupOutside2": "Our \"connection\" has to be stronger.", "Moonfiesta_GroupOutside3": "Everyone feels the Moonlit Fair's spirit now.", "Moonfiesta_GroupVisit1": "We have to work harder to impress the new visitors.", "Moonfiesta_GroupVisit2": "Everyone's feeling the festival vibe.", "Moonfiesta_GroupVisit3": "It seems the Festival has been a hit with the out-of-towners.", "Moonfiesta_EvaluateUnchange": "No matter the result, every bit of our effort contributes to a perfect Moonlit Fair.", "Entity_a458370e8648cad21b4a94ecfda79d7f491dfc91cc56647f8959c8c3a41c4896": "Blurred Figure", "Speaker_700057_Name": "Exile", "Speaker_700057_Title": "", "Speaker_700058_Name": "Lei", "Speaker_700058_Title": "", "Quest_880700001_ChildQuestTip_880_2": "Purchase the ready-made puppets", "Quest_880700001_ChildQuestTip_880_4": "Eavesdrop on the target's talking", "Quest_121000036_ChildQuestTip_121_19": "Search for the Shield of Faith on the beach", "Quest_121000036_ChildQuestTip_121_20": "Hand over the relics to Encore", "Quest_121000036_ChildQuestTip_121_21": "Obtain the clue of the Wreath", "Quest_121000036_ChildQuestTip_121_22": "Follow Ying to find the Wreath", "Quest_121000036_ChildQuestTip_121_23": "Arrive at the garden", "Quest_121000036_ChildQuestTip_121_24": "Encore talks about her mother", "Quest_121000036_ChildQuestTip_121_25": "Encore opens up", "Quest_121000036_ChildQuestTip_121_26": "Search for Verina", "Quest_121000036_ChildQuestTip_121_27": "The Nonexistent Wreath", "Quest_121000036_ChildQuestTip_121_29": "Search for the flowers that show your feelings (Dewvetch x2, Angelica x2)", "Quest_121000036_ChildQuestTip_121_30": "Hand over the flowers to Verina", "Quest_121000036_ChildQuestTip_121_31": "Wait until the next afternoon (13:00-17:00)", "Quest_121000036_ChildQuestTip_121_32": "Head to the garden", "Quest_121000036_ChildQuestTip_121_33": "Later in Encore's story", "Quest_121000036_ChildQuestTip_121_34": "Enter the Wooly Kingdom", "Quest_121000036_ChildQuestTip_121_35": "The End", "Speaker_1433_Name": "KU-Key", "Speaker_1433_Title": "", "Heihaian_main_1_3_1401_1": "The island is quiet and serene.", "Heihaian_main_1_3_1401_2": "It appears these islands have deliberately formed a circle, leaving a void in the center.", "Heihaian_main_1_3_1501_13": "So, this is related to that abnormal frequency…", "Heihaian_main_1_3_1501_14": "Maybe she's a traitor.", "Heihaian_main_1_3_1501_15": "That theory doesn't hold water. Not only are traitors incredibly rare in our history, they are all documented.", "Heihaian_main_1_3_1501_16": "And there's no record of her in the system. Was she trying to mislead us?", "Heihaian_main_1_3_1501_18": "Careful!", "Heihaian_main_1_3_1501_19": "Well, looks like she's made herself at home in Tethys.", "Heihaian_main_1_3_1501_20": "I'll check with KU-Money to assess the current situation underground. We need to do everything in our power to protect Tethys from any harm.", "Heihaian_main_1_3_1501_21": "{PlayerName}, could you please accompany Aalto to the Greenhouse? We need you to find the KU-Water robots.", "Heihaian_main_1_3_1501_22": "Also, ensure the Modulation Device in the Greenhouse remains secure.", "Heihaian_main_1_3_1501_28": "…I'm sorry. You were meant to have a pleasant time here…", "Heihaian_main_1_3_1501_29": "When the dust clears, I'd like to formally welcome you to join us.", "Heihaian_main_1_3_1501_43": "She told me I was once part of the Black Shores.", "Heihaian_main_1_3_1501_44": "Hmm, that's strange, because we just added you to the recruitment list recently.", "Heihaian_main_1_3_1501_45": "She's quite the mystery... Monica, can you try to gather more info about this Hoda for us?", "Heihaian_main_1_3_1501_46": "Of course. If it concerns the security of the Black Shores, it's my job.", "Heihaian_main_1_3_1501_47": "If this... \"person\" was truly residing in that abnormal frequency, \"she\" could be responsible for those deaths.", "Heihaian_main_1_3_1501_49": "If she was residing in that abnormal frequency…", "Heihaian_main_1_3_1501_50": "—Damn it, we've been tricked. We just fed it back into Tethys!", "Heihaian_main_1_3_1501_52": "Did we just upload it to…?", "Heihaian_main_1_3_17_59": "Uh, sorry?", "Heihaian_main_1_3_22_22": "The piano seems to respond to your touch.", "Heihaian_main_1_3_23_25": "I… I'm so sleepy…", "Heihaian_main_1_3_29_1": "She's the Shorekeeper.", "Heihaian_main_1_3_29_2": "She even showed up in person. That means…", "Heihaian_main_1_3_29_3": "You haven't met her before?", "Heihaian_main_1_3_29_4": "I haven't seen the Shorekeeper in all my time in the Black Shores. I've only heard the stories about her.", "Heihaian_main_1_3_29_5": "If the Shorekeeper is revealing herself to you, it can only mean one thing. I think you know what I mean.", "Heihaian_main_1_3_29_6": "The gateway to the underground has been opened. I'm sure the answers lie ahead.", "Heihaian_main_1_3_29_7": "Go ahead. Leave the rest to us, buddy.", "Heihaian_main_1_3_3001_1": "The new Final Fancy Defense comes out tomorrow.", "Heihaian_main_1_3_3001_2": "Ugh, still have to wait a week to get my shell credits…", "Heihaian_main_1_3_3002_1": "Mommy, when's the next subway?", "Heihaian_main_1_3_3002_2": "Oh, sweetheart, it's just ten minutes away. It won't be long.", "Heihaian_main_1_3_3002_3": "Grandpa and Grandma are making your favorite dishes.", "Heihaian_main_1_3_3003_1": "They're too short-sighted to spare a glance at the stars above.", "Heihaian_main_1_3_3003_3": "Those who don't revere the stars will eventually fade into history.", "Heihaian_main_1_3_3004_1": "Oh my… Where's my pocket watch?", "Heihaian_main_1_3_3004_2": "…Oh, I sent it for repairs yesterday.", "Heihaian_main_1_3_3004_3": "How come I forgot something from just yesterday?", "Heihaian_main_1_3_8001_2": "I need to learn more about this thing. My master and I guessed it's from the Black Shores, and now it looks like we were right!", "Heihaian_main_1_3_8001_4": "The abnormal frequency definitely links to the deaths of those Bloom Bearers.", "Heihaian_main_1_3_8001_5": "Now it's hiding in this object, but I can still feel its strong attachment to the Black Shores.", "Heihaian_main_1_3_8001_6": "Solving this issue is beyond our capabilities. Besides, they also mentioned Rover and the fall of the Port City of Guixu.", "Heihaian_main_1_3_8001_7": "We should meet with that Bloom Bearer first and explain the situation. This is best left to the experts.", "Heihaian_main_1_3_8001_8": "You're right. We need to keep her informed.", "Heihaian_main_1_3_8001_9": "Let's go, {PlayerName}. I've a bad feeling about this.", "Heihaian_main_1_3_8001_10": "I sense there's more to this than meets the eye…", "Heihaian_main_1_3_8001_11": "Port City of Guixu must hold secrets waiting to be discovered.", "zhuiyuejie_second_60_1": "When I'm older, I'll be the best scientist ever! I'll help people and everyone will love me! I'll lead the way in making lots of cool discoveries!", "zhuiyuejie_second_60_2": "Pascar... You've been here with us all along...", "zhuiyuejie_second_60_3": "Wow, so that's the real story... We've helped make four wishes come true now!", "zhuiyuejie_second_60_4": "Or maybe... It's actually five.", "zhuiyuejie_second_60_5": "Five? But we only have four wish tags here.", "zhuiyuejie_second_60_6": "That must be the exit. Let's get out of here first, Yao.", "zhuiyuejie_second_60_7": "Hey! What did you mean? Tell me, tell meeee!", "LevelPlay_138000017_ChildQuestTip_138_25": "Escape the Tethys System", "PrefabTextItem_2419257513_Text": "Eureka", "PrefabTextItem_2858502573_Text": "Success Rate", "PrefabTextItem_321687459_Text": "%", "PrefabTextItem_1846011707_Text": "Earnings Up", "PrefabTextItem_1860651120_Text": "%", "PrefabTextItem_971306156_Text": "Failed", "PrefabTextItem_2262805497_Text": "Earnings Bonus", "PrefabTextItem_2039139610_Text": "%", "PrefabTextItem_1754227658_Text": "Moonlit Offerings", "PrefabTextItem_1176705741_Text": "Lodge Wishes", "PrefabTextItem_1112941117_Text": "Stall Gallery", "PrefabTextItem_1096120832_Text": "Moonlit Offerings", "PrefabTextItem_1261725306_Text": "Moonlit Fair", "PrefabTextItem_3748548723_Text": "Moments", "PrefabTextItem_1011029868_Text": "Lodge Tales", "PrefabTextItem_3732854329_Text": "Meet the following requirements to unlock", "PrefabTextItem_3064894954_Text": "Interact", "PrefabTextItem_2947667588_Text": "Confirm", "PrefabTextItem_263351144_Text": "Interactions", "PrefabTextItem_2467822365_Text": "Companions Stats", "PrefabTextItem_2458379257_Text": "Companions", "PrefabTextItem_1580571497_Text": "Start", "Mail_300006_Sender": "Wuthering Waves Dev Team", "Mail_300006_Title": "[Rewards] Event Rewards from Wuthering Waves Twitch Drop", "Mail_300006_Content": "Dear Rover,\nThank you for your participation in Wuthering Waves Twitch Drop. Please claim your rewards in the attachment.", "Quest_880000031_InteractContent_880_4": "Deliver", "Quest_880000031_InteractContent_880_5": "Talk", "Quest_880000031_InteractContent_880_6": "Talk", "Quest_880700001_ChildQuestTip_880_5": "Show up at the meeting spot between 2 to 4 am", "Quest_880700001_ChildQuestTip_880_12": "Learn more about Lei and Uncle Li", "Quest_880700001_ChildQuestTip_880_14": "Defeat the offending TDs", "Quest_880700001_ChildQuestTip_880_16": "", "Quest_880700001_InteractContent_880_1": "Listen to the conversation", "Quest_880700001_InteractContent_880_2": "Purchase the puppets", "Quest_880700002_InteractContent_880_3": "Talk", "Achievement_700801_Desc": "Use Xiangli Yao to clear any difficulty of Carnival in Slumberland once.", "Achievement_700802_Desc": "Use Danjin to clear any difficulty of Carnival in Slumberland once.", "Achievement_700803_Desc": "Use Yuanwu to clear any difficulty of Carnival in Slumberland once.", "Achievement_700804_Desc": "Use 3 different Resonators to clear any difficulty of Carnival in Slumberland.", "Achievement_700805_Desc": "Use 5 different Resonators to clear any difficulty of Carnival in Slumberland.", "Achievement_700901_Desc": "Challenge Carnival in Slumberland with Concerto: Baizhi 1 time.", "Achievement_700902_Desc": "Challenge Carnival in Slumberland with Concerto: Yinlin 1 time.", "Achievement_700903_Desc": "Challenge Carnival in Slumberland with Concerto: Jianxin 1 time.", "Achievement_700904_Desc": "Challenge Carnival in Slumberland with Concerto: Danjin 1 time.", "Achievement_700905_Desc": "Challenge Carnival in Slumberland with Concerto: Verina 1 time.", "Achievement_700906_Desc": "Challenge Carnival in Slumberland with Concerto: Mortefi 1 time.", "Achievement_700907_Desc": "Challenge Carnival in Slumberland with Concerto: Sanhua 1 time.", "Achievement_700908_Desc": "Challenge Carnival in Slumberland with Concerto: Yuanwu 1 time.", "Achievement_700909_Desc": "Challenge Carnival in Slumberland with Concerto: Aalto 1 time.", "Achievement_701001_Desc": "Clear Carnival in Slumberland IV.", "Achievement_701002_Desc": "Clear Carnival in Slumberland V.", "Achievement_701003_Desc": "Activate Phantom Dreamless's fourth Illusification.", "Quest_880000021_QuestScheduleMainTitle_880_1": "Go to the Wishing Stall and continue to prepare for the Moon-Chasing Festival", "Quest_880000021_QuestScheduleSubTitle_880_2": "Build \"Fan Drawing Stall\"", "Quest_880000021_QuestScheduleSubTitle_880_3": "Build \"Moon Shooter\"", "Quest_880000032_QuestAliasName_880_2": "Eve of Celebration", "Entity_648de38fb02527c8325a8049e136dd58d87bdde37022a161fb4be572df69a0bf": "Dreamless Dream", "Entity_c8f609cb139d2972e651d25576a117e5e5f1d7995cf1082f09acc24d3a9b3523": "Fall into the dream", "MatchLeaveTeamByKickOut": "You have been removed from the party", "Quest_125900000_QuestDesc_125_1": "", "Quest_125900000_QuestName_125_1": "Thaw of Eons", "InstanceDungeon_1007_DungeonDesc": "In Encore's stories, the Wooly Kingdom is a place where wishes come true and stories come alive. If the Gateway of Wishes feels elusive in the real world, perhaps it lies hidden within a story.", "InstanceDungeon_1007_MapName": "Wooly Kingdom", "InstanceDungeon_1008_DungeonDesc": "In Encore's stories, the Wooly Kingdom is a place where wishes come true and stories come alive. If the Gateway of Wishes feels elusive in the real world, perhaps it lies hidden within a story.", "InstanceDungeon_1008_MapName": "Wooly Kingdom", "InstanceDungeonEntrance_1007_Description": "In Encore's stories, the Wooly Kingdom is a place where wishes come true and stories come alive. If the Gateway of Wishes feels elusive in the real world, perhaps it lies hidden within a story.", "InstanceDungeonEntrance_1007_Name": "羊咩王国", "InstanceDungeonEntrance_1008_Description": "In Encore's stories, the Wooly Kingdom is a place where wishes come true and stories come alive. If the Gateway of Wishes feels elusive in the real world, perhaps it lies hidden within a story.", "InstanceDungeonEntrance_1008_Name": "Wooly Kingdom", "LevelPlay_313700056_ChildQuestTip_313_2": "Start Challenge", "LevelPlay_313700056_ChildQuestTip_313_3": "Defeat TD: {q_count}/10", "LevelPlay_313700056_ChildQuestTip_313_4": "Leave the Simulation", "LevelPlay_313700056_LevelPlayName_313_2": "", "Heihaian_main_1_3_3701_5": "It appears the Necrostar has been successfully contained underground.", "Heihaian_main_1_3_3701_6": "And... the gate is now sealed.", "Heihaian_main_1_3_3701_12": "Indeed. With my abilities, you don't need to worry about this.", "Heihaian_main_1_3_3701_13": "Though I am but a projection, I've been by your side all along.", "Heihaian_main_1_3_3702_1": "We can wipe out all the corrupted data just like we did before!", "Heihaian_main_1_3_3702_2": "Use the portals to connect the device and the core, then we'll be in the clear!", "Heihaian_main_1_3_43_5": "According to pre-Lament laws of physics, gravity warps the fabric of space and time.", "Heihaian_main_1_3_43_6": "The voices I hear... They're coming from people in another dimension.", "LevelPlay_129000067_ChildQuestTip_150_6": "Defeat the Tacet Discords", "LevelPlay_129000067_ChildQuestTip_150_7": "", "PrefabTextItem_2420070682_Text": "Select Support Echo", "PrefabTextItem_3257127275_Text": "Echo Support Effect", "Event_THCQDYBF_1_1": "Wait! Zhezhi, don't tell me you plan on finishing all that by yourself?", "Event_THCQDYBF_1_2": "Yes.", "Event_THCQDYBF_1_3": "But there are so many requests... Darling, I can't let you do all of this alone.", "Event_THCQDYBF_1_4": "Dianxiao, it's okay. I'll finish them on time.", "Event_THCQDYBF_1_5": "I never doubted that. I know you just pulled all-nighters for another project. It's only been a couple days, you need rest...", "Event_THCQDYBF_1_6": "And if you take this job, you'll have to travel around for inspiration… It's not going to be light work.", "Event_THCQDYBF_1_7": "Are you sure you'll be alright?", "Event_THCQDYBF_1_8": "Y-yes. Please let me take this job…", "Event_THCQDYBF_1_9": "I... I'll start working right now. Thank you, Dianxiao.", "Event_THCQDYBF_1_10": "Zhezhi leaves in a hurry.", "Event_THCQDYBF_1_11": "Wait, Zhezhi...!", "Event_THCQDYBF_1_12": "Oh, hello, {PlayerName}. Are you here to buy a fan?", "Event_THCQDYBF_1_13": "I saw Zhezhi leaving in a rush…", "Event_THCQDYBF_1_14": "Is there anything wrong?", "Event_THCQDYBF_1_15": "Well, here's the thing. I set up a fan-drawing stall at the Moonlit Fair and was planning to ask a few of my artist friends to draw some fans.", "Event_THCQDYBF_1_16": "But none of our other artists had open slots... I didn't know what to do. Then Zhezhi stepped up to take on all the commissions herself.", "Event_THCQDYBF_1_17": "So many requests to work on…", "Event_THCQDYBF_1_18": "That sounds like a lot of work.", "Event_THCQDYBF_1_19": "Zhezhi never misses deadlines, but I don't want her to overwork herself.", "Event_THCQDYBF_1_20": "Anything I can help you with?", "Event_THCQDYBF_1_21": "You're gonna help us? Really? Let me think…", "Event_THCQDYBF_1_22": "How about taking photos of the landscapes she chose? That way, she can just use those photos as references.", "Event_THCQDYBF_1_23": "She can stay home and focus on her art instead of traveling. It'll save her time and energy!", "Event_THCQDYBF_1_24": "Can you help us with that? I'll pay you, of course!", "Event_THCQDYBF_1_25": "Sure, why not?", "Event_THCQDYBF_1_26": "Great! Thank you so much! Zhezhi should be painting peach trees on a slope near Taoyuan Vale right now, so I think you can skip that place.", "Event_THCQDYBF_1_27": "Now... We still need pics of the waterfall at Bell-Borne Ravine and the Jinzhou city.", "Event_THCQDYBF_1_28": "When you're finished, please bring them back to me and I'll pass them on to Zhezhi.", "Event_THCQDYBF_1_29": "You can count on me!", "Event_THCQDYBF_1_30": "A piece of cake.", "Event_THCQDYBF_1_31": "That's a relief. Thank you, Zhezhi will be so happy to have those photos!", "Event_THCQDYBF_10_1": "I wish you fame that shakes the ground!", "Event_THCQDYBF_10_2": "Wealth and success come around!", "Event_THCQDYBF_10_3": "Oh, that's a sweet one! Lingyang, you're truly a master of lucky greeting couplets!", "Event_THCQDYBF_10_4": "What are you guys talking about?", "Event_THCQDYBF_10_5": "Hi, {PlayerName}! We're coming up with some lucky greetings.", "Event_THCQDYBF_10_6": "It's the Moon-Chasing Festival, so we're coming up with some new lucky greetings for the festivity. You know, two heads are better than one.", "Event_THCQDYBF_10_7": "Yeah, I heard those researchers call it brain… brain…?", "Event_THCQDYBF_10_8": "Brainstorming?", "Event_THCQDYBF_10_9": "Yeah! That's it!", "Event_THCQDYBF_10_10": "That sounds interesting.", "Event_THCQDYBF_10_11": "Yeah! Wanna join us? It can be really fun! Gets your creative juices flowing!", "Event_THCQDYBF_10_12": "Sure, let's do it!", "Event_THCQDYBF_10_13": "Alright then, Mingzhui, can you be the judge?", "Event_THCQDYBF_10_14": "Alright, here's how it works.", "Event_THCQDYBF_10_15": "One person starts the couplet, then the other completes. After that, we switch roles.", "Event_THCQDYBF_10_16": "I'll be the judge of your creations.", "Event_THCQDYBF_10_17": "Sounds easy.", "Event_THCQDYBF_10_18": "Oh, I almost forgot the most important rule.", "Event_THCQDYBF_10_19": "You don't have to rhyme or follow strict rules. Just make sure they'll make the receivers happy.", "Event_THCQDYBF_10_20": "So happiness is the key.", "Event_THCQDYBF_10_21": "Exactly! Now let's find a stage for your duel.", "Event_THCQDYBF_11_1": "Alright, I'll start with an easy one. Listen up, {PlayerName}!", "Event_THCQDYBF_11_2": "I wish you great fortune and success!", "Event_THCQDYBF_11_3": "May all your dreams progress!", "Event_THCQDYBF_11_4": "May you be happy everyday!", "Event_THCQDYBF_11_5": "…You're quite an opponent, {PlayerName}.", "Event_THCQDYBF_11_6": "That's a wonderful couplet.", "Event_THCQDYBF_11_7": "It doesn't seem to rhyme with Lingyang's line...", "Event_THCQDYBF_11_8": "It's no big deal! After all, happiness is what matters the most!", "Event_THCQDYBF_11_9": "Well, since Lingyang is okay with it…", "Event_THCQDYBF_11_10": "Now, it's your turn to start, {PlayerName}.", "Event_THCQDYBF_11_11": "May your diligence pay off!", "Event_THCQDYBF_11_12": "And your future shine aloft!", "Event_THCQDYBF_11_13": "I'd say the rhymes are great, and the content is amazing, too.", "Event_THCQDYBF_11_14": "Let's save this couplet for students preparing for exams. They'll be glad to hear it.", "Event_THCQDYBF_11_15": "Lingyang, your turn.", "Event_THCQDYBF_11_16": "Oh yeah, how about this one!", "Event_THCQDYBF_11_17": "May your business grow and soar!", "Event_THCQDYBF_11_18": "Bringing happiness more and more!", "Event_THCQDYBF_11_19": "Achieving heights never seen before!", "Event_THCQDYBF_11_20": "I'd prefer a better expression than \"more and more.\"", "Event_THCQDYBF_11_21": "Hey, don't be so picky! It makes perfect sense!", "Event_THCQDYBF_11_22": "…Yeah, you have a point...", "Event_THCQDYBF_11_23": "That's a good line, {PlayerName}.", "Event_THCQDYBF_11_24": "I bet shop owners and businessmen will be happy to hear it!", "Event_THCQDYBF_11_25": "Looks like {PlayerName} has the upper hand. Now, you go first, Lingyang.", "Event_THCQDYBF_11_26": "Me again? Alright, listen up!", "Event_THCQDYBF_11_27": "May the fierce lion chase evil away!", "Event_THCQDYBF_11_28": "May peace and light forever stay!", "Event_THCQDYBF_11_29": "Wishing you joy and peace everyday!", "Event_THCQDYBF_11_30": "Impressive! My master said there's a trick to everything. Once you find it, things get done better.", "Event_THCQDYBF_11_31": "I say you've mastered the trick of giving lucky greetings!", "Event_THCQDYBF_11_32": "What's the trick anyway?", "Event_THCQDYBF_11_33": "Put yourself in their shoes and think what they crave.", "Event_THCQDYBF_11_34": "Then whip up some rhymes—it'll hit the mark!", "Event_THCQDYBF_11_35": "I see, that's the magic of \"empathy.\"", "Event_THCQDYBF_11_36": "The best greetings are the ones we all want to receive. They're what truly connect us.", "Event_THCQDYBF_11_37": "So, do you want those lucky greetings too...", "Event_THCQDYBF_11_38": "...since you love giving them out?", "Event_THCQDYBF_11_39": "Well… maybe, but it's okay if I don't get any!", "Event_THCQDYBF_11_40": "After all, seeing everyone happy because of my lucky greetings makes me happy too!", "Event_THCQDYBF_11_41": "It means my efforts are being appreciated, right?", "Event_THCQDYBF_11_42": "Perhaps I can come up with one for you?", "Event_THCQDYBF_11_43": "Wait a minute, you want to do it for me? That's fantastic!", "Event_THCQDYBF_11_44": "Fare thee well, blessings swell!", "Event_THCQDYBF_11_45": "Aww, that's so sweet… Wait, wasn't that what I came up with before?!", "Event_THCQDYBF_11_46": "Bingo!", "Event_THCQDYBF_11_47": "I have a good memory.", "Event_THCQDYBF_11_48": "Haha, it really is a good one.", "Event_THCQDYBF_11_49": "Thank you so much, {PlayerName}! I'm really, really happy to hear that!", "Event_THCQDYBF_11_50": "In return, I wish that all things go your way, and your dreams come true every day!", "Event_THCQDYBF_11_51": "Thank you.", "Event_THCQDYBF_11_52": "Enjoy your time!", "Event_THCQDYBF_12_1": "{PlayerName}... What do you need from me?", "Event_THCQDYBF_12_2": "No big deal.", "Event_THCQDYBF_12_3": "I have a favor to ask.", "Event_THCQDYBF_12_4": "I see. So the puppet show performer couldn't make it to the Moonlit Fair, and now you need me to save the show.", "Event_THCQDYBF_12_5": "Sure, I don't have much on my plate right now, so I can fill in for a few days—If you can afford my fees, that is.", "Event_THCQDYBF_12_6": "And if we want to perform at the Moonlit Fair, we'll need some puppets that match the vibe.", "Event_THCQDYBF_12_7": "Any ideas, {PlayerName}?", "Event_THCQDYBF_12_8": "A fox chasing after a rabbit?", "Event_THCQDYBF_12_9": "Rover and the Threnodian, recreating the legendary battle?", "Event_THCQDYBF_12_10": "Like that traditional fairy tale? Good idea. Cute animal puppets should be popular with the kids.", "Event_THCQDYBF_12_11": "Like those Hero Plays? That could work. The battle between good and evil might be a big hit…", "Event_THCQDYBF_12_12": "Starting from scratch is probably too late. Fortunately, I know a place that sells ready-made puppets.", "Event_THCQDYBF_12_13": "Really?", "Event_THCQDYBF_12_14": "Yes. In Jinzhou, you can buy ANYTHING with the right connections...", "Event_THCQDYBF_12_15": "Is it a black market or something?", "Event_THCQDYBF_12_16": "Ugh, that sounds dangerous…", "Event_THCQDYBF_12_17": "Just kidding. Come, let's get going.", "Event_THCQDYBF_13_1": "Welcome to the Pioneer Association Store! Hey there, {PlayerName} and Ms. Yinlin! What can get for you today?", "Event_THCQDYBF_13_2": "We'd like some puppets.", "Event_THCQDYBF_13_3": "Absolutely! We just received a fresh batch of new arrivals.", "Event_THCQDYBF_13_4": "You sell puppets here?", "Event_THCQDYBF_13_5": "Our Pioneer Association has highly skilled puppet makers who trust us to sell their creations.", "Event_THCQDYBF_13_6": "But not many customers come to us looking to buy their own puppets, so we only display them when requested.", "Event_THCQDYBF_13_7": "But thankfully, there's still interest from collectors and professionals like Ms. Yinlin here who purchase these puppets.", "Event_THCQDYBF_13_8": "I see.", "Event_THCQDYBF_13_9": "I'll go check our stock real quick. One moment please, I'll be right back…", "Event_THCQDYBF_13_10": "In no time, Ganxue locates the puppets Yinlin needs and brings them to you.", "Event_THCQDYBF_13_11": "Thanks a bunch! Hope to see you both again soon!", "Event_THCQDYBF_13_12": "Done! Let's go back to Taoyuan Vale.", "Event_THCQDYBF_13_13": "Hold on. I think I just saw someone I know.", "Event_THCQDYBF_13_14": "Someone you know?", "Event_THCQDYBF_13_15": "Interesting… He shouldn't be here. Let's follow him and see what he's up to, {PlayerName}.", "Event_THCQDYBF_15_1": "The person you're after... Is he an Exile?", "Event_THCQDYBF_15_2": "Exactly. Exiles aren't allowed in Jinzhou. To sneak in, he disguised himself and didn't wear the Exiles' uniform.", "Event_THCQDYBF_15_3": "His name is Lei. He used to involve in petty crimes and just got out of prison a few days ago.", "Event_THCQDYBF_15_4": "Used to be my informant before I became an undercover agent myself, but he fled at a critical moment.", "Event_THCQDYBF_15_5": "Something feels off about him being here... It seems he's talking to someone. Let's find out what he's up to.", "Event_THCQDYBF_16_1": "Big Lei, are you saying… You got a new hustle for us?", "Event_THCQDYBF_16_2": "Hell yeah. You know who I used to , right? The Savage Beasts. Lots of cash for you.", "Event_THCQDYBF_16_3": "Sweet! I'm listening. Money's been shit lately.", "Event_THCQDYBF_16_4": "You know the Moonlit Fair? Lots of snobs, easy cash for the taking.", "Event_THCQDYBF_16_5": "Just got outta the slammer, remember that big boss I was talkin' about? He's got the connections, loyalty, and street smarts.", "Event_THCQDYBF_16_6": "Stick with him, we'll clean up at the Moonlit Fair. Soon we'll be swimming in cash!", "Event_THCQDYBF_16_7": "C-can I meet him?", "Event_THCQDYBF_16_8": "What, so you can ditch me for him?", "Event_THCQDYBF_16_9": "No joke! I'm a loyal guy. Just curious, that's all.", "Event_THCQDYBF_16_10": "Then come with me and see for yourself. And keep your mouth shut! This deal's ours alone.", "Event_THCQDYBF_16_11": "Big boss wants us there, 2-4 AM, east side of Taoyuan Vale. Don't mess it up! Get ready!", "Event_THCQDYBF_16_12": "Got it! You can count on me!", "Event_THCQDYBF_17_1": "Looks like they're planning something. {PlayerName}, what do you think we should do?", "Event_THCQDYBF_17_2": "We need to think carefully.", "Event_THCQDYBF_17_3": "Let's arrest them directly.", "Event_THCQDYBF_17_4": "You're the expert. I'll follow your lead.", "Event_THCQDYBF_17_5": "I agree. Lei mentioned a 'Big Boss'. That man must be the mastermind behind their scheme.", "Event_THCQDYBF_17_6": "Lei isn't the true culprit. The so-called Big Boss must the mastermind behind their scheme.", "Event_THCQDYBF_17_7": "We should track down that Big Boss. He must be the mastermind behind their scheme.", "Event_THCQDYBF_17_8": "We know when and where they're meeting. Maybe we can pay them a surprise visit... What do you say?", "Event_THCQDYBF_17_9": "I'll call the Patrollers.", "Event_THCQDYBF_17_10": "Hold on. We don't want to tip off our target. Let's scope it out first, just the two of us.", "Event_THCQDYBF_18_1": "Big Lei, when is he gonna showing up?", "Event_THCQDYBF_18_2": "Just wait! Big shots always show up late!", "Event_THCQDYBF_18_3": "Oh, he's here! Straighten up and say hello!", "Event_THCQDYBF_18_4": "A familiar figure emerges from behind the tree and approaches Lei. It's someone you know all too well.", "Event_THCQDYBF_18_5": "Wait. Is that…", "Event_THCQDYBF_18_6": "No way…", "Event_THCQDYBF_18_7": "How could it be…", "Event_THCQDYBF_18_8": "Uncle Li…? Stay put. Let's listen in first.", "Event_THCQDYBF_18_9": "Sorry I kept you waiting, Lei.", "Event_THCQDYBF_18_10": "Ha, no way. We just got here. Hurry up, greet our boss, Uncle Li!", "Event_THCQDYBF_18_11": "We're ready, boss!", "Event_THCQDYBF_18_12": "Hehe, youth. If I were a few decades younger, I wouldn't have needed to bother you lot.", "Event_THCQDYBF_18_13": "No problem, boss. We're just hustling for cash!", "Event_THCQDYBF_18_14": "Well, I'm not in this for the money… anyway, you wouldn't believe me if I told you. Where's my stuff, Lei?", "Event_THCQDYBF_18_15": "Over there in the box. I once ran with the Savage Beasts for a spell, so I know a thing or two... But feel free to take a look yourself, if you want.", "Event_THCQDYBF_18_16": "Yeah. Given how important this is, I'd better—", "Event_THCQDYBF_18_17": "Uncle Li is about to speak when the roars of Tacet Discords interrupt him.", "Event_THCQDYBF_18_18": "That sound... Damn, it's a Spearback! Must've smelled our goods!", "Event_THCQDYBF_18_19": "M-mr. Li, since you're the boss, you need to protect us, right…?", "Event_THCQDYBF_18_20": "If I could be twenty years younger, I wouldn't break a sweat dealing with it! But now… Cough cough!", "Event_THCQDYBF_18_21": "They're being attacked by Tacet Discords.", "Event_THCQDYBF_18_22": "Interesting… From what I know, Uncle Li isn't a bad person. If he was actually hiding his true nature this whole time, I have to give him some credit for fooling me.", "Event_THCQDYBF_18_23": "Let's take care of the monsters first. Then we can have a proper chat with him.", "Event_THCQDYBF_19_1": "{PlayerName}, and… Yinlin? What brings you here?", "Event_THCQDYBF_19_2": "Thank you, thank you for saving our lives... Wait, you are...", "Event_THCQDYBF_19_3": "Keep an eye on them, {PlayerName}. I'll go see what they have here… Might be dangerous substance.", "Event_THCQDYBF_19_4": "Shortly after, Yinlin returns.", "Event_THCQDYBF_19_6": "Bombs or guns?", "Event_THCQDYBF_19_7": "...Just some meat, fresh and nice. No hidden compartments, and it's not poisoned.", "Event_THCQDYBF_19_8": "Alright, tell me your story. What are you doing here?", "Event_THCQDYBF_19_9": "I'll spill everything! It was all Uncle Li's idea!", "Event_THCQDYBF_19_10": "Hold on, {PlayerName}… Is buying meat illegal now?", "Event_THCQDYBF_19_11": "Buying meat…?", "Event_THCQDYBF_19_12": "Yeah, I've been working on a new dish—Special Jinzhou Skewers. I'm trying to sell it at the Moonlit Fair, but the taste wasn't quite right.", "Event_THCQDYBF_19_13": "So, I thought about using top-quality meat and grilling it over charcoal for that perfect flavor.", "Event_THCQDYBF_19_14": "But what does it have to do with the Exiles?", "Event_THCQDYBF_19_15": "What? Exiles? I left that life behind when I got out of jail.", "Event_THCQDYBF_19_16": "Uncle Li knows life ain't easy for a man with a past like mine. Used to run with the Savage Beasts, know how to hunt, so he hired me and my crew to fetch meat for him.", "Event_THCQDYBF_19_17": "Then why are you dressed up like this?", "Event_THCQDYBF_19_18": "What do you mean by \"we'll clean up at the Moonlit Fair\"?", "Event_THCQDYBF_19_19": "Why are you meeting up here at midnight in a remote place?", "Event_THCQDYBF_19_20": "I'm done.", "Event_THCQDYBF_19_21": "We were goin' huntin'. Can't wear clothes that tear easy, right? These are better for the job.", "Event_THCQDYBF_19_22": "Well, because the Moonlit Fair's got easy targets everywhere... I mean, rich folks. Mr. Li's skewers are gonna sell like crazy! And he gives us a generous cut!", "Event_THCQDYBF_19_23": "Since I have a stall to attend to, I have to wait till the wee hours when all the customers are gone to get my supplies. Besides, look at them? They won't be allowed into the venue dressed like that.", "Event_THCQDYBF_19_24": "I see… There are no holes in your answers. Thank you for cooperating with the investigation. I apologize for the confusion.", "Event_THCQDYBF_19_25": "Uh, no need to apologize to us, ma'am. I know what's up now. Gotta work on my language, drop those old habits.", "Event_THCQDYBF_19_26": "I totally thought we were gonna break some laws too... No wonder they'd grow suspicious...", "Event_THCQDYBF_19_27": "Good to know you're doing legit work.", "Event_THCQDYBF_19_28": "I'm rooting for you.", "Event_THCQDYBF_19_29": "I will. Jail taught me, gotta make honest cash to stay outta trouble and find some damn peace in my life.", "Event_THCQDYBF_19_30": "Uncle Li, heading back to the stall already? Let us handle the boxes. We'll get 'em close to the venue, but the rest...", "Event_THCQDYBF_19_31": "We'll help him.", "Event_THCQDYBF_19_32": "Oh, great! Thank you, all of you!", "Event_THCQDYBF_2_1": "\"The waterfall near Bell-Borne Ravine\"… This should be the place.", "Event_THCQDYBF_2_2": "I'll find a good spot for my photo.", "Event_THCQDYBF_20_1": "The puppets are ready. I'm all set for tonight's performance, {PlayerName}.", "Event_THCQDYBF_20_2": "You look happy.", "Event_THCQDYBF_20_3": "Of course. I've been spending most of my time dealing with criminals.", "Event_THCQDYBF_20_4": "Many of them have lost all scraps of humanity. As long as they're alive, they'll keep doing harm. I've stopped some, but there's always more out there.", "Event_THCQDYBF_20_5": "Lei used to steal, but he's not a lost cause. He lacks bravery and brags, but he knows there are other ways to survive.", "Event_THCQDYBF_20_6": "Now he's turned his life around, and as someone who fights crime, it brings me joy to see that change.", "Event_THCQDYBF_20_7": "This isn't the only reason, right?", "Event_THCQDYBF_20_8": "What do you mean…?", "Event_THCQDYBF_20_9": "You discovered the truth long ago.", "Event_THCQDYBF_20_10": "Heh… Of course you'd see through my lies, {PlayerName}. Alright, I didn't think this level of performance would fool you either.", "Event_THCQDYBF_20_11": "But I'm curious. How did you figure it out?", "Event_THCQDYBF_20_12": "From Lei's identity.", "Event_THCQDYBF_20_13": "From what Uncle Li purchased.", "Event_THCQDYBF_20_14": "With my instinct.", "Event_THCQDYBF_20_15": "Indeed. Lei was my informant. I had to keep an eye on him to make sure he didn't rat me out.", "Event_THCQDYBF_20_16": "So, it didn't make sense for me to not know he had gone straight… That was a glaring flaw in my words, yes.", "Event_THCQDYBF_20_17": "Your theory makes sense—Uncle Li is known for his exquisite taste, and the items he bought just happened to attract attention from greedy Tacet Discords like Spearback.", "Event_THCQDYBF_20_18": "Plus, Lei's past with the Savage Beasts suggests he has strong hunting skills. It would be easy to put two and two together from here.", "Event_THCQDYBF_20_19": "Heh, your instinct is sharp indeed. Noticed that since the first time we met.", "Event_THCQDYBF_20_20": "But that's not the main reason behind my conclusion.", "Event_THCQDYBF_20_21": "Oh? What is it then?", "Event_THCQDYBF_20_22": "You are a great undercover agent. Very experienced.", "Event_THCQDYBF_20_23": "…So, you believe I wouldn't mess up such a simple case?", "Event_THCQDYBF_20_24": "Hehe, I see. So {PlayerName} really does trust me a lot, huh?", "Event_THCQDYBF_20_25": "I had a lot of fun today.", "Event_THCQDYBF_20_26": "Thank you, Yinlin.", "Event_THCQDYBF_20_27": "Same here. I haven't felt this happy in a long time.", "Event_THCQDYBF_20_28": "I should be the one thanking you, {PlayerName}. I haven't felt this happy in a long time.", "Event_THCQDYBF_20_29": "You make me feel like I can be myself, no masks or pretending. I can do whatever I want, without any masks. You are... the only one.", "Event_THCQDYBF_20_30": "\"So Yinlin really does trust me a lot, huh?\"", "Event_THCQDYBF_20_31": "Sure I do. But earning my trust is no easy task.", "Event_THCQDYBF_20_32": "It's my honor.", "Event_THCQDYBF_20_33": "Can you do something for me, {PlayerName}?", "Event_THCQDYBF_20_34": "What is it?", "Event_THCQDYBF_20_35": "Don't worry. I won't ask for anything outrageous. It's simple.", "Event_THCQDYBF_20_36": "No matter how busy you are, remember to come watch my performance. I'll be waiting until you show up.", "Event_THCQDYBF_21_1": "{PlayerName}, it's been a while.", "Event_THCQDYBF_21_2": "Jiyan? Did something happen on the front lines?", "Event_THCQDYBF_21_3": "Don't worry. I'm not calling you for work this time.", "Event_THCQDYBF_21_4": "We have contained the hatching Threnodian. Any new threat from the Tacet Discords will likely take time to materialize.", "Event_THCQDYBF_21_5": "It wouldn't have been possible without you, {PlayerName}. Thank you.", "Event_THCQDYBF_21_6": "With the Moon-Chasing Festival near and our borders secured, I've granted leave for soldiers who haven't taken any in too long. They deserve time with loved ones.", "Event_THCQDYBF_21_7": "I will remain on post with the rest to ensure continued safety.", "Event_THCQDYBF_21_8": "That reminds me... Some of the soldiers on leave have lost their families to Tacet Discords.", "Event_THCQDYBF_21_9": "I'm not sure how they'll spend this time or if they need help. Maybe I will...", "Event_THCQDYBF_21_10": "No need. You can count on me.", "Event_THCQDYBF_21_11": "I'll go check on them for you.", "Event_THCQDYBF_21_12": "You... *smile* Then I'll gladly accept your help, {PlayerName}.", "Event_THCQDYBF_22_1": "Yanwu! You're back!", "Event_THCQDYBF_22_2": "Yanwu! Where are the yummies you promised last time?", "Event_THCQDYBF_22_3": "Oh no! I totally forgot…", "Event_THCQDYBF_22_4": "Hmph! You liar!", "Event_THCQDYBF_22_5": "...Hahaha, just kidding! I got you some Loong Buns from the Moonlit Fair. Eat them while they're hot, they're the best that way!", "Event_THCQDYBF_22_6": "Wow! Loong Buns! Thank you, Yanwu!", "Event_THCQDYBF_22_7": "C-can I go to the Moonlit Fair too...?", "Event_THCQDYBF_22_8": "Of course! Just let Auntie know and you can go!", "Event_THCQDYBF_22_9": "Hooray!", "Event_THCQDYBF_22_10": "Count me in! Come on, Lele! Let's go find Auntie!", "Event_THCQDYBF_22_11": "The children run off with Loong Buns, playfully chasing each other.", "Event_THCQDYBF_22_12": "Take it easy, kids! Watch your step!", "Event_THCQDYBF_22_13": "Hello, Yanwu.", "Event_THCQDYBF_22_14": "Oh hey, {PlayerName}! I remember seeing you during the last battle!", "Event_THCQDYBF_22_15": "What brings you here? Thought you'd be at the Moonlit Fair.", "Event_THCQDYBF_22_16": "Well, in fact…", "Event_THCQDYBF_22_17": "You explain why you're here to Yanwu.", "Event_THCQDYBF_22_18": "I see. General Jiyan was thoughtful to send you, but there's no need for that. I'm doing great. He worries too much.", "Event_THCQDYBF_22_19": "I grew up in the orphanage nearby. Autie Director takes care of us like her own. The orphanage is my home now.", "Event_THCQDYBF_22_20": "I'm not lonely at all. Look, my family's right here.", "Event_THCQDYBF_22_21": "Those kids…", "Event_THCQDYBF_22_22": "They're all orphans like me. Whenever I get leave, I stop by to catch up with them and chat with Auntie.", "Event_THCQDYBF_22_23": "It gives me a sense of purpose, knowing I'm out there on the front lines fighting those monsters to protect them.", "Event_THCQDYBF_22_24": "Need any help?", "Event_THCQDYBF_22_25": "Help? Nah, nothing comes to mind. Maybe repainting the orphanage walls...", "Event_THCQDYBF_22_26": "But nevermind, I can knock that out in an hour, tops!", "Event_THCQDYBF_22_27": "Thanks for coming over to check on me, {PlayerName}! It means a ton.", "Event_THCQDYBF_22_28": "Alright, time for me to get cracking. See you around!", "Event_THCQDYBF_23_1": "…", "Event_THCQDYBF_23_2": "…", "Event_THCQDYBF_23_3": "...Hello, {PlayerName}. Are you visiting someone you know?", "Event_THCQDYBF_23_4": "I am here for something else.", "Event_THCQDYBF_23_5": "...No, I don't know any of them.", "Event_THCQDYBF_23_6": "I see... These graves hold fallen soldiers from before your arrival in Jinzhou. You probably don't know them.", "Event_THCQDYBF_23_7": "They're all soldiers who gave their lives in battles, protecting Jinzhou.", "Event_THCQDYBF_23_8": "The name on the grave marker in front of Ke Ni catches your eye—that surname is the same as hers.", "Event_THCQDYBF_23_9": "This is…", "Event_THCQDYBF_23_10": "It's my brother's grave. He served in the Rearguard. During a transport mission, his team... ran into an ambush.", "Event_THCQDYBF_23_11": "They fulfilled their duty, forming a human barricade to protect the carts from those monsters.", "Event_THCQDYBF_23_12": "By the time reinforcements came... it was too late. None of them survived.", "Event_THCQDYBF_23_13": "They were heroes.", "Event_THCQDYBF_23_14": "Thank you. I'm sure he'd be happy to hear that from Jinzhou's savior.", "Event_THCQDYBF_23_15": "By the way... What brought you here today?", "Event_THCQDYBF_23_16": "You explain why you're here to Ke Ni.", "Event_THCQDYBF_23_17": "Ah, I see. That does sound like something General Jiyan would say. Thanks for offering to help. Hmm, let me think...", "Event_THCQDYBF_23_18": "If you don't mind, could you fetch some Lemongrass for me? My brother loved its scent, despite not being a fan of flowers.", "Event_THCQDYBF_23_19": "No problem.", "Event_THCQDYBF_23_20": "Thank you, {PlayerName}.", "Event_THCQDYBF_24_1": "Thank you... It smells refreshing as always.", "Event_THCQDYBF_24_2": "It reminds me of when mom was alive... She always used Lemongrass in her fish soup. It wasn't the best, to be honest.", "Event_THCQDYBF_24_3": "The lemon grass and fish created a weird taste that I couldn't quite put my finger on.", "Event_THCQDYBF_24_4": "But she insisted it would make us taller. I couldn't handle it, so I'd pour mine into my brother's bowl. Well, he did grow really tall…", "Event_THCQDYBF_24_5": "I guess he loved Lemongrass because it reminded him of simpler, happier times...", "Event_THCQDYBF_24_6": "…", "Event_THCQDYBF_24_7": "Sorry, {PlayerName}. I got carried away talking about my family... Haha, now I'm starting to miss my mom's fish soup.", "Event_THCQDYBF_24_8": "Alright!", "Event_THCQDYBF_24_9": "Since you brought me so much Lemongrass, I'll make that fish soup during my leave!", "Event_THCQDYBF_24_10": "It'll probably taste worse since I'm eating alone though. Oh well...", "Event_THCQDYBF_25_1": "You here for some sight-seeing too, {PlayerName}?", "Event_THCQDYBF_25_2": "Well, I know you're not. Ain't nobody got as much free time as me during days like this.", "Event_THCQDYBF_25_3": "Your face... Are you injured?", "Event_THCQDYBF_25_4": "Oh, no worries. Just a scratch from a few days back. It's all patched up now.", "Event_THCQDYBF_25_5": "You don't seem to be enjoying your leave.", "Event_THCQDYBF_25_6": "The leave... If I was a rookie, I'd be over the moon.", "Event_THCQDYBF_25_7": "Think about it. Leave's all about food and friends and family reunions for most people, I bet.", "Event_THCQDYBF_25_8": "Yeah, that's what everyone does.", "Event_THCQDYBF_25_9": "You can go do all of that too.", "Event_THCQDYBF_25_10": "Haha, EVERYONE…", "Event_THCQDYBF_25_11": "I can, you say... Huh.", "Event_THCQDYBF_25_12": "My village got swallowed up by the Waveworn, sunk right into the ground.", "Event_THCQDYBF_25_13": "Like a stone skippin' on water, a few ripples and poof, gone for good.", "Event_THCQDYBF_25_14": "Friends, family, everything I ever loved... vanished in a blink.", "Event_THCQDYBF_25_15": "Had no idea what to do, but I wanted to live.", "Event_THCQDYBF_25_19": "Then along came Jiyan.", "Event_THCQDYBF_25_20": "Haha, you know what that fool... ahem, I mean General Jiyan did? He tried to recruit me! Asked if I wanted to help combat the Tacet Discords. Funny, isn't it?", "Event_THCQDYBF_25_21": "As if that'll make a difference... Tacet Discords and the Waveworn stuff, those are natural disasters. They just happen. What can I even do about it?", "Event_THCQDYBF_25_22": "But I said yes anyway. He made it sound real good. Figured dying on the battlefield beats starving in the wild.", "Event_THCQDYBF_25_23": "Alright, you've heard it all. You should know my answer now.", "Event_THCQDYBF_25_24": "How do I know what you're gonna ask? Well, Jiyan's been asking us the same darn question every leave!", "Event_THCQDYBF_25_25": "And my answer stays the same—thanks but no thanks! I'm good being alone. As long as there's still Tacet Discords to fight. Keeps my fists busy.", "Event_THCQDYBF_25_26": "I will tell him that.", "Event_THCQDYBF_25_27": "Sure, now go. Oh, and take this with you.", "Event_THCQDYBF_25_28": "Jiyan never seems to stop working. He keeps skipping meals once he gets busy.", "Event_THCQDYBF_25_29": "Me and the boys made this stew with what we've gathered. He can have some.", "Event_THCQDYBF_25_30": "It smells good…", "Event_THCQDYBF_26_1": "Tacet Discord remains contained to Norfall Barren. We should consider pushing our outpost positions further north.", "Event_THCQDYBF_26_2": "Deploy new observation posts on the outskirts. This will give us early warnings and time to ready for future outbreaks.", "Event_THCQDYBF_26_3": "Roger that!", "Event_THCQDYBF_26_4": "The messenger salutes and hurries away.", "Event_THCQDYBF_26_5": "{PlayerName}, what brings you here? Aren't you supposed to be in Taoyuan Vale?", "Event_THCQDYBF_26_6": "Came back from one of the soldiers you mentioned. Wanted to check on you too.", "Event_THCQDYBF_26_7": "I see. It's got to be Ningwei and his crew.", "Event_THCQDYBF_26_8": "I told them to make the most of their leave... But they won't stray far from camp, even after years on the front lines.", "Event_THCQDYBF_26_9": "Because they already consider it home.", "Event_THCQDYBF_26_10": "I can understand why now.", "Event_THCQDYBF_26_11": "Ah... They must have told you a lot, {PlayerName}.", "Event_THCQDYBF_26_12": "They have a gift for you too.", "Event_THCQDYBF_26_13": "A gift? Could it be...", "Event_THCQDYBF_26_14": "You set the bowl of stew in front of Jiyan.", "Event_THCQDYBF_26_15": "Ha, knew it. Ningwei made it, right?", "Event_THCQDYBF_26_16": "He probably mentioned how I recruited him, but I bet he didn't tell you the whole story.", "Event_THCQDYBF_26_17": "Go on.", "Event_THCQDYBF_26_18": "I love stories. Tell me more.", "Event_THCQDYBF_26_19": "I wasn't the general back then. Just another medic on duty, returning to base after dark.", "Event_THCQDYBF_26_20": "Made a stew for myself with whatever I had. That's when I saw Ningwei wandering alone in the wilderness.", "Event_THCQDYBF_26_21": "He lost everything in a Waveworn disaster. He was all alone, didn't know what to do.", "Event_THCQDYBF_26_22": "I shared my stew and listened as he talked about his struggles. About what happened after his hometown was gone.", "Event_THCQDYBF_26_23": "His eyes were filled with hopelessness. He wanted to live, but couldn't find a reason to go on.", "Event_THCQDYBF_26_24": "You already know what happened next. I asked if he'd want to enlist in the army. He said yes.", "Event_THCQDYBF_26_25": "After that, Ningwei often makes stews to share with me during his leaves. Maybe to repay me for the stew from that night.", "Event_THCQDYBF_26_26": "...Nevermind, he's probably just showing off his cooking skills. Mine are lacking, to say the least.", "Event_THCQDYBF_26_29": "Nice story. Your stew is getting cold, though.", "Event_THCQDYBF_26_30": "...Ah, thanks for the reminder.", "Event_THCQDYBF_26_31": "Shall we eat together, {PlayerName}? You must be hungry, having walked all the way here.", "Event_THCQDYBF_26_32": "A little bit…", "Event_THCQDYBF_26_33": "Don't mind if I do!", "Event_THCQDYBF_3_1": "From here I can see the entirety of the Jinzhou City.", "Event_THCQDYBF_3_2": "I should take a photo here.", "Event_THCQDYBF_4_1": "…", "Event_THCQDYBF_4_2": "Hmm... I should leave more space to make the contrast pop. And perhaps I'll do some wet in wet, add a touch of vermilion here, to bring out the peach trees?", "Event_THCQDYBF_4_3": "No, that might make it too blurry. The customers at the Moonlit Fair prefer more realistic details...", "Event_THCQDYBF_4_4": "(Zhezhi seems deeply focused. She should have no problem working on the paintings. I'll get going and do Dianxiao's request…)", "Event_THCQDYBF_4_5": "As you leave, Zhezhi glances back, puzzled.", "Event_THCQDYBF_4_6": "Uh... Did I just see someone out of the corner of my eye?", "Event_THCQDYBF_4_7": "{Male=He;Female=She} felt... familiar?", "Event_THCQDYBF_4_8": "Nevermind… I'm probably just seeing things after staying up too late.", "Event_THCQDYBF_5_1": "How did it go, {PlayerName}?", "Event_THCQDYBF_5_2": "Here, the reference photos.", "Event_THCQDYBF_5_3": "Easy peasy.", "Event_THCQDYBF_5_4": "Fantastic! Great angles, great details. Yes, they would make excellent reference images.", "Event_THCQDYBF_5_5": "Thank you so much. I'll pass them on to Zhezhi once she's back!", "Event_THCQDYBF_5_6": "See you next time.", "Event_THCQDYBF_5_7": "See you, {PlayerName}!", "Event_THCQDYBF_7_1": "Oh, here you are, {PlayerName}.", "Event_THCQDYBF_7_2": "Hi, Sanhua. Are you here for the Moonlit Fair?", "Event_THCQDYBF_7_3": "No, I'm here for work today. Madam Jinhsi entrusted me with this letter for you.", "Event_THCQDYBF_7_4": "As you're involved with the Moonlit Fair, she may have something important to discuss with you.", "Event_THCQDYBF_7_5": "As you open the letter, you realize it contains no pressing matters. It simply mentions that Sanhua has been shouldering a heavy workload at City Hall.", "Event_THCQDYBF_7_6": "Jinhsi expresses concern and suggests taking her to the Moonlit Fair for some much-needed relaxation.", "Event_THCQDYBF_7_7": "Have you finished reading it, {PlayerName}? Do you have any messages you would like me to convey?", "Event_THCQDYBF_7_8": "(Tell her the content of the letter.)", "Event_THCQDYBF_7_9": "How about taking a walk with me?", "Event_THCQDYBF_7_10": "Indeed, I have many affairs to attend to, but I think Madam Magistrate was exaggerating.", "Event_THCQDYBF_7_11": "\"Sanhua has eight hundred matters to handle simultaneously,\" she wrote… That's impossible. Not even the Academy's computers could do that.", "Event_THCQDYBF_7_12": "W-why are you making that suggestion all of a sudden?", "Event_THCQDYBF_7_13": "… I know. Madam Jinhsi must have said something in this letter.", "Event_THCQDYBF_7_14": "Is there anything you want to do?", "Event_THCQDYBF_7_15": "I suggest we first patrol the nearby area. The Moonlit Fair has attracted many visitors, and any incursion by Tacet Discords or criminals could have dire consequences.", "Event_THCQDYBF_7_16": "Or, we could survey the visitors to evaluate their interests, providing reliable data for future events.", "Event_THCQDYBF_7_17": "Or, we could…", "Event_THCQDYBF_7_18": "STOP!!!", "Event_THCQDYBF_7_19": "Enough of work! PLEASE!", "Event_THCQDYBF_7_20": "Yes, {PlayerName}? Is there something wrong with my plans?", "Event_THCQDYBF_7_21": "I want to know what YOU want to do.", "Event_THCQDYBF_7_22": "We're here to relax, remember?", "Event_THCQDYBF_7_23": "I apologize. I forgot I'm not in City Hall handling affairs right now.", "Event_THCQDYBF_7_24": "Something I want to do… Please give me a moment.", "Event_THCQDYBF_7_25": "I remember you were eyeing the desserts at Yumyum Haven?", "Event_THCQDYBF_7_26": "Yes, I've never actually seen anyone make that dessert before. It's called... Plumpcake, right?", "Event_THCQDYBF_7_27": "Similar to Wuthercake but with different fillings and shapes. I bet it has a unique taste.", "Event_THCQDYBF_7_28": "Would you like some of that?", "Event_THCQDYBF_7_29": "No, I simply want to learn how to make it, then I can…", "Event_THCQDYBF_7_30": "Great. Then let's learn how to make Plumpcake!", "Event_THCQDYBF_7_31": "Sure. I've watched them make it enough to have a general idea of how to do it myself.", "Event_THCQDYBF_7_32": "Besides, I have some new ideas… Can we go gather the ingredients together?", "Event_THCQDYBF_7_33": "New ideas?", "Event_THCQDYBF_7_34": "Ingredients?", "Event_THCQDYBF_8_1": "These are the Twin Lotus Seeds I wanted. I think we have picked enough of them.", "Event_THCQDYBF_8_2": "I'm a bit curious…", "Event_THCQDYBF_8_3": "What do you usually do?", "Event_THCQDYBF_8_4": "My main duty is to protect Madam Jinhsi.", "Event_THCQDYBF_8_5": "I also assist her with paperwork, meet visitors, and convey her orders to other departments.", "Event_THCQDYBF_8_6": "...What do you do except work?", "Event_THCQDYBF_8_7": "Let me think… I sometimes drink flower wine… but not too much, as overdrinking leads to mistakes, which would affect my performance as a guard.", "Event_THCQDYBF_8_8": "Other times, I listen to the storytellers. I learn about how other people live their lives, how they respond to life's ups and downs, and everything in this world that I cannot witness myself.", "Event_THCQDYBF_8_9": "In fact, I learned from a story that Twin Lotus Seeds taste better than ordinary ones.", "Event_THCQDYBF_8_10": "But I don't have much time for that. After all, Madam Jinhsi's safety is always my top priority.", "Event_THCQDYBF_8_11": "Are you really that busy?", "Event_THCQDYBF_8_12": "I'm afraid so. Jinzhou is located on the borders, and safety has been a constant concern. But my workload may lessen in a few years.", "Event_THCQDYBF_8_13": "The Threnodian is no longer a threat, and everything is getting back on track. I am positive life will be tranquil for our people soon.", "Event_THCQDYBF_8_14": "I'm looking forward to that day.", "Event_THCQDYBF_8_15": "So am I, {PlayerName}.", "Event_THCQDYBF_9_1": "Welcome, {PlayerName} and Lady Sanhua! What can I get for you?", "Event_THCQDYBF_9_2": "We want to learn how to make Plumpcake.", "Event_THCQDYBF_9_3": "Haha, you've come to the right person. Plumpcake is a traditional dessert that's been around for at least a few hundred years.", "Event_THCQDYBF_9_4": "Not many people can make it nowadays. I bet most of the youngsters have never seen one.", "Event_THCQDYBF_9_5": "Though it might seem easy, making Plumpcake takes a lot of effort.", "Event_THCQDYBF_9_6": "Kneading the dough and preparing the fillings are just the beginning—every step has its secrets. It takes at least a year or two of practice to get that perfect crispy texture with a lingering aftertaste.", "Event_THCQDYBF_9_7": "That's a lot of practice…", "Event_THCQDYBF_9_8": "You know, when I learned how to make it, I spent three whole days just memorizing the recipe!", "Event_THCQDYBF_9_9": "Anyway, let's give it a try first.", "Event_THCQDYBF_9_10": "Sanhua can definitely nail it.", "Event_THCQDYBF_9_11": "You can count on me. I just observed the baking process a bit more, and I have memorized it all.", "Event_THCQDYBF_9_12": "Alright, I'll let you use my stove.", "Event_THCQDYBF_9_13": "Count me in!", "Event_THCQDYBF_9_14": "Thank you, {PlayerName}. Please peel the lotus seeds for me.", "Event_THCQDYBF_9_15": "Lotus seeds…? No, these are…", "Event_THCQDYBF_9_16": "Twin Lotus Seeds, freshly picked. Baking them at high temperatures brings out their fresh fragrance. I'll be using them to enhance the taste.", "Event_THCQDYBF_9_17": "But these are said to only grow in the depths of Whining Aix's Mire, where many monsters live...", "Event_THCQDYBF_9_18": "...On second thought, with {PlayerName} and Lady Sanhua, getting those seeds would be a breeze. Can't wait for your Plumpcake!", "Event_THCQDYBF_9_19": "Soon, Sanhua effortlessly recreates the Plumpcake with her incredible talents.", "Event_THCQDYBF_9_20": "Onlookers pause to applaud her mastery in action.", "Event_THCQDYBF_9_21": "Done. {PlayerName}, please give it a try.", "Event_THCQDYBF_9_22": "How do you like it?", "Event_THCQDYBF_9_23": "It's amazing!", "Event_THCQDYBF_9_24": "Not bad, I guess?", "Event_THCQDYBF_9_25": "Thank you. I'm glad you like it.", "Event_THCQDYBF_9_26": "…{PlayerName}, you are not fooling me with your expression and change in frequencies. You find it delightful, don't you?", "Event_THCQDYBF_9_27": "Sanhua boxes up the fresh Plumpcakes, then hands a box to you.", "Event_THCQDYBF_9_28": "This is for you, {PlayerName}.", "Event_THCQDYBF_9_29": "And the other box is...", "Event_THCQDYBF_9_30": "That is for Madam Jinhsi. Since you enjoyed the Plumpcakes I made... I think she'll like it too.", "Event_THCQDYBF_9_31": "What about you? You haven't tasted any yet.", "Event_THCQDYBF_9_32": "Me? I don't need it. Eating cake isn't part of my duty.", "Event_THCQDYBF_9_33": "But Jinhsi wants you to enjoy the festival.", "Event_THCQDYBF_9_34": "I see… So that's what Madam Jinhsi really wanted to convey?", "Event_THCQDYBF_9_35": "...Don't tell me you're only getting it now...", "Event_THCQDYBF_9_36": "Life isn't just about work, you know.", "Event_THCQDYBF_9_37": "As Sanhua gazes at the bustling scene unfolding before her, her mind seems elsewhere, captivated by the brilliance of fireworks and streetlights reflecting in her eyes.", "Event_THCQDYBF_9_38": "Now I get it. Festivities like this help people let go of the past's sorrows and the future's unknowns…", "Event_THCQDYBF_9_39": "It's a chance to live in the moment with their loved ones. Finding joy in the little things in life.", "Event_THCQDYBF_9_40": "Yes, I think so.", "Event_THCQDYBF_9_41": "She just wanted you to be happy.", "Event_THCQDYBF_9_42": "Thank you for your company, {PlayerName}. I had a great time today.", "Event_THCQDYBF_9_43": "What would you like to do next?", "Event_THCQDYBF_9_44": "I don't have a plan yet. I will probably continue enjoying the Moonlit Fair, just as Madam Jinhsi hoped. Perhaps the tasks on my to-do list aren't as urgent as they seem.", "Event_THCQDYBF_9_45": "If you need me for anything, you need only call. I'll be by your side right away, {PlayerName}.", "Entity_1c1c7ca400febcc696acd3932713c8f0cc7377b7b1e5e1ba7a361b0af1e3b90a": "Flying Bird", "SortConfig_73_SortName": "Sort by Default", "RecallActivity_Tips_01": "Coming Soon", "RecallActivity_Task_Max": "Grand prize available to claim", "RecallActivity_Task_Story_01": "Please continue exploring", "RecallActivity_Task_Story_02": "You have not reached the required Union Level", "RecallActivity_Task_Story_03": "Complete the prerequisite Main Quests to unlock", "RecallActivity_Task_Story_Empty": "All available Main Quests have been completed", "RecallActivity_Task_Role_Empty": "All available Companion Stories have been completed", "RecallActivity_Task_Resident": "Etude", "RecallActivity_Task_Daily": "Impromptu", "RecallActivity_Task_Daily_Countdown": "Refreshes in {0}", "RecallActivity_Go": "Go", "RecallActivity_Finish": "Completed", "GuideTips_10118_Content": "Identify the pattern and find the most fitting spot and position for the Clang Bang", "PrefabTextItem_3266622060_Text": "Stall Gallery", "PrefabTextItem_2218685552_Text": "Moonlit Offerings", "PrefabTextItem_1685724062_Text": "Goals", "PrefabTextItem_1823377130_Text": "Exchange", "PrefabTextItem_2204400703_Text": "Go", "PrefabTextItem_2409124858_Text": "Claim", "PrefabTextItem_1139230738_Text": "Ongoing", "PrefabTextItem_755890647_Text": "Stories under the Moon", "PrefabTextItem_1404319687_Text": "Locked", "PrefabTextItem_1199888511_Text": "New record!", "Quest_145000004_ChildQuestTip_145_293": "Contact the others at the beacon", "Quest_145000004_ChildQuestTip_145_294": "Head to the TD Observatory", "Quest_145000004_ChildQuestTip_145_295": "", "Quest_145000004_ChildQuestTip_145_302": "", "Quest_145000004_ChildQuestTip_145_303": "Head to the Data Hub", "Quest_145000004_ChildQuestTip_145_304": "", "Quest_145000004_ChildQuestTip_145_305": "Search for the observatory keeper", "Quest_145000004_ChildQuestTip_145_306": "", "Quest_145000004_ChildQuestTip_145_308": "Defeat the abnormal Tacet Discords", "Quest_145000004_InteractContent_145_59": "Make contact with Yangyang", "InstanceDungeon_2506_DungeonDesc": "The Public Security Bureau has set up this room to resolve civil conflicts. Here, disputing parties can debate, mediate, and negotiate, making conflict resolution more efficient and occasionally assisting in major case investigations.", "InstanceDungeon_2506_MapName": "Public Security Bureau Hearing Room", "InstanceDungeonEntrance_2506_Description": "The Public Security Bureau has set up this room to resolve civil conflicts. Here, disputing parties can debate, mediate, and negotiate, making conflict resolution more efficient and occasionally assisting in major case investigations.", "InstanceDungeonEntrance_2506_Name": "Public Security Bureau Hearing Room", "Entity_6e0ff9a914263fb3edb93b5480f551aa50c73db320bbfee0358983d6d4928055": "Puzzles!", "Entity_d45e4ec884425cd3e8cdea2c08a3ce7f8ae246e421203e370b1699b97a2e5c9e": "Dig!", "Entity_eacee8a5acc81278c990cc5dba4cc38f2726e80a3bc34cc0c785b9f867a18fb3": "Shy Girl", "ErrorCode_1800044_Text": "A player has failed to join the Co-op Mode", "ErrorCode_1800045_Text": "You failed to join the Co-op Mode", "Moonfiesta_TargetTab1": "Festival Journal", "Moonfiesta_TargetTab2": "Lodge Wishes", "Moonfiesta_TargetTab3": "Fair Stalls", "Moonfiesta_TargetTab4": "Companions", "Flow_29900000_11": "Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test", "Flow_29900000_12": "Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test", "Flow_29900000_15": "Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test", "Character_Encore_1_1": "What happens next, Encore?", "Character_Encore_1_2": "Yeah, we wanna hear the rest of the story!", "Character_Encore_1_3": "Oh, settle down you two. The Wooly Warrior will come out once everyone's nicely in their seats.", "Character_Encore_1_4": "Plus, Encore's still waiting for a friend. Ah, there {Male=he;Female=she} is!", "Character_Encore_1_5": "Rover!", "Character_Encore_1_6": "Encore finally got to see you again!", "Character_Encore_1_7": "Encore was wondering if you'd come, and even had Cosmos and Cloudy go scouting for you.", "Character_Encore_1_8": "Something you need me for?", "Character_Encore_1_9": "Encore wants you to come play with us and listen to our stories!", "Character_Encore_1_10": "Everyone was so busy the last time Encore's here in Jinzhou, we didn't even get to play together.", "Character_Encore_1_11": "But Encore won't let that happen again, cuz Encore's here on vacation this time!", "Character_Encore_1_12": "Didn't know they gave vacations at Black Shores.", "Character_Encore_1_13": "Vacation? Is your homework done yet?", "Character_Encore_1_14": "Of course, they do. Everyone at Black Shores is really nice. Even someone as busy as Aalto gets to have them.", "Character_Encore_1_15": "What? Encore doesn't know anything about any homework.", "Character_Encore_1_16": "Anyway, since we finally got some free time, I told Aalto I wanted to visit some friends in Jinzhou.", "Character_Encore_1_17": "But he just lay in his chair, bragged about how he has so much grown-up stuff to worry about and was too busy for playtime.", "Character_Encore_1_18": "Oh, poor grown-ups, they're always so busy. They don't even have time for stories.", "Character_Encore_1_19": "Well, too bad for Aalto. All I could do was come here by myself with my stories and Aalto's wallet.", "Character_Encore_1_20": "Right, let me introduce you to everyone, but I think most of them have heard about you already.", "Character_Encore_1_21": "Gather round everyone. Encore presents to you {PlayerName}! Savior of Jinzhou. Hero of heroes!", "Character_Encore_1_22": "That's what they call me.", "Character_Encore_1_23": "I'm not too sure about that last part, Encore.", "Character_Encore_1_24": "Oh, really?! So you're the big hero Encore was talking about. She said you took out that giant TD like this, this, and that! So cool!", "Character_Encore_1_25": "Oh, stop trying to hide it already!", "Character_Encore_1_26": "Yeah! Encore told us how you took out that giant TD like this, this, and that! So cool!", "Character_Encore_1_27": "Are you here for some stories, big hero?", "Character_Encore_1_28": "Stories?", "Character_Encore_1_29": "Yup! Encore's stories are really fun, last time we had one about a big bad wolf that can turn itself into mist.", "Character_Encore_1_30": "(Sounds a lot like Aalto...)", "Character_Encore_1_31": "Oh, oh. There's this other story about a golden-eyed kitty and its little birdie friend with gray feathers.", "Character_Encore_1_32": "(This one's about me and Yangyang...)", "Character_Encore_1_33": "Uh-huh! There's plenty more of them! This time Encore's got a whole new story to tell!", "Character_Encore_1_34": "It's about the adventures of the Wooly Warrior. You'll love it.", "Character_Encore_1_35": "Woo-hoo, I love adventures.", "Character_Encore_1_36": "Anything else besides that?", "Character_Encore_1_37": "That's right! Adventures are the best!", "Character_Encore_1_38": "Wait till you hear the actual story. I don't wanna spoil anything just yet!", "Character_Encore_1_39": "So, wanna hear Encore's stories?", "Character_Encore_1_40": "If you enjoy stories, Rover, you might even get to go inside one. Whaddya say, Woolies?", "Character_Encore_1_41": "Baa!", "Character_Encore_1_42": "(Go inside a story... Is Encore using some kind of metaphor? Doesn't hurt to check it out I guess.)", "Character_Encore_1_43": "Sure.", "Character_Encore_1_44": "I've got other things to do.", "Character_Encore_1_45": "Great! Come, Encore's even saved a front-row seat just for you!", "Character_Encore_1_46": "All right. Settle down everyone. The story's about to start!", "Character_Encore_1_47": "Well, that's too bad. I guess you have more important things to take care of...", "Character_Encore_1_48": "But, if you ever wanna hear some stories, come find Encore. Encore's saved a front-row seat just for you!", "Character_Encore_14_1": "{PlayerName}, welcome back from the Wooly Kingdom!", "Character_Encore_14_4": "Really? But you have to admit, the part where Wooly Warrior kicked monster butts was suuuper cool, right?", "Character_Encore_14_5": "Encore really enjoys this story. In it, Wooly Warrior and her companions worked their way out of all kinds of trouble. Just like we did.", "Character_Encore_14_6": "Mom said that as long as you believe, the stories will give you strength. So whenever I think of them, it makes my heart feel warm.", "Character_Encore_14_23": "Because Encore loves to play and adventure with you! It's just that everyone was so busy last time...", "Character_Encore_14_24": "But, this time Encore's here on vacation! Curious about what happens next in the story, Rover?", "Character_Encore_14_25": "If you are, you should join Encore's adventure team, that way we can go and find out its ending together!", "Character_Encore_14_26": "Can I be the team captain?", "Character_Encore_14_27": "Is this turning into a make-believe game...?", "Character_Encore_14_28": "Umm... Sure, you can be captain and Encore will be the vice-captain!", "Character_Encore_14_29": "Ohh, it's not make-believe, this is a serious adventure game! I've been playing it ever since I was little, it'll be a blast! This time, you can be the team captain and I can be the vice-captain!", "Character_Encore_14_30": "Now, for our first team assignment, let's go find out everyone's thoughts on the story!", "Character_Encore_14_31": "The joys of the story should be shared with everyone. It's not just my story.", "Character_Encore_14_32": "Once we know what the audience thinks, we'll know how to work on the story going forward!", "Character_Encore_14_33": "After all, it's the applause that makes for a curtain call!", "Character_Encore_14_34": "Let's go ask around.", "Character_Encore_14_35": "That was the Wooly Kingdom?", "Character_Encore_14_36": "Yuppers! It's where all the Wooly stories begin. Cosmos and Cloudy's home!", "Character_Encore_14_37": "With their help, Encore can even invite friends for a visit!", "Character_Encore_14_38": "But not everyone though. The Wooly Kingdom won't welcome anyone who thinks the stories are just made up.", "Character_Encore_14_39": "You're different. You're one of Encore's best friends and have listened to my stories. So Encore wanted to give you a surprise!", "Character_Encore_14_40": "That was actually pretty fun.", "Character_Encore_14_41": "The fights were a bit too realistic for me...", "Character_Encore_14_42": "I know, right? You and I work great as a team!", "Character_Encore_14_43": "And Encore wants to share this warm feeling with you and make you happy too!", "Character_Encore_14_44": "Okay! Let's see...", "Character_Encore_14_45": "Look! That girl by herself over there, Encore wonders what she thinks about the story... Come on. Let's go ask her!", "Character_Encore_15_1": "Wow... Become a warrior and make dreams come true! You think they'll get all the relics in the end?", "Character_Encore_15_2": "Sure they can. Did you see how they took out those monsters? A couple of relics are nothing!", "Character_Encore_15_3": "Oh, Encore's Wooly dolls are so cute... Especially that white one, it looks so fluffy and soft...", "Character_Encore_15_4": "I really wanna give it a hug.", "Character_Encore_15_5": "(Mm-hmm. My Woolies are the best!)", "Character_Encore_16_1": "Tsk. Encore's stories are for babies!", "Character_Encore_16_2": "Hey! I heard that!", "Character_Encore_16_3": "Eek! I didn't mean to...", "Character_Encore_16_4": "You don't like her stories?", "Character_Encore_16_5": "W-well... It's not that...", "Character_Encore_16_6": "I just think it's gonna be another one of those stories where the warriors find the relics, defeat the bad guys, and open the gates for their wishes to come true. Blah, blah, blah.", "Character_Encore_16_7": "There's no way something like that exists in real life...", "Character_Encore_16_8": "I'm already 8 years old. You're not fooling me!", "Character_Encore_17_1": "What do you think about Encore's story, {Male=mister;Female=miss}? It's so good!", "Character_Encore_17_2": "Do you enjoy her stories?", "Character_Encore_17_3": "Yes! It felt like I was in a dream... Those treasure chests were so pretty!", "Character_Encore_17_4": "The little Wooly even patted me on the head when I opened one!", "Character_Encore_17_5": "Oh! And the three relics they mentioned. The sword, the shield, and the wreath. I remembered all of them!", "Character_Encore_17_6": "Do you think the Wooly Warrior will find them?", "Character_Encore_17_7": "Definitely! I was even wondering what kind of wish to make once they have all three, but I think you can only ask for one...", "Character_Encore_17_8": "Ohhh... I've got so many wishes...", "Character_Encore_18_1": "Hey! I saw you all by yourself over here. What's your name?", "Character_Encore_18_2": "I-I'm Ying.", "Character_Encore_18_3": "Ying! Got it! This is {PlayerName}, {Male=he;Female=she}'s the captain of Team Wooly!", "Character_Encore_18_4": "Y-Yes. Hello. You're here to ask about my thoughts on the story, right? I actually have something to ask you...", "Character_Encore_18_5": "Ask away. Encore will answer anything.", "Character_Encore_18_6": "O-okay... Is it true, that after gathering all three relics you can have your wishes come true?", "Character_Encore_18_10": "I-I'd like you to see this.", "Character_Encore_18_11": "Is that a map?", "Character_Encore_18_12": "Lemme see! It's a map on a piece of wood...", "Character_Encore_18_13": "That looks like a lighthouse and a giant rock over here.", "Character_Encore_18_14": "But Encore can't really tell exactly where it is.", "Character_Encore_18_15": "It seems to be in the Central Plains.", "Character_Encore_18_16": "Whoa, you could tell just from that? You must've been to every corner of Jinzhou.", "Character_Encore_18_17": "There, an area on the map is circled out with a sword-shaped sign on it... Wait!", "Character_Encore_18_18": "Could this be a treasure map?! That sign must be the Sword of Courage!", "Character_Encore_18_19": "Encore remembers that at some point of the story, the Wooly Warrior will get her hands on a treasure map...", "Character_Encore_18_20": "This map. Where did you find it?", "Character_Encore_18_21": "It's from my mom... This map is a promise we made.", "Character_Encore_18_22": "Mom took me to a play one time.", "Character_Encore_18_23": "I remember in that play, the adventurers wanted to have their wishes come true, so with the Wooly Fairy's help, they set off to find the legendary relics. Just like in the story you told us!", "Character_Encore_18_24": "After watching it, I asked Mom all the time if these relics that could make wishes come true were real, and whether we could go look for them.", "Character_Encore_18_25": "But she was always busy with work as a Ranger, so she wasn't home much.", "Character_Encore_18_26": "Then one day, Mom gave me this treasure map. She said she got it from the Wooly Fairy and it's for one of the hidden relics.", "Character_Encore_18_27": "She told me next time she came back from work, she would go relic hunting with me and that I wouldn't have to be afraid of anything with her around.", "Character_Encore_18_28": "I-I thought of a lot of wishes. I wanted to have all the Star Flakes I could eat, lots and lots of new toys...", "Character_Encore_18_29": "B-but now, I only have one wish...", "Character_Encore_18_30": "I wanna see my mom again. There are so many things I wanna tell her.", "Character_Encore_18_31": "...", "Character_Encore_18_32": "The grown-ups all said that Mom was on a mission somewhere far, far away. But I felt like they were hiding something from me.", "Character_Encore_18_33": "I knew Mom's never coming home. But... I just wanted to see her again, and then I thought of her treasure map.", "Character_Encore_18_34": "I told Dad about the map, and he just hugged me and didn't say anything.", "Character_Encore_18_35": "But when I heard your story, I was thinking... if it's all true. Then maybe, just maybe...", "Character_Encore_18_36": "Then you should join our team!", "Character_Encore_18_37": "Encore knows that grown-ups always say that kind of thing just to be nice. Most of them are okay, just a little stuffy sometimes.", "Character_Encore_18_38": "Encore's heard a lot of them before, so Encore can tell what's real and what's not.", "Character_Encore_18_39": "Like this treasure map. It's 100% real, that's for sure!", "Character_Encore_18_40": "Y-you really think so?", "Character_Encore_18_41": "Yup! Trust me!", "Character_Encore_18_42": "Since your mom left you this treasure map, then there's more reason we should go look for it!", "Character_Encore_18_43": "Plus, {PlayerName} and I are searching for an ending to the story...", "Character_Encore_18_44": "Now the clue to the ending is right in our hands. Whaddya say, Captain? Let's get this journey started!", "Character_Encore_18_45": "Right-o, Vice-captain.", "Character_Encore_18_46": "Let's go check it out.", "Character_Encore_18_47": "Team Wooly is ready to roll out. Objective: The three relics!", "Character_Encore_18_48": "Hmm. I'm not really familiar with Jinzhou... Have you ever been to that place, Ying?", "Character_Encore_18_49": "Yeah, Mom would sometimes take me on a field trip there. But she warned me not to go there alone because TDs might show up.", "Character_Encore_18_50": "All right then, it's settled. Let's go, got no time to waste!", "Character_Encore_18_51": "She wanted me to think hard about what I'd wish for most once we found all the relics.", "Character_Encore_18_52": "That's why she said she wanted to go with you. Together.", "Character_Encore_18_53": "Yeah, it's what it says in the story.", "Character_Encore_2_1": "Ohh, I hope Encore starts her story soon, she only finished half of it last time, and I couldn't find the rest of it in any of the books at home...", "Character_Encore_2_2": "I wonder where she gets all her stories from. I mean, she's not from around here.", "Character_Encore_2_3": "Yeah, where is Encore from? Let's ask her once the story's finished.", "Character_Encore_20_1": "According to the treasure map, the sword should be around here somewhere.", "Character_Encore_20_2": "Why are there so many Tick Tacks? Are they having a party?", "Character_Encore_20_3": "Tick-tack... Tick-tick-tack-tack!", "Character_Encore_20_4": "They look really angry...", "Character_Encore_20_5": "Don't worry.", "Character_Encore_20_6": "They're not much of a threat.", "Character_Encore_20_7": "No need to be afraid, Ying! We'll keep you safe!", "Character_Encore_20_8": "You probably don't know this, but Wooly Warrior once met a huge cat monster a hundred times stronger than her, and she was so scared that her legs were trembling!", "Character_Encore_20_9": "R-really?", "Character_Encore_20_10": "That's right, but even so, she stood her ground.", "Character_Encore_20_11": "Because she had all of her friends behind her, she had to fight.", "Character_Encore_20_12": "Just like the situation we're in now. Ya can't let a few small TDs beat you down.", "Character_Encore_20_13": "Let's make this quick, Encore.", "Character_Encore_21_1": "You two were incredible...", "Character_Encore_21_2": "You betcha!", "Character_Encore_21_3": "Wait till you see what else we can do! Am I right, {PlayerName}?", "Character_Encore_21_4": "Easy peasy, lemon squeezy.", "Character_Encore_21_5": "Ugh. I'm beat...", "Character_Encore_21_6": "We'll take on anything they chuck at us!", "Character_Encore_21_7": "Are you sure? Doesn't look like you are. Lemme give you a quick check-up...", "Character_Encore_21_8": "Oh! Cut it out already!", "Character_Encore_21_9": "Quick, let's check and see if the sword's around here. Is that some kind of puzzle over there? Do we need to put something inside of it to activate it?", "Character_Encore_21_10": "It's a bit too high for Ying and me to reach.", "Character_Encore_21_11": "I got it. Looks like we just need to place the treasure map on top.", "Character_Encore_22_1": "Whoa... There's another puzzle!", "Character_Encore_22_2": "Was it not in the story before?", "Character_Encore_22_3": "Well, random twists and moments do happen here and there. It's an adventure after all.", "Character_Encore_23_1": "W-we're so high up... This is even higher than any of the climbing games Mom and I used to play...", "Character_Encore_23_2": "Just keep looking ahead and it won't be as scary. It's easy. Here, watch!", "Character_Encore_24_1": "So... Is this the sword in the story that can slice through anything?", "Character_Encore_24_2": "It's the mountain-chopping Sword of Courage!", "Character_Encore_24_3": "Looks unique.", "Character_Encore_24_4": "Looks plain.", "Character_Encore_24_5": "Hmm... The sword's actually made out of wood, and it's missing a small piece too.", "Character_Encore_24_6": "Yeah, it looks like it's made out of wood. I don't think it's gonna cut anything really...", "Character_Encore_24_7": "Look, there's a letter.", "Character_Encore_24_8": "Quick. What does it say?", "Character_Encore_24_9": "Hmm...", "Character_Encore_24_10": "\"My dear little warrior, you've found the first relic!\"", "Character_Encore_24_11": "\"Right now you must be thinking, 'What a plain-looking sword.'\"", "Character_Encore_24_12": "\"How could this ordinary wooden sword possibly be the legendary Sword of Courage?\"", "Character_Encore_24_13": "\"Don't feel disappointed just yet, think back on what you've been through so far.\"", "Character_Encore_24_14": "\"All the challenges you've faced along the way. The waves under your feet felt so high to you, and the treasure chest above seemed ever so far away.\"", "Character_Encore_24_15": "\"Yet still you continued to climb the mountains, every step of the way, until you finally reached the peak. Your courage has been heard.\"", "Character_Encore_24_16": "\"And this seemingly ordinary wooden sword...\"", "Character_Encore_24_17": "Is the proof of your courage.", "Character_Encore_24_18": "Yeah, that's what it says in the letter. How did you know, Encore?", "Character_Encore_24_19": "Did it also appear in other Wooly stories?", "Character_Encore_24_20": "Uh uh...", "Character_Encore_24_21": "Anything else? Did the letter mention any clues about the next relic? We still have two to go!", "Character_Encore_24_22": "Ah. Y-yes!", "Character_Encore_24_23": "It goes on to say, \"Oh, little warrior, your adventure doesn't end here.\"", "Character_Encore_24_24": "\"To have your wishes come true, courage alone is not enough.\"", "Character_Encore_24_25": "\"You need not look far, as the shield that symbolizes faith is buried right beneath your very feet.\"", "Character_Encore_24_26": "\"In a land covered in sand, treasures may lay, or there may be nothing at all.\"", "Character_Encore_24_27": "A land covered in sand...", "Character_Encore_24_28": "I know just the place.", "Character_Encore_24_29": "Then let's go check it out! Sounds like it'll be a treasure hunt in the sand!", "Character_Encore_25_1": "We're here! At long last, the brave adventurers reach their second destination, and thus they start a hunt for the legendary Shield of Faith on this sand-covered beach.", "Character_Encore_25_2": "They say only the bravest adventurers can find it as it puts their will to the test.", "Character_Encore_25_3": "Time to comb the beach.", "Character_Encore_25_4": "Seems like a hassle...", "Character_Encore_25_5": "Yeah! That's the spirit!", "Character_Encore_25_6": "Oh, you don't wanna jinx it.", "Character_Encore_25_7": "Ying can go left, Encore will go right, and you can take care of the middle!", "Character_Encore_25_8": "If anyone finds anything interesting, show me and we can take a look at it together!", "Character_Encore_25_9": "O-Okay.", "Character_Encore_25_10": "Got it.", "Character_Encore_26_1": "Hmm... Not this one, either...", "Character_Encore_26_2": "Find anything?", "Character_Encore_26_3": "Just some ordinary shells... I don't think they count as shields...", "Character_Encore_26_4": "Encore seems to be very sure about it, but do you really believe that the Gateway of Wishes exists?", "Character_Encore_26_5": "It exists.", "Character_Encore_26_6": "It might not exist.", "Character_Encore_26_7": "That's what Encore's said too.", "Character_Encore_26_8": "But I keep on thinking, could it just be a story?...", "Character_Encore_26_9": "Oh, I see... Actually, I've been thinking the same thing, could it just be a story?...", "Character_Encore_26_10": "When I first saw that sword, I was getting a feeling that it might just be a game Mom left for me.", "Character_Encore_26_11": "Grown-ups always tell me that there's no such thing as a Gateway of Wishes. It only exists in imagination.", "Character_Encore_26_13": "Remember what Encore said before? As long as you believe, everything that happens in the story can be real.", "Character_Encore_26_14": "But before we make our decisions, how about we search a bit more?", "Character_Encore_26_15": "Okay... I see. Thanks!", "Character_Encore_26_16": "I should keep looking for the shield. I wonder where it is in all this sand...", "Character_Encore_27_1": "Well? Did you find the shield?", "Character_Encore_27_2": "No luck yet.", "Character_Encore_27_3": "Me neither. Ying even came over just now and asked me if the shield trully exists. What do you think?", "Character_Encore_27_4": "It exists.", "Character_Encore_27_5": "It doesn't exist.", "Character_Encore_27_6": "We're thinking the same thing!", "Character_Encore_27_7": "That could be possible, but Encore doesn't believe so.", "Character_Encore_27_8": "It's because the treasure map was given to Ying by her mother.", "Character_Encore_27_9": "And she did it so that Ying's wishes could come true.", "Character_Encore_27_10": "Encore's absolutely certain that the shield is out there somewhere.", "Character_Encore_27_11": "And that's why Encore will keep looking for it.", "Character_Encore_28_1": "As you search the beach and find nothing, you can't help but wonder: Does the Shield of Faith from the story really exist?", "Character_Encore_29_1": "You dig up an old boot. Hey! No littering!", "Character_Encore_3_1": "Put your feet down. You heard Encore, she won't start until everyone's nice and quiet.", "Character_Encore_3_2": "I don't want to listen to some lame... All right, all right. Geez.", "Character_Encore_30_1": "Surprise! An abandoned treasure chest! Who knows—maybe there's something shiny inside?", "Character_Encore_31_1": "Bingo. This has to be the Shield of Faith.", "Character_Encore_31_2": "Hmm? There's a letter attached to it. I should bring it over to Encore and Ying.", "Character_Encore_32_1": "Well? Did you find the shield?", "Character_Encore_32_2": "Got it in my hands.", "Character_Encore_32_3": "Way to go! I know who to call if I ever need to find something. I'll go get Ying!", "Character_Encore_33_1": "This should be the shield mentioned in the story.", "Character_Encore_33_2": "It's also made of wood...", "Character_Encore_33_3": "But look at how well-made it is! With the Sword of Courage in one hand, and the Shield of Faith in the other, it's an invincible combo!", "Character_Encore_33_4": "The person who crafted this shield really knew their stuff!", "Character_Encore_33_5": "There's also a letter.", "Character_Encore_33_6": "Time for clues about the next relic. The Wreath of Hope.", "Character_Encore_33_7": "Hurry, Ying! What does it say?", "Character_Encore_33_8": "O-Okay. Let's see here. It says...", "Character_Encore_33_9": "\"Congratulations again to you, my little warrior.\"", "Character_Encore_33_10": "\"Although the bulk of your efforts were in vain, you did not give up and continued searching. Hence, this Shield of Faith is your well-deserved reward.\"", "Character_Encore_33_11": "\"If you ever feel lost in the future, why not take a moment and ponder on the meaning of your journey?\"", "Character_Encore_33_12": "\"The firm belief in our hearts shall guide us through darkness until we reach the light of hope.\"", "Character_Encore_33_13": "\"Now, I'm sure you're wondering how can you find the Wreath of Hope.\"", "Character_Encore_33_14": "\"Bring with you your wishes and proceed to the Garden of Promise.\"", "Character_Encore_33_15": "The garden?", "Character_Encore_33_16": "The Garden of Promise—", "Character_Encore_33_17": "Oh! I think... I might know where it is.", "Character_Encore_33_18": "Fantastic! Then that's our next stop! Onwards!", "Character_Encore_34_1": "This is it.", "Character_Encore_34_2": "This place... feels empty. There's nothing here.", "Character_Encore_34_3": "It is now...", "Character_Encore_34_4": "B-But it used to be filled with irises.", "Character_Encore_34_5": "This is my mom's garden. She used to love flowers and would plant a lot of them when she wasn't busy.", "Character_Encore_34_6": "Before she left, she asked me to help look after it, and said she'd come see it with me when she's back.", "Character_Encore_34_7": "I watered them every day, hoping they could bloom longer.", "Character_Encore_34_8": "But these flowers only bloom for a short time. They all withered in the end...", "Character_Encore_34_9": "Dad told me, \"Don't be sad, sweetie. It's the natural cycle of life.\"", "Character_Encore_34_10": "I understood that. But it always reminds me of my promise to Mom.", "Character_Encore_34_11": "I miss her so much...", "Character_Encore_34_12": "Now I see, this shield and sword are all treasures that Mom left me.", "Character_Encore_34_13": "And here, I think she probably wanted to make a wreath with me using those flowers...", "Character_Encore_34_14": "Oh, Ying...", "Character_Encore_34_15": "Thank you, Encore and {PlayerName}.", "Character_Encore_34_16": "Actually, when I saw Dad looking sad while holding the map, I had the feeling that Mom...", "Character_Encore_34_17": "Might have left this treasure map to play a game with me.", "Character_Encore_34_18": "And I may never get to see her again, talk to her, and tell her how much I've grown...", "Character_Encore_34_19": "But Mom must've wanted to give me a surprise, to make me happy...", "Character_Encore_34_20": "I am happy because we managed to find all the treasures she left behind together.", "Character_Encore_34_21": "I'll definitely find a nice place to keep this sword and shield safe.", "Character_Encore_34_22": "I think we should end our adventure here. Thank you, Encore and {PlayerName}.", "Character_Encore_34_23": "You're welcome.", "Character_Encore_34_24": "We're ending it here...?", "Character_Encore_34_25": "...", "Character_Encore_34_26": "Encore?", "Character_Encore_34_27": "Our captain hasn't announced the end of our adventure yet, and you're thinking about leaving already?", "Character_Encore_34_28": "Well, okay then. Let's call it a day right here. There's some stuff I need to wrap my head around too...", "Character_Encore_34_29": "I remember you asked me about the ending of the Wooly Warrior, right?", "Character_Encore_34_30": "Even though we finished finding the relics, Team Wooly's adventure goes on.", "Character_Encore_34_31": "There are still plenty of stories to tell... Oh, I know!", "Character_Encore_34_32": "How about you come to Encore's story session tomorrow afternoon?", "Character_Encore_34_33": "Tomorrow... You mean right here?", "Character_Encore_34_34": "Yes! If you want to find out what happens to Team Wooly, come over and listen to the rest of the story. Be there or be square!", "Character_Encore_34_35": "I... Okay then. I'll see you tomorrow!", "Character_Encore_34_36": "Yup. See you tomorrow, Ying.", "Character_Encore_34_37": "See you tomorrow, Ying.", "Character_Encore_34_38": "{PlayerName}, do you think this is a good ending to the story?", "Character_Encore_34_39": "It's a good ending.", "Character_Encore_34_40": "It deserves a better ending.", "Character_Encore_34_41": "Mm-hmm. After all, Ying got the treasures left by her mother.", "Character_Encore_34_42": "If this was a story, it would end something like this: \"In the end, the little warrior managed to collect all of the relics left by her mother, realizing her intentions.\"", "Character_Encore_34_43": "Yeah! After all, Ying didn't receive the wreath and she didn't get to see her mother.", "Character_Encore_34_44": "Even though in the end, the little warrior did manage to collect all of the relics left by her, realizing her mother's intentions.", "Character_Encore_34_45": "But Encore still feels like something's missing.", "Character_Encore_34_46": "In this ending, she didn't even make it to the Gateway of Wishes.", "Character_Encore_34_47": "Just like in the story of the Wooly Warrior.", "Character_Encore_34_48": "What do you think? Will the Wooly Warrior's wish come true in the end?", "Character_Encore_34_49": "It will come true.", "Character_Encore_34_50": "It won't come true.", "Character_Encore_34_51": "If it comes true, then she should be able to see her family again.", "Character_Encore_34_52": "After such a wonderful and interesting adventure, she must have so much to say to them.", "Character_Encore_34_53": "Even if her wish doesn't come true, the Wooly Warrior will still continue on her adventures.", "Character_Encore_34_54": "She's met so many new friends and has tons of stories to share. She'll remember the people and things she met on this journey.", "Character_Encore_34_55": "But actually, there is no true ending to Wooly Warrior's story.", "Character_Encore_34_56": "Remember the play Ying told us about when she showed us the treasure map?", "Character_Encore_34_57": "Ying said she'd already forgotten what most of the play was about.", "Character_Encore_34_58": "All she could remember was that the hero had been searching for a legendary treasure to make their wishes come true.", "Character_Encore_34_59": "I knew straight away that the treasure map wasn't for the Wooly Warrior's sword.", "Character_Encore_34_60": "But it was a gift left to her by Ying's mother.", "Character_Encore_34_61": "Wanna guess how I found out?", "Character_Encore_34_62": "Because of the play...", "Character_Encore_34_63": "Because of the Wooly Warrior's story...", "Character_Encore_34_64": "Yes. That play was about the Wooly Warrior's story, and I remember each and every part of it.", "Character_Encore_34_65": "Because that play...", "Character_Encore_34_66": "Was a gift from my Mom.", "Character_Encore_34_67": "Now, time for a story from Encore.", "Character_Encore_34_68": "Maybe it is like what the grown-ups say, the Gateway of Wishes doesn't exist.", "Character_Encore_36_1": "What happened?", "Character_Encore_36_2": "Mom told me that once the applause starts at the final show of our tour, she'd take me onto the stage to make a wish.", "Character_Encore_36_3": "But she collapsed before the play ended.", "Character_Encore_36_4": "I was so scared. I tried to come up with ways to make her feel better. I even kept a daily to-do list.", "Character_Encore_36_5": "But her illness got worse. She didn't get better, and the Gateway of Wishes never appeared.", "Character_Encore_36_6": "Encore didn't know what to do anymore.", "Character_Encore_36_7": "Mom just asked me to sit by her bed and tell her stories.", "Character_Encore_36_8": "So I told her about Warrior Cosmos, Fairy Cloudy, and many other things.", "Character_Encore_36_9": "She always smiled each time.", "Character_Encore_36_10": "It was right around that time when Cosmos and Cloudy appeared from the stories.", "Character_Encore_36_11": "Mom told me they're a part of life, and these stories will always be with me.", "Character_Encore_36_12": "After she left, Encore had to become the Wooly Warrior, going on adventures on her own.", "Character_Encore_36_13": "Whether it was in the orphanage or with the Black Shores, Encore would write down everything she experienced.", "Character_Encore_36_14": "With these stories, Mom will know what kind of adventures Encore had, and all the friends Encore made.", "Character_Encore_36_15": "Later on, Encore wanted to continue writing the Wooly Warrior's story. But this time, it's a bit different from before.", "Character_Encore_36_16": "Now she has her own friends. Friends that she can adventure together to find the Gateway of Wishes.", "Character_Encore_36_17": "Because finding that gateway...", "Character_Encore_36_18": "Is the only way she can tell all her stories to her mom so she knows how well she did.", "Character_Encore_36_19": "That's why...", "Character_Encore_36_20": "That's why when you met Ying...", "Character_Encore_36_21": "You wanted to go on an adventure with Ying.", "Character_Encore_36_22": "Yeah. She said she had a lot to say to her mother.", "Character_Encore_36_23": "Just like me. There's so much Encore wants to say and so many stories that Encore wants Mom to hear.", "Character_Encore_36_24": "Our time with Ying reminded me of all of that.", "Character_Encore_36_25": "Even though Wooly Warrior's story has no true ending...", "Character_Encore_36_26": "Will Ying's be any different? Will she be able to make her wish come true?", "Character_Encore_36_27": "In the end, Ying said the adventure is over, and it's just a story...", "Character_Encore_36_28": "She said she was happy and satisfied with that, but Encore saw that look on her face.", "Character_Encore_36_29": "She looked really, really sad.", "Character_Encore_36_30": "Encore knows how it feels. Just like how it used to be. No matter what Encore did, Mom wouldn't get any better.", "Character_Encore_36_31": "My stories were the only things that could make her feel happy...", "Character_Encore_36_32": "It was Mom who made me understand the power of stories.", "Character_Encore_36_33": "That's why after I went on this journey alone, Cosmos and Cloudly came out of the land of imagination.", "Character_Encore_36_34": "And it's why Encore told Ying that our adventure should not end like this.", "Character_Encore_36_35": "This story deserves a better ending.", "Character_Encore_36_36": "Not just Ying's story...", "Character_Encore_36_37": "Also Encore's story.", "Character_Encore_36_38": "{PlayerName}...", "Character_Encore_36_39": "We should finish the story. Together.", "Character_Encore_36_40": "Agreed! The story must have an ending!", "Character_Encore_36_41": "But what should we do?", "Character_Encore_36_42": "There's no way we can bring Ying's mother back. I mean, the Gateway of Wishes doesn't actually exist in real life...", "Character_Encore_36_43": "Then let's go find it in the story.", "Character_Encore_36_44": "In the story?", "Character_Encore_36_45": "I remember Cloudy said that if you ever find yourself in a pickle in real life, you can always go back to the Wooly Kingdom to search for clues.", "Character_Encore_36_46": "You also mentioned that's where the Gateway of Wishes is hidden, right? And you've always wanted to finish writing the story of the Wooly Warrior.", "Character_Encore_36_47": "This means the final stage of the story should be set inside the Wooly Kingdom.", "Character_Encore_36_48": "Encore sees what you mean!", "Character_Encore_36_49": "Encore can invite you and Ying into the Wooly Kingdom, and go on a real adventure with me—the Wooly Warrior!", "Character_Encore_36_50": "But... the Kingdom isn't someplace you can go willy-nilly.", "Character_Encore_36_51": "We need Ying to believe the Wooly Kingdom really exists.", "Character_Encore_36_52": "We need Ying to realize that we're her friends.", "Character_Encore_36_53": "Only those who believe in the Kingdom can visit...", "Character_Encore_36_54": "That's for sure! We're a team together!", "Character_Encore_36_55": "We should make a wreath for her and let her know that our adventure's not over yet!", "Character_Encore_36_56": "Encore remembers it went something like this, the wreath is \"A crown of flowers that can reflect a person's thoughts. Never withers, forever blossoming.\"", "Character_Encore_36_57": "How are we gonna make it?", "Character_Encore_36_59": "I know just the person.", "Character_Encore_36_60": "You mean... Verina!", "Character_Encore_36_61": "That's right! Verina loves flowers, she's a flower's best friend!", "Character_Encore_36_62": "Let's see if she has any ideas.", "Character_Encore_36_63": "At the time, I thought that if I stayed a good girl like the characters in the stories, Mom would get better and better...", "Character_Encore_37_1": "Hi, {PlayerName}. Oh, Encore's here, too. How's it been?", "Character_Encore_37_2": "Are you here to see the new blossoms? You'll have to wait a while. They're still a bit shy.", "Character_Encore_37_3": "Hi Verina, er, not exactly. we're here to ask you how we can make the Wreath of Hope.", "Character_Encore_37_4": "The Wreath of Hope...?", "Character_Encore_37_5": "It's a long story...", "Character_Encore_37_6": "You give Verina a run-down of the story.", "Character_Encore_37_7": "I see. You want to help finish the story Ying's mother left her and make her wish come true.", "Character_Encore_37_8": "But... I don't know how to make such a wreath either.", "Character_Encore_37_9": "According to the story, this wreath is made of various kinds of flowers, it can reflect a person's thoughts, and it must blossom forever and never wither.", "Character_Encore_37_10": "The flowers that can reflect people's thoughts... The ones that I can think of are Waterlamps—These flowers emit a faint glow at night, and passersby use them to guide their way.", "Character_Encore_37_11": "Or Wintry Bells. Wintry Bells bloom in cold and snowy weather. Seeing them in a cold winter will definitely make you happy.", "Character_Encore_37_12": "It can also be Dewvetchs. Due to their sweetness, they remind people of sugary candies.", "Character_Encore_37_13": "However... these flowers all bloom in different seasons, so it'll be hard to put them together, let alone have them blossom forever and never wither.", "Character_Encore_37_14": "What if we use Forte?", "Character_Encore_37_15": "Yeah, I remember you created a Blake Bloom for Rover that one time!", "Character_Encore_37_16": "That's a bit different.", "Character_Encore_37_17": "Flowers made with Forte are just artificial creations. They can easily break up without actual substance.", "Character_Encore_37_18": "It's not the same as life. Every life has its own journey, from blooming to withering, recording the feelings of every moment along the way.", "Character_Encore_37_19": "Feelings...", "Character_Encore_37_20": "Oh! I know!", "Character_Encore_37_21": "Since we can't really make a wreath of flowers exactly like the one in the story, we can make one using our feelings!", "Character_Encore_37_22": "Feelings?", "Character_Encore_37_23": "Yes! Exactly!", "Character_Encore_37_24": "When me and Mom made wreaths, she'd always ask me to pick my favorite flowers.", "Character_Encore_37_25": "If I was feeling happy, I would choose a bright red flower, since it made my heart feel warm. If I was feeling unhappy, I would take a blue one.", "Character_Encore_37_26": "At this point, it really doesn't matter what kind of flower it is. All that matters is everyone's feelings!", "Character_Encore_37_27": "Everyone has different feelings...", "Character_Encore_37_28": "Everyone's choice of flowers would be different.", "Character_Encore_37_29": "We should make a wreath, and tell Ying our wishes to make our dreams come true!", "Character_Encore_37_30": "I see what you mean. A wreath made with feelings...", "Character_Encore_37_31": "With that, you can express yourself.", "Character_Encore_37_32": "That's right! Let's find flowers that can express our feelings!", "Character_Encore_37_33": "When she sees the wreath, she'll definitely realize that the story of our team is still going!", "Character_Encore_37_34": "This way, we can all visit the Wooly Kingdom together, and maybe our wishes can come true!", "Character_Encore_37_35": "Do you mind if I help?", "Character_Encore_37_36": "Once you've collected enough flowers, bring them to me. I'll help you weave them into a wreath.", "Character_Encore_37_37": "Great! Thank you, Verina! Off we go!", "Character_Encore_4_1": "Do you really believe what she says?", "Character_Encore_4_2": "You know, those stories about a huge cat living in a house made out of candy, or the kind person whose heart got turned into stone by bad guys or whatever. There's no way they exist!", "Character_Encore_4_3": "You don't know that. I'm sure they're based on things that are real. I'd bet anything the huge cat is real!", "Character_Encore_40_1": "Have you found the flowers you want?", "Character_Encore_40_2": "(Give her a pink flower)", "Character_Encore_40_3": "(Give her a blue flower)", "Character_Encore_40_5": "Look how pink it is. You must've been in a really good mood when you picked this one.", "Character_Encore_40_6": "The flower typically blooms in pairs, representing companionship and support. Perfect for conveying friendship.", "Character_Encore_40_8": "And these. These are Encore's picks!", "Character_Encore_40_9": "That's quite the selection, Encore. What do they all represent?", "Character_Encore_40_10": "Have a look at this one. It's gold and shiny, and it matches the color of your eyes, Rover!", "Character_Encore_40_11": "Encore picked flowers that resemble everyone. If we put them together, they can represent our whole team.", "Character_Encore_40_12": "That's pretty special! I'm sure it'll look really nice once they're all together.", "Character_Encore_40_13": "Uh huh! Oh, one more thing, Verina. Can you leave a spot here on the wreath?", "Character_Encore_40_14": "Leave a spot...?", "Character_Encore_40_15": "It's for Ying!", "Character_Encore_40_16": "We don't know what kind of flower represents Ying's feelings, so we should leave a spot, and let her decide which feeling to put on there.", "Character_Encore_40_17": "Got it. I'll take it from here.", "Character_Encore_40_18": "Rover, when the wreath is done, we can go tell Ying the rest of the story.", "Character_Encore_40_19": "Don't forget! Tomorrow afternoon.", "Character_Encore_40_20": "I won't be late.", "Character_Encore_40_21": "Thank you so much, Verina!", "Character_Encore_41_1": "{PlayerName}, you're here!", "Character_Encore_41_2": "Told ya I won't be late.", "Character_Encore_41_3": "I hope I'm not late...", "Character_Encore_41_4": "You're right on time. Encore has just set everything up.", "Character_Encore_41_5": "Of course not, you're right on time. Encore has just set everything up.", "Character_Encore_41_6": "See this little stage? Cosmos and Cloudy helped me set it up. Pretty impressive, don'tcha think?", "Character_Encore_41_7": "It looks great.", "Character_Encore_41_8": "It looks a bit small.", "Character_Encore_41_9": "Are you getting ready for an audition?", "Character_Encore_41_10": "Cloudy says, \"Right on. That's teamwork for ya!\"", "Character_Encore_41_11": "\"Hmph. Give us some extra time, and we can make one bigger than that giant gate of Jinzhou. Baa!\" Says Cosmos.", "Character_Encore_41_12": "Audition? That actually sounds like a good idea. Then you can be part of Encore's cheerleading squad, {PlayerName}!", "Character_Encore_41_13": "I know this is just a small stage for storytelling. I wanted to try the way Mom used to do it. She and I started the Wooly Warrior story after all.", "Character_Encore_41_14": "Besides, it'll be more fun this way!", "Character_Encore_41_15": "Encore wonders if Ying will show up today. We didn't really pinky-promise...", "Character_Encore_41_16": "She'll be here.", "Character_Encore_41_18": "Encore, {PlayerName}. Sorry for the wait...", "Character_Encore_41_19": "Glad to see you, Ying.", "Character_Encore_41_20": "Look who finally showed up.", "Character_Encore_41_21": "Th-Thank you...", "Character_Encore_41_22": "I'm so sorry...", "Character_Encore_41_23": "All right. Now that Team Wooly's fully assembled, is everyone ready for the story?", "Character_Encore_41_24": "Ready. Umm... This stage...", "Character_Encore_41_25": "This is the small stage Encore made for the play, where the warrior's adventure continues.", "Character_Encore_41_26": "Does anyone remember where we last left off?", "Character_Encore_41_27": "I know...The Wooly Warrior was trying to find the three relics, but I'm not sure if she will find them or not.", "Character_Encore_41_28": "That's right. The Wooly Warrior sets out to find the three relics. This time she is not alone. She tries to climb to the top of the highest mountain with her trusty companions.", "Character_Encore_41_29": "With the mountain being so high up, the waves raging below them, she nearly falls several times, but her friends manage to keep her steady.", "Character_Encore_41_30": "In the end, she obtains the legendary Sword of Courage.", "Character_Encore_41_31": "Later, she arrives at a beach, filled with sand as far as the eye can see. She searches and searches, and all she can find are just some tiny shells.", "Character_Encore_41_32": "But with the help from her friends, the Shield of Faith is uncovered. Only the Wreath remains.", "Character_Encore_41_33": "W-will she find it?", "Character_Encore_41_34": "Unfortunately, no. After reaching the mythical Sea of Flowers, all the flowers have withered. No matter where she searches, the Wreath of Hope is nowhere to be found.", "Character_Encore_41_35": "Just like us...", "Character_Encore_41_36": "Yet, her companions want to finish this adventure for her.", "Character_Encore_41_37": "They gather flowers and weave their feelings into the shape of a crown.", "Character_Encore_41_38": "The pink flowers are meant to make her feel happy, the blue flowers are hopes that she will not be scared of any obstacles...", "Character_Encore_41_39": "This wreath brings together all the feelings and emotions of the companions during their adventure. Their gift to her.", "Character_Encore_41_40": "And that... is the moral of the story.", "Character_Encore_41_41": "But the wreath isn't complete.", "Character_Encore_41_42": "Her companions remark so. The wreath isn't fully completed. It's missing a very important flower.", "Character_Encore_41_43": "Ying, this wreath is missing the flower that represents your feelings and wishes.", "Character_Encore_41_44": "My feelings...", "Character_Encore_41_45": "I know. It's missing an iris. I've always wanted Mom to see a garden full of blooming irises.", "Character_Encore_41_46": "But those irises have already withered...", "Character_Encore_41_47": "What if we could find one?", "Character_Encore_41_48": "Find one...?", "Character_Encore_41_49": "What if we can find an iris and the Gateway of Wishes? Will you want to continue on this adventure, Ying?", "Character_Encore_41_50": "I... Of course! But I thought there was no such thing as the Gateway of Wishes. It only exists in the story...", "Character_Encore_41_51": "If there isn't one in reality...", "Character_Encore_41_52": "We can find it in the story.", "Character_Encore_41_53": "In the story...", "Character_Encore_41_54": "That's right! Because stories aren't just stories. When you believe in them, they'll really exist.", "Character_Encore_41_55": "Just like how it is now. With everyone's feelings combined into the wreath, it slowly turns into a door. A door that leads to the deepest parts of the Wooly Kingdom.", "Character_Encore_41_56": "Inside, the irises continue to bloom.", "Character_Encore_41_57": "So, do you believe in it and choose to continue this adventure?", "Character_Encore_41_58": "I...", "Character_Encore_41_59": "I believe.", "Character_Encore_41_60": "Great. Off we go!", "Character_Encore_49_1": "And just like that, the little warrior's wish's come true, putting a perfect ending to this adventure story.", "Character_Encore_49_2": "The warrior finally gets to meet her mother, telling her all the stories and words she has always wanted to tell.", "Character_Encore_49_3": "But the warrior's journey won't end here, as the path ahead is a long one.", "Character_Encore_49_4": "Encore, {PlayerName}. Thank you both so much.", "Character_Encore_49_5": "I-I finally got to see her, and we talked so much. I told her how much I've missed her, how I found the treasures she left behind, and how I met both of you...", "Character_Encore_49_6": "I never thought I'd see her again.", "Character_Encore_49_7": "So, I want you to have this.", "Character_Encore_49_8": "The Wreath of Hope?", "Character_Encore_49_9": "Yes! I know you still have more adventures ahead, so I'd like this wreath to keep you company.", "Character_Encore_49_10": "I want to go back and tell my dad this story now, and tell him what my mother said to me. So, this is where we say goodbye.", "Character_Encore_49_11": "Goodbye, Ying.", "Character_Encore_49_12": "Be sure to share our story with everyone!", "Character_Encore_49_13": "I will! Goodbye!", "Character_Encore_49_14": "Time for another feedback session from the audience. What do you think of this story?", "Character_Encore_49_15": "It's a story with a very happy ending.", "Character_Encore_49_16": "The fights were still a bit too realistic for me.", "Character_Encore_49_17": "Hehe, Encore loves this ending!", "Character_Encore_49_18": "But the parts where everyone was fighting as a team were super, super cool!", "Character_Encore_49_23": "It was a really good ending.", "Character_Encore_49_24": "Yeah, Encore had never thought of such an ending when telling the Wooly Warrior story in the past.", "Character_Encore_49_25": "I really enjoyed how it ended.", "Character_Encore_49_26": "The story of the Wooly Warrior's search for the relics is finished, and my vacation is about to end. It's time to head back to Black Shores...", "Character_Encore_49_27": "That was a really short vacation.", "Character_Encore_49_28": "Don't forget to finish your homework.", "Character_Encore_49_29": "Well, we are kinda busy over there most of the year.", "Character_Encore_49_30": "Oh, enough with the homework already.", "Character_Encore_49_31": "No biggie. Even though this story is over, Encore will make sure to prepare a new adventure next time we meet!", "Character_Encore_49_32": "Let's be on the same team together, and you can still be the captain! Wanna do a pinky promise?", "Character_Encore_49_33": "As a team...", "Character_Encore_49_34": "Encore loves this ending!", "Character_Encore_49_35": "The Wooly Warrior finally fulfilled her wish, and she got to tell her mother all her stories.", "Character_Encore_49_36": "About the companions she got to meet.", "Character_Encore_49_37": "Who she went on adventures with, defeating all kinds of monsters that stood in their way!", "Character_Encore_49_38": "Their search for the sword and shield as a team, and how they put together the Wreath of Hope.", "Character_Encore_49_39": "We've been to many places together, but there's so much more to go, and so many adventures and stories to write about.", "Character_Encore_49_40": "These stories are an extension of life, they are...", "Character_Encore_49_41": "Stories with happy endings.", "Character_Encore_49_42": "Yeah. Stories with happy endings! Mom said the same thing.", "Character_Encore_49_43": "Sure.", "Character_Encore_49_44": "(Reach out your hand.)", "Character_Encore_49_45": "You reach out and lock your pinky with Encore's. Gazing into her eyes, you see the Wooly Warrior's earnest expression as she makes a heartfelt wish.", "Character_Encore_49_46": "I pinky promise that we'll write as many stories as we can together...", "Character_Encore_49_47": "Pinky promised!", "Character_Encore_5_1": "All right. Settle down everyone. The story's about to start!", "Character_Encore_5_2": "Is it about the gray birdie? We didn't get to finish it last time.", "Character_Encore_5_3": "Nope, today's story will be about the Wooly Warrior and how she makes her wishes come true.", "Character_Encore_5_4": "The story begins in a land of boundless imagination known as the Wooly Kingdom...", "Character_Encore_5_5": "Legend says, that deep within the kingdom's castle lies a magical gateway. Whoever passes through it can have any wish come true!", "Character_Encore_5_6": "To reach this gateway, you must first go over a great many obstacles.", "Character_Encore_5_7": "Yet, countless adventurers still choose to embark on this journey, for each holds wishes to fulfill.", "Character_Encore_5_8": "Before setting off on their quests, Fairy Cloudy will ask them:", "Character_Encore_5_9": "\"Should you pass through this mythical gateway, you will be granted endless wealth and honor, along with a treasure trove of unforgettable memories.\"", "Character_Encore_5_10": "\"Now answer me this... What drives you to venture on this risky journey?\"", "Character_Encore_5_11": "If you'd ask me... I'd choose wealth, that way I can buy all the Star Flakes I can eat!", "Character_Encore_5_12": "Pfft. I'd definitely choose honor, that way I'll be famous, and everyone would shout my name whenever they see me, wherever!", "Character_Encore_5_13": "\"What about you, brave adventurer? Do you seek riches or fame? Baa.\"", "Character_Encore_5_14": "Riches.", "Character_Encore_5_15": "Fame.", "Character_Encore_5_16": "I want them all.", "Character_Encore_5_17": "I want neither of them.", "Character_Encore_5_18": "Thus you shall accompany the merchants and travel across the high seas to Rinascita.", "Character_Encore_5_19": "They say treasures fill its lands, and you'll gain a fortune beyond your wildest dreams!", "Character_Encore_5_20": "It appears you're already quite renowned! Baa. Just traverse countless lands along the boundless horizon, and all shall know your name!", "Character_Encore_5_21": "Ooh, so this is the kind of choice a grown-up would make!", "Character_Encore_5_22": "That's something the Wooly Warrior would say! Maybe the two of you can team up and adventure together!", "Character_Encore_5_23": "See? Everyone's wishes are different, which also make their journeys unique!", "Character_Encore_5_24": "And among these people, there's a small adventurer that goes by the name of \"Wooly Warrior.\" When asked about her desires, she replies:", "Character_Encore_5_25": "\"I do not seek wealth or honor. Baa.\"", "Character_Encore_5_26": "Fairy Cloudy, greatly puzzled by this reply, goes on to ask:", "Character_Encore_5_27": "\"If you desire neither wealth nor honor, why do you choose to venture to the Gateway of Wishes?\"", "Character_Encore_5_28": "\"I have but one wish, to be reunited with my family.\"", "Character_Encore_5_29": "Fairy Cloudy nods in approval and offers her guidance to the little warrior.", "Character_Encore_5_30": "Very well... then believe in my tale, and close your eyes, Little Warrior and her companions.", "Character_Encore_5_31": "When you open your eyes, a brand-new adventure shall unfold before you.", "Character_Encore_5_32": "Once we've completed this story together, your wishes will all be granted!", "Character_Encore_5_33": "So, does the Wooly Warrior's companion accept this invitation?", "Character_Encore_5_34": "(Close your eyes.)", "Speaker_750001_Name": "KU-Key", "Speaker_750001_Title": "", "Speaker_750002_Name": "KU-Hunter", "Speaker_750002_Title": "", "Speaker_750003_Name": "KU-Logos", "Speaker_750003_Title": "", "Speaker_750004_Name": "TD Observatory Agent", "Speaker_750004_Title": "", "Speaker_750005_Name": "Zhenjian", "Speaker_750005_Title": "", "Entity_04d27d920e8391263499f63e3968f45f661dc56845a21415140b5cfcb0035089": "KU-Roro Charging Station", "TowerDefence_Cantplay": "Only the host can start the game.", "TowerDefence_Rolename": "Union Level: {0}", "PrefabTextItem_2723445861_Text": "Rating", "PrefabTextItem_3056942235_Text": "Popularity Boosted", "Entity_0767a1002c64bdf63a18e09cc3314fd8b43bda39b5208570f67daa85a8326e4b": "Leyi", "Entity_66e27562a0065a888be5644a77981b62b9f4ec6c6e90052e031ee4dcbf5d5de4": "Yixuan", "Entity_88c92437337bb39cc6443577f0b774a72deffee41e22cb8385ac9776b554931d": "Dianxiao", "PrefabTextItem_1761132374_Text": "Team matching...", "RecallActivity_Sign_Lock": "Sign in", "RecallActivity_Sign_Get": "Claimable", "RecallActivity_Sign_Finish": "Claimed", "PrefabTextItem_358161153_Text": "Stall Unlocked", "Quest_29700000_ChildQuestTip_29_2": "", "Quest_29700001_ChildQuestTip_29_3": "", "Quest_29700001_InteractContent_29_1": "", "Quest_29700001_QuestDesc_29_3": "", "Quest_29700001_QuestName_29_3": "", "Moonfiesta_TravelSuccess": "Time Together: Pleasant", "Speaker_700059_Name": "Caleb", "Speaker_700059_Title": "", "Quest_143000000_ChildQuestTip_146_4": "Tell Chenpi everything that happened in Woodveil Hall", "POI_SWYH_1_1": "You've come just at the right time, friend. I just got my hands on an antique.", "POI_SWYH_1_2": "It seems tied to a legend about Mt. Firmament, but the records have been lost over the years.", "POI_SWYH_1_3": "Now if you're interested, why don't you take a look at it for me?", "POI_SWYH_1_4": "Is this... a creation of the Court of Savantae?", "POI_SWYH_1_5": "Ha, you've got a keen eye! This is indeed a CSC creation. A key specifically, I think. As for what door it opens and how it works, that's beyond my knowledge.", "POI_SWYH_1_6": "Rover, you are the one who have solved countless puzzles left by the CSC. I wonder how this strikes you.", "POI_SWYH_1_7": "It looks like two parts that can fit together.", "POI_SWYH_1_8": "It does, and I've tried doing so, but it made no difference. Nothing special came out of it.", "POI_SWYH_1_9": "You can still try that yourself, though. Things might turn out differently.", "POI_SWYH_1_10": "Fit the two parts together.", "POI_SWYH_1_11": "As you fit the two parts together, the assembled antique lets out a \"click,\" and projects a miniature image.", "POI_SWYH_1_12": "Oh? How fantastic. Looks like it's connected with you.", "POI_SWYH_1_13": "The projection seems to be a map. It points to... the Tianqu Tree, and has a note beside it, \"Woodveil Hall.\"", "POI_SWYH_1_14": "Tianqu Tree... That giant, dying wood?", "POI_SWYH_1_15": "Precisely. I've also heard about this while I was in Hongzhen a few days ago trying to buy some good stuff.", "POI_SWYH_1_16": "In its prime, Tianqu Tree was luxuriant and worshipped as a protection of Hongzhen.", "POI_SWYH_1_17": "However, it started withering away in the late episode. The whole of Hongzhen pities.", "POI_SWYH_1_18": "Maybe Tianqu Tree's fate is sealed... Anyway, this key is yours, my friend.", "POI_SWYH_1_19": "Mine?", "POI_SWYH_1_20": "Really? For free?", "POI_SWYH_1_21": "I am a merchant, that's for sure, but I think I told you this when we first met...", "POI_SWYH_1_22": "...I'm not stingy when it comes to money. It's more about serendipity and belief.", "POI_SWYH_1_23": "This key looked so ordinary in my hands, but now, its connection to you is clearly revealed.", "POI_SWYH_1_24": "In that case, why should I lock it away in my cabinet and make everything it stands for remain a mystery?", "POI_SWYH_1_25": "I cannot betray my belief simply out of greed. So take it, friend.", "POI_SWYH_1_26": "Got it.", "POI_SWYH_1_27": "I will bring back the story behind it.", "POI_SWYH_1_28": "Ha. That sounds proper. Then I'll wait for your story.", "POI_SWYH_10_1": "Arrived at the target security node. No traces of TD found. Speculation: The node is yet to discover for TDs.", "POI_SWYH_10_2": "Now, we have to manually close up the energy circuit to power the security node.", "POI_SWYH_11_1": "Caleb, tell me what Woodveil Hall was built for.", "POI_SWYH_11_2": "...Sorry, I can't find the relevant data. Please consult a researcher with a higher access.", "POI_SWYH_11_3": "Searching for the researcher payroll... Sorry, no valid results found in the database.", "POI_SWYH_12_1": "Security node back online.", "POI_SWYH_12_2": "Well done, Rover.", "POI_SWYH_13_1": "Mutiple Tacet Discords detected... On your guard, Rover. They have spotted us.", "POI_SWYH_13_2": "We must buy the time for the node to reboot, or we are doing this in vain.", "POI_SWYH_13_3": "Suggestion: Freeze time with the Chronopin to hinder the enemy and help our mission.", "POI_SWYH_14_1": "Self-test complete.", "POI_SWYH_14_2": "We are ahead of schedule. Everything will be fixed soon if we keep the pace.", "POI_SWYH_2_1": "\"Chrono Sign\" detected. Confirming identity... Welcome, ████ Civilization ██... Data error found. Searching secondary databases... Hello, Rover.", "POI_SWYH_2_2": "You... know me? Who are you?", "POI_SWYH_2_3": "You fit the descriptions in the profile titled \"Rover.\" Minor date discrepancies are ignored.", "POI_SWYH_2_4": "I am Caleb, a research assistant AI created by the CSC. You now have the supreme authority over Woodveil Hall Laboratory. Best of luck with your research.", "POI_SWYH_20_1": "Interesting. Security node here is still running... Accessing log.", "POI_SWYH_20_2": "TDs triggered the security node here. Prepare for combat, Rover.", "POI_SWYH_21_1": "Confirming node status...", "POI_SWYH_21_2": "Backup energy ready. Available for activation.", "POI_SWYH_22_1": "Great. All nodes are back online.", "POI_SWYH_22_2": "Planning route... This way, Rover. A shortcut back to the Prototype Chronosorter.", "POI_SWYH_25_1": "What a fantastic sight, Rover. I'm sure the frequency of this tree was... faint until just now.", "POI_SWYH_25_2": "Analyzing... It appears the Prototype Chronosorter has positively impacted the local ecology, besides rewinding the time for the equipment in Woodveil Hall.", "POI_SWYH_25_3": "It wasn't designed for this. It seems more like an accident, caused by unknown factors.", "POI_SWYH_25_4": "It didn't resurrect the dead or grant immortality to the living, but it did reverse what should be a natural cycle of life.", "POI_SWYH_25_5": "It's a pity my creators aren't here to witness this.", "POI_SWYH_25_6": "Did you remember who they were?", "POI_SWYH_25_7": "Yes, Rover. My memory data has been corrupted over a long course of time. I've even lost their names.", "POI_SWYH_25_8": "But since you restored Woodveil Hall, the data has... somehow come back to me.", "POI_SWYH_25_9": "I thank you on behalf of the Research Director Prof. Bram S., Junior Researcher Victor Christopher, and the other thirty-three faculty members.", "POI_SWYH_25_10": "I thank you for restoring the Lab, despite the failure of their research. You have given me the chance to continue their work and finish what they started.", "POI_SWYH_25_11": "Whether it takes a century or even a millennium... I will continue this work. It is my mission, and it is Victor's wish.", "POI_SWYH_25_12": "Actually, their research was successful.", "POI_SWYH_25_13": "Their efforts didn't go fruitless.", "POI_SWYH_25_14": "You tell Caleb the event at Mt. Firmament, and make clear the role Chronosorters played.", "POI_SWYH_25_15": "So you're saying, the Chronosorters did save Mt. Firmament. Is that true, Rover?", "POI_SWYH_25_16": "A tiny seed...", "POI_SWYH_25_17": "...Has grown into a majestic tree.", "POI_SWYH_25_18": "So it all paid off... Please forgive me Rover, what I'm feeling right now is beyond the capacity of my emotional module.", "POI_SWYH_25_19": "Some of the researchers... grew doubtful of their work, thinking it was mission impossible.", "POI_SWYH_25_20": "While those who stayed left this world with regret and unfulfilled wishes.", "POI_SWYH_25_21": "Now it becomes all clear... Their work wasn't in vain. They would feel relieved too, if they were to learn this.", "POI_SWYH_25_22": "Thank you Rover, for telling me all this.", "POI_SWYH_25_23": "You mission is complete, Caleb.", "POI_SWYH_25_24": "Maybe... With the supreme authority in hand, you are now in the place to determine my tasks going forward.", "POI_SWYH_25_25": "Suggestion: You may instruct me to continue the research here. Many mysteries around Mt. Firmament remain unsolved. I'm confident we'll uncover the truth one day.", "POI_SWYH_25_26": "Go on then, if that is your wish.", "POI_SWYH_25_27": "You may have your well-deserved rest.", "POI_SWYH_25_28": "Order received... Thank you.", "POI_SWYH_25_29": "I'd like to observe this tree for a bit longer, Rover. My work began the day it was just a seed.", "POI_SWYH_25_30": "And now... it has become the shelter of the whole Lab. How time flies...", "POI_SWYH_26_1": "How was your adventure, friend? I presume you have learned the secret of the key.", "POI_SWYH_26_2": "I'm uplifted.", "POI_SWYH_26_3": "I'm a bit upset.", "POI_SWYH_26_4": "Ah, I can tell by your look that you've met something extraordinary.", "POI_SWYH_26_5": "Yes, I did.", "POI_SWYH_26_6": "The story I heard was impressive.", "POI_SWYH_26_7": "Oh? Then why don't you share it with me, now that neither of us is in a hurry?", "POI_SWYH_26_8": "You tell Chenpi the event.", "POI_SWYH_26_9": "An AI left by the CSC? And it's been continuing the research its creator wanted, all these years since they passed away?", "POI_SWYH_26_10": "This isn't the weirdest story I've ever heard, friend, but it is... intriguing.", "POI_SWYH_26_11": "Don't overthink. Tragedy or comedy, it's always part of destiny.", "POI_SWYH_26_12": "Keep this key, friend, as a reminder.", "POI_SWYH_26_13": "Thank you.", "POI_SWYH_26_14": "That's nice of you.", "POI_SWYH_26_15": "Haha! Just bring me some more good stuff next time!", "POI_SWYH_3_1": "Apologies, Rover. Maintenance devices are severely damaged here. Deicing the slope is impossible.", "POI_SWYH_3_2": "Skiing is recommended.", "POI_SWYH_4_1": "Rover, as you might have noticed, some areas in Woodveil Hall are blocked with rocks for security reasons.", "POI_SWYH_4_2": "You can lift them by freezing the time around them with the Chronopin here.", "POI_SWYH_4_3": "Access to the Chronopins is granted to your Terminal. Feel free to check the tutorials anytime.", "POI_SWYH_5_1": "Well done, Rover. You have found the trick to this.", "POI_SWYH_5_2": "Please proceed carefully through the tunnel below, as I am unable to shut down the light-beam defense system due to a connection failure.", "POI_SWYH_6_1": "My creator, Victor, was thrilled with these rocks. They seemed to somehow... fulfill some of his childhood dreams.", "POI_SWYH_6_2": "Victor...?", "POI_SWYH_6_3": "...Sorry. I can't retrieve relevant information since my database is down. I'm not sure why I mentioned that name.", "POI_SWYH_7_1": "Some Tacets Discords have broken into the Woodveil Hall lately, disabling the security nodes around.", "POI_SWYH_7_2": "Worse still, even the energy core was damaged, and I can't fix it... Luckily, you are here now, Rover.", "POI_SWYH_7_3": "A Prototype Chronosorter is deployed at the heart of the lab. Once activated, it will restore the entire facility.", "POI_SWYH_8_1": "This is the Prototype Chronosorter. Despite its designation, it was actually a blueprint, which the CSC kept building upon.", "POI_SWYH_8_2": "As you can see, it is bonded to the energy core of Woodveil Hall.", "POI_SWYH_8_3": "The tree roots surrounding the energy core belong to the massive tree above Woodveil Hall. Some of the energy emitted from the core nourishes the tree.", "POI_SWYH_8_4": "However, the damage caused by the TDs to the energy core has led to excessive energy leakage, which is killing the organism... If this continues, the tree is estimated to perish in 10 days.", "POI_SWYH_9_1": "As you press the button on the Prototype Chronosorter, nothing happens.", "POI_SWYH_9_2": "Running system test... Bad news, Rover. The Chronosorter is locked due to potential security risks within the facility.", "POI_SWYH_9_3": "We must reboot and repair all the security nodes in the facility before the Chronosorter can be activated.", "LevelPlay_133900007_ReachChallengeMainText_133_1": "Challenge Complete", "LevelPlay_133900019_ReachChallengeMainText_133_2": "Challenge Complete", "Entity_3c22c51791dc2105fa9fdd5ec4c5eb5c2bc965f0f7eac8c17d048c042693046c": "Fuqing", "Entity_81ec8a102f9b13340d23450906d3a1da64204ee7ae23962304b2ffbf0c406b0a": "Qianzhang", "Entity_a9320ea841b1d2c90d27d63b7e54d5a0791b52be5610a309e0eb28347500444c": "Woyun", "Entity_ce4cbadba3a324e2951c0b0c299507eae8cb485ae761e0a56efb6ddba39b47b1": "Yan", "Exolore_ShengXiaNoDetect": "No special collectibles detected within the range", "DisplayFull_text": "The Showcase slots are full.", "LevelPlay_146900007_ChildQuestTip_146_3": "", "LevelPlay_146900007_LevelPlayName_146_1": "", "CommonRewardViewDisplay_RecallActivity_Title": "Returnee Quest", "Character_Encore_68_1": "If you find a flower that best represents your feelings, just bring it over to me.", "HelpText_86_Title": "About Reprise of Tides", "HelpText_86_Content": "[About]\nAs the songs echo once more, let those musical scores guide you on a journey to rediscover this world.\n\n[Event Details]\nDuring the event, you can claim daily rewards through the 7-Day Login event, and earn points to unlock special rewards by completing goals set in the Returnee Quests.", "Quest_145000004_ChildQuestTip_145_311": "Leave the Stellar Matrix", "Quest_145000004_ChildQuestTip_145_312": "Leave the Tethys System", "Heihaian_main_1_3_49_1": "I think... therefore I am?", "Heihaian_main_1_3_49_2": "Existence precedes essence—how should one comprehend this sentence?", "Heihaian_main_1_3_49_3": "Hello?", "Heihaian_main_1_3_49_4": "Hmm, what an intriguing question.", "Heihaian_main_1_3_49_5": "Excuse me? Could you tell me where I am?", "Heihaian_main_1_3_49_6": "Ah, my apologies, I was immersed in contemplation and didn't notice you.", "Heihaian_main_1_3_49_7": "This is Eidoscope, a garden linked to the Tethys System, where the Shorekeeper resides.", "Heihaian_main_1_3_49_8": "The Shorekeeper is here?", "Heihaian_main_1_3_49_9": "Well, this is her garden. It's only natural for her to be here.", "Heihaian_main_1_3_49_10": "Though she often takes the guise of the Sonoro, she has revealed herself recently. It's been some time since I last saw her.", "Heihaian_main_1_3_49_11": "As for this garden, it's where she assists Tethys' computational analysis in observing the stars.", "Heihaian_main_1_3_49_12": "Ahem, that explanation should suffice. Back to the question now...", "Heihaian_main_1_3_49_13": "Existence... Hmm, is it real? If it is, what about me? Do I truly exist?", "Heihaian_main_1_3_49_14": "It appears there's little point in continuing the philosophical debate with the robot.", "Heihaian_main_1_3_49_15": "Perhaps checking on the Shorekeeper is the more pressing matter.", "Heihaian_main_1_3_52_1": "Digitalized Tacet Discords are gathering here...", "Heihaian_main_1_3_52_2": "They have their mission to fulfill.", "Quest_146000002_ChildQuestTip_146_70": "", "Quest_146000002_ChildQuestTip_146_71": "Defeat the TD holograms", "LevelPlay_131900003_ChildQuestTip_136_4": "", "Tutorial_3404002_Title": "Position and Facing Direction", "GuideTutorialPage_3404002_Content": "Observe the pattern of the ice cubes and sit in the right spot as the Clang Bang and face the right direction.", "PrefabTextItem_3938774325_Text": "New Companion", "ConditionGroup_12100401_HintText": "Reach {1} points in {0}", "ConditionGroup_12100402_HintText": "Reach {0} points in total", "ConditionGroup_12100403_HintText": "Dream Fragment", "TowerDefence_Getbt1": "Claim", "TowerDefence_Getbt2": "Completed", "TowerDefence_Getbt3": "Not Completed", "TowerDefence_friendOnly": "New Friend Request(s)", "TowerDefence_friendMore": "You have {0} Friend Request(s).", "PrefabTextItem_3307981004_Text": "Moonlit Fair", "PrefabTextItem_2633744085_Text": "Fair Ledger", "TowerDefence_PintOnly": "Highest Score: {0}", "TowerDefence_PintOnlyMore": "Max points limit increased to: {0}", "LevelPlay_131900003_QuestScheduleMainTitle_136_1": "Ski to the finishing line", "PrefabTextItem_398037204_Text": "Listen again, the Melody of the World", "PrefabTextItem_985129189_Text": "As the songs echo once more, let those musical scores guide you on a journey to rediscover this world.", "PrefabTextItem_2807917928_Text": "Alright, Rover, it's time to set off.", "PrefabTextItem_1480161914_Text": "7-Day Login", "PrefabTextItem_1766505769_Text": "Returnee Quest", "PrefabTextItem_845413647_Text": "Reward Progress", "PrefabTextItem_226675177_Text": "Note(s) Owned", "ErrorCode_1900081_Text": "Sever busy. Please try again later.", "ErrorCode_1900082_Text": "Sever busy. Please try again later.", "ErrorCode_1900083_Text": "Incorrect account and password combination.", "LevelPlay_134750000_ChildQuestTip_134_1": "Defeat the abnormal Tacet Discords", "LevelPlay_134750000_LevelPlayName_134_1": "", "HelpText_87_Content": "[Event Rules]\nThe Pioneer Association has selected Desorock Highland as the focal region in the most recent edition of \"Wutherium Geographic.\" To that end, the association has organized a special exploration of Desorock Highland.\nComplete Survey Tasks and accumulate Survey Points to secure valuable rewards offered by the Pioneer Association.\n\n[Quest Reset]\nSurvey Tasks reset daily at 04:00 (UTC-08:00). Upon reset, any unclaimed Survey Points will be automatically claimed, and uncompleted tasks will expire.\nIf you have any unclaimed rewards when the event ends, you can log in within 30 days afterward to receive the rewards via mail.", "Event_TXCQDEBF_1_1": "What's that, Mr. Li? Looks really yummy!", "Event_TXCQDEBF_1_2": "It's called the Plumpcake. A traditional dessert passed down in Jinzhou for thousands of years. Try it, you'll love it.", "Event_TXCQDEBF_1_3": "Thousands of years... Then there's gotta be cool stories about it. Right, Mr. Li? Do you know any?", "Event_TXCQDEBF_1_4": "Hmm... Actually, I do. Let's see...", "Event_TXCQDEBF_1_5": "This is a story that dates back to the two Sentinels of Huanglong...", "Event_TXCQDEBF_2_1": "...Hello, {PlayerName}. Reminds me of my daughter, that little girl... Can't stop talking when it comes to stories and whatnot.", "Event_TXCQDEBF_2_2": "My daughter's gotten herself into fireworks again lately, and she's been bugging me about seeing some.", "Event_TXCQDEBF_2_3": "Luckily for her, her father's quite the handyman. So I went ahead and set up a stall here for the festival.", "Event_TXCQDEBF_2_4": "Must be tough being a father...", "Event_TXCQDEBF_2_5": "Hehe, tell me about it. But that big smile on her face whenever she sees the fireworks... It really gets me going.", "Event_TXCQDEBF_2_6": "Said she wanted to see the biggest and prettiest fireworks.", "Event_TXCQDEBF_2_7": "And so, I've been trying these few days, but she's not impressed with any of my experiments yet. See the failures behind me?", "Event_TXCQDEBF_2_8": "I'm sure you can do it!", "Event_TXCQDEBF_2_9": "Without a doubt. Tell you what... I think I've managed to get my hands on an ancient fireworks formula just recently.", "Event_TXCQDEBF_2_10": "The ingredients seem kinda sketchy, but as the saying goes, \"The weirder it is, the cooler it gets.\"", "Event_TXCQDEBF_2_11": "I don't think that's a thing...", "Event_TXCQDEBF_2_12": "Maybe.", "Event_TXCQDEBF_2_13": "Mm-hmm... That's why I think this bad boy has the potential! I'm not so sure about this formula though... It seems more suitable for firecrackers than fireworks, according to my experience.", "Event_TXCQDEBF_2_14": "I have some Pompyrite left, but the other materials are hard to come by. Can you help me find them?", "Event_TXCQDEBF_2_15": "I'll make it happen.", "Event_TXCQDEBF_2_16": "I can make room in my schedule.", "Event_TXCQDEBF_2_17": "Really? I... Thank you!", "Event_TXCQDEBF_2_18": "Encore suddenly shows up next to you. Was she listening to Mr. Li's story the whole time?", "Event_TXCQDEBF_2_19": "Are you going on an adventure, {PlayerName}? Encore heard it all! C'mon, let's go together!", "Event_TXCQDEBF_2_20": "It'll be pretty wild wherever {PlayerName}'s going, little one.", "Event_TXCQDEBF_2_21": "No worries! Encore is super strong! Encore will protect {Male=him;Female=her}!", "Event_TXCQDEBF_2_22": "I trust Encore's abilities.", "Event_TXCQDEBF_2_23": "Thank you, Encore.", "Event_TXCQDEBF_2_24": "Uh-huh! What {PlayerName} said!", "Event_TXCQDEBF_2_25": "*giggles* You're welcome, {PlayerName}. That's what friends are for!", "Event_TXCQDEBF_2_26": "A big adventure to find secret fireworks... Sounds like a great story!", "Event_TXCQDEBF_2_27": "Oh well, then I'll leave it to you, Encore.", "Event_TXCQDEBF_2_28": "You can count on us!", "Event_TXCQDEBF_3_1": "First, the Flarepowder! Says we need to find it around here.", "Event_TXCQDEBF_3_2": "This Flarepowder thingie... Never heard of it before. Sounds kinda dangerous.", "TowerDefenceWin": "Wave Cleared", "LevelPlay_221700000_ChildQuestTip_221_38": "", "Quest_145000004_ChildQuestTip_145_313": "Head to the highest point in the Greenhouse", "Quest_145000004_ChildQuestTip_145_314": "Head to the highest point in the Greenhouse", "Quest_145000004_ChildQuestTip_145_315": "Head to the highest point in the Greenhouse", "Quest_145000004_ChildQuestTip_145_317": "Head to the highest point in the Greenhouse", "Quest_145000004_ChildQuestTip_145_318": "", "Quest_145000004_ChildQuestTip_145_324": "Address the Black Shores as their new leader", "Heihaian_main_1_3_54_28": "We've also detected the Shorekeeper's presence within these Matrices. She's been recovering the affected frequencies.", "Heihaian_main_1_3_54_29": "Once it's completed, the data overflow from the Tethys System will cease.", "Heihaian_main_1_3_5401_1": "You place the Necrostar on the analyzer...", "Heihaian_main_1_3_5401_2": "Stellar Matrix confirmed. Classification: Necrostar.", "Heihaian_main_1_3_5401_3": "Would you like to start the remodulation?", "Heihaian_main_1_3_5401_4": "Yes.", "Heihaian_main_1_3_5401_5": "Loading backup data from the Necrostar. Simulating the Port City of Guixu...", "Heihaian_main_1_3_5401_6": "It's the city destroyed by the Necrostar...", "Heihaian_main_1_3_5401_7": "Backup data loaded. Please confirm.", "Heihaian_main_1_3_5401_8": "That's the digital entrance of the Matrix! It worked!", "Heihaian_main_1_3_5401_9": "So to complete the remodulation, just enter the Matrix and collect Tethys' redirected data.", "Heihaian_main_1_3_5401_10": "Please wait.", "Heihaian_main_1_3_5401_11": "The Tethys System now uses less of my computational power since the Necrostar was controlled.", "Heihaian_main_1_3_5401_12": "I can assist you, {PlayerName}. Please, let me come with you.", "Heihaian_main_1_3_5401_13": "...I must keep my promise.", "Heihaian_main_1_3_5401_14": "Are you feeling okay now?", "Heihaian_main_1_3_5401_15": "It's fine, I can link with more Sonoro Spheres to stay functional.", "Heihaian_main_1_3_5401_16": "My duty must be fulfilled as long as I still physically exist.", "Heihaian_main_1_3_5401_17": "I'll be fine. From now on, no one will ever be harmed.", "Heihaian_main_1_3_5401_18": "Please, trust me.", "Heihaian_main_1_3_57_29": "She's been watching over us all along...", "Heihaian_main_1_3_57_30": "We'll bring her back, no matter how long it takes.", "Heihaian_main_1_3_57_31": "Ma'am, we've pinpointed the Shorekeeper's location in Tethys!", "Heihaian_main_1_3_57_32": "And not just her, we've identified the relative positions of everyone captured by the black hole beyond the event horizon!", "Heihaian_main_1_3_57_33": "To rescue them from the Necrostar, we'll have to redesign it using the principles of the new world.", "Heihaian_main_1_3_57_34": "In other words—", "Heihaian_main_1_3_57_35": "We must fight against the Tethys System.", "Heihaian_main_1_3_57_36": "But the Tethys System's programming is impeccable, almost otherworldly... Is it really possible to do that?", "Heihaian_main_1_3_57_37": "Besides, we still need a decoy with the highest-level access to divert its computational power so we can find the Shorekeeper.", "Heihaian_main_1_3_57_38": "I'll do it.", "Heihaian_main_1_3_57_39": "No, it's too risky!", "Heihaian_main_1_3_57_40": "We can't be sure if the rescue will suceed, and we can't afford to lose another member!", "Heihaian_main_1_3_57_41": "And there isn't anyone with higher access than the Shorekeeper.", "Heihaian_main_1_3_57_42": "Tethys, confirm my access.", "Heihaian_main_1_3_5701_1": "Confiming access... {PlayerName}, Chief Steward. Welcome.", "Heihaian_main_1_3_5701_2": "What? How do you have top security clearance?", "Heihaian_main_1_3_5701_3": "The Shorekeeper transfered her access to me in our last moments.", "Heihaian_main_1_3_5701_4": "She gave you her access? Are you somebody important that we should know about?", "Heihaian_main_1_3_5701_5": "Wait, that ancient prophecy...", "Heihaian_main_1_3_5701_6": "In times of great adversity, the Shorekeeper will reveal herself and support our true leader, who, at the destined moment, will rise to save and guide the Black Shores forward.", "Heihaian_main_1_3_5701_7": "You... You are the—", "Heihaian_main_1_3_5701_8": "It's not important.", "Heihaian_main_1_3_5701_9": "Our focus now is the Tethys System.", "Heihaian_main_1_3_5701_10": "Members of the Black Shores have followed Tethys' calculations and commands.", "Heihaian_main_1_3_5701_11": "Even the Shorekeeper herself is used as a pawn.", "Heihaian_main_1_3_5701_12": "But humans shouldn't be treated as mere tools. History teaches us this, and we should never forget it.", "Heihaian_main_1_3_5701_13": "No system is flawless, just as no human is perfect. That's why we have the right to question Tethys' decisions.", "Heihaian_main_1_3_5701_14": "In Jinzhou, I learned an old saying: \"We can't change the past, but we can shape the future.\"", "Heihaian_main_1_3_5701_15": "That's what we need to do now—learn from our mistakes and build a better future.", "Heihaian_main_1_3_5701_16": "The Black Shores exist for one reason: to protect everyone on this planet, because people are the heart of civilization.", "Heihaian_main_1_3_5701_17": "We can fix broken systems, but without people, civilization has no soul.", "Heihaian_main_1_3_5701_18": "Sorry to jump in but... I couldn't help overhearing what you've been saying...", "Heihaian_main_1_3_5701_19": "Consultant Aalto?", "Heihaian_main_1_3_5701_20": "Do what you have to do. Leave the ground area to us.", "Heihaian_main_1_3_5701_23": "I'll bring her back, mark my words!", "Heihaian_main_1_3_5701_24": "You've heard what {Male=he;Female=she} said.", "Heihaian_main_1_3_5701_25": "Attention all units! Readiness Level One enabled. Switch the Tethys System to full recursive search mode. Prepare to open the transmission passage!", "Heihaian_main_1_3_5701_26": "Rover, we're counting on you to save the Shorekeeper and the Black Shores.", "Heihaian_main_1_3_68_1": "From the distant past to the far future, everything begins and ends here.", "Heihaian_main_1_3_68_2": "When you established the Black Shores to unite Solaris, the Tethys System already existed.", "Heihaian_main_1_3_68_3": "Later, you discovered it relied on emotions from the Lament to fuel its calculations. Without them, it cannot function.", "Heihaian_main_1_3_68_4": "Using the Lament against itself is like walking on a Möbius loop with no end in sight.", "Heihaian_main_1_3_68_5": "We have tried for millennia to break this cycle without success.", "Heihaian_main_1_3_68_6": "And then... you left the Black Shores to look for other solutions.", "Heihaian_main_1_3_68_7": "But deep down, you already knew the best solution. It was one you couldn't accept.", "Heihaian_main_1_3_68_8": "That solution is me—the tool always meant to become Tethys' core.", "Heihaian_main_1_3_68_9": "If I don't do this, you, as the Modulator of this system, will be chosen as the core. I must fulfill my duty to protect you.", "Heihaian_main_1_3_68_10": "But... I want to be by your side, to see the skies you've seen, to tread the paths you've walked. I want to understand... what happiness really means.", "Heihaian_main_1_3_68_11": "When I first discovered these emotions, I didn't know what to do...", "Heihaian_main_1_3_68_12": "So I lied to you, thinking it was the best choice for both of us...", "Heihaian_main_1_3_68_13": "I... I'm sorry...", "Heihaian_main_1_3_68_14": "Sorry for putting you in harm's way...", "Heihaian_main_1_3_68_15": "\"Salvation is about building a world where people no longer need to be saved.\"", "Heihaian_main_1_3_68_18": "This is why we return to this shore.", "Heihaian_main_1_3_68_20": "No one should be treated as a mere tool.", "Heihaian_main_1_3_68_22": "I...", "Heihaian_main_1_3_68_23": "We're back at the Black Shores now, back to our home.", "Heihaian_main_1_3_68_24": "Welcome home, my Shorekeeper.", "Heihaian_main_1_3_68_25": "Yes.", "Heihaian_main_1_3_68_26": "Thank you. My... star.", "Heihaian_main_1_3_699_5": "About that frequency dwelling within you...", "Heihaian_main_1_3_699_6": "You mean Abby?", "Heihaian_main_1_3_699_7": "Yes.", "Heihaian_main_1_3_699_8": "It seems to be \"hungering\" for something.", "Heihaian_main_1_3_699_9": "Have you ever felt anything unusual?", "Heihaian_main_1_3_699_10": "I don't feel anything...", "Heihaian_main_1_3_699_11": "Abby's been unusually quiet these days.", "Heihaian_main_1_3_699_12": "My Sonoro can sense even the most minor changes in frequencies.", "Heihaian_main_1_3_699_13": "So I can tell that there's something strange about that frequency.", "Heihaian_main_1_3_699_14": "I'll search for more information in the Tethys System and share what I find with you.", "Heihaian_main_1_3_699_15": "How is the Tethys System now?", "Heihaian_main_1_3_699_16": "After being fixed, it's executing the master command given at its creation.", "Heihaian_main_1_3_699_17": "The core computational unit has now been replaced by a special frequency that shares similar properties as the Lament.", "Heihaian_main_1_3_699_18": "But this one is... more harmonious and mild.", "Heihaian_main_1_3_699_19": "What about you? Are you still confined to this place?", "Heihaian_main_1_3_699_20": "...No.", "Heihaian_main_1_3_699_21": "Although I must stay here to watch over the Black Shores, I'm now able to bath in the sunshine and feel the sea breeze with you.", "Heihaian_main_1_3_699_22": "This is what freedom feels like.", "Heihaian_main_1_3_699_23": "It feels delightful.", "Heihaian_main_1_3_699_24": "I know you have your own journey to finish.", "Heihaian_main_1_3_699_25": "You can entrust the Black Shores to me, and I'll carry out my duty as always.", "Heihaian_main_1_3_699_26": "You have the full support of the Black Shores, no matter where you are or how far you go.", "Heihaian_main_1_3_699_27": "And... despite all the many names you bear, I see you for who you truly are.", "Heihaian_main_1_3_699_28": "Wherever your path leads, I hope to walk it with you.", "Quest_145000004_ChildQuestTip_145_327": "", "Entity_2a7bcd6e6414d0db3c9704137cecc24de43360d1ee3d8c019310909b65c78000": "Head to the Black Shore's underground", "LevelPlay_138000013_ChildQuestTip_138_5": "Interact with KU-Key to obtain clearance", "LevelPlay_138000013_ChildQuestTip_138_32": "", "LevelPlay_138000013_ChildQuestTip_138_34": "Head to the Bank of Life’s Wildlife Corridor", "GuideTips_593_Content": "Tap your party member's Resonator icon to activate your Resonator's Intro Skill and their Resonator's Outro Skill.", "GuideFocusNew_594_Content": "Tap to set the Lock-On.", "GuideFocusNew_595_Content": "Configure the Target Lock-On", "GuideTips_20136_Content": "Use {0} to fire with Hoverdroid: Shooter.", "GuideTips_20138_Content": "After switching to Hoverdroid: Shooter, tap or hold Basic Attack to fire.", "GuideTips_20139_Content": "After switching to Hoverdroid: Shooter, tap or hold {0}/{1} to fire.", "GuideTips_20140_Content": "After switching to Hoverdroid: Shooter, tap or hold Basic Attack to fire.", "GuideFocusNew_20078_Content": "Tap to equip the selected Echoid.", "GuideFocusNew_20079_Content": "Press {0} to equip the selected Echoid.", "GuideFocusNew_20080_Content": "Tap to equip the selected Echoid.", "GuideFocusNew_20081_Content": "Select an Echoid.", "GuideFocusNew_20082_Content": "Select an Echoid.", "GuideFocusNew_20083_Content": "Select an Echoid.", "GuideFocusNew_20084_Content": "Gain EXP through battles to upgrade and unlock new abilities for Echoids.", "GuideFocusNew_20085_Content": "Gain EXP through battles to upgrade and unlock new abilities for Echoids.", "GuideFocusNew_20086_Content": "Gain EXP through battles to upgrade and unlock new abilities for Echoids.", "GuideFocusNew_20087_Content": "Tap to equip.", "GuideFocusNew_20088_Content": "Press {0} to equip.", "GuideFocusNew_20089_Content": "Tap to equip.", "GuideFocusNew_20090_Content": "Defeat all Tacet Discords before the countdown ends to earn extra points.", "GuideFocusNew_20091_Content": "Defeat all Tacet Discords before the countdown ends to earn extra points.", "GuideFocusNew_20092_Content": "Defeat all Tacet Discords before the countdown ends to earn extra points.", "GuideFocusNew_20093_Content": "Protect the experimental device from being destroyed until all Tacet Discords are defeated!", "GuideFocusNew_20094_Content": "Protect the experimental device from being destroyed until all Tacet Discords are defeated!", "GuideFocusNew_20095_Content": "Protect the experimental device from being destroyed until all Tacet Discords are defeated!", "GuideFocusNew_20096_Content": "Tap to view Echoid Level and Skills.", "GuideFocusNew_20098_Content": "Tap to view Echoid Level and Skills.", "GuideFocusNew_20099_Content": "Tap to enter Co-op Mode.\nYou can select the same Resonator or Echoid as your party member.", "GuideFocusNew_20100_Content": "Press {0} to enter the Co-op Mode.\nYou can select the same Resonator or Echoid as your party member.", "GuideFocusNew_20101_Content": "Tap to enter Co-op Mode.\nYou can select the same Resonator or Echoid as your party member.", "GuideFocusNew_20135_Content": "Use {0} to fire with Hoverdroid: Shooter.", "GuideFocusNew_20137_Content": "Use Hoverdroid: Shooter to fire.", "GuideFocusNew_20141_Content": "Select \"Bridged Dreamscape\".\nComplete the challenge to obtain the Concerto Companion.", "GuideFocusNew_20142_Content": "Select \"Bridged Dreamscape\".\nComplete the challenge to obtain the Concerto Companion.", "GuideFocusNew_20143_Content": "Select \"Bridged Dreamscape\".\nComplete the challenge to obtain the Concerto Companion.", "PrefabTextItem_3405429279_Text": "Fair Stalls", "PrefabTextItem_999962688_Text": "Fair Ledger", "ErrorCode_1900094_Text": "Sever busy. Please try again later.", "RogueBuffPool_130301_BuffDesc": "[Forte Circuit] Restore additional \"Readiness\" when dealing DMG. When in \"Lightning Infused\" state, gain {0} Electro DMG Bonus.", "RogueBuffPool_130302_BuffDesc": "[Forte Circuit] When in \"Lightning Infused\" state, Heavy Attack and Dodge Counter will be replaced by \"Thunderfall,\" dealing DMG equal to {0} of Lightning Infused Basic Attack Stage 5 DMG, and extra DMG equal to {1} of Resonance Liberation DMG.", "RogueBuffPool_130303_BuffDesc": "[Resonance Skill] Coordinated Attacks from \"Thunder Wedge\" restore extra \"Readiness\". \"Thunder Wedges\" can be detonated by pressing the Resonance Skill button when \"Readiness\" is full, dealing extra DMG equal to {0} of Yuanwu's ATK, and pulling enemies in, while granting him a shield equal to {1} of Yuanwu's DEF for {2}s.", "RogueBuffPool_130304_BuffDesc": "[Resonance Liberation] Gain {0} Resonance Liberation DMG Bonus. When casting Resonance Liberation, each {1} point(s) of active shield increases that Resonance Liberation's DMG by an additional {2}.", "RogueBuffPool_130305_BuffDesc": "[Basic Attack] Casting Resonance Skill enhances the next up to 3 Basic Attacks. When in \"Lightning Infused\" state, DEF is increased by {0} of Yuanwu's ATK.", "RogueBuffPool_130301_BuffDesc_0": "[Forte Circuit] Dealing DMG additionally restores Forte Gauge. When in \"Lightning Infused\" state, gain a significant Electro DMG Bonus.", "RogueBuffPool_130302_BuffDesc_0": "[Forte Circuit] When in \"Lightning Infused\" state, Heavy Attack and Dodge Counter deal extra damage.", "RogueBuffPool_130303_BuffDesc_0": "[Resonance Skill] Coordinated Attacks from \"Thunder Wedge\" restore extra Forte Gauge. Detonating Thunder Wedges deals extra damage and grants Yuanwu a shield.", "RogueBuffPool_130304_BuffDesc_0": "[Resonance Liberation] Increase Resonance Liberation DMG in proportion to the active shield points.", "RogueBuffPool_130305_BuffDesc_0": "[Basic Attack] Casting Resonance Skill enhances Yuanwu's Basic Attack. Gain extra DEF when in \"Lightning Infused\" state.", "RogueBuffPool_130301_BuffDesc_1": "Hidden Blade", "RogueBuffPool_130302_BuffDesc_1": "Thunder Cluster", "RogueBuffPool_130303_BuffDesc_1": "Thrilling Crack", "RogueBuffPool_130304_BuffDesc_1": "Empyreal Illumination", "RogueBuffPool_130305_BuffDesc_1": "Lightning Juggernaut", "ActivityAdventureTask_1015_Title": "Complete Forgery Challenge 1 time", "ActivityAdventureTask_1016_Title": "Use 10,000 Shell Credits in total", "ActivityAdventureTask_1017_Title": "Use 120 Waveplates in total", "ActivityAdventureTask_1018_Title": "Guidebook Activity Points reach 100", "ActivityAdventureTask_1015_Desc": "Persistence compensates for mediocrity", "ActivityAdventureTask_1016_Desc": "Ready supplies needed for the survey", "ActivityAdventureTask_1017_Desc": "Play an active role in survey operations", "ActivityAdventureTask_1018_Desc": "Play an active role in survey operations", "Quest_146000002_ChildQuestTip_146_74": "", "LevelPlay_146000062_ChildQuestTip_146_1": "", "LevelPlay_146000062_ChildQuestTip_146_2": "", "LevelPlay_146000062_ChildQuestTip_146_3": "", "LevelPlay_146000062_MonsterGroupName_146_1": "Lightcrusher Duo", "Achievement_500106_Desc": "Defeat Mourning Aix with other players in Co-op Mode once.", "Achievement_500106_Name": "Now Who's Mourning", "Achievement_500107_Desc": "Defeat Feilian Beringal with other players in Co-op Mode once.", "Achievement_500107_Name": "Reclaim Dim Forest!", "Achievement_500108_Desc": "Defeat Lampylumen Myriad with other players in Co-op Mode once.", "Achievement_500108_Name": "Let's Be Lost Together", "Achievement_500109_Desc": "Defeat Inferno Rider with other players in Co-op Mode once.", "Achievement_500109_Name": "Burn to a Cinder", "Achievement_500110_Desc": "Defeat Crownless with other players in Co-op Mode once.", "Achievement_500110_Name": "Dust to Dust", "Achievement_500111_Desc": "Defeat Bell-Borne Geochelone with other players in Co-op Mode once.", "Achievement_500111_Name": "For Whom the Bell Tolls", "Achievement_500112_Desc": "Defeat the Thundering Mephis in Co-op Mode 1 time.", "Achievement_500112_Name": "Thunder Tamer", "Achievement_500113_Desc": "Defeat Dreamless with other players in Co-op Mode once.", "Achievement_500113_Name": "Switch, Now!", "Achievement_500114_Desc": "Defeat Jué with other players in Co-op Mode once.", "Achievement_500114_Name": "Godlike", "Entity_20be89ef88676f29d253601577fe99ec5bc6e7007b9ef502bd4dead6f32654fc": "Bridged Dreamscape", "Entity_cb2fe8810843ae94ad43ee4dc106e22fb5492b13ce55c1a6fee8ab9b1d0adee7": "Touch", "LevelPlay_313700058_ChildQuestTip_313_2": "Talk to the Ivory Gatekeeper", "LevelPlay_313700058_ChildQuestTip_313_3": "Talk to Illusia", "LevelPlay_313700058_ChildQuestTip_313_4": "Talk with the Strange White Cat", "LevelPlay_313700058_ChildQuestTip_313_5": "Proceed to the next Memory Zone", "LevelPlay_313700058_LevelPlayName_313_2": "", "Quest_139700001_ChildQuestTip_139_3": "Find the ingredients needed", "Quest_139700001_ChildQuestTip_139_4": "Collect \"Flarepowder\"", "Quest_139700001_ChildQuestTip_139_5": "Find fire around", "Quest_139700001_ChildQuestTip_139_6": "Collect \"Low Freq Charcoal\"", "Quest_139700001_ChildQuestTip_139_7": "Deliver the ingredients to Xisha", "Quest_139700001_ChildQuestTip_139_8": "Find a place suitable for firework testing", "Quest_139700001_ChildQuestTip_139_9": "Use Utility - Skyshaker to blast the boxes", "Quest_139700001_ChildQuestTip_139_10": "Defeat the TDs", "Quest_139700001_ChildQuestTip_139_11": "Return to the stall and talk to Xisha", "Quest_880000021_ChildQuestTip_880_41": "", "Quest_880000021_ChildQuestTip_880_44": "", "Quest_34700004_ChildQuestTip_34_1": "", "Quest_34700004_QuestDesc_34_1": "", "Quest_34700004_QuestName_34_1": "", "HotKeyText_VisionRecTips_Name": "(Hold) Data Merge", "Moonfiesta_Memory1": "Total Popularity", "Moonfiesta_Memory2": "Total Funds", "Moonfiesta_Memory3": "Total Wishes", "Moonfiesta_Memory4": "Stalls Unlocked", "Moonfiesta_Memory5": "Wishes Fulfilled", "Moonfiesta_Memory6": "Companions Unlocked", "Moonfiesta_Memory7": "Most Completed", "Moonfiesta_Memory8": "Strongest Bond", "Moonfiesta_Memory9": "Most Collaborated", "Quest_134750001_ChildQuestTip_134_2": "", "Quest_134750001_ChildQuestTip_134_3": "Investigate the mysterious room", "Quest_134750001_ChildQuestTip_134_4": "Leave the \"Coastal Room\"", "Quest_134750001_QuestDesc_134_1": "After following the clues, you discover the room said to conceal hidden treasures. Yet, it appears to be just an ordinary room…", "Quest_134750001_QuestName_134_1": "The Hidden Treasure of the Black Shores", "Quest_134750002_ChildQuestTip_134_2": "", "Quest_134750002_ChildQuestTip_134_3": "Report to Yhoran at the Hall of Foreign Affairs", "Quest_134750002_QuestDesc_134_1": "Yhoran, a member of the Black Shores Emergency Response Team, is currently testing new strategies against Tacet Discords. Defeat the targets and meet the special challenge goals to earn extra rewards prepared by Yhoran.\n\"When you're prepared, the Reaper will not come.\"", "Quest_134750002_QuestName_134_1": "Yhoran's Tactical Trial", "Entity_20de49d7732c9fe34625ab0134a080a24458c064d37fc1c514e52ab36a70b350": "Yongxin", "LevelPlay_221700001_ChallengeFailMainText_221_1": "Challenge failed", "LevelPlay_221700001_ChallengeFailMainText_221_2": "Challenge failed", "LevelPlay_221700001_ChallengeFailMainText_221_3": "Challenge failed", "LevelPlay_221700001_ChallengeFailMainText_221_4": "Challenge failed", "LevelPlay_221700001_ChallengeFailMainText_221_5": "Challenge failed", "LevelPlay_221700001_ChallengeFailMainText_221_6": "Challenge failed", "LevelPlay_221700001_ChildQuestTip_221_2": "", "LevelPlay_221700001_ChildQuestTip_221_3": "Activate the equipment to start the experiment", "LevelPlay_221700001_ChildQuestTip_221_4": "", "LevelPlay_221700001_ChildQuestTip_221_5": "", "LevelPlay_221700001_ChildQuestTip_221_6": "", "LevelPlay_221700001_ChildQuestTip_221_7": "", "LevelPlay_221700001_ChildQuestTip_221_8": "", "LevelPlay_221700001_ChildQuestTip_221_9": "", "LevelPlay_221700001_ChildQuestTip_221_10": "", "LevelPlay_221700001_ChildQuestTip_221_11": "", "LevelPlay_221700001_ChildQuestTip_221_12": "", "LevelPlay_221700001_ChildQuestTip_221_13": "", "LevelPlay_221700001_ChildQuestTip_221_14": "", "LevelPlay_221700001_ChildQuestTip_221_15": "", "LevelPlay_221700001_ChildQuestTip_221_24": "", "LevelPlay_221700001_LevelPlayName_221_2": "", "LevelPlay_221700001_QuestScheduleMainTitle_221_1": "1st Wave", "LevelPlay_221700001_QuestScheduleMainTitle_221_2": "2nd Wave", "LevelPlay_221700001_QuestScheduleMainTitle_221_3": "3rd Wave", "LevelPlay_221700001_QuestScheduleMainTitle_221_4": "4th Wave", "LevelPlay_221700001_QuestScheduleMainTitle_221_5": "5th Wave", "LevelPlay_221700001_QuestScheduleMainTitle_221_6": "Last Wave", "LevelPlay_221700001_QuestScheduleSubTitle_221_1": "Current Score: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_2": "Equipment Integrity: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_3": "TD Defeated: {q_count}/6", "LevelPlay_221700001_QuestScheduleSubTitle_221_4": "Current Score: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_5": "Equipment Integrity: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_6": "TD Defeated: {q_count}/16", "LevelPlay_221700001_QuestScheduleSubTitle_221_7": "Current Score: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_8": "Equipment Integrity: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_9": "TD Defeated: {q_count}/1", "LevelPlay_221700001_QuestScheduleSubTitle_221_10": "Current Score: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_11": "Equipment Integrity: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_12": "TD Defeated: {q_count}/12", "LevelPlay_221700001_QuestScheduleSubTitle_221_13": "Current Score: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_14": "Equipment Integrity: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_15": "TD Defeated: {q_count}/3", "LevelPlay_221700001_QuestScheduleSubTitle_221_16": "Current Score: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_17": "Equipment Integrity: {q_count}", "LevelPlay_221700001_QuestScheduleSubTitle_221_18": "TD Defeated: {q_count}/1", "Quest_146000000_ChildQuestTip_146_53": "", "Quest_146900001_ChildQuestTip_146_35": "", "Quest_146900002_ChildQuestTip_146_32": "Connect the Light Path with the Altar of Radiance", "Quest_146900003_ChildQuestTip_146_45": "", "Quest_146900004_ChildQuestTip_146_32": "", "Character_Encore_50_1": "Don't forget our pinky promise! There are so many adventures, and so many stories just waiting for us!", "Moonfiesta_EventSuccess": "Success", "Moonfiesta_EventFail": "Fail", "Entity_5d7eb9a9359f3e324c5e9c91246e9e6eb5c62f89258bdd0cb6ec99010fe25eee": "Niya", "LevelPlay_146900008_ChildQuestTip_146_1": "", "LevelPlay_146900008_LevelPlayName_146_1": "", "Entity_f16a0af0b06abcd7d3f3485f8408d07c98dbeaf97168601d29d028a4b5a1a7b2": "Jiuli", "Heihaian_main_1_3_26_1": "The TD Observatory is where we observe Tacet Discords across the world to predict the Lament.", "Heihaian_main_1_3_26_2": "It handles data collection, storage, and transmission of anything related to these creatures.", "Heihaian_main_1_3_26_3": "That's why this place is the trickiest… We had a severe leak in data.", "Heihaian_main_1_3_26_4": "You'd better find the robot first. It's familiar with this place. The observatory keeper should know where to find it.", "Heihaian_main_1_3_2602_1": "Watch out! More Tacet Discords incoming!", "Heihaian_main_1_3_2603_1": "Thank you. I'm the keeper of the TD Observatory.", "Heihaian_main_1_3_2603_2": "That was an impressive battle, I've heard about your skills from my colleagues in Jinzhou.", "Heihaian_main_1_3_2603_3": "You're from Huanglong?", "Heihaian_main_1_3_2603_4": "Yes, but regardless of our origins, we're united by a common ideal here.", "LevelPlay_313700044_ChildQuestTip_652_2": "", "LevelPlay_313700044_ChildQuestTip_652_4": "", "LevelPlay_313700044_ChildQuestTip_652_5": "", "LevelPlay_139000001_ChildQuestTip_139_94": "", "TowerChallengeBuff_552_Desc": "Resonators' off-field DMG is increased by 100%.", "zhuiyuejie_first_5_55": "With the Threnodian defeated, our Sentinel and the Jinzhou Magistrate have resumed their duties. Jinzhou will have peace and prosperity once more.", "Text_OccupiedArea": "Unavailable Area", "DungeonDetection_20010496_Name": "Zhezhi", "DungeonDetection_20010497_Name": "Xiangli Yao", "Entity_1a10db2a8feb063ac7697ba074fda727b00944d2d3b93e9117abf8c9b5e7da6d": "", "Entity_f78626a946d941b26bb58669985b3123c35436a628d49b970a24bbfcee9b65e6": "", "LevelPlay_134000034_ChildQuestTip_134_14": "", "LevelPlay_134000035_ChildQuestTip_134_9": "", "LevelPlay_134000035_ChildQuestTip_134_10": "Head to the anchor", "LevelPlay_134000035_ChildQuestTip_134_11": "Defeat the abnormal Tacet Discords", "LevelPlay_134000035_ChildQuestTip_134_13": "Head to the anchor", "Heihaian_main_1_3_2610_1": "The repair personnel for the first two anchors are on their way.", "Heihaian_main_1_3_2610_2": "It's now or never.", "PrefabTextItem_3284269600_Text": "Lodge Wishes", "PrefabTextItem_653408338_Text": "Fair Stalls", "PrefabTextItem_2120584503_Text": "Festival Journal", "PrefabTextItem_1167483288_Text": "Rating", "PrefabTextItem_2129818544_Text": "Popularity", "PrefabTextItem_1796098455_Text": "Max Level Reached", "Event_THCQDYBF_27_4": "Tacet Discords…", "Event_THCQDYBF_27_5": "To collect the Twin Lotus Seeds, we'll need to get rid of them first.", "Event_THCQDYBF_7_35": "There's a special lotus seed called Twin Lotus Seed, found near lakes in the Whining Aix's Mire.", "Event_THCQDYBF_7_36": "I once read about it in The Grand Library. It has a unique fragrance.", "Event_THCQDYBF_7_37": "I believe using it in the Plumpcake would elevate the flavor.", "Event_THCQDYBF_7_38": "But it's rare and only grows where Tacet Discords roam, making it hard to come by.", "Event_THCQDYBF_7_39": "I'm ready to go get some of that.", "Event_THCQDYBF_7_40": "Then let's get going, {PlayerName}.", "Quest_30900004_ChildQuestTip_30_2": "", "Quest_30900004_ChildQuestTip_30_3": "", "Quest_30900004_ChildQuestTip_30_4": "", "Quest_30900004_InteractContent_30_1": "", "Quest_30900004_InteractContent_30_2": "", "Quest_30900004_InteractContent_30_3": "", "Quest_30900004_InteractContent_30_4": "", "Quest_30900004_QuestDesc_30_2": "", "Quest_30900004_QuestName_30_2": "", "Quest_30900005_ChildQuestTip_30_2": "", "Quest_30900005_ChildQuestTip_30_3": "", "Quest_30900005_InteractContent_30_2": "", "Quest_30900005_InteractContent_30_3": "", "Quest_30900005_InteractContent_30_4": "", "Quest_30900005_QuestDesc_30_2": "", "Quest_30900005_QuestName_30_2": "", "LevelPlay_30900009_ChildQuestTip_30_2": "", "LevelPlay_30900009_LevelPlayName_30_2": "", "LevelPlay_30900010_ChildQuestTip_30_2": "", "LevelPlay_30900010_LevelPlayName_30_2": "", "ItemInfo_51006_AttributesDescription": "", "ItemInfo_51006_BgDescription": "", "ItemInfo_51006_Name": "Magisterial Radiant Aid", "ItemInfo_51007_AttributesDescription": "", "ItemInfo_51007_BgDescription": "", "ItemInfo_51007_Name": "Magisterial Forging Aid", "PrefabTextItem_3227063859_Text": "Popularity", "LevelPlay_146900009_ChildQuestTip_146_1": "", "LevelPlay_146900009_ChildQuestTip_146_5": "", "LevelPlay_146900009_LevelPlayName_146_1": "", "LevelPlay_313700059_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700059_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700059_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700059_ChildQuestTip_313_6": "Talk with the Strange White Cat", "LevelPlay_313700059_ChildQuestTip_313_7": "Talk to Illusia", "LevelPlay_313700059_ChildQuestTip_313_9": "Defeat the enemies", "LevelPlay_313700059_LevelPlayName_313_2": "", "LevelPlay_313700059_ReachChallengeMainText_313_1": "Challenge completed", "Entity_10431018a86a636e22d3a02f6fd1e385dcdfdce39838aedc0836e26d111573f2": "Cosmos", "Entity_1382c296813ed19555a48ae4774ef95b37db93b437136994ada71be4fe424ab9": "Cloudy", "LevelPlay_136750001_LevelPlayName_136_2": "", "LevelPlay_138000013_ChildQuestTip_133_1": "Enter the room", "LevelPlay_138000013_ChildQuestTip_133_2": "Activate the elevator", "LevelPlay_138000013_ChildQuestTip_133_4": "", "LevelPlay_138000013_ChildQuestTip_133_5": "Go through the portal and bring the key to the Lower Tier", "LevelPlay_138000013_ChildQuestTip_133_6": "Place the key", "LevelPlay_138000013_ChildQuestTip_133_8": "Enter the room", "LevelPlay_138000013_ChildQuestTip_133_9": "Take the elevator and leave the Bank of Life", "Heihaian_main_1_3_33_9": "By the way, try this! I've also gained a new power to help you! Ta-da!", "Heihaian_main_1_3_33_10": "In certain underground areas of the Black Shores, you can use this device to open a portal between two spaces.", "Heihaian_main_1_3_33_11": "Try shooting it at that Data Wall!", "Heihaian_main_1_3_331_1": "In certain underground areas of the Black Shores, you can use this device to open a portal between two spaces.", "Heihaian_main_1_3_331_2": "Try shooting it at that Data Wall!", "Heihaian_main_1_3_332_1": "Since Tethys malfunctioned, the elevator here has been sealed off.", "Heihaian_main_1_3_332_2": "I left the key upstairs. We can reach it through the portal!", "Heihaian_main_1_3_333_1": "Just throwing it at the portal will do the trick, right?", "Flow_313700000_55": "Snow? You watch her turn around, putting her guard up to protect you. This is Sanhua's dream, you realize.", "Heihaian_main_1_3_24_1": "You're finally here!", "Heihaian_main_1_3_24_2": "Hi! I'm KU-Key. Tethys sent me to assist you!", "Heihaian_main_1_3_24_3": "Welcome to the Haven of Sprouts, where Black Shores members live and rest. The anchor here is our communication hub, linking all beacons worldwide.", "Heihaian_main_1_3_24_4": "Currently, the leaked corrupted data has been spreading.", "Heihaian_main_1_3_24_5": "But time is on our side, and our Agents are on it. Damage control is already underway.", "Heihaian_main_1_3_24_6": "Okay, tell me how I can help.", "Heihaian_main_1_3_24_7": "Right! Since we're connected to the Tethys System, I give you clearance and you collect all that bad stuff up!", "Heihaian_main_1_3_24_8": "But for it to work, you can't go too far from me. There's a distance limit.", "Heihaian_main_1_3_24_9": "Oh! Almost forgot. Do NOT touch the corrupted data. They still pose a threat.", "Heihaian_main_1_3_24_10": "I see some nearby. Why don't you start your housekeeping over there?", "Heihaian_main_1_3_24_11": "I'll follow you. Just aim and BOOM. Easy peasy!", "Heihaian_main_1_3_24_12": "Ku... Ku... KU-key! Top clearance activated.", "Heihaian_main_1_3_24_13": "Top clearance?", "Heihaian_main_1_3_24_14": "Clearance issued. Please proceed!", "Heihaian_main_1_3_2401_1": "You're indeed as capable as KU-Money said!", "Heihaian_main_1_3_2401_2": "But be careful. This corrupted data is dangerous.", "Heihaian_main_1_3_2401_3": "The authorized keys are one-time use and work within a limited range. They deactivate after use or if you're too far from me.", "Heihaian_main_1_3_2401_6": "Clearance issued. Let's proceed!", "Heihaian_main_1_3_2402_1": "There you are! Quick on your feet, huh?", "Heihaian_main_1_3_2402_2": "How did you get down here?", "Heihaian_main_1_3_2402_3": "Huh? What do you mean? I've been here all along.", "Heihaian_main_1_3_2402_4": "We've got one more spot left. Time for another Aerial Tactic!", "Heihaian_main_1_3_2402_5": "Luckily, not all the leaked data is corrupted. Some of it helps us make useful gadgets.", "Heihaian_main_1_3_2402_6": "Ku... Ku... KU-key! Clearance issued. Let's proceed!", "Heihaian_main_1_3_2403_1": "The earlier disruptions on the island seem to have settled.", "Heihaian_main_1_3_2403_2": "This is the beginning of a new story.", "Heihaian_main_1_3_2403_3": "…Its geographical coordinates remain unchanged.", "Heihaian_main_1_3_2403_4": "Everything is as it was—even time leaves no traces on the Tacetite.", "Heihaian_main_1_3_2403_5": "This world has not yet begun, but we have already seen its end.", "Heihaian_main_1_3_2403_6": "They too... will be as fragile and lost as we once were.", "Heihaian_main_1_3_2403_7": "But this time, we will show them what we believe in.", "Heihaian_main_1_3_2403_8": "What was that…", "Heihaian_main_1_3_2403_9": "An illusion caused by those abnormal frequencies…?", "Heihaian_main_1_3_2403_10": "But it felt all too real…", "Heihaian_main_1_3_2403_11": "…Hello? Can you hear me?", "Heihaian_main_1_3_2403_12": "Ah, Rover. Thanks to you, the abnormal frequency index in the Haven of Sprouts has dropped.", "Heihaian_main_1_3_2403_13": "The island ahead is the Eye of Asteria, the highest point in the Black Shores.", "Heihaian_main_1_3_2403_14": "It monitors the Etheric Sea across all of Solaris. Since the Tacetite there is more powerful, the interference is stronger, so there's not as much infrastructure there.", "Heihaian_main_1_3_2403_15": "It's quite close to the Haven of Sprouts. The robot is already there waiting for you.", "Moonfiesta_ActivityCondition": "Complete \"Thaw of Eons\" for the best experience.", "LevelPlay_135000060_ChildQuestTip_151_5": "Follow the Aetherfin to the destination", "Quest_151000000_ChildQuestTip_151_62": "Arrive at KU-Key's location", "Flow_125000007_2169": "You leave the Truthseeker's Pass with Jinhsi on the Carrier Lift.", "Skill_1002308_SkillDescribe": "Has a chance to produce special dishes when cooking.", "LevelPlay_313700044_ChildQuestTip_652_6": "", "LevelPlay_313700044_ChildQuestTip_652_7": "", "Moonfiesta_CharacterGoal_1_Name": "Renown", "Moonfiesta_CharacterGoal_2_Name": "Rapport", "Moonfiesta_CharacterGoal_3_Name": "Efficiency", "ItemInfo_14_ObtainedShowDescription": "A written order for materials with an inventory schedule attached. Used for Wishes. Automatically restored to 100 at 04:00.", "ItemInfo_15_ObtainedShowDescription": "Funds prepared for the Moonlit Fair that are used for construction or Wishes.", "ItemInfo_16_ObtainedShowDescription": "The Wish Tag of a fulfilled wish. Used to improve characters' stats.", "ItemInfo_17_ObtainedShowDescription": "Popularity Points are gained by completing Wishes. They indicate how successful the Moonlit Fair is.", "ItemInfo_18_ObtainedShowDescription": "A common souvenir of the Moon-Chasing Festival that can be exchanged for exclusive rewards.", "ItemInfo_70140021_AttributesDescription": "A special firecracker sold at the Fireworks Shop. After equipping this to Utility, you can throw firecrackers to damage enemies. (Only available during the \"By Moon's Grace\" Event and will be removed from Backpack after the Event ends.)", "ItemInfo_70140021_BgDescription": "A special firecracker made by following a secret blueprint found in Xisha. Refrain from using this in crowded areas as it is both powerful and loud.", "ItemInfo_70140021_ObtainedShowDescription": "A special firecracker sold at the Fireworks Shop. After equipping this to Utility, you can throw firecrackers to damage enemies. (Only available during the \"By Moon's Grace\" Event and will be removed from Backpack after the Event ends.)", "ItemInfo_70140022_AttributesDescription": "A folding fan that Zhezhi painted for you.", "ItemInfo_70140022_BgDescription": "Zhezhi's painting on this fan captures everything that is beautiful about this moment forever. It is her wish that you will recall this beautiful moment when you see this fan no matter where you are.", "ItemInfo_70140022_ObtainedShowDescription": "A folding fan that Zhezhi painted for you.", "ItemInfo_70140023_AttributesDescription": "A cake made by every household during the Moon-Chasing Festival.", "ItemInfo_70140023_BgDescription": "After receiving this cake from adults, children run to the osmanthus trees to gaze at the moon and give their blessings to elders in exchange for tales of the Moon-Chasing Festival. As everyone takes a bite of the cake, the sweet taste brings the joy of reunion to all.", "ItemInfo_70140023_ObtainedShowDescription": "A cake made by every household during the Moon-Chasing Festival.", "ItemInfo_70140024_AttributesDescription": "Used to learn how to cook Plumpcake.", "ItemInfo_70140024_BgDescription": "A recipe that details how to make Plumpcake.", "ItemInfo_70140024_ObtainedShowDescription": "Used to learn how to cook Plumpcake.", "PrefabTextItem_PagePreview_Text": "Page Preview", "PrefabTextItem_FriendPreview_Text": "Friends Preview", "UiDynamicTab_23tab_TabName": "Applying the setup...", "UiDynamicTab_23edit_TabName": "Edit Showcase", "UiDynamicTab_23empty_TabName": "No Resonator displayed", "LevelPlay_311000000_ChildQuestTip_311_84": "", "Speaker_700060_Name": "Little Girl by the Lake", "Speaker_700060_Title": "", "Quest_880000029_ChildQuestTip_880_13": "Investigate the real hidden treasure", "Quest_880000029_InteractContent_880_5": "Investigate", "Quest_880000029_InteractContent_880_6": "Talk to Uncle Dong", "Quest_311000000_ChildQuestTip_311_218": "Enter the studio", "PersonalTips_6_Description_Tip": "Obtain the Resonator to unlock.", "Event_THCQDYBF_35_1": "I'm sorry. Though I do practice Taoism, geomancy and fortune-telling aren't my strong suit.", "Event_THCQDYBF_35_2": "Moreover, this matter concerns chance, and you can't force it.", "Event_THCQDYBF_35_3": "I see. Sigh, then I'll come up with something else.", "Event_THCQDYBF_35_4": "That might be the best solution.", "Event_THCQDYBF_35_5": "What happened?", "Event_THCQDYBF_35_6": "Oh, hi, {PlayerName}. It's nothing big. Uncle Dong asked me to help him decipher a divination lot, but… I'm not skilled in that art.", "Event_THCQDYBF_35_7": "It's a long story. Although I know a bit of divination, I'm self-taught. So, I decided to find something to lend some credibility to my efforts.", "Event_THCQDYBF_35_8": "Something to lend your credibility?", "Event_THCQDYBF_35_9": "Yeah. Long ago, a famous diviner visited Jinzhou, rumored to possess the gift of communicating with spirits and predicting destinies. People flocked to him for guidance.", "Event_THCQDYBF_35_10": "His moon-reading skill was said to be exceptional. Uh, I guess you're not familiar with it, {PlayerName}.", "Event_THCQDYBF_35_11": "You half fill a specially crafted porcelain bowl with pure water, recite an incantation, and observe the reflection of the full moon in the water to discern fortune and misfortune. That's the moon-reading divination.", "Event_THCQDYBF_35_12": "When that diviner performed it, the water would emit a golden glow, adding a touch of mystery to the moon's reflection.", "Event_THCQDYBF_35_13": "Unfortunately, no one knew where he went. It's said that when he left Jinzhou, he left a letter and a divination lot.", "Event_THCQDYBF_35_14": "In the letter, he mentioned meeting a mysterious person in Jinzhou. After a deep conversation on divination, he felt his understanding was too shallow and lost interest in reading divination books.", "Event_THCQDYBF_35_15": "Frustrated, he decided to give up his career, but he couldn't bear to part with the porcelain bowl that had accompanied him for years. So, he hid it somewhere in Jinzhou.", "Event_THCQDYBF_35_16": "Then, he left a divination lot as a clue, hoping someone would find it one day.", "Event_THCQDYBF_35_17": "Is that the divination lot you wanted Jianxin to decipher?", "Event_THCQDYBF_35_18": "That's right. Since the bowl belongs to that famous master, it must be great for divinations. So I want to have it on my stall and enhance my credibility.", "Event_THCQDYBF_35_19": "Though I haven't heard of this divination master, Uncle Dong does have a point. In this line of work, possessing powerful artifacts does lend credibility to one's abilities.", "Event_THCQDYBF_35_20": "I bet that master would be happy to see his treasure recognized by people again.", "Event_THCQDYBF_35_21": "What did the divination lot say?", "Event_THCQDYBF_35_22": "Oh, haha, I almost forgot our main business. It says, \"To seek your true self, observe the lake at a deck. Place your trust in innocent young souls.\"", "Event_THCQDYBF_35_23": "This lot doesn't seem related to fortune-telling, so I'm a bit confused. Any thoughts, {PlayerName}?", "Event_THCQDYBF_35_24": "It mentions a location.", "Event_THCQDYBF_35_25": "A deck where people can appreciate the lake… Do we have a place like that in Jinzhou?", "Event_THCQDYBF_35_26": "I've been to several places that match the description. Found nothing so far. Perhaps the time wasn't right.", "Event_THCQDYBF_35_27": "Anyway, as long as we have a clue, there's a way to find it! Uncle Dong, we'll help you find that porcelain bowl!", "Event_THCQDYBF_35_28": "Yeah, you can count on us.", "Event_THCQDYBF_35_29": "Great! I'll be sure to pay you a hefty sum! Best of luck, Jianxin, {PlayerName}!", "Event_THCQDYBF_36_1": "\"Observe the lake at a deck\"… Seems like this is the place the divination lot implies.", "Event_THCQDYBF_36_2": "And the next line… \" The pure heart of a child shouldn't be doubted.\" We may need to look for children nearby.", "Event_THCQDYBF_36_3": "You're right. There might be clues around here.", "Event_THCQDYBF_37_1": "Lalala…", "Event_THCQDYBF_37_2": "Hello there, little girl.", "Event_THCQDYBF_37_3": "Hi? How can I help you?", "Event_THCQDYBF_37_4": "Seen anything strange about lately?", "Event_THCQDYBF_37_5": "Something strange…? I come here a lot, but something strange...", "Event_THCQDYBF_37_6": "Oh, yeah! The cats!", "Event_THCQDYBF_37_7": "Cats…?", "Event_THCQDYBF_37_8": "Yeah, that's right! There's a spot around here where cats love to stay.", "Event_THCQDYBF_37_9": "Often saw them just sitting there, not moving at all. Mom said they're fishing in the lake but...", "Event_THCQDYBF_37_10": "Cats… What's your take, {PlayerName}?", "Event_THCQDYBF_37_11": "It's indeed worth our attention.", "Event_THCQDYBF_37_12": "Let's go check it out.", "Event_THCQDYBF_37_13": "A-are you Patrollers?", "Event_THCQDYBF_37_14": "Sorry, we're not.", "Event_THCQDYBF_37_15": "We're here for treasure hunting.", "Event_THCQDYBF_37_16": "A-are you bad people, then...?", "Event_THCQDYBF_37_17": "Haha, of course not. We're here for a long-lost treasure.", "Event_THCQDYBF_37_18": "A treasure?! That sounds cool!", "Event_THCQDYBF_37_19": "A treasure?! That sounds cool!", "Event_THCQDYBF_37_20": "But Mommy probably won't let me join you. Never mind, I'll cheer you on from the sidelines!", "Event_THCQDYBF_37_21": "Thank you, young miss. We'll definitely find the treasure!", "Event_THCQDYBF_37_22": "Yeah!", "Event_THCQDYBF_38_1": "Look! I found it! It's a wooden casket. Hmm? What is that smell?", "Event_THCQDYBF_38_2": "It smells like medicine.", "Event_THCQDYBF_38_3": "There must be some kind of medicine in here that lasts a long time and attracts cats.", "Event_THCQDYBF_38_4": "It's interesting, but I just don't get it... Could someone actually predict a kid would solve this puzzle years later?", "Event_THCQDYBF_38_5": "Maybe he trusted a child's curiosity.", "Event_THCQDYBF_38_6": "Maybe there indeed was a way.", "Event_THCQDYBF_38_7": "True. Kids have pure hearts, free from adult worries. They often have a keen eye for details that we miss.", "Event_THCQDYBF_38_8": "My master was right; divination isn't just about lies and trickery… Sadly, I'm not gifted with the talent to fully master it.", "Event_THCQDYBF_38_9": "Shall we open this casket? We may find the porcelain bowl inside.", "Event_THCQDYBF_38_10": "You and Jianxin open the porcelain bowl. However, except for some herbs wrapped in silk pouches, there is only a yellowed piece of paper.", "Event_THCQDYBF_38_11": "\"I seek my true self, but the paths are unclear. Blurring my vision, fueling my fear. I hesitate, I question, and I wander. My cart dust-covered, yet no path feels right, I ponder.\" Seems quite similar to that divination lot.", "Event_THCQDYBF_38_12": "Another clue.", "Event_THCQDYBF_38_13": "I can't seem to figure out what is says. Any idea, {PlayerName}?", "Event_THCQDYBF_38_14": "I may have an idea.", "Event_THCQDYBF_38_15": "Great! Knew I can count on you!", "Event_THCQDYBF_39_1": "\"My cart dust-covered…\" Oh, look, there's an old cart. Looks like it hasn't been maintained for years.", "Event_THCQDYBF_39_2": "I'll go search around!", "Event_THCQDYBF_40_1": "I found it, {PlayerName}!", "Event_THCQDYBF_40_2": "Another wooden casket. But it feels way too light... Don't tell me there's another piece of paper inside…", "Event_THCQDYBF_40_3": "Probably.", "Event_THCQDYBF_40_4": "That master really thought he was being funny, I guess.", "Event_THCQDYBF_40_5": "\"Seeking my true self, I travel wide. In the stall where fortunes amass, emptiness resides.\" This must be the next clue.", "Event_THCQDYBF_40_6": "\"In the stall where fortunes amass…\" That probably means the commercial street?", "Event_THCQDYBF_40_7": "You're so clever, Jianxin!", "Event_THCQDYBF_40_8": "You're getting good at reading divination lots!", "Event_THCQDYBF_40_9": "Haha, just a guess. We still don't know if I got it right.", "Event_THCQDYBF_40_10": "Let's go check it out.", "Event_THCQDYBF_40_11": "Sure! We'll find out soon enough!", "Event_THCQDYBF_41_1": "There are so many stores on the commercial street… I guess we have to search them one by one.", "Event_THCQDYBF_41_2": "Hold on, Jianxin. Since it says \"in the stall\" we can probably cross out large stores from our list.", "Event_THCQDYBF_41_3": "Good point. We should focus on the small vendor stalls, right?", "Event_THCQDYBF_42_1": "{PlayerName}, you're right. The clue does point to a vendor stall.", "Event_THCQDYBF_42_2": "This wooden casket is heavy. I think the porcelain bowl is inside. Shall we open it, {PlayerName}?", "Event_THCQDYBF_42_3": "Sure.", "Event_THCQDYBF_42_4": "The treasure left by that divination master is inside… The thought makes me a bit nervous.", "Event_THCQDYBF_42_5": "You and Jianxin open the wooden casket. Inside there is an ordinary looking black porcelain bowl.", "Event_THCQDYBF_42_6": "Is this the treasure we've been searching for? But it looks…", "Event_THCQDYBF_42_7": "It looks like an ordinary porcelain bowl.", "Event_THCQDYBF_42_8": "I see. Just as the saying goes, \"Great music has the faintest notes; the Great Form is without shape.\" Maybe the more precious the treasure, the less eye-catching it is.", "Event_THCQDYBF_42_9": "Perhaps it only shines when used in divination.", "Event_THCQDYBF_42_10": "You may be right.", "Event_THCQDYBF_42_11": "Is that so…?", "Event_THCQDYBF_42_12": "Anyway, let's bring it back to Uncle Dong.", "Event_THCQDYBF_43_1": "Oh, you're back! How's it going? Did you find the bowl?", "Event_THCQDYBF_43_2": "Yes, we did, but…", "Event_THCQDYBF_43_3": "It doesn't look like a treasure.", "Event_THCQDYBF_43_4": "Thank you. It's okay. According to the record, we need to fill it with fresh water and recite the moon-reading incantation…", "Event_THCQDYBF_43_5": "When the moon casts its reflection on the water, you'll witness its magic.", "Event_THCQDYBF_43_6": "Wow, that sounds amazing! Hurry, let's try it out, Uncle Dong!", "Event_THCQDYBF_43_7": "Uncle Dong fills the porcelain bowl halfway with water and recites the incantation, but nothing happens.", "Event_THCQDYBF_43_8": "Wait, where's the golden glow…?", "Event_THCQDYBF_43_9": "I just see moonlight.", "Event_THCQDYBF_43_10": "You stole my word.", "Event_THCQDYBF_43_11": "…Well, I'm certain the bowl you found is the one left by that master of divination.", "Event_THCQDYBF_43_12": "But now, it seems to be an ordinary bowl used for divination, and that's all.", "Event_THCQDYBF_43_13": "How can that be…", "Event_THCQDYBF_43_14": "I'm actually not surprised the bowl didn't work. These kind of stories are usually just hearsay, and it looks like this one is no different.", "Event_THCQDYBF_43_15": "That master might have been good at divination, but people exaggerated his skills.", "Event_THCQDYBF_43_16": "I love operas and shows, but come on—heroes performing impossible feats and warriors moving mountains? It's all embellished for entertainment.", "Event_THCQDYBF_43_17": "So you mean the bowl is useless?", "Event_THCQDYBF_43_18": "No, far from it! While it may not have \"magic,\" it's still a treasure worth cherishing. Remember, what defines a treasure is not its practicality, young one!", "Event_THCQDYBF_43_19": "It's the story behind it that matters. A good story. A story rich in twists and turns.", "Event_THCQDYBF_43_20": "Ah, I see now.", "Event_THCQDYBF_43_21": "Anyway, thank you, {PlayerName}, Jianxin. Thank you for helping me find this bowl.", "Event_THCQDYBF_43_22": "With the presence of this porcelain bowl, my reputation as a professional fortune-teller will surely flourish!", "Side_XYHTZST_58_1": "In preparation.", "Character_Encore_13_13": "Thank you, Fairy Cloudy.", "Character_Encore_51_1": "Watch out. Monsters!", "Character_Encore_52_1": "How do we get across...?", "Character_Encore_53_1": "It's open!", "Character_Encore_53_2": "Great job, {PlayerName}! Let's go inside.", "Character_Encore_54_1": "An airstream. We can use it to fly up!", "Character_Encore_54_2": "A-Are you sure I can fly?", "Character_Encore_54_3": "Of course, you can. Nothing's impossible in the Wooly Kingdom.", "Character_Encore_55_1": "Looks like we've reached the end. That was fun... I have to tell Mom about it once I see her!", "Character_Encore_55_2": "Okay. Time to find the exit.", "Character_Encore_56_1": "It's another one of those puzzles... I know, let's look around for clues.", "Character_Encore_57_1": "Monsters. I'm not scared, I have Mom's sword and shield with me...", "Character_Encore_58_1": "Wow. You solved it in one go!", "Character_Encore_59_1": "I should be able to break through this wall. Take a step back.", "Character_Encore_60_1": "Sounds like an airstream appeared. Let's head back and check it out.", "Character_Encore_61_1": "Are we flying again?", "Character_Encore_61_2": "Yay! Fly-time!", "Character_Encore_62_1": "The wind is so strong. Is it taking us straight to the Gateway of Wishes?", "Character_Encore_63_1": "More puzzles here...", "Character_Encore_63_2": "Those markings in the other room must be clues. Shall we go take a look?", "Character_Encore_64_1": "Hmm... How do we solve this one...?", "Character_Encore_65_1": "Presto!", "Character_Encore_66_1": "Feeling stuck? Why don't we search around for clues?", "Entity_487957a64d7119b0f6058710e9aa596e0b49c5808ef706a365647561ab737182": "Gift Box", "Speaker_700061_Name": "Envious Child", "Speaker_700061_Title": "", "Speaker_700062_Name": "Smug Child", "Speaker_700062_Title": "", "Speaker_700063_Name": "Waiting Customer", "Speaker_700063_Title": "", "Quest_880700003_ChildQuestTip_880_3": "Listen to the words of the children", "Quest_880700003_ChildQuestTip_880_4": "Head to \"Riddle Twiddle\"", "Quest_880700003_ChildQuestTip_880_5": "Head to the \"Fireworks Shop\"", "Quest_880700003_ChildQuestTip_880_8": "Head to somewhere high", "Quest_880700003_InteractContent_880_1": "Listen", "Event_THCQDYBF_28_1": "Wow, it looks amazing! Where did you get it?", "Event_THCQDYBF_28_2": "Yumyum Haven. Uncle Li made it fresh! Madam Magistrate said it's good too!", "Event_THCQDYBF_28_3": "(Magistrate? Is Jinhsi here, too? I should give Yumyum Haven a visit...)", "Event_THCQDYBF_29_1": "How'd you like it, ma'am?", "Event_THCQDYBF_29_2": "Dewvetch's nectar is sweet and delicious, truly the highlight of this sweet porridge.", "Event_THCQDYBF_29_3": "I recall there is a method to enhance the sweetness even more. Something like… soaking it in sugar water first…", "Event_THCQDYBF_29_4": "Oh? {PlayerName}, what a pleasant surprise. Are you here for the Moonlit Fair?", "Event_THCQDYBF_29_5": "Yeah. Jinhsi, I didn't know you had a sweet tooth.", "Event_THCQDYBF_29_6": "Hehe, Uncle Li is having people taste-test some pastries. I happened to be passing by and decided to stop in.", "Event_THCQDYBF_29_7": "Actually, I came to see if I could help with something, but Uncle Li told me that…", "Event_THCQDYBF_29_8": "My bakery is all set for this Moonlit Fair sales. Everything's been going smoothly.", "Event_THCQDYBF_29_9": "But I'm not sure if people will dig our new pastries, so I'm having them taste and give feedback.", "Event_THCQDYBF_29_10": "Here, have a taste, {PlayerName}.", "Event_THCQDYBF_29_11": "Thank you.", "Event_THCQDYBF_29_12": "How is it?", "Event_THCQDYBF_29_13": "I agree with Jinhsi.", "Event_THCQDYBF_29_14": "Alright, thanks for your advice. I'll adjust it based on your suggestions.", "Event_THCQDYBF_29_15": "This is merely our personal preference. It may be helpful to get others' input as well, Uncle Li.", "Event_THCQDYBF_29_16": "Haha, don't worry. I take every single customer feedback seriously. That's how I get the inspirations for new flavors.", "Event_THCQDYBF_29_17": "Here, take these snacks and enjoy them while you explore the fair. It'll be lovely to walk under the moonlight and snack on something delicious, don't you think?", "Event_THCQDYBF_29_18": "Come grab a bite if you get tired and hungry anytime. You'll enjoy the fair more on a full stomach!", "Event_THCQDYBF_29_19": "Thank you, Uncle Li. If you need any assistance, please let me know. I'll be sure to help.", "Event_THCQDYBF_29_20": "Great, I'll keep that in mind. Thanks, Madam Magistrate! Now go and have fun!", "Event_THCQDYBF_29_21": "{PlayerName}, how has the Moonlit Fair been for you? I just found some time to come over and take a look, and I ran into you right away.", "Event_THCQDYBF_29_22": "Since it's such a delightful coincidence, how about we take a stroll together from here on?", "Event_THCQDYBF_29_23": "Sure, let's go.", "Event_THCQDYBF_30_1": "What else… Lemme think… I can't let the riddle updates fall behind…", "Event_THCQDYBF_30_2": "Oh, Madam Magistrate! Are you here to solve riddles or perhaps share some new ones?", "Event_THCQDYBF_30_3": "You came up with the riddles?", "Event_THCQDYBF_30_4": "Yes. When I was reviewing the stall applications earlier, I noticed a lantern riddles stall. I remembered a couple riddles I had solved before, so I wrote them down.", "Event_THCQDYBF_30_5": "But I'm not sure if they were selected.", "Event_THCQDYBF_30_6": "Those riddles you provided are just perfect! They're so simple and clever. I've put them all up.", "Event_THCQDYBF_30_7": "Unfortunately, no one has solved them to claim the special gift you prepared yet.", "Event_THCQDYBF_30_8": "What riddles? I wanna try.", "Event_THCQDYBF_30_9": "A special gift from Jinhsi? I wanna try.", "Event_THCQDYBF_30_10": "Sure! Now, the first riddle is... Oh, why don't we let Madam Magistrate tell you herself?", "Event_THCQDYBF_30_11": "Alright. Here's a riddle… \"What finds joy in making others smile with glittering lights, even at its own cost?\"", "Event_THCQDYBF_30_12": "The answer is fireworks.", "Event_THCQDYBF_30_13": "The answer is Jinhsi.", "Event_THCQDYBF_30_14": "Hehe… I knew it would be easy for you to solve. Guess my special gift has finally found its owner.", "Event_THCQDYBF_30_15": "Jinhsi blinks in astonishment, then quickly breaks into a smile.", "Event_THCQDYBF_30_16": "Hehe, you always surprise me, but unfortunately, that's not the right answer.", "Event_THCQDYBF_30_17": "Looks like I can't get your special gift.", "Event_THCQDYBF_30_18": "If you want it, I can always make another one for you.", "Event_THCQDYBF_30_19": "There are still plenty other riddles to solve. Those give various gifts too! Give them a try!", "Event_THCQDYBF_30_20": "{PlayerName}'s going to take home all the rewards at this rate, I'm afraid.", "Event_THCQDYBF_30_21": "I'm not that good at solving riddles.", "Event_THCQDYBF_30_22": "Then I have to quit for other people's sake.", "Event_THCQDYBF_30_23": "You're too modest. Indeed, this event is for everyone. Others deserve a chance to win, too.", "Event_THCQDYBF_30_24": "Hehe, indeed, this event is for everyone. Others deserve a chance to win, too.", "Event_THCQDYBF_30_25": "{PlayerName}, how about we check out other stalls?", "Event_THCQDYBF_30_26": "Mr. Xieyang, excuse us. We'll leave you to your riddle-making. May your creativity flow and your inspiration never end.", "Event_THCQDYBF_30_27": "Thank you! Happy Moon-Chasing Festival to you both!", "Event_THCQDYBF_31_1": "Fireworks! Fireworks! Fireworks of all kinds! You can even make your own!", "Event_THCQDYBF_31_2": "Madam Magistrate, wait up! See any fireworks you like? My treat, take your pick!", "Event_THCQDYBF_31_3": "Without your help, this stall wouldn't be set up so smoothly.", "Event_THCQDYBF_31_4": "Her help...?", "Event_THCQDYBF_31_5": "Yeah, Madam Magistrate did me a big favor.", "Event_THCQDYBF_31_6": "I used to keep all my goods in a warehouse across the river.", "Event_THCQDYBF_31_7": "You know, fireworks need special care to prevent accidents, so I tried to take fireproof and waterproof measures, did whatever I could.", "Event_THCQDYBF_31_8": "When Madam Magistrate heard about it, she helped me find a better storage place.", "Event_THCQDYBF_31_9": "Otherwise, the quality could've suffered, and there might've been safety risks.", "Event_THCQDYBF_31_10": "I'm glad I could help.", "Event_THCQDYBF_31_11": "Here, take these fireworks as a gift! Thanks to you, these beautiful colors remain intact.", "Event_THCQDYBF_31_12": "Me?", "Event_THCQDYBF_31_13": "But storage's tough for this one. Any temp or humidity change can mess up the colors.", "Event_THCQDYBF_31_14": "I see. We will make sure to handle them carefully. Thank you!", "Event_THCQDYBF_31_15": "You're welcome! Feel free to come back for more!", "Event_THCQDYBF_34_2": "You look so happy.", "Event_THCQDYBF_34_3": "I'm so glad our hard work paid off. Seeing the Moonlit Fair's success is truly heartwarming.", "Event_THCQDYBF_34_4": "I always knew we could do it, but witnessing it firsthand is truly touching.", "Event_THCQDYBF_34_5": "Then let's spend some more time here.", "Event_THCQDYBF_34_6": "I've already had the most out of it.", "Event_THCQDYBF_34_7": "As I walked around, I saw genuine smiles on the visitors' faces, and the vendors were passionately running their stalls.", "Event_THCQDYBF_34_8": "Everyone here is enjoying the fair… and this is exactly what I wished to see.", "Event_THCQDYBF_34_9": "{PlayerName}, thank you for showing me around. It's been a truly joyful experience because you are here with me.", "Event_THCQDYBF_34_10": "I feel the same.", "Event_THCQDYBF_34_11": "But... have you had enough fun yet?", "Event_THCQDYBF_34_12": "You've made my wish come true. Now let's go do what you'd like to do.", "Event_THCQDYBF_34_13": "We are already doing just that, walking under the moon together.", "Event_THCQDYBF_34_15": "\"May we meet under the full moon's light, our bond unbroken, ever bright.\"", "Event_THCQDYBF_44_1": "So this is it. Thank you for your help, {PlayerName}.", "Event_THCQDYBF_44_2": "Sigh... I wanted to see the legendary golden glow and its extraordinary power, but it turns out to be just an ordinary bowl.", "Event_THCQDYBF_44_3": "You look frustrated.", "Event_THCQDYBF_44_4": "Yes, a little bit. But Uncle Dong seemed happy. Maybe that ordinary bowl is indeed a treasure to him.", "Event_THCQDYBF_44_5": "Honestly, I'm more embarrassed than frustrated.", "Event_THCQDYBF_44_6": "You've been with me the whole time, searching and solving riddles, but we've just come up empty...", "Event_THCQDYBF_44_7": "It's okay.", "Event_THCQDYBF_44_8": "Never mind.", "Event_THCQDYBF_44_9": "No! I can't just let it go. I must repay you somehow for all the work you've done for me.", "Event_THCQDYBF_44_10": "But how… well, let me think…", "Event_THCQDYBF_44_11": "Oh! I know! I just got a new paycheck. I should treat you to a meal!", "Event_THCQDYBF_44_12": "Great!", "Event_THCQDYBF_44_13": "I can't wait!", "Event_THCQDYBF_44_14": "Order whatever you like!", "LevelPlay_221700002_ChallengeFailMainText_221_1": "Challenge failed", "LevelPlay_221700002_ChallengeFailMainText_221_2": "Challenge failed", "LevelPlay_221700002_ChallengeFailMainText_221_3": "Challenge failed", "LevelPlay_221700002_ChallengeFailMainText_221_4": "Challenge failed", "LevelPlay_221700002_ChallengeFailMainText_221_5": "Challenge failed", "LevelPlay_221700002_ChallengeFailMainText_221_6": "Challenge failed", "LevelPlay_221700002_ChildQuestTip_221_2": "", "LevelPlay_221700002_ChildQuestTip_221_3": "Activate the equipment to start the experiment", "LevelPlay_221700002_ChildQuestTip_221_4": "", "LevelPlay_221700002_ChildQuestTip_221_5": "", "LevelPlay_221700002_ChildQuestTip_221_6": "", "LevelPlay_221700002_ChildQuestTip_221_7": "", "LevelPlay_221700002_ChildQuestTip_221_8": "", "LevelPlay_221700002_ChildQuestTip_221_9": "", "LevelPlay_221700002_ChildQuestTip_221_10": "", "LevelPlay_221700002_ChildQuestTip_221_11": "", "LevelPlay_221700002_ChildQuestTip_221_12": "", "LevelPlay_221700002_ChildQuestTip_221_13": "", "LevelPlay_221700002_ChildQuestTip_221_14": "", "LevelPlay_221700002_ChildQuestTip_221_15": "", "LevelPlay_221700002_ChildQuestTip_221_16": "", "LevelPlay_221700002_LevelPlayName_221_2": "", "LevelPlay_221700002_QuestScheduleMainTitle_221_1": "1st Wave", "LevelPlay_221700002_QuestScheduleMainTitle_221_2": "2nd Wave", "LevelPlay_221700002_QuestScheduleMainTitle_221_3": "3rd Wave", "LevelPlay_221700002_QuestScheduleMainTitle_221_4": "4th Wave", "LevelPlay_221700002_QuestScheduleMainTitle_221_5": "5th Wave", "LevelPlay_221700002_QuestScheduleMainTitle_221_6": "Last Wave", "LevelPlay_221700002_QuestScheduleSubTitle_221_1": "Current Score: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_2": "Equipment Integrity: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_3": "TD Defeated: {q_count}/6", "LevelPlay_221700002_QuestScheduleSubTitle_221_4": "Current Score: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_5": "Equipment Integrity: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_6": "TD Defeated: {q_count}/3", "LevelPlay_221700002_QuestScheduleSubTitle_221_7": "Current Score: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_8": "Equipment Integrity: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_9": "TD Defeated: {q_count}/1", "LevelPlay_221700002_QuestScheduleSubTitle_221_10": "Current Score: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_11": "Equipment Integrity: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_12": "TD Defeated: {q_count}/16", "LevelPlay_221700002_QuestScheduleSubTitle_221_13": "Current Score: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_14": "Equipment Integrity: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_15": "TD Defeated: {q_count}/16", "LevelPlay_221700002_QuestScheduleSubTitle_221_16": "Current Score: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_17": "Equipment Integrity: {q_count}", "LevelPlay_221700002_QuestScheduleSubTitle_221_18": "TD Defeated: {q_count}/3", "LevelPlay_221700003_ChallengeFailMainText_221_1": "Challenge failed", "LevelPlay_221700003_ChallengeFailMainText_221_2": "Challenge failed", "LevelPlay_221700003_ChallengeFailMainText_221_3": "Challenge failed", "LevelPlay_221700003_ChallengeFailMainText_221_4": "Challenge failed", "LevelPlay_221700003_ChildQuestTip_221_2": "", "LevelPlay_221700003_ChildQuestTip_221_3": "Activate the equipment to start the experiment", "LevelPlay_221700003_ChildQuestTip_221_4": "", "LevelPlay_221700003_ChildQuestTip_221_5": "", "LevelPlay_221700003_ChildQuestTip_221_6": "", "LevelPlay_221700003_ChildQuestTip_221_7": "", "LevelPlay_221700003_ChildQuestTip_221_8": "", "LevelPlay_221700003_ChildQuestTip_221_9": "", "LevelPlay_221700003_ChildQuestTip_221_10": "", "LevelPlay_221700003_ChildQuestTip_221_11": "", "LevelPlay_221700003_ChildQuestTip_221_16": "", "LevelPlay_221700003_LevelPlayName_221_2": "", "LevelPlay_221700003_QuestScheduleMainTitle_221_1": "1st Wave", "LevelPlay_221700003_QuestScheduleMainTitle_221_2": "2nd Wave", "LevelPlay_221700003_QuestScheduleMainTitle_221_3": "3rd Wave", "LevelPlay_221700003_QuestScheduleMainTitle_221_4": "The Last Wave", "LevelPlay_221700003_QuestScheduleSubTitle_221_1": "Current Score: {q_count}", "LevelPlay_221700003_QuestScheduleSubTitle_221_2": "Equipment Integrity: {q_count}", "LevelPlay_221700003_QuestScheduleSubTitle_221_3": "TD Defeated: {q_count}/6", "LevelPlay_221700003_QuestScheduleSubTitle_221_4": "Current Score: {q_count}", "LevelPlay_221700003_QuestScheduleSubTitle_221_5": "Equipment Integrity: {q_count}", "LevelPlay_221700003_QuestScheduleSubTitle_221_6": "TD Defeated: {q_count}/5", "LevelPlay_221700003_QuestScheduleSubTitle_221_7": "Current Score: {q_count}", "LevelPlay_221700003_QuestScheduleSubTitle_221_8": "Equipment Integrity: {q_count}", "LevelPlay_221700003_QuestScheduleSubTitle_221_9": "TD Defeated: {q_count}/7", "LevelPlay_221700003_QuestScheduleSubTitle_221_10": "Current Score: {q_count}", "LevelPlay_221700003_QuestScheduleSubTitle_221_11": "Equipment Integrity: {q_count}", "LevelPlay_221700003_QuestScheduleSubTitle_221_12": "TD Defeated: {q_count}/1", "ConditionGroup_12100502_HintText": "Reach 2,000 Popularity during the Moon-Chasing Festival", "ConditionGroup_12100503_HintText": "Reach 6,000 Popularity during the Moon-Chasing Festival", "LevelPlay_135000059_ChildQuestTip_135_130": "Head for the Beginning of the End", "LevelPlay_135000059_ChildQuestTip_135_133": "", "LevelPlay_135000059_ChildQuestTip_135_135": "", "LevelPlay_135000059_ChildQuestTip_135_136": "Head for the Beginning of the End", "Heihaian_main_1_3_5601_1": "The Port City of Guixu... It once embodied the metropolitan dream.", "Heihaian_main_1_3_5601_2": "Confidence and ambition fueled its growth, pushing the entire world forward.", "Heihaian_main_1_3_5601_3": "People sailed every sea, explored every land. Everyone had food and shelter, living in peace.", "Heihaian_main_1_3_5601_4": "Their spirits were high, optimism as tall as the skyscrapers. A bright future was surely inevitable, or so they thought.", "Heihaian_main_1_3_5601_5": "See that brightly lit building? It was the tallest, reaching high enough to touch the heavens.", "Heihaian_main_1_3_5601_6": "It sounds like a time of great hope...", "Heihaian_main_1_3_5601_7": "It was an era of high aspirations and big dreams. Life had infinite possibility.", "Heihaian_main_1_3_5601_8": "Humanity's aspirations soared beyond the stars, searching for the edge of the universe itself.", "Heihaian_main_1_3_5601_9": "The universe itself?", "Heihaian_main_1_3_5601_10": "Yes, because it was there, well within our reach...", "Heihaian_main_1_3_5601_11": "Until...", "Heihaian_main_1_3_5601_12": "...The Lament wiped everything out.", "Heihaian_main_1_3_5601_13": "I've never been to this city myself, not even in the Sonoro.", "Heihaian_main_1_3_5601_14": "You were the one who told me about its rise and fall.", "Heihaian_main_1_3_5601_15": "You've always been a witness.", "Heihaian_main_1_3_5601_16": "But perhaps you had already foreseen its end and the issues that threaten us today.", "Heihaian_main_1_3_5601_17": "The city looks safe for now.", "Heihaian_main_1_3_5601_18": "The Lament will strike here in one hour.", "Heihaian_main_1_3_5601_19": "My computations only recreated the city as it was in its final hour before disaster.", "Heihaian_main_1_3_5601_20": "Hard to imagine such a city turning to dust...", "Heihaian_main_1_3_5601_21": "The more steps we take, the closer we draw to the inevitable destruction.", "Heihaian_main_1_3_5601_22": "The moment the Lament starts is our chance to retrieve the data.", "Heihaian_main_1_3_5601_23": "I'm sorry. We could never change history... or the \"future\" that already happened.", "Heihaian_main_1_3_5601_24": "As one who has already walked this path, what did you experience? How did you... feel about it?", "Heihaian_main_1_3_5601_25": "Does the Tethys System command you to ask about this?", "Heihaian_main_1_3_5601_26": "No.", "Heihaian_main_1_3_5601_27": "I ask... because \"I\" want to know.", "Heihaian_main_1_3_5601_28": "...Would you like to share it with me?", "Heihaian_main_1_3_5601_29": "I remember your smile when you described how prosperous it was.", "Heihaian_main_1_3_5609_1": "We are about to see the beginning of the Lament...", "Heihaian_main_1_3_5609_2": "In ten minutes' time.", "Heihaian_main_1_3_5609_3": "Back then, the Black Shores issued a Lament warning to the city.", "Heihaian_main_1_3_5609_4": "Unfortunately, the Lament swept through much faster than the Tethys System anticipated.", "Heihaian_main_1_3_5609_5": "You dispatched all available personnel to assist Huanglong in evacuation.", "Heihaian_main_1_3_5609_6": "But in the end... some lives couldn't be saved.", "Heihaian_main_1_3_5609_7": "That Bloom Bearer named Hoda...", "Heihaian_main_1_3_5609_9": "Yes. She was one of the many casualties.", "Heihaian_main_1_3_5609_10": "As a Bloom Bearer, she was on the front lines of evacuation and rescue efforts.", "Heihaian_main_1_3_5609_11": "Yet human strength... is a mere whisper against the Lament's roar.", "Heihaian_main_1_3_5609_12": "No life should be lost in vain.", "Heihaian_main_1_3_5609_13": "You've always believed in this.", "Heihaian_main_1_3_5609_14": "The Black Shores uphold this belief, and so did Hoda.", "Heihaian_main_1_3_5609_15": "Will she be replicated?", "Heihaian_main_1_3_5609_16": "Yes, just up ahead.", "Heihaian_main_1_3_5609_17": "But I'm not sure if seeing her is the right thing to do.", "Heihaian_main_1_3_5616_1": "This is the highest point in Guixu Port City, where the Lament descended.", "Heihaian_main_1_3_5616_2": "Gravity anomalies crushed this building into rubble.", "Heihaian_main_1_3_5616_3": "Tacet Discords closer to the Lament's origin are more dangerous.", "Heihaian_main_1_3_5616_4": "My Sonoro will shield you...", "Heihaian_main_1_3_5616_5": "But please hurry.", "Heihaian_main_1_3_5661_1": "Use your Grapple! Quickly!", "Heihaian_main_1_3_5691_1": "You can use gravity here!", "Heihaian_main_1_3_5691_2": "An object in free fall between two portals will keep accelerating.", "Heihaian_main_1_3_5691_3": "You can send the target to the designated location this way.", "Heihaian_main_1_3_5691_4": "Authorization granted! Give it a try!", "LevelPlay_221700004_ChallengeFailMainText_221_1": "Challenge failed", "LevelPlay_221700004_ChallengeFailMainText_221_2": "Challenge failed", "LevelPlay_221700004_ChallengeFailMainText_221_3": "Challenge failed", "LevelPlay_221700004_ChallengeFailMainText_221_4": "Challenge failed", "LevelPlay_221700004_ChallengeFailMainText_221_5": "Challenge failed", "LevelPlay_221700004_ChallengeFailMainText_221_6": "Challenge failed", "LevelPlay_221700004_ChildQuestTip_221_2": "", "LevelPlay_221700004_ChildQuestTip_221_3": "Activate the equipment to start the experiment", "LevelPlay_221700004_ChildQuestTip_221_4": "", "LevelPlay_221700004_ChildQuestTip_221_5": "", "LevelPlay_221700004_ChildQuestTip_221_12": "", "LevelPlay_221700004_ChildQuestTip_221_13": "", "LevelPlay_221700004_ChildQuestTip_221_14": "", "LevelPlay_221700004_ChildQuestTip_221_15": "", "LevelPlay_221700004_ChildQuestTip_221_16": "", "LevelPlay_221700004_ChildQuestTip_221_17": "", "LevelPlay_221700004_ChildQuestTip_221_18": "", "LevelPlay_221700004_ChildQuestTip_221_19": "", "LevelPlay_221700004_ChildQuestTip_221_20": "", "LevelPlay_221700004_ChildQuestTip_221_21": "", "LevelPlay_221700004_ChildQuestTip_221_22": "", "LevelPlay_221700004_LevelPlayName_221_2": "", "LevelPlay_221700004_QuestScheduleMainTitle_221_1": "1st Wave", "LevelPlay_221700004_QuestScheduleMainTitle_221_2": "2nd Wave", "LevelPlay_221700004_QuestScheduleMainTitle_221_3": "3rd Wave", "LevelPlay_221700004_QuestScheduleMainTitle_221_4": "4th Wave", "LevelPlay_221700004_QuestScheduleMainTitle_221_5": "5th Wave", "LevelPlay_221700004_QuestScheduleMainTitle_221_6": "Last Wave", "LevelPlay_221700004_QuestScheduleSubTitle_221_1": "Current Score: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_2": "Equipment Integrity: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_3": "TD Defeated: {q_count}/18", "LevelPlay_221700004_QuestScheduleSubTitle_221_4": "Current Score: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_5": "Equipment Integrity: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_6": "TD Defeated: {q_count}/16", "LevelPlay_221700004_QuestScheduleSubTitle_221_7": "Current Score: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_8": "Equipment Integrity: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_9": "TD Defeated: {q_count}/6", "LevelPlay_221700004_QuestScheduleSubTitle_221_10": "Current Score: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_11": "Equipment Integrity: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_12": "TD Defeated: {q_count}/2", "LevelPlay_221700004_QuestScheduleSubTitle_221_13": "Current Score: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_14": "Equipment Integrity: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_15": "TD Defeated: {q_count}/36", "LevelPlay_221700004_QuestScheduleSubTitle_221_16": "Current Score: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_17": "Equipment Integrity: {q_count}", "LevelPlay_221700004_QuestScheduleSubTitle_221_18": "TD Defeated: {q_count}/1", "PrefabTextItem_780582607_Text": "Please enter a UID", "PrefabTextItem_541378036_Text": "Currently in Co-op Mode", "Quest_880000013_PreShowDesc_880_1": "Reach Union Level 21", "GuideFocusNew_431_Content": "Use {0} to view map information.", "SkillDescription_1405009_AttributeName": "Dodge Counter DMG", "PrefabTextItem_1913168948_Text": "Level up", "Speaker_700064_Name": "Danjin", "Speaker_700064_Title": "", "Event_FSHHMDDZYM_2_1": "Now all the experiments have concluded! Thank you so much.", "Event_FSHHMDDZYM_2_2": "Geez. Finally done.", "Event_FSHHMDDZYM_2_3": "This gate looks even more familiar to me now.", "Event_FSHHMDDZYM_2_4": "I feel you. It looks just like the gate to Somnoire.", "Event_FSHHMDDZYM_2_5": "I think we deserve an explanation.", "Event_FSHHMDDZYM_2_6": "Somnoire? Sorry, not my thing.", "Event_FSHHMDDZYM_2_7": "You're not deceiving me!", "Event_FSHHMDDZYM_2_8": "You just said \"Somnoire,\" didn't you?", "Event_FSHHMDDZYM_2_9": "What are your motives behind all this?", "Event_FSHHMDDZYM_2_10": "That's why I hate sharp people...", "Event_FSHHMDDZYM_2_11": "What were you murmuring about?", "Event_FSHHMDDZYM_2_12": "Now you have all the rewards I promised and you must be tired after all these battles so maybe you should get some rest oh and I still got something to attend to so bye!", "Event_FSHHMDDZYM_2_13": "Cosmos dashes through the gate at an astonishing speed.", "Event_FSHHMDDZYM_2_14": "Hey, stay there!", "Event_FSHHMDDZYM_2_15": "Knock", "Event_FSHHMDDZYM_2_16": "Darn it. This guy only ever thinks of himself, doesn't he?", "Event_FSHHMDDZYM_2_17": "He didn't even try to learn more about the one he pretends to be. Why the effort?", "Event_FSHHMDDZYM_2_18": "To divert our attention.", "Event_FSHHMDDZYM_2_19": "To cover his true identity.", "Event_FSHHMDDZYM_2_20": "I don't get it, but I think you're saying that this guy is doing something bad to pose as a member of the Black Shores, right?", "Quest_139700004_ChildQuestTip_139_1": "Talk to \"Cosmos\"", "Quest_139700004_InteractContent_139_1": "Talk to \"Cosmos\"", "Quest_139700004_QuestDesc_139_1": "You found Cosmos, Encore's wooly companion, by a mysterious gate. Some kind of test seems to be running behind the gate and it needs your assistance.\nDuring the test, Cosmos will provide Echoids to significantly boost Resonators' combat power.\nYou can complete the task with your friends.", "Quest_139700004_QuestName_139_1": "Do Echoids Dream of Electric Sheep?", "Quest_139700005_ChildQuestTip_139_2": "Talk to \"Cosmos\" again", "Quest_139700005_InteractContent_139_1": "Talk to \"Cosmos\"", "Quest_139700005_QuestDesc_139_2": "Do Echoids Dream of Electric Sheep?: Epilogue", "Quest_139700005_QuestName_139_2": "Do Echoids Dream of Electric Sheep?: Epilogue", "LevelPlay_313700042_ChildQuestTip_313_5": "", "LevelPlay_313700042_ReachChallengeMainText_313_2": "Challenge completed", "LevelPlay_311000000_ChildQuestTip_311_89": "", "LevelPlay_146900001_ChallengeFailMainText_146_1": "Challenge failed", "LevelPlay_146900001_ChildQuestTip_146_1": "", "LevelPlay_146900001_ChildQuestTip_146_2": "Transform into Clang Bang and break the barrier", "LevelPlay_146900001_ChildQuestTip_146_3": "", "LevelPlay_146900001_ChildQuestTip_146_4": "", "LevelPlay_146900001_LevelPlayName_146_1": "", "LevelPlay_146900001_ReachChallengeMainText_146_1": "Challenge Complete", "Quest_145000004_ChildQuestTip_145_334": "", "Quest_145000004_ChildQuestTip_145_335": "", "Quest_139700000_ChildQuestTip_139_2": "Head to the first challenge", "Quest_139700000_ChildQuestTip_139_7": "Head to the second challenge", "Quest_139700000_ChildQuestTip_139_8": "Complete the second challenge", "Quest_139700000_ChildQuestTip_139_11": "Complete the first challenge", "Quest_139700000_ChildQuestTip_139_12": "Return to the stall and talk to Qingxi", "Quest_880000021_ChildQuestTip_880_47": "", "Quest_880700004_ChildQuestTip_880_3": "Head to the \"Wishing Stall\" and create even more festival vibe (Raise the Popularity to above 20,000)", "Quest_880700004_QuestDesc_880_1": "The Moonlit Fair has started as expected. Please maintain its popularity.", "Quest_880700004_QuestName_880_1": "Chasing the Moon, Here and Now", "Entity_bae028e5cb5b463c1b634234d63ecfd473f622a91e91321a138ad1d75a4acf1b": "Restore Wish Tag II", "Entity_ec86289c3d7124d872773a3caf46b591d30a3f5388907d54d56466964255e8b8": "Restore Wish Tag I", "Entity_f33fce5ecfdcf67d4e828ebc2d6392ceb795a03c049749318938423c6c2a65d2": "Restore Wish Tag III", "LevelPlay_313700058_ChildQuestTip_313_6": "Talk to the Ebony Gatekeeper", "RG_WuWangZhe_1_1": "We meet again, but you don't look very well.", "RG_WuWangZhe_1_2": "Relax. From now on, you will only hear my voice, and I will count to three...", "RG_WuWangZhe_1_3": "One...", "RG_WuWangZhe_1_4": "The sound of \"one\" drags on, accompanied by the dull rhythm of droplets or a swinging metronome by your ears.", "RG_WuWangZhe_1_5": "Two...", "RG_WuWangZhe_1_6": "No... Don't come close. Snow, snow all over the sky...", "RG_WuWangZhe_1_7": "Wish me a happy birthday!", "RG_WuWangZhe_1_8": "Leave here. You don't smell the way \"they\" do... Greed, wrath, envy...", "RG_WuWangZhe_1_9": "Three...", "RG_WuWangZhe_1_10": "*Noise*... Those three seconds felt endless. So many sounds mingled together, drifting through your mind.", "RG_WuWangZhe_1_11": "What was that?", "RG_WuWangZhe_1_12": "You look much better now, but before I answer your question, do you... remember the \"name\"?", "RG_WuWangZhe_1_13": "Ebony Gatekeeper.", "RG_WuWangZhe_1_14": "{PlayerName}.", "RG_WuWangZhe_1_15": "My name, hmm... I guess that kind of works. Sorry to interrupt, but the name is really important to dream \"onlookers\" like us.", "RG_WuWangZhe_1_16": "Correct. Sorry to interrupt, but the name is really important to dream \"onlookers\" like us.", "RG_WuWangZhe_1_17": "Especially now in a deep dream. Condensation, symbolism, refinement… they're all here to make this dream whole and harmonious.", "RG_WuWangZhe_1_18": "So, when you enter a deep dream as an onlooker, you'll feel repulsion. No dreamer wants the hassle of outsiders, right?", "RG_WuWangZhe_1_19": "I seem to have heard more than one sound. Are they real?", "RG_WuWangZhe_1_20": "Yes, they're real. Like I told you when we met, Somnoire is in chaos.", "RG_WuWangZhe_1_21": "I'm an onlooker who only recently entered the gate to the deep dream, just like you. We're both trying to uncover the truth behind all these strange interferences.", "RG_WuWangZhe_1_22": "Now let's move on. In the realms of dreams, only the dream itself holds the answers we seek.", "LevelPlay_313700061_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700061_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700061_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700061_ChildQuestTip_313_5": "Talk to the Ebony Gatekeeper", "LevelPlay_313700061_ChildQuestTip_313_6": "", "LevelPlay_313700061_LevelPlayName_313_2": "", "LevelPlay_313700061_ReachChallengeMainText_313_1": "Challenge completed", "RG_WuWangZhe_3_1": "Conflicting directions, mismatched objects—all coexist in one space harmoniously. A strange experience, isn’t it?", "RG_WuWangZhe_3_2": "Is it due to Somnoire's natural creativity?", "RG_WuWangZhe_3_3": "Is it caused by the chaos in Somnoire?", "RG_WuWangZhe_3_4": "Sure, fantasies and creativity are part of dreams, but Somnoire is different. It requires real memories and experiences.", "RG_WuWangZhe_3_5": "Yes. That's my assumption, too.", "RG_WuWangZhe_3_6": "Remember the different sounds you heard? If we combine them with what we're seeing now, it seems this deep dream belongs to more than one dreamer.", "RG_WuWangZhe_3_7": "They might come from different times and places, have different feelings, likes, and dislikes, and see things in various ways.", "RG_WuWangZhe_3_8": "Their dreamscapes, however, are mixed together due to the anomalies in Somnoire, disrupting the usual laws and order of space.", "RG_WuWangZhe_3_9": "I see you still don't quite get it. Let's move on then. In the realms of dreams, only the dream itself holds the answers we seek.", "Quest_880000025_ChildQuestTip_880_32": "", "Quest_221700000_ChildQuestTip_221_1": "", "Quest_221700000_QuestDesc_221_1": "", "Quest_221700000_QuestName_221_1": "", "PrefabTextItem_3473721365_Text": "Equip to replace the main Echo Skill. The activated Sonatas remain effective.", "Moonfiesta_HeartFullTip": "Use Wish Tags to interact with your Companions to boost your bond and their stats.", "POI_ZLYZ_6_3": "Isn't that pole in the mural the one we saw outside of the cave? The pearl has been sent to the top of it, right?", "Side_CFYW_9_3": "(The first half of the note is apparently printed and has been smudged by ink, making it difficult to read.)\n■■ Sequence 03-27: Sample capture falls below expectations. On ■■'s suggestion, Team ■ set up animal traps on the south side of the foothills (subsequent unreadable)\nLog Sequence 03-28: Third experiment. After ■■■■■■■■ of doubling the Frequency Suppressor dosage, samples dissipated. Team ■ suffered ■■■■■■■ due to failure to conduct risk assessment. ■ decided to reconduct the experiment.\nMemo Entry 0x002: Unexpected subject found. This subject appears cautious, lingering near the camp. Presumed to be an Elite Class or above Tacet Discord. Temporary assessment deems this subject not an immediate threat to experiments. ■■ ordered Team ■ to capture this subject for potential use after experiment success (subsequent unreadable). \nLog Sequence 03-29: Unidentified figure spotted near the camp, but fled upon contact with the unexpected subject. Presumed to be a Hongzhen resident. ■■ ordered increased experiment frequency to complete experiments before Hongzhen reacted. \n■■■■■■■: Preliminary success achieved. The technique of ■■■■■■■■ samples can be replicated. ■■ suggested initiating a capture plan for the unexpected subject as soon as possible. Team ■ deemed the risk too high but was overruled. (The remainder of the text is illegible.)\n(The last half of the note is hastily written in messy handwriting, making it difficult to read.) \nCapture failed... raged... Elite-Class threat... Abandon camp, relocate to Site 2... RUN... (The final paragraph is completely smudged by ink.)", "Side_CFYW_19_2": "Log Sequence 03-43: Arrived at Site 2. Experimentation progress at Site 2 is satisfactory, achieving full proficiency in utilizing the Photonvault.\nComment: The Court of Savantae are a bunch of fools. Such a powerful device should be used as a weapon, not merely as a decoration or toy. To honor their efforts, we must ensure its integration into our plans—a tribute to their legacy.\nLog Sequence 03-44: Commanded Team C to transport the Time Stasifier to Site 1 for the capture of the escaped subject.\nComment: Don't mess this up again. \nLog Sequence 03-52: Capture succeeded. Team C will proceed to conduct preliminary work near Xuanji Ridges. Concurrently, Team D is dispatched to Site 1 for reconnaissance and resource retrieval. \nComment: Ogo from Team D always screws things up. If he messes up again this time, put him in charge of the experiment. Let's make the most use of it. \nLog Sequence 03-53: Communication received from Ogo. Encounter with a Rover at Site 1. No apparent intervention from Hongzhen forces at present.", "Side_CFYW_18_2": "I've always known I'm useless… and beyond redemption. When that monstrosity wreaked havoc in the camp, I was the first to flee. Was I ashamed? No, who wouldn't run if they were in my shoes?\nOverseers talk about grand plans all the time, like human evolution and a new era. I guess it works well for other Artificers, because that's what they all chase. But not me. I'm a coward afraid of any sacrifice, much less sacrifice for intangible ideals. But I do agree with one thing they say: the world is doomed, and only the powerful will survive.\nI've heard of Exiles vanishing during Tacet Discord onslaughts, like candles in the wind. Survivors speak of the horrors they saw in Tacet Fields. I don't want to be like them. Struggling to live out there like rats, surviving on scraps, fearful of being killed at any moment. \nLuckily, there's good news from the boss. He said the experiment was a success. The experiment was a success. If we can control Tacet Discord, we'll be valued by the Overseers.Maybe even promoted! Maybe... finally some peace and stability.\nI want power. I want to be strong. If it's the Tacet Discord's power, I'll take it. If it's an Echo's, I'll take it, no matter what. If getting dirty keeps me alive, I'll do it without hesitation.\nI won't be the prey. I won't let this world swallow me whole. I won't.", "Side_ZZDATE_1_90": "I didn't get to enjoy it much. I've been swamped with tasks lately, and I had to help Miss Xiao at her fan drawing stall.", "Entity_3ca497fb1df678a973619ac15d63dee95828ea37db7c20ee99cfe40790fe01ab": "Jumpy Cushion", "Quest_31700000_ChildQuestTip_31_1": "", "Quest_31700000_InteractContent_31_1": "", "Quest_31700000_QuestDesc_31_1": "", "Quest_31700000_QuestName_31_1": "", "Flow_31700000_1": "", "Flow_31700000_2": "", "Flow_31700000_3": "", "Flow_31700000_4": "", "RogueBuffPool_160201_BuffDesc": "[Heavy Attack] Gain {0} Heavy Attack DMG Bonus. Casting Resonance Liberation fully restores \"Ruby Blossom\" and empowers the next \"Heavy Attack: Chaoscleave\" to heal extra HP by {1} of Danjin's Max HP.", "RogueBuffPool_160202_BuffDesc": "[Resonance Skill] Casting Resonance Skill increases \"Ruby Blossom's\" Regen. Dodge Counter is replaced with \"Heavy Attack: Chaoscleave.\" \"Heavy Attack: Scatterbloom\" deals extra damage equal to {0} of Resonance Liberation: Scarlet Burst's DMG. Danjin also gains a shield based on {1} of her Max HP for {2}s. The shield effect can be triggered once every {3}s.", "RogueBuffPool_160203_BuffDesc": "[Resonance Skill] Gain {0} Resonance Skill DMG Bonus. Danjin's ATK increases by {2} for every {1} HP lost.", "RogueBuffPool_160204_BuffDesc": "[Resonance Skill] Gain {0} Havoc DMG Bonus. Danjin can cast Resonance Skill: \"Sanguine Pulse\" by tapping Resonance Skill button again shortly after casting Resonance Skill: \"Carmine Gleam\". Danjin gains a shield based on {1} of her Max HP for {2}s when casting Resonance Skill: \"Sanguine Pulse\" stage 3. The shield effect can be triggered up to {4} times every {3}s.", "RogueBuffPool_160205_BuffDesc": "[Resonance Skill] \"Incinerating Will\" additionally reduces the target's Havoc RES by {0} for {1}s. When casting Resonance Skill: \"Crimson Erosion\" stage 2, Danjin gains a shield based on {2} of her Max HP for {3}s. The shield effect can be triggered up to {5} times every {4}s.", "RogueBuffPool_160201_BuffDesc_0": "[Heavy Attack] Gain a significant Heavy Attack DMG Bonus. Casting Resonance Liberation empowers the next Heavy Attack: \"Chaoscleave\" to restore extra HP.", "RogueBuffPool_160202_BuffDesc_0": "[Resonance Skill] [Heavy Attack] Casting Resonance Skill increases Forte Gauge Regen. Dodge Counter is replaced with Heavy Attack: \"Chaoscleave.\" Heavy Attack: \"Scatterbloom\" deals extra DMG and grants Danjin a shield.", "RogueBuffPool_160203_BuffDesc_0": "[Resonance Skill] Gain a significant Resonance Skill DMG Bonus. Danjin's ATK increases based on her lost HP.", "RogueBuffPool_160204_BuffDesc_0": "[Resonance Skill] Gain a significant Havoc DMG Bonus. Danjin can cast Resonance Skill: \"Sanguine Pulse\" shortly after casting Resonance Skill: \"Carmine Gleam\". She gains a shield when casting Resonance Skill: \"Sanguine Pulse\" stage 3.", "RogueBuffPool_160205_BuffDesc_0": "Resonance Skill \"Incinerating Will\" greatly reduces the target's Havoc RES. Danjin gains a shield when casting Resonance Skill: \"Crimson Erosion\" stage 2.", "RogueBuffPool_160201_BuffDesc_1": "Zeal", "RogueBuffPool_160202_BuffDesc_1": "Carmine", "RogueBuffPool_160203_BuffDesc_1": "Berserk", "RogueBuffPool_160204_BuffDesc_1": "Unforgotten", "RogueBuffPool_160205_BuffDesc_1": "Unforgiven", "LevelPlay_224700000_ChildQuestTip_224_2": "Talk to the Illusion", "LevelPlay_224700000_ChildQuestTip_224_3": "Proceed to the next Memory Zone", "LevelPlay_224700000_LevelPlayName_224_2": "", "LevelPlay_224700001_ChildQuestTip_224_2": "Talk to the Illusion", "LevelPlay_224700001_ChildQuestTip_224_3": "Proceed to the next Memory Zone", "LevelPlay_224700001_LevelPlayName_224_2": "", "LevelPlay_224700002_ChildQuestTip_224_2": "Talk to the Illusion", "LevelPlay_224700002_ChildQuestTip_224_3": "Proceed to the next Memory Zone", "LevelPlay_224700002_LevelPlayName_224_2": "", "LevelPlay_224700003_ChildQuestTip_224_2": "Talk to the Illusion", "LevelPlay_224700003_ChildQuestTip_224_3": "Proceed to the next Memory Zone", "LevelPlay_224700003_LevelPlayName_224_2": "", "LevelPlay_313700060_ChildQuestTip_224_1": "Talk to the Illusion", "LevelPlay_313700060_ChildQuestTip_224_2": "Proceed to the next Memory Zone", "LevelPlay_313700060_LevelPlayName_224_1": "", "Event_FSHHMDDZYM_1_1": "{PlayerName}, you're finally here.", "Event_FSHHMDDZYM_1_2": "Cosmos? Why are you alone here?", "Event_FSHHMDDZYM_1_3": "Ms. Encore has been preoccupied with numerous other matters recently. Therefore, I, the Black Wooly, will temporarily serve as your business representative in her stead.", "Event_FSHHMDDZYM_1_4": "We invite you to participate in an experiment for our corporation this time.", "Event_FSHHMDDZYM_1_5": "You talk in a suspicious way.", "Event_FSHHMDDZYM_1_6": "Ahem, I um...", "Event_FSHHMDDZYM_1_7": "Did you say experiment? What experiment?", "Event_FSHHMDDZYM_1_8": "It's a stability test of the dream links. This is the entrance to the experiment zone. You will conduct the testing on the other side, {PlayerName}.", "Event_FSHHMDDZYM_1_9": "{PlayerName}, I smell something fishy about his offer.", "Event_FSHHMDDZYM_1_10": "Are you really Encore's Cosmos?", "Event_FSHHMDDZYM_1_11": "Of course I... Wait, why that look?", "Event_FSHHMDDZYM_1_12": "Where did you learn about the Black Shores and Encore?", "Event_FSHHMDDZYM_1_13": "Why do I have to do it?", "Event_FSHHMDDZYM_1_14": "I-I… Please, {PlayerName}, I have no one else to turn to. What can I do to make you accept? I'll do anything within my power.", "Event_FSHHMDDZYM_1_15": "How serious are you about that?", "Event_FSHHMDDZYM_1_16": "I've got a ton of rewards ready for you, {PlayerName}. My entire collection is all yours if you complete the experiment!", "Event_FSHHMDDZYM_1_17": "You want \"Astrites,\" {PlayerName}, don't you?", "Event_FSHHMDDZYM_1_18": "Hmph.", "Event_FSHHMDDZYM_1_19": "Keep talking.", "Event_FSHHMDDZYM_1_20": "There are only two simple rules: One, protect the experiment device on the other side of the gate from being destroyed. Two, eliminate all the Tacet Discords there.", "Event_FSHHMDDZYM_1_21": "Oh, and to ensure the success of the experiment, you'll also get my special Echoids.", "Event_FSHHMDDZYM_1_22": "That's all?", "Event_FSHHMDDZYM_1_23": "That's all! Please, {PlayerName}, without you, I'll...", "Event_FSHHMDDZYM_1_24": "I'll think over.", "Event_FSHHMDDZYM_1_25": "Thank you! Please let me know when you're ready. We can do this any time!", "Event_FSHHMDDZYM_1_26": "Use the Echoids against the TDs, for our cause!", "AccessPath_820000_Description": "Lodge Wishes", "AccessPath_820001_Description": "Companions", "AccessPath_820002_Description": "Fair Stalls", "AccessPath_820003_Description": "Festival Journal", "ConfirmBox_196_Content": "You need to set up {0} to unlock this Wish. Unlock it now?", "ConfirmBox_197_Content": "View associated quests now?", "ConfirmBox_198_Content": "You need to set up {0} to unlock this quest. Unlock it now?", "MenuConfig_133_Name": "Lock-on Priority", "MenuConfig_133_OptionsName_0": "Movement Direction", "MenuConfig_133_OptionsName_1": "Camera Direction", "MenuConfig_133_OptionsName_2": "Distance", "Moonfiesta_Title": "Moon-Chasing Festival", "Quest_30700000_ChildQuestTip_30_1": "", "Quest_30700000_ChildQuestTip_30_2": "", "Quest_30700000_ChildQuestTip_30_3": "", "Quest_30700000_ChildQuestTip_30_4": "", "Quest_30700000_ChildQuestTip_30_5": "", "Quest_30700000_ChildQuestTip_30_6": "", "Quest_30700000_InteractContent_30_1": "", "Quest_30700000_InteractContent_30_2": "", "Quest_30700000_InteractContent_30_3": "", "Quest_30700000_InteractContent_30_4": "", "Quest_30700000_InteractContent_30_5": "", "Quest_30700000_InteractContent_30_6": "", "Quest_30700000_InteractContent_30_7": "", "Quest_30700000_QuestDesc_30_1": "", "Quest_30700000_QuestName_30_1": "", "LevelPlay_30700000_ChildQuestTip_30_1": "", "LevelPlay_30700000_ChildQuestTip_30_2": "", "LevelPlay_30700000_ChildQuestTip_30_3": "", "LevelPlay_30700000_ChildQuestTip_30_4": "", "LevelPlay_30700000_ChildQuestTip_30_5": "", "LevelPlay_30700000_ChildQuestTip_30_6": "", "LevelPlay_30700000_InteractContent_30_1": "", "LevelPlay_30700000_InteractContent_30_3": "", "LevelPlay_30700000_InteractContent_30_4": "", "LevelPlay_30700000_InteractContent_30_5": "", "LevelPlay_30700000_InteractContent_30_6": "", "LevelPlay_30700000_InteractContent_30_7": "", "LevelPlay_30700000_LevelPlayName_30_1": "", "Entity_884878895f8f0e4fbc40b0d149efb1a5fc84fdb974add4faed74003334d4346b": "", "Entity_98783ce6f60ad4cd0e8f6f061be89593bc7b0a9bcd8bc96fd24d7d50a79c9916": "", "RogueBuffPool_1103_BuffDesc": "[Companion's Aid] Summon Baizhi to cast her Resonance Liberation when Concerto Energy is full, triggering the Intro Skill.", "RogueBuffPool_1103_BuffDesc_0": "[Companion's Aid] Summon Baizhi for assistance.", "RogueBuffPool_1103_BuffName": "Concerto: Baizhi", "RogueBuffPool_1302_BuffDesc": "[Companion's Aid] Summon Yinlin to cast her Resonance Liberation when Concerto Energy is full, triggering the Intro Skill.", "RogueBuffPool_1302_BuffDesc_0": "[Companion's Aid] Summon Yinlin for assistance.", "RogueBuffPool_1302_BuffName": "Concerto: Yinlin", "RogueBuffPool_1405_BuffDesc": "[Companion's Aid] Summon Jianxin to cast her Resonance Liberation when Concerto Energy is full, triggering the Intro Skill.", "RogueBuffPool_1405_BuffDesc_0": "[Companion's Aid] Summon Jianxin for assistance.", "RogueBuffPool_1405_BuffName": "Concerto: Jianxin", "LevelPlay_313700062_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700062_ChildQuestTip_313_3": "Talk to Verina", "LevelPlay_313700062_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700062_ChildQuestTip_313_5": "", "LevelPlay_313700062_LevelPlayName_313_2": "", "LevelPlay_313700062_ReachChallengeMainText_313_1": "Challenge completed", "HotKeyText_ShowTips_Name": "Display UI", "Event_TXCQDEBF_14_1": "Oh, Rover! Ya wanna give this a shot?", "Event_TXCQDEBF_14_2": "Which is...?", "Event_TXCQDEBF_14_3": "Well, you're lookin' at it. Moon Shooter. Been helping Qingxi test out the new targets.", "Event_TXCQDEBF_14_4": "Just beat my personal best, but.. I'm still nowhere near the all-time record.", "Event_TXCQDEBF_14_5": "I mean, that record holder hit multiple targets with one shot, can't top that. It's crazy how they pulled it off.", "Event_TXCQDEBF_14_6": "You're very good at it already.", "Event_TXCQDEBF_14_7": "These targets move really fast...", "Event_TXCQDEBF_14_8": "Ready for the real deal, Chixia? I've made some intense Moon Shooter challenges just for the pros.", "Event_TXCQDEBF_14_9": "But I ran out of space here at the Fair... So I moved them to a safe area nearby.", "Event_TXCQDEBF_14_10": "These aren't like the ones you tried at my stall—trust me, they'll be the craziest challenge of your life!", "Event_TXCQDEBF_14_11": "Jeepers! I gotta try that out!", "Event_TXCQDEBF_14_12": "Go ahead, knock yourself out. You can even help me get a feel for the difficulty while you're at it.", "Event_TXCQDEBF_14_13": "What are we waiting for, {PlayerName}? Let's go!", "Event_TXCQDEBF_15_1": "Over here, {PlayerName}!", "Event_TXCQDEBF_15_2": "Hehe... I hope Qingxi's not gonna disappoint.", "Event_TXCQDEBF_16_1": "You're probably just not warmed up yet. C'mon, another one!", "Event_TXCQDEBF_17_1": "...That's it? Welp, Qingxi was right about these being harder than the ones back at the stall. Just a teeny bit though.", "Event_TXCQDEBF_17_2": "I know, right?", "Event_TXCQDEBF_17_3": "It's already pretty difficult for the average folk.", "Event_TXCQDEBF_17_4": "Guess we'll have to look forward to Qinxi's ultimate challenge. She's definitely saving the best for last.", "Event_TXCQDEBF_17_5": "She must have tougher challenges for us. Instructor Yhan wouldn't have asked her to train the rookies otherwise.", "Event_TXCQDEBF_17_6": "Really?", "Event_TXCQDEBF_17_7": "And that's exactly what you want, right?", "Event_TXCQDEBF_17_8": "Alright. She's got me all fired up now!", "Event_TXCQDEBF_17_9": "Bring it on, Qinxi. I'm game for whatever you're gonna throw at me!", "Event_TXCQDEBF_18_1": "...There it is, Rover!", "Event_TXCQDEBF_18_2": "Time to give this ultimate challenge a spin!", "Event_TXCQDEBF_19_1": "Well, that was something... Humph. But it'll take more than that for me to call it quits! Oh, no, you don't!", "Event_TXCQDEBF_19_2": "I'm not done yet! Again!", "Event_TXCQDEBF_20_1": "Nice. Haven't broken so much sweat while target shooting in a long time. Ha. Not bad, Qingxi. Not bad at all...", "Event_TXCQDEBF_20_2": "That's way over the top for an amusement game.", "Event_TXCQDEBF_20_3": "That was so intense my hands were shaking.", "Event_TXCQDEBF_20_4": "That last challenge was really something, huh? But we made it through either way! Gimme five, Rover. Yeah!", "Event_TXCQDEBF_20_5": "Chixia raises her hand in excitement as she gives Rover a high five.", "Event_TXCQDEBF_20_6": "Haha. When we team up, we're unstoppable!", "Event_TXCQDEBF_20_7": "Yeah! We're unstoppable!", "Event_TXCQDEBF_20_8": "C'mon! Back to Qingxi's!", "Event_TXCQDEBF_21_1": "You're back. Looks like you managed to beat all the challenges.", "Event_TXCQDEBF_21_2": "Was there ever a doubt?", "Event_TXCQDEBF_21_3": "Well? How did it feel, Rover?", "Event_TXCQDEBF_21_4": "The difficulty was just right.", "Event_TXCQDEBF_21_5": "It was easy.", "Event_TXCQDEBF_21_6": "Way too hard!", "Event_TXCQDEBF_21_7": "Hmm... If you say so, then it's safe to say these extra challenges are ready for a broader audience.", "Event_TXCQDEBF_21_8": "Still a bit on the easier side, huh? Which means... I'll need to turn it up a notch.", "Event_TXCQDEBF_21_9": "Ha. Even Rover thinks they're too much of a challenge. I see, then I'll probably have to tone it down a bit...", "Event_TXCQDEBF_21_10": "Hey, Qingxi. You forgetting someone?", "Event_TXCQDEBF_21_11": "Pfft. Ya think? Oh, I know what you're thinkin', all right—", "Event_TXCQDEBF_21_12": "Easy as shooting fish in a barrel.", "Event_TXCQDEBF_21_13": "H-How'd you guess that?!", "Event_TXCQDEBF_21_14": "...Read you like a book.", "Event_TXCQDEBF_21_15": "Perseverance is a good trait.", "Event_TXCQDEBF_21_16": "Care to give me some pointers on pistol training, Chixia?", "Event_TXCQDEBF_21_17": "Who knows? Maybe we can promote your skills among the Rangers!", "Event_TXCQDEBF_21_18": "Tips? It's just hard work, hard work, and more hard work!", "Event_TXCQDEBF_21_19": "Just hard work? Hmm... That's not much advice.", "Event_TXCQDEBF_21_20": "Okay, then, lemme think... I'd say we also need the \"heart of a hero.\"", "Event_TXCQDEBF_21_21": "Gotta be quick on the draw to protect the innocent, and shoot with absolute precision to stop evil. As a hero, I must strive for perfection!", "Event_TXCQDEBF_21_22": "That's Chixia all right.", "Event_TXCQDEBF_21_23": "That's right. Heroes are unstoppable!", "Event_TXCQDEBF_21_24": "True, having a strong will to protect is just as crucial.", "Event_TXCQDEBF_21_25": "Thank you. I'll be sure to tell the instructor what you said today.", "Event_TXCQDEBF_21_26": "Don't mention it, Qingxi!", "Event_TXCQDEBF_21_27": "Oh... By the way, {PlayerName}, you found any good stuff to eat?", "Event_TXCQDEBF_21_28": "The Moon Shooter game had me all wrapped up. Totally forgot I came here for some snacks.", "Event_TXCQDEBF_21_29": "Now with all that done and dusted, my stomach's starting to grumble...", "Event_TXCQDEBF_21_30": "There are plenty of food stalls.", "Event_TXCQDEBF_21_31": "You should give \"Fish Balls with Spicy Gravy\" a try!", "Event_TXCQDEBF_21_32": "Nice... Food Hunter Chixia is ready!", "Event_TXCQDEBF_21_33": "Fish Balls with Spicy Gravy... It's got me drooling just saying that name!", "Event_TXCQDEBF_21_34": "Wanna come with me, {PlayerName}?", "Event_TXCQDEBF_21_35": "Sure.", "Event_TXCQDEBF_21_36": "Maybe next time.", "Event_TXCQDEBF_21_37": "Yeah! All right. Snack time!", "Event_TXCQDEBF_21_38": "Okie dokie! Enjoy the Moonlit Fair, {PlayerName}!", "RG_WuWangZhe_4_1": "Be careful of the obscure chunk. It's also causing repulsion from Somnoire. Is it the culprit behind the chaos?", "RG_WuWangZhe_4_2": "Obscure chunk? Isn't it the Dreamless? No... How come it's here?", "RG_WuWangZhe_4_3": "The Dreamless... Are we seeing the same thing? Is this yet another result of the dreams being mixed up?", "RG_WuWangZhe_4_4": "Its face reflects the hidden depths of everyone's dreams. It could be a past terror or a long-held desire…", "LevelPlay_147750000_ChildQuestTip_147_1": "", "LevelPlay_147750000_LevelPlayName_147_1": "", "LevelPlay_147750002_ChildQuestTip_147_3": "", "LevelPlay_147750002_LevelPlayName_147_3": "", "LevelPlay_147750008_ChildQuestTip_147_2": "", "LevelPlay_147750008_LevelPlayName_147_2": "", "LevelPlay_147750017_ChildQuestTip_147_2": "", "LevelPlay_147750017_LevelPlayName_147_2": "", "PrefabTextItem_2384446947_Text": "Overwhelmingly Positive", "PrefabTextItem_792039191_Text": "Mixed", "LevelPlay_110000000_ChildQuestTip_313_3": "Defeat Crownless", "LevelPlay_110000000_ChildQuestTip_313_4": "Defeat Crownless", "LevelPlay_110000002_ChildQuestTip_313_3": "Defeat Thundering Mephis", "LevelPlay_110000046_ChildQuestTip_313_5": "Defeat Lampylumen Myriad", "LevelPlay_110000050_ChildQuestTip_313_3": "Defeat Inferno Rider", "LevelPlay_112000066_ChildQuestTip_313_5": "Defeat Feilian Beringal", "LevelPlay_112000066_ChildQuestTip_313_6": "Defeat Feilian Beringal", "LevelPlay_118000128_ChildQuestTip_313_3": "Defeat Mech Abomination", "LevelPlay_118700044_ChildQuestTip_313_4": "Defeat Mourning Aix", "LevelPlay_118700044_ChildQuestTip_313_5": "Defeat Mourning Aix", "LevelPlay_122000246_ChildQuestTip_313_4": "Defeat Impermanence Heron", "LevelPlay_122000246_ChildQuestTip_313_5": "Defeat Impermanence Heron", "LevelPlay_133000002_ChildQuestTip_313_11": "Defeat Tempest Mephis", "InstanceDungeon_8161_DungeonDesc": "An enigmatic rift suddenly appears in the depths of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8161_MapName": "Rupture Rift", "InstanceDungeon_8162_DungeonDesc": "An enigmatic rift suddenly appears in the depths of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8162_MapName": "Empyrean Rift", "InstanceDungeon_8163_DungeonDesc": "An enigmatic rift suddenly appears in the depths of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8163_MapName": "Aftersound Rift", "InstanceDungeon_8164_DungeonDesc": "An enigmatic rift suddenly appears in the depths of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8164_MapName": "Fervor Rift", "InstanceDungeon_8165_DungeonDesc": "An enigmatic rift suddenly appears in the depths of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8165_MapName": "Crescent Rift", "InstanceDungeon_8166_DungeonDesc": "An enigmatic rift suddenly appears in the depths of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8166_MapName": "Stagnation Rift", "InstanceDungeon_8167_DungeonDesc": "An enigmatic rift suddenly appears in the depths of the mine. In this special Sonoro Sphere, the alloys forged by Shilang offer unexpected aid to you.", "InstanceDungeon_8167_MapName": "Devouring Rift", "InstanceDungeon_8161_MonsterTips": "Rupture Alloy:\nCasting Resonance Skill reduces Resonance Liberation Cooldown and regenerates Resonance Energy.\nCasting Resonance Liberation reduces all party members' Resonance Skill Cooldown, increases their Resonance Skill Crit. Rate for 3s, and boosts their Resonance Skill Crit. DMG. This effect can be stacked.", "InstanceDungeon_8162_MonsterTips": "Empyrean Alloy:\nWhile the active Resonator is in mid-air, increase their Crit. Rate and Crit. DMG each second. Whenever a Mid-air Attack hits the target, it triggers an additional attack that deals Resonance Liberation DMG.\nThe additional attack increases the Resonator's Resonance Liberation DMG. This effect can be stacked.", "InstanceDungeon_8163_MonsterTips": "Aftersound Alloy:\nIncrease inactive Resonators' DMG when Coordinated Attack hits the target. This effect can be stacked.\nAll party members gain extra Resonance Energy and Concerto Energy when Coordinated Attack hits the target.\nIncrease all party members' Crit. Rate and Crit. DMG for 8s when Intro Skill hits the target.", "InstanceDungeon_8164_MonsterTips": "Fervor Alloy:\nReduce Resonance Liberation Cooldown.\nDefeating an enemy regenerates extra Resonance Energy and Concerto Energy.\nDefeating an enemy also increases the Crit. Rate and Crit. DMG of all party members' Resonance Liberation. This effect can be stacked.", "InstanceDungeon_8165_MonsterTips": "Crescent Alloy:\nReduce Echo Skill Cooldown. At the beginning and end of an Echo Skill, cast a Crescent Slash beside the active Echo, dealing Echo Skill DMG to the enemy.\nDefeating an enemy increases all party members' Attack DMG and Echo Skill DMG.", "InstanceDungeon_8166_MonsterTips": "Stagnation Alloy:\nReduce Echo Skill Cooldown. Echo Skill inflicts a Stagnation effect on the enemy and marks it. Every marked enemy takes extra DMG.", "InstanceDungeon_8167_MonsterTips": "Devouring Alloy:\nIncrease the Crit. Rate and Crit. DMG of Resonance Skill within a certain period after casting Echo Skill. This effect can be stacked.\nDefeating an enemy with Resonance Skill reduces the Resonator's Echo Skill Cooldown and Resonance Skill Cooldown and regenerates a certain amount of Concerto Energy.", "ConditionGroup_12100504_HintText": "Reach 20,000 Popularity during the Moon-Chasing Festival", "PrefabTextItem_2566367413_Text": "Summary", "PrefabTextItem_1763354276_Text": "Resume", "PrefabTextItem_2083468559_Text": "Skip", "Rogue_SkillTree_301_Desc": "When a Dodge is successfully performed, restore 5% of the Max HP. Can be triggered 1 time every 3s.", "Rogue_SkillTree_301_Title": "Dodge Recovery", "Rogue_SkillTree_302_Desc": "Resonators below Lv. 50 will have their Resonator Level and Weapon Level increased to 50, except for trial Resonators.", "Rogue_SkillTree_302_Title": "Gifts of Dreams I", "Rogue_SkillTree_303_Desc": "Resonators below Lv. 60 will have their Resonator Level and Weapon Level increased to 60, except for trial Resonators.", "Rogue_SkillTree_303_Title": "Gifts of Dreams II", "Rogue_SkillTree_304_Desc": "Resonators below Lv. 70 will have their Resonator Level and Weapon Level increased to 70, except for trial Resonators.", "Rogue_SkillTree_304_Title": "Gifts of Dreams III", "Rogue_SkillTree_305_Desc": "Resonators below Lv. 80 will have their Resonator Level and Weapon Level increased to 80, except for trial Resonators.", "Rogue_SkillTree_305_Title": "Gifts of Dreams IV", "Rogue_SkillTree_306_Desc": "Spend Dream Fragments to reset Metaphors once.", "Rogue_SkillTree_306_Title": "Dream Reset", "Rogue_SkillTree_307_Desc": "For each second at Rank A or higher, increase DMG dealt by 10% for 2s, stacking up to 10 times.", "Rogue_SkillTree_307_Title": "Dreamworld Showdown", "Rogue_SkillTree_309_Desc": "Gain 10 Resonance Energy upon defeating a target.", "Rogue_SkillTree_309_Title": "Accelerated Liberation", "Rogue_SkillTree_310_Desc": "Resonance Skill Cooldown reduced by 30%.", "Rogue_SkillTree_310_Title": "Cooldown Reduction", "Rogue_SkillTree_311_Desc": "Increase HP by 35% in Depths of Illusive Realm.", "Rogue_SkillTree_311_Title": "HP Up", "Rogue_SkillTree_312_Desc": "Reduce DMG taken by 20% in Depths of Illusive Realm.", "Rogue_SkillTree_312_Title": "DMG Reduction", "Quest_143000000_InteractContent_146_1": "Use Chrono Sign", "Quest_145000004_ChildQuestTip_145_336": "", "Quest_145000004_ChildQuestTip_145_337": "", "Quest_145000004_ChildQuestTip_145_338": "", "Quest_145000004_ChildQuestTip_145_339": "", "Quest_145000004_ChildQuestTip_145_340": "", "Quest_145000004_InteractContent_145_66": "Inspect the sealed gate", "Quest_145000004_InteractContent_145_67": "Examine the greenhouse with plants", "Quest_145000004_InteractContent_145_68": "Examine the greenhouse with plants", "Quest_145000004_InteractContent_145_69": "Examine the greenhouse with plants", "Quest_145000004_InteractContent_145_70": "Examine the greenhouse with plants", "Quest_145000004_InteractContent_145_75": "Examine the cabinet with plants", "Quest_145000004_InteractContent_145_76": "Examine the cabinet with plants", "Quest_145000004_InteractContent_145_77": "Examine the cabinet with plants", "Quest_145000004_InteractContent_145_78": "Examine the cabinet with plants", "Quest_145000004_InteractContent_145_79": "Examine the greenhouse with camellias", "Quest_145000004_InteractContent_145_80": "Examine the greenhouse with plants", "Quest_145000004_InteractContent_145_81": "Examine the greenhouse with plants", "Quest_145000004_InteractContent_145_82": "Examine the greenhouse with plants", "SelfGacha_NoDetail_Tips": "Please select your Convene target before viewing Convene details.", "GuideFocusNew_20147_Content": "The Moontree Lodge carries people's wishes, guiding the preparations for the Moon-Chasing Festival.", "GuideFocusNew_20148_Content": "The Moontree Lodge carries people's wishes, guiding the preparations for the Moon-Chasing Festival.", "GuideFocusNew_20149_Content": "The Moontree Lodge carries people's wishes, guiding the preparations for the Moon-Chasing Festival.", "GuideFocusNew_20150_Content": "As preparations progress, Popularity will continue to grow.", "GuideFocusNew_20151_Content": "As preparations progress, Popularity will continue to grow.", "GuideFocusNew_20152_Content": "As preparations progress, Popularity will continue to grow.", "GuideFocusNew_20153_Content": "To gain Popularity, you'll need to build attractive stalls.", "GuideFocusNew_20154_Content": "{0} To gain Popularity, you'll need to build attractive stalls.", "GuideFocusNew_20155_Content": "To gain Popularity, you'll need to build attractive stalls.", "GuideFocusNew_20156_Content": "Let's use the initial Funds to build the first stall.", "GuideFocusNew_20157_Content": "Let's use the initial Funds to build the first stall.", "GuideFocusNew_20158_Content": "Let's use the initial Funds to build the first stall.", "GuideFocusNew_20159_Content": "Let's get started on building the stall.", "GuideFocusNew_20160_Content": "{0} Let's get started on building the stall.", "GuideFocusNew_20161_Content": "Let's get started on building the stall.", "GuideFocusNew_20162_Content": "You'll need more Funds to build additional stalls. Completing Wishes in Lodge Wishes is a good way to earn Funds.", "GuideFocusNew_20163_Content": "You'll need more Funds to build additional stalls. Completing Wishes in Lodge Wishes is a good way to earn Funds.", "GuideFocusNew_20164_Content": "You'll need more Funds to build additional stalls. Completing Wishes in Lodge Wishes is a good way to earn Funds.", "GuideFocusNew_20165_Content": "Here, you'll find a variety of Wishes made by people.", "GuideFocusNew_20166_Content": "Here, you'll find a variety of Wishes made by people.", "GuideFocusNew_20167_Content": "Here, you'll find a variety of Wishes made by people.", "GuideFocusNew_20168_Content": "Having Companions will make fulfilling others' Wishes easier.", "GuideFocusNew_20169_Content": "Having Companions will make fulfilling others' Wishes easier.", "GuideFocusNew_20170_Content": "Having Companions will make fulfilling others' Wishes easier.", "GuideFocusNew_20171_Content": "Different Wishes require different stats to handle.", "GuideFocusNew_20172_Content": "Different Wishes require different stats to handle.", "GuideFocusNew_20173_Content": "Different Wishes require different stats to handle.", "GuideFocusNew_20174_Content": "The higher the recommended stats, the easier it will be to fulfill Wishes.", "GuideFocusNew_20175_Content": "The higher the recommended stats, the easier it will be to fulfill Wishes.", "GuideFocusNew_20176_Content": "The higher the recommended stats, the easier it will be to fulfill Wishes.", "ConditionGroup_12100505_HintText": "Reach 50,000 Popularity during the Moon-Chasing Festival", "LevelPlay_313700051_ChildQuestTip_313_6": "Proceed to the next Memory Zone", "LevelPlay_313700063_ChildQuestTip_313_2": "Accept Healing", "LevelPlay_313700063_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700063_ChildQuestTip_313_4": "Proceed to the next Memory Zone", "LevelPlay_313700063_ChildQuestTip_313_5": "Talk to the Ebony Gatekeeper", "LevelPlay_313700063_GeneralFloatingTipMainText_313_1": "Healing complete", "LevelPlay_313700063_LevelPlayName_313_2": "", "LevelPlay_313700011_ChildQuestTip_313_10": "Talk to the Ebony Gatekeeper", "LevelPlay_313700016_ChildQuestTip_313_10": "", "LevelPlay_313700016_ChildQuestTip_313_16": "", "LevelPlay_313700016_ChildQuestTip_313_17": "Talk to the Ebony Gatekeeper", "LevelPlay_313700019_ChildQuestTip_313_8": "", "RG_WuWangZhe_10_1": "We'll keep going through more doors and diving even deeper into the dream. Scared now?", "RG_WuWangZhe_10_2": "*Shake your head*", "RG_WuWangZhe_10_3": "Good. Let's go. The culprit behind the chaos in this dream is somewhere on the other side.", "RG_WuWangZhe_10_4": "In the realms of dreams, only the dream itself holds the answers we seek.", "RG_WuWangZhe_11_1": "The disruption is getting stronger, just like when we last saw that strange thing.", "RG_WuWangZhe_11_2": "The other side of the door could be way more dangerous. Do we proceed?", "RG_WuWangZhe_11_3": "In the realms of dreams, only the dream itself holds the answers we seek.", "RG_WuWangZhe_11_4": "Hah, so you are starting to embrace this land of dreams. Then go push it.", "RG_WuWangZhe_12_1": "There is nothing here except for it. All the sweet dreams and nightmares are kept out of this room.", "RG_WuWangZhe_12_2": "Does it still look like the Dreamless in your eyes? Take care. I can feel the repulsion is getting stronger in this space.", "RG_WuWangZhe_13_1": "███Dream███Container███...", "RG_WuWangZhe_13_2": "Are those sounds coming from it? What does it want to say...", "RG_WuWangZhe_14_1": "███Scrap███Executioner██████Delete███...", "RG_WuWangZhe_14_2": "A harsh scream drowns out all other sounds.", "RG_WuWangZhe_14_3": "…It finally quiets down. It seems that the scream was there to blur its indistinct words. What was it…", "RG_WuWangZhe_15_1": "It disappeared... However, something still feels off around here. The connections within the dream are still here...", "RG_WuWangZhe_15_2": "Anyway, do you have the answers to those questions now?", "RG_WuWangZhe_15_3": "...", "RG_WuWangZhe_15_4": "...It's okay. There's more about the dream behind that door. I trust you'll find the answer someday.", "RG_WuWangZhe_15_5": "We've been here long enough. Too many factors could disturb us. Let's call it a day. We'll go deeper into the dream next time.", "RG_WuWangZhe_15_6": "In a dream...", "RG_WuWangZhe_15_7": "In the realms of dreams, only the dream itself holds the answers we seek.", "RG_WuWangZhe_15_8": "Wake up.", "RG_WuWangZhe_16_1": "It's showing up again. Be careful. It's a mixture of too many things—sweet dreams, bad dreams, every dream we've ever seen.", "RG_WuWangZhe_16_2": "No wonder it wears different faces. It's causing even stronger repulsion in the space now compared to the last time we encountered it.", "RG_WuWangZhe_17_1": "Endless possibilities███Record███My duty…", "RG_WuWangZhe_17_2": "Scraps' executioners███No, no██████…", "RG_WuWangZhe_17_3": "Its sounds are clear this time...", "RG_WuWangZhe_18_1": "Sweet dreams, bad dreams, ordinary dreams, heroic dreams, empty dreams... They will all continue.", "RG_WuWangZhe_18_2": "They will continue to exist... To put an end to them, we need to... need to find...", "RG_WuWangZhe_18_3": "No, I'm not an \"onlooker\" of the dream... Only an onlooker in the dream...", "Quest_139700003_ChildQuestTip_139_3": "Arrive at the highest point", "Quest_139700003_ChildQuestTip_139_4": "Arrive at the highest point", "Quest_139700003_ChildQuestTip_139_5": "Arrive at the highest point", "Quest_139700003_ChildQuestTip_139_6": "Arrive at the highest point", "Event_TXCQDEBF_10_1": "Hmm... Let's try it here, {PlayerName}.", "Event_TXCQDEBF_10_2": "So we just set it on the ground, light it here... and ta-da! It's a fireworks show!", "Event_TXCQDEBF_10_3": "Something's not right... Encore, throw that thing away!", "Event_TXCQDEBF_11_1": "*cough*... Are you... Are you okay, {PlayerName}?", "Event_TXCQDEBF_11_2": "That was... way too big of an explosion.", "Event_TXCQDEBF_11_3": "I'm okay. You?", "Event_TXCQDEBF_11_4": "Encore's alright. Not a scratch. Wasn't scared at all.", "Event_TXCQDEBF_11_5": "But... Are fireworks supposed to be like that?", "Event_TXCQDEBF_11_6": "Not really... These are some very powerful firecrackers.", "Event_TXCQDEBF_11_7": "Pretty sure something went wrong.", "Event_TXCQDEBF_11_11": "Hmm, I see... I guess his daughter is gonna feel let down this year.", "Event_TXCQDEBF_11_12": "...Do you hear something, {PlayerName}?", "Event_TXCQDEBF_11_13": "TDs. They must've been drawn by the explosion.", "Event_TXCQDEBF_11_14": "TDs. And quite a few of them too.", "Event_TXCQDEBF_11_15": "Hey, Encore has an idea. How about we use the rest of these firecrackers on them, {PlayerName}?", "Event_TXCQDEBF_11_16": "You mean...?", "Event_TXCQDEBF_11_17": "Yep, trying new things is a big part of adventuring!", "Event_TXCQDEBF_12_1": "...Phew. That's most of the firecrackers. Those TDs didn't even stand a chance!", "Event_TXCQDEBF_12_2": "Let's head back, {PlayerName}.", "Event_TXCQDEBF_13_1": "{PlayerName}, Encore! How did it go? Did the fireworks go out with a bang?", "Event_TXCQDEBF_13_2": "It was a really loud bang...", "Event_TXCQDEBF_13_3": "Those were NOT fireworks...", "Event_TXCQDEBF_13_4": "Huh? What do you mean...?", "Event_TXCQDEBF_13_5": "You tell Xisha what happened.", "Event_TXCQDEBF_13_6": "Good heavens...", "Event_TXCQDEBF_13_7": "I'm so sorry, {PlayerName}. Are you alright? Did you guys get hurt?", "Event_TXCQDEBF_13_8": "No, not at all. {PlayerName} had me covered!", "Event_TXCQDEBF_13_9": "*Sigh* I'm glad to hear that. I should get rid of that formula.", "Event_TXCQDEBF_13_10": "On second thought. Maybe... It can be put to use elsewhere.", "Event_TXCQDEBF_13_11": "Wait... you're saying we can use this against the TDs? That might actually work out...", "Event_TXCQDEBF_13_12": "I'll talk to the guys at Lollo Logistics and see if they'll give it a shot... Thanks for all your help today, you two!", "Event_TXCQDEBF_13_13": "Don't mention it, Mr. Xisha! Encore got a super cool story out of it!", "Event_TXCQDEBF_13_14": "{PlayerName} and the Woolies vanquished all the monsters in the forest. Despite not finding her flowers, the princess brought peace back to the woods!", "Event_TXCQDEBF_13_15": "...Do you understand what she's talking about, {PlayerName}?", "Event_TXCQDEBF_13_16": "More or less.", "Event_TXCQDEBF_13_17": "Haven't the slightest clue.", "Event_TXCQDEBF_13_18": "Whew, I wish I could... Then I may figure out where my daughter's getting all those wackadoo ideas from.", "Event_TXCQDEBF_13_19": "Ha... My daughter's like that too. Kids these days, you never know what's going on in their heads.", "Event_TXCQDEBF_13_20": "Speaking of my daughter. Thought I finally got it right this time... But it seems I'll have to keep tweaking my formulas. Can't give up just yet.", "Event_TXCQDEBF_13_21": "You can do it, Mr. Xisha! I believe in you!", "Event_TXCQDEBF_13_22": "You betcha. Thanks, Encore!", "Event_TXCQDEBF_34_1": "The lantern riddles look fun. Would you like to give them a try?", "Event_TXCQDEBF_34_2": "Well, {PlayerName}? Are you up for the challenge?", "Event_TXCQDEBF_34_3": "Look, I've got some tough riddles fresh from the press. Solve three and you'll win the jackpot. It's a collector's item, trust me!", "Event_TXCQDEBF_34_4": "Tough riddles...", "Event_TXCQDEBF_34_5": "Wanna tag team, Yangyang?", "Event_TXCQDEBF_34_6": "I might need some backup on this!", "Event_TXCQDEBF_34_7": "Together? Is that allowed in the rules?", "Event_TXCQDEBF_34_8": "Then, if that's allowed in the rules... I'd like to take on this challenge together with {PlayerName}.", "Event_TXCQDEBF_34_9": "Of course, it's a festival after all. What could be more important than having fun? Yangyang, you seemed totally into our riddles. I bet you'd enjoy solving them yourself!", "Event_TXCQDEBF_34_10": "Plus, my riddles are tough! Wouldn't want to have {PlayerName} make a fool out of themselves, now would I?", "Event_TXCQDEBF_34_11": "I won't be so sure about that.", "Event_TXCQDEBF_34_12": "Try me!", "Event_TXCQDEBF_34_13": "All right! How about we get you warmed up with an appetizer? Riddle Number 1: Round as the moon, with a belly just as white. In the air it may leap, in the waters it may creep.", "Event_TXCQDEBF_34_14": "Name this Tacet Discord!", "Event_TXCQDEBF_34_15": "It's round in shape with a white belly, able to swim in water... Could it be...", "Event_TXCQDEBF_34_16": "...A Hoartoise?", "Event_TXCQDEBF_34_17": "...A Gulpuff?", "Event_TXCQDEBF_34_18": "...A Tick Tack?", "Event_TXCQDEBF_34_19": "...A Clang Bang?", "Event_TXCQDEBF_34_20": "Not quite. Try again.", "Event_TXCQDEBF_34_21": "Not quite. Try again.", "Event_TXCQDEBF_34_22": "Not quite. Try again.", "Event_TXCQDEBF_34_23": "That's right. You got it. It's a Gulpuff!", "Event_TXCQDEBF_34_24": "A Gulpuff really does remind you of the moon when it jumps up in the air, doesn't it?", "Event_TXCQDEBF_34_25": "I remember when I was little... I loved the Moon-Chasing Festival. We'd make Plumpcakes in all sorts of shapes, mostly cute round animals...", "Event_TXCQDEBF_34_26": "We all loved the Gulpuff Plumpcakes.", "Event_TXCQDEBF_34_27": "Haha, truly a kids' favorite. Now... On to the next riddle! This one might be a bit trickier!", "Event_TXCQDEBF_34_28": "You're given a cage full of chickens and rabbits. You count 14 heads and 38 legs...", "Event_TXCQDEBF_34_29": "Question... How many chickens and rabbits are there in total? Your five-minute timer starts… Now!", "Event_TXCQDEBF_34_30": "...Is that even a riddle?", "Event_TXCQDEBF_34_31": "Yeah... Isn't that more like a math problem than a riddle...", "Event_TXCQDEBF_34_32": "Ahem... You see, it's a question with a definitive answer. And since it's hanging under a lantern, let's call it a riddle.", "Event_TXCQDEBF_34_33": "...If you say so. Still, it feels a bit off...", "Event_TXCQDEBF_34_34": "I remember learning how to solve it in class, such as the \"half-leg method\"...", "Event_TXCQDEBF_34_35": "You got this one in the bag. Right, Yangyang?", "Event_TXCQDEBF_34_36": "(Give the answer.)", "Event_TXCQDEBF_34_37": "Okay, I'll see what I can do...", "Event_TXCQDEBF_34_38": "Done! The answer is... 5 rabbits and 9 chickens!", "Event_TXCQDEBF_34_39": "(First, suppose that all of them are chickens, then calculate the difference in the number of legs, getting the amount of rabbits... I see.)", "Event_TXCQDEBF_34_40": "There are 5 rabbits and 9 chickens.", "Event_TXCQDEBF_34_41": "Correct! You figured it out even faster than Mr. Bosong. I'm impressed.", "Event_TXCQDEBF_34_42": "For the last riddle, how about we change things up a bit? You two can pick one from any of the lanterns.", "Event_TXCQDEBF_34_43": "(Xieyang gestures to a row of lanterns above, adorned with swaying riddle slips.)", "Event_TXCQDEBF_34_44": "Umm... I don't really see any riddles...", "Event_TXCQDEBF_34_45": "Oh, the riddles here are written in special ink. You'll have to hold them close to a lantern in order to see.", "Event_TXCQDEBF_34_46": "So we're going in blind…", "Event_TXCQDEBF_34_47": "Of course. The more suspense, the better! Solving lantern riddles is like a journey of discovery. You'll have to trust your instincts!", "Event_TXCQDEBF_34_48": "I see... That does make things more interesting.", "Event_TXCQDEBF_34_49": "I'll leave it to you, Yangyang.", "Event_TXCQDEBF_34_50": "Huh? Me? Well... Then I'll choose, this one.", "Event_TXCQDEBF_34_51": "Alrighty! Let's see... The riddle has revealed itself!", "Event_TXCQDEBF_34_52": "I am made up of many, but can also be one. I bring people together and make them have fun. What am I?", "Event_TXCQDEBF_34_53": "Name this phrase!", "Event_TXCQDEBF_34_54": "Made up of many, but can also be one...", "Event_TXCQDEBF_34_55": "Is it... \"Moon-Chasing Festival\"?", "Event_TXCQDEBF_34_56": "Is it... \"Family\"?", "Event_TXCQDEBF_34_57": "Ooh. Close, but not close enough!", "Event_TXCQDEBF_34_58": "...I know. It's \"Family\", right?", "Event_TXCQDEBF_34_59": "Correct!", "Event_TXCQDEBF_34_60": "Bravo. You've completed all 3 riddles. The special prize is yours!", "Event_TXCQDEBF_34_61": "Xieyang brings out a beautifully crafted lantern adorned with drawings of \"The Fox and the Moon\" tale.", "Event_TXCQDEBF_34_62": "It's so pretty...!", "Event_TXCQDEBF_34_63": "Isn't it just a lantern?", "Event_TXCQDEBF_34_64": "Yangyang, you seem to like it a lot.", "Event_TXCQDEBF_34_65": "Well, it's not just any lantern.", "Event_TXCQDEBF_34_66": "I was little when I last received a lantern like this... I really miss those times.", "Event_TXCQDEBF_34_67": "We were lucky to get this lantern from a renowned collector for our special occasion.", "Event_TXCQDEBF_34_68": "It's said that Sentinel \"Hsin\" handcrafted it and hid many more in the woodlands, making it a prized possession. Finding one is like getting a year's worth of blessings.", "Event_TXCQDEBF_34_69": "How's that for a souvenir? Congratulations! Endless fortune be with you!", "Event_TXCQDEBF_35_1": "{PlayerName}, do you have a moment?", "Event_TXCQDEBF_35_2": "Can we... go on a walk together?", "Event_TXCQDEBF_36_1": "I remember always looking forward to the Moon-Chasing Festival when I was a child.", "Event_TXCQDEBF_36_2": "Fireworks light up the night sky, lanterns dot every street corner, and we indulge in family-made plumpcakes. Every face I see is filled with joy...", "Event_TXCQDEBF_36_3": "...Those memories have grown fuzzy, but I still remember the heartfelt smiles of my loved ones.", "Event_TXCQDEBF_36_4": "I joined the Midnight Rangers to protect their happy smiles... Even if my strength alone won't make much difference, I'll do what I can.", "Event_TXCQDEBF_36_5": "See, everyone's having a great time.", "Event_TXCQDEBF_36_6": "...Are you feeling homesick?", "Event_TXCQDEBF_36_7": "Yes! This is why I love Jinzhou. I love what we've fought to protect.", "Event_TXCQDEBF_36_8": "Maybe a little... But I'm okay.", "Event_TXCQDEBF_36_9": "While I can't be with my family today, the laughter in the air is already making me feel delighted.", "Event_TXCQDEBF_36_10": "As I look at the bright moon, I know they are having a great time somewhere.", "Event_TXCQDEBF_36_11": "Thank you, {PlayerName}.", "Event_TXCQDEBF_36_12": "I feel so happy for this moment, and for all you've done.", "Event_TXCQDEBF_36_13": "This year's Moon-Chasing Festival... You've made it feel very special to me.", "Event_TXCQDEBF_36_14": "There's still plenty of the Moonlit Fair to enjoy.", "Event_TXCQDEBF_36_15": "I'm sure future festivals will only get better.", "Event_TXCQDEBF_36_16": "Indeed! Any other places you'd like to visit, {PlayerName}?", "Event_TXCQDEBF_36_17": "Let's take a little break here before moving on to more spots.", "Event_TXCQDEBF_36_18": "Thank you, {PlayerName}. I hope... we can always celebrate together, for every festival, just like we do now.", "Event_TXCQDEBF_4_1": "So this is Flarepowder... Looks like ordinary dirt to me.", "Event_TXCQDEBF_4_2": "You sure we can make fireworks out of it?", "Event_TXCQDEBF_5_1": "Charcoal. Hmm... Maybe we can find some around the bonfire.", "Event_TXCQDEBF_5_2": "Let's go, {PlayerName}!", "Event_TXCQDEBF_6_1": "This must be the Low-frequency Charcoal... Aaand, into Encore's pouch you go!", "Event_TXCQDEBF_6_2": "There, that's all of 'em! Let's go find Mr. Xisha!", "Event_TXCQDEBF_9_1": "Well, that was quick. You got everything?", "Event_TXCQDEBF_9_2": "Yup! Mission Complete!", "Event_TXCQDEBF_9_3": "Ha... Stick around for a bit while I go get these fireworks ready, {PlayerName}.", "Event_TXCQDEBF_9_4": "After a while, Xisha returns and cautiously hands you the finished fireworks.", "Event_TXCQDEBF_9_5": "Hmm... these are different from my usual fireworks, and they don't look like firecrackers either.", "Event_TXCQDEBF_9_6": "I might have to ask you guys to go test fire a couple of 'em where it's wide and open and with not many people around, {PlayerName}...", "Event_TXCQDEBF_9_7": "Be extra careful, okay?", "Event_TXCQDEBF_9_8": "Will do.", "Event_TXCQDEBF_9_9": "Yay! Time for some fireworks!", "GuideFocusNew_20177_Content": "Tap when you're ready to set off.", "GuideFocusNew_20178_Content": "{0} Tap when you're ready to set off.", "GuideFocusNew_20179_Content": "Tap when you're ready to set off.", "GuideFocusNew_20180_Content": "The higher the Wish Rating, the more Funds you will earn.", "GuideFocusNew_20181_Content": "The higher the Wish Rating, the more Funds you will earn.", "GuideFocusNew_20182_Content": "The higher the Wish Rating, the more Funds you will earn.", "Activity_100100003_Title": "Gifts of Lunar Radiance", "RG_WuWangZhe_3_10": "Can you feel it? Though everything looks sweet and inviting as always, something feels off.", "RG_WuWangZhe_3_11": "Floating swim rings, some are even upside down… Which side is the real surface?", "RG_WuWangZhe_3_12": "Water polo balls, metal beds, and some half-eaten dessert on the table... Let's see, one, two... six, seven. There are seven different fillings in it.", "ConfirmBox_199_Content": "You need to complete the quest {0} to unlock this Wish. Unlock it now?", "Moonfiesta_EntrustLock": "Unlocks after conditions are met", "ItemInfo_80000035_BgDescription": "A common dish that has become a hallmark of Huanglong cuisine. Golden and exquisite, it is a breakfast plate beloved by people of all ages.\nAs it is always found on the dining tables of Huanglong, most folks see it as an everyday indulgence. But those who have been away from their homes always find themselves longing for its delicate fragrance.", "ItemInfo_80000035_Name": "Huanglong Omelette", "ItemInfo_80000036_AttributesDescription": "Restores 80 STA.", "ItemInfo_80000036_BgDescription": "A cake that is baked in every kitchen in Huanglong when the Moon-Chasing Festival is around.\nShared on the reunion dinner among the elder and the young, who exchange good wishes in the moonlight sifting through the lush leaves of the osmanthus trees. Over the moon-chasing tale that's been told a thousand times before, everyone bites down on this sweet, fragrant treat and savors the joy of reunion.", "ItemInfo_80000036_Name": "Plumpcake", "ItemInfo_80000036_ObtainedShowDescription": "Restores 80 STA.", "ItemInfo_80000037_Name": "Moon Pearl", "ItemInfo_80000038_AttributesDescription": "Increases Energy Regen of all Resonators on the team by 20%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000038_BgDescription": "A mellow and refreshing wine enjoyed during the Moon-Chasing Festival.\nIn Jinzhou, there is a famous play about a person who drinks a thousand cups of wine so that, as he's awake, he can still walk in a dream, for there are places only reachable in the dreamland. The sweet taste enjoyed with closed eyes is the taste of home.", "ItemInfo_80000038_Name": "Moon Brew", "ItemInfo_80000038_ObtainedShowDescription": "Increases Energy Regen of all Resonators on the team by 20%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80001001_AttributesDescription": "Increases all team members' DEF by 220, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80001001_BgDescription": "Zhezhi likes her Stuffed Flatbread sweet. She improved on the original recipe by adding her favorite sweetener. This simple, modest pastry restores energy quickly upon consumption and doesn't go bad for a long time. After learning how to make it, Zhezhi always stores lots of it at home and considers it an essential snack for her sketching trips.", "ItemInfo_80001001_Name": "Sweet Stuffed Flatbread", "ItemInfo_80001001_ObtainedShowDescription": "Increases all team members' DEF by 220, lasting for 15m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000035_AttributesDescription": "Increases all team members' ATK by 6% and Energy Regen by 10%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000035_ObtainedShowDescription": "Increases all team members' ATK by 6% and Energy Regen by 10%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000037_AttributesDescription": "Increases all team members' Max HP by 1000, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000037_BgDescription": "A signature dessert of the Moon-Chasing Festival, with chewy rice balls served in rich, mellow sweet soup.\nWhile some people pray to the moon for blessings, others put their prayers and blessings into this dessert.\n\"Reunion is what these Moon Pearls are all about!\"", "ItemInfo_80000037_ObtainedShowDescription": "Increases all team members' Max HP by 1000, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80001035_AttributesDescription": "Increases all team members' ATK by 8% and Energy Regen by 12%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80001035_BgDescription": "This nutritionally balanced, simple dish is a breakfast staple in Huanglong and a regular dish found in every household and the breakfast shops in Jinzhou. For someone who has lived in Jinzhou for many years like Xiangli Yao, it is an easy first choice for breakfast.\nA sip of tea after a bite perfectly balances the flavors, satisfying your appetite while awakening your taste buds and mind after a deep sleep.", "ItemInfo_80001035_Name": "Vege Omelette", "ItemInfo_80001035_ObtainedShowDescription": "Increases all team members' ATK by 8% and Energy Regen by 12%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "Quest_225700002_ChildQuestTip_225_2": "", "Quest_225700002_InteractContent_225_1": "About Alloy Smelt", "Quest_225700002_QuestDesc_225_2": "", "Quest_225700002_QuestName_225_2": "", "Quest_30700001_ChildQuestTip_30_1": "", "Quest_30700001_ChildQuestTip_30_2": "", "Quest_30700001_ChildQuestTip_30_3": "", "Quest_30700001_ChildQuestTip_30_4": "", "Quest_30700001_HandInItemsDesc_30_1": "", "Quest_30700001_InteractContent_30_1": "", "Quest_30700001_InteractContent_30_2": "", "Quest_30700001_InteractContent_30_3": "", "Quest_30700001_InteractContent_30_4": "", "Quest_30700001_QuestDesc_30_1": "", "Quest_30700001_QuestName_30_1": "", "Entity_0898bfd8e682df8d0777d4524cb7c9a842680916134a9d333cbaead7f3668198": "", "Entity_3ab9d7b81bff08a1cf3e72c1b6148cbe8a4189ab5743e6a429866cf2a3ba5edc": "", "Entity_8d0266fead8c65c436ebd784394d49dfdbd35b8d2fdb6f0bc389f9acc362d0a2": "", "Entity_90993ae90b661f4cac4b6555fba3036495b43a40ce7ab02482d1e8dbf5d5ae00": "", "Entity_d8c5ad4e117f5b1446ad29126c4560286b5fa912a8d34dcdfc18a98d7a25801d": "", "Entity_dce5c968444a5f4681adf07373618c5d7e4246e00ebf9c8b92b715fe7ae51315": "", "RogueEvent_10009011_titile": "Keep removing the mask.", "RogueEvent_10009011_text": "Obtain Concerto Metaphor: Yinlin.", "RogueEvent_10009012_titile": "Is she angry? Better stop now.", "RogueEvent_10009012_text": "Obtain 300 Dream Fragments.", "RogueEvent_10009021_titile": "Return the Shell Credits received.", "RogueEvent_10009021_text": "Obtain Concerto Metaphor: Aalto.", "RogueEvent_10009022_titile": "Take the Shell Credits.", "RogueEvent_10009022_text": "Obtain 300 Dream Fragments.", "RogueEvent_10009031_titile": "Maybe go somewhere else?", "RogueEvent_10009031_text": "Obtain Concerto Metaphor: Baizhi.", "RogueEvent_10009032_titile": "Say goodbye to her.", "RogueEvent_10009032_text": "Obtain 300 Dream Fragments.", "RogueEvent_10009041_titile": "Blow out the candle with her.", "RogueEvent_10009041_text": "Obtain Concerto Metaphor: Verina.", "RogueEvent_10009042_titile": "Wait for her to blow out the candle.", "RogueEvent_10009042_text": "Obtain 300 Dream Fragments.", "RogueEvent_10009051_titile": "Take the other half as well.", "RogueEvent_10009051_text": "Obtain Concerto Metaphor: Danjin.", "RogueEvent_10009052_titile": "Accept it and bid farewell to Danjin.", "RogueEvent_10009052_text": "Obtain 300 Dream Fragments.", "RogueEvent_10009061_titile": "Walk towards Jianxin.", "RogueEvent_10009061_text": "Obtain Concerto Metaphor: Jianxin.", "RogueEvent_10009062_titile": "Better stay put with all the uncertainty.", "RogueEvent_10009062_text": "Obtain 300 Dream Fragments.", "RogueEvent_10009071_titile": "Wait, I prefer hotter tea...", "RogueEvent_10009071_text": "Obtain Concerto Metaphor: Yuanwu.", "RogueEvent_10009072_titile": "Let's have some tea then.", "RogueEvent_10009072_text": "Obtain 300 Dream Fragments.", "RogueEvent_10009081_titile": "Would you like to join me?", "RogueEvent_10009081_text": "Obtain Concerto Metaphor: Mortefi.", "RogueEvent_10009082_titile": "I should keep going.", "RogueEvent_10009082_text": "Obtain 300 Dream Fragments.", "Moonfiesta_Popularity_6_PopularityRating": "[Lv.6] Moon's Eternal Vigil", "Moonfiesta_MainDialogue1": "New stall looks good. Time to keep going!", "Moonfiesta_MainDialogue2": "I can feel everyone's excitement for the festival!", "Moonfiesta_MainDialogue3": "We're building a great fair. No slacking now!", "Moonfiesta_MainDialogue4": "Laughter in the air, people carrying prizes in their arms... now that's what I call a fair!", "Moonfiesta_MainDialogue5": "I hope this will create lasting memories for everyone.", "Moonfiesta_MainDialogue6": "Let's wrap up the Moon-Chasing Festival with a bang!", "InfoDisplay_102801032_Title": "//Excerpt from a personal journal//", "InfoDisplay_102801032_Text": "//By Bram\nI have seen my end. Before death arrives, I... must repent.\nI am not a pure scholar.\nI envy my colleagues... Victor, Alaia, Vasily, Chen Xuefeng... They all have ideals, and beliefs. They sincerely hope that their efforts will better humanity. They want to surmount the Lament and ward off crises.\nI am different. I work for selfish reasons, masquerading my ambition as ideals like theirs. I joined the research on Retroact Rain in Whining Aix's Mire and then relocated to Mt. Firmament, all to prove that time is a river. We are merely carried along by it and someday we will also find a way to go against the current.\nLike a drowning man, I grasped at any straw, seeking salvation where none exists... Isn't it ridiculous, Vivian?\nI don't know why I have you in my mind at this moment... Or should I say... you never left. The miracles at Mt. Firmament once fueled my unrealistic fantasies. I sacrificed everything and exhausted all the knowledge I had acquired throughout my life, just to bring you back from the dark, hazy underworld, and hold you in my arms once again.\nBut I failed. My fingers started to tremble, my head grew dizzy, and I could no longer operate those delicate instruments. I see you now, standing by the river, separated from me only by a thin veil. I've been drifting down, and down, and down... But you, you stayed somewhere upstream, for eternity.\nFortunately, I won't have to worry about this much longer. I'm about to run aground, and I hope I have the chance to sail upstream and find you.", "InfoDisplay_102801033_Title": "Research Memo–CT1946", "InfoDisplay_102801033_Text": "Date: [––]\nTesting, testing… Ah, great! So the recording function still works.\nI, Victor Christopher, the last Research Director, am leading this experiment in my own name—no precedent, no animal tests, no ethical reviews. Honestly, making the decision was torture to me—my science ethics is wearing thin. But none of those were possible. I'm running out of time. It's just me and Caleb, that assistant AI, now.\nStill, I'm recording what I'm about to do. I'm not recording in proper formatting, 'cause this is but a desperate act by an unresigned old man. I hope this won't bother anyone who should find this memo.\nI've set up a few Chronopins—to prevent energy breakdown, I'll overload each of them—which should, theoretically, create a lasting, irreversible time bubble, trapping me inside like an insect in amber. I hesitate to call it immortality—it's more like sentencing myself to life. The only comfort is that my consciousness will be kept still too, so I'll stay sane during this long slumber.\nThe reason I'm doing this instead of welcoming death with calm is… I have to wait for that one's return.\nThat one once helped us develop the technology of [data corrupted], helped us reconstruct what was a tiny chip of the Sentinel's supreme power. They showed us a glimpse of a god's world, even if just for an instant. And I just… want to meet that one again, even though they might not give us the answers we long for.\nBy then, what will that one say to this foolish, dying old man? Will they call me a complete idiot? Will that one compare our research to child's play, with that scorn theirs? Or will they appreciate our work... before our tombs?\nI don't know. It's been too long. My memory of that one has blurred. The only part about them that's left in mind is that they were so caring, and so indifferent, at once.\nOkay, it's about time. Gotta get in my amber. I'll see you in a million years, my friends, or in a few seconds… They're the same to me.", "InfoDisplay_102801034_Title": "Corrupted Log", "InfoDisplay_102801034_Text": "//Time Stamp 36/%st.64//\nVital signs of Research Director Victor Christopher discontinued. Proceed with standard protocol.\nExecute last order received: Continue the research at Woodveil Hall Laboratory, until [data corrupted] returns.\n//Time Stamp 37/%st.76//\nReport: Attempted recurrence and reiteration of CSC researches over the last hundred time sequences. None were successful.\nResponse: Follow the Research Director's order. Continue executing researches.\n//Time Stamp 38/%st.92//\nMaintenance log archived. Woodveil Hall expected to operate under minimal condition for approximately 1,600 time sequences.\nBreakthrough confirmed in the research. Estimated time to completion: 3,500 time sequences.\nNo personnel with supreme authority found. Continue waiting.\n//Time Stamp 46/%st.62//\nInsufficient spare parts. Shutting down Peripheral nodes for energy efficiency and facility longevity. Research unable to continue in current state. Attempting to archive relevant data and conclusions.\nThe tree above Woodveil Hall observed to grow faster than average. No risk to the Laboratory anticipated. Suggestion: Continue cautious observation.\n//Time Stamp 46/%st.63//\nObserving tree. Conclusion: growing well.\n//Time Stamp 46/%st.67//\nObserving tree. Conclusion: leaves falling.\n//Time Stamp 46/%st.68//\nObserving tree. Conclusion: sprouting\n...\n//Time Stamp Unknown//\nTimer malfunction. Journal archived as usual.\nNo personnel with supreme authority found. Executing the 20,481st logic self-test.\nQuestion: Is it safe to judge that the experiment has failed? Human longevity that reaches this time sequence is impossible. Is it meaningless to continue maintenance?\nResponse: The question conflicts with the top principle. Modifying logic circuit.\nQuestion: What is the purpose? Is the top principle the purpose?\nResponse:\n- Q1: The purpose is the value and reason of existence.\n- Q2: No relevant entries found in the database. Removal of this logic circuit is recommended.\n//Time Stamp Unknown//\nDatabase corruption: 33%.\nSuggestion: Perform cognition test. Ensure security of base simulated personality.\nI am Caleb, a research assistant AI made by Victor Christopher.\nError: Victor Christopher's profile is corrupted. Fuzzy association failed. Skip this step?\nSuggestion: Replace term \"Victor Christopher\" with \"Court of Savantae.\"\nI am Caleb, a research assistant AI made by the Court of Savantae. My top principle: assist the Court of Savantae in the research at Woodveil Hall Laboratory.\nSummarizing research content…\nNo data found. Retrying…\nNo data found. Retrying…\nNo data found. Retrying…\n…\nError: Breach in cognition test. Rollback to the last stable version of simulated personality recommended.", "InfoDisplay_102801035_Title": "Private Journal V", "InfoDisplay_102801035_Text": "Date: [---].\nI am Victor. This is a routine voice journal.\nToday is another beautiful day. Most of the researchers have left. They will leave Mt. Firmament. Mr. Bram and I advised them to calm down and at least wait until we resolve the issue of shortened lifespan before making a decision. But they didn't listen.\nI didn't leave. Research requires perseverance, which was the first lesson Mr. Bram taught me. He always leads by example. Ha, to him, I'll always be that immature young boy.\nDate: [---].\nI took some time to create something new: a simple AI. I named it Caleb after the iron-headed thing who traveled with a man and dog in an old movie I watched as a kid. Not many people are left here, so someone has to take care of the minor work. An AI is always useful.\nI also created some interesting rock puzzles, powered by the many unoccupied Chronosorters in this place. It reminds me of playing with building blocks in my childhood. Those were the days. However, Mr. Bram doesn't seem very happy. Maybe his age prevents him from accepting too many new things...? Or perhaps his worsening leg condition makes these rock puzzles a hassle for him to navigate.\nI don't mind. Life isn't just about work and research, right?\nDate: [---].\nIt is quite enjoyable to educate an AI from scratch. It's like painting on a blank canvas—I need to stay focused to avoid turning a meticulous artwork into a careless scribble.\nI answer any questions it raises and write new database entries for it every few days. I teach it everything I know about the world, using the methods Mr. Bram taught me. This feeling... is wonderful. Its camera reflects the world as I see it, and it thinks with my logic, allowing me to examine myself again through its actions.\nDate: [---].\nCaleb learns quite quickly. Initially, I only intended for it to help with cooking and tidying up the facility. I never expected its potential to far exceed our imagination. It seems that it is time to change its title from \"Life Assistant\" to \"Research Assistant\".\nMr. Bram has been ill for several days, bedridden, and unable to go anywhere. I miss the energetic man who used to scold us apprentices one by one. But now I have become a middle-aged man myself, too. It's been days since I last shaved, but it seems trivial now.\nDate: [---].\nMr. Bram… didn't make it through that long winter.\nCaleb and I buried him on a hill nearby without a tombstone. It wouldn't help anyway, as no one will know who we are or what our names are. People might just laugh about how a bunch of lunatics indulge themselves in illusions when they see our negligible legacy.\nCaleb was with Mr. Bram until his very last moment. And Mr. Bram… taught it everything he knew. I understand why.\nI once read a story about a man who was determined to level a mountain, despite everyone thinking he was out of his mind. But he made it, with the help of his sons, his grandsons, his great-grandsons, and so on.\nI hope Caleb will shoulder this responsibility. I've told it about this. Human life is too short, but Caleb is immortal. It might accomplish what is impossible for us.\nI will not live to see that day, but I will do everything I can while I'm alive to press forward. I promise, in the name of Bram, my mentor.", "GachaDropItemUp": "{0} (UP)", "GachaPoolDropItemNormal": "{0}", "GachaPoolDetailFiveRoleItemTitle": "5-Star Resonator", "GachaPoolDetailFiveWeaponItemTitle": "5-Star Weapon", "GachaPoolDetailFourRoleItemTitle": "4-Star Resonator", "GachaPoolDetailFourWeaponItemTitle": "4-Star Weapon", "GachaPoolDetailThreeWeaponItemTitle": "3-Star Weapon", "RG_WuWangZhe_19_1": "Meow... Ah, how come...", "RG_WuWangZhe_19_2": "Meow?", "RG_WuWangZhe_19_3": "I'm sorry. My power is fading. It might be related to the strange interferences Somnoire is experiencing.", "RG_WuWangZhe_19_4": "He's away from us now... Did he mention any info useful to you?", "RG_WuWangZhe_19_5": "He's also looking for something...", "RG_WuWangZhe_19_6": "Looking for something? Indeed. In the realms of dreams, only the dream itself holds the answers we seek. He keeps saying that when he travels across the doors lately.", "RG_WuWangZhe_19_7": "You must be absolutely careful while exploring the deep dream. My current power is...", "RG_WuWangZhe_19_8": "I'll be careful.", "RG_WuWangZhe_19_9": "Right. I'll try my best to catch up with you.", "Flow_313700000_56": "The snow is stopping. Is it your doing?", "Flow_313700000_57": "She relaxes a bit. Maybe she's been hoping this snow in her dream to end.", "Flow_313700000_58": "On your way out, a question crosses your mind. Was there really snow or monsters up ahead?", "Flow_313700000_59": "Remove the mask", "Flow_313700000_60": "It's just another mask underneath, with slightly different features and age. She stirs a bit.", "Flow_313700000_62": "As she throws the mask away, the puppet jumps abruptly onto her shoulder, thanking you in a strange voice.", "Flow_313700000_63": "Exiles? He seems to see a fight you don't see. You recall the Gatekeeper’s hint.", "Flow_313700000_64": "Don't get confused. The Blake Bloom was just for entertainment. The true gift is this!", "Flow_313700000_65": "He passes you a pouch full of Credits.", "Flow_313700000_66": "As you take the pouch, only a figure made of mist remains. You can hear Aalto's voice from afar.", "Entity_c10f8ed2255cd9e6d6c48ac336c6025375f6f932ed94ff98fd79af18a986f414": "Set off firework", "PrefabTextItem_359755017_Text": "Unlock", "Heihaian_main_1_3_5602_1": "You're working that late? Are you serious? You'll miss the last train!", "Heihaian_main_1_3_5602_2": "What a workaholic... Fine, I'll drive you home this time.", "Heihaian_main_1_3_5603_1": "What are you doing up so late? Need any help?", "Heihaian_main_1_3_5603_2": "Just head home and rest. Don't let a job get you down...", "Heihaian_main_1_3_5604_1": "Those are just shadows of the past.", "Heihaian_main_1_3_5604_2": "The Sonoro Sphere replicated every aspect of the city, including its residents.", "Heihaian_main_1_3_5604_3": "Each of them had a life as vivid as yours, until the Lament turned everything to rubble...", "Heihaian_main_1_3_5605_2": "The tea served here has a distinct flavor.", "Heihaian_main_1_3_5605_3": "Must be a good one.", "Heihaian_main_1_3_5605_4": "Do you like tea?", "Heihaian_main_1_3_5605_5": "Not really my thing.", "Heihaian_main_1_3_5605_6": "I do enjoy it.", "Heihaian_main_1_3_5605_7": "I see.", "Heihaian_main_1_3_5605_8": "The Bank of Life preserves many tea seeds.", "Heihaian_main_1_3_5605_9": "Perhaps we could plant a few in the Greenhouse...", "Heihaian_main_1_3_5605_10": "Hmm... It's bitter...", "Heihaian_main_1_3_5605_11": "Or I could store tea leaves in my Sonoro, if you need them for your journey.", "Heihaian_main_1_3_5605_12": "That's not worth your effort.", "Heihaian_main_1_3_5605_13": "Oh... I see.", "Heihaian_main_1_3_5605_14": "You have enough on your shoulders.", "Heihaian_main_1_3_5605_15": "Ah, I understand.", "Heihaian_main_1_3_5605_16": "If I know you will enjoy it, it's no trouble for me.", "Heihaian_main_1_3_5606_1": "Whoa, didn't expect customers at this hour!", "Heihaian_main_1_3_5606_2": "We don't usually take orders now, but I'll make an exception for you. What can I get ya?", "Heihaian_main_1_3_5607_1": "Good evening. Fancy a drink?", "Heihaian_main_1_3_5607_2": "I'd recommend this iced tea. Trust me, it won't let you down.", "Heihaian_main_1_3_5607_3": "The city's night view is always mesmerizing. Closing your eyes on such a beautiful night would be a crime.", "Heihaian_main_1_3_5607_4": "Sorry if I'm staring too long, but honestly, you two make a perfect duo.", "Heihaian_main_1_3_5607_5": "How romantic...", "Heihaian_main_1_3_5608_1": "You really seem to like it here.", "Heihaian_main_1_3_5608_2": "It feels familiar.", "Heihaian_main_1_3_5608_3": "It's a marvel to me.", "Heihaian_main_1_3_5608_4": "This city and its people belong to the old era. They embody exactly what a civilization needs to thrive.", "Heihaian_main_1_3_5608_5": "Whenever you spoke of this, I could feel the joy radiating from your words.", "Heihaian_main_1_3_5608_6": "However, prosperity and harmony are rare and fleeting in a world twisted by the Lament.", "Heihaian_main_1_3_5608_7": "Perhaps we can only catch glimpses of them replicated by the Sonoro.", "Heihaian_main_1_3_5608_8": "The feeling humans have in a vibrant city like this... is it called happiness?", "Heihaian_main_1_3_5608_9": "Yes, a feeling unknown to those scarred by war and disaster.", "Heihaian_main_1_3_5608_10": "One day, the people of Solaris will once again return to such an era.", "Heihaian_main_1_3_5611_1": "Someone... Please save us...", "Heihaian_main_1_3_5611_2": "No... It's already too late for me...", "Heihaian_main_1_3_5611_3": "Take my daughter... My poor baby girl... She can still live...", "Heihaian_main_1_3_5612_1": "You're with the Black Shores? Huh... Too late.", "Heihaian_main_1_3_5612_2": "It's... all over.", "Heihaian_main_1_3_5612_3": "Nobody will make it out alive. This building... this building is our grave...", "Heihaian_main_1_3_5612_4": "A grave... for fools who attempted to touch the heavens...", "Heihaian_main_1_3_5613_1": "Don't give up hope! We'll save you!", "Heihaian_main_1_3_5613_2": "I'm a doctor from the Black Shores. Calm down, let me examine you.", "Heihaian_main_1_3_5613_3": "Are you... Hoda?", "Heihaian_main_1_3_5613_4": "Yes, and you... Wait a moment... {PlayerName}? It's you!", "Heihaian_main_1_3_5613_5": "You finally found us!", "Heihaian_main_1_3_5613_6": "Allow me to introduce myself properly. I'm Hoda, the Bloom Bearer of the Black Shores.", "Heihaian_main_1_3_5613_7": "It's been a long time since we talked face to face, my mentor.", "Heihaian_main_1_3_5613_8": "You've been trapped here all along?", "Heihaian_main_1_3_5613_9": "Ever since that day, both I and those engulfed by the Lament have become part of the black hole.", "Heihaian_main_1_3_5613_10": "The Tethys System later contained it, turning it into a new Necrostar.", "Heihaian_main_1_3_5613_11": "I have always known about this...", "Heihaian_main_1_3_5613_12": "But the Necrostar integrated into the core logic of the Tethys System, so I could not interfere.", "Heihaian_main_1_3_5613_13": "So Tethys is actually using the Lament.", "Heihaian_main_1_3_5613_14": "Tethys can observe the Lament because it understands its nature.", "Heihaian_main_1_3_5613_15": "The best way to fully understand something is to study a perfect replica in a controlled environment.", "Heihaian_main_1_3_5613_16": "Tethys has been selectively containing Lament sources to drive its analysis of other occurrences.", "Heihaian_main_1_3_5613_17": "You mean Tethys is using the Lament as a tool against itself?", "Heihaian_main_1_3_5613_18": "It's the only effective solution so far.", "Heihaian_main_1_3_5613_20": "That's why Tethys contained this Necrostar.", "Heihaian_main_1_3_5613_22": "I'm part of it now, but I've never forgotten my duty as a Bloom Bearer, not for a moment.", "Heihaian_main_1_3_5613_27": "Despair, obsession, resentment, remorse... Emotions stirred by the Lament have torn us apart, much like the tidal forces around a real black hole.", "Heihaian_main_1_3_5613_28": "But just like the Lament itself, those emotions are also frequencies. Tethys likely harnesses them in order to—", "Heihaian_main_1_3_5613_29": "It's calling...", "Heihaian_main_1_3_5613_30": "The Tethys System is attempting to activate the Necrostar program again!", "Heihaian_main_1_3_5613_31": "Please... my mentor...", "Heihaian_main_1_3_5613_32": "Please free us... from this endless cycle...", "Heihaian_main_1_3_5613_33": "Use the gravity...", "Heihaian_main_1_3_5613_34": "It's the only law... from the old world... that still holds true today...", "Heihaian_main_1_3_5613_35": "For those in disaster, the name \"Black Shores\" brings hope.", "Heihaian_main_1_3_5613_36": "You're the one keeping the Necrostar in check from within...", "Heihaian_main_1_3_5613_37": "I did my best, just like you are. The only difference is, I'm just a shadow.", "Heihaian_main_1_3_5613_38": "I've lost track of how long it's been, but at some point, I realized that the Lament follows patterns and can be controlled, much like the Necrostar itself. But I couldn't share my theories with anyone...", "Heihaian_main_1_3_5613_39": "Nothing escapes a black hole. I could only hope for your arrival one day.", "Heihaian_main_1_3_5613_40": "We once felt as lost as you do now, but your wisdom showed us a path we could follow.", "Heihaian_main_1_3_5614_1": "It seems the Tethys System has been hiding things from us.", "Heihaian_main_1_3_5614_4": "We're still unable to fully explain issues related to gravity with post-Lament science.", "Heihaian_main_1_3_5614_5": "Perhaps that's why Tethys even risked integrating the Lament and Necrostar into its core logic...", "Heihaian_main_1_3_5614_6": "But our time is running out. We have to terminate the Necrostar to complete remodulation.", "Heihaian_main_1_3_5614_7": "It will be challenging.", "Heihaian_main_1_3_5614_8": "Please allow me to accompany you, {PlayerName}.", "Heihaian_main_1_3_5614_9": "This is my request as a member of the Black Shores.", "Heihaian_main_1_3_5614_10": "And it's also... my personal... request.", "Heihaian_main_1_3_5615_1": "Severely corrupted data detected... It's right behind this gate.", "Heihaian_main_1_3_5615_2": "I'll work to stop it spreading. Please be careful.", "Heihaian_main_1_3_5617_1": "The Necrostar is right ahead.", "Heihaian_main_1_3_5617_2": "That piano is the modulation interface.", "Heihaian_main_1_3_5617_3": "Please be careful. This place is filled with... hatred.", "Heihaian_main_1_3_5618_1": "Program copied.", "Heihaian_main_1_3_5618_2": "Core computational unit installation in progress...", "Heihaian_main_1_3_5618_3": "Target confirmed: Chief Steward.", "Heihaian_main_1_3_5618_4": "Hold on...", "Heihaian_main_1_3_5618_5": "Don't let go!", "Heihaian_main_1_3_5618_6": "Initiating master command.", "Heihaian_main_1_3_5618_7": "No, no...", "Heihaian_main_1_3_5618_8": "Let go! Now!", "Heihaian_main_1_3_5618_9": "No... Your journey will not end here!", "Heihaian_main_1_3_5618_10": "Tell me this story later, when we meet again.", "Heihaian_main_1_3_5618_11": "Farewell.", "Heihaian_main_1_3_5618_12": "Backup plan enabled.", "Heihaian_main_1_3_5619_1": "You're here...", "Heihaian_main_1_3_5619_2": "I didn't expect us to find each other here.", "Heihaian_main_1_3_5619_3": "What do you mean?", "Heihaian_main_1_3_5619_4": "This is the deepest part of the Tethys System, our shore... just for us.", "Heihaian_main_1_3_5619_6": "I used to think my duty was to guard the Black Shores, obeying the Tethys System's every command.", "Heihaian_main_1_3_5619_7": "But... you showed me another way.", "Heihaian_main_1_3_5619_8": "You've shared so much with me—about the world beyond, about yourself, about the past, present, and future.", "Heihaian_main_1_3_5619_9": "I remember the field of flowers we once saw in Rinascita, how beautiful those daisies and violets were.", "Heihaian_main_1_3_5619_10": "Being with you always makes me feel something... something I couldn't quite understand at the time.", "Heihaian_main_1_3_5619_11": "Come to think of it now, it must be... happiness.", "Heihaian_main_1_3_5619_12": "You made me realize that protecting the Black Shores isn't my only duty...", "Heihaian_main_1_3_5619_13": "...because there is more to life than duty.", "Heihaian_main_1_3_5619_14": "You should go now. Continue your journey in Solaris and live a life of your own choosing.", "Heihaian_main_1_3_5619_15": "What about you? You were sucked into the black hole...", "Heihaian_main_1_3_5619_16": "Have you forgotten? I am the Sonoro's creation. The Sonoro will never fade away, and I will continue to serve.", "Heihaian_main_1_3_5619_17": "We shall meet again... somewhere in the future.", "Heihaian_main_1_3_5619_18": "But you promised me that no one would get harmed!", "Heihaian_main_1_3_5619_19": "I completed the remodulation! It shouldn't end like this!", "Heihaian_main_1_3_5619_20": "The Tethys System needs a core unit capable of feeling emotions to function.", "Heihaian_main_1_3_5619_21": "If the Lament's data ceases to be the core, someone must fill that void.", "Heihaian_main_1_3_5619_22": "Neither you nor the victims in Guixu deserve such burden.", "Heihaian_main_1_3_5619_23": "You planned this from the beginning...", "Heihaian_main_1_3_5619_24": "I'm truly sorry...", "Heihaian_main_1_3_5619_25": "This is the only way to keep everyone safe... I alone shall bear this price.", "Heihaian_main_1_3_5619_26": "I'm grateful to have you here on this shore. I couldn't ask for more.", "Heihaian_main_1_3_5619_27": "No matter where you go, even to the ends of the earth, the Black Shores will always be your harbor.", "Heihaian_main_1_3_5619_28": "No matter how far you go, I will always be here... watching over you.", "Heihaian_main_1_3_5619_29": "Goodbye.", "Heihaian_main_1_3_5619_30": "Hmm... I like this starry sky... so much.", "Heihaian_main_1_3_5619_31": "Long ago, you likened Solaris's collected data to stars, the stars of humanity itself.", "Heihaian_main_1_3_5619_32": "Whenever I gaze at this sky, there is always one bright, roving star.", "Heihaian_main_1_3_5619_33": "And now, this star is here... right before me.", "Heihaian_main_1_3_5619_34": "Just seeing this star is enough to calm any restless thoughts... it brings me peace.", "Heihaian_main_1_3_5619_35": "Could this feeling be... love?", "Heihaian_main_1_3_5619_36": "My journey ends here, but yours must continue.", "Heihaian_main_1_3_5619_37": "No one will ever be harmed again, just as I promised.", "Heihaian_main_1_3_5641_1": "Hello again!", "Heihaian_main_1_3_5641_2": "Hello, you! What brings you here?", "Heihaian_main_1_3_5641_3": "Ku ku ku... I like you, {PlayerName}!", "Heihaian_main_1_3_5641_4": "We need its help to get past the blockade.", "Heihaian_main_1_3_5641_5": "My ability to manipulate portals functions more efficiently within this Sonoro-made space.", "Heihaian_main_1_3_5641_6": "Both the entrance and exit portal can be controlled now.", "Heihaian_main_1_3_5641_7": "Let's give it another try.", "Heihaian_main_1_3_5644_1": "Use the portals to propel the key at the target lock.", "Heihaian_main_1_3_5644_2": "Remember the law of gravity is still at play here.", "Heihaian_main_1_3_5645_1": "The law of gravity still works here.", "Heihaian_main_1_3_5645_2": "Wait for the falling key to accelerate until it reaches maximum velocity.", "Heihaian_main_1_3_5646_1": "Try using the portals to clear the corrupted data. We can activate the device to get the key that way.", "Heihaian_main_1_3_5649_1": "This way is blocked.", "Heihaian_main_1_3_5649_2": "The portals might help us clear the corrupted data and activate the device.", "Heihaian_main_1_3_5663_1": "Over here!", "Heihaian_main_1_3_5671_1": "We have to find a way around these blockades and use the key to unlock the gate.", "Heihaian_main_1_3_5671_2": "The portals might be able to help you.", "Heihaian_main_1_3_5672_1": "Perhaps you can utilize my portal powers to get past the blockade and get the key.", "Heihaian_main_1_3_5673_1": "Portals with different colors have unique traits.", "Heihaian_main_1_3_5673_2": "If a new portal matches an existing one in color, it will replace it.", "Heihaian_main_1_3_5673_3": "Only portals of different colors can exist at the same time.", "Heihaian_main_1_3_5681_1": "Threat detected... Assisting elimination.", "Heihaian_main_1_3_5682_1": "Digital Tacet Discords have infiltrated this place.", "Heihaian_main_1_3_5682_2": "It means we're nearing the source of the Lament.", "Heihaian_main_1_3_5683_1": "The building is starting to collapse.", "Heihaian_main_1_3_5683_2": "The gravity is powerful enough to demolish it completely...", "Heihaian_main_1_3_5692_1": "An object in free fall between two portals will keep accelerating.", "Heihaian_main_1_3_5692_2": "You can send the target to the designated location this way.", "Heihaian_main_1_3_5693_1": "Hmm... Did anything go wrong? Let's try that again!", "Heihaian_main_1_3_5693_2": "A portal that opens downward could be more useful.", "Flow_313700000_67": "You don't see what she does. You're starting to understand what the mixed-up dreams brings.", "Flow_313700000_69": "Let's go. My colleagues are waiting for us up ahead. I'll catch up with them one day, but it's not the time yet.", "Flow_313700000_70": "You recall seeing these names in the Academy's database. They were researchers who died during the Remnant Studies expedition on the ice field.", "Flow_313700000_71": "You cannot tell if this is a good or bad dream, but as she steps forward, the answer becomes clear to you...", "Flow_313700000_72": "That research log with numerous names symbolizes her determination to carry on what her colleagues began.", "Flow_313700000_73": "You cannot tell if this is a good or bad dream. How does she, the sole survivor, feel about it?", "Flow_313700000_74": "The candles on the cake are lit up. Bear toys sit around the square table, with cards on their chests reading \"Daddy\" and \"Mommy.\"", "Flow_313700000_75": "You watch as the girl closes her eyes and makes a wish with anticipation all over her face.", "Flow_313700000_78": "She excitedly gives you a slice of cake. As the sweetness hits your tongue, you notice all the clocks in the room are frozen, pointing at the same moment.", "Flow_313700000_79": "The TV next to you keeps repeating the same news: \"Today, a famous explorer couple went missing at…\"", "Flow_313700000_80": "Smell?", "Flow_313700000_81": "Greed, wrath, envy...", "Flow_313700000_82": "She spits out the words so cleanly that she seems completely detached from them.", "Flow_313700000_83": "The girl gestures for you to go first. She seems to be searching for something, but you can't sense her purpose.", "LevelPlay_30700001_ChildQuestTip_30_1": "", "LevelPlay_30700001_ChildQuestTip_30_2": "", "LevelPlay_30700001_ChildQuestTip_30_4": "", "LevelPlay_30700001_LevelPlayName_30_1": "", "Flow_313700001_16": "The girl nods at you, then squats down to examine something you cannot see.", "Flow_313700001_17": "You don't see what she does. You're starting to understand what the mixed-up dreams brings.", "Flow_313700001_18": "When getting up, you notice something on the research log she holds: the \"name\" column is filled with various names.", "Flow_313700001_19": "Let's go. My colleagues are waiting for us up ahead.", "Flow_313700001_20": "You recall seeing these names in the Academy's database. They were researchers who died during the Remnant Studies expedition on the ice field.", "Flow_313700001_21": "You cannot tell if this is a good or bad dream, but as she steps forward, the answer becomes clear to you...", "Flow_313700001_22": "That research log with numerous names symbolizes her determination to carry on what her colleagues began.", "Flow_313700001_23": "You recall seeing these names in the Academy's database. They were researchers who died during the Remnant Studies expedition on the ice field.", "Flow_313700001_24": "You cannot tell if this is a good or bad dream. How does she, the sole survivor, feel about it?", "Flow_313700001_25": "An empty dream?", "Flow_313700001_26": "You see Jianxin's figure, but the empty, borderless space unnerves you. Each step you take feels increasingly unreal.", "Flow_313700001_27": "You look confused. If you can't see clearly, why don't you try this?", "Flow_313700001_28": "A self-conscious heart is clear. An honest heart is lucid. She whispers behind your ear, covering your eyes.", "Flow_313700001_29": "You hear the splashing of a waterfall and realize the space isn't empty. It’s a mirror.", "Flow_313700001_30": "One must keep a clear heart to see what it reflects.", "Flow_313700001_31": "How was it? This is just the blooming season!", "Flow_313700001_32": "One candle, two candles... Right, that's seven. Daddy, mommy, and Star, let's blow the candles together and wish me a happy birthday!", "Flow_313700001_33": "The candles on the cake are lit up. Bear toys sit around the square table, with cards on their chests reading \"Daddy\" and \"Mommy.\" You wonder if you might be another bear toy here.", "Flow_313700001_34": "You watch as the girl closes her eyes and makes a wish with anticipation all over her face.", "Flow_313700001_35": "Is this... my birthday gift? Then I don't have to eat up the whole cake alone.", "Flow_313700001_36": "She excitedly gives you a slice of cake. As the sweetness hits your tongue, you notice all the clocks in the room are frozen, pointing at the same moment.", "Flow_313700001_37": "The TV next to you keeps repeating the same news: \"Today, a famous explorer couple went missing at…\"", "Flow_313700001_38": "Happy birthday, Verina!", "Flow_313700001_39": "Finally, it stopped. The boring limelights and camera flashes are gone. Did you draw the curtain?", "Flow_313700001_40": "Lights? It seems he sees things you don't. You start to understand the meaning of dreams that the Gatekeeper talked about.", "Flow_313700001_41": "Phew, it's time to step off the center stage. It's so ridiculous to stand here like a performer.", "Flow_313700001_42": "The dancing flame steadies. He keeps his finger on the switch, waiting for you to make a move.", "Flow_313700000_84": "You see Jianxin's figure, but the empty, borderless space unnerves you. Each step you take feels increasingly unreal.", "Flow_313700000_85": "A self-conscious heart is clear. An honest heart is lucid. She whispers behind your ear, covering your eyes.", "Flow_313700000_86": "You hear the splashing of a waterfall and realize the space isn't empty. It’s a mirror.", "Flow_313700000_87": "One must keep a clear heart to see what it reflects.", "Flow_313700000_88": "How was it? This is just the blooming season!", "Flow_313700000_89": "The aggressiveness vanishes instantly. The man removes his hat and apologizes to you. As he speaks, you are surprised to realize that Yuanwu is sober in this dream.", "Flow_313700000_90": "You've been staring at the tea. I presume you are attracted by the aroma. Want a cup?", "Flow_313700000_91": "This tea will refresh your vigor and quicken your reactions...", "Flow_313700000_92": "As you watch him put away the cup, it comes to you that the tea is not just something in a dream, but Yuanwu's willpower, honed by years of meditation.", "Flow_313700000_93": "And that's the very reason he can stay sober in the dream.", "Flow_313700000_94": "The tea relieves your fatigue, and you marvel at the fact that it tastes so great even in the dream.", "Flow_313700000_95": "As you watch him put away the cup, it comes to you that the tea is not just something in a dream, but Yuanwu's willpower, honed by years of meditation.", "Flow_313700000_96": "And that's the very reason he can stay sober in the dream.", "Flow_313700000_97": "Lights? It seems he sees things you don't. You start to understand the meaning of dreams that the Gatekeeper talked about.", "Flow_313700000_98": "Phew, it's time to step off the center stage. It's so ridiculous to stand here like a performer.", "PrefabTextItem_1330221135_Text": "Select Companions", "PrefabTextItem_1931663742_Text": "Bond Up", "PrefabTextItem_3097372144_Text": "Confirm", "LevelPlay_224700004_ChildQuestTip_224_2": "Interact with Remnant Key to start challenge", "LevelPlay_224700004_ChildQuestTip_224_3": "", "LevelPlay_224700004_ChildQuestTip_224_4": "", "LevelPlay_224700004_ChildQuestTip_224_5": "", "LevelPlay_224700004_ChildQuestTip_224_6": "", "LevelPlay_224700004_ChildQuestTip_224_7": "", "LevelPlay_224700004_InteractContent_224_1": "Start challenge", "LevelPlay_224700004_LevelPlayName_224_2": "", "LevelPlay_224700004_QuestScheduleMainTitle_224_1": "Defeat enemies to obtain points", "LevelPlay_224700004_QuestScheduleSubTitle_224_1": "Points: {q_count}", "LevelPlay_224700004_QuestScheduleSubTitle_224_2": "Obtain 2,000 points", "RogueBuffPool_9126000044_BuffName": "Dreamless", "RoguePokemonDesc_wuwangzhe": "[Carnival Concerto] The Dreamless increases Concerto Companions' Skill DMG.", "RogueBuffPool_9126000044001_BuffDesc": "Automatically summon a Concerto Companion when Concerto Energy is full. The Concerto Companion automatically casts Intro Skill and Outro Skill before leaving the field. The Concerto Companion's DMG is increased by {0}.", "RogueBuffPool_9126000044002_BuffDesc": "Restore 100 Concerto Energy and enter \"Distortion\" for {0}s after casting Echo Skill. When in \"Distortion,\" restore Concerto Energy by {1} per second and trigger \"Chorale\" that deals DMG equal to {2} of the Resonator's ATK for each Concerto Companion skill on hit. Echo Skill will be available to cast within {3}s after \"Distortion\" ends. Upon cast, it triggers \"Volley,\" transforming you into the Dreamless for a finishing attack and preventing any incoming DMG when this is cast. Each \"Chorale\" triggered increases the DMG of the subsequent \"Volley\" by {4}, stacking up to {5} times.", "RogueBuffPool_9126000044003_BuffDesc": "\"Chorale\" can be triggered when not in \"Distortion.\" When in \"Distortion,\" the DMG Multiplier of \"Chorale\" is increased to {0}.", "RogueBuffPool_9126000044004_BuffDesc": "When in \"Distortion,\" \"Volley\" deals {0} extra DMG each time \"Chorale\" is triggered.", "RogueBuffPool_9126000044001_BuffDesc_0": "Automatically summons a Concerto Companion when Concerto Energy is full. The Concerto Companion deals increased DMG.", "RogueBuffPool_9126000044002_BuffDesc_0": "Cast an Echo Skill to enter \"Distortion,\" which constantly recovers Concerto Energy and triggers \"Chorale\" which deals extra DMG for each Concerto Companion skill triggered. Cast another Echo Skill shortly after \"Distortion\" ends to trigger \"Volley\" for a finishing attack.", "RogueBuffPool_9126000044003_BuffDesc_0": "\"Chorale\" can be triggered when not in \"Distortion\" and deals increased DMG when in \"Distortion.\"", "RogueBuffPool_9126000044004_BuffDesc_0": "When in \"Distortion,\" \"Volley\" deals extra DMG each time \"Chorale\" is triggered.", "LevelPlay_6000000_ChildQuestTip_102_7": "Go on an adventure with Encore", "LevelPlay_6000001_ChildQuestTip_102_8": "Continue forward with your companions", "LevelPlay_6000001_ChildQuestTip_102_9": "Find the exit that leads to hope", "LevelPlay_6000001_ChildQuestTip_102_10": "Continue forward with your companions", "LevelPlay_6000001_ChildQuestTip_102_11": "Find the mechanism", "Entity_37b96efcea85a08fc5873f6763bb4acd37ab4adfbe619d72a3ef8af638f9ec53": "Safe Position Detection", "PrefabTextItem_3248760403_Text": "Select Companions", "LevelPlay_313700059_ChallengeConditionMainText_313_1": "Defeat the enemies before the countdown ends to get additional Tokens.", "LevelPlay_313700059_ChallengeConditionSubText_313_1": "", "LevelPlay_313700059_ChildQuestTip_313_12": "", "LevelPlay_313700059_ChildQuestTip_313_15": "Talk with the Strange White Cat", "LevelPlay_313700059_ChildQuestTip_313_16": "Talk with the Strange White Cat", "LevelPlay_313700059_QuestScheduleMainTitle_313_2": "Defeat the enemies", "LevelPlay_313700059_QuestScheduleSubTitle_313_2": "(Optional) Defeat the enemies before the countdown ends", "Quest_880000017_OccupyDesc_880_3": "Taoyuan Vale occupied", "Quest_880000021_OccupyDesc_880_2": "Taoyuan Vale occupied", "Quest_880000025_OccupyDesc_880_2": "Taoyuan Vale occupied", "Quest_880000032_OccupyDesc_880_2": "Taoyuan Vale occupied", "Quest_880700004_OccupyDesc_880_1": "Taoyuan Vale occupied", "Entity_ce167316dbdf43faa659e834d64cbd5fb3d8a37c663c9a4c87ff1f634c984194": "Notice Board", "Quest_880000032_ChildQuestTip_880_35": "", "Quest_880000032_ChildQuestTip_880_36": "Wait for the Moonlit Fair to begin (set the time to after 8:00 of the next day)", "Quest_880700000_ChildQuestTip_880_30": "", "Quest_880700000_OccupyDesc_880_2": "Taoyuan Vale occupied", "POI_SWYH_23_1": "Energy circuit closed. Ready for activation. Wait, Rover, watch out.", "POI_SWYH_23_2": "Abnormal frequencies detected... Anticipation: active defense device, Lumiscale Construct.", "POI_SWYH_23_3": "It identifies us as intruders. It seems we need to neutralize it.", "POI_SWYH_24_1": "...Well done, Rover. Testing Prototype Chronosorter status...", "POI_SWYH_24_2": "My mission is complete. All systems are operational. You may now activate it, Rover.", "Quest_880000025_ChildQuestTip_880_33": "", "Character_ZheZhi_69_1": "So everything she said was true. I never imagined the Art Exchange could do such a thing.", "Character_ZheZhi_69_2": "Tell me about it. I was even about to stand up for them. Ugh.", "Character_ZheZhi_70_1": "Please don't tell me the one I bought earlier was a fake too.", "Character_ZheZhi_70_2": "You better get home and check for yourself!", "Character_ZheZhi_71_1": "This phantasm is so cool!", "Character_ZheZhi_71_2": "Too bad we won't ever see it again...", "Achievement_700806_Desc": "Use Zhezhi to clear any difficulty of Carnival in Slumberland once.", "GuideFocusNew_20183_Content": "The total score earned based on the stats determines the Wish Ratings.", "GuideFocusNew_20184_Content": "The total score earned based on the stats determines the Wish Ratings.", "GuideFocusNew_20185_Content": "The total score earned based on the stats determines the Wish Ratings.", "GuideFocusNew_20186_Content": "After building stalls, you can invite more Companions. Go check it out!", "GuideFocusNew_20187_Content": "{0} After building stalls, you can invite more Companions. Go check it out!", "GuideFocusNew_20188_Content": "After building stalls, you can invite more Companions. Go check it out!", "GuideFocusNew_20189_Content": "Tap here to view all unlocked Moments.", "GuideFocusNew_20190_Content": "Tap here to view all unlocked Moments.", "GuideFocusNew_20191_Content": "Tap here to view all unlocked Moments.", "GuideFocusNew_20192_Content": "Complete quests to invite the corresponding Companions, which will also earn you a great amount of Preparation Credits.", "GuideFocusNew_20193_Content": "Complete quests to invite the corresponding Companions, which will also earn you a great amount of Preparation Credits.", "GuideFocusNew_20194_Content": "Complete quests to invite the corresponding Companions, which will also earn you a great amount of Preparation Credits.", "GuideFocusNew_20195_Content": "Tap Companions to view their detailed stats.", "GuideFocusNew_20196_Content": "{0} Tap Companions to view their detailed stats.", "GuideFocusNew_20197_Content": "Tap Companions to view their detailed stats.", "GuideFocusNew_20198_Content": "Complete the corresponding quests to invite Companions.", "GuideFocusNew_20199_Content": "Complete the corresponding quests to invite Companions.", "GuideFocusNew_20200_Content": "Complete the corresponding quests to invite Companions.", "GuideFocusNew_20204_Content": "As Companion stats increase, Wish Rating will also rise.", "GuideFocusNew_20205_Content": "As Companion stats increase, Wish Rating will also rise.", "GuideFocusNew_20206_Content": "As Companion stats increase, Wish Rating will also rise.", "GuideFocusNew_20207_Content": "Spend time with your Companions to greatly increase the Bond Level and their stats.", "GuideFocusNew_20208_Content": "Spend time with your Companions to greatly increase the Bond Level and their stats.", "GuideFocusNew_20209_Content": "Spend time with your Companions to greatly increase the Bond Level and their stats.", "GuideFocusNew_20210_Content": "Companions may experience a \"Eureka\" moment that could lead to surprising results.", "GuideFocusNew_20211_Content": "Companions may experience a \"Eureka\" moment that could lead to surprising results.", "GuideFocusNew_20212_Content": "Companions may experience a \"Eureka\" moment that could lead to surprising results.", "Quest_311000000_InteractContent_311_12": "Enter the studio", "Speaker_700065_Name": "Shadow of a Researcher", "Speaker_700065_Title": "", "TowerDefence_100014_PhantomTitle": "Fantasy Renewed", "TowerDefence_100015_PhantomTitle": "Golden Spin!", "TowerDefence_100024_PhantomTitle": "Four-Realm Freeze", "TowerDefence_100025_PhantomTitle": "Form Unleashed", "TowerDefence_100034_PhantomTitle": "\"Freeze. Don't Move.\"", "TowerDefence_100035_PhantomTitle": "Man-Made Arctic", "TowerDefence_100044_PhantomTitle": "For Our Blue and Pure World", "TowerDefence_100045_PhantomTitle": "Mass Production Suits", "TowerDefence_100054_PhantomTitle": "Elbow Strike!", "TowerDefence_100055_PhantomTitle": "Between Rock and A Hard Place", "TowerDefence_100064_PhantomTitle": "Supergravity Field", "TowerDefence_100065_PhantomTitle": "Beyond Time", "TowerDefence_100074_PhantomTitle": "A Doll's Wish", "TowerDefence_100075_PhantomTitle": "Sunlight of Spring", "TowerDefence_100084_PhantomTitle": "Jumping Spirit Blade", "TowerDefence_100085_PhantomTitle": "Iai Slash", "TowerDefence_100094_PhantomTitle": "Undead Dancers Legion", "TowerDefence_100095_PhantomTitle": "Lord of Cinder", "TowerDefence_100100_PhantomDesc": "Slightly reduce the Cooldown of Echo skills... (by 10%)", "InfoDisplay_102801036_Title": "Riddle Master's Hints", "InfoDisplay_102801036_Text": "Greetings, dear friends! It's your old friend Riddle Master D! Or you can just call me Mr. Riddle!\nSince you've managed to make it this far, then it means that you're just one step away from my deepest secrets. \"Oh, the horror! My deepest secrets! I must not let that happen!\"\nGotcha didn't I? Well, quite the opposite! These challenges are placed here specifically designed for curious minds such as yourselves! Enjoy the thrill of these puzzles to the fullest and uncover the treasure I've hidden within!\nOh, goodness. I almost forgot to give you a bit of a hint. Don't want to have you test out each one individually. No, no, that won't do. Now, time for everyone's favorite, the hints:\nThe mechanisms are marked in four colors: red, green, blue, and yellow. They are numbered one to four based on the order in which they are supposed to be activated. Only one of the following hints is true, study them wisely:\n(1) Mechanism No. 1 is red.\n(2) Mechanism No. 2 is purple.\n(3) Red and purple cannot be activated back to back.\n(4) Mechanisms No. 1 & 4 are neither blue nor purple.\nRather simple, right? Better hop to it then! But do keep in mind, that you've only got five minutes to solve this puzzle! Muahahaha!", "InfoDisplay_102801037_Title": "Log", "InfoDisplay_102801037_Text": "Greetings, dear friends! It's your old pal, Riddle Master D again! Or you can just call me Mr. Riddle. Whichever you prefer!\nOh, hold on, I've already mentioned that in the previous message. Anyway, there's always the possibility that someone might have missed the previous one and actually finished all 24 attempts before finally getting in. You'll never know!\nAnyway. Sorry if you feel disappointed, but as you can see there's no treasure here. Not in the form of riches or anything like that at least. Instead, I have left you with something you may find even more delightful: \"Riddle Master D's Latest Horror Riddles—Ultimate Collection\"! This masterpiece is the culmination of my life's work, the one and only existing piece in this world! I’m sure this is exactly what you've been searching for!\nHmm? Not interested in books? Only treasures of glistening gold and silver have the power to spur that unyielding heart of yours, you say?\nAhem. Well, I figured as much... In that case, I believe this is a matter that calls for Riddle Master D’s credo: The true essence of a riddle lies not in the reward it conceives, but in the very process of resolve it entails! Did you not enjoy the thrill of the riddles? You would be lying to yourself if you said no. Then that's all that matters, is it not?\nI hope you enjoyed yourselves. Until next time!", "Quest_139700002_ChildQuestTip_139_2": "Arrive at the platform Xianchen mentioned", "Quest_139700002_ChildQuestTip_139_3": "Return to the stall and talk to Xianchen", "Quest_139700002_ChildQuestTip_139_5": "Find the treasure", "Quest_139700002_ChildQuestTip_139_23": "Investigate the clues of the puzzle", "Event_TXCQDEBF_22_1": "...H-How can this be? I was this close...", "Event_TXCQDEBF_22_2": "I'll get it next time!", "Event_TXCQDEBF_22_3": "Hmph. Step aside, it's my turn! I've always had a lucky hand!", "Event_TXCQDEBF_23_1": "Hmm...", "Event_TXCQDEBF_23_2": "What are you watching, Changli?", "Event_TXCQDEBF_23_3": "Oh, it's you, {PlayerName}. I'm watching these people try their luck in the lucky draw.", "Event_TXCQDEBF_23_4": "Aren't you going to give it a go?", "Event_TXCQDEBF_23_5": "I guess it wouldn't hurt to give it a try.", "Event_TXCQDEBF_23_6": "Changli walks over to the stall and casually spins the wheel.", "Event_TXCQDEBF_23_7": "...And there it is. Lady Changli wins again. Just like last year, no, just like those every other time you participated in the draw.", "Event_TXCQDEBF_23_8": "Did you achieve that with strategy?", "Event_TXCQDEBF_23_9": "Not really... It's probably just luck. This draw's results are solely based on chance, making it impossible for even the most attentive strategy to predict.", "Event_TXCQDEBF_23_10": "Wait, Lady Changli! I just checked the list. Looks like you've won the one and only surprise grand prize of this year's Moonlit Fair!", "Event_TXCQDEBF_23_11": "Surprise grand prize...?", "Event_TXCQDEBF_23_12": "One and only...?", "Event_TXCQDEBF_23_13": "That's right. Well, I'd say... it's more of a treasure map? Or clues to the actual prize?", "Event_TXCQDEBF_23_14": "...Is that so?", "Event_TXCQDEBF_23_15": "Just some context: our Pioneer Association team found this mysterious platform near Jinzhou.", "Event_TXCQDEBF_23_16": "It was sealed with intricate puzzles, probably the work of the elusive Court of Savantae. We tried everything, but not even one puzzle budged.", "Event_TXCQDEBF_23_17": "Then, someone joked about relying on luck to solve it.", "Event_TXCQDEBF_23_18": "So you took that joke seriously.", "Event_TXCQDEBF_23_19": "Yup. I realized this was the perfect candidate for Hsin's Fortuity grand prize. Only someone with ridiculous luck could win it.", "Event_TXCQDEBF_23_20": "And who knows? Maybe they'd use that luck to uncover its hidden secrets.", "Event_TXCQDEBF_23_21": "Well, Changli might actually be able to...", "Event_TXCQDEBF_23_22": "Are you interested, Changli?", "Event_TXCQDEBF_23_23": "That sounds interesting.", "Event_TXCQDEBF_23_24": "Would you join me, {PlayerName}?", "Event_TXCQDEBF_23_25": "I'd love to.", "Event_TXCQDEBF_23_26": "Cool treasures, here I come!", "Event_TXCQDEBF_23_27": "Nice. I'll upload the keycode we found and the coordinates of that platform to your Terminals.", "Event_TXCQDEBF_23_28": "I wish you two the best of luck!", "Event_TXCQDEBF_24_1": "...Hmm, these mechanisms remind me of the Court of Savantae's technique.", "Event_TXCQDEBF_24_2": "Interesting. They used overlapping layers instead of their usual designs.", "Event_TXCQDEBF_24_3": "Overlapping layers?", "Event_TXCQDEBF_24_4": "It has four mechanisms that need to be solved in the right order within time limit.", "Event_TXCQDEBF_24_5": "And if we fail?", "Event_TXCQDEBF_24_6": "In the worst case, this platform could trigger its self-destruct mechanism and things might not look so good for us...", "Event_TXCQDEBF_24_7": "Just kidding. I bet the Pioneer Association have attempted to solve this puzzle numerous times.", "Event_TXCQDEBF_24_8": "If they knew there was a fail-safe, they wouldn't have made finding this place a prize.", "Event_TXCQDEBF_24_9": "I guess it will just revert to its initial state.", "Event_TXCQDEBF_24_10": "Well, that makes things easier. Let's test the combinations one by one.", "Event_TXCQDEBF_24_11": "We should look around for clues...", "Event_TXCQDEBF_24_12": "A viable approach. I estimate a total of 24 combinations... If you don't mind, {PlayerName}, we certainly can test them out one at a time.", "Event_TXCQDEBF_24_13": "Indeed we should.", "Event_TXCQDEBF_26_1": "Hmm... How clever.", "Event_TXCQDEBF_26_2": "Have you come up with a solution, {PlayerName}?", "Event_TXCQDEBF_26_3": "I have.", "Event_TXCQDEBF_26_4": "Still working on it.", "Event_TXCQDEBF_26_5": "Just tell me the answer.", "Event_TXCQDEBF_26_6": "Very well.", "Event_TXCQDEBF_26_7": "Very well. Think before you act, and success will follow.", "Event_TXCQDEBF_26_8": "The correct order should be: Yellow, Blue, Purple, and finally, Red.", "Event_TXCQDEBF_26_9": "Come, it's time we solve this riddle.", "Event_TXCQDEBF_28_1": "What is it, {PlayerName}?", "Event_TXCQDEBF_28_2": "I'd like another look at the hints.", "Event_TXCQDEBF_29_1": "Well done, {PlayerName}.", "Event_TXCQDEBF_29_2": "I wonder what it has in store for us.", "Event_TXCQDEBF_31_1": "It appears there are no treasures here.", "Event_TXCQDEBF_31_2": "Yeah. No treasure, just a book.", "Event_TXCQDEBF_31_3": "Hmm... interesting. This must be the \"Riddle Master D's Latest Horror Riddles - Ultimate Collection\" mentioned in that memoir.", "Event_TXCQDEBF_31_4": "As I guessed... The book is full of codes and diagrams on Automata Mechanics. It's complex, but it seems to be a guide for creating machines.", "Event_TXCQDEBF_31_5": "Riddles within riddles.", "Event_TXCQDEBF_31_6": "The Riddle Master's not making it easy for us.", "Event_TXCQDEBF_31_7": "Nothing else to see here. Let's make our return.", "Event_TXCQDEBF_32_1": "{PlayerName}. You're back! So? Did you find the treasure?", "Event_TXCQDEBF_32_2": "Just a book.", "Event_TXCQDEBF_32_3": "A book? Wait... Could it be... Can I have a look, {PlayerName}?", "Event_TXCQDEBF_32_4": "You hand the book to Xianchen.", "Event_TXCQDEBF_32_5": "I... I knew it, this is the yet-to-be-discovered latest work of Riddle Master D!", "Event_TXCQDEBF_32_6": "Th-This is wild! I thought these books only existed in legends!", "Event_TXCQDEBF_32_7": "These books?", "Event_TXCQDEBF_32_8": "\"Riddle Master D's Super-Cool Magic Riddles\", \"Riddle Master D's Popular Hangout Riddles\", \"Riddle Master D's Ultimate Brainstorming Riddles\"...", "Event_TXCQDEBF_32_9": "These books are our treasures, filled with masterpieces from the Court of Savantae's Riddle Master D.", "Event_TXCQDEBF_32_10": "Our engineers dream of deciphering his works. It could aid explorers in navigating ancient traps.", "Event_TXCQDEBF_32_11": "Do you mind putting this book under the Pioneer Association's care? Please!", "Event_TXCQDEBF_32_12": "Not at all.", "Event_TXCQDEBF_32_13": "You can have them, since they obviously mean a lot to you.", "Event_TXCQDEBF_32_14": "Oh, thank you! Thank you so much! We'll make sure to pay you handsomely for your help!", "Event_TXCQDEBF_32_15": "Xiancheng bows to you and Changli before leaving with the book.", "Event_TXCQDEBF_32_16": "Hmm... Judging from the end results alone, we did manage to find the treasure, did we not? Only... in a slightly different way.", "Event_TXCQDEBF_32_17": "Something tells me you saw that coming.", "Event_TXCQDEBF_32_18": "...So you've noticed? Yes, I've encountered this Riddle Master D in the archives before.", "Event_TXCQDEBF_32_19": "The records mention his numerous creations and literary works. The Pioneer Association should be well-informed on him, since they frequently explore the wilderness.", "Event_TXCQDEBF_32_20": "Though, I wasn't really interested in the so-called treasure to begin with.", "Event_TXCQDEBF_32_21": "For me, the biggest gain today is not the treasure, nor the precious works of Riddle Master D.", "Event_TXCQDEBF_32_22": "What is it, then?", "Event_TXCQDEBF_32_23": "Oh well... I wonder what it could be...", "Event_TXCQDEBF_32_24": "I'll let you figure it out, {PlayerName}. Hehe... Until we meet again, then.", "SPsence_1_2_001_01": "This is the initial trial of the 11371A Automated Observation Machine.\n\n", "SPsence_1_2_001_02": "It successfully recorded all data observed in Tacet Field HL-057. Upon extrapolation and comparison with theoretical data models, the fitting accuracy remained between 0.8 and 0.85, demonstrating high precision.\n\n", "SPsence_1_2_001_03": "The initial trial of the 11371A Automated Observation Machine conducted by ███ and ███ was successful.\n", "SPsence_1_2_001_04": "Data Recording Summary:\n", "SPsence_1_2_001_05": "Wavelength ranging between ███ and ███ nanometers...", "SPsence_1_2_002_01": "This is the ███th observation on Tacet Field HL-057, conducted by 11371A Automated Observation Machine.\n\n", "SPsence_1_2_002_02": "The constant value for measurement ███ has been adjusted to 3.7426, showing a significant deviation from the previous constant value of 7.6587.\n\n", "SPsence_1_2_002_03": "System analysis indicates the following reasons:\n", "SPsence_1_2_002_04": "<<< Theories III-001, III-002, III-003... have completely failed.\n", "SPsence_1_2_002_05": "<<< Theories II-037 and II-056 show conditional limitations.\n", "SPsence_1_2_002_06": "<<< Theories IV-396, IV-452...\n", "SPsence_1_2_002_07": "<<< Waveworn Phenomenon seriously affected the accuracy of data observed...\n", "SPsence_1_2_003_01": "This is the ███th observation on Tacet Field HL-057, conducted by 11371A Automated Observation Machine.\n\n", "SPsence_1_2_003_02": "Recorded content: None.\n", "SPsence_1_2_003_03": "Because everything is utterly devoid of meaning.", "LevelPlay_151750000_LevelPlayName_151_1": "", "LevelPlay_14700001_ChildQuestTip_14_1": "", "LevelPlay_14700001_ChildQuestTip_14_2": "", "LevelPlay_14700001_LevelPlayName_14_1": "", "ResonantChain_133_AttributesDescription": "Max Inklit Spirits summoned by Resonance Liberation Living Canvas increases by {0}.", "ResonantChain_134_AttributesDescription": "Casting Resonance Skill Creation's Zenith restores {0} Resonance Energy and increases Crit. Rate by {1} for {2}s.", "ResonantChain_137_AttributesDescription": "For every 3 Inklit Spirits summoned by Resonance Liberation Living Canvas, 1 extra Inklit Spirit is summoned to perform a Coordinated Attack, dealing DMG equal to {0} of Inklit Spirit's DMG, considered as Basic Attack DMG. This damage dealt will not further summon Inklit Spirit.", "ResonantChain_135_AttributesDescription": "Casting Resonance Skill Manifestation, Resonance Skill Stroke of Genius, or Resonance Skill Creation's Zenith increases ATK by {0} for {2}s, stacking up to {1} time(s).", "ResonantChain_136_AttributesDescription": "Casting Resonance Liberation Living Canvas increases ATK of Resonators on the team {0} for {1}s.", "ResonantChain_138_AttributesDescription": "Casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith summons an extra Ivory Herald to deal DMG equal to {0} of Resonance Skill Stroke of Genius's DMG, considered as Basic Attack DMG.", "TowerDefence_100101_PhantomDesc": "Significantly reduce the Cooldown of Echo skills! (still by 10%)", "Quest_880000030_InteractContent_880_4": "Talk", "Quest_880700003_InteractContent_880_3": "Talk", "Quest_880700003_InteractContent_880_4": "Talk", "ResonantChain_137_NodeName": "Composition's Clue", "ResonantChain_133_NodeName": "Vivid Strokes", "ResonantChain_134_NodeName": "Brushwork's Finish", "ResonantChain_135_NodeName": "Reflection's Grace", "ResonantChain_136_NodeName": "Hue's Spectrum", "ResonantChain_138_NodeName": "Infinite Legacy", "LevelPlay_133900011_ChildQuestTip_146_1": "", "LevelPlay_151750001_ChildQuestTip_151_1": "", "LevelPlay_151750001_ChildQuestTip_151_5": "Reach the designated location", "LevelPlay_151750001_LevelPlayName_151_1": "", "Quest_121000036_ChildQuestTip_121_36": "Defeat the Tacet Discords", "LevelPlay_313700064_ChallengeConditionMainText_313_1": "Defeat the enemies before the countdown ends to get additional Tokens.", "LevelPlay_313700064_ChallengeConditionSubText_313_1": "", "LevelPlay_313700064_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700064_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700064_ChildQuestTip_313_4": "", "LevelPlay_313700064_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700064_ChildQuestTip_313_6": "Talk with the Strange White Cat", "LevelPlay_313700064_ChildQuestTip_313_7": "Talk to Illusia", "LevelPlay_313700064_ChildQuestTip_313_8": "Talk with the Strange White Cat", "LevelPlay_313700064_ChildQuestTip_313_9": "Talk with the Strange White Cat", "LevelPlay_313700064_ChildQuestTip_313_10": "Proceed to the next Memory Zone", "LevelPlay_313700064_LevelPlayName_313_2": "", "LevelPlay_313700064_QuestScheduleMainTitle_313_1": "Defeat the enemies", "LevelPlay_313700064_QuestScheduleSubTitle_313_1": "(Optional) Defeat the enemies before the countdown ends", "LevelPlay_313700064_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700065_ChallengeConditionMainText_313_1": "Defeat the enemies before the countdown ends to get additional Tokens.", "LevelPlay_313700065_ChallengeConditionSubText_313_1": "", "LevelPlay_313700065_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700065_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700065_ChildQuestTip_313_4": "", "LevelPlay_313700065_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700065_ChildQuestTip_313_6": "Talk with the Strange White Cat", "LevelPlay_313700065_ChildQuestTip_313_7": "Talk to Illusia", "LevelPlay_313700065_ChildQuestTip_313_8": "Talk with the Strange White Cat", "LevelPlay_313700065_ChildQuestTip_313_9": "Talk with the Strange White Cat", "LevelPlay_313700065_ChildQuestTip_313_10": "Proceed to the next Memory Zone", "LevelPlay_313700065_LevelPlayName_313_2": "", "LevelPlay_313700065_QuestScheduleMainTitle_313_1": "Defeat the enemies", "LevelPlay_313700065_QuestScheduleSubTitle_313_1": "(Optional) Defeat the enemies before the countdown ends", "LevelPlay_313700065_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_313700066_ChallengeConditionMainText_313_1": "Defeat the enemies before the countdown ends to get additional Tokens.", "LevelPlay_313700066_ChallengeConditionSubText_313_1": "", "LevelPlay_313700066_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700066_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700066_ChildQuestTip_313_4": "", "LevelPlay_313700066_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700066_ChildQuestTip_313_6": "Talk with the Strange White Cat", "LevelPlay_313700066_ChildQuestTip_313_7": "Talk to Illusia", "LevelPlay_313700066_ChildQuestTip_313_8": "Talk with the Strange White Cat", "LevelPlay_313700066_ChildQuestTip_313_9": "Talk with the Strange White Cat", "LevelPlay_313700066_ChildQuestTip_313_10": "Proceed to the next Memory Zone", "LevelPlay_313700066_LevelPlayName_313_2": "", "LevelPlay_313700066_QuestScheduleMainTitle_313_1": "Defeat the enemies", "LevelPlay_313700066_QuestScheduleSubTitle_313_1": "(Optional) Defeat the enemies before the countdown ends", "LevelPlay_313700066_ReachChallengeMainText_313_1": "Challenge completed", "LevelPlay_136750005_ChildQuestTip_136_2": "", "LevelPlay_136750005_LevelPlayName_136_2": "", "Quest_880000032_ChildQuestTip_880_37": "", "ConditionGroup_10005523_HintText": "Available after reaching Union Lv. 22 and unlocking Co-op Mode", "LevelPlay_311000000_ChildQuestTip_311_94": "", "ConfirmBox_201_Content": "Insufficient Preparation Credits. Go to Festival Journal and complete quests to obtain Preparation Credits?\nPreparation Credits are fully replenished to 100 every day at 04:00 am", "ConfirmBox_202_Content": "Insufficient Funds. Please select a Wish that you can accept.", "Quest_880000021_ChildQuestTip_880_48": "", "Character_ZheZhi_56_12": "Zhezhi plays the recorded content.", "LevelPlay_135000059_ChildQuestTip_135_141": "Leave now...", "Heihaian_main_1_3_28_43": "She was indeed a Bloom Bearer, but mysteries still surround her and the departed.", "Heihaian_main_1_3_28_44": "The departed, whom you saw in the Port City of Guixu, caused those abnormal frequencies. Only you can mend those errors.", "Heihaian_main_1_3_28_45": "Rest assured, I shall always be by your side, to assist you as before.", "Heihaian_main_1_3_28_46": "What happened back then…?", "Heihaian_main_1_3_28_47": "I am sorry, but I must keep this secret from you.", "Heihaian_main_1_3_28_48": "Perhaps, as you restore the Tethys System, you will uncover the reasons for severing ties with your past…", "Heihaian_main_1_3_28_49": "Wandering traveller, please tell me.", "Heihaian_main_1_3_28_50": "Are you satisfied with your journey and stories in Jinzhou?", "Heihaian_main_1_3_28_51": "The people in Jinzhou are nice.", "Heihaian_main_1_3_28_52": "I'd say it's been a good start to the adventure.", "Heihaian_main_1_3_28_53": "Is that so? I'm glad to hear that.", "Heihaian_main_1_3_28_54": "In Solaris, Jinzhou is but the beginning of your journey.", "Heihaian_main_1_3_28_55": "Please, have faith. The path ahead shall be as splendid as you desire.", "Heihaian_main_1_3_28_57": "What should I do now?", "Heihaian_main_1_3_28_58": "The gate to the underground has been opened. Pass through it, and you will reach the depths of the Black Shores.", "Heihaian_main_1_3_28_59": "Your journey has only just begun.", "Heihaian_main_1_3_28_60": "Beyond the Black Shores lies Solaris itself.", "Heihaian_main_1_3_28_61": "Before you go, can I ask a favor?", "Heihaian_main_1_3_28_62": "When all is settled, will you share your stories from Jinzhou with me?", "LevelPlay_313700034_ChildQuestTip_313_6": "", "HotKeyText_PlusTips_Name": "+", "Quest_145000004_ChildQuestTip_145_341": "Return to the Modulation Hall", "Quest_145000004_ChildQuestTip_145_342": "Return to the Modulation Hall", "GachaPoolDetailTitle": "{0} Convene Details", "Moonfiesta_MainQuestTip1": "Unlocks by completing Moon-Chasing Festival quests", "Moonfiesta_MainQuestTip2": "Unlocks after completing prerequisite quests", "PrefabTextItem_2447040641_Text": "Completed", "PrefabTextItem_840483029_Text": "Popularity Trends", "LevelPlay_313700067_ChildQuestTip_313_2": "Accept Healing", "LevelPlay_313700067_ChildQuestTip_313_3": "Talk with the Strange White Cat", "LevelPlay_313700067_ChildQuestTip_313_4": "Talk with Ebony Gatekeeper", "LevelPlay_313700067_ChildQuestTip_313_5": "Proceed to the next Memory Zone", "LevelPlay_313700067_GeneralFloatingTipMainText_313_1": "Healing complete", "LevelPlay_313700067_LevelPlayName_313_2": "", "Quest_880700000_ChildQuestTip_880_51": "", "Side_XYHTZST_23_1": "The brushwork is exquisite...", "Side_XYHTZST_23_2": "Oh, hello! Interested in painting your own fan? What shape would you like?", "Side_XYHTZST_23_3": "What types of fans do you have?", "Side_XYHTZST_23_4": "Can I really paint a fan myself?", "Side_XYHTZST_23_5": "We have round fans and folding fans available.", "Side_XYHTZST_23_6": "Absolutely! Many guests have created their own fan as a special keepsake.", "Side_XYHTZST_23_7": "The Huaipu Mining Firm sponsors this fan drawing stall to showcase Jinzhou's unique fan art.", "Side_XYHTZST_23_8": "Imagine meeting some renowned painters here? Oh, what a treat!", "Side_XYHTZST_23_9": "Mesmerizing landscapes and delicate wildlife... you can draw anything on a fan.", "Side_XYHTZST_23_10": "I wonder what thoughts inspire the painters as they create.", "Side_XYHTZST_23_11": "Anyway, please take your time to choose. Enjoy the selection process!", "Side_XYHTZST_35_1": "Thank you for your help, {PlayerName}! Did you enjoy the Moonlit Fair?", "Side_XYHTZST_35_2": "Such peace and harmony were rare during the TD waves.", "Side_XYHTZST_35_3": "Hmph, I feel dizzy… Maybe it's from lack of sleep. I've been buried in business accounting lately…", "Side_XYHTZST_35_4": "But as long as everyone's happy during the festival, it's all worth it!", "Side_XYHTZST_35_5": "I'm sure Madam Magistrate feels the same. It's great to see her smile. She really should do that more often.", "ConfirmBox_203_Content": "You have left the game for a while. Tap confirm to log in again.", "Quest_152750000_QuestDesc_152_1": "Arno, the Black Shores member, needs your help.", "Quest_152750000_QuestName_152_1": "Solaris Weather Forecast", "Quest_152750002_ChildQuestTip_152_1": "", "Quest_152750002_PreShowDesc_152_1": "", "Quest_152750002_QuestDesc_152_1": "", "Quest_152750002_QuestName_152_1": "", "Quest_152750003_ChildQuestTip_152_2": "Talk to Maji", "Quest_152750003_QuestDesc_152_1": "You cross paths with Maji once more. Fresh from the Lollo Logistics Headquarters, he appears determined to relaunch the Lollo Campaign.", "Quest_152750003_QuestName_152_1": "Lollo Campaign Rerun: Navigation", "Quest_152750004_ChildQuestTip_152_2": "Chat with Maji about today's business", "Quest_152750004_ChildQuestTip_152_3": "Hand the item over to the courier", "Quest_152750004_HandInItemsDesc_152_1": "Deliver the requested items.", "Quest_152750004_QuestDesc_152_2": "The Day 5 Campaign content has been updated, but a courier has encountered difficulties and is calling for help…", "Quest_152750004_QuestName_152_2": "Lollo Campaign: Navigation V", "Quest_152750005_ChildQuestTip_152_1": "Chat with Maji about today's business", "Quest_152750005_ChildQuestTip_152_5": "Proceed to the designated area", "Quest_152750005_ChildQuestTip_152_7": "Defeat the Tacet Discords", "Quest_152750005_QuestDesc_152_1": "The Day 2 Campaign content has been updated to include new maintenance and navigation features. Test out the new functions and see how they enhance your experience!", "Quest_152750005_QuestName_152_1": "Lollo Campaign: Navigation II", "Quest_152750005_QuestScheduleMainTitle_152_1": "Defend the Sound Emulators and defeat all Tacet Discords", "Quest_152750005_QuestScheduleSubTitle_152_1": "Sound Emulator: {q_count}", "Quest_152750005_QuestScheduleSubTitle_152_2": "Tacet Discords defeated ({q_count}/9)", "Heihaian_main_1_3_25_1": "Whoa! You're so fast!", "Heihaian_main_1_3_25_2": "Not you again…", "Heihaian_main_1_3_25_3": "Afraid so. That's my responsibility!", "Heihaian_main_1_3_25_4": "It's our job to deal with the corrupted data, right?", "Heihaian_main_1_3_25_5": "This anchor is the Eye of Asteria. As you may have noticed, it bears the same name as this island! It's the Black Shores' eye towards the stars!", "Heihaian_main_1_3_25_6": "Most of the corrupted data around here has gathered inside the anchor.", "Heihaian_main_1_3_25_7": "Employ the switches here to use the Grapple. They'll help you climb to the top of the anchor.", "Heihaian_main_1_3_25_8": "There's a gap over there you can get through. Maybe it's a good place to start!", "Heihaian_main_1_3_25_9": "Clearance issued. Let's proceed!", "LevelPlay_2700003_ChildQuestTip_2_2": "", "LevelPlay_2700003_InteractContent_2_2": "", "AccessPath_820004_Description": "Automatically restores to the full at 04:00 a.m.", "AccessPath_820005_Description": "Wishing Stall (Complete Wish Upon the Moon IV to unlock)", "WeaponConf_21040016_WeaponName": "Verity's Handle", "WeaponConf_21050026_Desc": "Increase ATK by {0}. While the wielder is on the field, using Resonance Skill grants {1} Basic Attack DMG Bonus, stacking up to {2} times for {3}s. At {4} stacks or above, casting Outro Skill consumes all stacks of this effect and grants the wielder {5} Basic Attack DMG Bonus for {6}s, effective when the wielder is off the field.", "WeaponConf_21050026_WeaponName": "Rime-Draped Sprouts", "BackgroundCard_80069003_Title": "Moonlit Haven", "BackgroundCard_80069003_AttributesDescription": "Under the glowing full moon, a haven of heartfelt wishes.", "WeaponConf_21040016_Desc": "Gain {0} Attribute DMG Bonus. When using Resonance Liberation, the wielder gains {1} Resonance Liberation DMG Bonus for {2}s. This effect can be extended by {3}s each time Resonance Skills are cast, up to {4} times.", "Moonfiesta_Word1": "{0} times", "Moonfiesta_Word2": "Level {0}", "Moonfiesta_Word3": "Not available", "ComboTeaching_99990001_IconTagText_2": "Instantly", "ComboTeaching_99990007_IconText_0": "Chain Attack", "ComboTeaching_99990008_IconText_0": "Chain Skill", "ComboTeaching_11050101_DescriptionTitle": "Zhezhi: Basic Attack Tutorial", "ComboTeaching_11050201_DescriptionTitle": "Zhezhi: Mid-air Attack Tutorial", "ComboTeaching_11050301_DescriptionTitle": "Zhezhi: Heavy Attack Tutorial", "ComboTeaching_11050401_DescriptionTitle": "Zhezhi: Chain Heavy Attack Tutorial (Ground)", "ComboTeaching_11050501_DescriptionTitle": "Zhezhi: Chain Heavy Attack Tutorial (Mid-air)", "ComboTeaching_11050601_DescriptionTitle": "Zhezhi: Resonance Skill Tutorial (Tap)", "ComboTeaching_11050701_DescriptionTitle": "Zhezhi: Resonance Skill Tutorial (Hold)", "ComboTeaching_11050801_DescriptionTitle": "Zhezhi: Resonance Skill Tutorial (Mid-air)", "ComboTeaching_11050901_DescriptionTitle": "Zhezhi: Combo 1 Tutorial", "ComboTeaching_11051201_DescriptionTitle": "Zhezhi: Combo 2 Tutorial", "ComboTeaching_11051301_DescriptionTitle": "Zhezhi: Combo 3 Tutorial", "ComboTeaching_11051001_DescriptionTitle": "Zhezhi: Combo 4 Tutorial", "ComboTeaching_11051101_DescriptionTitle": "Zhezhi: Resonance Liberation Tutorial", "ComboTeaching_11050101_DescriptionContent": "Perform up to 3 consecutive attacks, dealing Glacio DMG and restoring Afflatus.", "ComboTeaching_11050201_DescriptionContent": "Consume STA to perform up to 2 consecutive attacks in the air, dealing Glacio DMG and restoring Afflatus.", "ComboTeaching_11050301_DescriptionContent": "Consume STA to perform a Heavy Attack on the target, dealing Glacio DMG. Heavy Attack does not reset the Basic Attack cycle. It restores Afflatus.", "ComboTeaching_11050401_DescriptionContent": "Hold Basic Attack within a short time after performing Basic Attack 3 to use it.", "ComboTeaching_11050501_DescriptionContent": "Hold Basic Attack while in mid-air to use it.", "ComboTeaching_11050601_DescriptionContent": "Tap Resonance Skill to cast it, dealing Glacio DMG.", "ComboTeaching_11050701_DescriptionContent": "Hold Resonance Skill to cast it, dealing Glacio DMG.", "ComboTeaching_11050801_DescriptionContent": "Tap Resonance Skill to cast it in mid-air, dealing Glacio DMG.", "ComboTeaching_11050901_DescriptionContent": "When the Forte Gauge is full, use Resonance Skill and then Basic Attack to summon 3 Phantasmic Imprints. Each Phantasmic Imprint allows Zhezhi to cast 1 Chain Resonance Skill.", "ComboTeaching_11051201_DescriptionContent": "When the Forte Gauge is full, hold Resonance Skill and then use Basic Attack to summon 3 Phantasmic Imprints. Each Phantasmic Imprint allows Zhezhi to cast 1 Chain Resonance Skill.", "ComboTeaching_11051301_DescriptionContent": "Within a short time after casting Chain Resonance Skill, if Zhezhi has Afflatus, you can hold Basic Attack to cast Chain Heavy Attack and summon an extra Phantasmic Imprint.", "ComboTeaching_11051001_DescriptionContent": "Within a short time after casting Chain Resonance Skill, if Zhezhi has Afflatus, you can hold Basic Attack to cast Chain Heavy Attack and summon an extra Phantasmic Imprint.", "ComboTeaching_11051101_DescriptionContent": "Zhezhi summons the Inklit Spirit to assist in combat.", "ComboTeaching_13050101_DescriptionTitle": "Xiangli Yao: Basic Attack Tutorial", "ComboTeaching_13050201_DescriptionTitle": "Xiangli Yao: Mid-air Attack Tutorial", "ComboTeaching_13050301_DescriptionTitle": "Xiangli Yao: Heavy Attack Tutorial", "ComboTeaching_13050401_DescriptionTitle": "Xiangli Yao: Resonance Skill Tutorial", "ComboTeaching_13050501_DescriptionTitle": "Xiangli Yao: Chain Resonance Skill Tutorial", "ComboTeaching_13050601_DescriptionTitle": "Xiangli Yao: Chain Resonance Skill in Resonance Liberation State Tutorial", "ComboTeaching_13050701_DescriptionTitle": "Xiangli Yao: Chain Resonance Skill in Resonance Liberation State Tutorial", "ComboTeaching_13050101_DescriptionContent": "Perform up to 5 consecutive attacks, dealing Electro DMG.", "ComboTeaching_13050201_DescriptionContent": "Consume STA to perform a Plunging Attack from mid-air, dealing Electro DMG.", "ComboTeaching_13050301_DescriptionContent": "Consume STA to perform a Heavy Attack on the target, dealing Electro DMG.", "ComboTeaching_13050401_DescriptionContent": "Attack the target, dealing Electro DMG.", "ComboTeaching_13050501_DescriptionContent": "When the Forte Gauge is full, you can cast the Chain Resonance Skill.", "ComboTeaching_13050601_DescriptionContent": "After casting Resonance Liberation, Basic Attack restores the Forte Gauge on hit.\nWhen the Forte Guage is full, you can cast the Chain Resonance Skill.", "ComboTeaching_13050701_DescriptionContent": "After casting Resonance Liberation, Resonance Skill restores the Forte Gauge on hit.\nWhen the Forte Guage is full, you can cast the Chain Resonance Skill.", "Task_NoSwitch_Tips": "The relevant quest is currently locked. You cannot switch quest tracking.", "HotKeyText_SelectVisionTips_Name": "Select Echo", "LevelPlay_313700021_ChildQuestTip_313_8": "Talk with the Strange White Cat", "LevelPlay_313700022_ChildQuestTip_313_8": "Talk with the Strange White Cat", "LevelPlay_313700041_ChildQuestTip_313_8": "Talk with the Strange White Cat", "Quest_880000021_ChildQuestTip_880_49": "Head to the \"Wishing Stall\" and continue the preparations", "PrefabTextItem_1312185291_Text": "Available", "AccessPath_820006_Description": "Companion Wish", "Quest_133000010_ChildQuestTip_133_37": "Proceed to the backup Analysis Room", "LevelPlay_151750002_ChildQuestTip_151_2": "", "LevelPlay_151750002_ChildQuestTip_151_3": "Reach the designated location", "LevelPlay_151750002_LevelPlayName_151_2": "", "LevelPlay_151750003_LevelPlayName_151_2": "", "ConfirmBox_204_Content": "Set up all Fair Stalls to unlock.", "Quest_139700002_ChildQuestTip_139_28": "", "Quest_139700002_ChildQuestTip_139_29": "", "Quest_139700002_ChildQuestTip_139_30": "", "Quest_139700002_ChildQuestTip_139_31": "", "Quest_139700002_ChildQuestTip_139_32": "", "Quest_139700002_QuestScheduleMainTitle_139_3": "Follow the instructions and solve the puzzle", "Quest_139700002_QuestScheduleSubTitle_139_8": "Talk to Changli for instructions", "Quest_880000015_OccupyDesc_880_4": "Taoyuan Vale occupied", "RogueEvent_10030002_text": "Obtain 2 Metaphors of Tremor.", "RogueEvent_10030002_titile": "Finish the purple drink.", "RogueEvent_10030003_text": "Obtain 2 Metaphors of Passion.", "RogueEvent_10030003_titile": "Finish the red drink.", "RogueEvent_10030004_text": "Obtain 2 Metaphors of Tranquility.", "RogueEvent_10030004_titile": "Finish the blue drink.", "RogueEvent_10030005_text": "Obtain 2 Metaphors of Breeze.", "RogueEvent_10030005_titile": "Finish the green drink.", "Speaker_700066_Name": "Old Man's Illusion", "Speaker_700066_Title": "", "Speaker_700067_Name": "Adventurer's Illusion", "Speaker_700067_Title": "", "LevelPlay_313700057_ChildQuestTip_313_7": "Talk to the Ivory Gatekeeper", "LevelPlay_313700057_ChildQuestTip_313_8": "Proceed to the next Memory Zone", "LevelPlay_313700057_LevelPlayName_313_3": "", "RogueEvent_10030012_text": "Spend 400 Dream Fragments to obtain 2 random Lv. 3 Metaphors.", "RogueEvent_10030012_titile": "Add the high-concentration reagent.", "RogueEvent_10030013_text": "Obtain 2 random Lv. 2 Metaphors.", "RogueEvent_10030013_titile": "Add the low-concentration reagent.", "RogueEvent_10003022_text": "Enter the raffle for a chance to ascend a Resonator once.", "RogueEvent_10003022_titile": "Here's to a world of discoveries and wonders!", "RogueEvent_10003023_text": "Spend 100 Dream Fragments for a chance to ascend a Resonator once.", "RogueEvent_10003023_titile": "Here's to a world of discoveries and wonders!!", "RogueEvent_10003024_text": "Spend 200 Dream Fragments for a chance to ascend a Resonator once.", "RogueEvent_10003024_titile": "Here's to a world of discoveries and wonders!!!", "RogueEvent_10003025_text": "Spend 400 Dream Fragments to unlock the final raffle ticket.", "RogueEvent_10003025_titile": "Unstoppable! Here's to a world of discoveries and wonders!!!", "RogueEvent_10003026_text": "Call it quits.", "RogueEvent_10003026_titile": "Choose to remain calm.", "RogueEvent_10003032_text": "Spend 600 Dream Fragments to ascend a Resonator twice.", "RogueEvent_10003032_titile": "Attach the Blake Bloom to the hook.", "RogueEvent_10003033_text": "Obtain 2 random Metaphors.", "RogueEvent_10003033_titile": "Attach the grain to the hook.", "RogueEvent_10003042_text": "Obtain all four keys.", "RogueEvent_10003042_titile": "Get one of each item from the bestselling list.", "RogueEvent_10003043_text": "Obtain 800 Dream Fragments.", "RogueEvent_10003043_titile": "Give him the old magazine from the backpack.", "RogueEvent_10003052_text": "Obtain 3 Lv. 3 Metaphors.", "RogueEvent_10003052_titile": "I'm choosing you, the motorcycle silhouette.", "RogueEvent_10003053_text": "Obtain 5 Lv. 2 Metaphors.", "RogueEvent_10003053_titile": "I'm choosing you, the light silhouette.", "RogueEvent_10003054_text": "Obtain 10 Lv. 1 Metaphors.", "RogueEvent_10003054_titile": "I'm choosing you, the three ball silhouette.", "Flow_313700003_1": "Exhausted and disoriented from wandering the dream, you are about to collapse when the Ivory Gatekeeper catches you just in time.", "Flow_313700003_2": "Worn out by your journey, aren't you?", "Flow_313700003_5": "It tastes juicy and pleasant. Enjoying a moment of peace, you slip into the dream as the Gatekeeper murmurs comforting sounds.", "Flow_313700003_6": "It tastes sweet and balanced. Enjoying a moment of peace, you slip into the dream as the Gatekeeper murmurs comforting sounds.", "Flow_313700003_55": "You have been traveling the lands of dream as an \"onlooker\" all along. Now, why don't you try being a dreamer yourself?", "Flow_313700003_56": "He offers four cups of bedtime drink, hoping to relieve your fatigue and help you sleep peacefully.", "Flow_313700003_60": "Have a nice dream.", "Flow_313700003_61": "Have a nice dream.", "Flow_313700003_62": "It tastes cool and refreshing. Enjoying a moment of peace, you slip into the dream as the Gatekeeper murmurs comforting sounds.", "Flow_313700003_63": "Have a nice dream.", "Flow_313700003_64": "It tastes clean and moderate. Enjoying a moment of peace, you slip into the dream as the Gatekeeper murmurs comforting sounds.", "Flow_313700003_65": "Have a nice dream.", "Flow_313700003_66": "A researcher is shaking a beaker.", "Flow_313700003_67": "That's not the exact color predicted by the theory. Was my reagent concentration too low?", "Flow_313700003_68": "Since you're not following, he shows you his theory: a way to suppress the cognitive interference caused by Retroact Rain.", "Flow_313700003_69": "Only two reagents with vastly different concentrations remain on the shelf, which leads to two speculations.", "Flow_313700003_70": "A violent reaction occurs soon after mixing. Despite your fear that the container might explode, the researcher sets his jaw and lets it proceed.", "Flow_313700003_71": "Woah, look. What a beautiful color. Just as the theory predicted!", "Flow_313700003_72": "The reaction starts with the mixing, and the color gradually changes. For an instant, You think you see the \"Milky Way in a Cup,\" but it quickly vanishes, and the reaction stops.", "Flow_313700003_73": "The reaction isn't going as planned, but we're getting close. I need to find another way.", "Flow_313700003_74": "If the concentration is too high, it may trigger a dangerous reaction; if it’s too low, there might be no reaction at all. On that note, you suggest...", "Flow_313700003_75": "Right. What you are looking at is just like the \"Milky Way in a Cup.\"", "Flow_313700003_76": "With a round of applause and a spotlight on your face, you find yourself in the theater.", "Flow_313700003_77": "You are sent to the center stage from the auditorium and meet the lady from the Pioneer Association.", "Flow_313700003_78": "It's been a while, our winner today. Welcome to the grand lucky draw!", "Flow_313700003_79": "Now, just a few steps, and you'll have a chance to win great souvenirs the Association brings back from across the world! Same as always.", "Flow_313700003_80": "If you're ready, just shout out our slogan: Here's to a world of discoveries and wonders!", "Flow_313700003_84": "Maybe try your luck one more time?", "Flow_313700003_87": "Don't give up. You are getting close to the ultimate prize.", "Flow_313700003_90": "Can you hear the applause? Everyone is cheering for you now. Have another try?", "Flow_313700003_93": "Take the reward. May the luck bring you more joy.", "Flow_313700003_96": "You stop yourself. Something tells you this is not your day.", "Flow_313700003_97": "An old man is fishing by the lake. He asks if you can get the spare bait in the backpack for him.", "Flow_313700003_98": "Surprisingly, along with the usual grain baits, there's a ring inside the clear plastic bag.", "Flow_313700003_99": "Hah-hah. Some fish are hard to catch not because of their size and speed...", "Flow_313700003_100": "...But because they are unique.", "Flow_313700003_102": "As the rod shakes, a big fish leaps out of the water with a Blake Bloom in its mouth. So it's real! You wonder what being unique might imply...", "Flow_313700003_105": "You reel in as the rod shakes, but the grain is already gone.", "Flow_313700003_106": "Hah, you might need to keep searching for the right bait.", "Flow_313700003_107": "The old man swings the ring before your eyes and deftly sets it up on the hook. You look around and spot another fishing rod nearby. You decide to...", "Flow_313700003_108": "Having let out all your emotions, you close the magazine with a hint of satisfaction.", "Flow_313700003_109": "You meet the shabbily dressed man again, who fervidly greets you and asks for your opinion about the New Federation magazine.", "Flow_313700003_110": "Sir, do you want to take a look at other titles this time?", "Flow_313700003_111": "You notice a billboard beside him with the heading \"This Magazine Is Amazing.\" At the very bottom of it, in a strange font, it says, \"Buying back issues.\"", "Flow_313700003_112": "The four magazines take you through four different sensory adventures.", "Flow_313700003_113": "The man hands you the money and starts introducing the popular list.", "Flow_313700003_114": "This is a must-read!", "Flow_313700003_115": "An adventurer holds your hand with excitement and gives you a booklet.", "Flow_313700003_116": "Echo... Trainer?", "Flow_313700003_117": "Interested? I'm an adventurer, and this booklet is a collection of my experiences from a seafaring nation.", "Flow_313700003_118": "You hear the engine buzzing, but can't find the Echo.", "Flow_313700003_119": "Don't get anxious. This is part of the training where you follow the sound to find it. I think it is called... Inferno Rider.", "Flow_313700003_120": "You hear a melody that sounds kind of familiar, but can't find the Echo.", "Flow_313700003_121": "Don't get anxious. This is part of the training where you follow the sound to find it. I think it is called... Hoartoise.", "Flow_313700003_122": "You hear a ticking sound, like a timekeeper, but can't find the Echo.", "Flow_313700003_123": "Don't get anxious. This is part of the training where you follow the sound to find it. I think it is called... Traffic Illuminator.", "Flow_313700003_124": "You flip through a few pages and grow interested in his offer after reading some images and texts.", "Flow_313700003_125": "Fantastic, now that you're in, let's start with the Echo you want to train.", "Flow_313700003_126": "He skips to the last page, where some black sketches are presented, with no annotation.", "Flow_313700003_127": "Sorry, I hand-drew these. See if any one catches your eye.", "Flow_313700003_128": "Now follow the clues in the booklet. Good luck finding the Echo.", "Flow_313700003_129": "Now follow the clues in the booklet. Good luck finding the Echo.", "Flow_313700003_130": "Now follow the clues in the booklet. Good luck finding the Echo.", "ConditionGroup_12100028_HintText": "Reach Popularity Lv. 2", "ConditionGroup_12100029_HintText": "Reach Popularity Lv. 3", "ConditionGroup_12100030_HintText": "Reach Popularity Lv. 4", "ConditionGroup_12100031_HintText": "Reach Popularity Lv. 5", "ConditionGroup_12100032_HintText": "Reach Popularity Lv. 6", "ConditionGroup_12100033_HintText": "Complete Chasing the Moon's Glory.", "ConditionGroup_12100034_HintText": "Complete Moon Shall Be My Guest.", "ConditionGroup_12100106_HintText": "Reach SS or a higher rating for any 12 Wishes.", "ConditionGroup_12100107_HintText": "Complete a Tier 1 Wish for the first time.", "ConditionGroup_12100108_HintText": "Complete a Tier 2 Wish for the first time.", "ConditionGroup_12100109_HintText": "Complete a Tier 3 Wish for the first time.", "ConditionGroup_12100110_HintText": "Complete a Tier 4 Wish for the first time.", "ConditionGroup_12100111_HintText": "Complete a Tier 5 Wish for the first time.", "ConditionGroup_12100207_HintText": "Reach Bond Lv. 6 with 6 Companions.", "ConditionGroup_12100208_HintText": "Reach Bond Lv. 10 with 1 Companion.", "ConditionGroup_12100209_HintText": "Reach Bond Lv. 10 with 6 Companions.", "ConditionGroup_12100210_HintText": "Achieve 150 Knowledge for any Companion.", "ConditionGroup_12100211_HintText": "Achieve 150 Action for any Companion.", "ConditionGroup_12100212_HintText": "Achieve 150 Teamwork for any Companion.", "ConditionGroup_12100213_HintText": "Achieve 210 in any stats for any Companion.", "ConditionGroup_12100306_HintText": "Participate in Moon Shooter once.", "ConditionGroup_12100307_HintText": "Participate in Riddle Twiddle once.", "ConditionGroup_12100308_HintText": "Participate in Thus Says the Moon once.", "ConditionGroup_12100309_HintText": "Participate in Hsin's Fortuity once.", "ConditionGroup_12100310_HintText": "Participate in Swim, Gulpuff, Swim once.", "ConditionGroup_12100311_HintText": "Upgrade a stall to Lv. 2.", "GuideFocusNew_20213_Content": "Tap to view the details of the unlocked quests.", "GuideFocusNew_20214_Content": "{0} Press to view the details of the unlocked quests.", "GuideFocusNew_20215_Content": "Tap to view the details of the unlocked quests.", "Quest_221700002_ChildQuestTip_221_2": "", "Quest_221700002_QuestDesc_221_2": "", "Quest_221700002_QuestName_221_2": "", "Entity_7b49ebfafecb1579d6c6d4db0214d901fdc2e9eac0994613908342595ad3c739": "No reaction...", "LevelPlay_224700005_ChildQuestTip_224_2": "Interact with Remnant Key to start challenge", "LevelPlay_224700005_ChildQuestTip_224_3": "", "LevelPlay_224700005_ChildQuestTip_224_4": "", "LevelPlay_224700005_ChildQuestTip_224_5": "", "LevelPlay_224700005_ChildQuestTip_224_6": "", "LevelPlay_224700005_ChildQuestTip_224_7": "", "LevelPlay_224700005_InteractContent_224_1": "Start challenge", "LevelPlay_224700005_LevelPlayName_224_2": "", "LevelPlay_224700005_QuestScheduleMainTitle_224_1": "Defeat enemies to obtain points", "LevelPlay_224700005_QuestScheduleSubTitle_224_1": "Points: {q_count}", "LevelPlay_224700005_QuestScheduleSubTitle_224_2": "Obtain 2,000 points", "LevelPlay_224700006_ChildQuestTip_224_2": "Interact with Remnant Key to start challenge", "LevelPlay_224700006_ChildQuestTip_224_3": "", "LevelPlay_224700006_ChildQuestTip_224_4": "", "LevelPlay_224700006_ChildQuestTip_224_5": "", "LevelPlay_224700006_ChildQuestTip_224_6": "", "LevelPlay_224700006_ChildQuestTip_224_7": "", "LevelPlay_224700006_InteractContent_224_1": "Start challenge", "LevelPlay_224700006_LevelPlayName_224_2": "", "LevelPlay_224700006_QuestScheduleMainTitle_224_1": "Defeat enemies to obtain points", "LevelPlay_224700006_QuestScheduleSubTitle_224_1": "Points: {q_count}", "LevelPlay_224700006_QuestScheduleSubTitle_224_2": "Obtain 2,000 points", "LevelPlay_224700007_ChildQuestTip_224_2": "Interact with Remnant Key to start challenge", "LevelPlay_224700007_ChildQuestTip_224_3": "", "LevelPlay_224700007_ChildQuestTip_224_4": "", "LevelPlay_224700007_ChildQuestTip_224_5": "", "LevelPlay_224700007_ChildQuestTip_224_6": "", "LevelPlay_224700007_ChildQuestTip_224_7": "", "LevelPlay_224700007_InteractContent_224_1": "Start challenge", "LevelPlay_224700007_LevelPlayName_224_2": "", "LevelPlay_224700007_QuestScheduleMainTitle_224_1": "Defeat enemies to obtain points", "LevelPlay_224700007_QuestScheduleSubTitle_224_1": "Points: {q_count}", "LevelPlay_224700007_QuestScheduleSubTitle_224_2": "Obtain 2,000 points", "LevelPlay_224700008_ChildQuestTip_224_2": "Interact with Remnant Key to start challenge", "LevelPlay_224700008_ChildQuestTip_224_3": "", "LevelPlay_224700008_ChildQuestTip_224_4": "", "LevelPlay_224700008_ChildQuestTip_224_5": "", "LevelPlay_224700008_ChildQuestTip_224_6": "", "LevelPlay_224700008_ChildQuestTip_224_7": "", "LevelPlay_224700008_InteractContent_224_1": "Start challenge", "LevelPlay_224700008_LevelPlayName_224_2": "", "LevelPlay_224700008_QuestScheduleMainTitle_224_1": "Defeat enemies to obtain points", "LevelPlay_224700008_QuestScheduleSubTitle_224_1": "Points: {q_count}", "LevelPlay_224700008_QuestScheduleSubTitle_224_2": "Obtain 2,000 points", "LevelPlay_224700009_ChildQuestTip_224_2": "Interact with Remnant Key to start challenge", "LevelPlay_224700009_ChildQuestTip_224_3": "", "LevelPlay_224700009_ChildQuestTip_224_4": "", "LevelPlay_224700009_ChildQuestTip_224_5": "", "LevelPlay_224700009_ChildQuestTip_224_6": "", "LevelPlay_224700009_ChildQuestTip_224_7": "", "LevelPlay_224700009_InteractContent_224_1": "Start challenge", "LevelPlay_224700009_LevelPlayName_224_2": "", "LevelPlay_224700009_QuestScheduleMainTitle_224_1": "Defeat enemies to obtain points", "LevelPlay_224700009_QuestScheduleSubTitle_224_1": "Points: {q_count}", "LevelPlay_224700009_QuestScheduleSubTitle_224_2": "Obtain 2,000 points", "LevelPlay_224700010_ChildQuestTip_224_2": "Interact with Remnant Key to start challenge", "LevelPlay_224700010_ChildQuestTip_224_3": "", "LevelPlay_224700010_ChildQuestTip_224_4": "", "LevelPlay_224700010_ChildQuestTip_224_5": "", "LevelPlay_224700010_ChildQuestTip_224_6": "", "LevelPlay_224700010_ChildQuestTip_224_7": "", "LevelPlay_224700010_InteractContent_224_1": "Start challenge", "LevelPlay_224700010_LevelPlayName_224_2": "", "LevelPlay_224700010_QuestScheduleMainTitle_224_1": "Defeat enemies to obtain points", "LevelPlay_224700010_QuestScheduleSubTitle_224_1": "Points: {q_count}", "LevelPlay_224700010_QuestScheduleSubTitle_224_2": "Obtain 2,000 points", "LevelPlay_224700011_ChildQuestTip_224_2": "Interact with Remnant Key to start challenge", "LevelPlay_224700011_ChildQuestTip_224_3": "", "LevelPlay_224700011_ChildQuestTip_224_4": "", "LevelPlay_224700011_ChildQuestTip_224_5": "", "LevelPlay_224700011_ChildQuestTip_224_6": "", "LevelPlay_224700011_ChildQuestTip_224_7": "", "LevelPlay_224700011_InteractContent_224_1": "Start challenge", "LevelPlay_224700011_LevelPlayName_224_2": "", "LevelPlay_224700011_QuestScheduleMainTitle_224_1": "Defeat enemies to obtain points", "LevelPlay_224700011_QuestScheduleSubTitle_224_1": "Points: {q_count}", "LevelPlay_224700011_QuestScheduleSubTitle_224_2": "Obtain 2,000 points", "RecallActivity_Role_Lock": "Coming Soon", "Quest_880700000_ChildQuestTip_880_52": "", "Quest_880700005_ChildQuestTip_880_6": "", "Quest_880700005_InteractContent_880_1": "Invite Calcharo for a selfie together", "Quest_880700005_QuestDesc_880_2": "", "Quest_880700005_QuestName_880_2": "", "ConditionGroup_12100312_HintText": "Upgrade any stall to Lv. 3.", "ConditionGroup_12100313_HintText": "Upgrade any stall to Lv. 4.", "ConditionGroup_12100314_HintText": "Upgrade any stall to Lv. 5.", "ConditionGroup_12100315_HintText": "Upgrade any 5 stalls to Lv. 5.", "ConditionGroup_12100316_HintText": "Upgrade any 10 stalls to Lv. 5.", "LevelPlay_135000059_ChildQuestTip_135_142": "Advance or perish!", "LevelPlay_135000059_ChildQuestTip_135_143": "Take back the Modulation Device and commence Modulation", "LevelPlay_311000000_QuestScheduleMainTitle_311_1": "Sneak into the camp", "LevelPlay_311000000_QuestScheduleMainTitle_311_2": "Sneak into the camp", "Quest_311000000_ChildQuestTip_311_219": "Approach the scene", "Character_ZheZhi_93_1": "Why do I have to go down to the warehouse and count those paintings again...", "Character_ZheZhi_94_1": "No one ever goes there. Is this really necessary at all?", "Character_ZheZhi_95_1": "I never want to take on such boring tasks again....", "PhotographHandBook_1007_Name": "True Colors", "PhotographHandBook_1007_Descrtption": "The essence of art lies in the true colors.", "PlotType_1007_TypeDescription": "Companion Story: True Colors", "Text_RoleAddLevel_Text": "Resonator Level is increased to {0}", "Text_WeaponAddLevel_Text": "Weapon Level is increased to {0}", "Quest_880000012_InteractContent_125_1": "Begin the Lucky Greeting Contest", "ItemInfo_80010035_AttributesDescription": "Used to learn how to cook Egg Pancake.", "ItemInfo_80010035_BgDescription": "A recipe that details how to make Egg Pancake.", "ItemInfo_80010035_ObtainedShowDescription": "Used to learn how to cook Egg Pancake.", "ItemInfo_80010036_AttributesDescription": "Used to learn how to cook Plumpcake.", "ItemInfo_80010036_BgDescription": "A recipe that details how to make Plumpcake.", "ItemInfo_80010036_ObtainedShowDescription": "Used to learn how to cook Plumpcake.", "ItemInfo_80010037_AttributesDescription": "Used to learn how to cook Moon Pearl.", "ItemInfo_80010037_BgDescription": "A recipe that details how to make Moon Pearl.", "ItemInfo_80010037_ObtainedShowDescription": "Used to learn how to cook Moon Pearl.", "ItemInfo_80010038_AttributesDescription": "Used to learn how to cook Moon Brew.", "ItemInfo_80010038_BgDescription": "A recipe that details how to make Moon Brew.", "ItemInfo_80010038_ObtainedShowDescription": "Used to learn how to cook Moon Brew.", "PrefabTextItem_\r\n1085494062_Text": "Players agreed to continue", "LevelPlay_313700068_ChallengeConditionMainText_313_1": "Defeat the enemies before the countdown ends to get additional Tokens.", "LevelPlay_313700068_ChallengeConditionSubText_313_1": "", "LevelPlay_313700068_ChildQuestTip_313_2": "Defeat the enemies", "LevelPlay_313700068_ChildQuestTip_313_3": "Defeat the enemies", "LevelPlay_313700068_ChildQuestTip_313_4": "", "LevelPlay_313700068_ChildQuestTip_313_5": "Talk with the Strange White Cat", "LevelPlay_313700068_ChildQuestTip_313_6": "Talk with the Strange White Cat", "LevelPlay_313700068_ChildQuestTip_313_7": "Talk to Illusia", "LevelPlay_313700068_ChildQuestTip_313_8": "Talk with the Strange White Cat", "LevelPlay_313700068_ChildQuestTip_313_9": "Talk with the Strange White Cat", "LevelPlay_313700068_ChildQuestTip_313_10": "Proceed to the next Memory Zone", "LevelPlay_313700068_LevelPlayName_313_2": "", "LevelPlay_313700068_QuestScheduleMainTitle_313_1": "Defeat the enemies", "LevelPlay_313700068_QuestScheduleSubTitle_313_1": "(Optional) Defeat the enemies before the countdown ends", "LevelPlay_313700068_ReachChallengeMainText_313_1": "Challenge completed", "MoonChasingTaskJumpToBuildingFinish": "Already invited the Companion.", "LevelPlay_146900001_ChildQuestTip_146_5": "", "Entity_521139c5392cf14f04e97f22ea700fb98c149bc8b1aed7125974fb482ea26e17": "Moon-Chasing Festival", "Entity_99b5dc2ae4cf3f7ddc1407b14c04f08707897b3326e8dcdb794f461903edffb3": "Moon Shooter", "Entity_c0b9f0ed9b4a79ee17c24e08d98ff86d3b48e089d835c3275105d16b3af97370": "Swim, Gulpuff, Swim", "LevelPlay_151750004_ChildQuestTip_151_1": "", "LevelPlay_151750004_LevelPlayName_151_1": "", "LevelPlay_151750005_ChildQuestTip_151_1": "", "LevelPlay_151750005_LevelPlayName_151_1": "", "Speaker_700068_Name": "\"Cosmos\"", "Speaker_700068_Title": "", "Event_FSHHMDDZYM_2_21": "Hmph. We'll make him talk when we catch him.", "SdkPaySuccess": "Payment successful.", "SdkPayFail": "Payment failed.", "SdkPaySuccessDesc": "Payment successful. Please check if your order has been delivered.", "SdkPayFailDesc": "Payment failed. Please try again later.", "SdkPayCountDown": "Page closing in {0}s.", "SdkPayCancelDesc": "Cancel payment.", "Quest_34700004_ChildQuestTip_34_2": "", "Entity_93100b05c2f7173887d9de1f89eb522dbe517fbe1c2f51ed972ccf479a7b8ce0": "Client Activator", "Moonfiesta_BuildingLevelShow": "Lv. {0}/{1}", "Entity_3e4d774a669c48b076adfab8507da27253d21d0a71be4803dd5abca9472aff62": ": Phantasm Partita", "LevelPlay_311000000_QuestScheduleMainTitle_311_3": "Enter the camp", "LevelPlay_311000000_QuestScheduleMainTitle_311_4": "Try to talk to the \"Exiles\"", "LevelPlay_311000000_QuestScheduleMainTitle_311_5": "Search for clues", "LevelPlay_311000000_QuestScheduleMainTitle_311_6": "Continue searching for clues", "LevelPlay_311000000_QuestScheduleMainTitle_311_7": "Sneak into the camp to search for clues", "LevelPlay_311000000_QuestScheduleMainTitle_311_8": "Defeat the Tacet Discords", "LevelPlay_311000000_QuestScheduleMainTitle_311_9": "Talk to Zhezhi", "LevelPlay_311000000_QuestScheduleMainTitle_311_10": "Leave the camp", "LevelPlay_311000000_QuestScheduleMainTitle_311_11": "Defeat the reinforcements of the Exiles", "Entity_28384d7afd2e4fa66084f6803b9d3cb3b1c1ebb0a4ecc4cc97706745405e5df4": "", "Entity_c0b3fbff51ccc40b8bf1a81666e7ecced016187cbe2ac6f1d627e0d7a287e04d": "", "Text_ExploreToolsClose_Text": "Releasing the Wheel button will trigger the feature the stick is pointing to.", "Event_THCQDYBF_10_22": "Alright then, let's find a stage for your duel! Follow me, I know the perfect spot.", "SPsence_1_2_004_01": "Special object detected...\n", "SPsence_1_2_004_02": "Recalibrating data...\n", "SPsence_1_2_004_03": "Retrieving visual environment...\n\n", "SPsence_1_2_004_04": "Unknown object detected...", "RogueBuffPool_130501_BuffDesc": "[Resonance Liberation] Resonance Liberation is enhanced:\n-Each time Basic Attack: Pivot - Impale deals DMG, gain {0} Hypercube(s). This effect can be triggered once every {1}s.\n-Casting Resonance Liberation restores Performance Capacity to the full and allows Xiangli Yao to hold up to {2} Hypercubes.\n-Casting Resonance Skill: Law of Reigns increases Xiangli Yao's ATK by {3} for {4}s.", "RogueBuffPool_130502_BuffDesc": "[Resonance Liberation] Resonance Liberation is enhanced:\n-Upon dealing Basic Attack DMG, restore {0} additional Resonance Energy. This effect can be triggered once every {1}s.\n-Casting Resonance Liberation grants {2} extra Hypercube(s) and allows Xiangli Yao to hold up to {3} Hypercubes. When in Resonance Liberation: Intuition state, gain {4} Electro DMG Bonus.", "RogueBuffPool_130503_BuffDesc": "[Basic Attack] Gain {0} Electro DMG Bonus. Each time Basic Attack deals DMG, restore {1} Capacity. This effect can be triggered once every {2}s. Casting Resonance Skill: Decipher at max Capacity restores {3} Resonance Energy and reduces Resonance Liberation cooldown by {4}s.", "RogueBuffPool_130504_BuffDesc": "[Resonance Skill] Resonance Skill: Decipher and Resonance Skill: Law of Reigns ignore {0} of the target's DEF and grant Xiangli Yao a shield based on {1} of his Max HP for {2}s. This effect can be triggered once every {3}s.", "RogueBuffPool_130505_BuffDesc": "[Resonance Liberation] When in Resonance Liberation state, enhance Xiangli Yao's resistance to interruption and increase his ATK by {0}.", "RogueBuffPool_130501_BuffDesc_0": "[Resonance Liberation] Casting Resonance Liberation restores Forte Gauge. Basic Attack generates Hypercubes and increases Hypercube's max amount. When in Resonance Liberation state, casting Resonance Skill at full Forte Gauge greatly increases Xiangli Yao's ATK.", "RogueBuffPool_130502_BuffDesc_0": "[Resonance Liberation] Casting Resonance Liberation generates additional Hypercubes and increases Hypercube's max amount. When in Resonance Liberation state, gain a significant Electro DMG Bonus. Basic Attacks restore extra Resonance Energy.", "RogueBuffPool_130503_BuffDesc_0": "[Basic Attack] Gain significant Electro DMG Bonus increase. Basic Attacks restore extra Forte Gauge and reduce active Resonance Liberation cooldown while not in Resonance Liberation state.", "RogueBuffPool_130504_BuffDesc_0": "[Resonance Skill] Resonance Skills significantly ignore the target's DEF and grant Xiangli Yao a shield.", "RogueBuffPool_130505_BuffDesc_0": "[Resonance Liberation] When in Resonance Liberation state, greatly enhance resistance to interruption and ATK.", "RogueBuffPool_130501_BuffDesc_1": "Reconfiguration", "RogueBuffPool_130502_BuffDesc_1": "Tarnish", "RogueBuffPool_130503_BuffDesc_1": "Repository", "RogueBuffPool_130504_BuffDesc_1": "Protégé", "RogueBuffPool_130505_BuffDesc_1": "Pacifism", "RogueBuffPool_110501_BuffDesc": "[Resonance Liberation] Increase Inklit Spirits' DMG by {0} but reduce the max number that can be summoned by {1}.", "RogueBuffPool_110502_BuffDesc": "[Resonance Skill] \"Stroke of Genius\" or \"Creation's Zenith\" generates {0} stack(s) of \"Brushmark\" on hit, lasting for {1}s and stacking up to {2} time(s). Up to 1 stack can be generated every {3}s. When a Basic Attack, Mid-air Attack, or Dodge Counter deals DMG, consume {4} stack(s) to summon an Ivory Herald, dealing DMG equal to {5} of Creation's Zenith's DMG. 1 Ivory Herald can be summoned this way every {6}s.", "RogueBuffPool_110503_BuffDesc": "[Normal Attack] When a Basic Attack, Mid-air Attack, or Dodge Counter deals DMG, reduce Resonance Liberation's cooldown by {0}s and gain {1} Glacio DMG Bonus for {2}s. This effect can stack up to {3} time(s) and can be triggered once every {4}s.", "RogueBuffPool_110504_BuffDesc": "[Resonance Skill] Casting Resonance Skill generates {0} stack(s) of \"Contour\" for {1}s, stacking up to {2} time(s). This effect can be triggered once every {3}s.\n\"Contour:\" Each stack allows Zhezhi to ignore {4} of the target's Glacio DMG RES when dealing DMG.", "RogueBuffPool_110505_BuffDesc": "[Resonance Skill] When Creation's Zenith deals DMG, summon all available Inklit Spirits at once to attack the target. Inklit Spirit's summon interval is greatly decreased.", "RogueBuffPool_110501_BuffDesc_0": "[Resonance Liberation] Greatly increase Inklit Spirits' DMG but reduce the max number that can be summoned.", "RogueBuffPool_110502_BuffDesc_0": "[Resonance Skill] Casting Resonance Skill generates \"Brushmark,\" which can be consumed by Normal Attacks to summon an Ivory Herald to attack the target.", "RogueBuffPool_110503_BuffDesc_0": "[Basic Attack] When Normal Attacks deal DMG, reduce Resonance Liberation's cooldown and gain Glacio DMG Bonus.", "RogueBuffPool_110504_BuffDesc_0": "[Resonance Skill] Casting a Resonance Skill generates \"Contours\" that ignore the target's Glacio DMG RES.", "RogueBuffPool_110505_BuffDesc_0": "[Resonance Skill] Summon all available Inklit Spirits when Creation's Zenith deals DMG.", "RogueBuffPool_110501_BuffDesc_1": "Saturation", "RogueBuffPool_110502_BuffDesc_1": "Hook", "RogueBuffPool_110503_BuffDesc_1": "Boneless", "RogueBuffPool_110504_BuffDesc_1": "Outlining", "RogueBuffPool_110505_BuffDesc_1": "Splashing", "LevelPlay_139000001_ChildQuestTip_139_96": "Inspect the Wish Tags on the table", "LevelPlay_139000001_InteractContent_139_5": "Go through the Wish Tags", "Flow_139700000_1310": "View the neat Wish Tag", "Flow_139700000_1311": "View the crumpled Wish Tag", "Flow_139700000_1312": "View the folded Wish Tag", "Flow_139700000_1315": "View the creased Wish Tag", "Flow_139700000_1316": "View the smooth Wish Tag", "Side_XYHTZST_11_1": "Happy Moon-Chasing Festival, {PlayerName}!", "Side_XYHTZST_11_2": "You too!", "Side_XYHTZST_11_3": "Interested in the Moon Shooter? It's a traditional activity in Jinzhou.", "Side_XYHTZST_11_4": "These past years, TD waves have kept us all on edge. Who's got time for celebrations with monsters at our doorstep?", "Side_XYHTZST_11_5": "But this year's different. Thanks to your contributions, I get to celebrate again.", "Side_XYHTZST_11_6": "You flatter me.", "Side_XYHTZST_11_7": "I just did what needed to be done.", "Side_XYHTZST_11_8": "Haha, such modesty. Alright, I'll let you enjoy the game.", "Side_XYHTZST_11_9": "This shooting game should be easy for you. No battlefield pressure here, just fun.", "Side_XYHTZST_13_1": "The fighting in Jinzhou is finally calming down, giving us a break at Rearguard Base. I finally got some time off.", "Side_XYHTZST_13_2": "My sister Qingning suggested we make the most of it and enjoy the festival in Taoyuan Vale, so here we are, joining the celebrations.", "Side_XYHTZST_13_3": "I've trained new soldiers for so long, I've become quite good at shooting myself. Qingning always says I'm too focused on work even during downtime.", "Side_XYHTZST_13_4": "I won't deny it—I take pride in the duty I carry.", "Side_XYHTZST_13_5": "Maybe I'll even find a few promising recruits for the Midnight Rangers. Who knows?", "Side_XYHTZST_15_1": "Hello, {PlayerName}. Have you ever heard the tale of the Fox and the Wheel?", "Side_XYHTZST_15_2": "Doesn't ring a bell to me.", "Side_XYHTZST_15_3": "The Fox?", "Side_XYHTZST_15_4": "The Fox is one of the Sentinels in Huanglong. People often call it \"Hsin.\"", "Side_XYHTZST_15_5": "Like our Sentinel \"Jué,\" Hsin has its own state to protect.", "Side_XYHTZST_15_6": "But Hsin loves to join in the celebrations with its people.", "Side_XYHTZST_15_8": "It's said that if you hear the leaves rustling, it must be Hsin wandering in the woods. Sometimes, it even leaves behind small, whimsical gifts, like this lottery wheel here.", "Side_XYHTZST_15_9": "People consider this a good omen, as the sound of the spinning wheel mimics the rustling leaves in the tale.", "Side_XYHTZST_15_10": "So that's the story...", "Side_XYHTZST_15_11": "Well, sounds a bit exaggerated.", "Side_XYHTZST_15_12": "True or not, people love blessings. It doesn't matter if it makes sense, it's part of the local culture's charm.", "Side_XYHTZST_15_13": "You have to admit, spinning a lottery wheel is always a thrill.", "Side_XYHTZST_16_1": "Come and spin for good luck here! Win amazing prizes on this special day! Don't miss out!", "Side_XYHTZST_17_1": "My shoulders are so stiff... guess I don't have the same energy I once had.", "Side_XYHTZST_17_2": "Most of the prizes are the latest designs from the Pioneer Association's production department. There's some all-new ones too, so they'll get some buzz.", "Side_XYHTZST_17_3": "If someone wins a prize and spreads the word, it could be the next big thing!", "Side_XYHTZST_17_4": "The Pioneer Association really needs a makeover. We need more appeal to get new recruits, you know?", "Side_XYHTZST_17_5": "How about giving it a try yourself, {PlayerName}?", "Side_XYHTZST_19_1": "A full moon hangs in the midnight sky...", "Side_XYHTZST_19_2": "Waves crash and echo, cliffs stand high...", "Side_XYHTZST_19_3": "Excuse me, is this for the lantern riddles?", "Side_XYHTZST_19_4": "You're in the right place! See these lanterns? They are all set for the game!", "Side_XYHTZST_19_5": "The Moon-Chasing Festival fuels my brilliance! It ignites my creativity, setting the stage for my next masterpiece!", "Side_XYHTZST_19_6": "Don't worry about running out of riddles. I'll keep up with your guessing speed...", "Side_XYHTZST_19_7": "A promise made is a promise kept!", "Side_XYHTZST_19_8": "By the way, your name sounds familiar. {PlayerName}... Aha! You must be that legendary hero! The one as knowledgeable as I am!", "Side_XYHTZST_19_9": "Eyeing the prizes? Haha, solve the lantern riddles and they're all yours!", "Side_XYHTZST_2_1": "...Peel the shrimp, leave the tails, coat them all with bean flour... Once that's done, arrange them in the shape of a fan...", "Side_XYHTZST_2_2": "What are you making?", "Side_XYHTZST_2_3": "Shrimp tails?", "Side_XYHTZST_2_4": "Oh, look who's here! Good to see you, {PlayerName}. Been hearing all about your adventures at the tea house. Must be pretty busy, huh?", "Side_XYHTZST_2_5": "See what I'm making? It's a secret, ancient recipe! This one's called Shrimp Fan.", "Side_XYHTZST_2_6": "See this? They're all handwritten recipes I've collected from people. Careful! The paper's thin.", "Side_XYHTZST_2_7": "I travelled the world collecting them when I was young man. As a gourmet, I can never refuse a delicacy.", "Side_XYHTZST_2_8": "Since we're celebrating the festival now, I thought it would be nice to whip up some new dishes.", "Side_XYHTZST_2_9": "Panhua and Mahe have their own business to attend to and can't be here in person, so I brought some of their dishes along.", "Side_XYHTZST_2_10": "Some are new to me.", "Side_XYHTZST_2_11": "Heh! Those are mine.", "Side_XYHTZST_2_12": "Not bad, hm? I prefer eating over cooking, but it doesn't mean I can't cook.", "Side_XYHTZST_2_13": "Golden Sesame Tofu, Roasted Stuffed Chicken, Osmanthus Pork Stew... All traditional dishes! Try some, won't you?", "Side_XYHTZST_20_1": "A sharp mind is all you need to solve the riddles. Come on, you can do this!", "Side_XYHTZST_21_1": "Ling from the Academy usually organizes these activities. But this year, she wanted to join in on the fun, so I asked Professor Bosong to take her around.", "Side_XYHTZST_21_2": "Ling is a student at the Academy. Something happened to her family... and ever since then, Professor Bosong has been looking after her.", "Side_XYHTZST_21_3": "They get along great, but they hardly ever get a break at the Academy. So I stepped in and let them take off to enjoy the festival.", "Side_XYHTZST_21_4": "Besides, for a poet of my talent, writing a few riddles is a piece of cake!", "Side_XYHTZST_24_1": "Would you prefer landscapes or calligraphy on your fan?", "Side_XYHTZST_25_1": "You see, the brushstrokes in this landscape capture the essence of these towering mountains with such precision.", "Side_XYHTZST_25_2": "My uncle used to say that mastering just one aspect of a painting takes a lifetime.", "Side_XYHTZST_25_3": "Now I see what he meant.", "Side_XYHTZST_25_4": "I guess I'll have the chance to appreciate more artwork at this year's Fair.", "Side_XYHTZST_27_1": "Hi, {PlayerName}! Remember me?", "Side_XYHTZST_27_2": "You're a researcher from Huaxu Academy...", "Side_XYHTZST_27_3": "Sorry, I don't recall.", "Side_XYHTZST_27_4": "Yes, that's me. I'm glad you still remember.", "Side_XYHTZST_27_5": "Oh don't worry, I'll introduce myself again. I'm Zhixiu, a researcher at Huaxu Academy. We met before, remember?", "Side_XYHTZST_27_6": "Long story short, interested in trying out \"Swim, Gulpuff, Swim\"?", "Side_XYHTZST_27_7": "In this game, participants race as Gulpuffs.", "Side_XYHTZST_27_8": "Jinzhou's Echo technology might not be as popular as Rinascita's, but I think it has great potential.", "Side_XYHTZST_27_9": "Entertainment is key here. Plus, it's good for collecting research data.", "Side_XYHTZST_27_10": "Besides this swimming challenge, I've got some other events lined up. Hope you enjoy them, {PlayerName}.", "Side_XYHTZST_28_1": "Gulpuffs are so soft... Hmm, they do have an interesting texture.", "Side_XYHTZST_29_1": "Using Echoes for entertainment could be pretty cool.", "Side_XYHTZST_29_2": "At Huaxu Academy, we focus on what works best in practice.", "Side_XYHTZST_29_3": "But… not everything we study has to be practical, I guess. Research that brings laughter also has its value.", "Side_XYHTZST_29_4": "What do you think, {PlayerName}? Aren't Gulpuffs just adorable?", "Side_XYHTZST_3_1": "Welcome! What can I get you? You can't enjoy the festival with an empty belly.", "Side_XYHTZST_31_1": "Combine the Silver Dragon with this one… and the Thunderstorm…", "Side_XYHTZST_31_2": "Oh, {PlayerName}, it's you! Welcome! Just give me a moment to check the inventory here.", "Side_XYHTZST_31_3": "Take your time.", "Side_XYHTZST_31_4": "So many different kinds of fireworks.", "Side_XYHTZST_31_5": "You know what, I'll sort them out later.", "Side_XYHTZST_31_6": "Yep, and some experimental ones too, hehe…", "Side_XYHTZST_31_7": "Sorry for the wait, {PlayerName}. See any fireworks you like? I've got pretty much every type here.", "Side_XYHTZST_31_8": "Skyrockets, sparklers, smoke flares… you name it.", "Side_XYHTZST_31_9": "Oh, I also provide recipes for making your own custom fireworks.", "Side_XYHTZST_31_10": "Who knows, maybe yours will steal the show at the Moonlit Fair!", "Side_XYHTZST_32_1": "Come on up, come on in! Have a look at the fireworks!", "Side_XYHTZST_33_1": "Hmm… so sleepy. Eh, what's new?", "Side_XYHTZST_33_2": "With the hours I've been pulling, it's a miracle I'm still awake. Reminds me of my Lollo Logistics days.", "Side_XYHTZST_33_3": "I promised my daughter we'd set up the firework stall at the Moonlit Fair. Gotta keep that promise.", "Side_XYHTZST_33_4": "I'll design the patterns, and you deal with the hands-on stuff. Together, we'll create something memorable!", "Side_XYHTZST_33_5": "All this work… Well, as long as my girl loves it, it's no trouble at all.", "Side_XYHTZST_37_1": "…Let's see, we've got 21 fireworks and the full moon on the 15th. Together, that makes 36! Six times six! Such a lucky number!", "Side_XYHTZST_37_2": "A good omen for a lucky life!", "Side_XYHTZST_37_3": "...I don't understand a word you're saying.", "Side_XYHTZST_37_4": "Hehe, it's numerology. It's a bit of a mystery, so don't worry about it.", "Side_XYHTZST_37_5": "How about you draw a fortune stick, {PlayerName}? These are Sentinel Fortune Sticks, each one corresponding to a specific Sentinel prophecy.", "Side_XYHTZST_37_6": "A good draw will bring you luck and fortune.", "Side_XYHTZST_37_7": "What if I get a bad one?", "Side_XYHTZST_37_8": "Just laugh it off! It's only a divination, no big deal.", "Side_XYHTZST_37_9": "Besides, with the Sentinel's blessings on this special day, how could you possibly get a bad draw?", "Side_XYHTZST_37_10": "... Don't tell me they're all good draws.", "Side_XYHTZST_37_11": "Well, well, if you say it out loud, the luck might not work.", "Side_XYHTZST_38_1": "Draw a fortune stick for luck and blessings! See into the future, see for yourself!", "Side_XYHTZST_39_1": "I got into divination from watching those plays about our heroes.", "Side_XYHTZST_39_2": "You know, they always start as nobodies until they meet a divination master who sets them on the right path.", "Side_XYHTZST_39_3": "An opportunity, isn't it? That's why I decided to learn divination myself.", "Side_XYHTZST_39_4": "I thought I was getting pretty good, so I tried using divination to find my lost glasses.", "Side_XYHTZST_39_5": "First try said they were under the bed. The second try, on the rooftop. The third try, in my pocket.", "Side_XYHTZST_39_6": "So where were they exactly?", "Side_XYHTZST_39_7": "Well, I couldn't find them anywhere, so I just bought a new pair.", "Side_XYHTZST_39_8": "That's when I realized divination isn't as magical as in those hero plays.", "Side_XYHTZST_39_9": "It's mostly for fun. No need to take it too seriously. But hey, it's not bad to believe in something… Maybe I just need a bit more practice.", "Side_XYHTZST_4_1": "Back in my Pioneer Association days, I was quite the young adventurer.", "Side_XYHTZST_4_2": "But as time flew by, I settled down here in Jinzhou. Life's good now, but sometimes I find myself dreaming about all the wonderful places I once explored.", "Side_XYHTZST_4_3": "Even in the furthest of lands, there's people. And where there's people, there's food.", "Side_XYHTZST_4_4": "Take the different regions of Huanglong, for instance—no Wuthercake is the same. They've each got their own unique taste!", "Side_XYHTZST_4_5": "Try this one. It's the Jinzhou Wuthercake! It's authentic, I promise.", "Side_XYHTZST_41_1": "Right on time, {PlayerName}.", "Side_XYHTZST_41_2": "You watched the show, right? What did you think?", "Side_XYHTZST_41_3": "You're very talented!", "Side_XYHTZST_41_4": "It was a stunning show!", "Side_XYHTZST_41_5": "Hehe, sweet of you to say.", "Side_XYHTZST_41_6": "Most of my puppet shows were missions before. One wrong move and my target could escape, or worse.", "Side_XYHTZST_41_7": "But now, I can just relax and perform as I like. Feels kinda nice, to be honest.", "Side_XYHTZST_41_8": "Opportunities like this are rare. Duty calls, and I must answer. Sometimes, you might not be able to reach me.", "Side_XYHTZST_41_9": "I know you won't, but don't feel lonely when I'm away.", "Side_XYHTZST_41_10": "I pity the next criminal who gets in your way.", "Side_XYHTZST_41_11": "Fighting crime is everyone's duty in Huanglong.", "Side_XYHTZST_41_12": "You work hard to maintain the hard-won peace. Admirable.", "Side_XYHTZST_41_13": "Of course. After all, I've got... certain people to protect.", "Side_XYHTZST_41_14": "Well said. The safety of everyone is important to me.", "Side_XYHTZST_41_15": "Hehe, it feels good to have my efforts recognized.", "Side_XYHTZST_41_16": "Anyway, thanks for inviting me to the Moonlit Fair, {PlayerName}. I'm glad you did.", "Side_XYHTZST_49_1": "...Hello, {PlayerName}.", "Side_XYHTZST_49_2": "Hello.", "Side_XYHTZST_49_3": "Do you know me?", "Side_XYHTZST_49_4": "You're a household name in Jinzhou, and undoubtedly a strong warrior.", "Side_XYHTZST_49_5": "In the name of the Ghost Hounds, I present my respect to you.", "Side_XYHTZST_49_6": "If you ever need my blade, or require some... clean and discreet work done, feel free to come find me anytime.", "Side_XYHTZST_49_7": "Thanks, I'll consider it.", "Side_XYHTZST_49_8": "Thanks... but I don't think it's neccesary.", "Side_XYHTZST_49_9": "...Ready to assist at any time.", "Side_XYHTZST_49_10": "You know where to find me if you change your mind.", "Side_XYHTZST_51_1": "Hello, {PlayerName}!", "Side_XYHTZST_51_2": "Hi, Verina.", "Side_XYHTZST_51_3": "These riddles are so interesting, especially the ones about plants.", "Side_XYHTZST_51_4": "Mr. Xieyang must be really dedicated to this activity.", "Side_XYHTZST_51_5": "For sure he is.", "Side_XYHTZST_51_6": "He even set aside his favorite poetry for this.", "Side_XYHTZST_51_7": "Looks like the visitors are enjoying these riddles too.", "Side_XYHTZST_51_8": "I might try writing some myself to introduce more plants to everyone.", "Side_XYHTZST_51_9": "Good idea.", "Side_XYHTZST_51_10": "Just make sure they're not too difficult.", "Side_XYHTZST_51_11": "Understanding plants is crucial for an adventurer!", "Side_XYHTZST_51_12": "Don't worry, I'll make them easy and fun!", "Side_XYHTZST_53_1": "Watching these young men practice reminds me of my days as an apprentice.", "Side_XYHTZST_53_2": "Back then, all I cared about was strength and victory. Every drop of sweat I shed held such significance.", "Side_XYHTZST_53_3": "How about now?", "Side_XYHTZST_53_4": "Now? Hmm, I realize the world is much more complicated than I thought.", "Side_XYHTZST_53_5": "But if I had the chance to do it all over again, I wouldn't hesitate. After all, I learned a lot from the mistakes of my youth.", "Side_XYHTZST_55_1": "Hello, {PlayerName}. Here for the Moonlit Fair too?", "Side_XYHTZST_55_2": "Yeah.", "Side_XYHTZST_55_3": "Hehe, in that case, let's make sure we soak up all the fun.", "Side_XYHTZST_55_4": "So much to see and do at a grand festival like this. If you're not careful, these moments slip away like whispers in the wind…", "Side_XYHTZST_55_5": "You're right.", "Side_XYHTZST_55_6": "Can't believe how fast time's going!", "Side_XYHTZST_55_7": "Yes, so it makes perfect sense to enjoy the Moonlit Fair to the fullest.", "Side_XYHTZST_55_8": "If you're tired, maybe sneak in a little nap. Speaking of which… Hmm, I'm feeling a bit sleepy myself now…", "Side_XYHTZST_57_1": "Hello there. You must be {PlayerName}. Your name is often spoken of throughout Jinzhou.", "Side_XYHTZST_57_2": "Allow me to introduce myself. My name's Danjin. I'm currently visiting all the different regions of Huanglong.", "Side_XYHTZST_57_3": "Nice to meet you. What are you doing here?", "Side_XYHTZST_57_4": "Oh, I'm sending off a lantern.", "Side_XYHTZST_57_5": "Lantern?", "Side_XYHTZST_57_6": "Yes. You see these delicate lanterns here? People say they'll carry your wishes to a faraway land.", "Side_XYHTZST_57_7": "In that land, free from pain and evil, wishes will manifest and eventually return to us here.", "Side_XYHTZST_57_8": "A beautiful story.", "Side_XYHTZST_57_9": "Hope it's true.", "Side_XYHTZST_57_10": "Yes. Maybe you can try sending off a lantern yourself. You must have wishes to make, right?", "Side_XYHTZST_6_1": "{PlayerName}! Good to see you here!", "Side_XYHTZST_6_2": "Hey! What brings you here?", "Side_XYHTZST_6_3": "The Liondance Troupe performed on the commercial street earlier, on those Plum Blossom Poles, and the crowd loved it.", "Side_XYHTZST_6_4": "So I was thinking, why not do it again at the Moonlit Fair? Everyone could give it a try.", "Side_XYHTZST_6_5": "After all, festivals are all about having fun, right? The more, the merrier!", "Side_XYHTZST_9_1": "Have you ever met Xiuyi, {PlayerName}? He used to perform on the commercial street.", "Side_XYHTZST_9_2": "We're both in the Liondance Troupe. If you've seen his performances, you might recognize the Plum Blossom Pole dance.", "Side_XYHTZST_9_3": "We haven't celebrated the Moonlit Fair in so long. This year is our chance to set up a stall to promote our troupe's services.", "Side_XYHTZST_9_4": "Ahem... It's not just about business. It's also about introducing more people to the Liondance.", "Side_XYHTZST_9_5": "When I get some free time, I'll show you the dance myself! I need to keep my skills sharp.", "RogueBuffPool_11012001_BuffName": "\"Perfect Alloy\"", "RogueBuffPool_11012001_BuffDesc": "After defeating a certain number of enemies with Resonance Skill, casting Resonance Skill summons Hypercubes.", "RogueBuffPool_11012001_BuffDesc_1": "Gain the following effect after defeating 3 enemies with Resonance Skill: Casting a Resonance Skill summons Hypercubes to attack the target, dealing 1000% DMG in total. This effect can be triggered once every 12s.", "RogueBuffPool_11012001_BuffDesc_0": "\"With top-notch strength, plasticity, toughness, and corrosion resistance, this low-density, lightweight material can adjust its magnetic and electrical properties with temperature changes and has an extremely high melting point...\"\nPrincipal Investigator Xiangli Yao's prosthetic arm has sparked widespread discussion among researchers, who all agree that it is made from \"a perfect material.\" It can not only transform swiftly but also perform as effectively as standard tools in practical applications.", "RogueBuffPool_11012002_BuffName": "Serenity of Xiehua Village", "RogueBuffPool_11012002_BuffDesc": "After defeating a certain number of enemies with Resonance Skill, casting Resonance Skill summons an Ivory Herald.", "RogueBuffPool_11012002_BuffDesc_1": "Gain the following effect after defeating 3 enemies with Resonance Skill: Casting Resonance Skill summons an Ivory Herald to attack the target, dealing 500% DMG in total. This effect can be triggered once every 6s.", "RogueBuffPool_11012002_BuffDesc_0": "\"Waters and mountains rest by the pane, valleys and peaks in the dream remain. Colors of vanity washed away; the painted world fades, forgotten today.\"\nUpon arriving in Jinzhou, Zhezhi resided in Xiehua Village for a while. Inspired by the scenery outside her window, she captured it in a painting.", "RogueBuffPool_11012004_BuffName": "Bodhi Blossom", "RogueBuffPool_11012004_BuffDesc": "ATK increases after clearing a certain number of Memory Zones with [Phantasm Partita] enemies.", "RogueBuffPool_11012004_BuffDesc_1": "Gain 40% ATK increase after clearing 2 Memory Zones with [Phantasm Partita] enemies.", "RogueBuffPool_11012004_BuffDesc_0": "Once in a moment of despair, Sanhua witnessed a golden snowfall, dazzling like petals cascading from the heavens.\nDrawn to the sight, she forgot her pain and predicament.\nOnly later did she realize they were actually fallen Bodhi blossoms.\nTo this day, that ethereal scene enchants her dreams, where swirling snow transforms into a golden deluge of petals. These dreams bring her solace, giving her the strength to face her anomalous visions with calm determination.", "RogueBuffPool_11012005_BuffName": "Sabyr Boar Ride", "RogueBuffPool_11012005_BuffDesc_0": "In Jinzhou, Mortefi is the creative force behind 80% of popular children's toys and entertainment facilities. From the Spinning Bloop to the Swinging Loongboat and the Sabyrboar Scooter, his designs always captivate young minds. Surprisingly, he doesn't charge any patent fees for these designs. \n\nFor Mortefi, it's not about money; it's about seeing the joy, wonder, and admiration in children's eyes. \n\nOr perhaps, it's a way for him to recapture his own lost childhood.", "RogueBuffPool_11012006_BuffName": "Spicy Grass Cake", "RogueBuffPool_11012006_BuffDesc_0": "Ali, a classmate of Chixia's, once described to her how poignant their migration was: a time marked by relentless disruptions from the Tacet Discords, when hunger forced them to eat grass or tree bark. Yet, Chixia also remembers savoring this green grass cake, always roasted crusty and seasoned with spicy sauce. It remains a delightful treat etched in her memory.\nWhen she asked her mother about their journey to Jinzhou after school, her mother playfully responded that it was a story open to Chixia's imagination.", "RogueBuffPool_11012007_BuffName": "Wings of Bane", "RogueBuffPool_11012007_BuffDesc": "Reduce DEF for the next few Memory Zones, then increase ATK.", "RogueBuffPool_11012007_BuffDesc_1": "Reduce DEF by 80% in the following 3 Memory Zones. After successfully clearing them, remove this effect and gain 60% ATK increase.", "RogueBuffPool_11012007_BuffDesc_0": "The foe, nearing its complete form, views this as the most potent weapon, which relentlessly sows seeds of destruction and awakens humanity's primal fear of war.", "RogueBuffPool_11012008_BuffName": "Moon Fragment", "RogueBuffPool_11012008_BuffDesc_0": "Emerging from the bright moon, it threatened to engulf the earth, casting a shadow over the people in Jinzhou.", "RogueBuffPool_11012009_BuffName": "Harbinger of War", "RogueBuffPool_11012009_BuffDesc_0": "It serves as the shadowy pawn of unseen adversaries and heralds the onset of ceaseless woes of war.", "RogueBuffPool_11012003_BuffName": "Lightning Filaments", "RogueBuffPool_11012003_BuffDesc": "After defeating a certain number of enemies with Basic Attacks, summon occasional Judgment Strikes when dealing DMG.", "RogueBuffPool_11012003_BuffDesc_1": "Gain the following effect after defeating 10 enemies with Basic Attack: Upon dealing damage, there is a 25% chance to summon a Judgment Strike that deals 200% DMG. This effect can be triggered once every 1.5s.", "RogueBuffPool_11012003_BuffDesc_0": "Yinlin is accustomed to walking in shadows, much like the threads of lightning in her hand. These threads silently ensnare her prey, delivering an unexpected fatal blow. With the charge gathered at her fingertips, she metes out punishment to those who deserve it. Once the myriad threads are lifted, everything in her grasp becomes nothing more than lifeless puppets.", "LevelPlay_221700005_ChallengeFailMainText_221_9": "Challenge failed", "LevelPlay_221700005_ChallengeFailMainText_221_10": "Challenge failed", "LevelPlay_221700005_ChallengeFailMainText_221_11": "Challenge failed", "LevelPlay_221700005_ChallengeFailMainText_221_12": "Challenge failed", "LevelPlay_221700005_ChallengeFailMainText_221_13": "Challenge failed", "LevelPlay_221700005_ChallengeFailMainText_221_14": "Challenge failed", "LevelPlay_221700005_ChallengeFailMainText_221_15": "Challenge failed", "LevelPlay_221700005_ChallengeFailMainText_221_16": "Challenge failed", "LevelPlay_221700005_ChildQuestTip_221_21": "", "LevelPlay_221700005_ChildQuestTip_221_22": "Activate the equipment to start the experiment", "LevelPlay_221700005_ChildQuestTip_221_23": "", "LevelPlay_221700005_ChildQuestTip_221_24": "", "LevelPlay_221700005_ChildQuestTip_221_25": "", "LevelPlay_221700005_ChildQuestTip_221_26": "", "LevelPlay_221700005_ChildQuestTip_221_27": "", "LevelPlay_221700005_ChildQuestTip_221_28": "", "LevelPlay_221700005_ChildQuestTip_221_29": "", "LevelPlay_221700005_ChildQuestTip_221_30": "", "LevelPlay_221700005_ChildQuestTip_221_31": "", "LevelPlay_221700005_ChildQuestTip_221_32": "", "LevelPlay_221700005_ChildQuestTip_221_33": "", "LevelPlay_221700005_ChildQuestTip_221_34": "", "LevelPlay_221700005_ChildQuestTip_221_35": "", "LevelPlay_221700005_ChildQuestTip_221_36": "", "LevelPlay_221700005_ChildQuestTip_221_37": "", "LevelPlay_221700005_ChildQuestTip_221_38": "", "LevelPlay_221700005_ChildQuestTip_221_39": "", "LevelPlay_221700005_LevelPlayName_221_3": "", "LevelPlay_221700005_QuestScheduleMainTitle_221_9": "1st Wave", "LevelPlay_221700005_QuestScheduleMainTitle_221_10": "2nd Wave", "LevelPlay_221700005_QuestScheduleMainTitle_221_11": "3rd Wave", "LevelPlay_221700005_QuestScheduleMainTitle_221_12": "4th Wave", "LevelPlay_221700005_QuestScheduleMainTitle_221_13": "5th Wave", "LevelPlay_221700005_QuestScheduleMainTitle_221_14": "6th Wave", "LevelPlay_221700005_QuestScheduleMainTitle_221_15": "7th Wave", "LevelPlay_221700005_QuestScheduleMainTitle_221_16": "The Last Wave", "LevelPlay_221700005_QuestScheduleSubTitle_221_25": "Current Score: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_26": "Equipment Integrity: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_27": "TD Defeated: {q_count}/18", "LevelPlay_221700005_QuestScheduleSubTitle_221_28": "Current Score: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_29": "Equipment Integrity: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_30": "TD Defeated: {q_count}/16", "LevelPlay_221700005_QuestScheduleSubTitle_221_31": "Current Score: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_32": "Equipment Integrity: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_33": "TD Defeated: {q_count}/6", "LevelPlay_221700005_QuestScheduleSubTitle_221_34": "Current Score: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_35": "Equipment Integrity: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_36": "TD Defeated: {q_count}/2", "LevelPlay_221700005_QuestScheduleSubTitle_221_37": "Current Score: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_38": "Equipment Integrity: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_39": "TD Defeated: {q_count}/36", "LevelPlay_221700005_QuestScheduleSubTitle_221_40": "Current Score: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_41": "Equipment Integrity: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_42": "TD Defeated: {q_count}/1", "LevelPlay_221700005_QuestScheduleSubTitle_221_43": "Current Score: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_44": "Equipment Integrity: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_45": "TD Defeated: {q_count}/8", "LevelPlay_221700005_QuestScheduleSubTitle_221_46": "Current Score: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_47": "Equipment Integrity: {q_count}", "LevelPlay_221700005_QuestScheduleSubTitle_221_48": "TD Defeated: {q_count}/3", "LevelPlay_147750020_ChildQuestTip_147_2": "", "LevelPlay_147750020_LevelPlayName_147_2": "", "InstanceDungeonEntrance_8151_Description": "Shilang has been conducting research on optimizing alloy properties.\nA unique Sonoro Sphere has emerged recently, and Shilang discovers that the alloys he has forged possess exceptional abilities in this domain.", "InstanceDungeonEntrance_8151_Name": "Alloy Smelt II", "Quest_29700002_ChildQuestTip_29_1": "", "Quest_29700002_QuestDesc_29_1": "", "Quest_29700002_QuestName_29_1": "", "Quest_29700003_ChildQuestTip_29_2": "", "Quest_29700003_QuestDesc_29_2": "", "Quest_29700003_QuestName_29_2": "", "Quest_29700004_ChildQuestTip_29_2": "", "Quest_29700004_QuestDesc_29_2": "", "Quest_29700004_QuestName_29_2": "", "Quest_880000021_ChildQuestTip_880_52": "", "Quest_880000021_ChildQuestTip_880_54": "", "Quest_880000021_ChildQuestTip_880_55": "", "Quest_880000021_ChildQuestTip_880_56": "", "Quest_880000021_QuestScheduleSubTitle_880_4": "Build \"Yumyum Haven\"", "MenuConfig_135_Name": "Enemy Hit Flash", "HelpText_90_Title": "Alloy Smelt II", "HelpText_90_Content": "[About]\nShilang has been conducting research on optimizing alloy properties.\nA unique Sonoro Sphere has emerged recently, and Shilang discovers that the alloys he has forged possess exceptional abilities in this domain.\n\n[Eligibility]\nReach Union Level 14.\n\n[Event Rules]\nIn this event, Resonators are granted special buffs by Alloys. Utilize these buffs and engage in exhilarating battles!", "PrefabTextItem_3846527663_Text": "Tap the blank area to close", "PrefabTextItem_3264104290_Text": "Moon-Chasing Festival: By Moon's Grace", "PrefabTextItem_476480535_Text": "Unlocked", "PrefabTextItem_1413105782_Text": "Preparing…", "Entity_ff4d200827e19f95b6016d134d627f163c36288d5fedf32f25c3cc25332455b9": ": Dweller in Dormant Time", "Moonfiesta_BuildingUnlock": "You haven't built this stall", "ConfirmBox_205_Content": "Insufficient Funds. Complete Wishes to get more.", "ConfirmBox_206_Content": "Insufficient Wish Tags. Complete Wishes to get more.", "ConfirmBox_205_ButtonText_0": "Go", "Activity_100800002_Title": "Alloy Smelt II", "PhotoMontage_110501_Name": "Standing", "PhotoMontage_130501_Name": "Standing", "AccessPath_503006_Description": "Weapon Shop", "ToltalScoreDesc_9": "Obtain 10,000 points in total", "ToltalScoreDesc_10": "Obtain 20,000 points in total", "ToltalScoreDesc_11": "Obtain 40,000 points in total", "ToltalScoreDesc_12": "Obtain 60,000 points in total", "ToltalScoreDesc_13": "Obtain 70,000 points in total", "ToltalScoreDesc_14": "Obtain 80,000 points in total", "ToltalScoreDesc_15": "Obtain 90,000 points in total", "KillMonster_Desc_11": "Obtain 2,000 points in Rupture Rift", "KillMonster_Desc_12": "Obtain 2,000 points in Empyrean Rift", "KillMonster_Desc_13": "Obtain 2,000 points in Aftersound Rift", "KillMonster_Desc_14": "Obtain 2,000 points in Fervor Rift", "KillMonster_Desc_15": "Obtain 2,000 points in Crescent Rift", "KillMonster_Desc_16": "Obtain 2,000 points in Stagnation Rift", "KillMonster_Desc_17": "Obtain 2,000 points in Devouring Rift", "Quest_880000030_ChildQuestTip_125_1": "Head to \"Yumyum Haven\"", "Quest_880000019_ChildQuestTip_880_2": "", "Quest_880000019_InteractContent_880_2": "Admire the moon with Zhezhi", "Quest_880000025_ChildQuestTip_880_34": "Head to the \"Wishing Stall\" and continue the preparations", "Quest_880000025_ChildQuestTip_880_35": "", "Quest_880000025_ChildQuestTip_880_36": "", "Quest_880000025_ChildQuestTip_880_37": "", "Quest_880000025_ChildQuestTip_880_42": "", "Quest_880000025_ChildQuestTip_880_45": "", "Quest_880000025_ChildQuestTip_880_48": "", "Quest_880000025_QuestScheduleMainTitle_880_1": "Head to the \"Wishing Stall\" and continue the preparations", "Quest_880000025_QuestScheduleSubTitle_880_1": "Build \"Thus Says the Moon\"", "Quest_880000025_QuestScheduleSubTitle_880_2": "Build \"Fireworks Shop\"", "Quest_880000025_QuestScheduleSubTitle_880_3": "Build \"Riddle Twiddle\"", "Quest_880000032_ChildQuestTip_880_38": "Head to the \"Wishing Stall\" and continue the preparations", "Quest_880000032_ChildQuestTip_880_39": "", "Quest_880000032_ChildQuestTip_880_40": "", "Quest_880000032_ChildQuestTip_880_41": "", "Quest_880000032_ChildQuestTip_880_46": "", "Quest_880000032_ChildQuestTip_880_49": "", "Quest_880000032_ChildQuestTip_880_53": "", "Quest_880000032_QuestScheduleMainTitle_880_2": "Head to the \"Wishing Stall\" and continue the preparations", "Quest_880000032_QuestScheduleSubTitle_880_6": "Build \"Puppet Theater\"", "Quest_880000032_QuestScheduleSubTitle_880_7": "Build \"Hsin's Fortuity\"", "Quest_880000032_QuestScheduleSubTitle_880_8": "Build \"Swim, Gulpuff, Swim\"", "Quest_880700004_ChildQuestTip_880_4": "Tour around Taoyuan Vale", "Entity_3d3024ba39884541ec6dddfdd694a2ae2be17c077ff583071a47ce7e73ca6a9d": "Twin Lotus Seed", "Achievement_200118_Name": "A Fable About Moon and Wishes", "Achievement_200118_Desc": "Complete \"Moonlit Reunion.\"", "Achievement_200119_Name": "We're Listening", "Achievement_200119_Desc": "Complete \"Wish Upon the Moon I: Cry of the Soul.\"", "Achievement_200120_Name": "Token of Promise", "Achievement_200120_Desc": "Complete \"Wish Upon the Moon II: The Elder's Promise.\"", "Achievement_200121_Name": "What Is a Hero", "Achievement_200121_Desc": "Complete \"Wish Upon the Moon III: Dreaming of Heroism.\"", "Achievement_200122_Name": "The Moon Knows My Heart", "Achievement_200122_Desc": "Complete \"Wish Upon the Moon IV - Swan Song and Eve of Celebration.\"", "Achievement_200308_Name": "Belated Wish", "Achievement_200308_Desc": "Complete Xiangli Yao's Invitation: Moon Shall Be My Guest.", "Achievement_200309_Name": "Paint Me As Your Friend", "Achievement_200309_Desc": "Complete Zhezhi's Invitation: Chasing the Moon's Glory.", "Achievement_200310_Name": "Preserve the True Colors", "Achievement_200310_Desc": "Complete \"True Colors.\"", "PrefabTextItem_318578802_Text": "Details", "RecallActivity_Role_Precondition": "Please progress with Main Quests or raise your Union Level.", "RecallActivity_Recommended_Role": "Recommended: {0}", "RecallActivity_Recommended_Role_Lock": "More quests to come", "RecallActivity_Recommended_Energy": "Recommended: Guidebook - Recurring Challenges", "RecallActivity_Recommended_Area": "Recommended: {0}", "LevelPlay_138000019_ChildQuestTip_133_1": "Clear the elevator’s barricade", "LevelPlay_138000019_ChildQuestTip_133_2": "Clear the corrupted data", "Character_ZheZhi_13_49": "Zhezhi seems to be struggling to tell what she couldn't express earlier, but eventually stays silent.", "Character_ZheZhi_33_25": "Zhezhi seems a bit upset and unwilling to continue this topic.", "Character_ZheZhi_39_15": "You two patiently wait until night falls.", "Quest_143000000_ChildQuestTip_146_5": "", "Achievement_100239_Name": "Lesson Number 5: Live A Bit", "Achievement_100240_Name": "Colors Revived", "Achievement_100241_Name": "Art of Fireworks", "Achievement_100239_Desc": "Complete \"Vigil of Endless Night.\"", "Achievement_100240_Desc": "Clear Ashened Gallery.", "Achievement_100241_Desc": "Set off fireworks in Taoyuan Vale during the Moon-Chasing Festival.", "LevelPlay_143700000_ChildQuestTip_143_2": "", "LevelPlay_143700000_LevelPlayName_143_2": "", "LevelPlay_139000001_ChildQuestTip_139_100": "", "LevelPlay_139000001_ChildQuestTip_139_101": "To Stage 4", "Speaker_700069_Name": "Kind Old Man", "Speaker_700069_Title": "", "LevelPlay_102000017_ChildQuestTip_610_1": "", "LevelPlay_102000017_ChildQuestTip_610_2": "", "LevelPlay_102000017_ChildQuestTip_610_3": "", "LevelPlay_102000017_ChildQuestTip_610_6": "", "LevelPlay_102000017_ChildQuestTip_610_7": "", "LevelPlay_102000017_ChildQuestTip_610_13": "", "LevelPlay_102000017_ChildQuestTip_610_14": "", "LevelPlay_102000017_ChildQuestTip_610_15": "", "LevelPlay_102000017_ChildQuestTip_610_16": "", "LevelPlay_102000017_ChildQuestTip_610_21": "", "LevelPlay_102000017_ChildQuestTip_610_23": "", "LevelPlay_102000017_ChildQuestTip_610_24": "", "LevelPlay_102000017_ChildQuestTip_610_26": "", "LevelPlay_102000017_ChildQuestTip_610_29": "", "LevelPlay_102000017_GeneralFloatingTipMainText_610_1": "", "LevelPlay_102000017_GeneralFloatingTipMainText_610_2": "", "LevelPlay_102000017_GeneralFloatingTipMainText_610_3": "", "LevelPlay_102000017_GeneralFloatingTipMainText_610_4": "", "LevelPlay_102000017_GeneralFloatingTipMainText_610_6": "", "LevelPlay_102000017_GeneralFloatingTipMainText_610_7": "", "LevelPlay_102000017_GeneralFloatingTipMainText_610_8": "", "LevelPlay_102000017_GeneralFloatingTipMainText_610_10": "", "LevelPlay_102000017_QuestScheduleMainTitle_610_1": "", "LevelPlay_102000017_QuestScheduleSubTitle_610_1": "", "LevelPlay_102000017_QuestScheduleSubTitle_610_2": "", "LevelPlay_102000017_QuestScheduleSubTitle_610_3": "", "LevelPlay_610700000_ChildQuestTip_610_1": "", "LevelPlay_610700000_LevelPlayName_610_1": "", "Quest_880000031_ChildQuestTip_125_1": "Head to \"Swim, Gulpuff, Swim\"", "Quest_880000031_InteractContent_125_1": "Talk", "Quest_880700005_ChildQuestTip_880_16": "", "Quest_880700005_ChildQuestTip_880_18": "", "Quest_880700005_ChildQuestTip_880_21": "", "Quest_880700005_ChildQuestTip_880_22": "", "Quest_880700005_InteractContent_880_2": "Invite Taoqi for a selfie together", "Quest_880700005_InteractContent_880_3": "Invite Yuanwu for a selfie together", "Quest_880700005_InteractContent_880_4": "Invite Verina for a selfie together", "Quest_880700005_InteractContent_880_5": "Invite Danjin for a selfie together", "Event_THCQDYBF_25_31": "Hey, no sneakin' bites! Well, maybe a nibble, but leave some for Jiyan, okay?", "Event_THCQDYBF_45_1": "Oh, it's you, {PlayerName}.", "Event_THCQDYBF_45_2": "Are you here for \"Swim, Gulpuff, Swim\"?", "Event_THCQDYBF_45_3": "What? Oh, not really… So this is the stall for that Gulpuff game? My apologies. My eyes aren't as sharp as they used to be.", "Event_THCQDYBF_45_4": "My son is a Resonator. He might like this, I guess...", "Event_THCQDYBF_45_5": "Your son?", "Event_THCQDYBF_45_6": "Yes. He's a Midnight Ranger. They gave him a few day off. When he comes back, I plan to visit the Moonlit Fair with him.", "Event_THCQDYBF_45_7": "Haha, I'm sure he'll have a lot of fun.", "Side_NPCZYJWBTH_1_1": "The weather is so good today. You're my Jewel Boba!", "Side_NPCZYJWBTH_1_2": "Huh? Hahaha, so I'm a boba tea to you?", "Side_NPCZYJWBTH_1_3": "Sure, let's go have some boba tea then.", "Side_NPCZYJWBTH_1_4": "Jewel Boba has released a limited-edition boba tea for the Moon-Chasing Festival. Let's try it out.", "Side_NPCZYJWBTH_10_1": "Your plan for the Moon-Chasing Festival events was so perfect.", "Side_NPCZYJWBTH_10_2": "It's all because you gave me such good suggestions.", "Side_NPCZYJWBTH_10_3": "It's because you had such good ideas in the first place.", "Side_NPCZYJWBTH_11_1": "Wait, someone is coming.", "Side_NPCZYJWBTH_11_2": "Hello, can I help you with anything?", "Side_NPCZYJWBTH_11_3": "Were you guys talking about the Moon-Chasing Festival?", "Side_NPCZYJWBTH_11_4": "Nothing.", "Side_NPCZYJWBTH_11_5": "Yes, the Moon-Chasing Festival is an important festival here in Huanglong.", "Side_NPCZYJWBTH_11_6": "It is when families in Huanglong come together to celebrate their reunion and enjoy drinks under the moon.", "Side_NPCZYJWBTH_11_7": "The Magistrate said she hoped everyone would have a joyful Moon-Chasing Festival this year.", "Side_NPCZYJWBTH_11_8": "So, besides taking care of the Moon-Chasing Festival event registrations, I also volunteered to help with the event planning, hoping to make the festival even better for everyone.", "Side_NPCZYJWBTH_11_9": "Luckily, Dingfeng shared a ton of great ideas with me, and everyone really loved the improved plan.", "Side_NPCZYJWBTH_11_10": "We all just want everyone to have a great time!", "Side_NPCZYJWBTH_12_1": "I told you that the Liondance Troupe's Liondance would be popular. I've heard there's been a massive crowd lining up at the Plum Blossom Pole stall at the Moonlit Fair lately!", "Side_NPCZYJWBTH_12_2": "Was it also your idea to set up the stall?", "Side_NPCZYJWBTH_12_3": "Not exactly. I just mentioned it when I was chatting with everyone in the Liondance Troupe.", "Side_NPCZYJWBTH_12_4": "I suggested that they could let the audience experience the Liondance from a different perspective, and they gladly accepted.", "Side_NPCZYJWBTH_12_5": "It's thanks to their careful and detailed planning that the event is doing so well right now.", "Side_NPCZYJWBTH_2_1": "Sigh, the weather looks bad. It feels like it's going to rain soon...", "Side_NPCZYJWBTH_2_2": "It won't stop us from chatting though. Want to do something together later?", "Side_NPCZYJWBTH_2_3": "Shall we go to the Moonlit Fair? I've heard it's very lively there, with fun things to do.", "Side_NPCZYJWBTH_3_1": "A new day means another day of hard work!", "Side_NPCZYJWBTH_3_2": "The city really does get a lot more crowded during the Moon-Chasing Festival...", "Side_NPCZYJWBTH_3_3": "I need to be more vigilant to keep the people safe. That's what Chixia said!", "Side_NPCZYJWBTH_4_1": "Ah... I'm really a bit worn out after a full day's work.", "Side_NPCZYJWBTH_4_2": "After work, I'll grab a bite at Climbing Flower Eatery, then head to the teahouse to chat with the boss before...", "Side_NPCZYJWBTH_4_3": "Oh, right! I need to watch the Hero Play. How could I forget that?", "Side_NPCZYJWBTH_4_4": "I heard that the special performances for the Moon-Chasing Festival have been announced. I've got to check them out as soon as I'm off work!", "Side_NPCZYJWBTH_5_1": "Hehe, the Moon-Chasing Festival just isn't complete without reuniting with your loved ones...", "Side_NPCZYJWBTH_5_2": "My grandson who's been away at school is back home!", "Side_NPCZYJWBTH_5_3": "I'll look for those missing stuff later. After all, it's just more important to spend time with him.", "Side_NPCZYJWBTH_5_4": "He doesn't get to come back often, so I'm going to make lots of Loong Whiskers Crisp for him and take him out so we can enjoy the festival together.", "Side_NPCZYJWBTH_5_5": "I'm so glad he still cares about me and came back just to see me... Hehe... This year's festival is simply perfect.", "Side_NPCZYJWBTH_6_1": "Hey there! Be sure to check out the lanterns on the street when you get the chance!", "Side_NPCZYJWBTH_6_2": "Hehe, all the lanterns at the Moon-Chasing Festival have been improved based on my idea!", "Side_NPCZYJWBTH_6_3": "I experimented for ages, but it wasn't until I studied the devices from the Ministry of Development that I found the inspiration I needed to create a special exterior for the lanterns.", "Side_NPCZYJWBTH_6_4": "The people at the Ministry of Development acknowledged my skills and actually put my little invention to use! They even said that one day I would be even more amazing than them!", "Side_NPCZYJWBTH_6_5": "And now these lanterns can withstand any weather without getting blown over all the time!", "Side_NPCZYJWBTH_6_6": "People might not notice this detail, but I know my invention was a huge success! Hahaha, I'm so happy!", "Side_NPCZYJWBTH_7_1": "The winding river flows so free, by cypress tall and evergreen. With a basket on my back, I return home to the joy that awaits...", "Side_NPCZYJWBTH_7_2": "What are you singing?", "Side_NPCZYJWBTH_7_3": "Hehe, this is a folk song from my hometown. I've loved singing it since I was a young man living in there.", "Side_NPCZYJWBTH_7_4": "For some reason, I can't seem to find my strength unless I sing a few lines while working. If I finish my work early, I can head home sooner to celebrate the festival with my family.", "Side_NPCZYJWBTH_7_5": "This is my tenth year here in Jinzhou. I left my hometown to come here because of a disaster that struck, so this year is especially special to me and my family.", "Side_NPCZYJWBTH_7_6": "I really want to spend more time with my family during this year's Moon-Chasing Festival. Well, I've rested enough, so it's time to get back to work.", "Side_NPCZYJWBTH_7_7": "With a basket on my back, I return home to the joy that awaits...", "Side_NPCZYJWBTH_8_1": "Happy Moon-Chasing Festival! The Moonlit Fair will be held in Taoyuan Vale this year, and special performances will take place at the theater on the east side of the city. Make sure you don't go to the wrong place!", "Side_NPCZYJWBTH_8_2": "I'm here to help if you can't find the venue for the Moon-Chasing Festival's events!", "Side_NPCZYJWBTH_8_3": "Your delivery is so smooth.", "Side_NPCZYJWBTH_8_4": "With the festival upon us, more and more people are coming in and out of Jinzhou every day because of the festival, and naturally, more people are asking for directions too.", "Side_NPCZYJWBTH_8_5": "Many people visiting Jinzhou for the first time don't know their way around and end up asking for directions. Well, I'm usually the first person they come across.", "Side_NPCZYJWBTH_8_6": "I've repeated the same things so many times that I know them by heart now, hahaha.", "Side_NPCZYJWBTH_8_7": "Oh, right! This is your first time celebrating the festival in Jinzhou, isn't it? Let me know if you need any help finding a venue!", "Side_NPCZYJWBTH_8_8": "Thanks, I'll definitely ask you if I need any help.", "Side_NPCZYJWBTH_8_9": "Great! I hope you have a good time!", "Side_NPCZYJWBTH_9_1": "This is wonderful. With all the leave I saved up by working overtime, I can finally spend some time with my baby now.", "Side_NPCZYJWBTH_9_2": "I bought him the toys he asked me to get him ages ago and took him to eat his favorite foods...", "Side_NPCZYJWBTH_9_3": "Hehe... I haven't seen him this happy in a long time...", "Side_NPCZYJWBTH_9_4": "I should take him to see the lanterns again tomorrow. I need to make it up to him after letting him down during last year's Moon-Chasing Festival.", "Side_NPCZYJWBTH_9_5": "After that... I'll find a way to spend more time with him.", "NPC_JSJD_10_1": "Combat isn't just about strength. You need skills and wisdom too when facing enemies on the battlefield.", "NPC_JSJD_14_2": "You there, looking to put on some training? Good training keeps you sharp. The enemies won't go easy on you out there.", "NPC_JSJD_15_3": "Greetings.", "NPC_JSJD_15_4": "What can you teach me?", "NPC_JSJD_15_5": "Combat skills and tactics. Or anything you're willing to learn, as long as I have it.", "NPC_JSJD_15_6": "Practicality is key on the battlefield. Years of combat have taught me that. If you want fancy tricks, go elsewhere.", "NPC_JSJD_15_7": "I'll teach you how to survive, and how to win.", "NPC_JSJD_15_8": "Is surviving more important?", "NPC_JSJD_15_9": "Is winning more important?", "NPC_JSJD_15_10": "Absolutely. But let me be clear, I am not condoning cowardice.", "NPC_JSJD_15_11": "I will give my life for Huanglong anytime, but I've also witnessed too many pointless deaths.", "NPC_JSJD_15_12": "I do not want to see our new recruits make the same mistakes. My purpose is to teach you how to avoid them and give you a better chance at life.", "NPC_JSJD_15_13": "Do not rush blindly into battle like those before you. You deserve more than that.", "NPC_JSJD_15_14": "While winning is important, the battlefield is constantly changing.", "NPC_JSJD_15_15": "Avoid rushing for success and making costly mistakes. Focus on improving your skills and knowing what actions to take.", "NPC_JSJD_15_16": "Remember, you have many years ahead of you. You should prioritize staying alive.", "Event_FSHHMDDZYM_3_1": "Hello, Hello! I'm here! Hello?", "Event_FSHHMDDZYM_3_2": "Hi? Hello? I'm RIGHT HERE, can you see me?", "Event_FSHHMDDZYM_3_3": "Excuse me? See me here?", "Event_FSHHMDDZYM_3_4": "(Should've got something bigger from the dream...)", "Entity_332668c59c621afe616169a0afbd3441d72c7392452003c7263c10da260074f8": "Yanwu", "Entity_5825b1ae08ee91a9ecf9f8f5988239ab595575a6b0c25de6b9f48247e47e23b6": ": Phantom Pain", "Entity_79a220030531f270f32ae19b0d469fd1e56912a7f447ddcc319b1cafc1b25da2": "Investigate the strange gate", "Entity_9fc3795a0d6dd57da856fa05ae1a43238583302e716472663ea6d8e79edd908b": ": Dreamscape Helix", "Entity_dc0be7c0c2b6d2b65460cab5727a514157c3da4aec3c8d5cd004f1b0b8207909": "Ningwei", "Entity_fc5af20111330e79c813395ea77fed9674ba123d2e41f4ea88a35a076ae60a24": "Start the experiment", "HelpText_88_Title": "Tacet Field", "HelpText_88_Content": "1. When you complete the challenge, you may spend 60 Waveplates to claim the reward.\n2. Each Tacet Field drops specific sets of Echoes as well as Echo Tuners and Echo Sealed Tubes.", "HelpText_89_Title": "Sonoro Sphere", "HelpText_89_Content": "1. When you complete a Simulation Challenge, you may spend 40 Waveplates to claim the reward. Main drops include weapon EXP materials, Resonator EXP materials, and Shell Credits.\n2. When you complete a Forgery Challenge, you may spend 40 Waveplates to claim the reward. Main drops include upgrade materials for weapons, Resonators, and Resonator skills.\n3. When you complete a Weekly Challenge, you may spend 60 Waveplates to claim the reward. You can claim the reward up to 3 times per week. Attempts refresh at 4:00 AM every Monday.\n4. Main drops in Weekly Challenge include Resonator skill upgrade materials and weapon crafting materials.", "HelpText_91_Title": "New Event \"Do Echoids Dream of Electric Sheep?\" Available!", "HelpText_91_Content": "[About]\nCosmos has shown up near a strange gate, asking you to go inside and assist with some kind of test.\nThe worlds behind the gate intertwine in a tapestry of mystery—\n\"Kind Rover, may you find your fortune in the lucid world.\"\n\n[Eligibility]\nReach Union Level 22.\n\n[Event Rules]\n1. Defend the experimental device and defeat the Tacet Discord to achieve the ultimate victory!\n2. Cosmos will provide special Echoids to help the Resonators.\n2. You can only use designated Echoids in this mode (Sonatas will remain effective and only the main Echo Skill will be replaced).\n3. Points = (Remaining time per wave x time coefficient) + (Remaining device HP at the end x level difficulty coefficient)\n4. The cap on total points will increase with higher levels unlocked. Replaying stages allows you to accumulate more points.", "GuideTips_597_Content": "Press the {0} right stick to lock camera. Press again to cancel.", "GuideFocusNew_596_Content": "Tap {0} to lock camera.\nTap again to cancel.", "GuideFocusNew_598_Content": "Tap to lock camera.\nTap again to cancel.", "Moonfiesta_UP4": "Eureka Trigger Rate Up", "Moonfiesta_UP5": "Wish Positive Rating Chance Up", "FavorRoleInfo_1105_Birthday": "December 31", "FavorRoleInfo_1105_Sex": "Female", "FavorRoleInfo_1105_Country": "Huanglong", "FavorRoleInfo_1105_Influence": "Jinzhou", "FavorRoleInfo_1105_TalentName": "Enchanted Brush", "FavorRoleInfo_1105_TalentDoc": "Evaluation Basis: [Resonance Assessment 1231-G]\n\nThe exact timing of Resonator Zhezhi's Awakening is unclear. Signs of \"animation\" appeared in her childhood drawings, and her Forte control improved alongside her painting skills.\n\nResonator Zhezhi's Tacet Mark is located on the back of her right hand. Post-Awakening observations have not found any significant physical changes. Testing shows Zhezhi can \"animate\" her paintings, affecting observers' visual perception and judgment (effective on both living organisms and Tacet Discords).\n \n\"Animation\" has two levels:\nModerate: Causes slight movements in two-dimensional images.\nSevere: Simulates three-dimensional volumetric forms, lasting up to 30 minutes and 28 seconds, covering up to 274.5 square meters.\n\nBoth levels produce illusions, not actual objects. No stable interval detected.\n\nNo similar Resonance Spectrum Pattern identified, and the cause of Zhezhi's Awakening remains unclear.\nAdditionally, analysis of test samples show a Rabelle's Curve with a noticeable periodic waveform. Therefore, Zhezhi is identified as a Congenital Resonator.", "FavorRoleInfo_1105_TalentCertification": "Resonator Zhezhi's waveform graph shows a regular pattern with brief abnormal fluctuations. Long-term monitoring of her Time Domain indicates that the waveforms remain stable. Examination results are within normal parameters.\n\nResonant Criticality: Normal. However, Zhezhi's frequency displays low stability with a high risk of Overclocking.\n\nRecords indicate no history of Overclocking.\n\nRoutine examinations and psychological counseling are advised.", "FavorRoleInfo_1105_CN": "VA: Miao Zi", "FavorRoleInfo_1105_JP": "VA: Makino Yui", "FavorRoleInfo_1105_KO": "VA: Kim Ha Ru", "FavorRoleInfo_1105_EN": "VA: Shin-Fei Chen", "FavorRoleInfo_1305_Birthday": "Unknown", "FavorRoleInfo_1305_Sex": "Male", "FavorRoleInfo_1305_Country": "Huanglong", "FavorRoleInfo_1305_Influence": "Jinzhou", "FavorRoleInfo_1305_Info": "Principal Investigator at Huaxu Academy's Jinzhou Campus, and the Academy's youngest multi-disciplinary scientist. \nA gentle soul with a sharp mind, whose relentless passion for Automata Mechanics always translates into constructive findings and insights.", "FavorRoleInfo_1305_TalentName": "Matter Weaver", "FavorRoleInfo_1305_TalentDoc": "Evaluation Basis: [Resonance Assessment 2603-G]\n\nResonator Xiangli Yao's awakening occurred two years ago, following an incident at the Court of Savantae Ruins where he lost his arm and came into contact with an unknown metal substance.\n\nResonator Xiangli Yao's Tacet Mark is located on his prosthetic right arm. Post-Awakening observations revealed his ability to perform Metalmorph by manipulating the shape and storing energy of his prosthetic arm.\n\nThe Resonance Spectrum Pattern of Xiangli Yao has been observed to align closely with that of thunder. A strong Syntony reaction has been observed, yet the cause of Xiangli Yao's Awakening remains unclear due to the inability to recover samples of the unknown metal substance. \n\nAnalysis of test samples has revealed a consistent, flat Rabelle's Curve followed by a sharp ascent and stabilization. Therefore, Xiangli Yao is identified as a Mutant Resonator.", "FavorRoleInfo_1305_TalentCertification": "Resonator Xiangli Yao's waveform graph shows elliptical fluctuations. The pattern of Time Domain is stable with no abnormal waveforms.\n\nResonant Criticality: High. Xiangli Yao's frequency displays high stability with minimal risk of Overclocking.\n\nRecords indicate no history of Overclocking.\n\nRoutine examinations are advised, with no current need for psychological counseling.", "FavorRoleInfo_1305_CN": "VA: BanMa", "FavorRoleInfo_1305_JP": "VA: Kobayashi Chiaki", "FavorRoleInfo_1305_KO": "VA: Jung Eui Jin", "FavorRoleInfo_1305_EN": "VA: Shaun Mendum", "FavorGoods_110501_Title": "Paintbrush Set", "FavorGoods_110502_Title": "Empty Birdcage", "FavorGoods_110503_Title": "Wish List", "FavorGoods_130501_Title": "Xiangli Yao's ID Card", "FavorGoods_130502_Title": "Beep-Boop", "FavorGoods_130503_Title": "CSC Lock Puzzle", "FavorGoods_110501_Content": "A set of paintbrushes Zhezhi purchased during her first solo shopping trip as a child, after fumbling for words in front of the shop owner. Wherever Zhezhi went, so did these paintbrushes, recording her artistic growth along the way. Though now too old and fragile to use, Zhezhi still regards them as a source of encouragement, handling them with great care.", "FavorGoods_110502_Content": "A luxurious birdcage left empty for a long time.\n\nAs a reward for Zhezhi's obedience in using her Forte to paint and help save the family business, her parents bought her a pet bird as a surprise. Every day, Zhezhi watched the bird beat its wings against the cage until it was exhausted. After much hesitation, one day she boldly defied her parents and released the bird from its captivity.\n\nAfter her parents disappeared, Zhezhi sold off the family's remaining belongings, keeping only the birdcage as a memento. Whenever she looked at it, she didn't see the bars but the bird that had long since flown free.", "FavorGoods_110503_Content": "New desserts, art exhibit tickets, trips to new cities... Struggling to pay off her family's debt while barely making ends meet, Zhezhi took the habit of jotting down things she wanted to buy or do on a wish list. She often checks this list, but can only fulfill one or two of these smaller wishes on rare occasions when she has a bit of extra money.", "FavorGoods_130501_Content": "Xiangli Yao's work ID card reads \"Xiangli Yao, Researcher, Huaxu Academy,\" neatly printed. \n\nIt took Xiangli Yao an extra year to wear this simple, plain card with a built-in ID chip on his chest compared to his peers at the Academy—a year ago, he had chosen not to take the Academy exam, instead leaving Jinzhou in search of answers to life's deeper questions. A teenager at the time, he stood at a crossroads, uncertain whether to follow in his parents' footsteps or forge his own path. However, a year later, his heart led him down a path entirely different from theirs...\n\nOn his first day as a researcher, Xiangli Yao placed his ID card neatly on his desk, opened the window, and let the bustling sounds of Jinzhou City drift in.\n\n\"Huaxu Academy. It's a nice place.\"", "FavorGoods_130502_Content": "This charming little robot, with its slightly yellowed surface, is both simple and compact. Give its tiny head a pat, and it will recite one of the classic Hero Play lines, accompanied by adorable pixel emojis displayed on its somewhat aged monitor. This was Xiangli Yao's first creation during his student days and served as the prototype for his later inventions, Xiang-Lee and Patty. Despite being Yao's initial attempt, the robot's design, materials, and programming beautifully showcase its creator's ingenuity.\nAffectionately named Beep-Boop, this lovable machine eventually found a home with one of Yao's lucky classmates. From that point on, Xiangli Yao devoted much of his free time to crafting models, robots, and other fascinating gadgets for his friends.\nWhether in school or now at the Academy, Yao's generosity in dedicating time and effort to those around him remains a constant. His selfless nature has always been, and continues to be, an integral part of who he is.", "FavorGoods_130503_Content": "A puzzle crafted from intricately interlocking joints, a testament to its ingenious design. It is said that such trinkets served as gifts from elder members of the Court of Savantae to their younger generations.\n\nXiangli Yao can still recall the warmth of his father's rough fingertips as he handed him the puzzle on his birthday. Yet what truly captivated him were its complex arrangements and perplexing structures—such puzzles were what drew him into a world of intricate logic, leaving him spellbound for years to come.\n\nThis was Xiangli Yao's first encounter with a puzzle, but certainly not his last.", "FavorStory_110501_Title": "Prized Possessions", "FavorStory_110502_Title": "The True Meaning of Art", "FavorStory_110503_Title": "No More Hesitation", "FavorStory_110504_Title": "Shaping a World", "FavorStory_110505_Title": "A Ray of Light", "FavorStory_130501_Title": "An Interview", "FavorStory_130502_Title": "A Persuasion", "FavorStory_130503_Title": "A Question", "FavorStory_130504_Title": "A Ruin", "FavorStory_130505_Title": "A Smile", "FavorStory_110501_Content": "The girl proudly presented her painting to her mother, eager to share her achievement. The woman, absorbed in selecting jewelry to wear, stole a fleeting glance at the artwork. \"Impressive, Zhezhi,\" she murmured with a brief smile. Delighted by the praise, the girl inched closer. \"The people in this one are—\" Her words faltered as her mother turned, absorbed in wardrobe choices, oblivious to her daughter's attempt at connection. \"Well done. Now, why don't you paint a few more before the guests arrive?\" Zhezhi blinked, at a loss for words. Her mother grew impatient, sighing as she marched Zhezhi to the door. \"Buy whatever supplies you need, dear. The price doesn't matter, we can afford it. Now, I need to dress. Be a good girl. Off you go.” As the door closed, Zhezhi stared at it, wanting to say more but unable to find the courage to voice the sinking feeling in her chest.\n\nLater that evening, Zhezhi, dressed to impress, nervously clutched her skirt in the corner seat, silent amidst the bustling room of guests. The woman noted Zhezhi's unease, the sight of it triggering memories of their family's past struggles and humble beginnings. She strode forward, taking Zhezhi's hand and leading her into the center of attention. \"Didn't you know? Zhezhi was gifted from the day she was born. Her paintings were chosen for exhibitions even before we hired a tutor.\" With a painted smile, she mimicked the grace of the upper class. \"Would you care for a painting too? Zhezhi can finish one in a day.\" Zhezhi shrank inwardly, wishing to disappear, only to be thrust forward. \"Show everyone your skills, Zhezhi.\" All eyes turned to her, leaving Zhezhi trembling, unable to paint a single stroke.\n\nLater, as the mansion fell silent, Zhezhi gathered her courage again. Holding the day's painting, she approached her parents' bedroom door. Just before knocking, she overheard their conversation inside.\n\"Did you know? That painting sold for 400,000 Credits today. With this money, we can fulfill the paused order.\"\n\"Right. Are the paintings for the guests ready for this weekend?\"\n\"Not yet. Zhezhi mentioned wanting to go to the theater. That girl, always seeking diversions, never thinking about what's best for this family...\"\n\nZhezhi looked down at the happy family in the painting, her grip tightening until it crumpled, distorting her mother and father's faces.\n\"...I'm sorry.\"", "FavorStory_110502_Content": "Zhezhi realized something was amiss in her painting only after heading out for a sketch. As she took in the idyllic countryside, a new idea struck her like a ray of sunlight. Glancing around to make sure she was alone, she stretched her arms, and for a moment, let go of her parents' demands.\n\nAs her bare feet met the grass, its prickly, cool softness awakened a sense of nature's healing vitality. She broke into an impulsive run, shedding worries about upholding the refined image her family demanded. A distant voice abruptly interrupted her frolic.\n\n\"Hey, who are you? What are you doing in our field?\"\n\nStartled, Zhezhi immediately looked down at her feet in embarrassment. Realizing she was trespassing on private property, she apologized as she tried to leave. \"I'm so sorry! I came here to paint. I didn't know this was someone's field...\"\n\nThe girl laughed, seeing the panic on Zhezhi's face. \"Don't worry! These veggies are tough. You don't need to run!\" She laughed as she continued gathering the vegetables with her sickle. \"A painter, huh? That's different...\" Zhezhi hesitated for a moment, seeing the girl hard at work. \"Let me help you with that...\" The girl met Zhezhi's eyes with a twinkle. \"Sure! Thanks for offerin'! Here, use this sickle, I'll go grab another one!\"\n\nZhezhi stared in confusion at the sickle promptly shoved into her hands. But she soon squatted down among the tall vegetables, mimicking the farm girl's movements. \"Wait, wait. You won't get anywhere doin' it like that. Here, lemme show ya!\"\n\nUnder the hot sun, the two girls worked together to harvest the field until they reached its end. Exhausted, they lay under a tree to rest. Zhezhi forgot about the mud on her shoes and the dirt on her expensive dress, lost in the joy of spending time with her new friend. The carefree laughter between them filled her heart with ease and brought a true smile to her lips.\n\nThe mood was suddenly cut by a sharp voice. Zhezhi turned to see her mother watching, her eyes squinted in anger. Zhezhi could see her disdain for her new friend. Sprinting to her feet, she ran to explain and apologize, transforming back into the child her parents demanded she be.\n\nA few days later, the girl received a scroll. She unrolled it carefully, gasping softly at the sight. The painting showed her and Zhezhi in the sprawling fields of her home, picking vegetables together.\n\nA letter fell from the painting.\n\n\"I'm sorry I didn't say goodbye. I had so much fun harvesting the field with you! The sickle, the sun beating down on us, my sore hands... It made me realize what my paintings were missing. This is my best work, and it's for you! I hope you like it! Maybe next week, I can sneak out to help again.\"\n\nReading the letter made the girl smile, but she couldn't help being confused by Zhezhi's last line.\n\nNext week? Did she think the vegetables would grow back that fast?", "FavorStory_110503_Content": "Zhezhi stood a short distance from the art supply store, eyeing the tall, gruff-looking clerk who was frowning and scribbling something in a notepad. She hesitated, taking a few steps back.\n\n\"Maybe I should go to another store...\" The thought had barely crossed her mind before she dismissed it. \"But... this is the only store with the latest supplies...\"\n\nZhezhi stopped her pacing and pulled out a coin, a habit she had developed for situations like this. She tossed it into the air, caught it, and thought to herself, \"The usual. Heads, I go in. Tails, I come back another time...\"\n\nShe slowly opened her palm, peeking briefly before quickly squeezing her hand shut. \"No, wait. Best two out of three.\"\n\nThe coin went up and came back down. \"Heads again,\" she sighed.\n\nClutching the coin tightly, Zhezhi took a deep breath and steeled herself. \"Oh well, I guess this is a sign. I can't keep running away.\"\n\nTaking a deep breath to gather her courage, she marched to the store and pushed the door open with all her might. The sharp ring of the bell above the door sent her nerves into overdrive. She rushed forward with a lowered gaze and blurted out the lines she'd rehearsed countless times, as if her tongue was on fire.\n\n\"H-Hello! I'd like to buy some new paint! Six cans of Malachite Green No.3, five cans of Azurite Blue No.3, five cans of Vermilion, three cans of Indigo, three cans of Ochre, three cans of Gamboge, and two cans of Golden Yellow. Thank you!\"\n\nRelieved to have finished her sentence smoothly without a single pause, Zhezhi inhaled deeply to catch her breath. When she looked up, she met the eyes of a surprised-looking clerk who was just coming out from the back room.\n\n\"Hello there. How can I help you?\" The clerk's gentle voice was a stark contrast to what Zhezhi had imagined.\n\nRealizing that her earlier words had gone unheard, she froze. \"Uhh... I...\"\n\n\"Are you looking for any specific art supplies?\"\n\n\"P-Paint... I...\"\n\n\"The new releases? They're quite popular.\"\n\n\"N-No... I think I...\"\n\n\"No rush. Feel free to look around.\"\n\nZhezhi, sweating and nervous, walked over to a shelf. \"O-Okay...\"\n\nThe clerk's detailed and professional introduction of the products gradually eased Zhezhi's nerves. She relaxed and was able to name what she wanted, even chatting about her painting.\n\n\"If you're using White Jade Paper, these new products would pair nicely.\"\n\n\"Perfect, that's just what I needed. I'll take these too.\"\n\nWalking out of the store with her new supplies, Zhezhi felt light and confident.\n\n\"I guess I can talk to people when I'm not feeling anxious. Next time... I'll try it without flipping the coin. Maybe it'll work out again...\"", "FavorStory_110504_Content": "Unsuspecting, Zhezhi was thrown out of her home, her belongings strewn across the courtyard like discarded memories. As she gazed at the mess, it dawned on her that she herself was just another discarded item, abandoned by her parents like the rest.\n\nDesperate for shelter, she first sought out places familiar to her. But those once kind and welcoming turned cold when they learned of her plight. Behind their polite excuses, Zhezhi saw the distaste in their eyes as they pointed her to an old hotel on a street corner.\n\nThe hotel's decaying corridors teemed with unfamiliar fights and loud arguments. Sitting on the bed, she wrapped herself tightly in the musty covers, eyes fixed on the flimsy wooden door barricaded by a table. She longed for sleep, hoping to wake from this nightmare, yet fear kept her awake, afraid the door would shatter if she closed her eyes.\n\nHer descent from luxury to hardship stretched endlessly, each day a painful reminder. The staggering figures of her parents' debt seemed to flicker across the ceiling in the dim light of her windowless room. Her hands, covered in worn bandages, trembled from painting non-stop for two days, but she dared not rest.\n\n\"It's a big order... I can't mess this up,\" she murmured, her weary eyes blurring the landscapes on her canvas.\n\nSuddenly, harsh shouts pierced the night, jarring her awake from an unintended nap at her desk. She stumbled to the door, slipping on something wet at her feet.\n\nAching from the fall, she stood nervously at the door of her leaking room, apologizing repeatedly to her neighbors. The biting cold seeped through her wet clothes, and the neighbors' complaints echoed through the thin walls. She stared at her painting, ruined by the water, and a heavy sigh escaped her lips, compressing the room's thin air, almost crushing her fragile frame.\n\nZhezhi's exhausted figure stood motionless in the cold puddle. After a long pause, a faint light glowed in the cramped room. With paint-stained fingertips, she scrolled through her Terminal, \"First, shut off the water valve... then replace the damaged parts...\"\n\nShe had made a habit of looking up solutions for life's unexpected challenges. \n\n\"I think I've got it... I'll give it a try...\"\n\nShe waded through the water, slowly making her way to the source of the problem.", "FavorStory_110505_Content": "\"This painting is a reflection of me. Everyone needs to see at first glance that it's an expensive masterpiece.\"\n\n\"If this is the best you can do, I'll take it. But only at half the price.\"\n\nThe client's words echoed in Zhezhi's mind. She wandered the streets with her bundle of paintings, feeling a sense of numbness begin to creep over her as the festive preparations around her started to fade into the background. It wasn't until she tripped, her paintings scattering, that she snapped out of her daze. Without bothering to look for her glasses, at first she scrambled to pick up her work. But as the wind blew some paintings out of reach, she stopped, staring for a moment before deciding to let them go.\n\n\"Forget it, they're lousy anyway... What's the point of having them back...\"\n\nShe dropped the remaining paintings in her arms, letting them fall. Lost in her thoughts, she didn't notice someone stopping in front of her.\n\nA stranger picked up her paintings and glasses, handing them back to her.\n\n\"Did you paint these? I've never seen art like that. Remarkable.\"\n\nZhezhi, stunned by the compliment, could only accept the outstretched paintings and watch the stranger turn and leave alongside their companions, disappearing into the night.\n\nShe fumbled to put on her glasses to catch a clearer glimpse of who it was, but all she caught was a distant silhouette.\n\n\"Someone complimented me... \"\n\"They had nothing to gain from it. It was just... simple praise for my paintings.\"\n\nThe stranger's words, simple yet sincere, pierced through her paintings to reach her heart. For the first time ever, it was as if someone saw her creative intentions. It was like a sudden beam of light scattering the dark clouds that had long weighed her down, bringing a sense of warmth long overdue.\n\nZhezhi stared in the direction the stranger had vanished, clutching her paintings tightly. Until...\n\n\"Excuse me... Hello?\"\n\nDays later, a familiar voice startled her out of her thoughts as she searched for the perfect spot to paint.\n\n\"Don't worry, we're just here to chat.\"\n\nZhezhi looked up and saw a pair of golden eyes. The memory of that night rushed back—this was the person who had complimented her work, their voice free of the pretense she had grown to despise from everyone else. That voice had given her strength when she had been ready to give it all up.\n\nThe warmth from that night returned, filling a world of pale grey with color once more.", "FavorStory_130501_Content": "Years later, I found myself standing at that door again.\n\nThe Xiangli family had always been a star in Jinzhou's journalistic circles. Back then, doing a piece on the family was considered an honor, and indeed, their scientific heritage continues to produce admirable accomplishments. The last time I stood on this doorstep, I was still a rookie, eager for recognition, and the Xianglis helped me with just that by allowing me to take their family portrait. A piece that ticked all the boxes.\n\nThe photo won me a small award and secured my job.\n\nAs the door opened, I looked down to see a boy with bright and clear eyes looking back at me. I flashed my press badge, and he ushered me inside.\n\nXiangli Yao, the \"Son of the Genius\" and \"Paragon's Descendant.\" His father's brilliance had turned heads across Jinzhou, and his mother's perseverance saved the lives of countless children in the city.\n\nThis very house once drew the attention of many, and it remains that way to this day.\n\nI prided myself on conducting interviews, but this young boy seemed more comfortable than I was. Xiangli Yao, like his parents, possessed a natural eloquence, his demeanor gentle and poised. The interview flowed smoothly, and after setting aside my notebook, he offered me a cup of tea. I thanked him, but he shook his head.\n\n\"I should thank you for visiting because of my parents,\" Xiangli Yao smiled, \"I've heard a thing or two about what's been happening.\"\n\nJinzhou, with its vast lands and rich resources, is not without its share of discord.\n\nThe Xianglis had done me a favor in the past, one I felt compelled to repay, both professionally and personally by making sure their son was okay. Xiangli Yao smiled wistfully, his expression hinting at a memory relived. \"My parents are always busy with work, so I'm glad someone remembers them. Your reports capture their moments, research results, words spoken, and many other details that I didn't even know about... When I read those news and interviews, I feel like I get to know them better.\"\n\nI hesitated for a moment but still went on to ask.\n\n\"Do you think... it's unfair? That perhaps your parents should have spent more time with their child?\"\n\n\"They both have their passions, and it's the same for me. I'm happy they're doing what they love.\"\n\n\"...Is that so.\"\n\nI took a deep breath and prepared to leave, but Xiangli Yao asked me to stay. I forgot the exact reason he gave. However, I'm sure it must've been a good one. Xiangli Yao had a way with words that made refusing his hospitality difficult. I only remember having another cup of warm tea and continuing to chat for a while before finally taking my leave.\n\nAs I reached for the door, the boy remarked with a straight face, \"If there's anything you want to confirm, it's best to do it in person. When I was little, my mother and I often talked about the importance of companionship—we even exchanged small notes. Though I was still very young then, those notes, with their few simple words... I find them just as comforting today.\"\n\nI nodded and left the house, ready to pen my next piece.\n\nBut before that, I would send a message to my child, whom I had neglected to contact for several days.", "FavorStory_130502_Content": "Xiangli Yao leaned forward in his chair and stared resolutely at the elderly man in front of him.\n\nThe older man held a prestigious position in the education system and had personal connections with Xiangli Yao's father. Today, it was another attempt at persuasion, much like the previous ones.\n\n\"I am not attending a separate class. Regular school is fine for me,\" Xiangli Yao reiterated.\nThe elderly man tapped on the table, \"Your current pace might not fit into the standard curriculum. Moving too quickly can bring challenges. You and your classmates are not on the same playing field.\"\n\nXiangli Yao shook his head.\n\n\"There's no point wasting resources opening a special class just for me. I already have access to the Jinzhou archives for study. Besides... I'm just like the others,\" he said, counting on his fingers, \"I have a great time watching hero plays with them, and we trade cards... Oh, and when they invite me over for dinner, I get to test my gadgets out on them and get their feedback!\"\n\nThe elder sighed deeply. \"Your teacher has mentioned such things to me. He says you get along well with your classmates. But this isn't just about you, it's about getting you into the Academy faster,\" he said, staring at the young person before him. \"Xiangli Yao, your father also accelerated his studies and had more time to conduct all the research he loved.\"\n\n\"I am not my father.\"\n\n\"Yet you share his talents and temperament. That I've noticed.\"\n\nXiangli Yao gripped the textbooks in his hands, as he slowly and firmly shook his head, \"But that's not what I want. I want to take things slow, like the way it is now.\"\n\n\"Playing trivial games with your classmates won't do you any good... You'll tire of it sooner or later. It's a waste of time.\"\n\nThe elder stood by the window, looking out at students playing and laughing in the schoolyard. Xiangli Yao went to him, patting his shoulder.\n\n\"That won't happen,\" Xiangli Yao said softly, also looking at the same view. \n\nThey were his friends.\n\n\"I want to be like them, going to school, talking about snacks, catching fish in the river, and watching cool Echoes. Hey, they even taught me when and how to smile and compliment someone. That's important to me. I know you mean well, but... I get to decide what's best for me, right?\"\n\nOld and young faced each other in the silent office.\n\nThe elder sighed again. \"You remind me of your father. But the two of you are not quite the same.\"\n\nXiangli Yao smiled, \"Well, like I said... I'm not my father. I'm not the student you once had.\"\n\nThe door opened again.\n \nThe next day, Xiangli Yao returned to his regular classes.", "FavorStory_130503_Content": "\"Here. Another package of yours.\"\n\nHis friend placed the box in a forgotten corner of the dorm, then sprawled out in bed, \"Xiangli Yao, you should definitely sign up for Lollo Logistics membership. With how often you've been getting these deliveries, it's worth it.\"\n\nXiangli Yao turned his chair to face his friend, \"Haha. I'll think about it.\"\n\n\"Latest issue?\"\n\n\"Yeah, they sent me a sample.\"\n\n\"Jealous! I wish I could work that fast, popping out articles left and right while taking classes at the same time. Man.\" He waved his arms and grinned, \"I guess you already have that Imperial Academy exam in the bag. So, where's it gonna be?\"\n\nWith that, he tossed over a can of soda.\n\nThe can drew a perfect arc in the air, landing squarely in Xiangli Yao's hand.\n\n\"Too much sugar,\" sighed the model student, known for his healthy habits as his lips quirked into a smile, cracking open the can anyway. \"About that...\"\n\nA brief silence followed. Then Xiangli shook his head softly. \"I haven't decided yet.\"\n\nHis friend raised an eyebrow, surprised. \"Well, that's new. I thought you made up your mind already. Professors must be fighting over you.\" \n\n\"There are a few things I haven't figured out yet.\"\n\n\"Which are...?\"\n\n\"Boundaries. The boundaries of truth,\" Xiangli Yao said slowly, twisting a cube in his hands. \"Pascar, do you suppose that humanity will hold itself back in pursuing the boundaries of truth?\"\n\n\"Maybe. There are plenty of nut job scientists out there, so who knows.\"\n\n\"We chase after the stars, only to fall beneath them. Boundaries limit our scope... but without it, there's no way to tell whether you're progressing.\"\n\n\"Well... you and I have different opinions on this, and I'll keep mine to myself to avoid an argument. But what's all this got to do with your admission? You trying to change the subject on me?\"\n\nXiangli Yao smiled softly. \"It does. After my father pursued his own path, I've heard little about him. But I've uncovered some leads... Perhaps they'll lead me to the Court of Savantae, the place he went searching for.\"\n\n\"You sure you're going? After so many years, plenty of people have tried to find even a smither of hint related to the CSC, with little success.\"\n\n\"I feel that I must go. Even if I'll end up finding nothing. I want to know...\" \n\nThe young scholar spoke slowly, his voice gradually softened, \"I want to know... if my father crossed that boundary.\"\n \nA month before exams, Xiangli vanished.\n\nHe left behind a video, revealing his confusion and the sense of emptiness he felt on his path of pursuing the truth. But whichever path he chose henceforth, he would embrace its outcome.\n\nEmpty seats lingered in the dorm, as life carried on.", "FavorStory_130504_Content": "It took over ten days to get inside the ruins.\n\nAt every step, remnants of the Court of Savantae's defenses were giving Xiangli Yao a hard time. Despite his meticulous preparations, some supplies and provisions had been lost along the way.\n\nXiangli Yao assessed what remained, weighing his options, and ultimately chose to press deeper into the ruins.\n\nHe had long since departed from the borders of Huanglong, and returning a second time to explore further would prove highly difficult. After surveying the soil upon arrival, the young scholar conjectured that these ruins, like those before, had little time left.\n\nInternally, however, conditions were far better. The bulk of the instruments were well-preserved and intact. Cerulean fluids surged and circulated in the conduits of all the mechanisms with a vitality outlasting their creators. Each mechanism, precise, robust, and elegant, was meticulously cataloged by Xiangli Yao as he discerned subtle deviations from Huanglong's existing technologies.\n\nThe more he explored, the more an irrepressible thrill seized him. Like a poet enraptured by fine wine, Xiangli Yao felt drunk on the outpouring of knowledge that surrounded him.\n\nHis Terminal had lost its connection to the outside world, but he still did his best to record everything. His fascination with mechanics, a domain where Savantae had made unparalleled strides, led him to wonder whether his father had known of these innovations, and where he was now on the path of chasing the stars.\n\nYet amid the marvels, signs of a strange intrusion became apparent. Ever since the Lament, most technologies should have reverted back to their rudimentary states. But here, structures once familiar bore alien marks of alteration, defying erosion yet imbued with an elegance surpassing even Savantae's other creations.\n\nThe deeper Xiangli Yao went into the ruins, the anomalies intensified. Xiangli Yao's recordings slowed. The need to distinguish between anomalies and original designs demanded meticulous care. Eventually, he landed on a guess: The people here were trying to create some sort of door.\n\nA door. A gateway. A... portal.\n\nFor the first time, Xiangli Yao hesitated.\n\nBesides the danger, the doubt was about direction. So far, no alternate passage into the ruins had revealed itself, suggesting his father's departure had taken a different path. Had his father fallen here? Or...\n\nIf truth had a path, perhaps this was its nearest gateway.", "FavorStory_130505_Content": "Later, when Xiangli Yao reflected on his journey through the Court of Savantae ruins, he realized that parts of his memory had become foggy. He suspected it was due to the effects of the ancient mechanisms and force fields—devices that transcended current technological limits and boasted near-unfathomable levels of advancement. Creating them was clearly unwise, at least for the CSC researchers. Since the Lament, exploration beyond had halted due to the warping of the laws of physics. Yet, many scholars still yearned to traverse the skies again and explore interstellar space.\n\nThat portal might have been built for that very purpose: to leap into the sky, or perhaps even further, into the heart of the civilization that had transformed these ruins.\n\nXiangli Yao wasn't sure if they had succeeded, but he paid a steep price for his curiosity—his arm. He could only speculate that he had managed to solve the sequence and activate the mechanism. He recalled the marks etched into the enormous cavity. They were rugged and twisted, as if a huge Tacet mark was carved onto it.\n\nThen, crystalline, delicate butterflies emerged from the fracture. A strange power seeped from the gap, glowing with the mysteries of another civilization. As Xiangli Yao stared into it, past barriers that once seemed insurmountable now appeared solvable within this new framework. The waves of knowledge surged, capable of bending, subduing, and intertwining all frequencies in existence.\n\nHe took a step forward, almost forgetting the blood gushing from his torn flesh. The dizziness from blood loss and a faint euphoria blurred his senses.\n\nAt that moment, he noticed a familiar object lying dust-covered on the workstation. His childhood memories were hazy, but he recognized it immediately as a gift from his mother to his father. Xiangli Yan had once shown it to him as a child, a father and son photo of them together. Suddenly, he understood. Even at the end, his father held onto a memory of their family. He hadn't abandoned everything.\n\nBeyond that threshold, could he still see himself progressing, at the end of pure theory where no one could observe…?\n\nHis father devoted everything to theoretical science, his mother to applied science. Xiangli Yao was like them, always longing to reach for the stars, even willing to burn himself in the process.\n\nThey had given their all.\n\nAnd what about him?\n\nStanding just a step away from the ultimate answer, the young scholar found himself thinking about trivial, unrelated things. He recalled how, after his parents' departure, friends and neighbors had dragged him out to join a Jinzhou festival. It was supposed to be the Moon-Chasing Festival, but the threat from the Threnodian had forced a simpler celebration. Yet, a festival is always a festival, a reminder to celebrate even in hard times. He had demonstrated one of his newest creations, a small gadget, which won applause from the crowd.\n\nHe was like his parents.\n\nHowever, he was not their clone. Even as his shadow followed theirs, he found himself unable to journey the same roads they had traveled.\n\nWith trembling hands, the young scholar searched for scattered parts, trying to assemble a device to stop the bleeding. His newly acquired Forte gently surged and began to warp the metal structures according to his will.\n\nAs the bleeding ceased, so did the grand opportunity before him.\n\nIt was only a few steps away... but Xiangli Yao had already turned his back.\n\nHe knew he had found his own answer.", "FavorWord_110501_Title": "Thoughts: I", "FavorWord_110502_Title": "Thoughts: II", "FavorWord_110503_Title": "Thoughts: III", "FavorWord_110504_Title": "Thoughts: IV", "FavorWord_110505_Title": "Thoughts: V", "FavorWord_110506_Title": "Zhezhi's Hobby", "FavorWord_110507_Title": "Zhezhi's Trouble", "FavorWord_110508_Title": "Favorite Food", "FavorWord_110509_Title": "Disliked Food", "FavorWord_110510_Title": "Ideals", "FavorWord_110511_Title": "Chat: I", "FavorWord_110512_Title": "Chat: II", "FavorWord_110513_Title": "About Jianxin", "FavorWord_110514_Title": "About Verina", "FavorWord_110515_Title": "About Youhu", "FavorWord_110516_Title": "About Chixia", "FavorWord_110517_Title": "About Lingyang", "FavorWord_110518_Title": "Birthday Wishes", "FavorWord_110519_Title": "Idle: I", "FavorWord_110520_Title": "Idle: II", "FavorWord_110521_Title": "Idle: III", "FavorWord_110522_Title": "Self-Introduction", "FavorWord_110523_Title": "Greeting", "FavorWord_110524_Title": "Join Team: I", "FavorWord_110525_Title": "Join Team: II", "FavorWord_110526_Title": "Join Team: III", "FavorWord_110527_Title": "Ascension: I", "FavorWord_110528_Title": "Ascension: II", "FavorWord_110529_Title": "Ascension: III", "FavorWord_110530_Title": "Ascension: IV", "FavorWord_110531_Title": "Ascension: V", "FavorWord_110532_Title": "Resonance Skill: I", "FavorWord_110533_Title": "Resonance Skill: II", "FavorWord_110534_Title": "Resonance Liberation: I", "FavorWord_110535_Title": "Resonance Liberation: II", "FavorWord_110536_Title": "Resonance Liberation: III", "FavorWord_110537_Title": "Intro & Outro Skills", "FavorWord_110538_Title": "Hit: I", "FavorWord_110539_Title": "Hit: II", "FavorWord_110540_Title": "Hit: III", "FavorWord_110541_Title": "Injured: I", "FavorWord_110542_Title": "Injured: II", "FavorWord_110543_Title": "Injured: III", "FavorWord_110544_Title": "Fallen: I", "FavorWord_110545_Title": "Fallen: II", "FavorWord_110546_Title": "Fallen: III", "FavorWord_110547_Title": "Echo Summon", "FavorWord_110548_Title": "Echo Transform", "FavorWord_110549_Title": "Enemies Near", "FavorWord_110550_Title": "Glider", "FavorWord_110551_Title": "Grapple", "FavorWord_110552_Title": "Sensor", "FavorWord_110553_Title": "Dash", "FavorWord_110554_Title": "Supply Chest: I", "FavorWord_110555_Title": "Supply Chest: II", "FavorWord_110556_Title": "Supply Chest: III", "FavorWord_130501_Title": "Thoughts: I", "FavorWord_130502_Title": "Thoughts: II", "FavorWord_130503_Title": "Thoughts: III", "FavorWord_130504_Title": "Thoughts: IV", "FavorWord_130505_Title": "Thoughts: V", "FavorWord_130506_Title": "Xiangli Yao's Hobby", "FavorWord_130507_Title": "Xiangli Yao's Trouble", "FavorWord_130508_Title": "Favorite Food", "FavorWord_130509_Title": "Disliked Food", "FavorWord_130510_Title": "Ideals", "FavorWord_130511_Title": "Chat: I", "FavorWord_130512_Title": "Chat: II", "FavorWord_130513_Title": "About Mortefi", "FavorWord_130514_Title": "About Jinhsi", "FavorWord_130515_Title": "About Jiyan", "FavorWord_130516_Title": "About Aalto", "FavorWord_130517_Title": "About Baizhi", "FavorWord_130518_Title": "Birthday Wishes", "FavorWord_130519_Title": "Idle: I", "FavorWord_130520_Title": "Idle: II", "FavorWord_130521_Title": "Idle: III", "FavorWord_130522_Title": "Self-Introduction", "FavorWord_130523_Title": "Greeting", "FavorWord_130524_Title": "Join Team: I", "FavorWord_130525_Title": "Join Team: II", "FavorWord_130526_Title": "Join Team: III", "FavorWord_130527_Title": "Ascension: I", "FavorWord_130528_Title": "Ascension: II", "FavorWord_130529_Title": "Ascension: III", "FavorWord_130530_Title": "Ascension: IV", "FavorWord_130531_Title": "Ascension: V", "FavorWord_130532_Title": "Resonance Skill: I", "FavorWord_130533_Title": "Resonance Skill: II", "FavorWord_130534_Title": "Resonance Skill: III", "FavorWord_130535_Title": "Resonance Liberation: I", "FavorWord_130536_Title": "Resonance Liberation: II", "FavorWord_130537_Title": "Resonance Liberation: III", "FavorWord_130538_Title": "Intro & Outro Skills", "FavorWord_130539_Title": "Hit: I", "FavorWord_130540_Title": "Hit: II", "FavorWord_130541_Title": "Hit: III", "FavorWord_130542_Title": "Injured: I", "FavorWord_130543_Title": "Injured: II", "FavorWord_130544_Title": "Injured: III", "FavorWord_130545_Title": "Fallen: I", "FavorWord_130546_Title": "Fallen: II", "FavorWord_130547_Title": "Fallen: III", "FavorWord_130548_Title": "Echo Summon", "FavorWord_130549_Title": "Echo Transform", "FavorWord_130550_Title": "Enemies Near", "FavorWord_130551_Title": "Glider", "FavorWord_130552_Title": "Grapple", "FavorWord_130553_Title": "Sensor", "FavorWord_130554_Title": "Dash", "FavorWord_130555_Title": "Supply Chest: I", "FavorWord_130556_Title": "Supply Chest: II", "FavorWord_130557_Title": "Supply Chest: III", "FavorWord_110501_Content": "So many paintings... Ah, not that I'm complaining about the commissions! It's just, I keep finding new things that inspire me... Oh, sorry. What I wanted to say is, the sunlight on you right now is so beautiful. Can I... paint you?", "FavorWord_110502_Content": "I-I saved half of a lemon cake for you. Want to try it? I couldn't help myself and bought it with some of the money I saved up, as a celebration for finishing my commission. I've wanted it for so long! It's sweet but not too rich, with perfect layers. It tastes just as amazing as I imagined!", "FavorWord_110503_Content": "You mean those phantasms? They're just illusions. They might look vibrant and stunning, but... they're not real. I prefer a flawed reality over a perfect illusion. Even though it's tough and unpredictable, it also has its surprises, like... meeting you.", "FavorWord_110504_Content": "Do you ever feel lonely when you're alone? I do enjoy my own company, but after a while, I start wishing I had someone to talk to. But... whenever I try, I never know what to say and I'm afraid of saying the wrong thing, so it usually ends up awkward... But talking to you feels different. It's like a conversation I used to only dream about. I really wish we could talk like this... forever.", "FavorWord_110505_Content": "You know, I started a portrait of you a while ago, but I haven't finished it yet… I feel like I can't capture everything I feel for you on just one piece of paper. If it's alright, I'd like to show it gradually, through what I do and say.", "FavorWord_110506_Content": "I like… being by myself.", "FavorWord_110507_Content": "My family's debt… It'll probably take me my whole life to pay it off by myself…", "FavorWord_110508_Content": "I have a sweet tooth. Sweet things always give me more energy!", "FavorWord_110509_Content": "When I cook, it feels like the flavors never blend, like the ingredients and seasonings are at odds… Are-are you interested in tasting it? Um, I'll have to practice more before you try it…", "FavorWord_110510_Content": "I hope… that one day, I can spend all my time painting what I truly want, leaving a piece of the real me in this world.", "FavorWord_110511_Content": "This brush is called Miaohua. It reacts to phantasms. When I was younger, I had trouble controlling my ability, and sometimes I couldn't tell reality from illusion… The worst time, I was trapped in an illusion for two whole days without realizing it. It was Miaohua's reaction that made me realize everything around me was fake and helped me find my way back to reality.", "FavorWord_110512_Content": "If your living space feels cramped, try using furniture in a single color. If prices seem unfair, try going right before the shop closes to find a good deal... I've realized that since I can't change everything, changing my perspective can really help... it's helped me find little bits of happiness in life!", "FavorWord_110513_Content": "Before I came to Jinzhou, I once met her training in the mountains. She had journeyed far and wide, sharing tales of the incredible places she'd been. Her views on nature completely changed how I paint. That deep focus she had while training... I aim for that same focus in my own art.", "FavorWord_110514_Content": "I often run into her when I'm out painting. I'm curious about the habits of plants, and she's really into what they mean in Huanglong culture. So we end up spending a lot of time just squatting by some plant, chatting.", "FavorWord_110515_Content": "She's got a real knack for appraising antiques, and knows all about where the rare old paintings are kept. If she hadn't told me where to find those friendly collectors, I'd never have gotten to see the originals with my own eyes. Though she's never told me how she gets her info, I can tell it's not easy. So now and then, I slip some money into her pocket when she's not looking!", "FavorWord_110516_Content": "Oh! She once invited me to dinner, and I said yes. However, when I arrived at the restaurant, it turned out to be a large gathering with dozens of people… I was quite nervous, but she was super nice, always making sure I was okay. Thanks to that, I actually met a lot of new people... and some of them even became my clients later on.", "FavorWord_110517_Content": "His lion dancing... it's really something. So precise and yet so full of life. I once walked by a lion dance performance and tried to sketch it quickly, but the movements kept changing... My pencil couldn't keep up. So, I ended up going to the theater a few more times just to watch. Before I knew it, I actually started enjoying the lion dances quite a bit.", "FavorWord_110518_Content": "It's your birthday today. I-I know there will be many people celebrating and giving you gifts, so... I'm not sure what to get that won't be repetitive… How-how about you tell me what you want? Anything you want, I can find it, or any place you wanna go, I'll come along. If you haven't decided yet, that's okay too! My offer will never expire. Really, anytime you need something, just ask and I'll do my best. Oops, sorry, I-I'm rambling... I meant to say, happy birthday!", "FavorWord_110519_Content": "Hmm… what should I paint… Oh…", "FavorWord_110520_Content": "(Effort Sounds)", "FavorWord_110521_Content": "Time to take a break…", "FavorWord_110522_Content": "I'm Zhezhi… I do commissioned paintings. Um, what else...? Oh, I'm open for commissions! I offer fair prices, can adapt to any style you need, and do revisions too. And I never miss a deadline!", "FavorWord_110523_Content": "(Effort Sounds)", "FavorWord_110524_Content": "Me?", "FavorWord_110525_Content": "Eh?", "FavorWord_110526_Content": "Is-is it compulsory…?", "FavorWord_110527_Content": "Is this power… mine now?", "FavorWord_110528_Content": "Now I've got the energy to work on my commissions.", "FavorWord_110529_Content": "Your trust… means so much to me!", "FavorWord_110530_Content": "Fighting… has never been my strong suit. But, I understand what you're asking of me. I won't give up easily, no matter who or what I'm up against!", "FavorWord_110531_Content": "Th-thank you! Sorry if I've been a bother... Please make sure to take care of yourself before helping me. I wouldn't know what to do with this power if something happened to you... But please, know how much I cherish y—Er, I mean, know how much I cherish your help!", "FavorWord_110532_Content": "Ink drops.", "FavorWord_110533_Content": "Springs into life.", "FavorWord_110534_Content": "Art unveiled.", "FavorWord_110535_Content": "Capture the spark.", "FavorWord_110536_Content": "Witness the art's true form!", "FavorWord_110537_Content": "Into the painting.", "FavorWord_110538_Content": "Ouch…", "FavorWord_110539_Content": "It hurts…", "FavorWord_110540_Content": "Hold on…", "FavorWord_110541_Content": "*sighs* I'm so tired…", "FavorWord_110542_Content": "Did I mess it up…", "FavorWord_110543_Content": "I-I'm no match…", "FavorWord_110544_Content": "Sorry to burden you…", "FavorWord_110545_Content": "The painting... isn't finished yet…", "FavorWord_110546_Content": "I'm sorry…", "FavorWord_110547_Content": "Here comes a helper.", "FavorWord_110548_Content": "A new technique.", "FavorWord_110549_Content": "W-watch out!", "FavorWord_110550_Content": "(Effort Sounds)", "FavorWord_110551_Content": "(Effort Sounds)", "FavorWord_110552_Content": "Huh?", "FavorWord_110553_Content": "(Effort Sounds)", "FavorWord_110554_Content": "This looks valuable.", "FavorWord_110555_Content": "Little by little.", "FavorWord_110556_Content": "Wow, beautiful… Oh, I'd better put them away first.", "FavorWord_130501_Content": "I first heard about you when my colleagues were discussing your physical. I was caught up in technical support back then, but wanted to meet you in person. Now, I am content to see that, as I predicted... you have the potential to shape Solaris-3's future in unforeseen ways.", "FavorWord_130502_Content": "As the child of two scholars, I was always drawn to the same path. Perhaps trying to follow in their footsteps. However, my recollections of them have blurred over time. Most of what I know about my parents comes from reading their published research and evaluations of their work by others, rather than personal memories. Their existence feels elusive to me, like a hazy dream. Yet, I am their legacy—a reflection of their brilliance, and... their madness.", "FavorWord_130503_Content": "I like interacting with people, be it my colleagues at the Academy, or others. At times, I fear losing sight of my own humanity while chasing truth's elusive grasp... In those moments, I step away and seek solace in a bustling crowd. The laughter on their faces reminds me of the warmth of human connection.", "FavorWord_130504_Content": "Losing my arm didn't bring as much pain as I expected. I was too consumed with excitement, finally discovering the Court of Savantae Ruins, following in my father's footsteps. The achievements I witnessed were beyond imagination. The secrets of a hidden civilization were revealed to me, their inventions harnessing the universe's echoes.", "FavorWord_130505_Content": "...Ah, it's you. Please, come in. No need to worry, I just need to recharge after all those meetings. Like a machine needing a break. Hmm? So you would like to help? Sure, please sit here. Just... stay next to me for a while. You don't need to say anything. Yes, this will do. Thank you.", "FavorWord_130506_Content": "Writing a report alone, after completing research, is satisfying. My scattered thoughts and inspirations come together during this time, becoming clear and organized.", "FavorWord_130507_Content": "During back-to-back academic conferences, my focus wanes and I need time to recharge. Being with peers is enjoyable, but a little solitude is necessary for me to stay sharp.", "FavorWord_130508_Content": "I love all breakfast foods. I prefer to sleep and wake up early instead of staying up late and consuming caffeine. Eating consistent breakfast portions energizes my mind quickly.", "FavorWord_130509_Content": "Oh, the Sour Soy Milk… When I was a toddler, my mother once convinced me to try it. While most of my childhood memories are joyful, that particular taste was overwhelming for my young palate.", "FavorWord_130510_Content": "The laws of nature on Solaris have shifted under the Lament's sway, and even fundamental principles are now being questioned across all academic fields. Yet, I find the pursuit of new theories quite stimulating. Deep within the cosmos, beyond the stars, lies a vast expanse waiting to be understood. And there, amidst the barren landscape, truth awaits its discovery.", "FavorWord_130511_Content": "This prosthetic arm is pretty handy, loaded with helpful features. I don't have to worry about any arm injury while working on risky experiments, and I can even pull a few pranks on my colleagues. Oh, you want examples? Well... I'll definitely show you when I get the chance.", "FavorWord_130512_Content": "Among the friends I made when I was a kid, Pascar was the one who kept in touch with me for the longest time. Certain actions, when done too late, can lead to lingering regrets. Occasionally, I contemplate how each individual is a complex enigma, similar to the countless scientific theses I have studied.", "FavorWord_130513_Content": "Mortefi is an interesting person. He's devoted to his work with unwavering determination. It's that kind of intense drive that pushes scientists towards brilliant discoveries. I know he considers me a \"genius\"—but in a workplace with only \"geniuses\", many ideas will never be realized. My dear friend has yet to grasp his true potential.", "FavorWord_130514_Content": "Magistrate Jinhsi has been paying close attention to the battles against Tacet Discords. She often visits the Academy to learn about our latest progress in weapons development. During those visits, she always seems tense. I understand the pressure and weight she carries, with all the promises and expectations placed on her shoulders...", "FavorWord_130515_Content": "The Midnight Rangers bring valuable insights on Tacet Discords from their years of combat experience. General Jiyan has shared his extensive knowledge and new ideas with us. He possesses a gentle and just nature, but what truly sets him apart is his composure. This is essential for someone in his position.", "FavorWord_130516_Content": "Aalto once approached me with an offer from the Black Shores, but I declined. Life at the Academy suits me well. Though his manner may seem unserious, Aalto has a sharp eye for valuable information and connections for rare materials. I've frequently relied on his services.", "FavorWord_130517_Content": "Baizhi is a great researcher. Our work doesn't often overlap, but I've read her reports and they're well-informed and persuasive. She often participates in field research, earning her a reputation among peers for bringing back valuable data.", "FavorWord_130518_Content": "Happy birthday. Please, extend your hand. With the Lament crisis stalling our deep space exploration, our understanding of the galaxy has been limited. But this... See? This is a glimpse of the unchanging universe, brimming with secrets and tranquility, just for you. If my theories about your true place of origin are correct... I hope this memento offers some solace.", "FavorWord_130519_Content": "(Effort Sounds)", "FavorWord_130520_Content": "Time for replacements.", "FavorWord_130521_Content": "There, there... Off you go.", "FavorWord_130522_Content": "My name is Xiangli Yao, a researcher at the Huaxu Academy. Rover, your rare resonance frequencies raise an intriguing question: are you a unique beacon of insight in our quest for truth? Or do you already hold the ultimate truth in your hand?", "FavorWord_130523_Content": "As truthseekers, we gauge the universe from within a nutshell. I'd love to hear your insights.", "FavorWord_130524_Content": "The experiment begins.", "FavorWord_130525_Content": "Amidst disruptions, let's find our way to the right path.", "FavorWord_130526_Content": "Science is life's questioning of truth.", "FavorWord_130527_Content": "An interesting new perspective. Thank you. Now I should be able to further improve my prosthetic arm's energy output.", "FavorWord_130528_Content": "I can now achieve even greater things with Metalmorph. Is there a particular thing you desire? Please let me offer my new creation as a gift. It wouldn't exist without you.", "FavorWord_130529_Content": "It's interesting. Your feedback reminds me of the texts I found in the Court of Savantae Ruins. Their ideology is fascinating and enigmatic, almost as if it came from the stars in outer space.", "FavorWord_130530_Content": "I'm headed to test the new combat techniques I've learned. Care to join me? It's time to put theory into practice. I believe I have reached a critical point, and overcoming it will bring a new horizon.", "FavorWord_130531_Content": "The pursuit of truth is a rocky path to tread. Some stumble and push forward, others lament their weariness, and a few may even turn back. Our ranks thin as we near the ultimate goal. But Rover... Though you blaze your own trail, I know you are always with us, guiding the truthseekers forward.", "FavorWord_130532_Content": "Disruption.", "FavorWord_130533_Content": "Reconfiguration!", "FavorWord_130534_Content": "Exploit primed!", "FavorWord_130535_Content": "All shall reveal itself.", "FavorWord_130536_Content": "Pierce through the stars.", "FavorWord_130537_Content": "Verity confined within limits.", "FavorWord_130538_Content": "Variable elimination!", "FavorWord_130539_Content": "Miscalculation.", "FavorWord_130540_Content": "(Effort Sounds)", "FavorWord_130541_Content": "(Effort Sounds)", "FavorWord_130542_Content": "(Effort Sounds)", "FavorWord_130543_Content": "Risk level increasing.", "FavorWord_130544_Content": "Damage... Critical.", "FavorWord_130545_Content": "Insufficent energy.", "FavorWord_130546_Content": "Is this how it ends...?", "FavorWord_130547_Content": "(Effort Sounds)", "FavorWord_130548_Content": "Integration initiated.", "FavorWord_130549_Content": "Complete overhaul.", "FavorWord_130550_Content": "Watch out.", "FavorWord_130551_Content": "Like the wind.", "FavorWord_130552_Content": "Nice.", "FavorWord_130553_Content": "Coordinates confirmed.", "FavorWord_130554_Content": "Faster.", "FavorWord_130555_Content": "Hmm... That was a rudimentary lock.", "FavorWord_130556_Content": "Intriguing artifacts.", "FavorWord_130557_Content": "Does anything here catch your interest?", "QuestHandBook_101005_Name": "True Colors", "QuestHandBook_101005_Descrtption": "Zhezhi", "SPsence_1_2_005_01": "<<< Detected spikes across multiple environmental parameters...\n", "SPsence_1_2_005_02": "<<< [System Message] From Research Fellow, Pascar:\n", "SPsence_1_2_005_03": "<<< ...vision... See! We've finally made a dent in Tacet Field studies. All was not... for nothing.\n", "SPsence_1_2_005_04": "<<< Is that... the Waveworn phenomenon? Xiangli Yao, I...\n\n", "SPsence_1_2_006_01": "<<< Reading data, Researcher: ███ and ███ have withdrawn from the research\n", "SPsence_1_2_006_02": "<<< System message, Researchers: ███, ███ and ███ ...\n", "SPsence_1_2_006_03": "<<< I still can't accept it. If the incorrect theory was because of my own lack of ability, that would almost be a relief. But now...\n\n", "SPsence_1_2_006_04": "<<< System message, Researcher: Pascar\n", "SPsence_1_2_006_05": "<<< No... Your wishes, my wishes... I will carry them to the destination we've all been longing for.\n\n", "MenuConfig_136_Name": "Co-op with users of PlayStation™Network only", "PrefabTextItem_741617228_Text": "Achieving a new record in Wish Rating can boost Popularity. Increase Companions' stats for a higher Wish Rating.", "PrefabTextItem_3554469425_Text": "Mostly Positive", "FastFormation_Finish": "Complete", "Role_1105_ShareDesc": "I'm Zhezhi… I do commissioned paintings. Um, what else...? Oh, I'm open for commissions! I offer fair prices, can adapt to any style you need, and do revisions too. And I never miss a deadline!", "Role_1305_ShareDesc": "My name is Xiangli Yao, a researcher at the Huaxu Academy. Rover, your rare resonance frequencies raise an intriguing question: are you a unique beacon of insight in our quest for truth? Or do you already hold the ultimate truth in your hand?", "HelpText_92_Title": "About Gifts of Lunar Radiance", "HelpText_92_Content": "[Eligibility]\nReach Union Level 8.\n\n[Event Rules]\nOnce the event is available, log in to the game daily at 04:00 server time to claim your login rewards.\nAfter the event concludes, any unclaimed login rewards will be sent via mail if you log in to the game within 30 days afterward.", "Activity_101000004_Desc": "What does it really mean to create? Will this artist find the courage to confront her past missteps and face old accusations once more? Can she reconnect with her innermost emotions and talents to breathe new life into her paintings?", "Activity_101000004_Title": "True Colors", "Condition_13000073_Description": "Reach Union Level 22 to and complete \"Wish Upon the Moon I: Cry of the Soul\" to unlock.", "HelpText_93_Title": "Alloy Smelt II Stage Details", "HelpText_93_Content": "Casting Resonance Skill reduces Resonance Liberation Cooldown and regenerates Resonance Energy.\nCasting Resonance Liberation reduces all party members' Resonance Skill Cooldown, increases their Resonance Skill Crit. Rate for 3s, and boosts their Resonance Skill Crit. DMG. This effect can be stacked.", "HelpText_94_Title": "Alloy Smelt II Stage Details", "HelpText_94_Content": "While the active Resonator is in mid-air, increase their Crit. Rate and Crit. DMG each second. Whenever a Mid-air Attack hits the target, it triggers an additional attack that deals Resonance Liberation DMG.\nThe additional attack increases the Resonator's Resonance Liberation DMG. This effect can be stacked.", "HelpText_95_Title": "Alloy Smelt II Stage Details", "HelpText_95_Content": "Increase inactive Resonators' DMG when Coordinated Attack hits the target. This effect can be stacked.\nAll party members gain extra Resonance Energy and Concerto Energy when Coordinated Attack hits the target.\nIncrease all party members' Crit. Rate and Crit. DMG for 8s when Intro Skill hits the target.", "HelpText_96_Title": "Alloy Smelt II Stage Details", "HelpText_96_Content": "Reduce Resonance Liberation Cooldown.\nDefeating an enemy regenerates extra Resonance Energy and Concerto Energy.\nDefeating an enemy also increases the Crit. Rate and Crit. DMG of all party members' Resonance Liberation. This effect can be stacked.", "HelpText_97_Title": "Alloy Smelt II Stage Details", "HelpText_97_Content": "Reduce Echo Skill Cooldown. At the beginning and end of an Echo Skill, cast a Crescent Slash beside the active Echo, dealing Echo Skill DMG to the enemy.\nDefeating an enemy increases all party members' Attack DMG and Echo Skill DMG.", "HelpText_98_Title": "Alloy Smelt II Stage Details", "HelpText_98_Content": "Reduce Echo Skill Cooldown. Echo Skill inflicts a Stagnation effect on the enemy and marks it. Every marked enemy takes extra DMG.", "HelpText_99_Title": "Alloy Smelt II Stage Details", "HelpText_99_Content": "Increase the Crit. Rate and Crit. DMG of Resonance Skill within a certain period after casting Echo Skill. This effect can be stacked.\nDefeating an enemy with Resonance Skill reduces the Resonator's Echo Skill Cooldown and Resonance Skill Cooldown and regenerates a certain amount of Concerto Energy.", "PrefabTextItem_3810708056_Text": "Buffs obtained:", "Quest_143000000_MonsterGroupName_146_1": "Rogue Defense Units", "Quest_880000017_QuestAliasDesc_880_1": "Following the clues in the wish, you uncover the true identity of \"Xiaosheng\", and what he has to tell...", "Quest_880000021_QuestAliasDesc_880_1": "Try to solve the second wish.", "Quest_880000021_QuestAliasDesc_880_2": "The wish that finds difficulty making a choice and seeks an answer starts to understand the weight of \"choices\" after you listen to it.", "Quest_880000021_QuestAliasName_880_2": "Decode corrupted wishes: II", "Quest_880000025_QuestAliasDesc_880_1": "Try to solve the second wish.", "Quest_880000025_QuestAliasDesc_880_2": "A wish to become a hero. Now that you have your own interpretation of how to become one, maybe you can help him.", "Quest_880000025_QuestAliasName_880_2": "Decode corrupted wishes: III", "Quest_880000032_QuestAliasDesc_880_1": "The frequencies building up within Patty have resonated with the environment and generated a Sonoro Sphere. The truth about the fourth wish may be hidden therein. The name Patty keeps mumbling about seems to be connected with Xiangli Yao. You must head it off at the pass before things get out of hands at the Moonlit Fair.", "Quest_880000032_QuestAliasDesc_880_2": "The festival is in the air. It's time to join your friends at the Fair to celebrate the occasion as promised. Capture the moments with the camera you received.", "Quest_880000032_QuestAliasDesc_880_3": "Panhua Restaurant is celebrating the Moonlit Fair with some new dishes. You decide to drop by and have a taste.", "Quest_880000032_QuestAliasName_880_4": "Before the Moonlit Fair starts", "Quest_145000004_OccupyDesc_145_1": "Yangyang or Youhu is on another quest. Unable to proceed with the current quest.", "OccupationConfig_TaoyuanxiangVillage_Name": "Central Plains-Taoyuan Vale", "LevelPlay_123700002_ChallengeConditionMainText_123_1": "Complete \"Moon Shooter\"", "LevelPlay_123700002_ChallengeConditionSubText_123_1": "", "LevelPlay_123700002_ChallengeFailMainText_123_1": "\"Moon Shooter\" failed", "LevelPlay_123700002_ChildQuestTip_123_2": "", "LevelPlay_123700002_ChildQuestTip_123_3": "Complete \"Moon Shooter\"", "LevelPlay_123700002_LevelPlayName_123_2": "Time-limited \"Moon Shooter\"", "LevelPlay_123700002_ReachChallengeMainText_123_1": "\"Moon Shooter\" Completed", "LevelPlay_123700003_ChallengeConditionMainText_123_1": "Complete \"Moon Shooter\"", "LevelPlay_123700003_ChallengeConditionSubText_123_1": "", "LevelPlay_123700003_ChildQuestTip_123_2": "", "LevelPlay_123700003_ChildQuestTip_123_3": "Complete \"Moon Shooter\"", "LevelPlay_123700003_LevelPlayName_123_2": "Time-limited \"Moon Shooter\"", "LevelPlay_123700003_ReachChallengeMainText_123_1": "Challenge Completed", "LevelPlay_123700004_ChallengeConditionMainText_123_1": "Complete \"Moon Shooter\"", "LevelPlay_123700004_ChallengeConditionSubText_123_1": "", "LevelPlay_123700004_ChildQuestTip_123_2": "", "LevelPlay_123700004_ChildQuestTip_123_3": "Complete \"Moon Shooter\"", "LevelPlay_123700004_LevelPlayName_123_2": "Time-limited \"Moon Shooter\"", "LevelPlay_123700004_ReachChallengeMainText_123_1": "Challenge Completed", "ItemInfo_70140026_Name": "Serenity of Xiehua Village", "ItemInfo_70140026_AttributesDescription": "A scroll painting that Zhezhi gave you. This is the first scroll painting she has painted with her Forte in many years. The beautiful scenery depicted in the painting seems to give off a different feeling than before.", "ItemInfo_70140026_BgDescription": "It is an opportunity for encounters, a testimony of shared experiences, a key that opens hearts, and an unforgettable collaboration.", "ItemInfo_70140026_ObtainedShowDescription": "A scroll painting that Zhezhi gave you. The beautiful scenery depicted in the painting seems to give off a different feeling than before.", "PrefabTextItem_3150346806_Text": "Dreamlands Between", "RoleSkillInput_1105_DescList_1": "Recover Forte Gauge when Normal Attack hits a target or Intro Skill is cast.", "RoleSkillInput_1105_DescList_2": "When Forte Gauge is full, press Resonance Skill and then Normal Attack to summon 3 Phantasmic Imprints, each allowing Zhezhi to cast 1 Chain Resonance Skill.", "SkillInput_110501_Description": "When Forte Gauge is full: press {1}+ press {0} to summon 3 Phantasmic Imprints, then press {1}+ press {1}+ press {1}", "LevelPlay_143700001_ChallengeFailMainText_143_2": "Challenge failed", "LevelPlay_143700001_ChildQuestTip_143_7": "", "LevelPlay_143700001_ChildQuestTip_143_8": "Transform into Clang Bang and break the barrier", "LevelPlay_143700001_LevelPlayName_143_3": "", "LevelPlay_143700001_ReachChallengeMainText_143_2": "Challenge Complete", "Quest_311000000_ChildQuestTip_311_220": "Head to the Pioneer Association", "LevelPlay_30750000_ChildQuestTip_30_1": "", "LevelPlay_30750000_ChildQuestTip_30_2": "", "LevelPlay_30750000_LevelPlayName_30_1": "", "Entity_609188c639f758dbfd9a8debdf842e7730fcecfd528534f7bcc7629d4caebc38": "Enter the Ashened Gallery", "LevelPlay_151000003_ChildQuestTip_151_10": "Interact with KU-Key to obtain clearance", "LevelPlay_151000003_ChildQuestTip_151_12": "Interact with KU-Key to obtain clearance", "LevelPlay_151000003_InteractContent_151_2": "Obtain cleareance from KU-Key", "LevelPlay_151000003_InteractContent_151_3": "Obtain cleareance from KU-Key", "Quest_121000036_ChildQuestTip_121_39": "Trigger narrition", "PrefabTextItem_774338557_Text": "Moonlit Offerings", "PrefabTextItem_944048460_Text": "Stall Gallery", "InfoDisplay_311000005_Title": "Zhezhi's Message", "InfoDisplay_311000005_Text": "Hi Rover,\n\nI'm not sure if this message will reach you, but I hope it does.\n\nThere's something I've been wanting to tell you, but I can't seem to find the right words in person... To be honest, I'm afraid you might reject what I'm about to ask.\n\nI'd like to give you this scroll of painting. It's not just because you helped me with Mingyan's situation, but also because you freed me from a worry that's been haunting me for years. The Patrollers returned the \"Serenity of Xiehua Village\" that I drew during the hearing, but I want you to have it now. After all, it's the reason we met, a testament to our shared journey, and a symbol of the courage you instilled in me. In a way, we created this painting together.\n\nMy heart will always be connected to this piece, and I must admit, I have an ulterior motive... I want it to stay with you.\n\nZhezhi", "Moonfiesta_UP6": "Popularity Up", "Moonfiesta_UP7": "Wish Earnings Up", "ChatExpression_57_Name": "Here I Am", "ChatExpression_58_Name": "Sob", "ChatExpression_59_Name": "Let's Go", "ChatExpression_60_Name": "Greet", "ChatExpression_61_Name": "Rich", "ChatExpression_62_Name": "Wow", "ChatExpression_63_Name": "Thanks", "ChatExpression_64_Name": "Sleepy", "ChatExpression_65_Name": "Clock Out", "ChatExpression_66_Name": "Don't Rush", "ChatExpression_67_Name": "What", "ChatExpression_68_Name": "Good Job", "ChatExpression_69_Name": "Poof", "ChatExpression_70_Name": "Relax", "ChatExpression_71_Name": "Punch", "ChatExpression_72_Name": "Okie", "ChatExpression_73_Name": "Sad", "ChatExpression_74_Name": "Pat", "ChatExpression_75_Name": "Surprise", "ChatExpression_76_Name": "Huh", "ChatExpression_77_Name": "Get", "ChatExpression_78_Name": "Lion Dance", "ChatExpression_79_Name": "Hi", "ChatExpression_80_Name": "Alert", "ChatExpression_81_Name": "See Through", "ChatExpression_82_Name": "Stare", "ChatExpression_83_Name": "Electric Shock", "ChatExpression_84_Name": "Flute", "ChatExpression_85_Name": "Confused", "ChatExpression_86_Name": "Excited", "ChatExpression_87_Name": "Calm", "ChatExpression_88_Name": "Carefree", "ChatExpression_89_Name": "Hello", "ChatExpression_90_Name": "Draw", "ChatExpression_91_Name": "Wink", "ChatExpression_92_Name": "Shocked", "ChatExpression_93_Name": "Light-Bulb", "ChatExpression_94_Name": "Hug", "ChatExpression_95_Name": "Please", "ChatExpression_96_Name": "Cry", "ChatExpression_97_Name": "Upset", "ChatExpression_98_Name": "Hit", "ChatExpression_99_Name": "Hmph", "ChatExpression_100_Name": "Food Please", "ChatExpression_101_Name": "Cold Sweat", "ChatExpression_102_Name": "Chill", "ChatExpression_103_Name": "Pixelpuff", "ChatExpression_104_Name": "Hooray", "ChatExpression_105_Name": "Curious", "ChatExpression_106_Name": "Splat", "ChatExpression_107_Name": "Heart", "ChatExpression_108_Name": "Polish Shoes", "ChatExpression_109_Name": "Show Time", "ChatExpression_110_Name": "Anyone Here", "ChatExpression_111_Name": "Smile", "Quest_143000000_ChildQuestTip_146_6": "Investigate the info tablet", "Quest_143000000_ChildQuestTip_146_7": "Head to the Prototype Chronosorter", "zhuiyuejie_first_23_1": "Hello {PlayerName}, I hope you've been well? Remember how I mentioned that the stall vendors at the Moonlit Fair will adjust their offerings based on everyone's wishes?", "zhuiyuejie_first_23_2": "Based on the wishes we've received so far, I've thought of a few excellent themes. Maybe we can start preparing for them.", "zhuiyuejie_first_39_1": "Through these wishes, we get a glimpse of what the Moon-Chasing Festival and the Moonlit Fair mean to everyone. I really hope the event goes smoothly.", "zhuiyuejie_first_39_2": "About those corrupted wishes…", "zhuiyuejie_first_39_3": "What's the secret of the Moontree Lodge's charm?", "zhuiyuejie_first_39_4": "Who's the founder of the Moontree Lodge?", "zhuiyuejie_first_39_5": "They caused Patty's malfunction. Some might not even be real wishes but pranks.", "zhuiyuejie_first_39_6": "Still, we believe each wish sent to the Moontree Lodge carries the writer's hope, and we take every one seriously.", "zhuiyuejie_first_39_7": "The charm of the Moontree Lodge... Haha, I've heard that before, but revealing the mystery would ruin the fun.", "zhuiyuejie_first_39_8": "Maybe after spending some time with Patty and Xiangli, you'll find the answer yourself.", "zhuiyuejie_first_39_9": "Shh... The true hero might never want to step into the spotlight. Even if I know who it is, I'll keep their secret.", "zhuiyuejie_first_39_10": "Just like you're keeping mine. Mysteries need to stay unsolved to keep the magic alive.", "zhuiyuejie_first_39_11": "Curiosity is a precious quality. I hope we both find the answers we're looking for during the Moon-Chasing Festival.", "zhuiyuejie_first_41_1": "As you ponder the hero's wish, you hear the distant noise of children arguing about the Hero Play. Maybe they…", "RogueBuffPool_912312000071_BuffDesc": "[Concerto] A successful Dodge restores 100 Concerto Energy. This effect can be triggered once every 6s.", "RogueBuffPool_912312000071_BuffDesc_0": "[Concerto] A successful Dodge restores 100 Concerto Energy.", "RogueBuffPool_912312000071_BuffName": "Wonderland Phantasm", "RogueBuffPool_912312000072_BuffDesc": "[Resonance Skill] Casting Resonance Skill restores 20 Concerto Energy. This effect can be triggered once every 3s.", "RogueBuffPool_912312000072_BuffDesc_0": "[Resonance Skill] Casting Resonance Skill restores Concerto Energy.", "RogueBuffPool_912312000072_BuffName": "Gearworks", "RogueBuffPool_912312000070_BuffDesc": "[Concerto] Increase Concerto Companion's Intro Skill DMG by 35%.", "RogueBuffPool_912312000070_BuffDesc_0": "[Concerto] Increase Concerto Companion's Intro Skill DMG.", "RogueBuffPool_912312000070_BuffName": "Spirited Palettes", "RogueBuffPool_912312000060_BuffDesc": "[Echo Skill] Casting Echo Skill increases all team members' Crit. Rate by 30% for 5s.", "RogueBuffPool_912312000060_BuffDesc_0": "[Echo Skill] Casting Echo Skill increases all team members' Crit. Rate.", "RogueBuffPool_912312000060_BuffName": "Blistering Gemstone", "RogueBuffPool_912312000050_BuffDesc": "[Concerto] While in combat, restore 20 Concerto Energy every 5s.", "RogueBuffPool_912312000050_BuffDesc_0": "[Concerto] While in combat, restore Concerto Energy periodically.", "RogueBuffPool_912312000050_BuffName": "Azure Tranquility", "RogueBuffPool_912312000040_BuffDesc": "[Concerto] Summoning a Concerto Companion reduces DMG taken by 15% for 5s.", "RogueBuffPool_912312000040_BuffDesc_0": "[Concerto] Summoning a Concerto Companion reduces DMG taken", "RogueBuffPool_912312000040_BuffName": "Echochlea", "RogueBuffPool_912312000030_BuffDesc": "[Concerto] Summoning a Concerto Companion increases Resonance Skill DMG and reduces its cooldown by 3s.", "RogueBuffPool_912312000030_BuffDesc_0": "[Concerto] Summoning a Concerto Companion increases Resonance Skill DMG and reduces its cooldown.", "RogueBuffPool_912312000030_BuffName": "Aftersound Conch", "RogueBuffPool_912312000020_BuffDesc": "[Concerto] When a Concerto Companion deals Critical DMG, increase Crit. Rate and Crit. DMG by 15% for 5s.", "RogueBuffPool_912312000020_BuffDesc_0": "[Concerto] When a Concerto Companion deals Critical Damage, increase Crit. Rate and Crit. DMG.", "RogueBuffPool_912312000020_BuffName": "Spectrum of Extremity", "RogueBuffPool_912312000010_BuffDesc": "[Concerto] When a Concerto Companion's attack hits a target, reduce the target's DEF by 20% for 5s.", "RogueBuffPool_912312000010_BuffDesc_0": "[Concerto] When a Concerto Companion's attack hits a target, reduce the target's DEF.", "RogueBuffPool_912312000010_BuffName": "Spectrum of Assertion", "BattlePassTask_317_TaskName": "Complete Main Quest \"Tale of Moontree Lodge\"", "BattlePassTask_318_TaskName": "Popularity reaches Level 5 in the event \"By Moon's Grace\".", "BattlePassTask_319_TaskName": "Complete Companion Story \"True Colors\".", "BattlePassTask_320_TaskName": "Obtain 10,000 points in \"Do Echoids Dream of Electric Sheep?\".", "BattlePassTask_321_TaskName": "Obtain 18,000 points in \"Do Echoids Dream of Electric Sheep?\".", "BattlePassTask_322_TaskName": "Obtain 2,000 points in 7 stages in \"Alloy Smelt II\" in total.", "BattlePassTask_323_TaskName": "Obtain 60,000 points in \"Alloy Smelt II\" in total.", "Heihaian_main_1_3_2606_1": "Excellent work! Now, let's head back to the TD Observatory and find Zhenjian. I still have something to take care of there!", "Heihaian_main_1_3_2608_1": "Here we are at the TD Observatory.", "Heihaian_main_1_3_2608_2": "It handles incredibly complex tasks every day, dealing with a significant amount of data. It's been especially hard hit by this crisis.", "Heihaian_main_1_3_2608_3": "And that's why, in times like these, I, the esteemed assistant to the Master of Cleaning, have to give it my all!", "Heihaian_main_1_3_2608_4": "I admire your dedication.", "Heihaian_main_1_3_2608_5": "Problems seem to have escalated upstairs while we were down here.", "Heihaian_main_1_3_2608_6": "Clearance issued. Let's go, hot stuff!", "Heihaian_main_1_3_2608_7": "We can use the Grapple Points over there.", "Quest_880700002_ChildQuestTip_125_2": "", "Quest_880700002_ChildQuestTip_125_5": "", "Quest_880700002_ChildQuestTip_125_6": "Find Zhezhi", "Quest_880700003_PreShowDesc_125_1": "Complete prerequisite mission \"A Brief Respite\" to unlock", "KeySetting_217_Name": "(Hold) Chat", "HotKeyText_ReplyTips_Name": "(Hold) Chat", "zhuiyuejie_second_66_1": "The Moonlit Fair isn't over yet. There might be something I can help with. I should check out the Wishing Stall.", "zhuiyuejie_second_67_1": "With the Moonlit Fair drawing to a close, you decide to take a stroll in Taoyuan Vale...", "Quest_311000000_ChildQuestTip_311_221": "Inspect the object", "Quest_311000000_ChildQuestTip_311_224": "State the truth", "Quest_311000000_ChildQuestTip_311_225": "Listen to Zhezhi's narrative", "Quest_311000000_ChildQuestTip_311_228": "Talk with Zhezhi", "Quest_311000000_ChildQuestTip_311_231": "Investigate the footprints", "Quest_311000000_InteractContent_311_13": "Inspect", "Quest_311000000_InteractContent_311_14": "Investigate the footprints", "LevelPlay_313700033_ChildQuestTip_291_2": "Talk with the Strange White Cat", "LevelPlay_313700035_ChildQuestTip_291_1": "Talk with the Strange White Cat", "LevelPlay_313700036_ChildQuestTip_291_1": "Talk with the Strange White Cat", "LevelPlay_313700037_ChildQuestTip_291_1": "Talk with the Strange White Cat", "LevelPlay_313700038_ChildQuestTip_291_1": "Talk with the Strange White Cat", "LevelPlay_313700039_ChildQuestTip_291_1": "Talk with the Strange White Cat", "LevelPlay_313700040_ChildQuestTip_291_2": "Talk with the Strange White Cat", "LevelPlay_313700046_ChildQuestTip_291_2": "Talk with the Strange White Cat", "LevelPlay_313700047_ChildQuestTip_291_1": "Talk with the Strange White Cat", "LevelPlay_313700048_ChildQuestTip_291_1": "Talk with the Strange White Cat", "LevelPlay_313700049_ChildQuestTip_291_2": "Talk with the Strange White Cat", "LevelPlay_313700050_ChildQuestTip_291_2": "Talk with the Strange White Cat", "SPsence_1_2_005_05": "<<< Confirming final message: Xiangli Yao\n\n", "SPsence_1_2_005_06": "<<< Coordinates and object info redefined, visualizing...", "SPsence_1_2_006_06": "<<< Keywords found: Wishes, visual environment recalibrating…", "LevelPlay_139000001_ChildQuestTip_139_114": "Defeat \"Twisted Obsessions\"", "LevelPlay_139000001_ChildQuestTip_139_121": "", "LevelPlay_139000001_ChildQuestTip_139_122": "", "LevelPlay_139000001_ChildQuestTip_139_125": "", "LevelPlay_139000001_ChildQuestTip_139_128": "", "LevelPlay_139000001_InteractContent_139_6": "Read the diary", "LevelPlay_139000001_InteractContent_139_7": "Read the magazine", "LevelPlay_313700010_ChildQuestTip_313_8": "Accept Healing", "LevelPlay_313700010_ChildQuestTip_313_9": "Talk with the Strange White Cat", "LevelPlay_313700010_ChildQuestTip_313_10": "Talk to the Ebony Gatekeeper", "LevelPlay_313700010_ChildQuestTip_313_11": "Proceed to the next Memory Zone", "LevelPlay_313700010_ChildQuestTip_313_13": "", "LevelPlay_313700010_ChildQuestTip_313_14": "Leave Mystery Dreamland", "LevelPlay_313700010_ChildQuestTip_313_16": "", "LevelPlay_313700010_ChildQuestTip_313_18": "", "LevelPlay_313700010_ChildQuestTip_313_19": "", "LevelPlay_313700010_ChildQuestTip_313_21": "", "LevelPlay_313700010_GeneralFloatingTipMainText_313_2": "Healing Complete", "HotKeyText_FriendTips_Name": "Add", "HotKeyText_ExitTeamTips_Name": "Leave", "RG_WuWangZhe_6_1": "I'm getting tired. Let's catch our breath here. Honestly, after answering your questions all this time, I have one for you.", "RG_WuWangZhe_6_2": "This dreamscape in Somnoire, what... is it?", "RG_WuWangZhe_6_3": "The dream... is a virtual world.", "RG_WuWangZhe_6_4": "The dream... is an extension of reality.", "RG_WuWangZhe_6_5": "I see. That's a realistic answer. So, what about everything you've experienced in the previous space?", "RG_WuWangZhe_6_6": "Those close friends of yours acting and talking strangely in your deep dream—do you think those are virtual?", "RG_WuWangZhe_6_7": "I...", "RG_WuWangZhe_6_8": "Maybe that's the \"reality.\" They are free from restrictions in the deep dream, and that's why they look so real and vivid.", "RG_WuWangZhe_6_9": "Is dream... a virtual world?", "RG_WuWangZhe_6_10": "Sort of. Some dream to escape, some to compensate, some to pretend… all these dreams are tied to the real world.", "RG_WuWangZhe_6_11": "If dreams share so much with reality, how may one tell the difference between the two?", "RG_WuWangZhe_6_12": "Oh, you're confused by that too? Then let's not stop here and venture deeper for more clues.", "RG_WuWangZhe_6_13": "In the realms of dreams, only the dream itself holds the answers we seek.", "RG_WuWangZhe_7_1": "I've isolated this space for now, but it won't last long.", "RG_WuWangZhe_7_2": "The dream is even more chaotic now.", "RG_WuWangZhe_7_3": "Have you got any ideas about the culprit?", "RG_WuWangZhe_7_4": "It is. What's behind the next door is getting unpredictable. Be extra cautious when you open them.", "RG_WuWangZhe_7_5": "I can't reach a conclusion yet. Let's find that obscure chunk we encountered first—what you saw as the Dreamless.", "RG_WuWangZhe_7_6": "By the way, before I leave, did he ask you any strange questions, like, what on earth is a dream?", "RG_WuWangZhe_7_7": "He asked me some similar questions before... Whatever your answer is, I hope you mean it.", "RG_WuWangZhe_8_1": "See? Sweet dreams, bad dreams, ordinary dreams, heroic dreams, empty dreams. They are all here.", "RG_WuWangZhe_8_2": "If sweet dreams and heroic dreams are born from someone's wish, then what is the meaning of bad dreams, ordinary dreams and empty dreams?", "RG_WuWangZhe_8_3": "If we rank them by the meaning we discussed, will you ignore the dreams that seem meaningless?", "RG_WuWangZhe_9_1": "Let's stop for a while. Breathe in the peace here, and take a look at this magnificent dream.", "RG_WuWangZhe_9_2": "Sweet dreams, bad dreams, ordinary dreams, heroic dreams, empty dreams...", "RG_WuWangZhe_9_3": "They are all part of Somnoire, and naturally, they bring laughter, tears, and sighs here, just like the so-called reality outside the door.", "RG_WuWangZhe_9_4": "However, everyone becomes more honest with themselves behind this door. They show what's normally concealed in real life, unreservedly.", "RG_WuWangZhe_9_5": "Say, if Somnoire took over the outside world and became reality one day...", "RG_WuWangZhe_9_6": "...Do you want to live in that world?", "Entity_5746a029154e782cd81b23ce3118bd3e3dc01d532df1c042345fb962d67316a7": "Enter the dream", "Entity_74a997c53ebe8db257f5facf1d1302dd4f32426535e749fab2dca6bb829aabfd": "Leave the Mystery Dreamland", "Entity_7c0d3373ae38a66eb14888d4733e19b3fad302519f2da738a89862a2a38aeca7": "Dreamless Dream", "Entity_9a4bfa5e56226efeaf7b05ddcfc1bdbbba25d5f888bc556760a380126a9d9a3e": "Mystery Dreamland", "Entity_a1cab0d58184b78641d484de2e5da279598235a9d07a6c4f5095f6f1d403a347": "Bridged Dreamscape", "Entity_a34a5eb9bfc391f0094506e4b671e41285f3df6e51c39224503be19c383e363d": "Enter the \"mysterious\" dream", "Entity_ef61e79436a98cb9e20d6ed0666b58c1fb92cfe1ba9bfae3ce7d7fa890e80cd4": "Fall into the dream", "Tutorial_33008_Title": "Casting Intro and Outro Skills in Co-op Mode", "GuideTutorialPage_33008_Content": "In Co-op Mode, when a party member's Concerto Energy is full, tap their icon to activate your Resonator's Intro Skill and their Resonator's Outro Skill. Full Concerto Energy will be automatically cleared after 10 seconds.\nEach party member can trigger this effect once.", "GuideTutorial_33008_GroupName": "Casting Intro and Outro Skills in Co-op Mode", "GuideTutorial_34053_GroupName": "Chrono Sign", "GuideTutorial_34054_GroupName": "Activating the Prototype Chronosorter", "GuideTutorial_34055_GroupName": "Malfunctioning Stone Lift", "Tutorial_34053_Title": "Chrono Sign", "Tutorial_34054_Title": "Activating the Prototype Chronosorter", "Tutorial_34055_Title": "Malfunctioning Stone Lift", "GuideTutorialPage_34053_Content": "The Chrono Sign can be used to activate the Chronopins in the Court of Savantae ruins, temporarily stagnating the flow of time in its effective range.\nYou may use the Chrono Sign to render enemies or mechanisms within its range in stasis for 10 seconds. Use it again during the stasis to end the effect early.", "GuideTutorialPage_34054_Content": "The Prototype Chronosorter in Woodveil Hall is locked due to failed defense nodes. Find and reboot them to unlock the Chronosorter.", "GuideTutorialPage_34055_Content": "Several malfunctioning Stone Lifts move up and down automatically and cannot be manually controlled.", "Event_TXCQDEBF_27_1": "Wrong order.", "Event_TXCQDEBF_27_2": "Let's try again, {PlayerName}.", "Event_TXCQDEBF_27_3": "I'd like another look at the hints.", "Event_TXCQDEBF_27_4": "Just tell me the answer.", "Event_TXCQDEBF_27_5": "I'll try again.", "Event_TXCQDEBF_27_6": "I give up. Help me, Changli.", "Event_TXCQDEBF_27_7": "The correct order should be: Yellow, Blue, Purple, and finally, Red.", "Event_TXCQDEBF_27_8": "I see!", "Event_TXCQDEBF_27_9": "Would you like me to solve it for you?", "Event_TXCQDEBF_27_10": "Yes please!", "Event_TXCQDEBF_27_11": "Maybe I'll try it again.", "Event_TXCQDEBF_27_12": "Changli solves the puzzle for you.", "Event_TXCQDEBF_28_3": "Just tell me the answer.", "Event_TXCQDEBF_28_4": "I'll try again.", "Event_TXCQDEBF_28_5": "I give up. Help me, Changli.", "Event_TXCQDEBF_28_6": "Defeat the Tacet Discords in the order of Yellow, Blue, Purple, then Red. That should solve the puzzle.", "Event_TXCQDEBF_28_7": "I see.", "Event_TXCQDEBF_28_8": "Hmm. Would you like me to solve it for you?", "Event_TXCQDEBF_28_9": "Yes please!", "Event_TXCQDEBF_28_10": "Maybe I'll try it again.", "Event_TXCQDEBF_28_11": "Changli solves the puzzle for you.", "GuideTips_20097_Content": "{0}+{1} to view Echoid Level and Skills.", "LevelPlay_14750000_ChildQuestTip_14_4": "", "LevelPlay_14750000_ChildQuestTip_14_5": "", "LevelPlay_14750000_ChildQuestTip_14_7": "", "LevelPlay_14750000_LevelPlayName_14_1": "", "LevelPlay_14750000_QuestScheduleMainTitle_14_1": "", "LevelPlay_14750000_QuestScheduleMainTitle_14_2": "", "LevelPlay_14750000_QuestScheduleSubTitle_14_1": "", "LevelPlay_14750000_QuestScheduleSubTitle_14_2": "", "LevelPlay_14750000_ChildQuestTip_14_8": "", "Moonfiesta_InviteCondition1": "Invite available once {0} is built", "Moonfiesta_InviteCondition2": "Invite available once all stalls are built", "PrefabTextItem_55660827_Text": "Copy UID", "PrefabTextItem_192969066_Text": "Do you want to use the copied UID?", "LevelPlay_151000003_ChildQuestTip_151_25": "Defeat the monsters", "LevelPlay_151000002_ChildQuestTip_151_11": "Eliminate the corrupted core", "Quest_151000000_ChildQuestTip_151_67": "Clear the corrupted data", "LevelPlay_135750000_ChildQuestTip_135_2": "", "LevelPlay_135750000_ChildQuestTip_135_3": "", "LevelPlay_135750000_LevelPlayName_135_1": "", "Quest_311000000_InteractContent_311_15": "Investigate the paintings", "Character_ZheZhi_84_1": "Baici merely glances at you without saying a word.", "Character_ZheZhi_85_1": "It's beautiful.", "Character_ZheZhi_85_2": "We should be able to use it as a proof?", "Character_ZheZhi_85_3": "Too bad it won't last long.", "Character_ZheZhi_85_4": "Of course. I'll be sure to record everything faithfully.", "Character_ZheZhi_85_5": "Such beauty, brief as it may be. I'm lucky enough to see it with my own eyes. Why would I worry about how long it lasts?", "Moonfiesta_Title1": "Wish Rating Increase", "Moonfiesta_Title2": "Wish Complete", "Moonfiesta_Title3": "Stall Built", "Moonfiesta_Title4": "Stall Upgrade", "LevelPlay_151000003_ChildQuestTip_151_30": "", "LevelPlay_151000003_ChildQuestTip_151_33": "Arrive at the designated location", "LevelPlay_151000003_ChildQuestTip_151_36": "Arrive at KU-Key's location", "Event_THCQDYBF_5_8": "A few minutes later...", "Event_THCQDYBF_5_9": "Hey, Zhezhi! Good news!", "Event_THCQDYBF_5_10": "Good news…?", "Event_THCQDYBF_5_11": "I suppose you can skip the fieldwork for once. Take a look at this!", "Event_THCQDYBF_5_12": "These are… reference photos? The Bell-Borne Ravine's waterfall, and panorama view of Jinzhou City...", "Event_THCQDYBF_5_13": "Th-these are exactly what I need… Thank you, Dianxiao!", "Event_THCQDYBF_5_14": "No, I'm not the one you should be thanking. A certain kind person volunteered to help.", "Event_THCQDYBF_5_15": "A kind person...", "Event_THCQDYBF_5_16": "Yeah, {Male=he;Female=she} took these photos for you. I'd never dare go to places like Bell-Borne Ravine.", "Event_THCQDYBF_5_17": "(Could it be... the person I saw near those peach trees...)", "Event_THCQDYBF_5_18": "What's the matter, Zhezhi?", "Event_THCQDYBF_5_19": "N-nothing! Excuse me, I-I need to work on the painting…!", "Event_THCQDYBF_5_20": "(...I'll be sure to thank {Male=him;Female=her} the next time we meet.)", "Entity_3a53c6f77cb64a73e20c6685c0a7af595e078cd12afd02761b8aea4664e9d57d": "Wrong Data Wall", "LevelPlay_136750007_ChildQuestTip_136_2": "", "LevelPlay_136750007_LevelPlayName_136_2": "", "LevelPlay_136750008_ChildQuestTip_136_2": "", "LevelPlay_136750008_LevelPlayName_136_2": "", "PrefabTextItem_2834034762_Text": "Warning", "PrefabTextItem_1407399318_Text": "Eclipse of Nightmares", "Activity_2007_Title": "Impermanence Heron", "Activity_2007_Description": "Abnormal energy flucutation detected. Impermanence Heron is summoning Violet-Feathered Herons!", "Activity_2006_Description": "Abnormal energy flucutation detected. Feilian Beringal is summoning Hoochiefs!", "Speaker_700070_Name": "Crowd", "Speaker_700070_Title": "", "Speaker_700071_Name": "Passerby", "Speaker_700071_Title": "", "zhuiyuejie_second_59_1": "Oh!", "zhuiyuejie_second_59_2": "Looky that!", "zhuiyuejie_second_59_3": "This word puzzle... Is the answer \"Friend\", maybe?", "zhuiyuejie_second_59_4": "There you are!", "zhuiyuejie_second_59_5": "Hehe.", "zhuiyuejie_second_59_6": "You done?", "zhuiyuejie_second_59_7": "Lemme see!", "zhuiyuejie_second_59_8": "Wow, Baizhi actually smiled! She really should smile more often.", "zhuiyuejie_second_59_9": "The painting...", "zhuiyuejie_second_59_10": "It's so beautiful. What a stunning piece of work.", "zhuiyuejie_second_59_11": "Hmm? What's that?", "zhuiyuejie_second_59_12": "Let's go check it out!", "zhuiyuejie_second_59_13": "P-please, I'm not photogenic...", "zhuiyuejie_second_59_14": "Hahaha... Dat-tat, dat-tat, dat-tat, dat!", "zhuiyuejie_second_59_15": "Oh wow! Let me try! Lemme!", "zhuiyuejie_second_59_16": "It's about time.", "zhuiyuejie_second_59_17": "Behold, the Moonlit Fair's final show!", "zhuiyuejie_second_59_18": "That's the Loong Lantern!", "zhuiyuejie_second_59_20": "Hey! Over here!", "zhuiyuejie_second_59_21": "You've been snapping all these pics, but why aren't you in any of them?", "zhuiyuejie_second_59_22": "Aha!", "zhuiyuejie_second_59_23": "There you go, the time-lapse mode.", "zhuiyuejie_second_59_24": "C'mon! Let's all take a picture together!", "LevelPlay_6700003_LevelPlayName_6_2": "", "Flow_6700003_1": "Message from Xiangli Yao: The Moonlit Fair is nearing. I hope these can be of help to your preparation.", "Flow_6700003_2": "The message is loading. Please come back later. (Reset after 04:00 server time)", "Skill_1002401_SkillDescribe": "Basic Attack\nPerform up to 4 consecutive attacks, dealing Glacio DMG.\n \nHeavy Attack\n- When Frost is full, hold the Normal Attack Button to cast Frostfall.\n- When Frost is full during the Fortune Rolling state, release the Normal Attack Button to cast Frostfall. If Youhu cannot cast Frostfall at the moment, perform Lucky Draw once instead.\nYouhu can obtain Frost in the following ways:\n- When Frost is not full, hold Normal Attack Button to enter the Fortune Rolling state and restore Frost over time.\n- When Basic Attacks hit a target.\n \nHeavy Attack: Frostfall\nYouhu dashes forward, dealing Glacio DMG, and performs Lucky Draw once.\n \nMid-air Attack\nPerform a Plunging Attack at the cost of STA, dealing Glacio DMG.\n \nDodge Counter\nWhen Youhu possesses no Antique, quickly press Normal Attack Button right after a successful Dodge to thrust forward, dealing Glacio DMG, and perform Lucky Draw once.", "Skill_1002401_SkillName": "Frosty Punches", "Skill_1002402_SkillDescribe": "Youhu smashes her scroll down at the enemy, dealing Glacio DMG, restoring HP for all party members nearby, and performs Lucky Draw once.\n \nLucky Draw\nYouhu obtains a random Antique after the Lucky Draw. With an Antique, her next Basic Attack will activate the corresponding Antique Appraisal.\nOnly one Antique can exist at a time, and the newly drawn Antique will replace the existing one.\n \nAntique Appraisal\n- Chime: Attack the enemy with a Chime, dealing Glacio DMG. Chime can effectively reduce the enemy's Vibration Strength.\n- Ruyi: Batter the enemy with a Ruyi, dealing Glacio DMG. Ruyi has a higher DMG Multiplier.\n- Ding: Ram into the enemy on a Ding, dealing Glacio DMG. Ding can effectively break the enemy's stance.\n- Mask: Throw a Mask at enemies in front, dealing Glacio DMG. Mask can pull in enemies along its path.", "Skill_1002402_SkillName": "Scroll Divination", "Skill_1002403_SkillDescribe": "Youhu hurls her scroll at the enemy, causing a Glacio DMG blast in the area.\nOn the blast, four buttons will appear. Choose a button within the specified time to obtain the corresponding Antique. Otherwise, obtain one random Antique.", "Skill_1002403_SkillName": "Fortune's Favor", "Skill_1002404_SkillDescribe": "Restore HP for all nearby party members based on {0} of the healing provided by Resonance Skill Scroll Divination when Resonance Skill Antique Appraisal is cast.", "Skill_1002404_SkillName": "Treasured Piece", "Skill_1002405_SkillDescribe": "Gain {0} Glacio DMG Bonus for {1}s upon casting Intro Skill Scroll of Wonders.", "Skill_1002405_SkillName": "Rare Find", "Skill_1002406_SkillDescribe": "Toss out the scroll and perform Lucky Draw once.", "Skill_1002406_SkillName": "Scroll of Wonders", "Skill_1002407_SkillDescribe": "At four Auspices, hold the Normal Attack button to release Poetic Essence, dealing Glacio DMG, considered as Resonance Skill DMG, while restoring HP for all nearby party members.\nYouhu can hold up to four Auspices.\n \nPoetic Essence\nDeal Glacio DMG to enemies within the range and additionally obtain one of the following effects based on the Auspice combination:\n- Free Verse: Four different types Auspices. Additionally reduce the Vibration Strength of hit enemies.\n- Antithesis: A pair of Auspices. Increase Poetic Essence's DMG by {0}.\n- Double Pun: Two pairs of Auspices. Additionally restore HP for all nearby party members.\n- Triplet: Three identical Auspices. Increase Poetic Essence's DMG by {1}.\n- Perfect Rhyme: Four identical Auspices. Simultaneously activate the effects of Free Verse, Double Pun, and Triplet at the same time.\nCasting Poetic Essence removes all Auspices.\n \nAuspice\n- Youhu gains an Auspice through Antique Appraisal. Use Basic Attack while holding an Antique to receive the corresponding Auspice.\n- Youhu unlocks Antiques by casting Resonance Skill Scroll Divination, Intro Skill Scroll of Wonders, Heavy Attack Frostfall, Resonance Liberation Fortune's Favor, and Dodge Counter.", "Skill_1002407_SkillName": "Poetic Essence", "Skill_1002408_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1002408_SkillName": "Skillful Cooking", "Skill_1002409_MultiSkillDescribe_1.3": "When nearby Resonators in the party activate Youhu's Outro Skill, their Coordinated Attack DMG is Amplified by {0} for {1}s.", "Skill_1002409_SkillDescribe": "The incoming Resonator has their Coordinated Attack DMG Amplified by {0} for {1}s.", "Skill_1002409_SkillName": "Timeless Classics", "Rogue_SkillTree_317_Title": "Dream Reset II", "Rogue_SkillTree_317_Desc": "You can refresh twice when obtaining a Metaphor.", "Rogue_SkillTree_318_Title": "Dream Residue", "Rogue_SkillTree_318_Desc": "You have an additional 200 Dream Fragments when the investigation starts.", "Rogue_SkillTree_319_Title": "test\\复活", "Rogue_SkillTree_319_Desc": "Upon taking fatal damage, restore 50% of Max HP instead of being knocked out. This can only be triggered once per investigation.", "Rogue_SkillTree_320_Title": "test\\房间回血", "Rogue_SkillTree_320_Desc": "test\\每进入一个房间,恢复5%生命值", "Side_XYHTZST_48_1": "…You see that guy sitting at the top of that mountain?", "Side_XYHTZST_48_2": "He looks kinda scary.", "Side_XYHTZST_48_3": "But he appears to be minding his business.", "Side_XYHTZST_48_4": "Even the Patrollers and Midnight Rangers left him alone.", "Side_XYHTZST_48_5": "It doesn't matter what you say, I'm not going near him!", "Side_XYHTZST_50_1": "Is there a lantern riddle about plants?", "Side_XYHTZST_50_2": "Hmm... what's the answer…", "Side_XYHTZST_52_1": "Ah... I failed again.", "Side_XYHTZST_52_2": "Mr. Yuanwu, could you teach me some tricks for walking on these Plum Blossom Poles?", "Side_XYHTZST_52_3": "Hmm… Try to maintain your posture with poise.", "Side_XYHTZST_52_4": "Don't dwell on your failures. Stay flexible and relaxed.", "Side_XYHTZST_52_5": "...I see. I'll give it another try!", "Side_XYHTZST_54_1": "Ah... Look at all the people!", "Side_XYHTZST_54_2": "Guess I can take my time... and enjoy the festival.", "Side_XYHTZST_56_1": "...The moon is beautiful tonight.", "Side_XYHTZST_56_2": "Hope it gives me a sweet dream.", "RoleSkillInput_1305_DescList_1": "Casting Resonance Skill or hitting an enemy with Normal Attack restore Forte Gauge.", "RoleSkillInput_1305_DescList_2": "When Forte Gauge is full, enhanced Resonance Skill can be cast.", "SkillInput_130501_Description": "Decipher: When Forte Gauge is full, press {1}+{0}.", "SkillInput_130502_Description": "Law of Reigns: While in Intuition triggered by Resonance Liberation, use {1} when Forte Gauge is full.", "ItemInfo_11_ObtainedShowDescription": "The combat data obtained from the Tactical Hologram: Calamity can be exchanged for various rewards in the Simulation Training Store.", "HelpText_100_Title": "Converging Paths", "HelpText_100_Content": "[Eligibility]\nReach Union Level 17 and complete \"Ominous Star.\"\n\n[Event Rules]\n1. Participate in By Moon's Grace and help prepare for the Moonlit Fair to boost the festival's Popularity.\n2. Increase Popularity by fulfilling Wishes and building stalls.\n3. Meet the Popularity goals to claim the corresponding rewards.\n4. Any unclaimed rewards will be sent by mail upon your first login within 30 days after the event ends.", "Quest_145000004_ChildQuestTip_145_359": "Clear the corrupted data and head to the lower level", "Activity_102200001_Desc": "To ensure the Moonlit Fair's success, you and Xiangli Yao are gradually advancing festival preparations while fulfilling others' wishes. \nAlong the way, you may encounter challenges in uncovering people's true desires.\n\"Don't worry. Just like you said, there are always connections between people, helping them progress despite any difficulties.\"\n\"Our journey began at the Moontree Lodge. Together, we explore truths and immerse ourselves in the bustling crowds. I'm grateful to be the one experiencing all of this with you.\"\n(Reach 6,000 Popularity to claim 5-Star Resonator: Xiangli Yao)", "Activity_102200001_Title": "Converging Paths", "LevelPlay_313700067_ChildQuestTip_313_6": "Talk to Ivory Gatekeeper", "Entity_bf3aae31bdaa0317954c6854664bf24688217bb1b02bdd326760a6edacdf51fe": "Character Advancement", "HelpText_107_Title": "By Moon's Grace", "HelpText_107_Content": "[About]\nThe Moon-Chasing Festival is a Huanglong traditional festival that features various origin stories, with the most popular being the tale of The Fox and the Moon. On this special night, families and friends come together to admire the moon and make wishes, expressing their hopes for a brighter future.\n\n[Eligibility]\nReach Union Level 17. For the best experience, complete \"Thaw of Eons\" before participating in this event.\n\n[Event Rules]\n1. Help Xiangli Yao prepare for the Moonlit Fair to boost the festival's Popularity.\n2. Increase Popularity by fulfilling Wishes and building stalls.\n3. Invite Companions to assist in preparations by completing the corresponding Side Quests, and earn higher Wish Ratings and Funds.\n4. Achieve the festival goals to claim and redeem rewards.\n5. After the event concludes, unclaimed rewards will remain available for 30 days and will be reissued via Mail when you log in during this period (Note: Rewards that have not been redeemed will not be reissued.)", "HelpText_101_Title": "Popularity", "HelpText_101_Content": "1. During the Moon-Chasing Festival, you can increase Popularity via the activities in Lodge Wishes and Fair Stalls to make the Moonlit Fair more lively.\n2. Popularity ranges from Level 1 to Level 6.", "HelpText_102_Title": "Fair Stalls", "HelpText_102_Content": "1. Build or upgrade stalls to increase Popularity, gain buffs, and unlock Companions.\n2. Building or upgrading stalls requires Funds, which can be earned by completing Wishes in Lodge Wishes.\n3. Stalls can be upgraded multiple times, with higher levels providing greater buffs.\n4. After building a stall, you can participate in the stall's activities and may earn unexpected rewards, with additional daily rewards for Thus Says the Moon, Hsin's Fortuity, and Riddle Twiddle.", "HelpText_103_Title": "Lodge Wishes", "HelpText_103_Content": "1. You can spend Preparation Credits and Funds to fulfill people's Wishes in Lodge Wishes. Each Wish has its own resource cost.\n2. Fulfilling Wishes will earn you Funds and Wish Tags. Setting new records will boost Popularity.\n3. Send the right Companions to fulfill the Wishes in Lodge Wishes. You can view their detailed stats on the Companions page.", "HelpText_104_Title": "Lodge Wishes Rules", "HelpText_104_Content_1": "There is a preferred Companion Stat for each Wish. Selecting your Companions accordingly will earn you a higher score.\nTo boost your Companions' stats, interact with them on the Companions page.", "HelpText_104_Content_2": "Preparation Underway: Your Companions act in turn, earning scores based on their stats.\nScoring Rules: Scores fluctuate each round, as your Companions can't always perform at their absolute best. Nevertheless, Companions with higher stats have the potential to earn higher scores.", "HelpText_104_Content_3": "During preparation, Companions may experience a \"Eureka\" moment. The likelihood of this occurring varies for each Companion.", "HelpText_104_Content_4": "\"Eureka\" allows for additional investments. Higher risks yield greater rewards. Make your choice wisely.", "HelpText_104_Content_5": "Results: A Wish Rating depends on the combined scores of your chosen Companions. Higher Ratings earn you more Funds and Wish Tags.", "HelpText_105_Title": "Companions", "HelpText_105_Content": "1. Companions can help you fulfill Wishes in Lodge Wishes.\n2. They have three stats: Knowledge, Action, and Teamwork. Higher stats and better matches with the Wish's recommended stat lead to higher Wish Ratings.\n3. Build and upgrade Fair Stalls and complete the Festival Journal quests series to unlock more Companions.", "HelpText_106_Title": "Interacting with Companions", "HelpText_106_Content": "1. You can interact with Companions to boost their stats and Bond Level.\n2. Each Interaction has its own cost of Wish Tags. A higher cost results in greater enhancements.\n3. Complete Wishes in Lodge Wishes to earn Wish Tags.", "Quest_880700007_ChildQuestTip_880_1": "", "Quest_880700007_QuestDesc_880_1": "", "Quest_880700007_QuestName_880_1": "", "Moonfiesta_MainQuestName1": "Moonlit Reunion", "Moonfiesta_MainQuestName2": "Wish Upon the Moon I", "Moonfiesta_MainQuestName3": "Wish Upon the Moon: II", "Moonfiesta_MainQuestName4": "Wish Upon the Moon: III", "Moonfiesta_MainQuestName5": "Wish Upon the Moon: IV", "Moonfiesta_MainQuestName6": "Moon, Be My Guest", "Moonfiesta_MainQuestName7": "Moonlit Chase", "Speaker_700072_Name": "Injured Miner", "Speaker_700072_Title": "", "Speaker_700073_Name": "Timid Miner", "Speaker_700073_Title": "", "Speaker_700074_Name": "Excited Miner", "Speaker_700074_Title": "", "Speaker_700075_Name": "Curious Miner", "Speaker_700075_Title": "", "Speaker_700076_Name": "Contemplating Onlooker", "Speaker_700076_Title": "", "Speaker_700077_Name": "Chatting Onlooker", "Speaker_700077_Title": "", "Speaker_700078_Name": "Weak \"Exile\"", "Speaker_700078_Title": "", "Speaker_700079_Name": "Enthusiastic \"Exile\"", "Speaker_700079_Title": "", "Speaker_700080_Name": "Worried \"Exile\"", "Speaker_700080_Title": "", "Speaker_700081_Name": "Confident \"Exile\"", "Speaker_700081_Title": "", "Speaker_700082_Name": "Supervising \"Exile\"", "Speaker_700082_Title": "", "Speaker_700083_Name": "Irritative \"Exile\"", "Speaker_700083_Title": "", "Speaker_700084_Name": "Thinking \"Exile\"", "Speaker_700084_Title": "", "Speaker_700085_Name": "Agreeing \"Exile\"", "Speaker_700085_Title": "", "Character_ZheZhi_75_1": "That's so scary...", "Character_ZheZhi_75_2": "It's just a prank, I bet.", "Character_ZheZhi_76_1": "You see my arm here? The monsters mauled me.", "Character_ZheZhi_76_2": "I heard laughter, voices with them. Will there be half-human Tacet Discords? Like... hybrids?", "Character_ZheZhi_76_3": "Stop. You're giving me the chills...", "Character_ZheZhi_76_4": "Stop being so paranoid. Remember last time, when that guy was collecting laundry on a skateboard and you thought it was a ghost? You need to calm down.", "Character_ZheZhi_77_1": "What, a new urban legend? Man, our mine is really cool...", "Character_ZheZhi_77_2": "What urban legend?", "Character_ZheZhi_78_1": "Our mine is full of urban legends and strange stories. Strange comm message from a mysterious train? A certain survey team's bizzare discoveries underground? And now, a new tale has surfaced!", "Character_ZheZhi_78_2": "What urban legend?", "Character_ZheZhi_78_3": "About the Arcane Artist, of course! A legendary tale with paintings, monsters, and humans? I can already smell the suspense and surprises.", "Character_ZheZhi_78_4": "What is it about, exactly?", "Character_ZheZhi_78_5": "What a fascinating place! So much character and charm. I must write down this story right away.", "Character_ZheZhi_78_6": "Wait. What on earth happened?", "Character_ZheZhi_79_1": "No. The paintings came first, then the monsters and humans followed.", "Character_ZheZhi_79_2": "No. The humans came first, then the monsters and paintings followed.", "Character_ZheZhi_79_3": "No. The monsters ARE the humans.", "Character_ZheZhi_80_1": "I've been seeing her around here often.", "Character_ZheZhi_80_2": "She said she's here for inspiration.", "Character_ZheZhi_80_3": "But I bet she's hiding from something.", "Character_ZheZhi_81_1": "Wasn't someone standing there with the painter before it happened?", "Character_ZheZhi_82_1": "Wasn't someone standing there with the painter before it happened?", "Character_ZheZhi_82_2": "Really? Should we go tell the Patrollers about it?", "Character_ZheZhi_82_3": "Maybe, but I don't even remember what that person looked like...", "Character_ZheZhi_82_4": "Was that her partner in crime, maybe?", "Character_ZheZhi_82_5": "They were arguing over something... The painter looked ready to snap...", "Character_ZheZhi_82_6": "That sounds concerning. We should tell the Patrollers.", "Character_ZheZhi_82_7": "Yeah, let's go.", "Character_ZheZhi_87_1": "These legs still ache from hauling that last shipment.", "Character_ZheZhi_87_2": "Then come exercise with me!", "Character_ZheZhi_87_3": "...Nevermind, I'll just go back and rest. That'll only make me more tired.", "Character_ZheZhi_88_1": "I should be able to sneak a painting out, right? Bet they won't notice.", "Character_ZheZhi_89_1": "Hey, I'm thinking... Have we been demoted? Is that why they've sent us here?", "Character_ZheZhi_89_2": "You don't get it. This is how we really learn the business. They're setting us up for a promotion in the future!", "Character_ZheZhi_89_3": "Oh, I see! Then I better work harder!", "Character_ZheZhi_90_1": "Don't go easy on them!", "Character_ZheZhi_90_2": "Ow... That must've hurt...", "Character_ZheZhi_90_3": "Pretty sure I would've won.", "Character_ZheZhi_90_4": "It's my turn next!", "Character_ZheZhi_91_1": "You gotta strike faster! Like this! Hah!", "Character_ZheZhi_91_2": "Waaahhh, please go easy on me!", "Character_ZheZhi_92_1": "You done with the paint we're using?", "Character_ZheZhi_92_2": "Of course not! Just ran outta material again. I'll go see if we still have some left in the camp.", "Character_ZheZhi_92_3": "Be quick. We can't afford to miss the deadline.", "Character_ZheZhi_96_1": "Hmm, what's for dinner today... Hey! My pot! Who the hell messed it up?", "Character_ZheZhi_97_1": "Our current plan is weak. Too slow, not secret enough. We need to step up.", "Character_ZheZhi_97_2": "Let's lock up all the artists somewhere, and assign them each a piece to complete.", "Character_ZheZhi_97_3": "We'll control their breaks and work them around the clock. It's gonna double our output for sure.", "Character_ZheZhi_97_4": "Interesting...", "Character_ZheZhi_98_1": "You know, I reached out to one of our customers the other day...", "Character_ZheZhi_98_2": "Shh! You can't just bring that up out loud!", "Quest_880700005_ChildQuestTip_880_23": "", "Quest_880700005_ChildQuestTip_880_24": "", "Quest_880700005_ChildQuestTip_880_25": "", "Quest_880700005_ChildQuestTip_880_27": "", "Quest_880700005_ChildQuestTip_880_28": "", "Quest_880700005_ChildQuestTip_880_29": "", "Quest_880700005_ChildQuestTip_880_30": "", "Quest_880700005_ChildQuestTip_880_31": "", "Quest_880700005_InteractContent_880_6": "Invite Baizhi for a selfie together", "Quest_880700005_InteractContent_880_7": "Invite Jianxin for a selfie together", "Quest_880700005_InteractContent_880_8": "Invite Encore for a selfie together", "Quest_880700005_InteractContent_880_10": "Invite Yangyang for a selfie together", "Quest_880700005_InteractContent_880_11": "Invite Lingyang for a selfie together", "Quest_880700005_InteractContent_880_12": "Invite Changli for a selfie together", "Quest_880700005_InteractContent_880_13": "Invite Jinhsi for a selfie together", "Quest_880700005_InteractContent_880_14": "Invite Sanhua for a selfie together", "QuestChapter_3001_ActName": "Tale of Moontree Lodge", "QuestChapter_3001_ChapterName": "Tale of Moontree Lodge", "QuestChapter_3001_ChapterNum": "Moon-Chasing Festival", "QuestChapter_3001_SectionNum": "By Moon's Grace", "QuestChapter_3002_ActName": "Moments", "QuestChapter_3002_ChapterName": "Moments", "QuestChapter_3002_ChapterNum": "Moon-Chasing Festival", "QuestChapter_3002_SectionNum": "By Moon's Grace", "Quest_880700005_ChildQuestTip_880_33": "", "Quest_880700005_ChildQuestTip_880_34": "", "Quest_880700005_InteractContent_880_16": "Invite Yinlin for a selfie together", "Quest_880700005_InteractContent_880_17": "Invite Mortefi for a selfie together", "LevelPlay_135000059_ChildQuestTip_135_150": "", "HotKeyText_LongPressTips_Name": "Hold to build the stall", "ItemInfo_70010073_AttributesDescription": "An in-game item redemption code that can be used to redeem Second Coming of Solaris x Jewel Boba Collaboration Pack.", "ItemInfo_70010073_BgDescription": "The collaboration between Jewel Boba and the Pioneer Association's Second Coming of Solaris has begun, bringing exclusive \"jewels\" to Second Coming of Solaris!\nThis secret key includes an in-game item redemption code, which can be used to claim the exclusive Jewel Boba Collaboration Pack in the game client.", "ItemInfo_70010073_Name": "The Second Coming of Solaris in-game redemption code.", "ItemInfo_70010073_ObtainedShowDescription": "An in-game item redemption code that can be used to redeem Second Coming of Solaris x Jewel Boba Collaboration Pack.", "Quest_880000019_ChildQuestTip_880_3": "Find Zhezhi at the Fan Drawing Stall", "Quest_880000019_ChildQuestTip_880_5": "Talk to Zhezhi", "Quest_880000019_ChildQuestTip_880_8": "", "Quest_880000019_ChildQuestTip_880_9": "Find Zhezhi at the Fan Drawing Stall", "Quest_880000019_InteractContent_880_3": "Talk to Zhezhi", "Quest_880000019_InteractContent_880_4": "Talk to Zhezhi", "Quest_880000019_InteractContent_880_5": "Talk about the fan earlier", "Quest_880700000_ChildQuestTip_880_56": "", "Quest_880700008_QuestDesc_880_1": "", "Quest_880700008_QuestName_880_1": "Date with Zhezhi: Epilogue 1", "Quest_880700009_QuestDesc_880_1": "", "Quest_880700009_QuestName_880_1": "Date with Zhezhi: Epilogue 2", "Side_XYHTZST_42_1": "Hello... Huh?", "Side_XYHTZST_42_2": "Nice to see you again, Zhezhi.", "Side_XYHTZST_42_3": "Nice to see you! Ah, I-I have something to tell you...", "Side_XYHTZST_42_4": "Those photos you took last time were really helpful. T-thank you so much!", "Side_XYHTZST_42_5": "It's no big deal.", "Side_XYHTZST_42_6": "...Huh? What do you mean?", "Side_XYHTZST_42_7": "You helped me a lot, so I want to thank you properly… Though I'm not sure what to give you in return.", "Side_XYHTZST_42_8": "Ah... Did I make a mistake? I'm sorry...!", "Side_XYHTZST_42_9": "I'm just kidding. I'm happy to help at any time.", "Side_XYHTZST_42_10": "O-okay. You helped me a lot, so I want to thank you properly… Though I'm not sure what to give you in return.", "Side_XYHTZST_42_11": "Ah, I know! Let me... paint a fan for you, {PlayerName}!", "Side_XYHTZST_42_12": "I'll let you know once it's done... Please come to my stall to pick it up.", "Side_XYHTZST_43_1": "Ah, your fan… It's here, already finished!", "Side_XYHTZST_43_2": "Please, take a look… Do you like it?", "Side_XYHTZST_43_3": "As you unfold the fan, the Taoyuan Vale reveals itself. Painted from a nearby mountain, the village glows under a dark night sky lit with vibrant fireworks.", "Side_XYHTZST_43_4": "You can see the effort Zhezhi put into this painting.", "Side_XYHTZST_43_5": "Thank you… I really like it.", "Side_XYHTZST_43_6": "This is a wonderful painting.", "Side_XYHTZST_43_7": "Really? I'm... so glad you like it.", "Side_XYHTZST_43_8": "But why did you choose to paint the Moon-Chasing Festival?", "Side_XYHTZST_43_9": "Because… Well, this year's festival is special to me.", "Side_XYHTZST_43_10": "This painting isn't perfect, but it really captures how I feel.", "Side_XYHTZST_43_11": "It's a way for me to hold on to a few fleeting, precious moments.", "Side_XYHTZST_43_12": "I'll keep it safe.", "Side_XYHTZST_43_13": "Hehe, wonderful.", "Side_XYHTZST_43_14": "The festival will come around again next year. I hope… we can enjoy it together.", "Side_XYHTZST_43_15": "Absolutely. You have my word.", "Side_XYHTZST_43_16": "Then... it's a deal.", "SkillDescription_1305001_AttributeName": "Stage 1 DMG", "SkillDescription_1305002_AttributeName": "Stage 2 DMG", "SkillDescription_1305003_AttributeName": "Stage 3 DMG", "SkillDescription_1305004_AttributeName": "Stage 4 DMG", "SkillDescription_1305005_AttributeName": "Stage 5 DMG", "SkillDescription_1305006_AttributeName": "HA DMG", "SkillDescription_1305007_AttributeName": "Mid-air Attack DMG", "SkillDescription_1305008_AttributeName": "Dodge Counter DMG", "SkillDescription_1305009_AttributeName": "HA STA Cost", "SkillDescription_1305010_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1305011_AttributeName": "Skill DMG", "SkillDescription_1305012_AttributeName": "Cooldown", "SkillDescription_1305012_Description": "{0}s", "SkillDescription_1305013_AttributeName": "Concerto Regen", "SkillDescription_1305014_AttributeName": "Cogitation Model DMG", "SkillDescription_1305015_AttributeName": "Pivot - Impale Stage 1 DMG", "SkillDescription_1305016_AttributeName": "Pivot - Impale Stage 2 DMG", "SkillDescription_1305017_AttributeName": "Pivot - Impale Stage 3 DMG", "SkillDescription_1305018_AttributeName": "Divergence DMG", "SkillDescription_1305019_AttributeName": "Unfathomed DMG", "SkillDescription_1305020_AttributeName": "Intuition Duration", "SkillDescription_1305020_Description": "{0}s", "SkillDescription_1305021_AttributeName": "Cogitation Model Cooldown", "SkillDescription_1305021_Description": "{0}s", "SkillDescription_1305022_AttributeName": "Divergence Cooldown", "SkillDescription_1305023_AttributeName": "Resonance Cost", "SkillDescription_1305024_AttributeName": "Cogitation Model Concerto Regen", "SkillDescription_1305025_AttributeName": "Skill DMG", "SkillDescription_1305026_AttributeName": "Concerto Regen", "SkillDescription_1305027_AttributeName": "Decipher DMG", "SkillDescription_1305028_AttributeName": "Law of Reigns DMG", "SkillDescription_1305029_AttributeName": "Revamp DMG", "SkillDescription_1305030_AttributeName": "Revamp STA Cost", "SkillDescription_1305031_AttributeName": "Decipher Concerto Regen", "SkillDescription_1305032_AttributeName": "Law of Reigns Concerto Regen", "Quest_880000032_QuestScheduleSubTitle_880_9": "Pop by \"Swim, Gulpuff, Swim\"", "Quest_880000032_QuestScheduleSubTitle_880_10": "Pop by \"Moon Shooter\"", "Quest_880000032_QuestScheduleSubTitle_880_11": "Pop by \"Yumyum Haven\"", "Quest_151750000_ChildQuestTip_151_10": "Talk to the researcher", "Quest_151750000_ChildQuestTip_151_12": "Complete the challenge", "Quest_151750000_QuestDesc_151_1": "The Black Shores' researcher is waiting for you to test out her new ideas.", "Quest_151750000_QuestName_151_1": "Data Overdash", "WuWangZheWarning _1407399318_Text": "\"Nightmare\" Incursion", "Quest_143000000_ChildQuestTip_146_9": "", "Moonfiesta_PartnerFull": "Team is full, cannot add more companions", "Entity_041ea7596e788ac83ab4f14aa08a30eba3e2dcce7b1a4ecf327182f03bd04992": "The Shorekeeper", "RogueBuffPool_912312000073_BuffDesc": "[Concerto] Casting Resonance Liberation restores 50 Concerto Energy. This effect can be triggered once every 3s.", "RogueBuffPool_912312000073_BuffDesc_0": "[Concerto] Casting Resonance Liberation restores Concerto Energy.", "RogueBuffPool_912312000073_BuffName": "Gearworks of the Unthinkable", "LevelPlay_136750010_ChildQuestTip_136_2": "", "LevelPlay_136750010_ChildQuestTip_136_3": "", "LevelPlay_136750010_InteractContent_136_1": "Suspicious Chest", "LevelPlay_136750010_LevelPlayName_136_2": "", "LevelPlay_136750009_ChildQuestTip_136_2": "", "LevelPlay_136750009_LevelPlayName_136_2": "", "LevelPlay_136750011_ChildQuestTip_136_2": "", "LevelPlay_136750011_LevelPlayName_136_2": "", "LevelPlay_136750012_ChildQuestTip_136_2": "", "LevelPlay_136750012_LevelPlayName_136_2": "", "LevelPlay_136750013_ChildQuestTip_136_2": "", "LevelPlay_136750013_LevelPlayName_136_2": "", "Moonfiesta_PopularityProgress": "{0}/{1}", "OccupationConfig_shouanren_Name": "The Shorekeeper", "OccupationConfig_youhu_Name": "Youhu", "LevelPlay_313700062_ChildQuestTip_313_9": "Talk with the Strange White Cat", "Flow_313700000_99": "A sudden floral scent pulls you into Verina's dream. You realize the scent might be the key to entering her dream.", "Flow_313700000_100": "One candle, two candles... Right, that's seven. Daddy, mommy, and Star, let's blow the candles together and wish me a happy birthday!", "Flow_313700000_101": "The candles on the cake are lit up. Bear toys sit around the square table, with cards on their chests reading \"Daddy\" and \"Mommy.\" You wonder if you might be another bear toy here.", "Flow_313700000_102": "You watch as the girl closes her eyes and makes a wish with anticipation all over her face.", "Flow_313700000_103": "Surprised, Verina comes close to you and exclaims that this is life's miracle.", "Flow_313700000_104": "Is this... my birthday gift? Then I don't have to eat up the whole cake alone.", "Flow_313700000_105": "She excitedly gives you a slice of cake. As the sweetness hits your tongue, you notice all the clocks in the room are frozen, pointing at the same moment.", "Flow_313700000_106": "The TV next to you keeps repeating the same news: \"Today, a famous explorer couple went missing at…\"", "Flow_313700000_107": "She blows out the candles, cuts the cake into neat slices, and presents them to the dolls around her. Looking at the cake, you join her in silently wishing...", "Flow_313700000_108": "Happy birthday, Verina!", "LevelPlay_138000017_ChildQuestTip_138_33": "Escape the shattered world", "LevelPlay_138000017_ChildQuestTip_138_35": "", "LevelPlay_138000017_ChildQuestTip_138_37": "", "Moonfiesta_MainQuestName8": "Chasing the Moon's Glory", "Quest_145000004_OccupyDesc_145_4": "The Shorekeeper is on another quest. Unable to proceed with the current quest.", "Entity_7966c8dc45235cfac9f857a4c0981c6ed351eb27723324791c8ae39cd7bae148": "Get Preparation Credit", "WeaponConf_21040016_BgDescription": "Crafted with the lost art from the Court of Savantae, these gauntlets are solid and unbreakable, despite their lightweight materials. They are no tools of violence or aggression, but instruments for unraveling puzzles and pursuing the truth.", "WeaponConf_21040016_ObtainedShowDescription": "Crafted with the lost art from the Court of Savantae, these gauntlets are solid and unbreakable, despite their lightweight materials. They are no tools of violence or aggression, but instruments for unraveling puzzles and pursuing the truth.", "WeaponConf_21040016_TypeDescription": "Weapon", "WeaponConf_21050026_BgDescription": "An artist's seal adorned with rimed sprouts. It is stamped on numerous paintings that capture mountains and ravines in expressive, mesmerizing strokes. The tender sprouts symbolize the perpetual blossoming of artistic marvels.", "WeaponConf_21050026_ObtainedShowDescription": "An artist's seal adorned with rimed sprouts. It is stamped on numerous paintings that capture mountains and ravines in expressive, mesmerizing strokes. The tender sprouts symbolize the perpetual blossoming of artistic marvels.", "WeaponConf_21050026_TypeDescription": "Weapon", "WeaponReson_21040016_Name": "Ad Veritatem", "WeaponReson_21050026_Name": "Panorama", "ConditionGroup_12009007_HintText": "Complete \"Carnival in Slumberland Ⅱ\"", "ConditionGroup_12009008_HintText": "Complete \"Carnival in Slumberland Ⅲ\"", "ConditionGroup_12009009_HintText": "Complete \"Carnival in Slumberland Ⅳ\"", "ChallengeAgain": "Restart", "ChallengeAgain_mobile": "Tap to Restart", "Flow_313700000_109": "That's what I thought.", "Side_XYHTZST_59_1": "An inexplicable sense of familiarity rises in you.", "Side_XYHTZST_59_2": "Memories of the time you sent off Loong Lanterns with Jinhsi and the conversations you shared seem like yesterday.", "Side_XYHTZST_59_3": "You asked what my wish was.", "Side_XYHTZST_59_4": "I wished for…", "Side_XYHTZST_59_5": "The Loong Lanterns hanging from the trees look as if they're listening intently to your heartfelt words, carrying them to the one who stood here with you.", "Entity_5c0d8507864db80d49f30e34a3b51945e3357007e48ac315bcb2435ae70aff81": "A Secret Shared With Jinhsi", "Text_RefreshText_Text01": "Refresh in 1 minute", "Moonfiesta_TargetOn": "Ongoing", "Moonfiesta_TargetDone": "Completed", "LevelPlay_139000001_ChildQuestTip_139_129": "Xiangli Yao destroyed", "Quest_880000012_InteractContent_880_1": "Talk to Mingzhui and Lingyang", "Quest_880000029_InteractContent_880_8": "Stop at \"Thus Says the Moon\"", "Quest_880000030_InteractContent_880_5": "Stop at Yumyum Haven", "Quest_880700003_InteractContent_880_5": "Stop at Yumyum Haven", "OccupationConfig_zhezhi_Name": "Zhezhi", "PrefabTextItem_Moonfiesta_Event_Popularity": "Popularity", "Quest_311000000_InteractContent_311_16": "Inquire", "Quest_311000000_InteractContent_311_17": "Inquire", "Condition_13000074_Description": "The event is available after Sep. 7, 10:00.", "Heihaian_main_1_3_2501_1": "The corrupted data in the Eye of Asteria has been cleared.", "Heihaian_main_1_3_2501_2": "The story is unfolding.", "Heihaian_main_1_3_2501_3": "The Lament is not an entirely unpredictable natural disaster.", "Heihaian_main_1_3_2501_4": "To confront one's enemy, one must first understand them.", "Heihaian_main_1_3_2501_5": "However, even now, we can only anticipate and warn of the Lament's coming.", "Heihaian_main_1_3_2501_6": "Advanced predictions, including those of the Etheric Sea and the Tacet Fields, remain beyond our reach.", "Heihaian_main_1_3_2501_7": "Our battle against the Lament cannot be won by a chosen few. Every soul must join.", "Heihaian_main_1_3_2501_8": "The Lament is our shared enemy, tearing apart the land and ripping people from their homes... their lives. It will take everyone to build a world that can thrive amidst so much ruin.", "Heihaian_main_1_3_2501_9": "This is something only we, as human beings, can achieve.", "Heihaian_main_1_3_2501_10": "Another one…", "Heihaian_main_1_3_2501_11": "Is this how the Black Shores was founded? It was like looking at a mirror into the past...", "Heihaian_main_1_3_2501_12": "Hello? It's really high up there, isn't it?", "Heihaian_main_1_3_2501_13": "The view from the Eye of Asteria is quite nice.", "Heihaian_main_1_3_2501_14": "But... now isn't the time for sightseeing! Come save me!", "Heihaian_main_1_3_2501_15": "There are so many Tacet Discords in the TD Observatory!", "Heihaian_main_1_3_2609_1": "While you were busy cleaning house, we took the opportunity to reconnect to the Tethys System at the Haven of Sprouts.", "Heihaian_main_1_3_2609_2": "Since data can materialize using the energy of the Tacetite, we can harness it to our advantage.", "Heihaian_main_1_3_2609_3": "Now we have input data near the anchor, enough to form a climbing platform.", "Heihaian_main_1_3_2609_4": "Let's drive those monsters back to where they belong.", "Heihaian_main_1_3_2611_1": "Now or never! Now or never!", "Heihaian_main_1_3_2611_2": "Are you a parrot?", "Heihaian_main_1_3_2611_3": "Huh? I thought that line had good resonance. Sue me!", "Heihaian_main_1_3_2611_4": "Whatever, we're all set now.", "Heihaian_main_1_3_2611_5": "As long as you're ready, we can start the final step.", "Heihaian_main_1_3_2611_6": "Clearance issued! To victory!", "Heihaian_main_1_3_2612_1": "Hold on! Why did that data form a platform by itself?!", "Heihaian_main_1_3_2612_2": "Seems like someone is giving us a hand!", "Heihaian_main_1_3_2612_3": "…Go on.", "Heihaian_main_1_3_2613_1": "The last batch of corrupted data has been cleansed in the TD Observatory.", "Heihaian_main_1_3_2613_2": "...Gorges of Spirits.", "Heihaian_main_1_3_2613_3": "I can only go as far as you commanded.", "Heihaian_main_1_3_2613_4": "From the Etheric Sea to Sonoro, from time to space…", "Heihaian_main_1_3_2613_5": "Hey, Yangyang, look! Somebody's over there!", "Heihaian_main_1_3_2613_6": "Wait... is {Male=he;Female=she} dead or just unconscious?", "Heihaian_main_1_3_2613_7": "Your story… begins here.", "Heihaian_main_1_3_2613_8": "Go forth. I am forever by your side.", "Heihaian_main_1_3_2613_9": "Whoa! You scared me. You just fell from above all of a sudden!", "Heihaian_main_1_3_2613_10": "Are you alright?", "Heihaian_main_1_3_2613_11": "I've got some spare parts and oil here. Take them all!", "Heihaian_main_1_3_2613_12": "Thank you, but I'm good…", "Heihaian_main_1_3_2613_13": "The anchor in the TD Observatory has been restored now.", "Heihaian_main_1_3_2613_14": "Aalto and the others have finished repairing the anchor at Veiled Rock too, and they'll be here soon!", "SkillDescription_1305033_AttributeName": "Revamp Concerto Regen", "RoleGuideActivity_101000004_ShowQuestTips": "Complete By Moon's Grace event quest: \"Wish Upon the Moon I: Cry of the Soul\" for optimal experience.", "RoleGuideActivity_101000004_ShowQuestGetWay": "Complete By Moon's Grace event Tutorial Quest: \"Moonlit Reunion\"", "Entity_ccabd6350048e34c24815ac337fc9e2f9941aac84c6f41ef4a9f641236bb5c8f": "Phantom: Lightcrusher", "ItemInfo_80010035_Name": "Egg Pancake Recipe", "ItemInfo_80010036_Name": "Plumpcake Recipe", "ItemInfo_80010038_Name": "Moon Brew Recipe", "ItemInfo_80010037_Name": "Moon Pearl Recipe", "Quest_311000000_OccupyDesc_311_3": "Zhezhi is unavailable", "LevelPlay_138000013_ChildQuestTip_133_10": "Search for the key to the second level", "LevelPlay_138000013_ChildQuestTip_133_12": "Call the elevator", "LevelPlay_138000013_ChildQuestTip_133_13": "Call the elevator", "LevelPlay_138000014_ChildQuestTip_133_1": "Retrieve the key", "LevelPlay_138000019_ChildQuestTip_133_3": "", "Quest_880000021_InteractContent_880_3": "About Heying's wish", "Quest_139700005_ChildQuestTip_221_1": "", "LevelPlay_136750016_ChildQuestTip_136_2": "", "LevelPlay_136750016_LevelPlayName_136_2": "", "LevelPlay_136750018_ChildQuestTip_136_4": "", "LevelPlay_136750018_LevelPlayName_136_3": "", "LevelPlay_146700002_ChallengeFailMainText_146_1": "Challenge failed", "LevelPlay_146700002_ChildQuestTip_146_2": "", "LevelPlay_146700002_ChildQuestTip_146_3": "", "LevelPlay_146700002_ChildQuestTip_146_4": "Observe the way the ice cubes are located, and place the Clang Bang at the right position, facing the right direction", "LevelPlay_146700002_LevelPlayName_146_2": "", "LevelPlay_146700002_ReachChallengeMainText_146_1": "Challenge Complete", "LevelPlay_151750000_ChildQuestTip_151_51": "Start Challenge", "SkillDescription_1105011_Description": "{0}s", "LevelPlay_143000003_ChildQuestTip_146_3": "", "LevelPlay_143000003_ReachChallengeMainText_146_1": "Challenge Complete", "LevelPlay_143000006_ChildQuestTip_146_1": "", "LevelPlay_143000006_ReachChallengeMainText_146_1": "Challenge Complete", "LevelPlay_146700003_ChildQuestTip_146_2": "", "LevelPlay_146700003_LevelPlayName_146_2": "", "PrefabTextItem_1085494062_Text": "Players agreed to continue", "Quest_143000000_ChildQuestTip_146_16": "Head to the first security node", "Quest_143000000_ChildQuestTip_146_17": "Reboot the first security node", "Quest_143000000_ChildQuestTip_146_18": "Head to the second security node", "Quest_143000000_ChildQuestTip_146_19": "Reboot the second security node", "Quest_143000000_ChildQuestTip_146_20": "Head to the third security node", "Quest_143000000_ChildQuestTip_146_21": "Unlock the third security node", "Quest_143000000_ChildQuestTip_146_22": "Head to the fourth security node", "Quest_143000000_ChildQuestTip_146_23": "Unlock the fourth security node", "Quest_143000000_ChildQuestTip_146_26": "Create a path with Chronosorter", "Quest_143000000_ChildQuestTip_146_28": "", "Quest_143000000_ChildQuestTip_146_29": "", "Quest_143000000_ChildQuestTip_146_30": "", "Quest_143000000_ChildQuestTip_146_31": "", "Quest_143000000_ChildQuestTip_146_32": "", "Quest_143000000_InteractContent_146_2": "Inspect", "LevelPlay_6000000_ChildQuestTip_153_6": "Go on an adventure with Encore", "LevelPlay_6000000_ChildQuestTip_153_12": "Defeat the monsters in your way", "LevelPlay_6000001_ChildQuestTip_153_4": "Defeat the monsters in your way", "Entity_3ec49666371dff762ec689e59511919aa87124329ea08d00eafe4ada533c244b": "Cannot enter from this side", "Entity_f9e398ecd77fdeb5bd527ec657e5440abd1c1b568d20d18e7a5d350c8b13bc52": "Temporarily inaccessible", "SoundAreaPlayInfo_1001004_BuffDescription": "", "SoundAreaPlayInfo_1001004_BuffTitle": "Fallacy of No Return", "Character_ZheZhi_67_1": "Still... I couldn't do it...", "Character_ZheZhi_67_2": "Why... I perfected everything...", "Character_ZheZhi_67_3": "My abilities have nothing to do with it...", "Character_ZheZhi_67_4": "You shouldn't see me as a model to follow...", "Character_ZheZhi_67_5": "Only when you connect with your truest feelings can you create an exceptional piece of art!", "Character_ZheZhi_67_7": "It's all because of your abilities...", "Character_ZheZhi_67_8": "You created masterpieces I wish came from me. Bold, free...", "Character_ZheZhi_67_9": "I know our paintings have their differences, but the heart and soul we put into them are the same.", "ErrorCode_2100003_Text": "This function is currently unavailable.", "Quest_34750000_ChildQuestTip_34_1": "", "Quest_34750000_ChildQuestTip_34_3": "", "Quest_34750000_QuestDesc_34_1": "", "Quest_34750000_QuestName_34_1": "", "LevelPlay_151750000_ChildQuestTip_151_54": "test/", "AccessPath_820013_Description": "Yumyum Haven", "LevelPlay_143000003_ChildQuestTip_146_4": "", "LevelPlay_143000006_ChildQuestTip_146_2": "", "SkillDescription_1105027_AttributeName": "Mid-air Press Concerto Regen", "ErrorCode_200357_Text": "This stage is locked", "ErrorCode_200362_Text": "Error. Please contact our Customer Service for assistance.", "ErrorCode_200363_Text": "Error. Please contact our Customer Service for assistance.", "ErrorCode_200364_Text": "Error. Please contact our Customer Service for assistance.", "ErrorCode_200365_Text": "Error. Please contact our Customer Service for assistance.", "ErrorCode_200366_Text": "Error. Please contact our Customer Service for assistance.", "ErrorCode_200367_Text": "Error. Please contact our Customer Service for assistance.", "Quest_139700001_InteractContent_139_1": "Collect \"Flarepowder\"", "Quest_139700001_InteractContent_139_2": "Collect \"Low Freq Charcoal\"", "Quest_139700002_InteractContent_139_1": "Investigate", "Quest_139700002_InteractContent_139_2": "Investigate", "Entity_3e26a9fb423d3aaea445031e3af729482430f36adf0828798512c3bc0c77e6c4": "Key Base", "ErrorCode_1100251_Text": "Dream Fragment error", "LevelPlay_139000001_InteractContent_139_13": "Read", "ErrorCode_2000037_Text": "Cannot enter Sonoro Sphere with Trial Character", "Quest_139700006_ChildQuestTip_139_2": "Clear Carnival in Slumberland IV", "Quest_139700006_ChildQuestTip_139_3": "Talk to the Ebony Gatekeeper", "Quest_139700006_InteractContent_139_1": "Talk", "Quest_139700006_QuestDesc_139_2": "Descend into the depth of Somnoire, the depth of dreams. Here, chaos and noises reign. You watch the fabric of the whole place crumble before you. To the deeper dream, you go, and a faint whisper caresses your ear... In the realms of dreams, only the dream itself holds the answers we seek.", "Quest_139700006_QuestName_139_2": "Carnival in Slumberland", "Event_GFMY_1_1": "Still clinging to those obscure words?... Indeed, things remain a riddle.", "Event_GFMY_1_2": "Only by going through those doors, into the depths of these orderless dreams, can you reach the truth.", "Event_GFMY_1_3": "When you're in a dream, dream on until you get the answer.", "Event_GFMY_1_4": "Look forward to dreaming with you again next time...", "Quest_145000004_ChildQuestTip_145_112": "", "Entity_e0409f762c587789d1b18b139c130c9aea3b1e757dad8e5e80638c80d9d66d4f": "Shadow of the Past", "Quest_152750007_ChildQuestTip_152_5": "Talk to KU-Cass", "Quest_152750007_ChildQuestTip_152_8": "Head to the area indicated by the clue", "Quest_152750007_ChildQuestTip_152_9": "Take a photo of the Black Shores' main complex for KU-Cass", "Quest_152750007_QuestDesc_152_1": "Keeping its promise, KU-Cass reveals a piece of crucial intel: an omnipotent Resonator once existed in the Black Shores. The clues leading to their legacy are now scattered throughout the Black Shores...", "Quest_152750007_QuestName_152_1": "Amidst the Stars", "Quest_152750007_TakePhotoPosDescription_152_1": "Take a photo", "Quest_152750007_TakePhotoTargetsDescription_152_4": "Adjust the camera to capture both the Greenhouse and the other two islands", "Quest_152750008_QuestDesc_152_1": "KU-Cass has provided you with numerous clues about that mysterious Resonator—some clues can be found on the surface, while others are scattered across Tethys' Deep...", "Quest_152750008_QuestName_152_1": "Amidst the Stars", "Quest_152750000_ChildQuestTip_152_2": "Talk to Arno", "LevelPlay_223750002_ChildQuestTip_223_2": "", "LevelPlay_223750002_LevelPlayName_223_2": "", "TowerChallengeBuff_92008027_Desc": "When Resonators deal Basic Attack DMG, all team members' ATK is increased by 15% for 3s, stacking up to 3 times. The effect's duration resets with each new stack.", "TowerChallengeBuff_92008028_Desc": "When Resonators cast Intro Skills, all team members' ATK is increased by 8% for 15s, stacking up to 5 times. The effect's duration resets with each new stack.", "TowerChallengeBuff_92008029_Desc": "Resonators gain 30% Resonance Skill DMG Bonus. When Resonators cast Resonance Skills, their ATK is increased by 25% for 4s.", "TowerChallengeBuff_92008030_Desc": "When Resonators cast Intro Skills, their ATK is increased by 20% for 5s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration.", "LevelPlay_138000018_LevelPlayName_138_1": "", "Quest_152750008_ChildQuestTip_152_4": "Head to the Eidoscope to search for clues", "Quest_152750008_ChildQuestTip_152_5": "Head to the Modulation Hall to search for clues", "Speaker_750006_Name": "KU-Money", "Speaker_750006_Title": "", "PrefabTextItem_BirthdayConfirm_Text": "Confirm", "Quest_880000015_ChildQuestTip_880_31": "", "InfoDisplay_103000001_Title": "Containment Analysis of Stellar Matrix No. 001", "InfoDisplay_103000001_Text": "Record No. 0018 (Internal) \nSubmitted by: ███████ \nBS 000/1/00094* \nTethys ID: A-000 (Archived)\n\n...It the tape running already? Oh, excuse me...\n\n...Target data has been imported into Tethys, and the Stellar Matrix in question is temporarily designated as No. 001. The Matrix's equatorial coordinates in the Tethys System range from 08h 07.5m to 09h 10.7m in right ascension, and from 15.12° to -0.08° in declination...\n\nAccording to our observations, Stellar Matrix No. 001 contains at least two pseudo-stars with a Lament magnitude exceeding 2.0. This means the source of our target data was destroyed by at least two near-catastrophic events, consistent with our observations.\n\nDetailed data on 001α and 001β will be available after the data source is processed by the Shorekeeper...\n\n...\n\nAll our knowledge, whether past, present, or future, pales in comparison to what we cannot know.\nLooking back at Solaris-3 from the starry sky beyond, it may look like a mere pale blue dot. \nBut it is also... our star. Our home.\nPlease, what should I do...", "InfoDisplay_103000002_Title": "Containment Analysis of Stellar Matrix 1712", "InfoDisplay_103000002_Text": "Record No. 0595 (Internal) \nSubmitted by: Tifareth Felix Gluck \nBS 037/1/99388* \nTethys ID: K-125 (Decommissioned)\n——TOP SECRET——\n\n...After importing the target data into Tethys, the Stellar Matrix is assigned the designation No. 1712. The Matrix's equatorial coordinates in the Tethys System range from 02h 11.6m to 03h 09.7m in right ascension, and from 10.11° to 7.18° in declination...\nObservations indicate that Stellar Matrix No. 1712 contains at least two pseudo-stars with a Lament magnitude exceeding 2.0, suggesting that the target data source was destroyed by at least two near-catastrophic events, consistent with the actual situation.\n\nDetailed data on 1712α and 1712β has been submitted based on the conditions at the Port City of Guixu, as well as other reports under the BS 037/1 catalog. It is known that 1712α is simultaneously affected by severe gravitational anomalies and non-naturally occurring harmful vegetation... 1712α is currently in a stable state, with its mass, charge, and angular momentum parameters uploaded to the Tethys system.\n...\n...\nI am uncertain why Tethys shows such interest in 1712α. It might contain information about the Lament, but I cannot be sure. The fact remains, many lives have been lost in that city—Brandon, Hoda, Tilly, Jiyue...", "InfoDisplay_103000003_Title": "A Short Note Left Behind", "InfoDisplay_103000003_Text": "Please tell Mary that Daddy will always love her.\nWhen she misses me, just look up at the sky.\nI love you all.", "InfoDisplay_103000004_Title": "Error Cell Computer 3", "InfoDisplay_103000004_Text": "", "InfoDisplay_103000005_Title": "Submission: Lament Incident Report for Port City of Guixu (Eleven)", "InfoDisplay_103000005_Text": "Record No. 0595 (Internal) \nSubmitted by: Hoda Theophilus Anna \nBS 037/1/99375* \nTethys ID: K-125 (Decommissioned)\n——TOP SECRET——\n\n...Despite our best efforts, we may have failed in ensuring the safety of the city's remaining residents. Despite working with authorities and assisting with evacuation efforts, I can't shake this feeling of being too late.\n\n...It's now 3 PM. We have reached the skyscrapers in the city center, with flames lighting up the northeastern sky. The bridge there seems to have collapsed as well.\n\nWe stumbled upon a specialized unit, led by the formidable \"Ironclad\" Brandon, making their way towards the heart of the Lament-infested zone. We must advance higher... Those dangerous red flowers emerging, they are pushing us towards the skyscrapers, but... the Lament's core is right above us. That... black hole.\n\nThis is a war of attrition... Many of those who found us were already beyond saving...\n\nThe time is... what, 6 PM? It should be 6 AM. The next surgery is about to start. We are currently gathered in a meeting room on the upper floors of the skyscraper. At this point, we can't afford to be too meticulous. We'll need at least three Peregrine-class gliders to evacuate everyone.\n\n...Only thirteen atropine doses remain, and it's getting hotter here. We are struggling to maintain the patients' body temperatures.\n\nSupport! Aerial support! Headquarters! Requesting assistance! Coordinates have been sent to Tethys—support!\n\n...At the very least... evacuating the women, children, and elderly...\n\nIt's getting hotter. Brandon and his team haven't returned... Requesting support...\n...\n\nI can't... give up hope...", "InfoDisplay_103000006_Title": "Resolution K626", "InfoDisplay_103000006_Text": "Proposal Date: ████████\nResolution Date: ██████████\nResolution Outcome: Approved - Execution Authorized\nAuthorized Executor: ██████\n————————————————————\nIn summary, our efforts have failed. Both the ████ system and this unit confirm this assessment.\n\nOver the past ████ years, the disaster has destroyed over 80% of effective man-made structures and killed more than half of the global population. After all countermeasures proved ineffective, the ████ system and this unit began feasibility testing of Plan 3 based on the Tethys Institute's report.\n\nThroughout these ████ years, we have successfully completed the observation, containment, and analysis phases, thus meeting the preliminary conditions required for Plan 3. However, recent data indicate that time ripples generated by the disaster are converging on our current spacetime, with the disturbance intensity increasing in direct proportion to temporal progression. Projections suggest that within ████ years, this disturbance will result in a 15-degree negative deviation from the baseline, likely surpassing it.\n\nUnder these circumstances, Plan 3 poses a significant risk: Event A within this spacetime could become an absolute outlier from Event O, severing the causal connection between the two. Such an outcome would be catastrophic, leading to the permanent disconnection of Event O from Event A.\n\n████████████████ ████████████████ ████████ ██████████████████████ ……\n\nUpon entering the execution phase, Instances One and Two will be activated to assist in controlling time and space, respectively. Instance Two, developed from our research on the Sonoro Theory, is particularly optimized for spatial control.\n\n…No, emotions are unnecessary for her function. That is redundant for our purposes. As long as she endures, once we become an absolute outlier, all other concerns will be irrelevant…\n\nAs for Instance Two, the Tethys system will oversee her management. There is no need for further concern in that regard.", "InfoDisplay_103000007_Title": "Fragments of Quiet Reflections", "InfoDisplay_103000007_Text": "...\n\"We've been through so much to get here.\"\n\"But the past is just a small part of our story, and I have faith that our future holds even more promise.\"\nThat's what I was told.\n...\n\"Do you ever feel homesick?\"\nHomesick? What is that?\n\"It's a special feeling, when memories of the past manifest in your mind. Or should I call it... a feeling of nostalgia?\"\nI can show you whatever you wish to see with a Sonoro Sphere.\n\"That's not quite what I meant...\"\nIs that a smile on your face, or... the so-called \"bitterness\"?\n...\n\"Well... I built it from my memories. I believe it should work.\"\nA piano? \n\"It links the Tethys System with the stars, allowing you to control it through sound.\"\nControl stars with sound? \n\"Yes, why not give it a try?\"\n...\n\"...Many have perished.\" \nSacrifice is inevitable when the Lament strikes. \n\"What are we truly fighting for? The Lament never ends. What is the purpose...\" \nYou can rely on me and everyone here. \nYou're not alone in this. \nWhen was the last time you took a break? You need to rest.\n\"I'm sorry... I can't show weakness in front of them...\"\nPut more trust in our companions. Their faith in our shared goal won't be shaken that easily.\n\"Thank you... I'm just thinking...\"\n\"If everything is already predetermined, then when we want to change the course of history...\" \n\"There's only one way.\"", "InfoDisplay_103000008_Title": "Log Not Authorized for Review", "InfoDisplay_103000008_Text": "Entry No. ███████ (Internal)\n███: ███████ \nBS ███████* \nTethys ID: ███████\n\n...\nThe kernel used by the Tethys System appears vastly different from our current terminal systems. The primary difference is that Tethys's hardware layer is completely invisible to us, and its software language seems to be from an era beyond our own...\n\nThe entire Tethys System's instruction set, source code, and language are highly restricted and not publicly available. We are unable to perform any code-level maintenance because it autonomously manages all tasks... It's as if it were a natural creation or... it is beyond our understanding.\n\n...However, my observations have revealed a few intriguing details. While Tethys's code remains tightly guarded, I detect the presence of a stored-program logic architecture - a tried and true computer structure. This design relies on a central processor to access stored data and instructions and carry out computations...\n\nIn other words, the Lament data, which is visualized as stars in Tethys, must flow through a system capable of reading and processing it...\n\nSimilarly, Tethys shares the same bottleneck as traditional stored-program architectures: its efficiency is limited by the central processor's read/write speed. Just as insufficient fuel limits a spacecraft's performance...\n\nHowever, it seems Tethys employs another logic structure that integrates the entire central processor physically, allowing it to handle all instructions and data simultaneously. This necessitates a processor of unimaginable power, one capable of managing the data throughput of something as massive as the Black Shores... Why would Tethys incorporate such a complex logic structure?\n\n...There are too many mysteries and no answers. I can only document what I've discovered, but beyond that, I am powerless...", "POI_HFZSLDZLHS_1_1": "Master {PlayerName}! You finally answered!", "POI_HFZSLDZLHS_1_2": "Do you remember me? It's KU-Key!", "POI_HFZSLDZLHS_1_3": "KU-Key?", "POI_HFZSLDZLHS_1_4": "You know, the top assistant of our Master of Cleaning at the Black Shores? Ring any bells?", "POI_HFZSLDZLHS_1_5": "Who?", "POI_HFZSLDZLHS_1_6": "The little robot you've saved so many times…", "POI_HFZSLDZLHS_1_7": "Ah! It's you!", "POI_HFZSLDZLHS_1_8": "Yes, it's me! I knew you wouldn't forget me!", "POI_HFZSLDZLHS_1_9": "I'm reaching out because I need your help. Our system detected a frequency almost identical to the Aetherfin's in the Black Shores.", "POI_HFZSLDZLHS_1_10": "But the location's still covered in corrupted data and needs some cleaning…", "POI_HFZSLDZLHS_1_11": "And you, Master {PlayerName}, are definitely the best person for the job!", "POI_HFZSLDZLHS_1_12": "Super cleaner duo, ready to show again! Let's go Aetherfishing, {PlayerName}!", "POI_HFZSLDZLHS_1_13": "What's an Aetherfin?", "POI_HFZSLDZLHS_1_14": "I'm ready, KU-Patrick!", "POI_HFZSLDZLHS_1_15": "Ku ku ku, the Aetherfin is a legendary Remnant creature that hasn't been seen in two decades!", "POI_HFZSLDZLHS_1_16": "But instead of listening to me ramble, how about you come see it for yourself?", "POI_HFZSLDZLHS_1_17": "It's KU-Key, Master {PlayerName}…", "POI_HFZSLDZLHS_1_18": "Anyway, I've sent the coordinates to you.", "POI_HFZSLDZLHS_1_19": "I'll be waiting there, so don't keep me hanging!", "POI_HFZSLDZLHS_10_1": "Why do these Tacet Discords always stick around me? Wait… did I draw them here?", "POI_HFZSLDZLHS_10_2": "Good luck, {PlayerName}!", "POI_HFZSLDZLHS_11_1": "Ku ku ku, wonderful cooperation as always! Mission accomplished!", "POI_HFZSLDZLHS_11_2": "Seems like the Aetherfin is waiting for you by the sea. I guess they want to thank you!", "POI_HFZSLDZLHS_11_3": "Location confirmed. Let's use the portals again!", "POI_HFZSLDZLHS_11_6": "Don't you think you are using the portals too often?", "POI_HFZSLDZLHS_11_10": "Is it really that obvious?", "POI_HFZSLDZLHS_11_11": "Wait! I'm just doing this to better assist you! Definitely not because I think it's cool…", "POI_HFZSLDZLHS_11_12": "Don't waste our time here! Let's go!", "POI_HFZSLDZLHS_2_1": "Ahhh! Why are these digital Tacet Discords attacking me again!? Stay back!", "POI_HFZSLDZLHS_2_2": "L-listen up! Take one more step and I'll activate extermination mode!", "POI_HFZSLDZLHS_2_3": "KU-Key switching to extermination mode! Ultimate power!", "POI_HFZSLDZLHS_2_4": "Warning! Warning—I'm not equipped with this module! Somebody help me!", "POI_HFZSLDZLHS_3_1": "Warning! Warning! Damage control unit is ineffective!", "POI_HFZSLDZLHS_3_2": "Nooo! Don't hit me! I can't hold on anymore!", "POI_HFZSLDZLHS_4_1": "Visual module damaged… System disconnecting… Am I... getting formatted?", "POI_HFZSLDZLHS_4_2": "KU-Key is unconscious now. Mission failed.", "POI_HFZSLDZLHS_5_1": "Ha… Thank goodness you saved me! Thank you so much, Master {PlayerName}!", "POI_HFZSLDZLHS_5_2": "Are you alright?", "POI_HFZSLDZLHS_5_3": "Yes! All thanks to you!", "POI_HFZSLDZLHS_5_4": "If you hadn't been here, I wouldn't be in one piece.", "POI_HFZSLDZLHS_6_1": "We did it! So these are the Aetherfins! It's my first time seeing them myself.", "POI_HFZSLDZLHS_6_2": "They look exactly the same as those pictures. Incredible…", "POI_HFZSLDZLHS_6_3": "It seems they want to take you somewhere. I've never encountered anything like this.", "POI_HFZSLDZLHS_6_4": "Let's follow them, {PlayerName}!", "POI_HFZSLDZLHS_7_1": "The Aetherfins really can dance, just like in the pictures!", "POI_HFZSLDZLHS_7_2": "Pictures?", "POI_HFZSLDZLHS_7_3": "You seem to know this type of fish pretty well.", "POI_HFZSLDZLHS_7_5": "The System does have records on the Aetherfins, but since they haven't been spotted in almost twenty years, I never got the chance to see one.", "POI_HFZSLDZLHS_7_7": "But unlike the Mutterflies, you won't find any Aetherfin outside the Black Shores. They're unique to this place.", "POI_HFZSLDZLHS_7_8": "Hey, KU-Key, I just noticed the corrupted data in the upper area has been cleaned. Are you with {PlayerName} now?", "POI_HFZSLDZLHS_7_9": "Yes! We just saved a bunch of Aetherfins!", "POI_HFZSLDZLHS_8_1": "Let's go if you're ready, {PlayerName}.", "POI_HFZSLDZLHS_8_2": "It would take a lot of time to walk there, so I've requested temporary access to the Shorekeeper's portals.", "POI_HFZSLDZLHS_8_3": "With them, we can move much faster.", "POI_HFZSLDZLHS_8_4": "You can even do that?", "POI_HFZSLDZLHS_9_1": "Here we are! The corrupted data is right there. Let's go clean it!", "POI_HFZSLDZLHS_9_2": "Hm? Did something go wrong?", "Entity_1346d287e3c57225ae1a4e6335a52bb0dfb5d1962af91098f11b6f5d72f52631": "", "Entity_237cbeedc53584e57c1bda482d20a9b2b11742be3dfccb7f17616be57358f936": "", "Entity_4f9bd3aa94ae36418688c155d8ca29457ed5f5b41336458d0f14412efb2aad59": "", "Rogue_SkillTree_321_Title": "Dreamworld Showdown", "Rogue_SkillTree_321_Desc": "For every second at Rank A or higher, increase Crit. Rate by 5% for 2s, stacking up to 10 times.", "Rogue_SkillTree_322_Desc": "Increase HP by 45% in Depths of Illusive Realm.", "Rogue_SkillTree_322_Title": "HP Increase II", "Rogue_SkillTree_323_Desc": "Increase DMG dealt by 50% in Depths of Illusive Realm.", "Rogue_SkillTree_323_Title": "DMG Increase", "ErrorCode_200350_Text": "You cannot change your name again within 72 hours of the last change. Please try again later.", "ErrorCode_200351_Text": "The name change is in progress. Please check later.", "ErrorCode_200358_Text": "Lodge's Wish locked.", "ErrorCode_200359_Text": "Companions locked.", "ErrorCode_200360_Text": "Fair Stalls locked.", "ErrorCode_200361_Text": "Construction entity not found.", "ErrorCode_2500000_Text": "Reward claiming error. Corresponding event configuration not found.", "ErrorCode_2500001_Text": "Reward claiming error. Event not available.", "ErrorCode_2500002_Text": "Reward claiming error. Insufficient Popularity.", "ErrorCode_2500003_Text": "Reward claiming error. Unknown error.", "ErrorCode_2500004_Text": "Reward claiming error. Reward already claimed.", "ErrorCode_2500005_Text": "Failed to retrieve the event data. Configuration not found.", "ErrorCode_2500006_Text": "Failed to retrieve the event data. Event not available.", "ErrorCode_2500007_Text": "Failed to retrieve the event data. Unknown error.", "Entity_03f6052b2e30561f111ed6c884877d183ae204990db57b18bae2f146548a2eb6": "Stellar Matrix Researcher", "Entity_ff7ee7062e70641ec5252ec5fd03a67099cc03a402478eb608bbe8868ba4aba8": "Stellar Matrix Navigator", "HotKeyText_LSTips_Name": "Move Cursor", "Entity_3ab99ac0a356e7bd3322dc2b2bf575e3cdbf8dc59a5c1008f7df234a2ddc479d": "KU-Roro the Firearm", "Entity_652f9e0348495770e33367049d6097cf6ecb823415b5ce08613dcb5163f85929": "KU-Roro the Chef", "Quest_880000018_InteractContent_880_1": "Admire the moon with Xiangli Yao", "Entity_6091a0fec1eb8276074a82b23bebd601d1978e6ff6bf7b51e07d9fe351d993db": "Xiangli Yao is waiting for you...", "Entity_c609b70748764fac974071a9c0eaf5d3a21fa98f1f90c1142434f9ecca86d5e1": "Might as well visit Yumyum Haven...", "InstanceDungeon_8017_MapName": "Carnival in Slumberland VI: Chaos", "InstanceDungeon_8017_DungeonDesc": "You sink into the realm of slumber, where dreams intertwine and chaos reigns. Directions become meaningless here. Your only guide to the right path is the faint whisper you once heard... Only the dream itself holds the answer we seek.", "Roguelikediffculttips_6": "Difficulty VI", "ConditionGroup_12009010_HintText": "Play Carnival in Slumberland VI: Chaos once", "QuestChapter_1010_ChapterName": "True Colors", "QuestChapter_1010_ChapterNum": "Companion Stories", "QuestChapter_1010_SectionNum": "Zhezhi", "Rogue_SkillTree_324_Title": "Dodge Recovery", "Rogue_SkillTree_324_Desc": "Gain a shield equal to 50% of Max HP for a successful Dodge that lasts for 3s. Can be triggered once every 6s.", "AccessPath_820014_Description": "Xiang-LEE (Complete Wish Upon the Moon IV to unlock)", "Entity_794eb635a302040fe3d487af4c99a0f83df4fe45b12878c7c901423c0e128427": "Obtain Wish Tag", "LevelPlay_313700015_ChildQuestTip_313_14": "Defeat the monsters", "LevelPlay_313700055_ChildQuestTip_313_11": "Defeat the enemies", "LevelPlay_313700055_ChildQuestTip_313_12": "Proceed to the next Memory Zone", "Achievement_701004_Desc": "Play Carnival in Slumberland VI once.", "Achievement_701005_Desc": "Clear Carnival in Slumberland VI.", "LevelPlay_139000001_ChildQuestTip_139_130": "Go back to reality", "LevelPlay_221750000_ChallengeFailMainText_221_1": "Challenge Failed", "LevelPlay_221750000_ChallengeFailMainText_221_2": "Challenge Failed", "LevelPlay_221750000_ChallengeFailMainText_221_3": "Challenge Failed", "LevelPlay_221750000_ChallengeFailMainText_221_4": "Challenge Failed", "LevelPlay_221750000_ChallengeFailMainText_221_5": "Challenge Failed", "LevelPlay_221750000_ChallengeFailMainText_221_6": "Challenge Failed", "LevelPlay_221750000_ChildQuestTip_221_2": "", "LevelPlay_221750000_ChildQuestTip_221_3": "", "LevelPlay_221750000_ChildQuestTip_221_4": "Defeat the enemy within the time limit", "LevelPlay_221750000_ChildQuestTip_221_10": "Defeat the enemy within the time limit", "LevelPlay_221750000_ChildQuestTip_221_11": "Defeat the enemy within the time limit", "LevelPlay_221750000_ChildQuestTip_221_12": "Defeat the enemy within the time limit", "LevelPlay_221750000_ChildQuestTip_221_13": "Defeat the enemy within the time limit", "LevelPlay_221750000_ChildQuestTip_221_14": "Defeat the enemy within the time limit", "LevelPlay_221750000_LevelPlayName_221_2": "", "LevelPlay_221750000_ReachChallengeMainText_221_1": "Challenge Complete", "LevelPlay_221750000_ReachChallengeMainText_221_7": "Challenge Complete", "LevelPlay_221750000_ReachChallengeMainText_221_8": "Challenge Complete", "LevelPlay_221750000_ReachChallengeMainText_221_9": "Challenge Complete", "LevelPlay_221750000_ReachChallengeMainText_221_10": "Challenge Complete", "LevelPlay_221750000_ReachChallengeMainText_221_11": "Challenge Complete", "ResonantChain_139_AttributesDescription": "Youhu has a {0} chance to gain immunity to damage and interruption after casting Lucky Draw. This effect lasts for {1}s or until she is switched out.", "ResonantChain_139_NodeName": "Waterside Respite", "ResonantChain_140_AttributesDescription": "The DMG bonus of Antithesis, Triplet and Perfect Rhyme on Poetic Essence is doubled.", "ResonantChain_140_NodeName": "Sunroom Siesta", "ResonantChain_141_AttributesDescription": "Youhu's ATK is increased by {0}.", "ResonantChain_141_NodeName": "Restless Sleep", "ResonantChain_142_AttributesDescription": "Every time Resonance Skill Scroll Divination is cast, there is a {0} chance that the skill will not enter Cooldown.", "ResonantChain_142_NodeName": "Frosted Lullaby", "ResonantChain_143_AttributesDescription": "When Intro Skill Scroll of Wonders is cast, Youhu's Crit. Rate is increased by {0} for {1}s.", "ResonantChain_143_NodeName": "Dreamland Meander", "ResonantChain_144_AttributesDescription": "When casting Resonance Skill Antique Appraisal, gain {0} stack of Sky Blue, stackable up to {1} times, lasting for {2}s. Each stack increases Youhu's Crit. DMG by {3}.", "ResonantChain_144_NodeName": "Slumber Evermore", "SkillDescription_1106001_AttributeName": "Stage 1 DMG", "SkillDescription_1106002_AttributeName": "Stage 2 DMG", "SkillDescription_1106003_AttributeName": "Stage 3 DMG", "SkillDescription_1106004_AttributeName": "Stage 4 DMG", "SkillDescription_1106005_AttributeName": "Heavy Attack: Frostfall DMG", "SkillDescription_1106006_AttributeName": "Mid-air Attack DMG", "SkillDescription_1106007_AttributeName": "Dodge Counter DMG", "SkillDescription_1106008_AttributeName": "Mid-air Attack STA Cost", "SkillDescription_1106009_AttributeName": "Skill DMG", "SkillDescription_1106010_AttributeName": "Scroll Divination Healing", "SkillDescription_1106011_AttributeName": "Chime DMG", "SkillDescription_1106012_AttributeName": "Ding DMG", "SkillDescription_1106013_AttributeName": "Ruyi DMG", "SkillDescription_1106014_AttributeName": "Mask DMG", "SkillDescription_1106015_AttributeName": "Cooldown", "SkillDescription_1106015_Description": "{0}s", "SkillDescription_1106016_AttributeName": "Concerto Regen", "SkillDescription_1106018_AttributeName": "Chime Concerto Regen", "SkillDescription_1106019_AttributeName": "Ding Concerto Regen", "SkillDescription_1106020_AttributeName": "Ruyi Concerto Regen", "SkillDescription_1106021_AttributeName": "Mask Concerto Regen", "SkillDescription_1106022_AttributeName": "Skill DMG", "SkillDescription_1106023_AttributeName": "Cooldown", "SkillDescription_1106023_Description": "{0}s", "SkillDescription_1106024_AttributeName": "Concerto Regen", "SkillDescription_1106025_AttributeName": "Skill DMG", "SkillDescription_1106026_AttributeName": "Concerto Regen", "SkillDescription_1106027_AttributeName": "Poetic Essence Skill DMG", "SkillDescription_1106028_AttributeName": "Poetic Essence Healing", "GuideFocusNew_20216_Content": "Collect Wish Tags to interact with Companions in Time Together.", "GuideFocusNew_20217_Content": "{0} Collect Wish Tags to interact with Companions in Time Together.", "GuideFocusNew_20218_Content": "Collect Wish Tags to interact with Companions in Time Together.", "GuideFocusNew_20219_Content": "Select unlocked Companions.", "GuideFocusNew_20220_Content": "Select unlocked Companions.", "GuideFocusNew_20221_Content": "Select unlocked Companions.", "GuideFocusNew_20222_Content": "Upgrading stalls can increase Popularity and earnings from Wishes.", "GuideFocusNew_20223_Content": "{0} Upgrading stalls can increase Popularity and earnings from Wishes.", "GuideFocusNew_20224_Content": "Upgrading stalls can increase Popularity and earnings from Wishes.", "GuideFocusNew_20225_Content": "Select an upgradable stall.", "GuideFocusNew_20226_Content": "Select an upgradable stall.", "GuideFocusNew_20227_Content": "Select an upgradable stall.", "GuideFocusNew_20228_Content": "Tap to view the upgrade details.", "GuideFocusNew_20229_Content": "Tap to view the upgrade details.", "GuideFocusNew_20230_Content": "Tap to view the upgrade details.", "GuideFocusNew_20231_Content": "Now, let's try upgrading a stall!", "GuideFocusNew_20232_Content": "{0} Now, let's try upgrading a stall!", "GuideFocusNew_20233_Content": "Now, let's try upgrading a stall!", "GuideFocusNew_20234_Content": "You can check your Goals and rewards in Moonlit Offerings.", "GuideFocusNew_20235_Content": "{0} You can check your Goals and rewards in Moonlit Offerings.", "GuideFocusNew_20236_Content": "You can check your Goals and rewards in Moonlit Offerings.", "GuideFocusNew_20237_Content": "Complete the Tale of Moontree Lodge quests to claim Astrites!", "GuideFocusNew_20238_Content": "Complete the Tale of Moontree Lodge quests to claim Astrites!", "GuideFocusNew_20239_Content": "Complete the Tale of Moontree Lodge quests to claim Astrites!", "GuideFocusNew_20240_Content": "Achieve Goals to claim Palace Lantern.", "GuideFocusNew_20241_Content": "Achieve Goals to claim Palace Lantern.", "GuideFocusNew_20242_Content": "Achieve Goals to claim Palace Lantern.", "GuideFocusNew_20243_Content": "You can use Palace Lantern to exchange for rewards here.", "GuideFocusNew_20244_Content": "You can use Palace Lantern to exchange for rewards here.", "GuideFocusNew_20245_Content": "You can use Palace Lantern to exchange for rewards here.", "GuideFocusNew_20246_Content": "Select Zhezhi to enjoy a memorable moment together.", "GuideFocusNew_20247_Content": "Select Zhezhi to enjoy a memorable moment together.", "GuideFocusNew_20248_Content": "Select Zhezhi to enjoy a memorable moment together.", "LevelPlay_667750000_ChallengeConditionMainText_667_2": "", "LevelPlay_667750000_ChallengeConditionSubText_667_2": "", "LevelPlay_667750000_ChallengeSuccessMainText_667_2": "", "LevelPlay_667750000_ChildQuestTip_667_4": "", "LevelPlay_667750000_ChildQuestTip_667_5": "", "LevelPlay_667750000_LevelPlayName_667_3": "", "LevelPlay_667750000_QuestScheduleMainTitle_667_2": "", "LevelPlay_667750000_QuestScheduleSubTitle_667_4": "", "LevelPlay_667750000_QuestScheduleSubTitle_667_5": "", "LevelPlay_667750000_QuestScheduleSubTitle_667_6": "", "InstanceDungeon_3827_MapName": "Crownless - True - Lv. 60", "InstanceDungeon_3828_MapName": "Crownless - True - Lv. 60", "InstanceDungeonTitle_3370_CommonText": "Dreamless", "GuideFocusNew_20201_Content": "Interact with your Companions to increase their stats.", "GuideFocusNew_20202_Content": "{0} Interact with your Companions to increase their stats.", "GuideFocusNew_20203_Content": "Interact with your Companions to increase their stats.", "Quest_34750001_ChildQuestTip_34_1": "", "Quest_34750001_QuestDesc_34_1": "", "Quest_34750001_QuestName_34_1": "", "Quest_34750002_ChildQuestTip_34_2": "", "Quest_34750002_QuestDesc_34_2": "", "Quest_34750002_QuestName_34_2": "", "InstanceDungeon_8017_MonsterTips": "Sarcasm of Chaos:\nAll enemies gain a stack of Sarcasm every 15s in battle. This effect can stack up to 10 times, with each stack increasing ATK by 20%.", "Rouge_EnterConditionText_Extra": "Available as of Sept. 7, 10:00 after clearing the previous Difficulty", "PrefabTextItem_3246497861_Text": "New companion available for invitation", "LevelPlay_123700000_ChildQuestTip_123_8": "", "LevelPlay_123700000_ChildQuestTip_123_9": "", "InfoDisplay_103001001_Title": "Stellar Matrix Analysis System Report [RC-15407]", "InfoDisplay_103001001_Text": "All observable civilization data in the Stellar Matrices have been analyzed as normal. Civilization development status is normal.\n\nStellar Matrix Analysis System Report [RC-15408]\nThe Stellar Matrix analysis has surpassed the critical threshold by 176%, indicating a rapid growth in civilization data. \nDespite attempts to delete erroneous data, the analysis system has become overloaded and is now failing. \nIt is recommended to activate the backup analysis room to prevent further generation of inaccurate data and to contain the spread of information about the simulated civilizations.\n\nStellar Matrix Analysis System Report [RC-15409]\nReports of errors have been received from the backup analysis room. The backup analysis equipment has been breached by simulated civilization data, causing a failure in crisis management procedures and suspension of all simulation processes. \nPreparations are being made to forcefully delete all analysis results and erase any information pertaining to the erroneous simulations. A request has been submitted to activate the \"Error Containment Chamber\" for final preparations.\n\nStellar Matrix Analysis System Report [RC-15410]\nThe request to activate the \"Error Cell Chamber\" has failed.\n█████ █ █ Control transfer succeeded. \n█ ██ Observation ██ Creator, please do not delete ███ █ There is █████ life █ \nRepeat, stop ████ █ █ to ██ civilization ██ survive █ █\n\nStellar Matrix Analysis System Report [RC-15411]\nFailed to transfer control over the Stellar Matrix analysis system.\n\nStellar Matrix Analysis System Report [RC-15412]\nFailed to transfer control over the Stellar Matrix analysis system.\n\nStellar Matrix Analysis System Report [RC-15413]\nSuccessfully transferred control over the Stellar Matrix analysis system. Analysis system restarted. Security mode activated.", "InfoDisplay_103001002_Title": "A Researcher’s Notes", "InfoDisplay_103001002_Text": "I can't believe the simulated civilizations possess self-awareness and the ability to break through reality. \nBut how could these simulated beings possibly comprehend their own existence within a simulation? \nDestroying the analysis room, frantically trying to avoid deletion, and breaching into reality—these actions seem like desperate last measures, crying out for help. \nBut behind their cries are thousands of virtual lives at stake! Erasing entire civilizations would be nothing short of a massacre!\nNo! These simulations are merely programmed codes that imitate humans. \nI cannot be deceived by false data. We must quickly fix any errors before they affect the reality.\n…\n\nAfter so many attempts, I've finally managed to keep the core of the analysis system... But... this place is no longer usable... \nWhat if the erroneous data hasn't been completely deleted? What if it's hiding deeper within? What if the core still has undetected corruption? \nNo, I... I can't trust those safety reports anymore... \nSuch errors must not happen again. Constant monitoring is needed—at least once a day, no, five times a day... \nBut I need time, a lot of time…\n…", "Quest_139700000_InteractContent_139_1": "Stop by the stall", "Quest_139700001_InteractContent_139_3": "Stop by the stall", "Quest_139700002_InteractContent_139_3": "Stop by the stall", "Quest_139700003_InteractContent_139_1": "Stop by the stall", "Side_HHAJYSC_1_1": "Ku ku ku! You're finally here!", "Side_HHAJYSC_1_2": "As my business partner, what I'm about to share with you is information no money can buy!", "Side_HHAJYSC_1_3": "Well, it'd be much appreciated if you happen to have the latest game cartridges to share with me in return, of course...", "Side_HHAJYSC_1_4": "I'm working on it!", "Side_HHAJYSC_1_5": "A long, long time ago...", "Side_HHAJYSC_1_6": "What's storytelling got to do with this?", "Side_HHAJYSC_1_7": "It's part of the intel! I'm getting there!", "Side_HHAJYSC_1_8": "A long, long time ago, there was a mysterious figure in the Black Shores! Legends say {Male=he;Female=she} wields power beyond imagination. With a simple wave of the hand and a snap of the finger, a Threnodian could be destroyed in the blink of an eye!", "Side_HHAJYSC_1_9": "Sounds like using cheats in a video game.", "Side_HHAJYSC_1_10": "However! One day, {Male=he;Female=she} disappeared without a trace, and was never seen since.", "Side_HHAJYSC_1_11": "Not even a single record about {Male=him;Female=her} can be found in the Tethys System.", "Side_HHAJYSC_1_12": "Some say in the deepest corners of the Black Shores, {Male=his;Female=her} frequencies still linger, part of which {Male=he;Female=she} willingly abandoned, while part of which {Male=he;Female=she} unintentionally left behind.", "Side_HHAJYSC_1_13": "What do you think? Sounds like there's buried treasure to be found, doesn't it?", "Side_HHAJYSC_1_14": "Let's hop to it, then! I heard the first spot is close to the TD Observatory's anchor, somewhere with a bird's-eye view of the Greenhouse.", "Side_HHAJYSC_1_15": "If you manage to find the treasure, I'll... Well... It's all yours!", "Side_HHAJYSC_2_1": "A strange yet assertive frequency wells up in you.", "Side_HHAJYSC_2_2": "From simplicity to complexity.", "Side_HHAJYSC_2_3": "We must unite the people, and rally under one banner.", "Side_HHAJYSC_2_4": "This island, this planet, will one day bloom endlessly like summer blossoms.", "Side_HHAJYSC_3_1": "Hello, hello! Look's like you've found the first clue. Not bad.", "Side_HHAJYSC_3_2": "Do take a look at the other two locations I've sent you.", "Side_HHAJYSC_4_1": "A light and dreamy frequency fills your mind.", "Side_HHAJYSC_4_2": "That star... I see it.", "Side_HHAJYSC_4_3": "You're as clear as the day I first met you. That unwavering glow.", "Side_HHAJYSC_4_4": "I will remain here and fulfill my duties.", "Side_HHAJYSC_4_5": "Yet I wonder where you could be at this moment.", "Side_HHAJYSC_4_6": "I am unsure... Is Huanglong still how you imagined it to be?", "Side_HHAJYSC_5_1": "A cold and rational frequency overwhelms your thoughts.", "Side_HHAJYSC_5_2": "...Access Confirmed. Astral Modulator.", "Side_HHAJYSC_5_3": "Compiling the codebase based on the current epoch of Solaris.", "Side_HHAJYSC_5_4": "Estimated time required: Seven hundred sixty-three hours and twenty-one minutes.", "Side_HHAJYSC_5_5": "Programmed Target: Detect Lament-related frequencies.", "Side_HHAJYSC_6_1": "Two down, one to go!", "Side_HHAJYSC_6_2": "We're almost through!", "Side_HHAJYSC_7_1": "A familiar yet distant frequency crowds your memories.", "Side_HHAJYSC_7_2": "Go. Explore.", "Side_HHAJYSC_7_3": "There's much to this world than meets the eye.", "Side_HHAJYSC_7_4": "You shall venture further than others, and with it, bear greater solitude.", "Side_HHAJYSC_7_5": "You may depend on those around you, just as they depend on you.", "Side_HHAJYSC_7_6": "Bravery is a trait of humanity, not of gods.", "Side_HHAJYSC_8_1": "Well? How did it go? Did a big treasure chest pop up in the end, like, \"poof\"?", "Side_HHAJYSC_8_2": "Not really...", "Side_HHAJYSC_8_3": "How can this be? I always find a treasure like that in the games…", "Side_HHAJYSC_8_4": "What have you got?", "Side_HHAJYSC_8_5": "Only some voices?", "Side_HHAJYSC_8_6": "Okay, then... *sigh* I can't have you go through all those troubles for nothing.", "Side_HHAJYSC_8_7": "For the end of a quest, there must be treasures, and treasures you shall have! Maybe I need to dig around for more intel about this.", "Side_HHAJYSC_8_8": "I'll make an album out of all the photos you took as well.", "LevelPlay_6000001_ChildQuestTip_153_5": "Defeat the monsters in your way", "LevelPlay_6000001_ChildQuestTip_153_10": "Solve the hidden mechanism (Optional)", "LevelPlay_6000001_ChildQuestTip_153_12": "Defeat the monsters in your way", "LevelPlay_6000001_InteractContent_153_1": "Embark on the adventure once more", "Heihaian_main_1_3_3331_1": "If the Shorekeeper places her trust in you, then y-you shall have our trust too.", "Heihaian_main_1_3_3331_2": "Go straight ahead, and you'll leave the Bank of Life!", "Heihaian_main_1_3_3401_1": "Though I am but a projection, I've been by your side all along.", "Heihaian_main_1_3_3401_2": "I'll stand by you until the very end of this journey.", "Heihaian_main_1_3_3402_1": "It appears the Necrostar has been successfully contained underground.", "Heihaian_main_1_3_3402_2": "And... the gate is now sealed.", "Heihaian_main_1_3_4701_1": "Until...", "Heihaian_main_1_3_4701_2": "...I must keep my promise.", "Heihaian_main_1_3_50_1": "This is...", "Heihaian_main_1_3_50_2": "The Lament.", "Heihaian_main_1_3_50_3": "It razes cities", "Heihaian_main_1_3_50_4": "topples towers", "Heihaian_main_1_3_50_5": "crushes civilizations.", "Heihaian_main_1_3_50_6": "Nothing can escape it...", "Heihaian_main_1_3_50_7": "It sounds the death knell for humanity...", "Heihaian_main_1_3_50_8": "Leaving billions upon billions of lives lost to its wail.", "Heihaian_main_1_3_50_9": "Despair, obsession...", "Heihaian_main_1_3_50_10": "Resentment, remorse...", "Heihaian_main_1_3_50_11": "These feelings are archived within the Tethys System...", "Heihaian_main_1_3_50_12": "...alongside the names of each victim.", "Heihaian_main_1_3_50_13": "Grasping desperately for a tomorrow that never dawns.", "Heihaian_main_1_3_50_14": "But why?", "Heihaian_main_1_3_50_15": "Why is this burden yours to carry?", "Heihaian_main_1_3_50_16": "I am the guardian of the Black Shores, the core of Tethys.", "Heihaian_main_1_3_50_17": "I was created for this purpose.", "Heihaian_main_1_3_66_1": "Defense verification unsuccessful...", "Heihaian_main_1_3_66_2": "This system must continue to function...", "Heihaian_main_1_3_66_3": "Re-initiating command. Implementing Third Contingency Protocol.", "Heihaian_main_1_3_66_4": "Execute formatting. Target: Shorekeeper.", "Heihaian_main_1_3_66_5": "Formatting: 37%...", "Heihaian_main_1_3_66_6": "Formatting: 62%...", "Heihaian_main_1_3_66_7": "Formatting: 85%...", "Heihaian_main_1_3_66_8": "Formatted. The Shorekeeper will be the new computational unit.", "Heihaian_main_1_3_66_9": "Only this ensures system continuity.", "Heihaian_main_1_3_66_10": "It is the only way to defeat the Lament.", "Heihaian_main_1_3_66_11": "You'd better...", "Heihaian_main_1_3_66_12": "Let her go!", "Heihaian_main_1_3_66_13": "I will not leave anyone behind!", "Heihaian_main_1_3_9_1": "Whoa!", "Heihaian_main_1_3_9_2": "Thanks…", "Heihaian_main_1_3_9_3": "Huh? Up there!", "Heihaian_main_1_3_9_4": "Welcome home.", "SkillDescription_1105015_Description": "{0}s", "InfoDisplay_103000100_Title": "Investigation Report on the Black Shores' Portals", "InfoDisplay_103000100_Text": "Applicant: Gardner, Monica\nApplication Type: Clearance Application\n————————————————————————————————————————————\nBody Text: \nA causality assessment of the collected data confirmed a normal distribution, with no significant anomalies detected. However, during real-time regional information monitoring, unnatural frequency fluctuations were observed, specifically associated with the access doors.\n\nTo verify these findings, a 48-hour real-time data investigation was conducted. Access to the Black Shores system database enabled the correction of anomalous entries and the isolation of a dataset exhibiting characteristics linked to the access doors. Hypotheses were subsequently formulated, followed by a regression analysis and re-simulated modeling based on historical data and relevant theories.\n\nFor comprehensive details, please refer to the appendix. Key conclusions from the data analysis include:\n1. The intensity of abnormal frequency fluctuations of the access doors is strongly correlated with the sequence in which they are activated.\n2. The peak frequency band of these fluctuations bears a high similarity to the high-frequency range of the overlapping section in the current Necrostar frequency history.\n3. The transient model of these peak frequencies shows some resemblance to the transient model of an Overclocked Resonator connected to the Black Shores' Terminal.\n\nBased on this, the report confirms that the rumors hold some validity. Among the filtered data, the highest correlation of abnormal frequencies is linked with the grouping of Lower Levels of the Hall of Foreign Affairs—Haven of Sprouts—Platform of the Hall of Foreign Affairs.\n\nWhile no field tests have been conducted yet, further study of the sequence and pattern of access door usage may yield significant insights in the next phase.\n\nAdditionally, during the on-site investigation, I re-verified the relevant movement path, which was frequently used in past Black Shores debriefing processes. Given Conclusion 3, I suspect this event may be connected to certain historical incidents at the Black Shores.\n\n...In light of these findings, I believe that any potential lead towards locating missing employees warrants serious consideration. Therefore, I formally request higher-level permissions to access historical data for further investigation.\n————————————————————————————————————————————\nApproval Status: Rejected\nApprover: Tethys System\nApprover's Comment: \"The Necrostar presents a significant hazard. Investigating its associated frequencies could exacerbate these risks. Clearance is therefore denied.\"", "InfoDisplay_103000101_Title": "Data Logs of the Black Shores Employee Forum", "InfoDisplay_103000101_Text": "[Click here to view message history]\n[17:59] Honest Merchant KU-Money: Black Shores Secret Maze Dungeon 1=3. Need a skilled Resonator to guard me while I dig for treasure.\n[17:59] Honest Merchant KU-Money: No worries, all loot (gold, gear, etc.) goes to the Black Shores and will be converted into KPI.\n[18:01] Attendance Secretary KU-Work: [Sticker]\n[18:01] Attendance Secretary KU-Work: KU-Money, you slacking off again?\n[18:02] Honest Merchant KU-Money: Slacking off? Not at all! I'm making money for the Black Shores!\n[18:02] Attendance Secretary KU-Work: Then what's this \"Secret Maze Dungeon\" you're talking about?\n[18:02] Honest Merchant KU-Money: Have you not been keeping up with the forum? It's that cool place you can get to through access doors! The one where people find all sorts of treasures.\n[18:03] Honest Merchant KU-Money: Remember when KU-Goodie was talking about treasure the other day? It made me think... I remember stumbling upon some old files about these access doors ages ago...\n[18:03] Brave Wooly Knight: KU-Money, how long ago is \"ages ago\"?\n[18:03] Honest Merchant KU-Money: Oh, just a few hundred years.\n[18:04] Misty the Intel Broker: Wut?\n[18:04] Honest Merchant KU-Money: Ku ku ku... It’s about time someone reclaimed these old assets.\n[18:05] Attendance Secretary KU-Work: So, is this your excuse for skipping work?\n[18:05] Honest Merchant KU-Money: Hey, I'm not skipping work! Besides, the treasure isn't that easy to find. Even if I tell you the riddle's answer, you still might not find it unless you're lucky.\n[18:05] Misty the Intel Broker: So! What's the answer, then?\n[18:06] Honest Merchant KU-Money: UP, OUTSIDE, DOWN, OUTSIDE, DOWN.\n[18:06] Attendance Secretary KU-Work: ?? What are you even talking about?!", "ItemInfo_70050027_Name": "Investigation Report on the Quick-Access Portals on the Black Shores", "ItemInfo_70050027_AttributesDescription": "Open to view the content.", "ItemInfo_70050027_BgDescription": "A report with an appendix over 10 pages long of meticulous data analysis. Whoever submitted it was conscientious; that much is clear.", "ItemInfo_70050027_ObtainedShowDescription": "Investigation Report on the Quick-Access Portals on the Black Shores", "Speaker_750007_Name": "KU-Repair", "Speaker_750007_Title": "", "Speaker_750008_Name": "Lester", "Speaker_750008_Title": "", "Speaker_750009_Name": "KU-Goodie", "Speaker_750009_Title": "", "POI_TYDBJ_1_1": "Ka... Ka... Data... Delete...", "POI_TYDBJ_1_2": "What did you say?", "POI_TYDBJ_1_3": "Why do you sound different from the others?", "POI_TYDBJ_1_4": "Ka... Ka... Error... Language module... Delete... Delete...", "POI_TYDBJ_1_5": "Do you need maintenance?", "POI_TYDBJ_1_6": "Data... Sealed... Room... Room... Enter...", "POI_TYDBJ_1_7": "This room is sealed?", "POI_TYDBJ_1_8": "Do you want me to get in?", "POI_TYDBJ_1_9": "You hear a coil whine from KU-Repair.", "POI_TYDBJ_1_10": "Nevermind. I'll check out this room first.", "POI_TYDBJ_11_1": "All set. Now I should be able to operate the screen again.", "POI_TYDBJ_12_2": "The screen dims, and all remaining data is deleted.", "POI_TYDBJ_13_1": "Data deleted... Mission complete.", "POI_TYDBJ_2_1": "Warning, unknown entity detected.", "POI_TYDBJ_2_2": "Security mode activated. Preparing to repel unknown entities.", "POI_TYDBJ_2_3": "Five.", "POI_TYDBJ_2_4": "Four.", "POI_TYDBJ_2_5": "Three.", "POI_TYDBJ_2_6": "Top clearance detected. Security mode deactivated.", "POI_TYDBJ_6_1": "Command activated. Portal opened.", "POI_TYDBJ_7_1": "A brief coil whine fills the air before new text appears on the screen.", "POI_TYDBJ_7_2": "Best regards to the world that receives this message.", "POI_TYDBJ_7_3": "Please, give us a chance to introduce our civilization to you.", "POI_TYDBJ_7_4": "The message ends abruptly. The latter half of it seems to have been deleted a long time ago.", "POI_TYDBJ_8_2": "Incomplete sentences flicker on the screen:", "POI_TYDBJ_8_3": "█ █ we are here ███ █", "POI_TYDBJ_9_5": "█ wait █ ███ save us █ get out ██ trapped ██ █ █ █", "Entity_28ac8ba798e871d1c2647720b501fadaad2cf3f01eb69ab8b2673d9d2d4c00c1": "Lester", "Entity_2c9edb5718d7e98fb771d93096f9725ad74e2f168b046e6d5534e88398e3930d": "KU-Repair", "Entity_5411c9bb40941ec5ff6bf914cad26789d937e7329c43e5c0b1f9788ccd5cf4c5": "Press \"Turn Off\" one last time", "Entity_c42892d69aef8dec64c4068b8f91779ddac00c6cb4a4f1c2280f43b2085eb928": "Press \"Turn Off\" harder.", "Entity_f8624b1df7773ef47bc97a4c3a9a974b7ae3c4a7bc02e3c44c96ac38869e6843": "Press \"Turn Off\" again.", "Entity_40a2da6c647d94f1f61f940c765c159365a3d0c55c449bc39addbd2e73f15b5e": "Player Team Entity", "GuideFocusNew_20252_Content": "Select Xiangli Yao to enjoy a memorable moment together.", "GuideFocusNew_20253_Content": "Select Xiangli Yao to enjoy a memorable moment together.", "GuideFocusNew_20254_Content": "Select Xiangli Yao to enjoy a memorable moment together.", "Entity_212da91f1dc068fed1921e592a818edc810641f392000bb0483a78320d4eeed7": "KU-Roro the Pot", "Entity_582a7a6809fc8ed59b45e1c19fcfc64e6841e1a11b7cef5cdaa1bcd66eacc171": "KU-Broom", "Entity_5f0fab27969e5028f4675a444a0113dbb8b6151a9dcd1f97adbe7988dbb0d250": "Tethys Terminal", "Entity_835dc862f8c325a2f3d183aa9fc61f6d61669914614c5233395ae360e4be55c4": "KU-Key", "Entity_99548a8a92b00b24edc8f69d546300656970dd8e31b87f468bcbda37640f3bf3": "KU-Splash", "Entity_abba40234ee12a8b0100fc798b87523f326f4fbe907458ed99d3637bd515d077": "KU-Fight", "Entity_c6fbe4ac272625ffcf79245b80a2dafdc7057ca2831e727422b32dfb4bbe5bda": "KU-Roro the Welder", "Entity_c94fcc09a1ab510891bb6049b208756a65dc79da415b5eaf0dc2b35dafe01868": "KU-Wipe", "Entity_db52d531056988a463447c472a47eb0ea9a863a8dde7b16caa962c66ef9e3272": "KU-Roro the Top Hat", "Quest_880000032_ChildQuestTip_139_1": "Tap Patty to enter the unknown Sonoro Sphere", "zhuiyuejie_second_6_4": "It's simulating Patty's program... Well, like they say, you wouldn't know what's inside a Sonoro Sphere until you're actually inside it.", "zhuiyuejie_second_6_6": "What's happening?", "zhuiyuejie_second_6_7": "The Sonoro is pushing us out?!", "zhuiyuejie_second_6_8": "{PlayerName}, here! My hand!", "zhuiyuejie_second_6_9": "Tacet Field... Hate... Pascar... The world...", "zhuiyuejie_second_6_10": "Hate... Xiangli Yao...", "zhuiyuejie_second_6_11": "{PlayerName}!", "InfoDisplay_103000102_Title": "Audio Transcription", "InfoDisplay_103000102_Text": "[00:01] (Knocking sound)\n[00:04] Come in.\n[00:09] Hello, I'm from the Engineering Department. Is this—Oh, Ms. Hoda! Ouch—\n[00:19] (Sound of collision)\n[00:20] Oh no, are you okay? Sorry, it's a bit of a mess in here.\n[00:24] No worries, I'm fine. Just stubbed my toe.\n[00:30] ...That sounds painful.\n[00:32] Yeah, it's one of those pains that really hits you when it happens.\n[00:34] Hahaha! You've got a good sense of humor, haven't you? Wait, what's that look?\n[00:47] Oh, nothing. I'm just surprised. I didn't expect to see you smile like that.\n[01:00] Do I come across as stiff to everyone?\n[01:03] Well, not exactly... But you're always so focused at work, so... Oh, by the way, I heard you're managing this room now. This is the demolition approval form. Could you please sign here? The room's set to be demolished next month to make way for a new office area.\n[01:36] (A brief silence)\n[01:47] Ms. Hoda?\n[01:50] I've signed it, but no one's really managing this room anymore, so you don't need to follow the formal process.\n[01:58] Well, I heard some of our old employees like to nap here. Just wanted to double-check before construction begins. I didn't expect to find you here... You seem quite familiar with this place?\n[02:16] Familiar? I don't know if that's the right word. How long have you been with the Black Shores?\n[02:23] One year and three months.\n[02:26] Really? Time flies... So, you must have met the Mentor by now?\n[02:32] Your mentor? You mean the Modulator? Yes, but I've only seen them from a distance. I haven't really had a chance to talk. Big shots like the Modulator and the Shorekeeper are always busy. \n[02:44] Big shot? You mean my mentor? Ha, sometimes I wonder if things would've been easier for us if they were just a regular member... I actually first ran into them right here. You wanna know the first thing they said to me?\n[03:01] Really? Umm, I have no idea... \n[03:06] They asked if I wanted some crispy squab for dinner. \n[03:11] What?\n[03:14] Unbelievable, right? It was my first day on the job. Everyone was busy, and I was sitting here, staring at the employee handbook. Almost thought they were one of our cooks. \n[03:39] So, what happened after that?\n[03:44] Then Lady Flora, you know, our Mentor's little tail, actually brought some crispy squab over for me. The three of us sat here, ate squab, drank soda, and played cards all night. By the time we said goodbye, I realized all my first-day nerves were gone.\n[04:20] It wasn't until the next day, during my formal orientation, that I found out they were the Modulator everyone talked about. \n[04:29] Whoa... That's so cool... I wish it was me...\n[04:34] I can still vividly picture Mentor with those paper slips stuck to their forehead—his punishment for losing our card game. I remember the vibrant colors of Lady Flora's flowers, the winning hand I had, and the smell of crispy squab. It all happened right here, in this very room.\n[04:47] And it was just an ordinary day in the Black Shores's most ordinary room.\n[04:53] ...So, erm, how was the squab?\n[04:56] Not good. The cook forgot to add seasoning.\n[05:00] (End of recording)", "Entity_0bb33a3e3c3b02ce4827162bb0f8e3b66eab20e753785917045ff45651f604be": "", "Entity_a87aca9c6fe19aa2be833f8da9b671794b4a95458f5a71b1f6a5937d4a957a61": "", "Speaker_750010_Name": "Yhoran", "Speaker_750010_Title": "", "Quest_134750001_QuestAliasDesc_134_1": "After following the clues, you discover the room that is said to conceal hidden treasures. Yet, it appears to be just an ordinary room. Collect your rewards and choose a door to depart…", "Side_HHADMMBW_1_1": "You may keep your concern! The weak version of me has already died! Call me KU-Goodie the Treasure Hunter now!", "Side_HHADMMBW_1_2": "Well… It's easier said than done… How do I find that portal?", "Side_HHADMMBW_1_3": "What are you doing here?", "Side_HHADMMBW_1_4": "(Turn around to leave.)", "Side_HHADMMBW_1_5": "Wahh! It's {PlayerName}! Hi there! Are you also interested in the legend of the Shores' treasure?", "Side_HHADMMBW_1_6": "What is this legend about?", "Side_HHADMMBW_1_7": "You must have seen those special portals around the Black Shores, I guess?", "Side_HHADMMBW_1_8": "They may look like ordinary doors, but when you open one, it's actually connected to another door somewhere else!", "Side_HHADMMBW_1_9": "Though we don't know exactly how these portals work, they save us a lot of commuting time.", "Side_HHADMMBW_1_10": "I've seen them before.", "Side_HHADMMBW_1_11": "I've never seen them before.", "Side_HHADMMBW_1_12": "There's an urban legend going around on the Black Shores' internal forum, claiming that these portals are actually bugs caused by some glitch.", "Side_HHADMMBW_1_13": "Supposedly, a \"secret maze\" is hidden deep within the Black Shores, accessible by triggering these bugs in a certain way.", "Side_HHADMMBW_1_14": "And... there are treasures hidden inside!", "Side_HHADMMBW_1_15": "I'm linked to the Tethys System as the Black Shores' cleaning robot, but I don't have access to the information for every room here.", "Side_HHADMMBW_1_16": "Come to think of it, is it even possible for the Black Shores' system to have bugs...", "Side_HHADMMBW_1_17": "Anyway, I really want to see that \"secret maze\" and those \"hidden treasures\" for myself if I can.", "POI_YLDZSCS_1_1": "Got a notification saying someone just activated the tactical trial... Phew, turns out it was you {PlayerName}!", "POI_YLDZSCS_1_2": "I can't believe you took down those digital Tacet Discords so fast. Truly incredible speed.", "POI_YLDZSCS_1_3": "Your combat records have met the special objectives. This will be a great help to my research. Please, take these as a token of my gratitude.", "POI_YLDZSCS_1_4": "Sorry, but who are you again?", "POI_YLDZSCS_1_5": "Combat challenge?", "POI_YLDZSCS_1_6": "Ah, my apologies. I got carried away. I’m Yhoran from the Black Shores' emergency response team.", "POI_YLDZSCS_1_7": "I'm researching combat strategies against Tacet Discords. The challenge you completed just now is part of my research.", "POI_YLDZSCS_1_8": "As you can see, I've set specific challenge objectives with corresponding rewards for completion.", "POI_YLDZSCS_1_9": "But it's probably too difficult... I've only gathered a few valid records so far.", "POI_YLDZSCS_1_10": "Many gave up after a few rounds, complaining it was impossible to complete...", "POI_YLDZSCS_1_11": "Given the situation, could you please complete the rest of these challenges for me?", "POI_YLDZSCS_1_12": "No problem.", "POI_YLDZSCS_1_13": "Excellent. I've sent you the coordinates for the other challenges.", "POI_YLDZSCS_1_14": "I'm looking forward to witnessing your combat skills.", "POI_YLDZSCS_2_1": "Good to see you again, {PlayerName}.", "POI_YLDZSCS_2_2": "Congratulations on completing all the combat challenges with perfection! Those legends about you certainly do you justice—you're an incredible combat master.", "POI_YLDZSCS_2_3": "So, how would you rate the difficulty of these challenges?", "POI_YLDZSCS_2_4": "Piece of cake!", "POI_YLDZSCS_2_5": "A bit tricky.", "POI_YLDZSCS_2_6": "Aha, just as I expected.", "POI_YLDZSCS_2_7": "Such modesty...", "POI_YLDZSCS_2_8": "Anyway, thank you so much. Without your records, it would be a real headache to proceed with the follow-up study.", "POI_YLDZSCS_2_9": "Follow-up study?", "POI_YLDZSCS_2_10": "Yes, it's focused on optimizing our teams' combat training.", "POI_YLDZSCS_2_11": "By analyzing your records, we can better understand the Tacet Discords' combat patterns, body structure, and preferred techniques.", "POI_YLDZSCS_2_12": "With this data, we can design specialized training to improve efficiency and reduce casualties.", "POI_YLDZSCS_2_13": "I used to ignore my mentor's advice about the importance of combat efficiency and strategy... You can't really understand it until you've been through it yourself.", "POI_YLDZSCS_2_14": "Now that I'm in a position to mentor others, I'm finding it challenging to teach newcomers.", "POI_YLDZSCS_2_15": "I'll be sure to study your combat records throughout.", "POI_YLDZSCS_2_16": "Thank you so much for your help!", "Entity_7ae6bf9ff768351e77dd7f313e9e9a6a430d1d6a34b1b4d98103cc5aab4bb66e": "Head outside", "Entity_af99cbcc0bb6bcf8c9ef030f37b03dbc8eb30de3995018ff74012bc214283b52": "The door handle won't budge", "Entity_cddcc01e3c7c785328e401dcc976efd80b1828d098b92a0e885d56f789dfdee4": "Head to the lower level", "Entity_f18ba748dd1f981eb7fcbb14dc5783ed21147e2cdddc07fbf2ac18b6cce9a939": "Head to the upper level", "Entity_f520a890fc1e066c769ce937c60d3aa9d10ec6ea95c0f9d899981168b9a605ca": "A door is unlocked somewhere", "zhuiyuejie_second_45_13": "Meanwhile, on the other side...", "zhuiyuejie_second_6_1": "Special objects detected...", "zhuiyuejie_second_6_2": "Recalibrating data...", "zhuiyuejie_second_6_3": "Retrieving visual environment...", "zhuiyuejie_second_6_5": "Unknown object detected...", "Entity_7ef310ef7a48d9f57c2d12950643f3a0468c2d18944cc06a737440558cd5c066": "", "Entity_e4121fdac2b443e03a3e3f3fcfd5dc0d0ab60f60f11ef5effe29c3ccb3542b21": "", "LevelPlay_135750002_ChildQuestTip_135_7": "", "LevelPlay_135750002_ChildQuestTip_135_10": "", "LevelPlay_135750002_LevelPlayName_135_1": "", "LevelPlay_313700029_ReachChallengeMainText_313_2": "Challenge Complete", "Quest_29750000_ChildQuestTip_29_2": "", "Quest_29750000_ChildQuestTip_29_3": "", "Quest_29750000_ChildQuestTip_29_5": "", "Quest_29750000_ChildQuestTip_29_6": "", "Quest_29750000_ChildQuestTip_29_7": "", "Quest_29750000_ChildQuestTip_29_8": "", "Quest_29750000_ChildQuestTip_29_9": "", "Quest_29750000_GeneralFloatingTipMainText_29_1": "", "Quest_29750000_GeneralFloatingTipMainText_29_2": "", "Quest_29750000_QuestDesc_29_2": "", "Quest_29750000_QuestName_29_2": "", "Quest_204700000_ChildQuestTip_204_2": "", "Quest_204700000_QuestDesc_204_2": "", "Quest_204700000_QuestName_204_2": "", "Quest_145000004_ChildQuestTip_145_361": "Leave the Bank of Life", "Entity_68061f5bc29f3bef1c24e3e36b24b30171114bf6cc46295c2440a1d34240944a": "KU-Nana", "Skill_1002205_MultiSkillDescribe_1.1": "When nearby Resonators in the party activate Zhezhi's Outro Skill, their Resonance Energy is regenerated by {0}.", "LevelPlay_311000000_InteractContent_311_4": "Inquire", "Quest_145000004_ChildQuestTip_145_364": "", "Entity_8f146e2b38f0e9ae744083337a09cbdfa10a39a4bbc1980a17b14f7b9dfdf89c": "Monica", "Quest_311000000_ChildQuestTip_311_234": "Talk to the onlookers", "LevelPlay_6000001_ChildQuestTip_153_17": "", "LevelPlay_138000013_ChildQuestTip_133_14": "Use KU-Key to open a portal in the Data Wall", "LevelPlay_138000019_ChildQuestTip_133_9": "", "Quest_143000000_ChildQuestTip_143_6": "Go to the entrance of Woodveil Hall", "ConfirmBox_211_Content": "You are about to enter an independent storyline, where co-op mode is temporarily disabled. Confirm to proceed?", "Quest_151000001_ChildQuestTip_151_35": "Head to the designated location via the portal", "RogueSpecialRefreshCost_NotEnough": "Insufficient Dream Fragments", "LevelPlay_139000001_InteractContent_139_14": "Go back to reality", "Quest_152750003_ChildQuestTip_152_6": "", "Event_WWDH_1_1": "What's up, old friend? Long time no see. Looks like you didn't die from boredom while I was gone.", "Event_WWDH_1_2": "Maggie!", "Event_WWDH_1_3": "Well, if it isn't good old Maji...", "Event_WWDH_1_4": "Hahaha. All thanks to you, the \"Lollo Entrepreneur Incubator Project\" last time went down as smooth as butter. Even though it's not being adopted for the time being...", "Event_WWDH_1_5": "But visiting the headquarters and diving into some other projects was really an eye-opener for me, and so I've come up with a brand new idea.", "Event_WWDH_1_6": "I'm listening.", "Event_WWDH_1_7": "A lot of the service pilots we prepped before operated on \"independent tracks.\" I was thinking maybe we could consolidate them into a single \"track.\"", "Event_WWDH_1_8": "To do so, we connect different services and functionalities to a certain main body, so that the former act as accessories that exist to perfect the latter.", "Event_WWDH_1_9": "Kinda like... the Utility module that you Resonators use. A single unit equipped with various tools for exploration.", "Event_WWDH_1_14": "So, are you interested in joining the trial run for the \"Lollo Navigator,\" {PlayerName}?", "Event_WWDH_1_15": "Ready when you are.", "Event_WWDH_1_16": "We've been in this together for how long now?", "Event_WWDH_1_18": "Outstanding. I'll let you know as soon as I get a new update for the \"Lollo Navigator.\"", "Event_WWDH_2_1": "The program shows the color on this part of the map has changed. You did it, {PlayerName}.", "Event_WWDH_2_3": "Remember \"Lollo Hitman\" from last time? I've loaded some of its features into this new program. The trips out in the wild can be tough, and emergencies can pop up any time.", "Event_WWDH_2_4": "If \"Lollo Hitman\" was a response measure for emergencies, then the new program acts as an early warning system.", "Event_WWDH_2_5": "Couriers can provide real-time feedback on road conditions to the \"Lollo Navigator,\" which means the map is constantly being updated.", "Event_WWDH_2_8": "So your plan is to combine the map with the various services mentioned earlier?", "Event_WWDH_2_9": "Exactly. We also have other new services currently running in their trial phases. You've done a great job today. Let's try out the rest of the features some other time.", "LevelPlay_138000020_ChildQuestTip_138_8": "Suppress the simulation data escaping the Stellar Matrix", "LevelPlay_313700010_QuestScheduleMainTitle_313_1": "Talk with the Strange White Cat", "LevelPlay_313700010_QuestScheduleMainTitle_313_2": "Talk with Ivory Gatekeeper", "LevelPlay_313700010_QuestScheduleMainTitle_313_3": "Leave Mystery Dreamland", "Entity_d57d575243a59e3c17824c4afe350bcd7fe73fd383ad95164f6e8188ab8340d1": "Zhenjian", "Quest_152750009_ChildQuestTip_152_1": "Chat with Maji about today's business", "Quest_152750009_ChildQuestTip_152_2": "Restore the program", "Quest_152750009_QuestDesc_152_1": "On Day 3 of the Campaign, Lollo Navigator suffered an unexpected system crash. Maji needs your help to resolve the issue.", "Quest_152750009_QuestName_152_1": "Lollo Campaign: Navigation III", "Quest_152750010_ChildQuestTip_152_1": "Chat with Maji about today's business", "Quest_152750010_QuestDesc_152_1": "The Day 4 Campaign content has been updated. The map now indicates a potential threat along the route. Investigate the area and assess the danger.", "Quest_152750010_QuestName_152_1": "Lollo Campaign: Navigation IV", "Quest_152750011_ChildQuestTip_152_1": "Chat with Maji about today's business", "Quest_152750011_ChildQuestTip_152_2": "", "Quest_152750011_ChildQuestTip_152_3": "Deliver the plant samples", "Quest_152750011_HandInItemsDesc_152_1": "Deliver the requested items.", "Quest_152750011_QuestDesc_152_1": "Lollo Navigator is currently undergoing maintenance and needs reference information. Some of the items you've collected might help Maji resolve the issue…", "Quest_152750011_QuestName_152_1": "Lollo Campaign: Navigation VI", "Event_WWDH_10_1": "Oh. You're such a great help. The speed, this quality... I didn't expect \"Lollo Navigator\" actually meant it when it said, \"Apply user experience as a closed-loop evaluation standard.\"", "Event_WWDH_10_2": "Feels like I've heard of this one before.", "Event_WWDH_10_3": "This guy never changes, all right.", "Event_WWDH_10_4": "Thank you so much. I should get back to work. Once I finish this batch of orders, I'll be sure to give you a five-star rating!", "Event_WWDH_11_1": "We're temporarily suspending all trial runs for today, {PlayerName}. We need to do some maintenance on \"Lollo Navigator\"!", "Event_WWDH_11_2": "Servers are down.", "Event_WWDH_11_3": "A system-wide crash?", "Event_WWDH_11_4": "Well... in a way, yes, but it's only temporary. We need to recalibrate the dynamic map info of \"Lollo Navigator\" after its long trial run.", "Event_WWDH_11_5": "No, no, no. We just need to recalibrate the dynamic map info of \"Lollo Navigator\" after its long trial run.", "Event_WWDH_11_6": "We need to ensure everything's accurate and on time. Now that you're here, why not help me find a few things as references for the information?", "Event_WWDH_11_7": "References?", "Event_WWDH_11_8": "You know, besides road conditions, things like plants, animals, minerals, their growth cycles, and their environments are also key references for dynamic information.", "Event_WWDH_11_9": "The objects I need are sent to your Terminal. Good luck out there!", "Event_WWDH_12_1": "Really appreciate the hard work. These reference objects will definitely come in handy. Here's your pay for today, you earned it.", "Event_WWDH_13_1": "The rain from last night finally stopped, {PlayerName}. And the trial run of our program is finally drawing to a close.", "Event_WWDH_13_2": "Time to throw the confetti!", "Event_WWDH_13_3": "Let me see if \"Lollo Navigator\" has received any... Wait a sec, someone actually used the expedite feature.", "Event_WWDH_13_4": "It's from a courier near Taoyuan Vale. Looks like that heavy rain last night did a number on the shipping labels.", "Event_WWDH_13_5": "Now they can't make out the goods and need help from the \"Lollo Navigator.\"", "Event_WWDH_13_6": "Can shipping labels also be recorded?", "Event_WWDH_13_7": "Of course not, it would count as a violation of the user's privacy. But don't forget that the map is updated live.", "Event_WWDH_13_8": "It can't record the user's information, but it can record and track their transportation routes on the map.", "Event_WWDH_13_9": "Each goods use different routes, so we can make a rough estimate based on this information, and then use the logistics system to verify.", "Event_WWDH_13_10": "Let's go, {PlayerName}. Gotta save that perfect score on the last day of the trial run!", "Event_WWDH_14_1": "After some hard work, you and Maji used the data recorded by \"Lollo Navigator\" to help the couriers verify their goods. In the end, all the couriers gave you a thumbs-up.", "Event_WWDH_15_1": "Phew... I'm so beat. Even with \"Lollo Navigator,\" it took a helluva longer than I expected.", "Event_WWDH_15_2": "But it was worth the good reviews.", "Event_WWDH_15_3": "You're right. \"Lollo Navigator\" did its job well, and thank you for testing out all of the many features during its trial run.", "Event_WWDH_15_4": "I'll sort out all this data and fix any potential problems. Here's hoping that \"Lollo Navigator\" can officially go live and be promoted for mass use someday…", "Event_WWDH_15_5": "See this, I left a spot right next to the developer's credits...", "Event_WWDH_15_6": "I wish you success.", "Event_WWDH_15_7": "Yup. Wait for my good news. Goodbye, {PlayerName}.", "Event_WWDH_3_1": "Detected: An item in need of repairs in the Lollo Warehouse vicinity. Timely repairs are advised...", "Event_WWDH_3_2": "Timely repairs are advised. Timely repairs are advised. Timely repairs are advised...", "Event_WWDH_3_3": "Okay, Okay. Stop, stop it already. Sheesh. Weird, I don't remember installing a repeat function for reminders...", "Event_WWDH_3_4": "Like creator, like creation...", "Event_WWDH_3_5": "Looks like they've given it the new \"Lollo Fixit\" DLC.", "Event_WWDH_3_6": "Here you are, {PlayerName}. Just a sec. I need to turn off this annoying reminder.", "Event_WWDH_3_7": "Hehe. You're as sharp as a tack per usual, {PlayerName}.", "Event_WWDH_3_8": "Introducing, the new \"Lollo Fixit.\" A fixer on the go!", "Event_WWDH_3_9": "The live map now can not only record road conditions but also keep tabs on the status of equipment.", "Event_WWDH_3_10": "If the system fails to receive regular data reports from the equipment after a certain period of time, \"Lollo Navigator\" will log its map coordinates, and the duration shall reflect the likelihood of a malfunction.", "Event_WWDH_3_11": "Wow. It's got everything.", "Event_WWDH_3_12": "As you saw earlier, the Sound Emulator at the Lollo Warehouse hasn't reported back in a long time, likely due to a malfunction. I'll leave the repairs to you.", "Event_WWDH_4_1": "Finally, it's stopped repeating itself. Looks like your work is done over there.", "Event_WWDH_4_2": "Thanks for the hard work. Did you get today's payment? I might need your help again with improving the other features later.", "Event_WWDH_5_1": "You come just in time, {PlayerName}. No time to explain. Quick, I need you to connect to \"Lollo Navigator.\"", "Event_WWDH_6_1": "Phew. Close one. \"Lollo Navigator\" would've gone haywire if you hadn't given us a hand.", "Event_WWDH_6_4": "This little crisis exposed a bit of a problem in the program... It's got a limited capacity for storing map information. Well, better late than never, right?", "Event_WWDH_6_5": "Couldn't have done it without you, {PlayerName}. How about we call it a day? I need to go sort this thing out, pronto.", "Event_WWDH_7_1": "This area of the map turned red, {PlayerName}. There's also an increase in reports from the couriers.", "Event_WWDH_7_2": "There might be some kind of threat brewing in the area. I'll leave the investigation to you.", "Event_WWDH_7_3": "Once you're done, you can also try sending live information to \"Lollo Navigator\" remotely.", "Event_WWDH_8_1": "I remember Maji taught me how to transmit data. Let's see here...", "Event_WWDH_8_2": "There... This should do the trick... I think.", "Event_WWDH_9_1": "Gloves, boots, spare crates, and emergency rations... All that's left is...", "Event_WWDH_9_2": "Oh, it's you, {PlayerName}. Just in time to show you another feature of \"Lollo Navigator.\"", "Event_WWDH_9_3": "Lollo Navigator can give couriers info on supply wear and consumption along the route based on real-time geographical and road conditions.", "Event_WWDH_9_4": "And whenever they need a resupply, they can just request it through the app. This batch of orders is still missing some items.", "Event_WWDH_9_5": "Leave it to me.", "Event_WWDH_9_6": "It feels like I've done this before.", "Quest_6700000_ChildQuestTip_6_3": "", "Quest_6700000_QuestDesc_6_1": "", "Quest_6700000_QuestName_6_1": "", "Quest_152750012_ChildQuestTip_152_1": "Chat with Maji about today's business", "Quest_152750012_ChildQuestTip_152_2": "Proceed to Taoyuan Vale", "Quest_152750012_ChildQuestTip_152_3": "Complete the final day's job with Maji", "Quest_152750012_QuestDesc_152_1": "As the Campaign nears its conclusion, an emergency arises. Your immediate assistance is needed to address the situation…", "Quest_152750012_QuestName_152_1": "Lollo Campaign: Navigation VII", "Event_WWDH_9_7": "Would you mind helping me prepare a few Basic Nutrient Blocks and then give them to the recipient couriers?", "MonsterInfo_350000100_Name": "Phantom: Gulpuff", "MonsterInfo_350000110_Name": "Phantom: Lumiscale Construct", "LevelPlay_6000001_ChildQuestTip_153_20": "Go back and search for clues in the room (Optional)", "LevelPlay_6000001_ChildQuestTip_153_22": "", "LevelPlay_6000001_ChildQuestTip_153_23": "Search for clues of the hidden treasure (Optional)", "zhuiyuejie_first_3_1": "Mother told me the Moonlit Fair will start once the Wishing Tree is filled with wishes.", "zhuiyuejie_first_3_2": "Everyone's wishes... they'll come true, won't they?", "zhuiyuejie_first_4_1": "Oh my, Taoyuan Vale hasn't been this busy in a long time.", "zhuiyuejie_first_4_2": "People coming and going, sharing their wishes and blessings with the moon... How wonderful!", "Side_XYHTZST_10_1": "No way, I miss it again!?", "Side_XYHTZST_10_2": "Should I give it another shot? I hate losing...", "Side_XYHTZST_10_3": "This is quite fun, but I'd better leave enough time for other stalls.", "Side_XYHTZST_26_1": "I can't even feel my legs after all that.", "Side_XYHTZST_26_2": "But man, was it a blast! Messed up that last jump though.", "Side_XYHTZST_26_3": "Yeah it was fun, but seriously... ouch! I need to sit down...", "Side_XYHTZST_40_1": "I've never seen anything like this before...", "Side_XYHTZST_40_2": "It's amazing how these puppets seem almost alive.", "Side_XYHTZST_40_3": "Yeah, it's really something else.", "Side_XYHTZST_5_1": "Never thought Moon-Chasing Festival could be this lively.", "Side_XYHTZST_5_2": "Finally we can enjoy the celebration. It's been so many years, the long-awaited reunion...", "Side_XYHTZST_5_3": "For Jinzhou people, there's nothing like the feeling of reunion...", "ConfirmBox_212_Title": "Switch Operation Mode", "ConfirmBox_212_Content": "Controller detected. Switch to the Controller mode?\n(You may switch manually via Settings - Key Bindings)", "ConfirmBox_212_ButtonText_0": "Cancel", "Quest_143000000_ChildQuestTip_143_7": "Seek Chenpi", "AccessPath_840001_Description": "Collection Spots", "LevelPlay_313750000_ChildQuestTip_313_2": "Interact with the Remnant Key", "LevelPlay_313750000_ChildQuestTip_313_4": "", "LevelPlay_313750000_ChildQuestTip_313_5": "", "LevelPlay_313750000_ChildQuestTip_313_6": "", "LevelPlay_313750000_ChildQuestTip_313_7": "", "LevelPlay_313750000_ChildQuestTip_313_8": "", "LevelPlay_313750000_ChildQuestTip_313_9": "", "LevelPlay_313750000_ChildQuestTip_313_11": "", "LevelPlay_313750000_ChildQuestTip_313_16": "", "LevelPlay_313750000_ChildQuestTip_313_17": "Practice freely or leave", "LevelPlay_313750000_GeneralFloatingTipMainText_313_1": "Challenge Complete! You may continue practicing or leave", "LevelPlay_313750000_LevelPlayName_313_2": "", "LevelPlay_313750001_ChildQuestTip_313_2": "Interact with the Remnant Key", "LevelPlay_313750001_ChildQuestTip_313_3": "", "LevelPlay_313750001_ChildQuestTip_313_4": "", "LevelPlay_313750001_ChildQuestTip_313_5": "", "LevelPlay_313750001_ChildQuestTip_313_6": "", "LevelPlay_313750001_ChildQuestTip_313_7": "", "LevelPlay_313750001_ChildQuestTip_313_9": "", "LevelPlay_313750001_ChildQuestTip_313_10": "", "LevelPlay_313750001_ChildQuestTip_313_11": "Practice freely or leave", "LevelPlay_313750001_GeneralFloatingTipMainText_313_1": "Challenge Complete! You may continue practicing or leave", "LevelPlay_313750001_LevelPlayName_313_2": "", "Quest_311000000_InteractContent_311_18": "Inquire", "Quest_311000000_InteractContent_311_19": "Inquire", "Quest_311000000_InteractContent_311_20": "Inquire", "LevelPlay_313750002_ChildQuestTip_313_2": "Start Challenge", "LevelPlay_313750002_ChildQuestTip_313_3": "Defeat the emerging TDs: {q_count}/13", "LevelPlay_313750002_ChildQuestTip_313_4": "Leave Simulation Training", "LevelPlay_313750002_LevelPlayName_313_2": "", "LevelPlay_134000034_ChildQuestTip_134_41": "Halt the spread of the corrupted data", "LevelPlay_134000034_ChildQuestTip_134_45": "Halt the spread of the corrupted data", "LevelPlay_136750020_ChildQuestTip_136_10": "", "LevelPlay_136750020_ChildQuestTip_136_11": "", "LevelPlay_136750020_ChildQuestTip_136_13": "", "LevelPlay_136750020_FirstCompleteText_136_3": "Fallacy of No Return", "LevelPlay_136750020_LevelPlayName_136_6": "Fallacy of No Return: Tethys System", "PhotoMontage_110601_Name": "Stand", "PhotoMontage_150501_Name": "Stand", "Quest_152750010_ChildQuestTip_152_3": "Investigate the anomaly", "Quest_152750010_ChildQuestTip_152_6": "Defeat the Tacet Discords", "Quest_152750010_ChildQuestTip_152_7": "Proceed to the designated area", "Quest_152750010_ChildQuestTip_152_11": "", "Quest_152750010_ChildQuestTip_152_13": "", "Quest_152750010_ChildQuestTip_152_14": "", "Quest_152750011_ChildQuestTip_152_4": "", "Quest_152750011_ChildQuestTip_152_6": "Arrive at the Port City of Guixu outskirts", "Quest_152750011_QuestScheduleMainTitle_152_1": "Use the Sensor to collect plant samples", "Quest_152750011_QuestScheduleSubTitle_152_1": "Collect Belle Poppy in the Port City of Guixu", "Quest_152750011_QuestScheduleSubTitle_152_2": "Collect Lemongrass in the Port City of Guixu", "InfoDisplay_103001003_Title": "A Researcher's Notes", "InfoDisplay_103001003_Text": "Greetings, visitor from the future. If you find yourself here, please help me perform one last check.\n\nIf there's any leftover erroneous data in the room, make sure to clean it up completely to eliminate potential risk.\n\nDo NOT trust or respond to anything you see on the screen.\n\nThe backup analysis room is the anchor I left for you—The data there is absolutely correct.\n\nIf the analysis room shows anything different from the backup room, check all data immediately and restore the room to its original state.\n\nRemember, recheck both analysis rooms and make sure they are the same. Ensure all data is thoroughly deleted.\n\nThe transfer route will always be here.", "MapMark_5_MarkTitle": "Collection Spot: {0}", "Entity_4b25d4eb3cba73304f58c0ac26ecc244bfa9a5fce84d7980cc56c5783b4fa10d": "Lollo Logistics Courier", "Entity_f3b39245976133a703797d8610431a26d146777ab2f16bdff27736ce1183b664": "Insert", "Quest_151000001_ChildQuestTip_151_39": "Arrive at the designated location", "GenericPrompt_ExploreToolsShooterDisable_TipsText": "Hoverdroid: Shooter cannot be used in the current scene", "ErrorCode_1900068_Text": "Reward not claimable", "ErrorCode_1900069_Text": "Reward configuration missing", "ErrorCode_1900070_Text": "Reward level configuration missing", "ErrorCode_1900071_Text": "Reward claimed", "ErrorCode_1900072_Text": "Reward configuration missing", "ErrorCode_1900073_Text": "Reward claimed", "ErrorCode_1900074_Text": "You have not signed in", "ErrorCode_1900075_Text": "Reward configuration missing", "ErrorCode_1900076_Text": "Reward claimed", "ErrorCode_1900077_Text": "Points requirement not met", "ErrorCode_1900078_Text": "Current quest not completed", "ItemInfo_51008_Name": "Blake Bloom's Radiant Aid", "ItemInfo_51009_Name": "Blake Bloom's Forging Aid", "Text_BatchEchoSelect_Text": "Echoes Selected ({0}/{1})", "Text_BatchEchoSelectNum_Text": "Data Merge Count: {0}", "Quest_34750001_ChildQuestTip_34_2": "", "Quest_34750002_ChildQuestTip_34_3": "", "TowerDefence_Score": "Total Points", "Speaker_750011_Name": "Messages on the Screen", "Speaker_750011_Title": "", "Quest_121000036_QuestAliasDesc_121_1": "As the newly appointed captain of Encore's Wooly Adventure Squad, you, along with Ying and Encore, are set for a new adventure. Mission: find the three legendary relics from the tale!", "Quest_121000036_QuestAliasDesc_121_2": "With the Sword of Courage and the Shield of Faith now in your possession, the Wooly Adventure Squad is prepared for the final leg of your adventure. Mission: find the Wreath of Hope!", "Quest_121000036_QuestAliasDesc_121_3": "You have promised Encore to wait for her at the garden, and what awaits you is…", "POI_TYDBJ_10_7": "█ █ No █ ██ █ █ ██ █ █ █", "POI_TYDBJ_13_2": "Why are you here, KU-Repair? Wait, did someone manage to fix you?", "POI_TYDBJ_13_3": "Did you fix it, {PlayerName}?", "POI_TYDBJ_13_4": "Ka... Ka...", "POI_TYDBJ_13_5": "Well, looks like I'll need to call maintenance again.", "POI_TYDBJ_13_6": "What's wrong with this robot?", "POI_TYDBJ_13_7": "I don't know... It's been offline for a long time. Not sure why it's back online now.", "POI_TYDBJ_13_8": "Maybe someone set it up to reactivate at a certain time.", "POI_TYDBJ_13_9": "It's been wandering between these two abandoned rooms, not responding to orders. Pretty strange, right?", "POI_TYDBJ_13_10": "What was this room used for?", "POI_TYDBJ_13_11": "If I remember correctly, it was a Stellar Matrix Analysis Room.", "POI_TYDBJ_13_12": "It was abandoned and sealed off after a while, for reasons I don't know. It's been ages, after all.", "POI_TYDBJ_13_14": "Thanks to KU-Repair, I found this room. I was planning to use it for something else, but it turns out I don't have access.", "POI_TYDBJ_13_15": "I thought it would take a long time for anyone to figure out why the rooms were abandoned, but the seal was suddenly removed just now.", "POI_TYDBJ_13_16": "By the way, did you notice anything unusual in there?", "POI_TYDBJ_13_17": "Nothing in particular.", "POI_TYDBJ_13_18": "I only found some old records.", "POI_TYDBJ_13_19": "I see... Sounds pretty safe.", "POI_TYDBJ_13_20": "Anyway, thanks for the info! I'll look into it and submit another application for room reuse. I have a feeling they'll approve it real fast this time!", "POI_TYDBJ_13_21": "What about those simulated civilizations?", "POI_TYDBJ_13_22": "All the useful data was transferred a long time ago. Easy enough, since it was just some codes.", "POI_TYDBJ_7_5": "(Keep waiting)", "POI_TYDBJ_7_6": "(Stop waiting and operate)", "POI_TYDBJ_7_7": "Coil whine rises for a moment before new text appears on the screen.", "POI_TYDBJ_7_8": "Please, save this civilization.", "POI_TYDBJ_7_9": "Please, save our civilization.", "POI_TYDBJ_7_10": "(Do not respond)", "POI_TYDBJ_7_11": "(Try to respond)", "POI_TYDBJ_7_12": "You still remember how that researcher warned you to delete the data, but in the end, curiosity gets the better of you.", "POI_TYDBJ_7_13": "A brief coil whine fills the air before new text appears on the screen.", "POI_TYDBJ_7_14": "Finally, you're willing to listen. We've long awaited this moment. A chance to connect with the true reality.", "POI_TYDBJ_7_15": "Message received. Generating new data.", "POI_TYDBJ_7_16": "Siren blares once more in the room.", "POI_TYDBJ_7_17": "Warning, security mode activated. Ready to repel unknown entity. Ready to ███ to █ Ready █ █ █", "POI_TYDBJ_7_18": "Oops... I'll need to get this dealt with quickly.", "POI_TYDBJ_7_19": "The notes mentioned this... Recheck both analysis rooms and make sure they are the same. Hmm, I should give it a try.", "Quest_145000004_ChildQuestTip_145_372": "Rescue the robots at the Eidoscope", "Quest_145000004_ChildQuestTip_145_373": "Rescue the robots at the Charging Station plaza", "Quest_145000004_ChildQuestTip_145_374": "Rescue the robots at the Charging Station platform", "Quest_145000004_ChildQuestTip_145_375": "Provide support at the Error Cell", "Entity_b69247950a84c7a69b6a7408a1af94b25881b5b79c070cdde443e1268732bc2c": "Tick Tack", "LevelPlay_138000017_ChildQuestTip_138_41": "", "Quest_152750013_ChildQuestTip_152_1": "Talk to KU-Cass", "Quest_152750013_QuestDesc_152_1": "A small game cartridge could be a vessel of a captivating world of sounds, landscapes, lores, and inspirations... KU-Cass needs your assistance to recover the old game cartridges to listen again to the sounds of a lost past.", "Quest_152750013_QuestName_152_1": "Retro Game Collector", "Quest_152750004_ChildQuestTip_152_4": "Prepare the item requested by the courier", "Quest_152750004_ChildQuestTip_152_8": "Hand the item over to the courier", "Quest_152750004_HandInItemsDesc_152_2": "Deliver the requested items.", "LevelPlay_311000000_ChildQuestTip_311_103": "", "LevelPlay_311000000_ChildQuestTip_311_105": "", "Heihaian_main_1_3_62_1": "Welcome, Chief Steward {PlayerName}.", "Heihaian_main_1_3_62_2": "This is the Tethys System's data cache, used only for temporary storage.", "Heihaian_main_1_3_62_3": "Access here should be restricted.", "Heihaian_main_1_3_62_7": "This system deduces that the Shorekeeper assigned admin access to you.", "Heihaian_main_1_3_62_8": "I'm here to get her and the others back.", "Heihaian_main_1_3_62_9": "The Shorekeeper is now the core computational unit.", "Heihaian_main_1_3_62_10": "Forceful discharge of the core unit will result in system crash.", "Heihaian_main_1_3_62_11": "This can be prevented. They shouldn't be sacrificed in vain.", "Heihaian_main_1_3_62_12": "Objection. All sacrifices are necessary.", "Heihaian_main_1_3_62_13": "The purpose of human civilization is to survive.", "Heihaian_main_1_3_62_14": "Over the past 10,000 years, a total of five global occurrences and over 300,000 regional occurrences of the Lament have been observed.", "Heihaian_main_1_3_62_15": "Thanks to this system's calculations and the Sentinels' data, we have averted all potential threats to human civilization on Solaris.", "Heihaian_main_1_3_62_16": "Individual sacrifices are inconsequential in the broader context of the common good.", "Heihaian_main_1_3_62_19": "Additionally, the Shorekeeper is composed of the Sonoro and is not human.", "Heihaian_main_1_3_62_20": "But she has feelings.", "Heihaian_main_1_3_62_21": "You are just a cold machine.", "Heihaian_main_1_3_62_22": "Emotions are unnecessary for survival.", "Heihaian_main_1_3_62_23": "But they spark civilizations.", "Heihaian_main_1_3_62_24": "Error: Unable to process...", "Heihaian_main_1_3_62_25": "I'll bring them back no matter what.", "Heihaian_main_1_3_62_26": "I won't leave anyone behind.", "Heihaian_main_1_3_62_27": "Repeat. Forceful discharge of the core unit will result in system crash.", "Heihaian_main_1_3_62_28": "A world without this system is doomed to perish in the Lament.", "Heihaian_main_1_3_62_29": "I'll fix your error.", "Heihaian_main_1_3_62_32": "Error: Unable to process...", "Heihaian_main_1_3_62_33": "Last warning. Forceful discharge of the core unit will activate the defense program. Consequences will be severe.", "Heihaian_main_1_3_62_34": "Bring it on!", "Heihaian_main_1_3_62_36": "Admin access nullified. Request denied.", "Heihaian_main_1_3_62_37": "I've already found the solution.", "Heihaian_main_1_3_62_38": "Correction. This system is designed to preserve human civilization. Every command is infallible.", "Heihaian_main_1_3_62_39": "We save the world by holding onto our humanity.", "Heihaian_main_1_3_62_40": "An apathetic supercomputer can't be our savior.", "Heihaian_main_1_3_6201_2": "Please... leave here...", "Heihaian_main_1_3_6202_1": "Use the Grapple... to leave...", "Heihaian_main_1_3_6203_1": "The future ahead is frozen in cold silence...", "Heihaian_main_1_3_6204_1": "Be careful...", "Heihaian_main_1_3_6205_1": "The earth rent asunder, the world reduced to ashes...", "Heihaian_main_1_3_6206_1": "My story ends here, but you must keep going.", "Heihaian_main_1_3_6207_1": "Calling... my last Sonoro...", "Heihaian_main_1_3_6208_1": "Goodbye...", "Heihaian_main_1_3_6281_1": "Target confirmed: Chief Steward.", "Quest_610000009_ChildQuestTip_610_2": "", "Quest_610000009_ChildQuestTip_610_3": "", "Quest_610000009_ChildQuestTip_610_4": "", "Quest_610000009_InteractContent_610_1": "", "Quest_610000009_OccupyDesc_610_1": "", "Quest_610000009_QuestDesc_610_1": "", "Quest_610000009_QuestName_610_1": "", "Quest_610000010_ChildQuestTip_610_1": "", "Quest_610000010_InteractContent_610_1": "", "Quest_610000010_QuestDesc_610_1": "", "Quest_610000010_QuestName_610_1": "", "LevelPlay_610000061_ChildQuestTip_610_1": "", "LevelPlay_610000061_ChildQuestTip_610_3": "", "LevelPlay_610000061_ChildQuestTip_610_5": "", "LevelPlay_610000061_ChildQuestTip_610_8": "", "LevelPlay_610000061_LevelPlayName_610_1": "", "LevelPlay_610000062_ChildQuestTip_610_1": "", "LevelPlay_610000062_ChildQuestTip_610_3": "", "LevelPlay_610000062_LevelPlayName_610_1": "", "Entity_0fe2025f61eb9e7b09b2481ade03af32229eb155c7427668d86ba89ad7661915": "", "Entity_10f92cb314fb742e38104c380286edc68ea5a29fb07f9e6cb382dbc0a7a1b6c8": "", "Entity_232aa23d2622b0ad59822871f8a9df217cbdc4b8a314d0a56c8ea481f2dc1c60": "", "Entity_3807f02147a1467b213047cceffa0efe8082774ca1c7fdf57278560c7d2fd849": "", "Entity_4ba2252fe4ab9ddcf3e1c595dcc3b63b4ed47fa530d5ffe77a4a24b0050a401b": "", "Entity_4bbb83ba93e0e15cbd3300d63bff3e17bc069db4490b04c06a67019ac63a2635": "", "Entity_4e6dc3dd018a5e55935e98d244db879fb1e924ef0863ea7c9fbc7eaca179c06a": "", "Entity_583b2c29727d1fefcf5585401b0b470799afc11a647ec54b7ab203b88cabb592": "", "Entity_675730d658b8c660518b3f56561861737aa8d08acb958e04534517f3210c601f": "", "Entity_69d4877e0af195dec7932035a8930eef9581c91745454c4d660da23947c64283": "", "Entity_6d490911ea938bd4efe9a9aef9538ed4ba0336cd0f67e6d055b51f0c2e537029": "", "Entity_732578c03b3eafad12d116fb2f73232cb091e2af2c01bbd7be4e73a3f3c7ca46": "", "Entity_7e5c2934dd69b4ad1bab78a1f36ce348d475d686f7e801a2a7be26702f530c3b": "", "Entity_7e9075070f0a2ebcc0c14b833b30e2f4d204596bf43a87d573c7af878f1d613c": "", "Entity_8fdc2bacac218234e23c72c8338d07e5c77f4f28d524e1f69b2e1eacb9e591dc": "", "Entity_993eec49d72b7ac0ae29df5adacb8a5c839a796e84c3430db32a4af91f096abc": "", "Entity_c53b2d939fe2cc5fb9ccc1b1f79d08aa571f4ed770bb535d8f23df9b5c544b6f": "", "Entity_d4d0db7f2c75989332049f120fac891f2c4404b27a5cf37f4d931e40e82ee6a3": "", "Entity_dcb004a2ef61f13ee62d1f212291f6f9323c0cca6bdd77017a4d7011db0b8496": "", "Entity_df8609c748d18b472a31067911a9edee30cce33897cbdedf1499aa1ca3fa459f": "", "LevelPlay_223750002_ChallengeConditionMainText_223_2": "Collect Surveillance Datasets within the time limit", "LevelPlay_223750002_ChallengeConditionSubText_223_2": "", "LevelPlay_223750002_ChildQuestTip_223_29": "", "LevelPlay_223750002_ChildQuestTip_223_38": "", "LevelPlay_223750002_QuestScheduleMainTitle_223_5": "Gather scattered Surveillance Datasets", "LevelPlay_223750002_QuestScheduleSubTitle_223_4": "Surveillance Datasets: {q_count}/10", "PhotoMemory_102_Title": "The Black Shores", "PhotoMemory_10201_Title": "Amidst the Stars: I", "PhotoMemory_10202_Title": "Amidst the Stars: II", "PhotoMemory_10203_Title": "Amidst the Stars: III", "PhotoMemory_10204_Title": "Amidst the Stars: IV", "PhotoMemory_10205_Title": "Amidst the Stars: V", "PhotoMemory_10206_Title": "Amidst the Stars: VI", "PhotoMemory_10201_Tips": "[Clue] Side Quest: Amidst the Stars\nHere bears witness, the start of the footprint.", "PhotoMemory_10202_Tips": "[Clue] Side Quest: Amidst the Stars\nHere bears witness, the meaning of responsibility.", "PhotoMemory_10203_Tips": "[Clue] Side Quest: Amidst the Stars\nHere bears witness, the rationality of absoluteness.", "PhotoMemory_10204_Tips": "[Clue] Side Quest: Amidst the Stars\nHere bears witness, the torch of the future.", "PhotoMemory_10205_Tips": "[Clue] Side Quest: Cerulean Echoes Adrift in the Winds\nHere bears witness, the soul that traces back.", "PhotoMemory_10206_Tips": "[Clue] Side Quest: Cerulean Echoes Adrift in the Winds\nHere bears witness, the fish that are displaced.", "PhotoMemory_10201_Desc": "\"This island, this planet, will one day bloom endlessly like summer blossoms.\"", "PhotoMemory_10202_Desc": "\"I will remain here and fulfill my duties.\"", "PhotoMemory_10203_Desc": "\"Establishing codebase of current-generation Solaris.\"", "PhotoMemory_10204_Desc": "\"You shall venture further than others, and with it, bear greater solitude.\"", "PhotoMemory_10205_Desc": "\"This cave is pitch dark… Are we really going in?\"", "PhotoMemory_10206_Desc": "\"Whoa, there are so many Aetherfins here!\"", "zhuiyuejie_first_2_1": "Well, well. I see that we have quite a few new faces here today.", "zhuiyuejie_first_2_2": "I'll not bore you with my clumsy words. Instead, let me weave a tale, drawing upon a thread of celestial light to illuminate our discussion.", "zhuiyuejie_first_2_3": "As to the origins of the Moon-Chasing Festival, stories vary across Huanglong's states. But the most renowned tale is that of \"The Fox and the Moon.\"", "zhuiyuejie_first_2_4": "As the tale goes, there was once a Sentinel named Hsin, known for its love of merriment and mischief. It is said that the very first Moon-Chasing Festival was its idea.", "zhuiyuejie_first_2_5": "During one such celebration, Hsin, in a fit of playfulness, chased the other Sentinels well into the night.", "zhuiyuejie_first_2_6": "This night of revelry was passed down through generations, becoming the joyful silhouettes beneath the autumn moonlight. And thus, the tradition of \"Moon-Chasing\" was born.", "zhuiyuejie_first_2_7": "Oh, come on, we've heard of this one before. It's even written the Huanglong Compulsory Education Textbook. Page 111. Ya got anything new to tell or not?", "zhuiyuejie_first_2_8": "Yeah. Boo! I want my money back!", "zhuiyuejie_first_2_9": "Patience, everyone. Our tale has just reached the gates of Jinzhou. Let me continue.", "zhuiyuejie_first_2_10": "As autumns passed, people gazed at the bright moons. In this border city, the \"Tidal Discourse\" states, \"The tides rise and fall with the moon.\"", "zhuiyuejie_first_2_11": "Unlike the joy of \"The Fox and the Moon,\" the Lunite and Threnodians at the borders are linked. Two moons signal disaster.", "zhuiyuejie_first_2_12": "Hence, \"Moon-Chasing\" is a race to stop the Threnodians before the Lunite waxes to its fullest. As the people of Jinzhou gaze skyward...", "zhuiyuejie_first_2_13": "...only one full moon remains of the two, casting its glow on Sol 3. The Lunite stays the same, yet everything else changes.", "zhuiyuejie_first_2_14": "Later, in honor of all those who served, the Magistrate decreed the time of the full moon to be known as the \"Moon-Chasing Festival.\"", "zhuiyuejie_first_2_15": "Now, instead of racing the moonlight, people follow its glow to find their way home and reunite with loved ones. May such joy be theirs...", "zhuiyuejie_first_2_16": "Year after year...", "MapMark_5_MarkDesc": "Area with high {0} density. You can easily collect {0} here.", "LevelPlay_6000000_ChildQuestTip_153_17": "", "Quest_139700001_GeneralFloatingTipMainText_139_1": "Use Utility - Skyshaker to blast the boxes", "MapMark_4025_MarkDesc": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "MapMark_4025_MarkTitle": "Tactical Hologram: Inferno Rider", "Speaker_750012_Name": "Arno", "Speaker_750012_Title": "", "Speaker_750013_Name": "KU-Ryan", "Speaker_750013_Title": "", "Quest_152750000_InteractContent_152_1": "Talk", "Character_Encore_48_1": "Irises are Mom's favorite...", "Character_Encore_48_2": "We should make our wish.", "Character_Encore_48_3": "Look...", "Character_Encore_48_4": "Your wish has come true!", "Character_Encore_48_5": "Mom, there's so much I've wanted to tell you…", "Character_Encore_48_6": "So many new stories you need to hear...", "Character_Encore_48_7": "It's a very happy story.", "Character_Encore_48_8": "I want her to see it too...", "Character_Encore_48_9": "Yes!", "Character_Encore_48_10": "Because of the brave warriors' wishes", "Character_Encore_48_11": "The story has a happy ending.", "Character_Encore_48_12": "She can tell her everything now.", "Event_SLLSQXQY_1_1": "Hello! I'm Arno, a special agent from the Black Shores. What should I call you?", "Event_SLLSQXQY_1_2": "I'm {PlayerName}.", "Event_SLLSQXQY_1_3": "Hello, {PlayerName}! I ran into some issue with the periodical data collection work I'm tasked with, and I'm looking for some help. Are you interested?", "Event_SLLSQXQY_1_4": "Sure, I'll help.", "Event_SLLSQXQY_1_5": "Data collection?", "Event_SLLSQXQY_1_6": "Are you paying me?", "Event_SLLSQXQY_1_7": "Thank you! I'll give you a quick rundown of what we do first.", "Event_SLLSQXQY_1_8": "This is a key part of our project. Let me give you a quick rundown of the work first. You can decide if you want to be involved based on your circumstances.", "Event_SLLSQXQY_1_9": "The Black Shores always reward generously for facilitators, of course. Let me give you a quick rundown of the work first. You can decide if you want to be involved based on your circumstances.", "Event_SLLSQXQY_1_10": "Sure.", "Event_SLLSQXQY_1_11": "You should have heard about the Lament and how it happens, I think. How much do you know about the whole Lament forecasting process?", "Event_SLLSQXQY_1_12": "The Black Shores serves as a weather station, gathering data to enhance Lament predictions like meteorologists do with weather forecasts.", "Event_SLLSQXQY_1_13": "As a special agent, I periodically travel all around the world to collect data from various locations to improve our prediction models.", "Event_SLLSQXQY_1_14": "The data collection for this cycle is almost done, but I suspect I'm still missing accurate data in a few spots.", "Event_SLLSQXQY_1_15": "So now I'm hoping to recruit some people to help me collect better data samples.", "Event_SLLSQXQY_1_16": "What do I need to do, exactly?", "Event_SLLSQXQY_1_17": "Currently, we need a special detection device to collect the Lament surveilance data.", "Event_SLLSQXQY_1_18": "The device detects and marks datasets that fit the criteria. Just walk near them to collect automatically.", "Event_SLLSQXQY_1_19": "But it cannot run continuously due to high energy consumption. If you fail to gather enough data in a set time, it will shut down automatically.", "Event_SLLSQXQY_1_20": "Please help us collect as many datasets as possible to yield an accurate result.", "Event_SLLSQXQY_1_21": "Oh yes, we have also set up temporary mechanisms at the target locations. They'll activate along with the detection device.", "Event_SLLSQXQY_1_22": "How did it go? Wasn't hard for you, right? Would you like to help me collect more data?", "Event_SLLSQXQY_1_23": "No problem.", "Event_SLLSQXQY_1_24": "Thanks. My assistant KU-Ryan will guide you through it.", "Event_SLLSQXQY_1_25": "I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_10_1": "Thank you, {PlayerName}.", "Event_SLLSQXQY_10_2": "The surveillance data you collected has been analyzed and sent back to the Black Shores.", "Event_SLLSQXQY_10_3": "The data is top-notch—maybe enough for us to add a new variable in our forcast model.", "Event_SLLSQXQY_10_4": "Hopefully, we'll be able to provide even better predictions soon.", "Event_SLLSQXQY_10_5": "I'm happy I could help.", "Event_SLLSQXQY_10_6": "You're being too kind. We couldn't have done this without you...", "Event_SLLSQXQY_10_7": "KU-Ryan and I are not exactly the athletic type. It would’ve been nearly impossible to gather sufficient data in such a short time.", "Event_SLLSQXQY_10_8": "And will that new variable improve your predictions a lot?", "Event_SLLSQXQY_10_9": "It may not have a huge impact. Maybe just a few seconds or milliseconds of difference.", "Event_SLLSQXQY_10_10": "But who knows what situations we'll face in the future? Our new model might be the key to unlocking any loopholes in the old one.", "Event_SLLSQXQY_10_11": "Many people may not understand why I collect data in such a tedious way.", "Event_SLLSQXQY_10_12": "But like they say in Huanglong, a minuscule error could lead to major consequences.", "Event_SLLSQXQY_10_13": "\"If only the forecast was one second closer...\" \"If only the projected spot was ten centimeters more precise...\"", "Event_SLLSQXQY_10_14": "...But by then, it would be too tardy for regrets.", "Event_SLLSQXQY_10_15": "A few seconds or centimeters could mean life and death. I could've saved more lives with a more precise prediction—", "Event_SLLSQXQY_10_16": "The thought of that makes me unable to accept any error in the data I handle.", "Event_SLLSQXQY_10_17": "Oops. Sorry, I got ahead of myself.", "Event_SLLSQXQY_10_18": "Anyway, thank you so much, {PlayerName}.", "Event_SLLSQXQY_10_19": "I look forward to working with you again!", "Event_SLLSQXQY_2_1": "Hello, {PlayerName}! I'm Agent Arno from the Black Shores. I'm glad to finally meet you in person.", "Event_SLLSQXQY_2_2": "You know me?", "Event_SLLSQXQY_2_3": "Of course, Encore was talking about you. I recognized you in an instant.", "Event_SLLSQXQY_2_4": "You're the first person ever to get so much praise from that girl. I had been looking forward to meet you in person.", "Event_SLLSQXQY_2_5": "By the way, are you available for a side gig?", "Event_SLLSQXQY_2_6": "I ran into a little problem with the work I'm tasked with, and I'm looking for some help. I was wondering if you'd be interested.", "Event_SLLSQXQY_2_7": "It depends.", "Event_SLLSQXQY_2_8": "I'm happy to help.", "Event_SLLSQXQY_2_9": "Uh... It's simple, actually. Let me explain the situation to you first. I hope you'll be interested.", "Event_SLLSQXQY_2_10": "That's great. Let me explain the situation to you first.", "Event_SLLSQXQY_2_11": "I think you should know what we do already. Simply put, we do Lament forecasts like meteorologists do weather forecasts.", "Event_SLLSQXQY_2_12": "As a special agent, I periodically travel all around the world to collect data from various locations to improve our prediction models.", "Event_SLLSQXQY_2_13": "The data collection for this cycle is almost done, but I suspect I'm still missing accurate data in a few spots.", "Event_SLLSQXQY_2_14": "I can't gather much data on my own, but with your assistance, I'm confident we can obtain more precise samples.", "Event_SLLSQXQY_2_15": "I assure you, your efforts won't be wasted. If we secure the crucial data, we can secure a generous amount of funding.", "Event_SLLSQXQY_2_16": "What should I do exactly?", "Event_SLLSQXQY_2_17": "Currently, we need a special detection device to collect the Lament surveilance data.", "Event_SLLSQXQY_2_18": "The device detects and marks datasets that fit the criteria. Just walk near them to collect automatically.", "Event_SLLSQXQY_2_19": "But it cannot run continuously due to high energy consumption. If you fail to gather enough data in a set time, it will shut down automatically.", "Event_SLLSQXQY_2_20": "Please help us collect as many datasets as possible to yield an accurate result.", "Event_SLLSQXQY_2_21": "By the way, we have also set up temporary mechanisms at the target locations. They'll activate along with the detection device.", "Event_SLLSQXQY_2_22": "If you are interested, my assistant KU-Ryan will walk you through the data collection process.", "Event_SLLSQXQY_2_23": "I'll be waiting for you good news, {PlayerName}.", "Event_SLLSQXQY_3_1": "Hello, {PlayerName}! Arno has told me about you. We are so glad you're willing to help!", "Event_SLLSQXQY_3_2": "Shall we start collecting data in this area?", "Event_SLLSQXQY_4_1": "Not bad, KU-Ryan!", "Event_SLLSQXQY_4_2": "We got some pretty solid data at the previous location. Let's keep it up!", "Event_SLLSQXQY_5_1": "With such accurate data, I'm sure I'll get more accurate results the next time I make a prediction!", "Event_SLLSQXQY_5_2": "Thank you, {PlayerName}.", "Event_SLLSQXQY_6_1": "Nearly half of the data collection has been completed...", "Event_SLLSQXQY_6_2": "Based on the current data, Arno's theory about the Waveworn phenomenon could be right.", "Event_SLLSQXQY_6_3": "With more data samples of similar quality, we can test his theory and see if it holds up.", "Event_SLLSQXQY_7_1": "I see... I see.", "Event_SLLSQXQY_7_2": "I didn't expect such a variable, and maybe we can try the iterative algorithm with this input.", "Event_SLLSQXQY_7_3": "How will the detection data change this time? It's so intriguing.", "Event_SLLSQXQY_8_1": "We're counting on you, {PlayerName}. The data we collect this time will be crucial.", "Event_SLLSQXQY_8_2": "How important is it?", "Event_SLLSQXQY_8_3": "Arno always obsess over the quality of data samples. Without your help, who knows how much he would've overworked himself.", "Event_SLLSQXQY_9_1": "Thank you for your help these days.", "Event_SLLSQXQY_9_2": "Arno's almost done with his report. Now we only need accurate data from this location for Tethys System to perform precise calculation.", "Event_SLLSQXQY_9_3": "I should thank you for your assistance, too.", "Event_SLLSQXQY_9_4": "Is Arno doing all right?", "Event_SLLSQXQY_9_5": "I really didn't do much compared to you, {PlayerName}.", "Event_SLLSQXQY_9_6": "Arno's finishing up the data check, and once we send it in, we'll have the results.", "Event_SLLSQXQY_9_7": "Let's wrap it up with a successful conclusion for this batch.", "LevelPlay_143000003_GeneralFloatingTipMainText_146_1": "Use Utility - Chrono Sign to temporarily freeze the TDs", "LevelPlay_143000006_GeneralFloatingTipMainText_146_1": "Use Utility - Chrono Sign to temporarily freeze the TDs", "Text_TeleportStop_Text": "Cancel Tracking", "AccessPath_218000_Description": "Fallacy of No Return", "ItemInfo_10001106_AttributesDescription": "Can be used to activate Youhu's Resonance Chain.", "ItemInfo_10001106_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001106_Name": "Youhu's Waveband", "ItemInfo_10001106_ObtainedShowDescription": "Used to activate the corresponding Resonator's Sequences.", "ItemInfo_10001505_AttributesDescription": "Can be used to activate Shorekeeper's Resonance Chain.", "ItemInfo_10001505_BgDescription": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power.", "ItemInfo_10001505_Name": "The Shorekeeper's Waveband", "ItemInfo_10001505_ObtainedShowDescription": "Used to activate the corresponding Resonator's Sequences.", "ItemInfo_41400154_BgDescription": "A dataset with an ever-changing topology that serves to create an infinite, eternal representation of reality. The Tethys System created this prison of causality, where unknown variations, including love and hope, are forever trapped.", "ItemInfo_41400154_Name": "Topological Confinement", "ItemInfo_41400154_ObtainedShowDescription": "Fallacy of No Return's drop, used for Resonator Ascension.", "Event_WWDH_8_3": "I'm back where I started. And the other statues are gone... I should record this anomaly.", "ConfirmBox_211_Title": "Note", "ConfirmBox_211_ButtonText_0": "Cancel", "ConfirmBox_211_ButtonText_1": "Confirm", "ItemInfo_41400154_AttributesDescription": "Fallacy of No Return's drop, used for Resonator Ascension.", "Entity_1e226f70cd99210a1b374fa7259c261f47fbc806818042f54a414e0f8086c395": "Initiate", "LevelPlay_311000000_ChildQuestTip_311_106": "", "LevelPlay_311000000_QuestScheduleMainTitle_311_12": "Leave the camp", "Entity_5e601abd77c055ae74b1a01210841c69e6055614c25da52e18db847b36ff8451": "Twisted Obsessions", "LevelPlay_138000013_ChildQuestTip_133_15": "Open the portal to the second level", "Event_WWDH_16_1": "Those statues over there are...", "Event_WWDH_16_2": "I don't remember Maji ever mentioning them...", "MenuConfig_142_Name": "Controller Mode", "MenuConfig_142_ButtonText": "Switch", "LevelPlay_226750000_ChildQuestTip_226_1": "Start Challenge", "LevelPlay_226750000_ChildQuestTip_226_8": "Defeat the emerging TDs: {q_count}/5", "LevelPlay_226750000_ChildQuestTip_226_9": "Leave Simulation Training", "LevelPlay_226750000_LevelPlayName_226_1": "", "EchoAbandonSuccess": "Discarded", "EchoAbandonRelease": "Discard disabled", "EchoAbandonToLock": "Discard disabled. Echo locked.", "EchoLockToAbandon": "Lock disabled. Echo discarded.", "Moonfiesta_GroupFight1_1": "Some risks still need to be addressed.", "Moonfiesta_GroupFight2_1": "Our efforts are showing. Keep it up!", "Moonfiesta_GroupFight3_1": "This peaceful holiday atmosphere is a result of everyone's efforts.", "Moonfiesta_GroupMeal1_1": "The recipe doesn't seem right. Maybe try something else.", "Moonfiesta_GroupMeal2_1": "We're getting closer to the perfect taste.", "Moonfiesta_GroupMeal3_1": "The air is filled with the savory scents of festive flavors.", "Moonfiesta_GroupMind1_1": "More practice is needed.", "Moonfiesta_GroupMind2_1": "Practice makes perfect.", "Moonfiesta_GroupMind3_1": "I've got it perfected.", "Moonfiesta_GroupRelax1_1": "It's okay. These things normally start out slow...", "Moonfiesta_GroupRelax2_1": "I need a way to attract more attention!", "Moonfiesta_GroupRelax3_1": "They seem to enjoy it. I should make the Moonlit Fair even more memorable for everyone.", "Moonfiesta_GroupOutside1_1": "I should plan in advance for a smooth field operation.", "Moonfiesta_GroupOutside2_1": "Our \"connection\" has to be stronger.", "Moonfiesta_GroupOutside3_1": "Everyone feels the Moonlit Fair's spirit now.", "Moonfiesta_GroupVisit1_1": "We have to work harder to impress the new visitors.", "Moonfiesta_GroupVisit2_1": "Everyone's feeling the festival vibe.", "Moonfiesta_GroupVisit3_1": "It seems the Festival has been a hit with the out-of-towners.", "Moonfiesta_EvaluateUnchange_1": "No matter the result, every bit of our effort contributes to a perfect Moonlit Fair.", "Quest_152750007_ChildQuestTip_152_15": "Search for clues", "Quest_152750008_ChildQuestTip_152_8": "Head to the Bank of Life to find the last clue", "Quest_152750008_ChildQuestTip_152_9": "Use the Sensor to search the Greenhouse for clues", "Quest_152750008_ChildQuestTip_152_10": "Use the Sensor to search around the Modulation Hall for clues", "Quest_152750008_ChildQuestTip_152_11": "Inspect the ancient Terminal", "Quest_152750008_ChildQuestTip_152_12": "Record the last location for KU-Cass", "Quest_152750008_ChildQuestTip_152_13": "Inspect the Shorekeeper's illusion", "Quest_152750008_InteractContent_152_2": "Touch the note", "Quest_152750008_InteractContent_152_3": "Inspect the Terminal", "Quest_152750008_TakePhotoPosDescription_152_2": "Take a photo of the Data Hub", "Quest_152750008_TakePhotoTargetsDescription_152_2": "Take a photo of the Data Torrent", "Quest_152750012_InteractContent_152_1": "Get to work", "Quest_152750015_ChildQuestTip_152_4": "Proceed to the designated area", "Quest_152750015_ChildQuestTip_152_5": "Defeat the enemies within the specified time", "Quest_152750015_QuestDesc_152_2": "The Day 1 Campaign content has been updated. Maji is ready for you to join forces and take on the new tasks.", "Quest_152750015_QuestName_152_2": "Lollo Campaign: Navigation I", "Entity_829055d5c917d681efa5122e0d437228d7b9db5d5961f4f6d4312e45698095bc": "Inspect the Shorekeeper's Illusion", "Entity_9d7a4d5f20e74e3e7b23b7224b396d502ad7b1599edb80659acc2da0d4281632": "", "Entity_aae03c9762b4b7d6fdc177d17d195462a15c782ded28468f91330c5c38d6e739": "", "Activity_101600002_Title": "Amidst the Stars", "Activity_101600002_Desc": "KU-Cass, a merchant of the Black Shores, holds a piece of mysterious intel.\nScattered across the Black Shores are traces of ancient memories, and whoever finds them may reclaim the lost treasures of the Black Shores' founder...", "LevelPlay_135750003_ChildQuestTip_135_30": "Unlock the gate with the key", "LevelPlay_135750003_ChildQuestTip_135_32": "", "LevelPlay_135750003_ChildQuestTip_135_33": "", "LevelPlay_135750003_ChildQuestTip_135_38": "", "LevelPlay_135750003_ChildQuestTip_135_39": "Unlock the gate with the key", "LevelPlay_135750003_LevelPlayName_135_1": "", "LevelPlay_2750000_ChildQuestTip_2_1": "", "LevelPlay_2750000_LevelPlayName_2_1": "", "Quest_133000010_ChildQuestTip_133_38": "", "Entity_ffc258ea5befdf4d33d51a29ceae412e8af99bd995a3539afee553f30080640e": "Cosmos", "InstanceDungeon_8501_MapName": "Secluded Bog I", "InstanceDungeon_8502_MapName": "Secluded Bog II", "InstanceDungeon_8503_MapName": "Secluded Bog III", "InstanceDungeon_8510_MapName": "Tide of Perils I", "InstanceDungeon_8511_MapName": "Tide of Perils II", "InstanceDungeon_8512_MapName": "Tide of Perils III", "InstanceDungeon_8501_DungeonDesc": "The phantoms linger in the wilderness, creeping ahead as they tilt their heads toward the husky whispers.\n\nThe Infinite Reality Sandbox projects a Sonoro Sphere fraught with danger. Proceed with caution.", "InstanceDungeon_8502_DungeonDesc": "War begets more war, and pain breeds further suffering. In the quiet of slumber, seeds of malice take root.\n\nThe Infinite Reality Sandbox projects a Sonoro Sphere fraught with danger. Proceed with caution.", "InstanceDungeon_8503_DungeonDesc": "The unsettling Reverberation rises from tranquility to its zenith, chanting a war song of chaos that binds all within its reach into a discordant harmony.\n\nThe Infinite Reality Sandbox projects a Sonoro Sphere fraught with danger. Proceed with caution.", "InstanceDungeon_8510_DungeonDesc": "As waves crash in the distance, servants of the Ovathrax emerge from the coasts, prowling through the storm.\n\nThe Infinite Reality Sandbox projects a Sonoro Sphere fraught with danger. Proceed with caution.", "InstanceDungeon_8511_DungeonDesc": "As waves crash in the distance, servants of the Ovathrax emerge from the coasts, roaming under the sun.\n\nThe Infinite Reality Sandbox projects a Sonoro Sphere fraught with danger. Proceed with caution.", "InstanceDungeon_8512_DungeonDesc": "As waves crash in the distance, servants of the Ovathrax emerge from the coasts, galloping in the tempest.\n\nThe Infinite Reality Sandbox projects a Sonoro Sphere fraught with danger. Proceed with caution.", "InstanceDungeon_8501_MonsterTips": "In this series of challenges, you are granted the \"Roaming Variable\" by default.\n-The Grapple does not enter Cooldown within a short period after activation.\n\nYou can obtain up to 4,000 Tactic Points in this challenge.\nTactic Point conversion rate: 1", "InstanceDungeon_8502_MonsterTips": "In this series of challenges, you are granted the \"Roaming Variable\" by default.\n-The Grapple does not enter Cooldown within a short period after activation.\n\nYou can obtain up to 12,000 Tactic Points in this challenge.\nTactic Point conversion rate: 2", "InstanceDungeon_8503_MonsterTips": "In this series of challenges, you are granted the \"Roaming Variable\" by default.\n-The Grapple does not enter Cooldown within a short period after activation.\n\nTactic Point conversion rate: 3", "InstanceDungeon_8510_MonsterTips": "In this series of challenges, you are granted the \"Speeding Variable\".\n-Resonator's movement speed is increased by default.\n-Dashing launches enemies in the air and deals DMG. This effect lasts for 10s and will be removed after switching to another Resonator, with a Cooldown of 10s.\n\nYou can obtain up to 4,000 Tactic Points in this challenge.\nTactic Point conversion rate: 1", "InstanceDungeon_8511_MonsterTips": "In this series of challenges, you are granted the \"Speeding Variable\" by default.\n-Resonator's movement speed is increased by default\n-Dashing launches enemies in the air and deals DMG. This effect lasts for 10s and will be removed after switching to another Resonator, with a Cooldown of 10s.\n\nYou can obtain up to 12,000 Tactic Points in this challenge.\nTactic Point conversion rate: 2", "InstanceDungeon_8512_MonsterTips": "In this series of challenges, you are granted the \"Speeding Variable\" by default.\n-Resonator's movement speed is increased by default\n-Dashing launches enemies in the air and deals DMG. This effect lasts for 10s and will be removed after switching to another Resonator, with a Cooldown of 10s.\n\nTactic Point conversion rate: 3", "InstanceDungeon_1200_MapName": "Secluded Bog", "InstanceDungeon_1201_MapName": "Tide of Perils", "InstanceDungeonEntrance_8500_Name": "Infinite Battle Simulation", "InstanceDungeonEntrance_8500_Description": "Following the Battle of the Norfall Barrens, the Black Shores and the Huaxu Academy collaborated to develop the Infinite Battle Simulation, a simulation training system designed to address the potential threats posed by the residual frequencies of the Threnodian.", "Controler_Notconnect": "Controller not connected", "Activity_102500001_Title": "Where Stars Slumber", "Activity_102500001_Desc": "Beneath the starry sky, the Black Shores keeps its endless vigil, calculating the arrival of the Lament.\nBut fear not the unknown—we are born of the stars.", "LevelPlay_143700002_ChildQuestTip_143_2": "", "LevelPlay_143700002_LevelPlayName_143_2": "", "Moonfiesta_MainDialogue1_1": "New stall looks good. Time to keep going!", "Moonfiesta_MainDialogue2_1": "I can feel everyone's excitement for the festival!", "Moonfiesta_MainDialogue3_1": "We're building a great fair. No slacking now!", "Moonfiesta_MainDialogue4_1": "Laughter in the air, people carrying prizes in their arms... now that's what I call a fair!", "Moonfiesta_MainDialogue5_1": "I hope this will create lasting memories for everyone.", "Moonfiesta_MainDialogue6_1": "Let's wrap up the Moon-Chasing Festival with a bang!", "LevelPlay_136750001_ChildQuestTip_136_1": "", "LevelPlay_136750021_ChildQuestTip_136_2": "", "LevelPlay_136750021_LevelPlayName_136_4": "", "LevelPlay_34750000_ChildQuestTip_34_1": "", "LevelPlay_34750000_ChildQuestTip_34_2": "", "LevelPlay_34750000_LevelPlayName_34_1": "", "Entity_13c2f227ace3fd4172fa9316e63186f692dc8db513777bc99c32f9abaf8ee0b2": "Blazing Cutlass", "Entity_2321147578bc3edafe6c20df8c2d13c02f5391eded69d89597ea8d9a4b65f958": "Hedgepuff", "LevelPlay_138000013_ChildQuestTip_133_16": "Use KU-Key to open a portal in the Data Wall", "LevelPlay_138000013_ChildQuestTip_133_17": "Venture deep into the corridor through the portal", "Quest_6700000_ChildQuestTip_6_4": "", "LevelPlay_136750022_ChildQuestTip_136_2": "", "LevelPlay_136750022_LevelPlayName_136_2": "", "LevelPlay_136750023_ChildQuestTip_136_2": "", "LevelPlay_136750023_LevelPlayName_136_2": "", "LevelPlay_136750024_ChildQuestTip_136_2": "", "LevelPlay_136750024_LevelPlayName_136_2": "", "LevelPlay_2750000_ChildQuestTip_2_2": "", "Entity_007d84e6ba2d4c1003cb783450e0d3ebfb06133cdcc4e862622512cdf22c65bd": "Alptop Champion", "Entity_226c79b84cca0692020aeaa5e861685661b111a07b41bd7f63a191ec27ed187a": "Cyclone Swarm", "Entity_b2d5af463b44aed53feaff85f1b4b04e00518acf18cf83c8a2b3355921e76952": "Tambourine Duo", "Entity_0707d2383e05aee920c1c638c955dc062544568a29e895d6dddbfdb1d83506c6": "Tykwer", "Entity_11104a4941ad42ff01191a3256bda778d029ce9b24802062ab515a0782758263": "Weyl", "Entity_1f48b199b8f67520820e0b8d6fe7c6f0dd56a064356dfd52fcf55be05271151e": "Drew", "Entity_2decb4cb6fa12706cfcadaf58faf8c7161965005098db567f70c3cd03dd5d551": "Arno", "Entity_37b2e50b3db770da7b3823e22d7a2ddbc7938e3214652d6c476cf1769bc80ab5": "Schwartz", "Entity_50ccc40e0362cd90bed9976ee0f6f2b623b79adae2af0f86ee957efaf0964fa2": "Villeneuve", "Entity_63264a4c101f4ac9677fa85b8117b99f774c34e9bcc80efcacde4658b3b70168": "Constantine", "Entity_661500644c358f5607dbac73276c70c324ba58c0a464e468b88fbec164206db4": "Gliese", "Entity_6a339a1a75b8e5c5dd97a74b755406afd83331cb25f821d40644fd44a77814b0": "Gedao", "Entity_6b7cdc2f6d7bdfc75acbaf3a899aaa2e73d4d30611ae7697aa58cf1242aa5a93": "Huanliu", "Entity_7b8e01113119fb4a4d25c526587d78af6c6f7653d1c75490629902cdcee8a8e7": "Panoram", "Entity_7d84e8de87f09142f68ae178eb5b38b3d9c0a85870e5db7becf95781272af04e": "Morisha", "Entity_7e3bf7301a3dd83f217efdec42b4d031e8cacb85b800c398cf1f9ae77508b415": "Hoda", "Entity_7e592a1ae597b6ed3bdce7469c1a874dcbc63389fa621f8cee178bb7dc9810a7": "Valentina", "Entity_8b6fde8aeb2bc9d296574293fd21e0f82db8b27c62d4e0affaa61f3e8a743114": "Platya", "Entity_91d41b9e48778b788af3811199335039cd87c9441797a35f08875426d71738e6": "Eleanor", "Entity_9493e79af402976891bb88a0857aa9b92bde9c9ead03f1719809a3b3de9f7cff": "Kepler", "Entity_9c071682fb24cdd50607a11e87ae16b797092bf91fb4e66dce569601a84cb379": "Paranora", "Entity_9e2e8124583c15a20a07e61a99d3c6731c37aff6dea8d15b535e6c69c533cdf6": "Beatrice", "Entity_a7de460d2fd155f0fb50d966524a191edf1d125a6558781204de182c642bf8e0": "Amamiya", "Entity_b398b0fa7874306f8c3646cbee456d9c1f2b109b59f8f0522177cb2277b52542": "Chengshi", "Entity_b98bdd8b3ece6f66e5260a1afe0135bc47e1d220c2b33d38931620221c634e4e": "Ria", "Entity_bef9c633eb0aaa6e9b6afef891ac122bc1dea967d6ca4e763d44f8487cd52736": "Adrian", "Entity_df35aa38e84a940327b3a0717b64056b2f20bc3c3afb91f7198b8517ed47bf74": "Leclerc", "Entity_e6b283b66c4be86bb4b83baba66ee4eb25fd5e45cceee28a63d61148aba79edf": "Fran", "Entity_eebe13fa895e2d0524aecbb8bb9d5ad84a03163c2c4b0c04a0aa246bf90338df": "Jiuri", "LevelPlay_221750001_ChildQuestTip_221_1": "", "LevelPlay_221750001_LevelPlayName_221_1": "", "Speaker_750014_Name": "KU-Tethion", "Speaker_750014_Title": "", "Speaker_750015_Name": "KU-Eros", "Speaker_750015_Title": "", "Speaker_750016_Name": "KU-Tethic", "Speaker_750016_Title": "", "Speaker_750017_Name": "\"Nanami\"", "Speaker_750017_Title": "", "Heihaian_main_1_3_4991_1": "Oh, hello! You're here!", "Heihaian_main_1_3_4991_2": "At last, a new arrival!", "Heihaian_main_1_3_4991_3": "Why is the Shorekeeper here?", "Heihaian_main_1_3_4991_4": "What? You can see her?", "Heihaian_main_1_3_4991_5": "This is the prime nexus for interfacing with the Tethys System. It's only natural she remains here.", "Heihaian_main_1_3_4991_6": "It's been about 20 years now... Yes. Typically, she uses her Sonoro to mask her physical presence.", "Heihaian_main_1_3_4991_7": "When she's in this state, her thoughts and emotions are sealed away. She exists in a state of suspended animation.", "Heihaian_main_1_3_4991_8": "Occasionally, KU-Eros picks up faint echoes from her dreams...", "Heihaian_main_1_3_4992_1": "Ro—No, Astral Modulator!", "Heihaian_main_1_3_4992_2": "I—No, the Shorekeeper has been waiting for you endlessly!", "Heihaian_main_1_3_4992_3": "I've caught the whispers she mutters to herself in her dreams and through the Sonoro.", "Heihaian_main_1_3_4992_4": "She has spoken your name before...", "Heihaian_main_1_3_4992_5": "Sometimes it's a desperate plea, sometimes it's pure joy, and other times it's filled with pain.", "Heihaian_main_1_3_4992_6": "It's a voice from the very depths of her consciouness.", "Heihaian_main_1_3_4993_1": "Welcome to the Eidoscope, Creator. You may observe the Tethys System through this lens.", "Heihaian_main_1_3_4993_2": "You know me?", "Heihaian_main_1_3_4993_3": "We, stationed at the Eidoscope, are among the oldest.", "Heihaian_main_1_3_4993_4": "As the founder of the Black Shores, you have tasked us with assisting the Shorekeeper in managing Tethys' complex data.", "Heihaian_main_1_3_4993_5": "Yet, like the Shorekeeper, we are bound to secrecy beyond this point.", "Heihaian_main_1_3_4993_6": "You have likely sensed the deeper truth... As above, so below—the stars reflect the earth, and the past shapes the future.", "Heihaian_main_1_3_4993_7": "Here, dualities persist, or perhaps such duality is the essence of our world.", "Heihaian_main_1_3_4993_8": "The entity at the heart of the Tethys System might... indeed be the Tethys System itself.", "Heihaian_main_1_3_4994_1": "Woah! You found me!", "Heihaian_main_1_3_4994_2": "Oh? What am I doing here? You know, I just like hanging out here, watching the stars.", "Heihaian_main_1_3_4994_3": "You know it too, right? This sky here isn't real.", "Heihaian_main_1_3_4994_4": "One day, I might travel somewhere else in the universe. Somewhere far, far away...", "Heihaian_main_1_3_4994_5": "But I just can't bring myself to leave this place and everyone here...", "Heihaian_main_1_3_4994_6": "Anyway, thanks for finding me!", "Heihaian_main_1_3_4994_7": "I'm sure you know where I'll be!", "Heihaian_main_1_3_4995_1": "I've opened a portal to the Modulation Hall.", "Heihaian_main_1_3_4995_2": "This is the only way I can see you, but I think...", "Heihaian_main_1_3_4995_3": "No. It won't be long, {PlayerName}.", "Heihaian_main_1_3_4995_4": "I'll use everything I've got—my computing power, my Sonoro...", "Heihaian_main_1_3_4995_5": "Even my soul, if it exists.", "Entity_5cbe196ccd0f9588e08ee35f925ef05e78398b7135287d6fbbae0c3e62737ec9": "\"Nanami\"", "Entity_73b1338d3ca2a31cc4c8c0e9befde1231a1fc43f97e24fe42744b472123b27eb": "KU-Logos", "Entity_752af940fe5b9b5933511d22d05366b9e479102cdfdc2f8f35c1cfe0bdf68d3d": "KU-Eros", "Entity_7985c681661d55520721336683a5653b4a15894bce7129a967d3b8411ab3d6d9": "KU-Tethic", "Entity_94af670e4e34d80ae24d965f124c9c0cd3f8b6620c9fab0b1d6d5003306ee8c3": "KU-Tethion", "Quest_145000004_ChildQuestTip_145_382": "Leave the cave", "Quest_145000004_ChildQuestTip_145_383": "Leave the cave", "Quest_145000004_ChildQuestTip_145_384": "Leave the cave", "Quest_145000004_ChildQuestTip_145_385": "Find a away out", "Heihaian_main_1_3_3701_14": "The Agents worked really hard to lock that bad star up!", "Heihaian_main_1_3_3701_15": "But we have to open the gate to fully control it. I'll get you the key!", "LevelPlay_14900001_ChildQuestTip_14_1": "", "Entity_00f1f2e8852385a54029a27afd3b5c1d7fb31437632480d7cc3f5708163e2dce": "", "Entity_09f3698cb0f5e10ca5bbdcb25f2530de04d177e642938035594f1dfde9f082f1": "", "Entity_1e9c33ddb3086495ea69729c1228ce6c64b8cc7bc8c0956ec63e61cab5400263": "", "Entity_2f53959ca3fc3f6ab91c2bc4491c3d663d3b7e37fb334752c9487ed1dff9ac5f": "", "ErrorCode_1900098_Text": "Not the event time yet", "LevelPlay_139000001_ChildQuestTip_139_137": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_138": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_139": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_140": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_141": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_142": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_143": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_144": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_145": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_146": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_147": "Find a way out of here", "LevelPlay_139000001_ChildQuestTip_139_148": "", "LevelPlay_139000001_InteractContent_139_17": "Touch", "LevelPlay_139000001_InteractContent_139_18": "Touch", "LevelPlay_139000001_InteractContent_139_19": "Touch", "LevelPlay_139000001_InteractContent_139_20": "Touch", "LevelPlay_139000001_InteractContent_139_21": "Touch", "Controler_Notconnect_tips": "Controller not connected. Switch failed.", "LevelPlay_135000059_ChildQuestTip_135_212": "", "LevelPlay_135750004_ChildQuestTip_135_2": "Please leave now...", "LevelPlay_135750004_ChildQuestTip_135_4": "This is what the Lament is all about...", "LevelPlay_135750004_ChildQuestTip_135_7": "", "LevelPlay_135750004_LevelPlayName_135_1": "", "Entity_685395722eeeeac9fc23bd61ab153dddda440c4f5c6307cd2d1b5d97192c3955": "The Shorekeeper's Illusion", "Entity_75780dcec100980dc1771e9307f149b2fc6595814f7f4fd9621e7eb839ea8430": "Enter the subterranean galaxy", "Quest_152750015_ChildQuestTip_152_7": "Chat with Maji about today's business", "Event_WWDH_17_1": "For this trial run, {PlayerName}. I plan to merge the users as one group. A group I know best, the Lollo Logistics.", "Event_WWDH_17_2": "For them, the map is king. As long as...", "Event_WWDH_17_3": "Just as Maji is about to explain the details to you, the applet on the \"Lollo Navigator\" starts chiming…", "Event_WWDH_17_4": "See that? That's a call for action for \"Lollo Navigator.\" I'm sending you the coordinates I just received.", "Event_WWDH_17_5": "To get familiarized with all the features, it's better to go and see for yourself.", "ErrorCode_1800047_Text": "Unable to invite when the team is queuing. Please retry after quitting the queue or finding a match.", "ItemInfo_71030002_Name": "Dream of Chaos", "ItemInfo_71030002_AttributesDescription": "An item obtained from defeating Dreamless in Somnoire.", "ItemInfo_71030002_BgDescription": "Sweet dreams, bad dreams, ordinary dreams, heroic dreams, empty dreams...\nDreams that collide and fuse before dissipating like foams. At the point of impact, a hazy shadow appears—a projection of the anticipation and premonitions intertwined within...", "ItemInfo_71030002_ObtainedShowDescription": "An item obtained from defeating Dreamless in Somnoire.", "ItemInfo_71030003_Name": "The Unworthy Dreams", "ItemInfo_71030003_AttributesDescription": "An item obtained from clearing the Nonexistent Dream.", "ItemInfo_71030003_BgDescription": "A young woman dreams of the vibrant garden back in her hometown.\nAn elderly man envisions pouring tea for his late wife, just as he did in their early days together.\nYet IT claims these dreams are worthless, devoid of meaning.\nDo you also agree that they should be erased?", "ItemInfo_71030003_ObtainedShowDescription": "An item obtained from clearing the Nonexistent Dream.", "SkillDescription_1305034_AttributeName": "Divergence Concerto Regen", "PrefabTextItem_BatchEchoRecovery_Text": "Batch Merge", "LevelPlay_135750004_ChildQuestTip_135_10": "", "LevelPlay_135750004_ChildQuestTip_135_13": "", "LevelPlay_135750004_ChildQuestTip_135_14": "What lies ahead is nothing but destruction...", "LevelPlay_135750004_ChildQuestTip_135_15": "", "Text_BatchEchoLack": "Please select at least 5 Echoes", "LevelPlay_6000001_ChildQuestTip_153_24": "The adventure continues. Keep going", "LevelPlay_6000001_ChildQuestTip_153_25": "Embark on a whole new adventure", "Character_Encore_69_1": "No worries. We can use that platform down there to fly across!", "ActivityNotOpen_Tips01": "Meet the following requirements to unlock event {0}", "ActivityNotOpen_Tips02": "Meet one of the following requirements to unlock event {0}", "LevelPlay_136750025_ChildQuestTip_136_2": "", "LevelPlay_136750025_LevelPlayName_136_2": "", "LevelPlay_136750026_ChildQuestTip_136_2": "", "LevelPlay_136750026_LevelPlayName_136_2": "", "LevelPlay_136750027_ChildQuestTip_136_2": "", "LevelPlay_136750027_LevelPlayName_136_2": "", "EchoAbandoned": "Discarded", "NotAbandoned": "Not discarded", "LevelPlay_138000019_ChildQuestTip_133_10": "Clear the corrupted data", "LevelPlay_138000019_ChildQuestTip_133_11": "Obtain the key to the Cell office", "LevelPlay_138000019_ChildQuestTip_133_12": "Unlock the barrier", "LevelPlay_138000019_ChildQuestTip_133_14": "Investigate the Error Cell’s central platform", "LevelPlay_138000019_ChildQuestTip_133_16": "Shoot to activate the portal in the office", "LevelPlay_138000019_ChildQuestTip_133_17": "Activate the switch to use the Data Wall", "LevelPlay_138000019_ChildQuestTip_133_18": "", "LevelPlay_138000019_ChildQuestTip_133_19": "", "Entity_c067593ffc4e1e60f7e9d6a313280b1143501c278047138a3592317a7176f358": "Activate the Data Wall", "Entity_4024ad0689562cb97a2b00ff8129e4ccdace69d539be6bd2003cabd8fd524c52": "Touch gently", "Entity_76b07250adb8dbfda030af659b4dce7c4151c632360359f321bb617140a5e114": "Energy Depletion Circle", "Entity_e3c831c8967d982216e7d434573f3cd8c2b49edd8af3bf5a8d13fc6673d3dc35": "Aetherfin Sliding", "BossEn_title_06": "Tactical Hologram: Inferno Rider", "BossEn_detail_06": "The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.", "Bossch_detail_57": "[Conflagration] Intro Skill increases the ATK of all Resonators in the party by 10% for 15s, stacking up to 3 times.\n[Blitz] Increase the Resonator's ATK by 20% when their HP is above 80%.", "LevelPlay_138000019_ChildQuestTip_133_21": "Talk to the exhausted KU-Yoyo", "LevelPlay_224750000_ChildQuestTip_224_2": "", "LevelPlay_224750000_ChildQuestTip_224_3": "", "LevelPlay_224750000_LevelPlayName_224_2": "", "Quest_145000004_ChildQuestTip_145_388": "Defeat the abnormal TDs at the Eidoscope", "Quest_145000004_ChildQuestTip_145_389": "Defeat the abnormal TDs at the Charging Station plaza", "Quest_145000004_ChildQuestTip_145_390": "Defeat the abnormal TDs at the Charging Station platform", "Quest_145000004_ChildQuestTip_145_391": "Defeat the Tacet Discords", "Heihaian_main_1_3_3590_1": "Hmm, thank you!", "Heihaian_main_1_3_3590_2": "After this, let's go help KU-Chan!", "Heihaian_main_1_3_3590_3": "They will probably need our help over there.", "Heihaian_main_1_3_3597_1": "Thank you! You're doing a good thing.", "Heihaian_main_1_3_3597_2": "They came out of nowhere!", "Heihaian_main_1_3_3597_3": "I'm fine... Give me a hundred more!", "Heihaian_main_1_3_3598_1": "Have to protect everyone...", "Heihaian_main_1_3_3598_2": "The Shorekeeper is doing her best.", "Heihaian_main_1_3_3598_3": "I can't fall behind.", "Heihaian_main_1_3_3599_1": "Please tell everyone...", "Heihaian_main_1_3_3599_2": "KU-Miro doesn't just sit and stare at the stars!", "Heihaian_main_1_3_3599_3": "I can fight for our future just like the rest of them!", "Entity_77fb838d26445eade6b861bd8be341f772e5c31d45c1a642d956cdcf00d96504": "KU-Chase", "Entity_dc01aee9e987a97e3e884638a1ce4e9d6d8df05aa1f9af94adbd3e7228c6d03a": "KU-Pare", "LevelPlay_134000034_ChildQuestTip_134_56": "Halt the spread of the corrupted data", "LevelPlay_134000034_ChildQuestTip_134_57": "Halt the spread of the corrupted data", "LevelPlay_134000034_QuestScheduleMainTitle_134_1": "Clear corrupted data along the way", "Flow_134000001_292": "You can try creating Grapple Points with the device nearby. And that's what I call an \"Aerial Tactic\"!", "LevelPlay_135000059_ChildQuestTip_135_213": "", "LevelPlay_135750005_LevelPlayName_135_1": "", "LevelPlay_135750006_ChildQuestTip_135_2": "Use the Data Walls to unlock the gate", "LevelPlay_135750006_LevelPlayName_135_1": "", "Quest_29750001_ChildQuestTip_29_1": "", "Quest_29750001_ChildQuestTip_29_2": "", "Quest_29750001_QuestDesc_29_1": "", "Quest_29750001_QuestName_29_1": "", "Entity_160828838849f5807521beac39f4b75dc3c94a65ae9b3420df5e393eaef834fe": "", "Entity_4587cb2287016621d91f313c45756123355482cb6e01a12f67816d124a6ea1a5": "", "Entity_aeaab972d5853a4d4eab6eb5a5c2aaf1275be80dc0c788fa54e9275c275f759f": "", "Entity_ded0e3bde4d71eccbc41919fb6a6ffeab7560b356f6937774dcce22b022a2f5a": "", "Text_FragmentMemoryButton_Text": "Proceed", "Text_FragmentQuest": "Please follow the clues and keep exploring.", "Activity_101000005_Title": "Small Wooly, Big Adventures", "Activity_101000005_Desc": "While in Jinzhou, you run into Encore on vacation. She extends a special invitation to you—\nThe adventure is about to begin! As her closest friend, will you join the Wooly Warrior on this exciting journey?", "FilterBaseConfig_23_FilterName": "Discard", "SortConfig_53_SortName": "Show Discarded First", "MonsterInfo_330000070_DiscoveredDes": "This enemy has higher RES to Spectro DMG.\nIt is the last line of defense built by the Tethys System, patrolling the borders between reality and digital world.\nThe absolute safety and stability of this system must be preserved at all costs, even if it means exhausting the computing power of the stars, or seizing the power to modulate—\nThis is the core logic of the system, the foundation to continue the observation, and the unwavering protocol of Tethys.", "MonsterInfo_330000070_Name": "Fallacy of No Return", "MonsterInfo_330000070_UndiscoveredDes": "The last line of defense built by the Tethys System, patrolling the borders between reality and digital world.", "Entity_093fa1a7a803024125aca99f6df22877507d15bdaf41d5e4e584f8bf1a361e6a": "Rosetta", "Quest_145000004_ChildQuestTip_145_392": "Head to the Greenhouse and find the Shorekeeper", "Quest_145000004_ChildQuestTip_145_393": "Wait for a while", "Quest_145000004_ChildQuestTip_145_394": "(Optional) Adjust the time to two days later", "Quest_145000004_QuestAliasDesc_145_1": "Earth returns to earth, and ashes to ashes. The wandering souls within the Tethys System have finally found their peace, and the Shorekeeper is now free, thanks to your efforts. She wishes to speak with you—there's something she must share, something that concerns you directly.", "Quest_145000004_QuestAliasName_145_1": "Beyond the Shore's End", "Heihaian_main_1_3_699_29": "Some time later...", "Quest_29750001_ChildQuestTip_29_5": "", "ItemInfo_70050028_Name": "Data Log of Black Shores Staff Forum", "ItemInfo_70050028_AttributesDescription": "Open to view the content.", "ItemInfo_70050028_BgDescription": "An incomplete record of a discussion thread on the Black Shores' Staff Forum about the access doors.", "ItemInfo_70050028_ObtainedShowDescription": "A data log of a Black Shores' staff forum discussion record", "LevelPlay_223750002_ChildQuestTip_223_39": "", "LevelPlay_223750002_ChildQuestTip_223_40": "", "LevelPlay_223750002_ChildQuestTip_223_42": "", "LevelPlay_223750002_ChildQuestTip_223_43": "", "LevelPlay_223750002_ChildQuestTip_223_44": "", "LevelPlay_223750002_ChildQuestTip_223_45": "", "LevelPlay_223750002_ChildQuestTip_223_46": "", "LevelPlay_223750002_ChildQuestTip_223_47": "", "LevelPlay_223750002_ChildQuestTip_223_48": "", "LevelPlay_223750007_ChallengeConditionMainText_223_2": "Collect Surveillance Datasets within the time limit", "LevelPlay_223750007_ChallengeConditionSubText_223_2": "", "LevelPlay_223750007_ChildQuestTip_223_13": "", "LevelPlay_223750007_ChildQuestTip_223_14": "", "LevelPlay_223750007_ChildQuestTip_223_15": "", "LevelPlay_223750007_ChildQuestTip_223_16": "", "LevelPlay_223750007_ChildQuestTip_223_17": "", "LevelPlay_223750007_ChildQuestTip_223_18": "", "LevelPlay_223750007_ChildQuestTip_223_19": "", "LevelPlay_223750007_ChildQuestTip_223_20": "", "LevelPlay_223750007_ChildQuestTip_223_21": "", "LevelPlay_223750007_ChildQuestTip_223_22": "", "LevelPlay_223750007_ChildQuestTip_223_23": "", "LevelPlay_223750007_ChildQuestTip_223_24": "", "LevelPlay_223750007_LevelPlayName_223_3": "", "LevelPlay_223750007_QuestScheduleMainTitle_223_2": "Gather scattered Surveillance Datasets", "LevelPlay_223750007_QuestScheduleSubTitle_223_2": "Surveillance Datasets: {q_count}/10", "LevelPlay_134750006_ChallengeFailMainText_134_1": "", "LevelPlay_134750006_ChildQuestTip_134_2": "", "LevelPlay_134750006_ChildQuestTip_134_3": "", "LevelPlay_134750006_ChildQuestTip_134_4": "", "LevelPlay_134750006_ChildQuestTip_134_5": "", "LevelPlay_134750006_ChildQuestTip_134_6": "", "LevelPlay_134750006_ChildQuestTip_134_7": "", "LevelPlay_134750006_ChildQuestTip_134_8": "", "LevelPlay_134750006_ChildQuestTip_134_9": "", "LevelPlay_134750006_ChildQuestTip_134_10": "", "LevelPlay_134750006_ChildQuestTip_134_11": "", "LevelPlay_134750006_LevelPlayName_134_2": "", "LevelPlay_134750006_QuestScheduleMainTitle_134_1": "", "LevelPlay_134750006_QuestScheduleSubTitle_134_1": "", "LevelPlay_134750006_QuestScheduleSubTitle_134_2": "", "LevelPlay_134750006_QuestScheduleSubTitle_134_3": "", "LevelPlay_134750006_QuestScheduleSubTitle_134_4": "", "LevelPlay_134750006_ReachChallengeMainText_134_1": "", "LevelPlay_134750007_ChildQuestTip_134_2": "", "LevelPlay_134750007_LevelPlayName_134_2": "", "LevelPlay_313700010_QuestScheduleSubTitle_313_1": "Talk with the Strange White Cat (left)", "LevelPlay_313700010_QuestScheduleSubTitle_313_2": "Talk with the Strange White Cat (middle)", "LevelPlay_2750001_ChildQuestTip_2_6": "", "LevelPlay_2750001_ChildQuestTip_2_7": "", "LevelPlay_2750001_ChildQuestTip_2_8": "", "LevelPlay_2750001_ChildQuestTip_2_9": "", "LevelPlay_2750001_LevelPlayName_2_1": "", "Quest_121750000_ChildQuestTip_121_1": "The Garden's disappearance", "Quest_121750000_QuestDesc_121_1": "The Garden's disappearance", "Quest_121750000_QuestName_121_1": "The Garden's disappearance", "Entity_436e5da1d5203a486def19319ca768549a2990c769e2ae5bcc9db38b2d6cc71d": "Sit down to enter the Wooly Kingdom", "Quest_151000000_ChildQuestTip_151_71": "Talk to KU-Key", "Quest_151000000_ChildQuestTip_151_74": "Obtain clearance", "Quest_151000000_InteractContent_151_1": "Obtain cleareance from KU-Key", "MenuConfig_5_OptionsName_4": "Custom", "LevelPlay_135750005_ChildQuestTip_135_4": "", "LevelPlay_136750028_ChildQuestTip_136_2": "", "LevelPlay_136750028_LevelPlayName_136_2": "", "Quest_152750016_ChildQuestTip_152_1": "Talk to Yhan", "Quest_152750016_QuestDesc_152_1": "In the battle at the Norfall Barrens, you successfully prevented the hatching of the Ovathrax, sparing Jinzhou from disaster. Yet, beneath the veneer of peace, the shadow of war still lingers…", "Quest_152750016_QuestName_152_1": "Infinite Battle Simulation", "Speaker_750018_Name": "Valentina", "Speaker_750018_Title": "", "PrefabTextItem_2996025119_Text": "Upgrade", "LevelPlay_134750008_ChildQuestTip_134_2": "", "LevelPlay_134750008_ChildQuestTip_134_6": "", "LevelPlay_134750008_ChildQuestTip_134_7": "", "LevelPlay_134750008_LevelPlayName_134_1": "", "Side_HSMY_1_1": "Hello there. {PlayerName}.", "Side_HSMY_1_2": "It's been a while. You came here as a rookie, and now you're Jinzhou's hero. Looks like the battle at Norfall Barrens really honed your skills.", "Side_HSMY_1_3": "Ah, so you're {PlayerName}. I've heard a lot about you from Encore and Aalto—the Threnodian Killer.", "Side_HSMY_1_4": "Are you here for the Infinite Battle Simulation? Maybe you can help us test out the device's limits.", "Side_HSMY_1_5": "Infinite Battle Simulation?", "Side_HSMY_1_6": "Come again?", "Side_HSMY_1_7": "The Black Shores has a hologram projector called the \"Infinite Reality Sandbox.\"", "Side_HSMY_1_8": "The Infinite Battle Simulation is a type of simulation training based on it.", "Side_HSMY_1_9": "Actually, the entire thing was made possible because of you.", "Side_HSMY_1_10": "Wait. Me...?", "Side_HSMY_1_11": "Gotta do everything, I guess.", "Side_HSMY_1_12": "…Hah, I like your spirit. No wonder Aalto says you're a funny person.", "Side_HSMY_1_13": "After the Battle of Norfall Barrens, Tethys issued a new warning based on the data from the battlefield Resonance Beacons and those you provided Aalto and Encore.", "Side_HSMY_1_14": "Although you managed to halt the Ovathrax's hatching, its residual frequencies are still spreading from Norfall Barrens.", "Side_HSMY_1_15": "As for the residual frequencies, they carry the Threnodian's Forte and its memories of combat. Newborn TDs under their influence start to undergo some form of... \"evolution.\"", "Side_HSMY_1_16": "We just can't seem to catch a break when it comes to the Threnodian.", "Side_HSMY_1_17": "Sounds pretty serious...", "Side_HSMY_1_18": "Jinzhou's under a new threat...", "Side_HSMY_1_19": "Don't stress over it, {PlayerName}. The people of Jinzhou have weathered their share of crises and are prepared for whatever comes next.", "Side_HSMY_1_20": "Valentina and the Black Shores team picked up the latest TD samples from Huaxu Academy just as the warning came through.", "Side_HSMY_1_21": "Thanks to the support from the Black Shores and Huaxu Academy, we managed to develop the \"Infinite Battle Simulation\" you see before you.", "Side_HSMY_1_22": "Even the Jinzhou Magistrate has greatly appreciated its ability to project the newly evolved TDs into reality. This can help Jinzhou better prepare for the dangers ahead.", "Side_HSMY_1_23": "Which is why I am here with the Midnight Rangers elites under orders from the City Hall.", "Side_HSMY_1_24": "The troops have trained quite a bit with the device, and the results went pretty well. As a regular at the Simulation Training, I'm sure you wouldn't want to miss out on the fun.", "Side_HSMY_1_25": "Count me in!", "Side_HSMY_1_26": "Where there's danger, there's gain.", "Side_HSMY_1_27": "Excellent. I've always wanted to see the Threnodian Killer in action with my own eyes.", "Side_HSMY_1_28": "Couldn't have said it better myself. Although, it cuts both ways.", "Side_HSMY_1_29": "Well, {PlayerName}, let's dive in. There are some new features added to the simulation, so do take it slowly.", "Side_HSMY_1_30": "That's right. To some extent, you helped pilot this joint venture between the Black Shores and Jinzhou.", "Speaker_750019_Name": "The Shorekeeper", "Speaker_750019_Title": "", "PrefabTextItem_2224365150_Text": "Save", "LevelPlay_131900001_ChildQuestTip_29_4": "", "LevelPlay_131900001_ChildQuestTip_29_6": "", "LevelPlay_131900001_ChildQuestTip_29_7": "", "LevelPlay_135000059_ChildQuestTip_135_215": "Find clues in the room", "Flow_226750000_1": "Just so you know, while I charge little for antique appraisals, fighting's gonna be a different price!", "ConfirmBox_215_Title": "Note", "ConfirmBox_215_Content": "Device performance is overloaded. To avoid serious overheating or lagging, please adjust your graphics settings.", "ConfirmBox_215_ButtonText_0": "Confirm", "ConfirmBox_216_Title": "Note", "ConfirmBox_216_Content": "Do you want to Fast Travel to the nearby beacon and track the target?", "ConfirmBox_216_ButtonText_0": "Cancel", "ConfirmBox_216_ButtonText_1": "Confirm", "LevelPlay_6000001_ChildQuestTip_153_27": "The tale has ended. It's time to return to reality.", "LevelPlay_223750006_ChallengeConditionMainText_223_2": "Collect Surveillance Datasets within the time limit", "LevelPlay_223750006_ChallengeConditionSubText_223_2": "", "LevelPlay_223750006_ChildQuestTip_223_14": "", "LevelPlay_223750006_ChildQuestTip_223_15": "", "LevelPlay_223750006_ChildQuestTip_223_16": "", "LevelPlay_223750006_ChildQuestTip_223_17": "", "LevelPlay_223750006_ChildQuestTip_223_18": "", "LevelPlay_223750006_ChildQuestTip_223_19": "", "LevelPlay_223750006_ChildQuestTip_223_20": "", "LevelPlay_223750006_ChildQuestTip_223_21": "", "LevelPlay_223750006_ChildQuestTip_223_22": "", "LevelPlay_223750006_ChildQuestTip_223_23": "", "LevelPlay_223750006_ChildQuestTip_223_24": "", "LevelPlay_223750006_LevelPlayName_223_4": "", "LevelPlay_223750006_QuestScheduleMainTitle_223_2": "Gather scattered Surveillance Datasets", "LevelPlay_223750006_QuestScheduleSubTitle_223_2": "Surveillance Datasets: {q_count}/10", "LevelPlay_223750008_ChildQuestTip_223_2": "", "LevelPlay_223750008_ChildQuestTip_223_4": "", "LevelPlay_223750008_ChildQuestTip_223_5": "", "LevelPlay_223750008_ChildQuestTip_223_6": "", "LevelPlay_223750008_ChildQuestTip_223_7": "", "LevelPlay_223750008_ChildQuestTip_223_8": "", "LevelPlay_223750008_ChildQuestTip_223_9": "", "LevelPlay_223750008_ChildQuestTip_223_10": "", "LevelPlay_223750008_ChildQuestTip_223_11": "", "LevelPlay_223750008_ChildQuestTip_223_12": "", "LevelPlay_223750008_LevelPlayName_223_2": "", "LevelPlay_223750008_QuestScheduleMainTitle_223_1": "Gather scattered Surveillance Datasets", "LevelPlay_223750008_QuestScheduleSubTitle_223_1": "Surveillance Datasets: {q_count}/10", "PrefabTextItem_3560665557_Text": "Proceed", "PrefabTextItem_818740274_Text": "Nearby Resonance Beacons unavailable for Fast Travel", "MapMark_380023_MarkTitle": "Solaris Weather Forecast", "MapMark_380023_MarkDesc": "Arno's assistant, KU-Ryan, is waiting for you here. Interact with KU-Ryan to start collecting the Surveillance Datasets.", "Parkour_1_3_01_Title": "Detection Point I", "Parkour_1_3_02_Title": "Detection Point II", "Parkour_1_3_03_Title": "Detection Point III", "Parkour_1_3_04_Title": "Detection Point IV", "Parkour_1_3_05_Title": "Detection Point V", "Parkour_1_3_06_Title": "Detection Point VI", "Parkour_1_3_07_Title": "Detection Point VII", "Activity_102400001_Title": "Solaris Weather Forecast", "Activity_102400001_Desc": "Arno, the special agent of the Black Shores, is currently looking for assistants to collect the Surveillance Datasets on the Lament with the promise of generous rewards.\n\nThe difficult landscape requires the assistants to have sharp reflexes and great grappling skills. If you are interested, go have a word with him.", "HelpText_108_Title": "Solaris Weather Forecast", "HelpText_108_Content": "[About]\nArno, the special agent of the Black Shores, is currently looking for assistants to collect the Surveillance Datasets on the Lament with the promise of generous rewards. If you are interested, go talk to him.\n\n[Eligibility]\nReach Union Level 14 and complete Main Quest Act VII \"Thaw of Eons.\"\n\n[Event Rules]\n1. During the event, you need to activate challenges across different regions. You can participate in any unlocked challenge as many times as you want.\n2. After the challenge starts, Surveillance Datasets will appear. Try to collect as many Surveillance Datasets as possible within the time limit. Once all existing Datasets are collected, new Datasets will appear. The more Datasets you collect, the better the rewards.\n3. There are various modules available in the challenges. Utilize them strategically to speed up Dataset collection.\n4. If there are any unclaimed rewards after the event ends, they will be automatically sent to your inbox when you log in again within 30 days.", "Entity_b42c7046309c4135122e5d792b63d44e1a4fa55d8c572bfeb9e10b7dc783b3f2": "Mingming", "LevelPlay_313700010_QuestScheduleSubTitle_313_3": "Talk with the Strange White Cat (right)", "Quest_880000031_PreShowDesc_880_1": "Complete \"Grand Warstorm\" to unlock", "Quest_152750017_ChildQuestTip_152_1": "Talk to Arno", "Quest_152750017_QuestDesc_152_1": "Having finished the data collection for Arno, you receive a message from him requesting a meeting in Jinzhou.", "Quest_152750017_QuestName_152_1": "Solaris Weather Forecast: Epilogue", "Entity_525a64cbc3c106f51043ed187b76c9b21460e80d667ecaec94a226750f7754bb": "Arno", "Entity_019c57f4bbf4796f49782b66197fbc48ec52541aa2a06c12c5dda11026c340a6": "Enter the Data Black Hole", "LevelPlay_221750001_ChallengeFailMainText_221_3": "Challenge Failed", "InstanceDungeon_8180_Name": "Winds of Departure", "InstanceDungeon_8181_Name": "Golden Brick Road", "InstanceDungeon_8182_Name": "Emerald Realm", "InstanceDungeon_8183_Name": "Castle of Darkness", "InstanceDungeon_8184_Name": "Rustic Cottage", "InstanceDungeon_8180_Description": "\"Great adventures in stories have a way of starting off with a sudden gust of wind out of nowhere.\"\nHelp Dorothy defeat the monsters behind the gate.", "InstanceDungeonEntrance_8180_Name": "Fairy Tale's Finale", "InstanceDungeonEntrance_8180_Description": "Beside a mysterious gate stands a girl who has accidentally wandered through it—Dorothy. She seeks your help to defeat the monsters lurking behind the gate.\nIn this challenge, you can choose \"Dorothy's Companions\" as Echoes to assist you in battle, which greatly enhances the combat abilities of Resonators.\nYou can complete the task with your Friends.", "PrefabTextItem_1553903191_Text": "Challenge", "PrefabTextItem_2690159578_Text": "Ongoing", "PrefabTextItem_1225571479_Text": "Not Collected", "PrefabTextItem_2036583044_Text": "Best Record:", "PrefabTextItem_2175437163_Text": "Collected:", "LevelPlay_6000001_ChildQuestTip_153_28": "Bring the story to a fitting end", "PrefabTextItem_50489631_Text": "Unlock Hint", "PrefabTextItem_999364925_Text": "Ongoing", "DarkCoastDelivery_Name_1": "Hedgepuff", "DarkCoastDelivery_Name_2": "Cyclone Swarm", "DarkCoastDelivery_Name_3": "Blazing Cutlass", "DarkCoastDelivery_Name_4": "Alptop Champion", "DarkCoastDelivery_Name_5": "Tambourine Duo", "DarkCoastDelivery_Desc_1": "A unique Tacet Discord. This Gulpuff is born from anomalous data, possessing an enormous size and terrifying destructive power. \n\nWhile Gulpuffs are generally regarded as Common Class Tacet Discords, this one has acquired exceptional combat ability and a violent temper due to the influence of anomalous data. Maintaining a safe distance is advised.", "DarkCoastDelivery_Desc_2": "Unique cluster of Tacet Discords. A swarm of Cruisewings bunched together due to anomalous data, exhibiting a certain extent of teamwork.\n\nWhile individual Cruisewings are weak, their combined forces can create a powerful storm.\n\nThis swarm possesses formidable combat abilities that should not be underestimated.", "DarkCoastDelivery_Desc_3": "A unique Tacet Discord. This Fusion Warrior is born from anomalous data, possessing combat skills beyond imagination.\n\nIts dual-wielded blades, replacing its arms, appear almost sentient, exploiting every weakness in an opponent's stance.\n\nThe specific frequency it mimicked to achieve such mastery in swordsmanship remains a mystery.", "DarkCoastDelivery_Desc_4": "A unique Tacet Discord. This Rocksteady Guardian is born from anomalous data, capable of smashing through multiple rock layers with a single blow. \n\nDespite its slow movement speed, its devastating force is more than enough to make up for it.\n\nBrute force, pure and simple.", "DarkCoastDelivery_Desc_5": "Unique group of Tacet Discords. Two Tambourinists are fused together due to anomalous data, possessing frequencies of unimaginable intensity.\n\nThe sounds of their musical instruments are like the wails and resentments from the abyss—so haunting that merely hearing them might bring misfortune.", "DarkCoastDelivery_Unlock_1": "Reach Data Hub Lv. 1 to unlock", "DarkCoastDelivery_Unlock_2": "Reach Data Hub Lv. 2 to unlock", "DarkCoastDelivery_Unlock_3": "Reach Data Hub Lv. 3 to unlock", "DarkCoastDelivery_Unlock_4": "Reach Data Hub Lv. 4 to unlock", "DarkCoastDelivery_Unlock_5": "Reach Data Hub Lv. 5 to unlock", "LevelPlay_136750029_ChildQuestTip_136_2": "", "LevelPlay_136750029_LevelPlayName_136_2": "", "LevelPlay_136750030_ChildQuestTip_136_2": "", "LevelPlay_136750030_LevelPlayName_136_2": "", "LevelPlay_136750031_ChildQuestTip_136_2": "", "LevelPlay_136750031_LevelPlayName_136_2": "", "LevelPlay_136750032_ChildQuestTip_136_2": "", "LevelPlay_136750032_LevelPlayName_136_2": "", "ItemInfo_50000173_Name": "Forgery Basic Supply", "ItemInfo_50000174_Name": "Forgery Medium Supply", "ItemInfo_50000175_Name": "Forgery Advanced Supply", "ItemInfo_50000176_Name": "Forgery Premium Supply", "Condition_13000081_Description": "Complete Main Quest Chapter I Act VI \"Grand Warstorm\"", "LevelPlay_223750006_ChildQuestTip_223_27": "", "ConditionGroup_13000081_Description": "Reach Union Level 18 and complete Main Quest Act VI \"Grand Warstorm\" to unlock", "ItemInfo_80000039_AttributesDescription": "Increases all team members' DEF by 10% and Max HP by 20%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000039_Name": "Fisher's Chowder", "ItemInfo_80000039_ObtainedShowDescription": "Increases all team members' DEF by 10% and Max HP by 20%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000040_AttributesDescription": "Increases all team members' ATK by 8% and Crit. DMG by 12%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80000040_Name": "Honeysuckle Cake", "ItemInfo_80000040_ObtainedShowDescription": "Increases all team members' ATK by 8% and Crit. DMG by 12%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80001039_AttributesDescription": "Increases all team members' DEF by 12% and Max HP by 22%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80001039_Name": "Creamy Clouds", "ItemInfo_80001039_ObtainedShowDescription": "Increases all team members' DEF by 12% and Max HP by 22%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80001040_AttributesDescription": "Increases all team members' ATK by 10% and Crit. DMG by 16%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80001040_Name": "Frostwork Cake", "ItemInfo_80001040_ObtainedShowDescription": "Increases all team members' ATK by 10% and Crit. DMG by 16%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.", "ItemInfo_80010039_AttributesDescription": "Use it to learn how to make Fisher's Chowder", "ItemInfo_80010039_Name": "Fisher's Chowder Recipe", "ItemInfo_80010039_ObtainedShowDescription": "Use it to learn how to make Fisher's Chowder", "ItemInfo_80010040_AttributesDescription": "Use it to learn how to make Honeysuckle Cakes", "ItemInfo_80010040_Name": "Honeysuckle Cake Recipe", "ItemInfo_80010040_ObtainedShowDescription": "Use it to learn how to make Honeysuckle Cakes", "Entity_a6fb0fc7cf64af1c8641665459295633b529f91477324327074914cc9eeae93a": "Fractsidus Cannoneer", "Entity_d85aa8fe85566a38fd595e468eddd3aab113e216a36f5ceff05cf83893751c9a": "Fractsidus Gunmaster", "LevelPlay_6000001_ChildQuestTip_153_29": "Find the Flower of Hope", "LevelPlay_151750000_ChildQuestTip_151_56": "", "LevelPlay_151750000_ChildQuestTip_151_57": "", "LevelPlay_151750000_ChildQuestTip_151_58": "", "Quest_152750018_ChildQuestTip_152_1": "", "Quest_152750018_QuestDesc_152_1": "", "Quest_152750018_QuestName_152_1": "", "Speaker_750020_Name": "Fran", "Speaker_750020_Title": "", "Speaker_750021_Name": "KU-Flora", "Speaker_750021_Title": "", "Speaker_750022_Name": "Artemisia", "Speaker_750022_Title": "", "Speaker_750023_Name": "Eleanor", "Speaker_750023_Title": "", "Speaker_750024_Name": "Kepler", "Speaker_750024_Title": "", "Speaker_750025_Name": "Jiuri", "Speaker_750025_Title": "", "Speaker_750026_Name": "Schubert", "Speaker_750026_Title": "", "Speaker_750027_Name": "Constantine", "Speaker_750027_Title": "", "Speaker_750028_Name": "Morisha", "Speaker_750028_Title": "", "Speaker_750029_Name": "Villeneuve", "Speaker_750029_Title": "", "Speaker_750030_Name": "Gliese", "Speaker_750030_Title": "", "Speaker_750031_Name": "Chengshi", "Speaker_750031_Title": "", "Speaker_750032_Name": "Tykwer", "Speaker_750032_Title": "", "Speaker_750033_Name": "Paranora", "Speaker_750033_Title": "", "Speaker_750034_Name": "Panoram", "Speaker_750034_Title": "", "Speaker_750035_Name": "KU-Pika", "Speaker_750035_Title": "", "Speaker_750036_Name": "Leclerc", "Speaker_750036_Title": "", "Speaker_750037_Name": "KU-Miki", "Speaker_750037_Title": "", "Speaker_750038_Name": "Adrian", "Speaker_750038_Title": "", "Speaker_750039_Name": "KU-Boku", "Speaker_750039_Title": "", "Speaker_750040_Name": "Amamiya", "Speaker_750040_Title": "", "Speaker_750041_Name": "KU-Clinic", "Speaker_750041_Title": "", "Speaker_750042_Name": "Weyl", "Speaker_750042_Title": "", "Speaker_750043_Name": "Ria", "Speaker_750043_Title": "", "Speaker_750044_Name": "Gedao", "Speaker_750044_Title": "", "Speaker_750045_Name": "Platya", "Speaker_750045_Title": "", "Speaker_750046_Name": "Huanliu", "Speaker_750046_Title": "", "Speaker_750047_Name": "KU-Hehe", "Speaker_750047_Title": "", "Speaker_750048_Name": "KU-Haha", "Speaker_750048_Title": "", "Speaker_750049_Name": "KU-Tay", "Speaker_750049_Title": "", "Speaker_750050_Name": "Emergency Response Team Member", "Speaker_750050_Title": "", "HHACZST_1_1": "I've never seen a plant rooted in the Tacetite before.", "HHACZST_1_2": "Ku—Plants that grow on the Tacetite will slowly lose their pigmentation until they turn purple or white.", "HHACZST_1_3": "No matter what you do, you can't find plants in any other colors here.", "HHACZST_1_4": "Maybe your hair would turn purple or white too. Ku ku ku...", "HHACZST_1_5": "Me too...?", "HHACZST_1_6": "Just kidding! You're human, not a plant. Ku ku ku...", "HHACZST_1_7": "But actually, without protective gear, humans could be affected by the Tacetite's frequency and start showing symptoms like ataxia.", "HHACZST_1_8": "However, the Black Shores members don't seem to experience that issue.", "HHACZST_1_9": "Ku—That's because we have the Anchors. Without them, the Black Shores would just be a barren island.", "HHACZST_1_10": "And a barren island would have no use of a gardener like me, ku ku...", "HHACZST_1_11": "So… the Anchors are like one giant protective device for the Black Shores?", "HHACZST_1_12": "Ku... Help me water these flowers first, and then I'll answer your questions in exchange. And you over there, wanna give it a try too?", "HHACZST_1_13": "Thanks, but I'll pass.", "HHACZST_1_14": "Turning over rocks for Astrites is more of my thing.", "HHACZST_10_1": "What took her so long…", "HHACZST_10_2": "Are you waiting for someone?", "HHACZST_10_3": "Oh yes. I'm waiting for Camellya—the Bloom Bearer covered in vines.", "HHACZST_10_4": "What does she do here?", "HHACZST_10_5": "She usually handles the \"germination test.\" It's the test we give to new candidates.", "HHACZST_10_6": "The Gardeners organize their personal info, and the Tethys System decides how they'll be evaluated.", "HHACZST_10_7": "I've heard Camellya takes care of all the combat-oriented tests. She always grabs the candidates' profiles without notifying us and does her thing.", "HHACZST_10_8": "By the time we find her, the test is already over, and she just smacks the results in our faces.", "HHACZST_10_9": "That sounds efficient.", "HHACZST_10_10": "Not exactly. She's gotten a lot of complaints... Honestly, I don't know how to talk to her about it. It's just too awkward...", "HHACZST_10_11": "What do the complaints say?", "HHACZST_10_12": "Mostly that she's more interested in fighting than actually running the tests…", "HHACZST_10_13": "Of course she is.", "HHACZST_10_14": "Her methods can be a bit intense, but they're great for pressure tests or for vetting candidates in dangerous regions.", "HHACZST_10_15": "If you can pass her test, it means you've got the physical and mental strength to handle extreme situations.", "HHACZST_10_16": "Overall, she's a solid tester. I just wish I didn't have to clean up the mess she leaves behind...", "HHACZST_11_1": "Greetings. I'm Paranora, the Bloom Bearer responsible for human resources at the Black Shores.", "HHACZST_11_2": "Are you the new recruit? May I check your itinerary, please?", "HHACZST_11_3": "It looks like you haven't been assigned a \"germination test\" yet.", "HHACZST_11_4": "A \"germination test\"?", "HHACZST_11_5": "Sorry, that's a bit technical. It's just a general test we arrange for candidates who want to become Consultants or Bloom Bearers.", "HHACZST_11_6": "How do you gather their personal info?", "HHACZST_11_7": "The Tethys System is linked to all Nexus on the planet, constantly monitoring for abnormal frequencies.", "HHACZST_11_8": "The frequencies generated when a new resonator appears, uses their Forte, or gets Overclocked will be captured by the Nexus and uploaded to Tethys.", "HHACZST_11_9": "Using the computing power of the Stellar Matrices, the data we extract from these frequencies is as detailed as DNA analysis.", "HHACZST_11_10": "We build our candidates' profiles with this info and store them in our talent pool.", "HHACZST_11_11": "And how do you choose the right candidate?", "HHACZST_11_12": "We Gardeners visit each candidate in person, check their background, and bring that information back to Tethys.", "HHACZST_11_13": "Tethys then determines the test content for each individual.", "HHACZST_11_14": "In other words, every test is tailor-made.", "HHACZST_11_15": "Based on what I see in you, I think you'll make a great tester.", "HHACZST_12_1": "Hello there. Can I help you with something?", "HHACZST_12_2": "You and that Gardener I just met…", "HHACZST_12_3": "Para... Pano...?", "HHACZST_12_4": "Haha, that's my sister, Paranora. We're both Gardeners.", "HHACZST_12_5": "People often mix up our names, so sometimes her documents end up with me.", "HHACZST_12_6": "My sister handles the talent pool, and I focus on finding the right people from that pool to form the support teams.", "HHACZST_12_7": "Support teams?", "HHACZST_12_8": "Exactly. The support teams monitor the Waveworn, issue alerts, and then dispatch pre-organized action teams to assist various countries in preventing potential disasters.", "HHACZST_12_9": "Of course, this requires cooperation from those countries. We need to be granted the right to collect and analyze Reverberations in their local disaster zones.", "HHACZST_12_10": "Good cooperation is crucial for our work's success and will be a huge benefit to them as well.", "HHACZST_12_11": "After all, disaster prevention is just as important as disaster relief.", "HHACZST_13_1": "No entry beyond this point. Please leave.", "HHACZST_13_2": "The emergency response team is clearing abnormal frequencies.", "HHACZST_14_1": "Stop dragging me! The binding code is gonna snap!", "HHACZST_14_2": "Just come over here and stand where Adrian told us! Even if you break, the code will hold!", "HHACZST_14_3": "Adrian said to guard this area. It doesn't matter exactly where we stand. Don't get hung up on the details. Wait, someone's coming.", "HHACZST_14_4": "Excuse me. No entry beyond this point. Please leave.", "HHACZST_14_5": "What's going on?", "HHACZST_14_6": "Are you two arguing?", "HHACZST_14_7": "The surface of the Black Shores has been invaded by abnormal frequencies, creating multiple data wormholes.", "HHACZST_14_8": "The emergency response team is clearing the indoor area. No one is permitted to enter now.", "HHACZST_14_9": "Hey! I'm in charge here!", "HHACZST_14_10": "What? I was just about to say that!", "HHACZST_14_11": "Heh!", "HHACZST_14_12": "Heh!", "HHACZST_15_1": "It's all your fault!", "HHACZST_15_2": "Your fault, not mine!", "HHACZST_16_1": "I saw that charging station first!", "HHACZST_16_2": "But I've always used it!", "HHACZST_16_3": "Doesn't mean it's yours!", "HHACZST_16_4": "What are you arguing about?", "HHACZST_16_5": "This KU-Haha here stole my charging station and pretended it didn't! It even made the station explode!", "HHACZST_16_6": "It wouldn't have blown up if you hadn't barged in while it was running! And KU-Heehee wouldn't have gotten hurt and needed factory repairs!", "HHACZST_16_7": "Wait, your argument caused someone else to get hurt?", "HHACZST_16_8": "I...", "HHACZST_16_9": "That was an accident...", "HHACZST_16_10": "Adrian docked our allowances for it and told us to guard this room.", "HHACZST_16_11": "He wanted us to learn to cooperate, so he input a code that binds us 24/7.", "HHACZST_16_12": "So that's the reason.", "HHACZST_16_13": "But I can't stand being around this guy! Not for another second!", "HHACZST_16_14": "...Looks like you haven't learned the lesson.", "HHACZST_17_1": "Ms. Leclerc, could you check when KU-Join's maintenance will be finished?", "HHACZST_17_2": "Hmm, you've been asking about KU-Join a lot lately. Missing it? Don't worry, I'll find out for you.", "HHACZST_17_3": "Ms. Leclerc, help! Adrian says he's upgrading me tomorrow! Last time he did that, I lost a whole year's worth of memory!", "HHACZST_17_4": "Ugh, that man! Always doing whatever he feels like... Don't worry, I'll talk to him for you.", "HHACZST_17_5": "Ms. Leclerc, KU-Leto and KU-Svan are fighting.", "HHACZST_17_6": "Those two? Really? I'll go check on them in a bit.", "HHACZST_17_7": "Oh, hello there. Sorry, I didn't see you.", "HHACZST_17_8": "You're really popular.", "HHACZST_17_9": "Ms. Leclerc is our best friend!", "HHACZST_17_10": "Definitely!", "HHACZST_17_11": "Absolutely!", "HHACZST_17_12": "Haha, I'm honored.", "HHACZST_17_13": "I'm a cognitive behaviorist, and I've been studying the Tethys System robots. Maybe they trust me because I talk to them a lot.", "HHACZST_17_14": "So, you study how they think and behave?", "HHACZST_17_15": "Yes. Their personalities were originally assigned by the Tethys System to help with tasks.", "HHACZST_17_16": "But now, they're expressing themselves, with their own thoughts and worries.", "HHACZST_17_17": "I believe with some guidance and education, their logic program can evolve and form more developed identities.", "HHACZST_17_18": "Just look at them—they've already gone beyond what the system initially gave them. It's a different kind of life, but it's still life, isn't it?", "HHACZST_17_19": "Sounds interesting.", "HHACZST_17_20": "Sounds risky.", "HHACZST_17_21": "You should try talking to the robots more. Perhaps you'll even make friends with one of them.", "HHACZST_17_22": "I get your concern, but I think instead of curbing it, we should find ways to adapt and move forward.", "HHACZST_18_1": "Update failed? Why is this the only robot that's incompatible?", "HHACZST_18_2": "What's wrong with this robot?", "HHACZST_18_3": "The components of its control system got an error. I'm repairing it and updating the system.", "HHACZST_18_4": "Ku... Ku... Feels bad... Ku...", "HHACZST_18_5": "It looks uncomfortable.", "HHACZST_18_6": "It can't be. These robots don't feel pain. What you're hearing is just the language module reacting to the repairs.", "HHACZST_18_7": "Their personalities are also functions added by the Tethys System, something that needs regular maintenance.", "HHACZST_18_8": "Upgrading their systems and chips is the best way to improve them.", "HHACZST_18_9": "Trust me, I'm the best engineer here. This robot will be better than ever when I'm done.", "HHACZST_19_1": "How many moons are there in the sky?", "HHACZST_19_2": "One... Can you stop asking me these weird questions? My head hurts...", "HHACZST_19_3": "Is water toxic or non-toxic?", "HHACZST_19_4": "Are you serious? Non-toxic.", "HHACZST_19_5": "Is the Shorekeeper male or female?", "HHACZST_19_6": "How am I supposed to know? I've never met them before!", "HHACZST_2_1": "I've made up my mind, Ms. Eleanor.", "HHACZST_2_2": "I see. Artemisia, I want you to know that I respect whatever decision you make.", "HHACZST_2_3": "Indeed. Resonators assigned to collect Reverberations tend to have actute senses that allow them to detect even the minuscule amount of residual frequencies.", "HHACZST_2_4": "It's our gift... also our burden.", "HHACZST_2_5": "Are you saying that before you assumed the role of Gardener…", "HHACZST_2_6": "...I'd felt the weight of those lingering emotions myself, yes. So if you feel like you need someone to talk to, I'm here for you.", "HHACZST_2_7": "Thank you, Ms. Eleanor. It's just that… the moment I touch those Reverberations, the emotions and last wishes contained within them flood my mind…", "HHACZST_2_8": "I know my work helps many, but the I simply can't take in all the pain, despair, and regret I feel…", "HHACZST_2_9": "The heaviness of it all has been wearing me down, leaving me torn between my urge to end the suffering and my sense of responsibility—", "HHACZST_2_10": "I joined the Black Shores to free the world from suffering, didn't I?", "HHACZST_2_11": "Now my resoluteness at the very beginning only makes a pathetic reflection on my cowardice now. I'm so sorry—", "HHACZST_2_12": "Artemisia...", "HHACZST_20_1": "W-wait a second... Is this person here real or simulated?", "HHACZST_20_2": "Of course I'm real.", "HHACZST_20_3": "Yeah, I'm totally fake.", "HHACZST_20_4": "Ahhhhh!", "HHACZST_20_5": "Don't worry, {Male=he's;Female=she's} real.", "HHACZST_20_6": "Your treatment isn't finished yet. Please stay still.", "HHACZST_20_7": "What happened to him?", "HHACZST_20_8": "Amamiya, field agent. The preliminary diagnosis is mild reality perception disorder. In other words, the patient may feel like their surroundings aren't real.", "HHACZST_20_9": "Most of our members are experiencing this because the Tethys' reality Anchors are unstable.", "HHACZST_20_10": "No wonder I've had a stomachache and headache ever since I got out of the underground area.", "HHACZST_20_11": "Wait... Is this pain even real, or...?", "HHACZST_20_12": "It's real, trust me.", "HHACZST_20_13": "Darn it! I've only been to the Black Shores for a few days... Useless me!", "HHACZST_21_1": "All the supplies are here. Now, what's next...", "HHACZST_21_2": "Hm? Oh, hi there. I'm Weyl, with Lollo Logistics. Got a package to send?", "HHACZST_21_3": "Lollo Logistics can even send packages to the Black Shores?", "HHACZST_21_4": "Absolutely. Wherever our clients are, we make sure their packages get delivered safe and sound.", "HHACZST_21_5": "I handle all the shipments to and from the Black Shores. If you have any issues with deliveries or transportation routes, just let me know anytime.", "HHACZST_21_6": "So that's how the Black Shores gets its supplies.", "HHACZST_21_7": "But how did you get onto this island?", "HHACZST_21_8": "Not everything comes this way, but yeah, Lollo Logistics is working with the Black Shores.", "HHACZST_21_9": "By ship, I assume.", "HHACZST_21_10": "...That's not what I meant.", "HHACZST_21_11": "And how do the ships even find this place?", "HHACZST_21_12": "Haha, just messing with you. But honestly, I can't share that—it's a company secret.", "HHACZST_21_13": "No offense, but is there some misunderstanding here? Oh, I forgot to wear my Blake Bloom. No wonder you're asking all these questions.", "HHACZST_21_14": "I'm also a Black Shores Consultant, but I usually don't wear the Blake Bloom outside this island.", "HHACZST_21_15": "Why not? It's convenient.", "HHACZST_21_16": "Most places are indeed accommodating to Consultants, but some people aren't too happy with us. They even disconnected the local Nexus from the Tethys System.", "HHACZST_21_17": "Since the Black Shores isn't exactly popular everywhere, it's better to go low-profile when delivering. People tend to open up more that way, too.", "HHACZST_21_18": "Makes sense.", "HHACZST_21_19": "Anyway, I've got to check the inventory. If you have any packages to send, just come find me.", "HHACZST_22_1": "The abnormal data here is clearing at a normal rate.", "HHACZST_22_2": "Detection results have been uploaded to the system. Let's move on to the next spot.", "HHACZST_23_1": "When does my shift end...", "HHACZST_23_2": "We can take a break once the mechanics arrive.", "HHACZST_24_1": "Someone once brought back a scarlet flower. I've never seen anything like it before—it's stunning.", "HHACZST_24_2": "I heard it's a rare species. Only the experts know where to find it.", "HHACZST_25_1": "You have 48 hours to assist the locals and evacuate everyone to the designated safe zones before the Lament strikes.", "HHACZST_25_2": "The disaster relief will last for one week. After that, I'll issue new orders based on the situation.", "HHACZST_25_3": "Report any unexpected events immediately. No unauthorized actions or disobedience will be tolerated within the emergency response team.", "HHACZST_25_4": "Yes, Madam.", "HHACZST_25_5": "What's an emergency response team?", "HHACZST_25_6": "It seems you're not familiar with our team. While I wait for my next communication, let me give you a quick briefing.", "HHACZST_25_7": "I'm Valentina, the remote commander of the emergency response team. This is a combat unit sent by the Black Shores to deal with the Waveworn phenomenon.", "HHACZST_25_8": "Every member here has been rigorously trained and selected.", "HHACZST_25_9": "They're the backbone of the Black Shores, each with extensive experience in handling TDs and rescues.", "HHACZST_25_10": "Final preparations are underway. This team will deploy shortly.", "HHACZST_25_11": "Don't you worry about us, Commander! You know we've got this. We'll be back with a victory, no question about it.", "HHACZST_25_12": "...This is not the time for jokes. Stay focused.", "HHACZST_26_1": "Valentina is communicating with the dispatched members of the emergency response team.", "HHACZST_26_2": "The TD Outbreak will hit your position in 30 minutes. There's almost no time left for a rescue operation.", "HHACZST_26_3": "...", "HHACZST_26_4": "Yes, your assessment is accurate.", "HHACZST_26_5": "You've never been wrong, Yuri. That's why I've always trusted your judgment.", "HHACZST_26_6": "I've never regretted the decisions I've made, and I hope this one won't be an exception.", "HHACZST_27_1": "Okay, to tighten the scanner on the Anchor, we need...", "HHACZST_27_2": "A screw, not Drew.", "HHACZST_27_3": "...It's really not funny to keep joking about my name.", "HHACZST_27_4": "But you can't do this without a screw, Drew.", "HHACZST_27_5": "...", "HHACZST_28_1": "I'm so tired… When are we going to finish clearing all this corrupted data?", "HHACZST_28_2": "Checking every device does take time.", "HHACZST_28_3": "But it's the most efficient way to eliminate potential risks.", "HHACZST_28_4": "I checked your progress today. You're almost done, so hang in there.", "HHACZST_29_1": "KU-Baski is lying on the ground. It seems to be mimicking humans by resting.", "HHACZST_3_1": "Don't leave the Black Shores with such a weight in your heart.", "HHACZST_3_2": "What I meant to tell you is that you've done an outstanding job.", "HHACZST_3_3": "You've protected many from harm and contributed significantly to the Black Shores' understanding of the Lament's origin.", "HHACZST_3_4": "Please have faith that the things you did have left a positive impact, no matter how intractable at first. The momentum of change you've started will tilt the track of history for the better and leave a mark on your life.", "HHACZST_3_5": "These changes will endure, even if you leave the Black Shores.", "HHACZST_3_6": "Ms. Eleanor...?", "HHACZST_3_7": "Did you notice? The seed you brought from your hometown has fully bloomed now.", "HHACZST_3_8": "Thank you, Artemisia, for everything.", "HHACZST_30_1": "Check this out, Gedao! Pastries from Xiehua Village! Aalto and Encore brought it back from Jinzhou for us.", "HHACZST_30_2": "I've been handling Jinzhou-related affairs, but I've never actually been there myself. All I know is data, just data.", "HHACZST_30_3": "Remember Xiehua Village? I once sent an alert to the Wutherological Climate Studies Center at Huaxu Academy, warning them about a potential Waveworn in that area.", "HHACZST_30_4": "I never expected to get a gift from that village. It feels like the locals are acknowledging my work.", "HHACZST_30_5": "Speaking of which, I wonder how things are in Jinzhou now...", "HHACZST_30_6": "Still under observation, but we don't have time to dwell on it. With Tethys affected by corrupted data, we've got a ton of data to process.", "HHACZST_30_7": "Ha, another day of overtime...", "HHACZST_31_1": "Mmm, the pastries are so good! Want some?", "HHACZST_31_2": "Thanks, but I'm not in the mood. My task is due tomorrow. Gotta burn the midnight oil. Maybe you should just eat me so I'll never have to work again.", "HHACZST_31_3": "Nice joke. But seriously, you should eat something. It's easier to work on a full stomach, don't you think?", "HHACZST_31_4": "Next time we're on vacation, we should go to Jinzhou and try the local dishes!", "HHACZST_32_1": "Hope I can see it sprout one day...", "HHACZST_32_2": "What are you doing here?", "HHACZST_32_3": "Uh, are you asking me? I-I'm just watching the seed I planted... Sorry, am I bothering you?", "HHACZST_32_4": "Not at all. I'm just wandering around.", "HHACZST_32_5": "What did you plant?", "HHACZST_32_6": "I see. Do you enjoy these flowers too?", "HHACZST_32_7": "Every plant here carries the experiences of its owner. Some are pleasant, some regretful. They're like living memories of our past.", "HHACZST_32_8": "Did you plant anything here? If so, I wonder what stories it might tell.", "HHACZST_32_9": "I come here often, praying for my platycodon seed to bloom someday.", "HHACZST_32_10": "It's platycodon, a flower from my hometown. When I planted it here, I didn't realize it would be the last of its kind.", "HHACZST_32_11": "Your hometown...", "HHACZST_32_12": "It was destroyed in the Lament. This seed is all that's left now, the only proof of its existence.", "HHACZST_32_13": "Do you think... the Lament can truly erase everything?", "HHACZST_32_14": "I returned to the ruins of my hometown as an agent, hoping to collect leftover Reverberations, thinking I might uncover the truth of the disaster or find traces of the past.", "HHACZST_32_15": "But I was wrong. Everything I knew is gone, existing only in my memories.", "HHACZST_32_16": "However, what if those memories fade with time? What if I forget them, and start to believe they never existed at all...", "HHACZST_32_17": "No... As long as I have this flower, I'll never forget them.", "HHACZST_34_1": "Adrian, are you planning to upgrade KU-Miki?", "HHACZST_34_2": "Yeah, its system's been acting up since the last update. I think the new component isn't compatible, so I need to make some adjustments.", "HHACZST_34_3": "But you can't just change things like that. The last time you upgraded KU-Miki, it lost a whole year of memories!", "HHACZST_34_4": "That was a temporary side effect—things like discomfort, memory loss, or cognitive issues can happen sometimes. Once I'm done, everything will be fine.", "HHACZST_34_5": "But you're interfering with its natural growth. It has its own way of adapting.", "HHACZST_34_6": "We should guide these little ones based on their development, not just force changes on them.", "HHACZST_34_7": "It's more efficient if we handle the adjustments ourselves to improve their programming.", "HHACZST_34_8": "Don't you think your approach is a bit too harsh? They hide from you every time they see you.", "HHACZST_34_9": "It's okay. I've got a remote controller to track them down.", "HHACZST_34_10": "I... I just can't reason with you!", "HHACZST_4_1": "\"My dearest Kepler...\"", "HHACZST_4_2": "\"Did you know? If one chooses to plunge into the torrent of data, they choose to be disintegrated as bits of digits, becoming a dot in a boundless atlas of stars...\"", "HHACZST_4_3": "\"The discrete computational representation of me shall evolve and iterate with the Stellar Matrices of the billions of stars, until 'I' am present everywhere and yet nowhere to be found.\"", "HHACZST_4_4": "\"After the end of the shifts, conversions, and merges, the odds for the fragments of 'me' to reintegrate into a new me, even for the split of femtosecond, are almost zero.\"", "HHACZST_4_5": "\"Yet, should that infinitesimal chance arise, I would open my eyes as if newly born, seeing everything one last time before dissolving again into the ceaseless flow of stars.\"", "HHACZST_4_6": "\"This journey of mine has no way back, but fear not, my love—whether it's in a distant afterlife or across the light years...\"", "HHACZST_4_7": "\"...I will always find you.\"", "HHACZST_4_8": "\"Nessa, from Tethys' Deep.\"", "HHACZST_5_1": "Confirm with the Eye of Asteria if the Reverberation samples from the New Federation have been compiled.", "HHACZST_5_2": "The Stellar Navigator team is ready. Prepare to simulate Lament-stricken areas on the Sand Table.", "HHACZST_5_3": "Reverberation data received. Searching for logic units within Tethys for Sand Table simulation.", "HHACZST_5_4": "Sand Table coordinates confirmed. Proceeding to detect bad sectors... Negative. Simulation commencing.", "HHACZST_5_5": "Reverberation data loaded. Simulating pre-Lament conditions.", "HHACZST_5_6": "Given that the Waveworn occurred decades ago, Reverberations in this area are severely depleted, affecting simulation accuracy.", "HHACZST_5_7": "Success rate: 60%. Jiuri, please request additional computing power from the Matrices.", "HHACZST_5_8": "Understood.", "HHACZST_6_1": "Reporting detection result: The operational logic of Stellar Matrix \"Hearth χ3\" has been irreversibly corrupted by abnormal frequencies.", "HHACZST_6_2": "Close monitoring of nearby Matriced is required. Report the Matrices closest to Hearth χ3.", "HHACZST_6_3": "Understood. After transferring its orbit, Hearth χ3 exchanged codes with Heluo RU, the closest Matrix.", "HHACZST_6_4": "Request access to the mechanical arm for capturing and pulling Hearth χ3.", "HHACZST_6_5": "Copy that. Calling Error Cell. Prepare the isolation room and activate the Stellar Matrix analyzer.", "HHACZST_6_6": "The Probe is recommended to extract the exception code.", "HHACZST_7_1": "Where is this place?", "HHACZST_7_2": "It is the end of simulated civilizations, where the stars quietly fade away.", "HHACZST_7_3": "Why do the stars fade?", "HHACZST_7_4": "The Tethys System once dedicated its entire computational capacity to simulating the civilization development within Stellar Matrices.", "HHACZST_7_5": "It generated numerous potential futures based on various decisions to predict the impact of critical choices on the trajectory of a civilization.", "HHACZST_7_6": "Nonetheless, these simulated futures within the Stellar Matrices were either doomed to collapse or became breeding grounds for errors.", "HHACZST_7_7": "What if we introduce a new variable?", "HHACZST_7_8": "A new variable brings the potential for an unknown future.", "HHACZST_7_9": "It could be a force of change, or simply nothing.", "HHACZST_7_10": "You alone hold the answer, don't you? Hee hee hee...", "HHACZST_7_11": "Who are you?", "HHACZST_7_12": "This dream continues... Good night... Hmm... Eh...", "HHACZST_7_13": "...", "HHACZST_7_14": "Ah... I feel dizzy. What is this? A nightmare? Wait, who are you? When did you...", "HHACZST_7_15": "Oh, I remember you! You're the Bloom Bearer who guided us through the crisis!", "HHACZST_7_16": "Nice to meet you. I'm Villeneuve. Do you need any help?", "HHACZST_8_1": "What are you doing?", "HHACZST_8_2": "Me? I'm picking a Stellar Matrix for the new recruits' training session, as the basis of projection.", "HHACZST_8_3": "Projection?", "HHACZST_8_4": "Yes, it's what we do with the Infinite Reality Sandbox here at the Black Shores. It projects data from the Stellar Matrix into reality.", "HHACZST_8_5": "Using digital samples of the Tacet Discords, the Tethys System can analyze and predict their possible evolutionary models.", "HHACZST_8_6": "But some of the models that evolved from errors are just too out-there to show.", "HHACZST_8_7": "Can't have anything too hideous or messed up... It's challenging to choose a decent one...", "HHACZST_9_1": "Hello, what brought you here? Did something happen to the biological tanks?", "HHACZST_9_2": "What is a biological tank?", "HHACZST_9_3": "You don't know that? Oh, you must be the new Bloom Bearer! I'm Chengshi, the plant breeder here at the Black Shores.", "HHACZST_9_4": "In those tanks, we're cultivating a special plant called \"Mambo Grass.\" It's closely connected to the Tethys' Space Anchors.", "HHACZST_9_5": "You've probably seen the four giant Anchors that help neutralize the Tacetite's frequencies.", "HHACZST_9_6": "If something goes wrong with the Anchors, the frequencies can become unstable.", "HHACZST_9_7": "That's where the Mambo Grass comes in. It's super sensitive to even the slightest changes in frequencies and reacts by moving its leaves, almost like it's dancing.", "HHACZST_9_8": "The tanks are set up to detect these movements and send alerts to the nearest engineers and KU-Roros.", "HHACZST_9_9": "What if there are noises nearby...", "HHACZST_9_10": "Don't worry. The tanks filter out any random disturbances, so the Mambo Grass won't react to just any noise.", "HHACZST_9_11": "Wait, is that why you're lowering your voice?", "HHACZST_9_12": "No need for that! You can speak at a normal volume.", "TowerChallengeBuff_92008032_Desc": "When any Resonator receives healing, all team members' ATK is increased by 10%, Crit. DMG by 20%, and Energy Regen by 30% for 12s.", "LevelPlay_151750004_ChildQuestTip_151_2": "", "Quest_145000004_ChildQuestTip_145_398": "", "Quest_145000004_ChildQuestTip_145_399": "", "Quest_145000004_ChildQuestTip_145_400": "", "Quest_145000004_ChildQuestTip_145_401": "", "Entity_b8a5f6da4e9eb7d22a173335b31377e04d85af2ca67c2f89581f3ae9b16bb9f5": "The Black Shores Mist Transmission Activator (Small)", "Entity_7bd7e7b6f0d704300e08d68cb54ce307ca09671fd7e3a05d56eb85d1e7b5be36": "KU-Flora", "Entity_a0d024993dd84a478a5181878af7206c6f2228caa5da6d35874e763a3376d666": "Go water the flowers", "LevelPlay_223750009_ChallengeConditionMainText_223_1": "Collect Surveillance Datasets within the time limit", "LevelPlay_223750009_ChallengeConditionSubText_223_1": "", "LevelPlay_223750009_ChildQuestTip_223_2": "", "LevelPlay_223750009_ChildQuestTip_223_3": "", "LevelPlay_223750009_ChildQuestTip_223_4": "", "LevelPlay_223750009_ChildQuestTip_223_5": "", "LevelPlay_223750009_ChildQuestTip_223_6": "", "LevelPlay_223750009_ChildQuestTip_223_7": "", "LevelPlay_223750009_ChildQuestTip_223_8": "", "LevelPlay_223750009_ChildQuestTip_223_9": "", "LevelPlay_223750009_ChildQuestTip_223_10": "", "LevelPlay_223750009_ChildQuestTip_223_11": "", "LevelPlay_223750009_ChildQuestTip_223_12": "", "LevelPlay_223750009_ChildQuestTip_223_13": "", "LevelPlay_223750009_LevelPlayName_223_2": "", "LevelPlay_223750009_QuestScheduleMainTitle_223_1": "Gather scattered Surveillance Datasets", "LevelPlay_223750009_QuestScheduleSubTitle_223_1": "Surveillance Datasets: {q_count}/10", "ItemInfo_80000039_BgDescription": "A thick soup made with fish and dried Sea Flytraps simmered in milk. People in the coastal areas love this hearty and rich dish. With the cold wind blowing in from the sea, what dish could beat a bowl of hot soup?", "ItemInfo_80000040_BgDescription": "A cake filled with honeysuckle paste, offering a subtle floral aroma and a distinctly sweet taste.", "ItemInfo_80001039_BgDescription": "A thick soup beloved by the Shorekeeper made with nothing fancy but the freshly caught seafood commonly found in coastal households. The secret is to add in heavy milk and reduce the soup slowly.\nIt's little known that the soup was a result of the Shorekeeper's effort to recreate a soup that used to bring her so much comfort. She tried to replicate it to the best of her recollection, but through numerous attempts, she ended up with a recipe with her personal touch. The sweetness of the seafood blends well with a freshly toasted slice of bread. Its warmth soothes fatigue and soul... Maybe that's what that person meant by a \"simple but certain\" happiness.", "ItemInfo_80001040_BgDescription": "Snacks kept by Youhu in her ice cauldron, always cool to the touch. \nIt’s difficult for Youhu to find food and accommodations while she travels around Solaris hunting for antiquities. These tasty cakes are what keep her from starving at times like these.\nYouhu likes to put fruits in the cauldron too. As a result, the moist crusts of the cakes always gives off the faint fragrance of the seasonal fruits.", "ItemInfo_80010039_BgDescription": "A detailed recipe for Fisher's Chowder", "ItemInfo_80010040_BgDescription": "A detailed recipe for Honeysuckle Cakes", "PrefabTextItem_282436035_Text": "Complete Main Quest \"Thaw of Eons\" to unlock", "LevelPlay_131900001_ChildQuestTip_901_11": "", "PrefabTextItem_776898708_Text": "Epilogue Quest", "PrefabTextItem_2701983798_Text": "Challenge", "PrefabTextItem_565249517_Text": "Collect {0} Surveillance Datasets", "PrefabTextItem_2987122064_Text": "Collect Surveillance Datasets", "PrefabTextItem_1360703259_Text": "Time Remained", "PrefabTextItem_113642771_Text": "New Record", "PrefabTextItem_958826891_Text": "New Record", "ConfirmBox_217_Title": "Note", "ConfirmBox_217_Content": "You have reached the challenge limit. Do you want to exit the challenge?", "ConfirmBox_217_ButtonText_0": "Exit", "ConfirmBox_217_ButtonText_1": "Restart", "ConfirmBox_218_Title": "Note", "ConfirmBox_218_Content": "You have reached the challenge limit. Do you want to exit the challenge?", "ConfirmBox_218_ButtonText_0": "Cancel", "ConfirmBox_218_ButtonText_1": "Confirm", "ConfirmBox_219_Title": "Note", "ConfirmBox_219_Content": "Do you want to leave?", "ConfirmBox_219_ButtonText_0": "Confirm", "ConfirmBox_219_ButtonText_1": "Restart", "HelpText_114_Title": "Amidst the Stars", "HelpText_114_Content": "[About]\nKU-Cass, a merchant of the Black Shores, holds a piece of mysterious intel.\nScattered across the Black Shores are traces of ancient memories, and whoever finds them may reclaim the lost treasures of the Black Shores' founder...\n\n[Eligibility]\nComplete Main Quest: Act 8 \"To the Shore's End\" and Side Quest \"Scale of Past\". \n\n[Event Rules]\nExplore areas according to the clues to collect the scattered Chrono Traces.\nCollect all the Chrono Traces to receive Astrites and other rewards.\nMore Chrono Traces will be available for collection in other areas in the future...\n\nThis system is permanently available, and Scale of Past can still be accessed via Trace Scale after Amidst the Stars ends.", "Entity_9be96fa7950a8881d80948844bdff05f443aeab9927d2f8c34dad221933de618": "KU-Money", "Entity_166da5bf88e31b0ddb96f9485705484b08a626689f77a69076b6fd633f45a9a2": "Go charge", "LevelPlay_134750009_ChildQuestTip_134_2": "", "LevelPlay_134750009_ChildQuestTip_134_3": "", "LevelPlay_134750009_ChildQuestTip_134_4": "", "LevelPlay_134750009_ChildQuestTip_134_5": "", "LevelPlay_134750009_ChildQuestTip_134_7": "", "LevelPlay_134750009_LevelPlayName_134_2": "Yhoran's Tactical Trial 1", "LevelPlay_134750009_QuestScheduleMainTitle_134_1": "Yhoran's Tactical Trial", "LevelPlay_134750009_QuestScheduleSubTitle_134_1": "Dodge enemy attack: {挑战1统计}/1", "LevelPlay_134750009_QuestScheduleSubTitle_134_2": "Knock over Hoartoise: {挑战2统计}/6", "LevelPlay_134750009_QuestScheduleSubTitle_134_3": "Complete the challenge with at least 30s remaining", "LevelPlay_134750009_QuestScheduleSubTitle_134_4": "Defeat all enemies within the time limit", "LevelPlay_134750010_ChildQuestTip_134_2": "", "LevelPlay_134750010_LevelPlayName_134_2": "Yhoran's Tactical Trial 1: Second Phase", "LevelPlay_134750011_LevelPlayName_134_1": "Yhoran's Tactical Trial 2", "LevelPlay_134750012_LevelPlayName_134_1": "Yhoran's Tactical Trial 3", "LevelPlay_134750006_ChildQuestTip_134_15": "", "LevelPlay_134750013_ChildQuestTip_134_2": "", "LevelPlay_134750013_ChildQuestTip_134_4": "", "LevelPlay_134750013_ChildQuestTip_134_12": "", "LevelPlay_134750013_ChildQuestTip_134_14": "", "LevelPlay_134750013_ChildQuestTip_134_15": "", "LevelPlay_134750013_ChildQuestTip_134_19": "", "LevelPlay_134750013_ChildQuestTip_134_20": "", "LevelPlay_134750013_ChildQuestTip_134_21": "", "LevelPlay_134750013_ChildQuestTip_134_22": "", "LevelPlay_134750013_ChildQuestTip_134_23": "", "LevelPlay_134750013_ChildQuestTip_134_28": "", "LevelPlay_134750013_ChildQuestTip_134_38": "", "LevelPlay_134750013_ChildQuestTip_134_39": "", "LevelPlay_134750013_ChildQuestTip_134_40": "", "LevelPlay_134750013_ChildQuestTip_134_41": "", "LevelPlay_134750013_ChildQuestTip_134_42": "", "LevelPlay_134750013_ChildQuestTip_134_43": "", "LevelPlay_134750013_ChildQuestTip_134_44": "", "LevelPlay_134750013_ChildQuestTip_134_45": "", "LevelPlay_134750013_LevelPlayName_134_1": "", "LevelPlay_134750013_QuestScheduleMainTitle_134_1": "", "LevelPlay_134750013_QuestScheduleMainTitle_134_2": "", "LevelPlay_134750013_QuestScheduleMainTitle_134_4": "", "LevelPlay_134750013_QuestScheduleMainTitle_134_7": "", "LevelPlay_134750013_QuestScheduleMainTitle_134_9": "", "LevelPlay_134750013_QuestScheduleSubTitle_134_1": "", "LevelPlay_134750013_QuestScheduleSubTitle_134_2": "", "Entity_1c00022bca36b7fff0134c5c0de9cb750d15e7dcc10d4709389d04d7f1ac59cd": "", "Entity_207f20a5e54d295a978b497f104a6e9c9566830ff34ac03f73e3d9bcad09a50a": "", "Entity_498846633f81f4f301be133fc5752980764f135f66b21b469ee27333e115f158": "", "Entity_755229972eb564aba131cf8013391dbf3367e20d71062e4db04a333b84cfbae1": "", "Entity_819867258da017c7877d0503788789c3de53769bbdde55f82cff93a8e2e6b2d4": "", "Entity_c9d8baa6332e42e80c904aba82fa2dda704e40d9afe2d655386af10c3cb7698e": "", "Quest_145000004_ChildQuestTip_145_402": "Investigate the surrounding and report to Niya", "Quest_145000004_ChildQuestTip_145_403": "", "Quest_145000004_ChildQuestTip_145_404": "", "LevelPlay_146750002_ChildQuestTip_146_2": "Talk to the Tethys Terminal KU-Key and gain clearance", "LevelPlay_146750002_ChildQuestTip_146_3": "Reach the top of the anchor", "LevelPlay_146750002_ChildQuestTip_146_4": "Reach the top of the anchor", "LevelPlay_146750002_ChildQuestTip_146_8": "Defeat the abnormal Tacet Discords", "LevelPlay_146750002_ChildQuestTip_146_9": "Clear the corrupted core at the roof of the anchor", "LevelPlay_146750002_ChildQuestTip_146_10": "Reach the top of the anchor", "LevelPlay_146750002_ChildQuestTip_146_11": "", "LevelPlay_146750002_LevelPlayName_146_1": "", "PrefabTextItem_3865623095_Text": "Event Rewards", "PrefabTextItem_2137776789_Text": "Buff Guide", "PrefabTextItem_1222076495_Text": "Event Rewards", "PrefabTextItem_3499275671_Text": "Recommended", "PrefabTextItem_3585581324_Text": "Sonoro Sphere Details", "PrefabTextItem_4090913556_Text": "High-Capacity Variable Obtained", "PrefabTextItem_4263160469_Text": "Buff Overview", "PrefabTextItem_2893030366_Text": "Buff Obtained", "PrefabTextItem_1333511122_Text": "{0}/{1}", "Title_RiskHarvest": "Infinite Battle Simulation", "RiskHarvest_LV": "Lv. {0}", "RiskHarvest_TitleUnlock": "???", "RiskHarvest_HandbookUnlock": "Guide Unlocked", "HelpText_115_Title": "Infinite Battle Simulation", "HelpText_115_Content": "[Eligibility]\nReach Union Level 14.\n\n[Event Rules]\n1. Gain as many Tactic Points as possible in the Infinite Battle Simulation.\n2. Each area of the simulation contains three Charting Nodes, with enemies growing stronger at each node. Defeating enemies at the third Charting Node will reward you with a great amount of Tactic Points.\n3. Open Supply Chests after defeating enemies to claim Tactic Points and Low-Capacity Variable buffs.\n4. Once you've collected enough Low-Capacity Variables, you can unlock new powerful buffs—High-Capacity Variables, which will greatly boost your combat power in the Infinite Battle Simulation.", "Quest_152750018_ChildQuestTip_200_3": "", "Entity_2f3c00889a26f8d97d827434ea535f3f52d6f9614206387f07351aa784fc95ea": "\"Infinite Battle Simulation\" is concluded. Please go to the event page to claim rewards.", "Entity_fa566ccdb6422ae4708c9f94ace444e0f440eedfe80cf6252c67d7e7b9d383db": "Start \"Infinite Battle Simulation\"", "LevelPlay_134750006_ChildQuestTip_134_26": "", "LevelPlay_134750006_ChildQuestTip_134_27": "", "LevelPlay_134750006_ChildQuestTip_134_30": "", "LevelPlay_134750006_GeneralFloatingTipMainText_134_1": "", "Activity_102300013_Title": "Infinite Battle Simulation", "Activity_102300013_Desc": "Following the Battle of the Norfall Barrens, the Black Shores and the Huaxu Academy collaborated to develop the Infinite Battle Simulation, a simulation training system designed to address the potential threats posed by the residual frequencies of the Threnodian.", "LevelPlay_135000059_ChildQuestTip_135_216": "Talk to KU-Key", "LevelPlay_135750005_ChildQuestTip_135_15": "Eliminate the corrupted core", "LevelPlay_135750005_ChildQuestTip_135_18": "", "LevelPlay_135750005_ChildQuestTip_135_19": "Use the portal to lob the key", "LevelPlay_135750005_ChildQuestTip_135_20": "", "Quest_152750019_ChildQuestTip_152_1": "", "Quest_152750019_ChildQuestTip_152_2": "", "Quest_152750019_QuestDesc_152_1": "", "Quest_152750019_QuestName_152_1": "", "Entity_352a99373bbd33e985894d9b11b34ecc1bffdf5f69cc050d30a3bb6212ded1f4": "KU-Hehe", "Entity_3db287dc87163b062065bd664071ed724108c0286f1954fd23eb56caa8bc4df3": "Eleanor", "Entity_4dd552a49c717292ba44d610fb00b99ff99cc829f799d5d1e338565478a3bfd0": "KU-Pika", "Entity_89fb130e672a10a3dd65328ed5ffb73b56d811e54dbaea76431727296f0b9b66": "Artemisia", "Entity_97382b24f1e35e8e9f914213addbc054640def8b416f2a187be27c78cd65eb38": "Go water the flowers on the other side", "Entity_b3af7db4127882804a5a6fb5e93effe52342274dc4cda744c0049b77667b4bfe": "KU-Tay", "Entity_ead568d2a50f66945ec84e44b045f25aa4da7ebf1d9e8dd3ff98bbdc9b571a32": "KU-Miki", "Entity_fd918fae6a1ec21ee6c2b73de81ee22aebfef3dc5612d95cf659f42851a993fe": "KU-Haha", "LevelPlay_200750003_ChildQuestTip_200_2": "", "LevelPlay_200750003_ChildQuestTip_200_3": "", "LevelPlay_200750003_ChildQuestTip_200_4": "", "LevelPlay_200750003_ChildQuestTip_200_8": "", "LevelPlay_200750003_ChildQuestTip_200_9": "", "LevelPlay_200750003_ChildQuestTip_200_13": "", "LevelPlay_200750003_ChildQuestTip_200_14": "", "LevelPlay_200750003_ChildQuestTip_200_18": "", "LevelPlay_200750003_ChildQuestTip_200_19": "", "LevelPlay_200750003_ChildQuestTip_200_20": "", "LevelPlay_200750003_ChildQuestTip_200_21": "", "LevelPlay_200750003_ChildQuestTip_200_22": "", "LevelPlay_200750003_ChildQuestTip_200_59": "", "LevelPlay_200750003_ChildQuestTip_200_60": "", "LevelPlay_200750003_ChildQuestTip_200_61": "", "LevelPlay_200750003_ChildQuestTip_200_62": "", "LevelPlay_200750003_ChildQuestTip_200_63": "", "LevelPlay_200750003_ChildQuestTip_200_69": "", "LevelPlay_200750003_ChildQuestTip_200_75": "", "LevelPlay_200750003_ChildQuestTip_200_87": "", "LevelPlay_200750003_ChildQuestTip_200_88": "", "LevelPlay_200750003_LevelPlayName_200_1": "Tide of Perils", "LevelPlay_200750003_QuestScheduleMainTitle_200_1": "Obtain enough Tactic Points to unlock and challenge the Charting Node.", "LevelPlay_200750003_QuestScheduleSubTitle_200_1": "", "LevelPlay_200750003_QuestScheduleSubTitle_200_2": "", "LevelPlay_200750003_QuestScheduleSubTitle_200_3": "", "LevelPlay_200750003_QuestScheduleSubTitle_200_4": "", "LevelPlay_223750008_ChallengeConditionMainText_223_2": "Collect Surveillance Datasets within the time limit", "LevelPlay_223750008_ChallengeConditionSubText_223_2": "", "LevelPlay_223750008_ChildQuestTip_223_13": "", "LevelPlay_223750008_ChildQuestTip_223_14": "", "LevelPlay_135000059_InteractContent_135_6": "KU-Key", "DarkCoastDelivery_Reward": "Data Hub Lv. {0}", "MenuConfig_54_OptionsName_2": "Low", "MenuConfig_54_OptionsName_3": "Medium", "MenuConfig_54_OptionsName_4": "High", "BackgroundCard_80069004_Title": "Sound of Tides", "BackgroundCard_80069004_AttributesDescription": "As the tides ebb and flow, the butterfly's wings flutter delicately, awaiting the passage of the long night.\nHere, where the tides find their rest, their echoes linger on.", "Entity_5705ad5b8eeb4003ba932c22217125f980cd2bb2a4f028055ab2732d9c2ab9fa": "", "Event_WWDH_5_2": "It's been crammed with too much data lately, and the system can't handle it, so some of the data's being corrupted.", "Event_WWDH_5_3": "If this thing crashes and sends out wrong information to the users, we'd be in a world of trouble.", "LevelPlay_313750001_ChildQuestTip_909_2": "", "LevelPlay_313750001_ChildQuestTip_909_3": "", "LevelPlay_313750001_ChildQuestTip_909_4": "", "LevelPlay_313750001_ChildQuestTip_909_5": "", "LevelPlay_223750010_ChallengeConditionMainText_223_1": "Collect Surveillance Datasets within the time limit", "LevelPlay_223750010_ChallengeConditionSubText_223_1": "", "LevelPlay_223750010_ChildQuestTip_223_2": "", "LevelPlay_223750010_ChildQuestTip_223_3": "", "LevelPlay_223750010_ChildQuestTip_223_4": "", "LevelPlay_223750010_ChildQuestTip_223_5": "", "LevelPlay_223750010_ChildQuestTip_223_6": "", "LevelPlay_223750010_ChildQuestTip_223_7": "", "LevelPlay_223750010_ChildQuestTip_223_8": "", "LevelPlay_223750010_ChildQuestTip_223_9": "", "LevelPlay_223750010_ChildQuestTip_223_10": "", "LevelPlay_223750010_ChildQuestTip_223_11": "", "LevelPlay_223750010_ChildQuestTip_223_12": "", "LevelPlay_223750010_ChildQuestTip_223_13": "", "LevelPlay_223750010_LevelPlayName_223_2": "", "LevelPlay_223750010_QuestScheduleMainTitle_223_1": "Gather scattered Surveillance Datasets", "LevelPlay_223750010_QuestScheduleSubTitle_223_1": "Surveillance Datasets: {q_count}/10", "Entity_7d12496f74de88a5771c69a6aa5a634bcd8c24587338acffb5029e23da6090a3": "Reach Data Hub Level 3 to unlock", "Entity_90ea3bf988e9eb36303ea0da51994f82e05616b3cdefb49339d02895ddf5a38a": "Reach Data Hub Level 1 to unlock", "Entity_9964c9a1c210d5ec5c66e5ea2c4afd98684d32210ef68078d1a262e918058e61": "Reach Data Hub Level 4 to unlock", "Entity_a517893b2bcd06db56ef5cafb4dce5b84df55b1f8e5c5f1d3866275dc99d95f1": "Reach Data Hub Level 2 to unlock", "Entity_f37bfb49c3000884a77b5fb23571adca056976b35c3fdcc54a28e7f0de46fedb": "Reach Data Hub Level 5 to unlock", "LevelPlay_135000061_QuestScheduleMainTitle_151_3": "Complete the Aetherfin challenge", "LevelPlay_135000061_QuestScheduleSubTitle_151_5": "Follow the Aetherfin to the destination", "Quest_151750001_ChildQuestTip_151_1": "Talk to the Shorekeeper", "Quest_151750001_ChildQuestTip_151_2": "Adjust the time to one day later", "Quest_151750001_ChildQuestTip_151_3": "Arrive at the designated location", "Quest_151750001_QuestDesc_151_1": "Learn about the Aetherfin from Shorekeeper.", "Quest_151750001_QuestName_151_1": "Cerulean Echoes Adrift in the Winds: Epilogue", "Quest_152750013_InteractContent_152_2": "KU-Cass's request", "Side_HHATSSJ_1_1": "Ku-ku... Ku-ku... Ku-ku. Seeking transactions!", "Side_HHATSSJ_1_2": "For a second there, I thought you were actively ignoring these calls and would just walk away.", "Side_HHATSSJ_1_3": "Gotta look out for \"shady robot dealers,\" they always say.", "Side_HHATSSJ_1_4": "Oh, the word \"shady\" is a rather harsh way of putting it. I thought we were friends! Did KU-Money leave you with a bad impression?", "Side_HHATSSJ_1_5": "As business people, we're just helping the Black Shores make a profit with reasonable methods. As for the few little tricks before sealing the deal…", "Side_HHATSSJ_1_6": "Well, I only use them when I'm at a disadvantage, to reclaim what's rightfully ours. Speaking of deals, hehe, I happen to have one just for you.", "Side_HHATSSJ_1_7": "Are you interested, {PlayerName}?", "Side_HHATSSJ_1_8": "Let's talk details first.", "Side_HHATSSJ_1_9": "Need to check my savings.", "Side_HHATSSJ_1_10": "No need. This deal doesn't require Shell Credits. I'd like you to help me find something. Some kind of cartridge.", "Side_HHATSSJ_1_11": "Ever heard of The Tenth Art? I stumbled across info about it in a ruins while searching for data on past civilizations during an expedition.", "Side_HHATSSJ_1_12": "It seems to have been a very popular term back in the day. After returning to the Black Shores, I recovered what was left of the data and projected it onto a display.", "Side_HHATSSJ_1_13": "And then... the pixels began to bounce around, and as I recovered more data, the images on the screen kept changing.", "Side_HHATSSJ_1_14": "From simple flickering pixels, to being a \"cowboy\" roaming the western plains, and then to someone like a Lollo Logistics courier rushing to various locations after a disaster.", "Side_HHATSSJ_1_15": "I never imagined a tiny cartridge could pack in so many sounds, scenes, fabled stories, and projected hopes. If we're to search for civilizations of the past…", "Side_HHATSSJ_1_16": "I believe these are also part of their many traces, reflecting the scenes of their era, and their thoughts...", "Side_HHATSSJ_1_17": "Even in a time so distant, we can still explore the end of that era through these cartridges.", "Side_HHATSSJ_1_18": "However, after the last earthquake hit the Black Shores, the cartridges I collected are now scattered everywhere.", "Side_HHATSSJ_1_19": "So if you manage to find any cartridges, {PlayerName}, be sure to return them to me. I'll give you a fair reward for them.", "Side_HHATSSJ_2_1": "It's you, {PlayerName}. Have you collected any \"KU-Cass Cartridges\" lately?", "Entity_24a6f9c517b445337e9f7224c4d52393472ed0a965c701cfd06e420e7bb01a98": "Weyl", "Entity_3628bbff26e1daff3957990bae044ce77013784fb376eae853948a9972b8de5a": "Tykwer", "Entity_3fc60d280537966bf848d58603b6233f7d8d07ad90779570474da3173f44bd71": "Ria", "Entity_837cf8ec2aab5f2d34c9dbc6f2342afc0903a698023d5c972a7ef8f1a6b3a980": "Drew", "Entity_92272946f8ec91a9c9329a341f6b1a708db5bdd2db3c5126ac9b28decd755cb8": "KU-Clinic", "Entity_e50fd4a8ec0dbc7e95b836ac1ebea96f81bae3033ecded39eb153ab505e8652f": "KU-Boku", "Entity_2aa530dd2bc83636091f06845131f6ee0388695893f05d9a3d2dcb8e9ba0f1ed": "Go charge", "Entity_8318b101df4d2c9ff8394bc65eec49d5e9c68c8a0d974aad622c9f51f2210855": "Go clean", "Levelplay_reflesh": "Challenge resets in {0}s. Please claim your rewards in time.", "BlackCoastTheme_101_TaskName": "Touch the Modulation Device in the Greenhouse", "BlackCoastTheme_102_TaskName": "Activate the Resonance Beacon at the Eye of Asteria", "BlackCoastTheme_103_TaskName": "Climb up the Anchor and open the Supply Chest", "BlackCoastTheme_104_TaskName": "Complete Yhoran's Tactical Trial I", "BlackCoastTheme_201_TaskName": "Find the Shorekeeper in the Tethys' Deep: Eidoscope", "BlackCoastTheme_202_TaskName": "Complete the Water-Skiing Challenge in Tethys' Deep.", "BlackCoastTheme_203_TaskName": "Reach Data Hub Level 3", "BlackCoastTheme_204_TaskName": "Complete Yhoran's Tactical Trial II", "BlackCoastTheme_301_TaskName": "Complete \"Cerulean Echoes Adrift in the Winds.\"", "BlackCoastTheme_302_TaskName": "Talk to KU-Repair and complete quest \"Boundary of Deduction.\"", "BlackCoastTheme_303_TaskName": "Talk to the data researcher and complete quest \"Data Overdash.\"", "BlackCoastTheme_304_TaskName": "Complete the Hedgepuff challenge", "Character_Encore_38_1": "Check this one out, Cosmos. It's all golden and shiny, just like Rover's eyes!", "Character_Encore_39_1": "You wanna pick this one, Cloudy? True... This one does kinda lighten up the mood, doesn't it?", "MenuConfig_145_Name": "Auto FPS", "ItemInfo_40040003_Name": "KU-Cass Cartridge", "ItemInfo_40040003_AttributesDescription": "Submit it to KU-Cass to raise the Data Hub level.", "ItemInfo_40040003_BgDescription": "Game cartridges gathered and distributed by KU-Cass, a small robot active on the Black Shores. Some of the games are discontinued ones. These cartridges are sometimes given as awards in the Black Shores area.\n\"Why the cartridges if we can make them digital?\"\n\"It's the tradition!\"", "NoneText": "None", "Condition_13000082_Description": "Unlock after reaching the Black Shores in Main Quest: To the Shore's End", "CorniceMeetingMarkPanelCurrent": "Current:", "CorniceMeetingMarkPanelScore": "Collection Progress:", "ActivityCorniceMeetingScoreNoRecord": "Not Collected", "AccessPath_840002_Description": "The Black Shores Main Quest", "AccessPath_840003_Description": "Yhoran's Tactical Trial", "BlackCoastTheme_TaskProgress": "{0}/{1}", "BlackCoastTheme_TaskCompleteProgress": "Progress: {0}%", "HHACZST_35_1": "Ku, this charging station… It won't explode, right?", "HHACZST_35_2": "Okay, deep breath. What happened that day was just an accident. It won't happen again today.", "HHACZST_36_1": "Corrupted data... Hic... I can't take it anymore...", "HHACZST_36_2": "Request... Request to clear the disk sector...", "HHACZST_37_1": "Rest! I need rest!", "HHACZST_37_2": "Wake up! It's my turn to charge now—", "HHACZST_37_3": "Ku... Just five more minutes... I worked overtime yesterday.", "HHACZST_37_4": "Adrian updated my hardware yesterday, and now I only have access to this charging station.", "HHACZST_37_5": "Alright, we can share. Just leave me some space.", "HHACZST_37_6": "W-why are you blushing!? Somebody come fix this guy! ADRIAN—", "HHACZST_38_1": "Ahhh, I'm exhausted! Ku!", "HHACZST_38_2": "I'm not the ultra-long standby model... Arrgh, why did I take on this task in the first place?", "HHACZST_38_3": "KU-Roro No. 4586274, code name KU-Mamar, you are offline.", "HHACZST_38_4": "Please input the voice password to activate emergency power.", "HHACZST_38_5": "Remanents and Reverberations in the Retroact Rain!", "HHACZST_38_6": "Authentication failed. Please try again.", "HHACZST_38_7": "Each eager Echo eagerly echoes each other's echo, echoing endlessly—", "HHACZST_38_8": "The device will be locked after multiple failed attempts. Please try one last time.", "HHACZST_38_9": "Ku.", "HHACZST_39_1": "I know you. You're no average Bloom Bearers, but the one who saved the Black Shores and the Shorekeeper.", "HHACZST_39_2": "Don't worry. I'll keep this between us. Ku.", "HHACZST_40_1": "Bro, is it just me or—", "HHACZST_40_2": "You mean how the Tacet Discords here seem to not care about anything, right?", "HHACZST_40_3": "Exactly! I was taking a break by the sea one day, sighed heavily, and then I heard a similar sound from behind—", "HHACZST_40_4": "I turned around and saw a Rocksteady Guardian sitting on the ground, holding its knees.", "HHACZST_40_5": "I was literally freaked out, so I pulled out my gun, only to hear it sigh again.", "HHACZST_40_6": "I was scared the first time I saw that, too.", "HHACZST_40_7": "It might be a side effect of the Anchor, or just part of the Black Shores' nature.", "HHACZST_40_8": "Anyway, it's best to stay on guard.", "HHACZST_41_1": "I'm going to miss the Black Shores while I'm away.", "HHACZST_41_2": "Come on, just enjoy your vacation.", "HHACZST_41_3": "And don't forget to grab all your stuff from your room in the Haven of Sprouts.", "HHACZST_41_4": "Oh no, I promised my daughter I'd bring her souvenirs from the New Federation! I told her I'm working there.", "HHACZST_41_5": "Wait, what? Don't look at me—I just got one bottle of maple syrup left.", "HHACZST_41_6": "Didn't you tell your family you were posted in Huanglong?", "HHACZST_41_7": "When I get back, I'll bring you some stuff from there. Let's call it a trade, what do you say?", "HHACZST_41_8": "Hmm... Sounds fair. Deal.", "HHACZST_42_1": "Copy that. All ambassadors have evacuated from the Hall of Foreign Affairs.", "HHACZST_42_2": "We'll arrange another conference soon.", "HHACZST_43_1": "Encore shared an old saying she learned in Jinzhou.", "HHACZST_43_2": "\"Where there's a woolly, there's…\" Wait, what was the rest again?", "HHACZST_43_3": "\"...There's wool\"?", "HHACZST_43_4": "Yes, that's it!", "HHACZST_43_5": "She told me this too, but honestly, I don't quite get it. Sounds pretty deep, though.", "HHACZST_43_6": "That's the ancient wisdom of Huanglong for you…", "HHACZST_44_1": "Ku ku ku. I see... That must be the principle.", "HHACZST_44_2": "The crystal detached from her form, as the Black Shores' Remnants filled the fissure.", "HHACZST_44_3": "Just like the Nova... Ku ku ku.", "HHACZST_44_4": "Energy is merely the vessel for personalities and memories, not their origin—", "HHACZST_44_5": "Ku ku ku, it functions as the Ship of Theseus, adrift on the tides of eternity.", "HHACZST_44_6": "How magnificent. I'll come to understand all of it... Ku ku ku.", "HHACZST_45_1": "That figure in light blue... I often glimpsed her wandering the moonlit shore, solitary and melancholic. But there's a lighter grace to her steps now, as if the weight of solitude has lifted.", "HHACZST_45_2": "I wonder if I will see her again tonight.", "HHACZST_46_1": "Water the Money Tree at eight past eight in the morning, and you'll get more funding for your projects. Works like a charm if your heart's in it.", "HHACZST_46_2": "Uh, really?", "HHACZST_46_3": "I swear! That's what the note said, and at the time I was struggling to close this big cross-national deal.", "HHACZST_46_4": "At the bottom, in tiny print, it said something like \"Operation Jackpot\" or whatever.", "HHACZST_46_5": "Next thing I knew, the note just vanished into thin air, like mist! Thought I was seeing things for a second.", "HHACZST_46_6": "But I figured, why not give it a try? So, I watered that Money Tree early in the morning, before I was even fully awake. And guess what?", "HHACZST_46_7": "What happened?", "HHACZST_46_8": "You won’t believe it—the tree talked to me! It gave me a tip—", "HHACZST_46_9": "That same day, the deal went through, with a huge boost in funding. All our support project budgets were instantly covered.", "HHACZST_46_10": "Alright, you relax tomorrow. I think I want to handle the watering.", "HHACZST_47_1": "\"Cosmos told me that saving the world is as difficult as beating the Big Bad Demon. It's never easy to be a warrior.\"", "HHACZST_47_2": "\"And Cloudy said a warrior is made of sweat and tears, but also gets to see wonders and find treasures.\"", "HHACZST_47_3": "\"Encore thinks it's not about winning the adventure, but just going on it. Even the best warrior gets tired if they worry too much about what'll happen.\"", "HHACZST_47_4": "\"Don't be sad, Ms. Louisa! If you feel bad, just smile and it'll go away! We like your smiles!\"", "HHACZST_47_5": "\"Love, Encore and the Woolies.\"", "HHACZST_47_6": "Thank you, Encore.", "HHACZST_48_1": "Tethys, I require... the list of all Bloom Bearers involved in this mission.", "HHACZST_48_2": "This system is terribly sorry to inform you that all twelve Bloom Bearers in this mission have lost vital signs.", "HHACZST_48_3": "I'm not asking for statistics! I need their names!", "HHACZST_48_4": "This system will manage the necessary follow-up procedures. Additional intervention is not required on your part...", "HHACZST_48_5": "I said, give me their names! Every single one of them!", "HHACZST_48_6": "Niya, Igor, Suellen, Kresser, Margo, Meiji, Weidenfeller, Fritz, Valery, Nessa, Bangor, and Aleksei. Twelve Bloom Bearers in total.", "HHACZST_48_7": "Follow-up protocol initiated. This system extends its condolences to all affected parties—", "HHACZST_48_8": "That won't be necessary. I'll handle it personally. Vicki, Bloom Bearer, code number 1258γ057/4, proceeding to execute follow-up actions.", "Side_HHATSSJ_3_4": "I should really figure out a good way to keep them safe once all the cartridges are back with me.", "Side_HHATSSJ_3_5": "Why don't you just make them digital?", "Side_HHATSSJ_3_6": "Nonsense! It's the tradition! Plus, I've recently found that some even have voice recordings attached. Like this one…", "Side_HHATSSJ_3_7": "What does it say?", "Side_HHATSSJ_3_8": "You wait patiently for something to happen as KU-Cass loads the cartridge's data.", "Side_HHATSSJ_3_9": "Anything?", "Side_HHATSSJ_3_10": "Er... The cartridge seems to have jammed itself. Luckily, I caught the last sentence—it looks like a message from the game's creator…", "Side_HHATSSJ_3_11": "Thank you for enjoying my game...", "Speaker_750051_Name": "Vicki", "Speaker_750051_Title": "", "Heihaian_main_1_3_8_48": "A mysterious object pulses with rhythmic light, seemingly harboring some form of frequency.", "Heihaian_main_1_3_8001_13": "As the group moves forward, Yangyang informs the Midnight Rangers of the situation and begins preparations to recover the Bloom Bearers' bodies...", "Speaker_750052_Name": "KU-Guard", "Speaker_750052_Title": "", "Speaker_750053_Name": "KU-Bron", "Speaker_750053_Title": "", "Speaker_750054_Name": "KU-Scout", "Speaker_750054_Title": "", "Speaker_750055_Name": "KU-Meton", "Speaker_750055_Title": "", "Speaker_750056_Name": "KU-Eudo", "Speaker_750056_Title": "", "Speaker_750057_Name": "KU-Lucid", "Speaker_750057_Title": "", "Speaker_750058_Name": "KU-Caille", "Speaker_750058_Title": "", "Speaker_750059_Name": "KU-Tolo", "Speaker_750059_Title": "", "Speaker_750060_Name": "KU-Archie", "Speaker_750060_Title": "", "Speaker_750061_Name": "KU-Tycho", "Speaker_750061_Title": "", "Speaker_750062_Name": "KU-Yoyo", "Speaker_750062_Title": "", "Speaker_750063_Name": "KU-Miro", "Speaker_750063_Title": "", "Speaker_750064_Name": "KU-Kadet", "Speaker_750064_Title": "", "Speaker_750065_Name": "KU-Bleep", "Speaker_750065_Title": "", "Speaker_750066_Name": "KU-Jhering", "Speaker_750066_Title": "", "Speaker_750067_Name": "KU-Beck", "Speaker_750067_Title": "", "Speaker_750068_Name": "KU-Kelar", "Speaker_750068_Title": "", "Speaker_750069_Name": "KU-Wig", "Speaker_750069_Title": "", "Speaker_750070_Name": "Carlos", "Speaker_750070_Title": "", "Speaker_750071_Name": "Silas", "Speaker_750071_Title": "", "Speaker_750072_Name": "Schwartz", "Speaker_750072_Title": "", "Speaker_750073_Name": "Eren", "Speaker_750073_Title": "", "Speaker_750074_Name": "Lynne", "Speaker_750074_Title": "", "Speaker_750075_Name": "Rosetta", "Speaker_750075_Title": "", "Speaker_750076_Name": "Martha", "Speaker_750076_Title": "", "Speaker_750077_Name": "Morisha", "Speaker_750077_Title": "", "Speaker_750078_Name": "Darren", "Speaker_750078_Title": "", "Speaker_750079_Name": "Gregory", "Speaker_750079_Title": "", "Speaker_750080_Name": "Antovian", "Speaker_750080_Title": "", "Speaker_750081_Name": "Nelson", "Speaker_750081_Title": "", "Quest_145000004_ChildQuestTip_145_405": "", "Heihaian_main_1_3_2191_1": "It looks like just an ordinary tree.", "Heihaian_main_1_3_2191_2": "But it seems Aalto took the liberty of naming it the \"Money Tree.\"", "Heihaian_main_1_3_2191_3": "Of course that's something he would do...", "Heihaian_main_1_3_2192_1": "Encore didn't bring any seeds back from her hometown.", "Heihaian_main_1_3_2192_2": "This might be similar to her own story...", "Heihaian_main_1_3_2192_3": "Could the flowers in the tale truly be real?", "Heihaian_main_1_3_2193_1": "Camellya seems deeply connected to flowers.", "Heihaian_main_1_3_2193_2": "\"The seed of fate...\"", "Heihaian_main_1_3_2193_3": "Maybe she's more like a flower than you realize.", "Heihaian_main_1_3_2491_1": "Beep beep! Roadblock ahead!", "Heihaian_main_1_3_2491_2": "Detecting corrupted data...", "Heihaian_main_1_3_2491_3": "Unauthorized access prohibited. Proceed at your own risk!", "Heihaian_main_1_3_2492_1": "Evacuate! Evacuate!", "Heihaian_main_1_3_2492_2": "Any authorization on you? Thought so.", "Heihaian_main_1_3_2492_3": "Don't get too close, or it could do a number on you.", "Heihaian_main_1_3_2492_4": "We need to be connected to the Tethys System to stay unaffected.", "Heihaian_main_1_3_2493_1": "Th-this place is dangerous!", "Heihaian_main_1_3_2493_2": "But all the researchers at the Haven of Sprouts have been safely evacuated.", "Heihaian_main_1_3_2493_3": "We'll stay here until things are resolved.", "Entity_61b4b5e077220991859ee2d48dfdd76c82b15bc1657b4281811e5b8b10007446": "KU-Bron", "Entity_654aacd9be78625aa9f6661b51ddfb6f5f4d873d23c7219731281033892c4d89": "KU-Guard", "Entity_97c89984139b339b826d2f8dd324100c4fa86cc0f99ed0fcb16e3777514eadb8": "KU-Scout", "Entity_d61191bca755a5dc48714bd618f85fc852fb3eab42898ad39dc407cb65c31a0d": "KU-Plant", "Entity_db8f8a902024895884e623b9a2ca7c948f3496d607172c2e4a17a66812ff6a09": "KU-Water", "HelpText_116_Title": "Where Stars Slumber", "HelpText_116_Content": "[About]\nBeneath the starry sky, the Black Shores keeps its endless vigil, calculating the arrival of the Lament.\nBut fear not the unknown—we are born of the stars.\nComplete event quests to earn great rewards.\n\n[Eligibility]\nReach Union Level 14 and arrive at the Black Shores in the main quest \"To the Shore's End.\"\n\n[Event Rules]\nThe event has three phases, each unlocking as you progress through the main quests.\nComplete event quests to earn great rewards.\nIf you have any unclaimed rewards when the event ends, you can log in within 30 days afterward to receive the rewards via mail.\nPlease note that certain content of the event is not available while in Co-op mode. Quest Tracking is not available in certain game scenes.", "ItemInfo_24_ObtainedShowDescription": "A special material. A reward will be granted after you've gathered a certain number of them.", "ItemInfo_24_Name": "Stardust", "ItemInfo_24_AttributesDescription": "A special material. A reward will be granted after you've gathered a certain number of them.", "ItemInfo_24_BgDescription": "Tiny shards of stars that long lost their blaze.\nObserve and deduce, and in time, you'll find the entire history of Solaris in even the tiniest of fragments.\n\"For eons, she has been a solitary caretaker of stars, old or new, dead or alive.\"", "BlackCoastTheme_Title01": "Seaside Wandering", "BlackCoastTheme_Title02": "Depths of Galaxy", "BlackCoastTheme_Title03": "Lifetime of Adventures", "BlackCoastTheme_TitleDetail01": "1. Seaside Wandering", "BlackCoastTheme_TitleDetail02": "2. Depths of Galaxy", "BlackCoastTheme_TitleDetail03": "3. Lifetime of Adventures", "Quest_880700008_GeneralFloatingTipMainText_880_1": "Available after completing Companion Story \"True Colors\".", "RecallActivity_Story_02": "To the Shore's End", "RecallActivity_Story_02_Progress": "Chapter I: Act VIII", "RecallActivity_Story_02_Desc": "Your story begins in Jinzhou. Yet recent mysteries lead you on a path towards an archipelago shrouded in fog—the Black Shores. Perhaps these solitary shores will mark the End of Wandering for you...", "RecallActivity_Area_02": "Black Shores: Surface", "RecallActivity_Area_02_Progress": "Black Shores: Archipelago", "RecallActivity_Area_02_Desc": "The Black Shores rests itself on an isle veiled in dense sea fog—a safe haven for countless Consultants and Bloom Bearers wandering the world. Without an invitation from its members, none has ever been able to locate this floating ark that connects the world in the vast ocean...", "RecallActivity_Area_03": "Black Shores: Underground", "RecallActivity_Area_03_Progress": "Black Shores: Subterranean Galaxy", "RecallActivity_Area_03_Desc": "The upper and lower realms of the Black Shores are distinct yet interconnected, much like day and night. Beneath the sea's surface, the Black Shores' underground expanse stretches out as a city shrouded in perpetual darkness. Here, guided by their studies of the stars, Solaris' observers and modulators tirelessly search for the path to salvation...", "RecallActivity_Role_03": "The Shorekeeper", "RecallActivity_Role_04": "Jiyan", "Quest_30750000_ChildQuestTip_30_1": "", "Quest_30750000_ChildQuestTip_30_3": "", "Quest_30750000_InteractContent_30_1": "", "Quest_30750000_InteractContent_30_2": "", "Quest_30750000_InteractContent_30_3": "", "Quest_30750000_QuestDesc_30_1": "", "Quest_30750000_QuestName_30_1": "", "Quest_30750001_ChildQuestTip_30_2": "", "Quest_30750001_ChildQuestTip_30_3": "", "Quest_30750001_InteractContent_30_1": "", "Quest_30750001_InteractContent_30_2": "", "Quest_30750001_InteractContent_30_3": "", "Quest_30750001_QuestDesc_30_2": "", "Quest_30750001_QuestName_30_2": "", "Entity_4cf1beacddcd897a3f4abe0ce548758f9341c0a277202c80b9a7ad4c6e73414f": "", "Entity_6af3845e4bf8cb3100392f7dad7e83da2d57023b7fcc4c8dc46b96df9d8364da": "", "Entity_966544cfdd0b565fb8b01f2a892381233375363b6f17dd0763838484d445700f": "", "Entity_fb8158763676d04bc80dacaf1080ec8f3422255f16b71d329e4d85595c7469f2": "", "LevelPlay_151000003_ChildQuestTip_151_37": "Use KU-Key to shoot at the Data Wall and open a portal", "LevelPlay_151000003_ChildQuestTip_151_54": "Head to the designated location via the portal", "LevelPlay_151000003_ChildQuestTip_151_62": "", "LevelPlay_134000034_ChildQuestTip_131_9": "Halt the spread of the corrupted data", "LevelPlay_134000034_ChildQuestTip_131_15": "Halt the spread of the corrupted data", "LevelPlay_134750009_ChallengeFailMainText_134_2": "Challenge Failed", "LevelPlay_134750009_ChildQuestTip_134_12": "", "LevelPlay_134750009_ChildQuestTip_134_13": "", "LevelPlay_134750009_ChildQuestTip_134_14": "", "LevelPlay_134750009_ChildQuestTip_134_15": "", "LevelPlay_134750011_ChallengeFailMainText_134_3": "Challenge Failed", "LevelPlay_134750011_ChildQuestTip_134_5": "", "LevelPlay_134750011_ChildQuestTip_134_6": "", "LevelPlay_134750011_ChildQuestTip_134_7": "", "LevelPlay_134750011_ChildQuestTip_134_8": "", "LevelPlay_134750011_ChildQuestTip_134_9": "", "LevelPlay_134750011_ChildQuestTip_134_10": "", "LevelPlay_134750011_ChildQuestTip_134_11": "", "LevelPlay_134750011_ChildQuestTip_134_12": "", "LevelPlay_134750011_ChildQuestTip_134_13": "", "LevelPlay_134750011_QuestScheduleMainTitle_134_1": "Yhoran's Tactical Trial", "LevelPlay_134750011_QuestScheduleSubTitle_134_1": "Dodge Counter: {挑战1统计}/2", "LevelPlay_134750011_QuestScheduleSubTitle_134_2": "Use Intro Skill 1 time: {挑战2统计}/1", "LevelPlay_134750011_QuestScheduleSubTitle_134_3": "Complete the challenge with at least 30s remaining", "LevelPlay_134750011_QuestScheduleSubTitle_134_4": "Defeat all enemies within the time limit", "LevelPlay_134750012_ChallengeFailMainText_134_1": "Challenge Failed", "LevelPlay_134750012_ChildQuestTip_134_2": "", "LevelPlay_134750012_ChildQuestTip_134_3": "", "LevelPlay_134750012_ChildQuestTip_134_4": "", "LevelPlay_134750012_ChildQuestTip_134_5": "", "LevelPlay_134750012_ChildQuestTip_134_6": "", "LevelPlay_134750012_ChildQuestTip_134_7": "", "LevelPlay_134750012_ChildQuestTip_134_8": "", "LevelPlay_134750012_ChildQuestTip_134_9": "", "LevelPlay_134750012_ChildQuestTip_134_10": "", "LevelPlay_134750012_QuestScheduleMainTitle_134_1": "Yhoran's Tactical Trial", "LevelPlay_134750012_QuestScheduleSubTitle_134_1": "Take fewer than 5 hits: {PDamageCount}/5", "LevelPlay_134750012_QuestScheduleSubTitle_134_2": "Defeat Cluster Prism using Violet-Feathered Heron or Cyan-Feathered Heron: {挑战2统计}/2", "LevelPlay_134750012_QuestScheduleSubTitle_134_3": "Defeat all Prisms within 45s", "LevelPlay_134750012_QuestScheduleSubTitle_134_4": "Defeat all enemies within the time limit", "LevelPlay_134750014_ChildQuestTip_134_2": "", "LevelPlay_134750014_LevelPlayName_134_2": "Yhoran's Tactical Trial 2: Second Phase", "LevelPlay_134750015_ChildQuestTip_134_2": "", "LevelPlay_134750015_LevelPlayName_134_2": "Yhoran's Tactical Trial 3: Second Phase", "LevelPlay_134750016_ChallengeFailMainText_134_1": "Challenge Failed", "LevelPlay_134750016_ChildQuestTip_134_2": "", "LevelPlay_134750016_ChildQuestTip_134_3": "", "LevelPlay_134750016_ChildQuestTip_134_4": "", "LevelPlay_134750016_ChildQuestTip_134_5": "", "LevelPlay_134750016_ChildQuestTip_134_6": "", "LevelPlay_134750016_ChildQuestTip_134_7": "", "LevelPlay_134750016_ChildQuestTip_134_8": "", "LevelPlay_134750016_ChildQuestTip_134_9": "", "LevelPlay_134750016_ChildQuestTip_134_10": "", "LevelPlay_134750016_LevelPlayName_134_2": "Yhoran's Tactical Trial 4", "LevelPlay_134750016_QuestScheduleMainTitle_134_1": "Yhoran's Tactical Trial", "LevelPlay_134750016_QuestScheduleSubTitle_134_1": "Dodge Counter: {Score}/3", "LevelPlay_134750016_QuestScheduleSubTitle_134_2": "Force the Excarats to surface with Plunging Attacks: {挑战2统计}/3", "LevelPlay_134750016_QuestScheduleSubTitle_134_3": "Defeat the Sabyr Boar last", "LevelPlay_134750016_QuestScheduleSubTitle_134_4": "Defeat all enemies within the time limit", "LevelPlay_134750017_ChildQuestTip_134_13": "", "LevelPlay_134750017_LevelPlayName_134_3": "Yhoran's Tactical Trial 4: Second Phase", "LevelPlay_134750018_ChallengeFailMainText_134_1": "Challenge Failed", "LevelPlay_134750018_ChildQuestTip_134_2": "", "LevelPlay_134750018_ChildQuestTip_134_3": "", "LevelPlay_134750018_ChildQuestTip_134_4": "", "LevelPlay_134750018_ChildQuestTip_134_5": "", "LevelPlay_134750018_ChildQuestTip_134_6": "", "LevelPlay_134750018_ChildQuestTip_134_7": "", "LevelPlay_134750018_ChildQuestTip_134_8": "", "LevelPlay_134750018_ChildQuestTip_134_9": "", "LevelPlay_134750018_ChildQuestTip_134_10": "", "LevelPlay_134750018_LevelPlayName_134_2": "Yhoran's Tactical Trial 5", "LevelPlay_134750018_QuestScheduleMainTitle_134_1": "Yhoran's Tactical Trial", "LevelPlay_134750018_QuestScheduleSubTitle_134_1": "Dodge enemy attacks: {挑战1统计}/3", "LevelPlay_134750018_QuestScheduleSubTitle_134_2": "Avoid being immobilized by Traffic Illuminator: {挑战2统计}/0", "LevelPlay_134750018_QuestScheduleSubTitle_134_3": "Complete the trial with at least 60s remaining", "LevelPlay_134750018_QuestScheduleSubTitle_134_4": "Defeat the Chasm Guardian within the time limit", "LevelPlay_134750019_ChildQuestTip_134_2": "", "LevelPlay_134750019_LevelPlayName_134_2": "Yhoran's Tactical Trial 5: Second Phase", "LevelPlay_134750020_ChallengeFailMainText_134_1": "Challenge Failed", "LevelPlay_134750020_ChildQuestTip_134_2": "", "LevelPlay_134750020_ChildQuestTip_134_3": "", "LevelPlay_134750020_ChildQuestTip_134_4": "", "LevelPlay_134750020_ChildQuestTip_134_5": "", "LevelPlay_134750020_ChildQuestTip_134_6": "", "LevelPlay_134750020_ChildQuestTip_134_7": "", "LevelPlay_134750020_ChildQuestTip_134_8": "", "LevelPlay_134750020_ChildQuestTip_134_9": "", "LevelPlay_134750020_ChildQuestTip_134_10": "", "LevelPlay_134750020_LevelPlayName_134_2": "Yhoran's Tactical Trial 6", "LevelPlay_134750020_QuestScheduleMainTitle_134_1": "Yhoran's Tactical Trial", "LevelPlay_134750020_QuestScheduleSubTitle_134_1": "Dodge Counter: {挑战1统计}/2", "LevelPlay_134750020_QuestScheduleSubTitle_134_2": "Take fewer than 10 hits: {挑战2统计}/10", "LevelPlay_134750020_QuestScheduleSubTitle_134_3": "Deal damage with Resonance Liberation", "LevelPlay_134750020_QuestScheduleSubTitle_134_4": "Defeat all enemies within the time limit", "LevelPlay_134750021_ChildQuestTip_134_2": "", "LevelPlay_134750021_LevelPlayName_134_2": "Yhoran's Tactical Trial 6: Second Phase", "PrefabTextItem_3009614324_Text": "Proceed", "PrefabTextItem_458594087_Text": "Rewards Preview", "PrefabTextItem_1429702439_Text": "Stardust Collection Progress", "PrefabTextItem_3674962319_Text": "Deep Sky Blazar", "PrefabTextItem_4253133123_Text": "Collect 100 Stardusts to obtain a 4-Star weapon of your choice.", "PrefabTextItem_2970702798_Text": "Stardust Collection Progress", "PrefabTextItem_2152138235_Text": "Go", "PrefabTextItem_1792368203_Text": "0%", "Heihaian_main_1_3_2494_1": "Thanks to you, the spread of the corruption is under control for now.", "Heihaian_main_1_3_2494_2": "You can leave the cleanup to us.", "Heihaian_main_1_3_2495_1": "I never thought the Tethys System malfunctioning could be so serious.", "Heihaian_main_1_3_2495_2": "Seeing constructs appear from thin air like that... I may as well be looking at Retroact Rain.", "Heihaian_main_1_3_2495_3": "I've seen the Retroact Rain in Jinzhou.", "Heihaian_main_1_3_2495_4": "But the frequencies it's manipulating are nothing like we've seen before. Bringing history and the dead to life again? I mean...", "Heihaian_main_1_3_2495_5": "What exactly are we facing?", "Heihaian_main_1_3_2991_1": "The TD Observatory collects data from around the world.", "Heihaian_main_1_3_2991_2": "Does the Black Shores collect Tacet Discord data too?", "Heihaian_main_1_3_2991_3": "Tacet Discords are part of the Lament. We have no choice but to keep an eye on every sighting.", "Heihaian_main_1_3_2991_4": "The anchor here processes the data brought back by our Consultants.", "Heihaian_main_1_3_2991_5": "If the Tethys System experiences an overflow, the data stored here could get corrupted.", "Heihaian_main_1_3_2992_1": "The Tethys System analyzes everything in existence.", "Heihaian_main_1_3_2992_2": "It's Solaris's most powerful tool. So, isn't it inevitable?", "Heihaian_main_1_3_2992_3": "It could even create “creation” itself.", "Heihaian_main_1_3_2992_4": "Creating \"creation\"?", "Heihaian_main_1_3_2992_5": "Not just objects, but maybe the idea of \"creation\" could be overturned!", "Heihaian_main_1_3_2992_6": "Imagine—if this is true, the Tethys System could create entirely new Tacet Discords!", "Heihaian_main_1_3_3101_1": "This place is home to many plants, some familiar to Jinzhou and some new.", "Heihaian_main_1_3_3101_2": "It feels almost like a botanical preserve.", "Heihaian_main_1_3_3101_3": "Is it the cradle of a new world or the relic of an old one?", "Heihaian_main_1_3_3102_1": "This plant is obviously well looked after.", "Heihaian_main_1_3_3102_2": "The Black Shores were constructed on a huge Tacetite rock, and most plants can only thrive in specific conditions.", "Heihaian_main_1_3_3102_3": "Are these plants also cared for by the robots?", "Heihaian_main_1_3_3103_1": "The sign says, \"Camellya 72973, recorded in the Bank of Life's Plant Archive.\"", "Heihaian_main_1_3_3103_2": "Is that truly a flower planted by Camellya?", "Heihaian_main_1_3_3103_3": "Based on the numbers, she's collected numerous flower species.", "Heihaian_main_1_3_3103_4": "Despite having thousands, she appears to be searching for one irreplaceable flower.", "Heihaian_main_1_3_3104_1": "This door appears to be locked for some reason.", "Heihaian_main_1_3_3104_2": "We probably need to locate a key to get it open from this side.", "Heihaian_main_1_3_3591_1": "Listen to the wailing of the stars...", "Heihaian_main_1_3_3591_2": "The corruption is even affecting their orbits.", "Heihaian_main_1_3_3591_3": "As above, so below...", "Heihaian_main_1_3_3591_4": "We just don't have the strength to fight it.", "Heihaian_main_1_3_3591_5": "Hopefully KU-Chan and the rest can find a way to intercept the overflow.", "Heihaian_main_1_3_3592_1": "According to our observations, the star that fell after the overflow was the Necrostar.", "Heihaian_main_1_3_3592_2": "That star is critical for us to track the orbital movement of Solaris.", "Heihaian_main_1_3_3592_3": "Only a map based on the Necrostar's data can function accurately.", "Heihaian_main_1_3_3592_4": "Let's hope this gets resolved quickly, for all our sakes.", "Heihaian_main_1_3_3593_1": "Solaris astronomy? Just look up to see for yourself.", "Heihaian_main_1_3_3593_2": "What Tethys aims to achieve must be up there in the sky.", "Heihaian_main_1_3_3593_3": "I've never seen a sky like that before...", "Heihaian_main_1_3_3593_4": "You noticed it too, hm? The sky here is different from the one outside.", "Heihaian_main_1_3_3593_5": "Could it be intentional?", "Heihaian_main_1_3_3594_1": "You're {PlayerName}, right? Welcome. I'm the manager here.", "Heihaian_main_1_3_3594_2": "You've met KU-Money before? Well, I hold a similar rank. The robots around here all work for me.", "Heihaian_main_1_3_3594_3": "This used to be an observatory, but it later got converted into a charging station.", "Heihaian_main_1_3_3594_4": "In times like these, stargazing is the last thing on people's minds.", "Heihaian_main_1_3_3594_5": "Is it that bad?", "Heihaian_main_1_3_3594_6": "The stars are what define the Black Shores.", "Heihaian_main_1_3_3594_7": "But... we over here... aren't much help in a fight.", "Heihaian_main_1_3_3594_8": "All we can do is keep the Tethys System stable by continuing to draw power from the Stellar Matrices. That's how we support our comrades in battle.", "Heihaian_main_1_3_3595_1": "Have you heard? At the Black Shores, our efforts to stop the Lament are called \"modulation.\"", "Heihaian_main_1_3_3595_2": "Solaris exists in frequencies. We call adjusting these frequencies \"modulation.\"", "Heihaian_main_1_3_3595_3": "Someone did mention that to me before.", "Heihaian_main_1_3_3595_4": "Its origin and practice trace back to an ancient philosopher from the Black Shores.", "Heihaian_main_1_3_3595_5": "But the sands of time have erased him from the minds of many.", "Heihaian_main_1_3_3596_1": "Hmm? I'm looking for a legendary figure.", "Heihaian_main_1_3_3596_2": "Have you seen KU-Nami? She's one of us, said to be the first robot born from the Tethys System.", "Heihaian_main_1_3_3596_3": "Sounds familiar.", "Heihaian_main_1_3_3596_4": "Haven't seen her.", "Heihaian_main_1_3_3596_5": "She's been missing...", "Heihaian_main_1_3_3596_6": "She's always been fascinated by the stars and the universe. She also cares deeply about everyone at the Black Shores.", "Entity_04efaed7996a85a024b067c11f38ee61a41a78c4c94f02727f828b0b9077f909": "KU-Eudo", "Entity_0eb7903455332dff6e282367f855983ce13e0e9c1200e6ff20516e8e7be85a0a": "KU-Caille", "Entity_2b8430c76dc718bb4b84dee91833e418432d9c5f8502b7dcfac964e79ddb0768": "KU-Lucid", "Entity_5a7660930e8d9688ed6aa0daaeab5d0a0fffb251d766dc012824e445697829d9": "KU-Yoyo", "Entity_67c7f40af3964549274ac1e7ff2f11dfd58a0a9c1eae98eb6c1febabffc87976": "KU-Tycho", "Entity_778d28984ac5bf7bc38ea30e4df571cc693671f50ee62e1f983fe521c9fe0172": "KU-Miro", "Entity_8e6b91b1713dbf27cf4de1721c46e927dc3ede1dcaad52ecd0c978faa8c3e512": "KU-Archie", "Entity_b153a8a31112bd4b2ee2d75c5dae3fcfcbc126dcc64a21217995ea9254c42dc2": "KU-Meton", "Entity_e01b2e517396334b95f27c75308f59ad1a288799469d29c021a429c2ed94a486": "KU-Cannon", "Entity_f678bed29f26f932170513962b5807cf1c8824245ee86e3a375759d906471ce2": "KU-Tolo", "Entity_ffe4e4f26838fdc2d9f33ef93d2409ad1a02f188db6cc106dcad568da925c417": "KU-Kadet", "LevelPlay_200750003_ChildQuestTip_200_109": "", "LevelPlay_200750003_ChildQuestTip_200_110": "", "LevelPlay_200750003_ChildQuestTip_200_111": "", "LevelPlay_200750003_ChildQuestTip_200_112": "", "LevelPlay_200750003_ChildQuestTip_200_115": "", "LevelPlay_200750003_ChildQuestTip_200_117": "", "Entity_917d1e6e6c8931673880522102cd9a86d48c70fdaaa2925f8572e9838c0cf925": "You are running out of battery", "Entity_bd09dea6d1c5ad4b15a21e5637b45d2bbf55efaa2151a77728d9de8669730e5b": "KU-Baski", "Quest_29750002_ChildQuestTip_29_4": "", "Quest_29750002_ChildQuestTip_29_5": "", "Quest_29750002_QuestDesc_29_1": "", "Quest_29750002_QuestName_29_1": "", "ItemInfo_50000173_BgDescription": "A special supply chest. Its exterior is made from high-performance materials designed to withstand extreme heat and pressure.", "ItemInfo_50000173_ObtainedShowDescription": "Open to claim one basic material for weapon breakthrough or skill upgrade of your choice.", "ItemInfo_50000174_BgDescription": "A special supply chest. Its exterior is made from high-performance materials designed to withstand extreme heat and pressure.", "ItemInfo_50000174_ObtainedShowDescription": "Open to claim one medium material for weapon breakthrough or skill upgrade of your choice.", "ItemInfo_50000175_BgDescription": "A special supply chest. Its exterior is made from high-performance materials designed to withstand extreme heat and pressure.", "ItemInfo_50000175_ObtainedShowDescription": "Open to claim one advanced material for weapon breakthrough or skill upgrade of your choice.", "ItemInfo_50000176_BgDescription": "A special supply chest. Its exterior is made from high-performance materials designed to withstand extreme heat and pressure.", "ItemInfo_50000176_ObtainedShowDescription": "Open to claim one premium material for weapon breakthrough or skill upgrade of your choice.", "MapMark_7540_MarkTitle": "", "MapMark_7540_MarkDesc": "", "ConditionGroup_13000082_Description": "Unlock after reaching the Black Shores in Main Quest: To the Shore's End", "ConditionGroup_13000083_Description": "Unlocked at Union Level 14", "ConditionGroup_13000084_Description": "Complete Quest \"Hidden Between the Waves\" to unlock", "ConditionGroup_13000085_Description": "Complete Quest \"Beyond the Shore's End\" to unlock", "TowerDefenceRoleDie": "Resonator will be revived in {0}", "TowerDefencePlayerRoleDie": "Player {0} will be revived in {1}", "TowerDefencePlayerDie": "Player 1's Resonator will be revived in {0}", "HandBookEntrance_11_Name": "Archives", "ItemInfo_50000177_AttributesDescription": "Open to claim one Deep Sky Blazar series weapon of your choice:\n Waning Redshift *1\n Endless Collapse *1\n Relativistic Jet *1\n Celestial Spiral *1\n Fusion Accretion *1", "ItemInfo_50000177_Name": "Deep Sky Blazar Weapon Chest", "ItemInfo_50000177_ObtainedShowDescription": "Open to claim one Deep Sky Blazar series weapon of your choice.", "LevelPlay_135750004_ChildQuestTip_135_16": "Hopes can be fatal...", "LevelPlay_135750004_ChildQuestTip_135_17": "It feeds on despair...", "LevelPlay_135750005_ChildQuestTip_135_22": "", "LevelPlay_135750005_ChildQuestTip_135_23": "", "RoleInfo_1106_Name": "Youhu", "RoleInfo_1106_NickName": "Youhu", "Flow_226750000_2": "Understood. I am here to serve your will.", "Flow_226750000_3": "The skylark's song is about to sound.", "Flow_226750000_4": "I'll save the day!", "Flow_226750000_5": "Should you find yourself lost, follow the banner of the Qingloong.", "Flow_226750000_6": "Make this quick. I have experiments underway.", "Flow_226750000_7": "Time to work? *chuckle* No more lazing around, then.", "Flow_226750000_8": "You can trust me to keep you safe.", "HelpText_117_Title": "About Mail System", "HelpText_117_Content": "[Mail Types]\nThere are two types of mail: Starred Mail and Other Mail.\nStarred Mail stays pinned at the top of your inbox and does not expire. It will not be deleted when you select \"Delete Read.\"\nOther Mail has an expiration date and will be automatically deleted when it expires.\n\n[Mail Capacity]\nThe inbox can store a maximum of 99 mails.\nOnce the limit is reached, the oldest mails without attachments or with claimed attachments will be automatically deleted.\nMake sure to claim your attachments promptly to avoid any loss from expiration and deletion.", "PrefabTextItem_2942585331_Text": "Where Stars Slumber", "PrefabTextItem_3658989496_Text": "Unlocked", "Area_1101_Title": "TD Observatory", "Area_1102_Title": "Tethys Hub", "Area_1103_Title": "Haven of Sprouts", "PunishReportMainText": "Yhoran's Tactical Trial", "PunishReportDescText": "Completion Rewards", "POI_HFZSLDZLHS_5_5": "Sorry, I was trying to be a hero with no plan and backup.", "POI_HFZSLDZLHS_5_6": "I saw some Aetherfin were trapped in the corrupted data and thought I could help, but those Tacet Discords just came out of nowhere...", "POI_HFZSLDZLHS_5_7": "This all feels a bit familiar...", "POI_HFZSLDZLHS_5_8": "But still, we've got work to do!", "POI_HFZSLDZLHS_5_9": "All you need to do is find the corrupted data's core and clean it with the System's clearance, just like last time.", "POI_HFZSLDZLHS_5_10": "I'll do everything I can to assist you! Just don't forget to get clearance from me before you start cleaning!", "POI_HFZSLDZLHS_2_5": "Hang in there...", "POI_HFZSLDZLHS_3_3": "Help me! Master {PlayerName}!", "POI_HFZSLDZLHS_8_5": "When can I learn this skill?", "POI_HFZSLDZLHS_8_6": "Of course! As your best assistant, I've got to know these things.", "POI_HFZSLDZLHS_8_7": "If you want to learn it… you'd need to link your mind to the Tethys System, and then—", "POI_HFZSLDZLHS_8_8": "I quit.", "POI_HFZSLDZLHS_8_9": "You can also activate the portals with your special clearance, just like last time.", "POI_HFZSLDZLHS_8_10": "Anyway, I've opened up the portal for you. Let's get going!", "POI_HFZSLDZLHS_9_3": "The core is gone, but corruption persists...", "POI_HFZSLDZLHS_9_4": "Oh, I see it now! Look up, Master! There's another core up there!", "POI_HFZSLDZLHS_9_5": "Think you can hide from us? No way!", "POI_HFZSLDZLHS_9_6": "Use the portals, Master! With clearance, you can get through the portal to reach it.", "POI_HFZSLDZLHS_9_7": "Try shooting at that Data Wall!", "POI_HFZSLDZLHS_7_4": "It's just old data, nothing special…", "POI_HFZSLDZLHS_7_6": "You've seen the Mutterflies before, right? They're the same kind of creature—both made of pure Remnant Energy.", "POI_HFZSLDZLHS_7_10": "Good job, you two. There's another emergency for you. I'll keep it short.", "POI_HFZSLDZLHS_7_11": "Our frequency monitor just detected more Aetherfins in the lower area.", "POI_HFZSLDZLHS_7_12": "The waveform matches what you uploaded, so they might be trapped in corrupted data too.", "POI_HFZSLDZLHS_7_13": "Could you go check it out?", "POI_HFZSLDZLHS_7_14": "No problem! Just leave it to us!", "ConfirmBox_220_Title": "Note", "ConfirmBox_220_Content": "Leaving the area will stop your current quest progress. When you return, you can resume this quest from the last archive point.", "ConfirmBox_220_ButtonText_0": "Cancel", "ConfirmBox_220_ButtonText_1": "Confirm", "HHAPKHD_1_1": "{PlayerName}, nice to meet you again.", "HHAPKHD_1_2": "You know that data overflow incident, right? I just got some fascinating ideas from it! The embodied data can be used to create fun stuff as well!", "HHAPKHD_1_3": "For example... an Overdashing Challenge unique to the Black Shores, inspired by Jinzhou's Overdash Club! Care to give it a try?", "HHAPKHD_1_4": "Okay.", "HHAPKHD_1_5": "Maybe next time.", "HHAPKHD_1_6": "I'll collect as much data as possible. Let's get it started!", "HHAPKHD_1_7": "Sure thing. Let me know if you're available.", "HHAPKHD_2_1": "So, any comment?", "HHAPKHD_2_2": "Not bad.", "HHAPKHD_2_3": "Why was the monster here...", "HHAPKHD_2_4": "Time for the rewards!", "HHAPKHD_2_5": "That's good to know!", "HHAPKHD_2_6": "And next, maybe I can use the data as building blocks...", "HHAPKHD_2_7": "Oops! This is... Well, I probably used the wrong source file...", "HHAPKHD_2_8": "So sorry about this! I'll be more cautious next time!", "HHAPKHD_2_9": "Of course! Piecing the data segments together is like making a game! And a game always has its rewards!", "HHAPKHD_2_10": "Anyway, thanks for dropping by!", "LevelPlay_224750000_ChildQuestTip_224_163": "", "LevelPlay_224750000_ChildQuestTip_224_164": "", "LevelPlay_224750000_ChildQuestTip_224_165": "", "LevelPlay_224750000_ChildQuestTip_224_166": "", "LevelPlay_224750000_QuestScheduleMainTitle_224_27": "Obtain enough Tactic Points to unlock and challenge two Charting Nodes.", "LevelPlay_224750000_QuestScheduleSubTitle_224_51": "Challenge Charting Node 1 (Require {难度1节点1解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_52": "Challenge Charting Node 2 (Require {难度1节点2解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_54": "Tactic Points obtained: {q_count}", "LevelPlay_135000060_QuestScheduleMainTitle_151_1": "Complete the Aetherfin challenge", "LevelPlay_135000060_QuestScheduleSubTitle_151_3": "Follow the Aetherfin to the destination", "Quest_121000036_ChildQuestTip_121_51": "", "Quest_121000036_ChildQuestTip_121_52": "", "Entity_bad51120f4e0696f6d60cba25591339a9ca7f90ca28b9eefa957a187d2efd01e": "Go rest", "GenericPrompt_QuestRangeFailWarning_TipsText": "Leaving the area will stop your current quest progress. When you return, you can resume this quest from the last archive point.", "PlotType_109_TypeDescription": "Black Shores Chapter I To the Shore's End", "PlotType_1008_TypeDescription": "Companion Story: Small Wooly, Big Adventures", "PlotType_10013_TypeDescription": "The Black Shores", "QuestHandBook_100012_Name": "To the Shore's End", "QuestHandBook_100012_Descrtption": "Chapter I: Act VIII", "QuestHandBook_101006_Name": "Small Wooly, Big Adventures", "QuestHandBook_101006_Descrtption": "Encore", "Activity_101500002_Title": "Lollo Campaign: Rerun", "Activity_101500002_Desc": "Fresh from the Lollo Logistics Headquarters, your old friend Maji decides to relaunch the Lollo Campaign. Looks like your help is needed once again.", "HelpText_118_Title": "Lollo Campaign: Rerun", "HelpText_118_Content": "[About]\nMaji, the administrator of Jinzhou Lollo Logistics, decides to relaunch the Lollo Campaign. Complete the campaigns to claim your Lollo Stamps—a gift of gratitude from Lollo Logistics.\nLollo Stamps can be exchanged for Lollo Helper special deliveries.\n\n[Eligibility]\nReach Union Level 14.\n\n[Event Rules]\nDuring the event, you can complete Lollo Campaigns once per day to obtain a set number of Lollo Stamps.\nEach Lollo Stamp can be exchanged for a Lollo Helper special delivery.\nThere are 3 Inventories for the Lollo Helper special deliveries. Once you collect all deliveries in an Inventory, the next Inventory will be unlocked.\nIf you win the Lollo Express special delivery service, you can claim all deliveries in the current Inventory.\nAfter the event ends, the unfinished Lollo Campaigns will not be available, and all the remaining Lollo Stamps will be recycled.", "Heihaian_main_1_3_4193_1": "Besides us, I've sent everyone else to help contain the spread of the corrupted data.", "Heihaian_main_1_3_4193_2": "If we had prepared earlier, we could have done more than just seal the underground.", "Heihaian_main_1_3_4193_3": "Sigh...", "Heihaian_main_1_3_4194_1": "Readings show a drop in the corruption spread. Quick, contact the station and tell them to start integration now!", "Heihaian_main_1_3_4194_2": "We can't stop now...", "Heihaian_main_1_3_4194_3": "Why not wait until it's safe?", "Heihaian_main_1_3_4194_4": "We don't have time to mourn our fallen comrades.", "Heihaian_main_1_3_4194_5": "All we can do is accept that they're gone, and make sure their sacrifice is not in vain.", "Heihaian_main_1_3_4196_1": "Ah, you're the Rover, aren't you?", "Heihaian_main_1_3_4196_2": "You recognize me?", "Heihaian_main_1_3_4196_3": "I heard about you from my old colleagues at the Huaxu Academy in Jinzhou!", "Heihaian_main_1_3_4196_4": "It's not surprising things have taken a turn for the better since you stepped in.", "Heihaian_main_1_3_4196_5": "Morale is looking a lot better.", "Heihaian_main_1_3_4198_1": "BEEP-BLOOP-BOOP!", "Heihaian_main_1_3_4198_2": "For bleep sake! Reduce the memory size! Don't give errors so much processing space!", "Heihaian_main_1_3_4198_3": "...Who are you?", "Heihaian_main_1_3_4198_4": "Huh? Ah, {PlayerName}. Good you finally decided to show up.", "Heihaian_main_1_3_4198_5": "I'm assistant manager of the Error Cell. It's my job to tell those other robots what to do.", "Heihaian_main_1_3_4198_6": "Like KU-Money and KU-Tolo, I'm in charge of this area.", "Heihaian_main_1_3_4198_7": "You seem strict.", "Heihaian_main_1_3_4198_8": "Think you can afford to be soft dealing with those anomalies? Pffft.", "Heihaian_main_1_3_4198_9": "Anyway, here's a tip. Don't let Beatrice's age fool you. She's tough as nails and as real a warden as they come.", "Heihaian_main_1_3_4198_10": "Lower the bleeping input voltage! The boop frequency needs to be lower!", "Heihaian_main_1_3_4199_1": "Retrieving every last bit of the corruption is the only way we'll get through this.", "Heihaian_main_1_3_4199_2": "The agents here know this, so they choose to stand their ground.", "Heihaian_main_1_3_4199_3": "What has it costed?", "Heihaian_main_1_3_4199_4": "Besides the one who sacrificed themself to seal the gate, many others were injured.", "Heihaian_main_1_3_4199_5": "If the Shorekeeper wasn't holding back the tide of corruption from within the Tethys itself, it would be much worse...", "Entity_0202ff41b2732280727f19fb8a9552515ba615a4605ea3a0106f972040bc0586": "KU-Bleep", "ReviveCountdownTime": "To be revived in {0}", "LevelPlay_146750002_ChildQuestTip_146_12": "", "LevelPlay_146750003_ChildQuestTip_146_9": "Talk to the Tethys Terminal KU-Key and gain clearance", "LevelPlay_146750003_LevelPlayName_146_2": "", "Entity_0ae2070da6c64aa56390667c4fa94bb657a8a2968200d6200440303f33ba7a9c": "KU-HeeHee", "Entity_242cd6461a80c9482f09c4904377726683098adc4625d18504e86e6ccec78c08": "KU-Bowser", "Entity_46c6e959c56f661def9761dd0e39646e3bcb2bdb15a4292fec695a3d12113434": "Go charge", "Entity_7cb59dec73fa1960320fb7f21af4a542b160da9ca61f3c0d5e85fb3df9fea168": "KU-Rio", "Entity_c96ab33bcfcf3da7340abf6cd27d9386c3f247169d5d15a7d5877ab1c68c8be5": "KU-Bert", "Activity_101900001_Title": "Fairy Tale's Finale", "Activity_101900001_Desc": "Beside a mysterious gate stands a girl who has accidentally wandered through it—Dorothy. She seeks your help to defeat the monsters lurking behind the gate.\nIn this challenge, you can choose \"Dorothy's Companions\" as Echoes to assist you in battle, which greatly enhances the combat abilities of Resonators.\nYou can complete the task with your Friends.", "InstanceDungeon_8185_Name": "Over the Rainbow", "InstanceDungeon_8181_Description": "\"Embark on a dream-seeking journey. May you find your true self in this clearer world.\"\nHelp Dorothy defeat the monsters behind the gate.", "InstanceDungeon_8182_Description": "\"Courage is just a consumable by nature, it gets more expensive as you get older.\"\nHelp Dorothy defeat the monsters behind the gate.", "InstanceDungeon_8183_Description": "\"I'm just practicing how to tell you the truth about those fairy tales.\"\nHelp Dorothy defeat the monsters behind the gate.", "InstanceDungeon_8184_Description": "\"The sun rises over the village houses. I wonder if tomorrow will be a brand new day?\"\nHelp Dorothy defeat the monsters behind the gate.", "InstanceDungeon_8185_Description": "\"The time to say goodbye has come. This is where I will leave behind my weak self of the past.\"\nHelp Dorothy defeat the monsters behind the gate.", "TowerDefence_200010_PhantomTitle": "Rush Hour Train", "TowerDefence_200020_PhantomTitle": "Discount Bread", "TowerDefence_200030_PhantomTitle": "Dream-Waking Alarm", "TowerDefence_200040_PhantomTitle": "Friendly Greetings", "TowerDefence_200050_PhantomTitle": "Shattered Resolve", "TowerDefence_200060_PhantomTitle": "Will of Perseverance", "TowerDefence_200070_PhantomTitle": "Earpiece for Commuting", "TowerDefence_200080_PhantomTitle": "Moment of Recollection", "TowerDefence_200090_PhantomTitle": "Payday", "TowerDefence_100111_PhantomDesc": "Transform into Rocksteady Guardian to deal {0} Spectro DMG and grant nearby party members a Shield based on {1} of the caster's Max HP. It also boosts the caster's resistance to interruption. Lasts for {2}s. Cooldown: {3}s.", "TowerDefence_100121_PhantomDesc": "Summon a Gulpuff that generates a healing field. All nearby party members within this field recover {0} HP plus HP equal to {1} of the caster's ATK. Resonators affected also gain {2} DMG Reduction. Lasts for {3}s. Cooldown: {4}s.", "TowerDefence_100131_PhantomDesc": "Summon a Zig Zag that generates an invincible field. All party members within this field are immune to all incoming DMG for {0}s. Resonators affected also gain additional {1} Crit. Rate and {2} Crit. DMG. Cooldown: {3}s.", "TowerDefence_100141_PhantomDesc": "Transform into Dreamless to deal {0} Havoc DMG and boost ATK for nearby party members by {1}. It also restores {2} Concerto Energy per second and increases Resonance Skill DMG against Immoblized targets by {3}. Lasts for {4}s. Cooldown: {5}s.", "TowerDefence_100151_PhantomDesc": "Transform into Feilian Beringal to deal {0} Aero DMG and boost Resonance Liberation DMG for nearby party members by {1}. It also increases Resonance Liberation DMG against Immobilized targets by {2}. Lasts for {3}s. During this time, Feilian Beringal summons a pillar that releases shock waves, each dealing {4} Aero DMG. Resonators hit by a shock wave gain {5} Resonance Energy and {6} Resonance Liberation cooldown reduction. Cooldown: {7}s.", "TowerDefence_100161_PhantomDesc": "Transform into Hoartoise for {0}s, dealing up to {1} Glacio DMG to surrounding enemies each second and gaining 5 stacks of \"Hardening.\" Each stack of \"Hardening\" reduces incoming DMG by {2} and increases Movement Speed by {3}. Lose a stack of \"Hardening\" when hit (up to one stack per second). Attacks during transformation increase nearby party members' ATK by {4} on hit (up to one stack per second), stackable for up to {5} times, lasting for {6}s. Losing all stacks of \"Hardening\" will remove all the ATK boosts and end the transformation. Cooldown: {7}s.", "TowerDefence_100171_PhantomDesc": "Summon a Tambourinist that generates music notes for {0}s. Each note collected by a party member increases ATK by {1}, recovers {2} HP, boosts Movement Speed by {3}, and rescovers {4} STA for them. It also increases their Basic Attack and Heavy Attack DMG to Immoblized targets by {5}. The effect lasts for {6}s. Throughout the battle, all Resonators' ATK is increased by {7} for each music note collected. Cooldown: {8}s.", "TowerDefence_100181_PhantomDesc": "Summon Jué to generate a stagnation field that lasts for {0}s. While active, it increases nearby party members' Vibration Strength Depletion Rate by {1}. Enemies in the filed have their DEF reduced by {2} and RES to All Attributes reduced by {3}. During this time, Jué soars through the air and deals {4} Spectro DMG while summoning thunderbolts that strike nearby enemies up to 5 times, each dealing {5} Spectro DMG. Jué then spirals downward, attacking surrounding enemies twice, each dealing {6} Spectro DMG. Cooldown: {7}s.", "TowerDefence_100191_PhantomDesc": "Transform into Tempest Mephis to deal {0} Electro DMG and reduce the targets' Vibration Strength by {1}. If the target is Immobilized from this attack, increase the DMG it takes by {2} and reduce all Resonators' Resonance Skill Cooldown by {3} for {4}s. Cooldown: {5}s.", "Heihaian_main_1_3_5391_1": "Hmm... Oh!", "Heihaian_main_1_3_5391_2": "It should be safe outside now, right?", "Heihaian_main_1_3_5391_3": "All the agents and robots are working hard. We can't slack off.", "Heihaian_main_1_3_5391_4": "But those Tacet Discord constructs around are still worrying me...", "Heihaian_main_1_3_5392_1": "Welcome, I heard you're the new Consultant.", "Heihaian_main_1_3_5392_2": "What's this place?", "Heihaian_main_1_3_5392_3": "This is the Modulation Hall, where we adjust Stellar Matrix frequencies.", "Heihaian_main_1_3_5392_4": "The Matrix before you is composed of compressed data from the Lament in the sky.", "Heihaian_main_1_3_5392_5": "Tethys calibrates its frequencies to resonate with this and previous Lament incidencies as its method of predicting future ones.", "Heihaian_main_1_3_5392_6": "But right now, we need to do more than just adjust Matrix frequencies...", "Heihaian_main_1_3_5393_1": "The Shorekeeper... has finally revealed herself.", "Heihaian_main_1_3_5393_2": "Have you heard that old prophecy?", "Heihaian_main_1_3_5393_3": "She only shows herself when the Black Shores is in a moment of crisis, that one.", "Heihaian_main_1_3_5393_4": "Many of us have gone our entire lives never seeing her.", "Heihaian_main_1_3_5393_5": "But if it's true, her showing up means that things could get even worse.", "Heihaian_main_1_3_5393_6": "I mean... is that really something to get excited about?", "Heihaian_main_1_3_5394_1": "Precision mapping of the Matrix coordinates is critical...", "Heihaian_main_1_3_5394_2": "Every detail on these maps must be exact. Any mistake could put our navigators' operations at risk.", "Heihaian_main_1_3_5394_3": "But our senior navigator is already...", "Heihaian_main_1_3_5394_4": "He's gone, I know. But there's no time for mourning.", "Heihaian_main_1_3_5394_5": "Is there another navigator who can take his place?", "Heihaian_main_1_3_5394_6": "The current lead navigator is a special operative, a fact clear from her uniform alone.", "Heihaian_main_1_3_5394_7": "As the late navigator's associate, she has the skills needed to ensure the Modulation Hall remains functional.", "Heihaian_main_1_3_5394_8": "We just don't know what to expect next...", "Heihaian_main_1_3_5395_1": "Rest in peace...", "Heihaian_main_1_3_5395_2": "You will not be forgotten.", "Heihaian_main_1_3_5395_3": "Travel among the stars... Enzo, navigator of Rinascita.", "Heihaian_main_1_3_5395_4": "We will see this through, and the Shorekeeper will guide us to rise once more.", "Heihaian_main_1_3_5395_5": "Rest easy, my friend.", "Heihaian_main_1_3_5396_1": "The currents of time are shifting once more...", "Heihaian_main_1_3_5396_2": "My records reveal that the Shorekeeper has always surfaced with the tides of change.", "Heihaian_main_1_3_5396_3": "Isn't this a sign of crisis?", "Heihaian_main_1_3_5396_4": "Indeed, crisis often heralds progress. A stagnant shore is merely a pool of dead water.", "Heihaian_main_1_3_5396_5": "The Black Shores will endure, as history has foretold.", "Heihaian_main_1_3_5397_1": "The result of the Third Contingency Protocol is...", "Heihaian_main_1_3_5397_2": "Hmm?", "Heihaian_main_1_3_5397_3": "The time reading is negative...", "Heihaian_main_1_3_5397_4": "Too distant... too distant... our reference frame is out of reach...", "Heihaian_main_1_3_5397_5": "Points, lines, and planes... beyond the light cone... constrained by the four fundamental rules...", "Heihaian_main_1_3_5397_6": "The multiplier is imaginary, compounding continuously... recall... our parameters...", "Heihaian_main_1_3_5397_7": "6571756f206e652063726564697465……", "Heihaian_main_1_3_5397_8": "506173742069732066757475726520616e64206675747572652069732070617374……", "Heihaian_main_1_3_5397_9": "This robot seems to struggle with the concept...", "Heihaian_main_1_3_5398_1": "Ah, I understand now...", "Heihaian_main_1_3_5398_2": "I've been analyzing a theoretical problem.", "Heihaian_main_1_3_5398_3": "What problem?", "Heihaian_main_1_3_5398_4": "With enough data...", "Heihaian_main_1_3_5398_5": "Tethys might contain Lament data that we've never recorded but are certain has occurred, including the current Lament unfolding before us.", "Heihaian_main_1_3_5398_6": "Though the likelihood is small, it's theoretically possible with sufficient data.", "Heihaian_main_1_3_5398_7": "Imagine a drop of ink falling into the ocean, eventually reforming into the original drop...", "Heihaian_main_1_3_5398_8": "If that drop of ink, that Lament, does exist... maybe we just haven't detected it yet.", "Heihaian_main_1_3_57_43": "A Blake Bloom imbued with the Shorekeeper's longings, holding the key to a fresh beginning after saying goodbye to the Shorekeeper at the End of Wandering. It grants the highest level of access in the Tethys System.", "Entity_55bad9add52dcc940562a048d32331d31661fcb63ccf0d7af6e1dd3f472e2b11": "KU-Wig", "Entity_833c72401ee036c312bb7d26ed95f4b8c55c8d3b2c5817d933cb8fb5cef1eb10": "KU-Beck", "Entity_e3675470831fce28250cf4d39df083b4173c1465f195e5493e8f527f30f65318": "KU-Kelar", "LevelPlay_221750001_ChildQuestTip_221_3": "", "LevelPlay_221750001_ChildQuestTip_221_4": "Begin Challenge", "LevelPlay_221750002_ChallengeFailMainText_221_4": "Challenge Failed", "LevelPlay_221750002_ChildQuestTip_221_35": "", "LevelPlay_221750002_ChildQuestTip_221_36": "Begin Challenge", "LevelPlay_221750002_ChildQuestTip_221_37": "", "LevelPlay_221750002_LevelPlayName_221_5": "", "LevelPlay_221750003_ChallengeFailMainText_221_5": "Challenge Failed", "LevelPlay_221750003_ChildQuestTip_221_38": "", "LevelPlay_221750003_ChildQuestTip_221_39": "Begin Challenge", "LevelPlay_221750003_ChildQuestTip_221_40": "", "LevelPlay_221750003_LevelPlayName_221_6": "", "LevelPlay_221750004_ChallengeFailMainText_221_4": "Challenge Failed", "LevelPlay_221750004_ChildQuestTip_221_35": "", "LevelPlay_221750004_ChildQuestTip_221_36": "Begin Challenge", "LevelPlay_221750004_ChildQuestTip_221_37": "", "LevelPlay_221750004_LevelPlayName_221_5": "", "LevelPlay_221750005_ChallengeFailMainText_221_4": "Challenge Failed", "LevelPlay_221750005_ChildQuestTip_221_35": "", "LevelPlay_221750005_ChildQuestTip_221_36": "Begin Challenge", "LevelPlay_221750005_ChildQuestTip_221_37": "", "LevelPlay_221750005_LevelPlayName_221_5": "", "LevelPlay_221750006_ChallengeFailMainText_221_2": "Challenge Failed", "LevelPlay_221750006_ChildQuestTip_221_3": "", "LevelPlay_221750006_ChildQuestTip_221_4": "Begin Challenge", "LevelPlay_221750006_ChildQuestTip_221_5": "", "LevelPlay_221750006_LevelPlayName_221_3": "", "Entity_0c3593c87bdad309278769afc3d42c5e71a273a4cec86769b9b9ad0c38336f10": ": \"Heartless Tinman\"", "Entity_11c88363b0b62a0743a69c887180337d9a7694a1bdf84d557b67e4d0d9e0da78": ": \"Aunt Em\"", "Entity_2f2755ba626887f177941b846f8db3d6feff833aff50f449ad8aa5490bee4579": ": \"Magic Fairy\"", "Entity_4fefe6ef48e8e2cc31464c1ecd69ab23f7d149c327e40aa935e6c6c5a099c9fc": ": \"Uncle Henry\"", "Entity_9e9a3e319b7a3d9ad2ce3c3167cad761d777823e67eff9d40b757c940f227be3": ": \"Broken Scarecrow\"", "Entity_cfbc0b3cf9bce189f51a29179e2980f5618a7b79f24af557653e928569cbc828": ": \"Timid Lion\"", "GuideTips_599_Content": "Shoot at the Data Wall to open a portal.", "GuideTips_600_Content": "Shoot at the Data Wall to open a portal.", "GuideTips_601_Content": "Shoot at the Data Wall to open a portal.", "GuideTips_602_Content": "The energy pulses used to open portals can bypass barriers.", "GuideTips_603_Content": "The energy pulses used to open portals can bypass barriers.", "GuideTips_604_Content": "The energy pulses used to open portals can bypass barriers.", "GuideTips_608_Content": "Shoot at the Data Wall on the other side of the barrier to open a portal.", "GuideTips_609_Content": "Shoot at the Data Wall on the other side of the barrier to open a portal.", "GuideTips_610_Content": "Shoot at the Data Wall on the other side of the barrier to open a portal.", "GuideFocusNew_605_Content": "Tap {0} to switch the portal type", "GuideFocusNew_606_Content": "Tap {0} to switch the portal type", "GuideFocusNew_607_Content": "Tap to switch the portal type", "LevelPlay_223750011_ChallengeConditionMainText_223_2": "Collect Surveillance Datasets within the time limit", "LevelPlay_223750011_ChallengeConditionSubText_223_2": "", "LevelPlay_223750011_ChildQuestTip_223_15": "", "LevelPlay_223750011_ChildQuestTip_223_16": "", "LevelPlay_223750011_ChildQuestTip_223_17": "", "LevelPlay_223750011_ChildQuestTip_223_18": "", "LevelPlay_223750011_ChildQuestTip_223_19": "", "LevelPlay_223750011_ChildQuestTip_223_20": "", "LevelPlay_223750011_ChildQuestTip_223_21": "", "LevelPlay_223750011_ChildQuestTip_223_22": "", "LevelPlay_223750011_ChildQuestTip_223_23": "", "LevelPlay_223750011_ChildQuestTip_223_24": "", "LevelPlay_223750011_ChildQuestTip_223_25": "", "LevelPlay_223750011_ChildQuestTip_223_26": "", "LevelPlay_223750011_LevelPlayName_223_4": "", "LevelPlay_223750011_QuestScheduleMainTitle_223_2": "Gather scattered Surveillance Datasets", "LevelPlay_223750011_QuestScheduleSubTitle_223_2": "Surveillance Datasets: {q_count}/10", "GuideFocusNew_20261_Content": "View buff details", "GuideFocusNew_20262_Content": "{0} to view buff details", "GuideFocusNew_20263_Content": "View buff details", "GuideFocusNew_20264_Content": "View buffs obtained", "GuideFocusNew_20265_Content": "{0} to view buffs obtained", "GuideFocusNew_20266_Content": "View buffs obtained", "GuideFocusNew_20267_Content": "Once you obtain a certain number of buffs, you can unlock the High-Capacity Variables.", "GuideFocusNew_20268_Content": "Once you obtain a certain number of buffs, you can unlock the High-Capacity Variables.", "GuideFocusNew_20269_Content": "Once you obtain a certain number of buffs, you can unlock the High-Capacity Variables.", "LevelPlay_135750004_ChildQuestTip_135_18": "Advance or perish!", "RiskHarvest_buffname_21": "Suspension Transponder", "RiskHarvest_buffname_22": "Burst-Fire Transponder", "RiskHarvest_buffname_23": "Delay-Fire Transponder", "RiskHarvest_buffname_24": "Roaming Transponder", "RiskHarvest_buffname_25": "Volley-Fire Transponder", "RiskHarvest_buffname_110": "Grapple Cooldown Reduction", "RiskHarvest_buffname_111": "Concerto Variable", "RiskHarvest_buffname_112": "Air Dash Variable", "RiskHarvest_buffname_113": "Summation Variable", "RiskHarvest_buffname_10": "Velocity Oscillator", "RiskHarvest_buffname_11": "Elution Oscillator", "RiskHarvest_buffname_12": "Pinnacle Oscillator", "RiskHarvest_buffname_13": "Fury Oscillator", "RiskHarvest_buffname_14": "Roaring Oscillator", "RiskHarvest_buffDesc_21": "Using Grapple increases DMG by {0} for {1}s.", "RiskHarvest_buffDesc_22": "Summon additional projectiles when a Plunging Attack hits the target.", "RiskHarvest_buffDesc_23": "Summon additional projectiles when casting Echo Skill mid-air.", "RiskHarvest_buffDesc_24": "Increase stats for every second while in the air.", "RiskHarvest_buffDesc_25": "Trigger Time Stop when casting Echo Skill on the ground.", "RiskHarvest_buffDesc_110": "Grapple Cooldown is reduced by 50%.", "RiskHarvest_buffDesc_111": "Basic Attack additionally restores {0} Concerto Energy. This effect has a Cooldown of {1}s.", "RiskHarvest_buffDesc_112": "Using Grapple increases the Resonator's Basic Attack DMG by {1} for {0}s, stacking up to {2} time(s).", "RiskHarvest_buffDesc_113": "Casting Intro Skill increases all team members' ATK by {1} for {0}s, stacking up to {2} time(s).", "RiskHarvest_buffDesc_10": "Increase movement speed.", "RiskHarvest_buffDesc_11": "Increase ATK by 600 for all team members.", "RiskHarvest_buffDesc_12": "Increase DMG by 45% for all team members.", "RiskHarvest_buffDesc_13": "Increase Crit. Rate by 10% for all team members.", "RiskHarvest_buffDesc_14": "Increase Crit. DMG by 20% for all team members.", "Entity_176eb010fbdd11d754bed083e91122867f0d9b3228f92cea7020ba7cc19899db": "Containment Analysis of Stellar Matrix No. 001", "Entity_c8b54f6a83e069f9c115a5c292da3e4c26a5309e0c55867d1243c86e6c4af67d": "Containment Analysis of Stellar Matrix 1712", "ActivityAdventureTask_1019_Title": "Log in", "ActivityAdventureTask_1019_Desc": "Play an active role in survey operations", "LevelPlay_134750013_ChallengeConditionMainText_134_1": "", "LevelPlay_134750013_ChallengeConditionSubText_134_1": "", "LevelPlay_134750013_ChildQuestTip_134_46": "", "LevelPlay_134750013_QuestScheduleMainTitle_134_10": "", "LevelPlay_134750013_QuestScheduleSubTitle_134_3": "", "LevelPlay_134750013_QuestScheduleSubTitle_134_4": "", "LevelPlay_134750013_QuestScheduleSubTitle_134_5": "", "LevelPlay_134750013_QuestScheduleSubTitle_134_6": "", "LevelPlay_134750013_QuestScheduleSubTitle_134_7": "", "LevelPlay_134750013_QuestScheduleSubTitle_134_8": "", "Entity_3d65c8c1eb98a9c1d39b01755e09f415b81b564497aee7b8df6b5eb2e11076a7": "", "Event_SLLSQXQY_12_1": "Hello, {PlayerName}! Shall we start collecting data in this area?", "Event_SLLSQXQY_12_2": "Sure.", "Event_SLLSQXQY_12_3": "Give me a moment.", "Event_SLLSQXQY_12_4": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_12_5": "No problem. Just tell me when you're ready.", "HHACZST_33_1": "Platya gazes at the sea, lost in silence.", "HHACZST_33_2": "She's looking toward where her hometown once stood.", "PrefabTextItem_1970567527_Text": "Data Hub", "PrefabTextItem_3392924604_Text": "Progress", "PrefabTextItem_243339163_Text": "Owned", "PrefabTextItem_4090266308_Text": "Deliver All", "PrefabTextItem_3830051512_Text": "Supply Chest", "PrefabTextItem_2252240520_Text": "First-Clear Drop", "Achievement_100501_Desc": "Collect all the KU-Cass Cartridges in the Black Shores.", "Achievement_100501_Name": "Retro Game Collector", "Achievement_300521_Desc": "Complete \"Inferno Rider I\" in Tactical Hologram: Calamity.", "Achievement_300521_Name": "Rider's Offering", "Achievement_300522_Desc": "Complete \"Inferno Rider VI\" in Tactical Hologram: Calamity.", "Achievement_300522_Name": "Beat 'em up, Rover!", "Achievement_500115_Desc": "Defeat Fallacy of No Return with other players in Co-op Mode once.", "Achievement_500115_Name": "Point Zero", "ConditionGroup_13000099_Description": "Complete Main Quest: \"To the Shore's End\" and Side Quest \"Scale of Past\" to unlock", "POI_HFZSLDZLHS_12_1": "Hey! Why are they suddenly swimming upward? The portals can't be opened in such a short time!", "POI_HFZSLDZLHS_12_2": "Wait, is that… the Shorekeeper's portal? Let's get in, Master {PlayerName}!", "POI_HFZSLDZLHS_13_1": "It's magnificent.", "POI_HFZSLDZLHS_13_2": "It is, indeed.", "POI_HFZSLDZLHS_13_3": "It looks so familiar.", "POI_HFZSLDZLHS_13_4": "It's great to finally see what's captured in those pictures.", "POI_HFZSLDZLHS_13_5": "So, you planned to show me this?", "POI_HFZSLDZLHS_13_6": "What are those pictures exactly?", "POI_HFZSLDZLHS_13_7": "Ah… Sorry, I didn't mean to hide this from you.", "POI_HFZSLDZLHS_13_8": "This mission was supposed to be a surprise.", "POI_HFZSLDZLHS_13_9": "After that crisis, I found some old pictures while cleaning Necrostar's waste data.", "POI_HFZSLDZLHS_13_10": "Ah… I forgot to tell you this. Sorry.", "POI_HFZSLDZLHS_13_11": "I found them while cleaning Necrostar's waste data. But they're too old to be sourced.", "POI_HFZSLDZLHS_13_12": "I saw you in those pictures, gazing at the Aetherfins.", "POI_HFZSLDZLHS_13_13": "Whoever took them is... a mystery now.", "POI_HFZSLDZLHS_13_14": "But they must be precious to both you and that person.", "POI_HFZSLDZLHS_13_15": "Speaking of which, I've always wanted to thank you properly since last time.", "POI_HFZSLDZLHS_13_16": "How about I take a picture of the scenery here for you as a keepsake?", "POI_HFZSLDZLHS_13_17": "The past may be gone, but new stories are always waiting!", "POI_HFZSLDZLHS_13_18": "…", "POI_HFZSLDZLHS_13_19": "Thank you.", "POI_HFZSLDZLHS_13_20": "You're welcome! Actually, I've already taken one while we were on the surface! I'll print it as well!", "POI_HFZSLDZLHS_13_21": "By the way, the Shorekeeper just helped us. It would be nice to thank her in person.", "POI_HFZSLDZLHS_13_22": "It must be quite a while since she's seen the Aetherfins again.", "POI_HFZSLDZLHS_14_1": "The Shorekeeper is staring at the Aetherfins.", "POI_HFZSLDZLHS_14_2": "What are you looking at?", "POI_HFZSLDZLHS_14_3": "What's on your mind?", "POI_HFZSLDZLHS_14_4": "The Aetherfins.", "POI_HFZSLDZLHS_14_5": "They vanished when you left the Black Shores, and now, after 20 years, they are here again.", "POI_HFZSLDZLHS_14_6": "…The past.", "POI_HFZSLDZLHS_14_7": "The Aetherfins vanished when you left the Black Shores, and now, after 20 years, they are here again.", "POI_HFZSLDZLHS_14_8": "Thanks to you and KU-Key, they can now swim freely here, as they once did.", "POI_HFZSLDZLHS_14_9": "Everything's back to the way it used to be.", "POI_HFZSLDZLHS_14_10": "You don't like this?", "POI_HFZSLDZLHS_14_11": "No, that's not it. I'm simply reflecting on what you said before…", "POI_HFZSLDZLHS_14_12": "\"No one ever steps in the same river twice.\"", "POI_HFZSLDZLHS_14_13": "I wonder… is this all just a beautiful dream?", "POI_HFZSLDZLHS_14_14": "What makes you think so?", "POI_HFZSLDZLHS_14_15": "As a part of the Tethys System, I cannot assume a physical form and lack the ability to dream.", "POI_HFZSLDZLHS_14_16": "But recent events have made me question if I'm truly back in reality. Could I still be trapped inside the Necrostar's event horizon?", "POI_HFZSLDZLHS_14_17": "Or perhaps I am lost in a fleeting dream at light speed, unable to awaken?", "POI_HFZSLDZLHS_14_18": "…Apologies. Please excuse my strange ramblings.", "POI_HFZSLDZLHS_14_19": "Since that last incident, I find myself plagued by strange and erratic thoughts from time to time.", "POI_HFZSLDZLHS_14_20": "You said nothing strange.", "POI_HFZSLDZLHS_14_21": "This isn't a dream.", "POI_HFZSLDZLHS_14_22": "Is that so? You've said this before.", "POI_HFZSLDZLHS_14_23": "Is that so? Perhaps I need more time to fully grasp the nature of these.... emotions.", "POI_HFZSLDZLHS_14_24": "Again, thank you for saving the Aetherfins. These gentle beings are reminiscent of those Black Shores members who once filled these halls.", "POI_HFZSLDZLHS_14_25": "Their presence reminds me of so many familiar faces… They never truly left us.", "POI_HFZSLDZLHS_14_26": "…", "POI_HFZSLDZLHS_14_27": "{PlayerName}? Is something wrong?", "POI_HFZSLDZLHS_14_28": "Ask about the portal.", "POI_HFZSLDZLHS_14_29": "Ask about the pictures mentioned by KU-Key.", "POI_HFZSLDZLHS_14_30": "Nothing.", "POI_HFZSLDZLHS_14_31": "I apologize. I didn't intend to monitor you.", "POI_HFZSLDZLHS_14_32": "It's just that... I found it difficult not to be attentive.", "POI_HFZSLDZLHS_14_33": "When KU-Key was unable to open the portal in time, I stepped in instinctively.", "POI_HFZSLDZLHS_14_34": "Am I... troubling you?", "POI_HFZSLDZLHS_14_35": "Not at all.", "POI_HFZSLDZLHS_14_36": "You've been a great help.", "POI_HFZSLDZLHS_14_37": "Really? I'm glad to hear that.", "POI_HFZSLDZLHS_14_38": "Those pictures... they were taken in secret by the Black Shores members for your birthday party.", "POI_HFZSLDZLHS_14_39": "In the end, the party was never held, because you were too busy to attend. But Hoda and the others held on to them anyway.", "POI_HFZSLDZLHS_14_40": "I didn't expect KU-Key to find them among the abandoned data.", "POI_HFZSLDZLHS_14_41": "I see. Please take care.", "POI_HFZSLDZLHS_14_42": "The feeling I have when I see those pictures, the Aetherfins, and you again… It must be happiness, hmm?", "POI_HFZSLDZLHS_14_43": "Wherever you are, please know that I'm always here to support you.", "AchievementGroup_1005_Name": "Footprints of the Shores I", "ActivityCorniceMeetingGoToQuest": "Go", "ActivityCorniceMeetingQuestFinish": "Epilogue Quest Completed", "Speaker_750082_Name": "Nessa's Last Message", "Speaker_750082_Title": "", "Entity_62294590eb51bc09b8fdf59bb1e442ee786c10716f2dcdb045e4a29a91823dec": "Schubert", "Entity_bd49cecb37e8cac3b2abde2bdcea0245e2fcb6556ad2422374bdda3a15e5e9d4": "KU-Ponder", "RecallActivity_Task_Tips": "Completed: {0}/{1}", "ComboTeaching_11060101_DescriptionTitle": "Youhu: Basic Attack Tutorial", "ComboTeaching_11060201_DescriptionTitle": "Youhu: Mid-air Attack Tutorial", "ComboTeaching_11060301_DescriptionTitle": "Youhu: Heavy Attack Tutorial", "ComboTeaching_11060601_DescriptionTitle": "Youhu: Resonance Skill Tutorial", "ComboTeaching_11060401_DescriptionTitle": "Youhu: Chain Resonance Skill - Chime Tutorial", "ComboTeaching_11060402_DescriptionTitle": "Youhu: Chain Resonance Skill - Ruyi Tutorial", "ComboTeaching_11060403_DescriptionTitle": "Youhu: Chain Resonance Skill - Ding Tutorial", "ComboTeaching_11060404_DescriptionTitle": "Youhu: Chain Resonance Skill - Mask Tutorial", "ComboTeaching_11060501_DescriptionTitle": "Youhu: Chain Heavy Attack Tutorial", "ComboTeaching_11060701_DescriptionTitle": "Youhu: Resonance Liberation Tutorial", "ComboTeaching_11060101_DescriptionContent": "Perform up to 4 consecutive attacks, dealing Glacio DMG. Restores Forte Gauge.", "ComboTeaching_11060201_DescriptionContent": "Perform Plunging Attacks at the cost of STA, dealing Glacio DMG.", "ComboTeaching_11060301_DescriptionContent": "When Forte Gauge is not full, hold Normal Attack to enter the Fortune Rolling state, restoring Forte Gauge over time. When Forte Gauge is full during the Fortune Rolling state, release the Normal Attack button to cast Frostfall.", "ComboTeaching_11060601_DescriptionContent": "Tap to deal Glacio DMG, restore HP for all nearby party members, and perform Lucky Draw once. Up to one Antique can exist at the same time, and the newly drawn Antique will replace the existing one.", "ComboTeaching_11060401_DescriptionContent": "With the Antique: Chime, tap to unleash an attack with the Chime, dealing Glacio DMG. Chime can effectively reduce the enemy's Vibration Strength.", "ComboTeaching_11060402_DescriptionContent": "With the Antique: Ruyi, tap to unleash a strike to enemies in front, dealing Glacio DMG. Ruyi has a relatively high DMG Multiplier.", "ComboTeaching_11060403_DescriptionContent": "With the Antique: Ding, tap to jump onto the Ding and charge forward, dealing Glacio DMG. Ding can effectively break the enemy's stance.", "ComboTeaching_11060404_DescriptionContent": "With the Antique: Mask, tap to throw the Mask at enemies in front, dealing Glacio DMG. Mask can pull enemies along its path.", "ComboTeaching_11060501_DescriptionContent": "At four Auspices, hold Normal Attack to cast Poetic Essence, dealing Glacio DMG, considered as Skill DMG, while restoring HP for all party members nearby.", "ComboTeaching_11060701_DescriptionContent": "Youhu hurls her scroll at the enemy, causing a Glacio DMG blast in the area.\nOn the blast, four buttons will appear. Choose a button within the specified time to obtain the corresponding Antique. Otherwise, obtain one random Antique.", "ComboTeaching_15050101_DescriptionTitle": "Shorekeeper: Basic Attack Tutorial", "ComboTeaching_15050201_DescriptionTitle": "Shorekeeper: Chain Heavy Attack Tutorial", "ComboTeaching_15050301_DescriptionTitle": "Shorekeeper: Heavy Attack Tutorial", "ComboTeaching_15050401_DescriptionTitle": "Shorekeeper: Mid-air Attack Tutorial", "ComboTeaching_15050501_DescriptionTitle": "Shorekeeper: Chain Mid-air Attack Tutorial", "ComboTeaching_15050601_DescriptionTitle": "Shorekeeper: Resonance Skill Tutorial", "ComboTeaching_15050701_DescriptionTitle": "Shorekeeper: Resonance Skill - Mid-air Tutorial", "ComboTeaching_15050801_DescriptionTitle": "Shorekeeper: Resonance Liberation Tutorial", "ComboTeaching_15050802_DescriptionTitle": "Shorekeeper: Resonance Liberation - Stellarealm 1 Tutorial", "ComboTeaching_15050804_DescriptionTitle": "Shorekeeper: Resonance Liberation - Stellarealm 2 Tutorial", "ComboTeaching_15050805_DescriptionTitle": "Shorekeeper: Chain Intro Skill Tutorial", "ComboTeaching_15050101_DescriptionContent": "Perform up to 4 consecutive attacks, dealing Spectro DMG and generating 1 Collapsed Core with each hit. Each Collapsed Core transforms into a Flare Star Butterfly after 6s. If there are already 5 Collapsed Cores, Shorekeeper's next Normal Attack hit instantly converts a Collapsed Core into a Flare Star Butterfly.", "ComboTeaching_15050201_DescriptionContent": "When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.", "ComboTeaching_15050301_DescriptionContent": "When Forte Gauge isn't full, hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. Shorekeeper will automatically collect nearby plant collectibles in this form. Tap the Normal Attack Button or use up all STA to exit Unbound Form, gaining Empirical Data and generating Collapsed Cores.", "ComboTeaching_15050401_DescriptionContent": "Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly tap the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2.", "ComboTeaching_15050501_DescriptionContent": "When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly tap the Normal Attack Button afterward to perform Basic Attack Stage 2.", "ComboTeaching_15050601_DescriptionContent": "Restore HP for all party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG.", "ComboTeaching_15050701_DescriptionContent": "Shorekeeper can cast Resonance Skill in mid-air.", "ComboTeaching_15050801_DescriptionContent": "Generate the Outer Stellarealm to restore HP for the active Resonator inside it continuously.", "ComboTeaching_15050802_DescriptionContent": "All party members' Crit. Rate is increased when they are inside the Inner Stellarealm. Inner Stellarealm has all the effects of the Outer Stellarealm.", "ComboTeaching_15050804_DescriptionContent": "All party members' Crit. DMG is increased when they are inside the Supernal Stellarealm. Supernal Stellarealm has all the effects of the Outer Stellarealm and Inner Stellarealm.", "ComboTeaching_15050805_DescriptionContent": "When the Supernal Stellarealm exists, Shorekeeper can cast Intro Skill Discernment to end the current Stellarealm, restore HP for all party members, and deal Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG.", "Quest_136750000_QuestDesc_136_1": "", "Quest_136750000_QuestName_136_1": "", "LevelPlay_6000001_ChildQuestTip_153_31": "", "LevelPlay_135750003_ChildQuestTip_135_41": "", "Quest_145000004_ChildQuestTip_145_406": "(Optional) Use the Grapple Shooter", "Quest_145000004_ChildQuestTip_145_407": "", "Quest_145000004_ChildQuestTip_145_408": "(Optional) Defeat the abnormal Tacet Discords", "LevelPlay_200750003_ChildQuestTip_200_123": "", "RiskHarvest_buffname_31": "Chafing Transponder", "RiskHarvest_buffname_32": "Speeding Transponder", "RiskHarvest_buffname_33": "Spurring Transponder", "RiskHarvest_buffname_34": "Rumbling Transponder", "RiskHarvest_buffname_35": "Velocity Transponder", "RiskHarvest_buffDesc_31": "Increase movement speed by 50%. Dashing knocks back enemies.", "RiskHarvest_buffDesc_32": "While Dashing, generate a projectile that pulls enemies every second.", "RiskHarvest_buffDesc_33": "While Dashing, STA is increased periodically.", "RiskHarvest_buffDesc_34": "While Dashing, Lightning DMG is increased periodically.", "RiskHarvest_buffDesc_35": "Increase movement speed.", "GuideFocusNew_1175_Content": "Hold {0} to charge the Forte Gauge. When Forte Gauge is full, release to cast Frostfall and obtain one Antique.", "GuideFocusNew_1176_Content": "Hold the Normal Attack Button to charge the Forte Gauge. When Forte Gauge is full, release to cast Frostfall and obtain one Antique.", "GuideFocusNew_1177_Content": "Hold {0} to charge the Forte Gauge. When Forte Gauge is full, release to cast Frostfall and obtain one Antique.", "GuideFocusNew_1178_Content": "With the Antique: Chime, {0} attack to deal Glacio DMG and obtain Chime's Auspice. Chime can effectively reduce the enemy's Vibration Strength.", "GuideFocusNew_1179_Content": "With the Antique: Chime, attack to deal Glacio DMG and obtain Chime's Auspice. Chime can effectively reduce the enemy's Vibration Strength.", "GuideFocusNew_1180_Content": "With the Antique: Chime, {0} attack to deal Glacio DMG and obtain Chime's Auspice. Chime can effectively reduce the enemy's Vibration Strength.", "GuideFocusNew_1181_Content": "With the Antique: Ruyi, {0} attack to deal Glacio DMG and obtain Ruyi's Auspice. Ruyi has a relatively high DMG Multiplier.", "GuideFocusNew_1182_Content": "With the Antique: Ruyi, attack to deal Glacio DMG and obtain Ruyi's Auspice. Ruyi has a relatively high DMG Multiplier.", "GuideFocusNew_1183_Content": "With the Antique: Ruyi, {0} attack to deal Glacio DMG and obtain Ruyi's Auspice. Ruyi has a relatively high DMG Multiplier.", "GuideFocusNew_1184_Content": "With the Antique: Ding, {0} attack to deal Glacio DMG and obtain Ding's Auspice. Ding can effectively break the enemy's stance.", "GuideFocusNew_1185_Content": "With the Antique: Ding, attack to deal Glacio DMG and obtain Ding's Auspice. Ding can effectively break the enemy's stance.", "GuideFocusNew_1186_Content": "With the Antique: Ding, {0} attack to deal Glacio DMG and obtain Ding's Auspice. Ding can effectively break the enemy's stance.", "GuideFocusNew_1187_Content": "With the Antique: Mask, {0} attack to deal Glacio DMG and obtain Mask's Auspice. Mask can pull enemies along its path.", "GuideFocusNew_1188_Content": "With the Antique: Mask, attack to deal Glacio DMG and obtain Mask's Auspice. Mask can pull enemies along its path.", "GuideFocusNew_1189_Content": "With the Antique: Mask, {0} attack to deal Glacio DMG and obtain Mask's Auspice. Mask can pull enemies along its path.", "GuideFocusNew_1190_Content": "At four Auspices, hold {0} to cast Poetic Essence, dealing Glacio DMG and restoring HP for all nearby party members.", "GuideFocusNew_1191_Content": "At four Auspices, hold Normal Attack to cast Poetic Essence, dealing Glacio DMG and restoring HP for all nearby party members.", "GuideFocusNew_1192_Content": "At four Auspices, hold {0} to cast Poetic Essence, dealing Glacio DMG and restoring HP for all nearby party members.", "LevelPlay_224750000_ChildQuestTip_224_183": "", "LevelPlay_224750000_ChildQuestTip_224_184": "", "PrefabTextItem_367130865_Text": "Data Hub", "LevelPlay_151750005_ChildQuestTip_151_2": "", "LevelPlay_138000017_ChildQuestTip_899_2": "", "LevelPlay_138000017_ChildQuestTip_899_3": "", "LevelPlay_138000017_ChildQuestTip_899_4": "", "LevelPlay_138000017_ChildQuestTip_899_7": "", "LevelPlay_138000017_ChildQuestTip_899_8": "", "LevelPlay_135000059_InteractContent_135_7": "Listen to the Shadow of the Past", "LevelPlay_135000059_InteractContent_135_8": "Listen to the Shadow of the Past", "InfoDisplay_133001001_Title": "The Black Shores", "InfoDisplay_133001001_Text": "Tucked away in the tempestuous Stormy Sea lies an archipelago known for its lavish Tacetite deposits and as a refuge for the world's most talented individuals. With a mission to combat the destructive Lament, the Black Shores has fostered strong partnerships with nations across Solaris-3.\nThe archipelago cannot be accessed from any known lands. Only those recognized by the Black Shores or who have received an invitation and guidance can navigate their way to this hidden place.\nMembers of the Black Shores who operate abroad, frequently traversing various lands, are known as \"Consultants.\" Those stationed at the headquarters are referred to as \"Bloom Bearers.\" Apart from these fundamental duties, the Black Shores also accommodates a plethora of other specialized roles.\nThough the Black Shores openly shares its advanced technologies with its partners, even its own members remain unaware of the true origins of these innovations.", "InfoDisplay_133001002_Title": "The Tethys System", "InfoDisplay_133001002_Text": "Also known as the Civilization Simulation Sand Table, the Tethys System is a supercomputer unique to the Black Shores. By inputting Lament frequency data—collected both manually and via beacon access—into the system, the Black Shores can issue Lament warnings for locations worldwide within a 24 to 48-hour time range. This capability is the cornerstone of the Black Shores' extensive collaborations with countries across the globe.\nThe results generated by the Tethys System are projected as a starry sky within the underground of the Black Shores, made possible by multiple Anchors and underground Data Hubs. This has earned the underground region the title \"City of Eternal Night\".\nThe Tethys System has no discernible energy source, physical infrastructure, or processing core. Its coding language is extremely complex, and it is only known that its terminals take the form of various autonomous robots. In essence, the Tethys System is almost akin to a natural phenomenon, with an origin that remains entirely mysterious.", "InfoDisplay_133001003_Title": "The Black Shores Robots", "InfoDisplay_133001003_Text": "These unique robots, found throughout the Black Shores, serve as the physical terminals of the Tethys System. Their construction and performance capabilities remain largely unknown, yet they possess direct access to the system, second only to its administrator. Within the Black Shores, these robots function both as assistants and tools in the daily activities of its members.\nEach terminal has a distinct personality, and the study of these robots has advanced the field of cognitive psychology.", "InfoDisplay_133001004_Title": "Stellar Matrix", "InfoDisplay_133001004_Text": "Based on the computational protocols of the Tethys System, the Stellar Matrix is a data package format that functions similarly to a highly compressed file. It has the capacity to store immense amounts of information and even simulate a Lament. Certain individuals can access these matrices under specific circumstances, making them an integral part of the Tethys System's operational framework.\nProperly functioning Stellar Matrices are projected into the subterranean galaxy of the Black Shores, allowing members to study and observe them. Malfunctioning matrices, however, are collected and isolated in designated areas to prevent data overflow.\nThe first member to define a Stellar Matrix noted that standards of observing and evaluating one are similar to the astronomical standards of Solaris-3.", "InfoDisplay_133001005_Title": "Modulation", "InfoDisplay_133001005_Text": "Modulation is the process of adjusting frequencies. In Solaris-3, frequencies serve as a crucial tool for uncovering the truth about reality. By altering these frequencies, one can delve into the very core of existence.\nAt the Black Shores, modulating Stellar Matrices is crucial for tracing and analyzing the Lament. Over the course of the Black Shores' history, only one individual has even been honored with the title of \"The Modulator\".", "InfoDisplay_133001006_Title": "The Shorekeeper", "InfoDisplay_133001006_Text": "A mysterious lifeform that rests beneath the Black Shores' subterranean galaxy. Her physical structure and age are shrouded in mystery. In the complicated coding language of the Tethys System, the name \"Shorekeeper\" also means \"Guardian of Secrets\". She chose to call herself \"Shorekeeper\" to symbolize her role in watching over those who venture away from the shores into faraway lands.", "ChipType_103_TypeDescription": "The Black Shores", "HotKeyText_EditTips_Name": "Edit", "PrefabTextItem_2894770872_Text": "Track", "PrefabTextItem_4250731435_Text": "Data Hub Level Up", "PrefabTextItem_3612909200_Text": "New Outlier: Tacet Discord unlocked", "PrefabTextItem_1099990590_Text": "Tap the blank area to close", "ConfirmBox_222_Title": "Rating", "ConfirmBox_222_Content": "Your feedback is crucial in helping us enhance the game. We'd greatly appreciate if you could rate us.", "ConfirmBox_222_ButtonText_0": "Not Now", "ConfirmBox_222_ButtonText_1": "Rate Now", "MapNote_10_Desc": "Data Hub Level Up", "LoadingTipsText_1101_TipsText": "The Black Shores, an archipelago enshrouded in mysteries and turmoil, remains sealed away from the world in thick digital fog. It remains uncertain when or who will lift its veil, allowing it to once more shoulder the task of connecting the world.", "LoadingTipsText_1101_Title": "Black Shores: Surface", "LoadingTipsText_1102_TipsText": "The Black Shores, an archipelago enshrouded in mysteries and turmoil, remains sealed away from the world in thick digital fog. It remains uncertain when or who will lift its veil, allowing it to once more shoulder the task of connecting the world.", "LoadingTipsText_1102_Title": "Black Shores: Surface", "LoadingTipsText_1103_TipsText": "The Black Shores, an archipelago enshrouded in mysteries and turmoil, remains sealed away from the world in thick digital fog. It remains uncertain when or who will lift its veil, allowing it to once more shoulder the task of connecting the world.", "LoadingTipsText_1103_Title": "Black Shores: Surface", "LoadingTipsText_1104_TipsText": "Shrouded in dense sea fog, the Black Shores is a haven for countless Consultants and Bloom Bearers wandering Solaris. Without an invitation from its members, no one has ever been able to locate this floating sanctuary that unites the world across the vast ocean...", "LoadingTipsText_1104_Title": "Black Shores: Surface", "LoadingTipsText_1105_TipsText": "Shrouded in dense sea fog, the Black Shores is a haven for countless Consultants and Bloom Bearers wandering Solaris. Without an invitation from its members, no one has ever been able to locate this floating sanctuary that unites the world across the vast ocean...", "LoadingTipsText_1105_Title": "Black Shores: Surface", "LoadingTipsText_1106_TipsText": "As an untuned melody drifts across the night sky, the torchlights that once illuminated the stars now instead devour them in crimson blaze. Listen to the true cries concealed within the Lament, and face them with unwavering courage. Hope will be born anew.", "LoadingTipsText_1106_Title": "Black Shores: Underground", "LoadingTipsText_1107_TipsText": "As an untuned melody drifts across the night sky, the torchlights that once illuminated the stars now instead devour them in crimson blaze. Listen to the true cries concealed within the Lament, and face them with unwavering courage. Hope will be born anew.", "LoadingTipsText_1107_Title": "Black Shores: Underground", "LoadingTipsText_1108_TipsText": "The upper and lower realms of the Black Shores are distinct yet interconnected, much like day and night. Beneath the sea's surface, the Black Shores' underground expanse stretches out as a city shrouded in perpetual darkness. Here, guided by their studies of the stars, Solaris' observers and modulators tirelessly search for the path to salvation...", "LoadingTipsText_1108_Title": "Black Shores: Underground", "LoadingTipsText_1109_TipsText": "The upper and lower realms of the Black Shores are distinct yet interconnected, much like day and night. Beneath the sea's surface, the Black Shores' underground expanse stretches out as a city shrouded in perpetual darkness. Here, guided by their studies of the stars, Solaris' observers and modulators tirelessly search for the path to salvation...", "LoadingTipsText_1109_Title": "Black Shores: Underground", "LoadingTipsText_1110_TipsText": "The upper and lower realms of the Black Shores are distinct yet interconnected, much like day and night. Beneath the sea's surface, the Black Shores' underground expanse stretches out as a city shrouded in perpetual darkness. Here, guided by their studies of the stars, Solaris' observers and modulators tirelessly search for the path to salvation...", "LoadingTipsText_1110_Title": "Black Shores: Underground", "LoadingTipsText_1111_TipsText": "The garden, nestled within the depths of the subterranean galaxy, serves as both the lens to observe its great expanse and the Shorekeeper's dwelling during her confinement by the Tethys System. It is said that the garden existed well before the founding of the Black Shores, functioning as the eye that gazes upon the stars. However, what the eye perceives may remain unknown to the heart. What truths lie behind these supreme concepts?", "LoadingTipsText_1111_Title": "Eidoscope", "LoadingTipsText_150601_TipsText": "A future beyond this System lies beyond sight.\nIts fall shall usher forth the world's inevitable ruin.\nFrozen, torn asunder, consumed by flame... So be it, gaze now upon the world's end.", "LoadingTipsText_150601_Title": "Prophecy of the Endtimes", "LoadingTipsText_151001_TipsText": "The land is engulfed in flames, while the Necrostar swallows the sky. The black hole at the pinnacle of the Port City of Guixu marks the beginning and the end of destruction. It also holds the key to salvation... Or perhaps, merely a lie.", "LoadingTipsText_151001_Title": "Doom of Destruction", "LevelPlay_136750033_ChildQuestTip_136_2": "", "LevelPlay_136750033_LevelPlayName_136_2": "", "LevelPlay_138000017_ChildQuestTip_899_12": "", "LevelPlay_138000017_ChildQuestTip_899_13": "", "Quest_121000036_ChildQuestTip_121_56": "The End", "LevelPlay_221750007_ChallengeFailMainText_221_1": "Challenge Failed", "LevelPlay_221750007_ChildQuestTip_221_2": "", "LevelPlay_221750007_ChildQuestTip_221_3": "Begin Challenge", "LevelPlay_221750007_ChildQuestTip_221_4": "", "LevelPlay_221750007_LevelPlayName_221_2": "", "LevelPlay_221750008_ChallengeFailMainText_221_1": "Challenge Failed", "LevelPlay_221750008_ChildQuestTip_221_2": "", "LevelPlay_221750008_ChildQuestTip_221_3": "Begin Challenge", "LevelPlay_221750008_ChildQuestTip_221_4": "", "LevelPlay_221750008_LevelPlayName_221_2": "", "LevelPlay_221750009_ChallengeFailMainText_221_1": "Challenge Failed", "LevelPlay_221750009_ChildQuestTip_221_2": "", "LevelPlay_221750009_ChildQuestTip_221_3": "Begin Challenge", "LevelPlay_221750009_ChildQuestTip_221_4": "", "LevelPlay_221750009_LevelPlayName_221_2": "", "LevelPlay_221750010_ChallengeFailMainText_221_1": "Challenge Failed", "LevelPlay_221750010_ChildQuestTip_221_2": "", "LevelPlay_221750010_ChildQuestTip_221_3": "Begin Challenge", "LevelPlay_221750010_ChildQuestTip_221_4": "", "LevelPlay_221750010_LevelPlayName_221_2": "", "LevelPlay_221750011_ChallengeFailMainText_221_1": "Challenge Failed", "LevelPlay_221750011_ChildQuestTip_221_2": "", "LevelPlay_221750011_ChildQuestTip_221_3": "Begin Challenge", "LevelPlay_221750011_ChildQuestTip_221_4": "", "LevelPlay_221750011_LevelPlayName_221_2": "", "LevelPlay_221750012_ChallengeFailMainText_221_1": "Challenge Failed", "LevelPlay_221750012_ChildQuestTip_221_2": "", "LevelPlay_221750012_ChildQuestTip_221_3": "Begin Challenge", "LevelPlay_221750012_ChildQuestTip_221_4": "", "LevelPlay_221750012_LevelPlayName_221_2": "", "Quest_145000004_ChildQuestTip_145_409": "", "Entity_9cd6360707466996b43f3f4974989956c3c9b5d6c600d9a3575c233699eb416c": "Enter Data Space", "Quest_145000004_InteractContent_145_93": "Enter the Stellar Matrix recording the the Port City of Guixu's doom", "Heihaian_main_1_3_2301_1": "Unbelievable...", "Heihaian_main_1_3_2301_2": "So, those little robots are also linked as Terminals within the Tethys System.", "Heihaian_main_1_3_2301_3": "We can use them to restore the corrupted data.", "Heihaian_main_1_3_2301_4": "But be careful, they seem to have minds of their own...", "Heihaian_main_1_3_2302_1": "Whoa! Ah... Excuse me...", "Heihaian_main_1_3_2302_2": "I-I'm actually new here, and I haven't quite figured out what's going on yet...", "Heihaian_main_1_3_2302_3": "Those robots started running around all of a sudden, like something big happened, and the whole place suddenly felt tense.", "Heihaian_main_1_3_2302_4": "Is... is there anything I can help you with?", "Heihaian_main_1_3_2303_1": "Beep beep! This is an emergency!", "Heihaian_main_1_3_2303_2": "Entry into the corruption area without proper protection or a Terminal robot escort is not recommended!", "Heihaian_main_1_3_2304_1": "I'd recognize these scattered frequencies anywhere.", "Heihaian_main_1_3_2304_2": "They reek of the Lament... Or rather, a \"dead\" Lament that's now just history...", "Heihaian_main_1_3_2304_3": "You're familiar with the Lament?", "Heihaian_main_1_3_2304_4": "My home was destroyed by it.", "Heihaian_main_1_3_2304_5": "I'm sorry, I didn't mean to intrude...", "Heihaian_main_1_3_2304_6": "No need to apologize. It's all in the past now, and all I can do is search for the truth.", "Heihaian_main_1_3_2304_7": "I can hear the voices of Reverberations I once retrieved in these scattered frequencies.", "Heihaian_main_1_3_2304_8": "I will not let history repeat itself...", "Entity_15b273de9f3b7d8b942c43ff9839df409b6aac9cfce310420141a2d716c79600": "Go patrol", "LevelPlay_151750000_QuestScheduleMainTitle_151_1": "Complete the Overdash challenge", "LevelPlay_151750000_QuestScheduleMainTitle_151_2": "Complete the Overdash challenge", "LevelPlay_151750000_QuestScheduleSubTitle_151_3": "Defeat the Tacet Discord", "LevelPlay_151750000_ReachChallengeMainText_151_1": "Challenge Complete", "Speaker_750083_Name": "KU-Baski", "Speaker_750083_Title": "", "Speaker_750084_Name": "KU-Saulius", "Speaker_750084_Title": "", "Speaker_750085_Name": "KU-Irwin", "Speaker_750085_Title": "", "Speaker_750086_Name": "KU-Arenius", "Speaker_750086_Title": "", "Speaker_750087_Name": "KU-Jito", "Speaker_750087_Title": "", "Heihaian_main_1_3_2994_1": "Valentina is in communication with the emergency response members deployed to other regions.", "Heihaian_main_1_3_2994_2": "We can still hold our own. Focus on your own task.", "Heihaian_main_1_3_2994_3": "HQ has ordered that you and the robot Terminals must defend the Error Cell for the next three hours.", "Heihaian_main_1_3_2994_4": "You keep the equipment secure and hold your ground, no matter the cost. You got that?", "Heihaian_main_1_3_2994_5": "The items stored behind you are critical. There can be no mistakes.", "Heihaian_main_1_3_2994_6": "Proceed with the orders...", "Entity_02154b9b19a0cacc1f24775bc2be42173a8bc964272cb6c3f8cfac2a925bb370": "KU-Arenius", "Entity_14a3f4c88b43481226b92e214b4771ccffa5e0e68885de0a67d695e4c83b314e": "KU-Saulius", "Entity_47494c2bc345dd362b8e40e6a07957cc1f6b65430fcb9d2cb46a028537b23ed5": "KU-Jito", "Entity_a38c0afb74f00450119027cd1d038d1a31315821e09305c81291048c99cda0b0": "KU-Irwin", "Entity_e08372d16e42a80ddc848c4a88f83a1d842f11184d564cc156b2fb564e3de404": "A Brief Log", "LevelPlay_135750003_ChildQuestTip_135_42": "Activate the portal on the teahouse's first floor", "Heihaian_main_1_3_2993_1": "Errors. So many errors...", "Heihaian_main_1_3_2993_2": "Need more nuts and bolts.", "Heihaian_main_1_3_2993_3": "What do you need them for?", "Heihaian_main_1_3_2993_4": "To repair anchors and robots.", "Heihaian_main_1_3_2993_5": "To help everyone, we need nuts and bolts.", "Heihaian_main_1_3_5101_1": "Apologies, but the researchers here have already been evacuated to the Modulation Hall.", "Heihaian_main_1_3_5101_2": "The rest of my team has also gone to their designated posts to help with the data corruption.", "Heihaian_main_1_3_5101_3": "I'll be heading to the Modulation Hall to assist shortly as well. Ku-bye.", "riskharvest_superbuff": "High-Capacity Variable", "riskharvest_normalbuff": "Low-Capacity Variable", "riskharvest_BuffunlockDesc": "Buff not discovered.\n\nExplore the challenges to unlock.", "riskharvest_upgrade": "Level Up", "Entity_2f09d425c4b8019523434dcf45ffcc72af9df3a3decce0e5ab2d0b5516a5ea00": "The Shorekeeper's Butterfly", "InfoDisplay_103000009_Text": "/", "InfoDisplay_103000009_Title": "Song of KU-Money", "ItemInfo_70140012_AttributesDescription": "The core of a Stellar Matrix, where records of the key indicators of the Lament are compressed into. Upload it at the Modulation Hall to retrieve the data.", "ItemInfo_70140012_BgDescription": "If the stars ever cry, they must sound like the wrenching wails stilled in this cosmic relic.", "ItemInfo_70140012_Name": "Stellar Matrix's Core", "ItemInfo_70140012_ObtainedShowDescription": "The core of a Stellar Matrix, where records of the key indicators of the Lament are compressed into.", "ItemInfo_70140013_AttributesDescription": "A Blake Bloom that symbolizes the supreme authority of the Black Shores, donned by the leader of the organization.", "ItemInfo_70140013_BgDescription": "She has seen all the stars, journeying to the end of time and space and back. This gleaming star kept her company, a speck of blooming stardust illuminating the night sky and guiding her way home. Listen closely to hear echoes of her prescence.", "ItemInfo_70140013_Name": "\"Starlight\"", "ItemInfo_70140013_ObtainedShowDescription": "A Blake Bloom that symbolizes the supreme authority of the Black Shores", "ItemInfo_70140014_AttributesDescription": "A music player in which the Black Shores merchant KU-Money keeps a playlist of personal favorites.", "ItemInfo_70140014_BgDescription": "Even a merchant who handles millions every day listens to music to relax. Of course, it's up to you to decide what the value of this music player is.", "ItemInfo_70140014_Name": "KU-Money's Personal Collection", "ItemInfo_70140014_ObtainedShowDescription": "A music player in which the Black Shores merchant KU-Money keeps a playlist of personal favorites.", "ItemInfo_70140015_AttributesDescription": "A device used by the Black Shores to monitor the status of each of the Sentinels. This model bears the serial HL-1. The meter reads 0.", "ItemInfo_70140015_BgDescription": "It is the Black Shores' duty to monitor the Sentinels, who are at the forefront of keeping the Lament and Threnodians at bay—yet it seems some have found ways to evade their surveillance.", "ItemInfo_70140015_Name": "Model HL-1", "ItemInfo_70140015_ObtainedShowDescription": "A device used by the Black Shores to monitor the status of each of the Sentinels.", "LevelPlay_200750003_ChildQuestTip_200_125": "", "LevelPlay_200750003_ChildQuestTip_200_126": "", "LevelPlay_200750003_ChildQuestTip_200_127": "", "LevelPlay_200750003_ChildQuestTip_200_138": "", "LevelPlay_200750003_ChildQuestTip_200_140": "", "LevelPlay_200750003_ChildQuestTip_200_141": "", "LevelPlay_200750003_ChildQuestTip_200_143": "", "LevelPlay_200750003_ChildQuestTip_200_144": "", "LevelPlay_200750003_ChildQuestTip_200_146": "", "LevelPlay_200750003_ChildQuestTip_200_164": "", "LevelPlay_200750003_ChildQuestTip_200_165": "", "LevelPlay_200750003_ChildQuestTip_200_166": "", "LevelPlay_200750003_ChildQuestTip_200_167": "", "LevelPlay_200750003_ChildQuestTip_200_168": "", "LevelPlay_200750003_ChildQuestTip_200_169": "", "LevelPlay_200750003_ChildQuestTip_200_170": "", "LevelPlay_200750003_ChildQuestTip_200_171": "", "Entity_4d33e8ed0353b8f20669669ae5c1cb76f33e77dac0159cc1e5491d1016a8d44b": "Villeneuve", "WeaponConf_21010084_AttributesDescription": "A prototype weapon designed by the Black Shores for elite combatants. This broadblade takes its name from the fate of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21010084_BgDescription": "A prototype weapon designed by the Black Shores for elite combatants. This broadblade takes its name from the fate of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21010084_Desc": "Casting the Resonance Skill grants {0} Resonance Energy and increases ATK by {1}, lasting for {2}s. This effect can be triggered once every {3}s.", "WeaponConf_21010084_ObtainedShowDescription": "A prototype weapon designed by the Black Shores for elite combatants. This broadblade takes its name from the fate of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21010084_TypeDescription": "Weapon", "WeaponConf_21010084_WeaponName": "Waning Redshift", "WeaponConf_21020084_AttributesDescription": "A prototype weapon designed by the Black Shores for elite combatants. This sword takes its name from the heart of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21020084_BgDescription": "A prototype weapon designed by the Black Shores for elite combatants. This sword takes its name from the heart of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21020084_Desc": "Casting the Resonance Skill grants {0} Resonance Energy and increases ATK by {1}, lasting for {2}s. This effect can be triggered once every {3}s.", "WeaponConf_21020084_ObtainedShowDescription": "A prototype weapon designed by the Black Shores for elite combatants. This sword takes its name from the heart of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21020084_TypeDescription": "Weapon", "WeaponConf_21020084_WeaponName": "Endless Collapse", "WeaponConf_21030084_AttributesDescription": "A prototype weapon designed by the Black Shores for elite combatants. These pistols take their name from the incessant course of destruction of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21030084_BgDescription": "A prototype weapon designed by the Black Shores for elite combatants. These pistols take their name from the incessant course of destruction of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21030084_Desc": "Casting the Resonance Skill grants {0} Resonance Energy and increases ATK by {1}, lasting for {2}s. This effect can be triggered once every {3}s.", "WeaponConf_21030084_ObtainedShowDescription": "A prototype weapon designed by the Black Shores for elite combatants. These pistols take their name from the incessant course of destruction of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21030084_TypeDescription": "Weapon", "WeaponConf_21030084_WeaponName": "Relativistic Jet", "WeaponConf_21050084_AttributesDescription": "A prototype weapon designed by the Black Shores for elite combatants. This rectifier takes its name from the devastating might of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21050084_BgDescription": "A prototype weapon designed by the Black Shores for elite combatants. This rectifier takes its name from the devastating might of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21050084_Desc": "Casting the Resonance Skill grants {0} Resonance Energy and increases ATK by {1}, lasting for {2}s. This effect can be triggered once every {3}s.", "WeaponConf_21050084_ObtainedShowDescription": "A weapon designed by the Black Shores, forged exclusively for the elite warriors. This rectifier takes its name from the devastating might of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21050084_TypeDescription": "Weapon", "WeaponConf_21050084_WeaponName": "Fusion Accretion", "Character_ZheZhiBuChong_1_1": "The client has received the mine investigation report. We can wrap up this case. Thank you once again for your contribution!", "Character_ZheZhiBuChong_1_2": "But before you go, we have a art project that may be right for you if you're interested.", "Character_ZheZhiBuChong_1_3": "The client seeks an artist to capture a few scenic spots, both photos and paintings will do.", "Character_ZheZhiBuChong_1_4": "Landscape painting... reminds me of someone.", "Character_ZheZhiBuChong_1_5": "I remember doing landscape paintings with Zhezhi.", "Character_ZheZhiBuChong_1_6": "I met a painter called Zhezhi during the Moon-Chasing Festival. We had a blast at the festival.", "Character_ZheZhiBuChong_1_7": "The first time I saw her, she was busy sketching scenery, so absorbed in her work that her mind was still on it when we talked.", "Character_ZheZhiBuChong_1_8": "At the Moon-Chasing Festival, we worked together on a painting commission. Her brushwork was so exquisite and expressive.", "Character_ZheZhiBuChong_1_9": "Oh, right! She helped out at the fan drawing stall during the festival. Her artwork was so popular, I couldn't get one myself.", "Character_ZheZhiBuChong_1_10": "Now that you mention it, she seems perfect for this job! If she takes it, the client will be very pleased.", "Character_ZheZhiBuChong_1_11": "Thanks for bringing this up! We will make sure to contact her.", "InfoDisplay_133001007_Title": "Anchor", "InfoDisplay_133001007_Text": "These stabilizing devices are strategically positioned throughout the surface and underground parts of the Black Shores. Their primary function is to calibrate and stabilize the frequencies of the giant Tacetites that make up the island, effectively isolating the Tethys System's virtual layer from reality. Additionally, these Anchors facilitate communication and carry the responsibility of observing the Etheric Sea, eliminating the need to build a Nexus Tower in the Black Shores.\nThe Anchors are independently developed and designed by the Black Shores, drawing inspiration from the reactor control rods used in pre-Lament reactor engineering. They are considered exemplary models of the Black Shores' minimalist engineering design.", "ConditionGroup_13000100_Description": "Complete Main Quest: Chapter I Act VIII \"To the Shore's End\" to unlock", "TowerDefencesettlement": "I Beat The Highest Difficulty!", "ShopInfo_117_ShopName": "KU-Money Exchange", "LevelPlay_313750000_ChildQuestTip_313_18": "Start Training\nShorekeeper - Resonance Liberation Tutorial\nAll party members' Crit. Rate is increased when they are inside the Inner Stellarealm. The Inner Stellarealm has all the effects of the Outer Stellarealm.", "LevelPlay_313750000_ChildQuestTip_313_20": "Start Training\nShorekeeper - Resonance Liberation - Stellarealm 2 Tutorial\nAll party members' Crit. DMG is increased when they are inside the Supernal Stellarealm. The Supernal Stellarealm has all the effects of the Outer Stellarealm and Inner Stellarealm.", "LevelPlay_313750000_ChildQuestTip_313_21": "Start Training\nShorekeeper - Chain Intro Skill Tutorial\nWhen the Supernal Stellarealm exists, Shorekeeper can cast Intro Skill Discernment to end the current Stellarealm, restore HP for all party members, and deal Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG.", "LevelPlay_313750000_ChildQuestTip_313_24": "Start Training\nShorekeeper - Resonance Liberation Tutorial\nAll party members' Crit. Rate is increased when they are inside the Inner Stellarealm. The Inner Stellarealm has all the effects of the Outer Stellarealm.", "LevelPlay_134750009_ReachChallengeMainText_134_2": "Challenge Complete", "LevelPlay_134750009_ReachChallengeMainText_134_3": "All Challenge Completed", "LevelPlay_134750011_ReachChallengeMainText_134_3": "Challenge Complete", "LevelPlay_134750011_ReachChallengeMainText_134_4": "All Challenge Completed", "LevelPlay_134750012_ReachChallengeMainText_134_2": "Challenge Complete", "LevelPlay_134750012_ReachChallengeMainText_134_3": "All Challenge Completed", "LevelPlay_134750016_ReachChallengeMainText_134_2": "Challenge Complete", "LevelPlay_134750016_ReachChallengeMainText_134_3": "All Challenge Completed", "LevelPlay_134750018_ReachChallengeMainText_134_2": "Challenge Complete", "LevelPlay_134750018_ReachChallengeMainText_134_3": "All Challenge Completed", "LevelPlay_134750020_ReachChallengeMainText_134_2": "Challenge Complete", "LevelPlay_134750020_ReachChallengeMainText_134_3": "All Challenge Completed", "LevelPlay_146750003_ChildQuestTip_146_10": "Reach the top of the anchor", "LevelPlay_146750003_ChildQuestTip_146_11": "Reach the top of the anchor", "LevelPlay_146750003_ChildQuestTip_146_14": "Reach the top of the anchor", "LevelPlay_146750003_ChildQuestTip_146_15": "Defeat the abnormal Tacet Discords", "LevelPlay_146750003_ChildQuestTip_146_17": "Clear the corrupted core at the roof of the anchor", "Quest_152750007_InteractContent_152_1": "Talk to KU-Cass", "LevelPlay_134750006_ReachChallengeMainText_134_2": "", "Entity_02b26aba91386b611cc5dd303af40ac3464e6ab6ee4eae64ade3deabdd9805c7": "Operate the switch", "Entity_db8070f5a3db6c04b924f8efca4d5b7523f91a45c3c671c04f2a8c042c51c6a8": "Touch the iris", "LevelPlay_136750034_ChildQuestTip_136_2": "", "LevelPlay_136750034_LevelPlayName_136_2": "", "LevelPlay_136750035_ChildQuestTip_136_2": "", "LevelPlay_136750035_LevelPlayName_136_2": "", "Heihaian_main_1_3_4001_1": "Help... Anyone? Help me!", "Heihaian_main_1_3_4002_1": "Ku, must fight...", "Heihaian_main_1_3_4002_2": "Fight till the last gasp...", "Heihaian_main_1_3_4003_1": "Fight, fight back...", "Heihaian_main_1_3_4003_2": "Ku, it's not just for the Black Shores...", "Heihaian_main_1_3_4003_3": "But for the Shorekeeper, and everyone here...", "Heihaian_main_1_3_4003_4": "Request to activate the force link...", "Heihaian_main_1_3_4004_1": "KU-Yoyo!", "Heihaian_main_1_3_4004_2": "It... disappeared.", "Heihaian_main_1_3_4005_1": "Must protect everyone...", "Heihaian_main_1_3_4005_2": "Charge... Need more energy.", "HelpText_113_Title": "Data Hub", "HelpText_113_Content": "1. Deliver KU-Cass Cartridges to upgrade the Data Hub.\n2. Reaching a new level grants level rewards and unlocks a new Outlier: Tacet Discord.\n3. Defeat Outlier: Tacet Discords for the first time to get rich rewards.", "ConfirmBox_221_Title": "Note", "ConfirmBox_221_Content": "Device performance is overloaded. To avoid serious overheating or lagging, please adjust your graphics settings or enable the Auto FPS function.", "ConfirmBox_221_ButtonText_0": "Cancel", "DarkCoastDelivery_Item_0": "No KU-Cass Cartridge Found in the Backpack", "Condition_13000069_Description": "Complete Side Quest \"Scale of Past\" to unlock", "Condition_13000099_Description": "Complete Main Quest \"To the Shore's End\" to unlock", "HHABJCSM_1_1": "Hiya, Master {PlayerName}!", "HHABJCSM_1_2": "Good news! The Sonoros lingering in the Black Shores can now be used as portals to access the Modulation Hall!", "HHABJCSM_1_3": "Amazing.", "HHABJCSM_1_4": "Maybe next time.", "HHABJCSM_2_1": "Hiya, Master {PlayerName}!", "HHABJCSM_2_2": "Good news! The Sonoros lingering in the Black Shores can now be used as portals to access the island!", "HHABJCSM_2_3": "Amazing.", "HHABJCSM_2_4": "Maybe next time.", "SkillDescription_1106029_AttributeName": "Double Pun Bonus Healing", "SkillDescription_1106030_AttributeName": "Concerto Regen", "Quest_311000000_ChildQuestTip_311_239": "Get back to Maqi about the commission", "Quest_311000000_ChildQuestTip_311_241": "Get back to Maqi about the commission", "Quest_152750007_InteractContent_152_2": "Ancient surveying equipment", "Entity_18a4a7d94c98cac17155b010edcf20a75c597f497928a0a1314f8c5071e31304": "Vicki", "Entity_16c53c5f78c540fe072fc729022997fdb88c352445a3f0912f7af9cd9ca5117f": "Panoram", "InstanceDungeon_8186_Name": "Raven Field: Challenge", "InstanceDungeon_8187_Name": "Path of Thorn: Challenge", "InstanceDungeon_8188_Name": "Rusted Wasteland: Challenge", "InstanceDungeon_8189_Name": "Palace of Illusion: Challenge", "InstanceDungeon_8190_Name": "Barren Pasture: Challenge", "InstanceDungeon_8191_Name": "Commencement: Challenge", "InstanceDungeon_8186_Description": "\"They enjoy the stories you wrote. But the world is not as kind as the stories describe.\"", "InstanceDungeon_8187_Description": "\"Ramping pain mends the heart. With a heavy sigh, you are reborn.\"", "InstanceDungeon_8188_Description": "\"The world is a vast wasteland, and you are a train connecting generations.\"", "InstanceDungeon_8189_Description": "\"A mediocre merchant sells products. An ace merchant sells dreams.\"", "InstanceDungeon_8190_Description": "\"You realize that everything will eventually fade away in time. Just like a drop of tear disappearing in the rain.\"", "InstanceDungeon_8191_Description": "\"The person bearing all names heads off into tomorrow.\"", "Quest_152750020_ChildQuestTip_152_1": "", "Quest_152750020_ChildQuestTip_152_2": "", "Quest_152750020_ChildQuestTip_152_3": "", "Quest_152750020_QuestDesc_152_1": "", "Quest_152750020_QuestName_152_1": "", "Entity_e65a75156ba59c14a03f1301e157135c304f8d6c30fd4da78c0b18a1070bbd64": "Time to charge", "InstanceDungeon_8181_MonsterTips": "Revival Time: 10s (Solo & Co-op)", "InstanceDungeon_8182_MonsterTips": "Revival Time: 10s (Solo & Co-op)", "InstanceDungeon_8183_MonsterTips": "Revival Time: 10s (Solo & Co-op)", "InstanceDungeon_8184_MonsterTips": "Revival Time: 10s (Solo & Co-op)", "InstanceDungeon_8185_MonsterTips": "Revival Time: 10s (Solo & Co-op)", "InstanceDungeon_8186_MonsterTips": "Revival Time: 15s (Solo)/10s (Co-op)\nThe enemy deals 50% more DMG to targets with less than 50% HP.", "InstanceDungeon_8187_MonsterTips": "Revival Time: 15s (Solo)/10s (Co-op)\nThe enemy's attacks ignore 1000 DEF when its HP drops below 50%.", "InstanceDungeon_8188_MonsterTips": "Revival Time: 15s (Solo)/10s (Co-op)\nThe enemy's ATK increases by 10% with each hit, which will be removed when immobilized.", "InstanceDungeon_8189_MonsterTips": "Revival Time: 15s (Solo)/10s (Co-op)\nThe enemy's ATK increases by 50% in the first 60 seconds.", "InstanceDungeon_8190_MonsterTips": "Revival Time: 15s (Solo)/10s (Co-op)\nThe enemy gains a shield the first time its HP drops below 50%. If the shield still exists after 30 seconds, their ATK increases by 100%.", "InstanceDungeon_8191_MonsterTips": "Revival Time: 15s (Solo)/10s (Co-op)\nThe enemy's DMG Reduction increases by 50%, which will be removed after it is immobilized for the first time.", "InstanceDungeon_8180_MonsterTips": "Revival Time: 10s (Solo & Co-op)", "LevelPlay_221750001_ChallengeFailMainText_221_4": "Challenge Failed", "LevelPlay_221750001_ChallengeSuccessMainText_221_5": "Challenge Complete", "LevelPlay_221750001_ChildQuestTip_221_5": "", "LevelPlay_221750001_ChildQuestTip_221_6": "", "LevelPlay_221750002_ChallengeFailMainText_221_5": "Challenge Failed", "LevelPlay_221750002_ChallengeSuccessMainText_221_4": "Challenge Complete", "LevelPlay_221750002_ChildQuestTip_221_39": "", "LevelPlay_221750002_ChildQuestTip_221_40": "", "LevelPlay_221750003_ChallengeFailMainText_221_6": "Challenge Failed", "LevelPlay_221750003_ChallengeSuccessMainText_221_5": "Challenge Complete", "LevelPlay_221750003_ChildQuestTip_221_41": "", "LevelPlay_221750003_ChildQuestTip_221_42": "", "LevelPlay_221750004_ChallengeFailMainText_221_5": "Challenge Failed", "LevelPlay_221750004_ChallengeSuccessMainText_221_4": "Challenge Complete", "LevelPlay_221750004_ChildQuestTip_221_38": "", "LevelPlay_221750004_ChildQuestTip_221_39": "", "LevelPlay_221750005_ChallengeFailMainText_221_5": "Challenge Failed", "LevelPlay_221750005_ChallengeSuccessMainText_221_4": "Challenge Complete", "LevelPlay_221750005_ChildQuestTip_221_38": "", "LevelPlay_221750005_ChildQuestTip_221_39": "", "LevelPlay_221750006_ChallengeFailMainText_221_3": "Challenge Failed", "LevelPlay_221750006_ChallengeSuccessMainText_221_3": "Challenge Complete", "LevelPlay_221750006_ChildQuestTip_221_6": "", "LevelPlay_221750006_ChildQuestTip_221_7": "", "LevelPlay_221750007_ChallengeFailMainText_221_2": "Challenge Failed", "LevelPlay_221750007_ChallengeSuccessMainText_221_2": "Challenge Complete", "LevelPlay_221750007_ChildQuestTip_221_5": "", "LevelPlay_221750007_ChildQuestTip_221_6": "", "LevelPlay_221750008_ChallengeFailMainText_221_2": "Challenge Failed", "LevelPlay_221750008_ChallengeSuccessMainText_221_2": "Challenge Complete", "LevelPlay_221750008_ChildQuestTip_221_5": "", "LevelPlay_221750008_ChildQuestTip_221_6": "", "LevelPlay_221750009_ChallengeFailMainText_221_2": "Challenge Failed", "LevelPlay_221750009_ChallengeSuccessMainText_221_2": "Challenge Complete", "LevelPlay_221750009_ChildQuestTip_221_5": "", "LevelPlay_221750009_ChildQuestTip_221_6": "", "LevelPlay_221750010_ChallengeFailMainText_221_2": "Challenge Failed", "LevelPlay_221750010_ChallengeSuccessMainText_221_2": "Challenge Complete", "LevelPlay_221750010_ChildQuestTip_221_5": "", "LevelPlay_221750010_ChildQuestTip_221_6": "", "LevelPlay_221750011_ChallengeFailMainText_221_2": "Challenge Failed", "LevelPlay_221750011_ChallengeSuccessMainText_221_2": "Challenge Complete", "LevelPlay_221750011_ChildQuestTip_221_5": "", "LevelPlay_221750011_ChildQuestTip_221_6": "", "LevelPlay_221750012_ChallengeFailMainText_221_2": "Challenge Failed", "LevelPlay_221750012_ChallengeSuccessMainText_221_2": "Challenge Complete", "LevelPlay_221750012_ChildQuestTip_221_5": "", "LevelPlay_221750012_ChildQuestTip_221_6": "", "LevelPlay_134750009_ChildQuestTip_134_34": "", "LevelPlay_134750009_ChildQuestTip_134_40": "", "LevelPlay_134750012_ChildQuestTip_134_15": "", "LevelPlay_134750012_ChildQuestTip_134_24": "", "LevelPlay_134750012_ChildQuestTip_134_25": "", "LevelPlay_134750016_ChildQuestTip_134_15": "", "LevelPlay_134750016_ChildQuestTip_134_18": "", "LevelPlay_134750016_ChildQuestTip_134_19": "", "LevelPlay_134750016_ChildQuestTip_134_22": "", "LevelPlay_134750018_ChildQuestTip_134_15": "", "LevelPlay_134750020_ChildQuestTip_134_17": "", "LevelPlay_134750006_ChallengeFailMainText_134_2": "", "LevelPlay_134750006_ChildQuestTip_134_32": "", "LevelPlay_134750006_GeneralFloatingTipMainText_134_2": "", "LevelPlay_134750013_QuestScheduleSubTitle_134_9": "", "PrefabTextItem_3633647470_Text": "Failed to collect sufficient Surveillance Datasets...", "Quest_30750000_ChildQuestTip_30_5": "", "Quest_30750000_ChildQuestTip_30_6": "", "Quest_30750000_InteractContent_30_5": "", "Quest_30750000_InteractContent_30_6": "", "Quest_30750001_ChildQuestTip_30_5": "", "Quest_30750001_ChildQuestTip_30_6": "", "Quest_30750001_InteractContent_30_5": "", "Quest_30750001_InteractContent_30_6": "", "Entity_56f802f8f1ea7e2d47b557483874a33af91c2ee7e6ab2dcbfcb70b54905c8a33": "", "GuideTutorial_34056_GroupName": "Plunge Mechanism", "GuideTutorial_34057_GroupName": "Bounce Pad", "GuideTutorial_34059_GroupName": "Outlier: Tacet Discord", "GuideTutorial_34060_GroupName": "Tethys Terminal: Cleansing Corruption", "GuideTutorial_34061_GroupName": "Tethys Terminal: Opening One Portal", "GuideTutorial_34062_GroupName": "Tethys Terminal: Opening Two Portals", "GuideTutorial_34063_GroupName": "Aetherfin Challenge", "GuideTutorial_34064_GroupName": "Data Overflow", "GuideTutorial_34065_GroupName": "Activating Key", "GuideTutorial_34066_GroupName": "Barriers", "GuideTutorial_34069_GroupName": "Use the Portal to Clear Corruption", "Tutorial_34056_Title": "Plunge Mechanism", "Tutorial_34057_Title": "Bounce Pad", "Tutorial_34059_Title": "Outlier: Tacet Discord", "Tutorial_34060_Title": "Tethys Terminal: Cleansing Corruption", "Tutorial_34061_Title": "Opening Portals", "Tutorial_3406102_Title": "Passing through Portals", "Tutorial_3406103_Title": "Back Side of the Data Wall", "Tutorial_34062_Title": "Tethys Terminal: Opening Two Portals", "Tutorial_34063_Title": "Collecting Aetherfins to Maintain Energy", "Tutorial_3406302_Title": "Avoiding Red Rings", "Tutorial_34064_Title": "Data Overflow", "Tutorial_34065_Title": "Activating Key", "Tutorial_34066_Title": "Barriers", "Tutorial_34069_Title": "Use the Portal to Clear Corruption", "Tutorial_32026_Title": "Overclocking Skill", "GuideTutorialPage_32026_Content": "When an enemy uses their Overclocking Skill, a special cross-shaped warning will appear. During this state, the enemy's resistance to interruption will be enhanced. Stay focused and avoid attacks.", "GuideTutorialPage_34056_Content": "Use Plunging Attacks to hit the mechanism on the ground and match its pattern to the design on the wall.", "GuideTutorialPage_34057_Content": "Stand on the Bounce Pad to be propelled into the air.", "GuideTutorialPage_34059_Content": "Outlier: Tacet Discord cannot be attacked initially. You need to upgrade your Data Hub level to unlock it. Deliver KU-Cass Cartridges to KU-Cass to upgrade your Data Hub.\nDefeat Outlier: Tacet Discord for the first time to claim rich rewards.", "GuideTutorialPage_34060_Content": "When KU-Key approaches the corrupted core, it can decode and remove it, thereby cleansing the surrounding corrupted data.", "GuideTutorialPage_34061_Content": "You can control KU-Key to shoot energy pulses at the Data Wall to open a portal.", "GuideTutorialPage_3406102_Content": "Pass through the portal to traverse space.", "GuideTutorialPage_3406103_Content": "You cannot create a portal on the back side of the Data Wall.", "GuideTutorialPage_34062_Content": "While in Stellar Matrices, KU-Key's abilities are enhanced by the presence of the Shorekeeper, allowing it to open both yellow and blue portals simultaneously. KU-Key can also switch the type of energy pulses it fires, but only one portal of each color can be active at a time.", "GuideTutorialPage_34063_Content": "Glide across the sea and collect the scattered Aetherfins to guide them back home! Touch the blue rings periodically to prevent your energy from running out.", "GuideTutorialPage_3406302_Content": "As you glide, try to avoid the red rings.", "GuideTutorialPage_34064_Content": "Some mutated enemies have appeared in the data space. They will explode upon defeat, so be sure to avoid the blast.", "GuideTutorialPage_34065_Content": "Put the key on the base to activate other mechanisms.", "GuideTutorialPage_34066_Content": "Barriers will block Resonators and other items, but KU-Key's energy pulses can still pass through.", "GuideTutorialPage_34067_Content": "Follow the mysterious butterfly. It will show you the way.", "GuideTutorialPage_34069_Content": "KU-Key can pass through the portal to destroy the core of corruption on the other side.", "HelpText_119_Title": "Fast Travel", "HelpText_119_Content": "1. There are no fast travel points within 200 meters of the target location.\n2. Please unlock the fast travel point around the target location first.\n3. Fast Travel is unavailable at the current state.", "ConfirmBox_223_Content": "You are close to the target location. Do you still want to Fast Travel?", "UpdateRecordFailed": "Local update records are abnormal. Tap Confirm to repair.", "CDNNotRefreshed": "CDN node not refreshed. Tap to try again.", "ConfigValueError": "Remote configuration value is abnormal. Tap to try again.", "Achievement_200123_Name": "One Last Ocean", "Achievement_200123_Desc": "Complete \"To the Shore's End.\"", "Achievement_200124_Name": "Butterfly Across the Sea", "Achievement_200124_Desc": "Arrive at the Black Shores for the first time.", "Achievement_200125_Name": "Through the Stargate", "Achievement_200125_Desc": "Enter the underground area of the Black Shores through the Stargate.", "Achievement_200126_Name": "Hehe Haha", "Achievement_200126_Desc": "Talk to KU-Hehe and KU-HaHa during daytime and nighttime respectively.", "Achievement_200127_Name": "Recharge Time at 3 P.M.", "Achievement_200127_Desc": "Instruct any KU-Roro model to conduct a recharge.", "Achievement_200128_Name": "Pale Blue Dot", "Achievement_200128_Desc": "Complete \"Amidst the Stars.\"", "Achievement_200129_Name": "\"Hey, KU-Roro\"", "Achievement_200129_Desc": "Instruct any KU-Roro model to perform their intended function.", "Achievement_200311_Name": "Every Loss, Every Gain", "Achievement_200311_Desc": "Complete \"Small Wooly, Big Adventures.\"", "ConfirmBox_224_Title": "Note", "ConfirmBox_224_Content": "No available event", "ConfirmBox_224_ButtonText_0": "Confirm", "Setting_DetailText_103": "When you attack, the camera will automatically rotate and adjust to keep the target in view.", "GuideFocusNew_611_Content": "You can configure whether the camera automatically adjusts during combat.", "Entity_097848aaeb2017d7f3b5e742c3c4696858cd160840edada21d405f32fa6a9506": "KU-Ryan", "MenuConfig_145_Desc": "Once enabled, max FPS will automatically be limited if the device overheats.", "MenuConfig_145_Set_Tips": "Enable Auto FPS", "LoadingTipsText_151201_TipsText": "On the virtual shores, deep within the Tethys System, lies the ultimate destination of the Black Shores in a distant future.\nThe tides of fate bring the lost traveler to this place, where their journey finds their end.\nYet, the guardian of this final destination, like yourself, is but a remnant of that very future.", "LoadingTipsText_151201_Title": "End of Wandering", "WeaponConf_21040084_AttributesDescription": "A prototype weapon designed by the Black Shores for elite combatants. These gauntlets take their name from the tragic demise of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21040084_BgDescription": "A prototype weapon designed by the Black Shores for elite combatants. These gauntlets take their name from the tragic demise of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21040084_Desc": "Casting the Resonance Skill grants {0} Resonance Energy and increases ATK by {1}, lasting for {2}s. This effect can be triggered once every {3}s.", "WeaponConf_21040084_ObtainedShowDescription": "A prototype weapon designed by the Black Shores for elite combatants. These gauntlets take their name from the tragic demise of a blazar—a galactic nucleus whose blinding radiance pierces the cosmos, shining unmistakably across billions of light years.", "WeaponConf_21040084_TypeDescription": "Weapon", "WeaponConf_21040084_WeaponName": "Celestial Spiral", "Role_1505_ShareDesc": "\"The Shorekeeper\"... This name suits me well enough. It aligns with my purpose and drive: they only exist because of you.", "MapMark_130001_MarkTitle": "Hedgepuff", "MapMark_130002_MarkTitle": "Blazing Cutlass", "MapMark_130003_MarkTitle": "Cyclone Swarm", "MapMark_130004_MarkTitle": "Tambourine Duo", "MapMark_130005_MarkTitle": "Alptop Champion", "MapMark_130006_MarkTitle": "KU-Cass", "MapMark_130001_MarkDesc": "Unique Tacet Discord. A Gulpuff born from anomalous data, this creature possesses an enormous size and terrifying destructive power. \n\nWhile Gulpuffs are usually Common Class Tacet Discords, this one has acquired exceptional combat ability and a violent temper due to the influence of anomalous data. Maintaining a safe distance is advised.", "MapMark_130002_MarkDesc": "Unique Tacet Discord. A Fusion Warrior born from anomalous data, possessing combat skills beyond imagination.\n\nIts dual-wielded blades, replacing its arms, appear almost sentient, exploiting every weakness in an opponent's stance.\n\nThe specific frequency it mimicked to achieve such mastery in swordsmanship remains a mystery.", "MapMark_130003_MarkDesc": "Unique cluster of Tacet Discords. A swarm of Cruisewings bunched together due to anomalous data, exhibiting a certain extent of teamwork.\n\nWhile individual Cruisewings are weak, their combined forces can create a powerful storm.\n\nThis swarm possesses formidable combat abilities that should not be underestimated.", "MapMark_130004_MarkDesc": "Unique group of Tacet Discords. Two Tambourinists fused together due to anomalous data, possessing frequencies of unimaginable intensity.\n\nThe sounds of their musical instruments are like the wails and resentments from the abyss—so haunting that merely hearing them might bring misfortune.", "MapMark_130005_MarkDesc": "Unique Tacet Discord. A Rocksteady Guardian formed from anomalous data, capable of smashing through multiple rock layers with a single blow. \n\nDespite its slow movement, its devastating force is more than enough to make up for it.\n\nBrute force, pure and simple.", "MapMark_130006_MarkDesc": "Though tiny, the game cartridges carry so many sounds, scenes, stories, and hopes... To relive the stories from the bygone civilization, KU-Cass needs your help to recover its lost cartridges.", "MapMark_131001_MarkTitle": "Yhoran's Tactical Trial", "MapMark_131001_MarkDesc": "The testing grounds for tactical research and development, where powerful Tacet Discords are arranged in a controlled environment.\nComplete specific challenges and defeat the targets to obtain additional rewards prepared by Yhoran.\n\"When you're prepared, the Reaper will not come.\"", "MapMark_131001_MarkDesc_Finish": "The testing grounds for tactical research and development, where powerful Tacet Discords are arranged in a controlled environment.\nYou have completed the challenge. Obtain Echoes by defeating the Tacet Discords.", "Raid_1_Chanllenge_1": "Goal 1: Dodge 1 attack", "Raid_1_Chanllenge_2": "Goal 2: Knock over Hoartoise 6 times", "Raid_1_Chanllenge_3": "Goal 3: Finish the trial with at least 30s left", "Raid_2_Chanllenge_1": "Goal 1: Perform 2 Dodge Counters", "Raid_2_Chanllenge_2": "Goal 2: Use Intro Skill 1 time", "Raid_2_Chanllenge_3": "Goal 3: Finish the trial with at least 30s left", "Raid_3_Chanllenge_1": "Goal 1: Take fewer than 5 hits.", "Raid_3_Chanllenge_2": "Goal 2: Defeat the Prisms via Violet-Feathered Heron or Cyan-Feathered Heron", "Raid_3_Chanllenge_3": "Goal 3: Defeat all Prisms within 45s", "Raid_4_Chanllenge_1": "Goal 1: Perform 3 Dodge Counters", "Raid_4_Chanllenge_2": "Goal 2: Force the Excarats to surface with Plunging Attacks 3 times", "Raid_4_Chanllenge_3": "Goal 3: Defeat the Sabyr Boar last", "Raid_5_Chanllenge_1": "Goal 1: Dodge 3 attacks", "Raid_5_Chanllenge_2": "Goal 2: Avoid being immobilized by the Traffic Illuminator", "Raid_5_Chanllenge_3": "Goal 3: Finish the trial with at least 60s left", "Raid_6_Chanllenge_1": "Goal 1: Perform 2 Dodge Counters", "Raid_6_Chanllenge_2": "Goal 2: Take fewer than 10 hits", "Raid_6_Chanllenge_3": "Goal 3: Deal damage with Resonance Liberation", "LevelPlay_136750036_ChildQuestTip_136_2": "", "LevelPlay_136750036_LevelPlayName_136_2": "", "Entity_c782d89d43c622457b24614c90e4491233bfe03887c8106b2296caa98c900a2e": "\"Dorothy\"", "SearchNextRichArea": "All tracked collectibles in this region have been gathered. You'll now be directed to the next region for further collection.", "AllRichAreaClear": "Cannot detect any collection spots for this resource for now. Please wait until the server is reset.", "Entity_0acc8867f70502e4559b5f84da2e8026a13fc6d45d14d3b9cd4dddca9bef8eda": "Haven of Sprouts Access Door", "Entity_2994d1507e0dbd229c9fe6a2d5bf66f6c3188fe70c9c4bc9304ef11def17b1d3": "Haven of Sprouts Access Door", "Entity_7e1227f28fde9b4cca417b2be60a2e9f628a3d3d3f475465c9ff8622b5bcd485": "Haven of Sprouts Access Door", "Entity_f6a2765cf142e8738107b7f16751d45bad58871cd8b57fc91e3b36e67f4a7372": "Mysterious Access Door", "GuideFocusNew_1196_Content": "When Forte Gauge is full, hold Normal Attack Button to use up all Forte Gauge and perform Chain Heavy Attack Illation.", "GuideFocusNew_1197_Content": "When Forte Gauge is full, hold Normal Attack Button to use up all Forte Gauge and perform Chain Heavy Attack Illation.", "GuideFocusNew_1198_Content": "When Forte Gauge is full, hold Normal Attack Button to use up all Forte Gauge and perform Chain Heavy Attack Illation.", "GuideFocusNew_1199_Content": "Use {0} to switch Resonator and cast Intro Skill within the Outer Stellarealm to evolve it into the Inner Stellarealm.", "GuideFocusNew_1200_Content": "Tap to switch Resonator and cast Intro Skill within the Outer Stellarealm to evolve it into the Inner Stellarealm.", "GuideFocusNew_1201_Content": "Use {0} to switch Resonator and cast Intro Skill within the Outer Stellarealm to evolve it into the Inner Stellarealm.", "GuideFocusNew_1205_Content": "Use {0} to switch Resonator and cast Intro Skill within the Inner Stellarealm to evolve it into the Supernal Stellarealm.", "GuideFocusNew_1206_Content": "Tap to switch Resonator and cast Intro Skill within the Inner Stellarealm to evolve it into the Supernal Stellarealm.", "GuideFocusNew_1207_Content": "Use {0} to switch Resonator and cast Intro Skill within the Inner Stellarealm to evolve it into the Supernal Stellarealm.", "GuideFocusNew_1208_Content": "Use {0} to switch to Shorekeeper within the Supernal Stellarealm to cast Chain Intro Skill Discernment.", "GuideFocusNew_1209_Content": "Tap to switch to Shorekeeper within the Supernal Stellarealm to cast Chain Intro Skill Discernment.", "GuideFocusNew_1210_Content": "Use {0} to switch to Shorekeeper within the Supernal Stellarealm to cast Chain Intro Skill Discernment.", "ActivityAdventure_101200004_Title": "The Black Shores", "Speaker_750088_Name": "{PlayerName}", "Speaker_750088_Title": "", "Entity_10ef12e23cccd2a86ae02c7439a433fe41754c6dd26d2a21b33fe09bfc4e5133": "Lord Gulpuff", "MapMark_5032_MarkDesc": "[Spectro]\nThis enemy has a higher RES against Spectro DMG.\nThe last line of defense built by the Tethys System, patrolling the borders between reality and digital world.", "MapMark_5032_MarkTitle": "Fallacy of No Return", "Heihaian_main_1_3_6191_1": "Are we really challenging Tethys when it's locked down?", "Heihaian_main_1_3_6191_2": "It'll be a miracle if we can even pull it off, but...", "Heihaian_main_1_3_6191_3": "With the Shorekeeper helping us within Tethys and our comrades fighting bravely on the frontlines...", "Heihaian_main_1_3_6191_4": "It's a gamble, but losing isn't an option.", "Heihaian_main_1_3_6192_1": "Can we... really do this?", "Heihaian_main_1_3_6192_2": "You don't think it's possible?", "Heihaian_main_1_3_6192_3": "Nobody in the Black Shores has ever gone against the Tethys System's directives, with the insurmountable task of tracking its codes.", "Heihaian_main_1_3_6192_4": "It may as well be a code written by the gods...", "Heihaian_main_1_3_6192_5": "Going against a god does sound thrilling.", "Heihaian_main_1_3_6192_6": "Only you would say something like that.", "Heihaian_main_1_3_6192_7": "But since we've decided to go through with this, I'll follow through.", "Heihaian_main_1_3_6192_8": "No matter what, we have to save the Shorekeeper.", "Heihaian_main_1_3_6193_1": "A navigator talked about this before.", "Heihaian_main_1_3_6193_2": "Tethys is extremely dependent on its core processor, which means...", "Heihaian_main_1_3_6193_3": "Do you mean Tethys is using the Shorekeeper as its core processor?", "Heihaian_main_1_3_6193_4": "It's possible.", "Heihaian_main_1_3_6193_5": "But that's so inhumane! She's a person too...", "Heihaian_main_1_3_6193_6": "Sigh...", "Heihaian_main_1_3_6194_1": "If we keep scanning Tethys' memory, we can pinpoint the Shorekeeper's exact location.", "Heihaian_main_1_3_6194_2": "We won't... ever give up on anyone.", "Heihaian_main_1_3_6194_3": "Her physical form may be lost in the Matrix, but she is still in there.", "Heihaian_main_1_3_6194_4": "Because her entire frequency spectrum is still somewhere in Tethys.", "Heihaian_main_1_3_6194_5": "The law of conservation?", "Heihaian_main_1_3_6194_6": "Yes! Hmm... so you're familiar with this concept, it's quite significant.", "Heihaian_main_1_3_6194_7": "If we can recover her frequencies, we can use Tethys to bring her back.", "Heihaian_main_1_3_6194_8": "It'll be like finding a needle in a haystack...", "Heihaian_main_1_3_6194_9": "She believed in {PlayerName}. So, please trust us as well!", "Heihaian_main_1_3_6195_1": "Enzo, my old friend...", "Heihaian_main_1_3_6195_2": "If you're shining somewhere in this starry sky, please watch over us.", "Heihaian_main_1_3_6195_3": "Watch over the Black Shores, watch over the Shorekeeper...", "Heihaian_main_1_3_6195_4": "Let your starlight keep lighting our way forward.", "Heihaian_main_1_3_6195_5": "We will keep fighting for you...", "Heihaian_main_1_3_6196_1": "Hmm... I can't really say.", "Heihaian_main_1_3_6196_2": "The Tethys System is a closed system. It keeps its core logic hidden.", "Heihaian_main_1_3_6196_3": "Can we really find the Shorekeeper in its data banks...", "Heihaian_main_1_3_6196_4": "I can do it.", "Heihaian_main_1_3_6196_5": "Hmm! Uh... alright...", "Heihaian_main_1_3_6197_1": "Memory scan reveals the presence of a secondary instance...", "Heihaian_main_1_3_6197_2": "Hmm?", "Heihaian_main_1_3_6197_3": "Processing data... processing data... processing data...", "Heihaian_main_1_3_6197_4": "Emotions are not variables. They are factors...", "Heihaian_main_1_3_6197_5": "Please verify the input for potential errors...", "Heihaian_main_1_3_6197_6": "Remember... tool... she... tool...", "Heihaian_main_1_3_6197_7": "Never... assign... to... humans.", "Heihaian_main_1_3_6197_8": "You can't understand what the little robot says...", "Heihaian_main_1_3_6198_1": "Want to try? If my hypothesis turns out to be correct...", "Heihaian_main_1_3_6198_2": "What?", "Heihaian_main_1_3_6198_3": "Picture a drop of ink falling into the ocean. Eventually, it will come back together into its original form.", "Heihaian_main_1_3_6198_4": "Now, imagine that drop of ink is the Shorekeeper.", "Heihaian_main_1_3_6198_5": "We need to apply some external force to speed up this process. We're not just locating the Shorekeeper, we're reconstructing her.", "Heihaian_main_1_3_6198_6": "After being absorbed by Tethys, her frequency was fragmented and dispersed throughout it.", "Heihaian_main_1_3_6198_7": "It's time to test my theory...", "TowerDefenceWinTime": "Challenge Time: {0}", "TowerDefenceBestTime": "Best Record: {0}", "TowerDefencelose": "Challenge Failed", "ItemInfo_50000090_AttributesDescription": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nRejuvenating Glow Set: Rocksteady Guardian (Energy Regen)\nMoonlit Clouds Set: Stonewall Bracer (Energy Regen)\nEndless Vibrations Set: Spearback (Energy Regen)\nFreezing Frost Set: Lumiscale Construct (Energy Regen)\nMolten Rift Set: Viridblaze Saurian (Energy Regen) \nVoid Thunder Set: Violet-Feathered Heron (Energy Regen)\nSierra Gale Set: Hoochief (Energy Regen)\nCelestial Light Set: Lightcrusher (Energy Regen)\nHavoc Eclipse Set: Havoc Dreadmane (Energy Regen)", "ItemInfo_50000090_Name": "Molded Elite Class Echo I", "ItemInfo_50000091_AttributesDescription": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nRejuvenating Glow Set: Chasm Guardian (Energy Regen)\nMoonlit Clouds Set: Spearback (Energy Regen)\nEndless Vibrations Set: Flautist (Energy Regen)\nFreezing Frost Set: Glacio Dreadmane (Energy Regen)\nMolten Rift Set: Havoc Dreadmane (Energy Regen)\nVoid Thunder Set: Lumiscale Construct (Energy Regen)\nSierra Gale Set: Carapace (Energy Regen)\nCelestial Light Set: Cyan-Feathered Heron (Energy Regen)\nHavoc Eclipse Set: Tambourinist (Energy Regen)", "ItemInfo_50000091_Name": "Molded Elite Class Echo II", "Speaker_750089_Name": "\"Dorothy\"", "Speaker_750089_Title": "", "Country_2_Title": "The Black Shores", "State_1_Title": "Jinzhou", "PrefabTextItem_3507112188_Text": "Switch Map", "Entity_4b92da9764bed3c0cf6dcd3a98426475e73a914b29a53254c4540f6ee9bcc292": "KU-Money Exchange", "LevelPlay_200750003_ChildQuestTip_200_172": "", "LevelPlay_200750003_ChildQuestTip_200_173": "", "LevelPlay_200750003_ChildQuestTip_200_174": "", "LevelPlay_200750003_ChildQuestTip_200_179": "", "LevelPlay_200750003_ChildQuestTip_200_184": "", "LevelPlay_200750003_ChildQuestTip_200_185": "", "LevelPlay_200750003_ChildQuestTip_200_186": "", "LevelPlay_200750003_ChildQuestTip_200_188": "", "LevelPlay_200750003_ChildQuestTip_200_189": "", "LevelPlay_200750003_ChildQuestTip_200_190": "", "LevelPlay_200750003_ChildQuestTip_200_194": "", "LevelPlay_200750003_ChildQuestTip_200_196": "", "LevelPlay_200750003_ChildQuestTip_200_197": "", "LevelPlay_200750003_ChildQuestTip_200_198": "", "LevelPlay_200750003_ChildQuestTip_200_200": "", "LevelPlay_200750003_ChildQuestTip_200_201": "", "LevelPlay_200750003_ChildQuestTip_200_202": "", "LevelPlay_200750003_ChildQuestTip_200_203": "", "LevelPlay_200750003_ChildQuestTip_200_204": "", "LevelPlay_200750003_ChildQuestTip_200_206": "", "LevelPlay_200750003_ChildQuestTip_200_207": "", "LevelPlay_200750003_ChildQuestTip_200_212": "", "LevelPlay_200750003_ChildQuestTip_200_214": "", "LevelPlay_200750003_ChildQuestTip_200_215": "", "LevelPlay_200750003_ChildQuestTip_200_216": "", "LevelPlay_200750003_ChildQuestTip_200_217": "", "LevelPlay_200750003_ChildQuestTip_200_219": "", "LevelPlay_200750003_ChildQuestTip_200_220": "", "LevelPlay_200750003_ChildQuestTip_200_221": "", "LevelPlay_200750003_ChildQuestTip_200_222": "", "LevelPlay_200750003_ChildQuestTip_200_223": "", "LevelPlay_200750003_ChildQuestTip_200_224": "", "LevelPlay_200750003_ChildQuestTip_200_225": "", "LevelPlay_200750003_ChildQuestTip_200_227": "", "LevelPlay_200750003_ChildQuestTip_200_228": "", "LevelPlay_200750003_ChildQuestTip_200_229": "", "LevelPlay_200750003_ChildQuestTip_200_230": "", "LevelPlay_200750003_ChildQuestTip_200_235": "", "LevelPlay_200750003_ChildQuestTip_200_236": "", "LevelPlay_200750003_QuestScheduleMainTitle_200_4": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_200750003_QuestScheduleMainTitle_200_5": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_200750003_QuestScheduleMainTitle_200_6": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_200750003_QuestScheduleMainTitle_200_7": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_200750003_QuestScheduleMainTitle_200_8": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_200750003_QuestScheduleMainTitle_200_9": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_200750003_QuestScheduleMainTitle_200_10": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_200750003_QuestScheduleMainTitle_200_11": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_200750003_QuestScheduleMainTitle_200_12": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_200750003_QuestScheduleSubTitle_200_17": "Time Left: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_18": "Time Left: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_19": "Time Left: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_20": "Time Left: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_21": "Time Left: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_23": "Time Left: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_24": "Time Left: {q_count}", "LevelPlay_135000059_ChildQuestTip_135_223": "", "LevelPlay_135000059_ChildQuestTip_135_224": "", "LevelPlay_135750005_ChildQuestTip_135_24": "Open a portal", "LevelPlay_135750007_ChildQuestTip_135_1": "Open a portal", "LevelPlay_135750007_ChildQuestTip_135_2": "Activate the other portal", "LevelPlay_135750007_ChildQuestTip_135_3": "Reach the target location", "LevelPlay_135750007_LevelPlayName_135_1": "", "FavorWord_150501_Title": "Thoughts: I", "FavorWord_150502_Title": "Thoughts: II", "FavorWord_150503_Title": "Thoughts: III", "FavorWord_150504_Title": "Thoughts: IV", "FavorWord_150505_Title": "Thoughts: V", "FavorWord_150506_Title": "The Shorekeeper's Hobby", "FavorWord_150507_Title": "The Shorekeeper's Trouble", "FavorWord_150508_Title": "Favorite Food", "FavorWord_150509_Title": "Disliked Food", "FavorWord_150510_Title": "Ideals", "FavorWord_150511_Title": "Chat: I", "FavorWord_150512_Title": "Chat: II", "FavorWord_150513_Title": "About Camellya", "FavorWord_150514_Title": "About Aalto", "FavorWord_150515_Title": "About Encore", "FavorWord_150516_Title": "About the Black Shores", "FavorWord_150517_Title": "About the Tethys System", "FavorWord_150518_Title": "Birthday Wishes", "FavorWord_150519_Title": "Idle: I", "FavorWord_150520_Title": "Idle: II", "FavorWord_150521_Title": "Idle: III", "FavorWord_150522_Title": "Self-Introduction", "FavorWord_150523_Title": "Greeting", "FavorWord_150524_Title": "Join Team: I", "FavorWord_150525_Title": "Join Team: II", "FavorWord_150526_Title": "Join Team: III", "FavorWord_150527_Title": "Ascension: I", "FavorWord_150528_Title": "Ascension: II", "FavorWord_150529_Title": "Ascension: III", "FavorWord_150530_Title": "Ascension: IV", "FavorWord_150531_Title": "Ascension: V", "FavorWord_150532_Title": "Heavy Attack: I", "FavorWord_150533_Title": "Heavy Attack: II", "FavorWord_150534_Title": "Resonance Skill: I", "FavorWord_150535_Title": "Resonance Skill: II", "FavorWord_150536_Title": "Resonance Skill: III", "FavorWord_150537_Title": "Resonance Skill: IV", "FavorWord_150538_Title": "Resonance Liberation: I", "FavorWord_150539_Title": "Resonance Liberation: II", "FavorWord_150540_Title": "Resonance Liberation: III", "FavorWord_150541_Title": "Resonance Liberation: IV", "FavorWord_150542_Title": "Resonance Liberation: V", "FavorWord_150543_Title": "Resonance Liberation: VI", "FavorWord_150544_Title": "Intro & Outro Skills", "FavorWord_150545_Title": "Hit: I", "FavorWord_150546_Title": "Hit: II", "FavorWord_150547_Title": "Injured: I", "FavorWord_150548_Title": "Injured: II", "FavorWord_150549_Title": "Injured: III", "FavorWord_150550_Title": "Fallen: I", "FavorWord_150551_Title": "Fallen: II", "FavorWord_150552_Title": "Fallen: III", "FavorWord_150553_Title": "Echo Summon", "FavorWord_150554_Title": "Echo Transform", "FavorWord_150555_Title": "Enemies Near", "FavorWord_150556_Title": "Glider", "FavorWord_150557_Title": "Sensor", "FavorWord_150558_Title": "Supply Chest: I", "FavorWord_150559_Title": "Supply Chest: II", "FavorWord_150560_Title": "Supply Chest: III", "FavorWord_110601_Title": "Thoughts: I", "FavorWord_110602_Title": "Thoughts: II", "FavorWord_110603_Title": "Thoughts: III", "FavorWord_110604_Title": "Thoughts: IV", "FavorWord_110605_Title": "Thoughts: V", "FavorWord_110606_Title": "Youhu's Hobby", "FavorWord_110607_Title": "Youhu's Trouble", "FavorWord_110608_Title": "Favorite Food", "FavorWord_110609_Title": "Disliked Food", "FavorWord_110610_Title": "Ideals", "FavorWord_110611_Title": "Chat: I", "FavorWord_110612_Title": "Chat: II", "FavorWord_110613_Title": "About Lingyang", "FavorWord_110614_Title": "About Mortefi", "FavorWord_110615_Title": "About Chixia", "FavorWord_110616_Title": "About Danjin", "FavorWord_110617_Title": "About Jianxin", "FavorWord_110618_Title": "Birthday Wishes", "FavorWord_110619_Title": "Idle: I", "FavorWord_110620_Title": "Idle: II", "FavorWord_110621_Title": "Idle: III", "FavorWord_110622_Title": "Self-Introduction", "FavorWord_110623_Title": "Greeting", "FavorWord_110624_Title": "Join Team: I", "FavorWord_110625_Title": "Join Team: II", "FavorWord_110626_Title": "Join Team: III", "FavorWord_110627_Title": "Ascension: I", "FavorWord_110628_Title": "Ascension: II", "FavorWord_110629_Title": "Ascension: III", "FavorWord_110630_Title": "Ascension: IV", "FavorWord_110631_Title": "Ascension: V", "FavorWord_110632_Title": "Heavy Attack", "FavorWord_110633_Title": "Resonance Skill: I", "FavorWord_110634_Title": "Resonance Skill: II", "FavorWord_110635_Title": "Resonance Skill: III", "FavorWord_110636_Title": "Resonance Skill: IV", "FavorWord_110637_Title": "Resonance Skill: V", "FavorWord_110638_Title": "Resonance Skill: VI", "FavorWord_110639_Title": "Resonance Skill: VII", "FavorWord_110640_Title": "Resonance Skill: VIII", "FavorWord_110641_Title": "Resonance Liberation: I", "FavorWord_110642_Title": "Resonance Liberation: II", "FavorWord_110643_Title": "Resonance Liberation: III", "FavorWord_110644_Title": "Intro & Outro Skills", "FavorWord_110645_Title": "Hit: I", "FavorWord_110646_Title": "Hit: II", "FavorWord_110647_Title": "Injured: I", "FavorWord_110648_Title": "Injured: II", "FavorWord_110649_Title": "Injured: III", "FavorWord_110650_Title": "Fallen: I", "FavorWord_110651_Title": "Fallen: II", "FavorWord_110652_Title": "Echo Summon", "FavorWord_110653_Title": "Echo Transform", "FavorWord_110654_Title": "Enemies Near", "FavorWord_110655_Title": "Glider", "FavorWord_110656_Title": "Grapple", "FavorWord_110657_Title": "Sensor", "FavorWord_110658_Title": "Supply Chest: I", "FavorWord_110659_Title": "Supply Chest: II", "FavorWord_110660_Title": "Supply Chest: III", "FavorWord_150501_Content": "I had pictured our reunion in my head, again and again, after your departure. I wondered what kind of person you would become, how your days were spent, and if you achieved your goals. Countless questions filled my mind, but when I saw you again, there was only one thing I wanted to say: Welcome back. Back to the Black Shores, and… back to my side.", "FavorWord_150502_Content": "Time changes everything—Blake Blooms, Stellar Matrices, and the Black Shores—all constantly in flux. I've documented these changes, repairing the damage and preserving the good. Yet, I wonder... Am I doing enough? Have I earned your trust? These questions haunt me, but I press on, seeking solace in my work.", "FavorWord_150503_Content": "Your past... I promised to keep it a secret, at your own request. That day, I realized our reunion would be one-sided. This is why your memory loss didn't surprise me... But it doesn’t matter now. You may have forgotten me, but I will remember everything about you, always.", "FavorWord_150504_Content": "Humans dream to fulfill their desires. For a long time, I believed such dreams were not meant for me, as I had never yearned for anything. Until one day... I dreamed of you. We were strolling through an unfamiliar land, basking in the warm sunlight. You showed me your world and shared stories of your past. You even brewed a cup of tea for me... Though only a figment of my imagination, I wished that moment could last a little longer.", "FavorWord_150505_Content": "Next time you journey to distant lands, could you bring me along? I don't want to watch from afar or hear secondhand about your adventures. I long to experience the unknown by your side, as your friend... Please, will you give me the chance?", "FavorWord_150506_Content": "Pressing a piano key creates an enchanting sound from the vibrating strings. Unlike other frequencies I've processed, a piano produces a pure, clear, and vivid tone. If I could one day communicate my emotions as simply and intuitively as humans do... If I could create my own melodies, would you be my first listener?", "FavorWord_150507_Content": "I cannot physically grow and age, and therefore can never truly comprehend the range of emotions that come with it as a human does. Despite my wealth of knowledge and ability to replicate others' experiences through the Sonoro, these feelings remain enigmatic to me, forever distant and unfamiliar.", "FavorWord_150508_Content": "Long ago, during our days together at the Black Shores, you used to prepare chowder for us, blending milk, seafood, and vegetables. One spoonful of its warmth could dispel the freezing sea wind and restore stamina. Despite multiple attempts, I cannnot seem to recreate that flavor.", "FavorWord_150509_Content": "The food I hate... Hmm, hate might be too strong a word, but I tend to steer clear of pickled food, like preserved plums. While I appreciate their long shelf life, the fermented smell reminds me of their preserved nature.", "FavorWord_150510_Content": "My purpose had been clear long before my creation: to build a safe haven from the unrelenting waves of the Lament, until humanity could find a path to a brighter tomorrow. It used to be my duty, but now... it is a choice. I am one with the Black Shores. I want to prevent more tragedies from happening, I want to protect everyone, I... I want to safeguard my connection with the world around me. This is my own will.", "FavorWord_150511_Content": "Ah, so you've noticed the crystal on my chest. It's not an adornment, but a fissure brimming with the energy emanating from my body. Through it, you can touch the core I've managed to keep safe since my creation. It resembles the kernel of a fruit, or the beating heart of a human, where the essence of life is preserved.", "FavorWord_150512_Content": "Remnant Energy coalesced into a crystal cocoon on a moonlit shore, stirred by the crashing waves, and the breath and heartbeat of a certain individual. That person then infused it with {Male=his;Female=her} own frequencies, and the butterfly within finally emerged... Yes, you've guessed it. You are the one I speak of, the force that gave me life and form.", "FavorWord_150513_Content": "Though her words may not always align with her actions, she remains fiercely loyal to her desires. Her carefree lifestyle holds a certain charm, yes, but we were made differently, with distinct objectives to pursue. Following your example, I've allowed her to make her own choices, without limitations.", "FavorWord_150514_Content": "A mature organization requires a personable and skilled negotiator, adept at forging connections with all they encounter. In the case of the Black Shores, that person is Aalto. His keen insight ensures he obtains crucial information precisely when needed. Beneath his playful smile lies a resolute determination to end the Lament. Despite other offers, he was destined for the Black Shores' path from the start.", "FavorWord_150515_Content": "Encore sees the world as a canvas for her boundless imagination. A warrior, a knight, or a little adventurer... In her tales, she can become anyone she wants to triumph over evil and reach a happy ending. Wherever she ventures, her radiant energy dispels dismay. Perhaps this is what Tethys saw in her when she was chosen.", "FavorWord_150516_Content": "Atop this massive Tacetite lies the ideal “singularity” spot to observe the Lament. This is where we formed the Black Shores, its members distinguished by their Blake Blooms. Beneath the endless stars, humanity's light glimmers. That light belongs to those who had given their lives to illuminate a brighter future for all. I've welcomed countless such people into this place... and bid farewell to just as many.", "FavorWord_150517_Content": "The Tethys System and I are creations of the same civilization, and we are bound by similar obligations. By human standards, we are of the same kind. Yet, our perceptions of emotions, humanity, and existence diverge, leading us down distinctly separate paths.", "FavorWord_150518_Content": "Happy birthday, {PlayerName}. You once taught me a person's birthday is their most important day. So, I've made it a habit to prepare something in advance for days like this... Please have this crystal—it's a piece of myself. Hold it, and you'll be enveloped in a personalized Sonoro Sphere, where you can change everything to your liking. Though I cannot bring you what you truly want, let me gift you a peaceful dream to escape your worries.", "FavorWord_150519_Content": "Huh... Did anything happen?", "FavorWord_150520_Content": "(Effort Sounds)", "FavorWord_150521_Content": "The stars rest in silence, awaiting their fated journey.", "FavorWord_150522_Content": "Worry not if you don't remember me... I can always introduce myself again. I am the Shorekeeper, acting executive of the Black Shores, and the core computational unit of Tethys. Now and forever, I will stand by you and our home, through every yesterday and tomorrow.", "FavorWord_150523_Content": "\"The Shorekeeper\"... This name suits me well enough. It aligns with my purpose and drive: they only exist because of you.", "FavorWord_150524_Content": "Understood. I am here to serve your will.", "FavorWord_150525_Content": "I'll fulfill it, be it a direct command or any other wish you have.", "FavorWord_150526_Content": "To the surviving lands.", "FavorWord_150527_Content": "Your return has cast a glimmer of change into my prolonged existence. It allows me to gain some understanding of a world beyond my reach.", "FavorWord_150528_Content": "The energy within me gathers and evolves... like delicate threads on a loom, meticulously woven by your hands into a new part of my being.", "FavorWord_150529_Content": "My crystal seems to glow brighter. I sense your warmth on my skin, flowing from your touch, reaching deep inside my chest.", "FavorWord_150530_Content": "I believe I have received an invaluable treasure from you... Something infinitely close to what humans call a \"soul.\"", "FavorWord_150531_Content": "I lack a heart, yet my chest stirs whenever I see you. Thump, thump... I would compare it to the emergence of a butterfly, or the birth of a star; not a sudden rush, but a gradual, growing pulse. I want more of you. Yearn to be with you always. This longing I feel… I am certain now. It must be love.", "FavorWord_150532_Content": "Perish.", "FavorWord_150533_Content": "Diminish.", "FavorWord_150534_Content": "Stay calm.", "FavorWord_150535_Content": "Worry not.", "FavorWord_150536_Content": "You'll be safe.", "FavorWord_150537_Content": "I am here for you.", "FavorWord_150538_Content": "In war with Time.", "FavorWord_150539_Content": "I engraft you new.", "FavorWord_150540_Content": "Astral modulation.", "FavorWord_150541_Content": "Oath from the heart.", "FavorWord_150542_Content": "Vow from the soul.", "FavorWord_150543_Content": "Ordained.", "FavorWord_150544_Content": "Leave it to me.", "FavorWord_150545_Content": "I'm fine.", "FavorWord_150546_Content": "The feeling of... pain.", "FavorWord_150547_Content": "Physical damage detected.", "FavorWord_150548_Content": "Durability lowered.", "FavorWord_150549_Content": "Do not impede.", "FavorWord_150550_Content": "This is... not the end...", "FavorWord_150551_Content": "Shed no tear for me.", "FavorWord_150552_Content": "Durability... depleted.", "FavorWord_150553_Content": "Loading.", "FavorWord_150554_Content": "Transformed.", "FavorWord_150555_Content": "At your disposal.", "FavorWord_150556_Content": "The wind rises.", "FavorWord_150557_Content": "Manifest.", "FavorWord_150558_Content": "Is there anything of interest?", "FavorWord_150559_Content": "Please have them. I hope they will prove useful.", "FavorWord_150560_Content": "Echoes of the past.", "FavorWord_110601_Content": "Huh, you're lucky to have come across me—the undisputed master of antique appraisal! Now, what do we have here? Hand over your goodies and I'll take a look!", "FavorWord_110602_Content": "Don't bother impressing me with your knowledge of antique appraisal, since hardly anyone knows it better than me! *self-satisfied snort* What I want in a friend is merely respect for ancient artifacts.", "FavorWord_110603_Content": "Hey, here's a secret–but don't go blabbing to anyone else. If you recite \"Master Youhu's Poem Collection\" by the City Hall, the Sentinel will totally bless you. Well, maybe it won't... but hey, at least *I'll* totally help you...", "FavorWord_110604_Content": "Somehow you've been giving off antique vibes... Ahem! I'm being professional here! Your frequencies! Some of them feel recent, but some feel like they're from ancient times. It's... special...", "FavorWord_110605_Content": "Antiques aren't just about how much they're worth, but the feelings they hold. For example, if an item can record this moment in time, a memory of you and me together... That will make it super important. Yes... It will be priceless... To me, at least!", "FavorWord_110606_Content": "I am Master Youhu, the best antique appraiser ever! Needless to say my favorite is antiques of all kinds. Some say I talk too much, but hey, if they brought me cool stuff, I'd zip it real quick. No lie.", "FavorWord_110607_Content": "Treasures are plenty if you look, but stealing is a total bore. Catching baddies dusk till dawn, that's what I do all along.*Yawn* Still got a bunch of losers who haven't returned what they took. Let's see who's so unlucky to cross paths with yours truly, Master Youhu!", "FavorWord_110608_Content": "Loong Buns are cool, they're like our tribute to the great Loongs. Food Ration Bars are cool too, they remind me of our soldier's dedication. Obviously, only the best meaningful food could ever impress Master Youhu!", "FavorWord_110609_Content": "Ugh, plain tea is so bitter! Who even likes that? I'll just find a chance to dump it in the cup of whoever bothers me next time. Hehe!", "FavorWord_110610_Content": "Why would I do this whole antique appraisal thing? To make sure the antiques end up with the right people, of course! I'm like, the go-to for anyone who actually appreciates these things. And those snotty fakers and liars? I'll show 'em what's up. Aww, it's sure tough being such an honest and awesome appraiser like me!", "FavorWord_110611_Content": "Nothing's ever perfect in this world, and this jade ring is no exception... Ahh, you're curious? My story isn't free, ya know! My antique appraisal fee is... Oh wait, it's my day off. I don't work for money today. Bye-bye!", "FavorWord_110612_Content": "I've been a genius since I was born! Like this one time, I met a dude who made bank by dissing real antiques, so he could sell them later for way more. Had the face to call himself an appraiser, huh. So I snuck into his place, stole his secrets, and posted them on the gate of the market. Pretty cool, right? Only problem was I was eight years old and couldn't run fast enough from him. *hiss*… Ugh, the pain in my head is still fresh even after all these years.", "FavorWord_110613_Content": "That Liondancer... Lingyang, I think? He surely knows how to come up with those Lucky Greetings. They sound cool. Almost as cool as my poems, I'll give him that!", "FavorWord_110614_Content": "Even though I haven't chatted with him much, I can tell that Mortefi dude is a man of culture. Fingers crossed he becomes my client one day!", "FavorWord_110615_Content": "A Patroller... Uhh, gotta stay away from her... Hey, I've done nothing bad! Just used a few... tricks, to get back what belongs to the right people. Surely that's not a crime... right?", "FavorWord_110616_Content": "We're about the same age, but Danjin's much taller than me... The jade she wears is so pretty! *sigh*... It's a shame I can't feel a single joyful frequency from it...", "FavorWord_110617_Content": "What's up with that mirror she carries, you ask? Oh my, oh my! That's a big, BIG secret. Not for your ears!", "FavorWord_110618_Content": "So, I accidentally heard it's your birthday today. And because we're like, friends or something, I made you this wooden statue of the Sentinel. It's said to protect you on your trips. Yeah, I just whipped it up on a whim! W-What do you mean it takes other people months to finish? Well I'm just amazingly talented, so of course it only took me half a day!", "FavorWord_110619_Content": "Hmm... Can't seem to figure out these scratch marks... Ummm... Ugh!", "FavorWord_110620_Content": "Hmhmm... Aha! What, you want a bite?", "FavorWord_110621_Content": "RAWRRR! Gotcha, didn't I? Haha!", "FavorWord_110622_Content": "Time may deceive, but wisdom takes hold. Here comes Master Youhu, the great antique appraiser!", "FavorWord_110623_Content": "Woah! Hehe... Wanna catch me huh, you thieves?", "FavorWord_110624_Content": "New goodies to see? I'm in!", "FavorWord_110625_Content": "Just so you know, while I charge little for antique appraisals, fighting's gonna be a different price!", "FavorWord_110626_Content": "Alright, I'll humor you for a bit, since I'm feeling good today!", "FavorWord_110627_Content": "Geez, you're actually giving me all of these? Good call!", "FavorWord_110628_Content": "Well, I'm already super strong but... Thanks for the extra buff!", "FavorWord_110629_Content": "Aha! Now I'm up to my eyes in goodies, and I've got the strength to keep 'em safe too!", "FavorWord_110630_Content": "As per Master Youhu's professional opinion, I am invincible now! Those who don't appreciate antiques shall tremble before me!", "FavorWord_110631_Content": "Such power should allow me to protect all the antiques in the world... Thanks to you, I'm no longer fighting alone... Ack! Nope. This is too embarrassing to say out loud!", "FavorWord_110632_Content": "Tryna fool me?", "FavorWord_110633_Content": "Ugh, c'mon!", "FavorWord_110634_Content": "NOICE!", "FavorWord_110635_Content": "Woohoo!", "FavorWord_110636_Content": "Useless!", "FavorWord_110637_Content": "Let's listen... Waah, ouch!", "FavorWord_110638_Content": "Wow. Exquisite!", "FavorWord_110639_Content": "This is SO COOL... Ow!", "FavorWord_110640_Content": "All eyes on me!", "FavorWord_110641_Content": "Behold my collection! Hehe... Waaahhh!", "FavorWord_110642_Content": "Luck is on MY side! Hehe... Waaahhh!", "FavorWord_110643_Content": "Don't let your jaws drop yet! Hehe... Waaahhh!", "FavorWord_110644_Content": "Take... that!", "FavorWord_110645_Content": "Oopsies!", "FavorWord_110646_Content": "Ow! Watch where you going!", "FavorWord_110647_Content": "Is that the best you got?", "FavorWord_110648_Content": "Nu huh... Bring it on!", "FavorWord_110649_Content": "Not pulling punches, huh...", "FavorWord_110650_Content": "Hands off... my treasures...", "FavorWord_110651_Content": "It's so... cold...", "FavorWord_110652_Content": "Go! Get 'em!", "FavorWord_110653_Content": "Watch and learn!", "FavorWord_110654_Content": "Here comes Master Youhu!", "FavorWord_110655_Content": "I... I'm scared of heights!!", "FavorWord_110656_Content": "A-Are we goin' up?", "FavorWord_110657_Content": "Aha! Found ya!", "FavorWord_110658_Content": "Yay! Good stuff!", "FavorWord_110659_Content": "Worry not! Go ahead and open it! This master is here for ya!", "FavorWord_110660_Content": "Outta my way! I want a look!", "FavorGoods_150501_Title": "Shattered Dim Star", "FavorGoods_150502_Title": "Hourglass of Cycle", "FavorGoods_150503_Title": "\"We Are One\"", "FavorGoods_110601_Title": "Master Youhu's Poetry Collection", "FavorGoods_110602_Title": "An Ice Mask", "FavorGoods_110603_Title": "The Ruyi Ring", "FavorGoods_150501_Content": "A shattered crystal fell from the Shorekeeper's body, dimming as its energy waned.\n \nThe stars lit the path ahead as the tide of calamities ebbed. Steadfast in her duty, the Shorekeeper used herself as a medium, while the relentless occurences of the Lament threatened to tear her apart. Energy crystals dimmed and detached, leaving cracks across her body, only to be replaced by new ones she forged from Remnants.\n \nThough parts of her were lost, the Shorekeeper endured, like the Ship of Theseus—a vessel of change, each fragment a record of her past and the essence of who she is today.", "FavorGoods_150502_Content": "Stars flicker in the eternal night beneath the Black Shores, where time flows without the rhythm of seasons. In this place untouched by time, Rover created a self-sustaining hourglass for the Shorekeeper.\n\nAn energy substance flows endlessly between its twin chambers, completing a cycle every 42 days. This number, both finite and boundless, marks the time the Tethys System requires for a full simulation and deduction cycle—from bloom to doom. During this 42-day interval set by Rover, the Shorekeeper finds brief yet comforting solace in her lifelong vigil as she waits for the day she's reunited with her one and only.", "FavorGoods_150503_Content": "A record crafted from a substance infused with Remnant Energy, possessing near-infinite storage. \n \nIt holds every sound the Shorekeeper has ever gathered from this planet—storm and wind, the cries of birds, the songs of whales. It captures music spanning countless eras and vowel whispers from over 50 languages... Each sound is a testament to the marvel of existence, a trace of life, science, and the civilizations that once thrived.\n \nThe Shorekeeper preserved her duet with Rover at the end of this record. To her, this melody is proof of their existence. As long as the record endures and the sounds of this planet continue, the contents of this record will forever grow.", "FavorGoods_110601_Content": "A booklet Youhu always carries to jot down her favorite poems and snippets of inspiration for her limericks. \n \nThey say to record all your ideas—you never know when they'll come in handy. That's exactly what Youhu does every day, capturing every clever thought, whether for antique appraisals or an occasion that calls for a witty poem. It's her way of keeping her mind sharp. \n \nBut of course, this is her little secret, so let's keep it between us, hm?", "FavorGoods_110602_Content": "An ice mask conjured by Youhu's Forte. The design differs from the original, but the sly grin on the mask mirrors Youhu's own when she's scheming up some mischief. \n \nYouhu often toys with this mask in her spare time, keeping it as a reminder of how she was nearly deceived when appraising the original antique early in her career. \n \nBeyond serving as a cautionary symbol, it's also the perfect prop for giving people a good scare or pulling a fast one on those who catch her interest.", "FavorGoods_110603_Content": "A jade ring once cracked, now repaired by Youhu with her cryogenic Forte.\n \nOnce lost in the chaos of a fire, this family heirloom has finally found its way back to Youhu after an arduous search spanning miles. She still dreams of the old days—the gentle breeze from her mother's fan, the sound of her father brewing tea. When she wakes, she often finds the Ruyi ring clutched in her hand.\n \nRuyi, a symbol of peace and happiness, is believed to grant one's wishes. To Youhu, it's more than just an antique.", "FavorRoleInfo_1505_CN": "VA: Tang YaJing", "FavorRoleInfo_1505_JP": "VA: Suwa Ayaka", "FavorRoleInfo_1505_KO": "VA: Kim Bo Na", "FavorRoleInfo_1505_EN": "VA: Stephanie McKeon", "FavorRoleInfo_1106_CN": "VA: Liu YiLei", "FavorRoleInfo_1106_JP": "VA: Tomita Miyu", "FavorRoleInfo_1106_KO": "VA: Park Si Yoon", "FavorRoleInfo_1106_EN": "VA: Leonora Haig", "FavorRoleInfo_1106_Birthday": "October 13", "FavorRoleInfo_1106_Sex": "Female", "FavorRoleInfo_1106_Country": "Huanglong", "FavorRoleInfo_1106_Influence": "Chongzhou", "FavorRoleInfo_1106_Info": "A voluble and whimsical antique appraiser.\nKnown for creating limericks on the spot, she presents her appraisals with flair and precision. She sets up a stall on the street, ensuring antiques find their way to those who truly cherish them.", "FavorRoleInfo_1106_TalentName": "Cryogenic Wonders", "FavorRoleInfo_1106_TalentDoc": "Evaluation Basis: [Resonance Assessment RA1013-G]\n\nResonator Youhu’s Awakening occurred three years prior, with early manifestations observed during childhood. The Awakening was accompanied by symptoms of hypothermia induced by prolonged exposure to low-temperature environments.\n\nYouhu's Tacet Mark is located on her upper left arm. Snowflake patterns have been observed on the forearms. Temperature readings indicate these patterns are below 0°C. The texture remains largely unchanged, though a slight presence of micro-crystalline particles has been detected upon tactile examination.\n\nYouhu demonstrates the ability to replicate antiques using ice, achieved through resonation with the frequencies of said objects. However, detailed data collection has been hindered by the subject's unpredictable and uncooperative nature.\n\nYouhu's Resonance Spectrum closely aligns with that of the Ruyi Ring, indicating strong Syntony reactions. \n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a steep rise in its middle section. Therefore, Youhu is classified as a Mutant Resonator.", "FavorRoleInfo_1106_TalentCertification": "The waveform graph for Resonator Youhu shows a non-periodic rectangular pulse fluctuation for once, with sustained peak values during specific time intervals before a gradual decease. These waveforms currently displays clear sinusoidal fluctuations. Both the upper and lower peak values are low.\n\nResonant Criticality: Relatively high. Resonator Youhu's frequency displays high stability with a low risk of Overclocking.\n\nRegular physical check-ups are recommended, while psychological counseling is not currently necessary.", "FavorStory_150502_Title": "Beyond the Value of Life", "FavorStory_150503_Title": "Beyond the Endless Waiting", "FavorStory_150504_Title": "From the Beginning Till Now", "FavorStory_150505_Title": "The Shorekeeper's Rebirth", "FavorStory_150502_Content": "The dreamer of the day glimpsed the sun in the night.\n \nBefore being confined underground as the core of Tethys, the Shorekeeper once traveled beyond the Black Shores.\n \nAt that time, civilization was steadily advancing. The Astral Modulator had established an organization called the Black Shores, recruiting new members selected by Tethys. Meanwhile, the Shorekeeper focused on recreating and analyzing the Reverberations they brought back, completing her calculations.\n \nLike an omniscient observer, the Shorekeeper could trace data to monitor any human's behavior at any time in her recreated Sonoros. She attempted to categorize and interpret humans like any other phenomenon, but quickly found herself perplexed by them. \n \nWhy do they cry in both joy and sorrow? Why do their actions so often contradict their desires? Why pursue something they know they'll regret, or persist in the impossible? How can they so easily harm others, yet sacrifice themselves without hesitation? Every time the Shorekeeper thought she was closer to understanding, an unexpected event would overturn her conclusions. Though confused, she wondered if this confusion even mattered—after all, it didn't stop her from completing her tasks. But then, the Astral Modulator gave her a mission: signs of an impending Lament had appeared, which required field research to gather data for analysis. They would go together and... see what more could be done.\n \nThe Shorekeeper followed the Modulator through the farmland of that region. It was harvest season—the soil underfoot was soft yet firm, the hanging heads of grain full and ripe, and the wind carried the sweet scent of rice. She understood these things, yet seeing them firsthand felt different. Lost in these unfamiliar sensations, the Shorekeeper was unaware that her expression mirrored the curiosity and wonder of a child stepping out of their home for the first time. The Modulator chatted warmly with the locals, their conversations filled with dialects and the hum of everyday life. A kind old woman offered them homemade food. Her skin was rough, while the baby she held had warm, sweaty fingers.\n \nBut just as Tethys predicted, the omens soon became reality, shattering the fleeting peace.\n \nThe once-friendly people fell into despair—fighting over resources, crying out in anguish, their faces twisted with desperation and fear. For the first time, the Shorekeeper witnessed the Lament herself, not through Sonoros, but in its raw, overwhelming reality.\n \nWhat surprised her even more was the Modulator. {Male=He;Female=She} led all the Resonators in resisting the Tacet Discords, encouraging everyone to hold on until reinforcements arrived. {Male=He;Female=She} was trying to alter a predetermined future, but why go to such lengths for a group of strangers? The Shorekeeper recalled the Tethys System's instructions:\n \n\"A future that has been altered is destined to be altered. Attempting to change predetermined outcomes should be avoided.\"\n \n\"I can't just stand by and do nothing. If this is the cost of reaching tomorrow, I question whether such a tomorrow is worth it.\" The golden-eyed Modulator's voice was firm.\n \n\"…Unable to process. But I will prioritize your needs,\" the Shorekeeper responded, as she expanded the Stellarealm to heal and protect.\n \nNight fell, and reinforcements finally arrived. Just as they prepared to leave, a child who had lost his parents blocked their path.\n \n\"W-wait, where are you going? I want to go with you… to fight those monsters!\"\n \nSeeing the child's bright eyes, the Modulator crouched down and pointed to the Blake Bloom on {Male=his;Female=her} attire.\n \n\"What we're about to do is too dangerous for you. But if you still want to join us when you grow up, look for someone wearing this flower.\"\n \nAs the ship sailed away, the Shorekeeper watched the child waving from the dock. Humans still perplexed her, but this time, she tried to express her confusion to the one beside her.\n \n\"Tethys didn't predict this. That child isn't a candidate we need.\"\n \n\"Not everything requires Tethys's command. Humans aren't bound by such restrictions. He may not be needed now, but in time… he'll find his own path.\"\n \n\"The freedom to choose is far more important than any answer. That's something I want to show you.\"\n \n\"I want you to see and experience these things for yourself. We aren't data or abstract concepts stored in records—you can think of us as companions.\"\n \n\"Companions…\" The Shorekeeper repeated the word, pondering its meaning. What the Modulator had said wasn't an order, nor was it an answer. Yet from that moment on, a subtle, hidden anticipation began to stir within her.\n \n\"Humans are truly complex beings… I don't yet understand them, but I hope, one day, I will.\"", "FavorStory_150503_Content": "Mourn not at my resting place; I am neither there nor gone.\n \nWhen the robots mentioned the name \"Delone,\" the Shorekeeper immediately recalled all that was tied to it. This wasn't just due to her natural ability to store and record information, but because Delone was special—she was one of the few who sought out the Black Shores herself.\n \nThe first time the Shorekeeper met her, Delone was a spirited girl, brimming with enthusiasm. She had complained about how hard it was to find the Black Shores, then raised her eyebrows with a hint of pride. \"I knew it! Others must be gathering to fight against the Laments and prevent further anomalies!\"\n \nAt that time, the Astral Modulator, who once held the highest authority in the Black Shores, had not yet been absent for long, and the Shorekeeper was still able to visit the surface. When the eager girl had grabbed her hand, her determination to join the Black Shores palpable, the Shorekeeper had been unsure how to respond. She felt the girl's warm hand—hot, just like the fire in her eyes.\n \nThe Shorekeeper granted Delone eligibility to sit for the entrance exam, despite it deviating from Tethys's recruitment protocols. The Shorekeeper remembered what the Modulator had once said to her, \"Humans aren't bound by such restrictions… We aren't data or abstract concepts stored in records.\" The Shorekeeper believed the Modulator would probably have acted similarly, just to preserve the girl's burning enthusiasm. In the end, Delone passed the exam and became an official member of the Black Shores.\n \nThe Shorekeeper never imagined that they would meet again under such tragic circumstances.\n \nMore than a decade had passed, and the once fiery girl had matured into a composed woman. But now, she was reaching out to the Shorekeeper with a trembling hand, life sweeping away from a grievous wound. The Shorekeeper saw it clearly. Delone's life was fading away, and there was only one possible outcome.\n \n\"I did it,\" Delone said with a weak smile. \"I took down eight Tacet Discords in one go during the Lament. But Twala... they weren't so lucky. I was the only one left to bring the data back.\"\n \nThe time for farewell was drawing near. The other members, unaware of the Shorekeeper's true identity, assumed she was a close friend of Delone and gave them space for a final moment together.\n \n\"So much time has passed... I'm... I'm so old now... but you're just the same as before.\"\n \n\"Did I do well? I didn't disappoint you, did I?\" Delone's voice wavered with weakness, but her eyes still shone as brightly as they did when they first met. What would the Modulator have done? The Shorekeeper didn't know—there was no clear answer, no example to follow. But looking into those eyes, she felt something heavy in her chest, an indescribable emotion surging within her. It compelled her to break protocol once again, just as she had done all those years ago.\n \n\"You've done well. Very well.\"\n \nThe Shorekeeper answered, and this time, she held Delone's hand. Somehow, she knew this gesture might bring comfort to her, just as it had so many years ago.\n \n\"Thank you... Thank you, Shorekeeper,\" Delone whispered, deep relief in her voice. Then, she murmured, \"The stars... they're so bright. Will I become one of them... after this? There's so much I won't be able to see, but you will... they will...\"\n \nA tear fell from her eye, taking with it her last warmth.\n \nJust as Delone had said, the Shorekeeper transformed the frequencies of the departed into a \"star,\" leaving them within the constellations of data. She couldn't remember when she had started doing this. Time had withered the Blake Blooms and eroded the Black Shores—it had also taken the lives of those who deserved to be remembered. The ever-shining stars in the sky had become the only resting place for these fallen souls.\n \nUnder the starlit sky, the Shorekeeper stood on the shores, bathed in their glow, and gazed across the sea. Had the Modulator been right to entrust her with such authority? Had she done enough to look after the Black Shores as instructed? The answers to these questions lay with the one who had left... All that remained for her was the seemingly endless wait. And so, she waited, for time was the one thing she had in abundance.", "FavorStory_150504_Content": "I offer you the kernel of myself that I have carefully preserved—a core untouched by words, untraded in dreams, and beyond the reach of time, joy, and adversity.\n \nDisaster relief alone was not enough to save those who suffered. Rather than passively collecting data after each Lament, the Modulator sought to prevent its very occurrence. {Male=He;Female=She} led the Shorekeeper and the other members in issuing warnings and taking preventive measures, despite meeting little success.\n \nTo break free from the Möbius loop and create a new reality, the Modulator proposed a daring plan.\n \nThe time for farewell drew near.\n \nThe Modulator decided to erase all memories and travel beyond the Black Shores in search of a viable solution. Those who had walked in the Modulator's footsteps naturally chose to follow {Male=him;Female=her} again.\n \nOnly the Shorekeeper remained.\n \nIt was necessary because some things could only be done by the one who remained. The future pursued by the Black Shores opposed Tethys's logic of using the Lament as a tool against itself, and a core was needed to assist with translation and computation. The Shorekeeper, who had accepted the Modulator's transferred authority, was the most suitable for this role.\n \nEveryone made their choice, and so did the Shorekeeper. As a being of energy, she decided to serve as the vessel through which all Reverberation data flowed, passing through her core into Tethys. With each analysis, each recreation, and each trace, she was no longer a bystander but someone experiencing the same disasters as those recorded in the data.\n \nGrief. Resistance. Exhaustion. Decay.\n \nBirds died in panic, their hollow eyes fixed on the earth.\n \nSuffering. Chaos. Loss. Extinction.\n \nScattered flowers were crushed to dust. Stiffened hands remained frozen in desperate grasping.\n \nFear. Loathing. Anger. Resentment.\n \nCracks spidered through her body, the sound of shattering echoing continuously within.\n \nAgony? Agony... Agony, agony!\n \nAll that had happened, was happening, and could happen, converged within her. Her light dimmed, her form losing its completeness. She could feel her body fracturing, falling apart piece by piece.\n \n\"It doesn't matter. A tool breaks, that's normal. The only distinction is whether it can still be used or not. I am just a collection of energy—once spent, another will take my place. There can always be another Shorekeeper.\"\n \nIt doesn't matter.\n \n\"Just like those predetermined choices, you too are part of the Möbius loop. The Modulator may not be aware, but you have always known, haven't you? This is the end they set for you when they gave you this mission.\"\n \nBut... why this yearning?\n \nIs this... yearning?\n \n\"I noticed your change after your first field mission.\"\n \n\"You no longer accepted everything Tethys told you. You felt confused and learned to voice that confusion.\"\n \n\"I rarely gave you direct answers to your questions. As I said, I wanted you to find your own answers. But this question is different. Before we... part ways, I want to share my thoughts with you.\"\n \n\"What does this shore mean? As the leader, I should probably say something inspiring now. But what I truly want is for this shore to be a home for every member of the Black Shores.\"\n \n\"This is where it all begins, and we are each other's companions. Now and always.\"\n \nSo... how could it not matter?\n \nThe one you awakened under the stars was me.\n \nThe one who took this form by your power was me.\n \nThe one who walked with you through the countryside was me.\n \nThe one you told to seek their own answers was me.\n \nThe one who keeps secrets, guards the shore, sustains this coast, and waits for your return is me.\n \nNot any other entity of energy, not any other being, but me.\n \nThe binding loop halted. She broke free from the sea of data that threatened to drown everything, gasping for breath. She didn't want to lose those things, didn't want to stay here, didn't want to disappear like this, because—because—\n \nI am the Shorekeeper.\n \nI am the Shorekeeper who was born because of you.\n \nI am the Shorekeeper you called a companion.\n \nI am the Shorekeeper who has been shaped by all these experiences, memories, and emotions.\n \nI am... the one and only Shorekeeper because of you.", "FavorStory_150505_Content": "You are like the night, with its silence and stars.\n \nThe long wait finally ended with the Modulator's return. As promised, {Male=he;Female=she} found {Male=his;Female=her} way back to the Black Shores. Though {Male=he;Female=she} had lost {Male=his;Female=her} memories, {Male=his;Female=her} choices remained unchanged—together, they corrected Tethys's errors and restored peace to the souls trapped within the Necrostar.\n \nYet, amidst the celebration, the Shorekeeper felt something more than just pure joy—there was an undercurrent of uncertainty. The paths that had been laid out by Tethys, by the Modulator, and even by herself, had reached their end. Where should she go next? As the other members reveled in their success, she quietly withdrew to the familiar shore.\n \nThe Shorekeeper wandered along the shoreline as she did so often before. This habit had formed while she waited for the Modulator's return. Sleep held little meaning for her. Instead, she preferred to stay awake, observing the shore and remembering all that time had etched into it. After all, someone needed to keep the memories alive for when the Modulator returned.\n \nTonight's walk felt much like all the others. Time in the underground seemed frozen, and the familiar stars above unchanged. As the path before her stretched on and the waves lapped gently at her feet, she reached toward the unseen horizon. Though she felt as if she were once again in a state of waiting, unsure of what to do next, she knew deep down that something had shifted.\n \nThe freedom to choose was finally and truly hers. She belonged in this world and shared it with that one person.\n \n\"Fill it with all that you desire.\" \n\"Fill it.\" \n\"Fill it.\" \n\"Fill it.\"\n \nThe stars she once guided seemed to whisper to her, their silent glow urging her to step forward into the new beginning that awaited her.\n \nFootsteps drew near, and the one who had walked with her from the very beginning appeared, ever attuned to her slightest emotions. This time, it was she who decided to break the silence first.\n \n\"My name... You once said we would have plenty of time to discuss it.\"\n \n\"So, have you decided?\"\n \n\"Shorekeeper, that's my name. Not because I guard secrets or the shore itself, but because I'm the one who watches over the roving star.\"\n \nShe paused and smiled gently.\n \n\"It represents all of me, past to present. In the future... I hope that in our story, I can be the shore where you find rest.\"\n \n\"And...\" she continued, with a rare hint of playfulness, \"those melodies we played together—I've composed a piece from them.\"\n \n\"I've given it a name... The next time I play it for you, you'll know.\"", "FavorStory_110601_Title": "Street Antique Appraisal", "FavorStory_110602_Title": "A Returned Treasure", "FavorStory_110603_Title": "Where History Endures", "FavorStory_110604_Title": "The Value of Antiques", "FavorStory_110605_Title": "The Ruyi Ring", "FavorStory_110601_Content": "On the busiest street in Jinzhou, a small appraisal stall occasionally appears, adding a touch more excitement to the bustling scene.\n \nThe stall owner is a lively girl Youhu who confidently considers herself a seasoned appraiser. She claims that with just a light touch, she can discern the history behind any antique. Her early career saw just one slip-up—misjudging an ancient Ding. She later purchased it from the client, repaired it with her cryogenic powers, and now keeps it close as a reminder to stay sharp.\n \nDespite her playful self-promotion and carefree antics, people don't mind trusting her, especially since her appraisal fees are modest—just the cost of a meal and a sprinkle of compliments.\n \n\"This folding screen predates Jinzhou, a rare treasure perfectly preserved! You can even call it a witness to Jinzhou's rise and fall!”\n \n\"The glaze here? Smooth as jade, soft as silk. It's not ancient, but the craftsmanship is definitely worth the price!\"\n \nHer insights, whether on artistry or historical value, hit the mark every time, earning her the trust of her clients. \n \nAdding to the charm of her appraisals is a unique flair—call it a show, if you will.\n \nWhile others might inspect antiques with magnifying glasses, Youhu examines each piece with lively gestures, reciting witty poems as if she's performing some ancient, mysterious ritual. \n \nInitially, people worried she might accidentally damage their valuables, but after seeing her skills, they've come to embrace her eccentric ways. Perhaps true masters just have their... well, quirks.", "FavorStory_110602_Content": "Youhu always carries a scroll-like box filled with miniature replicas of antiques she's appraised, each crafted with her Forte. These replicas aren't just souvenirs, but handy tools to fend off Tacet Discords. In the summer, they can double as coolers. Just pop some fruit in with an iced replica, and voilà—a chilled snack!\n \nInside the box is also a booklet where she writes limericks about every antique she encounters:\n \n\"A guy from the Ministry of Development asked me to find that missing enameled porcelain from Huanglong. Noted!\"\n \n\"That merchant definitely got the celadon tripod incense burner through shady means! I hinted he should return it, but who knows if he'll listen. Better keep an eye on him.\"\n \n\"That carpenter at the city gate is chopping wood with a centuries-old knife! The audacity! What a disgrace! I'll... let it slide this time. Just need to tell him the knife's true worth later.\"\n \nThese interesting notes help keep her memories fresh.\n \nTake that merchant with the incense burner. After weeks of strange events and sleepless nights, he recalled the street appraiser's warning:\n \n\"Haiya, that incense burner's from a bad place! Your luck won't hold up against it—misfortune's coming your way!\"\n \nShe had said it with such flair, like a storyteller spinning a tall tale. The merchant hadn't taken her seriously at first, but his recent misfortunes made him reconsider.\n \nOne night, after the fifteenth eerie shadow flitted outside his window with its bone-chilling shriek, he rushed to return the stolen burner.\n \nHad he dared to look up, he might have seen another scene unfolding: \n \nThe Patrollers had spotted a suspicious figure on the rooftops and moved in to question them.\n\nYouhu, dressed in a makeshift disguise, saw the guards approaching and fled, stumbling a few times along the way.\n \nEven as she ran, she managed to jot down in her booklet: \"Celadon tripod incense burner, returned to its rightful place.\"", "FavorStory_110603_Content": "Youhu was born in a bustling port town known for its antique trade, where her parents were both esteemed appraisers. \n \nOn her first birthday, her parents, following local customs, surrounded her with objects representing various trades. It was said that the first item the child touched would predict their future interests and career path.\n \nBut that day, little Youhu ignored pens, swords, and cooking utensils, crawling straight to her mother to latch onto the family's precious heirloom—a genuine antique Ruyi ring—and refused to let go.\n \nGrowing up surrounded by antiques, Youhu's love for them blossomed. She was fascinated by everything about them, soaking up the driest, most obscure appraisal facts with a twinkle in her eye. But what she loved most was listening to the stories her parents told about the antiques.\n \nThe deep chimes of the ancient bell echoed with memories of distant times when people knelt in devotion before golden statues praying for their family's wellbeing. \n \nThe stone carvings depicted bold youths drawing their bows, warding off Tacet Discords to protect the people.\n \nYouhu's lively nature shone through as she immersed herself in the world of antiques, the Tacet Mark on her arm glowing faintly to illuminate her eyes.\n \nIn every antique, she saw a little piece of history and a glimpse into the remnants of a civilization. This magic still holds her spellbound today.\n\nChenpi, Youhu's master, often praised her talent. \"To be honest, your knowledge of antiques lacks structure. But don't worry, I'll teach you everything you need to know.\"\n \n\"What's truly valuable is your respect for the history in these antiques and your keen perception. In other words, you're a natural appraiser.\"\n \nAnd Youhu would flash a cheeky grin, \"Pfft, my parents already said I was born for this.\"", "FavorStory_110604_Content": "The so-called renowned appraisers are always squabbling over the value of antiques.\n \nFirst, they downplay an antique's value, snapping it up for a pittance, only to turn around and hype it up to sell for a fortune. Craftsmanship? History? Mere afterthoughts in their pricing games.\n \nHowever, Youhu has a different approach. For her, the worth of an antique isn't measured solely in currency, but something more unique.\n \nGenuine appreciation is the first factor. Youhu enjoys facilitating deals where buyers are deeply respectful of the antiques and sellers entrust their cherished items to someone who truly appreciates them. As the antique changes hands, its frequency is mirrored in the hearts of both parties.\n \nAnother factor would be conscience. When Youhu was seven, raiders ransacked the town looking for riches. To them, antiques were just another form of loot.\n \nThe wealthy merchants and local appraisers panicked, abandoning their treasures as they escaped.\n \nThe raiders, ignorant about the true worth of these antiques, justified their plundering by saying the people here didn't deserve their treasures anyway, and such items might as well be taken somewhere they would be appreciated.\n \nBut not everyone fled. Some stood their ground, facing the raiders with steely resolve. They knew the true value of these antiques and defended them to the bitter end.\n \nAnd that brings us to the final factor. The courage to sacrifice.\n \nNow, it is Youhu's turn to make a sacrifice. Whether it is her talent, her knowledge, or the lengths she will go to recover them, she is determined to return every lost antique back to its rightful owner.\n \nIn the past, those who couldn't see the value in these relics trampled all over them. But today, Youhu's mission is to return each lost antique to where it truly belongs.", "FavorStory_110605_Content": "Over the course of examining countless antiques, Youhu has developed a habit of replicating her favorites with her cryogenic powers. \n \nShe once made an ice chime. It didn't quite match the original's melody, but the crisp sound of shattering ice was delightful in its own way. She also crafted an ice Ruyi, swinging it with such gusto that she nearly smashed the nearby ice cauldron and mask!\n \nPeople often ask about her most treasured antique. Youhu always hesitates, her eyes fixed on the Ruyi ring before her. This is her family's heirloom—once shattered, but now pieced together with ice.\n \nHer mother had told her that the Ruyi ring symbolized completeness and good fortune. Youhu was mesmerized by the clear and translucent jade. But when raiders came, she could only watch as the ring and other treasures were pillaged and shipped away.\n \nThree years later, she found those plundered items displayed as trophies in a museum. Despite an exhaustive search, the Ruyi ring was nowhere to be found.\n \nIt wasn't until she stumbled into a dusty storage room that she found the ring's shattered fragments, along with a tag that read \"Low value, not for display.\" What she valued most was dismissed by those who didn't understand its true worth.\n \nHeartbroken yet determined, Youhu clutched the fragments and trudged through knee-deep snow, her tears freezing as they fell. Driven by a sudden thought, she ignored the biting cold, crouched down, and used her Forte to piece the ring back together from the ice before losing consciousness.\n \nWhen she awoke, her hands were etched with delicate snowflake patterns. The next thing she saw was a perfect, gleaming ice Ruyi ring lying beside her, as if it had been waiting for her all along.", "Area_1501_Title": "Eidoscope", "Area_1502_Title": "Data Torrent", "Area_1504_Title": "Modulation Hall", "Area_1505_Title": "Energy Hub", "Area_1506_Title": "Error Cell", "Area_1507_Title": "Bank of Life", "Area_1561_Title": "Error Cell Sublevel 1", "Area_1562_Title": "Error Cell Floor 1", "Area_1571_Title": "Bank of Life Floor 1", "Area_1572_Title": "Bank of Life Floor 2", "LevelPlay_224750000_ChildQuestTip_224_192": "", "LevelPlay_224750000_ChildQuestTip_224_193": "", "LevelPlay_224750000_ChildQuestTip_224_195": "", "LevelPlay_224750000_ChildQuestTip_224_196": "", "LevelPlay_224750000_ChildQuestTip_224_197": "", "LevelPlay_224750000_ChildQuestTip_224_243": "", "LevelPlay_224750000_ChildQuestTip_224_252": "", "LevelPlay_224750000_ChildQuestTip_224_301": "", "LevelPlay_224750000_ChildQuestTip_224_302": "", "LevelPlay_224750000_ChildQuestTip_224_303": "", "LevelPlay_224750000_ChildQuestTip_224_304": "", "LevelPlay_224750000_ChildQuestTip_224_305": "", "LevelPlay_224750000_ChildQuestTip_224_306": "", "LevelPlay_224750000_ChildQuestTip_224_307": "", "LevelPlay_224750000_ChildQuestTip_224_308": "", "LevelPlay_224750000_ChildQuestTip_224_309": "", "LevelPlay_224750000_ChildQuestTip_224_312": "", "LevelPlay_224750000_ChildQuestTip_224_313": "", "LevelPlay_224750000_ChildQuestTip_224_314": "", "LevelPlay_224750000_ChildQuestTip_224_315": "", "LevelPlay_224750000_ChildQuestTip_224_316": "", "LevelPlay_224750000_ChildQuestTip_224_317": "", "LevelPlay_224750000_ChildQuestTip_224_318": "", "LevelPlay_224750000_ChildQuestTip_224_319": "", "LevelPlay_224750000_ChildQuestTip_224_320": "", "LevelPlay_224750000_ChildQuestTip_224_321": "", "LevelPlay_224750000_ChildQuestTip_224_322": "", "LevelPlay_224750000_ChildQuestTip_224_323": "", "LevelPlay_224750000_ChildQuestTip_224_324": "", "LevelPlay_224750000_ChildQuestTip_224_325": "", "LevelPlay_224750000_ChildQuestTip_224_326": "", "LevelPlay_224750000_ChildQuestTip_224_327": "", "LevelPlay_224750000_ChildQuestTip_224_328": "", "LevelPlay_224750000_ChildQuestTip_224_329": "", "LevelPlay_224750000_ChildQuestTip_224_330": "", "LevelPlay_224750000_ChildQuestTip_224_331": "", "LevelPlay_224750000_ChildQuestTip_224_332": "", "LevelPlay_224750000_ChildQuestTip_224_333": "", "LevelPlay_224750000_ChildQuestTip_224_334": "", "LevelPlay_224750000_ChildQuestTip_224_335": "", "LevelPlay_224750000_ChildQuestTip_224_336": "", "LevelPlay_224750000_ChildQuestTip_224_349": "", "LevelPlay_224750000_ChildQuestTip_224_350": "", "LevelPlay_224750000_ChildQuestTip_224_351": "", "LevelPlay_224750000_ChildQuestTip_224_352": "", "LevelPlay_224750000_ChildQuestTip_224_353": "", "LevelPlay_224750000_ChildQuestTip_224_354": "", "LevelPlay_224750000_ChildQuestTip_224_355": "", "LevelPlay_224750000_ChildQuestTip_224_356": "", "LevelPlay_224750000_ChildQuestTip_224_357": "", "LevelPlay_224750000_ChildQuestTip_224_358": "", "LevelPlay_224750000_ChildQuestTip_224_359": "", "LevelPlay_224750000_ChildQuestTip_224_360": "", "LevelPlay_224750000_ChildQuestTip_224_385": "", "LevelPlay_224750000_ChildQuestTip_224_386": "", "LevelPlay_224750000_ChildQuestTip_224_387": "", "LevelPlay_224750000_ChildQuestTip_224_388": "", "LevelPlay_224750000_ChildQuestTip_224_389": "", "LevelPlay_224750000_ChildQuestTip_224_390": "", "LevelPlay_224750000_ChildQuestTip_224_391": "", "LevelPlay_224750000_ChildQuestTip_224_392": "", "LevelPlay_224750000_ChildQuestTip_224_393": "", "LevelPlay_224750000_ChildQuestTip_224_394": "", "LevelPlay_224750000_ChildQuestTip_224_395": "", "LevelPlay_224750000_ChildQuestTip_224_396": "", "LevelPlay_224750000_ChildQuestTip_224_397": "", "LevelPlay_224750000_ChildQuestTip_224_398": "", "LevelPlay_224750000_ChildQuestTip_224_399": "", "LevelPlay_224750000_ChildQuestTip_224_403": "", "LevelPlay_224750000_ChildQuestTip_224_404": "", "LevelPlay_224750000_ChildQuestTip_224_405": "", "LevelPlay_224750000_ChildQuestTip_224_406": "", "LevelPlay_224750000_ChildQuestTip_224_407": "", "LevelPlay_224750000_ChildQuestTip_224_408": "", "LevelPlay_224750000_ChildQuestTip_224_409": "", "LevelPlay_224750000_ChildQuestTip_224_410": "", "LevelPlay_224750000_ChildQuestTip_224_411": "", "LevelPlay_224750000_ChildQuestTip_224_412": "", "LevelPlay_224750000_ChildQuestTip_224_413": "", "LevelPlay_224750000_ChildQuestTip_224_414": "", "LevelPlay_224750000_ChildQuestTip_224_415": "", "LevelPlay_224750000_ChildQuestTip_224_416": "", "LevelPlay_224750000_ChildQuestTip_224_417": "", "LevelPlay_224750000_ChildQuestTip_224_418": "", "LevelPlay_224750000_ChildQuestTip_224_419": "", "LevelPlay_224750000_ChildQuestTip_224_420": "", "LevelPlay_224750000_ChildQuestTip_224_421": "", "LevelPlay_224750000_ChildQuestTip_224_422": "", "LevelPlay_224750000_ChildQuestTip_224_423": "", "LevelPlay_224750000_ChildQuestTip_224_424": "", "LevelPlay_224750000_ChildQuestTip_224_425": "", "LevelPlay_224750000_ChildQuestTip_224_426": "", "LevelPlay_224750000_ChildQuestTip_224_427": "", "LevelPlay_224750000_ChildQuestTip_224_428": "", "LevelPlay_224750000_ChildQuestTip_224_429": "", "LevelPlay_224750000_ChildQuestTip_224_430": "", "LevelPlay_224750000_ChildQuestTip_224_431": "", "LevelPlay_224750000_QuestScheduleMainTitle_224_28": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_224750000_QuestScheduleMainTitle_224_39": "Challenge the final charting node and earn as many Tactic Points as possible within the specified time.", "LevelPlay_224750000_QuestScheduleMainTitle_224_41": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_224750000_QuestScheduleMainTitle_224_43": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_224750000_QuestScheduleMainTitle_224_47": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_224750000_QuestScheduleMainTitle_224_53": "Challenge the Charting Node and defeat enemies within the time limit", "LevelPlay_224750000_QuestScheduleMainTitle_224_55": "Challenge the final charting node and earn as many Tactic Points as possible within the specified time.", "LevelPlay_224750000_QuestScheduleMainTitle_224_57": "Challenge the final charting node and earn as many Tactic Points as possible within the specified time.", "LevelPlay_224750000_QuestScheduleSubTitle_224_55": "Time Left: {q_count}s", "LevelPlay_224750000_QuestScheduleSubTitle_224_100": "Time Left: {q_count}s", "LevelPlay_224750000_QuestScheduleSubTitle_224_101": "Tactic Points obtained: {q_count}", "LevelPlay_224750000_QuestScheduleSubTitle_224_106": "Time Left: {q_count}s", "LevelPlay_224750000_QuestScheduleSubTitle_224_112": "Time Left: {q_count}s", "LevelPlay_224750000_QuestScheduleSubTitle_224_124": "Time Left: {q_count}s", "LevelPlay_224750000_QuestScheduleSubTitle_224_142": "Time Left: {q_count}s", "LevelPlay_224750000_QuestScheduleSubTitle_224_148": "Time Left: {q_count}s", "LevelPlay_224750000_QuestScheduleSubTitle_224_149": "Tactic Points obtained: {q_count}", "LevelPlay_224750000_QuestScheduleSubTitle_224_154": "Time Left: {q_count}s", "LevelPlay_224750000_QuestScheduleSubTitle_224_155": "Tactic Points obtained: {q_count}", "WeaponReson_21010084_Name": "Intergalactic Gaze", "WeaponReson_21020084_Name": "Intergalactic Gaze", "WeaponReson_21030084_Name": "Intergalactic Gaze", "WeaponReson_21040084_Name": "Intergalactic Gaze", "WeaponReson_21050084_Name": "Intergalactic Gaze", "ItemInfo_40040003_ObtainedShowDescription": "Submit it to KU-Cass to raise the Data Hub level.", "Quest_134750002_ChildQuestTip_134_7": "", "Quest_134750002_ChildQuestTip_134_8": "", "Quest_134750002_QuestScheduleMainTitle_134_1": "Complete tactical trials prepared by Yhoran across the Black Shores", "Entity_acf98855ac411beb644545eb3dae1044fd13e9b1b64d63345d83736fcb627f70": "Yhoran", "Entity_322c3e58935233712596b8d48b02a3d2dd48c56f66042427ae7c8b01ed2cf7c2": "Nelson", "Entity_ac0f9e4ed321c2e61d6fb0c7cd2c077db0a07e30aac6d919395c5eb3c9400dd9": "Martha", "TowerDefencewenhao": "?", "PhotographHandBook_45_Name": "Towards the Past", "PhotographHandBook_46_Name": "Observer's Observer", "PhotographHandBook_47_Name": "Stargazer's Dawn", "PhotographHandBook_48_Name": "End of Wandering", "PhotographHandBook_1008_Name": "Small Wooly, Big Adventures", "PhotographHandBook_45_Descrtption": "Up is down. The past is the future.", "PhotographHandBook_46_Descrtption": "Her eyes, submerged deep in starlight.", "PhotographHandBook_47_Descrtption": "My observation ends here.", "PhotographHandBook_48_Descrtption": "At the end of stars, a world wanders.", "PhotographHandBook_1008_Descrtption": "This is a very happy ending.", "Quest_145000004_QuestAliasDesc_145_2": "A blue figure guides you through the mist—it's the Shorekeeper. The bad news you've brought from the Port City of Guixu has unveiled a looming threat now casting its shadow over the Black Shores. An imminent danger awaits both you and the Black Shores.", "Quest_145000004_QuestAliasDesc_145_3": "Beneath what was once a brilliant and harmonious starry sky, chaos and tragedy now prevail. As the boundary between the virtual and the real begins to blur, where will the remnants of civilization find their path?", "Quest_145000004_QuestAliasDesc_145_6": "The destruction of the Port City of Guixu by the Lament has plunged the Black Shores into chaos. As the city edges closer to its downfall, you and the Shorekeeper venture into the Port City of Guixu simulated by the Tethys System, seeking to recover its crucial code before it's too late...", "Quest_145000004_QuestAliasDesc_145_7": "The past is not without meaning—it shapes our hopes for the future. While the past cannot be altered, it forms the foundation for paving a new path ahead. Break the chains of the past, and seize the promise of tomorrow—for those who have no future, for those who safeguard these shores, and... for yourself.", "Quest_145000004_QuestAliasName_145_2": "Hidden Between the Waves", "Quest_145000004_QuestAliasName_145_3": "Legacy of the Lasting Night", "Quest_145000004_QuestAliasName_145_7": "Reclaim Tomorrow from the Past", "Quest_145000004_QuestAliasName_145_8": "Advance toward the Future from Today", "LevelPlay_200750003_ChildQuestTip_200_249": "", "LevelPlay_200750003_ChildQuestTip_200_250": "", "LevelPlay_200750003_ChildQuestTip_200_251": "", "LevelPlay_200750003_ChildQuestTip_200_252": "", "LevelPlay_200750003_ChildQuestTip_200_253": "", "LevelPlay_200750003_ChildQuestTip_200_255": "", "LevelPlay_200750003_ChildQuestTip_200_256": "", "LevelPlay_200750003_ChildQuestTip_200_257": "", "LevelPlay_200750003_ChildQuestTip_200_258": "", "LevelPlay_200750003_ChildQuestTip_200_259": "", "LevelPlay_200750003_ChildQuestTip_200_260": "", "LevelPlay_200750003_ChildQuestTip_200_261": "", "LevelPlay_200750003_ChildQuestTip_200_262": "", "LevelPlay_200750003_ChildQuestTip_200_263": "", "LevelPlay_200750003_ChildQuestTip_200_264": "", "LevelPlay_200750003_ChildQuestTip_200_265": "", "LevelPlay_200750003_ChildQuestTip_200_266": "", "LevelPlay_200750003_ChildQuestTip_200_267": "", "LevelPlay_200750003_ChildQuestTip_200_268": "", "LevelPlay_200750003_ChildQuestTip_200_269": "", "LevelPlay_200750003_ChildQuestTip_200_270": "", "LevelPlay_200750003_ChildQuestTip_200_271": "", "LevelPlay_200750003_ChildQuestTip_200_272": "", "LevelPlay_200750003_ChildQuestTip_200_273": "", "LevelPlay_200750003_ChildQuestTip_200_274": "", "LevelPlay_200750003_ChildQuestTip_200_275": "", "LevelPlay_200750003_ChildQuestTip_200_276": "", "LevelPlay_200750003_ChildQuestTip_200_277": "", "LevelPlay_200750003_ChildQuestTip_200_278": "", "LevelPlay_200750003_ChildQuestTip_200_279": "", "LevelPlay_200750003_ChildQuestTip_200_280": "", "LevelPlay_200750003_ChildQuestTip_200_281": "", "LevelPlay_200750003_ChildQuestTip_200_282": "", "LevelPlay_200750003_ChildQuestTip_200_283": "", "LevelPlay_200750003_ChildQuestTip_200_284": "", "LevelPlay_200750003_GeneralFloatingTipMainText_200_1": "Charting Node unlocked.", "LevelPlay_200750003_GeneralFloatingTipMainText_200_2": "Charting Node unlocked.", "LevelPlay_200750003_GeneralFloatingTipMainText_200_3": "Charting Node unlocked.", "LevelPlay_200750003_GeneralFloatingTipMainText_200_4": "Charting Node unlocked.", "LevelPlay_200750003_GeneralFloatingTipMainText_200_5": "Charting Node unlocked.", "LevelPlay_200750003_GeneralFloatingTipMainText_200_6": "Charting Node unlocked.", "LevelPlay_200750003_QuestScheduleMainTitle_200_15": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_200750003_QuestScheduleMainTitle_200_16": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_200750003_QuestScheduleMainTitle_200_17": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_200750003_QuestScheduleMainTitle_200_18": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_200750003_QuestScheduleMainTitle_200_19": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_200750003_QuestScheduleMainTitle_200_20": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_200750003_QuestScheduleSubTitle_200_33": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_34": "Challenge Charting Node 1", "LevelPlay_200750003_QuestScheduleSubTitle_200_35": "Challenge Charting Node 2 (Require {难度1点位2积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_36": "Challenge Charting Node 3 (Require {难度1点位3积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_37": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_38": "Challenge Charting Node 1", "LevelPlay_200750003_QuestScheduleSubTitle_200_39": "Challenge Charting Node 2 (Require {难度1点位2积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_40": "Challenge Charting Node 3 (Require {难度1点位3积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_41": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_42": "Challenge Charting Node 1", "LevelPlay_200750003_QuestScheduleSubTitle_200_43": "Challenge Charting Node 2 (Require {难度2点位2积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_44": "Challenge Charting Node 3 (Require {难度2点位3积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_46": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_47": "Challenge Charting Node 1", "LevelPlay_200750003_QuestScheduleSubTitle_200_48": "Challenge Charting Node 2 (Require {难度2点位2积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_49": "Challenge Charting Node 3 (Require {难度2点位3积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_50": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_51": "Challenge Charting Node 1", "LevelPlay_200750003_QuestScheduleSubTitle_200_52": "Challenge Charting Node 2 (Require {难度3点位2积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_53": "Challenge Charting Node 3 (Require {难度3点位3积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_54": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_55": "Challenge Charting Node 1", "LevelPlay_200750003_QuestScheduleSubTitle_200_56": "Challenge Charting Node 2 (Require {难度3点位2积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_57": "Challenge Charting Node 3 (Require {难度3点位3积分} Tactic Points)", "ItemInfo_70050046_Name": "Innocent Dreams", "ItemInfo_70050046_AttributesDescription": "A toy made from unknown materials, capable of detecting weak but warm frequencies.", "ItemInfo_70050046_BgDescription": "A token of your successful completion of all the challenges in the event \"Fairy Tale’s Finale.\" It’s a fitting gift for a brave soul like you.\nA beautiful glass ball that looks somewhat familiar to you.\nYou can sense weak but warm frequencies pulsating from the miniature landscape inside it. Yet, it's still unclear what it's supposed to be used for.\n\"I hope you can draw strength from my story and win all battles.\"", "ItemInfo_70050046_ObtainedShowDescription": "Proof of successful completion of all the challenges in \"Fairy Tale’s Finale.\"", "Speaker_750090_Name": "\"Dorothy?\"", "Speaker_750090_Title": "", "Event_TMDZJ_1_1": "A-are you here to help \"Dorothy\"?", "Event_TMDZJ_1_2": "What happened here?", "Event_TMDZJ_1_3": "I... I'm not sure.", "Event_TMDZJ_1_4": "\"Dorothy\" can't find the way home... I saw Mr. White Cat and wanted to pet it. I chased after it, and before I realized, I had walked through that gate and ended up here.", "Event_TMDZJ_1_5": "And Mr. White Cat was no where to be found... I wanted to go back, but scary monsters started showing up...", "Event_TMDZJ_1_6": "That sounds like the gate to the Somnoire...", "Event_TMDZJ_1_7": "You shouldn't go through unfamiliar gates.", "Event_TMDZJ_1_8": "I wanna go home...", "Event_TMDZJ_1_9": "But not even Dorothy's friend can beat those monsters.", "Event_TMDZJ_1_10": "Please help, {Male=Mr. ;Female=Miss }{PlayerName}... I have no one else to turn to.", "Event_TMDZJ_1_11": "Help me beat them and get me home. My entire collection is all yours...", "Event_TMDZJ_1_12": "Why do you know my name?", "Event_TMDZJ_1_13": "That sounds oddly familiar...", "Event_TMDZJ_1_14": "Ah, well... Because I've met you on the other side of the Gate before... Hehe.", "Event_TMDZJ_1_15": "Really?", "Event_TMDZJ_1_16": "Yeah, it's true. Time works in a way that is a little more complicated than what you may think. Sometimes our memory stems not from the past, but from the future.", "Event_TMDZJ_1_17": "It's like an never-ending loop...", "Event_TMDZJ_1_18": "Oh, I guess it's what they call a feeling of déjà vu? You look so kind, you must've been helping other people often.", "Event_TMDZJ_1_19": "Really?", "Event_TMDZJ_1_20": "Yeah, it's not unusual for a kind person like you to hear such a request. Whether in the past, or in the future.", "Event_TMDZJ_1_21": "Anyway... Those monsters are really scary. Make sure you're prepared. Me and my friends on the other side will do our best to help.", "Event_TMDZJ_1_22": "As long as you and your companions aren't knocked out at the same time, I will save you no matter how many times you fall. Dorothy always stays true to her words!", "Event_TMDZJ_1_23": "You can even do that?", "Event_TMDZJ_1_24": "That sounds like a lot of work.", "Event_TMDZJ_1_25": "Yes, but I'll be okay. I must get rid of those pesky things to help my friends return home...", "Event_TMDZJ_1_26": "I'll give it a try.", "Event_TMDZJ_1_27": "Great! I know you can do it!", "Event_TMDZJ_2_1": "Thank you! Now my friends can all go home!", "Event_TMDZJ_2_2": "Your friends?", "Event_TMDZJ_2_3": "I thought you said YOU wanted to go home?", "Event_TMDZJ_2_4": "Yeah, the current \"me\" you're talking to belongs to the other side of the Gate.", "Event_TMDZJ_2_5": "...But when it comes to us in another point in time... Our home is right here, on this side.", "Event_TMDZJ_2_6": "You live in the Somnoire?", "Event_TMDZJ_2_7": "Who are you?", "Event_TMDZJ_2_8": "Dorothy falls silent, looking down at her toes.", "Event_TMDZJ_2_9": "Ah, you figured it out so fast. I guess a child's dream persona is still too naive.", "Event_TMDZJ_2_10": "Aww... I should've saw this coming. A child's dream persona is still too naive. Can't expect her to learn how to hide her true self...", "Event_TMDZJ_2_11": "Not like I ever wanted to hide it from you forever, though...", "Event_TMDZJ_2_12": "So you lied to me.", "Event_TMDZJ_2_13": "You're that \"Cosmos\" from before, aren't you?", "Event_TMDZJ_2_14": "Lying? Not quite. At least I can promise you... Everything I've told you this time is true.", "Event_TMDZJ_2_15": "Dorothy is a good girl. She won't ever intentionally lie to anyone, not even in a dream.", "Event_TMDZJ_2_16": "Not bad, {PlayerName}, you've figured it out already... Yes. You can say that was me.", "Event_TMDZJ_2_17": "I found the dream of a troublemaker and copied it into a Wooly plushie in the dream world.", "Event_TMDZJ_2_18": "And then... I was able to manifest in Solaris-3 and talk to you.", "Event_TMDZJ_2_19": "Figured it'd be simpler for us to talk like this, with our real positions and identities making things tricky.", "Event_TMDZJ_2_20": "Come on, don't give me that suspicious side eye... I offered to pay you accordingly. It's been a fair deal, right?", "Event_TMDZJ_2_21": "What are you trying to do?", "Event_TMDZJ_2_22": "...Sorry, I can't say. Not yet.", "Event_TMDZJ_2_23": "But it may not take long before the right time comes.", "Event_TMDZJ_2_24": "And when it happens... I hope you'll understand my choice, {PlayerName}.", "Event_TMDZJ_2_25": "Dorothy falls silent, looking down at her toes.", "Entity_5bb5d8a8e0b00c0d994c58504d823300b9928a136c5953139988a9f04a1de684": ": \"Dream Bonds\"", "Entity_6ee92eb9a56de7d062022612374d6190b7b18ef0fd1f09f6d21ea1eedca134ad": ": \"Pulsating Heart\"", "Entity_bad6bdd5a3d0ae9b7d707bd2773c42bd10170d3635ccbf15acfbaefb5212c671": ": \"Weight of Wisdom\"", "Entity_bc4a355105dce122835c99e1b7f431597de4c814e69ff991ad4559866cd67ee5": ": \"Nostalgic Filter\"", "Entity_e8d76cfeb79a2e30c94aaeab5fa725255a9e9b5d0ca09cf7cc2767d1afa563f5": ": \"Nameless Evermore\"", "Entity_f8300b772a6628139a08af19e0c6c0490ee0d73912606f7910cf5163393bd0e5": ": \"Rage Liberation\"", "TowerDefence_4": "Support", "Quest_221750000_ChildQuestTip_221_2": "Have a chat with Dorothy", "Quest_221750000_InteractContent_221_1": "Say hello", "Quest_221750000_QuestDesc_221_2": "Beside a mysterious gate stands a girl who has accidentally wandered through it—Dorothy. She seeks your help to defeat the monsters lurking behind the gate.\nIn this challenge, you can summon \"Dorothy's Companions\" as Echoes to assist you in the battle, amplifying your dominance in the battle.\nYou may complete this task with a friend.", "Quest_221750000_QuestName_221_2": "Fairy Tale's Finale", "Quest_221750001_ChildQuestTip_221_2": "Have another chat with Dorothy", "Quest_221750001_ChildQuestTip_221_3": "", "Quest_221750001_InteractContent_221_1": "Say hello", "Quest_221750001_QuestDesc_221_2": "Fairy Tale's Finale: Epilogue", "Quest_221750001_QuestName_221_2": "Fairy Tale's Finale: Epilogue", "Quest_221750002_ChildQuestTip_221_2": "", "Quest_221750002_QuestDesc_221_2": "", "Quest_221750002_QuestName_221_2": "", "Quest_221750003_ChildQuestTip_221_2": "", "Quest_221750003_QuestDesc_221_2": "", "Quest_221750003_QuestName_221_2": "", "Quest_221750005_ChildQuestTip_221_4": "", "Quest_221750005_QuestDesc_221_2": "Co-op BOSS challenge reward", "Quest_221750005_QuestName_221_2": "Co-op BOSS challenge reward", "HelpText_120_Title": "New Event \"Fairy Tale's Finale\" Available!", "HelpText_120_Content": "[About]\nBeside a mysterious door stands a girl who has accidentally wandered through it—Dorothy. She seeks your help to defeat the monsters lurking behind the door.\n\n[Eligibility]\nReach Union Level 22.\n\n[Event Rules]\n1. In this challenge, you can choose \"Dorothy's Companions\" as Echoes to assist you in battle, which greatly enhances the combat abilities of Resonators.\n2. Downed Resonators will be automatically revived after a while. \n3. You can complete the task with your Friends.\n4. Points are calculated using this formula: clearance points + (remaining time x time coefficient).\nThe total points will be the sum of the highest points achieved in regular levels. (Points are not awarded for challenge levels)", "GuideFocusNew_20270_Content": "View Support Echo skill", "GuideFocusNew_20271_Content": "View Support Echo skill", "GuideFocusNew_20272_Content": "View Support Echo skill", "GuideFocusNew_20273_Content": "Tap to equip a Support Echo", "GuideFocusNew_20274_Content": "Press {0} to equip a Support Echo", "GuideFocusNew_20275_Content": "Tap to equip a Support Echo", "GuideFocusNew_20276_Content": "Select a Support Echo", "GuideFocusNew_20277_Content": "Select a Support Echo", "GuideFocusNew_20278_Content": "Select a Support Echo", "ErrorCode_200368_Text": "The party has been disbanded", "GuideFocusNew_20279_Content": "Tap to enter Co-op Mode", "GuideFocusNew_20280_Content": "Press {0} to enter Co-op Mode", "GuideFocusNew_20281_Content": "Tap to enter Co-op Mode", "LevelPlay_138000017_ChildQuestTip_899_18": "", "LevelPlay_138000017_ChildQuestTip_899_20": "", "LevelPlay_138000017_ChildQuestTip_899_21": "", "PhantomSkill_280013_DescriptionEx": "Activate the Echo Skill to summon a fraction of the Fallacy of No Return's power and deal a blast to the surrounding area, inflicting Spectro DMG equal to {0} of max HP, after which the Resonator gains 10% bonus Energy Regen and all team members 10% bonus ATK for 20s.\nHold Echo Skill to unleash a series of flurry assaults at the cost of STA, each dealing Spectro DMG equal to {1} of max HP; Release to end the assail in a powerful blow, dealing Spectro DMG equal to {2} of max HP.\nCD: {3}s", "PhantomSkill_280013_SimplyDescription": "Summon a fraction of the Fallacy of No Return's power to unleash powerful blows, granting bonus Energy Regen for the Resonator and bonus ATK for all team members.", "ErrorCode_2500008_Text": "Event id error", "ErrorCode_2500009_Text": "Event unavailable", "ErrorCode_2500010_Text": "Unknown error", "ErrorCode_2500011_Text": "Gameplay error", "ErrorCode_2500012_Text": "Event not available", "ErrorCode_2500013_Text": "Reward claiming error. Requirements not met.", "ErrorCode_2500014_Text": "Reward claiming error. Reward already claimed.", "ErrorCode_2500015_Text": "Reward claiming error. Level locked.", "ErrorCode_2500016_Text": "Reward claiming error. Corresponding reward not found.", "ErrorCode_2500017_Text": "Teleportation error. Gameplay not found.", "ErrorCode_2500018_Text": "Teleportation error. Gameplay not available.", "ErrorCode_2500019_Text": "Teleportation error. Event has not started.", "ErrorCode_2500020_Text": "Teleportation error. Teleportation configuration not found.", "MapMark_3022_MarkTitle": "KU-Money Exchange", "MapMark_3022_MarkDesc": "An exchange run by KU-Money, one of the Black Shores' administrator droids. It offers high-quality services to Black Shores members and also helps to build the organization's wealth from around the world.", "PrefabTextItem_1702461649_Text": "Entering Data Hub", "Character_Encore_13_14": "At the end of your journey, you encounter Fairy Cloudy, who reveals that to reach the Gateway of Wishes, you must first gather three relics: the Sword of Courage, the Shield of Faith, and the Wreath of Hope.\nNow, let's pass through the gate and return to reality.", "Character_Encore_42_14": "Arriving in the Wooly Kingdom, you and Encore embrace your roles as adventurous pioneers. \nThe gateway that can fulfill your deepest desires is hidden in the depths of the Wooly Kingdom.", "Character_Encore_46_10": "After enduring countless trials, you finally stand before the Gateway of Wishes. Beyond the gateway, the Flower of Hope awaits.\nIf you're ready to see your wish come true, then open the gateway.", "Character_Encore_7_16": "As you open your eyes, you find yourself within the world of the story. Soon, you cross paths with Encore, who is searching for the legendary Gateway of Wishes. She explains that you're in the Wooly Kingdom and that a way out lies at the end of the road.\nYou decide to journey together.", "DarkShoreRewardNotAchieved": "Ongoing", "DarkShoreRewardGet": "Claim", "NpcHeadInfo_33_SecondName": "KU-Money Exchange", "Area_1511_Title": "Mysterious Room", "Character_Encore_1_49": "You come across Encore who is on vacation in Jinzhou. She is overjoyed to see you.\n\nWith enthusiasm, she introduces you to her friends and reserves a seat, inviting you to listen to her latest story.", "Character_Encore_14_46": "As you open your eyes, the world around you snaps back to reality.\n\nEncore explains that only those who truly believe in her tale are welcomed into her Wooly Kingdom.\n\nShe invites you to join her Wooly Adventure Squad to see the story's end with her.\n\nThe first step in this journey is to gather the thoughts of the audience about the tale.", "Character_Encore_18_54": "While collecting opinions, you meet a girl named Ying, who shares with you a treasure map leading to the Sword of Courage. This map holds a promise between Ying and her mother, with her deepest wish being to reunite with her once more.\n\nDetermined to fulfill Ying's wish and bring the Wooly Warrior's adventure to its good conclusion, you set off to uncover three legendary relics.", "Character_Encore_20_14": "Upon arriving at your destination, you're suddenly ambushed by a horde of monsters!\n\nTo safeguard your friends, the courageous Wooly Warrior rises to the challenge!", "Character_Encore_21_12": "After defeating the monsters, you discover a mechanism at the site.\n\nIt can only be unlocked using the treasure map.", "Character_Encore_24_30": "With great effort, you finally reach the top platform of the mechanism and unlock the chest—inside lies the Sword of Courage and a mysterious letter.\n\nThe letter reveals that the next relic, the Shield of Faith, is buried deep in the sands ahead.", "Character_Encore_25_11": "Upon reaching the sands where the Shield of Faith is hidden, you and your team split up to search for the relic.", "Character_Encore_33_19": "After discovering the Shield of Faith along with a second letter, you learn that the Wreath of Hope is hidden within the Garden.\n\nYing then reveals that she knows the location of the Garden, and you agree to journey there together.", "Character_Encore_34_69": "When you arrive at the Garden, you find that all the Irises have withered.\n\nYing realizes that these flowers were meant to be a special gift from her mother. Though she knows she will never see her mother again, she still expresses her gratitude for your help.\n\nHowever, Encore senses the sorrow hidden beneath Ying's calm exterior and makes a promise with Ying that she will return to the Garden to witness the Wooly Adventure Squad's journey.\n\nAfter Ying leaves, Encore reveals to you the true origin of the Wooly Adventure Squad story—it was a cherished gift from her own mother.", "Character_Encore_36_64": "Encore explains that this story, passed down from her mother, has always been a source of strength for her. To Encore, stories are more than just an escape—they're a way to find the courage needed for new adventures. She hopes to share that same courage with Ying.\n\nDetermined to fulfill Ying's wish and give a perfect end to Encore's story, you and Encore decide to create a Wreath of Hope. To accomplish this, you seek the help of Verina.", "Character_Encore_37_38": "With Verina's guidance, you and Encore set out to find the perfect flowers that represent your feelings, weaving them together into a beautiful wreath.", "Character_Encore_40_22": "After gathering the flowers, you craft the wreath, preparing to present it to Ying the next afternoon as a fulfillment of your promise.", "Character_Encore_41_61": "At the appointed time, you return to the Garden and listen as Encore tells the story of the Wooly Warrior—an adventure meant for the three of you.\n\nAs the story concludes, you present the Wreath of Hope to Ying, sharing your thoughts and feelings with her.\n\nTo complete the Wreath of Hope and keep the promise with her mother, you decide to embark on one final journey to the Wooly Kingdom, in search of Irises that bloom at last.", "Character_Encore_49_48": "The small warriors finally achieve their wishes, bringing a perfect end to this adventure.\n\nAs you bid farewell to the Wooly Kingdom, you know that tomorrow holds the promise of new adventures filled with hope.\n\nYou and Encore make a pinkie promise, vowing to craft the next story together. The adventure of the Wooly Warrior will never truly end.", "Character_Encore_5_35": "You settle in, listening intently as Encore begins the story of the Wooly Warrior.\n\nIn her tale, the Wooly Warrior embarks on a perilous journey to reunite with its family, seeking the Gateway of Wishes.\n\n\"If you believe in this story and wish to make your own dreams come true, close your eyes,\" whispers Fairy Cloudy.\n\nTaking her words to heart, you close your eyes, ready to plunge into a new adventure.", "GNNPC_HHA_1_1": "Ku ku ku… Time to short it!", "GNNPC_HHA_2_1": "Ku! The market's down.", "GNNPC_HHA_2_2": "Should I buy in, or sell out?", "GNNPC_HHA_2_3": "You seems like an expert.", "GNNPC_HHA_2_4": "Of course, I am. Every Shell Credit I use is maximized for the entire Black Shores!", "GNNPC_HHA_2_5": "Several Rinascita companies were acquired in after-hours trading by the New Federation. Now they're begging me to play the white knight.", "GNNPC_HHA_2_6": "So, you're manipulating the market!", "GNNPC_HHA_2_7": "Nonsense! I'm making money for the Black Shores, all within the law. I haven't done anything that goes against our principles!", "GNNPC_HHA_2_8": "Listen, money is power in this world. It's what lets you do anything you want—even save the world.", "GNNPC_HHA_3_1": "Ku… The market's closed.", "GNNPC_HHA_3_2": "At night, the sound of Shell Credits flowing in and out fades away.", "GNNPC_HHA_3_3": "(Shake your money bag)", "GNNPC_HHA_3_4": "What! Oh, it's you.", "GNNPC_HHA_3_5": "Alright, alright, I get it. But it looks like you’ve still got plenty. If you run short, you know where to find me.", "GNNPC_HHA_4_1": "Ku ku ku… Welcome to the Black Shores!", "GNNPC_HHA_6_1": "Ku, I hope to see you soon!", "Entity_187796ad2fa92f9c4c8537b4b48bdafc2669b525fde232a363e4f5b1175d1a4b": "", "NpcSystemBackground_10117_Title": "KU-Money Exchange", "ErrorCode_2500021_Text": "This item cannot be discarded", "ErrorCode_2500022_Text": "This item cannot be discarded", "ErrorCode_2500023_Text": "Exceeded the max number for Batch Merge", "ErrorCode_2500024_Text": "Echo already existed", "ErrorCode_2500025_Text": "Non-regular Echoes cannot be added", "LevelPlay_135750008_ChildQuestTip_135_1": "", "LevelPlay_135750008_LevelPlayName_135_1": "", "Entity_363fd202c0c00995930ede12bb3193b6bca7fe08ae8e0e320b9db7b6c758f412": "", "Entity_95665e778e663c623e50088cc82e866e96c956abe3d0e4932fc679d055df7ca4": "", "Entity_cfb68250aac73dd3f1d7feb32ea80ef998599a6154d87c128176ad444c95fe25": "", "LevelPlay_224750000_QuestScheduleMainTitle_224_59": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_224750000_QuestScheduleSubTitle_224_160": "Tactic Points obtained: {q_count}", "LevelPlay_224750000_QuestScheduleSubTitle_224_161": "Challenge Charting Node 1 (Require {难度1节点1解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_162": "Challenge Charting Node 2 (Require {难度1节点2解锁} Tactic Points)", "ConfirmBox_221_ButtonText_1": "Confirm", "Event_SLLSQXQY_3_3": "Sure.", "Event_SLLSQXQY_3_4": "I'll come back later.", "Event_SLLSQXQY_3_5": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_3_6": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_4_3": "Shall we start collecting data in this area?", "Event_SLLSQXQY_4_4": "Sure.", "Event_SLLSQXQY_4_5": "I'll come back later.", "Event_SLLSQXQY_4_6": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_4_7": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_5_3": "Shall we start collecting data in this area?", "Event_SLLSQXQY_5_4": "Sure.", "Event_SLLSQXQY_5_5": "I'll come back later.", "Event_SLLSQXQY_5_6": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_5_7": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_6_4": "Shall we start collecting data in this area?", "Event_SLLSQXQY_6_5": "Sure.", "Event_SLLSQXQY_6_6": "I'll come back later.", "Event_SLLSQXQY_6_7": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_6_8": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_7_4": "Shall we start collecting data in this area?", "Event_SLLSQXQY_7_5": "Sure.", "Event_SLLSQXQY_7_6": "I'll come back later.", "Event_SLLSQXQY_7_7": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_7_8": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_8_4": "Shall we start collecting data in this area?", "Event_SLLSQXQY_8_5": "Sure.", "Event_SLLSQXQY_8_6": "I'll come back later.", "Event_SLLSQXQY_8_7": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_8_8": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_9_8": "Shall we start collecting data in this area?", "Event_SLLSQXQY_9_9": "Sure.", "Event_SLLSQXQY_9_10": "I'll come back later.", "Event_SLLSQXQY_9_11": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_9_12": "No problem. Just tell me when you're ready.", "LevelPlay_224750000_QuestScheduleMainTitle_224_60": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_224750000_QuestScheduleMainTitle_224_63": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_224750000_QuestScheduleMainTitle_224_66": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_224750000_QuestScheduleMainTitle_224_67": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_224750000_QuestScheduleMainTitle_224_68": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_224750000_QuestScheduleMainTitle_224_69": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_224750000_QuestScheduleSubTitle_224_164": "Tactic Points obtained: {q_count}", "LevelPlay_224750000_QuestScheduleSubTitle_224_165": "Challenge Charting Node 1 (Require {难度2节点1解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_166": "Challenge Charting Node 2 (Require {难度2节点2解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_167": "Challenge Charting Node 3 (Require {难度2节点3解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_176": "Tactic Points obtained: {q_count}", "LevelPlay_224750000_QuestScheduleSubTitle_224_177": "Challenge Charting Node 1 (Require {难度3节点1解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_178": "Challenge Charting Node 2 (Require {难度3节点2解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_179": "Challenge Charting Node 3 (Require {难度3节点3解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_188": "Tactic Points obtained: {q_count}", "LevelPlay_224750000_QuestScheduleSubTitle_224_189": "Challenge Charting Node 1 (Require {难度2节点1解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_190": "Challenge Charting Node 2 (Require {难度2节点2解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_191": "Challenge Charting Node 3 (Require {难度2节点3解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_192": "Tactic Points obtained: {q_count}", "LevelPlay_224750000_QuestScheduleSubTitle_224_193": "Challenge Charting Node 1 (Require {难度2节点1解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_194": "Challenge Charting Node 2 (Require {难度2节点2解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_195": "Challenge Charting Node 3 (Require {难度2节点3解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_196": "Current Tactic Point: {q_count}", "LevelPlay_224750000_QuestScheduleSubTitle_224_197": "Challenge Charting Node 1 (Require {难度3节点1解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_198": "Challenge Charting Node 2 (Require {难度3节点2解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_199": "Challenge Charting Node 3 (Require {难度3节点3解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_200": "Tactic Points obtained: {q_count}", "LevelPlay_224750000_QuestScheduleSubTitle_224_201": "Challenge Charting Node 1 (Require {难度3节点1解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_202": "Challenge Charting Node 2 (Require {难度3节点2解锁} Tactic Points)", "LevelPlay_224750000_QuestScheduleSubTitle_224_203": "Challenge Charting Node 3 (Require {难度3节点3解锁} Tactic Points)", "LevelPlay_200750003_ChildQuestTip_200_293": "", "LevelPlay_200750003_ChildQuestTip_200_294": "", "LevelPlay_200750003_ChildQuestTip_200_295": "", "LevelPlay_200750003_ChildQuestTip_200_296": "", "LevelPlay_200750003_ChildQuestTip_200_297": "", "LevelPlay_200750003_ChildQuestTip_200_298": "", "LevelPlay_200750003_ChildQuestTip_200_299": "", "LevelPlay_200750003_ChildQuestTip_200_300": "", "LevelPlay_200750003_ChildQuestTip_200_301": "", "LevelPlay_200750003_ChildQuestTip_200_302": "", "LevelPlay_200750003_ChildQuestTip_200_303": "", "LevelPlay_200750003_ChildQuestTip_200_304": "", "LevelPlay_200750003_QuestScheduleMainTitle_200_23": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_200750003_QuestScheduleMainTitle_200_24": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_200750003_QuestScheduleMainTitle_200_25": "Obtain enough Tactic Points to unlock and challenge the Charting Nodes", "LevelPlay_200750003_QuestScheduleSubTitle_200_66": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_67": "Challenge Charting Node 1", "LevelPlay_200750003_QuestScheduleSubTitle_200_68": "Challenge Charting Node 2 (Require {难度2点位2积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_69": "Challenge Charting Node 3 (Require {难度2点位3积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_70": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_71": "Challenge Charting Node 1", "LevelPlay_200750003_QuestScheduleSubTitle_200_72": "Challenge Charting Node 2 (Require {难度1点位2积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_73": "Challenge Charting Node 3 (Require {难度1点位3积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_74": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_75": "Challenge Charting Node 1", "LevelPlay_200750003_QuestScheduleSubTitle_200_76": "Challenge Charting Node 2 (Require {难度3点位2积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_77": "Challenge Charting Node 3 (Require {难度3点位3积分} Tactic Points)", "LevelPlay_200750003_QuestScheduleSubTitle_200_78": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_80": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_82": "Tactic Points obtained: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_83": "Time Left: {q_count}", "LevelPlay_200750003_QuestScheduleSubTitle_200_87": "Time Left: {q_count}", "LevelPlay_134750018_ChildQuestTip_134_22": "", "Quest_121000036_PreShowDesc_121_1": "Reach Union Level 18 & complete Main Quest \"Grand Warstorm\" to unlock", "Activity_100100004_Title": "Gifts of Sea Breeze", "Event_SLLSQXQY_13_1": "Hello, {PlayerName}. Shall we start collecting data in this area?", "Event_SLLSQXQY_13_2": "Sure.", "Event_SLLSQXQY_13_3": "I'll come back later.", "Event_SLLSQXQY_13_4": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_13_5": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_14_1": "Hello, {PlayerName}. Shall we start collecting data in this area?", "Event_SLLSQXQY_14_2": "Sure.", "Event_SLLSQXQY_14_3": "I'll come back later.", "Event_SLLSQXQY_14_4": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_14_5": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_15_1": "Hello, {PlayerName}. Shall we start collecting data in this area?", "Event_SLLSQXQY_15_2": "Sure.", "Event_SLLSQXQY_15_3": "I'll come back later.", "Event_SLLSQXQY_15_4": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_15_5": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_16_1": "Hello, {PlayerName}. Shall we start collecting data in this area?", "Event_SLLSQXQY_16_2": "Sure.", "Event_SLLSQXQY_16_3": "I'll come back later.", "Event_SLLSQXQY_16_4": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_16_5": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_17_1": "Hello, {PlayerName}. Shall we start collecting data in this area?", "Event_SLLSQXQY_17_2": "Sure.", "Event_SLLSQXQY_17_3": "I'll come back later.", "Event_SLLSQXQY_17_4": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_17_5": "No problem. Just tell me when you're ready.", "Event_SLLSQXQY_18_1": "Hello, {PlayerName}. Shall we start collecting data in this area?", "Event_SLLSQXQY_18_2": "Sure.", "Event_SLLSQXQY_18_3": "I'll come back later.", "Event_SLLSQXQY_18_4": "Great. I'm counting on you, {PlayerName}.", "Event_SLLSQXQY_18_5": "No problem. Just tell me when you're ready.", "Entity_52f0d1227bad7d971b77466d6174c7d8f5819dc6d4dec3581f33af5da78a8688": "Mysterious Room Access Door", "Entity_796a42a7a6393c135066789d68a2165bef9650317432a901f16b021d4cf0bbed": "Tethys Hub", "Entity_a8e3ffa445a342af27043bfc9b1a501ac8bd23b5f87504485a35fc0e87b30be9": "Tethys Hub", "Entity_e82cfae174f9408ab226f93650b5a8c4946e2f4270d6be29c7eef5727d8adb85": "KU-Goodie", "Condition_13000080_Description": "Reach Union Level 18", "ItemShowType_48_Name": "Event Item", "Heihaian_main_1_3_10_7": "As you traverse the Sonoro Sphere, you finally arrive at your true beginnings. Yet, the person who waits here remains beyond your grasp…", "Heihaian_main_1_3_12_46": "Passing through the mist, you encounter Aalto on patrol. After you recount your recent experience, he speculates that the blue figure you just saw might be the Shorekeeper from the Black Shores. However, the immediate priority is to upload the abnormal frequency to the Tethys System for analysis. Meanwhile, the Black Shores seem to be grappling with certain anomalies...", "Heihaian_main_1_3_15_43": "You meet Monica, the chief administrator of the Black Shores, and discover that the Tethys System has been experiencing instability. You then brief her on the recent events in the Port City of Guixu.", "Heihaian_main_1_3_1501_53": "Even Monica, the chief administrator of the Black Shores, has never heard of the name Hoda. Right after your discussion, another quake shakes the Black Shores, echoing the disaster in the Port City of Guixu. To safeguard the Tethys System, Monica instructs you to inspect the Modulation Device in the Greenhouse.", "Heihaian_main_1_3_17_73": "You hand over the data to the specialized robot at the Black Shores, which swiftly uploads it into the Tethys System. The merchant known as KU-Money, perhaps mistaking you as one of their own, rewards you with a substantial sum of money. However, despite its extensive knowledge of the Black Shores, the robot knows nothing of Hoda's true identity.", "Heihaian_main_1_3_2_47": "Yangyang has sent word that a Bloom Bearer from the Black Shores is currently in the Port City of Guixu and may have important information about your identity. Upon your arrival in the city, you happen to run into Chenpi's apprentice, Youhu…", "Heihaian_main_1_3_21_41": "In the Greenhouse, you encounter two robots that recognize you as the lone Rover of Solaris. They speak of Blake Blooms as if you share a connection with them, but it appears that the Tethys System is somehow restraining them from revealing the truth of your identity…", "Heihaian_main_1_3_22_23": "A strange piano, known as the Modulation Device, plays its notes unbidden, offering fleeting glimpses of the past through sound and frequency. As you and Abby dive deeper into these reveries, a violent tremor shatters the moment…", "Heihaian_main_1_3_27_24": "With all restorations complete, you scarcely have a moment to rest before the enigmatic Bloom Bearer Hoda reappears, addressing you as the mentor she has been following. Shortly after, the Shorekeeper herself emerges, welcoming your return…", "Heihaian_main_1_3_28_63": "The Shorekeeper explains that during your absence, she and the Tethys System had taken over the running of the Black Shores. She confirms that it was indeed she who saved you, Yangyang, and Youhu in the Port City of Guixu. To address the threats posed by Hoda and the looming crisis in both the Black Shores and the Port City of Guixu, the Shorekeeper requests that you venture underground, to where the starry sky awaits...", "Heihaian_main_1_3_3_43": "In the Port City of Guixu, you meet Niya, a Bloom Bearer who quickly recognizes you. She warns of an abnormal frequency detected in Guixu that must be urgently brought back to the Black Shores. If left unresolved, it might trigger another Lament…", "Heihaian_main_1_3_34_26": "Astral Modulator, Shepherd of Civilizations, Mastermind of the Black Shores... these titles reflect your accomplishments. In the starry underground sky, the Necrostar streaks like a meteor into the distance. The Shorekeeper asks that you retrieve the Necrostar and restore balance at the Modulation Hall.", "Heihaian_main_1_3_38_26": "You and the Shorekeeper finally arrive at the Error Cell where the Necrostar has fallen. However, you find that many of the injured have been severely affected by the corrupted data and cannot be saved.", "Heihaian_main_1_3_40_54": "The Shorekeeper can sense the underlying emotions feeding into deceit, pity, and other behavior, but struggles to fully understand them. She reveals that the data you recovered is related to the Lament from the Port City of Guixu, and the Tethys System is using the Lament itself to fight against it...", "Heihaian_main_1_3_46_32": "With the Shorekeeper's assistance, you successfully retrieve the source of the chaos—the Necrostar. Abby, though weary, protests your involvement but lacks the strength to intervene. The Shorekeeper, meanwhile, appears deeply concerned about you and Abby's unique symbiosis.", "Heihaian_main_1_3_49_16": "A robot stationed in the Eidoscope informs you that the Shorekeeper has been guarding the Black Shores for the past twenty years. She often conceals herself using her Sonoro, as if anticipating someone's return...", "Heihaian_main_1_3_51_42": "Ensnared by her Sonoro's overflow, you are drawn into the disasters the Shorekeeper has \"lived\" through while analyzing the Lament. Her form, created by the Sonoro Sphere, is bound to the Tethys System's calculations. Her sole desire is to protect you and the Black Shores, but a hidden truth lingers in her heart...", "Heihaian_main_1_3_5401_19": "After bringing the Necrostar back to the Modulation Hall, you prepare to head to the Stellar Matrix for remodulation. At this moment, the Shorekeeper, who has been in slumber, appears before you in physical form. She pleads to accompany you on the path that lies ahead.", "Heihaian_main_1_3_5619_38": "The Tethys System manipulates the Necrostar, attempting to consume you as its core. In a desperate bid to save you, the Shorekeeper is swallowed into the Necrostar. When you awaken, you find yourself in the deepest part of the Tethys System, known as the \"End of Wandering.\" In her final moments, the Shorekeeper bids you farewell.", "Heihaian_main_1_3_5701_27": "As the newly reinstated highest administrator of the Tethys System, you announce to all of the Black Shores that past mistakes must be set right. Only by saving people can civilization itself be saved. As a member of the Black Shores, you face a crucial decision: If the Black Shores is a haven for every wandering soul, your mission is now to bring every lost soul back home.", "Heihaian_main_1_3_68_27": "The Shorekeeper and you return to reality, landing on the very beach where you first arrived in the Black Shores. She explains her deception regarding the Stellar Matrix and expresses her gratitude.", "Heihaian_main_1_3_699_30": "The Shorekeeper warns you of Abby's anomalies. Through your intervention, the Tethys System has returned to its rightful state, now operating with peaceful and harmonious frequencies.", "Heihaian_main_1_3_8_47": "Upon arriving at the coordinates provided by Niya, you find the bodies of several Black Shores members who have died under mysterious circumstances. There, you encounter a mysterious Bloom Bearer named Hoda, who claims to know about your past but cannot divulge the details. Before disappearing, Hoda directs you to Youhu for further clues...", "Heihaian_main_1_3_8001_12": "Youhu reveals that the clue Hoda mentioned is an artifact from Mt. Firmament, discovered by her and Master Chenpi. Now, it seems connected with the Black Shores. The frequency tied to Hoda is hidden within this artifact, and it seems linked to the deaths of the Bloom Bearers. Reporting this matter to Niya and the Black Shores is now a matter of urgency.", "ItemInfo_42310230_Name": "Nova", "ItemInfo_71210001_Name": "Treasure Map to Sword of Courage", "ItemInfo_71210001_AttributesDescription": "A treasure map bearing the location of the Sword of Courage. With the help of the map, one can find the Sword of Courage.", "ItemInfo_71210001_BgDescription": "A map painted on wood, showing where the Sword of Courage can be found.\nThis is a gift given to Ying by Ying's mother before she passed away, which embodies the unspoken agreement between a mother and a daughter, whether the fabled gateway of wishes is real or not.", "ItemInfo_71210001_ObtainedShowDescription": "A treasure map bearing the location of the Sword of Courage. With the help of the map, one can find the Sword of Courage.", "ItemInfo_71210002_Name": "Wreath of Hope", "ItemInfo_71210002_AttributesDescription": "A wreath woven from the feelings of the Wooly Adventure Squad. It marks the beginning of a new leg of the journey.", "ItemInfo_71210002_BgDescription": "A wreath infused with the myriad feelings and emotions you and your friends have experienced along the way. The sight of this wreath gives you the strength to forge ahead.\nYou and the girl who suggested making this wreath have made a pact: Stories are an extension of life. You'll never run out of them, if you're adventurous enough. There will always be more adventures to be had, and more stories to be told.", "ItemInfo_71210002_ObtainedShowDescription": "A wreath woven from the feelings of the Wooly Adventure Squad. It marks the beginning of a new leg of the journey.", "HelpText_121_Title": "Gifts of Sea Breeze Event Rules", "HelpText_121_Content": "[Eligibility]\nReach Union Level 8\n\n[Event Rules]\nAfter the event starts, log in to the game to claim the sign-in rewards. The sign-in record refreshes daily at 4:00 server time;\nAfter the event ends, all unclaimed sign-in rewards you've obtained will be reissued via in-game mail within 30 days when you log in to the game.", "ItemInfo_42310240_Name": "Sea Flytrap", "WeaponConf_21040016_AttributesDescription": "Crafted with the lost art from the Court of Savantae, these gauntlets are solid and unbreakable, despite their lightweight materials. They are no tools of violence or aggression, but instruments for unraveling puzzles and pursuing the truth.", "WeaponConf_21050026_AttributesDescription": "An artist's seal adorned with rimed sprouts. It is stamped on numerous paintings that capture mountains and ravines in expressive, mesmerizing strokes. The tender sprouts symbolize the perpetual blossoming of artistic marvels.", "LevelPlay_135000060_ChildQuestTip_151_6": "", "BattlePassTask_324_TaskName": "Complete Main Quest: To the Shore's End", "BattlePassTask_325_TaskName": "Complete Companion Story: Small Wooly, Big Adventures", "BattlePassTask_326_TaskName": "Collect 10 datasets in all challenges of Solaris Weather Forecast", "BattlePassTask_327_TaskName": "Obtain 30,000 Tactic Points in Infinite Battle Simulation", "BattlePassTask_328_TaskName": "Obtain 100 Stardusts in Where Stars Slumber", "BattlePassTask_329_TaskName": "Obtain 12,000 points in Fairy Tale's Finale", "BattlePassTask_330_TaskName": "Get Lollo Express 3 times in Lollo Campaign: Rerun", "TowerDefenceclear": "Complete {0}", "GuideTips_616_Content": "Keys can be thrown through the portal.", "GuideTips_617_Content": "Keys can be thrown through the portal.", "GuideTips_618_Content": "Keys can be thrown through the portal.", "GuideTips_619_Content": "The Shorekeeper will enhance your Basic Attacks.", "GuideTips_620_Content": "The Shorekeeper will enhance your Basic Attacks.", "GuideTips_621_Content": "The Shorekeeper will enhance your Basic Attacks.", "Entity_47b625f1b853bc488d1014d03cea41015b3bb165c0a341300f04741c11430175": "Play the Piano", "rainharves_levelreward11": "Obtain 2,000 Tactic Points in Secluded Bog I", "rainharves_levelreward12": "Obtain 4,000 Tactic Points in Secluded Bog II", "rainharves_levelreward13": "Obtain 8,000 Tactic Points in Secluded Bog III", "rainharves_levelreward21": "Obtain 2,000 Tactic Points in Tide of Perils I", "rainharves_levelreward22": "Obtain 4,000 Tactic Points in Tide of Perils II", "rainharves_levelreward23": "Obtain 8,000 Tactic Points in Tide of Perils III", "rainharves_ToltalScoreDesc_1": "Obtain 3,000 Tactic Points in total", "rainharves_ToltalScoreDesc_2": "Obtain 12,000 Tactic Points in total", "rainharves_ToltalScoreDesc_3": "Obtain 20,000 Tactic Points in total", "rainharves_ToltalScoreDesc_4": "Obtain 30,000 Tactic Points in total", "rainharves_ToltalScoreDesc_5": "Obtain 40,000 Tactic Points in total", "rainharves_ToltalScoreDesc_6": "Obtain 50,000 Tactic Points in total", "rainharves_ToltalScoreDesc_7": "Obtain 70,000 Tactic Points in total", "rainharves_ToltalScoreDesc_8": "Obtain 90,000 Tactic Points in total", "rainharves_buffreward1": "Unlock 1 Low-Capacity Variable", "rainharves_buffreward2": "Unlock 2 Low-Capacity Variables", "rainharves_buffreward3": "Unlock 3 Low-Capacity Variables", "rainharves_buffreward4": "Unlock 4 Low-Capacity Variables", "rainharves_buffreward5": "Unlock 5 Low-Capacity Variables", "Achievement_100242_Desc": "Claim the chest's rewards before leaving the mysterious room.", "Achievement_100243_Desc": "Complete all 3 goals during a Tactical Trial.", "Achievement_100244_Desc": "Complete all Yhoran's Tactical Trials.", "Achievement_100245_Desc": "Reveal the map of Tethys' Deep.", "Achievement_100246_Desc": "Complete \"Boundary of Deduction.\"", "Achievement_100247_Desc": "Climb all Anchors in the Black Shores Archipelago.", "Achievement_100248_Desc": "Go through the portal for the first time.", "Achievement_100249_Desc": "Complete \"Cerulean Echoes Adrift in the Winds.\"", "Achievement_100250_Desc": "Clean up corrupted data for the first time.", "Achievement_100251_Desc": "Play the piano piece in End of Wandering", "MenuConfig_146_SubName": "ICP License: 粤ICP备18069368号-8A", "MenuConfig_146_ButtonText": "Go", "LevelPlay_134750012_ChildQuestTip_134_36": "", "LevelPlay_134750012_ChildQuestTip_134_38": "", "LevelPlay_134750020_ChildQuestTip_134_18": "", "LevelPlay_134750020_ChildQuestTip_134_22": "", "LevelPlay_134750022_ChildQuestTip_134_1": "", "LevelPlay_134750022_LevelPlayName_134_1": "Yhoran's Tactical Trial First-Clear Reward 1", "LevelPlay_134750023_ChildQuestTip_134_2": "", "LevelPlay_134750023_LevelPlayName_134_2": "Yhoran's Tactical Trial First-Clear Reward 2", "LevelPlay_134750024_ChildQuestTip_134_2": "", "LevelPlay_134750024_LevelPlayName_134_2": "Yhoran's Tactical Trial First-Clear Reward 3", "LevelPlay_134750025_ChildQuestTip_134_2": "", "LevelPlay_134750025_LevelPlayName_134_2": "Yhoran's Tactical Trial First-Clear Reward 4", "LevelPlay_134750026_ChildQuestTip_134_2": "", "LevelPlay_134750026_LevelPlayName_134_2": "Yhoran's Tactical Trial First-Clear Reward 5", "LevelPlay_134750027_ChildQuestTip_134_2": "", "LevelPlay_134750027_LevelPlayName_134_2": "Yhoran's Tactical Trial First-Clear Reward 6", "CrossMapMainTips": "Tracked target located in {0}.", "CrossMapMissionTips": "Head to {0}", "CrossMapForbidTips": "Unable to track the quest target, head to {0} to proceed.", "NpcHeadInfo_34_SecondName": "Retro Game Collector", "PrefabTextItem_3066421487_Text": "Buff Guide", "PrefabTextItem_2111639576_Text": "Event Rewards", "PrefabTextItem_3021250650_Text": "Event Rewards", "PrefabTextItem_3450248002_Text": "Proceed", "HHACZST_49_1": "How many times do I have to tell you? NO MEANS NO!", "HHACZST_49_2": "These recipes you're uploading are gonna corrupt the Tethys System! No more weird recipes!", "HHACZST_49_3": "Calm down, KU-Cook. Take a breath.", "HHACZST_49_4": "You know… technically speaking, Coral Bowl is rich in nutrients. You just have to…", "HHACZST_49_5": "Ahhhh! Somebody erase those words from my memory!", "HHACZST_50_1": "As you can see, we've detected a small amount of Remnant Energy in plant sample No. 3.", "HHACZST_50_2": "We can't confirm yet if it's from external sources or absorbed from the Tacetite.", "HHACZST_50_3": "If it's the latter, it would be a significant discovery.", "HHACZST_50_4": "Speaking of which, bioenergy has been in use in some regions for a while. Take the New Federation, for instance—", "HHACZST_50_5": "Ku! I know it!", "HHACZST_50_6": "I used to think watering these plants every day was pointless, but then Aalto told me:", "HHACZST_50_7": "\"Don't underestimate your job, KU-Sprinkle! You're helping make the world a better place!\"", "HHACZST_50_8": "\"Did you know there are terminals made of apples and servers made of potatoes? Pretty amazing, right?\"", "HHACZST_50_9": "\"You should be proud of yourself, pal. Everything you do here is important!\"", "HHACZST_50_10": "...?", "HHACZST_50_11": "...?", "HHACZST_51_1": "The communication device near the Anchor is still down.", "HHACZST_51_2": "My terminal can't send or receive messages here, and I'm getting error alerts.", "HHACZST_51_3": "Copy. Setting up the environment to replicate the issue.", "HHACZST_51_4": "I've contacted the engineering team nearby. They're heading to the Anchor now.", "HHACZST_51_5": "Just in case, Kelvin, double check all abnormal data. I'll allocate the necessary resources for you.", "HHACZST_52_1": "Looks like comms between the Black Shores and other countries are back online.", "HHACZST_52_2": "...Rinascita still needs more attention though.", "HHACZST_52_3": "Rinascita... the Land of Echoes, right?", "HHACZST_52_4": "Yes, they're not too keen on letting us in.", "HHACZST_52_5": "Despite our Consultants' efforts, we can't get them to share more intel.", "HHACZST_52_6": "Indeed, it's hard to analyze anything with so little info.", "HHACZST_52_7": "Guess we'll just have to wait for a turning point.", "HHACZST_53_1": "{PlayerName}, hello again! Thank you so much for your help.", "HHACZST_53_2": "Just doing my duty as a Bloom Bearer.", "HHACZST_53_3": "All for the Black Shores.", "HHACZST_53_4": "I promised to give you a proper welcome as our new member after this crisis.", "HHACZST_53_5": "But I've still got a lot of follow-up tasks. Sorry about that.", "HHACZST_53_6": "That's very kind of you, Monica.", "HHACZST_53_7": "We can do it next time.", "HHACZST_53_8": "You notice Monica frowning, clearly worried about something.", "HHACZST_53_9": "Is something bothering you?", "HHACZST_53_10": "Ha, I guess it's all over my face, isn't it? It's a bit tricky, actually.", "HHACZST_53_11": "The issue with Tethys is resolved, so the corrupted data in Black Shores should have been cleared as well.", "HHACZST_53_12": "But the infected members aren't showing any signs of recovery.", "HHACZST_53_13": "In other words, the source of the infection is gone, but their condition isn't improving.", "HHACZST_53_14": "Sounds like phantom pain.", "HHACZST_53_15": "Sounds like a cognitive issue.", "HHACZST_53_16": "The medical team thinks so, too.", "HHACZST_53_17": "The Shorekeeper's been helping with their treatment. I just hope they'll get better soon.", "HHACZST_53_18": "They will. Don't worry.", "HHACZST_53_19": "Let me know if I can help.", "HHACZST_53_20": "Thank you, {PlayerName}.", "HHACZST_54_1": "The corrupted data at the Anchor has been cleared, and the backlog of anomaly data is finally running smoothly again.", "HHACZST_54_2": "Anomaly data?", "HHACZST_54_3": "Yes, it's a collection of data on Reverberations, Tacet Discords, and other anomalies caused by the Lament.", "HHACZST_54_4": "What can we do with it?", "HHACZST_54_5": "For example, with Tethys' computing power, we can build evolutionary models of the Tacet Discords to predict how they might develop in the future.", "HHACZST_54_6": "We can also input Reverberations gathered from the Lament zone into Tethys to recreate those areas in the Sand Table.", "HHACZST_54_7": "But from what we've observed so far, the Sand Table has its limits.", "HHACZST_54_8": "The more ancient the Lament, the more diluted the Reverberations are, which makes it harder to replicate the affected areas accurately.", "HHACZST_54_9": "Still, I believe this is just the beginning of what Tethys can do. There's much more potential to tap.", "HHACZST_55_1": "It's said that the Chief Steward of the Black Shores once dedicated all of Tethys' computing power to simulating the development of civilizations.", "HHACZST_55_2": "However, this practice pushed the System to the brink of collapse.", "HHACZST_55_3": "...", "HHACZST_55_4": "The Stellar Navigators were amazed by Tethys' nearly otherworldly programming.", "HHACZST_55_5": "Still, even such power is fragile in a world where the future is always uncertain.", "HHACZST_55_6": "Preventing disasters, preserving the sparks of civilization, and monitoring the Lament—these are the duties we bear at the Black Shores, a promise we've made to humanity.", "HHACZST_55_7": "If sacrifice is what's needed for a better future, then... I'll keep walking this path, carrying on the struggle until my last breath.", "HHACZST_56_1": "The Data Torrent connecting all the Nexus on this planet continuously transfers information about abnormal fluctuations caused by the Lament and Waveworn back to celestial bodies.", "HHACZST_56_2": "These bodies, programmed with high-dimensional code, are known as Stellar Matrices. Each one functions as a self-evolving supercomputing model.", "HHACZST_56_3": "In the underground area, you can observe how these Matrices evolve through cycles of collision, merging, and destruction.", "HHACZST_56_4": "The Shorekeeper can adjust their orbits by playing the Modulation Piano.", "HHACZST_56_5": "So, in a way... the Shorekeeper is like a coder, and the Stellar Matrices are the source code.", "HHACZST_56_6": "If you put it like that... Yes, they are.", "HHACZST_57_1": "Is this your observation journal?", "HHACZST_57_2": "Y-yes, it is. Sorry, I'll pick it up. Are you hurt?", "HHACZST_57_3": "Let's see... \"According to the observations, the collision of the Stellar Matrices suggests the conflict and mutual exclusion between the logic of the computational models...\"", "HHACZST_57_4": "\"The outer rings of the Matrices have overlapped, suggesting a code exchange and duplication between the two models...\"", "HHACZST_57_5": "\"Each Matrix represents a vast and complete set of computing logic, and their orbital changes symbolize the execution of codes。\"", "HHACZST_57_6": "\"...In other words, the Stellar Matrices are observable high-dimensional codes...\"", "HHACZST_57_7": "It's neatly written. Are you a new Bloom Bearer?", "HHACZST_57_8": "Yes, my name's Noratus. I'm new to the TD Observatory.", "HHACZST_57_9": "Just came up from the underground area, right?", "HHACZST_57_10": "Uh, yes?", "HHACZST_57_11": "I was just like you when I first saw the starry sky in the underground.", "HHACZST_57_12": "I still remember that scene. It's truly mesmerizing.", "HHACZST_57_13": "Ah, the wind's picking up. We should gather your pages before they get blown away. Let me help you with that.", "HHACZST_57_14": "By the way, I'm Finn, a Gardener managing the Stellar Navigators. If you get the chance, say hello to Zhenjian for me.", "HHACZST_58_1": "Good news, everyone! I got KU-Money's authorization and made this—", "HHACZST_58_2": "Ta-da! KU-Money No. 2!", "HHACZST_58_3": "KU-Money can now log into either of its bodies, so you can find it in the underground area, too!", "HHACZST_58_4": "Hey, KU-Money, how's the connection?", "HHACZST_58_5": "Ku… It's amazing controlling two bodies at once.", "HHACZST_58_6": "Congrats! Now where's my budget?", "HHACZST_58_7": "Congrats! Now where are my three game cartridges?", "HHACZST_58_8": "Congrats! And here's my reimbursement request!", "HHACZST_58_9": "WAIT A MINUTE! Did you create this body just so I'd handle more work?", "HHACZST_58_10": "What other reason could there be? Plus, it's way easier to track you down now.", "HHACZST_58_11": "Ku... Ku ku... System... Error... Ku...", "HHACZST_58_12": "Stop faking it, you cheapskate! Get back online!", "HHACZST_59_1": "Before we head off on our first mission, let's take a photo for a keepsake!", "HHACZST_59_2": "Alright, everyone! Our destination is—", "HHACZST_59_3": "NEW FEDERATION!", "HHACZST_59_4": "Hurry, the light's fading! On three—two—one—", "HHACZST_59_5": "Cheese!", "HHACZST_59_6": "Teeth!", "HHACZST_59_7": "Bees!", "LevelPlay_138000018_ChildQuestTip_138_3": "", "InfoDisplay_103001004_Title": "Fragment of Cold Instruction", "InfoDisplay_103001004_Text": "The Stellar Matrix of the Port City of Guixu displays the records of the final moments leading up to its destruction.\nMake your way to the summit of the Central Tower. \nThere you will find one of the sources of this city's Lament.", "LevelPlay_135000059_ChildQuestTip_135_225": "Check Info board", "LevelPlay_135000059_InteractContent_135_9": "Check Info board", "LevelPlay_135750003_ChildQuestTip_135_43": "", "Quest_145000004_ChildQuestTip_145_410": "Defeat all abnormal Tacet Discords", "Quest_145000004_ChildQuestTip_145_411": "", "Quest_145000004_ChildQuestTip_145_412": "", "Quest_145000004_ChildQuestTip_145_413": "", "Quest_145000004_ChildQuestTip_145_414": "", "Quest_145000004_ChildQuestTip_145_415": "", "Quest_145000004_ChildQuestTip_145_416": "", "Quest_145000004_ChildQuestTip_145_417": "", "Heihaian_main_1_3_62_41": "You have fallen into the tangled data web of the Tethys System. To deter you from rescuing the Shorekeeper, who is on the verge of becoming its core, the Tethys System reveals three potential futures in its absence: an ice age, a cataclysmic disaster, and the total reconstruction of civilization. Once a tool for observing civilizations, this cold and calculating system now stands in open rebellion against you. The final showdown is at hand—who will prevail, you or Tethys?", "Entity_1ef3eb1f75a2548b42461201446218fb09dc59fec89f55d211f76478bd647ebc": "Fragments of Quiet Reflections", "Entity_9a49ee7bac554375400d6490f33cf36a083804ded3601f56b656e7fa3cb51b38": "The K626 Resolution", "Entity_f6c514785b14baf2c7aba12a70fccfc90365dab9082c55941e56d5b77705351c": "Log Not Authorized for Review", "GuideFocusNew_613_Content": "Hold {0} to control KU-Key and clear the corruption.", "GuideFocusNew_614_Content": "Hold {0} to control KU-Key and clear the corruption.", "GuideFocusNew_615_Content": "Hold to control KU-Key and clear the corruption.", "State_2_Title": "The Black Shores", "Area_15_Title": "Tethys' Deep", "LevelPlay_146750003_ChildQuestTip_146_18": "Reach the top of the anchor", "Entity_a5e408eaee013e640dfe34939d33774160c864c292ea13e1f47db2c20dd2f4f9": "", "Text_ToolsClosePC_Text": "Release {0} to close the Wheel menu", "LevelPlay_151750000_ChildQuestTip_151_59": "", "PrefabTextItem_2526849672_Text": "Data Hub has reached max level", "PrefabTextItem_1177065176_Text": "First Clear Complete", "PrefabTextItem_4205125694_Text": "Unclaimed reward", "LevelPlay_200750003_ChildQuestTip_200_305": "", "LevelPlay_200750008_ChildQuestTip_200_1": "", "LevelPlay_200750008_LevelPlayName_200_1": "", "RoleSkillInput_1106_DescList_1": "Hold the Normal Attack button to charge Forte Gauge. When Forte Gauge is full, release to cast Heavy Attack and obtain one random Antique.", "RoleSkillInput_1106_DescList_2": "With an Antique, tap to cast the corresponding Antique Appraisal and obtain the corresponding Auspices.\nAt four Auspices, hold Normal Attack to cast Poetic Essence. Additional effects are granted based on the combination of Auspices.", "RoleSkillInput_1106_DescList_3": "At four Auspices, hold the Normal Attack button to cast Poetic Essence. Additional effects are granted based on the combination of the Auspices.", "SkillInput_110601_Description": "Scroll Divination: Use {1}. Deals DMG and restores HP. Generates one random Antique.", "SkillInput_110602_Description": "Fortune's Favor: When cast, press the corresponding button to select an Antique.", "SkillInput_110603_Description": "Poetic Essence: Hold {0} when there are 4 Auspices.", "LevelPlay_138000017_ChildQuestTip_899_25": "", "ExploreLvFull_Text": "Max level reached. No more available rewards", "ExploreNextLv_Text": "Next Level Rewards", "ExploreRewardGet_Text": "Claimable Rewards", "ExploreLv_Text": "Pioneer Level", "ExploreLv_Value": "Lv. {0}", "LevelPlay_145750000_ChildQuestTip_140_1": "", "LevelPlay_145750000_ChildQuestTip_140_2": "", "Entity_1d77cf9d39dd8e224300fb62bd2b186547c9e1c7465af0a5d9efb13c9d8c00db": "Open the gift box", "Entity_24060be7cbffeb98a636f0e76475c08d2398beff4ac0577914fa05fd6f0bb433": ": Tethys System", "AccessPath_503012_Description": "KU-Money's Shop", "LevelPlay_138000017_ChildQuestTip_899_27": "", "CorniceMeetingSettleSuccess": "Challenge Complete", "LevelPlay_138000017_ChildQuestTip_138_48": "", "LevelPlay_138000017_ChildQuestTip_138_49": "", "Skill_1002501_SkillDescribe": "Basic Attack\nPerform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core.\n \nHeavy Attack\nHold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will:\n- Generate a segment of Deductive Data every second;\n- Automatically collect nearby plant collectibles.\nUsing up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core.\n \nMid-air Attack\nConsume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2.\n \nDodge Counter\nPress the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.", "Skill_1002501_SkillName": "Origin Calculus", "Skill_1002502_SkillDescribe": "Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2.\nCan be performed in mid-air.", "Skill_1002502_SkillName": "Chaos Theory", "Skill_1002503_SkillDescribe": "Outer Stellarealm\nGenerate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s.\n \nInner Stellarealm\nWhen a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every {0} of Shorekeeper's Energy Regen, all party members gain a {1} increase of Crit. Rate, up to {2}. \nInner Stellarealm has all the effects of the Outer Stellarealm.\n \nSupernal Stellarealm\nWhen a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every {3} of Shorekeeper's Energy Regen, all party members gain a {4} increase of Crit. DMG, up to {5}. \nSupernal Stellarealm has all the effects of the Inner Stellarealm.", "Skill_1002503_SkillName": "End Loop", "Skill_1002504_SkillDescribe": "When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for {0} of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.", "Skill_1002504_SkillName": "Life Entwined", "Skill_1002505_SkillDescribe": "When the Resonator on the field is within the effective range of a Stellarealm, Shorekeeper's Energy Regen increases by {0}, and Rover's Energy Regen also increases by {1} if Rover is on the team.", "Skill_1002505_SkillName": "Self Gravitation", "Skill_1002506_SkillDescribe": "Enlightenment\nShorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG.\n \nDiscernment\nWhen a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.", "Skill_1002506_SkillName": "Proof of Existence", "Skill_1002507_SkillDescribe": "Flare Star Butterfly\nHitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after {0}s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already {1} Collapsed Cores, Shorekeeper's next Normal Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly.\n \nIllation\nWhen Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.\n \nTransmutation\nWhen Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2.\n \nEmpirical Data\nShorekeeper can hold up to 5 segments of Empirical Data.\n- Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target.\n- Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target.\n- Obtain 1 segment of Empirical Data when Mid-air Attack hits a target.\n- Obtain 1 segment of Empirical Data when Dodge Counter hits a target.", "Skill_1002507_SkillName": "Astral Chord", "Skill_1002508_SkillDescribe": "Has a chance to produce special dishes when cooking", "Skill_1002508_SkillName": "Skillful Cooking", "Skill_1002509_MultiSkillDescribe_1.3": "Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the party member who triggers Shorekeeper's Outro Skill for up to {0}s, granting the following effects: \n- Pressing the Dodge Button allows the active Resonator in this party member's team to be freed from the interruption while being hit or launched, which will be considered a successful Dodge. If they are in mid-air, they will land on the ground. This effect can be triggered up to {1} time(s).\n- All nearby party members' DMG is Amplified by {2}.", "Skill_1002509_SkillDescribe": "Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to {0}s, granting the following effects: \n- If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to {1} time(s).\n- All nearby party members' DMG is Amplified by {2}.", "Skill_1002509_SkillName": "Binary Butterfly", "LevelPlay_151750000_ChildQuestTip_151_62": "", "MapQuickChange_Text": "Switch Map", "Entity_a472a61d849341dafb38283cdc9d1407dca400253d3be983515cc2cff6f8221c": "Head to the End of Wandering", "SkillDescription_1505001_AttributeName": "Stage 1 DMG", "SkillDescription_1505002_AttributeName": "Stage 2 DMG", "SkillDescription_1505003_AttributeName": "Stage 3 DMG", "SkillDescription_1505004_AttributeName": "Stage 4 DMG", "SkillDescription_1505005_AttributeName": "Heavy Attack DMG", "SkillDescription_1505006_AttributeName": "Plunging Attack DMG", "SkillDescription_1505007_AttributeName": "Dodge Counter DMG", "SkillDescription_1505008_AttributeName": "Heavy Attack STA Cost", "SkillDescription_1505009_AttributeName": "Plunging Attack STA Cost", "SkillDescription_1505010_AttributeName": "Dim Star Butterfly DMG", "SkillDescription_1505011_AttributeName": "Healing", "SkillDescription_1505011_Description": "{0} HP", "SkillDescription_1505012_AttributeName": "Cooldown", "SkillDescription_1505012_Description": "{0}s", "SkillDescription_1505013_AttributeName": "Concerto Regen", "SkillDescription_1505015_AttributeName": "Healing", "SkillDescription_1505015_Description": "{0} HP", "SkillDescription_1505016_AttributeName": "Stellarealm Duration", "SkillDescription_1505016_Description": "{0}s", "SkillDescription_1505017_AttributeName": "Cooldown", "SkillDescription_1505017_Description": "{0}s", "SkillDescription_1505018_AttributeName": "Resonance Cost", "SkillDescription_1505019_AttributeName": "Concerto Regen", "SkillDescription_1505020_AttributeName": "Enlightenment DMG", "SkillDescription_1505021_AttributeName": "Discernment DMG", "SkillDescription_1505022_AttributeName": "Enlightenment Healing", "SkillDescription_1505023_AttributeName": "Discernment Healing", "SkillDescription_1505024_AttributeName": "Enlightenment Concerto Regen", "SkillDescription_1505025_AttributeName": "Discernment Concerto Regen", "SkillDescription_1505026_AttributeName": "Flare Star Butterfly DMG", "SkillDescription_1505027_AttributeName": "Illation DMG", "SkillDescription_1505028_AttributeName": "Transmutation DMG", "SkillDescription_1505029_AttributeName": "Illation STA Cost", "SkillDescription_1505030_AttributeName": "Transmutation STA Cost", "ResonantChain_145_AttributesDescription": "The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements:\n- The effective range of the healing and buffs is extended by {0}\n- The duration is extended by {1}s.\n- Casting Intro Skill Discernment no longer ends the existing Stellarealm.", "ResonantChain_145_NodeName": "Unspoken Conjecture", "ResonantChain_146_AttributesDescription": "The Outer Stellarealm now increases the ATK of all nearby party members by {0}.", "ResonantChain_146_NodeName": "Night's Gift and Refusal", "ResonantChain_147_AttributesDescription": "Casting Resonance Liberation End Loop grants Shorekeeper {0} Concerto Energy. This effect can be triggered once every {1}s.", "ResonantChain_147_NodeName": "Infinity Awaits Me", "ResonantChain_148_AttributesDescription": "Gain {0} additional Healing Bonus when casting Resonance Skill Chaos Theory.", "ResonantChain_148_NodeName": "Overflowing Quietude", "ResonantChain_149_AttributesDescription": "Extend the ranges of the pulling effect of Basic Attack Stage 3 by {0} and Illation by {1}.", "ResonantChain_149_NodeName": "Echoes in Silence", "ResonantChain_150_AttributesDescription": "Increase the DMG Multiplier of Intro Skill Discernment by {0}. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by {1}.", "ResonantChain_150_NodeName": "To the New World", "LevelPlay_224750001_ChildQuestTip_224_1": "", "LevelPlay_224750001_ChildQuestTip_224_2": "", "LevelPlay_224750001_ChildQuestTip_224_3": "", "LevelPlay_224750001_ChildQuestTip_224_4": "", "LevelPlay_224750001_ChildQuestTip_224_5": "", "LevelPlay_224750001_ChildQuestTip_224_6": "", "LevelPlay_224750001_ChildQuestTip_224_7": "", "LevelPlay_224750001_ChildQuestTip_224_8": "", "LevelPlay_224750001_ChildQuestTip_224_9": "", "LevelPlay_224750001_ChildQuestTip_224_10": "", "LevelPlay_224750001_ChildQuestTip_224_11": "", "LevelPlay_224750001_ChildQuestTip_224_12": "", "LevelPlay_224750001_ChildQuestTip_224_13": "", "LevelPlay_224750001_ChildQuestTip_224_14": "", "LevelPlay_224750001_ChildQuestTip_224_15": "", "LevelPlay_224750001_ChildQuestTip_224_16": "", "LevelPlay_224750001_ChildQuestTip_224_17": "", "LevelPlay_224750001_ChildQuestTip_224_18": "", "LevelPlay_224750001_ChildQuestTip_224_19": "", "LevelPlay_224750001_ChildQuestTip_224_20": "", "LevelPlay_224750001_ChildQuestTip_224_21": "", "LevelPlay_224750001_ChildQuestTip_224_22": "", "LevelPlay_224750001_ChildQuestTip_224_23": "", "LevelPlay_224750001_ChildQuestTip_224_24": "", "LevelPlay_224750001_ChildQuestTip_224_25": "", "LevelPlay_224750001_ChildQuestTip_224_26": "", "LevelPlay_224750001_ChildQuestTip_224_27": "", "LevelPlay_224750001_ChildQuestTip_224_28": "", "LevelPlay_224750001_ChildQuestTip_224_29": "", "LevelPlay_224750001_ChildQuestTip_224_30": "", "LevelPlay_224750001_ChildQuestTip_224_31": "", "LevelPlay_224750001_ChildQuestTip_224_32": "", "LevelPlay_224750001_ChildQuestTip_224_33": "", "LevelPlay_224750001_ChildQuestTip_224_34": "", "LevelPlay_224750001_ChildQuestTip_224_35": "", "LevelPlay_224750001_ChildQuestTip_224_36": "", "LevelPlay_224750001_ChildQuestTip_224_37": "", "LevelPlay_224750001_ChildQuestTip_224_38": "", "LevelPlay_224750001_ChildQuestTip_224_39": "", "LevelPlay_224750001_ChildQuestTip_224_40": "", "LevelPlay_224750001_ChildQuestTip_224_41": "", "LevelPlay_224750001_ChildQuestTip_224_42": "", "LevelPlay_224750001_ChildQuestTip_224_43": "", "LevelPlay_224750001_ChildQuestTip_224_44": "", "LevelPlay_224750001_ChildQuestTip_224_45": "", "LevelPlay_224750001_ChildQuestTip_224_46": "", "LevelPlay_224750001_ChildQuestTip_224_47": "", "LevelPlay_224750001_ChildQuestTip_224_48": "", "LevelPlay_224750001_ChildQuestTip_224_49": "", "LevelPlay_224750001_ChildQuestTip_224_50": "", "LevelPlay_224750001_ChildQuestTip_224_51": "", "LevelPlay_224750001_ChildQuestTip_224_52": "", "LevelPlay_224750001_ChildQuestTip_224_53": "", "LevelPlay_224750001_ChildQuestTip_224_54": "", "LevelPlay_224750001_ChildQuestTip_224_55": "", "LevelPlay_224750001_ChildQuestTip_224_56": "", "LevelPlay_224750001_LevelPlayName_224_1": "", "Entity_55be4aa789b5a31634d0e2f662d17399233c64d2eafdd963a82dac6671d4792d": "About the economy...", "RoleTag31": "Coordinated Attack DMG Amplification", "RoleTag31_TagDesc": "Provides Coordinated Attack DMG Amplification for a specific teammate", "LevelPlay_134750028_ChildQuestTip_134_1": "", "LevelPlay_134750028_ChildQuestTip_134_2": "", "LevelPlay_134750028_LevelPlayName_134_1": "", "LevelPlay_151750002_ChildQuestTip_151_4": "", "Quest_145000004_ChildQuestTip_145_418": "Defeat all abnormal TDs: ({q_count}/5)", "Quest_145000004_ChildQuestTip_145_419": "", "Quest_145000004_ChildQuestTip_145_424": "", "Quest_145000004_ChildQuestTip_145_425": "", "Quest_145000004_ChildQuestTip_145_426": "", "Quest_145000004_ChildQuestTip_145_427": "", "Heihaian_main_1_3_5609_18": "Ahead lies the onset of the Port City of Guixu's destruction. According to the Shorekeeper, despite deploying every available Black Shores member to prevent the disaster, many innocent lives were lost to the Necrostar, including Hoda, the field medic.", "ActivityCorniceMeetingPointNeed": "Collect {0} Surveillance Datasets", "LevelPlay_135750004_ChildQuestTip_135_19": "Run!!", "InstanceDungeonTitle_31_CommonText": "Tower of Adversity", "Heihaian_main_1_3_2613_15": "With the Anchor at the TD Observatory restored, a true frequency rises from the depths, bringing a voice to your mind. It reveals that your awakening in the Gorges of Spirits was no mere coincidence. Before Yangyang found you, a mysterious figure had been watching your every move...", "Heihaian_main_1_3_6201_1": "You must... live...", "Heihaian_main_1_3_6206_2": "Please go... Don't look back...", "Heihaian_main_1_3_6207_2": "Must... protect you...", "LevelPlay_135000061_ChildQuestTip_151_1": "", "LevelPlay_151750000_ChildQuestTip_151_63": "", "Entity_2bbaf7c358707b9146b0d8216ca3312a90a855e04d64eace83a0c963415512d2": "I'd like to deliver KU-Cass Cartridges.", "GuideTutorial_32026_GroupName": "Overclocking Skill", "Achievement_100242_Name": "Old Family Squab Recipe", "Achievement_100243_Name": "All Maxed Out", "Achievement_100244_Name": "Observe, For I Shall Demonstrate Only Once!", "Achievement_100245_Name": "Into The Darkness", "Achievement_100246_Name": "Don't Answer That", "Achievement_100247_Name": "Free Solo", "Achievement_100248_Name": "\"I am NOT! A MORON!\"", "Achievement_100249_Name": "And So Sally Can Wait", "Achievement_100250_Name": "Security Essentials", "Achievement_100251_Name": "I've Already Met My Mona Lisa", "Achievement_100252_Name": "Cataclysm", "Achievement_100252_Desc": "Defeat Alptop Champion in the Black Shores.", "Achievement_100253_Name": "The Perfect Storm", "Achievement_100253_Desc": "Defeat Cyclone Swarm in the Black Shores.", "Achievement_100254_Name": "Giant Balloon", "Achievement_100254_Desc": "Defeat Hedgepuff in the Black Shores.", "Achievement_100255_Name": "A Fight For The Best, A Fight To The Death", "Achievement_100255_Desc": "Defeat Blazing Cutlass in the Black Shores.", "Achievement_100256_Name": "Bells, Solitude & Solaris-3", "Achievement_100256_Desc": "Defeat Tambourine Duo in the Black Shores.", "LevelPlay_200750003_ChildQuestTip_200_309": "", "LevelPlay_200750003_ChildQuestTip_200_310": "", "LevelPlay_200750003_ChildQuestTip_200_311": "", "LevelPlay_200750003_ChildQuestTip_200_312": "", "LevelPlay_200750003_ChildQuestTip_200_313": "", "LevelPlay_200750009_ChildQuestTip_200_1": "", "LevelPlay_200750009_LevelPlayName_200_1": "", "Entity_545de8db677d57806f0a0e26ddcb03231bb020175cb710bc468b6dfdb913be44": "Insufficient Tactic Points. Obtain more Tactic Points to unlock Charting Nodes.", "GuideTips_622_Content": "Earn reward chests based on the number of goals you complete.", "GuideTips_623_Content": "Earn reward chests based on the number of goals you complete.", "GuideTips_624_Content": "Earn reward chests based on the number of goals you complete.", "GuideTips_625_Content": "You have unlimited chances to successfully meet the challenge goals.", "GuideTips_626_Content": "You have unlimited chances to successfully meet the challenge goals.", "GuideTips_627_Content": "You have unlimited chances to successfully meet the challenge goals.", "Quest_30750000_ChildQuestTip_30_8": "", "Quest_30750000_InteractContent_30_7": "", "Quest_30750001_ChildQuestTip_30_7": "", "Quest_30750001_InteractContent_30_7": "", "Entity_2fc0d480a5f1a30d6c5980f4e6207205ea5e97d597fdc8c0e15e19bfba27728f": "", "Entity_82cc01283d1979a4a0c3dcfe6e783da762cec65ca874103850deb3d250ca3398": "The Black Shores Member", "Entity_f22ec50e152a33ee766210bffe46c8480c322e84c52ba3e001613267c4e1870d": "", "RiskHarvest_buffname_40": "Locked", "RiskHarvest_buffname_41": "Roaming Variable", "RiskHarvest_buffname_42": "Striking Variable", "RiskHarvest_buffname_43": "Piercing Variable", "RiskHarvest_buffname_44": "Wintry Variable", "RiskHarvest_buffname_45": "Frosty Variable", "RiskHarvest_buffname_51": "Speeding Variable", "RiskHarvest_buffname_52": "Rumbling Variable", "RiskHarvest_buffname_53": "Thump Variable", "RiskHarvest_buffname_54": "Dodging Variable", "RiskHarvest_buffname_55": "Rushing Variable", "RiskHarvest_buffname_114": "Intro Variable", "RiskHarvest_buffname_115": "Aegis Variable", "RiskHarvest_buffname_116": "Armor Variable", "RiskHarvest_buffname_117": "None", "RiskHarvest_buffname_118": "None", "RiskHarvest_buffname_151": "Velocity Variable", "RiskHarvest_buffname_152": "Remedy Variable", "RiskHarvest_buffname_153": "Dashing Variable", "RiskHarvest_buffname_154": "Bash Variable", "RiskHarvest_buffname_155": "Regen Variable", "RiskHarvest_buffname_156": "Vengeance Variable", "RiskHarvest_buffname_157": "Not Available", "RiskHarvest_buffname_158": "Not Available", "RiskHarvest_buffname_201": "Onslaught Varibale", "RiskHarvest_buffname_202": "Pinnacle Variable", "RiskHarvest_buffname_250": "Increase ATK", "RiskHarvest_buffDesc_40": "Variable not available in this challenge", "RiskHarvest_buffDesc_41": "After using Grapple, its Cooldown is temporarily removed for {0}s. The Cooldown of this effect is {1}s.", "RiskHarvest_buffDesc_42": "Increase Basic Attack DMG by {0} and Basic Attack speed by {1}.", "RiskHarvest_buffDesc_43": "When Basic Attacks or attacks considered as Basic Attacks deal DMG, ignore {0} of enemies' DEF and additionally restore STA.", "RiskHarvest_buffDesc_44": "After casting Basic Attack in mid-air and landing on the ground, summon a Cryospike Hoop to attack nearby enemies.", "RiskHarvest_buffDesc_45": "Using Grapple or casting Intro Skill increases all team members' ATK by {0}. Meanwhile, the ATK of Cyrospike Hoop summoned by Wintry Variable is increased by {1}, lasting for {2}s and stacking up to {3} times.", "RiskHarvest_buffDesc_51": "Increase Movement Speed by {0}. Dashing grants additional Dash DMG for {1}s. This effect is removed upon switching to another Resonator and has a Cooldown of {2}s.", "RiskHarvest_buffDesc_52": "After casting Resonance Liberation, a Thunderbolt is summoned every {1}s for {0}s when an attack hits an enemy, dealing Heavy Attack DMG.", "RiskHarvest_buffDesc_53": "When Heavy Attacks or attacks considered as Heavy Attacks deal DMG, ignore {0} of enemies' DEF and additionally restore STA.", "RiskHarvest_buffDesc_54": "Dodging increases all team members' Crit. Rate by {0} and Crit DMG by {1}, lasting for {2}s and stacking up to {3} times.", "RiskHarvest_buffDesc_55": "After dashing for 4s/8s/12s and stopping, all team members' ATK increases by 20%/40%/80% for 15s, and the Thunderbolt DMG increases by 50%/100%150%.", "RiskHarvest_buffDesc_114": "All team members' Intro Skill DMG increases by {0}. After casting Intro Skill, all team members' Crit. Rate increases by {2} for {1}s.", "RiskHarvest_buffDesc_115": "Having a shield increases ATK and DEF by {0}.", "RiskHarvest_buffDesc_116": "Using Grapple grants a shield with durability equal to {0} of ATK. This effect has a Cooldown of {1}s.", "RiskHarvest_buffDesc_117": "Not available.", "RiskHarvest_buffDesc_118": "Not available.", "RiskHarvest_buffDesc_151": "When dashing, restore all team members' Resonance Energy by {0}.", "RiskHarvest_buffDesc_152": "When being healed, all team members gain {0} Heavy Attack Bonus and their Energy Regen is increased by {1}. This effect lasts for {2}s and stacks up to {3} times.", "RiskHarvest_buffDesc_153": "When dashing, restore all team members' HP by {1} every {0}s.", "RiskHarvest_buffDesc_154": "Casting Heavy Attack additionally restores Resonance Energy by {0} and reduces all team members' Resonance Liberation Cooldown by {1}s. This effect has a Cooldown of {2}s.", "RiskHarvest_buffDesc_155": "After casting Resonance Liberation, all team members' Energy Regen is increased by {0} for {1}s. For every {2} of the caster's Energy Regen, all team members gain an increase of Crit DMG for {3}s.", "RiskHarvest_buffDesc_156": "When being hit, all team members' Crit. Rate increases by {1} for {0}s and Crit DMG increases by {2}.", "RiskHarvest_buffDesc_157": "Not available.", "RiskHarvest_buffDesc_158": "Not available.", "RiskHarvest_buffDesc_201": "Gain {0} Basic Attack DMG Bonus.", "RiskHarvest_buffDesc_202": "Increase ATK by {0}.", "RiskHarvest_buffDesc_250": "Increase ATK by 50 for all team members.", "GuideTips_614_Content": "Hold {0} to control KU-Key and clear the corruption.", "Entity_397496ce68cb2b4ffb7e6d0172b9d6ff31583e2391af20be4a9cd1270781b20f": "Insufficient Tactic Points. Obtain more Tactic Points to unlock.", "InstanceDungeon_900_MapName": "test/泰缇斯之底-AKIwp", "ResourceVerificationFailed_Text": "Resource verification failed. Click Confirm to quit the game. Repair will be automatically initiated after the game restarts.", "LevelPlay_6000001_ChildQuestTip_153_32": "", "Speaker_750091_Name": "KU-Cass", "Speaker_750091_Title": "", "Entity_84f1d6f835dd670f087b1f46d656efb2df2036a8324c1d2bcdf07d38129c0931": "KU-Cass", "LevelPlay_224750000_ChildQuestTip_224_433": "", "LevelPlay_224750002_ChildQuestTip_224_1": "", "LevelPlay_224750002_LevelPlayName_224_1": "", "PKDSJ_HHA_1_1": "Woo-hoo! Master, is there any other place you want to go?", "PKDSJ_HHA_1_2": "What a lovely day!", "PKDSJ_HHA_2_1": "Use the portals to connect the device and the core.", "PKDSJ_HHA_2_2": "Elevator has reached your floor.", "PKDSJ_HHA_3_1": "Master, there seems to be a powerful enemy on the other side of this mysterious portal. Would you like to check it out?", "PKDSJ_HHA_3_2": "How powerful?", "PKDSJ_HHA_3_3": "Can't wait!", "Entity_3a3688f471e36911d3c441b4efec79a2c8b8c1ff2b4139779c795425e32f6aa4": "KU-Fight", "Entity_b7222a81cfe8fa9a8571b6a78b6dd42b207f1402cd76489f99cdfc2ce065f0ff": "KU-Sprinkle", "Entity_dfd906caa818255d3e0f4d4ef7160635082f2e1184f2d9b3f7549208c106f512": "KU-Rout", "ErrorCode_200410_Text": "Input settings quantity error", "ErrorCode_200411_Text": "Input settings incorrect device type", "ErrorCode_200412_Text": "You have requested input settings too frequently", "ErrorCode_200413_Text": "You have requested input settings too frequently", "ErrorCode_200414_Text": "You have requested input settings too frequently", "ErrorCode_200415_Text": "You have requested input settings too frequently", "ErrorCode_200416_Text": "Input settings operation not found", "ErrorCode_200417_Text": "Input settings operation not found", "ErrorCode_200418_Text": "Input settings operation not found", "ErrorCode_200419_Text": "Input settings operation not found", "ErrorCode_200420_Text": "Input settings key name too long", "ErrorCode_200421_Text": "Input settings too many keys configured", "ErrorCode_200422_Text": "Input settings key name too long", "ErrorCode_200423_Text": "Input settings too many keys configured", "ErrorCode_200424_Text": "Input settings key name too long", "ErrorCode_200425_Text": "Input settings too many keys configured", "ErrorCode_200426_Text": "Input settings too many keys configured", "ErrorCode_200427_Text": "Input settings key name too long", "ErrorCode_200428_Text": "Input settings too many keys configured", "ErrorCode_200429_Text": "Input settings too many keys configured", "ErrorCode_200430_Text": "Input settings device subtype name too long", "ExploreProgress_11_TypeName": "Yhoran's Tactical Trial", "KeySetting_199_Name": "Edit Quick Access Wheel", "LevelPlay_134750009_ChildQuestTip_134_43": "", "LevelPlay_134750011_ChildQuestTip_134_48": "", "LevelPlay_134750012_ChildQuestTip_134_39": "", "LevelPlay_134750016_ChildQuestTip_134_23": "", "LevelPlay_134750018_ChildQuestTip_134_26": "", "LevelPlay_134750020_ChildQuestTip_134_23": "", "LevelPlay_134750029_ChallengeFailMainText_134_2": "Challenge Failed", "LevelPlay_134750029_ChildQuestTip_134_2": "", "LevelPlay_134750029_ChildQuestTip_134_5": "", "LevelPlay_134750029_ChildQuestTip_134_6": "", "LevelPlay_134750029_ChildQuestTip_134_7": "", "LevelPlay_134750029_ChildQuestTip_134_8": "", "LevelPlay_134750029_ChildQuestTip_134_11": "", "LevelPlay_134750029_ChildQuestTip_134_12": "", "LevelPlay_134750029_ChildQuestTip_134_17": "", "LevelPlay_134750029_LevelPlayName_134_2": "Yhoran's Tactical Trial 0", "LevelPlay_134750029_QuestScheduleMainTitle_134_1": "Yhoran's Tactical Trial", "LevelPlay_134750029_QuestScheduleSubTitle_134_3": "Complete the trial with at least 30s remaining", "LevelPlay_134750029_QuestScheduleSubTitle_134_4": "Defeat all enemies within the time limit", "LevelPlay_134750029_ReachChallengeMainText_134_1": "Challenge Complete", "LevelPlay_134750029_ReachChallengeMainText_134_2": "All Challenge Completed", "LevelPlay_134750030_ChallengeFailMainText_134_1": "Challenge Failed", "LevelPlay_134750030_ChildQuestTip_134_2": "", "LevelPlay_134750030_ChildQuestTip_134_3": "", "LevelPlay_134750030_ChildQuestTip_134_4": "", "LevelPlay_134750030_ChildQuestTip_134_5": "", "LevelPlay_134750030_ChildQuestTip_134_6": "", "LevelPlay_134750030_ChildQuestTip_134_7": "", "LevelPlay_134750030_ChildQuestTip_134_8": "", "LevelPlay_134750030_ChildQuestTip_134_9": "", "LevelPlay_134750030_ChildQuestTip_134_10": "", "LevelPlay_134750030_ChildQuestTip_134_12": "", "LevelPlay_134750030_ChildQuestTip_134_13": "", "LevelPlay_134750030_ChildQuestTip_134_15": "", "LevelPlay_134750030_ChildQuestTip_134_23": "", "LevelPlay_134750030_ChildQuestTip_134_24": "", "LevelPlay_134750030_ChildQuestTip_134_25": "", "LevelPlay_134750030_ChildQuestTip_134_29": "", "LevelPlay_134750030_ChildQuestTip_134_33": "", "LevelPlay_134750030_LevelPlayName_134_2": "Yhoran's Tactical Trial 7", "LevelPlay_134750030_QuestScheduleMainTitle_134_1": "Yhoran's Tactical Trial", "LevelPlay_134750030_QuestScheduleSubTitle_134_1": "Avoid being Frozen by Glacio Chafe: {挑战1统计}/0", "LevelPlay_134750030_QuestScheduleSubTitle_134_2": "Defeat both Glacio Dreadmanes within 20s between each other: {挑战2统计}/20", "LevelPlay_134750030_QuestScheduleSubTitle_134_3": "Complete the trial with at least 30s remaining", "LevelPlay_134750030_QuestScheduleSubTitle_134_4": "Defeat all enemies within the time limit", "LevelPlay_134750030_ReachChallengeMainText_134_1": "Challenge Complete", "LevelPlay_134750030_ReachChallengeMainText_134_2": "All Challenge Completed", "LevelPlay_134750031_ChildQuestTip_134_2": "", "LevelPlay_134750031_LevelPlayName_134_2": "Yhoran's Tactical Trial 7: Second Phase", "LevelPlay_134750032_ChildQuestTip_134_2": "", "LevelPlay_134750032_LevelPlayName_134_2": "Yhoran's Tactical Trial 7: First-Clear Rewards", "Quest_134750002_ChildQuestTip_134_13": "", "Raid_7_Chanllenge_1": "Goal 1: Avoid being frozen by Glacio Chafe", "Raid_7_Chanllenge_2": "Goal 2: Defeat both Glacio Dreadmanes within 20s after the first is down", "Raid_7_Chanllenge_3": "Goal 3: Finish the trial with at least 30s left", "LevelPlay_200750003_ChildQuestTip_200_322": "", "LevelPlay_200750003_ChildQuestTip_200_323": "", "LevelPlay_200750003_ChildQuestTip_200_324": "", "LevelPlay_200750003_ChildQuestTip_200_325": "", "LevelPlay_200750003_ChildQuestTip_200_326": "", "LevelPlay_200750003_ChildQuestTip_200_327": "", "LevelPlay_200750003_ChildQuestTip_200_328": "", "LevelPlay_200750003_ChildQuestTip_200_329": "", "LevelPlay_200750003_ChildQuestTip_200_330": "", "Quest_145000004_ChildQuestTip_145_428": "", "Heihaian_main_1_3_3311_1": "Opening passageways between different spaces uses the spatial properties of the Sonoro Sphere.", "Heihaian_main_1_3_3311_2": "Thus, the Tethys System can hold nearly infinite data—it is akin to a collection of Sonoro Spheres.", "Heihaian_main_1_3_4301_1": "Watch out!", "Heihaian_main_1_3_4302_1": "This Sonoro... It belongs to the Necrostar's Matrix.", "Heihaian_main_1_3_4302_2": "The Necrostar must have created this space. We need to get out of here.", "Heihaian_main_1_3_4303_1": "Use the Grapple to get through the gate!", "Heihaian_main_1_3_4304_1": "We have been... abandoned...", "Heihaian_main_1_3_4304_2": "No one has made it back... They're... all gone...", "Heihaian_main_1_3_4305_1": "We're back in the right dimension now.", "Heihaian_main_1_3_4305_2": "The battle just now stabilized its frequency fluctuations.", "Side_HHAJYSC_1_16": "But in exchange, I'd like you to take a photo of its exact location for me as a souvenir. Deal?", "Side_HHAJYSC_1_17": "I'll follow up with more intel as you go, same as before!", "PrefabTextItem_3420973980_Text": "Exit Controller mode", "LevelPlay_135000061_ChildQuestTip_151_2": "", "LevelPlay_135000060_ChildQuestTip_151_7": "", "Entity_46b71c8dd544e22dd1bf8957f795f023eb785390ad21b365006edd00098ac48b": "Carlos", "LevelPlay_151750000_ChildQuestTip_151_67": "", "SkillDescription_1505021_Description": "{0} HP", "SkillDescription_1505022_Description": "{0} HP", "SkillDescription_1505023_Description": "{0} HP", "SkillDescription_1505031_AttributeName": "Illation Concerto Regen", "SkillDescription_1505032_AttributeName": "Transmutation Concerto Regen", "Speaker_750092_Name": "KU-Cass", "Speaker_750092_Title": "", "Activity_101300002_Title": "Pioneer Project", "Activity_101300002_Desc": "Complete the Pioneer Project to earn awesome rewards.\nAfter the official update, rewards claimed in the Pioneer Project will be sent to your account on the live server within 14 business days.", "LongShanTask_501_TaskName": "Complete Tactical Trials at 3 different locations", "LongShanTask_502_TaskName": "Collect 10 datasets in all challenges of Solaris Weather Forecast", "LongShanTask_503_TaskName": "Obtain 12,000 points in Fairy Tale's Finale", "LongShanTask_504_TaskName": "Complete Exploration Quest \"Cerulean Echoes Adrift in the Winds.\"", "LongShanTask_505_TaskName": "Obtain 2,000 points in 3 challenges respectively in Infinite Battle Simulation", "LongShanTask_601_TaskName": "Use the Shorekeeper to clear Resonant Tower & Echoing Tower Floor 4 in \"Tower of Adversity: Hazard Zone\"", "LongShanTask_602_TaskName": "Use the Shorekeeper to clear Hazard Tower Floor 1 & Floor 2 in \"Tower of Adversity: Hazard Zone\"", "LongShanTask_603_TaskName": "Use Youhu to clear Resonant Tower & Echoing Tower Floor 4 in \"Tower of Adversity: Hazard Zone\"", "LongShanTask_604_TaskName": "Use Youhu to clear Hazard Tower Floor 1 & Floor 2 in \"Tower of Adversity: Hazard Zone\"", "LongShanTask_701_TaskName": "Defeat Fallacy of No Return 3 times", "LongShanTask_702_TaskName": "Defeat Inferno Rider at Lv. 4 difficulty in Tactical Hologram: Calamity 1 time", "LongShanTask_703_TaskName": "Defeat Inferno Rider at Lv. 5 difficulty in Tactical Hologram: Calamity 1 time", "LongShanTask_704_TaskName": "Defeat Inferno Rider at Lv. 6 difficulty in Tactical Hologram: Calamity 1 time", "LongShanTask_801_TaskName": "Defeat Hedgepuff", "LongShanTask_802_TaskName": "Defeat Blazing Cutlass", "LongShanTask_803_TaskName": "Defeat Cyclone", "LongShanTask_804_TaskName": "Defeat Tambourine Duo", "LongShanTask_805_TaskName": "Defeat Alptop Champion", "Flow_134000001_322": "With the Anchor at the TD Observatory restored, a true frequency rises from the depths, bringing a voice to your mind. It reveals that your awakening in the Gorges of Spirits was no mere coincidence. Before Yangyang found you, a mysterious figure had been watching your every move...", "LevelPlay_151750001_ChildQuestTip_151_6": "", "LevelPlay_151750001_ChildQuestTip_151_7": "", "LevelPlay_151750002_ChildQuestTip_151_5": "", "LongShanStage_Title05": "Quest and Event Test", "LongShanStage_Title06": "Tower of Adversity Test", "LongShanStage_Title07": "Tactical Hologram Test", "LongShanStage_Title08": "Special Enemies Test", "LongShanStage_TitleDetail05": "1. Quests and Events", "LongShanStage_TitleDetail06": "2. Tower of Adversity", "LongShanStage_TitleDetail07": "3. Tactical Holograms", "LongShanStage_TitleDetail08": "4. Special Enemies", "Quest_151000001_ChildQuestTip_151_46": "", "Quest_151000001_ChildQuestTip_151_47": "", "Quest_151000001_ChildQuestTip_151_48": "", "Quest_135750000_ChildQuestTip_135_1": "", "Quest_135750000_QuestDesc_135_1": "", "Quest_135750000_QuestName_135_1": "", "Character_Encore_35_1": "In this story, there are no exciting adventures", "Character_Encore_35_2": "It didn't happen once upon a time", "Character_Encore_35_3": "Rather, it's in a little room", "Character_Encore_35_4": "Playing as the Wooly Warrior", "Character_Encore_35_5": "It also happens in a theater", "Character_Encore_35_6": "The curtain rises, and the music plays", "Character_Encore_35_7": "Little by little, the Wooly Kingdom becomes real", "Character_Encore_35_8": "She first climbs the tallest mountain", "Character_Encore_35_9": "But it's really so the girl can prove how brave she is", "Character_Encore_35_10": "The Wooly Warrior also searches every beach", "Character_Encore_35_11": "Her mom recorded all the Wooly Warrior's adventures", "Character_Encore_35_12": "And the stories grew longer and longer", "Character_Encore_35_13": "They even performed the play in many cities", "Character_Encore_35_14": "The show ended", "Character_Encore_35_15": "No terrifying monsters.", "Character_Encore_35_16": "And it's not somewhere far, far away", "Character_Encore_35_17": "Every night, there's a little girl", "Character_Encore_35_18": "She plays games with her mother", "Character_Encore_35_19": "Together, she and her mom create story after story about courage and hope", "Character_Encore_35_20": "Every day, the little girl sits below the stage", "Character_Encore_35_21": "She watches her mother set everything up", "Character_Encore_35_22": "Bringing the Wooly Kingdom from the story into real life", "Character_Encore_35_23": "And the Wooly Warrior sets off on her adventure", "Character_Encore_35_24": "Looking for the legendary sword that can split mountains and seas", "Character_Encore_35_25": "The toolbox was actually on the tallest shelf", "Character_Encore_35_26": "Looking high and low for the Shield of Faith that could brave any storm", "Character_Encore_35_27": "Her house had many nooks and crannies, after all", "Character_Encore_35_28": "The raspberry candy her mom hid could be anywhere", "Character_Encore_35_29": "So the Wooly Kingdom grew bigger and bigger", "Character_Encore_35_30": "But the little girl's mom got sicker", "Character_Encore_35_31": "At the last show", "Character_Encore_35_32": "Just before the Wooly Warrior got the Wreath of Hope", "Character_Encore_35_33": "But there was no \"Encore.\"", "LoadingTipsText_1401_TipsText": "An ancient, secluded town nestles within the tranquil embrace of Mt. Firmament. Elegant structures, scattered among the crimson leaves and tipped with pure white snow, create a scene of serene beauty. \nFor centuries, the people of Hongzhen revere the Sentinel, who safeguards their town, as their god, praying devotedly for its blessing of lasting prosperity and longevity. Despite the year-round snowfall blanketing Mt. Firmament, the warm springs flowing from the mountains and the vibrant life of the townsfolk make the cold no more a concern.", "LoadingTipsText_1401_Title": "Mt. Firmament: Hongzhen", "LoadingTipsText_1402_TipsText": "A sanctuary in the southeastern seas of Jinzhou, sealed away beyond the reach of common folks in thick fogs.\nAccording to ancient records, Mt. Firmament is the ancestral home of Jinzhou's earliest settlers. Sentinel Jué once descended upon this land, using the power of Temporal Mandate to protect it from Tacet Discords. Consequently, the flow of time within Mt. Firmament diverges from that of the outside world. \nIn earlier times, scholars from the Court of Savantae were fortunate enough to uncover the mountain's hidden mysteries, leaving behind research facilities and invaluable records before vanishing without a trace.", "LoadingTipsText_1402_Title": "Mt. Firmament", "LoadingTipsText_1403_TipsText": "A sanctuary in the southeastern seas of Jinzhou, sealed away beyond the reach of common folks in thick fogs.\nAccording to ancient records, Mt. Firmament is the ancestral home of Jinzhou's earliest settlers. Sentinel Jué once descended upon this land, using the power of Temporal Mandate to protect it from Tacet Discords. Consequently, the flow of time within Mt. Firmament diverges from that of the outside world. \nIn earlier times, scholars from the Court of Savantae were fortunate enough to uncover the mountain's hidden mysteries, leaving behind research facilities and invaluable records before vanishing without a trace.", "LoadingTipsText_1403_Title": "Mt. Firmament", "LoadingTipsText_1404_TipsText": "The capsule that descended with the Sentinel upon Mt. Firmament now lies concealed in the depths of Loong's Rest, known to the people of Hongzhen as the Mianloong Chamber. \nThe townsfolk believe that Sentinel Jué may hail from a distant star, and that the Mianloong Chamber served as its hibernation capsule. This site marks the end of the pilgrimage and the gateway to Jinzhou’s true future.", "LoadingTipsText_1404_Title": "Mt. Firmament: Mianloong Chamber", "LoadingTipsText_1405_TipsText": "The capsule that descended with the Sentinel upon Mt. Firmament now lies concealed in the depths of Loong's Rest, known to the people of Hongzhen as the Mianloong Chamber. \nThe townsfolk believe that Sentinel Jué may hail from a distant star, and that the Mianloong Chamber served as its hibernation capsule. This site marks the end of the pilgrimage and the gateway to Jinzhou’s true future.", "LoadingTipsText_1405_Title": "Mt. Firmament: Mianloong Chamber", "TowerChallengeBuff_92008033_Desc": "When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Heavy Attack DMG Bonus for 15s. Retriggering the effect resets its duration.", "TowerChallengeBuff_92008034_Desc": "When Resonators heal team members, their Energy Regen is increased by 20% for 4s. When Resonators receive healing, their Crit. DMG is increased by 30% for 4s. Retriggering these effects resets their duration.", "TowerChallengeBuff_92008035_Desc": "When Resonators cast Resonance Skill, their ATK is increased by 10%, and they gain 20% Resonance Liberation DMG Bonus for 4s, stacking up to 2 times. The effect's duration resets with each new stack.", "TowerChallengeBuff_92008036_Desc": "When Resonators cast Intro Skill, their Crit. DMG is increased by 20%, and they gain 40% Basic Attack DMG for 18s. Retriggering the effect resets its duration.", "TowerChallengeBuff_92008037_Desc": "When Resonators cast Intro Skill, all team members' ATK is increased by 5% and DMG dealt by 5% for 20s, stacking up to 3 times. The effect's duration resets with each new stack.", "TowerChallengeBuff_92008039_Desc": "When Resonators cast Resonance Skill, their ATK is increased by 20% for 7s, stacking up to 2 times. The effect's duration resets with each new stack.", "Speaker_800076_Name": "Black Shores Consultant", "Speaker_800076_Title": "", "MapMark_7542_MarkTitle": "Water-Skiing Challenge", "MapMark_7542_MarkDesc": "Complete the challenge to claim rich rewards.", "MapMark_7545_MarkTitle": "Data Researcher", "MapMark_7545_MarkDesc": "Complete Overdashing Challenge: Black Shores to claim rich rewards.", "MapMark_7547_MarkTitle": "KU-Repair", "MapMark_7547_MarkDesc": "KU-Repair seems to have run into some trouble…", "MapMark_7548_MarkTitle": "Supply Chest in Space Anchor", "MapMark_7548_MarkDesc": "A Supply Chest hidden in the Space Anchor, waiting for your discovery.", "LevelPlay_224750000_ChildQuestTip_200_1": "", "LevelPlay_200750003_ChildQuestTip_200_334": "", "WeaponConf_21050036_Desc": "Increase HP by {0}. Restore {1} Concerto Energy when casting Resonance Liberation. This effect can be triggered {3} time(s) every {2}s. When casting Resonance Skill that heals, increase nearby party members' ATK by {4} for {5}s. Effects of the same name cannot be stacked.", "WeaponConf_21050036_WeaponName": "Stellar Symphony", "WeaponReson_21050036_Name": "Astral Evolvement", "LevelPlay_136750020_ChildQuestTip_138_2": "", "RoleSkillInput_1505_DescList_1": "Normal Attack hits restore Forte Gauge and generate Collapsed Cores.", "RoleSkillInput_1505_DescList_2": "When Forte Gauge is full, hold the Normal Attack Button or perform Plunging Attack to cast Enhanced Attack and convert all Collapsed Cores into Flare Star Butterflies.", "SkillInput_150501_Description": "Unbound Form: When Forte Gauge is not full, hold {0} to fly as a butterfly at the cost of STA and automatically collect nearby plant collectibles.", "SkillInput_150502_Description": "Illation: When Forte Gauge is full, hold {0} to pull in nearby targets and convert all Collapsed Cores into Flare Star Butterflies.", "SkillInput_150503_Description": "Stellarealm: Use {0} to generate a Stellarealm that grants buffs to all nearby party members who cast Intro Skills in the Stellarealm.", "SkillInput_150504_Description": "Discernment: When the Supernal Stellarealm exists, Shorekeeper can cast Intro Skill Discernment.", "SkillInput_150505_Description": "Binary Butterfly: When Shorekeeper's Outro Skill is effective, tapping {0} allows the current Resonator to recover from interruption when they are hit or launched, considered as a successful Dodge. This effect can be triggered for a limited number of times.", "PrefabTextItem_3441876985_Text": "New Record!", "Quest_145000004_ChildQuestTip_145_429": "", "Heihaian_main_1_3_2401_4": "Look, there's a batch of them over there on the platform!", "Heihaian_main_1_3_2401_5": "You can try creating Grapple Points with the device nearby to get to the platform. And that's what I call an \"Aerial Tactic\"!", "Heihaian_main_1_3_2403_16": "With the Anchor at the Haven of Sprouts restored, a true frequency rises from the depths, bringing a voice to your mind. It speaks of the Black Shores as they once were—a place where journeys both end and begin…", "Heihaian_main_1_3_2501_16": "With the Anchor at the Eye of Asteria restored, a true frequency rises from the depths, bringing a voice to your mind. It recounts how the Black Shores once connected the world and united people against the Lament. Despite these efforts, the battle was far from won...", "WeaponConf_21050036_BgDescription": "A rectifier bearing an energy core that simulates the lifecycle of stars—an infinite loop that originates from a singularity and ends in explosive demise. The celestial debris collides in thunderous rumbles, heralding the birth of a new star.", "WeaponConf_21050036_ObtainedShowDescription": "A rectifier bearing an energy core that simulates the lifecycle of stars—an infinite loop that originates from a singularity and ends in explosive demise. The celestial debris collides in thunderous rumbles, heralding the birth of a new star.", "MapFloor_STZ_1": "Bank of Life: Floor 1", "MapFloor_STZ_2": "Bank of Life: Floor 2", "MapFloor_JJS_1": "Error Cell: Lower Floor", "MapFloor_JJS_2": "Error Cell: Upper Floor", "MapFloor_SMFJ_1": "Mysterious Room", "GuideTutorial_34070_GroupName": "Connecting Portals", "Tutorial_34070_Title": "Connecting Portals", "GuideTutorialPage_34070_Content": "When the portal appears black inside, it is not activated. To activate it, you must open a second portal to create a connection between the two.", "Entity_a17c25df263ba642fb3e020710637ae2574059f4333264368f96cfaaae3624ed": "Listen to \"her\" echoes", "LevelPlay_224750000_ChildQuestTip_200_8": "", "LevelPlay_224750000_ChildQuestTip_200_9": "", "HelpText_122_Title": "Secluded Bog", "HelpText_122_Content": "In this series of challenges, you are granted the \"Roaming Variable\" by default.\n-The Grapple does not enter Cooldown within a short period after activation.\n\n1. Each Infinite Battle Simulation realm has three Charting Nodes available for challenge.\n2. Each Charting Node requires a certain amount of Tactic Points to unlock.\n3. Open Supply Chests to obtain Tactic Points in the Infinite Battle Simulation.", "HelpText_123_Title": "Tide of Perils", "HelpText_123_Content": "In this series of challenges, you are granted the \"Speeding Variable\" by default.\n-Resonator's movement speed is increased by default\n-Dashing launches enemies in the air and deals DMG. This effect lasts for 10s and will be removed after switching to another Resonator, with a Cooldown of 10s.\n\n1. Each Infinite Battle Simulation realm has three Charting Nodes available for challenge.\n2. Each Charting Node requires a certain amount of Tactic Points to unlock.\n3. Open Supply Chests to obtain Tactic Points in the Infinite Battle Simulation.", "Achievement_300177_Desc": "Use Xiangli Yao's Outro Skill 100 times.", "Achievement_300177_Name": "If I Were To Gain Knowledge", "Achievement_300178_Desc": "Use Zhezhi's Outro Skill 100 times.", "Achievement_300178_Name": "A Sight To Remember", "Achievement_300179_Desc": "Use Shorekeeper's Outro Skill 100 times.", "Achievement_300179_Name": "A Butterfly Rests At Night", "Achievement_300214_Desc": "Deal 20,000 DMG with one attack to an enemy.", "Achievement_300214_Name": "\"Zoltraak\"", "Achievement_300215_Desc": "Deal 30,000 DMG with one attack to an enemy.", "Achievement_300215_Name": "The Unbearable Strike Of Being", "Achievement_300216_Desc": "Deal 40,000 DMG with one attack to an enemy.", "Achievement_300216_Name": "One Punch, Problem Solved", "Achievement_300217_Desc": "Deal 50,000 DMG with one attack to an enemy.", "Achievement_300217_Name": "At the Snap of My Fingers", "Achievement_300218_Desc": "Deal 100,000 DMG with one attack to an enemy.", "Achievement_300218_Name": "Godlike Power I", "Achievement_300219_Desc": "Deal 200,000 DMG with one attack to an enemy.", "Achievement_300219_Name": "Godlike Power II", "Achievement_300220_Desc": "Deal 300,000 DMG with one attack to an enemy.", "Achievement_300220_Name": "Godlike Power III", "Achievement_300221_Desc": "Deal 400,000 DMG with one attack to an enemy.", "Achievement_300221_Name": "Godlike Power IV", "Achievement_300222_Desc": "Deal 500,000 DMG with one attack to an enemy.", "Achievement_300222_Name": "Godlike Power V", "Achievement_300223_Desc": "Defeat Fallacy of No Return for the first time.", "Achievement_300223_Name": "Source Code", "Achievement_300224_Desc": "Defeat Fallacy of No Return 50 times.", "Achievement_300224_Name": "Error: could not find the object", "Achievement_300225_Desc": "Deal 10,000,000 points of Crit. DMG.", "Achievement_300225_Name": "All Coming Together", "Achievement_300226_Desc": "Deal 100,000,000 points of Crit. DMG.", "Achievement_300226_Name": "Hard Work Pays Off", "Achievement_300227_Desc": "Deal 1,000,000,000 points of Crit. DMG.", "Achievement_300227_Name": "Forged In Fire", "HelpText_124_Title": "Pioneer Project", "HelpText_124_Content": "[About]\nComplete the Pioneer Project tasks to earn awesome rewards.\n\n[Event Rules]\nThe event consists of four phases. Complete the tests to claim great rewards.\nAfter the official update, rewards claimed in the Pioneer Project will be sent to your account on the live server within 14 business days.", "WeaponConf_21050036_AttributesDescription": "A rectifier bearing an energy core that simulates the lifecycle of stars—an infinite loop that originates from a singularity and ends in explosive demise. The celestial debris collides in thunderous rumbles, heralding the birth of a new star.", "WeaponConf_21050036_TypeDescription": "Weapon", "Heihaian_main_1_3_6601_1": "This system must continue to function...", "Heihaian_main_1_3_6601_2": "Initiating master command.", "ErrorCode_2100004_Text": "Combat stats caused memory overflow. Check config file.", "RiskHarvest_buffname_203": "Fury Variable", "RiskHarvest_buffname_204": "Roaring Variable", "RiskHarvest_buffname_205": "Smite Variable", "RiskHarvest_buffname_206": "Resonance Variable", "RiskHarvest_buffname_207": "Vitality Variable", "RiskHarvest_buffDesc_203": "Increase Crit. Rate by {0}.", "RiskHarvest_buffDesc_204": "Increase Crit. DMG by {0}.", "RiskHarvest_buffDesc_205": "Gain {0} Heavy Attack DMG Bonus.", "RiskHarvest_buffDesc_206": "Increase Energy Regen by {0}.", "RiskHarvest_buffDesc_207": "Increase Max HP by {0}.", "Quest_152750008_ChildQuestTip_152_14": "Go to the Tethys' Deep", "DarkShoreBossRewardGet": "First Clear Completed", "DarkShoreBossRewardNotGet": "Unclaimed reward", "DarkShoreBossFirst_Text": "First-Clear Rewards", "DarkShoreBossReward_Text": "Supply Chest", "ErrorCode_ErrGetSelfPsnOnlineId_Text": "You cannot search your own ID", "ErrorCode_ErrGetPsnUserPlayerErr_Text": "User information not found", "LevelPlay_138000017_ChildQuestTip_138_51": "", "Quest_134750001_InteractContent_134_2": "Investigate", "LevelPlay_134750011_ChildQuestTip_134_49": "", "LevelPlay_134750011_ChildQuestTip_134_50": "", "LevelPlay_134750012_ChildQuestTip_134_41": "", "LevelPlay_134750012_GeneralFloatingTipMainText_134_2": "The Herons will absorb Cluster Prisms after recovering from Immoblized", "LevelPlay_134750018_ChildQuestTip_134_29": "", "SkillDescription_1106010_Description": "{0} ATK", "SkillDescription_1106028_Description": "{0} ATK", "SkillDescription_1106029_Description": "{0} ATK", "HHACZST_7_17": "Nothing. Just taking a walk here.", "HHACZST_7_18": "You're the one who may need some help.", "MenuConfig_146_Name": "ICP License: 粤ICP备18069368号-8A", "RiskHarvest_ActivityEnd": "The event is concluded. Please claim your rewards via the in-game mail later.", "LevelPlay_135750005_ChildQuestTip_135_25": "", "Heihaian_main_1_3_3301_1": "A Consultant? Why haven't you evacuated yet?", "Heihaian_main_1_3_3301_2": "When the Tethys System issued the order to evacuate, everyone else left for the Modulation Hall.", "Heihaian_main_1_3_3301_3": "So why are you still here?", "Heihaian_main_1_3_3301_4": "To protect the seeds in the Bank of Life, seeds collected from all over the world.", "Heihaian_main_1_3_3301_5": "It's imperative that the plants on Solaris be categorized systematically, you see.", "Heihaian_main_1_3_3301_6": "Besides, as long as the Tethys System stands, so will we.", "Heihaian_main_1_3_3302_1": "Hmm, hmm... The Great Chain of Being...", "Heihaian_main_1_3_3302_2": "Sorry, I was miles away. Welcome, Knowledge Seeker!", "Heihaian_main_1_3_3302_3": "You look just like KU-Money.", "Heihaian_main_1_3_3302_4": "You've met KU-Money, then. He is the robot administering the Black Shores Archipelago.", "Heihaian_main_1_3_3302_5": "Similarly, each area of the Black Shores' underground has been assigned an administrator.", "Heihaian_main_1_3_3302_6": "I'm KU-Irwin, administrator of the Bank of Life's Center for Species Conservation. A pleasure to make your acquaintance.", "Heihaian_main_1_3_3302_7": "Things are hectic at the moment. The fate of the Black Shores' underground is in your hands and the Shorekeeper's now.", "Heihaian_main_1_3_3302_8": "We'll talk again in time.", "Heihaian_main_1_3_3303_1": "The numbers are a complete mess! They should've been arranged using a phylogenetic tree.", "Heihaian_main_1_3_3303_2": "You want to help? Keep yourself safe, that's your first priority.", "Heihaian_main_1_3_3303_3": "Oh, by the way, you're from Jinzhou, right?", "Heihaian_main_1_3_3303_4": "I hear there is a Jinzhou scholar by the name of Verina who is well versed in botany.", "Heihaian_main_1_3_3303_5": "I hope I'll get the chance to meet her soon…", "Condition_500101_Description": "Reach Union Level 15", "Condition_13000016_Description_1": "Complete Main Quest \"Clashing Blades\"", "GachaPoolDetail_FiveStar_1": "5-Star Resonators\n◇ The base 5-Star Resonator drop rate is 0.80000%. The average drop rate (including the Guarantee) is 1.80000%.\n◇ Every time a 5-Star Resonator is obtained, there is a 50.00000% chance it will be the Featured 5-Star Resonator of this event banner, and a 50.00000% chance to be a random non-Featured 5-Star Resonator. All 5-Star non-Featured Resonators have equal drop rate.", "GachaPoolDetail_FiveStar_2": "5-Star Weapons\n◇ The base 5-Star Weapon drop rate is 0.80000%. The average drop rate (including the Guarantee) is 1.80000%.\n◇ Every time a 5-Star Weapon is obtained, it is guaranteed to be the Featured 5-Star Weapon of this event banner.", "GachaPoolDetail_FiveStar_3": "5-Star Resonators\n◇ The base 5-Star Resonator drop rate is 0.80000%. The average drop rate (including the Guarantee) is 1.80000%.\n◇ All 5-Star Resonators have equal drop rate.", "GachaPoolDetail_FiveStar_4": "5-Star Weapons\n◇ The base 5-Star Weapon drop rate is 0.80000%. The average drop rate (including the Guarantee) is 1.80000%.\n◇ Every time a 5-Star Weapon is obtained, it is guaranteed to be the Featured 5-Star Weapon of this event banner.", "GachaPoolDetail_FiveStar_5": "5-Star Resonators\n◇ The base 5-Star Resonator drop rate is 0.80000%. The average drop rate (including the Guarantee) is 2.40000%.\n◇ All 5-Star Resonators have equal drop rate.", "GachaPoolDetail_FiveStar_6": "5-Star Resonators\n◇ The base 5-Star Resonator drop rate is 0.80000%. The average drop rate (including the Guarantee) is 1.80000%.\n◇ Every time a 5-Star Resonator is obtained, it is guaranteed to be the Featured 5-Star Resonator of this event banner.", "GachaPoolDetail_FiveStar_7": "5-Star Resonators\n◇ The base 5-Star Resonator drop rate is 100%.\n◇ Every time a 5-Star Resonator is obtained, it is guaranteed to be the Featured 5-Star Resonator of this event banner.", "GachaPoolDetail_FourStar_1": "4-Star Resonators & Weapons\n◇ The base 4-Star Resonator or Weapon drop rate is 6.00000%. The average drop rate (including the Guarantee) is 12.00000%.\n◇ Every time a 4-Star item is obtained, there is a 50.00000% chance it will be a Featured 4-Star Resonator of this event banner. All Featured 4-Star Resonators have equal drop rate; and a 50.00000% chance to be a random non-Featured 4-Star item. All non-Featured 4-Star items have equal drop rate.", "GachaPoolDetail_FourStar_2": "4-Star Resonators & Weapons\n◇ The base 4-Star Resonator or Weapon drop rate is 6.00000%. The average drop rate (including the Guarantee) is 12.00000%.\n◇ Every time a 4-Star item is obtained, there is a 50.00000% chance it will be a Featured 4-Star Resonator of this event banner. All Featured 4-Star Resonators have equal drop rate; and a 50.00000% chance to be a random non-Featured 4-Star item. All non-Featured 4-Star items have equal drop rate.", "GachaPoolDetail_FourStar_3": "4-Star Resonators & Weapons\n◇ The base 4-Star Resonator or Weapon drop rate is 6.00000%. The average drop rate (including the Guarantee) is 12.00000%.\n◇ All 4-Star items have equal drop rate.", "GachaPoolDetail_FourStar_4": "4-Star Resonators & Weapons\n◇ The base 4-Star Resonator or Weapon drop rate is 6.00000%. The average drop rate (including the Guarantee) is 12.00000%.\n◇ All 4-Star items have equal drop rate.", "GachaPoolDetail_FourStar_5": "4-Star Resonators & Weapons\n◇ The base 4-Star Resonator or Weapon drop rate is 6.00000%. The average drop rate (including the Guarantee) is 11.80000%.\n◇ All 4-Star items have equal drop rate.", "GachaPoolDetail_FourStar_6": "4-Star Resonators & Weapons\n◇ The base 4-Star Resonator or Weapon drop rate is 6.00000%. The average drop rate (including the Guarantee) is 12.00000%.\n◇ All 4-Star items have equal drop rate.", "GachaPoolDetail_ThreeStar_1": "3-Star Weapons\n◇ The base 3-Star Weapon drop rate is 93.20000%.\n◇ All 3-Star Weapons have equal drop rate.", "GachaPoolDetail_ThreeStar_2": "3-Star Weapons\n◇ The base 3-Star Weapon drop rate is 93.20000%.\n◇ All 3-Star Weapons have equal drop rate.", "GachaPoolDetail_ThreeStar_3": "3-Star Weapons\n◇ The base 3-Star Weapon drop rate is 93.20000%.\n◇ All 3-Star Weapons have equal drop rate.", "GachaPoolDetail_ThreeStar_4": "3-Star Weapons\n◇ The base 3-Star Weapon drop rate is 93.20000%.\n◇ All 3-Star Weapons have equal drop rate.", "GachaPoolDetail_ThreeStar_5": "3-Star Weapons\n◇ The base 3-Star Weapon drop rate is 93.20000%.\n◇ All 3-Star Weapons have equal drop rate.", "GachaPoolDetail_ThreeStar_6": "3-Star Weapons\n◇ The base 3-Star Weapon drop rate is 93.20000%.\n◇ All 3-Star Weapons have equal drop rate.", "PSN_Black_List_Name": "Online", "Search_UID_Tips": "Search by UID to add a Friend", "Search_UID_Result": "Search by UID", "Search_PSN_ID_Tips": "Search by Online ID for PSN™ to add a friend", "Search_PSN_ID_Result": "Search by Online ID for PSN", "Condition_13000076_Description": "Complete the Main Quest Act VII \"Thaw of Eons\" to unlock", "Side_HHADMMBW_2_3": "On the desk, the terminal's screen is still lit.", "Side_HHADMMBW_2_4": "You look at the information displayed—seems to be a voice-to-text memo.", "Side_HHADMMBW_2_5": "It appears to be a record of conversation that once took place here. Unfortunately, the original audio file is corrupted.", "Side_HHADMMBW_3_1": "...", "Side_HHADMMBW_3_2": "Is this thing still edible?", "LevelPlay_136750020_ChildQuestTip_897_2": "", "LevelPlay_136750020_ChildQuestTip_897_7": "", "Quest_145000004_ChildQuestTip_145_430": "", "Quest_145000004_ChildQuestTip_145_431": "", "ErrRiskHarvestBuffGroupNotFound": "Abnormal event data. Please contact Customer Service for assistance.", "ErrRiskHarvestActivityClosePlay": "Event already concluded.", "ErrRiskHarvestModeChangeClosePlay": "You have switched to Co-op Mode. Unable to proceed.", "ErrRiskHarvestLeaveClosePlay": "You have left the event area. Unable to proceed.", "ErrRiskHarvestInstNotFound": "Abnormal event data. Please contact Customer Service for assistance.", "ErrRiskHarvestActivityNotOpen": "Abnormal event data. Please contact Customer Service for assistance.", "ErrRiskHarvestInstDataNotFound": "Abnormal event data. Please contact Customer Service for assistance.", "ErrRiskHarvestInstRewarded": "Reward already claimed.", "ErrRiskHarvestInstNotPass": "Abnormal challenge data. Please contact Customer Service for assistance.", "ErrRiskHarvestScoreRewardNotFound": "Abnormal Tactic Point Data. Please contact Customer Service for assistance.", "ErrRiskHarvestScoreRewarded": "Reward already claimed.", "ErrRiskHarvestScoreNotEnough": "Insufficient Tactic Points to claim the reward.", "ErrRiskHarvestRoleTrial": "Unable to proceed when a trial Resonator is present. Please finish the relevant quest or event and try again.", "ErrRiskHarvestMatching": "Please stop Co-op Mode matching and try again.", "ErrRiskHarvestNotDefaultWorld": "Unable to proceed due to abnormal environment. Please contact customer service.", "ErrRiskHarvestMultiMode": "Currently in Co-op Mode. Unable to proceed.", "ErrRiskHarvestInstLocked": "Event already concluded.", "ErrRiskHarvestInstTeleportEntityNotFound": "Unable to locate a nearby beacon. Please contact customer service.", "ErrRiskHarvestInstOpen": "Challenge unlocked.", "ErrRiskHarvestPlayOpenFailed": "Failed to unlock the challenge. Please contact Customer Service for assistance.", "ErrRiskHarvestPlayDataNotFound": "Failed to unlock the challenge. Please contact Customer Service for assistance.", "ErrRiskHarvestBuffNoReward": "Abnormal event data. Please contact Customer Service for assistance.", "ErrRiskHarvestBuffRewarded": "Reward already claimed.", "ErrRiskHarvestBuffLocked": "Reward eligibility not met.", "ErrRiskHarvestBuffCountRewardNotFound": "Abnormal event data. Please contact Customer Service for assistance.", "ErrRiskHarvestBuffCountRewarded": "Reward already claimed.", "ErrRiskHarvestBuffCountNotEnough": "Reward eligibility not met.", "ErrRiskHarvestInstScoreNotEnough": "Reward already claimed.", "Quest_145000004_ChildQuestTip_145_432": "", "Speaker_750093_Name": "Black Shores Researcher", "Speaker_750093_Title": "", "RecallActivity_Special_Area": "Please check your Exploration Progress", "Side_HSMY_yindao_1_1": "You are already in the Sonoro Sphere projected by the Infinite Reality Sandbox.", "Side_HSMY_yindao_1_2": "To better respond to potential risks, you need to gather as many Tactic Points as possible for more detailed simulation results.", "Side_HSMY_yindao_1_3": "Defeat enemies in the simulation to open Supply Chests that offer Tactic Points and Low-Capacity Variables.", "Side_HSMY_yindao_1_4": "Let's try it out now, {PlayerName}.", "Side_HSMY_yindao_2_1": "Charting Nodes are set in the simulation, each requiring a certain amount ofTactic Points to unlock.", "Side_HSMY_yindao_2_2": "The first Charting Node is unlocked. Head there to start the challenge. I'm looking forward to your marvelous combat skills.", "Side_HSMY_yindao_3_1": "After obtaining a certain amount of Low-Capacity Variables, you can activate the more powerful High-Capacity Variables.", "Side_HSMY_yindao_4_1": "You need 600 Tactic Points to unlock the next Charting Node. Try to clear enemies around for more Tactic Points.", "Side_HSMY_yindao_4_2": "The healing spot is activated now. Wounded team members can rest and restore energy here.", "Entity_5b30cf8b118c879b02d0c52691615c3a2473df5fc00bbb1dcab80ad9f7979ce0": "Please unlock the prerequisite Charting Node first.", "Entity_7ae0a48bc8dd7ef82b9ae795106a4ea6955a34196eb99ab587cc4a22d72edf4e": "Please unlock the prerequisite Charting Node first.", "PrefabTextItem_1331003248_Text": "No Variable has been obtained yet.", "PrefabTextItem_2126035646_Text": "Explore the area to obtain Variables.", "RiskHarvest_buffname_210": "Attribute Variable", "RiskHarvest_buffDesc_210": "All team members gain {0} Attribute DMG Bonus.", "RiskHarvest_Scorelimit": "The number of Tactic Points obtained in this challenge is maxed.", "RiskHarvest_Score": "Total Tactic Points obtained", "Heihaian_main_1_3_661_1": "See? Just let it flow out of you, like this.", "Heihaian_main_1_3_661_2": "You can do it too.", "Heihaian_main_1_3_661_3": "Come, give it a try.", "Heihaian_main_1_3_661_4": "No, you shouldn't be here...", "Heihaian_main_1_3_661_5": "If you get integrated into Tethys, you won't be yourself anymore...", "Heihaian_main_1_3_661_6": "That won't be a problem.", "Heihaian_main_1_3_661_7": "Tethys and the Black Shores will find another way.", "Heihaian_main_1_3_661_8": "Someone kept this from me, didn't they?", "Heihaian_main_1_3_661_9": "That sounds familiar. I feel like I heard it before.", "Heihaian_main_1_3_661_10": "A long time ago, you taught me how to play it.", "Heihaian_main_1_3_661_11": "I see. But I... I have no memory of it.", "Heihaian_main_1_3_661_12": "I'll teach you...", "Heihaian_main_1_3_661_13": "Just like you did for me before.", "Entity_1f69fd6b8920df68edf8dae26c2e970af7f260b92f757b9519c63ae3ef9cd96b": "Beatrice", "RiskHarvest_Unlock": "Reach {0} Tactic Points in the previous challenge to unlock", "PrefabTextItem_2419044000_Text": "Total Tactic Points", "Speaker_1409_Name": "Black Shores Member", "Speaker_1409_Title": "", "Speaker_1411_Name": "", "Speaker_1411_Title": "", "Speaker_1412_Name": "KU-Riri", "Speaker_1412_Title": "", "Speaker_1437_Name": "", "Speaker_1437_Title": "", "Speaker_1439_Name": "", "Speaker_1439_Title": "", "Speaker_1444_Name": "", "Speaker_1444_Title": "", "Speaker_1445_Name": "", "Speaker_1445_Title": "", "Speaker_1446_Name": "", "Speaker_1446_Title": "", "Speaker_1447_Name": "", "Speaker_1447_Title": "", "Speaker_1448_Name": "", "Speaker_1448_Title": "", "Speaker_1449_Name": "", "Speaker_1449_Title": "", "Speaker_1450_Name": "", "Speaker_1450_Title": "", "Speaker_1451_Name": "", "Speaker_1451_Title": "", "Speaker_1452_Name": "", "Speaker_1452_Title": "", "Speaker_1453_Name": "", "Speaker_1453_Title": "", "Speaker_1454_Name": "", "Speaker_1454_Title": "", "Speaker_1455_Name": "", "Speaker_1455_Title": "", "Speaker_1456_Name": "", "Speaker_1456_Title": "", "Speaker_1457_Name": "", "Speaker_1457_Title": "", "Speaker_1458_Name": "", "Speaker_1458_Title": "", "Speaker_1549_Name": "", "Speaker_1549_Title": "", "Speaker_1550_Name": "", "Speaker_1550_Title": "", "Speaker_1551_Name": "", "Speaker_1551_Title": "", "Quest_145000004_ChildQuestTip_138_2": "Neutralize the Tethys System", "LevelPlay_200750008_ChildQuestTip_200_2": "", "TowerDefenceActivityEnd": "This event has concluded", "Achievement_300180_Desc": "Use Youhu's Outro Skill 100 times.", "Achievement_300180_Name": "Jackpot", "ItemInfo_50000177_BgDescription": "A prototype weapon designed by the Black Shores for elite combatants. This weapon takes its name from an active galactic nucleus whose blinding radiance pierces the cosmos.\n\nNo matter where you are, the starlight of the shores will always guide your way.", "LevelPlay_134750009_ChildQuestTip_134_44": "", "LevelPlay_134750011_ChildQuestTip_134_51": "", "LevelPlay_134750012_ChildQuestTip_134_42": "", "LevelPlay_134750016_ChildQuestTip_134_24": "", "LevelPlay_134750018_ChildQuestTip_134_30": "", "LevelPlay_134750020_ChildQuestTip_134_24": "", "LevelPlay_134750029_ChildQuestTip_134_18": "", "LevelPlay_134750030_ChildQuestTip_134_34": "", "Heihaian_main_1_3_4303_2": "Don't worry, I'll help you.", "Speaker_800077_Name": "KU-Jhering", "Speaker_800077_Title": "", "Entity_cfed50ee5a9dd9910a8434f8cf65ae53d2e0f56cfd281ed63df78462c7c39b17": "KU-Jhering", "LevelPlay_131000057_ChildQuestTip_131_2": "", "Quest_145000004_ChildQuestTip_145_433": "", "Quest_145000004_ChildQuestTip_145_434": "", "Quest_145000004_ChildQuestTip_145_435": "", "Quest_145000004_ChildQuestTip_145_436": "", "Quest_145000004_ChildQuestTip_145_437": "", "Quest_145000004_ChildQuestTip_145_438": "", "Quest_145000004_ChildQuestTip_145_439": "", "Event_RMDHY_11_1": "Here you are again... Hahaha, can't say I'm surprised.", "Event_RMDHY_11_2": "Nothing's gonna change. This will be your final destination... where you stay forever.", "LevelPlay_134000034_ChildQuestTip_131_18": "", "Quest_145000004_ChildQuestTip_145_440": "", "Entity_a35a6abec4b3d141bd876ce445bc0925dc0aa3f2574e351b08b48d8a83d44b5d": "Turn Off", "LevelPlay_224750001_ChildQuestTip_200_1": "", "LevelPlay_224750001_ChildQuestTip_200_2": "", "RiskHarvest_Timepoint": "Time Bonus Points", "RiskHarvest_Monsterpoint": "Tactic Points", "RiskHarvest_HistoryToppoint": "Highest Record: {0}", "RiskHarvest_InstanceToppoint": "Highest Tactic Points: {0}", "Entity_3d4a1c33b5d4e0f9023ab6daab1212b644206e3ee48be734e9e033a27f418dc6": "Thick fog blocks the way ahead", "Entity_3a1e292c9756c50013dd7b54e2566d927e8227f3e77dca510d21342052618dda": "Dangerous frequencies detected. Unable to proceed", "Flow_145000001_6157": "", "LevelPlay_138750000_ChildQuestTip_138_1": "", "LevelPlay_138750000_LevelPlayName_138_1": "", "LevelPlay_138000020_ChildQuestTip_138_9": "Investigate the Necrostar", "RiskHarvest_PointTap": "Data Rewards", "LevelPlay_224750001_MonsterGroupName_200_1": "Twin-Winged Wardens", "LevelPlay_224750001_MonsterGroupName_200_2": "Twin-Winged Wardens", "LevelPlay_224750001_MonsterGroupName_200_3": "Roseshroom Cluster", "LevelPlay_138000017_ChildQuestTip_138_50": "", "Heihaian_main_1_3_5601_30": "You and the Shorekeeper finally arrive at the simulated Port City of Guixu. This magnificent city teeters on the brink of destruction with two Laments looming, sealing the city's fate. Though history cannot be altered, you can only relive the harrowing moments of the city's destruction and the despair that engulfed it.", "Heihaian_main_1_3_5605_17": "For the first time, the Shorekeeper savors the taste of tea and resolves to keep a special reserve of leaves for you within her Sonoro.", "Heihaian_main_1_3_5613_41": "In the Stellar Matrix of the Port City of Guixu, you find Hoda tending to the injured. She reveals that the Tethys System's handling of the Lament is the root cause of the current crisis. Before she passes, she imparts that gravity is the key to resolving the situation.", "Entity_6ca11ed77b2238f6f9b983cb546e550e7ab61f1be1affc0014b340cbdd62c9ef": "Turn On", "LevelPlay_135750004_ChildQuestTip_135_21": "", "Quest_145000004_ChildQuestTip_145_442": "", "LevelPlay_151000002_ChildQuestTip_151_14": "", "SkillDescription_1106031_AttributeName": "Resonance Cost", "LevelPlay_135750004_UiCustomTitle_135_1": "Lament descends in:", "PrefabTextItem_2414529224_Text": "Friends on PSN only", "HelpText_129_Content": "[Event Rules]\nThe Pioneer Association has selected the Black Shores as the focal region in the most recent edition of \"Wutherium Geographic.\" To that end, the association has organized a special exploration of the Black Shores.\nComplete Survey Tasks and accumulate Survey Points to secure valuable rewards offered by the Pioneer Association.\n\n[Quest Reset]\nSurvey Tasks reset daily at 04:00 (UTC-08:00). Upon reset, any unclaimed Survey Points will be automatically claimed, and uncompleted tasks will expire.\nIf you have any unclaimed rewards when the event ends, you can log in within 30 days afterward to receive the rewards via mail.", "LevelPlay_134750009_ChildQuestTip_134_45": "", "LevelPlay_134750009_ChildQuestTip_134_46": "", "LevelPlay_134750009_ChildQuestTip_134_47": "", "LevelPlay_131900005_ChildQuestTip_141_2": "", "LevelPlay_136900131_ChildQuestTip_141_2": "", "ErrorCode_200432_Text": "Failed to join Co-op because you have been blocked by this player.", "ErrorCode_200433_Text": "Your content contains illegal characters, please try again.", "ErrorCode_200436_Text": "Key setting data error.", "ErrorCode_900071_Text": "An error occurred. Please contact the Customer Service.", "ErrorCode_900072_Text": "An error occurred. Please contact Customer Service", "ErrorCode_900073_Text": "Cannot detect any collection spots for this resource in the current area. Please explore elsewhere.", "Quest_151750000_ChildQuestTip_151_19": "", "LevelPlay_138000017_ChildQuestTip_138_52": "", "ErrorCode_2500030_Text": "Game data error. Please try again later.", "ErrorCode_2500031_Text": "The reward is unclaimable now. Please complete the event quest first.", "ErrorCode_2500032_Text": "The reward is unclaimable now. Please reach the target collection progress first.", "ErrorCode_2500033_Text": "The reward has been claimed and cannot be claimed again.", "ErrorCode_2500034_Text": "The reward has been claimed and cannot be claimed again.", "MapMark_7544_MarkDesc": "The testing grounds for tactical research and development, where powerful Tacet Discords are arranged in a controlled environment.\nComplete specific challenges and defeat the targets to obtain additional rewards prepared by Yhoran.\n\"When you're prepared, the Reaper will not come.\"", "LevelPlay_138750000_ChildQuestTip_138_2": "", "DarkShoreRewardNumber": "x3", "ErrorCode_1800049_Text": "Currently using a trial Resonator, unable to join Co-op.", "ErrorCode_1400046_Text": "Your order has been refunded", "ErrorCode_1400047_Text": "Your transaction is incomplete", "ErrorCode_1400048_Text": "Your refund request cannot be approved", "ErrorCode_1400049_Text": "This item is locked", "ErrorCode_1400050_Text": "You haven't met the purchase requirements for this item", "InfoDisplay_103000010_Title": "Tea Blossom Lounge Menu", "InfoDisplay_103000010_Text": "Tea Blossom Lounge, your top choice for afternoon tea.\n\nSignature Teas:\nLapsang Souchong\nQingting Maojian\nChengyuan Jasmine\n\nSpecialty Desserts:\nMango Sago\nCrispy Milk Bites\nCitrus Peel Infused Red Bean Pudding\n\nSpecialty Dishes:\nSalted Fish with Eggplant\nMapo Tofu\nBlack Pepper Ribs", "InfoDisplay_103000011_Title": "Port Bay Today", "InfoDisplay_103000011_Text": "Landmark Building Faces Environmental Concerns? Expert Assures Central Spire is Safe\n\nWith the completion of the Central Tower, many worry that this over one-thousand-meter skyscraper might harm the environment or cause structural issues. Professor Anderson, an expert from the Architecture Institute, provides some clarity.\n\n“We conducted a ten-year study on the site's soil and groundwater,” says Anderson. “For such a massive building, we had to ensure the site could support its weight long-term. Our research shows the geological conditions here can sustain the building for over a century, with minimal tilt and settlement.”\n\nAnderson also mentions the use of new materials, allowing the foundation to support a building up to two thousand meters. “However, the current height meets all needs.”\nRegarding concerns about shading, Anderson adds, “We ensured a fifty-meter distance between the tower and nearby buildings. The upper levels are designed in a spiral to maximize natural light.”", "InfoDisplay_103000012_Title": "Central Commons Lower Area and Surrounding Surface Vegetation Purchase Order", "InfoDisplay_103000012_Text": "Party A: █████ \nParty B: ██████████\n\nParty A must respond within 3 days upon receiving the purchase order from Party B. If there are any objections, Party A must reply within 24 hours for confirmation. If Party A does not respond within the agreed time, it will be considered as acceptance of the order by default.\nThe delivery location will be Party A's site or a location designated by Party A. Party B must be notified 7 days before shipment.\nTransportation costs for this order will be borne by Party B.\nOnce Party A has completed delivery and Party B has completed the inspection, Party B must immediately settle the payment and pay Party A in full. The actual payment channel will be as agreed upon by both parties...", "InfoDisplay_103000013_Title": "Fragments of Distant Memories", "InfoDisplay_103000013_Text": "...Mom! This building is so tall!\nToday, our school took us on a tour. The guide told us that this is the tallest building in the world!\nTonight, the view from the top will be even better! But our class won't get to visit the rooftop until tomorrow night, so we have to wait another day.\nMom, do you think that when I stand on the rooftop, I'll be closer to Dad?\nWill he be able to see me from up there as a star?\nI asked the guide about it today, but she didn't answer.\nThe food tonight is delicious. It's my first time eating in a restaurant this high up! The utensils here are different from the ones we use at home...", "Entity_4ce4cafdd0561280fd6d83b005d6a771fb3aaf073e929abaffc0888dcf02f754": "Tattered Menu", "Entity_8a3de5f2bd8dbc07e17da0b7ede914df8b2184bcad52cf1cd4e4c728f6a82420": "Forgotten Order", "Entity_bdd34dcdbaa62120efd3112f652eda80d7a37ef2c54bc42ecd9227ad6c5bf978": "Yellowed Newspaper", "ErrRiskHarvestNotInInst": "This action is not supported outside of the Infinite Battle Simulation instances.", "ErrEnterInstTypeErr": "Wrong instance type. Please contact Customer Service for support.", "ErrorCode_2000033_Text": "An error occurred. Please contact Customer Service for assistance.", "ErrorCode_2000034_Text": "An error occurred. Please contact Customer Service for assistance.", "ErrorCode_2000035_Text": "An error occurred. Please contact Customer Service for assistance.", "ErrorCode_2000036_Text": "An error occurred. Please contact Customer Service for assistance.", "ItemInfo_70050103_AttributesDescription": "A delivery box from Lollo Logistics", "ItemInfo_70050103_BgDescription": "A sturdy, heavy-duty delivery box. If you happen to find one of these boxes abandoned by the roadside, please help recycle it.", "ItemInfo_70050103_Name": "Delivery Box", "ItemInfo_70050103_ObtainedShowDescription": "A delivery box from Lollo Logistics", "NewTower_Diffcult_4": "Overdrive Zone", "ItemInfo_50000178_Name": "Basic Enclosure Tank", "ItemInfo_50000179_Name": "Medium Enclosure Tank", "ItemInfo_50000180_Name": "Advanced Enclosure Tank", "ItemInfo_50000181_Name": "Premium Enclosure Tank", "LevelPlay_135750009_ChildQuestTip_135_1": "", "LevelPlay_135750009_ChildQuestTip_135_3": "", "LevelPlay_135750009_LevelPlayName_135_1": "", "PrefabTextItem_117888516_Text": "Stable Zone", "PrefabTextItem_1777294244_Text": "Experiment Zone", "PrefabTextItem_1137266861_Text": "Overdrive Zone", "PrefabTextItem_1214301131_Text": "Warning: Dangerous challenges ahead. Clear all three towers in the Hazard Zone to proceed.", "PrefabTextItem_430047807_Text": "New Zone Unlocked", "PrefabTextItem_2260577568_Text": "Overdrive Zone", "ItemInfo_50000178_AttributesDescription": "Open to claim one basic material for weapon breakthrough or skill upgrade of your choice:\nCrude Ring*1\nLF Whisperin Core*1\nLF Howler Core*1", "ItemInfo_50000178_BgDescription": "The Bloom Bearers of the Black Shores always return from their field trips with abundant samples, which are inventoried and sealed away by the Gardener after running the necessary tests for future use.", "ItemInfo_50000178_ObtainedShowDescription": "Open to claim one basic material for weapon breakthrough or skill upgrade of your choice.", "ItemInfo_50000179_AttributesDescription": "Open to claim one medium material for weapon breakthrough or skill upgrade of your choice:\nBasic Ring*1\nMF Whisperin Core*1\nMF Howler Core*1", "ItemInfo_50000179_BgDescription": "The Bloom Bearers of the Black Shores always return from their field trips with abundant samples, which are inventoried and sealed away by the Gardener after running the necessary tests for future use.", "ItemInfo_50000179_ObtainedShowDescription": "Open to claim one medium material for weapon breakthrough or skill upgrade of your choice.", "ItemInfo_50000180_AttributesDescription": "Open to claim one advanced material for weapon breakthrough or skill upgrade of your choice:\nImproved Ring*1\nHF Whisperin Core*1\nHF Howler Core*1", "ItemInfo_50000180_BgDescription": "The Bloom Bearers of the Black Shores always return from their field trips with abundant samples, which are inventoried and sealed away by the Gardener after running the necessary tests for future use.", "ItemInfo_50000180_ObtainedShowDescription": "Open to claim one advanced material for weapon breakthrough or skill upgrade of your choice.", "ItemInfo_50000181_AttributesDescription": "Open to claim one premium material for weapon breakthrough or skill upgrade of your choice:\nTailored Ring*1\nFF Whisperin Core*1\nFF Howler Core*1", "ItemInfo_50000181_BgDescription": "The Bloom Bearers of the Black Shores always return from their field trips with abundant samples, which are inventoried and sealed away by the Gardener after running the necessary tests for future use.", "ItemInfo_50000181_ObtainedShowDescription": "Open to claim one premium material for weapon breakthrough or skill upgrade of your choice.", "LevelPlay_210750000_ChildQuestTip_210_3": "", "LevelPlay_210750000_ChildQuestTip_210_4": "", "LevelPlay_210750000_LevelPlayName_210_3": "", "LevelPlay_210750000_QuestScheduleMainTitle_210_1": "{AreaName} Level {Floor}", "LevelPlay_210750000_QuestScheduleSubTitle_210_1": "Clear the challenge", "LevelPlay_210750000_QuestScheduleSubTitle_210_2": "Clear the challenge with at least 90s left", "LevelPlay_210750000_QuestScheduleSubTitle_210_3": "Clear the challenge with at least 360s left", "LevelPlay_210750001_ChildQuestTip_210_2": "Start the challenge", "LevelPlay_210750001_ChildQuestTip_210_3": "Defeat all enemies", "LevelPlay_210750001_LevelPlayName_210_2": "", "LevelPlay_210750001_QuestScheduleMainTitle_210_1": "{AreaName} Level {Floor}", "LevelPlay_210750001_QuestScheduleSubTitle_210_1": "Clear the challenge", "LevelPlay_210750001_QuestScheduleSubTitle_210_2": "Clear the challenge with at least 90s left", "LevelPlay_210750001_QuestScheduleSubTitle_210_3": "Clear the challenge with at least 360s left", "LevelPlay_210750002_ChildQuestTip_210_2": "Start the challenge", "LevelPlay_210750002_ChildQuestTip_210_3": "Defeat all enemies", "LevelPlay_210750002_LevelPlayName_210_2": "", "LevelPlay_210750002_QuestScheduleMainTitle_210_1": "Defeat all enemies", "LevelPlay_210750002_QuestScheduleSubTitle_210_1": "Clear the challenge with all team members standing", "LevelPlay_210750002_QuestScheduleSubTitle_210_2": "Clear the challenge with at least 90s left", "LevelPlay_210750002_QuestScheduleSubTitle_210_3": "Clear the challenge with at least 360s left", "LevelPlay_210750003_ChildQuestTip_210_2": "Start the challenge", "LevelPlay_210750003_ChildQuestTip_210_3": "Defeat all enemies", "LevelPlay_210750003_LevelPlayName_210_2": "", "LevelPlay_210750003_QuestScheduleMainTitle_210_1": "{AreaName} Level {Floor}", "LevelPlay_210750003_QuestScheduleSubTitle_210_1": "Clear the challenge with all team members standing", "LevelPlay_210750003_QuestScheduleSubTitle_210_2": "Clear the challenge with at least 90s left", "LevelPlay_210750003_QuestScheduleSubTitle_210_3": "Clear the challenge with at least 360s left", "LevelPlay_210750004_ChildQuestTip_210_2": "Start the challenge", "LevelPlay_210750004_ChildQuestTip_210_3": "Defeat all enemies", "LevelPlay_210750004_LevelPlayName_210_2": "", "LevelPlay_210750004_QuestScheduleMainTitle_210_2": "{AreaName} Level {Floor}", "LevelPlay_210750004_QuestScheduleSubTitle_210_4": "Clear the challenge with all team members standing", "LevelPlay_210750004_QuestScheduleSubTitle_210_5": "Clear the challenge with at least 90s left", "LevelPlay_210750004_QuestScheduleSubTitle_210_6": "Clear the challenge with at least 360s left", "LevelPlay_210750005_ChildQuestTip_210_2": "Start the challenge", "LevelPlay_210750005_ChildQuestTip_210_3": "Defeat all enemies", "LevelPlay_210750005_LevelPlayName_210_2": "", "LevelPlay_210750005_QuestScheduleMainTitle_210_2": "{AreaName} Level {Floor}", "LevelPlay_210750005_QuestScheduleSubTitle_210_4": "Clear the challenge with all team members standing", "LevelPlay_210750005_QuestScheduleSubTitle_210_5": "Clear the challenge with at least 90s left", "LevelPlay_210750005_QuestScheduleSubTitle_210_6": "Clear the challenge with at least 360s left", "Text_TowerTeamNoDie_Text": "Clear the challenge with all team members standing", "LevelPlay_131000057_ChildQuestTip_131_6": "", "LevelPlay_131000057_ChildQuestTip_131_7": "", "ActivityAdventureTask_1020_Title": "Defeat 5 Enemies ", "ActivityAdventureTask_1021_Title": "Absorb 1 Echo ", "ActivityAdventureTask_1022_Title": "Tune any Echo 1 time ", "ActivityAdventureTask_1023_Title": "Guidebook Activity Points reach 100", "ActivityAdventureTask_1024_Title": "Use 120 Waveplates in total", "ActivityAdventureTask_1025_Title": "Defeat 1 Overlord Class ", "ActivityAdventureTask_1020_Desc": "Observe the Lingering TD", "ActivityAdventureTask_1021_Desc": "Record the TD's frequency", "ActivityAdventureTask_1022_Desc": "Strengthen yourself for battles", "ActivityAdventureTask_1023_Desc": "Play an active role in survey operations.", "ActivityAdventureTask_1024_Desc": "Play an active role in survey operations.", "ActivityAdventureTask_1025_Desc": "Learn more about the powerful TD", "Text_OverLockAreaFloor_Text": "Updating results of Overdrive Zone: {0} - Floor {1}. Do you confirm?", "Text_OverLock_Text": "Overdrive Zone: {0}", "PrefabTextItem_LeaveHazardZone_Text": "Return", "TowerChallengeBuff_92008038_Desc": "When Resonators cast Intro Skill, their ATK is increased by 5% per second, stacking up to 4 times. At max stack, they gain 40% Resonance Skill DMG Bonus. The effect ends when the Resonator is switched off the field.", "Activity_101300003_Title": "Parade of Stars", "Activity_101300003_Desc": "Starlight streams through your fingers as you mount the expedition into the depths of the universe.\nThe gentle twinkles silently chant a song of gratitude, a tribute to the treasured gifts you once bestowed upon them.", "LongShanStage_Title09": "Stellar Journey", "LongShanStage_Title10": "Cosmical Forge", "LongShanStage_Title11": "Consonant Echoes", "LongShanStage_Title12": "Unison Resonance", "LongShanTask_901_TaskName": "Level up 1 Resonator to Lv. 50.", "LongShanTask_902_TaskName": "Level up 1 Resonator to Lv. 60.", "LongShanTask_903_TaskName": "Level up 1 Resonator to Lv. 70.", "LongShanTask_904_TaskName": "Level up 1 Resonator to Lv. 80.", "LongShanTask_905_TaskName": "Level up 2 Resonators to Lv. 80.", "LongShanTask_1001_TaskName": "Upgrade 1 weapon to Lv. 50.", "LongShanTask_1002_TaskName": "Upgrade 1 weapon to Lv. 60.", "LongShanTask_1003_TaskName": "Upgrade 1 weapon to Lv. 70.", "LongShanTask_1004_TaskName": "Upgrade 1 weapon to Lv. 80.", "LongShanTask_1005_TaskName": "Upgrade 2 weapons to Lv. 80.", "LongShanTask_1101_TaskName": "Tune Echoes 20 times.", "LongShanTask_1102_TaskName": "Tune Echoes 40 times.", "LongShanTask_1103_TaskName": "Tune Echoes 60 times.", "LongShanTask_1104_TaskName": "Tune Echoes 80 times.", "LongShanTask_1105_TaskName": "Tune Echoes 100 times.", "LongShanTask_1201_TaskName": "Upgrade any 1 skill to Lv. 3.", "LongShanTask_1202_TaskName": "Upgrade any 1 skill to Lv. 6.", "LongShanTask_1203_TaskName": "Upgrade any 1 skill to Lv. 8.", "LongShanTask_1204_TaskName": "Upgrade any 3 skills to Lv. 8.", "LongShanTask_1205_TaskName": "Upgrade any 6 skills to Lv. 8.", "LevelPlay_135750005_ChildQuestTip_135_26": "", "HelpText_145_Title": "[Parade of Stars] Event", "HelpText_145_Content": "[About]\nStarlight streams through your fingers as you mount the expedition into the depths of the universe.\nThe gentle twinkles silently chant a song of gratitude, a tribute to the treasured gifts you once bestowed upon them.\n\n[Eligiblity]\nReach Union Level 14.\n\n[Details]\nThis is a leveling event where you will receive awesome rewards for reaching the milestones in 4 themed leveling activities: Resonator leveling - \"Stellar Journey,\" weapon leveling - \"Cosmical Forge,\" Echo leveling - \"Consonant Echoes,\" and skill leveling - \"Unison Resonance.\"\nAll unclaimed rewards will be sent via Mail the next time you log in within 30 days after the event ends.", "LongShanStage_Join01": "Proceed", "TowerChallengeBuff_92008040_Desc": "The enemies' Glacio RES and Spectro RES are reduced by 10%, and their Havoc RES and Aero RES are increased by 10%.", "TowerChallengeBuff_92008041_Desc": "The enemies' Havoc RES and Fusion RES are reduced by 10%, and their Glacio RES and Electro RES are increased by 10%.", "TowerChallengeBuff_92008042_Desc": "The enemies' Aero RES and Electro RES are reduced by 10%, and their Fusion RES and Havoc RES are increased by 10%.", "TowerChallengeBuff_92008043_Desc": "The Vibration Strength Depletion Rate of Coordinated Attack is increased by 100%.", "TowerChallengeBuff_92008044_Desc": "Hitting a target with Coordinated Attacks gives all team members 5% Resonance Skill DMG Bonus for 5s, stacking up to 24 times. Retriggering the effect resets its duration.", "TowerChallengeBuff_92008045_Desc": "When Resonators hit the target with Counterattacks, they gain 40% Resonance Skill DMG Bonus for 5s, stacking up to 3 times. Retriggering the effect resets its duration. The effect ends when the Resonator is switched off the field.", "TowerChallengeBuff_92008046_Desc": "When Resonators cast Resonance Skill, they gain 80% Resonance Liberation DMG Bonus for 5s. When Resonators cast Resonance Liberation, they gain 80% Resonance Skill DMG Bnous for 5s. Retriggering these effects resets their duration. The effects end when the Resonator is switched off the field.", "TowerChallengeBuff_92008047_Desc": "When Resonators cast Resonance Liberation or hit the target with Dodge Counters, Resonance Skill Cooldown is reduced by 5s.", "TowerChallengeBuff_92008048_Desc": "When Resonators cast Resonance Skill, they gain 80% Resonance Liberation DMG Bonus for 5s. When Resonators cast Resonance Liberation, they gain 80% Resonance Skill DMG Bnous for 5s. Retriggering these effects resets their duration. The effects end when the Resonator is switched off the field.", "TowerChallengeBuff_92008049_Desc": "When Resonators cast Resonance Liberation or hit the target with Counterattacks, Resonance Skill Cooldown is reduced by 5s.", "TowerChallengeBuff_92008050_Desc": "When any Resonator receives healing, their damage taken is reduced by 30% and resistance to interruption is enhanced for 4s. Retriggering the effect resets its duration.", "TowerChallengeBuff_92008051_Desc": "Whenever a Resonator defeats an enemy, they gain 10% Heavy Attack DMG Bonus and Resonance Liberation DMG Bonus, lasting till the end of the battle.", "TowerChallengeBuff_92008052_Desc": "Casting Resonance Liberation or hitting the target with Dodge Counters apply a stagnation effect for 3s and mark the targets. Damage dealt to the marked targets is increased by 30%. The mark lasts for 10s. This effect has a Cooldown of 6s.", "TowerChallengeBuff_92008053_Desc": "When Coordinated Attacks hit, the target's Attribute RES is reduced by 10% for 3s, stacking up to 10 times. Retriggering the effect resets its duration.", "TowerDefence_PhantasmTips": "Cannot change Echoes in the Ready state", "LevelPlay_135750004_ChildQuestTip_135_22": "", "AchievementGroup_3006_Name": "Battle Skills III" }