--- name: swiftui-ui-patterns description: Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples. --- # SwiftUI UI Patterns ## Quick start Choose a track based on your goal: ### Existing project - Identify the feature or screen and the primary interaction model (list, detail, editor, settings, tabbed). - Find a nearby example in the repo with `rg "TabView\("` or similar, then read the closest SwiftUI view. - Apply local conventions: prefer SwiftUI-native state, keep state local when possible, and use environment injection for shared dependencies. - Choose the relevant component reference from `references/components-index.md` and follow its guidance. - Build the view with small, focused subviews and SwiftUI-native data flow. ### New project scaffolding - Start with `references/app-scaffolding-wiring.md` to wire TabView + NavigationStack + sheets. - Add a minimal `AppTab` and `RouterPath` based on the provided skeletons. - Choose the next component reference based on the UI you need first (TabView, NavigationStack, Sheets). - Expand the route and sheet enums as new screens are added. ## General rules to follow - Use modern SwiftUI state (`@State`, `@Binding`, `@Observable`, `@Environment`) and avoid unnecessary view models. - Prefer composition; keep views small and focused. - Use async/await with `.task` and explicit loading/error states. - Maintain existing legacy patterns only when editing legacy files. - Follow the project's formatter and style guide. - **Sheets**: Prefer `.sheet(item:)` over `.sheet(isPresented:)` when state represents a selected model. Avoid `if let` inside a sheet body. Sheets should own their actions and call `dismiss()` internally instead of forwarding `onCancel`/`onConfirm` closures. ## Workflow for a new SwiftUI view 1. Define the view's state and its ownership location. 2. Identify dependencies to inject via `@Environment`. 3. Sketch the view hierarchy and extract repeated parts into subviews. 4. Implement async loading with `.task` and explicit state enum if needed. 5. Add accessibility labels or identifiers when the UI is interactive. 6. Validate with a build and update usage callsites if needed. ## Component references Use `references/components-index.md` as the entry point. Each component reference should include: - Intent and best-fit scenarios. - Minimal usage pattern with local conventions. - Pitfalls and performance notes. - Paths to existing examples in the current repo. ## Sheet patterns ### Item-driven sheet (preferred) ```swift @State private var selectedItem: Item? .sheet(item: $selectedItem) { item in EditItemSheet(item: item) } ``` ### Sheet owns its actions ```swift struct EditItemSheet: View { @Environment(\.dismiss) private var dismiss @Environment(Store.self) private var store let item: Item @State private var isSaving = false var body: some View { VStack { Button(isSaving ? "Saving…" : "Save") { Task { await save() } } } } private func save() async { isSaving = true await store.save(item) dismiss() } } ``` ## Adding a new component reference - Create `references/.md`. - Keep it short and actionable; link to concrete files in the current repo. - Update `references/components-index.md` with the new entry.