# electric-state ## An Electric State RPG system for Foundry VTT ### This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License. This system is now in BETA! ![Character 1](https://raw.githubusercontent.com/DrOgres/electric-state/refs/heads/main/assets/es-char.webp) please put any and all bug reports and feature requests in the issues of this repo. Here is a list of things I hope to add in the comming days TODO LIST: - Player Character Sheets - Target to allow damage to be applied for attacks - Item Detail roll Down for: Talents, Injuries, Traumas, Traits and Tension - General styling and UI improvement for clarity and use - Organize localization fields to make sense - set up macro drag to hot bar for rollable elements - Look at Robot sheet, stats and equipment may need to be handled differently - does it make sense to use this as the Drone Growth as well? - How do we handle neuroscape things? Version History: v0.23.0 - UI: Added button to reset Health and Hope to maximums v0.22.0 - Changed Usable item UI to make use consistent with rollable items now clicking the item name will use it - UI: Standardized tooltips and added where needed for clarity - UI: added info tooltip to tension list to help with clarity on Tension item set up requirements [#30](https://github.com/DrOgres/electric-state/issues/30) and [#34](https://github.com/DrOgres/electric-state/issues/34) - UI: added plus and minus buttons to tension score display to allow players to easily adjust the value of these without opening the item editor. should also help with issues from ownership as described in [#34](https://github.com/DrOgres/electric-state/issues/34) - Target token to indicate opposed rolls. - If a token is targeted it will now be the default selection in the roll dialog for Tension if that is possible. v0.21.0 - Cosmetic: added fuel guage to vehicle sheet - Added requires Neurocaster to weapon items, allowing to create Neodymium cannons and the like - Added check on weapons that require Neurocasters, to change the gear dice to the Network of the Neurocaster. - Adjusted Image on item sheet to prevent stretching [#33](https://github.com/DrOgres/electric-state/issues/33) v0.20.0 - Feature: added tension drop down to the roll dialog - todo in future refine this to allow for target to set the default selection - Fix: Vehicle Hull trait items were applying to Armor instead of Hull [#32](https://github.com/DrOgres/electric-state/issues/32) v0.19.0 - Feature: When a neurocaster roll fails, the bliss of the character who made the roll increases by one, a notice was added to the chat card. - Feature: added Limited PC actor sheet - Reducing a Neurocaster attribute to a 0 on a pushed roll makes that item broken, reduces the PC's hope to 0 and shows a message to that effect - Add check to see if character is at 0 health or 0 hope and stop rolls if they are - Added check to see if a vehicle is wrecked before a Maneuverability roll - Added a check to see if a Neurocaster is busted before we roll any of it's functions - Added checks for drones, to see if drone or neurocaster is busted - Fix: hope and health cannot be reduced below 0 now - Added cash field to the Gear tab of PC sheet - Added item info roll-down for Gear items - Added item info roll-down for drone items - Added item info roll-down for neurocaster items - Added check to see if a weapon is busted before we roll any attack - Fix: weapons were getting damaged twice on pushed rolls making them break prematurely - Added roll for bliss reduction making it permanent on a 1 - Locked Permanent bliss field by default, it is handled dynamically now but can be unlocked if it must be edited for some reason v0.18.0 - fix: users cannot close open sheets they do not own [#31](https://github.com/DrOgres/electric-state/issues/31) v0.17.0 - Added Network line on roll dialog to show network attribute of Neurocaster when using a drone, this should make the pool building clearer - Changed dice type on Neurocaster Bonus to Gear dice for drone use, this is correct as RAW - Added checkbox to apply penalty for real world actions when a neurocaster is equipped, it is checked by default, this includes drone use. - gear is an array so when pushing a drone roll gear damage is applied to both neurocaster and any geear the drone is using - Fixed: Neurocaster was not using correct attribute for rolls - Updated Roll dialog UI, to clarify die pool - Fix: manuverabililty was not set as gear dice when driving v0.16.0 - Added chat card for Talent Items - Added chat card for Trait Items - Fixed: localization for item target on Injury and Trauma cards - Fixed Death Save not working [#28](https://github.com/DrOgres/electric-state/issues/28) v0.15.0 - Added chat card for injury items - Added chat card for Trauma items - Fix: [#27](https://github.com/DrOgres/electric-state/issues/27) fields overwriting wrong actor when multiple are open v0.14.0 - Fix item dup on drag and drop to original actor [#26](https://github.com/DrOgres/electric-state/issues/26) v0.13.0 - Fix: usable gear not clickable on gear page - Feature: Improved visibility of clickable elements - Fix: Weapons not showing applicable Talents when building roll dialog v0.12.0 - Fix: broke overflow on weapons in fav v0.11.0 - Fix: missing rollable from NPC sheets - Made a little more room for names in Fav list on PC sheet v0.10.0 - added save on close function for custom input fields - set default prototype token properties to link actors and the like - localization should be complete - Chat cards for items on gear tab, click the chat icon to put them into the chat. - Neurocaster applies gear damage on 1's for pushed rolls - Vehicles apply gear damage to maneuverability for 1's rolled on pushed rolls - Drivers of vehicles take hope damage for 1's rolled on pushed rolls v0.9.0 *Breaking Change GOAL and THREAT must be reentered on PC sheets* - changed fields for goal and threat to editable divs to make them cleaner for editing. - moved fields in journey for data clarity - adjusted the vehicle sheet to have a better layout on the passenger area v0.8.0 - Weapons degrade when 1's are rolled while pushing. v0.7.0 - Hope decreases for each 1 rolled on a pushed roll - Gear used in a roll looses 1 gear die when 1's a rolled on a push v0.6.0 - Fix: Dice colors were inverted - Add: Liscence information and a copy of the YZE FTL added to the repo to allow for Foundry to List it v0.5.0 - Fix: Text area on Goal and threat had extra white space [#22](https://github.com/DrOgres/electric-state/issues/22) - Fix: Threat text area closed incorrectly putting text into incorrect area and breaking data save [#22](https://github.com/DrOgres/electric-state/issues/22) - Fix: Changed inputs on vehicle to number type to allow arrow keys to increment/decrement them [#23](https://github.com/DrOgres/electric-state/issues/23) v0.4.0 - Added Dice So Nice Support - Added Drag and Drop support to move items between Actors v0.3.0 - Fix Notes editor height set too small by foundry to allow editing v0.2.0 - Fix: dice not rolling correct pool v0.1.0: - Beta 1! v0.0.1 a - Pre-Alpha release - special thank you to [Felix Trepanier](https://github.com/coderunner) for their contributions!