# The Walking Dead Universe The Walking Dead Universe RPG system for Foundry VTT - TODO - Code Cleanup ## Release Notes: Release 3.0.11 - Locaized 'severity' letter on critical rolldowns Release 3.0.10 - Fix [#70](https://github.com/DrOgres/twdu/issues/70) Rollables not getting dice set correctly on main tab - Fix [#71](https://github.com/DrOgres/twdu/issues/70) Localization incorrect on roll down for critical injury Release 3.0.9 - Fix [#68](https://github.com/DrOgres/twdu/issues/68) NPC not rolling when items are usable Release 3.0.8 - minor update push Release 3.0.7 - Fix typo on localize helper Release 3.0.6 - Fix: [#56](https://github.com/DrOgres/twdu/issues/56) Items were duplicating themselves when dropped on originating actor - Fix: [#62](https://github.com/DrOgres/twdu/issues/62) Weapon names overflowing into other text when they are very long - Fix Localization completed this also addreses [#65](https://github.com/DrOgres/twdu/issues/65) Release 3.0.5 - Fix: [#61](https://github.com/DrOgres/twdu/issues/61) Non-english localizations were not showing gear or talents in roll dialog Release 3.0.4 - added vehicle items to the drop down for gear when rolling mobility. - fix: fix css area for drop listener on npc sheet to accept dropped items on whole sheet [#50](https://github.com/DrOgres/twdu/issues/50) - fix: fix haven sheet not listening for dropped items [#52](https://github.com/DrOgres/twdu/issues/52) - Feature: you may now make a Vehicle Maneuverability Roll by clicking the vehicle item in the inventory. [#49](https://github.com/DrOgres/twdu/issues/49) - Weapons that have no skill selected now warn when attempting to use them to roll Release 3.0.3 - Fix: add vehicle on NPC sheet not working Release 3.0.2 - Fix [#44](https://github.com/DrOgres/twdu/issues/44) Release 3.0.1 - Fix: existing items on characters did not have the correct skill nomenclature which broke the rolling [#43](https://github.com/DrOgres/twdu/issues/43) - Fix: roll dialog was not showing applicable gear and talents for rolls - Fix: migrated all exisitng items to new schema Release 3.0.0 - Deprecation Hunt: prepared for v13 NO LONGER BACKARDS COMPATABLE REQUIRES FOUNDRY V12 or higher! - Secrets for Haven and NPC issue are here. show and hide to your players or not. [#40](https://github.com/DrOgres/twdu/issues/40) Release 2.0.6: - Fix: [#39](https://github.com/DrOgres/twdu/issues/39) Secrets were not showing for GM - UI: Migrated to Prose Mirror for editors to enhance functionality of system - UI: Added size specific actor sheet types to make layout more consistent and usable Release 2.0.5: - Fix: changed Animal health to have a range (mix/max) so tokens can use health bars [#36](https://github.com/DrOgres/twdu/issues/36) - UI: Improved Readability for selected state of skill level on NPC sheet [#35](https://github.com/DrOgres/twdu/issues/35) - UI: Added Portrait and Archetype information to Survivors on Haven sheet [#37](https://github.com/DrOgres/twdu/issues/37) - UI: Added roll down for Project details on the Haven Sheet [#38](https://github.com/DrOgres/twdu/issues/38) Release 2.0.4: - Fix: made chat card text for roll table results more ledgible Release 2.0.3: - Fix: Journal sheets were capped out and not filling the entire window - Fix: made header text more ledgible Release 2.0.2: - Fix: Haven and Challenge sheets failed to open when an Actor in their list of survivors is missing or has had it's ID change. Currently removes the missing Actor ID - cleaned up templates and log output Release 2.0.1: - Fix: buttons to change threat level were being selfish with focus. this fixes issue [#33](https://github.com/DrOgres/twdu/issues/33) - added localization to tool tips for threat level buttons Release 2.0.0: NOTE: This is a major release to make this system v12 compatable. BACKUP YOUR DATA BEFORE USE. - v12 Compatibility issue [#32](https://github.com/DrOgres/twdu/issues/32) - added Challenge sheet as an actor type (Solo players rejoice) issue [#7](https://github.com/DrOgres/twdu/issues/7) Release 1.2.6: - Fixed a bug where items would duplicate on character sheets after being transfered to a differnt actor. [#31](https://gitghub.com/DrOgres/twdu/issues/31) Release 1.2.5: - Fixed a bug where Armor was not rollable from an NPC sheet. [#30](https://github.com/DrOgres/twdu/issues/30) Release 1.2.4: - Spanish Localization added || Localización en español añadida (Thanks to [NandoNO82]) [#29](https://github.com/DrOgres/twdu/issues/29) Release 1.2.3: - Fixed a bug where the critical injury penalty was not being treated as a number when calculating it's impact on a roll [#28](https://github.com/DrOgres/twdu/issues/28) Release 1.2.2: - Fixed bug the handlebars parsing changed the way it handled booleans breaking the skill boxes on the character sheet. [#26](https://github.com/DrOgres/twdu/issues/26) Release 1.2.1: - Changed default for Max Stress to 10 [#25](https://github.com/DrOgres/twdu/issues/25) - Max Stress now increases when it is over the current max stress, this should make for more useful status bars on tokens, that reflect use during play. - Migrate actors to new stress system - Changed verbage on equip/store items to be more clear Release: 1.2.0 - Added ability to assign PC to Haven which will show on the character sheet and Haven sheet. [#18](https://github.com/DrOgres/twdu/issues/18) - Added drag and drop items between all actors. [#16](https://github.com/DrOgres/twdu/issues/16) and [#13](https://github.com/DrOgres/twdu/issues/13) Release: 1.1.0 - Fixed bug where non-gm users were shown an error when the GM changed threat level [[#24](https://github.com/DrOgres/twdu/issues/24)] Release: 1.0.9 - fixed bug where multiple chat cards would be created for every active user when threat level was changed, now only the GM user creates a card [#22](https://github.com/DrOgres/twdu/issues/22) Release: 1.0.8 - updated token defaults to make vision less annoying for GM's and Players. Release: 1.0.7 - Added French Localization || Localisation française ajoutée (Thanks to [Kyllianm85]) [#19](https://github.com/DrOgres/twdu/issues/19) - changed max stress on template for better representation on status bars for tokens. Release: 1.0.6 - Fixed issue with shown info on critial injuries on sheet always showing injuries as lethal. [#17](https://github.com/DrOgres/twdu/issues/17) Release: 1.0.5 - Fixed height of inputs in h1 sections. Release: 1.0.4 - Fixed weapon sheet to display Ranged Combat skill correctly in drop down. - Fixed injury chat card to display correct information for letality. Release: 1.0.3 - Fixed NPC rolling too many dice for Trained Skills [#8](https://github.com/DrOgres/twdu/issues/8) - Fixed Talents for weapon skills not showing up in the roll dialog [#10](https://github.com/DrOgres/twdu/issues/10) - Fixed arbitrary cap on XP set to 10 [#11](https://github.com/DrOgres/twdu/issues/11) - Fixed armor penalty not applying to Mobility tests [#9](https://github.com/DrOgres/twdu/issues/9) Release: 1.0.2 - Added Brazilian Portuguese Localization || Adicionada localização em português do Brasil (Thanks to [shuanz]) - Adjusted collumn widths in main tab of character sheet to ensure data and headers align properly. Release: 1.0.1 - Fixed CSS on settings menu sidebar set up for content modules unreadable without them (fixes Issue [#2](https://github.com/DrOgres/twdu/issues/2)) - Added German Localization || Deutsche Lokalisierung hinzugefügt (Thanks to [Tobbot]) Release: 1.0.0 - Initial Release Beta 5: - Added animal as an actor type. - Fixed: Emathy skill set on NPC sheet had incorrect id for base skill check boxes. - Fixed: CSS for chat card flavor-text was unreadable on light background. Beta 4: - Added BP boolean to weapon sheet to allow explosive damage to be rolled properly. - Fixed: check boxes sometimes not working properly - Added vehicles to PC and NPC sheets Beta 3: - added bonus to weapon listing in inventory - added Dice So Nice support - Fixed: Notes on Haven not editable - Fixed: New characters showing wrong health - Fixed: NPC background field not saving properly - Fixed: tooltip for Experience Boxes. -CSS - Increased minimum size of TinyMCE editor. Beta 2: - Fixed: Weapon Sheet not showing bonus field - Fixed: Weapon on Roll Dialog - Fixed: Armor was Rolling Stress and Critical Injury Dice (not RAW) - Fixed: Missing localization on Settings - Adjustment - CSS for weapon sheet to acomidate new field and fix minor border issue Beta 1: - initial Testing release