local version = "1.2"
--[[
Morgana - Blackthorn Angel
Author: Draconis
Version: 1.2
Copyright 2014
Dependency: Standalone
--]]
if myHero.charName ~= "Morgana" then return end
require 'SxOrbwalk'
require 'VPrediction'
------------------------------------------------------
-- Callbacks
------------------------------------------------------
function OnLoad()
print("Morgana - Blackthorn Angel: Sucessfully loaded!")
Variables()
Menu()
PriorityOnLoad()
end
function OnTick()
ComboKey = Settings.combo.comboKey
HarassKey = Settings.harass.harassKey
LaneClearKey = Settings.lane.laneKey
if ComboKey then
Combo(Target)
end
if HarassKey then
Harass(Target)
end
if LaneClearKey then
LaneClear()
end
if Settings.ks.killSteal then
KillSteal()
end
Checks()
end
function OnDraw()
if not myHero.dead and not Settings.drawing.mDraw then
if SkillQ.ready and Settings.drawing.qDraw then
DrawCircle(myHero.x, myHero.y, myHero.z, SkillQ.range, RGB(Settings.drawing.qColor[2], Settings.drawing.qColor[3], Settings.drawing.qColor[4]))
end
if SkillW.ready and Settings.drawing.wDraw then
DrawCircle(myHero.x, myHero.y, myHero.z, SkillW.range, RGB(Settings.drawing.wColor[2], Settings.drawing.wColor[3], Settings.drawing.wColor[4]))
end
if SkillE.ready and Settings.drawing.eDraw then
DrawCircle(myHero.x, myHero.y, myHero.z, SkillE.range, RGB(Settings.drawing.eColor[2], Settings.drawing.eColor[3], Settings.drawing.eColor[4]))
end
if SkillR.ready and Settings.drawing.rDraw then
DrawCircle(myHero.x, myHero.y, myHero.z, SkillR.range, RGB(Settings.drawing.rColor[2], Settings.drawing.rColor[3], Settings.drawing.rColor[4]))
end
if Settings.drawing.Target and Target ~= nil then
DrawCircle(Target.x, Target.y, Target.z, 70, 0xCE00FF)
end
if Settings.drawing.myHero then
DrawCircle(myHero.x, myHero.y, myHero.z, TrueRange(), RGB(Settings.drawing.myColor[2], Settings.drawing.myColor[3], Settings.drawing.myColor[4]))
end
end
end
------------------------------------------------------
-- Functions
------------------------------------------------------
function Combo(unit)
if ValidTarget(unit) and unit ~= nil and unit.type == myHero.type then
if Settings.combo.comboItems then return end
CastQ(unit)
if Settings.combo.useW then CastW(unit) end
if Settings.combo.useW then CastR(unit) end
end
end
function Harass(unit)
if ValidTarget(unit) and unit ~= nil and unit.type == myHero.type and not IsMyManaLow("Harass") then
if Settings.harass.harassMode == 1 then
if Settings.harass.useQ then CastQ(unit) end
if Settings.harass.useW then CastW(unit) end
elseif Settings.harass.harassMode == 2 then
if Settings.harass.useQ then CastQ(unit) end
end
end
end
function LaneClear()
enemyMinions:update()
if LaneClearKey and not IsMyManaLow("Clean") then
for i, minion in pairs(enemyMinions.objects) do
if ValidTarget(minion) and minion ~= nil then
if Settings.lane.laneW and GetDistance(minion) <= SkillW.range then
local BestPos, BestHit = GetBestCircularFarmPosition(SkillW.range, SkillW.width, enemyMinions.objects)
if BestPos ~= nil then
CastSpell(_W, BestPos.x, BestPos.z)
end
end
end
end
end
end
function CastQ(unit)
if unit ~= nil and GetDistance(unit) <= SkillQ.range and SkillQ.ready then
CastPosition, HitChance, Position = VP:GetLineCastPosition(unit, SkillQ.delay, SkillQ.width, SkillQ.range, SkillQ.speed, myHero, true)
if HitChance >= 2 then
CastSpell(_Q, CastPosition.x, CastPosition.z)
end
end
end
function CastE(unit)
if SkillE.ready and GetDistance(unit) <= SkillE.range then
CastSpell(_E, unit)
end
end
function CastW(unit)
if Settings.combo.useW == 1 then return end
if (ComboKey and not TargetHaveBuff("DarkBindingMissile", unit) and Settings.combo.comboQ) or (HarassKey and not TargetHaveBuff("DarkBindingMissile", unit) and Settings.harass.harassQ) then return end
if unit ~= nil and GetDistance(unit) <= SkillW.range and SkillW.ready then
AOECastPosition, MainTargetHitChance, nTargets = VP:GetCircularAOECastPosition(unit, SkillW.delay, SkillW.width, SkillW.range, SkillW.speed, myHero)
if MainTargetHitChance >= 2 then
if Settings.combo.useW == 2 and nTargets >= 1 then
CastSpell(_W, AOECastPosition.x, AOECastPosition.z)
elseif Settings.combo.useW == 3 and nTargets >= 2 then
CastSpell(_W, AOECastPosition.x, AOECastPosition.z)
elseif Settings.combo.useW == 4 and nTargets >= 3 then
CastSpell(_W, AOECastPosition.x, AOECastPosition.z)
elseif Settings.combo.useW == 5 and nTargets >= 4 then
CastSpell(_W, AOECastPosition.x, AOECastPosition.z)
end
end
end
end
function CastR(unit)
if Settings.combo.useR == 1 then return end
if SkillR.ready then
if Settings.combo.useE then
CastE(myHero)
end
if CountEnemyHeroInRange(SkillR.range, myHero) >= 1 and Settings.combo.useR == 2 then
CastSpell(_R)
elseif CountEnemyHeroInRange(SkillR.range, myHero) >= 2 and Settings.combo.useR == 3 then
CastSpell(_R)
elseif CountEnemyHeroInRange(SkillR.range, myHero) >= 3 and Settings.combo.useR == 3 then
CastSpell(_R)
elseif CountEnemyHeroInRange(SkillR.range, myHero) >= 4 and Settings.combo.useR == 4 then
CastSpell(_R)
end
end
end
function KillSteal()
for _, enemy in ipairs(GetEnemyHeroes()) do
qDmg = getDmg("Q", enemy, myHero)
if ValidTarget(enemy) and enemy.visible then
if enemy.health <= qDmg then
CastQ(enemy)
end
if Settings.ks.autoIgnite then
AutoIgnite(enemy)
end
end
end
end
function AutoIgnite(unit)
if ValidTarget(unit, Ignite.range) and unit.health <= 50 + (20 * myHero.level) then
if Ignite.ready then
CastSpell(Ignite.slot, unit)
end
end
end
------------------------------------------------------
-- Checks, menu & stuff
------------------------------------------------------
function Checks()
SkillQ.ready = (myHero:CanUseSpell(_Q) == READY)
SkillW.ready = (myHero:CanUseSpell(_W) == READY)
SkillE.ready = (myHero:CanUseSpell(_E) == READY)
SkillR.ready = (myHero:CanUseSpell(_R) == READY)
if myHero:GetSpellData(SUMMONER_1).name:find(Ignite.name) then
Ignite.slot = SUMMONER_1
elseif myHero:GetSpellData(SUMMONER_2).name:find(Ignite.name) then
Ignite.slot = SUMMONER_2
end
Ignite.ready = (Ignite.slot ~= nil and myHero:CanUseSpell(Ignite.slot) == READY)
TargetSelector:update()
Target = GetCustomTarget()
SxOrb:ForceTarget(Target)
if Settings.drawing.lfc.lfc then _G.DrawCircle = DrawCircle2 else _G.DrawCircle = _G.oldDrawCircle end
end
function IsMyManaLow(mode)
if mode == "Harass" then
if myHero.mana < (myHero.maxMana * ( Settings.harass.harassMana / 100)) then
return true
else
return false
end
elseif mode == "Clean" then
if myHero.mana < (myHero.maxMana * ( Settings.lane.laneMana / 100)) then
return true
else
return false
end
end
end
function Menu()
Settings = scriptConfig("Morgana - Blackthorn Angel "..version.."", "DraconisMorgana")
Settings:addSubMenu("["..myHero.charName.."] - Combo Settings", "combo")
Settings.combo:addParam("comboKey", "Combo Key", SCRIPT_PARAM_ONKEYDOWN, false, 32)
Settings.combo:addParam("useW", "Use "..SkillW.name.." (W) in Combo", SCRIPT_PARAM_LIST, 2, { "No", ">1 targets", ">2 targets", ">3 targets", ">4 targets" })
Settings.combo:addParam("comboQ", "Wait with "..SkillW.name.." (W)", SCRIPT_PARAM_ONOFF, true)
Settings.combo:addParam("useR", "Use "..SkillR.name.." (R) in Combo", SCRIPT_PARAM_LIST, 2, { "No", ">1 targets", ">2 targets", ">3 targets", ">4 targets" })
Settings.combo:addParam("useE", "Use "..SkillE.name.." (E) with (R)", SCRIPT_PARAM_ONOFF, true)
Settings.combo:addParam("comboItems", "Use Items in Combo", SCRIPT_PARAM_ONOFF, true)
Settings.combo:permaShow("comboKey")
Settings:addSubMenu("["..myHero.charName.."] - Harass Settings", "harass")
Settings.harass:addParam("harassKey", "Harass Key", SCRIPT_PARAM_ONKEYDOWN, false, GetKey("C"))
Settings.harass:addParam("harassMode", "Choose Harass Mode", SCRIPT_PARAM_LIST, 1, { "Q + W", "Q" })
Settings.harass:addParam("useQ", "Use "..SkillQ.name.." (Q) in Harass", SCRIPT_PARAM_ONOFF, true)
Settings.harass:addParam("useW", "Use "..SkillW.name.." (W) in Harass", SCRIPT_PARAM_ONOFF, true)
Settings.harass:addParam("harassQ", "Wait with "..SkillW.name.." (W)", SCRIPT_PARAM_ONOFF, true)
Settings.harass:addParam("harassMana", "Min. Mana Percent: ", SCRIPT_PARAM_SLICE, 50, 0, 100, 0)
Settings.harass:permaShow("harassKey")
Settings:addSubMenu("["..myHero.charName.."] - Lane Clear Settings", "lane")
Settings.lane:addParam("laneKey", "Lane Clear Key", SCRIPT_PARAM_ONKEYDOWN, false, GetKey("V"))
Settings.lane:addParam("laneW", "Clear with "..SkillW.name.." (W)", SCRIPT_PARAM_ONOFF, true)
Settings.lane:addParam("laneMana", "Min. Mana Percent: ", SCRIPT_PARAM_SLICE, 30, 0, 100, 0)
Settings.lane:permaShow("laneKey")
Settings:addSubMenu("["..myHero.charName.."] - KillSteal Settings", "ks")
Settings.ks:addParam("killSteal", "Use Smart Kill Steal", SCRIPT_PARAM_ONOFF, true)
Settings.ks:addParam("autoIgnite", "Auto Ignite", SCRIPT_PARAM_ONOFF, true)
Settings.ks:permaShow("killSteal")
Settings:addSubMenu("["..myHero.charName.."] - Draw Settings", "drawing")
Settings.drawing:addParam("mDraw", "Disable All Range Draws", SCRIPT_PARAM_ONOFF, false)
Settings.drawing:addParam("Target", "Draw Circle on Target", SCRIPT_PARAM_ONOFF, true)
Settings.drawing:addParam("myHero", "Draw My Range", SCRIPT_PARAM_ONOFF, true)
Settings.drawing:addParam("myColor", "Draw My Range Color", SCRIPT_PARAM_COLOR, {255, 255, 255, 255})
Settings.drawing:addParam("qDraw", "Draw "..SkillQ.name.." (Q) Range", SCRIPT_PARAM_ONOFF, true)
Settings.drawing:addParam("qColor", "Draw "..SkillQ.name.." (Q) Color", SCRIPT_PARAM_COLOR, {255, 255, 255, 255})
Settings.drawing:addParam("wDraw", "Draw "..SkillW.name.." (W) Range", SCRIPT_PARAM_ONOFF, true)
Settings.drawing:addParam("wColor", "Draw "..SkillW.name.." (W) Color", SCRIPT_PARAM_COLOR, {255, 255, 255, 255})
Settings.drawing:addParam("eDraw", "Draw "..SkillE.name.." (E) Range", SCRIPT_PARAM_ONOFF, true)
Settings.drawing:addParam("eColor", "Draw "..SkillE.name.." (E) Color", SCRIPT_PARAM_COLOR, {255, 255, 255, 255})
Settings.drawing:addParam("rDraw", "Draw "..SkillR.name.." (R) Range", SCRIPT_PARAM_ONOFF, true)
Settings.drawing:addParam("rColor", "Draw "..SkillR.name.." (R) Color", SCRIPT_PARAM_COLOR, {255, 255, 255, 255})
Settings.drawing:addSubMenu("Lag Free Circles", "lfc")
Settings.drawing.lfc:addParam("lfc", "Lag Free Circles", SCRIPT_PARAM_ONOFF, false)
Settings.drawing.lfc:addParam("CL", "Quality", 4, 75, 75, 2000, 0)
Settings.drawing.lfc:addParam("Width", "Width", 4, 1, 1, 10, 0)
Settings:addSubMenu("["..myHero.charName.."] - Orbwalking Settings", "Orbwalking")
SxOrb:LoadToMenu(Settings.Orbwalking)
TargetSelector = TargetSelector(TARGET_LESS_CAST_PRIORITY, SkillQ.range, DAMAGE_MAGIC, true)
TargetSelector.name = "Morgana"
Settings:addTS(TargetSelector)
end
function Variables()
SkillQ = { name = "Dark Binding", range = 1175, delay = 0.250, speed = 1200, width = 70, ready = false }
SkillW = { name = "Dark Frenzy", range = 900, delay = 0.250, speed = 1200, width = 175, ready = false }
SkillE = { name = "Black Shield", range = 750, delay = nil, speed = nil, width = nil, ready = false }
SkillR = { name = "Soul Shackles", range = 600, delay = nil, speed = nil, width = nil, ready = false }
Ignite = { name = "summonerdot", range = 600, slot = nil }
enemyMinions = minionManager(MINION_ENEMY, SkillQ.range, myHero, MINION_SORT_HEALTH_ASC)
VP = VPrediction()
if GetGame().map.shortName == "twistedTreeline" then
TwistedTreeline = true
else
TwistedTreeline = false
end
_G.oldDrawCircle = rawget(_G, 'DrawCircle')
_G.DrawCircle = DrawCircle2
priorityTable = {
AP = {
"Annie", "Ahri", "Akali", "Anivia", "Annie", "Brand", "Cassiopeia", "Diana", "Evelynn", "FiddleSticks", "Fizz", "Gragas", "Heimerdinger", "Karthus",
"Kassadin", "Katarina", "Kayle", "Kennen", "Leblanc", "Lissandra", "Lux", "Malzahar", "Mordekaiser", "Morgana", "Nidalee", "Orianna",
"Ryze", "Sion", "Swain", "Syndra", "Teemo", "TwistedFate", "Veigar", "Viktor", "Vladimir", "Xerath", "Ziggs", "Zyra", "Velkoz"
},
Support = {
"Alistar", "Blitzcrank", "Janna", "Karma", "Leona", "Lulu", "Nami", "Nunu", "Sona", "Soraka", "Taric", "Thresh", "Zilean", "Braum"
},
Tank = {
"Amumu", "Chogath", "DrMundo", "Galio", "Hecarim", "Malphite", "Maokai", "Nasus", "Rammus", "Sejuani", "Nautilus", "Shen", "Singed", "Skarner", "Volibear",
"Warwick", "Yorick", "Zac"
},
AD_Carry = {
"Ashe", "Caitlyn", "Corki", "Draven", "Ezreal", "Graves", "Jayce", "Jinx", "KogMaw", "Lucian", "MasterYi", "MissFortune", "Pantheon", "Quinn", "Shaco", "Sivir",
"Talon","Tryndamere", "Tristana", "Twitch", "Urgot", "Varus", "Vayne", "Yasuo", "Zed"
},
Bruiser = {
"Aatrox", "Darius", "Elise", "Fiora", "Gangplank", "Garen", "Irelia", "JarvanIV", "Jax", "Khazix", "LeeSin", "Nocturne", "Olaf", "Poppy",
"Renekton", "Rengar", "Riven", "Rumble", "Shyvana", "Trundle", "Udyr", "Vi", "MonkeyKing", "XinZhao"
}
}
Items = {
BRK = { id = 3153, range = 450, reqTarget = true, slot = nil },
BWC = { id = 3144, range = 400, reqTarget = true, slot = nil },
DFG = { id = 3128, range = 750, reqTarget = true, slot = nil },
HGB = { id = 3146, range = 400, reqTarget = true, slot = nil },
RSH = { id = 3074, range = 350, reqTarget = false, slot = nil },
STD = { id = 3131, range = 350, reqTarget = false, slot = nil },
TMT = { id = 3077, range = 350, reqTarget = false, slot = nil },
YGB = { id = 3142, range = 350, reqTarget = false, slot = nil },
BFT = { id = 3188, range = 750, reqTarget = true, slot = nil },
RND = { id = 3143, range = 275, reqTarget = false, slot = nil }
}
end
function SetPriority(table, hero, priority)
for i=1, #table, 1 do
if hero.charName:find(table[i]) ~= nil then
TS_SetHeroPriority(priority, hero.charName)
end
end
end
function arrangePrioritys()
for i, enemy in ipairs(GetEnemyHeroes()) do
SetPriority(priorityTable.AD_Carry, enemy, 1)
SetPriority(priorityTable.AP, enemy, 2)
SetPriority(priorityTable.Support, enemy, 3)
SetPriority(priorityTable.Bruiser, enemy, 4)
SetPriority(priorityTable.Tank, enemy, 5)
end
end
function arrangePrioritysTT()
for i, enemy in ipairs(GetEnemyHeroes()) do
SetPriority(priorityTable.AD_Carry, enemy, 1)
SetPriority(priorityTable.AP, enemy, 1)
SetPriority(priorityTable.Support, enemy, 2)
SetPriority(priorityTable.Bruiser, enemy, 2)
SetPriority(priorityTable.Tank, enemy, 3)
end
end
function UseItems(unit)
if unit ~= nil then
for _, item in pairs(Items) do
item.slot = GetInventorySlotItem(item.id)
if item.slot ~= nil then
if item.reqTarget and GetDistance(unit) < item.range then
CastSpell(item.slot, unit)
elseif not item.reqTarget then
if (GetDistance(unit) - getHitBoxRadius(myHero) - getHitBoxRadius(unit)) < 50 then
CastSpell(item.slot)
end
end
end
end
end
end
function getHitBoxRadius(target)
return GetDistance(target.minBBox, target.maxBBox)/2
end
function PriorityOnLoad()
if heroManager.iCount < 10 or (TwistedTreeline and heroManager.iCount < 6) then
print("Morgana - Blackthorn Angel: Too few champions to arrange priority.")
elseif heroManager.iCount == 6 then
arrangePrioritysTT()
else
arrangePrioritys()
end
end
function GetBestCircularFarmPosition(range, radius, objects)
local BestPos
local BestHit = 0
for i, object in ipairs(objects) do
local hit = CountObjectsNearPos(object.pos or object, range, radius, objects)
if hit > BestHit then
BestHit = hit
BestPos = Vector(object)
if BestHit == #objects then
break
end
end
end
return BestPos, BestHit
end
function CountObjectsNearPos(pos, range, radius, objects)
local n = 0
for i, object in ipairs(objects) do
if GetDistanceSqr(pos, object) <= radius * radius then
n = n + 1
end
end
return n
end
-- Trees
function GetCustomTarget()
TargetSelector:update()
if _G.MMA_Target and _G.MMA_Target.type == myHero.type then return _G.MMA_Target end
if _G.AutoCarry and _G.AutoCarry.Crosshair and _G.AutoCarry.Attack_Crosshair and _G.AutoCarry.Attack_Crosshair.target and _G.AutoCarry.Attack_Crosshair.target.type == myHero.type then return _G.AutoCarry.Attack_Crosshair.target end
return TargetSelector.target
end
function TrueRange()
return myHero.range + GetDistance(myHero, myHero.minBBox)
end
-- Barasia, vadash, viseversa
function DrawCircleNextLvl(x, y, z, radius, width, color, chordlength)
radius = radius or 300
quality = math.max(8,round(180/math.deg((math.asin((chordlength/(2*radius)))))))
quality = 2 * math.pi / quality
radius = radius*.92
local points = {}
for theta = 0, 2 * math.pi + quality, quality do
local c = WorldToScreen(D3DXVECTOR3(x + radius * math.cos(theta), y, z - radius * math.sin(theta)))
points[#points + 1] = D3DXVECTOR2(c.x, c.y)
end
DrawLines2(points, width or 1, color or 4294967295)
end
function round(num)
if num >= 0 then return math.floor(num+.5) else return math.ceil(num-.5) end
end
function DrawCircle2(x, y, z, radius, color)
local vPos1 = Vector(x, y, z)
local vPos2 = Vector(cameraPos.x, cameraPos.y, cameraPos.z)
local tPos = vPos1 - (vPos1 - vPos2):normalized() * radius
local sPos = WorldToScreen(D3DXVECTOR3(tPos.x, tPos.y, tPos.z))
if OnScreen({ x = sPos.x, y = sPos.y }, { x = sPos.x, y = sPos.y }) then
DrawCircleNextLvl(x, y, z, radius, Settings.drawing.lfc.Width, color, Settings.drawing.lfc.CL)
end
end