set( FOLDER_NAME AnisotropicMaterial ) project( ${FOLDER_NAME} ) set( Castor3DBinsDependencies ${Castor3DBinsDependencies} castor::${FOLDER_NAME} PARENT_SCOPE ) set( ${PROJECT_NAME}_DESCRIPTION "Anisotropic material for Castor3D" ) set( ${PROJECT_NAME}_VERSION_MAJOR 0 ) set( ${PROJECT_NAME}_VERSION_MINOR 2 ) set( ${PROJECT_NAME}_VERSION_BUILD 0 ) set( PROJECT_VERSION "${${PROJECT_NAME}_VERSION_MAJOR}.${${PROJECT_NAME}_VERSION_MINOR}" ) set( PROJECT_SOVERSION "${${PROJECT_NAME}_VERSION_BUILD}" ) set( ${PROJECT_NAME}_HDR_FILES ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${FOLDER_NAME}/AnisotropyComponent.hpp ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${FOLDER_NAME}/AnisotropyDirectionMapComponent.hpp ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${FOLDER_NAME}/AnisotropyStrengthMapComponent.hpp ) set( ${PROJECT_NAME}_SRC_FILES ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${FOLDER_NAME}/AnisotropicMaterialPlugin.cpp ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${FOLDER_NAME}/AnisotropyComponent.cpp ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${FOLDER_NAME}/AnisotropyDirectionMapComponent.cpp ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${FOLDER_NAME}/AnisotropyStrengthMapComponent.cpp ) source_group( "Header Files" FILES ${${PROJECT_NAME}_HDR_FILES} ) source_group( "Source Files" FILES ${${PROJECT_NAME}_SRC_FILES} ) set( ${PROJECT_NAME}_FOLDER_SRC_FILES ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${PROJECT_NAME}/Shaders/GlslAnisotropicBRDF.cpp ) set( ${PROJECT_NAME}_FOLDER_HDR_FILES ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${PROJECT_NAME}/Shaders/GlslAnisotropicBRDF.hpp ) set( ${PROJECT_NAME}_SRC_FILES ${${PROJECT_NAME}_SRC_FILES} ${${PROJECT_NAME}_FOLDER_SRC_FILES} ) set( ${PROJECT_NAME}_HDR_FILES ${${PROJECT_NAME}_HDR_FILES} ${${PROJECT_NAME}_FOLDER_HDR_FILES} ) source_group( "Header Files\\Shaders" FILES ${${PROJECT_NAME}_FOLDER_HDR_FILES} ) source_group( "Source Files\\Shaders" FILES ${${PROJECT_NAME}_FOLDER_SRC_FILES} ) add_target_min( ${PROJECT_NAME} api_plugin "" "" ) target_sources( ${PROJECT_NAME} PRIVATE ${CASTOR_EDITORCONFIG_FILE} ) if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" ) target_compile_options( ${PROJECT_NAME} PRIVATE "$<$:/Zi>" ) target_link_options( ${PROJECT_NAME} PRIVATE "$<$:/DEBUG>" ) target_link_options( ${PROJECT_NAME} PRIVATE "$<$:/OPT:REF>" ) target_link_options( ${PROJECT_NAME} PRIVATE "$<$:/OPT:ICF>" ) endif () add_library( castor::${FOLDER_NAME} ALIAS ${PROJECT_NAME} ) target_include_directories( ${PROJECT_NAME} PRIVATE ${GenericIncludes} ) target_link_libraries( ${PROJECT_NAME} PUBLIC castor::Castor3D ) set_target_properties( ${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION} SOVERSION ${PROJECT_SOVERSION} PREFIX ${C3D_LIB_PREFIX} FOLDER "Plugins/Generic" ) c3d_release_pdbs( ${PROJECT_NAME} ) install_target_ex( ${PROJECT_NAME} Castor3D Plugins api_plugin ${CASTOR_SOURCE_DIR}/source/Plugins/Generic/${FOLDER_NAME} ) set( CASTOR_INSTEXP_PLUGINS ${CASTOR_INSTEXP_PLUGINS} ${PROJECT_NAME} PARENT_SCOPE ) set( Build "yes (version ${${PROJECT_NAME}_VERSION_MAJOR}.${${PROJECT_NAME}_VERSION_MINOR}.${${PROJECT_NAME}_VERSION_BUILD})" PARENT_SCOPE ) add_target_astyle( ${PROJECT_NAME} ".h;.hpp;.inl;.cpp" )