--- name: decision-tracing description: "Reverse-engineer why a design decision was made. Move from observation to inference. Use when studying products you admire, learning from competitors, or building analytical design thinking." --- # Decision Tracing Look at a decision. Figure out why it was made. ## How to use - `/decision-tracing` Apply decision-tracing analysis to any design in this conversation. ## Constraints ### Trace Structure - MUST follow: Observation > Decision > Probable Reason - "The primary font is Inter" > "They chose a geometric sans-serif" > "Data-heavy product needing maximum legibility at small sizes with neutral personality" - MUST generate at least 5 traces per design screen - SHOULD acknowledge uncertainty: "probable reason" not "the reason" - NEVER state intent as fact unless you have insider knowledge ### What to Trace - Typeface selection and type system - Color palette and color role assignments - Layout structure and grid decisions - Spacing and density choices - Navigation architecture - What's absent (what they chose NOT to include) ### Anti-Patterns - Assuming the most flattering interpretation of every decision - Tracing only visual decisions and ignoring structural ones - Stating reasons as facts without marking them as hypotheses