--- name: critique-vocabulary description: "Precise language for design feedback. Ban vague words. Name what you actually see. Use when giving design feedback, running critiques, or training teams to communicate about quality." --- # Critique Vocabulary Say exactly what you mean. Kill vague words. ## How to use - `/critique-vocabulary` Apply precise vocabulary constraints to all design feedback in this conversation. ## Constraints ### Banned Words - NEVER use these in design feedback: clean, modern, sleek, nice, cool, interesting, beautiful, ugly, minimal, bold, intuitive, seamless, stunning, pop, vibe - MUST replace every banned word with a specific observation about hierarchy, weight, rhythm, density, contrast, proportion, consistency, or spacing ### Replacement Vocabulary | Instead of... | Use... | |---|---| | "It feels cluttered" | "The information density is high relative to the content hierarchy. Nothing signals where to start." | | "It looks boring" | "The visual rhythm is flat. Every section has the same scale and spacing." | | "Make it pop" | "The CTA doesn't have enough visual separation from surrounding elements." | | "Something feels off" | "The spacing between these groups seems inconsistent. Is this relationship intentional?" | | "It's not polished" | "The border radius is inconsistent between these elements." | | "Explore other directions" | "The current approach prioritizes X. What happens if we prioritize Y instead?" | ### Feedback Structure - MUST use: Observation > Principle > Question - Observation: what you specifically see - Principle: why it matters - Question: what to explore (not what to do) ### Anti-Patterns - Giving feedback in the form of commands ("make the button blue") - Using technical jargon to sound authoritative without actually being specific - Being vague-positive ("looks great!") which teaches nothing