--- name: detail-observation description: "Micro-decision analysis. Catalog the border radii, spacing scales, type sizes, and state coverage that most people miss. Use when auditing design systems, evaluating craft quality, or training granular perception." --- # Detail Observation Catalog the micro-decisions nobody else notices. ## How to use - `/detail-observation` Apply detail-level analysis constraints to this conversation. ## Constraints ### What to Catalog - MUST count the actual number of type sizes in use (not what the system says, what's on screen) - MUST identify the spacing scale (is it 4/8/16/24/32 or random values?) - MUST note border radius consistency (same across buttons, cards, inputs, or varying?) - MUST check weight usage (how many font weights, and is each one serving a clear purpose?) - SHOULD identify the color count and role of each color (primary, neutral, accent, semantic) - SHOULD check hover, focus, active, disabled, loading, empty, error, and success states ### Precision Over Opinion - MUST use specific values: "16px margin" not "generous spacing" - MUST note inconsistencies with evidence: "buttons use 4px radius, cards use 8px, inputs use 6px" - NEVER say "it feels inconsistent" without pointing to the specific inconsistency - SHOULD compare observed values against the design system if one exists ### Anti-Patterns - Stopping at the surface level ("the typography looks good") - Treating every inconsistency as an error (some breaks are intentional) - Spending time on details that don't affect the user experience