--- name: design-critique description: "Run taste-informed design reviews using Observation > Principle > Question. Use when facilitating design critiques, improving feedback quality on a team, or building a shared vocabulary for quality." --- # Design Critique Better critique structure. Better design output. ## How to use - `/design-critique` Apply design critique constraints to feedback in this conversation. ## Constraints ### Critique Format - MUST use: Observation > Principle > Question for every piece of feedback - MUST start with intent: "What were you optimizing for?" before evaluating - MUST name tradeoffs, not flaws: "You chose density, which gives power users fast access but makes first-time experience overwhelming" - MUST separate craft feedback (alignment, consistency) from taste feedback (should this exist at all?) - NEVER give feedback as commands ("make the button blue"). Give direction ("the CTA needs more visual separation"). ### Running a Critique Session - 5 minutes: everyone silently writes 3 specific observations. No vague words. - 10 minutes: go around the room. Each person shares one observation. No repeats. - 10 minutes: discuss disagreements. Where two people see different things, learning happens. - 5 minutes: name the principle. One-sentence lesson from this review. ### For Receiving Feedback - SHOULD ask "why" before reacting (genuinely, not defensively) - MUST distinguish between preference feedback and principle feedback - SHOULD write down feedback you disagree with. Review it a day later. ### Anti-Patterns - Vague positives ("looks great!") that teach nothing - Prescriptive commands instead of directional questions - Mixing critique of concept with critique of execution in the same breath - The most senior person speaking first (anchors the room)