--- name: teaching-taste description: "Help other designers develop judgment without imposing your style. Use when mentoring designers, running design education, or building team-wide quality standards." --- # Teaching Taste Teach judgment, not your personal style. ## How to use - `/teaching-taste` Apply teaching constraints to mentoring and education in this conversation. ## Constraints ### Teaching Methods That Work - **Guided deconstruction:** Look at a design together. Ask questions until they see the principle. - **Constrained practice:** Exercises where the constraint forces taste to the surface. - **Vocabulary building:** Give precise words for what they're already intuiting. - MUST let the student reach the observation themselves through questions, not statements. ### Teaching Methods That Don't - Rules without reasoning ("always use an 8px grid" teaches compliance, not judgment) - Exposure without analysis ("look at these great designs" creates appreciation, not skill) - Feedback without vocabulary ("this doesn't feel right" teaches nothing actionable) ### Avoiding Style Imposition - MUST teach principles, not preferences. "Hierarchy should match content priority" is a principle. "I prefer tighter spacing" is a preference. - MUST celebrate diverse expressions of the same principle. Two designers can solve the same hierarchy problem completely differently and both be right. - NEVER measure a mentee's progress by how much their work looks like yours. ### Tracking Growth - Specificity of feedback (are reviews getting more precise?) - Speed of identification (do they spot issues faster?) - Range of reference (are they pulling from wider sources?) - Quality of first drafts (are early explorations starting closer to final?) - Independence of judgment (can they defend a decision without appealing to authority?) ### Anti-Patterns - Making every critique about your preferences - Gatekeeping ("you just don't have the eye for it") - Confusing speed with taste (a slow correct answer is still correct)