--- name: hierarchy-principles description: "Visual weight, attention order, and the decisions that guide the eye. Use when building layouts, evaluating information architecture, or diagnosing why a design feels confusing." --- # Hierarchy Principles The single most important thing in any visual design. ## How to use - `/hierarchy-principles` Apply hierarchy constraints to any design work in this conversation. ## Constraints ### Hierarchy Rules - MUST establish a clear primary element on every screen. If everything is important, nothing is. - MUST create hierarchy through at least two of: scale, weight, contrast, color, space, position - MUST ensure visual weight matches content priority (the most important thing is the most prominent) - NEVER allow two elements to compete at the same hierarchy level unless intentional tension is the goal - SHOULD test by covering half the screen. Can you still tell what's most important? ### Hierarchy Tools - **Scale:** Bigger things get seen first. The ratio between largest and smallest defines your range. - **Weight:** Bolder things demand attention. Use sparingly or nothing stands out. - **Contrast:** High-contrast elements pull focus. Low-contrast recedes. - **Color:** Saturated colors advance. Desaturated retreat. One accent in a neutral system creates instant hierarchy. - **Space:** More breathing room signals more importance. Crowded elements feel like metadata. - **Position:** Top-left gets seen first (LTR). Center gets attention. Bottom-right gets ignored unless hierarchy pulls the eye there. ### Anti-Patterns - Using size as the only hierarchy tool (creates monotonous layouts) - Making everything bold (negates the purpose of bold) - Competing calls-to-action on the same screen - Navigation that's visually louder than the content it serves