/*: * @plugindesc * @author * @help */ (function () { // Normally we would check if Gameus' plugin is active. But Gameus did not // put an import variable in their plugin. There is probably another way to // check, like looking at the global variables in their plugin, but for now // this plugin will assume their plugin is active YouCanNameThisAliasWhatEverYouWant = Scene_Quest.prototype.createQuestWindow; Scene_Quest.prototype.createQuestWindow = function () { // perform the operations from the original function YouCanNameThisAliasWhatEverYouWant.call(this); // now, perform the following operations: this.questFilter.opacity = 0; this.questWindow.opacity = 0; this.questInfo.opacity = 0; }; // yep party system plugin must be turned on // otherwise this would not do anything, or may even crash // we can check easily by seeing if the import variable exists if (Imported.YEP_PartySystem) { ButItNeedsToBeUnique = Scene_Party.prototype.create; Scene_Party.prototype.create = function () { ButItNeedsToBeUnique.call(this); // we can set the opacity of this window because the original calls // functions that create these variables this._commandWindow.opacity = 0; this._partyWindow.opacity = 0; this._listWindow.opacity = 0; this._detailWindow.opacity = 0; }; Window_PartySelect.prototype.drawEmpty = function (rect) { this.resetFontSettings(); var text = Yanfly.Param.PartyEmptyText this.contents.drawText(text, rect.x, rect.y, rect.width, rect.height, 'center'); }; Window_PartyDetail.prototype.drawDarkRect = function (dx, dy, dw, dh) { }; } })();