## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. OPTION(PX_COPY_EXTERNAL_DLL "Copy external dlls into SDK bin directory" OFF) OPTION(PX_FLOAT_POINT_PRECISE_MATH "Float point precise math" OFF) OPTION(PX_USE_NVTX "Enabled NVTX profiling" OFF) # We define the CXX flags for this CMakeLists and all others that are included afterwards. This is a GLOBAL setting. # If/when the solutions go standalone (say, visual tests) - those CMakeLists will need to be fixed. SET(PHYSX_WARNING_DISABLES "/wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4577 /wd4996") # Cache the CXX flags so the other CMakeLists.txt can use them if needed IF(PX_FLOAT_POINT_PRECISE_MATH) SET(PHYSX_FP_MODE "/fp:precise") ELSE() SET(PHYSX_FP_MODE "/fp:fast") ENDIF() # Common Flags # PT: changed /Ox to /O2 because "the /Ox compiler option enables only a subset of the speed optimization options enabled by /O2." # See https://docs.microsoft.com/en-us/cpp/build/reference/ox-full-optimization?view=vs-2019 SET(PHYSX_COMMON_FLAGS "/d2Zi+ /MP /WX /W4 /GF /GS- /Gd ${PHYSX_FP_MODE} /Oy ${PHYSX_WARNING_DISABLES}") SET(PHYSX_COMMON_FLAGS_DEBUG "/Od ${WINCRT_DEBUG} /RTCu /Zi") SET(PHYSX_COMMON_FLAGS_CHECKED "/O2 ${WINCRT_NDEBUG} /Zi") SET(PHYSX_COMMON_FLAGS_PROFILE "/O2 ${WINCRT_NDEBUG} /Zi") SET(PHYSX_COMMON_FLAGS_RELEASE "/O2 ${WINCRT_NDEBUG} /Zi") # C++ Specific Flags IF(CMAKE_CL_64) SET(PHYSX_CXX_FLAGS "${PHYSX_COMMON_FLAGS} /GR-" CACHE INTERNAL "PhysX CXX") ELSE() SET(PHYSX_CXX_FLAGS "/arch:SSE2 ${PHYSX_COMMON_FLAGS} /GR-" CACHE INTERNAL "PhysX CXX") ENDIF() # C Flags IF(CMAKE_CL_64) SET(PHYSX_C_FLAGS "${PHYSX_COMMON_FLAGS}" CACHE INTERNAL "PhysX C") ELSE() SET(PHYSX_C_FLAGS "/arch:SSE2 ${PHYSX_COMMON_FLAGS}" CACHE INTERNAL "PhysX C") ENDIF() SET(PHYSX_CXX_FLAGS_DEBUG "${PHYSX_COMMON_FLAGS_DEBUG}" CACHE INTERNAL "PhysX Debug CXX Flags") SET(PHYSX_CXX_FLAGS_CHECKED "${PHYSX_COMMON_FLAGS_CHECKED}" CACHE INTERNAL "PhysX Checked CXX Flags") SET(PHYSX_CXX_FLAGS_PROFILE "${PHYSX_COMMON_FLAGS_PROFILE}" CACHE INTERNAL "PhysX Profile CXX Flags") SET(PHYSX_CXX_FLAGS_RELEASE "${PHYSX_COMMON_FLAGS_RELEASE}" CACHE INTERNAL "PhysX Release CXX Flags") SET(PHYSX_C_FLAGS_DEBUG "${PHYSX_COMMON_FLAGS_DEBUG}" CACHE INTERNAL "PhysX Debug C Flags") SET(PHYSX_C_FLAGS_CHECKED "${PHYSX_COMMON_FLAGS_CHECKED}" CACHE INTERNAL "PhysX Checked C Flags") SET(PHYSX_C_FLAGS_PROFILE "${PHYSX_COMMON_FLAGS_PROFILE}" CACHE INTERNAL "PhysX Profile C Flags") SET(PHYSX_C_FLAGS_RELEASE "${PHYSX_COMMON_FLAGS_RELEASE}" CACHE INTERNAL "PhysX Release C Flags") IF(PUBLIC_RELEASE) SET(PUBLIC_RELEASE_FLAG "PX_PUBLIC_RELEASE=1") ELSE() SET(PUBLIC_RELEASE_FLAG "PX_PUBLIC_RELEASE=0") ENDIF() # cache lib type defs IF(PX_GENERATE_STATIC_LIBRARIES) SET(PHYSX_LIBTYPE_DEFS "PX_PHYSX_STATIC_LIB;" CACHE INTERNAL "PhysX lib type defs") ENDIF() # These flags are local to the directory the CMakeLists.txt is in, so don't get carried over to OTHER CMakeLists.txt (thus the CACHE variables above) SET(CMAKE_CXX_FLAGS ${PHYSX_CXX_FLAGS}) SET(CMAKE_CXX_FLAGS_DEBUG ${PHYSX_CXX_FLAGS_DEBUG}) SET(CMAKE_CXX_FLAGS_CHECKED ${PHYSX_CXX_FLAGS_CHECKED}) SET(CMAKE_CXX_FLAGS_PROFILE ${PHYSX_CXX_FLAGS_PROFILE}) SET(CMAKE_CXX_FLAGS_RELEASE ${PHYSX_CXX_FLAGS_RELEASE}) # Build PDBs for all configurations SET(CMAKE_SHARED_LINKER_FLAGS "/DEBUG /INCREMENTAL:NO") SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/DEBUG /INCREMENTAL:NO") SET(CMAKE_SHARED_LINKER_FLAGS_CHECKED "/DEBUG /INCREMENTAL:NO /OPT:REF") SET(CMAKE_SHARED_LINKER_FLAGS_PROFILE "/DEBUG /INCREMENTAL:NO /OPT:REF") SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/DEBUG /INCREMENTAL:NO /OPT:REF") IF(CMAKE_CL_64) SET(WIN64_FLAG "WIN64") ENDIF(CMAKE_CL_64) IF(PX_SCALAR_MATH) SET(SCALAR_MATH_FLAG "PX_SIMD_DISABLED") ENDIF() # Controls PX_NVTX for all projects IF(PX_USE_NVTX) SET(NVTX_FLAG "PX_NVTX=1") ELSE() SET(NVTX_FLAG "PX_NVTX=0") ENDIF() SET(PHYSX_WINDOWS_COMPILE_DEFS "WIN32;${WIN64_FLAG};${SCALAR_MATH_FLAG};_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;${PHYSX_AUTOBUILD};${PUBLIC_RELEASE_FLAG};${FEATURES_UNDER_CONSTRUCTION_FLAG}" CACHE INTERNAL "Base PhysX preprocessor definitions") IF(CMAKE_CL_64) SET(PX_SUPPORT_OMNI_PVD_FLAG "PX_SUPPORT_OMNI_PVD=1") ELSE() SET(PX_SUPPORT_OMNI_PVD_FLAG "PX_SUPPORT_OMNI_PVD=0") ENDIF() SET(PHYSX_WINDOWS_DEBUG_COMPILE_DEFS "PX_DEBUG=1;PX_CHECKED=1;${NVTX_FLAG};PX_SUPPORT_PVD=1;${PX_SUPPORT_OMNI_PVD_FLAG}" CACHE INTERNAL "Debug PhysX preprocessor definitions") SET(PHYSX_WINDOWS_CHECKED_COMPILE_DEFS "PX_CHECKED=1;${NVTX_FLAG};PX_SUPPORT_PVD=1;${PX_SUPPORT_OMNI_PVD_FLAG}" CACHE INTERNAL "Checked PhysX preprocessor definitions") SET(PHYSX_WINDOWS_PROFILE_COMPILE_DEFS "PX_PROFILE=1;${NVTX_FLAG};PX_SUPPORT_PVD=1;${PX_SUPPORT_OMNI_PVD_FLAG}" CACHE INTERNAL "Profile PhysX preprocessor definitions") SET(PHYSX_WINDOWS_RELEASE_COMPILE_DEFS "PX_SUPPORT_PVD=0;PX_SUPPORT_OMNI_PVD=0" CACHE INTERNAL "Release PhysX preprocessor definitions") # copy the external dlls IF(PX_COPY_EXTERNAL_DLL OR PUBLIC_RELEASE) IF(NOT PHYSX_SLN_PHYSXDEVICE_PATH) SET(PHYSX_SLN_PHYSXDEVICE_PATH "$ENV{PM_PhysXDevice_PATH}/bin/x86/" CACHE INTERNAL "PhysX device copy path") ENDIF() IF(NOT PHYSX_SLN_FREEGLUT_PATH) SET(PHYSX_SLN_FREEGLUT_PATH "$ENV{PM_freeglut_PATH}/bin/" CACHE INTERNAL "PhysX freeglut copy path") ENDIF() IF(CMAKE_CL_64) FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_DEBUG}) FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_PROFILE}) FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_RELEASE}) FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_CHECKED}) FILE(COPY ${PHYSX_SLN_FREEGLUT_PATH}/win64/freeglutd.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_DEBUG}) FILE(COPY ${PHYSX_SLN_FREEGLUT_PATH}/win64/freeglut.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_PROFILE}) FILE(COPY ${PHYSX_SLN_FREEGLUT_PATH}/win64/freeglut.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_RELEASE}) FILE(COPY ${PHYSX_SLN_FREEGLUT_PATH}/win64/freeglut.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_CHECKED}) ELSE() FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_DEBUG}) FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_PROFILE}) FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_RELEASE}) FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_CHECKED}) ENDIF() ENDIF() # for public release we copy the dlls for GPU other platforms so we dont keep duplicates around the repository IF(PUBLIC_RELEASE) IF(NOT PHYSX_SLN_PHYSXGPU_PATH) SET(PHYSX_SLN_PHYSXGPU_PATH "$ENV{PM_PhysXGpu_PATH}/bin/" CACHE INTERNAL "PhysXGpu copy path") ENDIF() IF(NOT GPU_DLL_COPIED) SET(GPU_DLL_COPIED 1 CACHE INTERNAL "PhysX GPU dlls copied") IF(CMAKE_CL_64) FILE(COPY ${PHYSX_SLN_PHYSXGPU_PATH}/win.x86_64.vc141.mt/checked/PhysXGpu_64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_CHECKED}) FILE(COPY ${PHYSX_SLN_PHYSXGPU_PATH}/win.x86_64.vc141.mt/profile/PhysXGpu_64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_PROFILE}) FILE(COPY ${PHYSX_SLN_PHYSXGPU_PATH}/win.x86_64.vc141.mt/release/PhysXGpu_64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_RELEASE}) FILE(COPY ${PHYSX_SLN_PHYSXGPU_PATH}/win.x86_64.vc141.mt/checked/PhysXGpu_64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_DEBUG}) ENDIF() ENDIF() ENDIF() # Include all of the projects IF(PX_GENERATE_GPU_PROJECTS_ONLY) INCLUDE(PhysXFoundation.cmake) INCLUDE(PhysXCommon.cmake) INCLUDE(LowLevelAABB.cmake) SET_PROPERTY(TARGET PhysXFoundation PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCommon PROPERTY FOLDER "PhysX SDK") ELSE() INCLUDE(PhysXFoundation.cmake) INCLUDE(LowLevel.cmake) INCLUDE(LowLevelAABB.cmake) INCLUDE(LowLevelDynamics.cmake) INCLUDE(PhysX.cmake) INCLUDE(PhysXCharacterKinematic.cmake) INCLUDE(PhysXCommon.cmake) INCLUDE(PhysXCooking.cmake) INCLUDE(PhysXExtensions.cmake) INCLUDE(PhysXVehicle.cmake) INCLUDE(PhysXVehicle2.cmake) INCLUDE(SceneQuery.cmake) INCLUDE(SimulationController.cmake) INCLUDE(FastXml.cmake) INCLUDE(PhysXPvdSDK.cmake) INCLUDE(PhysXTask.cmake) # Set folder PhysX SDK to all common SDK source projects SET_PROPERTY(TARGET PhysX PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCharacterKinematic PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCommon PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCooking PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXExtensions PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXVehicle PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXVehicle2 PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET LowLevel PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET LowLevelAABB PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET LowLevelDynamics PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET SceneQuery PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET SimulationController PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET FastXml PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXPvdSDK PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXTask PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXFoundation PROPERTY FOLDER "PhysX SDK") IF(PX_GENERATE_STATIC_LIBRARIES) SET(PHYSXDISTRO_LIBS PhysXFoundation PhysX PhysXCharacterKinematic PhysXPvdSDK PhysXCommon PhysXCooking PhysXExtensions PhysXVehicle PhysXVehicle2) ELSE() SET(PHYSXDISTRO_LIBS PhysXFoundation PhysX PhysXCharacterKinematic PhysXPvdSDK PhysXCommon PhysXCooking PhysXExtensions PhysXVehicle PhysXVehicle2 PhysXTask) ENDIF() INSTALL( TARGETS ${PHYSXDISTRO_LIBS} EXPORT PhysXSDK DESTINATION $<$:${PX_ROOT_LIB_DIR}/debug>$<$:${PX_ROOT_LIB_DIR}/release>$<$:${PX_ROOT_LIB_DIR}/checked>$<$:${PX_ROOT_LIB_DIR}/profile> ) ENDIF() IF(PX_GENERATE_STATIC_LIBRARIES) STRING(APPEND HEADER_CONTENT "#define PX_PHYSX_STATIC_LIB\n") ENDIF()